+
+ +
+

AnimationsAimConstraint

+

The AnimationsAimConstraint module.

+
+
+
+

AimConstraint AddSource

+
+
+UnityEngineAnimationsAimConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.AimConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsAimConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AimConstraint Equals

+
+
+UnityEngineAnimationsAimConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.AimConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AimConstraint get_aimVector

+
+
+UnityEngineAnimationsAimConstraint.__get_aimVector__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_constraintActive

+
+
+UnityEngineAnimationsAimConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_enabled

+
+
+UnityEngineAnimationsAimConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_gameObject

+
+
+UnityEngineAnimationsAimConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_locked

+
+
+UnityEngineAnimationsAimConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_name

+
+
+UnityEngineAnimationsAimConstraint.__get_name__SystemString(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_rotationAtRest

+
+
+UnityEngineAnimationsAimConstraint.__get_rotationAtRest__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_rotationAxis

+
+
+UnityEngineAnimationsAimConstraint.__get_rotationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_rotationOffset

+
+
+UnityEngineAnimationsAimConstraint.__get_rotationOffset__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_sourceCount

+
+
+UnityEngineAnimationsAimConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_transform

+
+
+UnityEngineAnimationsAimConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_upVector

+
+
+UnityEngineAnimationsAimConstraint.__get_upVector__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_weight

+
+
+UnityEngineAnimationsAimConstraint.__get_weight__SystemSingle(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_worldUpObject

+
+
+UnityEngineAnimationsAimConstraint.__get_worldUpObject__UnityEngineTransform(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_worldUpType

+
+
+UnityEngineAnimationsAimConstraint.__get_worldUpType__UnityEngineAnimationsAimConstraintWorldUpType(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (WorldUpType)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_worldUpVector

+
+
+UnityEngineAnimationsAimConstraint.__get_worldUpVector__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetComponent

+
+
+UnityEngineAnimationsAimConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.AimConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsAimConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.AimConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetComponentInParent

+
+
+UnityEngineAnimationsAimConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.AimConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetComponents

+
+
+UnityEngineAnimationsAimConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsAimConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsAimConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint GetHashCode

+
+
+UnityEngineAnimationsAimConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetInstanceID

+
+
+UnityEngineAnimationsAimConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetSource

+
+
+UnityEngineAnimationsAimConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.AimConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetSources

+
+
+UnityEngineAnimationsAimConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint GetType

+
+
+UnityEngineAnimationsAimConstraint.__GetType__SystemType(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsAimConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsAimConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AimConstraint RemoveSource

+
+
+UnityEngineAnimationsAimConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_aimVector

+
+
+UnityEngineAnimationsAimConstraint.__set_aimVector__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_constraintActive

+
+
+UnityEngineAnimationsAimConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_enabled

+
+
+UnityEngineAnimationsAimConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_locked

+
+
+UnityEngineAnimationsAimConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_name

+
+
+UnityEngineAnimationsAimConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_rotationAtRest

+
+
+UnityEngineAnimationsAimConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_rotationAxis

+
+
+UnityEngineAnimationsAimConstraint.__set_rotationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_rotationOffset

+
+
+UnityEngineAnimationsAimConstraint.__set_rotationOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_upVector

+
+
+UnityEngineAnimationsAimConstraint.__set_upVector__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_weight

+
+
+UnityEngineAnimationsAimConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_worldUpObject

+
+
+UnityEngineAnimationsAimConstraint.__set_worldUpObject__UnityEngineTransform__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_worldUpType

+
+
+UnityEngineAnimationsAimConstraint.__set_worldUpType__UnityEngineAnimationsAimConstraintWorldUpType__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Animations.AimConstraint+WorldUpType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_worldUpVector

+
+
+UnityEngineAnimationsAimConstraint.__set_worldUpVector__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint SetSource

+
+
+UnityEngineAnimationsAimConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint SetSources

+
+
+UnityEngineAnimationsAimConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint ToString

+
+
+UnityEngineAnimationsAimConstraint.__ToString__SystemString(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint

+
+
+Variable_UnityEngineAnimationsAimConstraint(UnityEngine.Animations.AimConstraint AimConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+