diff options
Diffstat (limited to 'VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader')
440 files changed, 63219 insertions, 0 deletions
diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor.meta new file mode 100644 index 00000000..ae3142fa --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 09d07bc95aa5c5e4f88d3b1d6e4529b5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/NextPatch.txt b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/NextPatch.txt new file mode 100644 index 00000000..d19cfec4 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/NextPatch.txt @@ -0,0 +1,16 @@ +Next Patch +Fixed rimlighting bugs and added additional functionality +Fixed pathing going pink on lock in if no pathing texture was provided +Iridescence audio link now functions +Fixed Scrolling Emission width less than 0 causing nans +Removed center out emission audio link width as it wasn't being used + +[ThryToggleUI(true)] _TPSDepthMaskEnabled ("<size=13><b> TPS Depth Enabled</b></size>", Float) = 0 +_TPSMaskStrength ("Mask Strength--{condition_showS:(_TPSDepthMaskEnabled==1)}", Range(0,1)) = 1 +float TPSMaskStrength; +#ifdef TPS_Penetrator + if (_TPSDepthMaskEnabled) + { + clearCoatMask = lerp(clearCoatMask, 1, TPSBufferedDepth(poiMesh.localPos, poiMesh.vertexColor) * _TPSMaskStrength); + } +#endif
\ No newline at end of file diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/NextPatch.txt.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/NextPatch.txt.meta new file mode 100755 index 00000000..d5e646ac --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/NextPatch.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8c7ba6a7add3dce4a88148ee4d9aec15 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules.meta new file mode 100644 index 00000000..60768450 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 725562e23e5f1ad45b625de09fd8a5bd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/AL_Modules.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/AL_Modules.meta new file mode 100644 index 00000000..b565a97d --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/AL_Modules.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 386150abf0c2cc14ab663c90ebf85c95 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/AL_Modules/Poi_ALDecals.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/AL_Modules/Poi_ALDecals.meta new file mode 100644 index 00000000..a606cafb --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/AL_Modules/Poi_ALDecals.meta @@ -0,0 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type: 3} + m_Name: VRLM_PoiALDecals + m_EditorClassIdentifier: + Id: PoiALDecal + Name: PoiALDecal + Version: 1.0 + Author: Poiyomi + Description: + Enabled: + Name: + DisplayName: + Type: + DefaultValue: + DefaultTextureAsset: {fileID: 0} + Attributes: [] + EnableValue: 0 + Properties: [] + ModuleDependencies: [] + IncompatibleWith: [] + Templates: + - Template: {fileID: -1600654798350694673, guid: 70efb560537f5b545813faaf4d6f8428, + type: 3} + Keywords: + - AUDIOLINK_PROPERTIES + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -4820396145866010957, guid: 70efb560537f5b545813faaf4d6f8428, + type: 3} + Keywords: + - SHADER_KEYWORDS + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: 522983997937746048, guid: 70efb560537f5b545813faaf4d6f8428, + type: 3} + Keywords: + - BASE_PROPERTY_VARIABLES + - ADD_PROPERTY_VARIABLES + - SHADOW_PROPERTY_VARIABLES + - META_PROPERTY_VARIABLES + - OUTLINE_PROPERTY_VARIABLES + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: 1333774844789713128, guid: 70efb560537f5b545813faaf4d6f8428, + type: 3} + Keywords: + - FRAGMENT_BASE_FUNCTIONS + - FRAGMENT_ADD_FUNCTIONS + - FRAGMENT_SHADOW_FUNCTIONS + - FRAGMENT_OUTLINE_FUNCTIONS + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: 7476105749771648410, guid: 70efb560537f5b545813faaf4d6f8428, + type: 3} + Keywords: + - FRAGMENT_BASE_COLOR + - FRAGMENT_ADD_COLOR + - FRAGMENT_SHADOW_COLOR + - FRAGMENT_OUTLINE_COLOR + NeedsVariant: 0 + Queue: 100 + Functions: [] + AdditionalSerializedData: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/AL_Modules/Poi_ALDecals/VRLM_PoiALDecals.asset.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/AL_Modules/Poi_ALDecals/VRLM_PoiALDecals.asset.meta new file mode 100644 index 00000000..e782c201 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/AL_Modules/Poi_ALDecals/VRLM_PoiALDecals.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 383407afc98e84c41ab2156f362de87c +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/AL_Modules/Poi_ALDecals/VRLT_PoiALDecals.poiTemplateCollection b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/AL_Modules/Poi_ALDecals/VRLT_PoiALDecals.poiTemplateCollection new file mode 100644 index 00000000..f577afc2 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/AL_Modules/Poi_ALDecals/VRLT_PoiALDecals.poiTemplateCollection @@ -0,0 +1,252 @@ +#T#PoiALDecalsProperties + +[HideInInspector] m_start_ALDecalSpectrum ("AL ♫ Spectrum--{ reference_property:_EnableALDecal}", Float) = 0 +[HideInInspector][ThryToggle(POI_AL_DECAL)]_EnableALDecal ("Enable AL Decal", Float) = 0 +[HideInInspector][ThryWideEnum(lil Spectrum, 0)] _ALDecalType ("AL Type--{ condition_showS:_EnableAudioLink==1}", Int) = 0 + +[ThryHeaderLabel(Transform, 13)] +[Space(4)] +[Enum(Normal, 0, Circle, 1)] _ALDecalUVMode ("UV Mode", Float) = 0 +[ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _ALDecalUV ("UV", Int) = 0 +[Vector2]_ALUVPosition ("Position", Vector) = (.5, .5, 1) +_ALUVScale ("Scale", Vector) = (1, 1, 1, 1) +_ALUVRotation ("Rotation", Range(0, 360)) = 0 +_ALUVRotationSpeed ("Rotation Speed", Float) = 0 +_ALDecalLineWidth ("Line Width", Range(0, 1)) = 1.0 +_ALDecaldCircleDimensions ("Cirlce Dimensions--{ condition_showS:_ALDecalUVMode==1}", Vector) = (0, 1, 0, 1) + +[Space][ThryHeaderLabel(Volume, 13)] +[Space(4)] +_ALDecalVolumeStep ("Volume Step Num (0 = Off)", Float) = 0.0 +_ALDecalVolumeClipMin ("Volume Clip Min", Range(0, 1)) = 0.0 +_ALDecalVolumeClipMax ("Volume Clip Max", Range(0, 1)) = 1.0 + +[Space][ThryHeaderLabel(Band, 13)] +[Space(4)] +_ALDecalBandStep ("Band Step Num (0 = Off)", Float) = 0.0 +_ALDecalBandClipMin ("Band Clip Min", Range(0, 1)) = 0.0 +_ALDecalBandClipMax ("Band Clip Max", Range(0, 1)) = 1.0 + + +[Space][ThryToggleUI(true)]_ALDecalShapeClip ("<size=13><b> Shape Clip</b></size>", Float) = 0 +_ALDecalShapeClipVolumeWidth ("Volume Width--{ condition_showS:_ALDecalShapeClip==1}", Range(0, 1)) = 0.5 +_ALDecalShapeClipBandWidth ("Band Width--{ condition_showS:_ALDecalShapeClip==1}", Range(0, 1)) = 0.5 + +[Space][ThryHeaderLabel(Audio Mods, 13)] +[Space(4)] +_ALDecalVolume ("Volume", Int) = 0.5 +_ALDecalBaseBoost ("Bass Boost", Float) = 5.0 +_ALDecalTrebleBoost ("Treble Boost", Float) = 1.0 + +[Space][ThryHeaderLabel(Colors and Blending, 13)] +[Space(4)] +[ThryRGBAPacker(1, RGB Color, A Mask, 1)]_ALDecalColorMask ("Color & Mask--{reference_properties:[_ALDecalColorMaskPan, _ALDecalColorMaskUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_ALDecalColorMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _ALDecalColorMaskUV ("UV", Int) = 0 +[Enum(UVX, 0, UVY, 1, Volume, 2)] _ALDecalVolumeColorSource ("Source", Int) = 1 +_ALDecalVolumeColorLow ("Volume Color Low", Color) = (0, 0, 1) +_ALDecalLowEmission ("Low Emission", Range(0, 20)) = 0 +_ALDecalVolumeColorMid ("Volume Color Mid", Color) = (0, 1, 0) +_ALDecalMidEmission ("Mid Emission", Range(0, 20)) = 0 +_ALDecalVolumeColorHigh ("Volume Color High", Color) = (1, 0, 0) +_ALDecalHighEmission ("High Emission", Range(0, 20)) = 0 +[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)]_ALDecalBlendType ("Blend Type", Range(0, 1)) = 0 +_ALDecalBlendAlpha ("Alpha", Range(0, 1)) = 1 +_ALDecalControlsAlpha ("Override Alpha", Range(0, 1)) = 0 + + +[HideInInspector] m_end_ALDecalSpectrum ("AL ♫ Spectrum", Float) = 0 + +#T#PoiALDecalsKeywords +#pragma shader_feature_local POI_AL_DECAL + +#T#PoiALDecalsVariables +#ifdef POI_AUDIOLINK + #ifdef POI_AL_DECAL + float _ALDecalUV; + float4 _ALUVScale; + float2 _ALUVPosition; + float _ALUVRotation; + float _ALUVRotationSpeed; + float4 _ALDecaldCircleDimensions; + + float _ALDecalUVMode; + + float _ALDecalVolumeStep; + float _ALDecalVolumeClipMin; + float _ALDecalVolumeClipMax; + + float _ALDecalBandStep; + float _ALDecalBandClipMin; + float _ALDecalBandClipMax; + + float _ALDecalShapeClip; + float _ALDecalShapeClipVolumeWidth; + float _ALDecalShapeClipBandWidth; + + #if defined(PROP_ALDECALCOLORMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _ALDecalColorMask; + float4 _ALDecalColorMask_ST; + float2 _ALDecalColorMaskPan; + float _ALDecalColorMaskUV; + #endif + + float _ALDecalVolume; + float _ALDecalBaseBoost; + float _ALDecalTrebleBoost; + float _ALDecalLineWidth; + float _ALDecalVolumeColorSource; + float3 _ALDecalVolumeColorLow; + float3 _ALDecalVolumeColorMid; + float3 _ALDecalVolumeColorHigh; + float _ALDecalLowEmission; + float _ALDecalMidEmission; + float _ALDecalHighEmission; + float _ALDecalBlendType; + float _ALDecalBlendAlpha; + float _ALDecalControlsAlpha; + #endif +#endif +/* +Texture2D ; +float4 _ST; +float2 Pan; +float UV; +*/ + +#T#PoiALDecalsFunctions + +/* +Liltoon made most of this and it looked really good so I modified it to be a little more poi + +MIT License + +Copyright (c) 2020-2021 lilxyzw + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#ifdef POI_AUDIOLINK + #ifdef POI_AL_DECAL + void ApplyAudioLinkDecal(in PoiMesh poiMesh, inout PoiFragData poiFragData, in PoiMods poiMods) + { + float4 colorAndMask = float4(1, 1, 1, 1); + #if defined(PROP_ALDECALCOLORMASK) || !defined(OPTIMIZER_ENABLED) + colorAndMask = POI2D_SAMPLER_PAN(_ALDecalColorMask, _MainTex, poiUV(poiMesh.uv[_ALDecalColorMaskUV], _ALDecalColorMask_ST), _ALDecalColorMaskPan); + #endif + + float2 uv = poiMesh.uv[_ALDecalUV]; + float2 decalCenter = _ALUVPosition; + float theta = radians(_ALUVRotation + _Time.z * _ALUVRotationSpeed); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y); + uv = remap(uv, float2(0, 0) - _ALUVScale.xz / 2 + _ALUVPosition, _ALUVScale.yw / 2 + _ALUVPosition, float2(0, 0), float2(1, 1)); + + // Mask + float4 audioLinkMask = 1.0; + + // UV + float2 aluv = uv; + if (_ALDecalUVMode == 1) + { + float2 uvdir = uv * 2 - 1; + aluv.x = frac(atan2(uvdir.y, uvdir.x) * UNITY_INV_TWO_PI); + aluv.y = length(uvdir); + } + + // Scale / Offset / Step + float maskY = aluv.y; + if (_ALDecalUVMode == 1) + { + maskY = remap(maskY, _ALDecaldCircleDimensions.x, _ALDecaldCircleDimensions.y, 0, 1); + } + float maskX = aluv.x; + if (_ALDecalUVMode == 1) + { + maskX = remap(maskX, _ALDecaldCircleDimensions.z, _ALDecaldCircleDimensions.w, 0, 1); + } + + + float maskVolume = _ALDecalVolumeStep != 0.0 ? floor(maskY * _ALDecalVolumeStep) / _ALDecalVolumeStep : maskY; + float maskBand = _ALDecalBandStep != 0.0 ? floor(maskX * _ALDecalBandStep) / _ALDecalBandStep : maskX; + + // Copy + audioLinkMask.r = maskVolume; + audioLinkMask.g = maskBand; + + // Clip + audioLinkMask.b = maskVolume < _ALDecalVolumeClipMin || maskVolume > _ALDecalVolumeClipMax ? 0.0 : audioLinkMask.b; + audioLinkMask.b = maskBand < _ALDecalBandClipMin || maskBand > _ALDecalBandClipMax ? 0.0 : audioLinkMask.b; + + // Shape Clip + if (_ALDecalShapeClip) + { + float volumeth = _ALDecalShapeClipVolumeWidth; + if (_ALDecalVolumeStep != 0.0) audioLinkMask.b = frac(maskY * _ALDecalVolumeStep) > volumeth ? 0.0 : audioLinkMask.b; + + float bandwidth = _ALDecalUVMode == 1 ? _ALDecalShapeClipBandWidth / aluv.y : _ALDecalShapeClipBandWidth; + float bandth = 1.0 - bandwidth; + if (_ALDecalBandStep != 0.0) audioLinkMask.b = frac(maskX * _ALDecalBandStep + bandth * 0.5) < bandth ? 0.0 : audioLinkMask.b; + } + + // AudioLink + float2 audioLinkUV = float2(frac(audioLinkMask.g * 2.0), 4.5 / 4.0 + floor(audioLinkMask.g * 2.0) / 4.0); + audioLinkUV.y *= 0.0625; + float4 audioTexture = _AudioTexture.Sample(sampler_linear_clamp, audioLinkUV); + float audioVal = audioTexture.b * _ALDecalVolume * lerp(_ALDecalBaseBoost, _ALDecalTrebleBoost, audioLinkMask.g); + float audioLinkValue = _ALDecalLineWidth < 1.0 ? abs(audioVal - audioLinkMask.r) < _ALDecalLineWidth : audioVal > audioLinkMask.r * 2.0; + audioLinkValue = saturate(audioLinkValue) * audioLinkMask.b; + //clip(audioLinkValue - .5); + audioLinkValue *= colorAndMask.a; + + if (!poiMods.audioLinkAvailable) + { + audioLinkValue = 0; + } + + + float3 alColorChord = _AudioTexture.Sample(sampler_linear_clamp, float2(maskX, 24.5 / 64.0)).rgb; + float volumeColorSrc = audioLinkMask.g; + if (_ALDecalVolumeColorSource == 1) volumeColorSrc = audioLinkMask.r; + if (_ALDecalVolumeColorSource == 2) volumeColorSrc = audioVal; + + float3 volumeColor = lerp(_ALDecalVolumeColorLow.rgb, _ALDecalVolumeColorMid.rgb, saturate(volumeColorSrc * 2)); + volumeColor = lerp(volumeColor, _ALDecalVolumeColorHigh.rgb, saturate(volumeColorSrc * 2 - 1)); + + float3 emissionColor = lerp(_ALDecalVolumeColorLow.rgb * _ALDecalLowEmission, _ALDecalVolumeColorMid.rgb * _ALDecalMidEmission, saturate(volumeColorSrc * 2)); + emissionColor = lerp(emissionColor, _ALDecalVolumeColorHigh.rgb * _ALDecalHighEmission, saturate(volumeColorSrc * 2 - 1)); + + + //poiFragData.baseColor = lerp(poiFragData.baseColor, volumeColor, audioLinkValue); + #if defined(POI_PASS_BASE) || defined(POI_PASS_ADD) + poiFragData.emission += emissionColor * audioLinkValue; + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor, customBlend(poiFragData.baseColor, volumeColor * colorAndMask.rgb, _ALDecalBlendType), saturate(_ALDecalBlendAlpha * audioLinkValue)); + #endif + poiFragData.alpha = lerp(poiFragData.alpha, poiFragData.alpha * audioLinkValue, _ALDecalControlsAlpha); + } + #endif +#endif + +#T#PoiALDecalsFunctionCalls +#ifdef POI_AUDIOLINK + #ifdef POI_AL_DECAL + ApplyAudioLinkDecal(poiMesh, poiFragData, poiMods); + #endif +#endif
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_AlphaToCoverage ("<size=13><b> Alpha To Coverage</b></size>", Float) = 0 +[ToggleUI]_AlphaSharpenedA2C ("Sharpened A2C--{condition_showS:(_AlphaToCoverage==1)}", Float) = 0 +_AlphaMipScale ("Mip Level Alpha Scale--{condition_showS:(_AlphaToCoverage==1)}", Range(0, 1)) = 0.25 + +[Space(4)] +[ThryToggleUI(true)] _AlphaDithering ("<size=13><b> Dithering</b></size>", Float) = 0 +_AlphaDitherGradient ("Dither Gradient--{condition_showS:(_AlphaDithering==1)}", Range(0, 1)) = .1 + +[Space(4)] +[ThryToggleUI(true)] _AlphaDistanceFade ("<size=13><b> Distance Alpha</b></size>", Float) = 0 +[Enum(Object Position, 0, Pixel Position, 1)] _AlphaDistanceFadeType ("Pos To Use--{condition_showS:(_AlphaDistanceFade==1)}", Int) = 1 +_AlphaDistanceFadeMinAlpha ("Min Distance Alpha--{condition_showS:(_AlphaDistanceFade==1)}", Range(0, 1)) = 0 +_AlphaDistanceFadeMaxAlpha ("Max Distance Alpha--{condition_showS:(_AlphaDistanceFade==1)}", Range(0, 1)) = 1 +_AlphaDistanceFadeMin ("Min Distance--{condition_showS:(_AlphaDistanceFade==1)}", Float) = 0 +_AlphaDistanceFadeMax ("Max Distance--{condition_showS:(_AlphaDistanceFade==1)}", Float) = 0 + +[Space(4)] +[ThryToggleUI(true)] _AlphaFresnel ("<size=13><b> Fresnel Alpha</b></size>", Float) = 0 +_AlphaFresnelAlpha ("Intensity--{condition_showS:(_AlphaFresnel==1)}", Range(0, 1)) = 0 +_AlphaFresnelSharpness ("Sharpness--{condition_showS:(_AlphaFresnel==1)}", Range(0, 1)) = .5 +_AlphaFresnelWidth ("Width--{condition_showS:(_AlphaFresnel==1)}", Range(0, 1)) = .5 +[ToggleUI]_AlphaFresnelInvert ("Invert--{condition_showS:(_AlphaFresnel==1)}", Float) = 0 + +[Space(4)] +[ThryToggleUI(true)] _AlphaAngular ("<size=13><b> Angular Alpha</b></size>", Float) = 0 +[Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type--{condition_showS:(_AlphaAngular==1)}", Int) = 0 +[Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon--{condition_showS:(_AlphaAngular==1)}", Int) = 0 +[Vector3]_AngleForwardDirection ("Forward Direction--{condition_showS:(_AlphaAngular==1)}", Vector) = (0, 0, 1) +_CameraAngleMin ("Camera Angle Min--{condition_showS:(_AlphaAngular==1)}", Range(0, 180)) = 45 +_CameraAngleMax ("Camera Angle Max--{condition_showS:(_AlphaAngular==1)}", Range(0, 180)) = 90 +_ModelAngleMin ("Model Angle Min--{condition_showS:(_AlphaAngular==1)}", Range(0, 180)) = 45 +_ModelAngleMax ("Model Angle Max--{condition_showS:(_AlphaAngular==1)}", Range(0, 180)) = 90 +_AngleMinAlpha ("Min Alpha--{condition_showS:(_AlphaAngular==1)}", Range(0, 1)) = 0 + +[Space(4)] +[ThryToggleUI(true)]_AlphaAudioLinkEnabled ("<size=13><b> Alpha Audio Link</b></size>--{condition_showS:(_EnableAudioLink==1)}", Float) = 0 +[Vector2]_AlphaAudioLinkAddRange ("Add Range--{ condition_showS:(_AlphaAudioLinkEnabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AlphaAudioLinkAddBand ("Add Band--{ condition_showS:(_AlphaAudioLinkEnabled==1 && _EnableAudioLink==1)}", Int) = 0 +[HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0 + + +#T#PoiAlphaOptionsKeywords +//#pragma shader_feature KEYWORD + +#T#PoiAlphaOptionsVariables +float _AlphaForceOpaque; +float _AlphaMod; +float _AlphaPremultiply; + +float _AlphaToCoverage; +float _AlphaSharpenedA2C; +float _AlphaMipScale; + +float _AlphaDithering; +float _AlphaDitherGradient; + +float _AlphaDistanceFade; +float _AlphaDistanceFadeType; +float _AlphaDistanceFadeMinAlpha; +float _AlphaDistanceFadeMaxAlpha; +float _AlphaDistanceFadeMin; +float _AlphaDistanceFadeMax; + +float _AlphaFresnel; +float _AlphaFresnelAlpha; +float _AlphaFresnelSharpness; +float _AlphaFresnelWidth; +float _AlphaFresnelInvert; + +float _AlphaAngular; +float _AngleType; +float _AngleCompareTo; +float3 _AngleForwardDirection; +float _CameraAngleMin; +float _CameraAngleMax; +float _ModelAngleMin; +float _ModelAngleMax; +float _AngleMinAlpha; + +float _AlphaAudioLinkEnabled; +float2 _AlphaAudioLinkAddRange; +float _AlphaAudioLinkAddBand; +/* +Texture2D ; +float4 _ST; +float2 Pan; +float UV; +*/ + +#T#PoiAlphaOptionsFunctions +void applyAlphaOptions(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, in PoiMods poiMods) +{ + poiFragData.alpha = saturate(poiFragData.alpha + _AlphaMod); + + // Distance Fade + if (_AlphaDistanceFade) + { + float3 position = _AlphaDistanceFadeType ? poiMesh.worldPos : poiMesh.objectPosition; + poiFragData.alpha *= lerp(_AlphaDistanceFadeMinAlpha, _AlphaDistanceFadeMaxAlpha, smoothstep(_AlphaDistanceFadeMin, _AlphaDistanceFadeMax, distance(position, poiCam.worldPos))); + } + + // Fresnel Alpha + if (_AlphaFresnel) + { + float holoRim = saturate(1 - smoothstep(min(_AlphaFresnelSharpness, _AlphaFresnelWidth), _AlphaFresnelWidth, poiCam.vDotN)); + holoRim = abs(lerp(1, holoRim, _AlphaFresnelAlpha)); + poiFragData.alpha *= _AlphaFresnelInvert ?1 - holoRim : holoRim; + } + + if (_AlphaAngular) + { + half cameraAngleMin = _CameraAngleMin / 180; + half cameraAngleMax = _CameraAngleMax / 180; + half modelAngleMin = _ModelAngleMin / 180; + half modelAngleMax = _ModelAngleMax / 180; + float3 pos = _AngleCompareTo == 0 ? poiMesh.objectPosition : poiMesh.worldPos; + half3 cameraToModelDirection = normalize(pos - getCameraPosition()); + half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(_AngleForwardDirection.rgb))); + half cameraLookAtModel = remapClamped(cameraAngleMax, cameraAngleMin, .5 * dot(cameraToModelDirection, getCameraForward()) + .5); + half modelLookAtCamera = remapClamped(modelAngleMax, modelAngleMin, .5 * dot(-cameraToModelDirection, modelForwardDirection) + .5); + if (_AngleType == 0) + { + poiFragData.alpha *= max(cameraLookAtModel, _AngleMinAlpha); + } + else if (_AngleType == 1) + { + poiFragData.alpha *= max(modelLookAtCamera, _AngleMinAlpha); + } + else if (_AngleType == 2) + { + poiFragData.alpha *= max(cameraLookAtModel * modelLookAtCamera, _AngleMinAlpha); + } + } + + #ifdef POI_AUDIOLINK + if (poiMods.audioLinkAvailable && _AlphaAudioLinkEnabled) + { + poiFragData.alpha = saturate(poiFragData.alpha + lerp(_AlphaAudioLinkAddRange.x, _AlphaAudioLinkAddRange.y, poiMods.audioLink[_AlphaAudioLinkAddBand])); + } + #endif +} + +inline half Dither8x8Bayer(int x, int y) +{ + const half dither[ 64 ] = { + 1, 49, 13, 61, 4, 52, 16, 64, + 33, 17, 45, 29, 36, 20, 48, 32, + 9, 57, 5, 53, 12, 60, 8, 56, + 41, 25, 37, 21, 44, 28, 40, 24, + 3, 51, 15, 63, 2, 50, 14, 62, + 35, 19, 47, 31, 34, 18, 46, 30, + 11, 59, 7, 55, 10, 58, 6, 54, + 43, 27, 39, 23, 42, 26, 38, 22 + }; + int r = y * 8 + x; + return dither[r] / 64; +} + +half calcDither(half2 grabPos) +{ + return Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8)); +} + +void applyDithering(inout PoiFragData poiFragData, in PoiCam poiCam) +{ + if (_AlphaDithering) + { + poiFragData.alpha = saturate(poiFragData.alpha - (calcDither(poiCam.screenUV) * (1 - poiFragData.alpha) * _AlphaDitherGradient)); + } +} + +void ApplyAlphaToCoverage(inout PoiFragData poiFragData, in PoiMesh poiMesh) +{ + // Force Model Opacity to 1 if desired + UNITY_BRANCH + if (_Mode == 1) + { + UNITY_BRANCH + if (_AlphaSharpenedA2C && _AlphaToCoverage) + { + // rescale alpha by mip level + poiFragData.alpha *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * _MainTex_TexelSize.zw)) * _AlphaMipScale; + // rescale alpha by partial derivative + poiFragData.alpha = (poiFragData.alpha - _Cutoff) / max(fwidth(poiFragData.alpha), 0.0001) + _Cutoff; + poiFragData.alpha = saturate(poiFragData.alpha); + } + } +} + +#T#PoiAlphaOptionsFunctionCall +applyAlphaOptions(poiFragData, poiMesh, poiCam, poiMods); + +#T#PoiAlphaOptionsDitherFunctionCall +applyDithering(poiFragData, poiCam); + +#T#PoiAlphaOptionsForceOpaque +poiFragData.alpha = _AlphaForceOpaque ? 1 : poiFragData.alpha; + +#T#PoiAlphaToCoverageFunctionCall +ApplyAlphaToCoverage(poiFragData, poiMesh);
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Controls for individual features are in their respective sections. (Emission, Dissolve, etc...)", Int) = 0 +[ToggleUI] _AudioLinkAnimToggle ("Anim Toggle", Float) = 1 +/* +_AudioLinkDelay ("Delay", Range(0, 1)) = 0 +[ToggleUI]_AudioLinkCCStripY("CC Strip Y UV", Float) = 0 +*/ +//[ToggleUI]_AudioLinkAveraging ("Enable averaging", Float) = 0 +//_AudioLinkAverageRange ("Average Sampling Range", Range(0, 1)) = .5 +[ThryHeaderLabel(Debug Visualizer, 13)] +[ToggleUI]_DebugWaveform("Waveform", Float) = 0 +[ToggleUI]_DebugDFT("DFT", Float) = 0 +[ToggleUI]_DebugBass("Bass", Float) = 0 +[ToggleUI]_DebugLowMids("Low Mids", Float) = 0 +[ToggleUI]_DebugHighMids("High Mids", Float) = 0 +[ToggleUI]_DebugTreble("Treble", Float) = 0 +[ToggleUI]_DebugCCColors("Colorchord Colors", Float) = 0 +[ToggleUI]_DebugCCStrip("Colorchord Strip", Float) = 0 +[ToggleUI]_DebugCCLights("Colorchord Lights", Float) = 0 +[ToggleUI]_DebugAutocorrelator("Autocorrelator", Float) = 0 +[ToggleUI]_DebugChronotensity("Chronotensity", Float) = 0 +[Helpbox(1)]_DebugVisualizerHelpbox ("Debug examples are best viewed on a flat surface with simple uvs like a default unity quad.", Int) = 0 + +[HideInInspector] m_end_audioLink ("Audio Link", Float) = 0 + +#K#AUDIOLINK_PROPERTIES + +#T#PoiAudioLinkKeywords +#pragma shader_feature POI_AUDIOLINK + +#T#PoiAudioLinkMacrosAndDefines +// Map of where features in AudioLink are. +#define ALPASS_DFT uint2(0,4) //Size: 128, 2 +#define ALPASS_WAVEFORM uint2(0,6) //Size: 128, 16 +#define ALPASS_AUDIOLINK uint2(0,0) //Size: 128, 4 +#define ALPASS_AUDIOBASS uint2(0,0) //Size: 128, 1 +#define ALPASS_AUDIOLOWMIDS uint2(0,1) //Size: 128, 1 +#define ALPASS_AUDIOHIGHMIDS uint2(0,2) //Size: 128, 1 +#define ALPASS_AUDIOTREBLE uint2(0,3) //Size: 128, 1 +#define ALPASS_AUDIOLINKHISTORY uint2(1,0) //Size: 127, 4 +#define ALPASS_GENERALVU uint2(0,22) //Size: 12, 1 +#define ALPASS_CCINTERNAL uint2(12,22) //Size: 12, 2 +#define ALPASS_CCCOLORS uint2(25,22) //Size: 11, 1 +#define ALPASS_CCSTRIP uint2(0,24) //Size: 128, 1 +#define ALPASS_CCLIGHTS uint2(0,25) //Size: 128, 2 +#define ALPASS_AUTOCORRELATOR uint2(0,27) //Size: 128, 1 +#define ALPASS_GENERALVU_INSTANCE_TIME uint2(2,22) +#define ALPASS_GENERALVU_LOCAL_TIME uint2(3,22) +#define ALPASS_GENERALVU_NETWORK_TIME uint2(4,22) +#define ALPASS_GENERALVU_PLAYERINFO uint2(6,22) +// Added in version 2.5 +#define ALPASS_FILTEREDAUDIOLINK uint2(0,28) //Size: 16, 4 +// Added in version 2.6 +#define ALPASS_CHRONOTENSITY uint2(16,28) //Size: 8, 4 +#define ALPASS_THEME_COLOR0 uint2(0,23) +#define ALPASS_THEME_COLOR1 uint2(1,23) +#define ALPASS_THEME_COLOR2 uint2(2,23) +#define ALPASS_THEME_COLOR3 uint2(3,23) +#define ALPASS_FILTEREDVU uint2(24,28) //Size: 4, 4 +#define ALPASS_FILTEREDVU_INTENSITY uint2(24,28) //Size: 4, 1 +#define ALPASS_FILTEREDVU_MARKER uint2(24,29) //Size: 4, 1 + +// Some basic constants to use (Note, these should be compatible with +// future version of AudioLink, but may change. +#define AUDIOLINK_SAMPHIST 3069 // Internal use for algos, do not change. +#define AUDIOLINK_SAMPLEDATA24 2046 +#define AUDIOLINK_EXPBINS 24 +#define AUDIOLINK_EXPOCT 10 +#define AUDIOLINK_ETOTALBINS (AUDIOLINK_EXPBINS * AUDIOLINK_EXPOCT) +#define AUDIOLINK_WIDTH 128 +#define AUDIOLINK_SPS 48000 // Samples per second +#define AUDIOLINK_ROOTNOTE 0 +#define AUDIOLINK_4BAND_FREQFLOOR 0.123 +#define AUDIOLINK_4BAND_FREQCEILING 1 +#define AUDIOLINK_BOTTOM_FREQUENCY 13.75 +#define AUDIOLINK_BASE_AMPLITUDE 2.5 +#define AUDIOLINK_DELAY_COEFFICIENT_MIN 0.3 +#define AUDIOLINK_DELAY_COEFFICIENT_MAX 0.9 +#define AUDIOLINK_DFT_Q 4.0 +#define AUDIOLINK_TREBLE_CORRECTION 5.0 + +// ColorChord constants +#define COLORCHORD_EMAXBIN 192 +#define COLORCHORD_IIR_DECAY_1 0.90 +#define COLORCHORD_IIR_DECAY_2 0.85 +#define COLORCHORD_CONSTANT_DECAY_1 0.01 +#define COLORCHORD_CONSTANT_DECAY_2 0.0 +#define COLORCHORD_NOTE_CLOSEST 3.0 +#define COLORCHORD_NEW_NOTE_GAIN 8.0 +#define COLORCHORD_MAX_NOTES 10 + +// We use glsl_mod for most calculations because it behaves better +// on negative numbers, and in some situations actually outperforms +// HLSL's modf(). +#ifndef glsl_mod + #define glsl_mod(x, y) (((x) - (y) * floor((x) / (y)))) +#endif + +uniform float4 _AudioTexture_TexelSize; + +#ifdef SHADER_TARGET_SURFACE_ANALYSIS + #define AUDIOLINK_STANDARD_INDEXING +#endif + +// Mechanism to index into texture. +#ifdef AUDIOLINK_STANDARD_INDEXING + sampler2D _AudioTexture; + #define AudioLinkData(xycoord) tex2Dlod(_AudioTexture, float4(uint2(xycoord) * _AudioTexture_TexelSize.xy, 0, 0)) +#else + uniform Texture2D<float4> _AudioTexture; + SamplerState sampler_AudioTexture; + #define AudioLinkData(xycoord) _AudioTexture[uint2(xycoord)] +#endif + +#T#PoiAudioLinkVariables +#ifdef POI_AUDIOLINK + float _AudioLinkDelay; + float _AudioLinkAnimToggle; + float _DebugWaveform; + float _DebugDFT; + float _DebugBass; + float _DebugLowMids; + float _DebugHighMids; + float _DebugTreble; + float _DebugCCColors; + float _DebugCCStrip; + float _DebugCCLights; + float _DebugAutocorrelator; + float _DebugChronotensity; + float _AudioLinkCCStripY; +#endif + +#T#PoiAudioLinkFunctions +#ifdef POI_AUDIOLINK + + // Convenient mechanism to read from the AudioLink texture that handles reading off the end of one line and onto the next above it. + float4 AudioLinkDataMultiline(uint2 xycoord) { return AudioLinkData(uint2(xycoord.x % AUDIOLINK_WIDTH, xycoord.y + xycoord.x/AUDIOLINK_WIDTH)); } + + // Mechanism to sample between two adjacent pixels and lerp between them, like "linear" supesampling + float4 AudioLinkLerp(float2 xy) { return lerp( AudioLinkData(xy), AudioLinkData(xy+int2(1,0)), frac( xy.x ) ); } + + // Same as AudioLinkLerp but properly handles multiline reading. + float4 AudioLinkLerpMultiline(float2 xy) { return lerp(AudioLinkDataMultiline(xy), AudioLinkDataMultiline(xy+float2(1,0)), frac(xy.x)); } + + //Tests to see if Audio Link texture is available + bool AudioLinkIsAvailable() + { + #if !defined(AUDIOLINK_STANDARD_INDEXING) + int width, height; + _AudioTexture.GetDimensions(width, height); + return width > 16; + #else + return _AudioTexture_TexelSize.z > 16; + #endif + } + + //Get version of audiolink present in the world, 0 if no audiolink is present + float AudioLinkGetVersion() + { + int2 dims; + #if !defined(AUDIOLINK_STANDARD_INDEXING) + _AudioTexture.GetDimensions(dims.x, dims.y); + #else + dims = _AudioTexture_TexelSize.zw; + #endif + + if (dims.x >= 128) + return AudioLinkData(ALPASS_GENERALVU).x; + else if (dims.x > 16) + return 1; + else + return 0; + } + + // This pulls data from this texture. + #define AudioLinkGetSelfPixelData(xy) _SelfTexture2D[xy] + + // Extra utility functions for time. + uint AudioLinkDecodeDataAsUInt(uint2 indexloc) + { + uint4 rpx = AudioLinkData(indexloc); + return rpx.r + rpx.g*1024 + rpx.b * 1048576 + rpx.a * 1073741824; + } + + //Note: This will truncate time to every 134,217.728 seconds (~1.5 days of an instance being up) to prevent floating point aliasing. + // if your code will alias sooner, you will need to use a different function. It should be safe to use this on all times. + float AudioLinkDecodeDataAsSeconds(uint2 indexloc) + { + uint time = AudioLinkDecodeDataAsUInt(indexloc) & 0x7ffffff; + //Can't just divide by float. Bug in Unity's HLSL compiler. + return float(time / 1000) + float( time % 1000 ) / 1000.; + } + + #define ALDecodeDataAsSeconds( x ) AudioLinkDecodeDataAsSeconds( x ) + #define ALDecodeDataAsUInt( x ) AudioLinkDecodeDataAsUInt( x ) + + float AudioLinkRemap(float t, float a, float b, float u, float v) { return ((t-a) / (b-a)) * (v-u) + u; } + + float3 AudioLinkHSVtoRGB(float3 HSV) + { + float3 RGB = 0; + float C = HSV.z * HSV.y; + float H = HSV.x * 6; + float X = C * (1 - abs(fmod(H, 2) - 1)); + if (HSV.y != 0) + { + float I = floor(H); + if (I == 0) { RGB = float3(C, X, 0); } + else if (I == 1) { RGB = float3(X, C, 0); } + else if (I == 2) { RGB = float3(0, C, X); } + else if (I == 3) { RGB = float3(0, X, C); } + else if (I == 4) { RGB = float3(X, 0, C); } + else { RGB = float3(C, 0, X); } + } + float M = HSV.z - C; + return RGB + M; + } + + float3 AudioLinkCCtoRGB(float bin, float intensity, int rootNote) + { + float note = bin / AUDIOLINK_EXPBINS; + + float hue = 0.0; + note *= 12.0; + note = glsl_mod(4. - note + rootNote, 12.0); + { + if(note < 4.0) + { + //Needs to be YELLOW->RED + hue = (note) / 24.0; + } + else if(note < 8.0) + { + // [4] [8] + //Needs to be RED->BLUE + hue = (note-2.0) / 12.0; + } + else + { + // [8] [12] + //Needs to be BLUE->YELLOW + hue = (note - 4.0) / 8.0; + } + } + float val = intensity - 0.1; + return AudioLinkHSVtoRGB(float3(fmod(hue, 1.0), 1.0, clamp(val, 0.0, 1.0))); + } + + // Sample the amplitude of a given frequency in the DFT, supports frequencies in [13.75; 14080]. + float4 AudioLinkGetAmplitudeAtFrequency(float hertz) + { + float note = AUDIOLINK_EXPBINS * log2(hertz / AUDIOLINK_BOTTOM_FREQUENCY); + return AudioLinkLerpMultiline(ALPASS_DFT + float2(note, 0)); + } + + // Sample the amplitude of a given semitone in an octave. Octave is in [0; 9] while note is [0; 11]. + float AudioLinkGetAmplitudeAtNote(float octave, float note) + { + float quarter = note * 2.0; + return AudioLinkLerpMultiline(ALPASS_DFT + float2(octave * AUDIOLINK_EXPBINS + quarter, 0)); + } + + // Get a reasonable drop-in replacement time value for _Time.y with the + // given chronotensity index [0; 7] and AudioLink band [0; 3]. + float AudioLinkGetChronoTime(uint index, uint band) + { + return (AudioLinkDecodeDataAsUInt(ALPASS_CHRONOTENSITY + uint2(index, band))) / 100000.0; + } + + // Get a chronotensity value in the interval [0; 1], modulated by the speed input, + // with the given chronotensity index [0; 7] and AudioLink band [0; 3]. + float AudioLinkGetChronoTimeNormalized(uint index, uint band, float speed) + { + return frac(AudioLinkGetChronoTime(index, band) * speed); + } + + // Get a chronotensity value in the interval [0; interval], modulated by the speed input, + // with the given chronotensity index [0; 7] and AudioLink band [0; 3]. + float AudioLinkGetChronoTimeInterval(uint index, uint band, float speed, float interval) + { + return AudioLinkGetChronoTimeNormalized(index, band, speed) * interval; + } + + float getBandAtTime(float band, float time, float size = 1.0f) + { + //return remap(UNITY_SAMPLE_TEX2D(_AudioTexture, float2(time * width, band/128.0)).r, min(size,.9999), 1); + return remapClamped(min(size,.9999), 1, AudioLinkData(ALPASS_AUDIOBASS + uint2(time * AUDIOLINK_WIDTH,band)).r); + } + + fixed3 maximize(fixed3 c) { + if (c.x == 0 && c.y == 0 && c.z == 0) + return fixed3(1.0, 1.0, 1.0); + else + return c / max(c.r, max(c.g, c.b)); + } + + void initPoiAudioLink(inout PoiMods poiMods) + { + poiMods.audioLinkAvailable = AudioLinkIsAvailable(); + poiMods.audioLinkAvailable *= _AudioLinkAnimToggle; + + if (poiMods.audioLinkAvailable) + { + poiMods.audioLinkVersion = AudioLinkGetVersion(); + poiMods.audioLink.x = AudioLinkData(ALPASS_AUDIOBASS).r; + poiMods.audioLink.y = AudioLinkData(ALPASS_AUDIOLOWMIDS).r; + poiMods.audioLink.z = AudioLinkData(ALPASS_AUDIOHIGHMIDS).r; + poiMods.audioLink.w = AudioLinkData(ALPASS_AUDIOTREBLE).r; + +/* + poiMods.globalColorTheme[4] = AudioLinkData( ALPASS_CCCOLORS + uint2( 0, 0 ) ); + poiMods.globalColorTheme[5] = AudioLinkData( ALPASS_CCCOLORS + uint2( 1, 0 ) ); + poiMods.globalColorTheme[6] = AudioLinkData( ALPASS_CCCOLORS + uint2( 2, 0 ) ); + poiMods.globalColorTheme[7] = AudioLinkData( ALPASS_CCCOLORS + uint2( 3, 0 ) ); + + poiMods.globalColorTheme[4] = float4(maximize(AudioLinkData( ALPASS_CCCOLORS + uint2( 0, 0 ) )),1.0); + poiMods.globalColorTheme[5] = float4(maximize(AudioLinkData( ALPASS_CCCOLORS + uint2( 1, 0 ) )),1.0); + poiMods.globalColorTheme[6] = float4(maximize(AudioLinkData( ALPASS_CCCOLORS + uint2( 2, 0 ) )),1.0); + poiMods.globalColorTheme[7] = float4(maximize(AudioLinkData( ALPASS_CCCOLORS + uint2( 3, 0 ) )),1.0); +*/ + + poiMods.globalColorTheme[4] = float4(AudioLinkCCtoRGB(glsl_mod(AudioLinkData(ALPASS_CCINTERNAL + uint2(2, 0)).x, AUDIOLINK_EXPBINS), 1, AUDIOLINK_ROOTNOTE), 1.0); + poiMods.globalColorTheme[5] = float4(AudioLinkCCtoRGB(glsl_mod(AudioLinkData(ALPASS_CCINTERNAL + uint2(3, 0)).x, AUDIOLINK_EXPBINS), 1, AUDIOLINK_ROOTNOTE), 1.0); + poiMods.globalColorTheme[6] = float4(AudioLinkCCtoRGB(glsl_mod(AudioLinkData(ALPASS_CCINTERNAL + uint2(4, 0)).x, AUDIOLINK_EXPBINS), 1, AUDIOLINK_ROOTNOTE), 1.0); + poiMods.globalColorTheme[7] = float4(AudioLinkCCtoRGB(glsl_mod(AudioLinkData(ALPASS_CCINTERNAL + uint2(5, 0)).x, AUDIOLINK_EXPBINS), 1, AUDIOLINK_ROOTNOTE), 1.0); + + poiMods.globalColorTheme[8] = AudioLinkData(ALPASS_THEME_COLOR0); + poiMods.globalColorTheme[9] = AudioLinkData(ALPASS_THEME_COLOR1); + poiMods.globalColorTheme[10] = AudioLinkData(ALPASS_THEME_COLOR2); + poiMods.globalColorTheme[11] = AudioLinkData(ALPASS_THEME_COLOR3); + } + } + + void DebugVisualizer(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiMods poiMods){ + if (_DebugWaveform){ + float waveform = AudioLinkLerpMultiline(ALPASS_WAVEFORM + float2( 500. * poiMesh.uv[0].x, 0)).r; + poiFragData.emission += clamp(1 - 50 * abs(waveform - poiMesh.uv[0].y * 2. + 1), 0, 1); + } + if (_DebugDFT){ + poiFragData.emission += AudioLinkLerpMultiline(ALPASS_DFT + uint2(poiMesh.uv[0].x * AUDIOLINK_ETOTALBINS, 0)).rrr; + } + if (_DebugBass){ + poiFragData.emission += poiMods.audioLink.x; + } + if (_DebugLowMids){ + poiFragData.emission += poiMods.audioLink.y; + } + if (_DebugHighMids){ + poiFragData.emission += poiMods.audioLink.z; + } + if (_DebugTreble){ + poiFragData.emission += poiMods.audioLink.w; + } + if (_DebugCCColors){ + poiFragData.emission += AudioLinkData(ALPASS_CCCOLORS + uint2(3 + 1, 0)); + } + if (_DebugCCStrip){ + poiFragData.emission += AudioLinkLerp(ALPASS_CCSTRIP + float2(poiMesh.uv[0].x * AUDIOLINK_WIDTH, 0)); + } + if (_DebugCCLights){ + poiFragData.emission += AudioLinkData(ALPASS_CCLIGHTS + uint2(uint(poiMesh.uv[0].x * 8) + uint(poiMesh.uv[0].y * 16) * 8, 0)); + } + if (_DebugAutocorrelator){ + poiFragData.emission += saturate(AudioLinkLerp(ALPASS_AUTOCORRELATOR + float2((abs(1. - poiMesh.uv[0].x * 2.)) * AUDIOLINK_WIDTH, 0)).rrr); + } + if (_DebugChronotensity){ + poiFragData.emission += (AudioLinkDecodeDataAsUInt(ALPASS_CHRONOTENSITY + uint2(1, 0)) % 1000000) / 1000000.0; + } + } + + void SetupAudioLink(inout PoiFragData poiFragData, inout PoiMods poiMods, in PoiMesh poiMesh){ + initPoiAudioLink(poiMods); + DebugVisualizer(poiFragData, poiMesh, poiMods); + + if(_AudioLinkCCStripY) + { + poiFragData.emission += AudioLinkLerp( ALPASS_CCSTRIP + float2( poiMesh.uv[0].y * AUDIOLINK_WIDTH, 0 ) ).rgb * .5; + } + } + +#endif + +#T#PoiAudioLinkFunctionCalls +#ifdef POI_AUDIOLINK + SetupAudioLink(poiFragData, poiMods, poiMesh); +#endif diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_AudioLink/VRLT_PoiAudioLink.poiTemplateCollection.meta 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assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_BackFace/VRLT_PoiBackface.poiTemplateCollection b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_BackFace/VRLT_PoiBackface.poiTemplateCollection new file mode 100644 index 00000000..43386449 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_BackFace/VRLT_PoiBackface.poiTemplateCollection @@ -0,0 +1,97 @@ +#T#PoiBackFaceProperties +// Back Face Textures and Emission +[HideInInspector] m_start_backFace ("Back Face--{reference_property:_BackFaceEnabled}", Float) = 0 +[HideInInspector][ThryToggle(POI_BACKFACE)]_BackFaceEnabled ("Backface Enabled", Float) = 0 +_BackFaceColor ("Color--{reference_property:_BackFaceColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _BackFaceColorThemeIndex ("", Int) = 0 +_BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0 +_BackFaceAlpha ("Alpha", Range(0,1)) = 1 +_BackFaceTexture ("Texture--{reference_properties:[_BackFaceTexturePan, _BackFaceTextureUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_BackFaceTexturePan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_BackFaceTextureUV ("UV#", Int) = 0 +_BackFaceMask ("Mask--{reference_properties:[_BackFaceMaskPan, _BackFaceMaskUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_BackFaceMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_BackFaceMaskUV ("UV#", Int) = 0 +_BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1 +[ToggleUI]_BackFaceReplaceAlpha ("Replace Alpha", Float) = 0 +_BackFaceEmissionLimiter ("Emission Limiter", Range(0,1)) = 1 +[Space(10)] +[ThryToggleUI(true)]_BackFaceHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 +_BackFaceHueShift ("Hue Shift--{condition_showS:(_BackFaceHueShiftEnabled==1)}", Range(0, 1)) = 0 +_BackFaceHueShiftSpeed ("Hue Shift Speed--{condition_showS:(_BackFaceHueShiftEnabled==1)}", Float) = 0 +[HideInInspector] m_end_backFace ("Back Face", Float) = 0 + +#T#PoiBackFaceKeywords +#pragma shader_feature_local POI_BACKFACE + +#T#PoiBackFaceVariables +#ifdef POI_BACKFACE + float _BackFaceEnabled; + float _BackFaceDetailIntensity; + float _BackFaceEmissionStrength; + float2 _BackFacePanning; + float4 _BackFaceColor; + float _BackFaceColorThemeIndex; + float _BackFaceReplaceAlpha; + float _BackFaceAlpha; + + #if defined(PROP_BACKFACETEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _BackFaceTexture; + #endif + float4 _BackFaceTexture_ST; + float2 _BackFaceTexturePan; + float _BackFaceTextureUV; + + #if defined(PROP_BACKFACEMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _BackFaceMask; + #endif + float4 _BackFaceMask_ST; + float2 _BackFaceMaskPan; + float _BackFaceMaskUV; + + float _BackFaceHueShiftEnabled; + float _BackFaceHueShift; + float _BackFaceHueShiftSpeed; + float _BackFaceEmissionLimiter; +#endif + +//TODO detail strength stuff + +#T#PoiBackFaceFunction +#ifdef POI_BACKFACE + void ApplyBackFaceColor(inout PoiFragData poiFragData, in PoiMesh poiMesh, inout PoiMods poiMods) + { + if (!poiMesh.isFrontFace) + { + float4 backFaceColor = _BackFaceColor; + backFaceColor.rgb = poiThemeColor(poiMods, backFaceColor.rgb, _BackFaceColorThemeIndex); + #if defined(PROP_BACKFACETEXTURE) || !defined(OPTIMIZER_ENABLED) + backFaceColor *= POI2D_SAMPLER_PAN(_BackFaceTexture, _MainTex, poiUV(poiMesh.uv[_BackFaceTextureUV], _BackFaceTexture_ST), _BackFaceTexturePan); + #endif + backFaceColor.rgb = hueShift(backFaceColor.rgb, frac(_BackFaceHueShift + _BackFaceHueShiftSpeed * _Time.x) * _BackFaceHueShiftEnabled); + + float backFaceMask = 1; + #if defined(PROP_BACKFACEMASK) || !defined(OPTIMIZER_ENABLED) + backFaceMask *= POI2D_SAMPLER_PAN(_BackFaceMask, _MainTex, poiUV(poiMesh.uv[_BackFaceMaskUV], _BackFaceMask_ST), _BackFaceMaskPan).r * _BackFaceAlpha * backFaceColor.a; + #endif + + + poiFragData.baseColor = lerp(poiFragData.baseColor, backFaceColor.rgb, backFaceMask); + + UNITY_BRANCH + if (_BackFaceReplaceAlpha) + { + poiFragData.alpha = lerp(backFaceColor.a, poiFragData.alpha, backFaceMask); + } + + poiFragData.emission += backFaceColor.rgb * _BackFaceEmissionStrength * backFaceMask; + poiMods.globalEmission = min(poiMods.globalEmission, _BackFaceEmissionLimiter); + } + } +#endif + +#T#PoiBackFaceFunctionCall +#ifdef POI_BACKFACE + ApplyBackFaceColor(poiFragData, poiMesh, poiMods); +#endif + diff --git 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@@ -0,0 +1,23 @@ +#T#PoiStencilProperties +// Stencils +[HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0 +[IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0 +[IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 +[IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 +[Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0 +[Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0 +[Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0 +[Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8 +[HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0 + +#T#PoiStencilImplementation +Stencil +{ + Ref [_StencilRef] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] +}
