From eb84bb298d2b95aec7b2ae12cbf25ac64f25379a Mon Sep 17 00:00:00 2001 From: tylermurphy534 Date: Sun, 6 Nov 2022 15:12:42 -0500 Subject: move to self host --- .../Assets/Avatars/Changyu/FX 1.controller | 5757 +++++++++++++++ .../Assets/Avatars/Changyu/FX 1.controller.meta | 8 + .../Assets/Avatars/Changyu/Materials.meta | 8 + .../Changyu/Materials/OptimizedShaders.meta | 8 + .../R2Changyu01001Body-af5b04c1.meta | 8 + .../R2Changyu01001Body-af5b04c1/Assets.meta | 8 + .../Assets/_PoiyomiShaders.meta | 8 + .../Assets/_PoiyomiShaders/Shaders.meta | 8 + .../Assets/_PoiyomiShaders/Shaders/Toon.meta | 8 + .../_PoiyomiShaders/Shaders/Toon/Includes.meta | 8 + .../Toon/Includes/CGI_PoiAlphaToCoverage.cginc | 32 + .../Includes/CGI_PoiAlphaToCoverage.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBackFace.cginc | 32 + .../Toon/Includes/CGI_PoiBackFace.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBlackLight.cginc | 54 + .../Toon/Includes/CGI_PoiBlackLight.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBlending.cginc | 39 + .../Toon/Includes/CGI_PoiBlending.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc | 34 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiClearCoat.cginc | 108 + .../Toon/Includes/CGI_PoiClearCoat.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiColors.cginc | 262 + .../Shaders/Toon/Includes/CGI_PoiColors.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiData.cginc | 249 + .../Shaders/Toon/Includes/CGI_PoiData.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc | 107 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc | 58 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDefines.cginc | 21 + .../Toon/Includes/CGI_PoiDefines.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDepthColor.cginc | 112 + .../Toon/Includes/CGI_PoiDepthColor.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDissolve.cginc | 171 + .../Toon/Includes/CGI_PoiDissolve.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDithering.cginc | 34 + .../Toon/Includes/CGI_PoiDithering.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiEmission.cginc | 240 + .../Toon/Includes/CGI_PoiEmission.cginc.meta | 9 + .../Includes/CGI_PoiEnvironmentalRimLighting.cginc | 43 + .../CGI_PoiEnvironmentalRimLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFlipbook.cginc | 153 + .../Toon/Includes/CGI_PoiFlipbook.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc | 376 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc | 41 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGeomFur.cginc | 37 + .../Toon/Includes/CGI_PoiGeomFur.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGlitter.cginc | 232 + .../Toon/Includes/CGI_PoiGlitter.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc | 127 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiHelpers.cginc | 338 + .../Toon/Includes/CGI_PoiHelpers.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiHologram.cginc | 36 + .../Toon/Includes/CGI_PoiHologram.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiIridescence.cginc | 61 + .../Toon/Includes/CGI_PoiIridescence.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiLighting.cginc | 668 ++ .../Toon/Includes/CGI_PoiLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc | 243 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMacros.cginc | 33 + .../Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMainTex.cginc | 147 + .../Toon/Includes/CGI_PoiMainTex.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMatcap.cginc | 115 + .../Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc | 104 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc | 130 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMirror.cginc | 77 + .../Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc | 107 + .../Toon/Includes/CGI_PoiOutlineFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc | 105 + .../Toon/Includes/CGI_PoiOutlineVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPanosphere.cginc | 63 + .../Toon/Includes/CGI_PoiPanosphere.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiParallax.cginc | 143 + .../Toon/Includes/CGI_PoiParallax.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc | 233 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPassOutline.cginc | 26 + .../Toon/Includes/CGI_PoiPassOutline.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPassShadow.cginc | 44 + .../Toon/Includes/CGI_PoiPassShadow.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRGBMask.cginc | 131 + .../Toon/Includes/CGI_PoiRGBMask.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc | 4 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRandom.cginc | 41 + .../Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRimLighting.cginc | 47 + .../Toon/Includes/CGI_PoiRimLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc | 116 + .../Toon/Includes/CGI_PoiShadowFrag.cginc.meta | 9 + .../Toon/Includes/CGI_PoiShadowIncludes.cginc | 41 + .../Toon/Includes/CGI_PoiShadowIncludes.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowVert.cginc | 80 + .../Toon/Includes/CGI_PoiShadowVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc | 58 + .../Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc | 40 + .../Toon/Includes/CGI_PoiSpawnInVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpecular.cginc | 488 ++ .../Toon/Includes/CGI_PoiSpecular.cginc.meta | 9 + .../Includes/CGI_PoiSubsurfaceScattering.cginc | 28 + .../CGI_PoiSubsurfaceScattering.cginc.meta | 9 + .../Toon/Includes/CGI_PoiTessellation.cginc | 117 + .../Toon/Includes/CGI_PoiTessellation.cginc.meta | 9 + .../Toon/Includes/CGI_PoiUVDistortion.cginc | 34 + .../Toon/Includes/CGI_PoiUVDistortion.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc | 34 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc | 126 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc.meta | 9 + .../Toon/Includes/CGI_PoiVertexManipulations.cginc | 93 + .../Includes/CGI_PoiVertexManipulations.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc | 266 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVoronoi.cginc | 304 + .../Toon/Includes/CGI_PoiVoronoi.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiWireframe.cginc | 111 + .../Toon/Includes/CGI_PoiWireframe.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_Poicludes.cginc | 171 + .../Shaders/Toon/Includes/CGI_Poicludes.cginc.meta | 9 + .../_PoiyomiShaders/Shaders/Toon/Shaders.meta | 8 + .../Shaders/Toon/Shaders/S_Poiyomi_Toon.shader | 7648 ++++++++++++++++++++ .../Toon/Shaders/S_Poiyomi_Toon.shader.meta | 9 + .../R2Changyu01001Cloth-163ee521.meta | 8 + .../R2Changyu01001Cloth-163ee521/Assets.meta | 8 + .../Assets/_PoiyomiShaders.meta | 8 + .../Assets/_PoiyomiShaders/Shaders.meta | 8 + .../Assets/_PoiyomiShaders/Shaders/Toon.meta | 8 + .../_PoiyomiShaders/Shaders/Toon/Includes.meta | 8 + .../Toon/Includes/CGI_PoiAlphaToCoverage.cginc | 32 + .../Includes/CGI_PoiAlphaToCoverage.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBackFace.cginc | 32 + .../Toon/Includes/CGI_PoiBackFace.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBlackLight.cginc | 54 + .../Toon/Includes/CGI_PoiBlackLight.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBlending.cginc | 39 + .../Toon/Includes/CGI_PoiBlending.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc | 34 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiClearCoat.cginc | 108 + .../Toon/Includes/CGI_PoiClearCoat.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiColors.cginc | 262 + .../Shaders/Toon/Includes/CGI_PoiColors.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiData.cginc | 249 + .../Shaders/Toon/Includes/CGI_PoiData.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc | 107 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc | 58 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDefines.cginc | 21 + .../Toon/Includes/CGI_PoiDefines.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDepthColor.cginc | 112 + .../Toon/Includes/CGI_PoiDepthColor.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDissolve.cginc | 171 + .../Toon/Includes/CGI_PoiDissolve.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDithering.cginc | 34 + .../Toon/Includes/CGI_PoiDithering.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiEmission.cginc | 240 + .../Toon/Includes/CGI_PoiEmission.cginc.meta | 9 + .../Includes/CGI_PoiEnvironmentalRimLighting.cginc | 43 + .../CGI_PoiEnvironmentalRimLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFlipbook.cginc | 153 + .../Toon/Includes/CGI_PoiFlipbook.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc | 376 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc | 41 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGeomFur.cginc | 37 + .../Toon/Includes/CGI_PoiGeomFur.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGlitter.cginc | 232 + .../Toon/Includes/CGI_PoiGlitter.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc | 127 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiHelpers.cginc | 338 + .../Toon/Includes/CGI_PoiHelpers.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiHologram.cginc | 36 + .../Toon/Includes/CGI_PoiHologram.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiIridescence.cginc | 61 + .../Toon/Includes/CGI_PoiIridescence.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiLighting.cginc | 668 ++ .../Toon/Includes/CGI_PoiLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc | 243 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMacros.cginc | 33 + .../Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMainTex.cginc | 147 + .../Toon/Includes/CGI_PoiMainTex.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMatcap.cginc | 115 + .../Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc | 104 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc | 130 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMirror.cginc | 77 + .../Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc | 107 + .../Toon/Includes/CGI_PoiOutlineFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc | 105 + .../Toon/Includes/CGI_PoiOutlineVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPanosphere.cginc | 63 + .../Toon/Includes/CGI_PoiPanosphere.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiParallax.cginc | 143 + .../Toon/Includes/CGI_PoiParallax.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc | 233 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPassOutline.cginc | 26 + .../Toon/Includes/CGI_PoiPassOutline.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPassShadow.cginc | 44 + .../Toon/Includes/CGI_PoiPassShadow.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRGBMask.cginc | 131 + .../Toon/Includes/CGI_PoiRGBMask.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc | 4 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRandom.cginc | 41 + .../Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRimLighting.cginc | 47 + .../Toon/Includes/CGI_PoiRimLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc | 116 + .../Toon/Includes/CGI_PoiShadowFrag.cginc.meta | 9 + .../Toon/Includes/CGI_PoiShadowIncludes.cginc | 41 + .../Toon/Includes/CGI_PoiShadowIncludes.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowVert.cginc | 80 + .../Toon/Includes/CGI_PoiShadowVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc | 58 + .../Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc | 40 + .../Toon/Includes/CGI_PoiSpawnInVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpecular.cginc | 488 ++ .../Toon/Includes/CGI_PoiSpecular.cginc.meta | 9 + .../Includes/CGI_PoiSubsurfaceScattering.cginc | 28 + .../CGI_PoiSubsurfaceScattering.cginc.meta | 9 + .../Toon/Includes/CGI_PoiTessellation.cginc | 117 + .../Toon/Includes/CGI_PoiTessellation.cginc.meta | 9 + .../Toon/Includes/CGI_PoiUVDistortion.cginc | 34 + .../Toon/Includes/CGI_PoiUVDistortion.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc | 34 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc | 126 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc.meta | 9 + .../Toon/Includes/CGI_PoiVertexManipulations.cginc | 93 + .../Includes/CGI_PoiVertexManipulations.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc | 266 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVoronoi.cginc | 304 + .../Toon/Includes/CGI_PoiVoronoi.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiWireframe.cginc | 111 + .../Toon/Includes/CGI_PoiWireframe.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_Poicludes.cginc | 171 + .../Shaders/Toon/Includes/CGI_Poicludes.cginc.meta | 9 + .../_PoiyomiShaders/Shaders/Toon/Shaders.meta | 8 + .../Shaders/Toon/Shaders/S_Poiyomi_Toon.shader | 7648 ++++++++++++++++++++ .../Toon/Shaders/S_Poiyomi_Toon.shader.meta | 9 + .../R2Changyu01001Face-d37d2b3e.meta | 8 + .../R2Changyu01001Face-d37d2b3e/Assets.meta | 8 + .../Assets/_PoiyomiShaders.meta | 8 + .../Assets/_PoiyomiShaders/Shaders.meta | 8 + .../Assets/_PoiyomiShaders/Shaders/Toon.meta | 8 + .../_PoiyomiShaders/Shaders/Toon/Includes.meta | 8 + .../Toon/Includes/CGI_PoiAlphaToCoverage.cginc | 32 + .../Includes/CGI_PoiAlphaToCoverage.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBackFace.cginc | 32 + .../Toon/Includes/CGI_PoiBackFace.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBlackLight.cginc | 54 + .../Toon/Includes/CGI_PoiBlackLight.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBlending.cginc | 39 + .../Toon/Includes/CGI_PoiBlending.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc | 34 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiClearCoat.cginc | 108 + .../Toon/Includes/CGI_PoiClearCoat.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiColors.cginc | 262 + .../Shaders/Toon/Includes/CGI_PoiColors.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiData.cginc | 249 + .../Shaders/Toon/Includes/CGI_PoiData.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc | 107 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc | 58 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDefines.cginc | 21 + .../Toon/Includes/CGI_PoiDefines.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDepthColor.cginc | 112 + .../Toon/Includes/CGI_PoiDepthColor.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDissolve.cginc | 171 + .../Toon/Includes/CGI_PoiDissolve.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDithering.cginc | 34 + .../Toon/Includes/CGI_PoiDithering.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiEmission.cginc | 240 + .../Toon/Includes/CGI_PoiEmission.cginc.meta | 9 + .../Includes/CGI_PoiEnvironmentalRimLighting.cginc | 43 + .../CGI_PoiEnvironmentalRimLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFlipbook.cginc | 153 + .../Toon/Includes/CGI_PoiFlipbook.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc | 376 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc | 41 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGeomFur.cginc | 37 + .../Toon/Includes/CGI_PoiGeomFur.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGlitter.cginc | 232 + .../Toon/Includes/CGI_PoiGlitter.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc | 127 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiHelpers.cginc | 338 + .../Toon/Includes/CGI_PoiHelpers.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiHologram.cginc | 36 + .../Toon/Includes/CGI_PoiHologram.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiIridescence.cginc | 61 + .../Toon/Includes/CGI_PoiIridescence.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiLighting.cginc | 668 ++ .../Toon/Includes/CGI_PoiLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc | 243 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMacros.cginc | 33 + .../Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMainTex.cginc | 147 + .../Toon/Includes/CGI_PoiMainTex.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMatcap.cginc | 115 + .../Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc | 104 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc | 130 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMirror.cginc | 77 + .../Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc | 107 + .../Toon/Includes/CGI_PoiOutlineFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc | 105 + .../Toon/Includes/CGI_PoiOutlineVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPanosphere.cginc | 63 + .../Toon/Includes/CGI_PoiPanosphere.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiParallax.cginc | 143 + .../Toon/Includes/CGI_PoiParallax.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc | 233 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPassOutline.cginc | 26 + .../Toon/Includes/CGI_PoiPassOutline.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPassShadow.cginc | 44 + .../Toon/Includes/CGI_PoiPassShadow.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRGBMask.cginc | 131 + .../Toon/Includes/CGI_PoiRGBMask.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc | 4 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRandom.cginc | 41 + .../Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRimLighting.cginc | 47 + .../Toon/Includes/CGI_PoiRimLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc | 116 + .../Toon/Includes/CGI_PoiShadowFrag.cginc.meta | 9 + .../Toon/Includes/CGI_PoiShadowIncludes.cginc | 41 + .../Toon/Includes/CGI_PoiShadowIncludes.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowVert.cginc | 80 + .../Toon/Includes/CGI_PoiShadowVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc | 58 + .../Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc | 40 + .../Toon/Includes/CGI_PoiSpawnInVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpecular.cginc | 488 ++ .../Toon/Includes/CGI_PoiSpecular.cginc.meta | 9 + .../Includes/CGI_PoiSubsurfaceScattering.cginc | 28 + .../CGI_PoiSubsurfaceScattering.cginc.meta | 9 + .../Toon/Includes/CGI_PoiTessellation.cginc | 117 + .../Toon/Includes/CGI_PoiTessellation.cginc.meta | 9 + .../Toon/Includes/CGI_PoiUVDistortion.cginc | 34 + .../Toon/Includes/CGI_PoiUVDistortion.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc | 34 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc | 126 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc.meta | 9 + .../Toon/Includes/CGI_PoiVertexManipulations.cginc | 93 + .../Includes/CGI_PoiVertexManipulations.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc | 266 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVoronoi.cginc | 304 + .../Toon/Includes/CGI_PoiVoronoi.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiWireframe.cginc | 111 + .../Toon/Includes/CGI_PoiWireframe.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_Poicludes.cginc | 171 + .../Shaders/Toon/Includes/CGI_Poicludes.cginc.meta | 9 + .../_PoiyomiShaders/Shaders/Toon/Shaders.meta | 8 + .../Shaders/Toon/Shaders/S_Poiyomi_Toon.shader | 7648 ++++++++++++++++++++ .../Toon/Shaders/S_Poiyomi_Toon.shader.meta | 9 + .../R2Changyu01001Hair-582d4d06.meta | 8 + .../R2Changyu01001Hair-582d4d06/Assets.meta | 8 + .../Assets/_PoiyomiShaders.meta | 8 + .../Assets/_PoiyomiShaders/Shaders.meta | 8 + .../Assets/_PoiyomiShaders/Shaders/Toon.meta | 8 + .../_PoiyomiShaders/Shaders/Toon/Includes.meta | 8 + .../Toon/Includes/CGI_PoiAlphaToCoverage.cginc | 32 + .../Includes/CGI_PoiAlphaToCoverage.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBackFace.cginc | 32 + .../Toon/Includes/CGI_PoiBackFace.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBlackLight.cginc | 54 + .../Toon/Includes/CGI_PoiBlackLight.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBlending.cginc | 39 + .../Toon/Includes/CGI_PoiBlending.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc | 34 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiClearCoat.cginc | 108 + .../Toon/Includes/CGI_PoiClearCoat.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiColors.cginc | 262 + .../Shaders/Toon/Includes/CGI_PoiColors.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiData.cginc | 249 + .../Shaders/Toon/Includes/CGI_PoiData.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc | 107 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc | 58 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDefines.cginc | 21 + .../Toon/Includes/CGI_PoiDefines.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDepthColor.cginc | 112 + .../Toon/Includes/CGI_PoiDepthColor.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDissolve.cginc | 171 + .../Toon/Includes/CGI_PoiDissolve.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDithering.cginc | 34 + .../Toon/Includes/CGI_PoiDithering.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiEmission.cginc | 240 + .../Toon/Includes/CGI_PoiEmission.cginc.meta | 9 + .../Includes/CGI_PoiEnvironmentalRimLighting.cginc | 43 + .../CGI_PoiEnvironmentalRimLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFlipbook.cginc | 153 + .../Toon/Includes/CGI_PoiFlipbook.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc | 376 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc | 41 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGeomFur.cginc | 37 + .../Toon/Includes/CGI_PoiGeomFur.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGlitter.cginc | 232 + .../Toon/Includes/CGI_PoiGlitter.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc | 127 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiHelpers.cginc | 338 + .../Toon/Includes/CGI_PoiHelpers.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiHologram.cginc | 36 + .../Toon/Includes/CGI_PoiHologram.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiIridescence.cginc | 61 + .../Toon/Includes/CGI_PoiIridescence.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiLighting.cginc | 668 ++ .../Toon/Includes/CGI_PoiLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc | 243 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMacros.cginc | 33 + .../Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMainTex.cginc | 147 + .../Toon/Includes/CGI_PoiMainTex.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMatcap.cginc | 115 + .../Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc | 104 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc | 130 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMirror.cginc | 77 + .../Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc | 107 + .../Toon/Includes/CGI_PoiOutlineFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc | 105 + .../Toon/Includes/CGI_PoiOutlineVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPanosphere.cginc | 63 + .../Toon/Includes/CGI_PoiPanosphere.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiParallax.cginc | 143 + .../Toon/Includes/CGI_PoiParallax.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc | 233 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPassOutline.cginc | 26 + .../Toon/Includes/CGI_PoiPassOutline.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPassShadow.cginc | 44 + .../Toon/Includes/CGI_PoiPassShadow.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRGBMask.cginc | 131 + .../Toon/Includes/CGI_PoiRGBMask.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc | 4 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRandom.cginc | 41 + .../Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRimLighting.cginc | 47 + .../Toon/Includes/CGI_PoiRimLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc | 116 + .../Toon/Includes/CGI_PoiShadowFrag.cginc.meta | 9 + .../Toon/Includes/CGI_PoiShadowIncludes.cginc | 41 + .../Toon/Includes/CGI_PoiShadowIncludes.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowVert.cginc | 80 + .../Toon/Includes/CGI_PoiShadowVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc | 58 + .../Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc | 40 + .../Toon/Includes/CGI_PoiSpawnInVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpecular.cginc | 488 ++ .../Toon/Includes/CGI_PoiSpecular.cginc.meta | 9 + .../Includes/CGI_PoiSubsurfaceScattering.cginc | 28 + .../CGI_PoiSubsurfaceScattering.cginc.meta | 9 + .../Toon/Includes/CGI_PoiTessellation.cginc | 117 + .../Toon/Includes/CGI_PoiTessellation.cginc.meta | 9 + .../Toon/Includes/CGI_PoiUVDistortion.cginc | 34 + .../Toon/Includes/CGI_PoiUVDistortion.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc | 34 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc | 126 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc.meta | 9 + .../Toon/Includes/CGI_PoiVertexManipulations.cginc | 93 + .../Includes/CGI_PoiVertexManipulations.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc | 266 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVoronoi.cginc | 304 + .../Toon/Includes/CGI_PoiVoronoi.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiWireframe.cginc | 111 + .../Toon/Includes/CGI_PoiWireframe.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_Poicludes.cginc | 171 + .../Shaders/Toon/Includes/CGI_Poicludes.cginc.meta | 9 + .../_PoiyomiShaders/Shaders/Toon/Shaders.meta | 8 + .../Shaders/Toon/Shaders/S_Poiyomi_Toon.shader | 7648 ++++++++++++++++++++ .../Toon/Shaders/S_Poiyomi_Toon.shader.meta | 9 + .../OptimizedShaders/cheek_00-d55925e7.meta | 8 + .../OptimizedShaders/cheek_00-d55925e7/Assets.meta | 8 + .../cheek_00-d55925e7/Assets/_PoiyomiShaders.meta | 8 + .../Assets/_PoiyomiShaders/Shaders.meta | 8 + .../Assets/_PoiyomiShaders/Shaders/Toon.meta | 8 + .../_PoiyomiShaders/Shaders/Toon/Includes.meta | 8 + .../Toon/Includes/CGI_PoiAlphaToCoverage.cginc | 32 + .../Includes/CGI_PoiAlphaToCoverage.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBackFace.cginc | 32 + .../Toon/Includes/CGI_PoiBackFace.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBlackLight.cginc | 54 + .../Toon/Includes/CGI_PoiBlackLight.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBlending.cginc | 39 + .../Toon/Includes/CGI_PoiBlending.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc | 34 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiClearCoat.cginc | 108 + .../Toon/Includes/CGI_PoiClearCoat.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiColors.cginc | 262 + .../Shaders/Toon/Includes/CGI_PoiColors.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiData.cginc | 249 + .../Shaders/Toon/Includes/CGI_PoiData.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc | 107 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc | 58 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDefines.cginc | 21 + .../Toon/Includes/CGI_PoiDefines.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDepthColor.cginc | 112 + .../Toon/Includes/CGI_PoiDepthColor.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDissolve.cginc | 171 + .../Toon/Includes/CGI_PoiDissolve.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDithering.cginc | 34 + .../Toon/Includes/CGI_PoiDithering.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiEmission.cginc | 240 + .../Toon/Includes/CGI_PoiEmission.cginc.meta | 9 + .../Includes/CGI_PoiEnvironmentalRimLighting.cginc | 43 + .../CGI_PoiEnvironmentalRimLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFlipbook.cginc | 153 + .../Toon/Includes/CGI_PoiFlipbook.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc | 376 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc | 41 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGeomFur.cginc | 37 + .../Toon/Includes/CGI_PoiGeomFur.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGlitter.cginc | 232 + .../Toon/Includes/CGI_PoiGlitter.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc | 127 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiHelpers.cginc | 338 + .../Toon/Includes/CGI_PoiHelpers.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiHologram.cginc | 36 + .../Toon/Includes/CGI_PoiHologram.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiIridescence.cginc | 61 + .../Toon/Includes/CGI_PoiIridescence.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiLighting.cginc | 668 ++ .../Toon/Includes/CGI_PoiLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc | 243 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMacros.cginc | 33 + .../Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMainTex.cginc | 147 + .../Toon/Includes/CGI_PoiMainTex.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMatcap.cginc | 115 + .../Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc | 104 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc | 130 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMirror.cginc | 77 + .../Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc | 107 + .../Toon/Includes/CGI_PoiOutlineFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc | 105 + .../Toon/Includes/CGI_PoiOutlineVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPanosphere.cginc | 63 + .../Toon/Includes/CGI_PoiPanosphere.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiParallax.cginc | 143 + .../Toon/Includes/CGI_PoiParallax.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc | 233 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPassOutline.cginc | 26 + .../Toon/Includes/CGI_PoiPassOutline.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPassShadow.cginc | 44 + .../Toon/Includes/CGI_PoiPassShadow.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRGBMask.cginc | 131 + .../Toon/Includes/CGI_PoiRGBMask.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc | 4 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRandom.cginc | 41 + .../Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRimLighting.cginc | 47 + .../Toon/Includes/CGI_PoiRimLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc | 116 + .../Toon/Includes/CGI_PoiShadowFrag.cginc.meta | 9 + .../Toon/Includes/CGI_PoiShadowIncludes.cginc | 41 + .../Toon/Includes/CGI_PoiShadowIncludes.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowVert.cginc | 80 + .../Toon/Includes/CGI_PoiShadowVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc | 58 + .../Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc | 40 + .../Toon/Includes/CGI_PoiSpawnInVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpecular.cginc | 488 ++ .../Toon/Includes/CGI_PoiSpecular.cginc.meta | 9 + .../Includes/CGI_PoiSubsurfaceScattering.cginc | 28 + .../CGI_PoiSubsurfaceScattering.cginc.meta | 9 + .../Toon/Includes/CGI_PoiTessellation.cginc | 117 + .../Toon/Includes/CGI_PoiTessellation.cginc.meta | 9 + .../Toon/Includes/CGI_PoiUVDistortion.cginc | 34 + .../Toon/Includes/CGI_PoiUVDistortion.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc | 34 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc | 126 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc.meta | 9 + .../Toon/Includes/CGI_PoiVertexManipulations.cginc | 93 + .../Includes/CGI_PoiVertexManipulations.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc | 266 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVoronoi.cginc | 304 + .../Toon/Includes/CGI_PoiVoronoi.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiWireframe.cginc | 111 + .../Toon/Includes/CGI_PoiWireframe.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_Poicludes.cginc | 171 + .../Shaders/Toon/Includes/CGI_Poicludes.cginc.meta | 9 + .../_PoiyomiShaders/Shaders/Toon/Shaders.meta | 8 + .../Shaders/Toon/Shaders/S_Poiyomi_Toon.shader | 7648 ++++++++++++++++++++ .../Toon/Shaders/S_Poiyomi_Toon.shader.meta | 9 + .../heartby1010\346\265\243-10b0e5a7.meta" | 8 + .../heartby1010\346\265\243-10b0e5a7/Assets.meta" | 8 + .../Assets/_PoiyomiShaders.meta" | 8 + .../Assets/_PoiyomiShaders/Shaders.meta" | 8 + .../Assets/_PoiyomiShaders/Shaders/Toon.meta" | 8 + .../_PoiyomiShaders/Shaders/Toon/Includes.meta" | 8 + .../Toon/Includes/CGI_PoiAlphaToCoverage.cginc" | 32 + .../Includes/CGI_PoiAlphaToCoverage.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiBackFace.cginc" | 32 + .../Toon/Includes/CGI_PoiBackFace.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiBlackLight.cginc" | 54 + .../Toon/Includes/CGI_PoiBlackLight.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiBlending.cginc" | 39 + .../Toon/Includes/CGI_PoiBlending.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc" | 34 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiClearCoat.cginc" | 108 + .../Toon/Includes/CGI_PoiClearCoat.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiColors.cginc" | 262 + .../Toon/Includes/CGI_PoiColors.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiData.cginc" | 249 + .../Shaders/Toon/Includes/CGI_PoiData.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc" | 107 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc" | 58 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiDefines.cginc" | 21 + .../Toon/Includes/CGI_PoiDefines.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiDepthColor.cginc" | 112 + .../Toon/Includes/CGI_PoiDepthColor.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiDissolve.cginc" | 171 + .../Toon/Includes/CGI_PoiDissolve.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiDithering.cginc" | 34 + .../Toon/Includes/CGI_PoiDithering.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiEmission.cginc" | 240 + .../Toon/Includes/CGI_PoiEmission.cginc.meta" | 9 + .../CGI_PoiEnvironmentalRimLighting.cginc" | 43 + .../CGI_PoiEnvironmentalRimLighting.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiFlipbook.cginc" | 153 + .../Toon/Includes/CGI_PoiFlipbook.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc" | 376 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc" | 41 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiGeomFur.cginc" | 37 + .../Toon/Includes/CGI_PoiGeomFur.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiGlitter.cginc" | 232 + .../Toon/Includes/CGI_PoiGlitter.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc" | 127 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiHelpers.cginc" | 338 + .../Toon/Includes/CGI_PoiHelpers.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiHologram.cginc" | 36 + .../Toon/Includes/CGI_PoiHologram.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiIridescence.cginc" | 61 + .../Toon/Includes/CGI_PoiIridescence.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiLighting.cginc" | 668 ++ .../Toon/Includes/CGI_PoiLighting.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc" | 243 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiMacros.cginc" | 33 + .../Toon/Includes/CGI_PoiMacros.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiMainTex.cginc" | 147 + .../Toon/Includes/CGI_PoiMainTex.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiMatcap.cginc" | 115 + .../Toon/Includes/CGI_PoiMatcap.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc" | 104 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc" | 130 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiMirror.cginc" | 77 + .../Toon/Includes/CGI_PoiMirror.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiOutlineFrag.cginc" | 107 + .../Toon/Includes/CGI_PoiOutlineFrag.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiOutlineVert.cginc" | 105 + .../Toon/Includes/CGI_PoiOutlineVert.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiPanosphere.cginc" | 63 + .../Toon/Includes/CGI_PoiPanosphere.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiParallax.cginc" | 143 + .../Toon/Includes/CGI_PoiParallax.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc" | 233 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiPassOutline.cginc" | 26 + .../Toon/Includes/CGI_PoiPassOutline.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiPassShadow.cginc" | 44 + .../Toon/Includes/CGI_PoiPassShadow.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiRGBMask.cginc" | 131 + .../Toon/Includes/CGI_PoiRGBMask.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc" | 4 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiRandom.cginc" | 41 + .../Toon/Includes/CGI_PoiRandom.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiRimLighting.cginc" | 47 + .../Toon/Includes/CGI_PoiRimLighting.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc" | 116 + .../Toon/Includes/CGI_PoiShadowFrag.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiShadowIncludes.cginc" | 41 + .../Includes/CGI_PoiShadowIncludes.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowVert.cginc" | 80 + .../Toon/Includes/CGI_PoiShadowVert.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiSpawnInFrag.cginc" | 58 + .../Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiSpawnInVert.cginc" | 40 + .../Toon/Includes/CGI_PoiSpawnInVert.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiSpecular.cginc" | 488 ++ .../Toon/Includes/CGI_PoiSpecular.cginc.meta" | 9 + .../Includes/CGI_PoiSubsurfaceScattering.cginc" | 28 + .../CGI_PoiSubsurfaceScattering.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiTessellation.cginc" | 117 + .../Toon/Includes/CGI_PoiTessellation.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiUVDistortion.cginc" | 34 + .../Toon/Includes/CGI_PoiUVDistortion.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc" | 34 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc" | 126 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc.meta" | 9 + .../Includes/CGI_PoiVertexManipulations.cginc" | 93 + .../CGI_PoiVertexManipulations.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc" | 266 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiVoronoi.cginc" | 304 + .../Toon/Includes/CGI_PoiVoronoi.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiWireframe.cginc" | 111 + .../Toon/Includes/CGI_PoiWireframe.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_Poicludes.cginc" | 171 + .../Toon/Includes/CGI_Poicludes.cginc.meta" | 9 + .../_PoiyomiShaders/Shaders/Toon/Shaders.meta" | 8 + .../Shaders/Toon/Shaders/S_Poiyomi_Toon.shader" | 7648 ++++++++++++++++++++ .../Toon/Shaders/S_Poiyomi_Toon.shader.meta" | 9 + .../starby1010\346\265\243-21162e8a.meta" | 8 + .../starby1010\346\265\243-21162e8a/Assets.meta" | 8 + .../Assets/_PoiyomiShaders.meta" | 8 + .../Assets/_PoiyomiShaders/Shaders.meta" | 8 + .../Assets/_PoiyomiShaders/Shaders/Toon.meta" | 8 + .../_PoiyomiShaders/Shaders/Toon/Includes.meta" | 8 + .../Toon/Includes/CGI_PoiAlphaToCoverage.cginc" | 32 + .../Includes/CGI_PoiAlphaToCoverage.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiBackFace.cginc" | 32 + .../Toon/Includes/CGI_PoiBackFace.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiBlackLight.cginc" | 54 + .../Toon/Includes/CGI_PoiBlackLight.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiBlending.cginc" | 39 + .../Toon/Includes/CGI_PoiBlending.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc" | 34 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiClearCoat.cginc" | 108 + .../Toon/Includes/CGI_PoiClearCoat.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiColors.cginc" | 262 + .../Toon/Includes/CGI_PoiColors.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiData.cginc" | 249 + .../Shaders/Toon/Includes/CGI_PoiData.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc" | 107 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc" | 58 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiDefines.cginc" | 21 + .../Toon/Includes/CGI_PoiDefines.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiDepthColor.cginc" | 112 + .../Toon/Includes/CGI_PoiDepthColor.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiDissolve.cginc" | 171 + .../Toon/Includes/CGI_PoiDissolve.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiDithering.cginc" | 34 + .../Toon/Includes/CGI_PoiDithering.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiEmission.cginc" | 240 + .../Toon/Includes/CGI_PoiEmission.cginc.meta" | 9 + .../CGI_PoiEnvironmentalRimLighting.cginc" | 43 + .../CGI_PoiEnvironmentalRimLighting.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiFlipbook.cginc" | 153 + .../Toon/Includes/CGI_PoiFlipbook.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc" | 376 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc" | 41 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiGeomFur.cginc" | 37 + .../Toon/Includes/CGI_PoiGeomFur.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiGlitter.cginc" | 232 + .../Toon/Includes/CGI_PoiGlitter.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc" | 127 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiHelpers.cginc" | 338 + .../Toon/Includes/CGI_PoiHelpers.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiHologram.cginc" | 36 + .../Toon/Includes/CGI_PoiHologram.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiIridescence.cginc" | 61 + .../Toon/Includes/CGI_PoiIridescence.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiLighting.cginc" | 668 ++ .../Toon/Includes/CGI_PoiLighting.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc" | 243 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiMacros.cginc" | 33 + .../Toon/Includes/CGI_PoiMacros.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiMainTex.cginc" | 147 + .../Toon/Includes/CGI_PoiMainTex.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiMatcap.cginc" | 115 + .../Toon/Includes/CGI_PoiMatcap.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc" | 104 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc" | 130 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiMirror.cginc" | 77 + .../Toon/Includes/CGI_PoiMirror.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiOutlineFrag.cginc" | 107 + .../Toon/Includes/CGI_PoiOutlineFrag.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiOutlineVert.cginc" | 105 + .../Toon/Includes/CGI_PoiOutlineVert.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiPanosphere.cginc" | 63 + .../Toon/Includes/CGI_PoiPanosphere.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiParallax.cginc" | 143 + .../Toon/Includes/CGI_PoiParallax.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc" | 233 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiPassOutline.cginc" | 26 + .../Toon/Includes/CGI_PoiPassOutline.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiPassShadow.cginc" | 44 + .../Toon/Includes/CGI_PoiPassShadow.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiRGBMask.cginc" | 131 + .../Toon/Includes/CGI_PoiRGBMask.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc" | 4 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiRandom.cginc" | 41 + .../Toon/Includes/CGI_PoiRandom.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiRimLighting.cginc" | 47 + .../Toon/Includes/CGI_PoiRimLighting.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc" | 116 + .../Toon/Includes/CGI_PoiShadowFrag.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiShadowIncludes.cginc" | 41 + .../Includes/CGI_PoiShadowIncludes.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowVert.cginc" | 80 + .../Toon/Includes/CGI_PoiShadowVert.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiSpawnInFrag.cginc" | 58 + .../Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiSpawnInVert.cginc" | 40 + .../Toon/Includes/CGI_PoiSpawnInVert.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiSpecular.cginc" | 488 ++ .../Toon/Includes/CGI_PoiSpecular.cginc.meta" | 9 + .../Includes/CGI_PoiSubsurfaceScattering.cginc" | 28 + .../CGI_PoiSubsurfaceScattering.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiTessellation.cginc" | 117 + .../Toon/Includes/CGI_PoiTessellation.cginc.meta" | 9 + .../Toon/Includes/CGI_PoiUVDistortion.cginc" | 34 + .../Toon/Includes/CGI_PoiUVDistortion.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc" | 34 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc" | 126 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc.meta" | 9 + .../Includes/CGI_PoiVertexManipulations.cginc" | 93 + .../CGI_PoiVertexManipulations.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc" | 266 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiVoronoi.cginc" | 304 + .../Toon/Includes/CGI_PoiVoronoi.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_PoiWireframe.cginc" | 111 + .../Toon/Includes/CGI_PoiWireframe.cginc.meta" | 9 + .../Shaders/Toon/Includes/CGI_Poicludes.cginc" | 171 + .../Toon/Includes/CGI_Poicludes.cginc.meta" | 9 + .../_PoiyomiShaders/Shaders/Toon/Shaders.meta" | 8 + .../Shaders/Toon/Shaders/S_Poiyomi_Toon.shader" | 7648 ++++++++++++++++++++ .../Toon/Shaders/S_Poiyomi_Toon.shader.meta" | 9 + .../Materials/OptimizedShaders/yan-b188a58c.meta | 8 + .../OptimizedShaders/yan-b188a58c/Assets.meta | 8 + .../yan-b188a58c/Assets/_PoiyomiShaders.meta | 8 + .../Assets/_PoiyomiShaders/Shaders.meta | 8 + .../Assets/_PoiyomiShaders/Shaders/Toon.meta | 8 + .../_PoiyomiShaders/Shaders/Toon/Includes.meta | 8 + .../Toon/Includes/CGI_PoiAlphaToCoverage.cginc | 32 + .../Includes/CGI_PoiAlphaToCoverage.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBackFace.cginc | 32 + .../Toon/Includes/CGI_PoiBackFace.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBlackLight.cginc | 54 + .../Toon/Includes/CGI_PoiBlackLight.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBlending.cginc | 39 + .../Toon/Includes/CGI_PoiBlending.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc | 34 + .../Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiClearCoat.cginc | 108 + .../Toon/Includes/CGI_PoiClearCoat.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiColors.cginc | 262 + .../Shaders/Toon/Includes/CGI_PoiColors.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiData.cginc | 249 + .../Shaders/Toon/Includes/CGI_PoiData.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc | 107 + .../Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc | 58 + .../Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDefines.cginc | 21 + .../Toon/Includes/CGI_PoiDefines.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDepthColor.cginc | 112 + .../Toon/Includes/CGI_PoiDepthColor.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDissolve.cginc | 171 + .../Toon/Includes/CGI_PoiDissolve.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiDithering.cginc | 34 + .../Toon/Includes/CGI_PoiDithering.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiEmission.cginc | 240 + .../Toon/Includes/CGI_PoiEmission.cginc.meta | 9 + .../Includes/CGI_PoiEnvironmentalRimLighting.cginc | 43 + .../CGI_PoiEnvironmentalRimLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFlipbook.cginc | 153 + .../Toon/Includes/CGI_PoiFlipbook.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc | 376 + .../Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc | 41 + .../Shaders/Toon/Includes/CGI_PoiFur.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGeomFur.cginc | 37 + .../Toon/Includes/CGI_PoiGeomFur.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGlitter.cginc | 232 + .../Toon/Includes/CGI_PoiGlitter.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc | 127 + .../Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiHelpers.cginc | 338 + .../Toon/Includes/CGI_PoiHelpers.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiHologram.cginc | 36 + .../Toon/Includes/CGI_PoiHologram.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiIridescence.cginc | 61 + .../Toon/Includes/CGI_PoiIridescence.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiLighting.cginc | 668 ++ .../Toon/Includes/CGI_PoiLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc | 243 + .../Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMacros.cginc | 33 + .../Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMainTex.cginc | 147 + .../Toon/Includes/CGI_PoiMainTex.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMatcap.cginc | 115 + .../Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc | 104 + .../Shaders/Toon/Includes/CGI_PoiMath.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc | 130 + .../Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiMirror.cginc | 77 + .../Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc | 107 + .../Toon/Includes/CGI_PoiOutlineFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc | 105 + .../Toon/Includes/CGI_PoiOutlineVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPanosphere.cginc | 63 + .../Toon/Includes/CGI_PoiPanosphere.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiParallax.cginc | 143 + .../Toon/Includes/CGI_PoiParallax.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc | 233 + .../Shaders/Toon/Includes/CGI_PoiPass.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPassOutline.cginc | 26 + .../Toon/Includes/CGI_PoiPassOutline.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiPassShadow.cginc | 44 + .../Toon/Includes/CGI_PoiPassShadow.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRGBMask.cginc | 131 + .../Toon/Includes/CGI_PoiRGBMask.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc | 4 + .../Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRandom.cginc | 41 + .../Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiRimLighting.cginc | 47 + .../Toon/Includes/CGI_PoiRimLighting.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc | 116 + .../Toon/Includes/CGI_PoiShadowFrag.cginc.meta | 9 + .../Toon/Includes/CGI_PoiShadowIncludes.cginc | 41 + .../Toon/Includes/CGI_PoiShadowIncludes.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiShadowVert.cginc | 80 + .../Toon/Includes/CGI_PoiShadowVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc | 58 + .../Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc | 40 + .../Toon/Includes/CGI_PoiSpawnInVert.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiSpecular.cginc | 488 ++ .../Toon/Includes/CGI_PoiSpecular.cginc.meta | 9 + .../Includes/CGI_PoiSubsurfaceScattering.cginc | 28 + .../CGI_PoiSubsurfaceScattering.cginc.meta | 9 + .../Toon/Includes/CGI_PoiTessellation.cginc | 117 + .../Toon/Includes/CGI_PoiTessellation.cginc.meta | 9 + .../Toon/Includes/CGI_PoiUVDistortion.cginc | 34 + .../Toon/Includes/CGI_PoiUVDistortion.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc | 34 + .../Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc | 126 + .../Shaders/Toon/Includes/CGI_PoiVert.cginc.meta | 9 + .../Toon/Includes/CGI_PoiVertexManipulations.cginc | 93 + .../Includes/CGI_PoiVertexManipulations.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc | 266 + .../Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiVoronoi.cginc | 304 + .../Toon/Includes/CGI_PoiVoronoi.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_PoiWireframe.cginc | 111 + .../Toon/Includes/CGI_PoiWireframe.cginc.meta | 9 + .../Shaders/Toon/Includes/CGI_Poicludes.cginc | 171 + .../Shaders/Toon/Includes/CGI_Poicludes.cginc.meta | 9 + .../_PoiyomiShaders/Shaders/Toon/Shaders.meta | 8 + .../Shaders/Toon/Shaders/S_Poiyomi_Toon.shader | 7648 ++++++++++++++++++++ .../Toon/Shaders/S_Poiyomi_Toon.shader.meta | 9 + .../Changyu/Materials/R2Changyu01001Body.mat | 1855 +++++ .../Changyu/Materials/R2Changyu01001Body.mat.meta | 8 + .../Changyu/Materials/R2Changyu01001Body.png | Bin 0 -> 399264 bytes .../Changyu/Materials/R2Changyu01001Body.png.meta | 88 + .../Changyu/Materials/R2Changyu01001Cloth.mat | 1855 +++++ .../Changyu/Materials/R2Changyu01001Cloth.mat.meta | 8 + .../Changyu/Materials/R2Changyu01001Cloth.png | Bin 0 -> 1638338 bytes .../Changyu/Materials/R2Changyu01001Cloth.png.meta | 88 + .../Changyu/Materials/R2Changyu01001Face.mat | 1855 +++++ .../Changyu/Materials/R2Changyu01001Face.mat.meta | 8 + .../Changyu/Materials/R2Changyu01001Face.png | Bin 0 -> 216186 bytes .../Changyu/Materials/R2Changyu01001Face.png.meta | 88 + .../Changyu/Materials/R2Changyu01001Hair.mat | 1855 +++++ .../Changyu/Materials/R2Changyu01001Hair.mat.meta | 8 + .../Changyu/Materials/R2Changyu01001Hair.png | Bin 0 -> 258130 bytes .../Changyu/Materials/R2Changyu01001Hair.png.meta | 88 + .../Assets/Avatars/Changyu/Materials/cheek_00.mat | 1855 +++++ .../Avatars/Changyu/Materials/cheek_00.mat.meta | 8 + .../Assets/Avatars/Changyu/Materials/cheek_00.png | Bin 0 -> 549 bytes .../Avatars/Changyu/Materials/cheek_00.png.meta | 88 + .../Changyu/Materials/heartby1010\346\265\243.mat" | 1855 +++++ .../Materials/heartby1010\346\265\243.mat.meta" | 8 + .../Changyu/Materials/heartby1010\346\265\243.png" | Bin 0 -> 1166 bytes .../Materials/heartby1010\346\265\243.png.meta" | 88 + .../Assets/Avatars/Changyu/Materials/image0.mat | 77 + .../Avatars/Changyu/Materials/image0.mat.meta | 8 + .../Changyu/Materials/starby1010\346\265\243.mat" | 1855 +++++ .../Materials/starby1010\346\265\243.mat.meta" | 8 + .../Changyu/Materials/starby1010\346\265\243.png" | Bin 0 -> 1431 bytes .../Materials/starby1010\346\265\243.png.meta" | 88 + .../Assets/Avatars/Changyu/Materials/yan.mat | 1855 +++++ .../Assets/Avatars/Changyu/Materials/yan.mat.meta | 8 + .../Assets/Avatars/Changyu/Materials/yan.png | Bin 0 -> 32711 bytes .../Assets/Avatars/Changyu/Materials/yan.png.meta | 88 + .../Assets/Avatars/Changyu/Menu.asset | 45 + .../Assets/Avatars/Changyu/Menu.asset.meta | 8 + .../Assets/Avatars/Changyu/NSFW 1.asset | 36 + .../Assets/Avatars/Changyu/NSFW 1.asset.meta | 8 + .../Assets/Avatars/Changyu/Paramaters.asset | 35 + .../Assets/Avatars/Changyu/Paramaters.asset.meta | 8 + .../Avatars/Changyu/changyu (1) 1.controller | 159 + .../Avatars/Changyu/changyu (1) 1.controller.meta | 8 + .../Assets/Avatars/Changyu/changyu.fbx | Bin 0 -> 4168332 bytes .../Assets/Avatars/Changyu/changyu.fbx.meta | 1261 ++++ .../Assets/Avatars/Changyu/dick big.anim | 232 + .../Assets/Avatars/Changyu/dick big.anim.meta | 8 + .../Assets/Avatars/Changyu/dick normal.anim | 232 + .../Assets/Avatars/Changyu/dick normal.anim.meta | 8 + .../Assets/Avatars/Changyu/dick.anim | 116 + .../Assets/Avatars/Changyu/dick.anim.meta | 8 + .../Assets/Avatars/Changyu/image0.jpg | Bin 0 -> 145411 bytes .../Assets/Avatars/Changyu/image0.jpg.meta | 88 + ...43\203\263\343\200\221Official Lyric Video.mp3" | Bin 0 -> 3877676 bytes ...3\263\343\200\221Official Lyric Video.mp3.meta" | 22 + 1090 files changed, 150300 insertions(+) create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/FX 1.controller create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/FX 1.controller.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta" create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.mat create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.mat.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.png create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.png.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.mat create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.mat.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.png create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.png.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.mat create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.mat.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.png create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.png.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.mat create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.mat.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.png create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.png.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.mat create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.mat.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.png create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.png.meta create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.mat" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.mat.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.png" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.png.meta" create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/image0.mat create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/image0.mat.meta create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.mat" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.mat.meta" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.png" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.png.meta" create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.mat create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.mat.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.png create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.png.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Menu.asset create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Menu.asset.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/NSFW 1.asset create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/NSFW 1.asset.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Paramaters.asset create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Paramaters.asset.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu (1) 1.controller create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu (1) 1.controller.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu.fbx create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu.fbx.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick big.anim create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick big.anim.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick normal.anim create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick normal.anim.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick.anim create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick.anim.meta create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/image0.jpg create mode 100644 VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/image0.jpg.meta create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/\343\200\220Rabbit J\343\200\221Dancing tonight feat. \345\244\217\351\223\234\345\255\220\343\200\220\343\203\221\343\203\213\343\202\267\343\203\263\343\202\260 -\343\202\260\343\203\254\343\202\244\343\203\254\343\202\244\343\203\264\343\203\263\343\200\221Official Lyric Video.mp3" create mode 100644 "VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/\343\200\220Rabbit J\343\200\221Dancing tonight feat. \345\244\217\351\223\234\345\255\220\343\200\220\343\203\221\343\203\213\343\202\267\343\203\263\343\202\260 -\343\202\260\343\203\254\343\202\244\343\203\254\343\202\244\343\203\264\343\203\263\343\200\221Official Lyric Video.mp3.meta" (limited to 'VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu') diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/FX 1.controller b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/FX 1.controller new file mode 100644 index 00000000..defb27d9 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/FX 1.controller @@ -0,0 +1,5757 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!91 &9100000 +AnimatorController: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: FX 1 + serializedVersion: 5 + m_AnimatorParameters: + - m_Name: Face + m_Type: 3 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} + - m_Name: VRCEmote + m_Type: 3 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} + - m_Name: DickSize + m_Type: 1 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} + - m_Name: Dick + m_Type: 4 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} + m_AnimatorLayers: + - serializedVersion: 5 + m_Name: AllParts + m_StateMachine: {fileID: 1107406222543947020} + m_Mask: {fileID: 31900000, guid: b2b8bad9583e56a46a3e21795e96ad92, type: 2} + m_Motions: [] + m_Behaviours: [] + m_BlendingMode: 0 + m_SyncedLayerIndex: -1 + m_DefaultWeight: 0 + m_IKPass: 0 + m_SyncedLayerAffectsTiming: 0 + m_Controller: {fileID: 9100000} + - serializedVersion: 5 + m_Name: VRCEmote + m_StateMachine: {fileID: 1107492308775838736} + m_Mask: {fileID: 0} + m_Motions: [] + m_Behaviours: [] + m_BlendingMode: 0 + m_SyncedLayerIndex: -1 + m_DefaultWeight: 1 + m_IKPass: 0 + m_SyncedLayerAffectsTiming: 0 + m_Controller: {fileID: 9100000} + - serializedVersion: 5 + m_Name: Dick + m_StateMachine: {fileID: 1107006183641554202} + m_Mask: {fileID: 0} + m_Motions: [] + m_Behaviours: [] + m_BlendingMode: 0 + m_SyncedLayerIndex: -1 + m_DefaultWeight: 1 + m_IKPass: 0 + m_SyncedLayerAffectsTiming: 0 + m_Controller: {fileID: 9100000} + - serializedVersion: 5 + m_Name: DickSize + m_StateMachine: {fileID: 1107123751776154238} + m_Mask: {fileID: 0} + m_Motions: [] + m_Behaviours: [] + m_BlendingMode: 0 + m_SyncedLayerIndex: -1 + m_DefaultWeight: 1 + m_IKPass: 0 + m_SyncedLayerAffectsTiming: 0 + m_Controller: {fileID: 9100000} +--- !u!206 &20601482 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: BlendTree + m_Childs: [] + m_BlendParameter: HeightScale + m_BlendParameterY: Blend + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!206 &20609978 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: CrouchingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400026, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.5} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: -0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &20624522 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Prone2 + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400012, guid: 3c25f9a310357dc4d857376a700f6758, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400010, guid: 3c25f9a310357dc4d857376a700f6758, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400010, guid: 3c25f9a310357dc4d857376a700f6758, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -1} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400010, guid: 3c25f9a310357dc4d857376a700f6758, type: 3} + m_Threshold: 0.75 + m_Position: {x: 1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400010, guid: 3c25f9a310357dc4d857376a700f6758, type: 3} + m_Threshold: 1 + m_Position: {x: -1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementX + m_Mirror: 1 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!206 &20658388 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400012, guid: 3c25f9a310357dc4d857376a700f6758, type: 3} + m_Threshold: 0.3 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400090, guid: 2dc9666c890a37946b1fbb67941e523d, type: 3} + m_Threshold: 0.65 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400002, guid: 6844dcb6a866ab34fa96c67e39eab693, type: 3} + m_Threshold: 1 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + m_BlendParameter: HeightScaleNOMOVE + m_BlendParameterY: MovementZ + m_MinThreshold: 0.3 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!206 &20678964 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: BlendTree + m_Childs: [] + m_BlendParameter: HeightScale + m_BlendParameterY: Blend + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!206 &20683406 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: StandingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400030, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 5.96} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400032, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.05882353 + m_Position: {x: 0, y: 3.4} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400034, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.11764706 + m_Position: {x: 0, y: 1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400002, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.1764706 + m_Position: {x: 0, y: 0} + m_TimeScale: 0.166 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400068, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.23529412 + m_Position: {x: 0, y: -1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400036, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.29411766 + m_Position: {x: 0, y: -2.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.3529412 + m_Position: {x: -3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.4117647 + m_Position: {x: -1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.47058824 + m_Position: {x: 1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5294118 + m_Position: {x: 3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400040, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5882353 + m_Position: {x: -1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400042, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.64705884 + m_Position: {x: 1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400044, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7058824 + m_Position: {x: -1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400046, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7647059 + m_Position: {x: 1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400048, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.8235294 + m_Position: {x: -2.44, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400050, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.88235295 + m_Position: {x: 2.4, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400070, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.9411765 + m_Position: {x: -1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400072, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &20684674 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: ProneLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400004, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 1} + m_TimeScale: 2 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -1} + m_TimeScale: -2 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: 1, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: -1, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementX + m_Mirror: 1 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!1101 &110119424 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.8947368 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &110128626 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: HandGestureLeft + m_EventTreshold: 1 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 110273718} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 4 + m_TransitionOffset: 0 + m_ExitTime: 0.9 + m_HasExitTime: 0 + m_HasFixedDuration: 0 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &110128706 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: HandGestureLeft + m_EventTreshold: 3 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 110212464} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 4 + m_TransitionOffset: 0 + m_ExitTime: 0.9 + m_HasExitTime: 0 + m_HasFixedDuration: 0 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &110134324 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: HandGestureLeft + m_EventTreshold: 5 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 110204806} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 4 + m_TransitionOffset: 0 + m_ExitTime: 0.9 + m_HasExitTime: 0 + m_HasFixedDuration: 0 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &110150130 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: HandGestureLeft + m_EventTreshold: 2 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 110213388} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 4 + m_TransitionOffset: 0 + m_ExitTime: 0.9 + m_HasExitTime: 0 + m_HasFixedDuration: 0 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &110161318 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: HandGestureLeft + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 110293312} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 4 + m_TransitionOffset: 0 + m_ExitTime: 0.9 + m_HasExitTime: 0 + m_HasFixedDuration: 0 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &110165452 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: HandGestureLeft + m_EventTreshold: 4 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 110283558} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 4 + m_TransitionOffset: 0 + m_ExitTime: 0.9 + m_HasExitTime: 0 + m_HasFixedDuration: 0 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &110178142 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: HandGestureLeft + m_EventTreshold: 6 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 110232320} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 4 + m_TransitionOffset: 0 + m_ExitTime: 0.9 + m_HasExitTime: 0 + m_HasFixedDuration: 0 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &110179994 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: EmoteExit + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.9423077 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &110183236 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.82558143 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1102 &110200000 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 120, y: 36, z: 0} + m_IKOnFeet: 1 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 0} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &110204806 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Gun 0 + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 264, y: 336, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400002, guid: b4830721211d64b4d95148caf14d638b, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &110212464 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Peace 0 + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 264, y: 276, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400020, guid: 9145c6654ec80054aa42bf7a76165903, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &110213388 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Point 0 + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 264, y: 36, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400008, guid: 9145c6654ec80054aa42bf7a76165903, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &110221436 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 120, y: 36, z: 0} + m_IKOnFeet: 1 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 0} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &110232320 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Thumbs up 0 + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 264, y: 216, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400014, guid: 9145c6654ec80054aa42bf7a76165903, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &110241548 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 120, y: 36, z: 0} + m_IKOnFeet: 1 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 0} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &110255674 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 120, y: 36, z: 0} + m_IKOnFeet: 1 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 0} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &110273718 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Palm 0 + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 264, y: 156, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400004, guid: b4830721211d64b4d95148caf14d638b, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &110283558 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: RockNRoll 0 + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 264, y: 96, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400012, guid: 9145c6654ec80054aa42bf7a76165903, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &110293312 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Fist 0 + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: -60, y: 192, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400006, guid: 9145c6654ec80054aa42bf7a76165903, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &110299266 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 120, y: 36, z: 0} + m_IKOnFeet: 1 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 0} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!114 &114022255662586678 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b658310f3202fc64aac64aa6e603b79a, type: 3} + m_Name: + m_EditorClassIdentifier: +--- !u!206 &206016604260823814 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: StandingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400030, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 5.96} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400032, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.05882353 + m_Position: {x: 0, y: 3.4} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400034, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.11764706 + m_Position: {x: 0, y: 1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400002, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.1764706 + m_Position: {x: 0, y: 0} + m_TimeScale: 0.166 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400068, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.23529412 + m_Position: {x: 0, y: -1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400036, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.29411766 + m_Position: {x: 0, y: -2.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.3529412 + m_Position: {x: -3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.4117647 + m_Position: {x: -1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.47058824 + m_Position: {x: 1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5294118 + m_Position: {x: 3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400040, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5882353 + m_Position: {x: -1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400042, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.64705884 + m_Position: {x: 1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400044, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7058824 + m_Position: {x: -1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400046, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7647059 + m_Position: {x: 1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400048, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.8235294 + m_Position: {x: -2.44, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400050, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.88235295 + m_Position: {x: 2.4, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400070, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.9411765 + m_Position: {x: -1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400072, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206031328817658084 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: StandingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400030, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 5.96} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400032, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.05882353 + m_Position: {x: 0, y: 3.4} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400034, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.11764706 + m_Position: {x: 0, y: 1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400002, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.1764706 + m_Position: {x: 0, y: 0} + m_TimeScale: 0.166 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400068, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.23529412 + m_Position: {x: 0, y: -1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400036, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.29411766 + m_Position: {x: 0, y: -2.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.3529412 + m_Position: {x: -3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.4117647 + m_Position: {x: -1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.47058824 + m_Position: {x: 1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5294118 + m_Position: {x: 3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400040, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5882353 + m_Position: {x: -1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400042, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.64705884 + m_Position: {x: 1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400044, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7058824 + m_Position: {x: -1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400046, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7647059 + m_Position: {x: 1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400048, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.8235294 + m_Position: {x: -2.44, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400050, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.88235295 + m_Position: {x: 2.4, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400070, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.9411765 + m_Position: {x: -1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400072, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206042011143769418 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Childs: [] + m_BlendParameter: MovementX + m_BlendParameterY: MovementX + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!206 &206044813657295390 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: LocomotionHeightBlend + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 206446873584821380} + m_Threshold: 0.5 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 206961392883137572} + m_Threshold: 0.68 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 206154770220190690} + m_Threshold: 1 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: Upright + m_BlendParameterY: MovementZ + m_MinThreshold: 0.5 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!206 &206075972635362766 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: ProneLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400004, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.1} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: 0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: -0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementX + m_Mirror: 1 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!206 &206083985980243616 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Childs: [] + m_BlendParameter: LocomotionX + m_BlendParameterY: LocomotionX + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!206 &206085124900947238 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: StandingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400030, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 5.96} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400032, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.05882353 + m_Position: {x: 0, y: 3.4} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400034, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.11764706 + m_Position: {x: 0, y: 1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400002, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.1764706 + m_Position: {x: 0, y: 0} + m_TimeScale: 0.166 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400068, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.23529412 + m_Position: {x: 0, y: -1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400036, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.29411766 + m_Position: {x: 0, y: -2.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.3529412 + m_Position: {x: -3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.4117647 + m_Position: {x: -1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.47058824 + m_Position: {x: 1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5294118 + m_Position: {x: 3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400040, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5882353 + m_Position: {x: -1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400042, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.64705884 + m_Position: {x: 1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400044, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7058824 + m_Position: {x: -1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400046, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7647059 + m_Position: {x: 1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400048, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.8235294 + m_Position: {x: -2.44, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400050, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.88235295 + m_Position: {x: 2.4, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400070, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.9411765 + m_Position: {x: -1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400072, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206093932012389494 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: CrouchingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400026, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.5} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: -0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206154770220190690 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: StandingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400030, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 5.96} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400032, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.05882353 + m_Position: {x: 0, y: 3.4} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400034, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.11764706 + m_Position: {x: 0, y: 1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400002, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.1764706 + m_Position: {x: 0, y: 0} + m_TimeScale: 0.166 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400068, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.23529412 + m_Position: {x: 0, y: -1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400036, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.29411766 + m_Position: {x: 0, y: -2.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.3529412 + m_Position: {x: -3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.4117647 + m_Position: {x: -1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.47058824 + m_Position: {x: 1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5294118 + m_Position: {x: 3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400040, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5882353 + m_Position: {x: -1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400042, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.64705884 + m_Position: {x: 1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400044, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7058824 + m_Position: {x: -1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400046, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7647059 + m_Position: {x: 1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400048, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.8235294 + m_Position: {x: -2.44, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400050, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.88235295 + m_Position: {x: 2.4, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400070, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.9411765 + m_Position: {x: -1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400072, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206203986457737408 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: StandingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400030, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 5.96} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400032, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.05882353 + m_Position: {x: 0, y: 3.4} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400034, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.11764706 + m_Position: {x: 0, y: 1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400002, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.1764706 + m_Position: {x: 0, y: 0} + m_TimeScale: 0.166 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400068, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.23529412 + m_Position: {x: 0, y: -1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400036, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.29411766 + m_Position: {x: 0, y: -2.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.3529412 + m_Position: {x: -3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.4117647 + m_Position: {x: -1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.47058824 + m_Position: {x: 1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5294118 + m_Position: {x: 3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400040, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5882353 + m_Position: {x: -1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400042, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.64705884 + m_Position: {x: 1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400044, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7058824 + m_Position: {x: -1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400046, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7647059 + m_Position: {x: 1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400048, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.8235294 + m_Position: {x: -2.44, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400050, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.88235295 + m_Position: {x: 2.4, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400070, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.9411765 + m_Position: {x: -1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400072, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206239528909019718 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: LocomotionHeightBlend + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 206443553673598300} + m_Threshold: 0.5 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 206906395246964180} + m_Threshold: 0.68 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 206758778368637082} + m_Threshold: 1 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: HeightScale + m_BlendParameterY: MovementZ + m_MinThreshold: 0.5 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!206 &206245235420059064 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: LocomotionHeightBlend + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 206637873669902670} + m_Threshold: 0.5 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 206754156246800710} + m_Threshold: 0.68 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 206016604260823814} + m_Threshold: 1 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: Upright + m_BlendParameterY: MovementZ + m_MinThreshold: 0.5 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!206 &206307437469983586 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: StandingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400030, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 5.96} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400032, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.05882353 + m_Position: {x: 0, y: 3.4} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400034, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.11764706 + m_Position: {x: 0, y: 1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400002, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.1764706 + m_Position: {x: 0, y: 0} + m_TimeScale: 0.166 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400068, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.23529412 + m_Position: {x: 0, y: -1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400036, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.29411766 + m_Position: {x: 0, y: -2.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.3529412 + m_Position: {x: -3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.4117647 + m_Position: {x: -1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.47058824 + m_Position: {x: 1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5294118 + m_Position: {x: 3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400040, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5882353 + m_Position: {x: -1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400042, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.64705884 + m_Position: {x: 1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400044, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7058824 + m_Position: {x: -1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400046, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7647059 + m_Position: {x: 1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400048, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.8235294 + m_Position: {x: -2.44, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400050, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.88235295 + m_Position: {x: 2.4, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400070, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.9411765 + m_Position: {x: -1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400072, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206395530848215904 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: StandingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400030, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 5.96} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400032, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.05882353 + m_Position: {x: 0, y: 3.4} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400034, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.11764706 + m_Position: {x: 0, y: 1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400002, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.1764706 + m_Position: {x: 0, y: 0} + m_TimeScale: 0.166 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400068, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.23529412 + m_Position: {x: 0, y: -1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400036, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.29411766 + m_Position: {x: 0, y: -2.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.3529412 + m_Position: {x: -3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.4117647 + m_Position: {x: -1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.47058824 + m_Position: {x: 1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5294118 + m_Position: {x: 3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400040, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5882353 + m_Position: {x: -1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400042, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.64705884 + m_Position: {x: 1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400044, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7058824 + m_Position: {x: -1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400046, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7647059 + m_Position: {x: 1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400048, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.8235294 + m_Position: {x: -2.44, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400050, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.88235295 + m_Position: {x: 2.4, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400070, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.9411765 + m_Position: {x: -1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400072, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206417488844622416 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: CrouchingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400026, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.5} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: -0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206443553673598300 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: ProneLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400004, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.1} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: 0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: -0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementX + m_Mirror: 1 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!206 &206446873584821380 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: ProneLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400004, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.1} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: 0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: -0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementX + m_Mirror: 1 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!206 &206471471687492400 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: ProneLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400004, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.1} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: 0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: -0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementX + m_Mirror: 1 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!206 &206554094169995096 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: CrouchingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400026, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.5} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: -0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206630646726750164 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: ProneLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400004, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.1} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: 0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: -0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementX + m_Mirror: 1 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!206 &206637873669902670 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: ProneLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400004, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.1} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: 0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: -0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementX + m_Mirror: 1 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!206 &206684153996676736 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: CrouchingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400026, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.5} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: -0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206723165694216672 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: CrouchingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400026, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.5} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: -0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206754156246800710 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: CrouchingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400026, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.5} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: -0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206758778368637082 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: StandingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400030, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 5.96} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400032, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.05882353 + m_Position: {x: 0, y: 3.4} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400034, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.11764706 + m_Position: {x: 0, y: 1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400002, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.1764706 + m_Position: {x: 0, y: 0} + m_TimeScale: 0.166 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400068, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.23529412 + m_Position: {x: 0, y: -1.56} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400036, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.29411766 + m_Position: {x: 0, y: -2.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.3529412 + m_Position: {x: -3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.4117647 + m_Position: {x: -1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.47058824 + m_Position: {x: 1.56, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400038, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5294118 + m_Position: {x: 3, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400040, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5882353 + m_Position: {x: -1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400042, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.64705884 + m_Position: {x: 1.1, y: -1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400044, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7058824 + m_Position: {x: -1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400046, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.7647059 + m_Position: {x: 1.1, y: 1.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400048, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.8235294 + m_Position: {x: -2.44, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400050, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.88235295 + m_Position: {x: 2.4, y: 2.44} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400070, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.9411765 + m_Position: {x: -1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400072, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 1.5, y: -1.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206906395246964180 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: CrouchingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400026, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.5} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: -0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206913599990230568 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: LocomotionHeightBlend + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 206956841050264174} + m_Threshold: 0.5 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 206723165694216672} + m_Threshold: 0.68 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 206085124900947238} + m_Threshold: 1 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: Upright + m_BlendParameterY: MovementZ + m_MinThreshold: 0.5 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!206 &206956841050264174 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: ProneLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400004, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.1} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: 0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: -0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementX + m_Mirror: 1 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!206 &206961392883137572 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: CrouchingLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400026, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.5} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400024, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.5} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: -0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementZ + m_Mirror: 1 + - serializedVersion: 2 + m_Motion: {fileID: 7400028, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: 0.5, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementZ + m_Mirror: 0 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 +--- !u!206 &206965062528337704 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 6bbe0f31a6828644eba32332a799363a, type: 2} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: DickSize + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 333ea48bbe327954ba27310a3258c065, type: 2} + m_Threshold: 1 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: DickSize + m_Mirror: 0 + m_BlendParameter: DickSize + m_BlendParameterY: DickSize + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!206 &206973349054612556 +BlendTree: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: ProneLocomotion + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400004, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.25 + m_Position: {x: 0, y: 0.1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.5 + m_Position: {x: 0, y: -0.1} + m_TimeScale: -1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 0.75 + m_Position: {x: 0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400066, guid: 7e5debf235ac2d54397a268de3328672, type: 3} + m_Threshold: 1 + m_Position: {x: -0.1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0.5 + m_DirectBlendParameter: MovementX + m_Mirror: 1 + m_BlendParameter: MovementX + m_BlendParameterY: MovementZ + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!1101 &1101040781109855364 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: VRCEmote + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102455094235339038} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101071561901345974 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.8076923 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101082732701353718 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101086708107522822 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: Emote + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101104924178738988 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.8076923 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101148804329760398 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: Upright + m_EventTreshold: 0.52 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.5 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101148981028452212 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: FeetTracking + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101168188689562528 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: VRCEmote + m_EventTreshold: 10 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102253508371542814} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101178593027351574 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: FeetTracking + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101182559749504166 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: VRCEmote + m_EventTreshold: 6 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102064065192412840} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101193479851557412 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 2 + m_ConditionEvent: Grounded + m_EventTreshold: 0 + - m_ConditionMode: 3 + m_ConditionEvent: HeightScale + m_EventTreshold: 0.9 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101196402134137872 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 4 + m_ConditionEvent: Upright + m_EventTreshold: 0.5 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.5 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101210025531826312 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101215887034957236 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: GestureLeft + m_EventTreshold: 2 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102492248710561608} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 0 +--- !u!1101 &1101235114653490514 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: AFK + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 1 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101272092978760438 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.93697476 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101282719630430872 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: Upright + m_EventTreshold: 0.52 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.5 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101288814492979198 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: VRCEmote + m_EventTreshold: 8 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102207043839355514} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101295048585110788 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: VRCEmote + m_EventTreshold: 14 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102079777657551698} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101297612369784376 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: GestureLeft + m_EventTreshold: 1 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102545041757170712} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 0 +--- !u!1101 &1101337150927893138 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 2 + m_ConditionEvent: Dick + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102979082326966140} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101351837936359920 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: GestureLeft + m_EventTreshold: 5 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102518601152573940} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 0 +--- !u!1101 &1101423121419488520 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 4 + m_ConditionEvent: TrackMoveZ + m_EventTreshold: 0.1 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.93697476 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101426566127248660 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: VRCEmote + m_EventTreshold: 9 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102894513183157586} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101456499283018434 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: GestureLeft + m_EventTreshold: 3 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102699109638154208} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 0 +--- !u!1101 &1101474136737068792 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: VRCEmote + m_EventTreshold: 15 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102129330565869148} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101480615058169886 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: Upright + m_EventTreshold: 0.52 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.5 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101512413549531714 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Grounded + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.04 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101573855910363042 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: AFK + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 1 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101577419743741550 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: AFK + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 1 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101596317902369552 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: GestureLeft + m_EventTreshold: 7 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102736723225604766} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 0 +--- !u!1101 &1101598777299516300 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: Emote + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101603728083322770 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: Upright + m_EventTreshold: 0.7 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.5 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101613176817069000 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: VRCEmote + m_EventTreshold: 2 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102749904175105336} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101616458260888098 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: VRCEmote + m_EventTreshold: 4 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102358850981651888} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101629384447080740 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: FeetTracking + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101637843614510802 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: GestureLeft + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102105159254072260} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 0 +--- !u!1101 &1101647427822641960 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: Emote + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101660483277363162 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 2 + m_ConditionEvent: Grounded + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 110226965, guid: 12cd9f87c1f675b4685e0848a464d0cf, type: 2} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.9 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101693057552009694 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: VRCEmote + m_EventTreshold: 7 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102204412417478224} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101700841592070658 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: VRCEmote + m_EventTreshold: 1 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102465184245332328} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101707632253518802 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 4 + m_ConditionEvent: TrackMoveZ + m_EventTreshold: 0.1 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.93697476 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101734793588995286 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: VRCEmote + m_EventTreshold: 13 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102374495355927976} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101742756729684132 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.5 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101754637864197002 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Seated + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.5 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101763489010295110 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: GestureLeft + m_EventTreshold: 4 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102846907222558886} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 0 +--- !u!1101 &1101798320813625374 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: VRCEmote + m_EventTreshold: 5 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102285671169063880} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101836067235515452 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Dick + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102068932051799438} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101880721889136240 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: VRCEmote + m_EventTreshold: 3 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102469199005961942} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101932382716972008 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Grounded + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.039085507 + m_TransitionOffset: 0 + m_ExitTime: 0.72727275 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101962578053626730 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 4 + m_ConditionEvent: TrackMoveX + m_EventTreshold: 0.1 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.93697476 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101968820826125738 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: GestureLeft + m_EventTreshold: 6 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102096756771513856} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 0 +--- !u!1101 &1101969439990905432 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: TrackMoveZ + m_EventTreshold: -0.1 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.93697476 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101974865512462218 +AnimatorStateTransition: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Seated + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.5 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &1101979655734411610 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: VRCEmote + m_EventTreshold: 12 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102561977633510480} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1102 &1102064065192412840 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: SPECIALIST TOGGLE + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 7ee459506a0cd0f47a377706df6f440b, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102068932051799438 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: dick + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 86793e96c24dec34abf97a4076e856df, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102079777657551698 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: WHISTLE TOGGLE + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 50717ed1b83212242ab9ba2384a550e1, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102096756771513856 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Gun + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 264, y: 336, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 0 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 1 + m_Motion: {fileID: 7400000, guid: 98d5ecfa67305c34985745094ade494c, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: GestureLeftWeight +--- !u!1102 &1102105159254072260 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Idle + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 790b757e20c0f2c42b5a4e1817ea5efd, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102129330565869148 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: HENERY SITCKMAN TOGGLE + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: afa62111ab356554dbf4812a98dad9c2, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102204412417478224 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: TRUMPET TOGGLE + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 2d844bc14965b754e86bc591497ea55d, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102207043839355514 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: TAKE ON ME TOGGLE + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 778d809525d77fd43a485ecefaecb76c, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102253508371542814 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: LEAN ON TOGGLE + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 96f7e9b287fa8454396dc9e5e22e0b1c, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102285671169063880 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: SHUFFLE TOGGLE + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: dae888f75b4be4d44a08031f365621fd, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102358850981651888 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: RIVERS IN THE DESERT TOGGLE + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 90d738cc467e2ae40b00fd4f33d977d3, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102374495355927976 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: PHUT HON TOGGLE + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: a731a4c2771c9d94686c6f4594064319, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102443194424906508 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Topless + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 0} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102455094235339038 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: OFF TOGGLE + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 2050beef3b3477a4aab4ed99d7778fae, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102465184245332328 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: CARSHEARER TOGGLE + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: aa984b2a06880f848be46a75e0f3c7d3, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102469199005961942 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: GEDDAN TOGGLE + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: d64e0ba747a74d74c936e2c56a63eaf6, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102492248710561608 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Open + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 264, y: 156, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 0 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 1 + m_Motion: {fileID: 7400000, guid: bd76ddf346046e346bee29d1d6f95a5d, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: GestureLeftWeight +--- !u!1102 &1102518601152573940 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: RockNRoll + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 264, y: 96, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 0 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 1 + m_Motion: {fileID: 7400000, guid: 2bd397d5afcbb3647b149cb8bc1a03ee, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: GestureLeftWeight +--- !u!1102 &1102545041757170712 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Fist + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: -60, y: 192, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 0 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 1 + m_Motion: {fileID: 7400000, guid: 81435368fed3f9d44b98ac6b56148f6d, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: GestureLeftWeight +--- !u!1102 &1102561977633510480 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: IEVAN POLKA TOGGLE + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: ab744ba85a97ceb40b6d4fa228e33359, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102628760306700186 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: HeightBlend 0 + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 1 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 206245235420059064} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102670047216628226 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: HeightBlend 0 + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 1 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 206044813657295390} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102695861635545808 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 206965062528337704} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102699109638154208 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Point + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 264, y: 36, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 0 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 1 + m_Motion: {fileID: 7400000, guid: 08c0ae90c5f9e56428799dc10c4c53c5, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: GestureLeftWeight +--- !u!1102 &1102736723225604766 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Thumbs up + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 264, y: 216, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 0 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 1 + m_Motion: {fileID: 7400000, guid: cdedf23966a15a5408db1293649dbdda, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: GestureLeftWeight +--- !u!1102 &1102749904175105336 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: DANSING TOGGLE + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: a689e972967a66843945fd57186ca99a, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102846907222558886 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Peace + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 264, y: 276, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 0 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 1 + m_Motion: {fileID: 7400000, guid: 467d24c372e24834d8fe12b28efe5de2, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: GestureLeftWeight +--- !u!1102 &1102894513183157586 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: POLE TOGGLE + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: f078e3d52c6ff684b93b95a887183055, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102979082326966140 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: nothin + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 79ac91e6065cbfe43a4d5e2241e9110f, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1107 &1107006183641554202 +AnimatorStateMachine: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Dick + m_ChildStates: + - serializedVersion: 1 + m_State: {fileID: 1102979082326966140} + m_Position: {x: 396, y: 60, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102068932051799438} + m_Position: {x: 372, y: -12, z: 0} + m_ChildStateMachines: [] + m_AnyStateTransitions: + - {fileID: 1101337150927893138} + - {fileID: 1101836067235515452} + m_EntryTransitions: [] + m_StateMachineTransitions: {} + m_StateMachineBehaviours: [] + m_AnyStatePosition: {x: 50, y: 20, z: 0} + m_EntryPosition: {x: 50, y: 120, z: 0} + m_ExitPosition: {x: 800, y: 120, z: 0} + m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} + m_DefaultState: {fileID: 1102979082326966140} +--- !u!1107 &1107123751776154238 +AnimatorStateMachine: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: DickSize + m_ChildStates: + - serializedVersion: 1 + m_State: {fileID: 1102695861635545808} + m_Position: {x: 394.28577, y: 80.714264, z: 0} + m_ChildStateMachines: [] + m_AnyStateTransitions: [] + m_EntryTransitions: [] + m_StateMachineTransitions: {} + m_StateMachineBehaviours: [] + m_AnyStatePosition: {x: 50, y: 20, z: 0} + m_EntryPosition: {x: 50, y: 120, z: 0} + m_ExitPosition: {x: 800, y: 120, z: 0} + m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} + m_DefaultState: {fileID: 1102695861635545808} +--- !u!1107 &1107406222543947020 +AnimatorStateMachine: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: AllParts + m_ChildStates: [] + m_ChildStateMachines: [] + m_AnyStateTransitions: [] + m_EntryTransitions: [] + m_StateMachineTransitions: {} + m_StateMachineBehaviours: [] + m_AnyStatePosition: {x: 50, y: 20, z: 0} + m_EntryPosition: {x: 50, y: 120, z: 0} + m_ExitPosition: {x: 800, y: 120, z: 0} + m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} + m_DefaultState: {fileID: 0} +--- !u!1107 &1107492308775838736 +AnimatorStateMachine: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: VRCEmote + m_ChildStates: + - serializedVersion: 1 + m_State: {fileID: 1102455094235339038} + m_Position: {x: 276, y: -60, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102465184245332328} + m_Position: {x: 276, y: -12, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102749904175105336} + m_Position: {x: 276, y: 36, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102469199005961942} + m_Position: {x: 276, y: 84, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102358850981651888} + m_Position: {x: 276, y: 132, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102285671169063880} + m_Position: {x: 276, y: 180, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102064065192412840} + m_Position: {x: 276, y: 228, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102204412417478224} + m_Position: {x: 276, y: 276, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102207043839355514} + m_Position: {x: 276, y: 324, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102894513183157586} + m_Position: {x: 276, y: 372, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102253508371542814} + m_Position: {x: 276, y: 420, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102561977633510480} + m_Position: {x: 276, y: 468, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102374495355927976} + m_Position: {x: 276, y: 516, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102079777657551698} + m_Position: {x: 276, y: 564, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102129330565869148} + m_Position: {x: 276, y: 612, z: 0} + m_ChildStateMachines: [] + m_AnyStateTransitions: + - {fileID: 1101040781109855364} + - {fileID: 1101700841592070658} + - {fileID: 1101613176817069000} + - {fileID: 1101880721889136240} + - {fileID: 1101616458260888098} + - {fileID: 1101798320813625374} + - {fileID: 1101182559749504166} + - {fileID: 1101693057552009694} + - {fileID: 1101288814492979198} + - {fileID: 1101426566127248660} + - {fileID: 1101168188689562528} + - {fileID: 1101979655734411610} + - {fileID: 1101734793588995286} + - {fileID: 1101295048585110788} + - {fileID: 1101474136737068792} + m_EntryTransitions: [] + m_StateMachineTransitions: {} + m_StateMachineBehaviours: [] + m_AnyStatePosition: {x: 50, y: 20, z: 0} + m_EntryPosition: {x: 50, y: 120, z: 0} + m_ExitPosition: {x: 800, y: 120, z: 0} + m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} + m_DefaultState: {fileID: 1102455094235339038} +--- !u!1109 &1109311395242789590 +AnimatorTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 2 + m_ConditionEvent: Seated + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 1 +--- !u!1109 &1109726522920850736 +AnimatorTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: Emote + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 1 +--- !u!1109 &1109756093405188824 +AnimatorTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 2 + m_ConditionEvent: Grounded + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 1 +--- !u!1109 &1109763167683413500 +AnimatorTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: Emote + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 1 +--- !u!1109 &1109910370775189524 +AnimatorTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: FeetTracking + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 1 diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/FX 1.controller.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/FX 1.controller.meta new file mode 100644 index 00000000..1f140fc9 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/FX 1.controller.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b8e3e394c6a6bae4bb5fe5f950d43fe5 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials.meta new file mode 100644 index 00000000..4a1f211e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f265cdc627df8ed49b65e456834ecf37 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders.meta new file mode 100644 index 00000000..6c6a1657 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e2683597f241e9e42b485a8bec184ca4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1.meta new file mode 100644 index 00000000..71dacfba --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: de0947237c42bba43a17d3d6a0e5d132 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets.meta new file mode 100644 index 00000000..fa0f874e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3bda6b853125c5f4a890cd0703befb5d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders.meta new file mode 100644 index 00000000..b9df101f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 778eb97ae70f41f4f9a25107551a5314 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders.meta new file mode 100644 index 00000000..0bfe0e8b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2bc38ba09a200224a87afb0134aa1a4e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon.meta new file mode 100644 index 00000000..4771a367 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3daac0b954130f44d8239c62688ca5f2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta new file mode 100644 index 00000000..b3b429e8 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8feaf500c36468d4f9c21022bb14f734 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc new file mode 100644 index 00000000..9f01532c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc @@ -0,0 +1,32 @@ +#ifndef POI_ALPHA_TO_COVERAGE + #define POI_ALPHA_TO_COVERAGE + + half _MainMipScale; + float _MainAlphaToCoverage; + + float CalcMipLevel(float2 texture_coord) + { + float2 dx = ddx(texture_coord); + float2 dy = ddy(texture_coord); + float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); + + return 0.5 * log2(delta_max_sqr); + } + + void ApplyAlphaToCoverage(inout float4 finalColor) + { + // Force Model Opacity to 1 if desired + + if (float(0) == 1) + { + + if(float(0)) + { + // rescale alpha by mip level + finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.0004882813,0.0004882813,2048,2048).zw)) * float(0.25); + // rescale alpha by partial derivative + finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5); + } + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta new file mode 100644 index 00000000..5b9165f3 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fa667b70abbeda648ab89b5062a89770 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc new file mode 100644 index 00000000..e529136f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc @@ -0,0 +1,32 @@ +#ifndef POI_BACKFACE + #define POI_BACKFACE + + float _BackFaceEnabled; + float _BackFaceTextureUV; + float _BackFaceDetailIntensity; + float _BackFaceEmissionStrength; + float2 _BackFacePanning; + float _BackFaceHueShift; + float4 _BackFaceColor; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST; + + float3 BackFaceColor; + void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission) + { + backFaceEmission = 0; + BackFaceColor = 0; + + if (float(0)) + { + if(!poiMesh.isFrontFace) + { + albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + backFaceDetailIntensity = float(1); + BackFaceColor = albedo.rgb; + mixedHueShift = float(0); + backFaceEmission = BackFaceColor * float(0); + } + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta new file mode 100644 index 00000000..e0de4449 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 70ad95d596026bd4e97f95ef06ef1fdb +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc new file mode 100644 index 00000000..750364ae --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc @@ -0,0 +1,54 @@ +#ifndef POI_BLACKLIGHT + #define POI_BLACKLIGHT + + float4 _BlackLightMaskStart; + float4 _BlackLightMaskEnd; + float4 _BlackLightMaskKeys; + float _BlackLightMaskDebug; + float _BlackLightMaskDissolve; + float _BlackLightMaskMetallic; + float _BlackLightMaskClearCoat; + float _BlackLightMaskMatcap; + float _BlackLightMaskMatcap2; + float _BlackLightMaskEmission; + float _BlackLightMaskEmission2; + float _BlackLightMaskFlipbook; + float _BlackLightMaskPanosphere; + float _BlackLightMaskIridescence; + + half _BlackLightMaskGlitter; + + half4 blackLightMask; + + void createBlackLightMask() + { + blackLightMask = 0; + #ifdef VERTEXLIGHT_ON + + for (int lightIndex = 0; lightIndex < 4; lightIndex ++) + { + float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]); + if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0))) + { + for (int maskIndex = 0; maskIndex < 4; maskIndex ++) + { + float4 comparison = _BlackLightMaskKeys; + if(unity_LightColor[lightIndex].a == comparison[maskIndex]) + { + blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos))); + } + } + } + } + #endif + } +#endif + +/* +#ifdef POI_BLACKLIGHT + if (_BlackLightMaskDissolve != 4) + { + blackLightMask[mask]; + } +#endif +*/ diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta new file mode 100644 index 00000000..5bf6694f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 77cd25f028a597d4aa854199217f273f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc new file mode 100644 index 00000000..f87ae6dc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc @@ -0,0 +1,39 @@ +#ifndef POI_BLENDING + #define POI_BLENDING + + /* + 0: Zero float4(0.0, 0.0, 0.0, 0.0), + 1: One float4(1.0, 1.0, 1.0, 1.0), + 2: DstColor destinationColor, + 3: SrcColor sourceColor, + 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + 5: SrcAlpha sourceColor.aaaa, + 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + 7: DstAlpha destinationColor.aaaa, + 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor., + 9: SrcAlphaSaturate saturate(sourceColor.aaaa), + 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa, + */ + + float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor) + { + float4 sA = 1-blendFactor; + const float4 blendData[11] = { + float4(0.0, 0.0, 0.0, 0.0), + float4(1.0, 1.0, 1.0, 1.0), + destinationColor, + sourceColor, + float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sA, + saturate(sourceColor.aaaa), + 1 - sA, + }; + + return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA); + } + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta new file mode 100644 index 00000000..a48755e1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0139d18ea600fdb47ae0e43b698e8e63 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc new file mode 100644 index 00000000..6e4db3fc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc @@ -0,0 +1,34 @@ +#ifndef POI_BULGE + #define POI_BULGE + + + sampler2D _BulgeMask; + float _BuldgeFadeLength; + float _BuldgeHeight; + + void bulgyWolgy(inout v2f o) + { + float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0))); + float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0)); + depth = Linear01Depth(depth); + + float intersect = 0; + if (depth != 1) + { + float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w)); + if(diff > 0) + { + intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff); + } + } + float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0); + + offset = IsInMirror() ? 0: offset; + offset *= bulgeMask; + + o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset; + o.localPos = mul(unity_WorldToObject, o.worldPos); + o.pos = UnityObjectToClipPos(o.localPos); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta new file mode 100644 index 00000000..882afc95 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 93007c2ea6c9bc74eb9ecbdb0fff253b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc new file mode 100644 index 00000000..5adf7340 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc @@ -0,0 +1,108 @@ +#ifndef POI_CLEARCOAT + #define POI_CLEARCOAT + + samplerCUBE _ClearCoatCubeMap; + float _ClearCoatSampleWorld; + POI_TEXTURE_NOSAMPLER(_ClearCoatMask); + POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap); + float _ClearCoatInvertSmoothness; + float _ClearCoat; + float _ClearCoatSmoothness; + float3 _ClearCoatTint; + float _ClearCoatNormalToUse; + float _ClearCoatForceLighting; + float lighty_clear_boy_uwu_var; + + + float3 CalculateClearCoatEnvironmentalReflections() + { + float3 reflectionColor; + + float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + if (float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + float roughness = 1 - smoothnessMap; + + lighty_clear_boy_uwu_var = 0; + + float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir; + + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0; + + + if(float(0) == 0 && no_probe == 0) + { + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflectionColor = lerp(probe1, probe0, interpolator); + } + else + { + reflectionColor = probe0; + } + } + else + { + lighty_clear_boy_uwu_var = 1; + reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + } + + if(float(0)) + { + lighty_clear_boy_uwu_var = 1; + } + + return reflectionColor * float4(1,1,1,1); + } + + void calculateAndApplyClearCoat(inout float4 finalColor) + { + half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskClearCoat != 4) + { + clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat]; + } + #endif + + half3 reflectionColor = CalculateClearCoatEnvironmentalReflections(); + + float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r); + #ifdef POI_LIGHTING + finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + //finalColor.rgb += reflectionColor; + //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var); + #else + finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + #endif + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta new file mode 100644 index 00000000..1b68307a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1d50a4900da34c3489783edd6ea5b0d0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc new file mode 100644 index 00000000..687dc443 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc @@ -0,0 +1,262 @@ +#ifndef POI_COLOR + #define POI_COLOR + + #ifndef pi + #define pi float(3.14159265359) + #endif + + static const float Epsilon = 1e-10; + // The weights of RGB contributions to luminance. + // Should sum to unity. + static const float3 HCYwts = float3(0.299, 0.587, 0.114); + static const float HCLgamma = 3; + static const float HCLy0 = 100; + static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5 + static const float3 wref = float3(1.0, 1.0, 1.0); + #define TAU 6.28318531 + + float3 HUEtoRGB(in float H) + { + float R = abs(H * 6 - 3) - 1; + float G = 2 - abs(H * 6 - 2); + float B = 2 - abs(H * 6 - 4); + return saturate(float3(R, G, B)); + } + + float3 RGBtoHCV(in float3 RGB) + { + // Based on work by Sam Hocevar and Emil Persson + float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0); + float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z); + return float3(H, C, Q.x); + } + + float3 HSVtoRGB(in float3 HSV) + { + float3 RGB = HUEtoRGB(HSV.x); + return((RGB - 1) * HSV.y + 1) * HSV.z; + } + + float3 RGBtoHSV(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float S = HCV.y / (HCV.z + Epsilon); + return float3(HCV.x, S, HCV.z); + } + + float3 HSLtoRGB(in float3 HSL) + { + float3 RGB = HUEtoRGB(HSL.x); + float C = (1 - abs(2 * HSL.z - 1)) * HSL.y; + return(RGB - 0.5) * C + HSL.z; + } + + float3 RGBtoHSL(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon); + return float3(HCV.x, S, L); + } + + float3 HCYtoRGB(in float3 HCY) + { + + + float3 RGB = HUEtoRGB(HCY.x); + float Z = dot(RGB, HCYwts); + if (HCY.z < Z) + { + HCY.y *= HCY.z / Z; + } + else if(Z < 1) + { + HCY.y *= (1 - HCY.z) / (1 - Z); + } + return(RGB - Z) * HCY.y + HCY.z; + } + + float3 RGBtoHCY(in float3 RGB) + { + // Corrected by David Schaeffer + float3 HCV = RGBtoHCV(RGB); + float Y = dot(RGB, HCYwts); + float Z = dot(HUEtoRGB(HCV.x), HCYwts); + if (Y < Z) + { + HCV.y *= Z / (Epsilon + Y); + } + else + { + HCV.y *= (1 - Z) / (Epsilon + 1 - Y); + } + return float3(HCV.x, HCV.y, Y); + } + + float3 HCLtoRGB(in float3 HCL) + { + float3 RGB = 0; + if(HCL.z != 0) + { + float H = HCL.x; + float C = HCL.y; + float L = HCL.z * HCLmaxL; + float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0)); + float U = (2 * L - C) / (2 * Q - 1); + float V = C / Q; + float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2; + float T; + H *= 6; + if(H <= 0.999) + { + T = tan(A); + RGB.r = 1; + RGB.g = T / (1 + T); + } + else if(H <= 1.001) + { + RGB.r = 1; + RGB.g = 1; + } + else if(H <= 2) + { + T = tan(A); + RGB.r = (1 + T) / T; + RGB.g = 1; + } + else if(H <= 3) + { + T = tan(A); + RGB.g = 1; + RGB.b = 1 + T; + } + else if(H <= 3.999) + { + T = tan(A); + RGB.g = 1 / (1 + T); + RGB.b = 1; + } + else if(H <= 4.001) + { + RGB.g = 0; + RGB.b = 1; + } + else if(H <= 5) + { + T = tan(A); + RGB.r = -1 / T; + RGB.b = 1; + } + else + { + T = tan(A); + RGB.r = 1; + RGB.b = -T; + } + RGB = RGB * V + U; + } + return RGB; + } + + float3 RGBtoHCL(in float3 RGB) + { + float3 HCL; + float H = 0; + float U = min(RGB.r, min(RGB.g, RGB.b)); + float V = max(RGB.r, max(RGB.g, RGB.b)); + float Q = HCLgamma / HCLy0; + HCL.y = V - U; + if(HCL.y != 0) + { + H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi; + Q *= U / V; + } + Q = exp(Q); + HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6); + HCL.y *= Q; + HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2); + return HCL; + } + + //HSL MODIFT + float3 ModifyViaHSL(float3 color, float3 HSLMod) + { + float3 colorHSL = RGBtoHSL(color); + colorHSL.r = frac(colorHSL.r + HSLMod.r); + colorHSL.g = saturate(colorHSL.g + HSLMod.g); + colorHSL.b = saturate(colorHSL.b + HSLMod.b); + return HSLtoRGB(colorHSL); + } + + float3 hueShift(float3 col, float hueAdjust) + { + hueAdjust *= 2 * pi; + const float3 k = float3(0.57735, 0.57735, 0.57735); + half cosAngle = cos(hueAdjust); + return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle); + } + + float3 poiSaturation(float3 In, float Saturation) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + return luma.xxx + Saturation.xxx * (In - luma.xxx); + } + // LCH + float xyzF(float t) + { + return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645)); + } + float xyzR(float t) + { + return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655)); + } + float3 rgb2lch(in float3 c) + { + c = mul(float3x3(0.4124, 0.3576, 0.1805, + 0.2126, 0.7152, 0.0722, + 0.0193, 0.1192, 0.9505), c); + c.x = xyzF(c.x / wref.x); + c.y = xyzF(c.y / wref.y); + c.z = xyzF(c.z / wref.z); + float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z)); + return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y)); + } + + float3 lch2rgb(in float3 c) + { + c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y); + + float lg = 1. / 116. * (c.x + 16.); + float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y), + wref.y * xyzR(lg), + wref.z * xyzR(lg - 0.005 * c.z)); + + float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986, + - 0.9689, 1.8758, 0.0415, + 0.0557, -0.2040, 1.0570), xyz); + + return rgb; + } + + //cheaply lerp around a circle + float lerpAng(in float a, in float b, in float x) + { + float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi; + return ang * x + b; + } + + //Linear interpolation between two colors in Lch space + float3 lerpLch(in float3 a, in float3 b, in float x) + { + float hue = lerpAng(a.z, b.z, x); + return float3(lerp(b.xy, a.xy, x), hue); + } + + float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha) + { + return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha)); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta new file mode 100644 index 00000000..c8cb15d2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 84dab00bc9aefbe4fb32d39057675506 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc new file mode 100644 index 00000000..cd354f85 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc @@ -0,0 +1,249 @@ +#ifndef POI_DATA + #define POI_DATA + + float _ParallaxBias; + float _LightingAdditiveLimitIntensity; + float _LightingAdditiveMaxIntensity; + POI_TEXTURE_NOSAMPLER(_BumpMap); + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailMask); + POI_TEXTURE_NOSAMPLER(_DetailNormalMap); + float _DetailNormalMapScale; + #endif + float _BumpScale; + + void calculateAttenuation(v2f i) + { + #ifdef FORWARD_ADD_PASS + #if defined(POINT) || defined(SPOT) + POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz) + poiLight.additiveShadow = shadow; + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + poiLight.additiveShadow == 0; + #endif + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + // fix for rare bug where light atten is 0 when there is no directional light in the scene + #ifdef FORWARD_BASE_PASS + if (all(_LightColor0.rgb == 0.0)) + { + attenuation = 1.0; + } + #endif + #endif + poiLight.attenuation = attenuation; + } + + void calculateVertexLightingData(in v2f i) + { + #ifdef VERTEXLIGHT_ON + float4 toLightX = unity_4LightPosX0 - i.worldPos.x; + float4 toLightY = unity_4LightPosY0 - i.worldPos.y; + float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z; + float4 lengthSq = 0; + lengthSq += toLightX * toLightX; + lengthSq += toLightY * toLightY; + lengthSq += toLightZ * toLightZ; + + float4 lightAttenSq = unity_4LightAtten0; + float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq); + float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25)); + poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight); + + poiLight.vDotNL = 0; + poiLight.vDotNL += toLightX * poiMesh.normals[1].x; + poiLight.vDotNL += toLightY * poiMesh.normals[1].y; + poiLight.vDotNL += toLightZ * poiMesh.normals[1].z; + + float4 corr = rsqrt(lengthSq); + poiLight.vDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL; + + for (int index = 0; index < 4; index ++) + { + poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]); + + float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos; + poiLight.vDirection[index] = normalize(vertexToLightSource); + //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]); + poiLight.vColor[index] = unity_LightColor[index].rgb; + + if (float(0) == 1) + { + float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b)); + poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1))); + } + poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir); + poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]); + poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1); + + #ifdef POI_VAR_DOTLH + poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index])); + #endif + + #ifdef POI_VAR_DOTNH + poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index])); + #endif + } + #endif + } + + void calculateLightingData(in v2f i) + { + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb; + poiLight.color = magic + normalLight; + #else + #ifdef FORWARD_ADD_PASS + poiLight.color = _LightColor0.rgb; + + + if (float(0) == 1) + { + float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b)); + poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1))); + } + #endif + #endif + + #ifdef FORWARD_BASE_PASS + poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + #else + #if defined(POINT) || defined(SPOT) + poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos); + #else + poiLight.direction = _WorldSpaceLightPos0; + #endif + #endif + + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + + #ifdef POI_VAR_DOTNH + poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir)); + #endif + + #ifdef POI_VAR_DOTLH + poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir)); + #endif + + poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir); + poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir); + } + + float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign) + { + return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w); + } + + void InitializeMeshData(inout v2f i, uint facing) + { + poiMesh.isFrontFace = facing; + poiMesh.normals[0] = normalize(i.normal); + poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w); + poiMesh.tangent = i.tangent.xyz; + + #ifndef OUTLINE + if(!poiMesh.isFrontFace) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } + #endif + + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + poiMesh.barycentricCoordinates = i.barycentricCoordinates; + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + #ifdef POI_UV_DISTORTION + poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy); + #else + poiMesh.uv[4] = poiMesh.uv[0]; + #endif + + poiMesh.vertexColor = i.vertexColor; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; + #endif + poiMesh.modelPos = i.modelPos; + + #ifdef FUR + poiMesh.furAlpha = i.furAlpha; + #endif + } + + void initializeCamera(v2f i) + { + poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos); + poiCam.forwardDir = getCameraForward(); + poiCam.worldPos = _WorldSpaceCameraPos; + poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos); + poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); + poiCam.grabPos = i.grabPos; + poiCam.screenUV = calcScreenUVs(i.grabPos); + poiCam.clipPos = i.pos; + #if defined(GRAIN) + poiCam.worldDirection = i.worldDirection; + #endif + + poiCam.tangentViewDir = normalize(i.tangentViewDir); + poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42)); + } + + void calculateTangentData() + { + poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]); + poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0])); + } + + void CalculateReflectionData() + { + #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON) + poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); + poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); + #endif + } + + void calculateNormals(inout half3 detailMask) + { + half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + #ifdef FINALPASS + detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(1) > 0) + { + half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g); + poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal); + } + else + { + poiMesh.tangentSpaceNormal = mainNormal; + } + #else + poiMesh.tangentSpaceNormal = mainNormal; + #endif + + #ifdef POI_RGBMASK + calculateRGBNormals(poiMesh.tangentSpaceNormal); + #endif + + poiMesh.normals[1] = normalize( + poiMesh.tangentSpaceNormal.x * poiMesh.tangent + + poiMesh.tangentSpaceNormal.y * poiMesh.binormal + + poiMesh.tangentSpaceNormal.z * poiMesh.normals[0] + ); + + poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1])); + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta new file mode 100644 index 00000000..31083fbe --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: bce70563652461943a8739bdb2085543 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc new file mode 100644 index 00000000..125d2cd9 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc @@ -0,0 +1,107 @@ +#ifndef POI_DEBUG + #define POI_DEBUG + + float _DebugEnabled; + float _DebugMeshData; + float _DebugLightingData; + float _DebugCameraData; + + void displayDebugInfo(inout float4 finalColor) + { + + if (float(0) != 0) + { + //Mesh Data + if (float(0) == 1) + { + finalColor.rgb = poiMesh.normals[0]; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiMesh.normals[1]; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiMesh.tangent; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiMesh.binormal; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiMesh.localPos; + return; + } + + #ifdef POI_LIGHTING + if(float(0) == 1) + { + finalColor.rgb = poiLight.attenuation; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiLight.directLighting; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiLight.indirectLighting; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiLight.lightMap; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiLight.rampedLightMap; + return; + } + else if(float(0) == 6) + { + finalColor.rgb = poiLight.finalLighting; + return; + } + else if(float(0) == 7) + { + finalColor.rgb = poiLight.nDotL; + return; + } + #endif + + if(float(0) == 1) + { + finalColor.rgb = poiCam.viewDir; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiCam.tangentViewDir; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiCam.forwardDir; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiCam.worldPos; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiCam.viewDotNormal; + return; + } + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta new file mode 100644 index 00000000..c213cde2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 5d2a0fdd36ec1f84fb3cb5008f825974 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc new file mode 100644 index 00000000..280fcbc1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc @@ -0,0 +1,58 @@ +#ifndef POI_DECAL + #define POI_DECAL + + POI_TEXTURE_NOSAMPLER(_DecalTexture); + POI_TEXTURE_NOSAMPLER(_DecalMask); + float4 _DecalColor; + fixed _DecalTiled; + fixed _DecalBlendAdd; + fixed _DecalBlendMultiply; + fixed _DecalBlendReplace; + half _DecalRotation; + half2 _DecalScale; + half2 _DecalPosition; + half _DecalRotationSpeed; + float _DecalEmissionStrength; + + void applyDecal(inout float4 albedo, inout float3 decalEmission) + { + float2 uv = poiMesh.uv[float(0)]; + float2 decalCenter = float4(0.5,0.5,0,0); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y); + uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1)); + + half decalAlpha = 1; + //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0); + float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1); + decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if (!float(0)) + { + if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0) + { + decalAlpha = 0; + } + } + + if(float(0)) + { + albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + albedo = saturate(albedo); + decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta new file mode 100644 index 00000000..b72cdb54 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6b34048692e3b97449628e03f8768ec0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc new file mode 100644 index 00000000..9b70067a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc @@ -0,0 +1,21 @@ +#ifndef POI_DEFINES + #define POI_DEFINES + + #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04) + + #ifdef _SPECGLOSSMAP // Specular + #ifndef POI_VAR_DOTNH + #define POI_VAR_DOTNH + #endif + #ifndef POI_VAR_DOTLH + #define POI_VAR_DOTLH + #endif + #endif + + #ifdef VIGNETTE_MASKED // Lighting + #ifndef POI_VAR_DOTNL + #define POI_VAR_DOTNL + #endif + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta new file mode 100644 index 00000000..eb66892e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8697972f2b100234f98593c04ba9782b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc new file mode 100644 index 00000000..828460bc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc @@ -0,0 +1,112 @@ +#ifndef POI_DEPTH_COLOR + #define POI_DEPTH_COLOR + + float4 _DepthGlowColor; + float _DepthGlowEmission; + float _FadeLength; + float _DepthAlphaMin; + float _DepthAlphaMax; + POI_TEXTURE_NOSAMPLER(_DepthGradient); + POI_TEXTURE_NOSAMPLER(_DepthMask); + float _DepthGradientTextureUV; + float _DepthGradientBlend; + + /* + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos) + { + float3 touchEmission = 0; + if (!IsInMirror()) + { + float fadeLength = _FadeLength; + fadeLength *= 0.01; + float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection)); + depth = Linear01Depth(depth); + if(depth != 1) + { + float diff = distance(depth, Linear01Depth(clipPos.z)); + float intersect = 0; + if(diff > 0) + { + intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1); + } + half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect); + half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]); + half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + } + } + depthTouchEmission = touchEmission; + } + */ + + inline float CorrectedLinearEyeDepth(float z, float B) + { + return 1.0 / (z / PM._34 + B); + } + + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection) + { + float3 touchEmission = 0; + float fadeLength = _FadeLength; + fadeLength *= 0.01; + + float perspectiveDivide = 1.0f / poiCam.clipPos.w; + float4 direction = worldDirection * perspectiveDivide; + float2 screenPos = poiCam.grabPos.xy * perspectiveDivide; + float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos); + + #if UNITY_REVERSED_Z + if (z == 0) + #else + if(z == 1) + #endif + return; + + float depth = CorrectedLinearEyeDepth(z, direction.w); + float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz; + /* + finalColor.rgb = frac(worldpos); + return; + */ + + float diff = distance(worldpos, poiMesh.worldPos); + float intersect = 0; + intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1); + half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan); + + half4 depthGradient = 0; + half3 depthColor = 0; + + + if (_DepthGradientTextureUV == 0) + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + } + else + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect; + } + + + if(_DepthGradientBlend == 0) // rpelace + { + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + } + else if(_DepthGradientBlend == 1) // add + { + finalColor.rgb += depthColor * intersect * depthMask; + } + else if(_DepthGradientBlend == 2) // multiply + { + finalColor.rgb *= lerp(1, depthColor, intersect * depthMask); + } + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + + depthTouchEmission = touchEmission; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta new file mode 100644 index 00000000..80350551 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3d8532ee6031b194aab52de9cee1498f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc new file mode 100644 index 00000000..13175f00 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc @@ -0,0 +1,171 @@ +#ifndef POI_DISSOLVE + #define POI_DISSOLVE + + float _DissolveType; + float _DissolveEdgeWidth; + float4 _DissolveEdgeColor; + sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST; + float _DissolveEdgeEmission; + float4 _DissolveTextureColor; + + POI_TEXTURE_NOSAMPLER(_DissolveToTexture); + POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture); + POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise); + POI_TEXTURE_NOSAMPLER(_DissolveMask); + + float _DissolveMaskInvert; + float _DissolveAlpha; + float _ContinuousDissolve; + float _DissolveDetailStrength; + float _DissolveEdgeHardness; + float _DissolveInvertNoise; + float _DissolveInvertDetailNoise; + float _DissolveToEmissionStrength; + + // Point to Point + float _DissolveP2PWorldLocal; + float _DissolveP2PEdgeLength; + float4 _DissolveStartPoint; + float4 _DissolveEndPoint; + + // World Dissolve + float _DissolveWorldShape; + float4 _DissolveShapePosition; + float4 _DissolveShapeRotation; + float _DissolveShapeScale; + float _DissolveInvertShape; + float _DissolveShapeEdgeLength; + + float _DissolveAlpha0; + float _DissolveAlpha1; + float _DissolveAlpha2; + float _DissolveAlpha3; + float _DissolveAlpha4; + float _DissolveAlpha5; + float _DissolveAlpha6; + float _DissolveAlpha7; + float _DissolveAlpha8; + float _DissolveAlpha9; + + // Masking + float _DissolveEmissionSide; + float _DissolveEmission1Side; + float _DissolveUseVertexColors; + + float4 edgeColor; + float edgeAlpha; + float dissolveAlpha; + float4 dissolveToTexture; + //Globals + + + void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission) + { + + float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + + if (float(0)) + { + // Vertex Color Imprecision hype + dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000; + } + + dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + float da = float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0); + da = saturate(da); + + float dds = float(0.1); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskDissolve != 4) + { + dissolveMask *= blackLightMask[_BlackLightMaskDissolve]; + } + #endif + + if(float(0)) + { + dissolveMask = 1 - dissolveMask; + } + + float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(0)) + { + dissolveNoiseTexture = 1 - dissolveNoiseTexture; + } + if(float(0)) + { + dissolveDetailNoise = 1 - dissolveDetailNoise; + } + if(float(0) != 0) + { + da = sin(_Time.y * float(0)) * .5 + .5; + } + da *= dissolveMask; + dissolveAlpha = da; + edgeAlpha = 0; + + + if(float(1) == 1) // Basic + { + da = remap(da, 0, 1, -float(0.025), 1); + dissolveAlpha = da; + //Adjust detail strength to avoid artifacts + dds *= smoothstep(1, .99, da); + float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds); + + noise = saturate(noise + 0.001); + //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025)); + dissolveAlpha = dissolveAlpha >= noise; + edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha); + } + else if (float(1) == 2) // Point to Point + { + float3 direction; + float3 currentPos; + float distanceTo = 0; + direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0)); + currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha); + if (float(0) == 0) + { + distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + else + { + distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + } + + albedo = lerp(albedo, dissolveToTexture, dissolveAlpha); + + + if(float(0.025)) + { + edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1); + albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta new file mode 100644 index 00000000..77f1f5fc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 75a6b83f660cb8d4da80048622c981d1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc new file mode 100644 index 00000000..91efad39 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc @@ -0,0 +1,34 @@ +#ifndef POI_DITHERING + #define POI_DITHERING + fixed _DitheringEnabled; + fixed _DitherGradient; + + half calcDither(half2 grabPos) + { + half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8)); + return dither; + } + + #ifndef POI_SHADOW + void applyDithering(inout float4 finalColor) + { + + if (float(0)) + { + half dither = calcDither(poiCam.screenUV.xy); + finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1)); + } + } + #else + void applyShadowDithering(inout float alpha, float2 screenUV) + { + + if(float(0)) + { + half dither = calcDither(screenUV); + alpha = alpha - (dither * (1 - alpha) * float(0.1)); + } + } + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta new file mode 100644 index 00000000..cdae7feb --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c599899f7e210414db97efe096c38da1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc new file mode 100644 index 00000000..4888c2ca --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc @@ -0,0 +1,240 @@ +#ifndef POI_EMISSION + #define POI_EMISSION + + float4 _EmissionColor; + POI_TEXTURE_NOSAMPLER(_EmissionMap); + POI_TEXTURE_NOSAMPLER(_EmissionMask); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST; + float _EmissionBaseColorAsMap; + float _EmissionStrength; + float _EnableEmission; + float _EmissionHueShift; + float4 _EmissiveScroll_Direction; + float _EmissiveScroll_Width; + float _EmissiveScroll_Velocity; + float _EmissiveScroll_Interval; + float _EmissionBlinkingEnabled; + float _EmissiveBlink_Min; + float _EmissiveBlink_Max; + float _EmissiveBlink_Velocity; + float _ScrollingEmission; + float _EnableGITDEmission; + float _GITDEMinEmissionMultiplier; + float _GITDEMaxEmissionMultiplier; + float _GITDEMinLight; + float _GITDEMaxLight; + float _GITDEWorldOrMesh; + float _EmissionCenterOutEnabled; + float _EmissionCenterOutSpeed; + float _EmissionHueShiftEnabled; + float _EmissionBlinkingOffset; + float _EmissionScrollingOffset; + + float4 _EmissionColor1; + #ifdef EFFECT_HUE_VARIATION + POI_TEXTURE_NOSAMPLER(_EmissionMap1); + POI_TEXTURE_NOSAMPLER(_EmissionMask1); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST; + #endif + float _EmissionBaseColorAsMap1; + float _EmissionStrength1; + float _EnableEmission1; + float _EmissionHueShift1; + float4 _EmissiveScroll_Direction1; + float _EmissiveScroll_Width1; + float _EmissiveScroll_Velocity1; + float _EmissiveScroll_Interval1; + float _EmissionBlinkingEnabled1; + float _EmissiveBlink_Min1; + float _EmissiveBlink_Max1; + float _EmissiveBlink_Velocity1; + float _ScrollingEmission1; + float _EnableGITDEmission1; + float _GITDEMinEmissionMultiplier1; + float _GITDEMaxEmissionMultiplier1; + float _GITDEMinLight1; + float _GITDEMaxLight1; + float _GITDEWorldOrMesh1; + float _EmissionCenterOutEnabled1; + float _EmissionCenterOutSpeed1; + float _EmissionHueShiftEnabled1; + float _EmissionBlinkingOffset1; + float _EmissionScrollingOffset1; + + float _EmissionReplace; + + float _EmissionScrollingVertexColor; + float _EmissionScrollingVertexColor1; + + float _EmissionScrollingUseCurve; + float _EmissionScrollingUseCurve1; + + float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled) + { + float glowInTheDarkMultiplier = 1; + + if (enabled) + { + #ifdef POI_LIGHTING + float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb; + float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight); + glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha); + #endif + } + return glowInTheDarkMultiplier; + } + + float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position) + { + float phase = 0; + phase = dot(position, direction); + phase -= (_Time.y + offset) * velocity; + phase /= interval; + phase -= floor(phase); + phase = saturate(phase); + return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5; + } + + float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset) + { + float amplitude = (blinkMax - blinkMin) * 0.5f; + float base = blinkMin + amplitude; + return sin((_Time.y + offset) * blinkVelocity) * amplitude + base; + } + + float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor) + { + // First Emission + float3 emission0 = 0; + float emissionStrength0 = float(0); + float3 emissionColor0 = 0; + + float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + else + { + emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + + + if(float(0)) + { + float3 pos = poiMesh.localPos; + + if(float(0)) + { + pos = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos); + } + } + + + if(float(0)) + { + emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor0 = hueShift(emissionColor0, float(0) * float(0)); + float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission != 4) + { + emissionMask0 *= blackLightMask[_BlackLightMaskEmission]; + } + #endif + + emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0; + emission0 = emissionStrength0 * emissionColor0; + + #ifdef POI_DISSOLVE + + if(float(2) != 2) + { + emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + + // Second Emission + float3 emission1 = 0; + float emissionStrength1 = 0; + float3 emissionColor1 = 0; + + #ifdef EFFECT_HUE_VARIATION + emissionStrength1 = float(0); + float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + else + { + emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + + + if(float(0)) + { + float3 pos1 = poiMesh.localPos; + + if(float(0)) + { + pos1 = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1); + } + } + + if(float(0)) + { + emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor1 = hueShift(emissionColor1, float(0) * float(0)); + float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0)); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission2 != 4) + { + emissionMask1 *= blackLightMask[_BlackLightMaskEmission2]; + } + #endif + emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1; + emission1 = emissionStrength1 * emissionColor1; + + #ifdef POI_DISSOLVE + if(float(2) != 2) + { + emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + #endif + finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1)); + + return emission0 + emission1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta new file mode 100644 index 00000000..1097a2bf --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 69c00d45e5749274182a5cbfa17d418b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc new file mode 100644 index 00000000..1e9188ec --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc @@ -0,0 +1,43 @@ +#ifndef POI_ENVIRONMENTAL_RIM + #define POI_ENVIRONMENTAL_RIM + + //enviro rim + float _EnableEnvironmentalRim; + POI_TEXTURE_NOSAMPLER(_RimEnviroMask); + float _RimEnviroBlur; + float _RimEnviroMinBrightness; + float _RimEnviroWidth; + float _RimEnviroSharpness; + float _RimEnviroIntensity; + + float3 calculateEnvironmentalRimLighting(in float4 albedo) + { + float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal)); + float(0.7) *= 1.7 - 0.7 * float(0.7); + + float3 enviroRimColor = 0; + float interpolator = unity_SpecCube0_BoxMin.w; + + if (interpolator < 0.99999) + { + //Probe 1 + float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR); + + //Probe 2 + float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR); + + enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator); + } + else + { + float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR); + } + + half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb); + return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta new file mode 100644 index 00000000..46ed5e2b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 36524fd51ee640d41998095330bfe2b9 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc new file mode 100644 index 00000000..0ed89b59 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc @@ -0,0 +1,153 @@ +#ifndef POI_FLIPBOOK + #define POI_FLIPBOOK + + UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST; + float4 _FlipbookColor; + float _FlipbookFPS; + float _FlipbookTotalFrames; + float4 _FlipbookScaleOffset; + float _FlipbookTiled; + float _FlipbookCurrentFrame; + float _FlipbookEmissionStrength; + float _FlipbookRotation; + float _EnableFlipbook; + float _FlipbookTexArrayUV; + float _FlipbookAlphaControlsFinalAlpha; + float _FlipbookRotationSpeed; + float _FlipbookIntensityControlsAlpha; + float _FlipbookColorReplaces; + float2 _FlipbookTexArrayPan; + + // blending + float _FlipbookReplace; + float _FlipbookMultiply; + float _FlipbookAdd; + POI_TEXTURE_NOSAMPLER(_FlipbookMask); + + // anim + float _FlipbookMovementType; + float4 _FlipbookStartEndOffset; + float _FlipbookMovementSpeed; + + // Global + float4 flipBookPixel; + float4 flipBookPixelMultiply; + float flipBookMask; + + #ifndef POI_SHADOW + + void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission) + { + flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float2 uv = frac(poiMesh.uv[float(0)]); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + // 2d rotation + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + if (float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipBookPixel = 0; + return; + } + } + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipBookPixel.a = poiMax(flipBookPixel.rgb); + } + + if(float(0)) + { + flipBookPixel.rgb = float4(1,1,1,1).rgb; + } + else + { + flipBookPixel.rgb *= float4(1,1,1,1).rgb; + } + + #ifdef POI_BLACKLIGHT + + if(_BlackLightMaskFlipbook != 4) + { + flipBookMask *= blackLightMask[_BlackLightMaskFlipbook]; + } + #endif + + finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask); + finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask; + finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0)); + + + if(float(0)) + { + finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask); + } + flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask); + } + + #else + + float applyFlipbookAlphaToShadow(float2 uv) + { + + if(float(0)) + { + float flipbookShadowAlpha = 0; + + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float theta = radians(float(0)); + + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipbookColor.a = poiMax(flipbookColor.rgb); + } + + + if(float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipbookColor.a = 0; + } + } + return flipbookColor.a * float4(1,1,1,1).a; + } + return 1; + } + + #endif +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta new file mode 100644 index 00000000..36b0126b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 87f2879fa0bfdbc4b8a183facec776b1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc new file mode 100644 index 00000000..aa950e7d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc @@ -0,0 +1,376 @@ +#ifndef POIFRAG + #define POIFRAG + + float _MainEmissionStrength; + float _IgnoreFog; + half _GIEmissionMultiplier; + float _IridescenceTime; + float _AlphaToMask; + float _ForceOpaque; + float _commentIfZero_EnableGrabpass; + float _AlphaPremultiply; + float2 _MainTexPan; + float _MainTextureUV; + float _commentIfZero_LightingAdditiveEnable; + + float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target + { + #ifdef FORWARD_ADD_PASS + #if !defined(POI_LIGHTING) + return 0; + #endif + #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL) + return 0; + #endif + #endif + #ifdef FORWARD_ADD_PASS + + if (float(1) == 0) + { + return 0; + } + #endif + UNITY_SETUP_INSTANCE_ID(i); + // Color + float4 albedo = 1; + float4 finalColor = 1; + + // Lighting + float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication + float3 finalSpecular0 = 0; + float3 finalSpecular1 = 0; + float3 finalSSS = 0; + fixed lightingAlpha = 1; + float3 finalEnvironmentalRim = 0; + + // Emissions + float3 finalEmission = 0; + float3 finalLighting = 1; + float3 IridescenceEmission = 0; + float3 spawnInEmission = 0; + float3 voronoiEmission = 0; + float3 matcapEmission = 0; + float3 depthTouchEmission = 0; + float3 decalEmission = 0; + float3 glitterEmission = 0; + float3 panosphereEmission = 0; + float3 backFaceEmission = 0; + float3 dissolveEmission = 0; + float3 rimLightEmission = 0; + float3 flipbookEmission = 0; + float3 textOverlayEmission = 0; + float3 videoEmission = 0; + /********************************************************************** + Initialize the base data that's needed everywhere else in the shader + **********************************************************************/ + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + + #ifdef POI_BLACKLIGHT + createBlackLightMask(); + + if (_BlackLightMaskDebug) + { + return float4(blackLightMask.rgb, 1); + } + #endif + + // This has to happen in the initializbecause it alters UV data globally + #ifdef POI_PARALLAX + calculateandApplyParallax(); + #endif + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + calculateVertexLightingData(i); + /********************************************************************** + Calculate Light Maps + **********************************************************************/ + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + /********************************************************************** + Calculate Color Data + **********************************************************************/ + + initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask); + + #ifdef POI_DECAL + applyDecal(albedo, decalEmission); + #endif + + + #ifdef POI_IRIDESCENCE + + if (_IridescenceTime == 0) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VORONOI + applyVoronoi(albedo, voronoiEmission); + #endif + + #ifdef POI_MSDF + ApplyTextOverlayColor(albedo, textOverlayEmission); + #endif + + #ifdef POI_ENVIRONMENTAL_RIM + finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo); + #endif + + #if defined(POI_METAL) || defined(POI_CLEARCOAT) + CalculateReflectionData(); + #endif + + #ifdef POI_DATA + distanceFade(albedo); + #endif + + #ifdef POI_RANDOM + albedo.a *= i.angleAlpha; + #endif + + #ifdef MATCAP + applyMatcap(albedo, matcapEmission); + #endif + + #ifdef PANOSPHERE + applyPanosphereColor(albedo, panosphereEmission); + #endif + + #ifdef POI_FLIPBOOK + applyFlipbook(albedo, flipbookEmission); + #endif + + #ifdef POI_GLITTER + applyGlitter(albedo, glitterEmission); + #endif + + #ifdef POI_RIM + applyRimLighting(albedo, rimLightEmission); + #endif + + #ifdef POI_DEPTH_COLOR + applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection); + #endif + + #ifdef POI_IRIDESCENCE + + if(_IridescenceTime == 1) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VIDEO + applyScreenEffect(albedo, videoEmission); + #endif + + applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos); + + /********************************************************************** + Handle a few alpha options + **********************************************************************/ + + if (float(0) == 1) + { + + if(float(0) == 0) + { + applyDithering(albedo); + } + } + + albedo.a = max(float(0), albedo.a); + + + if(float(0) >= 1) + { + clip(albedo.a - float(0.5)); + } + + + if(float(0)) + { + albedo.rgb *= saturate(albedo.a + 0.0000000001); + } + + /********************************************************************** + Lighting Time :) + **********************************************************************/ + + #ifdef POI_LIGHTING + finalLighting = calculateFinalLighting(albedo.rgb, finalColor); + + #ifdef SUBSURFACE + finalSSS = calculateSubsurfaceScattering(); + #endif + #endif + + float4 finalColorBeforeLighting = albedo; + finalColor = finalColorBeforeLighting; + + #ifdef POI_SPECULAR + finalSpecular0 = calculateSpecular(finalColorBeforeLighting); + #endif + #ifdef POI_PARALLAX + calculateAndApplyInternalParallax(finalColor); + #endif + + #ifdef POI_ALPHA_TO_COVERAGE + ApplyAlphaToCoverage(finalColor); + #endif + + + if (float(0) == 1) + { + + if(float(0) == 1) + { + applyDithering(finalColor); + } + } + + #ifdef POI_METAL + calculateMetallicness(); + bool probeExists = shouldMetalHappenBeforeLighting(); + + if(!probeExists) + { + ApplyMetallicsFake(finalColor, albedo); + } + #endif + + #ifdef POI_LIGHTING + #if defined(FORWARD_ADD_PASS) && defined(POI_METAL) + finalLighting *= 1 - metalicMap; + #endif + #endif + + #ifdef VERTEXLIGHT_ON + finalColor.rgb *= finalLighting + poiLight.vFinalLighting; + #else + finalColor.rgb *= finalLighting; + #endif + + #ifdef POI_METAL + + if(probeExists) + { + ApplyMetallics(finalColor, albedo); + } + #endif + + finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS; + + #ifdef FORWARD_BASE_PASS + #ifdef POI_CLEARCOAT + calculateAndApplyClearCoat(finalColor); + #endif + #endif + + finalColor.a = saturate(finalColor.a); + + /********************************************************************** + Add Up all the emission values :D + **********************************************************************/ + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a; + finalEmission += wireframeEmission; + finalEmission += IridescenceEmission; + finalEmission += spawnInEmission; + finalEmission += voronoiEmission; + finalEmission += matcapEmission; + finalEmission += depthTouchEmission; + finalEmission += decalEmission; + finalEmission += glitterEmission; + finalEmission += panosphereEmission; + finalEmission += backFaceEmission; + finalEmission += rimLightEmission; + finalEmission += flipbookEmission; + finalEmission += videoEmission; + finalEmission += textOverlayEmission; + finalEmission += dissolveEmission; + #ifdef POI_EMISSION + finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor); + #endif + #endif + + /********************************************************************** + Meta Pass Hype :D + **********************************************************************/ + #ifdef POI_META_PASS + UnityMetaInput meta; + UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta); + meta.Emission = finalEmission * float(1); + meta.Albedo = saturate(finalColor.rgb); + #ifdef POI_SPECULAR + meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a; + #else + meta.SpecularColor = poiLight.color.rgb * albedo.rgb; + #endif + return UnityMetaFragment(meta); + #endif + + /********************************************************************** + Apply Emission to finalColor + **********************************************************************/ + finalColor.rgb += finalEmission; + + /********************************************************************** + Grabpass features + **********************************************************************/ + + + if (_commentIfZero_EnableGrabpass) + { + applyGrabEffects(finalColor); + } + + /********************************************************************** + Unity Fog + **********************************************************************/ + #ifdef FORWARD_BASE_PASS + + if (float(0) == 0) + { + UNITY_APPLY_FOG(i.fogCoord, finalColor); + } + #endif + + #ifdef FORWARD_ADD_PASS + if(float(0) > 0) + { + finalColor.rgb *= finalColor.a; + } + #endif + + + if(float(0) == 0) + { + finalColor.a = 1; + } + + #ifdef FORWARD_ADD_PASS + //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5)); + #endif + + #ifdef POI_DEBUG + displayDebugInfo(finalColor); + #endif + + //finalColor.rgb = frac(finalColor.rgb); + return finalColor; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta new file mode 100644 index 00000000..549dc13f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d08b04880ffea524590df7aa92343a7e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc new file mode 100644 index 00000000..8d260cdf --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc @@ -0,0 +1,41 @@ +#ifndef POI_FUR + #define POI_FUR + + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST; + float _FurAO; + float4 _FurColor; + float _FurLayers; + float _FurMinDistance; + float _FurMaxDistance; + float _FurHeightMapMin; + float _FurHeightMapMax; + float _FurDebug; + float _AoRampMin; + float _AoRampMax; + float _FurTipAlpha; + float _FurFadeStart; + + //globals + half furHeightMap; + half furMask; + + void calculateFur() + { + + furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x; + furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1); + furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz); + half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture)); + clip(furHeightMap - poiMesh.furAlpha); + clip(furMask - poiMesh.furAlpha); + + albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha)); + float aoRampMax = _AoRampMax - (1 - furMask); + albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO); + + albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta new file mode 100644 index 00000000..7daf55a2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 466b5ecc05875544892fc1fa5bc25b50 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc new file mode 100644 index 00000000..032f3b08 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc @@ -0,0 +1,37 @@ +float _FurLength; +float _FurGravityStrength; + +[instance(4)] +[maxvertexcount(20)] +void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID) +{ + float4 fur_worldPos[3]; + v2f o_fur[3]; + float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength); + + for (int i = 0; i < 3; i++) + { + if (InstanceID == 0) { + IN[i].furAlpha = 0; + tristream.Append(IN[i]); + } + o_fur[i] = IN[i]; + fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1); + } + if (InstanceID == 0) { + tristream.RestartStrip(); + } + int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers); + + int startLayer = max(int(InstanceID) * 6 - 1, 0); + for (int layer = startLayer; layer < Total_FurLayers; layer++) { + for (int i = 0; i < 3; i++) { + o_fur[i].furAlpha = float(layer) / Total_FurLayers; + o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1); + o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos); + o_fur[i].furAlpha += .01; + tristream.Append(o_fur[i]); + } + tristream.RestartStrip(); + } +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta new file mode 100644 index 00000000..1bf609e7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a9f57ed931ed6eb4c9b70f0154b452db +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc new file mode 100644 index 00000000..e31b6498 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc @@ -0,0 +1,232 @@ +#ifndef POI_GLITTER + #define POI_GLITTER + + half3 _GlitterColor; + POI_TEXTURE_NOSAMPLER(_GlitterMask); + float2 _GlitterPan; + POI_TEXTURE_NOSAMPLER(_GlitterColorMap); + POI_TEXTURE_NOSAMPLER(_GlitterTexture); + half _GlitterSpeed; + half _GlitterBrightness; + float _GlitterFrequency; + float _GlitterJitter; + half _GlitterSize; + half _GlitterContrast; + half _GlitterAngleRange; + half _GlitterMinBrightness; + half _GlitterBias; + float _GlitterRandomColors; + float2 _GlitterMinMaxSaturation; + float2 _GlitterMinMaxBrightness; + fixed _GlitterUseSurfaceColor; + float _GlitterBlendType; + float _GlitterMode; + float _GlitterShape; + float _GlitterCenterSize; + float _glitterFrequencyLinearEmissive; + float _GlitterJaggyFix; + float _GlitterRandomRotation; + float _GlitterTextureRotation; + float4 _GlitterMinMaxSize; + float _GlitterRandomSize; + + + float3 randomFloat3(float2 Seed, float maximum) + { + return(.5 + float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453) + ) * .5) * (maximum); + } + + float3 randomFloat3Range(float2 Seed, float Range) + { + return(float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1) * Range; + } + + float3 randomFloat3WiggleRange(float2 Seed, float Range) + { + float3 rando = (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1); + float speed = 1 + float(10); + return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range; + } + + void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) + { + float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453); + Out = lerp(Min, Max, randomno); + } + + float3 RandomColorFromPoint(float2 rando) + { + fixed hue = random2(rando.x + rando.y).x; + fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x); + fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y); + float3 hsv = float3(hue, saturation, value); + return HSVtoRGB(hsv); + } + + void applyGlitter(inout float4 albedo, inout float3 glitterEmission) + { + + + // Scale + float2 st = poiMesh.uv[0] * float(300); + + // Tile the space + float2 i_st = floor(st); + float2 f_st = frac(st); + + float m_dist = 10.; // minimun distance + float2 m_point = 0; // minimum point + float2 randoPoint = 0; + float2 dank; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 neighbor = float2(i, j); + float2 pos = random2(i_st + neighbor); + float2 rando = pos; + pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos); + float2 diff = neighbor + pos - f_st; + float dist = length(diff); + + if (dist < m_dist) + { + dank = diff; + m_dist = dist; + m_point = pos; + randoPoint = rando; + } + } + } + + float randomFromPoint = random(randoPoint); + + float size = float(0.3); + + if(float(0)) + { + size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y); + } + + + // Assign a color using the closest point position + //color += dot(m_point, float2(.3, .6)); + + // Add distance field to closest point center + // color.g = m_dist; + + // Show isolines + //color -= abs(sin(40.0 * m_dist)) * 0.07; + + // Draw cell center + half glitterAlpha = 1; + switch(float(0)) + { + case 0: //circle + glitterAlpha = (1. - step(size, m_dist)); + break; + case 1: //sqaure + float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0); + + + if (float(0)) + { + float2 center = float2(0, 0); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y); + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + else + { + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + break; + } + + float3 finalGlitter = 0; + + switch(float(0)) + { + case 0: + float3 randomRotation = 0; + + if(float(10) > 0) + { + randomRotation = randomFloat3WiggleRange(randoPoint, float(90)); + } + else + { + randomRotation = randomFloat3Range(randoPoint, float(90)); + } + float3 norm = poiMesh.normals[0]; + + float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm)); + finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0); + finalGlitter *= glitterAlpha; + break; + case 1: + float offset = random(randoPoint); + float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1); + finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10)); + break; + } + + + half3 glitterColor = float4(1,1,1,1); + glitterColor *= lerp(1, albedo, float(0)); + glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + + float2 uv = remapClamped(dank, -size, size, 0, 1); + + if(float(0) && !float(0)) + { + float2 fakeUVCenter = float2(.5, .5); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y); + } + float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0)); + //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv)); + glitterColor *= glitterTexture.rgb; + float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskGlitter != 4) + { + glitterMask *= blackLightMask[_BlackLightMaskGlitter]; + } + #endif + + if(float(0)) + { + glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y)); + } + + + if(float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask); + glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask; + } + else + { + glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask; + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta new file mode 100644 index 00000000..661f717c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 720fcc6bbd68d9548a9efcff7fef83ea +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc new file mode 100644 index 00000000..060cb720 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc @@ -0,0 +1,127 @@ +#ifndef POI_GRAB + #define POI_GRAB + + float _RefractionIndex; + float _RefractionOpacity; + float _RefractionChromaticAberattion; + float _RefractionEnabled; + float _GrabSrcBlend; + float _GrabDstBlend; + float _GrabPassUseAlpha; + float _GrabPassBlendFactor; + float _GrabBlurDistance; + float _GrabBlurQuality; + float _GrabBlurDirections; + POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap); + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST; + + float4 blur(float2 uv) + { + float two_pi = 6.28318530718; + + float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur + float quality = floor(_GrabBlurQuality); + float directions = floor(_GrabBlurDirections); + + // Pixel colour + float4 color = tex2D(_PoiGrab, uv); + + float deltaAngle = two_pi / directions; + float deltaQuality = 1.0 / quality; + for (int i = 0; i < directions; i ++) + { + for (int j = 0; j < quality; j ++) + { + float angle = deltaAngle * i + j; + float offset = deltaQuality * (j + 1); + color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset); + } + } + + // Output to screen + color /= quality * directions + 1; + return color; + } + + inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos) + { + float4 refractionColor; + float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos)); + float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir))); + float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x)); + + + if (_RefractionChromaticAberattion > 0) + { + float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction)); + float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g; + float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b; + refractionColor = float4(redAlpha.r, green, blue, redAlpha.a); + } + else + { + float2 refractedGrab = projectedGrabPos + cameraRefraction; + + #ifdef CHROMATIC_ABERRATION_LOW + refractionColor = blur(refractedGrab); + #else + refractionColor = tex2D(_PoiGrab, (refractedGrab)); + #endif + } + return refractionColor; + } + + void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor) + { + float3 refraction = 1; + + if(_RefractionEnabled == 1) + { + refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb; + } + else + { + #ifdef CHROMATIC_ABERRATION_LOW + refraction = blur(projectedGrabPos); + #else + refraction = tex2Dproj(_PoiGrab, poiCam.grabPos); + #endif + } + + float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r; + + if(_GrabPassUseAlpha) + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a)); + finalColor.a = 1; + } + else + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor); + } + } + + float2 calculateGrabPosition() + { + float4 grabPos = poiCam.grabPos; + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float halfPosW = grabPos.w * 0.5; + grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW; + #if SHADER_API_D3D9 || SHADER_API_D3D11 + grabPos.w += 0.00000000001; + #endif + return(grabPos / grabPos.w).xy; + } + + void applyGrabEffects(inout float4 finalColor) + { + float2 projectedGrabPos = calculateGrabPosition(); + calculateRefraction(projectedGrabPos, finalColor); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta new file mode 100644 index 00000000..ed09b70e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ab8ad20fa329b5a438fe2765a076a373 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc new file mode 100644 index 00000000..9ae9e754 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc @@ -0,0 +1,338 @@ +#ifndef POI_HELPER + #define POI_HELPER + + #include "CGI_PoiColors.cginc" + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float linearSin(float x) + { + return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0); + } + + float random(float2 p) + { + return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123); + } + + float2 random2(float2 p) + { + return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453); + } + + float3 random3(float3 p) + { + return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453); + } + + float3 mod(float3 x, float y) + { + return x - y * floor(x / y); + } + float2 mod(float2 x, float y) + { + return x - y * floor(x / y); + } + + //1/7 + #define K 0.142857142857 + //3/7 + #define Ko 0.428571428571 + + // Permutation polynomial: (34x^2 + x) mod 289 + float3 Permutation(float3 x) + { + return mod((34.0 * x + 1.0) * x, 289.0); + } + + bool IsInMirror() + { + return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; + } + + float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition); + } + #endif + return direction; + } + + // Camera + float3 getCameraPosition() + { + #ifdef USING_STEREO_MATRICES + return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5); + #endif + return _WorldSpaceCameraPos; + } + + float3 getCameraForward() + { + #if UNITY_SINGLE_PASS_STEREO + float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1)); + float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1)); + #else + float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1)); + float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1)); + #endif + return normalize(p2 - p1); + } + + float3 grayscale_vector_node() + { + return float3(0, 0.3823529, 0.01845836); + } + + float3 grayscale_for_light() + { + return float3(0.298912, 0.586611, 0.114478); + } + + //Math Operators + + float remap(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float poiMax(float2 i) + { + return max(i.x, i.y); + } + + float poiMax(float3 i) + { + return max(max(i.x, i.y), i.z); + } + + float poiMax(float4 i) + { + return max(max(max(i.x, i.y), i.z), i.w); + } + + float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis) + { + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + + return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); + } + + float4x4 poiRotationMatrixFromAngles(float x, float y, float z) + { + float angleX = radians(x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + + float4x4 poiRotationMatrixFromAngles(float3 angles) + { + float angleX = radians(angles.x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(angles.y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(angles.z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + +#endif + +half2 calcScreenUVs(half4 grabPos) +{ + half2 uv = grabPos / (grabPos.w + 0.0000000001); + #if UNITY_SINGLE_PASS_STEREO + uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y); + #else + uv.xy *= _ScreenParams.xy; + #endif + + return uv; +} + +float inverseLerp(float A, float B, float T) +{ + return(T - A) / (B - A); +} + +float inverseLerp2(float2 a, float2 b, float2 value) +{ + float2 AB = b - a; + float2 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp3(float3 a, float3 b, float3 value) +{ + float3 AB = b - a; + float3 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp4(float4 a, float4 b, float4 value) +{ + float4 AB = b - a; + float4 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +// Dithering +inline half Dither8x8Bayer(int x, int y) +{ + const half dither[ 64 ] = { + 1, 49, 13, 61, 4, 52, 16, 64, + 33, 17, 45, 29, 36, 20, 48, 32, + 9, 57, 5, 53, 12, 60, 8, 56, + 41, 25, 37, 21, 44, 28, 40, 24, + 3, 51, 15, 63, 2, 50, 14, 62, + 35, 19, 47, 31, 34, 18, 46, 30, + 11, 59, 7, 55, 10, 58, 6, 54, + 43, 27, 39, 23, 42, 26, 38, 22 + }; + int r = y * 8 + x; + return dither[r] / 64; +} + +// UV Manipulation +float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv) +{ + float theta = radians(rotation); + scale = 1 - scale; + float cs = cos(theta); + float sn = sin(theta); + float2 centerPoint = offset + .5; + uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y); + + return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1)); +} + +bool isVR() +{ + // USING_STEREO_MATRICES + #if UNITY_SINGLE_PASS_STEREO + return true; + #else + return false; + #endif +} + +bool isVRHandCamera() +{ + return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005; +} + +bool isDesktop() +{ + return !isVRHandCamera(); +} + +bool isVRHandCameraPreview() +{ + return isVRHandCamera() && _ScreenParams.y == 720; +} + +bool isVRHandCameraPicture() +{ + return isVRHandCamera() && _ScreenParams.y == 1080; +} + +bool isPanorama() +{ + // Crude method + // FOV=90=camproj=[1][1] + return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025; +} + +float3 calculateluminance(float3 color) +{ + return color.r * 0.299 + color.g * 0.587 + color.b * 0.114; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta new file mode 100644 index 00000000..e0e9be4c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 5d150d3b0cce78c43872567838a1d99d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc new file mode 100644 index 00000000..6ee66d3a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc @@ -0,0 +1,36 @@ +#ifndef POI_HOLOGRAM + #define POI_HOLOGRAM + + UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST; + float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV + float3 _HoloDirection; + float _HoloScrollSpeed; + float _HoloLineDensity; + + fixed _HoloFresnelAlpha; + fixed _HoloRimSharpness; + fixed _HoloRimWidth; + void ApplyHoloAlpha(inout float4 color) + { + float uv = 0; + + if (_HoloCoordinateSpace == 0) + { + uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 1) + { + uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 2) + { + uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal)); + holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha)); + color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta new file mode 100644 index 00000000..83a206a2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 088ee396e92284b489cf26c323ccf673 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc new file mode 100644 index 00000000..bcea8ccc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc @@ -0,0 +1,61 @@ +#ifndef POI_IRIDESCENCE + #define POI_IRIDESCENCE + + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST; + float _IridescenceNormalUV; + float _IridescenceMaskUV; + float _IridescenceNormalSelection; + float _IridescenceNormalIntensity; + float _IridescenceNormalToggle; + float _IridescenceIntensity; + fixed _IridescenceAddBlend; + fixed _IridescenceReplaceBlend; + fixed _IridescenceMultiplyBlend; + float _IridescenceEmissionStrength; + + //global + + float3 calculateNormal(float3 baseNormal) + { + float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); + } + + void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission) + { + float3 normal = poiMesh.normals[_IridescenceNormalSelection]; + + // Use custom normal map + + if (_IridescenceNormalToggle) + { + normal = calculateNormal(normal); + } + + float ndotv = dot(normal, poiCam.viewDir); + + float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv)); + float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskIridescence != 4) + { + iridescenceMask *= blackLightMask[_BlackLightMaskIridescence]; + } + #endif + + + albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask); + albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask); + albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask)); + + IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta new file mode 100644 index 00000000..c0281860 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2c938cdd1ce014342a1ccdce36e7c5e2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc new file mode 100644 index 00000000..8f35cb62 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc @@ -0,0 +1,668 @@ + +#ifndef POI_LIGHTING + #define POI_LIGHTING + + float _LightingShadingEnabled; + float _LightingRampType; + float _LightingIgnoreAmbientColor; + float _UseShadowTexture; + float _LightingEnableAO; + float _LightingDetailShadowsEnabled; + + float _LightingOnlyUnityShadows; + float _LightingMode; + float _ForceLightDirection; + float _ShadowStrength; + float _OutlineShadowStrength; + float _ShadowOffset; + float3 _LightDirection; + float _ForceShadowStrength; + float _CastedShadowSmoothing; + float _AttenuationMultiplier; + float _EnableLighting; + float _LightingControlledUseLightColor; + fixed _LightingStandardSmoothness; + fixed _LightingStandardControlsToon; + fixed _LightingMinLightBrightness; + float _LightingUseShadowRamp; + float _LightingMinShadowBrightnessRatio; + UNITY_DECLARE_TEX2D(_ToonRamp); + fixed _LightingMonochromatic; + + fixed _LightingGradientStart; + fixed _LightingGradientEnd; + float3 _LightingShadowColor; + POI_TEXTURE_NOSAMPLER(_LightingShadowTexture); + float _AOStrength; + fixed _LightingDetailStrength; + fixed _LightingAdditiveDetailStrength; + fixed _LightingNoIndirectMultiplier; + fixed _LightingNoIndirectThreshold; + float _LightingUncapped; + + float _LightingDirectColorMode; + float _LightingIndirectColorMode; + float _LightingAdditiveType; + fixed _LightingAdditiveGradientStart; + fixed _LightingAdditiveGradientEnd; + fixed _LightingAdditivePassthrough; + float _LightingDirectAdjustment; + float _LightingIndirect; + // HSL JUNK + float _LightingEnableHSL; + float _LightingShadowHue; + float _LightingShadowSaturation; + float _LightingShadowLightness; + float _LightingHSLIntensity; + /* + UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3); + half _LightingShadowStrength3; + half _ShadowOffset3; + */ + + half4 shadowStrength; + + POI_TEXTURE_NOSAMPLER(_LightingDetailShadows); + POI_TEXTURE_NOSAMPLER(_LightingAOTex); + POI_TEXTURE_NOSAMPLER(_LightingShadowMask); + + /* + * MIT License + * + * Copyright (c) 2018 s-ilent + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + /* + * Silent's code starts here + */ + + float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n) + { + // average energy + float R0 = max(0, L0); + + // avg direction of incoming light + float3 R1 = 0.5f * L1; + + // directional brightness + float lenR1 = length(R1); + + // linear angle between normal and direction 0-1 + //float q = 0.5f * (1.0f + dot(R1 / lenR1, n)); + //float q = dot(R1 / lenR1, n) * 0.5 + 0.5; + float q = dot(normalize(R1), n) * 0.5 + 0.5; + q = saturate(q); // Thanks to ScruffyRuffles for the bug identity. + + // power for q + // lerps from 1 (linear) to 3 (cubic) based on directionality + float p = 1.0f + 2.0f * lenR1 / R0; + + // dynamic range constant + // should vary between 4 (highly directional) and 0 (ambient) + float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0); + + return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)); + } + + half3 BetterSH9(half4 normal) + { + float3 indirect; + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal); + indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal); + indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal); + indirect = max(0, indirect); + indirect += SHEvalLinearL2(normal); + return indirect; + } + + float3 BetterSH9(float3 normal) + { + return BetterSH9(float4(normal, 1)); + } + + /* + * Standard stuff starts here + */ + UnityLight CreateLight(float3 normal, fixed detailShadowMap) + { + UnityLight light; + light.dir = poiLight.direction; + light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap); + light.ndotl = DotClamped(normal, poiLight.direction); + return light; + } + + float FadeShadows(float attenuation) + { + #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us. + + #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + attenuation = lerp(1, poiLight.attenuation, float(0)); + #endif + + float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz); + float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ); + float shadowFade = UnityComputeShadowFade(shadowFadeDistance); + float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos); + attenuation = UnityMixRealtimeAndBakedShadows( + attenuation, bakedAttenuation, shadowFade + ); + #endif + + return attenuation; + } + + void ApplySubtractiveLighting(inout UnityIndirect indirectLight) + { + #if SUBTRACTIVE_LIGHTING + poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0))); + + float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz)); + float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb; + float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate; + subtractedLight = max(subtractedLight, unity_ShadowColor.rgb); + subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x); + indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse); + #endif + } + + float3 weightedBlend(float3 layer1, float3 layer2, float2 weights) + { + return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y); + } + + UnityIndirect CreateIndirectLight(float3 normal) + { + UnityIndirect indirectLight; + indirectLight.diffuse = 0; + indirectLight.specular = 0; + + #if defined(FORWARD_BASE_PASS) + #if defined(LIGHTMAP_ON) + indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy)); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy + ); + indirectLight.diffuse = DecodeDirectionalLightmap( + indirectLight.diffuse, lightmapDirection, normal + ); + #endif + ApplySubtractiveLighting(indirectLight); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + float3 dynamicLightDiffuse = DecodeRealtimeLightmap( + UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw) + ); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_DynamicDirectionality, unity_DynamicLightmap, + poiMesh.lightmapUV.zw + ); + indirectLight.diffuse += DecodeDirectionalLightmap( + dynamicLightDiffuse, dynamicLightmapDirection, normal + ); + #else + indirectLight.diffuse += dynamicLightDiffuse; + #endif + #endif + + #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON) + #if UNITY_LIGHT_PROBE_PROXY_VOLUME + if (unity_ProbeVolumeParams.x == 1) + { + indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume( + float4(normal, 1), poiMesh.worldPos + ); + indirectLight.diffuse = max(0, indirectLight.diffuse); + #if defined(UNITY_COLORSPACE_GAMMA) + indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse); + #endif + } + else + { + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + } + #else + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + #endif + #endif + + float3 reflectionDir = reflect(-poiCam.viewDir, normal); + Unity_GlossyEnvironmentData envData; + envData.roughness = 1 - float(0); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + #if UNITY_SPECCUBE_BLENDING + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + indirectLight.specular = lerp(probe1, probe0, interpolator); + } + else + { + indirectLight.specular = probe0; + } + #else + indirectLight.specular = probe0; + #endif + float occlusion = 1; + + if(float(0)) + { + occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + } + + indirectLight.diffuse *= occlusion; + indirectLight.diffuse = max(indirectLight.diffuse, float(0)); + indirectLight.specular *= occlusion; + #endif + + return indirectLight; + } + + /* + * Poiyomi's cool as heck code starts here :smug: + */ + + half PoiDiffuse(half NdotV, half NdotL, half LdotH) + { + half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5); + // Two schlick fresnel term + half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL)); + half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV)); + + return lightScatter * viewScatter; + } + + float3 ShadeSH9Indirect() + { + return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Direct() + { + return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Normal(float3 normalDirection) + { + return ShadeSH9(half4(normalDirection, 1.0)); + } + + half3 GetSHLength() + { + half3 x, x1; + x.r = length(unity_SHAr); + x.g = length(unity_SHAg); + x.b = length(unity_SHAb); + x1.r = length(unity_SHBr); + x1.g = length(unity_SHBg); + x1.b = length(unity_SHBb); + return x + x1; + } + + float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap) + { + return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1])); + } + + void calculateBasePassLightMaps() + { + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + float AOMap = 1; + float AOStrength = 1; + float3 lightColor = poiLight.color; + /* + * Generate Basic Light Maps + */ + + bool lightExists = false; + if (all(_LightColor0.rgb >= 0.002)) + { + lightExists = true; + } + #ifndef OUTLINE + + if(float(0)) + { + AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + AOStrength = float(1); + } + + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + if (lightExists) + { + lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + } + else + { + lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + } + + //lightColor = magic * magiratio + normalLight * normaRatio; + //lightColor = magic + normalLight; + #endif + #endif + + float3 grayscale_vector = float3(.33333, .33333, .33333); + float3 ShadeSH9Plus = GetSHLength(); + float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1)); + + shadowStrength = 1; + #ifndef OUTLINE + shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1); + #else + shadowStrength = float(1); + #endif + + float bw_lightColor = dot(lightColor, grayscale_vector); + float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector)); + float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector); + float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector); + float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting); + + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(0)) + { + poiLight.lightMap = poiLight.attenuation; + } + else + { + poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting); + } + poiLight.lightMap *= detailShadow; + + /* + * Decide on light colors + */ + + float3 indirectLighting = 0; + float3 directLighting = 0; + + + + + if (float(0) == 1) + { + indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1)); + } + else + { + indirectLighting = ShadeSH9Minus; + } + + poiLight.directLighting = lightColor; + poiLight.indirectLighting = indirectLighting; + + + if(float(0) == 0) + { + float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + + float magiLumi = calculateluminance(magic); + float normaLumi = calculateluminance(normalLight); + float maginormalumi = magiLumi + normaLumi; + + float magiratio = magiLumi / maginormalumi; + float normaRatio = normaLumi / maginormalumi; + + float target = calculateluminance(magic * magiratio + normalLight * normaRatio); + float3 properLightColor = magic + normalLight; + float properLuminance = calculateluminance(magic + normalLight); + directLighting = properLightColor * max(0.0001, (target / properLuminance)); + } + else + { + directLighting = lightColor; + } + + + if(!float(0)) + { + float directluminance = calculateluminance(directLighting); + float indirectluminance = calculateluminance(indirectLighting); + directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1))); + indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1))); + } + + directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0)); + indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0)); + + if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0) + { + indirectLighting = directLighting * _LightingNoIndirectMultiplier; + } + + + if(float(0)) + { + float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1); + if(directluminance > 0) + { + indirectLighting = max(0.001, indirectLighting); + } + float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1); + float targetluminance = directluminance * float(0); + if(indirectluminance < targetluminance) + { + indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance); + } + } + + /* + * Create Shade Maps + */ + + if (float(0)) + { + switch(float(0)) + { + case 0: // Ramp Texture + { + poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r); + + if (float(0)) + { + poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + else + { + poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + } + break; + case 1: // Math Gradient + { + poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap)); + float3 shadowColor = float4(1,1,1,1); + + if (float(0)) + { + shadowColor = 1; + } + + if(float(0)) + { + poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + else + { + poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + } + break; + } + } + else + { + poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap); + poiLight.finalLighting = directLighting; + } + + if(!float(0)) + { + poiLight.finalLighting = saturate(poiLight.finalLighting); + } + //poiLight.finalLighting *= .8; + #endif + } + + void applyShadowTexture(inout float4 albedo) + { + + if (float(0) && float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength); + } + } + + float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL) + { + fixed detailShadow = 1; + + if(float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + return lightColor * attenuationDotNL * detailShadow; + } + else + { + return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow; + } + } + + + float3 calculateFinalLighting(inout float3 albedo, float4 finalColor) + { + float3 finalLighting = 1; + // Additive Lighting + #ifdef FORWARD_ADD_PASS + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow; + } + else + { + #if defined(POINT) || defined(SPOT) + finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow; + #else + finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow; + #endif + } + #endif + + // Base and Meta Lighting + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + #ifdef VERTEXLIGHT_ON + poiLight.vFinalLighting = 0; + + for (int index = 0; index < 4; index ++) + { + poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]); + } + #endif + + switch(float(0)) + { + case 0: // Toon Lighting + { + // HSL Shading + + if (float(0)) + { + float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap); + albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1)); + } + + // Normal Shading + + if (float(0) > 0) + { + poiLight.finalLighting = max(0.001, poiLight.finalLighting); + float finalluminance = calculateluminance(poiLight.finalLighting); + finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0)))); + } + else + { + finalLighting = poiLight.finalLighting; + } + } + break; + case 1: // realistic + { + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb; + finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0)); + } + break; + } + #endif + return finalLighting; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta new file mode 100644 index 00000000..1ccb867d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6ba0ce078526b964089e4aa245218e4f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc new file mode 100644 index 00000000..c23736df --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc @@ -0,0 +1,243 @@ +#ifndef POI_MSDF + #define POI_MSDF + + sampler2D _TextGlyphs; + float4 _TextGlyphs_ST; + float4 _TextGlyphs_TexelSize; + float _TextFPSUV; + float _TextTimeUV; + float _TextPositionUV; + float _TextPixelRange; + + float _TextFPSEnabled; + float _TextPositionEnabled; + float _TextTimeEnabled; + + + float4 _TextFPSColor; + half _TextFPSEmissionStrength; + fixed4 _TextFPSPadding; + half2 _TextFPSOffset; + half2 _TextFPSScale; + half _TextFPSRotation; + + fixed _TextPositionVertical; + float4 _TextPositionColor; + half _TextPositionEmissionStrength; + fixed4 _TextPositionPadding; + half2 _TextPositionOffset; + half2 _TextPositionScale; + half _TextPositionRotation; + + float4 _TextTimeColor; + half _TextTimeEmissionStrength; + fixed4 _TextTimePadding; + half2 _TextTimeOffset; + half2 _TextTimeScale; + half _TextTimeRotation; + + #define glyphWidth 0.0625 + + #define ASCII_LEFT_PARENTHESIS 40 + #define ASCII_RIGHT_PARENTHESIS 41 + #define ASCII_POSITIVE 43 + #define ASCII_PERIOD 46 + #define ASCII_NEGATIVE 45 + #define ASCII_COMMA 44 + #define ASCII_E 69 + #define ASCII_F 70 + #define ASCII_I 73 + #define ASCII_M 77 + #define ASCII_O 79 + #define ASCII_P 80 + #define ASCII_S 83 + #define ASCII_T 54 + #define ASCII_SEMICOLON 58 + + float3 globalTextEmission; + + half2 getAsciiCoordinate(float index) + { + return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16)); + } + + float median(float r, float g, float b) + { + return max(min(r, g), min(max(r, g), b)); + } + + void ApplyPositionText(inout float4 albedo, float2 uv) + { + float3 cameraPos = clamp(getCameraPosition(), -999, 999); + float3 absCameraPos = abs(cameraPos); + float totalCharacters = 20; + float positionArray[20]; + positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48; + positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48; + positionArray[3] = floor(absCameraPos.x % 10) + 48; + positionArray[4] = ASCII_PERIOD; + positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48; + positionArray[6] = ASCII_COMMA; + positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48; + positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48; + positionArray[10] = floor(absCameraPos.y % 10) + 48; + positionArray[11] = ASCII_PERIOD; + positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48; + positionArray[13] = ASCII_COMMA; + positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48; + positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48; + positionArray[17] = floor(absCameraPos.z % 10) + 48; + positionArray[18] = ASCII_PERIOD; + positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]); + + float2 startUV = float2(1 / totalCharacters * currentCharacter, 0); + float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1); + + fixed4 textPositionPadding = float4(0,0,0,0); + textPositionPadding *= 1 / totalCharacters; + uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyTimeText(inout float4 albedo, float2 uv) + { + float instanceTime = _Time.y; + float hours = instanceTime / 3600; + float minutes = (instanceTime / 60) % 60; + float seconds = instanceTime % 60; + float totalCharacters = 8; + float timeArray[8]; + timeArray[0] = floor((hours * .1) % 10) + 48; + timeArray[1] = floor(hours % 10) + 48; + timeArray[2] = ASCII_SEMICOLON; + timeArray[3] = floor((minutes * .1) % 10) + 48; + timeArray[4] = floor(minutes % 10) + 48; + timeArray[5] = ASCII_SEMICOLON; + timeArray[6] = floor((seconds * .1) % 10) + 48; + timeArray[7] = floor(seconds % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + fixed4 textTimePadding = float4(0,0,0,0); + textTimePadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyFPSText(inout float4 albedo, float2 uv) + { + float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999); + float totalCharacters = 7; + float fpsArray[7]; + fpsArray[0] = ASCII_F; + fpsArray[1] = ASCII_P; + fpsArray[2] = ASCII_S; + fpsArray[3] = ASCII_SEMICOLON; + fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48; + fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48; + fpsArray[6] = floor(smoothDeltaTime % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + + fixed4 textFPSPadding = float4(0,0,0,0); + textFPSPadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a); + globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0); + } + + void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission) + { + globalTextEmission = 0; + half positionalOpacity = 0; + #ifdef EFFECT_BUMP + + if(float(0)) + { + ApplyFPSText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyPositionText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyTimeText(albedo, poiMesh.uv[float(0)]); + } + + textOverlayEmission = globalTextEmission; + #endif + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta new file mode 100644 index 00000000..7d3d4262 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 68c4853e9685add4a9f20c6e84a95cd4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc new file mode 100644 index 00000000..ecac0805 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc @@ -0,0 +1,33 @@ +#ifndef POI_MACROS + #define POI_MACROS + + #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale + + #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex))) + #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + + #ifdef POINT + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r; + #endif + + #ifdef SPOT + #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS) + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)) + #else + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord + #endif + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + DECLARE_LIGHT_COORD(input, worldPos); \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz); + #endif +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta new file mode 100644 index 00000000..8afd3182 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4122ee27bdf6ba94b8e96f4b0c8465bc +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc new file mode 100644 index 00000000..270384af --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc @@ -0,0 +1,147 @@ +#ifndef POI_MAINTEXTURE + #define POI_MAINTEXTURE + + + + POI_TEXTURE_NOSAMPLER(_AlphaMask); + POI_TEXTURE_NOSAMPLER(_MainFadeTexture); + float4 _Color; + float _MainVertexColoring; + float _MainUseVertexColorAlpha; + float _Saturation; + float2 _MainDistanceFade; + half _MainMinAlpha; + float _MainHueShift; + #ifdef COLOR_GRADING_HDR + POI_TEXTURE_NOSAMPLER(_MainHueShiftMask); + float _MainHueShiftToggle; + float _MainHueShiftSpeed; + float _MainHueShiftReplace; + #endif + + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailTex); + half _DetailTexIntensity; + half3 _DetailTint; + float _DetailBrightness; + #endif + //globals + float alphaMask; + half3 diffColor; + + #include "CGI_PoiBackFace.cginc" + + float3 wireframeEmission; + + inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo) + { + half4 specGloss = 0; + half3 specColor = specGloss.rgb; + half smoothness = specGloss.a; + + half oneMinusReflectivity; + diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity); + + FragmentCommonData o = (FragmentCommonData)0; + o.diffColor = diffColor; + o.specColor = specColor; + o.oneMinusReflectivity = oneMinusReflectivity; + o.smoothness = smoothness; + return o; + } + + inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo) + { + i_tex = i_tex; + + FragmentCommonData o = SpecularSetup(i_tex, albedo); + o.normalWorld = float4(0, 0, 0, 1); + o.eyeVec = poiCam.viewDir; + o.posWorld = i_posWorld; + + // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha) + o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha); + return o; + } + + void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask) + { + dissolveEmission = 0; + + #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + #endif + + alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + mainTexture.a *= alphaMask; + + #ifndef POI_SHADOW + albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001)); + + #ifdef POI_LIGHTING + applyShadowTexture(albedo); + #endif + + albedo *= lerp(1, poiMesh.vertexColor.a, float(0)); + #ifdef POI_RGBMASK + albedo.rgb = calculateRGBMask(albedo.rgb); + #endif + + albedo.a = saturate(float(0) + albedo.a); + + wireframeEmission = 0; + #ifdef POI_WIREFRAME + applyWireframe(wireframeEmission, albedo); + #endif + float backFaceDetailIntensity = 1; + + float mixedHueShift = float(0); + applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission); + + #ifdef POI_FUR + calculateFur(); + #endif + + #ifdef COLOR_GRADING_HDR + float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if(float(1)) + { + albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha); + } + else + { + albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x))); + } + #endif + #ifdef FINALPASS + half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb; + albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity); + #endif + albedo.rgb = saturate(albedo.rgb); + + #ifdef POI_HOLOGRAM + ApplyHoloAlpha(albedo); + #endif + + s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo); + #endif + + #ifdef DISTORT + calculateDissolve(albedo, dissolveEmission); + #endif + } + + void distanceFade(inout float4 albedo) + { + half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(fadeMap) + { + half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0)); + albedo.a *= fadeValue; + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta new file mode 100644 index 00000000..e212012d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8ffef9bf1921f1e47ba63803c9268519 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc new file mode 100644 index 00000000..3aa6d6b0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc @@ -0,0 +1,115 @@ +#ifndef MATCAP + #define MATCAP + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST; + POI_TEXTURE_NOSAMPLER(_MatcapMask); + float _MatcapMaskInvert; + float _MatcapBorder; + float4 _MatcapColor; + float _MatcapIntensity; + float _MatcapReplace; + float _MatcapMultiply; + float _MatcapAdd; + float _MatcapEnable; + float _MatcapLightMask; + float _MatcapEmissionStrength; + float _MatcapNormal; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST; + POI_TEXTURE_NOSAMPLER(_Matcap2Mask); + float _Matcap2MaskInvert; + float _Matcap2Border; + float4 _Matcap2Color; + float _Matcap2Intensity; + float _Matcap2Replace; + float _Matcap2Multiply; + float _Matcap2Add; + float _Matcap2Enable; + float _Matcap2LightMask; + float _Matcap2EmissionStrength; + float _Matcap2Normal; + + void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength + #ifdef POI_LIGHTING + , float matcapLightMask + #endif + #ifdef POI_BLACKLIGHT + , uint blackLightMaskIndex + #endif + ) + { + #ifdef POI_LIGHTING + if (matcapLightMask) + { + matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask); + } + #endif + #ifdef POI_BLACKLIGHT + if(blackLightMaskIndex != 4) + { + matcapMask *= blackLightMask[blackLightMaskIndex]; + } + #endif + + finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a); + finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a); + finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a; + matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a; + } + + void applyMatcap(inout float4 finalColor, inout float3 matcapEmission) + { + float4 matcap = 0; + float matcapMask = 0; + float4 matcap2 = 0; + float matcap2Mask = 0; + + // Both matcaps use the same coordinates + half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0))); + half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp)); + + // Matcap 1 + half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + + matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1); + matcap.rgb *= float(1); + matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if (float(0)) + { + matcapMask = 1 - matcapMask; + } + + blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap + #endif + ); + + // Matcap 2 + + if (float(0)) + { + half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1); + matcap2.rgb *= float(1); + matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(float(0)) + { + matcap2Mask = 1 - matcap2Mask; + } + blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap2 + #endif + ); + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta new file mode 100644 index 00000000..355218ec --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9bb1c79b5281a204a908b2dfc37ed58b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc new file mode 100644 index 00000000..b2d07a38 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc @@ -0,0 +1,104 @@ +/* +MIT License + +Copyright (c) 2019 wraikny + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +VertexTransformShader is dependent on: +*/ + +#ifndef POI_MATH + #define POI_MATH + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float4 quaternion_conjugate(float4 v) + { + return float4( + v.x, -v.yzw + ); + } + + float4 quaternion_mul(float4 v1, float4 v2) + { + float4 result1 = (v1.x * v2 + v1 * v2.x); + + float4 result2 = float4( + - dot(v1.yzw, v2.yzw), + cross(v1.yzw, v2.yzw) + ); + + return float4(result1 + result2); + } + + // angle : radians + float4 get_quaternion_from_angle(float3 axis, float angle) + { + return float4( + cos(angle / 2.0), + normalize(axis) * sin(angle / 2.0) + ); + } + + float4 quaternion_from_vector(float3 inVec) + { + return float4(0.0, inVec); + } + + float degree_to_radius(float degree) + { + return( + degree / 180.0 * pi + ); + } + + float3 rotate_with_quaternion(float3 inVec, float3 rotation) + { + float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x)); + float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y)); + float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z)); + + #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C)) + float4 quaternion = normalize(MUL3(qx, qy, qz)); + float4 conjugate = quaternion_conjugate(quaternion); + + float4 inVecQ = quaternion_from_vector(inVec); + + float3 rotated = ( + MUL3(quaternion, inVecQ, conjugate) + ).yzw; + + return rotated; + } + + float4 transform(float4 input, float4 pos, float4 rotation, float4 scale) + { + input.rgb *= (scale.xyz * scale.w); + input = float4( + rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w) + + (pos.xyz * pos.w), + input.w + ); + return input; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta new file mode 100644 index 00000000..ed0b1870 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 54194ec4735ed1f49921917811035612 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc new file mode 100644 index 00000000..916f65eb --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc @@ -0,0 +1,130 @@ +#ifndef POI_METAL + #define POI_METAL + + samplerCUBE _CubeMap; + float _SampleWorld; + POI_TEXTURE_NOSAMPLER(_MetallicMask); + POI_TEXTURE_NOSAMPLER(_SmoothnessMask); + float _Metallic; + float _InvertSmoothness; + float _Smoothness; + float _EnableMetallic; + float3 _MetalReflectionTint; + POI_TEXTURE_NOSAMPLER(_MetallicTintMap); + + float3 finalreflections; + float metalicMap; + float3 reflection; + float roughness; + float lighty_boy_uwu_var; + + bool shouldMetalHappenBeforeLighting() + { + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0); + return probeExists && !float(0); + } + + float3 fresnelRelflection(in float4 albedo) + { + half3 dotNV = 1 - abs(poiLight.nDotV); + half f = dotNV * dotNV * dotNV * dotNV; + //f *= i_sold.fresnel; + return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f); + } + + void calculateMetallicness() + { + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + } + + void ApplyMetallics(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflection = lerp(probe1, probe0, interpolator); + } + else + { + reflection = probe0; + } + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } + + void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta new file mode 100644 index 00000000..22b38e70 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: daceb2eb8844aab4e80d25661fcadfe0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc new file mode 100644 index 00000000..8bb16398 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc @@ -0,0 +1,77 @@ +#ifndef POI_MIRROR + #define POI_MIRROR + + float _Mirror; + float _EnableMirrorTexture; + POI_TEXTURE_NOSAMPLER(_MirrorTexture); + + + void applyMirrorRenderVert(inout float4 vertex) + { + + if (float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + void applyMirrorRenderFrag() + { + + if(float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + void applyMirrorTexture(inout float4 mainTexture) + { + + if(float(0)) + { + if(IsInMirror()) + { + mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + } + } + } + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta new file mode 100644 index 00000000..8bec48bd --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4eef23872f370b94faa9c3581bdea037 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc new file mode 100644 index 00000000..62e63c91 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc @@ -0,0 +1,107 @@ +float _OutlineRimLightBlend; +float _OutlineLit; +float _OutlineTintMix; +float2 _MainTexPan; +float _MainTextureUV; + +float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR +{ + float4 finalColor = 1; + + if (float(0)) + { + UNITY_SETUP_INSTANCE_ID(i); + + float3 finalEmission = 0; + float4 albedo = 1; + + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + float3 uselessData0; + float3 uselessData1; + initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask); + + + fixed4 col = mainTexture; + float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos)); + float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r; + clip(OutlineMask * float(0) - 0.001); + + col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) ); + col.a *= albedo.a; + col.a *= alphaMultiplier; + + #ifdef POI_RANDOM + col.a *= i.angleAlpha; + #endif + + poiCam.screenUV = calcScreenUVs(i.grabPos); + col.a *= float4(1,1,1,1).a; + + + if(float(0) == 1) + { + applyDithering(col); + } + + clip(col.a - float(0.5)); + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + + if(float(0) == 1) + { + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + col.rgb = mainTexture.rgb; + } + else if(float(0) == 2) + { + col.rgb = lerp(col.rgb, poiLight.color, float(0)); + } + col.rgb *= float4(1,1,1,1).rgb; + + if(float(0) == 1) + { + col.rgb = lerp(col.rgb, mainTexture.rgb, float(0)); + } + + finalColor = col; + + #ifdef POI_LIGHTING + + if(float(1)) + { + finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor); + } + #endif + finalColor.rgb += (col.rgb * float(0)); + } + else + { + clip(-1); + } + return finalColor; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta new file mode 100644 index 00000000..b6dab6ca --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 55382f8b08cecf743aef82f4f5e4582a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc new file mode 100644 index 00000000..900e9e43 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc @@ -0,0 +1,105 @@ +#ifndef OutlineVert + #define OutlineVert + + #include "CGI_PoiV2F.cginc" + + float _OutlineMode; + float4 _OutlinePersonaDirection; + float4 _OutlineDropShadowOffset; + float _OutlineUseVertexColors; + float _OutlineFixedSize; + float _commentIfZero_EnableOutlinePass; + + sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV; + v2f vert(appdata v) + { + + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + + float2 uvArray[4]; + uvArray[0] = o.uv0.xy; + uvArray[1] = o.uv0.zw; + uvArray[2] = o.uv1.xy; + uvArray[3] = o.uv1.zw; + + #ifdef POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y; + float outlineMask = 1; + + outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb); + + if (float(0) == 2) + { + outlineMask *= v.color.r; + } + + + if(float(0) != 1) + { + o.normal = UnityObjectToWorldNormal(v.normal); + } + else + { + o.normal = UnityObjectToWorldNormal(v.color); + } + + + half offsetMultiplier = 1; + half distanceOffset = 1; + + if(float(0)) + { + distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz); + } + + float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset; + + + if(float(0) == 2) + { + float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + offsetMultiplier = saturate(dot(lightDirection, o.normal)); + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 3) + { + half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal); + offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy))); + + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 4) + { + offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0)); + offset *= distanceOffset; + } + + o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.pos = UnityWorldToClipPos(o.worldPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0); + UNITY_TRANSFER_FOG(o, o.pos); + return o; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta new file mode 100644 index 00000000..aa3a194d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 00d0b85883a36a14194bd8302ce76791 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc new file mode 100644 index 00000000..da64a89d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc @@ -0,0 +1,63 @@ +#ifndef PANOSPHERE + #define PANOSPHERE + + sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST; + POI_TEXTURE_NOSAMPLER(_PanoMask); + float _PanoEmission; + float _PanoBlend; + float4 _PanosphereColor; + float3 _PanospherePan; + float _PanoToggle; + float _PanoCubeMapToggle; + float _PanoInfiniteStereoToggle; + samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR; + + float3 panoColor; + float panoMask; + + float2 projectIt(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(1.0, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw; + } + + void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission) + { + panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskPanosphere != 4) + { + panoMask *= blackLightMask[_BlackLightMaskPanosphere]; + } + #endif + + + if(float(0)) + { + float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1)); + half4 cubemap = texCUBE(_PanoCubeMap, cubeUV); + panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR); + } + else + { + float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1); + + float2 ddxuv = ddx(uv); + float2 ddyuv = ddy(uv); + if(any(fwidth(uv) > .5)) + { + ddxuv = ddyuv = 0.001; + } + panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb; + } + panosphereEmission = panoColor * float(0) * panoMask * float(0); + albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask); + } + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta new file mode 100644 index 00000000..44042402 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2eeb1de0e2ecc2e4ba554deb310a3392 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc new file mode 100644 index 00000000..6cd94900 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc @@ -0,0 +1,143 @@ +#ifndef POI_PARALLAX + #define POI_PARALLAX + + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask); + float2 _ParallaxHeightMapPan; + float _ParallaxStrength; + float _ParallaxHeightMapEnabled; + float _ParallaxUV; + + //Internal + float _ParallaxInternalMapEnabled; + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask); + float _ParallaxInternalIterations; + float _ParallaxInternalMinDepth; + float _ParallaxInternalMaxDepth; + float _ParallaxInternalMinFade; + float _ParallaxInternalMaxFade; + float4 _ParallaxInternalMinColor; + float4 _ParallaxInternalMaxColor; + float4 _ParallaxInternalPanSpeed; + float4 _ParallaxInternalPanDepthSpeed; + float _ParallaxInternalHeightmapMode; + float _ParallaxInternalHeightFromAlpha; + + float GetParallaxHeight(float2 uv) + { + return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999); + } + /* + float2 ParallaxOffset(float2 viewDir) + { + float height = GetParallaxHeight(); + height -= 0.5; + height *= float(0); + return viewDir * height; + } + */ + float2 ParallaxRaymarching(float2 viewDir) + { + float2 uvOffset = 0; + float stepSize = 0.1; + float2 uvDelta = viewDir * (stepSize * float(0)); + + float stepHeight = 1; + float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]); + + + float2 prevUVOffset = uvOffset; + float prevStepHeight = stepHeight; + float prevSurfaceHeight = surfaceHeight; + + for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++) + { + prevUVOffset = uvOffset; + prevStepHeight = stepHeight; + prevSurfaceHeight = surfaceHeight; + + uvOffset -= uvDelta; + stepHeight -= stepSize; + surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset); + } + + float prevDifference = prevStepHeight - prevSurfaceHeight; + float difference = surfaceHeight - stepHeight; + float t = prevDifference / (prevDifference + difference); + uvOffset = prevUVOffset -uvDelta * t; + + return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + + void calculateandApplyParallax() + { + + if (float(0)) + { + float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy); + + if(float(0) == 0) + { + poiMesh.uv[0] += parallaxOffset; + } + + if(float(0) == 1) + { + poiMesh.uv[1] += parallaxOffset; + } + + if(float(0) == 2) + { + poiMesh.uv[2] += parallaxOffset; + } + + if(float(0) == 3) + { + poiMesh.uv[3] += parallaxOffset; + } + } + } + + void calculateAndApplyInternalParallax(inout float4 finalColor) + { + #if defined(_PARALLAXMAP) + + if(float(0)) + { + float3 parallax = 0; + + for (int j = float(1); j > 0; j --) + { + float ratio = (float)j / float(1); + float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0)); + float fade = lerp(float(0), float(1), ratio); + float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset); + float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio); + float parallaxHeight; + if(float(0)) + { + parallaxTint *= parallaxColor.rgb; + parallaxHeight = parallaxColor.a; + } + else + { + parallaxHeight = parallaxColor.r; + } + //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio); + + if (float(0) == 1) + { + parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio); + } + else + { + parallax += parallaxTint * parallaxHeight * fade; + } + } + //parallax /= float(1); + finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + #endif + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta new file mode 100644 index 00000000..ff4f5563 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e7db4af27502be74c8ae21ecf69b92b8 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc new file mode 100644 index 00000000..81230e8d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc @@ -0,0 +1,233 @@ +/* +USED--------------------------------------------- +"_PARALLAXMAP", +"_REQUIRE_UV2", +"_SUNDISK_NONE", +"_DETAIL_MULX2", +"_GLOSSYREFLECTIONS_OFF", +"_METALLICGLOSSMAP", +"_COLORADDSUBDIFF_ON", +"_SPECGLOSSMAP", +"_TERRAIN_NORMAL_MAP", +"_SUNDISK_SIMPLE", +"_EMISSION", +"_COLORCOLOR_ON", +"_COLOROVERLAY_ON", +"_ALPHAMODULATE_ON", +"_SUNDISK_HIGH_QUALITY", +"_MAPPING_6_FRAMES_LAYOUT", +"_NORMALMAP" +"EFFECT_BUMP", +"BLOOM", +"BLOOM_LOW", +"GRAIN", +"DEPTH_OF_FIELD", +"USER_LUT", +"CHROMATIC_ABERRATION_LOW", +"BLOOM_LENS_DIRT", +"_FADING_ON", +"CHROMATIC_ABERRATION", +"DISTORT", +"GEOM_TYPE_BRANCH", +"_SPECULARHIGHLIGHTS_OFF", +"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", +"EFFECT_HUE_VARIATION", +"GEOM_TYPE_LEAF", +"GEOM_TYPE_MESH", +"FINALPASS", +"AUTO_EXPOSURE" +"VIGNETTE", +"VIGNETTE_MASKED", +"COLOR_GRADING_HDR", + +UNUSED------------------------------------------- +"_ALPHABLEND_ON", +"_ALPHAPREMULTIPLY_ON", +"_ALPHATEST_ON", +"GEOM_TYPE_BRANCH_DETAIL", +"GEOM_TYPE_FROND", +"PIXELSNAP_ON", +"SOFTPARTICLES_ON", +"DITHERING", +"TONEMAPPING_NEUTRAL", +"TONEMAPPING_FILMIC", +"TONEMAPPING_ACES", +"TONEMAPPING_CUSTOM", +"DEPTH_OF_FIELD_COC_VIEW", +"COLOR_GRADING", +"COLOR_GRADING_LOG_VIEW", +"VIGNETTE_CLASSIC", +"COLOR_GRADING_HDR_3D", + +DO NOT USE ----------------------------------------- +"BILLBOARD_FACE_CAMERA_POS", +*/ + + +#ifndef POI_PASS + #define POI_PASS + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #ifdef POI_META_PASS + #include "UnityMetaPass.cginc" + #endif + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + + #include "CGI_PoiSpawnInVert.cginc" + + #include "CGI_PoiV2F.cginc" + + #ifdef BLOOM_LOW + #include "CGI_PoiBulge.cginc" + #endif + + #include "CGI_PoiVert.cginc" + + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + + #include "CGI_PoiDithering.cginc" + + #ifdef _PARALLAXMAP + #include "CGI_PoiParallax.cginc" + #endif + + #ifdef USER_LUT + #include "CGI_PoiUVDistortion.cginc" + #endif + + #ifdef VIGNETTE + #include "CGI_PoiRGBMask.cginc" + #endif + + #include "CGI_PoiData.cginc" + + #ifdef _SPECULARHIGHLIGHTS_OFF + #include "CGI_PoiBlackLight.cginc" + #endif + + #include "CGI_PoiSpawnInFrag.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + + #ifdef DEPTH_OF_FIELD + #include "CGI_PoiHologram.cginc" + #endif + + #ifdef BLOOM_LENS_DIRT + #include "CGI_PoiIridescence.cginc" + #endif + + + #ifdef FUR + #include "CGI_PoiFur.cginc" + #include "CGI_PoiGeomFur.cginc" + #endif + + #ifdef VIGNETTE_MASKED + #include "CGI_PoiLighting.cginc" + #endif + + #include "CGI_PoiMainTex.cginc" + + #ifdef GEOM_TYPE_BRANCH + #include "CGI_PoiDecal.cginc" + #endif + + #ifdef CHROMATIC_ABERRATION + #include "CGI_PoiVoronoi.cginc" + #endif + + #ifdef _DETAIL_MULX2 + #include "CGI_PoiPanosphere.cginc" + #endif + + #ifdef EFFECT_BUMP + #include "CGI_PoiMSDF.cginc" + #endif + + #ifdef GRAIN + #include "CGI_PoiDepthColor.cginc" + #endif + + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _GLOSSYREFLECTIONS_OFF + #include "CGI_PoiRimLighting.cginc" + #endif + + #ifdef _MAPPING_6_FRAMES_LAYOUT + #include "CGI_PoiEnvironmentalRimLighting.cginc" + #endif + + #ifdef _METALLICGLOSSMAP + #include "CGI_PoiMetal.cginc" + #endif + + #ifdef _COLORADDSUBDIFF_ON + #include "CGI_PoiMatcap.cginc" + #endif + + #ifdef _SPECGLOSSMAP + #include "CGI_PoiSpecular.cginc" + #endif + + #ifdef BLOOM + #include "CGI_PoiVideo.cginc" + #endif + + #ifdef _TERRAIN_NORMAL_MAP + #include "CGI_PoiSubsurfaceScattering.cginc" + #endif + + #include "CGI_PoiBlending.cginc" + #include "CGI_PoiGrab.cginc" + + #ifdef _SUNDISK_SIMPLE + #include "CGI_PoiGlitter.cginc" + #endif + + #ifdef _EMISSION + #include "CGI_PoiEmission.cginc" + #endif + + #ifdef _COLORCOLOR_ON + #include "CGI_PoiClearCoat.cginc" + #endif + + #include "CGI_PoiAlphaToCoverage.cginc" + + #ifdef _COLOROVERLAY_ON + #include "CGI_PoiDebug.cginc" + #endif + #include "CGI_PoiFrag.cginc" + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta new file mode 100644 index 00000000..54dc7616 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 92aadfc6f2fc4c540b906b6dfdd3fbd0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc new file mode 100644 index 00000000..5e365972 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc @@ -0,0 +1,26 @@ +#ifndef POI_PASS_OUTLINE + #define POI_PASS_OUTLINE + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + #include "CGI_PoiMacros.cginc" + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiOutlineVert.cginc" + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiLighting.cginc" + #include "CGI_PoiMainTex.cginc" + #include "CGI_PoiData.cginc" + #include "CGI_PoiDithering.cginc" + #include "CGI_PoiOutlineFrag.cginc" +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta new file mode 100644 index 00000000..19719c50 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7982c288d9d4af7478dd49124442155b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc new file mode 100644 index 00000000..d21a5d4d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc @@ -0,0 +1,44 @@ +#ifndef POI_PASS_SHADOW + #define POI_PASS_SHADOW + + #pragma multi_compile_shadowcaster + #include "UnityCG.cginc" + #include "UnityShaderVariables.cginc" + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiShadowIncludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiMirror.cginc" + #include "CGI_PoiSpawnInFrag.cginc" + + #include "CGI_PoiV2F.cginc" + #include "CGI_PoiData.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + #include "CGI_PoiDithering.cginc" + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + #include "CGI_PoiSpawnInVert.cginc" + #include "CGI_PoiShadowVert.cginc" + #include "CGI_PoiShadowFrag.cginc" + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta new file mode 100644 index 00000000..e1938347 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fd1dc3f55efff0b4aa29d3937adcbfe8 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc new file mode 100644 index 00000000..d4cd1697 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc @@ -0,0 +1,131 @@ +#ifndef POI_RGBMASK + #define POI_RGBMASK + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST; + + #ifdef GEOM_TYPE_MESH + POI_NORMAL_NOSAMPLER(_RgbNormalR); + POI_NORMAL_NOSAMPLER(_RgbNormalG); + POI_NORMAL_NOSAMPLER(_RgbNormalB); + float _RgbNormalsEnabled; + #endif + + float4 _RedColor; + float4 _GreenColor; + float4 _BlueColor; + + float4 _RGBMaskPanning; + float4 _RGBRedPanning; + float4 _RGBGreenPanning; + float4 _RGBBluePanning; + + float _RGBBlendMultiplicative; + + float _RGBMaskUV; + float _RGBRed_UV; + float _RGBGreen_UV; + float _RGBBlue_UV; + float _RGBUseVertexColors; + float _RGBNormalBlend; + + static float3 rgbMask; + + void calculateRGBNormals(inout half3 mainTangentSpaceNormal) + { + #ifdef GEOM_TYPE_MESH + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + + if(float(0)) + { + + if(float(0) == 0) + { + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b); + } + return; + } + else + { + half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r); + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g); + normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b); + mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal); + return; + } + } + #endif + } + + float3 calculateRGBMask(float3 baseColor) + { + //If RGB normals are in use this data will already exist + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + + if(float(0)) + { + float3 RGBColor = 1; + RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + baseColor *= RGBColor; + } + else + { + baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + } + + return baseColor; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta new file mode 100644 index 00000000..82896ceb --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fedb03e8a468e8244ba8be15264eb71c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc new file mode 100644 index 00000000..137ef6de --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc @@ -0,0 +1,4 @@ +#ifndef POI_RNG + #define POI_RNG + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta new file mode 100644 index 00000000..95d10841 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 17345e293ff1e684b84d45b4b379ad3d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc new file mode 100644 index 00000000..11f3eea2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc @@ -0,0 +1,41 @@ +#ifndef POI_RANDOM + #define POI_RANDOM + + float _EnableRandom; + float m_start_Angle; + float _AngleType; + float3 _AngleForwardDirection; + float _CameraAngleMin; + float _CameraAngleMax; + float _ModelAngleMin; + float _ModelAngleMax; + float _AngleMinAlpha; + float _AngleCompareTo; + + float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos) + { + half cameraAngleMin = float(45) / 180; + half cameraAngleMax = float(90) / 180; + half modelAngleMin = float(45) / 180; + half modelAngleMax = float(90) / 180; + float3 pos = float(0) == 0 ? modelPos : worldPos; + half3 cameraToModelDirection = normalize(pos - getCameraPosition()); + half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0)))); + half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1); + half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1); + if (float(0) == 0) + { + return max(cameraLookAtModel, float(0)); + } + else if(float(0) == 1) + { + return max(modelLookAtCamera, float(0)); + } + else if(float(0) == 2) + { + return max(cameraLookAtModel * modelLookAtCamera, float(0)); + } + return 1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta new file mode 100644 index 00000000..67d662bb --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1f198b51227682b41ad41f70e6114efa +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc new file mode 100644 index 00000000..d4571c0c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc @@ -0,0 +1,47 @@ +#ifndef POI_RIM + #define POI_RIM + + float4 _RimLightColor; + float _RimLightingInvert; + float _RimWidth; + float _RimStrength; + float _RimSharpness; + float _RimLightColorBias; + float _ShadowMix; + float _ShadowMixThreshold; + float _ShadowMixWidthMod; + float _EnableRimLighting; + float _RimBrighten; + float _RimLightNormal; + + POI_TEXTURE_NOSAMPLER(_RimTex); + POI_TEXTURE_NOSAMPLER(_RimMask); + POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture); + + float _RimWidthNoiseStrength; + + float4 rimColor = float4(0, 0, 0, 0); + float rim = 0; + + void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission) + { + float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimNoise = (rimNoise - .5) * float(0.1); + + float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + + if (float(0)) + { + viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + } + float rimWidth = float(0.8); + rimWidth -= rimNoise; + float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0); + rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal); + rim *= float4(1,1,1,1).a * rimColor.a * rimMask; + rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0); + albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim); + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta new file mode 100644 index 00000000..f5314fd0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 82d5ee4b71f766b449e83b1560b89cfd +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc new file mode 100644 index 00000000..16701f61 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc @@ -0,0 +1,116 @@ +#ifndef SHADOW_FRAG + #define SHADOW_FRAG + + float2 _MainDistanceFade; + float _ForceOpaque; + float _MainShadowClipMod; + float2 _AlphaMaskPan; + float _AlphaMaskUV; + sampler3D _DitherMaskLOD; + float2 _MainTexPan; + float _MainTextureUV; + + half4 fragShadowCaster( + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + V2FShadow i, uint facing: SV_IsFrontFace + #endif + ): SV_Target + { + poiMesh.uv[0] = i.uv; + poiMesh.uv[1] = i.uv1; + poiMesh.uv[2] = i.uv2; + poiMesh.uv[3] = i.uv3; + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + + + //Possible Bug with clip + float clipValue = clamp(float(0.5) + float(0), - .001, 1.001); + + poiMesh.vertexColor = saturate(i.vertexColor); + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + #if defined(UNITY_STANDARD_USE_SHADOW_UVS) + + half4 alpha = mainTexture; + + + if (float(0)) + { + if(IsInMirror()) + { + alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a; + } + } + + + alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos)); + half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0)); + alpha.a *= alphaMask; + alpha.a *= float4(1,1,1,1).a + .0001; + alpha.a += float(0); + alpha.a = saturate(alpha.a); + + + if(float(0) == 0) + { + alpha.a = 1; + } + + + if(float(0) == 1) + { + applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy); + } + + #ifdef POI_DISSOLVE + float3 fakeEmission = 1; + calculateDissolve(alpha, fakeEmission); + #endif + + if(float(0) == 1) + { + clip(alpha.a - 0.001); + } + + /* + return poiMesh.vertexColor.g; + + #ifdef POI_RANDOM + alpha.a *= i.angleAlpha; + #endif + + + if(float(0) >= 1) + { + applySpawnInShadow(uv[0], i.localPos); + + #if defined(POI_FLIPBOOK) + alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]); + #endif + } + */ + + if (float(0) == 1) + { + clip(alpha.a - clipValue); + } + + + if(float(0) > 1) + { + float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a; + clip(dither - 0.01); + } + + #endif + SHADOW_CASTER_FRAGMENT(i) + } + + #endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta new file mode 100644 index 00000000..6f8da493 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9374058c986f54e4fb4c3bfec9817e7f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc new file mode 100644 index 00000000..fd8f19a1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc @@ -0,0 +1,41 @@ +#ifndef SHADOW_INCLUDES + #define SHADOW_INCLUDES + + #define UNITY_STANDARD_USE_SHADOW_UVS 1 + + float4 _Color; + sampler2D _AlphaMask; float4 _AlphaMask_ST; + + struct VertexInputShadow + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + struct V2FShadow + { + V2F_SHADOW_CASTER_NOPOS + float4 pos: SV_POSITION; + float2 uv: TEXCOORD1; + float2 uv1: TEXCOORD2; + float2 uv2: TEXCOORD3; + float2 uv3: TEXCOORD4; + float3 modelPos: TEXCOORD5; + float4 worldPos: TEXCOORD6; + float4 localPos: TEXCOORD7; + float3 angleAlpha: TEXCOORD8; + float4 grabPos: TEXCOORD9; + fixed3 barycentricCoordinates: TEXCOORD10; + float4 vertexColor: TEXCOORD11; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta new file mode 100644 index 00000000..94136b5d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 023d53ad0c9c9df4a962f92ab3c4f8df +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc new file mode 100644 index 00000000..f0b7184a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc @@ -0,0 +1,80 @@ +float _EnableTouchGlow; +float _EnableBulge; +float _VertexManipulationHeightUV; + +V2FShadow vertShadowCaster(VertexInputShadow v) +{ + V2FShadow o; + UNITY_SETUP_INSTANCE_ID(v); + + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(V2FShadow, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.uv = v.uv0; + o.uv1 = v.uv1; + o.uv2 = v.uv2; + o.uv3 = v.uv3; + + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.vertexColor = v.color; + + + if(_EnableTouchGlow || _EnableBulge) + { + o.pos = UnityObjectToClipPos(float3(0, 0, -5)); + o.localPos.xyz = float3(0, 0, -5); + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + } + + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + + o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal); + o.pos = UnityApplyLinearShadowBias(o.pos); + + return o; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta new file mode 100644 index 00000000..3ca905b4 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 436ebb45e5bf4514baa741c57fb20377 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc new file mode 100644 index 00000000..0c18d1ad --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc @@ -0,0 +1,58 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + #endif + + UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST; + + float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos) + { + + if (_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor; + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } + + void applySpawnInShadow(float2 uv, float3 localPos) + { + + if(_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset); + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta new file mode 100644 index 00000000..79147307 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e028a81145e3bdf42bb50a41e74c292b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc new file mode 100644 index 00000000..fdcc457f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc @@ -0,0 +1,40 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + + #endif + //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST; + + float calculateGradientValueVert(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv) + { + + if (_EnableScifiSpawnIn) + { + float noise = 0; + float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0); + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta new file mode 100644 index 00000000..00fe9b4e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: bb4c57dbd3ed50345a4c2bd2ffc6a7c3 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc new file mode 100644 index 00000000..f5287465 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc @@ -0,0 +1,488 @@ +#ifndef POI_SPECULAR + #define POI_SPECULAR + float _SpecWhatTangent; + float _SpecularType; + float _SmoothnessFrom; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap); + POI_TEXTURE_NOSAMPLER(_SpecularMap); + fixed _CenterOutSpecColor; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro); + float _SpecularAnisoJitterMirrored; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV); + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap); + POI_TEXTURE_NOSAMPLER(_SpecularMask); + float _SpecularAnisoJitterMicroMultiplier; + float _SpecularAnisoJitterMacroMultiplier; + float4 _SpecularTint; + float _SpecularSmoothness; + float _Spec1Offset; + float _Spec1JitterStrength; + float _Spec2Smoothness; + float _Spec2Offset; + float _Spec2JitterStrength; + float _AnisoUseTangentMap; + float _AnisoSpec1Alpha; + float _AnisoSpec2Alpha; + float _SpecularInvertSmoothness; + half _SpecularMetallic; + float _SpecularNormal; + float _SpecularNormal1; + // Toon + fixed _SpecularToonStart; + fixed _SpecularToonEnd; + half4 _SpecularToonInnerOuter; + + float _EnableSpecular1; + float _SpecWhatTangent1; + float _SpecularType1; + float _SmoothnessFrom1; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMap1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1); + float _SpecularAnisoJitterMirrored1; + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMask1); + float _SpecularAnisoJitterMicroMultiplier1; + float _SpecularAnisoJitterMacroMultiplier1; + float4 _SpecularTint1; + float _SpecularSmoothness1; + float _Spec1Offset1; + float _Spec1JitterStrength1; + float _Spec2Smoothness1; + float _Spec2Offset1; + float _Spec2JitterStrength1; + float _AnisoUseTangentMap1; + float _AnisoSpec1Alpha1; + float _AnisoSpec2Alpha1; + float _SpecularInvertSmoothness1; + half _SpecularMetallic1; + // Toon + half4 _SpecularToonInnerOuter1; + fixed _SpecularToonStart1; + fixed _SpecularToonEnd1; + + UnityIndirect ZeroIndirect() + { + UnityIndirect ind; + ind.diffuse = 0; + ind.specular = 0; + return ind; + } + + // From unity just putting it here in case I want to mod it + half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness, + float3 normal, float3 halfDir, + UnityLight light, UnityIndirect gi) + { + float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness); + #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0 + + #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV + half shiftAmount = dot(normal, poiCam.viewDir); + normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal; + float nv = saturate(dot(normal, poiCam.viewDir)); + #else + half nv = abs(dot(normal, poiCam.viewDir)); + #endif + + float nl = saturate(dot(normal, light.dir)); + float nh = saturate(dot(normal, halfDir)); + + half lv = saturate(dot(light.dir, poiCam.viewDir)); + half lh = saturate(dot(light.dir, halfDir)); + + half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl; + + float roughness = PerceptualRoughnessToRoughness(perceptualRoughness); + + roughness = max(roughness, 0.002); + float V = SmithJointGGXVisibilityTerm(nl, nv, roughness); + float D = GGXTerm(nh, roughness); + + float specularTerm = V * D * UNITY_PI; + + #ifdef UNITY_COLORSPACE_GAMMA + specularTerm = sqrt(max(1e-4h, specularTerm)); + #endif + + specularTerm = max(0, specularTerm * nl); + #if defined(_POI_SPECULARHIGHLIGHTS_OFF) + specularTerm = 0.0; + #endif + + half surfaceReduction; + #ifdef UNITY_COLORSPACE_GAMMA + surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness; + #else + surfaceReduction = 1.0 / (roughness * roughness + 1.0); + #endif + + specularTerm *= any(specColor) ? 1.0: 0.0; + + half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity)); + half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm) + + specularTerm * light.color * FresnelTerm(specColor, lh) + + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv); + + return half4(color, 1); + } + + half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir) + { + half oneMinusReflectivity; + half3 finalSpecular; + UnityLight unityLight; + unityLight.color = specularLight; + unityLight.dir = lightDirection; + unityLight.ndotl = nDotL; + + + if (float(1) == 0) + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity); + finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + else + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity); + float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b); + finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint); + return finalSpecular; + } + + half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation) + { + half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight; + + if (smoothnessFrom == 0) + { + finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + finalSpecular *= specularMap.a; + } + else + { + finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + return finalSpecular; + } + + float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL) + { + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower); + half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi); + Specular *= normalization; + return Specular; + } + + half3 AnisotropicSpecular( + float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness, + float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + tangentDirectionMap += float(0) +jitter; + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a); + half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a); + half Specular = 0; + + float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha; + float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha; + + return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + + inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + if (!mirrored) + { + tangentDirectionMap += jitter; + } + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + + float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV); + + fixed smoothAlpha = specular; + if(mirrored) + { + smoothAlpha = max(specular - jitter, 0); + } + + specular = smoothstep(gradientStart, gradientEnd, smoothAlpha); + + /* + + if(_CenterOutSpecColor) + { + specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0)); + } + */ + + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + + return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a; + } + + inline float SpecularHQ(half roughness, half dotNH, half dotLH) + { + roughness = saturate(roughness); + roughness = max((roughness * roughness), 0.002); + half roughnessX2 = roughness * roughness; + + half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f; + half D = roughnessX2 / (3.14159 * denom * denom); + + half k = roughness / 2.0f; + half k2 = k * k; + half invK2 = 1.0f - k2; + + half vis = rcp(dotLH * dotLH * invK2 + k2); + + float specTerm = vis * D; + + return specTerm; + } + + float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation) + { + float3 specColor = specularTint; + float metallic = specularMetallic; + float roughness = 1 - specularSmoothness; + float perceptualRoughness = roughness; + //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a; + //float reflectivity = 1.0h - reflectInverse; + float3 specMapColor = lerp(specularMap, 1, colorFrom); + float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic); + //albedo.rgb *= reflectInverse; + return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint); + } + + float3 calculateSpecular(in float4 albedo) + { + half3 finalSpecular = 0; + half3 finalSpecular1 = 0; + float4 realisticAlbedo = albedo; + float4 realisticAlbedo1 = albedo; + float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float attenuation = saturate(poiLight.nDotL); + #ifdef POI_LIGHTING + + if (float(0) && float(0) == 0 && float(0) == 1) + { + attenuation = poiLight.rampedLightMap; + } + #endif + + + if(float(1) == 1) // Realistic + { + if (float(1) == 1) + { + specularMap.a = specularMap.r; + specularMap.rgb = 1; + } + + if(float(0)) + { + specularMap.a = 1 - specularMap.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation); + #else + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap); + finalSpecular *= attenuation; + } + + #ifdef FORWARD_BASE_PASS + + if(float(1) == 2) // Toon + { + finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular *= float4(1,1,1,1); + finalSpecular *= attenuation; + } + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + + finalSpecular *= float4(1,1,1,1).a; + finalSpecular = finalSpecular.rgb; + finalSpecular *= specularMask; + + + if (float(0)) + { + float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + float attenuation = poiLight.attenuation; + + if(float(1) == 1) // Realistic + { + + if (float(1) == 1) + { + specularMap1.a = specularMap1.r; + specularMap1.rgb = 1; + } + else + { + realisticAlbedo1.rgb = specularMap1.rgb; + } + + + if(float(0)) + { + specularMap1.a = 1 - specularMap1.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL)); + #else + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap); + finalSpecular1 *= poiLight.attenuation; + } + + + if(float(1) == 2) // Toon + { + finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular1 *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular1 *= float4(1,1,1,1); + finalSpecular1 *= poiLight.attenuation; + } + + #ifdef FORWARD_BASE_PASS + // Non Important Lights + #ifdef VERTEXLIGHT_ON + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + #endif + + finalSpecular1 *= float4(1,1,1,1).a; + finalSpecular1 = finalSpecular1.rgb; + finalSpecular1 *= specularMask1; + } + return finalSpecular + finalSpecular1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta new file mode 100644 index 00000000..9fb2c16a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 12561a4691e625e4abe8d64d8d56f5e0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc new file mode 100644 index 00000000..b7c21c01 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc @@ -0,0 +1,28 @@ +#ifndef SUBSURFACE + #define SUBSURFACE + + float _SSSThicknessMod; + float _SSSSCale; + float _SSSPower; + float _SSSDistortion; + float4 _SSSColor; + float _EnableSSS; + + POI_TEXTURE_NOSAMPLER(_SSSThicknessMap); + + float3 calculateSubsurfaceScattering() + { + float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1); + half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25); + #ifdef FORWARD_BASE_PASS + half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0)); + #else + half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0)); + #endif + + return fLT * poiLight.color * float4(1,0,0,1); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta new file mode 100644 index 00000000..ff543ea2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 24f6def60b291d54cb3e4dd4ed359065 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc new file mode 100644 index 00000000..4912473d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc @@ -0,0 +1,117 @@ +#ifndef POI_TESSELLATION + #define POI_TESSELLATION + + float _TessellationPhongStrength; + float _TessellationEdgeLength; + float _TessellationExtrusionAmount; + float _TessellationUniform; + + struct TessellationControlPoint + { + float4 vertex: INTERNALTESSPOS; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + }; + + struct TessellationFactors + { + float edge[3]: SV_TessFactor; + float inside: SV_InsideTessFactor; + }; + + TessellationControlPoint poiTessellationVert(appdata v) + { + TessellationControlPoint p; + p.vertex = v.vertex; + p.normal = v.normal; + p.tangent = v.tangent; + p.color = v.color; + p.uv0 = v.uv0; + p.uv1 = v.uv1; + p.uv2 = v.uv2; + p.uv3 = v.uv3; + return p; + } + + float TessellationEdgeFactor(float3 p0, float3 p1) + { + #ifndef _FADING_ON + float edgeLength = distance(p0, p1); + + float3 edgeCenter = (p0 + p1) * 0.5; + float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos); + + return edgeLength * _ScreenParams.y / + (_TessellationEdgeLength * viewDistance); + #else + return _TessellationUniform; + #endif + } + + TessellationFactors poiPatchConst( + InputPatch < TessellationControlPoint, 3 > patch + ) + { + + TessellationFactors f; + float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz; + float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz; + float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz; + f.edge[0] = TessellationEdgeFactor(p1, p2); + f.edge[1] = TessellationEdgeFactor(p2, p0); + f.edge[2] = TessellationEdgeFactor(p0, p1); + f.inside = (TessellationEdgeFactor(p1, p2) + + TessellationEdgeFactor(p2, p0) + + TessellationEdgeFactor(p0, p1)) * (1 / 3.0); + return f; + } + + [UNITY_domain("tri")] + [UNITY_outputcontrolpoints(3)] + [UNITY_outputtopology("triangle_cw")] + [UNITY_partitioning("fractional_odd")] + [UNITY_patchconstantfunc("poiPatchConst")] + TessellationControlPoint poiHull( + InputPatch < TessellationControlPoint, 3 > patch, + uint id: SV_OutputControlPointID + ) + { + return patch[id]; + } + + [UNITY_domain("tri")] + v2f poiDomain( + TessellationFactors factors, + OutputPatch < TessellationControlPoint, 3 > patch, + float3 barycentricCoordinates: SV_DomainLocation + ) + { + appdata data; + + #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z; + + MY_DOMAIN_PROGRAM_INTERPOLATE(vertex) + float3 pp[3]; + for (int i = 0; i < 3; ++ i) + { + pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal)); + } + data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz; + MY_DOMAIN_PROGRAM_INTERPOLATE(normal) + data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount; + MY_DOMAIN_PROGRAM_INTERPOLATE(tangent) + MY_DOMAIN_PROGRAM_INTERPOLATE(color) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv0) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv1) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv2) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv3) + + return vert(data); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta new file mode 100644 index 00000000..4445c06d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ebad47c43c5c66d44be3000cb47b6c7d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc new file mode 100644 index 00000000..38d5fd75 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc @@ -0,0 +1,34 @@ +#ifndef POI_UV_DISTORTION + #define POI_UV_DISTORTION + + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST; + POI_TEXTURE_NOSAMPLER(_DistortionMask); + + float _DistortionStrength; + float _DistortionStrength1; + float2 _DistortionSpeed; + float2 _DistortionSpeed1; + + float2 getTorusUv(float2 uv) + { + // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7 + // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf + float phi = 6.28318530718f * uv.x; + float theta = 6.28318530718f * uv.y; + float3 c = cos(float3(phi, phi + 1.57079632679f, theta)); + float2 result = float2(c.x * c.z, -c.y * c.z); + return result * 0.5 + 0.5; + } + + float2 calculateDistortionUV(float2 uv) + { + half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + flowVector *= float(0.5); + flowVector1 *= float(0.5); + return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta new file mode 100644 index 00000000..9863f3d5 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9f3002d63b18b754aa33abffe1af4383 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc new file mode 100644 index 00000000..0e29a179 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc @@ -0,0 +1,34 @@ +#ifndef POI_V2F + #define POI_V2F + + struct v2f + { + float4 pos: SV_POSITION; + float4 uv0: TEXCOORD0; + float4 uv1: TEXCOORD1; + float3 normal: TEXCOORD2; + float3 tangentViewDir: TEXCOORD3; + float4 tangent: TEXCOORD4; + float4 worldPos: TEXCOORD5; + float4 localPos: TEXCOORD6; + float4 grabPos: TEXCOORD7; + float3 barycentricCoordinates: TEXCOORD8; + #if defined(GRAIN) + float4 worldDirection: TEXCOORD9; + #endif + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV: TEXCOORD10; + #endif + float3 modelPos: TEXCOORD11; + float angleAlpha: TEXCOORD12; + float4 vertexColor: TEXCOORD14; + #ifdef FUR + float furAlpha: TEXCOORD15; + #endif + UNITY_SHADOW_COORDS(16) + UNITY_FOG_COORDS(17) + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta new file mode 100644 index 00000000..163e6cae --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a39cc1d370adb344ba6fbc02d599f358 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc new file mode 100644 index 00000000..1558e937 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc @@ -0,0 +1,126 @@ +#ifndef POI_VERT + #define POI_VERT + + float _VertexManipulationHeightUV; + float _VertexUnwrap; + + #define PM UNITY_MATRIX_P + + inline float4 CalculateFrustumCorrection() + { + float x1 = -PM._31 / (PM._11 * PM._34); + float x2 = -PM._32 / (PM._22 * PM._34); + return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23); + } + + v2f vert(appdata v) + { + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + #ifdef _COLOROVERLAY_ON + v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0)); + #endif + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.tangent, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + #ifdef _REQUIRE_UV2 //POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + TANGENT_SPACE_ROTATION; + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + o.normal = UnityObjectToWorldNormal(v.normal); + //o.localPos.x *= -1; + //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025; + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + o.vertexColor = v.color; + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w); + + #ifdef POI_BULGE + bulgyWolgy(o); + #endif + + + o.angleAlpha = 1; + #ifdef _SUNDISK_NONE //POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + #if defined(LIGHTMAP_ON) + o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0.xy); + UNITY_TRANSFER_FOG(o, o.pos); + + #if defined(_PARALLAXMAP) // POI_PARALLAX + v.tangent.xyz = normalize(v.tangent.xyz); + v.normal = normalize(v.normal); + float3x3 objectToTangent = float3x3( + v.tangent.xyz, + cross(v.normal, v.tangent.xyz) * v.tangent.w, + v.normal + ); + o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex)); + #endif + + #ifdef POI_META_PASS + o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST); + #endif + + #if defined(GRAIN) + float4 worldDirection; + + worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + o.worldDirection = worldDirection; + #endif + + return o; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta new file mode 100644 index 00000000..b6023a72 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 537592ce1dd5e49439a6da6624b08937 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc new file mode 100644 index 00000000..94c16148 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc @@ -0,0 +1,93 @@ +#ifndef POI_VERTEX_MANIPULATION + #define POI_VERTEX_MANIPULATION + + #include "CGI_PoiMath.cginc" + + float4 _VertexManipulationLocalTranslation; + float4 _VertexManipulationLocalRotation; + float4 _VertexManipulationLocalScale; + float4 _VertexManipulationWorldTranslation; + + float _VertexManipulationHeight; + float _VertexManipulationHeightBias; + sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST; + float2 _VertexManipulationHeightPan; + + + //Vertex Glitching + float _EnableVertexGlitch; + sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST; + float _VertexGlitchThreshold; + float _VertexGlitchFrequency; + float _VertexGlitchStrength; + // Rounding + float _VertexRoundingDivision; + float _VertexRoundingEnabled; + + void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyVertexRounding(inout float4 worldPos, inout float4 localPos) + { + + if (float(0)) + { + worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5; + localPos = mul(unity_WorldToObject, worldPos); + } + } + + void applyVertexGlitching(inout float4 worldPos, inout float4 localPos) + { + + if(_EnableVertexGlitch) + { + float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz; + forward.y = 0; + forward = normalize(forward); + float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward)); + float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1; + /* + float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed; + float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed; + float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r; + float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r; + float glitchAmount = glitchAmountLeft + glitchAmountRight; + */ + float time = _Time.y * _VertexGlitchFrequency; + float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4; + worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch); + localPos = mul(unity_WorldToObject, worldPos); + } + } + +#endif +// diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta new file mode 100644 index 00000000..42cef6a6 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ed7eb84055666fa4ea8888130195b629 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc new file mode 100644 index 00000000..ec2d37e4 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc @@ -0,0 +1,266 @@ +#ifndef POI_VIDEO + #define POI_VIDEO + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST; + + float _VideoUVNumber; + float _VideoType; + float3 pixels; + float2 _VideoResolution; + sampler2D _VideoGameboyRamp; + half _VideoBacklight; + half _VideoCRTRefreshRate; + half _VideoCRTPixelEnergizedTime; + half _VideoEnableVideoPlayer; + half _VideoRepeatVideoTexture; + half _VideoPixelateToResolution; + float2 _VideoMaskPanning; + // Video Settings + half _VideoSaturation; + half _VideoContrast; + float2 _VideoTiling; + float2 _VideoOffset; + float2 _VideoPanning; + //Debug + half _VideoEnableDebug; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST; + + + sampler2D _VRChat_VideoPlayer; + float4 _VRChat_VideoPlayer_TexelSize; + + float4 globalVideoPlayerColor; + float3 globalColorToDisplayOnScreen; + float globalVideoOn; + + float3 applyBacklight(float3 albedo, half backlightStrength) + { + return max(backlightStrength, albedo.rgb); + } + + float3 applyViewAngleTN(float3 albedo) + { + float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb)); + float upwardShift = dot(reflectionVector, poiMesh.binormal); + upwardShift = pow(upwardShift, 1); + float sideShift = dot(reflectionVector, poiMesh.tangent); + sideShift *= pow(sideShift, 3); + #if !UNITY_COLORSPACE_GAMMA + albedo = LinearToGammaSpace(albedo); + #endif + albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1)); + #if !UNITY_COLORSPACE_GAMMA + albedo = GammaToLinearSpace(albedo); + #endif + albedo = (lerp(albedo, albedo.gbr, sideShift)); + return albedo; + } + + float calculateCRTPixelBrightness() + { + float totalPixels = _VideoResolution.x * _VideoResolution.y; + float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x); + float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y; + float currentPixelAlpha = currentPixelNumber / totalPixels; + half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate); + float electronBeamPixelNumber = totalPixels * electronBeamAlpha; + + float DistanceInPixelsFromCurrentElectronBeamPixel = 0; + if (electronBeamPixelNumber >= currentPixelNumber) + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber; + } + else + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber); + } + float CRTFrameTime = 1 / _VideoCRTRefreshRate; + float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels); + + return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam); + } + + void applyContrastSettings(inout float3 pixel) + { + #if !UNITY_COLORSPACE_GAMMA + pixel = LinearToGammaSpace(pixel); + #endif + pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1)); + #if !UNITY_COLORSPACE_GAMMA + pixel = GammaToLinearSpace(pixel); + #endif + } + + void applySaturationSettings(inout float3 pixel) + { + pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation); + } + + void applyVideoSettings(inout float3 pixel) + { + applySaturationSettings(pixel); + applyContrastSettings(pixel); + } + + void calculateLCD(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateTN(inout float4 albedo) + { + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateCRT(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + float brightness = calculateCRTPixelBrightness(); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight; + } + void calculateOLED(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateGameboy(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333); + albedo.rgb = tex2D(_VideoGameboyRamp, brightness); + } + void calculateProjector(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + + float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight; + albedo.r = clamp(projectorColor.r, albedo.r, 1000); + albedo.g = clamp(projectorColor.g, albedo.g, 1000); + albedo.b = clamp(projectorColor.b, albedo.b, 1000); + } + + void applyScreenEffect(inout float4 albedo, inout float3 videoEmission) + { + float4 albedoBeforeScreen = albedo; + + pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution); + globalVideoOn = 0; + + if(_VideoEnableVideoPlayer == 1) + { + float4 videoTexture = 0; + + if(_VideoPixelateToResolution) + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution); + } + } + else + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset); + } + } + if(videoTexture.a == 1) + { + globalColorToDisplayOnScreen = videoTexture.rgb; + globalVideoOn = 1; + } + } + + + if(_VideoRepeatVideoTexture == 1) + { + if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0) + { + return; + } + } + + switch(_VideoType) + { + case 0: // LCD + { + calculateLCD(albedo); + break; + } + case 1: // TN + { + calculateTN(albedo); + break; + } + case 2: // CRT + { + calculateCRT(albedo); + break; + } + case 3: // OLED + { + calculateOLED(albedo); + break; + } + case 4: // Gameboy + { + calculateGameboy(albedo); + break; + } + case 5: // Projector + { + calculateProjector(albedo); + break; + } + } + + float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning); + albedo = lerp(albedoBeforeScreen, albedo, screenMask); + videoEmission = max(albedo.rgb * screenMask - 1, 0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta new file mode 100644 index 00000000..907fa6ae --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cf32f40b31d1f2e46bb549a58552f3c1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc new file mode 100644 index 00000000..db3d3130 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc @@ -0,0 +1,304 @@ +#ifndef POI_VORONOI + #define POI_VORONOI + + #include "CGI_PoiRNG.cginc" + + float _VoronoiSpace; + float _VoronoiBlend; + float _VoronoiType; + float4 _VoronoiColor0; + float _VoronoiEmission0; + float4 _VoronoiColor1; + float _VoronoiEmission1; + float2 _VoronoiGradient; + float _VoronoiScale; + float3 _VoronoiSpeed; + float _VoronoiEnableRandomCellColor; + float2 _VoronoiRandomMinMaxSaturation; + float2 _VoronoiRandomMinMaxBrightness; + float3 randomPoint; + float _VoronoiEffectsMaterialAlpha; + + POI_TEXTURE_NOSAMPLER(_VoronoiMask); + POI_TEXTURE_NOSAMPLER(_VoronoiNoise); + float _VoronoiNoiseIntensity; + + float2 inoise(float3 P, float jitter) + { + float3 Pi = mod(floor(P), 289.0); + float3 Pf = frac(P); + float3 oi = float3(-1.0, 0.0, 1.0); + float3 of = float3(-0.5, 0.5, 1.5); + float3 px = Permutation(Pi.x + oi); + float3 py = Permutation(Pi.y + oi); + + float3 p, ox, oy, oz, dx, dy, dz; + float2 F = 1e6; + + for (int i = 0; i < 3; i ++) + { + for (int j = 0; j < 3; j ++) + { + p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3 + + ox = frac(p * K) - Ko; + oy = mod(floor(p * K), 7.0) * K - Ko; + + p = Permutation(p); + + oz = frac(p * K) - Ko; + + dx = Pf.x - of[i] + jitter * ox; + dy = Pf.y - of[j] + jitter * oy; + dz = Pf.z - of + jitter * oz; + + float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared + + //Find lowest and second lowest distances + for (int n = 0; n < 3; n ++) + { + if (d[n] < F[0]) + { + F[1] = F[0]; + F[0] = d[n]; + randomPoint = p; + } + else if(d[n] < F[1]) + { + F[1] = d[n]; + } + } + } + } + + return F; + } + + float voronoi2D(in float2 x, float scale, float2 speed) + { + x *= scale; + x += speed * _Time.x; + float2 n = floor(x); + float2 f = frac(x); + + // first pass: regular voronoi + float2 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 g = float2(float(i), float(j)); + float2 o = random2(n + g); + float2 currentPoint = o; + + float2 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint.xy = currentPoint; + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + float2 g = mg + float2(float(q), float(r)); + float2 o = random2(n + g); + + float2 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + return md; + } + + float voronoi3D(in float3 x, float scale, float3 speed) + { + x *= scale; + x += speed * _Time.x; + float3 n = floor(x); + float3 f = frac(x); + + // first pass: regular voronoi + float3 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + for (int h = -1; h <= 1; h ++) + { + float3 g = float3(float(h), float(i), float(j)); + float3 o = random3(n + g); + float3 currentPoint = o; + + float3 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint = currentPoint; + } + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + for (int p = -2; p <= 2; p ++) + { + float3 g = mg + float3(float(p), float(q), float(r)); + float3 o = random3(n + g); + + float3 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + } + return md; + } + + + + // fracal sum, range -1.0 - 1.0 + float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[1]) - sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission) + { + float voronoiOctaveNumber = 1; + float voronoiOctaveScale = 1; + float voronoiOctaveAttenuation = 1; + randomPoint = 0; + float4 voronoiColor1 = _VoronoiColor1; + + float voronoi = 0; + + float3 position = 0; + + + if (_VoronoiSpace == 0) + { + position = poiMesh.localPos; + } + + if(_VoronoiSpace == 1) + { + position = poiMesh.worldPos; + } + + if(_VoronoiSpace == 2) + { + position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0); + } + + float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r; + float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity; + + + if(_VoronoiType == 0) // Basic + { + voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed); + } + + if (_VoronoiType == 1) // Diff + { + voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x); + } + + if (_VoronoiType == 2) // Fixed Border + { + voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed); + // isolines + //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0; + } + + if (_VoronoiEnableRandomCellColor == 1) + { + float3 rando = random3(randomPoint); + fixed hue = rando.x; + fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y); + fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z); + float3 hsv = float3(hue, saturation, value); + + voronoiColor1.rgb = HSVtoRGB(hsv); + } + + float2 voronoiGradient = _VoronoiGradient; + voronoiGradient.xy += edgeNoise; + float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi); + + + if(_VoronoiBlend == 0) + { + float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp); + + if(_VoronoiEffectsMaterialAlpha) + { + finalColor.rgba = lerp(finalColor, voronoiColor, mask); + } + else + { + finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a); + } + } + float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp); + VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta new file mode 100644 index 00000000..a317a419 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3eaac84536d3d6b4aa1e56b0202dabf1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc new file mode 100644 index 00000000..49c602c0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc @@ -0,0 +1,111 @@ +#ifndef POI_WIREFRAME + #define POI_WIREFRAME + + UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST; + float2 _WireframeTexturePan; + float _WireframeSmoothing; + float _WireframeThickness; + float4 _WireframeColor; + float _WireframeAlpha; + float _WireframeEnable; + float _WireframeWaveEnabled; + float _WireframeWaveDensity; + float _WireframeWaveSpeed; + float _WireframeEdgeOpacity; + float _WireframeFaceOpacity; + half _WireframeEmissionAlpha; + float _WireframeEmissionStrength; + float _WireframeQuad; + float _WireframeUV; + + #ifndef POI_SHADOW + void applyWireframe(inout float3 wireframeEmission, inout float4 albedo) + { + + if (_WireframeEnable) + { + float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan); + float size = _WireframeThickness; + half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates)); + half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates); + half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1; + + float4 wireframeColor = _WireframeColor * colorMap; + + albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary); + wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a; + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream) + { + + if(_WireframeQuad) + { + float e1 = length(IN[0].localPos - IN[1].localPos); + float e2 = length(IN[1].localPos - IN[2].localPos); + float e3 = length(IN[2].localPos - IN[0].localPos); + + float3 quad = 0; + if(e1 > e2 && e1 > e3) + quad.y = 1.; + else if(e2 > e3 && e2 > e1) + quad.x = 1; + else + quad.z = 1; + + IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad; + IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad; + IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad; + } + else + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + } + + + + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #else + + float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos) + { + + if(_WireframeEnable) + { + float wireframeFadeAlpha = _WireframeAlpha; + float3 finalWireframeColor = 0; + + float3 barys; + barys.xy = barycentricCoordinates; + barys.z = 1 - barys.x - barys.y; + float3 deltas = fwidth(barys); + float3 smoothing = deltas * _WireframeSmoothing; + float wireframeThickness = _WireframeThickness; + float3 thickness = deltas * wireframeThickness; + barys = smoothstep(thickness, thickness + smoothing, barys); + float minBary = min(barys.x, min(barys.y, barys.z)); + + return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream) + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #endif +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta new file mode 100644 index 00000000..c0f8e261 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d03e5857369e93d4eb90f190a611f30b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc new file mode 100644 index 00000000..319de57c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc @@ -0,0 +1,171 @@ +#ifndef POICLUDES + #define POICLUDES + + UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize; + sampler2D _PoiGrab; + sampler2D _CameraDepthTexture; + float _Cutoff; + float _AlphaMod; + + //Structs + struct appdata + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #ifdef OUTLINE + float _LineWidth; + float _OutlineEmission; + float4 _LineColor; + sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV; + float4 _OutlineFadeDistance; + float4 _OutlineGlobalPan; + #endif + + struct PoiLighting + { + half3 direction; + half3 color; + fixed attenuation; + #ifdef FORWARD_ADD_PASS + fixed additiveShadow; + #endif + half3 directLighting; + half3 indirectLighting; + half lightMap; + half3 rampedLightMap; + half3 finalLighting; + half3 halfDir; + half nDotL; + half nDotH; + half lDotv; + half lDotH; + half nDotV; + half N0DotV; + half diffuseTerm; + + // World normal dot half direction + #ifdef POI_VAR_DOTNH + half dotNH; + #endif + + // Light direction dot half direction + #ifdef POI_VAR_DOTLH + half dotLH; + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + float4 vDotNL; + float3 vColor[4]; + float4 vCorrectedDotNL; + float4 vAttenuation; + float4 vAttenuationDotNL; + float3 vPosition[4]; + float3 vDirection[4]; + float3 vFinalLighting; + float3 vHalfDir[4]; + + #ifdef POI_VAR_DOTLH + half4 vDotLH; + #endif + + #ifdef POI_VAR_DOTNH + half4 vDotNH; + #endif + + #endif + }; + + struct PoiCamera + { + half3 viewDir; + half3 tangentViewDir; + half3 forwardDir; + half3 worldPos; + float viewDotNormal; + float distanceToModel; + float distanceToVert; + float3 reflectionDir; + float3 vertexReflectionDir; + float2 screenUV; + float4 clipPos; + #if defined(GRAIN) + float4 worldDirection; + #endif + float4 grabPos; + }; + + struct PoiMesh + { + float3 normals[2]; + float3 tangent; + float3 binormal; + float3 localPos; + float3 worldPos; + float3 modelPos; + float3 tangentSpaceNormal; + float2 uv[5]; + float4 vertexColor; + fixed3 barycentricCoordinates; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV; + #endif + float isFrontFace; + #ifdef FUR + float furAlpha; + #endif + }; + + struct PoiTangentData + { + float3x3 tangentTransform; + float3x3 tangentToWorld; + }; + + struct FragmentCommonData + { + half3 diffColor, specColor; + // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level. + // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots. + half oneMinusReflectivity, smoothness; + float3 normalWorld; + float3 eyeVec; + half alpha; + float3 posWorld; + + #if UNITY_STANDARD_SIMPLE + half3 reflUVW; + #endif + + #if UNITY_STANDARD_SIMPLE + half3 tangentSpaceNormal; + #endif + }; + + struct Debug + { + float debug1; + float2 debug2; + float3 debug3; + float4 debug4; + }; + + static Debug debug; + static PoiLighting poiLight; + static PoiCamera poiCam; + static PoiMesh poiMesh; + static UnityGI gi; + static FragmentCommonData s; + static PoiTangentData poiTData; + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta new file mode 100644 index 00000000..69ee1740 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fb7b8b482ed0a0c40ba3163336a1b8af +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta new file mode 100644 index 00000000..6052e824 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b1b27ac0ca22c3942a20a5643e1f85d3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader new file mode 100644 index 00000000..0537f3ea --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader @@ -0,0 +1,7648 @@ +Shader "Hidden/.poiyomi/• Poiyomi Toon •/R2Changyu01001Body-af5b04c1" +{ + Properties + { + [HideInInspector] shader_is_using_thry_editor ("", Float) = 0 + [HideInInspector] shader_master_label ("Poiyomi Toon V7.0.100", Float) = 0 + [HideInInspector] shader_presets ("poiToonPresets", Float) = 0 + [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0 + + [HideInInspector] footer_youtube ("youtube footer button", Float) = 0 + [HideInInspector] footer_twitter ("twitter footer button", Float) = 0 + [HideInInspector] footer_patreon ("patreon footer button", Float) = 0 + [HideInInspector] footer_discord ("discord footer button", Float) = 0 + [HideInInspector] footer_github ("github footer button", Float) = 0 + + // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works. + [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1 + [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0 + [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0 + + [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[ + {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]}, + {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]} + }]}]}", Int) = 0 + [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0 + [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE. + + LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED. + + FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0 + [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0 + // Main + [HideInInspector] m_mainOptions ("Main", Float) = 0 + _Color ("Color & Alpha", Color) = (1, 1, 1, 1) + _MainTex ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0 + _Saturation ("Saturation", Range(-1, 1)) = 0 + _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0 + [Normal]_BumpMap ("Normal Map", 2D) = "bump" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0) + _BumpScale ("Normal Intensity", Range(0, 10)) = 1 + _AlphaMask ("Alpha Map", 2D) = "white" { } + [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0 + [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0 + [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1 + _MainHueShift ("Hue Shift", Range(0, 1)) = 0 + _MainHueShiftSpeed ("Shift Speed", Float) = 0 + _MainHueShiftMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0 + [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0 + + // RGB Masking + [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0 + [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0 + [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0 + [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0 + _RGBMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0 + _RedColor ("R Color", Color) = (1, 1, 1, 1) + _RedTexure ("R Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0 + _GreenColor ("G Color", Color) = (1, 1, 1, 1) + _GreenTexture ("G Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0 + _BlueColor ("B Color", Color) = (1, 1, 1, 1) + _BlueTexture ("B Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0 + // RGB MASKED NORMALS + [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0 + [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0 + [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0 + _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0 + _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0 + _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0 + + // Detail Options + [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0 + _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { } + [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0 + _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1) + _DetailTex ("Detail Texture", 2D) = "gray" { } + [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0 + _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1 + _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1 + [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { } + _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1 + [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0 + [HideInInspector] m_end_DetailOptions ("Details", Float) = 0 + + // Vertex Colors + [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0 + _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0 + _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0 + + //Vertex Manipulations + [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0 + [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1) + [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1) + _VertexManipulationHeight ("Vertex Height", Float) = 0 + _VertexManipulationHeightMask ("Height Map", 2D) = "while" { } + [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0 + _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0 + [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0 + _VertexRoundingDivision ("Division Amount", Float) = 500 + [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0 + + // Alpha Options + [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0 + _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5 + [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0 + _DitherGradient ("Dither Gradient", Range(0, 1)) = .1 + [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0 + _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0 + [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0 + [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0 + _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25 + [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0 + _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0 + [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0 + + // Decal Texture + [HideInInspector] m_start_DecalSection ("Decal", Float) = 0 + [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0 + _DecalColor ("Color", Color) = (1, 1, 1, 1) + _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture ("Decal", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0 + _DecalMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0 + [ToggleUI]_DecalTiled ("Tiled?", Float) = 0 + [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0) + [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed ("Rotation Speed", Float) = 0 + _DecalBlendAdd ("Add", Range(0, 1)) = 0 + _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0 + _DecalBlendReplace ("Replace", Range(0, 1)) = 0 + [HideInInspector] m_end_DecalSection ("Decal", Float) = 0 + + // Back Face Textures and Emission + [HideInInspector] m_start_backFace ("Back Face", Float) = 0 + [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0 + _BackFaceColor ("Color", Color) = (1, 1, 1, 1) + _BackFaceTexture ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0 + _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1 + _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0 + _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [HideInInspector] m_end_backFace ("Back Face", Float) = 0 + + // Lighting + [HideInInspector] m_lightingOptions ("Lighting", Float) = 0 + [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0 + [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1 + [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0 + _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0 + [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0 + [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0 + [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { } + _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0 + _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0 + _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0 + _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5 + _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1) + _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1 + _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0 + [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + + [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0 + [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0 + [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0 + [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0 + [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0 + _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0 + _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0 + _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0 + [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0 + + [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0 + _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0 + _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0 + + [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0 + _LightingAOTex ("AO Map", 2D) = "white" { } + [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0 + _AOStrength ("AO Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0 + + [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0 + + // HSL Lighting + [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0 + _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1 + _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5 + _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5 + _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5 + [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0 + + // point/spot Light Settings + [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0 + [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1 + [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1 + _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0 + _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5 + _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5 + _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1 + [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0 + _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1 + [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1 + [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0 + [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0 + + // Subsurface Scattering + [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0 + [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0 + _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1) + _SSSThicknessMap ("Thickness Map", 2D) = "black" { } + [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0 + _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0 + _SSSSCale ("Light Strength", Range(0, 1)) = 0.25 + _SSSPower ("Light Spread", Range(1, 100)) = 5 + _SSSDistortion ("Light Distortion", Range(0, 1)) = 1 + [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0 + + // Rim Lighting + [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0 + [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0 + [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1 + [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0 + _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1) + _RimWidth ("Rim Width", Range(0, 1)) = 0.8 + _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25 + _RimStrength ("Rim Emission", Range(0, 20)) = 0 + _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0 + _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0 + _RimTex ("Rim Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0 + _RimMask ("Rim Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0 + + // Rim Noise + [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0 + _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { } + [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0 + _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1 + [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0 + + // Rim Shadow Mix + [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0 + _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0 + _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5 + _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5 + [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0 + [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0 + + // Environmental Rim Lighting + [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0 + [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0 + _RimEnviroMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0 + _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7 + _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45 + _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0 + _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0 + _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1 + [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0 + + // Baked Lighting + [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0 + _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1 + [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown + [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown + [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0 + + // Metallics + [HideInInspector] m_start_Metallic ("Metallics", Float) = 0 + [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0 + _CubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1) + _MetallicTintMap ("Tint Map", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0 + _MetallicMask ("Metallic Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0 + _Metallic ("Metallic", Range(0, 1)) = 0 + _SmoothnessMask ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0 + [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _Smoothness ("Smoothness", Range(0, 1)) = 0 + [HideInInspector] m_end_Metallic ("Metallics", Float) = 0 + + // Clearcoat + [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0 + [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0 + [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0 + _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1) + _ClearCoatMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0 + _ClearCoat ("Clear Coat", Range(0, 1)) = 1 + _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0 + [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0 + [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0 + [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0 + + // First Matcap + [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0 + [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0 + _MatcapColor ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { } + _MatcapBorder ("Border", Range(0, .5)) = 0.43 + _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0 + _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _MatcapIntensity ("Intensity", Range(0, 5)) = 1 + _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0 + _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1 + _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0 + _MatcapAdd ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1 + [HideInInspector] m_end_matcap ("Matcap", Float) = 0 + + // Second Matcap + [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0 + [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0 + _Matcap2Color ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { } + _Matcap2Border ("Border", Range(0, .5)) = 0.43 + _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0 + _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _Matcap2Intensity ("Intensity", Range(0, 5)) = 1 + _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0 + _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0 + _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0 + _Matcap2Add ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1 + [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0 + + // Specular + [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0 + [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1 + _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0 + _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1 + [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0 + _SpecularMask ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1 + // Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0 + _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0 + _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0 + //toon aniso + _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95 + _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0 + // Toon Specular + [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0 + + // Second Specular + [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0 + [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1 + _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0 + _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75 + _SpecularMap1 ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0 + _SpecularMask1 ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1 + // Second Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0 + _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0 + _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0 + // Second toon aniso + _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95 + _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0 + // Second Toon Specular + [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0 + + // First Emission + [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0 + [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0 + [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0 + [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0 + _EmissionMask ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0 + _EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0 + _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0 + + // Center out emission + [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0 + + // Glow in the dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + + // Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0 + _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width ("Width", Float) = 10 + _EmissiveScroll_Velocity ("Velocity", Float) = 10 + _EmissiveScroll_Interval ("Interval", Float) = 20 + _EmissionScrollingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0 + + // Second Enission + [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0 + [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0 + [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0 + _EmissionMask1 ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0 + _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0 + _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0 + + // Second Center Out Enission + [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0 + + // Second Glow In The Dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Second Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + + // Scrolling Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0 + _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width1 ("Width", Float) = 10 + _EmissiveScroll_Velocity1 ("Velocity", Float) = 10 + _EmissiveScroll_Interval1 ("Interval", Float) = 20 + _EmissionScrollingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0 + + // Flipbook + [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0 + [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0 + [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0 + [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookMask ("Mask", 2D) = "white" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1) + _FlipbookTotalFrames ("Total Frames", Int) = 1 + _FlipbookFPS ("FPS", Float) = 30.0 + _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0) + [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0 + _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _FlipbookRotation ("Rotation", Range(0, 360)) = 0 + _FlipbookRotationSpeed ("Rotation Speed", Float) = 0 + _FlipbookReplace ("Replace", Range(0, 1)) = 1 + _FlipbookMultiply ("Multiply", Range(0, 1)) = 0 + _FlipbookAdd ("Add", Range(0, 1)) = 0 + + // Flipbook Manual Control + [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0 + _FlipbookCurrentFrame ("Current Frame", Float) = -1 + [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0 + [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0 + + // Dissolve + [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0 + [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0 + [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1 + _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025 + _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5 + _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1) + [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { } + _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0 + _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1) + _DissolveToTexture ("Dissolved Texture", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0 + _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0 + _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0 + _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { } + [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0 + _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1 + _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0 + _DissolveMask ("Dissolve Mask", 2D) = "white" { } + [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0 + [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0 + _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0 + [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2 + [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0 + + // Point to Point Dissolve + [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0 + [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0 + _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1 + [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0) + [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0) + [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0 + + // Locked in anim sldiers + [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0 + _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0 + _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0 + _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0 + _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0 + _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0 + _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0 + _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0 + _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0 + _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0 + _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0 + [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0 + [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0 + + // Panosphere + [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0 + [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0 + _PanosphereColor ("Color", Color) = (1, 1, 1, 1) + _PanosphereTexture ("Texture", 2D) = "white" { } + _PanoMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0 + _PanoEmission ("Emission Strength", Range(0, 10)) = 0 + _PanoBlend ("Alpha", Range(0, 1)) = 0 + [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0) + [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0 + [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { } + [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + + // Glitter + [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0 + [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0 + [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0 + [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0 + [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0 + [HDR]_GlitterColor ("Color", Color) = (1, 1, 1) + _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0 + _GlitterColorMap ("Glitter Color Map", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterMask ("Glitter Mask", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0 + _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterTextureRotation ("Rotation Speed", Float) = 0 + _GlitterFrequency ("Glitter Density", Float) = 300.0 + _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0 + _GlitterSpeed ("Glitter Speed", Float) = 10.0 + _GlitterSize ("Glitter Size", Range(0, 1)) = .3 + _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300 + _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90 + _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0 + _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3 + _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8 + _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08 + _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20 + _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0 + + // Glitter Random Colors + [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0 + [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0 + [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1) + [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1) + [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0 + [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1) + [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0 + [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0 + [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0 + + // MSDF OVERLAY + [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0 + _TextGlyphs ("Font Array", 2D) = "black" { } + _TextPixelRange ("Pixel Range", Float) = 4.0 + [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0 + + // FPS + [HideInInspector] m_start_TextFPS ("FPS", Float) = 0 + [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0 + _TextFPSColor ("Color", Color) = (1, 1, 1, 1) + _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextFPSRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1) + _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextFPS ("FPS", Float) = 0 + + // POSITION + [HideInInspector] m_start_TextPosition ("Position", Float) = 0 + [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0 + _TextPositionColor ("Color", Color) = (1, 0, 1, 1) + _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextPositionRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1) + _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextPosition ("Position", Float) = 0 + + // INSTANCE TIME + [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0 + [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0 + _TextTimeColor ("Color", Color) = (1, 0, 1, 1) + _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextTimeRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1) + _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0 + [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0 + + // Mirror Rendering + [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0 + [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0 + [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0 + [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0 + _MirrorTexture ("Mirror Tex", 2D) = "white" { } + [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0 + + // Distance Fade + [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0 + _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0 + _MainFadeTexture ("Fade Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0 + [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0 + + // Angular Fade + [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0 + [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0 + [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0 + [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0 + [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0) + _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45 + _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90 + _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45 + _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90 + _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0 + + // UV Distortion + [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0 + [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0 + _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0 + _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { } + _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { } + _DistortionStrength ("Strength1", Float) = 0.5 + _DistortionStrength1 ("Strength2", Float) = 0.5 + [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0) + [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0) + [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0 + + // Outline Options + [HideInInspector] m_outlineOptions ("Outlines", Float) = 0 + [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0 + [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0 + _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0 + _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0 + _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0) + _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0) + [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0 + [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0 + [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1 + _LineWidth ("Width", Float) = 0 + _LineColor ("Color", Color) = (1, 1, 1, 1) + _OutlineEmission ("Outline Emission", Float) = 0 + _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0 + _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0 + _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1 + [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0 + [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0) + [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1 + _OutlineOffsetFactor("Offset Factor", Float) = 0 + _OutlineOffsetUnits("Offset Units", Float) = 0 + [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0 + + // Parallax Mapping + [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0 + [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0 + [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0 + [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0 + [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0 + [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0) + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0 + _ParallaxHeightMap ("Height Map", 2D) = "black" { } + _ParallaxHeightMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0 + _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0 + [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0 + [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0 + [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0 + [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0 + _ParallaxInternalMap ("Internal Map", 2D) = "black" { } + _ParallaxInternalMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0 + _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1 + _ParallaxInternalMinDepth ("Min Depth", Float) = 0 + _ParallaxInternalMaxDepth ("Max Depth", Float) = 1 + _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0 + _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1 + _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1) + _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1) + [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0) + [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0 + [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0 + _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42 + [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0 + + // Rendering Options + [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0 + [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2 + [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4 + [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1 + [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15 + _OffsetFactor ("Offset Factor", Float) = 0.0 + _OffsetUnits ("Offset Units", Float) = 0.0 + [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0 + [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown + + // Blending Options + [HideInInspector] m_start_blending ("Blending", Float) = 0 + [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0 + [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0 + [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1 + [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0 + [HideInInspector] m_end_blending ("Blending", Float) = 0 + + // Stencils + [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0 + [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0 + + // Outline Stencil + [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0 + [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0 + + // Debug Options + [HideInInspector] m_start_debugOptions ("Debug", Float) = 0 + [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0 + _VertexUnwrap ("Unwrap", Range(0, 1)) = 0 + [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0 + [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0 + [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0 + [HideInInspector] m_end_debugOptions ("Debug", Float) = 0 + + //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0 + //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0 + + // Main + [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0 + [HideInInspector]_MainTexAnimated ("Texture", Int) = 0 + [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0 + [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0 + [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0 + [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0 + [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0 + [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0 + [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0 + [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0 + [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0 + + // RGB Masking + [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0 + [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0 + [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0 + [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RedColorAnimated ("R Color", Int) = 0 + [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0 + [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0 + [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0 + [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0 + [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0 + [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0 + [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0 + [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0 + [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0 + + // Detail Options + [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0 + [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0 + [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0 + [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0 + [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0 + [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0 + [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0 + [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0 + + //Vertex Manipulations + [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0 + [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0 + [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0 + [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0 + [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0 + [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0 + [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0 + [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0 + [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0 + [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0 + + // Alpha Options + [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0 + [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0 + [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0 + [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0 + [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0 + [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0 + [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0 + [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0 + [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0 + [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0 + + // Decal Texture + [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0 + [HideInInspector]_DecalColorAnimated ("Color", Int) = 0 + [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0 + [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0 + [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0 + [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0 + [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0 + + // Lighting + [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0 + [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0 + [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0 + [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0 + [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0 + [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0 + [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0 + [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0 + + [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0 + [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0 + [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0 + [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0 + [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0 + [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0 + [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0 + + [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0 + [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0 + [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0 + [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0 + + [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0 + [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0 + [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0 + + [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0 + [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0 + [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0 + + [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0 + [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0 + [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0 + [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0 + [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0 + + // point/spot Light Settings + [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0 + [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0 + [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0 + [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0 + [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0 + + // Subsurface Scattering + [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0 + [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0 + [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0 + [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0 + [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0 + [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0 + [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0 + + // Rim Lighting + [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0 + [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0 + [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0 + [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0 + [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0 + [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0 + [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0 + [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0 + [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0 + + // Rim Noise + [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0 + [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0 + + // Rim Shadow Mix + [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0 + [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0 + [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0 + + // Environmental Rim Lighting + [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0 + [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0 + [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0 + [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0 + + // Metallics + [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0 + [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0 + [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0 + [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0 + + // Clearcoat + [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0 + [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0 + + // First Matcap + [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0 + [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0 + [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0 + [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0 + [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0 + + // Second Matcap + [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0 + [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0 + [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0 + [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0 + [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0 + [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0 + + // Specular + [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0 + + // Second Specular + [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0 + + // First Emission + [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0 + [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0 + [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0 + + // Center out emission + [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0 + + // Glow in the dark Emission + [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0 + + // Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0 + + // Scrolling Emission + [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0 + + // Second Enission + [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0 + [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0 + + // Second Center Out Enission + [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0 + + // Second Glow In The Dark Emission + [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0 + + // Second Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0 + + // Scrolling Scrolling Emission + [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0 + + // Flipbook + [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0 + [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0 + [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0 + [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0 + [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0 + [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0 + [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0 + [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0 + [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0 + [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0 + + // Dissolve + [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0 + [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0 + [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0 + [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0 + [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0 + [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0 + [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0 + [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0 + [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0 + [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0 + [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0 + [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0 + [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0 + [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0 + [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0 + [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0 + [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0 + [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0 + + // Point to Point Dissolve + [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0 + [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0 + [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0 + [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0 + + [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0 + [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0 + [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0 + [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0 + [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0 + [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0 + [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0 + [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0 + [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0 + [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0 + + // Panosphere + [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0 + [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0 + [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0 + [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0 + [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0 + [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0 + [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0 + + // Glitter + [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0 + [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0 + [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0 + [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0 + [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0 + [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0 + [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0 + [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0 + [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0 + [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0 + [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0 + [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0 + [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0 + [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0 + [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0 + [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0 + [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0 + + // Glitter Random Colors + [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0 + [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0 + [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0 + + // MSDF OVERLAY + [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0 + [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0 + [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0 + + // FPS + [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0 + [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0 + [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0 + + // POSITION + [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0 + [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0 + [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0 + + // INSTANCE TIME + [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0 + [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0 + [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0 + + // Mirror Rendering + [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0 + [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0 + [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0 + [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0 + [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0 + + // Distance Fade + [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0 + [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0 + [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0 + + // Angular Fade + [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0 + [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0 + [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0 + [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0 + [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0 + [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0 + [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0 + [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0 + [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0 + + // UV Distortion + [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0 + [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0 + [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0 + [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0 + [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0 + [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0 + [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0 + [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0 + + // Video Options + [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0 + [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0 + [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0 + [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0 + [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0 + [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0 + [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0 + [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0 + [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0 + [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0 + [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0 + [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0 + [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0 + [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0 + [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0 + [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0 + [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0 + [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0 + [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0 + + // TouchFX + [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0 + [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0 + [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0 + [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0 + + [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0 + [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0 + [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0 + [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0 + [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0 + [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0 + [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0 + [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0 + + // Hologram + [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0 + [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0 + [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0 + [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0 + [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0 + [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0 + [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0 + [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0 + + // GrabPass + [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0 + [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0 + [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0 + [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0 + [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0 + [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0 + [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0 + [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0 + + // Iridescence + [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0 + [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0 + [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0 + [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0 + [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0 + [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0 + [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0 + [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0 + [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0 + [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0 + + // Vertex Glitching + [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0 + [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0 + [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0 + [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0 + + // Spawn In Effects + [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0 + [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0 + [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0 + [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0 + [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0 + [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0 + [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0 + + // Voronoi + [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0 + [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0 + [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0 + [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0 + [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0 + [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0 + [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0 + [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0 + [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + + // Blacklight mask + [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0 + [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0 + [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0 + [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0 + [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0 + [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0 + [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0 + [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0 + [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0 + [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0 + [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0 + [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0 + + // Outline Options + [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0 + [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0 + [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0 + [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LineWidthAnimated ("Width", Int) = 0 + [HideInInspector]_LineColorAnimated ("Color", Int) = 0 + [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0 + [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0 + [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0 + [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0 + [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0 + [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0 + [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0 + [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0 + [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0 + + // Parallax Mapping + [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0 + [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0 + [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0 + [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0 + [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0 + [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0 + [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0 + [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0 + [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0 + [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0 + [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0 + + // Rendering Options + [HideInInspector]_CullAnimated ("Cull", Int) = 0 + [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0 + [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0 + [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0 + [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0 + [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0 + [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0 + + // Blending Options + [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0 + [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0 + [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0 + [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0 + + // Stencils + [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Outline Stencil + [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Debug Options + [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0 + [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0 + [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0 + [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0 + } + + + //originalEditorCustomEditor "PoiToon" + CustomEditor "Thry.ShaderEditor" + SubShader + { + Tags { "RenderType" = "Opaque" "Queue" = "Geometry" } + +// //EnableOutlinePass +// Pass +// { +// Name "Outline" +// Tags { "LightMode" = "ForwardBase" } +// Stencil +// { +// Ref [_OutlineStencilRef] +// ReadMask [_OutlineStencilReadMask] +// WriteMask [_OutlineStencilWriteMask] +// Comp [_OutlineStencilCompareFunction] +// Pass [_OutlineStencilPassOp] +// Fail [_OutlineStencilFailOp] +// ZFail [_OutlineStencilZFailOp] +// } +// ZTest [_ZTest] +// ColorMask [_ColorMask] +// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits] +// BlendOp [_BlendOp], [_BlendOpAlpha] +// Blend [_SrcBlend] [_DstBlend] +// ZWrite [_ZWrite] +// AlphaToMask [_AlphaToMask] +// Cull [_OutlineCull] +// CGPROGRAM +// +// #pragma target 5.0 +// #define FORWARD_BASE_PASS +// #define OUTLINE +// float _Mode; +// // patreon Additive +// // Black Light Mask +//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF +// // voronoi +//// #pragma shader_feature CHROMATIC_ABERRATION +// // UV Distortion +//// #pragma shader_feature USER_LUT +// // Vertex Offsets +//// #pragma shader_feature AUTO_EXPOSURE +// // Mirror +//// #pragma shader_feature _REQUIRE_UV2 +// // Random +//// #pragma shader_feature _SUNDISK_NONE +// // Dissolve +//// #pragma shader_feature DISTORT +// // Lighting +//// #pragma shader_feature VIGNETTE_MASKED +// #pragma multi_compile_fwdbase +// #pragma fragmentoption ARB_precision_hint_fastest +// #pragma multi_compile_fog +// #pragma multi_compile_instancing +// #pragma vertex vert +// #pragma fragment frag +// #include "../Includes/CGI_PoiPassOutline.cginc" +// ENDCG +// +// } + //EnableOutlinePass + + Pass + { + Name "MainPass" + Tags { "LightMode" = "ForwardBase" } + + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + + ZWrite [_ZWrite] + Cull [_Cull] + AlphaToMask [_AlphaToMask] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend [_SrcBlend] [_DstBlend] + + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_BASE_PASS + float _Mode; + // Base Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + #pragma multi_compile _ VERTEXLIGHT_ON + // patreon Base + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Grab Pass Blur +// #pragma shader_feature CHROMATIC_ABERRATION_LOW + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Touch Color +// #pragma shader_feature GRAIN + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma multi_compile_instancing + #pragma multi_compile_fwdbase + #pragma fragmentoption ARB_precision_hint_fastest + #pragma multi_compile_fog + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + + //LightingAdditiveEnable + Pass + { + Name "ForwardAddPass" + Tags { "LightMode" = "ForwardAdd" } + + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite Off + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend One One + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_ADD_PASS + float _Mode; + // Add Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + // patreon Additive + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW +// #pragma shader_feature _PARALLAX_MAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Disable Directionals +// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + + #pragma multi_compile_instancing + #pragma multi_compile_fwdadd_fullshadows + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + //LightingAdditiveEnable + + //LightingCastShadows + Pass + { + Name "ShadowCasterPass" + Tags { "LightMode" = "ShadowCaster" } + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + AlphaToMask Off + ZWrite [_ZWrite] + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_SHADOW + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Dissolve +// #pragma shader_feature DISTORT + #pragma multi_compile_instancing + #pragma vertex vertShadowCaster + #pragma fragment fragShadowCaster + #include "../Includes/CGI_PoiPassShadow.cginc" + ENDCG + + } + //LightingCastShadows + + Pass + { + Tags { "LightMode" = "Meta" } + Cull Off + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_META_PASS + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + } +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta new file mode 100644 index 00000000..488920d2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Body-af5b04c1/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fee1767ee5aa3814384cccc3f1707fa1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521.meta new file mode 100644 index 00000000..bae34728 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 596e0fc6dc0f35f4b8d70c3baa9a046b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets.meta new file mode 100644 index 00000000..4c08b1c7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 351fbfaeca5569e4d96a81605ef02073 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders.meta new file mode 100644 index 00000000..291c4447 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 084bec914f2df44458c946238db2bfdb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders.meta new file mode 100644 index 00000000..5008c587 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c5d3eef0c1428ed429f7c39a005cd8a4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon.meta new file mode 100644 index 00000000..c95d76f7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f35488ba7a9df4643adcc0a4a0b875e6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta new file mode 100644 index 00000000..9370e0b8 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 08e5a41e3eeb5e74281b94ff59845b6e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc new file mode 100644 index 00000000..9f01532c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc @@ -0,0 +1,32 @@ +#ifndef POI_ALPHA_TO_COVERAGE + #define POI_ALPHA_TO_COVERAGE + + half _MainMipScale; + float _MainAlphaToCoverage; + + float CalcMipLevel(float2 texture_coord) + { + float2 dx = ddx(texture_coord); + float2 dy = ddy(texture_coord); + float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); + + return 0.5 * log2(delta_max_sqr); + } + + void ApplyAlphaToCoverage(inout float4 finalColor) + { + // Force Model Opacity to 1 if desired + + if (float(0) == 1) + { + + if(float(0)) + { + // rescale alpha by mip level + finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.0004882813,0.0004882813,2048,2048).zw)) * float(0.25); + // rescale alpha by partial derivative + finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5); + } + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta new file mode 100644 index 00000000..a9518c8b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1e4ef50efa1caa4478871e672f4254d6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc new file mode 100644 index 00000000..e529136f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc @@ -0,0 +1,32 @@ +#ifndef POI_BACKFACE + #define POI_BACKFACE + + float _BackFaceEnabled; + float _BackFaceTextureUV; + float _BackFaceDetailIntensity; + float _BackFaceEmissionStrength; + float2 _BackFacePanning; + float _BackFaceHueShift; + float4 _BackFaceColor; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST; + + float3 BackFaceColor; + void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission) + { + backFaceEmission = 0; + BackFaceColor = 0; + + if (float(0)) + { + if(!poiMesh.isFrontFace) + { + albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + backFaceDetailIntensity = float(1); + BackFaceColor = albedo.rgb; + mixedHueShift = float(0); + backFaceEmission = BackFaceColor * float(0); + } + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta new file mode 100644 index 00000000..4f3a4410 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: df9962f286842824a865b2df29e4a070 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc new file mode 100644 index 00000000..750364ae --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc @@ -0,0 +1,54 @@ +#ifndef POI_BLACKLIGHT + #define POI_BLACKLIGHT + + float4 _BlackLightMaskStart; + float4 _BlackLightMaskEnd; + float4 _BlackLightMaskKeys; + float _BlackLightMaskDebug; + float _BlackLightMaskDissolve; + float _BlackLightMaskMetallic; + float _BlackLightMaskClearCoat; + float _BlackLightMaskMatcap; + float _BlackLightMaskMatcap2; + float _BlackLightMaskEmission; + float _BlackLightMaskEmission2; + float _BlackLightMaskFlipbook; + float _BlackLightMaskPanosphere; + float _BlackLightMaskIridescence; + + half _BlackLightMaskGlitter; + + half4 blackLightMask; + + void createBlackLightMask() + { + blackLightMask = 0; + #ifdef VERTEXLIGHT_ON + + for (int lightIndex = 0; lightIndex < 4; lightIndex ++) + { + float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]); + if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0))) + { + for (int maskIndex = 0; maskIndex < 4; maskIndex ++) + { + float4 comparison = _BlackLightMaskKeys; + if(unity_LightColor[lightIndex].a == comparison[maskIndex]) + { + blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos))); + } + } + } + } + #endif + } +#endif + +/* +#ifdef POI_BLACKLIGHT + if (_BlackLightMaskDissolve != 4) + { + blackLightMask[mask]; + } +#endif +*/ diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta new file mode 100644 index 00000000..d18eabbd --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b9dc1ea95d5dc1443a289222e8dc7533 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc new file mode 100644 index 00000000..f87ae6dc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc @@ -0,0 +1,39 @@ +#ifndef POI_BLENDING + #define POI_BLENDING + + /* + 0: Zero float4(0.0, 0.0, 0.0, 0.0), + 1: One float4(1.0, 1.0, 1.0, 1.0), + 2: DstColor destinationColor, + 3: SrcColor sourceColor, + 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + 5: SrcAlpha sourceColor.aaaa, + 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + 7: DstAlpha destinationColor.aaaa, + 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor., + 9: SrcAlphaSaturate saturate(sourceColor.aaaa), + 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa, + */ + + float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor) + { + float4 sA = 1-blendFactor; + const float4 blendData[11] = { + float4(0.0, 0.0, 0.0, 0.0), + float4(1.0, 1.0, 1.0, 1.0), + destinationColor, + sourceColor, + float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sA, + saturate(sourceColor.aaaa), + 1 - sA, + }; + + return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA); + } + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta new file mode 100644 index 00000000..9aee748b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 571042a55fa6e444ea53ec7e06936dfe +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc new file mode 100644 index 00000000..6e4db3fc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc @@ -0,0 +1,34 @@ +#ifndef POI_BULGE + #define POI_BULGE + + + sampler2D _BulgeMask; + float _BuldgeFadeLength; + float _BuldgeHeight; + + void bulgyWolgy(inout v2f o) + { + float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0))); + float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0)); + depth = Linear01Depth(depth); + + float intersect = 0; + if (depth != 1) + { + float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w)); + if(diff > 0) + { + intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff); + } + } + float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0); + + offset = IsInMirror() ? 0: offset; + offset *= bulgeMask; + + o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset; + o.localPos = mul(unity_WorldToObject, o.worldPos); + o.pos = UnityObjectToClipPos(o.localPos); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta new file mode 100644 index 00000000..b7e381fc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 799d6d4709a294648bef350cdebc9607 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc new file mode 100644 index 00000000..5adf7340 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc @@ -0,0 +1,108 @@ +#ifndef POI_CLEARCOAT + #define POI_CLEARCOAT + + samplerCUBE _ClearCoatCubeMap; + float _ClearCoatSampleWorld; + POI_TEXTURE_NOSAMPLER(_ClearCoatMask); + POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap); + float _ClearCoatInvertSmoothness; + float _ClearCoat; + float _ClearCoatSmoothness; + float3 _ClearCoatTint; + float _ClearCoatNormalToUse; + float _ClearCoatForceLighting; + float lighty_clear_boy_uwu_var; + + + float3 CalculateClearCoatEnvironmentalReflections() + { + float3 reflectionColor; + + float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + if (float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + float roughness = 1 - smoothnessMap; + + lighty_clear_boy_uwu_var = 0; + + float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir; + + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0; + + + if(float(0) == 0 && no_probe == 0) + { + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflectionColor = lerp(probe1, probe0, interpolator); + } + else + { + reflectionColor = probe0; + } + } + else + { + lighty_clear_boy_uwu_var = 1; + reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + } + + if(float(0)) + { + lighty_clear_boy_uwu_var = 1; + } + + return reflectionColor * float4(1,1,1,1); + } + + void calculateAndApplyClearCoat(inout float4 finalColor) + { + half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskClearCoat != 4) + { + clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat]; + } + #endif + + half3 reflectionColor = CalculateClearCoatEnvironmentalReflections(); + + float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r); + #ifdef POI_LIGHTING + finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + //finalColor.rgb += reflectionColor; + //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var); + #else + finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + #endif + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta new file mode 100644 index 00000000..f7faeeae --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e77129ec2290c4d43b018273145e5fa8 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc new file mode 100644 index 00000000..687dc443 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc @@ -0,0 +1,262 @@ +#ifndef POI_COLOR + #define POI_COLOR + + #ifndef pi + #define pi float(3.14159265359) + #endif + + static const float Epsilon = 1e-10; + // The weights of RGB contributions to luminance. + // Should sum to unity. + static const float3 HCYwts = float3(0.299, 0.587, 0.114); + static const float HCLgamma = 3; + static const float HCLy0 = 100; + static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5 + static const float3 wref = float3(1.0, 1.0, 1.0); + #define TAU 6.28318531 + + float3 HUEtoRGB(in float H) + { + float R = abs(H * 6 - 3) - 1; + float G = 2 - abs(H * 6 - 2); + float B = 2 - abs(H * 6 - 4); + return saturate(float3(R, G, B)); + } + + float3 RGBtoHCV(in float3 RGB) + { + // Based on work by Sam Hocevar and Emil Persson + float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0); + float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z); + return float3(H, C, Q.x); + } + + float3 HSVtoRGB(in float3 HSV) + { + float3 RGB = HUEtoRGB(HSV.x); + return((RGB - 1) * HSV.y + 1) * HSV.z; + } + + float3 RGBtoHSV(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float S = HCV.y / (HCV.z + Epsilon); + return float3(HCV.x, S, HCV.z); + } + + float3 HSLtoRGB(in float3 HSL) + { + float3 RGB = HUEtoRGB(HSL.x); + float C = (1 - abs(2 * HSL.z - 1)) * HSL.y; + return(RGB - 0.5) * C + HSL.z; + } + + float3 RGBtoHSL(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon); + return float3(HCV.x, S, L); + } + + float3 HCYtoRGB(in float3 HCY) + { + + + float3 RGB = HUEtoRGB(HCY.x); + float Z = dot(RGB, HCYwts); + if (HCY.z < Z) + { + HCY.y *= HCY.z / Z; + } + else if(Z < 1) + { + HCY.y *= (1 - HCY.z) / (1 - Z); + } + return(RGB - Z) * HCY.y + HCY.z; + } + + float3 RGBtoHCY(in float3 RGB) + { + // Corrected by David Schaeffer + float3 HCV = RGBtoHCV(RGB); + float Y = dot(RGB, HCYwts); + float Z = dot(HUEtoRGB(HCV.x), HCYwts); + if (Y < Z) + { + HCV.y *= Z / (Epsilon + Y); + } + else + { + HCV.y *= (1 - Z) / (Epsilon + 1 - Y); + } + return float3(HCV.x, HCV.y, Y); + } + + float3 HCLtoRGB(in float3 HCL) + { + float3 RGB = 0; + if(HCL.z != 0) + { + float H = HCL.x; + float C = HCL.y; + float L = HCL.z * HCLmaxL; + float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0)); + float U = (2 * L - C) / (2 * Q - 1); + float V = C / Q; + float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2; + float T; + H *= 6; + if(H <= 0.999) + { + T = tan(A); + RGB.r = 1; + RGB.g = T / (1 + T); + } + else if(H <= 1.001) + { + RGB.r = 1; + RGB.g = 1; + } + else if(H <= 2) + { + T = tan(A); + RGB.r = (1 + T) / T; + RGB.g = 1; + } + else if(H <= 3) + { + T = tan(A); + RGB.g = 1; + RGB.b = 1 + T; + } + else if(H <= 3.999) + { + T = tan(A); + RGB.g = 1 / (1 + T); + RGB.b = 1; + } + else if(H <= 4.001) + { + RGB.g = 0; + RGB.b = 1; + } + else if(H <= 5) + { + T = tan(A); + RGB.r = -1 / T; + RGB.b = 1; + } + else + { + T = tan(A); + RGB.r = 1; + RGB.b = -T; + } + RGB = RGB * V + U; + } + return RGB; + } + + float3 RGBtoHCL(in float3 RGB) + { + float3 HCL; + float H = 0; + float U = min(RGB.r, min(RGB.g, RGB.b)); + float V = max(RGB.r, max(RGB.g, RGB.b)); + float Q = HCLgamma / HCLy0; + HCL.y = V - U; + if(HCL.y != 0) + { + H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi; + Q *= U / V; + } + Q = exp(Q); + HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6); + HCL.y *= Q; + HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2); + return HCL; + } + + //HSL MODIFT + float3 ModifyViaHSL(float3 color, float3 HSLMod) + { + float3 colorHSL = RGBtoHSL(color); + colorHSL.r = frac(colorHSL.r + HSLMod.r); + colorHSL.g = saturate(colorHSL.g + HSLMod.g); + colorHSL.b = saturate(colorHSL.b + HSLMod.b); + return HSLtoRGB(colorHSL); + } + + float3 hueShift(float3 col, float hueAdjust) + { + hueAdjust *= 2 * pi; + const float3 k = float3(0.57735, 0.57735, 0.57735); + half cosAngle = cos(hueAdjust); + return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle); + } + + float3 poiSaturation(float3 In, float Saturation) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + return luma.xxx + Saturation.xxx * (In - luma.xxx); + } + // LCH + float xyzF(float t) + { + return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645)); + } + float xyzR(float t) + { + return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655)); + } + float3 rgb2lch(in float3 c) + { + c = mul(float3x3(0.4124, 0.3576, 0.1805, + 0.2126, 0.7152, 0.0722, + 0.0193, 0.1192, 0.9505), c); + c.x = xyzF(c.x / wref.x); + c.y = xyzF(c.y / wref.y); + c.z = xyzF(c.z / wref.z); + float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z)); + return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y)); + } + + float3 lch2rgb(in float3 c) + { + c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y); + + float lg = 1. / 116. * (c.x + 16.); + float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y), + wref.y * xyzR(lg), + wref.z * xyzR(lg - 0.005 * c.z)); + + float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986, + - 0.9689, 1.8758, 0.0415, + 0.0557, -0.2040, 1.0570), xyz); + + return rgb; + } + + //cheaply lerp around a circle + float lerpAng(in float a, in float b, in float x) + { + float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi; + return ang * x + b; + } + + //Linear interpolation between two colors in Lch space + float3 lerpLch(in float3 a, in float3 b, in float x) + { + float hue = lerpAng(a.z, b.z, x); + return float3(lerp(b.xy, a.xy, x), hue); + } + + float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha) + { + return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha)); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta new file mode 100644 index 00000000..b31faef5 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6d724688656c29c4e894641b66f3cb79 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc new file mode 100644 index 00000000..cd354f85 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc @@ -0,0 +1,249 @@ +#ifndef POI_DATA + #define POI_DATA + + float _ParallaxBias; + float _LightingAdditiveLimitIntensity; + float _LightingAdditiveMaxIntensity; + POI_TEXTURE_NOSAMPLER(_BumpMap); + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailMask); + POI_TEXTURE_NOSAMPLER(_DetailNormalMap); + float _DetailNormalMapScale; + #endif + float _BumpScale; + + void calculateAttenuation(v2f i) + { + #ifdef FORWARD_ADD_PASS + #if defined(POINT) || defined(SPOT) + POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz) + poiLight.additiveShadow = shadow; + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + poiLight.additiveShadow == 0; + #endif + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + // fix for rare bug where light atten is 0 when there is no directional light in the scene + #ifdef FORWARD_BASE_PASS + if (all(_LightColor0.rgb == 0.0)) + { + attenuation = 1.0; + } + #endif + #endif + poiLight.attenuation = attenuation; + } + + void calculateVertexLightingData(in v2f i) + { + #ifdef VERTEXLIGHT_ON + float4 toLightX = unity_4LightPosX0 - i.worldPos.x; + float4 toLightY = unity_4LightPosY0 - i.worldPos.y; + float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z; + float4 lengthSq = 0; + lengthSq += toLightX * toLightX; + lengthSq += toLightY * toLightY; + lengthSq += toLightZ * toLightZ; + + float4 lightAttenSq = unity_4LightAtten0; + float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq); + float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25)); + poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight); + + poiLight.vDotNL = 0; + poiLight.vDotNL += toLightX * poiMesh.normals[1].x; + poiLight.vDotNL += toLightY * poiMesh.normals[1].y; + poiLight.vDotNL += toLightZ * poiMesh.normals[1].z; + + float4 corr = rsqrt(lengthSq); + poiLight.vDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL; + + for (int index = 0; index < 4; index ++) + { + poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]); + + float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos; + poiLight.vDirection[index] = normalize(vertexToLightSource); + //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]); + poiLight.vColor[index] = unity_LightColor[index].rgb; + + if (float(0) == 1) + { + float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b)); + poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1))); + } + poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir); + poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]); + poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1); + + #ifdef POI_VAR_DOTLH + poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index])); + #endif + + #ifdef POI_VAR_DOTNH + poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index])); + #endif + } + #endif + } + + void calculateLightingData(in v2f i) + { + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb; + poiLight.color = magic + normalLight; + #else + #ifdef FORWARD_ADD_PASS + poiLight.color = _LightColor0.rgb; + + + if (float(0) == 1) + { + float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b)); + poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1))); + } + #endif + #endif + + #ifdef FORWARD_BASE_PASS + poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + #else + #if defined(POINT) || defined(SPOT) + poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos); + #else + poiLight.direction = _WorldSpaceLightPos0; + #endif + #endif + + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + + #ifdef POI_VAR_DOTNH + poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir)); + #endif + + #ifdef POI_VAR_DOTLH + poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir)); + #endif + + poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir); + poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir); + } + + float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign) + { + return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w); + } + + void InitializeMeshData(inout v2f i, uint facing) + { + poiMesh.isFrontFace = facing; + poiMesh.normals[0] = normalize(i.normal); + poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w); + poiMesh.tangent = i.tangent.xyz; + + #ifndef OUTLINE + if(!poiMesh.isFrontFace) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } + #endif + + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + poiMesh.barycentricCoordinates = i.barycentricCoordinates; + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + #ifdef POI_UV_DISTORTION + poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy); + #else + poiMesh.uv[4] = poiMesh.uv[0]; + #endif + + poiMesh.vertexColor = i.vertexColor; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; + #endif + poiMesh.modelPos = i.modelPos; + + #ifdef FUR + poiMesh.furAlpha = i.furAlpha; + #endif + } + + void initializeCamera(v2f i) + { + poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos); + poiCam.forwardDir = getCameraForward(); + poiCam.worldPos = _WorldSpaceCameraPos; + poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos); + poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); + poiCam.grabPos = i.grabPos; + poiCam.screenUV = calcScreenUVs(i.grabPos); + poiCam.clipPos = i.pos; + #if defined(GRAIN) + poiCam.worldDirection = i.worldDirection; + #endif + + poiCam.tangentViewDir = normalize(i.tangentViewDir); + poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42)); + } + + void calculateTangentData() + { + poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]); + poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0])); + } + + void CalculateReflectionData() + { + #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON) + poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); + poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); + #endif + } + + void calculateNormals(inout half3 detailMask) + { + half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + #ifdef FINALPASS + detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(1) > 0) + { + half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g); + poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal); + } + else + { + poiMesh.tangentSpaceNormal = mainNormal; + } + #else + poiMesh.tangentSpaceNormal = mainNormal; + #endif + + #ifdef POI_RGBMASK + calculateRGBNormals(poiMesh.tangentSpaceNormal); + #endif + + poiMesh.normals[1] = normalize( + poiMesh.tangentSpaceNormal.x * poiMesh.tangent + + poiMesh.tangentSpaceNormal.y * poiMesh.binormal + + poiMesh.tangentSpaceNormal.z * poiMesh.normals[0] + ); + + poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1])); + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta new file mode 100644 index 00000000..b7787ef1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d59d410a383dcec4eaceb671cf6650e7 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc new file mode 100644 index 00000000..125d2cd9 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc @@ -0,0 +1,107 @@ +#ifndef POI_DEBUG + #define POI_DEBUG + + float _DebugEnabled; + float _DebugMeshData; + float _DebugLightingData; + float _DebugCameraData; + + void displayDebugInfo(inout float4 finalColor) + { + + if (float(0) != 0) + { + //Mesh Data + if (float(0) == 1) + { + finalColor.rgb = poiMesh.normals[0]; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiMesh.normals[1]; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiMesh.tangent; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiMesh.binormal; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiMesh.localPos; + return; + } + + #ifdef POI_LIGHTING + if(float(0) == 1) + { + finalColor.rgb = poiLight.attenuation; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiLight.directLighting; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiLight.indirectLighting; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiLight.lightMap; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiLight.rampedLightMap; + return; + } + else if(float(0) == 6) + { + finalColor.rgb = poiLight.finalLighting; + return; + } + else if(float(0) == 7) + { + finalColor.rgb = poiLight.nDotL; + return; + } + #endif + + if(float(0) == 1) + { + finalColor.rgb = poiCam.viewDir; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiCam.tangentViewDir; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiCam.forwardDir; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiCam.worldPos; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiCam.viewDotNormal; + return; + } + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta new file mode 100644 index 00000000..2dd9f90c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f2eee66c030e7ab46984a8638d6a432c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc new file mode 100644 index 00000000..280fcbc1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc @@ -0,0 +1,58 @@ +#ifndef POI_DECAL + #define POI_DECAL + + POI_TEXTURE_NOSAMPLER(_DecalTexture); + POI_TEXTURE_NOSAMPLER(_DecalMask); + float4 _DecalColor; + fixed _DecalTiled; + fixed _DecalBlendAdd; + fixed _DecalBlendMultiply; + fixed _DecalBlendReplace; + half _DecalRotation; + half2 _DecalScale; + half2 _DecalPosition; + half _DecalRotationSpeed; + float _DecalEmissionStrength; + + void applyDecal(inout float4 albedo, inout float3 decalEmission) + { + float2 uv = poiMesh.uv[float(0)]; + float2 decalCenter = float4(0.5,0.5,0,0); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y); + uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1)); + + half decalAlpha = 1; + //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0); + float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1); + decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if (!float(0)) + { + if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0) + { + decalAlpha = 0; + } + } + + if(float(0)) + { + albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + albedo = saturate(albedo); + decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta new file mode 100644 index 00000000..a36ffcbd --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 78911daf20ff92d49a4aea4ddb8764ef +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc new file mode 100644 index 00000000..9b70067a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc @@ -0,0 +1,21 @@ +#ifndef POI_DEFINES + #define POI_DEFINES + + #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04) + + #ifdef _SPECGLOSSMAP // Specular + #ifndef POI_VAR_DOTNH + #define POI_VAR_DOTNH + #endif + #ifndef POI_VAR_DOTLH + #define POI_VAR_DOTLH + #endif + #endif + + #ifdef VIGNETTE_MASKED // Lighting + #ifndef POI_VAR_DOTNL + #define POI_VAR_DOTNL + #endif + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta new file mode 100644 index 00000000..5bb2a267 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cd94cbd961d52f74781a37abdf8e98d1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc new file mode 100644 index 00000000..828460bc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc @@ -0,0 +1,112 @@ +#ifndef POI_DEPTH_COLOR + #define POI_DEPTH_COLOR + + float4 _DepthGlowColor; + float _DepthGlowEmission; + float _FadeLength; + float _DepthAlphaMin; + float _DepthAlphaMax; + POI_TEXTURE_NOSAMPLER(_DepthGradient); + POI_TEXTURE_NOSAMPLER(_DepthMask); + float _DepthGradientTextureUV; + float _DepthGradientBlend; + + /* + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos) + { + float3 touchEmission = 0; + if (!IsInMirror()) + { + float fadeLength = _FadeLength; + fadeLength *= 0.01; + float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection)); + depth = Linear01Depth(depth); + if(depth != 1) + { + float diff = distance(depth, Linear01Depth(clipPos.z)); + float intersect = 0; + if(diff > 0) + { + intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1); + } + half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect); + half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]); + half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + } + } + depthTouchEmission = touchEmission; + } + */ + + inline float CorrectedLinearEyeDepth(float z, float B) + { + return 1.0 / (z / PM._34 + B); + } + + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection) + { + float3 touchEmission = 0; + float fadeLength = _FadeLength; + fadeLength *= 0.01; + + float perspectiveDivide = 1.0f / poiCam.clipPos.w; + float4 direction = worldDirection * perspectiveDivide; + float2 screenPos = poiCam.grabPos.xy * perspectiveDivide; + float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos); + + #if UNITY_REVERSED_Z + if (z == 0) + #else + if(z == 1) + #endif + return; + + float depth = CorrectedLinearEyeDepth(z, direction.w); + float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz; + /* + finalColor.rgb = frac(worldpos); + return; + */ + + float diff = distance(worldpos, poiMesh.worldPos); + float intersect = 0; + intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1); + half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan); + + half4 depthGradient = 0; + half3 depthColor = 0; + + + if (_DepthGradientTextureUV == 0) + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + } + else + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect; + } + + + if(_DepthGradientBlend == 0) // rpelace + { + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + } + else if(_DepthGradientBlend == 1) // add + { + finalColor.rgb += depthColor * intersect * depthMask; + } + else if(_DepthGradientBlend == 2) // multiply + { + finalColor.rgb *= lerp(1, depthColor, intersect * depthMask); + } + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + + depthTouchEmission = touchEmission; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta new file mode 100644 index 00000000..6e373515 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d65fc177484cc4f4bb60dd7dac33423c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc new file mode 100644 index 00000000..13175f00 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc @@ -0,0 +1,171 @@ +#ifndef POI_DISSOLVE + #define POI_DISSOLVE + + float _DissolveType; + float _DissolveEdgeWidth; + float4 _DissolveEdgeColor; + sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST; + float _DissolveEdgeEmission; + float4 _DissolveTextureColor; + + POI_TEXTURE_NOSAMPLER(_DissolveToTexture); + POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture); + POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise); + POI_TEXTURE_NOSAMPLER(_DissolveMask); + + float _DissolveMaskInvert; + float _DissolveAlpha; + float _ContinuousDissolve; + float _DissolveDetailStrength; + float _DissolveEdgeHardness; + float _DissolveInvertNoise; + float _DissolveInvertDetailNoise; + float _DissolveToEmissionStrength; + + // Point to Point + float _DissolveP2PWorldLocal; + float _DissolveP2PEdgeLength; + float4 _DissolveStartPoint; + float4 _DissolveEndPoint; + + // World Dissolve + float _DissolveWorldShape; + float4 _DissolveShapePosition; + float4 _DissolveShapeRotation; + float _DissolveShapeScale; + float _DissolveInvertShape; + float _DissolveShapeEdgeLength; + + float _DissolveAlpha0; + float _DissolveAlpha1; + float _DissolveAlpha2; + float _DissolveAlpha3; + float _DissolveAlpha4; + float _DissolveAlpha5; + float _DissolveAlpha6; + float _DissolveAlpha7; + float _DissolveAlpha8; + float _DissolveAlpha9; + + // Masking + float _DissolveEmissionSide; + float _DissolveEmission1Side; + float _DissolveUseVertexColors; + + float4 edgeColor; + float edgeAlpha; + float dissolveAlpha; + float4 dissolveToTexture; + //Globals + + + void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission) + { + + float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + + if (float(0)) + { + // Vertex Color Imprecision hype + dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000; + } + + dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + float da = float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0); + da = saturate(da); + + float dds = float(0.1); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskDissolve != 4) + { + dissolveMask *= blackLightMask[_BlackLightMaskDissolve]; + } + #endif + + if(float(0)) + { + dissolveMask = 1 - dissolveMask; + } + + float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(0)) + { + dissolveNoiseTexture = 1 - dissolveNoiseTexture; + } + if(float(0)) + { + dissolveDetailNoise = 1 - dissolveDetailNoise; + } + if(float(0) != 0) + { + da = sin(_Time.y * float(0)) * .5 + .5; + } + da *= dissolveMask; + dissolveAlpha = da; + edgeAlpha = 0; + + + if(float(1) == 1) // Basic + { + da = remap(da, 0, 1, -float(0.025), 1); + dissolveAlpha = da; + //Adjust detail strength to avoid artifacts + dds *= smoothstep(1, .99, da); + float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds); + + noise = saturate(noise + 0.001); + //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025)); + dissolveAlpha = dissolveAlpha >= noise; + edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha); + } + else if (float(1) == 2) // Point to Point + { + float3 direction; + float3 currentPos; + float distanceTo = 0; + direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0)); + currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha); + if (float(0) == 0) + { + distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + else + { + distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + } + + albedo = lerp(albedo, dissolveToTexture, dissolveAlpha); + + + if(float(0.025)) + { + edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1); + albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta new file mode 100644 index 00000000..4e35766a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: edba4e5775600574e8ed912b5fe7fed6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc new file mode 100644 index 00000000..91efad39 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc @@ -0,0 +1,34 @@ +#ifndef POI_DITHERING + #define POI_DITHERING + fixed _DitheringEnabled; + fixed _DitherGradient; + + half calcDither(half2 grabPos) + { + half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8)); + return dither; + } + + #ifndef POI_SHADOW + void applyDithering(inout float4 finalColor) + { + + if (float(0)) + { + half dither = calcDither(poiCam.screenUV.xy); + finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1)); + } + } + #else + void applyShadowDithering(inout float alpha, float2 screenUV) + { + + if(float(0)) + { + half dither = calcDither(screenUV); + alpha = alpha - (dither * (1 - alpha) * float(0.1)); + } + } + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta new file mode 100644 index 00000000..4ef482d5 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a2958f13d78364241926d777db159306 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc new file mode 100644 index 00000000..4888c2ca --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc @@ -0,0 +1,240 @@ +#ifndef POI_EMISSION + #define POI_EMISSION + + float4 _EmissionColor; + POI_TEXTURE_NOSAMPLER(_EmissionMap); + POI_TEXTURE_NOSAMPLER(_EmissionMask); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST; + float _EmissionBaseColorAsMap; + float _EmissionStrength; + float _EnableEmission; + float _EmissionHueShift; + float4 _EmissiveScroll_Direction; + float _EmissiveScroll_Width; + float _EmissiveScroll_Velocity; + float _EmissiveScroll_Interval; + float _EmissionBlinkingEnabled; + float _EmissiveBlink_Min; + float _EmissiveBlink_Max; + float _EmissiveBlink_Velocity; + float _ScrollingEmission; + float _EnableGITDEmission; + float _GITDEMinEmissionMultiplier; + float _GITDEMaxEmissionMultiplier; + float _GITDEMinLight; + float _GITDEMaxLight; + float _GITDEWorldOrMesh; + float _EmissionCenterOutEnabled; + float _EmissionCenterOutSpeed; + float _EmissionHueShiftEnabled; + float _EmissionBlinkingOffset; + float _EmissionScrollingOffset; + + float4 _EmissionColor1; + #ifdef EFFECT_HUE_VARIATION + POI_TEXTURE_NOSAMPLER(_EmissionMap1); + POI_TEXTURE_NOSAMPLER(_EmissionMask1); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST; + #endif + float _EmissionBaseColorAsMap1; + float _EmissionStrength1; + float _EnableEmission1; + float _EmissionHueShift1; + float4 _EmissiveScroll_Direction1; + float _EmissiveScroll_Width1; + float _EmissiveScroll_Velocity1; + float _EmissiveScroll_Interval1; + float _EmissionBlinkingEnabled1; + float _EmissiveBlink_Min1; + float _EmissiveBlink_Max1; + float _EmissiveBlink_Velocity1; + float _ScrollingEmission1; + float _EnableGITDEmission1; + float _GITDEMinEmissionMultiplier1; + float _GITDEMaxEmissionMultiplier1; + float _GITDEMinLight1; + float _GITDEMaxLight1; + float _GITDEWorldOrMesh1; + float _EmissionCenterOutEnabled1; + float _EmissionCenterOutSpeed1; + float _EmissionHueShiftEnabled1; + float _EmissionBlinkingOffset1; + float _EmissionScrollingOffset1; + + float _EmissionReplace; + + float _EmissionScrollingVertexColor; + float _EmissionScrollingVertexColor1; + + float _EmissionScrollingUseCurve; + float _EmissionScrollingUseCurve1; + + float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled) + { + float glowInTheDarkMultiplier = 1; + + if (enabled) + { + #ifdef POI_LIGHTING + float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb; + float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight); + glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha); + #endif + } + return glowInTheDarkMultiplier; + } + + float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position) + { + float phase = 0; + phase = dot(position, direction); + phase -= (_Time.y + offset) * velocity; + phase /= interval; + phase -= floor(phase); + phase = saturate(phase); + return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5; + } + + float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset) + { + float amplitude = (blinkMax - blinkMin) * 0.5f; + float base = blinkMin + amplitude; + return sin((_Time.y + offset) * blinkVelocity) * amplitude + base; + } + + float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor) + { + // First Emission + float3 emission0 = 0; + float emissionStrength0 = float(0); + float3 emissionColor0 = 0; + + float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + else + { + emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + + + if(float(0)) + { + float3 pos = poiMesh.localPos; + + if(float(0)) + { + pos = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos); + } + } + + + if(float(0)) + { + emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor0 = hueShift(emissionColor0, float(0) * float(0)); + float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission != 4) + { + emissionMask0 *= blackLightMask[_BlackLightMaskEmission]; + } + #endif + + emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0; + emission0 = emissionStrength0 * emissionColor0; + + #ifdef POI_DISSOLVE + + if(float(2) != 2) + { + emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + + // Second Emission + float3 emission1 = 0; + float emissionStrength1 = 0; + float3 emissionColor1 = 0; + + #ifdef EFFECT_HUE_VARIATION + emissionStrength1 = float(0); + float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + else + { + emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + + + if(float(0)) + { + float3 pos1 = poiMesh.localPos; + + if(float(0)) + { + pos1 = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1); + } + } + + if(float(0)) + { + emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor1 = hueShift(emissionColor1, float(0) * float(0)); + float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0)); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission2 != 4) + { + emissionMask1 *= blackLightMask[_BlackLightMaskEmission2]; + } + #endif + emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1; + emission1 = emissionStrength1 * emissionColor1; + + #ifdef POI_DISSOLVE + if(float(2) != 2) + { + emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + #endif + finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1)); + + return emission0 + emission1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta new file mode 100644 index 00000000..63aa585f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3bb78ef69a5b2654993dedd51f56137a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc new file mode 100644 index 00000000..1e9188ec --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc @@ -0,0 +1,43 @@ +#ifndef POI_ENVIRONMENTAL_RIM + #define POI_ENVIRONMENTAL_RIM + + //enviro rim + float _EnableEnvironmentalRim; + POI_TEXTURE_NOSAMPLER(_RimEnviroMask); + float _RimEnviroBlur; + float _RimEnviroMinBrightness; + float _RimEnviroWidth; + float _RimEnviroSharpness; + float _RimEnviroIntensity; + + float3 calculateEnvironmentalRimLighting(in float4 albedo) + { + float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal)); + float(0.7) *= 1.7 - 0.7 * float(0.7); + + float3 enviroRimColor = 0; + float interpolator = unity_SpecCube0_BoxMin.w; + + if (interpolator < 0.99999) + { + //Probe 1 + float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR); + + //Probe 2 + float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR); + + enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator); + } + else + { + float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR); + } + + half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb); + return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta new file mode 100644 index 00000000..4f9fdb9f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9ae993efc9f3304469af6098726a9126 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc new file mode 100644 index 00000000..0ed89b59 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc @@ -0,0 +1,153 @@ +#ifndef POI_FLIPBOOK + #define POI_FLIPBOOK + + UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST; + float4 _FlipbookColor; + float _FlipbookFPS; + float _FlipbookTotalFrames; + float4 _FlipbookScaleOffset; + float _FlipbookTiled; + float _FlipbookCurrentFrame; + float _FlipbookEmissionStrength; + float _FlipbookRotation; + float _EnableFlipbook; + float _FlipbookTexArrayUV; + float _FlipbookAlphaControlsFinalAlpha; + float _FlipbookRotationSpeed; + float _FlipbookIntensityControlsAlpha; + float _FlipbookColorReplaces; + float2 _FlipbookTexArrayPan; + + // blending + float _FlipbookReplace; + float _FlipbookMultiply; + float _FlipbookAdd; + POI_TEXTURE_NOSAMPLER(_FlipbookMask); + + // anim + float _FlipbookMovementType; + float4 _FlipbookStartEndOffset; + float _FlipbookMovementSpeed; + + // Global + float4 flipBookPixel; + float4 flipBookPixelMultiply; + float flipBookMask; + + #ifndef POI_SHADOW + + void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission) + { + flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float2 uv = frac(poiMesh.uv[float(0)]); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + // 2d rotation + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + if (float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipBookPixel = 0; + return; + } + } + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipBookPixel.a = poiMax(flipBookPixel.rgb); + } + + if(float(0)) + { + flipBookPixel.rgb = float4(1,1,1,1).rgb; + } + else + { + flipBookPixel.rgb *= float4(1,1,1,1).rgb; + } + + #ifdef POI_BLACKLIGHT + + if(_BlackLightMaskFlipbook != 4) + { + flipBookMask *= blackLightMask[_BlackLightMaskFlipbook]; + } + #endif + + finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask); + finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask; + finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0)); + + + if(float(0)) + { + finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask); + } + flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask); + } + + #else + + float applyFlipbookAlphaToShadow(float2 uv) + { + + if(float(0)) + { + float flipbookShadowAlpha = 0; + + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float theta = radians(float(0)); + + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipbookColor.a = poiMax(flipbookColor.rgb); + } + + + if(float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipbookColor.a = 0; + } + } + return flipbookColor.a * float4(1,1,1,1).a; + } + return 1; + } + + #endif +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta new file mode 100644 index 00000000..66a5f6cf --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fa48678be211290468c54010d8575527 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc new file mode 100644 index 00000000..aa950e7d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc @@ -0,0 +1,376 @@ +#ifndef POIFRAG + #define POIFRAG + + float _MainEmissionStrength; + float _IgnoreFog; + half _GIEmissionMultiplier; + float _IridescenceTime; + float _AlphaToMask; + float _ForceOpaque; + float _commentIfZero_EnableGrabpass; + float _AlphaPremultiply; + float2 _MainTexPan; + float _MainTextureUV; + float _commentIfZero_LightingAdditiveEnable; + + float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target + { + #ifdef FORWARD_ADD_PASS + #if !defined(POI_LIGHTING) + return 0; + #endif + #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL) + return 0; + #endif + #endif + #ifdef FORWARD_ADD_PASS + + if (float(1) == 0) + { + return 0; + } + #endif + UNITY_SETUP_INSTANCE_ID(i); + // Color + float4 albedo = 1; + float4 finalColor = 1; + + // Lighting + float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication + float3 finalSpecular0 = 0; + float3 finalSpecular1 = 0; + float3 finalSSS = 0; + fixed lightingAlpha = 1; + float3 finalEnvironmentalRim = 0; + + // Emissions + float3 finalEmission = 0; + float3 finalLighting = 1; + float3 IridescenceEmission = 0; + float3 spawnInEmission = 0; + float3 voronoiEmission = 0; + float3 matcapEmission = 0; + float3 depthTouchEmission = 0; + float3 decalEmission = 0; + float3 glitterEmission = 0; + float3 panosphereEmission = 0; + float3 backFaceEmission = 0; + float3 dissolveEmission = 0; + float3 rimLightEmission = 0; + float3 flipbookEmission = 0; + float3 textOverlayEmission = 0; + float3 videoEmission = 0; + /********************************************************************** + Initialize the base data that's needed everywhere else in the shader + **********************************************************************/ + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + + #ifdef POI_BLACKLIGHT + createBlackLightMask(); + + if (_BlackLightMaskDebug) + { + return float4(blackLightMask.rgb, 1); + } + #endif + + // This has to happen in the initializbecause it alters UV data globally + #ifdef POI_PARALLAX + calculateandApplyParallax(); + #endif + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + calculateVertexLightingData(i); + /********************************************************************** + Calculate Light Maps + **********************************************************************/ + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + /********************************************************************** + Calculate Color Data + **********************************************************************/ + + initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask); + + #ifdef POI_DECAL + applyDecal(albedo, decalEmission); + #endif + + + #ifdef POI_IRIDESCENCE + + if (_IridescenceTime == 0) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VORONOI + applyVoronoi(albedo, voronoiEmission); + #endif + + #ifdef POI_MSDF + ApplyTextOverlayColor(albedo, textOverlayEmission); + #endif + + #ifdef POI_ENVIRONMENTAL_RIM + finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo); + #endif + + #if defined(POI_METAL) || defined(POI_CLEARCOAT) + CalculateReflectionData(); + #endif + + #ifdef POI_DATA + distanceFade(albedo); + #endif + + #ifdef POI_RANDOM + albedo.a *= i.angleAlpha; + #endif + + #ifdef MATCAP + applyMatcap(albedo, matcapEmission); + #endif + + #ifdef PANOSPHERE + applyPanosphereColor(albedo, panosphereEmission); + #endif + + #ifdef POI_FLIPBOOK + applyFlipbook(albedo, flipbookEmission); + #endif + + #ifdef POI_GLITTER + applyGlitter(albedo, glitterEmission); + #endif + + #ifdef POI_RIM + applyRimLighting(albedo, rimLightEmission); + #endif + + #ifdef POI_DEPTH_COLOR + applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection); + #endif + + #ifdef POI_IRIDESCENCE + + if(_IridescenceTime == 1) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VIDEO + applyScreenEffect(albedo, videoEmission); + #endif + + applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos); + + /********************************************************************** + Handle a few alpha options + **********************************************************************/ + + if (float(0) == 1) + { + + if(float(0) == 0) + { + applyDithering(albedo); + } + } + + albedo.a = max(float(0), albedo.a); + + + if(float(0) >= 1) + { + clip(albedo.a - float(0.5)); + } + + + if(float(0)) + { + albedo.rgb *= saturate(albedo.a + 0.0000000001); + } + + /********************************************************************** + Lighting Time :) + **********************************************************************/ + + #ifdef POI_LIGHTING + finalLighting = calculateFinalLighting(albedo.rgb, finalColor); + + #ifdef SUBSURFACE + finalSSS = calculateSubsurfaceScattering(); + #endif + #endif + + float4 finalColorBeforeLighting = albedo; + finalColor = finalColorBeforeLighting; + + #ifdef POI_SPECULAR + finalSpecular0 = calculateSpecular(finalColorBeforeLighting); + #endif + #ifdef POI_PARALLAX + calculateAndApplyInternalParallax(finalColor); + #endif + + #ifdef POI_ALPHA_TO_COVERAGE + ApplyAlphaToCoverage(finalColor); + #endif + + + if (float(0) == 1) + { + + if(float(0) == 1) + { + applyDithering(finalColor); + } + } + + #ifdef POI_METAL + calculateMetallicness(); + bool probeExists = shouldMetalHappenBeforeLighting(); + + if(!probeExists) + { + ApplyMetallicsFake(finalColor, albedo); + } + #endif + + #ifdef POI_LIGHTING + #if defined(FORWARD_ADD_PASS) && defined(POI_METAL) + finalLighting *= 1 - metalicMap; + #endif + #endif + + #ifdef VERTEXLIGHT_ON + finalColor.rgb *= finalLighting + poiLight.vFinalLighting; + #else + finalColor.rgb *= finalLighting; + #endif + + #ifdef POI_METAL + + if(probeExists) + { + ApplyMetallics(finalColor, albedo); + } + #endif + + finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS; + + #ifdef FORWARD_BASE_PASS + #ifdef POI_CLEARCOAT + calculateAndApplyClearCoat(finalColor); + #endif + #endif + + finalColor.a = saturate(finalColor.a); + + /********************************************************************** + Add Up all the emission values :D + **********************************************************************/ + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a; + finalEmission += wireframeEmission; + finalEmission += IridescenceEmission; + finalEmission += spawnInEmission; + finalEmission += voronoiEmission; + finalEmission += matcapEmission; + finalEmission += depthTouchEmission; + finalEmission += decalEmission; + finalEmission += glitterEmission; + finalEmission += panosphereEmission; + finalEmission += backFaceEmission; + finalEmission += rimLightEmission; + finalEmission += flipbookEmission; + finalEmission += videoEmission; + finalEmission += textOverlayEmission; + finalEmission += dissolveEmission; + #ifdef POI_EMISSION + finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor); + #endif + #endif + + /********************************************************************** + Meta Pass Hype :D + **********************************************************************/ + #ifdef POI_META_PASS + UnityMetaInput meta; + UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta); + meta.Emission = finalEmission * float(1); + meta.Albedo = saturate(finalColor.rgb); + #ifdef POI_SPECULAR + meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a; + #else + meta.SpecularColor = poiLight.color.rgb * albedo.rgb; + #endif + return UnityMetaFragment(meta); + #endif + + /********************************************************************** + Apply Emission to finalColor + **********************************************************************/ + finalColor.rgb += finalEmission; + + /********************************************************************** + Grabpass features + **********************************************************************/ + + + if (_commentIfZero_EnableGrabpass) + { + applyGrabEffects(finalColor); + } + + /********************************************************************** + Unity Fog + **********************************************************************/ + #ifdef FORWARD_BASE_PASS + + if (float(0) == 0) + { + UNITY_APPLY_FOG(i.fogCoord, finalColor); + } + #endif + + #ifdef FORWARD_ADD_PASS + if(float(0) > 0) + { + finalColor.rgb *= finalColor.a; + } + #endif + + + if(float(0) == 0) + { + finalColor.a = 1; + } + + #ifdef FORWARD_ADD_PASS + //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5)); + #endif + + #ifdef POI_DEBUG + displayDebugInfo(finalColor); + #endif + + //finalColor.rgb = frac(finalColor.rgb); + return finalColor; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta new file mode 100644 index 00000000..fc22b8c7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cc9987550ac011d4d81963f8744f40fd +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc new file mode 100644 index 00000000..8d260cdf --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc @@ -0,0 +1,41 @@ +#ifndef POI_FUR + #define POI_FUR + + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST; + float _FurAO; + float4 _FurColor; + float _FurLayers; + float _FurMinDistance; + float _FurMaxDistance; + float _FurHeightMapMin; + float _FurHeightMapMax; + float _FurDebug; + float _AoRampMin; + float _AoRampMax; + float _FurTipAlpha; + float _FurFadeStart; + + //globals + half furHeightMap; + half furMask; + + void calculateFur() + { + + furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x; + furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1); + furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz); + half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture)); + clip(furHeightMap - poiMesh.furAlpha); + clip(furMask - poiMesh.furAlpha); + + albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha)); + float aoRampMax = _AoRampMax - (1 - furMask); + albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO); + + albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta new file mode 100644 index 00000000..e481cc6e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3eb1e88ab427f9e408a919abb13d1f5b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc new file mode 100644 index 00000000..032f3b08 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc @@ -0,0 +1,37 @@ +float _FurLength; +float _FurGravityStrength; + +[instance(4)] +[maxvertexcount(20)] +void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID) +{ + float4 fur_worldPos[3]; + v2f o_fur[3]; + float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength); + + for (int i = 0; i < 3; i++) + { + if (InstanceID == 0) { + IN[i].furAlpha = 0; + tristream.Append(IN[i]); + } + o_fur[i] = IN[i]; + fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1); + } + if (InstanceID == 0) { + tristream.RestartStrip(); + } + int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers); + + int startLayer = max(int(InstanceID) * 6 - 1, 0); + for (int layer = startLayer; layer < Total_FurLayers; layer++) { + for (int i = 0; i < 3; i++) { + o_fur[i].furAlpha = float(layer) / Total_FurLayers; + o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1); + o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos); + o_fur[i].furAlpha += .01; + tristream.Append(o_fur[i]); + } + tristream.RestartStrip(); + } +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta new file mode 100644 index 00000000..6eb17881 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2a20bfb94dc0bd04f8af02b4d2013288 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc new file mode 100644 index 00000000..e31b6498 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc @@ -0,0 +1,232 @@ +#ifndef POI_GLITTER + #define POI_GLITTER + + half3 _GlitterColor; + POI_TEXTURE_NOSAMPLER(_GlitterMask); + float2 _GlitterPan; + POI_TEXTURE_NOSAMPLER(_GlitterColorMap); + POI_TEXTURE_NOSAMPLER(_GlitterTexture); + half _GlitterSpeed; + half _GlitterBrightness; + float _GlitterFrequency; + float _GlitterJitter; + half _GlitterSize; + half _GlitterContrast; + half _GlitterAngleRange; + half _GlitterMinBrightness; + half _GlitterBias; + float _GlitterRandomColors; + float2 _GlitterMinMaxSaturation; + float2 _GlitterMinMaxBrightness; + fixed _GlitterUseSurfaceColor; + float _GlitterBlendType; + float _GlitterMode; + float _GlitterShape; + float _GlitterCenterSize; + float _glitterFrequencyLinearEmissive; + float _GlitterJaggyFix; + float _GlitterRandomRotation; + float _GlitterTextureRotation; + float4 _GlitterMinMaxSize; + float _GlitterRandomSize; + + + float3 randomFloat3(float2 Seed, float maximum) + { + return(.5 + float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453) + ) * .5) * (maximum); + } + + float3 randomFloat3Range(float2 Seed, float Range) + { + return(float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1) * Range; + } + + float3 randomFloat3WiggleRange(float2 Seed, float Range) + { + float3 rando = (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1); + float speed = 1 + float(10); + return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range; + } + + void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) + { + float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453); + Out = lerp(Min, Max, randomno); + } + + float3 RandomColorFromPoint(float2 rando) + { + fixed hue = random2(rando.x + rando.y).x; + fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x); + fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y); + float3 hsv = float3(hue, saturation, value); + return HSVtoRGB(hsv); + } + + void applyGlitter(inout float4 albedo, inout float3 glitterEmission) + { + + + // Scale + float2 st = poiMesh.uv[0] * float(300); + + // Tile the space + float2 i_st = floor(st); + float2 f_st = frac(st); + + float m_dist = 10.; // minimun distance + float2 m_point = 0; // minimum point + float2 randoPoint = 0; + float2 dank; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 neighbor = float2(i, j); + float2 pos = random2(i_st + neighbor); + float2 rando = pos; + pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos); + float2 diff = neighbor + pos - f_st; + float dist = length(diff); + + if (dist < m_dist) + { + dank = diff; + m_dist = dist; + m_point = pos; + randoPoint = rando; + } + } + } + + float randomFromPoint = random(randoPoint); + + float size = float(0.3); + + if(float(0)) + { + size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y); + } + + + // Assign a color using the closest point position + //color += dot(m_point, float2(.3, .6)); + + // Add distance field to closest point center + // color.g = m_dist; + + // Show isolines + //color -= abs(sin(40.0 * m_dist)) * 0.07; + + // Draw cell center + half glitterAlpha = 1; + switch(float(0)) + { + case 0: //circle + glitterAlpha = (1. - step(size, m_dist)); + break; + case 1: //sqaure + float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0); + + + if (float(0)) + { + float2 center = float2(0, 0); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y); + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + else + { + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + break; + } + + float3 finalGlitter = 0; + + switch(float(0)) + { + case 0: + float3 randomRotation = 0; + + if(float(10) > 0) + { + randomRotation = randomFloat3WiggleRange(randoPoint, float(90)); + } + else + { + randomRotation = randomFloat3Range(randoPoint, float(90)); + } + float3 norm = poiMesh.normals[0]; + + float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm)); + finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0); + finalGlitter *= glitterAlpha; + break; + case 1: + float offset = random(randoPoint); + float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1); + finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10)); + break; + } + + + half3 glitterColor = float4(1,1,1,1); + glitterColor *= lerp(1, albedo, float(0)); + glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + + float2 uv = remapClamped(dank, -size, size, 0, 1); + + if(float(0) && !float(0)) + { + float2 fakeUVCenter = float2(.5, .5); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y); + } + float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0)); + //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv)); + glitterColor *= glitterTexture.rgb; + float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskGlitter != 4) + { + glitterMask *= blackLightMask[_BlackLightMaskGlitter]; + } + #endif + + if(float(0)) + { + glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y)); + } + + + if(float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask); + glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask; + } + else + { + glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask; + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta new file mode 100644 index 00000000..3765f1b7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 489d5680f040eb748be2deb8e578b651 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc new file mode 100644 index 00000000..060cb720 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc @@ -0,0 +1,127 @@ +#ifndef POI_GRAB + #define POI_GRAB + + float _RefractionIndex; + float _RefractionOpacity; + float _RefractionChromaticAberattion; + float _RefractionEnabled; + float _GrabSrcBlend; + float _GrabDstBlend; + float _GrabPassUseAlpha; + float _GrabPassBlendFactor; + float _GrabBlurDistance; + float _GrabBlurQuality; + float _GrabBlurDirections; + POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap); + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST; + + float4 blur(float2 uv) + { + float two_pi = 6.28318530718; + + float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur + float quality = floor(_GrabBlurQuality); + float directions = floor(_GrabBlurDirections); + + // Pixel colour + float4 color = tex2D(_PoiGrab, uv); + + float deltaAngle = two_pi / directions; + float deltaQuality = 1.0 / quality; + for (int i = 0; i < directions; i ++) + { + for (int j = 0; j < quality; j ++) + { + float angle = deltaAngle * i + j; + float offset = deltaQuality * (j + 1); + color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset); + } + } + + // Output to screen + color /= quality * directions + 1; + return color; + } + + inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos) + { + float4 refractionColor; + float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos)); + float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir))); + float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x)); + + + if (_RefractionChromaticAberattion > 0) + { + float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction)); + float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g; + float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b; + refractionColor = float4(redAlpha.r, green, blue, redAlpha.a); + } + else + { + float2 refractedGrab = projectedGrabPos + cameraRefraction; + + #ifdef CHROMATIC_ABERRATION_LOW + refractionColor = blur(refractedGrab); + #else + refractionColor = tex2D(_PoiGrab, (refractedGrab)); + #endif + } + return refractionColor; + } + + void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor) + { + float3 refraction = 1; + + if(_RefractionEnabled == 1) + { + refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb; + } + else + { + #ifdef CHROMATIC_ABERRATION_LOW + refraction = blur(projectedGrabPos); + #else + refraction = tex2Dproj(_PoiGrab, poiCam.grabPos); + #endif + } + + float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r; + + if(_GrabPassUseAlpha) + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a)); + finalColor.a = 1; + } + else + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor); + } + } + + float2 calculateGrabPosition() + { + float4 grabPos = poiCam.grabPos; + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float halfPosW = grabPos.w * 0.5; + grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW; + #if SHADER_API_D3D9 || SHADER_API_D3D11 + grabPos.w += 0.00000000001; + #endif + return(grabPos / grabPos.w).xy; + } + + void applyGrabEffects(inout float4 finalColor) + { + float2 projectedGrabPos = calculateGrabPosition(); + calculateRefraction(projectedGrabPos, finalColor); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta new file mode 100644 index 00000000..a2f0d4fd --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 55d93447539f7944f9be66c242c923db +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc new file mode 100644 index 00000000..9ae9e754 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc @@ -0,0 +1,338 @@ +#ifndef POI_HELPER + #define POI_HELPER + + #include "CGI_PoiColors.cginc" + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float linearSin(float x) + { + return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0); + } + + float random(float2 p) + { + return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123); + } + + float2 random2(float2 p) + { + return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453); + } + + float3 random3(float3 p) + { + return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453); + } + + float3 mod(float3 x, float y) + { + return x - y * floor(x / y); + } + float2 mod(float2 x, float y) + { + return x - y * floor(x / y); + } + + //1/7 + #define K 0.142857142857 + //3/7 + #define Ko 0.428571428571 + + // Permutation polynomial: (34x^2 + x) mod 289 + float3 Permutation(float3 x) + { + return mod((34.0 * x + 1.0) * x, 289.0); + } + + bool IsInMirror() + { + return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; + } + + float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition); + } + #endif + return direction; + } + + // Camera + float3 getCameraPosition() + { + #ifdef USING_STEREO_MATRICES + return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5); + #endif + return _WorldSpaceCameraPos; + } + + float3 getCameraForward() + { + #if UNITY_SINGLE_PASS_STEREO + float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1)); + float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1)); + #else + float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1)); + float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1)); + #endif + return normalize(p2 - p1); + } + + float3 grayscale_vector_node() + { + return float3(0, 0.3823529, 0.01845836); + } + + float3 grayscale_for_light() + { + return float3(0.298912, 0.586611, 0.114478); + } + + //Math Operators + + float remap(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float poiMax(float2 i) + { + return max(i.x, i.y); + } + + float poiMax(float3 i) + { + return max(max(i.x, i.y), i.z); + } + + float poiMax(float4 i) + { + return max(max(max(i.x, i.y), i.z), i.w); + } + + float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis) + { + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + + return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); + } + + float4x4 poiRotationMatrixFromAngles(float x, float y, float z) + { + float angleX = radians(x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + + float4x4 poiRotationMatrixFromAngles(float3 angles) + { + float angleX = radians(angles.x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(angles.y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(angles.z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + +#endif + +half2 calcScreenUVs(half4 grabPos) +{ + half2 uv = grabPos / (grabPos.w + 0.0000000001); + #if UNITY_SINGLE_PASS_STEREO + uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y); + #else + uv.xy *= _ScreenParams.xy; + #endif + + return uv; +} + +float inverseLerp(float A, float B, float T) +{ + return(T - A) / (B - A); +} + +float inverseLerp2(float2 a, float2 b, float2 value) +{ + float2 AB = b - a; + float2 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp3(float3 a, float3 b, float3 value) +{ + float3 AB = b - a; + float3 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp4(float4 a, float4 b, float4 value) +{ + float4 AB = b - a; + float4 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +// Dithering +inline half Dither8x8Bayer(int x, int y) +{ + const half dither[ 64 ] = { + 1, 49, 13, 61, 4, 52, 16, 64, + 33, 17, 45, 29, 36, 20, 48, 32, + 9, 57, 5, 53, 12, 60, 8, 56, + 41, 25, 37, 21, 44, 28, 40, 24, + 3, 51, 15, 63, 2, 50, 14, 62, + 35, 19, 47, 31, 34, 18, 46, 30, + 11, 59, 7, 55, 10, 58, 6, 54, + 43, 27, 39, 23, 42, 26, 38, 22 + }; + int r = y * 8 + x; + return dither[r] / 64; +} + +// UV Manipulation +float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv) +{ + float theta = radians(rotation); + scale = 1 - scale; + float cs = cos(theta); + float sn = sin(theta); + float2 centerPoint = offset + .5; + uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y); + + return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1)); +} + +bool isVR() +{ + // USING_STEREO_MATRICES + #if UNITY_SINGLE_PASS_STEREO + return true; + #else + return false; + #endif +} + +bool isVRHandCamera() +{ + return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005; +} + +bool isDesktop() +{ + return !isVRHandCamera(); +} + +bool isVRHandCameraPreview() +{ + return isVRHandCamera() && _ScreenParams.y == 720; +} + +bool isVRHandCameraPicture() +{ + return isVRHandCamera() && _ScreenParams.y == 1080; +} + +bool isPanorama() +{ + // Crude method + // FOV=90=camproj=[1][1] + return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025; +} + +float3 calculateluminance(float3 color) +{ + return color.r * 0.299 + color.g * 0.587 + color.b * 0.114; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta new file mode 100644 index 00000000..a626c60d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3b6e363c867bf0b45b11d78723421516 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc new file mode 100644 index 00000000..6ee66d3a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc @@ -0,0 +1,36 @@ +#ifndef POI_HOLOGRAM + #define POI_HOLOGRAM + + UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST; + float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV + float3 _HoloDirection; + float _HoloScrollSpeed; + float _HoloLineDensity; + + fixed _HoloFresnelAlpha; + fixed _HoloRimSharpness; + fixed _HoloRimWidth; + void ApplyHoloAlpha(inout float4 color) + { + float uv = 0; + + if (_HoloCoordinateSpace == 0) + { + uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 1) + { + uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 2) + { + uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal)); + holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha)); + color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta new file mode 100644 index 00000000..fcda87a4 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 38b72415cd2551140ab126605161f64b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc new file mode 100644 index 00000000..bcea8ccc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc @@ -0,0 +1,61 @@ +#ifndef POI_IRIDESCENCE + #define POI_IRIDESCENCE + + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST; + float _IridescenceNormalUV; + float _IridescenceMaskUV; + float _IridescenceNormalSelection; + float _IridescenceNormalIntensity; + float _IridescenceNormalToggle; + float _IridescenceIntensity; + fixed _IridescenceAddBlend; + fixed _IridescenceReplaceBlend; + fixed _IridescenceMultiplyBlend; + float _IridescenceEmissionStrength; + + //global + + float3 calculateNormal(float3 baseNormal) + { + float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); + } + + void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission) + { + float3 normal = poiMesh.normals[_IridescenceNormalSelection]; + + // Use custom normal map + + if (_IridescenceNormalToggle) + { + normal = calculateNormal(normal); + } + + float ndotv = dot(normal, poiCam.viewDir); + + float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv)); + float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskIridescence != 4) + { + iridescenceMask *= blackLightMask[_BlackLightMaskIridescence]; + } + #endif + + + albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask); + albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask); + albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask)); + + IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta new file mode 100644 index 00000000..5f8ff6da --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 39b927ec5f321224aae95e7a3e47c99b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc new file mode 100644 index 00000000..8f35cb62 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc @@ -0,0 +1,668 @@ + +#ifndef POI_LIGHTING + #define POI_LIGHTING + + float _LightingShadingEnabled; + float _LightingRampType; + float _LightingIgnoreAmbientColor; + float _UseShadowTexture; + float _LightingEnableAO; + float _LightingDetailShadowsEnabled; + + float _LightingOnlyUnityShadows; + float _LightingMode; + float _ForceLightDirection; + float _ShadowStrength; + float _OutlineShadowStrength; + float _ShadowOffset; + float3 _LightDirection; + float _ForceShadowStrength; + float _CastedShadowSmoothing; + float _AttenuationMultiplier; + float _EnableLighting; + float _LightingControlledUseLightColor; + fixed _LightingStandardSmoothness; + fixed _LightingStandardControlsToon; + fixed _LightingMinLightBrightness; + float _LightingUseShadowRamp; + float _LightingMinShadowBrightnessRatio; + UNITY_DECLARE_TEX2D(_ToonRamp); + fixed _LightingMonochromatic; + + fixed _LightingGradientStart; + fixed _LightingGradientEnd; + float3 _LightingShadowColor; + POI_TEXTURE_NOSAMPLER(_LightingShadowTexture); + float _AOStrength; + fixed _LightingDetailStrength; + fixed _LightingAdditiveDetailStrength; + fixed _LightingNoIndirectMultiplier; + fixed _LightingNoIndirectThreshold; + float _LightingUncapped; + + float _LightingDirectColorMode; + float _LightingIndirectColorMode; + float _LightingAdditiveType; + fixed _LightingAdditiveGradientStart; + fixed _LightingAdditiveGradientEnd; + fixed _LightingAdditivePassthrough; + float _LightingDirectAdjustment; + float _LightingIndirect; + // HSL JUNK + float _LightingEnableHSL; + float _LightingShadowHue; + float _LightingShadowSaturation; + float _LightingShadowLightness; + float _LightingHSLIntensity; + /* + UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3); + half _LightingShadowStrength3; + half _ShadowOffset3; + */ + + half4 shadowStrength; + + POI_TEXTURE_NOSAMPLER(_LightingDetailShadows); + POI_TEXTURE_NOSAMPLER(_LightingAOTex); + POI_TEXTURE_NOSAMPLER(_LightingShadowMask); + + /* + * MIT License + * + * Copyright (c) 2018 s-ilent + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + /* + * Silent's code starts here + */ + + float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n) + { + // average energy + float R0 = max(0, L0); + + // avg direction of incoming light + float3 R1 = 0.5f * L1; + + // directional brightness + float lenR1 = length(R1); + + // linear angle between normal and direction 0-1 + //float q = 0.5f * (1.0f + dot(R1 / lenR1, n)); + //float q = dot(R1 / lenR1, n) * 0.5 + 0.5; + float q = dot(normalize(R1), n) * 0.5 + 0.5; + q = saturate(q); // Thanks to ScruffyRuffles for the bug identity. + + // power for q + // lerps from 1 (linear) to 3 (cubic) based on directionality + float p = 1.0f + 2.0f * lenR1 / R0; + + // dynamic range constant + // should vary between 4 (highly directional) and 0 (ambient) + float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0); + + return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)); + } + + half3 BetterSH9(half4 normal) + { + float3 indirect; + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal); + indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal); + indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal); + indirect = max(0, indirect); + indirect += SHEvalLinearL2(normal); + return indirect; + } + + float3 BetterSH9(float3 normal) + { + return BetterSH9(float4(normal, 1)); + } + + /* + * Standard stuff starts here + */ + UnityLight CreateLight(float3 normal, fixed detailShadowMap) + { + UnityLight light; + light.dir = poiLight.direction; + light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap); + light.ndotl = DotClamped(normal, poiLight.direction); + return light; + } + + float FadeShadows(float attenuation) + { + #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us. + + #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + attenuation = lerp(1, poiLight.attenuation, float(0)); + #endif + + float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz); + float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ); + float shadowFade = UnityComputeShadowFade(shadowFadeDistance); + float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos); + attenuation = UnityMixRealtimeAndBakedShadows( + attenuation, bakedAttenuation, shadowFade + ); + #endif + + return attenuation; + } + + void ApplySubtractiveLighting(inout UnityIndirect indirectLight) + { + #if SUBTRACTIVE_LIGHTING + poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0))); + + float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz)); + float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb; + float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate; + subtractedLight = max(subtractedLight, unity_ShadowColor.rgb); + subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x); + indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse); + #endif + } + + float3 weightedBlend(float3 layer1, float3 layer2, float2 weights) + { + return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y); + } + + UnityIndirect CreateIndirectLight(float3 normal) + { + UnityIndirect indirectLight; + indirectLight.diffuse = 0; + indirectLight.specular = 0; + + #if defined(FORWARD_BASE_PASS) + #if defined(LIGHTMAP_ON) + indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy)); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy + ); + indirectLight.diffuse = DecodeDirectionalLightmap( + indirectLight.diffuse, lightmapDirection, normal + ); + #endif + ApplySubtractiveLighting(indirectLight); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + float3 dynamicLightDiffuse = DecodeRealtimeLightmap( + UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw) + ); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_DynamicDirectionality, unity_DynamicLightmap, + poiMesh.lightmapUV.zw + ); + indirectLight.diffuse += DecodeDirectionalLightmap( + dynamicLightDiffuse, dynamicLightmapDirection, normal + ); + #else + indirectLight.diffuse += dynamicLightDiffuse; + #endif + #endif + + #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON) + #if UNITY_LIGHT_PROBE_PROXY_VOLUME + if (unity_ProbeVolumeParams.x == 1) + { + indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume( + float4(normal, 1), poiMesh.worldPos + ); + indirectLight.diffuse = max(0, indirectLight.diffuse); + #if defined(UNITY_COLORSPACE_GAMMA) + indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse); + #endif + } + else + { + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + } + #else + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + #endif + #endif + + float3 reflectionDir = reflect(-poiCam.viewDir, normal); + Unity_GlossyEnvironmentData envData; + envData.roughness = 1 - float(0); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + #if UNITY_SPECCUBE_BLENDING + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + indirectLight.specular = lerp(probe1, probe0, interpolator); + } + else + { + indirectLight.specular = probe0; + } + #else + indirectLight.specular = probe0; + #endif + float occlusion = 1; + + if(float(0)) + { + occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + } + + indirectLight.diffuse *= occlusion; + indirectLight.diffuse = max(indirectLight.diffuse, float(0)); + indirectLight.specular *= occlusion; + #endif + + return indirectLight; + } + + /* + * Poiyomi's cool as heck code starts here :smug: + */ + + half PoiDiffuse(half NdotV, half NdotL, half LdotH) + { + half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5); + // Two schlick fresnel term + half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL)); + half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV)); + + return lightScatter * viewScatter; + } + + float3 ShadeSH9Indirect() + { + return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Direct() + { + return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Normal(float3 normalDirection) + { + return ShadeSH9(half4(normalDirection, 1.0)); + } + + half3 GetSHLength() + { + half3 x, x1; + x.r = length(unity_SHAr); + x.g = length(unity_SHAg); + x.b = length(unity_SHAb); + x1.r = length(unity_SHBr); + x1.g = length(unity_SHBg); + x1.b = length(unity_SHBb); + return x + x1; + } + + float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap) + { + return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1])); + } + + void calculateBasePassLightMaps() + { + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + float AOMap = 1; + float AOStrength = 1; + float3 lightColor = poiLight.color; + /* + * Generate Basic Light Maps + */ + + bool lightExists = false; + if (all(_LightColor0.rgb >= 0.002)) + { + lightExists = true; + } + #ifndef OUTLINE + + if(float(0)) + { + AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + AOStrength = float(1); + } + + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + if (lightExists) + { + lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + } + else + { + lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + } + + //lightColor = magic * magiratio + normalLight * normaRatio; + //lightColor = magic + normalLight; + #endif + #endif + + float3 grayscale_vector = float3(.33333, .33333, .33333); + float3 ShadeSH9Plus = GetSHLength(); + float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1)); + + shadowStrength = 1; + #ifndef OUTLINE + shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1); + #else + shadowStrength = float(1); + #endif + + float bw_lightColor = dot(lightColor, grayscale_vector); + float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector)); + float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector); + float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector); + float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting); + + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(0)) + { + poiLight.lightMap = poiLight.attenuation; + } + else + { + poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting); + } + poiLight.lightMap *= detailShadow; + + /* + * Decide on light colors + */ + + float3 indirectLighting = 0; + float3 directLighting = 0; + + + + + if (float(0) == 1) + { + indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1)); + } + else + { + indirectLighting = ShadeSH9Minus; + } + + poiLight.directLighting = lightColor; + poiLight.indirectLighting = indirectLighting; + + + if(float(0) == 0) + { + float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + + float magiLumi = calculateluminance(magic); + float normaLumi = calculateluminance(normalLight); + float maginormalumi = magiLumi + normaLumi; + + float magiratio = magiLumi / maginormalumi; + float normaRatio = normaLumi / maginormalumi; + + float target = calculateluminance(magic * magiratio + normalLight * normaRatio); + float3 properLightColor = magic + normalLight; + float properLuminance = calculateluminance(magic + normalLight); + directLighting = properLightColor * max(0.0001, (target / properLuminance)); + } + else + { + directLighting = lightColor; + } + + + if(!float(0)) + { + float directluminance = calculateluminance(directLighting); + float indirectluminance = calculateluminance(indirectLighting); + directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1))); + indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1))); + } + + directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0)); + indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0)); + + if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0) + { + indirectLighting = directLighting * _LightingNoIndirectMultiplier; + } + + + if(float(0)) + { + float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1); + if(directluminance > 0) + { + indirectLighting = max(0.001, indirectLighting); + } + float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1); + float targetluminance = directluminance * float(0); + if(indirectluminance < targetluminance) + { + indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance); + } + } + + /* + * Create Shade Maps + */ + + if (float(0)) + { + switch(float(0)) + { + case 0: // Ramp Texture + { + poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r); + + if (float(0)) + { + poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + else + { + poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + } + break; + case 1: // Math Gradient + { + poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap)); + float3 shadowColor = float4(1,1,1,1); + + if (float(0)) + { + shadowColor = 1; + } + + if(float(0)) + { + poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + else + { + poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + } + break; + } + } + else + { + poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap); + poiLight.finalLighting = directLighting; + } + + if(!float(0)) + { + poiLight.finalLighting = saturate(poiLight.finalLighting); + } + //poiLight.finalLighting *= .8; + #endif + } + + void applyShadowTexture(inout float4 albedo) + { + + if (float(0) && float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength); + } + } + + float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL) + { + fixed detailShadow = 1; + + if(float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + return lightColor * attenuationDotNL * detailShadow; + } + else + { + return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow; + } + } + + + float3 calculateFinalLighting(inout float3 albedo, float4 finalColor) + { + float3 finalLighting = 1; + // Additive Lighting + #ifdef FORWARD_ADD_PASS + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow; + } + else + { + #if defined(POINT) || defined(SPOT) + finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow; + #else + finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow; + #endif + } + #endif + + // Base and Meta Lighting + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + #ifdef VERTEXLIGHT_ON + poiLight.vFinalLighting = 0; + + for (int index = 0; index < 4; index ++) + { + poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]); + } + #endif + + switch(float(0)) + { + case 0: // Toon Lighting + { + // HSL Shading + + if (float(0)) + { + float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap); + albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1)); + } + + // Normal Shading + + if (float(0) > 0) + { + poiLight.finalLighting = max(0.001, poiLight.finalLighting); + float finalluminance = calculateluminance(poiLight.finalLighting); + finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0)))); + } + else + { + finalLighting = poiLight.finalLighting; + } + } + break; + case 1: // realistic + { + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb; + finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0)); + } + break; + } + #endif + return finalLighting; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta new file mode 100644 index 00000000..b57a8f76 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 62934b73d12d08d4a925f4323a44c646 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc new file mode 100644 index 00000000..c23736df --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc @@ -0,0 +1,243 @@ +#ifndef POI_MSDF + #define POI_MSDF + + sampler2D _TextGlyphs; + float4 _TextGlyphs_ST; + float4 _TextGlyphs_TexelSize; + float _TextFPSUV; + float _TextTimeUV; + float _TextPositionUV; + float _TextPixelRange; + + float _TextFPSEnabled; + float _TextPositionEnabled; + float _TextTimeEnabled; + + + float4 _TextFPSColor; + half _TextFPSEmissionStrength; + fixed4 _TextFPSPadding; + half2 _TextFPSOffset; + half2 _TextFPSScale; + half _TextFPSRotation; + + fixed _TextPositionVertical; + float4 _TextPositionColor; + half _TextPositionEmissionStrength; + fixed4 _TextPositionPadding; + half2 _TextPositionOffset; + half2 _TextPositionScale; + half _TextPositionRotation; + + float4 _TextTimeColor; + half _TextTimeEmissionStrength; + fixed4 _TextTimePadding; + half2 _TextTimeOffset; + half2 _TextTimeScale; + half _TextTimeRotation; + + #define glyphWidth 0.0625 + + #define ASCII_LEFT_PARENTHESIS 40 + #define ASCII_RIGHT_PARENTHESIS 41 + #define ASCII_POSITIVE 43 + #define ASCII_PERIOD 46 + #define ASCII_NEGATIVE 45 + #define ASCII_COMMA 44 + #define ASCII_E 69 + #define ASCII_F 70 + #define ASCII_I 73 + #define ASCII_M 77 + #define ASCII_O 79 + #define ASCII_P 80 + #define ASCII_S 83 + #define ASCII_T 54 + #define ASCII_SEMICOLON 58 + + float3 globalTextEmission; + + half2 getAsciiCoordinate(float index) + { + return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16)); + } + + float median(float r, float g, float b) + { + return max(min(r, g), min(max(r, g), b)); + } + + void ApplyPositionText(inout float4 albedo, float2 uv) + { + float3 cameraPos = clamp(getCameraPosition(), -999, 999); + float3 absCameraPos = abs(cameraPos); + float totalCharacters = 20; + float positionArray[20]; + positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48; + positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48; + positionArray[3] = floor(absCameraPos.x % 10) + 48; + positionArray[4] = ASCII_PERIOD; + positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48; + positionArray[6] = ASCII_COMMA; + positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48; + positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48; + positionArray[10] = floor(absCameraPos.y % 10) + 48; + positionArray[11] = ASCII_PERIOD; + positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48; + positionArray[13] = ASCII_COMMA; + positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48; + positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48; + positionArray[17] = floor(absCameraPos.z % 10) + 48; + positionArray[18] = ASCII_PERIOD; + positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]); + + float2 startUV = float2(1 / totalCharacters * currentCharacter, 0); + float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1); + + fixed4 textPositionPadding = float4(0,0,0,0); + textPositionPadding *= 1 / totalCharacters; + uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyTimeText(inout float4 albedo, float2 uv) + { + float instanceTime = _Time.y; + float hours = instanceTime / 3600; + float minutes = (instanceTime / 60) % 60; + float seconds = instanceTime % 60; + float totalCharacters = 8; + float timeArray[8]; + timeArray[0] = floor((hours * .1) % 10) + 48; + timeArray[1] = floor(hours % 10) + 48; + timeArray[2] = ASCII_SEMICOLON; + timeArray[3] = floor((minutes * .1) % 10) + 48; + timeArray[4] = floor(minutes % 10) + 48; + timeArray[5] = ASCII_SEMICOLON; + timeArray[6] = floor((seconds * .1) % 10) + 48; + timeArray[7] = floor(seconds % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + fixed4 textTimePadding = float4(0,0,0,0); + textTimePadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyFPSText(inout float4 albedo, float2 uv) + { + float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999); + float totalCharacters = 7; + float fpsArray[7]; + fpsArray[0] = ASCII_F; + fpsArray[1] = ASCII_P; + fpsArray[2] = ASCII_S; + fpsArray[3] = ASCII_SEMICOLON; + fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48; + fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48; + fpsArray[6] = floor(smoothDeltaTime % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + + fixed4 textFPSPadding = float4(0,0,0,0); + textFPSPadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a); + globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0); + } + + void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission) + { + globalTextEmission = 0; + half positionalOpacity = 0; + #ifdef EFFECT_BUMP + + if(float(0)) + { + ApplyFPSText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyPositionText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyTimeText(albedo, poiMesh.uv[float(0)]); + } + + textOverlayEmission = globalTextEmission; + #endif + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta new file mode 100644 index 00000000..af8504a6 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b602922c2b533fb42b2678a60067c006 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc new file mode 100644 index 00000000..ecac0805 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc @@ -0,0 +1,33 @@ +#ifndef POI_MACROS + #define POI_MACROS + + #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale + + #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex))) + #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + + #ifdef POINT + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r; + #endif + + #ifdef SPOT + #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS) + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)) + #else + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord + #endif + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + DECLARE_LIGHT_COORD(input, worldPos); \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz); + #endif +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta new file mode 100644 index 00000000..72f1e302 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8ef28470d648e814281b52c72d5c5fdc +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc new file mode 100644 index 00000000..270384af --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc @@ -0,0 +1,147 @@ +#ifndef POI_MAINTEXTURE + #define POI_MAINTEXTURE + + + + POI_TEXTURE_NOSAMPLER(_AlphaMask); + POI_TEXTURE_NOSAMPLER(_MainFadeTexture); + float4 _Color; + float _MainVertexColoring; + float _MainUseVertexColorAlpha; + float _Saturation; + float2 _MainDistanceFade; + half _MainMinAlpha; + float _MainHueShift; + #ifdef COLOR_GRADING_HDR + POI_TEXTURE_NOSAMPLER(_MainHueShiftMask); + float _MainHueShiftToggle; + float _MainHueShiftSpeed; + float _MainHueShiftReplace; + #endif + + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailTex); + half _DetailTexIntensity; + half3 _DetailTint; + float _DetailBrightness; + #endif + //globals + float alphaMask; + half3 diffColor; + + #include "CGI_PoiBackFace.cginc" + + float3 wireframeEmission; + + inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo) + { + half4 specGloss = 0; + half3 specColor = specGloss.rgb; + half smoothness = specGloss.a; + + half oneMinusReflectivity; + diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity); + + FragmentCommonData o = (FragmentCommonData)0; + o.diffColor = diffColor; + o.specColor = specColor; + o.oneMinusReflectivity = oneMinusReflectivity; + o.smoothness = smoothness; + return o; + } + + inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo) + { + i_tex = i_tex; + + FragmentCommonData o = SpecularSetup(i_tex, albedo); + o.normalWorld = float4(0, 0, 0, 1); + o.eyeVec = poiCam.viewDir; + o.posWorld = i_posWorld; + + // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha) + o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha); + return o; + } + + void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask) + { + dissolveEmission = 0; + + #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + #endif + + alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + mainTexture.a *= alphaMask; + + #ifndef POI_SHADOW + albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001)); + + #ifdef POI_LIGHTING + applyShadowTexture(albedo); + #endif + + albedo *= lerp(1, poiMesh.vertexColor.a, float(0)); + #ifdef POI_RGBMASK + albedo.rgb = calculateRGBMask(albedo.rgb); + #endif + + albedo.a = saturate(float(0) + albedo.a); + + wireframeEmission = 0; + #ifdef POI_WIREFRAME + applyWireframe(wireframeEmission, albedo); + #endif + float backFaceDetailIntensity = 1; + + float mixedHueShift = float(0); + applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission); + + #ifdef POI_FUR + calculateFur(); + #endif + + #ifdef COLOR_GRADING_HDR + float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if(float(1)) + { + albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha); + } + else + { + albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x))); + } + #endif + #ifdef FINALPASS + half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb; + albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity); + #endif + albedo.rgb = saturate(albedo.rgb); + + #ifdef POI_HOLOGRAM + ApplyHoloAlpha(albedo); + #endif + + s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo); + #endif + + #ifdef DISTORT + calculateDissolve(albedo, dissolveEmission); + #endif + } + + void distanceFade(inout float4 albedo) + { + half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(fadeMap) + { + half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0)); + albedo.a *= fadeValue; + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta new file mode 100644 index 00000000..f609c29c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 949ed6e981b33b54e9f22e3c08782899 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc new file mode 100644 index 00000000..3aa6d6b0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc @@ -0,0 +1,115 @@ +#ifndef MATCAP + #define MATCAP + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST; + POI_TEXTURE_NOSAMPLER(_MatcapMask); + float _MatcapMaskInvert; + float _MatcapBorder; + float4 _MatcapColor; + float _MatcapIntensity; + float _MatcapReplace; + float _MatcapMultiply; + float _MatcapAdd; + float _MatcapEnable; + float _MatcapLightMask; + float _MatcapEmissionStrength; + float _MatcapNormal; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST; + POI_TEXTURE_NOSAMPLER(_Matcap2Mask); + float _Matcap2MaskInvert; + float _Matcap2Border; + float4 _Matcap2Color; + float _Matcap2Intensity; + float _Matcap2Replace; + float _Matcap2Multiply; + float _Matcap2Add; + float _Matcap2Enable; + float _Matcap2LightMask; + float _Matcap2EmissionStrength; + float _Matcap2Normal; + + void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength + #ifdef POI_LIGHTING + , float matcapLightMask + #endif + #ifdef POI_BLACKLIGHT + , uint blackLightMaskIndex + #endif + ) + { + #ifdef POI_LIGHTING + if (matcapLightMask) + { + matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask); + } + #endif + #ifdef POI_BLACKLIGHT + if(blackLightMaskIndex != 4) + { + matcapMask *= blackLightMask[blackLightMaskIndex]; + } + #endif + + finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a); + finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a); + finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a; + matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a; + } + + void applyMatcap(inout float4 finalColor, inout float3 matcapEmission) + { + float4 matcap = 0; + float matcapMask = 0; + float4 matcap2 = 0; + float matcap2Mask = 0; + + // Both matcaps use the same coordinates + half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0))); + half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp)); + + // Matcap 1 + half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + + matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1); + matcap.rgb *= float(1); + matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if (float(0)) + { + matcapMask = 1 - matcapMask; + } + + blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap + #endif + ); + + // Matcap 2 + + if (float(0)) + { + half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1); + matcap2.rgb *= float(1); + matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(float(0)) + { + matcap2Mask = 1 - matcap2Mask; + } + blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap2 + #endif + ); + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta new file mode 100644 index 00000000..c61f4fae --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: af5bbd8549b5f534eb66142ae4c55d7b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc new file mode 100644 index 00000000..b2d07a38 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc @@ -0,0 +1,104 @@ +/* +MIT License + +Copyright (c) 2019 wraikny + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +VertexTransformShader is dependent on: +*/ + +#ifndef POI_MATH + #define POI_MATH + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float4 quaternion_conjugate(float4 v) + { + return float4( + v.x, -v.yzw + ); + } + + float4 quaternion_mul(float4 v1, float4 v2) + { + float4 result1 = (v1.x * v2 + v1 * v2.x); + + float4 result2 = float4( + - dot(v1.yzw, v2.yzw), + cross(v1.yzw, v2.yzw) + ); + + return float4(result1 + result2); + } + + // angle : radians + float4 get_quaternion_from_angle(float3 axis, float angle) + { + return float4( + cos(angle / 2.0), + normalize(axis) * sin(angle / 2.0) + ); + } + + float4 quaternion_from_vector(float3 inVec) + { + return float4(0.0, inVec); + } + + float degree_to_radius(float degree) + { + return( + degree / 180.0 * pi + ); + } + + float3 rotate_with_quaternion(float3 inVec, float3 rotation) + { + float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x)); + float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y)); + float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z)); + + #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C)) + float4 quaternion = normalize(MUL3(qx, qy, qz)); + float4 conjugate = quaternion_conjugate(quaternion); + + float4 inVecQ = quaternion_from_vector(inVec); + + float3 rotated = ( + MUL3(quaternion, inVecQ, conjugate) + ).yzw; + + return rotated; + } + + float4 transform(float4 input, float4 pos, float4 rotation, float4 scale) + { + input.rgb *= (scale.xyz * scale.w); + input = float4( + rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w) + + (pos.xyz * pos.w), + input.w + ); + return input; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta new file mode 100644 index 00000000..7b03eb76 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ee284204246b8724283e2dbe8eea05f0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc new file mode 100644 index 00000000..916f65eb --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc @@ -0,0 +1,130 @@ +#ifndef POI_METAL + #define POI_METAL + + samplerCUBE _CubeMap; + float _SampleWorld; + POI_TEXTURE_NOSAMPLER(_MetallicMask); + POI_TEXTURE_NOSAMPLER(_SmoothnessMask); + float _Metallic; + float _InvertSmoothness; + float _Smoothness; + float _EnableMetallic; + float3 _MetalReflectionTint; + POI_TEXTURE_NOSAMPLER(_MetallicTintMap); + + float3 finalreflections; + float metalicMap; + float3 reflection; + float roughness; + float lighty_boy_uwu_var; + + bool shouldMetalHappenBeforeLighting() + { + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0); + return probeExists && !float(0); + } + + float3 fresnelRelflection(in float4 albedo) + { + half3 dotNV = 1 - abs(poiLight.nDotV); + half f = dotNV * dotNV * dotNV * dotNV; + //f *= i_sold.fresnel; + return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f); + } + + void calculateMetallicness() + { + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + } + + void ApplyMetallics(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflection = lerp(probe1, probe0, interpolator); + } + else + { + reflection = probe0; + } + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } + + void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta new file mode 100644 index 00000000..95191bfa --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 52671c99d98161844b4ee6485de6b3df +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc new file mode 100644 index 00000000..8bb16398 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc @@ -0,0 +1,77 @@ +#ifndef POI_MIRROR + #define POI_MIRROR + + float _Mirror; + float _EnableMirrorTexture; + POI_TEXTURE_NOSAMPLER(_MirrorTexture); + + + void applyMirrorRenderVert(inout float4 vertex) + { + + if (float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + void applyMirrorRenderFrag() + { + + if(float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + void applyMirrorTexture(inout float4 mainTexture) + { + + if(float(0)) + { + if(IsInMirror()) + { + mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + } + } + } + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta new file mode 100644 index 00000000..0818f619 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 656e6432f66eb0e4e9d4e01e7bb3bdf5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc new file mode 100644 index 00000000..62e63c91 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc @@ -0,0 +1,107 @@ +float _OutlineRimLightBlend; +float _OutlineLit; +float _OutlineTintMix; +float2 _MainTexPan; +float _MainTextureUV; + +float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR +{ + float4 finalColor = 1; + + if (float(0)) + { + UNITY_SETUP_INSTANCE_ID(i); + + float3 finalEmission = 0; + float4 albedo = 1; + + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + float3 uselessData0; + float3 uselessData1; + initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask); + + + fixed4 col = mainTexture; + float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos)); + float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r; + clip(OutlineMask * float(0) - 0.001); + + col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) ); + col.a *= albedo.a; + col.a *= alphaMultiplier; + + #ifdef POI_RANDOM + col.a *= i.angleAlpha; + #endif + + poiCam.screenUV = calcScreenUVs(i.grabPos); + col.a *= float4(1,1,1,1).a; + + + if(float(0) == 1) + { + applyDithering(col); + } + + clip(col.a - float(0.5)); + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + + if(float(0) == 1) + { + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + col.rgb = mainTexture.rgb; + } + else if(float(0) == 2) + { + col.rgb = lerp(col.rgb, poiLight.color, float(0)); + } + col.rgb *= float4(1,1,1,1).rgb; + + if(float(0) == 1) + { + col.rgb = lerp(col.rgb, mainTexture.rgb, float(0)); + } + + finalColor = col; + + #ifdef POI_LIGHTING + + if(float(1)) + { + finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor); + } + #endif + finalColor.rgb += (col.rgb * float(0)); + } + else + { + clip(-1); + } + return finalColor; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta new file mode 100644 index 00000000..28147b8e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2c317b6434244054f8ad76abbc99914f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc new file mode 100644 index 00000000..900e9e43 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc @@ -0,0 +1,105 @@ +#ifndef OutlineVert + #define OutlineVert + + #include "CGI_PoiV2F.cginc" + + float _OutlineMode; + float4 _OutlinePersonaDirection; + float4 _OutlineDropShadowOffset; + float _OutlineUseVertexColors; + float _OutlineFixedSize; + float _commentIfZero_EnableOutlinePass; + + sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV; + v2f vert(appdata v) + { + + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + + float2 uvArray[4]; + uvArray[0] = o.uv0.xy; + uvArray[1] = o.uv0.zw; + uvArray[2] = o.uv1.xy; + uvArray[3] = o.uv1.zw; + + #ifdef POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y; + float outlineMask = 1; + + outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb); + + if (float(0) == 2) + { + outlineMask *= v.color.r; + } + + + if(float(0) != 1) + { + o.normal = UnityObjectToWorldNormal(v.normal); + } + else + { + o.normal = UnityObjectToWorldNormal(v.color); + } + + + half offsetMultiplier = 1; + half distanceOffset = 1; + + if(float(0)) + { + distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz); + } + + float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset; + + + if(float(0) == 2) + { + float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + offsetMultiplier = saturate(dot(lightDirection, o.normal)); + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 3) + { + half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal); + offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy))); + + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 4) + { + offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0)); + offset *= distanceOffset; + } + + o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.pos = UnityWorldToClipPos(o.worldPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0); + UNITY_TRANSFER_FOG(o, o.pos); + return o; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta new file mode 100644 index 00000000..85a9ffd0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 87d859da1eb546243a27396745963f29 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc new file mode 100644 index 00000000..da64a89d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc @@ -0,0 +1,63 @@ +#ifndef PANOSPHERE + #define PANOSPHERE + + sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST; + POI_TEXTURE_NOSAMPLER(_PanoMask); + float _PanoEmission; + float _PanoBlend; + float4 _PanosphereColor; + float3 _PanospherePan; + float _PanoToggle; + float _PanoCubeMapToggle; + float _PanoInfiniteStereoToggle; + samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR; + + float3 panoColor; + float panoMask; + + float2 projectIt(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(1.0, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw; + } + + void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission) + { + panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskPanosphere != 4) + { + panoMask *= blackLightMask[_BlackLightMaskPanosphere]; + } + #endif + + + if(float(0)) + { + float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1)); + half4 cubemap = texCUBE(_PanoCubeMap, cubeUV); + panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR); + } + else + { + float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1); + + float2 ddxuv = ddx(uv); + float2 ddyuv = ddy(uv); + if(any(fwidth(uv) > .5)) + { + ddxuv = ddyuv = 0.001; + } + panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb; + } + panosphereEmission = panoColor * float(0) * panoMask * float(0); + albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask); + } + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta new file mode 100644 index 00000000..f4a1fc17 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 191591e351d22f240abe50e5c7112bcb +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc new file mode 100644 index 00000000..6cd94900 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc @@ -0,0 +1,143 @@ +#ifndef POI_PARALLAX + #define POI_PARALLAX + + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask); + float2 _ParallaxHeightMapPan; + float _ParallaxStrength; + float _ParallaxHeightMapEnabled; + float _ParallaxUV; + + //Internal + float _ParallaxInternalMapEnabled; + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask); + float _ParallaxInternalIterations; + float _ParallaxInternalMinDepth; + float _ParallaxInternalMaxDepth; + float _ParallaxInternalMinFade; + float _ParallaxInternalMaxFade; + float4 _ParallaxInternalMinColor; + float4 _ParallaxInternalMaxColor; + float4 _ParallaxInternalPanSpeed; + float4 _ParallaxInternalPanDepthSpeed; + float _ParallaxInternalHeightmapMode; + float _ParallaxInternalHeightFromAlpha; + + float GetParallaxHeight(float2 uv) + { + return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999); + } + /* + float2 ParallaxOffset(float2 viewDir) + { + float height = GetParallaxHeight(); + height -= 0.5; + height *= float(0); + return viewDir * height; + } + */ + float2 ParallaxRaymarching(float2 viewDir) + { + float2 uvOffset = 0; + float stepSize = 0.1; + float2 uvDelta = viewDir * (stepSize * float(0)); + + float stepHeight = 1; + float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]); + + + float2 prevUVOffset = uvOffset; + float prevStepHeight = stepHeight; + float prevSurfaceHeight = surfaceHeight; + + for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++) + { + prevUVOffset = uvOffset; + prevStepHeight = stepHeight; + prevSurfaceHeight = surfaceHeight; + + uvOffset -= uvDelta; + stepHeight -= stepSize; + surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset); + } + + float prevDifference = prevStepHeight - prevSurfaceHeight; + float difference = surfaceHeight - stepHeight; + float t = prevDifference / (prevDifference + difference); + uvOffset = prevUVOffset -uvDelta * t; + + return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + + void calculateandApplyParallax() + { + + if (float(0)) + { + float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy); + + if(float(0) == 0) + { + poiMesh.uv[0] += parallaxOffset; + } + + if(float(0) == 1) + { + poiMesh.uv[1] += parallaxOffset; + } + + if(float(0) == 2) + { + poiMesh.uv[2] += parallaxOffset; + } + + if(float(0) == 3) + { + poiMesh.uv[3] += parallaxOffset; + } + } + } + + void calculateAndApplyInternalParallax(inout float4 finalColor) + { + #if defined(_PARALLAXMAP) + + if(float(0)) + { + float3 parallax = 0; + + for (int j = float(1); j > 0; j --) + { + float ratio = (float)j / float(1); + float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0)); + float fade = lerp(float(0), float(1), ratio); + float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset); + float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio); + float parallaxHeight; + if(float(0)) + { + parallaxTint *= parallaxColor.rgb; + parallaxHeight = parallaxColor.a; + } + else + { + parallaxHeight = parallaxColor.r; + } + //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio); + + if (float(0) == 1) + { + parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio); + } + else + { + parallax += parallaxTint * parallaxHeight * fade; + } + } + //parallax /= float(1); + finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + #endif + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta new file mode 100644 index 00000000..634bddd0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6706e109a49045d4a925ac7d0908068c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc new file mode 100644 index 00000000..81230e8d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc @@ -0,0 +1,233 @@ +/* +USED--------------------------------------------- +"_PARALLAXMAP", +"_REQUIRE_UV2", +"_SUNDISK_NONE", +"_DETAIL_MULX2", +"_GLOSSYREFLECTIONS_OFF", +"_METALLICGLOSSMAP", +"_COLORADDSUBDIFF_ON", +"_SPECGLOSSMAP", +"_TERRAIN_NORMAL_MAP", +"_SUNDISK_SIMPLE", +"_EMISSION", +"_COLORCOLOR_ON", +"_COLOROVERLAY_ON", +"_ALPHAMODULATE_ON", +"_SUNDISK_HIGH_QUALITY", +"_MAPPING_6_FRAMES_LAYOUT", +"_NORMALMAP" +"EFFECT_BUMP", +"BLOOM", +"BLOOM_LOW", +"GRAIN", +"DEPTH_OF_FIELD", +"USER_LUT", +"CHROMATIC_ABERRATION_LOW", +"BLOOM_LENS_DIRT", +"_FADING_ON", +"CHROMATIC_ABERRATION", +"DISTORT", +"GEOM_TYPE_BRANCH", +"_SPECULARHIGHLIGHTS_OFF", +"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", +"EFFECT_HUE_VARIATION", +"GEOM_TYPE_LEAF", +"GEOM_TYPE_MESH", +"FINALPASS", +"AUTO_EXPOSURE" +"VIGNETTE", +"VIGNETTE_MASKED", +"COLOR_GRADING_HDR", + +UNUSED------------------------------------------- +"_ALPHABLEND_ON", +"_ALPHAPREMULTIPLY_ON", +"_ALPHATEST_ON", +"GEOM_TYPE_BRANCH_DETAIL", +"GEOM_TYPE_FROND", +"PIXELSNAP_ON", +"SOFTPARTICLES_ON", +"DITHERING", +"TONEMAPPING_NEUTRAL", +"TONEMAPPING_FILMIC", +"TONEMAPPING_ACES", +"TONEMAPPING_CUSTOM", +"DEPTH_OF_FIELD_COC_VIEW", +"COLOR_GRADING", +"COLOR_GRADING_LOG_VIEW", +"VIGNETTE_CLASSIC", +"COLOR_GRADING_HDR_3D", + +DO NOT USE ----------------------------------------- +"BILLBOARD_FACE_CAMERA_POS", +*/ + + +#ifndef POI_PASS + #define POI_PASS + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #ifdef POI_META_PASS + #include "UnityMetaPass.cginc" + #endif + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + + #include "CGI_PoiSpawnInVert.cginc" + + #include "CGI_PoiV2F.cginc" + + #ifdef BLOOM_LOW + #include "CGI_PoiBulge.cginc" + #endif + + #include "CGI_PoiVert.cginc" + + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + + #include "CGI_PoiDithering.cginc" + + #ifdef _PARALLAXMAP + #include "CGI_PoiParallax.cginc" + #endif + + #ifdef USER_LUT + #include "CGI_PoiUVDistortion.cginc" + #endif + + #ifdef VIGNETTE + #include "CGI_PoiRGBMask.cginc" + #endif + + #include "CGI_PoiData.cginc" + + #ifdef _SPECULARHIGHLIGHTS_OFF + #include "CGI_PoiBlackLight.cginc" + #endif + + #include "CGI_PoiSpawnInFrag.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + + #ifdef DEPTH_OF_FIELD + #include "CGI_PoiHologram.cginc" + #endif + + #ifdef BLOOM_LENS_DIRT + #include "CGI_PoiIridescence.cginc" + #endif + + + #ifdef FUR + #include "CGI_PoiFur.cginc" + #include "CGI_PoiGeomFur.cginc" + #endif + + #ifdef VIGNETTE_MASKED + #include "CGI_PoiLighting.cginc" + #endif + + #include "CGI_PoiMainTex.cginc" + + #ifdef GEOM_TYPE_BRANCH + #include "CGI_PoiDecal.cginc" + #endif + + #ifdef CHROMATIC_ABERRATION + #include "CGI_PoiVoronoi.cginc" + #endif + + #ifdef _DETAIL_MULX2 + #include "CGI_PoiPanosphere.cginc" + #endif + + #ifdef EFFECT_BUMP + #include "CGI_PoiMSDF.cginc" + #endif + + #ifdef GRAIN + #include "CGI_PoiDepthColor.cginc" + #endif + + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _GLOSSYREFLECTIONS_OFF + #include "CGI_PoiRimLighting.cginc" + #endif + + #ifdef _MAPPING_6_FRAMES_LAYOUT + #include "CGI_PoiEnvironmentalRimLighting.cginc" + #endif + + #ifdef _METALLICGLOSSMAP + #include "CGI_PoiMetal.cginc" + #endif + + #ifdef _COLORADDSUBDIFF_ON + #include "CGI_PoiMatcap.cginc" + #endif + + #ifdef _SPECGLOSSMAP + #include "CGI_PoiSpecular.cginc" + #endif + + #ifdef BLOOM + #include "CGI_PoiVideo.cginc" + #endif + + #ifdef _TERRAIN_NORMAL_MAP + #include "CGI_PoiSubsurfaceScattering.cginc" + #endif + + #include "CGI_PoiBlending.cginc" + #include "CGI_PoiGrab.cginc" + + #ifdef _SUNDISK_SIMPLE + #include "CGI_PoiGlitter.cginc" + #endif + + #ifdef _EMISSION + #include "CGI_PoiEmission.cginc" + #endif + + #ifdef _COLORCOLOR_ON + #include "CGI_PoiClearCoat.cginc" + #endif + + #include "CGI_PoiAlphaToCoverage.cginc" + + #ifdef _COLOROVERLAY_ON + #include "CGI_PoiDebug.cginc" + #endif + #include "CGI_PoiFrag.cginc" + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta new file mode 100644 index 00000000..515abc39 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 66d0f128ef000b547b41c95902350d54 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc new file mode 100644 index 00000000..5e365972 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc @@ -0,0 +1,26 @@ +#ifndef POI_PASS_OUTLINE + #define POI_PASS_OUTLINE + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + #include "CGI_PoiMacros.cginc" + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiOutlineVert.cginc" + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiLighting.cginc" + #include "CGI_PoiMainTex.cginc" + #include "CGI_PoiData.cginc" + #include "CGI_PoiDithering.cginc" + #include "CGI_PoiOutlineFrag.cginc" +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta new file mode 100644 index 00000000..c1b90427 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4565d47fdca06ea4a98e829e855642e4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc new file mode 100644 index 00000000..d21a5d4d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc @@ -0,0 +1,44 @@ +#ifndef POI_PASS_SHADOW + #define POI_PASS_SHADOW + + #pragma multi_compile_shadowcaster + #include "UnityCG.cginc" + #include "UnityShaderVariables.cginc" + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiShadowIncludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiMirror.cginc" + #include "CGI_PoiSpawnInFrag.cginc" + + #include "CGI_PoiV2F.cginc" + #include "CGI_PoiData.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + #include "CGI_PoiDithering.cginc" + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + #include "CGI_PoiSpawnInVert.cginc" + #include "CGI_PoiShadowVert.cginc" + #include "CGI_PoiShadowFrag.cginc" + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta new file mode 100644 index 00000000..6ac21781 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 62e5234a39139174b970dc3759a540d4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc new file mode 100644 index 00000000..d4cd1697 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc @@ -0,0 +1,131 @@ +#ifndef POI_RGBMASK + #define POI_RGBMASK + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST; + + #ifdef GEOM_TYPE_MESH + POI_NORMAL_NOSAMPLER(_RgbNormalR); + POI_NORMAL_NOSAMPLER(_RgbNormalG); + POI_NORMAL_NOSAMPLER(_RgbNormalB); + float _RgbNormalsEnabled; + #endif + + float4 _RedColor; + float4 _GreenColor; + float4 _BlueColor; + + float4 _RGBMaskPanning; + float4 _RGBRedPanning; + float4 _RGBGreenPanning; + float4 _RGBBluePanning; + + float _RGBBlendMultiplicative; + + float _RGBMaskUV; + float _RGBRed_UV; + float _RGBGreen_UV; + float _RGBBlue_UV; + float _RGBUseVertexColors; + float _RGBNormalBlend; + + static float3 rgbMask; + + void calculateRGBNormals(inout half3 mainTangentSpaceNormal) + { + #ifdef GEOM_TYPE_MESH + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + + if(float(0)) + { + + if(float(0) == 0) + { + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b); + } + return; + } + else + { + half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r); + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g); + normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b); + mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal); + return; + } + } + #endif + } + + float3 calculateRGBMask(float3 baseColor) + { + //If RGB normals are in use this data will already exist + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + + if(float(0)) + { + float3 RGBColor = 1; + RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + baseColor *= RGBColor; + } + else + { + baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + } + + return baseColor; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta new file mode 100644 index 00000000..d4609f08 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c3ce2791572092949bf42f65114b6241 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc new file mode 100644 index 00000000..137ef6de --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc @@ -0,0 +1,4 @@ +#ifndef POI_RNG + #define POI_RNG + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta new file mode 100644 index 00000000..f5b80b74 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 51959af48b664fa4db2919c1c37e1111 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc new file mode 100644 index 00000000..11f3eea2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc @@ -0,0 +1,41 @@ +#ifndef POI_RANDOM + #define POI_RANDOM + + float _EnableRandom; + float m_start_Angle; + float _AngleType; + float3 _AngleForwardDirection; + float _CameraAngleMin; + float _CameraAngleMax; + float _ModelAngleMin; + float _ModelAngleMax; + float _AngleMinAlpha; + float _AngleCompareTo; + + float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos) + { + half cameraAngleMin = float(45) / 180; + half cameraAngleMax = float(90) / 180; + half modelAngleMin = float(45) / 180; + half modelAngleMax = float(90) / 180; + float3 pos = float(0) == 0 ? modelPos : worldPos; + half3 cameraToModelDirection = normalize(pos - getCameraPosition()); + half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0)))); + half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1); + half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1); + if (float(0) == 0) + { + return max(cameraLookAtModel, float(0)); + } + else if(float(0) == 1) + { + return max(modelLookAtCamera, float(0)); + } + else if(float(0) == 2) + { + return max(cameraLookAtModel * modelLookAtCamera, float(0)); + } + return 1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta new file mode 100644 index 00000000..4b11f4e0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d076e0b129085cd4d87ae48d4e5f6586 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc new file mode 100644 index 00000000..d4571c0c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc @@ -0,0 +1,47 @@ +#ifndef POI_RIM + #define POI_RIM + + float4 _RimLightColor; + float _RimLightingInvert; + float _RimWidth; + float _RimStrength; + float _RimSharpness; + float _RimLightColorBias; + float _ShadowMix; + float _ShadowMixThreshold; + float _ShadowMixWidthMod; + float _EnableRimLighting; + float _RimBrighten; + float _RimLightNormal; + + POI_TEXTURE_NOSAMPLER(_RimTex); + POI_TEXTURE_NOSAMPLER(_RimMask); + POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture); + + float _RimWidthNoiseStrength; + + float4 rimColor = float4(0, 0, 0, 0); + float rim = 0; + + void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission) + { + float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimNoise = (rimNoise - .5) * float(0.1); + + float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + + if (float(0)) + { + viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + } + float rimWidth = float(0.8); + rimWidth -= rimNoise; + float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0); + rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal); + rim *= float4(1,1,1,1).a * rimColor.a * rimMask; + rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0); + albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim); + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta new file mode 100644 index 00000000..90b602e2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f001e3978ff10c54ca3c008bc7374231 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc new file mode 100644 index 00000000..16701f61 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc @@ -0,0 +1,116 @@ +#ifndef SHADOW_FRAG + #define SHADOW_FRAG + + float2 _MainDistanceFade; + float _ForceOpaque; + float _MainShadowClipMod; + float2 _AlphaMaskPan; + float _AlphaMaskUV; + sampler3D _DitherMaskLOD; + float2 _MainTexPan; + float _MainTextureUV; + + half4 fragShadowCaster( + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + V2FShadow i, uint facing: SV_IsFrontFace + #endif + ): SV_Target + { + poiMesh.uv[0] = i.uv; + poiMesh.uv[1] = i.uv1; + poiMesh.uv[2] = i.uv2; + poiMesh.uv[3] = i.uv3; + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + + + //Possible Bug with clip + float clipValue = clamp(float(0.5) + float(0), - .001, 1.001); + + poiMesh.vertexColor = saturate(i.vertexColor); + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + #if defined(UNITY_STANDARD_USE_SHADOW_UVS) + + half4 alpha = mainTexture; + + + if (float(0)) + { + if(IsInMirror()) + { + alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a; + } + } + + + alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos)); + half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0)); + alpha.a *= alphaMask; + alpha.a *= float4(1,1,1,1).a + .0001; + alpha.a += float(0); + alpha.a = saturate(alpha.a); + + + if(float(0) == 0) + { + alpha.a = 1; + } + + + if(float(0) == 1) + { + applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy); + } + + #ifdef POI_DISSOLVE + float3 fakeEmission = 1; + calculateDissolve(alpha, fakeEmission); + #endif + + if(float(0) == 1) + { + clip(alpha.a - 0.001); + } + + /* + return poiMesh.vertexColor.g; + + #ifdef POI_RANDOM + alpha.a *= i.angleAlpha; + #endif + + + if(float(0) >= 1) + { + applySpawnInShadow(uv[0], i.localPos); + + #if defined(POI_FLIPBOOK) + alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]); + #endif + } + */ + + if (float(0) == 1) + { + clip(alpha.a - clipValue); + } + + + if(float(0) > 1) + { + float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a; + clip(dither - 0.01); + } + + #endif + SHADOW_CASTER_FRAGMENT(i) + } + + #endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta new file mode 100644 index 00000000..c6d004ee --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 30a8753bf7297364fb973278948ddf65 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc new file mode 100644 index 00000000..fd8f19a1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc @@ -0,0 +1,41 @@ +#ifndef SHADOW_INCLUDES + #define SHADOW_INCLUDES + + #define UNITY_STANDARD_USE_SHADOW_UVS 1 + + float4 _Color; + sampler2D _AlphaMask; float4 _AlphaMask_ST; + + struct VertexInputShadow + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + struct V2FShadow + { + V2F_SHADOW_CASTER_NOPOS + float4 pos: SV_POSITION; + float2 uv: TEXCOORD1; + float2 uv1: TEXCOORD2; + float2 uv2: TEXCOORD3; + float2 uv3: TEXCOORD4; + float3 modelPos: TEXCOORD5; + float4 worldPos: TEXCOORD6; + float4 localPos: TEXCOORD7; + float3 angleAlpha: TEXCOORD8; + float4 grabPos: TEXCOORD9; + fixed3 barycentricCoordinates: TEXCOORD10; + float4 vertexColor: TEXCOORD11; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta new file mode 100644 index 00000000..f96864e1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0da72bf5d673a714b838e8334c01588e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc new file mode 100644 index 00000000..f0b7184a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc @@ -0,0 +1,80 @@ +float _EnableTouchGlow; +float _EnableBulge; +float _VertexManipulationHeightUV; + +V2FShadow vertShadowCaster(VertexInputShadow v) +{ + V2FShadow o; + UNITY_SETUP_INSTANCE_ID(v); + + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(V2FShadow, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.uv = v.uv0; + o.uv1 = v.uv1; + o.uv2 = v.uv2; + o.uv3 = v.uv3; + + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.vertexColor = v.color; + + + if(_EnableTouchGlow || _EnableBulge) + { + o.pos = UnityObjectToClipPos(float3(0, 0, -5)); + o.localPos.xyz = float3(0, 0, -5); + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + } + + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + + o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal); + o.pos = UnityApplyLinearShadowBias(o.pos); + + return o; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta new file mode 100644 index 00000000..9bc86a47 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c0d04d055a9cead4fa24768a8c8be479 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc new file mode 100644 index 00000000..0c18d1ad --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc @@ -0,0 +1,58 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + #endif + + UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST; + + float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos) + { + + if (_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor; + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } + + void applySpawnInShadow(float2 uv, float3 localPos) + { + + if(_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset); + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta new file mode 100644 index 00000000..da04095f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ebba08467ef279a4dbc03914e8fdcd9a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc new file mode 100644 index 00000000..fdcc457f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc @@ -0,0 +1,40 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + + #endif + //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST; + + float calculateGradientValueVert(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv) + { + + if (_EnableScifiSpawnIn) + { + float noise = 0; + float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0); + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta new file mode 100644 index 00000000..db96608e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0addb3f850363d644a444782ea7619c5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc new file mode 100644 index 00000000..f5287465 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc @@ -0,0 +1,488 @@ +#ifndef POI_SPECULAR + #define POI_SPECULAR + float _SpecWhatTangent; + float _SpecularType; + float _SmoothnessFrom; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap); + POI_TEXTURE_NOSAMPLER(_SpecularMap); + fixed _CenterOutSpecColor; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro); + float _SpecularAnisoJitterMirrored; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV); + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap); + POI_TEXTURE_NOSAMPLER(_SpecularMask); + float _SpecularAnisoJitterMicroMultiplier; + float _SpecularAnisoJitterMacroMultiplier; + float4 _SpecularTint; + float _SpecularSmoothness; + float _Spec1Offset; + float _Spec1JitterStrength; + float _Spec2Smoothness; + float _Spec2Offset; + float _Spec2JitterStrength; + float _AnisoUseTangentMap; + float _AnisoSpec1Alpha; + float _AnisoSpec2Alpha; + float _SpecularInvertSmoothness; + half _SpecularMetallic; + float _SpecularNormal; + float _SpecularNormal1; + // Toon + fixed _SpecularToonStart; + fixed _SpecularToonEnd; + half4 _SpecularToonInnerOuter; + + float _EnableSpecular1; + float _SpecWhatTangent1; + float _SpecularType1; + float _SmoothnessFrom1; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMap1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1); + float _SpecularAnisoJitterMirrored1; + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMask1); + float _SpecularAnisoJitterMicroMultiplier1; + float _SpecularAnisoJitterMacroMultiplier1; + float4 _SpecularTint1; + float _SpecularSmoothness1; + float _Spec1Offset1; + float _Spec1JitterStrength1; + float _Spec2Smoothness1; + float _Spec2Offset1; + float _Spec2JitterStrength1; + float _AnisoUseTangentMap1; + float _AnisoSpec1Alpha1; + float _AnisoSpec2Alpha1; + float _SpecularInvertSmoothness1; + half _SpecularMetallic1; + // Toon + half4 _SpecularToonInnerOuter1; + fixed _SpecularToonStart1; + fixed _SpecularToonEnd1; + + UnityIndirect ZeroIndirect() + { + UnityIndirect ind; + ind.diffuse = 0; + ind.specular = 0; + return ind; + } + + // From unity just putting it here in case I want to mod it + half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness, + float3 normal, float3 halfDir, + UnityLight light, UnityIndirect gi) + { + float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness); + #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0 + + #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV + half shiftAmount = dot(normal, poiCam.viewDir); + normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal; + float nv = saturate(dot(normal, poiCam.viewDir)); + #else + half nv = abs(dot(normal, poiCam.viewDir)); + #endif + + float nl = saturate(dot(normal, light.dir)); + float nh = saturate(dot(normal, halfDir)); + + half lv = saturate(dot(light.dir, poiCam.viewDir)); + half lh = saturate(dot(light.dir, halfDir)); + + half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl; + + float roughness = PerceptualRoughnessToRoughness(perceptualRoughness); + + roughness = max(roughness, 0.002); + float V = SmithJointGGXVisibilityTerm(nl, nv, roughness); + float D = GGXTerm(nh, roughness); + + float specularTerm = V * D * UNITY_PI; + + #ifdef UNITY_COLORSPACE_GAMMA + specularTerm = sqrt(max(1e-4h, specularTerm)); + #endif + + specularTerm = max(0, specularTerm * nl); + #if defined(_POI_SPECULARHIGHLIGHTS_OFF) + specularTerm = 0.0; + #endif + + half surfaceReduction; + #ifdef UNITY_COLORSPACE_GAMMA + surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness; + #else + surfaceReduction = 1.0 / (roughness * roughness + 1.0); + #endif + + specularTerm *= any(specColor) ? 1.0: 0.0; + + half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity)); + half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm) + + specularTerm * light.color * FresnelTerm(specColor, lh) + + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv); + + return half4(color, 1); + } + + half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir) + { + half oneMinusReflectivity; + half3 finalSpecular; + UnityLight unityLight; + unityLight.color = specularLight; + unityLight.dir = lightDirection; + unityLight.ndotl = nDotL; + + + if (float(1) == 0) + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity); + finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + else + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity); + float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b); + finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint); + return finalSpecular; + } + + half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation) + { + half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight; + + if (smoothnessFrom == 0) + { + finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + finalSpecular *= specularMap.a; + } + else + { + finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + return finalSpecular; + } + + float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL) + { + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower); + half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi); + Specular *= normalization; + return Specular; + } + + half3 AnisotropicSpecular( + float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness, + float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + tangentDirectionMap += float(0) +jitter; + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a); + half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a); + half Specular = 0; + + float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha; + float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha; + + return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + + inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + if (!mirrored) + { + tangentDirectionMap += jitter; + } + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + + float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV); + + fixed smoothAlpha = specular; + if(mirrored) + { + smoothAlpha = max(specular - jitter, 0); + } + + specular = smoothstep(gradientStart, gradientEnd, smoothAlpha); + + /* + + if(_CenterOutSpecColor) + { + specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0)); + } + */ + + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + + return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a; + } + + inline float SpecularHQ(half roughness, half dotNH, half dotLH) + { + roughness = saturate(roughness); + roughness = max((roughness * roughness), 0.002); + half roughnessX2 = roughness * roughness; + + half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f; + half D = roughnessX2 / (3.14159 * denom * denom); + + half k = roughness / 2.0f; + half k2 = k * k; + half invK2 = 1.0f - k2; + + half vis = rcp(dotLH * dotLH * invK2 + k2); + + float specTerm = vis * D; + + return specTerm; + } + + float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation) + { + float3 specColor = specularTint; + float metallic = specularMetallic; + float roughness = 1 - specularSmoothness; + float perceptualRoughness = roughness; + //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a; + //float reflectivity = 1.0h - reflectInverse; + float3 specMapColor = lerp(specularMap, 1, colorFrom); + float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic); + //albedo.rgb *= reflectInverse; + return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint); + } + + float3 calculateSpecular(in float4 albedo) + { + half3 finalSpecular = 0; + half3 finalSpecular1 = 0; + float4 realisticAlbedo = albedo; + float4 realisticAlbedo1 = albedo; + float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float attenuation = saturate(poiLight.nDotL); + #ifdef POI_LIGHTING + + if (float(0) && float(0) == 0 && float(0) == 1) + { + attenuation = poiLight.rampedLightMap; + } + #endif + + + if(float(1) == 1) // Realistic + { + if (float(1) == 1) + { + specularMap.a = specularMap.r; + specularMap.rgb = 1; + } + + if(float(0)) + { + specularMap.a = 1 - specularMap.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation); + #else + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap); + finalSpecular *= attenuation; + } + + #ifdef FORWARD_BASE_PASS + + if(float(1) == 2) // Toon + { + finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular *= float4(1,1,1,1); + finalSpecular *= attenuation; + } + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + + finalSpecular *= float4(1,1,1,1).a; + finalSpecular = finalSpecular.rgb; + finalSpecular *= specularMask; + + + if (float(0)) + { + float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + float attenuation = poiLight.attenuation; + + if(float(1) == 1) // Realistic + { + + if (float(1) == 1) + { + specularMap1.a = specularMap1.r; + specularMap1.rgb = 1; + } + else + { + realisticAlbedo1.rgb = specularMap1.rgb; + } + + + if(float(0)) + { + specularMap1.a = 1 - specularMap1.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL)); + #else + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap); + finalSpecular1 *= poiLight.attenuation; + } + + + if(float(1) == 2) // Toon + { + finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular1 *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular1 *= float4(1,1,1,1); + finalSpecular1 *= poiLight.attenuation; + } + + #ifdef FORWARD_BASE_PASS + // Non Important Lights + #ifdef VERTEXLIGHT_ON + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + #endif + + finalSpecular1 *= float4(1,1,1,1).a; + finalSpecular1 = finalSpecular1.rgb; + finalSpecular1 *= specularMask1; + } + return finalSpecular + finalSpecular1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta new file mode 100644 index 00000000..1193bded --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: dff1912e59ed9ae408a7619adae84a0e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc new file mode 100644 index 00000000..b7c21c01 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc @@ -0,0 +1,28 @@ +#ifndef SUBSURFACE + #define SUBSURFACE + + float _SSSThicknessMod; + float _SSSSCale; + float _SSSPower; + float _SSSDistortion; + float4 _SSSColor; + float _EnableSSS; + + POI_TEXTURE_NOSAMPLER(_SSSThicknessMap); + + float3 calculateSubsurfaceScattering() + { + float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1); + half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25); + #ifdef FORWARD_BASE_PASS + half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0)); + #else + half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0)); + #endif + + return fLT * poiLight.color * float4(1,0,0,1); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta new file mode 100644 index 00000000..3e8cbcab --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8f6e35b9565b6204eb0f13c8f384e101 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc new file mode 100644 index 00000000..4912473d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc @@ -0,0 +1,117 @@ +#ifndef POI_TESSELLATION + #define POI_TESSELLATION + + float _TessellationPhongStrength; + float _TessellationEdgeLength; + float _TessellationExtrusionAmount; + float _TessellationUniform; + + struct TessellationControlPoint + { + float4 vertex: INTERNALTESSPOS; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + }; + + struct TessellationFactors + { + float edge[3]: SV_TessFactor; + float inside: SV_InsideTessFactor; + }; + + TessellationControlPoint poiTessellationVert(appdata v) + { + TessellationControlPoint p; + p.vertex = v.vertex; + p.normal = v.normal; + p.tangent = v.tangent; + p.color = v.color; + p.uv0 = v.uv0; + p.uv1 = v.uv1; + p.uv2 = v.uv2; + p.uv3 = v.uv3; + return p; + } + + float TessellationEdgeFactor(float3 p0, float3 p1) + { + #ifndef _FADING_ON + float edgeLength = distance(p0, p1); + + float3 edgeCenter = (p0 + p1) * 0.5; + float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos); + + return edgeLength * _ScreenParams.y / + (_TessellationEdgeLength * viewDistance); + #else + return _TessellationUniform; + #endif + } + + TessellationFactors poiPatchConst( + InputPatch < TessellationControlPoint, 3 > patch + ) + { + + TessellationFactors f; + float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz; + float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz; + float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz; + f.edge[0] = TessellationEdgeFactor(p1, p2); + f.edge[1] = TessellationEdgeFactor(p2, p0); + f.edge[2] = TessellationEdgeFactor(p0, p1); + f.inside = (TessellationEdgeFactor(p1, p2) + + TessellationEdgeFactor(p2, p0) + + TessellationEdgeFactor(p0, p1)) * (1 / 3.0); + return f; + } + + [UNITY_domain("tri")] + [UNITY_outputcontrolpoints(3)] + [UNITY_outputtopology("triangle_cw")] + [UNITY_partitioning("fractional_odd")] + [UNITY_patchconstantfunc("poiPatchConst")] + TessellationControlPoint poiHull( + InputPatch < TessellationControlPoint, 3 > patch, + uint id: SV_OutputControlPointID + ) + { + return patch[id]; + } + + [UNITY_domain("tri")] + v2f poiDomain( + TessellationFactors factors, + OutputPatch < TessellationControlPoint, 3 > patch, + float3 barycentricCoordinates: SV_DomainLocation + ) + { + appdata data; + + #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z; + + MY_DOMAIN_PROGRAM_INTERPOLATE(vertex) + float3 pp[3]; + for (int i = 0; i < 3; ++ i) + { + pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal)); + } + data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz; + MY_DOMAIN_PROGRAM_INTERPOLATE(normal) + data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount; + MY_DOMAIN_PROGRAM_INTERPOLATE(tangent) + MY_DOMAIN_PROGRAM_INTERPOLATE(color) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv0) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv1) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv2) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv3) + + return vert(data); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta new file mode 100644 index 00000000..fb6f15cf --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b70b3681e221e1f4980ac558bf32e09f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc new file mode 100644 index 00000000..38d5fd75 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc @@ -0,0 +1,34 @@ +#ifndef POI_UV_DISTORTION + #define POI_UV_DISTORTION + + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST; + POI_TEXTURE_NOSAMPLER(_DistortionMask); + + float _DistortionStrength; + float _DistortionStrength1; + float2 _DistortionSpeed; + float2 _DistortionSpeed1; + + float2 getTorusUv(float2 uv) + { + // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7 + // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf + float phi = 6.28318530718f * uv.x; + float theta = 6.28318530718f * uv.y; + float3 c = cos(float3(phi, phi + 1.57079632679f, theta)); + float2 result = float2(c.x * c.z, -c.y * c.z); + return result * 0.5 + 0.5; + } + + float2 calculateDistortionUV(float2 uv) + { + half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + flowVector *= float(0.5); + flowVector1 *= float(0.5); + return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta new file mode 100644 index 00000000..b333a22b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b3866426a09e05f4793584f5397809bc +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc new file mode 100644 index 00000000..0e29a179 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc @@ -0,0 +1,34 @@ +#ifndef POI_V2F + #define POI_V2F + + struct v2f + { + float4 pos: SV_POSITION; + float4 uv0: TEXCOORD0; + float4 uv1: TEXCOORD1; + float3 normal: TEXCOORD2; + float3 tangentViewDir: TEXCOORD3; + float4 tangent: TEXCOORD4; + float4 worldPos: TEXCOORD5; + float4 localPos: TEXCOORD6; + float4 grabPos: TEXCOORD7; + float3 barycentricCoordinates: TEXCOORD8; + #if defined(GRAIN) + float4 worldDirection: TEXCOORD9; + #endif + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV: TEXCOORD10; + #endif + float3 modelPos: TEXCOORD11; + float angleAlpha: TEXCOORD12; + float4 vertexColor: TEXCOORD14; + #ifdef FUR + float furAlpha: TEXCOORD15; + #endif + UNITY_SHADOW_COORDS(16) + UNITY_FOG_COORDS(17) + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta new file mode 100644 index 00000000..cca63307 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a194b4ac4ffd53846b56ef0316f4632d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc new file mode 100644 index 00000000..1558e937 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc @@ -0,0 +1,126 @@ +#ifndef POI_VERT + #define POI_VERT + + float _VertexManipulationHeightUV; + float _VertexUnwrap; + + #define PM UNITY_MATRIX_P + + inline float4 CalculateFrustumCorrection() + { + float x1 = -PM._31 / (PM._11 * PM._34); + float x2 = -PM._32 / (PM._22 * PM._34); + return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23); + } + + v2f vert(appdata v) + { + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + #ifdef _COLOROVERLAY_ON + v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0)); + #endif + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.tangent, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + #ifdef _REQUIRE_UV2 //POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + TANGENT_SPACE_ROTATION; + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + o.normal = UnityObjectToWorldNormal(v.normal); + //o.localPos.x *= -1; + //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025; + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + o.vertexColor = v.color; + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w); + + #ifdef POI_BULGE + bulgyWolgy(o); + #endif + + + o.angleAlpha = 1; + #ifdef _SUNDISK_NONE //POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + #if defined(LIGHTMAP_ON) + o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0.xy); + UNITY_TRANSFER_FOG(o, o.pos); + + #if defined(_PARALLAXMAP) // POI_PARALLAX + v.tangent.xyz = normalize(v.tangent.xyz); + v.normal = normalize(v.normal); + float3x3 objectToTangent = float3x3( + v.tangent.xyz, + cross(v.normal, v.tangent.xyz) * v.tangent.w, + v.normal + ); + o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex)); + #endif + + #ifdef POI_META_PASS + o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST); + #endif + + #if defined(GRAIN) + float4 worldDirection; + + worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + o.worldDirection = worldDirection; + #endif + + return o; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta new file mode 100644 index 00000000..b6d101c2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c8763b60afaf4bf44b8a5c6a1c5e2888 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc new file mode 100644 index 00000000..94c16148 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc @@ -0,0 +1,93 @@ +#ifndef POI_VERTEX_MANIPULATION + #define POI_VERTEX_MANIPULATION + + #include "CGI_PoiMath.cginc" + + float4 _VertexManipulationLocalTranslation; + float4 _VertexManipulationLocalRotation; + float4 _VertexManipulationLocalScale; + float4 _VertexManipulationWorldTranslation; + + float _VertexManipulationHeight; + float _VertexManipulationHeightBias; + sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST; + float2 _VertexManipulationHeightPan; + + + //Vertex Glitching + float _EnableVertexGlitch; + sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST; + float _VertexGlitchThreshold; + float _VertexGlitchFrequency; + float _VertexGlitchStrength; + // Rounding + float _VertexRoundingDivision; + float _VertexRoundingEnabled; + + void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyVertexRounding(inout float4 worldPos, inout float4 localPos) + { + + if (float(0)) + { + worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5; + localPos = mul(unity_WorldToObject, worldPos); + } + } + + void applyVertexGlitching(inout float4 worldPos, inout float4 localPos) + { + + if(_EnableVertexGlitch) + { + float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz; + forward.y = 0; + forward = normalize(forward); + float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward)); + float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1; + /* + float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed; + float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed; + float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r; + float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r; + float glitchAmount = glitchAmountLeft + glitchAmountRight; + */ + float time = _Time.y * _VertexGlitchFrequency; + float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4; + worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch); + localPos = mul(unity_WorldToObject, worldPos); + } + } + +#endif +// diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta new file mode 100644 index 00000000..a0c2bb83 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4c9fd1e210b97fc49b1de95f9df4b6e0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc new file mode 100644 index 00000000..ec2d37e4 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc @@ -0,0 +1,266 @@ +#ifndef POI_VIDEO + #define POI_VIDEO + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST; + + float _VideoUVNumber; + float _VideoType; + float3 pixels; + float2 _VideoResolution; + sampler2D _VideoGameboyRamp; + half _VideoBacklight; + half _VideoCRTRefreshRate; + half _VideoCRTPixelEnergizedTime; + half _VideoEnableVideoPlayer; + half _VideoRepeatVideoTexture; + half _VideoPixelateToResolution; + float2 _VideoMaskPanning; + // Video Settings + half _VideoSaturation; + half _VideoContrast; + float2 _VideoTiling; + float2 _VideoOffset; + float2 _VideoPanning; + //Debug + half _VideoEnableDebug; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST; + + + sampler2D _VRChat_VideoPlayer; + float4 _VRChat_VideoPlayer_TexelSize; + + float4 globalVideoPlayerColor; + float3 globalColorToDisplayOnScreen; + float globalVideoOn; + + float3 applyBacklight(float3 albedo, half backlightStrength) + { + return max(backlightStrength, albedo.rgb); + } + + float3 applyViewAngleTN(float3 albedo) + { + float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb)); + float upwardShift = dot(reflectionVector, poiMesh.binormal); + upwardShift = pow(upwardShift, 1); + float sideShift = dot(reflectionVector, poiMesh.tangent); + sideShift *= pow(sideShift, 3); + #if !UNITY_COLORSPACE_GAMMA + albedo = LinearToGammaSpace(albedo); + #endif + albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1)); + #if !UNITY_COLORSPACE_GAMMA + albedo = GammaToLinearSpace(albedo); + #endif + albedo = (lerp(albedo, albedo.gbr, sideShift)); + return albedo; + } + + float calculateCRTPixelBrightness() + { + float totalPixels = _VideoResolution.x * _VideoResolution.y; + float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x); + float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y; + float currentPixelAlpha = currentPixelNumber / totalPixels; + half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate); + float electronBeamPixelNumber = totalPixels * electronBeamAlpha; + + float DistanceInPixelsFromCurrentElectronBeamPixel = 0; + if (electronBeamPixelNumber >= currentPixelNumber) + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber; + } + else + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber); + } + float CRTFrameTime = 1 / _VideoCRTRefreshRate; + float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels); + + return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam); + } + + void applyContrastSettings(inout float3 pixel) + { + #if !UNITY_COLORSPACE_GAMMA + pixel = LinearToGammaSpace(pixel); + #endif + pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1)); + #if !UNITY_COLORSPACE_GAMMA + pixel = GammaToLinearSpace(pixel); + #endif + } + + void applySaturationSettings(inout float3 pixel) + { + pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation); + } + + void applyVideoSettings(inout float3 pixel) + { + applySaturationSettings(pixel); + applyContrastSettings(pixel); + } + + void calculateLCD(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateTN(inout float4 albedo) + { + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateCRT(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + float brightness = calculateCRTPixelBrightness(); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight; + } + void calculateOLED(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateGameboy(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333); + albedo.rgb = tex2D(_VideoGameboyRamp, brightness); + } + void calculateProjector(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + + float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight; + albedo.r = clamp(projectorColor.r, albedo.r, 1000); + albedo.g = clamp(projectorColor.g, albedo.g, 1000); + albedo.b = clamp(projectorColor.b, albedo.b, 1000); + } + + void applyScreenEffect(inout float4 albedo, inout float3 videoEmission) + { + float4 albedoBeforeScreen = albedo; + + pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution); + globalVideoOn = 0; + + if(_VideoEnableVideoPlayer == 1) + { + float4 videoTexture = 0; + + if(_VideoPixelateToResolution) + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution); + } + } + else + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset); + } + } + if(videoTexture.a == 1) + { + globalColorToDisplayOnScreen = videoTexture.rgb; + globalVideoOn = 1; + } + } + + + if(_VideoRepeatVideoTexture == 1) + { + if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0) + { + return; + } + } + + switch(_VideoType) + { + case 0: // LCD + { + calculateLCD(albedo); + break; + } + case 1: // TN + { + calculateTN(albedo); + break; + } + case 2: // CRT + { + calculateCRT(albedo); + break; + } + case 3: // OLED + { + calculateOLED(albedo); + break; + } + case 4: // Gameboy + { + calculateGameboy(albedo); + break; + } + case 5: // Projector + { + calculateProjector(albedo); + break; + } + } + + float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning); + albedo = lerp(albedoBeforeScreen, albedo, screenMask); + videoEmission = max(albedo.rgb * screenMask - 1, 0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta new file mode 100644 index 00000000..fcb99719 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 61289de70d8831646a207bd45a2633ca +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc new file mode 100644 index 00000000..db3d3130 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc @@ -0,0 +1,304 @@ +#ifndef POI_VORONOI + #define POI_VORONOI + + #include "CGI_PoiRNG.cginc" + + float _VoronoiSpace; + float _VoronoiBlend; + float _VoronoiType; + float4 _VoronoiColor0; + float _VoronoiEmission0; + float4 _VoronoiColor1; + float _VoronoiEmission1; + float2 _VoronoiGradient; + float _VoronoiScale; + float3 _VoronoiSpeed; + float _VoronoiEnableRandomCellColor; + float2 _VoronoiRandomMinMaxSaturation; + float2 _VoronoiRandomMinMaxBrightness; + float3 randomPoint; + float _VoronoiEffectsMaterialAlpha; + + POI_TEXTURE_NOSAMPLER(_VoronoiMask); + POI_TEXTURE_NOSAMPLER(_VoronoiNoise); + float _VoronoiNoiseIntensity; + + float2 inoise(float3 P, float jitter) + { + float3 Pi = mod(floor(P), 289.0); + float3 Pf = frac(P); + float3 oi = float3(-1.0, 0.0, 1.0); + float3 of = float3(-0.5, 0.5, 1.5); + float3 px = Permutation(Pi.x + oi); + float3 py = Permutation(Pi.y + oi); + + float3 p, ox, oy, oz, dx, dy, dz; + float2 F = 1e6; + + for (int i = 0; i < 3; i ++) + { + for (int j = 0; j < 3; j ++) + { + p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3 + + ox = frac(p * K) - Ko; + oy = mod(floor(p * K), 7.0) * K - Ko; + + p = Permutation(p); + + oz = frac(p * K) - Ko; + + dx = Pf.x - of[i] + jitter * ox; + dy = Pf.y - of[j] + jitter * oy; + dz = Pf.z - of + jitter * oz; + + float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared + + //Find lowest and second lowest distances + for (int n = 0; n < 3; n ++) + { + if (d[n] < F[0]) + { + F[1] = F[0]; + F[0] = d[n]; + randomPoint = p; + } + else if(d[n] < F[1]) + { + F[1] = d[n]; + } + } + } + } + + return F; + } + + float voronoi2D(in float2 x, float scale, float2 speed) + { + x *= scale; + x += speed * _Time.x; + float2 n = floor(x); + float2 f = frac(x); + + // first pass: regular voronoi + float2 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 g = float2(float(i), float(j)); + float2 o = random2(n + g); + float2 currentPoint = o; + + float2 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint.xy = currentPoint; + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + float2 g = mg + float2(float(q), float(r)); + float2 o = random2(n + g); + + float2 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + return md; + } + + float voronoi3D(in float3 x, float scale, float3 speed) + { + x *= scale; + x += speed * _Time.x; + float3 n = floor(x); + float3 f = frac(x); + + // first pass: regular voronoi + float3 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + for (int h = -1; h <= 1; h ++) + { + float3 g = float3(float(h), float(i), float(j)); + float3 o = random3(n + g); + float3 currentPoint = o; + + float3 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint = currentPoint; + } + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + for (int p = -2; p <= 2; p ++) + { + float3 g = mg + float3(float(p), float(q), float(r)); + float3 o = random3(n + g); + + float3 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + } + return md; + } + + + + // fracal sum, range -1.0 - 1.0 + float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[1]) - sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission) + { + float voronoiOctaveNumber = 1; + float voronoiOctaveScale = 1; + float voronoiOctaveAttenuation = 1; + randomPoint = 0; + float4 voronoiColor1 = _VoronoiColor1; + + float voronoi = 0; + + float3 position = 0; + + + if (_VoronoiSpace == 0) + { + position = poiMesh.localPos; + } + + if(_VoronoiSpace == 1) + { + position = poiMesh.worldPos; + } + + if(_VoronoiSpace == 2) + { + position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0); + } + + float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r; + float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity; + + + if(_VoronoiType == 0) // Basic + { + voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed); + } + + if (_VoronoiType == 1) // Diff + { + voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x); + } + + if (_VoronoiType == 2) // Fixed Border + { + voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed); + // isolines + //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0; + } + + if (_VoronoiEnableRandomCellColor == 1) + { + float3 rando = random3(randomPoint); + fixed hue = rando.x; + fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y); + fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z); + float3 hsv = float3(hue, saturation, value); + + voronoiColor1.rgb = HSVtoRGB(hsv); + } + + float2 voronoiGradient = _VoronoiGradient; + voronoiGradient.xy += edgeNoise; + float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi); + + + if(_VoronoiBlend == 0) + { + float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp); + + if(_VoronoiEffectsMaterialAlpha) + { + finalColor.rgba = lerp(finalColor, voronoiColor, mask); + } + else + { + finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a); + } + } + float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp); + VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta new file mode 100644 index 00000000..bd33c3a2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ec5f4c677e7819b44973b39f49c62af2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc new file mode 100644 index 00000000..49c602c0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc @@ -0,0 +1,111 @@ +#ifndef POI_WIREFRAME + #define POI_WIREFRAME + + UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST; + float2 _WireframeTexturePan; + float _WireframeSmoothing; + float _WireframeThickness; + float4 _WireframeColor; + float _WireframeAlpha; + float _WireframeEnable; + float _WireframeWaveEnabled; + float _WireframeWaveDensity; + float _WireframeWaveSpeed; + float _WireframeEdgeOpacity; + float _WireframeFaceOpacity; + half _WireframeEmissionAlpha; + float _WireframeEmissionStrength; + float _WireframeQuad; + float _WireframeUV; + + #ifndef POI_SHADOW + void applyWireframe(inout float3 wireframeEmission, inout float4 albedo) + { + + if (_WireframeEnable) + { + float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan); + float size = _WireframeThickness; + half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates)); + half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates); + half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1; + + float4 wireframeColor = _WireframeColor * colorMap; + + albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary); + wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a; + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream) + { + + if(_WireframeQuad) + { + float e1 = length(IN[0].localPos - IN[1].localPos); + float e2 = length(IN[1].localPos - IN[2].localPos); + float e3 = length(IN[2].localPos - IN[0].localPos); + + float3 quad = 0; + if(e1 > e2 && e1 > e3) + quad.y = 1.; + else if(e2 > e3 && e2 > e1) + quad.x = 1; + else + quad.z = 1; + + IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad; + IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad; + IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad; + } + else + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + } + + + + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #else + + float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos) + { + + if(_WireframeEnable) + { + float wireframeFadeAlpha = _WireframeAlpha; + float3 finalWireframeColor = 0; + + float3 barys; + barys.xy = barycentricCoordinates; + barys.z = 1 - barys.x - barys.y; + float3 deltas = fwidth(barys); + float3 smoothing = deltas * _WireframeSmoothing; + float wireframeThickness = _WireframeThickness; + float3 thickness = deltas * wireframeThickness; + barys = smoothstep(thickness, thickness + smoothing, barys); + float minBary = min(barys.x, min(barys.y, barys.z)); + + return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream) + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #endif +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta new file mode 100644 index 00000000..d01fe108 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8549836604c3c8546acd697e09c55739 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc new file mode 100644 index 00000000..319de57c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc @@ -0,0 +1,171 @@ +#ifndef POICLUDES + #define POICLUDES + + UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize; + sampler2D _PoiGrab; + sampler2D _CameraDepthTexture; + float _Cutoff; + float _AlphaMod; + + //Structs + struct appdata + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #ifdef OUTLINE + float _LineWidth; + float _OutlineEmission; + float4 _LineColor; + sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV; + float4 _OutlineFadeDistance; + float4 _OutlineGlobalPan; + #endif + + struct PoiLighting + { + half3 direction; + half3 color; + fixed attenuation; + #ifdef FORWARD_ADD_PASS + fixed additiveShadow; + #endif + half3 directLighting; + half3 indirectLighting; + half lightMap; + half3 rampedLightMap; + half3 finalLighting; + half3 halfDir; + half nDotL; + half nDotH; + half lDotv; + half lDotH; + half nDotV; + half N0DotV; + half diffuseTerm; + + // World normal dot half direction + #ifdef POI_VAR_DOTNH + half dotNH; + #endif + + // Light direction dot half direction + #ifdef POI_VAR_DOTLH + half dotLH; + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + float4 vDotNL; + float3 vColor[4]; + float4 vCorrectedDotNL; + float4 vAttenuation; + float4 vAttenuationDotNL; + float3 vPosition[4]; + float3 vDirection[4]; + float3 vFinalLighting; + float3 vHalfDir[4]; + + #ifdef POI_VAR_DOTLH + half4 vDotLH; + #endif + + #ifdef POI_VAR_DOTNH + half4 vDotNH; + #endif + + #endif + }; + + struct PoiCamera + { + half3 viewDir; + half3 tangentViewDir; + half3 forwardDir; + half3 worldPos; + float viewDotNormal; + float distanceToModel; + float distanceToVert; + float3 reflectionDir; + float3 vertexReflectionDir; + float2 screenUV; + float4 clipPos; + #if defined(GRAIN) + float4 worldDirection; + #endif + float4 grabPos; + }; + + struct PoiMesh + { + float3 normals[2]; + float3 tangent; + float3 binormal; + float3 localPos; + float3 worldPos; + float3 modelPos; + float3 tangentSpaceNormal; + float2 uv[5]; + float4 vertexColor; + fixed3 barycentricCoordinates; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV; + #endif + float isFrontFace; + #ifdef FUR + float furAlpha; + #endif + }; + + struct PoiTangentData + { + float3x3 tangentTransform; + float3x3 tangentToWorld; + }; + + struct FragmentCommonData + { + half3 diffColor, specColor; + // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level. + // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots. + half oneMinusReflectivity, smoothness; + float3 normalWorld; + float3 eyeVec; + half alpha; + float3 posWorld; + + #if UNITY_STANDARD_SIMPLE + half3 reflUVW; + #endif + + #if UNITY_STANDARD_SIMPLE + half3 tangentSpaceNormal; + #endif + }; + + struct Debug + { + float debug1; + float2 debug2; + float3 debug3; + float4 debug4; + }; + + static Debug debug; + static PoiLighting poiLight; + static PoiCamera poiCam; + static PoiMesh poiMesh; + static UnityGI gi; + static FragmentCommonData s; + static PoiTangentData poiTData; + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta new file mode 100644 index 00000000..c3e244a4 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 59c0ddfa6c62da64487e8b512b1e8372 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta new file mode 100644 index 00000000..5b297188 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ea65aa4e8cc11654492d627c3ea6fed3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader new file mode 100644 index 00000000..c2c0ce31 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader @@ -0,0 +1,7648 @@ +Shader "Hidden/.poiyomi/• Poiyomi Toon •/R2Changyu01001Cloth-163ee521" +{ + Properties + { + [HideInInspector] shader_is_using_thry_editor ("", Float) = 0 + [HideInInspector] shader_master_label ("Poiyomi Toon V7.0.100", Float) = 0 + [HideInInspector] shader_presets ("poiToonPresets", Float) = 0 + [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0 + + [HideInInspector] footer_youtube ("youtube footer button", Float) = 0 + [HideInInspector] footer_twitter ("twitter footer button", Float) = 0 + [HideInInspector] footer_patreon ("patreon footer button", Float) = 0 + [HideInInspector] footer_discord ("discord footer button", Float) = 0 + [HideInInspector] footer_github ("github footer button", Float) = 0 + + // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works. + [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1 + [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0 + [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0 + + [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[ + {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]}, + {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]} + }]}]}", Int) = 0 + [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0 + [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE. + + LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED. + + FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0 + [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0 + // Main + [HideInInspector] m_mainOptions ("Main", Float) = 0 + _Color ("Color & Alpha", Color) = (1, 1, 1, 1) + _MainTex ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0 + _Saturation ("Saturation", Range(-1, 1)) = 0 + _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0 + [Normal]_BumpMap ("Normal Map", 2D) = "bump" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0) + _BumpScale ("Normal Intensity", Range(0, 10)) = 1 + _AlphaMask ("Alpha Map", 2D) = "white" { } + [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0 + [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0 + [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1 + _MainHueShift ("Hue Shift", Range(0, 1)) = 0 + _MainHueShiftSpeed ("Shift Speed", Float) = 0 + _MainHueShiftMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0 + [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0 + + // RGB Masking + [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0 + [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0 + [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0 + [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0 + _RGBMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0 + _RedColor ("R Color", Color) = (1, 1, 1, 1) + _RedTexure ("R Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0 + _GreenColor ("G Color", Color) = (1, 1, 1, 1) + _GreenTexture ("G Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0 + _BlueColor ("B Color", Color) = (1, 1, 1, 1) + _BlueTexture ("B Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0 + // RGB MASKED NORMALS + [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0 + [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0 + [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0 + _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0 + _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0 + _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0 + + // Detail Options + [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0 + _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { } + [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0 + _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1) + _DetailTex ("Detail Texture", 2D) = "gray" { } + [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0 + _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1 + _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1 + [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { } + _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1 + [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0 + [HideInInspector] m_end_DetailOptions ("Details", Float) = 0 + + // Vertex Colors + [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0 + _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0 + _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0 + + //Vertex Manipulations + [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0 + [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1) + [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1) + _VertexManipulationHeight ("Vertex Height", Float) = 0 + _VertexManipulationHeightMask ("Height Map", 2D) = "while" { } + [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0 + _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0 + [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0 + _VertexRoundingDivision ("Division Amount", Float) = 500 + [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0 + + // Alpha Options + [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0 + _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5 + [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0 + _DitherGradient ("Dither Gradient", Range(0, 1)) = .1 + [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0 + _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0 + [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0 + [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0 + _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25 + [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0 + _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0 + [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0 + + // Decal Texture + [HideInInspector] m_start_DecalSection ("Decal", Float) = 0 + [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0 + _DecalColor ("Color", Color) = (1, 1, 1, 1) + _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture ("Decal", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0 + _DecalMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0 + [ToggleUI]_DecalTiled ("Tiled?", Float) = 0 + [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0) + [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed ("Rotation Speed", Float) = 0 + _DecalBlendAdd ("Add", Range(0, 1)) = 0 + _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0 + _DecalBlendReplace ("Replace", Range(0, 1)) = 0 + [HideInInspector] m_end_DecalSection ("Decal", Float) = 0 + + // Back Face Textures and Emission + [HideInInspector] m_start_backFace ("Back Face", Float) = 0 + [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0 + _BackFaceColor ("Color", Color) = (1, 1, 1, 1) + _BackFaceTexture ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0 + _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1 + _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0 + _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [HideInInspector] m_end_backFace ("Back Face", Float) = 0 + + // Lighting + [HideInInspector] m_lightingOptions ("Lighting", Float) = 0 + [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0 + [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1 + [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0 + _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0 + [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0 + [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0 + [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { } + _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0 + _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0 + _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0 + _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5 + _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1) + _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1 + _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0 + [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + + [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0 + [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0 + [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0 + [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0 + [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0 + _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0 + _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0 + _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0 + [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0 + + [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0 + _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0 + _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0 + + [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0 + _LightingAOTex ("AO Map", 2D) = "white" { } + [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0 + _AOStrength ("AO Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0 + + [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0 + + // HSL Lighting + [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0 + _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1 + _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5 + _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5 + _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5 + [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0 + + // point/spot Light Settings + [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0 + [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1 + [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1 + _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0 + _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5 + _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5 + _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1 + [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0 + _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1 + [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1 + [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0 + [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0 + + // Subsurface Scattering + [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0 + [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0 + _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1) + _SSSThicknessMap ("Thickness Map", 2D) = "black" { } + [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0 + _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0 + _SSSSCale ("Light Strength", Range(0, 1)) = 0.25 + _SSSPower ("Light Spread", Range(1, 100)) = 5 + _SSSDistortion ("Light Distortion", Range(0, 1)) = 1 + [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0 + + // Rim Lighting + [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0 + [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0 + [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1 + [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0 + _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1) + _RimWidth ("Rim Width", Range(0, 1)) = 0.8 + _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25 + _RimStrength ("Rim Emission", Range(0, 20)) = 0 + _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0 + _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0 + _RimTex ("Rim Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0 + _RimMask ("Rim Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0 + + // Rim Noise + [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0 + _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { } + [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0 + _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1 + [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0 + + // Rim Shadow Mix + [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0 + _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0 + _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5 + _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5 + [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0 + [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0 + + // Environmental Rim Lighting + [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0 + [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0 + _RimEnviroMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0 + _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7 + _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45 + _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0 + _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0 + _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1 + [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0 + + // Baked Lighting + [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0 + _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1 + [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown + [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown + [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0 + + // Metallics + [HideInInspector] m_start_Metallic ("Metallics", Float) = 0 + [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0 + _CubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1) + _MetallicTintMap ("Tint Map", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0 + _MetallicMask ("Metallic Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0 + _Metallic ("Metallic", Range(0, 1)) = 0 + _SmoothnessMask ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0 + [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _Smoothness ("Smoothness", Range(0, 1)) = 0 + [HideInInspector] m_end_Metallic ("Metallics", Float) = 0 + + // Clearcoat + [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0 + [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0 + [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0 + _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1) + _ClearCoatMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0 + _ClearCoat ("Clear Coat", Range(0, 1)) = 1 + _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0 + [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0 + [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0 + [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0 + + // First Matcap + [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0 + [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0 + _MatcapColor ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { } + _MatcapBorder ("Border", Range(0, .5)) = 0.43 + _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0 + _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _MatcapIntensity ("Intensity", Range(0, 5)) = 1 + _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0 + _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1 + _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0 + _MatcapAdd ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1 + [HideInInspector] m_end_matcap ("Matcap", Float) = 0 + + // Second Matcap + [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0 + [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0 + _Matcap2Color ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { } + _Matcap2Border ("Border", Range(0, .5)) = 0.43 + _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0 + _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _Matcap2Intensity ("Intensity", Range(0, 5)) = 1 + _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0 + _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0 + _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0 + _Matcap2Add ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1 + [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0 + + // Specular + [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0 + [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1 + _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0 + _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1 + [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0 + _SpecularMask ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1 + // Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0 + _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0 + _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0 + //toon aniso + _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95 + _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0 + // Toon Specular + [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0 + + // Second Specular + [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0 + [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1 + _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0 + _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75 + _SpecularMap1 ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0 + _SpecularMask1 ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1 + // Second Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0 + _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0 + _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0 + // Second toon aniso + _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95 + _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0 + // Second Toon Specular + [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0 + + // First Emission + [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0 + [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0 + [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0 + [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0 + _EmissionMask ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0 + _EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0 + _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0 + + // Center out emission + [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0 + + // Glow in the dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + + // Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0 + _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width ("Width", Float) = 10 + _EmissiveScroll_Velocity ("Velocity", Float) = 10 + _EmissiveScroll_Interval ("Interval", Float) = 20 + _EmissionScrollingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0 + + // Second Enission + [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0 + [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0 + [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0 + _EmissionMask1 ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0 + _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0 + _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0 + + // Second Center Out Enission + [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0 + + // Second Glow In The Dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Second Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + + // Scrolling Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0 + _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width1 ("Width", Float) = 10 + _EmissiveScroll_Velocity1 ("Velocity", Float) = 10 + _EmissiveScroll_Interval1 ("Interval", Float) = 20 + _EmissionScrollingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0 + + // Flipbook + [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0 + [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0 + [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0 + [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookMask ("Mask", 2D) = "white" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1) + _FlipbookTotalFrames ("Total Frames", Int) = 1 + _FlipbookFPS ("FPS", Float) = 30.0 + _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0) + [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0 + _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _FlipbookRotation ("Rotation", Range(0, 360)) = 0 + _FlipbookRotationSpeed ("Rotation Speed", Float) = 0 + _FlipbookReplace ("Replace", Range(0, 1)) = 1 + _FlipbookMultiply ("Multiply", Range(0, 1)) = 0 + _FlipbookAdd ("Add", Range(0, 1)) = 0 + + // Flipbook Manual Control + [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0 + _FlipbookCurrentFrame ("Current Frame", Float) = -1 + [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0 + [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0 + + // Dissolve + [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0 + [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0 + [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1 + _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025 + _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5 + _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1) + [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { } + _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0 + _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1) + _DissolveToTexture ("Dissolved Texture", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0 + _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0 + _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0 + _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { } + [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0 + _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1 + _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0 + _DissolveMask ("Dissolve Mask", 2D) = "white" { } + [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0 + [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0 + _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0 + [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2 + [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0 + + // Point to Point Dissolve + [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0 + [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0 + _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1 + [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0) + [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0) + [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0 + + // Locked in anim sldiers + [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0 + _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0 + _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0 + _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0 + _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0 + _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0 + _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0 + _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0 + _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0 + _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0 + _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0 + [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0 + [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0 + + // Panosphere + [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0 + [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0 + _PanosphereColor ("Color", Color) = (1, 1, 1, 1) + _PanosphereTexture ("Texture", 2D) = "white" { } + _PanoMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0 + _PanoEmission ("Emission Strength", Range(0, 10)) = 0 + _PanoBlend ("Alpha", Range(0, 1)) = 0 + [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0) + [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0 + [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { } + [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + + // Glitter + [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0 + [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0 + [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0 + [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0 + [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0 + [HDR]_GlitterColor ("Color", Color) = (1, 1, 1) + _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0 + _GlitterColorMap ("Glitter Color Map", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterMask ("Glitter Mask", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0 + _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterTextureRotation ("Rotation Speed", Float) = 0 + _GlitterFrequency ("Glitter Density", Float) = 300.0 + _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0 + _GlitterSpeed ("Glitter Speed", Float) = 10.0 + _GlitterSize ("Glitter Size", Range(0, 1)) = .3 + _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300 + _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90 + _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0 + _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3 + _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8 + _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08 + _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20 + _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0 + + // Glitter Random Colors + [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0 + [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0 + [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1) + [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1) + [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0 + [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1) + [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0 + [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0 + [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0 + + // MSDF OVERLAY + [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0 + _TextGlyphs ("Font Array", 2D) = "black" { } + _TextPixelRange ("Pixel Range", Float) = 4.0 + [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0 + + // FPS + [HideInInspector] m_start_TextFPS ("FPS", Float) = 0 + [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0 + _TextFPSColor ("Color", Color) = (1, 1, 1, 1) + _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextFPSRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1) + _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextFPS ("FPS", Float) = 0 + + // POSITION + [HideInInspector] m_start_TextPosition ("Position", Float) = 0 + [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0 + _TextPositionColor ("Color", Color) = (1, 0, 1, 1) + _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextPositionRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1) + _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextPosition ("Position", Float) = 0 + + // INSTANCE TIME + [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0 + [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0 + _TextTimeColor ("Color", Color) = (1, 0, 1, 1) + _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextTimeRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1) + _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0 + [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0 + + // Mirror Rendering + [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0 + [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0 + [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0 + [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0 + _MirrorTexture ("Mirror Tex", 2D) = "white" { } + [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0 + + // Distance Fade + [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0 + _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0 + _MainFadeTexture ("Fade Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0 + [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0 + + // Angular Fade + [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0 + [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0 + [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0 + [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0 + [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0) + _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45 + _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90 + _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45 + _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90 + _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0 + + // UV Distortion + [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0 + [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0 + _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0 + _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { } + _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { } + _DistortionStrength ("Strength1", Float) = 0.5 + _DistortionStrength1 ("Strength2", Float) = 0.5 + [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0) + [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0) + [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0 + + // Outline Options + [HideInInspector] m_outlineOptions ("Outlines", Float) = 0 + [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0 + [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0 + _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0 + _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0 + _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0) + _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0) + [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0 + [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0 + [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1 + _LineWidth ("Width", Float) = 0 + _LineColor ("Color", Color) = (1, 1, 1, 1) + _OutlineEmission ("Outline Emission", Float) = 0 + _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0 + _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0 + _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1 + [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0 + [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0) + [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1 + _OutlineOffsetFactor("Offset Factor", Float) = 0 + _OutlineOffsetUnits("Offset Units", Float) = 0 + [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0 + + // Parallax Mapping + [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0 + [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0 + [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0 + [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0 + [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0 + [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0) + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0 + _ParallaxHeightMap ("Height Map", 2D) = "black" { } + _ParallaxHeightMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0 + _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0 + [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0 + [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0 + [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0 + [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0 + _ParallaxInternalMap ("Internal Map", 2D) = "black" { } + _ParallaxInternalMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0 + _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1 + _ParallaxInternalMinDepth ("Min Depth", Float) = 0 + _ParallaxInternalMaxDepth ("Max Depth", Float) = 1 + _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0 + _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1 + _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1) + _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1) + [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0) + [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0 + [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0 + _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42 + [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0 + + // Rendering Options + [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0 + [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2 + [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4 + [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1 + [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15 + _OffsetFactor ("Offset Factor", Float) = 0.0 + _OffsetUnits ("Offset Units", Float) = 0.0 + [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0 + [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown + + // Blending Options + [HideInInspector] m_start_blending ("Blending", Float) = 0 + [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0 + [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0 + [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1 + [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0 + [HideInInspector] m_end_blending ("Blending", Float) = 0 + + // Stencils + [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0 + [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0 + + // Outline Stencil + [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0 + [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0 + + // Debug Options + [HideInInspector] m_start_debugOptions ("Debug", Float) = 0 + [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0 + _VertexUnwrap ("Unwrap", Range(0, 1)) = 0 + [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0 + [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0 + [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0 + [HideInInspector] m_end_debugOptions ("Debug", Float) = 0 + + //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0 + //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0 + + // Main + [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0 + [HideInInspector]_MainTexAnimated ("Texture", Int) = 0 + [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0 + [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0 + [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0 + [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0 + [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0 + [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0 + [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0 + [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0 + [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0 + + // RGB Masking + [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0 + [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0 + [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0 + [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RedColorAnimated ("R Color", Int) = 0 + [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0 + [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0 + [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0 + [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0 + [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0 + [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0 + [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0 + [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0 + [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0 + + // Detail Options + [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0 + [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0 + [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0 + [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0 + [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0 + [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0 + [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0 + [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0 + + //Vertex Manipulations + [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0 + [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0 + [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0 + [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0 + [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0 + [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0 + [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0 + [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0 + [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0 + [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0 + + // Alpha Options + [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0 + [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0 + [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0 + [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0 + [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0 + [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0 + [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0 + [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0 + [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0 + [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0 + + // Decal Texture + [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0 + [HideInInspector]_DecalColorAnimated ("Color", Int) = 0 + [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0 + [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0 + [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0 + [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0 + [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0 + + // Lighting + [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0 + [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0 + [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0 + [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0 + [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0 + [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0 + [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0 + [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0 + + [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0 + [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0 + [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0 + [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0 + [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0 + [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0 + [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0 + + [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0 + [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0 + [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0 + [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0 + + [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0 + [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0 + [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0 + + [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0 + [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0 + [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0 + + [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0 + [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0 + [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0 + [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0 + [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0 + + // point/spot Light Settings + [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0 + [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0 + [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0 + [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0 + [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0 + + // Subsurface Scattering + [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0 + [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0 + [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0 + [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0 + [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0 + [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0 + [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0 + + // Rim Lighting + [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0 + [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0 + [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0 + [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0 + [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0 + [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0 + [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0 + [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0 + [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0 + + // Rim Noise + [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0 + [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0 + + // Rim Shadow Mix + [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0 + [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0 + [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0 + + // Environmental Rim Lighting + [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0 + [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0 + [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0 + [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0 + + // Metallics + [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0 + [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0 + [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0 + [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0 + + // Clearcoat + [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0 + [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0 + + // First Matcap + [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0 + [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0 + [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0 + [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0 + [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0 + + // Second Matcap + [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0 + [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0 + [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0 + [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0 + [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0 + [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0 + + // Specular + [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0 + + // Second Specular + [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0 + + // First Emission + [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0 + [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0 + [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0 + + // Center out emission + [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0 + + // Glow in the dark Emission + [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0 + + // Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0 + + // Scrolling Emission + [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0 + + // Second Enission + [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0 + [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0 + + // Second Center Out Enission + [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0 + + // Second Glow In The Dark Emission + [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0 + + // Second Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0 + + // Scrolling Scrolling Emission + [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0 + + // Flipbook + [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0 + [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0 + [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0 + [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0 + [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0 + [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0 + [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0 + [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0 + [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0 + [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0 + + // Dissolve + [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0 + [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0 + [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0 + [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0 + [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0 + [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0 + [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0 + [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0 + [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0 + [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0 + [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0 + [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0 + [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0 + [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0 + [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0 + [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0 + [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0 + [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0 + + // Point to Point Dissolve + [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0 + [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0 + [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0 + [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0 + + [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0 + [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0 + [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0 + [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0 + [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0 + [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0 + [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0 + [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0 + [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0 + [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0 + + // Panosphere + [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0 + [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0 + [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0 + [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0 + [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0 + [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0 + [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0 + + // Glitter + [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0 + [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0 + [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0 + [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0 + [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0 + [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0 + [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0 + [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0 + [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0 + [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0 + [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0 + [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0 + [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0 + [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0 + [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0 + [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0 + [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0 + + // Glitter Random Colors + [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0 + [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0 + [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0 + + // MSDF OVERLAY + [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0 + [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0 + [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0 + + // FPS + [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0 + [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0 + [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0 + + // POSITION + [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0 + [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0 + [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0 + + // INSTANCE TIME + [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0 + [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0 + [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0 + + // Mirror Rendering + [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0 + [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0 + [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0 + [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0 + [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0 + + // Distance Fade + [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0 + [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0 + [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0 + + // Angular Fade + [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0 + [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0 + [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0 + [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0 + [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0 + [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0 + [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0 + [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0 + [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0 + + // UV Distortion + [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0 + [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0 + [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0 + [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0 + [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0 + [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0 + [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0 + [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0 + + // Video Options + [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0 + [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0 + [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0 + [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0 + [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0 + [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0 + [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0 + [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0 + [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0 + [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0 + [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0 + [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0 + [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0 + [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0 + [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0 + [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0 + [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0 + [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0 + [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0 + + // TouchFX + [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0 + [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0 + [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0 + [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0 + + [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0 + [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0 + [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0 + [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0 + [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0 + [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0 + [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0 + [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0 + + // Hologram + [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0 + [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0 + [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0 + [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0 + [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0 + [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0 + [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0 + [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0 + + // GrabPass + [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0 + [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0 + [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0 + [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0 + [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0 + [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0 + [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0 + [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0 + + // Iridescence + [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0 + [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0 + [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0 + [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0 + [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0 + [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0 + [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0 + [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0 + [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0 + [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0 + + // Vertex Glitching + [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0 + [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0 + [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0 + [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0 + + // Spawn In Effects + [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0 + [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0 + [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0 + [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0 + [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0 + [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0 + [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0 + + // Voronoi + [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0 + [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0 + [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0 + [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0 + [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0 + [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0 + [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0 + [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0 + [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + + // Blacklight mask + [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0 + [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0 + [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0 + [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0 + [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0 + [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0 + [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0 + [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0 + [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0 + [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0 + [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0 + [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0 + + // Outline Options + [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0 + [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0 + [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0 + [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LineWidthAnimated ("Width", Int) = 0 + [HideInInspector]_LineColorAnimated ("Color", Int) = 0 + [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0 + [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0 + [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0 + [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0 + [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0 + [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0 + [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0 + [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0 + [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0 + + // Parallax Mapping + [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0 + [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0 + [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0 + [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0 + [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0 + [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0 + [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0 + [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0 + [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0 + [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0 + [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0 + + // Rendering Options + [HideInInspector]_CullAnimated ("Cull", Int) = 0 + [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0 + [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0 + [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0 + [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0 + [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0 + [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0 + + // Blending Options + [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0 + [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0 + [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0 + [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0 + + // Stencils + [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Outline Stencil + [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Debug Options + [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0 + [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0 + [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0 + [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0 + } + + + //originalEditorCustomEditor "PoiToon" + CustomEditor "Thry.ShaderEditor" + SubShader + { + Tags { "RenderType" = "Opaque" "Queue" = "Geometry" } + +// //EnableOutlinePass +// Pass +// { +// Name "Outline" +// Tags { "LightMode" = "ForwardBase" } +// Stencil +// { +// Ref [_OutlineStencilRef] +// ReadMask [_OutlineStencilReadMask] +// WriteMask [_OutlineStencilWriteMask] +// Comp [_OutlineStencilCompareFunction] +// Pass [_OutlineStencilPassOp] +// Fail [_OutlineStencilFailOp] +// ZFail [_OutlineStencilZFailOp] +// } +// ZTest [_ZTest] +// ColorMask [_ColorMask] +// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits] +// BlendOp [_BlendOp], [_BlendOpAlpha] +// Blend [_SrcBlend] [_DstBlend] +// ZWrite [_ZWrite] +// AlphaToMask [_AlphaToMask] +// Cull [_OutlineCull] +// CGPROGRAM +// +// #pragma target 5.0 +// #define FORWARD_BASE_PASS +// #define OUTLINE +// float _Mode; +// // patreon Additive +// // Black Light Mask +//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF +// // voronoi +//// #pragma shader_feature CHROMATIC_ABERRATION +// // UV Distortion +//// #pragma shader_feature USER_LUT +// // Vertex Offsets +//// #pragma shader_feature AUTO_EXPOSURE +// // Mirror +//// #pragma shader_feature _REQUIRE_UV2 +// // Random +//// #pragma shader_feature _SUNDISK_NONE +// // Dissolve +//// #pragma shader_feature DISTORT +// // Lighting +//// #pragma shader_feature VIGNETTE_MASKED +// #pragma multi_compile_fwdbase +// #pragma fragmentoption ARB_precision_hint_fastest +// #pragma multi_compile_fog +// #pragma multi_compile_instancing +// #pragma vertex vert +// #pragma fragment frag +// #include "../Includes/CGI_PoiPassOutline.cginc" +// ENDCG +// +// } + //EnableOutlinePass + + Pass + { + Name "MainPass" + Tags { "LightMode" = "ForwardBase" } + + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + + ZWrite [_ZWrite] + Cull [_Cull] + AlphaToMask [_AlphaToMask] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend [_SrcBlend] [_DstBlend] + + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_BASE_PASS + float _Mode; + // Base Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + #pragma multi_compile _ VERTEXLIGHT_ON + // patreon Base + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Grab Pass Blur +// #pragma shader_feature CHROMATIC_ABERRATION_LOW + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Touch Color +// #pragma shader_feature GRAIN + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma multi_compile_instancing + #pragma multi_compile_fwdbase + #pragma fragmentoption ARB_precision_hint_fastest + #pragma multi_compile_fog + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + + //LightingAdditiveEnable + Pass + { + Name "ForwardAddPass" + Tags { "LightMode" = "ForwardAdd" } + + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite Off + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend One One + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_ADD_PASS + float _Mode; + // Add Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + // patreon Additive + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW +// #pragma shader_feature _PARALLAX_MAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Disable Directionals +// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + + #pragma multi_compile_instancing + #pragma multi_compile_fwdadd_fullshadows + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + //LightingAdditiveEnable + + //LightingCastShadows + Pass + { + Name "ShadowCasterPass" + Tags { "LightMode" = "ShadowCaster" } + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + AlphaToMask Off + ZWrite [_ZWrite] + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_SHADOW + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Dissolve +// #pragma shader_feature DISTORT + #pragma multi_compile_instancing + #pragma vertex vertShadowCaster + #pragma fragment fragShadowCaster + #include "../Includes/CGI_PoiPassShadow.cginc" + ENDCG + + } + //LightingCastShadows + + Pass + { + Tags { "LightMode" = "Meta" } + Cull Off + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_META_PASS + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + } +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta new file mode 100644 index 00000000..f6cb8aad --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Cloth-163ee521/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ee778f5331edea44baeddcfb5d8669ae +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e.meta new file mode 100644 index 00000000..6689fed9 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cbe892d0d8d557342a1cf2a544c4e136 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets.meta new file mode 100644 index 00000000..99cdfc1c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3df867caa2540ca4b8b8cee93ddf4127 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders.meta new file mode 100644 index 00000000..bedc4fe4 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7adbc24e8ef472445a4638e8f9009902 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders.meta new file mode 100644 index 00000000..1f8f0240 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: af032078b7f4ffb498e2bdd7d5b4cb0b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon.meta new file mode 100644 index 00000000..e0f1fe9e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 915da2f88f43c334aa95a49b0eb3ed5d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta new file mode 100644 index 00000000..d337f57e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 775a84daff9c5b8458e78675a87fce86 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc new file mode 100644 index 00000000..44c6fbc2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc @@ -0,0 +1,32 @@ +#ifndef POI_ALPHA_TO_COVERAGE + #define POI_ALPHA_TO_COVERAGE + + half _MainMipScale; + float _MainAlphaToCoverage; + + float CalcMipLevel(float2 texture_coord) + { + float2 dx = ddx(texture_coord); + float2 dy = ddy(texture_coord); + float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); + + return 0.5 * log2(delta_max_sqr); + } + + void ApplyAlphaToCoverage(inout float4 finalColor) + { + // Force Model Opacity to 1 if desired + + if (float(0) == 1) + { + + if(float(0)) + { + // rescale alpha by mip level + finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.0009765625,0.0009765625,1024,1024).zw)) * float(0.25); + // rescale alpha by partial derivative + finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5); + } + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta new file mode 100644 index 00000000..73ab8e3f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 28200c5355bf1c64086047606caf3b77 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc new file mode 100644 index 00000000..e529136f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc @@ -0,0 +1,32 @@ +#ifndef POI_BACKFACE + #define POI_BACKFACE + + float _BackFaceEnabled; + float _BackFaceTextureUV; + float _BackFaceDetailIntensity; + float _BackFaceEmissionStrength; + float2 _BackFacePanning; + float _BackFaceHueShift; + float4 _BackFaceColor; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST; + + float3 BackFaceColor; + void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission) + { + backFaceEmission = 0; + BackFaceColor = 0; + + if (float(0)) + { + if(!poiMesh.isFrontFace) + { + albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + backFaceDetailIntensity = float(1); + BackFaceColor = albedo.rgb; + mixedHueShift = float(0); + backFaceEmission = BackFaceColor * float(0); + } + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta new file mode 100644 index 00000000..9465e0b0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7780c4b50f936824e9a26bd25fff0bc0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc new file mode 100644 index 00000000..750364ae --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc @@ -0,0 +1,54 @@ +#ifndef POI_BLACKLIGHT + #define POI_BLACKLIGHT + + float4 _BlackLightMaskStart; + float4 _BlackLightMaskEnd; + float4 _BlackLightMaskKeys; + float _BlackLightMaskDebug; + float _BlackLightMaskDissolve; + float _BlackLightMaskMetallic; + float _BlackLightMaskClearCoat; + float _BlackLightMaskMatcap; + float _BlackLightMaskMatcap2; + float _BlackLightMaskEmission; + float _BlackLightMaskEmission2; + float _BlackLightMaskFlipbook; + float _BlackLightMaskPanosphere; + float _BlackLightMaskIridescence; + + half _BlackLightMaskGlitter; + + half4 blackLightMask; + + void createBlackLightMask() + { + blackLightMask = 0; + #ifdef VERTEXLIGHT_ON + + for (int lightIndex = 0; lightIndex < 4; lightIndex ++) + { + float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]); + if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0))) + { + for (int maskIndex = 0; maskIndex < 4; maskIndex ++) + { + float4 comparison = _BlackLightMaskKeys; + if(unity_LightColor[lightIndex].a == comparison[maskIndex]) + { + blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos))); + } + } + } + } + #endif + } +#endif + +/* +#ifdef POI_BLACKLIGHT + if (_BlackLightMaskDissolve != 4) + { + blackLightMask[mask]; + } +#endif +*/ diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta new file mode 100644 index 00000000..80b09ff1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cca553df5d452734eb8b0c6747822d11 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc new file mode 100644 index 00000000..f87ae6dc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc @@ -0,0 +1,39 @@ +#ifndef POI_BLENDING + #define POI_BLENDING + + /* + 0: Zero float4(0.0, 0.0, 0.0, 0.0), + 1: One float4(1.0, 1.0, 1.0, 1.0), + 2: DstColor destinationColor, + 3: SrcColor sourceColor, + 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + 5: SrcAlpha sourceColor.aaaa, + 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + 7: DstAlpha destinationColor.aaaa, + 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor., + 9: SrcAlphaSaturate saturate(sourceColor.aaaa), + 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa, + */ + + float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor) + { + float4 sA = 1-blendFactor; + const float4 blendData[11] = { + float4(0.0, 0.0, 0.0, 0.0), + float4(1.0, 1.0, 1.0, 1.0), + destinationColor, + sourceColor, + float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sA, + saturate(sourceColor.aaaa), + 1 - sA, + }; + + return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA); + } + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta new file mode 100644 index 00000000..8713dc81 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d458579efe4e26a4bbae1a47f7778dd9 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc new file mode 100644 index 00000000..6e4db3fc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc @@ -0,0 +1,34 @@ +#ifndef POI_BULGE + #define POI_BULGE + + + sampler2D _BulgeMask; + float _BuldgeFadeLength; + float _BuldgeHeight; + + void bulgyWolgy(inout v2f o) + { + float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0))); + float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0)); + depth = Linear01Depth(depth); + + float intersect = 0; + if (depth != 1) + { + float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w)); + if(diff > 0) + { + intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff); + } + } + float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0); + + offset = IsInMirror() ? 