+
+ +
+

HingeJoint

+

The HingeJoint module.

+
+
+
+

op_Equality

+
+
+UnityEngineHingeJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HingeJoint Equals

+
+
+UnityEngineHingeJoint.__Equals__SystemObject__SystemBoolean(UnityEngine.HingeJoint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HingeJoint get_anchor

+
+
+UnityEngineHingeJoint.__get_anchor__UnityEngineVector3(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_angle

+
+
+UnityEngineHingeJoint.__get_angle__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_autoConfigureConnectedAnchor

+
+
+UnityEngineHingeJoint.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_axis

+
+
+UnityEngineHingeJoint.__get_axis__UnityEngineVector3(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_breakForce

+
+
+UnityEngineHingeJoint.__get_breakForce__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_breakTorque

+
+
+UnityEngineHingeJoint.__get_breakTorque__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_connectedAnchor

+
+
+UnityEngineHingeJoint.__get_connectedAnchor__UnityEngineVector3(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_connectedBody

+
+
+UnityEngineHingeJoint.__get_connectedBody__UnityEngineRigidbody(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_connectedMassScale

+
+
+UnityEngineHingeJoint.__get_connectedMassScale__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_currentForce

+
+
+UnityEngineHingeJoint.__get_currentForce__UnityEngineVector3(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_currentTorque

+
+
+UnityEngineHingeJoint.__get_currentTorque__UnityEngineVector3(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_enableCollision

+
+
+UnityEngineHingeJoint.__get_enableCollision__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_enablePreprocessing

+
+
+UnityEngineHingeJoint.__get_enablePreprocessing__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_gameObject

+
+
+UnityEngineHingeJoint.__get_gameObject__UnityEngineGameObject(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_limits

+
+
+UnityEngineHingeJoint.__get_limits__UnityEngineJointLimits(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (JointLimits)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_massScale

+
+
+UnityEngineHingeJoint.__get_massScale__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_motor

+
+
+UnityEngineHingeJoint.__get_motor__UnityEngineJointMotor(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (JointMotor)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_name

+
+
+UnityEngineHingeJoint.__get_name__SystemString(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_spring

+
+
+UnityEngineHingeJoint.__get_spring__UnityEngineJointSpring(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (JointSpring)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_transform

+
+
+UnityEngineHingeJoint.__get_transform__UnityEngineTransform(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_useLimits

+
+
+UnityEngineHingeJoint.__get_useLimits__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_useMotor

+
+
+UnityEngineHingeJoint.__get_useMotor__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_useSpring

+
+
+UnityEngineHingeJoint.__get_useSpring__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_velocity

+
+
+UnityEngineHingeJoint.__get_velocity__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetComponent

+
+
+UnityEngineHingeJoint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.HingeJoint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetComponentInChildren

+
+
+UnityEngineHingeJoint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.HingeJoint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetComponentInParent

+
+
+UnityEngineHingeJoint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.HingeJoint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetComponents

+
+
+UnityEngineHingeJoint.__GetComponents__ListT__SystemVoid(UnityEngine.HingeJoint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint GetComponentsInChildren

+
+
+UnityEngineHingeJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint GetComponentsInParent

+
+
+UnityEngineHingeJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint GetHashCode

+
+
+UnityEngineHingeJoint.__GetHashCode__SystemInt32(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetInstanceID

+
+
+UnityEngineHingeJoint.__GetInstanceID__SystemInt32(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetType

+
+
+UnityEngineHingeJoint.__GetType__SystemType(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineHingeJoint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineHingeJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HingeJoint set_anchor

+
+
+UnityEngineHingeJoint.__set_anchor__UnityEngineVector3__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_autoConfigureConnectedAnchor

+
+
+UnityEngineHingeJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_axis

+
+
+UnityEngineHingeJoint.__set_axis__UnityEngineVector3__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_breakForce

+
+
+UnityEngineHingeJoint.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.HingeJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_breakTorque

+
+
+UnityEngineHingeJoint.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.HingeJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_connectedAnchor

+
+
+UnityEngineHingeJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_connectedBody

+
+
+UnityEngineHingeJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.Rigidbody value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_connectedMassScale

+
+
+UnityEngineHingeJoint.__set_connectedMassScale__SystemSingle__SystemVoid(UnityEngine.HingeJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_enableCollision

+
+
+UnityEngineHingeJoint.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_enablePreprocessing

+
+
+UnityEngineHingeJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_limits

+
+
+UnityEngineHingeJoint.__set_limits__UnityEngineJointLimits__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.JointLimits value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_massScale

+
+
+UnityEngineHingeJoint.__set_massScale__SystemSingle__SystemVoid(UnityEngine.HingeJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_motor

+
+
+UnityEngineHingeJoint.__set_motor__UnityEngineJointMotor__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.JointMotor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_name

+
+
+UnityEngineHingeJoint.__set_name__SystemString__SystemVoid(UnityEngine.HingeJoint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_spring

+
+
+UnityEngineHingeJoint.__set_spring__UnityEngineJointSpring__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.JointSpring value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_useLimits

+
+
+UnityEngineHingeJoint.__set_useLimits__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_useMotor

+
+
+UnityEngineHingeJoint.__set_useMotor__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_useSpring

+
+
+UnityEngineHingeJoint.__set_useSpring__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint ToString

+
+
+UnityEngineHingeJoint.__ToString__SystemString(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint

+
+
+Variable_UnityEngineHingeJoint(UnityEngine.HingeJoint HingeJointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+