+
+ +
+

AnimationClip

+

The AnimationClip module.

+
+
+
+

AnimationClip ClearCurves

+
+
+UnityEngineAnimationClip.__ClearCurves__SystemVoid(UnityEngine.AnimationClip instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip EnsureQuaternionContinuity

+
+
+UnityEngineAnimationClip.__EnsureQuaternionContinuity__SystemVoid(UnityEngine.AnimationClip instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationClip.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimationClip Equals

+
+
+UnityEngineAnimationClip.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimationClip instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimationClip get_apparentSpeed

+
+
+UnityEngineAnimationClip.__get_apparentSpeed__SystemSingle(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_averageAngularSpeed

+
+
+UnityEngineAnimationClip.__get_averageAngularSpeed__SystemSingle(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_averageDuration

+
+
+UnityEngineAnimationClip.__get_averageDuration__SystemSingle(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_averageSpeed

+
+
+UnityEngineAnimationClip.__get_averageSpeed__UnityEngineVector3(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_empty

+
+
+UnityEngineAnimationClip.__get_empty__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_frameRate

+
+
+UnityEngineAnimationClip.__get_frameRate__SystemSingle(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_hasGenericRootTransform

+
+
+UnityEngineAnimationClip.__get_hasGenericRootTransform__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_hasMotionCurves

+
+
+UnityEngineAnimationClip.__get_hasMotionCurves__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_hasMotionFloatCurves

+
+
+UnityEngineAnimationClip.__get_hasMotionFloatCurves__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_hasRootCurves

+
+
+UnityEngineAnimationClip.__get_hasRootCurves__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_humanMotion

+
+
+UnityEngineAnimationClip.__get_humanMotion__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_isHumanMotion

+
+
+UnityEngineAnimationClip.__get_isHumanMotion__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_isLooping

+
+
+UnityEngineAnimationClip.__get_isLooping__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_length

+
+
+UnityEngineAnimationClip.__get_length__SystemSingle(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_localBounds

+
+
+UnityEngineAnimationClip.__get_localBounds__UnityEngineBounds(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_name

+
+
+UnityEngineAnimationClip.__get_name__SystemString(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_wrapMode

+
+
+UnityEngineAnimationClip.__get_wrapMode__UnityEngineWrapMode(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (WrapMode)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip GetHashCode

+
+
+UnityEngineAnimationClip.__GetHashCode__SystemInt32(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip GetInstanceID

+
+
+UnityEngineAnimationClip.__GetInstanceID__SystemInt32(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip GetType

+
+
+UnityEngineAnimationClip.__GetType__SystemType(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationClip.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationClip.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimationClip SampleAnimation

+
+
+UnityEngineAnimationClip.__SampleAnimation__UnityEngineGameObject_SystemSingle__SystemVoid(UnityEngine.AnimationClip instanceUnityEngine.GameObject goSystem.Single time)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip set_frameRate

+
+
+UnityEngineAnimationClip.__set_frameRate__SystemSingle__SystemVoid(UnityEngine.AnimationClip instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip set_localBounds

+
+
+UnityEngineAnimationClip.__set_localBounds__UnityEngineBounds__SystemVoid(UnityEngine.AnimationClip instanceUnityEngine.Bounds value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip set_name

+
+
+UnityEngineAnimationClip.__set_name__SystemString__SystemVoid(UnityEngine.AnimationClip instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip set_wrapMode

+
+
+UnityEngineAnimationClip.__set_wrapMode__UnityEngineWrapMode__SystemVoid(UnityEngine.AnimationClip instanceUnityEngine.WrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip SetCurve

+
+
+UnityEngineAnimationClip.__SetCurve__SystemString_SystemType_SystemString_UnityEngineAnimationCurve__SystemVoid(UnityEngine.AnimationClip instanceSystem.String relativePathSystem.Type typeSystem.String propertyNameUnityEngine.AnimationCurve curve)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip ToString

+
+
+UnityEngineAnimationClip.__ToString__SystemString(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip

+
+
+Variable_UnityEngineAnimationClip(UnityEngine.AnimationClip AnimationClipSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+