+
+ +
+

ParticleSystemBurst

+

The ParticleSystemBurst module.

+
+
+
+

Burst

+
+
+Const_UnityEngineParticleSystemBurst(UnityEngine.ParticleSystem+Burst Burst)
+
+ +

outputs: unnamed (Burst)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineParticleSystemBurst.__ctor__SystemSingle_SystemInt16__UnityEngineParticleSystemBurst(System.Single System.Int16)
+
+ +

outputs: unnamed (Burst)

+

flow: none

+
+
+

Burst Equals

+
+
+UnityEngineParticleSystemBurst.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+Burst instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

Burst get_count

+
+
+UnityEngineParticleSystemBurst.__get_count__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_cycleCount

+
+
+UnityEngineParticleSystemBurst.__get_cycleCount__SystemInt32(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_maxCount

+
+
+UnityEngineParticleSystemBurst.__get_maxCount__SystemInt16(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Int16)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_minCount

+
+
+UnityEngineParticleSystemBurst.__get_minCount__SystemInt16(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Int16)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_probability

+
+
+UnityEngineParticleSystemBurst.__get_probability__SystemSingle(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_repeatInterval

+
+
+UnityEngineParticleSystemBurst.__get_repeatInterval__SystemSingle(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_time

+
+
+UnityEngineParticleSystemBurst.__get_time__SystemSingle(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Burst GetHashCode

+
+
+UnityEngineParticleSystemBurst.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Burst GetType

+
+
+UnityEngineParticleSystemBurst.__GetType__SystemType(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Burst set_count

+
+
+UnityEngineParticleSystemBurst.__set_count__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+Burst instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_cycleCount

+
+
+UnityEngineParticleSystemBurst.__set_cycleCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_maxCount

+
+
+UnityEngineParticleSystemBurst.__set_maxCount__SystemInt16__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Int16 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_minCount

+
+
+UnityEngineParticleSystemBurst.__set_minCount__SystemInt16__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Int16 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_probability

+
+
+UnityEngineParticleSystemBurst.__set_probability__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_repeatInterval

+
+
+UnityEngineParticleSystemBurst.__set_repeatInterval__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_time

+
+
+UnityEngineParticleSystemBurst.__set_time__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst ToString

+
+
+UnityEngineParticleSystemBurst.__ToString__SystemString(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst

+
+
+Variable_UnityEngineParticleSystemBurst(UnityEngine.ParticleSystem+Burst BurstSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+