+
+ +
+

HumanPose

+

The HumanPose module.

+
+
+
+

HumanPose

+
+
+Const_UnityEngineHumanPose(UnityEngine.HumanPose HumanPose)
+
+ +

outputs: unnamed (HumanPose)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose Equals

+
+
+UnityEngineHumanPose.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanPose instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanPose get_bodyPosition

+
+
+UnityEngineHumanPose.__get_bodyPosition__UnityEngineVector3(UnityEngine.HumanPose)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose get_bodyRotation

+
+
+UnityEngineHumanPose.__get_bodyRotation__UnityEngineQuaternion(UnityEngine.HumanPose)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose get_muscles

+
+
+UnityEngineHumanPose.__get_muscles__SystemSingleArray(UnityEngine.HumanPose)
+
+ +

outputs: unnamed (Single[])

+

flow: none

+

Unity Documentation

+
+
+

HumanPose GetHashCode

+
+
+UnityEngineHumanPose.__GetHashCode__SystemInt32(UnityEngine.HumanPose instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose GetType

+
+
+UnityEngineHumanPose.__GetType__SystemType(UnityEngine.HumanPose instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose set_bodyPosition

+
+
+UnityEngineHumanPose.__set_bodyPosition__UnityEngineVector3(UnityEngine.HumanPose UnityEngine.Vector3)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanPose set_bodyRotation

+
+
+UnityEngineHumanPose.__set_bodyRotation__UnityEngineQuaternion(UnityEngine.HumanPose UnityEngine.Quaternion)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanPose set_muscles

+
+
+UnityEngineHumanPose.__set_muscles__SystemSingleArray(UnityEngine.HumanPose System.Single[])
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanPose ToString

+
+
+UnityEngineHumanPose.__ToString__SystemString(UnityEngine.HumanPose instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose

+
+
+Variable_UnityEngineHumanPose(UnityEngine.HumanPose HumanPoseSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+