From eb84bb298d2b95aec7b2ae12cbf25ac64f25379a Mon Sep 17 00:00:00 2001 From: tylermurphy534 Date: Sun, 6 Nov 2022 15:12:42 -0500 Subject: move to self host --- .../Shaders/Includes/CGI_PoiMacros.cginc | 29 ++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiMacros.cginc (limited to 'VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiMacros.cginc') diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiMacros.cginc b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiMacros.cginc new file mode 100644 index 00000000..50a621fd --- /dev/null +++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiMacros.cginc @@ -0,0 +1,29 @@ +#ifndef POI_MACROS + #define POI_MACROS + + #define POI_TEXTURE_NOSAMPLER(tex) Texture2D tex; float4 tex##_ST; float2 tex##Pan; uint tex##UV + + #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, TRANSFORM_TEX(uv, tex))) + #define POI2D_PAN(tex, uv, pan) (tex2D(tex, TRANSFORM_TEX(uv, tex) + _Time.x * pan)) + #define POI2D(tex, uv) (tex2D(tex, TRANSFORM_TEX(uv, tex))) + + #ifdef POINT + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)).xyz; \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r; + #endif + + #ifdef SPOT + #if !defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS) + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(worldPos, 1)) + #else + #define DECLARE_LIGHT_COORD(input, worldPos) unityShadowCoord4 lightCoord = input._LightCoord + #endif + # define POI_LIGHT_ATTENUATION(destName, shadow, input, worldPos) \ + DECLARE_LIGHT_COORD(input, worldPos); \ + fixed shadow = UNITY_SHADOW_ATTENUATION(input, worldPos); \ + fixed destName = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz); + #endif +#endif \ No newline at end of file -- cgit v1.2.3-freya