+
+ +
+

AnimationState

+

The AnimationState module.

+
+
+
+

AnimationState AddMixingTransform

+
+
+UnityEngineAnimationState.__AddMixingTransform__UnityEngineTransform__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.Transform mix)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineAnimationState.__ctor____UnityEngineAnimationState()
+
+ +

outputs: unnamed (AnimationState)

+

flow: none

+
+
+

op_Equality

+
+
+UnityEngineAnimationState.__op_Equality__UnityEngineTrackedReference_UnityEngineTrackedReference__SystemBoolean(UnityEngine.TrackedReference UnityEngine.TrackedReference)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimationState Equals

+
+
+UnityEngineAnimationState.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimationState instanceSystem.Object o)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimationState get_blendMode

+
+
+UnityEngineAnimationState.__get_blendMode__UnityEngineAnimationBlendMode(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (AnimationBlendMode)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_clip

+
+
+UnityEngineAnimationState.__get_clip__UnityEngineAnimationClip(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (AnimationClip)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_enabled

+
+
+UnityEngineAnimationState.__get_enabled__SystemBoolean(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_layer

+
+
+UnityEngineAnimationState.__get_layer__SystemInt32(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_length

+
+
+UnityEngineAnimationState.__get_length__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_name

+
+
+UnityEngineAnimationState.__get_name__SystemString(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_normalizedSpeed

+
+
+UnityEngineAnimationState.__get_normalizedSpeed__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_normalizedTime

+
+
+UnityEngineAnimationState.__get_normalizedTime__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_speed

+
+
+UnityEngineAnimationState.__get_speed__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_time

+
+
+UnityEngineAnimationState.__get_time__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_weight

+
+
+UnityEngineAnimationState.__get_weight__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_wrapMode

+
+
+UnityEngineAnimationState.__get_wrapMode__UnityEngineWrapMode(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (WrapMode)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState GetHashCode

+
+
+UnityEngineAnimationState.__GetHashCode__SystemInt32(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState GetType

+
+
+UnityEngineAnimationState.__GetType__SystemType(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationState.__op_Implicit__UnityEngineTrackedReference__SystemBoolean(UnityEngine.TrackedReference)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationState.__op_Inequality__UnityEngineTrackedReference_UnityEngineTrackedReference__SystemBoolean(UnityEngine.TrackedReference UnityEngine.TrackedReference)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimationState RemoveMixingTransform

+
+
+UnityEngineAnimationState.__RemoveMixingTransform__UnityEngineTransform__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.Transform mix)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_blendMode

+
+
+UnityEngineAnimationState.__set_blendMode__UnityEngineAnimationBlendMode__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.AnimationBlendMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_enabled

+
+
+UnityEngineAnimationState.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AnimationState instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_layer

+
+
+UnityEngineAnimationState.__set_layer__SystemInt32__SystemVoid(UnityEngine.AnimationState instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_name

+
+
+UnityEngineAnimationState.__set_name__SystemString__SystemVoid(UnityEngine.AnimationState instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_normalizedSpeed

+
+
+UnityEngineAnimationState.__set_normalizedSpeed__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_normalizedTime

+
+
+UnityEngineAnimationState.__set_normalizedTime__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_speed

+
+
+UnityEngineAnimationState.__set_speed__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_time

+
+
+UnityEngineAnimationState.__set_time__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_weight

+
+
+UnityEngineAnimationState.__set_weight__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_wrapMode

+
+
+UnityEngineAnimationState.__set_wrapMode__UnityEngineWrapMode__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.WrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState ToString

+
+
+UnityEngineAnimationState.__ToString__SystemString(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState

+
+
+Variable_UnityEngineAnimationState(UnityEngine.AnimationState AnimationStateSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+