+
+ +
+

Bounds

+

The Bounds module.

+
+
+
+

Bounds ClosestPoint

+
+
+UnityEngineBounds.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Bounds instanceUnityEngine.Vector3 point)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineBounds.__ctor__UnityEngineVector3_UnityEngineVector3__UnityEngineBounds(UnityEngine.Vector3 UnityEngine.Vector3)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+
+
+

Bounds Contains

+
+
+UnityEngineBounds.__Contains__UnityEngineVector3__SystemBoolean(UnityEngine.Bounds instanceUnityEngine.Vector3 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Bounds Encapsulate

+
+
+UnityEngineBounds.__Encapsulate__UnityEngineBounds__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Bounds bounds)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineBounds.__op_Equality__UnityEngineBounds_UnityEngineBounds__SystemBoolean(UnityEngine.Bounds UnityEngine.Bounds)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Bounds Equals

+
+
+UnityEngineBounds.__Equals__SystemObject__SystemBoolean(UnityEngine.Bounds instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Bounds Expand

+
+
+UnityEngineBounds.__Expand__SystemSingle__SystemVoid(UnityEngine.Bounds instanceSystem.Single amount)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds get_center

+
+
+UnityEngineBounds.__get_center__UnityEngineVector3(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Bounds get_extents

+
+
+UnityEngineBounds.__get_extents__UnityEngineVector3(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Bounds get_max

+
+
+UnityEngineBounds.__get_max__UnityEngineVector3(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Bounds get_min

+
+
+UnityEngineBounds.__get_min__UnityEngineVector3(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Bounds get_size

+
+
+UnityEngineBounds.__get_size__UnityEngineVector3(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Bounds GetHashCode

+
+
+UnityEngineBounds.__GetHashCode__SystemInt32(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Bounds GetType

+
+
+UnityEngineBounds.__GetType__SystemType(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Inequality

+
+
+UnityEngineBounds.__op_Inequality__UnityEngineBounds_UnityEngineBounds__SystemBoolean(UnityEngine.Bounds UnityEngine.Bounds)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Bounds IntersectRay

+
+
+UnityEngineBounds.__IntersectRay__UnityEngineRay__SystemBoolean(UnityEngine.Bounds instanceUnityEngine.Ray ray)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Bounds Intersects

+
+
+UnityEngineBounds.__Intersects__UnityEngineBounds__SystemBoolean(UnityEngine.Bounds instanceUnityEngine.Bounds bounds)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Bounds set_center

+
+
+UnityEngineBounds.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds set_extents

+
+
+UnityEngineBounds.__set_extents__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds set_max

+
+
+UnityEngineBounds.__set_max__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds set_min

+
+
+UnityEngineBounds.__set_min__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds set_size

+
+
+UnityEngineBounds.__set_size__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds SetMinMax

+
+
+UnityEngineBounds.__SetMinMax__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 minUnityEngine.Vector3 max)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds SqrDistance

+
+
+UnityEngineBounds.__SqrDistance__UnityEngineVector3__SystemSingle(UnityEngine.Bounds instanceUnityEngine.Vector3 point)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Bounds ToString

+
+
+UnityEngineBounds.__ToString__SystemString(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Bounds

+
+
+Const_UnityEngineBounds(UnityEngine.Bounds Bounds)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Bounds

+
+
+Variable_UnityEngineBounds(UnityEngine.Bounds BoundsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+