+
+ +
+

Camera

+

The Camera module.

+
+
+
+

Camera CalculateFrustumCorners

+
+
+UnityEngineCamera.__CalculateFrustumCorners__UnityEngineRect_SystemSingle_UnityEngineCameraMonoOrStereoscopicEye_UnityEngineVector3Array__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rect viewportSystem.Single zUnityEngine.Camera+MonoOrStereoscopicEye eyeUnityEngine.Vector3[] outCorners)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera CalculateObliqueMatrix

+
+
+UnityEngineCamera.__CalculateObliqueMatrix__UnityEngineVector4__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Vector4 clipPlane)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera CalculateProjectionMatrixFromPhysicalProperties

+
+
+UnityEngineCamera.__CalculateProjectionMatrixFromPhysicalProperties__UnityEngineMatrix4x4Ref_SystemSingle_UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemSingle_UnityEngineCameraGateFitParameters__SystemVoid(System.Single focalLengthUnityEngine.Vector2 sensorSizeUnityEngine.Vector2 lensShiftSystem.Single nearClipSystem.Single farClipUnityEngine.Camera+GateFitParameters gateFitParameters)
+
+ +

outputs: output (Matrix4x4)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera CopyFrom

+
+
+UnityEngineCamera.__CopyFrom__UnityEngineCamera__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera other)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera CopyStereoDeviceProjectionMatrixToNonJittered

+
+
+UnityEngineCamera.__CopyStereoDeviceProjectionMatrixToNonJittered__UnityEngineCameraStereoscopicEye__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCamera.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Camera Equals

+
+
+UnityEngineCamera.__Equals__SystemObject__SystemBoolean(UnityEngine.Camera instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Camera FocalLengthToFOV

+
+
+UnityEngineCamera.__FocalLengthToFOV__SystemSingle_SystemSingle__SystemSingle(System.Single focalLengthSystem.Single sensorSize)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera FOVToFocalLength

+
+
+UnityEngineCamera.__FOVToFocalLength__SystemSingle_SystemSingle__SystemSingle(System.Single fovSystem.Single sensorSize)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_activeTexture

+
+
+UnityEngineCamera.__get_activeTexture__UnityEngineRenderTexture(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (RenderTexture)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_actualRenderingPath

+
+
+UnityEngineCamera.__get_actualRenderingPath__UnityEngineRenderingPath(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (RenderingPath)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_allowDynamicResolution

+
+
+UnityEngineCamera.__get_allowDynamicResolution__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_allowHDR

+
+
+UnityEngineCamera.__get_allowHDR__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_allowMSAA

+
+
+UnityEngineCamera.__get_allowMSAA__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_areVRStereoViewMatricesWithinSingleCullTolerance

+
+
+UnityEngineCamera.__get_areVRStereoViewMatricesWithinSingleCullTolerance__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_aspect

+
+
+UnityEngineCamera.__get_aspect__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_backgroundColor

+
+
+UnityEngineCamera.__get_backgroundColor__UnityEngineColor(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_cameraToWorldMatrix

+
+
+UnityEngineCamera.__get_cameraToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_cameraType

+
+
+UnityEngineCamera.__get_cameraType__UnityEngineCameraType(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (CameraType)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_clearFlags

+
+
+UnityEngineCamera.__get_clearFlags__UnityEngineCameraClearFlags(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (CameraClearFlags)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_clearStencilAfterLightingPass

+
+
+UnityEngineCamera.__get_clearStencilAfterLightingPass__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_cullingMask

+
+
+UnityEngineCamera.__get_cullingMask__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_cullingMatrix

+
+
+UnityEngineCamera.__get_cullingMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_depth

+
+
+UnityEngineCamera.__get_depth__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_depthTextureMode

+
+
+UnityEngineCamera.__get_depthTextureMode__UnityEngineDepthTextureMode(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (DepthTextureMode)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_enabled

+
+
+UnityEngineCamera.__get_enabled__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_eventMask

