+
+ +
+

Mesh

+

The Mesh module.

+
+
+
+

Mesh AddBlendShapeFrame

+
+
+UnityEngineMesh.__AddBlendShapeFrame__SystemString_SystemSingle_UnityEngineVector3Array_UnityEngineVector3Array_UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceSystem.String shapeNameSystem.Single frameWeightUnityEngine.Vector3[] deltaVerticesUnityEngine.Vector3[] deltaNormalsUnityEngine.Vector3[] deltaTangents)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh Clear

+
+
+UnityEngineMesh.__Clear__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh ClearBlendShapes

+
+
+UnityEngineMesh.__ClearBlendShapes__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh CombineMeshes

+
+
+UnityEngineMesh.__CombineMeshes__UnityEngineCombineInstanceArray__SystemVoid(UnityEngine.Mesh instanceUnityEngine.CombineInstance[] combine)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineMesh.__ctor____UnityEngineMesh()
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+
+
+

op_Equality

+
+
+UnityEngineMesh.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Mesh Equals

+
+
+UnityEngineMesh.__Equals__SystemObject__SystemBoolean(UnityEngine.Mesh instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Mesh get_bindposes

+
+
+UnityEngineMesh.__get_bindposes__UnityEngineMatrix4x4Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Matrix4x4[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_blendShapeCount

+
+
+UnityEngineMesh.__get_blendShapeCount__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_boneWeights

+
+
+UnityEngineMesh.__get_boneWeights__UnityEngineBoneWeightArray(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (BoneWeight[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_bounds

+
+
+UnityEngineMesh.__get_bounds__UnityEngineBounds(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_colors

+
+
+UnityEngineMesh.__get_colors__UnityEngineColorArray(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Color[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_colors32

+
+
+UnityEngineMesh.__get_colors32__UnityEngineColor32Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Color32[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_indexFormat

+
+
+UnityEngineMesh.__get_indexFormat__UnityEngineRenderingIndexFormat(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (IndexFormat)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_isReadable

+
+
+UnityEngineMesh.__get_isReadable__SystemBoolean(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_name

+
+
+UnityEngineMesh.__get_name__SystemString(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_normals

+
+
+UnityEngineMesh.__get_normals__UnityEngineVector3Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector3[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_subMeshCount

+
+
+UnityEngineMesh.__get_subMeshCount__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_tangents

+
+
+UnityEngineMesh.__get_tangents__UnityEngineVector4Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector4[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_triangles

+
+
+UnityEngineMesh.__get_triangles__SystemInt32Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv

+
+
+UnityEngineMesh.__get_uv__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv2

+
+
+UnityEngineMesh.__get_uv2__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv3

+
+
+UnityEngineMesh.__get_uv3__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv4

+
+
+UnityEngineMesh.__get_uv4__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv5

+
+
+UnityEngineMesh.__get_uv5__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv6

+
+
+UnityEngineMesh.__get_uv6__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv7

+
+
+UnityEngineMesh.__get_uv7__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv8

+
+
+UnityEngineMesh.__get_uv8__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_vertexBufferCount

+
+
+UnityEngineMesh.__get_vertexBufferCount__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_vertexCount

+
+
+UnityEngineMesh.__get_vertexCount__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_vertices

+
+
+UnityEngineMesh.__get_vertices__UnityEngineVector3Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector3[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBaseVertex

+
+
+UnityEngineMesh.__GetBaseVertex__SystemInt32__SystemUInt32(UnityEngine.Mesh instanceSystem.Int32 submesh)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBindposes

+
+
+UnityEngineMesh.__GetBindposes__SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Matrix4x4] bindposes)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetBlendShapeFrameCount

+
+
+UnityEngineMesh.__GetBlendShapeFrameCount__SystemInt32__SystemInt32(UnityEngine.Mesh instanceSystem.Int32 shapeIndex)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBlendShapeFrameVertices

+
+
+UnityEngineMesh.__GetBlendShapeFrameVertices__SystemInt32_SystemInt32_UnityEngineVector3Array_UnityEngineVector3Array_UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 shapeIndexSystem.Int32 frameIndexUnityEngine.Vector3[] deltaVerticesUnityEngine.Vector3[] deltaNormalsUnityEngine.Vector3[] deltaTangents)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetBlendShapeFrameWeight

+
+
+UnityEngineMesh.__GetBlendShapeFrameWeight__SystemInt32_SystemInt32__SystemSingle(UnityEngine.Mesh instanceSystem.Int32 shapeIndexSystem.Int32 frameIndex)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBlendShapeIndex

+
+
+UnityEngineMesh.__GetBlendShapeIndex__SystemString__SystemInt32(UnityEngine.Mesh instanceSystem.String blendShapeName)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBlendShapeName

+
+
+UnityEngineMesh.__GetBlendShapeName__SystemInt32__SystemString(UnityEngine.Mesh instanceSystem.Int32 shapeIndex)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBoneWeights

+
+
+UnityEngineMesh.__GetBoneWeights__SystemCollectionsGenericListUnityEngineBoneWeight__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.BoneWeight] boneWeights)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetColors

+
+
+UnityEngineMesh.__GetColors__SystemCollectionsGenericListUnityEngineColor__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Color] colors)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetHashCode

+
+
+UnityEngineMesh.__GetHashCode__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetIndexCount

