+
+ +
+

CanvasRenderer

+

The CanvasRenderer module.

+
+
+
+

CanvasRenderer AddUIVertexStream

+
+
+UnityEngineCanvasRenderer.__AddUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4__SystemVoid(System.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[UnityEngine.Vector3] positionsSystem.Collections.Generic.List`1[UnityEngine.Color32] colorsSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv0SSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv1SSystem.Collections.Generic.List`1[UnityEngine.Vector3] normalsSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangents)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer Clear

+
+
+UnityEngineCanvasRenderer.__Clear__SystemVoid(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer CreateUIVertexStream

+
+
+UnityEngineCanvasRenderer.__CreateUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid(System.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[UnityEngine.Vector3] positionsSystem.Collections.Generic.List`1[UnityEngine.Color32] colorsSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv0SSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv1SSystem.Collections.Generic.List`1[UnityEngine.Vector3] normalsSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangentsSystem.Collections.Generic.List`1[System.Int32] indices)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer DisableRectClipping

+
+
+UnityEngineCanvasRenderer.__DisableRectClipping__SystemVoid(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer EnableRectClipping

+
+
+UnityEngineCanvasRenderer.__EnableRectClipping__UnityEngineRect__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Rect rect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCanvasRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CanvasRenderer Equals

+
+
+UnityEngineCanvasRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.CanvasRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

CanvasRenderer get_absoluteDepth

+
+
+UnityEngineCanvasRenderer.__get_absoluteDepth__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_cull

+
+
+UnityEngineCanvasRenderer.__get_cull__SystemBoolean(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_cullTransparentMesh

+
+
+UnityEngineCanvasRenderer.__get_cullTransparentMesh__SystemBoolean(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_gameObject

+
+
+UnityEngineCanvasRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_hasMoved

+
+
+UnityEngineCanvasRenderer.__get_hasMoved__SystemBoolean(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_hasPopInstruction

+
+
+UnityEngineCanvasRenderer.__get_hasPopInstruction__SystemBoolean(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_hasRectClipping

+
+
+UnityEngineCanvasRenderer.__get_hasRectClipping__SystemBoolean(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_materialCount

+
+
+UnityEngineCanvasRenderer.__get_materialCount__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_name

+
+
+UnityEngineCanvasRenderer.__get_name__SystemString(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_popMaterialCount

+
+
+UnityEngineCanvasRenderer.__get_popMaterialCount__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_relativeDepth

+
+
+UnityEngineCanvasRenderer.__get_relativeDepth__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_transform

+
+
+UnityEngineCanvasRenderer.__get_transform__UnityEngineTransform(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetAlpha

+
+
+UnityEngineCanvasRenderer.__GetAlpha__SystemSingle(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetColor

+
+
+UnityEngineCanvasRenderer.__GetColor__UnityEngineColor(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetComponent

+
+
+UnityEngineCanvasRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CanvasRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetComponentInChildren

+
+
+UnityEngineCanvasRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CanvasRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetComponentInParent

+
+
+UnityEngineCanvasRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CanvasRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetComponents

+
+
+UnityEngineCanvasRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer GetComponentsInChildren

+
+
+UnityEngineCanvasRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer GetComponentsInParent

+
+
+UnityEngineCanvasRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer GetHashCode

+
+
+UnityEngineCanvasRenderer.__GetHashCode__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetInheritedAlpha

+
+
+UnityEngineCanvasRenderer.__GetInheritedAlpha__SystemSingle(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetInstanceID

+
+
+UnityEngineCanvasRenderer.__GetInstanceID__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetMaterial

+
+
+UnityEngineCanvasRenderer.__GetMaterial__UnityEngineMaterial(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetPopMaterial

+
+
+UnityEngineCanvasRenderer.__GetPopMaterial__SystemInt32__UnityEngineMaterial(UnityEngine.CanvasRenderer instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetType

+
+
+UnityEngineCanvasRenderer.__GetType__SystemType(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCanvasRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCanvasRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CanvasRenderer set_cull

+
+
+UnityEngineCanvasRenderer.__set_cull__SystemBoolean__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer set_cullTransparentMesh

+
+
+UnityEngineCanvasRenderer.__set_cullTransparentMesh__SystemBoolean__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer set_hasPopInstruction

+
+
+UnityEngineCanvasRenderer.__set_hasPopInstruction__SystemBoolean__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer set_materialCount

+
+
+UnityEngineCanvasRenderer.__set_materialCount__SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer set_name

+
+
+UnityEngineCanvasRenderer.__set_name__SystemString__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer set_popMaterialCount

+
+
+UnityEngineCanvasRenderer.__set_popMaterialCount__SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetAlpha

+
+
+UnityEngineCanvasRenderer.__SetAlpha__SystemSingle__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Single alpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetAlphaTexture

+
+
+UnityEngineCanvasRenderer.__SetAlphaTexture__UnityEngineTexture__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Texture texture)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetColor

+
+
+UnityEngineCanvasRenderer.__SetColor__UnityEngineColor__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Color color)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetMaterial

+
+
+UnityEngineCanvasRenderer.__SetMaterial__UnityEngineMaterial_SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Material materialSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetMesh

+
+
+UnityEngineCanvasRenderer.__SetMesh__UnityEngineMesh__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetPopMaterial

+
+
+UnityEngineCanvasRenderer.__SetPopMaterial__UnityEngineMaterial_SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Material materialSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetTexture

+
+
+UnityEngineCanvasRenderer.__SetTexture__UnityEngineTexture__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Texture texture)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SplitUIVertexStreams

+
+
+UnityEngineCanvasRenderer.__SplitUIVertexStreams__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid(System.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[UnityEngine.Vector3] positionsSystem.Collections.Generic.List`1[UnityEngine.Color32] colorsSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv0SSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv1SSystem.Collections.Generic.List`1[UnityEngine.Vector3] normalsSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangentsSystem.Collections.Generic.List`1[System.Int32] indices)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer ToString

+
+
+UnityEngineCanvasRenderer.__ToString__SystemString(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer

+
+
+Variable_UnityEngineCanvasRenderer(UnityEngine.CanvasRenderer CanvasRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+