+
+ +
+

HumanDescription

+

The HumanDescription module.

+
+
+
+

HumanDescription

+
+
+Const_UnityEngineHumanDescription(UnityEngine.HumanDescription HumanDescription)
+
+ +

outputs: unnamed (HumanDescription)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription Equals

+
+
+UnityEngineHumanDescription.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanDescription instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanDescription get_armStretch

+
+
+UnityEngineHumanDescription.__get_armStretch__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_feetSpacing

+
+
+UnityEngineHumanDescription.__get_feetSpacing__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_hasTranslationDoF

+
+
+UnityEngineHumanDescription.__get_hasTranslationDoF__SystemBoolean(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_human

+
+
+UnityEngineHumanDescription.__get_human__UnityEngineHumanBoneArray(UnityEngine.HumanDescription)
+
+ +

outputs: unnamed (HumanBone[])

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_legStretch

+
+
+UnityEngineHumanDescription.__get_legStretch__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_lowerArmTwist

+
+
+UnityEngineHumanDescription.__get_lowerArmTwist__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_lowerLegTwist

+
+
+UnityEngineHumanDescription.__get_lowerLegTwist__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_skeleton

+
+
+UnityEngineHumanDescription.__get_skeleton__UnityEngineSkeletonBoneArray(UnityEngine.HumanDescription)
+
+ +

outputs: unnamed (SkeletonBone[])

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_upperArmTwist

+
+
+UnityEngineHumanDescription.__get_upperArmTwist__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_upperLegTwist

+
+
+UnityEngineHumanDescription.__get_upperLegTwist__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription GetHashCode

+
+
+UnityEngineHumanDescription.__GetHashCode__SystemInt32(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription GetType

+
+
+UnityEngineHumanDescription.__GetType__SystemType(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription set_armStretch

+
+
+UnityEngineHumanDescription.__set_armStretch__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_feetSpacing

+
+
+UnityEngineHumanDescription.__set_feetSpacing__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_hasTranslationDoF

+
+
+UnityEngineHumanDescription.__set_hasTranslationDoF__SystemBoolean__SystemVoid(UnityEngine.HumanDescription instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_human

+
+
+UnityEngineHumanDescription.__set_human__UnityEngineHumanBoneArray(UnityEngine.HumanDescription UnityEngine.HumanBone[])
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_legStretch

+
+
+UnityEngineHumanDescription.__set_legStretch__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_lowerArmTwist

+
+
+UnityEngineHumanDescription.__set_lowerArmTwist__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_lowerLegTwist

+
+
+UnityEngineHumanDescription.__set_lowerLegTwist__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_skeleton

+
+
+UnityEngineHumanDescription.__set_skeleton__UnityEngineSkeletonBoneArray(UnityEngine.HumanDescription UnityEngine.SkeletonBone[])
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_upperArmTwist

+
+
+UnityEngineHumanDescription.__set_upperArmTwist__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_upperLegTwist

+
+
+UnityEngineHumanDescription.__set_upperLegTwist__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription ToString

+
+
+UnityEngineHumanDescription.__ToString__SystemString(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription

+
+
+Variable_UnityEngineHumanDescription(UnityEngine.HumanDescription HumanDescriptionSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+