+
+
+UnityEngineCamera.__get_eventMask__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_farClipPlane

+
+
+UnityEngineCamera.__get_farClipPlane__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_fieldOfView

+
+
+UnityEngineCamera.__get_fieldOfView__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_focalLength

+
+
+UnityEngineCamera.__get_focalLength__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_forceIntoRenderTexture

+
+
+UnityEngineCamera.__get_forceIntoRenderTexture__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_gameObject

+
+
+UnityEngineCamera.__get_gameObject__UnityEngineGameObject(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_gateFit

+
+
+UnityEngineCamera.__get_gateFit__UnityEngineCameraGateFitMode(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (GateFitMode)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_layerCullDistances

+
+
+UnityEngineCamera.__get_layerCullDistances__SystemSingleArray(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single[])

+

flow: none

+

Unity Documentation

+
+
+

Camera get_layerCullSpherical

+
+
+UnityEngineCamera.__get_layerCullSpherical__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_lensShift

+
+
+UnityEngineCamera.__get_lensShift__UnityEngineVector2(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_name

+
+
+UnityEngineCamera.__get_name__SystemString(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_nearClipPlane

+
+
+UnityEngineCamera.__get_nearClipPlane__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_nonJitteredProjectionMatrix

+
+
+UnityEngineCamera.__get_nonJitteredProjectionMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_onPostRender

+
+
+UnityEngineCamera.__get_onPostRender__UnityEngineCameraCameraCallback()
+
+ +

outputs: unnamed (CameraCallback)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_onPreCull

+
+
+UnityEngineCamera.__get_onPreCull__UnityEngineCameraCameraCallback()
+
+ +

outputs: unnamed (CameraCallback)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_onPreRender

+
+
+UnityEngineCamera.__get_onPreRender__UnityEngineCameraCameraCallback()
+
+ +

outputs: unnamed (CameraCallback)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_opaqueSortMode

+
+
+UnityEngineCamera.__get_opaqueSortMode__UnityEngineRenderingOpaqueSortMode(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (OpaqueSortMode)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_orthographic

+
+
+UnityEngineCamera.__get_orthographic__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_orthographicSize

+
+
+UnityEngineCamera.__get_orthographicSize__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_pixelHeight

+
+
+UnityEngineCamera.__get_pixelHeight__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_pixelRect

+
+
+UnityEngineCamera.__get_pixelRect__UnityEngineRect(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_pixelWidth

+
+
+UnityEngineCamera.__get_pixelWidth__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_previousViewProjectionMatrix

+
+
+UnityEngineCamera.__get_previousViewProjectionMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_projectionMatrix

+
+
+UnityEngineCamera.__get_projectionMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_rect

+
+
+UnityEngineCamera.__get_rect__UnityEngineRect(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_renderingPath

+
+
+UnityEngineCamera.__get_renderingPath__UnityEngineRenderingPath(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (RenderingPath)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_scaledPixelHeight

+
+
+UnityEngineCamera.__get_scaledPixelHeight__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_scaledPixelWidth

+
+
+UnityEngineCamera.__get_scaledPixelWidth__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_sensorSize

+
+
+UnityEngineCamera.__get_sensorSize__UnityEngineVector2(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_stereoActiveEye

+
+
+UnityEngineCamera.__get_stereoActiveEye__UnityEngineCameraMonoOrStereoscopicEye(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (MonoOrStereoscopicEye)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_stereoConvergence

+
+
+UnityEngineCamera.__get_stereoConvergence__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_stereoEnabled

+
+
+UnityEngineCamera.__get_stereoEnabled__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_stereoSeparation

+
+
+UnityEngineCamera.__get_stereoSeparation__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_stereoTargetEye

+
+
+UnityEngineCamera.__get_stereoTargetEye__UnityEngineStereoTargetEyeMask(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (StereoTargetEyeMask)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_targetDisplay

+
+
+UnityEngineCamera.__get_targetDisplay__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_targetTexture