0: offset; + offset *= bulgeMask; + + o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset; + o.localPos = mul(unity_WorldToObject, o.worldPos); + o.pos = UnityObjectToClipPos(o.localPos); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta new file mode 100644 index 00000000..97f75961 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 34df687af0fad93449b196cd27d998a6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc new file mode 100644 index 00000000..5adf7340 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc @@ -0,0 +1,108 @@ +#ifndef POI_CLEARCOAT + #define POI_CLEARCOAT + + samplerCUBE _ClearCoatCubeMap; + float _ClearCoatSampleWorld; + POI_TEXTURE_NOSAMPLER(_ClearCoatMask); + POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap); + float _ClearCoatInvertSmoothness; + float _ClearCoat; + float _ClearCoatSmoothness; + float3 _ClearCoatTint; + float _ClearCoatNormalToUse; + float _ClearCoatForceLighting; + float lighty_clear_boy_uwu_var; + + + float3 CalculateClearCoatEnvironmentalReflections() + { + float3 reflectionColor; + + float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + if (float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + float roughness = 1 - smoothnessMap; + + lighty_clear_boy_uwu_var = 0; + + float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir; + + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0; + + + if(float(0) == 0 && no_probe == 0) + { + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflectionColor = lerp(probe1, probe0, interpolator); + } + else + { + reflectionColor = probe0; + } + } + else + { + lighty_clear_boy_uwu_var = 1; + reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + } + + if(float(0)) + { + lighty_clear_boy_uwu_var = 1; + } + + return reflectionColor * float4(1,1,1,1); + } + + void calculateAndApplyClearCoat(inout float4 finalColor) + { + half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskClearCoat != 4) + { + clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat]; + } + #endif + + half3 reflectionColor = CalculateClearCoatEnvironmentalReflections(); + + float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r); + #ifdef POI_LIGHTING + finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + //finalColor.rgb += reflectionColor; + //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var); + #else + finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + #endif + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta new file mode 100644 index 00000000..07e15122 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d801b6259124c0b4bbb7ae2a1dc66f1b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc new file mode 100644 index 00000000..687dc443 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc @@ -0,0 +1,262 @@ +#ifndef POI_COLOR + #define POI_COLOR + + #ifndef pi + #define pi float(3.14159265359) + #endif + + static const float Epsilon = 1e-10; + // The weights of RGB contributions to luminance. + // Should sum to unity. + static const float3 HCYwts = float3(0.299, 0.587, 0.114); + static const float HCLgamma = 3; + static const float HCLy0 = 100; + static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5 + static const float3 wref = float3(1.0, 1.0, 1.0); + #define TAU 6.28318531 + + float3 HUEtoRGB(in float H) + { + float R = abs(H * 6 - 3) - 1; + float G = 2 - abs(H * 6 - 2); + float B = 2 - abs(H * 6 - 4); + return saturate(float3(R, G, B)); + } + + float3 RGBtoHCV(in float3 RGB) + { + // Based on work by Sam Hocevar and Emil Persson + float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0); + float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z); + return float3(H, C, Q.x); + } + + float3 HSVtoRGB(in float3 HSV) + { + float3 RGB = HUEtoRGB(HSV.x); + return((RGB - 1) * HSV.y + 1) * HSV.z; + } + + float3 RGBtoHSV(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float S = HCV.y / (HCV.z + Epsilon); + return float3(HCV.x, S, HCV.z); + } + + float3 HSLtoRGB(in float3 HSL) + { + float3 RGB = HUEtoRGB(HSL.x); + float C = (1 - abs(2 * HSL.z - 1)) * HSL.y; + return(RGB - 0.5) * C + HSL.z; + } + + float3 RGBtoHSL(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon); + return float3(HCV.x, S, L); + } + + float3 HCYtoRGB(in float3 HCY) + { + + + float3 RGB = HUEtoRGB(HCY.x); + float Z = dot(RGB, HCYwts); + if (HCY.z < Z) + { + HCY.y *= HCY.z / Z; + } + else if(Z < 1) + { + HCY.y *= (1 - HCY.z) / (1 - Z); + } + return(RGB - Z) * HCY.y + HCY.z; + } + + float3 RGBtoHCY(in float3 RGB) + { + // Corrected by David Schaeffer + float3 HCV = RGBtoHCV(RGB); + float Y = dot(RGB, HCYwts); + float Z = dot(HUEtoRGB(HCV.x), HCYwts); + if (Y < Z) + { + HCV.y *= Z / (Epsilon + Y); + } + else + { + HCV.y *= (1 - Z) / (Epsilon + 1 - Y); + } + return float3(HCV.x, HCV.y, Y); + } + + float3 HCLtoRGB(in float3 HCL) + { + float3 RGB = 0; + if(HCL.z != 0) + { + float H = HCL.x; + float C = HCL.y; + float L = HCL.z * HCLmaxL; + float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0)); + float U = (2 * L - C) / (2 * Q - 1); + float V = C / Q; + float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2; + float T; + H *= 6; + if(H <= 0.999) + { + T = tan(A); + RGB.r = 1; + RGB.g = T / (1 + T); + } + else if(H <= 1.001) + { + RGB.r = 1; + RGB.g = 1; + } + else if(H <= 2) + { + T = tan(A); + RGB.r = (1 + T) / T; + RGB.g = 1; + } + else if(H <= 3) + { + T = tan(A); + RGB.g = 1; + RGB.b = 1 + T; + } + else if(H <= 3.999) + { + T = tan(A); + RGB.g = 1 / (1 + T); + RGB.b = 1; + } + else if(H <= 4.001) + { + RGB.g = 0; + RGB.b = 1; + } + else if(H <= 5) + { + T = tan(A); + RGB.r = -1 / T; + RGB.b = 1; + } + else + { + T = tan(A); + RGB.r = 1; + RGB.b = -T; + } + RGB = RGB * V + U; + } + return RGB; + } + + float3 RGBtoHCL(in float3 RGB) + { + float3 HCL; + float H = 0; + float U = min(RGB.r, min(RGB.g, RGB.b)); + float V = max(RGB.r, max(RGB.g, RGB.b)); + float Q = HCLgamma / HCLy0; + HCL.y = V - U; + if(HCL.y != 0) + { + H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi; + Q *= U / V; + } + Q = exp(Q); + HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6); + HCL.y *= Q; + HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2); + return HCL; + } + + //HSL MODIFT + float3 ModifyViaHSL(float3 color, float3 HSLMod) + { + float3 colorHSL = RGBtoHSL(color); + colorHSL.r = frac(colorHSL.r + HSLMod.r); + colorHSL.g = saturate(colorHSL.g + HSLMod.g); + colorHSL.b = saturate(colorHSL.b + HSLMod.b); + return HSLtoRGB(colorHSL); + } + + float3 hueShift(float3 col, float hueAdjust) + { + hueAdjust *= 2 * pi; + const float3 k = float3(0.57735, 0.57735, 0.57735); + half cosAngle = cos(hueAdjust); + return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle); + } + + float3 poiSaturation(float3 In, float Saturation) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + return luma.xxx + Saturation.xxx * (In - luma.xxx); + } + // LCH + float xyzF(float t) + { + return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645)); + } + float xyzR(float t) + { + return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655)); + } + float3 rgb2lch(in float3 c) + { + c = mul(float3x3(0.4124, 0.3576, 0.1805, + 0.2126, 0.7152, 0.0722, + 0.0193, 0.1192, 0.9505), c); + c.x = xyzF(c.x / wref.x); + c.y = xyzF(c.y / wref.y); + c.z = xyzF(c.z / wref.z); + float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z)); + return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y)); + } + + float3 lch2rgb(in float3 c) + { + c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y); + + float lg = 1. / 116. * (c.x + 16.); + float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y), + wref.y * xyzR(lg), + wref.z * xyzR(lg - 0.005 * c.z)); + + float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986, + - 0.9689, 1.8758, 0.0415, + 0.0557, -0.2040, 1.0570), xyz); + + return rgb; + } + + //cheaply lerp around a circle + float lerpAng(in float a, in float b, in float x) + { + float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi; + return ang * x + b; + } + + //Linear interpolation between two colors in Lch space + float3 lerpLch(in float3 a, in float3 b, in float x) + { + float hue = lerpAng(a.z, b.z, x); + return float3(lerp(b.xy, a.xy, x), hue); + } + + float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha) + { + return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha)); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta new file mode 100644 index 00000000..77acbcfd --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9dccc4dd5bcdd4b40bc0d4595d5939f2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc new file mode 100644 index 00000000..cd354f85 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc @@ -0,0 +1,249 @@ +#ifndef POI_DATA + #define POI_DATA + + float _ParallaxBias; + float _LightingAdditiveLimitIntensity; + float _LightingAdditiveMaxIntensity; + POI_TEXTURE_NOSAMPLER(_BumpMap); + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailMask); + POI_TEXTURE_NOSAMPLER(_DetailNormalMap); + float _DetailNormalMapScale; + #endif + float _BumpScale; + + void calculateAttenuation(v2f i) + { + #ifdef FORWARD_ADD_PASS + #if defined(POINT) || defined(SPOT) + POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz) + poiLight.additiveShadow = shadow; + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + poiLight.additiveShadow == 0; + #endif + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + // fix for rare bug where light atten is 0 when there is no directional light in the scene + #ifdef FORWARD_BASE_PASS + if (all(_LightColor0.rgb == 0.0)) + { + attenuation = 1.0; + } + #endif + #endif + poiLight.attenuation = attenuation; + } + + void calculateVertexLightingData(in v2f i) + { + #ifdef VERTEXLIGHT_ON + float4 toLightX = unity_4LightPosX0 - i.worldPos.x; + float4 toLightY = unity_4LightPosY0 - i.worldPos.y; + float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z; + float4 lengthSq = 0; + lengthSq += toLightX * toLightX; + lengthSq += toLightY * toLightY; + lengthSq += toLightZ * toLightZ; + + float4 lightAttenSq = unity_4LightAtten0; + float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq); + float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25)); + poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight); + + poiLight.vDotNL = 0; + poiLight.vDotNL += toLightX * poiMesh.normals[1].x; + poiLight.vDotNL += toLightY * poiMesh.normals[1].y; + poiLight.vDotNL += toLightZ * poiMesh.normals[1].z; + + float4 corr = rsqrt(lengthSq); + poiLight.vDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL; + + for (int index = 0; index < 4; index ++) + { + poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]); + + float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos; + poiLight.vDirection[index] = normalize(vertexToLightSource); + //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]); + poiLight.vColor[index] = unity_LightColor[index].rgb; + + if (float(0) == 1) + { + float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b)); + poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1))); + } + poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir); + poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]); + poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1); + + #ifdef POI_VAR_DOTLH + poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index])); + #endif + + #ifdef POI_VAR_DOTNH + poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index])); + #endif + } + #endif + } + + void calculateLightingData(in v2f i) + { + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb; + poiLight.color = magic + normalLight; + #else + #ifdef FORWARD_ADD_PASS + poiLight.color = _LightColor0.rgb; + + + if (float(0) == 1) + { + float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b)); + poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1))); + } + #endif + #endif + + #ifdef FORWARD_BASE_PASS + poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + #else + #if defined(POINT) || defined(SPOT) + poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos); + #else + poiLight.direction = _WorldSpaceLightPos0; + #endif + #endif + + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + + #ifdef POI_VAR_DOTNH + poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir)); + #endif + + #ifdef POI_VAR_DOTLH + poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir)); + #endif + + poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir); + poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir); + } + + float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign) + { + return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w); + } + + void InitializeMeshData(inout v2f i, uint facing) + { + poiMesh.isFrontFace = facing; + poiMesh.normals[0] = normalize(i.normal); + poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w); + poiMesh.tangent = i.tangent.xyz; + + #ifndef OUTLINE + if(!poiMesh.isFrontFace) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } + #endif + + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + poiMesh.barycentricCoordinates = i.barycentricCoordinates; + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + #ifdef POI_UV_DISTORTION + poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy); + #else + poiMesh.uv[4] = poiMesh.uv[0]; + #endif + + poiMesh.vertexColor = i.vertexColor; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; + #endif + poiMesh.modelPos = i.modelPos; + + #ifdef FUR + poiMesh.furAlpha = i.furAlpha; + #endif + } + + void initializeCamera(v2f i) + { + poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos); + poiCam.forwardDir = getCameraForward(); + poiCam.worldPos = _WorldSpaceCameraPos; + poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos); + poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); + poiCam.grabPos = i.grabPos; + poiCam.screenUV = calcScreenUVs(i.grabPos); + poiCam.clipPos = i.pos; + #if defined(GRAIN) + poiCam.worldDirection = i.worldDirection; + #endif + + poiCam.tangentViewDir = normalize(i.tangentViewDir); + poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42)); + } + + void calculateTangentData() + { + poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]); + poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0])); + } + + void CalculateReflectionData() + { + #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON) + poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); + poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); + #endif + } + + void calculateNormals(inout half3 detailMask) + { + half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + #ifdef FINALPASS + detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(1) > 0) + { + half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g); + poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal); + } + else + { + poiMesh.tangentSpaceNormal = mainNormal; + } + #else + poiMesh.tangentSpaceNormal = mainNormal; + #endif + + #ifdef POI_RGBMASK + calculateRGBNormals(poiMesh.tangentSpaceNormal); + #endif + + poiMesh.normals[1] = normalize( + poiMesh.tangentSpaceNormal.x * poiMesh.tangent + + poiMesh.tangentSpaceNormal.y * poiMesh.binormal + + poiMesh.tangentSpaceNormal.z * poiMesh.normals[0] + ); + + poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1])); + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta new file mode 100644 index 00000000..431985f3 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c7f428feab40daf4ea05b6d534c19bcf +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc new file mode 100644 index 00000000..125d2cd9 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc @@ -0,0 +1,107 @@ +#ifndef POI_DEBUG + #define POI_DEBUG + + float _DebugEnabled; + float _DebugMeshData; + float _DebugLightingData; + float _DebugCameraData; + + void displayDebugInfo(inout float4 finalColor) + { + + if (float(0) != 0) + { + //Mesh Data + if (float(0) == 1) + { + finalColor.rgb = poiMesh.normals[0]; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiMesh.normals[1]; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiMesh.tangent; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiMesh.binormal; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiMesh.localPos; + return; + } + + #ifdef POI_LIGHTING + if(float(0) == 1) + { + finalColor.rgb = poiLight.attenuation; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiLight.directLighting; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiLight.indirectLighting; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiLight.lightMap; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiLight.rampedLightMap; + return; + } + else if(float(0) == 6) + { + finalColor.rgb = poiLight.finalLighting; + return; + } + else if(float(0) == 7) + { + finalColor.rgb = poiLight.nDotL; + return; + } + #endif + + if(float(0) == 1) + { + finalColor.rgb = poiCam.viewDir; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiCam.tangentViewDir; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiCam.forwardDir; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiCam.worldPos; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiCam.viewDotNormal; + return; + } + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta new file mode 100644 index 00000000..6f13e664 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b459901340966e742ad016960ead8a02 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc new file mode 100644 index 00000000..280fcbc1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc @@ -0,0 +1,58 @@ +#ifndef POI_DECAL + #define POI_DECAL + + POI_TEXTURE_NOSAMPLER(_DecalTexture); + POI_TEXTURE_NOSAMPLER(_DecalMask); + float4 _DecalColor; + fixed _DecalTiled; + fixed _DecalBlendAdd; + fixed _DecalBlendMultiply; + fixed _DecalBlendReplace; + half _DecalRotation; + half2 _DecalScale; + half2 _DecalPosition; + half _DecalRotationSpeed; + float _DecalEmissionStrength; + + void applyDecal(inout float4 albedo, inout float3 decalEmission) + { + float2 uv = poiMesh.uv[float(0)]; + float2 decalCenter = float4(0.5,0.5,0,0); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y); + uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1)); + + half decalAlpha = 1; + //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0); + float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1); + decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if (!float(0)) + { + if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0) + { + decalAlpha = 0; + } + } + + if(float(0)) + { + albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + albedo = saturate(albedo); + decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta new file mode 100644 index 00000000..272e1279 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 86512d9155c58614d8c5b83a0a7ca534 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc new file mode 100644 index 00000000..9b70067a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc @@ -0,0 +1,21 @@ +#ifndef POI_DEFINES + #define POI_DEFINES + + #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04) + + #ifdef _SPECGLOSSMAP // Specular + #ifndef POI_VAR_DOTNH + #define POI_VAR_DOTNH + #endif + #ifndef POI_VAR_DOTLH + #define POI_VAR_DOTLH + #endif + #endif + + #ifdef VIGNETTE_MASKED // Lighting + #ifndef POI_VAR_DOTNL + #define POI_VAR_DOTNL + #endif + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta new file mode 100644 index 00000000..c3f81c20 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ca30de9acbc53ee45bf01e805de92169 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc new file mode 100644 index 00000000..828460bc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc @@ -0,0 +1,112 @@ +#ifndef POI_DEPTH_COLOR + #define POI_DEPTH_COLOR + + float4 _DepthGlowColor; + float _DepthGlowEmission; + float _FadeLength; + float _DepthAlphaMin; + float _DepthAlphaMax; + POI_TEXTURE_NOSAMPLER(_DepthGradient); + POI_TEXTURE_NOSAMPLER(_DepthMask); + float _DepthGradientTextureUV; + float _DepthGradientBlend; + + /* + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos) + { + float3 touchEmission = 0; + if (!IsInMirror()) + { + float fadeLength = _FadeLength; + fadeLength *= 0.01; + float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection)); + depth = Linear01Depth(depth); + if(depth != 1) + { + float diff = distance(depth, Linear01Depth(clipPos.z)); + float intersect = 0; + if(diff > 0) + { + intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1); + } + half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect); + half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]); + half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + } + } + depthTouchEmission = touchEmission; + } + */ + + inline float CorrectedLinearEyeDepth(float z, float B) + { + return 1.0 / (z / PM._34 + B); + } + + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection) + { + float3 touchEmission = 0; + float fadeLength = _FadeLength; + fadeLength *= 0.01; + + float perspectiveDivide = 1.0f / poiCam.clipPos.w; + float4 direction = worldDirection * perspectiveDivide; + float2 screenPos = poiCam.grabPos.xy * perspectiveDivide; + float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos); + + #if UNITY_REVERSED_Z + if (z == 0) + #else + if(z == 1) + #endif + return; + + float depth = CorrectedLinearEyeDepth(z, direction.w); + float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz; + /* + finalColor.rgb = frac(worldpos); + return; + */ + + float diff = distance(worldpos, poiMesh.worldPos); + float intersect = 0; + intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1); + half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan); + + half4 depthGradient = 0; + half3 depthColor = 0; + + + if (_DepthGradientTextureUV == 0) + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + } + else + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect; + } + + + if(_DepthGradientBlend == 0) // rpelace + { + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + } + else if(_DepthGradientBlend == 1) // add + { + finalColor.rgb += depthColor * intersect * depthMask; + } + else if(_DepthGradientBlend == 2) // multiply + { + finalColor.rgb *= lerp(1, depthColor, intersect * depthMask); + } + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + + depthTouchEmission = touchEmission; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta new file mode 100644 index 00000000..7a1fdd9f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 72b07d6507f8cf043808d00329a4aa18 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc new file mode 100644 index 00000000..13175f00 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc @@ -0,0 +1,171 @@ +#ifndef POI_DISSOLVE + #define POI_DISSOLVE + + float _DissolveType; + float _DissolveEdgeWidth; + float4 _DissolveEdgeColor; + sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST; + float _DissolveEdgeEmission; + float4 _DissolveTextureColor; + + POI_TEXTURE_NOSAMPLER(_DissolveToTexture); + POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture); + POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise); + POI_TEXTURE_NOSAMPLER(_DissolveMask); + + float _DissolveMaskInvert; + float _DissolveAlpha; + float _ContinuousDissolve; + float _DissolveDetailStrength; + float _DissolveEdgeHardness; + float _DissolveInvertNoise; + float _DissolveInvertDetailNoise; + float _DissolveToEmissionStrength; + + // Point to Point + float _DissolveP2PWorldLocal; + float _DissolveP2PEdgeLength; + float4 _DissolveStartPoint; + float4 _DissolveEndPoint; + + // World Dissolve + float _DissolveWorldShape; + float4 _DissolveShapePosition; + float4 _DissolveShapeRotation; + float _DissolveShapeScale; + float _DissolveInvertShape; + float _DissolveShapeEdgeLength; + + float _DissolveAlpha0; + float _DissolveAlpha1; + float _DissolveAlpha2; + float _DissolveAlpha3; + float _DissolveAlpha4; + float _DissolveAlpha5; + float _DissolveAlpha6; + float _DissolveAlpha7; + float _DissolveAlpha8; + float _DissolveAlpha9; + + // Masking + float _DissolveEmissionSide; + float _DissolveEmission1Side; + float _DissolveUseVertexColors; + + float4 edgeColor; + float edgeAlpha; + float dissolveAlpha; + float4 dissolveToTexture; + //Globals + + + void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission) + { + + float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + + if (float(0)) + { + // Vertex Color Imprecision hype + dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000; + } + + dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + float da = float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0); + da = saturate(da); + + float dds = float(0.1); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskDissolve != 4) + { + dissolveMask *= blackLightMask[_BlackLightMaskDissolve]; + } + #endif + + if(float(0)) + { + dissolveMask = 1 - dissolveMask; + } + + float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(0)) + { + dissolveNoiseTexture = 1 - dissolveNoiseTexture; + } + if(float(0)) + { + dissolveDetailNoise = 1 - dissolveDetailNoise; + } + if(float(0) != 0) + { + da = sin(_Time.y * float(0)) * .5 + .5; + } + da *= dissolveMask; + dissolveAlpha = da; + edgeAlpha = 0; + + + if(float(1) == 1) // Basic + { + da = remap(da, 0, 1, -float(0.025), 1); + dissolveAlpha = da; + //Adjust detail strength to avoid artifacts + dds *= smoothstep(1, .99, da); + float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds); + + noise = saturate(noise + 0.001); + //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025)); + dissolveAlpha = dissolveAlpha >= noise; + edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha); + } + else if (float(1) == 2) // Point to Point + { + float3 direction; + float3 currentPos; + float distanceTo = 0; + direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0)); + currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha); + if (float(0) == 0) + { + distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + else + { + distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + } + + albedo = lerp(albedo, dissolveToTexture, dissolveAlpha); + + + if(float(0.025)) + { + edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1); + albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta new file mode 100644 index 00000000..6e052aee --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f7d1bcf66f829c64998be6c6c4224f79 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc new file mode 100644 index 00000000..91efad39 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc @@ -0,0 +1,34 @@ +#ifndef POI_DITHERING + #define POI_DITHERING + fixed _DitheringEnabled; + fixed _DitherGradient; + + half calcDither(half2 grabPos) + { + half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8)); + return dither; + } + + #ifndef POI_SHADOW + void applyDithering(inout float4 finalColor) + { + + if (float(0)) + { + half dither = calcDither(poiCam.screenUV.xy); + finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1)); + } + } + #else + void applyShadowDithering(inout float alpha, float2 screenUV) + { + + if(float(0)) + { + half dither = calcDither(screenUV); + alpha = alpha - (dither * (1 - alpha) * float(0.1)); + } + } + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta new file mode 100644 index 00000000..84b439ff --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f9750b9403a095445861491400544b2f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc new file mode 100644 index 00000000..4888c2ca --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc @@ -0,0 +1,240 @@ +#ifndef POI_EMISSION + #define POI_EMISSION + + float4 _EmissionColor; + POI_TEXTURE_NOSAMPLER(_EmissionMap); + POI_TEXTURE_NOSAMPLER(_EmissionMask); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST; + float _EmissionBaseColorAsMap; + float _EmissionStrength; + float _EnableEmission; + float _EmissionHueShift; + float4 _EmissiveScroll_Direction; + float _EmissiveScroll_Width; + float _EmissiveScroll_Velocity; + float _EmissiveScroll_Interval; + float _EmissionBlinkingEnabled; + float _EmissiveBlink_Min; + float _EmissiveBlink_Max; + float _EmissiveBlink_Velocity; + float _ScrollingEmission; + float _EnableGITDEmission; + float _GITDEMinEmissionMultiplier; + float _GITDEMaxEmissionMultiplier; + float _GITDEMinLight; + float _GITDEMaxLight; + float _GITDEWorldOrMesh; + float _EmissionCenterOutEnabled; + float _EmissionCenterOutSpeed; + float _EmissionHueShiftEnabled; + float _EmissionBlinkingOffset; + float _EmissionScrollingOffset; + + float4 _EmissionColor1; + #ifdef EFFECT_HUE_VARIATION + POI_TEXTURE_NOSAMPLER(_EmissionMap1); + POI_TEXTURE_NOSAMPLER(_EmissionMask1); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST; + #endif + float _EmissionBaseColorAsMap1; + float _EmissionStrength1; + float _EnableEmission1; + float _EmissionHueShift1; + float4 _EmissiveScroll_Direction1; + float _EmissiveScroll_Width1; + float _EmissiveScroll_Velocity1; + float _EmissiveScroll_Interval1; + float _EmissionBlinkingEnabled1; + float _EmissiveBlink_Min1; + float _EmissiveBlink_Max1; + float _EmissiveBlink_Velocity1; + float _ScrollingEmission1; + float _EnableGITDEmission1; + float _GITDEMinEmissionMultiplier1; + float _GITDEMaxEmissionMultiplier1; + float _GITDEMinLight1; + float _GITDEMaxLight1; + float _GITDEWorldOrMesh1; + float _EmissionCenterOutEnabled1; + float _EmissionCenterOutSpeed1; + float _EmissionHueShiftEnabled1; + float _EmissionBlinkingOffset1; + float _EmissionScrollingOffset1; + + float _EmissionReplace; + + float _EmissionScrollingVertexColor; + float _EmissionScrollingVertexColor1; + + float _EmissionScrollingUseCurve; + float _EmissionScrollingUseCurve1; + + float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled) + { + float glowInTheDarkMultiplier = 1; + + if (enabled) + { + #ifdef POI_LIGHTING + float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb; + float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight); + glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha); + #endif + } + return glowInTheDarkMultiplier; + } + + float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position) + { + float phase = 0; + phase = dot(position, direction); + phase -= (_Time.y + offset) * velocity; + phase /= interval; + phase -= floor(phase); + phase = saturate(phase); + return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5; + } + + float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset) + { + float amplitude = (blinkMax - blinkMin) * 0.5f; + float base = blinkMin + amplitude; + return sin((_Time.y + offset) * blinkVelocity) * amplitude + base; + } + + float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor) + { + // First Emission + float3 emission0 = 0; + float emissionStrength0 = float(0); + float3 emissionColor0 = 0; + + float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + else + { + emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + + + if(float(0)) + { + float3 pos = poiMesh.localPos; + + if(float(0)) + { + pos = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos); + } + } + + + if(float(0)) + { + emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor0 = hueShift(emissionColor0, float(0) * float(0)); + float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission != 4) + { + emissionMask0 *= blackLightMask[_BlackLightMaskEmission]; + } + #endif + + emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0; + emission0 = emissionStrength0 * emissionColor0; + + #ifdef POI_DISSOLVE + + if(float(2) != 2) + { + emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + + // Second Emission + float3 emission1 = 0; + float emissionStrength1 = 0; + float3 emissionColor1 = 0; + + #ifdef EFFECT_HUE_VARIATION + emissionStrength1 = float(0); + float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + else + { + emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + + + if(float(0)) + { + float3 pos1 = poiMesh.localPos; + + if(float(0)) + { + pos1 = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1); + } + } + + if(float(0)) + { + emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor1 = hueShift(emissionColor1, float(0) * float(0)); + float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0)); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission2 != 4) + { + emissionMask1 *= blackLightMask[_BlackLightMaskEmission2]; + } + #endif + emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1; + emission1 = emissionStrength1 * emissionColor1; + + #ifdef POI_DISSOLVE + if(float(2) != 2) + { + emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + #endif + finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1)); + + return emission0 + emission1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta new file mode 100644 index 00000000..58cd1f60 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 571658fac0e054a44afa9992bd535bdb +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc new file mode 100644 index 00000000..1e9188ec --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc @@ -0,0 +1,43 @@ +#ifndef POI_ENVIRONMENTAL_RIM + #define POI_ENVIRONMENTAL_RIM + + //enviro rim + float _EnableEnvironmentalRim; + POI_TEXTURE_NOSAMPLER(_RimEnviroMask); + float _RimEnviroBlur; + float _RimEnviroMinBrightness; + float _RimEnviroWidth; + float _RimEnviroSharpness; + float _RimEnviroIntensity; + + float3 calculateEnvironmentalRimLighting(in float4 albedo) + { + float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal)); + float(0.7) *= 1.7 - 0.7 * float(0.7); + + float3 enviroRimColor = 0; + float interpolator = unity_SpecCube0_BoxMin.w; + + if (interpolator < 0.99999) + { + //Probe 1 + float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR); + + //Probe 2 + float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR); + + enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator); + } + else + { + float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR); + } + + half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb); + return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta new file mode 100644 index 00000000..f0204419 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f94c877cf0a14be4eba646c150d6e343 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc new file mode 100644 index 00000000..0ed89b59 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc @@ -0,0 +1,153 @@ +#ifndef POI_FLIPBOOK + #define POI_FLIPBOOK + + UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST; + float4 _FlipbookColor; + float _FlipbookFPS; + float _FlipbookTotalFrames; + float4 _FlipbookScaleOffset; + float _FlipbookTiled; + float _FlipbookCurrentFrame; + float _FlipbookEmissionStrength; + float _FlipbookRotation; + float _EnableFlipbook; + float _FlipbookTexArrayUV; + float _FlipbookAlphaControlsFinalAlpha; + float _FlipbookRotationSpeed; + float _FlipbookIntensityControlsAlpha; + float _FlipbookColorReplaces; + float2 _FlipbookTexArrayPan; + + // blending + float _FlipbookReplace; + float _FlipbookMultiply; + float _FlipbookAdd; + POI_TEXTURE_NOSAMPLER(_FlipbookMask); + + // anim + float _FlipbookMovementType; + float4 _FlipbookStartEndOffset; + float _FlipbookMovementSpeed; + + // Global + float4 flipBookPixel; + float4 flipBookPixelMultiply; + float flipBookMask; + + #ifndef POI_SHADOW + + void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission) + { + flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float2 uv = frac(poiMesh.uv[float(0)]); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + // 2d rotation + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + if (float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipBookPixel = 0; + return; + } + } + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipBookPixel.a = poiMax(flipBookPixel.rgb); + } + + if(float(0)) + { + flipBookPixel.rgb = float4(1,1,1,1).rgb; + } + else + { + flipBookPixel.rgb *= float4(1,1,1,1).rgb; + } + + #ifdef POI_BLACKLIGHT + + if(_BlackLightMaskFlipbook != 4) + { + flipBookMask *= blackLightMask[_BlackLightMaskFlipbook]; + } + #endif + + finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask); + finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask; + finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0)); + + + if(float(0)) + { + finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask); + } + flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask); + } + + #else + + float applyFlipbookAlphaToShadow(float2 uv) + { + + if(float(0)) + { + float flipbookShadowAlpha = 0; + + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float theta = radians(float(0)); + + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipbookColor.a = poiMax(flipbookColor.rgb); + } + + + if(float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipbookColor.a = 0; + } + } + return flipbookColor.a * float4(1,1,1,1).a; + } + return 1; + } + + #endif +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta new file mode 100644 index 00000000..a6f715df --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4301518b4fff93b4e96ec45c93511695 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc new file mode 100644 index 00000000..aa950e7d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc @@ -0,0 +1,376 @@ +#ifndef POIFRAG + #define POIFRAG + + float _MainEmissionStrength; + float _IgnoreFog; + half _GIEmissionMultiplier; + float _IridescenceTime; + float _AlphaToMask; + float _ForceOpaque; + float _commentIfZero_EnableGrabpass; + float _AlphaPremultiply; + float2 _MainTexPan; + float _MainTextureUV; + float _commentIfZero_LightingAdditiveEnable; + + float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target + { + #ifdef FORWARD_ADD_PASS + #if !defined(POI_LIGHTING) + return 0; + #endif + #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL) + return 0; + #endif + #endif + #ifdef FORWARD_ADD_PASS + + if (float(1) == 0) + { + return 0; + } + #endif + UNITY_SETUP_INSTANCE_ID(i); + // Color + float4 albedo = 1; + float4 finalColor = 1; + + // Lighting + float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication + float3 finalSpecular0 = 0; + float3 finalSpecular1 = 0; + float3 finalSSS = 0; + fixed lightingAlpha = 1; + float3 finalEnvironmentalRim = 0; + + // Emissions + float3 finalEmission = 0; + float3 finalLighting = 1; + float3 IridescenceEmission = 0; + float3 spawnInEmission = 0; + float3 voronoiEmission = 0; + float3 matcapEmission = 0; + float3 depthTouchEmission = 0; + float3 decalEmission = 0; + float3 glitterEmission = 0; + float3 panosphereEmission = 0; + float3 backFaceEmission = 0; + float3 dissolveEmission = 0; + float3 rimLightEmission = 0; + float3 flipbookEmission = 0; + float3 textOverlayEmission = 0; + float3 videoEmission = 0; + /********************************************************************** + Initialize the base data that's needed everywhere else in the shader + **********************************************************************/ + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + + #ifdef POI_BLACKLIGHT + createBlackLightMask(); + + if (_BlackLightMaskDebug) + { + return float4(blackLightMask.rgb, 1); + } + #endif + + // This has to happen in the initializbecause it alters UV data globally + #ifdef POI_PARALLAX + calculateandApplyParallax(); + #endif + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + calculateVertexLightingData(i); + /********************************************************************** + Calculate Light Maps + **********************************************************************/ + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + /********************************************************************** + Calculate Color Data + **********************************************************************/ + + initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask); + + #ifdef POI_DECAL + applyDecal(albedo, decalEmission); + #endif + + + #ifdef POI_IRIDESCENCE + + if (_IridescenceTime == 0) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VORONOI + applyVoronoi(albedo, voronoiEmission); + #endif + + #ifdef POI_MSDF + ApplyTextOverlayColor(albedo, textOverlayEmission); + #endif + + #ifdef POI_ENVIRONMENTAL_RIM + finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo); + #endif + + #if defined(POI_METAL) || defined(POI_CLEARCOAT) + CalculateReflectionData(); + #endif + + #ifdef POI_DATA + distanceFade(albedo); + #endif + + #ifdef POI_RANDOM + albedo.a *= i.angleAlpha; + #endif + + #ifdef MATCAP + applyMatcap(albedo, matcapEmission); + #endif + + #ifdef PANOSPHERE + applyPanosphereColor(albedo, panosphereEmission); + #endif + + #ifdef POI_FLIPBOOK + applyFlipbook(albedo, flipbookEmission); + #endif + + #ifdef POI_GLITTER + applyGlitter(albedo, glitterEmission); + #endif + + #ifdef POI_RIM + applyRimLighting(albedo, rimLightEmission); + #endif + + #ifdef POI_DEPTH_COLOR + applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection); + #endif + + #ifdef POI_IRIDESCENCE + + if(_IridescenceTime == 1) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VIDEO + applyScreenEffect(albedo, videoEmission); + #endif + + applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos); + + /********************************************************************** + Handle a few alpha options + **********************************************************************/ + + if (float(0) == 1) + { + + if(float(0) == 0) + { + applyDithering(albedo); + } + } + + albedo.a = max(float(0), albedo.a); + + + if(float(0) >= 1) + { + clip(albedo.a - float(0.5)); + } + + + if(float(0)) + { + albedo.rgb *= saturate(albedo.a + 0.0000000001); + } + + /********************************************************************** + Lighting Time :) + **********************************************************************/ + + #ifdef POI_LIGHTING + finalLighting = calculateFinalLighting(albedo.rgb, finalColor); + + #ifdef SUBSURFACE + finalSSS = calculateSubsurfaceScattering(); + #endif + #endif + + float4 finalColorBeforeLighting = albedo; + finalColor = finalColorBeforeLighting; + + #ifdef POI_SPECULAR + finalSpecular0 = calculateSpecular(finalColorBeforeLighting); + #endif + #ifdef POI_PARALLAX + calculateAndApplyInternalParallax(finalColor); + #endif + + #ifdef POI_ALPHA_TO_COVERAGE + ApplyAlphaToCoverage(finalColor); + #endif + + + if (float(0) == 1) + { + + if(float(0) == 1) + { + applyDithering(finalColor); + } + } + + #ifdef POI_METAL + calculateMetallicness(); + bool probeExists = shouldMetalHappenBeforeLighting(); + + if(!probeExists) + { + ApplyMetallicsFake(finalColor, albedo); + } + #endif + + #ifdef POI_LIGHTING + #if defined(FORWARD_ADD_PASS) && defined(POI_METAL) + finalLighting *= 1 - metalicMap; + #endif + #endif + + #ifdef VERTEXLIGHT_ON + finalColor.rgb *= finalLighting + poiLight.vFinalLighting; + #else + finalColor.rgb *= finalLighting; + #endif + + #ifdef POI_METAL + + if(probeExists) + { + ApplyMetallics(finalColor, albedo); + } + #endif + + finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS; + + #ifdef FORWARD_BASE_PASS + #ifdef POI_CLEARCOAT + calculateAndApplyClearCoat(finalColor); + #endif + #endif + + finalColor.a = saturate(finalColor.a); + + /********************************************************************** + Add Up all the emission values :D + **********************************************************************/ + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a; + finalEmission += wireframeEmission; + finalEmission += IridescenceEmission; + finalEmission += spawnInEmission; + finalEmission += voronoiEmission; + finalEmission += matcapEmission; + finalEmission += depthTouchEmission; + finalEmission += decalEmission; + finalEmission += glitterEmission; + finalEmission += panosphereEmission; + finalEmission += backFaceEmission; + finalEmission += rimLightEmission; + finalEmission += flipbookEmission; + finalEmission += videoEmission; + finalEmission += textOverlayEmission; + finalEmission += dissolveEmission; + #ifdef POI_EMISSION + finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor); + #endif + #endif + + /********************************************************************** + Meta Pass Hype :D + **********************************************************************/ + #ifdef POI_META_PASS + UnityMetaInput meta; + UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta); + meta.Emission = finalEmission * float(1); + meta.Albedo = saturate(finalColor.rgb); + #ifdef POI_SPECULAR + meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a; + #else + meta.SpecularColor = poiLight.color.rgb * albedo.rgb; + #endif + return UnityMetaFragment(meta); + #endif + + /********************************************************************** + Apply Emission to finalColor + **********************************************************************/ + finalColor.rgb += finalEmission; + + /********************************************************************** + Grabpass features + **********************************************************************/ + + + if (_commentIfZero_EnableGrabpass) + { + applyGrabEffects(finalColor); + } + + /********************************************************************** + Unity Fog + **********************************************************************/ + #ifdef FORWARD_BASE_PASS + + if (float(0) == 0) + { + UNITY_APPLY_FOG(i.fogCoord, finalColor); + } + #endif + + #ifdef FORWARD_ADD_PASS + if(float(0) > 0) + { + finalColor.rgb *= finalColor.a; + } + #endif + + + if(float(0) == 0) + { + finalColor.a = 1; + } + + #ifdef FORWARD_ADD_PASS + //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5)); + #endif + + #ifdef POI_DEBUG + displayDebugInfo(finalColor); + #endif + + //finalColor.rgb = frac(finalColor.rgb); + return finalColor; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta new file mode 100644 index 00000000..7d4a4bb4 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 50b5109a4b07329429c61d8f537a114c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc new file mode 100644 index 00000000..8d260cdf --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc @@ -0,0 +1,41 @@ +#ifndef POI_FUR + #define POI_FUR + + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST; + float _FurAO; + float4 _FurColor; + float _FurLayers; + float _FurMinDistance; + float _FurMaxDistance; + float _FurHeightMapMin; + float _FurHeightMapMax; + float _FurDebug; + float _AoRampMin; + float _AoRampMax; + float _FurTipAlpha; + float _FurFadeStart; + + //globals + half furHeightMap; + half furMask; + + void calculateFur() + { + + furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x; + furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1); + furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz); + half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture)); + clip(furHeightMap - poiMesh.furAlpha); + clip(furMask - poiMesh.furAlpha); + + albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha)); + float aoRampMax = _AoRampMax - (1 - furMask); + albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO); + + albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta new file mode 100644 index 00000000..6bbc0a3c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6c80997fce8ef4e4f8d8edd2744a19a2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc new file mode 100644 index 00000000..032f3b08 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc @@ -0,0 +1,37 @@ +float _FurLength; +float _FurGravityStrength; + +[instance(4)] +[maxvertexcount(20)] +void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID) +{ + float4 fur_worldPos[3]; + v2f o_fur[3]; + float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength); + + for (int i = 0; i < 3; i++) + { + if (InstanceID == 0) { + IN[i].furAlpha = 0; + tristream.Append(IN[i]); + } + o_fur[i] = IN[i]; + fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1); + } + if (InstanceID == 0) { + tristream.RestartStrip(); + } + int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers); + + int startLayer = max(int(InstanceID) * 6 - 1, 0); + for (int layer = startLayer; layer < Total_FurLayers; layer++) { + for (int i = 0; i < 3; i++) { + o_fur[i].furAlpha = float(layer) / Total_FurLayers; + o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1); + o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos); + o_fur[i].furAlpha += .01; + tristream.Append(o_fur[i]); + } + tristream.RestartStrip(); + } +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta new file mode 100644 index 00000000..d1f681c2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: da1e9bdb15119aa40b8a50813519163c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc new file mode 100644 index 00000000..e31b6498 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc @@ -0,0 +1,232 @@ +#ifndef POI_GLITTER + #define POI_GLITTER + + half3 _GlitterColor; + POI_TEXTURE_NOSAMPLER(_GlitterMask); + float2 _GlitterPan; + POI_TEXTURE_NOSAMPLER(_GlitterColorMap); + POI_TEXTURE_NOSAMPLER(_GlitterTexture); + half _GlitterSpeed; + half _GlitterBrightness; + float _GlitterFrequency; + float _GlitterJitter; + half _GlitterSize; + half _GlitterContrast; + half _GlitterAngleRange; + half _GlitterMinBrightness; + half _GlitterBias; + float _GlitterRandomColors; + float2 _GlitterMinMaxSaturation; + float2 _GlitterMinMaxBrightness; + fixed _GlitterUseSurfaceColor; + float _GlitterBlendType; + float _GlitterMode; + float _GlitterShape; + float _GlitterCenterSize; + float _glitterFrequencyLinearEmissive; + float _GlitterJaggyFix; + float _GlitterRandomRotation; + float _GlitterTextureRotation; + float4 _GlitterMinMaxSize; + float _GlitterRandomSize; + + + float3 randomFloat3(float2 Seed, float maximum) + { + return(.5 + float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453) + ) * .5) * (maximum); + } + + float3 randomFloat3Range(float2 Seed, float Range) + { + return(float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1) * Range; + } + + float3 randomFloat3WiggleRange(float2 Seed, float Range) + { + float3 rando = (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1); + float speed = 1 + float(10); + return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range; + } + + void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) + { + float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453); + Out = lerp(Min, Max, randomno); + } + + float3 RandomColorFromPoint(float2 rando) + { + fixed hue = random2(rando.x + rando.y).x; + fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x); + fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y); + float3 hsv = float3(hue, saturation, value); + return HSVtoRGB(hsv); + } + + void applyGlitter(inout float4 albedo, inout float3 glitterEmission) + { + + + // Scale + float2 st = poiMesh.uv[0] * float(300); + + // Tile the space + float2 i_st = floor(st); + float2 f_st = frac(st); + + float m_dist = 10.; // minimun distance + float2 m_point = 0; // minimum point + float2 randoPoint = 0; + float2 dank; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 neighbor = float2(i, j); + float2 pos = random2(i_st + neighbor); + float2 rando = pos; + pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos); + float2 diff = neighbor + pos - f_st; + float dist = length(diff); + + if (dist < m_dist) + { + dank = diff; + m_dist = dist; + m_point = pos; + randoPoint = rando; + } + } + } + + float randomFromPoint = random(randoPoint); + + float size = float(0.3); + + if(float(0)) + { + size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y); + } + + + // Assign a color using the closest point position + //color += dot(m_point, float2(.3, .6)); + + // Add distance field to closest point center + // color.g = m_dist; + + // Show isolines + //color -= abs(sin(40.0 * m_dist)) * 0.07; + + // Draw cell center + half glitterAlpha = 1; + switch(float(0)) + { + case 0: //circle + glitterAlpha = (1. - step(size, m_dist)); + break; + case 1: //sqaure + float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0); + + + if (float(0)) + { + float2 center = float2(0, 0); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y); + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + else + { + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + break; + } + + float3 finalGlitter = 0; + + switch(float(0)) + { + case 0: + float3 randomRotation = 0; + + if(float(10) > 0) + { + randomRotation = randomFloat3WiggleRange(randoPoint, float(90)); + } + else + { + randomRotation = randomFloat3Range(randoPoint, float(90)); + } + float3 norm = poiMesh.normals[0]; + + float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm)); + finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0); + finalGlitter *= glitterAlpha; + break; + case 1: + float offset = random(randoPoint); + float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1); + finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10)); + break; + } + + + half3 glitterColor = float4(1,1,1,1); + glitterColor *= lerp(1, albedo, float(0)); + glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + + float2 uv = remapClamped(dank, -size, size, 0, 1); + + if(float(0) && !float(0)) + { + float2 fakeUVCenter = float2(.5, .5); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y); + } + float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0)); + //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv)); + glitterColor *= glitterTexture.rgb; + float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskGlitter != 4) + { + glitterMask *= blackLightMask[_BlackLightMaskGlitter]; + } + #endif + + if(float(0)) + { + glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y)); + } + + + if(float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask); + glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask; + } + else + { + glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask; + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta new file mode 100644 index 00000000..e4e4e9a8 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 80ae3ca6d804e464c8056b4c6b1bd308 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc new file mode 100644 index 00000000..060cb720 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc @@ -0,0 +1,127 @@ +#ifndef POI_GRAB + #define POI_GRAB + + float _RefractionIndex; + float _RefractionOpacity; + float _RefractionChromaticAberattion; + float _RefractionEnabled; + float _GrabSrcBlend; + float _GrabDstBlend; + float _GrabPassUseAlpha; + float _GrabPassBlendFactor; + float _GrabBlurDistance; + float _GrabBlurQuality; + float _GrabBlurDirections; + POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap); + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST; + + float4 blur(float2 uv) + { + float two_pi = 6.28318530718; + + float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur + float quality = floor(_GrabBlurQuality); + float directions = floor(_GrabBlurDirections); + + // Pixel colour + float4 color = tex2D(_PoiGrab, uv); + + float deltaAngle = two_pi / directions; + float deltaQuality = 1.0 / quality; + for (int i = 0; i < directions; i ++) + { + for (int j = 0; j < quality; j ++) + { + float angle = deltaAngle * i + j; + float offset = deltaQuality * (j + 1); + color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset); + } + } + + // Output to screen + color /= quality * directions + 1; + return color; + } + + inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos) + { + float4 refractionColor; + float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos)); + float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir))); + float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x)); + + + if (_RefractionChromaticAberattion > 0) + { + float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction)); + float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g; + float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b; + refractionColor = float4(redAlpha.r, green, blue, redAlpha.a); + } + else + { + float2 refractedGrab = projectedGrabPos + cameraRefraction; + + #ifdef CHROMATIC_ABERRATION_LOW + refractionColor = blur(refractedGrab); + #else + refractionColor = tex2D(_PoiGrab, (refractedGrab)); + #endif + } + return refractionColor; + } + + void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor) + { + float3 refraction = 1; + + if(_RefractionEnabled == 1) + { + refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb; + } + else + { + #ifdef CHROMATIC_ABERRATION_LOW + refraction = blur(projectedGrabPos); + #else + refraction = tex2Dproj(_PoiGrab, poiCam.grabPos); + #endif + } + + float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r; + + if(_GrabPassUseAlpha) + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a)); + finalColor.a = 1; + } + else + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor); + } + } + + float2 calculateGrabPosition() + { + float4 grabPos = poiCam.grabPos; + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float halfPosW = grabPos.w * 0.5; + grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW; + #if SHADER_API_D3D9 || SHADER_API_D3D11 + grabPos.w += 0.00000000001; + #endif + return(grabPos / grabPos.w).xy; + } + + void applyGrabEffects(inout float4 finalColor) + { + float2 projectedGrabPos = calculateGrabPosition(); + calculateRefraction(projectedGrabPos, finalColor); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta new file mode 100644 index 00000000..e4963321 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a300c50bcaea2e541aeaa266508f3e87 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc new file mode 100644 index 00000000..9ae9e754 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc @@ -0,0 +1,338 @@ +#ifndef POI_HELPER + #define POI_HELPER + + #include "CGI_PoiColors.cginc" + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float linearSin(float x) + { + return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0); + } + + float random(float2 p) + { + return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123); + } + + float2 random2(float2 p) + { + return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453); + } + + float3 random3(float3 p) + { + return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453); + } + + float3 mod(float3 x, float y) + { + return x - y * floor(x / y); + } + float2 mod(float2 x, float y) + { + return x - y * floor(x / y); + } + + //1/7 + #define K 0.142857142857 + //3/7 + #define Ko 0.428571428571 + + // Permutation polynomial: (34x^2 + x) mod 289 + float3 Permutation(float3 x) + { + return mod((34.0 * x + 1.0) * x, 289.0); + } + + bool IsInMirror() + { + return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; + } + + float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition); + } + #endif + return direction; + } + + // Camera + float3 getCameraPosition() + { + #ifdef USING_STEREO_MATRICES + return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5); + #endif + return _WorldSpaceCameraPos; + } + + float3 getCameraForward() + { + #if UNITY_SINGLE_PASS_STEREO + float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1)); + float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1)); + #else + float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1)); + float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1)); + #endif + return normalize(p2 - p1); + } + + float3 grayscale_vector_node() + { + return float3(0, 0.3823529, 0.01845836); + } + + float3 grayscale_for_light() + { + return float3(0.298912, 0.586611, 0.114478); + } + + //Math Operators + + float remap(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float poiMax(float2 i) + { + return max(i.x, i.y); + } + + float poiMax(float3 i) + { + return max(max(i.x, i.y), i.z); + } + + float poiMax(float4 i) + { + return max(max(max(i.x, i.y), i.z), i.w); + } + + float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis) + { + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + + return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); + } + + float4x4 poiRotationMatrixFromAngles(float x, float y, float z) + { + float angleX = radians(x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + + float4x4 poiRotationMatrixFromAngles(float3 angles) + { + float angleX = radians(angles.x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(angles.y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(angles.z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + +#endif + +half2 calcScreenUVs(half4 grabPos) +{ + half2 uv = grabPos / (grabPos.w + 0.0000000001); + #if UNITY_SINGLE_PASS_STEREO + uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y); + #else + uv.xy *= _ScreenParams.xy; + #endif + + return uv; +} + +float inverseLerp(float A, float B, float T) +{ + return(T - A) / (B - A); +} + +float inverseLerp2(float2 a, float2 b, float2 value) +{ + float2 AB = b - a; + float2 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp3(float3 a, float3 b, float3 value) +{ + float3 AB = b - a; + float3 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp4(float4 a, float4 b, float4 value) +{ + float4 AB = b - a; + float4 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +// Dithering +inline half Dither8x8Bayer(int x, int y) +{ + const half dither[ 64 ] = { + 1, 49, 13, 61, 4, 52, 16, 64, + 33, 17, 45, 29, 36, 20, 48, 32, + 9, 57, 5, 53, 12, 60, 8, 56, + 41, 25, 37, 21, 44, 28, 40, 24, + 3, 51, 15, 63, 2, 50, 14, 62, + 35, 19, 47, 31, 34, 18, 46, 30, + 11, 59, 7, 55, 10, 58, 6, 54, + 43, 27, 39, 23, 42, 26, 38, 22 + }; + int r = y * 8 + x; + return dither[r] / 64; +} + +// UV Manipulation +float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv) +{ + float theta = radians(rotation); + scale = 1 - scale; + float cs = cos(theta); + float sn = sin(theta); + float2 centerPoint = offset + .5; + uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y); + + return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1)); +} + +bool isVR() +{ + // USING_STEREO_MATRICES + #if UNITY_SINGLE_PASS_STEREO + return true; + #else + return false; + #endif +} + +bool isVRHandCamera() +{ + return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005; +} + +bool isDesktop() +{ + return !isVRHandCamera(); +} + +bool isVRHandCameraPreview() +{ + return isVRHandCamera() && _ScreenParams.y == 720; +} + +bool isVRHandCameraPicture() +{ + return isVRHandCamera() && _ScreenParams.y == 1080; +} + +bool isPanorama() +{ + // Crude method + // FOV=90=camproj=[1][1] + return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025; +} + +float3 calculateluminance(float3 color) +{ + return color.r * 0.299 + color.g * 0.587 + color.b * 0.114; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta new file mode 100644 index 00000000..e16056d8 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cc231b26c11ef744b9bbb8b640584704 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc new file mode 100644 index 00000000..6ee66d3a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc @@ -0,0 +1,36 @@ +#ifndef POI_HOLOGRAM + #define POI_HOLOGRAM + + UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST; + float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV + float3 _HoloDirection; + float _HoloScrollSpeed; + float _HoloLineDensity; + + fixed _HoloFresnelAlpha; + fixed _HoloRimSharpness; + fixed _HoloRimWidth; + void ApplyHoloAlpha(inout float4 color) + { + float uv = 0; + + if (_HoloCoordinateSpace == 0) + { + uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 1) + { + uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 2) + { + uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal)); + holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha)); + color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta new file mode 100644 index 00000000..2b363996 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e545346dea54f3c4b9929a7607102580 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc new file mode 100644 index 00000000..bcea8ccc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc @@ -0,0 +1,61 @@ +#ifndef POI_IRIDESCENCE + #define POI_IRIDESCENCE + + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST; + float _IridescenceNormalUV; + float _IridescenceMaskUV; + float _IridescenceNormalSelection; + float _IridescenceNormalIntensity; + float _IridescenceNormalToggle; + float _IridescenceIntensity; + fixed _IridescenceAddBlend; + fixed _IridescenceReplaceBlend; + fixed _IridescenceMultiplyBlend; + float _IridescenceEmissionStrength; + + //global + + float3 calculateNormal(float3 baseNormal) + { + float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); + } + + void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission) + { + float3 normal = poiMesh.normals[_IridescenceNormalSelection]; + + // Use custom normal map + + if (_IridescenceNormalToggle) + { + normal = calculateNormal(normal); + } + + float ndotv = dot(normal, poiCam.viewDir); + + float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv)); + float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskIridescence != 4) + { + iridescenceMask *= blackLightMask[_BlackLightMaskIridescence]; + } + #endif + + + albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask); + albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask); + albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask)); + + IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta new file mode 100644 index 00000000..7cdc0bc7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 73fb10f6a3770b84ca31e52e5afd3916 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc new file mode 100644 index 00000000..8f35cb62 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc @@ -0,0 +1,668 @@ + +#ifndef POI_LIGHTING + #define POI_LIGHTING + + float _LightingShadingEnabled; + float _LightingRampType; + float _LightingIgnoreAmbientColor; + float _UseShadowTexture; + float _LightingEnableAO; + float _LightingDetailShadowsEnabled; + + float _LightingOnlyUnityShadows; + float _LightingMode; + float _ForceLightDirection; + float _ShadowStrength; + float _OutlineShadowStrength; + float _ShadowOffset; + float3 _LightDirection; + float _ForceShadowStrength; + float _CastedShadowSmoothing; + float _AttenuationMultiplier; + float _EnableLighting; + float _LightingControlledUseLightColor; + fixed _LightingStandardSmoothness; + fixed _LightingStandardControlsToon; + fixed _LightingMinLightBrightness; + float _LightingUseShadowRamp; + float _LightingMinShadowBrightnessRatio; + UNITY_DECLARE_TEX2D(_ToonRamp); + fixed _LightingMonochromatic; + + fixed _LightingGradientStart; + fixed _LightingGradientEnd; + float3 _LightingShadowColor; + POI_TEXTURE_NOSAMPLER(_LightingShadowTexture); + float _AOStrength; + fixed _LightingDetailStrength; + fixed _LightingAdditiveDetailStrength; + fixed _LightingNoIndirectMultiplier; + fixed _LightingNoIndirectThreshold; + float _LightingUncapped; + + float _LightingDirectColorMode; + float _LightingIndirectColorMode; + float _LightingAdditiveType; + fixed _LightingAdditiveGradientStart; + fixed _LightingAdditiveGradientEnd; + fixed _LightingAdditivePassthrough; + float _LightingDirectAdjustment; + float _LightingIndirect; + // HSL JUNK + float _LightingEnableHSL; + float _LightingShadowHue; + float _LightingShadowSaturation; + float _LightingShadowLightness; + float _LightingHSLIntensity; + /* + UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3); + half _LightingShadowStrength3; + half _ShadowOffset3; + */ + + half4 shadowStrength; + + POI_TEXTURE_NOSAMPLER(_LightingDetailShadows); + POI_TEXTURE_NOSAMPLER(_LightingAOTex); + POI_TEXTURE_NOSAMPLER(_LightingShadowMask); + + /* + * MIT License + * + * Copyright (c) 2018 s-ilent + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + /* + * Silent's code starts here + */ + + float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n) + { + // average energy + float R0 = max(0, L0); + + // avg direction of incoming light + float3 R1 = 0.5f * L1; + + // directional brightness + float lenR1 = length(R1); + + // linear angle between normal and direction 0-1 + //float q = 0.5f * (1.0f + dot(R1 / lenR1, n)); + //float q = dot(R1 / lenR1, n) * 0.5 + 0.5; + float q = dot(normalize(R1), n) * 0.5 + 0.5; + q = saturate(q); // Thanks to ScruffyRuffles for the bug identity. + + // power for q + // lerps from 1 (linear) to 3 (cubic) based on directionality + float p = 1.0f + 2.0f * lenR1 / R0; + + // dynamic range constant + // should vary between 4 (highly directional) and 0 (ambient) + float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0); + + return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)); + } + + half3 BetterSH9(half4 normal) + { + float3 indirect; + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal); + indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal); + indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal); + indirect = max(0, indirect); + indirect += SHEvalLinearL2(normal); + return indirect; + } + + float3 BetterSH9(float3 normal) + { + return BetterSH9(float4(normal, 1)); + } + + /* + * Standard stuff starts here + */ + UnityLight CreateLight(float3 normal, fixed detailShadowMap) + { + UnityLight light; + light.dir = poiLight.direction; + light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap); + light.ndotl = DotClamped(normal, poiLight.direction); + return light; + } + + float FadeShadows(float attenuation) + { + #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us. + + #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + attenuation = lerp(1, poiLight.attenuation, float(0)); + #endif + + float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz); + float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ); + float shadowFade = UnityComputeShadowFade(shadowFadeDistance); + float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos); + attenuation = UnityMixRealtimeAndBakedShadows( + attenuation, bakedAttenuation, shadowFade + ); + #endif + + return attenuation; + } + + void ApplySubtractiveLighting(inout UnityIndirect indirectLight) + { + #if SUBTRACTIVE_LIGHTING + poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0))); + + float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz)); + float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb; + float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate; + subtractedLight = max(subtractedLight, unity_ShadowColor.rgb); + subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x); + indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse); + #endif + } + + float3 weightedBlend(float3 layer1, float3 layer2, float2 weights) + { + return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y); + } + + UnityIndirect CreateIndirectLight(float3 normal) + { + UnityIndirect indirectLight; + indirectLight.diffuse = 0; + indirectLight.specular = 0; + + #if defined(FORWARD_BASE_PASS) + #if defined(LIGHTMAP_ON) + indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy)); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy + ); + indirectLight.diffuse = DecodeDirectionalLightmap( + indirectLight.diffuse, lightmapDirection, normal + ); + #endif + ApplySubtractiveLighting(indirectLight); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + float3 dynamicLightDiffuse = DecodeRealtimeLightmap( + UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw) + ); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_DynamicDirectionality, unity_DynamicLightmap, + poiMesh.lightmapUV.zw + ); + indirectLight.diffuse += DecodeDirectionalLightmap( + dynamicLightDiffuse, dynamicLightmapDirection, normal + ); + #else + indirectLight.diffuse += dynamicLightDiffuse; + #endif + #endif + + #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON) + #if UNITY_LIGHT_PROBE_PROXY_VOLUME + if (unity_ProbeVolumeParams.x == 1) + { + indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume( + float4(normal, 1), poiMesh.worldPos + ); + indirectLight.diffuse = max(0, indirectLight.diffuse); + #if defined(UNITY_COLORSPACE_GAMMA) + indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse); + #endif + } + else + { + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + } + #else + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + #endif + #endif + + float3 reflectionDir = reflect(-poiCam.viewDir, normal); + Unity_GlossyEnvironmentData envData; + envData.roughness = 1 - float(0); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + #if UNITY_SPECCUBE_BLENDING + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + indirectLight.specular = lerp(probe1, probe0, interpolator); + } + else + { + indirectLight.specular = probe0; + } + #else + indirectLight.specular = probe0; + #endif + float occlusion = 1; + + if(float(0)) + { + occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + } + + indirectLight.diffuse *= occlusion; + indirectLight.diffuse = max(indirectLight.diffuse, float(0)); + indirectLight.specular *= occlusion; + #endif + + return indirectLight; + } + + /* + * Poiyomi's cool as heck code starts here :smug: + */ + + half PoiDiffuse(half NdotV, half NdotL, half LdotH) + { + half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5); + // Two schlick fresnel term + half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL)); + half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV)); + + return lightScatter * viewScatter; + } + + float3 ShadeSH9Indirect() + { + return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Direct() + { + return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Normal(float3 normalDirection) + { + return ShadeSH9(half4(normalDirection, 1.0)); + } + + half3 GetSHLength() + { + half3 x, x1; + x.r = length(unity_SHAr); + x.g = length(unity_SHAg); + x.b = length(unity_SHAb); + x1.r = length(unity_SHBr); + x1.g = length(unity_SHBg); + x1.b = length(unity_SHBb); + return x + x1; + } + + float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap) + { + return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1])); + } + + void calculateBasePassLightMaps() + { + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + float AOMap = 1; + float AOStrength = 1; + float3 lightColor = poiLight.color; + /* + * Generate Basic Light Maps + */ + + bool lightExists = false; + if (all(_LightColor0.rgb >= 0.002)) + { + lightExists = true; + } + #ifndef OUTLINE + + if(float(0)) + { + AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + AOStrength = float(1); + } + + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + if (lightExists) + { + lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + } + else + { + lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + } + + //lightColor = magic * magiratio + normalLight * normaRatio; + //lightColor = magic + normalLight; + #endif + #endif + + float3 grayscale_vector = float3(.33333, .33333, .33333); + float3 ShadeSH9Plus = GetSHLength(); + float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1)); + + shadowStrength = 1; + #ifndef OUTLINE + shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1); + #else + shadowStrength = float(1); + #endif + + float bw_lightColor = dot(lightColor, grayscale_vector); + float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector)); + float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector); + float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector); + float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting); + + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(0)) + { + poiLight.lightMap = poiLight.attenuation; + } + else + { + poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting); + } + poiLight.lightMap *= detailShadow; + + /* + * Decide on light colors + */ + + float3 indirectLighting = 0; + float3 directLighting = 0; + + + + + if (float(0) == 1) + { + indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1)); + } + else + { + indirectLighting = ShadeSH9Minus; + } + + poiLight.directLighting = lightColor; + poiLight.indirectLighting = indirectLighting; + + + if(float(0) == 0) + { + float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + + float magiLumi = calculateluminance(magic); + float normaLumi = calculateluminance(normalLight); + float maginormalumi = magiLumi + normaLumi; + + float magiratio = magiLumi / maginormalumi; + float normaRatio = normaLumi / maginormalumi; + + float target = calculateluminance(magic * magiratio + normalLight * normaRatio); + float3 properLightColor = magic + normalLight; + float properLuminance = calculateluminance(magic + normalLight); + directLighting = properLightColor * max(0.0001, (target / properLuminance)); + } + else + { + directLighting = lightColor; + } + + + if(!float(0)) + { + float directluminance = calculateluminance(directLighting); + float indirectluminance = calculateluminance(indirectLighting); + directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1))); + indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1))); + } + + directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0)); + indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0)); + + if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0) + { + indirectLighting = directLighting * _LightingNoIndirectMultiplier; + } + + + if(float(0)) + { + float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1); + if(directluminance > 0) + { + indirectLighting = max(0.001, indirectLighting); + } + float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1); + float targetluminance = directluminance * float(0); + if(indirectluminance < targetluminance) + { + indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance); + } + } + + /* + * Create Shade Maps + */ + + if (float(0)) + { + switch(float(0)) + { + case 0: // Ramp Texture + { + poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r); + + if (float(0)) + { + poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + else + { + poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + } + break; + case 1: // Math Gradient + { + poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap)); + float3 shadowColor = float4(1,1,1,1); + + if (float(0)) + { + shadowColor = 1; + } + + if(float(0)) + { + poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + else + { + poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + } + break; + } + } + else + { + poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap); + poiLight.finalLighting = directLighting; + } + + if(!float(0)) + { + poiLight.finalLighting = saturate(poiLight.finalLighting); + } + //poiLight.finalLighting *= .8; + #endif + } + + void applyShadowTexture(inout float4 albedo) + { + + if (float(0) && float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength); + } + } + + float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL) + { + fixed detailShadow = 1; + + if(float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + return lightColor * attenuationDotNL * detailShadow; + } + else + { + return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow; + } + } + + + float3 calculateFinalLighting(inout float3 albedo, float4 finalColor) + { + float3 finalLighting = 1; + // Additive Lighting + #ifdef FORWARD_ADD_PASS + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow; + } + else + { + #if defined(POINT) || defined(SPOT) + finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow; + #else + finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow; + #endif + } + #endif + + // Base and Meta Lighting + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + #ifdef VERTEXLIGHT_ON + poiLight.vFinalLighting = 0; + + for (int index = 0; index < 4; index ++) + { + poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]); + } + #endif + + switch(float(0)) + { + case 0: // Toon Lighting + { + // HSL Shading + + if (float(0)) + { + float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap); + albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1)); + } + + // Normal Shading + + if (float(0) > 0) + { + poiLight.finalLighting = max(0.001, poiLight.finalLighting); + float finalluminance = calculateluminance(poiLight.finalLighting); + finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0)))); + } + else + { + finalLighting = poiLight.finalLighting; + } + } + break; + case 1: // realistic + { + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb; + finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0)); + } + break; + } + #endif + return finalLighting; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta new file mode 100644 index 00000000..318f9986 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f9f8031c28edd8f4898c847a0695af49 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc new file mode 100644 index 00000000..c23736df --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc @@ -0,0 +1,243 @@ +#ifndef POI_MSDF + #define POI_MSDF + + sampler2D _TextGlyphs; + float4 _TextGlyphs_ST; + float4 _TextGlyphs_TexelSize; + float _TextFPSUV; + float _TextTimeUV; + float _TextPositionUV; + float _TextPixelRange; + + float _TextFPSEnabled; + float _TextPositionEnabled; + float _TextTimeEnabled; + + + float4 _TextFPSColor; + half _TextFPSEmissionStrength; + fixed4 _TextFPSPadding; + half2 _TextFPSOffset; + half2 _TextFPSScale; + half _TextFPSRotation; + + fixed _TextPositionVertical; + float4 _TextPositionColor; + half _TextPositionEmissionStrength; + fixed4 _TextPositionPadding; + half2 _TextPositionOffset; + half2 _TextPositionScale; + half _TextPositionRotation; + + float4 _TextTimeColor; + half _TextTimeEmissionStrength; + fixed4 _TextTimePadding; + half2 _TextTimeOffset; + half2 _TextTimeScale; + half _TextTimeRotation; + + #define glyphWidth 0.0625 + + #define ASCII_LEFT_PARENTHESIS 40 + #define ASCII_RIGHT_PARENTHESIS 41 + #define ASCII_POSITIVE 43 + #define ASCII_PERIOD 46 + #define ASCII_NEGATIVE 45 + #define ASCII_COMMA 44 + #define ASCII_E 69 + #define ASCII_F 70 + #define ASCII_I 73 + #define ASCII_M 77 + #define ASCII_O 79 + #define ASCII_P 80 + #define ASCII_S 83 + #define ASCII_T 54 + #define ASCII_SEMICOLON 58 + + float3 globalTextEmission; + + half2 getAsciiCoordinate(float index) + { + return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16)); + } + + float median(float r, float g, float b) + { + return max(min(r, g), min(max(r, g), b)); + } + + void ApplyPositionText(inout float4 albedo, float2 uv) + { + float3 cameraPos = clamp(getCameraPosition(), -999, 999); + float3 absCameraPos = abs(cameraPos); + float totalCharacters = 20; + float positionArray[20]; + positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48; + positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48; + positionArray[3] = floor(absCameraPos.x % 10) + 48; + positionArray[4] = ASCII_PERIOD; + positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48; + positionArray[6] = ASCII_COMMA; + positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48; + positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48; + positionArray[10] = floor(absCameraPos.y % 10) + 48; + positionArray[11] = ASCII_PERIOD; + positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48; + positionArray[13] = ASCII_COMMA; + positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48; + positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48; + positionArray[17] = floor(absCameraPos.z % 10) + 48; + positionArray[18] = ASCII_PERIOD; + positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]); + + float2 startUV = float2(1 / totalCharacters * currentCharacter, 0); + float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1); + + fixed4 textPositionPadding = float4(0,0,0,0); + textPositionPadding *= 1 / totalCharacters; + uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyTimeText(inout float4 albedo, float2 uv) + { + float instanceTime = _Time.y; + float hours = instanceTime / 3600; + float minutes = (instanceTime / 60) % 60; + float seconds = instanceTime % 60; + float totalCharacters = 8; + float timeArray[8]; + timeArray[0] = floor((hours * .1) % 10) + 48; + timeArray[1] = floor(hours % 10) + 48; + timeArray[2] = ASCII_SEMICOLON; + timeArray[3] = floor((minutes * .1) % 10) + 48; + timeArray[4] = floor(minutes % 10) + 48; + timeArray[5] = ASCII_SEMICOLON; + timeArray[6] = floor((seconds * .1) % 10) + 48; + timeArray[7] = floor(seconds % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + fixed4 textTimePadding = float4(0,0,0,0); + textTimePadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyFPSText(inout float4 albedo, float2 uv) + { + float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999); + float totalCharacters = 7; + float fpsArray[7]; + fpsArray[0] = ASCII_F; + fpsArray[1] = ASCII_P; + fpsArray[2] = ASCII_S; + fpsArray[3] = ASCII_SEMICOLON; + fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48; + fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48; + fpsArray[6] = floor(smoothDeltaTime % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + + fixed4 textFPSPadding = float4(0,0,0,0); + textFPSPadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a); + globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0); + } + + void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission) + { + globalTextEmission = 0; + half positionalOpacity = 0; + #ifdef EFFECT_BUMP + + if(float(0)) + { + ApplyFPSText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyPositionText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyTimeText(albedo, poiMesh.uv[float(0)]); + } + + textOverlayEmission = globalTextEmission; + #endif + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta new file mode 100644 index 00000000..9187a1ad --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7d6ca01f76b8ee64dba2bc9c856a464b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc new file mode 100644 index 00000000..ecac0805 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc @@ -0,0 +1,33 @@ +#ifndef POI_MACROS + #define POI_MACROS + + #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale + + #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex))) + #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + + #ifdef POINT + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r; + #endif + + #ifdef SPOT + #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS) + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)) + #else + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord + #endif + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + DECLARE_LIGHT_COORD(input, worldPos); \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz); + #endif +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta new file mode 100644 index 00000000..e74a96cf --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c5320c3780e88ca4aa6334554280f55b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc new file mode 100644 index 00000000..270384af --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc @@ -0,0 +1,147 @@ +#ifndef POI_MAINTEXTURE + #define POI_MAINTEXTURE + + + + POI_TEXTURE_NOSAMPLER(_AlphaMask); + POI_TEXTURE_NOSAMPLER(_MainFadeTexture); + float4 _Color; + float _MainVertexColoring; + float _MainUseVertexColorAlpha; + float _Saturation; + float2 _MainDistanceFade; + half _MainMinAlpha; + float _MainHueShift; + #ifdef COLOR_GRADING_HDR + POI_TEXTURE_NOSAMPLER(_MainHueShiftMask); + float _MainHueShiftToggle; + float _MainHueShiftSpeed; + float _MainHueShiftReplace; + #endif + + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailTex); + half _DetailTexIntensity; + half3 _DetailTint; + float _DetailBrightness; + #endif + //globals + float alphaMask; + half3 diffColor; + + #include "CGI_PoiBackFace.cginc" + + float3 wireframeEmission; + + inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo) + { + half4 specGloss = 0; + half3 specColor = specGloss.rgb; + half smoothness = specGloss.a; + + half oneMinusReflectivity; + diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity); + + FragmentCommonData o = (FragmentCommonData)0; + o.diffColor = diffColor; + o.specColor = specColor; + o.oneMinusReflectivity = oneMinusReflectivity; + o.smoothness = smoothness; + return o; + } + + inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo) + { + i_tex = i_tex; + + FragmentCommonData o = SpecularSetup(i_tex, albedo); + o.normalWorld = float4(0, 0, 0, 1); + o.eyeVec = poiCam.viewDir; + o.posWorld = i_posWorld; + + // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha) + o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha); + return o; + } + + void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask) + { + dissolveEmission = 0; + + #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + #endif + + alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + mainTexture.a *= alphaMask; + + #ifndef POI_SHADOW + albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001)); + + #ifdef POI_LIGHTING + applyShadowTexture(albedo); + #endif + + albedo *= lerp(1, poiMesh.vertexColor.a, float(0)); + #ifdef POI_RGBMASK + albedo.rgb = calculateRGBMask(albedo.rgb); + #endif + + albedo.a = saturate(float(0) + albedo.a); + + wireframeEmission = 0; + #ifdef POI_WIREFRAME + applyWireframe(wireframeEmission, albedo); + #endif + float backFaceDetailIntensity = 1; + + float mixedHueShift = float(0); + applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission); + + #ifdef POI_FUR + calculateFur(); + #endif + + #ifdef COLOR_GRADING_HDR + float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if(float(1)) + { + albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha); + } + else + { + albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x))); + } + #endif + #ifdef FINALPASS + half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb; + albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity); + #endif + albedo.rgb = saturate(albedo.rgb); + + #ifdef POI_HOLOGRAM + ApplyHoloAlpha(albedo); + #endif + + s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo); + #endif + + #ifdef DISTORT + calculateDissolve(albedo, dissolveEmission); + #endif + } + + void distanceFade(inout float4 albedo) + { + half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(fadeMap) + { + half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0)); + albedo.a *= fadeValue; + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta new file mode 100644 index 00000000..7acc324f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f7a04619cee9c7540b69b02bbb3ed28c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc new file mode 100644 index 00000000..3aa6d6b0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc @@ -0,0 +1,115 @@ +#ifndef MATCAP + #define MATCAP + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST; + POI_TEXTURE_NOSAMPLER(_MatcapMask); + float _MatcapMaskInvert; + float _MatcapBorder; + float4 _MatcapColor; + float _MatcapIntensity; + float _MatcapReplace; + float _MatcapMultiply; + float _MatcapAdd; + float _MatcapEnable; + float _MatcapLightMask; + float _MatcapEmissionStrength; + float _MatcapNormal; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST; + POI_TEXTURE_NOSAMPLER(_Matcap2Mask); + float _Matcap2MaskInvert; + float _Matcap2Border; + float4 _Matcap2Color; + float _Matcap2Intensity; + float _Matcap2Replace; + float _Matcap2Multiply; + float _Matcap2Add; + float _Matcap2Enable; + float _Matcap2LightMask; + float _Matcap2EmissionStrength; + float _Matcap2Normal; + + void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength + #ifdef POI_LIGHTING + , float matcapLightMask + #endif + #ifdef POI_BLACKLIGHT + , uint blackLightMaskIndex + #endif + ) + { + #ifdef POI_LIGHTING + if (matcapLightMask) + { + matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask); + } + #endif + #ifdef POI_BLACKLIGHT + if(blackLightMaskIndex != 4) + { + matcapMask *= blackLightMask[blackLightMaskIndex]; + } + #endif + + finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a); + finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a); + finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a; + matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a; + } + + void applyMatcap(inout float4 finalColor, inout float3 matcapEmission) + { + float4 matcap = 0; + float matcapMask = 0; + float4 matcap2 = 0; + float matcap2Mask = 0; + + // Both matcaps use the same coordinates + half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0))); + half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp)); + + // Matcap 1 + half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + + matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1); + matcap.rgb *= float(1); + matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if (float(0)) + { + matcapMask = 1 - matcapMask; + } + + blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap + #endif + ); + + // Matcap 2 + + if (float(0)) + { + half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1); + matcap2.rgb *= float(1); + matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(float(0)) + { + matcap2Mask = 1 - matcap2Mask; + } + blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap2 + #endif + ); + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta new file mode 100644 index 00000000..136dba17 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c42c70418c35b794881ae877e0562e2b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc new file mode 100644 index 00000000..b2d07a38 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc @@ -0,0 +1,104 @@ +/* +MIT License + +Copyright (c) 2019 wraikny + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +VertexTransformShader is dependent on: +*/ + +#ifndef POI_MATH + #define POI_MATH + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float4 quaternion_conjugate(float4 v) + { + return float4( + v.x, -v.yzw + ); + } + + float4 quaternion_mul(float4 v1, float4 v2) + { + float4 result1 = (v1.x * v2 + v1 * v2.x); + + float4 result2 = float4( + - dot(v1.yzw, v2.yzw), + cross(v1.yzw, v2.yzw) + ); + + return float4(result1 + result2); + } + + // angle : radians + float4 get_quaternion_from_angle(float3 axis, float angle) + { + return float4( + cos(angle / 2.0), + normalize(axis) * sin(angle / 2.0) + ); + } + + float4 quaternion_from_vector(float3 inVec) + { + return float4(0.0, inVec); + } + + float degree_to_radius(float degree) + { + return( + degree / 180.0 * pi + ); + } + + float3 rotate_with_quaternion(float3 inVec, float3 rotation) + { + float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x)); + float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y)); + float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z)); + + #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C)) + float4 quaternion = normalize(MUL3(qx, qy, qz)); + float4 conjugate = quaternion_conjugate(quaternion); + + float4 inVecQ = quaternion_from_vector(inVec); + + float3 rotated = ( + MUL3(quaternion, inVecQ, conjugate) + ).yzw; + + return rotated; + } + + float4 transform(float4 input, float4 pos, float4 rotation, float4 scale) + { + input.rgb *= (scale.xyz * scale.w); + input = float4( + rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w) + + (pos.xyz * pos.w), + input.w + ); + return input; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta new file mode 100644 index 00000000..b0989d65 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2d0fc0af0062f984ba782c1371f7ed17 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc new file mode 100644 index 00000000..916f65eb --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc @@ -0,0 +1,130 @@ +#ifndef POI_METAL + #define POI_METAL + + samplerCUBE _CubeMap; + float _SampleWorld; + POI_TEXTURE_NOSAMPLER(_MetallicMask); + POI_TEXTURE_NOSAMPLER(_SmoothnessMask); + float _Metallic; + float _InvertSmoothness; + float _Smoothness; + float _EnableMetallic; + float3 _MetalReflectionTint; + POI_TEXTURE_NOSAMPLER(_MetallicTintMap); + + float3 finalreflections; + float metalicMap; + float3 reflection; + float roughness; + float lighty_boy_uwu_var; + + bool shouldMetalHappenBeforeLighting() + { + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0); + return probeExists && !float(0); + } + + float3 fresnelRelflection(in float4 albedo) + { + half3 dotNV = 1 - abs(poiLight.nDotV); + half f = dotNV * dotNV * dotNV * dotNV; + //f *= i_sold.fresnel; + return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f); + } + + void calculateMetallicness() + { + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + } + + void ApplyMetallics(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflection = lerp(probe1, probe0, interpolator); + } + else + { + reflection = probe0; + } + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } + + void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta new file mode 100644 index 00000000..8755b49a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 780e243e1e0fb324d811759e503532e8 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc new file mode 100644 index 00000000..8bb16398 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc @@ -0,0 +1,77 @@ +#ifndef POI_MIRROR + #define POI_MIRROR + + float _Mirror; + float _EnableMirrorTexture; + POI_TEXTURE_NOSAMPLER(_MirrorTexture); + + + void applyMirrorRenderVert(inout float4 vertex) + { + + if (float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + void applyMirrorRenderFrag() + { + + if(float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + void applyMirrorTexture(inout float4 mainTexture) + { + + if(float(0)) + { + if(IsInMirror()) + { + mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + } + } + } + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta new file mode 100644 index 00000000..46d3e012 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: da3cbde3df860c3479e2a141ee4ed0f3 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc new file mode 100644 index 00000000..62e63c91 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc @@ -0,0 +1,107 @@ +float _OutlineRimLightBlend; +float _OutlineLit; +float _OutlineTintMix; +float2 _MainTexPan; +float _MainTextureUV; + +float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR +{ + float4 finalColor = 1; + + if (float(0)) + { + UNITY_SETUP_INSTANCE_ID(i); + + float3 finalEmission = 0; + float4 albedo = 1; + + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + float3 uselessData0; + float3 uselessData1; + initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask); + + + fixed4 col = mainTexture; + float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos)); + float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r; + clip(OutlineMask * float(0) - 0.001); + + col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) ); + col.a *= albedo.a; + col.a *= alphaMultiplier; + + #ifdef POI_RANDOM + col.a *= i.angleAlpha; + #endif + + poiCam.screenUV = calcScreenUVs(i.grabPos); + col.a *= float4(1,1,1,1).a; + + + if(float(0) == 1) + { + applyDithering(col); + } + + clip(col.a - float(0.5)); + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + + if(float(0) == 1) + { + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + col.rgb = mainTexture.rgb; + } + else if(float(0) == 2) + { + col.rgb = lerp(col.rgb, poiLight.color, float(0)); + } + col.rgb *= float4(1,1,1,1).rgb; + + if(float(0) == 1) + { + col.rgb = lerp(col.rgb, mainTexture.rgb, float(0)); + } + + finalColor = col; + + #ifdef POI_LIGHTING + + if(float(1)) + { + finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor); + } + #endif + finalColor.rgb += (col.rgb * float(0)); + } + else + { + clip(-1); + } + return finalColor; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta new file mode 100644 index 00000000..48f4ed32 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c4324c2142e03e94f975aaa807abbd5e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc new file mode 100644 index 00000000..900e9e43 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc @@ -0,0 +1,105 @@ +#ifndef OutlineVert + #define OutlineVert + + #include "CGI_PoiV2F.cginc" + + float _OutlineMode; + float4 _OutlinePersonaDirection; + float4 _OutlineDropShadowOffset; + float _OutlineUseVertexColors; + float _OutlineFixedSize; + float _commentIfZero_EnableOutlinePass; + + sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV; + v2f vert(appdata v) + { + + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + + float2 uvArray[4]; + uvArray[0] = o.uv0.xy; + uvArray[1] = o.uv0.zw; + uvArray[2] = o.uv1.xy; + uvArray[3] = o.uv1.zw; + + #ifdef POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y; + float outlineMask = 1; + + outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb); + + if (float(0) == 2) + { + outlineMask *= v.color.r; + } + + + if(float(0) != 1) + { + o.normal = UnityObjectToWorldNormal(v.normal); + } + else + { + o.normal = UnityObjectToWorldNormal(v.color); + } + + + half offsetMultiplier = 1; + half distanceOffset = 1; + + if(float(0)) + { + distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz); + } + + float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset; + + + if(float(0) == 2) + { + float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + offsetMultiplier = saturate(dot(lightDirection, o.normal)); + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 3) + { + half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal); + offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy))); + + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 4) + { + offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0)); + offset *= distanceOffset; + } + + o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.pos = UnityWorldToClipPos(o.worldPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0); + UNITY_TRANSFER_FOG(o, o.pos); + return o; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta new file mode 100644 index 00000000..8671e741 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d6003f8019c1a68429ec316c9960ba1a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc new file mode 100644 index 00000000..da64a89d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc @@ -0,0 +1,63 @@ +#ifndef PANOSPHERE + #define PANOSPHERE + + sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST; + POI_TEXTURE_NOSAMPLER(_PanoMask); + float _PanoEmission; + float _PanoBlend; + float4 _PanosphereColor; + float3 _PanospherePan; + float _PanoToggle; + float _PanoCubeMapToggle; + float _PanoInfiniteStereoToggle; + samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR; + + float3 panoColor; + float panoMask; + + float2 projectIt(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(1.0, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw; + } + + void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission) + { + panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskPanosphere != 4) + { + panoMask *= blackLightMask[_BlackLightMaskPanosphere]; + } + #endif + + + if(float(0)) + { + float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1)); + half4 cubemap = texCUBE(_PanoCubeMap, cubeUV); + panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR); + } + else + { + float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1); + + float2 ddxuv = ddx(uv); + float2 ddyuv = ddy(uv); + if(any(fwidth(uv) > .5)) + { + ddxuv = ddyuv = 0.001; + } + panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb; + } + panosphereEmission = panoColor * float(0) * panoMask * float(0); + albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask); + } + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta new file mode 100644 index 00000000..b5cc9fc1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3460e1993b5c47a4fb36f6a0bea971d7 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc new file mode 100644 index 00000000..6cd94900 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc @@ -0,0 +1,143 @@ +#ifndef POI_PARALLAX + #define POI_PARALLAX + + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask); + float2 _ParallaxHeightMapPan; + float _ParallaxStrength; + float _ParallaxHeightMapEnabled; + float _ParallaxUV; + + //Internal + float _ParallaxInternalMapEnabled; + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask); + float _ParallaxInternalIterations; + float _ParallaxInternalMinDepth; + float _ParallaxInternalMaxDepth; + float _ParallaxInternalMinFade; + float _ParallaxInternalMaxFade; + float4 _ParallaxInternalMinColor; + float4 _ParallaxInternalMaxColor; + float4 _ParallaxInternalPanSpeed; + float4 _ParallaxInternalPanDepthSpeed; + float _ParallaxInternalHeightmapMode; + float _ParallaxInternalHeightFromAlpha; + + float GetParallaxHeight(float2 uv) + { + return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999); + } + /* + float2 ParallaxOffset(float2 viewDir) + { + float height = GetParallaxHeight(); + height -= 0.5; + height *= float(0); + return viewDir * height; + } + */ + float2 ParallaxRaymarching(float2 viewDir) + { + float2 uvOffset = 0; + float stepSize = 0.1; + float2 uvDelta = viewDir * (stepSize * float(0)); + + float stepHeight = 1; + float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]); + + + float2 prevUVOffset = uvOffset; + float prevStepHeight = stepHeight; + float prevSurfaceHeight = surfaceHeight; + + for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++) + { + prevUVOffset = uvOffset; + prevStepHeight = stepHeight; + prevSurfaceHeight = surfaceHeight; + + uvOffset -= uvDelta; + stepHeight -= stepSize; + surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset); + } + + float prevDifference = prevStepHeight - prevSurfaceHeight; + float difference = surfaceHeight - stepHeight; + float t = prevDifference / (prevDifference + difference); + uvOffset = prevUVOffset -uvDelta * t; + + return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + + void calculateandApplyParallax() + { + + if (float(0)) + { + float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy); + + if(float(0) == 0) + { + poiMesh.uv[0] += parallaxOffset; + } + + if(float(0) == 1) + { + poiMesh.uv[1] += parallaxOffset; + } + + if(float(0) == 2) + { + poiMesh.uv[2] += parallaxOffset; + } + + if(float(0) == 3) + { + poiMesh.uv[3] += parallaxOffset; + } + } + } + + void calculateAndApplyInternalParallax(inout float4 finalColor) + { + #if defined(_PARALLAXMAP) + + if(float(0)) + { + float3 parallax = 0; + + for (int j = float(1); j > 0; j --) + { + float ratio = (float)j / float(1); + float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0)); + float fade = lerp(float(0), float(1), ratio); + float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset); + float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio); + float parallaxHeight; + if(float(0)) + { + parallaxTint *= parallaxColor.rgb; + parallaxHeight = parallaxColor.a; + } + else + { + parallaxHeight = parallaxColor.r; + } + //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio); + + if (float(0) == 1) + { + parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio); + } + else + { + parallax += parallaxTint * parallaxHeight * fade; + } + } + //parallax /= float(1); + finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + #endif + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta new file mode 100644 index 00000000..61b4acc6 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 886da561dbf4ffb498e4fe5a4c7930ae +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc new file mode 100644 index 00000000..81230e8d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc @@ -0,0 +1,233 @@ +/* +USED--------------------------------------------- +"_PARALLAXMAP", +"_REQUIRE_UV2", +"_SUNDISK_NONE", +"_DETAIL_MULX2", +"_GLOSSYREFLECTIONS_OFF", +"_METALLICGLOSSMAP", +"_COLORADDSUBDIFF_ON", +"_SPECGLOSSMAP", +"_TERRAIN_NORMAL_MAP", +"_SUNDISK_SIMPLE", +"_EMISSION", +"_COLORCOLOR_ON", +"_COLOROVERLAY_ON", +"_ALPHAMODULATE_ON", +"_SUNDISK_HIGH_QUALITY", +"_MAPPING_6_FRAMES_LAYOUT", +"_NORMALMAP" +"EFFECT_BUMP", +"BLOOM", +"BLOOM_LOW", +"GRAIN", +"DEPTH_OF_FIELD", +"USER_LUT", +"CHROMATIC_ABERRATION_LOW", +"BLOOM_LENS_DIRT", +"_FADING_ON", +"CHROMATIC_ABERRATION", +"DISTORT", +"GEOM_TYPE_BRANCH", +"_SPECULARHIGHLIGHTS_OFF", +"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", +"EFFECT_HUE_VARIATION", +"GEOM_TYPE_LEAF", +"GEOM_TYPE_MESH", +"FINALPASS", +"AUTO_EXPOSURE" +"VIGNETTE", +"VIGNETTE_MASKED", +"COLOR_GRADING_HDR", + +UNUSED------------------------------------------- +"_ALPHABLEND_ON", +"_ALPHAPREMULTIPLY_ON", +"_ALPHATEST_ON", +"GEOM_TYPE_BRANCH_DETAIL", +"GEOM_TYPE_FROND", +"PIXELSNAP_ON", +"SOFTPARTICLES_ON", +"DITHERING", +"TONEMAPPING_NEUTRAL", +"TONEMAPPING_FILMIC", +"TONEMAPPING_ACES", +"TONEMAPPING_CUSTOM", +"DEPTH_OF_FIELD_COC_VIEW", +"COLOR_GRADING", +"COLOR_GRADING_LOG_VIEW", +"VIGNETTE_CLASSIC", +"COLOR_GRADING_HDR_3D", + +DO NOT USE ----------------------------------------- +"BILLBOARD_FACE_CAMERA_POS", +*/ + + +#ifndef POI_PASS + #define POI_PASS + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #ifdef POI_META_PASS + #include "UnityMetaPass.cginc" + #endif + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + + #include "CGI_PoiSpawnInVert.cginc" + + #include "CGI_PoiV2F.cginc" + + #ifdef BLOOM_LOW + #include "CGI_PoiBulge.cginc" + #endif + + #include "CGI_PoiVert.cginc" + + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + + #include "CGI_PoiDithering.cginc" + + #ifdef _PARALLAXMAP + #include "CGI_PoiParallax.cginc" + #endif + + #ifdef USER_LUT + #include "CGI_PoiUVDistortion.cginc" + #endif + + #ifdef VIGNETTE + #include "CGI_PoiRGBMask.cginc" + #endif + + #include "CGI_PoiData.cginc" + + #ifdef _SPECULARHIGHLIGHTS_OFF + #include "CGI_PoiBlackLight.cginc" + #endif + + #include "CGI_PoiSpawnInFrag.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + + #ifdef DEPTH_OF_FIELD + #include "CGI_PoiHologram.cginc" + #endif + + #ifdef BLOOM_LENS_DIRT + #include "CGI_PoiIridescence.cginc" + #endif + + + #ifdef FUR + #include "CGI_PoiFur.cginc" + #include "CGI_PoiGeomFur.cginc" + #endif + + #ifdef VIGNETTE_MASKED + #include "CGI_PoiLighting.cginc" + #endif + + #include "CGI_PoiMainTex.cginc" + + #ifdef GEOM_TYPE_BRANCH + #include "CGI_PoiDecal.cginc" + #endif + + #ifdef CHROMATIC_ABERRATION + #include "CGI_PoiVoronoi.cginc" + #endif + + #ifdef _DETAIL_MULX2 + #include "CGI_PoiPanosphere.cginc" + #endif + + #ifdef EFFECT_BUMP + #include "CGI_PoiMSDF.cginc" + #endif + + #ifdef GRAIN + #include "CGI_PoiDepthColor.cginc" + #endif + + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _GLOSSYREFLECTIONS_OFF + #include "CGI_PoiRimLighting.cginc" + #endif + + #ifdef _MAPPING_6_FRAMES_LAYOUT + #include "CGI_PoiEnvironmentalRimLighting.cginc" + #endif + + #ifdef _METALLICGLOSSMAP + #include "CGI_PoiMetal.cginc" + #endif + + #ifdef _COLORADDSUBDIFF_ON + #include "CGI_PoiMatcap.cginc" + #endif + + #ifdef _SPECGLOSSMAP + #include "CGI_PoiSpecular.cginc" + #endif + + #ifdef BLOOM + #include "CGI_PoiVideo.cginc" + #endif + + #ifdef _TERRAIN_NORMAL_MAP + #include "CGI_PoiSubsurfaceScattering.cginc" + #endif + + #include "CGI_PoiBlending.cginc" + #include "CGI_PoiGrab.cginc" + + #ifdef _SUNDISK_SIMPLE + #include "CGI_PoiGlitter.cginc" + #endif + + #ifdef _EMISSION + #include "CGI_PoiEmission.cginc" + #endif + + #ifdef _COLORCOLOR_ON + #include "CGI_PoiClearCoat.cginc" + #endif + + #include "CGI_PoiAlphaToCoverage.cginc" + + #ifdef _COLOROVERLAY_ON + #include "CGI_PoiDebug.cginc" + #endif + #include "CGI_PoiFrag.cginc" + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta new file mode 100644 index 00000000..c2e04588 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 399303057e3572c4099cc951bd933a72 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc new file mode 100644 index 00000000..5e365972 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc @@ -0,0 +1,26 @@ +#ifndef POI_PASS_OUTLINE + #define POI_PASS_OUTLINE + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + #include "CGI_PoiMacros.cginc" + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiOutlineVert.cginc" + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiLighting.cginc" + #include "CGI_PoiMainTex.cginc" + #include "CGI_PoiData.cginc" + #include "CGI_PoiDithering.cginc" + #include "CGI_PoiOutlineFrag.cginc" +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta new file mode 100644 index 00000000..39e01613 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 15f6614e347328b44ab1c1e9171a7a16 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc new file mode 100644 index 00000000..d21a5d4d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc @@ -0,0 +1,44 @@ +#ifndef POI_PASS_SHADOW + #define POI_PASS_SHADOW + + #pragma multi_compile_shadowcaster + #include "UnityCG.cginc" + #include "UnityShaderVariables.cginc" + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiShadowIncludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiMirror.cginc" + #include "CGI_PoiSpawnInFrag.cginc" + + #include "CGI_PoiV2F.cginc" + #include "CGI_PoiData.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + #include "CGI_PoiDithering.cginc" + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + #include "CGI_PoiSpawnInVert.cginc" + #include "CGI_PoiShadowVert.cginc" + #include "CGI_PoiShadowFrag.cginc" + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta new file mode 100644 index 00000000..6f54c282 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 24161cec0558f7c4e8ef7d16ec8105b0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc new file mode 100644 index 00000000..d4cd1697 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc @@ -0,0 +1,131 @@ +#ifndef POI_RGBMASK + #define POI_RGBMASK + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST; + + #ifdef GEOM_TYPE_MESH + POI_NORMAL_NOSAMPLER(_RgbNormalR); + POI_NORMAL_NOSAMPLER(_RgbNormalG); + POI_NORMAL_NOSAMPLER(_RgbNormalB); + float _RgbNormalsEnabled; + #endif + + float4 _RedColor; + float4 _GreenColor; + float4 _BlueColor; + + float4 _RGBMaskPanning; + float4 _RGBRedPanning; + float4 _RGBGreenPanning; + float4 _RGBBluePanning; + + float _RGBBlendMultiplicative; + + float _RGBMaskUV; + float _RGBRed_UV; + float _RGBGreen_UV; + float _RGBBlue_UV; + float _RGBUseVertexColors; + float _RGBNormalBlend; + + static float3 rgbMask; + + void calculateRGBNormals(inout half3 mainTangentSpaceNormal) + { + #ifdef GEOM_TYPE_MESH + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + + if(float(0)) + { + + if(float(0) == 0) + { + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b); + } + return; + } + else + { + half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r); + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g); + normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b); + mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal); + return; + } + } + #endif + } + + float3 calculateRGBMask(float3 baseColor) + { + //If RGB normals are in use this data will already exist + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + + if(float(0)) + { + float3 RGBColor = 1; + RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + baseColor *= RGBColor; + } + else + { + baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + } + + return baseColor; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta new file mode 100644 index 00000000..2ace926c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c9ae21526d42a92439dd8f7d5166edfd +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc new file mode 100644 index 00000000..137ef6de --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc @@ -0,0 +1,4 @@ +#ifndef POI_RNG + #define POI_RNG + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta new file mode 100644 index 00000000..be1346ef --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 310bbec2e0e7f21468966e208916d313 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc new file mode 100644 index 00000000..11f3eea2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc @@ -0,0 +1,41 @@ +#ifndef POI_RANDOM + #define POI_RANDOM + + float _EnableRandom; + float m_start_Angle; + float _AngleType; + float3 _AngleForwardDirection; + float _CameraAngleMin; + float _CameraAngleMax; + float _ModelAngleMin; + float _ModelAngleMax; + float _AngleMinAlpha; + float _AngleCompareTo; + + float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos) + { + half cameraAngleMin = float(45) / 180; + half cameraAngleMax = float(90) / 180; + half modelAngleMin = float(45) / 180; + half modelAngleMax = float(90) / 180; + float3 pos = float(0) == 0 ? modelPos : worldPos; + half3 cameraToModelDirection = normalize(pos - getCameraPosition()); + half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0)))); + half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1); + half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1); + if (float(0) == 0) + { + return max(cameraLookAtModel, float(0)); + } + else if(float(0) == 1) + { + return max(modelLookAtCamera, float(0)); + } + else if(float(0) == 2) + { + return max(cameraLookAtModel * modelLookAtCamera, float(0)); + } + return 1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta new file mode 100644 index 00000000..7a09412c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: bd4086ef3f519ef438dd94acddebede7 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc new file mode 100644 index 00000000..d4571c0c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc @@ -0,0 +1,47 @@ +#ifndef POI_RIM + #define POI_RIM + + float4 _RimLightColor; + float _RimLightingInvert; + float _RimWidth; + float _RimStrength; + float _RimSharpness; + float _RimLightColorBias; + float _ShadowMix; + float _ShadowMixThreshold; + float _ShadowMixWidthMod; + float _EnableRimLighting; + float _RimBrighten; + float _RimLightNormal; + + POI_TEXTURE_NOSAMPLER(_RimTex); + POI_TEXTURE_NOSAMPLER(_RimMask); + POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture); + + float _RimWidthNoiseStrength; + + float4 rimColor = float4(0, 0, 0, 0); + float rim = 0; + + void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission) + { + float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimNoise = (rimNoise - .5) * float(0.1); + + float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + + if (float(0)) + { + viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + } + float rimWidth = float(0.8); + rimWidth -= rimNoise; + float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0); + rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal); + rim *= float4(1,1,1,1).a * rimColor.a * rimMask; + rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0); + albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim); + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta new file mode 100644 index 00000000..4a22e70a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f78c9560ba9bdae439bf9087c812f60a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc new file mode 100644 index 00000000..16701f61 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc @@ -0,0 +1,116 @@ +#ifndef SHADOW_FRAG + #define SHADOW_FRAG + + float2 _MainDistanceFade; + float _ForceOpaque; + float _MainShadowClipMod; + float2 _AlphaMaskPan; + float _AlphaMaskUV; + sampler3D _DitherMaskLOD; + float2 _MainTexPan; + float _MainTextureUV; + + half4 fragShadowCaster( + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + V2FShadow i, uint facing: SV_IsFrontFace + #endif + ): SV_Target + { + poiMesh.uv[0] = i.uv; + poiMesh.uv[1] = i.uv1; + poiMesh.uv[2] = i.uv2; + poiMesh.uv[3] = i.uv3; + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + + + //Possible Bug with clip + float clipValue = clamp(float(0.5) + float(0), - .001, 1.001); + + poiMesh.vertexColor = saturate(i.vertexColor); + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + #if defined(UNITY_STANDARD_USE_SHADOW_UVS) + + half4 alpha = mainTexture; + + + if (float(0)) + { + if(IsInMirror()) + { + alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a; + } + } + + + alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos)); + half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0)); + alpha.a *= alphaMask; + alpha.a *= float4(1,1,1,1).a + .0001; + alpha.a += float(0); + alpha.a = saturate(alpha.a); + + + if(float(0) == 0) + { + alpha.a = 1; + } + + + if(float(0) == 1) + { + applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy); + } + + #ifdef POI_DISSOLVE + float3 fakeEmission = 1; + calculateDissolve(alpha, fakeEmission); + #endif + + if(float(0) == 1) + { + clip(alpha.a - 0.001); + } + + /* + return poiMesh.vertexColor.g; + + #ifdef POI_RANDOM + alpha.a *= i.angleAlpha; + #endif + + + if(float(0) >= 1) + { + applySpawnInShadow(uv[0], i.localPos); + + #if defined(POI_FLIPBOOK) + alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]); + #endif + } + */ + + if (float(0) == 1) + { + clip(alpha.a - clipValue); + } + + + if(float(0) > 1) + { + float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a; + clip(dither - 0.01); + } + + #endif + SHADOW_CASTER_FRAGMENT(i) + } + + #endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta new file mode 100644 index 00000000..ac31c1d8 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 50a1d7e8648fe60419c74fa6c3c6e211 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc new file mode 100644 index 00000000..fd8f19a1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc @@ -0,0 +1,41 @@ +#ifndef SHADOW_INCLUDES + #define SHADOW_INCLUDES + + #define UNITY_STANDARD_USE_SHADOW_UVS 1 + + float4 _Color; + sampler2D _AlphaMask; float4 _AlphaMask_ST; + + struct VertexInputShadow + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + struct V2FShadow + { + V2F_SHADOW_CASTER_NOPOS + float4 pos: SV_POSITION; + float2 uv: TEXCOORD1; + float2 uv1: TEXCOORD2; + float2 uv2: TEXCOORD3; + float2 uv3: TEXCOORD4; + float3 modelPos: TEXCOORD5; + float4 worldPos: TEXCOORD6; + float4 localPos: TEXCOORD7; + float3 angleAlpha: TEXCOORD8; + float4 grabPos: TEXCOORD9; + fixed3 barycentricCoordinates: TEXCOORD10; + float4 vertexColor: TEXCOORD11; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta new file mode 100644 index 00000000..cf72cbef --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d7e31b16f2d4dd642978fd820163f1f8 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc new file mode 100644 index 00000000..f0b7184a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc @@ -0,0 +1,80 @@ +float _EnableTouchGlow; +float _EnableBulge; +float _VertexManipulationHeightUV; + +V2FShadow vertShadowCaster(VertexInputShadow v) +{ + V2FShadow o; + UNITY_SETUP_INSTANCE_ID(v); + + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(V2FShadow, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.uv = v.uv0; + o.uv1 = v.uv1; + o.uv2 = v.uv2; + o.uv3 = v.uv3; + + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.vertexColor = v.color; + + + if(_EnableTouchGlow || _EnableBulge) + { + o.pos = UnityObjectToClipPos(float3(0, 0, -5)); + o.localPos.xyz = float3(0, 0, -5); + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + } + + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + + o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal); + o.pos = UnityApplyLinearShadowBias(o.pos); + + return o; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta new file mode 100644 index 00000000..063e5123 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 87b50e732eecdae41a4b7cd1941a4ed9 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc new file mode 100644 index 00000000..0c18d1ad --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc @@ -0,0 +1,58 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + #endif + + UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST; + + float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos) + { + + if (_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor; + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } + + void applySpawnInShadow(float2 uv, float3 localPos) + { + + if(_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset); + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta new file mode 100644 index 00000000..01ccdb52 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ed1aa30df14cfec4ab53b9c3d368e9ca +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc new file mode 100644 index 00000000..fdcc457f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc @@ -0,0 +1,40 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + + #endif + //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST; + + float calculateGradientValueVert(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv) + { + + if (_EnableScifiSpawnIn) + { + float noise = 0; + float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0); + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta new file mode 100644 index 00000000..98c0c43b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ceffa67443a85c14a90a0291be180a70 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc new file mode 100644 index 00000000..f5287465 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc @@ -0,0 +1,488 @@ +#ifndef POI_SPECULAR + #define POI_SPECULAR + float _SpecWhatTangent; + float _SpecularType; + float _SmoothnessFrom; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap); + POI_TEXTURE_NOSAMPLER(_SpecularMap); + fixed _CenterOutSpecColor; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro); + float _SpecularAnisoJitterMirrored; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV); + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap); + POI_TEXTURE_NOSAMPLER(_SpecularMask); + float _SpecularAnisoJitterMicroMultiplier; + float _SpecularAnisoJitterMacroMultiplier; + float4 _SpecularTint; + float _SpecularSmoothness; + float _Spec1Offset; + float _Spec1JitterStrength; + float _Spec2Smoothness; + float _Spec2Offset; + float _Spec2JitterStrength; + float _AnisoUseTangentMap; + float _AnisoSpec1Alpha; + float _AnisoSpec2Alpha; + float _SpecularInvertSmoothness; + half _SpecularMetallic; + float _SpecularNormal; + float _SpecularNormal1; + // Toon + fixed _SpecularToonStart; + fixed _SpecularToonEnd; + half4 _SpecularToonInnerOuter; + + float _EnableSpecular1; + float _SpecWhatTangent1; + float _SpecularType1; + float _SmoothnessFrom1; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMap1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1); + float _SpecularAnisoJitterMirrored1; + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMask1); + float _SpecularAnisoJitterMicroMultiplier1; + float _SpecularAnisoJitterMacroMultiplier1; + float4 _SpecularTint1; + float _SpecularSmoothness1; + float _Spec1Offset1; + float _Spec1JitterStrength1; + float _Spec2Smoothness1; + float _Spec2Offset1; + float _Spec2JitterStrength1; + float _AnisoUseTangentMap1; + float _AnisoSpec1Alpha1; + float _AnisoSpec2Alpha1; + float _SpecularInvertSmoothness1; + half _SpecularMetallic1; + // Toon + half4 _SpecularToonInnerOuter1; + fixed _SpecularToonStart1; + fixed _SpecularToonEnd1; + + UnityIndirect ZeroIndirect() + { + UnityIndirect ind; + ind.diffuse = 0; + ind.specular = 0; + return ind; + } + + // From unity just putting it here in case I want to mod it + half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness, + float3 normal, float3 halfDir, + UnityLight light, UnityIndirect gi) + { + float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness); + #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0 + + #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV + half shiftAmount = dot(normal, poiCam.viewDir); + normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal; + float nv = saturate(dot(normal, poiCam.viewDir)); + #else + half nv = abs(dot(normal, poiCam.viewDir)); + #endif + + float nl = saturate(dot(normal, light.dir)); + float nh = saturate(dot(normal, halfDir)); + + half lv = saturate(dot(light.dir, poiCam.viewDir)); + half lh = saturate(dot(light.dir, halfDir)); + + half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl; + + float roughness = PerceptualRoughnessToRoughness(perceptualRoughness); + + roughness = max(roughness, 0.002); + float V = SmithJointGGXVisibilityTerm(nl, nv, roughness); + float D = GGXTerm(nh, roughness); + + float specularTerm = V * D * UNITY_PI; + + #ifdef UNITY_COLORSPACE_GAMMA + specularTerm = sqrt(max(1e-4h, specularTerm)); + #endif + + specularTerm = max(0, specularTerm * nl); + #if defined(_POI_SPECULARHIGHLIGHTS_OFF) + specularTerm = 0.0; + #endif + + half surfaceReduction; + #ifdef UNITY_COLORSPACE_GAMMA + surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness; + #else + surfaceReduction = 1.0 / (roughness * roughness + 1.0); + #endif + + specularTerm *= any(specColor) ? 1.0: 0.0; + + half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity)); + half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm) + + specularTerm * light.color * FresnelTerm(specColor, lh) + + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv); + + return half4(color, 1); + } + + half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir) + { + half oneMinusReflectivity; + half3 finalSpecular; + UnityLight unityLight; + unityLight.color = specularLight; + unityLight.dir = lightDirection; + unityLight.ndotl = nDotL; + + + if (float(1) == 0) + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity); + finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + else + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity); + float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b); + finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint); + return finalSpecular; + } + + half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation) + { + half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight; + + if (smoothnessFrom == 0) + { + finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + finalSpecular *= specularMap.a; + } + else + { + finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + return finalSpecular; + } + + float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL) + { + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower); + half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi); + Specular *= normalization; + return Specular; + } + + half3 AnisotropicSpecular( + float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness, + float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + tangentDirectionMap += float(0) +jitter; + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a); + half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a); + half Specular = 0; + + float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha; + float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha; + + return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + + inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + if (!mirrored) + { + tangentDirectionMap += jitter; + } + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + + float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV); + + fixed smoothAlpha = specular; + if(mirrored) + { + smoothAlpha = max(specular - jitter, 0); + } + + specular = smoothstep(gradientStart, gradientEnd, smoothAlpha); + + /* + + if(_CenterOutSpecColor) + { + specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0)); + } + */ + + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + + return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a; + } + + inline float SpecularHQ(half roughness, half dotNH, half dotLH) + { + roughness = saturate(roughness); + roughness = max((roughness * roughness), 0.002); + half roughnessX2 = roughness * roughness; + + half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f; + half D = roughnessX2 / (3.14159 * denom * denom); + + half k = roughness / 2.0f; + half k2 = k * k; + half invK2 = 1.0f - k2; + + half vis = rcp(dotLH * dotLH * invK2 + k2); + + float specTerm = vis * D; + + return specTerm; + } + + float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation) + { + float3 specColor = specularTint; + float metallic = specularMetallic; + float roughness = 1 - specularSmoothness; + float perceptualRoughness = roughness; + //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a; + //float reflectivity = 1.0h - reflectInverse; + float3 specMapColor = lerp(specularMap, 1, colorFrom); + float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic); + //albedo.rgb *= reflectInverse; + return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint); + } + + float3 calculateSpecular(in float4 albedo) + { + half3 finalSpecular = 0; + half3 finalSpecular1 = 0; + float4 realisticAlbedo = albedo; + float4 realisticAlbedo1 = albedo; + float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float attenuation = saturate(poiLight.nDotL); + #ifdef POI_LIGHTING + + if (float(0) && float(0) == 0 && float(0) == 1) + { + attenuation = poiLight.rampedLightMap; + } + #endif + + + if(float(1) == 1) // Realistic + { + if (float(1) == 1) + { + specularMap.a = specularMap.r; + specularMap.rgb = 1; + } + + if(float(0)) + { + specularMap.a = 1 - specularMap.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation); + #else + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap); + finalSpecular *= attenuation; + } + + #ifdef FORWARD_BASE_PASS + + if(float(1) == 2) // Toon + { + finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular *= float4(1,1,1,1); + finalSpecular *= attenuation; + } + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + + finalSpecular *= float4(1,1,1,1).a; + finalSpecular = finalSpecular.rgb; + finalSpecular *= specularMask; + + + if (float(0)) + { + float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + float attenuation = poiLight.attenuation; + + if(float(1) == 1) // Realistic + { + + if (float(1) == 1) + { + specularMap1.a = specularMap1.r; + specularMap1.rgb = 1; + } + else + { + realisticAlbedo1.rgb = specularMap1.rgb; + } + + + if(float(0)) + { + specularMap1.a = 1 - specularMap1.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL)); + #else + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap); + finalSpecular1 *= poiLight.attenuation; + } + + + if(float(1) == 2) // Toon + { + finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular1 *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular1 *= float4(1,1,1,1); + finalSpecular1 *= poiLight.attenuation; + } + + #ifdef FORWARD_BASE_PASS + // Non Important Lights + #ifdef VERTEXLIGHT_ON + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + #endif + + finalSpecular1 *= float4(1,1,1,1).a; + finalSpecular1 = finalSpecular1.rgb; + finalSpecular1 *= specularMask1; + } + return finalSpecular + finalSpecular1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta new file mode 100644 index 00000000..5a7c9852 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fe39373850876c34283ca612b9750797 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc new file mode 100644 index 00000000..b7c21c01 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc @@ -0,0 +1,28 @@ +#ifndef SUBSURFACE + #define SUBSURFACE + + float _SSSThicknessMod; + float _SSSSCale; + float _SSSPower; + float _SSSDistortion; + float4 _SSSColor; + float _EnableSSS; + + POI_TEXTURE_NOSAMPLER(_SSSThicknessMap); + + float3 calculateSubsurfaceScattering() + { + float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1); + half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25); + #ifdef FORWARD_BASE_PASS + half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0)); + #else + half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0)); + #endif + + return fLT * poiLight.color * float4(1,0,0,1); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta new file mode 100644 index 00000000..0fb26fef --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ef543f5a28806dd449de87f0f1ddca1a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc new file mode 100644 index 00000000..4912473d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc @@ -0,0 +1,117 @@ +#ifndef POI_TESSELLATION + #define POI_TESSELLATION + + float _TessellationPhongStrength; + float _TessellationEdgeLength; + float _TessellationExtrusionAmount; + float _TessellationUniform; + + struct TessellationControlPoint + { + float4 vertex: INTERNALTESSPOS; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + }; + + struct TessellationFactors + { + float edge[3]: SV_TessFactor; + float inside: SV_InsideTessFactor; + }; + + TessellationControlPoint poiTessellationVert(appdata v) + { + TessellationControlPoint p; + p.vertex = v.vertex; + p.normal = v.normal; + p.tangent = v.tangent; + p.color = v.color; + p.uv0 = v.uv0; + p.uv1 = v.uv1; + p.uv2 = v.uv2; + p.uv3 = v.uv3; + return p; + } + + float TessellationEdgeFactor(float3 p0, float3 p1) + { + #ifndef _FADING_ON + float edgeLength = distance(p0, p1); + + float3 edgeCenter = (p0 + p1) * 0.5; + float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos); + + return edgeLength * _ScreenParams.y / + (_TessellationEdgeLength * viewDistance); + #else + return _TessellationUniform; + #endif + } + + TessellationFactors poiPatchConst( + InputPatch < TessellationControlPoint, 3 > patch + ) + { + + TessellationFactors f; + float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz; + float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz; + float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz; + f.edge[0] = TessellationEdgeFactor(p1, p2); + f.edge[1] = TessellationEdgeFactor(p2, p0); + f.edge[2] = TessellationEdgeFactor(p0, p1); + f.inside = (TessellationEdgeFactor(p1, p2) + + TessellationEdgeFactor(p2, p0) + + TessellationEdgeFactor(p0, p1)) * (1 / 3.0); + return f; + } + + [UNITY_domain("tri")] + [UNITY_outputcontrolpoints(3)] + [UNITY_outputtopology("triangle_cw")] + [UNITY_partitioning("fractional_odd")] + [UNITY_patchconstantfunc("poiPatchConst")] + TessellationControlPoint poiHull( + InputPatch < TessellationControlPoint, 3 > patch, + uint id: SV_OutputControlPointID + ) + { + return patch[id]; + } + + [UNITY_domain("tri")] + v2f poiDomain( + TessellationFactors factors, + OutputPatch < TessellationControlPoint, 3 > patch, + float3 barycentricCoordinates: SV_DomainLocation + ) + { + appdata data; + + #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z; + + MY_DOMAIN_PROGRAM_INTERPOLATE(vertex) + float3 pp[3]; + for (int i = 0; i < 3; ++ i) + { + pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal)); + } + data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz; + MY_DOMAIN_PROGRAM_INTERPOLATE(normal) + data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount; + MY_DOMAIN_PROGRAM_INTERPOLATE(tangent) + MY_DOMAIN_PROGRAM_INTERPOLATE(color) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv0) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv1) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv2) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv3) + + return vert(data); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta new file mode 100644 index 00000000..d0e6cfd5 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 68975fb0d14f68541883309bfc99a223 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc new file mode 100644 index 00000000..38d5fd75 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc @@ -0,0 +1,34 @@ +#ifndef POI_UV_DISTORTION + #define POI_UV_DISTORTION + + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST; + POI_TEXTURE_NOSAMPLER(_DistortionMask); + + float _DistortionStrength; + float _DistortionStrength1; + float2 _DistortionSpeed; + float2 _DistortionSpeed1; + + float2 getTorusUv(float2 uv) + { + // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7 + // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf + float phi = 6.28318530718f * uv.x; + float theta = 6.28318530718f * uv.y; + float3 c = cos(float3(phi, phi + 1.57079632679f, theta)); + float2 result = float2(c.x * c.z, -c.y * c.z); + return result * 0.5 + 0.5; + } + + float2 calculateDistortionUV(float2 uv) + { + half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + flowVector *= float(0.5); + flowVector1 *= float(0.5); + return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta new file mode 100644 index 00000000..a3b1b8a1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a4b461e54ff1e7f4692438f6d6f330b4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc new file mode 100644 index 00000000..0e29a179 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc @@ -0,0 +1,34 @@ +#ifndef POI_V2F + #define POI_V2F + + struct v2f + { + float4 pos: SV_POSITION; + float4 uv0: TEXCOORD0; + float4 uv1: TEXCOORD1; + float3 normal: TEXCOORD2; + float3 tangentViewDir: TEXCOORD3; + float4 tangent: TEXCOORD4; + float4 worldPos: TEXCOORD5; + float4 localPos: TEXCOORD6; + float4 grabPos: TEXCOORD7; + float3 barycentricCoordinates: TEXCOORD8; + #if defined(GRAIN) + float4 worldDirection: TEXCOORD9; + #endif + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV: TEXCOORD10; + #endif + float3 modelPos: TEXCOORD11; + float angleAlpha: TEXCOORD12; + float4 vertexColor: TEXCOORD14; + #ifdef FUR + float furAlpha: TEXCOORD15; + #endif + UNITY_SHADOW_COORDS(16) + UNITY_FOG_COORDS(17) + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta new file mode 100644 index 00000000..4b141aab --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 000cf5892263f4545be0c109b7fe8a4b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc new file mode 100644 index 00000000..1558e937 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc @@ -0,0 +1,126 @@ +#ifndef POI_VERT + #define POI_VERT + + float _VertexManipulationHeightUV; + float _VertexUnwrap; + + #define PM UNITY_MATRIX_P + + inline float4 CalculateFrustumCorrection() + { + float x1 = -PM._31 / (PM._11 * PM._34); + float x2 = -PM._32 / (PM._22 * PM._34); + return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23); + } + + v2f vert(appdata v) + { + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + #ifdef _COLOROVERLAY_ON + v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0)); + #endif + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.tangent, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + #ifdef _REQUIRE_UV2 //POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + TANGENT_SPACE_ROTATION; + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + o.normal = UnityObjectToWorldNormal(v.normal); + //o.localPos.x *= -1; + //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025; + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + o.vertexColor = v.color; + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w); + + #ifdef POI_BULGE + bulgyWolgy(o); + #endif + + + o.angleAlpha = 1; + #ifdef _SUNDISK_NONE //POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + #if defined(LIGHTMAP_ON) + o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0.xy); + UNITY_TRANSFER_FOG(o, o.pos); + + #if defined(_PARALLAXMAP) // POI_PARALLAX + v.tangent.xyz = normalize(v.tangent.xyz); + v.normal = normalize(v.normal); + float3x3 objectToTangent = float3x3( + v.tangent.xyz, + cross(v.normal, v.tangent.xyz) * v.tangent.w, + v.normal + ); + o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex)); + #endif + + #ifdef POI_META_PASS + o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST); + #endif + + #if defined(GRAIN) + float4 worldDirection; + + worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + o.worldDirection = worldDirection; + #endif + + return o; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta new file mode 100644 index 00000000..e9f68b15 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8e0d68e3faeafe944be745234a34d198 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc new file mode 100644 index 00000000..94c16148 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc @@ -0,0 +1,93 @@ +#ifndef POI_VERTEX_MANIPULATION + #define POI_VERTEX_MANIPULATION + + #include "CGI_PoiMath.cginc" + + float4 _VertexManipulationLocalTranslation; + float4 _VertexManipulationLocalRotation; + float4 _VertexManipulationLocalScale; + float4 _VertexManipulationWorldTranslation; + + float _VertexManipulationHeight; + float _VertexManipulationHeightBias; + sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST; + float2 _VertexManipulationHeightPan; + + + //Vertex Glitching + float _EnableVertexGlitch; + sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST; + float _VertexGlitchThreshold; + float _VertexGlitchFrequency; + float _VertexGlitchStrength; + // Rounding + float _VertexRoundingDivision; + float _VertexRoundingEnabled; + + void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyVertexRounding(inout float4 worldPos, inout float4 localPos) + { + + if (float(0)) + { + worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5; + localPos = mul(unity_WorldToObject, worldPos); + } + } + + void applyVertexGlitching(inout float4 worldPos, inout float4 localPos) + { + + if(_EnableVertexGlitch) + { + float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz; + forward.y = 0; + forward = normalize(forward); + float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward)); + float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1; + /* + float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed; + float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed; + float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r; + float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r; + float glitchAmount = glitchAmountLeft + glitchAmountRight; + */ + float time = _Time.y * _VertexGlitchFrequency; + float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4; + worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch); + localPos = mul(unity_WorldToObject, worldPos); + } + } + +#endif +// diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta new file mode 100644 index 00000000..100b10d0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a31a5c348005ae849a50ca445cc7a875 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc new file mode 100644 index 00000000..ec2d37e4 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc @@ -0,0 +1,266 @@ +#ifndef POI_VIDEO + #define POI_VIDEO + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST; + + float _VideoUVNumber; + float _VideoType; + float3 pixels; + float2 _VideoResolution; + sampler2D _VideoGameboyRamp; + half _VideoBacklight; + half _VideoCRTRefreshRate; + half _VideoCRTPixelEnergizedTime; + half _VideoEnableVideoPlayer; + half _VideoRepeatVideoTexture; + half _VideoPixelateToResolution; + float2 _VideoMaskPanning; + // Video Settings + half _VideoSaturation; + half _VideoContrast; + float2 _VideoTiling; + float2 _VideoOffset; + float2 _VideoPanning; + //Debug + half _VideoEnableDebug; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST; + + + sampler2D _VRChat_VideoPlayer; + float4 _VRChat_VideoPlayer_TexelSize; + + float4 globalVideoPlayerColor; + float3 globalColorToDisplayOnScreen; + float globalVideoOn; + + float3 applyBacklight(float3 albedo, half backlightStrength) + { + return max(backlightStrength, albedo.rgb); + } + + float3 applyViewAngleTN(float3 albedo) + { + float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb)); + float upwardShift = dot(reflectionVector, poiMesh.binormal); + upwardShift = pow(upwardShift, 1); + float sideShift = dot(reflectionVector, poiMesh.tangent); + sideShift *= pow(sideShift, 3); + #if !UNITY_COLORSPACE_GAMMA + albedo = LinearToGammaSpace(albedo); + #endif + albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1)); + #if !UNITY_COLORSPACE_GAMMA + albedo = GammaToLinearSpace(albedo); + #endif + albedo = (lerp(albedo, albedo.gbr, sideShift)); + return albedo; + } + + float calculateCRTPixelBrightness() + { + float totalPixels = _VideoResolution.x * _VideoResolution.y; + float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x); + float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y; + float currentPixelAlpha = currentPixelNumber / totalPixels; + half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate); + float electronBeamPixelNumber = totalPixels * electronBeamAlpha; + + float DistanceInPixelsFromCurrentElectronBeamPixel = 0; + if (electronBeamPixelNumber >= currentPixelNumber) + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber; + } + else + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber); + } + float CRTFrameTime = 1 / _VideoCRTRefreshRate; + float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels); + + return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam); + } + + void applyContrastSettings(inout float3 pixel) + { + #if !UNITY_COLORSPACE_GAMMA + pixel = LinearToGammaSpace(pixel); + #endif + pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1)); + #if !UNITY_COLORSPACE_GAMMA + pixel = GammaToLinearSpace(pixel); + #endif + } + + void applySaturationSettings(inout float3 pixel) + { + pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation); + } + + void applyVideoSettings(inout float3 pixel) + { + applySaturationSettings(pixel); + applyContrastSettings(pixel); + } + + void calculateLCD(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateTN(inout float4 albedo) + { + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateCRT(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + float brightness = calculateCRTPixelBrightness(); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight; + } + void calculateOLED(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateGameboy(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333); + albedo.rgb = tex2D(_VideoGameboyRamp, brightness); + } + void calculateProjector(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + + float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight; + albedo.r = clamp(projectorColor.r, albedo.r, 1000); + albedo.g = clamp(projectorColor.g, albedo.g, 1000); + albedo.b = clamp(projectorColor.b, albedo.b, 1000); + } + + void applyScreenEffect(inout float4 albedo, inout float3 videoEmission) + { + float4 albedoBeforeScreen = albedo; + + pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution); + globalVideoOn = 0; + + if(_VideoEnableVideoPlayer == 1) + { + float4 videoTexture = 0; + + if(_VideoPixelateToResolution) + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution); + } + } + else + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset); + } + } + if(videoTexture.a == 1) + { + globalColorToDisplayOnScreen = videoTexture.rgb; + globalVideoOn = 1; + } + } + + + if(_VideoRepeatVideoTexture == 1) + { + if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0) + { + return; + } + } + + switch(_VideoType) + { + case 0: // LCD + { + calculateLCD(albedo); + break; + } + case 1: // TN + { + calculateTN(albedo); + break; + } + case 2: // CRT + { + calculateCRT(albedo); + break; + } + case 3: // OLED + { + calculateOLED(albedo); + break; + } + case 4: // Gameboy + { + calculateGameboy(albedo); + break; + } + case 5: // Projector + { + calculateProjector(albedo); + break; + } + } + + float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning); + albedo = lerp(albedoBeforeScreen, albedo, screenMask); + videoEmission = max(albedo.rgb * screenMask - 1, 0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta new file mode 100644 index 00000000..b8195f11 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3393a954ea1558741b0b1e886f3a7940 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc new file mode 100644 index 00000000..db3d3130 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc @@ -0,0 +1,304 @@ +#ifndef POI_VORONOI + #define POI_VORONOI + + #include "CGI_PoiRNG.cginc" + + float _VoronoiSpace; + float _VoronoiBlend; + float _VoronoiType; + float4 _VoronoiColor0; + float _VoronoiEmission0; + float4 _VoronoiColor1; + float _VoronoiEmission1; + float2 _VoronoiGradient; + float _VoronoiScale; + float3 _VoronoiSpeed; + float _VoronoiEnableRandomCellColor; + float2 _VoronoiRandomMinMaxSaturation; + float2 _VoronoiRandomMinMaxBrightness; + float3 randomPoint; + float _VoronoiEffectsMaterialAlpha; + + POI_TEXTURE_NOSAMPLER(_VoronoiMask); + POI_TEXTURE_NOSAMPLER(_VoronoiNoise); + float _VoronoiNoiseIntensity; + + float2 inoise(float3 P, float jitter) + { + float3 Pi = mod(floor(P), 289.0); + float3 Pf = frac(P); + float3 oi = float3(-1.0, 0.0, 1.0); + float3 of = float3(-0.5, 0.5, 1.5); + float3 px = Permutation(Pi.x + oi); + float3 py = Permutation(Pi.y + oi); + + float3 p, ox, oy, oz, dx, dy, dz; + float2 F = 1e6; + + for (int i = 0; i < 3; i ++) + { + for (int j = 0; j < 3; j ++) + { + p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3 + + ox = frac(p * K) - Ko; + oy = mod(floor(p * K), 7.0) * K - Ko; + + p = Permutation(p); + + oz = frac(p * K) - Ko; + + dx = Pf.x - of[i] + jitter * ox; + dy = Pf.y - of[j] + jitter * oy; + dz = Pf.z - of + jitter * oz; + + float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared + + //Find lowest and second lowest distances + for (int n = 0; n < 3; n ++) + { + if (d[n] < F[0]) + { + F[1] = F[0]; + F[0] = d[n]; + randomPoint = p; + } + else if(d[n] < F[1]) + { + F[1] = d[n]; + } + } + } + } + + return F; + } + + float voronoi2D(in float2 x, float scale, float2 speed) + { + x *= scale; + x += speed * _Time.x; + float2 n = floor(x); + float2 f = frac(x); + + // first pass: regular voronoi + float2 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 g = float2(float(i), float(j)); + float2 o = random2(n + g); + float2 currentPoint = o; + + float2 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint.xy = currentPoint; + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + float2 g = mg + float2(float(q), float(r)); + float2 o = random2(n + g); + + float2 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + return md; + } + + float voronoi3D(in float3 x, float scale, float3 speed) + { + x *= scale; + x += speed * _Time.x; + float3 n = floor(x); + float3 f = frac(x); + + // first pass: regular voronoi + float3 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + for (int h = -1; h <= 1; h ++) + { + float3 g = float3(float(h), float(i), float(j)); + float3 o = random3(n + g); + float3 currentPoint = o; + + float3 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint = currentPoint; + } + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + for (int p = -2; p <= 2; p ++) + { + float3 g = mg + float3(float(p), float(q), float(r)); + float3 o = random3(n + g); + + float3 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + } + return md; + } + + + + // fracal sum, range -1.0 - 1.0 + float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[1]) - sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission) + { + float voronoiOctaveNumber = 1; + float voronoiOctaveScale = 1; + float voronoiOctaveAttenuation = 1; + randomPoint = 0; + float4 voronoiColor1 = _VoronoiColor1; + + float voronoi = 0; + + float3 position = 0; + + + if (_VoronoiSpace == 0) + { + position = poiMesh.localPos; + } + + if(_VoronoiSpace == 1) + { + position = poiMesh.worldPos; + } + + if(_VoronoiSpace == 2) + { + position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0); + } + + float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r; + float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity; + + + if(_VoronoiType == 0) // Basic + { + voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed); + } + + if (_VoronoiType == 1) // Diff + { + voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x); + } + + if (_VoronoiType == 2) // Fixed Border + { + voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed); + // isolines + //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0; + } + + if (_VoronoiEnableRandomCellColor == 1) + { + float3 rando = random3(randomPoint); + fixed hue = rando.x; + fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y); + fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z); + float3 hsv = float3(hue, saturation, value); + + voronoiColor1.rgb = HSVtoRGB(hsv); + } + + float2 voronoiGradient = _VoronoiGradient; + voronoiGradient.xy += edgeNoise; + float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi); + + + if(_VoronoiBlend == 0) + { + float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp); + + if(_VoronoiEffectsMaterialAlpha) + { + finalColor.rgba = lerp(finalColor, voronoiColor, mask); + } + else + { + finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a); + } + } + float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp); + VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta new file mode 100644 index 00000000..0dfd6da6 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: da9ebbe5e0332df4383ff66579d16e0c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc new file mode 100644 index 00000000..49c602c0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc @@ -0,0 +1,111 @@ +#ifndef POI_WIREFRAME + #define POI_WIREFRAME + + UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST; + float2 _WireframeTexturePan; + float _WireframeSmoothing; + float _WireframeThickness; + float4 _WireframeColor; + float _WireframeAlpha; + float _WireframeEnable; + float _WireframeWaveEnabled; + float _WireframeWaveDensity; + float _WireframeWaveSpeed; + float _WireframeEdgeOpacity; + float _WireframeFaceOpacity; + half _WireframeEmissionAlpha; + float _WireframeEmissionStrength; + float _WireframeQuad; + float _WireframeUV; + + #ifndef POI_SHADOW + void applyWireframe(inout float3 wireframeEmission, inout float4 albedo) + { + + if (_WireframeEnable) + { + float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan); + float size = _WireframeThickness; + half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates)); + half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates); + half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1; + + float4 wireframeColor = _WireframeColor * colorMap; + + albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary); + wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a; + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream) + { + + if(_WireframeQuad) + { + float e1 = length(IN[0].localPos - IN[1].localPos); + float e2 = length(IN[1].localPos - IN[2].localPos); + float e3 = length(IN[2].localPos - IN[0].localPos); + + float3 quad = 0; + if(e1 > e2 && e1 > e3) + quad.y = 1.; + else if(e2 > e3 && e2 > e1) + quad.x = 1; + else + quad.z = 1; + + IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad; + IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad; + IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad; + } + else + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + } + + + + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #else + + float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos) + { + + if(_WireframeEnable) + { + float wireframeFadeAlpha = _WireframeAlpha; + float3 finalWireframeColor = 0; + + float3 barys; + barys.xy = barycentricCoordinates; + barys.z = 1 - barys.x - barys.y; + float3 deltas = fwidth(barys); + float3 smoothing = deltas * _WireframeSmoothing; + float wireframeThickness = _WireframeThickness; + float3 thickness = deltas * wireframeThickness; + barys = smoothstep(thickness, thickness + smoothing, barys); + float minBary = min(barys.x, min(barys.y, barys.z)); + + return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream) + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #endif +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta new file mode 100644 index 00000000..dd3ae6e6 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 754a4adb9f948ef4b85ae15383d7f9c6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc new file mode 100644 index 00000000..319de57c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc @@ -0,0 +1,171 @@ +#ifndef POICLUDES + #define POICLUDES + + UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize; + sampler2D _PoiGrab; + sampler2D _CameraDepthTexture; + float _Cutoff; + float _AlphaMod; + + //Structs + struct appdata + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #ifdef OUTLINE + float _LineWidth; + float _OutlineEmission; + float4 _LineColor; + sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV; + float4 _OutlineFadeDistance; + float4 _OutlineGlobalPan; + #endif + + struct PoiLighting + { + half3 direction; + half3 color; + fixed attenuation; + #ifdef FORWARD_ADD_PASS + fixed additiveShadow; + #endif + half3 directLighting; + half3 indirectLighting; + half lightMap; + half3 rampedLightMap; + half3 finalLighting; + half3 halfDir; + half nDotL; + half nDotH; + half lDotv; + half lDotH; + half nDotV; + half N0DotV; + half diffuseTerm; + + // World normal dot half direction + #ifdef POI_VAR_DOTNH + half dotNH; + #endif + + // Light direction dot half direction + #ifdef POI_VAR_DOTLH + half dotLH; + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + float4 vDotNL; + float3 vColor[4]; + float4 vCorrectedDotNL; + float4 vAttenuation; + float4 vAttenuationDotNL; + float3 vPosition[4]; + float3 vDirection[4]; + float3 vFinalLighting; + float3 vHalfDir[4]; + + #ifdef POI_VAR_DOTLH + half4 vDotLH; + #endif + + #ifdef POI_VAR_DOTNH + half4 vDotNH; + #endif + + #endif + }; + + struct PoiCamera + { + half3 viewDir; + half3 tangentViewDir; + half3 forwardDir; + half3 worldPos; + float viewDotNormal; + float distanceToModel; + float distanceToVert; + float3 reflectionDir; + float3 vertexReflectionDir; + float2 screenUV; + float4 clipPos; + #if defined(GRAIN) + float4 worldDirection; + #endif + float4 grabPos; + }; + + struct PoiMesh + { + float3 normals[2]; + float3 tangent; + float3 binormal; + float3 localPos; + float3 worldPos; + float3 modelPos; + float3 tangentSpaceNormal; + float2 uv[5]; + float4 vertexColor; + fixed3 barycentricCoordinates; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV; + #endif + float isFrontFace; + #ifdef FUR + float furAlpha; + #endif + }; + + struct PoiTangentData + { + float3x3 tangentTransform; + float3x3 tangentToWorld; + }; + + struct FragmentCommonData + { + half3 diffColor, specColor; + // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level. + // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots. + half oneMinusReflectivity, smoothness; + float3 normalWorld; + float3 eyeVec; + half alpha; + float3 posWorld; + + #if UNITY_STANDARD_SIMPLE + half3 reflUVW; + #endif + + #if UNITY_STANDARD_SIMPLE + half3 tangentSpaceNormal; + #endif + }; + + struct Debug + { + float debug1; + float2 debug2; + float3 debug3; + float4 debug4; + }; + + static Debug debug; + static PoiLighting poiLight; + static PoiCamera poiCam; + static PoiMesh poiMesh; + static UnityGI gi; + static FragmentCommonData s; + static PoiTangentData poiTData; + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta new file mode 100644 index 00000000..04fe0fd1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e8aa8a542f1499b438f5ceb83ce77405 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta new file mode 100644 index 00000000..df672a5b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: de31d9e67c4440249a96765b28536d01 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader new file mode 100644 index 00000000..3c7e6b0c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader @@ -0,0 +1,7648 @@ +Shader "Hidden/.poiyomi/• Poiyomi Toon •/R2Changyu01001Face-d37d2b3e" +{ + Properties + { + [HideInInspector] shader_is_using_thry_editor ("", Float) = 0 + [HideInInspector] shader_master_label ("Poiyomi Toon V7.0.100", Float) = 0 + [HideInInspector] shader_presets ("poiToonPresets", Float) = 0 + [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0 + + [HideInInspector] footer_youtube ("youtube footer button", Float) = 0 + [HideInInspector] footer_twitter ("twitter footer button", Float) = 0 + [HideInInspector] footer_patreon ("patreon footer button", Float) = 0 + [HideInInspector] footer_discord ("discord footer button", Float) = 0 + [HideInInspector] footer_github ("github footer button", Float) = 0 + + // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works. + [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1 + [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0 + [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0 + + [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[ + {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]}, + {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]} + }]}]}", Int) = 0 + [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0 + [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE. + + LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED. + + FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0 + [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0 + // Main + [HideInInspector] m_mainOptions ("Main", Float) = 0 + _Color ("Color & Alpha", Color) = (1, 1, 1, 1) + _MainTex ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0 + _Saturation ("Saturation", Range(-1, 1)) = 0 + _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0 + [Normal]_BumpMap ("Normal Map", 2D) = "bump" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0) + _BumpScale ("Normal Intensity", Range(0, 10)) = 1 + _AlphaMask ("Alpha Map", 2D) = "white" { } + [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0 + [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0 + [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1 + _MainHueShift ("Hue Shift", Range(0, 1)) = 0 + _MainHueShiftSpeed ("Shift Speed", Float) = 0 + _MainHueShiftMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0 + [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0 + + // RGB Masking + [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0 + [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0 + [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0 + [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0 + _RGBMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0 + _RedColor ("R Color", Color) = (1, 1, 1, 1) + _RedTexure ("R Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0 + _GreenColor ("G Color", Color) = (1, 1, 1, 1) + _GreenTexture ("G Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0 + _BlueColor ("B Color", Color) = (1, 1, 1, 1) + _BlueTexture ("B Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0 + // RGB MASKED NORMALS + [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0 + [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0 + [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0 + _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0 + _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0 + _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0 + + // Detail Options + [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0 + _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { } + [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0 + _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1) + _DetailTex ("Detail Texture", 2D) = "gray" { } + [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0 + _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1 + _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1 + [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { } + _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1 + [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0 + [HideInInspector] m_end_DetailOptions ("Details", Float) = 0 + + // Vertex Colors + [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0 + _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0 + _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0 + + //Vertex Manipulations + [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0 + [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1) + [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1) + _VertexManipulationHeight ("Vertex Height", Float) = 0 + _VertexManipulationHeightMask ("Height Map", 2D) = "while" { } + [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0 + _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0 + [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0 + _VertexRoundingDivision ("Division Amount", Float) = 500 + [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0 + + // Alpha Options + [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0 + _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5 + [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0 + _DitherGradient ("Dither Gradient", Range(0, 1)) = .1 + [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0 + _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0 + [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0 + [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0 + _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25 + [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0 + _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0 + [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0 + + // Decal Texture + [HideInInspector] m_start_DecalSection ("Decal", Float) = 0 + [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0 + _DecalColor ("Color", Color) = (1, 1, 1, 1) + _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture ("Decal", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0 + _DecalMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0 + [ToggleUI]_DecalTiled ("Tiled?", Float) = 0 + [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0) + [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed ("Rotation Speed", Float) = 0 + _DecalBlendAdd ("Add", Range(0, 1)) = 0 + _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0 + _DecalBlendReplace ("Replace", Range(0, 1)) = 0 + [HideInInspector] m_end_DecalSection ("Decal", Float) = 0 + + // Back Face Textures and Emission + [HideInInspector] m_start_backFace ("Back Face", Float) = 0 + [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0 + _BackFaceColor ("Color", Color) = (1, 1, 1, 1) + _BackFaceTexture ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0 + _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1 + _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0 + _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [HideInInspector] m_end_backFace ("Back Face", Float) = 0 + + // Lighting + [HideInInspector] m_lightingOptions ("Lighting", Float) = 0 + [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0 + [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1 + [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0 + _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0 + [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0 + [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0 + [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { } + _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0 + _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0 + _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0 + _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5 + _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1) + _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1 + _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0 + [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + + [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0 + [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0 + [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0 + [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0 + [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0 + _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0 + _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0 + _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0 + [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0 + + [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0 + _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0 + _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0 + + [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0 + _LightingAOTex ("AO Map", 2D) = "white" { } + [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0 + _AOStrength ("AO Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0 + + [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0 + + // HSL Lighting + [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0 + _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1 + _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5 + _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5 + _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5 + [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0 + + // point/spot Light Settings + [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0 + [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1 + [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1 + _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0 + _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5 + _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5 + _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1 + [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0 + _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1 + [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1 + [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0 + [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0 + + // Subsurface Scattering + [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0 + [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0 + _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1) + _SSSThicknessMap ("Thickness Map", 2D) = "black" { } + [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0 + _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0 + _SSSSCale ("Light Strength", Range(0, 1)) = 0.25 + _SSSPower ("Light Spread", Range(1, 100)) = 5 + _SSSDistortion ("Light Distortion", Range(0, 1)) = 1 + [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0 + + // Rim Lighting + [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0 + [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0 + [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1 + [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0 + _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1) + _RimWidth ("Rim Width", Range(0, 1)) = 0.8 + _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25 + _RimStrength ("Rim Emission", Range(0, 20)) = 0 + _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0 + _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0 + _RimTex ("Rim Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0 + _RimMask ("Rim Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0 + + // Rim Noise + [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0 + _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { } + [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0 + _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1 + [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0 + + // Rim Shadow Mix + [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0 + _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0 + _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5 + _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5 + [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0 + [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0 + + // Environmental Rim Lighting + [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0 + [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0 + _RimEnviroMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0 + _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7 + _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45 + _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0 + _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0 + _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1 + [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0 + + // Baked Lighting + [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0 + _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1 + [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown + [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown + [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0 + + // Metallics + [HideInInspector] m_start_Metallic ("Metallics", Float) = 0 + [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0 + _CubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1) + _MetallicTintMap ("Tint Map", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0 + _MetallicMask ("Metallic Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0 + _Metallic ("Metallic", Range(0, 1)) = 0 + _SmoothnessMask ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0 + [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _Smoothness ("Smoothness", Range(0, 1)) = 0 + [HideInInspector] m_end_Metallic ("Metallics", Float) = 0 + + // Clearcoat + [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0 + [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0 + [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0 + _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1) + _ClearCoatMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0 + _ClearCoat ("Clear Coat", Range(0, 1)) = 1 + _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0 + [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0 + [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0 + [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0 + + // First Matcap + [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0 + [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0 + _MatcapColor ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { } + _MatcapBorder ("Border", Range(0, .5)) = 0.43 + _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0 + _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _MatcapIntensity ("Intensity", Range(0, 5)) = 1 + _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0 + _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1 + _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0 + _MatcapAdd ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1 + [HideInInspector] m_end_matcap ("Matcap", Float) = 0 + + // Second Matcap + [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0 + [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0 + _Matcap2Color ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { } + _Matcap2Border ("Border", Range(0, .5)) = 0.43 + _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0 + _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _Matcap2Intensity ("Intensity", Range(0, 5)) = 1 + _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0 + _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0 + _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0 + _Matcap2Add ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1 + [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0 + + // Specular + [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0 + [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1 + _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0 + _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1 + [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0 + _SpecularMask ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1 + // Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0 + _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0 + _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0 + //toon aniso + _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95 + _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0 + // Toon Specular + [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0 + + // Second Specular + [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0 + [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1 + _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0 + _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75 + _SpecularMap1 ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0 + _SpecularMask1 ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1 + // Second Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0 + _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0 + _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0 + // Second toon aniso + _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95 + _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0 + // Second Toon Specular + [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0 + + // First Emission + [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0 + [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0 + [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0 + [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0 + _EmissionMask ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0 + _EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0 + _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0 + + // Center out emission + [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0 + + // Glow in the dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + + // Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0 + _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width ("Width", Float) = 10 + _EmissiveScroll_Velocity ("Velocity", Float) = 10 + _EmissiveScroll_Interval ("Interval", Float) = 20 + _EmissionScrollingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0 + + // Second Enission + [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0 + [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0 + [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0 + _EmissionMask1 ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0 + _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0 + _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0 + + // Second Center Out Enission + [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0 + + // Second Glow In The Dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Second Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + + // Scrolling Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0 + _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width1 ("Width", Float) = 10 + _EmissiveScroll_Velocity1 ("Velocity", Float) = 10 + _EmissiveScroll_Interval1 ("Interval", Float) = 20 + _EmissionScrollingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0 + + // Flipbook + [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0 + [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0 + [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0 + [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookMask ("Mask", 2D) = "white" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1) + _FlipbookTotalFrames ("Total Frames", Int) = 1 + _FlipbookFPS ("FPS", Float) = 30.0 + _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0) + [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0 + _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _FlipbookRotation ("Rotation", Range(0, 360)) = 0 + _FlipbookRotationSpeed ("Rotation Speed", Float) = 0 + _FlipbookReplace ("Replace", Range(0, 1)) = 1 + _FlipbookMultiply ("Multiply", Range(0, 1)) = 0 + _FlipbookAdd ("Add", Range(0, 1)) = 0 + + // Flipbook Manual Control + [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0 + _FlipbookCurrentFrame ("Current Frame", Float) = -1 + [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0 + [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0 + + // Dissolve + [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0 + [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0 + [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1 + _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025 + _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5 + _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1) + [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { } + _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0 + _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1) + _DissolveToTexture ("Dissolved Texture", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0 + _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0 + _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0 + _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { } + [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0 + _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1 + _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0 + _DissolveMask ("Dissolve Mask", 2D) = "white" { } + [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0 + [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0 + _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0 + [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2 + [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0 + + // Point to Point Dissolve + [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0 + [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0 + _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1 + [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0) + [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0) + [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0 + + // Locked in anim sldiers + [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0 + _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0 + _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0 + _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0 + _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0 + _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0 + _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0 + _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0 + _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0 + _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0 + _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0 + [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0 + [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0 + + // Panosphere + [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0 + [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0 + _PanosphereColor ("Color", Color) = (1, 1, 1, 1) + _PanosphereTexture ("Texture", 2D) = "white" { } + _PanoMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0 + _PanoEmission ("Emission Strength", Range(0, 10)) = 0 + _PanoBlend ("Alpha", Range(0, 1)) = 0 + [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0) + [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0 + [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { } + [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + + // Glitter + [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0 + [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0 + [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0 + [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0 + [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0 + [HDR]_GlitterColor ("Color", Color) = (1, 1, 1) + _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0 + _GlitterColorMap ("Glitter Color Map", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterMask ("Glitter Mask", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0 + _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterTextureRotation ("Rotation Speed", Float) = 0 + _GlitterFrequency ("Glitter Density", Float) = 300.0 + _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0 + _GlitterSpeed ("Glitter Speed", Float) = 10.0 + _GlitterSize ("Glitter Size", Range(0, 1)) = .3 + _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300 + _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90 + _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0 + _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3 + _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8 + _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08 + _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20 + _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0 + + // Glitter Random Colors + [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0 + [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0 + [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1) + [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1) + [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0 + [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1) + [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0 + [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0 + [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0 + + // MSDF OVERLAY + [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0 + _TextGlyphs ("Font Array", 2D) = "black" { } + _TextPixelRange ("Pixel Range", Float) = 4.0 + [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0 + + // FPS + [HideInInspector] m_start_TextFPS ("FPS", Float) = 0 + [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0 + _TextFPSColor ("Color", Color) = (1, 1, 1, 1) + _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextFPSRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1) + _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextFPS ("FPS", Float) = 0 + + // POSITION + [HideInInspector] m_start_TextPosition ("Position", Float) = 0 + [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0 + _TextPositionColor ("Color", Color) = (1, 0, 1, 1) + _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextPositionRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1) + _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextPosition ("Position", Float) = 0 + + // INSTANCE TIME + [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0 + [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0 + _TextTimeColor ("Color", Color) = (1, 0, 1, 1) + _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextTimeRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1) + _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0 + [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0 + + // Mirror Rendering + [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0 + [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0 + [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0 + [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0 + _MirrorTexture ("Mirror Tex", 2D) = "white" { } + [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0 + + // Distance Fade + [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0 + _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0 + _MainFadeTexture ("Fade Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0 + [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0 + + // Angular Fade + [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0 + [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0 + [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0 + [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0 + [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0) + _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45 + _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90 + _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45 + _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90 + _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0 + + // UV Distortion + [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0 + [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0 + _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0 + _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { } + _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { } + _DistortionStrength ("Strength1", Float) = 0.5 + _DistortionStrength1 ("Strength2", Float) = 0.5 + [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0) + [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0) + [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0 + + // Outline Options + [HideInInspector] m_outlineOptions ("Outlines", Float) = 0 + [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0 + [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0 + _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0 + _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0 + _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0) + _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0) + [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0 + [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0 + [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1 + _LineWidth ("Width", Float) = 0 + _LineColor ("Color", Color) = (1, 1, 1, 1) + _OutlineEmission ("Outline Emission", Float) = 0 + _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0 + _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0 + _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1 + [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0 + [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0) + [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1 + _OutlineOffsetFactor("Offset Factor", Float) = 0 + _OutlineOffsetUnits("Offset Units", Float) = 0 + [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0 + + // Parallax Mapping + [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0 + [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0 + [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0 + [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0 + [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0 + [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0) + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0 + _ParallaxHeightMap ("Height Map", 2D) = "black" { } + _ParallaxHeightMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0 + _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0 + [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0 + [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0 + [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0 + [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0 + _ParallaxInternalMap ("Internal Map", 2D) = "black" { } + _ParallaxInternalMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0 + _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1 + _ParallaxInternalMinDepth ("Min Depth", Float) = 0 + _ParallaxInternalMaxDepth ("Max Depth", Float) = 1 + _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0 + _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1 + _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1) + _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1) + [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0) + [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0 + [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0 + _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42 + [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0 + + // Rendering Options + [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0 + [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2 + [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4 + [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1 + [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15 + _OffsetFactor ("Offset Factor", Float) = 0.0 + _OffsetUnits ("Offset Units", Float) = 0.0 + [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0 + [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown + + // Blending Options + [HideInInspector] m_start_blending ("Blending", Float) = 0 + [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0 + [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0 + [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1 + [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0 + [HideInInspector] m_end_blending ("Blending", Float) = 0 + + // Stencils + [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0 + [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0 + + // Outline Stencil + [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0 + [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0 + + // Debug Options + [HideInInspector] m_start_debugOptions ("Debug", Float) = 0 + [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0 + _VertexUnwrap ("Unwrap", Range(0, 1)) = 0 + [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0 + [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0 + [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0 + [HideInInspector] m_end_debugOptions ("Debug", Float) = 0 + + //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0 + //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0 + + // Main + [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0 + [HideInInspector]_MainTexAnimated ("Texture", Int) = 0 + [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0 + [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0 + [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0 + [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0 + [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0 + [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0 + [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0 + [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0 + [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0 + + // RGB Masking + [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0 + [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0 + [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0 + [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RedColorAnimated ("R Color", Int) = 0 + [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0 + [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0 + [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0 + [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0 + [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0 + [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0 + [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0 + [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0 + [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0 + + // Detail Options + [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0 + [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0 + [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0 + [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0 + [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0 + [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0 + [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0 + [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0 + + //Vertex Manipulations + [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0 + [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0 + [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0 + [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0 + [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0 + [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0 + [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0 + [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0 + [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0 + [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0 + + // Alpha Options + [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0 + [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0 + [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0 + [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0 + [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0 + [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0 + [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0 + [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0 + [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0 + [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0 + + // Decal Texture + [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0 + [HideInInspector]_DecalColorAnimated ("Color", Int) = 0 + [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0 + [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0 + [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0 + [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0 + [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0 + + // Lighting + [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0 + [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0 + [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0 + [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0 + [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0 + [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0 + [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0 + [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0 + + [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0 + [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0 + [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0 + [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0 + [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0 + [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0 + [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0 + + [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0 + [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0 + [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0 + [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0 + + [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0 + [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0 + [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0 + + [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0 + [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0 + [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0 + + [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0 + [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0 + [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0 + [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0 + [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0 + + // point/spot Light Settings + [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0 + [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0 + [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0 + [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0 + [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0 + + // Subsurface Scattering + [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0 + [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0 + [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0 + [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0 + [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0 + [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0 + [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0 + + // Rim Lighting + [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0 + [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0 + [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0 + [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0 + [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0 + [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0 + [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0 + [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0 + [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0 + + // Rim Noise + [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0 + [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0 + + // Rim Shadow Mix + [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0 + [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0 + [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0 + + // Environmental Rim Lighting + [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0 + [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0 + [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0 + [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0 + + // Metallics + [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0 + [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0 + [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0 + [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0 + + // Clearcoat + [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0 + [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0 + + // First Matcap + [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0 + [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0 + [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0 + [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0 + [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0 + + // Second Matcap + [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0 + [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0 + [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0 + [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0 + [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0 + [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0 + + // Specular + [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0 + + // Second Specular + [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0 + + // First Emission + [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0 + [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0 + [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0 + + // Center out emission + [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0 + + // Glow in the dark Emission + [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0 + + // Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0 + + // Scrolling Emission + [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0 + + // Second Enission + [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0 + [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0 + + // Second Center Out Enission + [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0 + + // Second Glow In The Dark Emission + [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0 + + // Second Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0 + + // Scrolling Scrolling Emission + [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0 + + // Flipbook + [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0 + [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0 + [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0 + [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0 + [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0 + [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0 + [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0 + [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0 + [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0 + [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0 + + // Dissolve + [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0 + [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0 + [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0 + [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0 + [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0 + [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0 + [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0 + [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0 + [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0 + [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0 + [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0 + [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0 + [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0 + [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0 + [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0 + [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0 + [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0 + [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0 + + // Point to Point Dissolve + [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0 + [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0 + [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0 + [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0 + + [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0 + [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0 + [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0 + [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0 + [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0 + [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0 + [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0 + [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0 + [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0 + [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0 + + // Panosphere + [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0 + [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0 + [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0 + [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0 + [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0 + [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0 + [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0 + + // Glitter + [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0 + [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0 + [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0 + [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0 + [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0 + [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0 + [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0 + [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0 + [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0 + [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0 + [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0 + [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0 + [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0 + [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0 + [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0 + [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0 + [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0 + + // Glitter Random Colors + [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0 + [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0 + [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0 + + // MSDF OVERLAY + [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0 + [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0 + [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0 + + // FPS + [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0 + [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0 + [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0 + + // POSITION + [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0 + [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0 + [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0 + + // INSTANCE TIME + [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0 + [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0 + [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0 + + // Mirror Rendering + [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0 + [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0 + [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0 + [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0 + [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0 + + // Distance Fade + [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0 + [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0 + [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0 + + // Angular Fade + [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0 + [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0 + [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0 + [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0 + [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0 + [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0 + [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0 + [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0 + [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0 + + // UV Distortion + [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0 + [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0 + [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0 + [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0 + [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0 + [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0 + [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0 + [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0 + + // Video Options + [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0 + [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0 + [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0 + [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0 + [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0 + [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0 + [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0 + [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0 + [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0 + [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0 + [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0 + [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0 + [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0 + [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0 + [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0 + [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0 + [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0 + [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0 + [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0 + + // TouchFX + [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0 + [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0 + [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0 + [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0 + + [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0 + [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0 + [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0 + [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0 + [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0 + [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0 + [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0 + [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0 + + // Hologram + [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0 + [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0 + [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0 + [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0 + [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0 + [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0 + [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0 + [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0 + + // GrabPass + [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0 + [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0 + [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0 + [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0 + [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0 + [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0 + [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0 + [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0 + + // Iridescence + [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0 + [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0 + [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0 + [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0 + [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0 + [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0 + [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0 + [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0 + [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0 + [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0 + + // Vertex Glitching + [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0 + [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0 + [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0 + [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0 + + // Spawn In Effects + [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0 + [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0 + [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0 + [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0 + [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0 + [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0 + [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0 + + // Voronoi + [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0 + [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0 + [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0 + [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0 + [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0 + [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0 + [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0 + [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0 + [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + + // Blacklight mask + [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0 + [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0 + [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0 + [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0 + [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0 + [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0 + [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0 + [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0 + [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0 + [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0 + [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0 + [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0 + + // Outline Options + [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0 + [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0 + [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0 + [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LineWidthAnimated ("Width", Int) = 0 + [HideInInspector]_LineColorAnimated ("Color", Int) = 0 + [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0 + [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0 + [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0 + [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0 + [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0 + [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0 + [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0 + [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0 + [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0 + + // Parallax Mapping + [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0 + [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0 + [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0 + [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0 + [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0 + [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0 + [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0 + [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0 + [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0 + [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0 + [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0 + + // Rendering Options + [HideInInspector]_CullAnimated ("Cull", Int) = 0 + [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0 + [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0 + [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0 + [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0 + [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0 + [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0 + + // Blending Options + [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0 + [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0 + [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0 + [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0 + + // Stencils + [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Outline Stencil + [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Debug Options + [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0 + [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0 + [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0 + [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0 + } + + + //originalEditorCustomEditor "PoiToon" + CustomEditor "Thry.ShaderEditor" + SubShader + { + Tags { "RenderType" = "Opaque" "Queue" = "Geometry" } + +// //EnableOutlinePass +// Pass +// { +// Name "Outline" +// Tags { "LightMode" = "ForwardBase" } +// Stencil +// { +// Ref [_OutlineStencilRef] +// ReadMask [_OutlineStencilReadMask] +// WriteMask [_OutlineStencilWriteMask] +// Comp [_OutlineStencilCompareFunction] +// Pass [_OutlineStencilPassOp] +// Fail [_OutlineStencilFailOp] +// ZFail [_OutlineStencilZFailOp] +// } +// ZTest [_ZTest] +// ColorMask [_ColorMask] +// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits] +// BlendOp [_BlendOp], [_BlendOpAlpha] +// Blend [_SrcBlend] [_DstBlend] +// ZWrite [_ZWrite] +// AlphaToMask [_AlphaToMask] +// Cull [_OutlineCull] +// CGPROGRAM +// +// #pragma target 5.0 +// #define FORWARD_BASE_PASS +// #define OUTLINE +// float _Mode; +// // patreon Additive +// // Black Light Mask +//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF +// // voronoi +//// #pragma shader_feature CHROMATIC_ABERRATION +// // UV Distortion +//// #pragma shader_feature USER_LUT +// // Vertex Offsets +//// #pragma shader_feature AUTO_EXPOSURE +// // Mirror +//// #pragma shader_feature _REQUIRE_UV2 +// // Random +//// #pragma shader_feature _SUNDISK_NONE +// // Dissolve +//// #pragma shader_feature DISTORT +// // Lighting +//// #pragma shader_feature VIGNETTE_MASKED +// #pragma multi_compile_fwdbase +// #pragma fragmentoption ARB_precision_hint_fastest +// #pragma multi_compile_fog +// #pragma multi_compile_instancing +// #pragma vertex vert +// #pragma fragment frag +// #include "../Includes/CGI_PoiPassOutline.cginc" +// ENDCG +// +// } + //EnableOutlinePass + + Pass + { + Name "MainPass" + Tags { "LightMode" = "ForwardBase" } + + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + + ZWrite [_ZWrite] + Cull [_Cull] + AlphaToMask [_AlphaToMask] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend [_SrcBlend] [_DstBlend] + + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_BASE_PASS + float _Mode; + // Base Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + #pragma multi_compile _ VERTEXLIGHT_ON + // patreon Base + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Grab Pass Blur +// #pragma shader_feature CHROMATIC_ABERRATION_LOW + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Touch Color +// #pragma shader_feature GRAIN + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma multi_compile_instancing + #pragma multi_compile_fwdbase + #pragma fragmentoption ARB_precision_hint_fastest + #pragma multi_compile_fog + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + + //LightingAdditiveEnable + Pass + { + Name "ForwardAddPass" + Tags { "LightMode" = "ForwardAdd" } + + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite Off + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend One One + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_ADD_PASS + float _Mode; + // Add Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + // patreon Additive + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW +// #pragma shader_feature _PARALLAX_MAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Disable Directionals +// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + + #pragma multi_compile_instancing + #pragma multi_compile_fwdadd_fullshadows + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + //LightingAdditiveEnable + + //LightingCastShadows + Pass + { + Name "ShadowCasterPass" + Tags { "LightMode" = "ShadowCaster" } + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + AlphaToMask Off + ZWrite [_ZWrite] + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_SHADOW + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Dissolve +// #pragma shader_feature DISTORT + #pragma multi_compile_instancing + #pragma vertex vertShadowCaster + #pragma fragment fragShadowCaster + #include "../Includes/CGI_PoiPassShadow.cginc" + ENDCG + + } + //LightingCastShadows + + Pass + { + Tags { "LightMode" = "Meta" } + Cull Off + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_META_PASS + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + } +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta new file mode 100644 index 00000000..4424dce4 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Face-d37d2b3e/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 37e66a8573d638243adf7f13575675bc +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06.meta new file mode 100644 index 00000000..caee8d2f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 28479d4ca44005548ab0fefe5211a9c6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets.meta new file mode 100644 index 00000000..e7ff3eff --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3cf69bb4f717c964d8f53347c11db0eb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders.meta new file mode 100644 index 00000000..b01e949a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1fbe17fe10fabe3489b37d6761eaa14b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders.meta new file mode 100644 index 00000000..a46d253c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1865b1fb9aee0a84dbe2e7649892e7be +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon.meta new file mode 100644 index 00000000..2dacb099 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c9aff0b5660c22c49be05b76316acb76 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta new file mode 100644 index 00000000..96a99a1d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eb945cc82b2c8e844a2f80af79b0530c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc new file mode 100644 index 00000000..44c6fbc2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc @@ -0,0 +1,32 @@ +#ifndef POI_ALPHA_TO_COVERAGE + #define POI_ALPHA_TO_COVERAGE + + half _MainMipScale; + float _MainAlphaToCoverage; + + float CalcMipLevel(float2 texture_coord) + { + float2 dx = ddx(texture_coord); + float2 dy = ddy(texture_coord); + float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); + + return 0.5 * log2(delta_max_sqr); + } + + void ApplyAlphaToCoverage(inout float4 finalColor) + { + // Force Model Opacity to 1 if desired + + if (float(0) == 1) + { + + if(float(0)) + { + // rescale alpha by mip level + finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.0009765625,0.0009765625,1024,1024).zw)) * float(0.25); + // rescale alpha by partial derivative + finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5); + } + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta new file mode 100644 index 00000000..4da0485a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ddca5dfe21cd23d49ac97e8ebbe82bb0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc new file mode 100644 index 00000000..e529136f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc @@ -0,0 +1,32 @@ +#ifndef POI_BACKFACE + #define POI_BACKFACE + + float _BackFaceEnabled; + float _BackFaceTextureUV; + float _BackFaceDetailIntensity; + float _BackFaceEmissionStrength; + float2 _BackFacePanning; + float _BackFaceHueShift; + float4 _BackFaceColor; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST; + + float3 BackFaceColor; + void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission) + { + backFaceEmission = 0; + BackFaceColor = 0; + + if (float(0)) + { + if(!poiMesh.isFrontFace) + { + albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + backFaceDetailIntensity = float(1); + BackFaceColor = albedo.rgb; + mixedHueShift = float(0); + backFaceEmission = BackFaceColor * float(0); + } + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta new file mode 100644 index 00000000..b0644bd4 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b8c216a59ec107f42a417010e5885154 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc new file mode 100644 index 00000000..750364ae --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc @@ -0,0 +1,54 @@ +#ifndef POI_BLACKLIGHT + #define POI_BLACKLIGHT + + float4 _BlackLightMaskStart; + float4 _BlackLightMaskEnd; + float4 _BlackLightMaskKeys; + float _BlackLightMaskDebug; + float _BlackLightMaskDissolve; + float _BlackLightMaskMetallic; + float _BlackLightMaskClearCoat; + float _BlackLightMaskMatcap; + float _BlackLightMaskMatcap2; + float _BlackLightMaskEmission; + float _BlackLightMaskEmission2; + float _BlackLightMaskFlipbook; + float _BlackLightMaskPanosphere; + float _BlackLightMaskIridescence; + + half _BlackLightMaskGlitter; + + half4 blackLightMask; + + void createBlackLightMask() + { + blackLightMask = 0; + #ifdef VERTEXLIGHT_ON + + for (int lightIndex = 0; lightIndex < 4; lightIndex ++) + { + float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]); + if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0))) + { + for (int maskIndex = 0; maskIndex < 4; maskIndex ++) + { + float4 comparison = _BlackLightMaskKeys; + if(unity_LightColor[lightIndex].a == comparison[maskIndex]) + { + blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos))); + } + } + } + } + #endif + } +#endif + +/* +#ifdef POI_BLACKLIGHT + if (_BlackLightMaskDissolve != 4) + { + blackLightMask[mask]; + } +#endif +*/ diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta new file mode 100644 index 00000000..795ea501 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9048d709901cac243bbae3e26f821d2e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc new file mode 100644 index 00000000..f87ae6dc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc @@ -0,0 +1,39 @@ +#ifndef POI_BLENDING + #define POI_BLENDING + + /* + 0: Zero float4(0.0, 0.0, 0.0, 0.0), + 1: One float4(1.0, 1.0, 1.0, 1.0), + 2: DstColor destinationColor, + 3: SrcColor sourceColor, + 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + 5: SrcAlpha sourceColor.aaaa, + 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + 7: DstAlpha destinationColor.aaaa, + 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor., + 9: SrcAlphaSaturate saturate(sourceColor.aaaa), + 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa, + */ + + float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor) + { + float4 sA = 1-blendFactor; + const float4 blendData[11] = { + float4(0.0, 0.0, 0.0, 0.0), + float4(1.0, 1.0, 1.0, 1.0), + destinationColor, + sourceColor, + float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sA, + saturate(sourceColor.aaaa), + 1 - sA, + }; + + return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA); + } + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta new file mode 100644 index 00000000..81c51b1f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2931dd6c1ae9c854cb89554a5c63177f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc new file mode 100644 index 00000000..6e4db3fc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc @@ -0,0 +1,34 @@ +#ifndef POI_BULGE + #define POI_BULGE + + + sampler2D _BulgeMask; + float _BuldgeFadeLength; + float _BuldgeHeight; + + void bulgyWolgy(inout v2f o) + { + float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0))); + float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0)); + depth = Linear01Depth(depth); + + float intersect = 0; + if (depth != 1) + { + float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w)); + if(diff > 0) + { + intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff); + } + } + float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0); + + offset = IsInMirror() ? 0: offset; + offset *= bulgeMask; + + o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset; + o.localPos = mul(unity_WorldToObject, o.worldPos); + o.pos = UnityObjectToClipPos(o.localPos); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta new file mode 100644 index 00000000..0b038f1e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3201d9beec63de54883adea2284aec22 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc new file mode 100644 index 00000000..5adf7340 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc @@ -0,0 +1,108 @@ +#ifndef POI_CLEARCOAT + #define POI_CLEARCOAT + + samplerCUBE _ClearCoatCubeMap; + float _ClearCoatSampleWorld; + POI_TEXTURE_NOSAMPLER(_ClearCoatMask); + POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap); + float _ClearCoatInvertSmoothness; + float _ClearCoat; + float _ClearCoatSmoothness; + float3 _ClearCoatTint; + float _ClearCoatNormalToUse; + float _ClearCoatForceLighting; + float lighty_clear_boy_uwu_var; + + + float3 CalculateClearCoatEnvironmentalReflections() + { + float3 reflectionColor; + + float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + if (float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + float roughness = 1 - smoothnessMap; + + lighty_clear_boy_uwu_var = 0; + + float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir; + + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0; + + + if(float(0) == 0 && no_probe == 0) + { + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflectionColor = lerp(probe1, probe0, interpolator); + } + else + { + reflectionColor = probe0; + } + } + else + { + lighty_clear_boy_uwu_var = 1; + reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + } + + if(float(0)) + { + lighty_clear_boy_uwu_var = 1; + } + + return reflectionColor * float4(1,1,1,1); + } + + void calculateAndApplyClearCoat(inout float4 finalColor) + { + half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskClearCoat != 4) + { + clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat]; + } + #endif + + half3 reflectionColor = CalculateClearCoatEnvironmentalReflections(); + + float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r); + #ifdef POI_LIGHTING + finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + //finalColor.rgb += reflectionColor; + //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var); + #else + finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + #endif + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta new file mode 100644 index 00000000..6a4278ea --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c0b4f95a93b490a47b039a7a568cd4f1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc new file mode 100644 index 00000000..687dc443 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc @@ -0,0 +1,262 @@ +#ifndef POI_COLOR + #define POI_COLOR + + #ifndef pi + #define pi float(3.14159265359) + #endif + + static const float Epsilon = 1e-10; + // The weights of RGB contributions to luminance. + // Should sum to unity. + static const float3 HCYwts = float3(0.299, 0.587, 0.114); + static const float HCLgamma = 3; + static const float HCLy0 = 100; + static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5 + static const float3 wref = float3(1.0, 1.0, 1.0); + #define TAU 6.28318531 + + float3 HUEtoRGB(in float H) + { + float R = abs(H * 6 - 3) - 1; + float G = 2 - abs(H * 6 - 2); + float B = 2 - abs(H * 6 - 4); + return saturate(float3(R, G, B)); + } + + float3 RGBtoHCV(in float3 RGB) + { + // Based on work by Sam Hocevar and Emil Persson + float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0); + float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z); + return float3(H, C, Q.x); + } + + float3 HSVtoRGB(in float3 HSV) + { + float3 RGB = HUEtoRGB(HSV.x); + return((RGB - 1) * HSV.y + 1) * HSV.z; + } + + float3 RGBtoHSV(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float S = HCV.y / (HCV.z + Epsilon); + return float3(HCV.x, S, HCV.z); + } + + float3 HSLtoRGB(in float3 HSL) + { + float3 RGB = HUEtoRGB(HSL.x); + float C = (1 - abs(2 * HSL.z - 1)) * HSL.y; + return(RGB - 0.5) * C + HSL.z; + } + + float3 RGBtoHSL(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon); + return float3(HCV.x, S, L); + } + + float3 HCYtoRGB(in float3 HCY) + { + + + float3 RGB = HUEtoRGB(HCY.x); + float Z = dot(RGB, HCYwts); + if (HCY.z < Z) + { + HCY.y *= HCY.z / Z; + } + else if(Z < 1) + { + HCY.y *= (1 - HCY.z) / (1 - Z); + } + return(RGB - Z) * HCY.y + HCY.z; + } + + float3 RGBtoHCY(in float3 RGB) + { + // Corrected by David Schaeffer + float3 HCV = RGBtoHCV(RGB); + float Y = dot(RGB, HCYwts); + float Z = dot(HUEtoRGB(HCV.x), HCYwts); + if (Y < Z) + { + HCV.y *= Z / (Epsilon + Y); + } + else + { + HCV.y *= (1 - Z) / (Epsilon + 1 - Y); + } + return float3(HCV.x, HCV.y, Y); + } + + float3 HCLtoRGB(in float3 HCL) + { + float3 RGB = 0; + if(HCL.z != 0) + { + float H = HCL.x; + float C = HCL.y; + float L = HCL.z * HCLmaxL; + float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0)); + float U = (2 * L - C) / (2 * Q - 1); + float V = C / Q; + float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2; + float T; + H *= 6; + if(H <= 0.999) + { + T = tan(A); + RGB.r = 1; + RGB.g = T / (1 + T); + } + else if(H <= 1.001) + { + RGB.r = 1; + RGB.g = 1; + } + else if(H <= 2) + { + T = tan(A); + RGB.r = (1 + T) / T; + RGB.g = 1; + } + else if(H <= 3) + { + T = tan(A); + RGB.g = 1; + RGB.b = 1 + T; + } + else if(H <= 3.999) + { + T = tan(A); + RGB.g = 1 / (1 + T); + RGB.b = 1; + } + else if(H <= 4.001) + { + RGB.g = 0; + RGB.b = 1; + } + else if(H <= 5) + { + T = tan(A); + RGB.r = -1 / T; + RGB.b = 1; + } + else + { + T = tan(A); + RGB.r = 1; + RGB.b = -T; + } + RGB = RGB * V + U; + } + return RGB; + } + + float3 RGBtoHCL(in float3 RGB) + { + float3 HCL; + float H = 0; + float U = min(RGB.r, min(RGB.g, RGB.b)); + float V = max(RGB.r, max(RGB.g, RGB.b)); + float Q = HCLgamma / HCLy0; + HCL.y = V - U; + if(HCL.y != 0) + { + H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi; + Q *= U / V; + } + Q = exp(Q); + HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6); + HCL.y *= Q; + HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2); + return HCL; + } + + //HSL MODIFT + float3 ModifyViaHSL(float3 color, float3 HSLMod) + { + float3 colorHSL = RGBtoHSL(color); + colorHSL.r = frac(colorHSL.r + HSLMod.r); + colorHSL.g = saturate(colorHSL.g + HSLMod.g); + colorHSL.b = saturate(colorHSL.b + HSLMod.b); + return HSLtoRGB(colorHSL); + } + + float3 hueShift(float3 col, float hueAdjust) + { + hueAdjust *= 2 * pi; + const float3 k = float3(0.57735, 0.57735, 0.57735); + half cosAngle = cos(hueAdjust); + return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle); + } + + float3 poiSaturation(float3 In, float Saturation) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + return luma.xxx + Saturation.xxx * (In - luma.xxx); + } + // LCH + float xyzF(float t) + { + return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645)); + } + float xyzR(float t) + { + return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655)); + } + float3 rgb2lch(in float3 c) + { + c = mul(float3x3(0.4124, 0.3576, 0.1805, + 0.2126, 0.7152, 0.0722, + 0.0193, 0.1192, 0.9505), c); + c.x = xyzF(c.x / wref.x); + c.y = xyzF(c.y / wref.y); + c.z = xyzF(c.z / wref.z); + float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z)); + return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y)); + } + + float3 lch2rgb(in float3 c) + { + c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y); + + float lg = 1. / 116. * (c.x + 16.); + float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y), + wref.y * xyzR(lg), + wref.z * xyzR(lg - 0.005 * c.z)); + + float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986, + - 0.9689, 1.8758, 0.0415, + 0.0557, -0.2040, 1.0570), xyz); + + return rgb; + } + + //cheaply lerp around a circle + float lerpAng(in float a, in float b, in float x) + { + float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi; + return ang * x + b; + } + + //Linear interpolation between two colors in Lch space + float3 lerpLch(in float3 a, in float3 b, in float x) + { + float hue = lerpAng(a.z, b.z, x); + return float3(lerp(b.xy, a.xy, x), hue); + } + + float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha) + { + return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha)); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta new file mode 100644 index 00000000..dd0a1fe3 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8ff45826c7181254c8a0c2255a9cd4a4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc new file mode 100644 index 00000000..cd354f85 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc @@ -0,0 +1,249 @@ +#ifndef POI_DATA + #define POI_DATA + + float _ParallaxBias; + float _LightingAdditiveLimitIntensity; + float _LightingAdditiveMaxIntensity; + POI_TEXTURE_NOSAMPLER(_BumpMap); + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailMask); + POI_TEXTURE_NOSAMPLER(_DetailNormalMap); + float _DetailNormalMapScale; + #endif + float _BumpScale; + + void calculateAttenuation(v2f i) + { + #ifdef FORWARD_ADD_PASS + #if defined(POINT) || defined(SPOT) + POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz) + poiLight.additiveShadow = shadow; + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + poiLight.additiveShadow == 0; + #endif + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + // fix for rare bug where light atten is 0 when there is no directional light in the scene + #ifdef FORWARD_BASE_PASS + if (all(_LightColor0.rgb == 0.0)) + { + attenuation = 1.0; + } + #endif + #endif + poiLight.attenuation = attenuation; + } + + void calculateVertexLightingData(in v2f i) + { + #ifdef VERTEXLIGHT_ON + float4 toLightX = unity_4LightPosX0 - i.worldPos.x; + float4 toLightY = unity_4LightPosY0 - i.worldPos.y; + float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z; + float4 lengthSq = 0; + lengthSq += toLightX * toLightX; + lengthSq += toLightY * toLightY; + lengthSq += toLightZ * toLightZ; + + float4 lightAttenSq = unity_4LightAtten0; + float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq); + float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25)); + poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight); + + poiLight.vDotNL = 0; + poiLight.vDotNL += toLightX * poiMesh.normals[1].x; + poiLight.vDotNL += toLightY * poiMesh.normals[1].y; + poiLight.vDotNL += toLightZ * poiMesh.normals[1].z; + + float4 corr = rsqrt(lengthSq); + poiLight.vDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL; + + for (int index = 0; index < 4; index ++) + { + poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]); + + float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos; + poiLight.vDirection[index] = normalize(vertexToLightSource); + //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]); + poiLight.vColor[index] = unity_LightColor[index].rgb; + + if (float(0) == 1) + { + float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b)); + poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1))); + } + poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir); + poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]); + poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1); + + #ifdef POI_VAR_DOTLH + poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index])); + #endif + + #ifdef POI_VAR_DOTNH + poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index])); + #endif + } + #endif + } + + void calculateLightingData(in v2f i) + { + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb; + poiLight.color = magic + normalLight; + #else + #ifdef FORWARD_ADD_PASS + poiLight.color = _LightColor0.rgb; + + + if (float(0) == 1) + { + float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b)); + poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1))); + } + #endif + #endif + + #ifdef FORWARD_BASE_PASS + poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + #else + #if defined(POINT) || defined(SPOT) + poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos); + #else + poiLight.direction = _WorldSpaceLightPos0; + #endif + #endif + + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + + #ifdef POI_VAR_DOTNH + poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir)); + #endif + + #ifdef POI_VAR_DOTLH + poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir)); + #endif + + poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir); + poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir); + } + + float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign) + { + return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w); + } + + void InitializeMeshData(inout v2f i, uint facing) + { + poiMesh.isFrontFace = facing; + poiMesh.normals[0] = normalize(i.normal); + poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w); + poiMesh.tangent = i.tangent.xyz; + + #ifndef OUTLINE + if(!poiMesh.isFrontFace) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } + #endif + + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + poiMesh.barycentricCoordinates = i.barycentricCoordinates; + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + #ifdef POI_UV_DISTORTION + poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy); + #else + poiMesh.uv[4] = poiMesh.uv[0]; + #endif + + poiMesh.vertexColor = i.vertexColor; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; + #endif + poiMesh.modelPos = i.modelPos; + + #ifdef FUR + poiMesh.furAlpha = i.furAlpha; + #endif + } + + void initializeCamera(v2f i) + { + poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos); + poiCam.forwardDir = getCameraForward(); + poiCam.worldPos = _WorldSpaceCameraPos; + poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos); + poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); + poiCam.grabPos = i.grabPos; + poiCam.screenUV = calcScreenUVs(i.grabPos); + poiCam.clipPos = i.pos; + #if defined(GRAIN) + poiCam.worldDirection = i.worldDirection; + #endif + + poiCam.tangentViewDir = normalize(i.tangentViewDir); + poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42)); + } + + void calculateTangentData() + { + poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]); + poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0])); + } + + void CalculateReflectionData() + { + #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON) + poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); + poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); + #endif + } + + void calculateNormals(inout half3 detailMask) + { + half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + #ifdef FINALPASS + detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(1) > 0) + { + half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g); + poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal); + } + else + { + poiMesh.tangentSpaceNormal = mainNormal; + } + #else + poiMesh.tangentSpaceNormal = mainNormal; + #endif + + #ifdef POI_RGBMASK + calculateRGBNormals(poiMesh.tangentSpaceNormal); + #endif + + poiMesh.normals[1] = normalize( + poiMesh.tangentSpaceNormal.x * poiMesh.tangent + + poiMesh.tangentSpaceNormal.y * poiMesh.binormal + + poiMesh.tangentSpaceNormal.z * poiMesh.normals[0] + ); + + poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1])); + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta new file mode 100644 index 00000000..9c02ae7a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8447d41d27a5baf4b95362ac5fc84318 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc new file mode 100644 index 00000000..125d2cd9 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc @@ -0,0 +1,107 @@ +#ifndef POI_DEBUG + #define POI_DEBUG + + float _DebugEnabled; + float _DebugMeshData; + float _DebugLightingData; + float _DebugCameraData; + + void displayDebugInfo(inout float4 finalColor) + { + + if (float(0) != 0) + { + //Mesh Data + if (float(0) == 1) + { + finalColor.rgb = poiMesh.normals[0]; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiMesh.normals[1]; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiMesh.tangent; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiMesh.binormal; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiMesh.localPos; + return; + } + + #ifdef POI_LIGHTING + if(float(0) == 1) + { + finalColor.rgb = poiLight.attenuation; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiLight.directLighting; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiLight.indirectLighting; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiLight.lightMap; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiLight.rampedLightMap; + return; + } + else if(float(0) == 6) + { + finalColor.rgb = poiLight.finalLighting; + return; + } + else if(float(0) == 7) + { + finalColor.rgb = poiLight.nDotL; + return; + } + #endif + + if(float(0) == 1) + { + finalColor.rgb = poiCam.viewDir; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiCam.tangentViewDir; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiCam.forwardDir; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiCam.worldPos; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiCam.viewDotNormal; + return; + } + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta new file mode 100644 index 00000000..fae6d069 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 105d43a01ca7bde4da3a26c94450aa6d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc new file mode 100644 index 00000000..280fcbc1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc @@ -0,0 +1,58 @@ +#ifndef POI_DECAL + #define POI_DECAL + + POI_TEXTURE_NOSAMPLER(_DecalTexture); + POI_TEXTURE_NOSAMPLER(_DecalMask); + float4 _DecalColor; + fixed _DecalTiled; + fixed _DecalBlendAdd; + fixed _DecalBlendMultiply; + fixed _DecalBlendReplace; + half _DecalRotation; + half2 _DecalScale; + half2 _DecalPosition; + half _DecalRotationSpeed; + float _DecalEmissionStrength; + + void applyDecal(inout float4 albedo, inout float3 decalEmission) + { + float2 uv = poiMesh.uv[float(0)]; + float2 decalCenter = float4(0.5,0.5,0,0); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y); + uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1)); + + half decalAlpha = 1; + //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0); + float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1); + decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if (!float(0)) + { + if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0) + { + decalAlpha = 0; + } + } + + if(float(0)) + { + albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + albedo = saturate(albedo); + decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta new file mode 100644 index 00000000..46be83d0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f99207838307c064ab45fc402e6a5f20 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc new file mode 100644 index 00000000..9b70067a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc @@ -0,0 +1,21 @@ +#ifndef POI_DEFINES + #define POI_DEFINES + + #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04) + + #ifdef _SPECGLOSSMAP // Specular + #ifndef POI_VAR_DOTNH + #define POI_VAR_DOTNH + #endif + #ifndef POI_VAR_DOTLH + #define POI_VAR_DOTLH + #endif + #endif + + #ifdef VIGNETTE_MASKED // Lighting + #ifndef POI_VAR_DOTNL + #define POI_VAR_DOTNL + #endif + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta new file mode 100644 index 00000000..984e52fe --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: da65bd82514aeaa4791f1ca8065654c2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc new file mode 100644 index 00000000..828460bc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc @@ -0,0 +1,112 @@ +#ifndef POI_DEPTH_COLOR + #define POI_DEPTH_COLOR + + float4 _DepthGlowColor; + float _DepthGlowEmission; + float _FadeLength; + float _DepthAlphaMin; + float _DepthAlphaMax; + POI_TEXTURE_NOSAMPLER(_DepthGradient); + POI_TEXTURE_NOSAMPLER(_DepthMask); + float _DepthGradientTextureUV; + float _DepthGradientBlend; + + /* + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos) + { + float3 touchEmission = 0; + if (!IsInMirror()) + { + float fadeLength = _FadeLength; + fadeLength *= 0.01; + float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection)); + depth = Linear01Depth(depth); + if(depth != 1) + { + float diff = distance(depth, Linear01Depth(clipPos.z)); + float intersect = 0; + if(diff > 0) + { + intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1); + } + half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect); + half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]); + half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + } + } + depthTouchEmission = touchEmission; + } + */ + + inline float CorrectedLinearEyeDepth(float z, float B) + { + return 1.0 / (z / PM._34 + B); + } + + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection) + { + float3 touchEmission = 0; + float fadeLength = _FadeLength; + fadeLength *= 0.01; + + float perspectiveDivide = 1.0f / poiCam.clipPos.w; + float4 direction = worldDirection * perspectiveDivide; + float2 screenPos = poiCam.grabPos.xy * perspectiveDivide; + float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos); + + #if UNITY_REVERSED_Z + if (z == 0) + #else + if(z == 1) + #endif + return; + + float depth = CorrectedLinearEyeDepth(z, direction.w); + float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz; + /* + finalColor.rgb = frac(worldpos); + return; + */ + + float diff = distance(worldpos, poiMesh.worldPos); + float intersect = 0; + intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1); + half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan); + + half4 depthGradient = 0; + half3 depthColor = 0; + + + if (_DepthGradientTextureUV == 0) + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + } + else + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect; + } + + + if(_DepthGradientBlend == 0) // rpelace + { + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + } + else if(_DepthGradientBlend == 1) // add + { + finalColor.rgb += depthColor * intersect * depthMask; + } + else if(_DepthGradientBlend == 2) // multiply + { + finalColor.rgb *= lerp(1, depthColor, intersect * depthMask); + } + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + + depthTouchEmission = touchEmission; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta new file mode 100644 index 00000000..25ef85a8 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: af0b5fbbeb531724ca54f7f85851e2f0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc new file mode 100644 index 00000000..13175f00 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc @@ -0,0 +1,171 @@ +#ifndef POI_DISSOLVE + #define POI_DISSOLVE + + float _DissolveType; + float _DissolveEdgeWidth; + float4 _DissolveEdgeColor; + sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST; + float _DissolveEdgeEmission; + float4 _DissolveTextureColor; + + POI_TEXTURE_NOSAMPLER(_DissolveToTexture); + POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture); + POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise); + POI_TEXTURE_NOSAMPLER(_DissolveMask); + + float _DissolveMaskInvert; + float _DissolveAlpha; + float _ContinuousDissolve; + float _DissolveDetailStrength; + float _DissolveEdgeHardness; + float _DissolveInvertNoise; + float _DissolveInvertDetailNoise; + float _DissolveToEmissionStrength; + + // Point to Point + float _DissolveP2PWorldLocal; + float _DissolveP2PEdgeLength; + float4 _DissolveStartPoint; + float4 _DissolveEndPoint; + + // World Dissolve + float _DissolveWorldShape; + float4 _DissolveShapePosition; + float4 _DissolveShapeRotation; + float _DissolveShapeScale; + float _DissolveInvertShape; + float _DissolveShapeEdgeLength; + + float _DissolveAlpha0; + float _DissolveAlpha1; + float _DissolveAlpha2; + float _DissolveAlpha3; + float _DissolveAlpha4; + float _DissolveAlpha5; + float _DissolveAlpha6; + float _DissolveAlpha7; + float _DissolveAlpha8; + float _DissolveAlpha9; + + // Masking + float _DissolveEmissionSide; + float _DissolveEmission1Side; + float _DissolveUseVertexColors; + + float4 edgeColor; + float edgeAlpha; + float dissolveAlpha; + float4 dissolveToTexture; + //Globals + + + void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission) + { + + float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + + if (float(0)) + { + // Vertex Color Imprecision hype + dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000; + } + + dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + float da = float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0); + da = saturate(da); + + float dds = float(0.1); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskDissolve != 4) + { + dissolveMask *= blackLightMask[_BlackLightMaskDissolve]; + } + #endif + + if(float(0)) + { + dissolveMask = 1 - dissolveMask; + } + + float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(0)) + { + dissolveNoiseTexture = 1 - dissolveNoiseTexture; + } + if(float(0)) + { + dissolveDetailNoise = 1 - dissolveDetailNoise; + } + if(float(0) != 0) + { + da = sin(_Time.y * float(0)) * .5 + .5; + } + da *= dissolveMask; + dissolveAlpha = da; + edgeAlpha = 0; + + + if(float(1) == 1) // Basic + { + da = remap(da, 0, 1, -float(0.025), 1); + dissolveAlpha = da; + //Adjust detail strength to avoid artifacts + dds *= smoothstep(1, .99, da); + float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds); + + noise = saturate(noise + 0.001); + //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025)); + dissolveAlpha = dissolveAlpha >= noise; + edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha); + } + else if (float(1) == 2) // Point to Point + { + float3 direction; + float3 currentPos; + float distanceTo = 0; + direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0)); + currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha); + if (float(0) == 0) + { + distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + else + { + distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + } + + albedo = lerp(albedo, dissolveToTexture, dissolveAlpha); + + + if(float(0.025)) + { + edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1); + albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta new file mode 100644 index 00000000..19f457c7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 98eaae1d0b017c642a7a0e3605d40c9a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc new file mode 100644 index 00000000..91efad39 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc @@ -0,0 +1,34 @@ +#ifndef POI_DITHERING + #define POI_DITHERING + fixed _DitheringEnabled; + fixed _DitherGradient; + + half calcDither(half2 grabPos) + { + half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8)); + return dither; + } + + #ifndef POI_SHADOW + void applyDithering(inout float4 finalColor) + { + + if (float(0)) + { + half dither = calcDither(poiCam.screenUV.xy); + finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1)); + } + } + #else + void applyShadowDithering(inout float alpha, float2 screenUV) + { + + if(float(0)) + { + half dither = calcDither(screenUV); + alpha = alpha - (dither * (1 - alpha) * float(0.1)); + } + } + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta new file mode 100644 index 00000000..5e94369b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c53a1708283ca794d8c1a10940ca53c5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc new file mode 100644 index 00000000..4888c2ca --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc @@ -0,0 +1,240 @@ +#ifndef POI_EMISSION + #define POI_EMISSION + + float4 _EmissionColor; + POI_TEXTURE_NOSAMPLER(_EmissionMap); + POI_TEXTURE_NOSAMPLER(_EmissionMask); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST; + float _EmissionBaseColorAsMap; + float _EmissionStrength; + float _EnableEmission; + float _EmissionHueShift; + float4 _EmissiveScroll_Direction; + float _EmissiveScroll_Width; + float _EmissiveScroll_Velocity; + float _EmissiveScroll_Interval; + float _EmissionBlinkingEnabled; + float _EmissiveBlink_Min; + float _EmissiveBlink_Max; + float _EmissiveBlink_Velocity; + float _ScrollingEmission; + float _EnableGITDEmission; + float _GITDEMinEmissionMultiplier; + float _GITDEMaxEmissionMultiplier; + float _GITDEMinLight; + float _GITDEMaxLight; + float _GITDEWorldOrMesh; + float _EmissionCenterOutEnabled; + float _EmissionCenterOutSpeed; + float _EmissionHueShiftEnabled; + float _EmissionBlinkingOffset; + float _EmissionScrollingOffset; + + float4 _EmissionColor1; + #ifdef EFFECT_HUE_VARIATION + POI_TEXTURE_NOSAMPLER(_EmissionMap1); + POI_TEXTURE_NOSAMPLER(_EmissionMask1); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST; + #endif + float _EmissionBaseColorAsMap1; + float _EmissionStrength1; + float _EnableEmission1; + float _EmissionHueShift1; + float4 _EmissiveScroll_Direction1; + float _EmissiveScroll_Width1; + float _EmissiveScroll_Velocity1; + float _EmissiveScroll_Interval1; + float _EmissionBlinkingEnabled1; + float _EmissiveBlink_Min1; + float _EmissiveBlink_Max1; + float _EmissiveBlink_Velocity1; + float _ScrollingEmission1; + float _EnableGITDEmission1; + float _GITDEMinEmissionMultiplier1; + float _GITDEMaxEmissionMultiplier1; + float _GITDEMinLight1; + float _GITDEMaxLight1; + float _GITDEWorldOrMesh1; + float _EmissionCenterOutEnabled1; + float _EmissionCenterOutSpeed1; + float _EmissionHueShiftEnabled1; + float _EmissionBlinkingOffset1; + float _EmissionScrollingOffset1; + + float _EmissionReplace; + + float _EmissionScrollingVertexColor; + float _EmissionScrollingVertexColor1; + + float _EmissionScrollingUseCurve; + float _EmissionScrollingUseCurve1; + + float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled) + { + float glowInTheDarkMultiplier = 1; + + if (enabled) + { + #ifdef POI_LIGHTING + float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb; + float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight); + glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha); + #endif + } + return glowInTheDarkMultiplier; + } + + float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position) + { + float phase = 0; + phase = dot(position, direction); + phase -= (_Time.y + offset) * velocity; + phase /= interval; + phase -= floor(phase); + phase = saturate(phase); + return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5; + } + + float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset) + { + float amplitude = (blinkMax - blinkMin) * 0.5f; + float base = blinkMin + amplitude; + return sin((_Time.y + offset) * blinkVelocity) * amplitude + base; + } + + float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor) + { + // First Emission + float3 emission0 = 0; + float emissionStrength0 = float(0); + float3 emissionColor0 = 0; + + float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + else + { + emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + + + if(float(0)) + { + float3 pos = poiMesh.localPos; + + if(float(0)) + { + pos = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos); + } + } + + + if(float(0)) + { + emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor0 = hueShift(emissionColor0, float(0) * float(0)); + float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission != 4) + { + emissionMask0 *= blackLightMask[_BlackLightMaskEmission]; + } + #endif + + emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0; + emission0 = emissionStrength0 * emissionColor0; + + #ifdef POI_DISSOLVE + + if(float(2) != 2) + { + emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + + // Second Emission + float3 emission1 = 0; + float emissionStrength1 = 0; + float3 emissionColor1 = 0; + + #ifdef EFFECT_HUE_VARIATION + emissionStrength1 = float(0); + float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + else + { + emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + + + if(float(0)) + { + float3 pos1 = poiMesh.localPos; + + if(float(0)) + { + pos1 = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1); + } + } + + if(float(0)) + { + emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor1 = hueShift(emissionColor1, float(0) * float(0)); + float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0)); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission2 != 4) + { + emissionMask1 *= blackLightMask[_BlackLightMaskEmission2]; + } + #endif + emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1; + emission1 = emissionStrength1 * emissionColor1; + + #ifdef POI_DISSOLVE + if(float(2) != 2) + { + emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + #endif + finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1)); + + return emission0 + emission1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta new file mode 100644 index 00000000..60c06d05 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 168ecf6e9e683494ea4cdb55f7ca4e51 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc new file mode 100644 index 00000000..1e9188ec --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc @@ -0,0 +1,43 @@ +#ifndef POI_ENVIRONMENTAL_RIM + #define POI_ENVIRONMENTAL_RIM + + //enviro rim + float _EnableEnvironmentalRim; + POI_TEXTURE_NOSAMPLER(_RimEnviroMask); + float _RimEnviroBlur; + float _RimEnviroMinBrightness; + float _RimEnviroWidth; + float _RimEnviroSharpness; + float _RimEnviroIntensity; + + float3 calculateEnvironmentalRimLighting(in float4 albedo) + { + float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal)); + float(0.7) *= 1.7 - 0.7 * float(0.7); + + float3 enviroRimColor = 0; + float interpolator = unity_SpecCube0_BoxMin.w; + + if (interpolator < 0.99999) + { + //Probe 1 + float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR); + + //Probe 2 + float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR); + + enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator); + } + else + { + float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR); + } + + half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb); + return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta new file mode 100644 index 00000000..fc3f81ee --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a3d4c5e89ecf91e4ea4d77496a31df01 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc new file mode 100644 index 00000000..0ed89b59 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc @@ -0,0 +1,153 @@ +#ifndef POI_FLIPBOOK + #define POI_FLIPBOOK + + UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST; + float4 _FlipbookColor; + float _FlipbookFPS; + float _FlipbookTotalFrames; + float4 _FlipbookScaleOffset; + float _FlipbookTiled; + float _FlipbookCurrentFrame; + float _FlipbookEmissionStrength; + float _FlipbookRotation; + float _EnableFlipbook; + float _FlipbookTexArrayUV; + float _FlipbookAlphaControlsFinalAlpha; + float _FlipbookRotationSpeed; + float _FlipbookIntensityControlsAlpha; + float _FlipbookColorReplaces; + float2 _FlipbookTexArrayPan; + + // blending + float _FlipbookReplace; + float _FlipbookMultiply; + float _FlipbookAdd; + POI_TEXTURE_NOSAMPLER(_FlipbookMask); + + // anim + float _FlipbookMovementType; + float4 _FlipbookStartEndOffset; + float _FlipbookMovementSpeed; + + // Global + float4 flipBookPixel; + float4 flipBookPixelMultiply; + float flipBookMask; + + #ifndef POI_SHADOW + + void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission) + { + flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float2 uv = frac(poiMesh.uv[float(0)]); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + // 2d rotation + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + if (float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipBookPixel = 0; + return; + } + } + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipBookPixel.a = poiMax(flipBookPixel.rgb); + } + + if(float(0)) + { + flipBookPixel.rgb = float4(1,1,1,1).rgb; + } + else + { + flipBookPixel.rgb *= float4(1,1,1,1).rgb; + } + + #ifdef POI_BLACKLIGHT + + if(_BlackLightMaskFlipbook != 4) + { + flipBookMask *= blackLightMask[_BlackLightMaskFlipbook]; + } + #endif + + finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask); + finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask; + finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0)); + + + if(float(0)) + { + finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask); + } + flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask); + } + + #else + + float applyFlipbookAlphaToShadow(float2 uv) + { + + if(float(0)) + { + float flipbookShadowAlpha = 0; + + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float theta = radians(float(0)); + + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipbookColor.a = poiMax(flipbookColor.rgb); + } + + + if(float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipbookColor.a = 0; + } + } + return flipbookColor.a * float4(1,1,1,1).a; + } + return 1; + } + + #endif +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta new file mode 100644 index 00000000..96c1cae8 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 00afadcc06a4bba4e863c7a20de815d3 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc new file mode 100644 index 00000000..aa950e7d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc @@ -0,0 +1,376 @@ +#ifndef POIFRAG + #define POIFRAG + + float _MainEmissionStrength; + float _IgnoreFog; + half _GIEmissionMultiplier; + float _IridescenceTime; + float _AlphaToMask; + float _ForceOpaque; + float _commentIfZero_EnableGrabpass; + float _AlphaPremultiply; + float2 _MainTexPan; + float _MainTextureUV; + float _commentIfZero_LightingAdditiveEnable; + + float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target + { + #ifdef FORWARD_ADD_PASS + #if !defined(POI_LIGHTING) + return 0; + #endif + #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL) + return 0; + #endif + #endif + #ifdef FORWARD_ADD_PASS + + if (float(1) == 0) + { + return 0; + } + #endif + UNITY_SETUP_INSTANCE_ID(i); + // Color + float4 albedo = 1; + float4 finalColor = 1; + + // Lighting + float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication + float3 finalSpecular0 = 0; + float3 finalSpecular1 = 0; + float3 finalSSS = 0; + fixed lightingAlpha = 1; + float3 finalEnvironmentalRim = 0; + + // Emissions + float3 finalEmission = 0; + float3 finalLighting = 1; + float3 IridescenceEmission = 0; + float3 spawnInEmission = 0; + float3 voronoiEmission = 0; + float3 matcapEmission = 0; + float3 depthTouchEmission = 0; + float3 decalEmission = 0; + float3 glitterEmission = 0; + float3 panosphereEmission = 0; + float3 backFaceEmission = 0; + float3 dissolveEmission = 0; + float3 rimLightEmission = 0; + float3 flipbookEmission = 0; + float3 textOverlayEmission = 0; + float3 videoEmission = 0; + /********************************************************************** + Initialize the base data that's needed everywhere else in the shader + **********************************************************************/ + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + + #ifdef POI_BLACKLIGHT + createBlackLightMask(); + + if (_BlackLightMaskDebug) + { + return float4(blackLightMask.rgb, 1); + } + #endif + + // This has to happen in the initializbecause it alters UV data globally + #ifdef POI_PARALLAX + calculateandApplyParallax(); + #endif + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + calculateVertexLightingData(i); + /********************************************************************** + Calculate Light Maps + **********************************************************************/ + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + /********************************************************************** + Calculate Color Data + **********************************************************************/ + + initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask); + + #ifdef POI_DECAL + applyDecal(albedo, decalEmission); + #endif + + + #ifdef POI_IRIDESCENCE + + if (_IridescenceTime == 0) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VORONOI + applyVoronoi(albedo, voronoiEmission); + #endif + + #ifdef POI_MSDF + ApplyTextOverlayColor(albedo, textOverlayEmission); + #endif + + #ifdef POI_ENVIRONMENTAL_RIM + finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo); + #endif + + #if defined(POI_METAL) || defined(POI_CLEARCOAT) + CalculateReflectionData(); + #endif + + #ifdef POI_DATA + distanceFade(albedo); + #endif + + #ifdef POI_RANDOM + albedo.a *= i.angleAlpha; + #endif + + #ifdef MATCAP + applyMatcap(albedo, matcapEmission); + #endif + + #ifdef PANOSPHERE + applyPanosphereColor(albedo, panosphereEmission); + #endif + + #ifdef POI_FLIPBOOK + applyFlipbook(albedo, flipbookEmission); + #endif + + #ifdef POI_GLITTER + applyGlitter(albedo, glitterEmission); + #endif + + #ifdef POI_RIM + applyRimLighting(albedo, rimLightEmission); + #endif + + #ifdef POI_DEPTH_COLOR + applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection); + #endif + + #ifdef POI_IRIDESCENCE + + if(_IridescenceTime == 1) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VIDEO + applyScreenEffect(albedo, videoEmission); + #endif + + applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos); + + /********************************************************************** + Handle a few alpha options + **********************************************************************/ + + if (float(0) == 1) + { + + if(float(0) == 0) + { + applyDithering(albedo); + } + } + + albedo.a = max(float(0), albedo.a); + + + if(float(0) >= 1) + { + clip(albedo.a - float(0.5)); + } + + + if(float(0)) + { + albedo.rgb *= saturate(albedo.a + 0.0000000001); + } + + /********************************************************************** + Lighting Time :) + **********************************************************************/ + + #ifdef POI_LIGHTING + finalLighting = calculateFinalLighting(albedo.rgb, finalColor); + + #ifdef SUBSURFACE + finalSSS = calculateSubsurfaceScattering(); + #endif + #endif + + float4 finalColorBeforeLighting = albedo; + finalColor = finalColorBeforeLighting; + + #ifdef POI_SPECULAR + finalSpecular0 = calculateSpecular(finalColorBeforeLighting); + #endif + #ifdef POI_PARALLAX + calculateAndApplyInternalParallax(finalColor); + #endif + + #ifdef POI_ALPHA_TO_COVERAGE + ApplyAlphaToCoverage(finalColor); + #endif + + + if (float(0) == 1) + { + + if(float(0) == 1) + { + applyDithering(finalColor); + } + } + + #ifdef POI_METAL + calculateMetallicness(); + bool probeExists = shouldMetalHappenBeforeLighting(); + + if(!probeExists) + { + ApplyMetallicsFake(finalColor, albedo); + } + #endif + + #ifdef POI_LIGHTING + #if defined(FORWARD_ADD_PASS) && defined(POI_METAL) + finalLighting *= 1 - metalicMap; + #endif + #endif + + #ifdef VERTEXLIGHT_ON + finalColor.rgb *= finalLighting + poiLight.vFinalLighting; + #else + finalColor.rgb *= finalLighting; + #endif + + #ifdef POI_METAL + + if(probeExists) + { + ApplyMetallics(finalColor, albedo); + } + #endif + + finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS; + + #ifdef FORWARD_BASE_PASS + #ifdef POI_CLEARCOAT + calculateAndApplyClearCoat(finalColor); + #endif + #endif + + finalColor.a = saturate(finalColor.a); + + /********************************************************************** + Add Up all the emission values :D + **********************************************************************/ + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a; + finalEmission += wireframeEmission; + finalEmission += IridescenceEmission; + finalEmission += spawnInEmission; + finalEmission += voronoiEmission; + finalEmission += matcapEmission; + finalEmission += depthTouchEmission; + finalEmission += decalEmission; + finalEmission += glitterEmission; + finalEmission += panosphereEmission; + finalEmission += backFaceEmission; + finalEmission += rimLightEmission; + finalEmission += flipbookEmission; + finalEmission += videoEmission; + finalEmission += textOverlayEmission; + finalEmission += dissolveEmission; + #ifdef POI_EMISSION + finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor); + #endif + #endif + + /********************************************************************** + Meta Pass Hype :D + **********************************************************************/ + #ifdef POI_META_PASS + UnityMetaInput meta; + UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta); + meta.Emission = finalEmission * float(1); + meta.Albedo = saturate(finalColor.rgb); + #ifdef POI_SPECULAR + meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a; + #else + meta.SpecularColor = poiLight.color.rgb * albedo.rgb; + #endif + return UnityMetaFragment(meta); + #endif + + /********************************************************************** + Apply Emission to finalColor + **********************************************************************/ + finalColor.rgb += finalEmission; + + /********************************************************************** + Grabpass features + **********************************************************************/ + + + if (_commentIfZero_EnableGrabpass) + { + applyGrabEffects(finalColor); + } + + /********************************************************************** + Unity Fog + **********************************************************************/ + #ifdef FORWARD_BASE_PASS + + if (float(0) == 0) + { + UNITY_APPLY_FOG(i.fogCoord, finalColor); + } + #endif + + #ifdef FORWARD_ADD_PASS + if(float(0) > 0) + { + finalColor.rgb *= finalColor.a; + } + #endif + + + if(float(0) == 0) + { + finalColor.a = 1; + } + + #ifdef FORWARD_ADD_PASS + //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5)); + #endif + + #ifdef POI_DEBUG + displayDebugInfo(finalColor); + #endif + + //finalColor.rgb = frac(finalColor.rgb); + return finalColor; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta new file mode 100644 index 00000000..c2b18624 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 85423e80943dea945988455e54e2f275 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc new file mode 100644 index 00000000..8d260cdf --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc @@ -0,0 +1,41 @@ +#ifndef POI_FUR + #define POI_FUR + + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST; + float _FurAO; + float4 _FurColor; + float _FurLayers; + float _FurMinDistance; + float _FurMaxDistance; + float _FurHeightMapMin; + float _FurHeightMapMax; + float _FurDebug; + float _AoRampMin; + float _AoRampMax; + float _FurTipAlpha; + float _FurFadeStart; + + //globals + half furHeightMap; + half furMask; + + void calculateFur() + { + + furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x; + furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1); + furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz); + half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture)); + clip(furHeightMap - poiMesh.furAlpha); + clip(furMask - poiMesh.furAlpha); + + albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha)); + float aoRampMax = _AoRampMax - (1 - furMask); + albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO); + + albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta new file mode 100644 index 00000000..42601440 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c0510cdbfc5b2a143ae4a435fa550bb5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc new file mode 100644 index 00000000..032f3b08 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc @@ -0,0 +1,37 @@ +float _FurLength; +float _FurGravityStrength; + +[instance(4)] +[maxvertexcount(20)] +void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID) +{ + float4 fur_worldPos[3]; + v2f o_fur[3]; + float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength); + + for (int i = 0; i < 3; i++) + { + if (InstanceID == 0) { + IN[i].furAlpha = 0; + tristream.Append(IN[i]); + } + o_fur[i] = IN[i]; + fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1); + } + if (InstanceID == 0) { + tristream.RestartStrip(); + } + int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers); + + int startLayer = max(int(InstanceID) * 6 - 1, 0); + for (int layer = startLayer; layer < Total_FurLayers; layer++) { + for (int i = 0; i < 3; i++) { + o_fur[i].furAlpha = float(layer) / Total_FurLayers; + o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1); + o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos); + o_fur[i].furAlpha += .01; + tristream.Append(o_fur[i]); + } + tristream.RestartStrip(); + } +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta new file mode 100644 index 00000000..e23e1de6 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 07d461267c669e14e89cfcdf7bfccc3b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc new file mode 100644 index 00000000..e31b6498 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc @@ -0,0 +1,232 @@ +#ifndef POI_GLITTER + #define POI_GLITTER + + half3 _GlitterColor; + POI_TEXTURE_NOSAMPLER(_GlitterMask); + float2 _GlitterPan; + POI_TEXTURE_NOSAMPLER(_GlitterColorMap); + POI_TEXTURE_NOSAMPLER(_GlitterTexture); + half _GlitterSpeed; + half _GlitterBrightness; + float _GlitterFrequency; + float _GlitterJitter; + half _GlitterSize; + half _GlitterContrast; + half _GlitterAngleRange; + half _GlitterMinBrightness; + half _GlitterBias; + float _GlitterRandomColors; + float2 _GlitterMinMaxSaturation; + float2 _GlitterMinMaxBrightness; + fixed _GlitterUseSurfaceColor; + float _GlitterBlendType; + float _GlitterMode; + float _GlitterShape; + float _GlitterCenterSize; + float _glitterFrequencyLinearEmissive; + float _GlitterJaggyFix; + float _GlitterRandomRotation; + float _GlitterTextureRotation; + float4 _GlitterMinMaxSize; + float _GlitterRandomSize; + + + float3 randomFloat3(float2 Seed, float maximum) + { + return(.5 + float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453) + ) * .5) * (maximum); + } + + float3 randomFloat3Range(float2 Seed, float Range) + { + return(float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1) * Range; + } + + float3 randomFloat3WiggleRange(float2 Seed, float Range) + { + float3 rando = (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1); + float speed = 1 + float(10); + return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range; + } + + void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) + { + float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453); + Out = lerp(Min, Max, randomno); + } + + float3 RandomColorFromPoint(float2 rando) + { + fixed hue = random2(rando.x + rando.y).x; + fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x); + fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y); + float3 hsv = float3(hue, saturation, value); + return HSVtoRGB(hsv); + } + + void applyGlitter(inout float4 albedo, inout float3 glitterEmission) + { + + + // Scale + float2 st = poiMesh.uv[0] * float(300); + + // Tile the space + float2 i_st = floor(st); + float2 f_st = frac(st); + + float m_dist = 10.; // minimun distance + float2 m_point = 0; // minimum point + float2 randoPoint = 0; + float2 dank; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 neighbor = float2(i, j); + float2 pos = random2(i_st + neighbor); + float2 rando = pos; + pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos); + float2 diff = neighbor + pos - f_st; + float dist = length(diff); + + if (dist < m_dist) + { + dank = diff; + m_dist = dist; + m_point = pos; + randoPoint = rando; + } + } + } + + float randomFromPoint = random(randoPoint); + + float size = float(0.3); + + if(float(0)) + { + size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y); + } + + + // Assign a color using the closest point position + //color += dot(m_point, float2(.3, .6)); + + // Add distance field to closest point center + // color.g = m_dist; + + // Show isolines + //color -= abs(sin(40.0 * m_dist)) * 0.07; + + // Draw cell center + half glitterAlpha = 1; + switch(float(0)) + { + case 0: //circle + glitterAlpha = (1. - step(size, m_dist)); + break; + case 1: //sqaure + float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0); + + + if (float(0)) + { + float2 center = float2(0, 0); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y); + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + else + { + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + break; + } + + float3 finalGlitter = 0; + + switch(float(0)) + { + case 0: + float3 randomRotation = 0; + + if(float(10) > 0) + { + randomRotation = randomFloat3WiggleRange(randoPoint, float(90)); + } + else + { + randomRotation = randomFloat3Range(randoPoint, float(90)); + } + float3 norm = poiMesh.normals[0]; + + float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm)); + finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0); + finalGlitter *= glitterAlpha; + break; + case 1: + float offset = random(randoPoint); + float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1); + finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10)); + break; + } + + + half3 glitterColor = float4(1,1,1,1); + glitterColor *= lerp(1, albedo, float(0)); + glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + + float2 uv = remapClamped(dank, -size, size, 0, 1); + + if(float(0) && !float(0)) + { + float2 fakeUVCenter = float2(.5, .5); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y); + } + float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0)); + //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv)); + glitterColor *= glitterTexture.rgb; + float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskGlitter != 4) + { + glitterMask *= blackLightMask[_BlackLightMaskGlitter]; + } + #endif + + if(float(0)) + { + glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y)); + } + + + if(float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask); + glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask; + } + else + { + glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask; + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta new file mode 100644 index 00000000..d2fbb5f1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e4df7f6494a24b94780222b4e45cfca2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc new file mode 100644 index 00000000..060cb720 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc @@ -0,0 +1,127 @@ +#ifndef POI_GRAB + #define POI_GRAB + + float _RefractionIndex; + float _RefractionOpacity; + float _RefractionChromaticAberattion; + float _RefractionEnabled; + float _GrabSrcBlend; + float _GrabDstBlend; + float _GrabPassUseAlpha; + float _GrabPassBlendFactor; + float _GrabBlurDistance; + float _GrabBlurQuality; + float _GrabBlurDirections; + POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap); + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST; + + float4 blur(float2 uv) + { + float two_pi = 6.28318530718; + + float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur + float quality = floor(_GrabBlurQuality); + float directions = floor(_GrabBlurDirections); + + // Pixel colour + float4 color = tex2D(_PoiGrab, uv); + + float deltaAngle = two_pi / directions; + float deltaQuality = 1.0 / quality; + for (int i = 0; i < directions; i ++) + { + for (int j = 0; j < quality; j ++) + { + float angle = deltaAngle * i + j; + float offset = deltaQuality * (j + 1); + color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset); + } + } + + // Output to screen + color /= quality * directions + 1; + return color; + } + + inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos) + { + float4 refractionColor; + float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos)); + float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir))); + float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x)); + + + if (_RefractionChromaticAberattion > 0) + { + float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction)); + float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g; + float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b; + refractionColor = float4(redAlpha.r, green, blue, redAlpha.a); + } + else + { + float2 refractedGrab = projectedGrabPos + cameraRefraction; + + #ifdef CHROMATIC_ABERRATION_LOW + refractionColor = blur(refractedGrab); + #else + refractionColor = tex2D(_PoiGrab, (refractedGrab)); + #endif + } + return refractionColor; + } + + void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor) + { + float3 refraction = 1; + + if(_RefractionEnabled == 1) + { + refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb; + } + else + { + #ifdef CHROMATIC_ABERRATION_LOW + refraction = blur(projectedGrabPos); + #else + refraction = tex2Dproj(_PoiGrab, poiCam.grabPos); + #endif + } + + float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r; + + if(_GrabPassUseAlpha) + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a)); + finalColor.a = 1; + } + else + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor); + } + } + + float2 calculateGrabPosition() + { + float4 grabPos = poiCam.grabPos; + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float halfPosW = grabPos.w * 0.5; + grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW; + #if SHADER_API_D3D9 || SHADER_API_D3D11 + grabPos.w += 0.00000000001; + #endif + return(grabPos / grabPos.w).xy; + } + + void applyGrabEffects(inout float4 finalColor) + { + float2 projectedGrabPos = calculateGrabPosition(); + calculateRefraction(projectedGrabPos, finalColor); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta new file mode 100644 index 00000000..b6aa4410 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9075a19383835d14787d0f3a8e736123 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc new file mode 100644 index 00000000..9ae9e754 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc @@ -0,0 +1,338 @@ +#ifndef POI_HELPER + #define POI_HELPER + + #include "CGI_PoiColors.cginc" + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float linearSin(float x) + { + return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0); + } + + float random(float2 p) + { + return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123); + } + + float2 random2(float2 p) + { + return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453); + } + + float3 random3(float3 p) + { + return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453); + } + + float3 mod(float3 x, float y) + { + return x - y * floor(x / y); + } + float2 mod(float2 x, float y) + { + return x - y * floor(x / y); + } + + //1/7 + #define K 0.142857142857 + //3/7 + #define Ko 0.428571428571 + + // Permutation polynomial: (34x^2 + x) mod 289 + float3 Permutation(float3 x) + { + return mod((34.0 * x + 1.0) * x, 289.0); + } + + bool IsInMirror() + { + return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; + } + + float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition); + } + #endif + return direction; + } + + // Camera + float3 getCameraPosition() + { + #ifdef USING_STEREO_MATRICES + return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5); + #endif + return _WorldSpaceCameraPos; + } + + float3 getCameraForward() + { + #if UNITY_SINGLE_PASS_STEREO + float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1)); + float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1)); + #else + float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1)); + float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1)); + #endif + return normalize(p2 - p1); + } + + float3 grayscale_vector_node() + { + return float3(0, 0.3823529, 0.01845836); + } + + float3 grayscale_for_light() + { + return float3(0.298912, 0.586611, 0.114478); + } + + //Math Operators + + float remap(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float poiMax(float2 i) + { + return max(i.x, i.y); + } + + float poiMax(float3 i) + { + return max(max(i.x, i.y), i.z); + } + + float poiMax(float4 i) + { + return max(max(max(i.x, i.y), i.z), i.w); + } + + float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis) + { + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + + return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); + } + + float4x4 poiRotationMatrixFromAngles(float x, float y, float z) + { + float angleX = radians(x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + + float4x4 poiRotationMatrixFromAngles(float3 angles) + { + float angleX = radians(angles.x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(angles.y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(angles.z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + +#endif + +half2 calcScreenUVs(half4 grabPos) +{ + half2 uv = grabPos / (grabPos.w + 0.0000000001); + #if UNITY_SINGLE_PASS_STEREO + uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y); + #else + uv.xy *= _ScreenParams.xy; + #endif + + return uv; +} + +float inverseLerp(float A, float B, float T) +{ + return(T - A) / (B - A); +} + +float inverseLerp2(float2 a, float2 b, float2 value) +{ + float2 AB = b - a; + float2 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp3(float3 a, float3 b, float3 value) +{ + float3 AB = b - a; + float3 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp4(float4 a, float4 b, float4 value) +{ + float4 AB = b - a; + float4 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +// Dithering +inline half Dither8x8Bayer(int x, int y) +{ + const half dither[ 64 ] = { + 1, 49, 13, 61, 4, 52, 16, 64, + 33, 17, 45, 29, 36, 20, 48, 32, + 9, 57, 5, 53, 12, 60, 8, 56, + 41, 25, 37, 21, 44, 28, 40, 24, + 3, 51, 15, 63, 2, 50, 14, 62, + 35, 19, 47, 31, 34, 18, 46, 30, + 11, 59, 7, 55, 10, 58, 6, 54, + 43, 27, 39, 23, 42, 26, 38, 22 + }; + int r = y * 8 + x; + return dither[r] / 64; +} + +// UV Manipulation +float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv) +{ + float theta = radians(rotation); + scale = 1 - scale; + float cs = cos(theta); + float sn = sin(theta); + float2 centerPoint = offset + .5; + uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y); + + return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1)); +} + +bool isVR() +{ + // USING_STEREO_MATRICES + #if UNITY_SINGLE_PASS_STEREO + return true; + #else + return false; + #endif +} + +bool isVRHandCamera() +{ + return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005; +} + +bool isDesktop() +{ + return !isVRHandCamera(); +} + +bool isVRHandCameraPreview() +{ + return isVRHandCamera() && _ScreenParams.y == 720; +} + +bool isVRHandCameraPicture() +{ + return isVRHandCamera() && _ScreenParams.y == 1080; +} + +bool isPanorama() +{ + // Crude method + // FOV=90=camproj=[1][1] + return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025; +} + +float3 calculateluminance(float3 color) +{ + return color.r * 0.299 + color.g * 0.587 + color.b * 0.114; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta new file mode 100644 index 00000000..73147279 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ef0d67a60de96fe4d8213c5c2b5b99e8 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc new file mode 100644 index 00000000..6ee66d3a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc @@ -0,0 +1,36 @@ +#ifndef POI_HOLOGRAM + #define POI_HOLOGRAM + + UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST; + float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV + float3 _HoloDirection; + float _HoloScrollSpeed; + float _HoloLineDensity; + + fixed _HoloFresnelAlpha; + fixed _HoloRimSharpness; + fixed _HoloRimWidth; + void ApplyHoloAlpha(inout float4 color) + { + float uv = 0; + + if (_HoloCoordinateSpace == 0) + { + uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 1) + { + uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 2) + { + uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal)); + holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha)); + color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta new file mode 100644 index 00000000..1afde0f6 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: dca25dfb1bb583b44bca02c2af085347 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc new file mode 100644 index 00000000..bcea8ccc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc @@ -0,0 +1,61 @@ +#ifndef POI_IRIDESCENCE + #define POI_IRIDESCENCE + + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST; + float _IridescenceNormalUV; + float _IridescenceMaskUV; + float _IridescenceNormalSelection; + float _IridescenceNormalIntensity; + float _IridescenceNormalToggle; + float _IridescenceIntensity; + fixed _IridescenceAddBlend; + fixed _IridescenceReplaceBlend; + fixed _IridescenceMultiplyBlend; + float _IridescenceEmissionStrength; + + //global + + float3 calculateNormal(float3 baseNormal) + { + float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); + } + + void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission) + { + float3 normal = poiMesh.normals[_IridescenceNormalSelection]; + + // Use custom normal map + + if (_IridescenceNormalToggle) + { + normal = calculateNormal(normal); + } + + float ndotv = dot(normal, poiCam.viewDir); + + float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv)); + float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskIridescence != 4) + { + iridescenceMask *= blackLightMask[_BlackLightMaskIridescence]; + } + #endif + + + albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask); + albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask); + albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask)); + + IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta new file mode 100644 index 00000000..120562f7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7158e470d7f0fcb4e9f4d55378160eb9 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc new file mode 100644 index 00000000..8f35cb62 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc @@ -0,0 +1,668 @@ + +#ifndef POI_LIGHTING + #define POI_LIGHTING + + float _LightingShadingEnabled; + float _LightingRampType; + float _LightingIgnoreAmbientColor; + float _UseShadowTexture; + float _LightingEnableAO; + float _LightingDetailShadowsEnabled; + + float _LightingOnlyUnityShadows; + float _LightingMode; + float _ForceLightDirection; + float _ShadowStrength; + float _OutlineShadowStrength; + float _ShadowOffset; + float3 _LightDirection; + float _ForceShadowStrength; + float _CastedShadowSmoothing; + float _AttenuationMultiplier; + float _EnableLighting; + float _LightingControlledUseLightColor; + fixed _LightingStandardSmoothness; + fixed _LightingStandardControlsToon; + fixed _LightingMinLightBrightness; + float _LightingUseShadowRamp; + float _LightingMinShadowBrightnessRatio; + UNITY_DECLARE_TEX2D(_ToonRamp); + fixed _LightingMonochromatic; + + fixed _LightingGradientStart; + fixed _LightingGradientEnd; + float3 _LightingShadowColor; + POI_TEXTURE_NOSAMPLER(_LightingShadowTexture); + float _AOStrength; + fixed _LightingDetailStrength; + fixed _LightingAdditiveDetailStrength; + fixed _LightingNoIndirectMultiplier; + fixed _LightingNoIndirectThreshold; + float _LightingUncapped; + + float _LightingDirectColorMode; + float _LightingIndirectColorMode; + float _LightingAdditiveType; + fixed _LightingAdditiveGradientStart; + fixed _LightingAdditiveGradientEnd; + fixed _LightingAdditivePassthrough; + float _LightingDirectAdjustment; + float _LightingIndirect; + // HSL JUNK + float _LightingEnableHSL; + float _LightingShadowHue; + float _LightingShadowSaturation; + float _LightingShadowLightness; + float _LightingHSLIntensity; + /* + UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3); + half _LightingShadowStrength3; + half _ShadowOffset3; + */ + + half4 shadowStrength; + + POI_TEXTURE_NOSAMPLER(_LightingDetailShadows); + POI_TEXTURE_NOSAMPLER(_LightingAOTex); + POI_TEXTURE_NOSAMPLER(_LightingShadowMask); + + /* + * MIT License + * + * Copyright (c) 2018 s-ilent + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + /* + * Silent's code starts here + */ + + float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n) + { + // average energy + float R0 = max(0, L0); + + // avg direction of incoming light + float3 R1 = 0.5f * L1; + + // directional brightness + float lenR1 = length(R1); + + // linear angle between normal and direction 0-1 + //float q = 0.5f * (1.0f + dot(R1 / lenR1, n)); + //float q = dot(R1 / lenR1, n) * 0.5 + 0.5; + float q = dot(normalize(R1), n) * 0.5 + 0.5; + q = saturate(q); // Thanks to ScruffyRuffles for the bug identity. + + // power for q + // lerps from 1 (linear) to 3 (cubic) based on directionality + float p = 1.0f + 2.0f * lenR1 / R0; + + // dynamic range constant + // should vary between 4 (highly directional) and 0 (ambient) + float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0); + + return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)); + } + + half3 BetterSH9(half4 normal) + { + float3 indirect; + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal); + indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal); + indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal); + indirect = max(0, indirect); + indirect += SHEvalLinearL2(normal); + return indirect; + } + + float3 BetterSH9(float3 normal) + { + return BetterSH9(float4(normal, 1)); + } + + /* + * Standard stuff starts here + */ + UnityLight CreateLight(float3 normal, fixed detailShadowMap) + { + UnityLight light; + light.dir = poiLight.direction; + light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap); + light.ndotl = DotClamped(normal, poiLight.direction); + return light; + } + + float FadeShadows(float attenuation) + { + #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us. + + #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + attenuation = lerp(1, poiLight.attenuation, float(0)); + #endif + + float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz); + float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ); + float shadowFade = UnityComputeShadowFade(shadowFadeDistance); + float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos); + attenuation = UnityMixRealtimeAndBakedShadows( + attenuation, bakedAttenuation, shadowFade + ); + #endif + + return attenuation; + } + + void ApplySubtractiveLighting(inout UnityIndirect indirectLight) + { + #if SUBTRACTIVE_LIGHTING + poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0))); + + float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz)); + float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb; + float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate; + subtractedLight = max(subtractedLight, unity_ShadowColor.rgb); + subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x); + indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse); + #endif + } + + float3 weightedBlend(float3 layer1, float3 layer2, float2 weights) + { + return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y); + } + + UnityIndirect CreateIndirectLight(float3 normal) + { + UnityIndirect indirectLight; + indirectLight.diffuse = 0; + indirectLight.specular = 0; + + #if defined(FORWARD_BASE_PASS) + #if defined(LIGHTMAP_ON) + indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy)); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy + ); + indirectLight.diffuse = DecodeDirectionalLightmap( + indirectLight.diffuse, lightmapDirection, normal + ); + #endif + ApplySubtractiveLighting(indirectLight); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + float3 dynamicLightDiffuse = DecodeRealtimeLightmap( + UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw) + ); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_DynamicDirectionality, unity_DynamicLightmap, + poiMesh.lightmapUV.zw + ); + indirectLight.diffuse += DecodeDirectionalLightmap( + dynamicLightDiffuse, dynamicLightmapDirection, normal + ); + #else + indirectLight.diffuse += dynamicLightDiffuse; + #endif + #endif + + #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON) + #if UNITY_LIGHT_PROBE_PROXY_VOLUME + if (unity_ProbeVolumeParams.x == 1) + { + indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume( + float4(normal, 1), poiMesh.worldPos + ); + indirectLight.diffuse = max(0, indirectLight.diffuse); + #if defined(UNITY_COLORSPACE_GAMMA) + indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse); + #endif + } + else + { + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + } + #else + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + #endif + #endif + + float3 reflectionDir = reflect(-poiCam.viewDir, normal); + Unity_GlossyEnvironmentData envData; + envData.roughness = 1 - float(0); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + #if UNITY_SPECCUBE_BLENDING + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + indirectLight.specular = lerp(probe1, probe0, interpolator); + } + else + { + indirectLight.specular = probe0; + } + #else + indirectLight.specular = probe0; + #endif + float occlusion = 1; + + if(float(0)) + { + occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + } + + indirectLight.diffuse *= occlusion; + indirectLight.diffuse = max(indirectLight.diffuse, float(0)); + indirectLight.specular *= occlusion; + #endif + + return indirectLight; + } + + /* + * Poiyomi's cool as heck code starts here :smug: + */ + + half PoiDiffuse(half NdotV, half NdotL, half LdotH) + { + half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5); + // Two schlick fresnel term + half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL)); + half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV)); + + return lightScatter * viewScatter; + } + + float3 ShadeSH9Indirect() + { + return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Direct() + { + return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Normal(float3 normalDirection) + { + return ShadeSH9(half4(normalDirection, 1.0)); + } + + half3 GetSHLength() + { + half3 x, x1; + x.r = length(unity_SHAr); + x.g = length(unity_SHAg); + x.b = length(unity_SHAb); + x1.r = length(unity_SHBr); + x1.g = length(unity_SHBg); + x1.b = length(unity_SHBb); + return x + x1; + } + + float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap) + { + return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1])); + } + + void calculateBasePassLightMaps() + { + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + float AOMap = 1; + float AOStrength = 1; + float3 lightColor = poiLight.color; + /* + * Generate Basic Light Maps + */ + + bool lightExists = false; + if (all(_LightColor0.rgb >= 0.002)) + { + lightExists = true; + } + #ifndef OUTLINE + + if(float(0)) + { + AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + AOStrength = float(1); + } + + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + if (lightExists) + { + lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + } + else + { + lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + } + + //lightColor = magic * magiratio + normalLight * normaRatio; + //lightColor = magic + normalLight; + #endif + #endif + + float3 grayscale_vector = float3(.33333, .33333, .33333); + float3 ShadeSH9Plus = GetSHLength(); + float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1)); + + shadowStrength = 1; + #ifndef OUTLINE + shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1); + #else + shadowStrength = float(1); + #endif + + float bw_lightColor = dot(lightColor, grayscale_vector); + float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector)); + float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector); + float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector); + float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting); + + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(0)) + { + poiLight.lightMap = poiLight.attenuation; + } + else + { + poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting); + } + poiLight.lightMap *= detailShadow; + + /* + * Decide on light colors + */ + + float3 indirectLighting = 0; + float3 directLighting = 0; + + + + + if (float(0) == 1) + { + indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1)); + } + else + { + indirectLighting = ShadeSH9Minus; + } + + poiLight.directLighting = lightColor; + poiLight.indirectLighting = indirectLighting; + + + if(float(0) == 0) + { + float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + + float magiLumi = calculateluminance(magic); + float normaLumi = calculateluminance(normalLight); + float maginormalumi = magiLumi + normaLumi; + + float magiratio = magiLumi / maginormalumi; + float normaRatio = normaLumi / maginormalumi; + + float target = calculateluminance(magic * magiratio + normalLight * normaRatio); + float3 properLightColor = magic + normalLight; + float properLuminance = calculateluminance(magic + normalLight); + directLighting = properLightColor * max(0.0001, (target / properLuminance)); + } + else + { + directLighting = lightColor; + } + + + if(!float(0)) + { + float directluminance = calculateluminance(directLighting); + float indirectluminance = calculateluminance(indirectLighting); + directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1))); + indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1))); + } + + directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0)); + indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0)); + + if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0) + { + indirectLighting = directLighting * _LightingNoIndirectMultiplier; + } + + + if(float(0)) + { + float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1); + if(directluminance > 0) + { + indirectLighting = max(0.001, indirectLighting); + } + float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1); + float targetluminance = directluminance * float(0); + if(indirectluminance < targetluminance) + { + indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance); + } + } + + /* + * Create Shade Maps + */ + + if (float(0)) + { + switch(float(0)) + { + case 0: // Ramp Texture + { + poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r); + + if (float(0)) + { + poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + else + { + poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + } + break; + case 1: // Math Gradient + { + poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap)); + float3 shadowColor = float4(1,1,1,1); + + if (float(0)) + { + shadowColor = 1; + } + + if(float(0)) + { + poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + else + { + poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + } + break; + } + } + else + { + poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap); + poiLight.finalLighting = directLighting; + } + + if(!float(0)) + { + poiLight.finalLighting = saturate(poiLight.finalLighting); + } + //poiLight.finalLighting *= .8; + #endif + } + + void applyShadowTexture(inout float4 albedo) + { + + if (float(0) && float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength); + } + } + + float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL) + { + fixed detailShadow = 1; + + if(float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + return lightColor * attenuationDotNL * detailShadow; + } + else + { + return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow; + } + } + + + float3 calculateFinalLighting(inout float3 albedo, float4 finalColor) + { + float3 finalLighting = 1; + // Additive Lighting + #ifdef FORWARD_ADD_PASS + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow; + } + else + { + #if defined(POINT) || defined(SPOT) + finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow; + #else + finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow; + #endif + } + #endif + + // Base and Meta Lighting + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + #ifdef VERTEXLIGHT_ON + poiLight.vFinalLighting = 0; + + for (int index = 0; index < 4; index ++) + { + poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]); + } + #endif + + switch(float(0)) + { + case 0: // Toon Lighting + { + // HSL Shading + + if (float(0)) + { + float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap); + albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1)); + } + + // Normal Shading + + if (float(0) > 0) + { + poiLight.finalLighting = max(0.001, poiLight.finalLighting); + float finalluminance = calculateluminance(poiLight.finalLighting); + finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0)))); + } + else + { + finalLighting = poiLight.finalLighting; + } + } + break; + case 1: // realistic + { + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb; + finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0)); + } + break; + } + #endif + return finalLighting; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta new file mode 100644 index 00000000..4a5c64e7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9a390c7191372fc4bb66db4f404ca606 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc new file mode 100644 index 00000000..c23736df --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc @@ -0,0 +1,243 @@ +#ifndef POI_MSDF + #define POI_MSDF + + sampler2D _TextGlyphs; + float4 _TextGlyphs_ST; + float4 _TextGlyphs_TexelSize; + float _TextFPSUV; + float _TextTimeUV; + float _TextPositionUV; + float _TextPixelRange; + + float _TextFPSEnabled; + float _TextPositionEnabled; + float _TextTimeEnabled; + + + float4 _TextFPSColor; + half _TextFPSEmissionStrength; + fixed4 _TextFPSPadding; + half2 _TextFPSOffset; + half2 _TextFPSScale; + half _TextFPSRotation; + + fixed _TextPositionVertical; + float4 _TextPositionColor; + half _TextPositionEmissionStrength; + fixed4 _TextPositionPadding; + half2 _TextPositionOffset; + half2 _TextPositionScale; + half _TextPositionRotation; + + float4 _TextTimeColor; + half _TextTimeEmissionStrength; + fixed4 _TextTimePadding; + half2 _TextTimeOffset; + half2 _TextTimeScale; + half _TextTimeRotation; + + #define glyphWidth 0.0625 + + #define ASCII_LEFT_PARENTHESIS 40 + #define ASCII_RIGHT_PARENTHESIS 41 + #define ASCII_POSITIVE 43 + #define ASCII_PERIOD 46 + #define ASCII_NEGATIVE 45 + #define ASCII_COMMA 44 + #define ASCII_E 69 + #define ASCII_F 70 + #define ASCII_I 73 + #define ASCII_M 77 + #define ASCII_O 79 + #define ASCII_P 80 + #define ASCII_S 83 + #define ASCII_T 54 + #define ASCII_SEMICOLON 58 + + float3 globalTextEmission; + + half2 getAsciiCoordinate(float index) + { + return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16)); + } + + float median(float r, float g, float b) + { + return max(min(r, g), min(max(r, g), b)); + } + + void ApplyPositionText(inout float4 albedo, float2 uv) + { + float3 cameraPos = clamp(getCameraPosition(), -999, 999); + float3 absCameraPos = abs(cameraPos); + float totalCharacters = 20; + float positionArray[20]; + positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48; + positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48; + positionArray[3] = floor(absCameraPos.x % 10) + 48; + positionArray[4] = ASCII_PERIOD; + positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48; + positionArray[6] = ASCII_COMMA; + positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48; + positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48; + positionArray[10] = floor(absCameraPos.y % 10) + 48; + positionArray[11] = ASCII_PERIOD; + positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48; + positionArray[13] = ASCII_COMMA; + positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48; + positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48; + positionArray[17] = floor(absCameraPos.z % 10) + 48; + positionArray[18] = ASCII_PERIOD; + positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]); + + float2 startUV = float2(1 / totalCharacters * currentCharacter, 0); + float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1); + + fixed4 textPositionPadding = float4(0,0,0,0); + textPositionPadding *= 1 / totalCharacters; + uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyTimeText(inout float4 albedo, float2 uv) + { + float instanceTime = _Time.y; + float hours = instanceTime / 3600; + float minutes = (instanceTime / 60) % 60; + float seconds = instanceTime % 60; + float totalCharacters = 8; + float timeArray[8]; + timeArray[0] = floor((hours * .1) % 10) + 48; + timeArray[1] = floor(hours % 10) + 48; + timeArray[2] = ASCII_SEMICOLON; + timeArray[3] = floor((minutes * .1) % 10) + 48; + timeArray[4] = floor(minutes % 10) + 48; + timeArray[5] = ASCII_SEMICOLON; + timeArray[6] = floor((seconds * .1) % 10) + 48; + timeArray[7] = floor(seconds % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + fixed4 textTimePadding = float4(0,0,0,0); + textTimePadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyFPSText(inout float4 albedo, float2 uv) + { + float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999); + float totalCharacters = 7; + float fpsArray[7]; + fpsArray[0] = ASCII_F; + fpsArray[1] = ASCII_P; + fpsArray[2] = ASCII_S; + fpsArray[3] = ASCII_SEMICOLON; + fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48; + fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48; + fpsArray[6] = floor(smoothDeltaTime % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + + fixed4 textFPSPadding = float4(0,0,0,0); + textFPSPadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a); + globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0); + } + + void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission) + { + globalTextEmission = 0; + half positionalOpacity = 0; + #ifdef EFFECT_BUMP + + if(float(0)) + { + ApplyFPSText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyPositionText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyTimeText(albedo, poiMesh.uv[float(0)]); + } + + textOverlayEmission = globalTextEmission; + #endif + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta new file mode 100644 index 00000000..08211c21 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 211f82e0b3cffe84c8e77ed40700a14e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc new file mode 100644 index 00000000..ecac0805 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc @@ -0,0 +1,33 @@ +#ifndef POI_MACROS + #define POI_MACROS + + #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale + + #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex))) + #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + + #ifdef POINT + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r; + #endif + + #ifdef SPOT + #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS) + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)) + #else + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord + #endif + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + DECLARE_LIGHT_COORD(input, worldPos); \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz); + #endif +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta new file mode 100644 index 00000000..e797bc7d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c3b6b221ce5d35148a335a1ada352e72 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc new file mode 100644 index 00000000..270384af --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc @@ -0,0 +1,147 @@ +#ifndef POI_MAINTEXTURE + #define POI_MAINTEXTURE + + + + POI_TEXTURE_NOSAMPLER(_AlphaMask); + POI_TEXTURE_NOSAMPLER(_MainFadeTexture); + float4 _Color; + float _MainVertexColoring; + float _MainUseVertexColorAlpha; + float _Saturation; + float2 _MainDistanceFade; + half _MainMinAlpha; + float _MainHueShift; + #ifdef COLOR_GRADING_HDR + POI_TEXTURE_NOSAMPLER(_MainHueShiftMask); + float _MainHueShiftToggle; + float _MainHueShiftSpeed; + float _MainHueShiftReplace; + #endif + + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailTex); + half _DetailTexIntensity; + half3 _DetailTint; + float _DetailBrightness; + #endif + //globals + float alphaMask; + half3 diffColor; + + #include "CGI_PoiBackFace.cginc" + + float3 wireframeEmission; + + inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo) + { + half4 specGloss = 0; + half3 specColor = specGloss.rgb; + half smoothness = specGloss.a; + + half oneMinusReflectivity; + diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity); + + FragmentCommonData o = (FragmentCommonData)0; + o.diffColor = diffColor; + o.specColor = specColor; + o.oneMinusReflectivity = oneMinusReflectivity; + o.smoothness = smoothness; + return o; + } + + inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo) + { + i_tex = i_tex; + + FragmentCommonData o = SpecularSetup(i_tex, albedo); + o.normalWorld = float4(0, 0, 0, 1); + o.eyeVec = poiCam.viewDir; + o.posWorld = i_posWorld; + + // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha) + o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha); + return o; + } + + void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask) + { + dissolveEmission = 0; + + #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + #endif + + alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + mainTexture.a *= alphaMask; + + #ifndef POI_SHADOW + albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001)); + + #ifdef POI_LIGHTING + applyShadowTexture(albedo); + #endif + + albedo *= lerp(1, poiMesh.vertexColor.a, float(0)); + #ifdef POI_RGBMASK + albedo.rgb = calculateRGBMask(albedo.rgb); + #endif + + albedo.a = saturate(float(0) + albedo.a); + + wireframeEmission = 0; + #ifdef POI_WIREFRAME + applyWireframe(wireframeEmission, albedo); + #endif + float backFaceDetailIntensity = 1; + + float mixedHueShift = float(0); + applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission); + + #ifdef POI_FUR + calculateFur(); + #endif + + #ifdef COLOR_GRADING_HDR + float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if(float(1)) + { + albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha); + } + else + { + albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x))); + } + #endif + #ifdef FINALPASS + half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb; + albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity); + #endif + albedo.rgb = saturate(albedo.rgb); + + #ifdef POI_HOLOGRAM + ApplyHoloAlpha(albedo); + #endif + + s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo); + #endif + + #ifdef DISTORT + calculateDissolve(albedo, dissolveEmission); + #endif + } + + void distanceFade(inout float4 albedo) + { + half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(fadeMap) + { + half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0)); + albedo.a *= fadeValue; + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta new file mode 100644 index 00000000..b031a203 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 91e26720929f3f14ba4f99e19ec2b1e5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc new file mode 100644 index 00000000..3aa6d6b0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc @@ -0,0 +1,115 @@ +#ifndef MATCAP + #define MATCAP + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST; + POI_TEXTURE_NOSAMPLER(_MatcapMask); + float _MatcapMaskInvert; + float _MatcapBorder; + float4 _MatcapColor; + float _MatcapIntensity; + float _MatcapReplace; + float _MatcapMultiply; + float _MatcapAdd; + float _MatcapEnable; + float _MatcapLightMask; + float _MatcapEmissionStrength; + float _MatcapNormal; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST; + POI_TEXTURE_NOSAMPLER(_Matcap2Mask); + float _Matcap2MaskInvert; + float _Matcap2Border; + float4 _Matcap2Color; + float _Matcap2Intensity; + float _Matcap2Replace; + float _Matcap2Multiply; + float _Matcap2Add; + float _Matcap2Enable; + float _Matcap2LightMask; + float _Matcap2EmissionStrength; + float _Matcap2Normal; + + void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength + #ifdef POI_LIGHTING + , float matcapLightMask + #endif + #ifdef POI_BLACKLIGHT + , uint blackLightMaskIndex + #endif + ) + { + #ifdef POI_LIGHTING + if (matcapLightMask) + { + matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask); + } + #endif + #ifdef POI_BLACKLIGHT + if(blackLightMaskIndex != 4) + { + matcapMask *= blackLightMask[blackLightMaskIndex]; + } + #endif + + finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a); + finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a); + finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a; + matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a; + } + + void applyMatcap(inout float4 finalColor, inout float3 matcapEmission) + { + float4 matcap = 0; + float matcapMask = 0; + float4 matcap2 = 0; + float matcap2Mask = 0; + + // Both matcaps use the same coordinates + half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0))); + half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp)); + + // Matcap 1 + half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + + matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1); + matcap.rgb *= float(1); + matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if (float(0)) + { + matcapMask = 1 - matcapMask; + } + + blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap + #endif + ); + + // Matcap 2 + + if (float(0)) + { + half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1); + matcap2.rgb *= float(1); + matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(float(0)) + { + matcap2Mask = 1 - matcap2Mask; + } + blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap2 + #endif + ); + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta new file mode 100644 index 00000000..6a4567f5 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 24f04c69d6316b341b1e1f3bf494129b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc new file mode 100644 index 00000000..b2d07a38 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc @@ -0,0 +1,104 @@ +/* +MIT License + +Copyright (c) 2019 wraikny + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +VertexTransformShader is dependent on: +*/ + +#ifndef POI_MATH + #define POI_MATH + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float4 quaternion_conjugate(float4 v) + { + return float4( + v.x, -v.yzw + ); + } + + float4 quaternion_mul(float4 v1, float4 v2) + { + float4 result1 = (v1.x * v2 + v1 * v2.x); + + float4 result2 = float4( + - dot(v1.yzw, v2.yzw), + cross(v1.yzw, v2.yzw) + ); + + return float4(result1 + result2); + } + + // angle : radians + float4 get_quaternion_from_angle(float3 axis, float angle) + { + return float4( + cos(angle / 2.0), + normalize(axis) * sin(angle / 2.0) + ); + } + + float4 quaternion_from_vector(float3 inVec) + { + return float4(0.0, inVec); + } + + float degree_to_radius(float degree) + { + return( + degree / 180.0 * pi + ); + } + + float3 rotate_with_quaternion(float3 inVec, float3 rotation) + { + float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x)); + float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y)); + float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z)); + + #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C)) + float4 quaternion = normalize(MUL3(qx, qy, qz)); + float4 conjugate = quaternion_conjugate(quaternion); + + float4 inVecQ = quaternion_from_vector(inVec); + + float3 rotated = ( + MUL3(quaternion, inVecQ, conjugate) + ).yzw; + + return rotated; + } + + float4 transform(float4 input, float4 pos, float4 rotation, float4 scale) + { + input.rgb *= (scale.xyz * scale.w); + input = float4( + rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w) + + (pos.xyz * pos.w), + input.w + ); + return input; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta new file mode 100644 index 00000000..38be08dd --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b8b8b5202b65bff4a98ea6ec48a35278 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc new file mode 100644 index 00000000..916f65eb --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc @@ -0,0 +1,130 @@ +#ifndef POI_METAL + #define POI_METAL + + samplerCUBE _CubeMap; + float _SampleWorld; + POI_TEXTURE_NOSAMPLER(_MetallicMask); + POI_TEXTURE_NOSAMPLER(_SmoothnessMask); + float _Metallic; + float _InvertSmoothness; + float _Smoothness; + float _EnableMetallic; + float3 _MetalReflectionTint; + POI_TEXTURE_NOSAMPLER(_MetallicTintMap); + + float3 finalreflections; + float metalicMap; + float3 reflection; + float roughness; + float lighty_boy_uwu_var; + + bool shouldMetalHappenBeforeLighting() + { + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0); + return probeExists && !float(0); + } + + float3 fresnelRelflection(in float4 albedo) + { + half3 dotNV = 1 - abs(poiLight.nDotV); + half f = dotNV * dotNV * dotNV * dotNV; + //f *= i_sold.fresnel; + return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f); + } + + void calculateMetallicness() + { + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + } + + void ApplyMetallics(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflection = lerp(probe1, probe0, interpolator); + } + else + { + reflection = probe0; + } + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } + + void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta new file mode 100644 index 00000000..76a69463 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a7df6b87403e90043853a60e0da4243d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc new file mode 100644 index 00000000..8bb16398 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc @@ -0,0 +1,77 @@ +#ifndef POI_MIRROR + #define POI_MIRROR + + float _Mirror; + float _EnableMirrorTexture; + POI_TEXTURE_NOSAMPLER(_MirrorTexture); + + + void applyMirrorRenderVert(inout float4 vertex) + { + + if (float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + void applyMirrorRenderFrag() + { + + if(float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + void applyMirrorTexture(inout float4 mainTexture) + { + + if(float(0)) + { + if(IsInMirror()) + { + mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + } + } + } + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta new file mode 100644 index 00000000..eb228c9a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4e06bb52ff0b7344b90ed493364a3f9f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc new file mode 100644 index 00000000..62e63c91 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc @@ -0,0 +1,107 @@ +float _OutlineRimLightBlend; +float _OutlineLit; +float _OutlineTintMix; +float2 _MainTexPan; +float _MainTextureUV; + +float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR +{ + float4 finalColor = 1; + + if (float(0)) + { + UNITY_SETUP_INSTANCE_ID(i); + + float3 finalEmission = 0; + float4 albedo = 1; + + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + float3 uselessData0; + float3 uselessData1; + initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask); + + + fixed4 col = mainTexture; + float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos)); + float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r; + clip(OutlineMask * float(0) - 0.001); + + col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) ); + col.a *= albedo.a; + col.a *= alphaMultiplier; + + #ifdef POI_RANDOM + col.a *= i.angleAlpha; + #endif + + poiCam.screenUV = calcScreenUVs(i.grabPos); + col.a *= float4(1,1,1,1).a; + + + if(float(0) == 1) + { + applyDithering(col); + } + + clip(col.a - float(0.5)); + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + + if(float(0) == 1) + { + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + col.rgb = mainTexture.rgb; + } + else if(float(0) == 2) + { + col.rgb = lerp(col.rgb, poiLight.color, float(0)); + } + col.rgb *= float4(1,1,1,1).rgb; + + if(float(0) == 1) + { + col.rgb = lerp(col.rgb, mainTexture.rgb, float(0)); + } + + finalColor = col; + + #ifdef POI_LIGHTING + + if(float(1)) + { + finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor); + } + #endif + finalColor.rgb += (col.rgb * float(0)); + } + else + { + clip(-1); + } + return finalColor; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta new file mode 100644 index 00000000..dfcad16c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: dbe4290377813294882c4431b8758fc8 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc new file mode 100644 index 00000000..900e9e43 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc @@ -0,0 +1,105 @@ +#ifndef OutlineVert + #define OutlineVert + + #include "CGI_PoiV2F.cginc" + + float _OutlineMode; + float4 _OutlinePersonaDirection; + float4 _OutlineDropShadowOffset; + float _OutlineUseVertexColors; + float _OutlineFixedSize; + float _commentIfZero_EnableOutlinePass; + + sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV; + v2f vert(appdata v) + { + + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + + float2 uvArray[4]; + uvArray[0] = o.uv0.xy; + uvArray[1] = o.uv0.zw; + uvArray[2] = o.uv1.xy; + uvArray[3] = o.uv1.zw; + + #ifdef POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y; + float outlineMask = 1; + + outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb); + + if (float(0) == 2) + { + outlineMask *= v.color.r; + } + + + if(float(0) != 1) + { + o.normal = UnityObjectToWorldNormal(v.normal); + } + else + { + o.normal = UnityObjectToWorldNormal(v.color); + } + + + half offsetMultiplier = 1; + half distanceOffset = 1; + + if(float(0)) + { + distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz); + } + + float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset; + + + if(float(0) == 2) + { + float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + offsetMultiplier = saturate(dot(lightDirection, o.normal)); + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 3) + { + half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal); + offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy))); + + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 4) + { + offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0)); + offset *= distanceOffset; + } + + o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.pos = UnityWorldToClipPos(o.worldPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0); + UNITY_TRANSFER_FOG(o, o.pos); + return o; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta new file mode 100644 index 00000000..c0b6b4eb --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ff513f8dbee01404c900abc67b52626d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc new file mode 100644 index 00000000..da64a89d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc @@ -0,0 +1,63 @@ +#ifndef PANOSPHERE + #define PANOSPHERE + + sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST; + POI_TEXTURE_NOSAMPLER(_PanoMask); + float _PanoEmission; + float _PanoBlend; + float4 _PanosphereColor; + float3 _PanospherePan; + float _PanoToggle; + float _PanoCubeMapToggle; + float _PanoInfiniteStereoToggle; + samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR; + + float3 panoColor; + float panoMask; + + float2 projectIt(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(1.0, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw; + } + + void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission) + { + panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskPanosphere != 4) + { + panoMask *= blackLightMask[_BlackLightMaskPanosphere]; + } + #endif + + + if(float(0)) + { + float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1)); + half4 cubemap = texCUBE(_PanoCubeMap, cubeUV); + panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR); + } + else + { + float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1); + + float2 ddxuv = ddx(uv); + float2 ddyuv = ddy(uv); + if(any(fwidth(uv) > .5)) + { + ddxuv = ddyuv = 0.001; + } + panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb; + } + panosphereEmission = panoColor * float(0) * panoMask * float(0); + albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask); + } + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta new file mode 100644 index 00000000..7a11c4e2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 01425d1147bfeb245b9d5d381cb16653 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc new file mode 100644 index 00000000..6cd94900 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc @@ -0,0 +1,143 @@ +#ifndef POI_PARALLAX + #define POI_PARALLAX + + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask); + float2 _ParallaxHeightMapPan; + float _ParallaxStrength; + float _ParallaxHeightMapEnabled; + float _ParallaxUV; + + //Internal + float _ParallaxInternalMapEnabled; + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask); + float _ParallaxInternalIterations; + float _ParallaxInternalMinDepth; + float _ParallaxInternalMaxDepth; + float _ParallaxInternalMinFade; + float _ParallaxInternalMaxFade; + float4 _ParallaxInternalMinColor; + float4 _ParallaxInternalMaxColor; + float4 _ParallaxInternalPanSpeed; + float4 _ParallaxInternalPanDepthSpeed; + float _ParallaxInternalHeightmapMode; + float _ParallaxInternalHeightFromAlpha; + + float GetParallaxHeight(float2 uv) + { + return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999); + } + /* + float2 ParallaxOffset(float2 viewDir) + { + float height = GetParallaxHeight(); + height -= 0.5; + height *= float(0); + return viewDir * height; + } + */ + float2 ParallaxRaymarching(float2 viewDir) + { + float2 uvOffset = 0; + float stepSize = 0.1; + float2 uvDelta = viewDir * (stepSize * float(0)); + + float stepHeight = 1; + float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]); + + + float2 prevUVOffset = uvOffset; + float prevStepHeight = stepHeight; + float prevSurfaceHeight = surfaceHeight; + + for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++) + { + prevUVOffset = uvOffset; + prevStepHeight = stepHeight; + prevSurfaceHeight = surfaceHeight; + + uvOffset -= uvDelta; + stepHeight -= stepSize; + surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset); + } + + float prevDifference = prevStepHeight - prevSurfaceHeight; + float difference = surfaceHeight - stepHeight; + float t = prevDifference / (prevDifference + difference); + uvOffset = prevUVOffset -uvDelta * t; + + return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + + void calculateandApplyParallax() + { + + if (float(0)) + { + float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy); + + if(float(0) == 0) + { + poiMesh.uv[0] += parallaxOffset; + } + + if(float(0) == 1) + { + poiMesh.uv[1] += parallaxOffset; + } + + if(float(0) == 2) + { + poiMesh.uv[2] += parallaxOffset; + } + + if(float(0) == 3) + { + poiMesh.uv[3] += parallaxOffset; + } + } + } + + void calculateAndApplyInternalParallax(inout float4 finalColor) + { + #if defined(_PARALLAXMAP) + + if(float(0)) + { + float3 parallax = 0; + + for (int j = float(1); j > 0; j --) + { + float ratio = (float)j / float(1); + float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0)); + float fade = lerp(float(0), float(1), ratio); + float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset); + float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio); + float parallaxHeight; + if(float(0)) + { + parallaxTint *= parallaxColor.rgb; + parallaxHeight = parallaxColor.a; + } + else + { + parallaxHeight = parallaxColor.r; + } + //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio); + + if (float(0) == 1) + { + parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio); + } + else + { + parallax += parallaxTint * parallaxHeight * fade; + } + } + //parallax /= float(1); + finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + #endif + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta new file mode 100644 index 00000000..d1cc4e69 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b16696c04360ae64ca1f44614db0687f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc new file mode 100644 index 00000000..81230e8d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc @@ -0,0 +1,233 @@ +/* +USED--------------------------------------------- +"_PARALLAXMAP", +"_REQUIRE_UV2", +"_SUNDISK_NONE", +"_DETAIL_MULX2", +"_GLOSSYREFLECTIONS_OFF", +"_METALLICGLOSSMAP", +"_COLORADDSUBDIFF_ON", +"_SPECGLOSSMAP", +"_TERRAIN_NORMAL_MAP", +"_SUNDISK_SIMPLE", +"_EMISSION", +"_COLORCOLOR_ON", +"_COLOROVERLAY_ON", +"_ALPHAMODULATE_ON", +"_SUNDISK_HIGH_QUALITY", +"_MAPPING_6_FRAMES_LAYOUT", +"_NORMALMAP" +"EFFECT_BUMP", +"BLOOM", +"BLOOM_LOW", +"GRAIN", +"DEPTH_OF_FIELD", +"USER_LUT", +"CHROMATIC_ABERRATION_LOW", +"BLOOM_LENS_DIRT", +"_FADING_ON", +"CHROMATIC_ABERRATION", +"DISTORT", +"GEOM_TYPE_BRANCH", +"_SPECULARHIGHLIGHTS_OFF", +"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", +"EFFECT_HUE_VARIATION", +"GEOM_TYPE_LEAF", +"GEOM_TYPE_MESH", +"FINALPASS", +"AUTO_EXPOSURE" +"VIGNETTE", +"VIGNETTE_MASKED", +"COLOR_GRADING_HDR", + +UNUSED------------------------------------------- +"_ALPHABLEND_ON", +"_ALPHAPREMULTIPLY_ON", +"_ALPHATEST_ON", +"GEOM_TYPE_BRANCH_DETAIL", +"GEOM_TYPE_FROND", +"PIXELSNAP_ON", +"SOFTPARTICLES_ON", +"DITHERING", +"TONEMAPPING_NEUTRAL", +"TONEMAPPING_FILMIC", +"TONEMAPPING_ACES", +"TONEMAPPING_CUSTOM", +"DEPTH_OF_FIELD_COC_VIEW", +"COLOR_GRADING", +"COLOR_GRADING_LOG_VIEW", +"VIGNETTE_CLASSIC", +"COLOR_GRADING_HDR_3D", + +DO NOT USE ----------------------------------------- +"BILLBOARD_FACE_CAMERA_POS", +*/ + + +#ifndef POI_PASS + #define POI_PASS + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #ifdef POI_META_PASS + #include "UnityMetaPass.cginc" + #endif + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + + #include "CGI_PoiSpawnInVert.cginc" + + #include "CGI_PoiV2F.cginc" + + #ifdef BLOOM_LOW + #include "CGI_PoiBulge.cginc" + #endif + + #include "CGI_PoiVert.cginc" + + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + + #include "CGI_PoiDithering.cginc" + + #ifdef _PARALLAXMAP + #include "CGI_PoiParallax.cginc" + #endif + + #ifdef USER_LUT + #include "CGI_PoiUVDistortion.cginc" + #endif + + #ifdef VIGNETTE + #include "CGI_PoiRGBMask.cginc" + #endif + + #include "CGI_PoiData.cginc" + + #ifdef _SPECULARHIGHLIGHTS_OFF + #include "CGI_PoiBlackLight.cginc" + #endif + + #include "CGI_PoiSpawnInFrag.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + + #ifdef DEPTH_OF_FIELD + #include "CGI_PoiHologram.cginc" + #endif + + #ifdef BLOOM_LENS_DIRT + #include "CGI_PoiIridescence.cginc" + #endif + + + #ifdef FUR + #include "CGI_PoiFur.cginc" + #include "CGI_PoiGeomFur.cginc" + #endif + + #ifdef VIGNETTE_MASKED + #include "CGI_PoiLighting.cginc" + #endif + + #include "CGI_PoiMainTex.cginc" + + #ifdef GEOM_TYPE_BRANCH + #include "CGI_PoiDecal.cginc" + #endif + + #ifdef CHROMATIC_ABERRATION + #include "CGI_PoiVoronoi.cginc" + #endif + + #ifdef _DETAIL_MULX2 + #include "CGI_PoiPanosphere.cginc" + #endif + + #ifdef EFFECT_BUMP + #include "CGI_PoiMSDF.cginc" + #endif + + #ifdef GRAIN + #include "CGI_PoiDepthColor.cginc" + #endif + + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _GLOSSYREFLECTIONS_OFF + #include "CGI_PoiRimLighting.cginc" + #endif + + #ifdef _MAPPING_6_FRAMES_LAYOUT + #include "CGI_PoiEnvironmentalRimLighting.cginc" + #endif + + #ifdef _METALLICGLOSSMAP + #include "CGI_PoiMetal.cginc" + #endif + + #ifdef _COLORADDSUBDIFF_ON + #include "CGI_PoiMatcap.cginc" + #endif + + #ifdef _SPECGLOSSMAP + #include "CGI_PoiSpecular.cginc" + #endif + + #ifdef BLOOM + #include "CGI_PoiVideo.cginc" + #endif + + #ifdef _TERRAIN_NORMAL_MAP + #include "CGI_PoiSubsurfaceScattering.cginc" + #endif + + #include "CGI_PoiBlending.cginc" + #include "CGI_PoiGrab.cginc" + + #ifdef _SUNDISK_SIMPLE + #include "CGI_PoiGlitter.cginc" + #endif + + #ifdef _EMISSION + #include "CGI_PoiEmission.cginc" + #endif + + #ifdef _COLORCOLOR_ON + #include "CGI_PoiClearCoat.cginc" + #endif + + #include "CGI_PoiAlphaToCoverage.cginc" + + #ifdef _COLOROVERLAY_ON + #include "CGI_PoiDebug.cginc" + #endif + #include "CGI_PoiFrag.cginc" + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta new file mode 100644 index 00000000..5d4bcc83 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c6529cc4a8ea7f94d83105aafaa3754b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc new file mode 100644 index 00000000..5e365972 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc @@ -0,0 +1,26 @@ +#ifndef POI_PASS_OUTLINE + #define POI_PASS_OUTLINE + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + #include "CGI_PoiMacros.cginc" + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiOutlineVert.cginc" + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiLighting.cginc" + #include "CGI_PoiMainTex.cginc" + #include "CGI_PoiData.cginc" + #include "CGI_PoiDithering.cginc" + #include "CGI_PoiOutlineFrag.cginc" +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta new file mode 100644 index 00000000..55315f52 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0cf3b6558ab9996498ea24658e5e44e0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc new file mode 100644 index 00000000..d21a5d4d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc @@ -0,0 +1,44 @@ +#ifndef POI_PASS_SHADOW + #define POI_PASS_SHADOW + + #pragma multi_compile_shadowcaster + #include "UnityCG.cginc" + #include "UnityShaderVariables.cginc" + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiShadowIncludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiMirror.cginc" + #include "CGI_PoiSpawnInFrag.cginc" + + #include "CGI_PoiV2F.cginc" + #include "CGI_PoiData.