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-rw-r--r--VRCSDK3Worlds/Assets/Bakery/ftFarSphere.shader59
-rw-r--r--VRCSDK3Worlds/Assets/Bakery/ftFarSphere.shader.meta9
2 files changed, 68 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Bakery/ftFarSphere.shader b/VRCSDK3Worlds/Assets/Bakery/ftFarSphere.shader
new file mode 100644
index 00000000..a7fcf048
--- /dev/null
+++ b/VRCSDK3Worlds/Assets/Bakery/ftFarSphere.shader
@@ -0,0 +1,59 @@
+// Used on temporary objects captured by BakerySector
+
+Shader "Hidden/ftFarSphere"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Transparent" "Queue"="Geometry" }
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ float3 normal : NORMAL0;
+ };
+
+ struct v2f
+ {
+ float3 uv : TEXCOORD0;
+ float4 vertex : SV_POSITION;
+ float fade : TEXCOORD1;
+ };
+
+ sampler2D _MainTex;;
+
+ v2f vert (appdata v, uint vertID : SV_VertexID)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = float3(v.uv, 0);
+ float3 wnormal = normalize(mul((float3x3)unity_ObjectToWorld, v.normal));
+ float3 wpos = mul(unity_ObjectToWorld, v.vertex);
+ float3 viewDir = normalize(_WorldSpaceCameraPos - wpos);
+ o.fade = saturate(dot(viewDir, wnormal));
+ return o;
+ }
+
+ float4 frag (v2f i) : SV_Target
+ {
+ float4 color = tex2D(_MainTex, i.uv);
+ if (color.a < 0.9) discard;
+ color.rgb *= i.fade;
+ return color;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/VRCSDK3Worlds/Assets/Bakery/ftFarSphere.shader.meta b/VRCSDK3Worlds/Assets/Bakery/ftFarSphere.shader.meta
new file mode 100644
index 00000000..6ba352fa
--- /dev/null
+++ b/VRCSDK3Worlds/Assets/Bakery/ftFarSphere.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7262ab0355c641041a3c02740ab77512
+timeCreated: 1617743762
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant: