+
+ +
+

Avatar

+

The Avatar module.

+
+
+
+

op_Equality

+
+
+UnityEngineAvatar.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Avatar Equals

+
+
+UnityEngineAvatar.__Equals__SystemObject__SystemBoolean(UnityEngine.Avatar instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Avatar get_isHuman

+
+
+UnityEngineAvatar.__get_isHuman__SystemBoolean(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Avatar get_isValid

+
+
+UnityEngineAvatar.__get_isValid__SystemBoolean(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Avatar get_name

+
+
+UnityEngineAvatar.__get_name__SystemString(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Avatar GetHashCode

+
+
+UnityEngineAvatar.__GetHashCode__SystemInt32(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Avatar GetInstanceID

+
+
+UnityEngineAvatar.__GetInstanceID__SystemInt32(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Avatar GetType

+
+
+UnityEngineAvatar.__GetType__SystemType(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAvatar.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAvatar.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Avatar set_name

+
+
+UnityEngineAvatar.__set_name__SystemString__SystemVoid(UnityEngine.Avatar instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Avatar ToString

+
+
+UnityEngineAvatar.__ToString__SystemString(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Avatar

+
+
+Variable_UnityEngineAvatar(UnityEngine.Avatar AvatarSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+