+
+ +
+

Light

+

The Light module.

+
+
+
+

op_Equality

+
+
+UnityEngineLight.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Light Equals

+
+
+UnityEngineLight.__Equals__SystemObject__SystemBoolean(UnityEngine.Light instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Light get_bakingOutput

+
+
+UnityEngineLight.__get_bakingOutput__UnityEngineLightBakingOutput(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightBakingOutput)

+

flow: none

+

Unity Documentation

+
+
+

Light get_bounceIntensity

+
+
+UnityEngineLight.__get_bounceIntensity__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_color

+
+
+UnityEngineLight.__get_color__UnityEngineColor(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Light get_colorTemperature

+
+
+UnityEngineLight.__get_colorTemperature__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+ +
+

Light get_cookieSize

+
+
+UnityEngineLight.__get_cookieSize__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_cullingMask

+
+
+UnityEngineLight.__get_cullingMask__SystemInt32(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Light get_enabled

+
+
+UnityEngineLight.__get_enabled__SystemBoolean(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Light get_flare

+
+
+UnityEngineLight.__get_flare__UnityEngineFlare(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Flare)

+

flow: none

+

Unity Documentation

+
+
+

Light get_gameObject

+
+
+UnityEngineLight.__get_gameObject__UnityEngineGameObject(UnityEngine.Light instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Light get_intensity

+
+
+UnityEngineLight.__get_intensity__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_layerShadowCullDistances

+
+
+UnityEngineLight.__get_layerShadowCullDistances__SystemSingleArray(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single[])

+

flow: none

+

Unity Documentation

+
+
+

Light get_lightShadowCasterMode

+
+
+UnityEngineLight.__get_lightShadowCasterMode__UnityEngineLightShadowCasterMode(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightShadowCasterMode)

+

flow: none

+

Unity Documentation

+
+
+

Light get_name

+
+
+UnityEngineLight.__get_name__SystemString(UnityEngine.Light instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Light get_range

+
+
+UnityEngineLight.__get_range__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_renderMode

+
+
+UnityEngineLight.__get_renderMode__UnityEngineLightRenderMode(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightRenderMode)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowBias

+
+
+UnityEngineLight.__get_shadowBias__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowCustomResolution

+
+
+UnityEngineLight.__get_shadowCustomResolution__SystemInt32(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowNearPlane

+
+
+UnityEngineLight.__get_shadowNearPlane__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowNormalBias

+
+
+UnityEngineLight.__get_shadowNormalBias__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowResolution

+
+
+UnityEngineLight.__get_shadowResolution__UnityEngineRenderingLightShadowResolution(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightShadowResolution)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadows

+
+
+UnityEngineLight.__get_shadows__UnityEngineLightShadows(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightShadows)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowStrength

+
+
+UnityEngineLight.__get_shadowStrength__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_spotAngle

+
+
+UnityEngineLight.__get_spotAngle__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_transform

+
+
+UnityEngineLight.__get_transform__UnityEngineTransform(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Light get_type

+
+
+UnityEngineLight.__get_type__UnityEngineLightType(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightType)

+

flow: none

+

Unity Documentation

+
+
+

Light GetComponent

+
+
+UnityEngineLight.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Light instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Light GetComponentInChildren

+
+
+UnityEngineLight.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Light instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Light GetComponentInParent

+
+
+UnityEngineLight.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Light instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Light GetComponents

+
+
+UnityEngineLight.__GetComponents__ListT__SystemVoid(UnityEngine.Light instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light GetComponentsInChildren

+
+
+UnityEngineLight.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Light instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light GetComponentsInParent

+
+
+UnityEngineLight.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Light instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light GetHashCode

+
+
+UnityEngineLight.__GetHashCode__SystemInt32(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Light GetInstanceID

+
+
+UnityEngineLight.__GetInstanceID__SystemInt32(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Light GetLights

+
+
+UnityEngineLight.__GetLights__UnityEngineLightType_SystemInt32__UnityEngineLightArray(UnityEngine.LightType typeSystem.Int32 layer)
+
+ +

outputs: unnamed (Light[])

+

flow: none

+

Unity Documentation

+
+
+

Light GetType

+
+
+UnityEngineLight.__GetType__SystemType(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineLight.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineLight.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Light Reset

+
+
+UnityEngineLight.__Reset__SystemVoid(UnityEngine.Light instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_bakingOutput

+
+
+UnityEngineLight.__set_bakingOutput__UnityEngineLightBakingOutput__SystemVoid(UnityEngine.Light instanceUnityEngine.LightBakingOutput value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_bounceIntensity

+
+
+UnityEngineLight.__set_bounceIntensity__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_color

+
+
+UnityEngineLight.__set_color__UnityEngineColor__SystemVoid(UnityEngine.Light instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_colorTemperature

+
+
+UnityEngineLight.__set_colorTemperature__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+ +
+

Light set_cookieSize

+
+
+UnityEngineLight.__set_cookieSize__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_cullingMask

+
+
+UnityEngineLight.__set_cullingMask__SystemInt32__SystemVoid(UnityEngine.Light instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_enabled

+
+
+UnityEngineLight.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Light instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_flare

+
+
+UnityEngineLight.__set_flare__UnityEngineFlare__SystemVoid(UnityEngine.Light instanceUnityEngine.Flare value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_intensity

+
+
+UnityEngineLight.__set_intensity__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_layerShadowCullDistances

+
+
+UnityEngineLight.__set_layerShadowCullDistances__SystemSingleArray__SystemVoid(UnityEngine.Light instanceSystem.Single[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_lightShadowCasterMode

+
+
+UnityEngineLight.__set_lightShadowCasterMode__UnityEngineLightShadowCasterMode__SystemVoid(UnityEngine.Light instanceUnityEngine.LightShadowCasterMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_name

+
+
+UnityEngineLight.__set_name__SystemString__SystemVoid(UnityEngine.Light instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_range

+
+
+UnityEngineLight.__set_range__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_renderMode

+
+
+UnityEngineLight.__set_renderMode__UnityEngineLightRenderMode__SystemVoid(UnityEngine.Light instanceUnityEngine.LightRenderMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowBias

+
+
+UnityEngineLight.__set_shadowBias__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowCustomResolution

+
+
+UnityEngineLight.__set_shadowCustomResolution__SystemInt32__SystemVoid(UnityEngine.Light instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowNearPlane

+
+
+UnityEngineLight.__set_shadowNearPlane__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowNormalBias

+
+
+UnityEngineLight.__set_shadowNormalBias__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowResolution

+
+
+UnityEngineLight.__set_shadowResolution__UnityEngineRenderingLightShadowResolution__SystemVoid(UnityEngine.Light instanceUnityEngine.Rendering.LightShadowResolution value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadows

+
+
+UnityEngineLight.__set_shadows__UnityEngineLightShadows__SystemVoid(UnityEngine.Light instanceUnityEngine.LightShadows value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowStrength

+
+
+UnityEngineLight.__set_shadowStrength__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_spotAngle

+
+
+UnityEngineLight.__set_spotAngle__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_type

+
+
+UnityEngineLight.__set_type__UnityEngineLightType__SystemVoid(UnityEngine.Light instanceUnityEngine.LightType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light ToString

+
+
+UnityEngineLight.__ToString__SystemString(UnityEngine.Light instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Light

+
+
+Variable_UnityEngineLight(UnityEngine.Light LightSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+