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + #include "CGI_PoiDithering.cginc" + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + #include "CGI_PoiSpawnInVert.cginc" + #include "CGI_PoiShadowVert.cginc" + #include "CGI_PoiShadowFrag.cginc" + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta new file mode 100644 index 00000000..afac5d26 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 10795545059d9984b96365fadbe0fcb5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc new file mode 100644 index 00000000..d4cd1697 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc @@ -0,0 +1,131 @@ +#ifndef POI_RGBMASK + #define POI_RGBMASK + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST; + + #ifdef GEOM_TYPE_MESH + POI_NORMAL_NOSAMPLER(_RgbNormalR); + POI_NORMAL_NOSAMPLER(_RgbNormalG); + POI_NORMAL_NOSAMPLER(_RgbNormalB); + float _RgbNormalsEnabled; + #endif + + float4 _RedColor; + float4 _GreenColor; + float4 _BlueColor; + + float4 _RGBMaskPanning; + float4 _RGBRedPanning; + float4 _RGBGreenPanning; + float4 _RGBBluePanning; + + float _RGBBlendMultiplicative; + + float _RGBMaskUV; + float _RGBRed_UV; + float _RGBGreen_UV; + float _RGBBlue_UV; + float _RGBUseVertexColors; + float _RGBNormalBlend; + + static float3 rgbMask; + + void calculateRGBNormals(inout half3 mainTangentSpaceNormal) + { + #ifdef GEOM_TYPE_MESH + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + + if(float(0)) + { + + if(float(0) == 0) + { + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b); + } + return; + } + else + { + half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r); + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g); + normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b); + mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal); + return; + } + } + #endif + } + + float3 calculateRGBMask(float3 baseColor) + { + //If RGB normals are in use this data will already exist + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + + if(float(0)) + { + float3 RGBColor = 1; + RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + baseColor *= RGBColor; + } + else + { + baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + } + + return baseColor; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta new file mode 100644 index 00000000..a54f4939 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1a2de6ca9f5e39344abb3d8f7a76f335 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc new file mode 100644 index 00000000..137ef6de --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc @@ -0,0 +1,4 @@ +#ifndef POI_RNG + #define POI_RNG + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta new file mode 100644 index 00000000..84785db2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e850da0e0dfeae244a919a0fdeb9662c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc new file mode 100644 index 00000000..11f3eea2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc @@ -0,0 +1,41 @@ +#ifndef POI_RANDOM + #define POI_RANDOM + + float _EnableRandom; + float m_start_Angle; + float _AngleType; + float3 _AngleForwardDirection; + float _CameraAngleMin; + float _CameraAngleMax; + float _ModelAngleMin; + float _ModelAngleMax; + float _AngleMinAlpha; + float _AngleCompareTo; + + float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos) + { + half cameraAngleMin = float(45) / 180; + half cameraAngleMax = float(90) / 180; + half modelAngleMin = float(45) / 180; + half modelAngleMax = float(90) / 180; + float3 pos = float(0) == 0 ? modelPos : worldPos; + half3 cameraToModelDirection = normalize(pos - getCameraPosition()); + half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0)))); + half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1); + half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1); + if (float(0) == 0) + { + return max(cameraLookAtModel, float(0)); + } + else if(float(0) == 1) + { + return max(modelLookAtCamera, float(0)); + } + else if(float(0) == 2) + { + return max(cameraLookAtModel * modelLookAtCamera, float(0)); + } + return 1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta new file mode 100644 index 00000000..10b39d11 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 301d68355982d64449ed6a37307611b6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc new file mode 100644 index 00000000..d4571c0c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc @@ -0,0 +1,47 @@ +#ifndef POI_RIM + #define POI_RIM + + float4 _RimLightColor; + float _RimLightingInvert; + float _RimWidth; + float _RimStrength; + float _RimSharpness; + float _RimLightColorBias; + float _ShadowMix; + float _ShadowMixThreshold; + float _ShadowMixWidthMod; + float _EnableRimLighting; + float _RimBrighten; + float _RimLightNormal; + + POI_TEXTURE_NOSAMPLER(_RimTex); + POI_TEXTURE_NOSAMPLER(_RimMask); + POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture); + + float _RimWidthNoiseStrength; + + float4 rimColor = float4(0, 0, 0, 0); + float rim = 0; + + void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission) + { + float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimNoise = (rimNoise - .5) * float(0.1); + + float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + + if (float(0)) + { + viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + } + float rimWidth = float(0.8); + rimWidth -= rimNoise; + float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0); + rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal); + rim *= float4(1,1,1,1).a * rimColor.a * rimMask; + rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0); + albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim); + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta new file mode 100644 index 00000000..66b4b7af --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4e97381280b2d4245ad9b048eba9da86 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc new file mode 100644 index 00000000..16701f61 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc @@ -0,0 +1,116 @@ +#ifndef SHADOW_FRAG + #define SHADOW_FRAG + + float2 _MainDistanceFade; + float _ForceOpaque; + float _MainShadowClipMod; + float2 _AlphaMaskPan; + float _AlphaMaskUV; + sampler3D _DitherMaskLOD; + float2 _MainTexPan; + float _MainTextureUV; + + half4 fragShadowCaster( + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + V2FShadow i, uint facing: SV_IsFrontFace + #endif + ): SV_Target + { + poiMesh.uv[0] = i.uv; + poiMesh.uv[1] = i.uv1; + poiMesh.uv[2] = i.uv2; + poiMesh.uv[3] = i.uv3; + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + + + //Possible Bug with clip + float clipValue = clamp(float(0.5) + float(0), - .001, 1.001); + + poiMesh.vertexColor = saturate(i.vertexColor); + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + #if defined(UNITY_STANDARD_USE_SHADOW_UVS) + + half4 alpha = mainTexture; + + + if (float(0)) + { + if(IsInMirror()) + { + alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a; + } + } + + + alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos)); + half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0)); + alpha.a *= alphaMask; + alpha.a *= float4(1,1,1,1).a + .0001; + alpha.a += float(0); + alpha.a = saturate(alpha.a); + + + if(float(0) == 0) + { + alpha.a = 1; + } + + + if(float(0) == 1) + { + applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy); + } + + #ifdef POI_DISSOLVE + float3 fakeEmission = 1; + calculateDissolve(alpha, fakeEmission); + #endif + + if(float(0) == 1) + { + clip(alpha.a - 0.001); + } + + /* + return poiMesh.vertexColor.g; + + #ifdef POI_RANDOM + alpha.a *= i.angleAlpha; + #endif + + + if(float(0) >= 1) + { + applySpawnInShadow(uv[0], i.localPos); + + #if defined(POI_FLIPBOOK) + alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]); + #endif + } + */ + + if (float(0) == 1) + { + clip(alpha.a - clipValue); + } + + + if(float(0) > 1) + { + float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a; + clip(dither - 0.01); + } + + #endif + SHADOW_CASTER_FRAGMENT(i) + } + + #endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta new file mode 100644 index 00000000..8870dcd2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cfcb2950590eab848898e55d23b4c382 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc new file mode 100644 index 00000000..fd8f19a1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc @@ -0,0 +1,41 @@ +#ifndef SHADOW_INCLUDES + #define SHADOW_INCLUDES + + #define UNITY_STANDARD_USE_SHADOW_UVS 1 + + float4 _Color; + sampler2D _AlphaMask; float4 _AlphaMask_ST; + + struct VertexInputShadow + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + struct V2FShadow + { + V2F_SHADOW_CASTER_NOPOS + float4 pos: SV_POSITION; + float2 uv: TEXCOORD1; + float2 uv1: TEXCOORD2; + float2 uv2: TEXCOORD3; + float2 uv3: TEXCOORD4; + float3 modelPos: TEXCOORD5; + float4 worldPos: TEXCOORD6; + float4 localPos: TEXCOORD7; + float3 angleAlpha: TEXCOORD8; + float4 grabPos: TEXCOORD9; + fixed3 barycentricCoordinates: TEXCOORD10; + float4 vertexColor: TEXCOORD11; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta new file mode 100644 index 00000000..fa21b2c5 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7768173323f40754e8865c57146fc571 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc new file mode 100644 index 00000000..f0b7184a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc @@ -0,0 +1,80 @@ +float _EnableTouchGlow; +float _EnableBulge; +float _VertexManipulationHeightUV; + +V2FShadow vertShadowCaster(VertexInputShadow v) +{ + V2FShadow o; + UNITY_SETUP_INSTANCE_ID(v); + + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(V2FShadow, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.uv = v.uv0; + o.uv1 = v.uv1; + o.uv2 = v.uv2; + o.uv3 = v.uv3; + + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.vertexColor = v.color; + + + if(_EnableTouchGlow || _EnableBulge) + { + o.pos = UnityObjectToClipPos(float3(0, 0, -5)); + o.localPos.xyz = float3(0, 0, -5); + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + } + + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + + o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal); + o.pos = UnityApplyLinearShadowBias(o.pos); + + return o; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta new file mode 100644 index 00000000..f569741d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 5f6a73465f053504c91e4fa6d6b09595 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc new file mode 100644 index 00000000..0c18d1ad --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc @@ -0,0 +1,58 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + #endif + + UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST; + + float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos) + { + + if (_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor; + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } + + void applySpawnInShadow(float2 uv, float3 localPos) + { + + if(_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset); + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta new file mode 100644 index 00000000..72087d0d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 68abc66e10ca85c45b3fb950ca4cc7df +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc new file mode 100644 index 00000000..fdcc457f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc @@ -0,0 +1,40 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + + #endif + //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST; + + float calculateGradientValueVert(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv) + { + + if (_EnableScifiSpawnIn) + { + float noise = 0; + float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0); + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta new file mode 100644 index 00000000..1cc2571d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 78cc215bab77eef4dbd4ff8be561862c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc new file mode 100644 index 00000000..f5287465 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc @@ -0,0 +1,488 @@ +#ifndef POI_SPECULAR + #define POI_SPECULAR + float _SpecWhatTangent; + float _SpecularType; + float _SmoothnessFrom; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap); + POI_TEXTURE_NOSAMPLER(_SpecularMap); + fixed _CenterOutSpecColor; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro); + float _SpecularAnisoJitterMirrored; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV); + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap); + POI_TEXTURE_NOSAMPLER(_SpecularMask); + float _SpecularAnisoJitterMicroMultiplier; + float _SpecularAnisoJitterMacroMultiplier; + float4 _SpecularTint; + float _SpecularSmoothness; + float _Spec1Offset; + float _Spec1JitterStrength; + float _Spec2Smoothness; + float _Spec2Offset; + float _Spec2JitterStrength; + float _AnisoUseTangentMap; + float _AnisoSpec1Alpha; + float _AnisoSpec2Alpha; + float _SpecularInvertSmoothness; + half _SpecularMetallic; + float _SpecularNormal; + float _SpecularNormal1; + // Toon + fixed _SpecularToonStart; + fixed _SpecularToonEnd; + half4 _SpecularToonInnerOuter; + + float _EnableSpecular1; + float _SpecWhatTangent1; + float _SpecularType1; + float _SmoothnessFrom1; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMap1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1); + float _SpecularAnisoJitterMirrored1; + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMask1); + float _SpecularAnisoJitterMicroMultiplier1; + float _SpecularAnisoJitterMacroMultiplier1; + float4 _SpecularTint1; + float _SpecularSmoothness1; + float _Spec1Offset1; + float _Spec1JitterStrength1; + float _Spec2Smoothness1; + float _Spec2Offset1; + float _Spec2JitterStrength1; + float _AnisoUseTangentMap1; + float _AnisoSpec1Alpha1; + float _AnisoSpec2Alpha1; + float _SpecularInvertSmoothness1; + half _SpecularMetallic1; + // Toon + half4 _SpecularToonInnerOuter1; + fixed _SpecularToonStart1; + fixed _SpecularToonEnd1; + + UnityIndirect ZeroIndirect() + { + UnityIndirect ind; + ind.diffuse = 0; + ind.specular = 0; + return ind; + } + + // From unity just putting it here in case I want to mod it + half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness, + float3 normal, float3 halfDir, + UnityLight light, UnityIndirect gi) + { + float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness); + #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0 + + #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV + half shiftAmount = dot(normal, poiCam.viewDir); + normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal; + float nv = saturate(dot(normal, poiCam.viewDir)); + #else + half nv = abs(dot(normal, poiCam.viewDir)); + #endif + + float nl = saturate(dot(normal, light.dir)); + float nh = saturate(dot(normal, halfDir)); + + half lv = saturate(dot(light.dir, poiCam.viewDir)); + half lh = saturate(dot(light.dir, halfDir)); + + half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl; + + float roughness = PerceptualRoughnessToRoughness(perceptualRoughness); + + roughness = max(roughness, 0.002); + float V = SmithJointGGXVisibilityTerm(nl, nv, roughness); + float D = GGXTerm(nh, roughness); + + float specularTerm = V * D * UNITY_PI; + + #ifdef UNITY_COLORSPACE_GAMMA + specularTerm = sqrt(max(1e-4h, specularTerm)); + #endif + + specularTerm = max(0, specularTerm * nl); + #if defined(_POI_SPECULARHIGHLIGHTS_OFF) + specularTerm = 0.0; + #endif + + half surfaceReduction; + #ifdef UNITY_COLORSPACE_GAMMA + surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness; + #else + surfaceReduction = 1.0 / (roughness * roughness + 1.0); + #endif + + specularTerm *= any(specColor) ? 1.0: 0.0; + + half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity)); + half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm) + + specularTerm * light.color * FresnelTerm(specColor, lh) + + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv); + + return half4(color, 1); + } + + half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir) + { + half oneMinusReflectivity; + half3 finalSpecular; + UnityLight unityLight; + unityLight.color = specularLight; + unityLight.dir = lightDirection; + unityLight.ndotl = nDotL; + + + if (float(1) == 0) + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity); + finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + else + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity); + float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b); + finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint); + return finalSpecular; + } + + half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation) + { + half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight; + + if (smoothnessFrom == 0) + { + finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + finalSpecular *= specularMap.a; + } + else + { + finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + return finalSpecular; + } + + float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL) + { + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower); + half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi); + Specular *= normalization; + return Specular; + } + + half3 AnisotropicSpecular( + float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness, + float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + tangentDirectionMap += float(0) +jitter; + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a); + half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a); + half Specular = 0; + + float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha; + float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha; + + return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + + inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + if (!mirrored) + { + tangentDirectionMap += jitter; + } + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + + float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV); + + fixed smoothAlpha = specular; + if(mirrored) + { + smoothAlpha = max(specular - jitter, 0); + } + + specular = smoothstep(gradientStart, gradientEnd, smoothAlpha); + + /* + + if(_CenterOutSpecColor) + { + specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0)); + } + */ + + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + + return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a; + } + + inline float SpecularHQ(half roughness, half dotNH, half dotLH) + { + roughness = saturate(roughness); + roughness = max((roughness * roughness), 0.002); + half roughnessX2 = roughness * roughness; + + half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f; + half D = roughnessX2 / (3.14159 * denom * denom); + + half k = roughness / 2.0f; + half k2 = k * k; + half invK2 = 1.0f - k2; + + half vis = rcp(dotLH * dotLH * invK2 + k2); + + float specTerm = vis * D; + + return specTerm; + } + + float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation) + { + float3 specColor = specularTint; + float metallic = specularMetallic; + float roughness = 1 - specularSmoothness; + float perceptualRoughness = roughness; + //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a; + //float reflectivity = 1.0h - reflectInverse; + float3 specMapColor = lerp(specularMap, 1, colorFrom); + float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic); + //albedo.rgb *= reflectInverse; + return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint); + } + + float3 calculateSpecular(in float4 albedo) + { + half3 finalSpecular = 0; + half3 finalSpecular1 = 0; + float4 realisticAlbedo = albedo; + float4 realisticAlbedo1 = albedo; + float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float attenuation = saturate(poiLight.nDotL); + #ifdef POI_LIGHTING + + if (float(0) && float(0) == 0 && float(0) == 1) + { + attenuation = poiLight.rampedLightMap; + } + #endif + + + if(float(1) == 1) // Realistic + { + if (float(1) == 1) + { + specularMap.a = specularMap.r; + specularMap.rgb = 1; + } + + if(float(0)) + { + specularMap.a = 1 - specularMap.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation); + #else + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap); + finalSpecular *= attenuation; + } + + #ifdef FORWARD_BASE_PASS + + if(float(1) == 2) // Toon + { + finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular *= float4(1,1,1,1); + finalSpecular *= attenuation; + } + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + + finalSpecular *= float4(1,1,1,1).a; + finalSpecular = finalSpecular.rgb; + finalSpecular *= specularMask; + + + if (float(0)) + { + float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + float attenuation = poiLight.attenuation; + + if(float(1) == 1) // Realistic + { + + if (float(1) == 1) + { + specularMap1.a = specularMap1.r; + specularMap1.rgb = 1; + } + else + { + realisticAlbedo1.rgb = specularMap1.rgb; + } + + + if(float(0)) + { + specularMap1.a = 1 - specularMap1.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL)); + #else + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap); + finalSpecular1 *= poiLight.attenuation; + } + + + if(float(1) == 2) // Toon + { + finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular1 *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular1 *= float4(1,1,1,1); + finalSpecular1 *= poiLight.attenuation; + } + + #ifdef FORWARD_BASE_PASS + // Non Important Lights + #ifdef VERTEXLIGHT_ON + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + #endif + + finalSpecular1 *= float4(1,1,1,1).a; + finalSpecular1 = finalSpecular1.rgb; + finalSpecular1 *= specularMask1; + } + return finalSpecular + finalSpecular1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta new file mode 100644 index 00000000..5cc7d171 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8c41616088604a04a97098af85ae1c27 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc new file mode 100644 index 00000000..b7c21c01 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc @@ -0,0 +1,28 @@ +#ifndef SUBSURFACE + #define SUBSURFACE + + float _SSSThicknessMod; + float _SSSSCale; + float _SSSPower; + float _SSSDistortion; + float4 _SSSColor; + float _EnableSSS; + + POI_TEXTURE_NOSAMPLER(_SSSThicknessMap); + + float3 calculateSubsurfaceScattering() + { + float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1); + half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25); + #ifdef FORWARD_BASE_PASS + half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0)); + #else + half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0)); + #endif + + return fLT * poiLight.color * float4(1,0,0,1); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta new file mode 100644 index 00000000..cf0ec94f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 726bddc2de2097949bd7816f7f73f084 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc new file mode 100644 index 00000000..4912473d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc @@ -0,0 +1,117 @@ +#ifndef POI_TESSELLATION + #define POI_TESSELLATION + + float _TessellationPhongStrength; + float _TessellationEdgeLength; + float _TessellationExtrusionAmount; + float _TessellationUniform; + + struct TessellationControlPoint + { + float4 vertex: INTERNALTESSPOS; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + }; + + struct TessellationFactors + { + float edge[3]: SV_TessFactor; + float inside: SV_InsideTessFactor; + }; + + TessellationControlPoint poiTessellationVert(appdata v) + { + TessellationControlPoint p; + p.vertex = v.vertex; + p.normal = v.normal; + p.tangent = v.tangent; + p.color = v.color; + p.uv0 = v.uv0; + p.uv1 = v.uv1; + p.uv2 = v.uv2; + p.uv3 = v.uv3; + return p; + } + + float TessellationEdgeFactor(float3 p0, float3 p1) + { + #ifndef _FADING_ON + float edgeLength = distance(p0, p1); + + float3 edgeCenter = (p0 + p1) * 0.5; + float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos); + + return edgeLength * _ScreenParams.y / + (_TessellationEdgeLength * viewDistance); + #else + return _TessellationUniform; + #endif + } + + TessellationFactors poiPatchConst( + InputPatch < TessellationControlPoint, 3 > patch + ) + { + + TessellationFactors f; + float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz; + float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz; + float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz; + f.edge[0] = TessellationEdgeFactor(p1, p2); + f.edge[1] = TessellationEdgeFactor(p2, p0); + f.edge[2] = TessellationEdgeFactor(p0, p1); + f.inside = (TessellationEdgeFactor(p1, p2) + + TessellationEdgeFactor(p2, p0) + + TessellationEdgeFactor(p0, p1)) * (1 / 3.0); + return f; + } + + [UNITY_domain("tri")] + [UNITY_outputcontrolpoints(3)] + [UNITY_outputtopology("triangle_cw")] + [UNITY_partitioning("fractional_odd")] + [UNITY_patchconstantfunc("poiPatchConst")] + TessellationControlPoint poiHull( + InputPatch < TessellationControlPoint, 3 > patch, + uint id: SV_OutputControlPointID + ) + { + return patch[id]; + } + + [UNITY_domain("tri")] + v2f poiDomain( + TessellationFactors factors, + OutputPatch < TessellationControlPoint, 3 > patch, + float3 barycentricCoordinates: SV_DomainLocation + ) + { + appdata data; + + #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z; + + MY_DOMAIN_PROGRAM_INTERPOLATE(vertex) + float3 pp[3]; + for (int i = 0; i < 3; ++ i) + { + pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal)); + } + data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz; + MY_DOMAIN_PROGRAM_INTERPOLATE(normal) + data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount; + MY_DOMAIN_PROGRAM_INTERPOLATE(tangent) + MY_DOMAIN_PROGRAM_INTERPOLATE(color) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv0) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv1) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv2) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv3) + + return vert(data); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta new file mode 100644 index 00000000..9c622b5a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 549e38a3e9284b248855710655a83e40 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc new file mode 100644 index 00000000..38d5fd75 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc @@ -0,0 +1,34 @@ +#ifndef POI_UV_DISTORTION + #define POI_UV_DISTORTION + + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST; + POI_TEXTURE_NOSAMPLER(_DistortionMask); + + float _DistortionStrength; + float _DistortionStrength1; + float2 _DistortionSpeed; + float2 _DistortionSpeed1; + + float2 getTorusUv(float2 uv) + { + // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7 + // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf + float phi = 6.28318530718f * uv.x; + float theta = 6.28318530718f * uv.y; + float3 c = cos(float3(phi, phi + 1.57079632679f, theta)); + float2 result = float2(c.x * c.z, -c.y * c.z); + return result * 0.5 + 0.5; + } + + float2 calculateDistortionUV(float2 uv) + { + half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + flowVector *= float(0.5); + flowVector1 *= float(0.5); + return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta new file mode 100644 index 00000000..c743296f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 06f87084c85482c4590b5020b00c4295 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc new file mode 100644 index 00000000..0e29a179 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc @@ -0,0 +1,34 @@ +#ifndef POI_V2F + #define POI_V2F + + struct v2f + { + float4 pos: SV_POSITION; + float4 uv0: TEXCOORD0; + float4 uv1: TEXCOORD1; + float3 normal: TEXCOORD2; + float3 tangentViewDir: TEXCOORD3; + float4 tangent: TEXCOORD4; + float4 worldPos: TEXCOORD5; + float4 localPos: TEXCOORD6; + float4 grabPos: TEXCOORD7; + float3 barycentricCoordinates: TEXCOORD8; + #if defined(GRAIN) + float4 worldDirection: TEXCOORD9; + #endif + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV: TEXCOORD10; + #endif + float3 modelPos: TEXCOORD11; + float angleAlpha: TEXCOORD12; + float4 vertexColor: TEXCOORD14; + #ifdef FUR + float furAlpha: TEXCOORD15; + #endif + UNITY_SHADOW_COORDS(16) + UNITY_FOG_COORDS(17) + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta new file mode 100644 index 00000000..affffabc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6961140935a07cf44a0247eb55821fa0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc new file mode 100644 index 00000000..1558e937 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc @@ -0,0 +1,126 @@ +#ifndef POI_VERT + #define POI_VERT + + float _VertexManipulationHeightUV; + float _VertexUnwrap; + + #define PM UNITY_MATRIX_P + + inline float4 CalculateFrustumCorrection() + { + float x1 = -PM._31 / (PM._11 * PM._34); + float x2 = -PM._32 / (PM._22 * PM._34); + return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23); + } + + v2f vert(appdata v) + { + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + #ifdef _COLOROVERLAY_ON + v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0)); + #endif + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.tangent, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + #ifdef _REQUIRE_UV2 //POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + TANGENT_SPACE_ROTATION; + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + o.normal = UnityObjectToWorldNormal(v.normal); + //o.localPos.x *= -1; + //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025; + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + o.vertexColor = v.color; + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w); + + #ifdef POI_BULGE + bulgyWolgy(o); + #endif + + + o.angleAlpha = 1; + #ifdef _SUNDISK_NONE //POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + #if defined(LIGHTMAP_ON) + o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0.xy); + UNITY_TRANSFER_FOG(o, o.pos); + + #if defined(_PARALLAXMAP) // POI_PARALLAX + v.tangent.xyz = normalize(v.tangent.xyz); + v.normal = normalize(v.normal); + float3x3 objectToTangent = float3x3( + v.tangent.xyz, + cross(v.normal, v.tangent.xyz) * v.tangent.w, + v.normal + ); + o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex)); + #endif + + #ifdef POI_META_PASS + o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST); + #endif + + #if defined(GRAIN) + float4 worldDirection; + + worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + o.worldDirection = worldDirection; + #endif + + return o; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta new file mode 100644 index 00000000..29654f83 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d92ca0c3d77dd9d4cb52b7a3797379dc +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc new file mode 100644 index 00000000..94c16148 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc @@ -0,0 +1,93 @@ +#ifndef POI_VERTEX_MANIPULATION + #define POI_VERTEX_MANIPULATION + + #include "CGI_PoiMath.cginc" + + float4 _VertexManipulationLocalTranslation; + float4 _VertexManipulationLocalRotation; + float4 _VertexManipulationLocalScale; + float4 _VertexManipulationWorldTranslation; + + float _VertexManipulationHeight; + float _VertexManipulationHeightBias; + sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST; + float2 _VertexManipulationHeightPan; + + + //Vertex Glitching + float _EnableVertexGlitch; + sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST; + float _VertexGlitchThreshold; + float _VertexGlitchFrequency; + float _VertexGlitchStrength; + // Rounding + float _VertexRoundingDivision; + float _VertexRoundingEnabled; + + void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyVertexRounding(inout float4 worldPos, inout float4 localPos) + { + + if (float(0)) + { + worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5; + localPos = mul(unity_WorldToObject, worldPos); + } + } + + void applyVertexGlitching(inout float4 worldPos, inout float4 localPos) + { + + if(_EnableVertexGlitch) + { + float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz; + forward.y = 0; + forward = normalize(forward); + float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward)); + float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1; + /* + float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed; + float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed; + float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r; + float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r; + float glitchAmount = glitchAmountLeft + glitchAmountRight; + */ + float time = _Time.y * _VertexGlitchFrequency; + float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4; + worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch); + localPos = mul(unity_WorldToObject, worldPos); + } + } + +#endif +// diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta new file mode 100644 index 00000000..d8021242 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 916c0619a7722334b838b7119b91bc48 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc new file mode 100644 index 00000000..ec2d37e4 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc @@ -0,0 +1,266 @@ +#ifndef POI_VIDEO + #define POI_VIDEO + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST; + + float _VideoUVNumber; + float _VideoType; + float3 pixels; + float2 _VideoResolution; + sampler2D _VideoGameboyRamp; + half _VideoBacklight; + half _VideoCRTRefreshRate; + half _VideoCRTPixelEnergizedTime; + half _VideoEnableVideoPlayer; + half _VideoRepeatVideoTexture; + half _VideoPixelateToResolution; + float2 _VideoMaskPanning; + // Video Settings + half _VideoSaturation; + half _VideoContrast; + float2 _VideoTiling; + float2 _VideoOffset; + float2 _VideoPanning; + //Debug + half _VideoEnableDebug; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST; + + + sampler2D _VRChat_VideoPlayer; + float4 _VRChat_VideoPlayer_TexelSize; + + float4 globalVideoPlayerColor; + float3 globalColorToDisplayOnScreen; + float globalVideoOn; + + float3 applyBacklight(float3 albedo, half backlightStrength) + { + return max(backlightStrength, albedo.rgb); + } + + float3 applyViewAngleTN(float3 albedo) + { + float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb)); + float upwardShift = dot(reflectionVector, poiMesh.binormal); + upwardShift = pow(upwardShift, 1); + float sideShift = dot(reflectionVector, poiMesh.tangent); + sideShift *= pow(sideShift, 3); + #if !UNITY_COLORSPACE_GAMMA + albedo = LinearToGammaSpace(albedo); + #endif + albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1)); + #if !UNITY_COLORSPACE_GAMMA + albedo = GammaToLinearSpace(albedo); + #endif + albedo = (lerp(albedo, albedo.gbr, sideShift)); + return albedo; + } + + float calculateCRTPixelBrightness() + { + float totalPixels = _VideoResolution.x * _VideoResolution.y; + float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x); + float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y; + float currentPixelAlpha = currentPixelNumber / totalPixels; + half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate); + float electronBeamPixelNumber = totalPixels * electronBeamAlpha; + + float DistanceInPixelsFromCurrentElectronBeamPixel = 0; + if (electronBeamPixelNumber >= currentPixelNumber) + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber; + } + else + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber); + } + float CRTFrameTime = 1 / _VideoCRTRefreshRate; + float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels); + + return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam); + } + + void applyContrastSettings(inout float3 pixel) + { + #if !UNITY_COLORSPACE_GAMMA + pixel = LinearToGammaSpace(pixel); + #endif + pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1)); + #if !UNITY_COLORSPACE_GAMMA + pixel = GammaToLinearSpace(pixel); + #endif + } + + void applySaturationSettings(inout float3 pixel) + { + pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation); + } + + void applyVideoSettings(inout float3 pixel) + { + applySaturationSettings(pixel); + applyContrastSettings(pixel); + } + + void calculateLCD(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateTN(inout float4 albedo) + { + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateCRT(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + float brightness = calculateCRTPixelBrightness(); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight; + } + void calculateOLED(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateGameboy(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333); + albedo.rgb = tex2D(_VideoGameboyRamp, brightness); + } + void calculateProjector(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + + float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight; + albedo.r = clamp(projectorColor.r, albedo.r, 1000); + albedo.g = clamp(projectorColor.g, albedo.g, 1000); + albedo.b = clamp(projectorColor.b, albedo.b, 1000); + } + + void applyScreenEffect(inout float4 albedo, inout float3 videoEmission) + { + float4 albedoBeforeScreen = albedo; + + pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution); + globalVideoOn = 0; + + if(_VideoEnableVideoPlayer == 1) + { + float4 videoTexture = 0; + + if(_VideoPixelateToResolution) + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution); + } + } + else + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset); + } + } + if(videoTexture.a == 1) + { + globalColorToDisplayOnScreen = videoTexture.rgb; + globalVideoOn = 1; + } + } + + + if(_VideoRepeatVideoTexture == 1) + { + if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0) + { + return; + } + } + + switch(_VideoType) + { + case 0: // LCD + { + calculateLCD(albedo); + break; + } + case 1: // TN + { + calculateTN(albedo); + break; + } + case 2: // CRT + { + calculateCRT(albedo); + break; + } + case 3: // OLED + { + calculateOLED(albedo); + break; + } + case 4: // Gameboy + { + calculateGameboy(albedo); + break; + } + case 5: // Projector + { + calculateProjector(albedo); + break; + } + } + + float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning); + albedo = lerp(albedoBeforeScreen, albedo, screenMask); + videoEmission = max(albedo.rgb * screenMask - 1, 0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta new file mode 100644 index 00000000..f18a7a2d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 91ca6655b6a1d1147886819e0edacdbb +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc new file mode 100644 index 00000000..db3d3130 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc @@ -0,0 +1,304 @@ +#ifndef POI_VORONOI + #define POI_VORONOI + + #include "CGI_PoiRNG.cginc" + + float _VoronoiSpace; + float _VoronoiBlend; + float _VoronoiType; + float4 _VoronoiColor0; + float _VoronoiEmission0; + float4 _VoronoiColor1; + float _VoronoiEmission1; + float2 _VoronoiGradient; + float _VoronoiScale; + float3 _VoronoiSpeed; + float _VoronoiEnableRandomCellColor; + float2 _VoronoiRandomMinMaxSaturation; + float2 _VoronoiRandomMinMaxBrightness; + float3 randomPoint; + float _VoronoiEffectsMaterialAlpha; + + POI_TEXTURE_NOSAMPLER(_VoronoiMask); + POI_TEXTURE_NOSAMPLER(_VoronoiNoise); + float _VoronoiNoiseIntensity; + + float2 inoise(float3 P, float jitter) + { + float3 Pi = mod(floor(P), 289.0); + float3 Pf = frac(P); + float3 oi = float3(-1.0, 0.0, 1.0); + float3 of = float3(-0.5, 0.5, 1.5); + float3 px = Permutation(Pi.x + oi); + float3 py = Permutation(Pi.y + oi); + + float3 p, ox, oy, oz, dx, dy, dz; + float2 F = 1e6; + + for (int i = 0; i < 3; i ++) + { + for (int j = 0; j < 3; j ++) + { + p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3 + + ox = frac(p * K) - Ko; + oy = mod(floor(p * K), 7.0) * K - Ko; + + p = Permutation(p); + + oz = frac(p * K) - Ko; + + dx = Pf.x - of[i] + jitter * ox; + dy = Pf.y - of[j] + jitter * oy; + dz = Pf.z - of + jitter * oz; + + float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared + + //Find lowest and second lowest distances + for (int n = 0; n < 3; n ++) + { + if (d[n] < F[0]) + { + F[1] = F[0]; + F[0] = d[n]; + randomPoint = p; + } + else if(d[n] < F[1]) + { + F[1] = d[n]; + } + } + } + } + + return F; + } + + float voronoi2D(in float2 x, float scale, float2 speed) + { + x *= scale; + x += speed * _Time.x; + float2 n = floor(x); + float2 f = frac(x); + + // first pass: regular voronoi + float2 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 g = float2(float(i), float(j)); + float2 o = random2(n + g); + float2 currentPoint = o; + + float2 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint.xy = currentPoint; + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + float2 g = mg + float2(float(q), float(r)); + float2 o = random2(n + g); + + float2 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + return md; + } + + float voronoi3D(in float3 x, float scale, float3 speed) + { + x *= scale; + x += speed * _Time.x; + float3 n = floor(x); + float3 f = frac(x); + + // first pass: regular voronoi + float3 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + for (int h = -1; h <= 1; h ++) + { + float3 g = float3(float(h), float(i), float(j)); + float3 o = random3(n + g); + float3 currentPoint = o; + + float3 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint = currentPoint; + } + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + for (int p = -2; p <= 2; p ++) + { + float3 g = mg + float3(float(p), float(q), float(r)); + float3 o = random3(n + g); + + float3 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + } + return md; + } + + + + // fracal sum, range -1.0 - 1.0 + float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[1]) - sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission) + { + float voronoiOctaveNumber = 1; + float voronoiOctaveScale = 1; + float voronoiOctaveAttenuation = 1; + randomPoint = 0; + float4 voronoiColor1 = _VoronoiColor1; + + float voronoi = 0; + + float3 position = 0; + + + if (_VoronoiSpace == 0) + { + position = poiMesh.localPos; + } + + if(_VoronoiSpace == 1) + { + position = poiMesh.worldPos; + } + + if(_VoronoiSpace == 2) + { + position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0); + } + + float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r; + float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity; + + + if(_VoronoiType == 0) // Basic + { + voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed); + } + + if (_VoronoiType == 1) // Diff + { + voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x); + } + + if (_VoronoiType == 2) // Fixed Border + { + voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed); + // isolines + //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0; + } + + if (_VoronoiEnableRandomCellColor == 1) + { + float3 rando = random3(randomPoint); + fixed hue = rando.x; + fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y); + fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z); + float3 hsv = float3(hue, saturation, value); + + voronoiColor1.rgb = HSVtoRGB(hsv); + } + + float2 voronoiGradient = _VoronoiGradient; + voronoiGradient.xy += edgeNoise; + float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi); + + + if(_VoronoiBlend == 0) + { + float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp); + + if(_VoronoiEffectsMaterialAlpha) + { + finalColor.rgba = lerp(finalColor, voronoiColor, mask); + } + else + { + finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a); + } + } + float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp); + VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta new file mode 100644 index 00000000..48349fbe --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f98391b70354ee74d83f789389999180 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc new file mode 100644 index 00000000..49c602c0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc @@ -0,0 +1,111 @@ +#ifndef POI_WIREFRAME + #define POI_WIREFRAME + + UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST; + float2 _WireframeTexturePan; + float _WireframeSmoothing; + float _WireframeThickness; + float4 _WireframeColor; + float _WireframeAlpha; + float _WireframeEnable; + float _WireframeWaveEnabled; + float _WireframeWaveDensity; + float _WireframeWaveSpeed; + float _WireframeEdgeOpacity; + float _WireframeFaceOpacity; + half _WireframeEmissionAlpha; + float _WireframeEmissionStrength; + float _WireframeQuad; + float _WireframeUV; + + #ifndef POI_SHADOW + void applyWireframe(inout float3 wireframeEmission, inout float4 albedo) + { + + if (_WireframeEnable) + { + float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan); + float size = _WireframeThickness; + half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates)); + half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates); + half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1; + + float4 wireframeColor = _WireframeColor * colorMap; + + albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary); + wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a; + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream) + { + + if(_WireframeQuad) + { + float e1 = length(IN[0].localPos - IN[1].localPos); + float e2 = length(IN[1].localPos - IN[2].localPos); + float e3 = length(IN[2].localPos - IN[0].localPos); + + float3 quad = 0; + if(e1 > e2 && e1 > e3) + quad.y = 1.; + else if(e2 > e3 && e2 > e1) + quad.x = 1; + else + quad.z = 1; + + IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad; + IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad; + IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad; + } + else + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + } + + + + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #else + + float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos) + { + + if(_WireframeEnable) + { + float wireframeFadeAlpha = _WireframeAlpha; + float3 finalWireframeColor = 0; + + float3 barys; + barys.xy = barycentricCoordinates; + barys.z = 1 - barys.x - barys.y; + float3 deltas = fwidth(barys); + float3 smoothing = deltas * _WireframeSmoothing; + float wireframeThickness = _WireframeThickness; + float3 thickness = deltas * wireframeThickness; + barys = smoothstep(thickness, thickness + smoothing, barys); + float minBary = min(barys.x, min(barys.y, barys.z)); + + return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream) + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #endif +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta new file mode 100644 index 00000000..dac9adc0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1fa98cc8100c35a4ba5e5e99a83fef32 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc new file mode 100644 index 00000000..319de57c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc @@ -0,0 +1,171 @@ +#ifndef POICLUDES + #define POICLUDES + + UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize; + sampler2D _PoiGrab; + sampler2D _CameraDepthTexture; + float _Cutoff; + float _AlphaMod; + + //Structs + struct appdata + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #ifdef OUTLINE + float _LineWidth; + float _OutlineEmission; + float4 _LineColor; + sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV; + float4 _OutlineFadeDistance; + float4 _OutlineGlobalPan; + #endif + + struct PoiLighting + { + half3 direction; + half3 color; + fixed attenuation; + #ifdef FORWARD_ADD_PASS + fixed additiveShadow; + #endif + half3 directLighting; + half3 indirectLighting; + half lightMap; + half3 rampedLightMap; + half3 finalLighting; + half3 halfDir; + half nDotL; + half nDotH; + half lDotv; + half lDotH; + half nDotV; + half N0DotV; + half diffuseTerm; + + // World normal dot half direction + #ifdef POI_VAR_DOTNH + half dotNH; + #endif + + // Light direction dot half direction + #ifdef POI_VAR_DOTLH + half dotLH; + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + float4 vDotNL; + float3 vColor[4]; + float4 vCorrectedDotNL; + float4 vAttenuation; + float4 vAttenuationDotNL; + float3 vPosition[4]; + float3 vDirection[4]; + float3 vFinalLighting; + float3 vHalfDir[4]; + + #ifdef POI_VAR_DOTLH + half4 vDotLH; + #endif + + #ifdef POI_VAR_DOTNH + half4 vDotNH; + #endif + + #endif + }; + + struct PoiCamera + { + half3 viewDir; + half3 tangentViewDir; + half3 forwardDir; + half3 worldPos; + float viewDotNormal; + float distanceToModel; + float distanceToVert; + float3 reflectionDir; + float3 vertexReflectionDir; + float2 screenUV; + float4 clipPos; + #if defined(GRAIN) + float4 worldDirection; + #endif + float4 grabPos; + }; + + struct PoiMesh + { + float3 normals[2]; + float3 tangent; + float3 binormal; + float3 localPos; + float3 worldPos; + float3 modelPos; + float3 tangentSpaceNormal; + float2 uv[5]; + float4 vertexColor; + fixed3 barycentricCoordinates; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV; + #endif + float isFrontFace; + #ifdef FUR + float furAlpha; + #endif + }; + + struct PoiTangentData + { + float3x3 tangentTransform; + float3x3 tangentToWorld; + }; + + struct FragmentCommonData + { + half3 diffColor, specColor; + // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level. + // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots. + half oneMinusReflectivity, smoothness; + float3 normalWorld; + float3 eyeVec; + half alpha; + float3 posWorld; + + #if UNITY_STANDARD_SIMPLE + half3 reflUVW; + #endif + + #if UNITY_STANDARD_SIMPLE + half3 tangentSpaceNormal; + #endif + }; + + struct Debug + { + float debug1; + float2 debug2; + float3 debug3; + float4 debug4; + }; + + static Debug debug; + static PoiLighting poiLight; + static PoiCamera poiCam; + static PoiMesh poiMesh; + static UnityGI gi; + static FragmentCommonData s; + static PoiTangentData poiTData; + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta new file mode 100644 index 00000000..eda38efa --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a04f299179605f941a66e7976bfc6abd +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta new file mode 100644 index 00000000..22e434ef --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cb0f9d6ed7e1aee4f9e70d5a440eb747 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader new file mode 100644 index 00000000..e1945b5c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader @@ -0,0 +1,7648 @@ +Shader "Hidden/.poiyomi/• Poiyomi Toon •/R2Changyu01001Hair-582d4d06" +{ + Properties + { + [HideInInspector] shader_is_using_thry_editor ("", Float) = 0 + [HideInInspector] shader_master_label ("Poiyomi Toon V7.0.100", Float) = 0 + [HideInInspector] shader_presets ("poiToonPresets", Float) = 0 + [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0 + + [HideInInspector] footer_youtube ("youtube footer button", Float) = 0 + [HideInInspector] footer_twitter ("twitter footer button", Float) = 0 + [HideInInspector] footer_patreon ("patreon footer button", Float) = 0 + [HideInInspector] footer_discord ("discord footer button", Float) = 0 + [HideInInspector] footer_github ("github footer button", Float) = 0 + + // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works. + [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1 + [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0 + [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0 + + [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[ + {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]}, + {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]} + }]}]}", Int) = 0 + [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0 + [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE. + + LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED. + + FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0 + [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0 + // Main + [HideInInspector] m_mainOptions ("Main", Float) = 0 + _Color ("Color & Alpha", Color) = (1, 1, 1, 1) + _MainTex ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0 + _Saturation ("Saturation", Range(-1, 1)) = 0 + _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0 + [Normal]_BumpMap ("Normal Map", 2D) = "bump" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0) + _BumpScale ("Normal Intensity", Range(0, 10)) = 1 + _AlphaMask ("Alpha Map", 2D) = "white" { } + [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0 + [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0 + [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1 + _MainHueShift ("Hue Shift", Range(0, 1)) = 0 + _MainHueShiftSpeed ("Shift Speed", Float) = 0 + _MainHueShiftMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0 + [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0 + + // RGB Masking + [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0 + [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0 + [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0 + [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0 + _RGBMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0 + _RedColor ("R Color", Color) = (1, 1, 1, 1) + _RedTexure ("R Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0 + _GreenColor ("G Color", Color) = (1, 1, 1, 1) + _GreenTexture ("G Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0 + _BlueColor ("B Color", Color) = (1, 1, 1, 1) + _BlueTexture ("B Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0 + // RGB MASKED NORMALS + [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0 + [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0 + [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0 + _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0 + _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0 + _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0 + + // Detail Options + [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0 + _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { } + [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0 + _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1) + _DetailTex ("Detail Texture", 2D) = "gray" { } + [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0 + _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1 + _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1 + [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { } + _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1 + [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0 + [HideInInspector] m_end_DetailOptions ("Details", Float) = 0 + + // Vertex Colors + [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0 + _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0 + _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0 + + //Vertex Manipulations + [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0 + [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1) + [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1) + _VertexManipulationHeight ("Vertex Height", Float) = 0 + _VertexManipulationHeightMask ("Height Map", 2D) = "while" { } + [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0 + _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0 + [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0 + _VertexRoundingDivision ("Division Amount", Float) = 500 + [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0 + + // Alpha Options + [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0 + _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5 + [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0 + _DitherGradient ("Dither Gradient", Range(0, 1)) = .1 + [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0 + _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0 + [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0 + [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0 + _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25 + [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0 + _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0 + [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0 + + // Decal Texture + [HideInInspector] m_start_DecalSection ("Decal", Float) = 0 + [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0 + _DecalColor ("Color", Color) = (1, 1, 1, 1) + _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture ("Decal", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0 + _DecalMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0 + [ToggleUI]_DecalTiled ("Tiled?", Float) = 0 + [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0) + [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed ("Rotation Speed", Float) = 0 + _DecalBlendAdd ("Add", Range(0, 1)) = 0 + _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0 + _DecalBlendReplace ("Replace", Range(0, 1)) = 0 + [HideInInspector] m_end_DecalSection ("Decal", Float) = 0 + + // Back Face Textures and Emission + [HideInInspector] m_start_backFace ("Back Face", Float) = 0 + [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0 + _BackFaceColor ("Color", Color) = (1, 1, 1, 1) + _BackFaceTexture ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0 + _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1 + _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0 + _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [HideInInspector] m_end_backFace ("Back Face", Float) = 0 + + // Lighting + [HideInInspector] m_lightingOptions ("Lighting", Float) = 0 + [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0 + [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1 + [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0 + _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0 + [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0 + [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0 + [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { } + _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0 + _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0 + _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0 + _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5 + _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1) + _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1 + _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0 + [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + + [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0 + [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0 + [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0 + [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0 + [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0 + _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0 + _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0 + _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0 + [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0 + + [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0 + _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0 + _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0 + + [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0 + _LightingAOTex ("AO Map", 2D) = "white" { } + [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0 + _AOStrength ("AO Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0 + + [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0 + + // HSL Lighting + [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0 + _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1 + _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5 + _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5 + _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5 + [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0 + + // point/spot Light Settings + [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0 + [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1 + [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1 + _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0 + _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5 + _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5 + _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1 + [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0 + _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1 + [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1 + [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0 + [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0 + + // Subsurface Scattering + [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0 + [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0 + _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1) + _SSSThicknessMap ("Thickness Map", 2D) = "black" { } + [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0 + _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0 + _SSSSCale ("Light Strength", Range(0, 1)) = 0.25 + _SSSPower ("Light Spread", Range(1, 100)) = 5 + _SSSDistortion ("Light Distortion", Range(0, 1)) = 1 + [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0 + + // Rim Lighting + [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0 + [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0 + [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1 + [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0 + _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1) + _RimWidth ("Rim Width", Range(0, 1)) = 0.8 + _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25 + _RimStrength ("Rim Emission", Range(0, 20)) = 0 + _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0 + _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0 + _RimTex ("Rim Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0 + _RimMask ("Rim Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0 + + // Rim Noise + [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0 + _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { } + [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0 + _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1 + [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0 + + // Rim Shadow Mix + [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0 + _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0 + _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5 + _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5 + [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0 + [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0 + + // Environmental Rim Lighting + [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0 + [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0 + _RimEnviroMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0 + _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7 + _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45 + _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0 + _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0 + _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1 + [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0 + + // Baked Lighting + [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0 + _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1 + [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown + [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown + [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0 + + // Metallics + [HideInInspector] m_start_Metallic ("Metallics", Float) = 0 + [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0 + _CubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1) + _MetallicTintMap ("Tint Map", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0 + _MetallicMask ("Metallic Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0 + _Metallic ("Metallic", Range(0, 1)) = 0 + _SmoothnessMask ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0 + [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _Smoothness ("Smoothness", Range(0, 1)) = 0 + [HideInInspector] m_end_Metallic ("Metallics", Float) = 0 + + // Clearcoat + [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0 + [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0 + [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0 + _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1) + _ClearCoatMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0 + _ClearCoat ("Clear Coat", Range(0, 1)) = 1 + _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0 + [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0 + [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0 + [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0 + + // First Matcap + [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0 + [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0 + _MatcapColor ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { } + _MatcapBorder ("Border", Range(0, .5)) = 0.43 + _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0 + _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _MatcapIntensity ("Intensity", Range(0, 5)) = 1 + _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0 + _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1 + _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0 + _MatcapAdd ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1 + [HideInInspector] m_end_matcap ("Matcap", Float) = 0 + + // Second Matcap + [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0 + [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0 + _Matcap2Color ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { } + _Matcap2Border ("Border", Range(0, .5)) = 0.43 + _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0 + _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _Matcap2Intensity ("Intensity", Range(0, 5)) = 1 + _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0 + _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0 + _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0 + _Matcap2Add ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1 + [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0 + + // Specular + [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0 + [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1 + _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0 + _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1 + [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0 + _SpecularMask ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1 + // Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0 + _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0 + _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0 + //toon aniso + _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95 + _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0 + // Toon Specular + [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0 + + // Second Specular + [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0 + [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1 + _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0 + _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75 + _SpecularMap1 ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0 + _SpecularMask1 ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1 + // Second Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0 + _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0 + _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0 + // Second toon aniso + _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95 + _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0 + // Second Toon Specular + [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0 + + // First Emission + [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0 + [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0 + [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0 + [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0 + _EmissionMask ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0 + _EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0 + _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0 + + // Center out emission + [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0 + + // Glow in the dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + + // Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0 + _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width ("Width", Float) = 10 + _EmissiveScroll_Velocity ("Velocity", Float) = 10 + _EmissiveScroll_Interval ("Interval", Float) = 20 + _EmissionScrollingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0 + + // Second Enission + [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0 + [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0 + [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0 + _EmissionMask1 ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0 + _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0 + _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0 + + // Second Center Out Enission + [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0 + + // Second Glow In The Dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Second Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + + // Scrolling Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0 + _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width1 ("Width", Float) = 10 + _EmissiveScroll_Velocity1 ("Velocity", Float) = 10 + _EmissiveScroll_Interval1 ("Interval", Float) = 20 + _EmissionScrollingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0 + + // Flipbook + [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0 + [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0 + [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0 + [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookMask ("Mask", 2D) = "white" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1) + _FlipbookTotalFrames ("Total Frames", Int) = 1 + _FlipbookFPS ("FPS", Float) = 30.0 + _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0) + [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0 + _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _FlipbookRotation ("Rotation", Range(0, 360)) = 0 + _FlipbookRotationSpeed ("Rotation Speed", Float) = 0 + _FlipbookReplace ("Replace", Range(0, 1)) = 1 + _FlipbookMultiply ("Multiply", Range(0, 1)) = 0 + _FlipbookAdd ("Add", Range(0, 1)) = 0 + + // Flipbook Manual Control + [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0 + _FlipbookCurrentFrame ("Current Frame", Float) = -1 + [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0 + [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0 + + // Dissolve + [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0 + [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0 + [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1 + _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025 + _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5 + _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1) + [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { } + _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0 + _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1) + _DissolveToTexture ("Dissolved Texture", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0 + _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0 + _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0 + _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { } + [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0 + _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1 + _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0 + _DissolveMask ("Dissolve Mask", 2D) = "white" { } + [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0 + [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0 + _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0 + [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2 + [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0 + + // Point to Point Dissolve + [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0 + [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0 + _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1 + [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0) + [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0) + [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0 + + // Locked in anim sldiers + [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0 + _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0 + _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0 + _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0 + _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0 + _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0 + _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0 + _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0 + _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0 + _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0 + _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0 + [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0 + [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0 + + // Panosphere + [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0 + [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0 + _PanosphereColor ("Color", Color) = (1, 1, 1, 1) + _PanosphereTexture ("Texture", 2D) = "white" { } + _PanoMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0 + _PanoEmission ("Emission Strength", Range(0, 10)) = 0 + _PanoBlend ("Alpha", Range(0, 1)) = 0 + [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0) + [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0 + [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { } + [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + + // Glitter + [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0 + [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0 + [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0 + [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0 + [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0 + [HDR]_GlitterColor ("Color", Color) = (1, 1, 1) + _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0 + _GlitterColorMap ("Glitter Color Map", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterMask ("Glitter Mask", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0 + _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterTextureRotation ("Rotation Speed", Float) = 0 + _GlitterFrequency ("Glitter Density", Float) = 300.0 + _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0 + _GlitterSpeed ("Glitter Speed", Float) = 10.0 + _GlitterSize ("Glitter Size", Range(0, 1)) = .3 + _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300 + _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90 + _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0 + _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3 + _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8 + _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08 + _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20 + _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0 + + // Glitter Random Colors + [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0 + [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0 + [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1) + [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1) + [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0 + [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1) + [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0 + [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0 + [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0 + + // MSDF OVERLAY + [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0 + _TextGlyphs ("Font Array", 2D) = "black" { } + _TextPixelRange ("Pixel Range", Float) = 4.0 + [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0 + + // FPS + [HideInInspector] m_start_TextFPS ("FPS", Float) = 0 + [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0 + _TextFPSColor ("Color", Color) = (1, 1, 1, 1) + _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextFPSRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1) + _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextFPS ("FPS", Float) = 0 + + // POSITION + [HideInInspector] m_start_TextPosition ("Position", Float) = 0 + [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0 + _TextPositionColor ("Color", Color) = (1, 0, 1, 1) + _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextPositionRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1) + _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextPosition ("Position", Float) = 0 + + // INSTANCE TIME + [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0 + [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0 + _TextTimeColor ("Color", Color) = (1, 0, 1, 1) + _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextTimeRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1) + _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0 + [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0 + + // Mirror Rendering + [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0 + [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0 + [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0 + [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0 + _MirrorTexture ("Mirror Tex", 2D) = "white" { } + [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0 + + // Distance Fade + [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0 + _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0 + _MainFadeTexture ("Fade Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0 + [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0 + + // Angular Fade + [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0 + [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0 + [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0 + [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0 + [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0) + _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45 + _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90 + _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45 + _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90 + _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0 + + // UV Distortion + [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0 + [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0 + _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0 + _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { } + _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { } + _DistortionStrength ("Strength1", Float) = 0.5 + _DistortionStrength1 ("Strength2", Float) = 0.5 + [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0) + [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0) + [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0 + + // Outline Options + [HideInInspector] m_outlineOptions ("Outlines", Float) = 0 + [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0 + [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0 + _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0 + _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0 + _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0) + _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0) + [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0 + [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0 + [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1 + _LineWidth ("Width", Float) = 0 + _LineColor ("Color", Color) = (1, 1, 1, 1) + _OutlineEmission ("Outline Emission", Float) = 0 + _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0 + _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0 + _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1 + [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0 + [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0) + [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1 + _OutlineOffsetFactor("Offset Factor", Float) = 0 + _OutlineOffsetUnits("Offset Units", Float) = 0 + [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0 + + // Parallax Mapping + [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0 + [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0 + [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0 + [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0 + [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0 + [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0) + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0 + _ParallaxHeightMap ("Height Map", 2D) = "black" { } + _ParallaxHeightMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0 + _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0 + [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0 + [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0 + [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0 + [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0 + _ParallaxInternalMap ("Internal Map", 2D) = "black" { } + _ParallaxInternalMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0 + _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1 + _ParallaxInternalMinDepth ("Min Depth", Float) = 0 + _ParallaxInternalMaxDepth ("Max Depth", Float) = 1 + _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0 + _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1 + _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1) + _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1) + [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0) + [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0 + [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0 + _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42 + [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0 + + // Rendering Options + [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0 + [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2 + [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4 + [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1 + [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15 + _OffsetFactor ("Offset Factor", Float) = 0.0 + _OffsetUnits ("Offset Units", Float) = 0.0 + [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0 + [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown + + // Blending Options + [HideInInspector] m_start_blending ("Blending", Float) = 0 + [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0 + [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0 + [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1 + [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0 + [HideInInspector] m_end_blending ("Blending", Float) = 0 + + // Stencils + [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0 + [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0 + + // Outline Stencil + [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0 + [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0 + + // Debug Options + [HideInInspector] m_start_debugOptions ("Debug", Float) = 0 + [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0 + _VertexUnwrap ("Unwrap", Range(0, 1)) = 0 + [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0 + [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0 + [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0 + [HideInInspector] m_end_debugOptions ("Debug", Float) = 0 + + //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0 + //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0 + + // Main + [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0 + [HideInInspector]_MainTexAnimated ("Texture", Int) = 0 + [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0 + [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0 + [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0 + [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0 + [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0 + [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0 + [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0 + [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0 + [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0 + + // RGB Masking + [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0 + [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0 + [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0 + [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RedColorAnimated ("R Color", Int) = 0 + [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0 + [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0 + [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0 + [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0 + [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0 + [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0 + [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0 + [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0 + [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0 + + // Detail Options + [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0 + [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0 + [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0 + [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0 + [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0 + [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0 + [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0 + [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0 + + //Vertex Manipulations + [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0 + [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0 + [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0 + [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0 + [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0 + [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0 + [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0 + [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0 + [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0 + [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0 + + // Alpha Options + [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0 + [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0 + [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0 + [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0 + [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0 + [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0 + [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0 + [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0 + [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0 + [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0 + + // Decal Texture + [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0 + [HideInInspector]_DecalColorAnimated ("Color", Int) = 0 + [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0 + [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0 + [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0 + [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0 + [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0 + + // Lighting + [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0 + [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0 + [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0 + [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0 + [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0 + [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0 + [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0 + [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0 + + [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0 + [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0 + [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0 + [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0 + [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0 + [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0 + [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0 + + [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0 + [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0 + [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0 + [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0 + + [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0 + [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0 + [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0 + + [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0 + [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0 + [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0 + + [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0 + [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0 + [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0 + [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0 + [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0 + + // point/spot Light Settings + [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0 + [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0 + [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0 + [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0 + [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0 + + // Subsurface Scattering + [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0 + [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0 + [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0 + [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0 + [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0 + [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0 + [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0 + + // Rim Lighting + [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0 + [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0 + [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0 + [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0 + [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0 + [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0 + [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0 + [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0 + [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0 + + // Rim Noise + [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0 + [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0 + + // Rim Shadow Mix + [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0 + [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0 + [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0 + + // Environmental Rim Lighting + [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0 + [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0 + [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0 + [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0 + + // Metallics + [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0 + [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0 + [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0 + [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0 + + // Clearcoat + [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0 + [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0 + + // First Matcap + [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0 + [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0 + [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0 + [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0 + [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0 + + // Second Matcap + [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0 + [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0 + [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0 + [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0 + [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0 + [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0 + + // Specular + [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0 + + // Second Specular + [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0 + + // First Emission + [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0 + [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0 + [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0 + + // Center out emission + [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0 + + // Glow in the dark Emission + [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0 + + // Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0 + + // Scrolling Emission + [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0 + + // Second Enission + [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0 + [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0 + + // Second Center Out Enission + [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0 + + // Second Glow In The Dark Emission + [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0 + + // Second Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0 + + // Scrolling Scrolling Emission + [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0 + + // Flipbook + [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0 + [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0 + [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0 + [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0 + [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0 + [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0 + [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0 + [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0 + [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0 + [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0 + + // Dissolve + [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0 + [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0 + [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0 + [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0 + [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0 + [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0 + [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0 + [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0 + [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0 + [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0 + [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0 + [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0 + [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0 + [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0 + [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0 + [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0 + [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0 + [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0 + + // Point to Point Dissolve + [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0 + [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0 + [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0 + [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0 + + [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0 + [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0 + [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0 + [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0 + [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0 + [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0 + [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0 + [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0 + [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0 + [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0 + + // Panosphere + [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0 + [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0 + [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0 + [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0 + [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0 + [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0 + [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0 + + // Glitter + [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0 + [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0 + [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0 + [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0 + [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0 + [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0 + [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0 + [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0 + [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0 + [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0 + [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0 + [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0 + [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0 + [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0 + [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0 + [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0 + [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0 + + // Glitter Random Colors + [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0 + [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0 + [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0 + + // MSDF OVERLAY + [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0 + [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0 + [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0 + + // FPS + [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0 + [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0 + [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0 + + // POSITION + [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0 + [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0 + [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0 + + // INSTANCE TIME + [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0 + [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0 + [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0 + + // Mirror Rendering + [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0 + [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0 + [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0 + [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0 + [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0 + + // Distance Fade + [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0 + [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0 + [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0 + + // Angular Fade + [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0 + [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0 + [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0 + [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0 + [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0 + [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0 + [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0 + [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0 + [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0 + + // UV Distortion + [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0 + [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0 + [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0 + [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0 + [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0 + [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0 + [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0 + [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0 + + // Video Options + [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0 + [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0 + [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0 + [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0 + [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0 + [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0 + [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0 + [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0 + [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0 + [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0 + [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0 + [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0 + [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0 + [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0 + [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0 + [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0 + [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0 + [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0 + [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0 + + // TouchFX + [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0 + [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0 + [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0 + [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0 + + [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0 + [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0 + [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0 + [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0 + [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0 + [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0 + [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0 + [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0 + + // Hologram + [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0 + [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0 + [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0 + [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0 + [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0 + [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0 + [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0 + [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0 + + // GrabPass + [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0 + [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0 + [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0 + [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0 + [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0 + [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0 + [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0 + [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0 + + // Iridescence + [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0 + [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0 + [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0 + [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0 + [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0 + [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0 + [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0 + [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0 + [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0 + [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0 + + // Vertex Glitching + [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0 + [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0 + [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0 + [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0 + + // Spawn In Effects + [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0 + [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0 + [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0 + [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0 + [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0 + [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0 + [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0 + + // Voronoi + [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0 + [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0 + [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0 + [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0 + [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0 + [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0 + [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0 + [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0 + [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + + // Blacklight mask + [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0 + [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0 + [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0 + [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0 + [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0 + [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0 + [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0 + [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0 + [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0 + [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0 + [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0 + [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0 + + // Outline Options + [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0 + [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0 + [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0 + [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LineWidthAnimated ("Width", Int) = 0 + [HideInInspector]_LineColorAnimated ("Color", Int) = 0 + [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0 + [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0 + [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0 + [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0 + [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0 + [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0 + [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0 + [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0 + [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0 + + // Parallax Mapping + [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0 + [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0 + [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0 + [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0 + [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0 + [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0 + [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0 + [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0 + [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0 + [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0 + [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0 + + // Rendering Options + [HideInInspector]_CullAnimated ("Cull", Int) = 0 + [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0 + [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0 + [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0 + [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0 + [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0 + [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0 + + // Blending Options + [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0 + [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0 + [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0 + [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0 + + // Stencils + [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Outline Stencil + [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Debug Options + [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0 + [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0 + [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0 + [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0 + } + + + //originalEditorCustomEditor "PoiToon" + CustomEditor "Thry.ShaderEditor" + SubShader + { + Tags { "RenderType" = "Opaque" "Queue" = "Geometry" } + +// //EnableOutlinePass +// Pass +// { +// Name "Outline" +// Tags { "LightMode" = "ForwardBase" } +// Stencil +// { +// Ref [_OutlineStencilRef] +// ReadMask [_OutlineStencilReadMask] +// WriteMask [_OutlineStencilWriteMask] +// Comp [_OutlineStencilCompareFunction] +// Pass [_OutlineStencilPassOp] +// Fail [_OutlineStencilFailOp] +// ZFail [_OutlineStencilZFailOp] +// } +// ZTest [_ZTest] +// ColorMask [_ColorMask] +// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits] +// BlendOp [_BlendOp], [_BlendOpAlpha] +// Blend [_SrcBlend] [_DstBlend] +// ZWrite [_ZWrite] +// AlphaToMask [_AlphaToMask] +// Cull [_OutlineCull] +// CGPROGRAM +// +// #pragma target 5.0 +// #define FORWARD_BASE_PASS +// #define OUTLINE +// float _Mode; +// // patreon Additive +// // Black Light Mask +//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF +// // voronoi +//// #pragma shader_feature CHROMATIC_ABERRATION +// // UV Distortion +//// #pragma shader_feature USER_LUT +// // Vertex Offsets +//// #pragma shader_feature AUTO_EXPOSURE +// // Mirror +//// #pragma shader_feature _REQUIRE_UV2 +// // Random +//// #pragma shader_feature _SUNDISK_NONE +// // Dissolve +//// #pragma shader_feature DISTORT +// // Lighting +//// #pragma shader_feature VIGNETTE_MASKED +// #pragma multi_compile_fwdbase +// #pragma fragmentoption ARB_precision_hint_fastest +// #pragma multi_compile_fog +// #pragma multi_compile_instancing +// #pragma vertex vert +// #pragma fragment frag +// #include "../Includes/CGI_PoiPassOutline.cginc" +// ENDCG +// +// } + //EnableOutlinePass + + Pass + { + Name "MainPass" + Tags { "LightMode" = "ForwardBase" } + + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + + ZWrite [_ZWrite] + Cull [_Cull] + AlphaToMask [_AlphaToMask] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend [_SrcBlend] [_DstBlend] + + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_BASE_PASS + float _Mode; + // Base Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + #pragma multi_compile _ VERTEXLIGHT_ON + // patreon Base + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Grab Pass Blur +// #pragma shader_feature CHROMATIC_ABERRATION_LOW + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Touch Color +// #pragma shader_feature GRAIN + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma multi_compile_instancing + #pragma multi_compile_fwdbase + #pragma fragmentoption ARB_precision_hint_fastest + #pragma multi_compile_fog + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + + //LightingAdditiveEnable + Pass + { + Name "ForwardAddPass" + Tags { "LightMode" = "ForwardAdd" } + + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite Off + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend One One + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_ADD_PASS + float _Mode; + // Add Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + // patreon Additive + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW +// #pragma shader_feature _PARALLAX_MAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Disable Directionals +// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + + #pragma multi_compile_instancing + #pragma multi_compile_fwdadd_fullshadows + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + //LightingAdditiveEnable + + //LightingCastShadows + Pass + { + Name "ShadowCasterPass" + Tags { "LightMode" = "ShadowCaster" } + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + AlphaToMask Off + ZWrite [_ZWrite] + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_SHADOW + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Dissolve +// #pragma shader_feature DISTORT + #pragma multi_compile_instancing + #pragma vertex vertShadowCaster + #pragma fragment fragShadowCaster + #include "../Includes/CGI_PoiPassShadow.cginc" + ENDCG + + } + //LightingCastShadows + + Pass + { + Tags { "LightMode" = "Meta" } + Cull Off + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_META_PASS + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + } +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta new file mode 100644 index 00000000..dd851c3a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/R2Changyu01001Hair-582d4d06/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ee904f95d5aaf6142b19f4df3c93a424 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7.meta new file mode 100644 index 00000000..4bf929ae --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a093989bf00dbba4c93642e627531604 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets.meta new file mode 100644 index 00000000..f526e9cc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 28853331809addd4f8b2e7af2f91aba4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders.meta new file mode 100644 index 00000000..c407727f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bbaa73e6ac1bb6d4b88e8935c3a73a29 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders.meta new file mode 100644 index 00000000..3c2892a7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 677a29c53be23f14fbcb7cf06a0b9fda +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon.meta new file mode 100644 index 00000000..6ba644af --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 11e77f540dbcb4b4ca40aadd8fc70eb5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta new file mode 100644 index 00000000..fbebf3de --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4468736198923df4db2c2baa45640d61 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc new file mode 100644 index 00000000..afa6c2cd --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc @@ -0,0 +1,32 @@ +#ifndef POI_ALPHA_TO_COVERAGE + #define POI_ALPHA_TO_COVERAGE + + half _MainMipScale; + float _MainAlphaToCoverage; + + float CalcMipLevel(float2 texture_coord) + { + float2 dx = ddx(texture_coord); + float2 dy = ddy(texture_coord); + float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); + + return 0.5 * log2(delta_max_sqr); + } + + void ApplyAlphaToCoverage(inout float4 finalColor) + { + // Force Model Opacity to 1 if desired + + if (float(0) == 1) + { + + if(float(0)) + { + // rescale alpha by mip level + finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.00390625,0.00390625,256,256).zw)) * float(0.25); + // rescale alpha by partial derivative + finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5); + } + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta new file mode 100644 index 00000000..364f6970 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: bd7c5e186fae942439a6cd11c4f14916 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc new file mode 100644 index 00000000..e529136f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc @@ -0,0 +1,32 @@ +#ifndef POI_BACKFACE + #define POI_BACKFACE + + float _BackFaceEnabled; + float _BackFaceTextureUV; + float _BackFaceDetailIntensity; + float _BackFaceEmissionStrength; + float2 _BackFacePanning; + float _BackFaceHueShift; + float4 _BackFaceColor; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST; + + float3 BackFaceColor; + void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission) + { + backFaceEmission = 0; + BackFaceColor = 0; + + if (float(0)) + { + if(!poiMesh.isFrontFace) + { + albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + backFaceDetailIntensity = float(1); + BackFaceColor = albedo.rgb; + mixedHueShift = float(0); + backFaceEmission = BackFaceColor * float(0); + } + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta new file mode 100644 index 00000000..1676dc7f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: eaa9ba95326132e4abad0beaf36fae72 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc new file mode 100644 index 00000000..750364ae --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc @@ -0,0 +1,54 @@ +#ifndef POI_BLACKLIGHT + #define POI_BLACKLIGHT + + float4 _BlackLightMaskStart; + float4 _BlackLightMaskEnd; + float4 _BlackLightMaskKeys; + float _BlackLightMaskDebug; + float _BlackLightMaskDissolve; + float _BlackLightMaskMetallic; + float _BlackLightMaskClearCoat; + float _BlackLightMaskMatcap; + float _BlackLightMaskMatcap2; + float _BlackLightMaskEmission; + float _BlackLightMaskEmission2; + float _BlackLightMaskFlipbook; + float _BlackLightMaskPanosphere; + float _BlackLightMaskIridescence; + + half _BlackLightMaskGlitter; + + half4 blackLightMask; + + void createBlackLightMask() + { + blackLightMask = 0; + #ifdef VERTEXLIGHT_ON + + for (int lightIndex = 0; lightIndex < 4; lightIndex ++) + { + float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]); + if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0))) + { + for (int maskIndex = 0; maskIndex < 4; maskIndex ++) + { + float4 comparison = _BlackLightMaskKeys; + if(unity_LightColor[lightIndex].a == comparison[maskIndex]) + { + blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos))); + } + } + } + } + #endif + } +#endif + +/* +#ifdef POI_BLACKLIGHT + if (_BlackLightMaskDissolve != 4) + { + blackLightMask[mask]; + } +#endif +*/ diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta new file mode 100644 index 00000000..574f783e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 59cd8743fc90e3042a729083505cd2df +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc new file mode 100644 index 00000000..f87ae6dc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc @@ -0,0 +1,39 @@ +#ifndef POI_BLENDING + #define POI_BLENDING + + /* + 0: Zero float4(0.0, 0.0, 0.0, 0.0), + 1: One float4(1.0, 1.0, 1.0, 1.0), + 2: DstColor destinationColor, + 3: SrcColor sourceColor, + 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + 5: SrcAlpha sourceColor.aaaa, + 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + 7: DstAlpha destinationColor.aaaa, + 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor., + 9: SrcAlphaSaturate saturate(sourceColor.aaaa), + 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa, + */ + + float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor) + { + float4 sA = 1-blendFactor; + const float4 blendData[11] = { + float4(0.0, 0.0, 0.0, 0.0), + float4(1.0, 1.0, 1.0, 1.0), + destinationColor, + sourceColor, + float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sA, + saturate(sourceColor.aaaa), + 1 - sA, + }; + + return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA); + } + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta new file mode 100644 index 00000000..cf7559dc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fc6b925fa2f004644aea41878caf3136 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc new file mode 100644 index 00000000..6e4db3fc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc @@ -0,0 +1,34 @@ +#ifndef POI_BULGE + #define POI_BULGE + + + sampler2D _BulgeMask; + float _BuldgeFadeLength; + float _BuldgeHeight; + + void bulgyWolgy(inout v2f o) + { + float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0))); + float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0)); + depth = Linear01Depth(depth); + + float intersect = 0; + if (depth != 1) + { + float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w)); + if(diff > 0) + { + intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff); + } + } + float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0); + + offset = IsInMirror() ? 0: offset; + offset *= bulgeMask; + + o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset; + o.localPos = mul(unity_WorldToObject, o.worldPos); + o.pos = UnityObjectToClipPos(o.localPos); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta new file mode 100644 index 00000000..95dba021 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0a46618712905e84181c44de3b3e1e1f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc new file mode 100644 index 00000000..5adf7340 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc @@ -0,0 +1,108 @@ +#ifndef POI_CLEARCOAT + #define POI_CLEARCOAT + + samplerCUBE _ClearCoatCubeMap; + float _ClearCoatSampleWorld; + POI_TEXTURE_NOSAMPLER(_ClearCoatMask); + POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap); + float _ClearCoatInvertSmoothness; + float _ClearCoat; + float _ClearCoatSmoothness; + float3 _ClearCoatTint; + float _ClearCoatNormalToUse; + float _ClearCoatForceLighting; + float lighty_clear_boy_uwu_var; + + + float3 CalculateClearCoatEnvironmentalReflections() + { + float3 reflectionColor; + + float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + if (float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + float roughness = 1 - smoothnessMap; + + lighty_clear_boy_uwu_var = 0; + + float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir; + + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0; + + + if(float(0) == 0 && no_probe == 0) + { + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflectionColor = lerp(probe1, probe0, interpolator); + } + else + { + reflectionColor = probe0; + } + } + else + { + lighty_clear_boy_uwu_var = 1; + reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + } + + if(float(0)) + { + lighty_clear_boy_uwu_var = 1; + } + + return reflectionColor * float4(1,1,1,1); + } + + void calculateAndApplyClearCoat(inout float4 finalColor) + { + half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskClearCoat != 4) + { + clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat]; + } + #endif + + half3 reflectionColor = CalculateClearCoatEnvironmentalReflections(); + + float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r); + #ifdef POI_LIGHTING + finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + //finalColor.rgb += reflectionColor; + //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var); + #else + finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + #endif + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta new file mode 100644 index 00000000..4a3076ac --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fdc2f3e619cf1d0449f8927402339ea9 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc new file mode 100644 index 00000000..687dc443 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc @@ -0,0 +1,262 @@ +#ifndef POI_COLOR + #define POI_COLOR + + #ifndef pi + #define pi float(3.14159265359) + #endif + + static const float Epsilon = 1e-10; + // The weights of RGB contributions to luminance. + // Should sum to unity. + static const float3 HCYwts = float3(0.299, 0.587, 0.114); + static const float HCLgamma = 3; + static const float HCLy0 = 100; + static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5 + static const float3 wref = float3(1.0, 1.0, 1.0); + #define TAU 6.28318531 + + float3 HUEtoRGB(in float H) + { + float R = abs(H * 6 - 3) - 1; + float G = 2 - abs(H * 6 - 2); + float B = 2 - abs(H * 6 - 4); + return saturate(float3(R, G, B)); + } + + float3 RGBtoHCV(in float3 RGB) + { + // Based on work by Sam Hocevar and Emil Persson + float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0); + float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z); + return float3(H, C, Q.x); + } + + float3 HSVtoRGB(in float3 HSV) + { + float3 RGB = HUEtoRGB(HSV.x); + return((RGB - 1) * HSV.y + 1) * HSV.z; + } + + float3 RGBtoHSV(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float S = HCV.y / (HCV.z + Epsilon); + return float3(HCV.x, S, HCV.z); + } + + float3 HSLtoRGB(in float3 HSL) + { + float3 RGB = HUEtoRGB(HSL.x); + float C = (1 - abs(2 * HSL.z - 1)) * HSL.y; + return(RGB - 0.5) * C + HSL.z; + } + + float3 RGBtoHSL(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon); + return float3(HCV.x, S, L); + } + + float3 HCYtoRGB(in float3 HCY) + { + + + float3 RGB = HUEtoRGB(HCY.x); + float Z = dot(RGB, HCYwts); + if (HCY.z < Z) + { + HCY.y *= HCY.z / Z; + } + else if(Z < 1) + { + HCY.y *= (1 - HCY.z) / (1 - Z); + } + return(RGB - Z) * HCY.y + HCY.z; + } + + float3 RGBtoHCY(in float3 RGB) + { + // Corrected by David Schaeffer + float3 HCV = RGBtoHCV(RGB); + float Y = dot(RGB, HCYwts); + float Z = dot(HUEtoRGB(HCV.x), HCYwts); + if (Y < Z) + { + HCV.y *= Z / (Epsilon + Y); + } + else + { + HCV.y *= (1 - Z) / (Epsilon + 1 - Y); + } + return float3(HCV.x, HCV.y, Y); + } + + float3 HCLtoRGB(in float3 HCL) + { + float3 RGB = 0; + if(HCL.z != 0) + { + float H = HCL.x; + float C = HCL.y; + float L = HCL.z * HCLmaxL; + float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0)); + float U = (2 * L - C) / (2 * Q - 1); + float V = C / Q; + float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2; + float T; + H *= 6; + if(H <= 0.999) + { + T = tan(A); + RGB.r = 1; + RGB.g = T / (1 + T); + } + else if(H <= 1.001) + { + RGB.r = 1; + RGB.g = 1; + } + else if(H <= 2) + { + T = tan(A); + RGB.r = (1 + T) / T; + RGB.g = 1; + } + else if(H <= 3) + { + T = tan(A); + RGB.g = 1; + RGB.b = 1 + T; + } + else if(H <= 3.999) + { + T = tan(A); + RGB.g = 1 / (1 + T); + RGB.b = 1; + } + else if(H <= 4.001) + { + RGB.g = 0; + RGB.b = 1; + } + else if(H <= 5) + { + T = tan(A); + RGB.r = -1 / T; + RGB.b = 1; + } + else + { + T = tan(A); + RGB.r = 1; + RGB.b = -T; + } + RGB = RGB * V + U; + } + return RGB; + } + + float3 RGBtoHCL(in float3 RGB) + { + float3 HCL; + float H = 0; + float U = min(RGB.r, min(RGB.g, RGB.b)); + float V = max(RGB.r, max(RGB.g, RGB.b)); + float Q = HCLgamma / HCLy0; + HCL.y = V - U; + if(HCL.y != 0) + { + H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi; + Q *= U / V; + } + Q = exp(Q); + HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6); + HCL.y *= Q; + HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2); + return HCL; + } + + //HSL MODIFT + float3 ModifyViaHSL(float3 color, float3 HSLMod) + { + float3 colorHSL = RGBtoHSL(color); + colorHSL.r = frac(colorHSL.r + HSLMod.r); + colorHSL.g = saturate(colorHSL.g + HSLMod.g); + colorHSL.b = saturate(colorHSL.b + HSLMod.b); + return HSLtoRGB(colorHSL); + } + + float3 hueShift(float3 col, float hueAdjust) + { + hueAdjust *= 2 * pi; + const float3 k = float3(0.57735, 0.57735, 0.57735); + half cosAngle = cos(hueAdjust); + return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle); + } + + float3 poiSaturation(float3 In, float Saturation) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + return luma.xxx + Saturation.xxx * (In - luma.xxx); + } + // LCH + float xyzF(float t) + { + return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645)); + } + float xyzR(float t) + { + return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655)); + } + float3 rgb2lch(in float3 c) + { + c = mul(float3x3(0.4124, 0.3576, 0.1805, + 0.2126, 0.7152, 0.0722, + 0.0193, 0.1192, 0.9505), c); + c.x = xyzF(c.x / wref.x); + c.y = xyzF(c.y / wref.y); + c.z = xyzF(c.z / wref.z); + float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z)); + return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y)); + } + + float3 lch2rgb(in float3 c) + { + c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y); + + float lg = 1. / 116. * (c.x + 16.); + float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y), + wref.y * xyzR(lg), + wref.z * xyzR(lg - 0.005 * c.z)); + + float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986, + - 0.9689, 1.8758, 0.0415, + 0.0557, -0.2040, 1.0570), xyz); + + return rgb; + } + + //cheaply lerp around a circle + float lerpAng(in float a, in float b, in float x) + { + float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi; + return ang * x + b; + } + + //Linear interpolation between two colors in Lch space + float3 lerpLch(in float3 a, in float3 b, in float x) + { + float hue = lerpAng(a.z, b.z, x); + return float3(lerp(b.xy, a.xy, x), hue); + } + + float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha) + { + return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha)); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta new file mode 100644 index 00000000..ffd635a9 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9a4d01f76e96c6542b41e9eabe4874f1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc new file mode 100644 index 00000000..cd354f85 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc @@ -0,0 +1,249 @@ +#ifndef POI_DATA + #define POI_DATA + + float _ParallaxBias; + float _LightingAdditiveLimitIntensity; + float _LightingAdditiveMaxIntensity; + POI_TEXTURE_NOSAMPLER(_BumpMap); + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailMask); + POI_TEXTURE_NOSAMPLER(_DetailNormalMap); + float _DetailNormalMapScale; + #endif + float _BumpScale; + + void calculateAttenuation(v2f i) + { + #ifdef FORWARD_ADD_PASS + #if defined(POINT) || defined(SPOT) + POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz) + poiLight.additiveShadow = shadow; + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + poiLight.additiveShadow == 0; + #endif + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + // fix for rare bug where light atten is 0 when there is no directional light in the scene + #ifdef FORWARD_BASE_PASS + if (all(_LightColor0.rgb == 0.0)) + { + attenuation = 1.0; + } + #endif + #endif + poiLight.attenuation = attenuation; + } + + void calculateVertexLightingData(in v2f i) + { + #ifdef VERTEXLIGHT_ON + float4 toLightX = unity_4LightPosX0 - i.worldPos.x; + float4 toLightY = unity_4LightPosY0 - i.worldPos.y; + float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z; + float4 lengthSq = 0; + lengthSq += toLightX * toLightX; + lengthSq += toLightY * toLightY; + lengthSq += toLightZ * toLightZ; + + float4 lightAttenSq = unity_4LightAtten0; + float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq); + float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25)); + poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight); + + poiLight.vDotNL = 0; + poiLight.vDotNL += toLightX * poiMesh.normals[1].x; + poiLight.vDotNL += toLightY * poiMesh.normals[1].y; + poiLight.vDotNL += toLightZ * poiMesh.normals[1].z; + + float4 corr = rsqrt(lengthSq); + poiLight.vDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL; + + for (int index = 0; index < 4; index ++) + { + poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]); + + float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos; + poiLight.vDirection[index] = normalize(vertexToLightSource); + //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]); + poiLight.vColor[index] = unity_LightColor[index].rgb; + + if (float(0) == 1) + { + float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b)); + poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1))); + } + poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir); + poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]); + poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1); + + #ifdef POI_VAR_DOTLH + poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index])); + #endif + + #ifdef POI_VAR_DOTNH + poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index])); + #endif + } + #endif + } + + void calculateLightingData(in v2f i) + { + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb; + poiLight.color = magic + normalLight; + #else + #ifdef FORWARD_ADD_PASS + poiLight.color = _LightColor0.rgb; + + + if (float(0) == 1) + { + float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b)); + poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1))); + } + #endif + #endif + + #ifdef FORWARD_BASE_PASS + poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + #else + #if defined(POINT) || defined(SPOT) + poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos); + #else + poiLight.direction = _WorldSpaceLightPos0; + #endif + #endif + + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + + #ifdef POI_VAR_DOTNH + poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir)); + #endif + + #ifdef POI_VAR_DOTLH + poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir)); + #endif + + poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir); + poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir); + } + + float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign) + { + return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w); + } + + void InitializeMeshData(inout v2f i, uint facing) + { + poiMesh.isFrontFace = facing; + poiMesh.normals[0] = normalize(i.normal); + poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w); + poiMesh.tangent = i.tangent.xyz; + + #ifndef OUTLINE + if(!poiMesh.isFrontFace) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } + #endif + + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + poiMesh.barycentricCoordinates = i.barycentricCoordinates; + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + #ifdef POI_UV_DISTORTION + poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy); + #else + poiMesh.uv[4] = poiMesh.uv[0]; + #endif + + poiMesh.vertexColor = i.vertexColor; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; + #endif + poiMesh.modelPos = i.modelPos; + + #ifdef FUR + poiMesh.furAlpha = i.furAlpha; + #endif + } + + void initializeCamera(v2f i) + { + poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos); + poiCam.forwardDir = getCameraForward(); + poiCam.worldPos = _WorldSpaceCameraPos; + poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos); + poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); + poiCam.grabPos = i.grabPos; + poiCam.screenUV = calcScreenUVs(i.grabPos); + poiCam.clipPos = i.pos; + #if defined(GRAIN) + poiCam.worldDirection = i.worldDirection; + #endif + + poiCam.tangentViewDir = normalize(i.tangentViewDir); + poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42)); + } + + void calculateTangentData() + { + poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]); + poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0])); + } + + void CalculateReflectionData() + { + #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON) + poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); + poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); + #endif + } + + void calculateNormals(inout half3 detailMask) + { + half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + #ifdef FINALPASS + detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(1) > 0) + { + half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g); + poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal); + } + else + { + poiMesh.tangentSpaceNormal = mainNormal; + } + #else + poiMesh.tangentSpaceNormal = mainNormal; + #endif + + #ifdef POI_RGBMASK + calculateRGBNormals(poiMesh.tangentSpaceNormal); + #endif + + poiMesh.normals[1] = normalize( + poiMesh.tangentSpaceNormal.x * poiMesh.tangent + + poiMesh.tangentSpaceNormal.y * poiMesh.binormal + + poiMesh.tangentSpaceNormal.z * poiMesh.normals[0] + ); + + poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1])); + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta new file mode 100644 index 00000000..81bdd89b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d6c3b84737b95994e8ce1f796d128439 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc new file mode 100644 index 00000000..125d2cd9 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc @@ -0,0 +1,107 @@ +#ifndef POI_DEBUG + #define POI_DEBUG + + float _DebugEnabled; + float _DebugMeshData; + float _DebugLightingData; + float _DebugCameraData; + + void displayDebugInfo(inout float4 finalColor) + { + + if (float(0) != 0) + { + //Mesh Data + if (float(0) == 1) + { + finalColor.rgb = poiMesh.normals[0]; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiMesh.normals[1]; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiMesh.tangent; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiMesh.binormal; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiMesh.localPos; + return; + } + + #ifdef POI_LIGHTING + if(float(0) == 1) + { + finalColor.rgb = poiLight.attenuation; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiLight.directLighting; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiLight.indirectLighting; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiLight.lightMap; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiLight.rampedLightMap; + return; + } + else if(float(0) == 6) + { + finalColor.rgb = poiLight.finalLighting; + return; + } + else if(float(0) == 7) + { + finalColor.rgb = poiLight.nDotL; + return; + } + #endif + + if(float(0) == 1) + { + finalColor.rgb = poiCam.viewDir; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiCam.tangentViewDir; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiCam.forwardDir; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiCam.worldPos; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiCam.viewDotNormal; + return; + } + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta new file mode 100644 index 00000000..856340b0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6245019183050ec42b089d78e3acb028 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc new file mode 100644 index 00000000..280fcbc1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc @@ -0,0 +1,58 @@ +#ifndef POI_DECAL + #define POI_DECAL + + POI_TEXTURE_NOSAMPLER(_DecalTexture); + POI_TEXTURE_NOSAMPLER(_DecalMask); + float4 _DecalColor; + fixed _DecalTiled; + fixed _DecalBlendAdd; + fixed _DecalBlendMultiply; + fixed _DecalBlendReplace; + half _DecalRotation; + half2 _DecalScale; + half2 _DecalPosition; + half _DecalRotationSpeed; + float _DecalEmissionStrength; + + void applyDecal(inout float4 albedo, inout float3 decalEmission) + { + float2 uv = poiMesh.uv[float(0)]; + float2 decalCenter = float4(0.5,0.5,0,0); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y); + uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1)); + + half decalAlpha = 1; + //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0); + float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1); + decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if (!float(0)) + { + if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0) + { + decalAlpha = 0; + } + } + + if(float(0)) + { + albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + albedo = saturate(albedo); + decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta new file mode 100644 index 00000000..f557bfe3 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a268cd12486ebd249a70408ceba09222 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc new file mode 100644 index 00000000..9b70067a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc @@ -0,0 +1,21 @@ +#ifndef POI_DEFINES + #define POI_DEFINES + + #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04) + + #ifdef _SPECGLOSSMAP // Specular + #ifndef POI_VAR_DOTNH + #define POI_VAR_DOTNH + #endif + #ifndef POI_VAR_DOTLH + #define POI_VAR_DOTLH + #endif + #endif + + #ifdef VIGNETTE_MASKED // Lighting + #ifndef POI_VAR_DOTNL + #define POI_VAR_DOTNL + #endif + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta new file mode 100644 index 00000000..f529df0f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 42b78c2bef23c1f4c980ac1aa083cfe1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc new file mode 100644 index 00000000..828460bc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc @@ -0,0 +1,112 @@ +#ifndef POI_DEPTH_COLOR + #define POI_DEPTH_COLOR + + float4 _DepthGlowColor; + float _DepthGlowEmission; + float _FadeLength; + float _DepthAlphaMin; + float _DepthAlphaMax; + POI_TEXTURE_NOSAMPLER(_DepthGradient); + POI_TEXTURE_NOSAMPLER(_DepthMask); + float _DepthGradientTextureUV; + float _DepthGradientBlend; + + /* + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos) + { + float3 touchEmission = 0; + if (!IsInMirror()) + { + float fadeLength = _FadeLength; + fadeLength *= 0.01; + float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection)); + depth = Linear01Depth(depth); + if(depth != 1) + { + float diff = distance(depth, Linear01Depth(clipPos.z)); + float intersect = 0; + if(diff > 0) + { + intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1); + } + half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect); + half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]); + half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + } + } + depthTouchEmission = touchEmission; + } + */ + + inline float CorrectedLinearEyeDepth(float z, float B) + { + return 1.0 / (z / PM._34 + B); + } + + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection) + { + float3 touchEmission = 0; + float fadeLength = _FadeLength; + fadeLength *= 0.01; + + float perspectiveDivide = 1.0f / poiCam.clipPos.w; + float4 direction = worldDirection * perspectiveDivide; + float2 screenPos = poiCam.grabPos.xy * perspectiveDivide; + float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos); + + #if UNITY_REVERSED_Z + if (z == 0) + #else + if(z == 1) + #endif + return; + + float depth = CorrectedLinearEyeDepth(z, direction.w); + float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz; + /* + finalColor.rgb = frac(worldpos); + return; + */ + + float diff = distance(worldpos, poiMesh.worldPos); + float intersect = 0; + intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1); + half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan); + + half4 depthGradient = 0; + half3 depthColor = 0; + + + if (_DepthGradientTextureUV == 0) + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + } + else + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect; + } + + + if(_DepthGradientBlend == 0) // rpelace + { + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + } + else if(_DepthGradientBlend == 1) // add + { + finalColor.rgb += depthColor * intersect * depthMask; + } + else if(_DepthGradientBlend == 2) // multiply + { + finalColor.rgb *= lerp(1, depthColor, intersect * depthMask); + } + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + + depthTouchEmission = touchEmission; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta new file mode 100644 index 00000000..d67967b5 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 97f8f87598df72c4f8a0871f35519128 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc new file mode 100644 index 00000000..13175f00 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc @@ -0,0 +1,171 @@ +#ifndef POI_DISSOLVE + #define POI_DISSOLVE + + float _DissolveType; + float _DissolveEdgeWidth; + float4 _DissolveEdgeColor; + sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST; + float _DissolveEdgeEmission; + float4 _DissolveTextureColor; + + POI_TEXTURE_NOSAMPLER(_DissolveToTexture); + POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture); + POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise); + POI_TEXTURE_NOSAMPLER(_DissolveMask); + + float _DissolveMaskInvert; + float _DissolveAlpha; + float _ContinuousDissolve; + float _DissolveDetailStrength; + float _DissolveEdgeHardness; + float _DissolveInvertNoise; + float _DissolveInvertDetailNoise; + float _DissolveToEmissionStrength; + + // Point to Point + float _DissolveP2PWorldLocal; + float _DissolveP2PEdgeLength; + float4 _DissolveStartPoint; + float4 _DissolveEndPoint; + + // World Dissolve + float _DissolveWorldShape; + float4 _DissolveShapePosition; + float4 _DissolveShapeRotation; + float _DissolveShapeScale; + float _DissolveInvertShape; + float _DissolveShapeEdgeLength; + + float _DissolveAlpha0; + float _DissolveAlpha1; + float _DissolveAlpha2; + float _DissolveAlpha3; + float _DissolveAlpha4; + float _DissolveAlpha5; + float _DissolveAlpha6; + float _DissolveAlpha7; + float _DissolveAlpha8; + float _DissolveAlpha9; + + // Masking + float _DissolveEmissionSide; + float _DissolveEmission1Side; + float _DissolveUseVertexColors; + + float4 edgeColor; + float edgeAlpha; + float dissolveAlpha; + float4 dissolveToTexture; + //Globals + + + void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission) + { + + float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + + if (float(0)) + { + // Vertex Color Imprecision hype + dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000; + } + + dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + float da = float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0); + da = saturate(da); + + float dds = float(0.1); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskDissolve != 4) + { + dissolveMask *= blackLightMask[_BlackLightMaskDissolve]; + } + #endif + + if(float(0)) + { + dissolveMask = 1 - dissolveMask; + } + + float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(0)) + { + dissolveNoiseTexture = 1 - dissolveNoiseTexture; + } + if(float(0)) + { + dissolveDetailNoise = 1 - dissolveDetailNoise; + } + if(float(0) != 0) + { + da = sin(_Time.y * float(0)) * .5 + .5; + } + da *= dissolveMask; + dissolveAlpha = da; + edgeAlpha = 0; + + + if(float(1) == 1) // Basic + { + da = remap(da, 0, 1, -float(0.025), 1); + dissolveAlpha = da; + //Adjust detail strength to avoid artifacts + dds *= smoothstep(1, .99, da); + float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds); + + noise = saturate(noise + 0.001); + //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025)); + dissolveAlpha = dissolveAlpha >= noise; + edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha); + } + else if (float(1) == 2) // Point to Point + { + float3 direction; + float3 currentPos; + float distanceTo = 0; + direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0)); + currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha); + if (float(0) == 0) + { + distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + else + { + distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + } + + albedo = lerp(albedo, dissolveToTexture, dissolveAlpha); + + + if(float(0.025)) + { + edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1); + albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta new file mode 100644 index 00000000..2a0f324e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 45e79bcea2046614db03c9bf058f71fe +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc new file mode 100644 index 00000000..91efad39 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc @@ -0,0 +1,34 @@ +#ifndef POI_DITHERING + #define POI_DITHERING + fixed _DitheringEnabled; + fixed _DitherGradient; + + half calcDither(half2 grabPos) + { + half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8)); + return dither; + } + + #ifndef POI_SHADOW + void applyDithering(inout float4 finalColor) + { + + if (float(0)) + { + half dither = calcDither(poiCam.screenUV.xy); + finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1)); + } + } + #else + void applyShadowDithering(inout float alpha, float2 screenUV) + { + + if(float(0)) + { + half dither = calcDither(screenUV); + alpha = alpha - (dither * (1 - alpha) * float(0.1)); + } + } + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta new file mode 100644 index 00000000..3d1b0550 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ca743fbb54954b8449fa22c4d92d77ff +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc new file mode 100644 index 00000000..4888c2ca --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc @@ -0,0 +1,240 @@ +#ifndef POI_EMISSION + #define POI_EMISSION + + float4 _EmissionColor; + POI_TEXTURE_NOSAMPLER(_EmissionMap); + POI_TEXTURE_NOSAMPLER(_EmissionMask); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST; + float _EmissionBaseColorAsMap; + float _EmissionStrength; + float _EnableEmission; + float _EmissionHueShift; + float4 _EmissiveScroll_Direction; + float _EmissiveScroll_Width; + float _EmissiveScroll_Velocity; + float _EmissiveScroll_Interval; + float _EmissionBlinkingEnabled; + float _EmissiveBlink_Min; + float _EmissiveBlink_Max; + float _EmissiveBlink_Velocity; + float _ScrollingEmission; + float _EnableGITDEmission; + float _GITDEMinEmissionMultiplier; + float _GITDEMaxEmissionMultiplier; + float _GITDEMinLight; + float _GITDEMaxLight; + float _GITDEWorldOrMesh; + float _EmissionCenterOutEnabled; + float _EmissionCenterOutSpeed; + float _EmissionHueShiftEnabled; + float _EmissionBlinkingOffset; + float _EmissionScrollingOffset; + + float4 _EmissionColor1; + #ifdef EFFECT_HUE_VARIATION + POI_TEXTURE_NOSAMPLER(_EmissionMap1); + POI_TEXTURE_NOSAMPLER(_EmissionMask1); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST; + #endif + float _EmissionBaseColorAsMap1; + float _EmissionStrength1; + float _EnableEmission1; + float _EmissionHueShift1; + float4 _EmissiveScroll_Direction1; + float _EmissiveScroll_Width1; + float _EmissiveScroll_Velocity1; + float _EmissiveScroll_Interval1; + float _EmissionBlinkingEnabled1; + float _EmissiveBlink_Min1; + float _EmissiveBlink_Max1; + float _EmissiveBlink_Velocity1; + float _ScrollingEmission1; + float _EnableGITDEmission1; + float _GITDEMinEmissionMultiplier1; + float _GITDEMaxEmissionMultiplier1; + float _GITDEMinLight1; + float _GITDEMaxLight1; + float _GITDEWorldOrMesh1; + float _EmissionCenterOutEnabled1; + float _EmissionCenterOutSpeed1; + float _EmissionHueShiftEnabled1; + float _EmissionBlinkingOffset1; + float _EmissionScrollingOffset1; + + float _EmissionReplace; + + float _EmissionScrollingVertexColor; + float _EmissionScrollingVertexColor1; + + float _EmissionScrollingUseCurve; + float _EmissionScrollingUseCurve1; + + float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled) + { + float glowInTheDarkMultiplier = 1; + + if (enabled) + { + #ifdef POI_LIGHTING + float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb; + float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight); + glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha); + #endif + } + return glowInTheDarkMultiplier; + } + + float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position) + { + float phase = 0; + phase = dot(position, direction); + phase -= (_Time.y + offset) * velocity; + phase /= interval; + phase -= floor(phase); + phase = saturate(phase); + return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5; + } + + float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset) + { + float amplitude = (blinkMax - blinkMin) * 0.5f; + float base = blinkMin + amplitude; + return sin((_Time.y + offset) * blinkVelocity) * amplitude + base; + } + + float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor) + { + // First Emission + float3 emission0 = 0; + float emissionStrength0 = float(0); + float3 emissionColor0 = 0; + + float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + else + { + emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + + + if(float(0)) + { + float3 pos = poiMesh.localPos; + + if(float(0)) + { + pos = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos); + } + } + + + if(float(0)) + { + emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor0 = hueShift(emissionColor0, float(0) * float(0)); + float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission != 4) + { + emissionMask0 *= blackLightMask[_BlackLightMaskEmission]; + } + #endif + + emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0; + emission0 = emissionStrength0 * emissionColor0; + + #ifdef POI_DISSOLVE + + if(float(2) != 2) + { + emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + + // Second Emission + float3 emission1 = 0; + float emissionStrength1 = 0; + float3 emissionColor1 = 0; + + #ifdef EFFECT_HUE_VARIATION + emissionStrength1 = float(0); + float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + else + { + emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + + + if(float(0)) + { + float3 pos1 = poiMesh.localPos; + + if(float(0)) + { + pos1 = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1); + } + } + + if(float(0)) + { + emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor1 = hueShift(emissionColor1, float(0) * float(0)); + float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0)); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission2 != 4) + { + emissionMask1 *= blackLightMask[_BlackLightMaskEmission2]; + } + #endif + emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1; + emission1 = emissionStrength1 * emissionColor1; + + #ifdef POI_DISSOLVE + if(float(2) != 2) + { + emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + #endif + finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1)); + + return emission0 + emission1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta new file mode 100644 index 00000000..f49bdc86 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 196c9cbd419c3af49bed08b7b230dec4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc new file mode 100644 index 00000000..1e9188ec --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc @@ -0,0 +1,43 @@ +#ifndef POI_ENVIRONMENTAL_RIM + #define POI_ENVIRONMENTAL_RIM + + //enviro rim + float _EnableEnvironmentalRim; + POI_TEXTURE_NOSAMPLER(_RimEnviroMask); + float _RimEnviroBlur; + float _RimEnviroMinBrightness; + float _RimEnviroWidth; + float _RimEnviroSharpness; + float _RimEnviroIntensity; + + float3 calculateEnvironmentalRimLighting(in float4 albedo) + { + float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal)); + float(0.7) *= 1.7 - 0.7 * float(0.7); + + float3 enviroRimColor = 0; + float interpolator = unity_SpecCube0_BoxMin.w; + + if (interpolator < 0.99999) + { + //Probe 1 + float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR); + + //Probe 2 + float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR); + + enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator); + } + else + { + float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR); + } + + half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb); + return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta new file mode 100644 index 00000000..67d22ce4 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7c1bc62392209514d80217f33ddd9fa1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc new file mode 100644 index 00000000..0ed89b59 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc @@ -0,0 +1,153 @@ +#ifndef POI_FLIPBOOK + #define POI_FLIPBOOK + + UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST; + float4 _FlipbookColor; + float _FlipbookFPS; + float _FlipbookTotalFrames; + float4 _FlipbookScaleOffset; + float _FlipbookTiled; + float _FlipbookCurrentFrame; + float _FlipbookEmissionStrength; + float _FlipbookRotation; + float _EnableFlipbook; + float _FlipbookTexArrayUV; + float _FlipbookAlphaControlsFinalAlpha; + float _FlipbookRotationSpeed; + float _FlipbookIntensityControlsAlpha; + float _FlipbookColorReplaces; + float2 _FlipbookTexArrayPan; + + // blending + float _FlipbookReplace; + float _FlipbookMultiply; + float _FlipbookAdd; + POI_TEXTURE_NOSAMPLER(_FlipbookMask); + + // anim + float _FlipbookMovementType; + float4 _FlipbookStartEndOffset; + float _FlipbookMovementSpeed; + + // Global + float4 flipBookPixel; + float4 flipBookPixelMultiply; + float flipBookMask; + + #ifndef POI_SHADOW + + void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission) + { + flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float2 uv = frac(poiMesh.uv[float(0)]); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + // 2d rotation + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + if (float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipBookPixel = 0; + return; + } + } + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipBookPixel.a = poiMax(flipBookPixel.rgb); + } + + if(float(0)) + { + flipBookPixel.rgb = float4(1,1,1,1).rgb; + } + else + { + flipBookPixel.rgb *= float4(1,1,1,1).rgb; + } + + #ifdef POI_BLACKLIGHT + + if(_BlackLightMaskFlipbook != 4) + { + flipBookMask *= blackLightMask[_BlackLightMaskFlipbook]; + } + #endif + + finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask); + finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask; + finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0)); + + + if(float(0)) + { + finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask); + } + flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask); + } + + #else + + float applyFlipbookAlphaToShadow(float2 uv) + { + + if(float(0)) + { + float flipbookShadowAlpha = 0; + + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float theta = radians(float(0)); + + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipbookColor.a = poiMax(flipbookColor.rgb); + } + + + if(float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipbookColor.a = 0; + } + } + return flipbookColor.a * float4(1,1,1,1).a; + } + return 1; + } + + #endif +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta new file mode 100644 index 00000000..1d142e3b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1582b611448d9dd418bdf3d2984726b6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc new file mode 100644 index 00000000..aa950e7d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc @@ -0,0 +1,376 @@ +#ifndef POIFRAG + #define POIFRAG + + float _MainEmissionStrength; + float _IgnoreFog; + half _GIEmissionMultiplier; + float _IridescenceTime; + float _AlphaToMask; + float _ForceOpaque; + float _commentIfZero_EnableGrabpass; + float _AlphaPremultiply; + float2 _MainTexPan; + float _MainTextureUV; + float _commentIfZero_LightingAdditiveEnable; + + float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target + { + #ifdef FORWARD_ADD_PASS + #if !defined(POI_LIGHTING) + return 0; + #endif + #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL) + return 0; + #endif + #endif + #ifdef FORWARD_ADD_PASS + + if (float(1) == 0) + { + return 0; + } + #endif + UNITY_SETUP_INSTANCE_ID(i); + // Color + float4 albedo = 1; + float4 finalColor = 1; + + // Lighting + float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication + float3 finalSpecular0 = 0; + float3 finalSpecular1 = 0; + float3 finalSSS = 0; + fixed lightingAlpha = 1; + float3 finalEnvironmentalRim = 0; + + // Emissions + float3 finalEmission = 0; + float3 finalLighting = 1; + float3 IridescenceEmission = 0; + float3 spawnInEmission = 0; + float3 voronoiEmission = 0; + float3 matcapEmission = 0; + float3 depthTouchEmission = 0; + float3 decalEmission = 0; + float3 glitterEmission = 0; + float3 panosphereEmission = 0; + float3 backFaceEmission = 0; + float3 dissolveEmission = 0; + float3 rimLightEmission = 0; + float3 flipbookEmission = 0; + float3 textOverlayEmission = 0; + float3 videoEmission = 0; + /********************************************************************** + Initialize the base data that's needed everywhere else in the shader + **********************************************************************/ + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + + #ifdef POI_BLACKLIGHT + createBlackLightMask(); + + if (_BlackLightMaskDebug) + { + return float4(blackLightMask.rgb, 1); + } + #endif + + // This has to happen in the initializbecause it alters UV data globally + #ifdef POI_PARALLAX + calculateandApplyParallax(); + #endif + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + calculateVertexLightingData(i); + /********************************************************************** + Calculate Light Maps + **********************************************************************/ + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + /********************************************************************** + Calculate Color Data + **********************************************************************/ + + initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask); + + #ifdef POI_DECAL + applyDecal(albedo, decalEmission); + #endif + + + #ifdef POI_IRIDESCENCE + + if (_IridescenceTime == 0) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VORONOI + applyVoronoi(albedo, voronoiEmission); + #endif + + #ifdef POI_MSDF + ApplyTextOverlayColor(albedo, textOverlayEmission); + #endif + + #ifdef POI_ENVIRONMENTAL_RIM + finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo); + #endif + + #if defined(POI_METAL) || defined(POI_CLEARCOAT) + CalculateReflectionData(); + #endif + + #ifdef POI_DATA + distanceFade(albedo); + #endif + + #ifdef POI_RANDOM + albedo.a *= i.angleAlpha; + #endif + + #ifdef MATCAP + applyMatcap(albedo, matcapEmission); + #endif + + #ifdef PANOSPHERE + applyPanosphereColor(albedo, panosphereEmission); + #endif + + #ifdef POI_FLIPBOOK + applyFlipbook(albedo, flipbookEmission); + #endif + + #ifdef POI_GLITTER + applyGlitter(albedo, glitterEmission); + #endif + + #ifdef POI_RIM + applyRimLighting(albedo, rimLightEmission); + #endif + + #ifdef POI_DEPTH_COLOR + applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection); + #endif + + #ifdef POI_IRIDESCENCE + + if(_IridescenceTime == 1) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VIDEO + applyScreenEffect(albedo, videoEmission); + #endif + + applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos); + + /********************************************************************** + Handle a few alpha options + **********************************************************************/ + + if (float(0) == 1) + { + + if(float(0) == 0) + { + applyDithering(albedo); + } + } + + albedo.a = max(float(0), albedo.a); + + + if(float(0) >= 1) + { + clip(albedo.a - float(0.5)); + } + + + if(float(0)) + { + albedo.rgb *= saturate(albedo.a + 0.0000000001); + } + + /********************************************************************** + Lighting Time :) + **********************************************************************/ + + #ifdef POI_LIGHTING + finalLighting = calculateFinalLighting(albedo.rgb, finalColor); + + #ifdef SUBSURFACE + finalSSS = calculateSubsurfaceScattering(); + #endif + #endif + + float4 finalColorBeforeLighting = albedo; + finalColor = finalColorBeforeLighting; + + #ifdef POI_SPECULAR + finalSpecular0 = calculateSpecular(finalColorBeforeLighting); + #endif + #ifdef POI_PARALLAX + calculateAndApplyInternalParallax(finalColor); + #endif + + #ifdef POI_ALPHA_TO_COVERAGE + ApplyAlphaToCoverage(finalColor); + #endif + + + if (float(0) == 1) + { + + if(float(0) == 1) + { + applyDithering(finalColor); + } + } + + #ifdef POI_METAL + calculateMetallicness(); + bool probeExists = shouldMetalHappenBeforeLighting(); + + if(!probeExists) + { + ApplyMetallicsFake(finalColor, albedo); + } + #endif + + #ifdef POI_LIGHTING + #if defined(FORWARD_ADD_PASS) && defined(POI_METAL) + finalLighting *= 1 - metalicMap; + #endif + #endif + + #ifdef VERTEXLIGHT_ON + finalColor.rgb *= finalLighting + poiLight.vFinalLighting; + #else + finalColor.rgb *= finalLighting; + #endif + + #ifdef POI_METAL + + if(probeExists) + { + ApplyMetallics(finalColor, albedo); + } + #endif + + finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS; + + #ifdef FORWARD_BASE_PASS + #ifdef POI_CLEARCOAT + calculateAndApplyClearCoat(finalColor); + #endif + #endif + + finalColor.a = saturate(finalColor.a); + + /********************************************************************** + Add Up all the emission values :D + **********************************************************************/ + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a; + finalEmission += wireframeEmission; + finalEmission += IridescenceEmission; + finalEmission += spawnInEmission; + finalEmission += voronoiEmission; + finalEmission += matcapEmission; + finalEmission += depthTouchEmission; + finalEmission += decalEmission; + finalEmission += glitterEmission; + finalEmission += panosphereEmission; + finalEmission += backFaceEmission; + finalEmission += rimLightEmission; + finalEmission += flipbookEmission; + finalEmission += videoEmission; + finalEmission += textOverlayEmission; + finalEmission += dissolveEmission; + #ifdef POI_EMISSION + finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor); + #endif + #endif + + /********************************************************************** + Meta Pass Hype :D + **********************************************************************/ + #ifdef POI_META_PASS + UnityMetaInput meta; + UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta); + meta.Emission = finalEmission * float(1); + meta.Albedo = saturate(finalColor.rgb); + #ifdef POI_SPECULAR + meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a; + #else + meta.SpecularColor = poiLight.color.rgb * albedo.rgb; + #endif + return UnityMetaFragment(meta); + #endif + + /********************************************************************** + Apply Emission to finalColor + **********************************************************************/ + finalColor.rgb += finalEmission; + + /********************************************************************** + Grabpass features + **********************************************************************/ + + + if (_commentIfZero_EnableGrabpass) + { + applyGrabEffects(finalColor); + } + + /********************************************************************** + Unity Fog + **********************************************************************/ + #ifdef FORWARD_BASE_PASS + + if (float(0) == 0) + { + UNITY_APPLY_FOG(i.fogCoord, finalColor); + } + #endif + + #ifdef FORWARD_ADD_PASS + if(float(0) > 0) + { + finalColor.rgb *= finalColor.a; + } + #endif + + + if(float(0) == 0) + { + finalColor.a = 1; + } + + #ifdef FORWARD_ADD_PASS + //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5)); + #endif + + #ifdef POI_DEBUG + displayDebugInfo(finalColor); + #endif + + //finalColor.rgb = frac(finalColor.rgb); + return finalColor; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta new file mode 100644 index 00000000..9e5403c7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ccc3c856d8b05214a8488d64dc01c7f9 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc new file mode 100644 index 00000000..8d260cdf --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc @@ -0,0 +1,41 @@ +#ifndef POI_FUR + #define POI_FUR + + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST; + float _FurAO; + float4 _FurColor; + float _FurLayers; + float _FurMinDistance; + float _FurMaxDistance; + float _FurHeightMapMin; + float _FurHeightMapMax; + float _FurDebug; + float _AoRampMin; + float _AoRampMax; + float _FurTipAlpha; + float _FurFadeStart; + + //globals + half furHeightMap; + half furMask; + + void calculateFur() + { + + furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x; + furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1); + furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz); + half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture)); + clip(furHeightMap - poiMesh.furAlpha); + clip(furMask - poiMesh.furAlpha); + + albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha)); + float aoRampMax = _AoRampMax - (1 - furMask); + albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO); + + albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta new file mode 100644 index 00000000..70463157 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 23557baa703856d42bf839093885ec64 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc new file mode 100644 index 00000000..032f3b08 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc @@ -0,0 +1,37 @@ +float _FurLength; +float _FurGravityStrength; + +[instance(4)] +[maxvertexcount(20)] +void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID) +{ + float4 fur_worldPos[3]; + v2f o_fur[3]; + float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength); + + for (int i = 0; i < 3; i++) + { + if (InstanceID == 0) { + IN[i].furAlpha = 0; + tristream.Append(IN[i]); + } + o_fur[i] = IN[i]; + fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1); + } + if (InstanceID == 0) { + tristream.RestartStrip(); + } + int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers); + + int startLayer = max(int(InstanceID) * 6 - 1, 0); + for (int layer = startLayer; layer < Total_FurLayers; layer++) { + for (int i = 0; i < 3; i++) { + o_fur[i].furAlpha = float(layer) / Total_FurLayers; + o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1); + o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos); + o_fur[i].furAlpha += .01; + tristream.Append(o_fur[i]); + } + tristream.RestartStrip(); + } +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta new file mode 100644 index 00000000..c5b327ff --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 29e953f7cc6668d459b0ec20dbe3175d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc new file mode 100644 index 00000000..e31b6498 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc @@ -0,0 +1,232 @@ +#ifndef POI_GLITTER + #define POI_GLITTER + + half3 _GlitterColor; + POI_TEXTURE_NOSAMPLER(_GlitterMask); + float2 _GlitterPan; + POI_TEXTURE_NOSAMPLER(_GlitterColorMap); + POI_TEXTURE_NOSAMPLER(_GlitterTexture); + half _GlitterSpeed; + half _GlitterBrightness; + float _GlitterFrequency; + float _GlitterJitter; + half _GlitterSize; + half _GlitterContrast; + half _GlitterAngleRange; + half _GlitterMinBrightness; + half _GlitterBias; + float _GlitterRandomColors; + float2 _GlitterMinMaxSaturation; + float2 _GlitterMinMaxBrightness; + fixed _GlitterUseSurfaceColor; + float _GlitterBlendType; + float _GlitterMode; + float _GlitterShape; + float _GlitterCenterSize; + float _glitterFrequencyLinearEmissive; + float _GlitterJaggyFix; + float _GlitterRandomRotation; + float _GlitterTextureRotation; + float4 _GlitterMinMaxSize; + float _GlitterRandomSize; + + + float3 randomFloat3(float2 Seed, float maximum) + { + return(.5 + float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453) + ) * .5) * (maximum); + } + + float3 randomFloat3Range(float2 Seed, float Range) + { + return(float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1) * Range; + } + + float3 randomFloat3WiggleRange(float2 Seed, float Range) + { + float3 rando = (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1); + float speed = 1 + float(10); + return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range; + } + + void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) + { + float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453); + Out = lerp(Min, Max, randomno); + } + + float3 RandomColorFromPoint(float2 rando) + { + fixed hue = random2(rando.x + rando.y).x; + fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x); + fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y); + float3 hsv = float3(hue, saturation, value); + return HSVtoRGB(hsv); + } + + void applyGlitter(inout float4 albedo, inout float3 glitterEmission) + { + + + // Scale + float2 st = poiMesh.uv[0] * float(300); + + // Tile the space + float2 i_st = floor(st); + float2 f_st = frac(st); + + float m_dist = 10.; // minimun distance + float2 m_point = 0; // minimum point + float2 randoPoint = 0; + float2 dank; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 neighbor = float2(i, j); + float2 pos = random2(i_st + neighbor); + float2 rando = pos; + pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos); + float2 diff = neighbor + pos - f_st; + float dist = length(diff); + + if (dist < m_dist) + { + dank = diff; + m_dist = dist; + m_point = pos; + randoPoint = rando; + } + } + } + + float randomFromPoint = random(randoPoint); + + float size = float(0.3); + + if(float(0)) + { + size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y); + } + + + // Assign a color using the closest point position + //color += dot(m_point, float2(.3, .6)); + + // Add distance field to closest point center + // color.g = m_dist; + + // Show isolines + //color -= abs(sin(40.0 * m_dist)) * 0.07; + + // Draw cell center + half glitterAlpha = 1; + switch(float(0)) + { + case 0: //circle + glitterAlpha = (1. - step(size, m_dist)); + break; + case 1: //sqaure + float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0); + + + if (float(0)) + { + float2 center = float2(0, 0); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y); + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + else + { + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + break; + } + + float3 finalGlitter = 0; + + switch(float(0)) + { + case 0: + float3 randomRotation = 0; + + if(float(10) > 0) + { + randomRotation = randomFloat3WiggleRange(randoPoint, float(90)); + } + else + { + randomRotation = randomFloat3Range(randoPoint, float(90)); + } + float3 norm = poiMesh.normals[0]; + + float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm)); + finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0); + finalGlitter *= glitterAlpha; + break; + case 1: + float offset = random(randoPoint); + float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1); + finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10)); + break; + } + + + half3 glitterColor = float4(1,1,1,1); + glitterColor *= lerp(1, albedo, float(0)); + glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + + float2 uv = remapClamped(dank, -size, size, 0, 1); + + if(float(0) && !float(0)) + { + float2 fakeUVCenter = float2(.5, .5); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y); + } + float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0)); + //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv)); + glitterColor *= glitterTexture.rgb; + float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskGlitter != 4) + { + glitterMask *= blackLightMask[_BlackLightMaskGlitter]; + } + #endif + + if(float(0)) + { + glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y)); + } + + + if(float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask); + glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask; + } + else + { + glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask; + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta new file mode 100644 index 00000000..77d3a587 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 662ac475bd8f9f64fb98201873a018fd +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc new file mode 100644 index 00000000..060cb720 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc @@ -0,0 +1,127 @@ +#ifndef POI_GRAB + #define POI_GRAB + + float _RefractionIndex; + float _RefractionOpacity; + float _RefractionChromaticAberattion; + float _RefractionEnabled; + float _GrabSrcBlend; + float _GrabDstBlend; + float _GrabPassUseAlpha; + float _GrabPassBlendFactor; + float _GrabBlurDistance; + float _GrabBlurQuality; + float _GrabBlurDirections; + POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap); + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST; + + float4 blur(float2 uv) + { + float two_pi = 6.28318530718; + + float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur + float quality = floor(_GrabBlurQuality); + float directions = floor(_GrabBlurDirections); + + // Pixel colour + float4 color = tex2D(_PoiGrab, uv); + + float deltaAngle = two_pi / directions; + float deltaQuality = 1.0 / quality; + for (int i = 0; i < directions; i ++) + { + for (int j = 0; j < quality; j ++) + { + float angle = deltaAngle * i + j; + float offset = deltaQuality * (j + 1); + color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset); + } + } + + // Output to screen + color /= quality * directions + 1; + return color; + } + + inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos) + { + float4 refractionColor; + float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos)); + float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir))); + float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x)); + + + if (_RefractionChromaticAberattion > 0) + { + float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction)); + float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g; + float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b; + refractionColor = float4(redAlpha.r, green, blue, redAlpha.a); + } + else + { + float2 refractedGrab = projectedGrabPos + cameraRefraction; + + #ifdef CHROMATIC_ABERRATION_LOW + refractionColor = blur(refractedGrab); + #else + refractionColor = tex2D(_PoiGrab, (refractedGrab)); + #endif + } + return refractionColor; + } + + void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor) + { + float3 refraction = 1; + + if(_RefractionEnabled == 1) + { + refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb; + } + else + { + #ifdef CHROMATIC_ABERRATION_LOW + refraction = blur(projectedGrabPos); + #else + refraction = tex2Dproj(_PoiGrab, poiCam.grabPos); + #endif + } + + float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r; + + if(_GrabPassUseAlpha) + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a)); + finalColor.a = 1; + } + else + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor); + } + } + + float2 calculateGrabPosition() + { + float4 grabPos = poiCam.grabPos; + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float halfPosW = grabPos.w * 0.5; + grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW; + #if SHADER_API_D3D9 || SHADER_API_D3D11 + grabPos.w += 0.00000000001; + #endif + return(grabPos / grabPos.w).xy; + } + + void applyGrabEffects(inout float4 finalColor) + { + float2 projectedGrabPos = calculateGrabPosition(); + calculateRefraction(projectedGrabPos, finalColor); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta new file mode 100644 index 00000000..cabdc087 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fca01105b2b1427498f43e5ba18ac7f3 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc new file mode 100644 index 00000000..9ae9e754 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc @@ -0,0 +1,338 @@ +#ifndef POI_HELPER + #define POI_HELPER + + #include "CGI_PoiColors.cginc" + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float linearSin(float x) + { + return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0); + } + + float random(float2 p) + { + return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123); + } + + float2 random2(float2 p) + { + return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453); + } + + float3 random3(float3 p) + { + return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453); + } + + float3 mod(float3 x, float y) + { + return x - y * floor(x / y); + } + float2 mod(float2 x, float y) + { + return x - y * floor(x / y); + } + + //1/7 + #define K 0.142857142857 + //3/7 + #define Ko 0.428571428571 + + // Permutation polynomial: (34x^2 + x) mod 289 + float3 Permutation(float3 x) + { + return mod((34.0 * x + 1.0) * x, 289.0); + } + + bool IsInMirror() + { + return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; + } + + float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition); + } + #endif + return direction; + } + + // Camera + float3 getCameraPosition() + { + #ifdef USING_STEREO_MATRICES + return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5); + #endif + return _WorldSpaceCameraPos; + } + + float3 getCameraForward() + { + #if UNITY_SINGLE_PASS_STEREO + float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1)); + float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1)); + #else + float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1)); + float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1)); + #endif + return normalize(p2 - p1); + } + + float3 grayscale_vector_node() + { + return float3(0, 0.3823529, 0.01845836); + } + + float3 grayscale_for_light() + { + return float3(0.298912, 0.586611, 0.114478); + } + + //Math Operators + + float remap(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float poiMax(float2 i) + { + return max(i.x, i.y); + } + + float poiMax(float3 i) + { + return max(max(i.x, i.y), i.z); + } + + float poiMax(float4 i) + { + return max(max(max(i.x, i.y), i.z), i.w); + } + + float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis) + { + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + + return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); + } + + float4x4 poiRotationMatrixFromAngles(float x, float y, float z) + { + float angleX = radians(x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + + float4x4 poiRotationMatrixFromAngles(float3 angles) + { + float angleX = radians(angles.x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(angles.y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(angles.z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + +#endif + +half2 calcScreenUVs(half4 grabPos) +{ + half2 uv = grabPos / (grabPos.w + 0.0000000001); + #if UNITY_SINGLE_PASS_STEREO + uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y); + #else + uv.xy *= _ScreenParams.xy; + #endif + + return uv; +} + +float inverseLerp(float A, float B, float T) +{ + return(T - A) / (B - A); +} + +float inverseLerp2(float2 a, float2 b, float2 value) +{ + float2 AB = b - a; + float2 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp3(float3 a, float3 b, float3 value) +{ + float3 AB = b - a; + float3 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp4(float4 a, float4 b, float4 value) +{ + float4 AB = b - a; + float4 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +// Dithering +inline half Dither8x8Bayer(int x, int y) +{ + const half dither[ 64 ] = { + 1, 49, 13, 61, 4, 52, 16, 64, + 33, 17, 45, 29, 36, 20, 48, 32, + 9, 57, 5, 53, 12, 60, 8, 56, + 41, 25, 37, 21, 44, 28, 40, 24, + 3, 51, 15, 63, 2, 50, 14, 62, + 35, 19, 47, 31, 34, 18, 46, 30, + 11, 59, 7, 55, 10, 58, 6, 54, + 43, 27, 39, 23, 42, 26, 38, 22 + }; + int r = y * 8 + x; + return dither[r] / 64; +} + +// UV Manipulation +float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv) +{ + float theta = radians(rotation); + scale = 1 - scale; + float cs = cos(theta); + float sn = sin(theta); + float2 centerPoint = offset + .5; + uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y); + + return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1)); +} + +bool isVR() +{ + // USING_STEREO_MATRICES + #if UNITY_SINGLE_PASS_STEREO + return true; + #else + return false; + #endif +} + +bool isVRHandCamera() +{ + return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005; +} + +bool isDesktop() +{ + return !isVRHandCamera(); +} + +bool isVRHandCameraPreview() +{ + return isVRHandCamera() && _ScreenParams.y == 720; +} + +bool isVRHandCameraPicture() +{ + return isVRHandCamera() && _ScreenParams.y == 1080; +} + +bool isPanorama() +{ + // Crude method + // FOV=90=camproj=[1][1] + return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025; +} + +float3 calculateluminance(float3 color) +{ + return color.r * 0.299 + color.g * 0.587 + color.b * 0.114; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta new file mode 100644 index 00000000..44bebdf5 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7fa96e43ea03b414bb251ec793a862a4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc new file mode 100644 index 00000000..6ee66d3a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc @@ -0,0 +1,36 @@ +#ifndef POI_HOLOGRAM + #define POI_HOLOGRAM + + UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST; + float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV + float3 _HoloDirection; + float _HoloScrollSpeed; + float _HoloLineDensity; + + fixed _HoloFresnelAlpha; + fixed _HoloRimSharpness; + fixed _HoloRimWidth; + void ApplyHoloAlpha(inout float4 color) + { + float uv = 0; + + if (_HoloCoordinateSpace == 0) + { + uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 1) + { + uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 2) + { + uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal)); + holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha)); + color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta new file mode 100644 index 00000000..3bc77c5d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e762daf735879dd4dbed25848099f2d4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc new file mode 100644 index 00000000..bcea8ccc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc @@ -0,0 +1,61 @@ +#ifndef POI_IRIDESCENCE + #define POI_IRIDESCENCE + + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST; + float _IridescenceNormalUV; + float _IridescenceMaskUV; + float _IridescenceNormalSelection; + float _IridescenceNormalIntensity; + float _IridescenceNormalToggle; + float _IridescenceIntensity; + fixed _IridescenceAddBlend; + fixed _IridescenceReplaceBlend; + fixed _IridescenceMultiplyBlend; + float _IridescenceEmissionStrength; + + //global + + float3 calculateNormal(float3 baseNormal) + { + float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); + } + + void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission) + { + float3 normal = poiMesh.normals[_IridescenceNormalSelection]; + + // Use custom normal map + + if (_IridescenceNormalToggle) + { + normal = calculateNormal(normal); + } + + float ndotv = dot(normal, poiCam.viewDir); + + float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv)); + float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskIridescence != 4) + { + iridescenceMask *= blackLightMask[_BlackLightMaskIridescence]; + } + #endif + + + albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask); + albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask); + albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask)); + + IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta new file mode 100644 index 00000000..b5ba9b1d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4596711a163ea974ab7a43a63d9f466c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc new file mode 100644 index 00000000..8f35cb62 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc @@ -0,0 +1,668 @@ + +#ifndef POI_LIGHTING + #define POI_LIGHTING + + float _LightingShadingEnabled; + float _LightingRampType; + float _LightingIgnoreAmbientColor; + float _UseShadowTexture; + float _LightingEnableAO; + float _LightingDetailShadowsEnabled; + + float _LightingOnlyUnityShadows; + float _LightingMode; + float _ForceLightDirection; + float _ShadowStrength; + float _OutlineShadowStrength; + float _ShadowOffset; + float3 _LightDirection; + float _ForceShadowStrength; + float _CastedShadowSmoothing; + float _AttenuationMultiplier; + float _EnableLighting; + float _LightingControlledUseLightColor; + fixed _LightingStandardSmoothness; + fixed _LightingStandardControlsToon; + fixed _LightingMinLightBrightness; + float _LightingUseShadowRamp; + float _LightingMinShadowBrightnessRatio; + UNITY_DECLARE_TEX2D(_ToonRamp); + fixed _LightingMonochromatic; + + fixed _LightingGradientStart; + fixed _LightingGradientEnd; + float3 _LightingShadowColor; + POI_TEXTURE_NOSAMPLER(_LightingShadowTexture); + float _AOStrength; + fixed _LightingDetailStrength; + fixed _LightingAdditiveDetailStrength; + fixed _LightingNoIndirectMultiplier; + fixed _LightingNoIndirectThreshold; + float _LightingUncapped; + + float _LightingDirectColorMode; + float _LightingIndirectColorMode; + float _LightingAdditiveType; + fixed _LightingAdditiveGradientStart; + fixed _LightingAdditiveGradientEnd; + fixed _LightingAdditivePassthrough; + float _LightingDirectAdjustment; + float _LightingIndirect; + // HSL JUNK + float _LightingEnableHSL; + float _LightingShadowHue; + float _LightingShadowSaturation; + float _LightingShadowLightness; + float _LightingHSLIntensity; + /* + UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3); + half _LightingShadowStrength3; + half _ShadowOffset3; + */ + + half4 shadowStrength; + + POI_TEXTURE_NOSAMPLER(_LightingDetailShadows); + POI_TEXTURE_NOSAMPLER(_LightingAOTex); + POI_TEXTURE_NOSAMPLER(_LightingShadowMask); + + /* + * MIT License + * + * Copyright (c) 2018 s-ilent + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + /* + * Silent's code starts here + */ + + float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n) + { + // average energy + float R0 = max(0, L0); + + // avg direction of incoming light + float3 R1 = 0.5f * L1; + + // directional brightness + float lenR1 = length(R1); + + // linear angle between normal and direction 0-1 + //float q = 0.5f * (1.0f + dot(R1 / lenR1, n)); + //float q = dot(R1 / lenR1, n) * 0.5 + 0.5; + float q = dot(normalize(R1), n) * 0.5 + 0.5; + q = saturate(q); // Thanks to ScruffyRuffles for the bug identity. + + // power for q + // lerps from 1 (linear) to 3 (cubic) based on directionality + float p = 1.0f + 2.0f * lenR1 / R0; + + // dynamic range constant + // should vary between 4 (highly directional) and 0 (ambient) + float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0); + + return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)); + } + + half3 BetterSH9(half4 normal) + { + float3 indirect; + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal); + indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal); + indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal); + indirect = max(0, indirect); + indirect += SHEvalLinearL2(normal); + return indirect; + } + + float3 BetterSH9(float3 normal) + { + return BetterSH9(float4(normal, 1)); + } + + /* + * Standard stuff starts here + */ + UnityLight CreateLight(float3 normal, fixed detailShadowMap) + { + UnityLight light; + light.dir = poiLight.direction; + light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap); + light.ndotl = DotClamped(normal, poiLight.direction); + return light; + } + + float FadeShadows(float attenuation) + { + #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us. + + #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + attenuation = lerp(1, poiLight.attenuation, float(0)); + #endif + + float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz); + float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ); + float shadowFade = UnityComputeShadowFade(shadowFadeDistance); + float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos); + attenuation = UnityMixRealtimeAndBakedShadows( + attenuation, bakedAttenuation, shadowFade + ); + #endif + + return attenuation; + } + + void ApplySubtractiveLighting(inout UnityIndirect indirectLight) + { + #if SUBTRACTIVE_LIGHTING + poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0))); + + float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz)); + float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb; + float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate; + subtractedLight = max(subtractedLight, unity_ShadowColor.rgb); + subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x); + indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse); + #endif + } + + float3 weightedBlend(float3 layer1, float3 layer2, float2 weights) + { + return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y); + } + + UnityIndirect CreateIndirectLight(float3 normal) + { + UnityIndirect indirectLight; + indirectLight.diffuse = 0; + indirectLight.specular = 0; + + #if defined(FORWARD_BASE_PASS) + #if defined(LIGHTMAP_ON) + indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy)); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy + ); + indirectLight.diffuse = DecodeDirectionalLightmap( + indirectLight.diffuse, lightmapDirection, normal + ); + #endif + ApplySubtractiveLighting(indirectLight); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + float3 dynamicLightDiffuse = DecodeRealtimeLightmap( + UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw) + ); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_DynamicDirectionality, unity_DynamicLightmap, + poiMesh.lightmapUV.zw + ); + indirectLight.diffuse += DecodeDirectionalLightmap( + dynamicLightDiffuse, dynamicLightmapDirection, normal + ); + #else + indirectLight.diffuse += dynamicLightDiffuse; + #endif + #endif + + #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON) + #if UNITY_LIGHT_PROBE_PROXY_VOLUME + if (unity_ProbeVolumeParams.x == 1) + { + indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume( + float4(normal, 1), poiMesh.worldPos + ); + indirectLight.diffuse = max(0, indirectLight.diffuse); + #if defined(UNITY_COLORSPACE_GAMMA) + indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse); + #endif + } + else + { + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + } + #else + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + #endif + #endif + + float3 reflectionDir = reflect(-poiCam.viewDir, normal); + Unity_GlossyEnvironmentData envData; + envData.roughness = 1 - float(0); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + #if UNITY_SPECCUBE_BLENDING + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + indirectLight.specular = lerp(probe1, probe0, interpolator); + } + else + { + indirectLight.specular = probe0; + } + #else + indirectLight.specular = probe0; + #endif + float occlusion = 1; + + if(float(0)) + { + occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + } + + indirectLight.diffuse *= occlusion; + indirectLight.diffuse = max(indirectLight.diffuse, float(0)); + indirectLight.specular *= occlusion; + #endif + + return indirectLight; + } + + /* + * Poiyomi's cool as heck code starts here :smug: + */ + + half PoiDiffuse(half NdotV, half NdotL, half LdotH) + { + half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5); + // Two schlick fresnel term + half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL)); + half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV)); + + return lightScatter * viewScatter; + } + + float3 ShadeSH9Indirect() + { + return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Direct() + { + return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Normal(float3 normalDirection) + { + return ShadeSH9(half4(normalDirection, 1.0)); + } + + half3 GetSHLength() + { + half3 x, x1; + x.r = length(unity_SHAr); + x.g = length(unity_SHAg); + x.b = length(unity_SHAb); + x1.r = length(unity_SHBr); + x1.g = length(unity_SHBg); + x1.b = length(unity_SHBb); + return x + x1; + } + + float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap) + { + return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1])); + } + + void calculateBasePassLightMaps() + { + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + float AOMap = 1; + float AOStrength = 1; + float3 lightColor = poiLight.color; + /* + * Generate Basic Light Maps + */ + + bool lightExists = false; + if (all(_LightColor0.rgb >= 0.002)) + { + lightExists = true; + } + #ifndef OUTLINE + + if(float(0)) + { + AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + AOStrength = float(1); + } + + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + if (lightExists) + { + lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + } + else + { + lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + } + + //lightColor = magic * magiratio + normalLight * normaRatio; + //lightColor = magic + normalLight; + #endif + #endif + + float3 grayscale_vector = float3(.33333, .33333, .33333); + float3 ShadeSH9Plus = GetSHLength(); + float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1)); + + shadowStrength = 1; + #ifndef OUTLINE + shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1); + #else + shadowStrength = float(1); + #endif + + float bw_lightColor = dot(lightColor, grayscale_vector); + float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector)); + float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector); + float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector); + float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting); + + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(0)) + { + poiLight.lightMap = poiLight.attenuation; + } + else + { + poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting); + } + poiLight.lightMap *= detailShadow; + + /* + * Decide on light colors + */ + + float3 indirectLighting = 0; + float3 directLighting = 0; + + + + + if (float(0) == 1) + { + indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1)); + } + else + { + indirectLighting = ShadeSH9Minus; + } + + poiLight.directLighting = lightColor; + poiLight.indirectLighting = indirectLighting; + + + if(float(0) == 0) + { + float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + + float magiLumi = calculateluminance(magic); + float normaLumi = calculateluminance(normalLight); + float maginormalumi = magiLumi + normaLumi; + + float magiratio = magiLumi / maginormalumi; + float normaRatio = normaLumi / maginormalumi; + + float target = calculateluminance(magic * magiratio + normalLight * normaRatio); + float3 properLightColor = magic + normalLight; + float properLuminance = calculateluminance(magic + normalLight); + directLighting = properLightColor * max(0.0001, (target / properLuminance)); + } + else + { + directLighting = lightColor; + } + + + if(!float(0)) + { + float directluminance = calculateluminance(directLighting); + float indirectluminance = calculateluminance(indirectLighting); + directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1))); + indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1))); + } + + directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0)); + indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0)); + + if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0) + { + indirectLighting = directLighting * _LightingNoIndirectMultiplier; + } + + + if(float(0)) + { + float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1); + if(directluminance > 0) + { + indirectLighting = max(0.001, indirectLighting); + } + float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1); + float targetluminance = directluminance * float(0); + if(indirectluminance < targetluminance) + { + indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance); + } + } + + /* + * Create Shade Maps + */ + + if (float(0)) + { + switch(float(0)) + { + case 0: // Ramp Texture + { + poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r); + + if (float(0)) + { + poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + else + { + poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + } + break; + case 1: // Math Gradient + { + poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap)); + float3 shadowColor = float4(1,1,1,1); + + if (float(0)) + { + shadowColor = 1; + } + + if(float(0)) + { + poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + else + { + poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + } + break; + } + } + else + { + poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap); + poiLight.finalLighting = directLighting; + } + + if(!float(0)) + { + poiLight.finalLighting = saturate(poiLight.finalLighting); + } + //poiLight.finalLighting *= .8; + #endif + } + + void applyShadowTexture(inout float4 albedo) + { + + if (float(0) && float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength); + } + } + + float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL) + { + fixed detailShadow = 1; + + if(float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + return lightColor * attenuationDotNL * detailShadow; + } + else + { + return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow; + } + } + + + float3 calculateFinalLighting(inout float3 albedo, float4 finalColor) + { + float3 finalLighting = 1; + // Additive Lighting + #ifdef FORWARD_ADD_PASS + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow; + } + else + { + #if defined(POINT) || defined(SPOT) + finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow; + #else + finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow; + #endif + } + #endif + + // Base and Meta Lighting + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + #ifdef VERTEXLIGHT_ON + poiLight.vFinalLighting = 0; + + for (int index = 0; index < 4; index ++) + { + poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]); + } + #endif + + switch(float(0)) + { + case 0: // Toon Lighting + { + // HSL Shading + + if (float(0)) + { + float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap); + albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1)); + } + + // Normal Shading + + if (float(0) > 0) + { + poiLight.finalLighting = max(0.001, poiLight.finalLighting); + float finalluminance = calculateluminance(poiLight.finalLighting); + finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0)))); + } + else + { + finalLighting = poiLight.finalLighting; + } + } + break; + case 1: // realistic + { + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb; + finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0)); + } + break; + } + #endif + return finalLighting; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta new file mode 100644 index 00000000..3f77a85b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 90b165ba2bc0051448399c29e102489e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc new file mode 100644 index 00000000..c23736df --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc @@ -0,0 +1,243 @@ +#ifndef POI_MSDF + #define POI_MSDF + + sampler2D _TextGlyphs; + float4 _TextGlyphs_ST; + float4 _TextGlyphs_TexelSize; + float _TextFPSUV; + float _TextTimeUV; + float _TextPositionUV; + float _TextPixelRange; + + float _TextFPSEnabled; + float _TextPositionEnabled; + float _TextTimeEnabled; + + + float4 _TextFPSColor; + half _TextFPSEmissionStrength; + fixed4 _TextFPSPadding; + half2 _TextFPSOffset; + half2 _TextFPSScale; + half _TextFPSRotation; + + fixed _TextPositionVertical; + float4 _TextPositionColor; + half _TextPositionEmissionStrength; + fixed4 _TextPositionPadding; + half2 _TextPositionOffset; + half2 _TextPositionScale; + half _TextPositionRotation; + + float4 _TextTimeColor; + half _TextTimeEmissionStrength; + fixed4 _TextTimePadding; + half2 _TextTimeOffset; + half2 _TextTimeScale; + half _TextTimeRotation; + + #define glyphWidth 0.0625 + + #define ASCII_LEFT_PARENTHESIS 40 + #define ASCII_RIGHT_PARENTHESIS 41 + #define ASCII_POSITIVE 43 + #define ASCII_PERIOD 46 + #define ASCII_NEGATIVE 45 + #define ASCII_COMMA 44 + #define ASCII_E 69 + #define ASCII_F 70 + #define ASCII_I 73 + #define ASCII_M 77 + #define ASCII_O 79 + #define ASCII_P 80 + #define ASCII_S 83 + #define ASCII_T 54 + #define ASCII_SEMICOLON 58 + + float3 globalTextEmission; + + half2 getAsciiCoordinate(float index) + { + return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16)); + } + + float median(float r, float g, float b) + { + return max(min(r, g), min(max(r, g), b)); + } + + void ApplyPositionText(inout float4 albedo, float2 uv) + { + float3 cameraPos = clamp(getCameraPosition(), -999, 999); + float3 absCameraPos = abs(cameraPos); + float totalCharacters = 20; + float positionArray[20]; + positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48; + positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48; + positionArray[3] = floor(absCameraPos.x % 10) + 48; + positionArray[4] = ASCII_PERIOD; + positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48; + positionArray[6] = ASCII_COMMA; + positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48; + positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48; + positionArray[10] = floor(absCameraPos.y % 10) + 48; + positionArray[11] = ASCII_PERIOD; + positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48; + positionArray[13] = ASCII_COMMA; + positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48; + positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48; + positionArray[17] = floor(absCameraPos.z % 10) + 48; + positionArray[18] = ASCII_PERIOD; + positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]); + + float2 startUV = float2(1 / totalCharacters * currentCharacter, 0); + float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1); + + fixed4 textPositionPadding = float4(0,0,0,0); + textPositionPadding *= 1 / totalCharacters; + uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyTimeText(inout float4 albedo, float2 uv) + { + float instanceTime = _Time.y; + float hours = instanceTime / 3600; + float minutes = (instanceTime / 60) % 60; + float seconds = instanceTime % 60; + float totalCharacters = 8; + float timeArray[8]; + timeArray[0] = floor((hours * .1) % 10) + 48; + timeArray[1] = floor(hours % 10) + 48; + timeArray[2] = ASCII_SEMICOLON; + timeArray[3] = floor((minutes * .1) % 10) + 48; + timeArray[4] = floor(minutes % 10) + 48; + timeArray[5] = ASCII_SEMICOLON; + timeArray[6] = floor((seconds * .1) % 10) + 48; + timeArray[7] = floor(seconds % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + fixed4 textTimePadding = float4(0,0,0,0); + textTimePadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyFPSText(inout float4 albedo, float2 uv) + { + float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999); + float totalCharacters = 7; + float fpsArray[7]; + fpsArray[0] = ASCII_F; + fpsArray[1] = ASCII_P; + fpsArray[2] = ASCII_S; + fpsArray[3] = ASCII_SEMICOLON; + fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48; + fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48; + fpsArray[6] = floor(smoothDeltaTime % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + + fixed4 textFPSPadding = float4(0,0,0,0); + textFPSPadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a); + globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0); + } + + void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission) + { + globalTextEmission = 0; + half positionalOpacity = 0; + #ifdef EFFECT_BUMP + + if(float(0)) + { + ApplyFPSText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyPositionText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyTimeText(albedo, poiMesh.uv[float(0)]); + } + + textOverlayEmission = globalTextEmission; + #endif + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta new file mode 100644 index 00000000..9b4745a5 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1569c63f08074754b869f12096f99d05 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc new file mode 100644 index 00000000..ecac0805 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc @@ -0,0 +1,33 @@ +#ifndef POI_MACROS + #define POI_MACROS + + #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale + + #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex))) + #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + + #ifdef POINT + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r; + #endif + + #ifdef SPOT + #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS) + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)) + #else + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord + #endif + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + DECLARE_LIGHT_COORD(input, worldPos); \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz); + #endif +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta new file mode 100644 index 00000000..a9c6a704 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8d267501897b8c44692836d67464afaf +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc new file mode 100644 index 00000000..270384af --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc @@ -0,0 +1,147 @@ +#ifndef POI_MAINTEXTURE + #define POI_MAINTEXTURE + + + + POI_TEXTURE_NOSAMPLER(_AlphaMask); + POI_TEXTURE_NOSAMPLER(_MainFadeTexture); + float4 _Color; + float _MainVertexColoring; + float _MainUseVertexColorAlpha; + float _Saturation; + float2 _MainDistanceFade; + half _MainMinAlpha; + float _MainHueShift; + #ifdef COLOR_GRADING_HDR + POI_TEXTURE_NOSAMPLER(_MainHueShiftMask); + float _MainHueShiftToggle; + float _MainHueShiftSpeed; + float _MainHueShiftReplace; + #endif + + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailTex); + half _DetailTexIntensity; + half3 _DetailTint; + float _DetailBrightness; + #endif + //globals + float alphaMask; + half3 diffColor; + + #include "CGI_PoiBackFace.cginc" + + float3 wireframeEmission; + + inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo) + { + half4 specGloss = 0; + half3 specColor = specGloss.rgb; + half smoothness = specGloss.a; + + half oneMinusReflectivity; + diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity); + + FragmentCommonData o = (FragmentCommonData)0; + o.diffColor = diffColor; + o.specColor = specColor; + o.oneMinusReflectivity = oneMinusReflectivity; + o.smoothness = smoothness; + return o; + } + + inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo) + { + i_tex = i_tex; + + FragmentCommonData o = SpecularSetup(i_tex, albedo); + o.normalWorld = float4(0, 0, 0, 1); + o.eyeVec = poiCam.viewDir; + o.posWorld = i_posWorld; + + // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha) + o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha); + return o; + } + + void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask) + { + dissolveEmission = 0; + + #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + #endif + + alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + mainTexture.a *= alphaMask; + + #ifndef POI_SHADOW + albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001)); + + #ifdef POI_LIGHTING + applyShadowTexture(albedo); + #endif + + albedo *= lerp(1, poiMesh.vertexColor.a, float(0)); + #ifdef POI_RGBMASK + albedo.rgb = calculateRGBMask(albedo.rgb); + #endif + + albedo.a = saturate(float(0) + albedo.a); + + wireframeEmission = 0; + #ifdef POI_WIREFRAME + applyWireframe(wireframeEmission, albedo); + #endif + float backFaceDetailIntensity = 1; + + float mixedHueShift = float(0); + applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission); + + #ifdef POI_FUR + calculateFur(); + #endif + + #ifdef COLOR_GRADING_HDR + float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if(float(1)) + { + albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha); + } + else + { + albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x))); + } + #endif + #ifdef FINALPASS + half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb; + albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity); + #endif + albedo.rgb = saturate(albedo.rgb); + + #ifdef POI_HOLOGRAM + ApplyHoloAlpha(albedo); + #endif + + s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo); + #endif + + #ifdef DISTORT + calculateDissolve(albedo, dissolveEmission); + #endif + } + + void distanceFade(inout float4 albedo) + { + half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(fadeMap) + { + half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0)); + albedo.a *= fadeValue; + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta new file mode 100644 index 00000000..94cc35a7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 53c01b6c32d2db740a805c3004746b0f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc new file mode 100644 index 00000000..3aa6d6b0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc @@ -0,0 +1,115 @@ +#ifndef MATCAP + #define MATCAP + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST; + POI_TEXTURE_NOSAMPLER(_MatcapMask); + float _MatcapMaskInvert; + float _MatcapBorder; + float4 _MatcapColor; + float _MatcapIntensity; + float _MatcapReplace; + float _MatcapMultiply; + float _MatcapAdd; + float _MatcapEnable; + float _MatcapLightMask; + float _MatcapEmissionStrength; + float _MatcapNormal; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST; + POI_TEXTURE_NOSAMPLER(_Matcap2Mask); + float _Matcap2MaskInvert; + float _Matcap2Border; + float4 _Matcap2Color; + float _Matcap2Intensity; + float _Matcap2Replace; + float _Matcap2Multiply; + float _Matcap2Add; + float _Matcap2Enable; + float _Matcap2LightMask; + float _Matcap2EmissionStrength; + float _Matcap2Normal; + + void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength + #ifdef POI_LIGHTING + , float matcapLightMask + #endif + #ifdef POI_BLACKLIGHT + , uint blackLightMaskIndex + #endif + ) + { + #ifdef POI_LIGHTING + if (matcapLightMask) + { + matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask); + } + #endif + #ifdef POI_BLACKLIGHT + if(blackLightMaskIndex != 4) + { + matcapMask *= blackLightMask[blackLightMaskIndex]; + } + #endif + + finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a); + finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a); + finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a; + matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a; + } + + void applyMatcap(inout float4 finalColor, inout float3 matcapEmission) + { + float4 matcap = 0; + float matcapMask = 0; + float4 matcap2 = 0; + float matcap2Mask = 0; + + // Both matcaps use the same coordinates + half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0))); + half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp)); + + // Matcap 1 + half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + + matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1); + matcap.rgb *= float(1); + matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if (float(0)) + { + matcapMask = 1 - matcapMask; + } + + blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap + #endif + ); + + // Matcap 2 + + if (float(0)) + { + half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1); + matcap2.rgb *= float(1); + matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(float(0)) + { + matcap2Mask = 1 - matcap2Mask; + } + blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap2 + #endif + ); + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta new file mode 100644 index 00000000..bed6e935 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 62140d84c00d6514694a10ded301329a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc new file mode 100644 index 00000000..b2d07a38 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc @@ -0,0 +1,104 @@ +/* +MIT License + +Copyright (c) 2019 wraikny + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +VertexTransformShader is dependent on: +*/ + +#ifndef POI_MATH + #define POI_MATH + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float4 quaternion_conjugate(float4 v) + { + return float4( + v.x, -v.yzw + ); + } + + float4 quaternion_mul(float4 v1, float4 v2) + { + float4 result1 = (v1.x * v2 + v1 * v2.x); + + float4 result2 = float4( + - dot(v1.yzw, v2.yzw), + cross(v1.yzw, v2.yzw) + ); + + return float4(result1 + result2); + } + + // angle : radians + float4 get_quaternion_from_angle(float3 axis, float angle) + { + return float4( + cos(angle / 2.0), + normalize(axis) * sin(angle / 2.0) + ); + } + + float4 quaternion_from_vector(float3 inVec) + { + return float4(0.0, inVec); + } + + float degree_to_radius(float degree) + { + return( + degree / 180.0 * pi + ); + } + + float3 rotate_with_quaternion(float3 inVec, float3 rotation) + { + float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x)); + float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y)); + float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z)); + + #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C)) + float4 quaternion = normalize(MUL3(qx, qy, qz)); + float4 conjugate = quaternion_conjugate(quaternion); + + float4 inVecQ = quaternion_from_vector(inVec); + + float3 rotated = ( + MUL3(quaternion, inVecQ, conjugate) + ).yzw; + + return rotated; + } + + float4 transform(float4 input, float4 pos, float4 rotation, float4 scale) + { + input.rgb *= (scale.xyz * scale.w); + input = float4( + rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w) + + (pos.xyz * pos.w), + input.w + ); + return input; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta new file mode 100644 index 00000000..e59a970a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3a8206edf72bfce499874bec276e59fe +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc new file mode 100644 index 00000000..916f65eb --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc @@ -0,0 +1,130 @@ +#ifndef POI_METAL + #define POI_METAL + + samplerCUBE _CubeMap; + float _SampleWorld; + POI_TEXTURE_NOSAMPLER(_MetallicMask); + POI_TEXTURE_NOSAMPLER(_SmoothnessMask); + float _Metallic; + float _InvertSmoothness; + float _Smoothness; + float _EnableMetallic; + float3 _MetalReflectionTint; + POI_TEXTURE_NOSAMPLER(_MetallicTintMap); + + float3 finalreflections; + float metalicMap; + float3 reflection; + float roughness; + float lighty_boy_uwu_var; + + bool shouldMetalHappenBeforeLighting() + { + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0); + return probeExists && !float(0); + } + + float3 fresnelRelflection(in float4 albedo) + { + half3 dotNV = 1 - abs(poiLight.nDotV); + half f = dotNV * dotNV * dotNV * dotNV; + //f *= i_sold.fresnel; + return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f); + } + + void calculateMetallicness() + { + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + } + + void ApplyMetallics(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflection = lerp(probe1, probe0, interpolator); + } + else + { + reflection = probe0; + } + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } + + void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta new file mode 100644 index 00000000..7c1c23a2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3d5a8692447d20444932f8c27d79e892 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc new file mode 100644 index 00000000..8bb16398 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc @@ -0,0 +1,77 @@ +#ifndef POI_MIRROR + #define POI_MIRROR + + float _Mirror; + float _EnableMirrorTexture; + POI_TEXTURE_NOSAMPLER(_MirrorTexture); + + + void applyMirrorRenderVert(inout float4 vertex) + { + + if (float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + void applyMirrorRenderFrag() + { + + if(float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + void applyMirrorTexture(inout float4 mainTexture) + { + + if(float(0)) + { + if(IsInMirror()) + { + mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + } + } + } + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta new file mode 100644 index 00000000..0ac95610 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 490c788c333b05748a6a4d0c0864c1a5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc new file mode 100644 index 00000000..62e63c91 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc @@ -0,0 +1,107 @@ +float _OutlineRimLightBlend; +float _OutlineLit; +float _OutlineTintMix; +float2 _MainTexPan; +float _MainTextureUV; + +float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR +{ + float4 finalColor = 1; + + if (float(0)) + { + UNITY_SETUP_INSTANCE_ID(i); + + float3 finalEmission = 0; + float4 albedo = 1; + + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + float3 uselessData0; + float3 uselessData1; + initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask); + + + fixed4 col = mainTexture; + float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos)); + float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r; + clip(OutlineMask * float(0) - 0.001); + + col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) ); + col.a *= albedo.a; + col.a *= alphaMultiplier; + + #ifdef POI_RANDOM + col.a *= i.angleAlpha; + #endif + + poiCam.screenUV = calcScreenUVs(i.grabPos); + col.a *= float4(1,1,1,1).a; + + + if(float(0) == 1) + { + applyDithering(col); + } + + clip(col.a - float(0.5)); + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + + if(float(0) == 1) + { + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + col.rgb = mainTexture.rgb; + } + else if(float(0) == 2) + { + col.rgb = lerp(col.rgb, poiLight.color, float(0)); + } + col.rgb *= float4(1,1,1,1).rgb; + + if(float(0) == 1) + { + col.rgb = lerp(col.rgb, mainTexture.rgb, float(0)); + } + + finalColor = col; + + #ifdef POI_LIGHTING + + if(float(1)) + { + finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor); + } + #endif + finalColor.rgb += (col.rgb * float(0)); + } + else + { + clip(-1); + } + return finalColor; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta new file mode 100644 index 00000000..75dfddcb --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9817b97fda9b8e34884c40251952a70e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc new file mode 100644 index 00000000..900e9e43 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc @@ -0,0 +1,105 @@ +#ifndef OutlineVert + #define OutlineVert + + #include "CGI_PoiV2F.cginc" + + float _OutlineMode; + float4 _OutlinePersonaDirection; + float4 _OutlineDropShadowOffset; + float _OutlineUseVertexColors; + float _OutlineFixedSize; + float _commentIfZero_EnableOutlinePass; + + sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV; + v2f vert(appdata v) + { + + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + + float2 uvArray[4]; + uvArray[0] = o.uv0.xy; + uvArray[1] = o.uv0.zw; + uvArray[2] = o.uv1.xy; + uvArray[3] = o.uv1.zw; + + #ifdef POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y; + float outlineMask = 1; + + outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb); + + if (float(0) == 2) + { + outlineMask *= v.color.r; + } + + + if(float(0) != 1) + { + o.normal = UnityObjectToWorldNormal(v.normal); + } + else + { + o.normal = UnityObjectToWorldNormal(v.color); + } + + + half offsetMultiplier = 1; + half distanceOffset = 1; + + if(float(0)) + { + distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz); + } + + float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset; + + + if(float(0) == 2) + { + float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + offsetMultiplier = saturate(dot(lightDirection, o.normal)); + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 3) + { + half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal); + offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy))); + + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 4) + { + offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0)); + offset *= distanceOffset; + } + + o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.pos = UnityWorldToClipPos(o.worldPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0); + UNITY_TRANSFER_FOG(o, o.pos); + return o; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta new file mode 100644 index 00000000..53111a3f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 359d57281007fbf4e9ca8d48db4f4024 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc new file mode 100644 index 00000000..da64a89d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc @@ -0,0 +1,63 @@ +#ifndef PANOSPHERE + #define PANOSPHERE + + sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST; + POI_TEXTURE_NOSAMPLER(_PanoMask); + float _PanoEmission; + float _PanoBlend; + float4 _PanosphereColor; + float3 _PanospherePan; + float _PanoToggle; + float _PanoCubeMapToggle; + float _PanoInfiniteStereoToggle; + samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR; + + float3 panoColor; + float panoMask; + + float2 projectIt(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(1.0, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw; + } + + void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission) + { + panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskPanosphere != 4) + { + panoMask *= blackLightMask[_BlackLightMaskPanosphere]; + } + #endif + + + if(float(0)) + { + float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1)); + half4 cubemap = texCUBE(_PanoCubeMap, cubeUV); + panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR); + } + else + { + float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1); + + float2 ddxuv = ddx(uv); + float2 ddyuv = ddy(uv); + if(any(fwidth(uv) > .5)) + { + ddxuv = ddyuv = 0.001; + } + panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb; + } + panosphereEmission = panoColor * float(0) * panoMask * float(0); + albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask); + } + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta new file mode 100644 index 00000000..9f00a7aa --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6f427afa9af214841a32f9dc3fdbe9f3 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc new file mode 100644 index 00000000..6cd94900 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc @@ -0,0 +1,143 @@ +#ifndef POI_PARALLAX + #define POI_PARALLAX + + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask); + float2 _ParallaxHeightMapPan; + float _ParallaxStrength; + float _ParallaxHeightMapEnabled; + float _ParallaxUV; + + //Internal + float _ParallaxInternalMapEnabled; + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask); + float _ParallaxInternalIterations; + float _ParallaxInternalMinDepth; + float _ParallaxInternalMaxDepth; + float _ParallaxInternalMinFade; + float _ParallaxInternalMaxFade; + float4 _ParallaxInternalMinColor; + float4 _ParallaxInternalMaxColor; + float4 _ParallaxInternalPanSpeed; + float4 _ParallaxInternalPanDepthSpeed; + float _ParallaxInternalHeightmapMode; + float _ParallaxInternalHeightFromAlpha; + + float GetParallaxHeight(float2 uv) + { + return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999); + } + /* + float2 ParallaxOffset(float2 viewDir) + { + float height = GetParallaxHeight(); + height -= 0.5; + height *= float(0); + return viewDir * height; + } + */ + float2 ParallaxRaymarching(float2 viewDir) + { + float2 uvOffset = 0; + float stepSize = 0.1; + float2 uvDelta = viewDir * (stepSize * float(0)); + + float stepHeight = 1; + float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]); + + + float2 prevUVOffset = uvOffset; + float prevStepHeight = stepHeight; + float prevSurfaceHeight = surfaceHeight; + + for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++) + { + prevUVOffset = uvOffset; + prevStepHeight = stepHeight; + prevSurfaceHeight = surfaceHeight; + + uvOffset -= uvDelta; + stepHeight -= stepSize; + surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset); + } + + float prevDifference = prevStepHeight - prevSurfaceHeight; + float difference = surfaceHeight - stepHeight; + float t = prevDifference / (prevDifference + difference); + uvOffset = prevUVOffset -uvDelta * t; + + return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + + void calculateandApplyParallax() + { + + if (float(0)) + { + float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy); + + if(float(0) == 0) + { + poiMesh.uv[0] += parallaxOffset; + } + + if(float(0) == 1) + { + poiMesh.uv[1] += parallaxOffset; + } + + if(float(0) == 2) + { + poiMesh.uv[2] += parallaxOffset; + } + + if(float(0) == 3) + { + poiMesh.uv[3] += parallaxOffset; + } + } + } + + void calculateAndApplyInternalParallax(inout float4 finalColor) + { + #if defined(_PARALLAXMAP) + + if(float(0)) + { + float3 parallax = 0; + + for (int j = float(1); j > 0; j --) + { + float ratio = (float)j / float(1); + float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0)); + float fade = lerp(float(0), float(1), ratio); + float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset); + float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio); + float parallaxHeight; + if(float(0)) + { + parallaxTint *= parallaxColor.rgb; + parallaxHeight = parallaxColor.a; + } + else + { + parallaxHeight = parallaxColor.r; + } + //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio); + + if (float(0) == 1) + { + parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio); + } + else + { + parallax += parallaxTint * parallaxHeight * fade; + } + } + //parallax /= float(1); + finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + #endif + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta new file mode 100644 index 00000000..eb969c5e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 99381fdda5ffce84499b063e51c42561 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc new file mode 100644 index 00000000..81230e8d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc @@ -0,0 +1,233 @@ +/* +USED--------------------------------------------- +"_PARALLAXMAP", +"_REQUIRE_UV2", +"_SUNDISK_NONE", +"_DETAIL_MULX2", +"_GLOSSYREFLECTIONS_OFF", +"_METALLICGLOSSMAP", +"_COLORADDSUBDIFF_ON", +"_SPECGLOSSMAP", +"_TERRAIN_NORMAL_MAP", +"_SUNDISK_SIMPLE", +"_EMISSION", +"_COLORCOLOR_ON", +"_COLOROVERLAY_ON", +"_ALPHAMODULATE_ON", +"_SUNDISK_HIGH_QUALITY", +"_MAPPING_6_FRAMES_LAYOUT", +"_NORMALMAP" +"EFFECT_BUMP", +"BLOOM", +"BLOOM_LOW", +"GRAIN", +"DEPTH_OF_FIELD", +"USER_LUT", +"CHROMATIC_ABERRATION_LOW", +"BLOOM_LENS_DIRT", +"_FADING_ON", +"CHROMATIC_ABERRATION", +"DISTORT", +"GEOM_TYPE_BRANCH", +"_SPECULARHIGHLIGHTS_OFF", +"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", +"EFFECT_HUE_VARIATION", +"GEOM_TYPE_LEAF", +"GEOM_TYPE_MESH", +"FINALPASS", +"AUTO_EXPOSURE" +"VIGNETTE", +"VIGNETTE_MASKED", +"COLOR_GRADING_HDR", + +UNUSED------------------------------------------- +"_ALPHABLEND_ON", +"_ALPHAPREMULTIPLY_ON", +"_ALPHATEST_ON", +"GEOM_TYPE_BRANCH_DETAIL", +"GEOM_TYPE_FROND", +"PIXELSNAP_ON", +"SOFTPARTICLES_ON", +"DITHERING", +"TONEMAPPING_NEUTRAL", +"TONEMAPPING_FILMIC", +"TONEMAPPING_ACES", +"TONEMAPPING_CUSTOM", +"DEPTH_OF_FIELD_COC_VIEW", +"COLOR_GRADING", +"COLOR_GRADING_LOG_VIEW", +"VIGNETTE_CLASSIC", +"COLOR_GRADING_HDR_3D", + +DO NOT USE ----------------------------------------- +"BILLBOARD_FACE_CAMERA_POS", +*/ + + +#ifndef POI_PASS + #define POI_PASS + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #ifdef POI_META_PASS + #include "UnityMetaPass.cginc" + #endif + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + + #include "CGI_PoiSpawnInVert.cginc" + + #include "CGI_PoiV2F.cginc" + + #ifdef BLOOM_LOW + #include "CGI_PoiBulge.cginc" + #endif + + #include "CGI_PoiVert.cginc" + + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + + #include "CGI_PoiDithering.cginc" + + #ifdef _PARALLAXMAP + #include "CGI_PoiParallax.cginc" + #endif + + #ifdef USER_LUT + #include "CGI_PoiUVDistortion.cginc" + #endif + + #ifdef VIGNETTE + #include "CGI_PoiRGBMask.cginc" + #endif + + #include "CGI_PoiData.cginc" + + #ifdef _SPECULARHIGHLIGHTS_OFF + #include "CGI_PoiBlackLight.cginc" + #endif + + #include "CGI_PoiSpawnInFrag.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + + #ifdef DEPTH_OF_FIELD + #include "CGI_PoiHologram.cginc" + #endif + + #ifdef BLOOM_LENS_DIRT + #include "CGI_PoiIridescence.cginc" + #endif + + + #ifdef FUR + #include "CGI_PoiFur.cginc" + #include "CGI_PoiGeomFur.cginc" + #endif + + #ifdef VIGNETTE_MASKED + #include "CGI_PoiLighting.cginc" + #endif + + #include "CGI_PoiMainTex.cginc" + + #ifdef GEOM_TYPE_BRANCH + #include "CGI_PoiDecal.cginc" + #endif + + #ifdef CHROMATIC_ABERRATION + #include "CGI_PoiVoronoi.cginc" + #endif + + #ifdef _DETAIL_MULX2 + #include "CGI_PoiPanosphere.cginc" + #endif + + #ifdef EFFECT_BUMP + #include "CGI_PoiMSDF.cginc" + #endif + + #ifdef GRAIN + #include "CGI_PoiDepthColor.cginc" + #endif + + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _GLOSSYREFLECTIONS_OFF + #include "CGI_PoiRimLighting.cginc" + #endif + + #ifdef _MAPPING_6_FRAMES_LAYOUT + #include "CGI_PoiEnvironmentalRimLighting.cginc" + #endif + + #ifdef _METALLICGLOSSMAP + #include "CGI_PoiMetal.cginc" + #endif + + #ifdef _COLORADDSUBDIFF_ON + #include "CGI_PoiMatcap.cginc" + #endif + + #ifdef _SPECGLOSSMAP + #include "CGI_PoiSpecular.cginc" + #endif + + #ifdef BLOOM + #include "CGI_PoiVideo.cginc" + #endif + + #ifdef _TERRAIN_NORMAL_MAP + #include "CGI_PoiSubsurfaceScattering.cginc" + #endif + + #include "CGI_PoiBlending.cginc" + #include "CGI_PoiGrab.cginc" + + #ifdef _SUNDISK_SIMPLE + #include "CGI_PoiGlitter.cginc" + #endif + + #ifdef _EMISSION + #include "CGI_PoiEmission.cginc" + #endif + + #ifdef _COLORCOLOR_ON + #include "CGI_PoiClearCoat.cginc" + #endif + + #include "CGI_PoiAlphaToCoverage.cginc" + + #ifdef _COLOROVERLAY_ON + #include "CGI_PoiDebug.cginc" + #endif + #include "CGI_PoiFrag.cginc" + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta new file mode 100644 index 00000000..156e0602 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 05bca3a864a554943a032dc6c70a1eba +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc new file mode 100644 index 00000000..5e365972 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc @@ -0,0 +1,26 @@ +#ifndef POI_PASS_OUTLINE + #define POI_PASS_OUTLINE + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + #include "CGI_PoiMacros.cginc" + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiOutlineVert.cginc" + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiLighting.cginc" + #include "CGI_PoiMainTex.cginc" + #include "CGI_PoiData.cginc" + #include "CGI_PoiDithering.cginc" + #include "CGI_PoiOutlineFrag.cginc" +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta new file mode 100644 index 00000000..b6165647 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: dda615d49d95f134f9a1d52a0d5cce89 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc new file mode 100644 index 00000000..d21a5d4d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc @@ -0,0 +1,44 @@ +#ifndef POI_PASS_SHADOW + #define POI_PASS_SHADOW + + #pragma multi_compile_shadowcaster + #include "UnityCG.cginc" + #include "UnityShaderVariables.cginc" + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiShadowIncludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiMirror.cginc" + #include "CGI_PoiSpawnInFrag.cginc" + + #include "CGI_PoiV2F.cginc" + #include "CGI_PoiData.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + #include "CGI_PoiDithering.cginc" + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + #include "CGI_PoiSpawnInVert.cginc" + #include "CGI_PoiShadowVert.cginc" + #include "CGI_PoiShadowFrag.cginc" + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta new file mode 100644 index 00000000..cf579b45 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3079291e1c35f464daed0b6dc50b0350 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc new file mode 100644 index 00000000..d4cd1697 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc @@ -0,0 +1,131 @@ +#ifndef POI_RGBMASK + #define POI_RGBMASK + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST; + + #ifdef GEOM_TYPE_MESH + POI_NORMAL_NOSAMPLER(_RgbNormalR); + POI_NORMAL_NOSAMPLER(_RgbNormalG); + POI_NORMAL_NOSAMPLER(_RgbNormalB); + float _RgbNormalsEnabled; + #endif + + float4 _RedColor; + float4 _GreenColor; + float4 _BlueColor; + + float4 _RGBMaskPanning; + float4 _RGBRedPanning; + float4 _RGBGreenPanning; + float4 _RGBBluePanning; + + float _RGBBlendMultiplicative; + + float _RGBMaskUV; + float _RGBRed_UV; + float _RGBGreen_UV; + float _RGBBlue_UV; + float _RGBUseVertexColors; + float _RGBNormalBlend; + + static float3 rgbMask; + + void calculateRGBNormals(inout half3 mainTangentSpaceNormal) + { + #ifdef GEOM_TYPE_MESH + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + + if(float(0)) + { + + if(float(0) == 0) + { + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b); + } + return; + } + else + { + half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r); + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g); + normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b); + mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal); + return; + } + } + #endif + } + + float3 calculateRGBMask(float3 baseColor) + { + //If RGB normals are in use this data will already exist + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + + if(float(0)) + { + float3 RGBColor = 1; + RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + baseColor *= RGBColor; + } + else + { + baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + } + + return baseColor; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta new file mode 100644 index 00000000..044e3860 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2eeee3252a754884dab3695e76a77fdd +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc new file mode 100644 index 00000000..137ef6de --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc @@ -0,0 +1,4 @@ +#ifndef POI_RNG + #define POI_RNG + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta new file mode 100644 index 00000000..802706e2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c4111282b7962e04a832f7357a812a7a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc new file mode 100644 index 00000000..11f3eea2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc @@ -0,0 +1,41 @@ +#ifndef POI_RANDOM + #define POI_RANDOM + + float _EnableRandom; + float m_start_Angle; + float _AngleType; + float3 _AngleForwardDirection; + float _CameraAngleMin; + float _CameraAngleMax; + float _ModelAngleMin; + float _ModelAngleMax; + float _AngleMinAlpha; + float _AngleCompareTo; + + float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos) + { + half cameraAngleMin = float(45) / 180; + half cameraAngleMax = float(90) / 180; + half modelAngleMin = float(45) / 180; + half modelAngleMax = float(90) / 180; + float3 pos = float(0) == 0 ? modelPos : worldPos; + half3 cameraToModelDirection = normalize(pos - getCameraPosition()); + half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0)))); + half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1); + half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1); + if (float(0) == 0) + { + return max(cameraLookAtModel, float(0)); + } + else if(float(0) == 1) + { + return max(modelLookAtCamera, float(0)); + } + else if(float(0) == 2) + { + return max(cameraLookAtModel * modelLookAtCamera, float(0)); + } + return 1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta new file mode 100644 index 00000000..8536bf5f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: be50183546e69be4d89a3ff70463d024 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc new file mode 100644 index 00000000..d4571c0c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc @@ -0,0 +1,47 @@ +#ifndef POI_RIM + #define POI_RIM + + float4 _RimLightColor; + float _RimLightingInvert; + float _RimWidth; + float _RimStrength; + float _RimSharpness; + float _RimLightColorBias; + float _ShadowMix; + float _ShadowMixThreshold; + float _ShadowMixWidthMod; + float _EnableRimLighting; + float _RimBrighten; + float _RimLightNormal; + + POI_TEXTURE_NOSAMPLER(_RimTex); + POI_TEXTURE_NOSAMPLER(_RimMask); + POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture); + + float _RimWidthNoiseStrength; + + float4 rimColor = float4(0, 0, 0, 0); + float rim = 0; + + void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission) + { + float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimNoise = (rimNoise - .5) * float(0.1); + + float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + + if (float(0)) + { + viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + } + float rimWidth = float(0.8); + rimWidth -= rimNoise; + float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0); + rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal); + rim *= float4(1,1,1,1).a * rimColor.a * rimMask; + rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0); + albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim); + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta new file mode 100644 index 00000000..d20d1a74 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 11181f87d1a982d4db5afb90ba4eecac +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc new file mode 100644 index 00000000..16701f61 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc @@ -0,0 +1,116 @@ +#ifndef SHADOW_FRAG + #define SHADOW_FRAG + + float2 _MainDistanceFade; + float _ForceOpaque; + float _MainShadowClipMod; + float2 _AlphaMaskPan; + float _AlphaMaskUV; + sampler3D _DitherMaskLOD; + float2 _MainTexPan; + float _MainTextureUV; + + half4 fragShadowCaster( + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + V2FShadow i, uint facing: SV_IsFrontFace + #endif + ): SV_Target + { + poiMesh.uv[0] = i.uv; + poiMesh.uv[1] = i.uv1; + poiMesh.uv[2] = i.uv2; + poiMesh.uv[3] = i.uv3; + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + + + //Possible Bug with clip + float clipValue = clamp(float(0.5) + float(0), - .001, 1.001); + + poiMesh.vertexColor = saturate(i.vertexColor); + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + #if defined(UNITY_STANDARD_USE_SHADOW_UVS) + + half4 alpha = mainTexture; + + + if (float(0)) + { + if(IsInMirror()) + { + alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a; + } + } + + + alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos)); + half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0)); + alpha.a *= alphaMask; + alpha.a *= float4(1,1,1,1).a + .0001; + alpha.a += float(0); + alpha.a = saturate(alpha.a); + + + if(float(0) == 0) + { + alpha.a = 1; + } + + + if(float(0) == 1) + { + applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy); + } + + #ifdef POI_DISSOLVE + float3 fakeEmission = 1; + calculateDissolve(alpha, fakeEmission); + #endif + + if(float(0) == 1) + { + clip(alpha.a - 0.001); + } + + /* + return poiMesh.vertexColor.g; + + #ifdef POI_RANDOM + alpha.a *= i.angleAlpha; + #endif + + + if(float(0) >= 1) + { + applySpawnInShadow(uv[0], i.localPos); + + #if defined(POI_FLIPBOOK) + alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]); + #endif + } + */ + + if (float(0) == 1) + { + clip(alpha.a - clipValue); + } + + + if(float(0) > 1) + { + float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a; + clip(dither - 0.01); + } + + #endif + SHADOW_CASTER_FRAGMENT(i) + } + + #endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta new file mode 100644 index 00000000..0f30537f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: bad7d57449335b2499ad9112c129a0d4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc new file mode 100644 index 00000000..fd8f19a1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc @@ -0,0 +1,41 @@ +#ifndef SHADOW_INCLUDES + #define SHADOW_INCLUDES + + #define UNITY_STANDARD_USE_SHADOW_UVS 1 + + float4 _Color; + sampler2D _AlphaMask; float4 _AlphaMask_ST; + + struct VertexInputShadow + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + struct V2FShadow + { + V2F_SHADOW_CASTER_NOPOS + float4 pos: SV_POSITION; + float2 uv: TEXCOORD1; + float2 uv1: TEXCOORD2; + float2 uv2: TEXCOORD3; + float2 uv3: TEXCOORD4; + float3 modelPos: TEXCOORD5; + float4 worldPos: TEXCOORD6; + float4 localPos: TEXCOORD7; + float3 angleAlpha: TEXCOORD8; + float4 grabPos: TEXCOORD9; + fixed3 barycentricCoordinates: TEXCOORD10; + float4 vertexColor: TEXCOORD11; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta new file mode 100644 index 00000000..830b9c54 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 36e10f19f4681da47b2b6e7aa2edceb8 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc new file mode 100644 index 00000000..f0b7184a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc @@ -0,0 +1,80 @@ +float _EnableTouchGlow; +float _EnableBulge; +float _VertexManipulationHeightUV; + +V2FShadow vertShadowCaster(VertexInputShadow v) +{ + V2FShadow o; + UNITY_SETUP_INSTANCE_ID(v); + + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(V2FShadow, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.uv = v.uv0; + o.uv1 = v.uv1; + o.uv2 = v.uv2; + o.uv3 = v.uv3; + + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.vertexColor = v.color; + + + if(_EnableTouchGlow || _EnableBulge) + { + o.pos = UnityObjectToClipPos(float3(0, 0, -5)); + o.localPos.xyz = float3(0, 0, -5); + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + } + + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + + o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal); + o.pos = UnityApplyLinearShadowBias(o.pos); + + return o; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta new file mode 100644 index 00000000..ac580958 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 64a43c29aae8e7b478dbe5cbefa6df9a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc new file mode 100644 index 00000000..0c18d1ad --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc @@ -0,0 +1,58 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + #endif + + UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST; + + float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos) + { + + if (_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor; + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } + + void applySpawnInShadow(float2 uv, float3 localPos) + { + + if(_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset); + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta new file mode 100644 index 00000000..a8a24618 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 94ef552cbb90b424cb0e196ff6a2f7c7 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc new file mode 100644 index 00000000..fdcc457f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc @@ -0,0 +1,40 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + + #endif + //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST; + + float calculateGradientValueVert(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv) + { + + if (_EnableScifiSpawnIn) + { + float noise = 0; + float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0); + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta new file mode 100644 index 00000000..bd89e20a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8365a65730122314d8340a9607ad618d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc new file mode 100644 index 00000000..f5287465 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc @@ -0,0 +1,488 @@ +#ifndef POI_SPECULAR + #define POI_SPECULAR + float _SpecWhatTangent; + float _SpecularType; + float _SmoothnessFrom; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap); + POI_TEXTURE_NOSAMPLER(_SpecularMap); + fixed _CenterOutSpecColor; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro); + float _SpecularAnisoJitterMirrored; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV); + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap); + POI_TEXTURE_NOSAMPLER(_SpecularMask); + float _SpecularAnisoJitterMicroMultiplier; + float _SpecularAnisoJitterMacroMultiplier; + float4 _SpecularTint; + float _SpecularSmoothness; + float _Spec1Offset; + float _Spec1JitterStrength; + float _Spec2Smoothness; + float _Spec2Offset; + float _Spec2JitterStrength; + float _AnisoUseTangentMap; + float _AnisoSpec1Alpha; + float _AnisoSpec2Alpha; + float _SpecularInvertSmoothness; + half _SpecularMetallic; + float _SpecularNormal; + float _SpecularNormal1; + // Toon + fixed _SpecularToonStart; + fixed _SpecularToonEnd; + half4 _SpecularToonInnerOuter; + + float _EnableSpecular1; + float _SpecWhatTangent1; + float _SpecularType1; + float _SmoothnessFrom1; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMap1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1); + float _SpecularAnisoJitterMirrored1; + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMask1); + float _SpecularAnisoJitterMicroMultiplier1; + float _SpecularAnisoJitterMacroMultiplier1; + float4 _SpecularTint1; + float _SpecularSmoothness1; + float _Spec1Offset1; + float _Spec1JitterStrength1; + float _Spec2Smoothness1; + float _Spec2Offset1; + float _Spec2JitterStrength1; + float _AnisoUseTangentMap1; + float _AnisoSpec1Alpha1; + float _AnisoSpec2Alpha1; + float _SpecularInvertSmoothness1; + half _SpecularMetallic1; + // Toon + half4 _SpecularToonInnerOuter1; + fixed _SpecularToonStart1; + fixed _SpecularToonEnd1; + + UnityIndirect ZeroIndirect() + { + UnityIndirect ind; + ind.diffuse = 0; + ind.specular = 0; + return ind; + } + + // From unity just putting it here in case I want to mod it + half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness, + float3 normal, float3 halfDir, + UnityLight light, UnityIndirect gi) + { + float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness); + #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0 + + #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV + half shiftAmount = dot(normal, poiCam.viewDir); + normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal; + float nv = saturate(dot(normal, poiCam.viewDir)); + #else + half nv = abs(dot(normal, poiCam.viewDir)); + #endif + + float nl = saturate(dot(normal, light.dir)); + float nh = saturate(dot(normal, halfDir)); + + half lv = saturate(dot(light.dir, poiCam.viewDir)); + half lh = saturate(dot(light.dir, halfDir)); + + half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl; + + float roughness = PerceptualRoughnessToRoughness(perceptualRoughness); + + roughness = max(roughness, 0.002); + float V = SmithJointGGXVisibilityTerm(nl, nv, roughness); + float D = GGXTerm(nh, roughness); + + float specularTerm = V * D * UNITY_PI; + + #ifdef UNITY_COLORSPACE_GAMMA + specularTerm = sqrt(max(1e-4h, specularTerm)); + #endif + + specularTerm = max(0, specularTerm * nl); + #if defined(_POI_SPECULARHIGHLIGHTS_OFF) + specularTerm = 0.0; + #endif + + half surfaceReduction; + #ifdef UNITY_COLORSPACE_GAMMA + surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness; + #else + surfaceReduction = 1.0 / (roughness * roughness + 1.0); + #endif + + specularTerm *= any(specColor) ? 1.0: 0.0; + + half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity)); + half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm) + + specularTerm * light.color * FresnelTerm(specColor, lh) + + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv); + + return half4(color, 1); + } + + half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir) + { + half oneMinusReflectivity; + half3 finalSpecular; + UnityLight unityLight; + unityLight.color = specularLight; + unityLight.dir = lightDirection; + unityLight.ndotl = nDotL; + + + if (float(1) == 0) + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity); + finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + else + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity); + float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b); + finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint); + return finalSpecular; + } + + half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation) + { + half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight; + + if (smoothnessFrom == 0) + { + finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + finalSpecular *= specularMap.a; + } + else + { + finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + return finalSpecular; + } + + float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL) + { + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower); + half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi); + Specular *= normalization; + return Specular; + } + + half3 AnisotropicSpecular( + float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness, + float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + tangentDirectionMap += float(0) +jitter; + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a); + half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a); + half Specular = 0; + + float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha; + float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha; + + return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + + inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + if (!mirrored) + { + tangentDirectionMap += jitter; + } + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + + float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV); + + fixed smoothAlpha = specular; + if(mirrored) + { + smoothAlpha = max(specular - jitter, 0); + } + + specular = smoothstep(gradientStart, gradientEnd, smoothAlpha); + + /* + + if(_CenterOutSpecColor) + { + specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0)); + } + */ + + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + + return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a; + } + + inline float SpecularHQ(half roughness, half dotNH, half dotLH) + { + roughness = saturate(roughness); + roughness = max((roughness * roughness), 0.002); + half roughnessX2 = roughness * roughness; + + half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f; + half D = roughnessX2 / (3.14159 * denom * denom); + + half k = roughness / 2.0f; + half k2 = k * k; + half invK2 = 1.0f - k2; + + half vis = rcp(dotLH * dotLH * invK2 + k2); + + float specTerm = vis * D; + + return specTerm; + } + + float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation) + { + float3 specColor = specularTint; + float metallic = specularMetallic; + float roughness = 1 - specularSmoothness; + float perceptualRoughness = roughness; + //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a; + //float reflectivity = 1.0h - reflectInverse; + float3 specMapColor = lerp(specularMap, 1, colorFrom); + float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic); + //albedo.rgb *= reflectInverse; + return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint); + } + + float3 calculateSpecular(in float4 albedo) + { + half3 finalSpecular = 0; + half3 finalSpecular1 = 0; + float4 realisticAlbedo = albedo; + float4 realisticAlbedo1 = albedo; + float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float attenuation = saturate(poiLight.nDotL); + #ifdef POI_LIGHTING + + if (float(0) && float(0) == 0 && float(0) == 1) + { + attenuation = poiLight.rampedLightMap; + } + #endif + + + if(float(1) == 1) // Realistic + { + if (float(1) == 1) + { + specularMap.a = specularMap.r; + specularMap.rgb = 1; + } + + if(float(0)) + { + specularMap.a = 1 - specularMap.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation); + #else + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap); + finalSpecular *= attenuation; + } + + #ifdef FORWARD_BASE_PASS + + if(float(1) == 2) // Toon + { + finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular *= float4(1,1,1,1); + finalSpecular *= attenuation; + } + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + + finalSpecular *= float4(1,1,1,1).a; + finalSpecular = finalSpecular.rgb; + finalSpecular *= specularMask; + + + if (float(0)) + { + float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + float attenuation = poiLight.attenuation; + + if(float(1) == 1) // Realistic + { + + if (float(1) == 1) + { + specularMap1.a = specularMap1.r; + specularMap1.rgb = 1; + } + else + { + realisticAlbedo1.rgb = specularMap1.rgb; + } + + + if(float(0)) + { + specularMap1.a = 1 - specularMap1.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL)); + #else + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap); + finalSpecular1 *= poiLight.attenuation; + } + + + if(float(1) == 2) // Toon + { + finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular1 *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular1 *= float4(1,1,1,1); + finalSpecular1 *= poiLight.attenuation; + } + + #ifdef FORWARD_BASE_PASS + // Non Important Lights + #ifdef VERTEXLIGHT_ON + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + #endif + + finalSpecular1 *= float4(1,1,1,1).a; + finalSpecular1 = finalSpecular1.rgb; + finalSpecular1 *= specularMask1; + } + return finalSpecular + finalSpecular1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta new file mode 100644 index 00000000..b3339dc9 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ffe33963a91d85342b27fba21b0f2184 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc new file mode 100644 index 00000000..b7c21c01 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc @@ -0,0 +1,28 @@ +#ifndef SUBSURFACE + #define SUBSURFACE + + float _SSSThicknessMod; + float _SSSSCale; + float _SSSPower; + float _SSSDistortion; + float4 _SSSColor; + float _EnableSSS; + + POI_TEXTURE_NOSAMPLER(_SSSThicknessMap); + + float3 calculateSubsurfaceScattering() + { + float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1); + half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25); + #ifdef FORWARD_BASE_PASS + half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0)); + #else + half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0)); + #endif + + return fLT * poiLight.color * float4(1,0,0,1); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta new file mode 100644 index 00000000..9632ad0b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c2d92e73ac949fe41b69f97479f3771d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc new file mode 100644 index 00000000..4912473d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc @@ -0,0 +1,117 @@ +#ifndef POI_TESSELLATION + #define POI_TESSELLATION + + float _TessellationPhongStrength; + float _TessellationEdgeLength; + float _TessellationExtrusionAmount; + float _TessellationUniform; + + struct TessellationControlPoint + { + float4 vertex: INTERNALTESSPOS; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + }; + + struct TessellationFactors + { + float edge[3]: SV_TessFactor; + float inside: SV_InsideTessFactor; + }; + + TessellationControlPoint poiTessellationVert(appdata v) + { + TessellationControlPoint p; + p.vertex = v.vertex; + p.normal = v.normal; + p.tangent = v.tangent; + p.color = v.color; + p.uv0 = v.uv0; + p.uv1 = v.uv1; + p.uv2 = v.uv2; + p.uv3 = v.uv3; + return p; + } + + float TessellationEdgeFactor(float3 p0, float3 p1) + { + #ifndef _FADING_ON + float edgeLength = distance(p0, p1); + + float3 edgeCenter = (p0 + p1) * 0.5; + float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos); + + return edgeLength * _ScreenParams.y / + (_TessellationEdgeLength * viewDistance); + #else + return _TessellationUniform; + #endif + } + + TessellationFactors poiPatchConst( + InputPatch < TessellationControlPoint, 3 > patch + ) + { + + TessellationFactors f; + float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz; + float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz; + float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz; + f.edge[0] = TessellationEdgeFactor(p1, p2); + f.edge[1] = TessellationEdgeFactor(p2, p0); + f.edge[2] = TessellationEdgeFactor(p0, p1); + f.inside = (TessellationEdgeFactor(p1, p2) + + TessellationEdgeFactor(p2, p0) + + TessellationEdgeFactor(p0, p1)) * (1 / 3.0); + return f; + } + + [UNITY_domain("tri")] + [UNITY_outputcontrolpoints(3)] + [UNITY_outputtopology("triangle_cw")] + [UNITY_partitioning("fractional_odd")] + [UNITY_patchconstantfunc("poiPatchConst")] + TessellationControlPoint poiHull( + InputPatch < TessellationControlPoint, 3 > patch, + uint id: SV_OutputControlPointID + ) + { + return patch[id]; + } + + [UNITY_domain("tri")] + v2f poiDomain( + TessellationFactors factors, + OutputPatch < TessellationControlPoint, 3 > patch, + float3 barycentricCoordinates: SV_DomainLocation + ) + { + appdata data; + + #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z; + + MY_DOMAIN_PROGRAM_INTERPOLATE(vertex) + float3 pp[3]; + for (int i = 0; i < 3; ++ i) + { + pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal)); + } + data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz; + MY_DOMAIN_PROGRAM_INTERPOLATE(normal) + data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount; + MY_DOMAIN_PROGRAM_INTERPOLATE(tangent) + MY_DOMAIN_PROGRAM_INTERPOLATE(color) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv0) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv1) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv2) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv3) + + return vert(data); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta new file mode 100644 index 00000000..da65c618 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f5767f98ceabb664185c6a12fb83bb45 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc new file mode 100644 index 00000000..38d5fd75 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc @@ -0,0 +1,34 @@ +#ifndef POI_UV_DISTORTION + #define POI_UV_DISTORTION + + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST; + POI_TEXTURE_NOSAMPLER(_DistortionMask); + + float _DistortionStrength; + float _DistortionStrength1; + float2 _DistortionSpeed; + float2 _DistortionSpeed1; + + float2 getTorusUv(float2 uv) + { + // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7 + // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf + float phi = 6.28318530718f * uv.x; + float theta = 6.28318530718f * uv.y; + float3 c = cos(float3(phi, phi + 1.57079632679f, theta)); + float2 result = float2(c.x * c.z, -c.y * c.z); + return result * 0.5 + 0.5; + } + + float2 calculateDistortionUV(float2 uv) + { + half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + flowVector *= float(0.5); + flowVector1 *= float(0.5); + return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta new file mode 100644 index 00000000..379c6a0b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c5a8003c6c133664f83c2b47aeb32666 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc new file mode 100644 index 00000000..0e29a179 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc @@ -0,0 +1,34 @@ +#ifndef POI_V2F + #define POI_V2F + + struct v2f + { + float4 pos: SV_POSITION; + float4 uv0: TEXCOORD0; + float4 uv1: TEXCOORD1; + float3 normal: TEXCOORD2; + float3 tangentViewDir: TEXCOORD3; + float4 tangent: TEXCOORD4; + float4 worldPos: TEXCOORD5; + float4 localPos: TEXCOORD6; + float4 grabPos: TEXCOORD7; + float3 barycentricCoordinates: TEXCOORD8; + #if defined(GRAIN) + float4 worldDirection: TEXCOORD9; + #endif + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV: TEXCOORD10; + #endif + float3 modelPos: TEXCOORD11; + float angleAlpha: TEXCOORD12; + float4 vertexColor: TEXCOORD14; + #ifdef FUR + float furAlpha: TEXCOORD15; + #endif + UNITY_SHADOW_COORDS(16) + UNITY_FOG_COORDS(17) + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta new file mode 100644 index 00000000..cb5d9bfc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a293a2a5098165944a05c21bcf257b64 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc new file mode 100644 index 00000000..1558e937 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc @@ -0,0 +1,126 @@ +#ifndef POI_VERT + #define POI_VERT + + float _VertexManipulationHeightUV; + float _VertexUnwrap; + + #define PM UNITY_MATRIX_P + + inline float4 CalculateFrustumCorrection() + { + float x1 = -PM._31 / (PM._11 * PM._34); + float x2 = -PM._32 / (PM._22 * PM._34); + return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23); + } + + v2f vert(appdata v) + { + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + #ifdef _COLOROVERLAY_ON + v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0)); + #endif + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.tangent, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + #ifdef _REQUIRE_UV2 //POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + TANGENT_SPACE_ROTATION; + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + o.normal = UnityObjectToWorldNormal(v.normal); + //o.localPos.x *= -1; + //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025; + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + o.vertexColor = v.color; + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w); + + #ifdef POI_BULGE + bulgyWolgy(o); + #endif + + + o.angleAlpha = 1; + #ifdef _SUNDISK_NONE //POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + #if defined(LIGHTMAP_ON) + o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0.xy); + UNITY_TRANSFER_FOG(o, o.pos); + + #if defined(_PARALLAXMAP) // POI_PARALLAX + v.tangent.xyz = normalize(v.tangent.xyz); + v.normal = normalize(v.normal); + float3x3 objectToTangent = float3x3( + v.tangent.xyz, + cross(v.normal, v.tangent.xyz) * v.tangent.w, + v.normal + ); + o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex)); + #endif + + #ifdef POI_META_PASS + o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST); + #endif + + #if defined(GRAIN) + float4 worldDirection; + + worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + o.worldDirection = worldDirection; + #endif + + return o; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta new file mode 100644 index 00000000..a8837e4b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4d02bface2c33134da1ac667f18965e0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc new file mode 100644 index 00000000..94c16148 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc @@ -0,0 +1,93 @@ +#ifndef POI_VERTEX_MANIPULATION + #define POI_VERTEX_MANIPULATION + + #include "CGI_PoiMath.cginc" + + float4 _VertexManipulationLocalTranslation; + float4 _VertexManipulationLocalRotation; + float4 _VertexManipulationLocalScale; + float4 _VertexManipulationWorldTranslation; + + float _VertexManipulationHeight; + float _VertexManipulationHeightBias; + sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST; + float2 _VertexManipulationHeightPan; + + + //Vertex Glitching + float _EnableVertexGlitch; + sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST; + float _VertexGlitchThreshold; + float _VertexGlitchFrequency; + float _VertexGlitchStrength; + // Rounding + float _VertexRoundingDivision; + float _VertexRoundingEnabled; + + void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyVertexRounding(inout float4 worldPos, inout float4 localPos) + { + + if (float(0)) + { + worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5; + localPos = mul(unity_WorldToObject, worldPos); + } + } + + void applyVertexGlitching(inout float4 worldPos, inout float4 localPos) + { + + if(_EnableVertexGlitch) + { + float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz; + forward.y = 0; + forward = normalize(forward); + float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward)); + float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1; + /* + float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed; + float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed; + float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r; + float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r; + float glitchAmount = glitchAmountLeft + glitchAmountRight; + */ + float time = _Time.y * _VertexGlitchFrequency; + float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4; + worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch); + localPos = mul(unity_WorldToObject, worldPos); + } + } + +#endif +// diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta new file mode 100644 index 00000000..87108f2f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c560e07a1606e5d4a8acf401ad90291e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc new file mode 100644 index 00000000..ec2d37e4 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc @@ -0,0 +1,266 @@ +#ifndef POI_VIDEO + #define POI_VIDEO + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST; + + float _VideoUVNumber; + float _VideoType; + float3 pixels; + float2 _VideoResolution; + sampler2D _VideoGameboyRamp; + half _VideoBacklight; + half _VideoCRTRefreshRate; + half _VideoCRTPixelEnergizedTime; + half _VideoEnableVideoPlayer; + half _VideoRepeatVideoTexture; + half _VideoPixelateToResolution; + float2 _VideoMaskPanning; + // Video Settings + half _VideoSaturation; + half _VideoContrast; + float2 _VideoTiling; + float2 _VideoOffset; + float2 _VideoPanning; + //Debug + half _VideoEnableDebug; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST; + + + sampler2D _VRChat_VideoPlayer; + float4 _VRChat_VideoPlayer_TexelSize; + + float4 globalVideoPlayerColor; + float3 globalColorToDisplayOnScreen; + float globalVideoOn; + + float3 applyBacklight(float3 albedo, half backlightStrength) + { + return max(backlightStrength, albedo.rgb); + } + + float3 applyViewAngleTN(float3 albedo) + { + float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb)); + float upwardShift = dot(reflectionVector, poiMesh.binormal); + upwardShift = pow(upwardShift, 1); + float sideShift = dot(reflectionVector, poiMesh.tangent); + sideShift *= pow(sideShift, 3); + #if !UNITY_COLORSPACE_GAMMA + albedo = LinearToGammaSpace(albedo); + #endif + albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1)); + #if !UNITY_COLORSPACE_GAMMA + albedo = GammaToLinearSpace(albedo); + #endif + albedo = (lerp(albedo, albedo.gbr, sideShift)); + return albedo; + } + + float calculateCRTPixelBrightness() + { + float totalPixels = _VideoResolution.x * _VideoResolution.y; + float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x); + float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y; + float currentPixelAlpha = currentPixelNumber / totalPixels; + half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate); + float electronBeamPixelNumber = totalPixels * electronBeamAlpha; + + float DistanceInPixelsFromCurrentElectronBeamPixel = 0; + if (electronBeamPixelNumber >= currentPixelNumber) + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber; + } + else + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber); + } + float CRTFrameTime = 1 / _VideoCRTRefreshRate; + float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels); + + return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam); + } + + void applyContrastSettings(inout float3 pixel) + { + #if !UNITY_COLORSPACE_GAMMA + pixel = LinearToGammaSpace(pixel); + #endif + pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1)); + #if !UNITY_COLORSPACE_GAMMA + pixel = GammaToLinearSpace(pixel); + #endif + } + + void applySaturationSettings(inout float3 pixel) + { + pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation); + } + + void applyVideoSettings(inout float3 pixel) + { + applySaturationSettings(pixel); + applyContrastSettings(pixel); + } + + void calculateLCD(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateTN(inout float4 albedo) + { + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateCRT(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + float brightness = calculateCRTPixelBrightness(); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight; + } + void calculateOLED(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateGameboy(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333); + albedo.rgb = tex2D(_VideoGameboyRamp, brightness); + } + void calculateProjector(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + + float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight; + albedo.r = clamp(projectorColor.r, albedo.r, 1000); + albedo.g = clamp(projectorColor.g, albedo.g, 1000); + albedo.b = clamp(projectorColor.b, albedo.b, 1000); + } + + void applyScreenEffect(inout float4 albedo, inout float3 videoEmission) + { + float4 albedoBeforeScreen = albedo; + + pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution); + globalVideoOn = 0; + + if(_VideoEnableVideoPlayer == 1) + { + float4 videoTexture = 0; + + if(_VideoPixelateToResolution) + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution); + } + } + else + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset); + } + } + if(videoTexture.a == 1) + { + globalColorToDisplayOnScreen = videoTexture.rgb; + globalVideoOn = 1; + } + } + + + if(_VideoRepeatVideoTexture == 1) + { + if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0) + { + return; + } + } + + switch(_VideoType) + { + case 0: // LCD + { + calculateLCD(albedo); + break; + } + case 1: // TN + { + calculateTN(albedo); + break; + } + case 2: // CRT + { + calculateCRT(albedo); + break; + } + case 3: // OLED + { + calculateOLED(albedo); + break; + } + case 4: // Gameboy + { + calculateGameboy(albedo); + break; + } + case 5: // Projector + { + calculateProjector(albedo); + break; + } + } + + float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning); + albedo = lerp(albedoBeforeScreen, albedo, screenMask); + videoEmission = max(albedo.rgb * screenMask - 1, 0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta new file mode 100644 index 00000000..5e5b5aca --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c8758a4ce9806db4596941ac13505539 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc new file mode 100644 index 00000000..db3d3130 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc @@ -0,0 +1,304 @@ +#ifndef POI_VORONOI + #define POI_VORONOI + + #include "CGI_PoiRNG.cginc" + + float _VoronoiSpace; + float _VoronoiBlend; + float _VoronoiType; + float4 _VoronoiColor0; + float _VoronoiEmission0; + float4 _VoronoiColor1; + float _VoronoiEmission1; + float2 _VoronoiGradient; + float _VoronoiScale; + float3 _VoronoiSpeed; + float _VoronoiEnableRandomCellColor; + float2 _VoronoiRandomMinMaxSaturation; + float2 _VoronoiRandomMinMaxBrightness; + float3 randomPoint; + float _VoronoiEffectsMaterialAlpha; + + POI_TEXTURE_NOSAMPLER(_VoronoiMask); + POI_TEXTURE_NOSAMPLER(_VoronoiNoise); + float _VoronoiNoiseIntensity; + + float2 inoise(float3 P, float jitter) + { + float3 Pi = mod(floor(P), 289.0); + float3 Pf = frac(P); + float3 oi = float3(-1.0, 0.0, 1.0); + float3 of = float3(-0.5, 0.5, 1.5); + float3 px = Permutation(Pi.x + oi); + float3 py = Permutation(Pi.y + oi); + + float3 p, ox, oy, oz, dx, dy, dz; + float2 F = 1e6; + + for (int i = 0; i < 3; i ++) + { + for (int j = 0; j < 3; j ++) + { + p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3 + + ox = frac(p * K) - Ko; + oy = mod(floor(p * K), 7.0) * K - Ko; + + p = Permutation(p); + + oz = frac(p * K) - Ko; + + dx = Pf.x - of[i] + jitter * ox; + dy = Pf.y - of[j] + jitter * oy; + dz = Pf.z - of + jitter * oz; + + float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared + + //Find lowest and second lowest distances + for (int n = 0; n < 3; n ++) + { + if (d[n] < F[0]) + { + F[1] = F[0]; + F[0] = d[n]; + randomPoint = p; + } + else if(d[n] < F[1]) + { + F[1] = d[n]; + } + } + } + } + + return F; + } + + float voronoi2D(in float2 x, float scale, float2 speed) + { + x *= scale; + x += speed * _Time.x; + float2 n = floor(x); + float2 f = frac(x); + + // first pass: regular voronoi + float2 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 g = float2(float(i), float(j)); + float2 o = random2(n + g); + float2 currentPoint = o; + + float2 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint.xy = currentPoint; + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + float2 g = mg + float2(float(q), float(r)); + float2 o = random2(n + g); + + float2 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + return md; + } + + float voronoi3D(in float3 x, float scale, float3 speed) + { + x *= scale; + x += speed * _Time.x; + float3 n = floor(x); + float3 f = frac(x); + + // first pass: regular voronoi + float3 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + for (int h = -1; h <= 1; h ++) + { + float3 g = float3(float(h), float(i), float(j)); + float3 o = random3(n + g); + float3 currentPoint = o; + + float3 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint = currentPoint; + } + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + for (int p = -2; p <= 2; p ++) + { + float3 g = mg + float3(float(p), float(q), float(r)); + float3 o = random3(n + g); + + float3 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + } + return md; + } + + + + // fracal sum, range -1.0 - 1.0 + float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[1]) - sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission) + { + float voronoiOctaveNumber = 1; + float voronoiOctaveScale = 1; + float voronoiOctaveAttenuation = 1; + randomPoint = 0; + float4 voronoiColor1 = _VoronoiColor1; + + float voronoi = 0; + + float3 position = 0; + + + if (_VoronoiSpace == 0) + { + position = poiMesh.localPos; + } + + if(_VoronoiSpace == 1) + { + position = poiMesh.worldPos; + } + + if(_VoronoiSpace == 2) + { + position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0); + } + + float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r; + float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity; + + + if(_VoronoiType == 0) // Basic + { + voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed); + } + + if (_VoronoiType == 1) // Diff + { + voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x); + } + + if (_VoronoiType == 2) // Fixed Border + { + voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed); + // isolines + //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0; + } + + if (_VoronoiEnableRandomCellColor == 1) + { + float3 rando = random3(randomPoint); + fixed hue = rando.x; + fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y); + fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z); + float3 hsv = float3(hue, saturation, value); + + voronoiColor1.rgb = HSVtoRGB(hsv); + } + + float2 voronoiGradient = _VoronoiGradient; + voronoiGradient.xy += edgeNoise; + float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi); + + + if(_VoronoiBlend == 0) + { + float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp); + + if(_VoronoiEffectsMaterialAlpha) + { + finalColor.rgba = lerp(finalColor, voronoiColor, mask); + } + else + { + finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a); + } + } + float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp); + VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta new file mode 100644 index 00000000..202ffb23 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 04f18071062609047804c5d88539ea97 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc new file mode 100644 index 00000000..49c602c0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc @@ -0,0 +1,111 @@ +#ifndef POI_WIREFRAME + #define POI_WIREFRAME + + UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST; + float2 _WireframeTexturePan; + float _WireframeSmoothing; + float _WireframeThickness; + float4 _WireframeColor; + float _WireframeAlpha; + float _WireframeEnable; + float _WireframeWaveEnabled; + float _WireframeWaveDensity; + float _WireframeWaveSpeed; + float _WireframeEdgeOpacity; + float _WireframeFaceOpacity; + half _WireframeEmissionAlpha; + float _WireframeEmissionStrength; + float _WireframeQuad; + float _WireframeUV; + + #ifndef POI_SHADOW + void applyWireframe(inout float3 wireframeEmission, inout float4 albedo) + { + + if (_WireframeEnable) + { + float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan); + float size = _WireframeThickness; + half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates)); + half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates); + half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1; + + float4 wireframeColor = _WireframeColor * colorMap; + + albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary); + wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a; + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream) + { + + if(_WireframeQuad) + { + float e1 = length(IN[0].localPos - IN[1].localPos); + float e2 = length(IN[1].localPos - IN[2].localPos); + float e3 = length(IN[2].localPos - IN[0].localPos); + + float3 quad = 0; + if(e1 > e2 && e1 > e3) + quad.y = 1.; + else if(e2 > e3 && e2 > e1) + quad.x = 1; + else + quad.z = 1; + + IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad; + IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad; + IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad; + } + else + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + } + + + + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #else + + float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos) + { + + if(_WireframeEnable) + { + float wireframeFadeAlpha = _WireframeAlpha; + float3 finalWireframeColor = 0; + + float3 barys; + barys.xy = barycentricCoordinates; + barys.z = 1 - barys.x - barys.y; + float3 deltas = fwidth(barys); + float3 smoothing = deltas * _WireframeSmoothing; + float wireframeThickness = _WireframeThickness; + float3 thickness = deltas * wireframeThickness; + barys = smoothstep(thickness, thickness + smoothing, barys); + float minBary = min(barys.x, min(barys.y, barys.z)); + + return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream) + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #endif +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta new file mode 100644 index 00000000..9a9cc45f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 628ff95228b8ea7418cf68baa3f87bac +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc new file mode 100644 index 00000000..319de57c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc @@ -0,0 +1,171 @@ +#ifndef POICLUDES + #define POICLUDES + + UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize; + sampler2D _PoiGrab; + sampler2D _CameraDepthTexture; + float _Cutoff; + float _AlphaMod; + + //Structs + struct appdata + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #ifdef OUTLINE + float _LineWidth; + float _OutlineEmission; + float4 _LineColor; + sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV; + float4 _OutlineFadeDistance; + float4 _OutlineGlobalPan; + #endif + + struct PoiLighting + { + half3 direction; + half3 color; + fixed attenuation; + #ifdef FORWARD_ADD_PASS + fixed additiveShadow; + #endif + half3 directLighting; + half3 indirectLighting; + half lightMap; + half3 rampedLightMap; + half3 finalLighting; + half3 halfDir; + half nDotL; + half nDotH; + half lDotv; + half lDotH; + half nDotV; + half N0DotV; + half diffuseTerm; + + // World normal dot half direction + #ifdef POI_VAR_DOTNH + half dotNH; + #endif + + // Light direction dot half direction + #ifdef POI_VAR_DOTLH + half dotLH; + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + float4 vDotNL; + float3 vColor[4]; + float4 vCorrectedDotNL; + float4 vAttenuation; + float4 vAttenuationDotNL; + float3 vPosition[4]; + float3 vDirection[4]; + float3 vFinalLighting; + float3 vHalfDir[4]; + + #ifdef POI_VAR_DOTLH + half4 vDotLH; + #endif + + #ifdef POI_VAR_DOTNH + half4 vDotNH; + #endif + + #endif + }; + + struct PoiCamera + { + half3 viewDir; + half3 tangentViewDir; + half3 forwardDir; + half3 worldPos; + float viewDotNormal; + float distanceToModel; + float distanceToVert; + float3 reflectionDir; + float3 vertexReflectionDir; + float2 screenUV; + float4 clipPos; + #if defined(GRAIN) + float4 worldDirection; + #endif + float4 grabPos; + }; + + struct PoiMesh + { + float3 normals[2]; + float3 tangent; + float3 binormal; + float3 localPos; + float3 worldPos; + float3 modelPos; + float3 tangentSpaceNormal; + float2 uv[5]; + float4 vertexColor; + fixed3 barycentricCoordinates; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV; + #endif + float isFrontFace; + #ifdef FUR + float furAlpha; + #endif + }; + + struct PoiTangentData + { + float3x3 tangentTransform; + float3x3 tangentToWorld; + }; + + struct FragmentCommonData + { + half3 diffColor, specColor; + // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level. + // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots. + half oneMinusReflectivity, smoothness; + float3 normalWorld; + float3 eyeVec; + half alpha; + float3 posWorld; + + #if UNITY_STANDARD_SIMPLE + half3 reflUVW; + #endif + + #if UNITY_STANDARD_SIMPLE + half3 tangentSpaceNormal; + #endif + }; + + struct Debug + { + float debug1; + float2 debug2; + float3 debug3; + float4 debug4; + }; + + static Debug debug; + static PoiLighting poiLight; + static PoiCamera poiCam; + static PoiMesh poiMesh; + static UnityGI gi; + static FragmentCommonData s; + static PoiTangentData poiTData; + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta new file mode 100644 index 00000000..39fc69ce --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 80b8834bbf9788b40b9aede2499a7799 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta new file mode 100644 index 00000000..380acd99 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1a1a2d065c09af24dbb30f85f47b3fd8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader new file mode 100644 index 00000000..b155d589 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader @@ -0,0 +1,7648 @@ +Shader "Hidden/.poiyomi/• Poiyomi Toon •/cheek_00-d55925e7" +{ + Properties + { + [HideInInspector] shader_is_using_thry_editor ("", Float) = 0 + [HideInInspector] shader_master_label ("Poiyomi Toon V7.0.100", Float) = 0 + [HideInInspector] shader_presets ("poiToonPresets", Float) = 0 + [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0 + + [HideInInspector] footer_youtube ("youtube footer button", Float) = 0 + [HideInInspector] footer_twitter ("twitter footer button", Float) = 0 + [HideInInspector] footer_patreon ("patreon footer button", Float) = 0 + [HideInInspector] footer_discord ("discord footer button", Float) = 0 + [HideInInspector] footer_github ("github footer button", Float) = 0 + + // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works. + [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1 + [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0 + [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0 + + [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[ + {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]}, + {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]} + }]}]}", Int) = 0 + [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0 + [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE. + + LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED. + + FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0 + [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0 + // Main + [HideInInspector] m_mainOptions ("Main", Float) = 0 + _Color ("Color & Alpha", Color) = (1, 1, 1, 1) + _MainTex ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0 + _Saturation ("Saturation", Range(-1, 1)) = 0 + _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0 + [Normal]_BumpMap ("Normal Map", 2D) = "bump" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0) + _BumpScale ("Normal Intensity", Range(0, 10)) = 1 + _AlphaMask ("Alpha Map", 2D) = "white" { } + [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0 + [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0 + [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1 + _MainHueShift ("Hue Shift", Range(0, 1)) = 0 + _MainHueShiftSpeed ("Shift Speed", Float) = 0 + _MainHueShiftMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0 + [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0 + + // RGB Masking + [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0 + [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0 + [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0 + [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0 + _RGBMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0 + _RedColor ("R Color", Color) = (1, 1, 1, 1) + _RedTexure ("R Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0 + _GreenColor ("G Color", Color) = (1, 1, 1, 1) + _GreenTexture ("G Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0 + _BlueColor ("B Color", Color) = (1, 1, 1, 1) + _BlueTexture ("B Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0 + // RGB MASKED NORMALS + [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0 + [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0 + [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0 + _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0 + _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0 + _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0 + + // Detail Options + [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0 + _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { } + [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0 + _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1) + _DetailTex ("Detail Texture", 2D) = "gray" { } + [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0 + _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1 + _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1 + [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { } + _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1 + [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0 + [HideInInspector] m_end_DetailOptions ("Details", Float) = 0 + + // Vertex Colors + [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0 + _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0 + _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0 + + //Vertex Manipulations + [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0 + [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1) + [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1) + _VertexManipulationHeight ("Vertex Height", Float) = 0 + _VertexManipulationHeightMask ("Height Map", 2D) = "while" { } + [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0 + _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0 + [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0 + _VertexRoundingDivision ("Division Amount", Float) = 500 + [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0 + + // Alpha Options + [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0 + _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5 + [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0 + _DitherGradient ("Dither Gradient", Range(0, 1)) = .1 + [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0 + _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0 + [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0 + [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0 + _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25 + [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0 + _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0 + [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0 + + // Decal Texture + [HideInInspector] m_start_DecalSection ("Decal", Float) = 0 + [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0 + _DecalColor ("Color", Color) = (1, 1, 1, 1) + _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture ("Decal", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0 + _DecalMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0 + [ToggleUI]_DecalTiled ("Tiled?", Float) = 0 + [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0) + [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed ("Rotation Speed", Float) = 0 + _DecalBlendAdd ("Add", Range(0, 1)) = 0 + _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0 + _DecalBlendReplace ("Replace", Range(0, 1)) = 0 + [HideInInspector] m_end_DecalSection ("Decal", Float) = 0 + + // Back Face Textures and Emission + [HideInInspector] m_start_backFace ("Back Face", Float) = 0 + [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0 + _BackFaceColor ("Color", Color) = (1, 1, 1, 1) + _BackFaceTexture ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0 + _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1 + _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0 + _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [HideInInspector] m_end_backFace ("Back Face", Float) = 0 + + // Lighting + [HideInInspector] m_lightingOptions ("Lighting", Float) = 0 + [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0 + [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1 + [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0 + _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0 + [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0 + [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0 + [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { } + _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0 + _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0 + _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0 + _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5 + _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1) + _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1 + _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0 + [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + + [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0 + [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0 + [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0 + [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0 + [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0 + _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0 + _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0 + _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0 + [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0 + + [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0 + _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0 + _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0 + + [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0 + _LightingAOTex ("AO Map", 2D) = "white" { } + [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0 + _AOStrength ("AO Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0 + + [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0 + + // HSL Lighting + [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0 + _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1 + _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5 + _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5 + _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5 + [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0 + + // point/spot Light Settings + [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0 + [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1 + [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1 + _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0 + _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5 + _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5 + _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1 + [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0 + _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1 + [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1 + [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0 + [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0 + + // Subsurface Scattering + [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0 + [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0 + _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1) + _SSSThicknessMap ("Thickness Map", 2D) = "black" { } + [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0 + _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0 + _SSSSCale ("Light Strength", Range(0, 1)) = 0.25 + _SSSPower ("Light Spread", Range(1, 100)) = 5 + _SSSDistortion ("Light Distortion", Range(0, 1)) = 1 + [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0 + + // Rim Lighting + [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0 + [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0 + [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1 + [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0 + _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1) + _RimWidth ("Rim Width", Range(0, 1)) = 0.8 + _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25 + _RimStrength ("Rim Emission", Range(0, 20)) = 0 + _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0 + _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0 + _RimTex ("Rim Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0 + _RimMask ("Rim Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0 + + // Rim Noise + [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0 + _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { } + [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0 + _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1 + [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0 + + // Rim Shadow Mix + [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0 + _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0 + _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5 + _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5 + [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0 + [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0 + + // Environmental Rim Lighting + [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0 + [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0 + _RimEnviroMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0 + _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7 + _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45 + _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0 + _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0 + _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1 + [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0 + + // Baked Lighting + [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0 + _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1 + [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown + [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown + [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0 + + // Metallics + [HideInInspector] m_start_Metallic ("Metallics", Float) = 0 + [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0 + _CubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1) + _MetallicTintMap ("Tint Map", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0 + _MetallicMask ("Metallic Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0 + _Metallic ("Metallic", Range(0, 1)) = 0 + _SmoothnessMask ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0 + [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _Smoothness ("Smoothness", Range(0, 1)) = 0 + [HideInInspector] m_end_Metallic ("Metallics", Float) = 0 + + // Clearcoat + [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0 + [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0 + [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0 + _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1) + _ClearCoatMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0 + _ClearCoat ("Clear Coat", Range(0, 1)) = 1 + _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0 + [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0 + [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0 + [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0 + + // First Matcap + [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0 + [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0 + _MatcapColor ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { } + _MatcapBorder ("Border", Range(0, .5)) = 0.43 + _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0 + _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _MatcapIntensity ("Intensity", Range(0, 5)) = 1 + _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0 + _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1 + _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0 + _MatcapAdd ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1 + [HideInInspector] m_end_matcap ("Matcap", Float) = 0 + + // Second Matcap + [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0 + [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0 + _Matcap2Color ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { } + _Matcap2Border ("Border", Range(0, .5)) = 0.43 + _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0 + _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _Matcap2Intensity ("Intensity", Range(0, 5)) = 1 + _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0 + _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0 + _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0 + _Matcap2Add ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1 + [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0 + + // Specular + [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0 + [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1 + _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0 + _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1 + [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0 + _SpecularMask ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1 + // Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0 + _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0 + _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0 + //toon aniso + _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95 + _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0 + // Toon Specular + [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0 + + // Second Specular + [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0 + [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1 + _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0 + _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75 + _SpecularMap1 ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0 + _SpecularMask1 ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1 + // Second Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0 + _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0 + _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0 + // Second toon aniso + _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95 + _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0 + // Second Toon Specular + [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0 + + // First Emission + [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0 + [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0 + [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0 + [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0 + _EmissionMask ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0 + _EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0 + _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0 + + // Center out emission + [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0 + + // Glow in the dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + + // Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0 + _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width ("Width", Float) = 10 + _EmissiveScroll_Velocity ("Velocity", Float) = 10 + _EmissiveScroll_Interval ("Interval", Float) = 20 + _EmissionScrollingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0 + + // Second Enission + [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0 + [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0 + [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0 + _EmissionMask1 ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0 + _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0 + _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0 + + // Second Center Out Enission + [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0 + + // Second Glow In The Dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Second Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + + // Scrolling Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0 + _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width1 ("Width", Float) = 10 + _EmissiveScroll_Velocity1 ("Velocity", Float) = 10 + _EmissiveScroll_Interval1 ("Interval", Float) = 20 + _EmissionScrollingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0 + + // Flipbook + [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0 + [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0 + [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0 + [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookMask ("Mask", 2D) = "white" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1) + _FlipbookTotalFrames ("Total Frames", Int) = 1 + _FlipbookFPS ("FPS", Float) = 30.0 + _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0) + [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0 + _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _FlipbookRotation ("Rotation", Range(0, 360)) = 0 + _FlipbookRotationSpeed ("Rotation Speed", Float) = 0 + _FlipbookReplace ("Replace", Range(0, 1)) = 1 + _FlipbookMultiply ("Multiply", Range(0, 1)) = 0 + _FlipbookAdd ("Add", Range(0, 1)) = 0 + + // Flipbook Manual Control + [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0 + _FlipbookCurrentFrame ("Current Frame", Float) = -1 + [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0 + [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0 + + // Dissolve + [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0 + [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0 + [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1 + _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025 + _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5 + _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1) + [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { } + _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0 + _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1) + _DissolveToTexture ("Dissolved Texture", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0 + _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0 + _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0 + _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { } + [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0 + _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1 + _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0 + _DissolveMask ("Dissolve Mask", 2D) = "white" { } + [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0 + [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0 + _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0 + [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2 + [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0 + + // Point to Point Dissolve + [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0 + [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0 + _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1 + [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0) + [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0) + [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0 + + // Locked in anim sldiers + [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0 + _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0 + _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0 + _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0 + _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0 + _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0 + _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0 + _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0 + _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0 + _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0 + _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0 + [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0 + [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0 + + // Panosphere + [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0 + [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0 + _PanosphereColor ("Color", Color) = (1, 1, 1, 1) + _PanosphereTexture ("Texture", 2D) = "white" { } + _PanoMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0 + _PanoEmission ("Emission Strength", Range(0, 10)) = 0 + _PanoBlend ("Alpha", Range(0, 1)) = 0 + [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0) + [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0 + [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { } + [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + + // Glitter + [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0 + [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0 + [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0 + [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0 + [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0 + [HDR]_GlitterColor ("Color", Color) = (1, 1, 1) + _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0 + _GlitterColorMap ("Glitter Color Map", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterMask ("Glitter Mask", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0 + _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterTextureRotation ("Rotation Speed", Float) = 0 + _GlitterFrequency ("Glitter Density", Float) = 300.0 + _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0 + _GlitterSpeed ("Glitter Speed", Float) = 10.0 + _GlitterSize ("Glitter Size", Range(0, 1)) = .3 + _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300 + _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90 + _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0 + _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3 + _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8 + _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08 + _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20 + _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0 + + // Glitter Random Colors + [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0 + [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0 + [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1) + [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1) + [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0 + [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1) + [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0 + [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0 + [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0 + + // MSDF OVERLAY + [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0 + _TextGlyphs ("Font Array", 2D) = "black" { } + _TextPixelRange ("Pixel Range", Float) = 4.0 + [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0 + + // FPS + [HideInInspector] m_start_TextFPS ("FPS", Float) = 0 + [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0 + _TextFPSColor ("Color", Color) = (1, 1, 1, 1) + _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextFPSRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1) + _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextFPS ("FPS", Float) = 0 + + // POSITION + [HideInInspector] m_start_TextPosition ("Position", Float) = 0 + [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0 + _TextPositionColor ("Color", Color) = (1, 0, 1, 1) + _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextPositionRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1) + _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextPosition ("Position", Float) = 0 + + // INSTANCE TIME + [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0 + [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0 + _TextTimeColor ("Color", Color) = (1, 0, 1, 1) + _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextTimeRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1) + _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0 + [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0 + + // Mirror Rendering + [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0 + [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0 + [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0 + [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0 + _MirrorTexture ("Mirror Tex", 2D) = "white" { } + [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0 + + // Distance Fade + [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0 + _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0 + _MainFadeTexture ("Fade Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0 + [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0 + + // Angular Fade + [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0 + [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0 + [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0 + [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0 + [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0) + _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45 + _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90 + _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45 + _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90 + _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0 + + // UV Distortion + [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0 + [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0 + _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0 + _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { } + _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { } + _DistortionStrength ("Strength1", Float) = 0.5 + _DistortionStrength1 ("Strength2", Float) = 0.5 + [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0) + [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0) + [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0 + + // Outline Options + [HideInInspector] m_outlineOptions ("Outlines", Float) = 0 + [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0 + [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0 + _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0 + _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0 + _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0) + _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0) + [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0 + [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0 + [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1 + _LineWidth ("Width", Float) = 0 + _LineColor ("Color", Color) = (1, 1, 1, 1) + _OutlineEmission ("Outline Emission", Float) = 0 + _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0 + _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0 + _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1 + [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0 + [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0) + [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1 + _OutlineOffsetFactor("Offset Factor", Float) = 0 + _OutlineOffsetUnits("Offset Units", Float) = 0 + [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0 + + // Parallax Mapping + [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0 + [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0 + [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0 + [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0 + [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0 + [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0) + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0 + _ParallaxHeightMap ("Height Map", 2D) = "black" { } + _ParallaxHeightMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0 + _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0 + [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0 + [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0 + [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0 + [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0 + _ParallaxInternalMap ("Internal Map", 2D) = "black" { } + _ParallaxInternalMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0 + _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1 + _ParallaxInternalMinDepth ("Min Depth", Float) = 0 + _ParallaxInternalMaxDepth ("Max Depth", Float) = 1 + _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0 + _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1 + _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1) + _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1) + [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0) + [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0 + [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0 + _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42 + [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0 + + // Rendering Options + [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0 + [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2 + [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4 + [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1 + [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15 + _OffsetFactor ("Offset Factor", Float) = 0.0 + _OffsetUnits ("Offset Units", Float) = 0.0 + [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0 + [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown + + // Blending Options + [HideInInspector] m_start_blending ("Blending", Float) = 0 + [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0 + [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0 + [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1 + [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0 + [HideInInspector] m_end_blending ("Blending", Float) = 0 + + // Stencils + [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0 + [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0 + + // Outline Stencil + [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0 + [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0 + + // Debug Options + [HideInInspector] m_start_debugOptions ("Debug", Float) = 0 + [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0 + _VertexUnwrap ("Unwrap", Range(0, 1)) = 0 + [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0 + [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0 + [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0 + [HideInInspector] m_end_debugOptions ("Debug", Float) = 0 + + //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0 + //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0 + + // Main + [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0 + [HideInInspector]_MainTexAnimated ("Texture", Int) = 0 + [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0 + [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0 + [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0 + [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0 + [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0 + [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0 + [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0 + [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0 + [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0 + + // RGB Masking + [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0 + [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0 + [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0 + [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RedColorAnimated ("R Color", Int) = 0 + [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0 + [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0 + [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0 + [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0 + [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0 + [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0 + [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0 + [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0 + [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0 + + // Detail Options + [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0 + [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0 + [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0 + [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0 + [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0 + [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0 + [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0 + [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0 + + //Vertex Manipulations + [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0 + [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0 + [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0 + [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0 + [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0 + [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0 + [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0 + [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0 + [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0 + [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0 + + // Alpha Options + [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0 + [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0 + [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0 + [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0 + [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0 + [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0 + [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0 + [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0 + [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0 + [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0 + + // Decal Texture + [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0 + [HideInInspector]_DecalColorAnimated ("Color", Int) = 0 + [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0 + [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0 + [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0 + [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0 + [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0 + + // Lighting + [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0 + [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0 + [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0 + [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0 + [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0 + [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0 + [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0 + [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0 + + [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0 + [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0 + [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0 + [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0 + [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0 + [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0 + [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0 + + [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0 + [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0 + [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0 + [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0 + + [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0 + [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0 + [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0 + + [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0 + [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0 + [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0 + + [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0 + [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0 + [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0 + [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0 + [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0 + + // point/spot Light Settings + [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0 + [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0 + [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0 + [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0 + [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0 + + // Subsurface Scattering + [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0 + [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0 + [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0 + [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0 + [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0 + [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0 + [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0 + + // Rim Lighting + [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0 + [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0 + [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0 + [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0 + [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0 + [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0 + [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0 + [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0 + [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0 + + // Rim Noise + [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0 + [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0 + + // Rim Shadow Mix + [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0 + [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0 + [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0 + + // Environmental Rim Lighting + [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0 + [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0 + [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0 + [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0 + + // Metallics + [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0 + [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0 + [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0 + [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0 + + // Clearcoat + [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0 + [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0 + + // First Matcap + [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0 + [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0 + [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0 + [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0 + [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0 + + // Second Matcap + [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0 + [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0 + [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0 + [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0 + [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0 + [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0 + + // Specular + [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0 + + // Second Specular + [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0 + + // First Emission + [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0 + [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0 + [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0 + + // Center out emission + [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0 + + // Glow in the dark Emission + [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0 + + // Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0 + + // Scrolling Emission + [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0 + + // Second Enission + [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0 + [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0 + + // Second Center Out Enission + [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0 + + // Second Glow In The Dark Emission + [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0 + + // Second Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0 + + // Scrolling Scrolling Emission + [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0 + + // Flipbook + [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0 + [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0 + [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0 + [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0 + [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0 + [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0 + [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0 + [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0 + [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0 + [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0 + + // Dissolve + [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0 + [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0 + [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0 + [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0 + [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0 + [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0 + [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0 + [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0 + [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0 + [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0 + [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0 + [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0 + [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0 + [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0 + [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0 + [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0 + [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0 + [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0 + + // Point to Point Dissolve + [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0 + [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0 + [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0 + [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0 + + [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0 + [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0 + [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0 + [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0 + [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0 + [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0 + [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0 + [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0 + [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0 + [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0 + + // Panosphere + [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0 + [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0 + [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0 + [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0 + [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0 + [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0 + [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0 + + // Glitter + [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0 + [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0 + [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0 + [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0 + [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0 + [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0 + [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0 + [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0 + [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0 + [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0 + [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0 + [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0 + [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0 + [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0 + [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0 + [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0 + [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0 + + // Glitter Random Colors + [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0 + [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0 + [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0 + + // MSDF OVERLAY + [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0 + [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0 + [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0 + + // FPS + [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0 + [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0 + [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0 + + // POSITION + [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0 + [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0 + [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0 + + // INSTANCE TIME + [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0 + [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0 + [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0 + + // Mirror Rendering + [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0 + [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0 + [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0 + [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0 + [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0 + + // Distance Fade + [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0 + [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0 + [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0 + + // Angular Fade + [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0 + [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0 + [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0 + [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0 + [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0 + [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0 + [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0 + [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0 + [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0 + + // UV Distortion + [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0 + [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0 + [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0 + [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0 + [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0 + [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0 + [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0 + [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0 + + // Video Options + [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0 + [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0 + [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0 + [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0 + [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0 + [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0 + [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0 + [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0 + [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0 + [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0 + [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0 + [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0 + [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0 + [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0 + [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0 + [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0 + [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0 + [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0 + [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0 + + // TouchFX + [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0 + [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0 + [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0 + [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0 + + [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0 + [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0 + [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0 + [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0 + [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0 + [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0 + [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0 + [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0 + + // Hologram + [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0 + [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0 + [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0 + [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0 + [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0 + [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0 + [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0 + [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0 + + // GrabPass + [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0 + [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0 + [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0 + [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0 + [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0 + [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0 + [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0 + [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0 + + // Iridescence + [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0 + [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0 + [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0 + [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0 + [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0 + [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0 + [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0 + [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0 + [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0 + [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0 + + // Vertex Glitching + [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0 + [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0 + [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0 + [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0 + + // Spawn In Effects + [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0 + [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0 + [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0 + [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0 + [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0 + [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0 + [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0 + + // Voronoi + [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0 + [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0 + [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0 + [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0 + [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0 + [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0 + [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0 + [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0 + [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + + // Blacklight mask + [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0 + [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0 + [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0 + [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0 + [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0 + [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0 + [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0 + [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0 + [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0 + [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0 + [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0 + [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0 + + // Outline Options + [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0 + [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0 + [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0 + [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LineWidthAnimated ("Width", Int) = 0 + [HideInInspector]_LineColorAnimated ("Color", Int) = 0 + [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0 + [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0 + [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0 + [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0 + [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0 + [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0 + [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0 + [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0 + [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0 + + // Parallax Mapping + [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0 + [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0 + [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0 + [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0 + [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0 + [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0 + [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0 + [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0 + [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0 + [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0 + [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0 + + // Rendering Options + [HideInInspector]_CullAnimated ("Cull", Int) = 0 + [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0 + [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0 + [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0 + [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0 + [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0 + [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0 + + // Blending Options + [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0 + [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0 + [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0 + [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0 + + // Stencils + [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Outline Stencil + [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Debug Options + [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0 + [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0 + [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0 + [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0 + } + + + //originalEditorCustomEditor "PoiToon" + CustomEditor "Thry.ShaderEditor" + SubShader + { + Tags { "RenderType" = "Opaque" "Queue" = "Geometry" } + +// //EnableOutlinePass +// Pass +// { +// Name "Outline" +// Tags { "LightMode" = "ForwardBase" } +// Stencil +// { +// Ref [_OutlineStencilRef] +// ReadMask [_OutlineStencilReadMask] +// WriteMask [_OutlineStencilWriteMask] +// Comp [_OutlineStencilCompareFunction] +// Pass [_OutlineStencilPassOp] +// Fail [_OutlineStencilFailOp] +// ZFail [_OutlineStencilZFailOp] +// } +// ZTest [_ZTest] +// ColorMask [_ColorMask] +// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits] +// BlendOp [_BlendOp], [_BlendOpAlpha] +// Blend [_SrcBlend] [_DstBlend] +// ZWrite [_ZWrite] +// AlphaToMask [_AlphaToMask] +// Cull [_OutlineCull] +// CGPROGRAM +// +// #pragma target 5.0 +// #define FORWARD_BASE_PASS +// #define OUTLINE +// float _Mode; +// // patreon Additive +// // Black Light Mask +//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF +// // voronoi +//// #pragma shader_feature CHROMATIC_ABERRATION +// // UV Distortion +//// #pragma shader_feature USER_LUT +// // Vertex Offsets +//// #pragma shader_feature AUTO_EXPOSURE +// // Mirror +//// #pragma shader_feature _REQUIRE_UV2 +// // Random +//// #pragma shader_feature _SUNDISK_NONE +// // Dissolve +//// #pragma shader_feature DISTORT +// // Lighting +//// #pragma shader_feature VIGNETTE_MASKED +// #pragma multi_compile_fwdbase +// #pragma fragmentoption ARB_precision_hint_fastest +// #pragma multi_compile_fog +// #pragma multi_compile_instancing +// #pragma vertex vert +// #pragma fragment frag +// #include "../Includes/CGI_PoiPassOutline.cginc" +// ENDCG +// +// } + //EnableOutlinePass + + Pass + { + Name "MainPass" + Tags { "LightMode" = "ForwardBase" } + + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + + ZWrite [_ZWrite] + Cull [_Cull] + AlphaToMask [_AlphaToMask] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend [_SrcBlend] [_DstBlend] + + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_BASE_PASS + float _Mode; + // Base Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + #pragma multi_compile _ VERTEXLIGHT_ON + // patreon Base + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Grab Pass Blur +// #pragma shader_feature CHROMATIC_ABERRATION_LOW + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Touch Color +// #pragma shader_feature GRAIN + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma multi_compile_instancing + #pragma multi_compile_fwdbase + #pragma fragmentoption ARB_precision_hint_fastest + #pragma multi_compile_fog + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + + //LightingAdditiveEnable + Pass + { + Name "ForwardAddPass" + Tags { "LightMode" = "ForwardAdd" } + + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite Off + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend One One + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_ADD_PASS + float _Mode; + // Add Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + // patreon Additive + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW +// #pragma shader_feature _PARALLAX_MAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Disable Directionals +// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + + #pragma multi_compile_instancing + #pragma multi_compile_fwdadd_fullshadows + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + //LightingAdditiveEnable + + //LightingCastShadows + Pass + { + Name "ShadowCasterPass" + Tags { "LightMode" = "ShadowCaster" } + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + AlphaToMask Off + ZWrite [_ZWrite] + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_SHADOW + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Dissolve +// #pragma shader_feature DISTORT + #pragma multi_compile_instancing + #pragma vertex vertShadowCaster + #pragma fragment fragShadowCaster + #include "../Includes/CGI_PoiPassShadow.cginc" + ENDCG + + } + //LightingCastShadows + + Pass + { + Tags { "LightMode" = "Meta" } + Cull Off + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_META_PASS + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + } +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta new file mode 100644 index 00000000..0fb25ceb --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/cheek_00-d55925e7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c95307557f187fc479fe881e4061aa80 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7.meta" new file mode 100644 index 00000000..fcda4e59 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1851a3aa076c2724abd77bca4d5e59d1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets.meta" new file mode 100644 index 00000000..a19b32dd --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 87799b0f6a548d74aae5ca5211914492 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders.meta" new file mode 100644 index 00000000..df02f654 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3d3a5fa04070ec147a3f5c72b6149403 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders.meta" new file mode 100644 index 00000000..a2e79471 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 29a0529010f10dc44a60aaa1711d680b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon.meta" new file mode 100644 index 00000000..a5d2c2fb --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f9ccf61285ce9ca4ba3e186e510da22f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta" new file mode 100644 index 00000000..9d22be9d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7e5a62ce2f952424e9c763d3a6e90a36 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc" new file mode 100644 index 00000000..47683c72 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc" @@ -0,0 +1,32 @@ +#ifndef POI_ALPHA_TO_COVERAGE + #define POI_ALPHA_TO_COVERAGE + + half _MainMipScale; + float _MainAlphaToCoverage; + + float CalcMipLevel(float2 texture_coord) + { + float2 dx = ddx(texture_coord); + float2 dy = ddy(texture_coord); + float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); + + return 0.5 * log2(delta_max_sqr); + } + + void ApplyAlphaToCoverage(inout float4 finalColor) + { + // Force Model Opacity to 1 if desired + + if (float(0) == 1) + { + + if(float(0)) + { + // rescale alpha by mip level + finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.0078125,0.0078125,128,128).zw)) * float(0.25); + // rescale alpha by partial derivative + finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5); + } + } + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta" new file mode 100644 index 00000000..a76b96a2 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8c23d8ff1cdef014e885d57a93a9e86c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc" new file mode 100644 index 00000000..e529136f --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc" @@ -0,0 +1,32 @@ +#ifndef POI_BACKFACE + #define POI_BACKFACE + + float _BackFaceEnabled; + float _BackFaceTextureUV; + float _BackFaceDetailIntensity; + float _BackFaceEmissionStrength; + float2 _BackFacePanning; + float _BackFaceHueShift; + float4 _BackFaceColor; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST; + + float3 BackFaceColor; + void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission) + { + backFaceEmission = 0; + BackFaceColor = 0; + + if (float(0)) + { + if(!poiMesh.isFrontFace) + { + albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + backFaceDetailIntensity = float(1); + BackFaceColor = albedo.rgb; + mixedHueShift = float(0); + backFaceEmission = BackFaceColor * float(0); + } + } + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta" new file mode 100644 index 00000000..a0c8e038 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 993dcc4686f36d0488074b79b4e44a19 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc" new file mode 100644 index 00000000..750364ae --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc" @@ -0,0 +1,54 @@ +#ifndef POI_BLACKLIGHT + #define POI_BLACKLIGHT + + float4 _BlackLightMaskStart; + float4 _BlackLightMaskEnd; + float4 _BlackLightMaskKeys; + float _BlackLightMaskDebug; + float _BlackLightMaskDissolve; + float _BlackLightMaskMetallic; + float _BlackLightMaskClearCoat; + float _BlackLightMaskMatcap; + float _BlackLightMaskMatcap2; + float _BlackLightMaskEmission; + float _BlackLightMaskEmission2; + float _BlackLightMaskFlipbook; + float _BlackLightMaskPanosphere; + float _BlackLightMaskIridescence; + + half _BlackLightMaskGlitter; + + half4 blackLightMask; + + void createBlackLightMask() + { + blackLightMask = 0; + #ifdef VERTEXLIGHT_ON + + for (int lightIndex = 0; lightIndex < 4; lightIndex ++) + { + float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]); + if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0))) + { + for (int maskIndex = 0; maskIndex < 4; maskIndex ++) + { + float4 comparison = _BlackLightMaskKeys; + if(unity_LightColor[lightIndex].a == comparison[maskIndex]) + { + blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos))); + } + } + } + } + #endif + } +#endif + +/* +#ifdef POI_BLACKLIGHT + if (_BlackLightMaskDissolve != 4) + { + blackLightMask[mask]; + } +#endif +*/ diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta" new file mode 100644 index 00000000..6ef746d7 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 03e55a991fc6c8b40a62776497571cb4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc" new file mode 100644 index 00000000..f87ae6dc --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc" @@ -0,0 +1,39 @@ +#ifndef POI_BLENDING + #define POI_BLENDING + + /* + 0: Zero float4(0.0, 0.0, 0.0, 0.0), + 1: One float4(1.0, 1.0, 1.0, 1.0), + 2: DstColor destinationColor, + 3: SrcColor sourceColor, + 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + 5: SrcAlpha sourceColor.aaaa, + 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + 7: DstAlpha destinationColor.aaaa, + 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor., + 9: SrcAlphaSaturate saturate(sourceColor.aaaa), + 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa, + */ + + float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor) + { + float4 sA = 1-blendFactor; + const float4 blendData[11] = { + float4(0.0, 0.0, 0.0, 0.0), + float4(1.0, 1.0, 1.0, 1.0), + destinationColor, + sourceColor, + float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sA, + saturate(sourceColor.aaaa), + 1 - sA, + }; + + return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA); + } + +#endif + diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta" new file mode 100644 index 00000000..44ed9355 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 80b0e65d2e2fdd94e81e9c774ed6131a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc" new file mode 100644 index 00000000..6e4db3fc --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc" @@ -0,0 +1,34 @@ +#ifndef POI_BULGE + #define POI_BULGE + + + sampler2D _BulgeMask; + float _BuldgeFadeLength; + float _BuldgeHeight; + + void bulgyWolgy(inout v2f o) + { + float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0))); + float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0)); + depth = Linear01Depth(depth); + + float intersect = 0; + if (depth != 1) + { + float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w)); + if(diff > 0) + { + intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff); + } + } + float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0); + + offset = IsInMirror() ? 