+
+ +
+

HingeJoint2D

+

The HingeJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineHingeJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HingeJoint2D Equals

+
+
+UnityEngineHingeJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.HingeJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HingeJoint2D get_anchor

+
+
+UnityEngineHingeJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_attachedRigidbody

+
+
+UnityEngineHingeJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_autoConfigureConnectedAnchor

+
+
+UnityEngineHingeJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_breakForce

+
+
+UnityEngineHingeJoint2D.__get_breakForce__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_breakTorque

+
+
+UnityEngineHingeJoint2D.__get_breakTorque__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_connectedAnchor

+
+
+UnityEngineHingeJoint2D.__get_connectedAnchor__UnityEngineVector2(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_connectedBody

+
+
+UnityEngineHingeJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_enableCollision

+
+
+UnityEngineHingeJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_enabled

+
+
+UnityEngineHingeJoint2D.__get_enabled__SystemBoolean(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_gameObject

+
+
+UnityEngineHingeJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_jointAngle

+
+
+UnityEngineHingeJoint2D.__get_jointAngle__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_jointSpeed

+
+
+UnityEngineHingeJoint2D.__get_jointSpeed__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_limits

+
+
+UnityEngineHingeJoint2D.__get_limits__UnityEngineJointAngleLimits2D(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (JointAngleLimits2D)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_limitState

+
+
+UnityEngineHingeJoint2D.__get_limitState__UnityEngineJointLimitState2D(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (JointLimitState2D)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_motor

+
+
+UnityEngineHingeJoint2D.__get_motor__UnityEngineJointMotor2D(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (JointMotor2D)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_name

+
+
+UnityEngineHingeJoint2D.__get_name__SystemString(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_reactionForce

+
+
+UnityEngineHingeJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_reactionTorque

+
+
+UnityEngineHingeJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_referenceAngle

+
+
+UnityEngineHingeJoint2D.__get_referenceAngle__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_transform

+
+
+UnityEngineHingeJoint2D.__get_transform__UnityEngineTransform(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_useLimits

+
+
+UnityEngineHingeJoint2D.__get_useLimits__SystemBoolean(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_useMotor

+
+
+UnityEngineHingeJoint2D.__get_useMotor__SystemBoolean(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetComponent

+
+
+UnityEngineHingeJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.HingeJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetComponentInChildren

+
+
+UnityEngineHingeJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.HingeJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetComponentInParent

+
+
+UnityEngineHingeJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.HingeJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetComponents

+
+
+UnityEngineHingeJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D GetComponentsInChildren

+
+
+UnityEngineHingeJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D GetComponentsInParent

+
+
+UnityEngineHingeJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D GetHashCode

+
+
+UnityEngineHingeJoint2D.__GetHashCode__SystemInt32(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetInstanceID

+
+
+UnityEngineHingeJoint2D.__GetInstanceID__SystemInt32(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetMotorTorque

+
+
+UnityEngineHingeJoint2D.__GetMotorTorque__SystemSingle__SystemSingle(UnityEngine.HingeJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetReactionForce

+
+
+UnityEngineHingeJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.HingeJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetReactionTorque

+
+
+UnityEngineHingeJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.HingeJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetType

+
+
+UnityEngineHingeJoint2D.__GetType__SystemType(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineHingeJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineHingeJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HingeJoint2D set_anchor

+
+
+UnityEngineHingeJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_autoConfigureConnectedAnchor

+
+
+UnityEngineHingeJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_breakForce

+
+
+UnityEngineHingeJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_breakTorque

+
+
+UnityEngineHingeJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_connectedAnchor

+
+
+UnityEngineHingeJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_connectedBody

+
+
+UnityEngineHingeJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_enableCollision

+
+
+UnityEngineHingeJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_enabled

+
+
+UnityEngineHingeJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_limits

+
+
+UnityEngineHingeJoint2D.__set_limits__UnityEngineJointAngleLimits2D__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.JointAngleLimits2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_motor

+
+
+UnityEngineHingeJoint2D.__set_motor__UnityEngineJointMotor2D__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.JointMotor2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_name

+
+
+UnityEngineHingeJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_useLimits

+
+
+UnityEngineHingeJoint2D.__set_useLimits__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_useMotor

+
+
+UnityEngineHingeJoint2D.__set_useMotor__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D ToString

+
+
+UnityEngineHingeJoint2D.__ToString__SystemString(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D

+
+
+Variable_UnityEngineHingeJoint2D(UnityEngine.HingeJoint2D HingeJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+