+
+
+UnityEngineCamera.__get_targetTexture__UnityEngineRenderTexture(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (RenderTexture)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_transform

+
+
+UnityEngineCamera.__get_transform__UnityEngineTransform(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_transparencySortAxis

+
+
+UnityEngineCamera.__get_transparencySortAxis__UnityEngineVector3(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_transparencySortMode

+
+
+UnityEngineCamera.__get_transparencySortMode__UnityEngineTransparencySortMode(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (TransparencySortMode)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_useJitteredProjectionMatrixForTransparentRendering

+
+
+UnityEngineCamera.__get_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_useOcclusionCulling

+
+
+UnityEngineCamera.__get_useOcclusionCulling__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_usePhysicalProperties

+
+
+UnityEngineCamera.__get_usePhysicalProperties__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_velocity

+
+
+UnityEngineCamera.__get_velocity__UnityEngineVector3(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_worldToCameraMatrix

+
+
+UnityEngineCamera.__get_worldToCameraMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetComponent

+
+
+UnityEngineCamera.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Camera instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetComponentInChildren

+
+
+UnityEngineCamera.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetComponentInParent

+
+
+UnityEngineCamera.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Camera instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetComponents

+
+
+UnityEngineCamera.__GetComponents__ListT__SystemVoid(UnityEngine.Camera instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera GetComponentsInChildren

+
+
+UnityEngineCamera.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera GetComponentsInParent

+
+
+UnityEngineCamera.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera GetHashCode

+
+
+UnityEngineCamera.__GetHashCode__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetInstanceID

+
+
+UnityEngineCamera.__GetInstanceID__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetStereoNonJitteredProjectionMatrix

+
+
+UnityEngineCamera.__GetStereoNonJitteredProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetStereoProjectionMatrix

+
+
+UnityEngineCamera.__GetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetStereoViewMatrix

+
+
+UnityEngineCamera.__GetStereoViewMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetType

+
+
+UnityEngineCamera.__GetType__SystemType(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCamera.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCamera.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Camera Render

+
+
+UnityEngineCamera.__Render__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera RenderDontRestore

+
+
+UnityEngineCamera.__RenderDontRestore__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera RenderToCubemap

+
+
+UnityEngineCamera.__RenderToCubemap__UnityEngineCubemap__SystemBoolean(UnityEngine.Camera instanceUnityEngine.Cubemap cubemap)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera RenderWithShader

+
+
+UnityEngineCamera.__RenderWithShader__UnityEngineShader_SystemString__SystemVoid(UnityEngine.Camera instanceUnityEngine.Shader shaderSystem.String replacementTag)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera Reset

+
+
+UnityEngineCamera.__Reset__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetAspect

+
+
+UnityEngineCamera.__ResetAspect__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetCullingMatrix

+
+
+UnityEngineCamera.__ResetCullingMatrix__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetProjectionMatrix

+
+
+UnityEngineCamera.__ResetProjectionMatrix__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetReplacementShader

+
+
+UnityEngineCamera.__ResetReplacementShader__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetStereoProjectionMatrices

+
+
+UnityEngineCamera.__ResetStereoProjectionMatrices__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetStereoViewMatrices

+
+
+UnityEngineCamera.__ResetStereoViewMatrices__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetTransparencySortSettings

+
+
+UnityEngineCamera.__ResetTransparencySortSettings__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetWorldToCameraMatrix

+
+
+UnityEngineCamera.__ResetWorldToCameraMatrix__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ScreenPointToRay

+
+
+UnityEngineCamera.__ScreenPointToRay__UnityEngineVector3__UnityEngineRay(UnityEngine.Camera instanceUnityEngine.Vector3 pos)
+
+ +

outputs: unnamed (Ray)

+

flow: none

+

Unity Documentation

+
+
+

Camera ScreenToViewportPoint

+
+
+UnityEngineCamera.__ScreenToViewportPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera ScreenToWorldPoint

