+
+ +
+

Input

+

The Input module.

+
+
+
+

ctor

+
+
+UnityEngineInput.__ctor____UnityEngineInput()
+
+ +

outputs: unnamed (Input)

+

flow: none

+
+
+

Input Equals

+
+
+UnityEngineInput.__Equals__SystemObject__SystemBoolean(UnityEngine.Input instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Input get_anyKey

+
+
+UnityEngineInput.__get_anyKey__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input get_anyKeyDown

+
+
+UnityEngineInput.__get_anyKeyDown__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input get_imeIsSelected

+
+
+UnityEngineInput.__get_imeIsSelected__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input get_inputString

+
+
+UnityEngineInput.__get_inputString__SystemString()
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Input get_mousePosition

+
+
+UnityEngineInput.__get_mousePosition__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Input get_mousePresent

+
+
+UnityEngineInput.__get_mousePresent__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input get_mouseScrollDelta

+
+
+UnityEngineInput.__get_mouseScrollDelta__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Input GetAxis

+
+
+UnityEngineInput.__GetAxis__SystemString__SystemSingle(System.String axisName)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Input GetAxisRaw

+
+
+UnityEngineInput.__GetAxisRaw__SystemString__SystemSingle(System.String axisName)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Input GetButton

+
+
+UnityEngineInput.__GetButton__SystemString__SystemBoolean(System.String buttonName)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetButtonDown

+
+
+UnityEngineInput.__GetButtonDown__SystemString__SystemBoolean(System.String buttonName)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetButtonUp

+
+
+UnityEngineInput.__GetButtonUp__SystemString__SystemBoolean(System.String buttonName)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetHashCode

+
+
+UnityEngineInput.__GetHashCode__SystemInt32(UnityEngine.Input instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Input GetJoystickNames

+
+
+UnityEngineInput.__GetJoystickNames__SystemStringArray()
+
+ +

outputs: unnamed (String[])

+

flow: none

+

Unity Documentation

+
+
+

Input GetKey

+
+
+UnityEngineInput.__GetKey__UnityEngineKeyCode__SystemBoolean(UnityEngine.KeyCode key)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetKeyDown

+
+
+UnityEngineInput.__GetKeyDown__UnityEngineKeyCode__SystemBoolean(UnityEngine.KeyCode key)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetKeyUp

+
+
+UnityEngineInput.__GetKeyUp__UnityEngineKeyCode__SystemBoolean(UnityEngine.KeyCode key)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetMouseButton

+
+
+UnityEngineInput.__GetMouseButton__SystemInt32__SystemBoolean(System.Int32 button)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetMouseButtonDown

+
+
+UnityEngineInput.__GetMouseButtonDown__SystemInt32__SystemBoolean(System.Int32 button)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetMouseButtonUp

+
+
+UnityEngineInput.__GetMouseButtonUp__SystemInt32__SystemBoolean(System.Int32 button)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetType

+
+
+UnityEngineInput.__GetType__SystemType(UnityEngine.Input instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Input ToString

+
+
+UnityEngineInput.__ToString__SystemString(UnityEngine.Input instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Input

+
+
+Variable_UnityEngineInput(UnityEngine.Input InputSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+