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assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Cubemap/VRLT_PoiCubemap.poiTemplateCollection b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Cubemap/VRLT_PoiCubemap.poiTemplateCollection new file mode 100644 index 00000000..0d7c2412 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Cubemap/VRLT_PoiCubemap.poiTemplateCollection @@ -0,0 +1,125 @@ +#T#PoiCubeMapProperties +// First CubeMap +[HideInInspector] m_start_CubeMap ("CubeMap--{reference_property:_CubeMapEnabled}", Float) = 0 +[HideInInspector][ThryToggle(_CUBEMAP)]_CubeMapEnabled ("Enable CubeMap", Float) = 0 +[ThryWideEnum(Skybox, 0, Reflection, 1)] _CubeMapUVMode ("UV Mode", Int) = 1 +_CubeMapColor ("Color--{reference_property:_CubeMapColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _CubeMapColorThemeIndex ("", Int) = 0 +[TextureNoSO]_CubeMap ("CubeMap", Cube) = "" { } +_CubeMapMask ("Mask--{reference_properties:[_CubeMapMaskPan, _CubeMapMaskUV, _CubeMapMaskInvert]}", 2D) = "white" { } +[HideInInspector][Vector2]_CubeMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _CubeMapMaskUV ("UV", Int) = 0 +[HideInInspector][ToggleUI]_CubeMapMaskInvert ("Invert", Float) = 0 +_CubeMapEmissionStrength ("Emission Strength", Range(0, 20)) = 0 +_CubeMapIntensity ("Color Strength", Range(0, 5)) = 1 +_CubeMapLightMask ("Hide in Shadow", Range(0, 1)) = 0 +_CubeMapReplace ("Replace With CubeMap", Range(0, 1)) = 1 +_CubeMapMultiply ("Multiply CubeMap", Range(0, 1)) = 0 +_CubeMapAdd ("Add CubeMap", Range(0, 1)) = 0 +[Enum(Vertex, 0, Pixel, 1)] _CubeMapNormal ("Normal to use", Int) = 1 + +[Space(10)] +[ThryHeaderLabel(Hue Shift, 13)] +[Space(4)] +[ToggleUI]_CubeMapHueShiftEnabled ("Enabled", Float) = 0 +_CubeMapHueShiftSpeed ("Shift Speed--{condition_showS:(_CubeMapHueShiftEnabled==1)}", Float) = 0 +_CubeMapHueShift ("Hue Shift--{condition_showS:(_CubeMapHueShiftEnabled==1)}", Range(0, 1)) = 0 +[HideInInspector] m_end_CubeMap ("CubeMap", Float) = 0 + +#T#PoiCubeMap_Keyword +#pragma shader_feature_local _CUBEMAP + +#T#PoiCubeMapVariables +#ifdef _CUBEMAP + #if defined(PROP_CUBEMAP) || !defined(OPTIMIZER_ENABLED) + samplerCUBE _CubeMap; + #endif + #if defined(PROP_CUBEMAPMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _CubeMapMask; + float4 _CubeMapMask_ST; + float2 _CubeMapMaskPan; + float _CubeMapMaskUV; + #endif + float _CubeMapUVMode; + float _CubeMapMaskInvert; + float4 _CubeMapColor; + float _CubeMapColorThemeIndex; + float _CubeMapIntensity; + float _CubeMapReplace; + float _CubeMapMultiply; + float _CubeMapAdd; + float _CubeMapEnable; + float _CubeMapLightMask; + float _CubeMapEmissionStrength; + float _CubeMapNormal; + float _CubeMapHueShiftEnabled; + float _CubeMapHueShiftSpeed; + float _CubeMapHueShift; +#endif + +/* +Texture2D ; +float4 _ST; +float2 Pan; +float UV; +*/ + +#T#PoiCubeMapFunctions +#ifdef _CUBEMAP + void applyCubemap(inout PoiFragData poiFragData, in PoiCam poiCam, in PoiMesh poiMesh, in PoiLight poiLight, in PoiMods poiMods) + { + float3 CubeMapUV = 0; + + switch(_CubeMapUVMode) + { + // Skybox + case 0: + { + CubeMapUV = -poiCam.viewDir; + break; + } + // Reflection + case 1: + { + CubeMapUV = poiCam.reflectionDir; + break; + } + } + + #if defined(PROP_CUBEMAP) || !defined(OPTIMIZER_ENABLED) + float4 cubeMap = texCUBE(_CubeMap, CubeMapUV); + cubeMap.rgb *= poiThemeColor(poiMods, _CubeMapColor, _CubeMapColorThemeIndex); + #else + float4 cubeMap = float4(poiThemeColor(poiMods, _CubeMapColor, _CubeMapColorThemeIndex), 1); + #endif + + cubeMap.rgb *= _CubeMapIntensity; + #if defined(PROP_CUBEMAPMASK) || !defined(OPTIMIZER_ENABLED) + float CubeMapMask = POI2D_SAMPLER_PAN(_CubeMapMask, _MainTex, poiUV(poiMesh.uv[_CubeMapMaskUV], _CubeMapMask_ST), _CubeMapMaskPan); + #else + float CubeMapMask = 1; + #endif + + if (_CubeMapMaskInvert) + { + CubeMapMask = 1 - CubeMapMask; + } + + //UNITY_BRANCH + if (_CubeMapHueShiftEnabled) + { + cubeMap.rgb = hueShift(cubeMap.rgb, _CubeMapHueShift + _Time.x * _CubeMapHueShiftSpeed); + } + CubeMapMask = min(CubeMapMask, lerp(1, poiLight.rampedLightMap, _CubeMapLightMask)); + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, cubeMap.rgb, _CubeMapReplace * CubeMapMask * cubeMap.a); + poiFragData.baseColor.rgb *= lerp(1, cubeMap.rgb, _CubeMapMultiply * CubeMapMask * cubeMap.a); + poiFragData.baseColor.rgb += cubeMap.rgb * _CubeMapAdd * CubeMapMask * cubeMap.a; + poiFragData.emission += cubeMap.rgb * _CubeMapEmissionStrength * CubeMapMask * cubeMap.a; + } +#endif + +#T#PoiCubeMapFunctionCalls +#ifdef _CUBEMAP + applyCubemap(poiFragData, poiCam, poiMesh, poiLight, poiMods); +#endif + diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Cubemap/VRLT_PoiCubemap.poiTemplateCollection.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Cubemap/VRLT_PoiCubemap.poiTemplateCollection.meta new file mode 100644 index 00000000..8d23fe3a --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Cubemap/VRLT_PoiCubemap.poiTemplateCollection.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: b0bbd699c8ad8404c8f0032be7670867 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {instanceID: 0} diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Decals.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Decals.meta new file mode 100644 index 00000000..d68ec6b9 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Decals.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0a5fcd4211f01434aa9d2fafb4595d03 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Decals/VRLM_PoiDecals.asset b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Decals/VRLM_PoiDecals.asset new file mode 100644 index 00000000..ffd65caf --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Decals/VRLM_PoiDecals.asset @@ -0,0 +1,69 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1039f25740a92fc4292bb1d94d07ad19, type: 3} + m_Name: VRLM_PoiDecals + m_EditorClassIdentifier: + Id: PoiDecals + Name: + Version: 1.0 + Author: Poiyomi + Description: + Enabled: + Name: + DisplayName: + Type: + DefaultValue: + DefaultTextureAsset: {fileID: 0} + Attributes: [] + EnableValue: 0 + Properties: [] + ModuleDependencies: [] + IncompatibleWith: [] + Templates: + - Template: {fileID: 8428600710535791143, guid: 41f9db446eef137408ffc08139ce8d01, + type: 3} + Keywords: + - MAIN_PROPERTIES + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -5811997720698039619, guid: 41f9db446eef137408ffc08139ce8d01, + type: 3} + Keywords: + - SHADER_KEYWORDS + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -9183495692868678764, guid: 41f9db446eef137408ffc08139ce8d01, + type: 3} + Keywords: + - BASE_PROPERTY_VARIABLES + - ADD_PROPERTY_VARIABLES + - META_PROPERTY_VARIABLES + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: 5444516229790824447, guid: 41f9db446eef137408ffc08139ce8d01, + type: 3} + Keywords: + - FRAGMENT_BASE_FUNCTIONS + - FRAGMENT_ADD_FUNCTIONS + - FRAGMENT_META_FUNCTIONS + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -1670893242210294853, guid: 41f9db446eef137408ffc08139ce8d01, + type: 3} + Keywords: + - FRAGMENT_BASE_COLOR + - FRAGMENT_ADD_COLOR + - FRAGMENT_META_COLOR + NeedsVariant: 0 + Queue: 100 + Functions: [] + AdditionalSerializedData: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Decals/VRLM_PoiDecals.asset.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Decals/VRLM_PoiDecals.asset.meta new file mode 100644 index 00000000..efe3f5e9 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Decals/VRLM_PoiDecals.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 15d0dbfc16740a6458f40abedce1e247 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Decals/VRLT_PoiDecals.poiTemplateCollection b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Decals/VRLT_PoiDecals.poiTemplateCollection new file mode 100644 index 00000000..0b00962e --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Decals/VRLT_PoiDecals.poiTemplateCollection @@ -0,0 +1,681 @@ +#T#PoiDecalsProperties + +// Decal Texture +[HideInInspector] m_start_DecalSection ("Decals--{button_help:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=xHoQVN_F7JE&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube}}", Float) = 0 +[ThryRGBAPacker(Decal 0 Mask, Decal 1 Mask, Decal 2 Mask, Decal 3 Mask)]_DecalMask ("Decal RGBA Mask--{reference_properties:[_DecalMaskPan, _DecalMaskUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DecalMaskUV ("UV", Int) = 0 +[ThryToggleUI(true)] _DecalTPSDepthMaskEnabled ("<size=13><b> TPS Depth Enabled</b></size>", Float) = 0 +_Decal0TPSMaskStrength ("Mask r Strength--{condition_showS:(_DecalTPSDepthMaskEnabled==1)}", Range(0, 1)) = 1 +_Decal1TPSMaskStrength ("Mask g Strength--{condition_showS:(_DecalTPSDepthMaskEnabled==1)}", Range(0, 1)) = 1 +_Decal2TPSMaskStrength ("Mask b Strength--{condition_showS:(_DecalTPSDepthMaskEnabled==1)}", Range(0, 1)) = 1 +_Decal3TPSMaskStrength ("Mask a Strength--{condition_showS:(_DecalTPSDepthMaskEnabled==1)}", Range(0, 1)) = 1 +// Decal 0 +[HideInInspector] m_start_Decal0 ("Decal 0--{reference_property:_DecalEnabled}", Float) = 0 +[HideInInspector][ThryToggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0 +[Enum(R, 0, G, 1, B, 2, A, 3)] _Decal0MaskChannel ("Mask Channel", Int) = 0 +_DecalColor ("Color--{reference_property:_DecalColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DecalColorThemeIndex ("", Int) = 0 +_DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0 +_DecalTexture ("Decal--{reference_properties:[_DecalTexturePan, _DecalTextureUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DecalTextureUV ("UV", Int) = 0 +[ToggleUI]_DecalTiled ("Tiled?", Float) = 0 +_Decal0Depth ("Depth", Float) = 0 +[Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0) +_DecalSideOffset ("Side Offset ←→↓↑", Vector) = (0, 0, 0, 0) +[Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0) +_DecalRotation ("Rotation", Range(0, 360)) = 0 +_DecalRotationSpeed ("Rotation Speed", Float) = 0 +[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)]_DecalBlendType ("Blending", Range(0, 1)) = 0 +_DecalBlendAlpha ("Alpha", Range(0, 1)) = 1 +[ToggleUI]_DecalOverrideAlpha ("Override Alpha", Float) = 0 +[ThryToggleUI(true)]_DecalHueShiftEnabled ("<size=13><b>Hue Shift</b></size>", Float) = 0 +_DecalHueShiftSpeed ("Shift Speed--{condition_showS:(_DecalHueShiftEnabled==1)}", Float) = 0 +_DecalHueShift ("Hue Shift--{condition_showS:(_DecalHueShiftEnabled==1)}", Range(0, 1)) = 0 +_Decal0HueAngleStrength ("Hue Angle Power--{condition_showS:(_DecalHueShiftEnabled==1)}", Float) = 0 +// Decal 0 Audio Link +[HideInInspector] m_start_Decal0AudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal0ScaleBand ("Scale Band", Int) = 0 +_AudioLinkDecal0Scale ("Scale Mod", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal0SideBand ("Side Band", Int) = 0 +_AudioLinkDecal0SideMin ("Side Mod Min", Vector) = (0, 0, 0, 0) +_AudioLinkDecal0SideMax ("Side Mod Max", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal0RotationBand ("Rotation Band", Int) = 0 +[Vector2]_AudioLinkDecal0Rotation ("Rotation Mod", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal0AlphaBand ("Alpha Band", Int) = 0 +[Vector2]_AudioLinkDecal0Alpha ("Alpha Mod", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal0EmissionBand ("Emission Band", Int) = 0 +[Vector2]_AudioLinkDecal0Emission ("Emission Mod", Vector) = (0, 0, 0, 0) +[ToggleUI]_AudioLinkDecalCC0 ("CC Strip", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DecalRotationCTALBand0 ("Chrono Rotation Band", Int) = 0 +[ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_DecalRotationCTALType0 ("Chrono Motion Type", Int) = 0 +_DecalRotationCTALSpeed0 ("Chrono Rotation Speed", Float) = 0 +[HideInInspector] m_end_Decal0AudioLink ("Audio Link", Float) = 0 +[HideInInspector] m_end_Decal0 ("Decal 0", Float) = 0 +// Decal 1 +//"GEOM_TYPE_FROND" +//"DEPTH_OF_FIELD_COC_VIEW" +[HideInInspector] m_start_Decal1 ("Decal 1--{reference_property:_DecalEnabled1}", Float) = 0 +[HideInInspector][ThryToggle(GEOM_TYPE_BRANCH_DETAIL)]_DecalEnabled1 ("Enable", Float) = 0 +[Enum(R, 0, G, 1, B, 2, A, 3)] _Decal1MaskChannel ("Mask Channel", Int) = 1 +_DecalColor1 ("Color--{reference_property:_DecalColor1ThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DecalColor1ThemeIndex ("", Int) = 0 +_DecalEmissionStrength1 ("Emission Strength", Range(0, 20)) = 0 +_DecalTexture1 ("Decal--{reference_properties:[_DecalTexture1Pan, _DecalTexture1UV]}", 2D) = "white" { } +[HideInInspector][Vector2]_DecalTexture1Pan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DecalTexture1UV ("UV", Int) = 0 +[ToggleUI]_DecalTiled1 ("Tiled?", Float) = 0 +_Decal1Depth ("Depth", Float) = 0 +[Vector2]_DecalScale1 ("Scale", Vector) = (1, 1, 0, 0) +_DecalSideOffset1 ("Side Offset ←→↓↑", Vector) = (0, 0, 0, 0) +[Vector2]_DecalPosition1 ("Position", Vector) = (.5, .5, 0, 0) +_DecalRotation1 ("Rotation", Range(0, 360)) = 0 +_DecalRotationSpeed1 ("Rotation Speed", Float) = 0 +[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)]_DecalBlendType1 ("Blending", Range(0, 1)) = 0 +_DecalBlendAlpha1 ("Alpha", Range(0, 1)) = 1 +[ToggleUI]_DecalOverrideAlpha1 ("Override Alpha", Float) = 0 +[ThryToggleUI(true)]_DecalHueShiftEnabled1 ("<size=13><b>Hue Shift</b></size>", Float) = 0 +_DecalHueShiftSpeed1 ("Shift Speed--{condition_showS:(_DecalHueShiftEnabled1==1)}", Float) = 0 +_DecalHueShift1 ("Hue Shift--{condition_showS:(_DecalHueShiftEnabled1==1)}", Range(0, 1)) = 0 +_Decal1HueAngleStrength ("Hue Angle Power--{condition_showS:(_DecalHueShiftEnabled1==1)}", Float) = 0 +// Decal 1 Audio Link +[HideInInspector] m_start_Decal1AudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal1ScaleBand ("Scale Band", Int) = 0 +_AudioLinkDecal1Scale ("Scale Mod", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal1SideBand ("Side Band", Int) = 0 +_AudioLinkDecal1SideMin ("Side Mod Min", Vector) = (0, 0, 0, 0) +_AudioLinkDecal1SideMax ("Side Mod Max", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal1RotationBand ("Rotation Band", Int) = 0 +[Vector2]_AudioLinkDecal1Rotation ("Rotation Mod", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal1AlphaBand ("Alpha Band", Int) = 0 +[Vector2]_AudioLinkDecal1Alpha ("Alpha Mod", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal1EmissionBand ("Emission Band", Int) = 0 +[Vector2]_AudioLinkDecal1Emission ("Emission Mod", Vector) = (0, 0, 0, 0) +[ToggleUI]_AudioLinkDecalCC1 ("CC Strip", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DecalRotationCTALBand1 ("Chrono Rotation Band", Int) = 0 +[ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_DecalRotationCTALType1 ("Chrono Motion Type", Int) = 0 +_DecalRotationCTALSpeed1 ("Chrono Rotation Speed", Float) = 0 +[HideInInspector] m_end_Decal1AudioLink ("Audio Link", Float) = 0 +[HideInInspector] m_end_Decal1 ("Decal 0", Float) = 0 +// Decal 2 +[HideInInspector] m_start_Decal2 ("Decal 2--{reference_property:_DecalEnabled2}", Float) = 0 +[HideInInspector][ThryToggle(GEOM_TYPE_FROND)]_DecalEnabled2 ("Enable", Float) = 0 +[Enum(R, 0, G, 1, B, 2, A, 3)] _Decal2MaskChannel ("Mask Channel", Int) = 2 +_DecalColor2 ("Color--{reference_property:_DecalColor2ThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DecalColor2ThemeIndex ("", Int) = 0 +_DecalEmissionStrength2 ("Emission Strength", Range(0, 20)) = 0 +_DecalTexture2 ("Decal--{reference_properties:[_DecalTexture2Pan, _DecalTexture2UV]}", 2D) = "white" { } +[HideInInspector][Vector2]_DecalTexture2Pan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DecalTexture2UV ("UV", Int) = 0 +[ToggleUI]_DecalTiled2 ("Tiled?", Float) = 0 +_Decal2Depth ("Depth", Float) = 0 +[Vector2]_DecalScale2 ("Scale", Vector) = (1, 1, 0, 0) +_DecalSideOffset2 ("Side Offset ←→↓↑", Vector) = (0, 0, 0, 0) +[Vector2]_DecalPosition2 ("Position", Vector) = (.5, .5, 0, 0) +_DecalRotation2 ("Rotation", Range(0, 360)) = 0 +_DecalRotationSpeed2 ("Rotation Speed", Float) = 0 +[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)]_DecalBlendType2 ("Blending", Range(0, 1)) = 0 +_DecalBlendAlpha2 ("Alpha", Range(0, 1)) = 1 +[ToggleUI]_DecalOverrideAlpha2 ("Override Alpha", Float) = 0 +[ThryToggleUI(true)]_DecalHueShiftEnabled2 ("<size=13><b>Hue Shift</b></size>", Float) = 0 +_DecalHueShiftSpeed2 ("Shift Speed--{condition_showS:(_DecalHueShiftEnabled2==1)}", Float) = 0 +_DecalHueShift2 ("Hue Shift--{condition_showS:(_DecalHueShiftEnabled2==1)}", Range(0, 1)) = 0 +_Decal2HueAngleStrength ("Hue Angle Power--{condition_showS:(_DecalHueShiftEnabled2==1)}", Float) = 0 +// Decal 2 Audio Link +[HideInInspector] m_start_Decal2AudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal2ScaleBand ("Scale Band", Int) = 0 +_AudioLinkDecal2Scale ("Scale Mod", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal2SideBand ("Side Band", Int) = 0 +_AudioLinkDecal2SideMin ("Side Mod Min", Vector) = (0, 0, 0, 0) +_AudioLinkDecal2SideMax ("Side Mod Max", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal2RotationBand ("Rotation Band", Int) = 0 +[Vector2]_AudioLinkDecal2Rotation ("Rotation Mod", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal2AlphaBand ("Alpha Band", Int) = 0 +[Vector2]_AudioLinkDecal2Alpha ("Alpha Mod", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal2EmissionBand ("Emission Band", Int) = 0 +[Vector2]_AudioLinkDecal2Emission ("Emission Mod", Vector) = (0, 0, 0, 0) +[ToggleUI]_AudioLinkDecalCC2 ("CC Strip", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DecalRotationCTALBand2 ("Chrono Rotation Band", Int) = 0 +[ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_DecalRotationCTALType2 ("Chrono Motion Type", Int) = 0 +_DecalRotationCTALSpeed2 ("Chrono Rotation Speed", Float) = 0 +[HideInInspector] m_end_Decal2AudioLink ("Audio Link", Float) = 0 +[HideInInspector] m_end_Decal2 ("Decal 0", Float) = 0 +// Decal 3 +[HideInInspector] m_start_Decal3 ("Decal 3--{reference_property:_DecalEnabled3}", Float) = 0 +[HideInInspector][ThryToggle(DEPTH_OF_FIELD_COC_VIEW)]_DecalEnabled3 ("Enable", Float) = 0 +[Enum(R, 0, G, 1, B, 2, A, 3)] _Decal3MaskChannel ("Mask Channel", Int) = 3 +_DecalColor3 ("Color--{reference_property:_DecalColor3ThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DecalColor3ThemeIndex ("", Int) = 0 +_DecalEmissionStrength3 ("Emission Strength", Range(0, 20)) = 0 +_DecalTexture3 ("Decal--{reference_properties:[_DecalTexture3Pan, _DecalTexture3UV]}", 2D) = "white" { } +[HideInInspector][Vector2]_DecalTexture3Pan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DecalTexture3UV ("UV", Int) = 0 +[ToggleUI]_DecalTiled3 ("Tiled?", Float) = 0 +_Decal3Depth ("Depth", Float) = 0 +[Vector2]_DecalScale3 ("Scale", Vector) = (1, 1, 0, 0) +_DecalSideOffset3 ("Side Offset ←→↓↑", Vector) = (0, 0, 0, 0) +[Vector2]_DecalPosition3 ("Position", Vector) = (.5, .5, 0, 0) +_DecalRotation3 ("Rotation", Range(0, 360)) = 0 +_DecalRotationSpeed3 ("Rotation Speed", Float) = 0 +[ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)]_DecalBlendType3 ("Blending", Range(0, 1)) = 0 +_DecalBlendAlpha3 ("Alpha", Range(0, 1)) = 1 +[ToggleUI]_DecalOverrideAlpha3 ("Override Alpha", Float) = 0 +[ThryToggleUI(true)]_DecalHueShiftEnabled3 ("<size=13><b>Hue Shift</b></size>", Float) = 0 +_DecalHueShiftSpeed3 ("Shift Speed--{condition_showS:(_DecalHueShiftEnabled3==1)}", Float) = 0 +_DecalHueShift3 ("Hue Shift--{condition_showS:(_DecalHueShiftEnabled3==1)}", Range(0, 1)) = 0 +_Decal3HueAngleStrength ("Hue Angle Power--{condition_showS:(_DecalHueShiftEnabled3==1)}", Float) = 0 +// Decal 3 Audio Link +[HideInInspector] m_start_Decal3AudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal3ScaleBand ("Scale Band", Int) = 0 +_AudioLinkDecal3Scale ("Scale Mod", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal3SideBand ("Side Band", Int) = 0 +_AudioLinkDecal3SideMin ("Side Mod Min", Vector) = (0, 0, 0, 0) +_AudioLinkDecal3SideMax ("Side Mod Max", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal3RotationBand ("Rotation Band", Int) = 0 +[Vector2]_AudioLinkDecal3Rotation ("Rotation Mod", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal3AlphaBand ("Alpha Band", Int) = 0 +[Vector2]_AudioLinkDecal3Alpha ("Alpha Mod", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal3EmissionBand ("Emission Band", Int) = 0 +[Vector2]_AudioLinkDecal3Emission ("Emission Mod", Vector) = (0, 0, 0, 0) +[ToggleUI]_AudioLinkDecalCC3 ("CC Strip", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DecalRotationCTALBand3 ("Chrono Rotation Band", Int) = 0 +[ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_DecalRotationCTALType3 ("Chrono Motion Type", Int) = 0 +_DecalRotationCTALSpeed3 ("Chrono Rotation Speed", Float) = 0 +[HideInInspector] m_end_Decal3AudioLink ("Audio Link", Float) = 0 +[HideInInspector] m_end_Decal3 ("Decal 0", Float) = 0 +[HideInInspector] m_end_DecalSection ("Decal", Float) = 0 + +#T#PoiDecalsKeywords +#pragma shader_feature GEOM_TYPE_BRANCH +#pragma shader_feature GEOM_TYPE_BRANCH_DETAIL +#pragma shader_feature GEOM_TYPE_FROND +#pragma shader_feature DEPTH_OF_FIELD_COC_VIEW + +#T#PoiDecalsVariables +#if defined(PROP_DECALMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _DecalMask; + float4 _DecalMask_ST; + float2 _DecalMaskPan; + float _DecalMaskUV; +#endif +float _DecalTPSDepthMaskEnabled; +float _Decal0TPSMaskStrength; +float _Decal1TPSMaskStrength; +float _Decal2TPSMaskStrength; +float _Decal3TPSMaskStrength; + +#ifdef POI_AUDIOLINK + // Audio Link + half _AudioLinkDecal0ScaleBand; + float4 _AudioLinkDecal0Scale; + half _AudioLinkDecal0RotationBand; + float2 _AudioLinkDecal0Rotation; + half _AudioLinkDecal0AlphaBand; + float2 _AudioLinkDecal0Alpha; + half _AudioLinkDecal0EmissionBand; + float2 _AudioLinkDecal0Emission; + //todo + float _DecalRotationCTALBand0; + float _DecalRotationCTALSpeed0; + float _DecalRotationCTALType0; + //todo + float _AudioLinkDecalCC0; + //todo + float _AudioLinkDecal0SideBand; + float4 _AudioLinkDecal0SideMin; + float4 _AudioLinkDecal0SideMax; + + half _AudioLinkDecal1ScaleBand; + float4 _AudioLinkDecal1Scale; + half _AudioLinkDecal1RotationBand; + float2 _AudioLinkDecal1Rotation; + half _AudioLinkDecal1AlphaBand; + float2 _AudioLinkDecal1Alpha; + half _AudioLinkDecal1EmissionBand; + float2 _AudioLinkDecal1Emission; + //todo + float _DecalRotationCTALBand1; + float _DecalRotationCTALSpeed1; + float _DecalRotationCTALType1; + //todo + float _AudioLinkDecalCC1; + //todo + float _AudioLinkDecal1SideBand; + float4 _AudioLinkDecal1SideMin; + float4 _AudioLinkDecal1SideMax; + + half _AudioLinkDecal2ScaleBand; + float4 _AudioLinkDecal2Scale; + half _AudioLinkDecal2RotationBand; + float2 _AudioLinkDecal2Rotation; + half _AudioLinkDecal2AlphaBand; + float2 _AudioLinkDecal2Alpha; + half _AudioLinkDecal2EmissionBand; + float2 _AudioLinkDecal2Emission; + //todo + float _DecalRotationCTALBand2; + float _DecalRotationCTALSpeed2; + float _DecalRotationCTALType2; + //todo + float _AudioLinkDecalCC2; + //todo + float _AudioLinkDecal2SideBand; + float4 _AudioLinkDecal2SideMin; + float4 _AudioLinkDecal2SideMax; + + half _AudioLinkDecal3ScaleBand; + float4 _AudioLinkDecal3Scale; + half _AudioLinkDecal3RotationBand; + float2 _AudioLinkDecal3Rotation; + half _AudioLinkDecal3AlphaBand; + float2 _AudioLinkDecal3Alpha; + half _AudioLinkDecal3EmissionBand; + float2 _AudioLinkDecal3Emission; + float _DecalRotationCTALBand3; + float _DecalRotationCTALSpeed3; + float _DecalRotationCTALType3; + float _AudioLinkDecalCC3; + float _AudioLinkDecal3SideBand; + float4 _AudioLinkDecal3SideMin; + float4 _AudioLinkDecal3SideMax; +#endif + +#ifdef GEOM_TYPE_BRANCH + float _Decal0MaskChannel; + sampler2D _DecalTexture; + float4 _DecalTexture_ST; + float2 _DecalTexturePan; + float _DecalTextureUV; + + float4 _DecalColor; + float _DecalColorThemeIndex; + fixed _DecalTiled; + float _DecalBlendType; + half _DecalRotation; + half2 _DecalScale; + float4 _DecalSideOffset; + half2 _DecalPosition; + half _DecalRotationSpeed; + float _DecalEmissionStrength; + float _DecalBlendAlpha; + float _DecalOverrideAlpha; + float _DecalHueShiftEnabled; + float _DecalHueShift; + float _DecalHueShiftSpeed; + float _Decal0Depth; + float _Decal0HueAngleStrength; + +#endif + +#ifdef GEOM_TYPE_BRANCH_DETAIL + float _Decal1MaskChannel; + sampler2D _DecalTexture1; + float4 _DecalTexture1_ST; + float2 _DecalTexture1Pan; + float _DecalTexture1UV; + + float4 _DecalColor1; + float _DecalColor1ThemeIndex; + fixed _DecalTiled1; + float _DecalBlendType1; + half _DecalRotation1; + half2 _DecalScale1; + float4 _DecalSideOffset1; + half2 _DecalPosition1; + half _DecalRotationSpeed1; + float _DecalEmissionStrength1; + float _DecalBlendAlpha1; + float _DecalOverrideAlpha1; + float _DecalHueShiftEnabled1; + float _DecalHueShift1; + float _DecalHueShiftSpeed1; + float _Decal1Depth; + float _Decal1HueAngleStrength; + +#endif + +#ifdef GEOM_TYPE_FROND + float _Decal2MaskChannel; + sampler2D _DecalTexture2; + float4 _DecalTexture2_ST; + float2 _DecalTexture2Pan; + float _DecalTexture2UV; + float4 _DecalColor2; + float _DecalColor2ThemeIndex; + fixed _DecalTiled2; + float _DecalBlendType2; + half _DecalRotation2; + half2 _DecalScale2; + float4 _DecalSideOffset2; + half2 _DecalPosition2; + half _DecalRotationSpeed2; + float _DecalEmissionStrength2; + float _DecalBlendAlpha2; + float _DecalOverrideAlpha2; + float _DecalHueShiftEnabled2; + float _DecalHueShift2; + float _DecalHueShiftSpeed2; + float _Decal2Depth; + float _Decal2HueAngleStrength; + +#endif + +#ifdef DEPTH_OF_FIELD_COC_VIEW + float _Decal3MaskChannel; + sampler2D _DecalTexture3; + float4 _DecalTexture3_ST; + float2 _DecalTexture3Pan; + float _DecalTexture3UV; + float4 _DecalColor3; + float _DecalColor3ThemeIndex; + fixed _DecalTiled3; + float _DecalBlendType3; + half _DecalRotation3; + half2 _DecalScale3; + float4 _DecalSideOffset3; + half2 _DecalPosition3; + half _DecalRotationSpeed3; + float _DecalEmissionStrength3; + float _DecalBlendAlpha3; + float _DecalOverrideAlpha3; + float _DecalHueShiftEnabled3; + float _DecalHueShift3; + float _DecalHueShiftSpeed3; + float _Decal3Depth; + float _Decal3HueAngleStrength; +#endif + +/* +Texture2D ; +float4 _ST; +float2 Pan; +float UV; +*/ + +#T#PoiDecalsFunctions +#if defined(GEOM_TYPE_BRANCH) || defined(GEOM_TYPE_BRANCH_DETAIL) || defined(GEOM_TYPE_FROND) || defined(DEPTH_OF_FIELD_COC_VIEW) + float2 decalUV(float uvNumber, float4 uv_st, float2 position, half rotation, half rotationSpeed, half2 scale, float4 scaleOffset, float depth, in PoiMesh poiMesh, in PoiCam poiCam) + { + scaleOffset = float4(-scaleOffset.x, scaleOffset.y, -scaleOffset.z, scaleOffset.w); + float2 uv = poiUV(poiMesh.uv[uvNumber], uv_st) + calcParallax(depth + 1, poiCam); + float2 decalCenter = position; + float theta = radians(rotation + _Time.z * rotationSpeed); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y); + uv = remap(uv, float2(0, 0) - scale / 2 + position + scaleOffset.xz, scale / 2 + position + scaleOffset.yw, float2(0, 0), float2(1, 1)); + return uv; + } + + inline float3 decalHueShift(float enabled, float3 color, float shift, float shiftSpeed) + { + //UNITY_BRANCH + if (enabled) + { + color = hueShift(color, shift + _Time.x * shiftSpeed); + } + return color; + } + + inline float applyTilingClipping(float enabled, float2 uv) + { + float ret = 1; + //UNITY_BRANCH + if (!enabled) + { + if (uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0) + { + ret = 0; + } + } + return ret; + } + + void applyDecals(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, in PoiMods poiMods, in PoiLight poiLight) + { + float decalAlpha = 1; + float alphaOverride = 0; + #if defined(PROP_DECALMASK) || !defined(OPTIMIZER_ENABLED) + float4 decalMask = POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiUV(poiMesh.uv[_DecalMaskUV], _DecalMask_ST), _DecalMaskPan); + #else + float4 decalMask = 1; + #endif + + #ifdef TPS_Penetrator + if (_DecalTPSDepthMaskEnabled) + { + decalMask.r = lerp(0, decalMask.r * TPSBufferedDepth(poiMesh.localPos, poiMesh.vertexColor), _Decal0TPSMaskStrength); + decalMask.g = lerp(0, decalMask.g * TPSBufferedDepth(poiMesh.localPos, poiMesh.vertexColor), _Decal1TPSMaskStrength); + decalMask.b = lerp(0, decalMask.b * TPSBufferedDepth(poiMesh.localPos, poiMesh.vertexColor), _Decal2TPSMaskStrength); + decalMask.a = lerp(0, decalMask.a * TPSBufferedDepth(poiMesh.localPos, poiMesh.vertexColor), _Decal3TPSMaskStrength); + } + #endif + float4 decalColor = 1; + float2 uv = 0; + + // Decal 0 + float2 decalScale = float2(1, 1); + float decalRotation = 0; + float2 ddxuv = 0; + float2 ddyuv = 0; + float4 sideMod = 0; + #ifdef GEOM_TYPE_BRANCH + decalScale = _DecalScale; + #ifdef POI_AUDIOLINK + //UNITY_BRANCH + if (poiMods.audioLinkAvailable) + { + decalScale += lerp(_AudioLinkDecal0Scale.xy, _AudioLinkDecal0Scale.zw, poiMods.audioLink[_AudioLinkDecal0ScaleBand]); + sideMod += lerp(_AudioLinkDecal0SideMin, _AudioLinkDecal0SideMax, poiMods.audioLink[_AudioLinkDecal0SideBand]); + decalRotation += lerp(_AudioLinkDecal0Rotation.x, _AudioLinkDecal0Rotation.y, poiMods.audioLink[_AudioLinkDecal0RotationBand]); + decalRotation += AudioLinkGetChronoTime(_DecalRotationCTALType0, _DecalRotationCTALBand0) * _DecalRotationCTALSpeed0 * 360; + } + #endif + #if defined(PROP_DECALTEXTURE) || !defined(OPTIMIZER_ENABLED) + uv = decalUV(_DecalTextureUV, _DecalTexture_ST, _DecalPosition, _DecalRotation + decalRotation, _DecalRotationSpeed, decalScale, _DecalSideOffset +sideMod, _Decal0Depth, poiMesh, poiCam); + ddxuv = ddx(uv); + ddyuv = ddy(uv); + if (any(fwidth(uv) > .5)) + { + ddxuv = ddyuv = 0.001; + } + decalColor = tex2D(_DecalTexture, uv + _DecalTexturePan * _Time.x, ddxuv, ddyuv) * float4(poiThemeColor(poiMods, _DecalColor.rgb, _DecalColorThemeIndex), _DecalColor.a); + #else + uv = decalUV(_DecalTextureUV, _DecalTexture_ST, _DecalPosition, _DecalRotation + decalRotation, _DecalRotationSpeed, decalScale, _DecalSideOffset +sideMod, _Decal0Depth, poiMesh, poiCam); + decalColor = float4(poiThemeColor(poiMods, _DecalColor.rgb, _DecalColorThemeIndex), _DecalColor.a); + #endif + decalColor.rgb = decalHueShift(_DecalHueShiftEnabled, decalColor.rgb, _DecalHueShift + poiLight.nDotV * _Decal0HueAngleStrength, _DecalHueShiftSpeed); + decalColor.a *= applyTilingClipping(_DecalTiled, uv) * decalMask[_Decal0MaskChannel]; + + float audioLinkDecalAlpha0 = 0; + #ifdef POI_AUDIOLINK + if (_AudioLinkDecalCC0 && poiMods.audioLinkAvailable) + { + decalColor.rgb *= AudioLinkLerp(ALPASS_CCSTRIP + float2(uv.x * AUDIOLINK_WIDTH, 0)).rgb; + } + audioLinkDecalAlpha0 = lerp(_AudioLinkDecal0Alpha.x, _AudioLinkDecal0Alpha.y, poiMods.audioLink[_AudioLinkDecal0AlphaBand]) * poiMods.audioLinkAvailable; + #endif + + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, customBlend(poiFragData.baseColor.rgb, decalColor.rgb, _DecalBlendType), decalColor.a * saturate(_DecalBlendAlpha + audioLinkDecalAlpha0)); + if (_DecalOverrideAlpha) + { + alphaOverride += 1; + decalAlpha = lerp(decalAlpha, min(decalAlpha, decalColor.a), decalMask[_Decal0MaskChannel]); + } + float audioLinkDecalEmission0 = 0; + #ifdef POI_AUDIOLINK + audioLinkDecalEmission0 = lerp(_AudioLinkDecal0Emission.x, _AudioLinkDecal0Emission.y, poiMods.audioLink[_AudioLinkDecal0EmissionBand]) * poiMods.audioLinkAvailable; + #endif + + poiFragData.emission += decalColor.rgb * decalColor.a * max(_DecalEmissionStrength + audioLinkDecalEmission0, 0); + #endif + #ifdef GEOM_TYPE_BRANCH_DETAIL + // Decal 1 + decalScale = _DecalScale1; + decalRotation = 0; + sideMod = 0; + #ifdef POI_AUDIOLINK + if (poiMods.audioLinkAvailable) + { + decalScale += lerp(_AudioLinkDecal1Scale.xy, _AudioLinkDecal1Scale.zw, poiMods.audioLink[_AudioLinkDecal1ScaleBand]); + sideMod += lerp(_AudioLinkDecal1SideMin, _AudioLinkDecal1SideMax, poiMods.audioLink[_AudioLinkDecal1SideBand]); + decalRotation += lerp(_AudioLinkDecal1Rotation.x, _AudioLinkDecal1Rotation.y, poiMods.audioLink[_AudioLinkDecal1RotationBand]); + decalRotation += AudioLinkGetChronoTime(_DecalRotationCTALType1, _DecalRotationCTALBand1) * _DecalRotationCTALSpeed1 * 360; + } + #endif + #if defined(PROP_DECALTEXTURE1) || !defined(OPTIMIZER_ENABLED) + uv = decalUV(_DecalTexture1UV, _DecalTexture1_ST, _DecalPosition1, _DecalRotation1 + decalRotation, _DecalRotationSpeed1, decalScale, _DecalSideOffset1 + sideMod, _Decal1Depth, poiMesh, poiCam); + ddxuv = ddx(uv); + ddyuv = ddy(uv); + if (any(fwidth(uv) > .5)) + { + ddxuv = ddyuv = 0.001; + } + decalColor = tex2D(_DecalTexture1, uv + _DecalTexture1Pan * _Time.x, ddxuv, ddyuv) * float4(poiThemeColor(poiMods, _DecalColor1.rgb, _DecalColor1ThemeIndex), _DecalColor1.a); + #else + uv = decalUV(_DecalTexture1UV, _DecalTexture1_ST, _DecalPosition1, _DecalRotation1 + decalRotation, _DecalRotationSpeed1, decalScale, _DecalSideOffset1 + sideMod, _Decal1Depth, poiMesh, poiCam); + decalColor = float4(poiThemeColor(poiMods, _DecalColor1.rgb, _DecalColor1ThemeIndex), _DecalColor1.a); + #endif + decalColor.rgb = decalHueShift(_DecalHueShiftEnabled1, decalColor.rgb, _DecalHueShift1 + poiLight.nDotV * _Decal1HueAngleStrength, _DecalHueShiftSpeed1); + decalColor.a *= applyTilingClipping(_DecalTiled1, uv) * decalMask[_Decal1MaskChannel]; + + float audioLinkDecalAlpha1 = 0; + #ifdef POI_AUDIOLINK + if (_AudioLinkDecalCC1 && poiMods.audioLinkAvailable) + { + decalColor.rgb *= AudioLinkLerp(ALPASS_CCSTRIP + float2(uv.x * AUDIOLINK_WIDTH, 0)).rgb; + } + audioLinkDecalAlpha1 = lerp(_AudioLinkDecal1Alpha.x, _AudioLinkDecal1Alpha.y, poiMods.audioLink[_AudioLinkDecal1AlphaBand]) * poiMods.audioLinkAvailable; + #endif + + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, customBlend(poiFragData.baseColor.rgb, decalColor.rgb, _DecalBlendType1), decalColor.a * saturate(_DecalBlendAlpha1 + audioLinkDecalAlpha1)); + if (_DecalOverrideAlpha1) + { + alphaOverride += 1; + decalAlpha = lerp(decalAlpha, min(decalAlpha, decalColor.a), decalMask[_Decal1MaskChannel]); + } + float audioLinkDecalEmission1 = 0; + #ifdef POI_AUDIOLINK + audioLinkDecalEmission1 = lerp(_AudioLinkDecal1Emission.x, _AudioLinkDecal1Emission.y, poiMods.audioLink[_AudioLinkDecal1EmissionBand]) * poiMods.audioLinkAvailable; + #endif + + poiFragData.emission += decalColor.rgb * decalColor.a * max(_DecalEmissionStrength1 + audioLinkDecalEmission1, 0); + #endif + #ifdef GEOM_TYPE_FROND + // Decal 2 + decalScale = _DecalScale2; + decalRotation = 0; + sideMod = 0; + #ifdef POI_AUDIOLINK + if (poiMods.audioLinkAvailable) + { + decalScale += lerp(_AudioLinkDecal2Scale.xy, _AudioLinkDecal2Scale.zw, poiMods.audioLink[_AudioLinkDecal2ScaleBand]); + sideMod += lerp(_AudioLinkDecal2SideMin, _AudioLinkDecal2SideMax, poiMods.audioLink[_AudioLinkDecal2SideBand]); + decalRotation += lerp(_AudioLinkDecal2Rotation.x, _AudioLinkDecal2Rotation.y, poiMods.audioLink[_AudioLinkDecal2RotationBand]); + decalRotation += AudioLinkGetChronoTime(_DecalRotationCTALType2, _DecalRotationCTALBand2) * _DecalRotationCTALSpeed2 * 360; + } + #endif + #if defined(PROP_DECALTEXTURE2) || !defined(OPTIMIZER_ENABLED) + uv = decalUV(_DecalTexture2UV, _DecalTexture2_ST, _DecalPosition2, _DecalRotation2 + decalRotation, _DecalRotationSpeed2, decalScale, _DecalSideOffset2 + sideMod, _Decal2Depth, poiMesh, poiCam); + ddxuv = ddx(uv); + ddyuv = ddy(uv); + if (any(fwidth(uv) > .5)) + { + ddxuv = ddyuv = 0.001; + } + decalColor = tex2D(_DecalTexture2, uv + _DecalTexture2Pan * _Time.x, ddxuv, ddyuv) * float4(poiThemeColor(poiMods, _DecalColor2.rgb, _DecalColor2ThemeIndex), _DecalColor2.a); + #else + uv = decalUV(_DecalTexture2UV, _DecalTexture2_ST, _DecalPosition2, _DecalRotation2 + decalRotation, _DecalRotationSpeed2, decalScale, _DecalSideOffset2 + sideMod, _Decal2Depth, poiMesh, poiCam); + decalColor = float4(poiThemeColor(poiMods, _DecalColor2.rgb, _DecalColor2ThemeIndex), _DecalColor2.a); + #endif + decalColor.rgb = decalHueShift(_DecalHueShiftEnabled2, decalColor.rgb, _DecalHueShift2 + poiLight.nDotV * _Decal2HueAngleStrength, _DecalHueShiftSpeed2); + decalColor.a *= applyTilingClipping(_DecalTiled2, uv) * decalMask[_Decal2MaskChannel]; + + float audioLinkDecalAlpha2 = 0; + #ifdef POI_AUDIOLINK + if (_AudioLinkDecalCC2 && poiMods.audioLinkAvailable) + { + decalColor.rgb *= AudioLinkLerp(ALPASS_CCSTRIP + float2(uv.x * AUDIOLINK_WIDTH, 0)).rgb; + } + audioLinkDecalAlpha2 = lerp(_AudioLinkDecal2Alpha.x, _AudioLinkDecal2Alpha.y, poiMods.audioLink[_AudioLinkDecal2AlphaBand]) * poiMods.audioLinkAvailable; + #endif + + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, customBlend(poiFragData.baseColor.rgb, decalColor.rgb, _DecalBlendType2), decalColor.a * saturate(_DecalBlendAlpha2 + audioLinkDecalAlpha2)); + if (_DecalOverrideAlpha2) + { + alphaOverride += 1; + decalAlpha = lerp(decalAlpha, min(decalAlpha, decalColor.a), decalMask[_Decal2MaskChannel]); + } + float audioLinkDecalEmission2 = 0; + #ifdef POI_AUDIOLINK + audioLinkDecalEmission2 = lerp(_AudioLinkDecal2Emission.x, _AudioLinkDecal2Emission.y, poiMods.audioLink[_AudioLinkDecal2EmissionBand]) * poiMods.audioLinkAvailable; + #endif + + poiFragData.emission += decalColor.rgb * decalColor.a * max(_DecalEmissionStrength2 + audioLinkDecalEmission2, 0); + #endif + #ifdef DEPTH_OF_FIELD_COC_VIEW + // Decal 3 + decalScale = _DecalScale3; + decalRotation = 0; + sideMod = 0; + #ifdef POI_AUDIOLINK + if (poiMods.audioLinkAvailable) + { + decalScale += lerp(_AudioLinkDecal3Scale.xy, _AudioLinkDecal3Scale.zw, poiMods.audioLink[_AudioLinkDecal3ScaleBand]); + sideMod += lerp(_AudioLinkDecal3SideMin, _AudioLinkDecal3SideMax, poiMods.audioLink[_AudioLinkDecal3SideBand]); + decalRotation += lerp(_AudioLinkDecal3Rotation.x, _AudioLinkDecal3Rotation.y, poiMods.audioLink[_AudioLinkDecal3RotationBand]); + decalRotation += AudioLinkGetChronoTime(_DecalRotationCTALType3, _DecalRotationCTALBand3) * _DecalRotationCTALSpeed3 * 360; + } + #endif + #if defined(PROP_DECALTEXTURE3) || !defined(OPTIMIZER_ENABLED) + uv = decalUV(_DecalTexture3UV, _DecalTexture3_ST, _DecalPosition3, _DecalRotation3 + decalRotation, _DecalRotationSpeed3, decalScale, _DecalSideOffset3 + sideMod, _Decal3Depth, poiMesh, poiCam); + ddxuv = ddx(uv); + ddyuv = ddy(uv); + if (any(fwidth(uv) > .5)) + { + ddxuv = ddyuv = 0.001; + } + decalColor = tex2D(_DecalTexture3, uv + _DecalTexture3Pan * _Time.x, ddxuv, ddyuv) * float4(poiThemeColor(poiMods, _DecalColor3.rgb, _DecalColor3ThemeIndex), _DecalColor3.a); + #else + uv = decalUV(_DecalTexture3UV, _DecalTexture3_ST, _DecalPosition3, _DecalRotation3 + decalRotation, _DecalRotationSpeed3, decalScale, _DecalSideOffset3 + sideMod, _Decal3Depth, poiMesh, poiCam); + decalColor = float4(poiThemeColor(poiMods, _DecalColor3.rgb, _DecalColor3ThemeIndex), _DecalColor3.a); + #endif + decalColor.rgb = decalHueShift(_DecalHueShiftEnabled3, decalColor.rgb, _DecalHueShift3 + poiLight.nDotV * _Decal3HueAngleStrength, _DecalHueShiftSpeed3); + decalColor.a *= applyTilingClipping(_DecalTiled3, uv) * decalMask[_Decal3MaskChannel]; + + float audioLinkDecalAlpha3 = 0; + #ifdef POI_AUDIOLINK + if (_AudioLinkDecalCC3 && poiMods.audioLinkAvailable) + { + decalColor.rgb *= AudioLinkLerp(ALPASS_CCSTRIP + float2(uv.x * AUDIOLINK_WIDTH, 0)).rgb; + } + audioLinkDecalAlpha3 = lerp(_AudioLinkDecal3Alpha.x, _AudioLinkDecal3Alpha.y, poiMods.audioLink[_AudioLinkDecal3AlphaBand]) * poiMods.audioLinkAvailable; + #endif + + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, customBlend(poiFragData.baseColor.rgb, decalColor.rgb, _DecalBlendType3), decalColor.a * saturate(_DecalBlendAlpha3 + audioLinkDecalAlpha3)); + if (_DecalOverrideAlpha3) + { + alphaOverride += 1; + decalAlpha = lerp(decalAlpha, min(decalAlpha, decalColor.a), decalMask[_Decal3MaskChannel]); + } + float audioLinkDecalEmission3 = 0; + #ifdef POI_AUDIOLINK + audioLinkDecalEmission3 = lerp(_AudioLinkDecal3Emission.x, _AudioLinkDecal3Emission.y, poiMods.audioLink[_AudioLinkDecal3EmissionBand]) * poiMods.audioLinkAvailable; + #endif + + poiFragData.emission += decalColor.rgb * decalColor.a * max(_DecalEmissionStrength3 + audioLinkDecalEmission3, 0); + #endif + if (alphaOverride) + { + poiFragData.alpha *= decalAlpha; + } + poiFragData.baseColor = saturate(poiFragData.baseColor); + } +#endif + +#T#PoiDecalsFunctionCalls +#if defined(GEOM_TYPE_BRANCH) || defined(GEOM_TYPE_BRANCH_DETAIL) || defined(GEOM_TYPE_FROND) || defined(DEPTH_OF_FIELD_COC_VIEW) + applyDecals(poiFragData, poiMesh, poiCam, poiMods, poiLight); +#endif + diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Decals/VRLT_PoiDecals.poiTemplateCollection.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Decals/VRLT_PoiDecals.poiTemplateCollection.meta new file mode 100644 index 00000000..25ae0cb1 --- /dev/null +++ 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0 + +[Space(10)] +[ThryToggleUI(true)]_DepthColorToggle ("<size=13><b> Color & Emission</b></size>", Float) = 0 +[ThryWideEnum(Replace, 0, Multiply, 1, Add, 2)] _DepthColorBlendMode ("Blend Type--{condition_showS:(_DepthColorToggle==1)}", Int) = 0 +_DepthTexture ("Depth Texture--{reference_properties:[_DepthTexturePan, _DepthTextureUV], condition_showS:(_DepthColorToggle==1)}", 2D) = "white" { } +[HideInInspector][Vector2]_DepthTexturePan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7, Depth Gradient, 8)] _DepthTextureUV ("UV", Int) = 0 +_DepthColor ("Color--{condition_showS:(_DepthColorToggle==1), reference_property:_DepthColorThemeIndex}", Color) = (1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DepthColorThemeIndex ("", Int) = 0 +_DepthEmissionStrength ("Emission Strength--{condition_showS:(_DepthColorToggle==1)}", Range(0, 20)) = 0 +_DepthColorMinDepth ("Min Depth--{condition_showS:(_DepthColorToggle==1)}", Float) = 0 +_DepthColorMaxDepth ("Max Depth--{condition_showS:(_DepthColorToggle==1)}", Float) = 1 +_DepthColorMinValue ("Min Color Blend--{condition_showS:(_DepthColorToggle==1)}", Range(0, 1)) = 0 +_DepthColorMaxValue ("Max Color Blend--{condition_showS:(_DepthColorToggle==1)}", Range(0, 1)) = 1 + + +[Space(10)] +[ThryToggleUI(true)]_DepthAlphaToggle ("<size=13><b> Alpha</b></size>", Float) = 0 +_DepthAlphaMinDepth ("Min Depth--{condition_showS:(_DepthAlphaToggle==1)}", Float) = 0 +_DepthAlphaMaxDepth ("Max Depth--{condition_showS:(_DepthAlphaToggle==1)}", Float) = 1 +_DepthAlphaMinValue ("Min Alpha--{condition_showS:(_DepthAlphaToggle==1)}", Range(0, 1)) = 1 +_DepthAlphaMaxValue ("Max Alpha--{condition_showS:(_DepthAlphaToggle==1)}", Range(0, 1)) = 0 +[HideInInspector] m_end_depthFX ("Depth FX", Float) = 0 + +#T#PoiDepthKeyword +#pragma shader_feature GRAIN + +#T#PoiDepthVariables + +#if defined(PROP_DEPTHMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _DepthMask; +#endif +float4 _DepthMask_ST; +float2 _DepthMaskPan; +float _DepthMaskUV; + +// Color +float _DepthColorToggle; +float _DepthColorBlendMode; +#if defined(PROP_DEPTHTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _DepthTexture; +#endif +float4 _DepthTexture_ST; +float2 _DepthTexturePan; +float _DepthTextureUV; + +float3 _DepthColor; +float _DepthColorThemeIndex; +float _DepthColorMinDepth; +float _DepthColorMaxDepth; +float _DepthColorMinValue; +float _DepthColorMaxValue; +float _DepthEmissionStrength; + +// Emission + +// Alpha +float _DepthAlphaToggle; +float _DepthAlphaMinValue; +float _DepthAlphaMaxValue; +float _DepthAlphaMinDepth; +float _DepthAlphaMaxDepth; + +/* +Texture2D ; +float4 _ST; +float2 Pan; +float UV; +*/ + +#T#PoiDepthFunctions +#ifdef GRAIN + void applyDepthFX(inout PoiFragData poiFragData, in PoiCam poiCam, in PoiMesh poiMesh, in PoiMods poiMods) + { + float3 touchEmission = 0; + + float perspectiveDivide = 1.0f / poiCam.clipPos.w; + float4 direction = poiCam.worldDirection * perspectiveDivide; + float2 screenPos = poiCam.grabPos.xy * perspectiveDivide; + float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos); + + #if UNITY_REVERSED_Z + if (z == 0) + #else + if (z == 1) + #endif + return; + + float depth = CorrectedLinearEyeDepth(z, direction.w); + float3 worldpos = direction * depth + _WorldSpaceCameraPos.xyz; + /* + finalColor.rgb = frac(worldpos); + return; + */ + + float diff = distance(worldpos, poiMesh.worldPos); + //poiFragData.finalColor = diff; + + #if defined(PROP_DEPTHMASK) || !defined(OPTIMIZER_ENABLED) + float depthMask = POI2D_SAMPLER_PAN(_DepthMask, _MainTex, poiUV(poiMesh.uv[_DepthMaskUV], _DepthMask_ST), _DepthMaskPan).r; + #else + float depthMask = 1; + #endif + + if (_DepthColorToggle) + { + float colorBlendAlpha = lerp(_DepthColorMinValue, _DepthColorMaxValue, remapClamped(_DepthColorMinDepth, _DepthColorMaxDepth, diff)); + + #if defined(PROP_DEPTHTEXTURE) || !defined(OPTIMIZER_ENABLED) + float2 depthTextureUV = float2(0, 0); + if (_DepthTextureUV == 8) + { + depthTextureUV = lerp(0, 1, remapClamped(_DepthColorMinDepth, _DepthColorMaxDepth, diff)); + } + else + { + depthTextureUV = poiMesh.uv[_DepthTextureUV]; + } + float3 depthColor = POI2D_SAMPLER_PAN(_DepthTexture, _MainTex, poiUV(depthTextureUV, _DepthTexture_ST), _DepthTexturePan).rgb * poiThemeColor(poiMods, _DepthColor, _DepthColorThemeIndex); + #else + float3 depthColor = poiThemeColor(poiMods, _DepthColor, _DepthColorThemeIndex); + #endif + + switch(_DepthColorBlendMode) + { + case 0: + { + poiFragData.finalColor = lerp(poiFragData.finalColor, depthColor, colorBlendAlpha * depthMask); + break; + } + case 1: + { + poiFragData.finalColor *= lerp(1, depthColor, colorBlendAlpha * depthMask); + break; + } + case 2: + { + poiFragData.finalColor = saturate(poiFragData.finalColor + lerp(0, depthColor, colorBlendAlpha * depthMask)); + break; + } + } + poiFragData.emission += depthColor * colorBlendAlpha * _DepthEmissionStrength * depthMask; + } + + if (_DepthAlphaToggle) + { + poiFragData.alpha *= lerp(poiFragData.alpha, saturate(lerp(_DepthAlphaMinValue, _DepthAlphaMaxValue, remapClamped(_DepthAlphaMinDepth, _DepthAlphaMaxDepth, diff))), depthMask); + } + } +#endif + + +#T#PoiDepthFunctionCalls +#ifdef GRAIN + applyDepthFX(poiFragData, poiCam, poiMesh, poiMods); +#endif + +#T#PoiDepthKillShadow +#ifdef GRAIN + clip(-1); + return 0; +#endif diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_DepthFX/VRLT_PoiDepthFX.poiTemplateCollection.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_DepthFX/VRLT_PoiDepthFX.poiTemplateCollection.meta new file mode 100644 index 00000000..0400993b --- /dev/null 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Normal--{reference_properties:[_DetailNormalMapPan, _DetailNormalMapUV, _DetailNormalMapScale]}", 2D) = "bump" { } +[HideInInspector]_DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1 +[HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DetailNormalMapUV ("UV", Int) = 0 +[HideInInspector] m_end_DetailOptions ("Details", Float) = 0 + +#T#PoiDetailsKeywords +#pragma shader_feature FINALPASS + +#T#PoiDetailsVariables +#ifdef FINALPASS + #if defined(PROP_DETAILMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _DetailMask; + #endif + float4 _DetailMask_ST; + float2 _DetailMaskPan; + float _DetailMaskUV; + #if defined(PROP_DETAILNORMALMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _DetailNormalMap; + #endif + float4 _DetailNormalMap_ST; + float2 _DetailNormalMapPan; + float _DetailNormalMapUV; + #if defined(PROP_DETAILTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _DetailTex; + #endif + float4 _DetailTex_ST; + float2 _DetailTexPan; + float _DetailTexUV; + + float3 _DetailTint; + float _DetailTintThemeIndex; + float _DetailTexIntensity; + float _DetailBrightness; + float _DetailNormalMapScale; +#endif + +#T#PoiDetailsFunctions +#ifdef FINALPASS + void ApplyDetailColor(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiMods poiMods) + { + #if defined(PROP_DETAILTEX) || !defined(OPTIMIZER_ENABLED) + half3 detailTexture = POI2D_SAMPLER_PAN(_DetailTex, _MainTex, poiUV(poiMesh.uv[_DetailTexUV], _DetailTex_ST), _DetailTexPan).rgb * poiThemeColor(poiMods, _DetailTint, _DetailTintThemeIndex); + #else + half3 detailTexture = 0.21763764082 * poiThemeColor(poiMods, _DetailTint, _DetailTintThemeIndex); + #endif + + poiFragData.baseColor.rgb *= LerpWhiteTo(detailTexture * _DetailBrightness * unity_ColorSpaceDouble.rgb, poiMods.detailMask.r * _DetailTexIntensity); + } + + void ApplyDetailNormal(inout PoiMods poiMods, inout PoiMesh poiMesh) + { + #if defined(PROP_DETAILMASK) || !defined(OPTIMIZER_ENABLED) + poiMods.detailMask = POI2D_SAMPLER_PAN(_DetailMask, _MainTex, poiUV(poiMesh.uv[_DetailMaskUV], _DetailMask_ST), _DetailMaskPan).rg; + #else + poiMods.detailMask = 1; + #endif + + #ifdef POI_BACKFACE + if (!poiMesh.isFrontFace) + { + poiMods.detailMask.g *= _BackFaceDetailIntensity; + } + #endif + + #if defined(PROP_DETAILNORMALMAP) || !defined(OPTIMIZER_ENABLED) + half3 detailNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_DetailNormalMap, _MainTex, poiUV(poiMesh.uv[_DetailNormalMapUV], _DetailNormalMap_ST), _DetailNormalMapPan), _DetailNormalMapScale * poiMods.detailMask.g); + poiMesh.tangentSpaceNormal = BlendNormals(detailNormal, poiMesh.tangentSpaceNormal); + #endif + } +#endif + +#T#PoiDetailColorFunctionCall +#ifdef FINALPASS + ApplyDetailColor(poiFragData, poiMesh, poiMods); +#endif + +#T#PoiDetailNormalFunctionCall +#if defined(FINALPASS) && 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+#T#PoiDissolveProperties +// Dissolve +[HideInInspector] m_start_dissolve ("Dissolve--{reference_property:_EnableDissolve}", Float) = 0 +[HideInInspector][ThryToggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0 +[Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1 +_DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025 +_DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5 +_DissolveEdgeColor ("Edge Color--{reference_property:_DissolveEdgeColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DissolveEdgeColorThemeIndex ("", Int) = 0 +[Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { } +_DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0 +_DissolveTextureColor ("Dissolved Color--{reference_property:_DissolveTextureColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DissolveTextureColorThemeIndex ("", Int) = 0 +_DissolveToTexture ("Dissolved Texture--{reference_properties:[_DissolveToTexturePan, _DissolveToTextureUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DissolveToTextureUV ("UV", Int) = 0 +_DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0 +_DissolveNoiseTexture ("Dissolve Gradient--{reference_properties:[_DissolveNoiseTexturePan, _DissolveNoiseTextureUV, _DissolveInvertNoise]}", 2D) = "white" { } +[HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DissolveNoiseTextureUV ("UV", Int) = 0 +[HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0 +_DissolveDetailNoise ("Dissolve Noise--{reference_properties:[_DissolveDetailNoisePan, _DissolveDetailNoiseUV, _DissolveInvertDetailNoise]}", 2D) = "black" { } +[HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DissolveDetailNoiseUV ("UV", Int) = 0 +[HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0 +_DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1 +_DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0 +_DissolveMask ("Dissolve Mask--{reference_properties:[_DissolveMaskPan, _DissolveMaskUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DissolveMaskUV ("UV", Int) = 0 +[ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0 +[HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0 +_ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0 + +[Space(10)] +[ThryToggleUI(true)] _EnableDissolveAudioLink ("<size=13><b> Audio Link</b></size>--{ condition_showS:_EnableAudioLink==1}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDissolveAlphaBand ("Dissolve Alpha Band--{ condition_showS:(_EnableDissolveAudioLink==1 && _EnableAudioLink==1)}", Int) = 0 +[Vector2]_AudioLinkDissolveAlpha ("Dissolve Alpha Mod--{ condition_showS:(_EnableDissolveAudioLink==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDissolveDetailBand ("Dissolve Detail Band--{ condition_showS:(_EnableDissolveAudioLink==1 && _EnableAudioLink==1)}", Int) = 0 +[Vector2]_AudioLinkDissolveDetail ("Dissolve Detail Mod--{ condition_showS:(_EnableDissolveAudioLink==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + +// Point to Point Dissolve +[HideInInspector] m_start_pointToPoint ("point to point--{condition_showS:(_DissolveType==2)}", Float) = 0 +[Enum(Local, 0, World, 1, Vertex Colors, 2)] _DissolveP2PWorldLocal ("World/Local", Int) = 0 +_DissolveP2PEdgeLength ("Edge Length", Float) = 0.1 +[Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0) +[Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0) +[HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0 + +[HideInInspector] m_start_dissolveHueShift ("Hue Shift--{reference_property:_DissolveHueShiftEnabled}", Float) = 0 +[HideInInspector][ToggleUI]_DissolveHueShiftEnabled ("Dissolved Enabled", Float) = 0 +_DissolveHueShiftSpeed ("Dissolved Speed", Float) = 0 +_DissolveHueShift ("Dissolved Shift", Range(0, 1)) = 0 +[ToggleUI]_DissolveEdgeHueShiftEnabled ("Edge Enabled", Float) = 0 +_DissolveEdgeHueShiftSpeed ("Edge Speed", Float) = 0 +_DissolveEdgeHueShift ("Edge Shift", Range(0, 1)) = 0 +[HideInInspector] m_end_dissolveHueShift ("Hue Shift", Float) = 0 + +// Locked in anim sldiers +[HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0 +_DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0 +_DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0 +_DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0 +_DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0 +_DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0 +_DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0 +_DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0 +_DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0 +_DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0 +_DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0 +[HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0 +[HideInInspector] m_end_dissolve ("Dissolve", Float) = 0 + + +#T#PoiDissolveKeywords +#pragma shader_feature DISTORT + +#T#PoiDissolveVariables +#ifdef DISTORT + float _DissolveType; + float _DissolveEdgeWidth; + float4 _DissolveEdgeColor; + sampler2D _DissolveEdgeGradient; + float4 _DissolveEdgeGradient_ST; + float2 _DissolveEdgeGradientPan; + float _DissolveEdgeGradientUV; + float _DissolveEdgeEmission; + float4 _DissolveTextureColor; + float _DissolveEdgeColorThemeIndex; + float _DissolveTextureColorThemeIndex; + + #if defined(PROP_DISSOLVETOTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _DissolveToTexture; + #endif + float4 _DissolveToTexture_ST; + float2 _DissolveToTexturePan; + float _DissolveToTextureUV; + + #if defined(PROP_DISSOLVENOISETEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _DissolveNoiseTexture; + #endif + float4 _DissolveNoiseTexture_ST; + float2 _DissolveNoiseTexturePan; + float _DissolveNoiseTextureUV; + + #if defined(PROP_DISSOLVEDETAILNOISE) || !defined(OPTIMIZER_ENABLED) + Texture2D _DissolveDetailNoise; + #endif + float4 _DissolveDetailNoise_ST; + float2 _DissolveDetailNoisePan; + float _DissolveDetailNoiseUV; + + #if defined(PROP_DISSOLVEMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _DissolveMask; + #endif + float4 _DissolveMask_ST; + float2 _DissolveMaskPan; + float _DissolveMaskUV; + + float _DissolveMaskInvert; + float _DissolveAlpha; + float _ContinuousDissolve; + float _DissolveDetailStrength; + float _DissolveEdgeHardness; + float _DissolveInvertNoise; + float _DissolveInvertDetailNoise; + float _DissolveToEmissionStrength; + + // Point to Point + float _DissolveP2PWorldLocal; + float _DissolveP2PEdgeLength; + float4 _DissolveStartPoint; + float4 _DissolveEndPoint; + + // World Dissolve + float _DissolveWorldShape; + float4 _DissolveShapePosition; + float4 _DissolveShapeRotation; + float _DissolveShapeScale; + float _DissolveInvertShape; + float _DissolveShapeEdgeLength; + + float _DissolveAlpha0; + float _DissolveAlpha1; + float _DissolveAlpha2; + float _DissolveAlpha3; + float _DissolveAlpha4; + float _DissolveAlpha5; + float _DissolveAlpha6; + float _DissolveAlpha7; + float _DissolveAlpha8; + float _DissolveAlpha9; + // Masking + float _DissolveEmissionSide; + float _DissolveEmission1Side; + float _DissolveUseVertexColors; + + float4 edgeColor; + float edgeAlpha; + float dissolveAlpha; + float4 dissolveToTexture; + + float _DissolveHueShiftEnabled; + float _DissolveHueShiftSpeed; + float _DissolveHueShift; + float _DissolveEdgeHueShiftEnabled; + float _DissolveEdgeHueShiftSpeed; + float _DissolveEdgeHueShift; + + // Audio Link + #ifdef POI_AUDIOLINK + fixed _EnableDissolveAudioLink; + half _AudioLinkDissolveAlphaBand; + float2 _AudioLinkDissolveAlpha; + half _AudioLinkDissolveDetailBand; + float2 _AudioLinkDissolveDetail; + #endif +#endif + +/* +Texture2D ; +float4 _ST; +float2 Pan; +float UV; +*/ + +#T#PoiDissolveFunctions +#ifdef DISTORT + void applyDissolve(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiMods poiMods) + { + #if defined(PROP_DISSOLVEMASK) || !defined(OPTIMIZER_ENABLED) + float dissolveMask = POI2D_SAMPLER_PAN(_DissolveMask, _MainTex, poiUV(poiMesh.uv[_DissolveMaskUV], _DissolveMask_ST), _DissolveMaskPan).r; + #else + float dissolveMask = 1; + #endif + UNITY_BRANCH + if (_DissolveUseVertexColors) + { + // Vertex Color Imprecision hype + dissolveMask = ceil(poiMesh.vertexColor.g * 100000) / 100000; + } + + + #if defined(PROP_DISSOLVETOTEXTURE) || !defined(OPTIMIZER_ENABLED) + dissolveToTexture = POI2D_SAMPLER_PAN(_DissolveToTexture, _MainTex, poiUV(poiMesh.uv[_DissolveToTextureUV], _DissolveToTexture_ST), _DissolveToTexturePan) * float4(poiThemeColor(poiMods, _DissolveTextureColor.rgb, _DissolveTextureColorThemeIndex), _DissolveTextureColor.a); + #else + dissolveToTexture = _DissolveTextureColor; + #endif + + #if defined(PROP_DISSOLVENOISETEXTURE) || !defined(OPTIMIZER_ENABLED) + float dissolveNoiseTexture = POI2D_SAMPLER_PAN(_DissolveNoiseTexture, _MainTex, poiUV(poiMesh.uv[_DissolveNoiseTextureUV], _DissolveNoiseTexture_ST), _DissolveNoiseTexturePan).r; + #else + float dissolveNoiseTexture = 1; + #endif + + float da = _DissolveAlpha + + _DissolveAlpha0 + + _DissolveAlpha1 + + _DissolveAlpha2 + + _DissolveAlpha3 + + _DissolveAlpha4 + + _DissolveAlpha5 + + _DissolveAlpha6 + + _DissolveAlpha7 + + _DissolveAlpha8 + + _DissolveAlpha9; + float dds = _DissolveDetailStrength; + + + #ifdef POI_AUDIOLINK + UNITY_BRANCH + if (_EnableDissolveAudioLink && poiMods.audioLinkAvailable) + { + da += lerp(_AudioLinkDissolveAlpha.x, _AudioLinkDissolveAlpha.y, poiMods.audioLink[_AudioLinkDissolveAlphaBand]); + dds += lerp(_AudioLinkDissolveDetail.x, _AudioLinkDissolveDetail.y, poiMods.audioLink[_AudioLinkDissolveDetailBand]); + } + #endif + + + da = saturate(da); + dds = saturate(dds); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskDissolve != 4) + { + dissolveMask *= blackLightMask[_BlackLightMaskDissolve]; + } + #endif + + if (_DissolveMaskInvert) + { + dissolveMask = 1 - dissolveMask; + } + #if defined(PROP_DISSOLVEDETAILNOISE) || !defined(OPTIMIZER_ENABLED) + float dissolveDetailNoise = POI2D_SAMPLER_PAN(_DissolveDetailNoise, _MainTex, poiUV(poiMesh.uv[_DissolveDetailNoiseUV], _DissolveDetailNoise_ST), _DissolveDetailNoisePan); + #else + float dissolveDetailNoise = 0; + #endif + if (_DissolveInvertNoise) + { + dissolveNoiseTexture = 1 - dissolveNoiseTexture; + } + if (_DissolveInvertDetailNoise) + { + dissolveDetailNoise = 1 - dissolveDetailNoise; + } + if (_ContinuousDissolve != 0) + { + da = sin(_Time.x * _ContinuousDissolve) * .5 + .5; + } + da *= dissolveMask; + dissolveAlpha = da; + edgeAlpha = 0; + + if (_DissolveType == 1) // Basic + + { + da = remap(da, 0, 1, -_DissolveEdgeWidth, 1); + dissolveAlpha = da; + //Adjust detail strength to avoid artifacts + dds *= smoothstep(1, .99, da); + float noise = saturate(dissolveNoiseTexture - dissolveDetailNoise * dds); + + noise = saturate(noise * 0.998 + 0.001); + //noise = remap(noise, 0, 1, _DissolveEdgeWidth, 1 - _DissolveEdgeWidth); + dissolveAlpha = dissolveAlpha >= noise; + edgeAlpha = remapClamped(da + _DissolveEdgeWidth, da, noise) * (1 - dissolveAlpha); + } + else if (_DissolveType == 2) // Point to Point + + { + float3 direction; + float3 currentPos; + float distanceTo = 0; + direction = normalize(_DissolveEndPoint - _DissolveStartPoint); + currentPos = lerp(_DissolveStartPoint, _DissolveEndPoint, dissolveAlpha); + + UNITY_BRANCH + if (_DissolveP2PWorldLocal != 1) + { + float3 pos = _DissolveP2PWorldLocal == 0 ? poiMesh.localPos.rgb : poiMesh.vertexColor.rgb; + distanceTo = dot(pos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(_DissolveP2PEdgeLength + .00001, 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + else + { + distanceTo = dot(poiMesh.worldPos - currentPos, direction) - dissolveDetailNoise * dds; + edgeAlpha = smoothstep(_DissolveP2PEdgeLength + .00001, 0, distanceTo); + dissolveAlpha = step(distanceTo, 0); + edgeAlpha *= 1 - dissolveAlpha; + } + } + + #ifndef POI_SHADOW + UNITY_BRANCH + if (_DissolveHueShiftEnabled) + { + dissolveToTexture.rgb = hueShift(dissolveToTexture.rgb, _DissolveHueShift + _Time.x * _DissolveHueShiftSpeed); + } + #endif + + poiFragData.alpha = lerp(poiFragData.alpha, dissolveToTexture.a, dissolveAlpha * .999999); + + #if !defined(POI_PASS_OUTLINE) && !defined(UNITY_PASS_SHADOWCASTER) + poiFragData.baseColor = lerp(poiFragData.baseColor, dissolveToTexture.rgb, dissolveAlpha * .999999); + + UNITY_BRANCH + if (_DissolveEdgeWidth) + { + edgeColor = tex2D(_DissolveEdgeGradient, poiUV(float2(edgeAlpha, edgeAlpha), _DissolveEdgeGradient_ST)) * float4(poiThemeColor(poiMods, _DissolveEdgeColor.rgb, _DissolveEdgeColorThemeIndex), _DissolveEdgeColor.a); + #ifndef POI_SHADOW + UNITY_BRANCH + if (_DissolveEdgeHueShiftEnabled) + { + edgeColor.rgb = hueShift(edgeColor.rgb, _DissolveEdgeHueShift + _Time.x * _DissolveEdgeHueShiftSpeed); + } + #endif + poiFragData.baseColor = lerp(poiFragData.baseColor, edgeColor.rgb, smoothstep(0, 1 - _DissolveEdgeHardness * .99999999999, edgeAlpha)); + } + + poiFragData.emission += lerp(0, dissolveToTexture * _DissolveToEmissionStrength, dissolveAlpha) + lerp(0, edgeColor.rgb * _DissolveEdgeEmission, smoothstep(0, 1 - _DissolveEdgeHardness * .99999999999, edgeAlpha)); + #endif + } +#endif + +#T#PoiDissolveFunctionCalls +#ifdef DISTORT + applyDissolve(poiFragData, poiMesh, poiMods); +#endif + diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Dissolve/VRLT_PoiDissolve.poiTemplateCollection.meta 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+guid: efd625d0a50786e49ad4a89008778877 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Emission/VRLM_PoiEmission.asset b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Emission/VRLM_PoiEmission.asset new file mode 100644 index 00000000..e6890467 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Emission/VRLM_PoiEmission.asset @@ -0,0 +1,59 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1039f25740a92fc4292bb1d94d07ad19, type: 3} + m_Name: VRLM_PoiEmission + m_EditorClassIdentifier: + Id: PoiEmission0 + Name: + Version: + Author: + Description: + EnableProperties: [] + Properties: [] + ModuleDependencies: [] + IncompatibleWith: [] + Templates: + - Template: {fileID: 4633628742237707381, guid: e886f03f2c324ad42a9a8bea4c883146, + type: 3} + Keywords: + - SPECIALFX_PROPERTIES + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -2098697834357393301, guid: e886f03f2c324ad42a9a8bea4c883146, + type: 3} + Keywords: + - SHADER_KEYWORDS + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: 1752193264802858942, guid: e886f03f2c324ad42a9a8bea4c883146, + type: 3} + Keywords: + - BASE_PROPERTY_VARIABLES + - META_PROPERTY_VARIABLES + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -1515435547313068798, guid: e886f03f2c324ad42a9a8bea4c883146, + type: 3} + Keywords: + - FRAGMENT_BASE_FUNCTIONS + - FRAGMENT_META_FUNCTIONS + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -2563234616383982032, guid: e886f03f2c324ad42a9a8bea4c883146, + type: 3} + Keywords: + - FRAGMENT_BASE_EMISSION + - FRAGMENT_META_EMISSION + NeedsVariant: 0 + Queue: 100 + Functions: [] + AdditionalSerializedData: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Emission/VRLM_PoiEmission.asset.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Emission/VRLM_PoiEmission.asset.meta new file mode 100644 index 00000000..b41b6def --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Emission/VRLM_PoiEmission.