+
+ +
+

ContactPoint2D

+

The ContactPoint2D module.

+
+
+
+

ContactPoint2D

+
+
+Const_UnityEngineContactPoint2D(UnityEngine.ContactPoint2D ContactPoint2D)
+
+ +

outputs: unnamed (ContactPoint2D)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D Equals

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+
+UnityEngineContactPoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.ContactPoint2D instanceSystem.Object obj)
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+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

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+
+

ContactPoint2D get_collider

+
+
+UnityEngineContactPoint2D.__get_collider__UnityEngineCollider2D(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_enabled

+
+
+UnityEngineContactPoint2D.__get_enabled__SystemBoolean(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_normal

+
+
+UnityEngineContactPoint2D.__get_normal__UnityEngineVector2(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_normalImpulse

+
+
+UnityEngineContactPoint2D.__get_normalImpulse__SystemSingle(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_otherCollider

+
+
+UnityEngineContactPoint2D.__get_otherCollider__UnityEngineCollider2D(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_otherRigidbody

+
+
+UnityEngineContactPoint2D.__get_otherRigidbody__UnityEngineRigidbody2D(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_point

+
+
+UnityEngineContactPoint2D.__get_point__UnityEngineVector2(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_relativeVelocity

+
+
+UnityEngineContactPoint2D.__get_relativeVelocity__UnityEngineVector2(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_rigidbody

+
+
+UnityEngineContactPoint2D.__get_rigidbody__UnityEngineRigidbody2D(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_separation

+
+
+UnityEngineContactPoint2D.__get_separation__SystemSingle(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_tangentImpulse

+
+
+UnityEngineContactPoint2D.__get_tangentImpulse__SystemSingle(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D GetHashCode

+
+
+UnityEngineContactPoint2D.__GetHashCode__SystemInt32(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D GetType

+
+
+UnityEngineContactPoint2D.__GetType__SystemType(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D ToString

+
+
+UnityEngineContactPoint2D.__ToString__SystemString(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContactPoint2D

+
+
+Variable_UnityEngineContactPoint2D(UnityEngine.ContactPoint2D ContactPoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+