+
+ +
+

Collision2D

+

The Collision2D module.

+
+
+
+

ctor

+
+
+UnityEngineCollision2D.__ctor____UnityEngineCollision2D()
+
+ +

outputs: unnamed (Collision2D)

+

flow: none

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+
+

Collision2D Equals

+
+
+UnityEngineCollision2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Collision2D instanceSystem.Object obj)
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+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

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+
+

Collision2D get_collider

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+UnityEngineCollision2D.__get_collider__UnityEngineCollider2D(UnityEngine.Collision2D instance)
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+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

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+
+

Collision2D get_contactCount

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+
+UnityEngineCollision2D.__get_contactCount__SystemInt32(UnityEngine.Collision2D instance)
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+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

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+
+

Collision2D get_contacts

+
+
+UnityEngineCollision2D.__get_contacts__UnityEngineContactPoint2DArray(UnityEngine.Collision2D instance)
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+ +

outputs: unnamed (ContactPoint2D[])

+

flow: none

+

Unity Documentation

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+
+

Collision2D get_enabled

+
+
+UnityEngineCollision2D.__get_enabled__SystemBoolean(UnityEngine.Collision2D instance)
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+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

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+
+

Collision2D get_gameObject

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+UnityEngineCollision2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Collision2D instance)
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+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

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+
+

Collision2D get_otherCollider

+
+
+UnityEngineCollision2D.__get_otherCollider__UnityEngineCollider2D(UnityEngine.Collision2D instance)
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+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

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+
+

Collision2D get_otherRigidbody

+
+
+UnityEngineCollision2D.__get_otherRigidbody__UnityEngineRigidbody2D(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_relativeVelocity

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+
+UnityEngineCollision2D.__get_relativeVelocity__UnityEngineVector2(UnityEngine.Collision2D instance)
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+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_rigidbody

+
+
+UnityEngineCollision2D.__get_rigidbody__UnityEngineRigidbody2D(UnityEngine.Collision2D instance)
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+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_transform

+
+
+UnityEngineCollision2D.__get_transform__UnityEngineTransform(UnityEngine.Collision2D instance)
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+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D GetContact

+
+
+UnityEngineCollision2D.__GetContact__SystemInt32__UnityEngineContactPoint2D(UnityEngine.Collision2D instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ContactPoint2D)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D GetContacts

+
+
+UnityEngineCollision2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32(UnityEngine.Collision2D instanceUnityEngine.ContactPoint2D[] contacts)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D GetHashCode

+
+
+UnityEngineCollision2D.__GetHashCode__SystemInt32(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D GetType

+
+
+UnityEngineCollision2D.__GetType__SystemType(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D ToString

+
+
+UnityEngineCollision2D.__ToString__SystemString(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collision2D

+
+
+Variable_UnityEngineCollision2D(UnityEngine.Collision2D Collision2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

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+
+ + +
+
+ +
+