+
+
+UnityEngineCamera.__ScreenToWorldPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera set_allowDynamicResolution

+
+
+UnityEngineCamera.__set_allowDynamicResolution__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_allowHDR

+
+
+UnityEngineCamera.__set_allowHDR__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_allowMSAA

+
+
+UnityEngineCamera.__set_allowMSAA__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_aspect

+
+
+UnityEngineCamera.__set_aspect__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_backgroundColor

+
+
+UnityEngineCamera.__set_backgroundColor__UnityEngineColor__SystemVoid(UnityEngine.Camera instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_cameraType

+
+
+UnityEngineCamera.__set_cameraType__UnityEngineCameraType__SystemVoid(UnityEngine.Camera instanceUnityEngine.CameraType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_clearFlags

+
+
+UnityEngineCamera.__set_clearFlags__UnityEngineCameraClearFlags__SystemVoid(UnityEngine.Camera instanceUnityEngine.CameraClearFlags value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_clearStencilAfterLightingPass

+
+
+UnityEngineCamera.__set_clearStencilAfterLightingPass__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_cullingMask

+
+
+UnityEngineCamera.__set_cullingMask__SystemInt32__SystemVoid(UnityEngine.Camera instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_cullingMatrix

+
+
+UnityEngineCamera.__set_cullingMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_depth

+
+
+UnityEngineCamera.__set_depth__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_depthTextureMode

+
+
+UnityEngineCamera.__set_depthTextureMode__UnityEngineDepthTextureMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.DepthTextureMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_enabled

+
+
+UnityEngineCamera.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_eventMask

+
+
+UnityEngineCamera.__set_eventMask__SystemInt32__SystemVoid(UnityEngine.Camera instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_farClipPlane

+
+
+UnityEngineCamera.__set_farClipPlane__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_fieldOfView

+
+
+UnityEngineCamera.__set_fieldOfView__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_focalLength

+
+
+UnityEngineCamera.__set_focalLength__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_forceIntoRenderTexture

+
+
+UnityEngineCamera.__set_forceIntoRenderTexture__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_gateFit

+
+
+UnityEngineCamera.__set_gateFit__UnityEngineCameraGateFitMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+GateFitMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_layerCullDistances

+
+
+UnityEngineCamera.__set_layerCullDistances__SystemSingleArray__SystemVoid(UnityEngine.Camera instanceSystem.Single[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_layerCullSpherical

+
+
+UnityEngineCamera.__set_layerCullSpherical__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_lensShift

+
+
+UnityEngineCamera.__set_lensShift__UnityEngineVector2__SystemVoid(UnityEngine.Camera instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_name

+
+
+UnityEngineCamera.__set_name__SystemString__SystemVoid(UnityEngine.Camera instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_nearClipPlane

+
+
+UnityEngineCamera.__set_nearClipPlane__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_nonJitteredProjectionMatrix

+
+
+UnityEngineCamera.__set_nonJitteredProjectionMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_onPostRender

+
+
+UnityEngineCamera.__set_onPostRender__UnityEngineCameraCameraCallback(UnityEngine.Camera+CameraCallback)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_onPreCull

+
+
+UnityEngineCamera.__set_onPreCull__UnityEngineCameraCameraCallback(UnityEngine.Camera+CameraCallback)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_onPreRender

+
+
+UnityEngineCamera.__set_onPreRender__UnityEngineCameraCameraCallback(UnityEngine.Camera+CameraCallback)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_opaqueSortMode

+
+
+UnityEngineCamera.__set_opaqueSortMode__UnityEngineRenderingOpaqueSortMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rendering.OpaqueSortMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_orthographic

+
+
+UnityEngineCamera.__set_orthographic__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_orthographicSize

+
+
+UnityEngineCamera.__set_orthographicSize__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_pixelRect

+
+
+UnityEngineCamera.__set_pixelRect__UnityEngineRect__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rect value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_projectionMatrix

