+
+ +
+

Mathf

+

The Mathf module.

+
+
+
+

Mathf

+
+
+Const_UnityEngineMathf(UnityEngine.Mathf Mathf)
+
+ +

outputs: unnamed (Mathf)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Abs

+
+
+UnityEngineMathf.__Abs__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Acos

+
+
+UnityEngineMathf.__Acos__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Approximately

+
+
+UnityEngineMathf.__Approximately__SystemSingle_SystemSingle__SystemBoolean(System.Single aSystem.Single b)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Asin

+
+
+UnityEngineMathf.__Asin__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Atan

+
+
+UnityEngineMathf.__Atan__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Atan2

+
+
+UnityEngineMathf.__Atan2__SystemSingle_SystemSingle__SystemSingle(System.Single ySystem.Single x)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Ceil

+
+
+UnityEngineMathf.__Ceil__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf CeilToInt

+
+
+UnityEngineMathf.__CeilToInt__SystemSingle__SystemInt32(System.Single f)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Clamp

+
+
+UnityEngineMathf.__Clamp__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single valueSystem.Single minSystem.Single max)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Clamp01

+
+
+UnityEngineMathf.__Clamp01__SystemSingle__SystemSingle(System.Single value)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf ClosestPowerOfTwo

+
+
+UnityEngineMathf.__ClosestPowerOfTwo__SystemInt32__SystemInt32(System.Int32 value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf CorrelatedColorTemperatureToRGB

+
+
+UnityEngineMathf.__CorrelatedColorTemperatureToRGB__SystemSingle__UnityEngineColor(System.Single kelvin)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Cos

+
+
+UnityEngineMathf.__Cos__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf DeltaAngle

+
+
+UnityEngineMathf.__DeltaAngle__SystemSingle_SystemSingle__SystemSingle(System.Single currentSystem.Single target)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Equals

+
+
+UnityEngineMathf.__Equals__SystemObject__SystemBoolean(UnityEngine.Mathf instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Mathf Exp

+
+
+UnityEngineMathf.__Exp__SystemSingle__SystemSingle(System.Single power)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf FloatToHalf

+
+
+UnityEngineMathf.__FloatToHalf__SystemSingle__SystemUInt16(System.Single val)
+
+ +

outputs: unnamed (UInt16)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Floor

+
+
+UnityEngineMathf.__Floor__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf FloorToInt

+
+
+UnityEngineMathf.__FloorToInt__SystemSingle__SystemInt32(System.Single f)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Gamma

+
+
+UnityEngineMathf.__Gamma__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single valueSystem.Single absmaxSystem.Single gamma)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf GammaToLinearSpace

+
+
+UnityEngineMathf.__GammaToLinearSpace__SystemSingle__SystemSingle(System.Single value)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_Deg2Rad

+
+
+UnityEngineMathf.__get_Deg2Rad__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_Epsilon

+
+
+UnityEngineMathf.__get_Epsilon__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_Infinity

+
+
+UnityEngineMathf.__get_Infinity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_NegativeInfinity

+
+
+UnityEngineMathf.__get_NegativeInfinity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_PI

+
+
+UnityEngineMathf.__get_PI__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_Rad2Deg

+
+
+UnityEngineMathf.__get_Rad2Deg__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf GetHashCode

+
+
+UnityEngineMathf.__GetHashCode__SystemInt32(UnityEngine.Mathf instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf GetType

+
+
+UnityEngineMathf.__GetType__SystemType(UnityEngine.Mathf instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Mathf HalfToFloat

+
+
+UnityEngineMathf.__HalfToFloat__SystemUInt16__SystemSingle(System.UInt16 val)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf InverseLerp

+
+
+UnityEngineMathf.__InverseLerp__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single bSystem.Single value)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf IsPowerOfTwo

+
+
+UnityEngineMathf.__IsPowerOfTwo__SystemInt32__SystemBoolean(System.Int32 value)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Lerp

+
+
+UnityEngineMathf.__Lerp__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single bSystem.Single t)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf LerpAngle

+
+
+UnityEngineMathf.__LerpAngle__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single bSystem.Single t)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf LerpUnclamped

+
+
+UnityEngineMathf.__LerpUnclamped__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single bSystem.Single t)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf LinearToGammaSpace

+
+
+UnityEngineMathf.__LinearToGammaSpace__SystemSingle__SystemSingle(System.Single value)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Log

+
+
+UnityEngineMathf.__Log__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Log10

+
+
+UnityEngineMathf.__Log10__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Max

+
+
+UnityEngineMathf.__Max__SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Min

+
+
+UnityEngineMathf.__Min__SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf MoveTowards

+
+
+UnityEngineMathf.__MoveTowards__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single currentSystem.Single targetSystem.Single maxDelta)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf MoveTowardsAngle

+
+
+UnityEngineMathf.__MoveTowardsAngle__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single currentSystem.Single targetSystem.Single maxDelta)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf NextPowerOfTwo

+
+
+UnityEngineMathf.__NextPowerOfTwo__SystemInt32__SystemInt32(System.Int32 value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf PerlinNoise

+
+
+UnityEngineMathf.__PerlinNoise__SystemSingle_SystemSingle__SystemSingle(System.Single xSystem.Single y)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf PingPong

+
+
+UnityEngineMathf.__PingPong__SystemSingle_SystemSingle__SystemSingle(System.Single tSystem.Single length)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Pow

+
+
+UnityEngineMathf.__Pow__SystemSingle_SystemSingle__SystemSingle(System.Single fSystem.Single p)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Repeat

+
+
+UnityEngineMathf.__Repeat__SystemSingle_SystemSingle__SystemSingle(System.Single tSystem.Single length)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Round

+
+
+UnityEngineMathf.__Round__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf RoundToInt

+
+
+UnityEngineMathf.__RoundToInt__SystemSingle__SystemInt32(System.Single f)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Sign

+
+
+UnityEngineMathf.__Sign__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Sin

+
+
+UnityEngineMathf.__Sin__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf SmoothDamp

+
+
+UnityEngineMathf.__SmoothDamp__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single currentSystem.Single targetSystem.Single smoothTimeSystem.Single maxSpeedSystem.Single deltaTime)
+
+ +

outputs: currentVelocity (Single), unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf SmoothDampAngle

+
+
+UnityEngineMathf.__SmoothDampAngle__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single currentSystem.Single targetSystem.Single smoothTimeSystem.Single maxSpeedSystem.Single deltaTime)
+
+ +

outputs: currentVelocity (Single), unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf SmoothStep

+
+
+UnityEngineMathf.__SmoothStep__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single fromSystem.Single toSystem.Single t)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Sqrt

+
+
+UnityEngineMathf.__Sqrt__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Tan

+
+
+UnityEngineMathf.__Tan__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf ToString

+
+
+UnityEngineMathf.__ToString__SystemString(UnityEngine.Mathf instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mathf

+
+
+Variable_UnityEngineMathf(UnityEngine.Mathf MathfSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+