+
+ +
+

GameObject

+

The GameObject module.

+
+
+
+

op_Equality

+
+
+UnityEngineGameObject.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GameObject Equals

+
+
+UnityEngineGameObject.__Equals__SystemObject__SystemBoolean(UnityEngine.GameObject instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

GameObject Find

+
+
+UnityEngineGameObject.__Find__SystemString__UnityEngineGameObject(System.String name)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_activeInHierarchy

+
+
+UnityEngineGameObject.__get_activeInHierarchy__SystemBoolean(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_activeSelf

+
+
+UnityEngineGameObject.__get_activeSelf__SystemBoolean(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_gameObject

+
+
+UnityEngineGameObject.__get_gameObject__UnityEngineGameObject(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_isStatic

+
+
+UnityEngineGameObject.__get_isStatic__SystemBoolean(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_layer

+
+
+UnityEngineGameObject.__get_layer__SystemInt32(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_name

+
+
+UnityEngineGameObject.__get_name__SystemString(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_transform

+
+
+UnityEngineGameObject.__get_transform__UnityEngineTransform(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetComponent

+
+
+UnityEngineGameObject.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.GameObject instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetComponentInChildren

+
+
+UnityEngineGameObject.__GetComponentInChildren__SystemBoolean__T(UnityEngine.GameObject instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetComponentInParent

+
+
+UnityEngineGameObject.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.GameObject instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetComponents

+
+
+UnityEngineGameObject.__GetComponents__ListT__SystemVoid(UnityEngine.GameObject instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject GetComponentsInChildren

+
+
+UnityEngineGameObject.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject GetComponentsInParent

+
+
+UnityEngineGameObject.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject GetHashCode

+
+
+UnityEngineGameObject.__GetHashCode__SystemInt32(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetInstanceID

+
+
+UnityEngineGameObject.__GetInstanceID__SystemInt32(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetType

+
+
+UnityEngineGameObject.__GetType__SystemType(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineGameObject.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineGameObject.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GameObject set_isStatic

+
+
+UnityEngineGameObject.__set_isStatic__SystemBoolean__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject set_layer

+
+
+UnityEngineGameObject.__set_layer__SystemInt32__SystemVoid(UnityEngine.GameObject instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject set_name

+
+
+UnityEngineGameObject.__set_name__SystemString__SystemVoid(UnityEngine.GameObject instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject SetActive

+
+
+UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject ToString

+
+
+UnityEngineGameObject.__ToString__SystemString(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GameObject

+
+
+Variable_UnityEngineGameObject(UnityEngine.GameObject GameObjectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+