+
+ +
+

FixedJoint

+

The FixedJoint module.

+
+
+
+

op_Equality

+
+
+UnityEngineFixedJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

FixedJoint Equals

+
+
+UnityEngineFixedJoint.__Equals__SystemObject__SystemBoolean(UnityEngine.FixedJoint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

FixedJoint get_anchor

+
+
+UnityEngineFixedJoint.__get_anchor__UnityEngineVector3(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_autoConfigureConnectedAnchor

+
+
+UnityEngineFixedJoint.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_axis

+
+
+UnityEngineFixedJoint.__get_axis__UnityEngineVector3(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_breakForce

+
+
+UnityEngineFixedJoint.__get_breakForce__SystemSingle(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_breakTorque

+
+
+UnityEngineFixedJoint.__get_breakTorque__SystemSingle(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_connectedAnchor

+
+
+UnityEngineFixedJoint.__get_connectedAnchor__UnityEngineVector3(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_connectedBody

+
+
+UnityEngineFixedJoint.__get_connectedBody__UnityEngineRigidbody(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_connectedMassScale

+
+
+UnityEngineFixedJoint.__get_connectedMassScale__SystemSingle(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_currentForce

+
+
+UnityEngineFixedJoint.__get_currentForce__UnityEngineVector3(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_currentTorque

+
+
+UnityEngineFixedJoint.__get_currentTorque__UnityEngineVector3(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_enableCollision

+
+
+UnityEngineFixedJoint.__get_enableCollision__SystemBoolean(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_enablePreprocessing

+
+
+UnityEngineFixedJoint.__get_enablePreprocessing__SystemBoolean(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_gameObject

+
+
+UnityEngineFixedJoint.__get_gameObject__UnityEngineGameObject(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_massScale

+
+
+UnityEngineFixedJoint.__get_massScale__SystemSingle(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_name

+
+
+UnityEngineFixedJoint.__get_name__SystemString(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_transform

+
+
+UnityEngineFixedJoint.__get_transform__UnityEngineTransform(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetComponent

+
+
+UnityEngineFixedJoint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.FixedJoint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetComponentInChildren

+
+
+UnityEngineFixedJoint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.FixedJoint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetComponentInParent

+
+
+UnityEngineFixedJoint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.FixedJoint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetComponents

+
+
+UnityEngineFixedJoint.__GetComponents__ListT__SystemVoid(UnityEngine.FixedJoint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint GetComponentsInChildren

+
+
+UnityEngineFixedJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint GetComponentsInParent

+
+
+UnityEngineFixedJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint GetHashCode

+
+
+UnityEngineFixedJoint.__GetHashCode__SystemInt32(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetInstanceID

+
+
+UnityEngineFixedJoint.__GetInstanceID__SystemInt32(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetType

+
+
+UnityEngineFixedJoint.__GetType__SystemType(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineFixedJoint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineFixedJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

FixedJoint set_anchor

+
+
+UnityEngineFixedJoint.__set_anchor__UnityEngineVector3__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_autoConfigureConnectedAnchor

+
+
+UnityEngineFixedJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_axis

+
+
+UnityEngineFixedJoint.__set_axis__UnityEngineVector3__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_breakForce

+
+
+UnityEngineFixedJoint.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_breakTorque

+
+
+UnityEngineFixedJoint.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_connectedAnchor

+
+
+UnityEngineFixedJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_connectedBody

+
+
+UnityEngineFixedJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Rigidbody value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_connectedMassScale

+
+
+UnityEngineFixedJoint.__set_connectedMassScale__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_enableCollision

+
+
+UnityEngineFixedJoint.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_enablePreprocessing

+
+
+UnityEngineFixedJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_massScale

+
+
+UnityEngineFixedJoint.__set_massScale__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_name

+
+
+UnityEngineFixedJoint.__set_name__SystemString__SystemVoid(UnityEngine.FixedJoint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint ToString

+
+
+UnityEngineFixedJoint.__ToString__SystemString(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint

+
+
+Variable_UnityEngineFixedJoint(UnityEngine.FixedJoint FixedJointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+