+
+ +
+

AnimationsParentConstraint

+

The AnimationsParentConstraint module.

+
+
+
+

ParentConstraint AddSource

+
+
+UnityEngineAnimationsParentConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsParentConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ParentConstraint Equals

+
+
+UnityEngineAnimationsParentConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.ParentConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ParentConstraint get_constraintActive

+
+
+UnityEngineAnimationsParentConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_enabled

+
+
+UnityEngineAnimationsParentConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_gameObject

+
+
+UnityEngineAnimationsParentConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_locked

+
+
+UnityEngineAnimationsParentConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_name

+
+
+UnityEngineAnimationsParentConstraint.__get_name__SystemString(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_rotationAtRest

+
+
+UnityEngineAnimationsParentConstraint.__get_rotationAtRest__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_rotationAxis

+
+
+UnityEngineAnimationsParentConstraint.__get_rotationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_rotationOffsets

+
+
+UnityEngineAnimationsParentConstraint.__get_rotationOffsets__UnityEngineVector3Array(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Vector3[])

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_sourceCount

+
+
+UnityEngineAnimationsParentConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_transform

+
+
+UnityEngineAnimationsParentConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_translationAtRest

+
+
+UnityEngineAnimationsParentConstraint.__get_translationAtRest__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_translationAxis

+
+
+UnityEngineAnimationsParentConstraint.__get_translationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_translationOffsets

+
+
+UnityEngineAnimationsParentConstraint.__get_translationOffsets__UnityEngineVector3Array(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Vector3[])

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_weight

+
+
+UnityEngineAnimationsParentConstraint.__get_weight__SystemSingle(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetComponent

+
+
+UnityEngineAnimationsParentConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.ParentConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsParentConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetComponentInParent

+
+
+UnityEngineAnimationsParentConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.ParentConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetComponents

+
+
+UnityEngineAnimationsParentConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsParentConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsParentConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint GetHashCode

+
+
+UnityEngineAnimationsParentConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetInstanceID

+
+
+UnityEngineAnimationsParentConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetRotationOffset

+
+
+UnityEngineAnimationsParentConstraint.__GetRotationOffset__SystemInt32__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetSource

+
+
+UnityEngineAnimationsParentConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetSources

+
+
+UnityEngineAnimationsParentConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint GetTranslationOffset

+
+
+UnityEngineAnimationsParentConstraint.__GetTranslationOffset__SystemInt32__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetType

+
+
+UnityEngineAnimationsParentConstraint.__GetType__SystemType(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsParentConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsParentConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ParentConstraint RemoveSource

+
+
+UnityEngineAnimationsParentConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_constraintActive

+
+
+UnityEngineAnimationsParentConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_enabled

+
+
+UnityEngineAnimationsParentConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_locked

+
+
+UnityEngineAnimationsParentConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_name

+
+
+UnityEngineAnimationsParentConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_rotationAtRest

+
+
+UnityEngineAnimationsParentConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_rotationAxis

+
+
+UnityEngineAnimationsParentConstraint.__set_rotationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_rotationOffsets

+
+
+UnityEngineAnimationsParentConstraint.__set_rotationOffsets__UnityEngineVector3Array__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_translationAtRest

+
+
+UnityEngineAnimationsParentConstraint.__set_translationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_translationAxis

+
+
+UnityEngineAnimationsParentConstraint.__set_translationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_translationOffsets

+
+
+UnityEngineAnimationsParentConstraint.__set_translationOffsets__UnityEngineVector3Array__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_weight

+
+
+UnityEngineAnimationsParentConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint SetRotationOffset

+
+
+UnityEngineAnimationsParentConstraint.__SetRotationOffset__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 indexUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint SetSource

+
+
+UnityEngineAnimationsParentConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint SetSources

+
+
+UnityEngineAnimationsParentConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint SetTranslationOffset

+
+
+UnityEngineAnimationsParentConstraint.__SetTranslationOffset__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 indexUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint ToString

+
+
+UnityEngineAnimationsParentConstraint.__ToString__SystemString(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint

+
+
+Variable_UnityEngineAnimationsParentConstraint(UnityEngine.Animations.ParentConstraint ParentConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+