0: offset; + offset *= bulgeMask; + + o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset; + o.localPos = mul(unity_WorldToObject, o.worldPos); + o.pos = UnityObjectToClipPos(o.localPos); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta" new file mode 100644 index 00000000..84b8d583 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 479f64e3b1248364bba2e223517664cf +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc" new file mode 100644 index 00000000..5adf7340 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc" @@ -0,0 +1,108 @@ +#ifndef POI_CLEARCOAT + #define POI_CLEARCOAT + + samplerCUBE _ClearCoatCubeMap; + float _ClearCoatSampleWorld; + POI_TEXTURE_NOSAMPLER(_ClearCoatMask); + POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap); + float _ClearCoatInvertSmoothness; + float _ClearCoat; + float _ClearCoatSmoothness; + float3 _ClearCoatTint; + float _ClearCoatNormalToUse; + float _ClearCoatForceLighting; + float lighty_clear_boy_uwu_var; + + + float3 CalculateClearCoatEnvironmentalReflections() + { + float3 reflectionColor; + + float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + if (float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + float roughness = 1 - smoothnessMap; + + lighty_clear_boy_uwu_var = 0; + + float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir; + + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0; + + + if(float(0) == 0 && no_probe == 0) + { + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflectionColor = lerp(probe1, probe0, interpolator); + } + else + { + reflectionColor = probe0; + } + } + else + { + lighty_clear_boy_uwu_var = 1; + reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + } + + if(float(0)) + { + lighty_clear_boy_uwu_var = 1; + } + + return reflectionColor * float4(1,1,1,1); + } + + void calculateAndApplyClearCoat(inout float4 finalColor) + { + half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskClearCoat != 4) + { + clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat]; + } + #endif + + half3 reflectionColor = CalculateClearCoatEnvironmentalReflections(); + + float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r); + #ifdef POI_LIGHTING + finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + //finalColor.rgb += reflectionColor; + //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var); + #else + finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + #endif + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta" new file mode 100644 index 00000000..237cd474 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 35ea76e2a600ae54183b5be029ee217a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc" new file mode 100644 index 00000000..687dc443 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc" @@ -0,0 +1,262 @@ +#ifndef POI_COLOR + #define POI_COLOR + + #ifndef pi + #define pi float(3.14159265359) + #endif + + static const float Epsilon = 1e-10; + // The weights of RGB contributions to luminance. + // Should sum to unity. + static const float3 HCYwts = float3(0.299, 0.587, 0.114); + static const float HCLgamma = 3; + static const float HCLy0 = 100; + static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5 + static const float3 wref = float3(1.0, 1.0, 1.0); + #define TAU 6.28318531 + + float3 HUEtoRGB(in float H) + { + float R = abs(H * 6 - 3) - 1; + float G = 2 - abs(H * 6 - 2); + float B = 2 - abs(H * 6 - 4); + return saturate(float3(R, G, B)); + } + + float3 RGBtoHCV(in float3 RGB) + { + // Based on work by Sam Hocevar and Emil Persson + float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0); + float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z); + return float3(H, C, Q.x); + } + + float3 HSVtoRGB(in float3 HSV) + { + float3 RGB = HUEtoRGB(HSV.x); + return((RGB - 1) * HSV.y + 1) * HSV.z; + } + + float3 RGBtoHSV(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float S = HCV.y / (HCV.z + Epsilon); + return float3(HCV.x, S, HCV.z); + } + + float3 HSLtoRGB(in float3 HSL) + { + float3 RGB = HUEtoRGB(HSL.x); + float C = (1 - abs(2 * HSL.z - 1)) * HSL.y; + return(RGB - 0.5) * C + HSL.z; + } + + float3 RGBtoHSL(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon); + return float3(HCV.x, S, L); + } + + float3 HCYtoRGB(in float3 HCY) + { + + + float3 RGB = HUEtoRGB(HCY.x); + float Z = dot(RGB, HCYwts); + if (HCY.z < Z) + { + HCY.y *= HCY.z / Z; + } + else if(Z < 1) + { + HCY.y *= (1 - HCY.z) / (1 - Z); + } + return(RGB - Z) * HCY.y + HCY.z; + } + + float3 RGBtoHCY(in float3 RGB) + { + // Corrected by David Schaeffer + float3 HCV = RGBtoHCV(RGB); + float Y = dot(RGB, HCYwts); + float Z = dot(HUEtoRGB(HCV.x), HCYwts); + if (Y < Z) + { + HCV.y *= Z / (Epsilon + Y); + } + else + { + HCV.y *= (1 - Z) / (Epsilon + 1 - Y); + } + return float3(HCV.x, HCV.y, Y); + } + + float3 HCLtoRGB(in float3 HCL) + { + float3 RGB = 0; + if(HCL.z != 0) + { + float H = HCL.x; + float C = HCL.y; + float L = HCL.z * HCLmaxL; + float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0)); + float U = (2 * L - C) / (2 * Q - 1); + float V = C / Q; + float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2; + float T; + H *= 6; + if(H <= 0.999) + { + T = tan(A); + RGB.r = 1; + RGB.g = T / (1 + T); + } + else if(H <= 1.001) + { + RGB.r = 1; + RGB.g = 1; + } + else if(H <= 2) + { + T = tan(A); + RGB.r = (1 + T) / T; + RGB.g = 1; + } + else if(H <= 3) + { + T = tan(A); + RGB.g = 1; + RGB.b = 1 + T; + } + else if(H <= 3.999) + { + T = tan(A); + RGB.g = 1 / (1 + T); + RGB.b = 1; + } + else if(H <= 4.001) + { + RGB.g = 0; + RGB.b = 1; + } + else if(H <= 5) + { + T = tan(A); + RGB.r = -1 / T; + RGB.b = 1; + } + else + { + T = tan(A); + RGB.r = 1; + RGB.b = -T; + } + RGB = RGB * V + U; + } + return RGB; + } + + float3 RGBtoHCL(in float3 RGB) + { + float3 HCL; + float H = 0; + float U = min(RGB.r, min(RGB.g, RGB.b)); + float V = max(RGB.r, max(RGB.g, RGB.b)); + float Q = HCLgamma / HCLy0; + HCL.y = V - U; + if(HCL.y != 0) + { + H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi; + Q *= U / V; + } + Q = exp(Q); + HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6); + HCL.y *= Q; + HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2); + return HCL; + } + + //HSL MODIFT + float3 ModifyViaHSL(float3 color, float3 HSLMod) + { + float3 colorHSL = RGBtoHSL(color); + colorHSL.r = frac(colorHSL.r + HSLMod.r); + colorHSL.g = saturate(colorHSL.g + HSLMod.g); + colorHSL.b = saturate(colorHSL.b + HSLMod.b); + return HSLtoRGB(colorHSL); + } + + float3 hueShift(float3 col, float hueAdjust) + { + hueAdjust *= 2 * pi; + const float3 k = float3(0.57735, 0.57735, 0.57735); + half cosAngle = cos(hueAdjust); + return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle); + } + + float3 poiSaturation(float3 In, float Saturation) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + return luma.xxx + Saturation.xxx * (In - luma.xxx); + } + // LCH + float xyzF(float t) + { + return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645)); + } + float xyzR(float t) + { + return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655)); + } + float3 rgb2lch(in float3 c) + { + c = mul(float3x3(0.4124, 0.3576, 0.1805, + 0.2126, 0.7152, 0.0722, + 0.0193, 0.1192, 0.9505), c); + c.x = xyzF(c.x / wref.x); + c.y = xyzF(c.y / wref.y); + c.z = xyzF(c.z / wref.z); + float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z)); + return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y)); + } + + float3 lch2rgb(in float3 c) + { + c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y); + + float lg = 1. / 116. * (c.x + 16.); + float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y), + wref.y * xyzR(lg), + wref.z * xyzR(lg - 0.005 * c.z)); + + float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986, + - 0.9689, 1.8758, 0.0415, + 0.0557, -0.2040, 1.0570), xyz); + + return rgb; + } + + //cheaply lerp around a circle + float lerpAng(in float a, in float b, in float x) + { + float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi; + return ang * x + b; + } + + //Linear interpolation between two colors in Lch space + float3 lerpLch(in float3 a, in float3 b, in float x) + { + float hue = lerpAng(a.z, b.z, x); + return float3(lerp(b.xy, a.xy, x), hue); + } + + float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha) + { + return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha)); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta" new file mode 100644 index 00000000..a5c20419 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4faeba17278d70442a984f1ee783e111 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc" new file mode 100644 index 00000000..cd354f85 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc" @@ -0,0 +1,249 @@ +#ifndef POI_DATA + #define POI_DATA + + float _ParallaxBias; + float _LightingAdditiveLimitIntensity; + float _LightingAdditiveMaxIntensity; + POI_TEXTURE_NOSAMPLER(_BumpMap); + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailMask); + POI_TEXTURE_NOSAMPLER(_DetailNormalMap); + float _DetailNormalMapScale; + #endif + float _BumpScale; + + void calculateAttenuation(v2f i) + { + #ifdef FORWARD_ADD_PASS + #if defined(POINT) || defined(SPOT) + POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz) + poiLight.additiveShadow = shadow; + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + poiLight.additiveShadow == 0; + #endif + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + // fix for rare bug where light atten is 0 when there is no directional light in the scene + #ifdef FORWARD_BASE_PASS + if (all(_LightColor0.rgb == 0.0)) + { + attenuation = 1.0; + } + #endif + #endif + poiLight.attenuation = attenuation; + } + + void calculateVertexLightingData(in v2f i) + { + #ifdef VERTEXLIGHT_ON + float4 toLightX = unity_4LightPosX0 - i.worldPos.x; + float4 toLightY = unity_4LightPosY0 - i.worldPos.y; + float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z; + float4 lengthSq = 0; + lengthSq += toLightX * toLightX; + lengthSq += toLightY * toLightY; + lengthSq += toLightZ * toLightZ; + + float4 lightAttenSq = unity_4LightAtten0; + float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq); + float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25)); + poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight); + + poiLight.vDotNL = 0; + poiLight.vDotNL += toLightX * poiMesh.normals[1].x; + poiLight.vDotNL += toLightY * poiMesh.normals[1].y; + poiLight.vDotNL += toLightZ * poiMesh.normals[1].z; + + float4 corr = rsqrt(lengthSq); + poiLight.vDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL; + + for (int index = 0; index < 4; index ++) + { + poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]); + + float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos; + poiLight.vDirection[index] = normalize(vertexToLightSource); + //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]); + poiLight.vColor[index] = unity_LightColor[index].rgb; + + if (float(0) == 1) + { + float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b)); + poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1))); + } + poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir); + poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]); + poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1); + + #ifdef POI_VAR_DOTLH + poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index])); + #endif + + #ifdef POI_VAR_DOTNH + poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index])); + #endif + } + #endif + } + + void calculateLightingData(in v2f i) + { + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb; + poiLight.color = magic + normalLight; + #else + #ifdef FORWARD_ADD_PASS + poiLight.color = _LightColor0.rgb; + + + if (float(0) == 1) + { + float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b)); + poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1))); + } + #endif + #endif + + #ifdef FORWARD_BASE_PASS + poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + #else + #if defined(POINT) || defined(SPOT) + poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos); + #else + poiLight.direction = _WorldSpaceLightPos0; + #endif + #endif + + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + + #ifdef POI_VAR_DOTNH + poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir)); + #endif + + #ifdef POI_VAR_DOTLH + poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir)); + #endif + + poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir); + poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir); + } + + float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign) + { + return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w); + } + + void InitializeMeshData(inout v2f i, uint facing) + { + poiMesh.isFrontFace = facing; + poiMesh.normals[0] = normalize(i.normal); + poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w); + poiMesh.tangent = i.tangent.xyz; + + #ifndef OUTLINE + if(!poiMesh.isFrontFace) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } + #endif + + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + poiMesh.barycentricCoordinates = i.barycentricCoordinates; + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + #ifdef POI_UV_DISTORTION + poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy); + #else + poiMesh.uv[4] = poiMesh.uv[0]; + #endif + + poiMesh.vertexColor = i.vertexColor; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; + #endif + poiMesh.modelPos = i.modelPos; + + #ifdef FUR + poiMesh.furAlpha = i.furAlpha; + #endif + } + + void initializeCamera(v2f i) + { + poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos); + poiCam.forwardDir = getCameraForward(); + poiCam.worldPos = _WorldSpaceCameraPos; + poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos); + poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); + poiCam.grabPos = i.grabPos; + poiCam.screenUV = calcScreenUVs(i.grabPos); + poiCam.clipPos = i.pos; + #if defined(GRAIN) + poiCam.worldDirection = i.worldDirection; + #endif + + poiCam.tangentViewDir = normalize(i.tangentViewDir); + poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42)); + } + + void calculateTangentData() + { + poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]); + poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0])); + } + + void CalculateReflectionData() + { + #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON) + poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); + poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); + #endif + } + + void calculateNormals(inout half3 detailMask) + { + half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + #ifdef FINALPASS + detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(1) > 0) + { + half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g); + poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal); + } + else + { + poiMesh.tangentSpaceNormal = mainNormal; + } + #else + poiMesh.tangentSpaceNormal = mainNormal; + #endif + + #ifdef POI_RGBMASK + calculateRGBNormals(poiMesh.tangentSpaceNormal); + #endif + + poiMesh.normals[1] = normalize( + poiMesh.tangentSpaceNormal.x * poiMesh.tangent + + poiMesh.tangentSpaceNormal.y * poiMesh.binormal + + poiMesh.tangentSpaceNormal.z * poiMesh.normals[0] + ); + + poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1])); + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta" new file mode 100644 index 00000000..7434e416 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7db4228454f654342acb5a793c0660d6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc" new file mode 100644 index 00000000..125d2cd9 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc" @@ -0,0 +1,107 @@ +#ifndef POI_DEBUG + #define POI_DEBUG + + float _DebugEnabled; + float _DebugMeshData; + float _DebugLightingData; + float _DebugCameraData; + + void displayDebugInfo(inout float4 finalColor) + { + + if (float(0) != 0) + { + //Mesh Data + if (float(0) == 1) + { + finalColor.rgb = poiMesh.normals[0]; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiMesh.normals[1]; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiMesh.tangent; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiMesh.binormal; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiMesh.localPos; + return; + } + + #ifdef POI_LIGHTING + if(float(0) == 1) + { + finalColor.rgb = poiLight.attenuation; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiLight.directLighting; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiLight.indirectLighting; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiLight.lightMap; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiLight.rampedLightMap; + return; + } + else if(float(0) == 6) + { + finalColor.rgb = poiLight.finalLighting; + return; + } + else if(float(0) == 7) + { + finalColor.rgb = poiLight.nDotL; + return; + } + #endif + + if(float(0) == 1) + { + finalColor.rgb = poiCam.viewDir; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiCam.tangentViewDir; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiCam.forwardDir; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiCam.worldPos; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiCam.viewDotNormal; + return; + } + } + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta" new file mode 100644 index 00000000..a99b1b7d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c57c48506daa2fe46b753fcdd48229b4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc" new file mode 100644 index 00000000..280fcbc1 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc" @@ -0,0 +1,58 @@ +#ifndef POI_DECAL + #define POI_DECAL + + POI_TEXTURE_NOSAMPLER(_DecalTexture); + POI_TEXTURE_NOSAMPLER(_DecalMask); + float4 _DecalColor; + fixed _DecalTiled; + fixed _DecalBlendAdd; + fixed _DecalBlendMultiply; + fixed _DecalBlendReplace; + half _DecalRotation; + half2 _DecalScale; + half2 _DecalPosition; + half _DecalRotationSpeed; + float _DecalEmissionStrength; + + void applyDecal(inout float4 albedo, inout float3 decalEmission) + { + float2 uv = poiMesh.uv[float(0)]; + float2 decalCenter = float4(0.5,0.5,0,0); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y); + uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1)); + + half decalAlpha = 1; + //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0); + float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1); + decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if (!float(0)) + { + if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0) + { + decalAlpha = 0; + } + } + + if(float(0)) + { + albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + albedo = saturate(albedo); + decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta" new file mode 100644 index 00000000..fbc2ad7e --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 5e6884b994a4a554196485b664a41ad0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc" new file mode 100644 index 00000000..9b70067a --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc" @@ -0,0 +1,21 @@ +#ifndef POI_DEFINES + #define POI_DEFINES + + #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04) + + #ifdef _SPECGLOSSMAP // Specular + #ifndef POI_VAR_DOTNH + #define POI_VAR_DOTNH + #endif + #ifndef POI_VAR_DOTLH + #define POI_VAR_DOTLH + #endif + #endif + + #ifdef VIGNETTE_MASKED // Lighting + #ifndef POI_VAR_DOTNL + #define POI_VAR_DOTNL + #endif + #endif + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta" new file mode 100644 index 00000000..d860cff9 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0f852122d50103744813b5e22bddc0dd +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc" new file mode 100644 index 00000000..828460bc --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc" @@ -0,0 +1,112 @@ +#ifndef POI_DEPTH_COLOR + #define POI_DEPTH_COLOR + + float4 _DepthGlowColor; + float _DepthGlowEmission; + float _FadeLength; + float _DepthAlphaMin; + float _DepthAlphaMax; + POI_TEXTURE_NOSAMPLER(_DepthGradient); + POI_TEXTURE_NOSAMPLER(_DepthMask); + float _DepthGradientTextureUV; + float _DepthGradientBlend; + + /* + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos) + { + float3 touchEmission = 0; + if (!IsInMirror()) + { + float fadeLength = _FadeLength; + fadeLength *= 0.01; + float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection)); + depth = Linear01Depth(depth); + if(depth != 1) + { + float diff = distance(depth, Linear01Depth(clipPos.z)); + float intersect = 0; + if(diff > 0) + { + intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1); + } + half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect); + half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]); + half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + } + } + depthTouchEmission = touchEmission; + } + */ + + inline float CorrectedLinearEyeDepth(float z, float B) + { + return 1.0 / (z / PM._34 + B); + } + + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection) + { + float3 touchEmission = 0; + float fadeLength = _FadeLength; + fadeLength *= 0.01; + + float perspectiveDivide = 1.0f / poiCam.clipPos.w; + float4 direction = worldDirection * perspectiveDivide; + float2 screenPos = poiCam.grabPos.xy * perspectiveDivide; + float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos); + + #if UNITY_REVERSED_Z + if (z == 0) + #else + if(z == 1) + #endif + return; + + float depth = CorrectedLinearEyeDepth(z, direction.w); + float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz; + /* + finalColor.rgb = frac(worldpos); + return; + */ + + float diff = distance(worldpos, poiMesh.worldPos); + float intersect = 0; + intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1); + half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan); + + half4 depthGradient = 0; + half3 depthColor = 0; + + + if (_DepthGradientTextureUV == 0) + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + } + else + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect; + } + + + if(_DepthGradientBlend == 0) // rpelace + { + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + } + else if(_DepthGradientBlend == 1) // add + { + finalColor.rgb += depthColor * intersect * depthMask; + } + else if(_DepthGradientBlend == 2) // multiply + { + finalColor.rgb *= lerp(1, depthColor, intersect * depthMask); + } + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + + depthTouchEmission = touchEmission; + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta" new file mode 100644 index 00000000..e635c8a4 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b086c4f931420284085baf7f66c2b30f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc" new file mode 100644 index 00000000..13175f00 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc" @@ -0,0 +1,171 @@ +#ifndef POI_DISSOLVE + #define POI_DISSOLVE + + float _DissolveType; + float _DissolveEdgeWidth; + float4 _DissolveEdgeColor; + sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST; + float _DissolveEdgeEmission; + float4 _DissolveTextureColor; + + POI_TEXTURE_NOSAMPLER(_DissolveToTexture); + POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture); + POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise); + POI_TEXTURE_NOSAMPLER(_DissolveMask); + + float _DissolveMaskInvert; + float _DissolveAlpha; + float _ContinuousDissolve; + float _DissolveDetailStrength; + float _DissolveEdgeHardness; + float _DissolveInvertNoise; + float _DissolveInvertDetailNoise; + float _DissolveToEmissionStrength; + + // Point to Point + float _DissolveP2PWorldLocal; + float _DissolveP2PEdgeLength; + float4 _DissolveStartPoint; + float4 _DissolveEndPoint; + + // World Dissolve + float _DissolveWorldShape; + float4 _DissolveShapePosition; + float4 _DissolveShapeRotation; + float _DissolveShapeScale; + float _DissolveInvertShape; + float _DissolveShapeEdgeLength; + + float _DissolveAlpha0; + float _DissolveAlpha1; + float _DissolveAlpha2; + float _DissolveAlpha3; + float _DissolveAlpha4; + float _DissolveAlpha5; + float _DissolveAlpha6; + float _DissolveAlpha7; + float _DissolveAlpha8; + float _DissolveAlpha9; + + // Masking + float _DissolveEmissionSide; + float _DissolveEmission1Side; + float _DissolveUseVertexColors; + + float4 edgeColor; + float edgeAlpha; + float dissolveAlpha; + float4 dissolveToTexture; + //Globals + + + void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission) + { + + float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + + if (float(0)) + { + // Vertex Color Imprecision hype + dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000; + } + + dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + float da = float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0); + da = saturate(da); + + float dds = float(0.1); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskDissolve != 4) + { + dissolveMask *= blackLightMask[_BlackLightMaskDissolve]; + } + #endif + + if(float(0)) + { + dissolveMask = 1 - dissolveMask; + } + + float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(0)) + { + dissolveNoiseTexture = 1 - dissolveNoiseTexture; + } + if(float(0)) + { + dissolveDetailNoise = 1 - dissolveDetailNoise; + } + if(float(0) != 0) + { + da = sin(_Time.y * float(0)) * .5 + .5; + } + da *= dissolveMask; + dissolveAlpha = da; + edgeAlpha = 0; + + + if(float(1) == 1) // Basic + { + da = remap(da, 0, 1, -float(0.025), 1); + dissolveAlpha = da; + //Adjust detail strength to avoid artifacts + dds *= smoothstep(1, .99, da); + float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds); + + noise = saturate(noise + 0.001); + //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025)); + dissolveAlpha = dissolveAlpha >= noise; + edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha); + } + else if (float(1) == 2) // Point to Point + { + float3 direction; + float3 currentPos; + float distanceTo = 0; + direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0)); + currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha); + if (float(0) == 0) + { + distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + else + { + distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + } + + albedo = lerp(albedo, dissolveToTexture, dissolveAlpha); + + + if(float(0.025)) + { + edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1); + albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta" new file mode 100644 index 00000000..07318f3a --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 04d8f187b40aee041898d427de922690 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc" new file mode 100644 index 00000000..91efad39 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc" @@ -0,0 +1,34 @@ +#ifndef POI_DITHERING + #define POI_DITHERING + fixed _DitheringEnabled; + fixed _DitherGradient; + + half calcDither(half2 grabPos) + { + half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8)); + return dither; + } + + #ifndef POI_SHADOW + void applyDithering(inout float4 finalColor) + { + + if (float(0)) + { + half dither = calcDither(poiCam.screenUV.xy); + finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1)); + } + } + #else + void applyShadowDithering(inout float alpha, float2 screenUV) + { + + if(float(0)) + { + half dither = calcDither(screenUV); + alpha = alpha - (dither * (1 - alpha) * float(0.1)); + } + } + #endif + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta" new file mode 100644 index 00000000..bc7122a3 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3abc340ca2a7d0e4d87ace8f05e6df28 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc" new file mode 100644 index 00000000..4888c2ca --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc" @@ -0,0 +1,240 @@ +#ifndef POI_EMISSION + #define POI_EMISSION + + float4 _EmissionColor; + POI_TEXTURE_NOSAMPLER(_EmissionMap); + POI_TEXTURE_NOSAMPLER(_EmissionMask); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST; + float _EmissionBaseColorAsMap; + float _EmissionStrength; + float _EnableEmission; + float _EmissionHueShift; + float4 _EmissiveScroll_Direction; + float _EmissiveScroll_Width; + float _EmissiveScroll_Velocity; + float _EmissiveScroll_Interval; + float _EmissionBlinkingEnabled; + float _EmissiveBlink_Min; + float _EmissiveBlink_Max; + float _EmissiveBlink_Velocity; + float _ScrollingEmission; + float _EnableGITDEmission; + float _GITDEMinEmissionMultiplier; + float _GITDEMaxEmissionMultiplier; + float _GITDEMinLight; + float _GITDEMaxLight; + float _GITDEWorldOrMesh; + float _EmissionCenterOutEnabled; + float _EmissionCenterOutSpeed; + float _EmissionHueShiftEnabled; + float _EmissionBlinkingOffset; + float _EmissionScrollingOffset; + + float4 _EmissionColor1; + #ifdef EFFECT_HUE_VARIATION + POI_TEXTURE_NOSAMPLER(_EmissionMap1); + POI_TEXTURE_NOSAMPLER(_EmissionMask1); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST; + #endif + float _EmissionBaseColorAsMap1; + float _EmissionStrength1; + float _EnableEmission1; + float _EmissionHueShift1; + float4 _EmissiveScroll_Direction1; + float _EmissiveScroll_Width1; + float _EmissiveScroll_Velocity1; + float _EmissiveScroll_Interval1; + float _EmissionBlinkingEnabled1; + float _EmissiveBlink_Min1; + float _EmissiveBlink_Max1; + float _EmissiveBlink_Velocity1; + float _ScrollingEmission1; + float _EnableGITDEmission1; + float _GITDEMinEmissionMultiplier1; + float _GITDEMaxEmissionMultiplier1; + float _GITDEMinLight1; + float _GITDEMaxLight1; + float _GITDEWorldOrMesh1; + float _EmissionCenterOutEnabled1; + float _EmissionCenterOutSpeed1; + float _EmissionHueShiftEnabled1; + float _EmissionBlinkingOffset1; + float _EmissionScrollingOffset1; + + float _EmissionReplace; + + float _EmissionScrollingVertexColor; + float _EmissionScrollingVertexColor1; + + float _EmissionScrollingUseCurve; + float _EmissionScrollingUseCurve1; + + float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled) + { + float glowInTheDarkMultiplier = 1; + + if (enabled) + { + #ifdef POI_LIGHTING + float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb; + float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight); + glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha); + #endif + } + return glowInTheDarkMultiplier; + } + + float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position) + { + float phase = 0; + phase = dot(position, direction); + phase -= (_Time.y + offset) * velocity; + phase /= interval; + phase -= floor(phase); + phase = saturate(phase); + return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5; + } + + float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset) + { + float amplitude = (blinkMax - blinkMin) * 0.5f; + float base = blinkMin + amplitude; + return sin((_Time.y + offset) * blinkVelocity) * amplitude + base; + } + + float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor) + { + // First Emission + float3 emission0 = 0; + float emissionStrength0 = float(0); + float3 emissionColor0 = 0; + + float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + else + { + emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + + + if(float(0)) + { + float3 pos = poiMesh.localPos; + + if(float(0)) + { + pos = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos); + } + } + + + if(float(0)) + { + emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor0 = hueShift(emissionColor0, float(0) * float(0)); + float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission != 4) + { + emissionMask0 *= blackLightMask[_BlackLightMaskEmission]; + } + #endif + + emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0; + emission0 = emissionStrength0 * emissionColor0; + + #ifdef POI_DISSOLVE + + if(float(2) != 2) + { + emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + + // Second Emission + float3 emission1 = 0; + float emissionStrength1 = 0; + float3 emissionColor1 = 0; + + #ifdef EFFECT_HUE_VARIATION + emissionStrength1 = float(0); + float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + else + { + emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + + + if(float(0)) + { + float3 pos1 = poiMesh.localPos; + + if(float(0)) + { + pos1 = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1); + } + } + + if(float(0)) + { + emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor1 = hueShift(emissionColor1, float(0) * float(0)); + float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0)); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission2 != 4) + { + emissionMask1 *= blackLightMask[_BlackLightMaskEmission2]; + } + #endif + emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1; + emission1 = emissionStrength1 * emissionColor1; + + #ifdef POI_DISSOLVE + if(float(2) != 2) + { + emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + #endif + finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1)); + + return emission0 + emission1; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta" new file mode 100644 index 00000000..b65fc33d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8ee2f89d89c55ec409bc3cf77e5d3abe +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc" new file mode 100644 index 00000000..1e9188ec --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc" @@ -0,0 +1,43 @@ +#ifndef POI_ENVIRONMENTAL_RIM + #define POI_ENVIRONMENTAL_RIM + + //enviro rim + float _EnableEnvironmentalRim; + POI_TEXTURE_NOSAMPLER(_RimEnviroMask); + float _RimEnviroBlur; + float _RimEnviroMinBrightness; + float _RimEnviroWidth; + float _RimEnviroSharpness; + float _RimEnviroIntensity; + + float3 calculateEnvironmentalRimLighting(in float4 albedo) + { + float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal)); + float(0.7) *= 1.7 - 0.7 * float(0.7); + + float3 enviroRimColor = 0; + float interpolator = unity_SpecCube0_BoxMin.w; + + if (interpolator < 0.99999) + { + //Probe 1 + float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR); + + //Probe 2 + float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR); + + enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator); + } + else + { + float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR); + } + + half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb); + return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta" new file mode 100644 index 00000000..6e7384c4 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4a492ba8f25e50c428985245ff34ac46 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc" new file mode 100644 index 00000000..0ed89b59 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc" @@ -0,0 +1,153 @@ +#ifndef POI_FLIPBOOK + #define POI_FLIPBOOK + + UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST; + float4 _FlipbookColor; + float _FlipbookFPS; + float _FlipbookTotalFrames; + float4 _FlipbookScaleOffset; + float _FlipbookTiled; + float _FlipbookCurrentFrame; + float _FlipbookEmissionStrength; + float _FlipbookRotation; + float _EnableFlipbook; + float _FlipbookTexArrayUV; + float _FlipbookAlphaControlsFinalAlpha; + float _FlipbookRotationSpeed; + float _FlipbookIntensityControlsAlpha; + float _FlipbookColorReplaces; + float2 _FlipbookTexArrayPan; + + // blending + float _FlipbookReplace; + float _FlipbookMultiply; + float _FlipbookAdd; + POI_TEXTURE_NOSAMPLER(_FlipbookMask); + + // anim + float _FlipbookMovementType; + float4 _FlipbookStartEndOffset; + float _FlipbookMovementSpeed; + + // Global + float4 flipBookPixel; + float4 flipBookPixelMultiply; + float flipBookMask; + + #ifndef POI_SHADOW + + void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission) + { + flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float2 uv = frac(poiMesh.uv[float(0)]); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + // 2d rotation + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + if (float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipBookPixel = 0; + return; + } + } + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipBookPixel.a = poiMax(flipBookPixel.rgb); + } + + if(float(0)) + { + flipBookPixel.rgb = float4(1,1,1,1).rgb; + } + else + { + flipBookPixel.rgb *= float4(1,1,1,1).rgb; + } + + #ifdef POI_BLACKLIGHT + + if(_BlackLightMaskFlipbook != 4) + { + flipBookMask *= blackLightMask[_BlackLightMaskFlipbook]; + } + #endif + + finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask); + finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask; + finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0)); + + + if(float(0)) + { + finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask); + } + flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask); + } + + #else + + float applyFlipbookAlphaToShadow(float2 uv) + { + + if(float(0)) + { + float flipbookShadowAlpha = 0; + + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float theta = radians(float(0)); + + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipbookColor.a = poiMax(flipbookColor.rgb); + } + + + if(float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipbookColor.a = 0; + } + } + return flipbookColor.a * float4(1,1,1,1).a; + } + return 1; + } + + #endif +#endif + diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta" new file mode 100644 index 00000000..2f935c21 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: dd61786ea07b8864aa5ace573a1719e2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc" new file mode 100644 index 00000000..aa950e7d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc" @@ -0,0 +1,376 @@ +#ifndef POIFRAG + #define POIFRAG + + float _MainEmissionStrength; + float _IgnoreFog; + half _GIEmissionMultiplier; + float _IridescenceTime; + float _AlphaToMask; + float _ForceOpaque; + float _commentIfZero_EnableGrabpass; + float _AlphaPremultiply; + float2 _MainTexPan; + float _MainTextureUV; + float _commentIfZero_LightingAdditiveEnable; + + float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target + { + #ifdef FORWARD_ADD_PASS + #if !defined(POI_LIGHTING) + return 0; + #endif + #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL) + return 0; + #endif + #endif + #ifdef FORWARD_ADD_PASS + + if (float(1) == 0) + { + return 0; + } + #endif + UNITY_SETUP_INSTANCE_ID(i); + // Color + float4 albedo = 1; + float4 finalColor = 1; + + // Lighting + float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication + float3 finalSpecular0 = 0; + float3 finalSpecular1 = 0; + float3 finalSSS = 0; + fixed lightingAlpha = 1; + float3 finalEnvironmentalRim = 0; + + // Emissions + float3 finalEmission = 0; + float3 finalLighting = 1; + float3 IridescenceEmission = 0; + float3 spawnInEmission = 0; + float3 voronoiEmission = 0; + float3 matcapEmission = 0; + float3 depthTouchEmission = 0; + float3 decalEmission = 0; + float3 glitterEmission = 0; + float3 panosphereEmission = 0; + float3 backFaceEmission = 0; + float3 dissolveEmission = 0; + float3 rimLightEmission = 0; + float3 flipbookEmission = 0; + float3 textOverlayEmission = 0; + float3 videoEmission = 0; + /********************************************************************** + Initialize the base data that's needed everywhere else in the shader + **********************************************************************/ + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + + #ifdef POI_BLACKLIGHT + createBlackLightMask(); + + if (_BlackLightMaskDebug) + { + return float4(blackLightMask.rgb, 1); + } + #endif + + // This has to happen in the initializbecause it alters UV data globally + #ifdef POI_PARALLAX + calculateandApplyParallax(); + #endif + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + calculateVertexLightingData(i); + /********************************************************************** + Calculate Light Maps + **********************************************************************/ + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + /********************************************************************** + Calculate Color Data + **********************************************************************/ + + initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask); + + #ifdef POI_DECAL + applyDecal(albedo, decalEmission); + #endif + + + #ifdef POI_IRIDESCENCE + + if (_IridescenceTime == 0) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VORONOI + applyVoronoi(albedo, voronoiEmission); + #endif + + #ifdef POI_MSDF + ApplyTextOverlayColor(albedo, textOverlayEmission); + #endif + + #ifdef POI_ENVIRONMENTAL_RIM + finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo); + #endif + + #if defined(POI_METAL) || defined(POI_CLEARCOAT) + CalculateReflectionData(); + #endif + + #ifdef POI_DATA + distanceFade(albedo); + #endif + + #ifdef POI_RANDOM + albedo.a *= i.angleAlpha; + #endif + + #ifdef MATCAP + applyMatcap(albedo, matcapEmission); + #endif + + #ifdef PANOSPHERE + applyPanosphereColor(albedo, panosphereEmission); + #endif + + #ifdef POI_FLIPBOOK + applyFlipbook(albedo, flipbookEmission); + #endif + + #ifdef POI_GLITTER + applyGlitter(albedo, glitterEmission); + #endif + + #ifdef POI_RIM + applyRimLighting(albedo, rimLightEmission); + #endif + + #ifdef POI_DEPTH_COLOR + applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection); + #endif + + #ifdef POI_IRIDESCENCE + + if(_IridescenceTime == 1) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VIDEO + applyScreenEffect(albedo, videoEmission); + #endif + + applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos); + + /********************************************************************** + Handle a few alpha options + **********************************************************************/ + + if (float(0) == 1) + { + + if(float(0) == 0) + { + applyDithering(albedo); + } + } + + albedo.a = max(float(0), albedo.a); + + + if(float(0) >= 1) + { + clip(albedo.a - float(0.5)); + } + + + if(float(0)) + { + albedo.rgb *= saturate(albedo.a + 0.0000000001); + } + + /********************************************************************** + Lighting Time :) + **********************************************************************/ + + #ifdef POI_LIGHTING + finalLighting = calculateFinalLighting(albedo.rgb, finalColor); + + #ifdef SUBSURFACE + finalSSS = calculateSubsurfaceScattering(); + #endif + #endif + + float4 finalColorBeforeLighting = albedo; + finalColor = finalColorBeforeLighting; + + #ifdef POI_SPECULAR + finalSpecular0 = calculateSpecular(finalColorBeforeLighting); + #endif + #ifdef POI_PARALLAX + calculateAndApplyInternalParallax(finalColor); + #endif + + #ifdef POI_ALPHA_TO_COVERAGE + ApplyAlphaToCoverage(finalColor); + #endif + + + if (float(0) == 1) + { + + if(float(0) == 1) + { + applyDithering(finalColor); + } + } + + #ifdef POI_METAL + calculateMetallicness(); + bool probeExists = shouldMetalHappenBeforeLighting(); + + if(!probeExists) + { + ApplyMetallicsFake(finalColor, albedo); + } + #endif + + #ifdef POI_LIGHTING + #if defined(FORWARD_ADD_PASS) && defined(POI_METAL) + finalLighting *= 1 - metalicMap; + #endif + #endif + + #ifdef VERTEXLIGHT_ON + finalColor.rgb *= finalLighting + poiLight.vFinalLighting; + #else + finalColor.rgb *= finalLighting; + #endif + + #ifdef POI_METAL + + if(probeExists) + { + ApplyMetallics(finalColor, albedo); + } + #endif + + finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS; + + #ifdef FORWARD_BASE_PASS + #ifdef POI_CLEARCOAT + calculateAndApplyClearCoat(finalColor); + #endif + #endif + + finalColor.a = saturate(finalColor.a); + + /********************************************************************** + Add Up all the emission values :D + **********************************************************************/ + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a; + finalEmission += wireframeEmission; + finalEmission += IridescenceEmission; + finalEmission += spawnInEmission; + finalEmission += voronoiEmission; + finalEmission += matcapEmission; + finalEmission += depthTouchEmission; + finalEmission += decalEmission; + finalEmission += glitterEmission; + finalEmission += panosphereEmission; + finalEmission += backFaceEmission; + finalEmission += rimLightEmission; + finalEmission += flipbookEmission; + finalEmission += videoEmission; + finalEmission += textOverlayEmission; + finalEmission += dissolveEmission; + #ifdef POI_EMISSION + finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor); + #endif + #endif + + /********************************************************************** + Meta Pass Hype :D + **********************************************************************/ + #ifdef POI_META_PASS + UnityMetaInput meta; + UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta); + meta.Emission = finalEmission * float(1); + meta.Albedo = saturate(finalColor.rgb); + #ifdef POI_SPECULAR + meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a; + #else + meta.SpecularColor = poiLight.color.rgb * albedo.rgb; + #endif + return UnityMetaFragment(meta); + #endif + + /********************************************************************** + Apply Emission to finalColor + **********************************************************************/ + finalColor.rgb += finalEmission; + + /********************************************************************** + Grabpass features + **********************************************************************/ + + + if (_commentIfZero_EnableGrabpass) + { + applyGrabEffects(finalColor); + } + + /********************************************************************** + Unity Fog + **********************************************************************/ + #ifdef FORWARD_BASE_PASS + + if (float(0) == 0) + { + UNITY_APPLY_FOG(i.fogCoord, finalColor); + } + #endif + + #ifdef FORWARD_ADD_PASS + if(float(0) > 0) + { + finalColor.rgb *= finalColor.a; + } + #endif + + + if(float(0) == 0) + { + finalColor.a = 1; + } + + #ifdef FORWARD_ADD_PASS + //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5)); + #endif + + #ifdef POI_DEBUG + displayDebugInfo(finalColor); + #endif + + //finalColor.rgb = frac(finalColor.rgb); + return finalColor; + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta" new file mode 100644 index 00000000..03711572 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a02e44fa0c388534cbd3ec3e5d369730 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc" new file mode 100644 index 00000000..8d260cdf --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc" @@ -0,0 +1,41 @@ +#ifndef POI_FUR + #define POI_FUR + + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST; + float _FurAO; + float4 _FurColor; + float _FurLayers; + float _FurMinDistance; + float _FurMaxDistance; + float _FurHeightMapMin; + float _FurHeightMapMax; + float _FurDebug; + float _AoRampMin; + float _AoRampMax; + float _FurTipAlpha; + float _FurFadeStart; + + //globals + half furHeightMap; + half furMask; + + void calculateFur() + { + + furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x; + furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1); + furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz); + half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture)); + clip(furHeightMap - poiMesh.furAlpha); + clip(furMask - poiMesh.furAlpha); + + albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha)); + float aoRampMax = _AoRampMax - (1 - furMask); + albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO); + + albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta" new file mode 100644 index 00000000..e9866362 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8ce0d1b7554c5c947b3cebf72760b6ac +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc" new file mode 100644 index 00000000..032f3b08 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc" @@ -0,0 +1,37 @@ +float _FurLength; +float _FurGravityStrength; + +[instance(4)] +[maxvertexcount(20)] +void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID) +{ + float4 fur_worldPos[3]; + v2f o_fur[3]; + float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength); + + for (int i = 0; i < 3; i++) + { + if (InstanceID == 0) { + IN[i].furAlpha = 0; + tristream.Append(IN[i]); + } + o_fur[i] = IN[i]; + fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1); + } + if (InstanceID == 0) { + tristream.RestartStrip(); + } + int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers); + + int startLayer = max(int(InstanceID) * 6 - 1, 0); + for (int layer = startLayer; layer < Total_FurLayers; layer++) { + for (int i = 0; i < 3; i++) { + o_fur[i].furAlpha = float(layer) / Total_FurLayers; + o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1); + o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos); + o_fur[i].furAlpha += .01; + tristream.Append(o_fur[i]); + } + tristream.RestartStrip(); + } +} diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta" new file mode 100644 index 00000000..7d8bdcec --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 763148ce6d7ad504580e7ce79b27a6e5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc" new file mode 100644 index 00000000..e31b6498 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc" @@ -0,0 +1,232 @@ +#ifndef POI_GLITTER + #define POI_GLITTER + + half3 _GlitterColor; + POI_TEXTURE_NOSAMPLER(_GlitterMask); + float2 _GlitterPan; + POI_TEXTURE_NOSAMPLER(_GlitterColorMap); + POI_TEXTURE_NOSAMPLER(_GlitterTexture); + half _GlitterSpeed; + half _GlitterBrightness; + float _GlitterFrequency; + float _GlitterJitter; + half _GlitterSize; + half _GlitterContrast; + half _GlitterAngleRange; + half _GlitterMinBrightness; + half _GlitterBias; + float _GlitterRandomColors; + float2 _GlitterMinMaxSaturation; + float2 _GlitterMinMaxBrightness; + fixed _GlitterUseSurfaceColor; + float _GlitterBlendType; + float _GlitterMode; + float _GlitterShape; + float _GlitterCenterSize; + float _glitterFrequencyLinearEmissive; + float _GlitterJaggyFix; + float _GlitterRandomRotation; + float _GlitterTextureRotation; + float4 _GlitterMinMaxSize; + float _GlitterRandomSize; + + + float3 randomFloat3(float2 Seed, float maximum) + { + return(.5 + float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453) + ) * .5) * (maximum); + } + + float3 randomFloat3Range(float2 Seed, float Range) + { + return(float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1) * Range; + } + + float3 randomFloat3WiggleRange(float2 Seed, float Range) + { + float3 rando = (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1); + float speed = 1 + float(10); + return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range; + } + + void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) + { + float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453); + Out = lerp(Min, Max, randomno); + } + + float3 RandomColorFromPoint(float2 rando) + { + fixed hue = random2(rando.x + rando.y).x; + fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x); + fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y); + float3 hsv = float3(hue, saturation, value); + return HSVtoRGB(hsv); + } + + void applyGlitter(inout float4 albedo, inout float3 glitterEmission) + { + + + // Scale + float2 st = poiMesh.uv[0] * float(300); + + // Tile the space + float2 i_st = floor(st); + float2 f_st = frac(st); + + float m_dist = 10.; // minimun distance + float2 m_point = 0; // minimum point + float2 randoPoint = 0; + float2 dank; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 neighbor = float2(i, j); + float2 pos = random2(i_st + neighbor); + float2 rando = pos; + pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos); + float2 diff = neighbor + pos - f_st; + float dist = length(diff); + + if (dist < m_dist) + { + dank = diff; + m_dist = dist; + m_point = pos; + randoPoint = rando; + } + } + } + + float randomFromPoint = random(randoPoint); + + float size = float(0.3); + + if(float(0)) + { + size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y); + } + + + // Assign a color using the closest point position + //color += dot(m_point, float2(.3, .6)); + + // Add distance field to closest point center + // color.g = m_dist; + + // Show isolines + //color -= abs(sin(40.0 * m_dist)) * 0.07; + + // Draw cell center + half glitterAlpha = 1; + switch(float(0)) + { + case 0: //circle + glitterAlpha = (1. - step(size, m_dist)); + break; + case 1: //sqaure + float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0); + + + if (float(0)) + { + float2 center = float2(0, 0); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y); + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + else + { + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + break; + } + + float3 finalGlitter = 0; + + switch(float(0)) + { + case 0: + float3 randomRotation = 0; + + if(float(10) > 0) + { + randomRotation = randomFloat3WiggleRange(randoPoint, float(90)); + } + else + { + randomRotation = randomFloat3Range(randoPoint, float(90)); + } + float3 norm = poiMesh.normals[0]; + + float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm)); + finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0); + finalGlitter *= glitterAlpha; + break; + case 1: + float offset = random(randoPoint); + float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1); + finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10)); + break; + } + + + half3 glitterColor = float4(1,1,1,1); + glitterColor *= lerp(1, albedo, float(0)); + glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + + float2 uv = remapClamped(dank, -size, size, 0, 1); + + if(float(0) && !float(0)) + { + float2 fakeUVCenter = float2(.5, .5); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y); + } + float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0)); + //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv)); + glitterColor *= glitterTexture.rgb; + float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskGlitter != 4) + { + glitterMask *= blackLightMask[_BlackLightMaskGlitter]; + } + #endif + + if(float(0)) + { + glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y)); + } + + + if(float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask); + glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask; + } + else + { + glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask; + } + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta" new file mode 100644 index 00000000..984afbc2 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e6618eae94331cb478eafc3c43c37a84 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc" new file mode 100644 index 00000000..060cb720 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc" @@ -0,0 +1,127 @@ +#ifndef POI_GRAB + #define POI_GRAB + + float _RefractionIndex; + float _RefractionOpacity; + float _RefractionChromaticAberattion; + float _RefractionEnabled; + float _GrabSrcBlend; + float _GrabDstBlend; + float _GrabPassUseAlpha; + float _GrabPassBlendFactor; + float _GrabBlurDistance; + float _GrabBlurQuality; + float _GrabBlurDirections; + POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap); + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST; + + float4 blur(float2 uv) + { + float two_pi = 6.28318530718; + + float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur + float quality = floor(_GrabBlurQuality); + float directions = floor(_GrabBlurDirections); + + // Pixel colour + float4 color = tex2D(_PoiGrab, uv); + + float deltaAngle = two_pi / directions; + float deltaQuality = 1.0 / quality; + for (int i = 0; i < directions; i ++) + { + for (int j = 0; j < quality; j ++) + { + float angle = deltaAngle * i + j; + float offset = deltaQuality * (j + 1); + color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset); + } + } + + // Output to screen + color /= quality * directions + 1; + return color; + } + + inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos) + { + float4 refractionColor; + float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos)); + float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir))); + float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x)); + + + if (_RefractionChromaticAberattion > 0) + { + float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction)); + float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g; + float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b; + refractionColor = float4(redAlpha.r, green, blue, redAlpha.a); + } + else + { + float2 refractedGrab = projectedGrabPos + cameraRefraction; + + #ifdef CHROMATIC_ABERRATION_LOW + refractionColor = blur(refractedGrab); + #else + refractionColor = tex2D(_PoiGrab, (refractedGrab)); + #endif + } + return refractionColor; + } + + void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor) + { + float3 refraction = 1; + + if(_RefractionEnabled == 1) + { + refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb; + } + else + { + #ifdef CHROMATIC_ABERRATION_LOW + refraction = blur(projectedGrabPos); + #else + refraction = tex2Dproj(_PoiGrab, poiCam.grabPos); + #endif + } + + float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r; + + if(_GrabPassUseAlpha) + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a)); + finalColor.a = 1; + } + else + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor); + } + } + + float2 calculateGrabPosition() + { + float4 grabPos = poiCam.grabPos; + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float halfPosW = grabPos.w * 0.5; + grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW; + #if SHADER_API_D3D9 || SHADER_API_D3D11 + grabPos.w += 0.00000000001; + #endif + return(grabPos / grabPos.w).xy; + } + + void applyGrabEffects(inout float4 finalColor) + { + float2 projectedGrabPos = calculateGrabPosition(); + calculateRefraction(projectedGrabPos, finalColor); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta" new file mode 100644 index 00000000..0d14102a --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d63a2304b05b3b84a81af5c45e2ac57b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc" new file mode 100644 index 00000000..9ae9e754 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc" @@ -0,0 +1,338 @@ +#ifndef POI_HELPER + #define POI_HELPER + + #include "CGI_PoiColors.cginc" + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float linearSin(float x) + { + return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0); + } + + float random(float2 p) + { + return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123); + } + + float2 random2(float2 p) + { + return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453); + } + + float3 random3(float3 p) + { + return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453); + } + + float3 mod(float3 x, float y) + { + return x - y * floor(x / y); + } + float2 mod(float2 x, float y) + { + return x - y * floor(x / y); + } + + //1/7 + #define K 0.142857142857 + //3/7 + #define Ko 0.428571428571 + + // Permutation polynomial: (34x^2 + x) mod 289 + float3 Permutation(float3 x) + { + return mod((34.0 * x + 1.0) * x, 289.0); + } + + bool IsInMirror() + { + return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; + } + + float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition); + } + #endif + return direction; + } + + // Camera + float3 getCameraPosition() + { + #ifdef USING_STEREO_MATRICES + return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5); + #endif + return _WorldSpaceCameraPos; + } + + float3 getCameraForward() + { + #if UNITY_SINGLE_PASS_STEREO + float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1)); + float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1)); + #else + float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1)); + float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1)); + #endif + return normalize(p2 - p1); + } + + float3 grayscale_vector_node() + { + return float3(0, 0.3823529, 0.01845836); + } + + float3 grayscale_for_light() + { + return float3(0.298912, 0.586611, 0.114478); + } + + //Math Operators + + float remap(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float poiMax(float2 i) + { + return max(i.x, i.y); + } + + float poiMax(float3 i) + { + return max(max(i.x, i.y), i.z); + } + + float poiMax(float4 i) + { + return max(max(max(i.x, i.y), i.z), i.w); + } + + float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis) + { + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + + return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); + } + + float4x4 poiRotationMatrixFromAngles(float x, float y, float z) + { + float angleX = radians(x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + + float4x4 poiRotationMatrixFromAngles(float3 angles) + { + float angleX = radians(angles.x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(angles.y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(angles.z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + +#endif + +half2 calcScreenUVs(half4 grabPos) +{ + half2 uv = grabPos / (grabPos.w + 0.0000000001); + #if UNITY_SINGLE_PASS_STEREO + uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y); + #else + uv.xy *= _ScreenParams.xy; + #endif + + return uv; +} + +float inverseLerp(float A, float B, float T) +{ + return(T - A) / (B - A); +} + +float inverseLerp2(float2 a, float2 b, float2 value) +{ + float2 AB = b - a; + float2 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp3(float3 a, float3 b, float3 value) +{ + float3 AB = b - a; + float3 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp4(float4 a, float4 b, float4 value) +{ + float4 AB = b - a; + float4 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +// Dithering +inline half Dither8x8Bayer(int x, int y) +{ + const half dither[ 64 ] = { + 1, 49, 13, 61, 4, 52, 16, 64, + 33, 17, 45, 29, 36, 20, 48, 32, + 9, 57, 5, 53, 12, 60, 8, 56, + 41, 25, 37, 21, 44, 28, 40, 24, + 3, 51, 15, 63, 2, 50, 14, 62, + 35, 19, 47, 31, 34, 18, 46, 30, + 11, 59, 7, 55, 10, 58, 6, 54, + 43, 27, 39, 23, 42, 26, 38, 22 + }; + int r = y * 8 + x; + return dither[r] / 64; +} + +// UV Manipulation +float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv) +{ + float theta = radians(rotation); + scale = 1 - scale; + float cs = cos(theta); + float sn = sin(theta); + float2 centerPoint = offset + .5; + uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y); + + return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1)); +} + +bool isVR() +{ + // USING_STEREO_MATRICES + #if UNITY_SINGLE_PASS_STEREO + return true; + #else + return false; + #endif +} + +bool isVRHandCamera() +{ + return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005; +} + +bool isDesktop() +{ + return !isVRHandCamera(); +} + +bool isVRHandCameraPreview() +{ + return isVRHandCamera() && _ScreenParams.y == 720; +} + +bool isVRHandCameraPicture() +{ + return isVRHandCamera() && _ScreenParams.y == 1080; +} + +bool isPanorama() +{ + // Crude method + // FOV=90=camproj=[1][1] + return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025; +} + +float3 calculateluminance(float3 color) +{ + return color.r * 0.299 + color.g * 0.587 + color.b * 0.114; +} diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta" new file mode 100644 index 00000000..f8c12630 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a03d00408947b1c4abdd2752dfb424c2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc" new file mode 100644 index 00000000..6ee66d3a --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc" @@ -0,0 +1,36 @@ +#ifndef POI_HOLOGRAM + #define POI_HOLOGRAM + + UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST; + float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV + float3 _HoloDirection; + float _HoloScrollSpeed; + float _HoloLineDensity; + + fixed _HoloFresnelAlpha; + fixed _HoloRimSharpness; + fixed _HoloRimWidth; + void ApplyHoloAlpha(inout float4 color) + { + float uv = 0; + + if (_HoloCoordinateSpace == 0) + { + uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 1) + { + uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 2) + { + uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal)); + holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha)); + color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta" new file mode 100644 index 00000000..01ca9c33 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 452b7cb5e85110a4ab10873455273611 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc" new file mode 100644 index 00000000..bcea8ccc --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc" @@ -0,0 +1,61 @@ +#ifndef POI_IRIDESCENCE + #define POI_IRIDESCENCE + + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST; + float _IridescenceNormalUV; + float _IridescenceMaskUV; + float _IridescenceNormalSelection; + float _IridescenceNormalIntensity; + float _IridescenceNormalToggle; + float _IridescenceIntensity; + fixed _IridescenceAddBlend; + fixed _IridescenceReplaceBlend; + fixed _IridescenceMultiplyBlend; + float _IridescenceEmissionStrength; + + //global + + float3 calculateNormal(float3 baseNormal) + { + float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); + } + + void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission) + { + float3 normal = poiMesh.normals[_IridescenceNormalSelection]; + + // Use custom normal map + + if (_IridescenceNormalToggle) + { + normal = calculateNormal(normal); + } + + float ndotv = dot(normal, poiCam.viewDir); + + float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv)); + float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskIridescence != 4) + { + iridescenceMask *= blackLightMask[_BlackLightMaskIridescence]; + } + #endif + + + albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask); + albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask); + albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask)); + + IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta" new file mode 100644 index 00000000..12aa5cb2 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ff4509629548dc24a88a60aaef1388f7 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc" new file mode 100644 index 00000000..8f35cb62 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc" @@ -0,0 +1,668 @@ + +#ifndef POI_LIGHTING + #define POI_LIGHTING + + float _LightingShadingEnabled; + float _LightingRampType; + float _LightingIgnoreAmbientColor; + float _UseShadowTexture; + float _LightingEnableAO; + float _LightingDetailShadowsEnabled; + + float _LightingOnlyUnityShadows; + float _LightingMode; + float _ForceLightDirection; + float _ShadowStrength; + float _OutlineShadowStrength; + float _ShadowOffset; + float3 _LightDirection; + float _ForceShadowStrength; + float _CastedShadowSmoothing; + float _AttenuationMultiplier; + float _EnableLighting; + float _LightingControlledUseLightColor; + fixed _LightingStandardSmoothness; + fixed _LightingStandardControlsToon; + fixed _LightingMinLightBrightness; + float _LightingUseShadowRamp; + float _LightingMinShadowBrightnessRatio; + UNITY_DECLARE_TEX2D(_ToonRamp); + fixed _LightingMonochromatic; + + fixed _LightingGradientStart; + fixed _LightingGradientEnd; + float3 _LightingShadowColor; + POI_TEXTURE_NOSAMPLER(_LightingShadowTexture); + float _AOStrength; + fixed _LightingDetailStrength; + fixed _LightingAdditiveDetailStrength; + fixed _LightingNoIndirectMultiplier; + fixed _LightingNoIndirectThreshold; + float _LightingUncapped; + + float _LightingDirectColorMode; + float _LightingIndirectColorMode; + float _LightingAdditiveType; + fixed _LightingAdditiveGradientStart; + fixed _LightingAdditiveGradientEnd; + fixed _LightingAdditivePassthrough; + float _LightingDirectAdjustment; + float _LightingIndirect; + // HSL JUNK + float _LightingEnableHSL; + float _LightingShadowHue; + float _LightingShadowSaturation; + float _LightingShadowLightness; + float _LightingHSLIntensity; + /* + UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3); + half _LightingShadowStrength3; + half _ShadowOffset3; + */ + + half4 shadowStrength; + + POI_TEXTURE_NOSAMPLER(_LightingDetailShadows); + POI_TEXTURE_NOSAMPLER(_LightingAOTex); + POI_TEXTURE_NOSAMPLER(_LightingShadowMask); + + /* + * MIT License + * + * Copyright (c) 2018 s-ilent + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + /* + * Silent's code starts here + */ + + float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n) + { + // average energy + float R0 = max(0, L0); + + // avg direction of incoming light + float3 R1 = 0.5f * L1; + + // directional brightness + float lenR1 = length(R1); + + // linear angle between normal and direction 0-1 + //float q = 0.5f * (1.0f + dot(R1 / lenR1, n)); + //float q = dot(R1 / lenR1, n) * 0.5 + 0.5; + float q = dot(normalize(R1), n) * 0.5 + 0.5; + q = saturate(q); // Thanks to ScruffyRuffles for the bug identity. + + // power for q + // lerps from 1 (linear) to 3 (cubic) based on directionality + float p = 1.0f + 2.0f * lenR1 / R0; + + // dynamic range constant + // should vary between 4 (highly directional) and 0 (ambient) + float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0); + + return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)); + } + + half3 BetterSH9(half4 normal) + { + float3 indirect; + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal); + indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal); + indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal); + indirect = max(0, indirect); + indirect += SHEvalLinearL2(normal); + return indirect; + } + + float3 BetterSH9(float3 normal) + { + return BetterSH9(float4(normal, 1)); + } + + /* + * Standard stuff starts here + */ + UnityLight CreateLight(float3 normal, fixed detailShadowMap) + { + UnityLight light; + light.dir = poiLight.direction; + light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap); + light.ndotl = DotClamped(normal, poiLight.direction); + return light; + } + + float FadeShadows(float attenuation) + { + #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us. + + #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + attenuation = lerp(1, poiLight.attenuation, float(0)); + #endif + + float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz); + float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ); + float shadowFade = UnityComputeShadowFade(shadowFadeDistance); + float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos); + attenuation = UnityMixRealtimeAndBakedShadows( + attenuation, bakedAttenuation, shadowFade + ); + #endif + + return attenuation; + } + + void ApplySubtractiveLighting(inout UnityIndirect indirectLight) + { + #if SUBTRACTIVE_LIGHTING + poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0))); + + float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz)); + float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb; + float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate; + subtractedLight = max(subtractedLight, unity_ShadowColor.rgb); + subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x); + indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse); + #endif + } + + float3 weightedBlend(float3 layer1, float3 layer2, float2 weights) + { + return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y); + } + + UnityIndirect CreateIndirectLight(float3 normal) + { + UnityIndirect indirectLight; + indirectLight.diffuse = 0; + indirectLight.specular = 0; + + #if defined(FORWARD_BASE_PASS) + #if defined(LIGHTMAP_ON) + indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy)); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy + ); + indirectLight.diffuse = DecodeDirectionalLightmap( + indirectLight.diffuse, lightmapDirection, normal + ); + #endif + ApplySubtractiveLighting(indirectLight); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + float3 dynamicLightDiffuse = DecodeRealtimeLightmap( + UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw) + ); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_DynamicDirectionality, unity_DynamicLightmap, + poiMesh.lightmapUV.zw + ); + indirectLight.diffuse += DecodeDirectionalLightmap( + dynamicLightDiffuse, dynamicLightmapDirection, normal + ); + #else + indirectLight.diffuse += dynamicLightDiffuse; + #endif + #endif + + #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON) + #if UNITY_LIGHT_PROBE_PROXY_VOLUME + if (unity_ProbeVolumeParams.x == 1) + { + indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume( + float4(normal, 1), poiMesh.worldPos + ); + indirectLight.diffuse = max(0, indirectLight.diffuse); + #if defined(UNITY_COLORSPACE_GAMMA) + indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse); + #endif + } + else + { + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + } + #else + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + #endif + #endif + + float3 reflectionDir = reflect(-poiCam.viewDir, normal); + Unity_GlossyEnvironmentData envData; + envData.roughness = 1 - float(0); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + #if UNITY_SPECCUBE_BLENDING + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + indirectLight.specular = lerp(probe1, probe0, interpolator); + } + else + { + indirectLight.specular = probe0; + } + #else + indirectLight.specular = probe0; + #endif + float occlusion = 1; + + if(float(0)) + { + occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + } + + indirectLight.diffuse *= occlusion; + indirectLight.diffuse = max(indirectLight.diffuse, float(0)); + indirectLight.specular *= occlusion; + #endif + + return indirectLight; + } + + /* + * Poiyomi's cool as heck code starts here :smug: + */ + + half PoiDiffuse(half NdotV, half NdotL, half LdotH) + { + half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5); + // Two schlick fresnel term + half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL)); + half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV)); + + return lightScatter * viewScatter; + } + + float3 ShadeSH9Indirect() + { + return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Direct() + { + return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Normal(float3 normalDirection) + { + return ShadeSH9(half4(normalDirection, 1.0)); + } + + half3 GetSHLength() + { + half3 x, x1; + x.r = length(unity_SHAr); + x.g = length(unity_SHAg); + x.b = length(unity_SHAb); + x1.r = length(unity_SHBr); + x1.g = length(unity_SHBg); + x1.b = length(unity_SHBb); + return x + x1; + } + + float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap) + { + return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1])); + } + + void calculateBasePassLightMaps() + { + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + float AOMap = 1; + float AOStrength = 1; + float3 lightColor = poiLight.color; + /* + * Generate Basic Light Maps + */ + + bool lightExists = false; + if (all(_LightColor0.rgb >= 0.002)) + { + lightExists = true; + } + #ifndef OUTLINE + + if(float(0)) + { + AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + AOStrength = float(1); + } + + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + if (lightExists) + { + lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + } + else + { + lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + } + + //lightColor = magic * magiratio + normalLight * normaRatio; + //lightColor = magic + normalLight; + #endif + #endif + + float3 grayscale_vector = float3(.33333, .33333, .33333); + float3 ShadeSH9Plus = GetSHLength(); + float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1)); + + shadowStrength = 1; + #ifndef OUTLINE + shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1); + #else + shadowStrength = float(1); + #endif + + float bw_lightColor = dot(lightColor, grayscale_vector); + float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector)); + float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector); + float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector); + float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting); + + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(0)) + { + poiLight.lightMap = poiLight.attenuation; + } + else + { + poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting); + } + poiLight.lightMap *= detailShadow; + + /* + * Decide on light colors + */ + + float3 indirectLighting = 0; + float3 directLighting = 0; + + + + + if (float(0) == 1) + { + indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1)); + } + else + { + indirectLighting = ShadeSH9Minus; + } + + poiLight.directLighting = lightColor; + poiLight.indirectLighting = indirectLighting; + + + if(float(0) == 0) + { + float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + + float magiLumi = calculateluminance(magic); + float normaLumi = calculateluminance(normalLight); + float maginormalumi = magiLumi + normaLumi; + + float magiratio = magiLumi / maginormalumi; + float normaRatio = normaLumi / maginormalumi; + + float target = calculateluminance(magic * magiratio + normalLight * normaRatio); + float3 properLightColor = magic + normalLight; + float properLuminance = calculateluminance(magic + normalLight); + directLighting = properLightColor * max(0.0001, (target / properLuminance)); + } + else + { + directLighting = lightColor; + } + + + if(!float(0)) + { + float directluminance = calculateluminance(directLighting); + float indirectluminance = calculateluminance(indirectLighting); + directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1))); + indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1))); + } + + directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0)); + indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0)); + + if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0) + { + indirectLighting = directLighting * _LightingNoIndirectMultiplier; + } + + + if(float(0)) + { + float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1); + if(directluminance > 0) + { + indirectLighting = max(0.001, indirectLighting); + } + float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1); + float targetluminance = directluminance * float(0); + if(indirectluminance < targetluminance) + { + indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance); + } + } + + /* + * Create Shade Maps + */ + + if (float(0)) + { + switch(float(0)) + { + case 0: // Ramp Texture + { + poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r); + + if (float(0)) + { + poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + else + { + poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + } + break; + case 1: // Math Gradient + { + poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap)); + float3 shadowColor = float4(1,1,1,1); + + if (float(0)) + { + shadowColor = 1; + } + + if(float(0)) + { + poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + else + { + poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + } + break; + } + } + else + { + poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap); + poiLight.finalLighting = directLighting; + } + + if(!float(0)) + { + poiLight.finalLighting = saturate(poiLight.finalLighting); + } + //poiLight.finalLighting *= .8; + #endif + } + + void applyShadowTexture(inout float4 albedo) + { + + if (float(0) && float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength); + } + } + + float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL) + { + fixed detailShadow = 1; + + if(float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + return lightColor * attenuationDotNL * detailShadow; + } + else + { + return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow; + } + } + + + float3 calculateFinalLighting(inout float3 albedo, float4 finalColor) + { + float3 finalLighting = 1; + // Additive Lighting + #ifdef FORWARD_ADD_PASS + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow; + } + else + { + #if defined(POINT) || defined(SPOT) + finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow; + #else + finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow; + #endif + } + #endif + + // Base and Meta Lighting + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + #ifdef VERTEXLIGHT_ON + poiLight.vFinalLighting = 0; + + for (int index = 0; index < 4; index ++) + { + poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]); + } + #endif + + switch(float(0)) + { + case 0: // Toon Lighting + { + // HSL Shading + + if (float(0)) + { + float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap); + albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1)); + } + + // Normal Shading + + if (float(0) > 0) + { + poiLight.finalLighting = max(0.001, poiLight.finalLighting); + float finalluminance = calculateluminance(poiLight.finalLighting); + finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0)))); + } + else + { + finalLighting = poiLight.finalLighting; + } + } + break; + case 1: // realistic + { + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb; + finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0)); + } + break; + } + #endif + return finalLighting; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta" new file mode 100644 index 00000000..ab3002c3 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c502fd24c53093a4b9551e53203b6f58 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc" new file mode 100644 index 00000000..c23736df --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc" @@ -0,0 +1,243 @@ +#ifndef POI_MSDF + #define POI_MSDF + + sampler2D _TextGlyphs; + float4 _TextGlyphs_ST; + float4 _TextGlyphs_TexelSize; + float _TextFPSUV; + float _TextTimeUV; + float _TextPositionUV; + float _TextPixelRange; + + float _TextFPSEnabled; + float _TextPositionEnabled; + float _TextTimeEnabled; + + + float4 _TextFPSColor; + half _TextFPSEmissionStrength; + fixed4 _TextFPSPadding; + half2 _TextFPSOffset; + half2 _TextFPSScale; + half _TextFPSRotation; + + fixed _TextPositionVertical; + float4 _TextPositionColor; + half _TextPositionEmissionStrength; + fixed4 _TextPositionPadding; + half2 _TextPositionOffset; + half2 _TextPositionScale; + half _TextPositionRotation; + + float4 _TextTimeColor; + half _TextTimeEmissionStrength; + fixed4 _TextTimePadding; + half2 _TextTimeOffset; + half2 _TextTimeScale; + half _TextTimeRotation; + + #define glyphWidth 0.0625 + + #define ASCII_LEFT_PARENTHESIS 40 + #define ASCII_RIGHT_PARENTHESIS 41 + #define ASCII_POSITIVE 43 + #define ASCII_PERIOD 46 + #define ASCII_NEGATIVE 45 + #define ASCII_COMMA 44 + #define ASCII_E 69 + #define ASCII_F 70 + #define ASCII_I 73 + #define ASCII_M 77 + #define ASCII_O 79 + #define ASCII_P 80 + #define ASCII_S 83 + #define ASCII_T 54 + #define ASCII_SEMICOLON 58 + + float3 globalTextEmission; + + half2 getAsciiCoordinate(float index) + { + return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16)); + } + + float median(float r, float g, float b) + { + return max(min(r, g), min(max(r, g), b)); + } + + void ApplyPositionText(inout float4 albedo, float2 uv) + { + float3 cameraPos = clamp(getCameraPosition(), -999, 999); + float3 absCameraPos = abs(cameraPos); + float totalCharacters = 20; + float positionArray[20]; + positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48; + positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48; + positionArray[3] = floor(absCameraPos.x % 10) + 48; + positionArray[4] = ASCII_PERIOD; + positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48; + positionArray[6] = ASCII_COMMA; + positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48; + positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48; + positionArray[10] = floor(absCameraPos.y % 10) + 48; + positionArray[11] = ASCII_PERIOD; + positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48; + positionArray[13] = ASCII_COMMA; + positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48; + positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48; + positionArray[17] = floor(absCameraPos.z % 10) + 48; + positionArray[18] = ASCII_PERIOD; + positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]); + + float2 startUV = float2(1 / totalCharacters * currentCharacter, 0); + float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1); + + fixed4 textPositionPadding = float4(0,0,0,0); + textPositionPadding *= 1 / totalCharacters; + uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyTimeText(inout float4 albedo, float2 uv) + { + float instanceTime = _Time.y; + float hours = instanceTime / 3600; + float minutes = (instanceTime / 60) % 60; + float seconds = instanceTime % 60; + float totalCharacters = 8; + float timeArray[8]; + timeArray[0] = floor((hours * .1) % 10) + 48; + timeArray[1] = floor(hours % 10) + 48; + timeArray[2] = ASCII_SEMICOLON; + timeArray[3] = floor((minutes * .1) % 10) + 48; + timeArray[4] = floor(minutes % 10) + 48; + timeArray[5] = ASCII_SEMICOLON; + timeArray[6] = floor((seconds * .1) % 10) + 48; + timeArray[7] = floor(seconds % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + fixed4 textTimePadding = float4(0,0,0,0); + textTimePadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyFPSText(inout float4 albedo, float2 uv) + { + float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999); + float totalCharacters = 7; + float fpsArray[7]; + fpsArray[0] = ASCII_F; + fpsArray[1] = ASCII_P; + fpsArray[2] = ASCII_S; + fpsArray[3] = ASCII_SEMICOLON; + fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48; + fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48; + fpsArray[6] = floor(smoothDeltaTime % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + + fixed4 textFPSPadding = float4(0,0,0,0); + textFPSPadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a); + globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0); + } + + void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission) + { + globalTextEmission = 0; + half positionalOpacity = 0; + #ifdef EFFECT_BUMP + + if(float(0)) + { + ApplyFPSText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyPositionText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyTimeText(albedo, poiMesh.uv[float(0)]); + } + + textOverlayEmission = globalTextEmission; + #endif + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta" new file mode 100644 index 00000000..effa6668 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d93b8fdb5c62d5e479856fdfa76ddd82 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc" new file mode 100644 index 00000000..ecac0805 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc" @@ -0,0 +1,33 @@ +#ifndef POI_MACROS + #define POI_MACROS + + #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale + + #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex))) + #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + + #ifdef POINT + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r; + #endif + + #ifdef SPOT + #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS) + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)) + #else + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord + #endif + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + DECLARE_LIGHT_COORD(input, worldPos); \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz); + #endif +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta" new file mode 100644 index 00000000..8f68f714 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4ac43b312a8c53545be403cbfbfc8597 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc" new file mode 100644 index 00000000..270384af --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc" @@ -0,0 +1,147 @@ +#ifndef POI_MAINTEXTURE + #define POI_MAINTEXTURE + + + + POI_TEXTURE_NOSAMPLER(_AlphaMask); + POI_TEXTURE_NOSAMPLER(_MainFadeTexture); + float4 _Color; + float _MainVertexColoring; + float _MainUseVertexColorAlpha; + float _Saturation; + float2 _MainDistanceFade; + half _MainMinAlpha; + float _MainHueShift; + #ifdef COLOR_GRADING_HDR + POI_TEXTURE_NOSAMPLER(_MainHueShiftMask); + float _MainHueShiftToggle; + float _MainHueShiftSpeed; + float _MainHueShiftReplace; + #endif + + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailTex); + half _DetailTexIntensity; + half3 _DetailTint; + float _DetailBrightness; + #endif + //globals + float alphaMask; + half3 diffColor; + + #include "CGI_PoiBackFace.cginc" + + float3 wireframeEmission; + + inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo) + { + half4 specGloss = 0; + half3 specColor = specGloss.rgb; + half smoothness = specGloss.a; + + half oneMinusReflectivity; + diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity); + + FragmentCommonData o = (FragmentCommonData)0; + o.diffColor = diffColor; + o.specColor = specColor; + o.oneMinusReflectivity = oneMinusReflectivity; + o.smoothness = smoothness; + return o; + } + + inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo) + { + i_tex = i_tex; + + FragmentCommonData o = SpecularSetup(i_tex, albedo); + o.normalWorld = float4(0, 0, 0, 1); + o.eyeVec = poiCam.viewDir; + o.posWorld = i_posWorld; + + // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha) + o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha); + return o; + } + + void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask) + { + dissolveEmission = 0; + + #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + #endif + + alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + mainTexture.a *= alphaMask; + + #ifndef POI_SHADOW + albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001)); + + #ifdef POI_LIGHTING + applyShadowTexture(albedo); + #endif + + albedo *= lerp(1, poiMesh.vertexColor.a, float(0)); + #ifdef POI_RGBMASK + albedo.rgb = calculateRGBMask(albedo.rgb); + #endif + + albedo.a = saturate(float(0) + albedo.a); + + wireframeEmission = 0; + #ifdef POI_WIREFRAME + applyWireframe(wireframeEmission, albedo); + #endif + float backFaceDetailIntensity = 1; + + float mixedHueShift = float(0); + applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission); + + #ifdef POI_FUR + calculateFur(); + #endif + + #ifdef COLOR_GRADING_HDR + float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if(float(1)) + { + albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha); + } + else + { + albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x))); + } + #endif + #ifdef FINALPASS + half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb; + albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity); + #endif + albedo.rgb = saturate(albedo.rgb); + + #ifdef POI_HOLOGRAM + ApplyHoloAlpha(albedo); + #endif + + s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo); + #endif + + #ifdef DISTORT + calculateDissolve(albedo, dissolveEmission); + #endif + } + + void distanceFade(inout float4 albedo) + { + half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(fadeMap) + { + half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0)); + albedo.a *= fadeValue; + } + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta" new file mode 100644 index 00000000..724de5e1 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7761ae7ad6f2da344a13260c264f1277 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc" new file mode 100644 index 00000000..3aa6d6b0 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc" @@ -0,0 +1,115 @@ +#ifndef MATCAP + #define MATCAP + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST; + POI_TEXTURE_NOSAMPLER(_MatcapMask); + float _MatcapMaskInvert; + float _MatcapBorder; + float4 _MatcapColor; + float _MatcapIntensity; + float _MatcapReplace; + float _MatcapMultiply; + float _MatcapAdd; + float _MatcapEnable; + float _MatcapLightMask; + float _MatcapEmissionStrength; + float _MatcapNormal; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST; + POI_TEXTURE_NOSAMPLER(_Matcap2Mask); + float _Matcap2MaskInvert; + float _Matcap2Border; + float4 _Matcap2Color; + float _Matcap2Intensity; + float _Matcap2Replace; + float _Matcap2Multiply; + float _Matcap2Add; + float _Matcap2Enable; + float _Matcap2LightMask; + float _Matcap2EmissionStrength; + float _Matcap2Normal; + + void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength + #ifdef POI_LIGHTING + , float matcapLightMask + #endif + #ifdef POI_BLACKLIGHT + , uint blackLightMaskIndex + #endif + ) + { + #ifdef POI_LIGHTING + if (matcapLightMask) + { + matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask); + } + #endif + #ifdef POI_BLACKLIGHT + if(blackLightMaskIndex != 4) + { + matcapMask *= blackLightMask[blackLightMaskIndex]; + } + #endif + + finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a); + finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a); + finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a; + matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a; + } + + void applyMatcap(inout float4 finalColor, inout float3 matcapEmission) + { + float4 matcap = 0; + float matcapMask = 0; + float4 matcap2 = 0; + float matcap2Mask = 0; + + // Both matcaps use the same coordinates + half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0))); + half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp)); + + // Matcap 1 + half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + + matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1); + matcap.rgb *= float(1); + matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if (float(0)) + { + matcapMask = 1 - matcapMask; + } + + blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap + #endif + ); + + // Matcap 2 + + if (float(0)) + { + half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1); + matcap2.rgb *= float(1); + matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(float(0)) + { + matcap2Mask = 1 - matcap2Mask; + } + blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap2 + #endif + ); + } + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta" new file mode 100644 index 00000000..c8f6dff3 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 60a66f812c187e1479b9e87ca9f00c69 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc" new file mode 100644 index 00000000..b2d07a38 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc" @@ -0,0 +1,104 @@ +/* +MIT License + +Copyright (c) 2019 wraikny + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +VertexTransformShader is dependent on: +*/ + +#ifndef POI_MATH + #define POI_MATH + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float4 quaternion_conjugate(float4 v) + { + return float4( + v.x, -v.yzw + ); + } + + float4 quaternion_mul(float4 v1, float4 v2) + { + float4 result1 = (v1.x * v2 + v1 * v2.x); + + float4 result2 = float4( + - dot(v1.yzw, v2.yzw), + cross(v1.yzw, v2.yzw) + ); + + return float4(result1 + result2); + } + + // angle : radians + float4 get_quaternion_from_angle(float3 axis, float angle) + { + return float4( + cos(angle / 2.0), + normalize(axis) * sin(angle / 2.0) + ); + } + + float4 quaternion_from_vector(float3 inVec) + { + return float4(0.0, inVec); + } + + float degree_to_radius(float degree) + { + return( + degree / 180.0 * pi + ); + } + + float3 rotate_with_quaternion(float3 inVec, float3 rotation) + { + float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x)); + float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y)); + float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z)); + + #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C)) + float4 quaternion = normalize(MUL3(qx, qy, qz)); + float4 conjugate = quaternion_conjugate(quaternion); + + float4 inVecQ = quaternion_from_vector(inVec); + + float3 rotated = ( + MUL3(quaternion, inVecQ, conjugate) + ).yzw; + + return rotated; + } + + float4 transform(float4 input, float4 pos, float4 rotation, float4 scale) + { + input.rgb *= (scale.xyz * scale.w); + input = float4( + rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w) + + (pos.xyz * pos.w), + input.w + ); + return input; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta" new file mode 100644 index 00000000..ee9064ab --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 912fc0e31df84e64da6206403f182b0b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc" new file mode 100644 index 00000000..916f65eb --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc" @@ -0,0 +1,130 @@ +#ifndef POI_METAL + #define POI_METAL + + samplerCUBE _CubeMap; + float _SampleWorld; + POI_TEXTURE_NOSAMPLER(_MetallicMask); + POI_TEXTURE_NOSAMPLER(_SmoothnessMask); + float _Metallic; + float _InvertSmoothness; + float _Smoothness; + float _EnableMetallic; + float3 _MetalReflectionTint; + POI_TEXTURE_NOSAMPLER(_MetallicTintMap); + + float3 finalreflections; + float metalicMap; + float3 reflection; + float roughness; + float lighty_boy_uwu_var; + + bool shouldMetalHappenBeforeLighting() + { + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0); + return probeExists && !float(0); + } + + float3 fresnelRelflection(in float4 albedo) + { + half3 dotNV = 1 - abs(poiLight.nDotV); + half f = dotNV * dotNV * dotNV * dotNV; + //f *= i_sold.fresnel; + return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f); + } + + void calculateMetallicness() + { + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + } + + void ApplyMetallics(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflection = lerp(probe1, probe0, interpolator); + } + else + { + reflection = probe0; + } + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } + + void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta" new file mode 100644 index 00000000..0e7a1df2 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 35a830cbf6144c04b853ff228dd191fc +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc" new file mode 100644 index 00000000..8bb16398 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc" @@ -0,0 +1,77 @@ +#ifndef POI_MIRROR + #define POI_MIRROR + + float _Mirror; + float _EnableMirrorTexture; + POI_TEXTURE_NOSAMPLER(_MirrorTexture); + + + void applyMirrorRenderVert(inout float4 vertex) + { + + if (float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + void applyMirrorRenderFrag() + { + + if(float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + void applyMirrorTexture(inout float4 mainTexture) + { + + if(float(0)) + { + if(IsInMirror()) + { + mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + } + } + } + #endif + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta" new file mode 100644 index 00000000..e9c35f59 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 761fdc95d5c79fc43bbd37a47ae48b8f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc" new file mode 100644 index 00000000..62e63c91 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc" @@ -0,0 +1,107 @@ +float _OutlineRimLightBlend; +float _OutlineLit; +float _OutlineTintMix; +float2 _MainTexPan; +float _MainTextureUV; + +float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR +{ + float4 finalColor = 1; + + if (float(0)) + { + UNITY_SETUP_INSTANCE_ID(i); + + float3 finalEmission = 0; + float4 albedo = 1; + + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + float3 uselessData0; + float3 uselessData1; + initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask); + + + fixed4 col = mainTexture; + float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos)); + float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r; + clip(OutlineMask * float(0) - 0.001); + + col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) ); + col.a *= albedo.a; + col.a *= alphaMultiplier; + + #ifdef POI_RANDOM + col.a *= i.angleAlpha; + #endif + + poiCam.screenUV = calcScreenUVs(i.grabPos); + col.a *= float4(1,1,1,1).a; + + + if(float(0) == 1) + { + applyDithering(col); + } + + clip(col.a - float(0.5)); + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + + if(float(0) == 1) + { + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + col.rgb = mainTexture.rgb; + } + else if(float(0) == 2) + { + col.rgb = lerp(col.rgb, poiLight.color, float(0)); + } + col.rgb *= float4(1,1,1,1).rgb; + + if(float(0) == 1) + { + col.rgb = lerp(col.rgb, mainTexture.rgb, float(0)); + } + + finalColor = col; + + #ifdef POI_LIGHTING + + if(float(1)) + { + finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor); + } + #endif + finalColor.rgb += (col.rgb * float(0)); + } + else + { + clip(-1); + } + return finalColor; +} diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta" new file mode 100644 index 00000000..d1797b66 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 93427099f2b68fe43b645292dcc0c924 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc" new file mode 100644 index 00000000..900e9e43 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc" @@ -0,0 +1,105 @@ +#ifndef OutlineVert + #define OutlineVert + + #include "CGI_PoiV2F.cginc" + + float _OutlineMode; + float4 _OutlinePersonaDirection; + float4 _OutlineDropShadowOffset; + float _OutlineUseVertexColors; + float _OutlineFixedSize; + float _commentIfZero_EnableOutlinePass; + + sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV; + v2f vert(appdata v) + { + + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + + float2 uvArray[4]; + uvArray[0] = o.uv0.xy; + uvArray[1] = o.uv0.zw; + uvArray[2] = o.uv1.xy; + uvArray[3] = o.uv1.zw; + + #ifdef POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y; + float outlineMask = 1; + + outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb); + + if (float(0) == 2) + { + outlineMask *= v.color.r; + } + + + if(float(0) != 1) + { + o.normal = UnityObjectToWorldNormal(v.normal); + } + else + { + o.normal = UnityObjectToWorldNormal(v.color); + } + + + half offsetMultiplier = 1; + half distanceOffset = 1; + + if(float(0)) + { + distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz); + } + + float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset; + + + if(float(0) == 2) + { + float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + offsetMultiplier = saturate(dot(lightDirection, o.normal)); + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 3) + { + half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal); + offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy))); + + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 4) + { + offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0)); + offset *= distanceOffset; + } + + o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.pos = UnityWorldToClipPos(o.worldPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0); + UNITY_TRANSFER_FOG(o, o.pos); + return o; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta" new file mode 100644 index 00000000..66e9b20b --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ef229b6ab92333a4f872ca9f6b093c39 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc" new file mode 100644 index 00000000..da64a89d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc" @@ -0,0 +1,63 @@ +#ifndef PANOSPHERE + #define PANOSPHERE + + sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST; + POI_TEXTURE_NOSAMPLER(_PanoMask); + float _PanoEmission; + float _PanoBlend; + float4 _PanosphereColor; + float3 _PanospherePan; + float _PanoToggle; + float _PanoCubeMapToggle; + float _PanoInfiniteStereoToggle; + samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR; + + float3 panoColor; + float panoMask; + + float2 projectIt(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(1.0, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw; + } + + void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission) + { + panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskPanosphere != 4) + { + panoMask *= blackLightMask[_BlackLightMaskPanosphere]; + } + #endif + + + if(float(0)) + { + float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1)); + half4 cubemap = texCUBE(_PanoCubeMap, cubeUV); + panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR); + } + else + { + float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1); + + float2 ddxuv = ddx(uv); + float2 ddyuv = ddy(uv); + if(any(fwidth(uv) > .5)) + { + ddxuv = ddyuv = 0.001; + } + panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb; + } + panosphereEmission = panoColor * float(0) * panoMask * float(0); + albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask); + } + +#endif + diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta" new file mode 100644 index 00000000..d4c12bff --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 32ac14e552a5ecc48a301e83d9bcb20c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc" new file mode 100644 index 00000000..6cd94900 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc" @@ -0,0 +1,143 @@ +#ifndef POI_PARALLAX + #define POI_PARALLAX + + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask); + float2 _ParallaxHeightMapPan; + float _ParallaxStrength; + float _ParallaxHeightMapEnabled; + float _ParallaxUV; + + //Internal + float _ParallaxInternalMapEnabled; + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask); + float _ParallaxInternalIterations; + float _ParallaxInternalMinDepth; + float _ParallaxInternalMaxDepth; + float _ParallaxInternalMinFade; + float _ParallaxInternalMaxFade; + float4 _ParallaxInternalMinColor; + float4 _ParallaxInternalMaxColor; + float4 _ParallaxInternalPanSpeed; + float4 _ParallaxInternalPanDepthSpeed; + float _ParallaxInternalHeightmapMode; + float _ParallaxInternalHeightFromAlpha; + + float GetParallaxHeight(float2 uv) + { + return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999); + } + /* + float2 ParallaxOffset(float2 viewDir) + { + float height = GetParallaxHeight(); + height -= 0.5; + height *= float(0); + return viewDir * height; + } + */ + float2 ParallaxRaymarching(float2 viewDir) + { + float2 uvOffset = 0; + float stepSize = 0.1; + float2 uvDelta = viewDir * (stepSize * float(0)); + + float stepHeight = 1; + float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]); + + + float2 prevUVOffset = uvOffset; + float prevStepHeight = stepHeight; + float prevSurfaceHeight = surfaceHeight; + + for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++) + { + prevUVOffset = uvOffset; + prevStepHeight = stepHeight; + prevSurfaceHeight = surfaceHeight; + + uvOffset -= uvDelta; + stepHeight -= stepSize; + surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset); + } + + float prevDifference = prevStepHeight - prevSurfaceHeight; + float difference = surfaceHeight - stepHeight; + float t = prevDifference / (prevDifference + difference); + uvOffset = prevUVOffset -uvDelta * t; + + return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + + void calculateandApplyParallax() + { + + if (float(0)) + { + float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy); + + if(float(0) == 0) + { + poiMesh.uv[0] += parallaxOffset; + } + + if(float(0) == 1) + { + poiMesh.uv[1] += parallaxOffset; + } + + if(float(0) == 2) + { + poiMesh.uv[2] += parallaxOffset; + } + + if(float(0) == 3) + { + poiMesh.uv[3] += parallaxOffset; + } + } + } + + void calculateAndApplyInternalParallax(inout float4 finalColor) + { + #if defined(_PARALLAXMAP) + + if(float(0)) + { + float3 parallax = 0; + + for (int j = float(1); j > 0; j --) + { + float ratio = (float)j / float(1); + float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0)); + float fade = lerp(float(0), float(1), ratio); + float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset); + float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio); + float parallaxHeight; + if(float(0)) + { + parallaxTint *= parallaxColor.rgb; + parallaxHeight = parallaxColor.a; + } + else + { + parallaxHeight = parallaxColor.r; + } + //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio); + + if (float(0) == 1) + { + parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio); + } + else + { + parallax += parallaxTint * parallaxHeight * fade; + } + } + //parallax /= float(1); + finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + #endif + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta" new file mode 100644 index 00000000..b98ecfc0 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 16a4bf0b828b2a54ca1b91f8063e36d9 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc" new file mode 100644 index 00000000..81230e8d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc" @@ -0,0 +1,233 @@ +/* +USED--------------------------------------------- +"_PARALLAXMAP", +"_REQUIRE_UV2", +"_SUNDISK_NONE", +"_DETAIL_MULX2", +"_GLOSSYREFLECTIONS_OFF", +"_METALLICGLOSSMAP", +"_COLORADDSUBDIFF_ON", +"_SPECGLOSSMAP", +"_TERRAIN_NORMAL_MAP", +"_SUNDISK_SIMPLE", +"_EMISSION", +"_COLORCOLOR_ON", +"_COLOROVERLAY_ON", +"_ALPHAMODULATE_ON", +"_SUNDISK_HIGH_QUALITY", +"_MAPPING_6_FRAMES_LAYOUT", +"_NORMALMAP" +"EFFECT_BUMP", +"BLOOM", +"BLOOM_LOW", +"GRAIN", +"DEPTH_OF_FIELD", +"USER_LUT", +"CHROMATIC_ABERRATION_LOW", +"BLOOM_LENS_DIRT", +"_FADING_ON", +"CHROMATIC_ABERRATION", +"DISTORT", +"GEOM_TYPE_BRANCH", +"_SPECULARHIGHLIGHTS_OFF", +"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", +"EFFECT_HUE_VARIATION", +"GEOM_TYPE_LEAF", +"GEOM_TYPE_MESH", +"FINALPASS", +"AUTO_EXPOSURE" +"VIGNETTE", +"VIGNETTE_MASKED", +"COLOR_GRADING_HDR", + +UNUSED------------------------------------------- +"_ALPHABLEND_ON", +"_ALPHAPREMULTIPLY_ON", +"_ALPHATEST_ON", +"GEOM_TYPE_BRANCH_DETAIL", +"GEOM_TYPE_FROND", +"PIXELSNAP_ON", +"SOFTPARTICLES_ON", +"DITHERING", +"TONEMAPPING_NEUTRAL", +"TONEMAPPING_FILMIC", +"TONEMAPPING_ACES", +"TONEMAPPING_CUSTOM", +"DEPTH_OF_FIELD_COC_VIEW", +"COLOR_GRADING", +"COLOR_GRADING_LOG_VIEW", +"VIGNETTE_CLASSIC", +"COLOR_GRADING_HDR_3D", + +DO NOT USE ----------------------------------------- +"BILLBOARD_FACE_CAMERA_POS", +*/ + + +#ifndef POI_PASS + #define POI_PASS + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #ifdef POI_META_PASS + #include "UnityMetaPass.cginc" + #endif + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + + #include "CGI_PoiSpawnInVert.cginc" + + #include "CGI_PoiV2F.cginc" + + #ifdef BLOOM_LOW + #include "CGI_PoiBulge.cginc" + #endif + + #include "CGI_PoiVert.cginc" + + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + + #include "CGI_PoiDithering.cginc" + + #ifdef _PARALLAXMAP + #include "CGI_PoiParallax.cginc" + #endif + + #ifdef USER_LUT + #include "CGI_PoiUVDistortion.cginc" + #endif + + #ifdef VIGNETTE + #include "CGI_PoiRGBMask.cginc" + #endif + + #include "CGI_PoiData.cginc" + + #ifdef _SPECULARHIGHLIGHTS_OFF + #include "CGI_PoiBlackLight.cginc" + #endif + + #include "CGI_PoiSpawnInFrag.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + + #ifdef DEPTH_OF_FIELD + #include "CGI_PoiHologram.cginc" + #endif + + #ifdef BLOOM_LENS_DIRT + #include "CGI_PoiIridescence.cginc" + #endif + + + #ifdef FUR + #include "CGI_PoiFur.cginc" + #include "CGI_PoiGeomFur.cginc" + #endif + + #ifdef VIGNETTE_MASKED + #include "CGI_PoiLighting.cginc" + #endif + + #include "CGI_PoiMainTex.cginc" + + #ifdef GEOM_TYPE_BRANCH + #include "CGI_PoiDecal.cginc" + #endif + + #ifdef CHROMATIC_ABERRATION + #include "CGI_PoiVoronoi.cginc" + #endif + + #ifdef _DETAIL_MULX2 + #include "CGI_PoiPanosphere.cginc" + #endif + + #ifdef EFFECT_BUMP + #include "CGI_PoiMSDF.cginc" + #endif + + #ifdef GRAIN + #include "CGI_PoiDepthColor.cginc" + #endif + + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _GLOSSYREFLECTIONS_OFF + #include "CGI_PoiRimLighting.cginc" + #endif + + #ifdef _MAPPING_6_FRAMES_LAYOUT + #include "CGI_PoiEnvironmentalRimLighting.cginc" + #endif + + #ifdef _METALLICGLOSSMAP + #include "CGI_PoiMetal.cginc" + #endif + + #ifdef _COLORADDSUBDIFF_ON + #include "CGI_PoiMatcap.cginc" + #endif + + #ifdef _SPECGLOSSMAP + #include "CGI_PoiSpecular.cginc" + #endif + + #ifdef BLOOM + #include "CGI_PoiVideo.cginc" + #endif + + #ifdef _TERRAIN_NORMAL_MAP + #include "CGI_PoiSubsurfaceScattering.cginc" + #endif + + #include "CGI_PoiBlending.cginc" + #include "CGI_PoiGrab.cginc" + + #ifdef _SUNDISK_SIMPLE + #include "CGI_PoiGlitter.cginc" + #endif + + #ifdef _EMISSION + #include "CGI_PoiEmission.cginc" + #endif + + #ifdef _COLORCOLOR_ON + #include "CGI_PoiClearCoat.cginc" + #endif + + #include "CGI_PoiAlphaToCoverage.cginc" + + #ifdef _COLOROVERLAY_ON + #include "CGI_PoiDebug.cginc" + #endif + #include "CGI_PoiFrag.cginc" + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta" new file mode 100644 index 00000000..7802662d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 66c307d7cd19a564f8ab9589a34f95de +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc" new file mode 100644 index 00000000..5e365972 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc" @@ -0,0 +1,26 @@ +#ifndef POI_PASS_OUTLINE + #define POI_PASS_OUTLINE + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + #include "CGI_PoiMacros.cginc" + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiOutlineVert.cginc" + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiLighting.cginc" + #include "CGI_PoiMainTex.cginc" + #include "CGI_PoiData.cginc" + #include "CGI_PoiDithering.cginc" + #include "CGI_PoiOutlineFrag.cginc" +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta" new file mode 100644 index 00000000..c9bcd9cb --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e6856f52c3b87424d87005696237b2b9 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc" new file mode 100644 index 00000000..d21a5d4d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc" @@ -0,0 +1,44 @@ +#ifndef POI_PASS_SHADOW + #define POI_PASS_SHADOW + + #pragma multi_compile_shadowcaster + #include "UnityCG.cginc" + #include "UnityShaderVariables.cginc" + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiShadowIncludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiMirror.cginc" + #include "CGI_PoiSpawnInFrag.cginc" + + #include "CGI_PoiV2F.cginc" + #include "CGI_PoiData.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + #include "CGI_PoiDithering.cginc" + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + #include "CGI_PoiSpawnInVert.cginc" + #include "CGI_PoiShadowVert.cginc" + #include "CGI_PoiShadowFrag.cginc" + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta" new file mode 100644 index 00000000..d8bfcd0d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6c23428b1727a4441bd8afde316257f6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc" new file mode 100644 index 00000000..d4cd1697 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc" @@ -0,0 +1,131 @@ +#ifndef POI_RGBMASK + #define POI_RGBMASK + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST; + + #ifdef GEOM_TYPE_MESH + POI_NORMAL_NOSAMPLER(_RgbNormalR); + POI_NORMAL_NOSAMPLER(_RgbNormalG); + POI_NORMAL_NOSAMPLER(_RgbNormalB); + float _RgbNormalsEnabled; + #endif + + float4 _RedColor; + float4 _GreenColor; + float4 _BlueColor; + + float4 _RGBMaskPanning; + float4 _RGBRedPanning; + float4 _RGBGreenPanning; + float4 _RGBBluePanning; + + float _RGBBlendMultiplicative; + + float _RGBMaskUV; + float _RGBRed_UV; + float _RGBGreen_UV; + float _RGBBlue_UV; + float _RGBUseVertexColors; + float _RGBNormalBlend; + + static float3 rgbMask; + + void calculateRGBNormals(inout half3 mainTangentSpaceNormal) + { + #ifdef GEOM_TYPE_MESH + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + + if(float(0)) + { + + if(float(0) == 0) + { + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b); + } + return; + } + else + { + half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r); + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g); + normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b); + mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal); + return; + } + } + #endif + } + + float3 calculateRGBMask(float3 baseColor) + { + //If RGB normals are in use this data will already exist + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + + if(float(0)) + { + float3 RGBColor = 1; + RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + baseColor *= RGBColor; + } + else + { + baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + } + + return baseColor; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta" new file mode 100644 index 00000000..1b324be1 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 26d0374ddaa6bd147a0dffd7cc51aa7d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc" new file mode 100644 index 00000000..137ef6de --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc" @@ -0,0 +1,4 @@ +#ifndef POI_RNG + #define POI_RNG + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta" new file mode 100644 index 00000000..25f77a57 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cf5650ac8e4b0804ea36d4e65833b3d5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc" new file mode 100644 index 00000000..11f3eea2 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc" @@ -0,0 +1,41 @@ +#ifndef POI_RANDOM + #define POI_RANDOM + + float _EnableRandom; + float m_start_Angle; + float _AngleType; + float3 _AngleForwardDirection; + float _CameraAngleMin; + float _CameraAngleMax; + float _ModelAngleMin; + float _ModelAngleMax; + float _AngleMinAlpha; + float _AngleCompareTo; + + float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos) + { + half cameraAngleMin = float(45) / 180; + half cameraAngleMax = float(90) / 180; + half modelAngleMin = float(45) / 180; + half modelAngleMax = float(90) / 180; + float3 pos = float(0) == 0 ? modelPos : worldPos; + half3 cameraToModelDirection = normalize(pos - getCameraPosition()); + half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0)))); + half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1); + half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1); + if (float(0) == 0) + { + return max(cameraLookAtModel, float(0)); + } + else if(float(0) == 1) + { + return max(modelLookAtCamera, float(0)); + } + else if(float(0) == 2) + { + return max(cameraLookAtModel * modelLookAtCamera, float(0)); + } + return 1; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta" new file mode 100644 index 00000000..a5ef55a2 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 450bf5dade7962341bdae6e81a70518b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc" new file mode 100644 index 00000000..d4571c0c --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc" @@ -0,0 +1,47 @@ +#ifndef POI_RIM + #define POI_RIM + + float4 _RimLightColor; + float _RimLightingInvert; + float _RimWidth; + float _RimStrength; + float _RimSharpness; + float _RimLightColorBias; + float _ShadowMix; + float _ShadowMixThreshold; + float _ShadowMixWidthMod; + float _EnableRimLighting; + float _RimBrighten; + float _RimLightNormal; + + POI_TEXTURE_NOSAMPLER(_RimTex); + POI_TEXTURE_NOSAMPLER(_RimMask); + POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture); + + float _RimWidthNoiseStrength; + + float4 rimColor = float4(0, 0, 0, 0); + float rim = 0; + + void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission) + { + float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimNoise = (rimNoise - .5) * float(0.1); + + float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + + if (float(0)) + { + viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + } + float rimWidth = float(0.8); + rimWidth -= rimNoise; + float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0); + rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal); + rim *= float4(1,1,1,1).a * rimColor.a * rimMask; + rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0); + albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim); + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta" new file mode 100644 index 00000000..46f3f10f --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2e6e32f08682f944b8e0b0a36299a08d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc" new file mode 100644 index 00000000..16701f61 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc" @@ -0,0 +1,116 @@ +#ifndef SHADOW_FRAG + #define SHADOW_FRAG + + float2 _MainDistanceFade; + float _ForceOpaque; + float _MainShadowClipMod; + float2 _AlphaMaskPan; + float _AlphaMaskUV; + sampler3D _DitherMaskLOD; + float2 _MainTexPan; + float _MainTextureUV; + + half4 fragShadowCaster( + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + V2FShadow i, uint facing: SV_IsFrontFace + #endif + ): SV_Target + { + poiMesh.uv[0] = i.uv; + poiMesh.uv[1] = i.uv1; + poiMesh.uv[2] = i.uv2; + poiMesh.uv[3] = i.uv3; + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + + + //Possible Bug with clip + float clipValue = clamp(float(0.5) + float(0), - .001, 1.001); + + poiMesh.vertexColor = saturate(i.vertexColor); + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + #if defined(UNITY_STANDARD_USE_SHADOW_UVS) + + half4 alpha = mainTexture; + + + if (float(0)) + { + if(IsInMirror()) + { + alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a; + } + } + + + alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos)); + half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0)); + alpha.a *= alphaMask; + alpha.a *= float4(1,1,1,1).a + .0001; + alpha.a += float(0); + alpha.a = saturate(alpha.a); + + + if(float(0) == 0) + { + alpha.a = 1; + } + + + if(float(0) == 1) + { + applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy); + } + + #ifdef POI_DISSOLVE + float3 fakeEmission = 1; + calculateDissolve(alpha, fakeEmission); + #endif + + if(float(0) == 1) + { + clip(alpha.a - 0.001); + } + + /* + return poiMesh.vertexColor.g; + + #ifdef POI_RANDOM + alpha.a *= i.angleAlpha; + #endif + + + if(float(0) >= 1) + { + applySpawnInShadow(uv[0], i.localPos); + + #if defined(POI_FLIPBOOK) + alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]); + #endif + } + */ + + if (float(0) == 1) + { + clip(alpha.a - clipValue); + } + + + if(float(0) > 1) + { + float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a; + clip(dither - 0.01); + } + + #endif + SHADOW_CASTER_FRAGMENT(i) + } + + #endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta" new file mode 100644 index 00000000..1146b79d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0dbb5426e95324c4d905415b0bb527a2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc" new file mode 100644 index 00000000..fd8f19a1 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc" @@ -0,0 +1,41 @@ +#ifndef SHADOW_INCLUDES + #define SHADOW_INCLUDES + + #define UNITY_STANDARD_USE_SHADOW_UVS 1 + + float4 _Color; + sampler2D _AlphaMask; float4 _AlphaMask_ST; + + struct VertexInputShadow + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + struct V2FShadow + { + V2F_SHADOW_CASTER_NOPOS + float4 pos: SV_POSITION; + float2 uv: TEXCOORD1; + float2 uv1: TEXCOORD2; + float2 uv2: TEXCOORD3; + float2 uv3: TEXCOORD4; + float3 modelPos: TEXCOORD5; + float4 worldPos: TEXCOORD6; + float4 localPos: TEXCOORD7; + float3 angleAlpha: TEXCOORD8; + float4 grabPos: TEXCOORD9; + fixed3 barycentricCoordinates: TEXCOORD10; + float4 vertexColor: TEXCOORD11; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + #endif + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta" new file mode 100644 index 00000000..0da3dbc9 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f2e136c8bfa055d40b6001888a77a637 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc" new file mode 100644 index 00000000..f0b7184a --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc" @@ -0,0 +1,80 @@ +float _EnableTouchGlow; +float _EnableBulge; +float _VertexManipulationHeightUV; + +V2FShadow vertShadowCaster(VertexInputShadow v) +{ + V2FShadow o; + UNITY_SETUP_INSTANCE_ID(v); + + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(V2FShadow, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.uv = v.uv0; + o.uv1 = v.uv1; + o.uv2 = v.uv2; + o.uv3 = v.uv3; + + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.vertexColor = v.color; + + + if(_EnableTouchGlow || _EnableBulge) + { + o.pos = UnityObjectToClipPos(float3(0, 0, -5)); + o.localPos.xyz = float3(0, 0, -5); + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + } + + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + + o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal); + o.pos = UnityApplyLinearShadowBias(o.pos); + + return o; +} diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta" new file mode 100644 index 00000000..b2eee2df --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 46fe42764f897a647ace117cb77d056a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc" new file mode 100644 index 00000000..0c18d1ad --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc" @@ -0,0 +1,58 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + #endif + + UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST; + + float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos) + { + + if (_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor; + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } + + void applySpawnInShadow(float2 uv, float3 localPos) + { + + if(_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset); + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta" new file mode 100644 index 00000000..6b3cd956 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e47f0bb0d16406047ac220b19cebcc8c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc" new file mode 100644 index 00000000..fdcc457f --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc" @@ -0,0 +1,40 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + + #endif + //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST; + + float calculateGradientValueVert(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv) + { + + if (_EnableScifiSpawnIn) + { + float noise = 0; + float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0); + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta" new file mode 100644 index 00000000..9c91dc9a --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8530686c84718f144985dbd5af11588b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc" new file mode 100644 index 00000000..f5287465 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc" @@ -0,0 +1,488 @@ +#ifndef POI_SPECULAR + #define POI_SPECULAR + float _SpecWhatTangent; + float _SpecularType; + float _SmoothnessFrom; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap); + POI_TEXTURE_NOSAMPLER(_SpecularMap); + fixed _CenterOutSpecColor; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro); + float _SpecularAnisoJitterMirrored; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV); + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap); + POI_TEXTURE_NOSAMPLER(_SpecularMask); + float _SpecularAnisoJitterMicroMultiplier; + float _SpecularAnisoJitterMacroMultiplier; + float4 _SpecularTint; + float _SpecularSmoothness; + float _Spec1Offset; + float _Spec1JitterStrength; + float _Spec2Smoothness; + float _Spec2Offset; + float _Spec2JitterStrength; + float _AnisoUseTangentMap; + float _AnisoSpec1Alpha; + float _AnisoSpec2Alpha; + float _SpecularInvertSmoothness; + half _SpecularMetallic; + float _SpecularNormal; + float _SpecularNormal1; + // Toon + fixed _SpecularToonStart; + fixed _SpecularToonEnd; + half4 _SpecularToonInnerOuter; + + float _EnableSpecular1; + float _SpecWhatTangent1; + float _SpecularType1; + float _SmoothnessFrom1; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMap1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1); + float _SpecularAnisoJitterMirrored1; + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMask1); + float _SpecularAnisoJitterMicroMultiplier1; + float _SpecularAnisoJitterMacroMultiplier1; + float4 _SpecularTint1; + float _SpecularSmoothness1; + float _Spec1Offset1; + float _Spec1JitterStrength1; + float _Spec2Smoothness1; + float _Spec2Offset1; + float _Spec2JitterStrength1; + float _AnisoUseTangentMap1; + float _AnisoSpec1Alpha1; + float _AnisoSpec2Alpha1; + float _SpecularInvertSmoothness1; + half _SpecularMetallic1; + // Toon + half4 _SpecularToonInnerOuter1; + fixed _SpecularToonStart1; + fixed _SpecularToonEnd1; + + UnityIndirect ZeroIndirect() + { + UnityIndirect ind; + ind.diffuse = 0; + ind.specular = 0; + return ind; + } + + // From unity just putting it here in case I want to mod it + half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness, + float3 normal, float3 halfDir, + UnityLight light, UnityIndirect gi) + { + float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness); + #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0 + + #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV + half shiftAmount = dot(normal, poiCam.viewDir); + normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal; + float nv = saturate(dot(normal, poiCam.viewDir)); + #else + half nv = abs(dot(normal, poiCam.viewDir)); + #endif + + float nl = saturate(dot(normal, light.dir)); + float nh = saturate(dot(normal, halfDir)); + + half lv = saturate(dot(light.dir, poiCam.viewDir)); + half lh = saturate(dot(light.dir, halfDir)); + + half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl; + + float roughness = PerceptualRoughnessToRoughness(perceptualRoughness); + + roughness = max(roughness, 0.002); + float V = SmithJointGGXVisibilityTerm(nl, nv, roughness); + float D = GGXTerm(nh, roughness); + + float specularTerm = V * D * UNITY_PI; + + #ifdef UNITY_COLORSPACE_GAMMA + specularTerm = sqrt(max(1e-4h, specularTerm)); + #endif + + specularTerm = max(0, specularTerm * nl); + #if defined(_POI_SPECULARHIGHLIGHTS_OFF) + specularTerm = 0.0; + #endif + + half surfaceReduction; + #ifdef UNITY_COLORSPACE_GAMMA + surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness; + #else + surfaceReduction = 1.0 / (roughness * roughness + 1.0); + #endif + + specularTerm *= any(specColor) ? 1.0: 0.0; + + half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity)); + half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm) + + specularTerm * light.color * FresnelTerm(specColor, lh) + + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv); + + return half4(color, 1); + } + + half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir) + { + half oneMinusReflectivity; + half3 finalSpecular; + UnityLight unityLight; + unityLight.color = specularLight; + unityLight.dir = lightDirection; + unityLight.ndotl = nDotL; + + + if (float(1) == 0) + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity); + finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + else + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity); + float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b); + finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint); + return finalSpecular; + } + + half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation) + { + half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight; + + if (smoothnessFrom == 0) + { + finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + finalSpecular *= specularMap.a; + } + else + { + finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + return finalSpecular; + } + + float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL) + { + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower); + half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi); + Specular *= normalization; + return Specular; + } + + half3 AnisotropicSpecular( + float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness, + float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + tangentDirectionMap += float(0) +jitter; + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a); + half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a); + half Specular = 0; + + float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha; + float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha; + + return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + + inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + if (!mirrored) + { + tangentDirectionMap += jitter; + } + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + + float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV); + + fixed smoothAlpha = specular; + if(mirrored) + { + smoothAlpha = max(specular - jitter, 0); + } + + specular = smoothstep(gradientStart, gradientEnd, smoothAlpha); + + /* + + if(_CenterOutSpecColor) + { + specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0)); + } + */ + + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + + return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a; + } + + inline float SpecularHQ(half roughness, half dotNH, half dotLH) + { + roughness = saturate(roughness); + roughness = max((roughness * roughness), 0.002); + half roughnessX2 = roughness * roughness; + + half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f; + half D = roughnessX2 / (3.14159 * denom * denom); + + half k = roughness / 2.0f; + half k2 = k * k; + half invK2 = 1.0f - k2; + + half vis = rcp(dotLH * dotLH * invK2 + k2); + + float specTerm = vis * D; + + return specTerm; + } + + float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation) + { + float3 specColor = specularTint; + float metallic = specularMetallic; + float roughness = 1 - specularSmoothness; + float perceptualRoughness = roughness; + //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a; + //float reflectivity = 1.0h - reflectInverse; + float3 specMapColor = lerp(specularMap, 1, colorFrom); + float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic); + //albedo.rgb *= reflectInverse; + return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint); + } + + float3 calculateSpecular(in float4 albedo) + { + half3 finalSpecular = 0; + half3 finalSpecular1 = 0; + float4 realisticAlbedo = albedo; + float4 realisticAlbedo1 = albedo; + float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float attenuation = saturate(poiLight.nDotL); + #ifdef POI_LIGHTING + + if (float(0) && float(0) == 0 && float(0) == 1) + { + attenuation = poiLight.rampedLightMap; + } + #endif + + + if(float(1) == 1) // Realistic + { + if (float(1) == 1) + { + specularMap.a = specularMap.r; + specularMap.rgb = 1; + } + + if(float(0)) + { + specularMap.a = 1 - specularMap.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation); + #else + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap); + finalSpecular *= attenuation; + } + + #ifdef FORWARD_BASE_PASS + + if(float(1) == 2) // Toon + { + finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular *= float4(1,1,1,1); + finalSpecular *= attenuation; + } + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + + finalSpecular *= float4(1,1,1,1).a; + finalSpecular = finalSpecular.rgb; + finalSpecular *= specularMask; + + + if (float(0)) + { + float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + float attenuation = poiLight.attenuation; + + if(float(1) == 1) // Realistic + { + + if (float(1) == 1) + { + specularMap1.a = specularMap1.r; + specularMap1.rgb = 1; + } + else + { + realisticAlbedo1.rgb = specularMap1.rgb; + } + + + if(float(0)) + { + specularMap1.a = 1 - specularMap1.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL)); + #else + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap); + finalSpecular1 *= poiLight.attenuation; + } + + + if(float(1) == 2) // Toon + { + finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular1 *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular1 *= float4(1,1,1,1); + finalSpecular1 *= poiLight.attenuation; + } + + #ifdef FORWARD_BASE_PASS + // Non Important Lights + #ifdef VERTEXLIGHT_ON + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + #endif + + finalSpecular1 *= float4(1,1,1,1).a; + finalSpecular1 = finalSpecular1.rgb; + finalSpecular1 *= specularMask1; + } + return finalSpecular + finalSpecular1; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta" new file mode 100644 index 00000000..c00ab3c0 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 68299de3a2970b6429933e1d34de7aca +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc" new file mode 100644 index 00000000..b7c21c01 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc" @@ -0,0 +1,28 @@ +#ifndef SUBSURFACE + #define SUBSURFACE + + float _SSSThicknessMod; + float _SSSSCale; + float _SSSPower; + float _SSSDistortion; + float4 _SSSColor; + float _EnableSSS; + + POI_TEXTURE_NOSAMPLER(_SSSThicknessMap); + + float3 calculateSubsurfaceScattering() + { + float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1); + half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25); + #ifdef FORWARD_BASE_PASS + half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0)); + #else + half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0)); + #endif + + return fLT * poiLight.color * float4(1,0,0,1); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta" new file mode 100644 index 00000000..bcffc869 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6b88082d4f5f44d498c2a3c6c256a7df +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc" new file mode 100644 index 00000000..4912473d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc" @@ -0,0 +1,117 @@ +#ifndef POI_TESSELLATION + #define POI_TESSELLATION + + float _TessellationPhongStrength; + float _TessellationEdgeLength; + float _TessellationExtrusionAmount; + float _TessellationUniform; + + struct TessellationControlPoint + { + float4 vertex: INTERNALTESSPOS; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + }; + + struct TessellationFactors + { + float edge[3]: SV_TessFactor; + float inside: SV_InsideTessFactor; + }; + + TessellationControlPoint poiTessellationVert(appdata v) + { + TessellationControlPoint p; + p.vertex = v.vertex; + p.normal = v.normal; + p.tangent = v.tangent; + p.color = v.color; + p.uv0 = v.uv0; + p.uv1 = v.uv1; + p.uv2 = v.uv2; + p.uv3 = v.uv3; + return p; + } + + float TessellationEdgeFactor(float3 p0, float3 p1) + { + #ifndef _FADING_ON + float edgeLength = distance(p0, p1); + + float3 edgeCenter = (p0 + p1) * 0.5; + float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos); + + return edgeLength * _ScreenParams.y / + (_TessellationEdgeLength * viewDistance); + #else + return _TessellationUniform; + #endif + } + + TessellationFactors poiPatchConst( + InputPatch < TessellationControlPoint, 3 > patch + ) + { + + TessellationFactors f; + float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz; + float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz; + float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz; + f.edge[0] = TessellationEdgeFactor(p1, p2); + f.edge[1] = TessellationEdgeFactor(p2, p0); + f.edge[2] = TessellationEdgeFactor(p0, p1); + f.inside = (TessellationEdgeFactor(p1, p2) + + TessellationEdgeFactor(p2, p0) + + TessellationEdgeFactor(p0, p1)) * (1 / 3.0); + return f; + } + + [UNITY_domain("tri")] + [UNITY_outputcontrolpoints(3)] + [UNITY_outputtopology("triangle_cw")] + [UNITY_partitioning("fractional_odd")] + [UNITY_patchconstantfunc("poiPatchConst")] + TessellationControlPoint poiHull( + InputPatch < TessellationControlPoint, 3 > patch, + uint id: SV_OutputControlPointID + ) + { + return patch[id]; + } + + [UNITY_domain("tri")] + v2f poiDomain( + TessellationFactors factors, + OutputPatch < TessellationControlPoint, 3 > patch, + float3 barycentricCoordinates: SV_DomainLocation + ) + { + appdata data; + + #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z; + + MY_DOMAIN_PROGRAM_INTERPOLATE(vertex) + float3 pp[3]; + for (int i = 0; i < 3; ++ i) + { + pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal)); + } + data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz; + MY_DOMAIN_PROGRAM_INTERPOLATE(normal) + data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount; + MY_DOMAIN_PROGRAM_INTERPOLATE(tangent) + MY_DOMAIN_PROGRAM_INTERPOLATE(color) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv0) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv1) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv2) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv3) + + return vert(data); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta" new file mode 100644 index 00000000..d140d278 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 64b8be1a413e96d4c83dd3b38e4abde6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc" new file mode 100644 index 00000000..38d5fd75 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc" @@ -0,0 +1,34 @@ +#ifndef POI_UV_DISTORTION + #define POI_UV_DISTORTION + + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST; + POI_TEXTURE_NOSAMPLER(_DistortionMask); + + float _DistortionStrength; + float _DistortionStrength1; + float2 _DistortionSpeed; + float2 _DistortionSpeed1; + + float2 getTorusUv(float2 uv) + { + // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7 + // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf + float phi = 6.28318530718f * uv.x; + float theta = 6.28318530718f * uv.y; + float3 c = cos(float3(phi, phi + 1.57079632679f, theta)); + float2 result = float2(c.x * c.z, -c.y * c.z); + return result * 0.5 + 0.5; + } + + float2 calculateDistortionUV(float2 uv) + { + half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + flowVector *= float(0.5); + flowVector1 *= float(0.5); + return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta" new file mode 100644 index 00000000..ae72ea3c --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8e6906f92ea62004c8c055d576a76c20 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc" new file mode 100644 index 00000000..0e29a179 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc" @@ -0,0 +1,34 @@ +#ifndef POI_V2F + #define POI_V2F + + struct v2f + { + float4 pos: SV_POSITION; + float4 uv0: TEXCOORD0; + float4 uv1: TEXCOORD1; + float3 normal: TEXCOORD2; + float3 tangentViewDir: TEXCOORD3; + float4 tangent: TEXCOORD4; + float4 worldPos: TEXCOORD5; + float4 localPos: TEXCOORD6; + float4 grabPos: TEXCOORD7; + float3 barycentricCoordinates: TEXCOORD8; + #if defined(GRAIN) + float4 worldDirection: TEXCOORD9; + #endif + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV: TEXCOORD10; + #endif + float3 modelPos: TEXCOORD11; + float angleAlpha: TEXCOORD12; + float4 vertexColor: TEXCOORD14; + #ifdef FUR + float furAlpha: TEXCOORD15; + #endif + UNITY_SHADOW_COORDS(16) + UNITY_FOG_COORDS(17) + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta" new file mode 100644 index 00000000..e37c8733 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 20ca6ac0827384c45b6ec2588b97e2ef +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc" new file mode 100644 index 00000000..1558e937 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc" @@ -0,0 +1,126 @@ +#ifndef POI_VERT + #define POI_VERT + + float _VertexManipulationHeightUV; + float _VertexUnwrap; + + #define PM UNITY_MATRIX_P + + inline float4 CalculateFrustumCorrection() + { + float x1 = -PM._31 / (PM._11 * PM._34); + float x2 = -PM._32 / (PM._22 * PM._34); + return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23); + } + + v2f vert(appdata v) + { + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + #ifdef _COLOROVERLAY_ON + v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0)); + #endif + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.tangent, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + #ifdef _REQUIRE_UV2 //POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + TANGENT_SPACE_ROTATION; + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + o.normal = UnityObjectToWorldNormal(v.normal); + //o.localPos.x *= -1; + //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025; + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + o.vertexColor = v.color; + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w); + + #ifdef POI_BULGE + bulgyWolgy(o); + #endif + + + o.angleAlpha = 1; + #ifdef _SUNDISK_NONE //POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + #if defined(LIGHTMAP_ON) + o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0.xy); + UNITY_TRANSFER_FOG(o, o.pos); + + #if defined(_PARALLAXMAP) // POI_PARALLAX + v.tangent.xyz = normalize(v.tangent.xyz); + v.normal = normalize(v.normal); + float3x3 objectToTangent = float3x3( + v.tangent.xyz, + cross(v.normal, v.tangent.xyz) * v.tangent.w, + v.normal + ); + o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex)); + #endif + + #ifdef POI_META_PASS + o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST); + #endif + + #if defined(GRAIN) + float4 worldDirection; + + worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + o.worldDirection = worldDirection; + #endif + + return o; + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta" new file mode 100644 index 00000000..b51b6deb --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 59b1ffca4184a0b4882a48f674fd98c0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc" new file mode 100644 index 00000000..94c16148 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc" @@ -0,0 +1,93 @@ +#ifndef POI_VERTEX_MANIPULATION + #define POI_VERTEX_MANIPULATION + + #include "CGI_PoiMath.cginc" + + float4 _VertexManipulationLocalTranslation; + float4 _VertexManipulationLocalRotation; + float4 _VertexManipulationLocalScale; + float4 _VertexManipulationWorldTranslation; + + float _VertexManipulationHeight; + float _VertexManipulationHeightBias; + sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST; + float2 _VertexManipulationHeightPan; + + + //Vertex Glitching + float _EnableVertexGlitch; + sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST; + float _VertexGlitchThreshold; + float _VertexGlitchFrequency; + float _VertexGlitchStrength; + // Rounding + float _VertexRoundingDivision; + float _VertexRoundingEnabled; + + void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyVertexRounding(inout float4 worldPos, inout float4 localPos) + { + + if (float(0)) + { + worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5; + localPos = mul(unity_WorldToObject, worldPos); + } + } + + void applyVertexGlitching(inout float4 worldPos, inout float4 localPos) + { + + if(_EnableVertexGlitch) + { + float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz; + forward.y = 0; + forward = normalize(forward); + float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward)); + float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1; + /* + float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed; + float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed; + float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r; + float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r; + float glitchAmount = glitchAmountLeft + glitchAmountRight; + */ + float time = _Time.y * _VertexGlitchFrequency; + float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4; + worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch); + localPos = mul(unity_WorldToObject, worldPos); + } + } + +#endif +// diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta" new file mode 100644 index 00000000..fe640bb2 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8b087ad7a32e6424d863b0d05f0fa230 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc" new file mode 100644 index 00000000..ec2d37e4 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc" @@ -0,0 +1,266 @@ +#ifndef POI_VIDEO + #define POI_VIDEO + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST; + + float _VideoUVNumber; + float _VideoType; + float3 pixels; + float2 _VideoResolution; + sampler2D _VideoGameboyRamp; + half _VideoBacklight; + half _VideoCRTRefreshRate; + half _VideoCRTPixelEnergizedTime; + half _VideoEnableVideoPlayer; + half _VideoRepeatVideoTexture; + half _VideoPixelateToResolution; + float2 _VideoMaskPanning; + // Video Settings + half _VideoSaturation; + half _VideoContrast; + float2 _VideoTiling; + float2 _VideoOffset; + float2 _VideoPanning; + //Debug + half _VideoEnableDebug; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST; + + + sampler2D _VRChat_VideoPlayer; + float4 _VRChat_VideoPlayer_TexelSize; + + float4 globalVideoPlayerColor; + float3 globalColorToDisplayOnScreen; + float globalVideoOn; + + float3 applyBacklight(float3 albedo, half backlightStrength) + { + return max(backlightStrength, albedo.rgb); + } + + float3 applyViewAngleTN(float3 albedo) + { + float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb)); + float upwardShift = dot(reflectionVector, poiMesh.binormal); + upwardShift = pow(upwardShift, 1); + float sideShift = dot(reflectionVector, poiMesh.tangent); + sideShift *= pow(sideShift, 3); + #if !UNITY_COLORSPACE_GAMMA + albedo = LinearToGammaSpace(albedo); + #endif + albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1)); + #if !UNITY_COLORSPACE_GAMMA + albedo = GammaToLinearSpace(albedo); + #endif + albedo = (lerp(albedo, albedo.gbr, sideShift)); + return albedo; + } + + float calculateCRTPixelBrightness() + { + float totalPixels = _VideoResolution.x * _VideoResolution.y; + float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x); + float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y; + float currentPixelAlpha = currentPixelNumber / totalPixels; + half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate); + float electronBeamPixelNumber = totalPixels * electronBeamAlpha; + + float DistanceInPixelsFromCurrentElectronBeamPixel = 0; + if (electronBeamPixelNumber >= currentPixelNumber) + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber; + } + else + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber); + } + float CRTFrameTime = 1 / _VideoCRTRefreshRate; + float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels); + + return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam); + } + + void applyContrastSettings(inout float3 pixel) + { + #if !UNITY_COLORSPACE_GAMMA + pixel = LinearToGammaSpace(pixel); + #endif + pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1)); + #if !UNITY_COLORSPACE_GAMMA + pixel = GammaToLinearSpace(pixel); + #endif + } + + void applySaturationSettings(inout float3 pixel) + { + pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation); + } + + void applyVideoSettings(inout float3 pixel) + { + applySaturationSettings(pixel); + applyContrastSettings(pixel); + } + + void calculateLCD(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateTN(inout float4 albedo) + { + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateCRT(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + float brightness = calculateCRTPixelBrightness(); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight; + } + void calculateOLED(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateGameboy(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333); + albedo.rgb = tex2D(_VideoGameboyRamp, brightness); + } + void calculateProjector(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + + float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight; + albedo.r = clamp(projectorColor.r, albedo.r, 1000); + albedo.g = clamp(projectorColor.g, albedo.g, 1000); + albedo.b = clamp(projectorColor.b, albedo.b, 1000); + } + + void applyScreenEffect(inout float4 albedo, inout float3 videoEmission) + { + float4 albedoBeforeScreen = albedo; + + pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution); + globalVideoOn = 0; + + if(_VideoEnableVideoPlayer == 1) + { + float4 videoTexture = 0; + + if(_VideoPixelateToResolution) + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution); + } + } + else + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset); + } + } + if(videoTexture.a == 1) + { + globalColorToDisplayOnScreen = videoTexture.rgb; + globalVideoOn = 1; + } + } + + + if(_VideoRepeatVideoTexture == 1) + { + if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0) + { + return; + } + } + + switch(_VideoType) + { + case 0: // LCD + { + calculateLCD(albedo); + break; + } + case 1: // TN + { + calculateTN(albedo); + break; + } + case 2: // CRT + { + calculateCRT(albedo); + break; + } + case 3: // OLED + { + calculateOLED(albedo); + break; + } + case 4: // Gameboy + { + calculateGameboy(albedo); + break; + } + case 5: // Projector + { + calculateProjector(albedo); + break; + } + } + + float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning); + albedo = lerp(albedoBeforeScreen, albedo, screenMask); + videoEmission = max(albedo.rgb * screenMask - 1, 0); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta" new file mode 100644 index 00000000..4b5d8f3a --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 253d159e80a0ad041adb3acf37d53e3b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc" new file mode 100644 index 00000000..db3d3130 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc" @@ -0,0 +1,304 @@ +#ifndef POI_VORONOI + #define POI_VORONOI + + #include "CGI_PoiRNG.cginc" + + float _VoronoiSpace; + float _VoronoiBlend; + float _VoronoiType; + float4 _VoronoiColor0; + float _VoronoiEmission0; + float4 _VoronoiColor1; + float _VoronoiEmission1; + float2 _VoronoiGradient; + float _VoronoiScale; + float3 _VoronoiSpeed; + float _VoronoiEnableRandomCellColor; + float2 _VoronoiRandomMinMaxSaturation; + float2 _VoronoiRandomMinMaxBrightness; + float3 randomPoint; + float _VoronoiEffectsMaterialAlpha; + + POI_TEXTURE_NOSAMPLER(_VoronoiMask); + POI_TEXTURE_NOSAMPLER(_VoronoiNoise); + float _VoronoiNoiseIntensity; + + float2 inoise(float3 P, float jitter) + { + float3 Pi = mod(floor(P), 289.0); + float3 Pf = frac(P); + float3 oi = float3(-1.0, 0.0, 1.0); + float3 of = float3(-0.5, 0.5, 1.5); + float3 px = Permutation(Pi.x + oi); + float3 py = Permutation(Pi.y + oi); + + float3 p, ox, oy, oz, dx, dy, dz; + float2 F = 1e6; + + for (int i = 0; i < 3; i ++) + { + for (int j = 0; j < 3; j ++) + { + p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3 + + ox = frac(p * K) - Ko; + oy = mod(floor(p * K), 7.0) * K - Ko; + + p = Permutation(p); + + oz = frac(p * K) - Ko; + + dx = Pf.x - of[i] + jitter * ox; + dy = Pf.y - of[j] + jitter * oy; + dz = Pf.z - of + jitter * oz; + + float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared + + //Find lowest and second lowest distances + for (int n = 0; n < 3; n ++) + { + if (d[n] < F[0]) + { + F[1] = F[0]; + F[0] = d[n]; + randomPoint = p; + } + else if(d[n] < F[1]) + { + F[1] = d[n]; + } + } + } + } + + return F; + } + + float voronoi2D(in float2 x, float scale, float2 speed) + { + x *= scale; + x += speed * _Time.x; + float2 n = floor(x); + float2 f = frac(x); + + // first pass: regular voronoi + float2 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 g = float2(float(i), float(j)); + float2 o = random2(n + g); + float2 currentPoint = o; + + float2 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint.xy = currentPoint; + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + float2 g = mg + float2(float(q), float(r)); + float2 o = random2(n + g); + + float2 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + return md; + } + + float voronoi3D(in float3 x, float scale, float3 speed) + { + x *= scale; + x += speed * _Time.x; + float3 n = floor(x); + float3 f = frac(x); + + // first pass: regular voronoi + float3 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + for (int h = -1; h <= 1; h ++) + { + float3 g = float3(float(h), float(i), float(j)); + float3 o = random3(n + g); + float3 currentPoint = o; + + float3 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint = currentPoint; + } + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + for (int p = -2; p <= 2; p ++) + { + float3 g = mg + float3(float(p), float(q), float(r)); + float3 o = random3(n + g); + + float3 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + } + return md; + } + + + + // fracal sum, range -1.0 - 1.0 + float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[1]) - sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission) + { + float voronoiOctaveNumber = 1; + float voronoiOctaveScale = 1; + float voronoiOctaveAttenuation = 1; + randomPoint = 0; + float4 voronoiColor1 = _VoronoiColor1; + + float voronoi = 0; + + float3 position = 0; + + + if (_VoronoiSpace == 0) + { + position = poiMesh.localPos; + } + + if(_VoronoiSpace == 1) + { + position = poiMesh.worldPos; + } + + if(_VoronoiSpace == 2) + { + position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0); + } + + float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r; + float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity; + + + if(_VoronoiType == 0) // Basic + { + voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed); + } + + if (_VoronoiType == 1) // Diff + { + voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x); + } + + if (_VoronoiType == 2) // Fixed Border + { + voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed); + // isolines + //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0; + } + + if (_VoronoiEnableRandomCellColor == 1) + { + float3 rando = random3(randomPoint); + fixed hue = rando.x; + fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y); + fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z); + float3 hsv = float3(hue, saturation, value); + + voronoiColor1.rgb = HSVtoRGB(hsv); + } + + float2 voronoiGradient = _VoronoiGradient; + voronoiGradient.xy += edgeNoise; + float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi); + + + if(_VoronoiBlend == 0) + { + float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp); + + if(_VoronoiEffectsMaterialAlpha) + { + finalColor.rgba = lerp(finalColor, voronoiColor, mask); + } + else + { + finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a); + } + } + float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp); + VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta" new file mode 100644 index 00000000..0338bbde --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 09b4410163642574aa95c74faaa6f147 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc" new file mode 100644 index 00000000..49c602c0 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc" @@ -0,0 +1,111 @@ +#ifndef POI_WIREFRAME + #define POI_WIREFRAME + + UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST; + float2 _WireframeTexturePan; + float _WireframeSmoothing; + float _WireframeThickness; + float4 _WireframeColor; + float _WireframeAlpha; + float _WireframeEnable; + float _WireframeWaveEnabled; + float _WireframeWaveDensity; + float _WireframeWaveSpeed; + float _WireframeEdgeOpacity; + float _WireframeFaceOpacity; + half _WireframeEmissionAlpha; + float _WireframeEmissionStrength; + float _WireframeQuad; + float _WireframeUV; + + #ifndef POI_SHADOW + void applyWireframe(inout float3 wireframeEmission, inout float4 albedo) + { + + if (_WireframeEnable) + { + float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan); + float size = _WireframeThickness; + half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates)); + half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates); + half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1; + + float4 wireframeColor = _WireframeColor * colorMap; + + albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary); + wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a; + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream) + { + + if(_WireframeQuad) + { + float e1 = length(IN[0].localPos - IN[1].localPos); + float e2 = length(IN[1].localPos - IN[2].localPos); + float e3 = length(IN[2].localPos - IN[0].localPos); + + float3 quad = 0; + if(e1 > e2 && e1 > e3) + quad.y = 1.; + else if(e2 > e3 && e2 > e1) + quad.x = 1; + else + quad.z = 1; + + IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad; + IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad; + IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad; + } + else + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + } + + + + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #else + + float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos) + { + + if(_WireframeEnable) + { + float wireframeFadeAlpha = _WireframeAlpha; + float3 finalWireframeColor = 0; + + float3 barys; + barys.xy = barycentricCoordinates; + barys.z = 1 - barys.x - barys.y; + float3 deltas = fwidth(barys); + float3 smoothing = deltas * _WireframeSmoothing; + float wireframeThickness = _WireframeThickness; + float3 thickness = deltas * wireframeThickness; + barys = smoothstep(thickness, thickness + smoothing, barys); + float minBary = min(barys.x, min(barys.y, barys.z)); + + return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream) + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #endif +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta" new file mode 100644 index 00000000..eab44036 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2743774db88693149a4f5e64514d6242 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc" new file mode 100644 index 00000000..319de57c --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc" @@ -0,0 +1,171 @@ +#ifndef POICLUDES + #define POICLUDES + + UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize; + sampler2D _PoiGrab; + sampler2D _CameraDepthTexture; + float _Cutoff; + float _AlphaMod; + + //Structs + struct appdata + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #ifdef OUTLINE + float _LineWidth; + float _OutlineEmission; + float4 _LineColor; + sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV; + float4 _OutlineFadeDistance; + float4 _OutlineGlobalPan; + #endif + + struct PoiLighting + { + half3 direction; + half3 color; + fixed attenuation; + #ifdef FORWARD_ADD_PASS + fixed additiveShadow; + #endif + half3 directLighting; + half3 indirectLighting; + half lightMap; + half3 rampedLightMap; + half3 finalLighting; + half3 halfDir; + half nDotL; + half nDotH; + half lDotv; + half lDotH; + half nDotV; + half N0DotV; + half diffuseTerm; + + // World normal dot half direction + #ifdef POI_VAR_DOTNH + half dotNH; + #endif + + // Light direction dot half direction + #ifdef POI_VAR_DOTLH + half dotLH; + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + float4 vDotNL; + float3 vColor[4]; + float4 vCorrectedDotNL; + float4 vAttenuation; + float4 vAttenuationDotNL; + float3 vPosition[4]; + float3 vDirection[4]; + float3 vFinalLighting; + float3 vHalfDir[4]; + + #ifdef POI_VAR_DOTLH + half4 vDotLH; + #endif + + #ifdef POI_VAR_DOTNH + half4 vDotNH; + #endif + + #endif + }; + + struct PoiCamera + { + half3 viewDir; + half3 tangentViewDir; + half3 forwardDir; + half3 worldPos; + float viewDotNormal; + float distanceToModel; + float distanceToVert; + float3 reflectionDir; + float3 vertexReflectionDir; + float2 screenUV; + float4 clipPos; + #if defined(GRAIN) + float4 worldDirection; + #endif + float4 grabPos; + }; + + struct PoiMesh + { + float3 normals[2]; + float3 tangent; + float3 binormal; + float3 localPos; + float3 worldPos; + float3 modelPos; + float3 tangentSpaceNormal; + float2 uv[5]; + float4 vertexColor; + fixed3 barycentricCoordinates; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV; + #endif + float isFrontFace; + #ifdef FUR + float furAlpha; + #endif + }; + + struct PoiTangentData + { + float3x3 tangentTransform; + float3x3 tangentToWorld; + }; + + struct FragmentCommonData + { + half3 diffColor, specColor; + // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level. + // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots. + half oneMinusReflectivity, smoothness; + float3 normalWorld; + float3 eyeVec; + half alpha; + float3 posWorld; + + #if UNITY_STANDARD_SIMPLE + half3 reflUVW; + #endif + + #if UNITY_STANDARD_SIMPLE + half3 tangentSpaceNormal; + #endif + }; + + struct Debug + { + float debug1; + float2 debug2; + float3 debug3; + float4 debug4; + }; + + static Debug debug; + static PoiLighting poiLight; + static PoiCamera poiCam; + static PoiMesh poiMesh; + static UnityGI gi; + static FragmentCommonData s; + static PoiTangentData poiTData; + +#endif + diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta" new file mode 100644 index 00000000..8e613efa --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 25ec3747cb7f80e4fa642a2460378ab1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta" new file mode 100644 index 00000000..693a5d8f --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b59215726334b4944bab779178a9f210 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader" new file mode 100644 index 00000000..cfbbe242 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader" @@ -0,0 +1,7648 @@ +Shader "Hidden/.poiyomi/• Poiyomi Toon •/heartby1010浣-10b0e5a7" +{ + Properties + { + [HideInInspector] shader_is_using_thry_editor ("", Float) = 0 + [HideInInspector] shader_master_label ("Poiyomi Toon V7.0.100", Float) = 0 + [HideInInspector] shader_presets ("poiToonPresets", Float) = 0 + [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0 + + [HideInInspector] footer_youtube ("youtube footer button", Float) = 0 + [HideInInspector] footer_twitter ("twitter footer button", Float) = 0 + [HideInInspector] footer_patreon ("patreon footer button", Float) = 0 + [HideInInspector] footer_discord ("discord footer button", Float) = 0 + [HideInInspector] footer_github ("github footer button", Float) = 0 + + // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works. + [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1 + [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0 + [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0 + + [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[ + {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]}, + {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]} + }]}]}", Int) = 0 + [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0 + [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE. + + LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED. + + FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0 + [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0 + // Main + [HideInInspector] m_mainOptions ("Main", Float) = 0 + _Color ("Color & Alpha", Color) = (1, 1, 1, 1) + _MainTex ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0 + _Saturation ("Saturation", Range(-1, 1)) = 0 + _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0 + [Normal]_BumpMap ("Normal Map", 2D) = "bump" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0) + _BumpScale ("Normal Intensity", Range(0, 10)) = 1 + _AlphaMask ("Alpha Map", 2D) = "white" { } + [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0 + [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0 + [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1 + _MainHueShift ("Hue Shift", Range(0, 1)) = 0 + _MainHueShiftSpeed ("Shift Speed", Float) = 0 + _MainHueShiftMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0 + [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0 + + // RGB Masking + [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0 + [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0 + [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0 + [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0 + _RGBMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0 + _RedColor ("R Color", Color) = (1, 1, 1, 1) + _RedTexure ("R Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0 + _GreenColor ("G Color", Color) = (1, 1, 1, 1) + _GreenTexture ("G Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0 + _BlueColor ("B Color", Color) = (1, 1, 1, 1) + _BlueTexture ("B Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0 + // RGB MASKED NORMALS + [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0 + [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0 + [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0 + _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0 + _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0 + _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0 + + // Detail Options + [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0 + _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { } + [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0 + _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1) + _DetailTex ("Detail Texture", 2D) = "gray" { } + [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0 + _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1 + _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1 + [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { } + _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1 + [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0 + [HideInInspector] m_end_DetailOptions ("Details", Float) = 0 + + // Vertex Colors + [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0 + _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0 + _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0 + + //Vertex Manipulations + [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0 + [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1) + [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1) + _VertexManipulationHeight ("Vertex Height", Float) = 0 + _VertexManipulationHeightMask ("Height Map", 2D) = "while" { } + [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0 + _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0 + [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0 + _VertexRoundingDivision ("Division Amount", Float) = 500 + [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0 + + // Alpha Options + [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0 + _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5 + [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0 + _DitherGradient ("Dither Gradient", Range(0, 1)) = .1 + [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0 + _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0 + [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0 + [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0 + _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25 + [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0 + _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0 + [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0 + + // Decal Texture + [HideInInspector] m_start_DecalSection ("Decal", Float) = 0 + [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0 + _DecalColor ("Color", Color) = (1, 1, 1, 1) + _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture ("Decal", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0 + _DecalMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0 + [ToggleUI]_DecalTiled ("Tiled?", Float) = 0 + [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0) + [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed ("Rotation Speed", Float) = 0 + _DecalBlendAdd ("Add", Range(0, 1)) = 0 + _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0 + _DecalBlendReplace ("Replace", Range(0, 1)) = 0 + [HideInInspector] m_end_DecalSection ("Decal", Float) = 0 + + // Back Face Textures and Emission + [HideInInspector] m_start_backFace ("Back Face", Float) = 0 + [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0 + _BackFaceColor ("Color", Color) = (1, 1, 1, 1) + _BackFaceTexture ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0 + _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1 + _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0 + _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [HideInInspector] m_end_backFace ("Back Face", Float) = 0 + + // Lighting + [HideInInspector] m_lightingOptions ("Lighting", Float) = 0 + [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0 + [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1 + [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0 + _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0 + [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0 + [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0 + [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { } + _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0 + _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0 + _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0 + _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5 + _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1) + _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1 + _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0 + [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + + [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0 + [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0 + [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0 + [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0 + [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0 + _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0 + _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0 + _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0 + [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0 + + [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0 + _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0 + _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0 + + [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0 + _LightingAOTex ("AO Map", 2D) = "white" { } + [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0 + _AOStrength ("AO Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0 + + [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0 + + // HSL Lighting + [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0 + _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1 + _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5 + _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5 + _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5 + [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0 + + // point/spot Light Settings + [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0 + [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1 + [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1 + _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0 + _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5 + _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5 + _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1 + [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0 + _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1 + [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1 + [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0 + [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0 + + // Subsurface Scattering + [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0 + [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0 + _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1) + _SSSThicknessMap ("Thickness Map", 2D) = "black" { } + [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0 + _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0 + _SSSSCale ("Light Strength", Range(0, 1)) = 0.25 + _SSSPower ("Light Spread", Range(1, 100)) = 5 + _SSSDistortion ("Light Distortion", Range(0, 1)) = 1 + [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0 + + // Rim Lighting + [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0 + [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0 + [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1 + [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0 + _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1) + _RimWidth ("Rim Width", Range(0, 1)) = 0.8 + _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25 + _RimStrength ("Rim Emission", Range(0, 20)) = 0 + _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0 + _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0 + _RimTex ("Rim Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0 + _RimMask ("Rim Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0 + + // Rim Noise + [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0 + _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { } + [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0 + _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1 + [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0 + + // Rim Shadow Mix + [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0 + _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0 + _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5 + _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5 + [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0 + [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0 + + // Environmental Rim Lighting + [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0 + [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0 + _RimEnviroMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0 + _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7 + _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45 + _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0 + _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0 + _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1 + [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0 + + // Baked Lighting + [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0 + _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1 + [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown + [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown + [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0 + + // Metallics + [HideInInspector] m_start_Metallic ("Metallics", Float) = 0 + [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0 + _CubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1) + _MetallicTintMap ("Tint Map", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0 + _MetallicMask ("Metallic Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0 + _Metallic ("Metallic", Range(0, 1)) = 0 + _SmoothnessMask ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0 + [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _Smoothness ("Smoothness", Range(0, 1)) = 0 + [HideInInspector] m_end_Metallic ("Metallics", Float) = 0 + + // Clearcoat + [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0 + [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0 + [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0 + _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1) + _ClearCoatMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0 + _ClearCoat ("Clear Coat", Range(0, 1)) = 1 + _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0 + [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0 + [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0 + [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0 + + // First Matcap + [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0 + [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0 + _MatcapColor ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { } + _MatcapBorder ("Border", Range(0, .5)) = 0.43 + _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0 + _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _MatcapIntensity ("Intensity", Range(0, 5)) = 1 + _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0 + _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1 + _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0 + _MatcapAdd ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1 + [HideInInspector] m_end_matcap ("Matcap", Float) = 0 + + // Second Matcap + [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0 + [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0 + _Matcap2Color ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { } + _Matcap2Border ("Border", Range(0, .5)) = 0.43 + _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0 + _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _Matcap2Intensity ("Intensity", Range(0, 5)) = 1 + _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0 + _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0 + _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0 + _Matcap2Add ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1 + [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0 + + // Specular + [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0 + [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1 + _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0 + _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1 + [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0 + _SpecularMask ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1 + // Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0 + _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0 + _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0 + //toon aniso + _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95 + _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0 + // Toon Specular + [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0 + + // Second Specular + [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0 + [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1 + _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0 + _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75 + _SpecularMap1 ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0 + _SpecularMask1 ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1 + // Second Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0 + _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0 + _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0 + // Second toon aniso + _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95 + _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0 + // Second Toon Specular + [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0 + + // First Emission + [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0 + [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0 + [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0 + [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0 + _EmissionMask ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0 + _EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0 + _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0 + + // Center out emission + [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0 + + // Glow in the dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + + // Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0 + _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width ("Width", Float) = 10 + _EmissiveScroll_Velocity ("Velocity", Float) = 10 + _EmissiveScroll_Interval ("Interval", Float) = 20 + _EmissionScrollingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0 + + // Second Enission + [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0 + [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0 + [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0 + _EmissionMask1 ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0 + _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0 + _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0 + + // Second Center Out Enission + [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0 + + // Second Glow In The Dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Second Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + + // Scrolling Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0 + _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width1 ("Width", Float) = 10 + _EmissiveScroll_Velocity1 ("Velocity", Float) = 10 + _EmissiveScroll_Interval1 ("Interval", Float) = 20 + _EmissionScrollingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0 + + // Flipbook + [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0 + [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0 + [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0 + [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookMask ("Mask", 2D) = "white" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1) + _FlipbookTotalFrames ("Total Frames", Int) = 1 + _FlipbookFPS ("FPS", Float) = 30.0 + _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0) + [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0 + _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _FlipbookRotation ("Rotation", Range(0, 360)) = 0 + _FlipbookRotationSpeed ("Rotation Speed", Float) = 0 + _FlipbookReplace ("Replace", Range(0, 1)) = 1 + _FlipbookMultiply ("Multiply", Range(0, 1)) = 0 + _FlipbookAdd ("Add", Range(0, 1)) = 0 + + // Flipbook Manual Control + [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0 + _FlipbookCurrentFrame ("Current Frame", Float) = -1 + [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0 + [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0 + + // Dissolve + [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0 + [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0 + [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1 + _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025 + _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5 + _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1) + [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { } + _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0 + _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1) + _DissolveToTexture ("Dissolved Texture", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0 + _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0 + _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0 + _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { } + [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0 + _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1 + _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0 + _DissolveMask ("Dissolve Mask", 2D) = "white" { } + [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0 + [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0 + _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0 + [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2 + [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0 + + // Point to Point Dissolve + [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0 + [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0 + _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1 + [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0) + [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0) + [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0 + + // Locked in anim sldiers + [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0 + _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0 + _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0 + _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0 + _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0 + _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0 + _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0 + _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0 + _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0 + _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0 + _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0 + [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0 + [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0 + + // Panosphere + [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0 + [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0 + _PanosphereColor ("Color", Color) = (1, 1, 1, 1) + _PanosphereTexture ("Texture", 2D) = "white" { } + _PanoMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0 + _PanoEmission ("Emission Strength", Range(0, 10)) = 0 + _PanoBlend ("Alpha", Range(0, 1)) = 0 + [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0) + [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0 + [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { } + [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + + // Glitter + [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0 + [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0 + [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0 + [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0 + [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0 + [HDR]_GlitterColor ("Color", Color) = (1, 1, 1) + _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0 + _GlitterColorMap ("Glitter Color Map", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterMask ("Glitter Mask", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0 + _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterTextureRotation ("Rotation Speed", Float) = 0 + _GlitterFrequency ("Glitter Density", Float) = 300.0 + _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0 + _GlitterSpeed ("Glitter Speed", Float) = 10.0 + _GlitterSize ("Glitter Size", Range(0, 1)) = .3 + _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300 + _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90 + _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0 + _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3 + _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8 + _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08 + _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20 + _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0 + + // Glitter Random Colors + [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0 + [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0 + [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1) + [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1) + [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0 + [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1) + [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0 + [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0 + [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0 + + // MSDF OVERLAY + [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0 + _TextGlyphs ("Font Array", 2D) = "black" { } + _TextPixelRange ("Pixel Range", Float) = 4.0 + [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0 + + // FPS + [HideInInspector] m_start_TextFPS ("FPS", Float) = 0 + [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0 + _TextFPSColor ("Color", Color) = (1, 1, 1, 1) + _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextFPSRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1) + _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextFPS ("FPS", Float) = 0 + + // POSITION + [HideInInspector] m_start_TextPosition ("Position", Float) = 0 + [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0 + _TextPositionColor ("Color", Color) = (1, 0, 1, 1) + _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextPositionRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1) + _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextPosition ("Position", Float) = 0 + + // INSTANCE TIME + [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0 + [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0 + _TextTimeColor ("Color", Color) = (1, 0, 1, 1) + _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextTimeRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1) + _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0 + [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0 + + // Mirror Rendering + [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0 + [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0 + [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0 + [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0 + _MirrorTexture ("Mirror Tex", 2D) = "white" { } + [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0 + + // Distance Fade + [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0 + _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0 + _MainFadeTexture ("Fade Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0 + [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0 + + // Angular Fade + [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0 + [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0 + [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0 + [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0 + [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0) + _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45 + _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90 + _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45 + _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90 + _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0 + + // UV Distortion + [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0 + [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0 + _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0 + _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { } + _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { } + _DistortionStrength ("Strength1", Float) = 0.5 + _DistortionStrength1 ("Strength2", Float) = 0.5 + [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0) + [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0) + [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0 + + // Outline Options + [HideInInspector] m_outlineOptions ("Outlines", Float) = 0 + [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0 + [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0 + _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0 + _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0 + _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0) + _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0) + [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0 + [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0 + [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1 + _LineWidth ("Width", Float) = 0 + _LineColor ("Color", Color) = (1, 1, 1, 1) + _OutlineEmission ("Outline Emission", Float) = 0 + _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0 + _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0 + _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1 + [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0 + [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0) + [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1 + _OutlineOffsetFactor("Offset Factor", Float) = 0 + _OutlineOffsetUnits("Offset Units", Float) = 0 + [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0 + + // Parallax Mapping + [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0 + [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0 + [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0 + [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0 + [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0 + [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0) + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0 + _ParallaxHeightMap ("Height Map", 2D) = "black" { } + _ParallaxHeightMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0 + _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0 + [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0 + [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0 + [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0 + [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0 + _ParallaxInternalMap ("Internal Map", 2D) = "black" { } + _ParallaxInternalMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0 + _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1 + _ParallaxInternalMinDepth ("Min Depth", Float) = 0 + _ParallaxInternalMaxDepth ("Max Depth", Float) = 1 + _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0 + _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1 + _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1) + _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1) + [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0) + [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0 + [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0 + _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42 + [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0 + + // Rendering Options + [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0 + [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2 + [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4 + [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1 + [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15 + _OffsetFactor ("Offset Factor", Float) = 0.0 + _OffsetUnits ("Offset Units", Float) = 0.0 + [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0 + [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown + + // Blending Options + [HideInInspector] m_start_blending ("Blending", Float) = 0 + [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0 + [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0 + [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1 + [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0 + [HideInInspector] m_end_blending ("Blending", Float) = 0 + + // Stencils + [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0 + [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0 + + // Outline Stencil + [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0 + [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0 + + // Debug Options + [HideInInspector] m_start_debugOptions ("Debug", Float) = 0 + [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0 + _VertexUnwrap ("Unwrap", Range(0, 1)) = 0 + [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0 + [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0 + [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0 + [HideInInspector] m_end_debugOptions ("Debug", Float) = 0 + + //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0 + //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0 + + // Main + [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0 + [HideInInspector]_MainTexAnimated ("Texture", Int) = 0 + [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0 + [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0 + [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0 + [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0 + [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0 + [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0 + [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0 + [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0 + [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0 + + // RGB Masking + [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0 + [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0 + [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0 + [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RedColorAnimated ("R Color", Int) = 0 + [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0 + [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0 + [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0 + [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0 + [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0 + [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0 + [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0 + [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0 + [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0 + + // Detail Options + [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0 + [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0 + [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0 + [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0 + [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0 + [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0 + [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0 + [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0 + + //Vertex Manipulations + [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0 + [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0 + [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0 + [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0 + [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0 + [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0 + [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0 + [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0 + [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0 + [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0 + + // Alpha Options + [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0 + [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0 + [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0 + [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0 + [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0 + [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0 + [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0 + [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0 + [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0 + [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0 + + // Decal Texture + [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0 + [HideInInspector]_DecalColorAnimated ("Color", Int) = 0 + [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0 + [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0 + [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0 + [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0 + [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0 + + // Lighting + [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0 + [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0 + [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0 + [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0 + [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0 + [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0 + [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0 + [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0 + + [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0 + [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0 + [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0 + [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0 + [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0 + [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0 + [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0 + + [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0 + [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0 + [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0 + [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0 + + [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0 + [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0 + [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0 + + [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0 + [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0 + [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0 + + [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0 + [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0 + [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0 + [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0 + [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0 + + // point/spot Light Settings + [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0 + [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0 + [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0 + [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0 + [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0 + + // Subsurface Scattering + [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0 + [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0 + [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0 + [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0 + [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0 + [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0 + [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0 + + // Rim Lighting + [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0 + [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0 + [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0 + [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0 + [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0 + [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0 + [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0 + [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0 + [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0 + + // Rim Noise + [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0 + [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0 + + // Rim Shadow Mix + [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0 + [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0 + [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0 + + // Environmental Rim Lighting + [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0 + [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0 + [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0 + [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0 + + // Metallics + [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0 + [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0 + [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0 + [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0 + + // Clearcoat + [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0 + [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0 + + // First Matcap + [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0 + [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0 + [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0 + [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0 + [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0 + + // Second Matcap + [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0 + [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0 + [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0 + [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0 + [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0 + [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0 + + // Specular + [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0 + + // Second Specular + [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0 + + // First Emission + [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0 + [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0 + [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0 + + // Center out emission + [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0 + + // Glow in the dark Emission + [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0 + + // Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0 + + // Scrolling Emission + [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0 + + // Second Enission + [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0 + [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0 + + // Second Center Out Enission + [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0 + + // Second Glow In The Dark Emission + [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0 + + // Second Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0 + + // Scrolling Scrolling Emission + [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0 + + // Flipbook + [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0 + [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0 + [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0 + [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0 + [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0 + [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0 + [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0 + [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0 + [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0 + [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0 + + // Dissolve + [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0 + [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0 + [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0 + [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0 + [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0 + [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0 + [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0 + [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0 + [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0 + [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0 + [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0 + [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0 + [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0 + [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0 + [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0 + [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0 + [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0 + [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0 + + // Point to Point Dissolve + [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0 + [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0 + [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0 + [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0 + + [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0 + [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0 + [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0 + [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0 + [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0 + [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0 + [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0 + [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0 + [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0 + [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0 + + // Panosphere + [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0 + [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0 + [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0 + [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0 + [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0 + [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0 + [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0 + + // Glitter + [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0 + [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0 + [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0 + [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0 + [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0 + [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0 + [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0 + [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0 + [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0 + [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0 + [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0 + [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0 + [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0 + [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0 + [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0 + [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0 + [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0 + + // Glitter Random Colors + [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0 + [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0 + [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0 + + // MSDF OVERLAY + [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0 + [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0 + [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0 + + // FPS + [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0 + [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0 + [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0 + + // POSITION + [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0 + [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0 + [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0 + + // INSTANCE TIME + [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0 + [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0 + [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0 + + // Mirror Rendering + [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0 + [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0 + [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0 + [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0 + [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0 + + // Distance Fade + [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0 + [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0 + [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0 + + // Angular Fade + [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0 + [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0 + [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0 + [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0 + [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0 + [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0 + [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0 + [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0 + [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0 + + // UV Distortion + [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0 + [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0 + [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0 + [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0 + [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0 + [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0 + [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0 + [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0 + + // Video Options + [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0 + [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0 + [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0 + [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0 + [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0 + [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0 + [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0 + [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0 + [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0 + [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0 + [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0 + [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0 + [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0 + [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0 + [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0 + [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0 + [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0 + [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0 + [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0 + + // TouchFX + [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0 + [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0 + [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0 + [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0 + + [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0 + [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0 + [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0 + [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0 + [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0 + [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0 + [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0 + [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0 + + // Hologram + [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0 + [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0 + [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0 + [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0 + [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0 + [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0 + [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0 + [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0 + + // GrabPass + [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0 + [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0 + [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0 + [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0 + [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0 + [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0 + [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0 + [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0 + + // Iridescence + [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0 + [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0 + [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0 + [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0 + [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0 + [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0 + [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0 + [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0 + [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0 + [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0 + + // Vertex Glitching + [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0 + [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0 + [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0 + [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0 + + // Spawn In Effects + [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0 + [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0 + [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0 + [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0 + [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0 + [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0 + [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0 + + // Voronoi + [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0 + [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0 + [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0 + [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0 + [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0 + [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0 + [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0 + [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0 + [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + + // Blacklight mask + [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0 + [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0 + [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0 + [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0 + [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0 + [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0 + [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0 + [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0 + [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0 + [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0 + [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0 + [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0 + + // Outline Options + [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0 + [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0 + [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0 + [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LineWidthAnimated ("Width", Int) = 0 + [HideInInspector]_LineColorAnimated ("Color", Int) = 0 + [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0 + [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0 + [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0 + [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0 + [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0 + [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0 + [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0 + [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0 + [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0 + + // Parallax Mapping + [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0 + [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0 + [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0 + [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0 + [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0 + [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0 + [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0 + [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0 + [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0 + [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0 + [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0 + + // Rendering Options + [HideInInspector]_CullAnimated ("Cull", Int) = 0 + [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0 + [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0 + [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0 + [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0 + [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0 + [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0 + + // Blending Options + [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0 + [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0 + [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0 + [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0 + + // Stencils + [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Outline Stencil + [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Debug Options + [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0 + [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0 + [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0 + [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0 + } + + + //originalEditorCustomEditor "PoiToon" + CustomEditor "Thry.ShaderEditor" + SubShader + { + Tags { "RenderType" = "Opaque" "Queue" = "Geometry" } + +// //EnableOutlinePass +// Pass +// { +// Name "Outline" +// Tags { "LightMode" = "ForwardBase" } +// Stencil +// { +// Ref [_OutlineStencilRef] +// ReadMask [_OutlineStencilReadMask] +// WriteMask [_OutlineStencilWriteMask] +// Comp [_OutlineStencilCompareFunction] +// Pass [_OutlineStencilPassOp] +// Fail [_OutlineStencilFailOp] +// ZFail [_OutlineStencilZFailOp] +// } +// ZTest [_ZTest] +// ColorMask [_ColorMask] +// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits] +// BlendOp [_BlendOp], [_BlendOpAlpha] +// Blend [_SrcBlend] [_DstBlend] +// ZWrite [_ZWrite] +// AlphaToMask [_AlphaToMask] +// Cull [_OutlineCull] +// CGPROGRAM +// +// #pragma target 5.0 +// #define FORWARD_BASE_PASS +// #define OUTLINE +// float _Mode; +// // patreon Additive +// // Black Light Mask +//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF +// // voronoi +//// #pragma shader_feature CHROMATIC_ABERRATION +// // UV Distortion +//// #pragma shader_feature USER_LUT +// // Vertex Offsets +//// #pragma shader_feature AUTO_EXPOSURE +// // Mirror +//// #pragma shader_feature _REQUIRE_UV2 +// // Random +//// #pragma shader_feature _SUNDISK_NONE +// // Dissolve +//// #pragma shader_feature DISTORT +// // Lighting +//// #pragma shader_feature VIGNETTE_MASKED +// #pragma multi_compile_fwdbase +// #pragma fragmentoption ARB_precision_hint_fastest +// #pragma multi_compile_fog +// #pragma multi_compile_instancing +// #pragma vertex vert +// #pragma fragment frag +// #include "../Includes/CGI_PoiPassOutline.cginc" +// ENDCG +// +// } + //EnableOutlinePass + + Pass + { + Name "MainPass" + Tags { "LightMode" = "ForwardBase" } + + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + + ZWrite [_ZWrite] + Cull [_Cull] + AlphaToMask [_AlphaToMask] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend [_SrcBlend] [_DstBlend] + + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 69 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_BASE_PASS + float _Mode; + // Base Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + #pragma multi_compile _ VERTEXLIGHT_ON + // patreon Base + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Grab Pass Blur +// #pragma shader_feature CHROMATIC_ABERRATION_LOW + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Touch Color +// #pragma shader_feature GRAIN + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma multi_compile_instancing + #pragma multi_compile_fwdbase + #pragma fragmentoption ARB_precision_hint_fastest + #pragma multi_compile_fog + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + + //LightingAdditiveEnable + Pass + { + Name "ForwardAddPass" + Tags { "LightMode" = "ForwardAdd" } + + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite Off + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend One One + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 69 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_ADD_PASS + float _Mode; + // Add Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + // patreon Additive + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW +// #pragma shader_feature _PARALLAX_MAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Disable Directionals +// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + + #pragma multi_compile_instancing + #pragma multi_compile_fwdadd_fullshadows + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + //LightingAdditiveEnable + + //LightingCastShadows + Pass + { + Name "ShadowCasterPass" + Tags { "LightMode" = "ShadowCaster" } + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + AlphaToMask Off + ZWrite [_ZWrite] + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 69 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_SHADOW + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Dissolve +// #pragma shader_feature DISTORT + #pragma multi_compile_instancing + #pragma vertex vertShadowCaster + #pragma fragment fragShadowCaster + #include "../Includes/CGI_PoiPassShadow.cginc" + ENDCG + + } + //LightingCastShadows + + Pass + { + Tags { "LightMode" = "Meta" } + Cull Off + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 69 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_META_PASS + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + } +} diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta" new file mode 100644 index 00000000..36d15ae5 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/heartby1010\346\265\243-10b0e5a7/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c7c0d8c663a95b34cb8d3a4f6200dfbf +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a.meta" new file mode 100644 index 00000000..3942735e --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 44ba4932c37597c48a6b92902f15698e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets.meta" new file mode 100644 index 00000000..e049416c --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dff4242f81d37764f869a6db2bf89859 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders.meta" new file mode 100644 index 00000000..d1e23f71 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c55e36e61ae1b3d4c8c683932c627577 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders.meta" new file mode 100644 index 00000000..275ebb7c --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 23425b4ba675ed845bff672b7fb54e57 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon.meta" new file mode 100644 index 00000000..50fa8f48 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 42a9a244d35f97c40b263cbc393398bc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta" new file mode 100644 index 00000000..f4d36576 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0c752d97471234f4fab1a3c4e289d43e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc" new file mode 100644 index 00000000..47683c72 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc" @@ -0,0 +1,32 @@ +#ifndef POI_ALPHA_TO_COVERAGE + #define POI_ALPHA_TO_COVERAGE + + half _MainMipScale; + float _MainAlphaToCoverage; + + float CalcMipLevel(float2 texture_coord) + { + float2 dx = ddx(texture_coord); + float2 dy = ddy(texture_coord); + float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); + + return 0.5 * log2(delta_max_sqr); + } + + void ApplyAlphaToCoverage(inout float4 finalColor) + { + // Force Model Opacity to 1 if desired + + if (float(0) == 1) + { + + if(float(0)) + { + // rescale alpha by mip level + finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.0078125,0.0078125,128,128).zw)) * float(0.25); + // rescale alpha by partial derivative + finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5); + } + } + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta" new file mode 100644 index 00000000..9e923d2d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 57b5f789fa0213c4fabf914db869bae3 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc" new file mode 100644 index 00000000..e529136f --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc" @@ -0,0 +1,32 @@ +#ifndef POI_BACKFACE + #define POI_BACKFACE + + float _BackFaceEnabled; + float _BackFaceTextureUV; + float _BackFaceDetailIntensity; + float _BackFaceEmissionStrength; + float2 _BackFacePanning; + float _BackFaceHueShift; + float4 _BackFaceColor; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST; + + float3 BackFaceColor; + void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission) + { + backFaceEmission = 0; + BackFaceColor = 0; + + if (float(0)) + { + if(!poiMesh.isFrontFace) + { + albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + backFaceDetailIntensity = float(1); + BackFaceColor = albedo.rgb; + mixedHueShift = float(0); + backFaceEmission = BackFaceColor * float(0); + } + } + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta" new file mode 100644 index 00000000..33236077 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9cb334760d6f3ac4dae981bcddd550bb +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc" new file mode 100644 index 00000000..750364ae --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc" @@ -0,0 +1,54 @@ +#ifndef POI_BLACKLIGHT + #define POI_BLACKLIGHT + + float4 _BlackLightMaskStart; + float4 _BlackLightMaskEnd; + float4 _BlackLightMaskKeys; + float _BlackLightMaskDebug; + float _BlackLightMaskDissolve; + float _BlackLightMaskMetallic; + float _BlackLightMaskClearCoat; + float _BlackLightMaskMatcap; + float _BlackLightMaskMatcap2; + float _BlackLightMaskEmission; + float _BlackLightMaskEmission2; + float _BlackLightMaskFlipbook; + float _BlackLightMaskPanosphere; + float _BlackLightMaskIridescence; + + half _BlackLightMaskGlitter; + + half4 blackLightMask; + + void createBlackLightMask() + { + blackLightMask = 0; + #ifdef VERTEXLIGHT_ON + + for (int lightIndex = 0; lightIndex < 4; lightIndex ++) + { + float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]); + if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0))) + { + for (int maskIndex = 0; maskIndex < 4; maskIndex ++) + { + float4 comparison = _BlackLightMaskKeys; + if(unity_LightColor[lightIndex].a == comparison[maskIndex]) + { + blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos))); + } + } + } + } + #endif + } +#endif + +/* +#ifdef POI_BLACKLIGHT + if (_BlackLightMaskDissolve != 4) + { + blackLightMask[mask]; + } +#endif +*/ diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta" new file mode 100644 index 00000000..38eb0895 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ee11beac3763dfd41983a363d8ba1798 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc" new file mode 100644 index 00000000..f87ae6dc --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc" @@ -0,0 +1,39 @@ +#ifndef POI_BLENDING + #define POI_BLENDING + + /* + 0: Zero float4(0.0, 0.0, 0.0, 0.0), + 1: One float4(1.0, 1.0, 1.0, 1.0), + 2: DstColor destinationColor, + 3: SrcColor sourceColor, + 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + 5: SrcAlpha sourceColor.aaaa, + 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + 7: DstAlpha destinationColor.aaaa, + 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor., + 9: SrcAlphaSaturate saturate(sourceColor.aaaa), + 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa, + */ + + float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor) + { + float4 sA = 1-blendFactor; + const float4 blendData[11] = { + float4(0.0, 0.0, 0.0, 0.0), + float4(1.0, 1.0, 1.0, 1.0), + destinationColor, + sourceColor, + float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sA, + saturate(sourceColor.aaaa), + 1 - sA, + }; + + return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA); + } + +#endif + diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta" new file mode 100644 index 00000000..7effffd3 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f8732c4832fdf204982c653a49ba1abe +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc" new file mode 100644 index 00000000..6e4db3fc --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc" @@ -0,0 +1,34 @@ +#ifndef POI_BULGE + #define POI_BULGE + + + sampler2D _BulgeMask; + float _BuldgeFadeLength; + float _BuldgeHeight; + + void bulgyWolgy(inout v2f o) + { + float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0))); + float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0)); + depth = Linear01Depth(depth); + + float intersect = 0; + if (depth != 1) + { + float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w)); + if(diff > 0) + { + intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff); + } + } + float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0); + + offset = IsInMirror() ? 0: offset; + offset *= bulgeMask; + + o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset; + o.localPos = mul(unity_WorldToObject, o.worldPos); + o.pos = UnityObjectToClipPos(o.localPos); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta" new file mode 100644 index 00000000..c4530a4c --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6306afd37e705aa4a9d281e5400a5de3 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc" new file mode 100644 index 00000000..5adf7340 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc" @@ -0,0 +1,108 @@ +#ifndef POI_CLEARCOAT + #define POI_CLEARCOAT + + samplerCUBE _ClearCoatCubeMap; + float _ClearCoatSampleWorld; + POI_TEXTURE_NOSAMPLER(_ClearCoatMask); + POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap); + float _ClearCoatInvertSmoothness; + float _ClearCoat; + float _ClearCoatSmoothness; + float3 _ClearCoatTint; + float _ClearCoatNormalToUse; + float _ClearCoatForceLighting; + float lighty_clear_boy_uwu_var; + + + float3 CalculateClearCoatEnvironmentalReflections() + { + float3 reflectionColor; + + float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + if (float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + float roughness = 1 - smoothnessMap; + + lighty_clear_boy_uwu_var = 0; + + float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir; + + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0; + + + if(float(0) == 0 && no_probe == 0) + { + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflectionColor = lerp(probe1, probe0, interpolator); + } + else + { + reflectionColor = probe0; + } + } + else + { + lighty_clear_boy_uwu_var = 1; + reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + } + + if(float(0)) + { + lighty_clear_boy_uwu_var = 1; + } + + return reflectionColor * float4(1,1,1,1); + } + + void calculateAndApplyClearCoat(inout float4 finalColor) + { + half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskClearCoat != 4) + { + clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat]; + } + #endif + + half3 reflectionColor = CalculateClearCoatEnvironmentalReflections(); + + float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r); + #ifdef POI_LIGHTING + finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + //finalColor.rgb += reflectionColor; + //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var); + #else + finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + #endif + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta" new file mode 100644 index 00000000..24d884ad --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d108194e9cf7a6441a4b1efb353451b2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc" new file mode 100644 index 00000000..687dc443 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc" @@ -0,0 +1,262 @@ +#ifndef POI_COLOR + #define POI_COLOR + + #ifndef pi + #define pi float(3.14159265359) + #endif + + static const float Epsilon = 1e-10; + // The weights of RGB contributions to luminance. + // Should sum to unity. + static const float3 HCYwts = float3(0.299, 0.587, 0.114); + static const float HCLgamma = 3; + static const float HCLy0 = 100; + static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5 + static const float3 wref = float3(1.0, 1.0, 1.0); + #define TAU 6.28318531 + + float3 HUEtoRGB(in float H) + { + float R = abs(H * 6 - 3) - 1; + float G = 2 - abs(H * 6 - 2); + float B = 2 - abs(H * 6 - 4); + return saturate(float3(R, G, B)); + } + + float3 RGBtoHCV(in float3 RGB) + { + // Based on work by Sam Hocevar and Emil Persson + float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0); + float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z); + return float3(H, C, Q.x); + } + + float3 HSVtoRGB(in float3 HSV) + { + float3 RGB = HUEtoRGB(HSV.x); + return((RGB - 1) * HSV.y + 1) * HSV.z; + } + + float3 RGBtoHSV(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float S = HCV.y / (HCV.z + Epsilon); + return float3(HCV.x, S, HCV.z); + } + + float3 HSLtoRGB(in float3 HSL) + { + float3 RGB = HUEtoRGB(HSL.x); + float C = (1 - abs(2 * HSL.z - 1)) * HSL.y; + return(RGB - 0.5) * C + HSL.z; + } + + float3 RGBtoHSL(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon); + return float3(HCV.x, S, L); + } + + float3 HCYtoRGB(in float3 HCY) + { + + + float3 RGB = HUEtoRGB(HCY.x); + float Z = dot(RGB, HCYwts); + if (HCY.z < Z) + { + HCY.y *= HCY.z / Z; + } + else if(Z < 1) + { + HCY.y *= (1 - HCY.z) / (1 - Z); + } + return(RGB - Z) * HCY.y + HCY.z; + } + + float3 RGBtoHCY(in float3 RGB) + { + // Corrected by David Schaeffer + float3 HCV = RGBtoHCV(RGB); + float Y = dot(RGB, HCYwts); + float Z = dot(HUEtoRGB(HCV.x), HCYwts); + if (Y < Z) + { + HCV.y *= Z / (Epsilon + Y); + } + else + { + HCV.y *= (1 - Z) / (Epsilon + 1 - Y); + } + return float3(HCV.x, HCV.y, Y); + } + + float3 HCLtoRGB(in float3 HCL) + { + float3 RGB = 0; + if(HCL.z != 0) + { + float H = HCL.x; + float C = HCL.y; + float L = HCL.z * HCLmaxL; + float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0)); + float U = (2 * L - C) / (2 * Q - 1); + float V = C / Q; + float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2; + float T; + H *= 6; + if(H <= 0.999) + { + T = tan(A); + RGB.r = 1; + RGB.g = T / (1 + T); + } + else if(H <= 1.001) + { + RGB.r = 1; + RGB.g = 1; + } + else if(H <= 2) + { + T = tan(A); + RGB.r = (1 + T) / T; + RGB.g = 1; + } + else if(H <= 3) + { + T = tan(A); + RGB.g = 1; + RGB.b = 1 + T; + } + else if(H <= 3.999) + { + T = tan(A); + RGB.g = 1 / (1 + T); + RGB.b = 1; + } + else if(H <= 4.001) + { + RGB.g = 0; + RGB.b = 1; + } + else if(H <= 5) + { + T = tan(A); + RGB.r = -1 / T; + RGB.b = 1; + } + else + { + T = tan(A); + RGB.r = 1; + RGB.b = -T; + } + RGB = RGB * V + U; + } + return RGB; + } + + float3 RGBtoHCL(in float3 RGB) + { + float3 HCL; + float H = 0; + float U = min(RGB.r, min(RGB.g, RGB.b)); + float V = max(RGB.r, max(RGB.g, RGB.b)); + float Q = HCLgamma / HCLy0; + HCL.y = V - U; + if(HCL.y != 0) + { + H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi; + Q *= U / V; + } + Q = exp(Q); + HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6); + HCL.y *= Q; + HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2); + return HCL; + } + + //HSL MODIFT + float3 ModifyViaHSL(float3 color, float3 HSLMod) + { + float3 colorHSL = RGBtoHSL(color); + colorHSL.r = frac(colorHSL.r + HSLMod.r); + colorHSL.g = saturate(colorHSL.g + HSLMod.g); + colorHSL.b = saturate(colorHSL.b + HSLMod.b); + return HSLtoRGB(colorHSL); + } + + float3 hueShift(float3 col, float hueAdjust) + { + hueAdjust *= 2 * pi; + const float3 k = float3(0.57735, 0.57735, 0.57735); + half cosAngle = cos(hueAdjust); + return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle); + } + + float3 poiSaturation(float3 In, float Saturation) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + return luma.xxx + Saturation.xxx * (In - luma.xxx); + } + // LCH + float xyzF(float t) + { + return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645)); + } + float xyzR(float t) + { + return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655)); + } + float3 rgb2lch(in float3 c) + { + c = mul(float3x3(0.4124, 0.3576, 0.1805, + 0.2126, 0.7152, 0.0722, + 0.0193, 0.1192, 0.9505), c); + c.x = xyzF(c.x / wref.x); + c.y = xyzF(c.y / wref.y); + c.z = xyzF(c.z / wref.z); + float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z)); + return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y)); + } + + float3 lch2rgb(in float3 c) + { + c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y); + + float lg = 1. / 116. * (c.x + 16.); + float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y), + wref.y * xyzR(lg), + wref.z * xyzR(lg - 0.005 * c.z)); + + float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986, + - 0.9689, 1.8758, 0.0415, + 0.0557, -0.2040, 1.0570), xyz); + + return rgb; + } + + //cheaply lerp around a circle + float lerpAng(in float a, in float b, in float x) + { + float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi; + return ang * x + b; + } + + //Linear interpolation between two colors in Lch space + float3 lerpLch(in float3 a, in float3 b, in float x) + { + float hue = lerpAng(a.z, b.z, x); + return float3(lerp(b.xy, a.xy, x), hue); + } + + float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha) + { + return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha)); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta" new file mode 100644 index 00000000..873cb75d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4cc74997ef08b7c43b43002e4db4c30d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc" new file mode 100644 index 00000000..cd354f85 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc" @@ -0,0 +1,249 @@ +#ifndef POI_DATA + #define POI_DATA + + float _ParallaxBias; + float _LightingAdditiveLimitIntensity; + float _LightingAdditiveMaxIntensity; + POI_TEXTURE_NOSAMPLER(_BumpMap); + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailMask); + POI_TEXTURE_NOSAMPLER(_DetailNormalMap); + float _DetailNormalMapScale; + #endif + float _BumpScale; + + void calculateAttenuation(v2f i) + { + #ifdef FORWARD_ADD_PASS + #if defined(POINT) || defined(SPOT) + POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz) + poiLight.additiveShadow = shadow; + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + poiLight.additiveShadow == 0; + #endif + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + // fix for rare bug where light atten is 0 when there is no directional light in the scene + #ifdef FORWARD_BASE_PASS + if (all(_LightColor0.rgb == 0.0)) + { + attenuation = 1.0; + } + #endif + #endif + poiLight.attenuation = attenuation; + } + + void calculateVertexLightingData(in v2f i) + { + #ifdef VERTEXLIGHT_ON + float4 toLightX = unity_4LightPosX0 - i.worldPos.x; + float4 toLightY = unity_4LightPosY0 - i.worldPos.y; + float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z; + float4 lengthSq = 0; + lengthSq += toLightX * toLightX; + lengthSq += toLightY * toLightY; + lengthSq += toLightZ * toLightZ; + + float4 lightAttenSq = unity_4LightAtten0; + float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq); + float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25)); + poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight); + + poiLight.vDotNL = 0; + poiLight.vDotNL += toLightX * poiMesh.normals[1].x; + poiLight.vDotNL += toLightY * poiMesh.normals[1].y; + poiLight.vDotNL += toLightZ * poiMesh.normals[1].z; + + float4 corr = rsqrt(lengthSq); + poiLight.vDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL; + + for (int index = 0; index < 4; index ++) + { + poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]); + + float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos; + poiLight.vDirection[index] = normalize(vertexToLightSource); + //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]); + poiLight.vColor[index] = unity_LightColor[index].rgb; + + if (float(0) == 1) + { + float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b)); + poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1))); + } + poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir); + poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]); + poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1); + + #ifdef POI_VAR_DOTLH + poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index])); + #endif + + #ifdef POI_VAR_DOTNH + poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index])); + #endif + } + #endif + } + + void calculateLightingData(in v2f i) + { + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb; + poiLight.color = magic + normalLight; + #else + #ifdef FORWARD_ADD_PASS + poiLight.color = _LightColor0.rgb; + + + if (float(0) == 1) + { + float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b)); + poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1))); + } + #endif + #endif + + #ifdef FORWARD_BASE_PASS + poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + #else + #if defined(POINT) || defined(SPOT) + poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos); + #else + poiLight.direction = _WorldSpaceLightPos0; + #endif + #endif + + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + + #ifdef POI_VAR_DOTNH + poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir)); + #endif + + #ifdef POI_VAR_DOTLH + poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir)); + #endif + + poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir); + poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir); + } + + float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign) + { + return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w); + } + + void InitializeMeshData(inout v2f i, uint facing) + { + poiMesh.isFrontFace = facing; + poiMesh.normals[0] = normalize(i.normal); + poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w); + poiMesh.tangent = i.tangent.xyz; + + #ifndef OUTLINE + if(!poiMesh.isFrontFace) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } + #endif + + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + poiMesh.barycentricCoordinates = i.barycentricCoordinates; + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + #ifdef POI_UV_DISTORTION + poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy); + #else + poiMesh.uv[4] = poiMesh.uv[0]; + #endif + + poiMesh.vertexColor = i.vertexColor; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; + #endif + poiMesh.modelPos = i.modelPos; + + #ifdef FUR + poiMesh.furAlpha = i.furAlpha; + #endif + } + + void initializeCamera(v2f i) + { + poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos); + poiCam.forwardDir = getCameraForward(); + poiCam.worldPos = _WorldSpaceCameraPos; + poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos); + poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); + poiCam.grabPos = i.grabPos; + poiCam.screenUV = calcScreenUVs(i.grabPos); + poiCam.clipPos = i.pos; + #if defined(GRAIN) + poiCam.worldDirection = i.worldDirection; + #endif + + poiCam.tangentViewDir = normalize(i.tangentViewDir); + poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42)); + } + + void calculateTangentData() + { + poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]); + poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0])); + } + + void CalculateReflectionData() + { + #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON) + poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); + poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); + #endif + } + + void calculateNormals(inout half3 detailMask) + { + half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + #ifdef FINALPASS + detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(1) > 0) + { + half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g); + poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal); + } + else + { + poiMesh.tangentSpaceNormal = mainNormal; + } + #else + poiMesh.tangentSpaceNormal = mainNormal; + #endif + + #ifdef POI_RGBMASK + calculateRGBNormals(poiMesh.tangentSpaceNormal); + #endif + + poiMesh.normals[1] = normalize( + poiMesh.tangentSpaceNormal.x * poiMesh.tangent + + poiMesh.tangentSpaceNormal.y * poiMesh.binormal + + poiMesh.tangentSpaceNormal.z * poiMesh.normals[0] + ); + + poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1])); + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta" new file mode 100644 index 00000000..96520d0e --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c541a8dcd8092c64191ef803b0b69a34 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc" new file mode 100644 index 00000000..125d2cd9 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc" @@ -0,0 +1,107 @@ +#ifndef POI_DEBUG + #define POI_DEBUG + + float _DebugEnabled; + float _DebugMeshData; + float _DebugLightingData; + float _DebugCameraData; + + void displayDebugInfo(inout float4 finalColor) + { + + if (float(0) != 0) + { + //Mesh Data + if (float(0) == 1) + { + finalColor.rgb = poiMesh.normals[0]; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiMesh.normals[1]; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiMesh.tangent; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiMesh.binormal; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiMesh.localPos; + return; + } + + #ifdef POI_LIGHTING + if(float(0) == 1) + { + finalColor.rgb = poiLight.attenuation; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiLight.directLighting; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiLight.indirectLighting; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiLight.lightMap; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiLight.rampedLightMap; + return; + } + else if(float(0) == 6) + { + finalColor.rgb = poiLight.finalLighting; + return; + } + else if(float(0) == 7) + { + finalColor.rgb = poiLight.nDotL; + return; + } + #endif + + if(float(0) == 1) + { + finalColor.rgb = poiCam.viewDir; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiCam.tangentViewDir; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiCam.forwardDir; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiCam.worldPos; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiCam.viewDotNormal; + return; + } + } + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta" new file mode 100644 index 00000000..480c0a6a --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 532c75de8a4230f45b3353d2444f60ae +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc" new file mode 100644 index 00000000..280fcbc1 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc" @@ -0,0 +1,58 @@ +#ifndef POI_DECAL + #define POI_DECAL + + POI_TEXTURE_NOSAMPLER(_DecalTexture); + POI_TEXTURE_NOSAMPLER(_DecalMask); + float4 _DecalColor; + fixed _DecalTiled; + fixed _DecalBlendAdd; + fixed _DecalBlendMultiply; + fixed _DecalBlendReplace; + half _DecalRotation; + half2 _DecalScale; + half2 _DecalPosition; + half _DecalRotationSpeed; + float _DecalEmissionStrength; + + void applyDecal(inout float4 albedo, inout float3 decalEmission) + { + float2 uv = poiMesh.uv[float(0)]; + float2 decalCenter = float4(0.5,0.5,0,0); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y); + uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1)); + + half decalAlpha = 1; + //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0); + float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1); + decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if (!float(0)) + { + if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0) + { + decalAlpha = 0; + } + } + + if(float(0)) + { + albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + albedo = saturate(albedo); + decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta" new file mode 100644 index 00000000..ea871d8d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 5620c2aa85855314ea924f2c21fe8f76 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc" new file mode 100644 index 00000000..9b70067a --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc" @@ -0,0 +1,21 @@ +#ifndef POI_DEFINES + #define POI_DEFINES + + #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04) + + #ifdef _SPECGLOSSMAP // Specular + #ifndef POI_VAR_DOTNH + #define POI_VAR_DOTNH + #endif + #ifndef POI_VAR_DOTLH + #define POI_VAR_DOTLH + #endif + #endif + + #ifdef VIGNETTE_MASKED // Lighting + #ifndef POI_VAR_DOTNL + #define POI_VAR_DOTNL + #endif + #endif + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta" new file mode 100644 index 00000000..13d5babe --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: afe7a4979514d744c9bed4f277262181 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc" new file mode 100644 index 00000000..828460bc --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc" @@ -0,0 +1,112 @@ +#ifndef POI_DEPTH_COLOR + #define POI_DEPTH_COLOR + + float4 _DepthGlowColor; + float _DepthGlowEmission; + float _FadeLength; + float _DepthAlphaMin; + float _DepthAlphaMax; + POI_TEXTURE_NOSAMPLER(_DepthGradient); + POI_TEXTURE_NOSAMPLER(_DepthMask); + float _DepthGradientTextureUV; + float _DepthGradientBlend; + + /* + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos) + { + float3 touchEmission = 0; + if (!IsInMirror()) + { + float fadeLength = _FadeLength; + fadeLength *= 0.01; + float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection)); + depth = Linear01Depth(depth); + if(depth != 1) + { + float diff = distance(depth, Linear01Depth(clipPos.z)); + float intersect = 0; + if(diff > 0) + { + intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1); + } + half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect); + half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]); + half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + } + } + depthTouchEmission = touchEmission; + } + */ + + inline float CorrectedLinearEyeDepth(float z, float B) + { + return 1.0 / (z / PM._34 + B); + } + + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection) + { + float3 touchEmission = 0; + float fadeLength = _FadeLength; + fadeLength *= 0.01; + + float perspectiveDivide = 1.0f / poiCam.clipPos.w; + float4 direction = worldDirection * perspectiveDivide; + float2 screenPos = poiCam.grabPos.xy * perspectiveDivide; + float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos); + + #if UNITY_REVERSED_Z + if (z == 0) + #else + if(z == 1) + #endif + return; + + float depth = CorrectedLinearEyeDepth(z, direction.w); + float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz; + /* + finalColor.rgb = frac(worldpos); + return; + */ + + float diff = distance(worldpos, poiMesh.worldPos); + float intersect = 0; + intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1); + half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan); + + half4 depthGradient = 0; + half3 depthColor = 0; + + + if (_DepthGradientTextureUV == 0) + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + } + else + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect; + } + + + if(_DepthGradientBlend == 0) // rpelace + { + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + } + else if(_DepthGradientBlend == 1) // add + { + finalColor.rgb += depthColor * intersect * depthMask; + } + else if(_DepthGradientBlend == 2) // multiply + { + finalColor.rgb *= lerp(1, depthColor, intersect * depthMask); + } + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + + depthTouchEmission = touchEmission; + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta" new file mode 100644 index 00000000..d29639ce --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d3a31e83744fd3e4e8f76202c55b8edb +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc" new file mode 100644 index 00000000..13175f00 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc" @@ -0,0 +1,171 @@ +#ifndef POI_DISSOLVE + #define POI_DISSOLVE + + float _DissolveType; + float _DissolveEdgeWidth; + float4 _DissolveEdgeColor; + sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST; + float _DissolveEdgeEmission; + float4 _DissolveTextureColor; + + POI_TEXTURE_NOSAMPLER(_DissolveToTexture); + POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture); + POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise); + POI_TEXTURE_NOSAMPLER(_DissolveMask); + + float _DissolveMaskInvert; + float _DissolveAlpha; + float _ContinuousDissolve; + float _DissolveDetailStrength; + float _DissolveEdgeHardness; + float _DissolveInvertNoise; + float _DissolveInvertDetailNoise; + float _DissolveToEmissionStrength; + + // Point to Point + float _DissolveP2PWorldLocal; + float _DissolveP2PEdgeLength; + float4 _DissolveStartPoint; + float4 _DissolveEndPoint; + + // World Dissolve + float _DissolveWorldShape; + float4 _DissolveShapePosition; + float4 _DissolveShapeRotation; + float _DissolveShapeScale; + float _DissolveInvertShape; + float _DissolveShapeEdgeLength; + + float _DissolveAlpha0; + float _DissolveAlpha1; + float _DissolveAlpha2; + float _DissolveAlpha3; + float _DissolveAlpha4; + float _DissolveAlpha5; + float _DissolveAlpha6; + float _DissolveAlpha7; + float _DissolveAlpha8; + float _DissolveAlpha9; + + // Masking + float _DissolveEmissionSide; + float _DissolveEmission1Side; + float _DissolveUseVertexColors; + + float4 edgeColor; + float edgeAlpha; + float dissolveAlpha; + float4 dissolveToTexture; + //Globals + + + void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission) + { + + float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + + if (float(0)) + { + // Vertex Color Imprecision hype + dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000; + } + + dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + float da = float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0); + da = saturate(da); + + float dds = float(0.1); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskDissolve != 4) + { + dissolveMask *= blackLightMask[_BlackLightMaskDissolve]; + } + #endif + + if(float(0)) + { + dissolveMask = 1 - dissolveMask; + } + + float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(0)) + { + dissolveNoiseTexture = 1 - dissolveNoiseTexture; + } + if(float(0)) + { + dissolveDetailNoise = 1 - dissolveDetailNoise; + } + if(float(0) != 0) + { + da = sin(_Time.y * float(0)) * .5 + .5; + } + da *= dissolveMask; + dissolveAlpha = da; + edgeAlpha = 0; + + + if(float(1) == 1) // Basic + { + da = remap(da, 0, 1, -float(0.025), 1); + dissolveAlpha = da; + //Adjust detail strength to avoid artifacts + dds *= smoothstep(1, .99, da); + float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds); + + noise = saturate(noise + 0.001); + //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025)); + dissolveAlpha = dissolveAlpha >= noise; + edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha); + } + else if (float(1) == 2) // Point to Point + { + float3 direction; + float3 currentPos; + float distanceTo = 0; + direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0)); + currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha); + if (float(0) == 0) + { + distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + else + { + distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + } + + albedo = lerp(albedo, dissolveToTexture, dissolveAlpha); + + + if(float(0.025)) + { + edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1); + albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta" new file mode 100644 index 00000000..7faa2d7d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c2964ee12e3e7b944b90bd5de0561598 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc" new file mode 100644 index 00000000..91efad39 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc" @@ -0,0 +1,34 @@ +#ifndef POI_DITHERING + #define POI_DITHERING + fixed _DitheringEnabled; + fixed _DitherGradient; + + half calcDither(half2 grabPos) + { + half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8)); + return dither; + } + + #ifndef POI_SHADOW + void applyDithering(inout float4 finalColor) + { + + if (float(0)) + { + half dither = calcDither(poiCam.screenUV.xy); + finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1)); + } + } + #else + void applyShadowDithering(inout float alpha, float2 screenUV) + { + + if(float(0)) + { + half dither = calcDither(screenUV); + alpha = alpha - (dither * (1 - alpha) * float(0.1)); + } + } + #endif + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta" new file mode 100644 index 00000000..d66fad9b --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9a96f0f290d74c346bd072ac02c9873b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc" new file mode 100644 index 00000000..4888c2ca --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc" @@ -0,0 +1,240 @@ +#ifndef POI_EMISSION + #define POI_EMISSION + + float4 _EmissionColor; + POI_TEXTURE_NOSAMPLER(_EmissionMap); + POI_TEXTURE_NOSAMPLER(_EmissionMask); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST; + float _EmissionBaseColorAsMap; + float _EmissionStrength; + float _EnableEmission; + float _EmissionHueShift; + float4 _EmissiveScroll_Direction; + float _EmissiveScroll_Width; + float _EmissiveScroll_Velocity; + float _EmissiveScroll_Interval; + float _EmissionBlinkingEnabled; + float _EmissiveBlink_Min; + float _EmissiveBlink_Max; + float _EmissiveBlink_Velocity; + float _ScrollingEmission; + float _EnableGITDEmission; + float _GITDEMinEmissionMultiplier; + float _GITDEMaxEmissionMultiplier; + float _GITDEMinLight; + float _GITDEMaxLight; + float _GITDEWorldOrMesh; + float _EmissionCenterOutEnabled; + float _EmissionCenterOutSpeed; + float _EmissionHueShiftEnabled; + float _EmissionBlinkingOffset; + float _EmissionScrollingOffset; + + float4 _EmissionColor1; + #ifdef EFFECT_HUE_VARIATION + POI_TEXTURE_NOSAMPLER(_EmissionMap1); + POI_TEXTURE_NOSAMPLER(_EmissionMask1); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST; + #endif + float _EmissionBaseColorAsMap1; + float _EmissionStrength1; + float _EnableEmission1; + float _EmissionHueShift1; + float4 _EmissiveScroll_Direction1; + float _EmissiveScroll_Width1; + float _EmissiveScroll_Velocity1; + float _EmissiveScroll_Interval1; + float _EmissionBlinkingEnabled1; + float _EmissiveBlink_Min1; + float _EmissiveBlink_Max1; + float _EmissiveBlink_Velocity1; + float _ScrollingEmission1; + float _EnableGITDEmission1; + float _GITDEMinEmissionMultiplier1; + float _GITDEMaxEmissionMultiplier1; + float _GITDEMinLight1; + float _GITDEMaxLight1; + float _GITDEWorldOrMesh1; + float _EmissionCenterOutEnabled1; + float _EmissionCenterOutSpeed1; + float _EmissionHueShiftEnabled1; + float _EmissionBlinkingOffset1; + float _EmissionScrollingOffset1; + + float _EmissionReplace; + + float _EmissionScrollingVertexColor; + float _EmissionScrollingVertexColor1; + + float _EmissionScrollingUseCurve; + float _EmissionScrollingUseCurve1; + + float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled) + { + float glowInTheDarkMultiplier = 1; + + if (enabled) + { + #ifdef POI_LIGHTING + float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb; + float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight); + glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha); + #endif + } + return glowInTheDarkMultiplier; + } + + float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position) + { + float phase = 0; + phase = dot(position, direction); + phase -= (_Time.y + offset) * velocity; + phase /= interval; + phase -= floor(phase); + phase = saturate(phase); + return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5; + } + + float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset) + { + float amplitude = (blinkMax - blinkMin) * 0.5f; + float base = blinkMin + amplitude; + return sin((_Time.y + offset) * blinkVelocity) * amplitude + base; + } + + float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor) + { + // First Emission + float3 emission0 = 0; + float emissionStrength0 = float(0); + float3 emissionColor0 = 0; + + float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + else + { + emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + + + if(float(0)) + { + float3 pos = poiMesh.localPos; + + if(float(0)) + { + pos = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos); + } + } + + + if(float(0)) + { + emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor0 = hueShift(emissionColor0, float(0) * float(0)); + float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission != 4) + { + emissionMask0 *= blackLightMask[_BlackLightMaskEmission]; + } + #endif + + emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0; + emission0 = emissionStrength0 * emissionColor0; + + #ifdef POI_DISSOLVE + + if(float(2) != 2) + { + emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + + // Second Emission + float3 emission1 = 0; + float emissionStrength1 = 0; + float3 emissionColor1 = 0; + + #ifdef EFFECT_HUE_VARIATION + emissionStrength1 = float(0); + float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + else + { + emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + + + if(float(0)) + { + float3 pos1 = poiMesh.localPos; + + if(float(0)) + { + pos1 = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1); + } + } + + if(float(0)) + { + emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor1 = hueShift(emissionColor1, float(0) * float(0)); + float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0)); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission2 != 4) + { + emissionMask1 *= blackLightMask[_BlackLightMaskEmission2]; + } + #endif + emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1; + emission1 = emissionStrength1 * emissionColor1; + + #ifdef POI_DISSOLVE + if(float(2) != 2) + { + emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + #endif + finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1)); + + return emission0 + emission1; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta" new file mode 100644 index 00000000..3b2e133b --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1a3b1471e5a652d4f8ea0d090dc3973f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc" new file mode 100644 index 00000000..1e9188ec --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc" @@ -0,0 +1,43 @@ +#ifndef POI_ENVIRONMENTAL_RIM + #define POI_ENVIRONMENTAL_RIM + + //enviro rim + float _EnableEnvironmentalRim; + POI_TEXTURE_NOSAMPLER(_RimEnviroMask); + float _RimEnviroBlur; + float _RimEnviroMinBrightness; + float _RimEnviroWidth; + float _RimEnviroSharpness; + float _RimEnviroIntensity; + + float3 calculateEnvironmentalRimLighting(in float4 albedo) + { + float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal)); + float(0.7) *= 1.7 - 0.7 * float(0.7); + + float3 enviroRimColor = 0; + float interpolator = unity_SpecCube0_BoxMin.w; + + if (interpolator < 0.99999) + { + //Probe 1 + float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR); + + //Probe 2 + float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR); + + enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator); + } + else + { + float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR); + } + + half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb); + return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta" new file mode 100644 index 00000000..dc7482b8 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d4e26b7b5aaea56438bc209ccdc0f15e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc" new file mode 100644 index 00000000..0ed89b59 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc" @@ -0,0 +1,153 @@ +#ifndef POI_FLIPBOOK + #define POI_FLIPBOOK + + UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST; + float4 _FlipbookColor; + float _FlipbookFPS; + float _FlipbookTotalFrames; + float4 _FlipbookScaleOffset; + float _FlipbookTiled; + float _FlipbookCurrentFrame; + float _FlipbookEmissionStrength; + float _FlipbookRotation; + float _EnableFlipbook; + float _FlipbookTexArrayUV; + float _FlipbookAlphaControlsFinalAlpha; + float _FlipbookRotationSpeed; + float _FlipbookIntensityControlsAlpha; + float _FlipbookColorReplaces; + float2 _FlipbookTexArrayPan; + + // blending + float _FlipbookReplace; + float _FlipbookMultiply; + float _FlipbookAdd; + POI_TEXTURE_NOSAMPLER(_FlipbookMask); + + // anim + float _FlipbookMovementType; + float4 _FlipbookStartEndOffset; + float _FlipbookMovementSpeed; + + // Global + float4 flipBookPixel; + float4 flipBookPixelMultiply; + float flipBookMask; + + #ifndef POI_SHADOW + + void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission) + { + flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float2 uv = frac(poiMesh.uv[float(0)]); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + // 2d rotation + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + if (float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipBookPixel = 0; + return; + } + } + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipBookPixel.a = poiMax(flipBookPixel.rgb); + } + + if(float(0)) + { + flipBookPixel.rgb = float4(1,1,1,1).rgb; + } + else + { + flipBookPixel.rgb *= float4(1,1,1,1).rgb; + } + + #ifdef POI_BLACKLIGHT + + if(_BlackLightMaskFlipbook != 4) + { + flipBookMask *= blackLightMask[_BlackLightMaskFlipbook]; + } + #endif + + finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask); + finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask; + finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0)); + + + if(float(0)) + { + finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask); + } + flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask); + } + + #else + + float applyFlipbookAlphaToShadow(float2 uv) + { + + if(float(0)) + { + float flipbookShadowAlpha = 0; + + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float theta = radians(float(0)); + + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipbookColor.a = poiMax(flipbookColor.rgb); + } + + + if(float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipbookColor.a = 0; + } + } + return flipbookColor.a * float4(1,1,1,1).a; + } + return 1; + } + + #endif +#endif + diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta" new file mode 100644 index 00000000..adfee471 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: bcd940095d2f05d4fae23ffa159a693c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc" new file mode 100644 index 00000000..aa950e7d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc" @@ -0,0 +1,376 @@ +#ifndef POIFRAG + #define POIFRAG + + float _MainEmissionStrength; + float _IgnoreFog; + half _GIEmissionMultiplier; + float _IridescenceTime; + float _AlphaToMask; + float _ForceOpaque; + float _commentIfZero_EnableGrabpass; + float _AlphaPremultiply; + float2 _MainTexPan; + float _MainTextureUV; + float _commentIfZero_LightingAdditiveEnable; + + float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target + { + #ifdef FORWARD_ADD_PASS + #if !defined(POI_LIGHTING) + return 0; + #endif + #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL) + return 0; + #endif + #endif + #ifdef FORWARD_ADD_PASS + + if (float(1) == 0) + { + return 0; + } + #endif + UNITY_SETUP_INSTANCE_ID(i); + // Color + float4 albedo = 1; + float4 finalColor = 1; + + // Lighting + float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication + float3 finalSpecular0 = 0; + float3 finalSpecular1 = 0; + float3 finalSSS = 0; + fixed lightingAlpha = 1; + float3 finalEnvironmentalRim = 0; + + // Emissions + float3 finalEmission = 0; + float3 finalLighting = 1; + float3 IridescenceEmission = 0; + float3 spawnInEmission = 0; + float3 voronoiEmission = 0; + float3 matcapEmission = 0; + float3 depthTouchEmission = 0; + float3 decalEmission = 0; + float3 glitterEmission = 0; + float3 panosphereEmission = 0; + float3 backFaceEmission = 0; + float3 dissolveEmission = 0; + float3 rimLightEmission = 0; + float3 flipbookEmission = 0; + float3 textOverlayEmission = 0; + float3 videoEmission = 0; + /********************************************************************** + Initialize the base data that's needed everywhere else in the shader + **********************************************************************/ + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + + #ifdef POI_BLACKLIGHT + createBlackLightMask(); + + if (_BlackLightMaskDebug) + { + return float4(blackLightMask.rgb, 1); + } + #endif + + // This has to happen in the initializbecause it alters UV data globally + #ifdef POI_PARALLAX + calculateandApplyParallax(); + #endif + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + calculateVertexLightingData(i); + /********************************************************************** + Calculate Light Maps + **********************************************************************/ + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + /********************************************************************** + Calculate Color Data + **********************************************************************/ + + initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask); + + #ifdef POI_DECAL + applyDecal(albedo, decalEmission); + #endif + + + #ifdef POI_IRIDESCENCE + + if (_IridescenceTime == 0) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VORONOI + applyVoronoi(albedo, voronoiEmission); + #endif + + #ifdef POI_MSDF + ApplyTextOverlayColor(albedo, textOverlayEmission); + #endif + + #ifdef POI_ENVIRONMENTAL_RIM + finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo); + #endif + + #if defined(POI_METAL) || defined(POI_CLEARCOAT) + CalculateReflectionData(); + #endif + + #ifdef POI_DATA + distanceFade(albedo); + #endif + + #ifdef POI_RANDOM + albedo.a *= i.angleAlpha; + #endif + + #ifdef MATCAP + applyMatcap(albedo, matcapEmission); + #endif + + #ifdef PANOSPHERE + applyPanosphereColor(albedo, panosphereEmission); + #endif + + #ifdef POI_FLIPBOOK + applyFlipbook(albedo, flipbookEmission); + #endif + + #ifdef POI_GLITTER + applyGlitter(albedo, glitterEmission); + #endif + + #ifdef POI_RIM + applyRimLighting(albedo, rimLightEmission); + #endif + + #ifdef POI_DEPTH_COLOR + applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection); + #endif + + #ifdef POI_IRIDESCENCE + + if(_IridescenceTime == 1) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VIDEO + applyScreenEffect(albedo, videoEmission); + #endif + + applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos); + + /********************************************************************** + Handle a few alpha options + **********************************************************************/ + + if (float(0) == 1) + { + + if(float(0) == 0) + { + applyDithering(albedo); + } + } + + albedo.a = max(float(0), albedo.a); + + + if(float(0) >= 1) + { + clip(albedo.a - float(0.5)); + } + + + if(float(0)) + { + albedo.rgb *= saturate(albedo.a + 0.0000000001); + } + + /********************************************************************** + Lighting Time :) + **********************************************************************/ + + #ifdef POI_LIGHTING + finalLighting = calculateFinalLighting(albedo.rgb, finalColor); + + #ifdef SUBSURFACE + finalSSS = calculateSubsurfaceScattering(); + #endif + #endif + + float4 finalColorBeforeLighting = albedo; + finalColor = finalColorBeforeLighting; + + #ifdef POI_SPECULAR + finalSpecular0 = calculateSpecular(finalColorBeforeLighting); + #endif + #ifdef POI_PARALLAX + calculateAndApplyInternalParallax(finalColor); + #endif + + #ifdef POI_ALPHA_TO_COVERAGE + ApplyAlphaToCoverage(finalColor); + #endif + + + if (float(0) == 1) + { + + if(float(0) == 1) + { + applyDithering(finalColor); + } + } + + #ifdef POI_METAL + calculateMetallicness(); + bool probeExists = shouldMetalHappenBeforeLighting(); + + if(!probeExists) + { + ApplyMetallicsFake(finalColor, albedo); + } + #endif + + #ifdef POI_LIGHTING + #if defined(FORWARD_ADD_PASS) && defined(POI_METAL) + finalLighting *= 1 - metalicMap; + #endif + #endif + + #ifdef VERTEXLIGHT_ON + finalColor.rgb *= finalLighting + poiLight.vFinalLighting; + #else + finalColor.rgb *= finalLighting; + #endif + + #ifdef POI_METAL + + if(probeExists) + { + ApplyMetallics(finalColor, albedo); + } + #endif + + finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS; + + #ifdef FORWARD_BASE_PASS + #ifdef POI_CLEARCOAT + calculateAndApplyClearCoat(finalColor); + #endif + #endif + + finalColor.a = saturate(finalColor.a); + + /********************************************************************** + Add Up all the emission values :D + **********************************************************************/ + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a; + finalEmission += wireframeEmission; + finalEmission += IridescenceEmission; + finalEmission += spawnInEmission; + finalEmission += voronoiEmission; + finalEmission += matcapEmission; + finalEmission += depthTouchEmission; + finalEmission += decalEmission; + finalEmission += glitterEmission; + finalEmission += panosphereEmission; + finalEmission += backFaceEmission; + finalEmission += rimLightEmission; + finalEmission += flipbookEmission; + finalEmission += videoEmission; + finalEmission += textOverlayEmission; + finalEmission += dissolveEmission; + #ifdef POI_EMISSION + finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor); + #endif + #endif + + /********************************************************************** + Meta Pass Hype :D + **********************************************************************/ + #ifdef POI_META_PASS + UnityMetaInput meta; + UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta); + meta.Emission = finalEmission * float(1); + meta.Albedo = saturate(finalColor.rgb); + #ifdef POI_SPECULAR + meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a; + #else + meta.SpecularColor = poiLight.color.rgb * albedo.rgb; + #endif + return UnityMetaFragment(meta); + #endif + + /********************************************************************** + Apply Emission to finalColor + **********************************************************************/ + finalColor.rgb += finalEmission; + + /********************************************************************** + Grabpass features + **********************************************************************/ + + + if (_commentIfZero_EnableGrabpass) + { + applyGrabEffects(finalColor); + } + + /********************************************************************** + Unity Fog + **********************************************************************/ + #ifdef FORWARD_BASE_PASS + + if (float(0) == 0) + { + UNITY_APPLY_FOG(i.fogCoord, finalColor); + } + #endif + + #ifdef FORWARD_ADD_PASS + if(float(0) > 0) + { + finalColor.rgb *= finalColor.a; + } + #endif + + + if(float(0) == 0) + { + finalColor.a = 1; + } + + #ifdef FORWARD_ADD_PASS + //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5)); + #endif + + #ifdef POI_DEBUG + displayDebugInfo(finalColor); + #endif + + //finalColor.rgb = frac(finalColor.rgb); + return finalColor; + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta" new file mode 100644 index 00000000..5f25b6fb --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 889ed156e2de9ab42a1350ad344d611f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc" new file mode 100644 index 00000000..8d260cdf --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc" @@ -0,0 +1,41 @@ +#ifndef POI_FUR + #define POI_FUR + + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST; + float _FurAO; + float4 _FurColor; + float _FurLayers; + float _FurMinDistance; + float _FurMaxDistance; + float _FurHeightMapMin; + float _FurHeightMapMax; + float _FurDebug; + float _AoRampMin; + float _AoRampMax; + float _FurTipAlpha; + float _FurFadeStart; + + //globals + half furHeightMap; + half furMask; + + void calculateFur() + { + + furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x; + furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1); + furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz); + half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture)); + clip(furHeightMap - poiMesh.furAlpha); + clip(furMask - poiMesh.furAlpha); + + albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha)); + float aoRampMax = _AoRampMax - (1 - furMask); + albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO); + + albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta" new file mode 100644 index 00000000..8b54231f --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f71062131ec0f26449a55c12175291f6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc" new file mode 100644 index 00000000..032f3b08 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc" @@ -0,0 +1,37 @@ +float _FurLength; +float _FurGravityStrength; + +[instance(4)] +[maxvertexcount(20)] +void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID) +{ + float4 fur_worldPos[3]; + v2f o_fur[3]; + float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength); + + for (int i = 0; i < 3; i++) + { + if (InstanceID == 0) { + IN[i].furAlpha = 0; + tristream.Append(IN[i]); + } + o_fur[i] = IN[i]; + fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1); + } + if (InstanceID == 0) { + tristream.RestartStrip(); + } + int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers); + + int startLayer = max(int(InstanceID) * 6 - 1, 0); + for (int layer = startLayer; layer < Total_FurLayers; layer++) { + for (int i = 0; i < 3; i++) { + o_fur[i].furAlpha = float(layer) / Total_FurLayers; + o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1); + o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos); + o_fur[i].furAlpha += .01; + tristream.Append(o_fur[i]); + } + tristream.RestartStrip(); + } +} diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta" new file mode 100644 index 00000000..f534d815 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cb4f46ef800fa1048a76c1421b5a2ea3 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc" new file mode 100644 index 00000000..e31b6498 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc" @@ -0,0 +1,232 @@ +#ifndef POI_GLITTER + #define POI_GLITTER + + half3 _GlitterColor; + POI_TEXTURE_NOSAMPLER(_GlitterMask); + float2 _GlitterPan; + POI_TEXTURE_NOSAMPLER(_GlitterColorMap); + POI_TEXTURE_NOSAMPLER(_GlitterTexture); + half _GlitterSpeed; + half _GlitterBrightness; + float _GlitterFrequency; + float _GlitterJitter; + half _GlitterSize; + half _GlitterContrast; + half _GlitterAngleRange; + half _GlitterMinBrightness; + half _GlitterBias; + float _GlitterRandomColors; + float2 _GlitterMinMaxSaturation; + float2 _GlitterMinMaxBrightness; + fixed _GlitterUseSurfaceColor; + float _GlitterBlendType; + float _GlitterMode; + float _GlitterShape; + float _GlitterCenterSize; + float _glitterFrequencyLinearEmissive; + float _GlitterJaggyFix; + float _GlitterRandomRotation; + float _GlitterTextureRotation; + float4 _GlitterMinMaxSize; + float _GlitterRandomSize; + + + float3 randomFloat3(float2 Seed, float maximum) + { + return(.5 + float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453) + ) * .5) * (maximum); + } + + float3 randomFloat3Range(float2 Seed, float Range) + { + return(float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1) * Range; + } + + float3 randomFloat3WiggleRange(float2 Seed, float Range) + { + float3 rando = (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1); + float speed = 1 + float(10); + return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range; + } + + void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) + { + float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453); + Out = lerp(Min, Max, randomno); + } + + float3 RandomColorFromPoint(float2 rando) + { + fixed hue = random2(rando.x + rando.y).x; + fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x); + fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y); + float3 hsv = float3(hue, saturation, value); + return HSVtoRGB(hsv); + } + + void applyGlitter(inout float4 albedo, inout float3 glitterEmission) + { + + + // Scale + float2 st = poiMesh.uv[0] * float(300); + + // Tile the space + float2 i_st = floor(st); + float2 f_st = frac(st); + + float m_dist = 10.; // minimun distance + float2 m_point = 0; // minimum point + float2 randoPoint = 0; + float2 dank; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 neighbor = float2(i, j); + float2 pos = random2(i_st + neighbor); + float2 rando = pos; + pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos); + float2 diff = neighbor + pos - f_st; + float dist = length(diff); + + if (dist < m_dist) + { + dank = diff; + m_dist = dist; + m_point = pos; + randoPoint = rando; + } + } + } + + float randomFromPoint = random(randoPoint); + + float size = float(0.3); + + if(float(0)) + { + size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y); + } + + + // Assign a color using the closest point position + //color += dot(m_point, float2(.3, .6)); + + // Add distance field to closest point center + // color.g = m_dist; + + // Show isolines + //color -= abs(sin(40.0 * m_dist)) * 0.07; + + // Draw cell center + half glitterAlpha = 1; + switch(float(0)) + { + case 0: //circle + glitterAlpha = (1. - step(size, m_dist)); + break; + case 1: //sqaure + float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0); + + + if (float(0)) + { + float2 center = float2(0, 0); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y); + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + else + { + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + break; + } + + float3 finalGlitter = 0; + + switch(float(0)) + { + case 0: + float3 randomRotation = 0; + + if(float(10) > 0) + { + randomRotation = randomFloat3WiggleRange(randoPoint, float(90)); + } + else + { + randomRotation = randomFloat3Range(randoPoint, float(90)); + } + float3 norm = poiMesh.normals[0]; + + float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm)); + finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0); + finalGlitter *= glitterAlpha; + break; + case 1: + float offset = random(randoPoint); + float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1); + finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10)); + break; + } + + + half3 glitterColor = float4(1,1,1,1); + glitterColor *= lerp(1, albedo, float(0)); + glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + + float2 uv = remapClamped(dank, -size, size, 0, 1); + + if(float(0) && !float(0)) + { + float2 fakeUVCenter = float2(.5, .5); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y); + } + float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0)); + //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv)); + glitterColor *= glitterTexture.rgb; + float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskGlitter != 4) + { + glitterMask *= blackLightMask[_BlackLightMaskGlitter]; + } + #endif + + if(float(0)) + { + glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y)); + } + + + if(float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask); + glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask; + } + else + { + glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask; + } + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta" new file mode 100644 index 00000000..33b3372c --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3d090b5362217ca4ba317d97c8d90814 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc" new file mode 100644 index 00000000..060cb720 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc" @@ -0,0 +1,127 @@ +#ifndef POI_GRAB + #define POI_GRAB + + float _RefractionIndex; + float _RefractionOpacity; + float _RefractionChromaticAberattion; + float _RefractionEnabled; + float _GrabSrcBlend; + float _GrabDstBlend; + float _GrabPassUseAlpha; + float _GrabPassBlendFactor; + float _GrabBlurDistance; + float _GrabBlurQuality; + float _GrabBlurDirections; + POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap); + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST; + + float4 blur(float2 uv) + { + float two_pi = 6.28318530718; + + float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur + float quality = floor(_GrabBlurQuality); + float directions = floor(_GrabBlurDirections); + + // Pixel colour + float4 color = tex2D(_PoiGrab, uv); + + float deltaAngle = two_pi / directions; + float deltaQuality = 1.0 / quality; + for (int i = 0; i < directions; i ++) + { + for (int j = 0; j < quality; j ++) + { + float angle = deltaAngle * i + j; + float offset = deltaQuality * (j + 1); + color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset); + } + } + + // Output to screen + color /= quality * directions + 1; + return color; + } + + inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos) + { + float4 refractionColor; + float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos)); + float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir))); + float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x)); + + + if (_RefractionChromaticAberattion > 0) + { + float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction)); + float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g; + float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b; + refractionColor = float4(redAlpha.r, green, blue, redAlpha.a); + } + else + { + float2 refractedGrab = projectedGrabPos + cameraRefraction; + + #ifdef CHROMATIC_ABERRATION_LOW + refractionColor = blur(refractedGrab); + #else + refractionColor = tex2D(_PoiGrab, (refractedGrab)); + #endif + } + return refractionColor; + } + + void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor) + { + float3 refraction = 1; + + if(_RefractionEnabled == 1) + { + refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb; + } + else + { + #ifdef CHROMATIC_ABERRATION_LOW + refraction = blur(projectedGrabPos); + #else + refraction = tex2Dproj(_PoiGrab, poiCam.grabPos); + #endif + } + + float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r; + + if(_GrabPassUseAlpha) + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a)); + finalColor.a = 1; + } + else + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor); + } + } + + float2 calculateGrabPosition() + { + float4 grabPos = poiCam.grabPos; + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float halfPosW = grabPos.w * 0.5; + grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW; + #if SHADER_API_D3D9 || SHADER_API_D3D11 + grabPos.w += 0.00000000001; + #endif + return(grabPos / grabPos.w).xy; + } + + void applyGrabEffects(inout float4 finalColor) + { + float2 projectedGrabPos = calculateGrabPosition(); + calculateRefraction(projectedGrabPos, finalColor); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta" new file mode 100644 index 00000000..47eb8652 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 955d5d4c89904974eae55281613028cf +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc" new file mode 100644 index 00000000..9ae9e754 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc" @@ -0,0 +1,338 @@ +#ifndef POI_HELPER + #define POI_HELPER + + #include "CGI_PoiColors.cginc" + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float linearSin(float x) + { + return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0); + } + + float random(float2 p) + { + return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123); + } + + float2 random2(float2 p) + { + return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453); + } + + float3 random3(float3 p) + { + return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453); + } + + float3 mod(float3 x, float y) + { + return x - y * floor(x / y); + } + float2 mod(float2 x, float y) + { + return x - y * floor(x / y); + } + + //1/7 + #define K 0.142857142857 + //3/7 + #define Ko 0.428571428571 + + // Permutation polynomial: (34x^2 + x) mod 289 + float3 Permutation(float3 x) + { + return mod((34.0 * x + 1.0) * x, 289.0); + } + + bool IsInMirror() + { + return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; + } + + float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition); + } + #endif + return direction; + } + + // Camera + float3 getCameraPosition() + { + #ifdef USING_STEREO_MATRICES + return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5); + #endif + return _WorldSpaceCameraPos; + } + + float3 getCameraForward() + { + #if UNITY_SINGLE_PASS_STEREO + float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1)); + float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1)); + #else + float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1)); + float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1)); + #endif + return normalize(p2 - p1); + } + + float3 grayscale_vector_node() + { + return float3(0, 0.3823529, 0.01845836); + } + + float3 grayscale_for_light() + { + return float3(0.298912, 0.586611, 0.114478); + } + + //Math Operators + + float remap(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float poiMax(float2 i) + { + return max(i.x, i.y); + } + + float poiMax(float3 i) + { + return max(max(i.x, i.y), i.z); + } + + float poiMax(float4 i) + { + return max(max(max(i.x, i.y), i.z), i.w); + } + + float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis) + { + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + + return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); + } + + float4x4 poiRotationMatrixFromAngles(float x, float y, float z) + { + float angleX = radians(x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + + float4x4 poiRotationMatrixFromAngles(float3 angles) + { + float angleX = radians(angles.x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(angles.y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(angles.z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + +#endif + +half2 calcScreenUVs(half4 grabPos) +{ + half2 uv = grabPos / (grabPos.w + 0.0000000001); + #if UNITY_SINGLE_PASS_STEREO + uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y); + #else + uv.xy *= _ScreenParams.xy; + #endif + + return uv; +} + +float inverseLerp(float A, float B, float T) +{ + return(T - A) / (B - A); +} + +float inverseLerp2(float2 a, float2 b, float2 value) +{ + float2 AB = b - a; + float2 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp3(float3 a, float3 b, float3 value) +{ + float3 AB = b - a; + float3 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp4(float4 a, float4 b, float4 value) +{ + float4 AB = b - a; + float4 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +// Dithering +inline half Dither8x8Bayer(int x, int y) +{ + const half dither[ 64 ] = { + 1, 49, 13, 61, 4, 52, 16, 64, + 33, 17, 45, 29, 36, 20, 48, 32, + 9, 57, 5, 53, 12, 60, 8, 56, + 41, 25, 37, 21, 44, 28, 40, 24, + 3, 51, 15, 63, 2, 50, 14, 62, + 35, 19, 47, 31, 34, 18, 46, 30, + 11, 59, 7, 55, 10, 58, 6, 54, + 43, 27, 39, 23, 42, 26, 38, 22 + }; + int r = y * 8 + x; + return dither[r] / 64; +} + +// UV Manipulation +float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv) +{ + float theta = radians(rotation); + scale = 1 - scale; + float cs = cos(theta); + float sn = sin(theta); + float2 centerPoint = offset + .5; + uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y); + + return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1)); +} + +bool isVR() +{ + // USING_STEREO_MATRICES + #if UNITY_SINGLE_PASS_STEREO + return true; + #else + return false; + #endif +} + +bool isVRHandCamera() +{ + return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005; +} + +bool isDesktop() +{ + return !isVRHandCamera(); +} + +bool isVRHandCameraPreview() +{ + return isVRHandCamera() && _ScreenParams.y == 720; +} + +bool isVRHandCameraPicture() +{ + return isVRHandCamera() && _ScreenParams.y == 1080; +} + +bool isPanorama() +{ + // Crude method + // FOV=90=camproj=[1][1] + return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025; +} + +float3 calculateluminance(float3 color) +{ + return color.r * 0.299 + color.g * 0.587 + color.b * 0.114; +} diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta" new file mode 100644 index 00000000..21a1d8f3 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4be2c14c849e27f4cba3bd2785713522 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc" new file mode 100644 index 00000000..6ee66d3a --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc" @@ -0,0 +1,36 @@ +#ifndef POI_HOLOGRAM + #define POI_HOLOGRAM + + UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST; + float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV + float3 _HoloDirection; + float _HoloScrollSpeed; + float _HoloLineDensity; + + fixed _HoloFresnelAlpha; + fixed _HoloRimSharpness; + fixed _HoloRimWidth; + void ApplyHoloAlpha(inout float4 color) + { + float uv = 0; + + if (_HoloCoordinateSpace == 0) + { + uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 1) + { + uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 2) + { + uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal)); + holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha)); + color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta" new file mode 100644 index 00000000..6ed4300b --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 58fd16a369b31af4d9657fbe75fe20f5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc" new file mode 100644 index 00000000..bcea8ccc --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc" @@ -0,0 +1,61 @@ +#ifndef POI_IRIDESCENCE + #define POI_IRIDESCENCE + + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST; + float _IridescenceNormalUV; + float _IridescenceMaskUV; + float _IridescenceNormalSelection; + float _IridescenceNormalIntensity; + float _IridescenceNormalToggle; + float _IridescenceIntensity; + fixed _IridescenceAddBlend; + fixed _IridescenceReplaceBlend; + fixed _IridescenceMultiplyBlend; + float _IridescenceEmissionStrength; + + //global + + float3 calculateNormal(float3 baseNormal) + { + float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); + } + + void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission) + { + float3 normal = poiMesh.normals[_IridescenceNormalSelection]; + + // Use custom normal map + + if (_IridescenceNormalToggle) + { + normal = calculateNormal(normal); + } + + float ndotv = dot(normal, poiCam.viewDir); + + float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv)); + float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskIridescence != 4) + { + iridescenceMask *= blackLightMask[_BlackLightMaskIridescence]; + } + #endif + + + albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask); + albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask); + albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask)); + + IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta" new file mode 100644 index 00000000..ecaaee1a --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e090a7908c3e6a3448ed85fb5d820cad +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc" new file mode 100644 index 00000000..8f35cb62 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc" @@ -0,0 +1,668 @@ + +#ifndef POI_LIGHTING + #define POI_LIGHTING + + float _LightingShadingEnabled; + float _LightingRampType; + float _LightingIgnoreAmbientColor; + float _UseShadowTexture; + float _LightingEnableAO; + float _LightingDetailShadowsEnabled; + + float _LightingOnlyUnityShadows; + float _LightingMode; + float _ForceLightDirection; + float _ShadowStrength; + float _OutlineShadowStrength; + float _ShadowOffset; + float3 _LightDirection; + float _ForceShadowStrength; + float _CastedShadowSmoothing; + float _AttenuationMultiplier; + float _EnableLighting; + float _LightingControlledUseLightColor; + fixed _LightingStandardSmoothness; + fixed _LightingStandardControlsToon; + fixed _LightingMinLightBrightness; + float _LightingUseShadowRamp; + float _LightingMinShadowBrightnessRatio; + UNITY_DECLARE_TEX2D(_ToonRamp); + fixed _LightingMonochromatic; + + fixed _LightingGradientStart; + fixed _LightingGradientEnd; + float3 _LightingShadowColor; + POI_TEXTURE_NOSAMPLER(_LightingShadowTexture); + float _AOStrength; + fixed _LightingDetailStrength; + fixed _LightingAdditiveDetailStrength; + fixed _LightingNoIndirectMultiplier; + fixed _LightingNoIndirectThreshold; + float _LightingUncapped; + + float _LightingDirectColorMode; + float _LightingIndirectColorMode; + float _LightingAdditiveType; + fixed _LightingAdditiveGradientStart; + fixed _LightingAdditiveGradientEnd; + fixed _LightingAdditivePassthrough; + float _LightingDirectAdjustment; + float _LightingIndirect; + // HSL JUNK + float _LightingEnableHSL; + float _LightingShadowHue; + float _LightingShadowSaturation; + float _LightingShadowLightness; + float _LightingHSLIntensity; + /* + UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3); + half _LightingShadowStrength3; + half _ShadowOffset3; + */ + + half4 shadowStrength; + + POI_TEXTURE_NOSAMPLER(_LightingDetailShadows); + POI_TEXTURE_NOSAMPLER(_LightingAOTex); + POI_TEXTURE_NOSAMPLER(_LightingShadowMask); + + /* + * MIT License + * + * Copyright (c) 2018 s-ilent + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + /* + * Silent's code starts here + */ + + float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n) + { + // average energy + float R0 = max(0, L0); + + // avg direction of incoming light + float3 R1 = 0.5f * L1; + + // directional brightness + float lenR1 = length(R1); + + // linear angle between normal and direction 0-1 + //float q = 0.5f * (1.0f + dot(R1 / lenR1, n)); + //float q = dot(R1 / lenR1, n) * 0.5 + 0.5; + float q = dot(normalize(R1), n) * 0.5 + 0.5; + q = saturate(q); // Thanks to ScruffyRuffles for the bug identity. + + // power for q + // lerps from 1 (linear) to 3 (cubic) based on directionality + float p = 1.0f + 2.0f * lenR1 / R0; + + // dynamic range constant + // should vary between 4 (highly directional) and 0 (ambient) + float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0); + + return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)); + } + + half3 BetterSH9(half4 normal) + { + float3 indirect; + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal); + indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal); + indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal); + indirect = max(0, indirect); + indirect += SHEvalLinearL2(normal); + return indirect; + } + + float3 BetterSH9(float3 normal) + { + return BetterSH9(float4(normal, 1)); + } + + /* + * Standard stuff starts here + */ + UnityLight CreateLight(float3 normal, fixed detailShadowMap) + { + UnityLight light; + light.dir = poiLight.direction; + light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap); + light.ndotl = DotClamped(normal, poiLight.direction); + return light; + } + + float FadeShadows(float attenuation) + { + #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us. + + #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + attenuation = lerp(1, poiLight.attenuation, float(0)); + #endif + + float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz); + float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ); + float shadowFade = UnityComputeShadowFade(shadowFadeDistance); + float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos); + attenuation = UnityMixRealtimeAndBakedShadows( + attenuation, bakedAttenuation, shadowFade + ); + #endif + + return attenuation; + } + + void ApplySubtractiveLighting(inout UnityIndirect indirectLight) + { + #if SUBTRACTIVE_LIGHTING + poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0))); + + float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz)); + float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb; + float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate; + subtractedLight = max(subtractedLight, unity_ShadowColor.rgb); + subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x); + indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse); + #endif + } + + float3 weightedBlend(float3 layer1, float3 layer2, float2 weights) + { + return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y); + } + + UnityIndirect CreateIndirectLight(float3 normal) + { + UnityIndirect indirectLight; + indirectLight.diffuse = 0; + indirectLight.specular = 0; + + #if defined(FORWARD_BASE_PASS) + #if defined(LIGHTMAP_ON) + indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy)); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy + ); + indirectLight.diffuse = DecodeDirectionalLightmap( + indirectLight.diffuse, lightmapDirection, normal + ); + #endif + ApplySubtractiveLighting(indirectLight); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + float3 dynamicLightDiffuse = DecodeRealtimeLightmap( + UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw) + ); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_DynamicDirectionality, unity_DynamicLightmap, + poiMesh.lightmapUV.zw + ); + indirectLight.diffuse += DecodeDirectionalLightmap( + dynamicLightDiffuse, dynamicLightmapDirection, normal + ); + #else + indirectLight.diffuse += dynamicLightDiffuse; + #endif + #endif + + #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON) + #if UNITY_LIGHT_PROBE_PROXY_VOLUME + if (unity_ProbeVolumeParams.x == 1) + { + indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume( + float4(normal, 1), poiMesh.worldPos + ); + indirectLight.diffuse = max(0, indirectLight.diffuse); + #if defined(UNITY_COLORSPACE_GAMMA) + indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse); + #endif + } + else + { + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + } + #else + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + #endif + #endif + + float3 reflectionDir = reflect(-poiCam.viewDir, normal); + Unity_GlossyEnvironmentData envData; + envData.roughness = 1 - float(0); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + #if UNITY_SPECCUBE_BLENDING + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + indirectLight.specular = lerp(probe1, probe0, interpolator); + } + else + { + indirectLight.specular = probe0; + } + #else + indirectLight.specular = probe0; + #endif + float occlusion = 1; + + if(float(0)) + { + occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + } + + indirectLight.diffuse *= occlusion; + indirectLight.diffuse = max(indirectLight.diffuse, float(0)); + indirectLight.specular *= occlusion; + #endif + + return indirectLight; + } + + /* + * Poiyomi's cool as heck code starts here :smug: + */ + + half PoiDiffuse(half NdotV, half NdotL, half LdotH) + { + half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5); + // Two schlick fresnel term + half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL)); + half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV)); + + return lightScatter * viewScatter; + } + + float3 ShadeSH9Indirect() + { + return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Direct() + { + return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Normal(float3 normalDirection) + { + return ShadeSH9(half4(normalDirection, 1.0)); + } + + half3 GetSHLength() + { + half3 x, x1; + x.r = length(unity_SHAr); + x.g = length(unity_SHAg); + x.b = length(unity_SHAb); + x1.r = length(unity_SHBr); + x1.g = length(unity_SHBg); + x1.b = length(unity_SHBb); + return x + x1; + } + + float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap) + { + return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1])); + } + + void calculateBasePassLightMaps() + { + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + float AOMap = 1; + float AOStrength = 1; + float3 lightColor = poiLight.color; + /* + * Generate Basic Light Maps + */ + + bool lightExists = false; + if (all(_LightColor0.rgb >= 0.002)) + { + lightExists = true; + } + #ifndef OUTLINE + + if(float(0)) + { + AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + AOStrength = float(1); + } + + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + if (lightExists) + { + lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + } + else + { + lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + } + + //lightColor = magic * magiratio + normalLight * normaRatio; + //lightColor = magic + normalLight; + #endif + #endif + + float3 grayscale_vector = float3(.33333, .33333, .33333); + float3 ShadeSH9Plus = GetSHLength(); + float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1)); + + shadowStrength = 1; + #ifndef OUTLINE + shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1); + #else + shadowStrength = float(1); + #endif + + float bw_lightColor = dot(lightColor, grayscale_vector); + float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector)); + float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector); + float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector); + float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting); + + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(0)) + { + poiLight.lightMap = poiLight.attenuation; + } + else + { + poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting); + } + poiLight.lightMap *= detailShadow; + + /* + * Decide on light colors + */ + + float3 indirectLighting = 0; + float3 directLighting = 0; + + + + + if (float(0) == 1) + { + indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1)); + } + else + { + indirectLighting = ShadeSH9Minus; + } + + poiLight.directLighting = lightColor; + poiLight.indirectLighting = indirectLighting; + + + if(float(0) == 0) + { + float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + + float magiLumi = calculateluminance(magic); + float normaLumi = calculateluminance(normalLight); + float maginormalumi = magiLumi + normaLumi; + + float magiratio = magiLumi / maginormalumi; + float normaRatio = normaLumi / maginormalumi; + + float target = calculateluminance(magic * magiratio + normalLight * normaRatio); + float3 properLightColor = magic + normalLight; + float properLuminance = calculateluminance(magic + normalLight); + directLighting = properLightColor * max(0.0001, (target / properLuminance)); + } + else + { + directLighting = lightColor; + } + + + if(!float(0)) + { + float directluminance = calculateluminance(directLighting); + float indirectluminance = calculateluminance(indirectLighting); + directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1))); + indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1))); + } + + directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0)); + indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0)); + + if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0) + { + indirectLighting = directLighting * _LightingNoIndirectMultiplier; + } + + + if(float(0)) + { + float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1); + if(directluminance > 0) + { + indirectLighting = max(0.001, indirectLighting); + } + float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1); + float targetluminance = directluminance * float(0); + if(indirectluminance < targetluminance) + { + indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance); + } + } + + /* + * Create Shade Maps + */ + + if (float(0)) + { + switch(float(0)) + { + case 0: // Ramp Texture + { + poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r); + + if (float(0)) + { + poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + else + { + poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + } + break; + case 1: // Math Gradient + { + poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap)); + float3 shadowColor = float4(1,1,1,1); + + if (float(0)) + { + shadowColor = 1; + } + + if(float(0)) + { + poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + else + { + poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + } + break; + } + } + else + { + poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap); + poiLight.finalLighting = directLighting; + } + + if(!float(0)) + { + poiLight.finalLighting = saturate(poiLight.finalLighting); + } + //poiLight.finalLighting *= .8; + #endif + } + + void applyShadowTexture(inout float4 albedo) + { + + if (float(0) && float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength); + } + } + + float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL) + { + fixed detailShadow = 1; + + if(float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + return lightColor * attenuationDotNL * detailShadow; + } + else + { + return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow; + } + } + + + float3 calculateFinalLighting(inout float3 albedo, float4 finalColor) + { + float3 finalLighting = 1; + // Additive Lighting + #ifdef FORWARD_ADD_PASS + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow; + } + else + { + #if defined(POINT) || defined(SPOT) + finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow; + #else + finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow; + #endif + } + #endif + + // Base and Meta Lighting + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + #ifdef VERTEXLIGHT_ON + poiLight.vFinalLighting = 0; + + for (int index = 0; index < 4; index ++) + { + poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]); + } + #endif + + switch(float(0)) + { + case 0: // Toon Lighting + { + // HSL Shading + + if (float(0)) + { + float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap); + albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1)); + } + + // Normal Shading + + if (float(0) > 0) + { + poiLight.finalLighting = max(0.001, poiLight.finalLighting); + float finalluminance = calculateluminance(poiLight.finalLighting); + finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0)))); + } + else + { + finalLighting = poiLight.finalLighting; + } + } + break; + case 1: // realistic + { + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb; + finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0)); + } + break; + } + #endif + return finalLighting; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta" new file mode 100644 index 00000000..0438893d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2dc227ddc2b7aa342878e294b9b2bbea +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc" new file mode 100644 index 00000000..c23736df --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc" @@ -0,0 +1,243 @@ +#ifndef POI_MSDF + #define POI_MSDF + + sampler2D _TextGlyphs; + float4 _TextGlyphs_ST; + float4 _TextGlyphs_TexelSize; + float _TextFPSUV; + float _TextTimeUV; + float _TextPositionUV; + float _TextPixelRange; + + float _TextFPSEnabled; + float _TextPositionEnabled; + float _TextTimeEnabled; + + + float4 _TextFPSColor; + half _TextFPSEmissionStrength; + fixed4 _TextFPSPadding; + half2 _TextFPSOffset; + half2 _TextFPSScale; + half _TextFPSRotation; + + fixed _TextPositionVertical; + float4 _TextPositionColor; + half _TextPositionEmissionStrength; + fixed4 _TextPositionPadding; + half2 _TextPositionOffset; + half2 _TextPositionScale; + half _TextPositionRotation; + + float4 _TextTimeColor; + half _TextTimeEmissionStrength; + fixed4 _TextTimePadding; + half2 _TextTimeOffset; + half2 _TextTimeScale; + half _TextTimeRotation; + + #define glyphWidth 0.0625 + + #define ASCII_LEFT_PARENTHESIS 40 + #define ASCII_RIGHT_PARENTHESIS 41 + #define ASCII_POSITIVE 43 + #define ASCII_PERIOD 46 + #define ASCII_NEGATIVE 45 + #define ASCII_COMMA 44 + #define ASCII_E 69 + #define ASCII_F 70 + #define ASCII_I 73 + #define ASCII_M 77 + #define ASCII_O 79 + #define ASCII_P 80 + #define ASCII_S 83 + #define ASCII_T 54 + #define ASCII_SEMICOLON 58 + + float3 globalTextEmission; + + half2 getAsciiCoordinate(float index) + { + return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16)); + } + + float median(float r, float g, float b) + { + return max(min(r, g), min(max(r, g), b)); + } + + void ApplyPositionText(inout float4 albedo, float2 uv) + { + float3 cameraPos = clamp(getCameraPosition(), -999, 999); + float3 absCameraPos = abs(cameraPos); + float totalCharacters = 20; + float positionArray[20]; + positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48; + positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48; + positionArray[3] = floor(absCameraPos.x % 10) + 48; + positionArray[4] = ASCII_PERIOD; + positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48; + positionArray[6] = ASCII_COMMA; + positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48; + positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48; + positionArray[10] = floor(absCameraPos.y % 10) + 48; + positionArray[11] = ASCII_PERIOD; + positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48; + positionArray[13] = ASCII_COMMA; + positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48; + positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48; + positionArray[17] = floor(absCameraPos.z % 10) + 48; + positionArray[18] = ASCII_PERIOD; + positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]); + + float2 startUV = float2(1 / totalCharacters * currentCharacter, 0); + float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1); + + fixed4 textPositionPadding = float4(0,0,0,0); + textPositionPadding *= 1 / totalCharacters; + uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyTimeText(inout float4 albedo, float2 uv) + { + float instanceTime = _Time.y; + float hours = instanceTime / 3600; + float minutes = (instanceTime / 60) % 60; + float seconds = instanceTime % 60; + float totalCharacters = 8; + float timeArray[8]; + timeArray[0] = floor((hours * .1) % 10) + 48; + timeArray[1] = floor(hours % 10) + 48; + timeArray[2] = ASCII_SEMICOLON; + timeArray[3] = floor((minutes * .1) % 10) + 48; + timeArray[4] = floor(minutes % 10) + 48; + timeArray[5] = ASCII_SEMICOLON; + timeArray[6] = floor((seconds * .1) % 10) + 48; + timeArray[7] = floor(seconds % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + fixed4 textTimePadding = float4(0,0,0,0); + textTimePadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyFPSText(inout float4 albedo, float2 uv) + { + float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999); + float totalCharacters = 7; + float fpsArray[7]; + fpsArray[0] = ASCII_F; + fpsArray[1] = ASCII_P; + fpsArray[2] = ASCII_S; + fpsArray[3] = ASCII_SEMICOLON; + fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48; + fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48; + fpsArray[6] = floor(smoothDeltaTime % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + + fixed4 textFPSPadding = float4(0,0,0,0); + textFPSPadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a); + globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0); + } + + void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission) + { + globalTextEmission = 0; + half positionalOpacity = 0; + #ifdef EFFECT_BUMP + + if(float(0)) + { + ApplyFPSText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyPositionText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyTimeText(albedo, poiMesh.uv[float(0)]); + } + + textOverlayEmission = globalTextEmission; + #endif + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta" new file mode 100644 index 00000000..f1b076de --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c6ca69a39e951ce4aa8da9255f7cd5af +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc" new file mode 100644 index 00000000..ecac0805 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc" @@ -0,0 +1,33 @@ +#ifndef POI_MACROS + #define POI_MACROS + + #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale + + #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex))) + #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + + #ifdef POINT + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r; + #endif + + #ifdef SPOT + #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS) + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)) + #else + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord + #endif + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + DECLARE_LIGHT_COORD(input, worldPos); \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz); + #endif +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta" new file mode 100644 index 00000000..418878ff --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7d0f433ebe2321441a490f68087c88d9 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc" new file mode 100644 index 00000000..270384af --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc" @@ -0,0 +1,147 @@ +#ifndef POI_MAINTEXTURE + #define POI_MAINTEXTURE + + + + POI_TEXTURE_NOSAMPLER(_AlphaMask); + POI_TEXTURE_NOSAMPLER(_MainFadeTexture); + float4 _Color; + float _MainVertexColoring; + float _MainUseVertexColorAlpha; + float _Saturation; + float2 _MainDistanceFade; + half _MainMinAlpha; + float _MainHueShift; + #ifdef COLOR_GRADING_HDR + POI_TEXTURE_NOSAMPLER(_MainHueShiftMask); + float _MainHueShiftToggle; + float _MainHueShiftSpeed; + float _MainHueShiftReplace; + #endif + + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailTex); + half _DetailTexIntensity; + half3 _DetailTint; + float _DetailBrightness; + #endif + //globals + float alphaMask; + half3 diffColor; + + #include "CGI_PoiBackFace.cginc" + + float3 wireframeEmission; + + inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo) + { + half4 specGloss = 0; + half3 specColor = specGloss.rgb; + half smoothness = specGloss.a; + + half oneMinusReflectivity; + diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity); + + FragmentCommonData o = (FragmentCommonData)0; + o.diffColor = diffColor; + o.specColor = specColor; + o.oneMinusReflectivity = oneMinusReflectivity; + o.smoothness = smoothness; + return o; + } + + inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo) + { + i_tex = i_tex; + + FragmentCommonData o = SpecularSetup(i_tex, albedo); + o.normalWorld = float4(0, 0, 0, 1); + o.eyeVec = poiCam.viewDir; + o.posWorld = i_posWorld; + + // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha) + o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha); + return o; + } + + void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask) + { + dissolveEmission = 0; + + #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + #endif + + alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + mainTexture.a *= alphaMask; + + #ifndef POI_SHADOW + albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001)); + + #ifdef POI_LIGHTING + applyShadowTexture(albedo); + #endif + + albedo *= lerp(1, poiMesh.vertexColor.a, float(0)); + #ifdef POI_RGBMASK + albedo.rgb = calculateRGBMask(albedo.rgb); + #endif + + albedo.a = saturate(float(0) + albedo.a); + + wireframeEmission = 0; + #ifdef POI_WIREFRAME + applyWireframe(wireframeEmission, albedo); + #endif + float backFaceDetailIntensity = 1; + + float mixedHueShift = float(0); + applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission); + + #ifdef POI_FUR + calculateFur(); + #endif + + #ifdef COLOR_GRADING_HDR + float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if(float(1)) + { + albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha); + } + else + { + albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x))); + } + #endif + #ifdef FINALPASS + half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb; + albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity); + #endif + albedo.rgb = saturate(albedo.rgb); + + #ifdef POI_HOLOGRAM + ApplyHoloAlpha(albedo); + #endif + + s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo); + #endif + + #ifdef DISTORT + calculateDissolve(albedo, dissolveEmission); + #endif + } + + void distanceFade(inout float4 albedo) + { + half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(fadeMap) + { + half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0)); + albedo.a *= fadeValue; + } + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta" new file mode 100644 index 00000000..c8b6eef0 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 72e77435d69166049b09633c64a56d67 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc" new file mode 100644 index 00000000..3aa6d6b0 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc" @@ -0,0 +1,115 @@ +#ifndef MATCAP + #define MATCAP + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST; + POI_TEXTURE_NOSAMPLER(_MatcapMask); + float _MatcapMaskInvert; + float _MatcapBorder; + float4 _MatcapColor; + float _MatcapIntensity; + float _MatcapReplace; + float _MatcapMultiply; + float _MatcapAdd; + float _MatcapEnable; + float _MatcapLightMask; + float _MatcapEmissionStrength; + float _MatcapNormal; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST; + POI_TEXTURE_NOSAMPLER(_Matcap2Mask); + float _Matcap2MaskInvert; + float _Matcap2Border; + float4 _Matcap2Color; + float _Matcap2Intensity; + float _Matcap2Replace; + float _Matcap2Multiply; + float _Matcap2Add; + float _Matcap2Enable; + float _Matcap2LightMask; + float _Matcap2EmissionStrength; + float _Matcap2Normal; + + void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength + #ifdef POI_LIGHTING + , float matcapLightMask + #endif + #ifdef POI_BLACKLIGHT + , uint blackLightMaskIndex + #endif + ) + { + #ifdef POI_LIGHTING + if (matcapLightMask) + { + matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask); + } + #endif + #ifdef POI_BLACKLIGHT + if(blackLightMaskIndex != 4) + { + matcapMask *= blackLightMask[blackLightMaskIndex]; + } + #endif + + finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a); + finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a); + finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a; + matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a; + } + + void applyMatcap(inout float4 finalColor, inout float3 matcapEmission) + { + float4 matcap = 0; + float matcapMask = 0; + float4 matcap2 = 0; + float matcap2Mask = 0; + + // Both matcaps use the same coordinates + half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0))); + half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp)); + + // Matcap 1 + half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + + matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1); + matcap.rgb *= float(1); + matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if (float(0)) + { + matcapMask = 1 - matcapMask; + } + + blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap + #endif + ); + + // Matcap 2 + + if (float(0)) + { + half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1); + matcap2.rgb *= float(1); + matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(float(0)) + { + matcap2Mask = 1 - matcap2Mask; + } + blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap2 + #endif + ); + } + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta" new file mode 100644 index 00000000..af269160 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 521f90f354a582f47b2d0c570fd7c43c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc" new file mode 100644 index 00000000..b2d07a38 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc" @@ -0,0 +1,104 @@ +/* +MIT License + +Copyright (c) 2019 wraikny + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +VertexTransformShader is dependent on: +*/ + +#ifndef POI_MATH + #define POI_MATH + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float4 quaternion_conjugate(float4 v) + { + return float4( + v.x, -v.yzw + ); + } + + float4 quaternion_mul(float4 v1, float4 v2) + { + float4 result1 = (v1.x * v2 + v1 * v2.x); + + float4 result2 = float4( + - dot(v1.yzw, v2.yzw), + cross(v1.yzw, v2.yzw) + ); + + return float4(result1 + result2); + } + + // angle : radians + float4 get_quaternion_from_angle(float3 axis, float angle) + { + return float4( + cos(angle / 2.0), + normalize(axis) * sin(angle / 2.0) + ); + } + + float4 quaternion_from_vector(float3 inVec) + { + return float4(0.0, inVec); + } + + float degree_to_radius(float degree) + { + return( + degree / 180.0 * pi + ); + } + + float3 rotate_with_quaternion(float3 inVec, float3 rotation) + { + float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x)); + float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y)); + float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z)); + + #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C)) + float4 quaternion = normalize(MUL3(qx, qy, qz)); + float4 conjugate = quaternion_conjugate(quaternion); + + float4 inVecQ = quaternion_from_vector(inVec); + + float3 rotated = ( + MUL3(quaternion, inVecQ, conjugate) + ).yzw; + + return rotated; + } + + float4 transform(float4 input, float4 pos, float4 rotation, float4 scale) + { + input.rgb *= (scale.xyz * scale.w); + input = float4( + rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w) + + (pos.xyz * pos.w), + input.w + ); + return input; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta" new file mode 100644 index 00000000..3a12ee9f --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ca636b1d1e043e5459910eb3f0a0ec9e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc" new file mode 100644 index 00000000..916f65eb --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc" @@ -0,0 +1,130 @@ +#ifndef POI_METAL + #define POI_METAL + + samplerCUBE _CubeMap; + float _SampleWorld; + POI_TEXTURE_NOSAMPLER(_MetallicMask); + POI_TEXTURE_NOSAMPLER(_SmoothnessMask); + float _Metallic; + float _InvertSmoothness; + float _Smoothness; + float _EnableMetallic; + float3 _MetalReflectionTint; + POI_TEXTURE_NOSAMPLER(_MetallicTintMap); + + float3 finalreflections; + float metalicMap; + float3 reflection; + float roughness; + float lighty_boy_uwu_var; + + bool shouldMetalHappenBeforeLighting() + { + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0); + return probeExists && !float(0); + } + + float3 fresnelRelflection(in float4 albedo) + { + half3 dotNV = 1 - abs(poiLight.nDotV); + half f = dotNV * dotNV * dotNV * dotNV; + //f *= i_sold.fresnel; + return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f); + } + + void calculateMetallicness() + { + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + } + + void ApplyMetallics(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflection = lerp(probe1, probe0, interpolator); + } + else + { + reflection = probe0; + } + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } + + void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta" new file mode 100644 index 00000000..d1aa7338 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 70c9b184e2827f24abe9fa7a13c6c8e6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc" new file mode 100644 index 00000000..8bb16398 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc" @@ -0,0 +1,77 @@ +#ifndef POI_MIRROR + #define POI_MIRROR + + float _Mirror; + float _EnableMirrorTexture; + POI_TEXTURE_NOSAMPLER(_MirrorTexture); + + + void applyMirrorRenderVert(inout float4 vertex) + { + + if (float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + void applyMirrorRenderFrag() + { + + if(float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + void applyMirrorTexture(inout float4 mainTexture) + { + + if(float(0)) + { + if(IsInMirror()) + { + mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + } + } + } + #endif + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta" new file mode 100644 index 00000000..150348e9 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f4bb36032a09ed8438e5a33caa2654c3 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc" new file mode 100644 index 00000000..62e63c91 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc" @@ -0,0 +1,107 @@ +float _OutlineRimLightBlend; +float _OutlineLit; +float _OutlineTintMix; +float2 _MainTexPan; +float _MainTextureUV; + +float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR +{ + float4 finalColor = 1; + + if (float(0)) + { + UNITY_SETUP_INSTANCE_ID(i); + + float3 finalEmission = 0; + float4 albedo = 1; + + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + float3 uselessData0; + float3 uselessData1; + initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask); + + + fixed4 col = mainTexture; + float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos)); + float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r; + clip(OutlineMask * float(0) - 0.001); + + col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) ); + col.a *= albedo.a; + col.a *= alphaMultiplier; + + #ifdef POI_RANDOM + col.a *= i.angleAlpha; + #endif + + poiCam.screenUV = calcScreenUVs(i.grabPos); + col.a *= float4(1,1,1,1).a; + + + if(float(0) == 1) + { + applyDithering(col); + } + + clip(col.a - float(0.5)); + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + + if(float(0) == 1) + { + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + col.rgb = mainTexture.rgb; + } + else if(float(0) == 2) + { + col.rgb = lerp(col.rgb, poiLight.color, float(0)); + } + col.rgb *= float4(1,1,1,1).rgb; + + if(float(0) == 1) + { + col.rgb = lerp(col.rgb, mainTexture.rgb, float(0)); + } + + finalColor = col; + + #ifdef POI_LIGHTING + + if(float(1)) + { + finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor); + } + #endif + finalColor.rgb += (col.rgb * float(0)); + } + else + { + clip(-1); + } + return finalColor; +} diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta" new file mode 100644 index 00000000..04d54d43 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9727184d3b2c37141ace007b9b33e22f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc" new file mode 100644 index 00000000..900e9e43 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc" @@ -0,0 +1,105 @@ +#ifndef OutlineVert + #define OutlineVert + + #include "CGI_PoiV2F.cginc" + + float _OutlineMode; + float4 _OutlinePersonaDirection; + float4 _OutlineDropShadowOffset; + float _OutlineUseVertexColors; + float _OutlineFixedSize; + float _commentIfZero_EnableOutlinePass; + + sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV; + v2f vert(appdata v) + { + + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + + float2 uvArray[4]; + uvArray[0] = o.uv0.xy; + uvArray[1] = o.uv0.zw; + uvArray[2] = o.uv1.xy; + uvArray[3] = o.uv1.zw; + + #ifdef POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y; + float outlineMask = 1; + + outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb); + + if (float(0) == 2) + { + outlineMask *= v.color.r; + } + + + if(float(0) != 1) + { + o.normal = UnityObjectToWorldNormal(v.normal); + } + else + { + o.normal = UnityObjectToWorldNormal(v.color); + } + + + half offsetMultiplier = 1; + half distanceOffset = 1; + + if(float(0)) + { + distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz); + } + + float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset; + + + if(float(0) == 2) + { + float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + offsetMultiplier = saturate(dot(lightDirection, o.normal)); + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 3) + { + half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal); + offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy))); + + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 4) + { + offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0)); + offset *= distanceOffset; + } + + o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.pos = UnityWorldToClipPos(o.worldPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0); + UNITY_TRANSFER_FOG(o, o.pos); + return o; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta" new file mode 100644 index 00000000..540bcbbf --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: dfddf697e639b7f4293e2a860befc0a4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc" new file mode 100644 index 00000000..da64a89d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc" @@ -0,0 +1,63 @@ +#ifndef PANOSPHERE + #define PANOSPHERE + + sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST; + POI_TEXTURE_NOSAMPLER(_PanoMask); + float _PanoEmission; + float _PanoBlend; + float4 _PanosphereColor; + float3 _PanospherePan; + float _PanoToggle; + float _PanoCubeMapToggle; + float _PanoInfiniteStereoToggle; + samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR; + + float3 panoColor; + float panoMask; + + float2 projectIt(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(1.0, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw; + } + + void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission) + { + panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskPanosphere != 4) + { + panoMask *= blackLightMask[_BlackLightMaskPanosphere]; + } + #endif + + + if(float(0)) + { + float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1)); + half4 cubemap = texCUBE(_PanoCubeMap, cubeUV); + panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR); + } + else + { + float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1); + + float2 ddxuv = ddx(uv); + float2 ddyuv = ddy(uv); + if(any(fwidth(uv) > .5)) + { + ddxuv = ddyuv = 0.001; + } + panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb; + } + panosphereEmission = panoColor * float(0) * panoMask * float(0); + albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask); + } + +#endif + diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta" new file mode 100644 index 00000000..f729a06b --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 71ca435d900dfcc4b98e242f1f013c98 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc" new file mode 100644 index 00000000..6cd94900 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc" @@ -0,0 +1,143 @@ +#ifndef POI_PARALLAX + #define POI_PARALLAX + + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask); + float2 _ParallaxHeightMapPan; + float _ParallaxStrength; + float _ParallaxHeightMapEnabled; + float _ParallaxUV; + + //Internal + float _ParallaxInternalMapEnabled; + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask); + float _ParallaxInternalIterations; + float _ParallaxInternalMinDepth; + float _ParallaxInternalMaxDepth; + float _ParallaxInternalMinFade; + float _ParallaxInternalMaxFade; + float4 _ParallaxInternalMinColor; + float4 _ParallaxInternalMaxColor; + float4 _ParallaxInternalPanSpeed; + float4 _ParallaxInternalPanDepthSpeed; + float _ParallaxInternalHeightmapMode; + float _ParallaxInternalHeightFromAlpha; + + float GetParallaxHeight(float2 uv) + { + return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999); + } + /* + float2 ParallaxOffset(float2 viewDir) + { + float height = GetParallaxHeight(); + height -= 0.5; + height *= float(0); + return viewDir * height; + } + */ + float2 ParallaxRaymarching(float2 viewDir) + { + float2 uvOffset = 0; + float stepSize = 0.1; + float2 uvDelta = viewDir * (stepSize * float(0)); + + float stepHeight = 1; + float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]); + + + float2 prevUVOffset = uvOffset; + float prevStepHeight = stepHeight; + float prevSurfaceHeight = surfaceHeight; + + for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++) + { + prevUVOffset = uvOffset; + prevStepHeight = stepHeight; + prevSurfaceHeight = surfaceHeight; + + uvOffset -= uvDelta; + stepHeight -= stepSize; + surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset); + } + + float prevDifference = prevStepHeight - prevSurfaceHeight; + float difference = surfaceHeight - stepHeight; + float t = prevDifference / (prevDifference + difference); + uvOffset = prevUVOffset -uvDelta * t; + + return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + + void calculateandApplyParallax() + { + + if (float(0)) + { + float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy); + + if(float(0) == 0) + { + poiMesh.uv[0] += parallaxOffset; + } + + if(float(0) == 1) + { + poiMesh.uv[1] += parallaxOffset; + } + + if(float(0) == 2) + { + poiMesh.uv[2] += parallaxOffset; + } + + if(float(0) == 3) + { + poiMesh.uv[3] += parallaxOffset; + } + } + } + + void calculateAndApplyInternalParallax(inout float4 finalColor) + { + #if defined(_PARALLAXMAP) + + if(float(0)) + { + float3 parallax = 0; + + for (int j = float(1); j > 0; j --) + { + float ratio = (float)j / float(1); + float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0)); + float fade = lerp(float(0), float(1), ratio); + float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset); + float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio); + float parallaxHeight; + if(float(0)) + { + parallaxTint *= parallaxColor.rgb; + parallaxHeight = parallaxColor.a; + } + else + { + parallaxHeight = parallaxColor.r; + } + //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio); + + if (float(0) == 1) + { + parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio); + } + else + { + parallax += parallaxTint * parallaxHeight * fade; + } + } + //parallax /= float(1); + finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + #endif + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta" new file mode 100644 index 00000000..869c3353 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ebd94dfcf10070f48b15529e511cb3d9 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc" new file mode 100644 index 00000000..81230e8d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc" @@ -0,0 +1,233 @@ +/* +USED--------------------------------------------- +"_PARALLAXMAP", +"_REQUIRE_UV2", +"_SUNDISK_NONE", +"_DETAIL_MULX2", +"_GLOSSYREFLECTIONS_OFF", +"_METALLICGLOSSMAP", +"_COLORADDSUBDIFF_ON", +"_SPECGLOSSMAP", +"_TERRAIN_NORMAL_MAP", +"_SUNDISK_SIMPLE", +"_EMISSION", +"_COLORCOLOR_ON", +"_COLOROVERLAY_ON", +"_ALPHAMODULATE_ON", +"_SUNDISK_HIGH_QUALITY", +"_MAPPING_6_FRAMES_LAYOUT", +"_NORMALMAP" +"EFFECT_BUMP", +"BLOOM", +"BLOOM_LOW", +"GRAIN", +"DEPTH_OF_FIELD", +"USER_LUT", +"CHROMATIC_ABERRATION_LOW", +"BLOOM_LENS_DIRT", +"_FADING_ON", +"CHROMATIC_ABERRATION", +"DISTORT", +"GEOM_TYPE_BRANCH", +"_SPECULARHIGHLIGHTS_OFF", +"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", +"EFFECT_HUE_VARIATION", +"GEOM_TYPE_LEAF", +"GEOM_TYPE_MESH", +"FINALPASS", +"AUTO_EXPOSURE" +"VIGNETTE", +"VIGNETTE_MASKED", +"COLOR_GRADING_HDR", + +UNUSED------------------------------------------- +"_ALPHABLEND_ON", +"_ALPHAPREMULTIPLY_ON", +"_ALPHATEST_ON", +"GEOM_TYPE_BRANCH_DETAIL", +"GEOM_TYPE_FROND", +"PIXELSNAP_ON", +"SOFTPARTICLES_ON", +"DITHERING", +"TONEMAPPING_NEUTRAL", +"TONEMAPPING_FILMIC", +"TONEMAPPING_ACES", +"TONEMAPPING_CUSTOM", +"DEPTH_OF_FIELD_COC_VIEW", +"COLOR_GRADING", +"COLOR_GRADING_LOG_VIEW", +"VIGNETTE_CLASSIC", +"COLOR_GRADING_HDR_3D", + +DO NOT USE ----------------------------------------- +"BILLBOARD_FACE_CAMERA_POS", +*/ + + +#ifndef POI_PASS + #define POI_PASS + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #ifdef POI_META_PASS + #include "UnityMetaPass.cginc" + #endif + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + + #include "CGI_PoiSpawnInVert.cginc" + + #include "CGI_PoiV2F.cginc" + + #ifdef BLOOM_LOW + #include "CGI_PoiBulge.cginc" + #endif + + #include "CGI_PoiVert.cginc" + + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + + #include "CGI_PoiDithering.cginc" + + #ifdef _PARALLAXMAP + #include "CGI_PoiParallax.cginc" + #endif + + #ifdef USER_LUT + #include "CGI_PoiUVDistortion.cginc" + #endif + + #ifdef VIGNETTE + #include "CGI_PoiRGBMask.cginc" + #endif + + #include "CGI_PoiData.cginc" + + #ifdef _SPECULARHIGHLIGHTS_OFF + #include "CGI_PoiBlackLight.cginc" + #endif + + #include "CGI_PoiSpawnInFrag.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + + #ifdef DEPTH_OF_FIELD + #include "CGI_PoiHologram.cginc" + #endif + + #ifdef BLOOM_LENS_DIRT + #include "CGI_PoiIridescence.cginc" + #endif + + + #ifdef FUR + #include "CGI_PoiFur.cginc" + #include "CGI_PoiGeomFur.cginc" + #endif + + #ifdef VIGNETTE_MASKED + #include "CGI_PoiLighting.cginc" + #endif + + #include "CGI_PoiMainTex.cginc" + + #ifdef GEOM_TYPE_BRANCH + #include "CGI_PoiDecal.cginc" + #endif + + #ifdef CHROMATIC_ABERRATION + #include "CGI_PoiVoronoi.cginc" + #endif + + #ifdef _DETAIL_MULX2 + #include "CGI_PoiPanosphere.cginc" + #endif + + #ifdef EFFECT_BUMP + #include "CGI_PoiMSDF.cginc" + #endif + + #ifdef GRAIN + #include "CGI_PoiDepthColor.cginc" + #endif + + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _GLOSSYREFLECTIONS_OFF + #include "CGI_PoiRimLighting.cginc" + #endif + + #ifdef _MAPPING_6_FRAMES_LAYOUT + #include "CGI_PoiEnvironmentalRimLighting.cginc" + #endif + + #ifdef _METALLICGLOSSMAP + #include "CGI_PoiMetal.cginc" + #endif + + #ifdef _COLORADDSUBDIFF_ON + #include "CGI_PoiMatcap.cginc" + #endif + + #ifdef _SPECGLOSSMAP + #include "CGI_PoiSpecular.cginc" + #endif + + #ifdef BLOOM + #include "CGI_PoiVideo.cginc" + #endif + + #ifdef _TERRAIN_NORMAL_MAP + #include "CGI_PoiSubsurfaceScattering.cginc" + #endif + + #include "CGI_PoiBlending.cginc" + #include "CGI_PoiGrab.cginc" + + #ifdef _SUNDISK_SIMPLE + #include "CGI_PoiGlitter.cginc" + #endif + + #ifdef _EMISSION + #include "CGI_PoiEmission.cginc" + #endif + + #ifdef _COLORCOLOR_ON + #include "CGI_PoiClearCoat.cginc" + #endif + + #include "CGI_PoiAlphaToCoverage.cginc" + + #ifdef _COLOROVERLAY_ON + #include "CGI_PoiDebug.cginc" + #endif + #include "CGI_PoiFrag.cginc" + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta" new file mode 100644 index 00000000..c1eebfeb --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e709fd91deec2f04583ad20d11844e4a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc" new file mode 100644 index 00000000..5e365972 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc" @@ -0,0 +1,26 @@ +#ifndef POI_PASS_OUTLINE + #define POI_PASS_OUTLINE + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + #include "CGI_PoiMacros.cginc" + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiOutlineVert.cginc" + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiLighting.cginc" + #include "CGI_PoiMainTex.cginc" + #include "CGI_PoiData.cginc" + #include "CGI_PoiDithering.cginc" + #include "CGI_PoiOutlineFrag.cginc" +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta" new file mode 100644 index 00000000..b91d96e0 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6ad0503ca26fe4143b75a96e7dd86fe3 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc" new file mode 100644 index 00000000..d21a5d4d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc" @@ -0,0 +1,44 @@ +#ifndef POI_PASS_SHADOW + #define POI_PASS_SHADOW + + #pragma multi_compile_shadowcaster + #include "UnityCG.cginc" + #include "UnityShaderVariables.cginc" + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiShadowIncludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiMirror.cginc" + #include "CGI_PoiSpawnInFrag.cginc" + + #include "CGI_PoiV2F.cginc" + #include "CGI_PoiData.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + #include "CGI_PoiDithering.cginc" + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + #include "CGI_PoiSpawnInVert.cginc" + #include "CGI_PoiShadowVert.cginc" + #include "CGI_PoiShadowFrag.cginc" + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta" new file mode 100644 index 00000000..4be1f650 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 917351677102afc4f9af37cb71d3171a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc" new file mode 100644 index 00000000..d4cd1697 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc" @@ -0,0 +1,131 @@ +#ifndef POI_RGBMASK + #define POI_RGBMASK + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST; + + #ifdef GEOM_TYPE_MESH + POI_NORMAL_NOSAMPLER(_RgbNormalR); + POI_NORMAL_NOSAMPLER(_RgbNormalG); + POI_NORMAL_NOSAMPLER(_RgbNormalB); + float _RgbNormalsEnabled; + #endif + + float4 _RedColor; + float4 _GreenColor; + float4 _BlueColor; + + float4 _RGBMaskPanning; + float4 _RGBRedPanning; + float4 _RGBGreenPanning; + float4 _RGBBluePanning; + + float _RGBBlendMultiplicative; + + float _RGBMaskUV; + float _RGBRed_UV; + float _RGBGreen_UV; + float _RGBBlue_UV; + float _RGBUseVertexColors; + float _RGBNormalBlend; + + static float3 rgbMask; + + void calculateRGBNormals(inout half3 mainTangentSpaceNormal) + { + #ifdef GEOM_TYPE_MESH + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + + if(float(0)) + { + + if(float(0) == 0) + { + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b); + } + return; + } + else + { + half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r); + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g); + normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b); + mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal); + return; + } + } + #endif + } + + float3 calculateRGBMask(float3 baseColor) + { + //If RGB normals are in use this data will already exist + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + + if(float(0)) + { + float3 RGBColor = 1; + RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + baseColor *= RGBColor; + } + else + { + baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + } + + return baseColor; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta" new file mode 100644 index 00000000..b805a7a3 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7350ded2faacd394986da2fbe598d5b5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc" new file mode 100644 index 00000000..137ef6de --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc" @@ -0,0 +1,4 @@ +#ifndef POI_RNG + #define POI_RNG + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta" new file mode 100644 index 00000000..b8dbbcd0 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 948db6ecf89d225419752b0b2337e99b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc" new file mode 100644 index 00000000..11f3eea2 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc" @@ -0,0 +1,41 @@ +#ifndef POI_RANDOM + #define POI_RANDOM + + float _EnableRandom; + float m_start_Angle; + float _AngleType; + float3 _AngleForwardDirection; + float _CameraAngleMin; + float _CameraAngleMax; + float _ModelAngleMin; + float _ModelAngleMax; + float _AngleMinAlpha; + float _AngleCompareTo; + + float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos) + { + half cameraAngleMin = float(45) / 180; + half cameraAngleMax = float(90) / 180; + half modelAngleMin = float(45) / 180; + half modelAngleMax = float(90) / 180; + float3 pos = float(0) == 0 ? modelPos : worldPos; + half3 cameraToModelDirection = normalize(pos - getCameraPosition()); + half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0)))); + half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1); + half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1); + if (float(0) == 0) + { + return max(cameraLookAtModel, float(0)); + } + else if(float(0) == 1) + { + return max(modelLookAtCamera, float(0)); + } + else if(float(0) == 2) + { + return max(cameraLookAtModel * modelLookAtCamera, float(0)); + } + return 1; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta" new file mode 100644 index 00000000..9c9fa065 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 22c6599ca590d334ab512cdec12e66b2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc" new file mode 100644 index 00000000..d4571c0c --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc" @@ -0,0 +1,47 @@ +#ifndef POI_RIM + #define POI_RIM + + float4 _RimLightColor; + float _RimLightingInvert; + float _RimWidth; + float _RimStrength; + float _RimSharpness; + float _RimLightColorBias; + float _ShadowMix; + float _ShadowMixThreshold; + float _ShadowMixWidthMod; + float _EnableRimLighting; + float _RimBrighten; + float _RimLightNormal; + + POI_TEXTURE_NOSAMPLER(_RimTex); + POI_TEXTURE_NOSAMPLER(_RimMask); + POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture); + + float _RimWidthNoiseStrength; + + float4 rimColor = float4(0, 0, 0, 0); + float rim = 0; + + void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission) + { + float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimNoise = (rimNoise - .5) * float(0.1); + + float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + + if (float(0)) + { + viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + } + float rimWidth = float(0.8); + rimWidth -= rimNoise; + float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0); + rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal); + rim *= float4(1,1,1,1).a * rimColor.a * rimMask; + rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0); + albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim); + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta" new file mode 100644 index 00000000..fd313c8e --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7aac0c428919c1c42981dad9ad6b1cf9 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc" new file mode 100644 index 00000000..16701f61 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc" @@ -0,0 +1,116 @@ +#ifndef SHADOW_FRAG + #define SHADOW_FRAG + + float2 _MainDistanceFade; + float _ForceOpaque; + float _MainShadowClipMod; + float2 _AlphaMaskPan; + float _AlphaMaskUV; + sampler3D _DitherMaskLOD; + float2 _MainTexPan; + float _MainTextureUV; + + half4 fragShadowCaster( + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + V2FShadow i, uint facing: SV_IsFrontFace + #endif + ): SV_Target + { + poiMesh.uv[0] = i.uv; + poiMesh.uv[1] = i.uv1; + poiMesh.uv[2] = i.uv2; + poiMesh.uv[3] = i.uv3; + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + + + //Possible Bug with clip + float clipValue = clamp(float(0.5) + float(0), - .001, 1.001); + + poiMesh.vertexColor = saturate(i.vertexColor); + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + #if defined(UNITY_STANDARD_USE_SHADOW_UVS) + + half4 alpha = mainTexture; + + + if (float(0)) + { + if(IsInMirror()) + { + alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a; + } + } + + + alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos)); + half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0)); + alpha.a *= alphaMask; + alpha.a *= float4(1,1,1,1).a + .0001; + alpha.a += float(0); + alpha.a = saturate(alpha.a); + + + if(float(0) == 0) + { + alpha.a = 1; + } + + + if(float(0) == 1) + { + applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy); + } + + #ifdef POI_DISSOLVE + float3 fakeEmission = 1; + calculateDissolve(alpha, fakeEmission); + #endif + + if(float(0) == 1) + { + clip(alpha.a - 0.001); + } + + /* + return poiMesh.vertexColor.g; + + #ifdef POI_RANDOM + alpha.a *= i.angleAlpha; + #endif + + + if(float(0) >= 1) + { + applySpawnInShadow(uv[0], i.localPos); + + #if defined(POI_FLIPBOOK) + alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]); + #endif + } + */ + + if (float(0) == 1) + { + clip(alpha.a - clipValue); + } + + + if(float(0) > 1) + { + float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a; + clip(dither - 0.01); + } + + #endif + SHADOW_CASTER_FRAGMENT(i) + } + + #endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta" new file mode 100644 index 00000000..acc15494 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f58d4031af0596749960144d3ed4a86f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc" new file mode 100644 index 00000000..fd8f19a1 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc" @@ -0,0 +1,41 @@ +#ifndef SHADOW_INCLUDES + #define SHADOW_INCLUDES + + #define UNITY_STANDARD_USE_SHADOW_UVS 1 + + float4 _Color; + sampler2D _AlphaMask; float4 _AlphaMask_ST; + + struct VertexInputShadow + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + struct V2FShadow + { + V2F_SHADOW_CASTER_NOPOS + float4 pos: SV_POSITION; + float2 uv: TEXCOORD1; + float2 uv1: TEXCOORD2; + float2 uv2: TEXCOORD3; + float2 uv3: TEXCOORD4; + float3 modelPos: TEXCOORD5; + float4 worldPos: TEXCOORD6; + float4 localPos: TEXCOORD7; + float3 angleAlpha: TEXCOORD8; + float4 grabPos: TEXCOORD9; + fixed3 barycentricCoordinates: TEXCOORD10; + float4 vertexColor: TEXCOORD11; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + #endif + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta" new file mode 100644 index 00000000..78adf556 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 17a9707033e02e541bc3947bd235c40c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc" new file mode 100644 index 00000000..f0b7184a --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc" @@ -0,0 +1,80 @@ +float _EnableTouchGlow; +float _EnableBulge; +float _VertexManipulationHeightUV; + +V2FShadow vertShadowCaster(VertexInputShadow v) +{ + V2FShadow o; + UNITY_SETUP_INSTANCE_ID(v); + + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(V2FShadow, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.uv = v.uv0; + o.uv1 = v.uv1; + o.uv2 = v.uv2; + o.uv3 = v.uv3; + + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.vertexColor = v.color; + + + if(_EnableTouchGlow || _EnableBulge) + { + o.pos = UnityObjectToClipPos(float3(0, 0, -5)); + o.localPos.xyz = float3(0, 0, -5); + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + } + + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + + o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal); + o.pos = UnityApplyLinearShadowBias(o.pos); + + return o; +} diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta" new file mode 100644 index 00000000..3cd34d18 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3c228034778c93a4d8503bbb4c16cf0a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc" new file mode 100644 index 00000000..0c18d1ad --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc" @@ -0,0 +1,58 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + #endif + + UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST; + + float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos) + { + + if (_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor; + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } + + void applySpawnInShadow(float2 uv, float3 localPos) + { + + if(_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset); + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta" new file mode 100644 index 00000000..fa13324b --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 246817eeae9e795458cec078253c78ea +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc" new file mode 100644 index 00000000..fdcc457f --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc" @@ -0,0 +1,40 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + + #endif + //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST; + + float calculateGradientValueVert(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv) + { + + if (_EnableScifiSpawnIn) + { + float noise = 0; + float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0); + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta" new file mode 100644 index 00000000..b481cbcf --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 90ebc6ee649f65944b226fe3cefeb94b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc" new file mode 100644 index 00000000..f5287465 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc" @@ -0,0 +1,488 @@ +#ifndef POI_SPECULAR + #define POI_SPECULAR + float _SpecWhatTangent; + float _SpecularType; + float _SmoothnessFrom; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap); + POI_TEXTURE_NOSAMPLER(_SpecularMap); + fixed _CenterOutSpecColor; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro); + float _SpecularAnisoJitterMirrored; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV); + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap); + POI_TEXTURE_NOSAMPLER(_SpecularMask); + float _SpecularAnisoJitterMicroMultiplier; + float _SpecularAnisoJitterMacroMultiplier; + float4 _SpecularTint; + float _SpecularSmoothness; + float _Spec1Offset; + float _Spec1JitterStrength; + float _Spec2Smoothness; + float _Spec2Offset; + float _Spec2JitterStrength; + float _AnisoUseTangentMap; + float _AnisoSpec1Alpha; + float _AnisoSpec2Alpha; + float _SpecularInvertSmoothness; + half _SpecularMetallic; + float _SpecularNormal; + float _SpecularNormal1; + // Toon + fixed _SpecularToonStart; + fixed _SpecularToonEnd; + half4 _SpecularToonInnerOuter; + + float _EnableSpecular1; + float _SpecWhatTangent1; + float _SpecularType1; + float _SmoothnessFrom1; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMap1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1); + float _SpecularAnisoJitterMirrored1; + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMask1); + float _SpecularAnisoJitterMicroMultiplier1; + float _SpecularAnisoJitterMacroMultiplier1; + float4 _SpecularTint1; + float _SpecularSmoothness1; + float _Spec1Offset1; + float _Spec1JitterStrength1; + float _Spec2Smoothness1; + float _Spec2Offset1; + float _Spec2JitterStrength1; + float _AnisoUseTangentMap1; + float _AnisoSpec1Alpha1; + float _AnisoSpec2Alpha1; + float _SpecularInvertSmoothness1; + half _SpecularMetallic1; + // Toon + half4 _SpecularToonInnerOuter1; + fixed _SpecularToonStart1; + fixed _SpecularToonEnd1; + + UnityIndirect ZeroIndirect() + { + UnityIndirect ind; + ind.diffuse = 0; + ind.specular = 0; + return ind; + } + + // From unity just putting it here in case I want to mod it + half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness, + float3 normal, float3 halfDir, + UnityLight light, UnityIndirect gi) + { + float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness); + #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0 + + #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV + half shiftAmount = dot(normal, poiCam.viewDir); + normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal; + float nv = saturate(dot(normal, poiCam.viewDir)); + #else + half nv = abs(dot(normal, poiCam.viewDir)); + #endif + + float nl = saturate(dot(normal, light.dir)); + float nh = saturate(dot(normal, halfDir)); + + half lv = saturate(dot(light.dir, poiCam.viewDir)); + half lh = saturate(dot(light.dir, halfDir)); + + half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl; + + float roughness = PerceptualRoughnessToRoughness(perceptualRoughness); + + roughness = max(roughness, 0.002); + float V = SmithJointGGXVisibilityTerm(nl, nv, roughness); + float D = GGXTerm(nh, roughness); + + float specularTerm = V * D * UNITY_PI; + + #ifdef UNITY_COLORSPACE_GAMMA + specularTerm = sqrt(max(1e-4h, specularTerm)); + #endif + + specularTerm = max(0, specularTerm * nl); + #if defined(_POI_SPECULARHIGHLIGHTS_OFF) + specularTerm = 0.0; + #endif + + half surfaceReduction; + #ifdef UNITY_COLORSPACE_GAMMA + surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness; + #else + surfaceReduction = 1.0 / (roughness * roughness + 1.0); + #endif + + specularTerm *= any(specColor) ? 1.0: 0.0; + + half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity)); + half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm) + + specularTerm * light.color * FresnelTerm(specColor, lh) + + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv); + + return half4(color, 1); + } + + half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir) + { + half oneMinusReflectivity; + half3 finalSpecular; + UnityLight unityLight; + unityLight.color = specularLight; + unityLight.dir = lightDirection; + unityLight.ndotl = nDotL; + + + if (float(1) == 0) + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity); + finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + else + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity); + float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b); + finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint); + return finalSpecular; + } + + half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation) + { + half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight; + + if (smoothnessFrom == 0) + { + finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + finalSpecular *= specularMap.a; + } + else + { + finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + return finalSpecular; + } + + float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL) + { + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower); + half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi); + Specular *= normalization; + return Specular; + } + + half3 AnisotropicSpecular( + float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness, + float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + tangentDirectionMap += float(0) +jitter; + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a); + half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a); + half Specular = 0; + + float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha; + float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha; + + return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + + inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + if (!mirrored) + { + tangentDirectionMap += jitter; + } + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + + float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV); + + fixed smoothAlpha = specular; + if(mirrored) + { + smoothAlpha = max(specular - jitter, 0); + } + + specular = smoothstep(gradientStart, gradientEnd, smoothAlpha); + + /* + + if(_CenterOutSpecColor) + { + specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0)); + } + */ + + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + + return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a; + } + + inline float SpecularHQ(half roughness, half dotNH, half dotLH) + { + roughness = saturate(roughness); + roughness = max((roughness * roughness), 0.002); + half roughnessX2 = roughness * roughness; + + half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f; + half D = roughnessX2 / (3.14159 * denom * denom); + + half k = roughness / 2.0f; + half k2 = k * k; + half invK2 = 1.0f - k2; + + half vis = rcp(dotLH * dotLH * invK2 + k2); + + float specTerm = vis * D; + + return specTerm; + } + + float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation) + { + float3 specColor = specularTint; + float metallic = specularMetallic; + float roughness = 1 - specularSmoothness; + float perceptualRoughness = roughness; + //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a; + //float reflectivity = 1.0h - reflectInverse; + float3 specMapColor = lerp(specularMap, 1, colorFrom); + float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic); + //albedo.rgb *= reflectInverse; + return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint); + } + + float3 calculateSpecular(in float4 albedo) + { + half3 finalSpecular = 0; + half3 finalSpecular1 = 0; + float4 realisticAlbedo = albedo; + float4 realisticAlbedo1 = albedo; + float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float attenuation = saturate(poiLight.nDotL); + #ifdef POI_LIGHTING + + if (float(0) && float(0) == 0 && float(0) == 1) + { + attenuation = poiLight.rampedLightMap; + } + #endif + + + if(float(1) == 1) // Realistic + { + if (float(1) == 1) + { + specularMap.a = specularMap.r; + specularMap.rgb = 1; + } + + if(float(0)) + { + specularMap.a = 1 - specularMap.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation); + #else + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap); + finalSpecular *= attenuation; + } + + #ifdef FORWARD_BASE_PASS + + if(float(1) == 2) // Toon + { + finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular *= float4(1,1,1,1); + finalSpecular *= attenuation; + } + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + + finalSpecular *= float4(1,1,1,1).a; + finalSpecular = finalSpecular.rgb; + finalSpecular *= specularMask; + + + if (float(0)) + { + float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + float attenuation = poiLight.attenuation; + + if(float(1) == 1) // Realistic + { + + if (float(1) == 1) + { + specularMap1.a = specularMap1.r; + specularMap1.rgb = 1; + } + else + { + realisticAlbedo1.rgb = specularMap1.rgb; + } + + + if(float(0)) + { + specularMap1.a = 1 - specularMap1.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL)); + #else + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap); + finalSpecular1 *= poiLight.attenuation; + } + + + if(float(1) == 2) // Toon + { + finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular1 *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular1 *= float4(1,1,1,1); + finalSpecular1 *= poiLight.attenuation; + } + + #ifdef FORWARD_BASE_PASS + // Non Important Lights + #ifdef VERTEXLIGHT_ON + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + #endif + + finalSpecular1 *= float4(1,1,1,1).a; + finalSpecular1 = finalSpecular1.rgb; + finalSpecular1 *= specularMask1; + } + return finalSpecular + finalSpecular1; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta" new file mode 100644 index 00000000..8215e489 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a003de160d7e38748ac3f859e38883ce +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc" new file mode 100644 index 00000000..b7c21c01 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc" @@ -0,0 +1,28 @@ +#ifndef SUBSURFACE + #define SUBSURFACE + + float _SSSThicknessMod; + float _SSSSCale; + float _SSSPower; + float _SSSDistortion; + float4 _SSSColor; + float _EnableSSS; + + POI_TEXTURE_NOSAMPLER(_SSSThicknessMap); + + float3 calculateSubsurfaceScattering() + { + float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1); + half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25); + #ifdef FORWARD_BASE_PASS + half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0)); + #else + half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0)); + #endif + + return fLT * poiLight.color * float4(1,0,0,1); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta" new file mode 100644 index 00000000..3a5805e9 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1e91ed2b207ae1d43be549fd4751b1fe +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc" new file mode 100644 index 00000000..4912473d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc" @@ -0,0 +1,117 @@ +#ifndef POI_TESSELLATION + #define POI_TESSELLATION + + float _TessellationPhongStrength; + float _TessellationEdgeLength; + float _TessellationExtrusionAmount; + float _TessellationUniform; + + struct TessellationControlPoint + { + float4 vertex: INTERNALTESSPOS; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + }; + + struct TessellationFactors + { + float edge[3]: SV_TessFactor; + float inside: SV_InsideTessFactor; + }; + + TessellationControlPoint poiTessellationVert(appdata v) + { + TessellationControlPoint p; + p.vertex = v.vertex; + p.normal = v.normal; + p.tangent = v.tangent; + p.color = v.color; + p.uv0 = v.uv0; + p.uv1 = v.uv1; + p.uv2 = v.uv2; + p.uv3 = v.uv3; + return p; + } + + float TessellationEdgeFactor(float3 p0, float3 p1) + { + #ifndef _FADING_ON + float edgeLength = distance(p0, p1); + + float3 edgeCenter = (p0 + p1) * 0.5; + float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos); + + return edgeLength * _ScreenParams.y / + (_TessellationEdgeLength * viewDistance); + #else + return _TessellationUniform; + #endif + } + + TessellationFactors poiPatchConst( + InputPatch < TessellationControlPoint, 3 > patch + ) + { + + TessellationFactors f; + float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz; + float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz; + float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz; + f.edge[0] = TessellationEdgeFactor(p1, p2); + f.edge[1] = TessellationEdgeFactor(p2, p0); + f.edge[2] = TessellationEdgeFactor(p0, p1); + f.inside = (TessellationEdgeFactor(p1, p2) + + TessellationEdgeFactor(p2, p0) + + TessellationEdgeFactor(p0, p1)) * (1 / 3.0); + return f; + } + + [UNITY_domain("tri")] + [UNITY_outputcontrolpoints(3)] + [UNITY_outputtopology("triangle_cw")] + [UNITY_partitioning("fractional_odd")] + [UNITY_patchconstantfunc("poiPatchConst")] + TessellationControlPoint poiHull( + InputPatch < TessellationControlPoint, 3 > patch, + uint id: SV_OutputControlPointID + ) + { + return patch[id]; + } + + [UNITY_domain("tri")] + v2f poiDomain( + TessellationFactors factors, + OutputPatch < TessellationControlPoint, 3 > patch, + float3 barycentricCoordinates: SV_DomainLocation + ) + { + appdata data; + + #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z; + + MY_DOMAIN_PROGRAM_INTERPOLATE(vertex) + float3 pp[3]; + for (int i = 0; i < 3; ++ i) + { + pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal)); + } + data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz; + MY_DOMAIN_PROGRAM_INTERPOLATE(normal) + data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount; + MY_DOMAIN_PROGRAM_INTERPOLATE(tangent) + MY_DOMAIN_PROGRAM_INTERPOLATE(color) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv0) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv1) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv2) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv3) + + return vert(data); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta" new file mode 100644 index 00000000..3e085dd9 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: eacf80f85983e264b8e41e34b24bf62c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc" new file mode 100644 index 00000000..38d5fd75 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc" @@ -0,0 +1,34 @@ +#ifndef POI_UV_DISTORTION + #define POI_UV_DISTORTION + + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST; + POI_TEXTURE_NOSAMPLER(_DistortionMask); + + float _DistortionStrength; + float _DistortionStrength1; + float2 _DistortionSpeed; + float2 _DistortionSpeed1; + + float2 getTorusUv(float2 uv) + { + // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7 + // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf + float phi = 6.28318530718f * uv.x; + float theta = 6.28318530718f * uv.y; + float3 c = cos(float3(phi, phi + 1.57079632679f, theta)); + float2 result = float2(c.x * c.z, -c.y * c.z); + return result * 0.5 + 0.5; + } + + float2 calculateDistortionUV(float2 uv) + { + half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + flowVector *= float(0.5); + flowVector1 *= float(0.5); + return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta" new file mode 100644 index 00000000..8b57bdc7 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8ec5b4040172eb944afdad5b1fa3b148 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc" new file mode 100644 index 00000000..0e29a179 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc" @@ -0,0 +1,34 @@ +#ifndef POI_V2F + #define POI_V2F + + struct v2f + { + float4 pos: SV_POSITION; + float4 uv0: TEXCOORD0; + float4 uv1: TEXCOORD1; + float3 normal: TEXCOORD2; + float3 tangentViewDir: TEXCOORD3; + float4 tangent: TEXCOORD4; + float4 worldPos: TEXCOORD5; + float4 localPos: TEXCOORD6; + float4 grabPos: TEXCOORD7; + float3 barycentricCoordinates: TEXCOORD8; + #if defined(GRAIN) + float4 worldDirection: TEXCOORD9; + #endif + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV: TEXCOORD10; + #endif + float3 modelPos: TEXCOORD11; + float angleAlpha: TEXCOORD12; + float4 vertexColor: TEXCOORD14; + #ifdef FUR + float furAlpha: TEXCOORD15; + #endif + UNITY_SHADOW_COORDS(16) + UNITY_FOG_COORDS(17) + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta" new file mode 100644 index 00000000..19efa98c --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9907156d74ce8594eab9a47525b6d409 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc" new file mode 100644 index 00000000..1558e937 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc" @@ -0,0 +1,126 @@ +#ifndef POI_VERT + #define POI_VERT + + float _VertexManipulationHeightUV; + float _VertexUnwrap; + + #define PM UNITY_MATRIX_P + + inline float4 CalculateFrustumCorrection() + { + float x1 = -PM._31 / (PM._11 * PM._34); + float x2 = -PM._32 / (PM._22 * PM._34); + return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23); + } + + v2f vert(appdata v) + { + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + #ifdef _COLOROVERLAY_ON + v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0)); + #endif + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.tangent, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + #ifdef _REQUIRE_UV2 //POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + TANGENT_SPACE_ROTATION; + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + o.normal = UnityObjectToWorldNormal(v.normal); + //o.localPos.x *= -1; + //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025; + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + o.vertexColor = v.color; + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w); + + #ifdef POI_BULGE + bulgyWolgy(o); + #endif + + + o.angleAlpha = 1; + #ifdef _SUNDISK_NONE //POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + #if defined(LIGHTMAP_ON) + o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0.xy); + UNITY_TRANSFER_FOG(o, o.pos); + + #if defined(_PARALLAXMAP) // POI_PARALLAX + v.tangent.xyz = normalize(v.tangent.xyz); + v.normal = normalize(v.normal); + float3x3 objectToTangent = float3x3( + v.tangent.xyz, + cross(v.normal, v.tangent.xyz) * v.tangent.w, + v.normal + ); + o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex)); + #endif + + #ifdef POI_META_PASS + o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST); + #endif + + #if defined(GRAIN) + float4 worldDirection; + + worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + o.worldDirection = worldDirection; + #endif + + return o; + } +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta" new file mode 100644 index 00000000..d6c6a44f --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 87724d4372513074ca86bd9200c2e40f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc" new file mode 100644 index 00000000..94c16148 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc" @@ -0,0 +1,93 @@ +#ifndef POI_VERTEX_MANIPULATION + #define POI_VERTEX_MANIPULATION + + #include "CGI_PoiMath.cginc" + + float4 _VertexManipulationLocalTranslation; + float4 _VertexManipulationLocalRotation; + float4 _VertexManipulationLocalScale; + float4 _VertexManipulationWorldTranslation; + + float _VertexManipulationHeight; + float _VertexManipulationHeightBias; + sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST; + float2 _VertexManipulationHeightPan; + + + //Vertex Glitching + float _EnableVertexGlitch; + sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST; + float _VertexGlitchThreshold; + float _VertexGlitchFrequency; + float _VertexGlitchStrength; + // Rounding + float _VertexRoundingDivision; + float _VertexRoundingEnabled; + + void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyVertexRounding(inout float4 worldPos, inout float4 localPos) + { + + if (float(0)) + { + worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5; + localPos = mul(unity_WorldToObject, worldPos); + } + } + + void applyVertexGlitching(inout float4 worldPos, inout float4 localPos) + { + + if(_EnableVertexGlitch) + { + float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz; + forward.y = 0; + forward = normalize(forward); + float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward)); + float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1; + /* + float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed; + float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed; + float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r; + float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r; + float glitchAmount = glitchAmountLeft + glitchAmountRight; + */ + float time = _Time.y * _VertexGlitchFrequency; + float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4; + worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch); + localPos = mul(unity_WorldToObject, worldPos); + } + } + +#endif +// diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta" new file mode 100644 index 00000000..b2bce113 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 32e944fc850feac4a8496d6693e52e83 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc" new file mode 100644 index 00000000..ec2d37e4 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc" @@ -0,0 +1,266 @@ +#ifndef POI_VIDEO + #define POI_VIDEO + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST; + + float _VideoUVNumber; + float _VideoType; + float3 pixels; + float2 _VideoResolution; + sampler2D _VideoGameboyRamp; + half _VideoBacklight; + half _VideoCRTRefreshRate; + half _VideoCRTPixelEnergizedTime; + half _VideoEnableVideoPlayer; + half _VideoRepeatVideoTexture; + half _VideoPixelateToResolution; + float2 _VideoMaskPanning; + // Video Settings + half _VideoSaturation; + half _VideoContrast; + float2 _VideoTiling; + float2 _VideoOffset; + float2 _VideoPanning; + //Debug + half _VideoEnableDebug; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST; + + + sampler2D _VRChat_VideoPlayer; + float4 _VRChat_VideoPlayer_TexelSize; + + float4 globalVideoPlayerColor; + float3 globalColorToDisplayOnScreen; + float globalVideoOn; + + float3 applyBacklight(float3 albedo, half backlightStrength) + { + return max(backlightStrength, albedo.rgb); + } + + float3 applyViewAngleTN(float3 albedo) + { + float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb)); + float upwardShift = dot(reflectionVector, poiMesh.binormal); + upwardShift = pow(upwardShift, 1); + float sideShift = dot(reflectionVector, poiMesh.tangent); + sideShift *= pow(sideShift, 3); + #if !UNITY_COLORSPACE_GAMMA + albedo = LinearToGammaSpace(albedo); + #endif + albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1)); + #if !UNITY_COLORSPACE_GAMMA + albedo = GammaToLinearSpace(albedo); + #endif + albedo = (lerp(albedo, albedo.gbr, sideShift)); + return albedo; + } + + float calculateCRTPixelBrightness() + { + float totalPixels = _VideoResolution.x * _VideoResolution.y; + float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x); + float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y; + float currentPixelAlpha = currentPixelNumber / totalPixels; + half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate); + float electronBeamPixelNumber = totalPixels * electronBeamAlpha; + + float DistanceInPixelsFromCurrentElectronBeamPixel = 0; + if (electronBeamPixelNumber >= currentPixelNumber) + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber; + } + else + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber); + } + float CRTFrameTime = 1 / _VideoCRTRefreshRate; + float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels); + + return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam); + } + + void applyContrastSettings(inout float3 pixel) + { + #if !UNITY_COLORSPACE_GAMMA + pixel = LinearToGammaSpace(pixel); + #endif + pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1)); + #if !UNITY_COLORSPACE_GAMMA + pixel = GammaToLinearSpace(pixel); + #endif + } + + void applySaturationSettings(inout float3 pixel) + { + pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation); + } + + void applyVideoSettings(inout float3 pixel) + { + applySaturationSettings(pixel); + applyContrastSettings(pixel); + } + + void calculateLCD(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateTN(inout float4 albedo) + { + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateCRT(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + float brightness = calculateCRTPixelBrightness(); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight; + } + void calculateOLED(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateGameboy(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333); + albedo.rgb = tex2D(_VideoGameboyRamp, brightness); + } + void calculateProjector(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + + float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight; + albedo.r = clamp(projectorColor.r, albedo.r, 1000); + albedo.g = clamp(projectorColor.g, albedo.g, 1000); + albedo.b = clamp(projectorColor.b, albedo.b, 1000); + } + + void applyScreenEffect(inout float4 albedo, inout float3 videoEmission) + { + float4 albedoBeforeScreen = albedo; + + pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution); + globalVideoOn = 0; + + if(_VideoEnableVideoPlayer == 1) + { + float4 videoTexture = 0; + + if(_VideoPixelateToResolution) + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution); + } + } + else + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset); + } + } + if(videoTexture.a == 1) + { + globalColorToDisplayOnScreen = videoTexture.rgb; + globalVideoOn = 1; + } + } + + + if(_VideoRepeatVideoTexture == 1) + { + if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0) + { + return; + } + } + + switch(_VideoType) + { + case 0: // LCD + { + calculateLCD(albedo); + break; + } + case 1: // TN + { + calculateTN(albedo); + break; + } + case 2: // CRT + { + calculateCRT(albedo); + break; + } + case 3: // OLED + { + calculateOLED(albedo); + break; + } + case 4: // Gameboy + { + calculateGameboy(albedo); + break; + } + case 5: // Projector + { + calculateProjector(albedo); + break; + } + } + + float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning); + albedo = lerp(albedoBeforeScreen, albedo, screenMask); + videoEmission = max(albedo.rgb * screenMask - 1, 0); + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta" new file mode 100644 index 00000000..d1fbb787 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4bb551f08447ce24b91ba63d5e59ad8c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc" new file mode 100644 index 00000000..db3d3130 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc" @@ -0,0 +1,304 @@ +#ifndef POI_VORONOI + #define POI_VORONOI + + #include "CGI_PoiRNG.cginc" + + float _VoronoiSpace; + float _VoronoiBlend; + float _VoronoiType; + float4 _VoronoiColor0; + float _VoronoiEmission0; + float4 _VoronoiColor1; + float _VoronoiEmission1; + float2 _VoronoiGradient; + float _VoronoiScale; + float3 _VoronoiSpeed; + float _VoronoiEnableRandomCellColor; + float2 _VoronoiRandomMinMaxSaturation; + float2 _VoronoiRandomMinMaxBrightness; + float3 randomPoint; + float _VoronoiEffectsMaterialAlpha; + + POI_TEXTURE_NOSAMPLER(_VoronoiMask); + POI_TEXTURE_NOSAMPLER(_VoronoiNoise); + float _VoronoiNoiseIntensity; + + float2 inoise(float3 P, float jitter) + { + float3 Pi = mod(floor(P), 289.0); + float3 Pf = frac(P); + float3 oi = float3(-1.0, 0.0, 1.0); + float3 of = float3(-0.5, 0.5, 1.5); + float3 px = Permutation(Pi.x + oi); + float3 py = Permutation(Pi.y + oi); + + float3 p, ox, oy, oz, dx, dy, dz; + float2 F = 1e6; + + for (int i = 0; i < 3; i ++) + { + for (int j = 0; j < 3; j ++) + { + p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3 + + ox = frac(p * K) - Ko; + oy = mod(floor(p * K), 7.0) * K - Ko; + + p = Permutation(p); + + oz = frac(p * K) - Ko; + + dx = Pf.x - of[i] + jitter * ox; + dy = Pf.y - of[j] + jitter * oy; + dz = Pf.z - of + jitter * oz; + + float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared + + //Find lowest and second lowest distances + for (int n = 0; n < 3; n ++) + { + if (d[n] < F[0]) + { + F[1] = F[0]; + F[0] = d[n]; + randomPoint = p; + } + else if(d[n] < F[1]) + { + F[1] = d[n]; + } + } + } + } + + return F; + } + + float voronoi2D(in float2 x, float scale, float2 speed) + { + x *= scale; + x += speed * _Time.x; + float2 n = floor(x); + float2 f = frac(x); + + // first pass: regular voronoi + float2 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 g = float2(float(i), float(j)); + float2 o = random2(n + g); + float2 currentPoint = o; + + float2 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint.xy = currentPoint; + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + float2 g = mg + float2(float(q), float(r)); + float2 o = random2(n + g); + + float2 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + return md; + } + + float voronoi3D(in float3 x, float scale, float3 speed) + { + x *= scale; + x += speed * _Time.x; + float3 n = floor(x); + float3 f = frac(x); + + // first pass: regular voronoi + float3 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + for (int h = -1; h <= 1; h ++) + { + float3 g = float3(float(h), float(i), float(j)); + float3 o = random3(n + g); + float3 currentPoint = o; + + float3 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint = currentPoint; + } + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + for (int p = -2; p <= 2; p ++) + { + float3 g = mg + float3(float(p), float(q), float(r)); + float3 o = random3(n + g); + + float3 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + } + return md; + } + + + + // fracal sum, range -1.0 - 1.0 + float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[1]) - sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission) + { + float voronoiOctaveNumber = 1; + float voronoiOctaveScale = 1; + float voronoiOctaveAttenuation = 1; + randomPoint = 0; + float4 voronoiColor1 = _VoronoiColor1; + + float voronoi = 0; + + float3 position = 0; + + + if (_VoronoiSpace == 0) + { + position = poiMesh.localPos; + } + + if(_VoronoiSpace == 1) + { + position = poiMesh.worldPos; + } + + if(_VoronoiSpace == 2) + { + position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0); + } + + float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r; + float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity; + + + if(_VoronoiType == 0) // Basic + { + voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed); + } + + if (_VoronoiType == 1) // Diff + { + voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x); + } + + if (_VoronoiType == 2) // Fixed Border + { + voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed); + // isolines + //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0; + } + + if (_VoronoiEnableRandomCellColor == 1) + { + float3 rando = random3(randomPoint); + fixed hue = rando.x; + fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y); + fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z); + float3 hsv = float3(hue, saturation, value); + + voronoiColor1.rgb = HSVtoRGB(hsv); + } + + float2 voronoiGradient = _VoronoiGradient; + voronoiGradient.xy += edgeNoise; + float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi); + + + if(_VoronoiBlend == 0) + { + float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp); + + if(_VoronoiEffectsMaterialAlpha) + { + finalColor.rgba = lerp(finalColor, voronoiColor, mask); + } + else + { + finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a); + } + } + float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp); + VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a; + } + +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta" new file mode 100644 index 00000000..e4f6e697 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 5ba5fa91043789840ae98bb8e71441b7 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc" new file mode 100644 index 00000000..49c602c0 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc" @@ -0,0 +1,111 @@ +#ifndef POI_WIREFRAME + #define POI_WIREFRAME + + UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST; + float2 _WireframeTexturePan; + float _WireframeSmoothing; + float _WireframeThickness; + float4 _WireframeColor; + float _WireframeAlpha; + float _WireframeEnable; + float _WireframeWaveEnabled; + float _WireframeWaveDensity; + float _WireframeWaveSpeed; + float _WireframeEdgeOpacity; + float _WireframeFaceOpacity; + half _WireframeEmissionAlpha; + float _WireframeEmissionStrength; + float _WireframeQuad; + float _WireframeUV; + + #ifndef POI_SHADOW + void applyWireframe(inout float3 wireframeEmission, inout float4 albedo) + { + + if (_WireframeEnable) + { + float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan); + float size = _WireframeThickness; + half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates)); + half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates); + half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1; + + float4 wireframeColor = _WireframeColor * colorMap; + + albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary); + wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a; + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream) + { + + if(_WireframeQuad) + { + float e1 = length(IN[0].localPos - IN[1].localPos); + float e2 = length(IN[1].localPos - IN[2].localPos); + float e3 = length(IN[2].localPos - IN[0].localPos); + + float3 quad = 0; + if(e1 > e2 && e1 > e3) + quad.y = 1.; + else if(e2 > e3 && e2 > e1) + quad.x = 1; + else + quad.z = 1; + + IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad; + IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad; + IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad; + } + else + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + } + + + + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #else + + float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos) + { + + if(_WireframeEnable) + { + float wireframeFadeAlpha = _WireframeAlpha; + float3 finalWireframeColor = 0; + + float3 barys; + barys.xy = barycentricCoordinates; + barys.z = 1 - barys.x - barys.y; + float3 deltas = fwidth(barys); + float3 smoothing = deltas * _WireframeSmoothing; + float wireframeThickness = _WireframeThickness; + float3 thickness = deltas * wireframeThickness; + barys = smoothstep(thickness, thickness + smoothing, barys); + float minBary = min(barys.x, min(barys.y, barys.z)); + + return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream) + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #endif +#endif diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta" new file mode 100644 index 00000000..0fd37c70 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c3cf5308f5670a143b0d6b32f26f765b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc" new file mode 100644 index 00000000..319de57c --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc" @@ -0,0 +1,171 @@ +#ifndef POICLUDES + #define POICLUDES + + UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize; + sampler2D _PoiGrab; + sampler2D _CameraDepthTexture; + float _Cutoff; + float _AlphaMod; + + //Structs + struct appdata + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #ifdef OUTLINE + float _LineWidth; + float _OutlineEmission; + float4 _LineColor; + sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV; + float4 _OutlineFadeDistance; + float4 _OutlineGlobalPan; + #endif + + struct PoiLighting + { + half3 direction; + half3 color; + fixed attenuation; + #ifdef FORWARD_ADD_PASS + fixed additiveShadow; + #endif + half3 directLighting; + half3 indirectLighting; + half lightMap; + half3 rampedLightMap; + half3 finalLighting; + half3 halfDir; + half nDotL; + half nDotH; + half lDotv; + half lDotH; + half nDotV; + half N0DotV; + half diffuseTerm; + + // World normal dot half direction + #ifdef POI_VAR_DOTNH + half dotNH; + #endif + + // Light direction dot half direction + #ifdef POI_VAR_DOTLH + half dotLH; + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + float4 vDotNL; + float3 vColor[4]; + float4 vCorrectedDotNL; + float4 vAttenuation; + float4 vAttenuationDotNL; + float3 vPosition[4]; + float3 vDirection[4]; + float3 vFinalLighting; + float3 vHalfDir[4]; + + #ifdef POI_VAR_DOTLH + half4 vDotLH; + #endif + + #ifdef POI_VAR_DOTNH + half4 vDotNH; + #endif + + #endif + }; + + struct PoiCamera + { + half3 viewDir; + half3 tangentViewDir; + half3 forwardDir; + half3 worldPos; + float viewDotNormal; + float distanceToModel; + float distanceToVert; + float3 reflectionDir; + float3 vertexReflectionDir; + float2 screenUV; + float4 clipPos; + #if defined(GRAIN) + float4 worldDirection; + #endif + float4 grabPos; + }; + + struct PoiMesh + { + float3 normals[2]; + float3 tangent; + float3 binormal; + float3 localPos; + float3 worldPos; + float3 modelPos; + float3 tangentSpaceNormal; + float2 uv[5]; + float4 vertexColor; + fixed3 barycentricCoordinates; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV; + #endif + float isFrontFace; + #ifdef FUR + float furAlpha; + #endif + }; + + struct PoiTangentData + { + float3x3 tangentTransform; + float3x3 tangentToWorld; + }; + + struct FragmentCommonData + { + half3 diffColor, specColor; + // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level. + // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots. + half oneMinusReflectivity, smoothness; + float3 normalWorld; + float3 eyeVec; + half alpha; + float3 posWorld; + + #if UNITY_STANDARD_SIMPLE + half3 reflUVW; + #endif + + #if UNITY_STANDARD_SIMPLE + half3 tangentSpaceNormal; + #endif + }; + + struct Debug + { + float debug1; + float2 debug2; + float3 debug3; + float4 debug4; + }; + + static Debug debug; + static PoiLighting poiLight; + static PoiCamera poiCam; + static PoiMesh poiMesh; + static UnityGI gi; + static FragmentCommonData s; + static PoiTangentData poiTData; + +#endif + diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta" new file mode 100644 index 00000000..59da0ac5 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1371793fb9dc57b4e834e77deadf814d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta" new file mode 100644 index 00000000..baebb8ba --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dd9d5ab95d80d1f49b89555f39239232 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader" new file mode 100644 index 00000000..73b58317 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader" @@ -0,0 +1,7648 @@ +Shader "Hidden/.poiyomi/• Poiyomi Toon •/starby1010浣-21162e8a" +{ + Properties + { + [HideInInspector] shader_is_using_thry_editor ("", Float) = 0 + [HideInInspector] shader_master_label ("Poiyomi Toon V7.0.100", Float) = 0 + [HideInInspector] shader_presets ("poiToonPresets", Float) = 0 + [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0 + + [HideInInspector] footer_youtube ("youtube footer button", Float) = 0 + [HideInInspector] footer_twitter ("twitter footer button", Float) = 0 + [HideInInspector] footer_patreon ("patreon footer button", Float) = 0 + [HideInInspector] footer_discord ("discord footer button", Float) = 0 + [HideInInspector] footer_github ("github footer button", Float) = 0 + + // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works. + [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1 + [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0 + [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0 + + [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[ + {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]}, + {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]} + }]}]}", Int) = 0 + [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0 + [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE. + + LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED. + + FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0 + [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0 + // Main + [HideInInspector] m_mainOptions ("Main", Float) = 0 + _Color ("Color & Alpha", Color) = (1, 1, 1, 1) + _MainTex ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0 + _Saturation ("Saturation", Range(-1, 1)) = 0 + _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0 + [Normal]_BumpMap ("Normal Map", 2D) = "bump" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0) + _BumpScale ("Normal Intensity", Range(0, 10)) = 1 + _AlphaMask ("Alpha Map", 2D) = "white" { } + [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0 + [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0 + [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1 + _MainHueShift ("Hue Shift", Range(0, 1)) = 0 + _MainHueShiftSpeed ("Shift Speed", Float) = 0 + _MainHueShiftMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0 + [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0 + + // RGB Masking + [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0 + [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0 + [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0 + [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0 + _RGBMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0 + _RedColor ("R Color", Color) = (1, 1, 1, 1) + _RedTexure ("R Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0 + _GreenColor ("G Color", Color) = (1, 1, 1, 1) + _GreenTexture ("G Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0 + _BlueColor ("B Color", Color) = (1, 1, 1, 1) + _BlueTexture ("B Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0 + // RGB MASKED NORMALS + [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0 + [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0 + [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0 + _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0 + _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0 + _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0 + + // Detail Options + [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0 + _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { } + [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0 + _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1) + _DetailTex ("Detail Texture", 2D) = "gray" { } + [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0 + _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1 + _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1 + [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { } + _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1 + [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0 + [HideInInspector] m_end_DetailOptions ("Details", Float) = 0 + + // Vertex Colors + [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0 + _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0 + _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0 + + //Vertex Manipulations + [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0 + [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1) + [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1) + _VertexManipulationHeight ("Vertex Height", Float) = 0 + _VertexManipulationHeightMask ("Height Map", 2D) = "while" { } + [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0 + _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0 + [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0 + _VertexRoundingDivision ("Division Amount", Float) = 500 + [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0 + + // Alpha Options + [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0 + _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5 + [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0 + _DitherGradient ("Dither Gradient", Range(0, 1)) = .1 + [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0 + _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0 + [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0 + [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0 + _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25 + [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0 + _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0 + [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0 + + // Decal Texture + [HideInInspector] m_start_DecalSection ("Decal", Float) = 0 + [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0 + _DecalColor ("Color", Color) = (1, 1, 1, 1) + _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture ("Decal", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0 + _DecalMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0 + [ToggleUI]_DecalTiled ("Tiled?", Float) = 0 + [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0) + [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed ("Rotation Speed", Float) = 0 + _DecalBlendAdd ("Add", Range(0, 1)) = 0 + _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0 + _DecalBlendReplace ("Replace", Range(0, 1)) = 0 + [HideInInspector] m_end_DecalSection ("Decal", Float) = 0 + + // Back Face Textures and Emission + [HideInInspector] m_start_backFace ("Back Face", Float) = 0 + [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0 + _BackFaceColor ("Color", Color) = (1, 1, 1, 1) + _BackFaceTexture ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0 + _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1 + _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0 + _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [HideInInspector] m_end_backFace ("Back Face", Float) = 0 + + // Lighting + [HideInInspector] m_lightingOptions ("Lighting", Float) = 0 + [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0 + [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1 + [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0 + _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0 + [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0 + [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0 + [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { } + _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0 + _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0 + _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0 + _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5 + _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1) + _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1 + _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0 + [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + + [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0 + [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0 + [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0 + [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0 + [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0 + _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0 + _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0 + _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0 + [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0 + + [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0 + _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0 + _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0 + + [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0 + _LightingAOTex ("AO Map", 2D) = "white" { } + [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0 + _AOStrength ("AO Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0 + + [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0 + + // HSL Lighting + [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0 + _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1 + _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5 + _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5 + _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5 + [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0 + + // point/spot Light Settings + [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0 + [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1 + [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1 + _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0 + _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5 + _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5 + _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1 + [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0 + _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1 + [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1 + [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0 + [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0 + + // Subsurface Scattering + [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0 + [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0 + _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1) + _SSSThicknessMap ("Thickness Map", 2D) = "black" { } + [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0 + _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0 + _SSSSCale ("Light Strength", Range(0, 1)) = 0.25 + _SSSPower ("Light Spread", Range(1, 100)) = 5 + _SSSDistortion ("Light Distortion", Range(0, 1)) = 1 + [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0 + + // Rim Lighting + [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0 + [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0 + [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1 + [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0 + _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1) + _RimWidth ("Rim Width", Range(0, 1)) = 0.8 + _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25 + _RimStrength ("Rim Emission", Range(0, 20)) = 0 + _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0 + _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0 + _RimTex ("Rim Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0 + _RimMask ("Rim Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0 + + // Rim Noise + [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0 + _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { } + [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0 + _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1 + [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0 + + // Rim Shadow Mix + [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0 + _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0 + _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5 + _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5 + [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0 + [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0 + + // Environmental Rim Lighting + [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0 + [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0 + _RimEnviroMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0 + _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7 + _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45 + _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0 + _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0 + _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1 + [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0 + + // Baked Lighting + [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0 + _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1 + [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown + [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown + [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0 + + // Metallics + [HideInInspector] m_start_Metallic ("Metallics", Float) = 0 + [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0 + _CubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1) + _MetallicTintMap ("Tint Map", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0 + _MetallicMask ("Metallic Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0 + _Metallic ("Metallic", Range(0, 1)) = 0 + _SmoothnessMask ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0 + [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _Smoothness ("Smoothness", Range(0, 1)) = 0 + [HideInInspector] m_end_Metallic ("Metallics", Float) = 0 + + // Clearcoat + [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0 + [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0 + [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0 + _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1) + _ClearCoatMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0 + _ClearCoat ("Clear Coat", Range(0, 1)) = 1 + _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0 + [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0 + [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0 + [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0 + + // First Matcap + [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0 + [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0 + _MatcapColor ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { } + _MatcapBorder ("Border", Range(0, .5)) = 0.43 + _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0 + _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _MatcapIntensity ("Intensity", Range(0, 5)) = 1 + _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0 + _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1 + _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0 + _MatcapAdd ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1 + [HideInInspector] m_end_matcap ("Matcap", Float) = 0 + + // Second Matcap + [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0 + [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0 + _Matcap2Color ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { } + _Matcap2Border ("Border", Range(0, .5)) = 0.43 + _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0 + _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _Matcap2Intensity ("Intensity", Range(0, 5)) = 1 + _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0 + _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0 + _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0 + _Matcap2Add ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1 + [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0 + + // Specular + [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0 + [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1 + _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0 + _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1 + [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0 + _SpecularMask ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1 + // Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0 + _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0 + _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0 + //toon aniso + _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95 + _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0 + // Toon Specular + [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0 + + // Second Specular + [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0 + [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1 + _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0 + _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75 + _SpecularMap1 ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0 + _SpecularMask1 ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1 + // Second Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0 + _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0 + _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0 + // Second toon aniso + _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95 + _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0 + // Second Toon Specular + [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0 + + // First Emission + [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0 + [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0 + [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0 + [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0 + _EmissionMask ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0 + _EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0 + _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0 + + // Center out emission + [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0 + + // Glow in the dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + + // Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0 + _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width ("Width", Float) = 10 + _EmissiveScroll_Velocity ("Velocity", Float) = 10 + _EmissiveScroll_Interval ("Interval", Float) = 20 + _EmissionScrollingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0 + + // Second Enission + [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0 + [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0 + [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0 + _EmissionMask1 ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0 + _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0 + _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0 + + // Second Center Out Enission + [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0 + + // Second Glow In The Dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Second Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + + // Scrolling Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0 + _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width1 ("Width", Float) = 10 + _EmissiveScroll_Velocity1 ("Velocity", Float) = 10 + _EmissiveScroll_Interval1 ("Interval", Float) = 20 + _EmissionScrollingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0 + + // Flipbook + [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0 + [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0 + [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0 + [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookMask ("Mask", 2D) = "white" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1) + _FlipbookTotalFrames ("Total Frames", Int) = 1 + _FlipbookFPS ("FPS", Float) = 30.0 + _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0) + [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0 + _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _FlipbookRotation ("Rotation", Range(0, 360)) = 0 + _FlipbookRotationSpeed ("Rotation Speed", Float) = 0 + _FlipbookReplace ("Replace", Range(0, 1)) = 1 + _FlipbookMultiply ("Multiply", Range(0, 1)) = 0 + _FlipbookAdd ("Add", Range(0, 1)) = 0 + + // Flipbook Manual Control + [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0 + _FlipbookCurrentFrame ("Current Frame", Float) = -1 + [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0 + [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0 + + // Dissolve + [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0 + [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0 + [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1 + _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025 + _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5 + _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1) + [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { } + _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0 + _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1) + _DissolveToTexture ("Dissolved Texture", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0 + _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0 + _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0 + _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { } + [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0 + _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1 + _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0 + _DissolveMask ("Dissolve Mask", 2D) = "white" { } + [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0 + [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0 + _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0 + [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2 + [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0 + + // Point to Point Dissolve + [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0 + [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0 + _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1 + [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0) + [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0) + [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0 + + // Locked in anim sldiers + [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0 + _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0 + _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0 + _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0 + _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0 + _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0 + _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0 + _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0 + _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0 + _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0 + _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0 + [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0 + [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0 + + // Panosphere + [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0 + [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0 + _PanosphereColor ("Color", Color) = (1, 1, 1, 1) + _PanosphereTexture ("Texture", 2D) = "white" { } + _PanoMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0 + _PanoEmission ("Emission Strength", Range(0, 10)) = 0 + _PanoBlend ("Alpha", Range(0, 1)) = 0 + [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0) + [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0 + [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { } + [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + + // Glitter + [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0 + [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0 + [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0 + [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0 + [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0 + [HDR]_GlitterColor ("Color", Color) = (1, 1, 1) + _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0 + _GlitterColorMap ("Glitter Color Map", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterMask ("Glitter Mask", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0 + _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterTextureRotation ("Rotation Speed", Float) = 0 + _GlitterFrequency ("Glitter Density", Float) = 300.0 + _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0 + _GlitterSpeed ("Glitter Speed", Float) = 10.0 + _GlitterSize ("Glitter Size", Range(0, 1)) = .3 + _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300 + _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90 + _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0 + _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3 + _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8 + _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08 + _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20 + _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0 + + // Glitter Random Colors + [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0 + [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0 + [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1) + [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1) + [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0 + [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1) + [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0 + [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0 + [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0 + + // MSDF OVERLAY + [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0 + _TextGlyphs ("Font Array", 2D) = "black" { } + _TextPixelRange ("Pixel Range", Float) = 4.0 + [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0 + + // FPS + [HideInInspector] m_start_TextFPS ("FPS", Float) = 0 + [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0 + _TextFPSColor ("Color", Color) = (1, 1, 1, 1) + _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextFPSRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1) + _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextFPS ("FPS", Float) = 0 + + // POSITION + [HideInInspector] m_start_TextPosition ("Position", Float) = 0 + [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0 + _TextPositionColor ("Color", Color) = (1, 0, 1, 1) + _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextPositionRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1) + _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextPosition ("Position", Float) = 0 + + // INSTANCE TIME + [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0 + [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0 + _TextTimeColor ("Color", Color) = (1, 0, 1, 1) + _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextTimeRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1) + _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0 + [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0 + + // Mirror Rendering + [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0 + [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0 + [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0 + [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0 + _MirrorTexture ("Mirror Tex", 2D) = "white" { } + [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0 + + // Distance Fade + [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0 + _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0 + _MainFadeTexture ("Fade Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0 + [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0 + + // Angular Fade + [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0 + [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0 + [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0 + [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0 + [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0) + _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45 + _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90 + _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45 + _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90 + _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0 + + // UV Distortion + [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0 + [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0 + _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0 + _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { } + _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { } + _DistortionStrength ("Strength1", Float) = 0.5 + _DistortionStrength1 ("Strength2", Float) = 0.5 + [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0) + [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0) + [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0 + + // Outline Options + [HideInInspector] m_outlineOptions ("Outlines", Float) = 0 + [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0 + [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0 + _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0 + _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0 + _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0) + _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0) + [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0 + [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0 + [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1 + _LineWidth ("Width", Float) = 0 + _LineColor ("Color", Color) = (1, 1, 1, 1) + _OutlineEmission ("Outline Emission", Float) = 0 + _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0 + _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0 + _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1 + [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0 + [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0) + [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1 + _OutlineOffsetFactor("Offset Factor", Float) = 0 + _OutlineOffsetUnits("Offset Units", Float) = 0 + [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0 + + // Parallax Mapping + [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0 + [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0 + [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0 + [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0 + [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0 + [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0) + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0 + _ParallaxHeightMap ("Height Map", 2D) = "black" { } + _ParallaxHeightMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0 + _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0 + [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0 + [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0 + [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0 + [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0 + _ParallaxInternalMap ("Internal Map", 2D) = "black" { } + _ParallaxInternalMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0 + _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1 + _ParallaxInternalMinDepth ("Min Depth", Float) = 0 + _ParallaxInternalMaxDepth ("Max Depth", Float) = 1 + _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0 + _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1 + _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1) + _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1) + [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0) + [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0 + [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0 + _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42 + [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0 + + // Rendering Options + [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0 + [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2 + [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4 + [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1 + [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15 + _OffsetFactor ("Offset Factor", Float) = 0.0 + _OffsetUnits ("Offset Units", Float) = 0.0 + [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0 + [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown + + // Blending Options + [HideInInspector] m_start_blending ("Blending", Float) = 0 + [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0 + [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0 + [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1 + [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0 + [HideInInspector] m_end_blending ("Blending", Float) = 0 + + // Stencils + [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0 + [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0 + + // Outline Stencil + [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0 + [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0 + + // Debug Options + [HideInInspector] m_start_debugOptions ("Debug", Float) = 0 + [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0 + _VertexUnwrap ("Unwrap", Range(0, 1)) = 0 + [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0 + [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0 + [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0 + [HideInInspector] m_end_debugOptions ("Debug", Float) = 0 + + //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0 + //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0 + + // Main + [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0 + [HideInInspector]_MainTexAnimated ("Texture", Int) = 0 + [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0 + [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0 + [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0 + [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0 + [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0 + [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0 + [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0 + [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0 + [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0 + + // RGB Masking + [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0 + [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0 + [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0 + [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RedColorAnimated ("R Color", Int) = 0 + [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0 + [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0 + [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0 + [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0 + [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0 + [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0 + [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0 + [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0 + [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0 + + // Detail Options + [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0 + [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0 + [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0 + [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0 + [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0 + [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0 + [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0 + [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0 + + //Vertex Manipulations + [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0 + [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0 + [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0 + [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0 + [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0 + [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0 + [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0 + [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0 + [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0 + [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0 + + // Alpha Options + [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0 + [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0 + [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0 + [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0 + [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0 + [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0 + [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0 + [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0 + [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0 + [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0 + + // Decal Texture + [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0 + [HideInInspector]_DecalColorAnimated ("Color", Int) = 0 + [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0 + [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0 + [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0 + [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0 + [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0 + + // Lighting + [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0 + [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0 + [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0 + [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0 + [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0 + [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0 + [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0 + [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0 + + [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0 + [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0 + [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0 + [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0 + [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0 + [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0 + [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0 + + [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0 + [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0 + [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0 + [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0 + + [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0 + [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0 + [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0 + + [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0 + [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0 + [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0 + + [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0 + [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0 + [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0 + [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0 + [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0 + + // point/spot Light Settings + [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0 + [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0 + [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0 + [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0 + [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0 + + // Subsurface Scattering + [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0 + [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0 + [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0 + [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0 + [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0 + [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0 + [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0 + + // Rim Lighting + [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0 + [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0 + [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0 + [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0 + [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0 + [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0 + [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0 + [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0 + [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0 + + // Rim Noise + [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0 + [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0 + + // Rim Shadow Mix + [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0 + [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0 + [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0 + + // Environmental Rim Lighting + [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0 + [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0 + [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0 + [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0 + + // Metallics + [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0 + [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0 + [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0 + [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0 + + // Clearcoat + [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0 + [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0 + + // First Matcap + [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0 + [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0 + [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0 + [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0 + [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0 + + // Second Matcap + [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0 + [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0 + [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0 + [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0 + [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0 + [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0 + + // Specular + [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0 + + // Second Specular + [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0 + + // First Emission + [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0 + [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0 + [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0 + + // Center out emission + [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0 + + // Glow in the dark Emission + [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0 + + // Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0 + + // Scrolling Emission + [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0 + + // Second Enission + [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0 + [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0 + + // Second Center Out Enission + [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0 + + // Second Glow In The Dark Emission + [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0 + + // Second Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0 + + // Scrolling Scrolling Emission + [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0 + + // Flipbook + [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0 + [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0 + [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0 + [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0 + [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0 + [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0 + [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0 + [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0 + [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0 + [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0 + + // Dissolve + [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0 + [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0 + [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0 + [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0 + [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0 + [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0 + [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0 + [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0 + [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0 + [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0 + [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0 + [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0 + [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0 + [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0 + [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0 + [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0 + [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0 + [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0 + + // Point to Point Dissolve + [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0 + [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0 + [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0 + [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0 + + [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0 + [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0 + [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0 + [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0 + [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0 + [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0 + [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0 + [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0 + [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0 + [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0 + + // Panosphere + [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0 + [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0 + [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0 + [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0 + [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0 + [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0 + [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0 + + // Glitter + [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0 + [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0 + [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0 + [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0 + [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0 + [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0 + [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0 + [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0 + [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0 + [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0 + [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0 + [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0 + [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0 + [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0 + [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0 + [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0 + [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0 + + // Glitter Random Colors + [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0 + [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0 + [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0 + + // MSDF OVERLAY + [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0 + [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0 + [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0 + + // FPS + [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0 + [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0 + [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0 + + // POSITION + [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0 + [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0 + [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0 + + // INSTANCE TIME + [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0 + [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0 + [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0 + + // Mirror Rendering + [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0 + [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0 + [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0 + [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0 + [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0 + + // Distance Fade + [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0 + [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0 + [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0 + + // Angular Fade + [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0 + [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0 + [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0 + [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0 + [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0 + [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0 + [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0 + [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0 + [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0 + + // UV Distortion + [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0 + [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0 + [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0 + [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0 + [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0 + [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0 + [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0 + [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0 + + // Video Options + [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0 + [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0 + [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0 + [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0 + [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0 + [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0 + [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0 + [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0 + [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0 + [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0 + [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0 + [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0 + [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0 + [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0 + [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0 + [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0 + [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0 + [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0 + [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0 + + // TouchFX + [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0 + [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0 + [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0 + [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0 + + [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0 + [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0 + [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0 + [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0 + [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0 + [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0 + [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0 + [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0 + + // Hologram + [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0 + [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0 + [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0 + [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0 + [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0 + [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0 + [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0 + [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0 + + // GrabPass + [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0 + [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0 + [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0 + [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0 + [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0 + [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0 + [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0 + [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0 + + // Iridescence + [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0 + [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0 + [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0 + [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0 + [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0 + [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0 + [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0 + [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0 + [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0 + [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0 + + // Vertex Glitching + [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0 + [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0 + [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0 + [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0 + + // Spawn In Effects + [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0 + [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0 + [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0 + [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0 + [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0 + [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0 + [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0 + + // Voronoi + [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0 + [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0 + [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0 + [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0 + [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0 + [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0 + [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0 + [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0 + [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + + // Blacklight mask + [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0 + [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0 + [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0 + [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0 + [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0 + [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0 + [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0 + [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0 + [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0 + [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0 + [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0 + [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0 + + // Outline Options + [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0 + [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0 + [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0 + [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LineWidthAnimated ("Width", Int) = 0 + [HideInInspector]_LineColorAnimated ("Color", Int) = 0 + [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0 + [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0 + [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0 + [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0 + [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0 + [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0 + [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0 + [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0 + [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0 + + // Parallax Mapping + [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0 + [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0 + [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0 + [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0 + [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0 + [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0 + [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0 + [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0 + [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0 + [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0 + [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0 + + // Rendering Options + [HideInInspector]_CullAnimated ("Cull", Int) = 0 + [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0 + [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0 + [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0 + [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0 + [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0 + [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0 + + // Blending Options + [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0 + [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0 + [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0 + [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0 + + // Stencils + [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Outline Stencil + [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Debug Options + [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0 + [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0 + [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0 + [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0 + } + + + //originalEditorCustomEditor "PoiToon" + CustomEditor "Thry.ShaderEditor" + SubShader + { + Tags { "RenderType" = "Opaque" "Queue" = "Geometry" } + +// //EnableOutlinePass +// Pass +// { +// Name "Outline" +// Tags { "LightMode" = "ForwardBase" } +// Stencil +// { +// Ref [_OutlineStencilRef] +// ReadMask [_OutlineStencilReadMask] +// WriteMask [_OutlineStencilWriteMask] +// Comp [_OutlineStencilCompareFunction] +// Pass [_OutlineStencilPassOp] +// Fail [_OutlineStencilFailOp] +// ZFail [_OutlineStencilZFailOp] +// } +// ZTest [_ZTest] +// ColorMask [_ColorMask] +// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits] +// BlendOp [_BlendOp], [_BlendOpAlpha] +// Blend [_SrcBlend] [_DstBlend] +// ZWrite [_ZWrite] +// AlphaToMask [_AlphaToMask] +// Cull [_OutlineCull] +// CGPROGRAM +// +// #pragma target 5.0 +// #define FORWARD_BASE_PASS +// #define OUTLINE +// float _Mode; +// // patreon Additive +// // Black Light Mask +//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF +// // voronoi +//// #pragma shader_feature CHROMATIC_ABERRATION +// // UV Distortion +//// #pragma shader_feature USER_LUT +// // Vertex Offsets +//// #pragma shader_feature AUTO_EXPOSURE +// // Mirror +//// #pragma shader_feature _REQUIRE_UV2 +// // Random +//// #pragma shader_feature _SUNDISK_NONE +// // Dissolve +//// #pragma shader_feature DISTORT +// // Lighting +//// #pragma shader_feature VIGNETTE_MASKED +// #pragma multi_compile_fwdbase +// #pragma fragmentoption ARB_precision_hint_fastest +// #pragma multi_compile_fog +// #pragma multi_compile_instancing +// #pragma vertex vert +// #pragma fragment frag +// #include "../Includes/CGI_PoiPassOutline.cginc" +// ENDCG +// +// } + //EnableOutlinePass + + Pass + { + Name "MainPass" + Tags { "LightMode" = "ForwardBase" } + + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + + ZWrite [_ZWrite] + Cull [_Cull] + AlphaToMask [_AlphaToMask] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend [_SrcBlend] [_DstBlend] + + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_BASE_PASS + float _Mode; + // Base Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + #pragma multi_compile _ VERTEXLIGHT_ON + // patreon Base + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Grab Pass Blur +// #pragma shader_feature CHROMATIC_ABERRATION_LOW + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Touch Color +// #pragma shader_feature GRAIN + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma multi_compile_instancing + #pragma multi_compile_fwdbase + #pragma fragmentoption ARB_precision_hint_fastest + #pragma multi_compile_fog + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + + //LightingAdditiveEnable + Pass + { + Name "ForwardAddPass" + Tags { "LightMode" = "ForwardAdd" } + + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite Off + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend One One + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_ADD_PASS + float _Mode; + // Add Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + // patreon Additive + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW +// #pragma shader_feature _PARALLAX_MAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Disable Directionals +// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + + #pragma multi_compile_instancing + #pragma multi_compile_fwdadd_fullshadows + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + //LightingAdditiveEnable + + //LightingCastShadows + Pass + { + Name "ShadowCasterPass" + Tags { "LightMode" = "ShadowCaster" } + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + AlphaToMask Off + ZWrite [_ZWrite] + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_SHADOW + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Dissolve +// #pragma shader_feature DISTORT + #pragma multi_compile_instancing + #pragma vertex vertShadowCaster + #pragma fragment fragShadowCaster + #include "../Includes/CGI_PoiPassShadow.cginc" + ENDCG + + } + //LightingCastShadows + + Pass + { + Tags { "LightMode" = "Meta" } + Cull Off + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_META_PASS + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + } +} diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta" new file mode 100644 index 00000000..7e6082a5 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/starby1010\346\265\243-21162e8a/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta" @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 26d22f0bd35b9744c9d8e0aa2d875ff2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c.meta new file mode 100644 index 00000000..e3520c38 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b5b0e2630122eb444a721c19db78d4e0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets.meta new file mode 100644 index 00000000..7211e79f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6d027c8fc6ca07f419a6e0874dfb0e77 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders.meta new file mode 100644 index 00000000..3a2e466e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 88486e502a9defe459c0b72d8cea553b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders.meta new file mode 100644 index 00000000..55f25374 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2dbd38be58512ff4fad0babb6ebae438 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon.meta new file mode 100644 index 00000000..c6c63461 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7a51335af805916459ff4e8f01aa8bc8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta new file mode 100644 index 00000000..faf91d85 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a61d4c7a11a58ef4394fb66bf2034edf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc new file mode 100644 index 00000000..7a3f6a9a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc @@ -0,0 +1,32 @@ +#ifndef POI_ALPHA_TO_COVERAGE + #define POI_ALPHA_TO_COVERAGE + + half _MainMipScale; + float _MainAlphaToCoverage; + + float CalcMipLevel(float2 texture_coord) + { + float2 dx = ddx(texture_coord); + float2 dy = ddy(texture_coord); + float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); + + return 0.5 * log2(delta_max_sqr); + } + + void ApplyAlphaToCoverage(inout float4 finalColor) + { + // Force Model Opacity to 1 if desired + + if (float(0) == 1) + { + + if(float(0)) + { + // rescale alpha by mip level + finalColor.a *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.001953125,0.001953125,512,512).zw)) * float(0.25); + // rescale alpha by partial derivative + finalColor.a = (finalColor.a - float(0.5)) / max(fwidth(finalColor.a), 0.0001) + float(0.5); + } + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta new file mode 100644 index 00000000..b81cc668 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiAlphaToCoverage.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0d551a53b0a0edf44abe26b62f2d6fe2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc new file mode 100644 index 00000000..e529136f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc @@ -0,0 +1,32 @@ +#ifndef POI_BACKFACE + #define POI_BACKFACE + + float _BackFaceEnabled; + float _BackFaceTextureUV; + float _BackFaceDetailIntensity; + float _BackFaceEmissionStrength; + float2 _BackFacePanning; + float _BackFaceHueShift; + float4 _BackFaceColor; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BackFaceTexture); float4 _BackFaceTexture_ST; + + float3 BackFaceColor; + void applyBackFaceTexture(inout float backFaceDetailIntensity, inout float mixedHueShift, inout float4 albedo, inout float3 backFaceEmission) + { + backFaceEmission = 0; + BackFaceColor = 0; + + if (float(0)) + { + if(!poiMesh.isFrontFace) + { + albedo = POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + backFaceDetailIntensity = float(1); + BackFaceColor = albedo.rgb; + mixedHueShift = float(0); + backFaceEmission = BackFaceColor * float(0); + } + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta new file mode 100644 index 00000000..a2f494ff --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBackFace.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 410cc61125b280a438654a7b18c0404b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc new file mode 100644 index 00000000..750364ae --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc @@ -0,0 +1,54 @@ +#ifndef POI_BLACKLIGHT + #define POI_BLACKLIGHT + + float4 _BlackLightMaskStart; + float4 _BlackLightMaskEnd; + float4 _BlackLightMaskKeys; + float _BlackLightMaskDebug; + float _BlackLightMaskDissolve; + float _BlackLightMaskMetallic; + float _BlackLightMaskClearCoat; + float _BlackLightMaskMatcap; + float _BlackLightMaskMatcap2; + float _BlackLightMaskEmission; + float _BlackLightMaskEmission2; + float _BlackLightMaskFlipbook; + float _BlackLightMaskPanosphere; + float _BlackLightMaskIridescence; + + half _BlackLightMaskGlitter; + + half4 blackLightMask; + + void createBlackLightMask() + { + blackLightMask = 0; + #ifdef VERTEXLIGHT_ON + + for (int lightIndex = 0; lightIndex < 4; lightIndex ++) + { + float3 lightPos = float3(unity_4LightPosX0[lightIndex], unity_4LightPosY0[lightIndex], unity_4LightPosZ0[lightIndex]); + if (!distance(unity_LightColor[lightIndex].rgb, float3(0, 0, 0))) + { + for (int maskIndex = 0; maskIndex < 4; maskIndex ++) + { + float4 comparison = _BlackLightMaskKeys; + if(unity_LightColor[lightIndex].a == comparison[maskIndex]) + { + blackLightMask[maskIndex] = max(blackLightMask[maskIndex], smoothstep(_BlackLightMaskEnd[maskIndex], _BlackLightMaskStart[maskIndex], distance(poiMesh.worldPos, lightPos))); + } + } + } + } + #endif + } +#endif + +/* +#ifdef POI_BLACKLIGHT + if (_BlackLightMaskDissolve != 4) + { + blackLightMask[mask]; + } +#endif +*/ diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta new file mode 100644 index 00000000..f181533a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlackLight.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ad86ada7883c6ab499b7c8782108fdc5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc new file mode 100644 index 00000000..f87ae6dc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc @@ -0,0 +1,39 @@ +#ifndef POI_BLENDING + #define POI_BLENDING + + /* + 0: Zero float4(0.0, 0.0, 0.0, 0.0), + 1: One float4(1.0, 1.0, 1.0, 1.0), + 2: DstColor destinationColor, + 3: SrcColor sourceColor, + 4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + 5: SrcAlpha sourceColor.aaaa, + 6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + 7: DstAlpha destinationColor.aaaa, + 8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor., + 9: SrcAlphaSaturate saturate(sourceColor.aaaa), + 10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa, + */ + + float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor) + { + float4 sA = 1-blendFactor; + const float4 blendData[11] = { + float4(0.0, 0.0, 0.0, 0.0), + float4(1.0, 1.0, 1.0, 1.0), + destinationColor, + sourceColor, + float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sA, + saturate(sourceColor.aaaa), + 1 - sA, + }; + + return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor,sourceColor, sA); + } + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta new file mode 100644 index 00000000..ad513db2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBlending.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1e3b3b16e691b4a4eb988c9fe632f6c7 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc new file mode 100644 index 00000000..6e4db3fc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc @@ -0,0 +1,34 @@ +#ifndef POI_BULGE + #define POI_BULGE + + + sampler2D _BulgeMask; + float _BuldgeFadeLength; + float _BuldgeHeight; + + void bulgyWolgy(inout v2f o) + { + float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0))); + float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0)); + depth = Linear01Depth(depth); + + float intersect = 0; + if (depth != 1) + { + float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w)); + if(diff > 0) + { + intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff); + } + } + float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0); + + offset = IsInMirror() ? 0: offset; + offset *= bulgeMask; + + o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset; + o.localPos = mul(unity_WorldToObject, o.worldPos); + o.pos = UnityObjectToClipPos(o.localPos); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta new file mode 100644 index 00000000..5988dcc5 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiBulge.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c9cdcadef2c6ace4682202f4c5d273bb +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc new file mode 100644 index 00000000..5adf7340 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc @@ -0,0 +1,108 @@ +#ifndef POI_CLEARCOAT + #define POI_CLEARCOAT + + samplerCUBE _ClearCoatCubeMap; + float _ClearCoatSampleWorld; + POI_TEXTURE_NOSAMPLER(_ClearCoatMask); + POI_TEXTURE_NOSAMPLER(_ClearCoatSmoothnessMap); + float _ClearCoatInvertSmoothness; + float _ClearCoat; + float _ClearCoatSmoothness; + float3 _ClearCoatTint; + float _ClearCoatNormalToUse; + float _ClearCoatForceLighting; + float lighty_clear_boy_uwu_var; + + + float3 CalculateClearCoatEnvironmentalReflections() + { + float3 reflectionColor; + + float smoothnessMap = (POI2D_SAMPLER_PAN(_ClearCoatSmoothnessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + if (float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + float roughness = 1 - smoothnessMap; + + lighty_clear_boy_uwu_var = 0; + + float3 reflectedDir = float(0) == 0 ? poiCam.vertexReflectionDir: poiCam.reflectionDir; + + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool no_probe = unity_SpecCube0_HDR.a == 0 && envSample.a == 0; + + + if(float(0) == 0 && no_probe == 0) + { + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectedDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflectionColor = lerp(probe1, probe0, interpolator); + } + else + { + reflectionColor = probe0; + } + } + else + { + lighty_clear_boy_uwu_var = 1; + reflectionColor = texCUBElod(_ClearCoatCubeMap, float4(reflectedDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + } + + if(float(0)) + { + lighty_clear_boy_uwu_var = 1; + } + + return reflectionColor * float4(1,1,1,1); + } + + void calculateAndApplyClearCoat(inout float4 finalColor) + { + half clearCoatMap = POI2D_SAMPLER_PAN(_ClearCoatMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskClearCoat != 4) + { + clearCoatMap *= blackLightMask[_BlackLightMaskClearCoat]; + } + #endif + + half3 reflectionColor = CalculateClearCoatEnvironmentalReflections(); + + float NormalDotView = abs(dot(float(1), float(0) == 0 ? poiLight.N0DotV: poiLight.nDotV).r); + #ifdef POI_LIGHTING + finalColor.rgb = lerp(finalColor.rgb, reflectionColor * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var), clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + //finalColor.rgb += reflectionColor; + //finalColor.rgb = finalColor.rgb * (1- (reflectionColor.r + reflectionColor.g + reflectionColor.b)/3) + reflectionColor * clearCoatMap * lerp(1, poiLight.finalLighting, lighty_clear_boy_uwu_var); + #else + finalColor.rgb = lerp(finalColor.rgb, reflectionColor, clearCoatMap * float(1) * clamp(FresnelTerm(float(1), NormalDotView), 0, 1)); + #endif + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta new file mode 100644 index 00000000..45466a3b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiClearCoat.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2d4e70ede569bec4691e9bd1dcfd3e0a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc new file mode 100644 index 00000000..687dc443 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc @@ -0,0 +1,262 @@ +#ifndef POI_COLOR + #define POI_COLOR + + #ifndef pi + #define pi float(3.14159265359) + #endif + + static const float Epsilon = 1e-10; + // The weights of RGB contributions to luminance. + // Should sum to unity. + static const float3 HCYwts = float3(0.299, 0.587, 0.114); + static const float HCLgamma = 3; + static const float HCLy0 = 100; + static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5 + static const float3 wref = float3(1.0, 1.0, 1.0); + #define TAU 6.28318531 + + float3 HUEtoRGB(in float H) + { + float R = abs(H * 6 - 3) - 1; + float G = 2 - abs(H * 6 - 2); + float B = 2 - abs(H * 6 - 4); + return saturate(float3(R, G, B)); + } + + float3 RGBtoHCV(in float3 RGB) + { + // Based on work by Sam Hocevar and Emil Persson + float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0): float4(RGB.gb, 0.0, -1.0 / 3.0); + float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r): float4(RGB.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z); + return float3(H, C, Q.x); + } + + float3 HSVtoRGB(in float3 HSV) + { + float3 RGB = HUEtoRGB(HSV.x); + return((RGB - 1) * HSV.y + 1) * HSV.z; + } + + float3 RGBtoHSV(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float S = HCV.y / (HCV.z + Epsilon); + return float3(HCV.x, S, HCV.z); + } + + float3 HSLtoRGB(in float3 HSL) + { + float3 RGB = HUEtoRGB(HSL.x); + float C = (1 - abs(2 * HSL.z - 1)) * HSL.y; + return(RGB - 0.5) * C + HSL.z; + } + + float3 RGBtoHSL(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon); + return float3(HCV.x, S, L); + } + + float3 HCYtoRGB(in float3 HCY) + { + + + float3 RGB = HUEtoRGB(HCY.x); + float Z = dot(RGB, HCYwts); + if (HCY.z < Z) + { + HCY.y *= HCY.z / Z; + } + else if(Z < 1) + { + HCY.y *= (1 - HCY.z) / (1 - Z); + } + return(RGB - Z) * HCY.y + HCY.z; + } + + float3 RGBtoHCY(in float3 RGB) + { + // Corrected by David Schaeffer + float3 HCV = RGBtoHCV(RGB); + float Y = dot(RGB, HCYwts); + float Z = dot(HUEtoRGB(HCV.x), HCYwts); + if (Y < Z) + { + HCV.y *= Z / (Epsilon + Y); + } + else + { + HCV.y *= (1 - Z) / (Epsilon + 1 - Y); + } + return float3(HCV.x, HCV.y, Y); + } + + float3 HCLtoRGB(in float3 HCL) + { + float3 RGB = 0; + if(HCL.z != 0) + { + float H = HCL.x; + float C = HCL.y; + float L = HCL.z * HCLmaxL; + float Q = exp((1 - C / (2 * L)) * (HCLgamma / HCLy0)); + float U = (2 * L - C) / (2 * Q - 1); + float V = C / Q; + float A = (H + min(frac(2 * H) / 4, frac(-2 * H) / 8)) * pi * 2; + float T; + H *= 6; + if(H <= 0.999) + { + T = tan(A); + RGB.r = 1; + RGB.g = T / (1 + T); + } + else if(H <= 1.001) + { + RGB.r = 1; + RGB.g = 1; + } + else if(H <= 2) + { + T = tan(A); + RGB.r = (1 + T) / T; + RGB.g = 1; + } + else if(H <= 3) + { + T = tan(A); + RGB.g = 1; + RGB.b = 1 + T; + } + else if(H <= 3.999) + { + T = tan(A); + RGB.g = 1 / (1 + T); + RGB.b = 1; + } + else if(H <= 4.001) + { + RGB.g = 0; + RGB.b = 1; + } + else if(H <= 5) + { + T = tan(A); + RGB.r = -1 / T; + RGB.b = 1; + } + else + { + T = tan(A); + RGB.r = 1; + RGB.b = -T; + } + RGB = RGB * V + U; + } + return RGB; + } + + float3 RGBtoHCL(in float3 RGB) + { + float3 HCL; + float H = 0; + float U = min(RGB.r, min(RGB.g, RGB.b)); + float V = max(RGB.r, max(RGB.g, RGB.b)); + float Q = HCLgamma / HCLy0; + HCL.y = V - U; + if(HCL.y != 0) + { + H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / pi; + Q *= U / V; + } + Q = exp(Q); + HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6); + HCL.y *= Q; + HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2); + return HCL; + } + + //HSL MODIFT + float3 ModifyViaHSL(float3 color, float3 HSLMod) + { + float3 colorHSL = RGBtoHSL(color); + colorHSL.r = frac(colorHSL.r + HSLMod.r); + colorHSL.g = saturate(colorHSL.g + HSLMod.g); + colorHSL.b = saturate(colorHSL.b + HSLMod.b); + return HSLtoRGB(colorHSL); + } + + float3 hueShift(float3 col, float hueAdjust) + { + hueAdjust *= 2 * pi; + const float3 k = float3(0.57735, 0.57735, 0.57735); + half cosAngle = cos(hueAdjust); + return col * cosAngle + cross(k, col) * sin(hueAdjust) + k * dot(k, col) * (1.0 - cosAngle); + } + + float3 poiSaturation(float3 In, float Saturation) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + return luma.xxx + Saturation.xxx * (In - luma.xxx); + } + // LCH + float xyzF(float t) + { + return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645)); + } + float xyzR(float t) + { + return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655)); + } + float3 rgb2lch(in float3 c) + { + c = mul(float3x3(0.4124, 0.3576, 0.1805, + 0.2126, 0.7152, 0.0722, + 0.0193, 0.1192, 0.9505), c); + c.x = xyzF(c.x / wref.x); + c.y = xyzF(c.y / wref.y); + c.z = xyzF(c.z / wref.z); + float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z)); + return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y)); + } + + float3 lch2rgb(in float3 c) + { + c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y); + + float lg = 1. / 116. * (c.x + 16.); + float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y), + wref.y * xyzR(lg), + wref.z * xyzR(lg - 0.005 * c.z)); + + float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986, + - 0.9689, 1.8758, 0.0415, + 0.0557, -0.2040, 1.0570), xyz); + + return rgb; + } + + //cheaply lerp around a circle + float lerpAng(in float a, in float b, in float x) + { + float ang = fmod(fmod((a - b), TAU) + pi * 3., TAU) - pi; + return ang * x + b; + } + + //Linear interpolation between two colors in Lch space + float3 lerpLch(in float3 a, in float3 b, in float x) + { + float hue = lerpAng(a.z, b.z, x); + return float3(lerp(b.xy, a.xy, x), hue); + } + + float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha) + { + return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha)); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta new file mode 100644 index 00000000..a190d802 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiColors.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1099ee19191c50b4bbb89a5de6e5a4c5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc new file mode 100644 index 00000000..cd354f85 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc @@ -0,0 +1,249 @@ +#ifndef POI_DATA + #define POI_DATA + + float _ParallaxBias; + float _LightingAdditiveLimitIntensity; + float _LightingAdditiveMaxIntensity; + POI_TEXTURE_NOSAMPLER(_BumpMap); + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailMask); + POI_TEXTURE_NOSAMPLER(_DetailNormalMap); + float _DetailNormalMapScale; + #endif + float _BumpScale; + + void calculateAttenuation(v2f i) + { + #ifdef FORWARD_ADD_PASS + #if defined(POINT) || defined(SPOT) + POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz) + poiLight.additiveShadow = shadow; + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + poiLight.additiveShadow == 0; + #endif + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + // fix for rare bug where light atten is 0 when there is no directional light in the scene + #ifdef FORWARD_BASE_PASS + if (all(_LightColor0.rgb == 0.0)) + { + attenuation = 1.0; + } + #endif + #endif + poiLight.attenuation = attenuation; + } + + void calculateVertexLightingData(in v2f i) + { + #ifdef VERTEXLIGHT_ON + float4 toLightX = unity_4LightPosX0 - i.worldPos.x; + float4 toLightY = unity_4LightPosY0 - i.worldPos.y; + float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z; + float4 lengthSq = 0; + lengthSq += toLightX * toLightX; + lengthSq += toLightY * toLightY; + lengthSq += toLightZ * toLightZ; + + float4 lightAttenSq = unity_4LightAtten0; + float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq); + float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25)); + poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight); + + poiLight.vDotNL = 0; + poiLight.vDotNL += toLightX * poiMesh.normals[1].x; + poiLight.vDotNL += toLightY * poiMesh.normals[1].y; + poiLight.vDotNL += toLightZ * poiMesh.normals[1].z; + + float4 corr = rsqrt(lengthSq); + poiLight.vDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL; + + for (int index = 0; index < 4; index ++) + { + poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]); + + float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos; + poiLight.vDirection[index] = normalize(vertexToLightSource); + //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]); + poiLight.vColor[index] = unity_LightColor[index].rgb; + + if (float(0) == 1) + { + float intensity = max(0.001, (0.299 * poiLight.vColor[index].r + 0.587 * poiLight.vColor[index].g + 0.114 * poiLight.vColor[index].b)); + poiLight.vColor[index] = min(poiLight.vColor[index], poiLight.vColor[index] / (intensity / float(1))); + } + poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir); + poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]); + poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1); + + #ifdef POI_VAR_DOTLH + poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index])); + #endif + + #ifdef POI_VAR_DOTNH + poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index])); + #endif + } + #endif + } + + void calculateLightingData(in v2f i) + { + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + float3 magic = max(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb; + poiLight.color = magic + normalLight; + #else + #ifdef FORWARD_ADD_PASS + poiLight.color = _LightColor0.rgb; + + + if (float(0) == 1) + { + float additiveLightIntensity = max(0.001, (0.299 * poiLight.color.r + 0.587 * poiLight.color.g + 0.114 * poiLight.color.b)); + poiLight.color = min(poiLight.color, poiLight.color / (additiveLightIntensity / float(1))); + } + #endif + #endif + + #ifdef FORWARD_BASE_PASS + poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + #else + #if defined(POINT) || defined(SPOT) + poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos); + #else + poiLight.direction = _WorldSpaceLightPos0; + #endif + #endif + + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + + #ifdef POI_VAR_DOTNH + poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir)); + #endif + + #ifdef POI_VAR_DOTLH + poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir)); + #endif + + poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir); + poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir); + } + + float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign) + { + return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w); + } + + void InitializeMeshData(inout v2f i, uint facing) + { + poiMesh.isFrontFace = facing; + poiMesh.normals[0] = normalize(i.normal); + poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w); + poiMesh.tangent = i.tangent.xyz; + + #ifndef OUTLINE + if(!poiMesh.isFrontFace) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } + #endif + + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + poiMesh.barycentricCoordinates = i.barycentricCoordinates; + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + #ifdef POI_UV_DISTORTION + poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy); + #else + poiMesh.uv[4] = poiMesh.uv[0]; + #endif + + poiMesh.vertexColor = i.vertexColor; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; + #endif + poiMesh.modelPos = i.modelPos; + + #ifdef FUR + poiMesh.furAlpha = i.furAlpha; + #endif + } + + void initializeCamera(v2f i) + { + poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos); + poiCam.forwardDir = getCameraForward(); + poiCam.worldPos = _WorldSpaceCameraPos; + poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos); + poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); + poiCam.grabPos = i.grabPos; + poiCam.screenUV = calcScreenUVs(i.grabPos); + poiCam.clipPos = i.pos; + #if defined(GRAIN) + poiCam.worldDirection = i.worldDirection; + #endif + + poiCam.tangentViewDir = normalize(i.tangentViewDir); + poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + float(0.42)); + } + + void calculateTangentData() + { + poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]); + poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0])); + } + + void CalculateReflectionData() + { + #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON) + poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); + poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); + #endif + } + + void calculateNormals(inout half3 detailMask) + { + half3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + #ifdef FINALPASS + detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(1) > 0) + { + half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1) * detailMask.g); + poiMesh.tangentSpaceNormal = BlendNormals(mainNormal, detailNormal); + } + else + { + poiMesh.tangentSpaceNormal = mainNormal; + } + #else + poiMesh.tangentSpaceNormal = mainNormal; + #endif + + #ifdef POI_RGBMASK + calculateRGBNormals(poiMesh.tangentSpaceNormal); + #endif + + poiMesh.normals[1] = normalize( + poiMesh.tangentSpaceNormal.x * poiMesh.tangent + + poiMesh.tangentSpaceNormal.y * poiMesh.binormal + + poiMesh.tangentSpaceNormal.z * poiMesh.normals[0] + ); + + poiCam.viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[1])); + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta new file mode 100644 index 00000000..a56bd266 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiData.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f8e054aea7bddec499de8679a6616028 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc new file mode 100644 index 00000000..125d2cd9 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc @@ -0,0 +1,107 @@ +#ifndef POI_DEBUG + #define POI_DEBUG + + float _DebugEnabled; + float _DebugMeshData; + float _DebugLightingData; + float _DebugCameraData; + + void displayDebugInfo(inout float4 finalColor) + { + + if (float(0) != 0) + { + //Mesh Data + if (float(0) == 1) + { + finalColor.rgb = poiMesh.normals[0]; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiMesh.normals[1]; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiMesh.tangent; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiMesh.binormal; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiMesh.localPos; + return; + } + + #ifdef POI_LIGHTING + if(float(0) == 1) + { + finalColor.rgb = poiLight.attenuation; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiLight.directLighting; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiLight.indirectLighting; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiLight.lightMap; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiLight.rampedLightMap; + return; + } + else if(float(0) == 6) + { + finalColor.rgb = poiLight.finalLighting; + return; + } + else if(float(0) == 7) + { + finalColor.rgb = poiLight.nDotL; + return; + } + #endif + + if(float(0) == 1) + { + finalColor.rgb = poiCam.viewDir; + return; + } + else if(float(0) == 2) + { + finalColor.rgb = poiCam.tangentViewDir; + return; + } + else if(float(0) == 3) + { + finalColor.rgb = poiCam.forwardDir; + return; + } + else if(float(0) == 4) + { + finalColor.rgb = poiCam.worldPos; + return; + } + else if(float(0) == 5) + { + finalColor.rgb = poiCam.viewDotNormal; + return; + } + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta new file mode 100644 index 00000000..f2007dd1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDebug.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 73ce2a59992b0a244880582a381465a1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc new file mode 100644 index 00000000..280fcbc1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc @@ -0,0 +1,58 @@ +#ifndef POI_DECAL + #define POI_DECAL + + POI_TEXTURE_NOSAMPLER(_DecalTexture); + POI_TEXTURE_NOSAMPLER(_DecalMask); + float4 _DecalColor; + fixed _DecalTiled; + fixed _DecalBlendAdd; + fixed _DecalBlendMultiply; + fixed _DecalBlendReplace; + half _DecalRotation; + half2 _DecalScale; + half2 _DecalPosition; + half _DecalRotationSpeed; + float _DecalEmissionStrength; + + void applyDecal(inout float4 albedo, inout float3 decalEmission) + { + float2 uv = poiMesh.uv[float(0)]; + float2 decalCenter = float4(0.5,0.5,0,0); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y); + uv = remap(uv, float2(0, 0) - float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float4(1,1,0,0) / 2 + float4(0.5,0.5,0,0), float2(0, 0), float2(1, 1)); + + half decalAlpha = 1; + //float2 uv = TRANSFORM_TEX(poiMesh.uv[float(0)], _DecalTexture) + _Time.x * float4(0,0,0,0); + float4 decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1); + decalAlpha *= POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if (!float(0)) + { + if(uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0) + { + decalAlpha = 0; + } + } + + if(float(0)) + { + albedo.rgb = lerp(albedo.rgb, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb *= lerp(1, decalColor.rgb, decalColor.a * decalAlpha * float(0)); + } + + if(float(0)) + { + albedo.rgb += decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + albedo = saturate(albedo); + decalEmission = decalColor.rgb * decalColor.a * decalAlpha * float(0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta new file mode 100644 index 00000000..1d9933e2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDecal.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ddacffa2383d63d4ca228464be45649f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc new file mode 100644 index 00000000..9b70067a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc @@ -0,0 +1,21 @@ +#ifndef POI_DEFINES + #define POI_DEFINES + + #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04) + + #ifdef _SPECGLOSSMAP // Specular + #ifndef POI_VAR_DOTNH + #define POI_VAR_DOTNH + #endif + #ifndef POI_VAR_DOTLH + #define POI_VAR_DOTLH + #endif + #endif + + #ifdef VIGNETTE_MASKED // Lighting + #ifndef POI_VAR_DOTNL + #define POI_VAR_DOTNL + #endif + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta new file mode 100644 index 00000000..779e87ec --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDefines.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9cc5fec496cd9a04498c5aa47e550a9b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc new file mode 100644 index 00000000..828460bc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc @@ -0,0 +1,112 @@ +#ifndef POI_DEPTH_COLOR + #define POI_DEPTH_COLOR + + float4 _DepthGlowColor; + float _DepthGlowEmission; + float _FadeLength; + float _DepthAlphaMin; + float _DepthAlphaMax; + POI_TEXTURE_NOSAMPLER(_DepthGradient); + POI_TEXTURE_NOSAMPLER(_DepthMask); + float _DepthGradientTextureUV; + float _DepthGradientBlend; + + /* + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, float4 worldDirection, float4 clipPos) + { + float3 touchEmission = 0; + if (!IsInMirror()) + { + float fadeLength = _FadeLength; + fadeLength *= 0.01; + float depth = DecodeFloatRG(tex2Dproj(_CameraDepthTexture, worldDirection)); + depth = Linear01Depth(depth); + if(depth != 1) + { + float diff = distance(depth, Linear01Depth(clipPos.z)); + float intersect = 0; + if(diff > 0) + { + intersect = clamp(1 - smoothstep(0, _ProjectionParams.w * fadeLength, diff), 0, 1); + } + half4 depthGradient = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthGradient, _MainTex, intersect); + half3 depthMask = UNITY_SAMPLE_TEX2D_SAMPLER(_DepthMask, _MainTex, poiMesh.uv[0]); + half3 depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + } + } + depthTouchEmission = touchEmission; + } + */ + + inline float CorrectedLinearEyeDepth(float z, float B) + { + return 1.0 / (z / PM._34 + B); + } + + void applyDepthColor(inout float4 finalColor, inout float3 depthTouchEmission, inout float3 finalEmission, in float4 worldDirection) + { + float3 touchEmission = 0; + float fadeLength = _FadeLength; + fadeLength *= 0.01; + + float perspectiveDivide = 1.0f / poiCam.clipPos.w; + float4 direction = worldDirection * perspectiveDivide; + float2 screenPos = poiCam.grabPos.xy * perspectiveDivide; + float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos); + + #if UNITY_REVERSED_Z + if (z == 0) + #else + if(z == 1) + #endif + return; + + float depth = CorrectedLinearEyeDepth(z, direction.w); + float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz; + /* + finalColor.rgb = frac(worldpos); + return; + */ + + float diff = distance(worldpos, poiMesh.worldPos); + float intersect = 0; + intersect = clamp(1 - smoothstep(0, fadeLength, diff), 0, 1); + half3 depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiMesh.uv[_DepthMaskUV], _DepthMaskPan); + + half4 depthGradient = 0; + half3 depthColor = 0; + + + if (_DepthGradientTextureUV == 0) + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, float2(intersect, intersect), _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb; + } + else + { + depthGradient = POI2D_SAMPLER_PAN(_DepthGradient, _MainTex, poiMesh.uv[_DepthGradientUV], _DepthGradientPan); + depthColor = depthGradient.rgb * _DepthGlowColor.rgb * intersect; + } + + + if(_DepthGradientBlend == 0) // rpelace + { + finalColor.rgb = lerp(finalColor.rgb, depthColor, intersect * depthMask); + } + else if(_DepthGradientBlend == 1) // add + { + finalColor.rgb += depthColor * intersect * depthMask; + } + else if(_DepthGradientBlend == 2) // multiply + { + finalColor.rgb *= lerp(1, depthColor, intersect * depthMask); + } + finalColor.a *= lerp(_DepthAlphaMax, _DepthAlphaMin, intersect * depthMask); + touchEmission = depthColor * _DepthGlowEmission * intersect * depthMask; + + depthTouchEmission = touchEmission; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta new file mode 100644 index 00000000..2141ec46 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDepthColor.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3a1979d2f722573468ee7d4e8a4a2c16 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc new file mode 100644 index 00000000..13175f00 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc @@ -0,0 +1,171 @@ +#ifndef POI_DISSOLVE + #define POI_DISSOLVE + + float _DissolveType; + float _DissolveEdgeWidth; + float4 _DissolveEdgeColor; + sampler2D _DissolveEdgeGradient; float4 _DissolveEdgeGradient_ST; + float _DissolveEdgeEmission; + float4 _DissolveTextureColor; + + POI_TEXTURE_NOSAMPLER(_DissolveToTexture); + POI_TEXTURE_NOSAMPLER(_DissolveNoiseTexture); + POI_TEXTURE_NOSAMPLER(_DissolveDetailNoise); + POI_TEXTURE_NOSAMPLER(_DissolveMask); + + float _DissolveMaskInvert; + float _DissolveAlpha; + float _ContinuousDissolve; + float _DissolveDetailStrength; + float _DissolveEdgeHardness; + float _DissolveInvertNoise; + float _DissolveInvertDetailNoise; + float _DissolveToEmissionStrength; + + // Point to Point + float _DissolveP2PWorldLocal; + float _DissolveP2PEdgeLength; + float4 _DissolveStartPoint; + float4 _DissolveEndPoint; + + // World Dissolve + float _DissolveWorldShape; + float4 _DissolveShapePosition; + float4 _DissolveShapeRotation; + float _DissolveShapeScale; + float _DissolveInvertShape; + float _DissolveShapeEdgeLength; + + float _DissolveAlpha0; + float _DissolveAlpha1; + float _DissolveAlpha2; + float _DissolveAlpha3; + float _DissolveAlpha4; + float _DissolveAlpha5; + float _DissolveAlpha6; + float _DissolveAlpha7; + float _DissolveAlpha8; + float _DissolveAlpha9; + + // Masking + float _DissolveEmissionSide; + float _DissolveEmission1Side; + float _DissolveUseVertexColors; + + float4 edgeColor; + float edgeAlpha; + float dissolveAlpha; + float4 dissolveToTexture; + //Globals + + + void calculateDissolve(inout float4 albedo, inout float3 dissolveEmission) + { + + float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + + if (float(0)) + { + // Vertex Color Imprecision hype + dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000; + } + + dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + float da = float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0) + + float(0); + da = saturate(da); + + float dds = float(0.1); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskDissolve != 4) + { + dissolveMask *= blackLightMask[_BlackLightMaskDissolve]; + } + #endif + + if(float(0)) + { + dissolveMask = 1 - dissolveMask; + } + + float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if(float(0)) + { + dissolveNoiseTexture = 1 - dissolveNoiseTexture; + } + if(float(0)) + { + dissolveDetailNoise = 1 - dissolveDetailNoise; + } + if(float(0) != 0) + { + da = sin(_Time.y * float(0)) * .5 + .5; + } + da *= dissolveMask; + dissolveAlpha = da; + edgeAlpha = 0; + + + if(float(1) == 1) // Basic + { + da = remap(da, 0, 1, -float(0.025), 1); + dissolveAlpha = da; + //Adjust detail strength to avoid artifacts + dds *= smoothstep(1, .99, da); + float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds); + + noise = saturate(noise + 0.001); + //noise = remap(noise, 0, 1, float(0.025), 1 - float(0.025)); + dissolveAlpha = dissolveAlpha >= noise; + edgeAlpha = remapClamped(noise, da + float(0.025), da, 0, 1) * (1 - dissolveAlpha); + } + else if (float(1) == 2) // Point to Point + { + float3 direction; + float3 currentPos; + float distanceTo = 0; + direction = normalize(float4(0,1,0,0) - float4(0,-1,0,0)); + currentPos = lerp(float4(0,-1,0,0), float4(0,1,0,0), dissolveAlpha); + if (float(0) == 0) + { + distanceTo = dot(poiMesh.localPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + else + { + distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(float(0.1), 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + } + + albedo = lerp(albedo, dissolveToTexture, dissolveAlpha); + + + if(float(0.025)) + { + edgeColor = tex2D(_DissolveEdgeGradient, TRANSFORM_TEX(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient)) * float4(1,1,1,1); + albedo.rgb = lerp(albedo.rgb, edgeColor.rgb, smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + dissolveEmission = lerp(0, dissolveToTexture * float(0), dissolveAlpha) + lerp(0, edgeColor.rgb * float(0), smoothstep(0, 1 - float(0.5) * .99999999999, edgeAlpha)); + } + + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta new file mode 100644 index 00000000..1db9b23d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDissolve.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fa116f284e6ca65489bc0b92ba0b5558 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc new file mode 100644 index 00000000..91efad39 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc @@ -0,0 +1,34 @@ +#ifndef POI_DITHERING + #define POI_DITHERING + fixed _DitheringEnabled; + fixed _DitherGradient; + + half calcDither(half2 grabPos) + { + half dither = Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8)); + return dither; + } + + #ifndef POI_SHADOW + void applyDithering(inout float4 finalColor) + { + + if (float(0)) + { + half dither = calcDither(poiCam.screenUV.xy); + finalColor.a = finalColor.a - (dither * (1 - finalColor.a) * float(0.1)); + } + } + #else + void applyShadowDithering(inout float alpha, float2 screenUV) + { + + if(float(0)) + { + half dither = calcDither(screenUV); + alpha = alpha - (dither * (1 - alpha) * float(0.1)); + } + } + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta new file mode 100644 index 00000000..406e4ade --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiDithering.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cf3eb1c3554e9734d8e690b5701f64e0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc new file mode 100644 index 00000000..4888c2ca --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc @@ -0,0 +1,240 @@ +#ifndef POI_EMISSION + #define POI_EMISSION + + float4 _EmissionColor; + POI_TEXTURE_NOSAMPLER(_EmissionMap); + POI_TEXTURE_NOSAMPLER(_EmissionMask); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve); float4 _EmissionScrollingCurve_ST; + float _EmissionBaseColorAsMap; + float _EmissionStrength; + float _EnableEmission; + float _EmissionHueShift; + float4 _EmissiveScroll_Direction; + float _EmissiveScroll_Width; + float _EmissiveScroll_Velocity; + float _EmissiveScroll_Interval; + float _EmissionBlinkingEnabled; + float _EmissiveBlink_Min; + float _EmissiveBlink_Max; + float _EmissiveBlink_Velocity; + float _ScrollingEmission; + float _EnableGITDEmission; + float _GITDEMinEmissionMultiplier; + float _GITDEMaxEmissionMultiplier; + float _GITDEMinLight; + float _GITDEMaxLight; + float _GITDEWorldOrMesh; + float _EmissionCenterOutEnabled; + float _EmissionCenterOutSpeed; + float _EmissionHueShiftEnabled; + float _EmissionBlinkingOffset; + float _EmissionScrollingOffset; + + float4 _EmissionColor1; + #ifdef EFFECT_HUE_VARIATION + POI_TEXTURE_NOSAMPLER(_EmissionMap1); + POI_TEXTURE_NOSAMPLER(_EmissionMask1); + UNITY_DECLARE_TEX2D_NOSAMPLER(_EmissionScrollingCurve1); float4 _EmissionScrollingCurve1_ST; + #endif + float _EmissionBaseColorAsMap1; + float _EmissionStrength1; + float _EnableEmission1; + float _EmissionHueShift1; + float4 _EmissiveScroll_Direction1; + float _EmissiveScroll_Width1; + float _EmissiveScroll_Velocity1; + float _EmissiveScroll_Interval1; + float _EmissionBlinkingEnabled1; + float _EmissiveBlink_Min1; + float _EmissiveBlink_Max1; + float _EmissiveBlink_Velocity1; + float _ScrollingEmission1; + float _EnableGITDEmission1; + float _GITDEMinEmissionMultiplier1; + float _GITDEMaxEmissionMultiplier1; + float _GITDEMinLight1; + float _GITDEMaxLight1; + float _GITDEWorldOrMesh1; + float _EmissionCenterOutEnabled1; + float _EmissionCenterOutSpeed1; + float _EmissionHueShiftEnabled1; + float _EmissionBlinkingOffset1; + float _EmissionScrollingOffset1; + + float _EmissionReplace; + + float _EmissionScrollingVertexColor; + float _EmissionScrollingVertexColor1; + + float _EmissionScrollingUseCurve; + float _EmissionScrollingUseCurve1; + + float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled) + { + float glowInTheDarkMultiplier = 1; + + if (enabled) + { + #ifdef POI_LIGHTING + float3 lightValue = float(0) ? poiLight.finalLighting.rgb: poiLight.directLighting.rgb; + float gitdeAlpha = (clamp(poiMax(lightValue), minLight, maxLight) - minLight) / (maxLight - minLight); + glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha); + #endif + } + return glowInTheDarkMultiplier; + } + + float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position) + { + float phase = 0; + phase = dot(position, direction); + phase -= (_Time.y + offset) * velocity; + phase /= interval; + phase -= floor(phase); + phase = saturate(phase); + return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5; + } + + float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset) + { + float amplitude = (blinkMax - blinkMin) * 0.5f; + float base = blinkMin + amplitude; + return sin((_Time.y + offset) * blinkVelocity) * amplitude + base; + } + + float3 calculateEmissionNew(in float4 baseColor, inout float4 finalColor) + { + // First Emission + float3 emission0 = 0; + float emissionStrength0 = float(0); + float3 emissionColor0 = 0; + + float glowInTheDarkMultiplier0 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + else + { + emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)) * lerp(1, baseColor, float(0)).rgb * float4(0,0,0,0).rgb; + } + + + if(float(0)) + { + float3 pos = poiMesh.localPos; + + if(float(0)) + { + pos = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve) + (dot(pos, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength0 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos); + } + } + + + if(float(0)) + { + emissionStrength0 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor0 = hueShift(emissionColor0, float(0) * float(0)); + float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask) + _Time.x * float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission != 4) + { + emissionMask0 *= blackLightMask[_BlackLightMaskEmission]; + } + #endif + + emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0; + emission0 = emissionStrength0 * emissionColor0; + + #ifdef POI_DISSOLVE + + if(float(2) != 2) + { + emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + + // Second Emission + float3 emission1 = 0; + float emissionStrength1 = 0; + float3 emissionColor1 = 0; + + #ifdef EFFECT_HUE_VARIATION + emissionStrength1 = float(0); + float glowInTheDarkMultiplier1 = calculateGlowInTheDark(float(0), float(1), float(1), float(0), float(0)); + + + if (!float(0)) + { + emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + else + { + emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * float4(1,1,0,0).xy) + _Time.x * float(5)).rgb * lerp(1, baseColor, float(0)).rgb * float4(1,1,1,1).rgb; + } + + + if(float(0)) + { + float3 pos1 = poiMesh.localPos; + + if(float(0)) + { + pos1 = poiMesh.vertexColor.rgb; + } + + + if(float(0)) + { + emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionScrollingCurve1) + (dot(pos1, float4(0,-10,0,0)) * float(20)) + _Time.x * float(10)); + } + else + { + emissionStrength1 *= calculateScrollingEmission(float4(0,-10,0,0), float(10), float(20), float(10), float(0), pos1); + } + } + + if(float(0)) + { + emissionStrength1 *= calculateBlinkingEmission(float(0), float(1), float(4), float(0)); + } + + emissionColor1 = hueShift(emissionColor1, float(0) * float(0)); + float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _EmissionMask1) + _Time.x * float4(0,0,0,0)); + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskEmission2 != 4) + { + emissionMask1 *= blackLightMask[_BlackLightMaskEmission2]; + } + #endif + emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1; + emission1 = emissionStrength1 * emissionColor1; + + #ifdef POI_DISSOLVE + if(float(2) != 2) + { + emission1 *= lerp(1 - dissolveAlpha, dissolveAlpha, float(2)); + } + #endif + #endif + finalColor.rgb = lerp(finalColor.rgb, saturate(emissionColor0 + emissionColor1), saturate(emissionStrength0 + emissionStrength1) * float(0) * poiMax(emission0 + emission1)); + + return emission0 + emission1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta new file mode 100644 index 00000000..7730f467 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEmission.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0c8a07af5dc426f4681c0a73db25ac67 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc new file mode 100644 index 00000000..1e9188ec --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc @@ -0,0 +1,43 @@ +#ifndef POI_ENVIRONMENTAL_RIM + #define POI_ENVIRONMENTAL_RIM + + //enviro rim + float _EnableEnvironmentalRim; + POI_TEXTURE_NOSAMPLER(_RimEnviroMask); + float _RimEnviroBlur; + float _RimEnviroMinBrightness; + float _RimEnviroWidth; + float _RimEnviroSharpness; + float _RimEnviroIntensity; + + float3 calculateEnvironmentalRimLighting(in float4 albedo) + { + float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal)); + float(0.7) *= 1.7 - 0.7 * float(0.7); + + float3 enviroRimColor = 0; + float interpolator = unity_SpecCube0_BoxMin.w; + + if (interpolator < 0.99999) + { + //Probe 1 + float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR); + + //Probe 2 + float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR); + + enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator); + } + else + { + float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); + enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR); + } + + half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb); + return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta new file mode 100644 index 00000000..f227bc09 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiEnvironmentalRimLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3de6044eac1a89d42930724ad7c53302 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc new file mode 100644 index 00000000..0ed89b59 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc @@ -0,0 +1,153 @@ +#ifndef POI_FLIPBOOK + #define POI_FLIPBOOK + + UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST; + float4 _FlipbookColor; + float _FlipbookFPS; + float _FlipbookTotalFrames; + float4 _FlipbookScaleOffset; + float _FlipbookTiled; + float _FlipbookCurrentFrame; + float _FlipbookEmissionStrength; + float _FlipbookRotation; + float _EnableFlipbook; + float _FlipbookTexArrayUV; + float _FlipbookAlphaControlsFinalAlpha; + float _FlipbookRotationSpeed; + float _FlipbookIntensityControlsAlpha; + float _FlipbookColorReplaces; + float2 _FlipbookTexArrayPan; + + // blending + float _FlipbookReplace; + float _FlipbookMultiply; + float _FlipbookAdd; + POI_TEXTURE_NOSAMPLER(_FlipbookMask); + + // anim + float _FlipbookMovementType; + float4 _FlipbookStartEndOffset; + float _FlipbookMovementSpeed; + + // Global + float4 flipBookPixel; + float4 flipBookPixelMultiply; + float flipBookMask; + + #ifndef POI_SHADOW + + void applyFlipbook(inout float4 finalColor, inout float3 flipbookEmission) + { + flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float2 uv = frac(poiMesh.uv[float(0)]); + float theta = radians(float(0) + _Time.z * float(0)); + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + // 2d rotation + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + if (float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipBookPixel = 0; + return; + } + } + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipBookPixel.a = poiMax(flipBookPixel.rgb); + } + + if(float(0)) + { + flipBookPixel.rgb = float4(1,1,1,1).rgb; + } + else + { + flipBookPixel.rgb *= float4(1,1,1,1).rgb; + } + + #ifdef POI_BLACKLIGHT + + if(_BlackLightMaskFlipbook != 4) + { + flipBookMask *= blackLightMask[_BlackLightMaskFlipbook]; + } + #endif + + finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * float(1) * flipBookMask); + finalColor.rgb = finalColor + flipBookPixel.rgb * float(0) * flipBookMask; + finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * float4(1,1,1,1).a * flipBookMask * float(0)); + + + if(float(0)) + { + finalColor.a = lerp(finalColor.a, flipBookPixel.a * float4(1,1,1,1).a, flipBookMask); + } + flipbookEmission = lerp(0, flipBookPixel.rgb * float(0), flipBookPixel.a * float4(1,1,1,1).a * flipBookMask); + } + + #else + + float applyFlipbookAlphaToShadow(float2 uv) + { + + if(float(0)) + { + float flipbookShadowAlpha = 0; + + float4 flipbookScaleOffset = float4(1,1,0,0); + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float theta = radians(float(0)); + + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw, float2(0, 0), float2(1, 1)); + + + uint currentFrame = floor(float(-1)) % float(1); + if(float(-1) < 0) + { + currentFrame = (_Time.y / (1 / float(30))) % float(1); + } + half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * float4(0,0,0,0), currentFrame)); + + if(float(0)) + { + flipbookColor.a = poiMax(flipbookColor.rgb); + } + + + if(float(0) == 0) + { + if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + flipbookColor.a = 0; + } + } + return flipbookColor.a * float4(1,1,1,1).a; + } + return 1; + } + + #endif +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta new file mode 100644 index 00000000..3d821f9a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFlipbook.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a7fdb4c03df3e7142807e4094fd65139 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc new file mode 100644 index 00000000..aa950e7d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc @@ -0,0 +1,376 @@ +#ifndef POIFRAG + #define POIFRAG + + float _MainEmissionStrength; + float _IgnoreFog; + half _GIEmissionMultiplier; + float _IridescenceTime; + float _AlphaToMask; + float _ForceOpaque; + float _commentIfZero_EnableGrabpass; + float _AlphaPremultiply; + float2 _MainTexPan; + float _MainTextureUV; + float _commentIfZero_LightingAdditiveEnable; + + float4 frag(v2f i, uint facing: SV_IsFrontFace): SV_Target + { + #ifdef FORWARD_ADD_PASS + #if !defined(POI_LIGHTING) + return 0; + #endif + #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && defined(DIRECTIONAL) + return 0; + #endif + #endif + #ifdef FORWARD_ADD_PASS + + if (float(1) == 0) + { + return 0; + } + #endif + UNITY_SETUP_INSTANCE_ID(i); + // Color + float4 albedo = 1; + float4 finalColor = 1; + + // Lighting + float bakedCubemap = 0; // Whether or not metallic should run before or after lighting multiplication + float3 finalSpecular0 = 0; + float3 finalSpecular1 = 0; + float3 finalSSS = 0; + fixed lightingAlpha = 1; + float3 finalEnvironmentalRim = 0; + + // Emissions + float3 finalEmission = 0; + float3 finalLighting = 1; + float3 IridescenceEmission = 0; + float3 spawnInEmission = 0; + float3 voronoiEmission = 0; + float3 matcapEmission = 0; + float3 depthTouchEmission = 0; + float3 decalEmission = 0; + float3 glitterEmission = 0; + float3 panosphereEmission = 0; + float3 backFaceEmission = 0; + float3 dissolveEmission = 0; + float3 rimLightEmission = 0; + float3 flipbookEmission = 0; + float3 textOverlayEmission = 0; + float3 videoEmission = 0; + /********************************************************************** + Initialize the base data that's needed everywhere else in the shader + **********************************************************************/ + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + + #ifdef POI_BLACKLIGHT + createBlackLightMask(); + + if (_BlackLightMaskDebug) + { + return float4(blackLightMask.rgb, 1); + } + #endif + + // This has to happen in the initializbecause it alters UV data globally + #ifdef POI_PARALLAX + calculateandApplyParallax(); + #endif + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + calculateVertexLightingData(i); + /********************************************************************** + Calculate Light Maps + **********************************************************************/ + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + /********************************************************************** + Calculate Color Data + **********************************************************************/ + + initTextureData(albedo, mainTexture, backFaceEmission, dissolveEmission, detailMask); + + #ifdef POI_DECAL + applyDecal(albedo, decalEmission); + #endif + + + #ifdef POI_IRIDESCENCE + + if (_IridescenceTime == 0) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VORONOI + applyVoronoi(albedo, voronoiEmission); + #endif + + #ifdef POI_MSDF + ApplyTextOverlayColor(albedo, textOverlayEmission); + #endif + + #ifdef POI_ENVIRONMENTAL_RIM + finalEnvironmentalRim = calculateEnvironmentalRimLighting(albedo); + #endif + + #if defined(POI_METAL) || defined(POI_CLEARCOAT) + CalculateReflectionData(); + #endif + + #ifdef POI_DATA + distanceFade(albedo); + #endif + + #ifdef POI_RANDOM + albedo.a *= i.angleAlpha; + #endif + + #ifdef MATCAP + applyMatcap(albedo, matcapEmission); + #endif + + #ifdef PANOSPHERE + applyPanosphereColor(albedo, panosphereEmission); + #endif + + #ifdef POI_FLIPBOOK + applyFlipbook(albedo, flipbookEmission); + #endif + + #ifdef POI_GLITTER + applyGlitter(albedo, glitterEmission); + #endif + + #ifdef POI_RIM + applyRimLighting(albedo, rimLightEmission); + #endif + + #ifdef POI_DEPTH_COLOR + applyDepthColor(albedo, depthTouchEmission, finalEmission, i.worldDirection); + #endif + + #ifdef POI_IRIDESCENCE + + if(_IridescenceTime == 1) + { + applyIridescence(albedo, IridescenceEmission); + } + #endif + + #ifdef POI_VIDEO + applyScreenEffect(albedo, videoEmission); + #endif + + applySpawnIn(albedo, spawnInEmission, poiMesh.uv[0], poiMesh.localPos); + + /********************************************************************** + Handle a few alpha options + **********************************************************************/ + + if (float(0) == 1) + { + + if(float(0) == 0) + { + applyDithering(albedo); + } + } + + albedo.a = max(float(0), albedo.a); + + + if(float(0) >= 1) + { + clip(albedo.a - float(0.5)); + } + + + if(float(0)) + { + albedo.rgb *= saturate(albedo.a + 0.0000000001); + } + + /********************************************************************** + Lighting Time :) + **********************************************************************/ + + #ifdef POI_LIGHTING + finalLighting = calculateFinalLighting(albedo.rgb, finalColor); + + #ifdef SUBSURFACE + finalSSS = calculateSubsurfaceScattering(); + #endif + #endif + + float4 finalColorBeforeLighting = albedo; + finalColor = finalColorBeforeLighting; + + #ifdef POI_SPECULAR + finalSpecular0 = calculateSpecular(finalColorBeforeLighting); + #endif + #ifdef POI_PARALLAX + calculateAndApplyInternalParallax(finalColor); + #endif + + #ifdef POI_ALPHA_TO_COVERAGE + ApplyAlphaToCoverage(finalColor); + #endif + + + if (float(0) == 1) + { + + if(float(0) == 1) + { + applyDithering(finalColor); + } + } + + #ifdef POI_METAL + calculateMetallicness(); + bool probeExists = shouldMetalHappenBeforeLighting(); + + if(!probeExists) + { + ApplyMetallicsFake(finalColor, albedo); + } + #endif + + #ifdef POI_LIGHTING + #if defined(FORWARD_ADD_PASS) && defined(POI_METAL) + finalLighting *= 1 - metalicMap; + #endif + #endif + + #ifdef VERTEXLIGHT_ON + finalColor.rgb *= finalLighting + poiLight.vFinalLighting; + #else + finalColor.rgb *= finalLighting; + #endif + + #ifdef POI_METAL + + if(probeExists) + { + ApplyMetallics(finalColor, albedo); + } + #endif + + finalColor.rgb += finalSpecular0 + finalEnvironmentalRim + finalSSS; + + #ifdef FORWARD_BASE_PASS + #ifdef POI_CLEARCOAT + calculateAndApplyClearCoat(finalColor); + #endif + #endif + + finalColor.a = saturate(finalColor.a); + + /********************************************************************** + Add Up all the emission values :D + **********************************************************************/ + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + finalEmission += finalColorBeforeLighting.rgb * float(0) * albedo.a; + finalEmission += wireframeEmission; + finalEmission += IridescenceEmission; + finalEmission += spawnInEmission; + finalEmission += voronoiEmission; + finalEmission += matcapEmission; + finalEmission += depthTouchEmission; + finalEmission += decalEmission; + finalEmission += glitterEmission; + finalEmission += panosphereEmission; + finalEmission += backFaceEmission; + finalEmission += rimLightEmission; + finalEmission += flipbookEmission; + finalEmission += videoEmission; + finalEmission += textOverlayEmission; + finalEmission += dissolveEmission; + #ifdef POI_EMISSION + finalEmission += calculateEmissionNew(finalColorBeforeLighting, finalColor); + #endif + #endif + + /********************************************************************** + Meta Pass Hype :D + **********************************************************************/ + #ifdef POI_META_PASS + UnityMetaInput meta; + UNITY_INITIALIZE_OUTPUT(UnityMetaInput, meta); + meta.Emission = finalEmission * float(1); + meta.Albedo = saturate(finalColor.rgb); + #ifdef POI_SPECULAR + meta.SpecularColor = poiLight.color.rgb * float4(1,1,1,1).rgb * lerp(1, albedo.rgb, float(0)) * float4(1,1,1,1).a; + #else + meta.SpecularColor = poiLight.color.rgb * albedo.rgb; + #endif + return UnityMetaFragment(meta); + #endif + + /********************************************************************** + Apply Emission to finalColor + **********************************************************************/ + finalColor.rgb += finalEmission; + + /********************************************************************** + Grabpass features + **********************************************************************/ + + + if (_commentIfZero_EnableGrabpass) + { + applyGrabEffects(finalColor); + } + + /********************************************************************** + Unity Fog + **********************************************************************/ + #ifdef FORWARD_BASE_PASS + + if (float(0) == 0) + { + UNITY_APPLY_FOG(i.fogCoord, finalColor); + } + #endif + + #ifdef FORWARD_ADD_PASS + if(float(0) > 0) + { + finalColor.rgb *= finalColor.a; + } + #endif + + + if(float(0) == 0) + { + finalColor.a = 1; + } + + #ifdef FORWARD_ADD_PASS + //finalColor.rgb = smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5)); + #endif + + #ifdef POI_DEBUG + displayDebugInfo(finalColor); + #endif + + //finalColor.rgb = frac(finalColor.rgb); + return finalColor; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta new file mode 100644 index 00000000..808dd8e2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f2f3391ea4df48a4eb70104214f22014 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc new file mode 100644 index 00000000..8d260cdf --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc @@ -0,0 +1,41 @@ +#ifndef POI_FUR + #define POI_FUR + + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurTexture); float4 _FurTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurHeightMap); float4 _FurHeightMap_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_FurMask); float4 _FurMask_ST; + float _FurAO; + float4 _FurColor; + float _FurLayers; + float _FurMinDistance; + float _FurMaxDistance; + float _FurHeightMapMin; + float _FurHeightMapMax; + float _FurDebug; + float _AoRampMin; + float _AoRampMax; + float _FurTipAlpha; + float _FurFadeStart; + + //globals + half furHeightMap; + half furMask; + + void calculateFur() + { + + furHeightMap = UNITY_SAMPLE_TEX2D_SAMPLER(_FurHeightMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurHeightMap)).x; + furHeightMap = remap(furHeightMap, 0, _FurHeightMapMax, _FurHeightMapMin, 1); + furMask = poiMax(UNITY_SAMPLE_TEX2D_SAMPLER(_FurMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurMask)).xyz); + half3 furTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_FurTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _FurTexture)); + clip(furHeightMap - poiMesh.furAlpha); + clip(furMask - poiMesh.furAlpha); + + albedo.rgb = lerp(mainTexture.rgb, furTexture.rgb * _FurColor.rgb, ceil(poiMesh.furAlpha)); + float aoRampMax = _AoRampMax - (1 - furMask); + albedo.rgb *= lerp(1, smoothstep(_AoRampMin, aoRampMax, furHeightMap), _FurAO); + + albedo.a *= smoothstep(1.01, _FurTipAlpha, remapClamped(poiMesh.furAlpha, _FurFadeStart, 1, 0, 1)) + float(0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta new file mode 100644 index 00000000..a4fe68ed --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiFur.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c5449866da555674e837217c3db6efab +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc new file mode 100644 index 00000000..032f3b08 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc @@ -0,0 +1,37 @@ +float _FurLength; +float _FurGravityStrength; + +[instance(4)] +[maxvertexcount(20)] +void geomFur(triangle v2f IN[3], inout TriangleStream < v2f > tristream, uint InstanceID : SV_GSInstanceID) +{ + float4 fur_worldPos[3]; + v2f o_fur[3]; + float3 offset = (float3(0, -1, 0) * (_FurLength*.9) *_FurGravityStrength); + + for (int i = 0; i < 3; i++) + { + if (InstanceID == 0) { + IN[i].furAlpha = 0; + tristream.Append(IN[i]); + } + o_fur[i] = IN[i]; + fur_worldPos[i] = float4(IN[i].worldPos + IN[i].normal * _FurLength, 1); + } + if (InstanceID == 0) { + tristream.RestartStrip(); + } + int Total_FurLayers = clamp(floor(_FurLayers * (1 - smoothstep(_FurMinDistance, _FurMaxDistance, distance(IN[0].worldPos, getCameraPosition())))), min(1, _FurLayers), _FurLayers); + + int startLayer = max(int(InstanceID) * 6 - 1, 0); + for (int layer = startLayer; layer < Total_FurLayers; layer++) { + for (int i = 0; i < 3; i++) { + o_fur[i].furAlpha = float(layer) / Total_FurLayers; + o_fur[i].worldPos = float4(lerp(IN[i].worldPos, fur_worldPos[i] + offset * o_fur[i].furAlpha, o_fur[i].furAlpha),1); + o_fur[i].pos = UnityWorldToClipPos(o_fur[i].worldPos); + o_fur[i].furAlpha += .01; + tristream.Append(o_fur[i]); + } + tristream.RestartStrip(); + } +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta new file mode 100644 index 00000000..b50d20f2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGeomFur.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 79db670f0b2b0da4a846d5b65e36e400 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc new file mode 100644 index 00000000..e31b6498 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc @@ -0,0 +1,232 @@ +#ifndef POI_GLITTER + #define POI_GLITTER + + half3 _GlitterColor; + POI_TEXTURE_NOSAMPLER(_GlitterMask); + float2 _GlitterPan; + POI_TEXTURE_NOSAMPLER(_GlitterColorMap); + POI_TEXTURE_NOSAMPLER(_GlitterTexture); + half _GlitterSpeed; + half _GlitterBrightness; + float _GlitterFrequency; + float _GlitterJitter; + half _GlitterSize; + half _GlitterContrast; + half _GlitterAngleRange; + half _GlitterMinBrightness; + half _GlitterBias; + float _GlitterRandomColors; + float2 _GlitterMinMaxSaturation; + float2 _GlitterMinMaxBrightness; + fixed _GlitterUseSurfaceColor; + float _GlitterBlendType; + float _GlitterMode; + float _GlitterShape; + float _GlitterCenterSize; + float _glitterFrequencyLinearEmissive; + float _GlitterJaggyFix; + float _GlitterRandomRotation; + float _GlitterTextureRotation; + float4 _GlitterMinMaxSize; + float _GlitterRandomSize; + + + float3 randomFloat3(float2 Seed, float maximum) + { + return(.5 + float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453) + ) * .5) * (maximum); + } + + float3 randomFloat3Range(float2 Seed, float Range) + { + return(float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1) * Range; + } + + float3 randomFloat3WiggleRange(float2 Seed, float Range) + { + float3 rando = (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1); + float speed = 1 + float(10); + return float3(sin((_Time.x + rando.x * pi) * speed), sin((_Time.x + rando.y * pi) * speed), sin((_Time.x + rando.z * pi) * speed)) * Range; + } + + void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) + { + float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453); + Out = lerp(Min, Max, randomno); + } + + float3 RandomColorFromPoint(float2 rando) + { + fixed hue = random2(rando.x + rando.y).x; + fixed saturation = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.x); + fixed value = lerp(float4(0.8,1,0,1).x, float4(0.8,1,0,1).y, rando.y); + float3 hsv = float3(hue, saturation, value); + return HSVtoRGB(hsv); + } + + void applyGlitter(inout float4 albedo, inout float3 glitterEmission) + { + + + // Scale + float2 st = poiMesh.uv[0] * float(300); + + // Tile the space + float2 i_st = floor(st); + float2 f_st = frac(st); + + float m_dist = 10.; // minimun distance + float2 m_point = 0; // minimum point + float2 randoPoint = 0; + float2 dank; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 neighbor = float2(i, j); + float2 pos = random2(i_st + neighbor); + float2 rando = pos; + pos = 0.5 + 0.5 * sin(float(1) * 6.2831 * pos); + float2 diff = neighbor + pos - f_st; + float dist = length(diff); + + if (dist < m_dist) + { + dank = diff; + m_dist = dist; + m_point = pos; + randoPoint = rando; + } + } + } + + float randomFromPoint = random(randoPoint); + + float size = float(0.3); + + if(float(0)) + { + size = remapClamped(randomFromPoint, 0, 1, float4(0.1,0.5,0,1).x, float4(0.1,0.5,0,1).y); + } + + + // Assign a color using the closest point position + //color += dot(m_point, float2(.3, .6)); + + // Add distance field to closest point center + // color.g = m_dist; + + // Show isolines + //color -= abs(sin(40.0 * m_dist)) * 0.07; + + // Draw cell center + half glitterAlpha = 1; + switch(float(0)) + { + case 0: //circle + glitterAlpha = (1. - step(size, m_dist)); + break; + case 1: //sqaure + float jaggyFix = pow(poiCam.distanceToVert, 2) * float(0); + + + if (float(0)) + { + float2 center = float2(0, 0); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y); + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + else + { + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + break; + } + + float3 finalGlitter = 0; + + switch(float(0)) + { + case 0: + float3 randomRotation = 0; + + if(float(10) > 0) + { + randomRotation = randomFloat3WiggleRange(randoPoint, float(90)); + } + else + { + randomRotation = randomFloat3Range(randoPoint, float(90)); + } + float3 norm = poiMesh.normals[0]; + + float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm)); + finalGlitter = lerp(0, float(0) * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, float(0.8)), poiCam.viewDir)), float(300)), 0); + finalGlitter *= glitterAlpha; + break; + case 1: + float offset = random(randoPoint); + float brightness = sin((_Time.x + offset) * float(10)) * float(20) - (float(20) - 1); + finalGlitter = max(float(0) * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * float(0.08) * 10)); + break; + } + + + half3 glitterColor = float4(1,1,1,1); + glitterColor *= lerp(1, albedo, float(0)); + glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + + float2 uv = remapClamped(dank, -size, size, 0, 1); + + if(float(0) && !float(0)) + { + float2 fakeUVCenter = float2(.5, .5); + float theta = radians((random(randoPoint) + _Time.x * float(0)) * 360); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y); + } + float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, uv, float4(0,0,0,0)); + //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv)); + glitterColor *= glitterTexture.rgb; + float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskGlitter != 4) + { + glitterMask *= blackLightMask[_BlackLightMaskGlitter]; + } + #endif + + if(float(0)) + { + glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y)); + } + + + if(float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, finalGlitter * glitterColor * float(3), finalGlitter * glitterTexture.a * glitterMask); + glitterEmission = finalGlitter * glitterColor * max(0, (float(3) - 1) * glitterTexture.a) * glitterMask; + } + else + { + glitterEmission = finalGlitter * glitterColor * float(3) * glitterTexture.a * glitterMask; + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta new file mode 100644 index 00000000..67126f3d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGlitter.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: bc76df9b9114b69439810e04bd9142bd +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc new file mode 100644 index 00000000..060cb720 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc @@ -0,0 +1,127 @@ +#ifndef POI_GRAB + #define POI_GRAB + + float _RefractionIndex; + float _RefractionOpacity; + float _RefractionChromaticAberattion; + float _RefractionEnabled; + float _GrabSrcBlend; + float _GrabDstBlend; + float _GrabPassUseAlpha; + float _GrabPassBlendFactor; + float _GrabBlurDistance; + float _GrabBlurQuality; + float _GrabBlurDirections; + POI_TEXTURE_NOSAMPLER(_GrabPassBlendMap); + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RefractionOpacityMask); float4 _RefractionOpacityMask_ST; + + float4 blur(float2 uv) + { + float two_pi = 6.28318530718; + + float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur + float quality = floor(_GrabBlurQuality); + float directions = floor(_GrabBlurDirections); + + // Pixel colour + float4 color = tex2D(_PoiGrab, uv); + + float deltaAngle = two_pi / directions; + float deltaQuality = 1.0 / quality; + for (int i = 0; i < directions; i ++) + { + for (int j = 0; j < quality; j ++) + { + float angle = deltaAngle * i + j; + float offset = deltaQuality * (j + 1); + color += tex2D(_PoiGrab, uv + float2(cos(angle), sin(angle)) * radius * offset); + } + } + + // Output to screen + color /= quality * directions + 1; + return color; + } + + inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos) + { + float4 refractionColor; + float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos)); + float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0))) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir))); + float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x)); + + + if (_RefractionChromaticAberattion > 0) + { + float4 redAlpha = tex2D(_PoiGrab, (projectedGrabPos + cameraRefraction)); + float green = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g; + float blue = tex2D(_PoiGrab, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b; + refractionColor = float4(redAlpha.r, green, blue, redAlpha.a); + } + else + { + float2 refractedGrab = projectedGrabPos + cameraRefraction; + + #ifdef CHROMATIC_ABERRATION_LOW + refractionColor = blur(refractedGrab); + #else + refractionColor = tex2D(_PoiGrab, (refractedGrab)); + #endif + } + return refractionColor; + } + + void calculateRefraction(float2 projectedGrabPos, inout float4 finalColor) + { + float3 refraction = 1; + + if(_RefractionEnabled == 1) + { + refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos).rgb; + } + else + { + #ifdef CHROMATIC_ABERRATION_LOW + refraction = blur(projectedGrabPos); + #else + refraction = tex2Dproj(_PoiGrab, poiCam.grabPos); + #endif + } + + float blendFactor = _GrabPassBlendFactor * POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMapPan).r; + + if(_GrabPassUseAlpha) + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - finalColor.a)); + finalColor.a = 1; + } + else + { + finalColor = poiBlend(_GrabSrcBlend, finalColor, _GrabDstBlend, float4(refraction, 1), blendFactor); + } + } + + float2 calculateGrabPosition() + { + float4 grabPos = poiCam.grabPos; + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float halfPosW = grabPos.w * 0.5; + grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW; + #if SHADER_API_D3D9 || SHADER_API_D3D11 + grabPos.w += 0.00000000001; + #endif + return(grabPos / grabPos.w).xy; + } + + void applyGrabEffects(inout float4 finalColor) + { + float2 projectedGrabPos = calculateGrabPosition(); + calculateRefraction(projectedGrabPos, finalColor); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta new file mode 100644 index 00000000..a57397b0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiGrab.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 587ab55adef3531488227fa018adf5da +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc new file mode 100644 index 00000000..9ae9e754 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc @@ -0,0 +1,338 @@ +#ifndef POI_HELPER + #define POI_HELPER + + #include "CGI_PoiColors.cginc" + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float linearSin(float x) + { + return pow(min(cos(pi * x / 2.0), 1.0 - abs(x)), 1.0); + } + + float random(float2 p) + { + return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123); + } + + float2 random2(float2 p) + { + return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453); + } + + float3 random3(float3 p) + { + return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453); + } + + float3 mod(float3 x, float y) + { + return x - y * floor(x / y); + } + float2 mod(float2 x, float y) + { + return x - y * floor(x / y); + } + + //1/7 + #define K 0.142857142857 + //3/7 + #define Ko 0.428571428571 + + // Permutation polynomial: (34x^2 + x) mod 289 + float3 Permutation(float3 x) + { + return mod((34.0 * x + 1.0) * x, 289.0); + } + + bool IsInMirror() + { + return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; + } + + float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax: boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition); + } + #endif + return direction; + } + + // Camera + float3 getCameraPosition() + { + #ifdef USING_STEREO_MATRICES + return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5); + #endif + return _WorldSpaceCameraPos; + } + + float3 getCameraForward() + { + #if UNITY_SINGLE_PASS_STEREO + float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1)); + float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1)); + #else + float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1)); + float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1)); + #endif + return normalize(p2 - p1); + } + + float3 grayscale_vector_node() + { + return float3(0, 0.3823529, 0.01845836); + } + + float3 grayscale_for_light() + { + return float3(0.298912, 0.586611, 0.114478); + } + + //Math Operators + + float remap(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + + float remapClamped(float x, float minOld, float maxOld, float minNew, float maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float2 remapClamped(float2 x, float2 minOld, float2 maxOld, float2 minNew, float2 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float3 remapClamped(float3 x, float3 minOld, float3 maxOld, float3 minNew, float3 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float4 remapClamped(float4 x, float4 minOld, float4 maxOld, float4 minNew, float4 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + + float poiMax(float2 i) + { + return max(i.x, i.y); + } + + float poiMax(float3 i) + { + return max(max(i.x, i.y), i.z); + } + + float poiMax(float4 i) + { + return max(max(max(i.x, i.y), i.z), i.w); + } + + float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis) + { + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + + return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); + } + + float4x4 poiRotationMatrixFromAngles(float x, float y, float z) + { + float angleX = radians(x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + + float4x4 poiRotationMatrixFromAngles(float3 angles) + { + float angleX = radians(angles.x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(angles.y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(angles.z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + +#endif + +half2 calcScreenUVs(half4 grabPos) +{ + half2 uv = grabPos / (grabPos.w + 0.0000000001); + #if UNITY_SINGLE_PASS_STEREO + uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y); + #else + uv.xy *= _ScreenParams.xy; + #endif + + return uv; +} + +float inverseLerp(float A, float B, float T) +{ + return(T - A) / (B - A); +} + +float inverseLerp2(float2 a, float2 b, float2 value) +{ + float2 AB = b - a; + float2 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp3(float3 a, float3 b, float3 value) +{ + float3 AB = b - a; + float3 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp4(float4 a, float4 b, float4 value) +{ + float4 AB = b - a; + float4 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +// Dithering +inline half Dither8x8Bayer(int x, int y) +{ + const half dither[ 64 ] = { + 1, 49, 13, 61, 4, 52, 16, 64, + 33, 17, 45, 29, 36, 20, 48, 32, + 9, 57, 5, 53, 12, 60, 8, 56, + 41, 25, 37, 21, 44, 28, 40, 24, + 3, 51, 15, 63, 2, 50, 14, 62, + 35, 19, 47, 31, 34, 18, 46, 30, + 11, 59, 7, 55, 10, 58, 6, 54, + 43, 27, 39, 23, 42, 26, 38, 22 + }; + int r = y * 8 + x; + return dither[r] / 64; +} + +// UV Manipulation +float2 TransformUV(half2 offset, half rotation, half2 scale, float2 uv) +{ + float theta = radians(rotation); + scale = 1 - scale; + float cs = cos(theta); + float sn = sin(theta); + float2 centerPoint = offset + .5; + uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y); + + return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1)); +} + +bool isVR() +{ + // USING_STEREO_MATRICES + #if UNITY_SINGLE_PASS_STEREO + return true; + #else + return false; + #endif +} + +bool isVRHandCamera() +{ + return !isVR() && abs(UNITY_MATRIX_V[0].y) > 0.0000005; +} + +bool isDesktop() +{ + return !isVRHandCamera(); +} + +bool isVRHandCameraPreview() +{ + return isVRHandCamera() && _ScreenParams.y == 720; +} + +bool isVRHandCameraPicture() +{ + return isVRHandCamera() && _ScreenParams.y == 1080; +} + +bool isPanorama() +{ + // Crude method + // FOV=90=camproj=[1][1] + return unity_CameraProjection[1][1] == 1 && _ScreenParams.x == 1075 && _ScreenParams.y == 1025; +} + +float3 calculateluminance(float3 color) +{ + return color.r * 0.299 + color.g * 0.587 + color.b * 0.114; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta new file mode 100644 index 00000000..98e9a6db --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHelpers.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8c79e0248b2caca4d8dd7a0aa42611f7 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc new file mode 100644 index 00000000..6ee66d3a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc @@ -0,0 +1,36 @@ +#ifndef POI_HOLOGRAM + #define POI_HOLOGRAM + + UNITY_DECLARE_TEX2D_NOSAMPLER(_HoloAlphaMap); float4 _HoloAlphaMap_ST; + float _HoloCoordinateSpace; // 0 World, 1 Local, 2 UV + float3 _HoloDirection; + float _HoloScrollSpeed; + float _HoloLineDensity; + + fixed _HoloFresnelAlpha; + fixed _HoloRimSharpness; + fixed _HoloRimWidth; + void ApplyHoloAlpha(inout float4 color) + { + float uv = 0; + + if (_HoloCoordinateSpace == 0) + { + uv = dot(normalize(_HoloDirection), poiMesh.worldPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 1) + { + uv = dot(normalize(_HoloDirection), poiMesh.localPos * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + + if(_HoloCoordinateSpace == 2) + { + uv = dot(_HoloDirection, poiMesh.uv[0] * _HoloLineDensity) + _Time.x * _HoloScrollSpeed; + } + float holoRim = saturate(1 - smoothstep(min(_HoloRimSharpness, _HoloRimWidth), _HoloRimWidth, poiCam.viewDotNormal)); + holoRim = abs(lerp(1, holoRim, _HoloFresnelAlpha)); + color.a *= UNITY_SAMPLE_TEX2D_SAMPLER(_HoloAlphaMap, _MainTex, uv).r * holoRim; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta new file mode 100644 index 00000000..6eeda17f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiHologram.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 98216bb0e1ea62b4b9f022ef177138f8 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc new file mode 100644 index 00000000..bcea8ccc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc @@ -0,0 +1,61 @@ +#ifndef POI_IRIDESCENCE + #define POI_IRIDESCENCE + + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceRamp); float4 _IridescenceRamp_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceMask); float4 _IridescenceMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_IridescenceNormalMap); float4 _IridescenceNormalMap_ST; + float _IridescenceNormalUV; + float _IridescenceMaskUV; + float _IridescenceNormalSelection; + float _IridescenceNormalIntensity; + float _IridescenceNormalToggle; + float _IridescenceIntensity; + fixed _IridescenceAddBlend; + fixed _IridescenceReplaceBlend; + fixed _IridescenceMultiplyBlend; + float _IridescenceEmissionStrength; + + //global + + float3 calculateNormal(float3 baseNormal) + { + float3 normal = UnpackScaleNormal(UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceNormalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceNormalUV], _IridescenceNormalMap)), _IridescenceNormalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); + } + + void applyIridescence(inout float4 albedo, inout float3 IridescenceEmission) + { + float3 normal = poiMesh.normals[_IridescenceNormalSelection]; + + // Use custom normal map + + if (_IridescenceNormalToggle) + { + normal = calculateNormal(normal); + } + + float ndotv = dot(normal, poiCam.viewDir); + + float4 iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, 1 - abs(ndotv)); + float4 iridescenceMask = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceMask, _MainTex, TRANSFORM_TEX(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask)); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskIridescence != 4) + { + iridescenceMask *= blackLightMask[_BlackLightMaskIridescence]; + } + #endif + + + albedo.rgb = lerp(albedo.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask); + albedo.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask); + albedo.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask)); + + IridescenceEmission = saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * _IridescenceEmissionStrength; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta new file mode 100644 index 00000000..085ca23a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiIridescence.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 86f9af1f37187904f9274a124edc4bab +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc new file mode 100644 index 00000000..8f35cb62 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc @@ -0,0 +1,668 @@ + +#ifndef POI_LIGHTING + #define POI_LIGHTING + + float _LightingShadingEnabled; + float _LightingRampType; + float _LightingIgnoreAmbientColor; + float _UseShadowTexture; + float _LightingEnableAO; + float _LightingDetailShadowsEnabled; + + float _LightingOnlyUnityShadows; + float _LightingMode; + float _ForceLightDirection; + float _ShadowStrength; + float _OutlineShadowStrength; + float _ShadowOffset; + float3 _LightDirection; + float _ForceShadowStrength; + float _CastedShadowSmoothing; + float _AttenuationMultiplier; + float _EnableLighting; + float _LightingControlledUseLightColor; + fixed _LightingStandardSmoothness; + fixed _LightingStandardControlsToon; + fixed _LightingMinLightBrightness; + float _LightingUseShadowRamp; + float _LightingMinShadowBrightnessRatio; + UNITY_DECLARE_TEX2D(_ToonRamp); + fixed _LightingMonochromatic; + + fixed _LightingGradientStart; + fixed _LightingGradientEnd; + float3 _LightingShadowColor; + POI_TEXTURE_NOSAMPLER(_LightingShadowTexture); + float _AOStrength; + fixed _LightingDetailStrength; + fixed _LightingAdditiveDetailStrength; + fixed _LightingNoIndirectMultiplier; + fixed _LightingNoIndirectThreshold; + float _LightingUncapped; + + float _LightingDirectColorMode; + float _LightingIndirectColorMode; + float _LightingAdditiveType; + fixed _LightingAdditiveGradientStart; + fixed _LightingAdditiveGradientEnd; + fixed _LightingAdditivePassthrough; + float _LightingDirectAdjustment; + float _LightingIndirect; + // HSL JUNK + float _LightingEnableHSL; + float _LightingShadowHue; + float _LightingShadowSaturation; + float _LightingShadowLightness; + float _LightingHSLIntensity; + /* + UNITY_DECLARE_TEX2D_NOSAMPLER(_ToonRamp3); + half _LightingShadowStrength3; + half _ShadowOffset3; + */ + + half4 shadowStrength; + + POI_TEXTURE_NOSAMPLER(_LightingDetailShadows); + POI_TEXTURE_NOSAMPLER(_LightingAOTex); + POI_TEXTURE_NOSAMPLER(_LightingShadowMask); + + /* + * MIT License + * + * Copyright (c) 2018 s-ilent + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + /* + * Silent's code starts here + */ + + float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n) + { + // average energy + float R0 = max(0, L0); + + // avg direction of incoming light + float3 R1 = 0.5f * L1; + + // directional brightness + float lenR1 = length(R1); + + // linear angle between normal and direction 0-1 + //float q = 0.5f * (1.0f + dot(R1 / lenR1, n)); + //float q = dot(R1 / lenR1, n) * 0.5 + 0.5; + float q = dot(normalize(R1), n) * 0.5 + 0.5; + q = saturate(q); // Thanks to ScruffyRuffles for the bug identity. + + // power for q + // lerps from 1 (linear) to 3 (cubic) based on directionality + float p = 1.0f + 2.0f * lenR1 / R0; + + // dynamic range constant + // should vary between 4 (highly directional) and 0 (ambient) + float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0); + + return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)); + } + + half3 BetterSH9(half4 normal) + { + float3 indirect; + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal); + indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal); + indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal); + indirect = max(0, indirect); + indirect += SHEvalLinearL2(normal); + return indirect; + } + + float3 BetterSH9(float3 normal) + { + return BetterSH9(float4(normal, 1)); + } + + /* + * Standard stuff starts here + */ + UnityLight CreateLight(float3 normal, fixed detailShadowMap) + { + UnityLight light; + light.dir = poiLight.direction; + light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, float(0)) * detailShadowMap); + light.ndotl = DotClamped(normal, poiLight.direction); + return light; + } + + float FadeShadows(float attenuation) + { + #if HANDLE_SHADOWS_BLENDING_IN_GI || ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + // UNITY_LIGHT_ATTENUATION doesn't fade shadows for us. + + #if ADDITIONAL_MASKED_DIRECTIONAL_SHADOWS + attenuation = lerp(1, poiLight.attenuation, float(0)); + #endif + + float viewZ = dot(_WorldSpaceCameraPos - poiMesh.worldPos, UNITY_MATRIX_V[2].xyz); + float shadowFadeDistance = UnityComputeShadowFadeDistance(poiMesh.worldPos, viewZ); + float shadowFade = UnityComputeShadowFade(shadowFadeDistance); + float bakedAttenuation = UnitySampleBakedOcclusion(poiMesh.lightmapUV.xy, poiMesh.worldPos); + attenuation = UnityMixRealtimeAndBakedShadows( + attenuation, bakedAttenuation, shadowFade + ); + #endif + + return attenuation; + } + + void ApplySubtractiveLighting(inout UnityIndirect indirectLight) + { + #if SUBTRACTIVE_LIGHTING + poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, float(0))); + + float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz)); + float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb; + float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate; + subtractedLight = max(subtractedLight, unity_ShadowColor.rgb); + subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x); + indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse); + #endif + } + + float3 weightedBlend(float3 layer1, float3 layer2, float2 weights) + { + return(weights.x * layer1 + weights.y * layer2) / (weights.x + weights.y); + } + + UnityIndirect CreateIndirectLight(float3 normal) + { + UnityIndirect indirectLight; + indirectLight.diffuse = 0; + indirectLight.specular = 0; + + #if defined(FORWARD_BASE_PASS) + #if defined(LIGHTMAP_ON) + indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy)); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy + ); + indirectLight.diffuse = DecodeDirectionalLightmap( + indirectLight.diffuse, lightmapDirection, normal + ); + #endif + ApplySubtractiveLighting(indirectLight); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + float3 dynamicLightDiffuse = DecodeRealtimeLightmap( + UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw) + ); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_DynamicDirectionality, unity_DynamicLightmap, + poiMesh.lightmapUV.zw + ); + indirectLight.diffuse += DecodeDirectionalLightmap( + dynamicLightDiffuse, dynamicLightmapDirection, normal + ); + #else + indirectLight.diffuse += dynamicLightDiffuse; + #endif + #endif + + #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON) + #if UNITY_LIGHT_PROBE_PROXY_VOLUME + if (unity_ProbeVolumeParams.x == 1) + { + indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume( + float4(normal, 1), poiMesh.worldPos + ); + indirectLight.diffuse = max(0, indirectLight.diffuse); + #if defined(UNITY_COLORSPACE_GAMMA) + indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse); + #endif + } + else + { + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + } + #else + indirectLight.diffuse += max(0, ShadeSH9(float4(normal, 1))); + #endif + #endif + + float3 reflectionDir = reflect(-poiCam.viewDir, normal); + Unity_GlossyEnvironmentData envData; + envData.roughness = 1 - float(0); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + #if UNITY_SPECCUBE_BLENDING + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + indirectLight.specular = lerp(probe1, probe0, interpolator); + } + else + { + indirectLight.specular = probe0; + } + #else + indirectLight.specular = probe0; + #endif + float occlusion = 1; + + if(float(0)) + { + occlusion = lerp(1, POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)); + } + + indirectLight.diffuse *= occlusion; + indirectLight.diffuse = max(indirectLight.diffuse, float(0)); + indirectLight.specular *= occlusion; + #endif + + return indirectLight; + } + + /* + * Poiyomi's cool as heck code starts here :smug: + */ + + half PoiDiffuse(half NdotV, half NdotL, half LdotH) + { + half fd90 = 0.5 + 2 * LdotH * LdotH * SmoothnessToPerceptualRoughness(.5); + // Two schlick fresnel term + half lightScatter = (1 + (fd90 - 1) * Pow5(1 - NdotL)); + half viewScatter = (1 + (fd90 - 1) * Pow5(1 - NdotV)); + + return lightScatter * viewScatter; + } + + float3 ShadeSH9Indirect() + { + return ShadeSH9(half4(0.0, -1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Direct() + { + return ShadeSH9(half4(0.0, 1.0, 0.0, 1.0)); + } + + float3 ShadeSH9Normal(float3 normalDirection) + { + return ShadeSH9(half4(normalDirection, 1.0)); + } + + half3 GetSHLength() + { + half3 x, x1; + x.r = length(unity_SHAr); + x.g = length(unity_SHAg); + x.b = length(unity_SHAb); + x1.r = length(unity_SHBr); + x1.g = length(unity_SHBg); + x1.b = length(unity_SHBb); + return x + x1; + } + + float3 calculateRealisticLighting(float4 colorToLight, fixed detailShadowMap) + { + return UNITY_BRDF_PBS(1, 0, 0, float(0), poiMesh.normals[1], poiCam.viewDir, CreateLight(poiMesh.normals[1], detailShadowMap), CreateIndirectLight(poiMesh.normals[1])); + } + + void calculateBasePassLightMaps() + { + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + float AOMap = 1; + float AOStrength = 1; + float3 lightColor = poiLight.color; + /* + * Generate Basic Light Maps + */ + + bool lightExists = false; + if (all(_LightColor0.rgb >= 0.002)) + { + lightExists = true; + } + #ifndef OUTLINE + + if(float(0)) + { + AOMap = POI2D_SAMPLER_PAN(_LightingAOTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + AOStrength = float(1); + } + + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + if (lightExists) + { + lightColor = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + } + else + { + lightColor = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + } + + //lightColor = magic * magiratio + normalLight * normaRatio; + //lightColor = magic + normalLight; + #endif + #endif + + float3 grayscale_vector = float3(.33333, .33333, .33333); + float3 ShadeSH9Plus = GetSHLength(); + float3 ShadeSH9Minus = BetterSH9(float4(0, 0, 0, 1)); + + shadowStrength = 1; + #ifndef OUTLINE + shadowStrength = POI2D_SAMPLER_PAN(_LightingShadowMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(1); + #else + shadowStrength = float(1); + #endif + + float bw_lightColor = dot(lightColor, grayscale_vector); + float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, float(0))) + dot(ShadeSH9Normal(poiMesh.normals[1]), grayscale_vector)); + float bw_bottomIndirectLighting = dot(ShadeSH9Minus, grayscale_vector); + float bw_topIndirectLighting = dot(ShadeSH9Plus, grayscale_vector); + float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting); + + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(0)) + { + poiLight.lightMap = poiLight.attenuation; + } + else + { + poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting); + } + poiLight.lightMap *= detailShadow; + + /* + * Decide on light colors + */ + + float3 indirectLighting = 0; + float3 directLighting = 0; + + + + + if (float(0) == 1) + { + indirectLighting = BetterSH9(float4(poiMesh.normals[0], 1)); + } + else + { + indirectLighting = ShadeSH9Minus; + } + + poiLight.directLighting = lightColor; + poiLight.indirectLighting = indirectLighting; + + + if(float(0) == 0) + { + float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + + float magiLumi = calculateluminance(magic); + float normaLumi = calculateluminance(normalLight); + float maginormalumi = magiLumi + normaLumi; + + float magiratio = magiLumi / maginormalumi; + float normaRatio = normaLumi / maginormalumi; + + float target = calculateluminance(magic * magiratio + normalLight * normaRatio); + float3 properLightColor = magic + normalLight; + float properLuminance = calculateluminance(magic + normalLight); + directLighting = properLightColor * max(0.0001, (target / properLuminance)); + } + else + { + directLighting = lightColor; + } + + + if(!float(0)) + { + float directluminance = calculateluminance(directLighting); + float indirectluminance = calculateluminance(indirectLighting); + directLighting = min(directLighting, directLighting / max(0.0001, (directluminance / 1))); + indirectLighting = min(indirectLighting, indirectLighting / max(0.0001, (indirectluminance / 1))); + } + + directLighting = lerp(directLighting, dot(directLighting, float3(0.299, 0.587, 0.114)), float(0)); + indirectLighting = lerp(indirectLighting, dot(indirectLighting, float3(0.299, 0.587, 0.114)), float(0)); + + if(max(max(indirectLighting.x, indirectLighting.y), indirectLighting.z) <= _LightingNoIndirectThreshold && max(max(directLighting.x, directLighting.y), directLighting.z) >= 0) + { + indirectLighting = directLighting * _LightingNoIndirectMultiplier; + } + + + if(float(0)) + { + float directluminance = clamp(directLighting.r * 0.299 + directLighting.g * 0.587 + directLighting.b * 0.114, 0, 1); + if(directluminance > 0) + { + indirectLighting = max(0.001, indirectLighting); + } + float indirectluminance = clamp(indirectLighting.r * 0.299 + indirectLighting.g * 0.587 + indirectLighting.b * 0.114, 0, 1); + float targetluminance = directluminance * float(0); + if(indirectluminance < targetluminance) + { + indirectLighting = indirectLighting / max(0.0001, indirectluminance / targetluminance); + } + } + + /* + * Create Shade Maps + */ + + if (float(0)) + { + switch(float(0)) + { + case 0: // Ramp Texture + { + poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + float(0)), shadowStrength.r); + + if (float(0)) + { + poiLight.finalLighting = lerp(poiLight.rampedLightMap * directLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + else + { + poiLight.finalLighting = lerp(indirectLighting * lerp(1, AOMap, AOStrength), directLighting, poiLight.rampedLightMap); + } + } + break; + case 1: // Math Gradient + { + poiLight.rampedLightMap = saturate(1 - smoothstep(float(0) - .000001, float(0.5), 1 - poiLight.lightMap)); + float3 shadowColor = float4(1,1,1,1); + + if (float(0)) + { + shadowColor = 1; + } + + if(float(0)) + { + poiLight.finalLighting = lerp((directLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + else + { + poiLight.finalLighting = lerp((indirectLighting * shadowColor * lerp(1, AOMap, AOStrength)), (directLighting), saturate(poiLight.rampedLightMap + 1 - float(1))); + } + } + break; + } + } + else + { + poiLight.rampedLightMap = 1 - smoothstep(0, .5, 1 - poiLight.lightMap); + poiLight.finalLighting = directLighting; + } + + if(!float(0)) + { + poiLight.finalLighting = saturate(poiLight.finalLighting); + } + //poiLight.finalLighting *= .8; + #endif + } + + void applyShadowTexture(inout float4 albedo) + { + + if (float(0) && float(0) == 1) + { + albedo.rgb = lerp(albedo.rgb, POI2D_SAMPLER_PAN(_LightingShadowTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1), (1 - poiLight.rampedLightMap) * shadowStrength); + } + } + + float3 calculateNonImportantLighting(float attenuation, float attenuationDotNL, float3 albedo, float3 lightColor, half dotNL) + { + fixed detailShadow = 1; + + if(float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + return lightColor * attenuationDotNL * detailShadow; + } + else + { + return lerp(lightColor * attenuation, lightColor * float(0.5) * attenuation, smoothstep(float(0), float(0.5), dotNL)) * detailShadow; + } + } + + + float3 calculateFinalLighting(inout float3 albedo, float4 finalColor) + { + float3 finalLighting = 1; + // Additive Lighting + #ifdef FORWARD_ADD_PASS + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + if(float(1) == 0) + { + finalLighting = poiLight.color * poiLight.attenuation * max(0, poiLight.nDotL) * detailShadow; + } + else + { + #if defined(POINT) || defined(SPOT) + finalLighting = lerp(poiLight.color * max(poiLight.additiveShadow, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * detailShadow; + #else + finalLighting = lerp(poiLight.color * max(poiLight.attenuation, float(0.5)), poiLight.color * float(0.5), smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * detailShadow; + #endif + } + #endif + + // Base and Meta Lighting + #if defined(FORWARD_BASE_PASS) || defined(POI_META_PASS) + #ifdef VERTEXLIGHT_ON + poiLight.vFinalLighting = 0; + + for (int index = 0; index < 4; index ++) + { + poiLight.vFinalLighting += calculateNonImportantLighting(poiLight.vAttenuation[index], poiLight.vAttenuationDotNL[index], albedo, poiLight.vColor[index], poiLight.vCorrectedDotNL[index]); + } + #endif + + switch(float(0)) + { + case 0: // Toon Lighting + { + // HSL Shading + + if (float(0)) + { + float3 HSLMod = float3(float(0.5) * 2 - 1, float(0.5) * 2 - 1, float(0.5) * 2 - 1) * (1 - poiLight.rampedLightMap); + albedo = lerp(albedo.rgb, ModifyViaHSL(albedo.rgb, HSLMod), float(1)); + } + + // Normal Shading + + if (float(0) > 0) + { + poiLight.finalLighting = max(0.001, poiLight.finalLighting); + float finalluminance = calculateluminance(poiLight.finalLighting); + finalLighting = max(poiLight.finalLighting, poiLight.finalLighting / max(0.0001, (finalluminance / float(0)))); + } + else + { + finalLighting = poiLight.finalLighting; + } + } + break; + case 1: // realistic + { + fixed detailShadow = 1; + + if (float(0)) + { + detailShadow = lerp(1, POI2D_SAMPLER_PAN(_LightingDetailShadows, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(1)).r; + } + + float3 realisticLighting = calculateRealisticLighting(finalColor, detailShadow).rgb; + finalLighting = lerp(realisticLighting, dot(realisticLighting, float3(0.299, 0.587, 0.114)), float(0)); + } + break; + } + #endif + return finalLighting; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta new file mode 100644 index 00000000..ef7c83ce --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8795055f710015640a99ad72e742615b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc new file mode 100644 index 00000000..c23736df --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc @@ -0,0 +1,243 @@ +#ifndef POI_MSDF + #define POI_MSDF + + sampler2D _TextGlyphs; + float4 _TextGlyphs_ST; + float4 _TextGlyphs_TexelSize; + float _TextFPSUV; + float _TextTimeUV; + float _TextPositionUV; + float _TextPixelRange; + + float _TextFPSEnabled; + float _TextPositionEnabled; + float _TextTimeEnabled; + + + float4 _TextFPSColor; + half _TextFPSEmissionStrength; + fixed4 _TextFPSPadding; + half2 _TextFPSOffset; + half2 _TextFPSScale; + half _TextFPSRotation; + + fixed _TextPositionVertical; + float4 _TextPositionColor; + half _TextPositionEmissionStrength; + fixed4 _TextPositionPadding; + half2 _TextPositionOffset; + half2 _TextPositionScale; + half _TextPositionRotation; + + float4 _TextTimeColor; + half _TextTimeEmissionStrength; + fixed4 _TextTimePadding; + half2 _TextTimeOffset; + half2 _TextTimeScale; + half _TextTimeRotation; + + #define glyphWidth 0.0625 + + #define ASCII_LEFT_PARENTHESIS 40 + #define ASCII_RIGHT_PARENTHESIS 41 + #define ASCII_POSITIVE 43 + #define ASCII_PERIOD 46 + #define ASCII_NEGATIVE 45 + #define ASCII_COMMA 44 + #define ASCII_E 69 + #define ASCII_F 70 + #define ASCII_I 73 + #define ASCII_M 77 + #define ASCII_O 79 + #define ASCII_P 80 + #define ASCII_S 83 + #define ASCII_T 54 + #define ASCII_SEMICOLON 58 + + float3 globalTextEmission; + + half2 getAsciiCoordinate(float index) + { + return half2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16)); + } + + float median(float r, float g, float b) + { + return max(min(r, g), min(max(r, g), b)); + } + + void ApplyPositionText(inout float4 albedo, float2 uv) + { + float3 cameraPos = clamp(getCameraPosition(), -999, 999); + float3 absCameraPos = abs(cameraPos); + float totalCharacters = 20; + float positionArray[20]; + positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48; + positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48; + positionArray[3] = floor(absCameraPos.x % 10) + 48; + positionArray[4] = ASCII_PERIOD; + positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48; + positionArray[6] = ASCII_COMMA; + positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48; + positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48; + positionArray[10] = floor(absCameraPos.y % 10) + 48; + positionArray[11] = ASCII_PERIOD; + positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48; + positionArray[13] = ASCII_COMMA; + positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE: ASCII_POSITIVE; + positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48; + positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48; + positionArray[17] = floor(absCameraPos.z % 10) + 48; + positionArray[18] = ASCII_PERIOD; + positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]); + + float2 startUV = float2(1 / totalCharacters * currentCharacter, 0); + float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1); + + fixed4 textPositionPadding = float4(0,0,0,0); + textPositionPadding *= 1 / totalCharacters; + uv = remapClamped(uv, startUV, endUV, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyTimeText(inout float4 albedo, float2 uv) + { + float instanceTime = _Time.y; + float hours = instanceTime / 3600; + float minutes = (instanceTime / 60) % 60; + float seconds = instanceTime % 60; + float totalCharacters = 8; + float timeArray[8]; + timeArray[0] = floor((hours * .1) % 10) + 48; + timeArray[1] = floor(hours % 10) + 48; + timeArray[2] = ASCII_SEMICOLON; + timeArray[3] = floor((minutes * .1) % 10) + 48; + timeArray[4] = floor(minutes % 10) + 48; + timeArray[5] = ASCII_SEMICOLON; + timeArray[6] = floor((seconds * .1) % 10) + 48; + timeArray[7] = floor(seconds % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + fixed4 textTimePadding = float4(0,0,0,0); + textTimePadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,0,1,1).rgb, opacity * float4(1,0,1,1).a); + globalTextEmission += float4(1,0,1,1).rgb * opacity * float(0); + } + + void ApplyFPSText(inout float4 albedo, float2 uv) + { + float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999); + float totalCharacters = 7; + float fpsArray[7]; + fpsArray[0] = ASCII_F; + fpsArray[1] = ASCII_P; + fpsArray[2] = ASCII_S; + fpsArray[3] = ASCII_SEMICOLON; + fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48; + fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48; + fpsArray[6] = floor(smoothDeltaTime % 10) + 48; + + uv = TransformUV(float4(0,0,0,0), float(0), float4(1,1,1,1), uv); + + if(uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + half2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + + fixed4 textFPSPadding = float4(0,0,0,0); + textFPSPadding *= 1 / totalCharacters; + uv = remapClamped(uv, float2(startUV, 0), float2(endUV, 1), float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = float(4) / float4(1,1,1,1).zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + albedo.rgb = lerp(albedo.rgb, float4(1,1,1,1).rgb, opacity * float4(1,1,1,1).a); + globalTextEmission += float4(1,1,1,1).rgb * opacity * float(0); + } + + void ApplyTextOverlayColor(inout float4 albedo, inout float3 textOverlayEmission) + { + globalTextEmission = 0; + half positionalOpacity = 0; + #ifdef EFFECT_BUMP + + if(float(0)) + { + ApplyFPSText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyPositionText(albedo, poiMesh.uv[float(0)]); + } + + if(float(0)) + { + ApplyTimeText(albedo, poiMesh.uv[float(0)]); + } + + textOverlayEmission = globalTextEmission; + #endif + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta new file mode 100644 index 00000000..fad48dac --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMSDF.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a6e3e49c7b905d34e9bbf43b0a2e7986 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc new file mode 100644 index 00000000..ecac0805 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc @@ -0,0 +1,33 @@ +#ifndef POI_MACROS + #define POI_MACROS + + #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_TEXTURE(tex) UNITY_DECLARE_TEX2D(tex##); float4 tex##_ST; float2 tex##Pan; uint tex##UV + #define POI_NORMAL_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV; float tex##Scale + + #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex))) + #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex))) + #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + + #ifdef POINT + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r; + #endif + + #ifdef SPOT + #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS) + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)) + #else + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord + #endif + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + DECLARE_LIGHT_COORD(input, worldPos); \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz); + #endif +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta new file mode 100644 index 00000000..e4289c57 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMacros.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 319da7d250e28ad42aa04a6c51b9368a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc new file mode 100644 index 00000000..270384af --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc @@ -0,0 +1,147 @@ +#ifndef POI_MAINTEXTURE + #define POI_MAINTEXTURE + + + + POI_TEXTURE_NOSAMPLER(_AlphaMask); + POI_TEXTURE_NOSAMPLER(_MainFadeTexture); + float4 _Color; + float _MainVertexColoring; + float _MainUseVertexColorAlpha; + float _Saturation; + float2 _MainDistanceFade; + half _MainMinAlpha; + float _MainHueShift; + #ifdef COLOR_GRADING_HDR + POI_TEXTURE_NOSAMPLER(_MainHueShiftMask); + float _MainHueShiftToggle; + float _MainHueShiftSpeed; + float _MainHueShiftReplace; + #endif + + #ifdef FINALPASS + POI_TEXTURE_NOSAMPLER(_DetailTex); + half _DetailTexIntensity; + half3 _DetailTint; + float _DetailBrightness; + #endif + //globals + float alphaMask; + half3 diffColor; + + #include "CGI_PoiBackFace.cginc" + + float3 wireframeEmission; + + inline FragmentCommonData SpecularSetup(float4 i_tex, inout float4 albedo) + { + half4 specGloss = 0; + half3 specColor = specGloss.rgb; + half smoothness = specGloss.a; + + half oneMinusReflectivity; + diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specColor, /*out*/ oneMinusReflectivity); + + FragmentCommonData o = (FragmentCommonData)0; + o.diffColor = diffColor; + o.specColor = specColor; + o.oneMinusReflectivity = oneMinusReflectivity; + o.smoothness = smoothness; + return o; + } + + inline FragmentCommonData FragmentSetup(float4 i_tex, half3 i_viewDirForParallax, float3 i_posWorld, inout float4 albedo) + { + i_tex = i_tex; + + FragmentCommonData o = SpecularSetup(i_tex, albedo); + o.normalWorld = float4(0, 0, 0, 1); + o.eyeVec = poiCam.viewDir; + o.posWorld = i_posWorld; + + // NOTE: shader relies on pre-multiply alpha-blend (float(1) = One, float(0) = OneMinusSrcAlpha) + o.diffColor = PreMultiplyAlpha(o.diffColor, 1, o.oneMinusReflectivity, /*out*/ o.alpha); + return o; + } + + void initTextureData(inout float4 albedo, inout float4 mainTexture, inout float3 backFaceEmission, inout float3 dissolveEmission, in half3 detailMask) + { + dissolveEmission = 0; + + #if (defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + #endif + + alphaMask = POI2D_SAMPLER_PAN(_AlphaMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + mainTexture.a *= alphaMask; + + #ifndef POI_SHADOW + albedo = float4(lerp(mainTexture.rgb, dot(mainTexture.rgb, float3(0.3, 0.59, 0.11)), -float(0)) * max(float4(1,1,1,1).rgb, float3(0.000000001, 0.000000001, 0.000000001)) * lerp(1, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(0)), mainTexture.a * max(float4(1,1,1,1).a, 0.0000001)); + + #ifdef POI_LIGHTING + applyShadowTexture(albedo); + #endif + + albedo *= lerp(1, poiMesh.vertexColor.a, float(0)); + #ifdef POI_RGBMASK + albedo.rgb = calculateRGBMask(albedo.rgb); + #endif + + albedo.a = saturate(float(0) + albedo.a); + + wireframeEmission = 0; + #ifdef POI_WIREFRAME + applyWireframe(wireframeEmission, albedo); + #endif + float backFaceDetailIntensity = 1; + + float mixedHueShift = float(0); + applyBackFaceTexture(backFaceDetailIntensity, mixedHueShift, albedo, backFaceEmission); + + #ifdef POI_FUR + calculateFur(); + #endif + + #ifdef COLOR_GRADING_HDR + float hueShiftAlpha = POI2D_SAMPLER_PAN(_MainHueShiftMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + + if(float(1)) + { + albedo.rgb = lerp(albedo.rgb, hueShift(albedo.rgb, mixedHueShift + float(0) * _Time.x), hueShiftAlpha); + } + else + { + albedo.rgb = hueShift(albedo.rgb, frac((mixedHueShift - (1 - hueShiftAlpha) + float(0) * _Time.x))); + } + #endif + #ifdef FINALPASS + half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb * float4(1,1,1,1).rgb; + albedo.rgb *= LerpWhiteTo(detailTexture * float(1) * unity_ColorSpaceDouble.rgb, detailMask.r * float(1) * backFaceDetailIntensity); + #endif + albedo.rgb = saturate(albedo.rgb); + + #ifdef POI_HOLOGRAM + ApplyHoloAlpha(albedo); + #endif + + s = FragmentSetup(float4(poiMesh.uv[0], 1, 1), poiCam.viewDir, poiMesh.worldPos, albedo); + #endif + + #ifdef DISTORT + calculateDissolve(albedo, dissolveEmission); + #endif + } + + void distanceFade(inout float4 albedo) + { + half fadeMap = POI2D_SAMPLER_PAN(_MainFadeTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(fadeMap) + { + half fadeValue = max(smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, poiCam.distanceToVert), float(0)); + albedo.a *= fadeValue; + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta new file mode 100644 index 00000000..a7fb829c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMainTex.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cf7551b93141620488b6fd21a1b56850 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc new file mode 100644 index 00000000..3aa6d6b0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc @@ -0,0 +1,115 @@ +#ifndef MATCAP + #define MATCAP + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap); float4 _Matcap_ST; + POI_TEXTURE_NOSAMPLER(_MatcapMask); + float _MatcapMaskInvert; + float _MatcapBorder; + float4 _MatcapColor; + float _MatcapIntensity; + float _MatcapReplace; + float _MatcapMultiply; + float _MatcapAdd; + float _MatcapEnable; + float _MatcapLightMask; + float _MatcapEmissionStrength; + float _MatcapNormal; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_Matcap2);float4 _Matcap2_ST; + POI_TEXTURE_NOSAMPLER(_Matcap2Mask); + float _Matcap2MaskInvert; + float _Matcap2Border; + float4 _Matcap2Color; + float _Matcap2Intensity; + float _Matcap2Replace; + float _Matcap2Multiply; + float _Matcap2Add; + float _Matcap2Enable; + float _Matcap2LightMask; + float _Matcap2EmissionStrength; + float _Matcap2Normal; + + void blendMatcap(inout float4 finalColor, float add, float multiply, float replace, float4 matcapColor, float matcapMask, inout float3 matcapEmission, float emissionStrength + #ifdef POI_LIGHTING + , float matcapLightMask + #endif + #ifdef POI_BLACKLIGHT + , uint blackLightMaskIndex + #endif + ) + { + #ifdef POI_LIGHTING + if (matcapLightMask) + { + matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask); + } + #endif + #ifdef POI_BLACKLIGHT + if(blackLightMaskIndex != 4) + { + matcapMask *= blackLightMask[blackLightMaskIndex]; + } + #endif + + finalColor.rgb = lerp(finalColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a); + finalColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a); + finalColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a; + matcapEmission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a; + } + + void applyMatcap(inout float4 finalColor, inout float3 matcapEmission) + { + float4 matcap = 0; + float matcapMask = 0; + float4 matcap2 = 0; + float matcap2Mask = 0; + + // Both matcaps use the same coordinates + half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0))); + half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp)); + + // Matcap 1 + half2 matcapUV = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + + matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(1,1,1,1); + matcap.rgb *= float(1); + matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + if (float(0)) + { + matcapMask = 1 - matcapMask; + } + + blendMatcap(finalColor, float(0), float(0), float(1), matcap, matcapMask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap + #endif + ); + + // Matcap 2 + + if (float(0)) + { + half2 matcapUV2 = half2(dot(worldViewRight, poiMesh.normals[float(1)]), dot(worldViewUp, poiMesh.normals[float(1)])) * float(0.43) + 0.5; + matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV2, _Matcap2)) * float4(1,1,1,1); + matcap2.rgb *= float(1); + matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + if(float(0)) + { + matcap2Mask = 1 - matcap2Mask; + } + blendMatcap(finalColor, float(0), float(0), float(0), matcap2, matcap2Mask, matcapEmission, float(0) + #ifdef POI_LIGHTING + , float(0) + #endif + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap2 + #endif + ); + } + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta new file mode 100644 index 00000000..7b34e7bd --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMatcap.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 851d415691962284fbff0c97efea4b82 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc new file mode 100644 index 00000000..b2d07a38 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc @@ -0,0 +1,104 @@ +/* +MIT License + +Copyright (c) 2019 wraikny + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +VertexTransformShader is dependent on: +*/ + +#ifndef POI_MATH + #define POI_MATH + + #ifndef pi + #define pi float(3.14159265359) + #endif + + float4 quaternion_conjugate(float4 v) + { + return float4( + v.x, -v.yzw + ); + } + + float4 quaternion_mul(float4 v1, float4 v2) + { + float4 result1 = (v1.x * v2 + v1 * v2.x); + + float4 result2 = float4( + - dot(v1.yzw, v2.yzw), + cross(v1.yzw, v2.yzw) + ); + + return float4(result1 + result2); + } + + // angle : radians + float4 get_quaternion_from_angle(float3 axis, float angle) + { + return float4( + cos(angle / 2.0), + normalize(axis) * sin(angle / 2.0) + ); + } + + float4 quaternion_from_vector(float3 inVec) + { + return float4(0.0, inVec); + } + + float degree_to_radius(float degree) + { + return( + degree / 180.0 * pi + ); + } + + float3 rotate_with_quaternion(float3 inVec, float3 rotation) + { + float4 qx = get_quaternion_from_angle(float3(1, 0, 0), degree_to_radius(rotation.x)); + float4 qy = get_quaternion_from_angle(float3(0, 1, 0), degree_to_radius(rotation.y)); + float4 qz = get_quaternion_from_angle(float3(0, 0, 1), degree_to_radius(rotation.z)); + + #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C)) + float4 quaternion = normalize(MUL3(qx, qy, qz)); + float4 conjugate = quaternion_conjugate(quaternion); + + float4 inVecQ = quaternion_from_vector(inVec); + + float3 rotated = ( + MUL3(quaternion, inVecQ, conjugate) + ).yzw; + + return rotated; + } + + float4 transform(float4 input, float4 pos, float4 rotation, float4 scale) + { + input.rgb *= (scale.xyz * scale.w); + input = float4( + rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w) + + (pos.xyz * pos.w), + input.w + ); + return input; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta new file mode 100644 index 00000000..024b1583 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMath.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a401ce618587e7843bd86838d1fb295f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc new file mode 100644 index 00000000..916f65eb --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc @@ -0,0 +1,130 @@ +#ifndef POI_METAL + #define POI_METAL + + samplerCUBE _CubeMap; + float _SampleWorld; + POI_TEXTURE_NOSAMPLER(_MetallicMask); + POI_TEXTURE_NOSAMPLER(_SmoothnessMask); + float _Metallic; + float _InvertSmoothness; + float _Smoothness; + float _EnableMetallic; + float3 _MetalReflectionTint; + POI_TEXTURE_NOSAMPLER(_MetallicTintMap); + + float3 finalreflections; + float metalicMap; + float3 reflection; + float roughness; + float lighty_boy_uwu_var; + + bool shouldMetalHappenBeforeLighting() + { + float4 envSample = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + bool probeExists = !(unity_SpecCube0_HDR.a == 0 && envSample.a == 0); + return probeExists && !float(0); + } + + float3 fresnelRelflection(in float4 albedo) + { + half3 dotNV = 1 - abs(poiLight.nDotV); + half f = dotNV * dotNV * dotNV * dotNV; + //f *= i_sold.fresnel; + return lerp(lerp(DielectricSpec.rgb, albedo.rgb, metalicMap), saturate(1 - roughness + metalicMap), f); + } + + void calculateMetallicness() + { + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + } + + void ApplyMetallics(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax + ); + float3 probe0 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData + ); + envData.reflUVW = BoxProjection( + poiCam.reflectionDir, poiMesh.worldPos.xyz, + unity_SpecCube1_ProbePosition, + unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax + ); + + float interpolator = unity_SpecCube0_BoxMin.w; + + if(interpolator < 0.99999) + { + float3 probe1 = Unity_GlossyEnvironment( + UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), + unity_SpecCube0_HDR, envData + ); + reflection = lerp(probe1, probe0, interpolator); + } + else + { + reflection = probe0; + } + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } + + void ApplyMetallicsFake(inout float4 finalColor, in float4 albedo) + { + #ifdef FORWARD_BASE_PASS + metalicMap = POI2D_SAMPLER_PAN(_MetallicMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float(0); + float smoothnessMap = (POI2D_SAMPLER_PAN(_SmoothnessMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0))); + + #ifdef POI_BLACKLIGHT + if(_BlackLightMaskMetallic != 4) + { + metalicMap *= blackLightMask[_BlackLightMaskMetallic]; + smoothnessMap *= blackLightMask[_BlackLightMaskMetallic]; + } + #endif + + if(float(0) == 1) + { + smoothnessMap = 1 - smoothnessMap; + } + smoothnessMap *= float(0); + roughness = 1 - smoothnessMap; + + reflection = texCUBElod(_CubeMap, float4(poiCam.reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + + float reflecty_lighty_boy_uwu_var_2 = 1.0 / (roughness * roughness + 1.0); + half4 tintMap = POI2D_SAMPLER_PAN(_MetallicTintMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + finalColor.rgb *= (1 - metalicMap * tintMap.a); + finalColor.rgb += reflecty_lighty_boy_uwu_var_2 * reflection.rgb * fresnelRelflection(albedo) * float4(1,1,1,1) * tintMap.rgb * tintMap.a; + #endif + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta new file mode 100644 index 00000000..7a4a75f0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMetal.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: dd4df87c8ce7fb145854983376761071 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc new file mode 100644 index 00000000..8bb16398 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc @@ -0,0 +1,77 @@ +#ifndef POI_MIRROR + #define POI_MIRROR + + float _Mirror; + float _EnableMirrorTexture; + POI_TEXTURE_NOSAMPLER(_MirrorTexture); + + + void applyMirrorRenderVert(inout float4 vertex) + { + + if (float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && inMirror) + { + vertex = -1; + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + void applyMirrorRenderFrag() + { + + if(float(0) != 0) + { + bool inMirror = IsInMirror(); + if(float(0) == 1 && inMirror) + { + return; + } + if(float(0) == 1 && !inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && inMirror) + { + clip(-1); + return; + } + if(float(0) == 2 && !inMirror) + { + return; + } + } + } + + #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + void applyMirrorTexture(inout float4 mainTexture) + { + + if(float(0)) + { + if(IsInMirror()) + { + mainTexture = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + } + } + } + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta new file mode 100644 index 00000000..4d318739 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiMirror.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e59554e8553b7ef4eae8b00a0fe515e9 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc new file mode 100644 index 00000000..62e63c91 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc @@ -0,0 +1,107 @@ +float _OutlineRimLightBlend; +float _OutlineLit; +float _OutlineTintMix; +float2 _MainTexPan; +float _MainTextureUV; + +float4 frag(v2f i, uint facing: SV_IsFrontFace): COLOR +{ + float4 finalColor = 1; + + if (float(0)) + { + UNITY_SETUP_INSTANCE_ID(i); + + float3 finalEmission = 0; + float4 albedo = 1; + + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + calculateAttenuation(i); + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + half3 detailMask = 1; + calculateNormals(detailMask); + + #ifdef POI_DATA + calculateLightingData(i); + #endif + #ifdef POI_LIGHTING + calculateBasePassLightMaps(); + #endif + + float3 uselessData0; + float3 uselessData1; + initTextureData(albedo, mainTexture, uselessData0, uselessData1, detailMask); + + + fixed4 col = mainTexture; + float alphaMultiplier = smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(getCameraPosition(), i.worldPos)); + float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0)).r; + clip(OutlineMask * float(0) - 0.001); + + col = col * 0.00000000001 + tex2D(_OutlineTexture, TRANSFORM_TEX(poiMesh.uv[float(0)], _OutlineTexture) + _Time.x * float4(0,0,0,0) ); + col.a *= albedo.a; + col.a *= alphaMultiplier; + + #ifdef POI_RANDOM + col.a *= i.angleAlpha; + #endif + + poiCam.screenUV = calcScreenUVs(i.grabPos); + col.a *= float4(1,1,1,1).a; + + + if(float(0) == 1) + { + applyDithering(col); + } + + clip(col.a - float(0.5)); + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + + if(float(0) == 1) + { + #ifdef POI_MIRROR + applyMirrorTexture(mainTexture); + #endif + col.rgb = mainTexture.rgb; + } + else if(float(0) == 2) + { + col.rgb = lerp(col.rgb, poiLight.color, float(0)); + } + col.rgb *= float4(1,1,1,1).rgb; + + if(float(0) == 1) + { + col.rgb = lerp(col.rgb, mainTexture.rgb, float(0)); + } + + finalColor = col; + + #ifdef POI_LIGHTING + + if(float(1)) + { + finalColor.rgb *= calculateFinalLighting(finalColor.rgb, finalColor); + } + #endif + finalColor.rgb += (col.rgb * float(0)); + } + else + { + clip(-1); + } + return finalColor; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta new file mode 100644 index 00000000..da3a4ec7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9c90edf246d46254bb23e11b7c1c8b3b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc new file mode 100644 index 00000000..900e9e43 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc @@ -0,0 +1,105 @@ +#ifndef OutlineVert + #define OutlineVert + + #include "CGI_PoiV2F.cginc" + + float _OutlineMode; + float4 _OutlinePersonaDirection; + float4 _OutlineDropShadowOffset; + float _OutlineUseVertexColors; + float _OutlineFixedSize; + float _commentIfZero_EnableOutlinePass; + + sampler2D _OutlineMask; float4 _OutlineMask_ST; float2 _OutlineMaskPan; float _OutlineMaskUV; + v2f vert(appdata v) + { + + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + + float2 uvArray[4]; + uvArray[0] = o.uv0.xy; + uvArray[1] = o.uv0.zw; + uvArray[2] = o.uv1.xy; + uvArray[3] = o.uv1.zw; + + #ifdef POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y; + float outlineMask = 1; + + outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(uvArray[float(0)], _OutlineMask) + _Time.x * float4(0,0,0,0), 0, 0)).rgb); + + if (float(0) == 2) + { + outlineMask *= v.color.r; + } + + + if(float(0) != 1) + { + o.normal = UnityObjectToWorldNormal(v.normal); + } + else + { + o.normal = UnityObjectToWorldNormal(v.color); + } + + + half offsetMultiplier = 1; + half distanceOffset = 1; + + if(float(0)) + { + distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz); + } + + float3 offset = o.normal * (float(0) * float(0) / 100) * outlineMask * distanceOffset; + + + if(float(0) == 2) + { + float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + offsetMultiplier = saturate(dot(lightDirection, o.normal)); + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 3) + { + half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal); + offsetMultiplier = saturate(dot(viewNormal.xy, normalize(float4(1,0,0,0).xy))); + + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(float(0) == 4) + { + offset = mul((float3x3)transpose(UNITY_MATRIX_V), float4(1,0,0,0)); + offset *= distanceOffset; + } + + o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.pos = UnityWorldToClipPos(o.worldPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0); + UNITY_TRANSFER_FOG(o, o.pos); + return o; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta new file mode 100644 index 00000000..fbb65281 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiOutlineVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b21d197b6ae07a64bab93b08289bf02a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc new file mode 100644 index 00000000..da64a89d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc @@ -0,0 +1,63 @@ +#ifndef PANOSPHERE + #define PANOSPHERE + + sampler2D _PanosphereTexture; float4 _PanosphereTexture_ST; + POI_TEXTURE_NOSAMPLER(_PanoMask); + float _PanoEmission; + float _PanoBlend; + float4 _PanosphereColor; + float3 _PanospherePan; + float _PanoToggle; + float _PanoCubeMapToggle; + float _PanoInfiniteStereoToggle; + samplerCUBE _PanoCubeMap; half4 _PanoCubeMap_HDR; + + float3 panoColor; + float panoMask; + + float2 projectIt(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude + _Time.y * float4(0,0,0,0).x, latitude + _Time.y * float4(0,0,0,0).y) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(1.0, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw; + } + + void applyPanosphereColor(inout float4 albedo, inout float3 panosphereEmission) + { + panoMask = POI2D_SAMPLER_PAN(_PanoMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskPanosphere != 4) + { + panoMask *= blackLightMask[_BlackLightMaskPanosphere]; + } + #endif + + + if(float(0)) + { + float3 cubeUV = mul(poiRotationMatrixFromAngles(float4(0,0,0,0).xyz * _Time.y), float4(-poiCam.viewDir, 1)); + half4 cubemap = texCUBE(_PanoCubeMap, cubeUV); + panoColor = DecodeHDR(cubemap, _PanoCubeMap_HDR); + } + else + { + float2 uv = projectIt(normalize(lerp(getCameraPosition().xyz, poiCam.worldPos.xyz, float(0)) - poiMesh.worldPos.xyz) * - 1); + + float2 ddxuv = ddx(uv); + float2 ddyuv = ddy(uv); + if(any(fwidth(uv) > .5)) + { + ddxuv = ddyuv = 0.001; + } + panoColor = tex2D(_PanosphereTexture, TRANSFORM_TEX(uv, _PanosphereTexture), ddxuv, ddyuv).rgb * float4(1,1,1,1).rgb; + } + panosphereEmission = panoColor * float(0) * panoMask * float(0); + albedo.rgb = lerp(albedo.rgb, panoColor, float(0) * panoMask); + } + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta new file mode 100644 index 00000000..b88d5ad8 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPanosphere.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 070a5cc55245b8046a38346fe34773b2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc new file mode 100644 index 00000000..6cd94900 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc @@ -0,0 +1,143 @@ +#ifndef POI_PARALLAX + #define POI_PARALLAX + + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxHeightMap); float4 _ParallaxHeightMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxHeightMapMask); + float2 _ParallaxHeightMapPan; + float _ParallaxStrength; + float _ParallaxHeightMapEnabled; + float _ParallaxUV; + + //Internal + float _ParallaxInternalMapEnabled; + UNITY_DECLARE_TEX2D_NOSAMPLER(_ParallaxInternalMap); float4 _ParallaxInternalMap_ST; + POI_TEXTURE_NOSAMPLER(_ParallaxInternalMapMask); + float _ParallaxInternalIterations; + float _ParallaxInternalMinDepth; + float _ParallaxInternalMaxDepth; + float _ParallaxInternalMinFade; + float _ParallaxInternalMaxFade; + float4 _ParallaxInternalMinColor; + float4 _ParallaxInternalMaxColor; + float4 _ParallaxInternalPanSpeed; + float4 _ParallaxInternalPanDepthSpeed; + float _ParallaxInternalHeightmapMode; + float _ParallaxInternalHeightFromAlpha; + + float GetParallaxHeight(float2 uv) + { + return clamp(UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxHeightMap, _MainTex, TRANSFORM_TEX(uv, _ParallaxHeightMap) + _Time.x * float4(0,0,0,0)).g, 0, .99999); + } + /* + float2 ParallaxOffset(float2 viewDir) + { + float height = GetParallaxHeight(); + height -= 0.5; + height *= float(0); + return viewDir * height; + } + */ + float2 ParallaxRaymarching(float2 viewDir) + { + float2 uvOffset = 0; + float stepSize = 0.1; + float2 uvDelta = viewDir * (stepSize * float(0)); + + float stepHeight = 1; + float surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)]); + + + float2 prevUVOffset = uvOffset; + float prevStepHeight = stepHeight; + float prevSurfaceHeight = surfaceHeight; + + for (int i = 1; i < 10 && stepHeight > surfaceHeight; i ++) + { + prevUVOffset = uvOffset; + prevStepHeight = stepHeight; + prevSurfaceHeight = surfaceHeight; + + uvOffset -= uvDelta; + stepHeight -= stepSize; + surfaceHeight = GetParallaxHeight(poiMesh.uv[float(0)] + uvOffset); + } + + float prevDifference = prevStepHeight - prevSurfaceHeight; + float difference = surfaceHeight - stepHeight; + float t = prevDifference / (prevDifference + difference); + uvOffset = prevUVOffset -uvDelta * t; + + return uvOffset *= POI2D_SAMPLER_PAN(_ParallaxHeightMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + + void calculateandApplyParallax() + { + + if (float(0)) + { + float2 parallaxOffset = ParallaxRaymarching(poiCam.tangentViewDir.xy); + + if(float(0) == 0) + { + poiMesh.uv[0] += parallaxOffset; + } + + if(float(0) == 1) + { + poiMesh.uv[1] += parallaxOffset; + } + + if(float(0) == 2) + { + poiMesh.uv[2] += parallaxOffset; + } + + if(float(0) == 3) + { + poiMesh.uv[3] += parallaxOffset; + } + } + } + + void calculateAndApplyInternalParallax(inout float4 finalColor) + { + #if defined(_PARALLAXMAP) + + if(float(0)) + { + float3 parallax = 0; + + for (int j = float(1); j > 0; j --) + { + float ratio = (float)j / float(1); + float2 parallaxOffset = _Time.y * (float4(0,0,0,0) + (1 - ratio) * float4(0,0,0,0)); + float fade = lerp(float(0), float(1), ratio); + float4 parallaxColor = UNITY_SAMPLE_TEX2D_SAMPLER(_ParallaxInternalMap, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _ParallaxInternalMap) + lerp(float(0), float(1), ratio) * - poiCam.tangentViewDir.xy + parallaxOffset); + float3 parallaxTint = lerp(float4(1,1,1,1), float4(1,1,1,1), ratio); + float parallaxHeight; + if(float(0)) + { + parallaxTint *= parallaxColor.rgb; + parallaxHeight = parallaxColor.a; + } + else + { + parallaxHeight = parallaxColor.r; + } + //float parallaxColor *= lerp(float4(1,1,1,1), float4(1,1,1,1), 1 - ratio); + + if (float(0) == 1) + { + parallax = lerp(parallax, parallaxTint * fade, parallaxHeight >= 1 - ratio); + } + else + { + parallax += parallaxTint * parallaxHeight * fade; + } + } + //parallax /= float(1); + finalColor.rgb += parallax * POI2D_SAMPLER_PAN(_ParallaxInternalMapMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + } + #endif + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta new file mode 100644 index 00000000..c362c610 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiParallax.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d4eaac7971ca12c4486e651e4295ef02 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc new file mode 100644 index 00000000..81230e8d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc @@ -0,0 +1,233 @@ +/* +USED--------------------------------------------- +"_PARALLAXMAP", +"_REQUIRE_UV2", +"_SUNDISK_NONE", +"_DETAIL_MULX2", +"_GLOSSYREFLECTIONS_OFF", +"_METALLICGLOSSMAP", +"_COLORADDSUBDIFF_ON", +"_SPECGLOSSMAP", +"_TERRAIN_NORMAL_MAP", +"_SUNDISK_SIMPLE", +"_EMISSION", +"_COLORCOLOR_ON", +"_COLOROVERLAY_ON", +"_ALPHAMODULATE_ON", +"_SUNDISK_HIGH_QUALITY", +"_MAPPING_6_FRAMES_LAYOUT", +"_NORMALMAP" +"EFFECT_BUMP", +"BLOOM", +"BLOOM_LOW", +"GRAIN", +"DEPTH_OF_FIELD", +"USER_LUT", +"CHROMATIC_ABERRATION_LOW", +"BLOOM_LENS_DIRT", +"_FADING_ON", +"CHROMATIC_ABERRATION", +"DISTORT", +"GEOM_TYPE_BRANCH", +"_SPECULARHIGHLIGHTS_OFF", +"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", +"EFFECT_HUE_VARIATION", +"GEOM_TYPE_LEAF", +"GEOM_TYPE_MESH", +"FINALPASS", +"AUTO_EXPOSURE" +"VIGNETTE", +"VIGNETTE_MASKED", +"COLOR_GRADING_HDR", + +UNUSED------------------------------------------- +"_ALPHABLEND_ON", +"_ALPHAPREMULTIPLY_ON", +"_ALPHATEST_ON", +"GEOM_TYPE_BRANCH_DETAIL", +"GEOM_TYPE_FROND", +"PIXELSNAP_ON", +"SOFTPARTICLES_ON", +"DITHERING", +"TONEMAPPING_NEUTRAL", +"TONEMAPPING_FILMIC", +"TONEMAPPING_ACES", +"TONEMAPPING_CUSTOM", +"DEPTH_OF_FIELD_COC_VIEW", +"COLOR_GRADING", +"COLOR_GRADING_LOG_VIEW", +"VIGNETTE_CLASSIC", +"COLOR_GRADING_HDR_3D", + +DO NOT USE ----------------------------------------- +"BILLBOARD_FACE_CAMERA_POS", +*/ + + +#ifndef POI_PASS + #define POI_PASS + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #ifdef POI_META_PASS + #include "UnityMetaPass.cginc" + #endif + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + + #include "CGI_PoiSpawnInVert.cginc" + + #include "CGI_PoiV2F.cginc" + + #ifdef BLOOM_LOW + #include "CGI_PoiBulge.cginc" + #endif + + #include "CGI_PoiVert.cginc" + + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + + #include "CGI_PoiDithering.cginc" + + #ifdef _PARALLAXMAP + #include "CGI_PoiParallax.cginc" + #endif + + #ifdef USER_LUT + #include "CGI_PoiUVDistortion.cginc" + #endif + + #ifdef VIGNETTE + #include "CGI_PoiRGBMask.cginc" + #endif + + #include "CGI_PoiData.cginc" + + #ifdef _SPECULARHIGHLIGHTS_OFF + #include "CGI_PoiBlackLight.cginc" + #endif + + #include "CGI_PoiSpawnInFrag.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + + #ifdef DEPTH_OF_FIELD + #include "CGI_PoiHologram.cginc" + #endif + + #ifdef BLOOM_LENS_DIRT + #include "CGI_PoiIridescence.cginc" + #endif + + + #ifdef FUR + #include "CGI_PoiFur.cginc" + #include "CGI_PoiGeomFur.cginc" + #endif + + #ifdef VIGNETTE_MASKED + #include "CGI_PoiLighting.cginc" + #endif + + #include "CGI_PoiMainTex.cginc" + + #ifdef GEOM_TYPE_BRANCH + #include "CGI_PoiDecal.cginc" + #endif + + #ifdef CHROMATIC_ABERRATION + #include "CGI_PoiVoronoi.cginc" + #endif + + #ifdef _DETAIL_MULX2 + #include "CGI_PoiPanosphere.cginc" + #endif + + #ifdef EFFECT_BUMP + #include "CGI_PoiMSDF.cginc" + #endif + + #ifdef GRAIN + #include "CGI_PoiDepthColor.cginc" + #endif + + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _GLOSSYREFLECTIONS_OFF + #include "CGI_PoiRimLighting.cginc" + #endif + + #ifdef _MAPPING_6_FRAMES_LAYOUT + #include "CGI_PoiEnvironmentalRimLighting.cginc" + #endif + + #ifdef _METALLICGLOSSMAP + #include "CGI_PoiMetal.cginc" + #endif + + #ifdef _COLORADDSUBDIFF_ON + #include "CGI_PoiMatcap.cginc" + #endif + + #ifdef _SPECGLOSSMAP + #include "CGI_PoiSpecular.cginc" + #endif + + #ifdef BLOOM + #include "CGI_PoiVideo.cginc" + #endif + + #ifdef _TERRAIN_NORMAL_MAP + #include "CGI_PoiSubsurfaceScattering.cginc" + #endif + + #include "CGI_PoiBlending.cginc" + #include "CGI_PoiGrab.cginc" + + #ifdef _SUNDISK_SIMPLE + #include "CGI_PoiGlitter.cginc" + #endif + + #ifdef _EMISSION + #include "CGI_PoiEmission.cginc" + #endif + + #ifdef _COLORCOLOR_ON + #include "CGI_PoiClearCoat.cginc" + #endif + + #include "CGI_PoiAlphaToCoverage.cginc" + + #ifdef _COLOROVERLAY_ON + #include "CGI_PoiDebug.cginc" + #endif + #include "CGI_PoiFrag.cginc" + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta new file mode 100644 index 00000000..aa75343f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPass.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 029d3eb88dbb1ca478c839b9f14e0d0b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc new file mode 100644 index 00000000..5e365972 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc @@ -0,0 +1,26 @@ +#ifndef POI_PASS_OUTLINE + #define POI_PASS_OUTLINE + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + #include "CGI_PoiMacros.cginc" + #include "CGI_Poicludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiOutlineVert.cginc" + #ifdef TESSELATION + #include "CGI_PoiTessellation.cginc" + #endif + #ifdef _REQUIRE_UV2 + #include "CGI_PoiMirror.cginc" + #endif + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiLighting.cginc" + #include "CGI_PoiMainTex.cginc" + #include "CGI_PoiData.cginc" + #include "CGI_PoiDithering.cginc" + #include "CGI_PoiOutlineFrag.cginc" +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta new file mode 100644 index 00000000..9d2ec4e7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassOutline.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d3f4bcb1eb7daf74292897e57a62c752 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc new file mode 100644 index 00000000..d21a5d4d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc @@ -0,0 +1,44 @@ +#ifndef POI_PASS_SHADOW + #define POI_PASS_SHADOW + + #pragma multi_compile_shadowcaster + #include "UnityCG.cginc" + #include "UnityShaderVariables.cginc" + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + #include "AutoLight.cginc" + + #include "CGI_PoiMacros.cginc" + #include "CGI_PoiDefines.cginc" + + #include "CGI_Poicludes.cginc" + #include "CGI_PoiShadowIncludes.cginc" + #include "CGI_PoiHelpers.cginc" + #include "CGI_PoiMirror.cginc" + #include "CGI_PoiSpawnInFrag.cginc" + + #include "CGI_PoiV2F.cginc" + #include "CGI_PoiData.cginc" + + #ifdef WIREFRAME + #include "CGI_PoiWireframe.cginc" + #endif + + #ifdef _SUNDISK_HIGH_QUALITY + #include "CGI_PoiFlipbook.cginc" + #endif + + #ifdef _SUNDISK_NONE + #include "CGI_PoiRandom.cginc" + #endif + #include "CGI_PoiDithering.cginc" + #ifdef DISTORT + #include "CGI_PoiDissolve.cginc" + #endif + #include "CGI_PoiVertexManipulations.cginc" + #include "CGI_PoiSpawnInVert.cginc" + #include "CGI_PoiShadowVert.cginc" + #include "CGI_PoiShadowFrag.cginc" + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta new file mode 100644 index 00000000..7034bf43 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiPassShadow.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9f99471f6a823864698a511d922f9240 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc new file mode 100644 index 00000000..d4cd1697 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc @@ -0,0 +1,131 @@ +#ifndef POI_RGBMASK + #define POI_RGBMASK + + UNITY_DECLARE_TEX2D_NOSAMPLER(_RGBMask); float4 _RGBMask_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_RedTexure); float4 _RedTexure_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_GreenTexture); float4 _GreenTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_BlueTexture); float4 _BlueTexture_ST; + + #ifdef GEOM_TYPE_MESH + POI_NORMAL_NOSAMPLER(_RgbNormalR); + POI_NORMAL_NOSAMPLER(_RgbNormalG); + POI_NORMAL_NOSAMPLER(_RgbNormalB); + float _RgbNormalsEnabled; + #endif + + float4 _RedColor; + float4 _GreenColor; + float4 _BlueColor; + + float4 _RGBMaskPanning; + float4 _RGBRedPanning; + float4 _RGBGreenPanning; + float4 _RGBBluePanning; + + float _RGBBlendMultiplicative; + + float _RGBMaskUV; + float _RGBRed_UV; + float _RGBGreen_UV; + float _RGBBlue_UV; + float _RGBUseVertexColors; + float _RGBNormalBlend; + + static float3 rgbMask; + + void calculateRGBNormals(inout half3 mainTangentSpaceNormal) + { + #ifdef GEOM_TYPE_MESH + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + + if(float(0)) + { + + if(float(0) == 0) + { + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.r); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.g); + } + + if(float(0) > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + mainTangentSpaceNormal = lerp(mainTangentSpaceNormal, normalToBlendWith, rgbMask.b); + } + return; + } + else + { + half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0) * rgbMask.r); + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.g); + normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)), float(0)); + newNormal = lerp(newNormal, normalToBlendWith, rgbMask.b); + mainTangentSpaceNormal = BlendNormals(newNormal, mainTangentSpaceNormal); + return; + } + } + #endif + } + + float3 calculateRGBMask(float3 baseColor) + { + //If RGB normals are in use this data will already exist + #ifndef RGB_MASK_TEXTURE + #define RGB_MASK_TEXTURE + + if (float(0)) + { + rgbMask = poiMesh.vertexColor.rgb; + } + else + { + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb; + } + #endif + + float4 red = POI2D_SAMPLER_PAN(_RedTexure, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + + if(float(0)) + { + float3 RGBColor = 1; + RGBColor = lerp(RGBColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + RGBColor = lerp(RGBColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + baseColor *= RGBColor; + } + else + { + baseColor = lerp(baseColor, red.rgb * float4(1,1,1,1).rgb, rgbMask.r * red.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, green.rgb * float4(1,1,1,1).rgb, rgbMask.g * green.a * float4(1,1,1,1).a); + baseColor = lerp(baseColor, blue.rgb * float4(1,1,1,1).rgb, rgbMask.b * blue.a * float4(1,1,1,1).a); + } + + return baseColor; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta new file mode 100644 index 00000000..5a8b9dbc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRGBMask.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 26a25ca9e98de94439e1c98de7fa8a7a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc new file mode 100644 index 00000000..137ef6de --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc @@ -0,0 +1,4 @@ +#ifndef POI_RNG + #define POI_RNG + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta new file mode 100644 index 00000000..c16c6125 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRNG.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 857fc65f4cc022d4d8aecb1637cb6b6e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc new file mode 100644 index 00000000..11f3eea2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc @@ -0,0 +1,41 @@ +#ifndef POI_RANDOM + #define POI_RANDOM + + float _EnableRandom; + float m_start_Angle; + float _AngleType; + float3 _AngleForwardDirection; + float _CameraAngleMin; + float _CameraAngleMax; + float _ModelAngleMin; + float _ModelAngleMax; + float _AngleMinAlpha; + float _AngleCompareTo; + + float ApplyAngleBasedRendering(float3 modelPos, float3 worldPos) + { + half cameraAngleMin = float(45) / 180; + half cameraAngleMax = float(90) / 180; + half modelAngleMin = float(45) / 180; + half modelAngleMax = float(90) / 180; + float3 pos = float(0) == 0 ? modelPos : worldPos; + half3 cameraToModelDirection = normalize(pos - getCameraPosition()); + half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0)))); + half cameraLookAtModel = remapClamped(.5 * dot(cameraToModelDirection, getCameraForward()) + .5, cameraAngleMax, cameraAngleMin, 0, 1); + half modelLookAtCamera = remapClamped(.5 * dot(-cameraToModelDirection, modelForwardDirection) + .5, modelAngleMax, modelAngleMin, 0, 1); + if (float(0) == 0) + { + return max(cameraLookAtModel, float(0)); + } + else if(float(0) == 1) + { + return max(modelLookAtCamera, float(0)); + } + else if(float(0) == 2) + { + return max(cameraLookAtModel * modelLookAtCamera, float(0)); + } + return 1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta new file mode 100644 index 00000000..f2a78057 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRandom.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f6055cc6bfe2c8f4d89cf1e904be2500 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc new file mode 100644 index 00000000..d4571c0c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc @@ -0,0 +1,47 @@ +#ifndef POI_RIM + #define POI_RIM + + float4 _RimLightColor; + float _RimLightingInvert; + float _RimWidth; + float _RimStrength; + float _RimSharpness; + float _RimLightColorBias; + float _ShadowMix; + float _ShadowMixThreshold; + float _ShadowMixWidthMod; + float _EnableRimLighting; + float _RimBrighten; + float _RimLightNormal; + + POI_TEXTURE_NOSAMPLER(_RimTex); + POI_TEXTURE_NOSAMPLER(_RimMask); + POI_TEXTURE_NOSAMPLER(_RimWidthNoiseTexture); + + float _RimWidthNoiseStrength; + + float4 rimColor = float4(0, 0, 0, 0); + float rim = 0; + + void applyRimLighting(inout float4 albedo, inout float3 rimLightEmission) + { + float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimNoise = (rimNoise - .5) * float(0.1); + + float viewDotNormal = abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + + if (float(0)) + { + viewDotNormal = 1 - abs(dot(poiCam.viewDir, poiMesh.normals[float(1)])); + } + float rimWidth = float(0.8); + rimWidth -= rimNoise; + float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)) * float4(1,1,1,1); + rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - float(0.5)) * float(0.5), float(0)),0); + rim = 1 - smoothstep(min(float(0.25), rimWidth), rimWidth, viewDotNormal); + rim *= float4(1,1,1,1).a * rimColor.a * rimMask; + rimLightEmission = rim * lerp(albedo, rimColor, float(0)) * float(0); + albedo.rgb = lerp(albedo.rgb, lerp(albedo.rgb, rimColor, float(0)) + lerp(albedo.rgb, rimColor, float(0)) * float(0), rim); + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta new file mode 100644 index 00000000..0fbe5bcd --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiRimLighting.