+
+ +
+

AudioClip

+

The AudioClip module.

+
+
+
+

AudioClip Create

+
+
+UnityEngineAudioClip.__Create__SystemString_SystemInt32_SystemInt32_SystemInt32_SystemBoolean__UnityEngineAudioClip(System.String nameSystem.Int32 lengthSamplesSystem.Int32 channelsSystem.Int32 frequencySystem.Boolean stream)
+
+ +

outputs: unnamed (AudioClip)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAudioClip.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioClip Equals

+
+
+UnityEngineAudioClip.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioClip instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioClip get_ambisonic

+
+
+UnityEngineAudioClip.__get_ambisonic__SystemBoolean(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_channels

+
+
+UnityEngineAudioClip.__get_channels__SystemInt32(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_frequency

+
+
+UnityEngineAudioClip.__get_frequency__SystemInt32(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_length

+
+
+UnityEngineAudioClip.__get_length__SystemSingle(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_loadInBackground

+
+
+UnityEngineAudioClip.__get_loadInBackground__SystemBoolean(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_loadState

+
+
+UnityEngineAudioClip.__get_loadState__UnityEngineAudioDataLoadState(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (AudioDataLoadState)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_loadType

+
+
+UnityEngineAudioClip.__get_loadType__UnityEngineAudioClipLoadType(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (AudioClipLoadType)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_name

+
+
+UnityEngineAudioClip.__get_name__SystemString(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_preloadAudioData

+
+
+UnityEngineAudioClip.__get_preloadAudioData__SystemBoolean(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_samples

+
+
+UnityEngineAudioClip.__get_samples__SystemInt32(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip GetData

+
+
+UnityEngineAudioClip.__GetData__SystemSingleArray_SystemInt32__SystemBoolean(UnityEngine.AudioClip instanceSystem.Single[] dataSystem.Int32 offsetSamples)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioClip GetHashCode

+
+
+UnityEngineAudioClip.__GetHashCode__SystemInt32(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip GetInstanceID

+
+
+UnityEngineAudioClip.__GetInstanceID__SystemInt32(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip GetType

+
+
+UnityEngineAudioClip.__GetType__SystemType(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioClip.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioClip.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioClip LoadAudioData

+
+
+UnityEngineAudioClip.__LoadAudioData__SystemBoolean(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioClip set_name

+
+
+UnityEngineAudioClip.__set_name__SystemString__SystemVoid(UnityEngine.AudioClip instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioClip SetData

+
+
+UnityEngineAudioClip.__SetData__SystemSingleArray_SystemInt32__SystemBoolean(UnityEngine.AudioClip instanceSystem.Single[] dataSystem.Int32 offsetSamples)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioClip ToString

+
+
+UnityEngineAudioClip.__ToString__SystemString(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip UnloadAudioData

+
+
+UnityEngineAudioClip.__UnloadAudioData__SystemBoolean(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioClip

+
+
+Variable_UnityEngineAudioClip(UnityEngine.AudioClip AudioClipSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+