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 13aeab2df0d8ca648a80161f45bd33e7 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Emission/VRLTC_PoiEmission.poiTemplateCollection b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Emission/VRLTC_PoiEmission.poiTemplateCollection new file mode 100644 index 00000000..8a8db1b5 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Emission/VRLTC_PoiEmission.poiTemplateCollection @@ -0,0 +1,925 @@ +#T#Emission0Properties +//TODO Add inverts to the masks +//Emission 1 +[HideInInspector] m_start_emissions ("Emissions", Float) = 0 +[HideInInspector] m_start_emissionOptions ("Emission 0--{reference_property:_EnableEmission}", Float) = 0 +[HideInInspector][ThryToggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0 +[ToggleUI]_EmissionReplace0 ("Replace Base Color", Float) = 0 +[HDR]_EmissionColor ("Emission Color--{reference_property:_EmissionColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _EmissionColorThemeIndex ("", Int) = 0 +[Gradient]_EmissionMap ("Emission Map--{reference_properties:[_EmissionMapPan, _EmissionMapUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMapUV ("UV", Int) = 0 +[ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0 +_EmissionMask ("Emission Mask--{reference_properties:[_EmissionMaskPan, _EmissionMaskUV, _EmissionMaskInvert]}", 2D) = "white" { } +[HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMaskUV ("UV", Int) = 0 +[ToggleUI]_EmissionMaskInvert ("Invert", Float) = 0 +_EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + +[Space(4)] +[ThryToggleUI(true)]_EmissionHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 +_EmissionHueShift ("Hue Shift--{condition_showS:(_EmissionHueShiftEnabled==1)}", Range(0, 1)) = 0 +_EmissionHueShiftSpeed ("Hue Shift Speed--{condition_showS:(_EmissionHueShiftEnabled==1)}", Float) = 0 + +// Center out emission +[Space(4)] +[ThryToggleUI(true)]_EmissionCenterOutEnabled ("<size=13><b> Center Out</b></size>", Float) = 0 +_EmissionCenterOutSpeed ("Flow Speed--{condition_showS:(_EmissionCenterOutEnabled==1)}", Float) = 5 + +// Glow in the dark Emission +[Space(4)] +[ThryToggleUI(true)]_EnableGITDEmission ("<size=13><b> Light Based</b></size>", Float) = 0 +[Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type--{condition_showS:(_EnableGITDEmission==1)}", Int) = 0 +_GITDEMinEmissionMultiplier ("Min Emission Multiplier--{condition_showS:(_EnableGITDEmission==1)}", Range(0, 1)) = 1 +_GITDEMaxEmissionMultiplier ("Max Emission Multiplier--{condition_showS:(_EnableGITDEmission==1)}", Range(0, 1)) = 0 +_GITDEMinLight ("Min Lighting--{condition_showS:(_EnableGITDEmission==1)}", Range(0, 1)) = 0 +_GITDEMaxLight ("Max Lighting--{condition_showS:(_EnableGITDEmission==1)}", Range(0, 1)) = 1 + +// Blinking Emission +[Space(4)] +[ThryToggleUI(true)]_EmissionBlinkingEnabled ("<size=13><b> Blinking</b></size>", Float) = 0 +_EmissiveBlink_Min ("Emissive Blink Min--{condition_showS:(_EmissionBlinkingEnabled==1)}", Float) = 0 +_EmissiveBlink_Max ("Emissive Blink Max--{condition_showS:(_EmissionBlinkingEnabled==1)}", Float) = 1 +_EmissiveBlink_Velocity ("Emissive Blink Velocity--{condition_showS:(_EmissionBlinkingEnabled==1)}", Float) = 4 +_EmissionBlinkingOffset ("Offset--{condition_showS:(_EmissionBlinkingEnabled==1)}", Float) = 0 + +// Scrolling Emission +[Space(4)] +[ThryToggleUI(true)] _ScrollingEmission ("<size=13><b> Scrolling</b></size>", Float) = 0 +[ToggleUI]_EmissionScrollingUseCurve ("Use Curve--{condition_showS:(_ScrollingEmission==1)}", float) = 0 +[Curve]_EmissionScrollingCurve ("Curve--{condition_showS:(_ScrollingEmission==1&&_EmissionScrollingUseCurve==1)}", 2D) = "white" { } +[ToggleUI]_EmissionScrollingVertexColor ("VColor as position--{condition_showS:(_ScrollingEmission==1)}", float) = 0 +_EmissiveScroll_Direction ("Direction--{condition_showS:(_ScrollingEmission==1)}", Vector) = (0, -10, 0, 0) +_EmissiveScroll_Width ("Width--{condition_showS:(_ScrollingEmission==1)}", Float) = 10 +_EmissiveScroll_Velocity ("Velocity--{condition_showS:(_ScrollingEmission==1)}", Float) = 10 +_EmissiveScroll_Interval ("Interval--{condition_showS:(_ScrollingEmission==1)}", Float) = 20 +_EmissionScrollingOffset ("Offset--{condition_showS:(_ScrollingEmission==1)}", Float) = 0 + +[Space(4)] +[ThryToggleUI(true)] _EmissionAL0Enabled ("<size=13><b> Audio Link</b></size>--{ condition_showS:_EnableAudioLink==1}", Float) = 0 +[Vector2]_EmissionAL0StrengthMod ("Emission Strength Add--{ condition_showS:(_EmissionAL0Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _EmissionAL0StrengthBand ("Emission Add Band--{ condition_showS:(_EmissionAL0Enabled==1 && _EnableAudioLink==1)}", Int) = 0 +[Vector2] _AudioLinkEmission0CenterOut ("Center Out--{ condition_showS:(_EmissionAL0Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) +_AudioLinkEmission0CenterOutSize ("Intensity Threshold--{ condition_showS:(_EmissionAL0Enabled==1 && _EnableAudioLink==1)}", Range(0, 1)) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkEmission0CenterOutBand ("Center Out Band--{ condition_showS:(_EmissionAL0Enabled==1 && _EnableAudioLink==1)}", Int) = 0 +[HideInInspector] m_end_emissionOptions ("", Float) = 0 + +// Second Emission +[HideInInspector] m_start_emission1Options ("Emission 1--{reference_property:_EnableEmission1}", Float) = 0 +[HideInInspector][ThryToggle(POI_EMISSION_1)]_EnableEmission1 ("Enable Emission 2", Float) = 0 +[ToggleUI]_EmissionReplace1 ("Replace Base Color", Float) = 0 +[HDR]_EmissionColor1 ("Emission Color--{reference_property:_EmissionColor1ThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _EmissionColor1ThemeIndex ("", Int) = 0 +[Gradient]_EmissionMap1 ("Emission Map--{reference_properties:[_EmissionMap1Pan, _EmissionMap1UV]}", 2D) = "white" { } +[HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMap1UV ("UV", Int) = 0 +[ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0 +_EmissionMask1 ("Emission Mask--{reference_properties:[_EmissionMask1Pan, _EmissionMask1UV, _EmissionMaskInvert1]}", 2D) = "white" { } +[HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMask1UV ("UV", Int) = 0 +[ToggleUI]_EmissionMaskInvert1 ("Invert", Float) = 0 +_EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0 + +[Space(4)] +[ThryToggleUI(true)]_EmissionHueShiftEnabled1 ("<size=13><b> Hue Shift</b></size>", Float) = 0 +_EmissionHueShift1 ("Hue Shift--{condition_showS:(_EmissionHueShiftEnabled1==1)}", Range(0, 1)) = 0 +_EmissionHueShiftSpeed1 ("Hue Shift Speed--{condition_showS:(_EmissionHueShiftEnabled1==1)}", Float) = 0 + +// Second Center Out Enission +[Space(4)] +[ThryToggleUI(true)]_EmissionCenterOutEnabled1 ("<size=13><b> Center Out</b></size>", Float) = 0 +_EmissionCenterOutSpeed1 ("Flow Speed--{condition_showS:(_EmissionCenterOutEnabled1==1)}", Float) = 5 + +// Second Glow In The Dark Emission +[Space(4)] +[ThryToggleUI(true)]_EnableGITDEmission1 ("<size=13><b> Light Based</b></size>", Float) = 0 +[Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type--{condition_showS:(_EnableGITDEmission1==1)}", Int) = 0 +_GITDEMinEmissionMultiplier1 ("Min Emission Multiplier--{condition_showS:(_EnableGITDEmission1==1)}", Range(0, 1)) = 1 +_GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier--{condition_showS:(_EnableGITDEmission1==1)}", Range(0, 1)) = 0 +_GITDEMinLight1 ("Min Lighting--{condition_showS:(_EnableGITDEmission1==1)}", Range(0, 1)) = 0 +_GITDEMaxLight1 ("Max Lighting--{condition_showS:(_EnableGITDEmission1==1)}", Range(0, 1)) = 1 + +// Second Blinking Emission +[Space(4)] +[ThryToggleUI(true)]_EmissionBlinkingEnabled1 ("<size=13><b> Blinking</b></size>", Float) = 0 +_EmissiveBlink_Min1 ("Emissive Blink Min--{condition_showS:(_EmissionBlinkingEnabled1==1)}", Float) = 0 +_EmissiveBlink_Max1 ("Emissive Blink Max--{condition_showS:(_EmissionBlinkingEnabled1==1)}", Float) = 1 +_EmissiveBlink_Velocity1 ("Emissive Blink Velocity--{condition_showS:(_EmissionBlinkingEnabled1==1)}", Float) = 4 +_EmissionBlinkingOffset1 ("Offset--{condition_showS:(_EmissionBlinkingEnabled1==1)}", Float) = 0 + +// Second Scrolling Emission +[Space(4)] +[ThryToggleUI(true)] _ScrollingEmission1 ("<size=13><b> Scrolling</b></size>", Float) = 0 +[ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve--{condition_showS:(_ScrollingEmission1==1)}", float) = 0 +[Curve]_EmissionScrollingCurve1 ("Curve--{condition_showS:(_ScrollingEmission1==1&&_EmissionScrollingUseCurve1==1)}", 2D) = "white" { } +[ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position--{condition_showS:(_ScrollingEmission1==1)}", float) = 0 +_EmissiveScroll_Direction1 ("Direction--{condition_showS:(_ScrollingEmission1==1)}", Vector) = (0, -10, 0, 0) +_EmissiveScroll_Width1 ("Width--{condition_showS:(_ScrollingEmission1==1)}", Float) = 10 +_EmissiveScroll_Velocity1 ("Velocity--{condition_showS:(_ScrollingEmission1==1)}", Float) = 10 +_EmissiveScroll_Interval1 ("Interval--{condition_showS:(_ScrollingEmission1==1)}", Float) = 20 +_EmissionScrollingOffset1 ("Offset--{condition_showS:(_ScrollingEmission1==1)}", Float) = 0 + +[Space(4)] +[ThryToggleUI(true)] _EmissionAL1Enabled ("<size=13><b> Audio Link</b></size>--{ condition_showS:_EnableAudioLink==1}", Float) = 0 +[Vector2]_EmissionAL1StrengthMod ("Emission Strength Add--{ condition_showS:(_EmissionAL1Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _EmissionAL1StrengthBand ("Emission Add Band--{ condition_showS:(_EmissionAL1Enabled==1 && _EnableAudioLink==1)}", Int) = 0 +[Vector2] _AudioLinkEmission1CenterOut ("Center Out--{ condition_showS:(_EmissionAL1Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) +_AudioLinkEmission1CenterOutSize ("Intensity Threshold--{ condition_showS:(_EmissionAL1Enabled==1 && _EnableAudioLink==1)}", Range(0, 1)) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkEmission1CenterOutBand ("Center Out Band--{ condition_showS:(_EmissionAL1Enabled==1 && _EnableAudioLink==1)}", Int) = 0 +[HideInInspector] m_end_emission1Options ("", Float) = 0 + +// Third Emission +[HideInInspector] m_start_emission2Options ("Emission 2--{reference_property:_EnableEmission2}", Float) = 0 +[HideInInspector][ThryToggle(POI_EMISSION_2)]_EnableEmission2 ("Enable Emission 2", Float) = 0 +[ToggleUI]_EmissionReplace2 ("Replace Base Color", Float) = 0 +[HDR]_EmissionColor2 ("Emission Color--{reference_property:_EmissionColor2ThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _EmissionColor2ThemeIndex ("", Int) = 0 +[Gradient]_EmissionMap2 ("Emission Map--{reference_properties:[_EmissionMap2Pan, _EmissionMap2UV]}", 2D) = "white" { } +[HideInInspector][Vector2]_EmissionMap2Pan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMap2UV ("UV", Int) = 0 +[ToggleUI]_EmissionBaseColorAsMap2 ("Base Color as Map?", Float) = 0 +_EmissionMask2 ("Emission Mask--{reference_properties:[_EmissionMask2Pan, _EmissionMask2UV, _EmissionMaskInvert2]}", 2D) = "white" { } +[HideInInspector][Vector2]_EmissionMask2Pan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMask2UV ("UV", Int) = 0 +[ToggleUI]_EmissionMaskInvert2 ("Invert", Float) = 0 +_EmissionStrength2 ("Emission Strength", Range(0, 20)) = 0 + +[Space(4)] +[ThryToggleUI(true)]_EmissionHueShiftEnabled2 ("<size=13><b> Hue Shift</b></size>", Float) = 0 +_EmissionHueShift2 ("Hue Shift--{condition_showS:(_EmissionHueShiftEnabled2==1)}", Range(0, 1)) = 0 +_EmissionHueShiftSpeed2 ("Hue Shift Speed--{condition_showS:(_EmissionHueShiftEnabled2==1)}", Float) = 0 + +// Third Center Out Enission +[Space(4)] +[ThryToggleUI(true)]_EmissionCenterOutEnabled2 ("<size=13><b> Center Out</b></size>", Float) = 0 +_EmissionCenterOutSpeed2 ("Flow Speed--{condition_showS:(_EmissionCenterOutEnabled2==1)}", Float) = 5 + +// Third Glow In The Dark Emission +[Space(4)] +[ThryToggleUI(true)]_EnableGITDEmission2 ("<size=13><b> Light Based</b></size>", Float) = 0 +[Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh2 ("Lighting Type--{condition_showS:(_EnableGITDEmission2==1)}", Int) = 0 +_GITDEMinEmissionMultiplier2 ("Min Emission Multiplier--{condition_showS:(_EnableGITDEmission2==1)}", Range(0, 1)) = 1 +_GITDEMaxEmissionMultiplier2 ("Max Emission Multiplier--{condition_showS:(_EnableGITDEmission2==1)}", Range(0, 1)) = 0 +_GITDEMinLight2 ("Min Lighting--{condition_showS:(_EnableGITDEmission2==1)}", Range(0, 1)) = 0 +_GITDEMaxLight2 ("Max Lighting--{condition_showS:(_EnableGITDEmission2==1)}", Range(0, 1)) = 1 + +// Third Blinking Emission +[Space(4)] +[ThryToggleUI(true)]_EmissionBlinkingEnabled2 ("<size=13><b> Blinking</b></size>", Float) = 0 +_EmissiveBlink_Min2 ("Emissive Blink Min--{condition_showS:(_EmissionBlinkingEnabled2==1)}", Float) = 0 +_EmissiveBlink_Max2 ("Emissive Blink Max--{condition_showS:(_EmissionBlinkingEnabled2==1)}", Float) = 1 +_EmissiveBlink_Velocity2 ("Emissive Blink Velocity--{condition_showS:(_EmissionBlinkingEnabled2==1)}", Float) = 4 +_EmissionBlinkingOffset2 ("Offset--{condition_showS:(_EmissionBlinkingEnabled2==1)}", Float) = 0 + +// Third Scrolling Emission +[Space(4)] +[ThryToggleUI(true)] _ScrollingEmission2 ("<size=13><b> Scrolling</b></size>", Float) = 0 +[ToggleUI]_EmissionScrollingUseCurve2 ("Use Curve--{condition_showS:(_ScrollingEmission2==1)}", float) = 0 +[Curve]_EmissionScrollingCurve2 ("Curve--{condition_showS:(_ScrollingEmission1==1&&_EmissionScrollingUseCurve2==1)}", 2D) = "white" { } +[ToggleUI]_EmissionScrollingVertexColor2 ("VColor as position--{condition_showS:(_ScrollingEmission2==1)}", float) = 0 +_EmissiveScroll_Direction2 ("Direction--{condition_showS:(_ScrollingEmission2==1)}", Vector) = (0, -10, 0, 0) +_EmissiveScroll_Width2 ("Width--{condition_showS:(_ScrollingEmission2==1)}", Float) = 10 +_EmissiveScroll_Velocity2 ("Velocity--{condition_showS:(_ScrollingEmission2==1)}", Float) = 10 +_EmissiveScroll_Interval2 ("Interval--{condition_showS:(_ScrollingEmission2==1)}", Float) = 20 +_EmissionScrollingOffset2 ("Offset--{condition_showS:(_ScrollingEmission2==1)}", Float) = 0 + +[Space(4)] +[ThryToggleUI(true)] _EmissionAL2Enabled ("<size=13><b> Audio Link</b></size>--{ condition_showS:_EnableAudioLink==1}", Float) = 0 +[Vector2]_EmissionAL2StrengthMod ("Emission Strength Add--{ condition_showS:(_EmissionAL2Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _EmissionAL2StrengthBand ("Emission Add Band--{ condition_showS:(_EmissionAL2Enabled==1 && _EnableAudioLink==1)}", Int) = 0 +[Vector2] _AudioLinkEmission2CenterOut ("Center Out--{ condition_showS:(_EmissionAL2Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) +_AudioLinkEmission2CenterOutSize ("Intensity Threshold--{ condition_showS:(_EmissionAL2Enabled==1 && _EnableAudioLink==1)}", Range(0, 1)) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkEmission2CenterOutBand ("Center Out Band--{ condition_showS:(_EmissionAL2Enabled==1 && _EnableAudioLink==1)}", Int) = 0 +[HideInInspector] m_end_emission2Options ("", Float) = 0 + +// Fourth Emission +[HideInInspector] m_start_emission3Options ("Emission 3--{reference_property:_EnableEmission3}", Float) = 0 +[HideInInspector][ThryToggle(POI_EMISSION_3)]_EnableEmission3 ("Enable Emission 3", Float) = 0 +[ToggleUI]_EmissionReplace3 ("Replace Base Color", Float) = 0 +[HDR]_EmissionColor3 ("Emission Color--{reference_property:_EmissionColor3ThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _EmissionColor3ThemeIndex ("", Int) = 0 +[Gradient]_EmissionMap3 ("Emission Map--{reference_properties:[_EmissionMap3Pan, _EmissionMap3UV]}", 2D) = "white" { } +[HideInInspector][Vector2]_EmissionMap3Pan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMap3UV ("UV", Int) = 0 +[ToggleUI]_EmissionBaseColorAsMap3 ("Base Color as Map?", Float) = 0 +_EmissionMask3 ("Emission Mask--{reference_properties:[_EmissionMask3Pan, _EmissionMask3UV, _EmissionMaskInvert3]}", 2D) = "white" { } +[HideInInspector][Vector2]_EmissionMask3Pan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMask3UV ("UV", Int) = 0 +[ToggleUI]_EmissionMaskInvert3 ("Invert", Float) = 0 +_EmissionStrength3 ("Emission Strength", Range(0, 20)) = 0 + +[Space(4)] +[ThryToggleUI(true)]_EmissionHueShiftEnabled3 ("<size=13><b> Hue Shift</b></size>", Float) = 0 +_EmissionHueShift3 ("Hue Shift--{condition_showS:(_EmissionHueShiftEnabled3==1)}", Range(0, 1)) = 0 +_EmissionHueShiftSpeed3 ("Hue Shift Speed--{condition_showS:(_EmissionHueShiftEnabled3==1)}", Float) = 0 + +// Fourth Center Out Enission +[Space(4)] +[ThryToggleUI(true)]_EmissionCenterOutEnabled3 ("<size=13><b> Center Out</b></size>", Float) = 0 +_EmissionCenterOutSpeed3 ("Flow Speed--{condition_showS:(_EmissionCenterOutEnabled3==1)}", Float) = 5 + +// Fourth Glow In The Dark Emission +[Space(4)] +[ThryToggleUI(true)]_EnableGITDEmission3 ("<size=13><b> Light Based</b></size>", Float) = 0 +[Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh3 ("Lighting Type--{condition_showS:(_EnableGITDEmission3==1)}", Int) = 0 +_GITDEMinEmissionMultiplier3 ("Min Emission Multiplier--{condition_showS:(_EnableGITDEmission3==1)}", Range(0, 1)) = 1 +_GITDEMaxEmissionMultiplier3 ("Max Emission Multiplier--{condition_showS:(_EnableGITDEmission3==1)}", Range(0, 1)) = 0 +_GITDEMinLight3 ("Min Lighting--{condition_showS:(_EnableGITDEmission3==1)}", Range(0, 1)) = 0 +_GITDEMaxLight3 ("Max Lighting--{condition_showS:(_EnableGITDEmission3==1)}", Range(0, 1)) = 1 + +// Fourth Blinking Emission +[Space(4)] +[ThryToggleUI(true)]_EmissionBlinkingEnabled3 ("<size=13><b> Blinking</b></size>", Float) = 0 +_EmissiveBlink_Min3 ("Emissive Blink Min--{condition_showS:(_EmissionBlinkingEnabled3==1)}", Float) = 0 +_EmissiveBlink_Max3 ("Emissive Blink Max--{condition_showS:(_EmissionBlinkingEnabled3==1)}", Float) = 1 +_EmissiveBlink_Velocity3 ("Emissive Blink Velocity--{condition_showS:(_EmissionBlinkingEnabled3==1)}", Float) = 4 +_EmissionBlinkingOffset3 ("Offset--{condition_showS:(_EmissionBlinkingEnabled3==1)}", Float) = 0 + +// Fourth Scrolling Emission +[Space(4)] +[ThryToggleUI(true)] _ScrollingEmission3 ("<size=13><b> Scrolling</b></size>", Float) = 0 +[ToggleUI]_EmissionScrollingUseCurve3 ("Use Curve--{condition_showS:(_ScrollingEmission3==1)}", float) = 0 +[Curve]_EmissionScrollingCurve3 ("Curve--{condition_showS:(_ScrollingEmission1==1&&_EmissionScrollingUseCurve3==1)}", 2D) = "white" { } +[ToggleUI]_EmissionScrollingVertexColor3 ("VColor as position--{condition_showS:(_ScrollingEmission3==1)}", float) = 0 +_EmissiveScroll_Direction3 ("Direction--{condition_showS:(_ScrollingEmission3==1)}", Vector) = (0, -10, 0, 0) +_EmissiveScroll_Width3 ("Width--{condition_showS:(_ScrollingEmission3==1)}", Float) = 10 +_EmissiveScroll_Velocity3 ("Velocity--{condition_showS:(_ScrollingEmission3==1)}", Float) = 10 +_EmissiveScroll_Interval3 ("Interval--{condition_showS:(_ScrollingEmission3==1)}", Float) = 20 +_EmissionScrollingOffset3 ("Offset--{condition_showS:(_ScrollingEmission3==1)}", Float) = 0 + +[Space(4)] +[ThryToggleUI(true)] _EmissionAL3Enabled ("<size=13><b> Audio Link</b></size>--{ condition_showS:_EnableAudioLink==1}", Float) = 0 +[Vector2]_EmissionAL3StrengthMod ("Emission Strength Add--{ condition_showS:(_EmissionAL3Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _EmissionAL3StrengthBand ("Emission Add Band--{ condition_showS:(_EmissionAL3Enabled==1 && _EnableAudioLink==1)}", Int) = 0 +[Vector2] _AudioLinkEmission3CenterOut ("Center Out--{ condition_showS:(_EmissionAL3Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) +_AudioLinkEmission3CenterOutSize ("Intensity Threshold--{ condition_showS:(_EmissionAL3Enabled==1 && _EnableAudioLink==1)}", Range(0, 1)) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkEmission3CenterOutBand ("Center Out Band--{ condition_showS:(_EmissionAL3Enabled==1 && _EnableAudioLink==1)}", Int) = 0 +[HideInInspector] m_end_emission3Options ("", Float) = 0 +[HideInInspector] m_end_emissions ("Emissions", Float) = 0 + +#T#Emission0Keywords +#pragma shader_feature _EMISSION +#pragma shader_feature_local POI_EMISSION_1 +#pragma shader_feature_local POI_EMISSION_2 +#pragma shader_feature_local POI_EMISSION_3 + +#T#Emission0Variables +#ifdef _EMISSION + + #if defined(PROP_EMISSIONMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _EmissionMap; + #endif + float4 _EmissionMap_ST; + float2 _EmissionMapPan; + float _EmissionMapUV; + #if defined(PROP_EMISSIONMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _EmissionMask; + #endif + float4 _EmissionMask_ST; + float2 _EmissionMaskPan; + float _EmissionMaskUV; + float _EmissionMaskInvert; + #if defined(PROP_EMISSIONSCROLLINGCURVE) || !defined(OPTIMIZER_ENABLED) + Texture2D _EmissionScrollingCurve; + #endif + float4 _EmissionScrollingCurve_ST; + + float4 _EmissionColor; + float _EmissionBaseColorAsMap; + float _EmissionStrength; + float _EmissionHueShiftEnabled; + float _EmissionHueShift; + float _EmissionHueShiftSpeed; + float _EmissionCenterOutEnabled; + float _EmissionCenterOutSpeed; + float _EnableGITDEmission; + float _GITDEWorldOrMesh; + float _GITDEMinEmissionMultiplier; + float _GITDEMaxEmissionMultiplier; + float _GITDEMinLight; + float _GITDEMaxLight; + float _EmissionBlinkingEnabled; + float _EmissiveBlink_Min; + float _EmissiveBlink_Max; + float _EmissiveBlink_Velocity; + float _EmissionBlinkingOffset; + float _ScrollingEmission; + float4 _EmissiveScroll_Direction; + float _EmissiveScroll_Width; + float _EmissiveScroll_Velocity; + float _EmissiveScroll_Interval; + float _EmissionScrollingOffset; + + float _EmissionReplace0; + float _EmissionScrollingVertexColor; + float _EmissionScrollingUseCurve; + float _EmissionColorThemeIndex; + + // Audio Link + float _EmissionAL0Enabled; + float2 _EmissionAL0StrengthMod; + float _EmissionAL0StrengthBand; + float2 _AudioLinkEmission0CenterOut; + float _AudioLinkEmission0CenterOutSize; + float _AudioLinkEmission0CenterOutBand; +#endif + +#ifdef POI_EMISSION_1 + + #if defined(PROP_EMISSIONMAP1) || !defined(OPTIMIZER_ENABLED) + Texture2D _EmissionMap1; + #endif + float4 _EmissionMap1_ST; + float2 _EmissionMap1Pan; + float _EmissionMap1UV; + #if defined(PROP_EMISSIONMASK1) || !defined(OPTIMIZER_ENABLED) + Texture2D _EmissionMask1; + #endif + float4 _EmissionMask1_ST; + float2 _EmissionMask1Pan; + float _EmissionMask1UV; + float _EmissionMaskInvert1; + #if defined(PROP_EMISSIONSCROLLINGCURVE1) || !defined(OPTIMIZER_ENABLED) + Texture2D _EmissionScrollingCurve1; + #endif + float4 _EmissionScrollingCurve1_ST; + + float4 _EmissionColor1; + float _EmissionBaseColorAsMap1; + float _EmissionStrength1; + float _EnableEmission1; + float _EmissionHueShift1; + float _EmissionHueShiftSpeed1; + float4 _EmissiveScroll_Direction1; + float _EmissiveScroll_Width1; + float _EmissiveScroll_Velocity1; + float _EmissiveScroll_Interval1; + float _EmissionBlinkingEnabled1; + float _EmissiveBlink_Min1; + float _EmissiveBlink_Max1; + float _EmissiveBlink_Velocity1; + float _ScrollingEmission1; + float _EnableGITDEmission1; + float _GITDEMinEmissionMultiplier1; + float _GITDEMaxEmissionMultiplier1; + float _GITDEMinLight1; + float _GITDEMaxLight1; + float _GITDEWorldOrMesh1; + float _EmissionCenterOutEnabled1; + float _EmissionCenterOutSpeed1; + float _EmissionHueShiftEnabled1; + float _EmissionBlinkingOffset1; + float _EmissionScrollingOffset1; + float _EmissionScrollingVertexColor1; + float _EmissionScrollingUseCurve1; + float _EmissionReplace1; + float _EmissionColor1ThemeIndex; + + // Audio Link + float _EmissionAL1Enabled; + float2 _EmissionAL1StrengthMod; + float _EmissionAL1StrengthBand; + float2 _AudioLinkEmission1CenterOut; + float _AudioLinkEmission1CenterOutSize; + float _AudioLinkEmission1CenterOutBand; +#endif + +#ifdef POI_EMISSION_2 + + #if defined(PROP_EMISSIONMAP2) || !defined(OPTIMIZER_ENABLED) + Texture2D _EmissionMap2; + #endif + float4 _EmissionMap2_ST; + float2 _EmissionMap2Pan; + float _EmissionMap2UV; + #if defined(PROP_EMISSIONMASK2) || !defined(OPTIMIZER_ENABLED) + Texture2D _EmissionMask2; + #endif + float4 _EmissionMask2_ST; + float2 _EmissionMask2Pan; + float _EmissionMask2UV; + float _EmissionMaskInvert2; + #if defined(PROP_EMISSIONSCROLLINGCURVE2) || !defined(OPTIMIZER_ENABLED) + Texture2D _EmissionScrollingCurve2; + #endif + float4 _EmissionScrollingCurve2_ST; + + float4 _EmissionColor2; + float _EmissionBaseColorAsMap2; + float _EmissionStrength2; + float _EnableEmission2; + float _EmissionHueShift2; + float _EmissionHueShiftSpeed2; + float4 _EmissiveScroll_Direction2; + float _EmissiveScroll_Width2; + float _EmissiveScroll_Velocity2; + float _EmissiveScroll_Interval2; + float _EmissionBlinkingEnabled2; + float _EmissiveBlink_Min2; + float _EmissiveBlink_Max2; + float _EmissiveBlink_Velocity2; + float _ScrollingEmission2; + float _EnableGITDEmission2; + float _GITDEMinEmissionMultiplier2; + float _GITDEMaxEmissionMultiplier2; + float _GITDEMinLight2; + float _GITDEMaxLight2; + float _GITDEWorldOrMesh2; + float _EmissionCenterOutEnabled2; + float _EmissionCenterOutSpeed2; + float _EmissionHueShiftEnabled2; + float _EmissionBlinkingOffset2; + float _EmissionScrollingOffset2; + float _EmissionScrollingVertexColor2; + float _EmissionScrollingUseCurve2; + float _EmissionReplace2; + float _EmissionColor2ThemeIndex; + + // Audio Link + float _EmissionAL2Enabled; + float2 _EmissionAL2StrengthMod; + float _EmissionAL2StrengthBand; + float2 _AudioLinkEmission2CenterOut; + float _AudioLinkEmission2CenterOutSize; + float _AudioLinkEmission2CenterOutBand; +#endif + +#ifdef POI_EMISSION_3 + + #if defined(PROP_EMISSIONMAP3) || !defined(OPTIMIZER_ENABLED) + Texture2D _EmissionMap3; + #endif + float4 _EmissionMap3_ST; + float2 _EmissionMap3Pan; + float _EmissionMap3UV; + #if defined(PROP_EMISSIONMASK3) || !defined(OPTIMIZER_ENABLED) + Texture2D _EmissionMask3; + #endif + float4 _EmissionMask3_ST; + float2 _EmissionMask3Pan; + float _EmissionMask3UV; + float _EmissionMaskInvert3; + #if defined(PROP_EMISSIONSCROLLINGCURVE3) || !defined(OPTIMIZER_ENABLED) + Texture2D _EmissionScrollingCurve3; + #endif + float4 _EmissionScrollingCurve3_ST; + + float4 _EmissionColor3; + float _EmissionBaseColorAsMap3; + float _EmissionStrength3; + float _EnableEmission3; + float _EmissionHueShift3; + float _EmissionHueShiftSpeed3; + float4 _EmissiveScroll_Direction3; + float _EmissiveScroll_Width3; + float _EmissiveScroll_Velocity3; + float _EmissiveScroll_Interval3; + float _EmissionBlinkingEnabled3; + float _EmissiveBlink_Min3; + float _EmissiveBlink_Max3; + float _EmissiveBlink_Velocity3; + float _ScrollingEmission3; + float _EnableGITDEmission3; + float _GITDEMinEmissionMultiplier3; + float _GITDEMaxEmissionMultiplier3; + float _GITDEMinLight3; + float _GITDEMaxLight3; + float _GITDEWorldOrMesh3; + float _EmissionCenterOutEnabled3; + float _EmissionCenterOutSpeed3; + float _EmissionHueShiftEnabled3; + float _EmissionBlinkingOffset3; + float _EmissionScrollingOffset3; + float _EmissionScrollingVertexColor3; + float _EmissionScrollingUseCurve3; + float _EmissionReplace3; + float _EmissionColor3ThemeIndex; + + // Audio Link + float _EmissionAL3Enabled; + float2 _EmissionAL3StrengthMod; + float _EmissionAL3StrengthBand; + float2 _AudioLinkEmission3CenterOut; + float _AudioLinkEmission3CenterOutSize; + float _AudioLinkEmission3CenterOutBand; +#endif + +#T#Emission0Function +float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled, in float worldOrMesh, in PoiLight poiLight) +{ + float glowInTheDarkMultiplier = 1; + //UNITY_BRANCH + if (enabled) + { + float3 lightValue = worldOrMesh ? calculateluminance(poiLight.finalLighting.rgb) : calculateluminance(poiLight.directColor.rgb); + float gitdeAlpha = saturate(inverseLerp(minLight, maxLight, lightValue)); + glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha); + } + return glowInTheDarkMultiplier; +} + +float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position) +{ + scrollWidth = max(scrollWidth, 0); + float phase = 0; + phase = dot(position, direction); + phase -= (_Time.y + offset) * velocity; + phase /= interval; + phase -= floor(phase); + phase = saturate(phase); + return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5; +} + +float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset) +{ + float amplitude = (blinkMax - blinkMin) * 0.5f; + float base = blinkMin + amplitude; + return sin((_Time.y + offset) * blinkVelocity) * amplitude + base; +} + +void applyALEmmissionStrength(in PoiMods poiMods, inout float emissionStrength, in float2 emissionStrengthMod, in float emissionStrengthBand, in float enabled) +{ + #ifdef POI_AUDIOLINK + if (poiMods.audioLinkAvailable && enabled) + { + emissionStrength += lerp(emissionStrengthMod.x, emissionStrengthMod.y, poiMods.audioLink[emissionStrengthBand]); + } + #endif +} + +void applyALCenterOutEmission(in PoiMods poiMods, in float nDotV, inout float emissionStrength, in float size, in float band, in float2 emissionToAdd, in float enabled) +{ + #ifdef POI_AUDIOLINK + if (poiMods.audioLinkAvailable && enabled) + { + emissionStrength += lerp(emissionToAdd.x, emissionToAdd.y, getBandAtTime(band, saturate(1 - nDotV), size)); + } + #endif +} + +#ifdef _EMISSION + float3 applyEmission(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiLight poiLight, in PoiCam poiCam, in PoiMods poiMods) + { + + // First Emission + float3 emission0 = 0; + float emissionStrength0 = _EmissionStrength; + float3 emissionColor0 = 0; + + #K#POI_EMISSION0_MODS + + float glowInTheDarkMultiplier0 = calculateGlowInTheDark(_GITDEMinLight, _GITDEMaxLight, _GITDEMinEmissionMultiplier, _GITDEMaxEmissionMultiplier, _EnableGITDEmission, _GITDEWorldOrMesh, poiLight); + + #if defined(PROP_EMISSIONMAP) || !defined(OPTIMIZER_ENABLED) + //UNITY_BRANCH + if (!_EmissionCenterOutEnabled) + { + emissionColor0 = POI2D_SAMPLER_PAN(_EmissionMap, _MainTex, poiUV(poiMesh.uv[_EmissionMapUV], _EmissionMap_ST), _EmissionMapPan).rgb * lerp(1, poiFragData.baseColor, _EmissionBaseColorAsMap).rgb * poiThemeColor(poiMods, _EmissionColor.rgb, _EmissionColorThemeIndex); + } + else + { + emissionColor0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap, _MainTex, ((.5 + poiLight.nDotV * .5) * _EmissionMap_ST.xy) + _Time.x * _EmissionCenterOutSpeed).rgb * lerp(1, poiFragData.baseColor, _EmissionBaseColorAsMap).rgb * poiThemeColor(poiMods, _EmissionColor.rgb, _EmissionColorThemeIndex); + } + #else + emissionColor0 = lerp(1, poiFragData.baseColor, _EmissionBaseColorAsMap).rgb * poiThemeColor(poiMods, _EmissionColor.rgb, _EmissionColorThemeIndex); + #endif + + //UNITY_BRANCH + if (_ScrollingEmission) + { + float3 pos = poiMesh.localPos; + //UNITY_BRANCH + if (_EmissionScrollingVertexColor) + { + pos = poiMesh.vertexColor.rgb; + } + + //UNITY_BRANCH + if (_EmissionScrollingUseCurve) + { + #if defined(PROP_EMISSIONSCROLLINGCURVE) || !defined(OPTIMIZER_ENABLED) + emissionStrength0 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve, _MainTex, poiUV(poiMesh.uv[_EmissionMapUV], _EmissionScrollingCurve_ST) + (dot(pos, _EmissiveScroll_Direction.xyz) * _EmissiveScroll_Interval) + _Time.x * _EmissiveScroll_Velocity).r; + #endif + } + else + { + emissionStrength0 *= calculateScrollingEmission(_EmissiveScroll_Direction.xyz, _EmissiveScroll_Velocity, _EmissiveScroll_Interval, _EmissiveScroll_Width, _EmissionScrollingOffset, pos); + } + } + + //UNITY_BRANCH + if (_EmissionBlinkingEnabled) + { + emissionStrength0 *= calculateBlinkingEmission(_EmissiveBlink_Min, _EmissiveBlink_Max, _EmissiveBlink_Velocity, _EmissionBlinkingOffset); + } + + emissionColor0 = hueShift(emissionColor0, frac(_EmissionHueShift + _EmissionHueShiftSpeed * _Time.x) * _EmissionHueShiftEnabled); + + #if defined(PROP_EMISSIONMASK) || !defined(OPTIMIZER_ENABLED) + float emissionMask0 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask, _MainTex, poiUV(poiMesh.uv[_EmissionMaskUV], _EmissionMask_ST) + _Time.x * _EmissionMaskPan).r; + #else + float emissionMask0 = 1; + #endif + + if (_EmissionMaskInvert) + { + emissionMask0 = 1 - emissionMask0; + } + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskEmission != 4) + { + emissionMask0 *= blackLightMask[_BlackLightMaskEmission]; + } + #endif + + applyALEmmissionStrength(poiMods, emissionStrength0, _EmissionAL0StrengthMod, _EmissionAL0StrengthBand, _EmissionAL0Enabled); + applyALCenterOutEmission(poiMods, poiLight.nDotV, emissionStrength0, _AudioLinkEmission0CenterOutSize, _AudioLinkEmission0CenterOutBand, _AudioLinkEmission0CenterOut, _EmissionAL0Enabled); + + emissionStrength0 *= glowInTheDarkMultiplier0 * emissionMask0; + emission0 = max(emissionStrength0 * emissionColor0, 0); + + #ifdef POI_DISSOLVE + //UNITY_BRANCH + if (_DissolveEmissionSide != 2) + { + emission0 *= lerp(1 - dissolveAlpha, dissolveAlpha, _DissolveEmissionSide); + } + #endif + + // poiFragData.finalColor.rgb = lerp(poiFragData.finalColor.rgb, saturate(emission0 + emission1), _EmissionReplace * poiMax(emission0 + emission1)); + + poiFragData.emission += emission0; + return emission0 * _EmissionReplace0; + } +#endif + +#ifdef POI_EMISSION_1 + float3 applyEmission1(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiLight poiLight, in PoiCam poiCam, in PoiMods poiMods) + { + + // Second Emission + float3 emission1 = 0; + float emissionStrength1 = 0; + float3 emissionColor1 = 0; + + emissionStrength1 = _EmissionStrength1; + #K#POI_EMISSION1_MODS + + float glowInTheDarkMultiplier1 = calculateGlowInTheDark(_GITDEMinLight1, _GITDEMaxLight1, _GITDEMinEmissionMultiplier1, _GITDEMaxEmissionMultiplier1, _EnableGITDEmission1, _GITDEWorldOrMesh1, poiLight); + #if defined(PROP_EMISSIONMAP1) || !defined(OPTIMIZER_ENABLED) + + //UNITY_BRANCH + if (!_EmissionCenterOutEnabled1) + { + emissionColor1 = POI2D_SAMPLER_PAN(_EmissionMap1, _MainTex, poiUV(poiMesh.uv[_EmissionMap1UV], _EmissionMap1_ST), _EmissionMap1Pan) * lerp(1, poiFragData.baseColor, _EmissionBaseColorAsMap1).rgb * poiThemeColor(poiMods, _EmissionColor1.rgb, _EmissionColor1ThemeIndex); + } + else + { + emissionColor1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap1, _MainTex, ((.5 + poiLight.nDotV * .5) * _EmissionMap1_ST.xy) + _Time.x * _EmissionCenterOutSpeed1).rgb * lerp(1, poiFragData.baseColor, _EmissionBaseColorAsMap1).rgb * poiThemeColor(poiMods, _EmissionColor1.rgb, _EmissionColor1ThemeIndex); + } + #else + emissionColor1 = lerp(1, poiFragData.baseColor, _EmissionBaseColorAsMap1).rgb * poiThemeColor(poiMods, _EmissionColor1.rgb, _EmissionColor1ThemeIndex); + #endif + //UNITY_BRANCH + if (_ScrollingEmission1) + { + float3 pos1 = poiMesh.localPos; + //UNITY_BRANCH + if (_EmissionScrollingVertexColor1) + { + pos1 = poiMesh.vertexColor.rgb; + } + + //UNITY_BRANCH + if (_EmissionScrollingUseCurve1) + { + #if defined(PROP_EMISSIONSCROLLINGCURVE1) || !defined(OPTIMIZER_ENABLED) + emissionStrength1 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve1, _MainTex, poiUV(poiMesh.uv[_EmissionMap1UV], _EmissionScrollingCurve1_ST) + (dot(pos1, _EmissiveScroll_Direction1) * _EmissiveScroll_Interval1) + _Time.x * _EmissiveScroll_Velocity1); + #endif + } + else + { + emissionStrength1 *= calculateScrollingEmission(_EmissiveScroll_Direction1, _EmissiveScroll_Velocity1, _EmissiveScroll_Interval1, _EmissiveScroll_Width1, _EmissionScrollingOffset1, pos1); + } + } + //UNITY_BRANCH + if (_EmissionBlinkingEnabled1) + { + emissionStrength1 *= calculateBlinkingEmission(_EmissiveBlink_Min1, _EmissiveBlink_Max1, _EmissiveBlink_Velocity1, _EmissionBlinkingOffset1); + } + + emissionColor1 = hueShift(emissionColor1, frac(_EmissionHueShift1 + _EmissionHueShiftSpeed1 * _Time.x) * _EmissionHueShiftEnabled1); + #if defined(PROP_EMISSIONMASK1) || !defined(OPTIMIZER_ENABLED) + float emissionMask1 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask1, _MainTex, poiUV(poiMesh.uv[_EmissionMask1UV], _EmissionMask1_ST) + _Time.x * _EmissionMask1Pan); + #else + float emissionMask1 = 1; + #endif + + if (_EmissionMaskInvert1) + { + emissionMask1 = 1 - emissionMask1; + } + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskEmission2 != 4) + { + emissionMask1 *= blackLightMask[_BlackLightMaskEmission2]; + } + #endif + applyALEmmissionStrength(poiMods, emissionStrength1, _EmissionAL1StrengthMod, _EmissionAL1StrengthBand, _EmissionAL1Enabled); + applyALCenterOutEmission(poiMods, poiLight.nDotV, emissionStrength1, _AudioLinkEmission1CenterOutSize, _AudioLinkEmission1CenterOutBand, _AudioLinkEmission1CenterOut, _EmissionAL1Enabled); + + emissionStrength1 *= glowInTheDarkMultiplier1 * emissionMask1; + emission1 = max(emissionStrength1 * emissionColor1, 0); + + poiFragData.emission += emission1; + return emission1 * _EmissionReplace1; + } +#endif + +#ifdef POI_EMISSION_2 + float3 applyEmission2(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiLight poiLight, in PoiCam poiCam, in PoiMods poiMods) + { + + // Second Emission + float3 emission2 = 0; + float emissionStrength2 = 0; + float3 emissionColor2 = 0; + + emissionStrength2 = _EmissionStrength2; + #K#POI_EMISSION2_MODS + + float glowInTheDarkMultiplier2 = calculateGlowInTheDark(_GITDEMinLight2, _GITDEMaxLight2, _GITDEMinEmissionMultiplier2, _GITDEMaxEmissionMultiplier2, _EnableGITDEmission2, _GITDEWorldOrMesh2, poiLight); + #if defined(PROP_EMISSIONMAP2) || !defined(OPTIMIZER_ENABLED) + + //UNITY_BRANCH + if (!_EmissionCenterOutEnabled2) + { + emissionColor2 = POI2D_SAMPLER_PAN(_EmissionMap2, _MainTex, poiUV(poiMesh.uv[_EmissionMap2UV], _EmissionMap2_ST), _EmissionMap2Pan) * lerp(1, poiFragData.baseColor, _EmissionBaseColorAsMap2).rgb * poiThemeColor(poiMods, _EmissionColor2.rgb, _EmissionColor2ThemeIndex); + } + else + { + emissionColor2 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap2, _MainTex, ((.5 + poiLight.nDotV * .5) * _EmissionMap2_ST.xy) + _Time.x * _EmissionCenterOutSpeed2).rgb * lerp(1, poiFragData.baseColor, _EmissionBaseColorAsMap2).rgb * poiThemeColor(poiMods, _EmissionColor2.rgb, _EmissionColor2ThemeIndex); + } + #else + emissionColor2 = lerp(1, poiFragData.baseColor, _EmissionBaseColorAsMap2).rgb * poiThemeColor(poiMods, _EmissionColor2.rgb, _EmissionColor2ThemeIndex); + #endif + //UNITY_BRANCH + if (_ScrollingEmission2) + { + float3 pos2 = poiMesh.localPos; + //UNITY_BRANCH + if (_EmissionScrollingVertexColor2) + { + pos2 = poiMesh.vertexColor.rgb; + } + + //UNITY_BRANCH + if (_EmissionScrollingUseCurve2) + { + #if defined(PROP_EMISSIONSCROLLINGCURVE2) || !defined(OPTIMIZER_ENABLED) + emissionStrength2 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve2, _MainTex, poiUV(poiMesh.uv[_EmissionMap2UV], _EmissionScrollingCurve2_ST) + (dot(pos2, _EmissiveScroll_Direction2) * _EmissiveScroll_Interval2) + _Time.x * _EmissiveScroll_Velocity2); + #endif + } + else + { + emissionStrength2 *= calculateScrollingEmission(_EmissiveScroll_Direction2, _EmissiveScroll_Velocity2, _EmissiveScroll_Interval2, _EmissiveScroll_Width2, _EmissionScrollingOffset2, pos2); + } + } + //UNITY_BRANCH + if (_EmissionBlinkingEnabled2) + { + emissionStrength2 *= calculateBlinkingEmission(_EmissiveBlink_Min2, _EmissiveBlink_Max2, _EmissiveBlink_Velocity2, _EmissionBlinkingOffset2); + } + + emissionColor2 = hueShift(emissionColor2, frac(_EmissionHueShift2 + _EmissionHueShiftSpeed2 * _Time.x) * _EmissionHueShiftEnabled2); + #if defined(PROP_EMISSIONMASK2) || !defined(OPTIMIZER_ENABLED) + float emissionMask2 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask2, _MainTex, poiUV(poiMesh.uv[_EmissionMask2UV], _EmissionMask2_ST) + _Time.x * _EmissionMask2Pan); + #else + float emissionMask2 = 1; + #endif + if (_EmissionMaskInvert2) + { + emissionMask2 = 1 - emissionMask2; + } + // #ifdef POI_BLACKLIGHT + // if (_BlackLightMaskEmission3 != 4) + // { + // emissionMask2 *= blackLightMask[_BlackLightMaskEmission2]; + // } + // #endif + applyALEmmissionStrength(poiMods, emissionStrength2, _EmissionAL2StrengthMod, _EmissionAL2StrengthBand, _EmissionAL2Enabled); + applyALCenterOutEmission(poiMods, poiLight.nDotV, emissionStrength2, _AudioLinkEmission2CenterOutSize, _AudioLinkEmission2CenterOutBand, _AudioLinkEmission2CenterOut, _EmissionAL2Enabled); + emissionStrength2 *= glowInTheDarkMultiplier2 * emissionMask2; + emission2 = max(emissionStrength2 * emissionColor2, 0); + + poiFragData.emission += emission2; + return emission2 * _EmissionReplace2; + } +#endif + +#ifdef POI_EMISSION_3 + float3 applyEmission3(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiLight poiLight, in PoiCam poiCam, in PoiMods poiMods) + { + + // Second Emission + float3 emission3 = 0; + float emissionStrength3 = 0; + float3 emissionColor3 = 0; + + emissionStrength3 = _EmissionStrength3; + #K#POI_EMISSION3_MODS + + float glowInTheDarkMultiplier3 = calculateGlowInTheDark(_GITDEMinLight3, _GITDEMaxLight3, _GITDEMinEmissionMultiplier3, _GITDEMaxEmissionMultiplier3, _EnableGITDEmission3, _GITDEWorldOrMesh3, poiLight); + #if defined(PROP_EMISSIONMAP3) || !defined(OPTIMIZER_ENABLED) + + //UNITY_BRANCH + if (!_EmissionCenterOutEnabled3) + { + emissionColor3 = POI2D_SAMPLER_PAN(_EmissionMap3, _MainTex, poiUV(poiMesh.uv[_EmissionMap3UV], _EmissionMap3_ST), _EmissionMap3Pan) * lerp(1, poiFragData.baseColor, _EmissionBaseColorAsMap3).rgb * poiThemeColor(poiMods, _EmissionColor3.rgb, _EmissionColor3ThemeIndex); + } + else + { + emissionColor3 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMap3, _MainTex, ((.5 + poiLight.nDotV * .5) * _EmissionMap3_ST.xy) + _Time.x * _EmissionCenterOutSpeed3).rgb * lerp(1, poiFragData.baseColor, _EmissionBaseColorAsMap3).rgb * poiThemeColor(poiMods, _EmissionColor3.rgb, _EmissionColor3ThemeIndex); + } + #else + emissionColor3 = lerp(1, poiFragData.baseColor, _EmissionBaseColorAsMap3).rgb * poiThemeColor(poiMods, _EmissionColor3.rgb, _EmissionColor3ThemeIndex); + #endif + //UNITY_BRANCH + if (_ScrollingEmission3) + { + float3 pos3 = poiMesh.localPos; + //UNITY_BRANCH + if (_EmissionScrollingVertexColor3) + { + pos3 = poiMesh.vertexColor.rgb; + } + + //UNITY_BRANCH + if (_EmissionScrollingUseCurve3) + { + #if defined(PROP_EMISSIONSCROLLINGCURVE3) || !defined(OPTIMIZER_ENABLED) + emissionStrength3 *= UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionScrollingCurve3, _MainTex, poiUV(poiMesh.uv[_EmissionMap3UV], _EmissionScrollingCurve3_ST) + (dot(pos3, _EmissiveScroll_Direction3) * _EmissiveScroll_Interval3) + _Time.x * _EmissiveScroll_Velocity3); + #endif + } + else + { + emissionStrength3 *= calculateScrollingEmission(_EmissiveScroll_Direction3, _EmissiveScroll_Velocity3, _EmissiveScroll_Interval3, _EmissiveScroll_Width3, _EmissionScrollingOffset3, pos3); + } + } + //UNITY_BRANCH + if (_EmissionBlinkingEnabled3) + { + emissionStrength3 *= calculateBlinkingEmission(_EmissiveBlink_Min3, _EmissiveBlink_Max3, _EmissiveBlink_Velocity3, _EmissionBlinkingOffset3); + } + + emissionColor3 = hueShift(emissionColor3, frac(_EmissionHueShift3 + _EmissionHueShiftSpeed3 * _Time.x) * _EmissionHueShiftEnabled3); + #if defined(PROP_EMISSIONMASK3) || !defined(OPTIMIZER_ENABLED) + float emissionMask3 = UNITY_SAMPLE_TEX2D_SAMPLER(_EmissionMask3, _MainTex, poiUV(poiMesh.uv[_EmissionMask3UV], _EmissionMask3_ST) + _Time.x * _EmissionMask3Pan); + #else + float emissionMask3 = 1; + #endif + + if (_EmissionMaskInvert3) + { + emissionMask3 = 1 - emissionMask3; + } + // #ifdef POI_BLACKLIGHT + // if (_BlackLightMaskEmission3 != 4) + // { + // emissionMask3 *= blackLightMask[_BlackLightMaskEmission3]; + // } + // #endif + applyALEmmissionStrength(poiMods, emissionStrength3, _EmissionAL3StrengthMod, _EmissionAL3StrengthBand, _EmissionAL3Enabled); + applyALCenterOutEmission(poiMods, poiLight.nDotV, emissionStrength3, _AudioLinkEmission3CenterOutSize, _AudioLinkEmission3CenterOutBand, _AudioLinkEmission3CenterOut, _EmissionAL3Enabled); + emissionStrength3 *= glowInTheDarkMultiplier3 * emissionMask3; + emission3 = max(emissionStrength3 * emissionColor3, 0); + + poiFragData.emission += emission3; + return emission3 * _EmissionReplace3; + } +#endif + +#T#Emission0FunctionCall +#if defined(_EMISSION) || defined(POI_EMISSION_1) || defined(POI_EMISSION_2) || defined(POI_EMISSION_3) + float3 emissionBaseReplace = 0; +#endif + +#ifdef _EMISSION + emissionBaseReplace += applyEmission(poiFragData, poiMesh, poiLight, poiCam, poiMods); +#endif +#ifdef POI_EMISSION_1 + emissionBaseReplace += applyEmission1(poiFragData, poiMesh, poiLight, poiCam, poiMods); +#endif +#ifdef POI_EMISSION_2 + emissionBaseReplace += applyEmission2(poiFragData, poiMesh, poiLight, poiCam, poiMods); +#endif +#ifdef POI_EMISSION_3 + emissionBaseReplace += applyEmission3(poiFragData, poiMesh, poiLight, poiCam, poiMods); +#endif + +#if defined(_EMISSION) || defined(POI_EMISSION_1) || defined(POI_EMISSION_2) || defined(POI_EMISSION_3) + poiFragData.finalColor.rgb = lerp(poiFragData.finalColor.rgb, saturate(emissionBaseReplace), poiMax(emissionBaseReplace)); +#endif
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+1,76 @@ +#T#PoiEnviroRimProperties + +[HideInInspector] m_start_reflectionRim ("Environmental Rim--{reference_property:_EnableEnvironmentalRim}", Float) = 0 +[HideInInspector][ThryToggle(POI_ENVIRORIM)]_EnableEnvironmentalRim ("Enable", Float) = 0 +_RimEnviroMask ("Mask--{reference_properties:[_RimEnviroMaskPan, _RimEnviroMaskUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RimEnviroMaskUV ("UV", Int) = 0 +_RimEnviroBlur ("Blur", Range(0, 1)) = 0.7 +_RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45 +_RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0 +_RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0 +_RimEnviroIntensity ("Intensity", Range(0, 1)) = 1 +[HideInInspector] m_end_reflectionRim ("", Float) = 0 + +#T#PoiEnviroRimKeywords +#pragma shader_feature_local POI_ENVIRORIM + +#T#PoiEnviroRimVariables +#ifdef POI_ENVIRORIM + + #if defined(PROP_RIMENVIROMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _RimEnviroMask; + #endif + float4 _RimEnviroMask_ST; + float2 _RimEnviroMaskPan; + float _RimEnviroMaskUV; + + float _RimEnviroBlur; + float _RimEnviroMinBrightness; + float _RimEnviroWidth; + float _RimEnviroSharpness; + float _RimEnviroIntensity; +#endif + +#T#PoiEnviroRimFunctions +#ifdef POI_ENVIRORIM + void applyEnvironmentRim(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam) + { + float enviroRimAlpha = saturate(1 - smoothstep(min(_RimEnviroSharpness, _RimEnviroWidth), _RimEnviroWidth, poiCam.vDotN)); + _RimEnviroBlur *= 1.7 - 0.7 * _RimEnviroBlur; + + float3 enviroRimColor = 0; + float interpolator = unity_SpecCube0_BoxMin.w; + UNITY_BRANCH + if (interpolator < 0.99999) + { + //Probe 1 + float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], _RimEnviroBlur * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR); + + //Probe 2 + float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], _RimEnviroBlur * UNITY_SPECCUBE_LOD_STEPS); + float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR); + + enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator); + } + else + { + float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], _RimEnviroBlur * UNITY_SPECCUBE_LOD_STEPS); + enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR); + } + + half enviroMask = 1; + #if defined(PROP_RIMENVIROMASK) || !defined(OPTIMIZER_ENABLED) + enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[_RimEnviroMaskUV], _RimEnviroMaskPan).rgb); + #endif + float3 envRimCol = lerp(0, max(0, (enviroRimColor - _RimEnviroMinBrightness) * poiFragData.baseColor), enviroRimAlpha).rgb * enviroMask * _RimEnviroIntensity; + poiFragData.finalColor += envRimCol; + } +#endif + +#T#PoiEnviroRimFunctionCalls +#ifdef POI_ENVIRORIM + applyEnvironmentRim(poiFragData, poiMesh, poiCam); +#endif + diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_EnvironemntalRimLighting/VRLT_PoiEnvironmentalRimLighting.poiTemplateCollection.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_EnvironemntalRimLighting/VRLT_PoiEnvironmentalRimLighting.poiTemplateCollection.meta new file mode 100644 index 00000000..0d0bfbfa --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_EnvironemntalRimLighting/VRLT_PoiEnvironmentalRimLighting.poiTemplateCollection.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: b363d6bc86b03744ba759dc800cb2c01 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {instanceID: 0} 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b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_FixedRimLighting/VRLT_PoiFixedRimLighting.poiTemplateCollection @@ -0,0 +1,164 @@ +#T#PoiDepthRimLightProperties +// Rim Lighting +[HideInInspector] m_start_depthRimLightOptions ("Depth Rim Lighting--{reference_property:_EnableDepthRimLighting}", Float) = 0 +[HideInInspector][ThryToggle(_POI_DEPTH_RIMLIGHT)]_EnableDepthRimLighting ("", Float) = 0 +[Enum(vertex, 0, pixel, 1)] _DepthRimNormalToUse ("Normal To Use", Int) = 1 +[ThryWideEnum(Two Samples, 0, Ten Samples, 1)] _DepthRimType ("Rim Type", Int) = 0 +_DepthRimWidth ("Width", Range(0, 1)) = .2 +_DepthRimSharpness ("Depth", Range(0, 1)) = .2 +[ToggleUI]_DepthRimHideInShadow ("Hide In Shadow", Float) = 0 + +[Space][ThryHeaderLabel(Color and Blending, 13)] +_DepthRimMixBaseColor ("Use Base Color", Range(0, 1)) = 0 +_DepthRimMixLightColor ("Light Color Mix", Range(0, 1)) = 0 +_DepthRimColor ("Rim Color--{reference_property:_DepthRimColorThemeIndex}", Color) = (1, 1, 1, 1) +_DepthRimBrightness ("Color Brightness", Range(0, 10)) = 1 +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DepthRimColorThemeIndex ("", Int) = 0 +_DepthRimEmission ("Emission", Range(0, 20)) = 0 +_DepthRimReplace ("Replace", Range(0, 1)) = 0 +_DepthRimAdd ("Add", Range(0, 1)) = 0 +_DepthRimMultiply ("Multiply", Range(0, 1)) = 0 +_DepthRimAdditiveLighting ("Add to Light", Range(0, 1)) = 0 +[HideInInspector] m_end_depthRimLightOptions ("Rim Lighting", Float) = 0 + +#T#PoiRimLightKeywords +#pragma shader_feature_local _POI_DEPTH_RIMLIGHT + +#T#PoiDepthRimLightVariables +#ifdef _POI_DEPTH_RIMLIGHT + float _DepthRimNormalToUse; + float _DepthRimWidth; + float _DepthRimSharpness; + float _DepthRimHideInShadow; + float4 _DepthRimColor; + float _DepthRimColorThemeIndex; + float _DepthRimMixBaseColor; + float _DepthRimEmission; + float _DepthRimReplace; + float _DepthRimAdd; + float _DepthRimMultiply; + float _DepthRimAdditiveLighting; + float _DepthRimMixLightColor; + float _DepthRimType; + float _DepthRimBrightness; + + static float2 sobelSamplePoints[9] = { + float2(-1, 1), float2(0, 1), float2(1, 1), + float2(-1, 0), float2(0, 0), float2(1, 01), + float2(-1, -1), float2(0, -1), float2(1, -1) + }; + + static float sobelXMatrix[9] = { + 1, 0, -1, + 2, 0, -2, + 1, 0, -1 + }; + static float sobelYMatrix[9] = { + 1, 2, 1, + 0, 0, 0, + - 1, -2, -1 + }; +#endif + +/* +Texture2D ; +float4 _ST; +float2 Pan; +float UV; +*/ + +#T#PoiDepthRimLightFunction +#ifdef _POI_DEPTH_RIMLIGHT + + float PositivePow(float base, float power) + { + return pow(max(abs(base), Epsilon), power); + } + + float GetScaleWithHight() + { + return _ScreenParams.y / 1080; + } + + float GetSSRimScale(float z) + { + float w = (1.0 / (PositivePow(z + saturate(UNITY_MATRIX_P._m00), 1.5) + 0.75)) * GetScaleWithHight(); + w *= lerp(1, UNITY_MATRIX_P._m00, 0.60 * saturate(0.25 * z * z)); + return w < 0.01 ? 0 : w; + } + + void ApplyDepthRimLighting(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, inout PoiLight poiLight, in PoiMods poiMods) + { + float rim = 0; + float perspectiveDivide = 1.0f / poiCam.clipPos.w; + float4 direction = poiCam.worldDirection * perspectiveDivide; + float2 screenPos = poiCam.grabPos.xy * perspectiveDivide; + float z = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenPos); + + #if UNITY_REVERSED_Z + if (z == 0) return; + #else + if (z == 1) return; + #endif + + float depth = CorrectedLinearEyeDepth(z, direction.w); + + + switch(_DepthRimType) + { + case 0: + { + float3 viewPos = UnityObjectToViewPos(poiMesh.localPos); + float3 viewDir = normalize(viewPos); + + float3 viewNorm = mul((float3x3)UNITY_MATRIX_V, poiMesh.normals[_DepthRimNormalToUse]); + float3 viewCrossNorm = cross(viewDir, viewNorm); + float2 N_View = normalize(float2(-viewCrossNorm.y, viewCrossNorm.x)); + + float3 viewLight = mul((float3x3)UNITY_MATRIX_V, poiLight.direction); + float3 viewCrossLight = cross(viewDir, viewLight); + float2 L_View = normalize(float2(-viewCrossLight.y, viewCrossLight.x)); + + //float lDotN = saturate(poiLight.nDotL + _RimLightLength); + float scale = _DepthRimWidth * GetSSRimScale(depth); + float2 ssUV1 = clamp(screenPos + N_View * .1 * scale, 0, _ScreenParams.xy - 1); + float depthDiff = z - SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, ssUV1) ; + + rim = smoothstep(0.24 * _DepthRimSharpness * z, 0.25 * z, depthDiff); + rim *= lerp(1, (dot(L_View, N_View) > 0), _DepthRimHideInShadow); + } + break; + case 1: + { + //float lDotN = saturate(poiLight.nDotL + _RimLightLength); + float scale = _DepthRimWidth * GetSSRimScale(depth); + float depthDiff = 0; + for (int i = 0; i < 9; i++) + { + float2 ssUV1 = clamp(screenPos + sobelSamplePoints[i] * .1 * scale, 0, _ScreenParams.xy - 1); + depthDiff = max(depthDiff, z - SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, ssUV1)); + } + rim = smoothstep(0.24 * _DepthRimSharpness * z, 0.25 * z, depthDiff); + rim *= lerp(1, lerp(poiLight.vertexNDotL > 0, poiLight.nDotL > 0, _DepthRimNormalToUse), _DepthRimHideInShadow); + } + break; + } + + float3 rimColor = poiThemeColor(poiMods, _DepthRimColor.rgb, _DepthRimColorThemeIndex).rgb * lerp(1, poiLight.directColor, _DepthRimMixLightColor) * lerp(1, poiFragData.baseColor, _DepthRimMixBaseColor) * _DepthRimBrightness; + + poiLight.finalLightAdd += rim * rimColor * _DepthRimAdditiveLighting; + poiFragData.emission += rim * rimColor * _DepthRimEmission; + poiFragData.baseColor = lerp(poiFragData.baseColor, rimColor, rim * _DepthRimReplace); + poiFragData.baseColor += rim * rimColor * _DepthRimAdd; + poiFragData.baseColor *= lerp(1, rimColor, rim * _DepthRimMultiply); + } +#endif + +#T#PoiDepthRimLightFunctionCall +#ifdef _POI_DEPTH_RIMLIGHT + if (!IsInMirror()) + { + ApplyDepthRimLighting(poiFragData, poiMesh, poiCam, poiLight, poiMods); + } +#endif + diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_FixedRimLighting/VRLT_PoiFixedRimLighting.poiTemplateCollection.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_FixedRimLighting/VRLT_PoiFixedRimLighting.poiTemplateCollection.meta new file mode 100644 index 00000000..1f53d91c --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_FixedRimLighting/VRLT_PoiFixedRimLighting.poiTemplateCollection.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 6c3a8e0b1322bd74f9f8168cb1f9a5ec +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {instanceID: 0} diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_FlipBook.meta 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Keywords: + - BASE_PROPERTY_VARIABLES + - ADD_PROPERTY_VARIABLES + - SHADOW_PROPERTY_VARIABLES + - META_PROPERTY_VARIABLES + - OUTLINE_PROPERTY_VARIABLES + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -9094161560837025753, guid: 9be9eb990cf45624fbceece1fa13246e, + type: 3} + Keywords: + - FRAGMENT_BASE_FUNCTIONS + - FRAGMENT_ADD_FUNCTIONS + - FRAGMENT_SHADOW_FUNCTIONS + - FRAGMENT_META_FUNCTIONS + - FRAGMENT_OUTLINE_FUNCTIONS + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -2467491175612427558, guid: 9be9eb990cf45624fbceece1fa13246e, + type: 3} + Keywords: + - FRAGMENT_BASE_COLOR + - FRAGMENT_ADD_COLOR + - FRAGMENT_SHADOW_COLOR + - FRAGMENT_META_COLOR + - FRAGMENT_OUTLINE_COLOR + NeedsVariant: 0 + Queue: 100 + Functions: [] + AdditionalSerializedData: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_FlipBook/VRLM_PoiFlipBook.asset.meta 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+#T#PoiFlipbookProperties +// Flipbook +[HideInInspector] m_start_flipBook ("Flipbook--{reference_property:_EnableFlipbook}", Float) = 0 +[HideInInspector][ThryToggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0 +[ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0 +[ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0 +[ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0 +[TextureArray]_FlipbookTexArray ("Texture Array--{reference_properties:[_FlipbookTexArrayPan, _FlipbookTexArrayUV]}", 2DArray) = "" { } +[HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _FlipbookTexArrayUV ("UV", Int) = 0 +_FlipbookMask ("Mask--{reference_properties:[_FlipbookMaskPan, _FlipbookMaskUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _FlipbookMaskUV ("UV", Int) = 0 +_FlipbookColor ("Color & alpha--{reference_property:_FlipbookColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _FlipbookColorThemeIndex ("", Int) = 0 +_FlipbookTotalFrames ("Total Frames", Float) = 1 +_FlipbookFPS ("FPS", Float) = 30.0 +_FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0) +_FlipbookSideOffset ("Side Offset ←→↓↑", Vector) = (0, 0, 0, 0) +[ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0 +_FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0 +_FlipbookRotation ("Rotation", Range(0, 360)) = 0 +_FlipbookRotationSpeed ("Rotation Speed", Float) = 0 +_FlipbookReplace ("Replace", Range(0, 1)) = 1 +_FlipbookMultiply ("Multiply", Range(0, 1)) = 0 +_FlipbookAdd ("Add", Range(0, 1)) = 0 +// Flipbook Manual Control +[ThryToggleUI(true)]_FlipbookManualFrameControl ("<size=13><b> Manual Frame Control</b></size>", Float) = 0 +_FlipbookCurrentFrame ("Current Frame--{ condition_showS:_FlipbookManualFrameControl==1}", Float) = 0 +[ThryToggleUI(true)]_FlipbookCrossfadeEnabled ("<size=13><b> Crossfade</b></size>", Float) = 0 +[MultiSlider]_FlipbookCrossfadeRange ("Fade Range--{ condition_showS:_FlipbookCrossfadeEnabled==1}", Vector) = (0.75, 1, 0, 1) +[ThryToggleUI(true)]_FlipbookHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 +_FlipbookHueShiftSpeed ("Shift Speed--{ condition_showS:_FlipbookHueShiftEnabled==1}", Float) = 0 +_FlipbookHueShift ("Hue Shift--{ condition_showS:_FlipbookHueShiftEnabled==1}", Range(0, 1)) = 0 + +//Flipbook audio link +[HideInInspector] m_start_FlipbookAudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkFlipbookScaleBand ("Scale Band", Int) = 0 +_AudioLinkFlipbookScale ("Scale Mod", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkFlipbookAlphaBand ("Alpha Band", Int) = 0 +[Vector2]_AudioLinkFlipbookAlpha ("Alpha Mod", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkFlipbookEmissionBand ("Emission Band", Int) = 0 +[Vector2]_AudioLinkFlipbookEmission ("Emission Mod", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkFlipbookFrameBand ("Frame Band", Int) = 0 +[Vector2]_AudioLinkFlipbookFrame ("Frame control", Vector) = (0, 0, 0, 0) +[ToggleUI]_FlipbookChronotensityEnabled ("Chronotensity?", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _FlipbookChronotensityBand ("Chrono Band--{ condition_showS:_FlipbookChronotensityEnabled==1}", Int) = 0 +[ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_FlipbookChronoType ("Chrono Type--{ condition_showS:_FlipbookChronotensityEnabled==1}", Int) = 0 +_FlipbookChronotensitySpeed ("Chrono Speed--{ condition_showS:_FlipbookChronotensityEnabled==1}", Float) = 0 +[HideInInspector] m_end_FlipbookAudioLink ("Audio Link", Float) = 0 +[HideInInspector] m_end_flipBook ("Flipbook", Float) = 0 + + +#T#PoiFlipbookKeywords +#pragma shader_feature _SUNDISK_HIGH_QUALITY + +#T#PoiFlipbookVariables +#ifdef _SUNDISK_HIGH_QUALITY + + UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); + float4 _FlipbookTexArray_ST; + + float4 _FlipbookColor; + float _FlipbookColorThemeIndex; + float _FlipbookFPS; + float _FlipbookTotalFrames; + float4 _FlipbookScaleOffset; + float4 _FlipbookSideOffset; + float _FlipbookTiled; + float _FlipbookManualFrameControl; + float _FlipbookCurrentFrame; + float _FlipbookEmissionStrength; + float _FlipbookRotation; + float _EnableFlipbook; + float _FlipbookTexArrayUV; + float _FlipbookAlphaControlsFinalAlpha; + float _FlipbookRotationSpeed; + float _FlipbookIntensityControlsAlpha; + float _FlipbookColorReplaces; + float2 _FlipbookTexArrayPan; + + // blending + float _FlipbookReplace; + float _FlipbookMultiply; + float _FlipbookAdd; + + #if defined(PROP_FLIPBOOKMASSK) || !defined(OPTIMIZED_ENABLED) + Texture2D _FlipbookMask; + #endif + float4 _FlipbookMask_ST; + float2 _FlipbookMaskPan; + float _FlipbookMaskUV; + + // anim + float _FlipbookMovementType; + float4 _FlipbookStartEndOffset; + float _FlipbookMovementSpeed; + + // Crossfade + float _FlipbookCrossfadeEnabled; + float2 _FlipbookCrossfadeRange; + + // Hueshift + float _FlipbookHueShiftEnabled; + float _FlipbookHueShiftSpeed; + float _FlipbookHueShift; + + #ifdef POI_AUDIOLINK + float _FlipbookChronotensityEnabled; + float _FlipbookChronotensityBand; + float _FlipbookChronotensitySpeed; + float _FlipbookChronoType; + half _AudioLinkFlipbookScaleBand; + half4 _AudioLinkFlipbookScale; + half _AudioLinkFlipbookAlphaBand; + half2 _AudioLinkFlipbookAlpha; + half _AudioLinkFlipbookEmissionBand; + half2 _AudioLinkFlipbookEmission; + half _AudioLinkFlipbookFrameBand; + half2 _AudioLinkFlipbookFrame; + #endif +#endif + +#T#PoiFlipbookFunctions +#ifdef _SUNDISK_HIGH_QUALITY + + void applyFlipbook(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiMods poiMods) + { + float4 flipBookPixel = float4(0, 0, 0, 0); + #if defined(PROP_FLIPBOOKMASK) || !defined(OPTIMIZER_ENABLED) + float flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[_FlipbookMaskUV], _FlipbookMaskPan).r; + #else + float flipBookMask = 1; + #endif + float4 flipbookScaleOffset = _FlipbookScaleOffset; + + #ifdef POI_AUDIOLINK + if (poiMods.audioLinkAvailable) + { + flipbookScaleOffset.xy += lerp(_AudioLinkFlipbookScale.xy, _AudioLinkFlipbookScale.zw, poiMods.audioLink[_AudioLinkFlipbookScaleBand]); + } + #endif + + flipbookScaleOffset.xy = 1 - flipbookScaleOffset.xy; + float2 uv = frac(poiMesh.uv[_FlipbookTexArrayUV]); + float theta = radians(_FlipbookRotation + _Time.z * _FlipbookRotationSpeed); + float cs = cos(theta); + float sn = sin(theta); + float2 spriteCenter = flipbookScaleOffset.zw + .5; + // 2d rotation + uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y); + float4 sideOffset = float4(-_FlipbookSideOffset.x, _FlipbookSideOffset.y, -_FlipbookSideOffset.z, _FlipbookSideOffset.w); + float2 newUV = remap(uv, float2(0, 0) + flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw + sideOffset.xz, float2(1, 1) - flipbookScaleOffset.xy / 2 + flipbookScaleOffset.zw + sideOffset.yw, float2(0, 0), float2(1, 1)); + + UNITY_BRANCH + if (_FlipbookTiled == 0) + { + if (max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0) + { + return; + } + } + #if defined(PROP_FLIPBOOKTEXARRAY) || !defined(OPTIMIZER_ENABLED) + float currentFrame = 0; + if (!_FlipbookManualFrameControl) + { + if (_FlipbookFPS != 0) + { + currentFrame = (_Time.y / (1 / _FlipbookFPS)) % _FlipbookTotalFrames; + } + } + else + { + currentFrame = fmod(_FlipbookCurrentFrame, _FlipbookTotalFrames); + } + #ifdef POI_AUDIOLINK + if (poiMods.audioLinkAvailable) + { + if (_FlipbookChronotensityEnabled) + { + currentFrame += AudioLinkGetChronoTime(_FlipbookChronoType, _FlipbookChronotensityBand) * _FlipbookChronotensitySpeed; + } + currentFrame += lerp(_AudioLinkFlipbookFrame.x, _AudioLinkFlipbookFrame.y, poiMods.audioLink[_AudioLinkFlipbookFrameBand]); + currentFrame %= _FlipbookTotalFrames; + } + #endif + flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * _FlipbookTexArrayPan, floor(currentFrame))); + UNITY_BRANCH + if (_FlipbookCrossfadeEnabled) + { + float4 flipbookNextPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * _FlipbookTexArrayPan, floor((currentFrame + 1) % _FlipbookTotalFrames))); + flipBookPixel = lerp(flipBookPixel, flipbookNextPixel, smoothstep(_FlipbookCrossfadeRange.x, _FlipbookCrossfadeRange.y, frac(currentFrame))); + } + #else + flipBookPixel = 1; + #endif + + UNITY_BRANCH + if (_FlipbookIntensityControlsAlpha) + { + flipBookPixel.a = poiMax(flipBookPixel.rgb); + } + UNITY_BRANCH + if (_FlipbookColorReplaces) + { + flipBookPixel.rgb = poiThemeColor(poiMods, _FlipbookColor.rgb, _FlipbookColorThemeIndex); + } + else + { + flipBookPixel.rgb *= poiThemeColor(poiMods, _FlipbookColor.rgb, _FlipbookColorThemeIndex); + } + + #ifdef POI_BLACKLIGHT + UNITY_BRANCH + if (_BlackLightMaskFlipbook != 4) + { + flipBookMask *= blackLightMask[_BlackLightMaskFlipbook]; + } + #endif + + UNITY_BRANCH + if (_FlipbookHueShiftEnabled) + { + flipBookPixel.rgb = hueShift(flipBookPixel.rgb, _FlipbookHueShift + _Time.x * _FlipbookHueShiftSpeed); + } + half flipbookAlpha = 1; + #ifdef POI_AUDIOLINK + if (poiMods.audioLinkAvailable) + { + flipbookAlpha += saturate(lerp(_AudioLinkFlipbookAlpha.x, _AudioLinkFlipbookAlpha.y, poiMods.audioLink[_AudioLinkFlipbookAlphaBand])); + } + #endif + + #if !defined(POI_PASS_OUTLINE) && !defined(UNITY_PASS_SHADOWCASTER) + + poiFragData.baseColor = lerp(poiFragData.baseColor, flipBookPixel.rgb, flipBookPixel.a * _FlipbookColor.a * _FlipbookReplace * flipBookMask * flipbookAlpha); + poiFragData.baseColor = poiFragData.baseColor + flipBookPixel.rgb * _FlipbookAdd * flipBookMask * flipbookAlpha; + poiFragData.baseColor = poiFragData.baseColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * _FlipbookColor.a * flipBookMask * _FlipbookMultiply * flipbookAlpha); + + float flipbookEmissionStrength = _FlipbookEmissionStrength; + #ifdef POI_AUDIOLINK + if (poiMods.audioLinkAvailable) + { + flipbookEmissionStrength += max(lerp(_AudioLinkFlipbookEmission.x, _AudioLinkFlipbookEmission.y, poiMods.audioLink[_AudioLinkFlipbookEmissionBand]), 0); + } + #endif + + poiFragData.emission += lerp(0, flipBookPixel.rgb * flipbookEmissionStrength, flipBookPixel.a * _FlipbookColor.a * flipBookMask * flipbookAlpha); + + #endif + + UNITY_BRANCH + if (_FlipbookAlphaControlsFinalAlpha) + { + poiFragData.alpha = lerp(poiFragData.alpha, flipBookPixel.a * _FlipbookColor.a, flipBookMask); + } + } + +#endif + +#T#PoiFlipbookFunctionCalls +#ifdef _SUNDISK_HIGH_QUALITY + applyFlipbook(poiFragData, poiMesh, poiMods); +#endif
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+NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Glitter/VRLT_PoiGlitter.poiTemplateCollection b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Glitter/VRLT_PoiGlitter.poiTemplateCollection new file mode 100644 index 00000000..8c9a04ee --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Glitter/VRLT_PoiGlitter.poiTemplateCollection @@ -0,0 +1,348 @@ +#T#PoiGlitterProperties +// Glitter +[HideInInspector] m_start_glitter ("Glitter / Sparkle--{reference_property:_GlitterEnable}", Float) = 0 +[HideInInspector][ThryToggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0 +[ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _GlitterUV ("UV", Int) = 0 +[Enum(Angle, 0, Linear Emission, 1, Light Reflections, 2)]_GlitterMode ("Mode", Int) = 0 +[Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0 +[Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0 +[HDR]_GlitterColor ("Color--{reference_property:_GlitterColorThemeIndex}", Color) = (1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _GlitterColorThemeIndex ("", Int) = 0 +_GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0 +_GlitterColorMap ("Glitter Color Map--{reference_properties:[_GlitterColorMapPan, _GlitterColorMapUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _GlitterColorMapUV ("UV", Int) = 0 +[HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0) +_GlitterMask ("Glitter Mask--{reference_properties:[_GlitterMaskPan, _GlitterMaskUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _GlitterMaskUV ("UV", Int) = 0 +_GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { } +[HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0) +[Vector2]_GlitterUVPanning ("Panning Speed", Vector) = (0, 0, 0, 0) +_GlitterTextureRotation ("Rotation Speed", Float) = 0 +_GlitterFrequency ("Glitter Density", Float) = 300.0 +_GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0 +_GlitterSpeed ("Glitter Speed", Float) = 10.0 +_GlitterSize ("Glitter Size", Range(0, 1)) = .3 +_GlitterContrast ("Glitter Contrast--{condition_showS:(_GlitterMode==0||_GlitterMode==2)}", Range(1, 1000)) = 300 +_GlitterAngleRange ("Glitter Angle Range--{condition_showS:(_GlitterMode==0||_GlitterMode==2)}", Range(0, 90)) = 90 +_GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0 +_GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3 +_GlitterBias ("Glitter Bias--{condition_show:(_GlitterMode==0)}", Range(0, 1)) = .8 +_GlitterHideInShadow ("Hide in shadow", Range(0, 1)) = 0 +_GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08 +_glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20 +_GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0 + +[Space(10)] +[ThryToggleUI(true)]_GlitterHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 +_GlitterHueShiftSpeed ("Shift Speed--{condition_showS:(_GlitterHueShiftEnabled==1)}", Float) = 0 +_GlitterHueShift ("Hue Shift--{condition_showS:(_GlitterHueShiftEnabled==1)}", Range(0, 1)) = 0 + +[Space(10)] +[ThryToggleUI(true)]_GlitterRandomColors ("<size=13><b> Random Stuff</b></size>", Float) = 0 +[MultiSlider]_GlitterMinMaxSaturation ("Saturation Range--{condition_showS:(_GlitterRandomColors==1)}", Vector) = (0.8, 1, 0, 1) +[MultiSlider]_GlitterMinMaxBrightness ("Brightness Range--{condition_showS:(_GlitterRandomColors==1)}", Vector) = (0.8, 1, 0, 1) +[ToggleUI]_GlitterRandomSize ("Random Size?--{condition_showS:(_GlitterRandomColors==1)}", Float) = 0 +[MultiSlider]_GlitterMinMaxSize ("Size Range--{condition_showS:(_GlitterRandomColors==1)}", Vector) = (0.1, 0.5, 0, 1) +[ToggleUI]_GlitterRandomRotation ("Random Tex Rotation--{condition_showS:(_GlitterRandomColors==1)}", Float) = 0 + +[HideInInspector] m_end_glitter ("Glitter / Sparkle--{condition_showS:(_GlitterRandomColors==1)}", Float) = 0 + +#T#PoiGlitterKeywords +#pragma shader_feature _SUNDISK_SIMPLE + +#T#PoiGlitterVariables +#ifdef _SUNDISK_SIMPLE + float _GlitterUV; + half3 _GlitterColor; + float _GlitterColorThemeIndex; + float2 _GlitterPan; + half _GlitterSpeed; + half _GlitterBrightness; + float _GlitterFrequency; + float _GlitterJitter; + half _GlitterSize; + half _GlitterContrast; + half _GlitterAngleRange; + half _GlitterMinBrightness; + half _GlitterBias; + fixed _GlitterUseSurfaceColor; + float _GlitterBlendType; + float _GlitterMode; + float _GlitterShape; + float _GlitterCenterSize; + float _glitterFrequencyLinearEmissive; + float _GlitterJaggyFix; + float _GlitterTextureRotation; + float2 _GlitterUVPanning; + + float _GlitterHueShiftEnabled; + float _GlitterHueShiftSpeed; + float _GlitterHueShift; + float _GlitterHideInShadow; + + float _GlitterRandomColors; + float2 _GlitterMinMaxSaturation; + float2 _GlitterMinMaxBrightness; + float _GlitterRandomSize; + float4 _GlitterMinMaxSize; + float _GlitterRandomRotation; + + #if defined(PROP_GLITTERMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _GlitterMask; + #endif + float4 _GlitterMask_ST; + float2 _GlitterMaskPan; + float _GlitterMaskUV; + #if defined(PROP_GLITTERCOLORMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _GlitterColorMap; + #endif + float4 _GlitterColorMap_ST; + float2 _GlitterColorMapPan; + float _GlitterColorMapUV; + #if defined(PROP_GLITTERTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _GlitterTexture; + #endif + float4 _GlitterTexture_ST; + float2 _GlitterTexturePan; + float _GlitterTextureUV; +#endif + +/* +Texture2D ; +float4 _ST; +float2 Pan; +float UV; +*/ + +#T#PoiGlitterFunctions +#ifdef _SUNDISK_SIMPLE + + float3 RandomColorFromPoint(float2 rando) + { + fixed hue = random2(rando.x + rando.y).x; + fixed saturation = lerp(_GlitterMinMaxSaturation.x, _GlitterMinMaxSaturation.y, rando.x); + fixed value = lerp(_GlitterMinMaxBrightness.x, _GlitterMinMaxBrightness.y, rando.y); + float3 hsv = float3(hue, saturation, value); + return HSVtoRGB(hsv); + } + + void applyGlitter(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, in PoiLight poiLight, in PoiMods poiMods) + { + // Scale + float2 st = frac(poiMesh.uv[_GlitterUV] + _GlitterUVPanning.xy * _Time.x) * _GlitterFrequency; + + // Tile the space + float2 i_st = floor(st); + float2 f_st = frac(st); + + float m_dist = 10.; // minimun distance + float2 m_point = 0; // minimum point + float2 randoPoint = 0; + float2 dank; + for (int j = -1; j <= 1; j++) + { + for (int i = -1; i <= 1; i++) + { + float2 neighbor = float2(i, j); + float2 pos = random2(i_st + neighbor); + float2 rando = pos; + pos = 0.5 + 0.5 * sin(_GlitterJitter * 6.2831 * pos); + float2 diff = neighbor + pos - f_st; + float dist = length(diff); + + if (dist < m_dist) + { + dank = diff; + m_dist = dist; + m_point = pos; + randoPoint = rando; + } + } + } + + float randomFromPoint = random(randoPoint); + + float size = _GlitterSize; + UNITY_BRANCH + if (_GlitterRandomSize) + { + size = remapClamped(0, 1, randomFromPoint, _GlitterMinMaxSize.x, _GlitterMinMaxSize.y); + } + + + // Assign a color using the closest point position + //color += dot(m_point, float2(.3, .6)); + + // Add distance field to closest point center + // color.g = m_dist; + + // Show isolines + //color -= abs(sin(40.0 * m_dist)) * 0.07; + + // Draw cell center + half glitterAlpha = 1; + switch(_GlitterShape) + { + case 0: //circle + glitterAlpha = 1 - saturate((m_dist - size) / clamp(fwidth(m_dist), 0.0001, 1.0)); + break; + case 1: //sqaure + float jaggyFix = pow(poiCam.distanceToVert, 2) * _GlitterJaggyFix; + + UNITY_BRANCH + if (_GlitterRandomRotation == 1 || _GlitterTextureRotation != 0) + { + float2 center = float2(0, 0); + float randomBoy = 0; + UNITY_BRANCH + if (_GlitterRandomRotation) + { + randomBoy = random(randoPoint); + } + float theta = radians((randomBoy + _Time.x * _GlitterTextureRotation) * 360); + float cs = cos(theta); + float sn = sin(theta); + dank = float2((dank.x - center.x) * cs - (dank.y - center.y) * sn + center.x, (dank.x - center.x) * sn + (dank.y - center.y) * cs + center.y); + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + else + { + glitterAlpha = (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.x))) * (1. - smoothstep(size - .1 * jaggyFix, size, abs(dank.y))); + } + break; + } + + float3 finalGlitter = 0; + + half3 glitterColor = poiThemeColor(poiMods, _GlitterColor, _GlitterColorThemeIndex); + + float3 norm = poiMesh.normals[1]; + float3 randomRotation = 0; + switch(_GlitterMode) + { + case 0: + UNITY_BRANCH + if (_GlitterSpeed > 0) + { + randomRotation = randomFloat3WiggleRange(randoPoint, _GlitterAngleRange, _GlitterSpeed); + } + else + { + randomRotation = randomFloat3Range(randoPoint, _GlitterAngleRange); + } + + float3 glitterReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm)); + finalGlitter = lerp(0, _GlitterMinBrightness * glitterAlpha, glitterAlpha) + max(pow(saturate(dot(lerp(glitterReflectionDirection, poiCam.viewDir, _GlitterBias), poiCam.viewDir)), _GlitterContrast), 0); + finalGlitter *= glitterAlpha; + break; + case 1: + float offset = random(randoPoint); + float brightness = sin((_Time.x + offset) * _GlitterSpeed) * _glitterFrequencyLinearEmissive - (_glitterFrequencyLinearEmissive - 1); + finalGlitter = max(_GlitterMinBrightness * glitterAlpha, brightness * glitterAlpha * smoothstep(0, 1, 1 - m_dist * _GlitterCenterSize * 10)); + break; + case 2: + if (_GlitterSpeed > 0) + { + randomRotation = randomFloat3WiggleRange(randoPoint, _GlitterAngleRange, _GlitterSpeed); + } + else + { + randomRotation = randomFloat3Range(randoPoint, _GlitterAngleRange); + } + + float3 glitterLightReflectionDirection = normalize(mul(poiRotationMatrixFromAngles(randomRotation), norm)); + + #ifdef UNITY_PASS_FORWARDADD + glitterAlpha *= poiLight.nDotLSaturated * poiLight.attenuation; + #endif + #ifdef UNITY_PASS_FORWARDBASE + glitterAlpha *= poiLight.nDotLSaturated; + #endif + + float3 halfDir = normalize(poiLight.direction + poiCam.viewDir); + float specAngle = max(dot(halfDir, glitterLightReflectionDirection), 0.0); + + finalGlitter = lerp(0, _GlitterMinBrightness * glitterAlpha, glitterAlpha) + max(pow(specAngle, _GlitterContrast), 0); + + glitterColor *= poiLight.directColor; + finalGlitter *= glitterAlpha; + + + break; + } + + + glitterColor *= lerp(1, poiFragData.baseColor, _GlitterUseSurfaceColor); + #if defined(PROP_GLITTERCOLORMAP) || !defined(OPTIMIZER_ENABLED) + glitterColor *= POI2D_SAMPLER_PAN(_GlitterColorMap, _MainTex, poiUV(poiMesh.uv[_GlitterColorMapUV], _GlitterColorMap_ST), _GlitterColorMapPan).rgb; + #endif + float2 uv = remapClamped(-size, size, dank, 0, 1); + UNITY_BRANCH + if (_GlitterRandomRotation == 1 || _GlitterTextureRotation != 0 && !