+
+ +
+

AnimationsPositionConstraint

+

The AnimationsPositionConstraint module.

+
+
+
+

PositionConstraint AddSource

+
+
+UnityEngineAnimationsPositionConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsPositionConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PositionConstraint Equals

+
+
+UnityEngineAnimationsPositionConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.PositionConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PositionConstraint get_constraintActive

+
+
+UnityEngineAnimationsPositionConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_enabled

+
+
+UnityEngineAnimationsPositionConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_gameObject

+
+
+UnityEngineAnimationsPositionConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_locked

+
+
+UnityEngineAnimationsPositionConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_name

+
+
+UnityEngineAnimationsPositionConstraint.__get_name__SystemString(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_sourceCount

+
+
+UnityEngineAnimationsPositionConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_transform

+
+
+UnityEngineAnimationsPositionConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_translationAtRest

+
+
+UnityEngineAnimationsPositionConstraint.__get_translationAtRest__UnityEngineVector3(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_translationAxis

+
+
+UnityEngineAnimationsPositionConstraint.__get_translationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_translationOffset

+
+
+UnityEngineAnimationsPositionConstraint.__get_translationOffset__UnityEngineVector3(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_weight

+
+
+UnityEngineAnimationsPositionConstraint.__get_weight__SystemSingle(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetComponent

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.PositionConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetComponentInParent

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.PositionConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetComponents

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint GetHashCode

+
+
+UnityEngineAnimationsPositionConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetInstanceID

+
+
+UnityEngineAnimationsPositionConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetSource

+
+
+UnityEngineAnimationsPositionConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.PositionConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetSources

+
+
+UnityEngineAnimationsPositionConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint GetType

+
+
+UnityEngineAnimationsPositionConstraint.__GetType__SystemType(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsPositionConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsPositionConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PositionConstraint RemoveSource

+
+
+UnityEngineAnimationsPositionConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_constraintActive

+
+
+UnityEngineAnimationsPositionConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_enabled

+
+
+UnityEngineAnimationsPositionConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_locked

+
+
+UnityEngineAnimationsPositionConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_name

+
+
+UnityEngineAnimationsPositionConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_translationAtRest

+
+
+UnityEngineAnimationsPositionConstraint.__set_translationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_translationAxis

+
+
+UnityEngineAnimationsPositionConstraint.__set_translationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_translationOffset

+
+
+UnityEngineAnimationsPositionConstraint.__set_translationOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_weight

+
+
+UnityEngineAnimationsPositionConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint SetSource

+
+
+UnityEngineAnimationsPositionConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint SetSources

+
+
+UnityEngineAnimationsPositionConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint ToString

+
+
+UnityEngineAnimationsPositionConstraint.__ToString__SystemString(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint

+
+
+Variable_UnityEngineAnimationsPositionConstraint(UnityEngine.Animations.PositionConstraint PositionConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+