+
+ +
+

Motion

+

The Motion module.

+
+
+
+

op_Equality

+
+
+UnityEngineMotion.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Motion Equals

+
+
+UnityEngineMotion.__Equals__SystemObject__SystemBoolean(UnityEngine.Motion instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Motion get_apparentSpeed

+
+
+UnityEngineMotion.__get_apparentSpeed__SystemSingle(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_averageAngularSpeed

+
+
+UnityEngineMotion.__get_averageAngularSpeed__SystemSingle(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_averageDuration

+
+
+UnityEngineMotion.__get_averageDuration__SystemSingle(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_averageSpeed

+
+
+UnityEngineMotion.__get_averageSpeed__UnityEngineVector3(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_isHumanMotion

+
+
+UnityEngineMotion.__get_isHumanMotion__SystemBoolean(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_isLooping

+
+
+UnityEngineMotion.__get_isLooping__SystemBoolean(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_name

+
+
+UnityEngineMotion.__get_name__SystemString(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Motion GetHashCode

+
+
+UnityEngineMotion.__GetHashCode__SystemInt32(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Motion GetInstanceID

+
+
+UnityEngineMotion.__GetInstanceID__SystemInt32(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Motion GetType

+
+
+UnityEngineMotion.__GetType__SystemType(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMotion.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMotion.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Motion set_name

+
+
+UnityEngineMotion.__set_name__SystemString__SystemVoid(UnityEngine.Motion instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Motion ToString

+
+
+UnityEngineMotion.__ToString__SystemString(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Motion

+
+
+Variable_UnityEngineMotion(UnityEngine.Motion MotionSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+