+
+ +
+

LineRenderer

+

The LineRenderer module.

+
+
+
+

LineRenderer BakeMesh

+
+
+UnityEngineLineRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Mesh meshUnityEngine.Camera cameraSystem.Boolean useTransform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineLineRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LineRenderer Equals

+
+
+UnityEngineLineRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.LineRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LineRenderer get_alignment

+
+
+UnityEngineLineRenderer.__get_alignment__UnityEngineLineAlignment(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (LineAlignment)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineLineRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_bounds

+
+
+UnityEngineLineRenderer.__get_bounds__UnityEngineBounds(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_colorGradient

+
+
+UnityEngineLineRenderer.__get_colorGradient__UnityEngineGradient(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Gradient)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_enabled

+
+
+UnityEngineLineRenderer.__get_enabled__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_endColor

+
+
+UnityEngineLineRenderer.__get_endColor__UnityEngineColor(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_endWidth

+
+
+UnityEngineLineRenderer.__get_endWidth__SystemSingle(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_gameObject

+
+
+UnityEngineLineRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_generateLightingData

+
+
+UnityEngineLineRenderer.__get_generateLightingData__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_isPartOfStaticBatch

+
+
+UnityEngineLineRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_isVisible

+
+
+UnityEngineLineRenderer.__get_isVisible__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_lightmapIndex

+
+
+UnityEngineLineRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_lightmapScaleOffset

+
+
+UnityEngineLineRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineLineRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_lightProbeUsage

+
+
+UnityEngineLineRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_localToWorldMatrix

+
+
+UnityEngineLineRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_loop

+
+
+UnityEngineLineRenderer.__get_loop__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_material

+
+
+UnityEngineLineRenderer.__get_material__UnityEngineMaterial(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_materials

+
+
+UnityEngineLineRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_motionVectorGenerationMode

+
+
+UnityEngineLineRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_name

+
+
+UnityEngineLineRenderer.__get_name__SystemString(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_numCapVertices

+
+
+UnityEngineLineRenderer.__get_numCapVertices__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_numCornerVertices

+
+
+UnityEngineLineRenderer.__get_numCornerVertices__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_positionCount

+
+
+UnityEngineLineRenderer.__get_positionCount__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_probeAnchor

+
+
+UnityEngineLineRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_realtimeLightmapIndex

+
+
+UnityEngineLineRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineLineRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_receiveShadows

+
+
+UnityEngineLineRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_reflectionProbeUsage

+
+
+UnityEngineLineRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_rendererPriority

+
+
+UnityEngineLineRenderer.__get_rendererPriority__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_renderingLayerMask

+
+
+UnityEngineLineRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_shadowBias

+
+
+UnityEngineLineRenderer.__get_shadowBias__SystemSingle(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_shadowCastingMode

+
+
+UnityEngineLineRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_sharedMaterial

+
+
+UnityEngineLineRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_sharedMaterials

+
+
+UnityEngineLineRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_sortingLayerID

+
+
+UnityEngineLineRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_sortingLayerName

+
+
+UnityEngineLineRenderer.__get_sortingLayerName__SystemString(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_sortingOrder

+
+
+UnityEngineLineRenderer.__get_sortingOrder__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_startColor

+
+
+UnityEngineLineRenderer.__get_startColor__UnityEngineColor(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_startWidth

+
+
+UnityEngineLineRenderer.__get_startWidth__SystemSingle(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_textureMode

+
+
+UnityEngineLineRenderer.__get_textureMode__UnityEngineLineTextureMode(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (LineTextureMode)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_transform

+
+
+UnityEngineLineRenderer.__get_transform__UnityEngineTransform(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_useWorldSpace

+
+
+UnityEngineLineRenderer.__get_useWorldSpace__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_widthCurve

+
+
+UnityEngineLineRenderer.__get_widthCurve__UnityEngineAnimationCurve(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_widthMultiplier

+
+
+UnityEngineLineRenderer.__get_widthMultiplier__SystemSingle(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_worldToLocalMatrix

+
+
+UnityEngineLineRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetClosestReflectionProbes

+
+
+UnityEngineLineRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetComponent

+
+
+UnityEngineLineRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.LineRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetComponentInChildren

+
+
+UnityEngineLineRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.LineRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetComponentInParent

+
+
+UnityEngineLineRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.LineRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetComponents

+
+
+UnityEngineLineRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetComponentsInChildren

+
+
+UnityEngineLineRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetComponentsInParent

+
+
+UnityEngineLineRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetHashCode

+
+
+UnityEngineLineRenderer.__GetHashCode__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetInstanceID

+
+
+UnityEngineLineRenderer.__GetInstanceID__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetMaterials

+
+
+UnityEngineLineRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetPosition

+
+
+UnityEngineLineRenderer.__GetPosition__SystemInt32__UnityEngineVector3(UnityEngine.LineRenderer instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetPositions

+
+
+UnityEngineLineRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: positions (Vector3[]), unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetPropertyBlock

+
+
+UnityEngineLineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetSharedMaterials

+
+
+UnityEngineLineRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetType

+
+
+UnityEngineLineRenderer.__GetType__SystemType(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer HasPropertyBlock

+
+
+UnityEngineLineRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineLineRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineLineRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LineRenderer set_alignment

+
+
+UnityEngineLineRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.LineAlignment value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineLineRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_colorGradient

+
+
+UnityEngineLineRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Gradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_enabled

+
+
+UnityEngineLineRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_endColor

+
+
+UnityEngineLineRenderer.__set_endColor__UnityEngineColor__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_endWidth

+
+
+UnityEngineLineRenderer.__set_endWidth__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_generateLightingData

+
+
+UnityEngineLineRenderer.__set_generateLightingData__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_lightmapIndex

+
+
+UnityEngineLineRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_lightmapScaleOffset

+
+
+UnityEngineLineRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineLineRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_lightProbeUsage

+
+
+UnityEngineLineRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_loop

+
+
+UnityEngineLineRenderer.__set_loop__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_material

+
+
+UnityEngineLineRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_materials

+
+
+UnityEngineLineRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_motionVectorGenerationMode

+
+
+UnityEngineLineRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_name

+
+
+UnityEngineLineRenderer.__set_name__SystemString__SystemVoid(UnityEngine.LineRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_numCapVertices

+
+
+UnityEngineLineRenderer.__set_numCapVertices__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_numCornerVertices

+
+
+UnityEngineLineRenderer.__set_numCornerVertices__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_positionCount

+
+
+UnityEngineLineRenderer.__set_positionCount__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_probeAnchor

+
+
+UnityEngineLineRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_realtimeLightmapIndex

+
+
+UnityEngineLineRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineLineRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_receiveShadows

+
+
+UnityEngineLineRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_reflectionProbeUsage

+
+
+UnityEngineLineRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_rendererPriority

+
+
+UnityEngineLineRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_renderingLayerMask

+
+
+UnityEngineLineRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_shadowBias

+
+
+UnityEngineLineRenderer.__set_shadowBias__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_shadowCastingMode

+
+
+UnityEngineLineRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_sharedMaterial

+
+
+UnityEngineLineRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_sharedMaterials

+
+
+UnityEngineLineRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_sortingLayerID

+
+
+UnityEngineLineRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_sortingLayerName

+
+
+UnityEngineLineRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.LineRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_sortingOrder

+
+
+UnityEngineLineRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_startColor

+
+
+UnityEngineLineRenderer.__set_startColor__UnityEngineColor__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_startWidth

+
+
+UnityEngineLineRenderer.__set_startWidth__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_textureMode

+
+
+UnityEngineLineRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.LineTextureMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_useWorldSpace

+
+
+UnityEngineLineRenderer.__set_useWorldSpace__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_widthCurve

+
+
+UnityEngineLineRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_widthMultiplier

+
+
+UnityEngineLineRenderer.__set_widthMultiplier__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer SetPosition

+
+
+UnityEngineLineRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 indexUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer SetPositions

+
+
+UnityEngineLineRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Vector3[] positions)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer SetPropertyBlock

+
+
+UnityEngineLineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer Simplify

+
+
+UnityEngineLineRenderer.__Simplify__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single tolerance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer ToString

+
+
+UnityEngineLineRenderer.__ToString__SystemString(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer

+
+
+Variable_UnityEngineLineRenderer(UnityEngine.LineRenderer LineRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+