_GlitterShape) + { + float2 fakeUVCenter = float2(.5, .5); + float randomBoy = 0; + UNITY_BRANCH + if (_GlitterRandomRotation) + { + randomBoy = random(randoPoint); + } + float theta = radians((randomBoy + _Time.x * _GlitterTextureRotation) * 360); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - fakeUVCenter.x) * cs - (uv.y - fakeUVCenter.y) * sn + fakeUVCenter.x, (uv.x - fakeUVCenter.x) * sn + (uv.y - fakeUVCenter.y) * cs + fakeUVCenter.y); + } + + #if defined(PROP_GLITTERTEXTURE) || !defined(OPTIMIZER_ENABLED) + float4 glitterTexture = POI2D_SAMPLER_PAN(_GlitterTexture, _MainTex, poiUV(uv, _GlitterTexture_ST), _GlitterTexturePan); + #else + float4 glitterTexture = 1; + #endif + //float4 glitterTexture = _GlitterTexture.SampleGrad(sampler_MainTex, frac(uv), ddx(uv), ddy(uv)); + glitterColor *= glitterTexture.rgb; + #if defined(PROP_GLITTERMASK) || !defined(OPTIMIZER_ENABLED) + float glitterMask = POI2D_SAMPLER_PAN(_GlitterMask, _MainTex, poiUV(poiMesh.uv[_GlitterMaskUV], _GlitterMask_ST), _GlitterMaskPan); + #else + float glitterMask = 1; + #endif + + glitterMask *= lerp(1, poiLight.rampedLightMap, _GlitterHideInShadow); + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskGlitter != 4) + { + glitterMask *= blackLightMask[_BlackLightMaskGlitter]; + } + #endif + + if (_GlitterRandomColors) + { + glitterColor *= RandomColorFromPoint(random2(randoPoint.x + randoPoint.y)); + } + + UNITY_BRANCH + if (_GlitterHueShiftEnabled) + { + glitterColor.rgb = hueShift(glitterColor.rgb, _GlitterHueShift + _Time.x * _GlitterHueShiftSpeed); + } + + UNITY_BRANCH + if (_GlitterBlendType == 1) + { + poiFragData.baseColor = lerp(poiFragData.baseColor, finalGlitter * glitterColor * _GlitterBrightness, finalGlitter * glitterTexture.a * glitterMask); + poiFragData.emission += finalGlitter * glitterColor * max(0, (_GlitterBrightness - 1) * glitterTexture.a) * glitterMask; + } + else + { + poiFragData.emission += finalGlitter * glitterColor * 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0) +[HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, distorteduv0, 4)] _GrabPassBlendMapUV ("UV", Int) = 0 +_GrabPassBlendFactor ("Blend Amount", Range(0, 1)) = 1 +[Enum(UnityEngine.Rendering.BlendMode)] _GrabSrcBlend ("Source Blend", Int) = 2 +[Enum(UnityEngine.Rendering.BlendMode)] _GrabDstBlend ("Destination Blend", Int) = 0 +[HideInInspector] m_start_Refraction ("Refraction--{reference_property:_RefractionEnabled}", Float) = 0 +[ToggleUI] _RefractionEnabled ("Enable Refraction,", Float) = 0 +_RefractionIndex ("Refraction", Range(0, 3)) = 1.333333 +_RefractionChromaticAberattion ("Chromatic Aberration", Range(0, 1)) = 0 +[HideInInspector] m_end_Refraction ("Refraction", Float) = 0 +[HideInInspector] m_start_Blur ("Blur--{reference_property:_EnableBlur}", Float) = 0 +[HideInInspector][ThryToggle(CHROMATIC_ABERRATION_LOW)]_EnableBlur ("Enable Blur", Float) = 0 +_GrabBlurDistance ("Blur Distance", Range(0, 1)) = 0 +[IntRange]_GrabBlurQuality ("Blur Quality", Range(1, 10)) = 2 +[IntRange]_GrabBlurDirections ("Blur Directions", Range(1, 10)) = 4 +[HideInInspector] m_end_Blur ("Blur", Float) = 0 +[HideInInspector] m_end_GrabPass ("GrabPass Transparency", Float) = 0 + +#T#PoiGrabPassBlendingKeywords +#pragma shader_feature CHROMATIC_ABERRATION_LOW + +#T#PoiGrabPassBlendingVariables +UNITY_DECLARE_SCREENSPACE_TEXTURE(_PoiGrab2); // Grabpass texture +float _RefractionIndex; +float _RefractionOpacity; +float _RefractionChromaticAberattion; +float _RefractionEnabled; +float _GrabSrcBlend; +float _GrabDstBlend; +float _GrabPassUseAlpha; +float _GrabPassBlendFactor; +float _GrabBlurDistance; +float _GrabBlurQuality; +float _GrabBlurDirections; +Texture2D _GrabPassBlendMap; +float4 _GrabPassBlendMap_ST; +float2 _GrabPassBlendMapPan; +float _GrabPassBlendMapUV; +float _EnableGrabpass; +/* +Texture2D ; +float4 _ST; +float2 Pan; +float UV; +*/ + +#T#PoiGrabPassBlendingFunctions + +float4 blur(float2 uv) +{ + float two_pi = 6.28318530718; + + float2 radius = _GrabBlurDistance / _ScreenParams.xy * 100; // Arbitrary constant to match old blur + float quality = floor(_GrabBlurQuality); + float directions = floor(_GrabBlurDirections); + + // Pixel colour + float4 color = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_PoiGrab2, uv); + + float deltaAngle = two_pi / directions; + float deltaQuality = 1.0 / quality; + for (int i = 0; i < directions; i++) + { + for (int j = 0; j < quality; j++) + { + float angle = deltaAngle * i + j; + float offset = deltaQuality * (j + 1); + color += UNITY_SAMPLE_SCREENSPACE_TEXTURE(_PoiGrab2, uv + float2(cos(angle), sin(angle)) * radius * offset); + } + } + + // Output to screen + color /= quality * directions + 1; + return color; +} + +inline float4 Refraction(float indexOfRefraction, float chromaticAberration, float2 projectedGrabPos, in PoiMesh poiMesh, in PoiCam poiCam) +{ + float4 refractionColor; + float3 worldViewDir = normalize(UnityWorldSpaceViewDir(poiMesh.worldPos)); + float3 refractionOffset = ((((indexOfRefraction - 1.0) * mul(UNITY_MATRIX_V, float4(poiMesh.normals[1], 0.0)).xyz) * (1.0 / (poiCam.grabPos.z + 1.0))) * (1.0 - dot(poiMesh.normals[1], worldViewDir))); + float2 cameraRefraction = float2(refractionOffset.x, - (refractionOffset.y * _ProjectionParams.x)); + + UNITY_BRANCH + if (_RefractionChromaticAberattion > 0) + { + float4 redAlpha = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_PoiGrab2, (projectedGrabPos + cameraRefraction)); + float green = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_PoiGrab2, (projectedGrabPos + (cameraRefraction * (1.0 - chromaticAberration)))).g; + float blue = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_PoiGrab2, (projectedGrabPos + (cameraRefraction * (1.0 + chromaticAberration)))).b; + refractionColor = float4(redAlpha.r, green, blue, redAlpha.a); + } + else + { + float2 refractedGrab = projectedGrabPos + cameraRefraction; + + #ifdef CHROMATIC_ABERRATION_LOW + refractionColor = blur(refractedGrab); + #else + refractionColor = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_PoiGrab2, (refractedGrab)); + #endif + } + return refractionColor; +} + +void calculateRefraction(float2 projectedGrabPos, inout PoiFragData poiFragData, in PoiCam poiCam, in PoiMesh poiMesh, inout PoiLight poiLight) +{ + float3 refraction = 1; + UNITY_BRANCH + if (_RefractionEnabled == 1) + { + refraction = Refraction(_RefractionIndex, _RefractionChromaticAberattion, projectedGrabPos, poiMesh, poiCam).rgb; + } + else + { + #ifdef CHROMATIC_ABERRATION_LOW + refraction = blur(projectedGrabPos); + #else + refraction = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_PoiGrab2, projectedGrabPos).rgb; + #endif + } + + float blendTexture = POI2D_SAMPLER_PAN(_GrabPassBlendMap, _MainTex, poiUV(poiMesh.uv[_GrabPassBlendMapUV], _GrabPassBlendMap_ST), _GrabPassBlendMapPan).r; + float blendFactor = _GrabPassBlendFactor * blendTexture; + + UNITY_BRANCH + if (_GrabPassUseAlpha) + { + #ifdef UNITY_PASS_FORWARDADD + poiLight.finalLighting *= max((1 - blendFactor), lerp(1, poiFragData.alpha, _GrabPassBlendFactor)); + #else + poiLight.finalLighting = lerp(1, poiLight.finalLighting, max((1 - blendFactor), lerp(1, poiFragData.alpha, _GrabPassBlendFactor))); + #endif + poiFragData.finalColor = poiBlend(_GrabSrcBlend, float4(poiFragData.finalColor, poiFragData.alpha), _GrabDstBlend, float4(refraction, 1), blendFactor * (1 - poiFragData.alpha)); + poiFragData.baseColor = poiFragData.finalColor; + } + else + { + #ifdef UNITY_PASS_FORWARDADD + poiLight.finalLighting *= 1 - blendFactor; + #else + poiLight.finalLighting = lerp(1, poiLight.finalLighting, 1 - blendFactor); + #endif + poiFragData.finalColor = poiBlend(_GrabSrcBlend, float4(poiFragData.finalColor, poiFragData.alpha), _GrabDstBlend, float4(refraction, 1), blendFactor); + poiFragData.baseColor = poiFragData.finalColor; + } +} + +inline float2 cmputeGrabScreenPos(in float4 pos) +{ + float4 grabPos = pos; + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float halfPosW = grabPos.w * 0.5; + grabPos.y = (grabPos.y - halfPosW) * _ProjectionParams.x * scale + halfPosW; + #if SHADER_API_D3D9 || SHADER_API_D3D11 + grabPos.w += 0.00000000001; + #endif + return(grabPos / grabPos.w).xy; +} + + +void applyGrabEffects(inout PoiFragData poiFragData, in PoiCam poiCam, in PoiMesh poiMesh, inout PoiLight poiLight) +{ + float2 projectedGrabPos = cmputeGrabScreenPos(poiCam.grabPos); + calculateRefraction(projectedGrabPos, poiFragData, poiCam, poiMesh, poiLight); +} + +#T#PoiGrabPassBlendingFunctionCalls +if (_EnableGrabpass) +{ + applyGrabEffects(poiFragData, poiCam, poiMesh, poiLight); + poiFragData.alpha = 1; +} + + diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_GrabPassBlending/VRLT_PoiGrabPassBlending.poiTemplateCollection.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_GrabPassBlending/VRLT_PoiGrabPassBlending.poiTemplateCollection.meta new file mode 100644 index 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b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Iridescence/VRLT_PoiIridescence.poiTemplateCollection new file mode 100644 index 00000000..1d33c845 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Iridescence/VRLT_PoiIridescence.poiTemplateCollection @@ -0,0 +1,138 @@ +#T#PoiIridescenceProperties +[HideInInspector] m_start_Iridescence ("Iridescence--{reference_property:_EnableIridescence}", Float) = 0 +[HideInInspector][ThryToggle(POI_IRIDESCENCE)]_EnableIridescence ("Enable Iridescence", Float) = 0 +[Gradient]_IridescenceRamp ("Ramp--{reference_properties:[_IridescenceRampPan]}", 2D) = "white" { } +[HideInInspector][Vector2]_IridescenceRampPan ("Panning", Vector) = (0, 0, 0, 0) + +_IridescenceMask ("Mask--{reference_properties:[_IridescenceMaskPan, _IridescenceMaskUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_IridescenceMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_IridescenceMaskUV ("Mask UV", Int) = 0 + +[ToggleUI]_IridescenceNormalToggle ("Custom Normals?", Float) = 0 +[Normal]_IridescenceNormalMap ("Normal Map--{reference_properties:[_IridescenceNormalIntensity, _IridescenceNormalMapPan, _IridescenceNormalMapUV]}", 2D) = "bump" { } +[HideInInspector]_IridescenceNormalIntensity ("Normal Intensity", Range(0, 10)) = 1 +[HideInInspector][Vector2]_IridescenceNormalMapPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_IridescenceNormalMapUV ("Normal UV", Int) = 0 +[Enum(Vertex, 0, Pixel, 1)] _IridescenceNormalSelection ("Normal Select", Int) = 1 +_IridescenceIntensity ("Intensity", Range(0, 10)) = 1 +_IridescenceAddBlend ("Blend Add", Range(0, 1)) = 0 +_IridescenceReplaceBlend ("Blend Replace", Range(0, 1)) = 0 +_IridescenceMultiplyBlend ("Blend Multiply", Range(0, 1)) = 0 +_IridescenceEmissionStrength ("Emission Strength", Range(0, 20)) = 0 +[ThryToggleUI(true)]_IridescenceHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 +_IridescenceHueShiftSpeed ("Speed--{condition_showS:(_IridescenceHueShiftEnabled==1)}", Float) = 0 +_IridescenceHueShift ("Shift--{condition_showS:(_IridescenceHueShiftEnabled==1)}", Range(0, 1)) = 0 + +// Iridescence Audio Link +[HideInInspector] m_start_IridescenceAudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _IridescenceAudioLinkEmissionAddBand ("Emission Band", Int) = 0 +[Vector2]_IridescenceAudioLinkEmissionAdd ("Emission Mod", Vector) = (0, 0, 0, 0) +[HideInInspector] m_end_IridescenceAudioLink ("Audio Link", Float) = 0 +[HideInInspector] m_end_Iridescence ("Iridescence", Float) = 0 +#T#PoiIridescenceKeywords +#pragma shader_feature_local POI_IRIDESCENCE + +#T#PoiIridescenceVariables +#ifdef POI_IRIDESCENCE + #if defined(PROP_IRIDESCENCERAMP) || !defined(OPTIMIZER_ENABLED) + Texture2D _IridescenceRamp; + #endif + float4 _IridescenceRamp_ST; + float2 _IridescenceRampPan; + + #if defined(PROP_IRIDESCENCEMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _IridescenceMask; + #endif + float4 _IridescenceMask_ST; + float2 _IridescenceMaskPan; + float _IridescenceMaskUV; + + #if defined(PROP_IRIDESCENCENORMALMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _IridescenceNormalMap; + #endif + float4 _IridescenceNormalMap_ST; + float2 _IridescenceNormalMapPan; + float _IridescenceNormalMapUV; + + float _IridescenceIntensity; + float _IridescenceHueShiftEnabled; + float _IridescenceHueShiftSpeed; + float _IridescenceHueShift; + + float _IridescenceNormalSelection; + float _IridescenceNormalIntensity; + float _IridescenceNormalToggle; + float _IridescenceAddBlend; + float _IridescenceReplaceBlend; + float _IridescenceMultiplyBlend; + float _IridescenceEmissionStrength; + + #ifdef POI_AUDIOLINK + float _IridescenceAudioLinkEmissionAddBand; + float2 _IridescenceAudioLinkEmissionAdd; + #endif +#endif + +#T#PoiIridescenceFunctions +#ifdef POI_IRIDESCENCE + float3 calculateNormal(PoiMesh poiMesh, float3 baseNormal) + { + float3 normal = baseNormal; + #if defined(PROP_IRIDESCENCENORMALMAP) || !defined(OPTIMIZER_ENABLED) + normal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_IridescenceNormalMap, _MainTex, poiUV(poiMesh.uv[_IridescenceNormalMapUV], _IridescenceNormalMap_ST), _IridescenceNormalMapPan), _IridescenceNormalIntensity); + normal = normalize(normal.x * poiMesh.tangent + normal.y * poiMesh.binormal + normal.z * baseNormal); + #endif + return normal; + } + + void applyIridescence(inout PoiFragData poiFragData, PoiMesh poiMesh, PoiCam poiCam, inout PoiMods poiMods) + { + float3 normal = poiMesh.normals[_IridescenceNormalSelection]; + if (_IridescenceNormalToggle) + { + normal = calculateNormal(poiMesh, normal); + } + float ndotv = dot(normal, poiCam.viewDir); + + float4 iridescenceColor = 1; + #if defined(PROP_IRIDESCENCERAMP) || !defined(OPTIMIZER_ENABLED) + iridescenceColor = UNITY_SAMPLE_TEX2D_SAMPLER(_IridescenceRamp, _MainTex, (1 - abs(ndotv)) * _IridescenceRamp_ST.xy + _IridescenceRampPan * _Time.x + _IridescenceRamp_ST.zw); + if (_IridescenceHueShiftEnabled == 1) + { + float hue = _IridescenceHueShift + frac(_Time.x * _IridescenceHueShiftSpeed); + iridescenceColor.rgb = hueShift(iridescenceColor.rgb, hue); + } + #endif + + float iridescenceMask = 1; + #if defined(PROP_IRIDESCENCEMASK) || !defined(OPTIMIZER_ENABLED) + iridescenceMask = POI2D_SAMPLER_PAN(_IridescenceMask, _MainTex, poiUV(poiMesh.uv[_IridescenceMaskUV], _IridescenceMask_ST), _IridescenceMaskPan); + #endif + + #ifdef POI_BLACKLIGHT + if (_BlackLightMaskIridescence != 4) + { + iridescenceMask *= blackLightMask[_BlackLightMaskIridescence]; + } + #endif + + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, saturate(iridescenceColor.rgb * _IridescenceIntensity), iridescenceColor.a * _IridescenceReplaceBlend * iridescenceMask); + poiFragData.baseColor.rgb += saturate(iridescenceColor.rgb * _IridescenceIntensity * iridescenceColor.a * _IridescenceAddBlend * iridescenceMask); + poiFragData.baseColor.rgb *= saturate(lerp(1, iridescenceColor.rgb * _IridescenceIntensity, iridescenceColor.a * _IridescenceMultiplyBlend * iridescenceMask)); + + float emissionStrength = _IridescenceEmissionStrength; + #ifdef POI_AUDIOLINK + if (any(_IridescenceAudioLinkEmissionAdd)) + { + emissionStrength += lerp(_IridescenceAudioLinkEmissionAdd.x, _IridescenceAudioLinkEmissionAdd.y, poiMods.audioLink[_IridescenceAudioLinkEmissionAddBand]); + } + #endif + poiFragData.emission += saturate(iridescenceColor.rgb * _IridescenceIntensity) * iridescenceColor.a * iridescenceMask * emissionStrength; + } +#endif + +#T#PoiIridescenceFunctionCalls +#ifdef POI_IRIDESCENCE + applyIridescence(poiFragData, poiMesh, poiCam, 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--git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_LightData/VRLTC_PoiLightData.poiTemplateCollection b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_LightData/VRLTC_PoiLightData.poiTemplateCollection new file mode 100644 index 00000000..c01c173c --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_LightData/VRLTC_PoiLightData.poiTemplateCollection @@ -0,0 +1,500 @@ +#T#PoiLightingDataBasePassProps + +[HideInInspector] m_start_PoiLightData ("Light Data ", Float) = 0 +// Lighting Data +_LightingAOMaps ("AO Maps (expand)--{reference_properties:[_LightingAOMapsPan, _LightingAOMapsUV,_LightDataAOStrengthR,_LightDataAOStrengthG,_LightDataAOStrengthB,_LightDataAOStrengthA]}", 2D) = "white" { } +[HideInInspector][Vector2]_LightingAOMapsPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _LightingAOMapsUV ("UV", Int) = 0 +[HideInInspector]_LightDataAOStrengthR ("R Strength", Range(0, 1)) = 1 +[HideInInspector]_LightDataAOStrengthG ("G Strength", Range(0, 1)) = 0 +[HideInInspector]_LightDataAOStrengthB ("B Strength", Range(0, 1)) = 0 +[HideInInspector]_LightDataAOStrengthA ("A Strength", Range(0, 1)) = 0 +_LightingDetailShadowMaps ("Detail Shadows (expand)--{reference_properties:[_LightingDetailShadowMapsPan, _LightingDetailShadowMapsUV,_LightingDetailShadowStrengthR,_LightingDetailShadowStrengthG,_LightingDetailShadowStrengthB,_LightingDetailShadowStrengthA]}", 2D) = "white" { } +[HideInInspector][Vector2]_LightingDetailShadowMapsPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _LightingDetailShadowMapsUV ("UV", Int) = 0 +[HideInInspector]_LightingDetailShadowStrengthR ("R Strength", Range(0, 1)) = 1 +[HideInInspector]_LightingDetailShadowStrengthG ("G Strength", Range(0, 1)) = 0 +[HideInInspector]_LightingDetailShadowStrengthB ("B Strength", Range(0, 1)) = 0 +[HideInInspector]_LightingDetailShadowStrengthA ("A Strength", Range(0, 1)) = 0 +_LightingShadowMasks ("Shadow Masks (expand)--{reference_properties:[_LightingShadowMasksPan, _LightingShadowMasksUV,_LightingShadowMaskStrengthR,_LightingShadowMaskStrengthG,_LightingShadowMaskStrengthB,_LightingShadowMaskStrengthA]}", 2D) = "white" { } +[HideInInspector][Vector2]_LightingShadowMasksPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _LightingShadowMasksUV ("UV", Int) = 0 +[HideInInspector]_LightingShadowMaskStrengthR ("R Strength", Range(0, 1)) = 1 +[HideInInspector]_LightingShadowMaskStrengthG ("G Strength", Range(0, 1)) = 0 +[HideInInspector]_LightingShadowMaskStrengthB ("B Strength", Range(0, 1)) = 0 +[HideInInspector]_LightingShadowMaskStrengthA ("A Strength", Range(0, 1)) = 0 +// Base Pass +[Space(15)] +[ThryHeaderLabel(Base Pass Lighting, 13)] +[Space(4)] +[Enum(Poi Custom, 0, Standard, 1, UTS2, 2)] _LightingColorMode ("Light Color Mode", Int) = 0 +[Enum(Poi Custom, 0, Normalized NDotL, 1, Saturated NDotL, 2)] _LightingMapMode ("Light Map Mode", Int) = 0 +[Enum(Poi Custom, 0, Forced Local Direction, 1, Forced World Direction, 2, UTS2, 3)] _LightingDirectionMode ("Light Direction Mode", Int) = 0 +[Vector3]_LightngForcedDirection ("Forced Direction--{condition_showS:(_LightingDirectionMode==1 || _LightingDirectionMode==2)}", Vector) = (0, 0, 0) +[ToggleUI]_LightingForceColorEnabled ("Force Light Color", Float) = 0 +_LightingForcedColor ("Forced Color--{condition_showS:(_LightingForceColorEnabled==1), reference_property:_LightingForcedColorThemeIndex}", Color) = (1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _LightingForcedColorThemeIndex ("", Int) = 0 +_Unlit_Intensity ("Unlit_Intensity--{condition_showS:(_LightingColorMode==2)}", Range(0.001, 4)) = 1 +[ToggleUI]_LightingCapEnabled ("Limit Brightness", Float) = 1 +_LightingCap ("Max Brightness--{condition_showS:(_LightingCapEnabled==1)}", Range(0, 10)) = 1 +_LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0 +_LightingIndirectUsesNormals ("Indirect Uses Normals--{condition_showS:(_LightingColorMode==0)}", Range(0, 1)) = 0 +_LightingCastedShadows ("Receive Casted Shadows", Range(0, 1)) = 0 +_LightingMonochromatic ("Grayscale Lighting?", Range(0, 1)) = 0 +// Lighting Additive +[Space(15)] +[ThryHeaderLabel(Add Pass Lighting, 13)] +[Space(4)] +[ThryToggle(POI_LIGHT_DATA_ADDITIVE_ENABLE)]_LightingAdditiveEnable ("Enable Additive", Float) = 1 +[ThryToggle(POI_LIGHT_DATA_ADDITIVE_DIRECTIONAL_ENABLE)]_DisableDirectionalInAdd ("Ignore Directional--{condition_showS:(_LightingAdditiveEnable==1)}", Float) = 1 +[ToggleUI]_LightingAdditiveLimited ("Limit Brightness?--{condition_showS:(_LightingAdditiveEnable==1)}", Float) = 0 +_LightingAdditiveLimit ("Max Brightness--{ condition_showS:(_LightingAdditiveLimited==1&&_LightingAdditiveEnable==1)}", Range(0, 10)) = 1 +_LightingAdditiveMonochromatic ("Grayscale Lighting?", Range(0, 1)) = 0 +_LightingAdditivePassthrough ("Point Light Passthrough--{condition_showS:(_LightingAdditiveEnable==1)}", Range(0, 1)) = .5 +// Vertex Lighting +[Space(15)] +[ThryHeaderLabel(Vertex Lighting, 13)] +[Space(4)] +[ThryToggle(POI_VERTEXLIGHT_ON)]_LightingVertexLightingEnabled ("Enabled", Float) = 1 +// Lighting Data Debug +[Space(15)] +[ThryHeaderLabel(Debug Visualization, 13)] +[Space(4)] +[ThryToggle(POI_LIGHT_DATA_DEBUG)]_LightDataDebugEnabled ("Debug", Float) = 0 +[ThryWideEnum(Direct Color, 0, Indirect Color, 1, Light Map, 2, Attenuation, 3, N Dot L, 4, Half Dir, 5, Direction, 6, Add Color, 7, Add Attenuation, 8, Add Shadow, 9, Add N Dot L, 10)] _LightingDebugVisualize ("Visualize--{condition_showS:(_LightDataDebugEnabled==1)}", Int) = 0 + +[HideInInspector] m_end_PoiLightData ("Light Data", Float) = 0 + + +#T#PoiLightingDataKeywords +#pragma shader_feature_local POI_LIGHT_DATA_DEBUG +#pragma shader_feature_local POI_LIGHT_DATA_ADDITIVE_ENABLE +#pragma shader_feature_local POI_LIGHT_DATA_ADDITIVE_DIRECTIONAL_ENABLE +#pragma shader_feature_local POI_VERTEXLIGHT_ON + +#T#PoiLightingDataVariables +#if defined(PROP_LIGHTINGAOMAPS) || !defined(OPTIMIZER_ENABLED) + Texture2D _LightingAOMaps; +#endif +float4 _LightingAOMaps_ST; +float2 _LightingAOMapsPan; +float _LightingAOMapsUV; +float _LightDataAOStrengthR; +float _LightDataAOStrengthG; +float _LightDataAOStrengthB; +float _LightDataAOStrengthA; + +#if defined(PROP_LIGHTINGDETAILSHADOWMAPS) || !defined(OPTIMIZER_ENABLED) + Texture2D _LightingDetailShadowMaps; +#endif +float4 _LightingDetailShadowMaps_ST; +float2 _LightingDetailShadowMapsPan; +float _LightingDetailShadowMapsUV; +float _LightingDetailShadowStrengthR; +float _LightingDetailShadowStrengthG; +float _LightingDetailShadowStrengthB; +float _LightingDetailShadowStrengthA; + +#if defined(PROP_LIGHTINGSHADOWMASKS) || !defined(OPTIMIZER_ENABLED) + Texture2D _LightingShadowMasks; +#endif +float4 _LightingShadowMasks_ST; +float2 _LightingShadowMasksPan; +float _LightingShadowMasksUV; +float _LightingShadowMaskStrengthR; +float _LightingShadowMaskStrengthG; +float _LightingShadowMaskStrengthB; +float _LightingShadowMaskStrengthA; + +// Lighting Data +float _Unlit_Intensity; +float _LightingColorMode; +float _LightingMapMode; +float _LightingDirectionMode; +float3 _LightngForcedDirection; +float _LightingIndirectUsesNormals; +float _LightingCapEnabled; +float _LightingCap; +float _LightingForceColorEnabled; +float3 _LightingForcedColor; +float _LightingForcedColorThemeIndex; +float _LightingCastedShadows; +float _LightingMonochromatic; +float _LightingAdditiveMonochromatic; +float _LightingMinLightBrightness; +// Additive Lighting Data +float _LightingAdditiveLimited; +float _LightingAdditiveLimit; +float _LightingAdditivePassthrough; +// Lighting Data Debug +float _LightingDebugVisualize; + + +#T#PoiLightingDataImplementation + +poiLight.finalLightAdd = 0; +#if defined(PROP_LIGHTINGAOMAPS) || !defined(OPTIMIZER_ENABLED) + float4 AOMaps = POI2D_SAMPLER_PAN(_LightingAOMaps, _MainTex, poiUV(poiMesh.uv[_LightingAOMapsUV], _LightingAOMaps_ST), _LightingAOMapsPan); + poiLight.occlusion = lerp(1, AOMaps.r, _LightDataAOStrengthR) * lerp(1, AOMaps.g, _LightDataAOStrengthG) * lerp(1, AOMaps.b, _LightDataAOStrengthB) * lerp(1, AOMaps.a, _LightDataAOStrengthA); +#else + poiLight.occlusion = 1; +#endif +#if defined(PROP_LIGHTINGDETAILSHADOWMAPS) || !defined(OPTIMIZER_ENABLED) + float4 DetailShadows = POI2D_SAMPLER_PAN(_LightingDetailShadowMaps, _MainTex, poiUV(poiMesh.uv[_LightingDetailShadowMapsUV], _LightingDetailShadowMaps_ST), _LightingDetailShadowMapsPan); + poiLight.detailShadow = lerp(1, DetailShadows.r, _LightingDetailShadowStrengthR) * lerp(1, DetailShadows.g, _LightingDetailShadowStrengthG) * lerp(1, DetailShadows.b, _LightingDetailShadowStrengthB) * lerp(1, DetailShadows.a, _LightingDetailShadowStrengthA); +#else + poiLight.detailShadow = 1; +#endif +#if defined(PROP_LIGHTINGSHADOWMASKS) || !defined(OPTIMIZER_ENABLED) + float4 ShadowMasks = POI2D_SAMPLER_PAN(_LightingShadowMasks, _MainTex, poiUV(poiMesh.uv[_LightingShadowMasksUV], _LightingShadowMasks_ST), _LightingShadowMasksPan); + poiLight.shadowMask = lerp(1, ShadowMasks.r, _LightingShadowMaskStrengthR) * lerp(1, ShadowMasks.g, _LightingShadowMaskStrengthG) * lerp(1, ShadowMasks.b, _LightingShadowMaskStrengthB) * lerp(1, ShadowMasks.a, _LightingShadowMaskStrengthA); +#else + poiLight.shadowMask = 1; +#endif + +#ifdef UNITY_PASS_FORWARDBASE + + bool lightExists = false; + if (any(_LightColor0.rgb >= 0.002)) + { + lightExists = true; + } + + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float4 toLightX = unity_4LightPosX0 - i.worldPos.x; + float4 toLightY = unity_4LightPosY0 - i.worldPos.y; + float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z; + float4 lengthSq = 0; + lengthSq += toLightX * toLightX; + lengthSq += toLightY * toLightY; + lengthSq += toLightZ * toLightZ; + + float4 lightAttenSq = unity_4LightAtten0; + float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq); + float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25)); + poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight); + + poiLight.vDotNL = 0; + poiLight.vDotNL += toLightX * poiMesh.normals[1].x; + poiLight.vDotNL += toLightY * poiMesh.normals[1].y; + poiLight.vDotNL += toLightZ * poiMesh.normals[1].z; + + float4 corr = rsqrt(lengthSq); + poiLight.vertexVDotNL = max(0, poiLight.vDotNL * corr); + + poiLight.vertexVDotNL = 0; + poiLight.vertexVDotNL += toLightX * poiMesh.normals[0].x; + poiLight.vertexVDotNL += toLightY * poiMesh.normals[0].y; + poiLight.vertexVDotNL += toLightZ * poiMesh.normals[0].z; + + poiLight.vertexVDotNL = max(0, poiLight.vDotNL * corr); + + poiLight.vAttenuationDotNL = saturate(poiLight.vAttenuation * saturate(poiLight.vDotNL)); + + for (int index = 0; index < 4; index++) + { + poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]); + + float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos; + poiLight.vDirection[index] = normalize(vertexToLightSource); + //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]); + poiLight.vColor[index] = unity_LightColor[index].rgb; + poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir); + poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]); + poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1); + poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index])); + + poiLight.vDotNH[index] = dot(poiMesh.normals[1], poiLight.vHalfDir[index]); + poiLight.vertexVDotNH[index] = saturate(dot(poiMesh.normals[0], poiLight.vHalfDir[index])); + } + #endif + + + + //UNITY_BRANCH + if (_LightingColorMode == 0) // Poi Custom Light Color + + { + float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + + float magiLumi = calculateluminance(magic); + float normaLumi = calculateluminance(normalLight); + float maginormalumi = magiLumi + normaLumi; + + float magiratio = magiLumi / maginormalumi; + float normaRatio = normaLumi / maginormalumi; + + float target = calculateluminance(magic * magiratio + normalLight * normaRatio); + float3 properLightColor = magic + normalLight; + float properLuminance = calculateluminance(magic + normalLight); + poiLight.directColor = properLightColor * max(0.0001, (target / properLuminance)); + + poiLight.indirectColor = BetterSH9(float4(lerp(0, poiMesh.normals[1], _LightingIndirectUsesNormals), 1)); + } + + //UNITY_BRANCH + if (_LightingColorMode == 1) // More standard approach to light color + + { + float3 indirectColor = BetterSH9(float4(poiMesh.normals[1], 1)); + if (lightExists) + { + poiLight.directColor = _LightColor0.rgb; + poiLight.indirectColor = indirectColor; + } + else + { + poiLight.directColor = indirectColor * 0.6; + poiLight.indirectColor = indirectColor * 0.5; + } + } + + if (_LightingColorMode == 2) // UTS style + + { + poiLight.indirectColor = saturate(max(half3(0.05, 0.05, 0.05) * _Unlit_Intensity, max(ShadeSH9(half4(0.0, 0.0, 0.0, 1.0)), ShadeSH9(half4(0.0, -1.0, 0.0, 1.0)).rgb) * _Unlit_Intensity)); + poiLight.directColor = max(poiLight.indirectColor, _LightColor0.rgb); + } + + float lightMapMode = _LightingMapMode; + //UNITY_BRANCH + if (_LightingDirectionMode == 0) + { + poiLight.direction = _WorldSpaceLightPos0.xyz + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz; + } + if (_LightingDirectionMode == 1 || _LightingDirectionMode == 2) + { + //UNITY_BRANCH + if (_LightingDirectionMode == 1) + { + poiLight.direction = mul(unity_ObjectToWorld, _LightngForcedDirection).xyz;; + } + //UNITY_BRANCH + if (_LightingDirectionMode == 2) + { + poiLight.direction = _LightngForcedDirection; + } + if (lightMapMode == 0) + { + lightMapMode == 1; + } + } + + if (_LightingDirectionMode == 3) // UTS + + { + float3 defaultLightDirection = normalize(UNITY_MATRIX_V[2].xyz + UNITY_MATRIX_V[1].xyz); + float3 lightDirection = normalize(lerp(defaultLightDirection, _WorldSpaceLightPos0.xyz, any(_WorldSpaceLightPos0.xyz))); + poiLight.direction = lightDirection; + } + + if (!any(poiLight.direction)) + { + poiLight.direction = float3(.4, 1, .4); + } + + poiLight.direction = normalize(poiLight.direction); + poiLight.attenuationStrength = _LightingCastedShadows; + poiLight.attenuation = 1; + if (!all(_LightColor0.rgb == 0.0)) + { + UNITY_LIGHT_ATTENUATION(attenuation, i, poiMesh.worldPos) + poiLight.attenuation *= attenuation; + } + + if (!any(poiLight.directColor) && !any(poiLight.indirectColor) && lightMapMode == 0) + { + lightMapMode = 1; + if (_LightingDirectionMode == 0) + { + poiLight.direction = normalize(float3(.4, 1, .4)); + } + } + + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + poiLight.vertexNDotL = dot(poiMesh.normals[0], poiLight.direction); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotLSaturated = saturate(poiLight.nDotL); + poiLight.nDotLNormalized = (poiLight.nDotL + 1) * 0.5; + poiLight.nDotV = abs(dot(poiMesh.normals[1], poiCam.viewDir)); + poiLight.vertexNDotV = abs(dot(poiMesh.normals[0], poiCam.viewDir)); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.vertexNDotH = max(0.00001, dot(poiMesh.normals[0], poiLight.halfDir)); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = max(0.00001, dot(poiLight.direction, poiLight.halfDir)); + + + // Poi special light map + if (lightMapMode == 0) + { + float3 ShadeSH9Plus = GetSHLength(); + float3 ShadeSH9Minus = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + + float3 greyScaleVector = float3(.33333, .33333, .33333); + float bw_lightColor = dot(poiLight.directColor, greyScaleVector); + float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, poiLight.attenuationStrength)) + dot(ShadeSH9(float4(poiMesh.normals[1], 1)), greyScaleVector)); + float bw_bottomIndirectLighting = dot(ShadeSH9Minus, greyScaleVector); + float bw_topIndirectLighting = dot(ShadeSH9Plus, greyScaleVector); + float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting); + poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting) * poiLight.detailShadow; + } + // Normalized nDotL + if (lightMapMode == 1) + { + poiLight.lightMap = poiLight.nDotLNormalized * lerp(1, poiLight.attenuation, poiLight.attenuationStrength); + } + // Saturated nDotL + if (lightMapMode == 2) + { + poiLight.lightMap = poiLight.nDotLSaturated * lerp(1, poiLight.attenuation, poiLight.attenuationStrength); + } + + poiLight.directColor = max(poiLight.directColor, 0.0001); + poiLight.indirectColor = max(poiLight.indirectColor, 0.0001); + poiLight.directColor = max(poiLight.directColor, poiLight.directColor / max(0.0001, (calculateluminance(poiLight.directColor) / _LightingMinLightBrightness))); + poiLight.indirectColor = max(poiLight.indirectColor, poiLight.indirectColor / max(0.0001, (calculateluminance(poiLight.indirectColor) / _LightingMinLightBrightness))); + + poiLight.directColor = lerp(poiLight.directColor, dot(poiLight.directColor, float3(0.299, 0.587, 0.114)), _LightingMonochromatic); + poiLight.indirectColor = lerp(poiLight.indirectColor, dot(poiLight.indirectColor, float3(0.299, 0.587, 0.114)), _LightingMonochromatic); + //UNITY_BRANCH + if (_LightingCapEnabled) + { + poiLight.directColor = min(poiLight.directColor, _LightingCap); + poiLight.indirectColor = min(poiLight.indirectColor, _LightingCap); + } + + + + //UNITY_BRANCH + if (_LightingForceColorEnabled) + { + poiLight.directColor = poiThemeColor(poiMods, _LightingForcedColor, _LightingForcedColorThemeIndex); + } + + #K#BASE_LIGHTDATA_MOD + +#endif + +#ifdef UNITY_PASS_FORWARDADD + #ifndef POI_LIGHT_DATA_ADDITIVE_ENABLE + return float4(mainTexture.rgb * .0001, 1); + #endif + + #if defined(POI_LIGHT_DATA_ADDITIVE_DIRECTIONAL_ENABLE) && defined(DIRECTIONAL) + return float4(mainTexture.rgb * .0001, 1); + #endif + + #if defined(POINT) || defined(SPOT) + poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos.xyz); + + + #ifdef POINT + poiLight.additiveShadow = UNITY_SHADOW_ATTENUATION(i, poiMesh.worldPos); + unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(poiMesh.worldPos, 1)).xyz; + poiLight.attenuation = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r; + #endif + + #ifdef SPOT + poiLight.additiveShadow = UNITY_SHADOW_ATTENUATION(i, poiMesh.worldPos); + unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(poiMesh.worldPos, 1)); + poiLight.attenuation = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz); + #endif + #else + poiLight.direction = _WorldSpaceLightPos0.xyz; + UNITY_LIGHT_ATTENUATION(attenuation, i, poiMesh.worldPos) + poiLight.additiveShadow == 0; + poiLight.attenuation = attenuation; + #endif + poiLight.directColor = _LightingAdditiveLimited ? min(_LightingAdditiveLimit, _LightColor0.rgb) : _LightColor0.rgb; + + #if defined(POINT_COOKIE) || defined(DIRECTIONAL_COOKIE) + poiLight.indirectColor = 0; + #else + poiLight.indirectColor = lerp(0, poiLight.directColor, _LightingAdditivePassthrough); + #endif + + + + poiLight.directColor = lerp(poiLight.directColor, dot(poiLight.directColor, float3(0.299, 0.587, 0.114)), _LightingAdditiveMonochromatic); + poiLight.indirectColor = lerp(poiLight.indirectColor, dot(poiLight.indirectColor, float3(0.299, 0.587, 0.114)), _LightingAdditiveMonochromatic); + + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotLSaturated = saturate(poiLight.nDotL); + poiLight.nDotLNormalized = (poiLight.nDotL + 1) * 0.5; + poiLight.nDotV = abs(dot(poiMesh.normals[1], poiCam.viewDir)); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir); + poiLight.vertexNDotL = dot(poiMesh.normals[0], poiLight.direction); + poiLight.vertexNDotV = abs(dot(poiMesh.normals[0], poiCam.viewDir)); + poiLight.vertexNDotH = max(0.00001, dot(poiMesh.normals[0], poiLight.halfDir)); + poiLight.lightMap = 1; +#endif + +#ifdef POI_LIGHT_DATA_DEBUG + + #ifdef UNITY_PASS_FORWARDBASE + //UNITY_BRANCH + if (_LightingDebugVisualize <= 6) + { + switch(_LightingDebugVisualize) + { + case 0: // Direct Light Color + return float4(poiLight.directColor + mainTexture.rgb * .0001, 1); + break; + case 1: // Indirect Light Color + return float4(poiLight.indirectColor + mainTexture.rgb * .0001, 1); + break; + case 2: // Light Map + return float4(poiLight.lightMap + mainTexture.rgb * .0001, 1); + break; + case 3: // Attenuation + return float4(poiLight.attenuation + mainTexture.rgb * .0001, 1); + break; + case 4: // N Dot L + return float4(poiLight.nDotLNormalized, poiLight.nDotLNormalized, poiLight.nDotLNormalized, 1) + mainTexture * .0001; + break; + case 5: + return float4(poiLight.halfDir, 1) + mainTexture * .0001; + break; + case 6: + return float4(poiLight.direction, 1) + mainTexture * .0001; + break; + } + } + else + { + return POI_SAFE_RGB1; + } + #endif + #ifdef UNITY_PASS_FORWARDADD + //UNITY_BRANCH + if (_LightingDebugVisualize < 6) + { + return POI_SAFE_RGB1; + } + else + { + switch(_LightingDebugVisualize) + { + case 7: + return float4(poiLight.directColor * poiLight.attenuation + mainTexture.rgb * .0001, 1); + break; + case 8: + return float4(poiLight.attenuation + mainTexture.rgb * .0001, 1); + break; + case 9: + return float4(poiLight.additiveShadow + mainTexture.rgb * .0001, 1); + break; + case 10: + return float4(poiLight.nDotLNormalized + mainTexture.rgb * .0001, 1); + break; + case 11: + return float4(poiLight.halfDir, 1) + mainTexture * .0001; + break; + } + } + #endif +#endif
