+
+ +
+

AudioSource

+

The AudioSource module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioSource.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioSource Equals

+
+
+UnityEngineAudioSource.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioSource instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioSource get_bypassReverbZones

+
+
+UnityEngineAudioSource.__get_bypassReverbZones__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_clip

+
+
+UnityEngineAudioSource.__get_clip__UnityEngineAudioClip(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (AudioClip)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_dopplerLevel

+
+
+UnityEngineAudioSource.__get_dopplerLevel__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_enabled

+
+
+UnityEngineAudioSource.__get_enabled__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_gameObject

+
+
+UnityEngineAudioSource.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_isPlaying

+
+
+UnityEngineAudioSource.__get_isPlaying__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_isVirtual

+
+
+UnityEngineAudioSource.__get_isVirtual__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_loop

+
+
+UnityEngineAudioSource.__get_loop__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_maxDistance

+
+
+UnityEngineAudioSource.__get_maxDistance__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_minDistance

+
+
+UnityEngineAudioSource.__get_minDistance__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_mute

+
+
+UnityEngineAudioSource.__get_mute__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_name

+
+
+UnityEngineAudioSource.__get_name__SystemString(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_panStereo

+
+
+UnityEngineAudioSource.__get_panStereo__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_pitch

+
+
+UnityEngineAudioSource.__get_pitch__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_playOnAwake

+
+
+UnityEngineAudioSource.__get_playOnAwake__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_priority

+
+
+UnityEngineAudioSource.__get_priority__SystemInt32(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_reverbZoneMix

+
+
+UnityEngineAudioSource.__get_reverbZoneMix__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_rolloffMode

+
+
+UnityEngineAudioSource.__get_rolloffMode__UnityEngineAudioRolloffMode(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (AudioRolloffMode)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_spatialBlend

+
+
+UnityEngineAudioSource.__get_spatialBlend__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_spatialize

+
+
+UnityEngineAudioSource.__get_spatialize__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_spatializePostEffects

+
+
+UnityEngineAudioSource.__get_spatializePostEffects__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_spread

+
+
+UnityEngineAudioSource.__get_spread__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_time

+
+
+UnityEngineAudioSource.__get_time__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_timeSamples

+
+
+UnityEngineAudioSource.__get_timeSamples__SystemInt32(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_transform

+
+
+UnityEngineAudioSource.__get_transform__UnityEngineTransform(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_velocityUpdateMode

+
+
+UnityEngineAudioSource.__get_velocityUpdateMode__UnityEngineAudioVelocityUpdateMode(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (AudioVelocityUpdateMode)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_volume

+
+
+UnityEngineAudioSource.__get_volume__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetAmbisonicDecoderFloat

+
+
+UnityEngineAudioSource.__GetAmbisonicDecoderFloat__SystemInt32_SystemSingleRef__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 index)
+
+ +

outputs: value (Single), unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetComponent

+
+
+UnityEngineAudioSource.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioSource instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetComponentInChildren

+
+
+UnityEngineAudioSource.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioSource instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetComponentInParent

+
+
+UnityEngineAudioSource.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioSource instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetComponents

+
+
+UnityEngineAudioSource.__GetComponents__ListT__SystemVoid(UnityEngine.AudioSource instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource GetComponentsInChildren

+
+
+UnityEngineAudioSource.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource GetComponentsInParent

+
+
+UnityEngineAudioSource.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource GetCustomCurve

+
+
+UnityEngineAudioSource.__GetCustomCurve__UnityEngineAudioSourceCurveType__UnityEngineAnimationCurve(UnityEngine.AudioSource instanceUnityEngine.AudioSourceCurveType type)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetHashCode

+
+
+UnityEngineAudioSource.__GetHashCode__SystemInt32(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetInstanceID

+
+
+UnityEngineAudioSource.__GetInstanceID__SystemInt32(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetOutputData

+
+
+UnityEngineAudioSource.__GetOutputData__SystemSingleArray_SystemInt32__SystemVoid(UnityEngine.AudioSource instanceSystem.Single[] samplesSystem.Int32 channel)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource GetSpatializerFloat

+
+
+UnityEngineAudioSource.__GetSpatializerFloat__SystemInt32_SystemSingleRef__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 index)
+
+ +

outputs: value (Single), unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetSpectrumData

+
+
+UnityEngineAudioSource.__GetSpectrumData__SystemSingleArray_SystemInt32_UnityEngineFFTWindow__SystemVoid(UnityEngine.AudioSource instanceSystem.Single[] samplesSystem.Int32 channelUnityEngine.FFTWindow window)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource GetType

