+
+ +
+

HumanBone

+

The HumanBone module.

+
+
+
+

HumanBone

+
+
+Const_UnityEngineHumanBone(UnityEngine.HumanBone HumanBone)
+
+ +

outputs: unnamed (HumanBone)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone Equals

+
+
+UnityEngineHumanBone.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanBone instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanBone get_boneName

+
+
+UnityEngineHumanBone.__get_boneName__SystemString(UnityEngine.HumanBone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone get_humanName

+
+
+UnityEngineHumanBone.__get_humanName__SystemString(UnityEngine.HumanBone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone get_limit

+
+
+UnityEngineHumanBone.__get_limit__UnityEngineHumanLimit(UnityEngine.HumanBone)
+
+ +

outputs: unnamed (HumanLimit)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone GetHashCode

+
+
+UnityEngineHumanBone.__GetHashCode__SystemInt32(UnityEngine.HumanBone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone GetType

+
+
+UnityEngineHumanBone.__GetType__SystemType(UnityEngine.HumanBone instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone set_boneName

+
+
+UnityEngineHumanBone.__set_boneName__SystemString__SystemVoid(UnityEngine.HumanBone instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanBone set_humanName

+
+
+UnityEngineHumanBone.__set_humanName__SystemString__SystemVoid(UnityEngine.HumanBone instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanBone set_limit

+
+
+UnityEngineHumanBone.__set_limit__UnityEngineHumanLimit(UnityEngine.HumanBone UnityEngine.HumanLimit)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanBone ToString

+
+
+UnityEngineHumanBone.__ToString__SystemString(UnityEngine.HumanBone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone

+
+
+Variable_UnityEngineHumanBone(UnityEngine.HumanBone HumanBoneSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+