From eb84bb298d2b95aec7b2ae12cbf25ac64f25379a Mon Sep 17 00:00:00 2001 From: tylermurphy534 Date: Sun, 6 Nov 2022 15:12:42 -0500 Subject: move to self host --- .../Oculus/Spatializer/Scripts/ONSPSettings.cs | 55 ++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 VRCSDK3AvatarsLegacy/Assets/VRCSDK/Dependencies/Oculus/Spatializer/Scripts/ONSPSettings.cs (limited to 'VRCSDK3AvatarsLegacy/Assets/VRCSDK/Dependencies/Oculus/Spatializer/Scripts/ONSPSettings.cs') diff --git a/VRCSDK3AvatarsLegacy/Assets/VRCSDK/Dependencies/Oculus/Spatializer/Scripts/ONSPSettings.cs b/VRCSDK3AvatarsLegacy/Assets/VRCSDK/Dependencies/Oculus/Spatializer/Scripts/ONSPSettings.cs new file mode 100644 index 00000000..de9c0c19 --- /dev/null +++ b/VRCSDK3AvatarsLegacy/Assets/VRCSDK/Dependencies/Oculus/Spatializer/Scripts/ONSPSettings.cs @@ -0,0 +1,55 @@ +using UnityEngine; +using System.Collections; + +#if UNITY_EDITOR +[UnityEditor.InitializeOnLoad] +#endif +public sealed class ONSPSettings : ScriptableObject +{ + [SerializeField] + public int voiceLimit = 16; // very conservative fallback + + private static ONSPSettings instance; + public static ONSPSettings Instance + { + get + { + if (instance == null) + { +#if UNITY_ANDROID + instance = Resources.Load("ONSPSettings-Android"); +#else + instance = Resources.Load("ONSPSettings"); +#endif + + // This can happen if the developer never input their App Id into the Unity Editor + // and therefore never created the OculusPlatformSettings.asset file + // Use a dummy object with defaults for the getters so we don't have a null pointer exception + if (instance == null) + { + instance = ScriptableObject.CreateInstance(); + +#if UNITY_EDITOR + // Only in the editor should we save it to disk + string properPath = System.IO.Path.Combine(UnityEngine.Application.dataPath, "Resources"); + if (!System.IO.Directory.Exists(properPath)) + { + UnityEditor.AssetDatabase.CreateFolder("Assets", "Resources"); + } + + string fullPath = System.IO.Path.Combine( + System.IO.Path.Combine("Assets", "Resources"), +#if UNITY_ANDROID + "ONSPSettings-Android.asset"); +#else + "ONSPSettings.asset"); +#endif + UnityEditor.AssetDatabase.CreateAsset(instance, fullPath); +#endif + } + } + + return instance; + } + } +} -- cgit v1.2.3-freya