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+ +
+

ExperimentalAnimationsMuscleHandle

+

The ExperimentalAnimationsMuscleHandle module.

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+

MuscleHandle

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+Const_UnityEngineExperimentalAnimationsMuscleHandle(UnityEngine.Experimental.Animations.MuscleHandle MuscleHandle)
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+ +

outputs: unnamed (MuscleHandle)

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flow: none

+

Unity Documentation

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+

ctor

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+UnityEngineExperimentalAnimationsMuscleHandle.__ctor__UnityEngineBodyDof__UnityEngineExperimentalAnimationsMuscleHandle(UnityEngine.BodyDof)
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+ +

outputs: unnamed (MuscleHandle)

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flow: none

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+

MuscleHandle Equals

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+UnityEngineExperimentalAnimationsMuscleHandle.__Equals__SystemObject__SystemBoolean(UnityEngine.Experimental.Animations.MuscleHandle instanceSystem.Object obj)
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+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

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+

MuscleHandle get_dof

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+UnityEngineExperimentalAnimationsMuscleHandle.__get_dof__SystemInt32(UnityEngine.Experimental.Animations.MuscleHandle instance)
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+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

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+

MuscleHandle get_humanPartDof

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+UnityEngineExperimentalAnimationsMuscleHandle.__get_humanPartDof__UnityEngineHumanPartDof(UnityEngine.Experimental.Animations.MuscleHandle instance)
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+ +

outputs: unnamed (HumanPartDof)

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flow: none

+

Unity Documentation

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MuscleHandle get_muscleHandleCount

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+UnityEngineExperimentalAnimationsMuscleHandle.__get_muscleHandleCount__SystemInt32()
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+ +

outputs: unnamed (Int32)

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flow: none

+

Unity Documentation

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+

MuscleHandle get_name

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+UnityEngineExperimentalAnimationsMuscleHandle.__get_name__SystemString(UnityEngine.Experimental.Animations.MuscleHandle instance)
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+ +

outputs: unnamed (String)

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flow: none

+

Unity Documentation

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+

MuscleHandle GetHashCode

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+UnityEngineExperimentalAnimationsMuscleHandle.__GetHashCode__SystemInt32(UnityEngine.Experimental.Animations.MuscleHandle instance)
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+ +

outputs: unnamed (Int32)

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flow: none

+

Unity Documentation

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+
+

MuscleHandle GetMuscleHandles

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+UnityEngineExperimentalAnimationsMuscleHandle.__GetMuscleHandles__UnityEngineExperimentalAnimationsMuscleHandleArray__SystemVoid()
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+ +

outputs: muscleHandles (MuscleHandle[])

+

flow inputs: unnamed

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flow outputs: unnamed

+

Unity Documentation

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+

MuscleHandle GetType

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+UnityEngineExperimentalAnimationsMuscleHandle.__GetType__SystemType(UnityEngine.Experimental.Animations.MuscleHandle instance)
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+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

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+

MuscleHandle ToString

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+UnityEngineExperimentalAnimationsMuscleHandle.__ToString__SystemString(UnityEngine.Experimental.Animations.MuscleHandle instance)
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+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

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+
+

MuscleHandle

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+Variable_UnityEngineExperimentalAnimationsMuscleHandle(UnityEngine.Experimental.Animations.MuscleHandle MuscleHandleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

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+ + +
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+