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mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Main/VRLTC_PoiMain.poiTemplateCollection b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Main/VRLTC_PoiMain.poiTemplateCollection new file mode 100644 index 00000000..412a821e --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Main/VRLTC_PoiMain.poiTemplateCollection @@ -0,0 +1,150 @@ + +#T#PoiMainProperties +//Main-main +_Color ("Color & Alpha--{reference_property:_ColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _ColorThemeIndex ("", Int) = 0 +_MainTex ("Texture--{reference_properties:[_MainTexPan, _MainTexUV]}", 2D) = "white" { } +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _MainTexUV ("UV", Int) = 0 +[HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0) +[Normal]_BumpMap ("Normal Map--{reference_properties:[_BumpMapPan, _BumpMapUV, _BumpScale]}", 2D) = "bump" { } +[HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _BumpMapUV ("UV", Int) = 0 +[HideInInspector]_BumpScale ("Intensity", Range(0, 10)) = 1 +_ClippingMask ("Alpha Map--{reference_properties:[_ClippingMaskPan, _ClippingMaskUV, _Inverse_Clipping]}", 2D) = "white" { } +[HideInInspector][Vector2]_ClippingMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _ClippingMaskUV ("UV", Int) = 0 +[HideInInspector][ToggleUI]_Inverse_Clipping ("Invert", Float) = 0 +_Cutoff ("Alpha Cutoff", Range(0, 1.001)) = 0.5 + +[HideInInspector] m_start_MainHueShift ("Color Adjust--{reference_property:_MainColorAdjustToggle}", Float) = 0 +[HideInInspector][ThryToggle(COLOR_GRADING_HDR)] _MainColorAdjustToggle ("Adjust Colors", Float) = 0 +[ThryRGBAPacker(R Hue Mask, G Brightness Mask, B Saturation Mask, A Nothing)]_MainColorAdjustTexture ("Mask (Expand)--{reference_properties:[_MainColorAdjustTexturePan, _MainColorAdjustTextureUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_MainColorAdjustTexturePan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _MainColorAdjustTextureUV ("UV", Int) = 0 +_Saturation ("Saturation", Range(-1, 10)) = 0 +_MainBrightness ("Brightness", Range(-1, 1)) = 0 +[ThryToggleUI(true)] _MainHueShiftToggle ("<size=13><b> Hue Shift</b></size>", Float) = 0 +[ToggleUI]_MainHueShiftReplace ("Hue Replace?--{condition_showS:(_MainHueShiftToggle==1)}", Float) = 1 +_MainHueShift ("Hue Shift--{condition_showS:(_MainHueShiftToggle==1)}", Range(0, 1)) = 0 +_MainHueShiftSpeed ("Hue Shift Speed--{condition_showS:(_MainHueShiftToggle==1)}", Float) = 0 + +[Space(4)] +[ThryToggleUI(true)]_MainHueALCTEnabled ("<size=13><b> Hue Shift Audio Link</b></size>--{condition_showS:(_MainHueShiftToggle==1 && _EnableAudioLink==1)}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)]_MainALHueShiftBand ("Band--{condition_showS:(_MainHueShiftToggle==1 && _EnableAudioLink==1 && _MainHueALCTEnabled==1)}", Int) = 0 +[ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_MainALHueShiftCTIndex ("Motion Type--{condition_showS:(_MainHueShiftToggle==1 && _EnableAudioLink==1 && _MainHueALCTEnabled==1)}", Int) = 0 +_MainHueALMotionSpeed ("Motion Speed--{condition_showS:(_MainHueShiftToggle==1 && _EnableAudioLink==1 && _MainHueALCTEnabled==1)}", Float) = 1 +[HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0 + +#T#PoiMainKeywords +#pragma shader_feature COLOR_GRADING_HDR + +#T#PoiMainVariables +float4 _Color; +float _ColorThemeIndex; +UNITY_DECLARE_TEX2D(_MainTex); +UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture); +float4 _MainTex_ST; +float2 _MainTexPan; +float _MainTexUV; +float4 _MainTex_TexelSize; +Texture2D _BumpMap; +float4 _BumpMap_ST; +float2 _BumpMapPan; +float _BumpMapUV; +float _BumpScale; +Texture2D _ClippingMask; +float4 _ClippingMask_ST; +float2 _ClippingMaskPan; +float _ClippingMaskUV; +float _Inverse_Clipping; +float _Cutoff; + +float _MainColorAdjustToggle; +#if defined(PROP_MAINCOLORADJUSTTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _MainColorAdjustTexture; +#endif +float4 _MainColorAdjustTexture_ST; +float2 _MainColorAdjustTexturePan; +float _MainColorAdjustTextureUV; +float _MainHueShiftToggle; +float _MainHueShiftReplace; +float _MainHueShift; +float _MainHueShiftSpeed; +float _Saturation; +float _MainBrightness; + +float _MainHueALCTEnabled; +float _MainALHueShiftBand; +float _MainALHueShiftCTIndex; +float _MainHueALMotionSpeed; + +SamplerState sampler_linear_clamp; +SamplerState sampler_linear_repeat; + +#T#PoiMainImplementation +poiFragData.baseColor = mainTexture.rgb * poiThemeColor(poiMods, _Color.rgb, _ColorThemeIndex); +poiFragData.alpha = mainTexture.a * _Color.a; + +#ifdef COLOR_GRADING_HDR + #if defined(PROP_MAINCOLORADJUSTTEXTURE) || !defined(OPTIMIZER_ENABLED) + float4 hueShiftAlpha = POI2D_SAMPLER_PAN(_MainColorAdjustTexture, _MainTex, poiUV(poiMesh.uv[_MainColorAdjustTextureUV], _MainColorAdjustTexture_ST), _MainColorAdjustTexturePan); + #else + float4 hueShiftAlpha = 1; + #endif + + if (_MainHueShiftToggle) + { + float shift = _MainHueShift; + #ifdef POI_AUDIOLINK + //UNITY_BRANCH + if (poiMods.audioLinkAvailable && _MainHueALCTEnabled) + { + shift += AudioLinkGetChronoTime(_MainALHueShiftCTIndex, _MainALHueShiftBand) * _MainHueALMotionSpeed; + } + #endif + if (_MainHueShiftReplace) + { + poiFragData.baseColor = lerp(poiFragData.baseColor, hueShift(poiFragData.baseColor, shift + _MainHueShiftSpeed * _Time.x), hueShiftAlpha.r); + } + else + { + poiFragData.baseColor = hueShift(poiFragData.baseColor, frac((shift - (1 - hueShiftAlpha.r) + _MainHueShiftSpeed * _Time.x))); + } + } + poiFragData.baseColor = lerp(poiFragData.baseColor, dot(poiFragData.baseColor, float3(0.3, 0.59, 0.11)), -_Saturation * hueShiftAlpha.b); + poiFragData.baseColor = saturate(poiFragData.baseColor + _MainBrightness * hueShiftAlpha.g); +#endif + +#if defined(PROP_CLIPPINGMASK) || !defined(OPTIMIZER_ENABLED) + float alphaMask = POI2D_SAMPLER_PAN(_ClippingMask, _MainTex, poiUV(poiMesh.uv[_ClippingMaskUV], _ClippingMask_ST), _ClippingMaskPan).r; + if (_Inverse_Clipping) + { + alphaMask = 1 - alphaMask; + } +#else + float alphaMask = 1; +#endif + +poiFragData.alpha *= alphaMask; + +#K#BASE_COLOR_MOD + +#T#PoiMainNormalImplementation +float3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiUV(poiMesh.uv[_BumpMapUV], _BumpMap_ST), _BumpMapPan), _BumpScale); +poiMesh.tangentSpaceNormal = mainNormal; + +#K#TANGENT_NORMAL_INJECTION + +poiMesh.normals[1] = normalize( + poiMesh.tangentSpaceNormal.x * poiMesh.tangent.xyz + + poiMesh.tangentSpaceNormal.y * poiMesh.binormal + + poiMesh.tangentSpaceNormal.z * poiMesh.normals[0] +); + +// I'm just testing this because it makes it the same as if there is no normal map in the slot +float3 fancyNormal = UnpackNormal(float4(0.5, 0.5, 1, 1)); +poiMesh.normals[0] = 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3f43a4e8f8b031949b76535ca295e1c2 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Matcap/VRLT_PoiMatcap.poiTemplateCollection b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Matcap/VRLT_PoiMatcap.poiTemplateCollection new file mode 100644 index 00000000..aba3f446 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Matcap/VRLT_PoiMatcap.poiTemplateCollection @@ -0,0 +1,378 @@ +#T#PoiMatcapProperties +// First Matcap +[HideInInspector] m_start_matcap ("Matcap 0--{reference_property:_MatcapEnable}", Float) = 0 +[HideInInspector][ThryToggle(POI_MATCAP0)]_MatcapEnable ("Enable Matcap", Float) = 0 +[ThryWideEnum(UTS Style, 0, Top Pinch, 1, Double Sided, 2)] _MatcapUVMode ("UV Mode", Int) = 1 +_MatcapColor ("Color--{reference_property:_MatcapColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _MatcapColorThemeIndex ("", Int) = 0 +[TextureNoSO]_Matcap ("Matcap", 2D) = "white" { } +_MatcapBorder ("Border", Range(0, .5)) = 0.43 +_MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { } +[HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _MatcapMaskUV ("UV", Int) = 0 +[HideInInspector][ToggleUI]_MatcapMaskInvert ("Invert", Float) = 0 +_MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0 +_MatcapIntensity ("Intensity", Range(0, 5)) = 1 +_MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0 +_MatcapReplace ("Replace Blend", Range(0, 1)) = 1 +_MatcapMultiply ("Multiply Blend", Range(0, 1)) = 0 +_MatcapAdd ("Add Blend", Range(0, 1)) = 0 +_MatcapMixed ("Mixed Blend", Range(0, 1)) = 0 +_MatcapAddToLight ("Add To Light", Range(0, 1)) = 0 +_MatcapAlphaOverride ("Override Alpha", Range(0, 1)) = 0 +[Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1 +[ThryToggle(POI_MATCAP0_CUSTOM_NORMAL, true)] _Matcap0CustomNormal ("<size=13><b> Custom Normal</b></size>", Float) = 0 +[Normal]_Matcap0NormalMap ("Normal Map--{reference_properties:[_Matcap0NormalMapPan, _Matcap0NormalMapUV, _Matcap0NormalMapScale], condition_showS:(_Matcap0CustomNormal==1)}", 2D) = "bump" { } +[HideInInspector][Vector2]_Matcap0NormalMapPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _Matcap0NormalMapUV ("UV", Int) = 0 +[HideInInspector]_Matcap0NormalMapScale ("Intensity", Range(0, 10)) = 1 +[ThryToggleUI(true)] _MatcapHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 +_MatcapHueShiftSpeed ("Shift Speed--{condition_showS:(_MatcapHueShiftEnabled==1)}", Float) = 0 +_MatcapHueShift ("Hue Shift--{condition_showS:(_MatcapHueShiftEnabled==1)}", Range(0, 1)) = 0 +[ThryToggleUI(true)] _MatcapTPSDepthEnabled ("<size=13><b> TPS Depth Mask Enabled</b></size>", Float) = 0 +_MatcapTPSMaskStrength ("TPS Mask Strength--{condition_showS:(_MatcapTPSDepthEnabled==1)}", Range(0, 1)) = 1 +[HideInInspector] m_end_matcap ("Matcap--{condition_showS:(_MatcapHueShiftEnabled==1)}", Float) = 0 + +// Second Matcap +[HideInInspector] m_start_Matcap2 ("Matcap 1--{reference_property:_Matcap2Enable}", Float) = 0 +[HideInInspector][ThryToggle(COLOR_GRADING_HDR_3D)]_Matcap2Enable ("Enable Matcap 2", Float) = 0 +[ThryWideEnum(UTS Style, 0, Top Pinch, 1, Double Sided, 2)] _Matcap2UVMode ("UV Mode", Int) = 1 +_Matcap2Color ("Color--{reference_property:_Matcap2ColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _Matcap2ColorThemeIndex ("", Int) = 0 +[TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { } +_Matcap2Border ("Border", Range(0, .5)) = 0.43 +_Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { } +[HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _Matcap2MaskUV ("UV", Int) = 0 +[HideInInspector][ToggleUI]_Matcap2MaskInvert ("Invert", Float) = 0 +_Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0 +_Matcap2Intensity ("Intensity", Range(0, 5)) = 1 +_Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0 +_Matcap2Replace ("Replace Blend", Range(0, 1)) = 0 +_Matcap2Multiply ("Multiply Blend", Range(0, 1)) = 0 +_Matcap2Add ("Add Blend", Range(0, 1)) = 0 +_Matcap2Mixed ("Mixed Blend", Range(0, 1)) = 0 +_Matcap2AddToLight ("Add To Light", Range(0, 1)) = 0 +_Matcap2AlphaOverride ("Override Alpha", Range(0, 1)) = 0 +[Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1 +[ThryToggle(POI_MATCAP1_CUSTOM_NORMAL, true)] _Matcap1CustomNormal ("<size=13><b> Custom Normal</b></size>", Float) = 0 +[ThryToggle()]_Matcap1CustomNormal ("Custom Normal", Float) = 0 +[Normal]_Matcap1NormalMap ("Normal Map--{reference_properties:[_Matcap1NormalMapPan, _Matcap1NormalMapUV, _Matcap1NormalMapScale], condition_showS:(_Matcap1CustomNormal==1)}", 2D) = "bump" { } +[HideInInspector][Vector2]_Matcap1NormalMapPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _Matcap1NormalMapUV ("UV", Int) = 0 +[HideInInspector]_Matcap1NormalMapScale ("Intensity", Range(0, 10)) = 1 +[ThryToggleUI(true)] _Matcap2HueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 +_Matcap2HueShiftSpeed ("Shift Speed--{condition_showS:(_Matcap2HueShiftEnabled==1)}", Float) = 0 +_Matcap2HueShift ("Hue Shift--{condition_showS:(_Matcap2HueShiftEnabled==1)}", Range(0, 1)) = 0 +[ThryToggleUI(true)] _Matcap2TPSDepthEnabled ("<size=13><b> TPS Depth Mask Enabled</b></size>", Float) = 0 +_Matcap2TPSMaskStrength ("TPS Mask Strength--{condition_showS:(_Matcap2TPSDepthEnabled==1)}", Range(0, 1)) = 1 +[HideInInspector] m_end_Matcap2 ("Matcap 2--{condition_showS:(_Matcap2HueShiftEnabled==1)}", Float) = 0 + +#T#PoiMatcapKeywords +#pragma shader_feature COLOR_GRADING_HDR_3D +#pragma shader_feature_local POI_MATCAP0 +#pragma shader_feature_local POI_MATCAP0_CUSTOM_NORMAL +#pragma shader_feature_local POI_MATCAP1_CUSTOM_NORMAL + +#T#PoiMatcapVariables +#ifdef POI_MATCAP0 + #if defined(PROP_MATCAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _Matcap; + float4 _Matcap_ST; + float2 _MatcapPan; + float _MatcapUV; + #endif + #if defined(PROP_MATCAPMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _MatcapMask; + float4 _MatcapMask_ST; + float2 _MatcapMaskPan; + float _MatcapMaskUV; + #endif + #ifdef POI_MATCAP0_CUSTOM_NORMAL + #if defined(PROP_MATCAP0NORMALMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _Matcap0NormalMap; + #endif + float4 _Matcap0NormalMap_ST; + float2 _Matcap0NormalMapPan; + float _Matcap0NormalMapUV; + float _Matcap0NormalMapScale; + #endif + float _MatcapUVMode; + float _MatcapMaskInvert; + float _MatcapBorder; + float4 _MatcapColor; + float _MatcapColorThemeIndex; + float _MatcapIntensity; + float _MatcapReplace; + float _MatcapMultiply; + float _MatcapAdd; + float _MatcapAddToLight; + float _MatcapMixed; + float _MatcapAlphaOverride; + float _MatcapEnable; + float _MatcapLightMask; + float _MatcapEmissionStrength; + float _MatcapNormal; + float _MatcapHueShiftEnabled; + float _MatcapHueShiftSpeed; + float _MatcapHueShift; + float _MatcapTPSDepthEnabled; + float _MatcapTPSMaskStrength; +#endif + +#ifdef COLOR_GRADING_HDR_3D + #if defined(PROP_MATCAP2) || !defined(OPTIMIZER_ENABLED) + Texture2D _Matcap2; + float4 _Matcap2_ST; + float2 _Matcap2Pan; + float _Matcap2UV; + #endif + #if defined(PROP_MATCAP2MASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _Matcap2Mask; + float4 _Matcap2Mask_ST; + float2 _Matcap2MaskPan; + float _Matcap2MaskUV; + #endif + #ifdef POI_MATCAP1_CUSTOM_NORMAL + #if defined(PROP_MATCAP1NORMALMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _Matcap1NormalMap; + #endif + float4 _Matcap1NormalMap_ST; + float2 _Matcap1NormalMapPan; + float _Matcap1NormalMapUV; + float _Matcap1NormalMapScale; + #endif + float _Matcap2UVMode; + float _Matcap2MaskInvert; + float _Matcap2Border; + float4 _Matcap2Color; + float _Matcap2ColorThemeIndex; + float _Matcap2Intensity; + float _Matcap2Replace; + float _Matcap2Multiply; + float _Matcap2Add; + float _Matcap2AddToLight; + float _Matcap2Mixed; + float _Matcap2AlphaOverride; + float _Matcap2Enable; + float _Matcap2LightMask; + float _Matcap2EmissionStrength; + float _Matcap2Normal; + float _Matcap2HueShiftEnabled; + float _Matcap2HueShiftSpeed; + float _Matcap2HueShift; + float _Matcap2TPSDepthEnabled; + float _Matcap2TPSMaskStrength; +#endif + +#T#PoiMatcapFunctions +void blendMatcap(inout PoiLight poiLight, inout PoiFragData poiFragData, float add, float lightAdd, float multiply, float replace, float mixed, float4 matcapColor, float matcapMask, float emissionStrength, float matcapLightMask +#ifdef POI_BLACKLIGHT + , uint blackLightMaskIndex +#endif +) +{ + if (matcapLightMask) + { + matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask); + } + #ifdef POI_BLACKLIGHT + if (blackLightMaskIndex != 4) + { + matcapMask *= blackLightMask[blackLightMaskIndex]; + } + #endif + + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a * .999999); + poiFragData.baseColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a); + poiFragData.baseColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a; + poiLight.finalLightAdd += matcapColor.rgb * lightAdd * matcapMask * matcapColor.a; + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, poiFragData.baseColor.rgb + poiFragData.baseColor.rgb * matcapColor.rgb, mixed * matcapMask * matcapColor.a); + poiFragData.emission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a; +} + +#if defined(POI_MATCAP0) || defined(COLOR_GRADING_HDR_3D) + void applyMatcap(inout PoiFragData poiFragData, in PoiCam poiCam, in PoiMesh poiMesh, inout PoiLight poiLight, in PoiMods poiMods) + { + float4 matcap = 0; + float matcapMask = 0; + float4 matcap2 = 0; + float matcap2Mask = 0; + float2 matcapUV = 0; + + + // Matcap 1 + #ifdef POI_MATCAP0 + float3 normal0 = poiMesh.normals[_MatcapNormal]; + #ifdef POI_MATCAP0_CUSTOM_NORMAL + #if defined(PROP_MATCAP0NORMALMAP) || !defined(OPTIMIZER_ENABLED) + normal0 = calculateNormal(poiMesh.normals[_MatcapNormal], poiMesh, _Matcap0NormalMap, _Matcap0NormalMap_ST, _Matcap0NormalMapPan, _Matcap0NormalMapUV, _Matcap0NormalMapScale); + #endif + #endif + + switch(_MatcapUVMode) + { + // Normal / UTS + case 0: + { + float3 viewNormal = (mul(UNITY_MATRIX_V, float4(normal0, 0))).rgb; + float3 NormalBlend_MatCapUV_Detail = viewNormal.rgb * float3(-1, -1, 1); + float3 NormalBlend_MatCapUV_Base = (mul(UNITY_MATRIX_V, float4(poiCam.viewDir, 0)).rgb * float3(-1, -1, 1)) + float3(0, 0, 1); + float3 noSknewViewNormal = NormalBlend_MatCapUV_Base * dot(NormalBlend_MatCapUV_Base, NormalBlend_MatCapUV_Detail) / NormalBlend_MatCapUV_Base.b - NormalBlend_MatCapUV_Detail; + + matcapUV = noSknewViewNormal.rg * _MatcapBorder + 0.5; + break; + } + // Top Pinch + case 1: + { + float3 worldViewUp = normalize(float3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, float3(0, 1, 0))); + float3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp)); + matcapUV = float2(dot(worldViewRight, normal0), dot(worldViewUp, normal0)) * _MatcapBorder + 0.5; + break; + } + // Custom Double Sided + case 2: + { + float3 reflection = reflect(-poiCam.viewDir, normal0); + float2 uv = float2(dot(reflection, float3(1, 0, 0)), dot(reflection, float3(0, 1, 0))); + matcapUV = uv * _MatcapBorder + 0.5; + break; + } + } + if (IsInMirror()) + { + matcapUV.x = 1 - matcapUV.x; + } + + #if defined(PROP_MATCAP) || !defined(OPTIMIZER_ENABLED) + matcap = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap)) * float4(poiThemeColor(poiMods, _MatcapColor.rgb, _MatcapColorThemeIndex), _MatcapColor.a); + #else + matcap = float4(poiThemeColor(poiMods, _MatcapColor.rgb, _MatcapColorThemeIndex), _MatcapColor.a); + #endif + + matcap.rgb *= _MatcapIntensity; + #if defined(PROP_MATCAPMASK) || !defined(OPTIMIZER_ENABLED) + matcapMask = POI2D_SAMPLER_PAN(_MatcapMask, _MainTex, poiUV(poiMesh.uv[_MatcapMaskUV], _MatcapMask_ST), _MatcapMaskPan); + #else + matcapMask = 1; + #endif + + if (_MatcapMaskInvert) + { + matcapMask = 1 - matcapMask; + } + + #ifdef TPS_Penetrator + if (_MatcapTPSDepthEnabled) + { + matcapMask = lerp(0, matcapMask * TPSBufferedDepth(poiMesh.localPos, poiMesh.vertexColor), _MatcapTPSMaskStrength); + } + #endif + + poiFragData.alpha *= lerp(1, matcap.a, matcapMask * _MatcapAlphaOverride); + + //UNITY_BRANCH + if (_MatcapHueShiftEnabled) + { + matcap.rgb = hueShift(matcap.rgb, _MatcapHueShift + _Time.x * _MatcapHueShiftSpeed); + } + + blendMatcap(poiLight, poiFragData, _MatcapAdd, _MatcapAddToLight, _MatcapMultiply, _MatcapReplace, _MatcapMixed, matcap, matcapMask, _MatcapEmissionStrength, _MatcapLightMask + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap + #endif + ); + #endif + + // Matcap 2 + #ifdef COLOR_GRADING_HDR_3D + + float3 normal1 = poiMesh.normals[_Matcap2Normal]; + #ifdef POI_MATCAP1_CUSTOM_NORMAL + #if defined(PROP_MATCAP1NORMALMAP) || !defined(OPTIMIZER_ENABLED) + normal1 = calculateNormal(poiMesh.normals[_Matcap2Normal], poiMesh, _Matcap1NormalMap, _Matcap1NormalMap_ST, _Matcap1NormalMapPan, _Matcap1NormalMapUV, _Matcap1NormalMapScale); + #endif + #endif + + matcapUV = 0; + + switch(_Matcap2UVMode) + { + // Normal / UTS + case 0: + { + float3 viewNormal = (mul(UNITY_MATRIX_V, float4(normal1, 0))).rgb; + float3 NormalBlend_MatCapUV_Detail = viewNormal.rgb * float3(-1, -1, 1); + float3 NormalBlend_MatCapUV_Base = (mul(UNITY_MATRIX_V, float4(poiCam.viewDir, 0)).rgb * float3(-1, -1, 1)) + float3(0, 0, 1); + float3 noSknewViewNormal = NormalBlend_MatCapUV_Base * dot(NormalBlend_MatCapUV_Base, NormalBlend_MatCapUV_Detail) / NormalBlend_MatCapUV_Base.b - NormalBlend_MatCapUV_Detail; + + matcapUV = noSknewViewNormal.rg * _Matcap2Border + 0.5; + break; + } + // Top Pinch + case 1: + { + float3 worldViewUp = normalize(float3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, float3(0, 1, 0))); + float3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp)); + matcapUV = float2(dot(worldViewRight, normal1), dot(worldViewUp, normal1)) * _Matcap2Border + 0.5; + break; + } + // Custom Double Sided + case 2: + { + float3 reflection = reflect(-poiCam.viewDir, normal1); + float2 uv = float2(dot(reflection, float3(1, 0, 0)), dot(reflection, float3(0, 1, 0))); + matcapUV = uv * _Matcap2Border + 0.5; + break; + } + } + if (IsInMirror()) + { + matcapUV.x = 1 - matcapUV.x; + } + + #if defined(PROP_MATCAP2) || !defined(OPTIMIZER_ENABLED) + matcap2 = UNITY_SAMPLE_TEX2D_SAMPLER(_Matcap2, _MainTex, TRANSFORM_TEX(matcapUV, _Matcap2)) * float4(poiThemeColor(poiMods, _Matcap2Color.rgb, _Matcap2ColorThemeIndex), _Matcap2Color.a); + #else + matcap2 = float4(poiThemeColor(poiMods, _Matcap2Color.rgb, _Matcap2ColorThemeIndex), _Matcap2Color.a); + #endif + matcap2.rgb *= _Matcap2Intensity; + #if defined(PROP_MATCAP2MASK) || !defined(OPTIMIZER_ENABLED) + matcap2Mask = POI2D_SAMPLER_PAN(_Matcap2Mask, _MainTex, poiUV(poiMesh.uv[_Matcap2MaskUV], _Matcap2Mask_ST), _Matcap2MaskPan); + #else + matcap2Mask = 1; + #endif + if (_Matcap2MaskInvert) + { + matcap2Mask = 1 - matcap2Mask; + } + + #ifdef TPS_Penetrator + if (_Matcap2TPSDepthEnabled) + { + matcap2Mask = lerp(matcap2Mask, 1, TPSBufferedDepth(poiMesh.localPos, poiMesh.vertexColor) * _Matcap2TPSMaskStrength); + } + #endif + + poiFragData.alpha *= lerp(1, matcap2.a, matcap2Mask * _Matcap2AlphaOverride); + + //UNITY_BRANCH + if (_Matcap2HueShiftEnabled) + { + matcap2.rgb = hueShift(matcap2.rgb, _Matcap2HueShift + _Time.x * _Matcap2HueShiftSpeed); + } + + blendMatcap(poiLight, poiFragData, _Matcap2Add, _Matcap2AddToLight, _Matcap2Multiply, _Matcap2Replace, _Matcap2Mixed, matcap2, matcap2Mask, _Matcap2EmissionStrength, _Matcap2LightMask + #ifdef POI_BLACKLIGHT + , _BlackLightMaskMatcap2 + #endif + ); + #endif + } +#endif + 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b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_MetallicsAndSpecular/VRLTC_PoiMetallicsAndSpecular.poiTemplateCollection @@ -0,0 +1,546 @@ +#T#PoiMetallicsAndSpecularProperties +[HideInInspector] m_start_brdf ("Reflections & Specular--{reference_property:_MochieBRDF}", Float) = 0 +[HideInInspector][ThryToggle(MOCHIE_PBR)]_MochieBRDF ("Enable", Float) = 0 +_MochieReflectionStrength ("Reflection Strength", Range(0, 1)) = 1 +_MochieSpecularStrength ("Specular Strength", Range(0, 1)) = 1 +_MochieMetallicMultiplier ("Metallic", Range(0, 1)) = 0 +_MochieRoughnessMultiplier ("Smoothness", Range(0, 1)) = 1 +_MochieReflectionTint ("Reflection Tint--{reference_property:_MochieReflectionTintThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _MochieReflectionTintThemeIndex ("", Int) = 0 +_MochieSpecularTint ("Specular Tint--{reference_property:_MochieSpecularTintThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _MochieSpecularTintThemeIndex ("", Int) = 0 +[Space(8)] +[ThryRGBAPacker(R Metallic Map, G Smoothness Map, B Reflection Mask, A Specular Mask)]_MochieMetallicMaps ("Maps [Expand]--{reference_properties:[_MochieMetallicMapsPan, _MochieMetallicMapsUV, _MochieMetallicMapInvert, _MochieRoughnessMapInvert, _MochieReflectionMaskInvert, _MochieSpecularMaskInvert]}", 2D) = "white" { } +[HideInInspector][Vector2]_MochieMetallicMapsPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_MochieMetallicMapsUV ("UV", Int) = 0 +[HideInInspector][ToggleUI]_MochieMetallicMapInvert ("Invert Metallic", Float) = 0 +[HideInInspector][ToggleUI]_MochieRoughnessMapInvert ("Invert Smoothness", Float) = 0 +[HideInInspector][ToggleUI]_MochieReflectionMaskInvert ("Invert Reflection Mask", Float) = 0 +[HideInInspector][ToggleUI]_MochieSpecularMaskInvert ("Invert Specular Mask", Float) = 0 +[ThryToggleUI(true)]_PBRSplitMaskSample ("<size=13><b> Split Mask Sampling</b></size>", Float) = 0 +_PBRMaskScaleTiling ("ScaleXY TileZW--{condition_showS:(_PBRSplitMaskSample==1)}", Vector) = (1, 1, 0, 0) +[ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_MochieMetallicMasksUV ("UV--{condition_showS:(_PBRSplitMaskSample==1)}", Int) = 0 +[Vector2]_MochieMetallicMasksPan ("Panning--{condition_showS:(_PBRSplitMaskSample==1)}", Vector) = (0, 0, 0, 0) +[ThryToggleUI(true)]_Specular2ndLayer ("<size=13><b> 2nd Specular</b></size>", Float) = 0 +_MochieSpecularStrength2 ("Strength--{condition_showS:(_Specular2ndLayer==1)}", Range(0, 1)) = 1 +_MochieRoughnessMultiplier2 ("Smoothness--{condition_showS:(_Specular2ndLayer==1)}", Range(0, 1)) = 1 +[ThryToggleUI(true)] _BRDFTPSDepthEnabled ("<size=13><b> TPS Depth Enabled</b></size>", Float) = 0 +_BRDFTPSReflectionMaskStrength ("Reflection Mask Strength--{condition_showS:(_BRDFTPSDepthEnabled==1)}", Range(0, 1)) = 1 +_BRDFTPSSpecularMaskStrength ("Specular Mask Strength--{condition_showS:(_BRDFTPSDepthEnabled==1)}", Range(0, 1)) = 1 +[ToggleUI]_IgnoreCastedShadows ("Ignore Casted Shadows", Float) = 0 + +[Space(8)] +[ThryTexture][NoScaleOffset]_MochieReflCube ("Fallback Cubemap", Cube) = "" { } +[ToggleUI]_MochieForceFallback ("Force Fallback", Int) = 0 +[ToggleUI]_MochieLitFallback ("Lit Fallback", Float) = 0 +[ThryToggleUI(true)]_MochieGSAAEnabled ("<size=13><b> GSAA</b></size>", Float) = 1 +_PoiGSAAVariance ("GSAA Variance", Range(0, 1)) = 0.15 +_PoiGSAAThreshold ("GSAA Threshold", Range(0, 1)) = 0.1 +_RefSpecFresnel ("Fresnel Reflection", Range(0, 1)) = 1 +[HideInInspector] m_end_brdf ("", Float) = 0 + +[HideInInspector] m_start_clearCoat ("Clear Coat--{reference_property:_ClearCoatBRDF}", Float) = 0 +[HideInInspector][ThryToggle(POI_CLEARCOAT)]_ClearCoatBRDF ("Enable", Float) = 0 +_ClearCoatStrength ("ClearCoat Strength", Range(0, 1)) = 1 +_ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 1 +_ClearCoatReflectionStrength ("Reflections Strength", Range(0, 1)) = 1 +_ClearCoatSpecularStrength ("Specular Strength", Range(0, 1)) = 1 +_ClearCoatReflectionTint ("Reflection Tint--{reference_property:_ClearCoatReflectionTintThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _ClearCoatReflectionTintThemeIndex ("", Int) = 0 +_ClearCoatSpecularTint ("Specular Tint--{reference_property:_ClearCoatSpecularTintThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _ClearCoatSpecularTintThemeIndex ("", Int) = 0 +[Space(8)] +[ThryRGBAPacker(ClearCoat Mask, Smoothness Map, Reflection Mask, Specular Mask)]_ClearCoatMaps ("Maps [Expand]--{reference_properties:[_ClearCoatMapsPan, _ClearCoatMapsUV, _ClearCoatMaskInvert, _ClearCoatSmoothnessMapInvert, _ClearCoatReflectionMaskInvert, _ClearCoatSpecularMaskInvert]}", 2D) = "white" { } +[HideInInspector][Vector2]_ClearCoatMapsPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_ClearCoatMapsUV ("UV", Int) = 0 +[HideInInspector][ToggleUI]_ClearCoatMaskInvert ("Invert ClearCoat Mask", Float) = 0 +[HideInInspector][ToggleUI]_ClearCoatSmoothnessMapInvert ("Invert Smoothness", Float) = 0 +[HideInInspector][ToggleUI]_ClearCoatReflectionMaskInvert ("Invert Reflection Mask", Float) = 0 +[HideInInspector][ToggleUI]_ClearCoatSpecularMaskInvert ("Invert Specular Mask", Float) = 0 +[Space(8)] +[ThryTexture][NoScaleOffset]_ClearCoatFallback ("Fallback Cubemap", Cube) = "" { } +[ToggleUI]_ClearCoatForceFallback ("Force Fallback", Int) = 0 +[ToggleUI]_ClearCoatLitFallback ("Lit Fallback", Float) = 0 +[ToggleUI]_CCIgnoreCastedShadows ("Ignore Casted Shadows", Float) = 0 +[ThryToggleUI(true)]_ClearCoatGSAAEnabled ("<size=13><b> GSAA</b></size>", Float) = 1 +_ClearCoatGSAAVariance ("GSAA Variance", Range(0, 1)) = 0.15 +_ClearCoatGSAAThreshold ("GSAA Threshold", Range(0, 1)) = 0.1 +[ThryToggleUI(true)] _ClearCoatTPSDepthMaskEnabled ("<size=13><b> TPS Depth Enabled</b></size>", Float) = 0 +_ClearCoatTPSMaskStrength ("Mask Strength--{condition_showS:(_ClearCoatTPSDepthMaskEnabled==1)}", Range(0, 1)) = 1 +[HideInInspector] m_end_clearCoat ("", Float) = 0 + +#T#PoiMetallicsAndSpecularKeywords +#pragma shader_feature_local MOCHIE_PBR +#pragma shader_feature_local POI_CLEARCOAT + +#T#PoiMetallicsAndSpecularVariables +float4 _MochieReflCube_HDR; +#ifdef MOCHIE_PBR + #if defined(PROP_MOCHIEMETALLICMAPS) || !defined(OPTIMIZER_ENABLED) + Texture2D _MochieMetallicMaps; + #endif + float4 _MochieMetallicMaps_ST; + float2 _MochieMetallicMapsPan; + float _MochieMetallicMapsUV; + float _MochieMetallicMapInvert; + float _MochieRoughnessMapInvert; + float _MochieReflectionMaskInvert; + float _MochieSpecularMaskInvert; + + float _MochieReflectionTintThemeIndex; + float _MochieSpecularTintThemeIndex; + + float _MochieRoughnessMultiplier; + float _MochieMetallicMultiplier; + float _MochieReflectionStrength; + float _MochieSpecularStrength; + float4 _MochieSpecularTint; + float4 _MochieReflectionTint; + float _MochieLitFallback; + float _IgnoreCastedShadows; + float _PBRSplitMaskSample; + float4 _PBRMaskScaleTiling; + float _MochieMetallicMasksUV; + float4 _MochieMetallicMasksPan; + + float _Specular2ndLayer; + float _MochieSpecularStrength2; + float _MochieRoughnessMultiplier2; + float _RefSpecFresnel; + samplerCUBE _MochieReflCube; + float _MochieForceFallback; + float _MochieGSAAEnabled; + float _PoiGSAAVariance; + float _PoiGSAAThreshold; + float _BRDFTPSReflectionMaskStrength; + float _BRDFTPSSpecularMaskStrength; +#endif + +#ifdef POI_CLEARCOAT + #if defined(PROP_CLEARCOATMAPS) || !defined(OPTIMIZER_ENABLED) + Texture2D _ClearCoatMaps; + float4 _ClearCoatMaps_ST; + float2 _ClearCoatMapsPan; + float _ClearCoatMapsUV; + #endif + float _ClearCoatBRDF; + float _ClearCoatReflectionStrength; + float _ClearCoatSpecularStrength; + float _ClearCoatStrength; + float _ClearCoatSmoothness; + float4 _ClearCoatReflectionTint; + float _ClearCoatReflectionTintThemeIndex; + float4 _ClearCoatSpecularTint; + float _ClearCoatSpecularTintThemeIndex; + float _ClearCoatSmoothnessMapInvert; + float _ClearCoatMaskInvert; + float _ClearCoatReflectionMaskInvert; + float _ClearCoatSpecularMaskInvert; + float _ClearCoatTPSMaskStrength; + float _ClearCoatTPSDepthMaskEnabled; + + samplerCUBE _ClearCoatFallback; + float _ClearCoatForceFallback; + float _ClearCoatLitFallback; + float _CCIgnoreCastedShadows; + float _ClearCoatGSAAEnabled; + float _ClearCoatGSAAVariance; + float _ClearCoatGSAAThreshold; +#endif + +#T#PoiMetallicsAndSpecularFunction +#if defined(MOCHIE_PBR) || defined(POI_CLEARCOAT) + + /* + * Copyright 2022 orels1 + * + * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + // https://github.com/orels1/orels-Unity-Shaders + + float GSAA_Filament(float3 worldNormal, float perceptualRoughness, float gsaaVariance, float gsaaThreshold) + { + // Kaplanyan 2016, "Stable specular highlights" + // Tokuyoshi 2017, "Error Reduction and Simplification for Shading Anti-Aliasing" + // Tokuyoshi and Kaplanyan 2019, "Improved Geometric Specular Antialiasing" + + // This implementation is meant for deferred rendering in the original paper but + // we use it in forward rendering as well (as discussed in Tokuyoshi and Kaplanyan + // 2019). The main reason is that the forward version requires an expensive transform + // of the float vector by the tangent frame for every light. This is therefore an + // approximation but it works well enough for our needs and provides an improvement + // over our original implementation based on Vlachos 2015, "Advanced VR Rendering". + + float3 du = ddx(worldNormal); + float3 dv = ddy(worldNormal); + + float variance = gsaaVariance * (dot(du, du) + dot(dv, dv)); + + float roughness = perceptualRoughness * perceptualRoughness; + float kernelRoughness = min(2.0 * variance, gsaaThreshold); + float squareRoughness = saturate(roughness * roughness + kernelRoughness); + + return sqrt(sqrt(squareRoughness)); + } + + /* + MIT END + */ + + + bool SceneHasReflections() + { + float width, height; + unity_SpecCube0.GetDimensions(width, height); + return !(width * height < 2); + } + + float3 GetWorldReflections(float3 reflDir, float3 worldPos, float roughness) + { + float3 baseReflDir = reflDir; + reflDir = BoxProjection(reflDir, worldPos, unity_SpecCube0_ProbePosition, unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax); + float4 envSample0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + float3 p0 = DecodeHDR(envSample0, unity_SpecCube0_HDR); + float interpolator = unity_SpecCube0_BoxMin.w; + UNITY_BRANCH + if (interpolator < 0.99999) + { + float3 refDirBlend = BoxProjection(baseReflDir, worldPos, unity_SpecCube1_ProbePosition, unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax); + float4 envSample1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, refDirBlend, roughness * UNITY_SPECCUBE_LOD_STEPS); + float3 p1 = DecodeHDR(envSample1, unity_SpecCube1_HDR); + p0 = lerp(p1, p0, interpolator); + } + return p0; + } + + float3 GetReflections(in PoiCam poiCam, in PoiLight pl, in PoiMesh poiMesh, float roughness, float ForceFallback, float LightFallback, samplerCUBE reflectionCube, float3 reflectionDir) + { + float3 reflections = 0; + float3 lighting = pl.finalLighting; + if (ForceFallback == 0) + { + UNITY_BRANCH + if (SceneHasReflections()) + { + #ifdef UNITY_PASS_FORWARDBASE + reflections = GetWorldReflections(reflectionDir, poiMesh.worldPos.xyz, roughness); + #endif + } + else + { + #ifdef UNITY_PASS_FORWARDBASE + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * lerp(1, pl.finalLighting, LightFallback); + #endif + #ifdef POI_PASS_ADD + if (LightFallback) + { + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * pl.finalLighting; + } + #endif + } + } + else + { + #ifdef UNITY_PASS_FORWARDBASE + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * lerp(1, pl.finalLighting, LightFallback); + #endif + #ifdef POI_PASS_ADD + if (LightFallback) + { + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * pl.finalLighting; + } + #endif + } + reflections *= pl.occlusion; + return reflections; + } + + float GetGGXTerm(float nDotL, float nDotV, float nDotH, float roughness) + { + float visibilityTerm = 0; + if (nDotL > 0) + { + float rough = roughness; + float rough2 = roughness * roughness; + + float lambdaV = nDotL * (nDotV * (1 - rough) + rough); + float lambdaL = nDotV * (nDotL * (1 - rough) + rough); + + visibilityTerm = 0.5f / (lambdaV + lambdaL + 1e-5f); + float d = (nDotH * rough2 - nDotH) * nDotH + 1.0f; + float dotTerm = UNITY_INV_PI * rough2 / (d * d + 1e-7f); + + visibilityTerm *= dotTerm * UNITY_PI; + } + return visibilityTerm; + } + + void GetSpecFresTerm(float nDotL, float nDotV, float nDotH, float lDotH, inout float3 specularTerm, inout float3 fresnelTerm, float3 specCol, float roughness) + { + specularTerm = GetGGXTerm(nDotL, nDotV, nDotH, roughness); + fresnelTerm = FresnelTerm(specCol, lDotH); + specularTerm = max(0, specularTerm * max(0.00001, nDotL)); + } + + float GetRoughness(float smoothness) + { + float rough = 1 - smoothness; + rough *= 1.7 - 0.7 * rough; + return rough; + } +#endif + +#ifdef MOCHIE_PBR + void MochieBRDF(inout PoiFragData poiFragData, in PoiCam poiCam, in PoiLight poiLight, in PoiMesh poiMesh, in PoiMods poiMods) + { + float smoothness = _MochieRoughnessMultiplier; + float smoothness2 = _MochieRoughnessMultiplier2; + float metallic = _MochieMetallicMultiplier; + float specularMask = 1; + float reflectionMask = 1; + + #if defined(PROP_MOCHIEMETALLICMAPS) || !defined(OPTIMIZER_ENABLED) + float4 PRBMaps = POI2D_SAMPLER_PAN(_MochieMetallicMaps, _MainTex, poiUV(poiMesh.uv[_MochieMetallicMapsUV], _MochieMetallicMaps_ST), _MochieMetallicMapsPan.xy); + UNITY_BRANCH + if (_PBRSplitMaskSample) + { + PRBMaps.zw = POI2D_SAMPLER_PAN(_MochieMetallicMaps, _MainTex, poiUV(poiMesh.uv[_MochieMetallicMasksUV], _PBRMaskScaleTiling), _MochieMetallicMasksPan.xy).zw; + } + metallic *= PRBMaps.r; + smoothness = (smoothness * PRBMaps.g); + smoothness2 = (smoothness2 * PRBMaps.g); + reflectionMask *= PRBMaps.b; + specularMask *= PRBMaps.a; + #endif + + if (_MochieSpecularMaskInvert) + { + specularMask = 1 - specularMask; + } + if (_MochieReflectionMaskInvert) + { + reflectionMask = 1 - reflectionMask; + } + + #ifdef TPS_Penetrator + reflectionMask = lerp(0, reflectionMask * TPSBufferedDepth(poiMesh.localPos, poiMesh.vertexColor), _BRDFTPSReflectionMaskStrength); + specularMask = lerp(0, specularMask * TPSBufferedDepth(poiMesh.localPos, poiMesh.vertexColor), _BRDFTPSSpecularMaskStrength); + #endif + + #K#MOCHIE_METALLIC_SMOOTHNESS_MOD + + if (_MochieRoughnessMapInvert) + { + smoothness = 1 - smoothness; + smoothness2 = 1 - smoothness2; + } + float roughness = GetRoughness(smoothness); + float roughness2 = GetRoughness(smoothness2); + if (_MochieMetallicMapInvert) + { + metallic = 1 - metallic; + } + float3 specCol = lerp(unity_ColorSpaceDielectricSpec.rgb, poiFragData.baseColor, metallic); + float omr = unity_ColorSpaceDielectricSpec.a - metallic * unity_ColorSpaceDielectricSpec.a; + float percepRough = 1 - smoothness; + float percepRough2 = 1 - smoothness2; + UNITY_BRANCH + if (_MochieGSAAEnabled) + { + percepRough = GSAA_Filament(poiMesh.normals[1], percepRough, _PoiGSAAVariance, _PoiGSAAThreshold); + if (_Specular2ndLayer == 1 && _MochieSpecularStrength2 > 0) + { + percepRough2 = GSAA_Filament(poiMesh.normals[1], percepRough2, _PoiGSAAVariance, _PoiGSAAThreshold); + } + } + float brdfRoughness = percepRough * percepRough; + brdfRoughness = max(brdfRoughness, 0.002); + + float brdfRoughness2 = percepRough2 * percepRough2; + brdfRoughness2 = max(brdfRoughness2, 0.002); + + float3 diffuse = poiFragData.baseColor; + float3 specular = 0; + float3 specular2 = 0; + float3 vSpecular = 0; + float3 vSpecular2 = 0; + float3 reflections = 0; + float3 environment = 0; + + float attenuation = min(poiLight.nDotLSaturated, lerp(poiLight.attenuation, 1, _IgnoreCastedShadows)); + + // Specular + // if (_SpecularMode == 0){ + if (_MochieSpecularStrength > 0) + { + float3 fresnelTerm = 1; + float3 specularTerm = 1; + GetSpecFresTerm(poiLight.nDotL, poiLight.nDotV, poiLight.nDotH, poiLight.lDotH, specularTerm, fresnelTerm, specCol, brdfRoughness); + specular = poiLight.directColor * specularTerm * fresnelTerm * specularMask * poiThemeColor(poiMods, _MochieSpecularTint, _MochieSpecularTintThemeIndex) * poiLight.occlusion * attenuation * _MochieSpecularStrength; + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + for (int index = 0; index < 4; index++) + { + fresnelTerm = 1; + specularTerm = 1; + GetSpecFresTerm(poiLight.vDotNL[index], poiLight.nDotV, poiLight.vDotNH[index], poiLight.vDotLH[index], specularTerm, fresnelTerm, specCol, brdfRoughness); + vSpecular += poiLight.vColor[index] * specularTerm * fresnelTerm * specularMask * poiThemeColor(poiMods, _MochieSpecularTint, _MochieSpecularTintThemeIndex) * poiLight.occlusion * poiLight.vAttenuation[index] * _MochieSpecularStrength; + } + #endif + } + + if (_Specular2ndLayer == 1 && _MochieSpecularStrength2 > 0) + { + float3 fresnelTerm = 1; + float3 specularTerm = 1; + GetSpecFresTerm(poiLight.nDotL, poiLight.nDotV, poiLight.nDotH, poiLight.lDotH, specularTerm, fresnelTerm, specCol, brdfRoughness2); + specular2 = poiLight.directColor * specularTerm * fresnelTerm * specularMask * poiThemeColor(poiMods, _MochieSpecularTint, _MochieSpecularTintThemeIndex) * poiLight.occlusion * attenuation * _MochieSpecularStrength2; + + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + for (int index = 0; index < 4; index++) + { + fresnelTerm = 1; + specularTerm = 1; + GetSpecFresTerm(poiLight.vDotNL[index], poiLight.nDotV, poiLight.vDotNH[index], poiLight.vDotLH[index], specularTerm, fresnelTerm, specCol, brdfRoughness2); + vSpecular2 += poiLight.vColor[index] * specularTerm * fresnelTerm * specularMask * poiThemeColor(poiMods, _MochieSpecularTint, _MochieSpecularTintThemeIndex) * poiLight.occlusion * poiLight.vAttenuation[index] * _MochieSpecularStrength2; + } + #endif + } + + if (_MochieReflectionStrength > 0) + { + float surfaceReduction = (1.0 / (brdfRoughness * brdfRoughness + 1.0)); + float grazingTerm = saturate(smoothness + (1 - omr)); + float3 reflCol = GetReflections(poiCam, poiLight, poiMesh, roughness, _MochieForceFallback, _MochieLitFallback, _MochieReflCube, poiCam.reflectionDir); + float reflStr = reflectionMask * _MochieReflectionStrength; + reflections = surfaceReduction * reflCol * lerp(1, FresnelLerp(specCol, grazingTerm, poiLight.nDotV), _RefSpecFresnel); + reflections *= poiThemeColor(poiMods, _MochieReflectionTint, _MochieReflectionTintThemeIndex); + reflections *= reflStr; + #ifdef UNITY_PASS_FORWARDADD + reflections *= poiLight.attenuation; + #endif + diffuse = lerp(diffuse, diffuse * omr, reflStr); + } + + environment = max(specular + vSpecular, specular2 + vSpecular2); + environment += reflections; + diffuse *= poiLight.finalLighting; + diffuse += environment; + poiFragData.finalColor = diffuse; + } +#endif + +#ifdef POI_CLEARCOAT + void poiClearCoat(inout PoiFragData poiFragData, in PoiCam poiCam, in PoiLight poiLight, in PoiMesh poiMesh, in PoiMods poiMods) + { + float clearCoatMask = _ClearCoatStrength; + float smoothness = _ClearCoatSmoothness; + float reflectionMask = 1; + float specularMask = 1; + + #if defined(PROP_CLEARCOATMAPS) || !defined(OPTIMIZER_ENABLED) + float4 PRBMaps = POI2D_SAMPLER_PAN(_ClearCoatMaps, _MainTex, poiUV(poiMesh.uv[_ClearCoatMapsUV], _ClearCoatMaps_ST), _ClearCoatMapsPan); + clearCoatMask *= PRBMaps.r; + smoothness *= PRBMaps.g; + reflectionMask *= PRBMaps.b; + specularMask *= PRBMaps.a; + #endif + + if (_ClearCoatMaskInvert) + { + clearCoatMask = 1 - clearCoatMask; + } + + #ifdef TPS_Penetrator + clearCoatMask = lerp(0, clearCoatMask * TPSBufferedDepth(poiMesh.localPos, poiMesh.vertexColor), _ClearCoatTPSMaskStrength * _ClearCoatTPSDepthMaskEnabled); + #endif + + if (_ClearCoatSmoothnessMapInvert) + { + smoothness = 1 - smoothness; + } + if (_ClearCoatReflectionMaskInvert) + { + reflectionMask = 1 - reflectionMask; + } + if (_ClearCoatSpecularMaskInvert) + { + specularMask = 1 - specularMask; + } + + float roughness = GetRoughness(smoothness); + float3 specCol = 0.220916301; + float omr = unity_ColorSpaceDielectricSpec.a; + float percepRough = 1 - smoothness; + UNITY_BRANCH + if (_ClearCoatGSAAEnabled) + { + percepRough = GSAA_Filament(poiMesh.normals[1], percepRough, _ClearCoatGSAAVariance, _ClearCoatGSAAThreshold); + } + float brdfRoughness = percepRough * percepRough; + brdfRoughness = max(brdfRoughness, 0.002); + + float3 diffuse = 0; + float3 specular = 0; + float3 vSpecular = 0; + float3 reflections = 0; + float3 environment = 0; + float attenuation = min(poiLight.nDotLSaturated, lerp(poiLight.attenuation, 1, _CCIgnoreCastedShadows)); + // Specular + // if (_SpecularMode == 0){ + if (_ClearCoatSpecularStrength > 0) + { + float3 fresnelTerm = 1; + float3 specularTerm = 1; + GetSpecFresTerm(poiLight.vertexNDotL, poiLight.vertexNDotV, poiLight.vertexNDotH, poiLight.lDotH, specularTerm, fresnelTerm, specCol, brdfRoughness); + specular = poiLight.directColor * specularTerm * fresnelTerm * specularMask * poiThemeColor(poiMods, _ClearCoatSpecularTint, _ClearCoatSpecularTintThemeIndex) * poiLight.occlusion * attenuation * _ClearCoatSpecularStrength; + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + for (int index = 0; index < 4; index++) + { + fresnelTerm = 1; + specularTerm = 1; + GetSpecFresTerm(poiLight.vertexVDotNL[index], poiLight.vertexNDotV, poiLight.vertexVDotNH[index], poiLight.vDotLH[index], specularTerm, fresnelTerm, specCol, brdfRoughness); + vSpecular += poiLight.vColor[index] * specularTerm * fresnelTerm * specularMask * poiThemeColor(poiMods, _ClearCoatSpecularTint, _ClearCoatSpecularTintThemeIndex) * poiLight.occlusion * poiLight.vAttenuation[index] * _ClearCoatSpecularStrength; + } + #endif + } + + if (_ClearCoatReflectionStrength > 0) + { + float surfaceReduction = (1.0 / (brdfRoughness * brdfRoughness + 1.0)); + float grazingTerm = saturate(smoothness + (1 - omr)); + float3 reflCol = GetReflections(poiCam, poiLight, poiMesh, roughness, _ClearCoatForceFallback, _ClearCoatLitFallback, _ClearCoatFallback, poiCam.vertexReflectionDir); + float reflStr = reflectionMask * _ClearCoatReflectionStrength; + reflections = surfaceReduction * reflCol * FresnelLerp(specCol, grazingTerm, poiLight.vertexNDotV); + reflections *= poiThemeColor(poiMods, _ClearCoatReflectionTint, _ClearCoatReflectionTintThemeIndex) * reflStr; + #ifdef UNITY_PASS_FORWARDADD + reflections *= poiLight.attenuation; + #endif + diffuse = lerp(diffuse, diffuse * omr, reflStr); + } + + environment = specular + vSpecular; + #ifdef UNITY_PASS_FORWARDBASE + environment += reflections; + #endif + //diffuse *= poiLight.finalLighting; + diffuse += environment; + poiFragData.finalColor += saturate(diffuse * clearCoatMask); + } +#endif + +#T#PoiMetallicsAndSpecularFunctionCall +#ifdef MOCHIE_PBR + MochieBRDF(poiFragData, poiCam, poiLight, poiMesh, poiMods); +#endif +#ifdef POI_CLEARCOAT + poiClearCoat(poiFragData, poiCam, poiLight, poiMesh, poiMods); +#endif diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_MetallicsAndSpecular/VRLTC_PoiMetallicsAndSpecular.poiTemplateCollection.