+
+ +
+

ConfigurableJoint

+

The ConfigurableJoint module.

+
+
+
+

op_Equality

+
+
+UnityEngineConfigurableJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ConfigurableJoint Equals

+
+
+UnityEngineConfigurableJoint.__Equals__SystemObject__SystemBoolean(UnityEngine.ConfigurableJoint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ConfigurableJoint get_anchor

+
+
+UnityEngineConfigurableJoint.__get_anchor__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularXDrive

+
+
+UnityEngineConfigurableJoint.__get_angularXDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularXLimitSpring

+
+
+UnityEngineConfigurableJoint.__get_angularXLimitSpring__UnityEngineSoftJointLimitSpring(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimitSpring)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularXMotion

+
+
+UnityEngineConfigurableJoint.__get_angularXMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularYLimit

+
+
+UnityEngineConfigurableJoint.__get_angularYLimit__UnityEngineSoftJointLimit(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimit)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularYMotion

+
+
+UnityEngineConfigurableJoint.__get_angularYMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularYZDrive

+
+
+UnityEngineConfigurableJoint.__get_angularYZDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularYZLimitSpring

+
+
+UnityEngineConfigurableJoint.__get_angularYZLimitSpring__UnityEngineSoftJointLimitSpring(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimitSpring)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularZLimit

+
+
+UnityEngineConfigurableJoint.__get_angularZLimit__UnityEngineSoftJointLimit(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimit)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularZMotion

+
+
+UnityEngineConfigurableJoint.__get_angularZMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_autoConfigureConnectedAnchor

+
+
+UnityEngineConfigurableJoint.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_axis

+
+
+UnityEngineConfigurableJoint.__get_axis__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_breakForce

+
+
+UnityEngineConfigurableJoint.__get_breakForce__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_breakTorque

+
+
+UnityEngineConfigurableJoint.__get_breakTorque__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_configuredInWorldSpace

+
+
+UnityEngineConfigurableJoint.__get_configuredInWorldSpace__SystemBoolean(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_connectedAnchor

+
+
+UnityEngineConfigurableJoint.__get_connectedAnchor__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_connectedBody

+
+
+UnityEngineConfigurableJoint.__get_connectedBody__UnityEngineRigidbody(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_connectedMassScale

+
+
+UnityEngineConfigurableJoint.__get_connectedMassScale__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_currentForce

+
+
+UnityEngineConfigurableJoint.__get_currentForce__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_currentTorque

+
+
+UnityEngineConfigurableJoint.__get_currentTorque__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_enableCollision

+
+
+UnityEngineConfigurableJoint.__get_enableCollision__SystemBoolean(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_enablePreprocessing

+
+
+UnityEngineConfigurableJoint.__get_enablePreprocessing__SystemBoolean(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_gameObject

+
+
+UnityEngineConfigurableJoint.__get_gameObject__UnityEngineGameObject(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_highAngularXLimit

+
+
+UnityEngineConfigurableJoint.__get_highAngularXLimit__UnityEngineSoftJointLimit(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimit)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_linearLimit

+
+
+UnityEngineConfigurableJoint.__get_linearLimit__UnityEngineSoftJointLimit(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimit)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_linearLimitSpring

+
+
+UnityEngineConfigurableJoint.__get_linearLimitSpring__UnityEngineSoftJointLimitSpring(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimitSpring)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_lowAngularXLimit

+
+
+UnityEngineConfigurableJoint.__get_lowAngularXLimit__UnityEngineSoftJointLimit(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimit)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_massScale

+
+
+UnityEngineConfigurableJoint.__get_massScale__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_name

+
+
+UnityEngineConfigurableJoint.__get_name__SystemString(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_projectionAngle

+
+
+UnityEngineConfigurableJoint.__get_projectionAngle__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_projectionDistance

+
+
+UnityEngineConfigurableJoint.__get_projectionDistance__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_projectionMode

+
+
+UnityEngineConfigurableJoint.__get_projectionMode__UnityEngineJointProjectionMode(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointProjectionMode)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_rotationDriveMode

+
+
+UnityEngineConfigurableJoint.__get_rotationDriveMode__UnityEngineRotationDriveMode(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (RotationDriveMode)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_secondaryAxis

+
+
+UnityEngineConfigurableJoint.__get_secondaryAxis__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_slerpDrive

+
+
+UnityEngineConfigurableJoint.__get_slerpDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_swapBodies

+
+
+UnityEngineConfigurableJoint.__get_swapBodies__SystemBoolean(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_targetAngularVelocity

+
+
+UnityEngineConfigurableJoint.__get_targetAngularVelocity__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_targetPosition

+
+
+UnityEngineConfigurableJoint.__get_targetPosition__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_targetRotation

+
+
+UnityEngineConfigurableJoint.__get_targetRotation__UnityEngineQuaternion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_targetVelocity

+
+
+UnityEngineConfigurableJoint.__get_targetVelocity__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_transform

+
+
+UnityEngineConfigurableJoint.__get_transform__UnityEngineTransform(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_xDrive

+
+
+UnityEngineConfigurableJoint.__get_xDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_xMotion

+
+
+UnityEngineConfigurableJoint.__get_xMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_yDrive

+
+
+UnityEngineConfigurableJoint.__get_yDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_yMotion

+
+
+UnityEngineConfigurableJoint.__get_yMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_zDrive

+
+
+UnityEngineConfigurableJoint.__get_zDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_zMotion

+
+
+UnityEngineConfigurableJoint.__get_zMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponent

