From eb84bb298d2b95aec7b2ae12cbf25ac64f25379a Mon Sep 17 00:00:00 2001 From: tylermurphy534 Date: Sun, 6 Nov 2022 15:12:42 -0500 Subject: move to self host --- .../Resources/DynamicBone/Demo/DynamicBoneDemo1.cs | 25 ++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 VRCSDK3AvatarsLegacy/Assets/Resources/DynamicBone/Demo/DynamicBoneDemo1.cs (limited to 'VRCSDK3AvatarsLegacy/Assets/Resources/DynamicBone/Demo/DynamicBoneDemo1.cs') diff --git a/VRCSDK3AvatarsLegacy/Assets/Resources/DynamicBone/Demo/DynamicBoneDemo1.cs b/VRCSDK3AvatarsLegacy/Assets/Resources/DynamicBone/Demo/DynamicBoneDemo1.cs new file mode 100644 index 00000000..c8534330 --- /dev/null +++ b/VRCSDK3AvatarsLegacy/Assets/Resources/DynamicBone/Demo/DynamicBoneDemo1.cs @@ -0,0 +1,25 @@ +using UnityEngine; +using System.Collections; + +public class DynamicBoneDemo1 : MonoBehaviour +{ + public GameObject m_Player; + + void Update() + { + m_Player.transform.Rotate(new Vector3(0, Input.GetAxis("Horizontal") * Time.deltaTime * 200, 0)); + m_Player.transform.Translate(transform.forward * Input.GetAxis("Vertical") * Time.deltaTime * 4); + } + + void OnGUI() + { + GUI.Label(new Rect(50, 50, 200, 20), "Press arrow key to move"); + Animation a = m_Player.GetComponentInChildren(); + a.enabled = GUI.Toggle(new Rect(50, 70, 200, 20), a.enabled, "Play Animation"); + + DynamicBone[] db = m_Player.GetComponents(); + GUI.Label(new Rect(50, 100, 200, 20), "Choose dynamic bone:"); + db[0].enabled = db[1].enabled = GUI.Toggle(new Rect(50, 120, 100, 20), db[0].enabled, "Breasts"); + db[2].enabled = GUI.Toggle(new Rect(50, 140, 100, 20), db[2].enabled, "Tail"); + } +} -- cgit v1.2.3-freya