+
+ +
+

Object

+

The Object module.

+
+
+
+

Unity Object Destroy

+
+
+UnityEngineObject.__Destroy__UnityEngineObject__SystemVoid(UnityEngine.Object obj)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Unity Object DestroyImmediate

+
+
+UnityEngineObject.__DestroyImmediate__UnityEngineObject__SystemVoid(UnityEngine.Object obj)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineObject.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Unity Object Equals

+
+
+UnityEngineObject.__Equals__SystemObject__SystemBoolean(UnityEngine.Object instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Unity Object get_name

+
+
+UnityEngineObject.__get_name__SystemString(UnityEngine.Object instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Unity Object GetHashCode

+
+
+UnityEngineObject.__GetHashCode__SystemInt32(UnityEngine.Object instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Unity Object GetInstanceID

+
+
+UnityEngineObject.__GetInstanceID__SystemInt32(UnityEngine.Object instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Unity Object GetType

+
+
+UnityEngineObject.__GetType__SystemType(UnityEngine.Object instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineObject.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineObject.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Unity Object set_name

+
+
+UnityEngineObject.__set_name__SystemString__SystemVoid(UnityEngine.Object instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Unity Object ToString

+
+
+UnityEngineObject.__ToString__SystemString(UnityEngine.Object instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Unity Object

+
+
+Variable_UnityEngineObject(UnityEngine.Object ObjectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+