+
+ +
+

AvatarMask

+

The AvatarMask module.

+
+
+
+

AvatarMask AddTransformPath

+
+
+UnityEngineAvatarMask.__AddTransformPath__UnityEngineTransform__SystemVoid(UnityEngine.AvatarMask instanceUnityEngine.Transform transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAvatarMask.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AvatarMask Equals

+
+
+UnityEngineAvatarMask.__Equals__SystemObject__SystemBoolean(UnityEngine.AvatarMask instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AvatarMask get_name

+
+
+UnityEngineAvatarMask.__get_name__SystemString(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask get_transformCount

+
+
+UnityEngineAvatarMask.__get_transformCount__SystemInt32(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetHashCode

+
+
+UnityEngineAvatarMask.__GetHashCode__SystemInt32(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetHumanoidBodyPartActive

+
+
+UnityEngineAvatarMask.__GetHumanoidBodyPartActive__UnityEngineAvatarMaskBodyPart__SystemBoolean(UnityEngine.AvatarMask instanceUnityEngine.AvatarMaskBodyPart index)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetInstanceID

+
+
+UnityEngineAvatarMask.__GetInstanceID__SystemInt32(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetTransformActive

+
+
+UnityEngineAvatarMask.__GetTransformActive__SystemInt32__SystemBoolean(UnityEngine.AvatarMask instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetTransformPath

+
+
+UnityEngineAvatarMask.__GetTransformPath__SystemInt32__SystemString(UnityEngine.AvatarMask instanceSystem.Int32 index)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetType

+
+
+UnityEngineAvatarMask.__GetType__SystemType(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAvatarMask.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAvatarMask.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AvatarMask RemoveTransformPath

+
+
+UnityEngineAvatarMask.__RemoveTransformPath__UnityEngineTransform__SystemVoid(UnityEngine.AvatarMask instanceUnityEngine.Transform transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask set_name

+
+
+UnityEngineAvatarMask.__set_name__SystemString__SystemVoid(UnityEngine.AvatarMask instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask set_transformCount

+
+
+UnityEngineAvatarMask.__set_transformCount__SystemInt32__SystemVoid(UnityEngine.AvatarMask instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask SetHumanoidBodyPartActive

+
+
+UnityEngineAvatarMask.__SetHumanoidBodyPartActive__UnityEngineAvatarMaskBodyPart_SystemBoolean__SystemVoid(UnityEngine.AvatarMask instanceUnityEngine.AvatarMaskBodyPart indexSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask SetTransformActive

+
+
+UnityEngineAvatarMask.__SetTransformActive__SystemInt32_SystemBoolean__SystemVoid(UnityEngine.AvatarMask instanceSystem.Int32 indexSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask SetTransformPath

+
+
+UnityEngineAvatarMask.__SetTransformPath__SystemInt32_SystemString__SystemVoid(UnityEngine.AvatarMask instanceSystem.Int32 indexSystem.String path)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask ToString

+
+
+UnityEngineAvatarMask.__ToString__SystemString(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask

+
+
+Variable_UnityEngineAvatarMask(UnityEngine.AvatarMask AvatarMaskSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+