+
+
+UnityEngineConfigurableJoint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.ConfigurableJoint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponentInChildren

+
+
+UnityEngineConfigurableJoint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.ConfigurableJoint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponentInParent

+
+
+UnityEngineConfigurableJoint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.ConfigurableJoint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponents

+
+
+UnityEngineConfigurableJoint.__GetComponents__ListT__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponentsInChildren

+
+
+UnityEngineConfigurableJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponentsInParent

+
+
+UnityEngineConfigurableJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint GetHashCode

+
+
+UnityEngineConfigurableJoint.__GetHashCode__SystemInt32(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetInstanceID

+
+
+UnityEngineConfigurableJoint.__GetInstanceID__SystemInt32(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetType

+
+
+UnityEngineConfigurableJoint.__GetType__SystemType(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineConfigurableJoint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineConfigurableJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ConfigurableJoint set_anchor

+
+
+UnityEngineConfigurableJoint.__set_anchor__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularXDrive

+
+
+UnityEngineConfigurableJoint.__set_angularXDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularXLimitSpring

+
+
+UnityEngineConfigurableJoint.__set_angularXLimitSpring__UnityEngineSoftJointLimitSpring__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimitSpring value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularXMotion

+
+
+UnityEngineConfigurableJoint.__set_angularXMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularYLimit

+
+
+UnityEngineConfigurableJoint.__set_angularYLimit__UnityEngineSoftJointLimit__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularYMotion

+
+
+UnityEngineConfigurableJoint.__set_angularYMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularYZDrive

+
+
+UnityEngineConfigurableJoint.__set_angularYZDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularYZLimitSpring

+
+
+UnityEngineConfigurableJoint.__set_angularYZLimitSpring__UnityEngineSoftJointLimitSpring__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimitSpring value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularZLimit

+
+
+UnityEngineConfigurableJoint.__set_angularZLimit__UnityEngineSoftJointLimit__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularZMotion

+
+
+UnityEngineConfigurableJoint.__set_angularZMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_autoConfigureConnectedAnchor

+
+
+UnityEngineConfigurableJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_axis

+
+
+UnityEngineConfigurableJoint.__set_axis__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_breakForce

+
+
+UnityEngineConfigurableJoint.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_breakTorque

+
+
+UnityEngineConfigurableJoint.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_configuredInWorldSpace

+
+
+UnityEngineConfigurableJoint.__set_configuredInWorldSpace__SystemBoolean__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_connectedAnchor

+
+
+UnityEngineConfigurableJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_connectedBody

+
+
+UnityEngineConfigurableJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Rigidbody value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_connectedMassScale

+
+
+UnityEngineConfigurableJoint.__set_connectedMassScale__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_enableCollision

+
+
+UnityEngineConfigurableJoint.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_enablePreprocessing

+
+
+UnityEngineConfigurableJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_highAngularXLimit

+
+
+UnityEngineConfigurableJoint.__set_highAngularXLimit__UnityEngineSoftJointLimit__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_linearLimit

+
+
+UnityEngineConfigurableJoint.__set_linearLimit__UnityEngineSoftJointLimit__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_linearLimitSpring

+
+
+UnityEngineConfigurableJoint.__set_linearLimitSpring__UnityEngineSoftJointLimitSpring__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimitSpring value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_lowAngularXLimit

+
+
+UnityEngineConfigurableJoint.__set_lowAngularXLimit__UnityEngineSoftJointLimit__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_massScale

+
+
+UnityEngineConfigurableJoint.__set_massScale__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_name

+
+
+UnityEngineConfigurableJoint.__set_name__SystemString__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_projectionAngle

+
+
+UnityEngineConfigurableJoint.__set_projectionAngle__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_projectionDistance

+
+
+UnityEngineConfigurableJoint.__set_projectionDistance__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_projectionMode

+
+
+UnityEngineConfigurableJoint.__set_projectionMode__UnityEngineJointProjectionMode__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointProjectionMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_rotationDriveMode

+
+
+UnityEngineConfigurableJoint.__set_rotationDriveMode__UnityEngineRotationDriveMode__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.RotationDriveMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_secondaryAxis

+
+
+UnityEngineConfigurableJoint.__set_secondaryAxis__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_slerpDrive

+
+
+UnityEngineConfigurableJoint.__set_slerpDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_swapBodies

+
+
+UnityEngineConfigurableJoint.__set_swapBodies__SystemBoolean__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_targetAngularVelocity

+
+
+UnityEngineConfigurableJoint.__set_targetAngularVelocity__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_targetPosition

+
+
+UnityEngineConfigurableJoint.__set_targetPosition__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_targetRotation

+
+
+UnityEngineConfigurableJoint.__set_targetRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_targetVelocity

+
+
+UnityEngineConfigurableJoint.__set_targetVelocity__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_xDrive

+
+
+UnityEngineConfigurableJoint.__set_xDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_xMotion

+
+
+UnityEngineConfigurableJoint.__set_xMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_yDrive

+
+
+UnityEngineConfigurableJoint.__set_yDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_yMotion

+
+
+UnityEngineConfigurableJoint.__set_yMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_zDrive

+
+
+UnityEngineConfigurableJoint.__set_zDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_zMotion

+
+
+UnityEngineConfigurableJoint.__set_zMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint ToString

+
+
+UnityEngineConfigurableJoint.__ToString__SystemString(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint

+
+
+Variable_UnityEngineConfigurableJoint(UnityEngine.ConfigurableJoint ConfigurableJointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+