+
+ +
+

CapsuleCollider

+

The CapsuleCollider module.

+
+
+
+

CapsuleCollider ClosestPoint

+
+
+UnityEngineCapsuleCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.CapsuleCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider ClosestPointOnBounds

+
+
+UnityEngineCapsuleCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.CapsuleCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCapsuleCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CapsuleCollider Equals

+
+
+UnityEngineCapsuleCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.CapsuleCollider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

CapsuleCollider get_attachedRigidbody

+
+
+UnityEngineCapsuleCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_bounds

+
+
+UnityEngineCapsuleCollider.__get_bounds__UnityEngineBounds(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_center

+
+
+UnityEngineCapsuleCollider.__get_center__UnityEngineVector3(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_contactOffset

+
+
+UnityEngineCapsuleCollider.__get_contactOffset__SystemSingle(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_direction

+
+
+UnityEngineCapsuleCollider.__get_direction__SystemInt32(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_enabled

+
+
+UnityEngineCapsuleCollider.__get_enabled__SystemBoolean(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_gameObject

+
+
+UnityEngineCapsuleCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_height

+
+
+UnityEngineCapsuleCollider.__get_height__SystemSingle(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_isTrigger

+
+
+UnityEngineCapsuleCollider.__get_isTrigger__SystemBoolean(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_material

+
+
+UnityEngineCapsuleCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_name

+
+
+UnityEngineCapsuleCollider.__get_name__SystemString(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_radius

+
+
+UnityEngineCapsuleCollider.__get_radius__SystemSingle(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_sharedMaterial

+
+
+UnityEngineCapsuleCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_transform

+
+
+UnityEngineCapsuleCollider.__get_transform__UnityEngineTransform(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetComponent

+
+
+UnityEngineCapsuleCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CapsuleCollider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetComponentInChildren

+
+
+UnityEngineCapsuleCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CapsuleCollider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetComponentInParent

+
+
+UnityEngineCapsuleCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CapsuleCollider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetComponents

+
+
+UnityEngineCapsuleCollider.__GetComponents__ListT__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider GetComponentsInChildren

+
+
+UnityEngineCapsuleCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider GetComponentsInParent

+
+
+UnityEngineCapsuleCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider GetHashCode

+
+
+UnityEngineCapsuleCollider.__GetHashCode__SystemInt32(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetInstanceID

+
+
+UnityEngineCapsuleCollider.__GetInstanceID__SystemInt32(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetType

+
+
+UnityEngineCapsuleCollider.__GetType__SystemType(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCapsuleCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCapsuleCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CapsuleCollider Raycast

+
+
+UnityEngineCapsuleCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.CapsuleCollider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_center

+
+
+UnityEngineCapsuleCollider.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.CapsuleCollider instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_contactOffset

+
+
+UnityEngineCapsuleCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_direction

+
+
+UnityEngineCapsuleCollider.__set_direction__SystemInt32__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_enabled

+
+
+UnityEngineCapsuleCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_height

+
+
+UnityEngineCapsuleCollider.__set_height__SystemSingle__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_isTrigger

+
+
+UnityEngineCapsuleCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_material

+
+
+UnityEngineCapsuleCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.CapsuleCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_name

+
+
+UnityEngineCapsuleCollider.__set_name__SystemString__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_radius

+
+
+UnityEngineCapsuleCollider.__set_radius__SystemSingle__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_sharedMaterial

+
+
+UnityEngineCapsuleCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.CapsuleCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider ToString

+
+
+UnityEngineCapsuleCollider.__ToString__SystemString(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider

+
+
+Variable_UnityEngineCapsuleCollider(UnityEngine.CapsuleCollider CapsuleColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+