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7238f6bada432f144ae7ab1d7e71dbde +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc new file mode 100644 index 00000000..16701f61 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc @@ -0,0 +1,116 @@ +#ifndef SHADOW_FRAG + #define SHADOW_FRAG + + float2 _MainDistanceFade; + float _ForceOpaque; + float _MainShadowClipMod; + float2 _AlphaMaskPan; + float _AlphaMaskUV; + sampler3D _DitherMaskLOD; + float2 _MainTexPan; + float _MainTextureUV; + + half4 fragShadowCaster( + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + V2FShadow i, uint facing: SV_IsFrontFace + #endif + ): SV_Target + { + poiMesh.uv[0] = i.uv; + poiMesh.uv[1] = i.uv1; + poiMesh.uv[2] = i.uv2; + poiMesh.uv[3] = i.uv3; + + // Basically every texture relies on the maintex sampler to function and that's why this is here. + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, TRANSFORM_TEX(poiMesh.uv[float(0)], _MainTex) + _Time.x * float4(0,0,0,0)); + + + //Possible Bug with clip + float clipValue = clamp(float(0.5) + float(0), - .001, 1.001); + + poiMesh.vertexColor = saturate(i.vertexColor); + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + + #ifdef POI_MIRROR + applyMirrorRenderFrag(); + #endif + + #if defined(UNITY_STANDARD_USE_SHADOW_UVS) + + half4 alpha = mainTexture; + + + if (float(0)) + { + if(IsInMirror()) + { + alpha.a = UNITY_SAMPLE_TEX2D_SAMPLER(_MirrorTexture, _MainTex, TRANSFORM_TEX(i.uv, _MirrorTexture)).a; + } + } + + + alpha.a *= smoothstep(float4(0,0,0,0).x, float4(0,0,0,0).y, distance(i.modelPos, _WorldSpaceCameraPos)); + half alphaMask = POI2D_PAN(_AlphaMask, poiMesh.uv[float(0)], float4(0,0,0,0)); + alpha.a *= alphaMask; + alpha.a *= float4(1,1,1,1).a + .0001; + alpha.a += float(0); + alpha.a = saturate(alpha.a); + + + if(float(0) == 0) + { + alpha.a = 1; + } + + + if(float(0) == 1) + { + applyShadowDithering(alpha.a, calcScreenUVs(i.grabPos).xy); + } + + #ifdef POI_DISSOLVE + float3 fakeEmission = 1; + calculateDissolve(alpha, fakeEmission); + #endif + + if(float(0) == 1) + { + clip(alpha.a - 0.001); + } + + /* + return poiMesh.vertexColor.g; + + #ifdef POI_RANDOM + alpha.a *= i.angleAlpha; + #endif + + + if(float(0) >= 1) + { + applySpawnInShadow(uv[0], i.localPos); + + #if defined(POI_FLIPBOOK) + alpha.a *= applyFlipbookAlphaToShadow(uv[float(0)]); + #endif + } + */ + + if (float(0) == 1) + { + clip(alpha.a - clipValue); + } + + + if(float(0) > 1) + { + float dither = tex3D(_DitherMaskLOD, float3(i.pos.xy * .25, alpha.a * 0.9375)).a; + clip(dither - 0.01); + } + + #endif + SHADOW_CASTER_FRAGMENT(i) + } + + #endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta new file mode 100644 index 00000000..0f70c83d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0ead80f9dfe101a449fe7ab83ae1169f +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc new file mode 100644 index 00000000..fd8f19a1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc @@ -0,0 +1,41 @@ +#ifndef SHADOW_INCLUDES + #define SHADOW_INCLUDES + + #define UNITY_STANDARD_USE_SHADOW_UVS 1 + + float4 _Color; + sampler2D _AlphaMask; float4 _AlphaMask_ST; + + struct VertexInputShadow + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #if !defined(V2F_SHADOW_CASTER_NOPOS_IS_EMPTY) || defined(UNITY_STANDARD_USE_SHADOW_UVS) + struct V2FShadow + { + V2F_SHADOW_CASTER_NOPOS + float4 pos: SV_POSITION; + float2 uv: TEXCOORD1; + float2 uv1: TEXCOORD2; + float2 uv2: TEXCOORD3; + float2 uv3: TEXCOORD4; + float3 modelPos: TEXCOORD5; + float4 worldPos: TEXCOORD6; + float4 localPos: TEXCOORD7; + float3 angleAlpha: TEXCOORD8; + float4 grabPos: TEXCOORD9; + fixed3 barycentricCoordinates: TEXCOORD10; + float4 vertexColor: TEXCOORD11; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + #endif + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta new file mode 100644 index 00000000..1ccea162 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowIncludes.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8ad3c2a2fb0bfcd4592b3280ba673329 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc new file mode 100644 index 00000000..f0b7184a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc @@ -0,0 +1,80 @@ +float _EnableTouchGlow; +float _EnableBulge; +float _VertexManipulationHeightUV; + +V2FShadow vertShadowCaster(VertexInputShadow v) +{ + V2FShadow o; + UNITY_SETUP_INSTANCE_ID(v); + + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(V2FShadow, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.uv = v.uv0; + o.uv1 = v.uv1; + o.uv2 = v.uv2; + o.uv3 = v.uv3; + + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, v.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.vertexColor = v.color; + + + if(_EnableTouchGlow || _EnableBulge) + { + o.pos = UnityObjectToClipPos(float3(0, 0, -5)); + o.localPos.xyz = float3(0, 0, -5); + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + } + + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + + o.pos = UnityClipSpaceShadowCasterPos(o.localPos, v.normal); + o.pos = UnityApplyLinearShadowBias(o.pos); + + return o; +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta new file mode 100644 index 00000000..1418c4c6 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiShadowVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 71bc503a64dd6a543a46e8870f3ea93e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc new file mode 100644 index 00000000..0c18d1ad --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc @@ -0,0 +1,58 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + #endif + + UNITY_DECLARE_TEX2D_NOSAMPLER(_SpawnInNoise); float4 _SpawnInNoise_ST; + + float calculateGradientValueFrag(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnIn(inout float4 finalColor, inout float3 spawnInEmission, float2 uv, float3 localPos) + { + + if (_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + spawnInEmission = saturate(inverseGradient + _SpawnInAlpha + _SpawnInEmissionOffset +noise - 1) * _SpawnInEmissionColor; + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } + + void applySpawnInShadow(float2 uv, float3 localPos) + { + + if(_EnableScifiSpawnIn) + { + float noise = UNITY_SAMPLE_TEX2D_SAMPLER(_SpawnInNoise, _MainTex, TRANSFORM_TEX(uv, _SpawnInNoise)).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + float gradient = calculateGradientValueFrag(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float alpha = gradient - _SpawnInAlpha - noise + length(_SpawnInVertOffset); + + if(float(0) >= 1) + { + clip(ceil(alpha) - 0.001); + } + } + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta new file mode 100644 index 00000000..eb90dde3 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInFrag.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a6f79d723cadb6745861e43dc3586709 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc new file mode 100644 index 00000000..fdcc457f --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc @@ -0,0 +1,40 @@ +#ifndef POI_SPAWN_IN_FRAG + #define POI_SPAWN_FRAG + + #ifndef SPAWN_IN_VARIABLES + #define SPAWN_IN_VARIABLES + + float3 _SpawnInGradientStart; + float3 _SpawnInGradientFinish; + fixed _SpawnInAlpha; + fixed _SpawnInNoiseIntensity; + float3 _SpawnInEmissionColor; + float _SpawnInEmissionOffset; + float _SpawnInVertOffset; + float _SpawnInVertOffsetOffset; + float _EnableScifiSpawnIn; + + #endif + //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST; + + float calculateGradientValueVert(float3 start, float3 finish, float3 localPos) + { + return inverseLerp3(start, finish, localPos); + } + + void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv) + { + + if (_EnableScifiSpawnIn) + { + float noise = 0; + float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos); + float inverseGradient = 1 - gradient; + float alpha = gradient - _SpawnInAlpha - noise; + worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0); + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta new file mode 100644 index 00000000..4e1b3a22 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpawnInVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d8cb284b3054929469f8eb3a0e80758e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc new file mode 100644 index 00000000..f5287465 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc @@ -0,0 +1,488 @@ +#ifndef POI_SPECULAR + #define POI_SPECULAR + float _SpecWhatTangent; + float _SpecularType; + float _SmoothnessFrom; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap); + POI_TEXTURE_NOSAMPLER(_SpecularMap); + fixed _CenterOutSpecColor; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro); + float _SpecularAnisoJitterMirrored; + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoFakeUV); + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap); + POI_TEXTURE_NOSAMPLER(_SpecularMask); + float _SpecularAnisoJitterMicroMultiplier; + float _SpecularAnisoJitterMacroMultiplier; + float4 _SpecularTint; + float _SpecularSmoothness; + float _Spec1Offset; + float _Spec1JitterStrength; + float _Spec2Smoothness; + float _Spec2Offset; + float _Spec2JitterStrength; + float _AnisoUseTangentMap; + float _AnisoSpec1Alpha; + float _AnisoSpec2Alpha; + float _SpecularInvertSmoothness; + half _SpecularMetallic; + float _SpecularNormal; + float _SpecularNormal1; + // Toon + fixed _SpecularToonStart; + fixed _SpecularToonEnd; + half4 _SpecularToonInnerOuter; + + float _EnableSpecular1; + float _SpecWhatTangent1; + float _SpecularType1; + float _SmoothnessFrom1; + POI_TEXTURE_NOSAMPLER(_SpecularMetallicMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMap1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMicro1); + POI_TEXTURE_NOSAMPLER(_SpecularAnisoJitterMacro1); + float _SpecularAnisoJitterMirrored1; + POI_TEXTURE_NOSAMPLER(_AnisoTangentMap1); + POI_TEXTURE_NOSAMPLER(_SpecularMask1); + float _SpecularAnisoJitterMicroMultiplier1; + float _SpecularAnisoJitterMacroMultiplier1; + float4 _SpecularTint1; + float _SpecularSmoothness1; + float _Spec1Offset1; + float _Spec1JitterStrength1; + float _Spec2Smoothness1; + float _Spec2Offset1; + float _Spec2JitterStrength1; + float _AnisoUseTangentMap1; + float _AnisoSpec1Alpha1; + float _AnisoSpec2Alpha1; + float _SpecularInvertSmoothness1; + half _SpecularMetallic1; + // Toon + half4 _SpecularToonInnerOuter1; + fixed _SpecularToonStart1; + fixed _SpecularToonEnd1; + + UnityIndirect ZeroIndirect() + { + UnityIndirect ind; + ind.diffuse = 0; + ind.specular = 0; + return ind; + } + + // From unity just putting it here in case I want to mod it + half4 poiRealisticSpecular(half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness, + float3 normal, float3 halfDir, + UnityLight light, UnityIndirect gi) + { + float perceptualRoughness = SmoothnessToPerceptualRoughness(smoothness); + #define UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV 0 + + #if UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV + half shiftAmount = dot(normal, poiCam.viewDir); + normal = shiftAmount < 0.0f ? normal + poiCam.viewDir * (-shiftAmount + 1e-5f): normal; + float nv = saturate(dot(normal, poiCam.viewDir)); + #else + half nv = abs(dot(normal, poiCam.viewDir)); + #endif + + float nl = saturate(dot(normal, light.dir)); + float nh = saturate(dot(normal, halfDir)); + + half lv = saturate(dot(light.dir, poiCam.viewDir)); + half lh = saturate(dot(light.dir, halfDir)); + + half diffuseTerm = DisneyDiffuse(nv, nl, lh, perceptualRoughness) * nl; + + float roughness = PerceptualRoughnessToRoughness(perceptualRoughness); + + roughness = max(roughness, 0.002); + float V = SmithJointGGXVisibilityTerm(nl, nv, roughness); + float D = GGXTerm(nh, roughness); + + float specularTerm = V * D * UNITY_PI; + + #ifdef UNITY_COLORSPACE_GAMMA + specularTerm = sqrt(max(1e-4h, specularTerm)); + #endif + + specularTerm = max(0, specularTerm * nl); + #if defined(_POI_SPECULARHIGHLIGHTS_OFF) + specularTerm = 0.0; + #endif + + half surfaceReduction; + #ifdef UNITY_COLORSPACE_GAMMA + surfaceReduction = 1.0 - 0.28 * roughness * perceptualRoughness; + #else + surfaceReduction = 1.0 / (roughness * roughness + 1.0); + #endif + + specularTerm *= any(specColor) ? 1.0: 0.0; + + half grazingTerm = saturate(smoothness + (1 - oneMinusReflectivity)); + half3 color = diffColor * (gi.diffuse + light.color * diffuseTerm) + + specularTerm * light.color * FresnelTerm(specColor, lh) + + surfaceReduction * gi.specular * FresnelLerp(specColor, grazingTerm, nv); + + return half4(color, 1); + } + + half3 calculateRealisticSpecular(float4 albedo, float2 uv, float4 specularTint, float specularSmoothness, float invertSmoothness, float mixAlbedoWithTint, float4 specularMap, float3 specularLight, float3 normal, float attenuation, float3 lightDirection, float nDotL, float3 halfDir) + { + half oneMinusReflectivity; + half3 finalSpecular; + UnityLight unityLight; + unityLight.color = specularLight; + unityLight.dir = lightDirection; + unityLight.ndotl = nDotL; + + + if (float(1) == 0) + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularMap.rgb * specularTint.rgb, /*out*/ oneMinusReflectivity); + finalSpecular = poiRealisticSpecular(diffColor, specularMap.rgb, oneMinusReflectivity, specularMap.a * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + else + { + half3 diffColor = EnergyConservationBetweenDiffuseAndSpecular(albedo, specularTint.rgb, /*out*/ oneMinusReflectivity); + float smoothness = max(max(specularMap.r, specularMap.g), specularMap.b); + finalSpecular = poiRealisticSpecular(diffColor, 1, oneMinusReflectivity, smoothness * specularSmoothness * lerp(1, -1, invertSmoothness), normal, halfDir, unityLight, ZeroIndirect()); + } + finalSpecular *= lerp(1, albedo.rgb, mixAlbedoWithTint); + return finalSpecular; + } + + half3 calculateToonSpecular(float4 albedo, float2 uv, float2 specularToonInnerOuter, float specularMixAlbedoIntoTint, float smoothnessFrom, float4 specularMap, float3 specularLight, float3 normal, float3 halfDir, float attenuation) + { + half3 finalSpecular = smoothstep(1 - specularToonInnerOuter.y, 1 - specularToonInnerOuter.x, dot(halfDir, normal)) * specularLight; + + if (smoothnessFrom == 0) + { + finalSpecular.rgb *= specularMap.rgb * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + finalSpecular *= specularMap.a; + } + else + { + finalSpecular *= specularMap.r * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + return finalSpecular; + } + + float3 strandSpecular(float TdotL, float TdotV, float specPower, float nDotL) + { + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + float Specular = saturate(nDotL) * pow(saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV), specPower); + half normalization = sqrt((specPower + 1) * ((specPower) + 1)) / (8 * pi); + Specular *= normalization; + return Specular; + } + + half3 AnisotropicSpecular( + float specWhatTangent, float anisoUseTangentMap, float specularSmoothness, float spec2Smoothness, + float anisoSpec1Alpha, float anisoSpec2Alpha, float4 specularTint, float specularMixAlbedoIntoTint, float4 specularMap, float3 specularLight, float3 lightDirection, float3 halfDir, float nDotL, float jitter, float4 packedTangentMap, in float4 albedo) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + tangentDirectionMap += float(0) +jitter; + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + half specPower = RoughnessToSpecPower(1.0 - specularSmoothness * specularMap.a); + half spec2Power = RoughnessToSpecPower(1.0 - spec2Smoothness * specularMap.a); + half Specular = 0; + + float3 spec = strandSpecular(TdotL, TdotV, specPower, nDotL) * anisoSpec1Alpha; + float3 spec2 = strandSpecular(TdotL, TdotV, spec2Power, nDotL) * anisoSpec2Alpha; + + return max(spec, spec2) * specularMap.rgb * specularTint.a * specularLight * lerp(1, albedo.rgb, specularMixAlbedoIntoTint); + } + + inline float3 toonAnisoSpecular(float specWhatTangent, float anisoUseTangentMap, float3 lightDirection, float halfDir, float4 specularMap, float nDotL, fixed gradientStart, fixed gradientEnd, float4 specColor, float4 finalColor, fixed metallic, float jitter, float mirrored, float4 packedTangentMap) + { + float3 tangentOrBinormal = specWhatTangent ? poiMesh.tangent: poiMesh.binormal; + + float3 normalLocalAniso = lerp(float3(0, 0, 1), UnpackNormal(packedTangentMap), anisoUseTangentMap); + normalLocalAniso = BlendNormals(normalLocalAniso, poiMesh.tangentSpaceNormal); + //float3 normalDirection = normalize(mul(poiMesh.normals[float(1)], poiTData.tangentTransform)); + float3 normalDirectionAniso = Unity_SafeNormalize(mul(normalLocalAniso, poiTData.tangentTransform)); + float3 tangentDirection = mul(poiTData.tangentTransform, tangentOrBinormal).xyz; + float3 viewReflectDirectionAniso = reflect(-poiCam.viewDir, normalDirectionAniso); // possible bad negation + float3 tangentDirectionMap = mul(poiTData.tangentToWorld, float3(normalLocalAniso.rg, 0.0)).xyz; + tangentDirectionMap = normalize(lerp(tangentOrBinormal, tangentDirectionMap, anisoUseTangentMap)); + + if (!mirrored) + { + tangentDirectionMap += jitter; + } + + float TdotL = dot(lightDirection, tangentDirectionMap); + float TdotV = dot(poiCam.viewDir, tangentDirectionMap); + float TdotH = dot(halfDir, tangentDirectionMap); + + float specular = saturate(sqrt(1.0 - (TdotL * TdotL)) * sqrt(1.0 - (TdotV * TdotV)) - TdotL * TdotV); + + fixed smoothAlpha = specular; + if(mirrored) + { + smoothAlpha = max(specular - jitter, 0); + } + + specular = smoothstep(gradientStart, gradientEnd, smoothAlpha); + + /* + + if(_CenterOutSpecColor) + { + specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, clamp(float2(specular, specular), 0.01, .99), float4(0,0,0,0)); + } + */ + + #ifdef FORWARD_ADD_PASS + nDotL *= poiLight.attenuation * poiLight.additiveShadow; + #endif + + return saturate(nDotL) * specular * poiLight.color * specColor * specularMap.rgb * lerp(1, finalColor, metallic) * specularMap.a; + } + + inline float SpecularHQ(half roughness, half dotNH, half dotLH) + { + roughness = saturate(roughness); + roughness = max((roughness * roughness), 0.002); + half roughnessX2 = roughness * roughness; + + half denom = dotNH * dotNH * (roughnessX2 - 1.0) + 1.0f; + half D = roughnessX2 / (3.14159 * denom * denom); + + half k = roughness / 2.0f; + half k2 = k * k; + half invK2 = 1.0f - k2; + + half vis = rcp(dotLH * dotLH * invK2 + k2); + + float specTerm = vis * D; + + return specTerm; + } + + float3 calculateNewSpecular(in float3 specularMap, uint colorFrom, in float4 albedo, in float3 specularTint, in float specularMetallic, in float specularSmoothness, in half dotNH, in half dotLH, in float3 lightColor, in float attenuation) + { + float3 specColor = specularTint; + float metallic = specularMetallic; + float roughness = 1 - specularSmoothness; + float perceptualRoughness = roughness; + //float reflectInverse = DielectricSpec.a - metallic * DielectricSpec.a; + //float reflectivity = 1.0h - reflectInverse; + float3 specMapColor = lerp(specularMap, 1, colorFrom); + float3 specularColor = lerp(DielectricSpec.rgb * specMapColor, lerp(specularMap, albedo.rgb, colorFrom), metallic); + //albedo.rgb *= reflectInverse; + return clamp(specularColor * lightColor * attenuation * specularTint * SpecularHQ(perceptualRoughness, dotNH, dotLH), 0, lightColor * specularTint); + } + + float3 calculateSpecular(in float4 albedo) + { + half3 finalSpecular = 0; + half3 finalSpecular1 = 0; + float4 realisticAlbedo = albedo; + float4 realisticAlbedo1 = albedo; + float4 specularMap = POI2D_SAMPLER_PAN(_SpecularMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half metallic = POI2D_SAMPLER_PAN(_SpecularMetallicMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + half specularMask = POI2D_SAMPLER_PAN(_SpecularMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float attenuation = saturate(poiLight.nDotL); + #ifdef POI_LIGHTING + + if (float(0) && float(0) == 0 && float(0) == 1) + { + attenuation = poiLight.rampedLightMap; + } + #endif + + + if(float(1) == 1) // Realistic + { + if (float(1) == 1) + { + specularMap.a = specularMap.r; + specularMap.rgb = 1; + } + + if(float(0)) + { + specularMap.a = 1 - specularMap.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, attenuation); + #else + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic, jitter, float(0), packedTangentMap); + finalSpecular *= attenuation; + } + + #ifdef FORWARD_BASE_PASS + + if(float(1) == 2) // Toon + { + finalSpecular += calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic, float(1), specularMap, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular += AnisotropicSpecular(float(0), float(0), float(1), float(0), float(1), float(1), float4(1,1,1,1), metallic, specularMap, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular *= float4(1,1,1,1); + finalSpecular *= attenuation; + } + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular += calculateNewSpecular(specularMap.rgb, float(1), realisticAlbedo, float4(1,1,1,1), metallic, float(1) * specularMap.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + + finalSpecular *= float4(1,1,1,1).a; + finalSpecular = finalSpecular.rgb; + finalSpecular *= specularMask; + + + if (float(0)) + { + float4 specularMap1 = POI2D_SAMPLER_PAN(_SpecularMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + half specularMask1 = POI2D_SAMPLER_PAN(_SpecularMask1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + half metallic1 = POI2D_SAMPLER_PAN(_SpecularMetallicMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r * float(0); + float attenuation = poiLight.attenuation; + + if(float(1) == 1) // Realistic + { + + if (float(1) == 1) + { + specularMap1.a = specularMap1.r; + specularMap1.rgb = 1; + } + else + { + realisticAlbedo1.rgb = specularMap1.rgb; + } + + + if(float(0)) + { + specularMap1.a = 1 - specularMap1.a; + } + + #ifdef FORWARD_BASE_PASS + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, saturate(poiLight.nDotL)); + #else + finalSpecular1 = calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.dotNH, poiLight.dotLH, poiLight.color, poiLight.attenuation); + #endif + } + + + if(float(1) == 4) + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 += toonAnisoSpecular(float(0), float(0), poiLight.direction, poiLight.halfDir, specularMap1, poiLight.nDotL, float(0.95), float(1), float4(1,1,1,1), albedo, metallic1, jitter, float(0), packedTangentMap); + finalSpecular1 *= poiLight.attenuation; + } + + + if(float(1) == 2) // Toon + { + finalSpecular1 = calculateToonSpecular(albedo, poiMesh.uv[0], float4(0.25,0.3,0,1), metallic1, float(1), specularMap1, poiLight.color, poiMesh.normals[float(1)], poiLight.halfDir, poiLight.attenuation); + finalSpecular1 *= float4(1,1,1,1); + } + + if (float(1) == 3) // anisotropic + { + float jitter = 0; + float microJitter = POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r; + fixed jitterOffset = (1 - float(0)) * .5; + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMicro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += (POI2D_SAMPLER_PAN(_SpecularAnisoJitterMacro1, _MainTex, float2(poiMesh.uv[float(0)]), float4(0,0,0,0)).r - jitterOffset) * float(0); + jitter += float(0); + + float4 packedTangentMap = POI2D_SAMPLER_PAN(_AnisoTangentMap1, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + finalSpecular1 = AnisotropicSpecular(float(0), float(0), float(0.75), float(0), float(1), float(1), float4(1,1,1,1), metallic1, specularMap1, poiLight.color, poiLight.direction, poiLight.halfDir, poiLight.nDotL, jitter, packedTangentMap, albedo); + finalSpecular1 *= float4(1,1,1,1); + finalSpecular1 *= poiLight.attenuation; + } + + #ifdef FORWARD_BASE_PASS + // Non Important Lights + #ifdef VERTEXLIGHT_ON + for (int index = 0; index < 4; index ++) + { + attenuation = poiLight.vAttenuationDotNL[index]; + + if (float(1) == 1) // Realistic + { + finalSpecular1 += calculateNewSpecular(specularMap1.rgb, float(1), realisticAlbedo1, float4(1,1,1,1), metallic1, float(0.75) * specularMap1.a, poiLight.vDotNH[index], poiLight.vDotLH[index], poiLight.vColor[index], poiLight.vAttenuationDotNL[index]); + } + } + #endif + #endif + + finalSpecular1 *= float4(1,1,1,1).a; + finalSpecular1 = finalSpecular1.rgb; + finalSpecular1 *= specularMask1; + } + return finalSpecular + finalSpecular1; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta new file mode 100644 index 00000000..cf83933c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSpecular.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c55d20b40eb123545b9937069e9a0413 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc new file mode 100644 index 00000000..b7c21c01 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc @@ -0,0 +1,28 @@ +#ifndef SUBSURFACE + #define SUBSURFACE + + float _SSSThicknessMod; + float _SSSSCale; + float _SSSPower; + float _SSSDistortion; + float4 _SSSColor; + float _EnableSSS; + + POI_TEXTURE_NOSAMPLER(_SSSThicknessMap); + + float3 calculateSubsurfaceScattering() + { + float SSS = 1 - POI2D_SAMPLER_PAN(_SSSThicknessMap, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); + + half3 vLTLight = poiLight.direction + poiMesh.normals[0] * float(1); + half flTDot = pow(saturate(dot(poiCam.viewDir, -vLTLight)), float(5)) * float(0.25); + #ifdef FORWARD_BASE_PASS + half3 fLT = (flTDot) * saturate(SSS + - 1 * float(0)); + #else + half3 fLT = poiLight.attenuation * (flTDot) * saturate(SSS + - 1 * float(0)); + #endif + + return fLT * poiLight.color * float4(1,0,0,1); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta new file mode 100644 index 00000000..7cd63e4d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiSubsurfaceScattering.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 813bc0a3f42e5764db27ef54f359b1ce +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc new file mode 100644 index 00000000..4912473d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc @@ -0,0 +1,117 @@ +#ifndef POI_TESSELLATION + #define POI_TESSELLATION + + float _TessellationPhongStrength; + float _TessellationEdgeLength; + float _TessellationExtrusionAmount; + float _TessellationUniform; + + struct TessellationControlPoint + { + float4 vertex: INTERNALTESSPOS; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + }; + + struct TessellationFactors + { + float edge[3]: SV_TessFactor; + float inside: SV_InsideTessFactor; + }; + + TessellationControlPoint poiTessellationVert(appdata v) + { + TessellationControlPoint p; + p.vertex = v.vertex; + p.normal = v.normal; + p.tangent = v.tangent; + p.color = v.color; + p.uv0 = v.uv0; + p.uv1 = v.uv1; + p.uv2 = v.uv2; + p.uv3 = v.uv3; + return p; + } + + float TessellationEdgeFactor(float3 p0, float3 p1) + { + #ifndef _FADING_ON + float edgeLength = distance(p0, p1); + + float3 edgeCenter = (p0 + p1) * 0.5; + float viewDistance = distance(edgeCenter, _WorldSpaceCameraPos); + + return edgeLength * _ScreenParams.y / + (_TessellationEdgeLength * viewDistance); + #else + return _TessellationUniform; + #endif + } + + TessellationFactors poiPatchConst( + InputPatch < TessellationControlPoint, 3 > patch + ) + { + + TessellationFactors f; + float3 p0 = mul(unity_ObjectToWorld, patch[0].vertex).xyz; + float3 p1 = mul(unity_ObjectToWorld, patch[1].vertex).xyz; + float3 p2 = mul(unity_ObjectToWorld, patch[2].vertex).xyz; + f.edge[0] = TessellationEdgeFactor(p1, p2); + f.edge[1] = TessellationEdgeFactor(p2, p0); + f.edge[2] = TessellationEdgeFactor(p0, p1); + f.inside = (TessellationEdgeFactor(p1, p2) + + TessellationEdgeFactor(p2, p0) + + TessellationEdgeFactor(p0, p1)) * (1 / 3.0); + return f; + } + + [UNITY_domain("tri")] + [UNITY_outputcontrolpoints(3)] + [UNITY_outputtopology("triangle_cw")] + [UNITY_partitioning("fractional_odd")] + [UNITY_patchconstantfunc("poiPatchConst")] + TessellationControlPoint poiHull( + InputPatch < TessellationControlPoint, 3 > patch, + uint id: SV_OutputControlPointID + ) + { + return patch[id]; + } + + [UNITY_domain("tri")] + v2f poiDomain( + TessellationFactors factors, + OutputPatch < TessellationControlPoint, 3 > patch, + float3 barycentricCoordinates: SV_DomainLocation + ) + { + appdata data; + + #define MY_DOMAIN_PROGRAM_INTERPOLATE(fieldName) data.fieldName = patch[0].fieldName * barycentricCoordinates.x + patch[1].fieldName * barycentricCoordinates.y + patch[2].fieldName * barycentricCoordinates.z; + + MY_DOMAIN_PROGRAM_INTERPOLATE(vertex) + float3 pp[3]; + for (int i = 0; i < 3; ++ i) + { + pp[i] = data.vertex.xyz - patch[i].normal * (dot(data.vertex.xyz, patch[i].normal) - dot(patch[i].vertex.xyz, patch[i].normal)); + } + data.vertex.xyz = _TessellationPhongStrength * (pp[0] * barycentricCoordinates.x + pp[1] * barycentricCoordinates.y + pp[2] * barycentricCoordinates.z) + (1.0f - _TessellationPhongStrength) * data.vertex.xyz; + MY_DOMAIN_PROGRAM_INTERPOLATE(normal) + data.vertex.xyz += data.normal.xyz * _TessellationExtrusionAmount; + MY_DOMAIN_PROGRAM_INTERPOLATE(tangent) + MY_DOMAIN_PROGRAM_INTERPOLATE(color) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv0) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv1) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv2) + MY_DOMAIN_PROGRAM_INTERPOLATE(uv3) + + return vert(data); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta new file mode 100644 index 00000000..4e3fc227 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiTessellation.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 452d9ef987a5c4746b37bbfdacb89807 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc new file mode 100644 index 00000000..38d5fd75 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc @@ -0,0 +1,34 @@ +#ifndef POI_UV_DISTORTION + #define POI_UV_DISTORTION + + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture); float4 _DistortionFlowTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_DistortionFlowTexture1); float4 _DistortionFlowTexture1_ST; + POI_TEXTURE_NOSAMPLER(_DistortionMask); + + float _DistortionStrength; + float _DistortionStrength1; + float2 _DistortionSpeed; + float2 _DistortionSpeed1; + + float2 getTorusUv(float2 uv) + { + // translated to hlsl from https://www.shadertoy.com/view/Md3Bz7 + // http://web.cs.ucdavis.edu/~amenta/s12/findnorm.pdf + float phi = 6.28318530718f * uv.x; + float theta = 6.28318530718f * uv.y; + float3 c = cos(float3(phi, phi + 1.57079632679f, theta)); + float2 result = float2(c.x * c.z, -c.y * c.z); + return result * 0.5 + 0.5; + } + + float2 calculateDistortionUV(float2 uv) + { + half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).r; + float4 flowVector = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + float4 flowVector1 = UNITY_SAMPLE_TEX2D_SAMPLER(_DistortionFlowTexture1, _MainTex, TRANSFORM_TEX(poiMesh.uv[0], _DistortionFlowTexture1) + _Time.x * float4(0.5,0.5,0,0)) * 2 - 1; + flowVector *= float(0.5); + flowVector1 *= float(0.5); + return uv + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta new file mode 100644 index 00000000..9f912e20 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiUVDistortion.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2a4b2526c06020d4a8bc36ca30ad64d1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc new file mode 100644 index 00000000..0e29a179 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc @@ -0,0 +1,34 @@ +#ifndef POI_V2F + #define POI_V2F + + struct v2f + { + float4 pos: SV_POSITION; + float4 uv0: TEXCOORD0; + float4 uv1: TEXCOORD1; + float3 normal: TEXCOORD2; + float3 tangentViewDir: TEXCOORD3; + float4 tangent: TEXCOORD4; + float4 worldPos: TEXCOORD5; + float4 localPos: TEXCOORD6; + float4 grabPos: TEXCOORD7; + float3 barycentricCoordinates: TEXCOORD8; + #if defined(GRAIN) + float4 worldDirection: TEXCOORD9; + #endif + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV: TEXCOORD10; + #endif + float3 modelPos: TEXCOORD11; + float angleAlpha: TEXCOORD12; + float4 vertexColor: TEXCOORD14; + #ifdef FUR + float furAlpha: TEXCOORD15; + #endif + UNITY_SHADOW_COORDS(16) + UNITY_FOG_COORDS(17) + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta new file mode 100644 index 00000000..e933a021 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiV2F.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ee08c0a0cbf96384e8387fca82f995c1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc new file mode 100644 index 00000000..1558e937 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc @@ -0,0 +1,126 @@ +#ifndef POI_VERT + #define POI_VERT + + float _VertexManipulationHeightUV; + float _VertexUnwrap; + + #define PM UNITY_MATRIX_P + + inline float4 CalculateFrustumCorrection() + { + float x1 = -PM._31 / (PM._11 * PM._34); + float x2 = -PM._32 / (PM._22 * PM._34); + return float4(x1, x2, 0, PM._33 / PM._34 + x1 * PM._13 + x2 * PM._23); + } + + v2f vert(appdata v) + { + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + #ifdef _COLOROVERLAY_ON + v.vertex.xyz = lerp(v.vertex.xyz, float3(v.uv0.x - .5, v.uv0.y - .5, 0), float(0)); + #endif + #ifdef AUTO_EXPOSURE + applyLocalVertexTransformation(v.normal, v.tangent, v.vertex); + #endif + + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + #ifdef _REQUIRE_UV2 //POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + TANGENT_SPACE_ROTATION; + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + o.normal = UnityObjectToWorldNormal(v.normal); + //o.localPos.x *= -1; + //o.localPos.xz += sin(o.localPos.y * 100 + _Time.y * 5) * .0025; + + float2 uvToUse = 0; + + if (float(0) == 0) + { + uvToUse = v.uv0.xy; + } + + if(float(0) == 1) + { + uvToUse = v.uv1.xy; + } + + if(float(0) == 2) + { + uvToUse = v.uv2.xy; + } + + if(float(0) == 3) + { + uvToUse = v.uv3.xy; + } + #ifdef AUTO_EXPOSURE + applyWorldVertexTransformation(o.worldPos, o.localPos, o.normal, uvToUse); + #endif + applyVertexGlitching(o.worldPos, o.localPos); + applySpawnInVert(o.worldPos, o.localPos, v.uv0.xy); + #ifdef AUTO_EXPOSURE + applyVertexRounding(o.worldPos, o.localPos); + #endif + o.pos = UnityObjectToClipPos(o.localPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + o.vertexColor = v.color; + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.tangent = float4(UnityObjectToWorldDir(v.tangent.xyz), v.tangent.w); + + #ifdef POI_BULGE + bulgyWolgy(o); + #endif + + + o.angleAlpha = 1; + #ifdef _SUNDISK_NONE //POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + #if defined(LIGHTMAP_ON) + o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0.xy); + UNITY_TRANSFER_FOG(o, o.pos); + + #if defined(_PARALLAXMAP) // POI_PARALLAX + v.tangent.xyz = normalize(v.tangent.xyz); + v.normal = normalize(v.normal); + float3x3 objectToTangent = float3x3( + v.tangent.xyz, + cross(v.normal, v.tangent.xyz) * v.tangent.w, + v.normal + ); + o.tangentViewDir = mul(objectToTangent, ObjSpaceViewDir(v.vertex)); + #endif + + #ifdef POI_META_PASS + o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST); + #endif + + #if defined(GRAIN) + float4 worldDirection; + + worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + o.worldDirection = worldDirection; + #endif + + return o; + } +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta new file mode 100644 index 00000000..3b953149 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVert.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9eecfa95ba134f348b3f35bd2f174225 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc new file mode 100644 index 00000000..94c16148 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc @@ -0,0 +1,93 @@ +#ifndef POI_VERTEX_MANIPULATION + #define POI_VERTEX_MANIPULATION + + #include "CGI_PoiMath.cginc" + + float4 _VertexManipulationLocalTranslation; + float4 _VertexManipulationLocalRotation; + float4 _VertexManipulationLocalScale; + float4 _VertexManipulationWorldTranslation; + + float _VertexManipulationHeight; + float _VertexManipulationHeightBias; + sampler2D _VertexManipulationHeightMask; float4 _VertexManipulationHeightMask_ST; + float2 _VertexManipulationHeightPan; + + + //Vertex Glitching + float _EnableVertexGlitch; + sampler2D _VertexGlitchMap; float4 _VertexGlitchMap_ST; + float _VertexGlitchThreshold; + float _VertexGlitchFrequency; + float _VertexGlitchStrength; + // Rounding + float _VertexRoundingDivision; + float _VertexRoundingEnabled; + + void applyLocalVertexTransformation(inout float3 normal, inout float4 tangent, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + tangent.xyz = rotate_with_quaternion(tangent.xyz, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyLocalVertexTransformation(inout float3 normal, inout float4 vertex) + { + normal = rotate_with_quaternion(normal, float4(0,0,0,1)); + vertex = transform(vertex, float4(0,0,0,1), float4(0,0,0,1), float4(1,1,1,1)); + + //vertex = float4(vertex.x + sin(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), vertex.y, vertex.z + cos(_Time.y*1.5 + vertex.y * 50) * .75 * smoothstep( .3, -1, vertex.y), 1); + } + + void applyWorldVertexTransformation(inout float4 worldPos, inout float4 localPos, inout float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyWorldVertexTransformationShadow(inout float4 worldPos, inout float4 localPos, float3 worldNormal, float2 uv) + { + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(TRANSFORM_TEX(uv, _VertexManipulationHeightMask) + float4(0,0,0,0) * _Time.x, 0, 0)).r - float(0)) * float(0) * worldNormal; + worldPos.rgb += float4(0,0,0,1).xyz * float4(0,0,0,1).w + heightOffset; + localPos.xyz = mul(unity_WorldToObject, worldPos); + } + + void applyVertexRounding(inout float4 worldPos, inout float4 localPos) + { + + if (float(0)) + { + worldPos.xyz = (ceil(worldPos * float(500)) / float(500)) - 1 / float(500) * .5; + localPos = mul(unity_WorldToObject, worldPos); + } + } + + void applyVertexGlitching(inout float4 worldPos, inout float4 localPos) + { + + if(_EnableVertexGlitch) + { + float3 forward = getCameraPosition() - mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz; + forward.y = 0; + forward = normalize(forward); + float3 glitchDirection = normalize(cross(float3(0, 1, 0), forward)); + float glitchAmount = frac(sin(dot(_Time.xy + worldPos.y, float2(12.9898, 78.233))) * 43758.5453123) * 2 - 1; + /* + float uvl = worldPos.y * _VertexGlitchDensity + _Time.x * _VertexGlitchMapPanSpeed; + float uvr = worldPos.y * _VertexGlitchDensity - _Time.x * _VertexGlitchMapPanSpeed; + float glitchAmountLeft = tex2Dlod(_VertexGlitchMap, float4(uvl, uvl, 0, 0)).r; + float glitchAmountRight = -tex2Dlod(_VertexGlitchMap, float4(uvr, uvr, 0, 0)).r; + float glitchAmount = glitchAmountLeft + glitchAmountRight; + */ + float time = _Time.y * _VertexGlitchFrequency; + float randomGlitch = (sin(time) + sin(2.2 * time + 5.52) + sin(2.9 * time + 0.93) + sin(4.6 * time + 8.94)) / 4; + worldPos.xyz += glitchAmount * glitchDirection * (_VertexGlitchStrength * .01) * step(_VertexGlitchThreshold, randomGlitch); + localPos = mul(unity_WorldToObject, worldPos); + } + } + +#endif +// diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta new file mode 100644 index 00000000..de2f0a72 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVertexManipulations.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ddd17e13cf1d2c0458d4700b379dad96 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc new file mode 100644 index 00000000..ec2d37e4 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc @@ -0,0 +1,266 @@ +#ifndef POI_VIDEO + #define POI_VIDEO + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoPixelTexture); float4 _VideoPixelTexture_ST; + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoMaskTexture); float4 _VideoMaskTexture_ST; + + float _VideoUVNumber; + float _VideoType; + float3 pixels; + float2 _VideoResolution; + sampler2D _VideoGameboyRamp; + half _VideoBacklight; + half _VideoCRTRefreshRate; + half _VideoCRTPixelEnergizedTime; + half _VideoEnableVideoPlayer; + half _VideoRepeatVideoTexture; + half _VideoPixelateToResolution; + float2 _VideoMaskPanning; + // Video Settings + half _VideoSaturation; + half _VideoContrast; + float2 _VideoTiling; + float2 _VideoOffset; + float2 _VideoPanning; + //Debug + half _VideoEnableDebug; + + UNITY_DECLARE_TEX2D_NOSAMPLER(_VideoDebugTexture); float4 _VideoDebugTexture_ST; + + + sampler2D _VRChat_VideoPlayer; + float4 _VRChat_VideoPlayer_TexelSize; + + float4 globalVideoPlayerColor; + float3 globalColorToDisplayOnScreen; + float globalVideoOn; + + float3 applyBacklight(float3 albedo, half backlightStrength) + { + return max(backlightStrength, albedo.rgb); + } + + float3 applyViewAngleTN(float3 albedo) + { + float3 reflectionVector = normalize(reflect(poiCam.viewDir.rgb, poiMesh.normals[1].rgb)); + float upwardShift = dot(reflectionVector, poiMesh.binormal); + upwardShift = pow(upwardShift, 1); + float sideShift = dot(reflectionVector, poiMesh.tangent); + sideShift *= pow(sideShift, 3); + #if !UNITY_COLORSPACE_GAMMA + albedo = LinearToGammaSpace(albedo); + #endif + albedo = saturate(lerp(half3(0.5, 0.5, 0.5), albedo, upwardShift + 1)); + #if !UNITY_COLORSPACE_GAMMA + albedo = GammaToLinearSpace(albedo); + #endif + albedo = (lerp(albedo, albedo.gbr, sideShift)); + return albedo; + } + + float calculateCRTPixelBrightness() + { + float totalPixels = _VideoResolution.x * _VideoResolution.y; + float2 uvPixel = float2((floor((1 - poiMesh.uv[_VideoUVNumber].y) * _VideoResolution.y)) / _VideoResolution.y, (floor(poiMesh.uv[_VideoUVNumber].x * _VideoResolution.x)) / _VideoResolution.x); + float currentPixelNumber = _VideoResolution.x * (_VideoResolution.y * uvPixel.x) + _VideoResolution.y * uvPixel.y; + float currentPixelAlpha = currentPixelNumber / totalPixels; + half electronBeamAlpha = frac(_Time.y * _VideoCRTRefreshRate); + float electronBeamPixelNumber = totalPixels * electronBeamAlpha; + + float DistanceInPixelsFromCurrentElectronBeamPixel = 0; + if (electronBeamPixelNumber >= currentPixelNumber) + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber - currentPixelNumber; + } + else + { + DistanceInPixelsFromCurrentElectronBeamPixel = electronBeamPixelNumber + (totalPixels - currentPixelNumber); + } + float CRTFrameTime = 1 / _VideoCRTRefreshRate; + float timeSincecurrentPixelWasHitByElectronBeam = (DistanceInPixelsFromCurrentElectronBeamPixel / totalPixels); + + return saturate(_VideoCRTPixelEnergizedTime - timeSincecurrentPixelWasHitByElectronBeam); + } + + void applyContrastSettings(inout float3 pixel) + { + #if !UNITY_COLORSPACE_GAMMA + pixel = LinearToGammaSpace(pixel); + #endif + pixel = saturate(lerp(half3(0.5, 0.5, 0.5), pixel, _VideoContrast + 1)); + #if !UNITY_COLORSPACE_GAMMA + pixel = GammaToLinearSpace(pixel); + #endif + } + + void applySaturationSettings(inout float3 pixel) + { + pixel = lerp(pixel.rgb, dot(pixel.rgb, float3(0.3, 0.59, 0.11)), -_VideoSaturation); + } + + void applyVideoSettings(inout float3 pixel) + { + applySaturationSettings(pixel); + applyContrastSettings(pixel); + } + + void calculateLCD(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateTN(inout float4 albedo) + { + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + globalColorToDisplayOnScreen = applyBacklight(globalColorToDisplayOnScreen, _VideoBacklight * .01); + globalColorToDisplayOnScreen = applyViewAngleTN(globalColorToDisplayOnScreen); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateCRT(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + float brightness = calculateCRTPixelBrightness(); + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * brightness * _VideoBacklight; + } + void calculateOLED(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + albedo.rgb = globalColorToDisplayOnScreen * pixels * _VideoBacklight; + } + void calculateGameboy(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + half brightness = saturate((globalColorToDisplayOnScreen.r + globalColorToDisplayOnScreen.g + globalColorToDisplayOnScreen.b) * .3333333); + albedo.rgb = tex2D(_VideoGameboyRamp, brightness); + } + void calculateProjector(inout float4 albedo) + { + + if(_VideoEnableVideoPlayer == 0) + { + globalColorToDisplayOnScreen = albedo; + } + applyVideoSettings(globalColorToDisplayOnScreen); + + float3 projectorColor = albedo * globalColorToDisplayOnScreen * _VideoBacklight; + albedo.r = clamp(projectorColor.r, albedo.r, 1000); + albedo.g = clamp(projectorColor.g, albedo.g, 1000); + albedo.b = clamp(projectorColor.b, albedo.b, 1000); + } + + void applyScreenEffect(inout float4 albedo, inout float3 videoEmission) + { + float4 albedoBeforeScreen = albedo; + + pixels = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoPixelTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoPixelTexture) * _VideoResolution); + globalVideoOn = 0; + + if(_VideoEnableVideoPlayer == 1) + { + float4 videoTexture = 0; + + if(_VideoPixelateToResolution) + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, round(TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoResolution + .5) / _VideoResolution); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, round(poiMesh.uv[_VideoUVNumber] * _VideoResolution + .5) / _VideoResolution); + } + } + else + { + + if(_VideoEnableDebug) + { + videoTexture = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoDebugTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoDebugTexture) * _VideoTiling + _VideoOffset); + } + else + { + videoTexture = tex2D(_VRChat_VideoPlayer, ((poiMesh.uv[_VideoUVNumber] + _Time.x * _VideoPanning) * _VideoTiling) + _VideoOffset); + } + } + if(videoTexture.a == 1) + { + globalColorToDisplayOnScreen = videoTexture.rgb; + globalVideoOn = 1; + } + } + + + if(_VideoRepeatVideoTexture == 1) + { + if(poiMesh.uv[_VideoUVNumber].x > 1 || poiMesh.uv[_VideoUVNumber].x < 0 || poiMesh.uv[_VideoUVNumber].y > 1 || poiMesh.uv[_VideoUVNumber].y < 0) + { + return; + } + } + + switch(_VideoType) + { + case 0: // LCD + { + calculateLCD(albedo); + break; + } + case 1: // TN + { + calculateTN(albedo); + break; + } + case 2: // CRT + { + calculateCRT(albedo); + break; + } + case 3: // OLED + { + calculateOLED(albedo); + break; + } + case 4: // Gameboy + { + calculateGameboy(albedo); + break; + } + case 5: // Projector + { + calculateProjector(albedo); + break; + } + } + + float screenMask = UNITY_SAMPLE_TEX2D_SAMPLER(_VideoMaskTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_VideoUVNumber], _VideoMaskTexture) + _Time.x * _VideoMaskPanning); + albedo = lerp(albedoBeforeScreen, albedo, screenMask); + videoEmission = max(albedo.rgb * screenMask - 1, 0); + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta new file mode 100644 index 00000000..ec044eed --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVideo.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4b767f498a8d4bb4cb5a1d5d6a36aab7 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc new file mode 100644 index 00000000..db3d3130 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc @@ -0,0 +1,304 @@ +#ifndef POI_VORONOI + #define POI_VORONOI + + #include "CGI_PoiRNG.cginc" + + float _VoronoiSpace; + float _VoronoiBlend; + float _VoronoiType; + float4 _VoronoiColor0; + float _VoronoiEmission0; + float4 _VoronoiColor1; + float _VoronoiEmission1; + float2 _VoronoiGradient; + float _VoronoiScale; + float3 _VoronoiSpeed; + float _VoronoiEnableRandomCellColor; + float2 _VoronoiRandomMinMaxSaturation; + float2 _VoronoiRandomMinMaxBrightness; + float3 randomPoint; + float _VoronoiEffectsMaterialAlpha; + + POI_TEXTURE_NOSAMPLER(_VoronoiMask); + POI_TEXTURE_NOSAMPLER(_VoronoiNoise); + float _VoronoiNoiseIntensity; + + float2 inoise(float3 P, float jitter) + { + float3 Pi = mod(floor(P), 289.0); + float3 Pf = frac(P); + float3 oi = float3(-1.0, 0.0, 1.0); + float3 of = float3(-0.5, 0.5, 1.5); + float3 px = Permutation(Pi.x + oi); + float3 py = Permutation(Pi.y + oi); + + float3 p, ox, oy, oz, dx, dy, dz; + float2 F = 1e6; + + for (int i = 0; i < 3; i ++) + { + for (int j = 0; j < 3; j ++) + { + p = Permutation(px[i] + py[j] + Pi.z + oi); // pij1, pij2, pij3 + + ox = frac(p * K) - Ko; + oy = mod(floor(p * K), 7.0) * K - Ko; + + p = Permutation(p); + + oz = frac(p * K) - Ko; + + dx = Pf.x - of[i] + jitter * ox; + dy = Pf.y - of[j] + jitter * oy; + dz = Pf.z - of + jitter * oz; + + float3 d = dx * dx + dy * dy + dz * dz; // dij1, dij2 and dij3, squared + + //Find lowest and second lowest distances + for (int n = 0; n < 3; n ++) + { + if (d[n] < F[0]) + { + F[1] = F[0]; + F[0] = d[n]; + randomPoint = p; + } + else if(d[n] < F[1]) + { + F[1] = d[n]; + } + } + } + } + + return F; + } + + float voronoi2D(in float2 x, float scale, float2 speed) + { + x *= scale; + x += speed * _Time.x; + float2 n = floor(x); + float2 f = frac(x); + + // first pass: regular voronoi + float2 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + float2 g = float2(float(i), float(j)); + float2 o = random2(n + g); + float2 currentPoint = o; + + float2 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint.xy = currentPoint; + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + float2 g = mg + float2(float(q), float(r)); + float2 o = random2(n + g); + + float2 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + return md; + } + + float voronoi3D(in float3 x, float scale, float3 speed) + { + x *= scale; + x += speed * _Time.x; + float3 n = floor(x); + float3 f = frac(x); + + // first pass: regular voronoi + float3 mg, mr; + float md = 8.0; + for (int j = -1; j <= 1; j ++) + { + for (int i = -1; i <= 1; i ++) + { + for (int h = -1; h <= 1; h ++) + { + float3 g = float3(float(h), float(i), float(j)); + float3 o = random3(n + g); + float3 currentPoint = o; + + float3 r = g + o - f; + float d = dot(r, r); + + if (d < md) + { + md = d; + mr = r; + mg = g; + randomPoint = currentPoint; + } + } + } + } + + // second pass: distance to borders + md = 8.0; + for (int r = -2; r <= 2; r ++) + { + for (int q = -2; q <= 2; q ++) + { + for (int p = -2; p <= 2; p ++) + { + float3 g = mg + float3(float(p), float(q), float(r)); + float3 o = random3(n + g); + + float3 r = g + o - f; + + if (dot(mr - r, mr - r) > 0.00001) + { + md = min(md, dot(0.5 * (mr + r), normalize(r - mr))); + } + } + } + } + return md; + } + + + + // fracal sum, range -1.0 - 1.0 + float VoronoiNoise_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + float VoronoiNoiseDiff_Octaves(float3 p, float scale, float3 speed, int octaveNumber, float octaveScale, float octaveAttenuation, float jitter, float time) + { + float freq = scale; + float weight = 1.0f; + float sum = 0; + for (int i = 0; i < octaveNumber; i ++) + { + float2 F = inoise(p * freq + time * speed, jitter) * weight; + + sum += sqrt(F[1]) - sqrt(F[0]); + + freq *= octaveScale; + weight *= 1.0f - octaveAttenuation; + } + return sum; + } + + void applyVoronoi(inout float4 finalColor, inout float3 VoronoiEmission) + { + float voronoiOctaveNumber = 1; + float voronoiOctaveScale = 1; + float voronoiOctaveAttenuation = 1; + randomPoint = 0; + float4 voronoiColor1 = _VoronoiColor1; + + float voronoi = 0; + + float3 position = 0; + + + if (_VoronoiSpace == 0) + { + position = poiMesh.localPos; + } + + if(_VoronoiSpace == 1) + { + position = poiMesh.worldPos; + } + + if(_VoronoiSpace == 2) + { + position = float3(poiMesh.uv[0].x, poiMesh.uv[0].y, 0); + } + + float mask = POI2D_SAMPLER_PAN(_VoronoiMask, _MainTex, poiMesh.uv[_VoronoiMaskUV], _VoronoiMaskPan).r; + float edgeNoise = POI2D_SAMPLER_PAN(_VoronoiNoise, _MainTex, poiMesh.uv[_VoronoiNoiseUV], _VoronoiNoisePan).r * _VoronoiNoiseIntensity; + + + if(_VoronoiType == 0) // Basic + { + voronoi = voronoi2D(position.xy, _VoronoiScale, _VoronoiSpeed); + } + + if (_VoronoiType == 1) // Diff + { + voronoi = VoronoiNoiseDiff_Octaves(position, _VoronoiScale, _VoronoiSpeed, voronoiOctaveNumber, voronoiOctaveScale, voronoiOctaveAttenuation, 1, _Time.x); + } + + if (_VoronoiType == 2) // Fixed Border + { + voronoi = voronoi3D(position, _VoronoiScale, _VoronoiSpeed); + // isolines + //color = c.x * (0.5 + 0.5 * sin(64.0 * c.x)) * 1.0; + } + + if (_VoronoiEnableRandomCellColor == 1) + { + float3 rando = random3(randomPoint); + fixed hue = rando.x; + fixed saturation = lerp(_VoronoiRandomMinMaxSaturation.x, _VoronoiRandomMinMaxSaturation.y, rando.y); + fixed value = lerp(_VoronoiRandomMinMaxBrightness.x, _VoronoiRandomMinMaxBrightness.y, rando.z); + float3 hsv = float3(hue, saturation, value); + + voronoiColor1.rgb = HSVtoRGB(hsv); + } + + float2 voronoiGradient = _VoronoiGradient; + voronoiGradient.xy += edgeNoise; + float ramp = smoothstep(voronoiGradient.x, voronoiGradient.y, voronoi); + + + if(_VoronoiBlend == 0) + { + float4 voronoiColor = lerp(_VoronoiColor0, voronoiColor1, ramp); + + if(_VoronoiEffectsMaterialAlpha) + { + finalColor.rgba = lerp(finalColor, voronoiColor, mask); + } + else + { + finalColor.rgb = lerp(finalColor.rgb, voronoiColor.rgb, mask * voronoiColor.a); + } + } + float4 voronoiEmissionColor = lerp(_VoronoiColor0 * _VoronoiEmission0, voronoiColor1 * _VoronoiEmission1, ramp); + VoronoiEmission = voronoiEmissionColor.rgb * mask * voronoiEmissionColor.a; + } + +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta new file mode 100644 index 00000000..0bc530f5 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiVoronoi.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 49d98d9a545c9e2459fd0dbc16843378 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc new file mode 100644 index 00000000..49c602c0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc @@ -0,0 +1,111 @@ +#ifndef POI_WIREFRAME + #define POI_WIREFRAME + + UNITY_DECLARE_TEX2D_NOSAMPLER(_WireframeTexture); float4 _WireframeTexture_ST; + float2 _WireframeTexturePan; + float _WireframeSmoothing; + float _WireframeThickness; + float4 _WireframeColor; + float _WireframeAlpha; + float _WireframeEnable; + float _WireframeWaveEnabled; + float _WireframeWaveDensity; + float _WireframeWaveSpeed; + float _WireframeEdgeOpacity; + float _WireframeFaceOpacity; + half _WireframeEmissionAlpha; + float _WireframeEmissionStrength; + float _WireframeQuad; + float _WireframeUV; + + #ifndef POI_SHADOW + void applyWireframe(inout float3 wireframeEmission, inout float4 albedo) + { + + if (_WireframeEnable) + { + float4 colorMap = UNITY_SAMPLE_TEX2D_SAMPLER(_WireframeTexture, _MainTex, TRANSFORM_TEX(poiMesh.uv[_WireframeUV], _WireframeTexture) + _Time.x * _WireframeTexturePan); + float size = _WireframeThickness; + half3 width = abs(ddx(poiMesh.barycentricCoordinates)) + abs(ddy(poiMesh.barycentricCoordinates)); + half3 eF = smoothstep(0, width * size, poiMesh.barycentricCoordinates); + half minBary = size > 0 ? min(min(eF.x, eF.y), eF.z): 1; + + float4 wireframeColor = _WireframeColor * colorMap; + + albedo.a *= lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + albedo.rgb = lerp(lerp(albedo.rgb, wireframeColor.rgb, wireframeColor.a), albedo.rgb, minBary); + wireframeEmission = wireframeColor.rgb * _WireframeEmissionStrength * (1 - minBary) * _WireframeColor.a; + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle v2f IN[3], inout TriangleStream < v2f > tristream) + { + + if(_WireframeQuad) + { + float e1 = length(IN[0].localPos - IN[1].localPos); + float e2 = length(IN[1].localPos - IN[2].localPos); + float e3 = length(IN[2].localPos - IN[0].localPos); + + float3 quad = 0; + if(e1 > e2 && e1 > e3) + quad.y = 1.; + else if(e2 > e3 && e2 > e1) + quad.x = 1; + else + quad.z = 1; + + IN[0].barycentricCoordinates = fixed3(1, 0, 0) + quad; + IN[1].barycentricCoordinates = fixed3(0, 0, 1) + quad; + IN[2].barycentricCoordinates = fixed3(0, 1, 0) + quad; + } + else + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + } + + + + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #else + + float applyShadowWireframe(float2 uv, float3 barycentricCoordinates, float3 normal, float3 worldPos) + { + + if(_WireframeEnable) + { + float wireframeFadeAlpha = _WireframeAlpha; + float3 finalWireframeColor = 0; + + float3 barys; + barys.xy = barycentricCoordinates; + barys.z = 1 - barys.x - barys.y; + float3 deltas = fwidth(barys); + float3 smoothing = deltas * _WireframeSmoothing; + float wireframeThickness = _WireframeThickness; + float3 thickness = deltas * wireframeThickness; + barys = smoothstep(thickness, thickness + smoothing, barys); + float minBary = min(barys.x, min(barys.y, barys.z)); + + return lerp(_WireframeEdgeOpacity, _WireframeFaceOpacity, minBary); + } + } + + [maxvertexcount(3)] + void wireframeGeom(triangle V2FShadow IN[3], inout TriangleStream < V2FShadow > tristream) + { + IN[0].barycentricCoordinates = fixed3(1, 0, 0); + IN[1].barycentricCoordinates = fixed3(0, 1, 0); + IN[2].barycentricCoordinates = fixed3(0, 0, 1); + tristream.Append(IN[0]); + tristream.Append(IN[1]); + tristream.Append(IN[2]); + } + #endif +#endif diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta new file mode 100644 index 00000000..753f1a20 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_PoiWireframe.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: dfd85e3df4735664db6d111e707c0bd5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc new file mode 100644 index 00000000..319de57c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc @@ -0,0 +1,171 @@ +#ifndef POICLUDES + #define POICLUDES + + UNITY_DECLARE_TEX2D(_MainTex); float4 _MainTex_ST; float4 _MainTex_TexelSize; + sampler2D _PoiGrab; + sampler2D _CameraDepthTexture; + float _Cutoff; + float _AlphaMod; + + //Structs + struct appdata + { + float4 vertex: POSITION; + float3 normal: NORMAL; + float4 tangent: TANGENT; + float4 color: COLOR; + float2 uv0: TEXCOORD0; + float2 uv1: TEXCOORD1; + float2 uv2: TEXCOORD2; + float2 uv3: TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + #ifdef OUTLINE + float _LineWidth; + float _OutlineEmission; + float4 _LineColor; + sampler2D _OutlineTexture; float4 _OutlineTexture_ST; float2 _OutlineTexturePan; float _OutlineTextureUV; + float4 _OutlineFadeDistance; + float4 _OutlineGlobalPan; + #endif + + struct PoiLighting + { + half3 direction; + half3 color; + fixed attenuation; + #ifdef FORWARD_ADD_PASS + fixed additiveShadow; + #endif + half3 directLighting; + half3 indirectLighting; + half lightMap; + half3 rampedLightMap; + half3 finalLighting; + half3 halfDir; + half nDotL; + half nDotH; + half lDotv; + half lDotH; + half nDotV; + half N0DotV; + half diffuseTerm; + + // World normal dot half direction + #ifdef POI_VAR_DOTNH + half dotNH; + #endif + + // Light direction dot half direction + #ifdef POI_VAR_DOTLH + half dotLH; + #endif + + #ifdef VERTEXLIGHT_ON + // Non Important Lights + float4 vDotNL; + float3 vColor[4]; + float4 vCorrectedDotNL; + float4 vAttenuation; + float4 vAttenuationDotNL; + float3 vPosition[4]; + float3 vDirection[4]; + float3 vFinalLighting; + float3 vHalfDir[4]; + + #ifdef POI_VAR_DOTLH + half4 vDotLH; + #endif + + #ifdef POI_VAR_DOTNH + half4 vDotNH; + #endif + + #endif + }; + + struct PoiCamera + { + half3 viewDir; + half3 tangentViewDir; + half3 forwardDir; + half3 worldPos; + float viewDotNormal; + float distanceToModel; + float distanceToVert; + float3 reflectionDir; + float3 vertexReflectionDir; + float2 screenUV; + float4 clipPos; + #if defined(GRAIN) + float4 worldDirection; + #endif + float4 grabPos; + }; + + struct PoiMesh + { + float3 normals[2]; + float3 tangent; + float3 binormal; + float3 localPos; + float3 worldPos; + float3 modelPos; + float3 tangentSpaceNormal; + float2 uv[5]; + float4 vertexColor; + fixed3 barycentricCoordinates; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + float4 lightmapUV; + #endif + float isFrontFace; + #ifdef FUR + float furAlpha; + #endif + }; + + struct PoiTangentData + { + float3x3 tangentTransform; + float3x3 tangentToWorld; + }; + + struct FragmentCommonData + { + half3 diffColor, specColor; + // Note: smoothness & oneMinusReflectivity for optimization purposes, mostly for DX9 SM2.0 level. + // Most of the math is being done on these (1-x) values, and that saves a few precious ALU slots. + half oneMinusReflectivity, smoothness; + float3 normalWorld; + float3 eyeVec; + half alpha; + float3 posWorld; + + #if UNITY_STANDARD_SIMPLE + half3 reflUVW; + #endif + + #if UNITY_STANDARD_SIMPLE + half3 tangentSpaceNormal; + #endif + }; + + struct Debug + { + float debug1; + float2 debug2; + float3 debug3; + float4 debug4; + }; + + static Debug debug; + static PoiLighting poiLight; + static PoiCamera poiCam; + static PoiMesh poiMesh; + static UnityGI gi; + static FragmentCommonData s; + static PoiTangentData poiTData; + +#endif + diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta new file mode 100644 index 00000000..587a989c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Includes/CGI_Poicludes.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: eef05d1511abda8459c712be46920f49 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta new file mode 100644 index 00000000..97642b6a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 37796bac8d80ad348a9ee2ec9aa2eca9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader new file mode 100644 index 00000000..2cb2f335 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader @@ -0,0 +1,7648 @@ +Shader "Hidden/.poiyomi/• Poiyomi Toon •/yan-b188a58c" +{ + Properties + { + [HideInInspector] shader_is_using_thry_editor ("", Float) = 0 + [HideInInspector] shader_master_label ("Poiyomi Toon V7.0.100", Float) = 0 + [HideInInspector] shader_presets ("poiToonPresets", Float) = 0 + [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0 + + [HideInInspector] footer_youtube ("youtube footer button", Float) = 0 + [HideInInspector] footer_twitter ("twitter footer button", Float) = 0 + [HideInInspector] footer_patreon ("patreon footer button", Float) = 0 + [HideInInspector] footer_discord ("discord footer button", Float) = 0 + [HideInInspector] footer_github ("github footer button", Float) = 0 + + // Keyword to remind users in the VRChat SDK that this material hasn't been locked. Inelegant but it works. + [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1 + [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0 + [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0 + + [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[ + {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]}, + {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]} + }]}]}", Int) = 0 + [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0 + [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE. + + LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED. + + FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0 + [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0 + // Main + [HideInInspector] m_mainOptions ("Main", Float) = 0 + _Color ("Color & Alpha", Color) = (1, 1, 1, 1) + _MainTex ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0 + _Saturation ("Saturation", Range(-1, 1)) = 0 + _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0 + [Normal]_BumpMap ("Normal Map", 2D) = "bump" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0) + _BumpScale ("Normal Intensity", Range(0, 10)) = 1 + _AlphaMask ("Alpha Map", 2D) = "white" { } + [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0 + [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0 + [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1 + _MainHueShift ("Hue Shift", Range(0, 1)) = 0 + _MainHueShiftSpeed ("Shift Speed", Float) = 0 + _MainHueShiftMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0 + [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0 + + // RGB Masking + [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0 + [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0 + [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0 + [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0 + _RGBMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0 + _RedColor ("R Color", Color) = (1, 1, 1, 1) + _RedTexure ("R Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0 + _GreenColor ("G Color", Color) = (1, 1, 1, 1) + _GreenTexture ("G Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0 + _BlueColor ("B Color", Color) = (1, 1, 1, 1) + _BlueTexture ("B Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0 + // RGB MASKED NORMALS + [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0 + [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0 + [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0 + _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0 + _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0 + _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 + [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0 + + // Detail Options + [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0 + _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { } + [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0 + _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1) + _DetailTex ("Detail Texture", 2D) = "gray" { } + [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0 + _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1 + _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1 + [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { } + _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1 + [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0 + [HideInInspector] m_end_DetailOptions ("Details", Float) = 0 + + // Vertex Colors + [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0 + _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0 + _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0 + + //Vertex Manipulations + [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0 + [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0 + [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1) + [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1) + _VertexManipulationHeight ("Vertex Height", Float) = 0 + _VertexManipulationHeightMask ("Height Map", 2D) = "while" { } + [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0 + _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0 + [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0 + _VertexRoundingDivision ("Division Amount", Float) = 500 + [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0 + + // Alpha Options + [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0 + _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5 + [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0 + _DitherGradient ("Dither Gradient", Range(0, 1)) = .1 + [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0 + _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0 + [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0 + [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0 + _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25 + [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0 + _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0 + [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0 + + // Decal Texture + [HideInInspector] m_start_DecalSection ("Decal", Float) = 0 + [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0 + _DecalColor ("Color", Color) = (1, 1, 1, 1) + _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture ("Decal", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0 + _DecalMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0 + [ToggleUI]_DecalTiled ("Tiled?", Float) = 0 + [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0) + [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed ("Rotation Speed", Float) = 0 + _DecalBlendAdd ("Add", Range(0, 1)) = 0 + _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0 + _DecalBlendReplace ("Replace", Range(0, 1)) = 0 + [HideInInspector] m_end_DecalSection ("Decal", Float) = 0 + + // Back Face Textures and Emission + [HideInInspector] m_start_backFace ("Back Face", Float) = 0 + [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0 + _BackFaceColor ("Color", Color) = (1, 1, 1, 1) + _BackFaceTexture ("Texture", 2D) = "white" { } + [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0 + _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1 + _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0 + _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [HideInInspector] m_end_backFace ("Back Face", Float) = 0 + + // Lighting + [HideInInspector] m_lightingOptions ("Lighting", Float) = 0 + [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0 + [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1 + [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0 + _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0 + [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0 + [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0 + [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { } + _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0 + _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0 + _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0 + _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5 + _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1) + _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1 + _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0 + [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + + [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0 + [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0 + [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0 + [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0 + [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0 + _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0 + _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0 + _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0 + [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0 + + [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0 + _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0 + _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0 + + [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0 + _LightingAOTex ("AO Map", 2D) = "white" { } + [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0 + _AOStrength ("AO Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0 + + [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0 + _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0 + + // HSL Lighting + [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0 + [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0 + _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1 + _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5 + _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5 + _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5 + [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0 + + // point/spot Light Settings + [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0 + [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1 + [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1 + _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0 + _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5 + _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5 + _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1 + [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0 + _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1 + [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1 + [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0 + [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0 + + // Subsurface Scattering + [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0 + [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0 + _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1) + _SSSThicknessMap ("Thickness Map", 2D) = "black" { } + [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0 + _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0 + _SSSSCale ("Light Strength", Range(0, 1)) = 0.25 + _SSSPower ("Light Spread", Range(1, 100)) = 5 + _SSSDistortion ("Light Distortion", Range(0, 1)) = 1 + [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0 + + // Rim Lighting + [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0 + [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0 + [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1 + [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0 + _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1) + _RimWidth ("Rim Width", Range(0, 1)) = 0.8 + _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25 + _RimStrength ("Rim Emission", Range(0, 20)) = 0 + _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0 + _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0 + _RimTex ("Rim Texture", 2D) = "white" { } + [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0 + _RimMask ("Rim Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0 + + // Rim Noise + [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0 + _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { } + [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0 + _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1 + [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0 + + // Rim Shadow Mix + [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0 + _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0 + _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5 + _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5 + [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0 + [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0 + + // Environmental Rim Lighting + [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0 + [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0 + _RimEnviroMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0 + _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7 + _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45 + _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0 + _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0 + _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1 + [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0 + + // Baked Lighting + [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0 + _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1 + [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown + [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown + [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0 + + // Metallics + [HideInInspector] m_start_Metallic ("Metallics", Float) = 0 + [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0 + _CubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1) + _MetallicTintMap ("Tint Map", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0 + _MetallicMask ("Metallic Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0 + _Metallic ("Metallic", Range(0, 1)) = 0 + _SmoothnessMask ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0 + [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _Smoothness ("Smoothness", Range(0, 1)) = 0 + [HideInInspector] m_end_Metallic ("Metallics", Float) = 0 + + // Clearcoat + [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0 + [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0 + [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0 + _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { } + [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0 + _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1) + _ClearCoatMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0 + _ClearCoat ("Clear Coat", Range(0, 1)) = 1 + _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0 + [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0 + _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0 + [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0 + [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0 + + // First Matcap + [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0 + [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0 + _MatcapColor ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { } + _MatcapBorder ("Border", Range(0, .5)) = 0.43 + _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0 + _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _MatcapIntensity ("Intensity", Range(0, 5)) = 1 + _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0 + _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1 + _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0 + _MatcapAdd ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1 + [HideInInspector] m_end_matcap ("Matcap", Float) = 0 + + // Second Matcap + [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0 + [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0 + _Matcap2Color ("Color", Color) = (1, 1, 1, 1) + [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { } + _Matcap2Border ("Border", Range(0, .5)) = 0.43 + _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0 + _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _Matcap2Intensity ("Intensity", Range(0, 5)) = 1 + _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0 + _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0 + _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0 + _Matcap2Add ("Add Matcap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1 + [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0 + + // Specular + [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0 + [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1 + _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0 + _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1 + [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0 + _SpecularMask ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1 + // Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0 + _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1 + _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0 + _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0 + //toon aniso + _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95 + _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0 + // Toon Specular + [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0 + + // Second Specular + [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0 + [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0 + [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1 + [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1 + _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1) + _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0 + [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0 + _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75 + _SpecularMap1 ("Specular Map", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0 + [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0 + _SpecularMask1 ("Specular Mask", 2D) = "white" { } + [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0 + [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1 + // Second Anisotropic Specular + [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0 + _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1 + _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0 + _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0 + [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0 + _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { } + [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0 + // Second toon aniso + _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95 + _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1 + //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0 + [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0 + [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { } + _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0 + [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0 + // Second Toon Specular + [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1) + [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0 + + // First Emission + [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0 + [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0 + [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0 + [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0 + _EmissionMask ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0 + _EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0 + _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0 + + // Center out emission + [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0 + + // Glow in the dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0 + + // Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0 + _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width ("Width", Float) = 10 + _EmissiveScroll_Velocity ("Velocity", Float) = 10 + _EmissiveScroll_Interval ("Interval", Float) = 20 + _EmissionScrollingOffset ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0 + + // Second Enission + [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0 + [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0 + [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1) + [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { } + [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0 + [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0 + _EmissionMask1 ("Emission Mask", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0 + _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0 + [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0 + _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0 + + // Second Center Out Enission + [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0 + _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5 + [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0 + + // Second Glow In The Dark Emission + [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0 + _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0 + _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0 + _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1 + [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0 + + // Second Blinking Emission + [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0 + _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0 + _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1 + _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4 + _EmissionBlinkingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0 + + // Scrolling Scrolling Emission + [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0 + [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0 + [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0 + _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width1 ("Width", Float) = 10 + _EmissiveScroll_Velocity1 ("Velocity", Float) = 10 + _EmissiveScroll_Interval1 ("Interval", Float) = 20 + _EmissionScrollingOffset1 ("Offset", Float) = 0 + [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0 + [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0 + + // Flipbook + [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0 + [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0 + [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0 + [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookMask ("Mask", 2D) = "white" { } + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0 + [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0) + _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1) + _FlipbookTotalFrames ("Total Frames", Int) = 1 + _FlipbookFPS ("FPS", Float) = 30.0 + _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0) + [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0 + _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _FlipbookRotation ("Rotation", Range(0, 360)) = 0 + _FlipbookRotationSpeed ("Rotation Speed", Float) = 0 + _FlipbookReplace ("Replace", Range(0, 1)) = 1 + _FlipbookMultiply ("Multiply", Range(0, 1)) = 0 + _FlipbookAdd ("Add", Range(0, 1)) = 0 + + // Flipbook Manual Control + [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0 + _FlipbookCurrentFrame ("Current Frame", Float) = -1 + [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0 + [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0 + + // Dissolve + [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0 + [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0 + [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1 + _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025 + _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5 + _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1) + [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { } + _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0 + _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1) + _DissolveToTexture ("Dissolved Texture", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0 + _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0 + _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0 + _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { } + [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0 + _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1 + _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0 + _DissolveMask ("Dissolve Mask", 2D) = "white" { } + [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0 + [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0 + _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0 + [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2 + [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2 + [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0 + + // Point to Point Dissolve + [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0 + [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0 + _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1 + [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0) + [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0) + [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0 + + // Locked in anim sldiers + [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0 + _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0 + _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0 + _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0 + _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0 + _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0 + _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0 + _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0 + _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0 + _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0 + _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0 + [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0 + [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0 + + // Panosphere + [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0 + [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0 + _PanosphereColor ("Color", Color) = (1, 1, 1, 1) + _PanosphereTexture ("Texture", 2D) = "white" { } + _PanoMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0 + _PanoEmission ("Emission Strength", Range(0, 10)) = 0 + _PanoBlend ("Alpha", Range(0, 1)) = 0 + [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0) + [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0 + [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { } + [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0 + + // Glitter + [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0 + [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0 + [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0 + [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0 + [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0 + [HDR]_GlitterColor ("Color", Color) = (1, 1, 1) + _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0 + _GlitterColorMap ("Glitter Color Map", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterMask ("Glitter Mask", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0 + _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterTextureRotation ("Rotation Speed", Float) = 0 + _GlitterFrequency ("Glitter Density", Float) = 300.0 + _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0 + _GlitterSpeed ("Glitter Speed", Float) = 10.0 + _GlitterSize ("Glitter Size", Range(0, 1)) = .3 + _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300 + _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90 + _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0 + _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3 + _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8 + _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08 + _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20 + _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0 + + // Glitter Random Colors + [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0 + [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0 + [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1) + [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1) + [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0 + [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1) + [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0 + [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0 + [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0 + + // MSDF OVERLAY + [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0 + _TextGlyphs ("Font Array", 2D) = "black" { } + _TextPixelRange ("Pixel Range", Float) = 4.0 + [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0 + + // FPS + [HideInInspector] m_start_TextFPS ("FPS", Float) = 0 + [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0 + _TextFPSColor ("Color", Color) = (1, 1, 1, 1) + _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextFPSRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1) + _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextFPS ("FPS", Float) = 0 + + // POSITION + [HideInInspector] m_start_TextPosition ("Position", Float) = 0 + [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0 + _TextPositionColor ("Color", Color) = (1, 0, 1, 1) + _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextPositionRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1) + _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextPosition ("Position", Float) = 0 + + // INSTANCE TIME + [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0 + [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0 + _TextTimeColor ("Color", Color) = (1, 0, 1, 1) + _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextTimeRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1) + _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0 + [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0 + + // Mirror Rendering + [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0 + [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0 + [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0 + [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0 + _MirrorTexture ("Mirror Tex", 2D) = "white" { } + [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0 + [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0 + + // Distance Fade + [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0 + _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0 + _MainFadeTexture ("Fade Mask", 2D) = "white" { } + [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0 + [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0 + + // Angular Fade + [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0 + [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0 + [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0 + [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0 + [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0) + _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45 + _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90 + _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45 + _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90 + _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0 + + // UV Distortion + [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0 + [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0 + _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0 + _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { } + _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { } + _DistortionStrength ("Strength1", Float) = 0.5 + _DistortionStrength1 ("Strength2", Float) = 0.5 + [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0) + [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0) + [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0 + + // Outline Options + [HideInInspector] m_outlineOptions ("Outlines", Float) = 0 + [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0 + [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0 + _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0 + _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0 + _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0) + _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0) + [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0 + [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0 + [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1 + _LineWidth ("Width", Float) = 0 + _LineColor ("Color", Color) = (1, 1, 1, 1) + _OutlineEmission ("Outline Emission", Float) = 0 + _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0 + _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0 + _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1 + [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0 + [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0) + [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1 + _OutlineOffsetFactor("Offset Factor", Float) = 0 + _OutlineOffsetUnits("Offset Units", Float) = 0 + [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0 + + // Parallax Mapping + [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0 + [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0 + [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0 + [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0 + [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0 + [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0) + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0 + _ParallaxHeightMap ("Height Map", 2D) = "black" { } + _ParallaxHeightMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0 + _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0 + [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0 + [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0 + [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0 + [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0 + _ParallaxInternalMap ("Internal Map", 2D) = "black" { } + _ParallaxInternalMapMask ("Mask", 2D) = "white" { } + [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0 + _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1 + _ParallaxInternalMinDepth ("Min Depth", Float) = 0 + _ParallaxInternalMaxDepth ("Max Depth", Float) = 1 + _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0 + _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1 + _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1) + _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1) + [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0) + [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0 + [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0 + _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42 + [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0 + + // Rendering Options + [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0 + [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2 + [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4 + [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1 + [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15 + _OffsetFactor ("Offset Factor", Float) = 0.0 + _OffsetUnits ("Offset Units", Float) = 0.0 + [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0 + [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown + + // Blending Options + [HideInInspector] m_start_blending ("Blending", Float) = 0 + [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0 + [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0 + [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1 + [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0 + [HideInInspector] m_end_blending ("Blending", Float) = 0 + + // Stencils + [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0 + [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0 + + // Outline Stencil + [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0 + [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0 + + // Debug Options + [HideInInspector] m_start_debugOptions ("Debug", Float) = 0 + [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0 + _VertexUnwrap ("Unwrap", Range(0, 1)) = 0 + [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0 + [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0 + [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0 + [HideInInspector] m_end_debugOptions ("Debug", Float) = 0 + + //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0 + //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0 + + // Main + [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0 + [HideInInspector]_MainTexAnimated ("Texture", Int) = 0 + [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0 + [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0 + [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0 + [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0 + [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0 + + //Hue Shifting + [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0 + [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0 + [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0 + [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0 + [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0 + + // RGB Masking + [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0 + [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0 + [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0 + [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RedColorAnimated ("R Color", Int) = 0 + [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0 + [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0 + [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0 + [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0 + [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0 + [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0 + [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0 + [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0 + [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0 + [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0 + + // Detail Options + [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0 + [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0 + [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0 + [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0 + [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0 + [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0 + [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0 + [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0 + + //Vertex Manipulations + [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0 + [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0 + [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0 + [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0 + [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0 + [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0 + [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0 + [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0 + [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0 + [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0 + + // Alpha Options + [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0 + [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0 + [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0 + [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0 + [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0 + [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0 + [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0 + [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0 + [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0 + [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0 + + // Decal Texture + [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0 + [HideInInspector]_DecalColorAnimated ("Color", Int) = 0 + [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0 + [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0 + [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0 + [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0 + [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0 + + // Lighting + [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0 + [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0 + [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0 + [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0 + [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0 + [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0 + [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0 + [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0 + + [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0 + [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0 + [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0 + [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0 + [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0 + [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0 + [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0 + + [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0 + [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0 + [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0 + [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0 + + [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0 + [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0 + [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0 + + [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0 + [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0 + [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0 + + [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0 + [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0 + [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0 + [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0 + [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0 + + // point/spot Light Settings + [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0 + [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0 + [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0 + [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0 + [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0 + + // Subsurface Scattering + [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0 + [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0 + [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0 + [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0 + [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0 + [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0 + [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0 + + // Rim Lighting + [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0 + [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0 + [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0 + [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0 + [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0 + [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0 + [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0 + [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0 + [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0 + + // Rim Noise + [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0 + [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0 + + // Rim Shadow Mix + [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0 + [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0 + [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0 + + // Environmental Rim Lighting + [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0 + [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0 + [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0 + [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0 + [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0 + [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0 + + // Metallics + [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0 + [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0 + [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0 + [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0 + + // Clearcoat + [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0 + [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0 + [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0 + [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0 + [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0 + [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0 + + // First Matcap + [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0 + [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0 + [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0 + [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0 + [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0 + + // Second Matcap + [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0 + [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0 + [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0 + [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0 + [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0 + [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0 + [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0 + [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0 + [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0 + [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0 + [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0 + + // Specular + [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0 + + // Second Specular + [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0 + [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0 + [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0 + [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0 + [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0 + [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0 + [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0 + [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0 + [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0 + [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0 + [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0 + [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0 + [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0 + [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0 + [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0 + [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0 + [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0 + [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0 + [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0 + //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0 + [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0 + + // First Emission + [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0 + [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0 + [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0 + + // Center out emission + [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0 + + // Glow in the dark Emission + [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0 + + // Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0 + + // Scrolling Emission + [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0 + + // Second Enission + [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0 + [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0 + [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0 + [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0 + [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0 + [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0 + [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0 + [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0 + [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0 + [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0 + + // Second Center Out Enission + [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0 + [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0 + + // Second Glow In The Dark Emission + [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0 + [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0 + [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0 + [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0 + [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0 + + // Second Blinking Emission + [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0 + [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0 + [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0 + [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0 + [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0 + + // Scrolling Scrolling Emission + [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0 + [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0 + [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0 + [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0 + [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0 + [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0 + [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0 + [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0 + [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0 + + // Flipbook + [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0 + [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0 + [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0 + [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0 + [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0 + [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0 + [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0 + [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0 + [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0 + [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0 + [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0 + [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0 + [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0 + + // Dissolve + [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0 + [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0 + [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0 + [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0 + [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0 + [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0 + [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0 + [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0 + [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0 + [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0 + [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0 + [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0 + [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0 + [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0 + [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0 + [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0 + [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0 + [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0 + [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0 + [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0 + + // Point to Point Dissolve + [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0 + [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0 + [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0 + [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0 + + [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0 + [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0 + [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0 + [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0 + [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0 + [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0 + [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0 + [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0 + [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0 + [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0 + + // Panosphere + [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0 + [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0 + [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0 + [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0 + [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0 + [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0 + [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0 + + // Glitter + [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0 + [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0 + [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0 + [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0 + [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0 + [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0 + [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0 + [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0 + [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0 + [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0 + [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0 + [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0 + [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0 + [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0 + [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0 + [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0 + [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0 + [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0 + [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0 + [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0 + [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0 + + // Glitter Random Colors + [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0 + [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0 + [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0 + + // MSDF OVERLAY + [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0 + [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0 + [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0 + + // FPS + [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0 + [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0 + [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0 + + // POSITION + [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0 + [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0 + //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0 + [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0 + + // INSTANCE TIME + [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0 + [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0 + [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0 + [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0 + [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0 + + // Mirror Rendering + [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0 + [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0 + [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0 + [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0 + [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0 + + // Distance Fade + [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0 + [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0 + [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0 + [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0 + [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0 + + // Angular Fade + [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0 + [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0 + [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0 + [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0 + [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0 + [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0 + [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0 + [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0 + [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0 + + // UV Distortion + [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0 + [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0 + [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0 + [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0 + [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0 + [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0 + [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0 + [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0 + + // Video Options + [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0 + [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0 + [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0 + [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0 + [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0 + [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0 + [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0 + [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0 + [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0 + [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0 + [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0 + [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0 + [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0 + [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0 + [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0 + [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0 + [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0 + [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0 + [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0 + [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0 + [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0 + + // TouchFX + [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0 + [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0 + [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0 + [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0 + + [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0 + [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0 + [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0 + [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0 + [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0 + [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0 + [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0 + [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0 + [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0 + [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0 + [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0 + + // Hologram + [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0 + [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0 + [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0 + [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0 + [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0 + [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0 + [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0 + [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0 + [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0 + + // GrabPass + [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0 + [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0 + [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0 + [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0 + [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0 + [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0 + [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0 + [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0 + [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0 + + // Iridescence + [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0 + [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0 + [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0 + [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0 + [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0 + [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0 + [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0 + [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0 + [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0 + [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0 + [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0 + [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0 + [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0 + [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0 + + // Vertex Glitching + [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0 + [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0 + [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0 + [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0 + + // Spawn In Effects + [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0 + [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0 + [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0 + [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0 + [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0 + [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0 + [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0 + [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0 + + // Voronoi + [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0 + [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0 + [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0 + [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0 + [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0 + [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0 + [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0 + [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0 + [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0 + [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0 + [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0 + [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0 + [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0 + [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0 + [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0 + [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0 + + // Blacklight mask + [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0 + [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0 + [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0 + [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0 + [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0 + [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0 + [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0 + [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0 + [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0 + [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0 + [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0 + [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0 + [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0 + [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0 + [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0 + [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0 + + // Outline Options + [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0 + [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0 + [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0 + [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0 + [HideInInspector]_LineWidthAnimated ("Width", Int) = 0 + [HideInInspector]_LineColorAnimated ("Color", Int) = 0 + [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0 + [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0 + [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0 + [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0 + [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0 + [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0 + [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0 + [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0 + [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0 + [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0 + [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0 + + // Parallax Mapping + [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0 + [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0 + [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0 + [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0 + [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0 + [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0 + [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0 + [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0 + [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0 + [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0 + [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0 + [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0 + [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0 + [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0 + [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0 + [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0 + [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0 + + // Rendering Options + [HideInInspector]_CullAnimated ("Cull", Int) = 0 + [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0 + [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0 + [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0 + [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0 + [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0 + [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0 + + // Blending Options + [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0 + [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0 + [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0 + [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0 + + // Stencils + [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Outline Stencil + [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0 + [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0 + [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0 + [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0 + [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0 + [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0 + [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0 + + // Debug Options + [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0 + [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0 + [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0 + [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0 + } + + + //originalEditorCustomEditor "PoiToon" + CustomEditor "Thry.ShaderEditor" + SubShader + { + Tags { "RenderType" = "Opaque" "Queue" = "Geometry" } + +// //EnableOutlinePass +// Pass +// { +// Name "Outline" +// Tags { "LightMode" = "ForwardBase" } +// Stencil +// { +// Ref [_OutlineStencilRef] +// ReadMask [_OutlineStencilReadMask] +// WriteMask [_OutlineStencilWriteMask] +// Comp [_OutlineStencilCompareFunction] +// Pass [_OutlineStencilPassOp] +// Fail [_OutlineStencilFailOp] +// ZFail [_OutlineStencilZFailOp] +// } +// ZTest [_ZTest] +// ColorMask [_ColorMask] +// Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits] +// BlendOp [_BlendOp], [_BlendOpAlpha] +// Blend [_SrcBlend] [_DstBlend] +// ZWrite [_ZWrite] +// AlphaToMask [_AlphaToMask] +// Cull [_OutlineCull] +// CGPROGRAM +// +// #pragma target 5.0 +// #define FORWARD_BASE_PASS +// #define OUTLINE +// float _Mode; +// // patreon Additive +// // Black Light Mask +//// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF +// // voronoi +//// #pragma shader_feature CHROMATIC_ABERRATION +// // UV Distortion +//// #pragma shader_feature USER_LUT +// // Vertex Offsets +//// #pragma shader_feature AUTO_EXPOSURE +// // Mirror +//// #pragma shader_feature _REQUIRE_UV2 +// // Random +//// #pragma shader_feature _SUNDISK_NONE +// // Dissolve +//// #pragma shader_feature DISTORT +// // Lighting +//// #pragma shader_feature VIGNETTE_MASKED +// #pragma multi_compile_fwdbase +// #pragma fragmentoption ARB_precision_hint_fastest +// #pragma multi_compile_fog +// #pragma multi_compile_instancing +// #pragma vertex vert +// #pragma fragment frag +// #include "../Includes/CGI_PoiPassOutline.cginc" +// ENDCG +// +// } + //EnableOutlinePass + + Pass + { + Name "MainPass" + Tags { "LightMode" = "ForwardBase" } + + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + + ZWrite [_ZWrite] + Cull [_Cull] + AlphaToMask [_AlphaToMask] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend [_SrcBlend] [_DstBlend] + + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_BASE_PASS + float _Mode; + // Base Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + #pragma multi_compile _ VERTEXLIGHT_ON + // patreon Base + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Grab Pass Blur +// #pragma shader_feature CHROMATIC_ABERRATION_LOW + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Touch Color +// #pragma shader_feature GRAIN + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma multi_compile_instancing + #pragma multi_compile_fwdbase + #pragma fragmentoption ARB_precision_hint_fastest + #pragma multi_compile_fog + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + + //LightingAdditiveEnable + Pass + { + Name "ForwardAddPass" + Tags { "LightMode" = "ForwardAdd" } + + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite Off + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend One One + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define FORWARD_ADD_PASS + float _Mode; + // Add Pass Features + // Decal +// #pragma shader_feature GEOM_TYPE_BRANCH + // patreon Additive + // Black Light Mask +// #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + // voronoi +// #pragma shader_feature CHROMATIC_ABERRATION + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Bulge +// #pragma shader_feature BLOOM_LOW +// #pragma shader_feature _PARALLAX_MAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Disable Directionals +// #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + + #pragma multi_compile_instancing + #pragma multi_compile_fwdadd_fullshadows + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + //LightingAdditiveEnable + + //LightingCastShadows + Pass + { + Name "ShadowCasterPass" + Tags { "LightMode" = "ShadowCaster" } + Stencil + { + Ref [_StencilRef] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + AlphaToMask Off + ZWrite [_ZWrite] + Cull [_Cull] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_SHADOW + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Vertex Offsets +// #pragma shader_feature AUTO_EXPOSURE + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Dissolve +// #pragma shader_feature DISTORT + #pragma multi_compile_instancing + #pragma vertex vertShadowCaster + #pragma fragment fragShadowCaster + #include "../Includes/CGI_PoiPassShadow.cginc" + ENDCG + + } + //LightingCastShadows + + Pass + { + Tags { "LightMode" = "Meta" } + Cull Off + CGPROGRAM +#define OPTIMIZER_ENABLED +#define VIGNETTE_MASKED +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define PROPSHADER_IS_USING_THRY_EDITOR 0 +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_PRESETS 0 +#define PROPSHADER_PROPERTIES_LABEL_FILE 0 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_LOCKINGINFO 0 +#define PROP_HELPBOXLOCKING 0 +#define PROP_HELPBOXHIDELOCKING 0 +#define PROPM_MAINOPTIONS 0 +#define PROP_MAINTEX +#define PROP_MAINTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINEMISSIONSTRENGTH 0 +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_ALPHAMASKUV 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUESHIFTMASKUV 0 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_RGBRED_UV 0 +#define PROP_RGBGREEN_UV 0 +#define PROP_RGBBLUE_UV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_ALPHA 0 +#define PROP_CUTOFF 0.5 +#define PROP_DITHERINGENABLED 0 +#define PROP_DITHERGRADIENT 0.1 +#define PROP_FORCEOPAQUE 0 +#define PROP_MAINSHADOWCLIPMOD 0 +#define PROP_ALPHATOMASK 0 +#define PROP_MAINALPHATOCOVERAGE 0 +#define PROP_MAINMIPSCALE 0.25 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHAMOD 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALENABLED 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDADD 0 +#define PROP_DECALBLENDMULTIPLY 0 +#define PROP_DECALBLENDREPLACE 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_LIGHTINGOPTIONS 0 +#define PROPM_START_LIGHTING 0 +#define PROP_ENABLELIGHTING 1 +#define PROP_LIGHTINGMODE 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0 +#define PROP_LIGHTINGSHADINGENABLED 0 +#define PROP_LIGHTINGRAMPTYPE 0 +#define PROP_TOONRAMP +#define PROP_LIGHTINGSHADOWMASKUV 0 +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_ATTENUATIONMULTIPLIER 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROPM_START_LIGHTINGMODIFIERS 0 +#define PROP_LIGHTINGDIRECTCOLORMODE 0 +#define PROP_LIGHTINGINDIRECTCOLORMODE 0 +#define PROP_LIGHTINGUNCAPPED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0 +#define PROPM_END_LIGHTINGMODIFIERS 0 +#define PROPM_START_DETAILSHADOWS 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLED 0 +#define PROP_LIGHTINGDETAILSHADOWSUV 0 +#define PROP_LIGHTINGDETAILSTRENGTH 1 +#define PROPM_END_DETAILSHADOWS 0 +#define PROPM_START_AMBIENTOCCLUSION 0 +#define PROP_LIGHTINGENABLEAO 0 +#define PROP_LIGHTINGAOTEXUV 0 +#define PROP_AOSTRENGTH 1 +#define PROPM_END_AMBIENTOCCLUSION 0 +#define PROPM_START_SHADOWTEXTURE 0 +#define PROP_USESHADOWTEXTURE 0 +#define PROP_LIGHTINGSHADOWTEXTUREUV 0 +#define PROPM_END_SHADOWTEXTURE 0 +#define PROPM_START_LIGHTINGHSL 0 +#define PROP_LIGHTINGENABLEHSL 0 +#define PROP_LIGHTINGHSLINTENSITY 1 +#define PROP_LIGHTINGSHADOWHUE 0.5 +#define PROP_LIGHTINGSHADOWSATURATION 0.5 +#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5 +#define PROPM_END_LIGHTINGHSL 0 +#define PROPM_START_LIGHTINGADVANCED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1 +#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROPM_END_LIGHTINGADVANCED 0 +#define PROPM_END_LIGHTING 0 +#define PROPM_START_SUBSURFACE 0 +#define PROP_ENABLESSS 0 +#define PROP_SSSTHICKNESSMAPUV 0 +#define PROP_SSSTHICKNESSMOD 0 +#define PROP_SSSSCALE 0.25 +#define PROP_SSSPOWER 5 +#define PROP_SSSDISTORTION 1 +#define PROPM_END_SUBSURFACE 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMLIGHTNORMAL 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBRIGHTEN 0 +#define PROP_RIMLIGHTCOLORBIAS 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROPM_START_RIMWIDTHNOISE 0 +#define PROP_RIMWIDTHNOISETEXTUREUV 0 +#define PROP_RIMWIDTHNOISESTRENGTH 0.1 +#define PROPM_END_RIMWIDTHNOISE 0 +#define PROPM_START_SHADOWMIX 0 +#define PROP_SHADOWMIX 0 +#define PROP_SHADOWMIXTHRESHOLD 0.5 +#define PROP_SHADOWMIXWIDTHMOD 0.5 +#define PROPM_END_SHADOWMIX 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_BAKEDLIGHTING 0 +#define PROP_GIEMISSIONMULTIPLIER 1 +#define PROPDSGI 0 +#define PROPLIGHTMAPFLAGS 0 +#define PROPM_END_BAKEDLIGHTING 0 +#define PROPM_START_METALLIC 0 +#define PROP_ENABLEMETALLIC 0 +#define PROP_CUBEMAP +#define PROP_SAMPLEWORLD 0 +#define PROP_METALLICTINTMAPUV 0 +#define PROP_METALLICMASKUV 0 +#define PROP_METALLIC 0 +#define PROP_SMOOTHNESSMASKUV 0 +#define PROP_INVERTSMOOTHNESS 0 +#define PROP_SMOOTHNESS 0 +#define PROPM_END_METALLIC 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_ENABLECLEARCOAT 0 +#define PROP_CLEARCOATNORMALTOUSE 0 +#define PROP_CLEARCOATCUBEMAP +#define PROP_CLEARCOATSAMPLEWORLD 0 +#define PROP_CLEARCOATMASKUV 0 +#define PROP_CLEARCOAT 1 +#define PROP_CLEARCOATSMOOTHNESSMAPUV 0 +#define PROP_CLEARCOATINVERTSMOOTHNESS 0 +#define PROP_CLEARCOATSMOOTHNESS 0 +#define PROP_CLEARCOATFORCELIGHTING 0 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPNORMAL 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2NORMAL 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_SPECULAR 0 +#define PROP_ENABLESPECULAR 0 +#define PROP_SPECULARTYPE 1 +#define PROP_SPECULARNORMAL 1 +#define PROP_SPECULARMETALLIC 0 +#define PROP_SPECULARMETALLICMAPUV 0 +#define PROP_SPECULARSMOOTHNESS 1 +#define PROP_SPECULARMAPUV 0 +#define PROP_SPECULARINVERTSMOOTHNESS 0 +#define PROP_SPECULARMASKUV 0 +#define PROP_SMOOTHNESSFROM 1 +#define PROP_SPECWHATTANGENT 0 +#define PROP_ANISOSPEC1ALPHA 1 +#define PROP_ANISOSPEC2ALPHA 1 +#define PROP_SPEC1OFFSET 0 +#define PROP_SPEC2SMOOTHNESS 0 +#define PROP_ANISOUSETANGENTMAP 0 +#define PROP_ANISOTANGENTMAPUV 0 +#define PROP_SPECULARTOONSTART 0.95 +#define PROP_SPECULARTOONEND 1 +#define PROP_SPECULARANISOJITTERMIRRORED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMICROUV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0 +#define PROP_SPECULARANISOJITTERMACROUV 0 +#define PROPM_END_SPECULAR 0 +#define PROPM_START_SPECULAR1 0 +#define PROP_ENABLESPECULAR1 0 +#define PROP_SPECULARTYPE1 1 +#define PROP_SPECULARNORMAL1 1 +#define PROP_SPECULARMETALLIC1 0 +#define PROP_SPECULARMETALLICMAP1UV 0 +#define PROP_SPECULARSMOOTHNESS1 0.75 +#define PROP_SPECULARMAP1UV 0 +#define PROP_SPECULARINVERTSMOOTHNESS1 0 +#define PROP_SPECULARMASK1UV 0 +#define PROP_SMOOTHNESSFROM1 1 +#define PROP_SPECWHATTANGENT1 0 +#define PROP_ANISOSPEC1ALPHA1 1 +#define PROP_ANISOSPEC2ALPHA1 1 +#define PROP_SPEC1OFFSET1 0 +#define PROP_SPEC2SMOOTHNESS1 0 +#define PROP_ANISOUSETANGENTMAP1 0 +#define PROP_ANISOTANGENTMAP1UV 0 +#define PROP_SPECULARTOONSTART1 0.95 +#define PROP_SPECULARTOONEND1 1 +#define PROP_SPECULARANISOJITTERMIRRORED1 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMICRO1UV 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0 +#define PROP_SPECULARANISOJITTERMACRO1UV 0 +#define PROPM_END_SPECULAR1 0 +#define PROPM_SPECIAL_EFFECTS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROPM_START_CENTEROUTEMISSION 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROPM_END_CENTEROUTEMISSION 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS 0 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROPM_START_CENTEROUTEMISSION1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROPM_END_CENTEROUTEMISSION1 0 +#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0 +#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0 +#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROPM_START_MANUALFLIPBOOKCONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROPM_END_MANUALFLIPBOOKCONTROL 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROPM_START_DISSOLVEMASKING 0 +#define PROP_DISSOLVEEMISSIONSIDE 2 +#define PROP_DISSOLVEEMISSION1SIDE 2 +#define PROPM_END_DISSOLVEMASKING 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_PANOSPHEREOPTIONS 0 +#define PROP_PANOTOGGLE 0 +#define PROP_PANOINFINITESTEREOTOGGLE 0 +#define PROP_PANOMASKUV 0 +#define PROP_PANOEMISSION 0 +#define PROP_PANOBLEND 0 +#define PROP_PANOCUBEMAPTOGGLE 0 +#define PROPM_END_PANOSPHEREOPTIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROPM_START_GLITTERRANDOM 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTERRANDOM 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_ENABLEMIRRORTEXTURE 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DISTANCEFADE 0 +#define PROP_MAINMINALPHA 0 +#define PROP_MAINFADETEXTUREUV 0 +#define PROPM_END_DISTANCEFADE 0 +#define PROPM_START_ANGULARFADE 0 +#define PROP_ENABLERANDOM 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROPM_END_ANGULARFADE 0 +#define PROPM_START_DISTORTIONFLOW 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_END_DISTORTIONFLOW 0 +#define PROPM_OUTLINEOPTIONS 0 +#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0 +#define PROP_OUTLINEMODE 0 +#define PROP_OUTLINETINTMIX 0 +#define PROP_OUTLINERIMLIGHTBLEND 0 +#define PROP_OUTLINEFIXEDSIZE 0 +#define PROP_OUTLINEUSEVERTEXCOLORS 0 +#define PROP_OUTLINELIT 1 +#define PROP_LINEWIDTH 0 +#define PROP_OUTLINEEMISSION 0 +#define PROP_OUTLINETEXTUREUV 0 +#define PROP_OUTLINEMASKUV 0 +#define PROP_OUTLINESHADOWSTRENGTH 1 +#define PROPM_START_OUTLINEADVANCED 0 +#define PROP_OUTLINECULL 1 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROPM_END_OUTLINEADVANCED 0 +#define PROPM_PARALLAXMAP 0 +#define PROP_PARALLAXMAP 0 +#define PROP_PARALLAXHEIGHTMAPENABLED 0 +#define PROP_PARALLAXINTERNALMAPENABLED 0 +#define PROPM_START_PARALLAXHEIGHTMAP 0 +#define PROP_PARALLAXUV 0 +#define PROP_PARALLAXHEIGHTMAPMASKUV 0 +#define PROP_PARALLAXSTRENGTH 0 +#define PROPM_END_PARALLAXHEIGHTMAP 0 +#define PROPM_START_PARALLAXINTERNAL 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0 +#define PROP_PARALLAXINTERNALMAPMASKUV 0 +#define PROP_PARALLAXINTERNALITERATIONS 1 +#define PROP_PARALLAXINTERNALMINDEPTH 0 +#define PROP_PARALLAXINTERNALMAXDEPTH 1 +#define PROP_PARALLAXINTERNALMINFADE 0 +#define PROP_PARALLAXINTERNALMAXFADE 1 +#define PROPM_END_PARALLAXINTERNAL 0 +#define PROPM_START_PARALLAXADVANCED 0 +#define PROP_PARALLAXBIAS 0.42 +#define PROPM_END_PARALLAXADVANCED 0 +#define PROPM_RENDERINGOPTIONS 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 +#define PROPM_START_OUTLINESTENCIL 0 +#define PROP_OUTLINESTENCILREF 0 +#define PROP_OUTLINESTENCILREADMASK 255 +#define PROP_OUTLINESTENCILWRITEMASK 255 +#define PROP_OUTLINESTENCILPASSOP 0 +#define PROP_OUTLINESTENCILFAILOP 0 +#define PROP_OUTLINESTENCILZFAILOP 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8 +#define PROPM_END_OUTLINESTENCIL 0 +#define PROPM_START_DEBUGOPTIONS 0 +#define PROP_DEBUGENABLED 0 +#define PROP_VERTEXUNWRAP 0 +#define PROP_DEBUGMESHDATA 0 +#define PROP_DEBUGLIGHTINGDATA 0 +#define PROP_DEBUGCAMERADATA 0 +#define PROPM_END_DEBUGOPTIONS 0 +#define PROP_COLORANIMATED 0 +#define PROP_MAINTEXANIMATED 0 +#define PROP_MAINTEX_STANIMATED 0 +#define PROP_MAINTEXPANANIMATED 0 +#define PROP_MAINTEXTUREUVANIMATED 0 +#define PROP_SATURATIONANIMATED 0 +#define PROP_MAINVERTEXCOLORINGANIMATED 0 +#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0 +#define PROP_MAINEMISSIONSTRENGTHANIMATED 0 +#define PROP_BUMPMAPANIMATED 0 +#define PROP_BUMPMAPUVANIMATED 0 +#define PROP_BUMPMAPPANANIMATED 0 +#define PROP_BUMPSCALEANIMATED 0 +#define PROP_ALPHAMASKANIMATED 0 +#define PROP_ALPHAMASKPANANIMATED 0 +#define PROP_ALPHAMASKUVANIMATED 0 +#define PROP_MAINHUESHIFTTOGGLEANIMATED 0 +#define PROP_MAINHUESHIFTREPLACEANIMATED 0 +#define PROP_MAINHUESHIFTANIMATED 0 +#define PROP_MAINHUESHIFTSPEEDANIMATED 0 +#define PROP_MAINHUESHIFTMASKANIMATED 0 +#define PROP_MAINHUESHIFTMASKPANANIMATED 0 +#define PROP_MAINHUESHIFTMASKUVANIMATED 0 +#define PROP_RGBMASKENABLEDANIMATED 0 +#define PROP_RGBUSEVERTEXCOLORSANIMATED 0 +#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0 +#define PROP_RGBMASKANIMATED 0 +#define PROP_RGBMASKPANNINGANIMATED 0 +#define PROP_RGBMASKUVANIMATED 0 +#define PROP_REDCOLORANIMATED 0 +#define PROP_REDTEXUREANIMATED 0 +#define PROP_RGBREDPANNINGANIMATED 0 +#define PROP_RGBRED_UVANIMATED 0 +#define PROP_GREENCOLORANIMATED 0 +#define PROP_GREENTEXTUREANIMATED 0 +#define PROP_RGBGREENPANNINGANIMATED 0 +#define PROP_RGBGREEN_UVANIMATED 0 +#define PROP_BLUECOLORANIMATED 0 +#define PROP_BLUETEXTUREANIMATED 0 +#define PROP_RGBBLUEPANNINGANIMATED 0 +#define PROP_RGBBLUE_UVANIMATED 0 +#define PROP_RGBNORMALBLENDANIMATED 0 +#define PROP_DETAILMASKANIMATED 0 +#define PROP_DETAILMASKPANANIMATED 0 +#define PROP_DETAILMASKUVANIMATED 0 +#define PROP_DETAILTINTANIMATED 0 +#define PROP_DETAILTEXANIMATED 0 +#define PROP_DETAILTEXPANANIMATED 0 +#define PROP_DETAILTEXUVANIMATED 0 +#define PROP_DETAILTEXINTENSITYANIMATED 0 +#define PROP_DETAILBRIGHTNESSANIMATED 0 +#define PROP_DETAILNORMALMAPANIMATED 0 +#define PROP_DETAILNORMALMAPSCALEANIMATED 0 +#define PROP_DETAILNORMALMAPPANANIMATED 0 +#define PROP_DETAILNORMALMAPUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0 +#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0 +#define PROP_VERTEXROUNDINGENABLEDANIMATED 0 +#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0 +#define PROP_ALPHAMODANIMATED 0 +#define PROP_CUTOFFANIMATED 0 +#define PROP_DITHERINGENABLEDANIMATED 0 +#define PROP_DITHERGRADIENTANIMATED 0 +#define PROP_FORCEOPAQUEANIMATED 0 +#define PROP_MAINSHADOWCLIPMODANIMATED 0 +#define PROP_ALPHATOMASKANIMATED 0 +#define PROP_MAINALPHATOCOVERAGEANIMATED 0 +#define PROP_ALPHAPREMULTIPLYANIMATED 0 +#define PROP_MAINMIPSCALEANIMATED 0 +#define PROP_DECALENABLEDANIMATED 0 +#define PROP_DECALCOLORANIMATED 0 +#define PROP_DECALEMISSIONSTRENGTHANIMATED 0 +#define PROP_DECALTEXTUREANIMATED 0 +#define PROP_DECALTEXTUREPANANIMATED 0 +#define PROP_DECALTEXTUREUVANIMATED 0 +#define PROP_DECALMASKANIMATED 0 +#define PROP_DECALMASKPANANIMATED 0 +#define PROP_DECALMASKUVANIMATED 0 +#define PROP_DECALTILEDANIMATED 0 +#define PROP_DECALSCALEANIMATED 0 +#define PROP_DECALPOSITIONANIMATED 0 +#define PROP_DECALROTATIONANIMATED 0 +#define PROP_DECALROTATIONSPEEDANIMATED 0 +#define PROP_DECALBLENDADDANIMATED 0 +#define PROP_DECALBLENDMULTIPLYANIMATED 0 +#define PROP_DECALBLENDREPLACEANIMATED 0 +#define PROP_ENABLELIGHTINGANIMATED 0 +#define PROP_LIGHTINGMODEANIMATED 0 +#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0 +#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0 +#define PROP_LIGHTINGRAMPTYPEANIMATED 0 +#define PROP_TOONRAMPANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0 +#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0 +#define PROP_SHADOWOFFSETANIMATED 0 +#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGSHADOWCOLORANIMATED 0 +#define PROP_SHADOWSTRENGTHANIMATED 0 +#define PROP_ATTENUATIONMULTIPLIERANIMATED 0 +#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0 +#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0 +#define PROP_LIGHTINGMONOCHROMATICANIMATED 0 +#define PROP_LIGHTINGUNCAPPEDANIMATED 0 +#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0 +#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0 +#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0 +#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGENABLEAOANIMATED 0 +#define PROP_LIGHTINGAOTEXANIMATED 0 +#define PROP_LIGHTINGAOTEXPANANIMATED 0 +#define PROP_LIGHTINGAOTEXUVANIMATED 0 +#define PROP_AOSTRENGTHANIMATED 0 +#define PROP_USESHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0 +#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0 +#define PROP_LIGHTINGENABLEHSLANIMATED 0 +#define PROP_LIGHTINGHSLINTENSITYANIMATED 0 +#define PROP_LIGHTINGSHADOWHUEANIMATED 0 +#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0 +#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0 +#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0 +#define PROP_LIGHTINGADDITIVETYPEANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0 +#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0 +#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0 +#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0 +#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0 +#define PROP_ENABLESSSANIMATED 0 +#define PROP_SSSCOLORANIMATED 0 +#define PROP_SSSTHICKNESSMAPANIMATED 0 +#define PROP_SSSTHICKNESSMAPPANANIMATED 0 +#define PROP_SSSTHICKNESSMAPUVANIMATED 0 +#define PROP_SSSTHICKNESSMODANIMATED 0 +#define PROP_SSSSCALEANIMATED 0 +#define PROP_SSSPOWERANIMATED 0 +#define PROP_SSSDISTORTIONANIMATED 0 +#define PROP_ENABLERIMLIGHTINGANIMATED 0 +#define PROP_RIMLIGHTNORMALANIMATED 0 +#define PROP_RIMLIGHTINGINVERTANIMATED 0 +#define PROP_RIMLIGHTCOLORANIMATED 0 +#define PROP_RIMWIDTHANIMATED 0 +#define PROP_RIMSHARPNESSANIMATED 0 +#define PROP_RIMSTRENGTHANIMATED 0 +#define PROP_RIMBRIGHTENANIMATED 0 +#define PROP_RIMLIGHTCOLORBIASANIMATED 0 +#define PROP_RIMTEXANIMATED 0 +#define PROP_RIMTEXPANANIMATED 0 +#define PROP_RIMTEXUVANIMATED 0 +#define PROP_RIMMASKANIMATED 0 +#define PROP_RIMMASKPANANIMATED 0 +#define PROP_RIMMASKUVANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0 +#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0 +#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0 +#define PROP_SHADOWMIXANIMATED 0 +#define PROP_SHADOWMIXTHRESHOLDANIMATED 0 +#define PROP_SHADOWMIXWIDTHMODANIMATED 0 +#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0 +#define PROP_RIMENVIROMASKANIMATED 0 +#define PROP_RIMENVIROMASKPANANIMATED 0 +#define PROP_RIMENVIROMASKUVANIMATED 0 +#define PROP_RIMENVIROBLURANIMATED 0 +#define PROP_RIMENVIROWIDTHANIMATED 0 +#define PROP_RIMENVIROSHARPNESSANIMATED 0 +#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0 +#define PROP_RIMENVIROINTENSITYANIMATED 0 +#define PROP_ENABLEMETALLICANIMATED 0 +#define PROP_CUBEMAPANIMATED 0 +#define PROP_SAMPLEWORLDANIMATED 0 +#define PROP_METALREFLECTIONTINTANIMATED 0 +#define PROP_METALLICTINTMAPANIMATED 0 +#define PROP_METALLICTINTMAPPANANIMATED 0 +#define PROP_METALLICTINTMAPUVANIMATED 0 +#define PROP_METALLICMASKANIMATED 0 +#define PROP_METALLICMASKPANANIMATED 0 +#define PROP_METALLICMASKUVANIMATED 0 +#define PROP_METALLICANIMATED 0 +#define PROP_SMOOTHNESSMASKANIMATED 0 +#define PROP_SMOOTHNESSMASKPANANIMATED 0 +#define PROP_SMOOTHNESSMASKUVANIMATED 0 +#define PROP_INVERTSMOOTHNESSANIMATED 0 +#define PROP_SMOOTHNESSANIMATED 0 +#define PROP_ENABLECLEARCOATANIMATED 0 +#define PROP_CLEARCOATNORMALTOUSEANIMATED 0 +#define PROP_CLEARCOATCUBEMAPANIMATED 0 +#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0 +#define PROP_CLEARCOATTINTANIMATED 0 +#define PROP_CLEARCOATMASKANIMATED 0 +#define PROP_CLEARCOATMASKPANANIMATED 0 +#define PROP_CLEARCOATMASKUVANIMATED 0 +#define PROP_CLEARCOATANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0 +#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATSMOOTHNESSANIMATED 0 +#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0 +#define PROP_MATCAPENABLEANIMATED 0 +#define PROP_MATCAPCOLORANIMATED 0 +#define PROP_MATCAPANIMATED 0 +#define PROP_MATCAPBORDERANIMATED 0 +#define PROP_MATCAPMASKANIMATED 0 +#define PROP_MATCAPMASKPANANIMATED 0 +#define PROP_MATCAPMASKINVERTANIMATED 0 +#define PROP_MATCAPMASKUVANIMATED 0 +#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAPINTENSITYANIMATED 0 +#define PROP_MATCAPLIGHTMASKANIMATED 0 +#define PROP_MATCAPREPLACEANIMATED 0 +#define PROP_MATCAPMULTIPLYANIMATED 0 +#define PROP_MATCAPADDANIMATED 0 +#define PROP_MATCAPNORMALANIMATED 0 +#define PROP_MATCAP2ENABLEANIMATED 0 +#define PROP_MATCAP2COLORANIMATED 0 +#define PROP_MATCAP2ANIMATED 0 +#define PROP_MATCAP2BORDERANIMATED 0 +#define PROP_MATCAP2MASKANIMATED 0 +#define PROP_MATCAP2MASKPANANIMATED 0 +#define PROP_MATCAP2MASKUVANIMATED 0 +#define PROP_MATCAP2MASKINVERTANIMATED 0 +#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0 +#define PROP_MATCAP2INTENSITYANIMATED 0 +#define PROP_MATCAP2LIGHTMASKANIMATED 0 +#define PROP_MATCAP2REPLACEANIMATED 0 +#define PROP_MATCAP2MULTIPLYANIMATED 0 +#define PROP_MATCAP2ADDANIMATED 0 +#define PROP_MATCAP2NORMALANIMATED 0 +#define PROP_ENABLESPECULARANIMATED 0 +#define PROP_SPECULARTYPEANIMATED 0 +#define PROP_SPECULARNORMALANIMATED 0 +#define PROP_SPECULARTINTANIMATED 0 +#define PROP_SPECULARMETALLICANIMATED 0 +#define PROP_SPECULARSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMAPANIMATED 0 +#define PROP_SPECULARMAPPANANIMATED 0 +#define PROP_SPECULARMAPUVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0 +#define PROP_SPECULARMASKANIMATED 0 +#define PROP_SPECULARMASKPANANIMATED 0 +#define PROP_SPECULARMASKUVANIMATED 0 +#define PROP_SMOOTHNESSFROMANIMATED 0 +#define PROP_SPECWHATTANGENTANIMATED 0 +#define PROP_ANISOSPEC1ALPHAANIMATED 0 +#define PROP_ANISOSPEC2ALPHAANIMATED 0 +#define PROP_SPEC1OFFSETANIMATED 0 +#define PROP_SPEC2SMOOTHNESSANIMATED 0 +#define PROP_ANISOUSETANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPANIMATED 0 +#define PROP_ANISOTANGENTMAPPANANIMATED 0 +#define PROP_ANISOTANGENTMAPUVANIMATED 0 +#define PROP_SPECULARTOONSTARTANIMATED 0 +#define PROP_SPECULARTOONENDANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTERANIMATED 0 +#define PROP_ENABLESPECULAR1ANIMATED 0 +#define PROP_SPECULARTYPE1ANIMATED 0 +#define PROP_SPECULARNORMAL1ANIMATED 0 +#define PROP_SPECULARTINT1ANIMATED 0 +#define PROP_SPECULARMETALLIC1ANIMATED 0 +#define PROP_SPECULARSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMAP1ANIMATED 0 +#define PROP_SPECULARMAP1PANANIMATED 0 +#define PROP_SPECULARMAP1UVANIMATED 0 +#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0 +#define PROP_SPECULARMASK1ANIMATED 0 +#define PROP_SPECULARMASK1PANANIMATED 0 +#define PROP_SPECULARMASK1UVANIMATED 0 +#define PROP_SMOOTHNESSFROM1ANIMATED 0 +#define PROP_SPECWHATTANGENT1ANIMATED 0 +#define PROP_ANISOSPEC1ALPHA1ANIMATED 0 +#define PROP_ANISOSPEC2ALPHA1ANIMATED 0 +#define PROP_SPEC1OFFSET1ANIMATED 0 +#define PROP_SPEC2SMOOTHNESS1ANIMATED 0 +#define PROP_ANISOUSETANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1ANIMATED 0 +#define PROP_ANISOTANGENTMAP1PANANIMATED 0 +#define PROP_ANISOTANGENTMAP1UVANIMATED 0 +#define PROP_SPECULARTOONSTART1ANIMATED 0 +#define PROP_SPECULARTOONEND1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0 +#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0 +#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0 +#define PROP_ENABLEEMISSIONANIMATED 0 +#define PROP_EMISSIONREPLACEANIMATED 0 +#define PROP_EMISSIONCOLORANIMATED 0 +#define PROP_EMISSIONMAPANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAPANIMATED 0 +#define PROP_EMISSIONMAPPANANIMATED 0 +#define PROP_EMISSIONMAPUVANIMATED 0 +#define PROP_EMISSIONMASKANIMATED 0 +#define PROP_EMISSIONMASKPANANIMATED 0 +#define PROP_EMISSIONMASKUVANIMATED 0 +#define PROP_EMISSIONSTRENGTHANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0 +#define PROP_EMISSIONHUESHIFTANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0 +#define PROP_ENABLEGITDEMISSIONANIMATED 0 +#define PROP_GITDEWORLDORMESHANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0 +#define PROP_GITDEMINLIGHTANIMATED 0 +#define PROP_GITDEMAXLIGHTANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MINANIMATED 0 +#define PROP_EMISSIVEBLINK_MAXANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0 +#define PROP_SCROLLINGEMISSIONANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0 +#define PROP_ENABLEEMISSION1ANIMATED 0 +#define PROP_EMISSIONCOLOR1ANIMATED 0 +#define PROP_EMISSIONMAP1ANIMATED 0 +#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0 +#define PROP_EMISSIONMAP1PANANIMATED 0 +#define PROP_EMISSIONMAP1UVANIMATED 0 +#define PROP_EMISSIONMASK1ANIMATED 0 +#define PROP_EMISSIONMASK1PANANIMATED 0 +#define PROP_EMISSIONMASK1UVANIMATED 0 +#define PROP_EMISSIONSTRENGTH1ANIMATED 0 +#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0 +#define PROP_EMISSIONHUESHIFT1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0 +#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0 +#define PROP_ENABLEGITDEMISSION1ANIMATED 0 +#define PROP_GITDEWORLDORMESH1ANIMATED 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0 +#define PROP_GITDEMINLIGHT1ANIMATED 0 +#define PROP_GITDEMAXLIGHT1ANIMATED 0 +#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0 +#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0 +#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0 +#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0 +#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0 +#define PROP_SCROLLINGEMISSION1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0 +#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0 +#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0 +#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0 +#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0 +#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0 +#define PROP_ENABLEFLIPBOOKANIMATED 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0 +#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0 +#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0 +#define PROP_FLIPBOOKMASKANIMATED 0 +#define PROP_FLIPBOOKMASKUVANIMATED 0 +#define PROP_FLIPBOOKMASKPANANIMATED 0 +#define PROP_FLIPBOOKCOLORANIMATED 0 +#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0 +#define PROP_FLIPBOOKFPSANIMATED 0 +#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0 +#define PROP_FLIPBOOKTILEDANIMATED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0 +#define PROP_FLIPBOOKROTATIONANIMATED 0 +#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0 +#define PROP_FLIPBOOKREPLACEANIMATED 0 +#define PROP_FLIPBOOKMULTIPLYANIMATED 0 +#define PROP_FLIPBOOKADDANIMATED 0 +#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0 +#define PROP_ENABLEDISSOLVEANIMATED 0 +#define PROP_DISSOLVETYPEANIMATED 0 +#define PROP_DISSOLVEEDGEWIDTHANIMATED 0 +#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0 +#define PROP_DISSOLVEEDGECOLORANIMATED 0 +#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0 +#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0 +#define PROP_DISSOLVETEXTURECOLORANIMATED 0 +#define PROP_DISSOLVETOTEXTUREANIMATED 0 +#define PROP_DISSOLVETOTEXTUREPANANIMATED 0 +#define PROP_DISSOLVETOTEXTUREUVANIMATED 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0 +#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0 +#define PROP_DISSOLVEINVERTNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0 +#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0 +#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0 +#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0 +#define PROP_DISSOLVEALPHAANIMATED 0 +#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0 +#define PROP_DISSOLVEMASKANIMATED 0 +#define PROP_DISSOLVEMASKPANANIMATED 0 +#define PROP_DISSOLVEMASKUVANIMATED 0 +#define PROP_DISSOLVEMASKINVERTANIMATED 0 +#define PROP_CONTINUOUSDISSOLVEANIMATED 0 +#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0 +#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0 +#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0 +#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0 +#define PROP_DISSOLVESTARTPOINTANIMATED 0 +#define PROP_DISSOLVEENDPOINTANIMATED 0 +#define PROP_DISSOLVEALPHA0ANIMATED 0 +#define PROP_DISSOLVEALPHA1ANIMATED 0 +#define PROP_DISSOLVEALPHA2ANIMATED 0 +#define PROP_DISSOLVEALPHA3ANIMATED 0 +#define PROP_DISSOLVEALPHA4ANIMATED 0 +#define PROP_DISSOLVEALPHA5ANIMATED 0 +#define PROP_DISSOLVEALPHA6ANIMATED 0 +#define PROP_DISSOLVEALPHA7ANIMATED 0 +#define PROP_DISSOLVEALPHA8ANIMATED 0 +#define PROP_DISSOLVEALPHA9ANIMATED 0 +#define PROP_PANOTOGGLEANIMATED 0 +#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0 +#define PROP_PANOSPHERECOLORANIMATED 0 +#define PROP_PANOSPHERETEXTUREANIMATED 0 +#define PROP_PANOMASKANIMATED 0 +#define PROP_PANOMASKPANANIMATED 0 +#define PROP_PANOMASKUVANIMATED 0 +#define PROP_PANOEMISSIONANIMATED 0 +#define PROP_PANOBLENDANIMATED 0 +#define PROP_PANOSPHEREPANANIMATED 0 +#define PROP_PANOCUBEMAPTOGGLEANIMATED 0 +#define PROP_PANOCUBEMAPANIMATED 0 +#define PROP_GLITTERENABLEANIMATED 0 +#define PROP_GLITTERMODEANIMATED 0 +#define PROP_GLITTERSHAPEANIMATED 0 +#define PROP_GLITTERBLENDTYPEANIMATED 0 +#define PROP_GLITTERCOLORANIMATED 0 +#define PROP_GLITTERUSESURFACECOLORANIMATED 0 +#define PROP_GLITTERCOLORMAPANIMATED 0 +#define PROP_GLITTERCOLORMAPPANANIMATED 0 +#define PROP_GLITTERCOLORMAPUVANIMATED 0 +#define PROP_GLITTERPANANIMATED 0 +#define PROP_GLITTERMASKANIMATED 0 +#define PROP_GLITTERMASKPANANIMATED 0 +#define PROP_GLITTERMASKUVANIMATED 0 +#define PROP_GLITTERTEXTUREANIMATED 0 +#define PROP_GLITTERTEXTUREPANANIMATED 0 +#define PROP_GLITTERRANDOMROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYANIMATED 0 +#define PROP_GLITTERJITTERANIMATED 0 +#define PROP_GLITTERSPEEDANIMATED 0 +#define PROP_GLITTERSIZEANIMATED 0 +#define PROP_GLITTERCONTRASTANIMATED 0 +#define PROP_GLITTERANGLERANGEANIMATED 0 +#define PROP_GLITTERMINBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBRIGHTNESSANIMATED 0 +#define PROP_GLITTERBIASANIMATED 0 +#define PROP_GLITTERCENTERSIZEANIMATED 0 +#define PROP_GLITTERTEXTUREROTATIONANIMATED 0 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0 +#define PROP_GLITTERJAGGYFIXANIMATED 0 +#define PROP_GLITTERRANDOMCOLORSANIMATED 0 +#define PROP_GLITTERMINMAXSATURATIONANIMATED 0 +#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0 +#define PROP_GLITTERRANDOMSIZEANIMATED 0 +#define PROP_GLITTERMINMAXSIZEANIMATED 0 +#define PROP_TEXTGLYPHSANIMATED 0 +#define PROP_TEXTPIXELRANGEANIMATED 0 +#define PROP_TEXTENABLEDANIMATED 0 +#define PROP_TEXTFPSENABLEDANIMATED 0 +#define PROP_TEXTFPSUVANIMATED 0 +#define PROP_TEXTFPSCOLORANIMATED 0 +#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTFPSOFFSETANIMATED 0 +#define PROP_TEXTFPSROTATIONANIMATED 0 +#define PROP_TEXTFPSSCALEANIMATED 0 +#define PROP_TEXTFPSPADDINGANIMATED 0 +#define PROP_TEXTPOSITIONENABLEDANIMATED 0 +#define PROP_TEXTPOSITIONUVANIMATED 0 +#define PROP_TEXTPOSITIONCOLORANIMATED 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTPOSITIONOFFSETANIMATED 0 +#define PROP_TEXTPOSITIONROTATIONANIMATED 0 +#define PROP_TEXTPOSITIONSCALEANIMATED 0 +#define PROP_TEXTPOSITIONPADDINGANIMATED 0 +#define PROP_TEXTTIMEENABLEDANIMATED 0 +#define PROP_TEXTTIMEUVANIMATED 0 +#define PROP_TEXTTIMECOLORANIMATED 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0 +#define PROP_TEXTTIMEOFFSETANIMATED 0 +#define PROP_TEXTTIMEROTATIONANIMATED 0 +#define PROP_TEXTTIMESCALEANIMATED 0 +#define PROP_TEXTTIMEPADDINGANIMATED 0 +#define PROP_ENABLEMIRROROPTIONSANIMATED 0 +#define PROP_MIRRORANIMATED 0 +#define PROP_ENABLEMIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREANIMATED 0 +#define PROP_MIRRORTEXTUREPANANIMATED 0 +#define PROP_MIRRORTEXTUREUVANIMATED 0 +#define PROP_MAINMINALPHAANIMATED 0 +#define PROP_MAINFADETEXTUREANIMATED 0 +#define PROP_MAINFADETEXTUREPANANIMATED 0 +#define PROP_MAINFADETEXTUREUVANIMATED 0 +#define PROP_MAINDISTANCEFADEANIMATED 0 +#define PROP_ENABLERANDOMANIMATED 0 +#define PROP_ANGLETYPEANIMATED 0 +#define PROP_ANGLECOMPARETOANIMATED 0 +#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0 +#define PROP_CAMERAANGLEMINANIMATED 0 +#define PROP_CAMERAANGLEMAXANIMATED 0 +#define PROP_MODELANGLEMINANIMATED 0 +#define PROP_MODELANGLEMAXANIMATED 0 +#define PROP_ANGLEMINALPHAANIMATED 0 +#define PROP_ENABLEDISTORTIONANIMATED 0 +#define PROP_DISTORTIONMASKANIMATED 0 +#define PROP_DISTORTIONMASKPANANIMATED 0 +#define PROP_DISTORTIONMASKUVANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0 +#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0 +#define PROP_DISTORTIONSTRENGTHANIMATED 0 +#define PROP_DISTORTIONSTRENGTH1ANIMATED 0 +#define PROP_DISTORTIONSPEEDANIMATED 0 +#define PROP_DISTORTIONSPEED1ANIMATED 0 +#define PROP_ENABLEVIDEOANIMATED 0 +#define PROP_VIDEOUVNUMBERANIMATED 0 +#define PROP_VIDEOTYPEANIMATED 0 +#define PROP_VIDEOBACKLIGHTANIMATED 0 +#define PROP_VIDEOPIXELTEXTUREANIMATED 0 +#define PROP_VIDEORESOLUTIONANIMATED 0 +#define PROP_VIDEOMASKTEXTUREANIMATED 0 +#define PROP_VIDEOMASKPANNINGANIMATED 0 +#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0 +#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0 +#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0 +#define PROP_VIDEOPANNINGANIMATED 0 +#define PROP_VIDEOTILINGANIMATED 0 +#define PROP_VIDEOOFFSETANIMATED 0 +#define PROP_VIDEOSATURATIONANIMATED 0 +#define PROP_VIDEOCONTRASTANIMATED 0 +#define PROP_VIDEOENABLEDEBUGANIMATED 0 +#define PROP_VIDEODEBUGTEXTUREANIMATED 0 +#define PROP_VIDEOCRTREFRESHRATEANIMATED 0 +#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0 +#define PROP_VIDEOGAMEBOYRAMPANIMATED 0 +#define PROP_ENABLEBULGEANIMATED 0 +#define PROP_BULGEMASKANIMATED 0 +#define PROP_BULDGEFADELENGTHANIMATED 0 +#define PROP_BULDGEHEIGHTANIMATED 0 +#define PROP_ENABLETOUCHGLOWANIMATED 0 +#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0 +#define PROP_DEPTHGRADIENTBLENDANIMATED 0 +#define PROP_DEPTHGRADIENTPANANIMATED 0 +#define PROP_DEPTHGRADIENTUVANIMATED 0 +#define PROP_DEPTHMASKPANANIMATED 0 +#define PROP_DEPTHMASKUVANIMATED 0 +#define PROP_DEPTHGLOWCOLORANIMATED 0 +#define PROP_DEPTHGRADIENTANIMATED 0 +#define PROP_DEPTHMASKANIMATED 0 +#define PROP_DEPTHGLOWEMISSIONANIMATED 0 +#define PROP_FADELENGTHANIMATED 0 +#define PROP_DEPTHALPHAMINANIMATED 0 +#define PROP_DEPTHALPHAMAXANIMATED 0 +#define PROP_ENABLEHOLOANIMATED 0 +#define PROP_HOLOALPHAMAPANIMATED 0 +#define PROP_HOLOCOORDINATESPACEANIMATED 0 +#define PROP_HOLODIRECTIONANIMATED 0 +#define PROP_HOLOLINEDENSITYANIMATED 0 +#define PROP_HOLOSCROLLSPEEDANIMATED 0 +#define PROP_HOLOFRESNELALPHAANIMATED 0 +#define PROP_HOLORIMSHARPNESSANIMATED 0 +#define PROP_HOLORIMWIDTHANIMATED 0 +#define PROP_GRABPASSUSEALPHAANIMATED 0 +#define PROP_GRABPASSBLENDFACTORANIMATED 0 +#define PROP_GRABSRCBLENDANIMATED 0 +#define PROP_GRABDSTBLENDANIMATED 0 +#define PROP_REFRACTIONENABLEDANIMATED 0 +#define PROP_REFRACTIONINDEXANIMATED 0 +#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0 +#define PROP_ENABLEBLURANIMATED 0 +#define PROP_GRABBLURDISTANCEANIMATED 0 +#define PROP_GRABBLURQUALITYANIMATED 0 +#define PROP_GRABBLURDIRECTIONSANIMATED 0 +#define PROP_ENABLEIRIDESCENCEANIMATED 0 +#define PROP_IRIDESCENCERAMPANIMATED 0 +#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0 +#define PROP_IRIDESCENCENORMALMAPANIMATED 0 +#define PROP_IRIDESCENCEMASKANIMATED 0 +#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0 +#define PROP_IRIDESCENCENORMALUVANIMATED 0 +#define PROP_IRIDESCENCEMASKUVANIMATED 0 +#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0 +#define PROP_IRIDESCENCEINTENSITYANIMATED 0 +#define PROP_IRIDESCENCEADDBLENDANIMATED 0 +#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0 +#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0 +#define PROP_IRIDESCENCETIMEANIMATED 0 +#define PROP_ENABLEVERTEXGLITCHANIMATED 0 +#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0 +#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0 +#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0 +#define PROP_ENABLESCIFISPAWNINANIMATED 0 +#define PROP_SPAWNINNOISEANIMATED 0 +#define PROP_SPAWNINNOISEINTENSITYANIMATED 0 +#define PROP_SPAWNINALPHAANIMATED 0 +#define PROP_SPAWNINGRADIENTSTARTANIMATED 0 +#define PROP_SPAWNINGRADIENTFINISHANIMATED 0 +#define PROP_SPAWNINEMISSIONCOLORANIMATED 0 +#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETANIMATED 0 +#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0 +#define PROP_VORONOITYPEANIMATED 0 +#define PROP_VORONOISPACEANIMATED 0 +#define PROP_VORONOIBLENDANIMATED 0 +#define PROP_ENABLEVORONOIANIMATED 0 +#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0 +#define PROP_VORONOIMASKANIMATED 0 +#define PROP_VORONOIMASKPANANIMATED 0 +#define PROP_VORONOIMASKUVANIMATED 0 +#define PROP_VORONOINOISEANIMATED 0 +#define PROP_VORONOINOISEPANANIMATED 0 +#define PROP_VORONOINOISEUVANIMATED 0 +#define PROP_VORONOINOISEINTENSITYANIMATED 0 +#define PROP_VORONOICOLOR0ANIMATED 0 +#define PROP_VORONOIEMISSION0ANIMATED 0 +#define PROP_VORONOICOLOR1ANIMATED 0 +#define PROP_VORONOIEMISSION1ANIMATED 0 +#define PROP_VORONOIGRADIENTANIMATED 0 +#define PROP_VORONOISCALEANIMATED 0 +#define PROP_VORONOISPEEDANIMATED 0 +#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0 +#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0 +#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0 +#define PROP_BLACKLIGHTMASKKEYSANIMATED 0 +#define PROP_BLACKLIGHTMASKSTARTANIMATED 0 +#define PROP_BLACKLIGHTMASKENDANIMATED 0 +#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0 +#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0 +#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0 +#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0 +#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0 +#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0 +#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0 +#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0 +#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0 +#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0 +#define PROP_OUTLINEMODEANIMATED 0 +#define PROP_OUTLINEFIXEDSIZEANIMATED 0 +#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0 +#define PROP_OUTLINELITANIMATED 0 +#define PROP_LINEWIDTHANIMATED 0 +#define PROP_LINECOLORANIMATED 0 +#define PROP_OUTLINETINTMIXANIMATED 0 +#define PROP_OUTLINEEMISSIONANIMATED 0 +#define PROP_OUTLINETEXTUREANIMATED 0 +#define PROP_OUTLINEMASKANIMATED 0 +#define PROP_OUTLINETEXTUREPANANIMATED 0 +#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0 +#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0 +#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0 +#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0 +#define PROP_OUTLINEFADEDISTANCEANIMATED 0 +#define PROP_OUTLINEOFFSETFACTOR 0 +#define PROP_OUTLINEOFFSETUNITS 0 +#define PROP_OUTLINECULLANIMATED 0 +#define PROP_PARALLAXMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0 +#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0 +#define PROP_PARALLAXUVANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0 +#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0 +#define PROP_PARALLAXSTRENGTHANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0 +#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0 +#define PROP_PARALLAXINTERNALMAPANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0 +#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0 +#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0 +#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0 +#define PROP_PARALLAXINTERNALMINFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0 +#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0 +#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0 +#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0 +#define PROP_PARALLAXBIASANIMATED 0 +#define PROP_CULLANIMATED 0 +#define PROP_ZTESTANIMATED 0 +#define PROP_ZWRITEANIMATED 0 +#define PROP_COLORMASKANIMATED 0 +#define PROP_OFFSETFACTORANIMATED 0 +#define PROP_OFFSETUNITSANIMATED 0 +#define PROP_IGNOREFOGANIMATED 0 +#define PROP_BLENDOPANIMATED 0 +#define PROP_BLENDOPALPHAANIMATED 0 +#define PROP_SRCBLENDANIMATED 0 +#define PROP_DSTBLENDANIMATED 0 +#define PROP_STENCILREFANIMATED 0 +#define PROP_STENCILREADMASKANIMATED 0 +#define PROP_STENCILWRITEMASKANIMATED 0 +#define PROP_STENCILPASSOPANIMATED 0 +#define PROP_STENCILFAILOPANIMATED 0 +#define PROP_STENCILZFAILOPANIMATED 0 +#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_OUTLINESTENCILREFANIMATED 0 +#define PROP_OUTLINESTENCILREADMASKANIMATED 0 +#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0 +#define PROP_OUTLINESTENCILPASSOPANIMATED 0 +#define PROP_OUTLINESTENCILFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILZFAILOPANIMATED 0 +#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0 +#define PROP_VERTEXUNWRAPANIMATED 0 +#define PROP_DEBUGMESHDATAANIMATED 0 +#define PROP_DEBUGLIGHTINGDATAANIMATED 0 +#define PROP_DEBUGCAMERADATAANIMATED 0 + + + #pragma target 5.0 + #define POI_META_PASS + float _Mode; + // UV Distortion +// #pragma shader_feature USER_LUT + // Hologram Alpha +// #pragma shader_feature DEPTH_OF_FIELD + //Video +// #pragma shader_feature BLOOM +// #pragma shader_feature _PARALLAXMAP + // Mirror +// #pragma shader_feature _REQUIRE_UV2 + // Random +// #pragma shader_feature _SUNDISK_NONE + // Hue Shift +// #pragma shader_feature COLOR_GRADING_HDR + // Dissolve +// #pragma shader_feature DISTORT + // Panosphere +// #pragma shader_feature _DETAIL_MULX2 + // Lighting +// #pragma shader_feature VIGNETTE_MASKED + // Flipbook +// #pragma shader_feature _SUNDISK_HIGH_QUALITY + // Rim Lighting +// #pragma shader_feature _GLOSSYREFLECTIONS_OFF + // Enviro Rim +// #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT + // Metal +// #pragma shader_feature _METALLICGLOSSMAP + // Iridescence +// #pragma shader_feature BLOOM_LENS_DIRT + // Matcap +// #pragma shader_feature _COLORADDSUBDIFF_ON + // Specular +// #pragma shader_feature _SPECGLOSSMAP + // SubSurface +// #pragma shader_feature _TERRAIN_NORMAL_MAP + // Debug +// #pragma shader_feature _COLOROVERLAY_ON + // Glitter +// #pragma shader_feature _SUNDISK_SIMPLE + // RGBMask +// #pragma shader_feature VIGNETTE + // RGB NORMALS +// #pragma shader_feature GEOM_TYPE_MESH + //Details +// #pragma shader_feature FINALPASS + // Text +// #pragma shader_feature EFFECT_BUMP + // Emission 1 +// #pragma shader_feature _EMISSION + // Emission 2 +// #pragma shader_feature EFFECT_HUE_VARIATION + // Clear Coat +// #pragma shader_feature _COLORCOLOR_ON + #pragma vertex vert + #pragma fragment frag + #include "../Includes/CGI_PoiPass.cginc" + ENDCG + + } + } +} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta new file mode 100644 index 00000000..fa901dab --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/OptimizedShaders/yan-b188a58c/Assets/_PoiyomiShaders/Shaders/Toon/Shaders/S_Poiyomi_Toon.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 17e18eb91a88b91489c023fca3426042 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.mat b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.mat new file mode 100644 index 00000000..15cdd5e0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.mat @@ -0,0 +1,1855 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: R2Changyu01001Body + m_Shader: {fileID: 4800000, guid: fee1767ee5aa3814384cccc3f1707fa1, type: 3} + m_ShaderKeywords: VIGNETTE_MASKED _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 2000 + stringTagMap: + OptimizedShaderFolder: R2Changyu01001Body-af5b04c1 + OriginalShader: ".poiyomi/\u2022 Poiyomi Toon \u2022" + RenderType: Opaque + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _AlphaMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BackFaceTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BlueTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatCubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatSmoothnessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _CubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveDetailNoise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveEdgeGradient: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveToTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookTexArray: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GreenTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingAOTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingDetailShadows: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainFadeTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainHueShiftMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: b324a58f5c65b8b41b7623fd778b429d, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2Mask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatcapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicTintMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MirrorTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoCubeMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanosphereTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RGBMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RedTexure: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimEnviroMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimWidthNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SSSThicknessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SmoothnessMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextGlyphs: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ToonRamp: + m_Texture: {fileID: 2800000, guid: 61bd594533da4fc42bd46ef93ba5a4f6, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VertexManipulationHeightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - DSGI: 0 + - Instancing: 0 + - LightmapFlags: 0 + - _AOStrength: 1 + - _AOStrengthAnimated: 0 + - _AlphaMaskAnimated: 0 + - _AlphaMaskPanAnimated: 0 + - _AlphaMaskUV: 0 + - _AlphaMaskUVAnimated: 0 + - _AlphaMod: 0 + - _AlphaModAnimated: 0 + - _AlphaPremultiply: 0 + - _AlphaPremultiplyAnimated: 0 + - _AlphaToMask: 0 + - _AlphaToMaskAnimated: 0 + - _AngleCompareTo: 0 + - _AngleCompareToAnimated: 0 + - _AngleForwardDirectionAnimated: 0 + - _AngleMinAlpha: 0 + - _AngleMinAlphaAnimated: 0 + - _AngleType: 0 + - _AngleTypeAnimated: 0 + - _AnisoSpec1Alpha: 1 + - _AnisoSpec1Alpha1: 1 + - _AnisoSpec1Alpha1Animated: 0 + - _AnisoSpec1AlphaAnimated: 0 + - _AnisoSpec2Alpha: 1 + - _AnisoSpec2Alpha1: 1 + - _AnisoSpec2Alpha1Animated: 0 + - _AnisoSpec2AlphaAnimated: 0 + - _AnisoTangentMap1Animated: 0 + - _AnisoTangentMap1PanAnimated: 0 + - _AnisoTangentMap1UV: 0 + - _AnisoTangentMap1UVAnimated: 0 + - _AnisoTangentMapAnimated: 0 + - _AnisoTangentMapPanAnimated: 0 + - _AnisoTangentMapUV: 0 + - _AnisoTangentMapUVAnimated: 0 + - _AnisoUseTangentMap: 0 + - _AnisoUseTangentMap1: 0 + - _AnisoUseTangentMap1Animated: 0 + - _AnisoUseTangentMapAnimated: 0 + - _AttenuationMultiplier: 0 + - _AttenuationMultiplierAnimated: 0 + - _BackFaceDetailIntensity: 1 + - _BackFaceEmissionStrength: 0 + - _BackFaceEnabled: 0 + - _BackFaceHueShift: 0 + - _BackFaceTextureUV: 0 + - _BlackLightMaskClearCoatAnimated: 0 + - _BlackLightMaskDebugAnimated: 0 + - _BlackLightMaskDissolveAnimated: 0 + - _BlackLightMaskEmission2Animated: 0 + - _BlackLightMaskEmissionAnimated: 0 + - _BlackLightMaskEnabledAnimated: 0 + - _BlackLightMaskEndAnimated: 0 + - _BlackLightMaskFlipbookAnimated: 0 + - _BlackLightMaskGlitterAnimated: 0 + - _BlackLightMaskIridescenceAnimated: 0 + - _BlackLightMaskKeysAnimated: 0 + - _BlackLightMaskMatcap2Animated: 0 + - _BlackLightMaskMatcapAnimated: 0 + - _BlackLightMaskMetallicAnimated: 0 + - _BlackLightMaskPanosphereAnimated: 0 + - _BlackLightMaskStartAnimated: 0 + - _BlendOp: 0 + - _BlendOpAlpha: 0 + - _BlendOpAlphaAnimated: 0 + - _BlendOpAnimated: 0 + - _BlueColorAnimated: 0 + - _BlueTextureAnimated: 0 + - _BuldgeFadeLengthAnimated: 0 + - _BuldgeHeightAnimated: 0 + - _BulgeMaskAnimated: 0 + - _BumpMapAnimated: 0 + - _BumpMapPanAnimated: 0 + - _BumpMapUV: 0 + - _BumpMapUVAnimated: 0 + - _BumpScale: 1 + - _BumpScaleAnimated: 0 + - _CameraAngleMax: 90 + - _CameraAngleMaxAnimated: 0 + - _CameraAngleMin: 45 + - _CameraAngleMinAnimated: 0 + - _ClearCoat: 1 + - _ClearCoatAnimated: 0 + - _ClearCoatCubeMapAnimated: 0 + - _ClearCoatForceLighting: 0 + - _ClearCoatForceLightingAnimated: 0 + - _ClearCoatInvertSmoothness: 0 + - _ClearCoatInvertSmoothnessAnimated: 0 + - _ClearCoatMaskAnimated: 0 + - _ClearCoatMaskPanAnimated: 0 + - _ClearCoatMaskUV: 0 + - _ClearCoatMaskUVAnimated: 0 + - _ClearCoatNormalToUse: 0 + - _ClearCoatNormalToUseAnimated: 0 + - _ClearCoatSampleWorld: 0 + - _ClearCoatSampleWorldAnimated: 0 + - _ClearCoatSmoothness: 0 + - _ClearCoatSmoothnessAnimated: 0 + - _ClearCoatSmoothnessMapAnimated: 0 + - _ClearCoatSmoothnessMapPanAnimated: 0 + - _ClearCoatSmoothnessMapUV: 0 + - _ClearCoatSmoothnessMapUVAnimated: 0 + - _ClearCoatTintAnimated: 0 + - _ColorAnimated: 0 + - _ColorMask: 15 + - _ColorMaskAnimated: 0 + - _ContinuousDissolve: 0 + - _ContinuousDissolveAnimated: 0 + - _CubeMapAnimated: 0 + - _Cull: 2 + - _CullAnimated: 0 + - _Cutoff: 0.5 + - _CutoffAnimated: 0 + - _DebugCameraData: 0 + - _DebugCameraDataAnimated: 0 + - _DebugEnabled: 0 + - _DebugLightingData: 0 + - _DebugLightingDataAnimated: 0 + - _DebugMeshData: 0 + - _DebugMeshDataAnimated: 0 + - _DecalBlendAdd: 0 + - _DecalBlendAddAnimated: 0 + - _DecalBlendMultiply: 0 + - _DecalBlendMultiplyAnimated: 0 + - _DecalBlendReplace: 0 + - _DecalBlendReplaceAnimated: 0 + - _DecalColorAnimated: 0 + - _DecalEmissionStrength: 0 + - _DecalEmissionStrengthAnimated: 0 + - _DecalEnabled: 0 + - _DecalEnabledAnimated: 0 + - _DecalMaskAnimated: 0 + - _DecalMaskPanAnimated: 0 + - _DecalMaskUV: 0 + - _DecalMaskUVAnimated: 0 + - _DecalPositionAnimated: 0 + - _DecalRotation: 0 + - _DecalRotationAnimated: 0 + - _DecalRotationSpeed: 0 + - _DecalRotationSpeedAnimated: 0 + - _DecalScaleAnimated: 0 + - _DecalTextureAnimated: 0 + - _DecalTexturePanAnimated: 0 + - _DecalTextureUV: 0 + - _DecalTextureUVAnimated: 0 + - _DecalTiled: 0 + - _DecalTiledAnimated: 0 + - _DepthAlphaMaxAnimated: 0 + - _DepthAlphaMinAnimated: 0 + - _DepthGlowColorAnimated: 0 + - _DepthGlowEmissionAnimated: 0 + - _DepthGradientAnimated: 0 + - _DepthGradientBlendAnimated: 0 + - _DepthGradientPanAnimated: 0 + - _DepthGradientTextureUVAnimated: 0 + - _DepthGradientUVAnimated: 0 + - _DepthMaskAnimated: 0 + - _DepthMaskPanAnimated: 0 + - _DepthMaskUVAnimated: 0 + - _DetailBrightness: 1 + - _DetailBrightnessAnimated: 0 + - _DetailEnabled: 0 + - _DetailMaskAnimated: 0 + - _DetailMaskPanAnimated: 0 + - _DetailMaskUV: 0 + - _DetailMaskUVAnimated: 0 + - _DetailNormalMapAnimated: 0 + - _DetailNormalMapPanAnimated: 0 + - _DetailNormalMapScale: 1 + - _DetailNormalMapScaleAnimated: 0 + - _DetailNormalMapUV: 0 + - _DetailNormalMapUVAnimated: 0 + - _DetailTexAnimated: 0 + - _DetailTexIntensity: 1 + - _DetailTexIntensityAnimated: 0 + - _DetailTexPanAnimated: 0 + - _DetailTexUV: 0 + - _DetailTexUVAnimated: 0 + - _DetailTintAnimated: 0 + - _DisableDirectionalInAdd: 1 + - _DissolveAlpha: 0 + - _DissolveAlpha0: 0 + - _DissolveAlpha0Animated: 0 + - _DissolveAlpha1: 0 + - _DissolveAlpha1Animated: 0 + - _DissolveAlpha2: 0 + - _DissolveAlpha2Animated: 0 + - _DissolveAlpha3: 0 + - _DissolveAlpha3Animated: 0 + - _DissolveAlpha4: 0 + - _DissolveAlpha4Animated: 0 + - _DissolveAlpha5: 0 + - _DissolveAlpha5Animated: 0 + - _DissolveAlpha6: 0 + - _DissolveAlpha6Animated: 0 + - _DissolveAlpha7: 0 + - _DissolveAlpha7Animated: 0 + - _DissolveAlpha8: 0 + - _DissolveAlpha8Animated: 0 + - _DissolveAlpha9: 0 + - _DissolveAlpha9Animated: 0 + - _DissolveAlphaAnimated: 0 + - _DissolveDetailNoiseAnimated: 0 + - _DissolveDetailNoisePanAnimated: 0 + - _DissolveDetailNoiseUV: 0 + - _DissolveDetailNoiseUVAnimated: 0 + - _DissolveDetailStrength: 0.1 + - _DissolveDetailStrengthAnimated: 0 + - _DissolveEdgeColorAnimated: 0 + - _DissolveEdgeEmission: 0 + - _DissolveEdgeEmissionAnimated: 0 + - _DissolveEdgeGradientAnimated: 0 + - _DissolveEdgeHardness: 0.5 + - _DissolveEdgeHardnessAnimated: 0 + - _DissolveEdgeWidth: 0.025 + - _DissolveEdgeWidthAnimated: 0 + - _DissolveEmission1Side: 2 + - _DissolveEmission1SideAnimated: 0 + - _DissolveEmissionSide: 2 + - _DissolveEmissionSideAnimated: 0 + - _DissolveEndPointAnimated: 0 + - _DissolveInvertDetailNoise: 0 + - _DissolveInvertDetailNoiseAnimated: 0 + - _DissolveInvertNoise: 0 + - _DissolveInvertNoiseAnimated: 0 + - _DissolveMaskAnimated: 0 + - _DissolveMaskInvert: 0 + - _DissolveMaskInvertAnimated: 0 + - _DissolveMaskPanAnimated: 0 + - _DissolveMaskUV: 0 + - _DissolveMaskUVAnimated: 0 + - _DissolveNoiseTextureAnimated: 0 + - _DissolveNoiseTexturePanAnimated: 0 + - _DissolveNoiseTextureUV: 0 + - _DissolveNoiseTextureUVAnimated: 0 + - _DissolveP2PEdgeLength: 0.1 + - _DissolveP2PEdgeLengthAnimated: 0 + - _DissolveP2PWorldLocal: 0 + - _DissolveP2PWorldLocalAnimated: 0 + - _DissolveStartPointAnimated: 0 + - _DissolveTextureColorAnimated: 0 + - _DissolveToEmissionStrength: 0 + - _DissolveToEmissionStrengthAnimated: 0 + - _DissolveToTextureAnimated: 0 + - _DissolveToTexturePanAnimated: 0 + - _DissolveToTextureUV: 0 + - _DissolveToTextureUVAnimated: 0 + - _DissolveType: 1 + - _DissolveTypeAnimated: 0 + - _DissolveUseVertexColors: 0 + - _DissolveUseVertexColorsAnimated: 0 + - _DistortionFlowTexture1Animated: 0 + - _DistortionFlowTextureAnimated: 0 + - _DistortionMaskAnimated: 0 + - _DistortionMaskPanAnimated: 0 + - _DistortionMaskUV: 0 + - _DistortionMaskUVAnimated: 0 + - _DistortionSpeed1Animated: 0 + - _DistortionSpeedAnimated: 0 + - _DistortionStrength: 0.5 + - _DistortionStrength1: 0.5 + - _DistortionStrength1Animated: 0 + - _DistortionStrengthAnimated: 0 + - _DitherGradient: 0.1 + - _DitherGradientAnimated: 0 + - _DitheringEnabled: 0 + - _DitheringEnabledAnimated: 0 + - _DstBlend: 0 + - _DstBlendAnimated: 0 + - _EmissionBaseColorAsMap: 0 + - _EmissionBaseColorAsMap1: 0 + - _EmissionBaseColorAsMap1Animated: 0 + - _EmissionBaseColorAsMapAnimated: 0 + - _EmissionBlinkingEnabled: 0 + - _EmissionBlinkingEnabled1: 0 + - _EmissionBlinkingEnabledAnimated: 0 + - _EmissionBlinkingOffset: 0 + - _EmissionBlinkingOffset1: 0 + - _EmissionBlinkingOffset1Animated: 0 + - _EmissionBlinkingOffsetAnimated: 0 + - _EmissionCenterOutEnabled: 0 + - _EmissionCenterOutEnabled1: 0 + - _EmissionCenterOutEnabled1Animated: 0 + - _EmissionCenterOutEnabledAnimated: 0 + - _EmissionCenterOutSpeed: 5 + - _EmissionCenterOutSpeed1: 5 + - _EmissionCenterOutSpeed1Animated: 0 + - _EmissionCenterOutSpeedAnimated: 0 + - _EmissionColor1Animated: 0 + - _EmissionColorAnimated: 0 + - _EmissionHueShift: 0 + - _EmissionHueShift1: 0 + - _EmissionHueShift1Animated: 0 + - _EmissionHueShiftAnimated: 0 + - _EmissionHueShiftEnabled: 0 + - _EmissionHueShiftEnabled1: 0 + - _EmissionHueShiftEnabled1Animated: 0 + - _EmissionHueShiftEnabledAnimated: 0 + - _EmissionMap1Animated: 0 + - _EmissionMap1PanAnimated: 0 + - _EmissionMap1UV: 0 + - _EmissionMap1UVAnimated: 0 + - _EmissionMapAnimated: 0 + - _EmissionMapPanAnimated: 0 + - _EmissionMapUV: 0 + - _EmissionMapUVAnimated: 0 + - _EmissionMask1Animated: 0 + - _EmissionMask1PanAnimated: 0 + - _EmissionMask1UV: 0 + - _EmissionMask1UVAnimated: 0 + - _EmissionMaskAnimated: 0 + - _EmissionMaskPanAnimated: 0 + - _EmissionMaskUV: 0 + - _EmissionMaskUVAnimated: 0 + - _EmissionReplace: 0 + - _EmissionReplaceAnimated: 0 + - _EmissionScrollingCurve1Animated: 0 + - _EmissionScrollingCurveAnimated: 0 + - _EmissionScrollingOffset: 0 + - _EmissionScrollingOffset1: 0 + - _EmissionScrollingOffset1Animated: 0 + - _EmissionScrollingOffsetAnimated: 0 + - _EmissionScrollingUseCurve: 0 + - _EmissionScrollingUseCurve1: 0 + - _EmissionScrollingUseCurve1Animated: 0 + - _EmissionScrollingUseCurveAnimated: 0 + - _EmissionScrollingVertexColor: 0 + - _EmissionScrollingVertexColor1: 0 + - _EmissionScrollingVertexColor1Animated: 0 + - _EmissionScrollingVertexColorAnimated: 0 + - _EmissionStrength: 0 + - _EmissionStrength1: 0 + - _EmissionStrength1Animated: 0 + - _EmissionStrengthAnimated: 0 + - _EmissiveBlink_Max: 1 + - _EmissiveBlink_Max1: 1 + - _EmissiveBlink_Max1Animated: 0 + - _EmissiveBlink_MaxAnimated: 0 + - _EmissiveBlink_Min: 0 + - _EmissiveBlink_Min1: 0 + - _EmissiveBlink_Min1Animated: 0 + - _EmissiveBlink_MinAnimated: 0 + - _EmissiveBlink_Velocity: 4 + - _EmissiveBlink_Velocity1: 4 + - _EmissiveBlink_Velocity1Animated: 0 + - _EmissiveBlink_VelocityAnimated: 0 + - _EmissiveScroll_Direction1Animated: 0 + - _EmissiveScroll_DirectionAnimated: 0 + - _EmissiveScroll_Interval: 20 + - _EmissiveScroll_Interval1: 20 + - _EmissiveScroll_Interval1Animated: 0 + - _EmissiveScroll_IntervalAnimated: 0 + - _EmissiveScroll_Velocity: 10 + - _EmissiveScroll_Velocity1: 10 + - _EmissiveScroll_Velocity1Animated: 0 + - _EmissiveScroll_VelocityAnimated: 0 + - _EmissiveScroll_Width: 10 + - _EmissiveScroll_Width1: 10 + - _EmissiveScroll_Width1Animated: 0 + - _EmissiveScroll_WidthAnimated: 0 + - _EnableBlurAnimated: 0 + - _EnableBulgeAnimated: 0 + - _EnableClearCoat: 0 + - _EnableClearCoatAnimated: 0 + - _EnableDissolve: 0 + - _EnableDissolveAnimated: 0 + - _EnableDistortion: 0 + - _EnableDistortionAnimated: 0 + - _EnableEmission: 0 + - _EnableEmission1: 0 + - _EnableEmission1Animated: 0 + - _EnableEmissionAnimated: 0 + - _EnableEnvironmentalRim: 0 + - _EnableEnvironmentalRimAnimated: 0 + - _EnableFlipbook: 0 + - _EnableFlipbookAnimated: 0 + - _EnableGITDEmission: 0 + - _EnableGITDEmission1: 0 + - _EnableGITDEmission1Animated: 0 + - _EnableGITDEmissionAnimated: 0 + - _EnableHoloAnimated: 0 + - _EnableIridescenceAnimated: 0 + - _EnableLighting: 1 + - _EnableLightingAnimated: 0 + - _EnableMetallic: 0 + - _EnableMetallicAnimated: 0 + - _EnableMirrorOptions: 0 + - _EnableMirrorOptionsAnimated: 0 + - _EnableMirrorTexture: 0 + - _EnableMirrorTextureAnimated: 0 + - _EnableRandom: 0 + - _EnableRandomAnimated: 0 + - _EnableRimLighting: 0 + - _EnableRimLightingAnimated: 0 + - _EnableSSS: 0 + - _EnableSSSAnimated: 0 + - _EnableScifiSpawnInAnimated: 0 + - _EnableSpecular: 0 + - _EnableSpecular1: 0 + - _EnableSpecular1Animated: 0 + - _EnableSpecularAnimated: 0 + - _EnableTouchGlowAnimated: 0 + - _EnableVertexGlitchAnimated: 0 + - _EnableVideoAnimated: 0 + - _EnableVoronoiAnimated: 0 + - _FadeLengthAnimated: 0 + - _FlipbookAdd: 0 + - _FlipbookAddAnimated: 0 + - _FlipbookAlphaControlsFinalAlpha: 0 + - _FlipbookAlphaControlsFinalAlphaAnimated: 0 + - _FlipbookColorAnimated: 0 + - _FlipbookColorReplaces: 0 + - _FlipbookColorReplacesAnimated: 0 + - _FlipbookCurrentFrame: -1 + - _FlipbookCurrentFrameAnimated: 0 + - _FlipbookEmissionStrength: 0 + - _FlipbookEmissionStrengthAnimated: 0 + - _FlipbookFPS: 30 + - _FlipbookFPSAnimated: 0 + - _FlipbookIntensityControlsAlpha: 0 + - _FlipbookIntensityControlsAlphaAnimated: 0 + - _FlipbookMaskAnimated: 0 + - _FlipbookMaskPanAnimated: 0 + - _FlipbookMaskUV: 0 + - _FlipbookMaskUVAnimated: 0 + - _FlipbookMultiply: 0 + - _FlipbookMultiplyAnimated: 0 + - _FlipbookReplace: 1 + - _FlipbookReplaceAnimated: 0 + - _FlipbookRotation: 0 + - _FlipbookRotationAnimated: 0 + - _FlipbookRotationSpeed: 0 + - _FlipbookRotationSpeedAnimated: 0 + - _FlipbookScaleOffsetAnimated: 0 + - _FlipbookTexArrayAnimated: 0 + - _FlipbookTexArrayPanAnimated: 0 + - _FlipbookTexArrayUV: 0 + - _FlipbookTexArrayUVAnimated: 0 + - _FlipbookTiled: 0 + - _FlipbookTiledAnimated: 0 + - _FlipbookTotalFrames: 1 + - _FlipbookTotalFramesAnimated: 0 + - _ForceOpaque: 0 + - _ForceOpaqueAnimated: 0 + - _ForgotToLockMaterial: 1 + - _GIEmissionMultiplier: 1 + - _GITDEMaxEmissionMultiplier: 0 + - _GITDEMaxEmissionMultiplier1: 0 + - _GITDEMaxEmissionMultiplier1Animated: 0 + - _GITDEMaxEmissionMultiplierAnimated: 0 + - _GITDEMaxLight: 1 + - _GITDEMaxLight1: 1 + - _GITDEMaxLight1Animated: 0 + - _GITDEMaxLightAnimated: 0 + - _GITDEMinEmissionMultiplier: 1 + - _GITDEMinEmissionMultiplier1: 1 + - _GITDEMinEmissionMultiplier1Animated: 0 + - _GITDEMinEmissionMultiplierAnimated: 0 + - _GITDEMinLight: 0 + - _GITDEMinLight1: 0 + - _GITDEMinLight1Animated: 0 + - _GITDEMinLightAnimated: 0 + - _GITDEWorldOrMesh: 0 + - _GITDEWorldOrMesh1: 0 + - _GITDEWorldOrMesh1Animated: 0 + - _GITDEWorldOrMeshAnimated: 0 + - _GlitterAngleRange: 90 + - _GlitterAngleRangeAnimated: 0 + - _GlitterBias: 0.8 + - _GlitterBiasAnimated: 0 + - _GlitterBlendType: 0 + - _GlitterBlendTypeAnimated: 0 + - _GlitterBrightness: 3 + - _GlitterBrightnessAnimated: 0 + - _GlitterCenterSize: 0.08 + - _GlitterCenterSizeAnimated: 0 + - _GlitterColorAnimated: 0 + - _GlitterColorMapAnimated: 0 + - _GlitterColorMapPanAnimated: 0 + - _GlitterColorMapUV: 0 + - _GlitterColorMapUVAnimated: 0 + - _GlitterContrast: 300 + - _GlitterContrastAnimated: 0 + - _GlitterEnable: 0 + - _GlitterEnableAnimated: 0 + - _GlitterFrequency: 300 + - _GlitterFrequencyAnimated: 0 + - _GlitterJaggyFix: 0 + - _GlitterJaggyFixAnimated: 0 + - _GlitterJitter: 1 + - _GlitterJitterAnimated: 0 + - _GlitterMaskAnimated: 0 + - _GlitterMaskPanAnimated: 0 + - _GlitterMaskUV: 0 + - _GlitterMaskUVAnimated: 0 + - _GlitterMinBrightness: 0 + - _GlitterMinBrightnessAnimated: 0 + - _GlitterMinMaxBrightnessAnimated: 0 + - _GlitterMinMaxSaturationAnimated: 0 + - _GlitterMinMaxSizeAnimated: 0 + - _GlitterMode: 0 + - _GlitterModeAnimated: 0 + - _GlitterPanAnimated: 0 + - _GlitterRandomColors: 0 + - _GlitterRandomColorsAnimated: 0 + - _GlitterRandomRotation: 0 + - _GlitterRandomRotationAnimated: 0 + - _GlitterRandomSize: 0 + - _GlitterRandomSizeAnimated: 0 + - _GlitterShape: 0 + - _GlitterShapeAnimated: 0 + - _GlitterSize: 0.3 + - _GlitterSizeAnimated: 0 + - _GlitterSpeed: 10 + - _GlitterSpeedAnimated: 0 + - _GlitterTextureAnimated: 0 + - _GlitterTexturePanAnimated: 0 + - _GlitterTextureRotation: 0 + - _GlitterTextureRotationAnimated: 0 + - _GlitterUseSurfaceColor: 0 + - _GlitterUseSurfaceColorAnimated: 0 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _GrabBlurDirectionsAnimated: 0 + - _GrabBlurDistanceAnimated: 0 + - _GrabBlurQualityAnimated: 0 + - _GrabDstBlendAnimated: 0 + - _GrabPassBlendFactorAnimated: 0 + - _GrabPassUseAlphaAnimated: 0 + - _GrabSrcBlendAnimated: 0 + - _GreenColorAnimated: 0 + - _GreenTextureAnimated: 0 + - _HelpBoxHideLocking: 0 + - _HelpBoxLocking: 0 + - _HoloAlphaMapAnimated: 0 + - _HoloCoordinateSpaceAnimated: 0 + - _HoloDirectionAnimated: 0 + - _HoloFresnelAlphaAnimated: 0 + - _HoloLineDensityAnimated: 0 + - _HoloRimSharpnessAnimated: 0 + - _HoloRimWidthAnimated: 0 + - _HoloScrollSpeedAnimated: 0 + - _IgnoreFog: 0 + - _IgnoreFogAnimated: 0 + - _InvertSmoothness: 0 + - _InvertSmoothnessAnimated: 0 + - _IridescenceAddBlendAnimated: 0 + - _IridescenceEmissionStrengthAnimated: 0 + - _IridescenceIntensityAnimated: 0 + - _IridescenceMaskAnimated: 0 + - _IridescenceMaskUVAnimated: 0 + - _IridescenceMultiplyBlendAnimated: 0 + - _IridescenceNormalIntensityAnimated: 0 + - _IridescenceNormalMapAnimated: 0 + - _IridescenceNormalSelectionAnimated: 0 + - _IridescenceNormalToggleAnimated: 0 + - _IridescenceNormalUVAnimated: 0 + - _IridescenceRampAnimated: 0 + - _IridescenceReplaceBlendAnimated: 0 + - _IridescenceTimeAnimated: 0 + - _LightingAOTexAnimated: 0 + - _LightingAOTexPanAnimated: 0 + - _LightingAOTexUV: 0 + - _LightingAOTexUVAnimated: 0 + - _LightingAdditiveDetailStrength: 1 + - _LightingAdditiveDetailStrengthAnimated: 0 + - _LightingAdditiveGradientEnd: 0.5 + - _LightingAdditiveGradientEndAnimated: 0 + - _LightingAdditiveGradientStart: 0 + - _LightingAdditiveGradientStartAnimated: 0 + - _LightingAdditiveLimitIntensity: 0 + - _LightingAdditiveLimitIntensityAnimated: 0 + - _LightingAdditiveMaxIntensity: 1 + - _LightingAdditiveMaxIntensityAnimated: 0 + - _LightingAdditivePassthrough: 0.5 + - _LightingAdditivePassthroughAnimated: 0 + - _LightingAdditiveType: 1 + - _LightingAdditiveTypeAnimated: 0 + - _LightingDetailShadowsAnimated: 0 + - _LightingDetailShadowsEnabled: 0 + - _LightingDetailShadowsEnabledAnimated: 0 + - _LightingDetailShadowsPanAnimated: 0 + - _LightingDetailShadowsUV: 0 + - _LightingDetailShadowsUVAnimated: 0 + - _LightingDetailStrength: 1 + - _LightingDetailStrengthAnimated: 0 + - _LightingDirectColorMode: 0 + - _LightingDirectColorModeAnimated: 0 + - _LightingEnableAO: 0 + - _LightingEnableAOAnimated: 0 + - _LightingEnableHSL: 0 + - _LightingEnableHSLAnimated: 0 + - _LightingGradientEnd: 0.5 + - _LightingGradientEndAnimated: 0 + - _LightingGradientStart: 0 + - _LightingGradientStartAnimated: 0 + - _LightingHSLIntensity: 1 + - _LightingHSLIntensityAnimated: 0 + - _LightingIgnoreAmbientColor: 0 + - _LightingIgnoreAmbientColorAnimated: 0 + - _LightingIndirectColorMode: 0 + - _LightingIndirectColorModeAnimated: 0 + - _LightingMinLightBrightness: 0 + - _LightingMinLightBrightnessAnimated: 0 + - _LightingMinShadowBrightnessRatio: 0 + - _LightingMinShadowBrightnessRatioAnimated: 0 + - _LightingMode: 0 + - _LightingModeAnimated: 0 + - _LightingMonochromatic: 0 + - _LightingMonochromaticAnimated: 0 + - _LightingOnlyUnityShadows: 0 + - _LightingOnlyUnityShadowsAnimated: 0 + - _LightingRampType: 0 + - _LightingRampTypeAnimated: 0 + - _LightingShadingEnabled: 0 + - _LightingShadingEnabledAnimated: 0 + - _LightingShadowColorAnimated: 0 + - _LightingShadowHue: 0.5 + - _LightingShadowHueAnimated: 0 + - _LightingShadowLightness: 0.5 + - _LightingShadowLightnessAnimated: 0 + - _LightingShadowMaskAnimated: 0 + - _LightingShadowMaskPanAnimated: 0 + - _LightingShadowMaskUV: 0 + - _LightingShadowMaskUVAnimated: 0 + - _LightingShadowSaturation: 0.5 + - _LightingShadowSaturationAnimated: 0 + - _LightingShadowTextureAnimated: 0 + - _LightingShadowTexturePanAnimated: 0 + - _LightingShadowTextureUV: 0 + - _LightingShadowTextureUVAnimated: 0 + - _LightingStandardSmoothness: 0 + - _LightingStandardSmoothnessAnimated: 0 + - _LightingUncapped: 0 + - _LightingUncappedAnimated: 0 + - _LineColorAnimated: 0 + - _LineWidth: 0 + - _LineWidthAnimated: 0 + - _LockTooltip: 0 + - _MainAlphaToCoverage: 0 + - _MainAlphaToCoverageAnimated: 0 + - _MainDistanceFadeAnimated: 0 + - _MainEmissionStrength: 0 + - _MainEmissionStrengthAnimated: 0 + - _MainFadeTextureAnimated: 0 + - _MainFadeTexturePanAnimated: 0 + - _MainFadeTextureUV: 0 + - _MainFadeTextureUVAnimated: 0 + - _MainHueShift: 0 + - _MainHueShiftAnimated: 0 + - _MainHueShiftMaskAnimated: 0 + - _MainHueShiftMaskPanAnimated: 0 + - _MainHueShiftMaskUV: 0 + - _MainHueShiftMaskUVAnimated: 0 + - _MainHueShiftReplace: 1 + - _MainHueShiftReplaceAnimated: 0 + - _MainHueShiftSpeed: 0 + - _MainHueShiftSpeedAnimated: 0 + - _MainHueShiftToggle: 0 + - _MainHueShiftToggleAnimated: 0 + - _MainMinAlpha: 0 + - _MainMinAlphaAnimated: 0 + - _MainMipScale: 0.25 + - _MainMipScaleAnimated: 0 + - _MainShadowClipMod: 0 + - _MainShadowClipModAnimated: 0 + - _MainTexAnimated: 0 + - _MainTexPanAnimated: 0 + - _MainTex_STAnimated: 0 + - _MainTextureUV: 0 + - _MainTextureUVAnimated: 0 + - _MainUseVertexColorAlpha: 0 + - _MainUseVertexColorAlphaAnimated: 0 + - _MainVertexColoring: 0 + - _MainVertexColoringAnimated: 0 + - _Matcap2Add: 0 + - _Matcap2AddAnimated: 0 + - _Matcap2Animated: 0 + - _Matcap2Border: 0.43 + - _Matcap2BorderAnimated: 0 + - _Matcap2ColorAnimated: 0 + - _Matcap2EmissionStrength: 0 + - _Matcap2EmissionStrengthAnimated: 0 + - _Matcap2Enable: 0 + - _Matcap2EnableAnimated: 0 + - _Matcap2Intensity: 1 + - _Matcap2IntensityAnimated: 0 + - _Matcap2LightMask: 0 + - _Matcap2LightMaskAnimated: 0 + - _Matcap2MaskAnimated: 0 + - _Matcap2MaskInvert: 0 + - _Matcap2MaskInvertAnimated: 0 + - _Matcap2MaskPanAnimated: 0 + - _Matcap2MaskUV: 0 + - _Matcap2MaskUVAnimated: 0 + - _Matcap2Multiply: 0 + - _Matcap2MultiplyAnimated: 0 + - _Matcap2Normal: 1 + - _Matcap2NormalAnimated: 0 + - _Matcap2Replace: 0 + - _Matcap2ReplaceAnimated: 0 + - _MatcapAdd: 0 + - _MatcapAddAnimated: 0 + - _MatcapAnimated: 0 + - _MatcapBorder: 0.43 + - _MatcapBorderAnimated: 0 + - _MatcapColorAnimated: 0 + - _MatcapEmissionStrength: 0 + - _MatcapEmissionStrengthAnimated: 0 + - _MatcapEnable: 0 + - _MatcapEnableAnimated: 0 + - _MatcapIntensity: 1 + - _MatcapIntensityAnimated: 0 + - _MatcapLightMask: 0 + - _MatcapLightMaskAnimated: 0 + - _MatcapMaskAnimated: 0 + - _MatcapMaskInvert: 0 + - _MatcapMaskInvertAnimated: 0 + - _MatcapMaskPanAnimated: 0 + - _MatcapMaskUV: 0 + - _MatcapMaskUVAnimated: 0 + - _MatcapMultiply: 0 + - _MatcapMultiplyAnimated: 0 + - _MatcapNormal: 1 + - _MatcapNormalAnimated: 0 + - _MatcapReplace: 1 + - _MatcapReplaceAnimated: 0 + - _MetalReflectionTintAnimated: 0 + - _Metallic: 0 + - _MetallicAnimated: 0 + - _MetallicMaskAnimated: 0 + - _MetallicMaskPanAnimated: 0 + - _MetallicMaskUV: 0 + - _MetallicMaskUVAnimated: 0 + - _MetallicTintMapAnimated: 0 + - _MetallicTintMapPanAnimated: 0 + - _MetallicTintMapUV: 0 + - _MetallicTintMapUVAnimated: 0 + - _Mirror: 0 + - _MirrorAnimated: 0 + - _MirrorTextureAnimated: 0 + - _MirrorTexturePanAnimated: 0 + - _MirrorTextureUV: 0 + - _MirrorTextureUVAnimated: 0 + - _Mode: 0 + - _ModelAngleMax: 90 + - _ModelAngleMaxAnimated: 0 + - _ModelAngleMin: 45 + - _ModelAngleMinAnimated: 0 + - _OcclusionStrength: 1 + - _OffsetFactor: 0 + - _OffsetFactorAnimated: 0 + - _OffsetUnits: 0 + - _OffsetUnitsAnimated: 0 + - _OutlineCull: 1 + - _OutlineCullAnimated: 0 + - _OutlineDropShadowOffsetAnimated: 0 + - _OutlineEmission: 0 + - _OutlineEmissionAnimated: 0 + - _OutlineFadeDistanceAnimated: 0 + - _OutlineFixedSize: 0 + - _OutlineFixedSizeAnimated: 0 + - _OutlineLit: 1 + - _OutlineLitAnimated: 0 + - _OutlineMaskAnimated: 0 + - _OutlineMaskUV: 0 + - _OutlineMode: 0 + - _OutlineModeAnimated: 0 + - _OutlineOffsetFactor: 0 + - _OutlineOffsetUnits: 0 + - _OutlinePersonaDirectionAnimated: 0 + - _OutlineRimLightBlend: 0 + - _OutlineRimLightBlendAnimated: 0 + - _OutlineShadowStrength: 1 + - _OutlineShadowStrengthAnimated: 0 + - _OutlineStencilCompareFunction: 8 + - _OutlineStencilCompareFunctionAnimated: 0 + - _OutlineStencilFailOp: 0 + - _OutlineStencilFailOpAnimated: 0 + - _OutlineStencilPassOp: 0 + - _OutlineStencilPassOpAnimated: 0 + - _OutlineStencilReadMask: 255 + - _OutlineStencilReadMaskAnimated: 0 + - _OutlineStencilRef: 0 + - _OutlineStencilRefAnimated: 0 + - _OutlineStencilWriteMask: 255 + - _OutlineStencilWriteMaskAnimated: 0 + - _OutlineStencilZFailOp: 0 + - _OutlineStencilZFailOpAnimated: 0 + - _OutlineTextureAnimated: 0 + - _OutlineTexturePanAnimated: 0 + - _OutlineTextureUV: 0 + - _OutlineTintMix: 0 + - _OutlineTintMixAnimated: 0 + - _OutlineUseVertexColors: 0 + - _OutlineUseVertexColorsAnimated: 0 + - _PanoBlend: 0 + - _PanoBlendAnimated: 0 + - _PanoCubeMapAnimated: 0 + - _PanoCubeMapToggle: 0 + - _PanoCubeMapToggleAnimated: 0 + - _PanoEmission: 0 + - _PanoEmissionAnimated: 0 + - _PanoInfiniteStereoToggle: 0 + - _PanoInfiniteStereoToggleAnimated: 0 + - _PanoMaskAnimated: 0 + - _PanoMaskPanAnimated: 0 + - _PanoMaskUV: 0 + - _PanoMaskUVAnimated: 0 + - _PanoToggle: 0 + - _PanoToggleAnimated: 0 + - _PanosphereColorAnimated: 0 + - _PanospherePanAnimated: 0 + - _PanosphereTextureAnimated: 0 + - _Parallax: 0.02 + - _ParallaxBias: 0.42 + - _ParallaxBiasAnimated: 0 + - _ParallaxHeightMapAnimated: 0 + - _ParallaxHeightMapEnabled: 0 + - _ParallaxHeightMapEnabledAnimated: 0 + - _ParallaxHeightMapMaskAnimated: 0 + - _ParallaxHeightMapMaskPanAnimated: 0 + - _ParallaxHeightMapMaskUV: 0 + - _ParallaxHeightMapMaskUVAnimated: 0 + - _ParallaxHeightMapPanAnimated: 0 + - _ParallaxInternalHeightFromAlpha: 0 + - _ParallaxInternalHeightFromAlphaAnimated: 0 + - _ParallaxInternalHeightmapMode: 0 + - _ParallaxInternalHeightmapModeAnimated: 0 + - _ParallaxInternalIterations: 1 + - _ParallaxInternalIterationsAnimated: 0 + - _ParallaxInternalMapAnimated: 0 + - _ParallaxInternalMapEnabled: 0 + - _ParallaxInternalMapEnabledAnimated: 0 + - _ParallaxInternalMapMaskAnimated: 0 + - _ParallaxInternalMapMaskPanAnimated: 0 + - _ParallaxInternalMapMaskUV: 0 + - _ParallaxInternalMapMaskUVAnimated: 0 + - _ParallaxInternalMaxColorAnimated: 0 + - _ParallaxInternalMaxDepth: 1 + - _ParallaxInternalMaxDepthAnimated: 0 + - _ParallaxInternalMaxFade: 1 + - _ParallaxInternalMaxFadeAnimated: 0 + - _ParallaxInternalMinColorAnimated: 0 + - _ParallaxInternalMinDepth: 0 + - _ParallaxInternalMinDepthAnimated: 0 + - _ParallaxInternalMinFade: 0 + - _ParallaxInternalMinFadeAnimated: 0 + - _ParallaxInternalPanDepthSpeedAnimated: 0 + - _ParallaxInternalPanSpeedAnimated: 0 + - _ParallaxMap: 0 + - _ParallaxMapAnimated: 0 + - _ParallaxStrength: 0 + - _ParallaxStrengthAnimated: 0 + - _ParallaxUV: 0 + - _ParallaxUVAnimated: 0 + - _RGBBlendMultiplicative: 0 + - _RGBBlendMultiplicativeAnimated: 0 + - _RGBBluePanningAnimated: 0 + - _RGBBlue_UV: 0 + - _RGBBlue_UVAnimated: 0 + - _RGBGreenPanningAnimated: 0 + - _RGBGreen_UV: 0 + - _RGBGreen_UVAnimated: 0 + - _RGBMaskAnimated: 0 + - _RGBMaskEnabled: 0 + - _RGBMaskEnabledAnimated: 0 + - _RGBMaskPanningAnimated: 0 + - _RGBMaskUV: 0 + - _RGBMaskUVAnimated: 0 + - _RGBNormalBlend: 0 + - _RGBNormalBlendAnimated: 0 + - _RGBRedPanningAnimated: 0 + - _RGBRed_UV: 0 + - _RGBRed_UVAnimated: 0 + - _RGBUseVertexColors: 0 + - _RGBUseVertexColorsAnimated: 0 + - _RedColorAnimated: 0 + - _RedTexureAnimated: 0 + - _RefractionChromaticAberattionAnimated: 0 + - _RefractionEnabledAnimated: 0 + - _RefractionIndexAnimated: 0 + - _RgbNormalBScale: 0 + - _RgbNormalBUV: 0 + - _RgbNormalGScale: 0 + - _RgbNormalGUV: 0 + - _RgbNormalRScale: 0 + - _RgbNormalRUV: 0 + - _RgbNormalsEnabled: 0 + - _RimBrighten: 0 + - _RimBrightenAnimated: 0 + - _RimEnviroBlur: 0.7 + - _RimEnviroBlurAnimated: 0 + - _RimEnviroIntensity: 1 + - _RimEnviroIntensityAnimated: 0 + - _RimEnviroMaskAnimated: 0 + - _RimEnviroMaskPanAnimated: 0 + - _RimEnviroMaskUV: 0 + - _RimEnviroMaskUVAnimated: 0 + - _RimEnviroMinBrightness: 0 + - _RimEnviroMinBrightnessAnimated: 0 + - _RimEnviroSharpness: 0 + - _RimEnviroSharpnessAnimated: 0 + - _RimEnviroWidth: 0.45 + - _RimEnviroWidthAnimated: 0 + - _RimLightColorAnimated: 0 + - _RimLightColorBias: 0 + - _RimLightColorBiasAnimated: 0 + - _RimLightNormal: 1 + - _RimLightNormalAnimated: 0 + - _RimLightingInvert: 0 + - _RimLightingInvertAnimated: 0 + - _RimMaskAnimated: 0 + - _RimMaskPanAnimated: 0 + - _RimMaskUV: 0 + - _RimMaskUVAnimated: 0 + - _RimSharpness: 0.25 + - _RimSharpnessAnimated: 0 + - _RimStrength: 0 + - _RimStrengthAnimated: 0 + - _RimTexAnimated: 0 + - _RimTexPanAnimated: 0 + - _RimTexUV: 0 + - _RimTexUVAnimated: 0 + - _RimWidth: 0.8 + - _RimWidthAnimated: 0 + - _RimWidthNoiseStrength: 0.1 + - _RimWidthNoiseStrengthAnimated: 0 + - _RimWidthNoiseTextureAnimated: 0 + - _RimWidthNoiseTexturePanAnimated: 0 + - _RimWidthNoiseTextureUV: 0 + - _RimWidthNoiseTextureUVAnimated: 0 + - _SSSColorAnimated: 0 + - _SSSDistortion: 1 + - _SSSDistortionAnimated: 0 + - _SSSPower: 5 + - _SSSPowerAnimated: 0 + - _SSSSCale: 0.25 + - _SSSSCaleAnimated: 0 + - _SSSThicknessMapAnimated: 0 + - _SSSThicknessMapPanAnimated: 0 + - _SSSThicknessMapUV: 0 + - _SSSThicknessMapUVAnimated: 0 + - _SSSThicknessMod: 0 + - _SSSThicknessModAnimated: 0 + - _SampleWorld: 0 + - _SampleWorldAnimated: 0 + - _Saturation: 0 + - _SaturationAnimated: 0 + - _ScrollingEmission: 0 + - _ScrollingEmission1: 0 + - _ScrollingEmission1Animated: 0 + - _ScrollingEmissionAnimated: 0 + - _ShaderOptimizerEnabled: 1 + - _ShadowMix: 0 + - _ShadowMixAnimated: 0 + - _ShadowMixThreshold: 0.5 + - _ShadowMixThresholdAnimated: 0 + - _ShadowMixWidthMod: 0.5 + - _ShadowMixWidthModAnimated: 0 + - _ShadowOffset: 0 + - _ShadowOffsetAnimated: 0 + - _ShadowStrength: 1 + - _ShadowStrengthAnimated: 0 + - _Smoothness: 0 + - _SmoothnessAnimated: 0 + - _SmoothnessFrom: 1 + - _SmoothnessFrom1: 1 + - _SmoothnessFrom1Animated: 0 + - _SmoothnessFromAnimated: 0 + - _SmoothnessMaskAnimated: 0 + - _SmoothnessMaskPanAnimated: 0 + - _SmoothnessMaskUV: 0 + - _SmoothnessMaskUVAnimated: 0 + - _SmoothnessTextureChannel: 0 + - _SpawnInAlphaAnimated: 0 + - _SpawnInEmissionColorAnimated: 0 + - _SpawnInEmissionOffsetAnimated: 0 + - _SpawnInGradientFinishAnimated: 0 + - _SpawnInGradientStartAnimated: 0 + - _SpawnInNoiseAnimated: 0 + - _SpawnInNoiseIntensityAnimated: 0 + - _SpawnInVertOffsetAnimated: 0 + - _SpawnInVertOffsetOffsetAnimated: 0 + - _Spec1Offset: 0 + - _Spec1Offset1: 0 + - _Spec1Offset1Animated: 0 + - _Spec1OffsetAnimated: 0 + - _Spec2Smoothness: 0 + - _Spec2Smoothness1: 0 + - _Spec2Smoothness1Animated: 0 + - _Spec2SmoothnessAnimated: 0 + - _SpecWhatTangent: 0 + - _SpecWhatTangent1: 0 + - _SpecWhatTangent1Animated: 0 + - _SpecWhatTangentAnimated: 0 + - _SpecularAnisoJitterMacro1Animated: 0 + - _SpecularAnisoJitterMacro1PanAnimated: 0 + - _SpecularAnisoJitterMacro1UV: 0 + - _SpecularAnisoJitterMacro1UVAnimated: 0 + - _SpecularAnisoJitterMacroAnimated: 0 + - _SpecularAnisoJitterMacroMultiplier: 0 + - _SpecularAnisoJitterMacroMultiplier1: 0 + - _SpecularAnisoJitterMacroMultiplier1Animated: 0 + - _SpecularAnisoJitterMacroMultiplierAnimated: 0 + - _SpecularAnisoJitterMacroPanAnimated: 0 + - _SpecularAnisoJitterMacroUV: 0 + - _SpecularAnisoJitterMacroUVAnimated: 0 + - _SpecularAnisoJitterMicro1Animated: 0 + - _SpecularAnisoJitterMicro1PanAnimated: 0 + - _SpecularAnisoJitterMicro1UV: 0 + - _SpecularAnisoJitterMicro1UVAnimated: 0 + - _SpecularAnisoJitterMicroAnimated: 0 + - _SpecularAnisoJitterMicroMultiplier: 0 + - _SpecularAnisoJitterMicroMultiplier1: 0 + - _SpecularAnisoJitterMicroMultiplier1Animated: 0 + - _SpecularAnisoJitterMicroMultiplierAnimated: 0 + - _SpecularAnisoJitterMicroPanAnimated: 0 + - _SpecularAnisoJitterMicroUV: 0 + - _SpecularAnisoJitterMicroUVAnimated: 0 + - _SpecularAnisoJitterMirrored: 0 + - _SpecularAnisoJitterMirrored1: 0 + - _SpecularAnisoJitterMirrored1Animated: 0 + - _SpecularAnisoJitterMirroredAnimated: 0 + - _SpecularHighlights: 1 + - _SpecularInvertSmoothness: 0 + - _SpecularInvertSmoothness1: 0 + - _SpecularInvertSmoothness1Animated: 0 + - _SpecularInvertSmoothnessAnimated: 0 + - _SpecularMap1Animated: 0 + - _SpecularMap1PanAnimated: 0 + - _SpecularMap1UV: 0 + - _SpecularMap1UVAnimated: 0 + - _SpecularMapAnimated: 0 + - _SpecularMapPanAnimated: 0 + - _SpecularMapUV: 0 + - _SpecularMapUVAnimated: 0 + - _SpecularMask1Animated: 0 + - _SpecularMask1PanAnimated: 0 + - _SpecularMask1UV: 0 + - _SpecularMask1UVAnimated: 0 + - _SpecularMaskAnimated: 0 + - _SpecularMaskPanAnimated: 0 + - _SpecularMaskUV: 0 + - _SpecularMaskUVAnimated: 0 + - _SpecularMetallic: 0 + - _SpecularMetallic1: 0 + - _SpecularMetallic1Animated: 0 + - _SpecularMetallicAnimated: 0 + - _SpecularMetallicMap1UV: 0 + - _SpecularMetallicMapUV: 0 + - _SpecularNormal: 1 + - _SpecularNormal1: 1 + - _SpecularNormal1Animated: 0 + - _SpecularNormalAnimated: 0 + - _SpecularSmoothness: 1 + - _SpecularSmoothness1: 0.75 + - _SpecularSmoothness1Animated: 0 + - _SpecularSmoothnessAnimated: 0 + - _SpecularTint1Animated: 0 + - _SpecularTintAnimated: 0 + - _SpecularToonEnd: 1 + - _SpecularToonEnd1: 1 + - _SpecularToonEnd1Animated: 0 + - _SpecularToonEndAnimated: 0 + - _SpecularToonInnerOuter1Animated: 0 + - _SpecularToonInnerOuterAnimated: 0 + - _SpecularToonStart: 0.95 + - _SpecularToonStart1: 0.95 + - _SpecularToonStart1Animated: 0 + - _SpecularToonStartAnimated: 0 + - _SpecularType: 1 + - _SpecularType1: 1 + - _SpecularType1Animated: 0 + - _SpecularTypeAnimated: 0 + - _SrcBlend: 1 + - _SrcBlendAnimated: 0 + - _StencilCompareFunction: 8 + - _StencilCompareFunctionAnimated: 0 + - _StencilFailOp: 0 + - _StencilFailOpAnimated: 0 + - _StencilPassOp: 0 + - _StencilPassOpAnimated: 0 + - _StencilReadMask: 255 + - _StencilReadMaskAnimated: 0 + - _StencilRef: 0 + - _StencilRefAnimated: 0 + - _StencilWriteMask: 255 + - _StencilWriteMaskAnimated: 0 + - _StencilZFailOp: 0 + - _StencilZFailOpAnimated: 0 + - _TextEnabled: 0 + - _TextEnabledAnimated: 0 + - _TextFPSColorAnimated: 0 + - _TextFPSEmissionStrength: 0 + - _TextFPSEmissionStrengthAnimated: 0 + - _TextFPSEnabled: 0 + - _TextFPSEnabledAnimated: 0 + - _TextFPSOffsetAnimated: 0 + - _TextFPSPaddingAnimated: 0 + - _TextFPSRotation: 0 + - _TextFPSRotationAnimated: 0 + - _TextFPSScaleAnimated: 0 + - _TextFPSUV: 0 + - _TextFPSUVAnimated: 0 + - _TextGlyphsAnimated: 0 + - _TextPixelRange: 4 + - _TextPixelRangeAnimated: 0 + - _TextPositionColorAnimated: 0 + - _TextPositionEmissionStrength: 0 + - _TextPositionEmissionStrengthAnimated: 0 + - _TextPositionEnabled: 0 + - _TextPositionEnabledAnimated: 0 + - _TextPositionOffsetAnimated: 0 + - _TextPositionPaddingAnimated: 0 + - _TextPositionRotation: 0 + - _TextPositionRotationAnimated: 0 + - _TextPositionScaleAnimated: 0 + - _TextPositionUV: 0 + - _TextPositionUVAnimated: 0 + - _TextTimeColorAnimated: 0 + - _TextTimeEmissionStrength: 0 + - _TextTimeEmissionStrengthAnimated: 0 + - _TextTimeEnabled: 0 + - _TextTimeEnabledAnimated: 0 + - _TextTimeOffsetAnimated: 0 + - _TextTimePaddingAnimated: 0 + - _TextTimeRotation: 0 + - _TextTimeRotationAnimated: 0 + - _TextTimeScaleAnimated: 0 + - _TextTimeUV: 0 + - _TextTimeUVAnimated: 0 + - _ToonRampAnimated: 0 + - _UVSec: 0 + - _UseShadowTexture: 0 + - _UseShadowTextureAnimated: 0 + - _VertexGlitchFrequencyAnimated: 0 + - _VertexGlitchStrengthAnimated: 0 + - _VertexGlitchThresholdAnimated: 0 + - _VertexManipulationHeight: 0 + - _VertexManipulationHeightAnimated: 0 + - _VertexManipulationHeightBias: 0 + - _VertexManipulationHeightBiasAnimated: 0 + - _VertexManipulationHeightMaskAnimated: 0 + - _VertexManipulationHeightPanAnimated: 0 + - _VertexManipulationHeightUV: 0 + - _VertexManipulationHeightUVAnimated: 0 + - _VertexManipulationLocalRotationAnimated: 0 + - _VertexManipulationLocalScaleAnimated: 0 + - _VertexManipulationLocalTranslationAnimated: 0 + - _VertexManipulationWorldTranslationAnimated: 0 + - _VertexManipulationsEnabled: 0 + - _VertexRoundingDivision: 500 + - _VertexRoundingDivisionAnimated: 0 + - _VertexRoundingEnabled: 0 + - _VertexRoundingEnabledAnimated: 0 + - _VertexUnwrap: 0 + - _VertexUnwrapAnimated: 0 + - _VideoBacklightAnimated: 0 + - _VideoCRTPixelEnergizedTimeAnimated: 0 + - _VideoCRTRefreshRateAnimated: 0 + - _VideoContrastAnimated: 0 + - _VideoDebugTextureAnimated: 0 + - _VideoEnableDebugAnimated: 0 + - _VideoEnableVideoPlayerAnimated: 0 + - _VideoGameboyRampAnimated: 0 + - _VideoMaskPanningAnimated: 0 + - _VideoMaskTextureAnimated: 0 + - _VideoOffsetAnimated: 0 + - _VideoPanningAnimated: 0 + - _VideoPixelTextureAnimated: 0 + - _VideoPixelateToResolutionAnimated: 0 + - _VideoRepeatVideoTextureAnimated: 0 + - _VideoResolutionAnimated: 0 + - _VideoSaturationAnimated: 0 + - _VideoTilingAnimated: 0 + - _VideoTypeAnimated: 0 + - _VideoUVNumberAnimated: 0 + - _VoronoiBlendAnimated: 0 + - _VoronoiColor0Animated: 0 + - _VoronoiColor1Animated: 0 + - _VoronoiEffectsMaterialAlphaAnimated: 0 + - _VoronoiEmission0Animated: 0 + - _VoronoiEmission1Animated: 0 + - _VoronoiEnableRandomCellColorAnimated: 0 + - _VoronoiGradientAnimated: 0 + - _VoronoiMaskAnimated: 0 + - _VoronoiMaskPanAnimated: 0 + - _VoronoiMaskUVAnimated: 0 + - _VoronoiNoiseAnimated: 0 + - _VoronoiNoiseIntensityAnimated: 0 + - _VoronoiNoisePanAnimated: 0 + - _VoronoiNoiseUVAnimated: 0 + - _VoronoiRandomMinMaxBrightnessAnimated: 0 + - _VoronoiRandomMinMaxSaturationAnimated: 0 + - _VoronoiScaleAnimated: 0 + - _VoronoiSpaceAnimated: 0 + - _VoronoiSpeedAnimated: 0 + - _VoronoiTypeAnimated: 0 + - _ZTest: 4 + - _ZTestAnimated: 0 + - _ZWrite: 1 + - _ZWriteAnimated: 0 + - _commentIfZero_EnableOutlinePass: 0 + - _commentIfZero_LightingAdditiveEnable: 1 + - _commentIfZero_LightingAdditiveEnableAnimated: 0 + - _glitterFrequencyLinearEmissive: 20 + - _glitterFrequencyLinearEmissiveAnimated: 0 + - footer_discord: 0 + - footer_github: 0 + - footer_patreon: 0 + - footer_twitter: 0 + - footer_youtube: 0 + - m_LockingInfo: 0 + - m_ParallaxMap: 0 + - m_Special_Effects: 0 + - m_end_Alpha: 0 + - m_end_BonusSliders: 0 + - m_end_CenterOutEmission: 0 + - m_end_CenterOutEmission1: 0 + - m_end_DecalSection: 0 + - m_end_DetailOptions: 0 + - m_end_Lighting: 0 + - m_end_MainHueShift: 0 + - m_end_MainVertexColors: 0 + - m_end_Matcap2: 0 + - m_end_Metallic: 0 + - m_end_OutlineStencil: 0 + - m_end_RGBMask: 0 + - m_end_ShadowMix: 0 + - m_end_StencilPassOptions: 0 + - m_end_Text: 0 + - m_end_TextFPS: 0 + - m_end_TextInstanceTime: 0 + - m_end_TextPosition: 0 + - m_end_ambientOcclusion: 0 + - m_end_angularFade: 0 + - m_end_backFace: 0 + - m_end_bakedLighting: 0 + - m_end_blending: 0 + - m_end_blinkingEmissionOptions: 0 + - m_end_blinkingEmissionOptions1: 0 + - m_end_clearCoat: 0 + - m_end_debugOptions: 0 + - m_end_detailShadows: 0 + - m_end_dissolve: 0 + - m_end_dissolveMasking: 0 + - m_end_distanceFade: 0 + - m_end_distortionFlow: 0 + - m_end_emission1Options: 0 + - m_end_emissionOptions: 0 + - m_end_flipBook: 0 + - m_end_glitter: 0 + - m_end_glitterRandom: 0 + - m_end_glowInDarkEmissionOptions: 0 + - m_end_glowInDarkEmissionOptions1: 0 + - m_end_lightingAdvanced: 0 + - m_end_lightingHSL: 0 + - m_end_lightingModifiers: 0 + - m_end_manualFlipbookControl: 0 + - m_end_matcap: 0 + - m_end_mirrorOptions: 0 + - m_end_outlineAdvanced: 0 + - m_end_panosphereOptions: 0 + - m_end_parallaxAdvanced: 0 + - m_end_parallaxHeightmap: 0 + - m_end_parallaxInternal: 0 + - m_end_pointToPoint: 0 + - m_end_reflectionRim: 0 + - m_end_rimLightOptions: 0 + - m_end_rimWidthNoise: 0 + - m_end_scrollingEmission1Options: 0 + - m_end_scrollingEmissionOptions: 0 + - m_end_shadowTexture: 0 + - m_end_specular: 0 + - m_end_specular1: 0 + - m_end_subsurface: 0 + - m_end_vertexManipulation: 0 + - m_lightingOptions: 0 + - m_mainOptions: 0 + - m_outlineOptions: 0 + - m_renderingOptions: 0 + - m_start_Alpha: 0 + - m_start_BonusSliders: 0 + - m_start_CenterOutEmission: 0 + - m_start_CenterOutEmission1: 0 + - m_start_DecalSection: 0 + - m_start_DetailOptions: 0 + - m_start_Lighting: 0 + - m_start_MainHueShift: 0 + - m_start_MainVertexColors: 0 + - m_start_Matcap2: 0 + - m_start_Metallic: 0 + - m_start_OutlineStencil: 0 + - m_start_RGBMask: 0 + - m_start_ShadowMix: 0 + - m_start_StencilPassOptions: 0 + - m_start_Text: 0 + - m_start_TextFPS: 0 + - m_start_TextInstanceTime: 0 + - m_start_TextPosition: 0 + - m_start_ambientOcclusion: 0 + - m_start_angularFade: 0 + - m_start_backFace: 0 + - m_start_bakedLighting: 0 + - m_start_blending: 0 + - m_start_blinkingEmissionOptions: 0 + - m_start_blinkingEmissionOptions1: 0 + - m_start_clearCoat: 0 + - m_start_debugOptions: 0 + - m_start_detailShadows: 0 + - m_start_dissolve: 0 + - m_start_dissolveMasking: 0 + - m_start_distanceFade: 0 + - m_start_distortionFlow: 0 + - m_start_emission1Options: 0 + - m_start_emissionOptions: 0 + - m_start_flipBook: 0 + - m_start_glitter: 0 + - m_start_glitterRandom: 0 + - m_start_glowInDarkEmissionOptions: 0 + - m_start_glowInDarkEmissionOptions1: 0 + - m_start_lightingAdvanced: 0 + - m_start_lightingHSL: 0 + - m_start_lightingModifiers: 0 + - m_start_manualFlipbookControl: 0 + - m_start_matcap: 0 + - m_start_mirrorOptions: 0 + - m_start_outlineAdvanced: 0 + - m_start_panosphereOptions: 0 + - m_start_parallaxAdvanced: 0 + - m_start_parallaxHeightmap: 0 + - m_start_parallaxInternal: 0 + - m_start_pointToPoint: 0 + - m_start_reflectionRim: 0 + - m_start_rimLightOptions: 0 + - m_start_rimWidthNoise: 0 + - m_start_scrollingEmissionOptions: 0 + - m_start_scrollingEmissionOptions1: 0 + - m_start_shadowTexture: 0 + - m_start_specular: 0 + - m_start_specular1: 0 + - m_start_subsurface: 0 + - m_start_vertexManipulation: 0 + - shader_is_using_thry_editor: 0 + - shader_master_label: 0 + - shader_presets: 0 + - shader_properties_label_file: 0 + m_Colors: + - _AlphaMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _AngleForwardDirection: {r: 0, g: 0, b: 1, a: 0} + - _AnisoTangentMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _AnisoTangentMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceColor: {r: 1, g: 1, b: 1, a: 1} + - _BackFacePanning: {r: 0, g: 0, b: 0, a: 0} + - _BlueColor: {r: 1, g: 1, b: 1, a: 1} + - _BumpMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatSmoothnessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatTint: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor: {r: 1, g: 1, b: 1, a: 1} + - _DecalMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalPosition: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalScale: {r: 1, g: 1, b: 0, a: 0} + - _DecalTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DetailMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTexPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTint: {r: 1, g: 1, b: 1, a: 1} + - _DissolveDetailNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveEndPoint: {r: 0, g: 1, b: 0, a: 0} + - _DissolveMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0} + - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveToTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionSpeed: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DistortionSpeed1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColor1: {r: 1, g: 1, b: 1, a: 1} + - _EmissionMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMapPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissiveScroll_Direction: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction1: {r: 0, g: -10, b: 0, a: 0} + - _FlipbookColor: {r: 1, g: 1, b: 1, a: 1} + - _FlipbookMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FlipbookTexArrayPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterColor: {r: 1, g: 1, b: 1, a: 1} + - _GlitterColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMinMaxBrightness: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSaturation: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSize: {r: 0.1, g: 0.5, b: 0, a: 1} + - _GlitterPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _GreenColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingAOTexPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingDetailShadowsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _LineColor: {r: 1, g: 1, b: 1, a: 1} + - _MainDistanceFade: {r: 0, g: 0, b: 0, a: 0} + - _MainFadeTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MainHueShiftMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MainTexPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap2Color: {r: 1, g: 1, b: 1, a: 1} + - _Matcap2MaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MatcapColor: {r: 1, g: 1, b: 1, a: 1} + - _MatcapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetalReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _MetallicMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetallicTintMapPan: {r: 0, g: 0, b: 0, a: 0} + - _MirrorTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _OutlineDropShadowOffset: {r: 1, g: 0, b: 0, a: 0} + - _OutlineFadeDistance: {r: 0, g: 0, b: 0, a: 0} + - _OutlineMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _OutlinePersonaDirection: {r: 1, g: 0, b: 0, a: 0} + - _OutlineTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _PanoMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _PanosphereColor: {r: 1, g: 1, b: 1, a: 1} + - _PanospherePan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalMinColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalPanDepthSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _RGBBluePanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBGreenPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBMaskPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBRedPanning: {r: 0, g: 0, b: 0, a: 0} + - _RedColor: {r: 1, g: 1, b: 1, a: 1} + - _RgbNormalBPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalGPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalRPan: {r: 0, g: 0, b: 0, a: 0} + - _RimEnviroMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _RimMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimTexPan: {r: 0, g: 0, b: 0, a: 0} + - _RimWidthNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _SSSColor: {r: 1, g: 0, b: 0, a: 1} + - _SSSThicknessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SmoothnessMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _SpecularTint1: {r: 1, g: 1, b: 1, a: 1} + - _SpecularToonInnerOuter: {r: 0.25, g: 0.3, b: 0, a: 1} + - _SpecularToonInnerOuter1: {r: 0.25, g: 0.3, b: 0, a: 1} + - _TextFPSColor: {r: 1, g: 1, b: 1, a: 1} + - _TextFPSOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSScale: {r: 1, g: 1, b: 1, a: 1} + - _TextPositionColor: {r: 1, g: 0, b: 1, a: 1} + - _TextPositionOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionScale: {r: 1, g: 1, b: 1, a: 1} + - _TextTimeColor: {r: 1, g: 0, b: 1, a: 1} + - _TextTimeOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextTimePadding: {r: 0, g: 0, b: 0, a: 0} + - _TextTimeScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationHeightPan: {r: 0, g: 0, b: 0, a: 0} + - _VertexManipulationLocalRotation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationLocalScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationLocalTranslation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationWorldTranslation: {r: 0, g: 0, b: 0, a: 1} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.mat.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.mat.meta new file mode 100644 index 00000000..42d7ff53 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6f0b4803ca1cad748af07853028a3cb4 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.png b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.png new file mode 100644 index 00000000..1459882d Binary files /dev/null and b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.png differ diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.png.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.png.meta new file mode 100644 index 00000000..425e0e0b --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Body.png.meta @@ -0,0 +1,88 @@ +fileFormatVersion: 2 +guid: b324a58f5c65b8b41b7623fd778b429d +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 1 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.mat b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.mat new file mode 100644 index 00000000..8985f172 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.mat @@ -0,0 +1,1855 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: R2Changyu01001Cloth + m_Shader: {fileID: 4800000, guid: ee778f5331edea44baeddcfb5d8669ae, type: 3} + m_ShaderKeywords: VIGNETTE_MASKED _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 2000 + stringTagMap: + OptimizedShaderFolder: R2Changyu01001Cloth-163ee521 + OriginalShader: ".poiyomi/\u2022 Poiyomi Toon \u2022" + RenderType: Opaque + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _AlphaMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BackFaceTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BlueTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatCubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatSmoothnessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _CubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveDetailNoise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveEdgeGradient: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveToTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookTexArray: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GreenTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingAOTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingDetailShadows: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainFadeTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainHueShiftMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: c9ae99659b55b6243aa68e60cca3d268, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2Mask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatcapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicTintMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MirrorTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoCubeMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanosphereTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RGBMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RedTexure: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimEnviroMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimWidthNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SSSThicknessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SmoothnessMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextGlyphs: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ToonRamp: + m_Texture: {fileID: 2800000, guid: 61bd594533da4fc42bd46ef93ba5a4f6, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VertexManipulationHeightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - DSGI: 0 + - Instancing: 0 + - LightmapFlags: 0 + - _AOStrength: 1 + - _AOStrengthAnimated: 0 + - _AlphaMaskAnimated: 0 + - _AlphaMaskPanAnimated: 0 + - _AlphaMaskUV: 0 + - _AlphaMaskUVAnimated: 0 + - _AlphaMod: 0 + - _AlphaModAnimated: 0 + - _AlphaPremultiply: 0 + - _AlphaPremultiplyAnimated: 0 + - _AlphaToMask: 0 + - _AlphaToMaskAnimated: 0 + - _AngleCompareTo: 0 + - _AngleCompareToAnimated: 0 + - _AngleForwardDirectionAnimated: 0 + - _AngleMinAlpha: 0 + - _AngleMinAlphaAnimated: 0 + - _AngleType: 0 + - _AngleTypeAnimated: 0 + - _AnisoSpec1Alpha: 1 + - _AnisoSpec1Alpha1: 1 + - _AnisoSpec1Alpha1Animated: 0 + - _AnisoSpec1AlphaAnimated: 0 + - _AnisoSpec2Alpha: 1 + - _AnisoSpec2Alpha1: 1 + - _AnisoSpec2Alpha1Animated: 0 + - _AnisoSpec2AlphaAnimated: 0 + - _AnisoTangentMap1Animated: 0 + - _AnisoTangentMap1PanAnimated: 0 + - _AnisoTangentMap1UV: 0 + - _AnisoTangentMap1UVAnimated: 0 + - _AnisoTangentMapAnimated: 0 + - _AnisoTangentMapPanAnimated: 0 + - _AnisoTangentMapUV: 0 + - _AnisoTangentMapUVAnimated: 0 + - _AnisoUseTangentMap: 0 + - _AnisoUseTangentMap1: 0 + - _AnisoUseTangentMap1Animated: 0 + - _AnisoUseTangentMapAnimated: 0 + - _AttenuationMultiplier: 0 + - _AttenuationMultiplierAnimated: 0 + - _BackFaceDetailIntensity: 1 + - _BackFaceEmissionStrength: 0 + - _BackFaceEnabled: 0 + - _BackFaceHueShift: 0 + - _BackFaceTextureUV: 0 + - _BlackLightMaskClearCoatAnimated: 0 + - _BlackLightMaskDebugAnimated: 0 + - _BlackLightMaskDissolveAnimated: 0 + - _BlackLightMaskEmission2Animated: 0 + - _BlackLightMaskEmissionAnimated: 0 + - _BlackLightMaskEnabledAnimated: 0 + - _BlackLightMaskEndAnimated: 0 + - _BlackLightMaskFlipbookAnimated: 0 + - _BlackLightMaskGlitterAnimated: 0 + - _BlackLightMaskIridescenceAnimated: 0 + - _BlackLightMaskKeysAnimated: 0 + - _BlackLightMaskMatcap2Animated: 0 + - _BlackLightMaskMatcapAnimated: 0 + - _BlackLightMaskMetallicAnimated: 0 + - _BlackLightMaskPanosphereAnimated: 0 + - _BlackLightMaskStartAnimated: 0 + - _BlendOp: 0 + - _BlendOpAlpha: 0 + - _BlendOpAlphaAnimated: 0 + - _BlendOpAnimated: 0 + - _BlueColorAnimated: 0 + - _BlueTextureAnimated: 0 + - _BuldgeFadeLengthAnimated: 0 + - _BuldgeHeightAnimated: 0 + - _BulgeMaskAnimated: 0 + - _BumpMapAnimated: 0 + - _BumpMapPanAnimated: 0 + - _BumpMapUV: 0 + - _BumpMapUVAnimated: 0 + - _BumpScale: 1 + - _BumpScaleAnimated: 0 + - _CameraAngleMax: 90 + - _CameraAngleMaxAnimated: 0 + - _CameraAngleMin: 45 + - _CameraAngleMinAnimated: 0 + - _ClearCoat: 1 + - _ClearCoatAnimated: 0 + - _ClearCoatCubeMapAnimated: 0 + - _ClearCoatForceLighting: 0 + - _ClearCoatForceLightingAnimated: 0 + - _ClearCoatInvertSmoothness: 0 + - _ClearCoatInvertSmoothnessAnimated: 0 + - _ClearCoatMaskAnimated: 0 + - _ClearCoatMaskPanAnimated: 0 + - _ClearCoatMaskUV: 0 + - _ClearCoatMaskUVAnimated: 0 + - _ClearCoatNormalToUse: 0 + - _ClearCoatNormalToUseAnimated: 0 + - _ClearCoatSampleWorld: 0 + - _ClearCoatSampleWorldAnimated: 0 + - _ClearCoatSmoothness: 0 + - _ClearCoatSmoothnessAnimated: 0 + - _ClearCoatSmoothnessMapAnimated: 0 + - _ClearCoatSmoothnessMapPanAnimated: 0 + - _ClearCoatSmoothnessMapUV: 0 + - _ClearCoatSmoothnessMapUVAnimated: 0 + - _ClearCoatTintAnimated: 0 + - _ColorAnimated: 0 + - _ColorMask: 15 + - _ColorMaskAnimated: 0 + - _ContinuousDissolve: 0 + - _ContinuousDissolveAnimated: 0 + - _CubeMapAnimated: 0 + - _Cull: 2 + - _CullAnimated: 0 + - _Cutoff: 0.5 + - _CutoffAnimated: 0 + - _DebugCameraData: 0 + - _DebugCameraDataAnimated: 0 + - _DebugEnabled: 0 + - _DebugLightingData: 0 + - _DebugLightingDataAnimated: 0 + - _DebugMeshData: 0 + - _DebugMeshDataAnimated: 0 + - _DecalBlendAdd: 0 + - _DecalBlendAddAnimated: 0 + - _DecalBlendMultiply: 0 + - _DecalBlendMultiplyAnimated: 0 + - _DecalBlendReplace: 0 + - _DecalBlendReplaceAnimated: 0 + - _DecalColorAnimated: 0 + - _DecalEmissionStrength: 0 + - _DecalEmissionStrengthAnimated: 0 + - _DecalEnabled: 0 + - _DecalEnabledAnimated: 0 + - _DecalMaskAnimated: 0 + - _DecalMaskPanAnimated: 0 + - _DecalMaskUV: 0 + - _DecalMaskUVAnimated: 0 + - _DecalPositionAnimated: 0 + - _DecalRotation: 0 + - _DecalRotationAnimated: 0 + - _DecalRotationSpeed: 0 + - _DecalRotationSpeedAnimated: 0 + - _DecalScaleAnimated: 0 + - _DecalTextureAnimated: 0 + - _DecalTexturePanAnimated: 0 + - _DecalTextureUV: 0 + - _DecalTextureUVAnimated: 0 + - _DecalTiled: 0 + - _DecalTiledAnimated: 0 + - _DepthAlphaMaxAnimated: 0 + - _DepthAlphaMinAnimated: 0 + - _DepthGlowColorAnimated: 0 + - _DepthGlowEmissionAnimated: 0 + - _DepthGradientAnimated: 0 + - _DepthGradientBlendAnimated: 0 + - _DepthGradientPanAnimated: 0 + - _DepthGradientTextureUVAnimated: 0 + - _DepthGradientUVAnimated: 0 + - _DepthMaskAnimated: 0 + - _DepthMaskPanAnimated: 0 + - _DepthMaskUVAnimated: 0 + - _DetailBrightness: 1 + - _DetailBrightnessAnimated: 0 + - _DetailEnabled: 0 + - _DetailMaskAnimated: 0 + - _DetailMaskPanAnimated: 0 + - _DetailMaskUV: 0 + - _DetailMaskUVAnimated: 0 + - _DetailNormalMapAnimated: 0 + - _DetailNormalMapPanAnimated: 0 + - _DetailNormalMapScale: 1 + - _DetailNormalMapScaleAnimated: 0 + - _DetailNormalMapUV: 0 + - _DetailNormalMapUVAnimated: 0 + - _DetailTexAnimated: 0 + - _DetailTexIntensity: 1 + - _DetailTexIntensityAnimated: 0 + - _DetailTexPanAnimated: 0 + - _DetailTexUV: 0 + - _DetailTexUVAnimated: 0 + - _DetailTintAnimated: 0 + - _DisableDirectionalInAdd: 1 + - _DissolveAlpha: 0 + - _DissolveAlpha0: 0 + - _DissolveAlpha0Animated: 0 + - _DissolveAlpha1: 0 + - _DissolveAlpha1Animated: 0 + - _DissolveAlpha2: 0 + - _DissolveAlpha2Animated: 0 + - _DissolveAlpha3: 0 + - _DissolveAlpha3Animated: 0 + - _DissolveAlpha4: 0 + - _DissolveAlpha4Animated: 0 + - _DissolveAlpha5: 0 + - _DissolveAlpha5Animated: 0 + - _DissolveAlpha6: 0 + - _DissolveAlpha6Animated: 0 + - _DissolveAlpha7: 0 + - _DissolveAlpha7Animated: 0 + - _DissolveAlpha8: 0 + - _DissolveAlpha8Animated: 0 + - _DissolveAlpha9: 0 + - _DissolveAlpha9Animated: 0 + - _DissolveAlphaAnimated: 0 + - _DissolveDetailNoiseAnimated: 0 + - _DissolveDetailNoisePanAnimated: 0 + - _DissolveDetailNoiseUV: 0 + - _DissolveDetailNoiseUVAnimated: 0 + - _DissolveDetailStrength: 0.1 + - _DissolveDetailStrengthAnimated: 0 + - _DissolveEdgeColorAnimated: 0 + - _DissolveEdgeEmission: 0 + - _DissolveEdgeEmissionAnimated: 0 + - _DissolveEdgeGradientAnimated: 0 + - _DissolveEdgeHardness: 0.5 + - _DissolveEdgeHardnessAnimated: 0 + - _DissolveEdgeWidth: 0.025 + - _DissolveEdgeWidthAnimated: 0 + - _DissolveEmission1Side: 2 + - _DissolveEmission1SideAnimated: 0 + - _DissolveEmissionSide: 2 + - _DissolveEmissionSideAnimated: 0 + - _DissolveEndPointAnimated: 0 + - _DissolveInvertDetailNoise: 0 + - _DissolveInvertDetailNoiseAnimated: 0 + - _DissolveInvertNoise: 0 + - _DissolveInvertNoiseAnimated: 0 + - _DissolveMaskAnimated: 0 + - _DissolveMaskInvert: 0 + - _DissolveMaskInvertAnimated: 0 + - _DissolveMaskPanAnimated: 0 + - _DissolveMaskUV: 0 + - _DissolveMaskUVAnimated: 0 + - _DissolveNoiseTextureAnimated: 0 + - _DissolveNoiseTexturePanAnimated: 0 + - _DissolveNoiseTextureUV: 0 + - _DissolveNoiseTextureUVAnimated: 0 + - _DissolveP2PEdgeLength: 0.1 + - _DissolveP2PEdgeLengthAnimated: 0 + - _DissolveP2PWorldLocal: 0 + - _DissolveP2PWorldLocalAnimated: 0 + - _DissolveStartPointAnimated: 0 + - _DissolveTextureColorAnimated: 0 + - _DissolveToEmissionStrength: 0 + - _DissolveToEmissionStrengthAnimated: 0 + - _DissolveToTextureAnimated: 0 + - _DissolveToTexturePanAnimated: 0 + - _DissolveToTextureUV: 0 + - _DissolveToTextureUVAnimated: 0 + - _DissolveType: 1 + - _DissolveTypeAnimated: 0 + - _DissolveUseVertexColors: 0 + - _DissolveUseVertexColorsAnimated: 0 + - _DistortionFlowTexture1Animated: 0 + - _DistortionFlowTextureAnimated: 0 + - _DistortionMaskAnimated: 0 + - _DistortionMaskPanAnimated: 0 + - _DistortionMaskUV: 0 + - _DistortionMaskUVAnimated: 0 + - _DistortionSpeed1Animated: 0 + - _DistortionSpeedAnimated: 0 + - _DistortionStrength: 0.5 + - _DistortionStrength1: 0.5 + - _DistortionStrength1Animated: 0 + - _DistortionStrengthAnimated: 0 + - _DitherGradient: 0.1 + - _DitherGradientAnimated: 0 + - _DitheringEnabled: 0 + - _DitheringEnabledAnimated: 0 + - _DstBlend: 0 + - _DstBlendAnimated: 0 + - _EmissionBaseColorAsMap: 0 + - _EmissionBaseColorAsMap1: 0 + - _EmissionBaseColorAsMap1Animated: 0 + - _EmissionBaseColorAsMapAnimated: 0 + - _EmissionBlinkingEnabled: 0 + - _EmissionBlinkingEnabled1: 0 + - _EmissionBlinkingEnabledAnimated: 0 + - _EmissionBlinkingOffset: 0 + - _EmissionBlinkingOffset1: 0 + - _EmissionBlinkingOffset1Animated: 0 + - _EmissionBlinkingOffsetAnimated: 0 + - _EmissionCenterOutEnabled: 0 + - _EmissionCenterOutEnabled1: 0 + - _EmissionCenterOutEnabled1Animated: 0 + - _EmissionCenterOutEnabledAnimated: 0 + - _EmissionCenterOutSpeed: 5 + - _EmissionCenterOutSpeed1: 5 + - _EmissionCenterOutSpeed1Animated: 0 + - _EmissionCenterOutSpeedAnimated: 0 + - _EmissionColor1Animated: 0 + - _EmissionColorAnimated: 0 + - _EmissionHueShift: 0 + - _EmissionHueShift1: 0 + - _EmissionHueShift1Animated: 0 + - _EmissionHueShiftAnimated: 0 + - _EmissionHueShiftEnabled: 0 + - _EmissionHueShiftEnabled1: 0 + - _EmissionHueShiftEnabled1Animated: 0 + - _EmissionHueShiftEnabledAnimated: 0 + - _EmissionMap1Animated: 0 + - _EmissionMap1PanAnimated: 0 + - _EmissionMap1UV: 0 + - _EmissionMap1UVAnimated: 0 + - _EmissionMapAnimated: 0 + - _EmissionMapPanAnimated: 0 + - _EmissionMapUV: 0 + - _EmissionMapUVAnimated: 0 + - _EmissionMask1Animated: 0 + - _EmissionMask1PanAnimated: 0 + - _EmissionMask1UV: 0 + - _EmissionMask1UVAnimated: 0 + - _EmissionMaskAnimated: 0 + - _EmissionMaskPanAnimated: 0 + - _EmissionMaskUV: 0 + - _EmissionMaskUVAnimated: 0 + - _EmissionReplace: 0 + - _EmissionReplaceAnimated: 0 + - _EmissionScrollingCurve1Animated: 0 + - _EmissionScrollingCurveAnimated: 0 + - _EmissionScrollingOffset: 0 + - _EmissionScrollingOffset1: 0 + - _EmissionScrollingOffset1Animated: 0 + - _EmissionScrollingOffsetAnimated: 0 + - _EmissionScrollingUseCurve: 0 + - _EmissionScrollingUseCurve1: 0 + - _EmissionScrollingUseCurve1Animated: 0 + - _EmissionScrollingUseCurveAnimated: 0 + - _EmissionScrollingVertexColor: 0 + - _EmissionScrollingVertexColor1: 0 + - _EmissionScrollingVertexColor1Animated: 0 + - _EmissionScrollingVertexColorAnimated: 0 + - _EmissionStrength: 0 + - _EmissionStrength1: 0 + - _EmissionStrength1Animated: 0 + - _EmissionStrengthAnimated: 0 + - _EmissiveBlink_Max: 1 + - _EmissiveBlink_Max1: 1 + - _EmissiveBlink_Max1Animated: 0 + - _EmissiveBlink_MaxAnimated: 0 + - _EmissiveBlink_Min: 0 + - _EmissiveBlink_Min1: 0 + - _EmissiveBlink_Min1Animated: 0 + - _EmissiveBlink_MinAnimated: 0 + - _EmissiveBlink_Velocity: 4 + - _EmissiveBlink_Velocity1: 4 + - _EmissiveBlink_Velocity1Animated: 0 + - _EmissiveBlink_VelocityAnimated: 0 + - _EmissiveScroll_Direction1Animated: 0 + - _EmissiveScroll_DirectionAnimated: 0 + - _EmissiveScroll_Interval: 20 + - _EmissiveScroll_Interval1: 20 + - _EmissiveScroll_Interval1Animated: 0 + - _EmissiveScroll_IntervalAnimated: 0 + - _EmissiveScroll_Velocity: 10 + - _EmissiveScroll_Velocity1: 10 + - _EmissiveScroll_Velocity1Animated: 0 + - _EmissiveScroll_VelocityAnimated: 0 + - _EmissiveScroll_Width: 10 + - _EmissiveScroll_Width1: 10 + - _EmissiveScroll_Width1Animated: 0 + - _EmissiveScroll_WidthAnimated: 0 + - _EnableBlurAnimated: 0 + - _EnableBulgeAnimated: 0 + - _EnableClearCoat: 0 + - _EnableClearCoatAnimated: 0 + - _EnableDissolve: 0 + - _EnableDissolveAnimated: 0 + - _EnableDistortion: 0 + - _EnableDistortionAnimated: 0 + - _EnableEmission: 0 + - _EnableEmission1: 0 + - _EnableEmission1Animated: 0 + - _EnableEmissionAnimated: 0 + - _EnableEnvironmentalRim: 0 + - _EnableEnvironmentalRimAnimated: 0 + - _EnableFlipbook: 0 + - _EnableFlipbookAnimated: 0 + - _EnableGITDEmission: 0 + - _EnableGITDEmission1: 0 + - _EnableGITDEmission1Animated: 0 + - _EnableGITDEmissionAnimated: 0 + - _EnableHoloAnimated: 0 + - _EnableIridescenceAnimated: 0 + - _EnableLighting: 1 + - _EnableLightingAnimated: 0 + - _EnableMetallic: 0 + - _EnableMetallicAnimated: 0 + - _EnableMirrorOptions: 0 + - _EnableMirrorOptionsAnimated: 0 + - _EnableMirrorTexture: 0 + - _EnableMirrorTextureAnimated: 0 + - _EnableRandom: 0 + - _EnableRandomAnimated: 0 + - _EnableRimLighting: 0 + - _EnableRimLightingAnimated: 0 + - _EnableSSS: 0 + - _EnableSSSAnimated: 0 + - _EnableScifiSpawnInAnimated: 0 + - _EnableSpecular: 0 + - _EnableSpecular1: 0 + - _EnableSpecular1Animated: 0 + - _EnableSpecularAnimated: 0 + - _EnableTouchGlowAnimated: 0 + - _EnableVertexGlitchAnimated: 0 + - _EnableVideoAnimated: 0 + - _EnableVoronoiAnimated: 0 + - _FadeLengthAnimated: 0 + - _FlipbookAdd: 0 + - _FlipbookAddAnimated: 0 + - _FlipbookAlphaControlsFinalAlpha: 0 + - _FlipbookAlphaControlsFinalAlphaAnimated: 0 + - _FlipbookColorAnimated: 0 + - _FlipbookColorReplaces: 0 + - _FlipbookColorReplacesAnimated: 0 + - _FlipbookCurrentFrame: -1 + - _FlipbookCurrentFrameAnimated: 0 + - _FlipbookEmissionStrength: 0 + - _FlipbookEmissionStrengthAnimated: 0 + - _FlipbookFPS: 30 + - _FlipbookFPSAnimated: 0 + - _FlipbookIntensityControlsAlpha: 0 + - _FlipbookIntensityControlsAlphaAnimated: 0 + - _FlipbookMaskAnimated: 0 + - _FlipbookMaskPanAnimated: 0 + - _FlipbookMaskUV: 0 + - _FlipbookMaskUVAnimated: 0 + - _FlipbookMultiply: 0 + - _FlipbookMultiplyAnimated: 0 + - _FlipbookReplace: 1 + - _FlipbookReplaceAnimated: 0 + - _FlipbookRotation: 0 + - _FlipbookRotationAnimated: 0 + - _FlipbookRotationSpeed: 0 + - _FlipbookRotationSpeedAnimated: 0 + - _FlipbookScaleOffsetAnimated: 0 + - _FlipbookTexArrayAnimated: 0 + - _FlipbookTexArrayPanAnimated: 0 + - _FlipbookTexArrayUV: 0 + - _FlipbookTexArrayUVAnimated: 0 + - _FlipbookTiled: 0 + - _FlipbookTiledAnimated: 0 + - _FlipbookTotalFrames: 1 + - _FlipbookTotalFramesAnimated: 0 + - _ForceOpaque: 0 + - _ForceOpaqueAnimated: 0 + - _ForgotToLockMaterial: 1 + - _GIEmissionMultiplier: 1 + - _GITDEMaxEmissionMultiplier: 0 + - _GITDEMaxEmissionMultiplier1: 0 + - _GITDEMaxEmissionMultiplier1Animated: 0 + - _GITDEMaxEmissionMultiplierAnimated: 0 + - _GITDEMaxLight: 1 + - _GITDEMaxLight1: 1 + - _GITDEMaxLight1Animated: 0 + - _GITDEMaxLightAnimated: 0 + - _GITDEMinEmissionMultiplier: 1 + - _GITDEMinEmissionMultiplier1: 1 + - _GITDEMinEmissionMultiplier1Animated: 0 + - _GITDEMinEmissionMultiplierAnimated: 0 + - _GITDEMinLight: 0 + - _GITDEMinLight1: 0 + - _GITDEMinLight1Animated: 0 + - _GITDEMinLightAnimated: 0 + - _GITDEWorldOrMesh: 0 + - _GITDEWorldOrMesh1: 0 + - _GITDEWorldOrMesh1Animated: 0 + - _GITDEWorldOrMeshAnimated: 0 + - _GlitterAngleRange: 90 + - _GlitterAngleRangeAnimated: 0 + - _GlitterBias: 0.8 + - _GlitterBiasAnimated: 0 + - _GlitterBlendType: 0 + - _GlitterBlendTypeAnimated: 0 + - _GlitterBrightness: 3 + - _GlitterBrightnessAnimated: 0 + - _GlitterCenterSize: 0.08 + - _GlitterCenterSizeAnimated: 0 + - _GlitterColorAnimated: 0 + - _GlitterColorMapAnimated: 0 + - _GlitterColorMapPanAnimated: 0 + - _GlitterColorMapUV: 0 + - _GlitterColorMapUVAnimated: 0 + - _GlitterContrast: 300 + - _GlitterContrastAnimated: 0 + - _GlitterEnable: 0 + - _GlitterEnableAnimated: 0 + - _GlitterFrequency: 300 + - _GlitterFrequencyAnimated: 0 + - _GlitterJaggyFix: 0 + - _GlitterJaggyFixAnimated: 0 + - _GlitterJitter: 1 + - _GlitterJitterAnimated: 0 + - _GlitterMaskAnimated: 0 + - _GlitterMaskPanAnimated: 0 + - _GlitterMaskUV: 0 + - _GlitterMaskUVAnimated: 0 + - _GlitterMinBrightness: 0 + - _GlitterMinBrightnessAnimated: 0 + - _GlitterMinMaxBrightnessAnimated: 0 + - _GlitterMinMaxSaturationAnimated: 0 + - _GlitterMinMaxSizeAnimated: 0 + - _GlitterMode: 0 + - _GlitterModeAnimated: 0 + - _GlitterPanAnimated: 0 + - _GlitterRandomColors: 0 + - _GlitterRandomColorsAnimated: 0 + - _GlitterRandomRotation: 0 + - _GlitterRandomRotationAnimated: 0 + - _GlitterRandomSize: 0 + - _GlitterRandomSizeAnimated: 0 + - _GlitterShape: 0 + - _GlitterShapeAnimated: 0 + - _GlitterSize: 0.3 + - _GlitterSizeAnimated: 0 + - _GlitterSpeed: 10 + - _GlitterSpeedAnimated: 0 + - _GlitterTextureAnimated: 0 + - _GlitterTexturePanAnimated: 0 + - _GlitterTextureRotation: 0 + - _GlitterTextureRotationAnimated: 0 + - _GlitterUseSurfaceColor: 0 + - _GlitterUseSurfaceColorAnimated: 0 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _GrabBlurDirectionsAnimated: 0 + - _GrabBlurDistanceAnimated: 0 + - _GrabBlurQualityAnimated: 0 + - _GrabDstBlendAnimated: 0 + - _GrabPassBlendFactorAnimated: 0 + - _GrabPassUseAlphaAnimated: 0 + - _GrabSrcBlendAnimated: 0 + - _GreenColorAnimated: 0 + - _GreenTextureAnimated: 0 + - _HelpBoxHideLocking: 0 + - _HelpBoxLocking: 0 + - _HoloAlphaMapAnimated: 0 + - _HoloCoordinateSpaceAnimated: 0 + - _HoloDirectionAnimated: 0 + - _HoloFresnelAlphaAnimated: 0 + - _HoloLineDensityAnimated: 0 + - _HoloRimSharpnessAnimated: 0 + - _HoloRimWidthAnimated: 0 + - _HoloScrollSpeedAnimated: 0 + - _IgnoreFog: 0 + - _IgnoreFogAnimated: 0 + - _InvertSmoothness: 0 + - _InvertSmoothnessAnimated: 0 + - _IridescenceAddBlendAnimated: 0 + - _IridescenceEmissionStrengthAnimated: 0 + - _IridescenceIntensityAnimated: 0 + - _IridescenceMaskAnimated: 0 + - _IridescenceMaskUVAnimated: 0 + - _IridescenceMultiplyBlendAnimated: 0 + - _IridescenceNormalIntensityAnimated: 0 + - _IridescenceNormalMapAnimated: 0 + - _IridescenceNormalSelectionAnimated: 0 + - _IridescenceNormalToggleAnimated: 0 + - _IridescenceNormalUVAnimated: 0 + - _IridescenceRampAnimated: 0 + - _IridescenceReplaceBlendAnimated: 0 + - _IridescenceTimeAnimated: 0 + - _LightingAOTexAnimated: 0 + - _LightingAOTexPanAnimated: 0 + - _LightingAOTexUV: 0 + - _LightingAOTexUVAnimated: 0 + - _LightingAdditiveDetailStrength: 1 + - _LightingAdditiveDetailStrengthAnimated: 0 + - _LightingAdditiveGradientEnd: 0.5 + - _LightingAdditiveGradientEndAnimated: 0 + - _LightingAdditiveGradientStart: 0 + - _LightingAdditiveGradientStartAnimated: 0 + - _LightingAdditiveLimitIntensity: 0 + - _LightingAdditiveLimitIntensityAnimated: 0 + - _LightingAdditiveMaxIntensity: 1 + - _LightingAdditiveMaxIntensityAnimated: 0 + - _LightingAdditivePassthrough: 0.5 + - _LightingAdditivePassthroughAnimated: 0 + - _LightingAdditiveType: 1 + - _LightingAdditiveTypeAnimated: 0 + - _LightingDetailShadowsAnimated: 0 + - _LightingDetailShadowsEnabled: 0 + - _LightingDetailShadowsEnabledAnimated: 0 + - _LightingDetailShadowsPanAnimated: 0 + - _LightingDetailShadowsUV: 0 + - _LightingDetailShadowsUVAnimated: 0 + - _LightingDetailStrength: 1 + - _LightingDetailStrengthAnimated: 0 + - _LightingDirectColorMode: 0 + - _LightingDirectColorModeAnimated: 0 + - _LightingEnableAO: 0 + - _LightingEnableAOAnimated: 0 + - _LightingEnableHSL: 0 + - _LightingEnableHSLAnimated: 0 + - _LightingGradientEnd: 0.5 + - _LightingGradientEndAnimated: 0 + - _LightingGradientStart: 0 + - _LightingGradientStartAnimated: 0 + - _LightingHSLIntensity: 1 + - _LightingHSLIntensityAnimated: 0 + - _LightingIgnoreAmbientColor: 0 + - _LightingIgnoreAmbientColorAnimated: 0 + - _LightingIndirectColorMode: 0 + - _LightingIndirectColorModeAnimated: 0 + - _LightingMinLightBrightness: 0 + - _LightingMinLightBrightnessAnimated: 0 + - _LightingMinShadowBrightnessRatio: 0 + - _LightingMinShadowBrightnessRatioAnimated: 0 + - _LightingMode: 0 + - _LightingModeAnimated: 0 + - _LightingMonochromatic: 0 + - _LightingMonochromaticAnimated: 0 + - _LightingOnlyUnityShadows: 0 + - _LightingOnlyUnityShadowsAnimated: 0 + - _LightingRampType: 0 + - _LightingRampTypeAnimated: 0 + - _LightingShadingEnabled: 0 + - _LightingShadingEnabledAnimated: 0 + - _LightingShadowColorAnimated: 0 + - _LightingShadowHue: 0.5 + - _LightingShadowHueAnimated: 0 + - _LightingShadowLightness: 0.5 + - _LightingShadowLightnessAnimated: 0 + - _LightingShadowMaskAnimated: 0 + - _LightingShadowMaskPanAnimated: 0 + - _LightingShadowMaskUV: 0 + - _LightingShadowMaskUVAnimated: 0 + - _LightingShadowSaturation: 0.5 + - _LightingShadowSaturationAnimated: 0 + - _LightingShadowTextureAnimated: 0 + - _LightingShadowTexturePanAnimated: 0 + - _LightingShadowTextureUV: 0 + - _LightingShadowTextureUVAnimated: 0 + - _LightingStandardSmoothness: 0 + - _LightingStandardSmoothnessAnimated: 0 + - _LightingUncapped: 0 + - _LightingUncappedAnimated: 0 + - _LineColorAnimated: 0 + - _LineWidth: 0 + - _LineWidthAnimated: 0 + - _LockTooltip: 0 + - _MainAlphaToCoverage: 0 + - _MainAlphaToCoverageAnimated: 0 + - _MainDistanceFadeAnimated: 0 + - _MainEmissionStrength: 0 + - _MainEmissionStrengthAnimated: 0 + - _MainFadeTextureAnimated: 0 + - _MainFadeTexturePanAnimated: 0 + - _MainFadeTextureUV: 0 + - _MainFadeTextureUVAnimated: 0 + - _MainHueShift: 0 + - _MainHueShiftAnimated: 0 + - _MainHueShiftMaskAnimated: 0 + - _MainHueShiftMaskPanAnimated: 0 + - _MainHueShiftMaskUV: 0 + - _MainHueShiftMaskUVAnimated: 0 + - _MainHueShiftReplace: 1 + - _MainHueShiftReplaceAnimated: 0 + - _MainHueShiftSpeed: 0 + - _MainHueShiftSpeedAnimated: 0 + - _MainHueShiftToggle: 0 + - _MainHueShiftToggleAnimated: 0 + - _MainMinAlpha: 0 + - _MainMinAlphaAnimated: 0 + - _MainMipScale: 0.25 + - _MainMipScaleAnimated: 0 + - _MainShadowClipMod: 0 + - _MainShadowClipModAnimated: 0 + - _MainTexAnimated: 0 + - _MainTexPanAnimated: 0 + - _MainTex_STAnimated: 0 + - _MainTextureUV: 0 + - _MainTextureUVAnimated: 0 + - _MainUseVertexColorAlpha: 0 + - _MainUseVertexColorAlphaAnimated: 0 + - _MainVertexColoring: 0 + - _MainVertexColoringAnimated: 0 + - _Matcap2Add: 0 + - _Matcap2AddAnimated: 0 + - _Matcap2Animated: 0 + - _Matcap2Border: 0.43 + - _Matcap2BorderAnimated: 0 + - _Matcap2ColorAnimated: 0 + - _Matcap2EmissionStrength: 0 + - _Matcap2EmissionStrengthAnimated: 0 + - _Matcap2Enable: 0 + - _Matcap2EnableAnimated: 0 + - _Matcap2Intensity: 1 + - _Matcap2IntensityAnimated: 0 + - _Matcap2LightMask: 0 + - _Matcap2LightMaskAnimated: 0 + - _Matcap2MaskAnimated: 0 + - _Matcap2MaskInvert: 0 + - _Matcap2MaskInvertAnimated: 0 + - _Matcap2MaskPanAnimated: 0 + - _Matcap2MaskUV: 0 + - _Matcap2MaskUVAnimated: 0 + - _Matcap2Multiply: 0 + - _Matcap2MultiplyAnimated: 0 + - _Matcap2Normal: 1 + - _Matcap2NormalAnimated: 0 + - _Matcap2Replace: 0 + - _Matcap2ReplaceAnimated: 0 + - _MatcapAdd: 0 + - _MatcapAddAnimated: 0 + - _MatcapAnimated: 0 + - _MatcapBorder: 0.43 + - _MatcapBorderAnimated: 0 + - _MatcapColorAnimated: 0 + - _MatcapEmissionStrength: 0 + - _MatcapEmissionStrengthAnimated: 0 + - _MatcapEnable: 0 + - _MatcapEnableAnimated: 0 + - _MatcapIntensity: 1 + - _MatcapIntensityAnimated: 0 + - _MatcapLightMask: 0 + - _MatcapLightMaskAnimated: 0 + - _MatcapMaskAnimated: 0 + - _MatcapMaskInvert: 0 + - _MatcapMaskInvertAnimated: 0 + - _MatcapMaskPanAnimated: 0 + - _MatcapMaskUV: 0 + - _MatcapMaskUVAnimated: 0 + - _MatcapMultiply: 0 + - _MatcapMultiplyAnimated: 0 + - _MatcapNormal: 1 + - _MatcapNormalAnimated: 0 + - _MatcapReplace: 1 + - _MatcapReplaceAnimated: 0 + - _MetalReflectionTintAnimated: 0 + - _Metallic: 0 + - _MetallicAnimated: 0 + - _MetallicMaskAnimated: 0 + - _MetallicMaskPanAnimated: 0 + - _MetallicMaskUV: 0 + - _MetallicMaskUVAnimated: 0 + - _MetallicTintMapAnimated: 0 + - _MetallicTintMapPanAnimated: 0 + - _MetallicTintMapUV: 0 + - _MetallicTintMapUVAnimated: 0 + - _Mirror: 0 + - _MirrorAnimated: 0 + - _MirrorTextureAnimated: 0 + - _MirrorTexturePanAnimated: 0 + - _MirrorTextureUV: 0 + - _MirrorTextureUVAnimated: 0 + - _Mode: 0 + - _ModelAngleMax: 90 + - _ModelAngleMaxAnimated: 0 + - _ModelAngleMin: 45 + - _ModelAngleMinAnimated: 0 + - _OcclusionStrength: 1 + - _OffsetFactor: 0 + - _OffsetFactorAnimated: 0 + - _OffsetUnits: 0 + - _OffsetUnitsAnimated: 0 + - _OutlineCull: 1 + - _OutlineCullAnimated: 0 + - _OutlineDropShadowOffsetAnimated: 0 + - _OutlineEmission: 0 + - _OutlineEmissionAnimated: 0 + - _OutlineFadeDistanceAnimated: 0 + - _OutlineFixedSize: 0 + - _OutlineFixedSizeAnimated: 0 + - _OutlineLit: 1 + - _OutlineLitAnimated: 0 + - _OutlineMaskAnimated: 0 + - _OutlineMaskUV: 0 + - _OutlineMode: 0 + - _OutlineModeAnimated: 0 + - _OutlineOffsetFactor: 0 + - _OutlineOffsetUnits: 0 + - _OutlinePersonaDirectionAnimated: 0 + - _OutlineRimLightBlend: 0 + - _OutlineRimLightBlendAnimated: 0 + - _OutlineShadowStrength: 1 + - _OutlineShadowStrengthAnimated: 0 + - _OutlineStencilCompareFunction: 8 + - _OutlineStencilCompareFunctionAnimated: 0 + - _OutlineStencilFailOp: 0 + - _OutlineStencilFailOpAnimated: 0 + - _OutlineStencilPassOp: 0 + - _OutlineStencilPassOpAnimated: 0 + - _OutlineStencilReadMask: 255 + - _OutlineStencilReadMaskAnimated: 0 + - _OutlineStencilRef: 0 + - _OutlineStencilRefAnimated: 0 + - _OutlineStencilWriteMask: 255 + - _OutlineStencilWriteMaskAnimated: 0 + - _OutlineStencilZFailOp: 0 + - _OutlineStencilZFailOpAnimated: 0 + - _OutlineTextureAnimated: 0 + - _OutlineTexturePanAnimated: 0 + - _OutlineTextureUV: 0 + - _OutlineTintMix: 0 + - _OutlineTintMixAnimated: 0 + - _OutlineUseVertexColors: 0 + - _OutlineUseVertexColorsAnimated: 0 + - _PanoBlend: 0 + - _PanoBlendAnimated: 0 + - _PanoCubeMapAnimated: 0 + - _PanoCubeMapToggle: 0 + - _PanoCubeMapToggleAnimated: 0 + - _PanoEmission: 0 + - _PanoEmissionAnimated: 0 + - _PanoInfiniteStereoToggle: 0 + - _PanoInfiniteStereoToggleAnimated: 0 + - _PanoMaskAnimated: 0 + - _PanoMaskPanAnimated: 0 + - _PanoMaskUV: 0 + - _PanoMaskUVAnimated: 0 + - _PanoToggle: 0 + - _PanoToggleAnimated: 0 + - _PanosphereColorAnimated: 0 + - _PanospherePanAnimated: 0 + - _PanosphereTextureAnimated: 0 + - _Parallax: 0.02 + - _ParallaxBias: 0.42 + - _ParallaxBiasAnimated: 0 + - _ParallaxHeightMapAnimated: 0 + - _ParallaxHeightMapEnabled: 0 + - _ParallaxHeightMapEnabledAnimated: 0 + - _ParallaxHeightMapMaskAnimated: 0 + - _ParallaxHeightMapMaskPanAnimated: 0 + - _ParallaxHeightMapMaskUV: 0 + - _ParallaxHeightMapMaskUVAnimated: 0 + - _ParallaxHeightMapPanAnimated: 0 + - _ParallaxInternalHeightFromAlpha: 0 + - _ParallaxInternalHeightFromAlphaAnimated: 0 + - _ParallaxInternalHeightmapMode: 0 + - _ParallaxInternalHeightmapModeAnimated: 0 + - _ParallaxInternalIterations: 1 + - _ParallaxInternalIterationsAnimated: 0 + - _ParallaxInternalMapAnimated: 0 + - _ParallaxInternalMapEnabled: 0 + - _ParallaxInternalMapEnabledAnimated: 0 + - _ParallaxInternalMapMaskAnimated: 0 + - _ParallaxInternalMapMaskPanAnimated: 0 + - _ParallaxInternalMapMaskUV: 0 + - _ParallaxInternalMapMaskUVAnimated: 0 + - _ParallaxInternalMaxColorAnimated: 0 + - _ParallaxInternalMaxDepth: 1 + - _ParallaxInternalMaxDepthAnimated: 0 + - _ParallaxInternalMaxFade: 1 + - _ParallaxInternalMaxFadeAnimated: 0 + - _ParallaxInternalMinColorAnimated: 0 + - _ParallaxInternalMinDepth: 0 + - _ParallaxInternalMinDepthAnimated: 0 + - _ParallaxInternalMinFade: 0 + - _ParallaxInternalMinFadeAnimated: 0 + - _ParallaxInternalPanDepthSpeedAnimated: 0 + - _ParallaxInternalPanSpeedAnimated: 0 + - _ParallaxMap: 0 + - _ParallaxMapAnimated: 0 + - _ParallaxStrength: 0 + - _ParallaxStrengthAnimated: 0 + - _ParallaxUV: 0 + - _ParallaxUVAnimated: 0 + - _RGBBlendMultiplicative: 0 + - _RGBBlendMultiplicativeAnimated: 0 + - _RGBBluePanningAnimated: 0 + - _RGBBlue_UV: 0 + - _RGBBlue_UVAnimated: 0 + - _RGBGreenPanningAnimated: 0 + - _RGBGreen_UV: 0 + - _RGBGreen_UVAnimated: 0 + - _RGBMaskAnimated: 0 + - _RGBMaskEnabled: 0 + - _RGBMaskEnabledAnimated: 0 + - _RGBMaskPanningAnimated: 0 + - _RGBMaskUV: 0 + - _RGBMaskUVAnimated: 0 + - _RGBNormalBlend: 0 + - _RGBNormalBlendAnimated: 0 + - _RGBRedPanningAnimated: 0 + - _RGBRed_UV: 0 + - _RGBRed_UVAnimated: 0 + - _RGBUseVertexColors: 0 + - _RGBUseVertexColorsAnimated: 0 + - _RedColorAnimated: 0 + - _RedTexureAnimated: 0 + - _RefractionChromaticAberattionAnimated: 0 + - _RefractionEnabledAnimated: 0 + - _RefractionIndexAnimated: 0 + - _RgbNormalBScale: 0 + - _RgbNormalBUV: 0 + - _RgbNormalGScale: 0 + - _RgbNormalGUV: 0 + - _RgbNormalRScale: 0 + - _RgbNormalRUV: 0 + - _RgbNormalsEnabled: 0 + - _RimBrighten: 0 + - _RimBrightenAnimated: 0 + - _RimEnviroBlur: 0.7 + - _RimEnviroBlurAnimated: 0 + - _RimEnviroIntensity: 1 + - _RimEnviroIntensityAnimated: 0 + - _RimEnviroMaskAnimated: 0 + - _RimEnviroMaskPanAnimated: 0 + - _RimEnviroMaskUV: 0 + - _RimEnviroMaskUVAnimated: 0 + - _RimEnviroMinBrightness: 0 + - _RimEnviroMinBrightnessAnimated: 0 + - _RimEnviroSharpness: 0 + - _RimEnviroSharpnessAnimated: 0 + - _RimEnviroWidth: 0.45 + - _RimEnviroWidthAnimated: 0 + - _RimLightColorAnimated: 0 + - _RimLightColorBias: 0 + - _RimLightColorBiasAnimated: 0 + - _RimLightNormal: 1 + - _RimLightNormalAnimated: 0 + - _RimLightingInvert: 0 + - _RimLightingInvertAnimated: 0 + - _RimMaskAnimated: 0 + - _RimMaskPanAnimated: 0 + - _RimMaskUV: 0 + - _RimMaskUVAnimated: 0 + - _RimSharpness: 0.25 + - _RimSharpnessAnimated: 0 + - _RimStrength: 0 + - _RimStrengthAnimated: 0 + - _RimTexAnimated: 0 + - _RimTexPanAnimated: 0 + - _RimTexUV: 0 + - _RimTexUVAnimated: 0 + - _RimWidth: 0.8 + - _RimWidthAnimated: 0 + - _RimWidthNoiseStrength: 0.1 + - _RimWidthNoiseStrengthAnimated: 0 + - _RimWidthNoiseTextureAnimated: 0 + - _RimWidthNoiseTexturePanAnimated: 0 + - _RimWidthNoiseTextureUV: 0 + - _RimWidthNoiseTextureUVAnimated: 0 + - _SSSColorAnimated: 0 + - _SSSDistortion: 1 + - _SSSDistortionAnimated: 0 + - _SSSPower: 5 + - _SSSPowerAnimated: 0 + - _SSSSCale: 0.25 + - _SSSSCaleAnimated: 0 + - _SSSThicknessMapAnimated: 0 + - _SSSThicknessMapPanAnimated: 0 + - _SSSThicknessMapUV: 0 + - _SSSThicknessMapUVAnimated: 0 + - _SSSThicknessMod: 0 + - _SSSThicknessModAnimated: 0 + - _SampleWorld: 0 + - _SampleWorldAnimated: 0 + - _Saturation: 0 + - _SaturationAnimated: 0 + - _ScrollingEmission: 0 + - _ScrollingEmission1: 0 + - _ScrollingEmission1Animated: 0 + - _ScrollingEmissionAnimated: 0 + - _ShaderOptimizerEnabled: 1 + - _ShadowMix: 0 + - _ShadowMixAnimated: 0 + - _ShadowMixThreshold: 0.5 + - _ShadowMixThresholdAnimated: 0 + - _ShadowMixWidthMod: 0.5 + - _ShadowMixWidthModAnimated: 0 + - _ShadowOffset: 0 + - _ShadowOffsetAnimated: 0 + - _ShadowStrength: 1 + - _ShadowStrengthAnimated: 0 + - _Smoothness: 0 + - _SmoothnessAnimated: 0 + - _SmoothnessFrom: 1 + - _SmoothnessFrom1: 1 + - _SmoothnessFrom1Animated: 0 + - _SmoothnessFromAnimated: 0 + - _SmoothnessMaskAnimated: 0 + - _SmoothnessMaskPanAnimated: 0 + - _SmoothnessMaskUV: 0 + - _SmoothnessMaskUVAnimated: 0 + - _SmoothnessTextureChannel: 0 + - _SpawnInAlphaAnimated: 0 + - _SpawnInEmissionColorAnimated: 0 + - _SpawnInEmissionOffsetAnimated: 0 + - _SpawnInGradientFinishAnimated: 0 + - _SpawnInGradientStartAnimated: 0 + - _SpawnInNoiseAnimated: 0 + - _SpawnInNoiseIntensityAnimated: 0 + - _SpawnInVertOffsetAnimated: 0 + - _SpawnInVertOffsetOffsetAnimated: 0 + - _Spec1Offset: 0 + - _Spec1Offset1: 0 + - _Spec1Offset1Animated: 0 + - _Spec1OffsetAnimated: 0 + - _Spec2Smoothness: 0 + - _Spec2Smoothness1: 0 + - _Spec2Smoothness1Animated: 0 + - _Spec2SmoothnessAnimated: 0 + - _SpecWhatTangent: 0 + - _SpecWhatTangent1: 0 + - _SpecWhatTangent1Animated: 0 + - _SpecWhatTangentAnimated: 0 + - _SpecularAnisoJitterMacro1Animated: 0 + - _SpecularAnisoJitterMacro1PanAnimated: 0 + - _SpecularAnisoJitterMacro1UV: 0 + - _SpecularAnisoJitterMacro1UVAnimated: 0 + - _SpecularAnisoJitterMacroAnimated: 0 + - _SpecularAnisoJitterMacroMultiplier: 0 + - _SpecularAnisoJitterMacroMultiplier1: 0 + - _SpecularAnisoJitterMacroMultiplier1Animated: 0 + - _SpecularAnisoJitterMacroMultiplierAnimated: 0 + - _SpecularAnisoJitterMacroPanAnimated: 0 + - _SpecularAnisoJitterMacroUV: 0 + - _SpecularAnisoJitterMacroUVAnimated: 0 + - _SpecularAnisoJitterMicro1Animated: 0 + - _SpecularAnisoJitterMicro1PanAnimated: 0 + - _SpecularAnisoJitterMicro1UV: 0 + - _SpecularAnisoJitterMicro1UVAnimated: 0 + - _SpecularAnisoJitterMicroAnimated: 0 + - _SpecularAnisoJitterMicroMultiplier: 0 + - _SpecularAnisoJitterMicroMultiplier1: 0 + - _SpecularAnisoJitterMicroMultiplier1Animated: 0 + - _SpecularAnisoJitterMicroMultiplierAnimated: 0 + - _SpecularAnisoJitterMicroPanAnimated: 0 + - _SpecularAnisoJitterMicroUV: 0 + - _SpecularAnisoJitterMicroUVAnimated: 0 + - _SpecularAnisoJitterMirrored: 0 + - _SpecularAnisoJitterMirrored1: 0 + - _SpecularAnisoJitterMirrored1Animated: 0 + - _SpecularAnisoJitterMirroredAnimated: 0 + - _SpecularHighlights: 1 + - _SpecularInvertSmoothness: 0 + - _SpecularInvertSmoothness1: 0 + - _SpecularInvertSmoothness1Animated: 0 + - _SpecularInvertSmoothnessAnimated: 0 + - _SpecularMap1Animated: 0 + - _SpecularMap1PanAnimated: 0 + - _SpecularMap1UV: 0 + - _SpecularMap1UVAnimated: 0 + - _SpecularMapAnimated: 0 + - _SpecularMapPanAnimated: 0 + - _SpecularMapUV: 0 + - _SpecularMapUVAnimated: 0 + - _SpecularMask1Animated: 0 + - _SpecularMask1PanAnimated: 0 + - _SpecularMask1UV: 0 + - _SpecularMask1UVAnimated: 0 + - _SpecularMaskAnimated: 0 + - _SpecularMaskPanAnimated: 0 + - _SpecularMaskUV: 0 + - _SpecularMaskUVAnimated: 0 + - _SpecularMetallic: 0 + - _SpecularMetallic1: 0 + - _SpecularMetallic1Animated: 0 + - _SpecularMetallicAnimated: 0 + - _SpecularMetallicMap1UV: 0 + - _SpecularMetallicMapUV: 0 + - _SpecularNormal: 1 + - _SpecularNormal1: 1 + - _SpecularNormal1Animated: 0 + - _SpecularNormalAnimated: 0 + - _SpecularSmoothness: 1 + - _SpecularSmoothness1: 0.75 + - _SpecularSmoothness1Animated: 0 + - _SpecularSmoothnessAnimated: 0 + - _SpecularTint1Animated: 0 + - _SpecularTintAnimated: 0 + - _SpecularToonEnd: 1 + - _SpecularToonEnd1: 1 + - _SpecularToonEnd1Animated: 0 + - _SpecularToonEndAnimated: 0 + - _SpecularToonInnerOuter1Animated: 0 + - _SpecularToonInnerOuterAnimated: 0 + - _SpecularToonStart: 0.95 + - _SpecularToonStart1: 0.95 + - _SpecularToonStart1Animated: 0 + - _SpecularToonStartAnimated: 0 + - _SpecularType: 1 + - _SpecularType1: 1 + - _SpecularType1Animated: 0 + - _SpecularTypeAnimated: 0 + - _SrcBlend: 1 + - _SrcBlendAnimated: 0 + - _StencilCompareFunction: 8 + - _StencilCompareFunctionAnimated: 0 + - _StencilFailOp: 0 + - _StencilFailOpAnimated: 0 + - _StencilPassOp: 0 + - _StencilPassOpAnimated: 0 + - _StencilReadMask: 255 + - _StencilReadMaskAnimated: 0 + - _StencilRef: 0 + - _StencilRefAnimated: 0 + - _StencilWriteMask: 255 + - _StencilWriteMaskAnimated: 0 + - _StencilZFailOp: 0 + - _StencilZFailOpAnimated: 0 + - _TextEnabled: 0 + - _TextEnabledAnimated: 0 + - _TextFPSColorAnimated: 0 + - _TextFPSEmissionStrength: 0 + - _TextFPSEmissionStrengthAnimated: 0 + - _TextFPSEnabled: 0 + - _TextFPSEnabledAnimated: 0 + - _TextFPSOffsetAnimated: 0 + - _TextFPSPaddingAnimated: 0 + - _TextFPSRotation: 0 + - _TextFPSRotationAnimated: 0 + - _TextFPSScaleAnimated: 0 + - _TextFPSUV: 0 + - _TextFPSUVAnimated: 0 + - _TextGlyphsAnimated: 0 + - _TextPixelRange: 4 + - _TextPixelRangeAnimated: 0 + - _TextPositionColorAnimated: 0 + - _TextPositionEmissionStrength: 0 + - _TextPositionEmissionStrengthAnimated: 0 + - _TextPositionEnabled: 0 + - _TextPositionEnabledAnimated: 0 + - _TextPositionOffsetAnimated: 0 + - _TextPositionPaddingAnimated: 0 + - _TextPositionRotation: 0 + - _TextPositionRotationAnimated: 0 + - _TextPositionScaleAnimated: 0 + - _TextPositionUV: 0 + - _TextPositionUVAnimated: 0 + - _TextTimeColorAnimated: 0 + - _TextTimeEmissionStrength: 0 + - _TextTimeEmissionStrengthAnimated: 0 + - _TextTimeEnabled: 0 + - _TextTimeEnabledAnimated: 0 + - _TextTimeOffsetAnimated: 0 + - _TextTimePaddingAnimated: 0 + - _TextTimeRotation: 0 + - _TextTimeRotationAnimated: 0 + - _TextTimeScaleAnimated: 0 + - _TextTimeUV: 0 + - _TextTimeUVAnimated: 0 + - _ToonRampAnimated: 0 + - _UVSec: 0 + - _UseShadowTexture: 0 + - _UseShadowTextureAnimated: 0 + - _VertexGlitchFrequencyAnimated: 0 + - _VertexGlitchStrengthAnimated: 0 + - _VertexGlitchThresholdAnimated: 0 + - _VertexManipulationHeight: 0 + - _VertexManipulationHeightAnimated: 0 + - _VertexManipulationHeightBias: 0 + - _VertexManipulationHeightBiasAnimated: 0 + - _VertexManipulationHeightMaskAnimated: 0 + - _VertexManipulationHeightPanAnimated: 0 + - _VertexManipulationHeightUV: 0 + - _VertexManipulationHeightUVAnimated: 0 + - _VertexManipulationLocalRotationAnimated: 0 + - _VertexManipulationLocalScaleAnimated: 0 + - _VertexManipulationLocalTranslationAnimated: 0 + - _VertexManipulationWorldTranslationAnimated: 0 + - _VertexManipulationsEnabled: 0 + - _VertexRoundingDivision: 500 + - _VertexRoundingDivisionAnimated: 0 + - _VertexRoundingEnabled: 0 + - _VertexRoundingEnabledAnimated: 0 + - _VertexUnwrap: 0 + - _VertexUnwrapAnimated: 0 + - _VideoBacklightAnimated: 0 + - _VideoCRTPixelEnergizedTimeAnimated: 0 + - _VideoCRTRefreshRateAnimated: 0 + - _VideoContrastAnimated: 0 + - _VideoDebugTextureAnimated: 0 + - _VideoEnableDebugAnimated: 0 + - _VideoEnableVideoPlayerAnimated: 0 + - _VideoGameboyRampAnimated: 0 + - _VideoMaskPanningAnimated: 0 + - _VideoMaskTextureAnimated: 0 + - _VideoOffsetAnimated: 0 + - _VideoPanningAnimated: 0 + - _VideoPixelTextureAnimated: 0 + - _VideoPixelateToResolutionAnimated: 0 + - _VideoRepeatVideoTextureAnimated: 0 + - _VideoResolutionAnimated: 0 + - _VideoSaturationAnimated: 0 + - _VideoTilingAnimated: 0 + - _VideoTypeAnimated: 0 + - _VideoUVNumberAnimated: 0 + - _VoronoiBlendAnimated: 0 + - _VoronoiColor0Animated: 0 + - _VoronoiColor1Animated: 0 + - _VoronoiEffectsMaterialAlphaAnimated: 0 + - _VoronoiEmission0Animated: 0 + - _VoronoiEmission1Animated: 0 + - _VoronoiEnableRandomCellColorAnimated: 0 + - _VoronoiGradientAnimated: 0 + - _VoronoiMaskAnimated: 0 + - _VoronoiMaskPanAnimated: 0 + - _VoronoiMaskUVAnimated: 0 + - _VoronoiNoiseAnimated: 0 + - _VoronoiNoiseIntensityAnimated: 0 + - _VoronoiNoisePanAnimated: 0 + - _VoronoiNoiseUVAnimated: 0 + - _VoronoiRandomMinMaxBrightnessAnimated: 0 + - _VoronoiRandomMinMaxSaturationAnimated: 0 + - _VoronoiScaleAnimated: 0 + - _VoronoiSpaceAnimated: 0 + - _VoronoiSpeedAnimated: 0 + - _VoronoiTypeAnimated: 0 + - _ZTest: 4 + - _ZTestAnimated: 0 + - _ZWrite: 1 + - _ZWriteAnimated: 0 + - _commentIfZero_EnableOutlinePass: 0 + - _commentIfZero_LightingAdditiveEnable: 1 + - _commentIfZero_LightingAdditiveEnableAnimated: 0 + - _glitterFrequencyLinearEmissive: 20 + - _glitterFrequencyLinearEmissiveAnimated: 0 + - footer_discord: 0 + - footer_github: 0 + - footer_patreon: 0 + - footer_twitter: 0 + - footer_youtube: 0 + - m_LockingInfo: 0 + - m_ParallaxMap: 0 + - m_Special_Effects: 0 + - m_end_Alpha: 0 + - m_end_BonusSliders: 0 + - m_end_CenterOutEmission: 0 + - m_end_CenterOutEmission1: 0 + - m_end_DecalSection: 0 + - m_end_DetailOptions: 0 + - m_end_Lighting: 0 + - m_end_MainHueShift: 0 + - m_end_MainVertexColors: 0 + - m_end_Matcap2: 0 + - m_end_Metallic: 0 + - m_end_OutlineStencil: 0 + - m_end_RGBMask: 0 + - m_end_ShadowMix: 0 + - m_end_StencilPassOptions: 0 + - m_end_Text: 0 + - m_end_TextFPS: 0 + - m_end_TextInstanceTime: 0 + - m_end_TextPosition: 0 + - m_end_ambientOcclusion: 0 + - m_end_angularFade: 0 + - m_end_backFace: 0 + - m_end_bakedLighting: 0 + - m_end_blending: 0 + - m_end_blinkingEmissionOptions: 0 + - m_end_blinkingEmissionOptions1: 0 + - m_end_clearCoat: 0 + - m_end_debugOptions: 0 + - m_end_detailShadows: 0 + - m_end_dissolve: 0 + - m_end_dissolveMasking: 0 + - m_end_distanceFade: 0 + - m_end_distortionFlow: 0 + - m_end_emission1Options: 0 + - m_end_emissionOptions: 0 + - m_end_flipBook: 0 + - m_end_glitter: 0 + - m_end_glitterRandom: 0 + - m_end_glowInDarkEmissionOptions: 0 + - m_end_glowInDarkEmissionOptions1: 0 + - m_end_lightingAdvanced: 0 + - m_end_lightingHSL: 0 + - m_end_lightingModifiers: 0 + - m_end_manualFlipbookControl: 0 + - m_end_matcap: 0 + - m_end_mirrorOptions: 0 + - m_end_outlineAdvanced: 0 + - m_end_panosphereOptions: 0 + - m_end_parallaxAdvanced: 0 + - m_end_parallaxHeightmap: 0 + - m_end_parallaxInternal: 0 + - m_end_pointToPoint: 0 + - m_end_reflectionRim: 0 + - m_end_rimLightOptions: 0 + - m_end_rimWidthNoise: 0 + - m_end_scrollingEmission1Options: 0 + - m_end_scrollingEmissionOptions: 0 + - m_end_shadowTexture: 0 + - m_end_specular: 0 + - m_end_specular1: 0 + - m_end_subsurface: 0 + - m_end_vertexManipulation: 0 + - m_lightingOptions: 0 + - m_mainOptions: 0 + - m_outlineOptions: 0 + - m_renderingOptions: 0 + - m_start_Alpha: 0 + - m_start_BonusSliders: 0 + - m_start_CenterOutEmission: 0 + - m_start_CenterOutEmission1: 0 + - m_start_DecalSection: 0 + - m_start_DetailOptions: 0 + - m_start_Lighting: 0 + - m_start_MainHueShift: 0 + - m_start_MainVertexColors: 0 + - m_start_Matcap2: 0 + - m_start_Metallic: 0 + - m_start_OutlineStencil: 0 + - m_start_RGBMask: 0 + - m_start_ShadowMix: 0 + - m_start_StencilPassOptions: 0 + - m_start_Text: 0 + - m_start_TextFPS: 0 + - m_start_TextInstanceTime: 0 + - m_start_TextPosition: 0 + - m_start_ambientOcclusion: 0 + - m_start_angularFade: 0 + - m_start_backFace: 0 + - m_start_bakedLighting: 0 + - m_start_blending: 0 + - m_start_blinkingEmissionOptions: 0 + - m_start_blinkingEmissionOptions1: 0 + - m_start_clearCoat: 0 + - m_start_debugOptions: 0 + - m_start_detailShadows: 0 + - m_start_dissolve: 0 + - m_start_dissolveMasking: 0 + - m_start_distanceFade: 0 + - m_start_distortionFlow: 0 + - m_start_emission1Options: 0 + - m_start_emissionOptions: 0 + - m_start_flipBook: 0 + - m_start_glitter: 0 + - m_start_glitterRandom: 0 + - m_start_glowInDarkEmissionOptions: 0 + - m_start_glowInDarkEmissionOptions1: 0 + - m_start_lightingAdvanced: 0 + - m_start_lightingHSL: 0 + - m_start_lightingModifiers: 0 + - m_start_manualFlipbookControl: 0 + - m_start_matcap: 0 + - m_start_mirrorOptions: 0 + - m_start_outlineAdvanced: 0 + - m_start_panosphereOptions: 0 + - m_start_parallaxAdvanced: 0 + - m_start_parallaxHeightmap: 0 + - m_start_parallaxInternal: 0 + - m_start_pointToPoint: 0 + - m_start_reflectionRim: 0 + - m_start_rimLightOptions: 0 + - m_start_rimWidthNoise: 0 + - m_start_scrollingEmissionOptions: 0 + - m_start_scrollingEmissionOptions1: 0 + - m_start_shadowTexture: 0 + - m_start_specular: 0 + - m_start_specular1: 0 + - m_start_subsurface: 0 + - m_start_vertexManipulation: 0 + - shader_is_using_thry_editor: 0 + - shader_master_label: 0 + - shader_presets: 0 + - shader_properties_label_file: 0 + m_Colors: + - _AlphaMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _AngleForwardDirection: {r: 0, g: 0, b: 1, a: 0} + - _AnisoTangentMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _AnisoTangentMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceColor: {r: 1, g: 1, b: 1, a: 1} + - _BackFacePanning: {r: 0, g: 0, b: 0, a: 0} + - _BlueColor: {r: 1, g: 1, b: 1, a: 1} + - _BumpMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatSmoothnessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatTint: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor: {r: 1, g: 1, b: 1, a: 1} + - _DecalMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalPosition: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalScale: {r: 1, g: 1, b: 0, a: 0} + - _DecalTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DetailMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTexPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTint: {r: 1, g: 1, b: 1, a: 1} + - _DissolveDetailNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveEndPoint: {r: 0, g: 1, b: 0, a: 0} + - _DissolveMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0} + - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveToTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionSpeed: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DistortionSpeed1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColor1: {r: 1, g: 1, b: 1, a: 1} + - _EmissionMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMapPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissiveScroll_Direction: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction1: {r: 0, g: -10, b: 0, a: 0} + - _FlipbookColor: {r: 1, g: 1, b: 1, a: 1} + - _FlipbookMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FlipbookTexArrayPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterColor: {r: 1, g: 1, b: 1, a: 1} + - _GlitterColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMinMaxBrightness: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSaturation: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSize: {r: 0.1, g: 0.5, b: 0, a: 1} + - _GlitterPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _GreenColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingAOTexPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingDetailShadowsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _LineColor: {r: 1, g: 1, b: 1, a: 1} + - _MainDistanceFade: {r: 0, g: 0, b: 0, a: 0} + - _MainFadeTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MainHueShiftMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MainTexPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap2Color: {r: 1, g: 1, b: 1, a: 1} + - _Matcap2MaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MatcapColor: {r: 1, g: 1, b: 1, a: 1} + - _MatcapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetalReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _MetallicMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetallicTintMapPan: {r: 0, g: 0, b: 0, a: 0} + - _MirrorTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _OutlineDropShadowOffset: {r: 1, g: 0, b: 0, a: 0} + - _OutlineFadeDistance: {r: 0, g: 0, b: 0, a: 0} + - _OutlineMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _OutlinePersonaDirection: {r: 1, g: 0, b: 0, a: 0} + - _OutlineTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _PanoMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _PanosphereColor: {r: 1, g: 1, b: 1, a: 1} + - _PanospherePan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalMinColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalPanDepthSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _RGBBluePanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBGreenPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBMaskPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBRedPanning: {r: 0, g: 0, b: 0, a: 0} + - _RedColor: {r: 1, g: 1, b: 1, a: 1} + - _RgbNormalBPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalGPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalRPan: {r: 0, g: 0, b: 0, a: 0} + - _RimEnviroMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _RimMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimTexPan: {r: 0, g: 0, b: 0, a: 0} + - _RimWidthNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _SSSColor: {r: 1, g: 0, b: 0, a: 1} + - _SSSThicknessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SmoothnessMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _SpecularTint1: {r: 1, g: 1, b: 1, a: 1} + - _SpecularToonInnerOuter: {r: 0.25, g: 0.3, b: 0, a: 1} + - _SpecularToonInnerOuter1: {r: 0.25, g: 0.3, b: 0, a: 1} + - _TextFPSColor: {r: 1, g: 1, b: 1, a: 1} + - _TextFPSOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSScale: {r: 1, g: 1, b: 1, a: 1} + - _TextPositionColor: {r: 1, g: 0, b: 1, a: 1} + - _TextPositionOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionScale: {r: 1, g: 1, b: 1, a: 1} + - _TextTimeColor: {r: 1, g: 0, b: 1, a: 1} + - _TextTimeOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextTimePadding: {r: 0, g: 0, b: 0, a: 0} + - _TextTimeScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationHeightPan: {r: 0, g: 0, b: 0, a: 0} + - _VertexManipulationLocalRotation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationLocalScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationLocalTranslation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationWorldTranslation: {r: 0, g: 0, b: 0, a: 1} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.mat.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.mat.meta new file mode 100644 index 00000000..9276f7a9 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bbf11a8ec5676d44bb7d71c38920ddfe +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.png b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.png new file mode 100644 index 00000000..5eb6587c Binary files /dev/null and b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.png differ diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.png.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.png.meta new file mode 100644 index 00000000..48ae6ff7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Cloth.png.meta @@ -0,0 +1,88 @@ +fileFormatVersion: 2 +guid: c9ae99659b55b6243aa68e60cca3d268 +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 1 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.mat b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.mat new file mode 100644 index 00000000..0bbb385e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.mat @@ -0,0 +1,1855 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: R2Changyu01001Face + m_Shader: {fileID: 4800000, guid: 37e66a8573d638243adf7f13575675bc, type: 3} + m_ShaderKeywords: VIGNETTE_MASKED _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 2000 + stringTagMap: + OptimizedShaderFolder: R2Changyu01001Face-d37d2b3e + OriginalShader: ".poiyomi/\u2022 Poiyomi Toon \u2022" + RenderType: Opaque + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _AlphaMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BackFaceTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BlueTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatCubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatSmoothnessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _CubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveDetailNoise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveEdgeGradient: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveToTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookTexArray: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GreenTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingAOTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingDetailShadows: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainFadeTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainHueShiftMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: e3874f8522ff2c943b83628dcf248c97, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2Mask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatcapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicTintMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MirrorTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoCubeMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanosphereTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RGBMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RedTexure: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimEnviroMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimWidthNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SSSThicknessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SmoothnessMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextGlyphs: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ToonRamp: + m_Texture: {fileID: 2800000, guid: 61bd594533da4fc42bd46ef93ba5a4f6, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VertexManipulationHeightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - DSGI: 0 + - Instancing: 0 + - LightmapFlags: 0 + - _AOStrength: 1 + - _AOStrengthAnimated: 0 + - _AlphaMaskAnimated: 0 + - _AlphaMaskPanAnimated: 0 + - _AlphaMaskUV: 0 + - _AlphaMaskUVAnimated: 0 + - _AlphaMod: 0 + - _AlphaModAnimated: 0 + - _AlphaPremultiply: 0 + - _AlphaPremultiplyAnimated: 0 + - _AlphaToMask: 0 + - _AlphaToMaskAnimated: 0 + - _AngleCompareTo: 0 + - _AngleCompareToAnimated: 0 + - _AngleForwardDirectionAnimated: 0 + - _AngleMinAlpha: 0 + - _AngleMinAlphaAnimated: 0 + - _AngleType: 0 + - _AngleTypeAnimated: 0 + - _AnisoSpec1Alpha: 1 + - _AnisoSpec1Alpha1: 1 + - _AnisoSpec1Alpha1Animated: 0 + - _AnisoSpec1AlphaAnimated: 0 + - _AnisoSpec2Alpha: 1 + - _AnisoSpec2Alpha1: 1 + - _AnisoSpec2Alpha1Animated: 0 + - _AnisoSpec2AlphaAnimated: 0 + - _AnisoTangentMap1Animated: 0 + - _AnisoTangentMap1PanAnimated: 0 + - _AnisoTangentMap1UV: 0 + - _AnisoTangentMap1UVAnimated: 0 + - _AnisoTangentMapAnimated: 0 + - _AnisoTangentMapPanAnimated: 0 + - _AnisoTangentMapUV: 0 + - _AnisoTangentMapUVAnimated: 0 + - _AnisoUseTangentMap: 0 + - _AnisoUseTangentMap1: 0 + - _AnisoUseTangentMap1Animated: 0 + - _AnisoUseTangentMapAnimated: 0 + - _AttenuationMultiplier: 0 + - _AttenuationMultiplierAnimated: 0 + - _BackFaceDetailIntensity: 1 + - _BackFaceEmissionStrength: 0 + - _BackFaceEnabled: 0 + - _BackFaceHueShift: 0 + - _BackFaceTextureUV: 0 + - _BlackLightMaskClearCoatAnimated: 0 + - _BlackLightMaskDebugAnimated: 0 + - _BlackLightMaskDissolveAnimated: 0 + - _BlackLightMaskEmission2Animated: 0 + - _BlackLightMaskEmissionAnimated: 0 + - _BlackLightMaskEnabledAnimated: 0 + - _BlackLightMaskEndAnimated: 0 + - _BlackLightMaskFlipbookAnimated: 0 + - _BlackLightMaskGlitterAnimated: 0 + - _BlackLightMaskIridescenceAnimated: 0 + - _BlackLightMaskKeysAnimated: 0 + - _BlackLightMaskMatcap2Animated: 0 + - _BlackLightMaskMatcapAnimated: 0 + - _BlackLightMaskMetallicAnimated: 0 + - _BlackLightMaskPanosphereAnimated: 0 + - _BlackLightMaskStartAnimated: 0 + - _BlendOp: 0 + - _BlendOpAlpha: 0 + - _BlendOpAlphaAnimated: 0 + - _BlendOpAnimated: 0 + - _BlueColorAnimated: 0 + - _BlueTextureAnimated: 0 + - _BuldgeFadeLengthAnimated: 0 + - _BuldgeHeightAnimated: 0 + - _BulgeMaskAnimated: 0 + - _BumpMapAnimated: 0 + - _BumpMapPanAnimated: 0 + - _BumpMapUV: 0 + - _BumpMapUVAnimated: 0 + - _BumpScale: 1 + - _BumpScaleAnimated: 0 + - _CameraAngleMax: 90 + - _CameraAngleMaxAnimated: 0 + - _CameraAngleMin: 45 + - _CameraAngleMinAnimated: 0 + - _ClearCoat: 1 + - _ClearCoatAnimated: 0 + - _ClearCoatCubeMapAnimated: 0 + - _ClearCoatForceLighting: 0 + - _ClearCoatForceLightingAnimated: 0 + - _ClearCoatInvertSmoothness: 0 + - _ClearCoatInvertSmoothnessAnimated: 0 + - _ClearCoatMaskAnimated: 0 + - _ClearCoatMaskPanAnimated: 0 + - _ClearCoatMaskUV: 0 + - _ClearCoatMaskUVAnimated: 0 + - _ClearCoatNormalToUse: 0 + - _ClearCoatNormalToUseAnimated: 0 + - _ClearCoatSampleWorld: 0 + - _ClearCoatSampleWorldAnimated: 0 + - _ClearCoatSmoothness: 0 + - _ClearCoatSmoothnessAnimated: 0 + - _ClearCoatSmoothnessMapAnimated: 0 + - _ClearCoatSmoothnessMapPanAnimated: 0 + - _ClearCoatSmoothnessMapUV: 0 + - _ClearCoatSmoothnessMapUVAnimated: 0 + - _ClearCoatTintAnimated: 0 + - _ColorAnimated: 0 + - _ColorMask: 15 + - _ColorMaskAnimated: 0 + - _ContinuousDissolve: 0 + - _ContinuousDissolveAnimated: 0 + - _CubeMapAnimated: 0 + - _Cull: 2 + - _CullAnimated: 0 + - _Cutoff: 0.5 + - _CutoffAnimated: 0 + - _DebugCameraData: 0 + - _DebugCameraDataAnimated: 0 + - _DebugEnabled: 0 + - _DebugLightingData: 0 + - _DebugLightingDataAnimated: 0 + - _DebugMeshData: 0 + - _DebugMeshDataAnimated: 0 + - _DecalBlendAdd: 0 + - _DecalBlendAddAnimated: 0 + - _DecalBlendMultiply: 0 + - _DecalBlendMultiplyAnimated: 0 + - _DecalBlendReplace: 0 + - _DecalBlendReplaceAnimated: 0 + - _DecalColorAnimated: 0 + - _DecalEmissionStrength: 0 + - _DecalEmissionStrengthAnimated: 0 + - _DecalEnabled: 0 + - _DecalEnabledAnimated: 0 + - _DecalMaskAnimated: 0 + - _DecalMaskPanAnimated: 0 + - _DecalMaskUV: 0 + - _DecalMaskUVAnimated: 0 + - _DecalPositionAnimated: 0 + - _DecalRotation: 0 + - _DecalRotationAnimated: 0 + - _DecalRotationSpeed: 0 + - _DecalRotationSpeedAnimated: 0 + - _DecalScaleAnimated: 0 + - _DecalTextureAnimated: 0 + - _DecalTexturePanAnimated: 0 + - _DecalTextureUV: 0 + - _DecalTextureUVAnimated: 0 + - _DecalTiled: 0 + - _DecalTiledAnimated: 0 + - _DepthAlphaMaxAnimated: 0 + - _DepthAlphaMinAnimated: 0 + - _DepthGlowColorAnimated: 0 + - _DepthGlowEmissionAnimated: 0 + - _DepthGradientAnimated: 0 + - _DepthGradientBlendAnimated: 0 + - _DepthGradientPanAnimated: 0 + - _DepthGradientTextureUVAnimated: 0 + - _DepthGradientUVAnimated: 0 + - _DepthMaskAnimated: 0 + - _DepthMaskPanAnimated: 0 + - _DepthMaskUVAnimated: 0 + - _DetailBrightness: 1 + - _DetailBrightnessAnimated: 0 + - _DetailEnabled: 0 + - _DetailMaskAnimated: 0 + - _DetailMaskPanAnimated: 0 + - _DetailMaskUV: 0 + - _DetailMaskUVAnimated: 0 + - _DetailNormalMapAnimated: 0 + - _DetailNormalMapPanAnimated: 0 + - _DetailNormalMapScale: 1 + - _DetailNormalMapScaleAnimated: 0 + - _DetailNormalMapUV: 0 + - _DetailNormalMapUVAnimated: 0 + - _DetailTexAnimated: 0 + - _DetailTexIntensity: 1 + - _DetailTexIntensityAnimated: 0 + - _DetailTexPanAnimated: 0 + - _DetailTexUV: 0 + - _DetailTexUVAnimated: 0 + - _DetailTintAnimated: 0 + - _DisableDirectionalInAdd: 1 + - _DissolveAlpha: 0 + - _DissolveAlpha0: 0 + - _DissolveAlpha0Animated: 0 + - _DissolveAlpha1: 0 + - _DissolveAlpha1Animated: 0 + - _DissolveAlpha2: 0 + - _DissolveAlpha2Animated: 0 + - _DissolveAlpha3: 0 + - _DissolveAlpha3Animated: 0 + - _DissolveAlpha4: 0 + - _DissolveAlpha4Animated: 0 + - _DissolveAlpha5: 0 + - _DissolveAlpha5Animated: 0 + - _DissolveAlpha6: 0 + - _DissolveAlpha6Animated: 0 + - _DissolveAlpha7: 0 + - _DissolveAlpha7Animated: 0 + - _DissolveAlpha8: 0 + - _DissolveAlpha8Animated: 0 + - _DissolveAlpha9: 0 + - _DissolveAlpha9Animated: 0 + - _DissolveAlphaAnimated: 0 + - _DissolveDetailNoiseAnimated: 0 + - _DissolveDetailNoisePanAnimated: 0 + - _DissolveDetailNoiseUV: 0 + - _DissolveDetailNoiseUVAnimated: 0 + - _DissolveDetailStrength: 0.1 + - _DissolveDetailStrengthAnimated: 0 + - _DissolveEdgeColorAnimated: 0 + - _DissolveEdgeEmission: 0 + - _DissolveEdgeEmissionAnimated: 0 + - _DissolveEdgeGradientAnimated: 0 + - _DissolveEdgeHardness: 0.5 + - _DissolveEdgeHardnessAnimated: 0 + - _DissolveEdgeWidth: 0.025 + - _DissolveEdgeWidthAnimated: 0 + - _DissolveEmission1Side: 2 + - _DissolveEmission1SideAnimated: 0 + - _DissolveEmissionSide: 2 + - _DissolveEmissionSideAnimated: 0 + - _DissolveEndPointAnimated: 0 + - _DissolveInvertDetailNoise: 0 + - _DissolveInvertDetailNoiseAnimated: 0 + - _DissolveInvertNoise: 0 + - _DissolveInvertNoiseAnimated: 0 + - _DissolveMaskAnimated: 0 + - _DissolveMaskInvert: 0 + - _DissolveMaskInvertAnimated: 0 + - _DissolveMaskPanAnimated: 0 + - _DissolveMaskUV: 0 + - _DissolveMaskUVAnimated: 0 + - _DissolveNoiseTextureAnimated: 0 + - _DissolveNoiseTexturePanAnimated: 0 + - _DissolveNoiseTextureUV: 0 + - _DissolveNoiseTextureUVAnimated: 0 + - _DissolveP2PEdgeLength: 0.1 + - _DissolveP2PEdgeLengthAnimated: 0 + - _DissolveP2PWorldLocal: 0 + - _DissolveP2PWorldLocalAnimated: 0 + - _DissolveStartPointAnimated: 0 + - _DissolveTextureColorAnimated: 0 + - _DissolveToEmissionStrength: 0 + - _DissolveToEmissionStrengthAnimated: 0 + - _DissolveToTextureAnimated: 0 + - _DissolveToTexturePanAnimated: 0 + - _DissolveToTextureUV: 0 + - _DissolveToTextureUVAnimated: 0 + - _DissolveType: 1 + - _DissolveTypeAnimated: 0 + - _DissolveUseVertexColors: 0 + - _DissolveUseVertexColorsAnimated: 0 + - _DistortionFlowTexture1Animated: 0 + - _DistortionFlowTextureAnimated: 0 + - _DistortionMaskAnimated: 0 + - _DistortionMaskPanAnimated: 0 + - _DistortionMaskUV: 0 + - _DistortionMaskUVAnimated: 0 + - _DistortionSpeed1Animated: 0 + - _DistortionSpeedAnimated: 0 + - _DistortionStrength: 0.5 + - _DistortionStrength1: 0.5 + - _DistortionStrength1Animated: 0 + - _DistortionStrengthAnimated: 0 + - _DitherGradient: 0.1 + - _DitherGradientAnimated: 0 + - _DitheringEnabled: 0 + - _DitheringEnabledAnimated: 0 + - _DstBlend: 0 + - _DstBlendAnimated: 0 + - _EmissionBaseColorAsMap: 0 + - _EmissionBaseColorAsMap1: 0 + - _EmissionBaseColorAsMap1Animated: 0 + - _EmissionBaseColorAsMapAnimated: 0 + - _EmissionBlinkingEnabled: 0 + - _EmissionBlinkingEnabled1: 0 + - _EmissionBlinkingEnabledAnimated: 0 + - _EmissionBlinkingOffset: 0 + - _EmissionBlinkingOffset1: 0 + - _EmissionBlinkingOffset1Animated: 0 + - _EmissionBlinkingOffsetAnimated: 0 + - _EmissionCenterOutEnabled: 0 + - _EmissionCenterOutEnabled1: 0 + - _EmissionCenterOutEnabled1Animated: 0 + - _EmissionCenterOutEnabledAnimated: 0 + - _EmissionCenterOutSpeed: 5 + - _EmissionCenterOutSpeed1: 5 + - _EmissionCenterOutSpeed1Animated: 0 + - _EmissionCenterOutSpeedAnimated: 0 + - _EmissionColor1Animated: 0 + - _EmissionColorAnimated: 0 + - _EmissionHueShift: 0 + - _EmissionHueShift1: 0 + - _EmissionHueShift1Animated: 0 + - _EmissionHueShiftAnimated: 0 + - _EmissionHueShiftEnabled: 0 + - _EmissionHueShiftEnabled1: 0 + - _EmissionHueShiftEnabled1Animated: 0 + - _EmissionHueShiftEnabledAnimated: 0 + - _EmissionMap1Animated: 0 + - _EmissionMap1PanAnimated: 0 + - _EmissionMap1UV: 0 + - _EmissionMap1UVAnimated: 0 + - _EmissionMapAnimated: 0 + - _EmissionMapPanAnimated: 0 + - _EmissionMapUV: 0 + - _EmissionMapUVAnimated: 0 + - _EmissionMask1Animated: 0 + - _EmissionMask1PanAnimated: 0 + - _EmissionMask1UV: 0 + - _EmissionMask1UVAnimated: 0 + - _EmissionMaskAnimated: 0 + - _EmissionMaskPanAnimated: 0 + - _EmissionMaskUV: 0 + - _EmissionMaskUVAnimated: 0 + - _EmissionReplace: 0 + - _EmissionReplaceAnimated: 0 + - _EmissionScrollingCurve1Animated: 0 + - _EmissionScrollingCurveAnimated: 0 + - _EmissionScrollingOffset: 0 + - _EmissionScrollingOffset1: 0 + - _EmissionScrollingOffset1Animated: 0 + - _EmissionScrollingOffsetAnimated: 0 + - _EmissionScrollingUseCurve: 0 + - _EmissionScrollingUseCurve1: 0 + - _EmissionScrollingUseCurve1Animated: 0 + - _EmissionScrollingUseCurveAnimated: 0 + - _EmissionScrollingVertexColor: 0 + - _EmissionScrollingVertexColor1: 0 + - _EmissionScrollingVertexColor1Animated: 0 + - _EmissionScrollingVertexColorAnimated: 0 + - _EmissionStrength: 0 + - _EmissionStrength1: 0 + - _EmissionStrength1Animated: 0 + - _EmissionStrengthAnimated: 0 + - _EmissiveBlink_Max: 1 + - _EmissiveBlink_Max1: 1 + - _EmissiveBlink_Max1Animated: 0 + - _EmissiveBlink_MaxAnimated: 0 + - _EmissiveBlink_Min: 0 + - _EmissiveBlink_Min1: 0 + - _EmissiveBlink_Min1Animated: 0 + - _EmissiveBlink_MinAnimated: 0 + - _EmissiveBlink_Velocity: 4 + - _EmissiveBlink_Velocity1: 4 + - _EmissiveBlink_Velocity1Animated: 0 + - _EmissiveBlink_VelocityAnimated: 0 + - _EmissiveScroll_Direction1Animated: 0 + - _EmissiveScroll_DirectionAnimated: 0 + - _EmissiveScroll_Interval: 20 + - _EmissiveScroll_Interval1: 20 + - _EmissiveScroll_Interval1Animated: 0 + - _EmissiveScroll_IntervalAnimated: 0 + - _EmissiveScroll_Velocity: 10 + - _EmissiveScroll_Velocity1: 10 + - _EmissiveScroll_Velocity1Animated: 0 + - _EmissiveScroll_VelocityAnimated: 0 + - _EmissiveScroll_Width: 10 + - _EmissiveScroll_Width1: 10 + - _EmissiveScroll_Width1Animated: 0 + - _EmissiveScroll_WidthAnimated: 0 + - _EnableBlurAnimated: 0 + - _EnableBulgeAnimated: 0 + - _EnableClearCoat: 0 + - _EnableClearCoatAnimated: 0 + - _EnableDissolve: 0 + - _EnableDissolveAnimated: 0 + - _EnableDistortion: 0 + - _EnableDistortionAnimated: 0 + - _EnableEmission: 0 + - _EnableEmission1: 0 + - _EnableEmission1Animated: 0 + - _EnableEmissionAnimated: 0 + - _EnableEnvironmentalRim: 0 + - _EnableEnvironmentalRimAnimated: 0 + - _EnableFlipbook: 0 + - _EnableFlipbookAnimated: 0 + - _EnableGITDEmission: 0 + - _EnableGITDEmission1: 0 + - _EnableGITDEmission1Animated: 0 + - _EnableGITDEmissionAnimated: 0 + - _EnableHoloAnimated: 0 + - _EnableIridescenceAnimated: 0 + - _EnableLighting: 1 + - _EnableLightingAnimated: 0 + - _EnableMetallic: 0 + - _EnableMetallicAnimated: 0 + - _EnableMirrorOptions: 0 + - _EnableMirrorOptionsAnimated: 0 + - _EnableMirrorTexture: 0 + - _EnableMirrorTextureAnimated: 0 + - _EnableRandom: 0 + - _EnableRandomAnimated: 0 + - _EnableRimLighting: 0 + - _EnableRimLightingAnimated: 0 + - _EnableSSS: 0 + - _EnableSSSAnimated: 0 + - _EnableScifiSpawnInAnimated: 0 + - _EnableSpecular: 0 + - _EnableSpecular1: 0 + - _EnableSpecular1Animated: 0 + - _EnableSpecularAnimated: 0 + - _EnableTouchGlowAnimated: 0 + - _EnableVertexGlitchAnimated: 0 + - _EnableVideoAnimated: 0 + - _EnableVoronoiAnimated: 0 + - _FadeLengthAnimated: 0 + - _FlipbookAdd: 0 + - _FlipbookAddAnimated: 0 + - _FlipbookAlphaControlsFinalAlpha: 0 + - _FlipbookAlphaControlsFinalAlphaAnimated: 0 + - _FlipbookColorAnimated: 0 + - _FlipbookColorReplaces: 0 + - _FlipbookColorReplacesAnimated: 0 + - _FlipbookCurrentFrame: -1 + - _FlipbookCurrentFrameAnimated: 0 + - _FlipbookEmissionStrength: 0 + - _FlipbookEmissionStrengthAnimated: 0 + - _FlipbookFPS: 30 + - _FlipbookFPSAnimated: 0 + - _FlipbookIntensityControlsAlpha: 0 + - _FlipbookIntensityControlsAlphaAnimated: 0 + - _FlipbookMaskAnimated: 0 + - _FlipbookMaskPanAnimated: 0 + - _FlipbookMaskUV: 0 + - _FlipbookMaskUVAnimated: 0 + - _FlipbookMultiply: 0 + - _FlipbookMultiplyAnimated: 0 + - _FlipbookReplace: 1 + - _FlipbookReplaceAnimated: 0 + - _FlipbookRotation: 0 + - _FlipbookRotationAnimated: 0 + - _FlipbookRotationSpeed: 0 + - _FlipbookRotationSpeedAnimated: 0 + - _FlipbookScaleOffsetAnimated: 0 + - _FlipbookTexArrayAnimated: 0 + - _FlipbookTexArrayPanAnimated: 0 + - _FlipbookTexArrayUV: 0 + - _FlipbookTexArrayUVAnimated: 0 + - _FlipbookTiled: 0 + - _FlipbookTiledAnimated: 0 + - _FlipbookTotalFrames: 1 + - _FlipbookTotalFramesAnimated: 0 + - _ForceOpaque: 0 + - _ForceOpaqueAnimated: 0 + - _ForgotToLockMaterial: 1 + - _GIEmissionMultiplier: 1 + - _GITDEMaxEmissionMultiplier: 0 + - _GITDEMaxEmissionMultiplier1: 0 + - _GITDEMaxEmissionMultiplier1Animated: 0 + - _GITDEMaxEmissionMultiplierAnimated: 0 + - _GITDEMaxLight: 1 + - _GITDEMaxLight1: 1 + - _GITDEMaxLight1Animated: 0 + - _GITDEMaxLightAnimated: 0 + - _GITDEMinEmissionMultiplier: 1 + - _GITDEMinEmissionMultiplier1: 1 + - _GITDEMinEmissionMultiplier1Animated: 0 + - _GITDEMinEmissionMultiplierAnimated: 0 + - _GITDEMinLight: 0 + - _GITDEMinLight1: 0 + - _GITDEMinLight1Animated: 0 + - _GITDEMinLightAnimated: 0 + - _GITDEWorldOrMesh: 0 + - _GITDEWorldOrMesh1: 0 + - _GITDEWorldOrMesh1Animated: 0 + - _GITDEWorldOrMeshAnimated: 0 + - _GlitterAngleRange: 90 + - _GlitterAngleRangeAnimated: 0 + - _GlitterBias: 0.8 + - _GlitterBiasAnimated: 0 + - _GlitterBlendType: 0 + - _GlitterBlendTypeAnimated: 0 + - _GlitterBrightness: 3 + - _GlitterBrightnessAnimated: 0 + - _GlitterCenterSize: 0.08 + - _GlitterCenterSizeAnimated: 0 + - _GlitterColorAnimated: 0 + - _GlitterColorMapAnimated: 0 + - _GlitterColorMapPanAnimated: 0 + - _GlitterColorMapUV: 0 + - _GlitterColorMapUVAnimated: 0 + - _GlitterContrast: 300 + - _GlitterContrastAnimated: 0 + - _GlitterEnable: 0 + - _GlitterEnableAnimated: 0 + - _GlitterFrequency: 300 + - _GlitterFrequencyAnimated: 0 + - _GlitterJaggyFix: 0 + - _GlitterJaggyFixAnimated: 0 + - _GlitterJitter: 1 + - _GlitterJitterAnimated: 0 + - _GlitterMaskAnimated: 0 + - _GlitterMaskPanAnimated: 0 + - _GlitterMaskUV: 0 + - _GlitterMaskUVAnimated: 0 + - _GlitterMinBrightness: 0 + - _GlitterMinBrightnessAnimated: 0 + - _GlitterMinMaxBrightnessAnimated: 0 + - _GlitterMinMaxSaturationAnimated: 0 + - _GlitterMinMaxSizeAnimated: 0 + - _GlitterMode: 0 + - _GlitterModeAnimated: 0 + - _GlitterPanAnimated: 0 + - _GlitterRandomColors: 0 + - _GlitterRandomColorsAnimated: 0 + - _GlitterRandomRotation: 0 + - _GlitterRandomRotationAnimated: 0 + - _GlitterRandomSize: 0 + - _GlitterRandomSizeAnimated: 0 + - _GlitterShape: 0 + - _GlitterShapeAnimated: 0 + - _GlitterSize: 0.3 + - _GlitterSizeAnimated: 0 + - _GlitterSpeed: 10 + - _GlitterSpeedAnimated: 0 + - _GlitterTextureAnimated: 0 + - _GlitterTexturePanAnimated: 0 + - _GlitterTextureRotation: 0 + - _GlitterTextureRotationAnimated: 0 + - _GlitterUseSurfaceColor: 0 + - _GlitterUseSurfaceColorAnimated: 0 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _GrabBlurDirectionsAnimated: 0 + - _GrabBlurDistanceAnimated: 0 + - _GrabBlurQualityAnimated: 0 + - _GrabDstBlendAnimated: 0 + - _GrabPassBlendFactorAnimated: 0 + - _GrabPassUseAlphaAnimated: 0 + - _GrabSrcBlendAnimated: 0 + - _GreenColorAnimated: 0 + - _GreenTextureAnimated: 0 + - _HelpBoxHideLocking: 0 + - _HelpBoxLocking: 0 + - _HoloAlphaMapAnimated: 0 + - _HoloCoordinateSpaceAnimated: 0 + - _HoloDirectionAnimated: 0 + - _HoloFresnelAlphaAnimated: 0 + - _HoloLineDensityAnimated: 0 + - _HoloRimSharpnessAnimated: 0 + - _HoloRimWidthAnimated: 0 + - _HoloScrollSpeedAnimated: 0 + - _IgnoreFog: 0 + - _IgnoreFogAnimated: 0 + - _InvertSmoothness: 0 + - _InvertSmoothnessAnimated: 0 + - _IridescenceAddBlendAnimated: 0 + - _IridescenceEmissionStrengthAnimated: 0 + - _IridescenceIntensityAnimated: 0 + - _IridescenceMaskAnimated: 0 + - _IridescenceMaskUVAnimated: 0 + - _IridescenceMultiplyBlendAnimated: 0 + - _IridescenceNormalIntensityAnimated: 0 + - _IridescenceNormalMapAnimated: 0 + - _IridescenceNormalSelectionAnimated: 0 + - _IridescenceNormalToggleAnimated: 0 + - _IridescenceNormalUVAnimated: 0 + - _IridescenceRampAnimated: 0 + - _IridescenceReplaceBlendAnimated: 0 + - _IridescenceTimeAnimated: 0 + - _LightingAOTexAnimated: 0 + - _LightingAOTexPanAnimated: 0 + - _LightingAOTexUV: 0 + - _LightingAOTexUVAnimated: 0 + - _LightingAdditiveDetailStrength: 1 + - _LightingAdditiveDetailStrengthAnimated: 0 + - _LightingAdditiveGradientEnd: 0.5 + - _LightingAdditiveGradientEndAnimated: 0 + - _LightingAdditiveGradientStart: 0 + - _LightingAdditiveGradientStartAnimated: 0 + - _LightingAdditiveLimitIntensity: 0 + - _LightingAdditiveLimitIntensityAnimated: 0 + - _LightingAdditiveMaxIntensity: 1 + - _LightingAdditiveMaxIntensityAnimated: 0 + - _LightingAdditivePassthrough: 0.5 + - _LightingAdditivePassthroughAnimated: 0 + - _LightingAdditiveType: 1 + - _LightingAdditiveTypeAnimated: 0 + - _LightingDetailShadowsAnimated: 0 + - _LightingDetailShadowsEnabled: 0 + - _LightingDetailShadowsEnabledAnimated: 0 + - _LightingDetailShadowsPanAnimated: 0 + - _LightingDetailShadowsUV: 0 + - _LightingDetailShadowsUVAnimated: 0 + - _LightingDetailStrength: 1 + - _LightingDetailStrengthAnimated: 0 + - _LightingDirectColorMode: 0 + - _LightingDirectColorModeAnimated: 0 + - _LightingEnableAO: 0 + - _LightingEnableAOAnimated: 0 + - _LightingEnableHSL: 0 + - _LightingEnableHSLAnimated: 0 + - _LightingGradientEnd: 0.5 + - _LightingGradientEndAnimated: 0 + - _LightingGradientStart: 0 + - _LightingGradientStartAnimated: 0 + - _LightingHSLIntensity: 1 + - _LightingHSLIntensityAnimated: 0 + - _LightingIgnoreAmbientColor: 0 + - _LightingIgnoreAmbientColorAnimated: 0 + - _LightingIndirectColorMode: 0 + - _LightingIndirectColorModeAnimated: 0 + - _LightingMinLightBrightness: 0 + - _LightingMinLightBrightnessAnimated: 0 + - _LightingMinShadowBrightnessRatio: 0 + - _LightingMinShadowBrightnessRatioAnimated: 0 + - _LightingMode: 0 + - _LightingModeAnimated: 0 + - _LightingMonochromatic: 0 + - _LightingMonochromaticAnimated: 0 + - _LightingOnlyUnityShadows: 0 + - _LightingOnlyUnityShadowsAnimated: 0 + - _LightingRampType: 0 + - _LightingRampTypeAnimated: 0 + - _LightingShadingEnabled: 0 + - _LightingShadingEnabledAnimated: 0 + - _LightingShadowColorAnimated: 0 + - _LightingShadowHue: 0.5 + - _LightingShadowHueAnimated: 0 + - _LightingShadowLightness: 0.5 + - _LightingShadowLightnessAnimated: 0 + - _LightingShadowMaskAnimated: 0 + - _LightingShadowMaskPanAnimated: 0 + - _LightingShadowMaskUV: 0 + - _LightingShadowMaskUVAnimated: 0 + - _LightingShadowSaturation: 0.5 + - _LightingShadowSaturationAnimated: 0 + - _LightingShadowTextureAnimated: 0 + - _LightingShadowTexturePanAnimated: 0 + - _LightingShadowTextureUV: 0 + - _LightingShadowTextureUVAnimated: 0 + - _LightingStandardSmoothness: 0 + - _LightingStandardSmoothnessAnimated: 0 + - _LightingUncapped: 0 + - _LightingUncappedAnimated: 0 + - _LineColorAnimated: 0 + - _LineWidth: 0 + - _LineWidthAnimated: 0 + - _LockTooltip: 0 + - _MainAlphaToCoverage: 0 + - _MainAlphaToCoverageAnimated: 0 + - _MainDistanceFadeAnimated: 0 + - _MainEmissionStrength: 0 + - _MainEmissionStrengthAnimated: 0 + - _MainFadeTextureAnimated: 0 + - _MainFadeTexturePanAnimated: 0 + - _MainFadeTextureUV: 0 + - _MainFadeTextureUVAnimated: 0 + - _MainHueShift: 0 + - _MainHueShiftAnimated: 0 + - _MainHueShiftMaskAnimated: 0 + - _MainHueShiftMaskPanAnimated: 0 + - _MainHueShiftMaskUV: 0 + - _MainHueShiftMaskUVAnimated: 0 + - _MainHueShiftReplace: 1 + - _MainHueShiftReplaceAnimated: 0 + - _MainHueShiftSpeed: 0 + - _MainHueShiftSpeedAnimated: 0 + - _MainHueShiftToggle: 0 + - _MainHueShiftToggleAnimated: 0 + - _MainMinAlpha: 0 + - _MainMinAlphaAnimated: 0 + - _MainMipScale: 0.25 + - _MainMipScaleAnimated: 0 + - _MainShadowClipMod: 0 + - _MainShadowClipModAnimated: 0 + - _MainTexAnimated: 0 + - _MainTexPanAnimated: 0 + - _MainTex_STAnimated: 0 + - _MainTextureUV: 0 + - _MainTextureUVAnimated: 0 + - _MainUseVertexColorAlpha: 0 + - _MainUseVertexColorAlphaAnimated: 0 + - _MainVertexColoring: 0 + - _MainVertexColoringAnimated: 0 + - _Matcap2Add: 0 + - _Matcap2AddAnimated: 0 + - _Matcap2Animated: 0 + - _Matcap2Border: 0.43 + - _Matcap2BorderAnimated: 0 + - _Matcap2ColorAnimated: 0 + - _Matcap2EmissionStrength: 0 + - _Matcap2EmissionStrengthAnimated: 0 + - _Matcap2Enable: 0 + - _Matcap2EnableAnimated: 0 + - _Matcap2Intensity: 1 + - _Matcap2IntensityAnimated: 0 + - _Matcap2LightMask: 0 + - _Matcap2LightMaskAnimated: 0 + - _Matcap2MaskAnimated: 0 + - _Matcap2MaskInvert: 0 + - _Matcap2MaskInvertAnimated: 0 + - _Matcap2MaskPanAnimated: 0 + - _Matcap2MaskUV: 0 + - _Matcap2MaskUVAnimated: 0 + - _Matcap2Multiply: 0 + - _Matcap2MultiplyAnimated: 0 + - _Matcap2Normal: 1 + - _Matcap2NormalAnimated: 0 + - _Matcap2Replace: 0 + - _Matcap2ReplaceAnimated: 0 + - _MatcapAdd: 0 + - _MatcapAddAnimated: 0 + - _MatcapAnimated: 0 + - _MatcapBorder: 0.43 + - _MatcapBorderAnimated: 0 + - _MatcapColorAnimated: 0 + - _MatcapEmissionStrength: 0 + - _MatcapEmissionStrengthAnimated: 0 + - _MatcapEnable: 0 + - _MatcapEnableAnimated: 0 + - _MatcapIntensity: 1 + - _MatcapIntensityAnimated: 0 + - _MatcapLightMask: 0 + - _MatcapLightMaskAnimated: 0 + - _MatcapMaskAnimated: 0 + - _MatcapMaskInvert: 0 + - _MatcapMaskInvertAnimated: 0 + - _MatcapMaskPanAnimated: 0 + - _MatcapMaskUV: 0 + - _MatcapMaskUVAnimated: 0 + - _MatcapMultiply: 0 + - _MatcapMultiplyAnimated: 0 + - _MatcapNormal: 1 + - _MatcapNormalAnimated: 0 + - _MatcapReplace: 1 + - _MatcapReplaceAnimated: 0 + - _MetalReflectionTintAnimated: 0 + - _Metallic: 0 + - _MetallicAnimated: 0 + - _MetallicMaskAnimated: 0 + - _MetallicMaskPanAnimated: 0 + - _MetallicMaskUV: 0 + - _MetallicMaskUVAnimated: 0 + - _MetallicTintMapAnimated: 0 + - _MetallicTintMapPanAnimated: 0 + - _MetallicTintMapUV: 0 + - _MetallicTintMapUVAnimated: 0 + - _Mirror: 0 + - _MirrorAnimated: 0 + - _MirrorTextureAnimated: 0 + - _MirrorTexturePanAnimated: 0 + - _MirrorTextureUV: 0 + - _MirrorTextureUVAnimated: 0 + - _Mode: 0 + - _ModelAngleMax: 90 + - _ModelAngleMaxAnimated: 0 + - _ModelAngleMin: 45 + - _ModelAngleMinAnimated: 0 + - _OcclusionStrength: 1 + - _OffsetFactor: 0 + - _OffsetFactorAnimated: 0 + - _OffsetUnits: 0 + - _OffsetUnitsAnimated: 0 + - _OutlineCull: 1 + - _OutlineCullAnimated: 0 + - _OutlineDropShadowOffsetAnimated: 0 + - _OutlineEmission: 0 + - _OutlineEmissionAnimated: 0 + - _OutlineFadeDistanceAnimated: 0 + - _OutlineFixedSize: 0 + - _OutlineFixedSizeAnimated: 0 + - _OutlineLit: 1 + - _OutlineLitAnimated: 0 + - _OutlineMaskAnimated: 0 + - _OutlineMaskUV: 0 + - _OutlineMode: 0 + - _OutlineModeAnimated: 0 + - _OutlineOffsetFactor: 0 + - _OutlineOffsetUnits: 0 + - _OutlinePersonaDirectionAnimated: 0 + - _OutlineRimLightBlend: 0 + - _OutlineRimLightBlendAnimated: 0 + - _OutlineShadowStrength: 1 + - _OutlineShadowStrengthAnimated: 0 + - _OutlineStencilCompareFunction: 8 + - _OutlineStencilCompareFunctionAnimated: 0 + - _OutlineStencilFailOp: 0 + - _OutlineStencilFailOpAnimated: 0 + - _OutlineStencilPassOp: 0 + - _OutlineStencilPassOpAnimated: 0 + - _OutlineStencilReadMask: 255 + - _OutlineStencilReadMaskAnimated: 0 + - _OutlineStencilRef: 0 + - _OutlineStencilRefAnimated: 0 + - _OutlineStencilWriteMask: 255 + - _OutlineStencilWriteMaskAnimated: 0 + - _OutlineStencilZFailOp: 0 + - _OutlineStencilZFailOpAnimated: 0 + - _OutlineTextureAnimated: 0 + - _OutlineTexturePanAnimated: 0 + - _OutlineTextureUV: 0 + - _OutlineTintMix: 0 + - _OutlineTintMixAnimated: 0 + - _OutlineUseVertexColors: 0 + - _OutlineUseVertexColorsAnimated: 0 + - _PanoBlend: 0 + - _PanoBlendAnimated: 0 + - _PanoCubeMapAnimated: 0 + - _PanoCubeMapToggle: 0 + - _PanoCubeMapToggleAnimated: 0 + - _PanoEmission: 0 + - _PanoEmissionAnimated: 0 + - _PanoInfiniteStereoToggle: 0 + - _PanoInfiniteStereoToggleAnimated: 0 + - _PanoMaskAnimated: 0 + - _PanoMaskPanAnimated: 0 + - _PanoMaskUV: 0 + - _PanoMaskUVAnimated: 0 + - _PanoToggle: 0 + - _PanoToggleAnimated: 0 + - _PanosphereColorAnimated: 0 + - _PanospherePanAnimated: 0 + - _PanosphereTextureAnimated: 0 + - _Parallax: 0.02 + - _ParallaxBias: 0.42 + - _ParallaxBiasAnimated: 0 + - _ParallaxHeightMapAnimated: 0 + - _ParallaxHeightMapEnabled: 0 + - _ParallaxHeightMapEnabledAnimated: 0 + - _ParallaxHeightMapMaskAnimated: 0 + - _ParallaxHeightMapMaskPanAnimated: 0 + - _ParallaxHeightMapMaskUV: 0 + - _ParallaxHeightMapMaskUVAnimated: 0 + - _ParallaxHeightMapPanAnimated: 0 + - _ParallaxInternalHeightFromAlpha: 0 + - _ParallaxInternalHeightFromAlphaAnimated: 0 + - _ParallaxInternalHeightmapMode: 0 + - _ParallaxInternalHeightmapModeAnimated: 0 + - _ParallaxInternalIterations: 1 + - _ParallaxInternalIterationsAnimated: 0 + - _ParallaxInternalMapAnimated: 0 + - _ParallaxInternalMapEnabled: 0 + - _ParallaxInternalMapEnabledAnimated: 0 + - _ParallaxInternalMapMaskAnimated: 0 + - _ParallaxInternalMapMaskPanAnimated: 0 + - _ParallaxInternalMapMaskUV: 0 + - _ParallaxInternalMapMaskUVAnimated: 0 + - _ParallaxInternalMaxColorAnimated: 0 + - _ParallaxInternalMaxDepth: 1 + - _ParallaxInternalMaxDepthAnimated: 0 + - _ParallaxInternalMaxFade: 1 + - _ParallaxInternalMaxFadeAnimated: 0 + - _ParallaxInternalMinColorAnimated: 0 + - _ParallaxInternalMinDepth: 0 + - _ParallaxInternalMinDepthAnimated: 0 + - _ParallaxInternalMinFade: 0 + - _ParallaxInternalMinFadeAnimated: 0 + - _ParallaxInternalPanDepthSpeedAnimated: 0 + - _ParallaxInternalPanSpeedAnimated: 0 + - _ParallaxMap: 0 + - _ParallaxMapAnimated: 0 + - _ParallaxStrength: 0 + - _ParallaxStrengthAnimated: 0 + - _ParallaxUV: 0 + - _ParallaxUVAnimated: 0 + - _RGBBlendMultiplicative: 0 + - _RGBBlendMultiplicativeAnimated: 0 + - _RGBBluePanningAnimated: 0 + - _RGBBlue_UV: 0 + - _RGBBlue_UVAnimated: 0 + - _RGBGreenPanningAnimated: 0 + - _RGBGreen_UV: 0 + - _RGBGreen_UVAnimated: 0 + - _RGBMaskAnimated: 0 + - _RGBMaskEnabled: 0 + - _RGBMaskEnabledAnimated: 0 + - _RGBMaskPanningAnimated: 0 + - _RGBMaskUV: 0 + - _RGBMaskUVAnimated: 0 + - _RGBNormalBlend: 0 + - _RGBNormalBlendAnimated: 0 + - _RGBRedPanningAnimated: 0 + - _RGBRed_UV: 0 + - _RGBRed_UVAnimated: 0 + - _RGBUseVertexColors: 0 + - _RGBUseVertexColorsAnimated: 0 + - _RedColorAnimated: 0 + - _RedTexureAnimated: 0 + - _RefractionChromaticAberattionAnimated: 0 + - _RefractionEnabledAnimated: 0 + - _RefractionIndexAnimated: 0 + - _RgbNormalBScale: 0 + - _RgbNormalBUV: 0 + - _RgbNormalGScale: 0 + - _RgbNormalGUV: 0 + - _RgbNormalRScale: 0 + - _RgbNormalRUV: 0 + - _RgbNormalsEnabled: 0 + - _RimBrighten: 0 + - _RimBrightenAnimated: 0 + - _RimEnviroBlur: 0.7 + - _RimEnviroBlurAnimated: 0 + - _RimEnviroIntensity: 1 + - _RimEnviroIntensityAnimated: 0 + - _RimEnviroMaskAnimated: 0 + - _RimEnviroMaskPanAnimated: 0 + - _RimEnviroMaskUV: 0 + - _RimEnviroMaskUVAnimated: 0 + - _RimEnviroMinBrightness: 0 + - _RimEnviroMinBrightnessAnimated: 0 + - _RimEnviroSharpness: 0 + - _RimEnviroSharpnessAnimated: 0 + - _RimEnviroWidth: 0.45 + - _RimEnviroWidthAnimated: 0 + - _RimLightColorAnimated: 0 + - _RimLightColorBias: 0 + - _RimLightColorBiasAnimated: 0 + - _RimLightNormal: 1 + - _RimLightNormalAnimated: 0 + - _RimLightingInvert: 0 + - _RimLightingInvertAnimated: 0 + - _RimMaskAnimated: 0 + - _RimMaskPanAnimated: 0 + - _RimMaskUV: 0 + - _RimMaskUVAnimated: 0 + - _RimSharpness: 0.25 + - _RimSharpnessAnimated: 0 + - _RimStrength: 0 + - _RimStrengthAnimated: 0 + - _RimTexAnimated: 0 + - _RimTexPanAnimated: 0 + - _RimTexUV: 0 + - _RimTexUVAnimated: 0 + - _RimWidth: 0.8 + - _RimWidthAnimated: 0 + - _RimWidthNoiseStrength: 0.1 + - _RimWidthNoiseStrengthAnimated: 0 + - _RimWidthNoiseTextureAnimated: 0 + - _RimWidthNoiseTexturePanAnimated: 0 + - _RimWidthNoiseTextureUV: 0 + - _RimWidthNoiseTextureUVAnimated: 0 + - _SSSColorAnimated: 0 + - _SSSDistortion: 1 + - _SSSDistortionAnimated: 0 + - _SSSPower: 5 + - _SSSPowerAnimated: 0 + - _SSSSCale: 0.25 + - _SSSSCaleAnimated: 0 + - _SSSThicknessMapAnimated: 0 + - _SSSThicknessMapPanAnimated: 0 + - _SSSThicknessMapUV: 0 + - _SSSThicknessMapUVAnimated: 0 + - _SSSThicknessMod: 0 + - _SSSThicknessModAnimated: 0 + - _SampleWorld: 0 + - _SampleWorldAnimated: 0 + - _Saturation: 0 + - _SaturationAnimated: 0 + - _ScrollingEmission: 0 + - _ScrollingEmission1: 0 + - _ScrollingEmission1Animated: 0 + - _ScrollingEmissionAnimated: 0 + - _ShaderOptimizerEnabled: 1 + - _ShadowMix: 0 + - _ShadowMixAnimated: 0 + - _ShadowMixThreshold: 0.5 + - _ShadowMixThresholdAnimated: 0 + - _ShadowMixWidthMod: 0.5 + - _ShadowMixWidthModAnimated: 0 + - _ShadowOffset: 0 + - _ShadowOffsetAnimated: 0 + - _ShadowStrength: 1 + - _ShadowStrengthAnimated: 0 + - _Smoothness: 0 + - _SmoothnessAnimated: 0 + - _SmoothnessFrom: 1 + - _SmoothnessFrom1: 1 + - _SmoothnessFrom1Animated: 0 + - _SmoothnessFromAnimated: 0 + - _SmoothnessMaskAnimated: 0 + - _SmoothnessMaskPanAnimated: 0 + - _SmoothnessMaskUV: 0 + - _SmoothnessMaskUVAnimated: 0 + - _SmoothnessTextureChannel: 0 + - _SpawnInAlphaAnimated: 0 + - _SpawnInEmissionColorAnimated: 0 + - _SpawnInEmissionOffsetAnimated: 0 + - _SpawnInGradientFinishAnimated: 0 + - _SpawnInGradientStartAnimated: 0 + - _SpawnInNoiseAnimated: 0 + - _SpawnInNoiseIntensityAnimated: 0 + - _SpawnInVertOffsetAnimated: 0 + - _SpawnInVertOffsetOffsetAnimated: 0 + - _Spec1Offset: 0 + - _Spec1Offset1: 0 + - _Spec1Offset1Animated: 0 + - _Spec1OffsetAnimated: 0 + - _Spec2Smoothness: 0 + - _Spec2Smoothness1: 0 + - _Spec2Smoothness1Animated: 0 + - _Spec2SmoothnessAnimated: 0 + - _SpecWhatTangent: 0 + - _SpecWhatTangent1: 0 + - _SpecWhatTangent1Animated: 0 + - _SpecWhatTangentAnimated: 0 + - _SpecularAnisoJitterMacro1Animated: 0 + - _SpecularAnisoJitterMacro1PanAnimated: 0 + - _SpecularAnisoJitterMacro1UV: 0 + - _SpecularAnisoJitterMacro1UVAnimated: 0 + - _SpecularAnisoJitterMacroAnimated: 0 + - _SpecularAnisoJitterMacroMultiplier: 0 + - _SpecularAnisoJitterMacroMultiplier1: 0 + - _SpecularAnisoJitterMacroMultiplier1Animated: 0 + - _SpecularAnisoJitterMacroMultiplierAnimated: 0 + - _SpecularAnisoJitterMacroPanAnimated: 0 + - _SpecularAnisoJitterMacroUV: 0 + - _SpecularAnisoJitterMacroUVAnimated: 0 + - _SpecularAnisoJitterMicro1Animated: 0 + - _SpecularAnisoJitterMicro1PanAnimated: 0 + - _SpecularAnisoJitterMicro1UV: 0 + - _SpecularAnisoJitterMicro1UVAnimated: 0 + - _SpecularAnisoJitterMicroAnimated: 0 + - _SpecularAnisoJitterMicroMultiplier: 0 + - _SpecularAnisoJitterMicroMultiplier1: 0 + - _SpecularAnisoJitterMicroMultiplier1Animated: 0 + - _SpecularAnisoJitterMicroMultiplierAnimated: 0 + - _SpecularAnisoJitterMicroPanAnimated: 0 + - _SpecularAnisoJitterMicroUV: 0 + - _SpecularAnisoJitterMicroUVAnimated: 0 + - _SpecularAnisoJitterMirrored: 0 + - _SpecularAnisoJitterMirrored1: 0 + - _SpecularAnisoJitterMirrored1Animated: 0 + - _SpecularAnisoJitterMirroredAnimated: 0 + - _SpecularHighlights: 1 + - _SpecularInvertSmoothness: 0 + - _SpecularInvertSmoothness1: 0 + - _SpecularInvertSmoothness1Animated: 0 + - _SpecularInvertSmoothnessAnimated: 0 + - _SpecularMap1Animated: 0 + - _SpecularMap1PanAnimated: 0 + - _SpecularMap1UV: 0 + - _SpecularMap1UVAnimated: 0 + - _SpecularMapAnimated: 0 + - _SpecularMapPanAnimated: 0 + - _SpecularMapUV: 0 + - _SpecularMapUVAnimated: 0 + - _SpecularMask1Animated: 0 + - _SpecularMask1PanAnimated: 0 + - _SpecularMask1UV: 0 + - _SpecularMask1UVAnimated: 0 + - _SpecularMaskAnimated: 0 + - _SpecularMaskPanAnimated: 0 + - _SpecularMaskUV: 0 + - _SpecularMaskUVAnimated: 0 + - _SpecularMetallic: 0 + - _SpecularMetallic1: 0 + - _SpecularMetallic1Animated: 0 + - _SpecularMetallicAnimated: 0 + - _SpecularMetallicMap1UV: 0 + - _SpecularMetallicMapUV: 0 + - _SpecularNormal: 1 + - _SpecularNormal1: 1 + - _SpecularNormal1Animated: 0 + - _SpecularNormalAnimated: 0 + - _SpecularSmoothness: 1 + - _SpecularSmoothness1: 0.75 + - _SpecularSmoothness1Animated: 0 + - _SpecularSmoothnessAnimated: 0 + - _SpecularTint1Animated: 0 + - _SpecularTintAnimated: 0 + - _SpecularToonEnd: 1 + - _SpecularToonEnd1: 1 + - _SpecularToonEnd1Animated: 0 + - _SpecularToonEndAnimated: 0 + - _SpecularToonInnerOuter1Animated: 0 + - _SpecularToonInnerOuterAnimated: 0 + - _SpecularToonStart: 0.95 + - _SpecularToonStart1: 0.95 + - _SpecularToonStart1Animated: 0 + - _SpecularToonStartAnimated: 0 + - _SpecularType: 1 + - _SpecularType1: 1 + - _SpecularType1Animated: 0 + - _SpecularTypeAnimated: 0 + - _SrcBlend: 1 + - _SrcBlendAnimated: 0 + - _StencilCompareFunction: 8 + - _StencilCompareFunctionAnimated: 0 + - _StencilFailOp: 0 + - _StencilFailOpAnimated: 0 + - _StencilPassOp: 0 + - _StencilPassOpAnimated: 0 + - _StencilReadMask: 255 + - _StencilReadMaskAnimated: 0 + - _StencilRef: 0 + - _StencilRefAnimated: 0 + - _StencilWriteMask: 255 + - _StencilWriteMaskAnimated: 0 + - _StencilZFailOp: 0 + - _StencilZFailOpAnimated: 0 + - _TextEnabled: 0 + - _TextEnabledAnimated: 0 + - _TextFPSColorAnimated: 0 + - _TextFPSEmissionStrength: 0 + - _TextFPSEmissionStrengthAnimated: 0 + - _TextFPSEnabled: 0 + - _TextFPSEnabledAnimated: 0 + - _TextFPSOffsetAnimated: 0 + - _TextFPSPaddingAnimated: 0 + - _TextFPSRotation: 0 + - _TextFPSRotationAnimated: 0 + - _TextFPSScaleAnimated: 0 + - _TextFPSUV: 0 + - _TextFPSUVAnimated: 0 + - _TextGlyphsAnimated: 0 + - _TextPixelRange: 4 + - _TextPixelRangeAnimated: 0 + - _TextPositionColorAnimated: 0 + - _TextPositionEmissionStrength: 0 + - _TextPositionEmissionStrengthAnimated: 0 + - _TextPositionEnabled: 0 + - _TextPositionEnabledAnimated: 0 + - _TextPositionOffsetAnimated: 0 + - _TextPositionPaddingAnimated: 0 + - _TextPositionRotation: 0 + - _TextPositionRotationAnimated: 0 + - _TextPositionScaleAnimated: 0 + - _TextPositionUV: 0 + - _TextPositionUVAnimated: 0 + - _TextTimeColorAnimated: 0 + - _TextTimeEmissionStrength: 0 + - _TextTimeEmissionStrengthAnimated: 0 + - _TextTimeEnabled: 0 + - _TextTimeEnabledAnimated: 0 + - _TextTimeOffsetAnimated: 0 + - _TextTimePaddingAnimated: 0 + - _TextTimeRotation: 0 + - _TextTimeRotationAnimated: 0 + - _TextTimeScaleAnimated: 0 + - _TextTimeUV: 0 + - _TextTimeUVAnimated: 0 + - _ToonRampAnimated: 0 + - _UVSec: 0 + - _UseShadowTexture: 0 + - _UseShadowTextureAnimated: 0 + - _VertexGlitchFrequencyAnimated: 0 + - _VertexGlitchStrengthAnimated: 0 + - _VertexGlitchThresholdAnimated: 0 + - _VertexManipulationHeight: 0 + - _VertexManipulationHeightAnimated: 0 + - _VertexManipulationHeightBias: 0 + - _VertexManipulationHeightBiasAnimated: 0 + - _VertexManipulationHeightMaskAnimated: 0 + - _VertexManipulationHeightPanAnimated: 0 + - _VertexManipulationHeightUV: 0 + - _VertexManipulationHeightUVAnimated: 0 + - _VertexManipulationLocalRotationAnimated: 0 + - _VertexManipulationLocalScaleAnimated: 0 + - _VertexManipulationLocalTranslationAnimated: 0 + - _VertexManipulationWorldTranslationAnimated: 0 + - _VertexManipulationsEnabled: 0 + - _VertexRoundingDivision: 500 + - _VertexRoundingDivisionAnimated: 0 + - _VertexRoundingEnabled: 0 + - _VertexRoundingEnabledAnimated: 0 + - _VertexUnwrap: 0 + - _VertexUnwrapAnimated: 0 + - _VideoBacklightAnimated: 0 + - _VideoCRTPixelEnergizedTimeAnimated: 0 + - _VideoCRTRefreshRateAnimated: 0 + - _VideoContrastAnimated: 0 + - _VideoDebugTextureAnimated: 0 + - _VideoEnableDebugAnimated: 0 + - _VideoEnableVideoPlayerAnimated: 0 + - _VideoGameboyRampAnimated: 0 + - _VideoMaskPanningAnimated: 0 + - _VideoMaskTextureAnimated: 0 + - _VideoOffsetAnimated: 0 + - _VideoPanningAnimated: 0 + - _VideoPixelTextureAnimated: 0 + - _VideoPixelateToResolutionAnimated: 0 + - _VideoRepeatVideoTextureAnimated: 0 + - _VideoResolutionAnimated: 0 + - _VideoSaturationAnimated: 0 + - _VideoTilingAnimated: 0 + - _VideoTypeAnimated: 0 + - _VideoUVNumberAnimated: 0 + - _VoronoiBlendAnimated: 0 + - _VoronoiColor0Animated: 0 + - _VoronoiColor1Animated: 0 + - _VoronoiEffectsMaterialAlphaAnimated: 0 + - _VoronoiEmission0Animated: 0 + - _VoronoiEmission1Animated: 0 + - _VoronoiEnableRandomCellColorAnimated: 0 + - _VoronoiGradientAnimated: 0 + - _VoronoiMaskAnimated: 0 + - _VoronoiMaskPanAnimated: 0 + - _VoronoiMaskUVAnimated: 0 + - _VoronoiNoiseAnimated: 0 + - _VoronoiNoiseIntensityAnimated: 0 + - _VoronoiNoisePanAnimated: 0 + - _VoronoiNoiseUVAnimated: 0 + - _VoronoiRandomMinMaxBrightnessAnimated: 0 + - _VoronoiRandomMinMaxSaturationAnimated: 0 + - _VoronoiScaleAnimated: 0 + - _VoronoiSpaceAnimated: 0 + - _VoronoiSpeedAnimated: 0 + - _VoronoiTypeAnimated: 0 + - _ZTest: 4 + - _ZTestAnimated: 0 + - _ZWrite: 1 + - _ZWriteAnimated: 0 + - _commentIfZero_EnableOutlinePass: 0 + - _commentIfZero_LightingAdditiveEnable: 1 + - _commentIfZero_LightingAdditiveEnableAnimated: 0 + - _glitterFrequencyLinearEmissive: 20 + - _glitterFrequencyLinearEmissiveAnimated: 0 + - footer_discord: 0 + - footer_github: 0 + - footer_patreon: 0 + - footer_twitter: 0 + - footer_youtube: 0 + - m_LockingInfo: 0 + - m_ParallaxMap: 0 + - m_Special_Effects: 0 + - m_end_Alpha: 0 + - m_end_BonusSliders: 0 + - m_end_CenterOutEmission: 0 + - m_end_CenterOutEmission1: 0 + - m_end_DecalSection: 0 + - m_end_DetailOptions: 0 + - m_end_Lighting: 0 + - m_end_MainHueShift: 0 + - m_end_MainVertexColors: 0 + - m_end_Matcap2: 0 + - m_end_Metallic: 0 + - m_end_OutlineStencil: 0 + - m_end_RGBMask: 0 + - m_end_ShadowMix: 0 + - m_end_StencilPassOptions: 0 + - m_end_Text: 0 + - m_end_TextFPS: 0 + - m_end_TextInstanceTime: 0 + - m_end_TextPosition: 0 + - m_end_ambientOcclusion: 0 + - m_end_angularFade: 0 + - m_end_backFace: 0 + - m_end_bakedLighting: 0 + - m_end_blending: 0 + - m_end_blinkingEmissionOptions: 0 + - m_end_blinkingEmissionOptions1: 0 + - m_end_clearCoat: 0 + - m_end_debugOptions: 0 + - m_end_detailShadows: 0 + - m_end_dissolve: 0 + - m_end_dissolveMasking: 0 + - m_end_distanceFade: 0 + - m_end_distortionFlow: 0 + - m_end_emission1Options: 0 + - m_end_emissionOptions: 0 + - m_end_flipBook: 0 + - m_end_glitter: 0 + - m_end_glitterRandom: 0 + - m_end_glowInDarkEmissionOptions: 0 + - m_end_glowInDarkEmissionOptions1: 0 + - m_end_lightingAdvanced: 0 + - m_end_lightingHSL: 0 + - m_end_lightingModifiers: 0 + - m_end_manualFlipbookControl: 0 + - m_end_matcap: 0 + - m_end_mirrorOptions: 0 + - m_end_outlineAdvanced: 0 + - m_end_panosphereOptions: 0 + - m_end_parallaxAdvanced: 0 + - m_end_parallaxHeightmap: 0 + - m_end_parallaxInternal: 0 + - m_end_pointToPoint: 0 + - m_end_reflectionRim: 0 + - m_end_rimLightOptions: 0 + - m_end_rimWidthNoise: 0 + - m_end_scrollingEmission1Options: 0 + - m_end_scrollingEmissionOptions: 0 + - m_end_shadowTexture: 0 + - m_end_specular: 0 + - m_end_specular1: 0 + - m_end_subsurface: 0 + - m_end_vertexManipulation: 0 + - m_lightingOptions: 0 + - m_mainOptions: 0 + - m_outlineOptions: 0 + - m_renderingOptions: 0 + - m_start_Alpha: 0 + - m_start_BonusSliders: 0 + - m_start_CenterOutEmission: 0 + - m_start_CenterOutEmission1: 0 + - m_start_DecalSection: 0 + - m_start_DetailOptions: 0 + - m_start_Lighting: 0 + - m_start_MainHueShift: 0 + - m_start_MainVertexColors: 0 + - m_start_Matcap2: 0 + - m_start_Metallic: 0 + - m_start_OutlineStencil: 0 + - m_start_RGBMask: 0 + - m_start_ShadowMix: 0 + - m_start_StencilPassOptions: 0 + - m_start_Text: 0 + - m_start_TextFPS: 0 + - m_start_TextInstanceTime: 0 + - m_start_TextPosition: 0 + - m_start_ambientOcclusion: 0 + - m_start_angularFade: 0 + - m_start_backFace: 0 + - m_start_bakedLighting: 0 + - m_start_blending: 0 + - m_start_blinkingEmissionOptions: 0 + - m_start_blinkingEmissionOptions1: 0 + - m_start_clearCoat: 0 + - m_start_debugOptions: 0 + - m_start_detailShadows: 0 + - m_start_dissolve: 0 + - m_start_dissolveMasking: 0 + - m_start_distanceFade: 0 + - m_start_distortionFlow: 0 + - m_start_emission1Options: 0 + - m_start_emissionOptions: 0 + - m_start_flipBook: 0 + - m_start_glitter: 0 + - m_start_glitterRandom: 0 + - m_start_glowInDarkEmissionOptions: 0 + - m_start_glowInDarkEmissionOptions1: 0 + - m_start_lightingAdvanced: 0 + - m_start_lightingHSL: 0 + - m_start_lightingModifiers: 0 + - m_start_manualFlipbookControl: 0 + - m_start_matcap: 0 + - m_start_mirrorOptions: 0 + - m_start_outlineAdvanced: 0 + - m_start_panosphereOptions: 0 + - m_start_parallaxAdvanced: 0 + - m_start_parallaxHeightmap: 0 + - m_start_parallaxInternal: 0 + - m_start_pointToPoint: 0 + - m_start_reflectionRim: 0 + - m_start_rimLightOptions: 0 + - m_start_rimWidthNoise: 0 + - m_start_scrollingEmissionOptions: 0 + - m_start_scrollingEmissionOptions1: 0 + - m_start_shadowTexture: 0 + - m_start_specular: 0 + - m_start_specular1: 0 + - m_start_subsurface: 0 + - m_start_vertexManipulation: 0 + - shader_is_using_thry_editor: 0 + - shader_master_label: 0 + - shader_presets: 0 + - shader_properties_label_file: 0 + m_Colors: + - _AlphaMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _AngleForwardDirection: {r: 0, g: 0, b: 1, a: 0} + - _AnisoTangentMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _AnisoTangentMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceColor: {r: 1, g: 1, b: 1, a: 1} + - _BackFacePanning: {r: 0, g: 0, b: 0, a: 0} + - _BlueColor: {r: 1, g: 1, b: 1, a: 1} + - _BumpMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatSmoothnessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatTint: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor: {r: 1, g: 1, b: 1, a: 1} + - _DecalMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalPosition: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalScale: {r: 1, g: 1, b: 0, a: 0} + - _DecalTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DetailMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTexPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTint: {r: 1, g: 1, b: 1, a: 1} + - _DissolveDetailNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveEndPoint: {r: 0, g: 1, b: 0, a: 0} + - _DissolveMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0} + - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveToTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionSpeed: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DistortionSpeed1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColor1: {r: 1, g: 1, b: 1, a: 1} + - _EmissionMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMapPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissiveScroll_Direction: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction1: {r: 0, g: -10, b: 0, a: 0} + - _FlipbookColor: {r: 1, g: 1, b: 1, a: 1} + - _FlipbookMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FlipbookTexArrayPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterColor: {r: 1, g: 1, b: 1, a: 1} + - _GlitterColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMinMaxBrightness: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSaturation: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSize: {r: 0.1, g: 0.5, b: 0, a: 1} + - _GlitterPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _GreenColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingAOTexPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingDetailShadowsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _LineColor: {r: 1, g: 1, b: 1, a: 1} + - _MainDistanceFade: {r: 0, g: 0, b: 0, a: 0} + - _MainFadeTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MainHueShiftMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MainTexPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap2Color: {r: 1, g: 1, b: 1, a: 1} + - _Matcap2MaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MatcapColor: {r: 1, g: 1, b: 1, a: 1} + - _MatcapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetalReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _MetallicMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetallicTintMapPan: {r: 0, g: 0, b: 0, a: 0} + - _MirrorTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _OutlineDropShadowOffset: {r: 1, g: 0, b: 0, a: 0} + - _OutlineFadeDistance: {r: 0, g: 0, b: 0, a: 0} + - _OutlineMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _OutlinePersonaDirection: {r: 1, g: 0, b: 0, a: 0} + - _OutlineTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _PanoMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _PanosphereColor: {r: 1, g: 1, b: 1, a: 1} + - _PanospherePan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalMinColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalPanDepthSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _RGBBluePanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBGreenPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBMaskPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBRedPanning: {r: 0, g: 0, b: 0, a: 0} + - _RedColor: {r: 1, g: 1, b: 1, a: 1} + - _RgbNormalBPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalGPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalRPan: {r: 0, g: 0, b: 0, a: 0} + - _RimEnviroMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _RimMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimTexPan: {r: 0, g: 0, b: 0, a: 0} + - _RimWidthNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _SSSColor: {r: 1, g: 0, b: 0, a: 1} + - _SSSThicknessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SmoothnessMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _SpecularTint1: {r: 1, g: 1, b: 1, a: 1} + - _SpecularToonInnerOuter: {r: 0.25, g: 0.3, b: 0, a: 1} + - _SpecularToonInnerOuter1: {r: 0.25, g: 0.3, b: 0, a: 1} + - _TextFPSColor: {r: 1, g: 1, b: 1, a: 1} + - _TextFPSOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSScale: {r: 1, g: 1, b: 1, a: 1} + - _TextPositionColor: {r: 1, g: 0, b: 1, a: 1} + - _TextPositionOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionScale: {r: 1, g: 1, b: 1, a: 1} + - _TextTimeColor: {r: 1, g: 0, b: 1, a: 1} + - _TextTimeOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextTimePadding: {r: 0, g: 0, b: 0, a: 0} + - _TextTimeScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationHeightPan: {r: 0, g: 0, b: 0, a: 0} + - _VertexManipulationLocalRotation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationLocalScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationLocalTranslation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationWorldTranslation: {r: 0, g: 0, b: 0, a: 1} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.mat.