+
+ +
+

Collision

+

The Collision module.

+
+
+
+

ctor

+
+
+UnityEngineCollision.__ctor____UnityEngineCollision()
+
+ +

outputs: unnamed (Collision)

+

flow: none

+
+
+

Collision Equals

+
+
+UnityEngineCollision.__Equals__SystemObject__SystemBoolean(UnityEngine.Collision instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Collision get_collider

+
+
+UnityEngineCollision.__get_collider__UnityEngineCollider(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Collider)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_contactCount

+
+
+UnityEngineCollision.__get_contactCount__SystemInt32(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_contacts

+
+
+UnityEngineCollision.__get_contacts__UnityEngineContactPointArray(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (ContactPoint[])

+

flow: none

+

Unity Documentation

+
+
+

Collision get_gameObject

+
+
+UnityEngineCollision.__get_gameObject__UnityEngineGameObject(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_impulse

+
+
+UnityEngineCollision.__get_impulse__UnityEngineVector3(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_relativeVelocity

+
+
+UnityEngineCollision.__get_relativeVelocity__UnityEngineVector3(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_rigidbody

+
+
+UnityEngineCollision.__get_rigidbody__UnityEngineRigidbody(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_transform

+
+
+UnityEngineCollision.__get_transform__UnityEngineTransform(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Collision GetContact

+
+
+UnityEngineCollision.__GetContact__SystemInt32__UnityEngineContactPoint(UnityEngine.Collision instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ContactPoint)

+

flow: none

+

Unity Documentation

+
+
+

Collision GetContacts

+
+
+UnityEngineCollision.__GetContacts__UnityEngineContactPointArray__SystemInt32(UnityEngine.Collision instanceUnityEngine.ContactPoint[] contacts)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision GetEnumerator

+
+
+UnityEngineCollision.__GetEnumerator__SystemCollectionsIEnumerator(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (IEnumerator)

+

flow: none

+

Unity Documentation

+
+
+

Collision GetHashCode

+
+
+UnityEngineCollision.__GetHashCode__SystemInt32(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision GetType

+
+
+UnityEngineCollision.__GetType__SystemType(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Collision ToString

+
+
+UnityEngineCollision.__ToString__SystemString(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Collision

+
+
+Variable_UnityEngineCollision(UnityEngine.Collision CollisionSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+