From eb84bb298d2b95aec7b2ae12cbf25ac64f25379a Mon Sep 17 00:00:00 2001 From: tylermurphy534 Date: Sun, 6 Nov 2022 15:12:42 -0500 Subject: move to self host --- .../InstructionsOrifice.txt | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/InstructionsOrifice.txt (limited to 'VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/InstructionsOrifice.txt') diff --git a/VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/InstructionsOrifice.txt b/VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/InstructionsOrifice.txt new file mode 100644 index 00000000..e7a439ce --- /dev/null +++ b/VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/InstructionsOrifice.txt @@ -0,0 +1,17 @@ +To use an orifice, simply drag it into the scene and attach it to your avatar! The ring allows the penetrator to pass through, and the hole makes it dissapear. Delete the gameobject named "Delete me" when you are done. + +To add orifice deformations to you own model: + +Add shape keys to your model named Orifice and optionally Orifice2, Orifice3, and Orifice4. + +Add an orifice shader to your model. + +Use the tool under Tools > Raliv > Orifice Setup. + +Add your model to the tool, and click Generate Texture. + +Set the depths in shader to trigger your shapes at your desired penetration depths (use an included penetrator prefab to test). + +Set the durations to your desired smoothness of shape triggering. + +If your penetrator is custom, run the Penetrator Setup on it and fix its length. \ No newline at end of file -- cgit v1.2.3-freya