+
+ +
+

HumanTrait

+

The HumanTrait module.

+
+
+
+

HumanTrait BoneFromMuscle

+
+
+UnityEngineHumanTrait.__BoneFromMuscle__SystemInt32__SystemInt32(System.Int32 i)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineHumanTrait.__ctor____UnityEngineHumanTrait()
+
+ +

outputs: unnamed (HumanTrait)

+

flow: none

+
+
+

HumanTrait Equals

+
+
+UnityEngineHumanTrait.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanTrait instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanTrait get_BoneCount

+
+
+UnityEngineHumanTrait.__get_BoneCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait get_BoneName

+
+
+UnityEngineHumanTrait.__get_BoneName__SystemStringArray()
+
+ +

outputs: unnamed (String[])

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait get_MuscleCount

+
+
+UnityEngineHumanTrait.__get_MuscleCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait get_MuscleName

+
+
+UnityEngineHumanTrait.__get_MuscleName__SystemStringArray()
+
+ +

outputs: unnamed (String[])

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait get_RequiredBoneCount

+
+
+UnityEngineHumanTrait.__get_RequiredBoneCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetBoneDefaultHierarchyMass

+
+
+UnityEngineHumanTrait.__GetBoneDefaultHierarchyMass__SystemInt32__SystemSingle(System.Int32 i)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetHashCode

+
+
+UnityEngineHumanTrait.__GetHashCode__SystemInt32(UnityEngine.HumanTrait instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetMuscleDefaultMax

+
+
+UnityEngineHumanTrait.__GetMuscleDefaultMax__SystemInt32__SystemSingle(System.Int32 i)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetMuscleDefaultMin

+
+
+UnityEngineHumanTrait.__GetMuscleDefaultMin__SystemInt32__SystemSingle(System.Int32 i)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetParentBone

+
+
+UnityEngineHumanTrait.__GetParentBone__SystemInt32__SystemInt32(System.Int32 i)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetType

+
+
+UnityEngineHumanTrait.__GetType__SystemType(UnityEngine.HumanTrait instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait MuscleFromBone

+
+
+UnityEngineHumanTrait.__MuscleFromBone__SystemInt32_SystemInt32__SystemInt32(System.Int32 iSystem.Int32 dofIndex)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait RequiredBone

+
+
+UnityEngineHumanTrait.__RequiredBone__SystemInt32__SystemBoolean(System.Int32 i)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait ToString

+
+
+UnityEngineHumanTrait.__ToString__SystemString(UnityEngine.HumanTrait instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait

+
+
+Variable_UnityEngineHumanTrait(UnityEngine.HumanTrait HumanTraitSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+