+
+ +
+

LayerMask

+

The LayerMask module.

+
+
+
+

LayerMask

+
+
+Const_UnityEngineLayerMask(UnityEngine.LayerMask LayerMask)
+
+ +

outputs: unnamed (LayerMask)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask Equals

+
+
+UnityEngineLayerMask.__Equals__SystemObject__SystemBoolean(UnityEngine.LayerMask instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LayerMask get_value

+
+
+UnityEngineLayerMask.__get_value__SystemInt32(UnityEngine.LayerMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask GetHashCode

+
+
+UnityEngineLayerMask.__GetHashCode__SystemInt32(UnityEngine.LayerMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask GetMask

+
+
+UnityEngineLayerMask.__GetMask__SystemStringArray__SystemInt32(System.String[] layerNames)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask GetType

+
+
+UnityEngineLayerMask.__GetType__SystemType(UnityEngine.LayerMask instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineLayerMask.__op_Implicit__UnityEngineLayerMask__SystemInt32(UnityEngine.LayerMask)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

LayerMask LayerToName

+
+
+UnityEngineLayerMask.__LayerToName__SystemInt32__SystemString(System.Int32 layer)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask NameToLayer

+
+
+UnityEngineLayerMask.__NameToLayer__SystemString__SystemInt32(System.String layerName)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask set_value

+
+
+UnityEngineLayerMask.__set_value__SystemInt32__SystemVoid(UnityEngine.LayerMask instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayerMask ToString

+
+
+UnityEngineLayerMask.__ToString__SystemString(UnityEngine.LayerMask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask

+
+
+Variable_UnityEngineLayerMask(UnityEngine.LayerMask LayerMaskSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+