+
+
+UnityEngineAudioSource.__GetType__SystemType(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioSource.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioSource.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioSource Pause

+
+
+UnityEngineAudioSource.__Pause__SystemVoid(UnityEngine.AudioSource instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource Play

+
+
+UnityEngineAudioSource.__Play__SystemVoid(UnityEngine.AudioSource instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource PlayClipAtPoint

+
+
+UnityEngineAudioSource.__PlayClipAtPoint__UnityEngineAudioClip_UnityEngineVector3__SystemVoid(UnityEngine.AudioClip clipUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource PlayDelayed

+
+
+UnityEngineAudioSource.__PlayDelayed__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single delay)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource PlayOneShot

+
+
+UnityEngineAudioSource.__PlayOneShot__UnityEngineAudioClip__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioClip clip)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource PlayScheduled

+
+
+UnityEngineAudioSource.__PlayScheduled__SystemDouble__SystemVoid(UnityEngine.AudioSource instanceSystem.Double time)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_bypassReverbZones

+
+
+UnityEngineAudioSource.__set_bypassReverbZones__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_clip

+
+
+UnityEngineAudioSource.__set_clip__UnityEngineAudioClip__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioClip value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_dopplerLevel

+
+
+UnityEngineAudioSource.__set_dopplerLevel__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_enabled

+
+
+UnityEngineAudioSource.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_loop

+
+
+UnityEngineAudioSource.__set_loop__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_maxDistance

+
+
+UnityEngineAudioSource.__set_maxDistance__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_minDistance

+
+
+UnityEngineAudioSource.__set_minDistance__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_mute

+
+
+UnityEngineAudioSource.__set_mute__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_name

+
+
+UnityEngineAudioSource.__set_name__SystemString__SystemVoid(UnityEngine.AudioSource instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_panStereo

+
+
+UnityEngineAudioSource.__set_panStereo__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_pitch

+
+
+UnityEngineAudioSource.__set_pitch__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_playOnAwake

+
+
+UnityEngineAudioSource.__set_playOnAwake__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_priority

+
+
+UnityEngineAudioSource.__set_priority__SystemInt32__SystemVoid(UnityEngine.AudioSource instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_reverbZoneMix

+
+
+UnityEngineAudioSource.__set_reverbZoneMix__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_rolloffMode

+
+
+UnityEngineAudioSource.__set_rolloffMode__UnityEngineAudioRolloffMode__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioRolloffMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_spatialBlend

+
+
+UnityEngineAudioSource.__set_spatialBlend__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_spatialize

+
+
+UnityEngineAudioSource.__set_spatialize__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_spatializePostEffects

+
+
+UnityEngineAudioSource.__set_spatializePostEffects__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_spread

+
+
+UnityEngineAudioSource.__set_spread__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_time

+
+
+UnityEngineAudioSource.__set_time__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_timeSamples

+
+
+UnityEngineAudioSource.__set_timeSamples__SystemInt32__SystemVoid(UnityEngine.AudioSource instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_velocityUpdateMode

+
+
+UnityEngineAudioSource.__set_velocityUpdateMode__UnityEngineAudioVelocityUpdateMode__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioVelocityUpdateMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_volume

+
+
+UnityEngineAudioSource.__set_volume__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource SetAmbisonicDecoderFloat

+
+
+UnityEngineAudioSource.__SetAmbisonicDecoderFloat__SystemInt32_SystemSingle__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource SetCustomCurve

+
+
+UnityEngineAudioSource.__SetCustomCurve__UnityEngineAudioSourceCurveType_UnityEngineAnimationCurve__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioSourceCurveType typeUnityEngine.AnimationCurve curve)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource SetScheduledEndTime

+
+
+UnityEngineAudioSource.__SetScheduledEndTime__SystemDouble__SystemVoid(UnityEngine.AudioSource instanceSystem.Double time)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource SetScheduledStartTime

+
+
+UnityEngineAudioSource.__SetScheduledStartTime__SystemDouble__SystemVoid(UnityEngine.AudioSource instanceSystem.Double time)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource SetSpatializerFloat

+
+
+UnityEngineAudioSource.__SetSpatializerFloat__SystemInt32_SystemSingle__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource Stop

+
+
+UnityEngineAudioSource.__Stop__SystemVoid(UnityEngine.AudioSource instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource ToString

+
+
+UnityEngineAudioSource.__ToString__SystemString(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource UnPause

+
+
+UnityEngineAudioSource.__UnPause__SystemVoid(UnityEngine.AudioSource instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource

+
+
+Variable_UnityEngineAudioSource(UnityEngine.AudioSource AudioSourceSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+