+
+ +
+

BoxCollider

+

The BoxCollider module.

+
+
+
+

BoxCollider ClosestPoint

+
+
+UnityEngineBoxCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.BoxCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider ClosestPointOnBounds

+
+
+UnityEngineBoxCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.BoxCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineBoxCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BoxCollider Equals

+
+
+UnityEngineBoxCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.BoxCollider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

BoxCollider get_attachedRigidbody

+
+
+UnityEngineBoxCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_bounds

+
+
+UnityEngineBoxCollider.__get_bounds__UnityEngineBounds(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_center

+
+
+UnityEngineBoxCollider.__get_center__UnityEngineVector3(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_contactOffset

+
+
+UnityEngineBoxCollider.__get_contactOffset__SystemSingle(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_enabled

+
+
+UnityEngineBoxCollider.__get_enabled__SystemBoolean(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_gameObject

+
+
+UnityEngineBoxCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_isTrigger

+
+
+UnityEngineBoxCollider.__get_isTrigger__SystemBoolean(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_material

+
+
+UnityEngineBoxCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_name

+
+
+UnityEngineBoxCollider.__get_name__SystemString(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_sharedMaterial

+
+
+UnityEngineBoxCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_size

+
+
+UnityEngineBoxCollider.__get_size__UnityEngineVector3(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_transform

+
+
+UnityEngineBoxCollider.__get_transform__UnityEngineTransform(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetComponent

+
+
+UnityEngineBoxCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.BoxCollider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetComponentInChildren

+
+
+UnityEngineBoxCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.BoxCollider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetComponentInParent

+
+
+UnityEngineBoxCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.BoxCollider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetComponents

+
+
+UnityEngineBoxCollider.__GetComponents__ListT__SystemVoid(UnityEngine.BoxCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider GetComponentsInChildren

+
+
+UnityEngineBoxCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider GetComponentsInParent

+
+
+UnityEngineBoxCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider GetHashCode

+
+
+UnityEngineBoxCollider.__GetHashCode__SystemInt32(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetInstanceID

+
+
+UnityEngineBoxCollider.__GetInstanceID__SystemInt32(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetType

+
+
+UnityEngineBoxCollider.__GetType__SystemType(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineBoxCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineBoxCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BoxCollider Raycast

+
+
+UnityEngineBoxCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.BoxCollider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_center

+
+
+UnityEngineBoxCollider.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.BoxCollider instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_contactOffset

+
+
+UnityEngineBoxCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.BoxCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_enabled

+
+
+UnityEngineBoxCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_isTrigger

+
+
+UnityEngineBoxCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_material

+
+
+UnityEngineBoxCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.BoxCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_name

+
+
+UnityEngineBoxCollider.__set_name__SystemString__SystemVoid(UnityEngine.BoxCollider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_sharedMaterial

+
+
+UnityEngineBoxCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.BoxCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_size

+
+
+UnityEngineBoxCollider.__set_size__UnityEngineVector3__SystemVoid(UnityEngine.BoxCollider instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider ToString

+
+
+UnityEngineBoxCollider.__ToString__SystemString(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider

+
+
+Variable_UnityEngineBoxCollider(UnityEngine.BoxCollider BoxColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+