+
+ +
+

MeshCollider

+

The MeshCollider module.

+
+
+
+

MeshCollider ClosestPoint

+
+
+UnityEngineMeshCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.MeshCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider ClosestPointOnBounds

+
+
+UnityEngineMeshCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.MeshCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineMeshCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshCollider Equals

+
+
+UnityEngineMeshCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.MeshCollider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MeshCollider get_attachedRigidbody

+
+
+UnityEngineMeshCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_bounds

+
+
+UnityEngineMeshCollider.__get_bounds__UnityEngineBounds(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_contactOffset

+
+
+UnityEngineMeshCollider.__get_contactOffset__SystemSingle(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_convex

+
+
+UnityEngineMeshCollider.__get_convex__SystemBoolean(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_cookingOptions

+
+
+UnityEngineMeshCollider.__get_cookingOptions__UnityEngineMeshColliderCookingOptions(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (MeshColliderCookingOptions)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_enabled

+
+
+UnityEngineMeshCollider.__get_enabled__SystemBoolean(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_gameObject

+
+
+UnityEngineMeshCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_isTrigger

+
+
+UnityEngineMeshCollider.__get_isTrigger__SystemBoolean(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_material

+
+
+UnityEngineMeshCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_name

+
+
+UnityEngineMeshCollider.__get_name__SystemString(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_sharedMaterial

+
+
+UnityEngineMeshCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_sharedMesh

+
+
+UnityEngineMeshCollider.__get_sharedMesh__UnityEngineMesh(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_transform

+
+
+UnityEngineMeshCollider.__get_transform__UnityEngineTransform(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetComponent

+
+
+UnityEngineMeshCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.MeshCollider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetComponentInChildren

+
+
+UnityEngineMeshCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.MeshCollider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetComponentInParent

+
+
+UnityEngineMeshCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.MeshCollider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetComponents

+
+
+UnityEngineMeshCollider.__GetComponents__ListT__SystemVoid(UnityEngine.MeshCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider GetComponentsInChildren

+
+
+UnityEngineMeshCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider GetComponentsInParent

+
+
+UnityEngineMeshCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider GetHashCode

+
+
+UnityEngineMeshCollider.__GetHashCode__SystemInt32(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetInstanceID

+
+
+UnityEngineMeshCollider.__GetInstanceID__SystemInt32(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetType

+
+
+UnityEngineMeshCollider.__GetType__SystemType(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMeshCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMeshCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshCollider Raycast

+
+
+UnityEngineMeshCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.MeshCollider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_contactOffset

+
+
+UnityEngineMeshCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.MeshCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_convex

+
+
+UnityEngineMeshCollider.__set_convex__SystemBoolean__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_cookingOptions

+
+
+UnityEngineMeshCollider.__set_cookingOptions__UnityEngineMeshColliderCookingOptions__SystemVoid(UnityEngine.MeshCollider instanceUnityEngine.MeshColliderCookingOptions value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_enabled

+
+
+UnityEngineMeshCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_isTrigger

+
+
+UnityEngineMeshCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_material

+
+
+UnityEngineMeshCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.MeshCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_name

+
+
+UnityEngineMeshCollider.__set_name__SystemString__SystemVoid(UnityEngine.MeshCollider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_sharedMaterial

+
+
+UnityEngineMeshCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.MeshCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_sharedMesh

+
+
+UnityEngineMeshCollider.__set_sharedMesh__UnityEngineMesh__SystemVoid(UnityEngine.MeshCollider instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider ToString

+
+
+UnityEngineMeshCollider.__ToString__SystemString(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider

+
+
+Variable_UnityEngineMeshCollider(UnityEngine.MeshCollider MeshColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+