+
+ +
+

Collider

+

The Collider module.

+
+
+
+

Collider ClosestPoint

+
+
+UnityEngineCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Collider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Collider ClosestPointOnBounds

+
+
+UnityEngineCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.Collider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Collider Equals

+
+
+UnityEngineCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.Collider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Collider get_attachedRigidbody

+
+
+UnityEngineCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_bounds

+
+
+UnityEngineCollider.__get_bounds__UnityEngineBounds(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_contactOffset

+
+
+UnityEngineCollider.__get_contactOffset__SystemSingle(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_enabled

+
+
+UnityEngineCollider.__get_enabled__SystemBoolean(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_gameObject

+
+
+UnityEngineCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_isTrigger

+
+
+UnityEngineCollider.__get_isTrigger__SystemBoolean(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_material

+
+
+UnityEngineCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_name

+
+
+UnityEngineCollider.__get_name__SystemString(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_sharedMaterial

+
+
+UnityEngineCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_transform

+
+
+UnityEngineCollider.__get_transform__UnityEngineTransform(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetComponent

+
+
+UnityEngineCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Collider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetComponentInChildren

+
+
+UnityEngineCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Collider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetComponentInParent

+
+
+UnityEngineCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Collider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetComponents

+
+
+UnityEngineCollider.__GetComponents__ListT__SystemVoid(UnityEngine.Collider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider GetComponentsInChildren

+
+
+UnityEngineCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider GetComponentsInParent

+
+
+UnityEngineCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider GetHashCode

+
+
+UnityEngineCollider.__GetHashCode__SystemInt32(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetInstanceID

+
+
+UnityEngineCollider.__GetInstanceID__SystemInt32(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetType

+
+
+UnityEngineCollider.__GetType__SystemType(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Collider Raycast

+
+
+UnityEngineCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.Collider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_contactOffset

+
+
+UnityEngineCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.Collider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_enabled

+
+
+UnityEngineCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Collider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_isTrigger

+
+
+UnityEngineCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.Collider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_material

+
+
+UnityEngineCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.Collider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_name

+
+
+UnityEngineCollider.__set_name__SystemString__SystemVoid(UnityEngine.Collider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_sharedMaterial

+
+
+UnityEngineCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.Collider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider ToString

+
+
+UnityEngineCollider.__ToString__SystemString(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Collider

+
+
+Variable_UnityEngineCollider(UnityEngine.Collider ColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+