+
+ +
+

Component

+

The Component module.

+
+
+
+

op_Equality

+
+
+UnityEngineComponent.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Component Equals

+
+
+UnityEngineComponent.__Equals__SystemObject__SystemBoolean(UnityEngine.Component instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Component get_gameObject

+
+
+UnityEngineComponent.__get_gameObject__UnityEngineGameObject(UnityEngine.Component instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Component get_name

+
+
+UnityEngineComponent.__get_name__SystemString(UnityEngine.Component instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Component get_transform

+
+
+UnityEngineComponent.__get_transform__UnityEngineTransform(UnityEngine.Component instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Component GetComponent

+
+
+UnityEngineComponent.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Component instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Component GetComponentInChildren

+
+
+UnityEngineComponent.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Component instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Component GetComponentInParent

+
+
+UnityEngineComponent.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Component instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Component GetComponents

+
+
+UnityEngineComponent.__GetComponents__ListT__SystemVoid(UnityEngine.Component instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Component GetComponentsInChildren

+
+
+UnityEngineComponent.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Component instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Component GetComponentsInParent

+
+
+UnityEngineComponent.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Component instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Component GetHashCode

+
+
+UnityEngineComponent.__GetHashCode__SystemInt32(UnityEngine.Component instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Component GetInstanceID

+
+
+UnityEngineComponent.__GetInstanceID__SystemInt32(UnityEngine.Component instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Component GetType

+
+
+UnityEngineComponent.__GetType__SystemType(UnityEngine.Component instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineComponent.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineComponent.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Component set_name

+
+
+UnityEngineComponent.__set_name__SystemString__SystemVoid(UnityEngine.Component instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Component ToString

+
+
+UnityEngineComponent.__ToString__SystemString(UnityEngine.Component instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Component

+
+
+Variable_UnityEngineComponent(UnityEngine.Component ComponentSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+