From eb84bb298d2b95aec7b2ae12cbf25ac64f25379a Mon Sep 17 00:00:00 2001 From: tylermurphy534 Date: Sun, 6 Nov 2022 15:12:42 -0500 Subject: move to self host --- .../Examples/SceneRuntimeExample/MB_Example.cs | 31 ++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 VRCSDK3Worlds/Assets/MeshBaker/Examples/SceneRuntimeExample/MB_Example.cs (limited to 'VRCSDK3Worlds/Assets/MeshBaker/Examples/SceneRuntimeExample/MB_Example.cs') diff --git a/VRCSDK3Worlds/Assets/MeshBaker/Examples/SceneRuntimeExample/MB_Example.cs b/VRCSDK3Worlds/Assets/MeshBaker/Examples/SceneRuntimeExample/MB_Example.cs new file mode 100644 index 00000000..3c11b92d --- /dev/null +++ b/VRCSDK3Worlds/Assets/MeshBaker/Examples/SceneRuntimeExample/MB_Example.cs @@ -0,0 +1,31 @@ +using UnityEngine; +using System.Collections; + +public class MB_Example : MonoBehaviour { + + public MB3_MeshBaker meshbaker; + public GameObject[] objsToCombine; + + void Start(){ + //Add the objects to the combined mesh + //Must have previously baked textures for these in the editor + meshbaker.AddDeleteGameObjects(objsToCombine, null, true); + //apply the changes we made this can be slow. See documentation + meshbaker.Apply(); + } + + void LateUpdate(){ + //Apply changes after this and other scripts have made changes + //Only to vertecies, tangents and normals + //Only want to call this once per frame since it is slow + meshbaker.UpdateGameObjects(objsToCombine); + meshbaker.Apply(false,true,true,true,false,false,false,false,false); + } + + void OnGUI(){ + GUILayout.Label ("Dynamically updates the vertices, normals and tangents in combined mesh every frame.\n" + + "This is similar to dynamic batching. It is not recommended to do this every frame.\n" + + "Also consider baking the mesh renderer objects into a skinned mesh renderer\n" + + "The skinned mesh approach is faster for objects that need to move independently of each other every frame."); + } +} -- cgit v1.2.3-freya