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.mat.meta new file mode 100644 index 00000000..38ebc363 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4e3d71837aaf50d42a3022b67e548d2d +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.png b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.png new file mode 100644 index 00000000..4bde2bd7 Binary files /dev/null and b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.png differ diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.png.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.png.meta new file mode 100644 index 00000000..c2f80c17 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Face.png.meta @@ -0,0 +1,88 @@ +fileFormatVersion: 2 +guid: e3874f8522ff2c943b83628dcf248c97 +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 1 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.mat b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.mat new file mode 100644 index 00000000..d9b274ed --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.mat @@ -0,0 +1,1855 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: R2Changyu01001Hair + m_Shader: {fileID: 4800000, guid: ee904f95d5aaf6142b19f4df3c93a424, type: 3} + m_ShaderKeywords: VIGNETTE_MASKED _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 2000 + stringTagMap: + OptimizedShaderFolder: R2Changyu01001Hair-582d4d06 + OriginalShader: ".poiyomi/\u2022 Poiyomi Toon \u2022" + RenderType: Opaque + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _AlphaMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BackFaceTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BlueTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatCubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatSmoothnessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _CubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveDetailNoise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveEdgeGradient: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveToTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookTexArray: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GreenTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingAOTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingDetailShadows: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainFadeTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainHueShiftMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: 2d7abbdf239bc314ca1cff905d7570b1, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2Mask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatcapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicTintMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MirrorTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoCubeMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanosphereTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RGBMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RedTexure: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimEnviroMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimWidthNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SSSThicknessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SmoothnessMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextGlyphs: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ToonRamp: + m_Texture: {fileID: 2800000, guid: 61bd594533da4fc42bd46ef93ba5a4f6, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VertexManipulationHeightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - DSGI: 0 + - Instancing: 0 + - LightmapFlags: 0 + - _AOStrength: 1 + - _AOStrengthAnimated: 0 + - _AlphaMaskAnimated: 0 + - _AlphaMaskPanAnimated: 0 + - _AlphaMaskUV: 0 + - _AlphaMaskUVAnimated: 0 + - _AlphaMod: 0 + - _AlphaModAnimated: 0 + - _AlphaPremultiply: 0 + - _AlphaPremultiplyAnimated: 0 + - _AlphaToMask: 0 + - _AlphaToMaskAnimated: 0 + - _AngleCompareTo: 0 + - _AngleCompareToAnimated: 0 + - _AngleForwardDirectionAnimated: 0 + - _AngleMinAlpha: 0 + - _AngleMinAlphaAnimated: 0 + - _AngleType: 0 + - _AngleTypeAnimated: 0 + - _AnisoSpec1Alpha: 1 + - _AnisoSpec1Alpha1: 1 + - _AnisoSpec1Alpha1Animated: 0 + - _AnisoSpec1AlphaAnimated: 0 + - _AnisoSpec2Alpha: 1 + - _AnisoSpec2Alpha1: 1 + - _AnisoSpec2Alpha1Animated: 0 + - _AnisoSpec2AlphaAnimated: 0 + - _AnisoTangentMap1Animated: 0 + - _AnisoTangentMap1PanAnimated: 0 + - _AnisoTangentMap1UV: 0 + - _AnisoTangentMap1UVAnimated: 0 + - _AnisoTangentMapAnimated: 0 + - _AnisoTangentMapPanAnimated: 0 + - _AnisoTangentMapUV: 0 + - _AnisoTangentMapUVAnimated: 0 + - _AnisoUseTangentMap: 0 + - _AnisoUseTangentMap1: 0 + - _AnisoUseTangentMap1Animated: 0 + - _AnisoUseTangentMapAnimated: 0 + - _AttenuationMultiplier: 0 + - _AttenuationMultiplierAnimated: 0 + - _BackFaceDetailIntensity: 1 + - _BackFaceEmissionStrength: 0 + - _BackFaceEnabled: 0 + - _BackFaceHueShift: 0 + - _BackFaceTextureUV: 0 + - _BlackLightMaskClearCoatAnimated: 0 + - _BlackLightMaskDebugAnimated: 0 + - _BlackLightMaskDissolveAnimated: 0 + - _BlackLightMaskEmission2Animated: 0 + - _BlackLightMaskEmissionAnimated: 0 + - _BlackLightMaskEnabledAnimated: 0 + - _BlackLightMaskEndAnimated: 0 + - _BlackLightMaskFlipbookAnimated: 0 + - _BlackLightMaskGlitterAnimated: 0 + - _BlackLightMaskIridescenceAnimated: 0 + - _BlackLightMaskKeysAnimated: 0 + - _BlackLightMaskMatcap2Animated: 0 + - _BlackLightMaskMatcapAnimated: 0 + - _BlackLightMaskMetallicAnimated: 0 + - _BlackLightMaskPanosphereAnimated: 0 + - _BlackLightMaskStartAnimated: 0 + - _BlendOp: 0 + - _BlendOpAlpha: 0 + - _BlendOpAlphaAnimated: 0 + - _BlendOpAnimated: 0 + - _BlueColorAnimated: 0 + - _BlueTextureAnimated: 0 + - _BuldgeFadeLengthAnimated: 0 + - _BuldgeHeightAnimated: 0 + - _BulgeMaskAnimated: 0 + - _BumpMapAnimated: 0 + - _BumpMapPanAnimated: 0 + - _BumpMapUV: 0 + - _BumpMapUVAnimated: 0 + - _BumpScale: 1 + - _BumpScaleAnimated: 0 + - _CameraAngleMax: 90 + - _CameraAngleMaxAnimated: 0 + - _CameraAngleMin: 45 + - _CameraAngleMinAnimated: 0 + - _ClearCoat: 1 + - _ClearCoatAnimated: 0 + - _ClearCoatCubeMapAnimated: 0 + - _ClearCoatForceLighting: 0 + - _ClearCoatForceLightingAnimated: 0 + - _ClearCoatInvertSmoothness: 0 + - _ClearCoatInvertSmoothnessAnimated: 0 + - _ClearCoatMaskAnimated: 0 + - _ClearCoatMaskPanAnimated: 0 + - _ClearCoatMaskUV: 0 + - _ClearCoatMaskUVAnimated: 0 + - _ClearCoatNormalToUse: 0 + - _ClearCoatNormalToUseAnimated: 0 + - _ClearCoatSampleWorld: 0 + - _ClearCoatSampleWorldAnimated: 0 + - _ClearCoatSmoothness: 0 + - _ClearCoatSmoothnessAnimated: 0 + - _ClearCoatSmoothnessMapAnimated: 0 + - _ClearCoatSmoothnessMapPanAnimated: 0 + - _ClearCoatSmoothnessMapUV: 0 + - _ClearCoatSmoothnessMapUVAnimated: 0 + - _ClearCoatTintAnimated: 0 + - _ColorAnimated: 0 + - _ColorMask: 15 + - _ColorMaskAnimated: 0 + - _ContinuousDissolve: 0 + - _ContinuousDissolveAnimated: 0 + - _CubeMapAnimated: 0 + - _Cull: 2 + - _CullAnimated: 0 + - _Cutoff: 0.5 + - _CutoffAnimated: 0 + - _DebugCameraData: 0 + - _DebugCameraDataAnimated: 0 + - _DebugEnabled: 0 + - _DebugLightingData: 0 + - _DebugLightingDataAnimated: 0 + - _DebugMeshData: 0 + - _DebugMeshDataAnimated: 0 + - _DecalBlendAdd: 0 + - _DecalBlendAddAnimated: 0 + - _DecalBlendMultiply: 0 + - _DecalBlendMultiplyAnimated: 0 + - _DecalBlendReplace: 0 + - _DecalBlendReplaceAnimated: 0 + - _DecalColorAnimated: 0 + - _DecalEmissionStrength: 0 + - _DecalEmissionStrengthAnimated: 0 + - _DecalEnabled: 0 + - _DecalEnabledAnimated: 0 + - _DecalMaskAnimated: 0 + - _DecalMaskPanAnimated: 0 + - _DecalMaskUV: 0 + - _DecalMaskUVAnimated: 0 + - _DecalPositionAnimated: 0 + - _DecalRotation: 0 + - _DecalRotationAnimated: 0 + - _DecalRotationSpeed: 0 + - _DecalRotationSpeedAnimated: 0 + - _DecalScaleAnimated: 0 + - _DecalTextureAnimated: 0 + - _DecalTexturePanAnimated: 0 + - _DecalTextureUV: 0 + - _DecalTextureUVAnimated: 0 + - _DecalTiled: 0 + - _DecalTiledAnimated: 0 + - _DepthAlphaMaxAnimated: 0 + - _DepthAlphaMinAnimated: 0 + - _DepthGlowColorAnimated: 0 + - _DepthGlowEmissionAnimated: 0 + - _DepthGradientAnimated: 0 + - _DepthGradientBlendAnimated: 0 + - _DepthGradientPanAnimated: 0 + - _DepthGradientTextureUVAnimated: 0 + - _DepthGradientUVAnimated: 0 + - _DepthMaskAnimated: 0 + - _DepthMaskPanAnimated: 0 + - _DepthMaskUVAnimated: 0 + - _DetailBrightness: 1 + - _DetailBrightnessAnimated: 0 + - _DetailEnabled: 0 + - _DetailMaskAnimated: 0 + - _DetailMaskPanAnimated: 0 + - _DetailMaskUV: 0 + - _DetailMaskUVAnimated: 0 + - _DetailNormalMapAnimated: 0 + - _DetailNormalMapPanAnimated: 0 + - _DetailNormalMapScale: 1 + - _DetailNormalMapScaleAnimated: 0 + - _DetailNormalMapUV: 0 + - _DetailNormalMapUVAnimated: 0 + - _DetailTexAnimated: 0 + - _DetailTexIntensity: 1 + - _DetailTexIntensityAnimated: 0 + - _DetailTexPanAnimated: 0 + - _DetailTexUV: 0 + - _DetailTexUVAnimated: 0 + - _DetailTintAnimated: 0 + - _DisableDirectionalInAdd: 1 + - _DissolveAlpha: 0 + - _DissolveAlpha0: 0 + - _DissolveAlpha0Animated: 0 + - _DissolveAlpha1: 0 + - _DissolveAlpha1Animated: 0 + - _DissolveAlpha2: 0 + - _DissolveAlpha2Animated: 0 + - _DissolveAlpha3: 0 + - _DissolveAlpha3Animated: 0 + - _DissolveAlpha4: 0 + - _DissolveAlpha4Animated: 0 + - _DissolveAlpha5: 0 + - _DissolveAlpha5Animated: 0 + - _DissolveAlpha6: 0 + - _DissolveAlpha6Animated: 0 + - _DissolveAlpha7: 0 + - _DissolveAlpha7Animated: 0 + - _DissolveAlpha8: 0 + - _DissolveAlpha8Animated: 0 + - _DissolveAlpha9: 0 + - _DissolveAlpha9Animated: 0 + - _DissolveAlphaAnimated: 0 + - _DissolveDetailNoiseAnimated: 0 + - _DissolveDetailNoisePanAnimated: 0 + - _DissolveDetailNoiseUV: 0 + - _DissolveDetailNoiseUVAnimated: 0 + - _DissolveDetailStrength: 0.1 + - _DissolveDetailStrengthAnimated: 0 + - _DissolveEdgeColorAnimated: 0 + - _DissolveEdgeEmission: 0 + - _DissolveEdgeEmissionAnimated: 0 + - _DissolveEdgeGradientAnimated: 0 + - _DissolveEdgeHardness: 0.5 + - _DissolveEdgeHardnessAnimated: 0 + - _DissolveEdgeWidth: 0.025 + - _DissolveEdgeWidthAnimated: 0 + - _DissolveEmission1Side: 2 + - _DissolveEmission1SideAnimated: 0 + - _DissolveEmissionSide: 2 + - _DissolveEmissionSideAnimated: 0 + - _DissolveEndPointAnimated: 0 + - _DissolveInvertDetailNoise: 0 + - _DissolveInvertDetailNoiseAnimated: 0 + - _DissolveInvertNoise: 0 + - _DissolveInvertNoiseAnimated: 0 + - _DissolveMaskAnimated: 0 + - _DissolveMaskInvert: 0 + - _DissolveMaskInvertAnimated: 0 + - _DissolveMaskPanAnimated: 0 + - _DissolveMaskUV: 0 + - _DissolveMaskUVAnimated: 0 + - _DissolveNoiseTextureAnimated: 0 + - _DissolveNoiseTexturePanAnimated: 0 + - _DissolveNoiseTextureUV: 0 + - _DissolveNoiseTextureUVAnimated: 0 + - _DissolveP2PEdgeLength: 0.1 + - _DissolveP2PEdgeLengthAnimated: 0 + - _DissolveP2PWorldLocal: 0 + - _DissolveP2PWorldLocalAnimated: 0 + - _DissolveStartPointAnimated: 0 + - _DissolveTextureColorAnimated: 0 + - _DissolveToEmissionStrength: 0 + - _DissolveToEmissionStrengthAnimated: 0 + - _DissolveToTextureAnimated: 0 + - _DissolveToTexturePanAnimated: 0 + - _DissolveToTextureUV: 0 + - _DissolveToTextureUVAnimated: 0 + - _DissolveType: 1 + - _DissolveTypeAnimated: 0 + - _DissolveUseVertexColors: 0 + - _DissolveUseVertexColorsAnimated: 0 + - _DistortionFlowTexture1Animated: 0 + - _DistortionFlowTextureAnimated: 0 + - _DistortionMaskAnimated: 0 + - _DistortionMaskPanAnimated: 0 + - _DistortionMaskUV: 0 + - _DistortionMaskUVAnimated: 0 + - _DistortionSpeed1Animated: 0 + - _DistortionSpeedAnimated: 0 + - _DistortionStrength: 0.5 + - _DistortionStrength1: 0.5 + - _DistortionStrength1Animated: 0 + - _DistortionStrengthAnimated: 0 + - _DitherGradient: 0.1 + - _DitherGradientAnimated: 0 + - _DitheringEnabled: 0 + - _DitheringEnabledAnimated: 0 + - _DstBlend: 0 + - _DstBlendAnimated: 0 + - _EmissionBaseColorAsMap: 0 + - _EmissionBaseColorAsMap1: 0 + - _EmissionBaseColorAsMap1Animated: 0 + - _EmissionBaseColorAsMapAnimated: 0 + - _EmissionBlinkingEnabled: 0 + - _EmissionBlinkingEnabled1: 0 + - _EmissionBlinkingEnabledAnimated: 0 + - _EmissionBlinkingOffset: 0 + - _EmissionBlinkingOffset1: 0 + - _EmissionBlinkingOffset1Animated: 0 + - _EmissionBlinkingOffsetAnimated: 0 + - _EmissionCenterOutEnabled: 0 + - _EmissionCenterOutEnabled1: 0 + - _EmissionCenterOutEnabled1Animated: 0 + - _EmissionCenterOutEnabledAnimated: 0 + - _EmissionCenterOutSpeed: 5 + - _EmissionCenterOutSpeed1: 5 + - _EmissionCenterOutSpeed1Animated: 0 + - _EmissionCenterOutSpeedAnimated: 0 + - _EmissionColor1Animated: 0 + - _EmissionColorAnimated: 0 + - _EmissionHueShift: 0 + - _EmissionHueShift1: 0 + - _EmissionHueShift1Animated: 0 + - _EmissionHueShiftAnimated: 0 + - _EmissionHueShiftEnabled: 0 + - _EmissionHueShiftEnabled1: 0 + - _EmissionHueShiftEnabled1Animated: 0 + - _EmissionHueShiftEnabledAnimated: 0 + - _EmissionMap1Animated: 0 + - _EmissionMap1PanAnimated: 0 + - _EmissionMap1UV: 0 + - _EmissionMap1UVAnimated: 0 + - _EmissionMapAnimated: 0 + - _EmissionMapPanAnimated: 0 + - _EmissionMapUV: 0 + - _EmissionMapUVAnimated: 0 + - _EmissionMask1Animated: 0 + - _EmissionMask1PanAnimated: 0 + - _EmissionMask1UV: 0 + - _EmissionMask1UVAnimated: 0 + - _EmissionMaskAnimated: 0 + - _EmissionMaskPanAnimated: 0 + - _EmissionMaskUV: 0 + - _EmissionMaskUVAnimated: 0 + - _EmissionReplace: 0 + - _EmissionReplaceAnimated: 0 + - _EmissionScrollingCurve1Animated: 0 + - _EmissionScrollingCurveAnimated: 0 + - _EmissionScrollingOffset: 0 + - _EmissionScrollingOffset1: 0 + - _EmissionScrollingOffset1Animated: 0 + - _EmissionScrollingOffsetAnimated: 0 + - _EmissionScrollingUseCurve: 0 + - _EmissionScrollingUseCurve1: 0 + - _EmissionScrollingUseCurve1Animated: 0 + - _EmissionScrollingUseCurveAnimated: 0 + - _EmissionScrollingVertexColor: 0 + - _EmissionScrollingVertexColor1: 0 + - _EmissionScrollingVertexColor1Animated: 0 + - _EmissionScrollingVertexColorAnimated: 0 + - _EmissionStrength: 0 + - _EmissionStrength1: 0 + - _EmissionStrength1Animated: 0 + - _EmissionStrengthAnimated: 0 + - _EmissiveBlink_Max: 1 + - _EmissiveBlink_Max1: 1 + - _EmissiveBlink_Max1Animated: 0 + - _EmissiveBlink_MaxAnimated: 0 + - _EmissiveBlink_Min: 0 + - _EmissiveBlink_Min1: 0 + - _EmissiveBlink_Min1Animated: 0 + - _EmissiveBlink_MinAnimated: 0 + - _EmissiveBlink_Velocity: 4 + - _EmissiveBlink_Velocity1: 4 + - _EmissiveBlink_Velocity1Animated: 0 + - _EmissiveBlink_VelocityAnimated: 0 + - _EmissiveScroll_Direction1Animated: 0 + - _EmissiveScroll_DirectionAnimated: 0 + - _EmissiveScroll_Interval: 20 + - _EmissiveScroll_Interval1: 20 + - _EmissiveScroll_Interval1Animated: 0 + - _EmissiveScroll_IntervalAnimated: 0 + - _EmissiveScroll_Velocity: 10 + - _EmissiveScroll_Velocity1: 10 + - _EmissiveScroll_Velocity1Animated: 0 + - _EmissiveScroll_VelocityAnimated: 0 + - _EmissiveScroll_Width: 10 + - _EmissiveScroll_Width1: 10 + - _EmissiveScroll_Width1Animated: 0 + - _EmissiveScroll_WidthAnimated: 0 + - _EnableBlurAnimated: 0 + - _EnableBulgeAnimated: 0 + - _EnableClearCoat: 0 + - _EnableClearCoatAnimated: 0 + - _EnableDissolve: 0 + - _EnableDissolveAnimated: 0 + - _EnableDistortion: 0 + - _EnableDistortionAnimated: 0 + - _EnableEmission: 0 + - _EnableEmission1: 0 + - _EnableEmission1Animated: 0 + - _EnableEmissionAnimated: 0 + - _EnableEnvironmentalRim: 0 + - _EnableEnvironmentalRimAnimated: 0 + - _EnableFlipbook: 0 + - _EnableFlipbookAnimated: 0 + - _EnableGITDEmission: 0 + - _EnableGITDEmission1: 0 + - _EnableGITDEmission1Animated: 0 + - _EnableGITDEmissionAnimated: 0 + - _EnableHoloAnimated: 0 + - _EnableIridescenceAnimated: 0 + - _EnableLighting: 1 + - _EnableLightingAnimated: 0 + - _EnableMetallic: 0 + - _EnableMetallicAnimated: 0 + - _EnableMirrorOptions: 0 + - _EnableMirrorOptionsAnimated: 0 + - _EnableMirrorTexture: 0 + - _EnableMirrorTextureAnimated: 0 + - _EnableRandom: 0 + - _EnableRandomAnimated: 0 + - _EnableRimLighting: 0 + - _EnableRimLightingAnimated: 0 + - _EnableSSS: 0 + - _EnableSSSAnimated: 0 + - _EnableScifiSpawnInAnimated: 0 + - _EnableSpecular: 0 + - _EnableSpecular1: 0 + - _EnableSpecular1Animated: 0 + - _EnableSpecularAnimated: 0 + - _EnableTouchGlowAnimated: 0 + - _EnableVertexGlitchAnimated: 0 + - _EnableVideoAnimated: 0 + - _EnableVoronoiAnimated: 0 + - _FadeLengthAnimated: 0 + - _FlipbookAdd: 0 + - _FlipbookAddAnimated: 0 + - _FlipbookAlphaControlsFinalAlpha: 0 + - _FlipbookAlphaControlsFinalAlphaAnimated: 0 + - _FlipbookColorAnimated: 0 + - _FlipbookColorReplaces: 0 + - _FlipbookColorReplacesAnimated: 0 + - _FlipbookCurrentFrame: -1 + - _FlipbookCurrentFrameAnimated: 0 + - _FlipbookEmissionStrength: 0 + - _FlipbookEmissionStrengthAnimated: 0 + - _FlipbookFPS: 30 + - _FlipbookFPSAnimated: 0 + - _FlipbookIntensityControlsAlpha: 0 + - _FlipbookIntensityControlsAlphaAnimated: 0 + - _FlipbookMaskAnimated: 0 + - _FlipbookMaskPanAnimated: 0 + - _FlipbookMaskUV: 0 + - _FlipbookMaskUVAnimated: 0 + - _FlipbookMultiply: 0 + - _FlipbookMultiplyAnimated: 0 + - _FlipbookReplace: 1 + - _FlipbookReplaceAnimated: 0 + - _FlipbookRotation: 0 + - _FlipbookRotationAnimated: 0 + - _FlipbookRotationSpeed: 0 + - _FlipbookRotationSpeedAnimated: 0 + - _FlipbookScaleOffsetAnimated: 0 + - _FlipbookTexArrayAnimated: 0 + - _FlipbookTexArrayPanAnimated: 0 + - _FlipbookTexArrayUV: 0 + - _FlipbookTexArrayUVAnimated: 0 + - _FlipbookTiled: 0 + - _FlipbookTiledAnimated: 0 + - _FlipbookTotalFrames: 1 + - _FlipbookTotalFramesAnimated: 0 + - _ForceOpaque: 0 + - _ForceOpaqueAnimated: 0 + - _ForgotToLockMaterial: 1 + - _GIEmissionMultiplier: 1 + - _GITDEMaxEmissionMultiplier: 0 + - _GITDEMaxEmissionMultiplier1: 0 + - _GITDEMaxEmissionMultiplier1Animated: 0 + - _GITDEMaxEmissionMultiplierAnimated: 0 + - _GITDEMaxLight: 1 + - _GITDEMaxLight1: 1 + - _GITDEMaxLight1Animated: 0 + - _GITDEMaxLightAnimated: 0 + - _GITDEMinEmissionMultiplier: 1 + - _GITDEMinEmissionMultiplier1: 1 + - _GITDEMinEmissionMultiplier1Animated: 0 + - _GITDEMinEmissionMultiplierAnimated: 0 + - _GITDEMinLight: 0 + - _GITDEMinLight1: 0 + - _GITDEMinLight1Animated: 0 + - _GITDEMinLightAnimated: 0 + - _GITDEWorldOrMesh: 0 + - _GITDEWorldOrMesh1: 0 + - _GITDEWorldOrMesh1Animated: 0 + - _GITDEWorldOrMeshAnimated: 0 + - _GlitterAngleRange: 90 + - _GlitterAngleRangeAnimated: 0 + - _GlitterBias: 0.8 + - _GlitterBiasAnimated: 0 + - _GlitterBlendType: 0 + - _GlitterBlendTypeAnimated: 0 + - _GlitterBrightness: 3 + - _GlitterBrightnessAnimated: 0 + - _GlitterCenterSize: 0.08 + - _GlitterCenterSizeAnimated: 0 + - _GlitterColorAnimated: 0 + - _GlitterColorMapAnimated: 0 + - _GlitterColorMapPanAnimated: 0 + - _GlitterColorMapUV: 0 + - _GlitterColorMapUVAnimated: 0 + - _GlitterContrast: 300 + - _GlitterContrastAnimated: 0 + - _GlitterEnable: 0 + - _GlitterEnableAnimated: 0 + - _GlitterFrequency: 300 + - _GlitterFrequencyAnimated: 0 + - _GlitterJaggyFix: 0 + - _GlitterJaggyFixAnimated: 0 + - _GlitterJitter: 1 + - _GlitterJitterAnimated: 0 + - _GlitterMaskAnimated: 0 + - _GlitterMaskPanAnimated: 0 + - _GlitterMaskUV: 0 + - _GlitterMaskUVAnimated: 0 + - _GlitterMinBrightness: 0 + - _GlitterMinBrightnessAnimated: 0 + - _GlitterMinMaxBrightnessAnimated: 0 + - _GlitterMinMaxSaturationAnimated: 0 + - _GlitterMinMaxSizeAnimated: 0 + - _GlitterMode: 0 + - _GlitterModeAnimated: 0 + - _GlitterPanAnimated: 0 + - _GlitterRandomColors: 0 + - _GlitterRandomColorsAnimated: 0 + - _GlitterRandomRotation: 0 + - _GlitterRandomRotationAnimated: 0 + - _GlitterRandomSize: 0 + - _GlitterRandomSizeAnimated: 0 + - _GlitterShape: 0 + - _GlitterShapeAnimated: 0 + - _GlitterSize: 0.3 + - _GlitterSizeAnimated: 0 + - _GlitterSpeed: 10 + - _GlitterSpeedAnimated: 0 + - _GlitterTextureAnimated: 0 + - _GlitterTexturePanAnimated: 0 + - _GlitterTextureRotation: 0 + - _GlitterTextureRotationAnimated: 0 + - _GlitterUseSurfaceColor: 0 + - _GlitterUseSurfaceColorAnimated: 0 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _GrabBlurDirectionsAnimated: 0 + - _GrabBlurDistanceAnimated: 0 + - _GrabBlurQualityAnimated: 0 + - _GrabDstBlendAnimated: 0 + - _GrabPassBlendFactorAnimated: 0 + - _GrabPassUseAlphaAnimated: 0 + - _GrabSrcBlendAnimated: 0 + - _GreenColorAnimated: 0 + - _GreenTextureAnimated: 0 + - _HelpBoxHideLocking: 0 + - _HelpBoxLocking: 0 + - _HoloAlphaMapAnimated: 0 + - _HoloCoordinateSpaceAnimated: 0 + - _HoloDirectionAnimated: 0 + - _HoloFresnelAlphaAnimated: 0 + - _HoloLineDensityAnimated: 0 + - _HoloRimSharpnessAnimated: 0 + - _HoloRimWidthAnimated: 0 + - _HoloScrollSpeedAnimated: 0 + - _IgnoreFog: 0 + - _IgnoreFogAnimated: 0 + - _InvertSmoothness: 0 + - _InvertSmoothnessAnimated: 0 + - _IridescenceAddBlendAnimated: 0 + - _IridescenceEmissionStrengthAnimated: 0 + - _IridescenceIntensityAnimated: 0 + - _IridescenceMaskAnimated: 0 + - _IridescenceMaskUVAnimated: 0 + - _IridescenceMultiplyBlendAnimated: 0 + - _IridescenceNormalIntensityAnimated: 0 + - _IridescenceNormalMapAnimated: 0 + - _IridescenceNormalSelectionAnimated: 0 + - _IridescenceNormalToggleAnimated: 0 + - _IridescenceNormalUVAnimated: 0 + - _IridescenceRampAnimated: 0 + - _IridescenceReplaceBlendAnimated: 0 + - _IridescenceTimeAnimated: 0 + - _LightingAOTexAnimated: 0 + - _LightingAOTexPanAnimated: 0 + - _LightingAOTexUV: 0 + - _LightingAOTexUVAnimated: 0 + - _LightingAdditiveDetailStrength: 1 + - _LightingAdditiveDetailStrengthAnimated: 0 + - _LightingAdditiveGradientEnd: 0.5 + - _LightingAdditiveGradientEndAnimated: 0 + - _LightingAdditiveGradientStart: 0 + - _LightingAdditiveGradientStartAnimated: 0 + - _LightingAdditiveLimitIntensity: 0 + - _LightingAdditiveLimitIntensityAnimated: 0 + - _LightingAdditiveMaxIntensity: 1 + - _LightingAdditiveMaxIntensityAnimated: 0 + - _LightingAdditivePassthrough: 0.5 + - _LightingAdditivePassthroughAnimated: 0 + - _LightingAdditiveType: 1 + - _LightingAdditiveTypeAnimated: 0 + - _LightingDetailShadowsAnimated: 0 + - _LightingDetailShadowsEnabled: 0 + - _LightingDetailShadowsEnabledAnimated: 0 + - _LightingDetailShadowsPanAnimated: 0 + - _LightingDetailShadowsUV: 0 + - _LightingDetailShadowsUVAnimated: 0 + - _LightingDetailStrength: 1 + - _LightingDetailStrengthAnimated: 0 + - _LightingDirectColorMode: 0 + - _LightingDirectColorModeAnimated: 0 + - _LightingEnableAO: 0 + - _LightingEnableAOAnimated: 0 + - _LightingEnableHSL: 0 + - _LightingEnableHSLAnimated: 0 + - _LightingGradientEnd: 0.5 + - _LightingGradientEndAnimated: 0 + - _LightingGradientStart: 0 + - _LightingGradientStartAnimated: 0 + - _LightingHSLIntensity: 1 + - _LightingHSLIntensityAnimated: 0 + - _LightingIgnoreAmbientColor: 0 + - _LightingIgnoreAmbientColorAnimated: 0 + - _LightingIndirectColorMode: 0 + - _LightingIndirectColorModeAnimated: 0 + - _LightingMinLightBrightness: 0 + - _LightingMinLightBrightnessAnimated: 0 + - _LightingMinShadowBrightnessRatio: 0 + - _LightingMinShadowBrightnessRatioAnimated: 0 + - _LightingMode: 0 + - _LightingModeAnimated: 0 + - _LightingMonochromatic: 0 + - _LightingMonochromaticAnimated: 0 + - _LightingOnlyUnityShadows: 0 + - _LightingOnlyUnityShadowsAnimated: 0 + - _LightingRampType: 0 + - _LightingRampTypeAnimated: 0 + - _LightingShadingEnabled: 0 + - _LightingShadingEnabledAnimated: 0 + - _LightingShadowColorAnimated: 0 + - _LightingShadowHue: 0.5 + - _LightingShadowHueAnimated: 0 + - _LightingShadowLightness: 0.5 + - _LightingShadowLightnessAnimated: 0 + - _LightingShadowMaskAnimated: 0 + - _LightingShadowMaskPanAnimated: 0 + - _LightingShadowMaskUV: 0 + - _LightingShadowMaskUVAnimated: 0 + - _LightingShadowSaturation: 0.5 + - _LightingShadowSaturationAnimated: 0 + - _LightingShadowTextureAnimated: 0 + - _LightingShadowTexturePanAnimated: 0 + - _LightingShadowTextureUV: 0 + - _LightingShadowTextureUVAnimated: 0 + - _LightingStandardSmoothness: 0 + - _LightingStandardSmoothnessAnimated: 0 + - _LightingUncapped: 0 + - _LightingUncappedAnimated: 0 + - _LineColorAnimated: 0 + - _LineWidth: 0 + - _LineWidthAnimated: 0 + - _LockTooltip: 0 + - _MainAlphaToCoverage: 0 + - _MainAlphaToCoverageAnimated: 0 + - _MainDistanceFadeAnimated: 0 + - _MainEmissionStrength: 0 + - _MainEmissionStrengthAnimated: 0 + - _MainFadeTextureAnimated: 0 + - _MainFadeTexturePanAnimated: 0 + - _MainFadeTextureUV: 0 + - _MainFadeTextureUVAnimated: 0 + - _MainHueShift: 0 + - _MainHueShiftAnimated: 0 + - _MainHueShiftMaskAnimated: 0 + - _MainHueShiftMaskPanAnimated: 0 + - _MainHueShiftMaskUV: 0 + - _MainHueShiftMaskUVAnimated: 0 + - _MainHueShiftReplace: 1 + - _MainHueShiftReplaceAnimated: 0 + - _MainHueShiftSpeed: 0 + - _MainHueShiftSpeedAnimated: 0 + - _MainHueShiftToggle: 0 + - _MainHueShiftToggleAnimated: 0 + - _MainMinAlpha: 0 + - _MainMinAlphaAnimated: 0 + - _MainMipScale: 0.25 + - _MainMipScaleAnimated: 0 + - _MainShadowClipMod: 0 + - _MainShadowClipModAnimated: 0 + - _MainTexAnimated: 0 + - _MainTexPanAnimated: 0 + - _MainTex_STAnimated: 0 + - _MainTextureUV: 0 + - _MainTextureUVAnimated: 0 + - _MainUseVertexColorAlpha: 0 + - _MainUseVertexColorAlphaAnimated: 0 + - _MainVertexColoring: 0 + - _MainVertexColoringAnimated: 0 + - _Matcap2Add: 0 + - _Matcap2AddAnimated: 0 + - _Matcap2Animated: 0 + - _Matcap2Border: 0.43 + - _Matcap2BorderAnimated: 0 + - _Matcap2ColorAnimated: 0 + - _Matcap2EmissionStrength: 0 + - _Matcap2EmissionStrengthAnimated: 0 + - _Matcap2Enable: 0 + - _Matcap2EnableAnimated: 0 + - _Matcap2Intensity: 1 + - _Matcap2IntensityAnimated: 0 + - _Matcap2LightMask: 0 + - _Matcap2LightMaskAnimated: 0 + - _Matcap2MaskAnimated: 0 + - _Matcap2MaskInvert: 0 + - _Matcap2MaskInvertAnimated: 0 + - _Matcap2MaskPanAnimated: 0 + - _Matcap2MaskUV: 0 + - _Matcap2MaskUVAnimated: 0 + - _Matcap2Multiply: 0 + - _Matcap2MultiplyAnimated: 0 + - _Matcap2Normal: 1 + - _Matcap2NormalAnimated: 0 + - _Matcap2Replace: 0 + - _Matcap2ReplaceAnimated: 0 + - _MatcapAdd: 0 + - _MatcapAddAnimated: 0 + - _MatcapAnimated: 0 + - _MatcapBorder: 0.43 + - _MatcapBorderAnimated: 0 + - _MatcapColorAnimated: 0 + - _MatcapEmissionStrength: 0 + - _MatcapEmissionStrengthAnimated: 0 + - _MatcapEnable: 0 + - _MatcapEnableAnimated: 0 + - _MatcapIntensity: 1 + - _MatcapIntensityAnimated: 0 + - _MatcapLightMask: 0 + - _MatcapLightMaskAnimated: 0 + - _MatcapMaskAnimated: 0 + - _MatcapMaskInvert: 0 + - _MatcapMaskInvertAnimated: 0 + - _MatcapMaskPanAnimated: 0 + - _MatcapMaskUV: 0 + - _MatcapMaskUVAnimated: 0 + - _MatcapMultiply: 0 + - _MatcapMultiplyAnimated: 0 + - _MatcapNormal: 1 + - _MatcapNormalAnimated: 0 + - _MatcapReplace: 1 + - _MatcapReplaceAnimated: 0 + - _MetalReflectionTintAnimated: 0 + - _Metallic: 0 + - _MetallicAnimated: 0 + - _MetallicMaskAnimated: 0 + - _MetallicMaskPanAnimated: 0 + - _MetallicMaskUV: 0 + - _MetallicMaskUVAnimated: 0 + - _MetallicTintMapAnimated: 0 + - _MetallicTintMapPanAnimated: 0 + - _MetallicTintMapUV: 0 + - _MetallicTintMapUVAnimated: 0 + - _Mirror: 0 + - _MirrorAnimated: 0 + - _MirrorTextureAnimated: 0 + - _MirrorTexturePanAnimated: 0 + - _MirrorTextureUV: 0 + - _MirrorTextureUVAnimated: 0 + - _Mode: 0 + - _ModelAngleMax: 90 + - _ModelAngleMaxAnimated: 0 + - _ModelAngleMin: 45 + - _ModelAngleMinAnimated: 0 + - _OcclusionStrength: 1 + - _OffsetFactor: 0 + - _OffsetFactorAnimated: 0 + - _OffsetUnits: 0 + - _OffsetUnitsAnimated: 0 + - _OutlineCull: 1 + - _OutlineCullAnimated: 0 + - _OutlineDropShadowOffsetAnimated: 0 + - _OutlineEmission: 0 + - _OutlineEmissionAnimated: 0 + - _OutlineFadeDistanceAnimated: 0 + - _OutlineFixedSize: 0 + - _OutlineFixedSizeAnimated: 0 + - _OutlineLit: 1 + - _OutlineLitAnimated: 0 + - _OutlineMaskAnimated: 0 + - _OutlineMaskUV: 0 + - _OutlineMode: 0 + - _OutlineModeAnimated: 0 + - _OutlineOffsetFactor: 0 + - _OutlineOffsetUnits: 0 + - _OutlinePersonaDirectionAnimated: 0 + - _OutlineRimLightBlend: 0 + - _OutlineRimLightBlendAnimated: 0 + - _OutlineShadowStrength: 1 + - _OutlineShadowStrengthAnimated: 0 + - _OutlineStencilCompareFunction: 8 + - _OutlineStencilCompareFunctionAnimated: 0 + - _OutlineStencilFailOp: 0 + - _OutlineStencilFailOpAnimated: 0 + - _OutlineStencilPassOp: 0 + - _OutlineStencilPassOpAnimated: 0 + - _OutlineStencilReadMask: 255 + - _OutlineStencilReadMaskAnimated: 0 + - _OutlineStencilRef: 0 + - _OutlineStencilRefAnimated: 0 + - _OutlineStencilWriteMask: 255 + - _OutlineStencilWriteMaskAnimated: 0 + - _OutlineStencilZFailOp: 0 + - _OutlineStencilZFailOpAnimated: 0 + - _OutlineTextureAnimated: 0 + - _OutlineTexturePanAnimated: 0 + - _OutlineTextureUV: 0 + - _OutlineTintMix: 0 + - _OutlineTintMixAnimated: 0 + - _OutlineUseVertexColors: 0 + - _OutlineUseVertexColorsAnimated: 0 + - _PanoBlend: 0 + - _PanoBlendAnimated: 0 + - _PanoCubeMapAnimated: 0 + - _PanoCubeMapToggle: 0 + - _PanoCubeMapToggleAnimated: 0 + - _PanoEmission: 0 + - _PanoEmissionAnimated: 0 + - _PanoInfiniteStereoToggle: 0 + - _PanoInfiniteStereoToggleAnimated: 0 + - _PanoMaskAnimated: 0 + - _PanoMaskPanAnimated: 0 + - _PanoMaskUV: 0 + - _PanoMaskUVAnimated: 0 + - _PanoToggle: 0 + - _PanoToggleAnimated: 0 + - _PanosphereColorAnimated: 0 + - _PanospherePanAnimated: 0 + - _PanosphereTextureAnimated: 0 + - _Parallax: 0.02 + - _ParallaxBias: 0.42 + - _ParallaxBiasAnimated: 0 + - _ParallaxHeightMapAnimated: 0 + - _ParallaxHeightMapEnabled: 0 + - _ParallaxHeightMapEnabledAnimated: 0 + - _ParallaxHeightMapMaskAnimated: 0 + - _ParallaxHeightMapMaskPanAnimated: 0 + - _ParallaxHeightMapMaskUV: 0 + - _ParallaxHeightMapMaskUVAnimated: 0 + - _ParallaxHeightMapPanAnimated: 0 + - _ParallaxInternalHeightFromAlpha: 0 + - _ParallaxInternalHeightFromAlphaAnimated: 0 + - _ParallaxInternalHeightmapMode: 0 + - _ParallaxInternalHeightmapModeAnimated: 0 + - _ParallaxInternalIterations: 1 + - _ParallaxInternalIterationsAnimated: 0 + - _ParallaxInternalMapAnimated: 0 + - _ParallaxInternalMapEnabled: 0 + - _ParallaxInternalMapEnabledAnimated: 0 + - _ParallaxInternalMapMaskAnimated: 0 + - _ParallaxInternalMapMaskPanAnimated: 0 + - _ParallaxInternalMapMaskUV: 0 + - _ParallaxInternalMapMaskUVAnimated: 0 + - _ParallaxInternalMaxColorAnimated: 0 + - _ParallaxInternalMaxDepth: 1 + - _ParallaxInternalMaxDepthAnimated: 0 + - _ParallaxInternalMaxFade: 1 + - _ParallaxInternalMaxFadeAnimated: 0 + - _ParallaxInternalMinColorAnimated: 0 + - _ParallaxInternalMinDepth: 0 + - _ParallaxInternalMinDepthAnimated: 0 + - _ParallaxInternalMinFade: 0 + - _ParallaxInternalMinFadeAnimated: 0 + - _ParallaxInternalPanDepthSpeedAnimated: 0 + - _ParallaxInternalPanSpeedAnimated: 0 + - _ParallaxMap: 0 + - _ParallaxMapAnimated: 0 + - _ParallaxStrength: 0 + - _ParallaxStrengthAnimated: 0 + - _ParallaxUV: 0 + - _ParallaxUVAnimated: 0 + - _RGBBlendMultiplicative: 0 + - _RGBBlendMultiplicativeAnimated: 0 + - _RGBBluePanningAnimated: 0 + - _RGBBlue_UV: 0 + - _RGBBlue_UVAnimated: 0 + - _RGBGreenPanningAnimated: 0 + - _RGBGreen_UV: 0 + - _RGBGreen_UVAnimated: 0 + - _RGBMaskAnimated: 0 + - _RGBMaskEnabled: 0 + - _RGBMaskEnabledAnimated: 0 + - _RGBMaskPanningAnimated: 0 + - _RGBMaskUV: 0 + - _RGBMaskUVAnimated: 0 + - _RGBNormalBlend: 0 + - _RGBNormalBlendAnimated: 0 + - _RGBRedPanningAnimated: 0 + - _RGBRed_UV: 0 + - _RGBRed_UVAnimated: 0 + - _RGBUseVertexColors: 0 + - _RGBUseVertexColorsAnimated: 0 + - _RedColorAnimated: 0 + - _RedTexureAnimated: 0 + - _RefractionChromaticAberattionAnimated: 0 + - _RefractionEnabledAnimated: 0 + - _RefractionIndexAnimated: 0 + - _RgbNormalBScale: 0 + - _RgbNormalBUV: 0 + - _RgbNormalGScale: 0 + - _RgbNormalGUV: 0 + - _RgbNormalRScale: 0 + - _RgbNormalRUV: 0 + - _RgbNormalsEnabled: 0 + - _RimBrighten: 0 + - _RimBrightenAnimated: 0 + - _RimEnviroBlur: 0.7 + - _RimEnviroBlurAnimated: 0 + - _RimEnviroIntensity: 1 + - _RimEnviroIntensityAnimated: 0 + - _RimEnviroMaskAnimated: 0 + - _RimEnviroMaskPanAnimated: 0 + - _RimEnviroMaskUV: 0 + - _RimEnviroMaskUVAnimated: 0 + - _RimEnviroMinBrightness: 0 + - _RimEnviroMinBrightnessAnimated: 0 + - _RimEnviroSharpness: 0 + - _RimEnviroSharpnessAnimated: 0 + - _RimEnviroWidth: 0.45 + - _RimEnviroWidthAnimated: 0 + - _RimLightColorAnimated: 0 + - _RimLightColorBias: 0 + - _RimLightColorBiasAnimated: 0 + - _RimLightNormal: 1 + - _RimLightNormalAnimated: 0 + - _RimLightingInvert: 0 + - _RimLightingInvertAnimated: 0 + - _RimMaskAnimated: 0 + - _RimMaskPanAnimated: 0 + - _RimMaskUV: 0 + - _RimMaskUVAnimated: 0 + - _RimSharpness: 0.25 + - _RimSharpnessAnimated: 0 + - _RimStrength: 0 + - _RimStrengthAnimated: 0 + - _RimTexAnimated: 0 + - _RimTexPanAnimated: 0 + - _RimTexUV: 0 + - _RimTexUVAnimated: 0 + - _RimWidth: 0.8 + - _RimWidthAnimated: 0 + - _RimWidthNoiseStrength: 0.1 + - _RimWidthNoiseStrengthAnimated: 0 + - _RimWidthNoiseTextureAnimated: 0 + - _RimWidthNoiseTexturePanAnimated: 0 + - _RimWidthNoiseTextureUV: 0 + - _RimWidthNoiseTextureUVAnimated: 0 + - _SSSColorAnimated: 0 + - _SSSDistortion: 1 + - _SSSDistortionAnimated: 0 + - _SSSPower: 5 + - _SSSPowerAnimated: 0 + - _SSSSCale: 0.25 + - _SSSSCaleAnimated: 0 + - _SSSThicknessMapAnimated: 0 + - _SSSThicknessMapPanAnimated: 0 + - _SSSThicknessMapUV: 0 + - _SSSThicknessMapUVAnimated: 0 + - _SSSThicknessMod: 0 + - _SSSThicknessModAnimated: 0 + - _SampleWorld: 0 + - _SampleWorldAnimated: 0 + - _Saturation: 0 + - _SaturationAnimated: 0 + - _ScrollingEmission: 0 + - _ScrollingEmission1: 0 + - _ScrollingEmission1Animated: 0 + - _ScrollingEmissionAnimated: 0 + - _ShaderOptimizerEnabled: 1 + - _ShadowMix: 0 + - _ShadowMixAnimated: 0 + - _ShadowMixThreshold: 0.5 + - _ShadowMixThresholdAnimated: 0 + - _ShadowMixWidthMod: 0.5 + - _ShadowMixWidthModAnimated: 0 + - _ShadowOffset: 0 + - _ShadowOffsetAnimated: 0 + - _ShadowStrength: 1 + - _ShadowStrengthAnimated: 0 + - _Smoothness: 0 + - _SmoothnessAnimated: 0 + - _SmoothnessFrom: 1 + - _SmoothnessFrom1: 1 + - _SmoothnessFrom1Animated: 0 + - _SmoothnessFromAnimated: 0 + - _SmoothnessMaskAnimated: 0 + - _SmoothnessMaskPanAnimated: 0 + - _SmoothnessMaskUV: 0 + - _SmoothnessMaskUVAnimated: 0 + - _SmoothnessTextureChannel: 0 + - _SpawnInAlphaAnimated: 0 + - _SpawnInEmissionColorAnimated: 0 + - _SpawnInEmissionOffsetAnimated: 0 + - _SpawnInGradientFinishAnimated: 0 + - _SpawnInGradientStartAnimated: 0 + - _SpawnInNoiseAnimated: 0 + - _SpawnInNoiseIntensityAnimated: 0 + - _SpawnInVertOffsetAnimated: 0 + - _SpawnInVertOffsetOffsetAnimated: 0 + - _Spec1Offset: 0 + - _Spec1Offset1: 0 + - _Spec1Offset1Animated: 0 + - _Spec1OffsetAnimated: 0 + - _Spec2Smoothness: 0 + - _Spec2Smoothness1: 0 + - _Spec2Smoothness1Animated: 0 + - _Spec2SmoothnessAnimated: 0 + - _SpecWhatTangent: 0 + - _SpecWhatTangent1: 0 + - _SpecWhatTangent1Animated: 0 + - _SpecWhatTangentAnimated: 0 + - _SpecularAnisoJitterMacro1Animated: 0 + - _SpecularAnisoJitterMacro1PanAnimated: 0 + - _SpecularAnisoJitterMacro1UV: 0 + - _SpecularAnisoJitterMacro1UVAnimated: 0 + - _SpecularAnisoJitterMacroAnimated: 0 + - _SpecularAnisoJitterMacroMultiplier: 0 + - _SpecularAnisoJitterMacroMultiplier1: 0 + - _SpecularAnisoJitterMacroMultiplier1Animated: 0 + - _SpecularAnisoJitterMacroMultiplierAnimated: 0 + - _SpecularAnisoJitterMacroPanAnimated: 0 + - _SpecularAnisoJitterMacroUV: 0 + - _SpecularAnisoJitterMacroUVAnimated: 0 + - _SpecularAnisoJitterMicro1Animated: 0 + - _SpecularAnisoJitterMicro1PanAnimated: 0 + - _SpecularAnisoJitterMicro1UV: 0 + - _SpecularAnisoJitterMicro1UVAnimated: 0 + - _SpecularAnisoJitterMicroAnimated: 0 + - _SpecularAnisoJitterMicroMultiplier: 0 + - _SpecularAnisoJitterMicroMultiplier1: 0 + - _SpecularAnisoJitterMicroMultiplier1Animated: 0 + - _SpecularAnisoJitterMicroMultiplierAnimated: 0 + - _SpecularAnisoJitterMicroPanAnimated: 0 + - _SpecularAnisoJitterMicroUV: 0 + - _SpecularAnisoJitterMicroUVAnimated: 0 + - _SpecularAnisoJitterMirrored: 0 + - _SpecularAnisoJitterMirrored1: 0 + - _SpecularAnisoJitterMirrored1Animated: 0 + - _SpecularAnisoJitterMirroredAnimated: 0 + - _SpecularHighlights: 1 + - _SpecularInvertSmoothness: 0 + - _SpecularInvertSmoothness1: 0 + - _SpecularInvertSmoothness1Animated: 0 + - _SpecularInvertSmoothnessAnimated: 0 + - _SpecularMap1Animated: 0 + - _SpecularMap1PanAnimated: 0 + - _SpecularMap1UV: 0 + - _SpecularMap1UVAnimated: 0 + - _SpecularMapAnimated: 0 + - _SpecularMapPanAnimated: 0 + - _SpecularMapUV: 0 + - _SpecularMapUVAnimated: 0 + - _SpecularMask1Animated: 0 + - _SpecularMask1PanAnimated: 0 + - _SpecularMask1UV: 0 + - _SpecularMask1UVAnimated: 0 + - _SpecularMaskAnimated: 0 + - _SpecularMaskPanAnimated: 0 + - _SpecularMaskUV: 0 + - _SpecularMaskUVAnimated: 0 + - _SpecularMetallic: 0 + - _SpecularMetallic1: 0 + - _SpecularMetallic1Animated: 0 + - _SpecularMetallicAnimated: 0 + - _SpecularMetallicMap1UV: 0 + - _SpecularMetallicMapUV: 0 + - _SpecularNormal: 1 + - _SpecularNormal1: 1 + - _SpecularNormal1Animated: 0 + - _SpecularNormalAnimated: 0 + - _SpecularSmoothness: 1 + - _SpecularSmoothness1: 0.75 + - _SpecularSmoothness1Animated: 0 + - _SpecularSmoothnessAnimated: 0 + - _SpecularTint1Animated: 0 + - _SpecularTintAnimated: 0 + - _SpecularToonEnd: 1 + - _SpecularToonEnd1: 1 + - _SpecularToonEnd1Animated: 0 + - _SpecularToonEndAnimated: 0 + - _SpecularToonInnerOuter1Animated: 0 + - _SpecularToonInnerOuterAnimated: 0 + - _SpecularToonStart: 0.95 + - _SpecularToonStart1: 0.95 + - _SpecularToonStart1Animated: 0 + - _SpecularToonStartAnimated: 0 + - _SpecularType: 1 + - _SpecularType1: 1 + - _SpecularType1Animated: 0 + - _SpecularTypeAnimated: 0 + - _SrcBlend: 1 + - _SrcBlendAnimated: 0 + - _StencilCompareFunction: 8 + - _StencilCompareFunctionAnimated: 0 + - _StencilFailOp: 0 + - _StencilFailOpAnimated: 0 + - _StencilPassOp: 0 + - _StencilPassOpAnimated: 0 + - _StencilReadMask: 255 + - _StencilReadMaskAnimated: 0 + - _StencilRef: 0 + - _StencilRefAnimated: 0 + - _StencilWriteMask: 255 + - _StencilWriteMaskAnimated: 0 + - _StencilZFailOp: 0 + - _StencilZFailOpAnimated: 0 + - _TextEnabled: 0 + - _TextEnabledAnimated: 0 + - _TextFPSColorAnimated: 0 + - _TextFPSEmissionStrength: 0 + - _TextFPSEmissionStrengthAnimated: 0 + - _TextFPSEnabled: 0 + - _TextFPSEnabledAnimated: 0 + - _TextFPSOffsetAnimated: 0 + - _TextFPSPaddingAnimated: 0 + - _TextFPSRotation: 0 + - _TextFPSRotationAnimated: 0 + - _TextFPSScaleAnimated: 0 + - _TextFPSUV: 0 + - _TextFPSUVAnimated: 0 + - _TextGlyphsAnimated: 0 + - _TextPixelRange: 4 + - _TextPixelRangeAnimated: 0 + - _TextPositionColorAnimated: 0 + - _TextPositionEmissionStrength: 0 + - _TextPositionEmissionStrengthAnimated: 0 + - _TextPositionEnabled: 0 + - _TextPositionEnabledAnimated: 0 + - _TextPositionOffsetAnimated: 0 + - _TextPositionPaddingAnimated: 0 + - _TextPositionRotation: 0 + - _TextPositionRotationAnimated: 0 + - _TextPositionScaleAnimated: 0 + - _TextPositionUV: 0 + - _TextPositionUVAnimated: 0 + - _TextTimeColorAnimated: 0 + - _TextTimeEmissionStrength: 0 + - _TextTimeEmissionStrengthAnimated: 0 + - _TextTimeEnabled: 0 + - _TextTimeEnabledAnimated: 0 + - _TextTimeOffsetAnimated: 0 + - _TextTimePaddingAnimated: 0 + - _TextTimeRotation: 0 + - _TextTimeRotationAnimated: 0 + - _TextTimeScaleAnimated: 0 + - _TextTimeUV: 0 + - _TextTimeUVAnimated: 0 + - _ToonRampAnimated: 0 + - _UVSec: 0 + - _UseShadowTexture: 0 + - _UseShadowTextureAnimated: 0 + - _VertexGlitchFrequencyAnimated: 0 + - _VertexGlitchStrengthAnimated: 0 + - _VertexGlitchThresholdAnimated: 0 + - _VertexManipulationHeight: 0 + - _VertexManipulationHeightAnimated: 0 + - _VertexManipulationHeightBias: 0 + - _VertexManipulationHeightBiasAnimated: 0 + - _VertexManipulationHeightMaskAnimated: 0 + - _VertexManipulationHeightPanAnimated: 0 + - _VertexManipulationHeightUV: 0 + - _VertexManipulationHeightUVAnimated: 0 + - _VertexManipulationLocalRotationAnimated: 0 + - _VertexManipulationLocalScaleAnimated: 0 + - _VertexManipulationLocalTranslationAnimated: 0 + - _VertexManipulationWorldTranslationAnimated: 0 + - _VertexManipulationsEnabled: 0 + - _VertexRoundingDivision: 500 + - _VertexRoundingDivisionAnimated: 0 + - _VertexRoundingEnabled: 0 + - _VertexRoundingEnabledAnimated: 0 + - _VertexUnwrap: 0 + - _VertexUnwrapAnimated: 0 + - _VideoBacklightAnimated: 0 + - _VideoCRTPixelEnergizedTimeAnimated: 0 + - _VideoCRTRefreshRateAnimated: 0 + - _VideoContrastAnimated: 0 + - _VideoDebugTextureAnimated: 0 + - _VideoEnableDebugAnimated: 0 + - _VideoEnableVideoPlayerAnimated: 0 + - _VideoGameboyRampAnimated: 0 + - _VideoMaskPanningAnimated: 0 + - _VideoMaskTextureAnimated: 0 + - _VideoOffsetAnimated: 0 + - _VideoPanningAnimated: 0 + - _VideoPixelTextureAnimated: 0 + - _VideoPixelateToResolutionAnimated: 0 + - _VideoRepeatVideoTextureAnimated: 0 + - _VideoResolutionAnimated: 0 + - _VideoSaturationAnimated: 0 + - _VideoTilingAnimated: 0 + - _VideoTypeAnimated: 0 + - _VideoUVNumberAnimated: 0 + - _VoronoiBlendAnimated: 0 + - _VoronoiColor0Animated: 0 + - _VoronoiColor1Animated: 0 + - _VoronoiEffectsMaterialAlphaAnimated: 0 + - _VoronoiEmission0Animated: 0 + - _VoronoiEmission1Animated: 0 + - _VoronoiEnableRandomCellColorAnimated: 0 + - _VoronoiGradientAnimated: 0 + - _VoronoiMaskAnimated: 0 + - _VoronoiMaskPanAnimated: 0 + - _VoronoiMaskUVAnimated: 0 + - _VoronoiNoiseAnimated: 0 + - _VoronoiNoiseIntensityAnimated: 0 + - _VoronoiNoisePanAnimated: 0 + - _VoronoiNoiseUVAnimated: 0 + - _VoronoiRandomMinMaxBrightnessAnimated: 0 + - _VoronoiRandomMinMaxSaturationAnimated: 0 + - _VoronoiScaleAnimated: 0 + - _VoronoiSpaceAnimated: 0 + - _VoronoiSpeedAnimated: 0 + - _VoronoiTypeAnimated: 0 + - _ZTest: 4 + - _ZTestAnimated: 0 + - _ZWrite: 1 + - _ZWriteAnimated: 0 + - _commentIfZero_EnableOutlinePass: 0 + - _commentIfZero_LightingAdditiveEnable: 1 + - _commentIfZero_LightingAdditiveEnableAnimated: 0 + - _glitterFrequencyLinearEmissive: 20 + - _glitterFrequencyLinearEmissiveAnimated: 0 + - footer_discord: 0 + - footer_github: 0 + - footer_patreon: 0 + - footer_twitter: 0 + - footer_youtube: 0 + - m_LockingInfo: 0 + - m_ParallaxMap: 0 + - m_Special_Effects: 0 + - m_end_Alpha: 0 + - m_end_BonusSliders: 0 + - m_end_CenterOutEmission: 0 + - m_end_CenterOutEmission1: 0 + - m_end_DecalSection: 0 + - m_end_DetailOptions: 0 + - m_end_Lighting: 0 + - m_end_MainHueShift: 0 + - m_end_MainVertexColors: 0 + - m_end_Matcap2: 0 + - m_end_Metallic: 0 + - m_end_OutlineStencil: 0 + - m_end_RGBMask: 0 + - m_end_ShadowMix: 0 + - m_end_StencilPassOptions: 0 + - m_end_Text: 0 + - m_end_TextFPS: 0 + - m_end_TextInstanceTime: 0 + - m_end_TextPosition: 0 + - m_end_ambientOcclusion: 0 + - m_end_angularFade: 0 + - m_end_backFace: 0 + - m_end_bakedLighting: 0 + - m_end_blending: 0 + - m_end_blinkingEmissionOptions: 0 + - m_end_blinkingEmissionOptions1: 0 + - m_end_clearCoat: 0 + - m_end_debugOptions: 0 + - m_end_detailShadows: 0 + - m_end_dissolve: 0 + - m_end_dissolveMasking: 0 + - m_end_distanceFade: 0 + - m_end_distortionFlow: 0 + - m_end_emission1Options: 0 + - m_end_emissionOptions: 0 + - m_end_flipBook: 0 + - m_end_glitter: 0 + - m_end_glitterRandom: 0 + - m_end_glowInDarkEmissionOptions: 0 + - m_end_glowInDarkEmissionOptions1: 0 + - m_end_lightingAdvanced: 0 + - m_end_lightingHSL: 0 + - m_end_lightingModifiers: 0 + - m_end_manualFlipbookControl: 0 + - m_end_matcap: 0 + - m_end_mirrorOptions: 0 + - m_end_outlineAdvanced: 0 + - m_end_panosphereOptions: 0 + - m_end_parallaxAdvanced: 0 + - m_end_parallaxHeightmap: 0 + - m_end_parallaxInternal: 0 + - m_end_pointToPoint: 0 + - m_end_reflectionRim: 0 + - m_end_rimLightOptions: 0 + - m_end_rimWidthNoise: 0 + - m_end_scrollingEmission1Options: 0 + - m_end_scrollingEmissionOptions: 0 + - m_end_shadowTexture: 0 + - m_end_specular: 0 + - m_end_specular1: 0 + - m_end_subsurface: 0 + - m_end_vertexManipulation: 0 + - m_lightingOptions: 0 + - m_mainOptions: 0 + - m_outlineOptions: 0 + - m_renderingOptions: 0 + - m_start_Alpha: 0 + - m_start_BonusSliders: 0 + - m_start_CenterOutEmission: 0 + - m_start_CenterOutEmission1: 0 + - m_start_DecalSection: 0 + - m_start_DetailOptions: 0 + - m_start_Lighting: 0 + - m_start_MainHueShift: 0 + - m_start_MainVertexColors: 0 + - m_start_Matcap2: 0 + - m_start_Metallic: 0 + - m_start_OutlineStencil: 0 + - m_start_RGBMask: 0 + - m_start_ShadowMix: 0 + - m_start_StencilPassOptions: 0 + - m_start_Text: 0 + - m_start_TextFPS: 0 + - m_start_TextInstanceTime: 0 + - m_start_TextPosition: 0 + - m_start_ambientOcclusion: 0 + - m_start_angularFade: 0 + - m_start_backFace: 0 + - m_start_bakedLighting: 0 + - m_start_blending: 0 + - m_start_blinkingEmissionOptions: 0 + - m_start_blinkingEmissionOptions1: 0 + - m_start_clearCoat: 0 + - m_start_debugOptions: 0 + - m_start_detailShadows: 0 + - m_start_dissolve: 0 + - m_start_dissolveMasking: 0 + - m_start_distanceFade: 0 + - m_start_distortionFlow: 0 + - m_start_emission1Options: 0 + - m_start_emissionOptions: 0 + - m_start_flipBook: 0 + - m_start_glitter: 0 + - m_start_glitterRandom: 0 + - m_start_glowInDarkEmissionOptions: 0 + - m_start_glowInDarkEmissionOptions1: 0 + - m_start_lightingAdvanced: 0 + - m_start_lightingHSL: 0 + - m_start_lightingModifiers: 0 + - m_start_manualFlipbookControl: 0 + - m_start_matcap: 0 + - m_start_mirrorOptions: 0 + - m_start_outlineAdvanced: 0 + - m_start_panosphereOptions: 0 + - m_start_parallaxAdvanced: 0 + - m_start_parallaxHeightmap: 0 + - m_start_parallaxInternal: 0 + - m_start_pointToPoint: 0 + - m_start_reflectionRim: 0 + - m_start_rimLightOptions: 0 + - m_start_rimWidthNoise: 0 + - m_start_scrollingEmissionOptions: 0 + - m_start_scrollingEmissionOptions1: 0 + - m_start_shadowTexture: 0 + - m_start_specular: 0 + - m_start_specular1: 0 + - m_start_subsurface: 0 + - m_start_vertexManipulation: 0 + - shader_is_using_thry_editor: 0 + - shader_master_label: 0 + - shader_presets: 0 + - shader_properties_label_file: 0 + m_Colors: + - _AlphaMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _AngleForwardDirection: {r: 0, g: 0, b: 1, a: 0} + - _AnisoTangentMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _AnisoTangentMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceColor: {r: 1, g: 1, b: 1, a: 1} + - _BackFacePanning: {r: 0, g: 0, b: 0, a: 0} + - _BlueColor: {r: 1, g: 1, b: 1, a: 1} + - _BumpMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatSmoothnessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatTint: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor: {r: 1, g: 1, b: 1, a: 1} + - _DecalMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalPosition: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalScale: {r: 1, g: 1, b: 0, a: 0} + - _DecalTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DetailMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTexPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTint: {r: 1, g: 1, b: 1, a: 1} + - _DissolveDetailNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveEndPoint: {r: 0, g: 1, b: 0, a: 0} + - _DissolveMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0} + - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveToTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionSpeed: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DistortionSpeed1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColor1: {r: 1, g: 1, b: 1, a: 1} + - _EmissionMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMapPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissiveScroll_Direction: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction1: {r: 0, g: -10, b: 0, a: 0} + - _FlipbookColor: {r: 1, g: 1, b: 1, a: 1} + - _FlipbookMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FlipbookTexArrayPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterColor: {r: 1, g: 1, b: 1, a: 1} + - _GlitterColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMinMaxBrightness: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSaturation: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSize: {r: 0.1, g: 0.5, b: 0, a: 1} + - _GlitterPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _GreenColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingAOTexPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingDetailShadowsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _LineColor: {r: 1, g: 1, b: 1, a: 1} + - _MainDistanceFade: {r: 0, g: 0, b: 0, a: 0} + - _MainFadeTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MainHueShiftMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MainTexPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap2Color: {r: 1, g: 1, b: 1, a: 1} + - _Matcap2MaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MatcapColor: {r: 1, g: 1, b: 1, a: 1} + - _MatcapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetalReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _MetallicMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetallicTintMapPan: {r: 0, g: 0, b: 0, a: 0} + - _MirrorTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _OutlineDropShadowOffset: {r: 1, g: 0, b: 0, a: 0} + - _OutlineFadeDistance: {r: 0, g: 0, b: 0, a: 0} + - _OutlineMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _OutlinePersonaDirection: {r: 1, g: 0, b: 0, a: 0} + - _OutlineTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _PanoMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _PanosphereColor: {r: 1, g: 1, b: 1, a: 1} + - _PanospherePan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalMinColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalPanDepthSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _RGBBluePanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBGreenPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBMaskPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBRedPanning: {r: 0, g: 0, b: 0, a: 0} + - _RedColor: {r: 1, g: 1, b: 1, a: 1} + - _RgbNormalBPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalGPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalRPan: {r: 0, g: 0, b: 0, a: 0} + - _RimEnviroMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _RimMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimTexPan: {r: 0, g: 0, b: 0, a: 0} + - _RimWidthNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _SSSColor: {r: 1, g: 0, b: 0, a: 1} + - _SSSThicknessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SmoothnessMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _SpecularTint1: {r: 1, g: 1, b: 1, a: 1} + - _SpecularToonInnerOuter: {r: 0.25, g: 0.3, b: 0, a: 1} + - _SpecularToonInnerOuter1: {r: 0.25, g: 0.3, b: 0, a: 1} + - _TextFPSColor: {r: 1, g: 1, b: 1, a: 1} + - _TextFPSOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSScale: {r: 1, g: 1, b: 1, a: 1} + - _TextPositionColor: {r: 1, g: 0, b: 1, a: 1} + - _TextPositionOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionScale: {r: 1, g: 1, b: 1, a: 1} + - _TextTimeColor: {r: 1, g: 0, b: 1, a: 1} + - _TextTimeOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextTimePadding: {r: 0, g: 0, b: 0, a: 0} + - _TextTimeScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationHeightPan: {r: 0, g: 0, b: 0, a: 0} + - _VertexManipulationLocalRotation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationLocalScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationLocalTranslation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationWorldTranslation: {r: 0, g: 0, b: 0, a: 1} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.mat.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.mat.meta new file mode 100644 index 00000000..f65c3b04 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: be784eaea5b39b644ae6c262179a70b5 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.png b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.png new file mode 100644 index 00000000..5220366f Binary files /dev/null and b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.png differ diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.png.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.png.meta new file mode 100644 index 00000000..9f792f90 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/R2Changyu01001Hair.png.meta @@ -0,0 +1,88 @@ +fileFormatVersion: 2 +guid: 2d7abbdf239bc314ca1cff905d7570b1 +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 1 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.mat b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.mat new file mode 100644 index 00000000..f5f2b8e7 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.mat @@ -0,0 +1,1855 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: cheek_00 + m_Shader: {fileID: 4800000, guid: c95307557f187fc479fe881e4061aa80, type: 3} + m_ShaderKeywords: VIGNETTE_MASKED _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 2000 + stringTagMap: + OptimizedShaderFolder: cheek_00-d55925e7 + OriginalShader: ".poiyomi/\u2022 Poiyomi Toon \u2022" + RenderType: Opaque + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _AlphaMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BackFaceTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BlueTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatCubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatSmoothnessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _CubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveDetailNoise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveEdgeGradient: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveToTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookTexArray: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GreenTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingAOTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingDetailShadows: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainFadeTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainHueShiftMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: bde48f74661e08c4baa4b5e1a4c11865, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2Mask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatcapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicTintMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MirrorTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoCubeMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanosphereTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RGBMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RedTexure: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimEnviroMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimWidthNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SSSThicknessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SmoothnessMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextGlyphs: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ToonRamp: + m_Texture: {fileID: 2800000, guid: 61bd594533da4fc42bd46ef93ba5a4f6, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VertexManipulationHeightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - DSGI: 0 + - Instancing: 0 + - LightmapFlags: 0 + - _AOStrength: 1 + - _AOStrengthAnimated: 0 + - _AlphaMaskAnimated: 0 + - _AlphaMaskPanAnimated: 0 + - _AlphaMaskUV: 0 + - _AlphaMaskUVAnimated: 0 + - _AlphaMod: 0 + - _AlphaModAnimated: 0 + - _AlphaPremultiply: 0 + - _AlphaPremultiplyAnimated: 0 + - _AlphaToMask: 0 + - _AlphaToMaskAnimated: 0 + - _AngleCompareTo: 0 + - _AngleCompareToAnimated: 0 + - _AngleForwardDirectionAnimated: 0 + - _AngleMinAlpha: 0 + - _AngleMinAlphaAnimated: 0 + - _AngleType: 0 + - _AngleTypeAnimated: 0 + - _AnisoSpec1Alpha: 1 + - _AnisoSpec1Alpha1: 1 + - _AnisoSpec1Alpha1Animated: 0 + - _AnisoSpec1AlphaAnimated: 0 + - _AnisoSpec2Alpha: 1 + - _AnisoSpec2Alpha1: 1 + - _AnisoSpec2Alpha1Animated: 0 + - _AnisoSpec2AlphaAnimated: 0 + - _AnisoTangentMap1Animated: 0 + - _AnisoTangentMap1PanAnimated: 0 + - _AnisoTangentMap1UV: 0 + - _AnisoTangentMap1UVAnimated: 0 + - _AnisoTangentMapAnimated: 0 + - _AnisoTangentMapPanAnimated: 0 + - _AnisoTangentMapUV: 0 + - _AnisoTangentMapUVAnimated: 0 + - _AnisoUseTangentMap: 0 + - _AnisoUseTangentMap1: 0 + - _AnisoUseTangentMap1Animated: 0 + - _AnisoUseTangentMapAnimated: 0 + - _AttenuationMultiplier: 0 + - _AttenuationMultiplierAnimated: 0 + - _BackFaceDetailIntensity: 1 + - _BackFaceEmissionStrength: 0 + - _BackFaceEnabled: 0 + - _BackFaceHueShift: 0 + - _BackFaceTextureUV: 0 + - _BlackLightMaskClearCoatAnimated: 0 + - _BlackLightMaskDebugAnimated: 0 + - _BlackLightMaskDissolveAnimated: 0 + - _BlackLightMaskEmission2Animated: 0 + - _BlackLightMaskEmissionAnimated: 0 + - _BlackLightMaskEnabledAnimated: 0 + - _BlackLightMaskEndAnimated: 0 + - _BlackLightMaskFlipbookAnimated: 0 + - _BlackLightMaskGlitterAnimated: 0 + - _BlackLightMaskIridescenceAnimated: 0 + - _BlackLightMaskKeysAnimated: 0 + - _BlackLightMaskMatcap2Animated: 0 + - _BlackLightMaskMatcapAnimated: 0 + - _BlackLightMaskMetallicAnimated: 0 + - _BlackLightMaskPanosphereAnimated: 0 + - _BlackLightMaskStartAnimated: 0 + - _BlendOp: 0 + - _BlendOpAlpha: 0 + - _BlendOpAlphaAnimated: 0 + - _BlendOpAnimated: 0 + - _BlueColorAnimated: 0 + - _BlueTextureAnimated: 0 + - _BuldgeFadeLengthAnimated: 0 + - _BuldgeHeightAnimated: 0 + - _BulgeMaskAnimated: 0 + - _BumpMapAnimated: 0 + - _BumpMapPanAnimated: 0 + - _BumpMapUV: 0 + - _BumpMapUVAnimated: 0 + - _BumpScale: 1 + - _BumpScaleAnimated: 0 + - _CameraAngleMax: 90 + - _CameraAngleMaxAnimated: 0 + - _CameraAngleMin: 45 + - _CameraAngleMinAnimated: 0 + - _ClearCoat: 1 + - _ClearCoatAnimated: 0 + - _ClearCoatCubeMapAnimated: 0 + - _ClearCoatForceLighting: 0 + - _ClearCoatForceLightingAnimated: 0 + - _ClearCoatInvertSmoothness: 0 + - _ClearCoatInvertSmoothnessAnimated: 0 + - _ClearCoatMaskAnimated: 0 + - _ClearCoatMaskPanAnimated: 0 + - _ClearCoatMaskUV: 0 + - _ClearCoatMaskUVAnimated: 0 + - _ClearCoatNormalToUse: 0 + - _ClearCoatNormalToUseAnimated: 0 + - _ClearCoatSampleWorld: 0 + - _ClearCoatSampleWorldAnimated: 0 + - _ClearCoatSmoothness: 0 + - _ClearCoatSmoothnessAnimated: 0 + - _ClearCoatSmoothnessMapAnimated: 0 + - _ClearCoatSmoothnessMapPanAnimated: 0 + - _ClearCoatSmoothnessMapUV: 0 + - _ClearCoatSmoothnessMapUVAnimated: 0 + - _ClearCoatTintAnimated: 0 + - _ColorAnimated: 0 + - _ColorMask: 15 + - _ColorMaskAnimated: 0 + - _ContinuousDissolve: 0 + - _ContinuousDissolveAnimated: 0 + - _CubeMapAnimated: 0 + - _Cull: 2 + - _CullAnimated: 0 + - _Cutoff: 0.5 + - _CutoffAnimated: 0 + - _DebugCameraData: 0 + - _DebugCameraDataAnimated: 0 + - _DebugEnabled: 0 + - _DebugLightingData: 0 + - _DebugLightingDataAnimated: 0 + - _DebugMeshData: 0 + - _DebugMeshDataAnimated: 0 + - _DecalBlendAdd: 0 + - _DecalBlendAddAnimated: 0 + - _DecalBlendMultiply: 0 + - _DecalBlendMultiplyAnimated: 0 + - _DecalBlendReplace: 0 + - _DecalBlendReplaceAnimated: 0 + - _DecalColorAnimated: 0 + - _DecalEmissionStrength: 0 + - _DecalEmissionStrengthAnimated: 0 + - _DecalEnabled: 0 + - _DecalEnabledAnimated: 0 + - _DecalMaskAnimated: 0 + - _DecalMaskPanAnimated: 0 + - _DecalMaskUV: 0 + - _DecalMaskUVAnimated: 0 + - _DecalPositionAnimated: 0 + - _DecalRotation: 0 + - _DecalRotationAnimated: 0 + - _DecalRotationSpeed: 0 + - _DecalRotationSpeedAnimated: 0 + - _DecalScaleAnimated: 0 + - _DecalTextureAnimated: 0 + - _DecalTexturePanAnimated: 0 + - _DecalTextureUV: 0 + - _DecalTextureUVAnimated: 0 + - _DecalTiled: 0 + - _DecalTiledAnimated: 0 + - _DepthAlphaMaxAnimated: 0 + - _DepthAlphaMinAnimated: 0 + - _DepthGlowColorAnimated: 0 + - _DepthGlowEmissionAnimated: 0 + - _DepthGradientAnimated: 0 + - _DepthGradientBlendAnimated: 0 + - _DepthGradientPanAnimated: 0 + - _DepthGradientTextureUVAnimated: 0 + - _DepthGradientUVAnimated: 0 + - _DepthMaskAnimated: 0 + - _DepthMaskPanAnimated: 0 + - _DepthMaskUVAnimated: 0 + - _DetailBrightness: 1 + - _DetailBrightnessAnimated: 0 + - _DetailEnabled: 0 + - _DetailMaskAnimated: 0 + - _DetailMaskPanAnimated: 0 + - _DetailMaskUV: 0 + - _DetailMaskUVAnimated: 0 + - _DetailNormalMapAnimated: 0 + - _DetailNormalMapPanAnimated: 0 + - _DetailNormalMapScale: 1 + - _DetailNormalMapScaleAnimated: 0 + - _DetailNormalMapUV: 0 + - _DetailNormalMapUVAnimated: 0 + - _DetailTexAnimated: 0 + - _DetailTexIntensity: 1 + - _DetailTexIntensityAnimated: 0 + - _DetailTexPanAnimated: 0 + - _DetailTexUV: 0 + - _DetailTexUVAnimated: 0 + - _DetailTintAnimated: 0 + - _DisableDirectionalInAdd: 1 + - _DissolveAlpha: 0 + - _DissolveAlpha0: 0 + - _DissolveAlpha0Animated: 0 + - _DissolveAlpha1: 0 + - _DissolveAlpha1Animated: 0 + - _DissolveAlpha2: 0 + - _DissolveAlpha2Animated: 0 + - _DissolveAlpha3: 0 + - _DissolveAlpha3Animated: 0 + - _DissolveAlpha4: 0 + - _DissolveAlpha4Animated: 0 + - _DissolveAlpha5: 0 + - _DissolveAlpha5Animated: 0 + - _DissolveAlpha6: 0 + - _DissolveAlpha6Animated: 0 + - _DissolveAlpha7: 0 + - _DissolveAlpha7Animated: 0 + - _DissolveAlpha8: 0 + - _DissolveAlpha8Animated: 0 + - _DissolveAlpha9: 0 + - _DissolveAlpha9Animated: 0 + - _DissolveAlphaAnimated: 0 + - _DissolveDetailNoiseAnimated: 0 + - _DissolveDetailNoisePanAnimated: 0 + - _DissolveDetailNoiseUV: 0 + - _DissolveDetailNoiseUVAnimated: 0 + - _DissolveDetailStrength: 0.1 + - _DissolveDetailStrengthAnimated: 0 + - _DissolveEdgeColorAnimated: 0 + - _DissolveEdgeEmission: 0 + - _DissolveEdgeEmissionAnimated: 0 + - _DissolveEdgeGradientAnimated: 0 + - _DissolveEdgeHardness: 0.5 + - _DissolveEdgeHardnessAnimated: 0 + - _DissolveEdgeWidth: 0.025 + - _DissolveEdgeWidthAnimated: 0 + - _DissolveEmission1Side: 2 + - _DissolveEmission1SideAnimated: 0 + - _DissolveEmissionSide: 2 + - _DissolveEmissionSideAnimated: 0 + - _DissolveEndPointAnimated: 0 + - _DissolveInvertDetailNoise: 0 + - _DissolveInvertDetailNoiseAnimated: 0 + - _DissolveInvertNoise: 0 + - _DissolveInvertNoiseAnimated: 0 + - _DissolveMaskAnimated: 0 + - _DissolveMaskInvert: 0 + - _DissolveMaskInvertAnimated: 0 + - _DissolveMaskPanAnimated: 0 + - _DissolveMaskUV: 0 + - _DissolveMaskUVAnimated: 0 + - _DissolveNoiseTextureAnimated: 0 + - _DissolveNoiseTexturePanAnimated: 0 + - _DissolveNoiseTextureUV: 0 + - _DissolveNoiseTextureUVAnimated: 0 + - _DissolveP2PEdgeLength: 0.1 + - _DissolveP2PEdgeLengthAnimated: 0 + - _DissolveP2PWorldLocal: 0 + - _DissolveP2PWorldLocalAnimated: 0 + - _DissolveStartPointAnimated: 0 + - _DissolveTextureColorAnimated: 0 + - _DissolveToEmissionStrength: 0 + - _DissolveToEmissionStrengthAnimated: 0 + - _DissolveToTextureAnimated: 0 + - _DissolveToTexturePanAnimated: 0 + - _DissolveToTextureUV: 0 + - _DissolveToTextureUVAnimated: 0 + - _DissolveType: 1 + - _DissolveTypeAnimated: 0 + - _DissolveUseVertexColors: 0 + - _DissolveUseVertexColorsAnimated: 0 + - _DistortionFlowTexture1Animated: 0 + - _DistortionFlowTextureAnimated: 0 + - _DistortionMaskAnimated: 0 + - _DistortionMaskPanAnimated: 0 + - _DistortionMaskUV: 0 + - _DistortionMaskUVAnimated: 0 + - _DistortionSpeed1Animated: 0 + - _DistortionSpeedAnimated: 0 + - _DistortionStrength: 0.5 + - _DistortionStrength1: 0.5 + - _DistortionStrength1Animated: 0 + - _DistortionStrengthAnimated: 0 + - _DitherGradient: 0.1 + - _DitherGradientAnimated: 0 + - _DitheringEnabled: 0 + - _DitheringEnabledAnimated: 0 + - _DstBlend: 0 + - _DstBlendAnimated: 0 + - _EmissionBaseColorAsMap: 0 + - _EmissionBaseColorAsMap1: 0 + - _EmissionBaseColorAsMap1Animated: 0 + - _EmissionBaseColorAsMapAnimated: 0 + - _EmissionBlinkingEnabled: 0 + - _EmissionBlinkingEnabled1: 0 + - _EmissionBlinkingEnabledAnimated: 0 + - _EmissionBlinkingOffset: 0 + - _EmissionBlinkingOffset1: 0 + - _EmissionBlinkingOffset1Animated: 0 + - _EmissionBlinkingOffsetAnimated: 0 + - _EmissionCenterOutEnabled: 0 + - _EmissionCenterOutEnabled1: 0 + - _EmissionCenterOutEnabled1Animated: 0 + - _EmissionCenterOutEnabledAnimated: 0 + - _EmissionCenterOutSpeed: 5 + - _EmissionCenterOutSpeed1: 5 + - _EmissionCenterOutSpeed1Animated: 0 + - _EmissionCenterOutSpeedAnimated: 0 + - _EmissionColor1Animated: 0 + - _EmissionColorAnimated: 0 + - _EmissionHueShift: 0 + - _EmissionHueShift1: 0 + - _EmissionHueShift1Animated: 0 + - _EmissionHueShiftAnimated: 0 + - _EmissionHueShiftEnabled: 0 + - _EmissionHueShiftEnabled1: 0 + - _EmissionHueShiftEnabled1Animated: 0 + - _EmissionHueShiftEnabledAnimated: 0 + - _EmissionMap1Animated: 0 + - _EmissionMap1PanAnimated: 0 + - _EmissionMap1UV: 0 + - _EmissionMap1UVAnimated: 0 + - _EmissionMapAnimated: 0 + - _EmissionMapPanAnimated: 0 + - _EmissionMapUV: 0 + - _EmissionMapUVAnimated: 0 + - _EmissionMask1Animated: 0 + - _EmissionMask1PanAnimated: 0 + - _EmissionMask1UV: 0 + - _EmissionMask1UVAnimated: 0 + - _EmissionMaskAnimated: 0 + - _EmissionMaskPanAnimated: 0 + - _EmissionMaskUV: 0 + - _EmissionMaskUVAnimated: 0 + - _EmissionReplace: 0 + - _EmissionReplaceAnimated: 0 + - _EmissionScrollingCurve1Animated: 0 + - _EmissionScrollingCurveAnimated: 0 + - _EmissionScrollingOffset: 0 + - _EmissionScrollingOffset1: 0 + - _EmissionScrollingOffset1Animated: 0 + - _EmissionScrollingOffsetAnimated: 0 + - _EmissionScrollingUseCurve: 0 + - _EmissionScrollingUseCurve1: 0 + - _EmissionScrollingUseCurve1Animated: 0 + - _EmissionScrollingUseCurveAnimated: 0 + - _EmissionScrollingVertexColor: 0 + - _EmissionScrollingVertexColor1: 0 + - _EmissionScrollingVertexColor1Animated: 0 + - _EmissionScrollingVertexColorAnimated: 0 + - _EmissionStrength: 0 + - _EmissionStrength1: 0 + - _EmissionStrength1Animated: 0 + - _EmissionStrengthAnimated: 0 + - _EmissiveBlink_Max: 1 + - _EmissiveBlink_Max1: 1 + - _EmissiveBlink_Max1Animated: 0 + - _EmissiveBlink_MaxAnimated: 0 + - _EmissiveBlink_Min: 0 + - _EmissiveBlink_Min1: 0 + - _EmissiveBlink_Min1Animated: 0 + - _EmissiveBlink_MinAnimated: 0 + - _EmissiveBlink_Velocity: 4 + - _EmissiveBlink_Velocity1: 4 + - _EmissiveBlink_Velocity1Animated: 0 + - _EmissiveBlink_VelocityAnimated: 0 + - _EmissiveScroll_Direction1Animated: 0 + - _EmissiveScroll_DirectionAnimated: 0 + - _EmissiveScroll_Interval: 20 + - _EmissiveScroll_Interval1: 20 + - _EmissiveScroll_Interval1Animated: 0 + - _EmissiveScroll_IntervalAnimated: 0 + - _EmissiveScroll_Velocity: 10 + - _EmissiveScroll_Velocity1: 10 + - _EmissiveScroll_Velocity1Animated: 0 + - _EmissiveScroll_VelocityAnimated: 0 + - _EmissiveScroll_Width: 10 + - _EmissiveScroll_Width1: 10 + - _EmissiveScroll_Width1Animated: 0 + - _EmissiveScroll_WidthAnimated: 0 + - _EnableBlurAnimated: 0 + - _EnableBulgeAnimated: 0 + - _EnableClearCoat: 0 + - _EnableClearCoatAnimated: 0 + - _EnableDissolve: 0 + - _EnableDissolveAnimated: 0 + - _EnableDistortion: 0 + - _EnableDistortionAnimated: 0 + - _EnableEmission: 0 + - _EnableEmission1: 0 + - _EnableEmission1Animated: 0 + - _EnableEmissionAnimated: 0 + - _EnableEnvironmentalRim: 0 + - _EnableEnvironmentalRimAnimated: 0 + - _EnableFlipbook: 0 + - _EnableFlipbookAnimated: 0 + - _EnableGITDEmission: 0 + - _EnableGITDEmission1: 0 + - _EnableGITDEmission1Animated: 0 + - _EnableGITDEmissionAnimated: 0 + - _EnableHoloAnimated: 0 + - _EnableIridescenceAnimated: 0 + - _EnableLighting: 1 + - _EnableLightingAnimated: 0 + - _EnableMetallic: 0 + - _EnableMetallicAnimated: 0 + - _EnableMirrorOptions: 0 + - _EnableMirrorOptionsAnimated: 0 + - _EnableMirrorTexture: 0 + - _EnableMirrorTextureAnimated: 0 + - _EnableRandom: 0 + - _EnableRandomAnimated: 0 + - _EnableRimLighting: 0 + - _EnableRimLightingAnimated: 0 + - _EnableSSS: 0 + - _EnableSSSAnimated: 0 + - _EnableScifiSpawnInAnimated: 0 + - _EnableSpecular: 0 + - _EnableSpecular1: 0 + - _EnableSpecular1Animated: 0 + - _EnableSpecularAnimated: 0 + - _EnableTouchGlowAnimated: 0 + - _EnableVertexGlitchAnimated: 0 + - _EnableVideoAnimated: 0 + - _EnableVoronoiAnimated: 0 + - _FadeLengthAnimated: 0 + - _FlipbookAdd: 0 + - _FlipbookAddAnimated: 0 + - _FlipbookAlphaControlsFinalAlpha: 0 + - _FlipbookAlphaControlsFinalAlphaAnimated: 0 + - _FlipbookColorAnimated: 0 + - _FlipbookColorReplaces: 0 + - _FlipbookColorReplacesAnimated: 0 + - _FlipbookCurrentFrame: -1 + - _FlipbookCurrentFrameAnimated: 0 + - _FlipbookEmissionStrength: 0 + - _FlipbookEmissionStrengthAnimated: 0 + - _FlipbookFPS: 30 + - _FlipbookFPSAnimated: 0 + - _FlipbookIntensityControlsAlpha: 0 + - _FlipbookIntensityControlsAlphaAnimated: 0 + - _FlipbookMaskAnimated: 0 + - _FlipbookMaskPanAnimated: 0 + - _FlipbookMaskUV: 0 + - _FlipbookMaskUVAnimated: 0 + - _FlipbookMultiply: 0 + - _FlipbookMultiplyAnimated: 0 + - _FlipbookReplace: 1 + - _FlipbookReplaceAnimated: 0 + - _FlipbookRotation: 0 + - _FlipbookRotationAnimated: 0 + - _FlipbookRotationSpeed: 0 + - _FlipbookRotationSpeedAnimated: 0 + - _FlipbookScaleOffsetAnimated: 0 + - _FlipbookTexArrayAnimated: 0 + - _FlipbookTexArrayPanAnimated: 0 + - _FlipbookTexArrayUV: 0 + - _FlipbookTexArrayUVAnimated: 0 + - _FlipbookTiled: 0 + - _FlipbookTiledAnimated: 0 + - _FlipbookTotalFrames: 1 + - _FlipbookTotalFramesAnimated: 0 + - _ForceOpaque: 0 + - _ForceOpaqueAnimated: 0 + - _ForgotToLockMaterial: 1 + - _GIEmissionMultiplier: 1 + - _GITDEMaxEmissionMultiplier: 0 + - _GITDEMaxEmissionMultiplier1: 0 + - _GITDEMaxEmissionMultiplier1Animated: 0 + - _GITDEMaxEmissionMultiplierAnimated: 0 + - _GITDEMaxLight: 1 + - _GITDEMaxLight1: 1 + - _GITDEMaxLight1Animated: 0 + - _GITDEMaxLightAnimated: 0 + - _GITDEMinEmissionMultiplier: 1 + - _GITDEMinEmissionMultiplier1: 1 + - _GITDEMinEmissionMultiplier1Animated: 0 + - _GITDEMinEmissionMultiplierAnimated: 0 + - _GITDEMinLight: 0 + - _GITDEMinLight1: 0 + - _GITDEMinLight1Animated: 0 + - _GITDEMinLightAnimated: 0 + - _GITDEWorldOrMesh: 0 + - _GITDEWorldOrMesh1: 0 + - _GITDEWorldOrMesh1Animated: 0 + - _GITDEWorldOrMeshAnimated: 0 + - _GlitterAngleRange: 90 + - _GlitterAngleRangeAnimated: 0 + - _GlitterBias: 0.8 + - _GlitterBiasAnimated: 0 + - _GlitterBlendType: 0 + - _GlitterBlendTypeAnimated: 0 + - _GlitterBrightness: 3 + - _GlitterBrightnessAnimated: 0 + - _GlitterCenterSize: 0.08 + - _GlitterCenterSizeAnimated: 0 + - _GlitterColorAnimated: 0 + - _GlitterColorMapAnimated: 0 + - _GlitterColorMapPanAnimated: 0 + - _GlitterColorMapUV: 0 + - _GlitterColorMapUVAnimated: 0 + - _GlitterContrast: 300 + - _GlitterContrastAnimated: 0 + - _GlitterEnable: 0 + - _GlitterEnableAnimated: 0 + - _GlitterFrequency: 300 + - _GlitterFrequencyAnimated: 0 + - _GlitterJaggyFix: 0 + - _GlitterJaggyFixAnimated: 0 + - _GlitterJitter: 1 + - _GlitterJitterAnimated: 0 + - _GlitterMaskAnimated: 0 + - _GlitterMaskPanAnimated: 0 + - _GlitterMaskUV: 0 + - _GlitterMaskUVAnimated: 0 + - _GlitterMinBrightness: 0 + - _GlitterMinBrightnessAnimated: 0 + - _GlitterMinMaxBrightnessAnimated: 0 + - _GlitterMinMaxSaturationAnimated: 0 + - _GlitterMinMaxSizeAnimated: 0 + - _GlitterMode: 0 + - _GlitterModeAnimated: 0 + - _GlitterPanAnimated: 0 + - _GlitterRandomColors: 0 + - _GlitterRandomColorsAnimated: 0 + - _GlitterRandomRotation: 0 + - _GlitterRandomRotationAnimated: 0 + - _GlitterRandomSize: 0 + - _GlitterRandomSizeAnimated: 0 + - _GlitterShape: 0 + - _GlitterShapeAnimated: 0 + - _GlitterSize: 0.3 + - _GlitterSizeAnimated: 0 + - _GlitterSpeed: 10 + - _GlitterSpeedAnimated: 0 + - _GlitterTextureAnimated: 0 + - _GlitterTexturePanAnimated: 0 + - _GlitterTextureRotation: 0 + - _GlitterTextureRotationAnimated: 0 + - _GlitterUseSurfaceColor: 0 + - _GlitterUseSurfaceColorAnimated: 0 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _GrabBlurDirectionsAnimated: 0 + - _GrabBlurDistanceAnimated: 0 + - _GrabBlurQualityAnimated: 0 + - _GrabDstBlendAnimated: 0 + - _GrabPassBlendFactorAnimated: 0 + - _GrabPassUseAlphaAnimated: 0 + - _GrabSrcBlendAnimated: 0 + - _GreenColorAnimated: 0 + - _GreenTextureAnimated: 0 + - _HelpBoxHideLocking: 0 + - _HelpBoxLocking: 0 + - _HoloAlphaMapAnimated: 0 + - _HoloCoordinateSpaceAnimated: 0 + - _HoloDirectionAnimated: 0 + - _HoloFresnelAlphaAnimated: 0 + - _HoloLineDensityAnimated: 0 + - _HoloRimSharpnessAnimated: 0 + - _HoloRimWidthAnimated: 0 + - _HoloScrollSpeedAnimated: 0 + - _IgnoreFog: 0 + - _IgnoreFogAnimated: 0 + - _InvertSmoothness: 0 + - _InvertSmoothnessAnimated: 0 + - _IridescenceAddBlendAnimated: 0 + - _IridescenceEmissionStrengthAnimated: 0 + - _IridescenceIntensityAnimated: 0 + - _IridescenceMaskAnimated: 0 + - _IridescenceMaskUVAnimated: 0 + - _IridescenceMultiplyBlendAnimated: 0 + - _IridescenceNormalIntensityAnimated: 0 + - _IridescenceNormalMapAnimated: 0 + - _IridescenceNormalSelectionAnimated: 0 + - _IridescenceNormalToggleAnimated: 0 + - _IridescenceNormalUVAnimated: 0 + - _IridescenceRampAnimated: 0 + - _IridescenceReplaceBlendAnimated: 0 + - _IridescenceTimeAnimated: 0 + - _LightingAOTexAnimated: 0 + - _LightingAOTexPanAnimated: 0 + - _LightingAOTexUV: 0 + - _LightingAOTexUVAnimated: 0 + - _LightingAdditiveDetailStrength: 1 + - _LightingAdditiveDetailStrengthAnimated: 0 + - _LightingAdditiveGradientEnd: 0.5 + - _LightingAdditiveGradientEndAnimated: 0 + - _LightingAdditiveGradientStart: 0 + - _LightingAdditiveGradientStartAnimated: 0 + - _LightingAdditiveLimitIntensity: 0 + - _LightingAdditiveLimitIntensityAnimated: 0 + - _LightingAdditiveMaxIntensity: 1 + - _LightingAdditiveMaxIntensityAnimated: 0 + - _LightingAdditivePassthrough: 0.5 + - _LightingAdditivePassthroughAnimated: 0 + - _LightingAdditiveType: 1 + - _LightingAdditiveTypeAnimated: 0 + - _LightingDetailShadowsAnimated: 0 + - _LightingDetailShadowsEnabled: 0 + - _LightingDetailShadowsEnabledAnimated: 0 + - _LightingDetailShadowsPanAnimated: 0 + - _LightingDetailShadowsUV: 0 + - _LightingDetailShadowsUVAnimated: 0 + - _LightingDetailStrength: 1 + - _LightingDetailStrengthAnimated: 0 + - _LightingDirectColorMode: 0 + - _LightingDirectColorModeAnimated: 0 + - _LightingEnableAO: 0 + - _LightingEnableAOAnimated: 0 + - _LightingEnableHSL: 0 + - _LightingEnableHSLAnimated: 0 + - _LightingGradientEnd: 0.5 + - _LightingGradientEndAnimated: 0 + - _LightingGradientStart: 0 + - _LightingGradientStartAnimated: 0 + - _LightingHSLIntensity: 1 + - _LightingHSLIntensityAnimated: 0 + - _LightingIgnoreAmbientColor: 0 + - _LightingIgnoreAmbientColorAnimated: 0 + - _LightingIndirectColorMode: 0 + - _LightingIndirectColorModeAnimated: 0 + - _LightingMinLightBrightness: 0 + - _LightingMinLightBrightnessAnimated: 0 + - _LightingMinShadowBrightnessRatio: 0 + - _LightingMinShadowBrightnessRatioAnimated: 0 + - _LightingMode: 0 + - _LightingModeAnimated: 0 + - _LightingMonochromatic: 0 + - _LightingMonochromaticAnimated: 0 + - _LightingOnlyUnityShadows: 0 + - _LightingOnlyUnityShadowsAnimated: 0 + - _LightingRampType: 0 + - _LightingRampTypeAnimated: 0 + - _LightingShadingEnabled: 0 + - _LightingShadingEnabledAnimated: 0 + - _LightingShadowColorAnimated: 0 + - _LightingShadowHue: 0.5 + - _LightingShadowHueAnimated: 0 + - _LightingShadowLightness: 0.5 + - _LightingShadowLightnessAnimated: 0 + - _LightingShadowMaskAnimated: 0 + - _LightingShadowMaskPanAnimated: 0 + - _LightingShadowMaskUV: 0 + - _LightingShadowMaskUVAnimated: 0 + - _LightingShadowSaturation: 0.5 + - _LightingShadowSaturationAnimated: 0 + - _LightingShadowTextureAnimated: 0 + - _LightingShadowTexturePanAnimated: 0 + - _LightingShadowTextureUV: 0 + - _LightingShadowTextureUVAnimated: 0 + - _LightingStandardSmoothness: 0 + - _LightingStandardSmoothnessAnimated: 0 + - _LightingUncapped: 0 + - _LightingUncappedAnimated: 0 + - _LineColorAnimated: 0 + - _LineWidth: 0 + - _LineWidthAnimated: 0 + - _LockTooltip: 0 + - _MainAlphaToCoverage: 0 + - _MainAlphaToCoverageAnimated: 0 + - _MainDistanceFadeAnimated: 0 + - _MainEmissionStrength: 0 + - _MainEmissionStrengthAnimated: 0 + - _MainFadeTextureAnimated: 0 + - _MainFadeTexturePanAnimated: 0 + - _MainFadeTextureUV: 0 + - _MainFadeTextureUVAnimated: 0 + - _MainHueShift: 0 + - _MainHueShiftAnimated: 0 + - _MainHueShiftMaskAnimated: 0 + - _MainHueShiftMaskPanAnimated: 0 + - _MainHueShiftMaskUV: 0 + - _MainHueShiftMaskUVAnimated: 0 + - _MainHueShiftReplace: 1 + - _MainHueShiftReplaceAnimated: 0 + - _MainHueShiftSpeed: 0 + - _MainHueShiftSpeedAnimated: 0 + - _MainHueShiftToggle: 0 + - _MainHueShiftToggleAnimated: 0 + - _MainMinAlpha: 0 + - _MainMinAlphaAnimated: 0 + - _MainMipScale: 0.25 + - _MainMipScaleAnimated: 0 + - _MainShadowClipMod: 0 + - _MainShadowClipModAnimated: 0 + - _MainTexAnimated: 0 + - _MainTexPanAnimated: 0 + - _MainTex_STAnimated: 0 + - _MainTextureUV: 0 + - _MainTextureUVAnimated: 0 + - _MainUseVertexColorAlpha: 0 + - _MainUseVertexColorAlphaAnimated: 0 + - _MainVertexColoring: 0 + - _MainVertexColoringAnimated: 0 + - _Matcap2Add: 0 + - _Matcap2AddAnimated: 0 + - _Matcap2Animated: 0 + - _Matcap2Border: 0.43 + - _Matcap2BorderAnimated: 0 + - _Matcap2ColorAnimated: 0 + - _Matcap2EmissionStrength: 0 + - _Matcap2EmissionStrengthAnimated: 0 + - _Matcap2Enable: 0 + - _Matcap2EnableAnimated: 0 + - _Matcap2Intensity: 1 + - _Matcap2IntensityAnimated: 0 + - _Matcap2LightMask: 0 + - _Matcap2LightMaskAnimated: 0 + - _Matcap2MaskAnimated: 0 + - _Matcap2MaskInvert: 0 + - _Matcap2MaskInvertAnimated: 0 + - _Matcap2MaskPanAnimated: 0 + - _Matcap2MaskUV: 0 + - _Matcap2MaskUVAnimated: 0 + - _Matcap2Multiply: 0 + - _Matcap2MultiplyAnimated: 0 + - _Matcap2Normal: 1 + - _Matcap2NormalAnimated: 0 + - _Matcap2Replace: 0 + - _Matcap2ReplaceAnimated: 0 + - _MatcapAdd: 0 + - _MatcapAddAnimated: 0 + - _MatcapAnimated: 0 + - _MatcapBorder: 0.43 + - _MatcapBorderAnimated: 0 + - _MatcapColorAnimated: 0 + - _MatcapEmissionStrength: 0 + - _MatcapEmissionStrengthAnimated: 0 + - _MatcapEnable: 0 + - _MatcapEnableAnimated: 0 + - _MatcapIntensity: 1 + - _MatcapIntensityAnimated: 0 + - _MatcapLightMask: 0 + - _MatcapLightMaskAnimated: 0 + - _MatcapMaskAnimated: 0 + - _MatcapMaskInvert: 0 + - _MatcapMaskInvertAnimated: 0 + - _MatcapMaskPanAnimated: 0 + - _MatcapMaskUV: 0 + - _MatcapMaskUVAnimated: 0 + - _MatcapMultiply: 0 + - _MatcapMultiplyAnimated: 0 + - _MatcapNormal: 1 + - _MatcapNormalAnimated: 0 + - _MatcapReplace: 1 + - _MatcapReplaceAnimated: 0 + - _MetalReflectionTintAnimated: 0 + - _Metallic: 0 + - _MetallicAnimated: 0 + - _MetallicMaskAnimated: 0 + - _MetallicMaskPanAnimated: 0 + - _MetallicMaskUV: 0 + - _MetallicMaskUVAnimated: 0 + - _MetallicTintMapAnimated: 0 + - _MetallicTintMapPanAnimated: 0 + - _MetallicTintMapUV: 0 + - _MetallicTintMapUVAnimated: 0 + - _Mirror: 0 + - _MirrorAnimated: 0 + - _MirrorTextureAnimated: 0 + - _MirrorTexturePanAnimated: 0 + - _MirrorTextureUV: 0 + - _MirrorTextureUVAnimated: 0 + - _Mode: 0 + - _ModelAngleMax: 90 + - _ModelAngleMaxAnimated: 0 + - _ModelAngleMin: 45 + - _ModelAngleMinAnimated: 0 + - _OcclusionStrength: 1 + - _OffsetFactor: 0 + - _OffsetFactorAnimated: 0 + - _OffsetUnits: 0 + - _OffsetUnitsAnimated: 0 + - _OutlineCull: 1 + - _OutlineCullAnimated: 0 + - _OutlineDropShadowOffsetAnimated: 0 + - _OutlineEmission: 0 + - _OutlineEmissionAnimated: 0 + - _OutlineFadeDistanceAnimated: 0 + - _OutlineFixedSize: 0 + - _OutlineFixedSizeAnimated: 0 + - _OutlineLit: 1 + - _OutlineLitAnimated: 0 + - _OutlineMaskAnimated: 0 + - _OutlineMaskUV: 0 + - _OutlineMode: 0 + - _OutlineModeAnimated: 0 + - _OutlineOffsetFactor: 0 + - _OutlineOffsetUnits: 0 + - _OutlinePersonaDirectionAnimated: 0 + - _OutlineRimLightBlend: 0 + - _OutlineRimLightBlendAnimated: 0 + - _OutlineShadowStrength: 1 + - _OutlineShadowStrengthAnimated: 0 + - _OutlineStencilCompareFunction: 8 + - _OutlineStencilCompareFunctionAnimated: 0 + - _OutlineStencilFailOp: 0 + - _OutlineStencilFailOpAnimated: 0 + - _OutlineStencilPassOp: 0 + - _OutlineStencilPassOpAnimated: 0 + - _OutlineStencilReadMask: 255 + - _OutlineStencilReadMaskAnimated: 0 + - _OutlineStencilRef: 0 + - _OutlineStencilRefAnimated: 0 + - _OutlineStencilWriteMask: 255 + - _OutlineStencilWriteMaskAnimated: 0 + - _OutlineStencilZFailOp: 0 + - _OutlineStencilZFailOpAnimated: 0 + - _OutlineTextureAnimated: 0 + - _OutlineTexturePanAnimated: 0 + - _OutlineTextureUV: 0 + - _OutlineTintMix: 0 + - _OutlineTintMixAnimated: 0 + - _OutlineUseVertexColors: 0 + - _OutlineUseVertexColorsAnimated: 0 + - _PanoBlend: 0 + - _PanoBlendAnimated: 0 + - _PanoCubeMapAnimated: 0 + - _PanoCubeMapToggle: 0 + - _PanoCubeMapToggleAnimated: 0 + - _PanoEmission: 0 + - _PanoEmissionAnimated: 0 + - _PanoInfiniteStereoToggle: 0 + - _PanoInfiniteStereoToggleAnimated: 0 + - _PanoMaskAnimated: 0 + - _PanoMaskPanAnimated: 0 + - _PanoMaskUV: 0 + - _PanoMaskUVAnimated: 0 + - _PanoToggle: 0 + - _PanoToggleAnimated: 0 + - _PanosphereColorAnimated: 0 + - _PanospherePanAnimated: 0 + - _PanosphereTextureAnimated: 0 + - _Parallax: 0.02 + - _ParallaxBias: 0.42 + - _ParallaxBiasAnimated: 0 + - _ParallaxHeightMapAnimated: 0 + - _ParallaxHeightMapEnabled: 0 + - _ParallaxHeightMapEnabledAnimated: 0 + - _ParallaxHeightMapMaskAnimated: 0 + - _ParallaxHeightMapMaskPanAnimated: 0 + - _ParallaxHeightMapMaskUV: 0 + - _ParallaxHeightMapMaskUVAnimated: 0 + - _ParallaxHeightMapPanAnimated: 0 + - _ParallaxInternalHeightFromAlpha: 0 + - _ParallaxInternalHeightFromAlphaAnimated: 0 + - _ParallaxInternalHeightmapMode: 0 + - _ParallaxInternalHeightmapModeAnimated: 0 + - _ParallaxInternalIterations: 1 + - _ParallaxInternalIterationsAnimated: 0 + - _ParallaxInternalMapAnimated: 0 + - _ParallaxInternalMapEnabled: 0 + - _ParallaxInternalMapEnabledAnimated: 0 + - _ParallaxInternalMapMaskAnimated: 0 + - _ParallaxInternalMapMaskPanAnimated: 0 + - _ParallaxInternalMapMaskUV: 0 + - _ParallaxInternalMapMaskUVAnimated: 0 + - _ParallaxInternalMaxColorAnimated: 0 + - _ParallaxInternalMaxDepth: 1 + - _ParallaxInternalMaxDepthAnimated: 0 + - _ParallaxInternalMaxFade: 1 + - _ParallaxInternalMaxFadeAnimated: 0 + - _ParallaxInternalMinColorAnimated: 0 + - _ParallaxInternalMinDepth: 0 + - _ParallaxInternalMinDepthAnimated: 0 + - _ParallaxInternalMinFade: 0 + - _ParallaxInternalMinFadeAnimated: 0 + - _ParallaxInternalPanDepthSpeedAnimated: 0 + - _ParallaxInternalPanSpeedAnimated: 0 + - _ParallaxMap: 0 + - _ParallaxMapAnimated: 0 + - _ParallaxStrength: 0 + - _ParallaxStrengthAnimated: 0 + - _ParallaxUV: 0 + - _ParallaxUVAnimated: 0 + - _RGBBlendMultiplicative: 0 + - _RGBBlendMultiplicativeAnimated: 0 + - _RGBBluePanningAnimated: 0 + - _RGBBlue_UV: 0 + - _RGBBlue_UVAnimated: 0 + - _RGBGreenPanningAnimated: 0 + - _RGBGreen_UV: 0 + - _RGBGreen_UVAnimated: 0 + - _RGBMaskAnimated: 0 + - _RGBMaskEnabled: 0 + - _RGBMaskEnabledAnimated: 0 + - _RGBMaskPanningAnimated: 0 + - _RGBMaskUV: 0 + - _RGBMaskUVAnimated: 0 + - _RGBNormalBlend: 0 + - _RGBNormalBlendAnimated: 0 + - _RGBRedPanningAnimated: 0 + - _RGBRed_UV: 0 + - _RGBRed_UVAnimated: 0 + - _RGBUseVertexColors: 0 + - _RGBUseVertexColorsAnimated: 0 + - _RedColorAnimated: 0 + - _RedTexureAnimated: 0 + - _RefractionChromaticAberattionAnimated: 0 + - _RefractionEnabledAnimated: 0 + - _RefractionIndexAnimated: 0 + - _RgbNormalBScale: 0 + - _RgbNormalBUV: 0 + - _RgbNormalGScale: 0 + - _RgbNormalGUV: 0 + - _RgbNormalRScale: 0 + - _RgbNormalRUV: 0 + - _RgbNormalsEnabled: 0 + - _RimBrighten: 0 + - _RimBrightenAnimated: 0 + - _RimEnviroBlur: 0.7 + - _RimEnviroBlurAnimated: 0 + - _RimEnviroIntensity: 1 + - _RimEnviroIntensityAnimated: 0 + - _RimEnviroMaskAnimated: 0 + - _RimEnviroMaskPanAnimated: 0 + - _RimEnviroMaskUV: 0 + - _RimEnviroMaskUVAnimated: 0 + - _RimEnviroMinBrightness: 0 + - _RimEnviroMinBrightnessAnimated: 0 + - _RimEnviroSharpness: 0 + - _RimEnviroSharpnessAnimated: 0 + - _RimEnviroWidth: 0.45 + - _RimEnviroWidthAnimated: 0 + - _RimLightColorAnimated: 0 + - _RimLightColorBias: 0 + - _RimLightColorBiasAnimated: 0 + - _RimLightNormal: 1 + - _RimLightNormalAnimated: 0 + - _RimLightingInvert: 0 + - _RimLightingInvertAnimated: 0 + - _RimMaskAnimated: 0 + - _RimMaskPanAnimated: 0 + - _RimMaskUV: 0 + - _RimMaskUVAnimated: 0 + - _RimSharpness: 0.25 + - _RimSharpnessAnimated: 0 + - _RimStrength: 0 + - _RimStrengthAnimated: 0 + - _RimTexAnimated: 0 + - _RimTexPanAnimated: 0 + - _RimTexUV: 0 + - _RimTexUVAnimated: 0 + - _RimWidth: 0.8 + - _RimWidthAnimated: 0 + - _RimWidthNoiseStrength: 0.1 + - _RimWidthNoiseStrengthAnimated: 0 + - _RimWidthNoiseTextureAnimated: 0 + - _RimWidthNoiseTexturePanAnimated: 0 + - _RimWidthNoiseTextureUV: 0 + - _RimWidthNoiseTextureUVAnimated: 0 + - _SSSColorAnimated: 0 + - _SSSDistortion: 1 + - _SSSDistortionAnimated: 0 + - _SSSPower: 5 + - _SSSPowerAnimated: 0 + - _SSSSCale: 0.25 + - _SSSSCaleAnimated: 0 + - _SSSThicknessMapAnimated: 0 + - _SSSThicknessMapPanAnimated: 0 + - _SSSThicknessMapUV: 0 + - _SSSThicknessMapUVAnimated: 0 + - _SSSThicknessMod: 0 + - _SSSThicknessModAnimated: 0 + - _SampleWorld: 0 + - _SampleWorldAnimated: 0 + - _Saturation: 0 + - _SaturationAnimated: 0 + - _ScrollingEmission: 0 + - _ScrollingEmission1: 0 + - _ScrollingEmission1Animated: 0 + - _ScrollingEmissionAnimated: 0 + - _ShaderOptimizerEnabled: 1 + - _ShadowMix: 0 + - _ShadowMixAnimated: 0 + - _ShadowMixThreshold: 0.5 + - _ShadowMixThresholdAnimated: 0 + - _ShadowMixWidthMod: 0.5 + - _ShadowMixWidthModAnimated: 0 + - _ShadowOffset: 0 + - _ShadowOffsetAnimated: 0 + - _ShadowStrength: 1 + - _ShadowStrengthAnimated: 0 + - _Smoothness: 0 + - _SmoothnessAnimated: 0 + - _SmoothnessFrom: 1 + - _SmoothnessFrom1: 1 + - _SmoothnessFrom1Animated: 0 + - _SmoothnessFromAnimated: 0 + - _SmoothnessMaskAnimated: 0 + - _SmoothnessMaskPanAnimated: 0 + - _SmoothnessMaskUV: 0 + - _SmoothnessMaskUVAnimated: 0 + - _SmoothnessTextureChannel: 0 + - _SpawnInAlphaAnimated: 0 + - _SpawnInEmissionColorAnimated: 0 + - _SpawnInEmissionOffsetAnimated: 0 + - _SpawnInGradientFinishAnimated: 0 + - _SpawnInGradientStartAnimated: 0 + - _SpawnInNoiseAnimated: 0 + - _SpawnInNoiseIntensityAnimated: 0 + - _SpawnInVertOffsetAnimated: 0 + - _SpawnInVertOffsetOffsetAnimated: 0 + - _Spec1Offset: 0 + - _Spec1Offset1: 0 + - _Spec1Offset1Animated: 0 + - _Spec1OffsetAnimated: 0 + - _Spec2Smoothness: 0 + - _Spec2Smoothness1: 0 + - _Spec2Smoothness1Animated: 0 + - _Spec2SmoothnessAnimated: 0 + - _SpecWhatTangent: 0 + - _SpecWhatTangent1: 0 + - _SpecWhatTangent1Animated: 0 + - _SpecWhatTangentAnimated: 0 + - _SpecularAnisoJitterMacro1Animated: 0 + - _SpecularAnisoJitterMacro1PanAnimated: 0 + - _SpecularAnisoJitterMacro1UV: 0 + - _SpecularAnisoJitterMacro1UVAnimated: 0 + - _SpecularAnisoJitterMacroAnimated: 0 + - _SpecularAnisoJitterMacroMultiplier: 0 + - _SpecularAnisoJitterMacroMultiplier1: 0 + - _SpecularAnisoJitterMacroMultiplier1Animated: 0 + - _SpecularAnisoJitterMacroMultiplierAnimated: 0 + - _SpecularAnisoJitterMacroPanAnimated: 0 + - _SpecularAnisoJitterMacroUV: 0 + - _SpecularAnisoJitterMacroUVAnimated: 0 + - _SpecularAnisoJitterMicro1Animated: 0 + - _SpecularAnisoJitterMicro1PanAnimated: 0 + - _SpecularAnisoJitterMicro1UV: 0 + - _SpecularAnisoJitterMicro1UVAnimated: 0 + - _SpecularAnisoJitterMicroAnimated: 0 + - _SpecularAnisoJitterMicroMultiplier: 0 + - _SpecularAnisoJitterMicroMultiplier1: 0 + - _SpecularAnisoJitterMicroMultiplier1Animated: 0 + - _SpecularAnisoJitterMicroMultiplierAnimated: 0 + - _SpecularAnisoJitterMicroPanAnimated: 0 + - _SpecularAnisoJitterMicroUV: 0 + - _SpecularAnisoJitterMicroUVAnimated: 0 + - _SpecularAnisoJitterMirrored: 0 + - _SpecularAnisoJitterMirrored1: 0 + - _SpecularAnisoJitterMirrored1Animated: 0 + - _SpecularAnisoJitterMirroredAnimated: 0 + - _SpecularHighlights: 1 + - _SpecularInvertSmoothness: 0 + - _SpecularInvertSmoothness1: 0 + - _SpecularInvertSmoothness1Animated: 0 + - _SpecularInvertSmoothnessAnimated: 0 + - _SpecularMap1Animated: 0 + - _SpecularMap1PanAnimated: 0 + - _SpecularMap1UV: 0 + - _SpecularMap1UVAnimated: 0 + - _SpecularMapAnimated: 0 + - _SpecularMapPanAnimated: 0 + - _SpecularMapUV: 0 + - _SpecularMapUVAnimated: 0 + - _SpecularMask1Animated: 0 + - _SpecularMask1PanAnimated: 0 + - _SpecularMask1UV: 0 + - _SpecularMask1UVAnimated: 0 + - _SpecularMaskAnimated: 0 + - _SpecularMaskPanAnimated: 0 + - _SpecularMaskUV: 0 + - _SpecularMaskUVAnimated: 0 + - _SpecularMetallic: 0 + - _SpecularMetallic1: 0 + - _SpecularMetallic1Animated: 0 + - _SpecularMetallicAnimated: 0 + - _SpecularMetallicMap1UV: 0 + - _SpecularMetallicMapUV: 0 + - _SpecularNormal: 1 + - _SpecularNormal1: 1 + - _SpecularNormal1Animated: 0 + - _SpecularNormalAnimated: 0 + - _SpecularSmoothness: 1 + - _SpecularSmoothness1: 0.75 + - _SpecularSmoothness1Animated: 0 + - _SpecularSmoothnessAnimated: 0 + - _SpecularTint1Animated: 0 + - _SpecularTintAnimated: 0 + - _SpecularToonEnd: 1 + - _SpecularToonEnd1: 1 + - _SpecularToonEnd1Animated: 0 + - _SpecularToonEndAnimated: 0 + - _SpecularToonInnerOuter1Animated: 0 + - _SpecularToonInnerOuterAnimated: 0 + - _SpecularToonStart: 0.95 + - _SpecularToonStart1: 0.95 + - _SpecularToonStart1Animated: 0 + - _SpecularToonStartAnimated: 0 + - _SpecularType: 1 + - _SpecularType1: 1 + - _SpecularType1Animated: 0 + - _SpecularTypeAnimated: 0 + - _SrcBlend: 1 + - _SrcBlendAnimated: 0 + - _StencilCompareFunction: 8 + - _StencilCompareFunctionAnimated: 0 + - _StencilFailOp: 0 + - _StencilFailOpAnimated: 0 + - _StencilPassOp: 0 + - _StencilPassOpAnimated: 0 + - _StencilReadMask: 255 + - _StencilReadMaskAnimated: 0 + - _StencilRef: 0 + - _StencilRefAnimated: 0 + - _StencilWriteMask: 255 + - _StencilWriteMaskAnimated: 0 + - _StencilZFailOp: 0 + - _StencilZFailOpAnimated: 0 + - _TextEnabled: 0 + - _TextEnabledAnimated: 0 + - _TextFPSColorAnimated: 0 + - _TextFPSEmissionStrength: 0 + - _TextFPSEmissionStrengthAnimated: 0 + - _TextFPSEnabled: 0 + - _TextFPSEnabledAnimated: 0 + - _TextFPSOffsetAnimated: 0 + - _TextFPSPaddingAnimated: 0 + - _TextFPSRotation: 0 + - _TextFPSRotationAnimated: 0 + - _TextFPSScaleAnimated: 0 + - _TextFPSUV: 0 + - _TextFPSUVAnimated: 0 + - _TextGlyphsAnimated: 0 + - _TextPixelRange: 4 + - _TextPixelRangeAnimated: 0 + - _TextPositionColorAnimated: 0 + - _TextPositionEmissionStrength: 0 + - _TextPositionEmissionStrengthAnimated: 0 + - _TextPositionEnabled: 0 + - _TextPositionEnabledAnimated: 0 + - _TextPositionOffsetAnimated: 0 + - _TextPositionPaddingAnimated: 0 + - _TextPositionRotation: 0 + - _TextPositionRotationAnimated: 0 + - _TextPositionScaleAnimated: 0 + - _TextPositionUV: 0 + - _TextPositionUVAnimated: 0 + - _TextTimeColorAnimated: 0 + - _TextTimeEmissionStrength: 0 + - _TextTimeEmissionStrengthAnimated: 0 + - _TextTimeEnabled: 0 + - _TextTimeEnabledAnimated: 0 + - _TextTimeOffsetAnimated: 0 + - _TextTimePaddingAnimated: 0 + - _TextTimeRotation: 0 + - _TextTimeRotationAnimated: 0 + - _TextTimeScaleAnimated: 0 + - _TextTimeUV: 0 + - _TextTimeUVAnimated: 0 + - _ToonRampAnimated: 0 + - _UVSec: 0 + - _UseShadowTexture: 0 + - _UseShadowTextureAnimated: 0 + - _VertexGlitchFrequencyAnimated: 0 + - _VertexGlitchStrengthAnimated: 0 + - _VertexGlitchThresholdAnimated: 0 + - _VertexManipulationHeight: 0 + - _VertexManipulationHeightAnimated: 0 + - _VertexManipulationHeightBias: 0 + - _VertexManipulationHeightBiasAnimated: 0 + - _VertexManipulationHeightMaskAnimated: 0 + - _VertexManipulationHeightPanAnimated: 0 + - _VertexManipulationHeightUV: 0 + - _VertexManipulationHeightUVAnimated: 0 + - _VertexManipulationLocalRotationAnimated: 0 + - _VertexManipulationLocalScaleAnimated: 0 + - _VertexManipulationLocalTranslationAnimated: 0 + - _VertexManipulationWorldTranslationAnimated: 0 + - _VertexManipulationsEnabled: 0 + - _VertexRoundingDivision: 500 + - _VertexRoundingDivisionAnimated: 0 + - _VertexRoundingEnabled: 0 + - _VertexRoundingEnabledAnimated: 0 + - _VertexUnwrap: 0 + - _VertexUnwrapAnimated: 0 + - _VideoBacklightAnimated: 0 + - _VideoCRTPixelEnergizedTimeAnimated: 0 + - _VideoCRTRefreshRateAnimated: 0 + - _VideoContrastAnimated: 0 + - _VideoDebugTextureAnimated: 0 + - _VideoEnableDebugAnimated: 0 + - _VideoEnableVideoPlayerAnimated: 0 + - _VideoGameboyRampAnimated: 0 + - _VideoMaskPanningAnimated: 0 + - _VideoMaskTextureAnimated: 0 + - _VideoOffsetAnimated: 0 + - _VideoPanningAnimated: 0 + - _VideoPixelTextureAnimated: 0 + - _VideoPixelateToResolutionAnimated: 0 + - _VideoRepeatVideoTextureAnimated: 0 + - _VideoResolutionAnimated: 0 + - _VideoSaturationAnimated: 0 + - _VideoTilingAnimated: 0 + - _VideoTypeAnimated: 0 + - _VideoUVNumberAnimated: 0 + - _VoronoiBlendAnimated: 0 + - _VoronoiColor0Animated: 0 + - _VoronoiColor1Animated: 0 + - _VoronoiEffectsMaterialAlphaAnimated: 0 + - _VoronoiEmission0Animated: 0 + - _VoronoiEmission1Animated: 0 + - _VoronoiEnableRandomCellColorAnimated: 0 + - _VoronoiGradientAnimated: 0 + - _VoronoiMaskAnimated: 0 + - _VoronoiMaskPanAnimated: 0 + - _VoronoiMaskUVAnimated: 0 + - _VoronoiNoiseAnimated: 0 + - _VoronoiNoiseIntensityAnimated: 0 + - _VoronoiNoisePanAnimated: 0 + - _VoronoiNoiseUVAnimated: 0 + - _VoronoiRandomMinMaxBrightnessAnimated: 0 + - _VoronoiRandomMinMaxSaturationAnimated: 0 + - _VoronoiScaleAnimated: 0 + - _VoronoiSpaceAnimated: 0 + - _VoronoiSpeedAnimated: 0 + - _VoronoiTypeAnimated: 0 + - _ZTest: 4 + - _ZTestAnimated: 0 + - _ZWrite: 1 + - _ZWriteAnimated: 0 + - _commentIfZero_EnableOutlinePass: 0 + - _commentIfZero_LightingAdditiveEnable: 1 + - _commentIfZero_LightingAdditiveEnableAnimated: 0 + - _glitterFrequencyLinearEmissive: 20 + - _glitterFrequencyLinearEmissiveAnimated: 0 + - footer_discord: 0 + - footer_github: 0 + - footer_patreon: 0 + - footer_twitter: 0 + - footer_youtube: 0 + - m_LockingInfo: 0 + - m_ParallaxMap: 0 + - m_Special_Effects: 0 + - m_end_Alpha: 0 + - m_end_BonusSliders: 0 + - m_end_CenterOutEmission: 0 + - m_end_CenterOutEmission1: 0 + - m_end_DecalSection: 0 + - m_end_DetailOptions: 0 + - m_end_Lighting: 0 + - m_end_MainHueShift: 0 + - m_end_MainVertexColors: 0 + - m_end_Matcap2: 0 + - m_end_Metallic: 0 + - m_end_OutlineStencil: 0 + - m_end_RGBMask: 0 + - m_end_ShadowMix: 0 + - m_end_StencilPassOptions: 0 + - m_end_Text: 0 + - m_end_TextFPS: 0 + - m_end_TextInstanceTime: 0 + - m_end_TextPosition: 0 + - m_end_ambientOcclusion: 0 + - m_end_angularFade: 0 + - m_end_backFace: 0 + - m_end_bakedLighting: 0 + - m_end_blending: 0 + - m_end_blinkingEmissionOptions: 0 + - m_end_blinkingEmissionOptions1: 0 + - m_end_clearCoat: 0 + - m_end_debugOptions: 0 + - m_end_detailShadows: 0 + - m_end_dissolve: 0 + - m_end_dissolveMasking: 0 + - m_end_distanceFade: 0 + - m_end_distortionFlow: 0 + - m_end_emission1Options: 0 + - m_end_emissionOptions: 0 + - m_end_flipBook: 0 + - m_end_glitter: 0 + - m_end_glitterRandom: 0 + - m_end_glowInDarkEmissionOptions: 0 + - m_end_glowInDarkEmissionOptions1: 0 + - m_end_lightingAdvanced: 0 + - m_end_lightingHSL: 0 + - m_end_lightingModifiers: 0 + - m_end_manualFlipbookControl: 0 + - m_end_matcap: 0 + - m_end_mirrorOptions: 0 + - m_end_outlineAdvanced: 0 + - m_end_panosphereOptions: 0 + - m_end_parallaxAdvanced: 0 + - m_end_parallaxHeightmap: 0 + - m_end_parallaxInternal: 0 + - m_end_pointToPoint: 0 + - m_end_reflectionRim: 0 + - m_end_rimLightOptions: 0 + - m_end_rimWidthNoise: 0 + - m_end_scrollingEmission1Options: 0 + - m_end_scrollingEmissionOptions: 0 + - m_end_shadowTexture: 0 + - m_end_specular: 0 + - m_end_specular1: 0 + - m_end_subsurface: 0 + - m_end_vertexManipulation: 0 + - m_lightingOptions: 0 + - m_mainOptions: 0 + - m_outlineOptions: 0 + - m_renderingOptions: 0 + - m_start_Alpha: 0 + - m_start_BonusSliders: 0 + - m_start_CenterOutEmission: 0 + - m_start_CenterOutEmission1: 0 + - m_start_DecalSection: 0 + - m_start_DetailOptions: 0 + - m_start_Lighting: 0 + - m_start_MainHueShift: 0 + - m_start_MainVertexColors: 0 + - m_start_Matcap2: 0 + - m_start_Metallic: 0 + - m_start_OutlineStencil: 0 + - m_start_RGBMask: 0 + - m_start_ShadowMix: 0 + - m_start_StencilPassOptions: 0 + - m_start_Text: 0 + - m_start_TextFPS: 0 + - m_start_TextInstanceTime: 0 + - m_start_TextPosition: 0 + - m_start_ambientOcclusion: 0 + - m_start_angularFade: 0 + - m_start_backFace: 0 + - m_start_bakedLighting: 0 + - m_start_blending: 0 + - m_start_blinkingEmissionOptions: 0 + - m_start_blinkingEmissionOptions1: 0 + - m_start_clearCoat: 0 + - m_start_debugOptions: 0 + - m_start_detailShadows: 0 + - m_start_dissolve: 0 + - m_start_dissolveMasking: 0 + - m_start_distanceFade: 0 + - m_start_distortionFlow: 0 + - m_start_emission1Options: 0 + - m_start_emissionOptions: 0 + - m_start_flipBook: 0 + - m_start_glitter: 0 + - m_start_glitterRandom: 0 + - m_start_glowInDarkEmissionOptions: 0 + - m_start_glowInDarkEmissionOptions1: 0 + - m_start_lightingAdvanced: 0 + - m_start_lightingHSL: 0 + - m_start_lightingModifiers: 0 + - m_start_manualFlipbookControl: 0 + - m_start_matcap: 0 + - m_start_mirrorOptions: 0 + - m_start_outlineAdvanced: 0 + - m_start_panosphereOptions: 0 + - m_start_parallaxAdvanced: 0 + - m_start_parallaxHeightmap: 0 + - m_start_parallaxInternal: 0 + - m_start_pointToPoint: 0 + - m_start_reflectionRim: 0 + - m_start_rimLightOptions: 0 + - m_start_rimWidthNoise: 0 + - m_start_scrollingEmissionOptions: 0 + - m_start_scrollingEmissionOptions1: 0 + - m_start_shadowTexture: 0 + - m_start_specular: 0 + - m_start_specular1: 0 + - m_start_subsurface: 0 + - m_start_vertexManipulation: 0 + - shader_is_using_thry_editor: 0 + - shader_master_label: 0 + - shader_presets: 0 + - shader_properties_label_file: 0 + m_Colors: + - _AlphaMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _AngleForwardDirection: {r: 0, g: 0, b: 1, a: 0} + - _AnisoTangentMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _AnisoTangentMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceColor: {r: 1, g: 1, b: 1, a: 1} + - _BackFacePanning: {r: 0, g: 0, b: 0, a: 0} + - _BlueColor: {r: 1, g: 1, b: 1, a: 1} + - _BumpMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatSmoothnessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatTint: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor: {r: 1, g: 1, b: 1, a: 1} + - _DecalMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalPosition: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalScale: {r: 1, g: 1, b: 0, a: 0} + - _DecalTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DetailMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTexPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTint: {r: 1, g: 1, b: 1, a: 1} + - _DissolveDetailNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveEndPoint: {r: 0, g: 1, b: 0, a: 0} + - _DissolveMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0} + - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveToTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionSpeed: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DistortionSpeed1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColor1: {r: 1, g: 1, b: 1, a: 1} + - _EmissionMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMapPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissiveScroll_Direction: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction1: {r: 0, g: -10, b: 0, a: 0} + - _FlipbookColor: {r: 1, g: 1, b: 1, a: 1} + - _FlipbookMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FlipbookTexArrayPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterColor: {r: 1, g: 1, b: 1, a: 1} + - _GlitterColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMinMaxBrightness: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSaturation: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSize: {r: 0.1, g: 0.5, b: 0, a: 1} + - _GlitterPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _GreenColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingAOTexPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingDetailShadowsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _LineColor: {r: 1, g: 1, b: 1, a: 1} + - _MainDistanceFade: {r: 0, g: 0, b: 0, a: 0} + - _MainFadeTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MainHueShiftMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MainTexPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap2Color: {r: 1, g: 1, b: 1, a: 1} + - _Matcap2MaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MatcapColor: {r: 1, g: 1, b: 1, a: 1} + - _MatcapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetalReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _MetallicMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetallicTintMapPan: {r: 0, g: 0, b: 0, a: 0} + - _MirrorTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _OutlineDropShadowOffset: {r: 1, g: 0, b: 0, a: 0} + - _OutlineFadeDistance: {r: 0, g: 0, b: 0, a: 0} + - _OutlineMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _OutlinePersonaDirection: {r: 1, g: 0, b: 0, a: 0} + - _OutlineTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _PanoMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _PanosphereColor: {r: 1, g: 1, b: 1, a: 1} + - _PanospherePan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalMinColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalPanDepthSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _RGBBluePanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBGreenPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBMaskPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBRedPanning: {r: 0, g: 0, b: 0, a: 0} + - _RedColor: {r: 1, g: 1, b: 1, a: 1} + - _RgbNormalBPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalGPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalRPan: {r: 0, g: 0, b: 0, a: 0} + - _RimEnviroMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _RimMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimTexPan: {r: 0, g: 0, b: 0, a: 0} + - _RimWidthNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _SSSColor: {r: 1, g: 0, b: 0, a: 1} + - _SSSThicknessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SmoothnessMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _SpecularTint1: {r: 1, g: 1, b: 1, a: 1} + - _SpecularToonInnerOuter: {r: 0.25, g: 0.3, b: 0, a: 1} + - _SpecularToonInnerOuter1: {r: 0.25, g: 0.3, b: 0, a: 1} + - _TextFPSColor: {r: 1, g: 1, b: 1, a: 1} + - _TextFPSOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSScale: {r: 1, g: 1, b: 1, a: 1} + - _TextPositionColor: {r: 1, g: 0, b: 1, a: 1} + - _TextPositionOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionScale: {r: 1, g: 1, b: 1, a: 1} + - _TextTimeColor: {r: 1, g: 0, b: 1, a: 1} + - _TextTimeOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextTimePadding: {r: 0, g: 0, b: 0, a: 0} + - _TextTimeScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationHeightPan: {r: 0, g: 0, b: 0, a: 0} + - _VertexManipulationLocalRotation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationLocalScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationLocalTranslation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationWorldTranslation: {r: 0, g: 0, b: 0, a: 1} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.mat.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.mat.meta new file mode 100644 index 00000000..a183d93c --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: db195731d333c5140a455a905a438854 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.png b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.png new file mode 100644 index 00000000..5af60f16 Binary files /dev/null and b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.png differ diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.png.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.png.meta new file mode 100644 index 00000000..3dedcfd0 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/cheek_00.png.meta @@ -0,0 +1,88 @@ +fileFormatVersion: 2 +guid: bde48f74661e08c4baa4b5e1a4c11865 +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 1 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.mat" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.mat" new file mode 100644 index 00000000..684d794a --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.mat" @@ -0,0 +1,1855 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: "heartby1010\u6D63" + m_Shader: {fileID: 4800000, guid: c7c0d8c663a95b34cb8d3a4f6200dfbf, type: 3} + m_ShaderKeywords: VIGNETTE_MASKED _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 2000 + stringTagMap: + OptimizedShaderFolder: "heartby1010\u6D63-10b0e5a7" + OriginalShader: ".poiyomi/\u2022 Poiyomi Toon \u2022" + RenderType: Opaque + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _AlphaMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BackFaceTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BlueTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatCubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatSmoothnessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _CubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveDetailNoise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveEdgeGradient: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveToTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookTexArray: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GreenTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingAOTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingDetailShadows: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainFadeTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainHueShiftMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: 54298d4226ebb394198c62a6fb72d24a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2Mask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatcapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicTintMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MirrorTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoCubeMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanosphereTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RGBMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RedTexure: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimEnviroMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimWidthNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SSSThicknessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SmoothnessMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextGlyphs: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ToonRamp: + m_Texture: {fileID: 2800000, guid: 61bd594533da4fc42bd46ef93ba5a4f6, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VertexManipulationHeightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - DSGI: 0 + - Instancing: 0 + - LightmapFlags: 0 + - _AOStrength: 1 + - _AOStrengthAnimated: 0 + - _AlphaMaskAnimated: 0 + - _AlphaMaskPanAnimated: 0 + - _AlphaMaskUV: 0 + - _AlphaMaskUVAnimated: 0 + - _AlphaMod: 0 + - _AlphaModAnimated: 0 + - _AlphaPremultiply: 0 + - _AlphaPremultiplyAnimated: 0 + - _AlphaToMask: 0 + - _AlphaToMaskAnimated: 0 + - _AngleCompareTo: 0 + - _AngleCompareToAnimated: 0 + - _AngleForwardDirectionAnimated: 0 + - _AngleMinAlpha: 0 + - _AngleMinAlphaAnimated: 0 + - _AngleType: 0 + - _AngleTypeAnimated: 0 + - _AnisoSpec1Alpha: 1 + - _AnisoSpec1Alpha1: 1 + - _AnisoSpec1Alpha1Animated: 0 + - _AnisoSpec1AlphaAnimated: 0 + - _AnisoSpec2Alpha: 1 + - _AnisoSpec2Alpha1: 1 + - _AnisoSpec2Alpha1Animated: 0 + - _AnisoSpec2AlphaAnimated: 0 + - _AnisoTangentMap1Animated: 0 + - _AnisoTangentMap1PanAnimated: 0 + - _AnisoTangentMap1UV: 0 + - _AnisoTangentMap1UVAnimated: 0 + - _AnisoTangentMapAnimated: 0 + - _AnisoTangentMapPanAnimated: 0 + - _AnisoTangentMapUV: 0 + - _AnisoTangentMapUVAnimated: 0 + - _AnisoUseTangentMap: 0 + - _AnisoUseTangentMap1: 0 + - _AnisoUseTangentMap1Animated: 0 + - _AnisoUseTangentMapAnimated: 0 + - _AttenuationMultiplier: 0 + - _AttenuationMultiplierAnimated: 0 + - _BackFaceDetailIntensity: 1 + - _BackFaceEmissionStrength: 0 + - _BackFaceEnabled: 0 + - _BackFaceHueShift: 0 + - _BackFaceTextureUV: 0 + - _BlackLightMaskClearCoatAnimated: 0 + - _BlackLightMaskDebugAnimated: 0 + - _BlackLightMaskDissolveAnimated: 0 + - _BlackLightMaskEmission2Animated: 0 + - _BlackLightMaskEmissionAnimated: 0 + - _BlackLightMaskEnabledAnimated: 0 + - _BlackLightMaskEndAnimated: 0 + - _BlackLightMaskFlipbookAnimated: 0 + - _BlackLightMaskGlitterAnimated: 0 + - _BlackLightMaskIridescenceAnimated: 0 + - _BlackLightMaskKeysAnimated: 0 + - _BlackLightMaskMatcap2Animated: 0 + - _BlackLightMaskMatcapAnimated: 0 + - _BlackLightMaskMetallicAnimated: 0 + - _BlackLightMaskPanosphereAnimated: 0 + - _BlackLightMaskStartAnimated: 0 + - _BlendOp: 0 + - _BlendOpAlpha: 0 + - _BlendOpAlphaAnimated: 0 + - _BlendOpAnimated: 0 + - _BlueColorAnimated: 0 + - _BlueTextureAnimated: 0 + - _BuldgeFadeLengthAnimated: 0 + - _BuldgeHeightAnimated: 0 + - _BulgeMaskAnimated: 0 + - _BumpMapAnimated: 0 + - _BumpMapPanAnimated: 0 + - _BumpMapUV: 0 + - _BumpMapUVAnimated: 0 + - _BumpScale: 1 + - _BumpScaleAnimated: 0 + - _CameraAngleMax: 90 + - _CameraAngleMaxAnimated: 0 + - _CameraAngleMin: 45 + - _CameraAngleMinAnimated: 0 + - _ClearCoat: 1 + - _ClearCoatAnimated: 0 + - _ClearCoatCubeMapAnimated: 0 + - _ClearCoatForceLighting: 0 + - _ClearCoatForceLightingAnimated: 0 + - _ClearCoatInvertSmoothness: 0 + - _ClearCoatInvertSmoothnessAnimated: 0 + - _ClearCoatMaskAnimated: 0 + - _ClearCoatMaskPanAnimated: 0 + - _ClearCoatMaskUV: 0 + - _ClearCoatMaskUVAnimated: 0 + - _ClearCoatNormalToUse: 0 + - _ClearCoatNormalToUseAnimated: 0 + - _ClearCoatSampleWorld: 0 + - _ClearCoatSampleWorldAnimated: 0 + - _ClearCoatSmoothness: 0 + - _ClearCoatSmoothnessAnimated: 0 + - _ClearCoatSmoothnessMapAnimated: 0 + - _ClearCoatSmoothnessMapPanAnimated: 0 + - _ClearCoatSmoothnessMapUV: 0 + - _ClearCoatSmoothnessMapUVAnimated: 0 + - _ClearCoatTintAnimated: 0 + - _ColorAnimated: 0 + - _ColorMask: 15 + - _ColorMaskAnimated: 0 + - _ContinuousDissolve: 0 + - _ContinuousDissolveAnimated: 0 + - _CubeMapAnimated: 0 + - _Cull: 2 + - _CullAnimated: 0 + - _Cutoff: 0.5 + - _CutoffAnimated: 0 + - _DebugCameraData: 0 + - _DebugCameraDataAnimated: 0 + - _DebugEnabled: 0 + - _DebugLightingData: 0 + - _DebugLightingDataAnimated: 0 + - _DebugMeshData: 0 + - _DebugMeshDataAnimated: 0 + - _DecalBlendAdd: 0 + - _DecalBlendAddAnimated: 0 + - _DecalBlendMultiply: 0 + - _DecalBlendMultiplyAnimated: 0 + - _DecalBlendReplace: 0 + - _DecalBlendReplaceAnimated: 0 + - _DecalColorAnimated: 0 + - _DecalEmissionStrength: 0 + - _DecalEmissionStrengthAnimated: 0 + - _DecalEnabled: 0 + - _DecalEnabledAnimated: 0 + - _DecalMaskAnimated: 0 + - _DecalMaskPanAnimated: 0 + - _DecalMaskUV: 0 + - _DecalMaskUVAnimated: 0 + - _DecalPositionAnimated: 0 + - _DecalRotation: 0 + - _DecalRotationAnimated: 0 + - _DecalRotationSpeed: 0 + - _DecalRotationSpeedAnimated: 0 + - _DecalScaleAnimated: 0 + - _DecalTextureAnimated: 0 + - _DecalTexturePanAnimated: 0 + - _DecalTextureUV: 0 + - _DecalTextureUVAnimated: 0 + - _DecalTiled: 0 + - _DecalTiledAnimated: 0 + - _DepthAlphaMaxAnimated: 0 + - _DepthAlphaMinAnimated: 0 + - _DepthGlowColorAnimated: 0 + - _DepthGlowEmissionAnimated: 0 + - _DepthGradientAnimated: 0 + - _DepthGradientBlendAnimated: 0 + - _DepthGradientPanAnimated: 0 + - _DepthGradientTextureUVAnimated: 0 + - _DepthGradientUVAnimated: 0 + - _DepthMaskAnimated: 0 + - _DepthMaskPanAnimated: 0 + - _DepthMaskUVAnimated: 0 + - _DetailBrightness: 1 + - _DetailBrightnessAnimated: 0 + - _DetailEnabled: 0 + - _DetailMaskAnimated: 0 + - _DetailMaskPanAnimated: 0 + - _DetailMaskUV: 0 + - _DetailMaskUVAnimated: 0 + - _DetailNormalMapAnimated: 0 + - _DetailNormalMapPanAnimated: 0 + - _DetailNormalMapScale: 1 + - _DetailNormalMapScaleAnimated: 0 + - _DetailNormalMapUV: 0 + - _DetailNormalMapUVAnimated: 0 + - _DetailTexAnimated: 0 + - _DetailTexIntensity: 1 + - _DetailTexIntensityAnimated: 0 + - _DetailTexPanAnimated: 0 + - _DetailTexUV: 0 + - _DetailTexUVAnimated: 0 + - _DetailTintAnimated: 0 + - _DisableDirectionalInAdd: 1 + - _DissolveAlpha: 0 + - _DissolveAlpha0: 0 + - _DissolveAlpha0Animated: 0 + - _DissolveAlpha1: 0 + - _DissolveAlpha1Animated: 0 + - _DissolveAlpha2: 0 + - _DissolveAlpha2Animated: 0 + - _DissolveAlpha3: 0 + - _DissolveAlpha3Animated: 0 + - _DissolveAlpha4: 0 + - _DissolveAlpha4Animated: 0 + - _DissolveAlpha5: 0 + - _DissolveAlpha5Animated: 0 + - _DissolveAlpha6: 0 + - _DissolveAlpha6Animated: 0 + - _DissolveAlpha7: 0 + - _DissolveAlpha7Animated: 0 + - _DissolveAlpha8: 0 + - _DissolveAlpha8Animated: 0 + - _DissolveAlpha9: 0 + - _DissolveAlpha9Animated: 0 + - _DissolveAlphaAnimated: 0 + - _DissolveDetailNoiseAnimated: 0 + - _DissolveDetailNoisePanAnimated: 0 + - _DissolveDetailNoiseUV: 0 + - _DissolveDetailNoiseUVAnimated: 0 + - _DissolveDetailStrength: 0.1 + - _DissolveDetailStrengthAnimated: 0 + - _DissolveEdgeColorAnimated: 0 + - _DissolveEdgeEmission: 0 + - _DissolveEdgeEmissionAnimated: 0 + - _DissolveEdgeGradientAnimated: 0 + - _DissolveEdgeHardness: 0.5 + - _DissolveEdgeHardnessAnimated: 0 + - _DissolveEdgeWidth: 0.025 + - _DissolveEdgeWidthAnimated: 0 + - _DissolveEmission1Side: 2 + - _DissolveEmission1SideAnimated: 0 + - _DissolveEmissionSide: 2 + - _DissolveEmissionSideAnimated: 0 + - _DissolveEndPointAnimated: 0 + - _DissolveInvertDetailNoise: 0 + - _DissolveInvertDetailNoiseAnimated: 0 + - _DissolveInvertNoise: 0 + - _DissolveInvertNoiseAnimated: 0 + - _DissolveMaskAnimated: 0 + - _DissolveMaskInvert: 0 + - _DissolveMaskInvertAnimated: 0 + - _DissolveMaskPanAnimated: 0 + - _DissolveMaskUV: 0 + - _DissolveMaskUVAnimated: 0 + - _DissolveNoiseTextureAnimated: 0 + - _DissolveNoiseTexturePanAnimated: 0 + - _DissolveNoiseTextureUV: 0 + - _DissolveNoiseTextureUVAnimated: 0 + - _DissolveP2PEdgeLength: 0.1 + - _DissolveP2PEdgeLengthAnimated: 0 + - _DissolveP2PWorldLocal: 0 + - _DissolveP2PWorldLocalAnimated: 0 + - _DissolveStartPointAnimated: 0 + - _DissolveTextureColorAnimated: 0 + - _DissolveToEmissionStrength: 0 + - _DissolveToEmissionStrengthAnimated: 0 + - _DissolveToTextureAnimated: 0 + - _DissolveToTexturePanAnimated: 0 + - _DissolveToTextureUV: 0 + - _DissolveToTextureUVAnimated: 0 + - _DissolveType: 1 + - _DissolveTypeAnimated: 0 + - _DissolveUseVertexColors: 0 + - _DissolveUseVertexColorsAnimated: 0 + - _DistortionFlowTexture1Animated: 0 + - _DistortionFlowTextureAnimated: 0 + - _DistortionMaskAnimated: 0 + - _DistortionMaskPanAnimated: 0 + - _DistortionMaskUV: 0 + - _DistortionMaskUVAnimated: 0 + - _DistortionSpeed1Animated: 0 + - _DistortionSpeedAnimated: 0 + - _DistortionStrength: 0.5 + - _DistortionStrength1: 0.5 + - _DistortionStrength1Animated: 0 + - _DistortionStrengthAnimated: 0 + - _DitherGradient: 0.1 + - _DitherGradientAnimated: 0 + - _DitheringEnabled: 0 + - _DitheringEnabledAnimated: 0 + - _DstBlend: 0 + - _DstBlendAnimated: 0 + - _EmissionBaseColorAsMap: 0 + - _EmissionBaseColorAsMap1: 0 + - _EmissionBaseColorAsMap1Animated: 0 + - _EmissionBaseColorAsMapAnimated: 0 + - _EmissionBlinkingEnabled: 0 + - _EmissionBlinkingEnabled1: 0 + - _EmissionBlinkingEnabledAnimated: 0 + - _EmissionBlinkingOffset: 0 + - _EmissionBlinkingOffset1: 0 + - _EmissionBlinkingOffset1Animated: 0 + - _EmissionBlinkingOffsetAnimated: 0 + - _EmissionCenterOutEnabled: 0 + - _EmissionCenterOutEnabled1: 0 + - _EmissionCenterOutEnabled1Animated: 0 + - _EmissionCenterOutEnabledAnimated: 0 + - _EmissionCenterOutSpeed: 5 + - _EmissionCenterOutSpeed1: 5 + - _EmissionCenterOutSpeed1Animated: 0 + - _EmissionCenterOutSpeedAnimated: 0 + - _EmissionColor1Animated: 0 + - _EmissionColorAnimated: 0 + - _EmissionHueShift: 0 + - _EmissionHueShift1: 0 + - _EmissionHueShift1Animated: 0 + - _EmissionHueShiftAnimated: 0 + - _EmissionHueShiftEnabled: 0 + - _EmissionHueShiftEnabled1: 0 + - _EmissionHueShiftEnabled1Animated: 0 + - _EmissionHueShiftEnabledAnimated: 0 + - _EmissionMap1Animated: 0 + - _EmissionMap1PanAnimated: 0 + - _EmissionMap1UV: 0 + - _EmissionMap1UVAnimated: 0 + - _EmissionMapAnimated: 0 + - _EmissionMapPanAnimated: 0 + - _EmissionMapUV: 0 + - _EmissionMapUVAnimated: 0 + - _EmissionMask1Animated: 0 + - _EmissionMask1PanAnimated: 0 + - _EmissionMask1UV: 0 + - _EmissionMask1UVAnimated: 0 + - _EmissionMaskAnimated: 0 + - _EmissionMaskPanAnimated: 0 + - _EmissionMaskUV: 0 + - _EmissionMaskUVAnimated: 0 + - _EmissionReplace: 0 + - _EmissionReplaceAnimated: 0 + - _EmissionScrollingCurve1Animated: 0 + - _EmissionScrollingCurveAnimated: 0 + - _EmissionScrollingOffset: 0 + - _EmissionScrollingOffset1: 0 + - _EmissionScrollingOffset1Animated: 0 + - _EmissionScrollingOffsetAnimated: 0 + - _EmissionScrollingUseCurve: 0 + - _EmissionScrollingUseCurve1: 0 + - _EmissionScrollingUseCurve1Animated: 0 + - _EmissionScrollingUseCurveAnimated: 0 + - _EmissionScrollingVertexColor: 0 + - _EmissionScrollingVertexColor1: 0 + - _EmissionScrollingVertexColor1Animated: 0 + - _EmissionScrollingVertexColorAnimated: 0 + - _EmissionStrength: 0 + - _EmissionStrength1: 0 + - _EmissionStrength1Animated: 0 + - _EmissionStrengthAnimated: 0 + - _EmissiveBlink_Max: 1 + - _EmissiveBlink_Max1: 1 + - _EmissiveBlink_Max1Animated: 0 + - _EmissiveBlink_MaxAnimated: 0 + - _EmissiveBlink_Min: 0 + - _EmissiveBlink_Min1: 0 + - _EmissiveBlink_Min1Animated: 0 + - _EmissiveBlink_MinAnimated: 0 + - _EmissiveBlink_Velocity: 4 + - _EmissiveBlink_Velocity1: 4 + - _EmissiveBlink_Velocity1Animated: 0 + - _EmissiveBlink_VelocityAnimated: 0 + - _EmissiveScroll_Direction1Animated: 0 + - _EmissiveScroll_DirectionAnimated: 0 + - _EmissiveScroll_Interval: 20 + - _EmissiveScroll_Interval1: 20 + - _EmissiveScroll_Interval1Animated: 0 + - _EmissiveScroll_IntervalAnimated: 0 + - _EmissiveScroll_Velocity: 10 + - _EmissiveScroll_Velocity1: 10 + - _EmissiveScroll_Velocity1Animated: 0 + - _EmissiveScroll_VelocityAnimated: 0 + - _EmissiveScroll_Width: 10 + - _EmissiveScroll_Width1: 10 + - _EmissiveScroll_Width1Animated: 0 + - _EmissiveScroll_WidthAnimated: 0 + - _EnableBlurAnimated: 0 + - _EnableBulgeAnimated: 0 + - _EnableClearCoat: 0 + - _EnableClearCoatAnimated: 0 + - _EnableDissolve: 0 + - _EnableDissolveAnimated: 0 + - _EnableDistortion: 0 + - _EnableDistortionAnimated: 0 + - _EnableEmission: 0 + - _EnableEmission1: 0 + - _EnableEmission1Animated: 0 + - _EnableEmissionAnimated: 0 + - _EnableEnvironmentalRim: 0 + - _EnableEnvironmentalRimAnimated: 0 + - _EnableFlipbook: 0 + - _EnableFlipbookAnimated: 0 + - _EnableGITDEmission: 0 + - _EnableGITDEmission1: 0 + - _EnableGITDEmission1Animated: 0 + - _EnableGITDEmissionAnimated: 0 + - _EnableHoloAnimated: 0 + - _EnableIridescenceAnimated: 0 + - _EnableLighting: 1 + - _EnableLightingAnimated: 0 + - _EnableMetallic: 0 + - _EnableMetallicAnimated: 0 + - _EnableMirrorOptions: 0 + - _EnableMirrorOptionsAnimated: 0 + - _EnableMirrorTexture: 0 + - _EnableMirrorTextureAnimated: 0 + - _EnableRandom: 0 + - _EnableRandomAnimated: 0 + - _EnableRimLighting: 0 + - _EnableRimLightingAnimated: 0 + - _EnableSSS: 0 + - _EnableSSSAnimated: 0 + - _EnableScifiSpawnInAnimated: 0 + - _EnableSpecular: 0 + - _EnableSpecular1: 0 + - _EnableSpecular1Animated: 0 + - _EnableSpecularAnimated: 0 + - _EnableTouchGlowAnimated: 0 + - _EnableVertexGlitchAnimated: 0 + - _EnableVideoAnimated: 0 + - _EnableVoronoiAnimated: 0 + - _FadeLengthAnimated: 0 + - _FlipbookAdd: 0 + - _FlipbookAddAnimated: 0 + - _FlipbookAlphaControlsFinalAlpha: 0 + - _FlipbookAlphaControlsFinalAlphaAnimated: 0 + - _FlipbookColorAnimated: 0 + - _FlipbookColorReplaces: 0 + - _FlipbookColorReplacesAnimated: 0 + - _FlipbookCurrentFrame: -1 + - _FlipbookCurrentFrameAnimated: 0 + - _FlipbookEmissionStrength: 0 + - _FlipbookEmissionStrengthAnimated: 0 + - _FlipbookFPS: 30 + - _FlipbookFPSAnimated: 0 + - _FlipbookIntensityControlsAlpha: 0 + - _FlipbookIntensityControlsAlphaAnimated: 0 + - _FlipbookMaskAnimated: 0 + - _FlipbookMaskPanAnimated: 0 + - _FlipbookMaskUV: 0 + - _FlipbookMaskUVAnimated: 0 + - _FlipbookMultiply: 0 + - _FlipbookMultiplyAnimated: 0 + - _FlipbookReplace: 1 + - _FlipbookReplaceAnimated: 0 + - _FlipbookRotation: 0 + - _FlipbookRotationAnimated: 0 + - _FlipbookRotationSpeed: 0 + - _FlipbookRotationSpeedAnimated: 0 + - _FlipbookScaleOffsetAnimated: 0 + - _FlipbookTexArrayAnimated: 0 + - _FlipbookTexArrayPanAnimated: 0 + - _FlipbookTexArrayUV: 0 + - _FlipbookTexArrayUVAnimated: 0 + - _FlipbookTiled: 0 + - _FlipbookTiledAnimated: 0 + - _FlipbookTotalFrames: 1 + - _FlipbookTotalFramesAnimated: 0 + - _ForceOpaque: 0 + - _ForceOpaqueAnimated: 0 + - _ForgotToLockMaterial: 1 + - _GIEmissionMultiplier: 1 + - _GITDEMaxEmissionMultiplier: 0 + - _GITDEMaxEmissionMultiplier1: 0 + - _GITDEMaxEmissionMultiplier1Animated: 0 + - _GITDEMaxEmissionMultiplierAnimated: 0 + - _GITDEMaxLight: 1 + - _GITDEMaxLight1: 1 + - _GITDEMaxLight1Animated: 0 + - _GITDEMaxLightAnimated: 0 + - _GITDEMinEmissionMultiplier: 1 + - _GITDEMinEmissionMultiplier1: 1 + - _GITDEMinEmissionMultiplier1Animated: 0 + - _GITDEMinEmissionMultiplierAnimated: 0 + - _GITDEMinLight: 0 + - _GITDEMinLight1: 0 + - _GITDEMinLight1Animated: 0 + - _GITDEMinLightAnimated: 0 + - _GITDEWorldOrMesh: 0 + - _GITDEWorldOrMesh1: 0 + - _GITDEWorldOrMesh1Animated: 0 + - _GITDEWorldOrMeshAnimated: 0 + - _GlitterAngleRange: 90 + - _GlitterAngleRangeAnimated: 0 + - _GlitterBias: 0.8 + - _GlitterBiasAnimated: 0 + - _GlitterBlendType: 0 + - _GlitterBlendTypeAnimated: 0 + - _GlitterBrightness: 3 + - _GlitterBrightnessAnimated: 0 + - _GlitterCenterSize: 0.08 + - _GlitterCenterSizeAnimated: 0 + - _GlitterColorAnimated: 0 + - _GlitterColorMapAnimated: 0 + - _GlitterColorMapPanAnimated: 0 + - _GlitterColorMapUV: 0 + - _GlitterColorMapUVAnimated: 0 + - _GlitterContrast: 300 + - _GlitterContrastAnimated: 0 + - _GlitterEnable: 0 + - _GlitterEnableAnimated: 0 + - _GlitterFrequency: 300 + - _GlitterFrequencyAnimated: 0 + - _GlitterJaggyFix: 0 + - _GlitterJaggyFixAnimated: 0 + - _GlitterJitter: 1 + - _GlitterJitterAnimated: 0 + - _GlitterMaskAnimated: 0 + - _GlitterMaskPanAnimated: 0 + - _GlitterMaskUV: 0 + - _GlitterMaskUVAnimated: 0 + - _GlitterMinBrightness: 0 + - _GlitterMinBrightnessAnimated: 0 + - _GlitterMinMaxBrightnessAnimated: 0 + - _GlitterMinMaxSaturationAnimated: 0 + - _GlitterMinMaxSizeAnimated: 0 + - _GlitterMode: 0 + - _GlitterModeAnimated: 0 + - _GlitterPanAnimated: 0 + - _GlitterRandomColors: 0 + - _GlitterRandomColorsAnimated: 0 + - _GlitterRandomRotation: 0 + - _GlitterRandomRotationAnimated: 0 + - _GlitterRandomSize: 0 + - _GlitterRandomSizeAnimated: 0 + - _GlitterShape: 0 + - _GlitterShapeAnimated: 0 + - _GlitterSize: 0.3 + - _GlitterSizeAnimated: 0 + - _GlitterSpeed: 10 + - _GlitterSpeedAnimated: 0 + - _GlitterTextureAnimated: 0 + - _GlitterTexturePanAnimated: 0 + - _GlitterTextureRotation: 0 + - _GlitterTextureRotationAnimated: 0 + - _GlitterUseSurfaceColor: 0 + - _GlitterUseSurfaceColorAnimated: 0 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _GrabBlurDirectionsAnimated: 0 + - _GrabBlurDistanceAnimated: 0 + - _GrabBlurQualityAnimated: 0 + - _GrabDstBlendAnimated: 0 + - _GrabPassBlendFactorAnimated: 0 + - _GrabPassUseAlphaAnimated: 0 + - _GrabSrcBlendAnimated: 0 + - _GreenColorAnimated: 0 + - _GreenTextureAnimated: 0 + - _HelpBoxHideLocking: 0 + - _HelpBoxLocking: 0 + - _HoloAlphaMapAnimated: 0 + - _HoloCoordinateSpaceAnimated: 0 + - _HoloDirectionAnimated: 0 + - _HoloFresnelAlphaAnimated: 0 + - _HoloLineDensityAnimated: 0 + - _HoloRimSharpnessAnimated: 0 + - _HoloRimWidthAnimated: 0 + - _HoloScrollSpeedAnimated: 0 + - _IgnoreFog: 0 + - _IgnoreFogAnimated: 0 + - _InvertSmoothness: 0 + - _InvertSmoothnessAnimated: 0 + - _IridescenceAddBlendAnimated: 0 + - _IridescenceEmissionStrengthAnimated: 0 + - _IridescenceIntensityAnimated: 0 + - _IridescenceMaskAnimated: 0 + - _IridescenceMaskUVAnimated: 0 + - _IridescenceMultiplyBlendAnimated: 0 + - _IridescenceNormalIntensityAnimated: 0 + - _IridescenceNormalMapAnimated: 0 + - _IridescenceNormalSelectionAnimated: 0 + - _IridescenceNormalToggleAnimated: 0 + - _IridescenceNormalUVAnimated: 0 + - _IridescenceRampAnimated: 0 + - _IridescenceReplaceBlendAnimated: 0 + - _IridescenceTimeAnimated: 0 + - _LightingAOTexAnimated: 0 + - _LightingAOTexPanAnimated: 0 + - _LightingAOTexUV: 0 + - _LightingAOTexUVAnimated: 0 + - _LightingAdditiveDetailStrength: 1 + - _LightingAdditiveDetailStrengthAnimated: 0 + - _LightingAdditiveGradientEnd: 0.5 + - _LightingAdditiveGradientEndAnimated: 0 + - _LightingAdditiveGradientStart: 0 + - _LightingAdditiveGradientStartAnimated: 0 + - _LightingAdditiveLimitIntensity: 0 + - _LightingAdditiveLimitIntensityAnimated: 0 + - _LightingAdditiveMaxIntensity: 1 + - _LightingAdditiveMaxIntensityAnimated: 0 + - _LightingAdditivePassthrough: 0.5 + - _LightingAdditivePassthroughAnimated: 0 + - _LightingAdditiveType: 1 + - _LightingAdditiveTypeAnimated: 0 + - _LightingDetailShadowsAnimated: 0 + - _LightingDetailShadowsEnabled: 0 + - _LightingDetailShadowsEnabledAnimated: 0 + - _LightingDetailShadowsPanAnimated: 0 + - _LightingDetailShadowsUV: 0 + - _LightingDetailShadowsUVAnimated: 0 + - _LightingDetailStrength: 1 + - _LightingDetailStrengthAnimated: 0 + - _LightingDirectColorMode: 0 + - _LightingDirectColorModeAnimated: 0 + - _LightingEnableAO: 0 + - _LightingEnableAOAnimated: 0 + - _LightingEnableHSL: 0 + - _LightingEnableHSLAnimated: 0 + - _LightingGradientEnd: 0.5 + - _LightingGradientEndAnimated: 0 + - _LightingGradientStart: 0 + - _LightingGradientStartAnimated: 0 + - _LightingHSLIntensity: 1 + - _LightingHSLIntensityAnimated: 0 + - _LightingIgnoreAmbientColor: 0 + - _LightingIgnoreAmbientColorAnimated: 0 + - _LightingIndirectColorMode: 0 + - _LightingIndirectColorModeAnimated: 0 + - _LightingMinLightBrightness: 0 + - _LightingMinLightBrightnessAnimated: 0 + - _LightingMinShadowBrightnessRatio: 0 + - _LightingMinShadowBrightnessRatioAnimated: 0 + - _LightingMode: 0 + - _LightingModeAnimated: 0 + - _LightingMonochromatic: 0 + - _LightingMonochromaticAnimated: 0 + - _LightingOnlyUnityShadows: 0 + - _LightingOnlyUnityShadowsAnimated: 0 + - _LightingRampType: 0 + - _LightingRampTypeAnimated: 0 + - _LightingShadingEnabled: 0 + - _LightingShadingEnabledAnimated: 0 + - _LightingShadowColorAnimated: 0 + - _LightingShadowHue: 0.5 + - _LightingShadowHueAnimated: 0 + - _LightingShadowLightness: 0.5 + - _LightingShadowLightnessAnimated: 0 + - _LightingShadowMaskAnimated: 0 + - _LightingShadowMaskPanAnimated: 0 + - _LightingShadowMaskUV: 0 + - _LightingShadowMaskUVAnimated: 0 + - _LightingShadowSaturation: 0.5 + - _LightingShadowSaturationAnimated: 0 + - _LightingShadowTextureAnimated: 0 + - _LightingShadowTexturePanAnimated: 0 + - _LightingShadowTextureUV: 0 + - _LightingShadowTextureUVAnimated: 0 + - _LightingStandardSmoothness: 0 + - _LightingStandardSmoothnessAnimated: 0 + - _LightingUncapped: 0 + - _LightingUncappedAnimated: 0 + - _LineColorAnimated: 0 + - _LineWidth: 0 + - _LineWidthAnimated: 0 + - _LockTooltip: 0 + - _MainAlphaToCoverage: 0 + - _MainAlphaToCoverageAnimated: 0 + - _MainDistanceFadeAnimated: 0 + - _MainEmissionStrength: 0 + - _MainEmissionStrengthAnimated: 0 + - _MainFadeTextureAnimated: 0 + - _MainFadeTexturePanAnimated: 0 + - _MainFadeTextureUV: 0 + - _MainFadeTextureUVAnimated: 0 + - _MainHueShift: 0 + - _MainHueShiftAnimated: 0 + - _MainHueShiftMaskAnimated: 0 + - _MainHueShiftMaskPanAnimated: 0 + - _MainHueShiftMaskUV: 0 + - _MainHueShiftMaskUVAnimated: 0 + - _MainHueShiftReplace: 1 + - _MainHueShiftReplaceAnimated: 0 + - _MainHueShiftSpeed: 0 + - _MainHueShiftSpeedAnimated: 0 + - _MainHueShiftToggle: 0 + - _MainHueShiftToggleAnimated: 0 + - _MainMinAlpha: 0 + - _MainMinAlphaAnimated: 0 + - _MainMipScale: 0.25 + - _MainMipScaleAnimated: 0 + - _MainShadowClipMod: 0 + - _MainShadowClipModAnimated: 0 + - _MainTexAnimated: 0 + - _MainTexPanAnimated: 0 + - _MainTex_STAnimated: 0 + - _MainTextureUV: 0 + - _MainTextureUVAnimated: 0 + - _MainUseVertexColorAlpha: 0 + - _MainUseVertexColorAlphaAnimated: 0 + - _MainVertexColoring: 0 + - _MainVertexColoringAnimated: 0 + - _Matcap2Add: 0 + - _Matcap2AddAnimated: 0 + - _Matcap2Animated: 0 + - _Matcap2Border: 0.43 + - _Matcap2BorderAnimated: 0 + - _Matcap2ColorAnimated: 0 + - _Matcap2EmissionStrength: 0 + - _Matcap2EmissionStrengthAnimated: 0 + - _Matcap2Enable: 0 + - _Matcap2EnableAnimated: 0 + - _Matcap2Intensity: 1 + - _Matcap2IntensityAnimated: 0 + - _Matcap2LightMask: 0 + - _Matcap2LightMaskAnimated: 0 + - _Matcap2MaskAnimated: 0 + - _Matcap2MaskInvert: 0 + - _Matcap2MaskInvertAnimated: 0 + - _Matcap2MaskPanAnimated: 0 + - _Matcap2MaskUV: 0 + - _Matcap2MaskUVAnimated: 0 + - _Matcap2Multiply: 0 + - _Matcap2MultiplyAnimated: 0 + - _Matcap2Normal: 1 + - _Matcap2NormalAnimated: 0 + - _Matcap2Replace: 0 + - _Matcap2ReplaceAnimated: 0 + - _MatcapAdd: 0 + - _MatcapAddAnimated: 0 + - _MatcapAnimated: 0 + - _MatcapBorder: 0.43 + - _MatcapBorderAnimated: 0 + - _MatcapColorAnimated: 0 + - _MatcapEmissionStrength: 0 + - _MatcapEmissionStrengthAnimated: 0 + - _MatcapEnable: 0 + - _MatcapEnableAnimated: 0 + - _MatcapIntensity: 1 + - _MatcapIntensityAnimated: 0 + - _MatcapLightMask: 0 + - _MatcapLightMaskAnimated: 0 + - _MatcapMaskAnimated: 0 + - _MatcapMaskInvert: 0 + - _MatcapMaskInvertAnimated: 0 + - _MatcapMaskPanAnimated: 0 + - _MatcapMaskUV: 0 + - _MatcapMaskUVAnimated: 0 + - _MatcapMultiply: 0 + - _MatcapMultiplyAnimated: 0 + - _MatcapNormal: 1 + - _MatcapNormalAnimated: 0 + - _MatcapReplace: 1 + - _MatcapReplaceAnimated: 0 + - _MetalReflectionTintAnimated: 0 + - _Metallic: 0 + - _MetallicAnimated: 0 + - _MetallicMaskAnimated: 0 + - _MetallicMaskPanAnimated: 0 + - _MetallicMaskUV: 0 + - _MetallicMaskUVAnimated: 0 + - _MetallicTintMapAnimated: 0 + - _MetallicTintMapPanAnimated: 0 + - _MetallicTintMapUV: 0 + - _MetallicTintMapUVAnimated: 0 + - _Mirror: 0 + - _MirrorAnimated: 0 + - _MirrorTextureAnimated: 0 + - _MirrorTexturePanAnimated: 0 + - _MirrorTextureUV: 0 + - _MirrorTextureUVAnimated: 0 + - _Mode: 0 + - _ModelAngleMax: 90 + - _ModelAngleMaxAnimated: 0 + - _ModelAngleMin: 45 + - _ModelAngleMinAnimated: 0 + - _OcclusionStrength: 1 + - _OffsetFactor: 0 + - _OffsetFactorAnimated: 0 + - _OffsetUnits: 0 + - _OffsetUnitsAnimated: 0 + - _OutlineCull: 1 + - _OutlineCullAnimated: 0 + - _OutlineDropShadowOffsetAnimated: 0 + - _OutlineEmission: 0 + - _OutlineEmissionAnimated: 0 + - _OutlineFadeDistanceAnimated: 0 + - _OutlineFixedSize: 0 + - _OutlineFixedSizeAnimated: 0 + - _OutlineLit: 1 + - _OutlineLitAnimated: 0 + - _OutlineMaskAnimated: 0 + - _OutlineMaskUV: 0 + - _OutlineMode: 0 + - _OutlineModeAnimated: 0 + - _OutlineOffsetFactor: 0 + - _OutlineOffsetUnits: 0 + - _OutlinePersonaDirectionAnimated: 0 + - _OutlineRimLightBlend: 0 + - _OutlineRimLightBlendAnimated: 0 + - _OutlineShadowStrength: 1 + - _OutlineShadowStrengthAnimated: 0 + - _OutlineStencilCompareFunction: 8 + - _OutlineStencilCompareFunctionAnimated: 0 + - _OutlineStencilFailOp: 0 + - _OutlineStencilFailOpAnimated: 0 + - _OutlineStencilPassOp: 0 + - _OutlineStencilPassOpAnimated: 0 + - _OutlineStencilReadMask: 255 + - _OutlineStencilReadMaskAnimated: 0 + - _OutlineStencilRef: 0 + - _OutlineStencilRefAnimated: 0 + - _OutlineStencilWriteMask: 255 + - _OutlineStencilWriteMaskAnimated: 0 + - _OutlineStencilZFailOp: 0 + - _OutlineStencilZFailOpAnimated: 0 + - _OutlineTextureAnimated: 0 + - _OutlineTexturePanAnimated: 0 + - _OutlineTextureUV: 0 + - _OutlineTintMix: 0 + - _OutlineTintMixAnimated: 0 + - _OutlineUseVertexColors: 0 + - _OutlineUseVertexColorsAnimated: 0 + - _PanoBlend: 0 + - _PanoBlendAnimated: 0 + - _PanoCubeMapAnimated: 0 + - _PanoCubeMapToggle: 0 + - _PanoCubeMapToggleAnimated: 0 + - _PanoEmission: 0 + - _PanoEmissionAnimated: 0 + - _PanoInfiniteStereoToggle: 0 + - _PanoInfiniteStereoToggleAnimated: 0 + - _PanoMaskAnimated: 0 + - _PanoMaskPanAnimated: 0 + - _PanoMaskUV: 0 + - _PanoMaskUVAnimated: 0 + - _PanoToggle: 0 + - _PanoToggleAnimated: 0 + - _PanosphereColorAnimated: 0 + - _PanospherePanAnimated: 0 + - _PanosphereTextureAnimated: 0 + - _Parallax: 0.02 + - _ParallaxBias: 0.42 + - _ParallaxBiasAnimated: 0 + - _ParallaxHeightMapAnimated: 0 + - _ParallaxHeightMapEnabled: 0 + - _ParallaxHeightMapEnabledAnimated: 0 + - _ParallaxHeightMapMaskAnimated: 0 + - _ParallaxHeightMapMaskPanAnimated: 0 + - _ParallaxHeightMapMaskUV: 0 + - _ParallaxHeightMapMaskUVAnimated: 0 + - _ParallaxHeightMapPanAnimated: 0 + - _ParallaxInternalHeightFromAlpha: 0 + - _ParallaxInternalHeightFromAlphaAnimated: 0 + - _ParallaxInternalHeightmapMode: 0 + - _ParallaxInternalHeightmapModeAnimated: 0 + - _ParallaxInternalIterations: 1 + - _ParallaxInternalIterationsAnimated: 0 + - _ParallaxInternalMapAnimated: 0 + - _ParallaxInternalMapEnabled: 0 + - _ParallaxInternalMapEnabledAnimated: 0 + - _ParallaxInternalMapMaskAnimated: 0 + - _ParallaxInternalMapMaskPanAnimated: 0 + - _ParallaxInternalMapMaskUV: 0 + - _ParallaxInternalMapMaskUVAnimated: 0 + - _ParallaxInternalMaxColorAnimated: 0 + - _ParallaxInternalMaxDepth: 1 + - _ParallaxInternalMaxDepthAnimated: 0 + - _ParallaxInternalMaxFade: 1 + - _ParallaxInternalMaxFadeAnimated: 0 + - _ParallaxInternalMinColorAnimated: 0 + - _ParallaxInternalMinDepth: 0 + - _ParallaxInternalMinDepthAnimated: 0 + - _ParallaxInternalMinFade: 0 + - _ParallaxInternalMinFadeAnimated: 0 + - _ParallaxInternalPanDepthSpeedAnimated: 0 + - _ParallaxInternalPanSpeedAnimated: 0 + - _ParallaxMap: 0 + - _ParallaxMapAnimated: 0 + - _ParallaxStrength: 0 + - _ParallaxStrengthAnimated: 0 + - _ParallaxUV: 0 + - _ParallaxUVAnimated: 0 + - _RGBBlendMultiplicative: 0 + - _RGBBlendMultiplicativeAnimated: 0 + - _RGBBluePanningAnimated: 0 + - _RGBBlue_UV: 0 + - _RGBBlue_UVAnimated: 0 + - _RGBGreenPanningAnimated: 0 + - _RGBGreen_UV: 0 + - _RGBGreen_UVAnimated: 0 + - _RGBMaskAnimated: 0 + - _RGBMaskEnabled: 0 + - _RGBMaskEnabledAnimated: 0 + - _RGBMaskPanningAnimated: 0 + - _RGBMaskUV: 0 + - _RGBMaskUVAnimated: 0 + - _RGBNormalBlend: 0 + - _RGBNormalBlendAnimated: 0 + - _RGBRedPanningAnimated: 0 + - _RGBRed_UV: 0 + - _RGBRed_UVAnimated: 0 + - _RGBUseVertexColors: 0 + - _RGBUseVertexColorsAnimated: 0 + - _RedColorAnimated: 0 + - _RedTexureAnimated: 0 + - _RefractionChromaticAberattionAnimated: 0 + - _RefractionEnabledAnimated: 0 + - _RefractionIndexAnimated: 0 + - _RgbNormalBScale: 0 + - _RgbNormalBUV: 0 + - _RgbNormalGScale: 0 + - _RgbNormalGUV: 0 + - _RgbNormalRScale: 0 + - _RgbNormalRUV: 0 + - _RgbNormalsEnabled: 0 + - _RimBrighten: 0 + - _RimBrightenAnimated: 0 + - _RimEnviroBlur: 0.7 + - _RimEnviroBlurAnimated: 0 + - _RimEnviroIntensity: 1 + - _RimEnviroIntensityAnimated: 0 + - _RimEnviroMaskAnimated: 0 + - _RimEnviroMaskPanAnimated: 0 + - _RimEnviroMaskUV: 0 + - _RimEnviroMaskUVAnimated: 0 + - _RimEnviroMinBrightness: 0 + - _RimEnviroMinBrightnessAnimated: 0 + - _RimEnviroSharpness: 0 + - _RimEnviroSharpnessAnimated: 0 + - _RimEnviroWidth: 0.45 + - _RimEnviroWidthAnimated: 0 + - _RimLightColorAnimated: 0 + - _RimLightColorBias: 0 + - _RimLightColorBiasAnimated: 0 + - _RimLightNormal: 1 + - _RimLightNormalAnimated: 0 + - _RimLightingInvert: 0 + - _RimLightingInvertAnimated: 0 + - _RimMaskAnimated: 0 + - _RimMaskPanAnimated: 0 + - _RimMaskUV: 0 + - _RimMaskUVAnimated: 0 + - _RimSharpness: 0.25 + - _RimSharpnessAnimated: 0 + - _RimStrength: 0 + - _RimStrengthAnimated: 0 + - _RimTexAnimated: 0 + - _RimTexPanAnimated: 0 + - _RimTexUV: 0 + - _RimTexUVAnimated: 0 + - _RimWidth: 0.8 + - _RimWidthAnimated: 0 + - _RimWidthNoiseStrength: 0.1 + - _RimWidthNoiseStrengthAnimated: 0 + - _RimWidthNoiseTextureAnimated: 0 + - _RimWidthNoiseTexturePanAnimated: 0 + - _RimWidthNoiseTextureUV: 0 + - _RimWidthNoiseTextureUVAnimated: 0 + - _SSSColorAnimated: 0 + - _SSSDistortion: 1 + - _SSSDistortionAnimated: 0 + - _SSSPower: 5 + - _SSSPowerAnimated: 0 + - _SSSSCale: 0.25 + - _SSSSCaleAnimated: 0 + - _SSSThicknessMapAnimated: 0 + - _SSSThicknessMapPanAnimated: 0 + - _SSSThicknessMapUV: 0 + - _SSSThicknessMapUVAnimated: 0 + - _SSSThicknessMod: 0 + - _SSSThicknessModAnimated: 0 + - _SampleWorld: 0 + - _SampleWorldAnimated: 0 + - _Saturation: 0 + - _SaturationAnimated: 0 + - _ScrollingEmission: 0 + - _ScrollingEmission1: 0 + - _ScrollingEmission1Animated: 0 + - _ScrollingEmissionAnimated: 0 + - _ShaderOptimizerEnabled: 1 + - _ShadowMix: 0 + - _ShadowMixAnimated: 0 + - _ShadowMixThreshold: 0.5 + - _ShadowMixThresholdAnimated: 0 + - _ShadowMixWidthMod: 0.5 + - _ShadowMixWidthModAnimated: 0 + - _ShadowOffset: 0 + - _ShadowOffsetAnimated: 0 + - _ShadowStrength: 1 + - _ShadowStrengthAnimated: 0 + - _Smoothness: 0 + - _SmoothnessAnimated: 0 + - _SmoothnessFrom: 1 + - _SmoothnessFrom1: 1 + - _SmoothnessFrom1Animated: 0 + - _SmoothnessFromAnimated: 0 + - _SmoothnessMaskAnimated: 0 + - _SmoothnessMaskPanAnimated: 0 + - _SmoothnessMaskUV: 0 + - _SmoothnessMaskUVAnimated: 0 + - _SmoothnessTextureChannel: 0 + - _SpawnInAlphaAnimated: 0 + - _SpawnInEmissionColorAnimated: 0 + - _SpawnInEmissionOffsetAnimated: 0 + - _SpawnInGradientFinishAnimated: 0 + - _SpawnInGradientStartAnimated: 0 + - _SpawnInNoiseAnimated: 0 + - _SpawnInNoiseIntensityAnimated: 0 + - _SpawnInVertOffsetAnimated: 0 + - _SpawnInVertOffsetOffsetAnimated: 0 + - _Spec1Offset: 0 + - _Spec1Offset1: 0 + - _Spec1Offset1Animated: 0 + - _Spec1OffsetAnimated: 0 + - _Spec2Smoothness: 0 + - _Spec2Smoothness1: 0 + - _Spec2Smoothness1Animated: 0 + - _Spec2SmoothnessAnimated: 0 + - _SpecWhatTangent: 0 + - _SpecWhatTangent1: 0 + - _SpecWhatTangent1Animated: 0 + - _SpecWhatTangentAnimated: 0 + - _SpecularAnisoJitterMacro1Animated: 0 + - _SpecularAnisoJitterMacro1PanAnimated: 0 + - _SpecularAnisoJitterMacro1UV: 0 + - _SpecularAnisoJitterMacro1UVAnimated: 0 + - _SpecularAnisoJitterMacroAnimated: 0 + - _SpecularAnisoJitterMacroMultiplier: 0 + - _SpecularAnisoJitterMacroMultiplier1: 0 + - _SpecularAnisoJitterMacroMultiplier1Animated: 0 + - _SpecularAnisoJitterMacroMultiplierAnimated: 0 + - _SpecularAnisoJitterMacroPanAnimated: 0 + - _SpecularAnisoJitterMacroUV: 0 + - _SpecularAnisoJitterMacroUVAnimated: 0 + - _SpecularAnisoJitterMicro1Animated: 0 + - _SpecularAnisoJitterMicro1PanAnimated: 0 + - _SpecularAnisoJitterMicro1UV: 0 + - _SpecularAnisoJitterMicro1UVAnimated: 0 + - _SpecularAnisoJitterMicroAnimated: 0 + - _SpecularAnisoJitterMicroMultiplier: 0 + - _SpecularAnisoJitterMicroMultiplier1: 0 + - _SpecularAnisoJitterMicroMultiplier1Animated: 0 + - _SpecularAnisoJitterMicroMultiplierAnimated: 0 + - _SpecularAnisoJitterMicroPanAnimated: 0 + - _SpecularAnisoJitterMicroUV: 0 + - _SpecularAnisoJitterMicroUVAnimated: 0 + - _SpecularAnisoJitterMirrored: 0 + - _SpecularAnisoJitterMirrored1: 0 + - _SpecularAnisoJitterMirrored1Animated: 0 + - _SpecularAnisoJitterMirroredAnimated: 0 + - _SpecularHighlights: 1 + - _SpecularInvertSmoothness: 0 + - _SpecularInvertSmoothness1: 0 + - _SpecularInvertSmoothness1Animated: 0 + - _SpecularInvertSmoothnessAnimated: 0 + - _SpecularMap1Animated: 0 + - _SpecularMap1PanAnimated: 0 + - _SpecularMap1UV: 0 + - _SpecularMap1UVAnimated: 0 + - _SpecularMapAnimated: 0 + - _SpecularMapPanAnimated: 0 + - _SpecularMapUV: 0 + - _SpecularMapUVAnimated: 0 + - _SpecularMask1Animated: 0 + - _SpecularMask1PanAnimated: 0 + - _SpecularMask1UV: 0 + - _SpecularMask1UVAnimated: 0 + - _SpecularMaskAnimated: 0 + - _SpecularMaskPanAnimated: 0 + - _SpecularMaskUV: 0 + - _SpecularMaskUVAnimated: 0 + - _SpecularMetallic: 0 + - _SpecularMetallic1: 0 + - _SpecularMetallic1Animated: 0 + - _SpecularMetallicAnimated: 0 + - _SpecularMetallicMap1UV: 0 + - _SpecularMetallicMapUV: 0 + - _SpecularNormal: 1 + - _SpecularNormal1: 1 + - _SpecularNormal1Animated: 0 + - _SpecularNormalAnimated: 0 + - _SpecularSmoothness: 1 + - _SpecularSmoothness1: 0.75 + - _SpecularSmoothness1Animated: 0 + - _SpecularSmoothnessAnimated: 0 + - _SpecularTint1Animated: 0 + - _SpecularTintAnimated: 0 + - _SpecularToonEnd: 1 + - _SpecularToonEnd1: 1 + - _SpecularToonEnd1Animated: 0 + - _SpecularToonEndAnimated: 0 + - _SpecularToonInnerOuter1Animated: 0 + - _SpecularToonInnerOuterAnimated: 0 + - _SpecularToonStart: 0.95 + - _SpecularToonStart1: 0.95 + - _SpecularToonStart1Animated: 0 + - _SpecularToonStartAnimated: 0 + - _SpecularType: 1 + - _SpecularType1: 1 + - _SpecularType1Animated: 0 + - _SpecularTypeAnimated: 0 + - _SrcBlend: 1 + - _SrcBlendAnimated: 0 + - _StencilCompareFunction: 8 + - _StencilCompareFunctionAnimated: 0 + - _StencilFailOp: 0 + - _StencilFailOpAnimated: 0 + - _StencilPassOp: 0 + - _StencilPassOpAnimated: 0 + - _StencilReadMask: 255 + - _StencilReadMaskAnimated: 0 + - _StencilRef: 0 + - _StencilRefAnimated: 0 + - _StencilWriteMask: 255 + - _StencilWriteMaskAnimated: 0 + - _StencilZFailOp: 0 + - _StencilZFailOpAnimated: 0 + - _TextEnabled: 0 + - _TextEnabledAnimated: 0 + - _TextFPSColorAnimated: 0 + - _TextFPSEmissionStrength: 0 + - _TextFPSEmissionStrengthAnimated: 0 + - _TextFPSEnabled: 0 + - _TextFPSEnabledAnimated: 0 + - _TextFPSOffsetAnimated: 0 + - _TextFPSPaddingAnimated: 0 + - _TextFPSRotation: 0 + - _TextFPSRotationAnimated: 0 + - _TextFPSScaleAnimated: 0 + - _TextFPSUV: 0 + - _TextFPSUVAnimated: 0 + - _TextGlyphsAnimated: 0 + - _TextPixelRange: 4 + - _TextPixelRangeAnimated: 0 + - _TextPositionColorAnimated: 0 + - _TextPositionEmissionStrength: 0 + - _TextPositionEmissionStrengthAnimated: 0 + - _TextPositionEnabled: 0 + - _TextPositionEnabledAnimated: 0 + - _TextPositionOffsetAnimated: 0 + - _TextPositionPaddingAnimated: 0 + - _TextPositionRotation: 0 + - _TextPositionRotationAnimated: 0 + - _TextPositionScaleAnimated: 0 + - _TextPositionUV: 0 + - _TextPositionUVAnimated: 0 + - _TextTimeColorAnimated: 0 + - _TextTimeEmissionStrength: 0 + - _TextTimeEmissionStrengthAnimated: 0 + - _TextTimeEnabled: 0 + - _TextTimeEnabledAnimated: 0 + - _TextTimeOffsetAnimated: 0 + - _TextTimePaddingAnimated: 0 + - _TextTimeRotation: 0 + - _TextTimeRotationAnimated: 0 + - _TextTimeScaleAnimated: 0 + - _TextTimeUV: 0 + - _TextTimeUVAnimated: 0 + - _ToonRampAnimated: 0 + - _UVSec: 0 + - _UseShadowTexture: 0 + - _UseShadowTextureAnimated: 0 + - _VertexGlitchFrequencyAnimated: 0 + - _VertexGlitchStrengthAnimated: 0 + - _VertexGlitchThresholdAnimated: 0 + - _VertexManipulationHeight: 0 + - _VertexManipulationHeightAnimated: 0 + - _VertexManipulationHeightBias: 0 + - _VertexManipulationHeightBiasAnimated: 0 + - _VertexManipulationHeightMaskAnimated: 0 + - _VertexManipulationHeightPanAnimated: 0 + - _VertexManipulationHeightUV: 0 + - _VertexManipulationHeightUVAnimated: 0 + - _VertexManipulationLocalRotationAnimated: 0 + - _VertexManipulationLocalScaleAnimated: 0 + - _VertexManipulationLocalTranslationAnimated: 0 + - _VertexManipulationWorldTranslationAnimated: 0 + - _VertexManipulationsEnabled: 0 + - _VertexRoundingDivision: 500 + - _VertexRoundingDivisionAnimated: 0 + - _VertexRoundingEnabled: 0 + - _VertexRoundingEnabledAnimated: 0 + - _VertexUnwrap: 0 + - _VertexUnwrapAnimated: 0 + - _VideoBacklightAnimated: 0 + - _VideoCRTPixelEnergizedTimeAnimated: 0 + - _VideoCRTRefreshRateAnimated: 0 + - _VideoContrastAnimated: 0 + - _VideoDebugTextureAnimated: 0 + - _VideoEnableDebugAnimated: 0 + - _VideoEnableVideoPlayerAnimated: 0 + - _VideoGameboyRampAnimated: 0 + - _VideoMaskPanningAnimated: 0 + - _VideoMaskTextureAnimated: 0 + - _VideoOffsetAnimated: 0 + - _VideoPanningAnimated: 0 + - _VideoPixelTextureAnimated: 0 + - _VideoPixelateToResolutionAnimated: 0 + - _VideoRepeatVideoTextureAnimated: 0 + - _VideoResolutionAnimated: 0 + - _VideoSaturationAnimated: 0 + - _VideoTilingAnimated: 0 + - _VideoTypeAnimated: 0 + - _VideoUVNumberAnimated: 0 + - _VoronoiBlendAnimated: 0 + - _VoronoiColor0Animated: 0 + - _VoronoiColor1Animated: 0 + - _VoronoiEffectsMaterialAlphaAnimated: 0 + - _VoronoiEmission0Animated: 0 + - _VoronoiEmission1Animated: 0 + - _VoronoiEnableRandomCellColorAnimated: 0 + - _VoronoiGradientAnimated: 0 + - _VoronoiMaskAnimated: 0 + - _VoronoiMaskPanAnimated: 0 + - _VoronoiMaskUVAnimated: 0 + - _VoronoiNoiseAnimated: 0 + - _VoronoiNoiseIntensityAnimated: 0 + - _VoronoiNoisePanAnimated: 0 + - _VoronoiNoiseUVAnimated: 0 + - _VoronoiRandomMinMaxBrightnessAnimated: 0 + - _VoronoiRandomMinMaxSaturationAnimated: 0 + - _VoronoiScaleAnimated: 0 + - _VoronoiSpaceAnimated: 0 + - _VoronoiSpeedAnimated: 0 + - _VoronoiTypeAnimated: 0 + - _ZTest: 4 + - _ZTestAnimated: 0 + - _ZWrite: 1 + - _ZWriteAnimated: 0 + - _commentIfZero_EnableOutlinePass: 0 + - _commentIfZero_LightingAdditiveEnable: 1 + - _commentIfZero_LightingAdditiveEnableAnimated: 0 + - _glitterFrequencyLinearEmissive: 20 + - _glitterFrequencyLinearEmissiveAnimated: 0 + - footer_discord: 0 + - footer_github: 0 + - footer_patreon: 0 + - footer_twitter: 0 + - footer_youtube: 0 + - m_LockingInfo: 0 + - m_ParallaxMap: 0 + - m_Special_Effects: 0 + - m_end_Alpha: 0 + - m_end_BonusSliders: 0 + - m_end_CenterOutEmission: 0 + - m_end_CenterOutEmission1: 0 + - m_end_DecalSection: 0 + - m_end_DetailOptions: 0 + - m_end_Lighting: 0 + - m_end_MainHueShift: 0 + - m_end_MainVertexColors: 0 + - m_end_Matcap2: 0 + - m_end_Metallic: 0 + - m_end_OutlineStencil: 0 + - m_end_RGBMask: 0 + - m_end_ShadowMix: 0 + - m_end_StencilPassOptions: 0 + - m_end_Text: 0 + - m_end_TextFPS: 0 + - m_end_TextInstanceTime: 0 + - m_end_TextPosition: 0 + - m_end_ambientOcclusion: 0 + - m_end_angularFade: 0 + - m_end_backFace: 0 + - m_end_bakedLighting: 0 + - m_end_blending: 0 + - m_end_blinkingEmissionOptions: 0 + - m_end_blinkingEmissionOptions1: 0 + - m_end_clearCoat: 0 + - m_end_debugOptions: 0 + - m_end_detailShadows: 0 + - m_end_dissolve: 0 + - m_end_dissolveMasking: 0 + - m_end_distanceFade: 0 + - m_end_distortionFlow: 0 + - m_end_emission1Options: 0 + - m_end_emissionOptions: 0 + - m_end_flipBook: 0 + - m_end_glitter: 0 + - m_end_glitterRandom: 0 + - m_end_glowInDarkEmissionOptions: 0 + - m_end_glowInDarkEmissionOptions1: 0 + - m_end_lightingAdvanced: 0 + - m_end_lightingHSL: 0 + - m_end_lightingModifiers: 0 + - m_end_manualFlipbookControl: 0 + - m_end_matcap: 0 + - m_end_mirrorOptions: 0 + - m_end_outlineAdvanced: 0 + - m_end_panosphereOptions: 0 + - m_end_parallaxAdvanced: 0 + - m_end_parallaxHeightmap: 0 + - m_end_parallaxInternal: 0 + - m_end_pointToPoint: 0 + - m_end_reflectionRim: 0 + - m_end_rimLightOptions: 0 + - m_end_rimWidthNoise: 0 + - m_end_scrollingEmission1Options: 0 + - m_end_scrollingEmissionOptions: 0 + - m_end_shadowTexture: 0 + - m_end_specular: 0 + - m_end_specular1: 0 + - m_end_subsurface: 0 + - m_end_vertexManipulation: 0 + - m_lightingOptions: 0 + - m_mainOptions: 0 + - m_outlineOptions: 0 + - m_renderingOptions: 0 + - m_start_Alpha: 0 + - m_start_BonusSliders: 0 + - m_start_CenterOutEmission: 0 + - m_start_CenterOutEmission1: 0 + - m_start_DecalSection: 0 + - m_start_DetailOptions: 0 + - m_start_Lighting: 0 + - m_start_MainHueShift: 0 + - m_start_MainVertexColors: 0 + - m_start_Matcap2: 0 + - m_start_Metallic: 0 + - m_start_OutlineStencil: 0 + - m_start_RGBMask: 0 + - m_start_ShadowMix: 0 + - m_start_StencilPassOptions: 0 + - m_start_Text: 0 + - m_start_TextFPS: 0 + - m_start_TextInstanceTime: 0 + - m_start_TextPosition: 0 + - m_start_ambientOcclusion: 0 + - m_start_angularFade: 0 + - m_start_backFace: 0 + - m_start_bakedLighting: 0 + - m_start_blending: 0 + - m_start_blinkingEmissionOptions: 0 + - m_start_blinkingEmissionOptions1: 0 + - m_start_clearCoat: 0 + - m_start_debugOptions: 0 + - m_start_detailShadows: 0 + - m_start_dissolve: 0 + - m_start_dissolveMasking: 0 + - m_start_distanceFade: 0 + - m_start_distortionFlow: 0 + - m_start_emission1Options: 0 + - m_start_emissionOptions: 0 + - m_start_flipBook: 0 + - m_start_glitter: 0 + - m_start_glitterRandom: 0 + - m_start_glowInDarkEmissionOptions: 0 + - m_start_glowInDarkEmissionOptions1: 0 + - m_start_lightingAdvanced: 0 + - m_start_lightingHSL: 0 + - m_start_lightingModifiers: 0 + - m_start_manualFlipbookControl: 0 + - m_start_matcap: 0 + - m_start_mirrorOptions: 0 + - m_start_outlineAdvanced: 0 + - m_start_panosphereOptions: 0 + - m_start_parallaxAdvanced: 0 + - m_start_parallaxHeightmap: 0 + - m_start_parallaxInternal: 0 + - m_start_pointToPoint: 0 + - m_start_reflectionRim: 0 + - m_start_rimLightOptions: 0 + - m_start_rimWidthNoise: 0 + - m_start_scrollingEmissionOptions: 0 + - m_start_scrollingEmissionOptions1: 0 + - m_start_shadowTexture: 0 + - m_start_specular: 0 + - m_start_specular1: 0 + - m_start_subsurface: 0 + - m_start_vertexManipulation: 0 + - shader_is_using_thry_editor: 69 + - shader_master_label: 0 + - shader_presets: 0 + - shader_properties_label_file: 0 + m_Colors: + - _AlphaMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _AngleForwardDirection: {r: 0, g: 0, b: 1, a: 0} + - _AnisoTangentMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _AnisoTangentMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceColor: {r: 1, g: 1, b: 1, a: 1} + - _BackFacePanning: {r: 0, g: 0, b: 0, a: 0} + - _BlueColor: {r: 1, g: 1, b: 1, a: 1} + - _BumpMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatSmoothnessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatTint: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor: {r: 1, g: 1, b: 1, a: 1} + - _DecalMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalPosition: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalScale: {r: 1, g: 1, b: 0, a: 0} + - _DecalTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DetailMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTexPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTint: {r: 1, g: 1, b: 1, a: 1} + - _DissolveDetailNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveEndPoint: {r: 0, g: 1, b: 0, a: 0} + - _DissolveMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0} + - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveToTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionSpeed: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DistortionSpeed1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColor1: {r: 1, g: 1, b: 1, a: 1} + - _EmissionMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMapPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissiveScroll_Direction: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction1: {r: 0, g: -10, b: 0, a: 0} + - _FlipbookColor: {r: 1, g: 1, b: 1, a: 1} + - _FlipbookMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FlipbookTexArrayPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterColor: {r: 1, g: 1, b: 1, a: 1} + - _GlitterColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMinMaxBrightness: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSaturation: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSize: {r: 0.1, g: 0.5, b: 0, a: 1} + - _GlitterPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _GreenColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingAOTexPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingDetailShadowsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _LineColor: {r: 1, g: 1, b: 1, a: 1} + - _MainDistanceFade: {r: 0, g: 0, b: 0, a: 0} + - _MainFadeTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MainHueShiftMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MainTexPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap2Color: {r: 1, g: 1, b: 1, a: 1} + - _Matcap2MaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MatcapColor: {r: 1, g: 1, b: 1, a: 1} + - _MatcapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetalReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _MetallicMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetallicTintMapPan: {r: 0, g: 0, b: 0, a: 0} + - _MirrorTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _OutlineDropShadowOffset: {r: 1, g: 0, b: 0, a: 0} + - _OutlineFadeDistance: {r: 0, g: 0, b: 0, a: 0} + - _OutlineMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _OutlinePersonaDirection: {r: 1, g: 0, b: 0, a: 0} + - _OutlineTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _PanoMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _PanosphereColor: {r: 1, g: 1, b: 1, a: 1} + - _PanospherePan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalMinColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalPanDepthSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _RGBBluePanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBGreenPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBMaskPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBRedPanning: {r: 0, g: 0, b: 0, a: 0} + - _RedColor: {r: 1, g: 1, b: 1, a: 1} + - _RgbNormalBPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalGPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalRPan: {r: 0, g: 0, b: 0, a: 0} + - _RimEnviroMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _RimMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimTexPan: {r: 0, g: 0, b: 0, a: 0} + - _RimWidthNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _SSSColor: {r: 1, g: 0, b: 0, a: 1} + - _SSSThicknessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SmoothnessMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _SpecularTint1: {r: 1, g: 1, b: 1, a: 1} + - _SpecularToonInnerOuter: {r: 0.25, g: 0.3, b: 0, a: 1} + - _SpecularToonInnerOuter1: {r: 0.25, g: 0.3, b: 0, a: 1} + - _TextFPSColor: {r: 1, g: 1, b: 1, a: 1} + - _TextFPSOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSScale: {r: 1, g: 1, b: 1, a: 1} + - _TextPositionColor: {r: 1, g: 0, b: 1, a: 1} + - _TextPositionOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionScale: {r: 1, g: 1, b: 1, a: 1} + - _TextTimeColor: {r: 1, g: 0, b: 1, a: 1} + - _TextTimeOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextTimePadding: {r: 0, g: 0, b: 0, a: 0} + - _TextTimeScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationHeightPan: {r: 0, g: 0, b: 0, a: 0} + - _VertexManipulationLocalRotation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationLocalScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationLocalTranslation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationWorldTranslation: {r: 0, g: 0, b: 0, a: 1} diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.mat.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.mat.meta" new file mode 100644 index 00000000..4536e615 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.mat.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5958f1f10f790e040bcfc7af19973adc +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.png" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.png" new file mode 100644 index 00000000..1f2de3a6 Binary files /dev/null and "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.png" differ diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.png.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.png.meta" new file mode 100644 index 00000000..7211a498 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/heartby1010\346\265\243.png.meta" @@ -0,0 +1,88 @@ +fileFormatVersion: 2 +guid: 54298d4226ebb394198c62a6fb72d24a +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 1 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/image0.mat b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/image0.mat new file mode 100644 index 00000000..2f983197 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/image0.mat @@ -0,0 +1,77 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: image0 + m_Shader: {fileID: 4800000, guid: affc81f3d164d734d8f13053effb1c5c, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: 423f965cab96aab42a4415f1afa74ce3, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + m_Colors: + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/image0.mat.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/image0.mat.meta new file mode 100644 index 00000000..06dc2846 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/image0.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b5d7f43c6e0c3444986fc1c7ad8eb904 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.mat" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.mat" new file mode 100644 index 00000000..55a2be5c --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.mat" @@ -0,0 +1,1855 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: "starby1010\u6D63" + m_Shader: {fileID: 4800000, guid: 26d22f0bd35b9744c9d8e0aa2d875ff2, type: 3} + m_ShaderKeywords: VIGNETTE_MASKED _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 2000 + stringTagMap: + OptimizedShaderFolder: "starby1010\u6D63-21162e8a" + OriginalShader: ".poiyomi/\u2022 Poiyomi Toon \u2022" + RenderType: Opaque + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _AlphaMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BackFaceTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BlueTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatCubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatSmoothnessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _CubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveDetailNoise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveEdgeGradient: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveToTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookTexArray: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GreenTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingAOTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingDetailShadows: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainFadeTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainHueShiftMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: 38966a5e12e2728468005ee73677b31a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2Mask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatcapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicTintMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MirrorTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoCubeMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanosphereTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RGBMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RedTexure: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimEnviroMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimWidthNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SSSThicknessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SmoothnessMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextGlyphs: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ToonRamp: + m_Texture: {fileID: 2800000, guid: 61bd594533da4fc42bd46ef93ba5a4f6, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VertexManipulationHeightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - DSGI: 0 + - Instancing: 0 + - LightmapFlags: 0 + - _AOStrength: 1 + - _AOStrengthAnimated: 0 + - _AlphaMaskAnimated: 0 + - _AlphaMaskPanAnimated: 0 + - _AlphaMaskUV: 0 + - _AlphaMaskUVAnimated: 0 + - _AlphaMod: 0 + - _AlphaModAnimated: 0 + - _AlphaPremultiply: 0 + - _AlphaPremultiplyAnimated: 0 + - _AlphaToMask: 0 + - _AlphaToMaskAnimated: 0 + - _AngleCompareTo: 0 + - _AngleCompareToAnimated: 0 + - _AngleForwardDirectionAnimated: 0 + - _AngleMinAlpha: 0 + - _AngleMinAlphaAnimated: 0 + - _AngleType: 0 + - _AngleTypeAnimated: 0 + - _AnisoSpec1Alpha: 1 + - _AnisoSpec1Alpha1: 1 + - _AnisoSpec1Alpha1Animated: 0 + - _AnisoSpec1AlphaAnimated: 0 + - _AnisoSpec2Alpha: 1 + - _AnisoSpec2Alpha1: 1 + - _AnisoSpec2Alpha1Animated: 0 + - _AnisoSpec2AlphaAnimated: 0 + - _AnisoTangentMap1Animated: 0 + - _AnisoTangentMap1PanAnimated: 0 + - _AnisoTangentMap1UV: 0 + - _AnisoTangentMap1UVAnimated: 0 + - _AnisoTangentMapAnimated: 0 + - _AnisoTangentMapPanAnimated: 0 + - _AnisoTangentMapUV: 0 + - _AnisoTangentMapUVAnimated: 0 + - _AnisoUseTangentMap: 0 + - _AnisoUseTangentMap1: 0 + - _AnisoUseTangentMap1Animated: 0 + - _AnisoUseTangentMapAnimated: 0 + - _AttenuationMultiplier: 0 + - _AttenuationMultiplierAnimated: 0 + - _BackFaceDetailIntensity: 1 + - _BackFaceEmissionStrength: 0 + - _BackFaceEnabled: 0 + - _BackFaceHueShift: 0 + - _BackFaceTextureUV: 0 + - _BlackLightMaskClearCoatAnimated: 0 + - _BlackLightMaskDebugAnimated: 0 + - _BlackLightMaskDissolveAnimated: 0 + - _BlackLightMaskEmission2Animated: 0 + - _BlackLightMaskEmissionAnimated: 0 + - _BlackLightMaskEnabledAnimated: 0 + - _BlackLightMaskEndAnimated: 0 + - _BlackLightMaskFlipbookAnimated: 0 + - _BlackLightMaskGlitterAnimated: 0 + - _BlackLightMaskIridescenceAnimated: 0 + - _BlackLightMaskKeysAnimated: 0 + - _BlackLightMaskMatcap2Animated: 0 + - _BlackLightMaskMatcapAnimated: 0 + - _BlackLightMaskMetallicAnimated: 0 + - _BlackLightMaskPanosphereAnimated: 0 + - _BlackLightMaskStartAnimated: 0 + - _BlendOp: 0 + - _BlendOpAlpha: 0 + - _BlendOpAlphaAnimated: 0 + - _BlendOpAnimated: 0 + - _BlueColorAnimated: 0 + - _BlueTextureAnimated: 0 + - _BuldgeFadeLengthAnimated: 0 + - _BuldgeHeightAnimated: 0 + - _BulgeMaskAnimated: 0 + - _BumpMapAnimated: 0 + - _BumpMapPanAnimated: 0 + - _BumpMapUV: 0 + - _BumpMapUVAnimated: 0 + - _BumpScale: 1 + - _BumpScaleAnimated: 0 + - _CameraAngleMax: 90 + - _CameraAngleMaxAnimated: 0 + - _CameraAngleMin: 45 + - _CameraAngleMinAnimated: 0 + - _ClearCoat: 1 + - _ClearCoatAnimated: 0 + - _ClearCoatCubeMapAnimated: 0 + - _ClearCoatForceLighting: 0 + - _ClearCoatForceLightingAnimated: 0 + - _ClearCoatInvertSmoothness: 0 + - _ClearCoatInvertSmoothnessAnimated: 0 + - _ClearCoatMaskAnimated: 0 + - _ClearCoatMaskPanAnimated: 0 + - _ClearCoatMaskUV: 0 + - _ClearCoatMaskUVAnimated: 0 + - _ClearCoatNormalToUse: 0 + - _ClearCoatNormalToUseAnimated: 0 + - _ClearCoatSampleWorld: 0 + - _ClearCoatSampleWorldAnimated: 0 + - _ClearCoatSmoothness: 0 + - _ClearCoatSmoothnessAnimated: 0 + - _ClearCoatSmoothnessMapAnimated: 0 + - _ClearCoatSmoothnessMapPanAnimated: 0 + - _ClearCoatSmoothnessMapUV: 0 + - _ClearCoatSmoothnessMapUVAnimated: 0 + - _ClearCoatTintAnimated: 0 + - _ColorAnimated: 0 + - _ColorMask: 15 + - _ColorMaskAnimated: 0 + - _ContinuousDissolve: 0 + - _ContinuousDissolveAnimated: 0 + - _CubeMapAnimated: 0 + - _Cull: 2 + - _CullAnimated: 0 + - _Cutoff: 0.5 + - _CutoffAnimated: 0 + - _DebugCameraData: 0 + - _DebugCameraDataAnimated: 0 + - _DebugEnabled: 0 + - _DebugLightingData: 0 + - _DebugLightingDataAnimated: 0 + - _DebugMeshData: 0 + - _DebugMeshDataAnimated: 0 + - _DecalBlendAdd: 0 + - _DecalBlendAddAnimated: 0 + - _DecalBlendMultiply: 0 + - _DecalBlendMultiplyAnimated: 0 + - _DecalBlendReplace: 0 + - _DecalBlendReplaceAnimated: 0 + - _DecalColorAnimated: 0 + - _DecalEmissionStrength: 0 + - _DecalEmissionStrengthAnimated: 0 + - _DecalEnabled: 0 + - _DecalEnabledAnimated: 0 + - _DecalMaskAnimated: 0 + - _DecalMaskPanAnimated: 0 + - _DecalMaskUV: 0 + - _DecalMaskUVAnimated: 0 + - _DecalPositionAnimated: 0 + - _DecalRotation: 0 + - _DecalRotationAnimated: 0 + - _DecalRotationSpeed: 0 + - _DecalRotationSpeedAnimated: 0 + - _DecalScaleAnimated: 0 + - _DecalTextureAnimated: 0 + - _DecalTexturePanAnimated: 0 + - _DecalTextureUV: 0 + - _DecalTextureUVAnimated: 0 + - _DecalTiled: 0 + - _DecalTiledAnimated: 0 + - _DepthAlphaMaxAnimated: 0 + - _DepthAlphaMinAnimated: 0 + - _DepthGlowColorAnimated: 0 + - _DepthGlowEmissionAnimated: 0 + - _DepthGradientAnimated: 0 + - _DepthGradientBlendAnimated: 0 + - _DepthGradientPanAnimated: 0 + - _DepthGradientTextureUVAnimated: 0 + - _DepthGradientUVAnimated: 0 + - _DepthMaskAnimated: 0 + - _DepthMaskPanAnimated: 0 + - _DepthMaskUVAnimated: 0 + - _DetailBrightness: 1 + - _DetailBrightnessAnimated: 0 + - _DetailEnabled: 0 + - _DetailMaskAnimated: 0 + - _DetailMaskPanAnimated: 0 + - _DetailMaskUV: 0 + - _DetailMaskUVAnimated: 0 + - _DetailNormalMapAnimated: 0 + - _DetailNormalMapPanAnimated: 0 + - _DetailNormalMapScale: 1 + - _DetailNormalMapScaleAnimated: 0 + - _DetailNormalMapUV: 0 + - _DetailNormalMapUVAnimated: 0 + - _DetailTexAnimated: 0 + - _DetailTexIntensity: 1 + - _DetailTexIntensityAnimated: 0 + - _DetailTexPanAnimated: 0 + - _DetailTexUV: 0 + - _DetailTexUVAnimated: 0 + - _DetailTintAnimated: 0 + - _DisableDirectionalInAdd: 1 + - _DissolveAlpha: 0 + - _DissolveAlpha0: 0 + - _DissolveAlpha0Animated: 0 + - _DissolveAlpha1: 0 + - _DissolveAlpha1Animated: 0 + - _DissolveAlpha2: 0 + - _DissolveAlpha2Animated: 0 + - _DissolveAlpha3: 0 + - _DissolveAlpha3Animated: 0 + - _DissolveAlpha4: 0 + - _DissolveAlpha4Animated: 0 + - _DissolveAlpha5: 0 + - _DissolveAlpha5Animated: 0 + - _DissolveAlpha6: 0 + - _DissolveAlpha6Animated: 0 + - _DissolveAlpha7: 0 + - _DissolveAlpha7Animated: 0 + - _DissolveAlpha8: 0 + - _DissolveAlpha8Animated: 0 + - _DissolveAlpha9: 0 + - _DissolveAlpha9Animated: 0 + - _DissolveAlphaAnimated: 0 + - _DissolveDetailNoiseAnimated: 0 + - _DissolveDetailNoisePanAnimated: 0 + - _DissolveDetailNoiseUV: 0 + - _DissolveDetailNoiseUVAnimated: 0 + - _DissolveDetailStrength: 0.1 + - _DissolveDetailStrengthAnimated: 0 + - _DissolveEdgeColorAnimated: 0 + - _DissolveEdgeEmission: 0 + - _DissolveEdgeEmissionAnimated: 0 + - _DissolveEdgeGradientAnimated: 0 + - _DissolveEdgeHardness: 0.5 + - _DissolveEdgeHardnessAnimated: 0 + - _DissolveEdgeWidth: 0.025 + - _DissolveEdgeWidthAnimated: 0 + - _DissolveEmission1Side: 2 + - _DissolveEmission1SideAnimated: 0 + - _DissolveEmissionSide: 2 + - _DissolveEmissionSideAnimated: 0 + - _DissolveEndPointAnimated: 0 + - _DissolveInvertDetailNoise: 0 + - _DissolveInvertDetailNoiseAnimated: 0 + - _DissolveInvertNoise: 0 + - _DissolveInvertNoiseAnimated: 0 + - _DissolveMaskAnimated: 0 + - _DissolveMaskInvert: 0 + - _DissolveMaskInvertAnimated: 0 + - _DissolveMaskPanAnimated: 0 + - _DissolveMaskUV: 0 + - _DissolveMaskUVAnimated: 0 + - _DissolveNoiseTextureAnimated: 0 + - _DissolveNoiseTexturePanAnimated: 0 + - _DissolveNoiseTextureUV: 0 + - _DissolveNoiseTextureUVAnimated: 0 + - _DissolveP2PEdgeLength: 0.1 + - _DissolveP2PEdgeLengthAnimated: 0 + - _DissolveP2PWorldLocal: 0 + - _DissolveP2PWorldLocalAnimated: 0 + - _DissolveStartPointAnimated: 0 + - _DissolveTextureColorAnimated: 0 + - _DissolveToEmissionStrength: 0 + - _DissolveToEmissionStrengthAnimated: 0 + - _DissolveToTextureAnimated: 0 + - _DissolveToTexturePanAnimated: 0 + - _DissolveToTextureUV: 0 + - _DissolveToTextureUVAnimated: 0 + - _DissolveType: 1 + - _DissolveTypeAnimated: 0 + - _DissolveUseVertexColors: 0 + - _DissolveUseVertexColorsAnimated: 0 + - _DistortionFlowTexture1Animated: 0 + - _DistortionFlowTextureAnimated: 0 + - _DistortionMaskAnimated: 0 + - _DistortionMaskPanAnimated: 0 + - _DistortionMaskUV: 0 + - _DistortionMaskUVAnimated: 0 + - _DistortionSpeed1Animated: 0 + - _DistortionSpeedAnimated: 0 + - _DistortionStrength: 0.5 + - _DistortionStrength1: 0.5 + - _DistortionStrength1Animated: 0 + - _DistortionStrengthAnimated: 0 + - _DitherGradient: 0.1 + - _DitherGradientAnimated: 0 + - _DitheringEnabled: 0 + - _DitheringEnabledAnimated: 0 + - _DstBlend: 0 + - _DstBlendAnimated: 0 + - _EmissionBaseColorAsMap: 0 + - _EmissionBaseColorAsMap1: 0 + - _EmissionBaseColorAsMap1Animated: 0 + - _EmissionBaseColorAsMapAnimated: 0 + - _EmissionBlinkingEnabled: 0 + - _EmissionBlinkingEnabled1: 0 + - _EmissionBlinkingEnabledAnimated: 0 + - _EmissionBlinkingOffset: 0 + - _EmissionBlinkingOffset1: 0 + - _EmissionBlinkingOffset1Animated: 0 + - _EmissionBlinkingOffsetAnimated: 0 + - _EmissionCenterOutEnabled: 0 + - _EmissionCenterOutEnabled1: 0 + - _EmissionCenterOutEnabled1Animated: 0 + - _EmissionCenterOutEnabledAnimated: 0 + - _EmissionCenterOutSpeed: 5 + - _EmissionCenterOutSpeed1: 5 + - _EmissionCenterOutSpeed1Animated: 0 + - _EmissionCenterOutSpeedAnimated: 0 + - _EmissionColor1Animated: 0 + - _EmissionColorAnimated: 0 + - _EmissionHueShift: 0 + - _EmissionHueShift1: 0 + - _EmissionHueShift1Animated: 0 + - _EmissionHueShiftAnimated: 0 + - _EmissionHueShiftEnabled: 0 + - _EmissionHueShiftEnabled1: 0 + - _EmissionHueShiftEnabled1Animated: 0 + - _EmissionHueShiftEnabledAnimated: 0 + - _EmissionMap1Animated: 0 + - _EmissionMap1PanAnimated: 0 + - _EmissionMap1UV: 0 + - _EmissionMap1UVAnimated: 0 + - _EmissionMapAnimated: 0 + - _EmissionMapPanAnimated: 0 + - _EmissionMapUV: 0 + - _EmissionMapUVAnimated: 0 + - _EmissionMask1Animated: 0 + - _EmissionMask1PanAnimated: 0 + - _EmissionMask1UV: 0 + - _EmissionMask1UVAnimated: 0 + - _EmissionMaskAnimated: 0 + - _EmissionMaskPanAnimated: 0 + - _EmissionMaskUV: 0 + - _EmissionMaskUVAnimated: 0 + - _EmissionReplace: 0 + - _EmissionReplaceAnimated: 0 + - _EmissionScrollingCurve1Animated: 0 + - _EmissionScrollingCurveAnimated: 0 + - _EmissionScrollingOffset: 0 + - _EmissionScrollingOffset1: 0 + - _EmissionScrollingOffset1Animated: 0 + - _EmissionScrollingOffsetAnimated: 0 + - _EmissionScrollingUseCurve: 0 + - _EmissionScrollingUseCurve1: 0 + - _EmissionScrollingUseCurve1Animated: 0 + - _EmissionScrollingUseCurveAnimated: 0 + - _EmissionScrollingVertexColor: 0 + - _EmissionScrollingVertexColor1: 0 + - _EmissionScrollingVertexColor1Animated: 0 + - _EmissionScrollingVertexColorAnimated: 0 + - _EmissionStrength: 0 + - _EmissionStrength1: 0 + - _EmissionStrength1Animated: 0 + - _EmissionStrengthAnimated: 0 + - _EmissiveBlink_Max: 1 + - _EmissiveBlink_Max1: 1 + - _EmissiveBlink_Max1Animated: 0 + - _EmissiveBlink_MaxAnimated: 0 + - _EmissiveBlink_Min: 0 + - _EmissiveBlink_Min1: 0 + - _EmissiveBlink_Min1Animated: 0 + - _EmissiveBlink_MinAnimated: 0 + - _EmissiveBlink_Velocity: 4 + - _EmissiveBlink_Velocity1: 4 + - _EmissiveBlink_Velocity1Animated: 0 + - _EmissiveBlink_VelocityAnimated: 0 + - _EmissiveScroll_Direction1Animated: 0 + - _EmissiveScroll_DirectionAnimated: 0 + - _EmissiveScroll_Interval: 20 + - _EmissiveScroll_Interval1: 20 + - _EmissiveScroll_Interval1Animated: 0 + - _EmissiveScroll_IntervalAnimated: 0 + - _EmissiveScroll_Velocity: 10 + - _EmissiveScroll_Velocity1: 10 + - _EmissiveScroll_Velocity1Animated: 0 + - _EmissiveScroll_VelocityAnimated: 0 + - _EmissiveScroll_Width: 10 + - _EmissiveScroll_Width1: 10 + - _EmissiveScroll_Width1Animated: 0 + - _EmissiveScroll_WidthAnimated: 0 + - _EnableBlurAnimated: 0 + - _EnableBulgeAnimated: 0 + - _EnableClearCoat: 0 + - _EnableClearCoatAnimated: 0 + - _EnableDissolve: 0 + - _EnableDissolveAnimated: 0 + - _EnableDistortion: 0 + - _EnableDistortionAnimated: 0 + - _EnableEmission: 0 + - _EnableEmission1: 0 + - _EnableEmission1Animated: 0 + - _EnableEmissionAnimated: 0 + - _EnableEnvironmentalRim: 0 + - _EnableEnvironmentalRimAnimated: 0 + - _EnableFlipbook: 0 + - _EnableFlipbookAnimated: 0 + - _EnableGITDEmission: 0 + - _EnableGITDEmission1: 0 + - _EnableGITDEmission1Animated: 0 + - _EnableGITDEmissionAnimated: 0 + - _EnableHoloAnimated: 0 + - _EnableIridescenceAnimated: 0 + - _EnableLighting: 1 + - _EnableLightingAnimated: 0 + - _EnableMetallic: 0 + - _EnableMetallicAnimated: 0 + - _EnableMirrorOptions: 0 + - _EnableMirrorOptionsAnimated: 0 + - _EnableMirrorTexture: 0 + - _EnableMirrorTextureAnimated: 0 + - _EnableRandom: 0 + - _EnableRandomAnimated: 0 + - _EnableRimLighting: 0 + - _EnableRimLightingAnimated: 0 + - _EnableSSS: 0 + - _EnableSSSAnimated: 0 + - _EnableScifiSpawnInAnimated: 0 + - _EnableSpecular: 0 + - _EnableSpecular1: 0 + - _EnableSpecular1Animated: 0 + - _EnableSpecularAnimated: 0 + - _EnableTouchGlowAnimated: 0 + - _EnableVertexGlitchAnimated: 0 + - _EnableVideoAnimated: 0 + - _EnableVoronoiAnimated: 0 + - _FadeLengthAnimated: 0 + - _FlipbookAdd: 0 + - _FlipbookAddAnimated: 0 + - _FlipbookAlphaControlsFinalAlpha: 0 + - _FlipbookAlphaControlsFinalAlphaAnimated: 0 + - _FlipbookColorAnimated: 0 + - _FlipbookColorReplaces: 0 + - _FlipbookColorReplacesAnimated: 0 + - _FlipbookCurrentFrame: -1 + - _FlipbookCurrentFrameAnimated: 0 + - _FlipbookEmissionStrength: 0 + - _FlipbookEmissionStrengthAnimated: 0 + - _FlipbookFPS: 30 + - _FlipbookFPSAnimated: 0 + - _FlipbookIntensityControlsAlpha: 0 + - _FlipbookIntensityControlsAlphaAnimated: 0 + - _FlipbookMaskAnimated: 0 + - _FlipbookMaskPanAnimated: 0 + - _FlipbookMaskUV: 0 + - _FlipbookMaskUVAnimated: 0 + - _FlipbookMultiply: 0 + - _FlipbookMultiplyAnimated: 0 + - _FlipbookReplace: 1 + - _FlipbookReplaceAnimated: 0 + - _FlipbookRotation: 0 + - _FlipbookRotationAnimated: 0 + - _FlipbookRotationSpeed: 0 + - _FlipbookRotationSpeedAnimated: 0 + - _FlipbookScaleOffsetAnimated: 0 + - _FlipbookTexArrayAnimated: 0 + - _FlipbookTexArrayPanAnimated: 0 + - _FlipbookTexArrayUV: 0 + - _FlipbookTexArrayUVAnimated: 0 + - _FlipbookTiled: 0 + - _FlipbookTiledAnimated: 0 + - _FlipbookTotalFrames: 1 + - _FlipbookTotalFramesAnimated: 0 + - _ForceOpaque: 0 + - _ForceOpaqueAnimated: 0 + - _ForgotToLockMaterial: 1 + - _GIEmissionMultiplier: 1 + - _GITDEMaxEmissionMultiplier: 0 + - _GITDEMaxEmissionMultiplier1: 0 + - _GITDEMaxEmissionMultiplier1Animated: 0 + - _GITDEMaxEmissionMultiplierAnimated: 0 + - _GITDEMaxLight: 1 + - _GITDEMaxLight1: 1 + - _GITDEMaxLight1Animated: 0 + - _GITDEMaxLightAnimated: 0 + - _GITDEMinEmissionMultiplier: 1 + - _GITDEMinEmissionMultiplier1: 1 + - _GITDEMinEmissionMultiplier1Animated: 0 + - _GITDEMinEmissionMultiplierAnimated: 0 + - _GITDEMinLight: 0 + - _GITDEMinLight1: 0 + - _GITDEMinLight1Animated: 0 + - _GITDEMinLightAnimated: 0 + - _GITDEWorldOrMesh: 0 + - _GITDEWorldOrMesh1: 0 + - _GITDEWorldOrMesh1Animated: 0 + - _GITDEWorldOrMeshAnimated: 0 + - _GlitterAngleRange: 90 + - _GlitterAngleRangeAnimated: 0 + - _GlitterBias: 0.8 + - _GlitterBiasAnimated: 0 + - _GlitterBlendType: 0 + - _GlitterBlendTypeAnimated: 0 + - _GlitterBrightness: 3 + - _GlitterBrightnessAnimated: 0 + - _GlitterCenterSize: 0.08 + - _GlitterCenterSizeAnimated: 0 + - _GlitterColorAnimated: 0 + - _GlitterColorMapAnimated: 0 + - _GlitterColorMapPanAnimated: 0 + - _GlitterColorMapUV: 0 + - _GlitterColorMapUVAnimated: 0 + - _GlitterContrast: 300 + - _GlitterContrastAnimated: 0 + - _GlitterEnable: 0 + - _GlitterEnableAnimated: 0 + - _GlitterFrequency: 300 + - _GlitterFrequencyAnimated: 0 + - _GlitterJaggyFix: 0 + - _GlitterJaggyFixAnimated: 0 + - _GlitterJitter: 1 + - _GlitterJitterAnimated: 0 + - _GlitterMaskAnimated: 0 + - _GlitterMaskPanAnimated: 0 + - _GlitterMaskUV: 0 + - _GlitterMaskUVAnimated: 0 + - _GlitterMinBrightness: 0 + - _GlitterMinBrightnessAnimated: 0 + - _GlitterMinMaxBrightnessAnimated: 0 + - _GlitterMinMaxSaturationAnimated: 0 + - _GlitterMinMaxSizeAnimated: 0 + - _GlitterMode: 0 + - _GlitterModeAnimated: 0 + - _GlitterPanAnimated: 0 + - _GlitterRandomColors: 0 + - _GlitterRandomColorsAnimated: 0 + - _GlitterRandomRotation: 0 + - _GlitterRandomRotationAnimated: 0 + - _GlitterRandomSize: 0 + - _GlitterRandomSizeAnimated: 0 + - _GlitterShape: 0 + - _GlitterShapeAnimated: 0 + - _GlitterSize: 0.3 + - _GlitterSizeAnimated: 0 + - _GlitterSpeed: 10 + - _GlitterSpeedAnimated: 0 + - _GlitterTextureAnimated: 0 + - _GlitterTexturePanAnimated: 0 + - _GlitterTextureRotation: 0 + - _GlitterTextureRotationAnimated: 0 + - _GlitterUseSurfaceColor: 0 + - _GlitterUseSurfaceColorAnimated: 0 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _GrabBlurDirectionsAnimated: 0 + - _GrabBlurDistanceAnimated: 0 + - _GrabBlurQualityAnimated: 0 + - _GrabDstBlendAnimated: 0 + - _GrabPassBlendFactorAnimated: 0 + - _GrabPassUseAlphaAnimated: 0 + - _GrabSrcBlendAnimated: 0 + - _GreenColorAnimated: 0 + - _GreenTextureAnimated: 0 + - _HelpBoxHideLocking: 0 + - _HelpBoxLocking: 0 + - _HoloAlphaMapAnimated: 0 + - _HoloCoordinateSpaceAnimated: 0 + - _HoloDirectionAnimated: 0 + - _HoloFresnelAlphaAnimated: 0 + - _HoloLineDensityAnimated: 0 + - _HoloRimSharpnessAnimated: 0 + - _HoloRimWidthAnimated: 0 + - _HoloScrollSpeedAnimated: 0 + - _IgnoreFog: 0 + - _IgnoreFogAnimated: 0 + - _InvertSmoothness: 0 + - _InvertSmoothnessAnimated: 0 + - _IridescenceAddBlendAnimated: 0 + - _IridescenceEmissionStrengthAnimated: 0 + - _IridescenceIntensityAnimated: 0 + - _IridescenceMaskAnimated: 0 + - _IridescenceMaskUVAnimated: 0 + - _IridescenceMultiplyBlendAnimated: 0 + - _IridescenceNormalIntensityAnimated: 0 + - _IridescenceNormalMapAnimated: 0 + - _IridescenceNormalSelectionAnimated: 0 + - _IridescenceNormalToggleAnimated: 0 + - _IridescenceNormalUVAnimated: 0 + - _IridescenceRampAnimated: 0 + - _IridescenceReplaceBlendAnimated: 0 + - _IridescenceTimeAnimated: 0 + - _LightingAOTexAnimated: 0 + - _LightingAOTexPanAnimated: 0 + - _LightingAOTexUV: 0 + - _LightingAOTexUVAnimated: 0 + - _LightingAdditiveDetailStrength: 1 + - _LightingAdditiveDetailStrengthAnimated: 0 + - _LightingAdditiveGradientEnd: 0.5 + - _LightingAdditiveGradientEndAnimated: 0 + - _LightingAdditiveGradientStart: 0 + - _LightingAdditiveGradientStartAnimated: 0 + - _LightingAdditiveLimitIntensity: 0 + - _LightingAdditiveLimitIntensityAnimated: 0 + - _LightingAdditiveMaxIntensity: 1 + - _LightingAdditiveMaxIntensityAnimated: 0 + - _LightingAdditivePassthrough: 0.5 + - _LightingAdditivePassthroughAnimated: 0 + - _LightingAdditiveType: 1 + - _LightingAdditiveTypeAnimated: 0 + - _LightingDetailShadowsAnimated: 0 + - _LightingDetailShadowsEnabled: 0 + - _LightingDetailShadowsEnabledAnimated: 0 + - _LightingDetailShadowsPanAnimated: 0 + - _LightingDetailShadowsUV: 0 + - _LightingDetailShadowsUVAnimated: 0 + - _LightingDetailStrength: 1 + - _LightingDetailStrengthAnimated: 0 + - _LightingDirectColorMode: 0 + - _LightingDirectColorModeAnimated: 0 + - _LightingEnableAO: 0 + - _LightingEnableAOAnimated: 0 + - _LightingEnableHSL: 0 + - _LightingEnableHSLAnimated: 0 + - _LightingGradientEnd: 0.5 + - _LightingGradientEndAnimated: 0 + - _LightingGradientStart: 0 + - _LightingGradientStartAnimated: 0 + - _LightingHSLIntensity: 1 + - _LightingHSLIntensityAnimated: 0 + - _LightingIgnoreAmbientColor: 0 + - _LightingIgnoreAmbientColorAnimated: 0 + - _LightingIndirectColorMode: 0 + - _LightingIndirectColorModeAnimated: 0 + - _LightingMinLightBrightness: 0 + - _LightingMinLightBrightnessAnimated: 0 + - _LightingMinShadowBrightnessRatio: 0 + - _LightingMinShadowBrightnessRatioAnimated: 0 + - _LightingMode: 0 + - _LightingModeAnimated: 0 + - _LightingMonochromatic: 0 + - _LightingMonochromaticAnimated: 0 + - _LightingOnlyUnityShadows: 0 + - _LightingOnlyUnityShadowsAnimated: 0 + - _LightingRampType: 0 + - _LightingRampTypeAnimated: 0 + - _LightingShadingEnabled: 0 + - _LightingShadingEnabledAnimated: 0 + - _LightingShadowColorAnimated: 0 + - _LightingShadowHue: 0.5 + - _LightingShadowHueAnimated: 0 + - _LightingShadowLightness: 0.5 + - _LightingShadowLightnessAnimated: 0 + - _LightingShadowMaskAnimated: 0 + - _LightingShadowMaskPanAnimated: 0 + - _LightingShadowMaskUV: 0 + - _LightingShadowMaskUVAnimated: 0 + - _LightingShadowSaturation: 0.5 + - _LightingShadowSaturationAnimated: 0 + - _LightingShadowTextureAnimated: 0 + - _LightingShadowTexturePanAnimated: 0 + - _LightingShadowTextureUV: 0 + - _LightingShadowTextureUVAnimated: 0 + - _LightingStandardSmoothness: 0 + - _LightingStandardSmoothnessAnimated: 0 + - _LightingUncapped: 0 + - _LightingUncappedAnimated: 0 + - _LineColorAnimated: 0 + - _LineWidth: 0 + - _LineWidthAnimated: 0 + - _LockTooltip: 0 + - _MainAlphaToCoverage: 0 + - _MainAlphaToCoverageAnimated: 0 + - _MainDistanceFadeAnimated: 0 + - _MainEmissionStrength: 0 + - _MainEmissionStrengthAnimated: 0 + - _MainFadeTextureAnimated: 0 + - _MainFadeTexturePanAnimated: 0 + - _MainFadeTextureUV: 0 + - _MainFadeTextureUVAnimated: 0 + - _MainHueShift: 0 + - _MainHueShiftAnimated: 0 + - _MainHueShiftMaskAnimated: 0 + - _MainHueShiftMaskPanAnimated: 0 + - _MainHueShiftMaskUV: 0 + - _MainHueShiftMaskUVAnimated: 0 + - _MainHueShiftReplace: 1 + - _MainHueShiftReplaceAnimated: 0 + - _MainHueShiftSpeed: 0 + - _MainHueShiftSpeedAnimated: 0 + - _MainHueShiftToggle: 0 + - _MainHueShiftToggleAnimated: 0 + - _MainMinAlpha: 0 + - _MainMinAlphaAnimated: 0 + - _MainMipScale: 0.25 + - _MainMipScaleAnimated: 0 + - _MainShadowClipMod: 0 + - _MainShadowClipModAnimated: 0 + - _MainTexAnimated: 0 + - _MainTexPanAnimated: 0 + - _MainTex_STAnimated: 0 + - _MainTextureUV: 0 + - _MainTextureUVAnimated: 0 + - _MainUseVertexColorAlpha: 0 + - _MainUseVertexColorAlphaAnimated: 0 + - _MainVertexColoring: 0 + - _MainVertexColoringAnimated: 0 + - _Matcap2Add: 0 + - _Matcap2AddAnimated: 0 + - _Matcap2Animated: 0 + - _Matcap2Border: 0.43 + - _Matcap2BorderAnimated: 0 + - _Matcap2ColorAnimated: 0 + - _Matcap2EmissionStrength: 0 + - _Matcap2EmissionStrengthAnimated: 0 + - _Matcap2Enable: 0 + - _Matcap2EnableAnimated: 0 + - _Matcap2Intensity: 1 + - _Matcap2IntensityAnimated: 0 + - _Matcap2LightMask: 0 + - _Matcap2LightMaskAnimated: 0 + - _Matcap2MaskAnimated: 0 + - _Matcap2MaskInvert: 0 + - _Matcap2MaskInvertAnimated: 0 + - _Matcap2MaskPanAnimated: 0 + - _Matcap2MaskUV: 0 + - _Matcap2MaskUVAnimated: 0 + - _Matcap2Multiply: 0 + - _Matcap2MultiplyAnimated: 0 + - _Matcap2Normal: 1 + - _Matcap2NormalAnimated: 0 + - _Matcap2Replace: 0 + - _Matcap2ReplaceAnimated: 0 + - _MatcapAdd: 0 + - _MatcapAddAnimated: 0 + - _MatcapAnimated: 0 + - _MatcapBorder: 0.43 + - _MatcapBorderAnimated: 0 + - _MatcapColorAnimated: 0 + - _MatcapEmissionStrength: 0 + - _MatcapEmissionStrengthAnimated: 0 + - _MatcapEnable: 0 + - _MatcapEnableAnimated: 0 + - _MatcapIntensity: 1 + - _MatcapIntensityAnimated: 0 + - _MatcapLightMask: 0 + - _MatcapLightMaskAnimated: 0 + - _MatcapMaskAnimated: 0 + - _MatcapMaskInvert: 0 + - _MatcapMaskInvertAnimated: 0 + - _MatcapMaskPanAnimated: 0 + - _MatcapMaskUV: 0 + - _MatcapMaskUVAnimated: 0 + - _MatcapMultiply: 0 + - _MatcapMultiplyAnimated: 0 + - _MatcapNormal: 1 + - _MatcapNormalAnimated: 0 + - _MatcapReplace: 1 + - _MatcapReplaceAnimated: 0 + - _MetalReflectionTintAnimated: 0 + - _Metallic: 0 + - _MetallicAnimated: 0 + - _MetallicMaskAnimated: 0 + - _MetallicMaskPanAnimated: 0 + - _MetallicMaskUV: 0 + - _MetallicMaskUVAnimated: 0 + - _MetallicTintMapAnimated: 0 + - _MetallicTintMapPanAnimated: 0 + - _MetallicTintMapUV: 0 + - _MetallicTintMapUVAnimated: 0 + - _Mirror: 0 + - _MirrorAnimated: 0 + - _MirrorTextureAnimated: 0 + - _MirrorTexturePanAnimated: 0 + - _MirrorTextureUV: 0 + - _MirrorTextureUVAnimated: 0 + - _Mode: 0 + - _ModelAngleMax: 90 + - _ModelAngleMaxAnimated: 0 + - _ModelAngleMin: 45 + - _ModelAngleMinAnimated: 0 + - _OcclusionStrength: 1 + - _OffsetFactor: 0 + - _OffsetFactorAnimated: 0 + - _OffsetUnits: 0 + - _OffsetUnitsAnimated: 0 + - _OutlineCull: 1 + - _OutlineCullAnimated: 0 + - _OutlineDropShadowOffsetAnimated: 0 + - _OutlineEmission: 0 + - _OutlineEmissionAnimated: 0 + - _OutlineFadeDistanceAnimated: 0 + - _OutlineFixedSize: 0 + - _OutlineFixedSizeAnimated: 0 + - _OutlineLit: 1 + - _OutlineLitAnimated: 0 + - _OutlineMaskAnimated: 0 + - _OutlineMaskUV: 0 + - _OutlineMode: 0 + - _OutlineModeAnimated: 0 + - _OutlineOffsetFactor: 0 + - _OutlineOffsetUnits: 0 + - _OutlinePersonaDirectionAnimated: 0 + - _OutlineRimLightBlend: 0 + - _OutlineRimLightBlendAnimated: 0 + - _OutlineShadowStrength: 1 + - _OutlineShadowStrengthAnimated: 0 + - _OutlineStencilCompareFunction: 8 + - _OutlineStencilCompareFunctionAnimated: 0 + - _OutlineStencilFailOp: 0 + - _OutlineStencilFailOpAnimated: 0 + - _OutlineStencilPassOp: 0 + - _OutlineStencilPassOpAnimated: 0 + - _OutlineStencilReadMask: 255 + - _OutlineStencilReadMaskAnimated: 0 + - _OutlineStencilRef: 0 + - _OutlineStencilRefAnimated: 0 + - _OutlineStencilWriteMask: 255 + - _OutlineStencilWriteMaskAnimated: 0 + - _OutlineStencilZFailOp: 0 + - _OutlineStencilZFailOpAnimated: 0 + - _OutlineTextureAnimated: 0 + - _OutlineTexturePanAnimated: 0 + - _OutlineTextureUV: 0 + - _OutlineTintMix: 0 + - _OutlineTintMixAnimated: 0 + - _OutlineUseVertexColors: 0 + - _OutlineUseVertexColorsAnimated: 0 + - _PanoBlend: 0 + - _PanoBlendAnimated: 0 + - _PanoCubeMapAnimated: 0 + - _PanoCubeMapToggle: 0 + - _PanoCubeMapToggleAnimated: 0 + - _PanoEmission: 0 + - _PanoEmissionAnimated: 0 + - _PanoInfiniteStereoToggle: 0 + - _PanoInfiniteStereoToggleAnimated: 0 + - _PanoMaskAnimated: 0 + - _PanoMaskPanAnimated: 0 + - _PanoMaskUV: 0 + - _PanoMaskUVAnimated: 0 + - _PanoToggle: 0 + - _PanoToggleAnimated: 0 + - _PanosphereColorAnimated: 0 + - _PanospherePanAnimated: 0 + - _PanosphereTextureAnimated: 0 + - _Parallax: 0.02 + - _ParallaxBias: 0.42 + - _ParallaxBiasAnimated: 0 + - _ParallaxHeightMapAnimated: 0 + - _ParallaxHeightMapEnabled: 0 + - _ParallaxHeightMapEnabledAnimated: 0 + - _ParallaxHeightMapMaskAnimated: 0 + - _ParallaxHeightMapMaskPanAnimated: 0 + - _ParallaxHeightMapMaskUV: 0 + - _ParallaxHeightMapMaskUVAnimated: 0 + - _ParallaxHeightMapPanAnimated: 0 + - _ParallaxInternalHeightFromAlpha: 0 + - _ParallaxInternalHeightFromAlphaAnimated: 0 + - _ParallaxInternalHeightmapMode: 0 + - _ParallaxInternalHeightmapModeAnimated: 0 + - _ParallaxInternalIterations: 1 + - _ParallaxInternalIterationsAnimated: 0 + - _ParallaxInternalMapAnimated: 0 + - _ParallaxInternalMapEnabled: 0 + - _ParallaxInternalMapEnabledAnimated: 0 + - _ParallaxInternalMapMaskAnimated: 0 + - _ParallaxInternalMapMaskPanAnimated: 0 + - _ParallaxInternalMapMaskUV: 0 + - _ParallaxInternalMapMaskUVAnimated: 0 + - _ParallaxInternalMaxColorAnimated: 0 + - _ParallaxInternalMaxDepth: 1 + - _ParallaxInternalMaxDepthAnimated: 0 + - _ParallaxInternalMaxFade: 1 + - _ParallaxInternalMaxFadeAnimated: 0 + - _ParallaxInternalMinColorAnimated: 0 + - _ParallaxInternalMinDepth: 0 + - _ParallaxInternalMinDepthAnimated: 0 + - _ParallaxInternalMinFade: 0 + - _ParallaxInternalMinFadeAnimated: 0 + - _ParallaxInternalPanDepthSpeedAnimated: 0 + - _ParallaxInternalPanSpeedAnimated: 0 + - _ParallaxMap: 0 + - _ParallaxMapAnimated: 0 + - _ParallaxStrength: 0 + - _ParallaxStrengthAnimated: 0 + - _ParallaxUV: 0 + - _ParallaxUVAnimated: 0 + - _RGBBlendMultiplicative: 0 + - _RGBBlendMultiplicativeAnimated: 0 + - _RGBBluePanningAnimated: 0 + - _RGBBlue_UV: 0 + - _RGBBlue_UVAnimated: 0 + - _RGBGreenPanningAnimated: 0 + - _RGBGreen_UV: 0 + - _RGBGreen_UVAnimated: 0 + - _RGBMaskAnimated: 0 + - _RGBMaskEnabled: 0 + - _RGBMaskEnabledAnimated: 0 + - _RGBMaskPanningAnimated: 0 + - _RGBMaskUV: 0 + - _RGBMaskUVAnimated: 0 + - _RGBNormalBlend: 0 + - _RGBNormalBlendAnimated: 0 + - _RGBRedPanningAnimated: 0 + - _RGBRed_UV: 0 + - _RGBRed_UVAnimated: 0 + - _RGBUseVertexColors: 0 + - _RGBUseVertexColorsAnimated: 0 + - _RedColorAnimated: 0 + - _RedTexureAnimated: 0 + - _RefractionChromaticAberattionAnimated: 0 + - _RefractionEnabledAnimated: 0 + - _RefractionIndexAnimated: 0 + - _RgbNormalBScale: 0 + - _RgbNormalBUV: 0 + - _RgbNormalGScale: 0 + - _RgbNormalGUV: 0 + - _RgbNormalRScale: 0 + - _RgbNormalRUV: 0 + - _RgbNormalsEnabled: 0 + - _RimBrighten: 0 + - _RimBrightenAnimated: 0 + - _RimEnviroBlur: 0.7 + - _RimEnviroBlurAnimated: 0 + - _RimEnviroIntensity: 1 + - _RimEnviroIntensityAnimated: 0 + - _RimEnviroMaskAnimated: 0 + - _RimEnviroMaskPanAnimated: 0 + - _RimEnviroMaskUV: 0 + - _RimEnviroMaskUVAnimated: 0 + - _RimEnviroMinBrightness: 0 + - _RimEnviroMinBrightnessAnimated: 0 + - _RimEnviroSharpness: 0 + - _RimEnviroSharpnessAnimated: 0 + - _RimEnviroWidth: 0.45 + - _RimEnviroWidthAnimated: 0 + - _RimLightColorAnimated: 0 + - _RimLightColorBias: 0 + - _RimLightColorBiasAnimated: 0 + - _RimLightNormal: 1 + - _RimLightNormalAnimated: 0 + - _RimLightingInvert: 0 + - _RimLightingInvertAnimated: 0 + - _RimMaskAnimated: 0 + - _RimMaskPanAnimated: 0 + - _RimMaskUV: 0 + - _RimMaskUVAnimated: 0 + - _RimSharpness: 0.25 + - _RimSharpnessAnimated: 0 + - _RimStrength: 0 + - _RimStrengthAnimated: 0 + - _RimTexAnimated: 0 + - _RimTexPanAnimated: 0 + - _RimTexUV: 0 + - _RimTexUVAnimated: 0 + - _RimWidth: 0.8 + - _RimWidthAnimated: 0 + - _RimWidthNoiseStrength: 0.1 + - _RimWidthNoiseStrengthAnimated: 0 + - _RimWidthNoiseTextureAnimated: 0 + - _RimWidthNoiseTexturePanAnimated: 0 + - _RimWidthNoiseTextureUV: 0 + - _RimWidthNoiseTextureUVAnimated: 0 + - _SSSColorAnimated: 0 + - _SSSDistortion: 1 + - _SSSDistortionAnimated: 0 + - _SSSPower: 5 + - _SSSPowerAnimated: 0 + - _SSSSCale: 0.25 + - _SSSSCaleAnimated: 0 + - _SSSThicknessMapAnimated: 0 + - _SSSThicknessMapPanAnimated: 0 + - _SSSThicknessMapUV: 0 + - _SSSThicknessMapUVAnimated: 0 + - _SSSThicknessMod: 0 + - _SSSThicknessModAnimated: 0 + - _SampleWorld: 0 + - _SampleWorldAnimated: 0 + - _Saturation: 0 + - _SaturationAnimated: 0 + - _ScrollingEmission: 0 + - _ScrollingEmission1: 0 + - _ScrollingEmission1Animated: 0 + - _ScrollingEmissionAnimated: 0 + - _ShaderOptimizerEnabled: 1 + - _ShadowMix: 0 + - _ShadowMixAnimated: 0 + - _ShadowMixThreshold: 0.5 + - _ShadowMixThresholdAnimated: 0 + - _ShadowMixWidthMod: 0.5 + - _ShadowMixWidthModAnimated: 0 + - _ShadowOffset: 0 + - _ShadowOffsetAnimated: 0 + - _ShadowStrength: 1 + - _ShadowStrengthAnimated: 0 + - _Smoothness: 0 + - _SmoothnessAnimated: 0 + - _SmoothnessFrom: 1 + - _SmoothnessFrom1: 1 + - _SmoothnessFrom1Animated: 0 + - _SmoothnessFromAnimated: 0 + - _SmoothnessMaskAnimated: 0 + - _SmoothnessMaskPanAnimated: 0 + - _SmoothnessMaskUV: 0 + - _SmoothnessMaskUVAnimated: 0 + - _SmoothnessTextureChannel: 0 + - _SpawnInAlphaAnimated: 0 + - _SpawnInEmissionColorAnimated: 0 + - _SpawnInEmissionOffsetAnimated: 0 + - _SpawnInGradientFinishAnimated: 0 + - _SpawnInGradientStartAnimated: 0 + - _SpawnInNoiseAnimated: 0 + - _SpawnInNoiseIntensityAnimated: 0 + - _SpawnInVertOffsetAnimated: 0 + - _SpawnInVertOffsetOffsetAnimated: 0 + - _Spec1Offset: 0 + - _Spec1Offset1: 0 + - _Spec1Offset1Animated: 0 + - _Spec1OffsetAnimated: 0 + - _Spec2Smoothness: 0 + - _Spec2Smoothness1: 0 + - _Spec2Smoothness1Animated: 0 + - _Spec2SmoothnessAnimated: 0 + - _SpecWhatTangent: 0 + - _SpecWhatTangent1: 0 + - _SpecWhatTangent1Animated: 0 + - _SpecWhatTangentAnimated: 0 + - _SpecularAnisoJitterMacro1Animated: 0 + - _SpecularAnisoJitterMacro1PanAnimated: 0 + - _SpecularAnisoJitterMacro1UV: 0 + - _SpecularAnisoJitterMacro1UVAnimated: 0 + - _SpecularAnisoJitterMacroAnimated: 0 + - _SpecularAnisoJitterMacroMultiplier: 0 + - _SpecularAnisoJitterMacroMultiplier1: 0 + - _SpecularAnisoJitterMacroMultiplier1Animated: 0 + - _SpecularAnisoJitterMacroMultiplierAnimated: 0 + - _SpecularAnisoJitterMacroPanAnimated: 0 + - _SpecularAnisoJitterMacroUV: 0 + - _SpecularAnisoJitterMacroUVAnimated: 0 + - _SpecularAnisoJitterMicro1Animated: 0 + - _SpecularAnisoJitterMicro1PanAnimated: 0 + - _SpecularAnisoJitterMicro1UV: 0 + - _SpecularAnisoJitterMicro1UVAnimated: 0 + - _SpecularAnisoJitterMicroAnimated: 0 + - _SpecularAnisoJitterMicroMultiplier: 0 + - _SpecularAnisoJitterMicroMultiplier1: 0 + - _SpecularAnisoJitterMicroMultiplier1Animated: 0 + - _SpecularAnisoJitterMicroMultiplierAnimated: 0 + - _SpecularAnisoJitterMicroPanAnimated: 0 + - _SpecularAnisoJitterMicroUV: 0 + - _SpecularAnisoJitterMicroUVAnimated: 0 + - _SpecularAnisoJitterMirrored: 0 + - _SpecularAnisoJitterMirrored1: 0 + - _SpecularAnisoJitterMirrored1Animated: 0 + - _SpecularAnisoJitterMirroredAnimated: 0 + - _SpecularHighlights: 1 + - _SpecularInvertSmoothness: 0 + - _SpecularInvertSmoothness1: 0 + - _SpecularInvertSmoothness1Animated: 0 + - _SpecularInvertSmoothnessAnimated: 0 + - _SpecularMap1Animated: 0 + - _SpecularMap1PanAnimated: 0 + - _SpecularMap1UV: 0 + - _SpecularMap1UVAnimated: 0 + - _SpecularMapAnimated: 0 + - _SpecularMapPanAnimated: 0 + - _SpecularMapUV: 0 + - _SpecularMapUVAnimated: 0 + - _SpecularMask1Animated: 0 + - _SpecularMask1PanAnimated: 0 + - _SpecularMask1UV: 0 + - _SpecularMask1UVAnimated: 0 + - _SpecularMaskAnimated: 0 + - _SpecularMaskPanAnimated: 0 + - _SpecularMaskUV: 0 + - _SpecularMaskUVAnimated: 0 + - _SpecularMetallic: 0 + - _SpecularMetallic1: 0 + - _SpecularMetallic1Animated: 0 + - _SpecularMetallicAnimated: 0 + - _SpecularMetallicMap1UV: 0 + - _SpecularMetallicMapUV: 0 + - _SpecularNormal: 1 + - _SpecularNormal1: 1 + - _SpecularNormal1Animated: 0 + - _SpecularNormalAnimated: 0 + - _SpecularSmoothness: 1 + - _SpecularSmoothness1: 0.75 + - _SpecularSmoothness1Animated: 0 + - _SpecularSmoothnessAnimated: 0 + - _SpecularTint1Animated: 0 + - _SpecularTintAnimated: 0 + - _SpecularToonEnd: 1 + - _SpecularToonEnd1: 1 + - _SpecularToonEnd1Animated: 0 + - _SpecularToonEndAnimated: 0 + - _SpecularToonInnerOuter1Animated: 0 + - _SpecularToonInnerOuterAnimated: 0 + - _SpecularToonStart: 0.95 + - _SpecularToonStart1: 0.95 + - _SpecularToonStart1Animated: 0 + - _SpecularToonStartAnimated: 0 + - _SpecularType: 1 + - _SpecularType1: 1 + - _SpecularType1Animated: 0 + - _SpecularTypeAnimated: 0 + - _SrcBlend: 1 + - _SrcBlendAnimated: 0 + - _StencilCompareFunction: 8 + - _StencilCompareFunctionAnimated: 0 + - _StencilFailOp: 0 + - _StencilFailOpAnimated: 0 + - _StencilPassOp: 0 + - _StencilPassOpAnimated: 0 + - _StencilReadMask: 255 + - _StencilReadMaskAnimated: 0 + - _StencilRef: 0 + - _StencilRefAnimated: 0 + - _StencilWriteMask: 255 + - _StencilWriteMaskAnimated: 0 + - _StencilZFailOp: 0 + - _StencilZFailOpAnimated: 0 + - _TextEnabled: 0 + - _TextEnabledAnimated: 0 + - _TextFPSColorAnimated: 0 + - _TextFPSEmissionStrength: 0 + - _TextFPSEmissionStrengthAnimated: 0 + - _TextFPSEnabled: 0 + - _TextFPSEnabledAnimated: 0 + - _TextFPSOffsetAnimated: 0 + - _TextFPSPaddingAnimated: 0 + - _TextFPSRotation: 0 + - _TextFPSRotationAnimated: 0 + - _TextFPSScaleAnimated: 0 + - _TextFPSUV: 0 + - _TextFPSUVAnimated: 0 + - _TextGlyphsAnimated: 0 + - _TextPixelRange: 4 + - _TextPixelRangeAnimated: 0 + - _TextPositionColorAnimated: 0 + - _TextPositionEmissionStrength: 0 + - _TextPositionEmissionStrengthAnimated: 0 + - _TextPositionEnabled: 0 + - _TextPositionEnabledAnimated: 0 + - _TextPositionOffsetAnimated: 0 + - _TextPositionPaddingAnimated: 0 + - _TextPositionRotation: 0 + - _TextPositionRotationAnimated: 0 + - _TextPositionScaleAnimated: 0 + - _TextPositionUV: 0 + - _TextPositionUVAnimated: 0 + - _TextTimeColorAnimated: 0 + - _TextTimeEmissionStrength: 0 + - _TextTimeEmissionStrengthAnimated: 0 + - _TextTimeEnabled: 0 + - _TextTimeEnabledAnimated: 0 + - _TextTimeOffsetAnimated: 0 + - _TextTimePaddingAnimated: 0 + - _TextTimeRotation: 0 + - _TextTimeRotationAnimated: 0 + - _TextTimeScaleAnimated: 0 + - _TextTimeUV: 0 + - _TextTimeUVAnimated: 0 + - _ToonRampAnimated: 0 + - _UVSec: 0 + - _UseShadowTexture: 0 + - _UseShadowTextureAnimated: 0 + - _VertexGlitchFrequencyAnimated: 0 + - _VertexGlitchStrengthAnimated: 0 + - _VertexGlitchThresholdAnimated: 0 + - _VertexManipulationHeight: 0 + - _VertexManipulationHeightAnimated: 0 + - _VertexManipulationHeightBias: 0 + - _VertexManipulationHeightBiasAnimated: 0 + - _VertexManipulationHeightMaskAnimated: 0 + - _VertexManipulationHeightPanAnimated: 0 + - _VertexManipulationHeightUV: 0 + - _VertexManipulationHeightUVAnimated: 0 + - _VertexManipulationLocalRotationAnimated: 0 + - _VertexManipulationLocalScaleAnimated: 0 + - _VertexManipulationLocalTranslationAnimated: 0 + - _VertexManipulationWorldTranslationAnimated: 0 + - _VertexManipulationsEnabled: 0 + - _VertexRoundingDivision: 500 + - _VertexRoundingDivisionAnimated: 0 + - _VertexRoundingEnabled: 0 + - _VertexRoundingEnabledAnimated: 0 + - _VertexUnwrap: 0 + - _VertexUnwrapAnimated: 0 + - _VideoBacklightAnimated: 0 + - _VideoCRTPixelEnergizedTimeAnimated: 0 + - _VideoCRTRefreshRateAnimated: 0 + - _VideoContrastAnimated: 0 + - _VideoDebugTextureAnimated: 0 + - _VideoEnableDebugAnimated: 0 + - _VideoEnableVideoPlayerAnimated: 0 + - _VideoGameboyRampAnimated: 0 + - _VideoMaskPanningAnimated: 0 + - _VideoMaskTextureAnimated: 0 + - _VideoOffsetAnimated: 0 + - _VideoPanningAnimated: 0 + - _VideoPixelTextureAnimated: 0 + - _VideoPixelateToResolutionAnimated: 0 + - _VideoRepeatVideoTextureAnimated: 0 + - _VideoResolutionAnimated: 0 + - _VideoSaturationAnimated: 0 + - _VideoTilingAnimated: 0 + - _VideoTypeAnimated: 0 + - _VideoUVNumberAnimated: 0 + - _VoronoiBlendAnimated: 0 + - _VoronoiColor0Animated: 0 + - _VoronoiColor1Animated: 0 + - _VoronoiEffectsMaterialAlphaAnimated: 0 + - _VoronoiEmission0Animated: 0 + - _VoronoiEmission1Animated: 0 + - _VoronoiEnableRandomCellColorAnimated: 0 + - _VoronoiGradientAnimated: 0 + - _VoronoiMaskAnimated: 0 + - _VoronoiMaskPanAnimated: 0 + - _VoronoiMaskUVAnimated: 0 + - _VoronoiNoiseAnimated: 0 + - _VoronoiNoiseIntensityAnimated: 0 + - _VoronoiNoisePanAnimated: 0 + - _VoronoiNoiseUVAnimated: 0 + - _VoronoiRandomMinMaxBrightnessAnimated: 0 + - _VoronoiRandomMinMaxSaturationAnimated: 0 + - _VoronoiScaleAnimated: 0 + - _VoronoiSpaceAnimated: 0 + - _VoronoiSpeedAnimated: 0 + - _VoronoiTypeAnimated: 0 + - _ZTest: 4 + - _ZTestAnimated: 0 + - _ZWrite: 1 + - _ZWriteAnimated: 0 + - _commentIfZero_EnableOutlinePass: 0 + - _commentIfZero_LightingAdditiveEnable: 1 + - _commentIfZero_LightingAdditiveEnableAnimated: 0 + - _glitterFrequencyLinearEmissive: 20 + - _glitterFrequencyLinearEmissiveAnimated: 0 + - footer_discord: 0 + - footer_github: 0 + - footer_patreon: 0 + - footer_twitter: 0 + - footer_youtube: 0 + - m_LockingInfo: 0 + - m_ParallaxMap: 0 + - m_Special_Effects: 0 + - m_end_Alpha: 0 + - m_end_BonusSliders: 0 + - m_end_CenterOutEmission: 0 + - m_end_CenterOutEmission1: 0 + - m_end_DecalSection: 0 + - m_end_DetailOptions: 0 + - m_end_Lighting: 0 + - m_end_MainHueShift: 0 + - m_end_MainVertexColors: 0 + - m_end_Matcap2: 0 + - m_end_Metallic: 0 + - m_end_OutlineStencil: 0 + - m_end_RGBMask: 0 + - m_end_ShadowMix: 0 + - m_end_StencilPassOptions: 0 + - m_end_Text: 0 + - m_end_TextFPS: 0 + - m_end_TextInstanceTime: 0 + - m_end_TextPosition: 0 + - m_end_ambientOcclusion: 0 + - m_end_angularFade: 0 + - m_end_backFace: 0 + - m_end_bakedLighting: 0 + - m_end_blending: 0 + - m_end_blinkingEmissionOptions: 0 + - m_end_blinkingEmissionOptions1: 0 + - m_end_clearCoat: 0 + - m_end_debugOptions: 0 + - m_end_detailShadows: 0 + - m_end_dissolve: 0 + - m_end_dissolveMasking: 0 + - m_end_distanceFade: 0 + - m_end_distortionFlow: 0 + - m_end_emission1Options: 0 + - m_end_emissionOptions: 0 + - m_end_flipBook: 0 + - m_end_glitter: 0 + - m_end_glitterRandom: 0 + - m_end_glowInDarkEmissionOptions: 0 + - m_end_glowInDarkEmissionOptions1: 0 + - m_end_lightingAdvanced: 0 + - m_end_lightingHSL: 0 + - m_end_lightingModifiers: 0 + - m_end_manualFlipbookControl: 0 + - m_end_matcap: 0 + - m_end_mirrorOptions: 0 + - m_end_outlineAdvanced: 0 + - m_end_panosphereOptions: 0 + - m_end_parallaxAdvanced: 0 + - m_end_parallaxHeightmap: 0 + - m_end_parallaxInternal: 0 + - m_end_pointToPoint: 0 + - m_end_reflectionRim: 0 + - m_end_rimLightOptions: 0 + - m_end_rimWidthNoise: 0 + - m_end_scrollingEmission1Options: 0 + - m_end_scrollingEmissionOptions: 0 + - m_end_shadowTexture: 0 + - m_end_specular: 0 + - m_end_specular1: 0 + - m_end_subsurface: 0 + - m_end_vertexManipulation: 0 + - m_lightingOptions: 0 + - m_mainOptions: 0 + - m_outlineOptions: 0 + - m_renderingOptions: 0 + - m_start_Alpha: 0 + - m_start_BonusSliders: 0 + - m_start_CenterOutEmission: 0 + - m_start_CenterOutEmission1: 0 + - m_start_DecalSection: 0 + - m_start_DetailOptions: 0 + - m_start_Lighting: 0 + - m_start_MainHueShift: 0 + - m_start_MainVertexColors: 0 + - m_start_Matcap2: 0 + - m_start_Metallic: 0 + - m_start_OutlineStencil: 0 + - m_start_RGBMask: 0 + - m_start_ShadowMix: 0 + - m_start_StencilPassOptions: 0 + - m_start_Text: 0 + - m_start_TextFPS: 0 + - m_start_TextInstanceTime: 0 + - m_start_TextPosition: 0 + - m_start_ambientOcclusion: 0 + - m_start_angularFade: 0 + - m_start_backFace: 0 + - m_start_bakedLighting: 0 + - m_start_blending: 0 + - m_start_blinkingEmissionOptions: 0 + - m_start_blinkingEmissionOptions1: 0 + - m_start_clearCoat: 0 + - m_start_debugOptions: 0 + - m_start_detailShadows: 0 + - m_start_dissolve: 0 + - m_start_dissolveMasking: 0 + - m_start_distanceFade: 0 + - m_start_distortionFlow: 0 + - m_start_emission1Options: 0 + - m_start_emissionOptions: 0 + - m_start_flipBook: 0 + - m_start_glitter: 0 + - m_start_glitterRandom: 0 + - m_start_glowInDarkEmissionOptions: 0 + - m_start_glowInDarkEmissionOptions1: 0 + - m_start_lightingAdvanced: 0 + - m_start_lightingHSL: 0 + - m_start_lightingModifiers: 0 + - m_start_manualFlipbookControl: 0 + - m_start_matcap: 0 + - m_start_mirrorOptions: 0 + - m_start_outlineAdvanced: 0 + - m_start_panosphereOptions: 0 + - m_start_parallaxAdvanced: 0 + - m_start_parallaxHeightmap: 0 + - m_start_parallaxInternal: 0 + - m_start_pointToPoint: 0 + - m_start_reflectionRim: 0 + - m_start_rimLightOptions: 0 + - m_start_rimWidthNoise: 0 + - m_start_scrollingEmissionOptions: 0 + - m_start_scrollingEmissionOptions1: 0 + - m_start_shadowTexture: 0 + - m_start_specular: 0 + - m_start_specular1: 0 + - m_start_subsurface: 0 + - m_start_vertexManipulation: 0 + - shader_is_using_thry_editor: 69 + - shader_master_label: 0 + - shader_presets: 0 + - shader_properties_label_file: 0 + m_Colors: + - _AlphaMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _AngleForwardDirection: {r: 0, g: 0, b: 1, a: 0} + - _AnisoTangentMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _AnisoTangentMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceColor: {r: 1, g: 1, b: 1, a: 1} + - _BackFacePanning: {r: 0, g: 0, b: 0, a: 0} + - _BlueColor: {r: 1, g: 1, b: 1, a: 1} + - _BumpMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatSmoothnessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatTint: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor: {r: 1, g: 1, b: 1, a: 1} + - _DecalMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalPosition: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalScale: {r: 1, g: 1, b: 0, a: 0} + - _DecalTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DetailMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTexPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTint: {r: 1, g: 1, b: 1, a: 1} + - _DissolveDetailNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveEndPoint: {r: 0, g: 1, b: 0, a: 0} + - _DissolveMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0} + - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveToTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionSpeed: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DistortionSpeed1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColor1: {r: 1, g: 1, b: 1, a: 1} + - _EmissionMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMapPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissiveScroll_Direction: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction1: {r: 0, g: -10, b: 0, a: 0} + - _FlipbookColor: {r: 1, g: 1, b: 1, a: 1} + - _FlipbookMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FlipbookTexArrayPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterColor: {r: 1, g: 1, b: 1, a: 1} + - _GlitterColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMinMaxBrightness: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSaturation: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSize: {r: 0.1, g: 0.5, b: 0, a: 1} + - _GlitterPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _GreenColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingAOTexPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingDetailShadowsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _LineColor: {r: 1, g: 1, b: 1, a: 1} + - _MainDistanceFade: {r: 0, g: 0, b: 0, a: 0} + - _MainFadeTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MainHueShiftMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MainTexPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap2Color: {r: 1, g: 1, b: 1, a: 1} + - _Matcap2MaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MatcapColor: {r: 1, g: 1, b: 1, a: 1} + - _MatcapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetalReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _MetallicMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetallicTintMapPan: {r: 0, g: 0, b: 0, a: 0} + - _MirrorTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _OutlineDropShadowOffset: {r: 1, g: 0, b: 0, a: 0} + - _OutlineFadeDistance: {r: 0, g: 0, b: 0, a: 0} + - _OutlineMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _OutlinePersonaDirection: {r: 1, g: 0, b: 0, a: 0} + - _OutlineTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _PanoMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _PanosphereColor: {r: 1, g: 1, b: 1, a: 1} + - _PanospherePan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalMinColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalPanDepthSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _RGBBluePanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBGreenPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBMaskPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBRedPanning: {r: 0, g: 0, b: 0, a: 0} + - _RedColor: {r: 1, g: 1, b: 1, a: 1} + - _RgbNormalBPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalGPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalRPan: {r: 0, g: 0, b: 0, a: 0} + - _RimEnviroMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _RimMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimTexPan: {r: 0, g: 0, b: 0, a: 0} + - _RimWidthNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _SSSColor: {r: 1, g: 0, b: 0, a: 1} + - _SSSThicknessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SmoothnessMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _SpecularTint1: {r: 1, g: 1, b: 1, a: 1} + - _SpecularToonInnerOuter: {r: 0.25, g: 0.3, b: 0, a: 1} + - _SpecularToonInnerOuter1: {r: 0.25, g: 0.3, b: 0, a: 1} + - _TextFPSColor: {r: 1, g: 1, b: 1, a: 1} + - _TextFPSOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSScale: {r: 1, g: 1, b: 1, a: 1} + - _TextPositionColor: {r: 1, g: 0, b: 1, a: 1} + - _TextPositionOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionScale: {r: 1, g: 1, b: 1, a: 1} + - _TextTimeColor: {r: 1, g: 0, b: 1, a: 1} + - _TextTimeOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextTimePadding: {r: 0, g: 0, b: 0, a: 0} + - _TextTimeScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationHeightPan: {r: 0, g: 0, b: 0, a: 0} + - _VertexManipulationLocalRotation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationLocalScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationLocalTranslation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationWorldTranslation: {r: 0, g: 0, b: 0, a: 1} diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.mat.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.mat.meta" new file mode 100644 index 00000000..b446231d --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.mat.meta" @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7efb4258a61885848b4389535ee94dde +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.png" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.png" new file mode 100644 index 00000000..ed4be89a Binary files /dev/null and "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.png" differ diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.png.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.png.meta" new file mode 100644 index 00000000..e7ec3e2b --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/starby1010\346\265\243.png.meta" @@ -0,0 +1,88 @@ +fileFormatVersion: 2 +guid: 38966a5e12e2728468005ee73677b31a +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 1 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.mat b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.mat new file mode 100644 index 00000000..d79eabbd --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.mat @@ -0,0 +1,1855 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: yan + m_Shader: {fileID: 4800000, guid: 17e18eb91a88b91489c023fca3426042, type: 3} + m_ShaderKeywords: VIGNETTE_MASKED _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 2000 + stringTagMap: + OptimizedShaderFolder: yan-b188a58c + OriginalShader: ".poiyomi/\u2022 Poiyomi Toon \u2022" + RenderType: Opaque + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _AlphaMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _AnisoTangentMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BackFaceTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BlueTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatCubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ClearCoatSmoothnessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _CubeMap: + m_Texture: {fileID: 8900000, guid: 1f79f71b84fc2844bb81e9ae4f5bc384, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DecalTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveDetailNoise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveEdgeGradient: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveToTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionFlowTexture1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookTexArray: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GreenTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingAOTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingDetailShadows: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainFadeTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainHueShiftMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: f1de42565511cc24e87855920723ceca, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2Mask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatcapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicTintMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MirrorTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoCubeMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanoMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PanosphereTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RGBMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RedTexure: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimEnviroMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimWidthNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SSSThicknessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SmoothnessMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextGlyphs: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ToonRamp: + m_Texture: {fileID: 2800000, guid: 61bd594533da4fc42bd46ef93ba5a4f6, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VertexManipulationHeightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - DSGI: 0 + - Instancing: 0 + - LightmapFlags: 0 + - _AOStrength: 1 + - _AOStrengthAnimated: 0 + - _AlphaMaskAnimated: 0 + - _AlphaMaskPanAnimated: 0 + - _AlphaMaskUV: 0 + - _AlphaMaskUVAnimated: 0 + - _AlphaMod: 0 + - _AlphaModAnimated: 0 + - _AlphaPremultiply: 0 + - _AlphaPremultiplyAnimated: 0 + - _AlphaToMask: 0 + - _AlphaToMaskAnimated: 0 + - _AngleCompareTo: 0 + - _AngleCompareToAnimated: 0 + - _AngleForwardDirectionAnimated: 0 + - _AngleMinAlpha: 0 + - _AngleMinAlphaAnimated: 0 + - _AngleType: 0 + - _AngleTypeAnimated: 0 + - _AnisoSpec1Alpha: 1 + - _AnisoSpec1Alpha1: 1 + - _AnisoSpec1Alpha1Animated: 0 + - _AnisoSpec1AlphaAnimated: 0 + - _AnisoSpec2Alpha: 1 + - _AnisoSpec2Alpha1: 1 + - _AnisoSpec2Alpha1Animated: 0 + - _AnisoSpec2AlphaAnimated: 0 + - _AnisoTangentMap1Animated: 0 + - _AnisoTangentMap1PanAnimated: 0 + - _AnisoTangentMap1UV: 0 + - _AnisoTangentMap1UVAnimated: 0 + - _AnisoTangentMapAnimated: 0 + - _AnisoTangentMapPanAnimated: 0 + - _AnisoTangentMapUV: 0 + - _AnisoTangentMapUVAnimated: 0 + - _AnisoUseTangentMap: 0 + - _AnisoUseTangentMap1: 0 + - _AnisoUseTangentMap1Animated: 0 + - _AnisoUseTangentMapAnimated: 0 + - _AttenuationMultiplier: 0 + - _AttenuationMultiplierAnimated: 0 + - _BackFaceDetailIntensity: 1 + - _BackFaceEmissionStrength: 0 + - _BackFaceEnabled: 0 + - _BackFaceHueShift: 0 + - _BackFaceTextureUV: 0 + - _BlackLightMaskClearCoatAnimated: 0 + - _BlackLightMaskDebugAnimated: 0 + - _BlackLightMaskDissolveAnimated: 0 + - _BlackLightMaskEmission2Animated: 0 + - _BlackLightMaskEmissionAnimated: 0 + - _BlackLightMaskEnabledAnimated: 0 + - _BlackLightMaskEndAnimated: 0 + - _BlackLightMaskFlipbookAnimated: 0 + - _BlackLightMaskGlitterAnimated: 0 + - _BlackLightMaskIridescenceAnimated: 0 + - _BlackLightMaskKeysAnimated: 0 + - _BlackLightMaskMatcap2Animated: 0 + - _BlackLightMaskMatcapAnimated: 0 + - _BlackLightMaskMetallicAnimated: 0 + - _BlackLightMaskPanosphereAnimated: 0 + - _BlackLightMaskStartAnimated: 0 + - _BlendOp: 0 + - _BlendOpAlpha: 0 + - _BlendOpAlphaAnimated: 0 + - _BlendOpAnimated: 0 + - _BlueColorAnimated: 0 + - _BlueTextureAnimated: 0 + - _BuldgeFadeLengthAnimated: 0 + - _BuldgeHeightAnimated: 0 + - _BulgeMaskAnimated: 0 + - _BumpMapAnimated: 0 + - _BumpMapPanAnimated: 0 + - _BumpMapUV: 0 + - _BumpMapUVAnimated: 0 + - _BumpScale: 1 + - _BumpScaleAnimated: 0 + - _CameraAngleMax: 90 + - _CameraAngleMaxAnimated: 0 + - _CameraAngleMin: 45 + - _CameraAngleMinAnimated: 0 + - _ClearCoat: 1 + - _ClearCoatAnimated: 0 + - _ClearCoatCubeMapAnimated: 0 + - _ClearCoatForceLighting: 0 + - _ClearCoatForceLightingAnimated: 0 + - _ClearCoatInvertSmoothness: 0 + - _ClearCoatInvertSmoothnessAnimated: 0 + - _ClearCoatMaskAnimated: 0 + - _ClearCoatMaskPanAnimated: 0 + - _ClearCoatMaskUV: 0 + - _ClearCoatMaskUVAnimated: 0 + - _ClearCoatNormalToUse: 0 + - _ClearCoatNormalToUseAnimated: 0 + - _ClearCoatSampleWorld: 0 + - _ClearCoatSampleWorldAnimated: 0 + - _ClearCoatSmoothness: 0 + - _ClearCoatSmoothnessAnimated: 0 + - _ClearCoatSmoothnessMapAnimated: 0 + - _ClearCoatSmoothnessMapPanAnimated: 0 + - _ClearCoatSmoothnessMapUV: 0 + - _ClearCoatSmoothnessMapUVAnimated: 0 + - _ClearCoatTintAnimated: 0 + - _ColorAnimated: 0 + - _ColorMask: 15 + - _ColorMaskAnimated: 0 + - _ContinuousDissolve: 0 + - _ContinuousDissolveAnimated: 0 + - _CubeMapAnimated: 0 + - _Cull: 2 + - _CullAnimated: 0 + - _Cutoff: 0.5 + - _CutoffAnimated: 0 + - _DebugCameraData: 0 + - _DebugCameraDataAnimated: 0 + - _DebugEnabled: 0 + - _DebugLightingData: 0 + - _DebugLightingDataAnimated: 0 + - _DebugMeshData: 0 + - _DebugMeshDataAnimated: 0 + - _DecalBlendAdd: 0 + - _DecalBlendAddAnimated: 0 + - _DecalBlendMultiply: 0 + - _DecalBlendMultiplyAnimated: 0 + - _DecalBlendReplace: 0 + - _DecalBlendReplaceAnimated: 0 + - _DecalColorAnimated: 0 + - _DecalEmissionStrength: 0 + - _DecalEmissionStrengthAnimated: 0 + - _DecalEnabled: 0 + - _DecalEnabledAnimated: 0 + - _DecalMaskAnimated: 0 + - _DecalMaskPanAnimated: 0 + - _DecalMaskUV: 0 + - _DecalMaskUVAnimated: 0 + - _DecalPositionAnimated: 0 + - _DecalRotation: 0 + - _DecalRotationAnimated: 0 + - _DecalRotationSpeed: 0 + - _DecalRotationSpeedAnimated: 0 + - _DecalScaleAnimated: 0 + - _DecalTextureAnimated: 0 + - _DecalTexturePanAnimated: 0 + - _DecalTextureUV: 0 + - _DecalTextureUVAnimated: 0 + - _DecalTiled: 0 + - _DecalTiledAnimated: 0 + - _DepthAlphaMaxAnimated: 0 + - _DepthAlphaMinAnimated: 0 + - _DepthGlowColorAnimated: 0 + - _DepthGlowEmissionAnimated: 0 + - _DepthGradientAnimated: 0 + - _DepthGradientBlendAnimated: 0 + - _DepthGradientPanAnimated: 0 + - _DepthGradientTextureUVAnimated: 0 + - _DepthGradientUVAnimated: 0 + - _DepthMaskAnimated: 0 + - _DepthMaskPanAnimated: 0 + - _DepthMaskUVAnimated: 0 + - _DetailBrightness: 1 + - _DetailBrightnessAnimated: 0 + - _DetailEnabled: 0 + - _DetailMaskAnimated: 0 + - _DetailMaskPanAnimated: 0 + - _DetailMaskUV: 0 + - _DetailMaskUVAnimated: 0 + - _DetailNormalMapAnimated: 0 + - _DetailNormalMapPanAnimated: 0 + - _DetailNormalMapScale: 1 + - _DetailNormalMapScaleAnimated: 0 + - _DetailNormalMapUV: 0 + - _DetailNormalMapUVAnimated: 0 + - _DetailTexAnimated: 0 + - _DetailTexIntensity: 1 + - _DetailTexIntensityAnimated: 0 + - _DetailTexPanAnimated: 0 + - _DetailTexUV: 0 + - _DetailTexUVAnimated: 0 + - _DetailTintAnimated: 0 + - _DisableDirectionalInAdd: 1 + - _DissolveAlpha: 0 + - _DissolveAlpha0: 0 + - _DissolveAlpha0Animated: 0 + - _DissolveAlpha1: 0 + - _DissolveAlpha1Animated: 0 + - _DissolveAlpha2: 0 + - _DissolveAlpha2Animated: 0 + - _DissolveAlpha3: 0 + - _DissolveAlpha3Animated: 0 + - _DissolveAlpha4: 0 + - _DissolveAlpha4Animated: 0 + - _DissolveAlpha5: 0 + - _DissolveAlpha5Animated: 0 + - _DissolveAlpha6: 0 + - _DissolveAlpha6Animated: 0 + - _DissolveAlpha7: 0 + - _DissolveAlpha7Animated: 0 + - _DissolveAlpha8: 0 + - _DissolveAlpha8Animated: 0 + - _DissolveAlpha9: 0 + - _DissolveAlpha9Animated: 0 + - _DissolveAlphaAnimated: 0 + - _DissolveDetailNoiseAnimated: 0 + - _DissolveDetailNoisePanAnimated: 0 + - _DissolveDetailNoiseUV: 0 + - _DissolveDetailNoiseUVAnimated: 0 + - _DissolveDetailStrength: 0.1 + - _DissolveDetailStrengthAnimated: 0 + - _DissolveEdgeColorAnimated: 0 + - _DissolveEdgeEmission: 0 + - _DissolveEdgeEmissionAnimated: 0 + - _DissolveEdgeGradientAnimated: 0 + - _DissolveEdgeHardness: 0.5 + - _DissolveEdgeHardnessAnimated: 0 + - _DissolveEdgeWidth: 0.025 + - _DissolveEdgeWidthAnimated: 0 + - _DissolveEmission1Side: 2 + - _DissolveEmission1SideAnimated: 0 + - _DissolveEmissionSide: 2 + - _DissolveEmissionSideAnimated: 0 + - _DissolveEndPointAnimated: 0 + - _DissolveInvertDetailNoise: 0 + - _DissolveInvertDetailNoiseAnimated: 0 + - _DissolveInvertNoise: 0 + - _DissolveInvertNoiseAnimated: 0 + - _DissolveMaskAnimated: 0 + - _DissolveMaskInvert: 0 + - _DissolveMaskInvertAnimated: 0 + - _DissolveMaskPanAnimated: 0 + - _DissolveMaskUV: 0 + - _DissolveMaskUVAnimated: 0 + - _DissolveNoiseTextureAnimated: 0 + - _DissolveNoiseTexturePanAnimated: 0 + - _DissolveNoiseTextureUV: 0 + - _DissolveNoiseTextureUVAnimated: 0 + - _DissolveP2PEdgeLength: 0.1 + - _DissolveP2PEdgeLengthAnimated: 0 + - _DissolveP2PWorldLocal: 0 + - _DissolveP2PWorldLocalAnimated: 0 + - _DissolveStartPointAnimated: 0 + - _DissolveTextureColorAnimated: 0 + - _DissolveToEmissionStrength: 0 + - _DissolveToEmissionStrengthAnimated: 0 + - _DissolveToTextureAnimated: 0 + - _DissolveToTexturePanAnimated: 0 + - _DissolveToTextureUV: 0 + - _DissolveToTextureUVAnimated: 0 + - _DissolveType: 1 + - _DissolveTypeAnimated: 0 + - _DissolveUseVertexColors: 0 + - _DissolveUseVertexColorsAnimated: 0 + - _DistortionFlowTexture1Animated: 0 + - _DistortionFlowTextureAnimated: 0 + - _DistortionMaskAnimated: 0 + - _DistortionMaskPanAnimated: 0 + - _DistortionMaskUV: 0 + - _DistortionMaskUVAnimated: 0 + - _DistortionSpeed1Animated: 0 + - _DistortionSpeedAnimated: 0 + - _DistortionStrength: 0.5 + - _DistortionStrength1: 0.5 + - _DistortionStrength1Animated: 0 + - _DistortionStrengthAnimated: 0 + - _DitherGradient: 0.1 + - _DitherGradientAnimated: 0 + - _DitheringEnabled: 0 + - _DitheringEnabledAnimated: 0 + - _DstBlend: 0 + - _DstBlendAnimated: 0 + - _EmissionBaseColorAsMap: 0 + - _EmissionBaseColorAsMap1: 0 + - _EmissionBaseColorAsMap1Animated: 0 + - _EmissionBaseColorAsMapAnimated: 0 + - _EmissionBlinkingEnabled: 0 + - _EmissionBlinkingEnabled1: 0 + - _EmissionBlinkingEnabledAnimated: 0 + - _EmissionBlinkingOffset: 0 + - _EmissionBlinkingOffset1: 0 + - _EmissionBlinkingOffset1Animated: 0 + - _EmissionBlinkingOffsetAnimated: 0 + - _EmissionCenterOutEnabled: 0 + - _EmissionCenterOutEnabled1: 0 + - _EmissionCenterOutEnabled1Animated: 0 + - _EmissionCenterOutEnabledAnimated: 0 + - _EmissionCenterOutSpeed: 5 + - _EmissionCenterOutSpeed1: 5 + - _EmissionCenterOutSpeed1Animated: 0 + - _EmissionCenterOutSpeedAnimated: 0 + - _EmissionColor1Animated: 0 + - _EmissionColorAnimated: 0 + - _EmissionHueShift: 0 + - _EmissionHueShift1: 0 + - _EmissionHueShift1Animated: 0 + - _EmissionHueShiftAnimated: 0 + - _EmissionHueShiftEnabled: 0 + - _EmissionHueShiftEnabled1: 0 + - _EmissionHueShiftEnabled1Animated: 0 + - _EmissionHueShiftEnabledAnimated: 0 + - _EmissionMap1Animated: 0 + - _EmissionMap1PanAnimated: 0 + - _EmissionMap1UV: 0 + - _EmissionMap1UVAnimated: 0 + - _EmissionMapAnimated: 0 + - _EmissionMapPanAnimated: 0 + - _EmissionMapUV: 0 + - _EmissionMapUVAnimated: 0 + - _EmissionMask1Animated: 0 + - _EmissionMask1PanAnimated: 0 + - _EmissionMask1UV: 0 + - _EmissionMask1UVAnimated: 0 + - _EmissionMaskAnimated: 0 + - _EmissionMaskPanAnimated: 0 + - _EmissionMaskUV: 0 + - _EmissionMaskUVAnimated: 0 + - _EmissionReplace: 0 + - _EmissionReplaceAnimated: 0 + - _EmissionScrollingCurve1Animated: 0 + - _EmissionScrollingCurveAnimated: 0 + - _EmissionScrollingOffset: 0 + - _EmissionScrollingOffset1: 0 + - _EmissionScrollingOffset1Animated: 0 + - _EmissionScrollingOffsetAnimated: 0 + - _EmissionScrollingUseCurve: 0 + - _EmissionScrollingUseCurve1: 0 + - _EmissionScrollingUseCurve1Animated: 0 + - _EmissionScrollingUseCurveAnimated: 0 + - _EmissionScrollingVertexColor: 0 + - _EmissionScrollingVertexColor1: 0 + - _EmissionScrollingVertexColor1Animated: 0 + - _EmissionScrollingVertexColorAnimated: 0 + - _EmissionStrength: 0 + - _EmissionStrength1: 0 + - _EmissionStrength1Animated: 0 + - _EmissionStrengthAnimated: 0 + - _EmissiveBlink_Max: 1 + - _EmissiveBlink_Max1: 1 + - _EmissiveBlink_Max1Animated: 0 + - _EmissiveBlink_MaxAnimated: 0 + - _EmissiveBlink_Min: 0 + - _EmissiveBlink_Min1: 0 + - _EmissiveBlink_Min1Animated: 0 + - _EmissiveBlink_MinAnimated: 0 + - _EmissiveBlink_Velocity: 4 + - _EmissiveBlink_Velocity1: 4 + - _EmissiveBlink_Velocity1Animated: 0 + - _EmissiveBlink_VelocityAnimated: 0 + - _EmissiveScroll_Direction1Animated: 0 + - _EmissiveScroll_DirectionAnimated: 0 + - _EmissiveScroll_Interval: 20 + - _EmissiveScroll_Interval1: 20 + - _EmissiveScroll_Interval1Animated: 0 + - _EmissiveScroll_IntervalAnimated: 0 + - _EmissiveScroll_Velocity: 10 + - _EmissiveScroll_Velocity1: 10 + - _EmissiveScroll_Velocity1Animated: 0 + - _EmissiveScroll_VelocityAnimated: 0 + - _EmissiveScroll_Width: 10 + - _EmissiveScroll_Width1: 10 + - _EmissiveScroll_Width1Animated: 0 + - _EmissiveScroll_WidthAnimated: 0 + - _EnableBlurAnimated: 0 + - _EnableBulgeAnimated: 0 + - _EnableClearCoat: 0 + - _EnableClearCoatAnimated: 0 + - _EnableDissolve: 0 + - _EnableDissolveAnimated: 0 + - _EnableDistortion: 0 + - _EnableDistortionAnimated: 0 + - _EnableEmission: 0 + - _EnableEmission1: 0 + - _EnableEmission1Animated: 0 + - _EnableEmissionAnimated: 0 + - _EnableEnvironmentalRim: 0 + - _EnableEnvironmentalRimAnimated: 0 + - _EnableFlipbook: 0 + - _EnableFlipbookAnimated: 0 + - _EnableGITDEmission: 0 + - _EnableGITDEmission1: 0 + - _EnableGITDEmission1Animated: 0 + - _EnableGITDEmissionAnimated: 0 + - _EnableHoloAnimated: 0 + - _EnableIridescenceAnimated: 0 + - _EnableLighting: 1 + - _EnableLightingAnimated: 0 + - _EnableMetallic: 0 + - _EnableMetallicAnimated: 0 + - _EnableMirrorOptions: 0 + - _EnableMirrorOptionsAnimated: 0 + - _EnableMirrorTexture: 0 + - _EnableMirrorTextureAnimated: 0 + - _EnableRandom: 0 + - _EnableRandomAnimated: 0 + - _EnableRimLighting: 0 + - _EnableRimLightingAnimated: 0 + - _EnableSSS: 0 + - _EnableSSSAnimated: 0 + - _EnableScifiSpawnInAnimated: 0 + - _EnableSpecular: 0 + - _EnableSpecular1: 0 + - _EnableSpecular1Animated: 0 + - _EnableSpecularAnimated: 0 + - _EnableTouchGlowAnimated: 0 + - _EnableVertexGlitchAnimated: 0 + - _EnableVideoAnimated: 0 + - _EnableVoronoiAnimated: 0 + - _FadeLengthAnimated: 0 + - _FlipbookAdd: 0 + - _FlipbookAddAnimated: 0 + - _FlipbookAlphaControlsFinalAlpha: 0 + - _FlipbookAlphaControlsFinalAlphaAnimated: 0 + - _FlipbookColorAnimated: 0 + - _FlipbookColorReplaces: 0 + - _FlipbookColorReplacesAnimated: 0 + - _FlipbookCurrentFrame: -1 + - _FlipbookCurrentFrameAnimated: 0 + - _FlipbookEmissionStrength: 0 + - _FlipbookEmissionStrengthAnimated: 0 + - _FlipbookFPS: 30 + - _FlipbookFPSAnimated: 0 + - _FlipbookIntensityControlsAlpha: 0 + - _FlipbookIntensityControlsAlphaAnimated: 0 + - _FlipbookMaskAnimated: 0 + - _FlipbookMaskPanAnimated: 0 + - _FlipbookMaskUV: 0 + - _FlipbookMaskUVAnimated: 0 + - _FlipbookMultiply: 0 + - _FlipbookMultiplyAnimated: 0 + - _FlipbookReplace: 1 + - _FlipbookReplaceAnimated: 0 + - _FlipbookRotation: 0 + - _FlipbookRotationAnimated: 0 + - _FlipbookRotationSpeed: 0 + - _FlipbookRotationSpeedAnimated: 0 + - _FlipbookScaleOffsetAnimated: 0 + - _FlipbookTexArrayAnimated: 0 + - _FlipbookTexArrayPanAnimated: 0 + - _FlipbookTexArrayUV: 0 + - _FlipbookTexArrayUVAnimated: 0 + - _FlipbookTiled: 0 + - _FlipbookTiledAnimated: 0 + - _FlipbookTotalFrames: 1 + - _FlipbookTotalFramesAnimated: 0 + - _ForceOpaque: 0 + - _ForceOpaqueAnimated: 0 + - _ForgotToLockMaterial: 1 + - _GIEmissionMultiplier: 1 + - _GITDEMaxEmissionMultiplier: 0 + - _GITDEMaxEmissionMultiplier1: 0 + - _GITDEMaxEmissionMultiplier1Animated: 0 + - _GITDEMaxEmissionMultiplierAnimated: 0 + - _GITDEMaxLight: 1 + - _GITDEMaxLight1: 1 + - _GITDEMaxLight1Animated: 0 + - _GITDEMaxLightAnimated: 0 + - _GITDEMinEmissionMultiplier: 1 + - _GITDEMinEmissionMultiplier1: 1 + - _GITDEMinEmissionMultiplier1Animated: 0 + - _GITDEMinEmissionMultiplierAnimated: 0 + - _GITDEMinLight: 0 + - _GITDEMinLight1: 0 + - _GITDEMinLight1Animated: 0 + - _GITDEMinLightAnimated: 0 + - _GITDEWorldOrMesh: 0 + - _GITDEWorldOrMesh1: 0 + - _GITDEWorldOrMesh1Animated: 0 + - _GITDEWorldOrMeshAnimated: 0 + - _GlitterAngleRange: 90 + - _GlitterAngleRangeAnimated: 0 + - _GlitterBias: 0.8 + - _GlitterBiasAnimated: 0 + - _GlitterBlendType: 0 + - _GlitterBlendTypeAnimated: 0 + - _GlitterBrightness: 3 + - _GlitterBrightnessAnimated: 0 + - _GlitterCenterSize: 0.08 + - _GlitterCenterSizeAnimated: 0 + - _GlitterColorAnimated: 0 + - _GlitterColorMapAnimated: 0 + - _GlitterColorMapPanAnimated: 0 + - _GlitterColorMapUV: 0 + - _GlitterColorMapUVAnimated: 0 + - _GlitterContrast: 300 + - _GlitterContrastAnimated: 0 + - _GlitterEnable: 0 + - _GlitterEnableAnimated: 0 + - _GlitterFrequency: 300 + - _GlitterFrequencyAnimated: 0 + - _GlitterJaggyFix: 0 + - _GlitterJaggyFixAnimated: 0 + - _GlitterJitter: 1 + - _GlitterJitterAnimated: 0 + - _GlitterMaskAnimated: 0 + - _GlitterMaskPanAnimated: 0 + - _GlitterMaskUV: 0 + - _GlitterMaskUVAnimated: 0 + - _GlitterMinBrightness: 0 + - _GlitterMinBrightnessAnimated: 0 + - _GlitterMinMaxBrightnessAnimated: 0 + - _GlitterMinMaxSaturationAnimated: 0 + - _GlitterMinMaxSizeAnimated: 0 + - _GlitterMode: 0 + - _GlitterModeAnimated: 0 + - _GlitterPanAnimated: 0 + - _GlitterRandomColors: 0 + - _GlitterRandomColorsAnimated: 0 + - _GlitterRandomRotation: 0 + - _GlitterRandomRotationAnimated: 0 + - _GlitterRandomSize: 0 + - _GlitterRandomSizeAnimated: 0 + - _GlitterShape: 0 + - _GlitterShapeAnimated: 0 + - _GlitterSize: 0.3 + - _GlitterSizeAnimated: 0 + - _GlitterSpeed: 10 + - _GlitterSpeedAnimated: 0 + - _GlitterTextureAnimated: 0 + - _GlitterTexturePanAnimated: 0 + - _GlitterTextureRotation: 0 + - _GlitterTextureRotationAnimated: 0 + - _GlitterUseSurfaceColor: 0 + - _GlitterUseSurfaceColorAnimated: 0 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _GrabBlurDirectionsAnimated: 0 + - _GrabBlurDistanceAnimated: 0 + - _GrabBlurQualityAnimated: 0 + - _GrabDstBlendAnimated: 0 + - _GrabPassBlendFactorAnimated: 0 + - _GrabPassUseAlphaAnimated: 0 + - _GrabSrcBlendAnimated: 0 + - _GreenColorAnimated: 0 + - _GreenTextureAnimated: 0 + - _HelpBoxHideLocking: 0 + - _HelpBoxLocking: 0 + - _HoloAlphaMapAnimated: 0 + - _HoloCoordinateSpaceAnimated: 0 + - _HoloDirectionAnimated: 0 + - _HoloFresnelAlphaAnimated: 0 + - _HoloLineDensityAnimated: 0 + - _HoloRimSharpnessAnimated: 0 + - _HoloRimWidthAnimated: 0 + - _HoloScrollSpeedAnimated: 0 + - _IgnoreFog: 0 + - _IgnoreFogAnimated: 0 + - _InvertSmoothness: 0 + - _InvertSmoothnessAnimated: 0 + - _IridescenceAddBlendAnimated: 0 + - _IridescenceEmissionStrengthAnimated: 0 + - _IridescenceIntensityAnimated: 0 + - _IridescenceMaskAnimated: 0 + - _IridescenceMaskUVAnimated: 0 + - _IridescenceMultiplyBlendAnimated: 0 + - _IridescenceNormalIntensityAnimated: 0 + - _IridescenceNormalMapAnimated: 0 + - _IridescenceNormalSelectionAnimated: 0 + - _IridescenceNormalToggleAnimated: 0 + - _IridescenceNormalUVAnimated: 0 + - _IridescenceRampAnimated: 0 + - _IridescenceReplaceBlendAnimated: 0 + - _IridescenceTimeAnimated: 0 + - _LightingAOTexAnimated: 0 + - _LightingAOTexPanAnimated: 0 + - _LightingAOTexUV: 0 + - _LightingAOTexUVAnimated: 0 + - _LightingAdditiveDetailStrength: 1 + - _LightingAdditiveDetailStrengthAnimated: 0 + - _LightingAdditiveGradientEnd: 0.5 + - _LightingAdditiveGradientEndAnimated: 0 + - _LightingAdditiveGradientStart: 0 + - _LightingAdditiveGradientStartAnimated: 0 + - _LightingAdditiveLimitIntensity: 0 + - _LightingAdditiveLimitIntensityAnimated: 0 + - _LightingAdditiveMaxIntensity: 1 + - _LightingAdditiveMaxIntensityAnimated: 0 + - _LightingAdditivePassthrough: 0.5 + - _LightingAdditivePassthroughAnimated: 0 + - _LightingAdditiveType: 1 + - _LightingAdditiveTypeAnimated: 0 + - _LightingDetailShadowsAnimated: 0 + - _LightingDetailShadowsEnabled: 0 + - _LightingDetailShadowsEnabledAnimated: 0 + - _LightingDetailShadowsPanAnimated: 0 + - _LightingDetailShadowsUV: 0 + - _LightingDetailShadowsUVAnimated: 0 + - _LightingDetailStrength: 1 + - _LightingDetailStrengthAnimated: 0 + - _LightingDirectColorMode: 0 + - _LightingDirectColorModeAnimated: 0 + - _LightingEnableAO: 0 + - _LightingEnableAOAnimated: 0 + - _LightingEnableHSL: 0 + - _LightingEnableHSLAnimated: 0 + - _LightingGradientEnd: 0.5 + - _LightingGradientEndAnimated: 0 + - _LightingGradientStart: 0 + - _LightingGradientStartAnimated: 0 + - _LightingHSLIntensity: 1 + - _LightingHSLIntensityAnimated: 0 + - _LightingIgnoreAmbientColor: 0 + - _LightingIgnoreAmbientColorAnimated: 0 + - _LightingIndirectColorMode: 0 + - _LightingIndirectColorModeAnimated: 0 + - _LightingMinLightBrightness: 0 + - _LightingMinLightBrightnessAnimated: 0 + - _LightingMinShadowBrightnessRatio: 0 + - _LightingMinShadowBrightnessRatioAnimated: 0 + - _LightingMode: 0 + - _LightingModeAnimated: 0 + - _LightingMonochromatic: 0 + - _LightingMonochromaticAnimated: 0 + - _LightingOnlyUnityShadows: 0 + - _LightingOnlyUnityShadowsAnimated: 0 + - _LightingRampType: 0 + - _LightingRampTypeAnimated: 0 + - _LightingShadingEnabled: 0 + - _LightingShadingEnabledAnimated: 0 + - _LightingShadowColorAnimated: 0 + - _LightingShadowHue: 0.5 + - _LightingShadowHueAnimated: 0 + - _LightingShadowLightness: 0.5 + - _LightingShadowLightnessAnimated: 0 + - _LightingShadowMaskAnimated: 0 + - _LightingShadowMaskPanAnimated: 0 + - _LightingShadowMaskUV: 0 + - _LightingShadowMaskUVAnimated: 0 + - _LightingShadowSaturation: 0.5 + - _LightingShadowSaturationAnimated: 0 + - _LightingShadowTextureAnimated: 0 + - _LightingShadowTexturePanAnimated: 0 + - _LightingShadowTextureUV: 0 + - _LightingShadowTextureUVAnimated: 0 + - _LightingStandardSmoothness: 0 + - _LightingStandardSmoothnessAnimated: 0 + - _LightingUncapped: 0 + - _LightingUncappedAnimated: 0 + - _LineColorAnimated: 0 + - _LineWidth: 0 + - _LineWidthAnimated: 0 + - _LockTooltip: 0 + - _MainAlphaToCoverage: 0 + - _MainAlphaToCoverageAnimated: 0 + - _MainDistanceFadeAnimated: 0 + - _MainEmissionStrength: 0 + - _MainEmissionStrengthAnimated: 0 + - _MainFadeTextureAnimated: 0 + - _MainFadeTexturePanAnimated: 0 + - _MainFadeTextureUV: 0 + - _MainFadeTextureUVAnimated: 0 + - _MainHueShift: 0 + - _MainHueShiftAnimated: 0 + - _MainHueShiftMaskAnimated: 0 + - _MainHueShiftMaskPanAnimated: 0 + - _MainHueShiftMaskUV: 0 + - _MainHueShiftMaskUVAnimated: 0 + - _MainHueShiftReplace: 1 + - _MainHueShiftReplaceAnimated: 0 + - _MainHueShiftSpeed: 0 + - _MainHueShiftSpeedAnimated: 0 + - _MainHueShiftToggle: 0 + - _MainHueShiftToggleAnimated: 0 + - _MainMinAlpha: 0 + - _MainMinAlphaAnimated: 0 + - _MainMipScale: 0.25 + - _MainMipScaleAnimated: 0 + - _MainShadowClipMod: 0 + - _MainShadowClipModAnimated: 0 + - _MainTexAnimated: 0 + - _MainTexPanAnimated: 0 + - _MainTex_STAnimated: 0 + - _MainTextureUV: 0 + - _MainTextureUVAnimated: 0 + - _MainUseVertexColorAlpha: 0 + - _MainUseVertexColorAlphaAnimated: 0 + - _MainVertexColoring: 0 + - _MainVertexColoringAnimated: 0 + - _Matcap2Add: 0 + - _Matcap2AddAnimated: 0 + - _Matcap2Animated: 0 + - _Matcap2Border: 0.43 + - _Matcap2BorderAnimated: 0 + - _Matcap2ColorAnimated: 0 + - _Matcap2EmissionStrength: 0 + - _Matcap2EmissionStrengthAnimated: 0 + - _Matcap2Enable: 0 + - _Matcap2EnableAnimated: 0 + - _Matcap2Intensity: 1 + - _Matcap2IntensityAnimated: 0 + - _Matcap2LightMask: 0 + - _Matcap2LightMaskAnimated: 0 + - _Matcap2MaskAnimated: 0 + - _Matcap2MaskInvert: 0 + - _Matcap2MaskInvertAnimated: 0 + - _Matcap2MaskPanAnimated: 0 + - _Matcap2MaskUV: 0 + - _Matcap2MaskUVAnimated: 0 + - _Matcap2Multiply: 0 + - _Matcap2MultiplyAnimated: 0 + - _Matcap2Normal: 1 + - _Matcap2NormalAnimated: 0 + - _Matcap2Replace: 0 + - _Matcap2ReplaceAnimated: 0 + - _MatcapAdd: 0 + - _MatcapAddAnimated: 0 + - _MatcapAnimated: 0 + - _MatcapBorder: 0.43 + - _MatcapBorderAnimated: 0 + - _MatcapColorAnimated: 0 + - _MatcapEmissionStrength: 0 + - _MatcapEmissionStrengthAnimated: 0 + - _MatcapEnable: 0 + - _MatcapEnableAnimated: 0 + - _MatcapIntensity: 1 + - _MatcapIntensityAnimated: 0 + - _MatcapLightMask: 0 + - _MatcapLightMaskAnimated: 0 + - _MatcapMaskAnimated: 0 + - _MatcapMaskInvert: 0 + - _MatcapMaskInvertAnimated: 0 + - _MatcapMaskPanAnimated: 0 + - _MatcapMaskUV: 0 + - _MatcapMaskUVAnimated: 0 + - _MatcapMultiply: 0 + - _MatcapMultiplyAnimated: 0 + - _MatcapNormal: 1 + - _MatcapNormalAnimated: 0 + - _MatcapReplace: 1 + - _MatcapReplaceAnimated: 0 + - _MetalReflectionTintAnimated: 0 + - _Metallic: 0 + - _MetallicAnimated: 0 + - _MetallicMaskAnimated: 0 + - _MetallicMaskPanAnimated: 0 + - _MetallicMaskUV: 0 + - _MetallicMaskUVAnimated: 0 + - _MetallicTintMapAnimated: 0 + - _MetallicTintMapPanAnimated: 0 + - _MetallicTintMapUV: 0 + - _MetallicTintMapUVAnimated: 0 + - _Mirror: 0 + - _MirrorAnimated: 0 + - _MirrorTextureAnimated: 0 + - _MirrorTexturePanAnimated: 0 + - _MirrorTextureUV: 0 + - _MirrorTextureUVAnimated: 0 + - _Mode: 0 + - _ModelAngleMax: 90 + - _ModelAngleMaxAnimated: 0 + - _ModelAngleMin: 45 + - _ModelAngleMinAnimated: 0 + - _OcclusionStrength: 1 + - _OffsetFactor: 0 + - _OffsetFactorAnimated: 0 + - _OffsetUnits: 0 + - _OffsetUnitsAnimated: 0 + - _OutlineCull: 1 + - _OutlineCullAnimated: 0 + - _OutlineDropShadowOffsetAnimated: 0 + - _OutlineEmission: 0 + - _OutlineEmissionAnimated: 0 + - _OutlineFadeDistanceAnimated: 0 + - _OutlineFixedSize: 0 + - _OutlineFixedSizeAnimated: 0 + - _OutlineLit: 1 + - _OutlineLitAnimated: 0 + - _OutlineMaskAnimated: 0 + - _OutlineMaskUV: 0 + - _OutlineMode: 0 + - _OutlineModeAnimated: 0 + - _OutlineOffsetFactor: 0 + - _OutlineOffsetUnits: 0 + - _OutlinePersonaDirectionAnimated: 0 + - _OutlineRimLightBlend: 0 + - _OutlineRimLightBlendAnimated: 0 + - _OutlineShadowStrength: 1 + - _OutlineShadowStrengthAnimated: 0 + - _OutlineStencilCompareFunction: 8 + - _OutlineStencilCompareFunctionAnimated: 0 + - _OutlineStencilFailOp: 0 + - _OutlineStencilFailOpAnimated: 0 + - _OutlineStencilPassOp: 0 + - _OutlineStencilPassOpAnimated: 0 + - _OutlineStencilReadMask: 255 + - _OutlineStencilReadMaskAnimated: 0 + - _OutlineStencilRef: 0 + - _OutlineStencilRefAnimated: 0 + - _OutlineStencilWriteMask: 255 + - _OutlineStencilWriteMaskAnimated: 0 + - _OutlineStencilZFailOp: 0 + - _OutlineStencilZFailOpAnimated: 0 + - _OutlineTextureAnimated: 0 + - _OutlineTexturePanAnimated: 0 + - _OutlineTextureUV: 0 + - _OutlineTintMix: 0 + - _OutlineTintMixAnimated: 0 + - _OutlineUseVertexColors: 0 + - _OutlineUseVertexColorsAnimated: 0 + - _PanoBlend: 0 + - _PanoBlendAnimated: 0 + - _PanoCubeMapAnimated: 0 + - _PanoCubeMapToggle: 0 + - _PanoCubeMapToggleAnimated: 0 + - _PanoEmission: 0 + - _PanoEmissionAnimated: 0 + - _PanoInfiniteStereoToggle: 0 + - _PanoInfiniteStereoToggleAnimated: 0 + - _PanoMaskAnimated: 0 + - _PanoMaskPanAnimated: 0 + - _PanoMaskUV: 0 + - _PanoMaskUVAnimated: 0 + - _PanoToggle: 0 + - _PanoToggleAnimated: 0 + - _PanosphereColorAnimated: 0 + - _PanospherePanAnimated: 0 + - _PanosphereTextureAnimated: 0 + - _Parallax: 0.02 + - _ParallaxBias: 0.42 + - _ParallaxBiasAnimated: 0 + - _ParallaxHeightMapAnimated: 0 + - _ParallaxHeightMapEnabled: 0 + - _ParallaxHeightMapEnabledAnimated: 0 + - _ParallaxHeightMapMaskAnimated: 0 + - _ParallaxHeightMapMaskPanAnimated: 0 + - _ParallaxHeightMapMaskUV: 0 + - _ParallaxHeightMapMaskUVAnimated: 0 + - _ParallaxHeightMapPanAnimated: 0 + - _ParallaxInternalHeightFromAlpha: 0 + - _ParallaxInternalHeightFromAlphaAnimated: 0 + - _ParallaxInternalHeightmapMode: 0 + - _ParallaxInternalHeightmapModeAnimated: 0 + - _ParallaxInternalIterations: 1 + - _ParallaxInternalIterationsAnimated: 0 + - _ParallaxInternalMapAnimated: 0 + - _ParallaxInternalMapEnabled: 0 + - _ParallaxInternalMapEnabledAnimated: 0 + - _ParallaxInternalMapMaskAnimated: 0 + - _ParallaxInternalMapMaskPanAnimated: 0 + - _ParallaxInternalMapMaskUV: 0 + - _ParallaxInternalMapMaskUVAnimated: 0 + - _ParallaxInternalMaxColorAnimated: 0 + - _ParallaxInternalMaxDepth: 1 + - _ParallaxInternalMaxDepthAnimated: 0 + - _ParallaxInternalMaxFade: 1 + - _ParallaxInternalMaxFadeAnimated: 0 + - _ParallaxInternalMinColorAnimated: 0 + - _ParallaxInternalMinDepth: 0 + - _ParallaxInternalMinDepthAnimated: 0 + - _ParallaxInternalMinFade: 0 + - _ParallaxInternalMinFadeAnimated: 0 + - _ParallaxInternalPanDepthSpeedAnimated: 0 + - _ParallaxInternalPanSpeedAnimated: 0 + - _ParallaxMap: 0 + - _ParallaxMapAnimated: 0 + - _ParallaxStrength: 0 + - _ParallaxStrengthAnimated: 0 + - _ParallaxUV: 0 + - _ParallaxUVAnimated: 0 + - _RGBBlendMultiplicative: 0 + - _RGBBlendMultiplicativeAnimated: 0 + - _RGBBluePanningAnimated: 0 + - _RGBBlue_UV: 0 + - _RGBBlue_UVAnimated: 0 + - _RGBGreenPanningAnimated: 0 + - _RGBGreen_UV: 0 + - _RGBGreen_UVAnimated: 0 + - _RGBMaskAnimated: 0 + - _RGBMaskEnabled: 0 + - _RGBMaskEnabledAnimated: 0 + - _RGBMaskPanningAnimated: 0 + - _RGBMaskUV: 0 + - _RGBMaskUVAnimated: 0 + - _RGBNormalBlend: 0 + - _RGBNormalBlendAnimated: 0 + - _RGBRedPanningAnimated: 0 + - _RGBRed_UV: 0 + - _RGBRed_UVAnimated: 0 + - _RGBUseVertexColors: 0 + - _RGBUseVertexColorsAnimated: 0 + - _RedColorAnimated: 0 + - _RedTexureAnimated: 0 + - _RefractionChromaticAberattionAnimated: 0 + - _RefractionEnabledAnimated: 0 + - _RefractionIndexAnimated: 0 + - _RgbNormalBScale: 0 + - _RgbNormalBUV: 0 + - _RgbNormalGScale: 0 + - _RgbNormalGUV: 0 + - _RgbNormalRScale: 0 + - _RgbNormalRUV: 0 + - _RgbNormalsEnabled: 0 + - _RimBrighten: 0 + - _RimBrightenAnimated: 0 + - _RimEnviroBlur: 0.7 + - _RimEnviroBlurAnimated: 0 + - _RimEnviroIntensity: 1 + - _RimEnviroIntensityAnimated: 0 + - _RimEnviroMaskAnimated: 0 + - _RimEnviroMaskPanAnimated: 0 + - _RimEnviroMaskUV: 0 + - _RimEnviroMaskUVAnimated: 0 + - _RimEnviroMinBrightness: 0 + - _RimEnviroMinBrightnessAnimated: 0 + - _RimEnviroSharpness: 0 + - _RimEnviroSharpnessAnimated: 0 + - _RimEnviroWidth: 0.45 + - _RimEnviroWidthAnimated: 0 + - _RimLightColorAnimated: 0 + - _RimLightColorBias: 0 + - _RimLightColorBiasAnimated: 0 + - _RimLightNormal: 1 + - _RimLightNormalAnimated: 0 + - _RimLightingInvert: 0 + - _RimLightingInvertAnimated: 0 + - _RimMaskAnimated: 0 + - _RimMaskPanAnimated: 0 + - _RimMaskUV: 0 + - _RimMaskUVAnimated: 0 + - _RimSharpness: 0.25 + - _RimSharpnessAnimated: 0 + - _RimStrength: 0 + - _RimStrengthAnimated: 0 + - _RimTexAnimated: 0 + - _RimTexPanAnimated: 0 + - _RimTexUV: 0 + - _RimTexUVAnimated: 0 + - _RimWidth: 0.8 + - _RimWidthAnimated: 0 + - _RimWidthNoiseStrength: 0.1 + - _RimWidthNoiseStrengthAnimated: 0 + - _RimWidthNoiseTextureAnimated: 0 + - _RimWidthNoiseTexturePanAnimated: 0 + - _RimWidthNoiseTextureUV: 0 + - _RimWidthNoiseTextureUVAnimated: 0 + - _SSSColorAnimated: 0 + - _SSSDistortion: 1 + - _SSSDistortionAnimated: 0 + - _SSSPower: 5 + - _SSSPowerAnimated: 0 + - _SSSSCale: 0.25 + - _SSSSCaleAnimated: 0 + - _SSSThicknessMapAnimated: 0 + - _SSSThicknessMapPanAnimated: 0 + - _SSSThicknessMapUV: 0 + - _SSSThicknessMapUVAnimated: 0 + - _SSSThicknessMod: 0 + - _SSSThicknessModAnimated: 0 + - _SampleWorld: 0 + - _SampleWorldAnimated: 0 + - _Saturation: 0 + - _SaturationAnimated: 0 + - _ScrollingEmission: 0 + - _ScrollingEmission1: 0 + - _ScrollingEmission1Animated: 0 + - _ScrollingEmissionAnimated: 0 + - _ShaderOptimizerEnabled: 1 + - _ShadowMix: 0 + - _ShadowMixAnimated: 0 + - _ShadowMixThreshold: 0.5 + - _ShadowMixThresholdAnimated: 0 + - _ShadowMixWidthMod: 0.5 + - _ShadowMixWidthModAnimated: 0 + - _ShadowOffset: 0 + - _ShadowOffsetAnimated: 0 + - _ShadowStrength: 1 + - _ShadowStrengthAnimated: 0 + - _Smoothness: 0 + - _SmoothnessAnimated: 0 + - _SmoothnessFrom: 1 + - _SmoothnessFrom1: 1 + - _SmoothnessFrom1Animated: 0 + - _SmoothnessFromAnimated: 0 + - _SmoothnessMaskAnimated: 0 + - _SmoothnessMaskPanAnimated: 0 + - _SmoothnessMaskUV: 0 + - _SmoothnessMaskUVAnimated: 0 + - _SmoothnessTextureChannel: 0 + - _SpawnInAlphaAnimated: 0 + - _SpawnInEmissionColorAnimated: 0 + - _SpawnInEmissionOffsetAnimated: 0 + - _SpawnInGradientFinishAnimated: 0 + - _SpawnInGradientStartAnimated: 0 + - _SpawnInNoiseAnimated: 0 + - _SpawnInNoiseIntensityAnimated: 0 + - _SpawnInVertOffsetAnimated: 0 + - _SpawnInVertOffsetOffsetAnimated: 0 + - _Spec1Offset: 0 + - _Spec1Offset1: 0 + - _Spec1Offset1Animated: 0 + - _Spec1OffsetAnimated: 0 + - _Spec2Smoothness: 0 + - _Spec2Smoothness1: 0 + - _Spec2Smoothness1Animated: 0 + - _Spec2SmoothnessAnimated: 0 + - _SpecWhatTangent: 0 + - _SpecWhatTangent1: 0 + - _SpecWhatTangent1Animated: 0 + - _SpecWhatTangentAnimated: 0 + - _SpecularAnisoJitterMacro1Animated: 0 + - _SpecularAnisoJitterMacro1PanAnimated: 0 + - _SpecularAnisoJitterMacro1UV: 0 + - _SpecularAnisoJitterMacro1UVAnimated: 0 + - _SpecularAnisoJitterMacroAnimated: 0 + - _SpecularAnisoJitterMacroMultiplier: 0 + - _SpecularAnisoJitterMacroMultiplier1: 0 + - _SpecularAnisoJitterMacroMultiplier1Animated: 0 + - _SpecularAnisoJitterMacroMultiplierAnimated: 0 + - _SpecularAnisoJitterMacroPanAnimated: 0 + - _SpecularAnisoJitterMacroUV: 0 + - _SpecularAnisoJitterMacroUVAnimated: 0 + - _SpecularAnisoJitterMicro1Animated: 0 + - _SpecularAnisoJitterMicro1PanAnimated: 0 + - _SpecularAnisoJitterMicro1UV: 0 + - _SpecularAnisoJitterMicro1UVAnimated: 0 + - _SpecularAnisoJitterMicroAnimated: 0 + - _SpecularAnisoJitterMicroMultiplier: 0 + - _SpecularAnisoJitterMicroMultiplier1: 0 + - _SpecularAnisoJitterMicroMultiplier1Animated: 0 + - _SpecularAnisoJitterMicroMultiplierAnimated: 0 + - _SpecularAnisoJitterMicroPanAnimated: 0 + - _SpecularAnisoJitterMicroUV: 0 + - _SpecularAnisoJitterMicroUVAnimated: 0 + - _SpecularAnisoJitterMirrored: 0 + - _SpecularAnisoJitterMirrored1: 0 + - _SpecularAnisoJitterMirrored1Animated: 0 + - _SpecularAnisoJitterMirroredAnimated: 0 + - _SpecularHighlights: 1 + - _SpecularInvertSmoothness: 0 + - _SpecularInvertSmoothness1: 0 + - _SpecularInvertSmoothness1Animated: 0 + - _SpecularInvertSmoothnessAnimated: 0 + - _SpecularMap1Animated: 0 + - _SpecularMap1PanAnimated: 0 + - _SpecularMap1UV: 0 + - _SpecularMap1UVAnimated: 0 + - _SpecularMapAnimated: 0 + - _SpecularMapPanAnimated: 0 + - _SpecularMapUV: 0 + - _SpecularMapUVAnimated: 0 + - _SpecularMask1Animated: 0 + - _SpecularMask1PanAnimated: 0 + - _SpecularMask1UV: 0 + - _SpecularMask1UVAnimated: 0 + - _SpecularMaskAnimated: 0 + - _SpecularMaskPanAnimated: 0 + - _SpecularMaskUV: 0 + - _SpecularMaskUVAnimated: 0 + - _SpecularMetallic: 0 + - _SpecularMetallic1: 0 + - _SpecularMetallic1Animated: 0 + - _SpecularMetallicAnimated: 0 + - _SpecularMetallicMap1UV: 0 + - _SpecularMetallicMapUV: 0 + - _SpecularNormal: 1 + - _SpecularNormal1: 1 + - _SpecularNormal1Animated: 0 + - _SpecularNormalAnimated: 0 + - _SpecularSmoothness: 1 + - _SpecularSmoothness1: 0.75 + - _SpecularSmoothness1Animated: 0 + - _SpecularSmoothnessAnimated: 0 + - _SpecularTint1Animated: 0 + - _SpecularTintAnimated: 0 + - _SpecularToonEnd: 1 + - _SpecularToonEnd1: 1 + - _SpecularToonEnd1Animated: 0 + - _SpecularToonEndAnimated: 0 + - _SpecularToonInnerOuter1Animated: 0 + - _SpecularToonInnerOuterAnimated: 0 + - _SpecularToonStart: 0.95 + - _SpecularToonStart1: 0.95 + - _SpecularToonStart1Animated: 0 + - _SpecularToonStartAnimated: 0 + - _SpecularType: 1 + - _SpecularType1: 1 + - _SpecularType1Animated: 0 + - _SpecularTypeAnimated: 0 + - _SrcBlend: 1 + - _SrcBlendAnimated: 0 + - _StencilCompareFunction: 8 + - _StencilCompareFunctionAnimated: 0 + - _StencilFailOp: 0 + - _StencilFailOpAnimated: 0 + - _StencilPassOp: 0 + - _StencilPassOpAnimated: 0 + - _StencilReadMask: 255 + - _StencilReadMaskAnimated: 0 + - _StencilRef: 0 + - _StencilRefAnimated: 0 + - _StencilWriteMask: 255 + - _StencilWriteMaskAnimated: 0 + - _StencilZFailOp: 0 + - _StencilZFailOpAnimated: 0 + - _TextEnabled: 0 + - _TextEnabledAnimated: 0 + - _TextFPSColorAnimated: 0 + - _TextFPSEmissionStrength: 0 + - _TextFPSEmissionStrengthAnimated: 0 + - _TextFPSEnabled: 0 + - _TextFPSEnabledAnimated: 0 + - _TextFPSOffsetAnimated: 0 + - _TextFPSPaddingAnimated: 0 + - _TextFPSRotation: 0 + - _TextFPSRotationAnimated: 0 + - _TextFPSScaleAnimated: 0 + - _TextFPSUV: 0 + - _TextFPSUVAnimated: 0 + - _TextGlyphsAnimated: 0 + - _TextPixelRange: 4 + - _TextPixelRangeAnimated: 0 + - _TextPositionColorAnimated: 0 + - _TextPositionEmissionStrength: 0 + - _TextPositionEmissionStrengthAnimated: 0 + - _TextPositionEnabled: 0 + - _TextPositionEnabledAnimated: 0 + - _TextPositionOffsetAnimated: 0 + - _TextPositionPaddingAnimated: 0 + - _TextPositionRotation: 0 + - _TextPositionRotationAnimated: 0 + - _TextPositionScaleAnimated: 0 + - _TextPositionUV: 0 + - _TextPositionUVAnimated: 0 + - _TextTimeColorAnimated: 0 + - _TextTimeEmissionStrength: 0 + - _TextTimeEmissionStrengthAnimated: 0 + - _TextTimeEnabled: 0 + - _TextTimeEnabledAnimated: 0 + - _TextTimeOffsetAnimated: 0 + - _TextTimePaddingAnimated: 0 + - _TextTimeRotation: 0 + - _TextTimeRotationAnimated: 0 + - _TextTimeScaleAnimated: 0 + - _TextTimeUV: 0 + - _TextTimeUVAnimated: 0 + - _ToonRampAnimated: 0 + - _UVSec: 0 + - _UseShadowTexture: 0 + - _UseShadowTextureAnimated: 0 + - _VertexGlitchFrequencyAnimated: 0 + - _VertexGlitchStrengthAnimated: 0 + - _VertexGlitchThresholdAnimated: 0 + - _VertexManipulationHeight: 0 + - _VertexManipulationHeightAnimated: 0 + - _VertexManipulationHeightBias: 0 + - _VertexManipulationHeightBiasAnimated: 0 + - _VertexManipulationHeightMaskAnimated: 0 + - _VertexManipulationHeightPanAnimated: 0 + - _VertexManipulationHeightUV: 0 + - _VertexManipulationHeightUVAnimated: 0 + - _VertexManipulationLocalRotationAnimated: 0 + - _VertexManipulationLocalScaleAnimated: 0 + - _VertexManipulationLocalTranslationAnimated: 0 + - _VertexManipulationWorldTranslationAnimated: 0 + - _VertexManipulationsEnabled: 0 + - _VertexRoundingDivision: 500 + - _VertexRoundingDivisionAnimated: 0 + - _VertexRoundingEnabled: 0 + - _VertexRoundingEnabledAnimated: 0 + - _VertexUnwrap: 0 + - _VertexUnwrapAnimated: 0 + - _VideoBacklightAnimated: 0 + - _VideoCRTPixelEnergizedTimeAnimated: 0 + - _VideoCRTRefreshRateAnimated: 0 + - _VideoContrastAnimated: 0 + - _VideoDebugTextureAnimated: 0 + - _VideoEnableDebugAnimated: 0 + - _VideoEnableVideoPlayerAnimated: 0 + - _VideoGameboyRampAnimated: 0 + - _VideoMaskPanningAnimated: 0 + - _VideoMaskTextureAnimated: 0 + - _VideoOffsetAnimated: 0 + - _VideoPanningAnimated: 0 + - _VideoPixelTextureAnimated: 0 + - _VideoPixelateToResolutionAnimated: 0 + - _VideoRepeatVideoTextureAnimated: 0 + - _VideoResolutionAnimated: 0 + - _VideoSaturationAnimated: 0 + - _VideoTilingAnimated: 0 + - _VideoTypeAnimated: 0 + - _VideoUVNumberAnimated: 0 + - _VoronoiBlendAnimated: 0 + - _VoronoiColor0Animated: 0 + - _VoronoiColor1Animated: 0 + - _VoronoiEffectsMaterialAlphaAnimated: 0 + - _VoronoiEmission0Animated: 0 + - _VoronoiEmission1Animated: 0 + - _VoronoiEnableRandomCellColorAnimated: 0 + - _VoronoiGradientAnimated: 0 + - _VoronoiMaskAnimated: 0 + - _VoronoiMaskPanAnimated: 0 + - _VoronoiMaskUVAnimated: 0 + - _VoronoiNoiseAnimated: 0 + - _VoronoiNoiseIntensityAnimated: 0 + - _VoronoiNoisePanAnimated: 0 + - _VoronoiNoiseUVAnimated: 0 + - _VoronoiRandomMinMaxBrightnessAnimated: 0 + - _VoronoiRandomMinMaxSaturationAnimated: 0 + - _VoronoiScaleAnimated: 0 + - _VoronoiSpaceAnimated: 0 + - _VoronoiSpeedAnimated: 0 + - _VoronoiTypeAnimated: 0 + - _ZTest: 4 + - _ZTestAnimated: 0 + - _ZWrite: 1 + - _ZWriteAnimated: 0 + - _commentIfZero_EnableOutlinePass: 0 + - _commentIfZero_LightingAdditiveEnable: 1 + - _commentIfZero_LightingAdditiveEnableAnimated: 0 + - _glitterFrequencyLinearEmissive: 20 + - _glitterFrequencyLinearEmissiveAnimated: 0 + - footer_discord: 0 + - footer_github: 0 + - footer_patreon: 0 + - footer_twitter: 0 + - footer_youtube: 0 + - m_LockingInfo: 0 + - m_ParallaxMap: 0 + - m_Special_Effects: 0 + - m_end_Alpha: 0 + - m_end_BonusSliders: 0 + - m_end_CenterOutEmission: 0 + - m_end_CenterOutEmission1: 0 + - m_end_DecalSection: 0 + - m_end_DetailOptions: 0 + - m_end_Lighting: 0 + - m_end_MainHueShift: 0 + - m_end_MainVertexColors: 0 + - m_end_Matcap2: 0 + - m_end_Metallic: 0 + - m_end_OutlineStencil: 0 + - m_end_RGBMask: 0 + - m_end_ShadowMix: 0 + - m_end_StencilPassOptions: 0 + - m_end_Text: 0 + - m_end_TextFPS: 0 + - m_end_TextInstanceTime: 0 + - m_end_TextPosition: 0 + - m_end_ambientOcclusion: 0 + - m_end_angularFade: 0 + - m_end_backFace: 0 + - m_end_bakedLighting: 0 + - m_end_blending: 0 + - m_end_blinkingEmissionOptions: 0 + - m_end_blinkingEmissionOptions1: 0 + - m_end_clearCoat: 0 + - m_end_debugOptions: 0 + - m_end_detailShadows: 0 + - m_end_dissolve: 0 + - m_end_dissolveMasking: 0 + - m_end_distanceFade: 0 + - m_end_distortionFlow: 0 + - m_end_emission1Options: 0 + - m_end_emissionOptions: 0 + - m_end_flipBook: 0 + - m_end_glitter: 0 + - m_end_glitterRandom: 0 + - m_end_glowInDarkEmissionOptions: 0 + - m_end_glowInDarkEmissionOptions1: 0 + - m_end_lightingAdvanced: 0 + - m_end_lightingHSL: 0 + - m_end_lightingModifiers: 0 + - m_end_manualFlipbookControl: 0 + - m_end_matcap: 0 + - m_end_mirrorOptions: 0 + - m_end_outlineAdvanced: 0 + - m_end_panosphereOptions: 0 + - m_end_parallaxAdvanced: 0 + - m_end_parallaxHeightmap: 0 + - m_end_parallaxInternal: 0 + - m_end_pointToPoint: 0 + - m_end_reflectionRim: 0 + - m_end_rimLightOptions: 0 + - m_end_rimWidthNoise: 0 + - m_end_scrollingEmission1Options: 0 + - m_end_scrollingEmissionOptions: 0 + - m_end_shadowTexture: 0 + - m_end_specular: 0 + - m_end_specular1: 0 + - m_end_subsurface: 0 + - m_end_vertexManipulation: 0 + - m_lightingOptions: 0 + - m_mainOptions: 0 + - m_outlineOptions: 0 + - m_renderingOptions: 0 + - m_start_Alpha: 0 + - m_start_BonusSliders: 0 + - m_start_CenterOutEmission: 0 + - m_start_CenterOutEmission1: 0 + - m_start_DecalSection: 0 + - m_start_DetailOptions: 0 + - m_start_Lighting: 0 + - m_start_MainHueShift: 0 + - m_start_MainVertexColors: 0 + - m_start_Matcap2: 0 + - m_start_Metallic: 0 + - m_start_OutlineStencil: 0 + - m_start_RGBMask: 0 + - m_start_ShadowMix: 0 + - m_start_StencilPassOptions: 0 + - m_start_Text: 0 + - m_start_TextFPS: 0 + - m_start_TextInstanceTime: 0 + - m_start_TextPosition: 0 + - m_start_ambientOcclusion: 0 + - m_start_angularFade: 0 + - m_start_backFace: 0 + - m_start_bakedLighting: 0 + - m_start_blending: 0 + - m_start_blinkingEmissionOptions: 0 + - m_start_blinkingEmissionOptions1: 0 + - m_start_clearCoat: 0 + - m_start_debugOptions: 0 + - m_start_detailShadows: 0 + - m_start_dissolve: 0 + - m_start_dissolveMasking: 0 + - m_start_distanceFade: 0 + - m_start_distortionFlow: 0 + - m_start_emission1Options: 0 + - m_start_emissionOptions: 0 + - m_start_flipBook: 0 + - m_start_glitter: 0 + - m_start_glitterRandom: 0 + - m_start_glowInDarkEmissionOptions: 0 + - m_start_glowInDarkEmissionOptions1: 0 + - m_start_lightingAdvanced: 0 + - m_start_lightingHSL: 0 + - m_start_lightingModifiers: 0 + - m_start_manualFlipbookControl: 0 + - m_start_matcap: 0 + - m_start_mirrorOptions: 0 + - m_start_outlineAdvanced: 0 + - m_start_panosphereOptions: 0 + - m_start_parallaxAdvanced: 0 + - m_start_parallaxHeightmap: 0 + - m_start_parallaxInternal: 0 + - m_start_pointToPoint: 0 + - m_start_reflectionRim: 0 + - m_start_rimLightOptions: 0 + - m_start_rimWidthNoise: 0 + - m_start_scrollingEmissionOptions: 0 + - m_start_scrollingEmissionOptions1: 0 + - m_start_shadowTexture: 0 + - m_start_specular: 0 + - m_start_specular1: 0 + - m_start_subsurface: 0 + - m_start_vertexManipulation: 0 + - shader_is_using_thry_editor: 0 + - shader_master_label: 0 + - shader_presets: 0 + - shader_properties_label_file: 0 + m_Colors: + - _AlphaMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _AngleForwardDirection: {r: 0, g: 0, b: 1, a: 0} + - _AnisoTangentMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _AnisoTangentMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceColor: {r: 1, g: 1, b: 1, a: 1} + - _BackFacePanning: {r: 0, g: 0, b: 0, a: 0} + - _BlueColor: {r: 1, g: 1, b: 1, a: 1} + - _BumpMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatSmoothnessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatTint: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor: {r: 1, g: 1, b: 1, a: 1} + - _DecalMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalPosition: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalScale: {r: 1, g: 1, b: 0, a: 0} + - _DecalTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DetailMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTexPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTint: {r: 1, g: 1, b: 1, a: 1} + - _DissolveDetailNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveEndPoint: {r: 0, g: 1, b: 0, a: 0} + - _DissolveMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0} + - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveToTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionSpeed: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DistortionSpeed1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColor1: {r: 1, g: 1, b: 1, a: 1} + - _EmissionMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMapPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissiveScroll_Direction: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction1: {r: 0, g: -10, b: 0, a: 0} + - _FlipbookColor: {r: 1, g: 1, b: 1, a: 1} + - _FlipbookMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FlipbookTexArrayPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterColor: {r: 1, g: 1, b: 1, a: 1} + - _GlitterColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMinMaxBrightness: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSaturation: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSize: {r: 0.1, g: 0.5, b: 0, a: 1} + - _GlitterPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _GreenColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingAOTexPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingDetailShadowsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _LineColor: {r: 1, g: 1, b: 1, a: 1} + - _MainDistanceFade: {r: 0, g: 0, b: 0, a: 0} + - _MainFadeTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MainHueShiftMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MainTexPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap2Color: {r: 1, g: 1, b: 1, a: 1} + - _Matcap2MaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MatcapColor: {r: 1, g: 1, b: 1, a: 1} + - _MatcapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetalReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _MetallicMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetallicTintMapPan: {r: 0, g: 0, b: 0, a: 0} + - _MirrorTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _OutlineDropShadowOffset: {r: 1, g: 0, b: 0, a: 0} + - _OutlineFadeDistance: {r: 0, g: 0, b: 0, a: 0} + - _OutlineMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _OutlinePersonaDirection: {r: 1, g: 0, b: 0, a: 0} + - _OutlineTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _PanoMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _PanosphereColor: {r: 1, g: 1, b: 1, a: 1} + - _PanospherePan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalMinColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalPanDepthSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _RGBBluePanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBGreenPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBMaskPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBRedPanning: {r: 0, g: 0, b: 0, a: 0} + - _RedColor: {r: 1, g: 1, b: 1, a: 1} + - _RgbNormalBPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalGPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalRPan: {r: 0, g: 0, b: 0, a: 0} + - _RimEnviroMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _RimMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimTexPan: {r: 0, g: 0, b: 0, a: 0} + - _RimWidthNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _SSSColor: {r: 1, g: 0, b: 0, a: 1} + - _SSSThicknessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SmoothnessMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _SpecularTint1: {r: 1, g: 1, b: 1, a: 1} + - _SpecularToonInnerOuter: {r: 0.25, g: 0.3, b: 0, a: 1} + - _SpecularToonInnerOuter1: {r: 0.25, g: 0.3, b: 0, a: 1} + - _TextFPSColor: {r: 1, g: 1, b: 1, a: 1} + - _TextFPSOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSScale: {r: 1, g: 1, b: 1, a: 1} + - _TextPositionColor: {r: 1, g: 0, b: 1, a: 1} + - _TextPositionOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionScale: {r: 1, g: 1, b: 1, a: 1} + - _TextTimeColor: {r: 1, g: 0, b: 1, a: 1} + - _TextTimeOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextTimePadding: {r: 0, g: 0, b: 0, a: 0} + - _TextTimeScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationHeightPan: {r: 0, g: 0, b: 0, a: 0} + - _VertexManipulationLocalRotation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationLocalScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationLocalTranslation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationWorldTranslation: {r: 0, g: 0, b: 0, a: 1} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.mat.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.mat.meta new file mode 100644 index 00000000..fa2957c2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 37cc35601c8d9cd44a1adc3cb8885558 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.png b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.png new file mode 100644 index 00000000..969f84de Binary files /dev/null and b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.png differ diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.png.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.png.meta new file mode 100644 index 00000000..8f6ad5d1 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Materials/yan.png.meta @@ -0,0 +1,88 @@ +fileFormatVersion: 2 +guid: f1de42565511cc24e87855920723ceca +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 1 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Menu.asset b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Menu.asset new file mode 100644 index 00000000..f052defc --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Menu.asset @@ -0,0 +1,45 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: -340790334, guid: 67cc4cb7839cd3741b63733d5adf0442, type: 3} + m_Name: Menu + m_EditorClassIdentifier: + controls: + - name: Emote + icon: {fileID: 2800000, guid: 9a20b3a6641e1af4e95e058f361790cb, type: 3} + type: 103 + parameter: + name: + value: 1 + style: 0 + subMenu: {fileID: 11400000, guid: 7c48bf1ef52f085418c20a6e9e42e9cc, type: 2} + subParameters: [] + labels: [] + - name: Emote 2 + icon: {fileID: 2800000, guid: 9a20b3a6641e1af4e95e058f361790cb, type: 3} + type: 103 + parameter: + name: + value: 1 + style: 0 + subMenu: {fileID: 11400000, guid: 769fc7258a336cf47998263c665073e7, type: 2} + subParameters: [] + labels: [] + - name: NSFW + icon: {fileID: 2800000, guid: c7eb75c3f43db408e8ec892032db4937, type: 3} + type: 103 + parameter: + name: + value: 1 + style: 0 + subMenu: {fileID: 11400000, guid: 2b88a1caa72b838428daa2646e670584, type: 2} + subParameters: [] + labels: [] diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Menu.asset.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Menu.asset.meta new file mode 100644 index 00000000..7a5782e2 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Menu.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2f9f04f4058998f4981cb4f428f48eaa +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/NSFW 1.asset b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/NSFW 1.asset new file mode 100644 index 00000000..880bfe13 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/NSFW 1.asset @@ -0,0 +1,36 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: -340790334, guid: 67cc4cb7839cd3741b63733d5adf0442, type: 3} + m_Name: NSFW 1 + m_EditorClassIdentifier: + controls: + - name: Toggle NSFW + icon: {fileID: 0} + type: 102 + parameter: + name: Dick + value: 1 + style: 0 + subMenu: {fileID: 0} + subParameters: [] + labels: [] + - name: Dick Size + icon: {fileID: 0} + type: 203 + parameter: + name: + value: 1 + style: 0 + subMenu: {fileID: 0} + subParameters: + - name: DickSize + labels: [] diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/NSFW 1.asset.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/NSFW 1.asset.meta new file mode 100644 index 00000000..04275bfa --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/NSFW 1.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2b88a1caa72b838428daa2646e670584 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Paramaters.asset b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Paramaters.asset new file mode 100644 index 00000000..65a436b5 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Paramaters.asset @@ -0,0 +1,35 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: -1506855854, guid: 67cc4cb7839cd3741b63733d5adf0442, type: 3} + m_Name: Paramaters + m_EditorClassIdentifier: + parameters: + - name: VRCEmote + valueType: 0 + saved: 1 + defaultValue: 0 + - name: VRCFaceBlendH + valueType: 1 + saved: 1 + defaultValue: 0 + - name: VRCFaceBlendV + valueType: 1 + saved: 1 + defaultValue: 0 + - name: Dick + valueType: 2 + saved: 0 + defaultValue: 0 + - name: DickSize + valueType: 1 + saved: 0 + defaultValue: 0 diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Paramaters.asset.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Paramaters.asset.meta new file mode 100644 index 00000000..01b73cbb --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/Paramaters.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 095186deb7310864d8cb8c8594cb7917 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu (1) 1.controller b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu (1) 1.controller new file mode 100644 index 00000000..9ee65d05 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu (1) 1.controller @@ -0,0 +1,159 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!91 &9100000 +AnimatorController: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: changyu (1) 1 + serializedVersion: 5 + m_AnimatorParameters: [] + m_AnimatorLayers: + - serializedVersion: 5 + m_Name: Base Layer + m_StateMachine: {fileID: 1107627010733357906} + m_Mask: {fileID: 0} + m_Motions: [] + m_Behaviours: [] + m_BlendingMode: 0 + m_SyncedLayerIndex: -1 + m_DefaultWeight: 0 + m_IKPass: 0 + m_SyncedLayerAffectsTiming: 0 + m_Controller: {fileID: 9100000} +--- !u!1102 &1102029114577097560 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: no dick + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 79ac91e6065cbfe43a4d5e2241e9110f, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102222527588016622 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: dick + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 86793e96c24dec34abf97a4076e856df, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102702201449778082 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: dick normal + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 6bbe0f31a6828644eba32332a799363a, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102910586760341410 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: dick big + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 333ea48bbe327954ba27310a3258c065, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1107 &1107627010733357906 +AnimatorStateMachine: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Base Layer + m_ChildStates: + - serializedVersion: 1 + m_State: {fileID: 1102222527588016622} + m_Position: {x: 200, y: 0, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102029114577097560} + m_Position: {x: 235, y: 65, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102702201449778082} + m_Position: {x: 270, y: 130, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102910586760341410} + m_Position: {x: 305, y: 195, z: 0} + m_ChildStateMachines: [] + m_AnyStateTransitions: [] + m_EntryTransitions: [] + m_StateMachineTransitions: {} + m_StateMachineBehaviours: [] + m_AnyStatePosition: {x: 50, y: 20, z: 0} + m_EntryPosition: {x: 50, y: 120, z: 0} + m_ExitPosition: {x: 800, y: 120, z: 0} + m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} + m_DefaultState: {fileID: 1102222527588016622} diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu (1) 1.controller.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu (1) 1.controller.meta new file mode 100644 index 00000000..e35acacd --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu (1) 1.controller.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e319bb95df790a246ad4920c0727cfa9 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 9100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu.fbx b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu.fbx new file mode 100644 index 00000000..5b03c5e7 Binary files /dev/null and b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu.fbx differ diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu.fbx.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu.fbx.meta new file mode 100644 index 00000000..7ff8d4d6 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/changyu.fbx.meta @@ -0,0 +1,1261 @@ +fileFormatVersion: 2 +guid: 80c52a61b5a76dc4abc4d6726fd7e2ed +ModelImporter: + serializedVersion: 23 + fileIDToRecycleName: + 100000: Armature + 100002: Body + 100004: Bone007 + 100006: Bone008 + 100008: Bone009 + 100010: Bone010 + 100012: Bone011 + 100014: Bone012 + 100016: Bone013 + 100018: Bone014 + 100020: Bone016 + 100022: Bone017 + 100024: Bone018 + 100026: Bone036 + 100028: Bone040 + 100030: Bone044 + 100032: Bone048 + 100034: Bone054 + 100036: Bone057 + 100038: Bone058 + 100040: Bone059 + 100042: Bone060 + 100044: Bone063 + 100046: Bone067 + 100048: //RootNode + 100050: Chest + 100052: Eye_L + 100054: Eye_R + 100056: Hair_0_1 + 100058: Hair_1_1 + 100060: Hair_2_1 + 100062: Hair_3_1 + 100064: Hair_4_1 + 100066: Hair_5_1 + 100068: Hair_6_1 + 100070: Hair_7_1 + 100072: Hair_8_1 + 100074: Head + 100076: Hips + 100078: IndexFinger1_L + 100080: IndexFinger1_R + 100082: IndexFinger2_L + 100084: IndexFinger2_R + 100086: IndexFinger3_L + 100088: IndexFinger3_R + 100090: Left ankle + 100092: Left arm + 100094: Left elbow + 100096: Left knee + 100098: Left leg + 100100: Left shoulder + 100102: Left toe + 100104: Left wrist + 100106: LeftEye + 100108: LittleFinger1_L + 100110: LittleFinger1_R + 100112: LittleFinger2_L + 100114: LittleFinger2_R + 100116: LittleFinger3_L + 100118: LittleFinger3_R + 100120: MiddleFinger1_L + 100122: MiddleFinger1_R + 100124: MiddleFinger2_L + 100126: MiddleFinger2_R + 100128: MiddleFinger3_L + 100130: MiddleFinger3_R + 100132: Neck + 100134: Qian_0_1 + 100136: Qian_1_1 + 100138: Qian_2_1 + 100140: Qian_3_1 + 100142: Right ankle + 100144: Right arm + 100146: Right elbow + 100148: Right knee + 100150: Right leg + 100152: Right shoulder + 100154: Right toe + 100156: Right wrist + 100158: RightEye + 100160: RingFinger1_L + 100162: RingFinger1_R + 100164: RingFinger2_L + 100166: RingFinger2_R + 100168: RingFinger3_L + 100170: RingFinger3_R + 100172: She + 100174: Spine + 100176: Thumb0_L + 100178: Thumb0_R + 100180: Thumb1_L + 100182: Thumb1_R + 100184: Thumb2_L + 100186: Thumb2_R + 100188: zArmTwist_L + 100190: zArmTwist_R + 100192: zHandTwist_L + 100194: zHandTwist_R + 400000: Armature + 400002: Body + 400004: Bone007 + 400006: Bone008 + 400008: Bone009 + 400010: Bone010 + 400012: Bone011 + 400014: Bone012 + 400016: Bone013 + 400018: Bone014 + 400020: Bone016 + 400022: Bone017 + 400024: Bone018 + 400026: Bone036 + 400028: Bone040 + 400030: Bone044 + 400032: Bone048 + 400034: Bone054 + 400036: Bone057 + 400038: Bone058 + 400040: Bone059 + 400042: Bone060 + 400044: Bone063 + 400046: Bone067 + 400048: //RootNode + 400050: Chest + 400052: Eye_L + 400054: Eye_R + 400056: Hair_0_1 + 400058: Hair_1_1 + 400060: Hair_2_1 + 400062: Hair_3_1 + 400064: Hair_4_1 + 400066: Hair_5_1 + 400068: Hair_6_1 + 400070: Hair_7_1 + 400072: Hair_8_1 + 400074: Head + 400076: Hips + 400078: IndexFinger1_L + 400080: IndexFinger1_R + 400082: IndexFinger2_L + 400084: IndexFinger2_R + 400086: IndexFinger3_L + 400088: IndexFinger3_R + 400090: Left ankle + 400092: Left arm + 400094: Left elbow + 400096: Left knee + 400098: Left leg + 400100: Left shoulder + 400102: Left toe + 400104: Left wrist + 400106: LeftEye + 400108: LittleFinger1_L + 400110: LittleFinger1_R + 400112: LittleFinger2_L + 400114: LittleFinger2_R + 400116: LittleFinger3_L + 400118: LittleFinger3_R + 400120: MiddleFinger1_L + 400122: MiddleFinger1_R + 400124: MiddleFinger2_L + 400126: MiddleFinger2_R + 400128: MiddleFinger3_L + 400130: MiddleFinger3_R + 400132: Neck + 400134: Qian_0_1 + 400136: Qian_1_1 + 400138: Qian_2_1 + 400140: Qian_3_1 + 400142: Right ankle + 400144: Right arm + 400146: Right elbow + 400148: Right knee + 400150: Right leg + 400152: Right shoulder + 400154: Right toe + 400156: Right wrist + 400158: RightEye + 400160: RingFinger1_L + 400162: RingFinger1_R + 400164: RingFinger2_L + 400166: RingFinger2_R + 400168: RingFinger3_L + 400170: RingFinger3_R + 400172: She + 400174: Spine + 400176: Thumb0_L + 400178: Thumb0_R + 400180: Thumb1_L + 400182: Thumb1_R + 400184: Thumb2_L + 400186: Thumb2_R + 400188: zArmTwist_L + 400190: zArmTwist_R + 400192: zHandTwist_L + 400194: zHandTwist_R + 2100000: ear + 2100002: cheek + 2100004: bizi + 2100006: bodyx2 + 2100008: "\u8FAB\u5B50" + 2100010: AL niyuanx2 + 2100012: "\u5708+" + 2100014: eye+ + 2100016: eye++ + 4300000: Body + 9500000: //RootNode + 13700000: Body + 2186277476908879412: ImportLogs + externalObjects: + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: AL niyuanx2 + second: {fileID: 2100000, guid: bbf11a8ec5676d44bb7d71c38920ddfe, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: bizi + second: {fileID: 2100000, guid: 4e3d71837aaf50d42a3022b67e548d2d, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: bodyx2 + second: {fileID: 2100000, guid: 6f0b4803ca1cad748af07853028a3cb4, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: cheek + second: {fileID: 2100000, guid: db195731d333c5140a455a905a438854, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: ear + second: {fileID: 2100000, guid: 4e3d71837aaf50d42a3022b67e548d2d, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: eye+ + second: {fileID: 2100000, guid: 7efb4258a61885848b4389535ee94dde, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: eye++ + second: {fileID: 2100000, guid: 5958f1f10f790e040bcfc7af19973adc, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: "\u5708+" + second: {fileID: 2100000, guid: 37cc35601c8d9cd44a1adc3cb8885558, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: "\u8FAB\u5B50" + second: {fileID: 2100000, guid: be784eaea5b39b644ae6c262179a70b5, type: 2} + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + materialLocation: 0 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + preserveHierarchy: 0 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + previousCalculatedGlobalScale: 1 + hasPreviousCalculatedGlobalScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + serializedVersion: 2 + human: + - boneName: Hips + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left leg + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right leg + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left knee + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right knee + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left ankle + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right ankle + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Spine + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left shoulder + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right shoulder + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left arm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right arm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left elbow + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right elbow + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left wrist + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right wrist + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left toe + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right toe + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: LeftEye + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RightEye + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Thumb0_L + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Thumb1_L + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Thumb2_L + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: IndexFinger1_L + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: IndexFinger2_L + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: IndexFinger3_L + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MiddleFinger1_L + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MiddleFinger2_L + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MiddleFinger3_L + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RingFinger1_L + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RingFinger2_L + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RingFinger3_L + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: LittleFinger1_L + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: LittleFinger2_L + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: LittleFinger3_L + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Thumb0_R + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Thumb1_R + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Thumb2_R + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: IndexFinger1_R + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: IndexFinger2_R + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: IndexFinger3_R + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MiddleFinger1_R + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MiddleFinger2_R + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MiddleFinger3_R + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RingFinger1_R + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RingFinger2_R + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RingFinger3_R + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: LittleFinger1_R + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: LittleFinger2_R + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: LittleFinger3_R + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Chest + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: changyu(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Armature + parentName: changyu(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067} + scale: {x: 1, y: 1, z: 1} + - name: Hips + parentName: Armature + position: {x: -0, y: -0.29851508, z: 11.635553} + rotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - name: Right leg + parentName: Hips + position: {x: 0.87891126, y: -0.35103035, z: -0.18684536} + rotation: {x: 0.99974495, y: 0.0011090703, z: 0.0011004896, w: -0.022528708} + scale: {x: 0.9999997, y: 1.0000004, z: 0.9998304} + - name: Right knee + parentName: Right leg + position: {x: 0.00000000896398, y: 5.061362, z: 0.00000000547152} + rotation: {x: 0.012388298, y: -0.001183959, z: 0.0012668752, w: 0.99992174} + scale: {x: 1, y: 1.0000011, z: 1.000001} + - name: Right ankle + parentName: Right knee + position: {x: 0.000000006861228, y: 4.616957, z: -0.000000006373739} + rotation: {x: -0.42490396, y: 0.056415953, z: -0.06040215, w: 0.9014574} + scale: {x: 1, y: 0.9999967, z: 1.000005} + - name: Right toe + parentName: Right ankle + position: {x: -0.000000029802322, y: 1.9820238, z: -0.000000074505806} + rotation: {x: -0.0000039521983, y: 0.92555374, z: -0.36951858, w: 0.08250144} + scale: {x: 0.9999992, y: 1.000085, z: 0.9999189} + - name: Left leg + parentName: Hips + position: {x: -0.87891126, y: -0.35103035, z: -0.18684536} + rotation: {x: 0.99974495, y: -0.0011090703, z: -0.0011004896, w: -0.022528708} + scale: {x: 0.9999997, y: 1.0000004, z: 0.9998304} + - name: Left knee + parentName: Left leg + position: {x: -0.00000000896398, y: 5.061362, z: 0.00000000547152} + rotation: {x: 0.012388298, y: 0.001183959, z: -0.0012668752, w: 0.99992174} + scale: {x: 1, y: 1.0000011, z: 1.000001} + - name: Left ankle + parentName: Left knee + position: {x: -0.000000006861228, y: 4.616957, z: -0.000000006373739} + rotation: {x: -0.42490396, y: -0.056415953, z: 0.06040215, w: 0.9014574} + scale: {x: 1, y: 0.9999967, z: 1.000005} + - name: Left toe + parentName: Left ankle + position: {x: 0.000000029802322, y: 1.9820238, z: -0.000000074505806} + rotation: {x: 0.0000039521983, y: 0.92555374, z: -0.36951858, w: -0.08250144} + scale: {x: 0.9999992, y: 1.000085, z: 0.9999189} + - name: Spine + parentName: Hips + position: {x: -0.000001220181, y: 0.712697, z: -0.00024557114} + rotation: {x: 0.00000008940697, y: 0.0000006934002, z: 0.00000069340007, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Chest + parentName: Spine + position: {x: 1.3193358e-10, y: 2.4654112, z: -0.00009274575} + rotation: {x: -0.14486168, y: 0.00000015928951, z: -0.000000041604444, w: 0.9894519} + scale: {x: 1, y: 1, z: 1} + - name: Neck + parentName: Chest + position: {x: 1.1368684e-12, y: 1.7323555, z: -0.0000004321432} + rotation: {x: 0.19834319, y: 0.00000003605119, z: 0.00000039829467, w: 0.9801327} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - name: Head + parentName: Neck + position: {x: 9.80549e-13, y: 0.7288441, z: -0.00000006707344} + rotation: {x: -0.05426745, y: -0.0000009712488, z: -0.0000009712484, w: 0.99852645} + scale: {x: 1, y: 1.0000001, z: 1.0000001} + - name: Bone017 + parentName: Head + position: {x: -0.79341644, y: 0.501215, z: 0.11944655} + rotation: {x: 1, y: 0.00000028936114, z: 0.0000013560058, w: 0.00000058114364} + scale: {x: 1, y: 0.99999976, z: 0.99999994} + - name: Bone018 + parentName: Bone017 + position: {x: -0.000000027255908, y: 0.34188035, z: -2.046363e-12} + rotation: {x: 0.00003427366, y: -0.005859046, z: 0.005858987, w: 0.9999657} + scale: {x: 0.9999998, y: 0.99999994, z: 0.99999964} + - name: Bone036 + parentName: Head + position: {x: -0.0000028265695, y: 1.5723705, z: 1.5010337} + rotation: {x: 0.999846, y: -0.00000028761377, z: -0.0000002834909, w: -0.017552461} + scale: {x: 1, y: 1.0000008, z: 0.99975395} + - name: Bone063 + parentName: Head + position: {x: -0.7964586, y: 1.4582405, z: 0.9750388} + rotation: {x: 1, y: 4.6185278e-14, z: 0.000000043711264, w: -4.469591e-14} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - name: Bone048 + parentName: Head + position: {x: -0.2390613, y: 2.5760403, z: -0.2672317} + rotation: {x: 1, y: 4.6185278e-14, z: 0.000000043711264, w: -4.469591e-14} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - name: Bone067 + parentName: Head + position: {x: 0.1243114, y: 2.750761, z: 0.1255695} + rotation: {x: 1, y: -1.0658141e-14, z: -1.1368684e-13, w: 1.0842022e-19} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - name: Bone058 + parentName: Head + position: {x: 0.8823237, y: 1.1200104, z: 0.5693131} + rotation: {x: 1, y: 4.6185278e-14, z: 0.000000043711264, w: -4.469591e-14} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - name: Bone059 + parentName: Bone058 + position: {x: -0.00000002026998, y: 0.55685997, z: -0.000000058756868} + rotation: {x: -4.4696018e-14, y: -0.000000043711378, z: 5.684342e-14, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bone060 + parentName: Bone059 + position: {x: 5.5890848e-12, y: 0.6270809, z: -0.00000002980271} + rotation: {x: -0, y: -0, z: -1.9537245e-21, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bone054 + parentName: Head + position: {x: 0.1027247, y: 2.420782, z: 0.8955845} + rotation: {x: 1, y: 4.6185278e-14, z: 0.000000043711264, w: -4.469591e-14} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - name: Bone057 + parentName: Bone054 + position: {x: 8.0351403e-10, y: 0.45995143, z: -0.000000027090898} + rotation: {x: -1, y: -7.1054274e-14, z: -0.00000007549788, w: -4.469591e-14} + scale: {x: 1, y: 1, z: 1} + - name: Bone040 + parentName: Head + position: {x: 0.7358748, y: 1.775032, z: 0.99676603} + rotation: {x: 1, y: 4.6185278e-14, z: 0.000000043711264, w: -4.469591e-14} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - name: Bone044 + parentName: Head + position: {x: 0.8084572, y: 2.2306404, z: 0.37410915} + rotation: {x: 1, y: 4.6185278e-14, z: 0.000000043711264, w: -4.469591e-14} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - name: Hair_0_1 + parentName: Head + position: {x: 0.000008903689, y: 0.15900232, z: -0.85651594} + rotation: {x: 0.9263979, y: -2.8421706e-14, z: 8.526512e-14, w: -0.376546} + scale: {x: 1, y: 1.0000001, z: 1.0000001} + - name: Hair_1_1 + parentName: Hair_0_1 + position: {x: 4.3368087e-19, y: 0.29027212, z: 0.00000035762787} + rotation: {x: -0.024854686, y: -1.3913103e-13, z: 2.6903203e-13, w: 0.9996911} + scale: {x: 1, y: 1.0000006, z: 1.0000006} + - name: Hair_2_1 + parentName: Hair_1_1 + position: {x: 5.8004315e-20, y: 0.29406852, z: -0.00000047683716} + rotation: {x: -0.030372377, y: 2.0423002e-13, z: -1.15485616e-14, w: 0.9995387} + scale: {x: 1, y: 1.0000004, z: 1.0000004} + - name: Hair_3_1 + parentName: Hair_2_1 + position: {x: 7.283093e-20, y: 0.2981851, z: 0.00000011920929} + rotation: {x: -0.03556067, y: -1.0210783e-13, z: -1.3162582e-13, w: 0.9993676} + scale: {x: 1, y: 1, z: 1} + - name: Hair_4_1 + parentName: Hair_3_1 + position: {x: -4.895354e-20, y: 0.303232, z: 0.00000023841858} + rotation: {x: -0.04023204, y: -2.7331107e-14, z: 3.902473e-14, w: 0.99919045} + scale: {x: 1, y: 1.0000007, z: 1.0000007} + - name: Hair_5_1 + parentName: Hair_4_1 + position: {x: -1.5172265e-20, y: 0.30993283, z: -0.00000011920929} + rotation: {x: -0.044073164, y: -1.2401644e-13, z: -3.802896e-14, w: 0.9990283} + scale: {x: 1, y: 1.0000005, z: 1.0000002} + - name: Hair_6_1 + parentName: Hair_5_1 + position: {x: -7.20205e-20, y: 0.3190468, z: 0.00000011920929} + rotation: {x: -0.04680051, y: 1.0472692e-14, z: -3.707376e-14, w: 0.99890435} + scale: {x: 1, y: 1.000001, z: 1.0000011} + - name: Hair_7_1 + parentName: Hair_6_1 + position: {x: -4.0728225e-20, y: 0.33133394, z: 0.00000023841858} + rotation: {x: -0.048187118, y: 5.368068e-15, z: 1.2975433e-13, w: 0.9988383} + scale: {x: 1, y: 0.99999976, z: 0.99999976} + - name: Hair_8_1 + parentName: Hair_7_1 + position: {x: -3.714125e-20, y: 0.34749353, z: 0.00000023841858} + rotation: {x: -0.048162863, y: -1.2488427e-13, z: -9.434244e-14, w: 0.99883956} + scale: {x: 1, y: 1.0000008, z: 1.0000007} + - name: Eye_R + parentName: Head + position: {x: 0.3479888, y: 0.82266426, z: 0.64310235} + rotation: {x: 0.07963094, y: 0.70256656, z: 0.70256674, w: -0.08036896} + scale: {x: 1.0000005, y: 0.99999994, z: 1.0000002} + - name: Eye_L + parentName: Head + position: {x: -0.3479712, y: 0.82266426, z: 0.6431026} + rotation: {x: -0.0796306, y: 0.7025666, z: 0.70256674, w: 0.08036871} + scale: {x: 1.0000005, y: 1.0000002, z: 1.0000002} + - name: She + parentName: Head + position: {x: 0.000008903689, y: 0.12376211, z: 1.0018355} + rotation: {x: -0, y: 1.1368684e-13, z: -5.5422333e-13, w: 1} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - name: LeftEye + parentName: Head + position: {x: -0.36778638, y: 0.8256397, z: 0.6381914} + rotation: {x: -0, y: 1.1368684e-13, z: 1.4210855e-14, w: 1} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - name: RightEye + parentName: Head + position: {x: 0.36705026, y: 0.8256283, z: 0.6384291} + rotation: {x: -0, y: 1.1368684e-13, z: 1.4210855e-14, w: 1} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - name: Left shoulder + parentName: Chest + position: {x: -0.4053199, y: 1.3515273, z: -0.23737827} + rotation: {x: 0.49267322, y: -0.4338861, z: -0.5827234, w: -0.47900876} + scale: {x: 1.0000001, y: 0.9999997, z: 1.0000002} + - name: Left arm + parentName: Left shoulder + position: {x: 0.00000016391277, y: 1.212919, z: -0.0000009797513} + rotation: {x: 0.06369518, y: 0.29660589, z: -0.015476134, w: 0.9527478} + scale: {x: 1.0000001, y: 1, z: 1} + - name: zArmTwist_L + parentName: Left arm + position: {x: -0.005075276, y: 1.5847634, z: -0.0063013136} + rotation: {x: -0.001988396, y: 0.00026717782, z: 0.0016009808, w: 0.9999968} + scale: {x: 1.0000002, y: 1.0000012, z: 1.0000013} + - name: Left elbow + parentName: Left arm + position: {x: 0.00000032782555, y: 2.6415985, z: 0.0000004172325} + rotation: {x: -0.020263731, y: 0.0037540793, z: 0.014755674, w: 0.99967873} + scale: {x: 1.0000001, y: 1.0000008, z: 1.0000013} + - name: zHandTwist_L + parentName: Left elbow + position: {x: 0.0000014007092, y: 1.58176, z: 0.00000011920929} + rotation: {x: -0.00000020302829, y: 0.00000018626449, z: -0.00000022890887, + w: 1} + scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005} + - name: Left wrist + parentName: Left elbow + position: {x: 0.0000014305115, y: 2.636266, z: -0.00000020861626} + rotation: {x: -0.036451682, y: 0.0796145, z: -0.077286445, w: 0.99315643} + scale: {x: 1, y: 1.000001, z: 1.0000013} + - name: Thumb0_L + parentName: Left wrist + position: {x: -0.05780448, y: 0.24100487, z: -0.3379342} + rotation: {x: -0.36386374, y: 0.25512034, z: 0.1240836, w: 0.8871979} + scale: {x: 1, y: 0.9999998, z: 1.0000002} + - name: Thumb1_L + parentName: Thumb0_L + position: {x: -0.0000000048894435, y: 0.2908542, z: 0.00000048289075} + rotation: {x: 0.039912988, y: -0.023957634, z: -0.001918606, w: 0.99891406} + scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004} + - name: Thumb2_L + parentName: Thumb1_L + position: {x: 0.0000003874302, y: 0.290855, z: -0.000000029802322} + rotation: {x: -0.11152108, y: -0.00874803, z: 0.04029923, w: 0.9929061} + scale: {x: 0.99999994, y: 1.0000007, z: 1.000001} + - name: IndexFinger1_L + parentName: Left wrist + position: {x: -0.20629728, y: 0.7402564, z: -0.21011893} + rotation: {x: 0.011269995, y: -0.031988088, z: 0.03344202, w: 0.998865} + scale: {x: 1, y: 0.99999994, z: 0.9999999} + - name: IndexFinger2_L + parentName: IndexFinger1_L + position: {x: 0.00000021606684, y: 0.45383427, z: -0.000000834465} + rotation: {x: -0.01889636, y: 0.012314629, z: -0.0010317651, w: 0.99974513} + scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976} + - name: IndexFinger3_L + parentName: IndexFinger2_L + position: {x: 0.00000024586916, y: 0.28043875, z: 0.00000022351742} + rotation: {x: 0.01995612, y: -0.0029657013, z: -0.011653789, w: 0.9997286} + scale: {x: 1.0000004, y: 1.0000004, z: 1.0000005} + - name: MiddleFinger1_L + parentName: Left wrist + position: {x: -0.12921089, y: 0.79153687, z: 0.004202068} + rotation: {x: 0.0137497615, y: -0.0033039595, z: -0.0012925327, w: 0.9998992} + scale: {x: 1.0000001, y: 1.0000002, z: 0.9999999} + - name: MiddleFinger2_L + parentName: MiddleFinger1_L + position: {x: -0.0000007301569, y: 0.4538477, z: 0.0000005364418} + rotation: {x: -0.0016035289, y: -0.02079849, z: 0.029051784, w: 0.99936026} + scale: {x: 0.9999998, y: 1.000001, z: 1.0000005} + - name: MiddleFinger3_L + parentName: MiddleFinger2_L + position: {x: -0.0000005364418, y: 0.3111041, z: -0.00000008940697} + rotation: {x: 0.00091812736, y: -0.00038010807, z: -0.0002156971, w: 0.9999995} + scale: {x: 0.99999994, y: 0.9999992, z: 0.9999999} + - name: RingFinger1_L + parentName: Left wrist + position: {x: 0.039199263, y: 0.7712236, z: 0.15269902} + rotation: {x: 0.026963398, y: -0.021239385, z: 0.008416506, w: 0.9993754} + scale: {x: 1.0000002, y: 1.0000008, z: 1.0000005} + - name: RingFinger2_L + parentName: RingFinger1_L + position: {x: -0.00000071525574, y: 0.4023064, z: 0.00000017881393} + rotation: {x: -0.019523138, y: 0.011595167, z: -0.00085363147, w: 0.9997418} + scale: {x: 0.9999998, y: 1.0000004, z: 1.0000006} + - name: RingFinger3_L + parentName: RingFinger2_L + position: {x: -0.0000010430813, y: 0.27955958, z: 0.00000017881393} + rotation: {x: 0.0037486977, y: -0.010714984, z: 0.011357125, w: 0.99987113} + scale: {x: 1.0000001, y: 1.0000001, z: 1.0000007} + - name: LittleFinger1_L + parentName: Left wrist + position: {x: 0.23300424, y: 0.71099496, z: 0.2591077} + rotation: {x: 0.06531037, y: -0.05551056, z: 0.025649639, w: 0.9959896} + scale: {x: 1, y: 1.0000002, z: 0.99999976} + - name: LittleFinger2_L + parentName: LittleFinger1_L + position: {x: 0.0000004172325, y: 0.34297717, z: 0.0000010728836} + rotation: {x: -0.02937657, y: 0.023708656, z: -0.009606088, w: 0.9992411} + scale: {x: 1.0000005, y: 1.0000014, z: 1.0000013} + - name: LittleFinger3_L + parentName: LittleFinger2_L + position: {x: 0.0000014305115, y: 0.26091143, z: -0.00000011920929} + rotation: {x: -0.027716655, y: 0.017362336, z: -0.0019655945, w: 0.99946314} + scale: {x: 1, y: 1.0000002, z: 1.0000008} + - name: Right shoulder + parentName: Chest + position: {x: 0.4053216, y: 1.3515279, z: -0.23737696} + rotation: {x: 0.4926716, y: 0.43388632, z: 0.5827248, w: -0.4790085} + scale: {x: 1.0000006, y: 1.0000005, z: 1.0000001} + - name: Right arm + parentName: Right shoulder + position: {x: 0.00000016391277, y: 1.2129196, z: -0.00000055134296} + rotation: {x: 0.06369344, y: -0.296606, z: 0.015477181, w: 0.9527478} + scale: {x: 1, y: 1.0000002, z: 1.0000001} + - name: zArmTwist_R + parentName: Right arm + position: {x: 0.0050545186, y: 1.5847633, z: -0.006274745} + rotation: {x: -0.0019802302, y: -0.00026616454, z: -0.0015938357, w: 0.9999968} + scale: {x: 1.0000002, y: 1.0000014, z: 1.0000013} + - name: Right elbow + parentName: Right arm + position: {x: 0.00000047683716, y: 2.641598, z: 0.00000011920929} + rotation: {x: -0.02026355, y: -0.003753602, z: -0.014756067, w: 0.99967873} + scale: {x: 1.0000004, y: 1.0000005, z: 1.0000006} + - name: zHandTwist_R + parentName: Right elbow + position: {x: 0.00000008940697, y: 1.5817584, z: -0.0000002682209} + rotation: {x: -0.00000004656613, y: -0.0000000030267984, z: 0.000000087340595, + w: 1} + scale: {x: 0.99999964, y: 0.99999905, z: 0.9999994} + - name: Right wrist + parentName: Right elbow + position: {x: -0.00000008940697, y: 2.6362634, z: -0.000000029802322} + rotation: {x: -0.036452666, y: -0.07961608, z: 0.07728777, w: 0.9931561} + scale: {x: 0.9999998, y: 1, z: 1} + - name: Thumb0_R + parentName: Right wrist + position: {x: 0.057804763, y: 0.2410074, z: -0.3379333} + rotation: {x: -0.3638624, y: -0.2551208, z: -0.12408405, w: 0.88719827} + scale: {x: 1, y: 1.0000008, z: 1.0000011} + - name: Thumb1_R + parentName: Thumb0_R + position: {x: -0.0000002430752, y: 0.29085436, z: 0.00000034971163} + rotation: {x: 0.03991306, y: 0.023958042, z: 0.0019192249, w: 0.9989141} + scale: {x: 1, y: 0.99999964, z: 1.0000005} + - name: Thumb2_R + parentName: Thumb1_R + position: {x: 0.0000004898757, y: 0.2908547, z: 0.00000025331974} + rotation: {x: -0.11152139, y: 0.00874701, z: -0.04029868, w: 0.9929061} + scale: {x: 1, y: 1.0000013, z: 1.0000007} + - name: IndexFinger1_R + parentName: Right wrist + position: {x: 0.20629811, y: 0.740258, z: -0.21011814} + rotation: {x: 0.011270573, y: 0.0319893, z: -0.033443075, w: 0.998865} + scale: {x: 1.0000002, y: 1.000001, z: 1.0000008} + - name: IndexFinger2_R + parentName: IndexFinger1_R + position: {x: -0.00000029057264, y: 0.45383343, z: 0.0000005364418} + rotation: {x: -0.018896148, y: -0.01231451, z: 0.0010314328, w: 0.9997451} + scale: {x: 1, y: 1.0000001, z: 1.0000002} + - name: IndexFinger3_R + parentName: IndexFinger2_R + position: {x: -0.00000008940697, y: 0.28043914, z: -0.00000016391277} + rotation: {x: 0.019955212, y: 0.002964269, z: 0.011655168, w: 0.99972856} + scale: {x: 1.0000002, y: 1.000001, z: 1.0000005} + - name: MiddleFinger1_R + parentName: Right wrist + position: {x: 0.12921038, y: 0.791537, z: 0.0042020082} + rotation: {x: 0.0137506835, y: 0.0033058089, z: 0.0012915767, w: 0.9998992} + scale: {x: 1.0000001, y: 0.9999995, z: 0.9999998} + - name: MiddleFinger2_R + parentName: MiddleFinger1_R + position: {x: -0.0000001937151, y: 0.4538494, z: 0.0000006854534} + rotation: {x: -0.0016048905, y: 0.020796511, z: -0.029049862, w: 0.9993604} + scale: {x: 1.0000002, y: 1.0000007, z: 1.0000008} + - name: MiddleFinger3_R + parentName: MiddleFinger2_R + position: {x: -0.0000006556511, y: 0.3111036, z: -0.00000017881393} + rotation: {x: 0.0009183326, y: 0.00038030915, z: 0.00021581427, w: 0.99999946} + scale: {x: 1.0000001, y: 1.0000004, z: 1.0000006} + - name: RingFinger1_R + parentName: Right wrist + position: {x: -0.03919843, y: 0.77122676, z: 0.15269965} + rotation: {x: 0.026963407, y: 0.021239314, z: -0.008416556, w: 0.99937534} + scale: {x: 1.0000002, y: 0.99999964, z: 0.9999995} + - name: RingFinger2_R + parentName: RingFinger1_R + position: {x: -0.00000062584877, y: 0.40230638, z: 0.0000007748604} + rotation: {x: -0.019523477, y: -0.011595427, z: 0.00085394556, w: 0.9997418} + scale: {x: 1, y: 1.0000006, z: 1.000001} + - name: RingFinger3_R + parentName: RingFinger2_R + position: {x: -0.0000004172325, y: 0.27956107, z: -0.00000017881393} + rotation: {x: 0.0037484579, y: 0.010714556, z: -0.011356696, w: 0.99987113} + scale: {x: 1.0000001, y: 1.0000008, z: 1.0000007} + - name: LittleFinger1_R + parentName: Right wrist + position: {x: -0.23300314, y: 0.71099687, z: 0.25910866} + rotation: {x: 0.065310866, y: 0.05551141, z: -0.025650581, w: 0.9959895} + scale: {x: 1.0000002, y: 1.0000002, z: 1.0000002} + - name: LittleFinger2_R + parentName: LittleFinger1_R + position: {x: 0.0000008940697, y: 0.3429752, z: -0.00000047683716} + rotation: {x: -0.029375028, y: -0.023706537, z: 0.009604049, w: 0.9992412} + scale: {x: 1.0000004, y: 1.0000018, z: 1.0000014} + - name: LittleFinger3_R + parentName: LittleFinger2_R + position: {x: 0.00000029802322, y: 0.2609131, z: -0.00000029802322} + rotation: {x: -0.027718637, y: -0.017365513, z: 0.0019683496, w: 0.999463} + scale: {x: 0.9999998, y: 0.9999995, z: 1} + - name: Qian_0_1 + parentName: Chest + position: {x: 0.000005223784, y: 0.8842745, z: 0.72304547} + rotation: {x: 0.98945194, y: -0.0000007449294, z: 0.00000074493056, w: -0.1448617} + scale: {x: 1, y: 1.0000002, z: 0.9999997} + - name: Qian_1_1 + parentName: Qian_0_1 + position: {x: -6.505213e-19, y: 0.18488857, z: 0.0000000029592684} + rotation: {x: -0.00000008940697, y: 6.3948846e-13, z: -6.252776e-13, w: 1} + scale: {x: 1, y: 0.9999999, z: 0.99999994} + - name: Qian_2_1 + parentName: Qian_1_1 + position: {x: 5.7854175e-22, y: 0.1848887, z: 1.5417667e-12} + rotation: {x: -0, y: -0, z: 2.9646153e-21, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Qian_3_1 + parentName: Qian_2_1 + position: {x: -3.0496732e-25, y: 0.18488966, z: 1.523337e-12} + rotation: {x: -0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bone016 + parentName: Spine + position: {x: -0.0000003314999, y: 0.1287174, z: -0.9516747} + rotation: {x: 0.99663395, y: -0.00000010198474, z: 0.0000012801465, w: -0.08198103} + scale: {x: 1, y: 1.0000001, z: 0.9999891} + - name: Bone007 + parentName: Bone016 + position: {x: -5.1159077e-13, y: 0.19534165, z: 0.00000017881118} + rotation: {x: 0.3285285, y: -0.0000003077357, z: 0.0000007452484, w: 0.9444941} + scale: {x: 1, y: 1.0000012, z: 1.0000011} + - name: Bone008 + parentName: Bone007 + position: {x: 1.1368684e-13, y: 1.8716964, z: -0.00000035762775} + rotation: {x: -0.10900643, y: 0.00000012815703, z: -0.00000031471734, w: 0.994041} + scale: {x: 1, y: 0.9999971, z: 1.000002} + - name: Bone009 + parentName: Bone008 + position: {x: 3.410605e-13, y: 1.6745199, z: -0.0000004768377} + rotation: {x: -0.07569746, y: 0.00000007773051, z: -0.00000019679734, w: 0.9971308} + scale: {x: 1, y: 0.99999946, z: 1.0000021} + - name: Bone010 + parentName: Bone009 + position: {x: -2.2737368e-13, y: 2.1608973, z: -1.9007018e-13} + rotation: {x: 0.03449415, y: -0.000000042965492, z: 0.000000101883735, w: 0.99940497} + scale: {x: 1, y: 1.0000019, z: 1.0000007} + - name: Bone011 + parentName: Bone010 + position: {x: -4.1922021e-13, y: 2.0107584, z: 0.00000023841895} + rotation: {x: 0.08840104, y: -0.00000009626863, z: 0.00000023688057, w: 0.996085} + scale: {x: 1, y: 1.0000021, z: 0.9999994} + - name: Bone012 + parentName: Bone011 + position: {x: 8.526513e-14, y: 1.874881, z: 1.5187851e-13} + rotation: {x: 0.12083815, y: -0.00000014466562, z: 0.00000035226535, w: 0.99267226} + scale: {x: 1, y: 1.0000021, z: 0.99999845} + - name: Bone013 + parentName: Bone012 + position: {x: -0, y: 1.477421, z: -1.0746959e-13} + rotation: {x: -0.09276019, y: 0.00000008713349, z: -0.00000019559454, w: -0.99568856} + scale: {x: 1, y: 1.0000019, z: 0.99999917} + - name: Bone014 + parentName: Bone013 + position: {x: 9.663381e-13, y: 1.8682064, z: 1.9806379e-13} + rotation: {x: 0.071411416, y: -0.000000064673145, z: 0.00000013963368, w: -0.997447} + scale: {x: 1, y: 1.0000001, z: 1.0000024} + - name: Body + parentName: changyu(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067} + scale: {x: 1, y: 1, z: 1} + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + rootMotionBoneName: + hasTranslationDoF: 0 + hasExtraRoot: 1 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 3 + humanoidOversampling: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick big.anim b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick big.anim new file mode 100644 index 00000000..21b63e4e --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick big.anim @@ -0,0 +1,232 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: dick big + serializedVersion: 6 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: [] + m_ScaleCurves: + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: {x: 0.848936, y: 0.848936, z: 0.848936} + inSlope: {x: 0, y: 0, z: 0} + outSlope: {x: 0, y: 0, z: 0} + tangentMode: 0 + weightedMode: 0 + inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + - serializedVersion: 3 + time: 0.016666668 + value: {x: 0.848936, y: 0.848936, z: 0.848936} + inSlope: {x: 0, y: 0, z: 0} + outSlope: {x: 0, y: 0, z: 0} + tangentMode: 0 + weightedMode: 0 + inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + path: Armature/Hips/shlong + m_FloatCurves: + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 0.016666668 + value: 1 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_IsActive + path: Armature/Hips/shlong/Body + classID: 1 + script: {fileID: 0} + m_PPtrCurves: [] + m_SampleRate: 60 + m_WrapMode: 0 + m_Bounds: + m_Center: {x: 0, y: 0, z: 0} + m_Extent: {x: 0, y: 0, z: 0} + m_ClipBindingConstant: + genericBindings: + - serializedVersion: 2 + path: 1458251775 + attribute: 2086281974 + script: {fileID: 0} + typeID: 1 + customType: 0 + isPPtrCurve: 0 + - serializedVersion: 2 + path: 1798308653 + attribute: 3 + script: {fileID: 0} + typeID: 4 + customType: 0 + isPPtrCurve: 0 + pptrCurveMapping: [] + m_AnimationClipSettings: + serializedVersion: 2 + m_AdditiveReferencePoseClip: {fileID: 0} + m_AdditiveReferencePoseTime: 0 + m_StartTime: 0 + m_StopTime: 0.016666668 + m_OrientationOffsetY: 0 + m_Level: 0 + m_CycleOffset: 0 + m_HasAdditiveReferencePose: 0 + m_LoopTime: 1 + m_LoopBlend: 0 + m_LoopBlendOrientation: 0 + m_LoopBlendPositionY: 0 + m_LoopBlendPositionXZ: 0 + m_KeepOriginalOrientation: 0 + m_KeepOriginalPositionY: 1 + m_KeepOriginalPositionXZ: 0 + m_HeightFromFeet: 0 + m_Mirror: 0 + m_EditorCurves: + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0.848936 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0.016666668 + value: 0.848936 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalScale.x + path: Armature/Hips/shlong + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0.848936 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0.016666668 + value: 0.848936 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalScale.y + path: Armature/Hips/shlong + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0.848936 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0.016666668 + value: 0.848936 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalScale.z + path: Armature/Hips/shlong + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 0.016666668 + value: 1 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_IsActive + path: Armature/Hips/shlong/Body + classID: 1 + script: {fileID: 0} + m_EulerEditorCurves: [] + m_HasGenericRootTransform: 0 + m_HasMotionFloatCurves: 0 + m_Events: [] diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick big.anim.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick big.anim.meta new file mode 100644 index 00000000..6dfd4c17 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick big.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 333ea48bbe327954ba27310a3258c065 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick normal.anim b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick normal.anim new file mode 100644 index 00000000..d8140b0a --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick normal.anim @@ -0,0 +1,232 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: dick normal + serializedVersion: 6 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: [] + m_ScaleCurves: + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: {x: 0.61052, y: 0.61052, z: 0.61052} + inSlope: {x: 0, y: 0, z: 0} + outSlope: {x: 0, y: 0, z: 0} + tangentMode: 0 + weightedMode: 0 + inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + - serializedVersion: 3 + time: 0.016666668 + value: {x: 0.61052, y: 0.61052, z: 0.61052} + inSlope: {x: 0, y: 0, z: 0} + outSlope: {x: 0, y: 0, z: 0} + tangentMode: 0 + weightedMode: 0 + inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + path: Armature/Hips/shlong + m_FloatCurves: + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 0.016666668 + value: 1 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_IsActive + path: Armature/Hips/shlong/Body + classID: 1 + script: {fileID: 0} + m_PPtrCurves: [] + m_SampleRate: 60 + m_WrapMode: 0 + m_Bounds: + m_Center: {x: 0, y: 0, z: 0} + m_Extent: {x: 0, y: 0, z: 0} + m_ClipBindingConstant: + genericBindings: + - serializedVersion: 2 + path: 1458251775 + attribute: 2086281974 + script: {fileID: 0} + typeID: 1 + customType: 0 + isPPtrCurve: 0 + - serializedVersion: 2 + path: 1798308653 + attribute: 3 + script: {fileID: 0} + typeID: 4 + customType: 0 + isPPtrCurve: 0 + pptrCurveMapping: [] + m_AnimationClipSettings: + serializedVersion: 2 + m_AdditiveReferencePoseClip: {fileID: 0} + m_AdditiveReferencePoseTime: 0 + m_StartTime: 0 + m_StopTime: 0.016666668 + m_OrientationOffsetY: 0 + m_Level: 0 + m_CycleOffset: 0 + m_HasAdditiveReferencePose: 0 + m_LoopTime: 1 + m_LoopBlend: 0 + m_LoopBlendOrientation: 0 + m_LoopBlendPositionY: 0 + m_LoopBlendPositionXZ: 0 + m_KeepOriginalOrientation: 0 + m_KeepOriginalPositionY: 1 + m_KeepOriginalPositionXZ: 0 + m_HeightFromFeet: 0 + m_Mirror: 0 + m_EditorCurves: + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0.61052 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0.016666668 + value: 0.61052 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalScale.x + path: Armature/Hips/shlong + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0.61052 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0.016666668 + value: 0.61052 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalScale.y + path: Armature/Hips/shlong + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0.61052 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0.016666668 + value: 0.61052 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalScale.z + path: Armature/Hips/shlong + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 0.016666668 + value: 1 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_IsActive + path: Armature/Hips/shlong/Body + classID: 1 + script: {fileID: 0} + m_EulerEditorCurves: [] + m_HasGenericRootTransform: 0 + m_HasMotionFloatCurves: 0 + m_Events: [] diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick normal.anim.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick normal.anim.meta new file mode 100644 index 00000000..1a95d55d --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick normal.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6bbe0f31a6828644eba32332a799363a +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick.anim b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick.anim new file mode 100644 index 00000000..de9e7806 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick.anim @@ -0,0 +1,116 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: dick + serializedVersion: 6 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: [] + m_ScaleCurves: [] + m_FloatCurves: + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 0.016666668 + value: 1 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_IsActive + path: Armature/Hips/shlong + classID: 1 + script: {fileID: 0} + m_PPtrCurves: [] + m_SampleRate: 60 + m_WrapMode: 0 + m_Bounds: + m_Center: {x: 0, y: 0, z: 0} + m_Extent: {x: 0, y: 0, z: 0} + m_ClipBindingConstant: + genericBindings: + - serializedVersion: 2 + path: 1798308653 + attribute: 2086281974 + script: {fileID: 0} + typeID: 1 + customType: 0 + isPPtrCurve: 0 + pptrCurveMapping: [] + m_AnimationClipSettings: + serializedVersion: 2 + m_AdditiveReferencePoseClip: {fileID: 0} + m_AdditiveReferencePoseTime: 0 + m_StartTime: 0 + m_StopTime: 0.016666668 + m_OrientationOffsetY: 0 + m_Level: 0 + m_CycleOffset: 0 + m_HasAdditiveReferencePose: 0 + m_LoopTime: 1 + m_LoopBlend: 0 + m_LoopBlendOrientation: 0 + m_LoopBlendPositionY: 0 + m_LoopBlendPositionXZ: 0 + m_KeepOriginalOrientation: 0 + m_KeepOriginalPositionY: 1 + m_KeepOriginalPositionXZ: 0 + m_HeightFromFeet: 0 + m_Mirror: 0 + m_EditorCurves: + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 0.016666668 + value: 1 + inSlope: Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_IsActive + path: Armature/Hips/shlong + classID: 1 + script: {fileID: 0} + m_EulerEditorCurves: [] + m_HasGenericRootTransform: 0 + m_HasMotionFloatCurves: 0 + m_Events: [] diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick.anim.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick.anim.meta new file mode 100644 index 00000000..e32e2bec --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/dick.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 86793e96c24dec34abf97a4076e856df +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/image0.jpg b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/image0.jpg new file mode 100644 index 00000000..893a5ae7 Binary files /dev/null and b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/image0.jpg differ diff --git a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/image0.jpg.meta b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/image0.jpg.meta new file mode 100644 index 00000000..cd8245c3 --- /dev/null +++ b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/image0.jpg.meta @@ -0,0 +1,88 @@ +fileFormatVersion: 2 +guid: 423f965cab96aab42a4415f1afa74ce3 +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/\343\200\220Rabbit J\343\200\221Dancing tonight feat. \345\244\217\351\223\234\345\255\220\343\200\220\343\203\221\343\203\213\343\202\267\343\203\263\343\202\260 -\343\202\260\343\203\254\343\202\244\343\203\254\343\202\244\343\203\264\343\203\263\343\200\221Official Lyric Video.mp3" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/\343\200\220Rabbit J\343\200\221Dancing tonight feat. \345\244\217\351\223\234\345\255\220\343\200\220\343\203\221\343\203\213\343\202\267\343\203\263\343\202\260 -\343\202\260\343\203\254\343\202\244\343\203\254\343\202\244\343\203\264\343\203\263\343\200\221Official Lyric Video.mp3" new file mode 100644 index 00000000..7d6638fb Binary files /dev/null and "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/\343\200\220Rabbit J\343\200\221Dancing tonight feat. \345\244\217\351\223\234\345\255\220\343\200\220\343\203\221\343\203\213\343\202\267\343\203\263\343\202\260 -\343\202\260\343\203\254\343\202\244\343\203\254\343\202\244\343\203\264\343\203\263\343\200\221Official Lyric Video.mp3" differ diff --git "a/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/\343\200\220Rabbit J\343\200\221Dancing tonight feat. \345\244\217\351\223\234\345\255\220\343\200\220\343\203\221\343\203\213\343\202\267\343\203\263\343\202\260 -\343\202\260\343\203\254\343\202\244\343\203\254\343\202\244\343\203\264\343\203\263\343\200\221Official Lyric Video.mp3.meta" "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/\343\200\220Rabbit J\343\200\221Dancing tonight feat. \345\244\217\351\223\234\345\255\220\343\200\220\343\203\221\343\203\213\343\202\267\343\203\263\343\202\260 -\343\202\260\343\203\254\343\202\244\343\203\254\343\202\244\343\203\264\343\203\263\343\200\221Official Lyric Video.mp3.meta" new file mode 100644 index 00000000..dc116185 --- /dev/null +++ "b/VRCSDK3AvatarsQuestLegacy/Assets/Avatars/Changyu/\343\200\220Rabbit J\343\200\221Dancing tonight feat. \345\244\217\351\223\234\345\255\220\343\200\220\343\203\221\343\203\213\343\202\267\343\203\263\343\202\260 -\343\202\260\343\203\254\343\202\244\343\203\254\343\202\244\343\203\264\343\203\263\343\200\221Official Lyric Video.mp3.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 70afbb5f6f688fb4cb0205c8349c640b +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.2.3-freya