+
+
+UnityEngineMesh.__GetIndexCount__SystemInt32__SystemUInt32(UnityEngine.Mesh instanceSystem.Int32 submesh)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetIndexStart

+
+
+UnityEngineMesh.__GetIndexStart__SystemInt32__SystemUInt32(UnityEngine.Mesh instanceSystem.Int32 submesh)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetIndices

+
+
+UnityEngineMesh.__GetIndices__SystemCollectionsGenericListSystemInt32_SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[System.Int32] indicesSystem.Int32 submesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetInstanceID

+
+
+UnityEngineMesh.__GetInstanceID__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetNormals

+
+
+UnityEngineMesh.__GetNormals__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] normals)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetTangents

+
+
+UnityEngineMesh.__GetTangents__SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangents)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetTopology

+
+
+UnityEngineMesh.__GetTopology__SystemInt32__UnityEngineMeshTopology(UnityEngine.Mesh instanceSystem.Int32 submesh)
+
+ +

outputs: unnamed (MeshTopology)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetTriangles

+
+
+UnityEngineMesh.__GetTriangles__SystemInt32__SystemInt32Array(UnityEngine.Mesh instanceSystem.Int32 submesh)
+
+ +

outputs: unnamed (Int32[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetType

+
+
+UnityEngineMesh.__GetType__SystemType(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetUVDistributionMetric

+
+
+UnityEngineMesh.__GetUVDistributionMetric__SystemInt32__SystemSingle(UnityEngine.Mesh instanceSystem.Int32 uvSetIndex)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetUVs

+
+
+UnityEngineMesh.__GetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 channelSystem.Collections.Generic.List`1[UnityEngine.Vector2] uvs)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetVertices

+
+
+UnityEngineMesh.__GetVertices__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] vertices)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMesh.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMesh.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Mesh MarkDynamic

+
+
+UnityEngineMesh.__MarkDynamic__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh RecalculateBounds

+
+
+UnityEngineMesh.__RecalculateBounds__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh RecalculateNormals

+
+
+UnityEngineMesh.__RecalculateNormals__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh RecalculateTangents

+
+
+UnityEngineMesh.__RecalculateTangents__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_bindposes

+
+
+UnityEngineMesh.__set_bindposes__UnityEngineMatrix4x4Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Matrix4x4[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_boneWeights

+
+
+UnityEngineMesh.__set_boneWeights__UnityEngineBoneWeightArray__SystemVoid(UnityEngine.Mesh instanceUnityEngine.BoneWeight[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_bounds

+
+
+UnityEngineMesh.__set_bounds__UnityEngineBounds__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Bounds value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_colors

+
+
+UnityEngineMesh.__set_colors__UnityEngineColorArray__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Color[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_colors32

+
+
+UnityEngineMesh.__set_colors32__UnityEngineColor32Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Color32[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_indexFormat

+
+
+UnityEngineMesh.__set_indexFormat__UnityEngineRenderingIndexFormat__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Rendering.IndexFormat value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_name

+
+
+UnityEngineMesh.__set_name__SystemString__SystemVoid(UnityEngine.Mesh instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_normals

+
+
+UnityEngineMesh.__set_normals__UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector3[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_subMeshCount

+
+
+UnityEngineMesh.__set_subMeshCount__SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_tangents

+
+
+UnityEngineMesh.__set_tangents__UnityEngineVector4Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector4[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_triangles

+
+
+UnityEngineMesh.__set_triangles__SystemInt32Array__SystemVoid(UnityEngine.Mesh instanceSystem.Int32[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv

+
+
+UnityEngineMesh.__set_uv__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv2

+
+
+UnityEngineMesh.__set_uv2__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv3

+
+
+UnityEngineMesh.__set_uv3__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv4

+
+
+UnityEngineMesh.__set_uv4__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv5

+
+
+UnityEngineMesh.__set_uv5__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv6

+
+
+UnityEngineMesh.__set_uv6__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv7

+
+
+UnityEngineMesh.__set_uv7__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv8

+
+
+UnityEngineMesh.__set_uv8__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_vertices

+
+
+UnityEngineMesh.__set_vertices__UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector3[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetColors

+
+
+UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Color] inColors)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetIndices

+
+
+UnityEngineMesh.__SetIndices__SystemInt32Array_UnityEngineMeshTopology_SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Int32[] indicesUnityEngine.MeshTopology topologySystem.Int32 submesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetNormals

+
+
+UnityEngineMesh.__SetNormals__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] inNormals)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetTangents

+
+
+UnityEngineMesh.__SetTangents__SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] inTangents)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetTriangles

+
+
+UnityEngineMesh.__SetTriangles__SystemInt32Array_SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Int32[] trianglesSystem.Int32 submesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetUVs

+
+
+UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 channelSystem.Collections.Generic.List`1[UnityEngine.Vector2] uvs)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetVertices

+
+
+UnityEngineMesh.__SetVertices__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] inVertices)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh ToString

+
+
+UnityEngineMesh.__ToString__SystemString(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mesh UploadMeshData

+
+
+UnityEngineMesh.__UploadMeshData__SystemBoolean__SystemVoid(UnityEngine.Mesh instanceSystem.Boolean markNoLongerReadable)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh

+
+
+Variable_UnityEngineMesh(UnityEngine.Mesh MeshSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+