+
+ +
+

BillboardRenderer

+

The BillboardRenderer module.

+
+
+
+

op_Equality

+
+
+UnityEngineBillboardRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BillboardRenderer Equals

+
+
+UnityEngineBillboardRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.BillboardRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

BillboardRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineBillboardRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_billboard

+
+
+UnityEngineBillboardRenderer.__get_billboard__UnityEngineBillboardAsset(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (BillboardAsset)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_bounds

+
+
+UnityEngineBillboardRenderer.__get_bounds__UnityEngineBounds(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_enabled

+
+
+UnityEngineBillboardRenderer.__get_enabled__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_gameObject

+
+
+UnityEngineBillboardRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_isPartOfStaticBatch

+
+
+UnityEngineBillboardRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_isVisible

+
+
+UnityEngineBillboardRenderer.__get_isVisible__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_lightmapIndex

+
+
+UnityEngineBillboardRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_lightmapScaleOffset

+
+
+UnityEngineBillboardRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineBillboardRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_lightProbeUsage

+
+
+UnityEngineBillboardRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_localToWorldMatrix

+
+
+UnityEngineBillboardRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_material

+
+
+UnityEngineBillboardRenderer.__get_material__UnityEngineMaterial(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_materials

+
+
+UnityEngineBillboardRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_motionVectorGenerationMode

+
+
+UnityEngineBillboardRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_name

+
+
+UnityEngineBillboardRenderer.__get_name__SystemString(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_probeAnchor

+
+
+UnityEngineBillboardRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_realtimeLightmapIndex

+
+
+UnityEngineBillboardRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineBillboardRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_receiveShadows

+
+
+UnityEngineBillboardRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_reflectionProbeUsage

+
+
+UnityEngineBillboardRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_rendererPriority

+
+
+UnityEngineBillboardRenderer.__get_rendererPriority__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_renderingLayerMask

+
+
+UnityEngineBillboardRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_shadowCastingMode

+
+
+UnityEngineBillboardRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_sharedMaterial

+
+
+UnityEngineBillboardRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_sharedMaterials

+
+
+UnityEngineBillboardRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_sortingLayerID

+
+
+UnityEngineBillboardRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_sortingLayerName

+
+
+UnityEngineBillboardRenderer.__get_sortingLayerName__SystemString(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_sortingOrder

+
+
+UnityEngineBillboardRenderer.__get_sortingOrder__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_transform

+
+
+UnityEngineBillboardRenderer.__get_transform__UnityEngineTransform(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_worldToLocalMatrix

+
+
+UnityEngineBillboardRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetClosestReflectionProbes

+
+
+UnityEngineBillboardRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetComponent

+
+
+UnityEngineBillboardRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.BillboardRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetComponentInChildren

+
+
+UnityEngineBillboardRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.BillboardRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetComponentInParent

+
+
+UnityEngineBillboardRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.BillboardRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetComponents

+
+
+UnityEngineBillboardRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetComponentsInChildren

+
+
+UnityEngineBillboardRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetComponentsInParent

+
+
+UnityEngineBillboardRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetHashCode

+
+
+UnityEngineBillboardRenderer.__GetHashCode__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetInstanceID

+
+
+UnityEngineBillboardRenderer.__GetInstanceID__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetMaterials

+
+
+UnityEngineBillboardRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetPropertyBlock

+
+
+UnityEngineBillboardRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetSharedMaterials

+
+
+UnityEngineBillboardRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetType

+
+
+UnityEngineBillboardRenderer.__GetType__SystemType(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer HasPropertyBlock

+
+
+UnityEngineBillboardRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineBillboardRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineBillboardRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BillboardRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineBillboardRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_billboard

+
+
+UnityEngineBillboardRenderer.__set_billboard__UnityEngineBillboardAsset__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.BillboardAsset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_enabled

+
+
+UnityEngineBillboardRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_lightmapIndex

+
+
+UnityEngineBillboardRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_lightmapScaleOffset

+
+
+UnityEngineBillboardRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineBillboardRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_lightProbeUsage

+
+
+UnityEngineBillboardRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_material

+
+
+UnityEngineBillboardRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_materials

+
+
+UnityEngineBillboardRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_motionVectorGenerationMode

+
+
+UnityEngineBillboardRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_name

+
+
+UnityEngineBillboardRenderer.__set_name__SystemString__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_probeAnchor

+
+
+UnityEngineBillboardRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_realtimeLightmapIndex

+
+
+UnityEngineBillboardRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineBillboardRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_receiveShadows

+
+
+UnityEngineBillboardRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_reflectionProbeUsage

+
+
+UnityEngineBillboardRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_rendererPriority

+
+
+UnityEngineBillboardRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_renderingLayerMask

+
+
+UnityEngineBillboardRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_shadowCastingMode

+
+
+UnityEngineBillboardRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_sharedMaterial

+
+
+UnityEngineBillboardRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_sharedMaterials

+
+
+UnityEngineBillboardRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_sortingLayerID

+
+
+UnityEngineBillboardRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_sortingLayerName

+
+
+UnityEngineBillboardRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_sortingOrder

+
+
+UnityEngineBillboardRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer SetPropertyBlock

+
+
+UnityEngineBillboardRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer ToString

+
+
+UnityEngineBillboardRenderer.__ToString__SystemString(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer

+
+
+Variable_UnityEngineBillboardRenderer(UnityEngine.BillboardRenderer BillboardRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+