+
+ +
+

AnimationsRotationConstraint

+

The AnimationsRotationConstraint module.

+
+
+
+

RotationConstraint AddSource

+
+
+UnityEngineAnimationsRotationConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.RotationConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsRotationConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RotationConstraint Equals

+
+
+UnityEngineAnimationsRotationConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.RotationConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RotationConstraint get_constraintActive

+
+
+UnityEngineAnimationsRotationConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_enabled

+
+
+UnityEngineAnimationsRotationConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_gameObject

+
+
+UnityEngineAnimationsRotationConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_locked

+
+
+UnityEngineAnimationsRotationConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_name

+
+
+UnityEngineAnimationsRotationConstraint.__get_name__SystemString(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_rotationAtRest

+
+
+UnityEngineAnimationsRotationConstraint.__get_rotationAtRest__UnityEngineVector3(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_rotationAxis

+
+
+UnityEngineAnimationsRotationConstraint.__get_rotationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_rotationOffset

+
+
+UnityEngineAnimationsRotationConstraint.__get_rotationOffset__UnityEngineVector3(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_sourceCount

+
+
+UnityEngineAnimationsRotationConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_transform

+
+
+UnityEngineAnimationsRotationConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_weight

+
+
+UnityEngineAnimationsRotationConstraint.__get_weight__SystemSingle(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetComponent

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.RotationConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetComponentInParent

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.RotationConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetComponents

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint GetHashCode

+
+
+UnityEngineAnimationsRotationConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetInstanceID

+
+
+UnityEngineAnimationsRotationConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetSource

+
+
+UnityEngineAnimationsRotationConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.RotationConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetSources

+
+
+UnityEngineAnimationsRotationConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint GetType

+
+
+UnityEngineAnimationsRotationConstraint.__GetType__SystemType(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsRotationConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsRotationConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RotationConstraint RemoveSource

+
+
+UnityEngineAnimationsRotationConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_constraintActive

+
+
+UnityEngineAnimationsRotationConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_enabled

+
+
+UnityEngineAnimationsRotationConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_locked

+
+
+UnityEngineAnimationsRotationConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_name

+
+
+UnityEngineAnimationsRotationConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_rotationAtRest

+
+
+UnityEngineAnimationsRotationConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.RotationConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_rotationAxis

+
+
+UnityEngineAnimationsRotationConstraint.__set_rotationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.RotationConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_rotationOffset

+
+
+UnityEngineAnimationsRotationConstraint.__set_rotationOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.RotationConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_weight

+
+
+UnityEngineAnimationsRotationConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint SetSource

+
+
+UnityEngineAnimationsRotationConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint SetSources

+
+
+UnityEngineAnimationsRotationConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint ToString

+
+
+UnityEngineAnimationsRotationConstraint.__ToString__SystemString(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint

+
+
+Variable_UnityEngineAnimationsRotationConstraint(UnityEngine.Animations.RotationConstraint RotationConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+