+
+
+UnityEngineCamera.__set_projectionMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_rect

+
+
+UnityEngineCamera.__set_rect__UnityEngineRect__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rect value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_renderingPath

+
+
+UnityEngineCamera.__set_renderingPath__UnityEngineRenderingPath__SystemVoid(UnityEngine.Camera instanceUnityEngine.RenderingPath value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_sensorSize

+
+
+UnityEngineCamera.__set_sensorSize__UnityEngineVector2__SystemVoid(UnityEngine.Camera instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_stereoConvergence

+
+
+UnityEngineCamera.__set_stereoConvergence__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_stereoSeparation

+
+
+UnityEngineCamera.__set_stereoSeparation__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_stereoTargetEye

+
+
+UnityEngineCamera.__set_stereoTargetEye__UnityEngineStereoTargetEyeMask__SystemVoid(UnityEngine.Camera instanceUnityEngine.StereoTargetEyeMask value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_targetDisplay

+
+
+UnityEngineCamera.__set_targetDisplay__SystemInt32__SystemVoid(UnityEngine.Camera instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_targetTexture

+
+
+UnityEngineCamera.__set_targetTexture__UnityEngineRenderTexture__SystemVoid(UnityEngine.Camera instanceUnityEngine.RenderTexture value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_transparencySortAxis

+
+
+UnityEngineCamera.__set_transparencySortAxis__UnityEngineVector3__SystemVoid(UnityEngine.Camera instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_transparencySortMode

+
+
+UnityEngineCamera.__set_transparencySortMode__UnityEngineTransparencySortMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.TransparencySortMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_useJitteredProjectionMatrixForTransparentRendering

+
+
+UnityEngineCamera.__set_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_useOcclusionCulling

+
+
+UnityEngineCamera.__set_useOcclusionCulling__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_usePhysicalProperties

+
+
+UnityEngineCamera.__set_usePhysicalProperties__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_worldToCameraMatrix

+
+
+UnityEngineCamera.__set_worldToCameraMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera SetReplacementShader

+
+
+UnityEngineCamera.__SetReplacementShader__UnityEngineShader_SystemString__SystemVoid(UnityEngine.Camera instanceUnityEngine.Shader shaderSystem.String replacementTag)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera SetStereoProjectionMatrix

+
+
+UnityEngineCamera.__SetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eyeUnityEngine.Matrix4x4 matrix)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera SetStereoViewMatrix

+
+
+UnityEngineCamera.__SetStereoViewMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eyeUnityEngine.Matrix4x4 matrix)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera SetTargetBuffers

+
+
+UnityEngineCamera.__SetTargetBuffers__UnityEngineRenderBuffer_UnityEngineRenderBuffer__SystemVoid(UnityEngine.Camera instanceUnityEngine.RenderBuffer colorBufferUnityEngine.RenderBuffer depthBuffer)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera SetupCurrent

+
+
+UnityEngineCamera.__SetupCurrent__UnityEngineCamera__SystemVoid(UnityEngine.Camera cur)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ToString

+
+
+UnityEngineCamera.__ToString__SystemString(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Camera ViewportPointToRay

+
+
+UnityEngineCamera.__ViewportPointToRay__UnityEngineVector3__UnityEngineRay(UnityEngine.Camera instanceUnityEngine.Vector3 pos)
+
+ +

outputs: unnamed (Ray)

+

flow: none

+

Unity Documentation

+
+
+

Camera ViewportToScreenPoint

+
+
+UnityEngineCamera.__ViewportToScreenPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera ViewportToWorldPoint

+
+
+UnityEngineCamera.__ViewportToWorldPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera WorldToScreenPoint

+
+
+UnityEngineCamera.__WorldToScreenPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera WorldToViewportPoint

+
+
+UnityEngineCamera.__WorldToViewportPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera

+
+
+Variable_UnityEngineCamera(UnityEngine.Camera CameraSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+