+
+ +
+

Collider2D

+

The Collider2D module.

+
+
+
+

Collider2D Cast

+
+
+UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D Distance

+
+
+UnityEngineCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.Collider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Collider2D Equals

+
+
+UnityEngineCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Collider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Collider2D get_attachedRigidbody

+
+
+UnityEngineCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_bounciness

+
+
+UnityEngineCollider2D.__get_bounciness__SystemSingle(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_bounds

+
+
+UnityEngineCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_composite

+
+
+UnityEngineCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_density

+
+
+UnityEngineCollider2D.__get_density__SystemSingle(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_enabled

+
+
+UnityEngineCollider2D.__get_enabled__SystemBoolean(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_friction

+
+
+UnityEngineCollider2D.__get_friction__SystemSingle(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_gameObject

+
+
+UnityEngineCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_isTrigger

+
+
+UnityEngineCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_name

+
+
+UnityEngineCollider2D.__get_name__SystemString(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_offset

+
+
+UnityEngineCollider2D.__get_offset__UnityEngineVector2(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_shapeCount

+
+
+UnityEngineCollider2D.__get_shapeCount__SystemInt32(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_sharedMaterial

+
+
+UnityEngineCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_transform

+
+
+UnityEngineCollider2D.__get_transform__UnityEngineTransform(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_usedByComposite

+
+
+UnityEngineCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_usedByEffector

+
+
+UnityEngineCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetComponent

+
+
+UnityEngineCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Collider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetComponentInChildren

+
+
+UnityEngineCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Collider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetComponentInParent

+
+
+UnityEngineCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Collider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetComponents

+
+
+UnityEngineCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.Collider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D GetComponentsInChildren

+
+
+UnityEngineCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D GetComponentsInParent

+
+
+UnityEngineCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D GetContacts

+
+
+UnityEngineCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetHashCode

+
+
+UnityEngineCollider2D.__GetHashCode__SystemInt32(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetInstanceID

+
+
+UnityEngineCollider2D.__GetInstanceID__SystemInt32(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetType

+
+
+UnityEngineCollider2D.__GetType__SystemType(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Collider2D IsTouching

+
+
+UnityEngineCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.Collider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D IsTouchingLayers

+
+
+UnityEngineCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D OverlapCollider

+
+
+UnityEngineCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D OverlapPoint

+
+
+UnityEngineCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.Collider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D Raycast

+
+
+UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_density

+
+
+UnityEngineCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.Collider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_enabled

+
+
+UnityEngineCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_isTrigger

+
+
+UnityEngineCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_name

+
+
+UnityEngineCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.Collider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_offset

+
+
+UnityEngineCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.Collider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_sharedMaterial

+
+
+UnityEngineCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.Collider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_usedByComposite

+
+
+UnityEngineCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_usedByEffector

+
+
+UnityEngineCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D ToString

+
+
+UnityEngineCollider2D.__ToString__SystemString(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D

+
+
+Variable_UnityEngineCollider2D(UnityEngine.Collider2D Collider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+