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_MetallicsAndSpecular/VRLTC_PoiMetallicsAndSpecular.poiTemplateCollection.meta new file mode 100644 index 00000000..05044419 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_MetallicsAndSpecular/VRLTC_PoiMetallicsAndSpecular.poiTemplateCollection.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 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shader_feature_local POI_MIRROR + +#T#PoiMirrorVariables +#ifdef POI_MIRROR + float _Mirror; + #if defined(PROP_MIRRORTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _MirrorTexture; + #endif + float4 _MirrorTexture_ST; + float2 _MirrorTexturePan; + float _MirrorTextureUV; +#endif + +#T#PoiMirrorFunctions +#ifdef POI_MIRROR + void applyMirror(inout PoiFragData poiFragData, in PoiMesh poiMesh) + { + bool inMirror = IsInMirror(); + if (_Mirror != 0) + { + if (_Mirror == 1 && inMirror) return; + if (_Mirror == 1 && !inMirror) discard; + if (_Mirror == 2 && inMirror) discard; + if (_Mirror == 2 && !inMirror) return; + } + + #if(defined(FORWARD_BASE_PASS) || defined(FORWARD_ADD_PASS)) + #if defined(PROP_MIRRORTEXTURE) || !defined(OPTIMIZER_ENABLED) + if(inMirror) + { + poiFragData.baseColor = POI2D_SAMPLER_PAN(_MirrorTexture, _MainTex, poiMesh.uv[_MirrorTextureUV], _MirrorTexturePan); + } + #endif + #endif + } +#endif + +#T#PoiMirrorFunctionCalls +#ifdef POI_MIRROR + 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3653031401299456880, guid: 0afda4a341794f34799f57933c326c0f, + type: 3} + Keywords: + - FRAGMENT_OUTLINE_FUNCTIONS + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -7582676733983041614, guid: 0afda4a341794f34799f57933c326c0f, + type: 3} + Keywords: + - FRAGMENT_OUTLINE_COLOR + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: 3269725437333061151, guid: 0afda4a341794f34799f57933c326c0f, + type: 3} + Keywords: + - VERTEX_MODS + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: 2140364123699222201, guid: 0afda4a341794f34799f57933c326c0f, + type: 3} + Keywords: + - FRAGMENT_NORMAL_CALCULATIION + NeedsVariant: 0 + Queue: 100 + Functions: [] + AdditionalSerializedData: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_OutlineOptions/VRLM_PoiOutline.asset.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_OutlineOptions/VRLM_PoiOutline.asset.meta new file mode 100644 index 00000000..000fff1d --- 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Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0 +[Enum(Local, 0, World, 1)]_OutlineSpace ("Space", Int) = 0 +_OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0 +_OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0 +_OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0) +_OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0) +[ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0 +_OutlinesMaxDistance ("Fixed Size Max Distance", Float) = 9999 +[Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0 +[ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1 +_LineWidth ("Width", Float) = 0 +_LineColor ("Color--{reference_property:_LineColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _LineColorThemeIndex ("", Int) = 0 +_OutlineEmission ("Outline Emission", Float) = 0 +_OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _OutlineTextureUV ("UV", Int) = 0 +_OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _OutlineMaskUV ("UV", Int) = 0 +_OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1 + +[ThryToggleUI(true)]_OutlineHueShift ("<size=13><b> Hue Shift</b></size>", Float) = 0 +_OutlineHueOffset ("Shift--{condition_showS:(_OutlineHueShift==1)}", Range(0, 1)) = 0 +_OutlineHueOffsetSpeed ("Shift Speed--{condition_showS:(_OutlineHueShift==1)}", Float) = 0 +[HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0 +[ToggleUI]_OutlineClipAtZeroWidth ("Clip 0 Width", Float) = 0 +[ToggleUI]_OutlineOverrideAlpha ("Override Base Alpha", Float) = 0 +_Offset_Z ("Cam Z Offset", Float) = 0 +//[Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0) +[Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1 +[Enum(UnityEngine.Rendering.CompareFunction)] _OutlineZTest ("ZTest", Float) = 4 +[HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0 + +#T#PoiOutlineStencilProperties +// Outline Stencil +[HideInInspector] m_start_OutlineStencil ("Outline Stencil", Float) = 0 +[IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0 +[IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 +[IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 +[Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0 +[Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0 +[Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0 +[Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8 +[HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0 + +// Outline Blending Options +[HideInInspector] m_start_outlineBlending ("Outline Blending", Float) = 0 +[Enum(UnityEngine.Rendering.BlendMode)] _OutlineSrcBlend ("Source Blend", Int) = 1 +[Enum(UnityEngine.Rendering.BlendMode)] _OutlineDstBlend ("Destination Blend", Int) = 0 +[HideInInspector] m_end_outlineBlending ("Outline Blending", Float) = 0 + +#T#PoiOutlineVariables +#ifdef POI_PASS_OUTLINE + // outline Vertex Options + float _OutlineMode; + float4 _OutlinePersonaDirection; + float4 _OutlineDropShadowOffset; + float _OutlineUseVertexColors; + float _OutlineFixedSize; + float _EnableOutlines; + float _OutlinesMaxDistance; + float _LineWidth; + float _OutlineEmission; + float4 _LineColor; + float _OutlineOverrideAlpha; + float _OutlineSpace; + texture2D _OutlineTexture; //TODO make this dynamically not read for lock in + float4 _OutlineTexture_ST; + float2 _OutlineTexturePan; + float _OutlineTextureUV; + float4 _OutlineFadeDistance; + float4 _OutlineGlobalPan; + sampler2D _OutlineMask; + float4 _OutlineMask_ST; + float2 _OutlineMaskPan; + float _OutlineMaskUV; + float _OutlineRimLightBlend; + float _OutlineLit; + float _OutlineTintMix; + half _OutlineHueOffset; + half _OutlineHueShift; + half _OutlineHueOffsetSpeed; + float _OutlineShadowStrength; + float _LineColorThemeIndex; + float _Offset_Z; + float _OutlineClipAtZeroWidth; +#endif + +#T#OutlineVertexOffset +#ifdef POI_PASS_OUTLINE + float outlineMask = 1; + //TODO figure out why uvs can't be set dynamically + outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(poiUV(o.uv[0], _OutlineMask_ST) + _Time.x * _OutlineMaskPan, 0, 0)).rgb); + + //UNITY_BRANCH + if (_OutlineUseVertexColors == 2) + { + outlineMask *= v.color.r; + } + + float3 outlineNormal; + if (_OutlineSpace == 0) + { + outlineNormal = o.normal; + } + else + { + outlineNormal = v.normal; + } + //UNITY_BRANCH + if (_OutlineUseVertexColors == 1) + { + //TODO normals appear to be transformed before entering the vertex shader and I'm not sure how to achieve the same results with vertex colors + outlineNormal = UnityObjectToWorldNormal(v.color); + } + + half offsetMultiplier = 1; + half distanceOffset = 1; + //UNITY_BRANCH + if (_OutlineFixedSize) + { + distanceOffset *= min(distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, o.localPos).xyz), _OutlinesMaxDistance); + } + + float3 offset = outlineNormal * (_LineWidth * _EnableOutlines / 100) * outlineMask * distanceOffset; + + //UNITY_BRANCH + if (_OutlineMode == 2) + { + float3 lightDirection = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + offsetMultiplier = saturate(dot(lightDirection, outlineNormal)); + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if (_OutlineMode == 3) + { + half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, outlineNormal); + offsetMultiplier = saturate(dot(viewNormal.xy, normalize(_OutlinePersonaDirection.xy))); + + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if (_OutlineMode == 4) + { + offset = mul((float3x3)transpose(UNITY_MATRIX_V), _OutlineDropShadowOffset); + offset *= distanceOffset; + } + if (_OutlineSpace == 0) + { + localOffset += offset; + worldOffset += mul(unity_ObjectToWorld, offset); + } + else + { + localOffset += mul(unity_WorldToObject, offset); + worldOffset += offset; + } +#endif + +#T#OutlineFragmentFunction +#ifdef POI_PASS_OUTLINE + void applyOutlineColor(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiLight poiLight, in PoiMods poiMods) + { + clip(_EnableOutlines - 0.01); + float OutlineMask = tex2D(_OutlineMask, TRANSFORM_TEX(poiMesh.uv[_OutlineMaskUV], _OutlineMask) + _Time.x * _OutlineMaskPan).r; + if (_OutlineClipAtZeroWidth) + { + clip(OutlineMask * _LineWidth - 0.001); + } + float4 col = POI2D_SAMPLER_PAN(_OutlineTexture, _MainTex, poiUV(poiMesh.uv[_OutlineTextureUV], _OutlineTexture_ST), _OutlineTexturePan) * float4(poiThemeColor(poiMods, _LineColor.rgb, _LineColorThemeIndex), _LineColor.a); + //UNITY_BRANCH + if (_OutlineMode == 0) + { + poiFragData.baseColor = col; + } + //UNITY_BRANCH + if (_OutlineMode == 1) + { + poiFragData.baseColor = lerp(float4(poiThemeColor(poiMods, _LineColor.rgb, _LineColorThemeIndex), _LineColor.a), poiFragData.baseColor, _OutlineTintMix) * col; + } + //UNITY_BRANCH + if (_OutlineMode == 2) + { + poiFragData.baseColor = lerp(poiFragData.baseColor, poiLight.directColor, _OutlineRimLightBlend) * col; + } + + if (_OutlineOverrideAlpha) + { + poiFragData.alpha = col.a; + } + else + { + poiFragData.alpha *= col.a; + } + + // Hue shift + //UNITY_BRANCH + if (_OutlineHueShift) + { + poiFragData.baseColor = hueShift(poiFragData.baseColor, _OutlineHueOffset +_OutlineHueOffsetSpeed * _Time.x); + } + + poiFragData.emission += poiFragData.baseColor * _OutlineEmission; + } +#endif + +#T#OutlineFragmentFunctionCall +#ifdef POI_PASS_OUTLINE + applyOutlineColor(poiFragData, poiMesh, poiLight, poiMods); +#endif + +#T#OutlineForceSmoothNormals +#ifdef POI_PASS_OUTLINE + poiMesh.normals[1] = poiMesh.normals[0]; +#endif
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("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_HeightMapUV ("UV", Int) = 0 + +[ThryTexture]_Heightmask ("Mask--{reference_properties:[_HeightmaskPan, _HeightmaskUV, _HeightmaskInvert]}", 2D) = "white" { } +[HideInInspector][Vector2]_HeightmaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ToggleUI]_HeightmaskInvert ("Invert", Float) = 0 +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_HeightmaskUV ("UV", Int) = 0 + + +_HeightStrength ("Strength", Range(0, 1)) = 0.4247461 +//_HeightOffset ("Offset", Range(-1, 1)) = 0 +_CurvatureU ("Curvature U", Range(0, 100)) = 0 +_CurvatureV ("Curvature V", Range(0, 30)) = 0 +[IntRange]_HeightStepsMin ("Steps Min", Range(0, 128)) = 10 +[IntRange]_HeightStepsMax ("Steps Max", Range(0, 128)) = 128 +_CurvFix ("Curvature Bias", Range(0, 1)) = 1 +// [ThryToggle]_ParallaxUV0 ("UV0", Float) = 0 +// [ThryToggle]_ParallaxUV1 ("UV1", Float) = 0 +// [ThryToggle]_ParallaxUV2 ("UV2", Float) = 0 +// [ThryToggle]_ParallaxUV3 ("UV3", Float) = 0 +// [ThryToggle]_ParallaxPano ("Panosphere", Float) = 0 +// [ThryToggle]_ParallaxWorldPos ("World Pos", Float) = 0 +// [ThryToggle]_ParallaxPolar ("Polar", Float) = 0 +// [ThryToggle]_ParallaxDist ("Distorted UV", Float) = 0 + +[HideInInspector] m_end_parallax ("Parallax Heightmapping", Float) = 0 + +#T#PoiParallaxKeywords +#pragma shader_feature_local POI_PARALLAX + +#T#PoiParallaxVariables +#ifdef POI_PARALLAX + + sampler2D _HeightMap; + float4 _HeightMap_ST; + float2 _HeightMapPan; + float _HeightMapUV; + + #if defined(PROP_HEIGHTMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _Heightmask; + float4 _Heightmask_ST; + float2 _HeightmaskPan; + float _HeightmaskUV; + float _HeightmaskInvert; + SamplerState _linear_repeat; + #endif + + float _ParallaxUV; + float _HeightStrength; + float _HeightOffset; + float _HeightStepsMin; + float _HeightStepsMax; + + float _CurvatureU; + float _CurvatureV; + float _CurvFix; + /* + */ +#endif + +#T#PoiParallaxFunctions +#ifdef POI_PARALLAX + inline float2 POM(in PoiLight poiLight, sampler2D heightMap, in PoiMesh poiMesh, float3 worldViewDir, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv) + { + #if defined(PROP_HEIGHTMASK) || !defined(OPTIMIZER_ENABLED) + float heightMask = POI2D_SAMPLER_PAN(_Heightmask, _linear_repeat, poiUV(poiMesh.uv[_HeightmaskUV], _Heightmask_ST), _HeightmaskPan).r; + if (_HeightmaskInvert) + { + heightMask = 1 - heightMask; + } + #else + float heightMask = 1; + #endif + + float2 uvs = poiUV(poiMesh.uv[_HeightMapUV], _HeightMap_ST); + float2 dx = ddx(uvs); + float2 dy = ddy(uvs); + float3 result = 0; + int stepIndex = 0; + int numSteps = (int)lerp(maxSamples, minSamples, saturate(dot(poiMesh.normals[0], worldViewDir))); + float layerHeight = 1.0 / numSteps; + float2 plane = parallax * heightMask * (viewDirTan.xy / viewDirTan.z); + uvs += refPlane * plane; + float2 deltaTex = -plane * layerHeight; + float2 prevTexOffset = 0; + float prevRayZ = 1.0f; + float prevHeight = 0.0f; + float2 currTexOffset = deltaTex; + float currRayZ = 1.0f - layerHeight; + float currHeight = 0.0f; + float intersection = 0; + float2 finalTexOffset = 0; + while (stepIndex < numSteps + 1) + { + result.z = dot(curv, currTexOffset * currTexOffset); + currHeight = tex2Dgrad(heightMap, uvs + currTexOffset, dx, dy).r * (1 - result.z); + if (currHeight > currRayZ) + { + stepIndex = numSteps + 1; + } + else + { + stepIndex++; + prevTexOffset = currTexOffset; + prevRayZ = currRayZ; + prevHeight = currHeight; + currTexOffset += deltaTex; + currRayZ -= layerHeight * (1 - result.z) * (1 + _CurvFix); + } + } + int sectionSteps = 10; + int sectionIndex = 0; + float newZ = 0; + float newHeight = 0; + while (sectionIndex < sectionSteps) + { + intersection = (prevHeight - prevRayZ) / (prevHeight - currHeight + currRayZ - prevRayZ); + finalTexOffset = prevTexOffset +intersection * deltaTex; + newZ = prevRayZ - intersection * layerHeight; + newHeight = tex2Dgrad(heightMap, uvs + finalTexOffset, dx, dy).r; + if (newHeight > newZ) + { + currTexOffset = finalTexOffset; + currHeight = newHeight; + currRayZ = newZ; + deltaTex = intersection * deltaTex; + layerHeight = intersection * layerHeight; + } + else + { + prevTexOffset = finalTexOffset; + prevHeight = newHeight; + prevRayZ = newZ; + deltaTex = (1 - intersection) * deltaTex; + layerHeight = (1 - intersection) * layerHeight; + } + sectionIndex++; + } + #ifdef UNITY_PASS_SHADOWCASTER + if (unity_LightShadowBias.z == 0.0) + { + #endif + if (result.z > 1) + clip(-1); + #ifdef UNITY_PASS_SHADOWCASTER + } + #endif + + return uvs + finalTexOffset; + } + /* + float2 ParallaxOffsetMultiStep(float surfaceHeight, float strength, float2 uv, float3 tangentViewDir) + { + float2 uvOffset = 0; + float2 prevUVOffset = 0; + float stepSize = 1.0 / _HeightSteps; + float stepHeight = 1; + float2 uvDelta = tangentViewDir.xy * (stepSize * strength); + float prevStepHeight = stepHeight; + float prevSurfaceHeight = surfaceHeight; + + [unroll(20)] + for (int j = 1; j <= _HeightSteps && stepHeight > surfaceHeight; j++) + { + prevUVOffset = uvOffset; + prevStepHeight = stepHeight; + prevSurfaceHeight = surfaceHeight; + uvOffset -= uvDelta; + stepHeight -= stepSize; + surfaceHeight = POI2D_SAMPLER_PAN(_Heightmap, _MainTex, poiUV(uv + uvOffset, _Heightmap_ST), _HeightmapPan) + _HeightOffset; + } + + [unroll(3)] + for (int k = 0; k < 3; k++) + { + uvDelta *= 0.5; + stepSize *= 0.5; + + if (stepHeight < surfaceHeight) + { + uvOffset += uvDelta; + stepHeight += stepSize; + } + else + { + uvOffset -= uvDelta; + stepHeight -= stepSize; + } + surfaceHeight = POI2D_SAMPLER_PAN(_Heightmap, _MainTex, poiUV(uv + uvOffset, _Heightmap_ST), _HeightmapPan) + _HeightOffset; + } + return uvOffset; + } + */ + void applyParallax(inout PoiMesh poiMesh, in PoiLight poiLight, in PoiCam poiCam) + { + /* + half h = POI2D_SAMPLER_PAN(_Heightmap, _linear_repeat, poiUV(poiMesh.uv[_HeightmaskUV], _Heightmap_ST), _HeightmapPan).r + _HeightOffset; + #if defined(PROP_HEIGHTMASK) || !defined(OPTIMIZER_ENABLED) + half m = POI2D_SAMPLER_PAN(_Heightmask, _linear_repeat, poiUV(poiMesh.uv[_HeightmaskUV], _Heightmask_ST), _HeightmaskPan).r + _HeightOffset; + #else + half m = 1 + _HeightOffset; + #endif + h = clamp(h, 0, 0.999); + m = lerp(m, 1 - m, _HeightmaskInvert); + #if defined(OPTIMIZER_ENABLED)das + poiMesh.uv[_ParallaxUV] += ParallaxOffsetMultiStep(h, _HeightStrength * m, poiMesh.uv[_HeightmapUV], tangentViewDir / tangentViewDir.z); + #else + float2 offset = ParallaxOffsetMultiStep(h, _HeightStrength * m, poiMesh.uv[_HeightmapUV], tangentViewDir / tangentViewDir.z); + if (_ParallaxUV == 0) poiMesh.uv[0] += offset; + if (_ParallaxUV == 1) poiMesh.uv[1] += offset; + if (_ParallaxUV == 2) poiMesh.uv[2] += offset; + if (_ParallaxUV == 3) poiMesh.uv[3] += offset; + if (_ParallaxUV == 4) poiMesh.uv[4] += offset; + if (_ParallaxUV == 5) poiMesh.uv[5] += offset; + if (_ParallaxUV == 6) poiMesh.uv[6] += offset; + if (_ParallaxUV == 7) poiMesh.uv[7] += offset; + #endif + */ + + #if defined(OPTIMIZER_ENABLED) + poiMesh.uv[_ParallaxUV] = POM(poiLight, _HeightMap, poiMesh, poiCam.viewDir, poiCam.tangentViewDir, _HeightStepsMin, _HeightStepsMax, _HeightStrength, 0, _HeightMap_ST.xy, float2(_CurvatureU, _CurvatureV)); + #else + float2 offset = POM(poiLight, _HeightMap, poiMesh, poiCam.viewDir, poiCam.tangentViewDir, _HeightStepsMin, _HeightStepsMax, _HeightStrength, 0, _HeightMap_ST.xy, float2(_CurvatureU, _CurvatureV)); + if (_ParallaxUV == 0) poiMesh.uv[0] = offset; + if (_ParallaxUV == 1) poiMesh.uv[1] = offset; + if (_ParallaxUV == 2) poiMesh.uv[2] = offset; + if (_ParallaxUV == 3) poiMesh.uv[3] = offset; + if (_ParallaxUV == 4) poiMesh.uv[4] = offset; + if (_ParallaxUV == 5) poiMesh.uv[5] = offset; + if (_ParallaxUV == 6) poiMesh.uv[6] = offset; + if (_ParallaxUV == 7) poiMesh.uv[7] = offset; + #endif + } +#endif + +#T#PoiParallaxFunctionCalls +#ifdef POI_PARALLAX + #ifndef POI_PASS_OUTLINE + //return frac(i.tangentViewDir.x); + //return float4(i.binormal.xyz,1); + applyParallax(poiMesh, poiLight, poiCam); + #endif +#endif
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Type", Float) = 0 +[Enum(Fill, 0, Path, 1, Loop, 2)]_PathTypeB ("B Path Type", Float) = 0 +[Enum(Fill, 0, Path, 1, Loop, 2)]_PathTypeA ("A Path Type", Float) = 0 + +[HDR]_PathColorR ("R Color--{reference_property:_PathColorRThemeIndex}", Color) = (1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _PathColorRThemeIndex ("", Int) = 0 +[HDR]_PathColorG ("G Color--{reference_property:_PathColorGThemeIndex}", Color) = (1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _PathColorGThemeIndex ("", Int) = 0 +[HDR]_PathColorB ("B Color--{reference_property:_PathColorBThemeIndex}", Color) = (1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _PathColorBThemeIndex ("", Int) = 0 +[HDR]_PathColorA ("A Color--{reference_property:_PathColorAThemeIndex}", Color) = (1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _PathColorAThemeIndex ("", Int) = 0 + +_PathEmissionStrength ("Emission Strength", Vector) = (0.0, 0.0, 0.0, 0.0) +_PathSoftness ("Softness", Vector) = (1, 1, 1, 1) +_PathSpeed ("Speed", Vector) = (1.0, 1.0, 1.0, 1.0) +_PathWidth ("Length", Vector) = (0.03, 0.03, 0.03, 0.03) + +[Header(Timing Options)] +_PathTime ("Manual Timing", Vector) = (-999.0, -999.0, -999.0, -999.0) +_PathOffset ("Timing Offset", Vector) = (0.0, 0.0, 0.0, 0.0) +_PathSegments ("Path Segments", Vector) = (0.0, 0.0, 0.0, 0.0) + +[HideInInspector] m_start_PathAudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 +// Time Offsets +[ThryToggleUI(true)]_PathALTimeOffset ("<size=13><b> Time Offset</b></size>", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathTimeOffsetBandR ("Band R--{condition_showS:(_PathALTimeOffset==1)}", Int) = 0 +[Vector2]_AudioLinkPathTimeOffsetR ("Offset R--{condition_showS:(_PathALTimeOffset==1)}", Vector) = (0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathTimeOffsetBandG ("Band G--{condition_showS:(_PathALTimeOffset==1)}", Int) = 0 +[Vector2]_AudioLinkPathTimeOffsetG ("Offset G--{condition_showS:(_PathALTimeOffset==1)}", Vector) = (0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathTimeOffsetBandB ("Band B--{condition_showS:(_PathALTimeOffset==1)}", Int) = 0 +[Vector2]_AudioLinkPathTimeOffsetB ("Offset B--{condition_showS:(_PathALTimeOffset==1)}", Vector) = (0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathTimeOffsetBandA ("Band A--{condition_showS:(_PathALTimeOffset==1)}", Int) = 0 +[Vector2]_AudioLinkPathTimeOffsetA ("Offset A--{condition_showS:(_PathALTimeOffset==1)}", Vector) = (0, 0, 0) +[Space(4)] +[ThryToggleUI(true)]_PathALEmissionOffset ("<size=13><b> Emission Offset</b></size>", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathEmissionAddBandR ("Band R--{condition_showS:(_PathALEmissionOffset==1)}", Int) = 0 +[Vector2]_AudioLinkPathEmissionAddR ("Offset R--{condition_showS:(_PathALEmissionOffset==1)}", Vector) = (0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathEmissionAddBandG ("Band G--{condition_showS:(_PathALEmissionOffset==1)}", Int) = 0 +[Vector2]_AudioLinkPathEmissionAddG ("Offset G--{condition_showS:(_PathALEmissionOffset==1)}", Vector) = (0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathEmissionAddBandB ("Band B--{condition_showS:(_PathALEmissionOffset==1)}", Int) = 0 +[Vector2]_AudioLinkPathEmissionAddB ("Offset B--{condition_showS:(_PathALEmissionOffset==1)}", Vector) = (0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathEmissionAddBandA ("Band A--{condition_showS:(_PathALEmissionOffset==1)}", Int) = 0 +[Vector2]_AudioLinkPathEmissionAddA ("Offset A--{condition_showS:(_PathALEmissionOffset==1)}", Vector) = (0, 0, 0) +[Space(4)] +[ThryToggleUI(true)]_PathALWidthOffset ("<size=13><b> Width Offset</b></size>", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathWidthOffsetBandR ("Band R--{condition_showS:(_PathALWidthOffset==1)}", Int) = 0 +[Vector2]_AudioLinkPathWidthOffsetR ("Offset R--{condition_showS:(_PathALWidthOffset==1)}", Vector) = (0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathWidthOffsetBandG ("Band G--{condition_showS:(_PathALWidthOffset==1)}", Int) = 0 +[Vector2]_AudioLinkPathWidthOffsetG ("Offset G--{condition_showS:(_PathALWidthOffset==1)}", Vector) = (0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathWidthOffsetBandB ("Band B--{condition_showS:(_PathALWidthOffset==1)}", Int) = 0 +[Vector2]_AudioLinkPathWidthOffsetB ("Offset B--{condition_showS:(_PathALWidthOffset==1)}", Vector) = (0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathWidthOffsetBandA ("Band A--{condition_showS:(_PathALWidthOffset==1)}", Int) = 0 +[Vector2]_AudioLinkPathWidthOffsetA ("Offset A--{condition_showS:(_PathALWidthOffset==1)}", Vector) = (0, 0, 0) +[Space(4)] +[ThryToggleUI(true)]_PathALHistory ("<size=13><b> History</b></size>", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathALHistoryBandR ("R Band--{condition_showS:(_PathALHistory==1)}", Int) = 0 +[ToggleUI]_PathALHistoryR ("R History--{condition_showS:(_PathALHistory==1)}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathALHistoryBandG ("G Band--{condition_showS:(_PathALHistory==1)}", Int) = 0 +[ToggleUI]_PathALHistoryG ("G History--{condition_showS:(_PathALHistory==1)}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathALHistoryBandB ("B Band--{condition_showS:(_PathALHistory==1)}", Int) = 0 +[ToggleUI]_PathALHistoryB ("B History--{condition_showS:(_PathALHistory==1)}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathALHistoryBandA ("A Band--{condition_showS:(_PathALHistory==1)}", Int) = 0 +[ToggleUI]_PathALHistoryA ("A History--{condition_showS:(_PathALHistory==1)}", Float) = 0 +[Space(4)] +[ThryToggleUI(true)]_PathALChrono ("<size=13><b> Chrono Time</b></size>", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathChronoBandR ("R Band--{condition_showS:(_PathALChrono==1)}", Int) = 0 +[ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_PathChronoTypeR ("R Motion Type--{condition_showS:(_PathALChrono==1)}", Int) = 0 +_PathChronoSpeedR ("R Speed--{condition_showS:(_PathALChrono==1)}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathChronoBandG ("G Band--{condition_showS:(_PathALChrono==1)}", Int) = 0 +[ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_PathChronoTypeG ("G Motion Type--{condition_showS:(_PathALChrono==1)}", Int) = 0 +_PathChronoSpeedG ("G Speed--{condition_showS:(_PathALChrono==1)}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathChronoBandB ("B Band--{condition_showS:(_PathALChrono==1)}", Int) = 0 +[ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_PathChronoTypeB ("B Motion Type--{condition_showS:(_PathALChrono==1)}", Int) = 0 +_PathChronoSpeedB ("B Speed--{condition_showS:(_PathALChrono==1)}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathChronoBandA ("A Band--{condition_showS:(_PathALChrono==1)}", Int) = 0 +[ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_PathChronoTypeA ("A Motion Type--{condition_showS:(_PathALChrono==1)}", Int) = 0 +_PathChronoSpeedA ("A Speed--{condition_showS:(_PathALChrono==1)}", Float) = 0 +[Space(4)] +[ThryToggleUI(true)]_PathALAutoCorrelator ("<size=13><b> Auto Correlator</b></size>", Float) = 0 +[Enum(Off, 0, On, 1, Mirrored, 2)]_PathALAutoCorrelatorR ("R Type--{condition_showS:(_PathALAutoCorrelator==1)}", Int) = 0 +[Enum(Off, 0, On, 1, Mirrored, 2)]_PathALAutoCorrelatorG ("G Type--{condition_showS:(_PathALAutoCorrelator==1)}", Int) = 0 +[Enum(Off, 0, On, 1, Mirrored, 2)]_PathALAutoCorrelatorB ("B Type--{condition_showS:(_PathALAutoCorrelator==1)}", Int) = 0 +[Enum(Off, 0, On, 1, Mirrored, 2)]_PathALAutoCorrelatorA ("A Type--{condition_showS:(_PathALAutoCorrelator==1)}", Int) = 0 +[Space(4)] +[ToggleUI]_PathALCCR ("R Color Chord Strip", Float) = 0 +[ToggleUI]_PathALCCG ("G Color Chord Strip", Float) = 0 +[ToggleUI]_PathALCCB ("B Color Chord Strip", Float) = 0 +[ToggleUI]_PathALCCA ("A Color Chord Strip", Float) = 0 +[HideInInspector] m_end_PathAudioLink ("", Float) = 0 +[HideInInspector] m_end_pathing ("", Float) = 0 + +#T#PoiPathingKeywords +#pragma shader_feature_local POI_PATHING + +#T#PoiPathingVariables +#ifdef POI_PATHING + + #if defined(PROP_PATHINGMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _PathingMap; + SamplerState SmpRepeatPoint; + #endif + float4 _PathingMap_ST; + float2 _PathingMapPan; + float _PathingMapUV; + + #if defined(PROP_PATHINGCOLORMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _PathingColorMap; + #endif + float4 _PathingColorMap_ST; + float2 _PathingColorMapPan; + float _PathingColorMapUV; + float _PathingOverrideAlpha; + // Fill, 0, Path, 1, Loop, 2 + float _PathTypeR; + float _PathTypeG; + float _PathTypeB; + float _PathTypeA; + float _PathGradientType; + half4 _PathWidth; + float4 _PathTime; + float4 _PathOffset; + float4 _PathSpeed; + float4 _PathColorR; + float4 _PathColorG; + float4 _PathColorB; + float4 _PathColorA; + float4 _PathEmissionStrength; + float4 _PathSoftness; + float4 _PathSegments; + + float _PathColorRThemeIndex; + float _PathColorGThemeIndex; + float _PathColorBThemeIndex; + float _PathColorAThemeIndex; + + #ifdef POI_AUDIOLINK + float _PathALAutoCorrelator; + float _PathALAutoCorrelatorR; + float _PathALAutoCorrelatorG; + float _PathALAutoCorrelatorB; + float _PathALAutoCorrelatorA; + + float _PathALHistory; + float _PathALHistoryBandR; + float _PathALHistoryR; + float _PathALHistoryBandG; + float _PathALHistoryG; + float _PathALHistoryBandB; + float _PathALHistoryB; + float _PathALHistoryBandA; + float _PathALHistoryA; + + + float _PathALCCR; + float _PathALCCG; + float _PathALCCB; + float _PathALCCA; + + // Time Offset + float _PathALTimeOffset; + half _AudioLinkPathTimeOffsetBandR; + half2 _AudioLinkPathTimeOffsetR; + half _AudioLinkPathTimeOffsetBandG; + half2 _AudioLinkPathTimeOffsetG; + half _AudioLinkPathTimeOffsetBandB; + half2 _AudioLinkPathTimeOffsetB; + half _AudioLinkPathTimeOffsetBandA; + half2 _AudioLinkPathTimeOffsetA; + + // Emission Offset + float _PathALEmissionOffset; + half _AudioLinkPathEmissionAddBandR; + half2 _AudioLinkPathEmissionAddR; + half _AudioLinkPathEmissionAddBandG; + half2 _AudioLinkPathEmissionAddG; + half _AudioLinkPathEmissionAddBandB; + half2 _AudioLinkPathEmissionAddB; + half _AudioLinkPathEmissionAddBandA; + half2 _AudioLinkPathEmissionAddA; + + // Length Offset + float _PathALWidthOffset; + half _AudioLinkPathWidthOffsetBandR; + half2 _AudioLinkPathWidthOffsetR; + half _AudioLinkPathWidthOffsetBandG; + half2 _AudioLinkPathWidthOffsetG; + half _AudioLinkPathWidthOffsetBandB; + half2 _AudioLinkPathWidthOffsetB; + half _AudioLinkPathWidthOffsetBandA; + half2 _AudioLinkPathWidthOffsetA; + + // Chrono Time + float _PathALChrono; + float _PathChronoBandR; + float _PathChronoTypeR; + float _PathChronoSpeedR; + float _PathChronoBandG; + float _PathChronoTypeG; + float _PathChronoSpeedG; + float _PathChronoBandB; + float _PathChronoTypeB; + float _PathChronoSpeedB; + float _PathChronoBandA; + float _PathChronoTypeA; + float _PathChronoSpeedA; + #endif +#endif + + +#T#PoiPathingFunctions +#ifdef POI_PATHING + void applyPathing(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiMods poiMods) + { + float3 albedo = poiFragData.baseColor; + float3 pathEmission; + #if defined(PROP_PATHINGMAP) || !defined(OPTIMIZER_ENABLED) + float4 path = _PathingMap.Sample(SmpRepeatPoint, poiUV(poiMesh.uv[_PathingMapUV], _PathingMap_ST) + _PathingMapPan.xy * _Time.x); + #else + float4 path = float4(1, 1, 1, 1); + #endif + float4 PathColor[4]; + half pathAudioLinkPathTimeOffsetBand[4] = { + 0, 0, 0, 0 + }; + half2 pathAudioLinkTimeOffset[4] = { + half2(0, 0), half2(0, 0), half2(0, 0), half2(0, 0) + }; + half pathAudioLinkPathWidthOffsetBand[4] = { + 0, 0, 0, 0 + }; + half2 pathAudioLinkWidthOffset[4] = { + half2(0, 0), half2(0, 0), half2(0, 0), half2(0, 0) + }; + PathColor[0] = _PathColorR; + PathColor[1] = _PathColorG; + PathColor[2] = _PathColorB; + PathColor[3] = _PathColorA; + + // Combined data + if (_PathGradientType == 1) + { + path = (path.r + path.g + path.b + path.a) * .25; + } + + #if defined(PROP_PATHINGCOLORMAP) || !defined(OPTIMIZER_ENABLED) + float4 pathColorMap = POI2D_SAMPLER_PAN(_PathingColorMap, _MainTex, poiUV(poiMesh.uv[_PathingColorMapUV], _PathingColorMap_ST), _PathingColorMapPan); + #else + float4 pathColorMap = float4(1, 1, 1, 1); + #endif + + float4 pathAudioLinkEmission = 0; + float4 pathTime = 0; + float3 pathAlpha[4] = { + float3(0.0, 0.0, 0.0), float3(0.0, 0.0, 0.0), float3(0.0, 0.0, 0.0), float3(0.0, 0.0, 0.0) + }; + + + #ifdef POI_AUDIOLINK + float4 chronoType = float4(_PathChronoTypeR, _PathChronoTypeG, _PathChronoTypeB, _PathChronoTypeA); + float4 chronoBand = float4(_PathChronoBandR, _PathChronoBandG, _PathChronoBandB, _PathChronoBandA); + float4 chronoSpeed = float4(_PathChronoSpeedR, _PathChronoSpeedG, _PathChronoSpeedB, _PathChronoSpeedA); + float4 autoCorrelator = float4(_PathALAutoCorrelatorR, _PathALAutoCorrelatorG, _PathALAutoCorrelatorB, _PathALAutoCorrelatorA); + float2 history[4] = { + float2(_PathALHistoryR, _PathALHistoryBandR), float2(_PathALHistoryG, _PathALHistoryBandG), float2(_PathALHistoryB, _PathALHistoryBandB), float2(_PathALHistoryA, _PathALHistoryBandA) + }; + + + + if (poiMods.audioLinkAvailable) + { + if (_PathALTimeOffset) + { + pathAudioLinkPathTimeOffsetBand[0] = _AudioLinkPathTimeOffsetBandR; + pathAudioLinkPathTimeOffsetBand[1] = _AudioLinkPathTimeOffsetBandG; + pathAudioLinkPathTimeOffsetBand[2] = _AudioLinkPathTimeOffsetBandB; + pathAudioLinkPathTimeOffsetBand[3] = _AudioLinkPathTimeOffsetBandA; + pathAudioLinkTimeOffset[0] = _AudioLinkPathTimeOffsetR.xy; + pathAudioLinkTimeOffset[1] = _AudioLinkPathTimeOffsetG.xy; + pathAudioLinkTimeOffset[2] = _AudioLinkPathTimeOffsetB.xy; + pathAudioLinkTimeOffset[3] = _AudioLinkPathTimeOffsetA.xy; + } + + if (_PathALWidthOffset) + { + pathAudioLinkPathWidthOffsetBand[0] = _AudioLinkPathWidthOffsetBandR; + pathAudioLinkPathWidthOffsetBand[1] = _AudioLinkPathWidthOffsetBandG; + pathAudioLinkPathWidthOffsetBand[2] = _AudioLinkPathWidthOffsetBandB; + pathAudioLinkPathWidthOffsetBand[3] = _AudioLinkPathWidthOffsetBandA; + pathAudioLinkWidthOffset[0] = _AudioLinkPathWidthOffsetR.xy; + pathAudioLinkWidthOffset[1] = _AudioLinkPathWidthOffsetG.xy; + pathAudioLinkWidthOffset[2] = _AudioLinkPathWidthOffsetB.xy; + pathAudioLinkWidthOffset[3] = _AudioLinkPathWidthOffsetA.xy; + } + // Emission Offset + if (_PathALEmissionOffset) + { + pathAudioLinkEmission.r += lerp(_AudioLinkPathEmissionAddR.x, _AudioLinkPathEmissionAddR.y, poiMods.audioLink[_AudioLinkPathEmissionAddBandR]); + pathAudioLinkEmission.g += lerp(_AudioLinkPathEmissionAddG.x, _AudioLinkPathEmissionAddG.y, poiMods.audioLink[_AudioLinkPathEmissionAddBandG]); + pathAudioLinkEmission.b += lerp(_AudioLinkPathEmissionAddB.x, _AudioLinkPathEmissionAddB.y, poiMods.audioLink[_AudioLinkPathEmissionAddBandB]); + pathAudioLinkEmission.a += lerp(_AudioLinkPathEmissionAddA.x, _AudioLinkPathEmissionAddA.y, poiMods.audioLink[_AudioLinkPathEmissionAddBandA]); + } + + if (_PathALCCR) + { + PathColor[0] *= AudioLinkLerp(ALPASS_CCSTRIP + float2(path[0] * AUDIOLINK_WIDTH, 0)); + } + if (_PathALCCG) + { + PathColor[1] *= AudioLinkLerp(ALPASS_CCSTRIP + float2(path[1] * AUDIOLINK_WIDTH, 0)); + } + if (_PathALCCB) + { + PathColor[2] *= AudioLinkLerp(ALPASS_CCSTRIP + float2(path[2] * AUDIOLINK_WIDTH, 0)); + } + if (_PathALCCA) + { + PathColor[3] *= AudioLinkLerp(ALPASS_CCSTRIP + float2(path[3] * AUDIOLINK_WIDTH, 0)); + } + } + #endif + + [unroll] + for (int index = 0; index < 4; index++) + { + float timeOffset = 0; + #ifdef POI_AUDIOLINK + UNITY_BRANCH + if (poiMods.audioLinkAvailable) + { + if (_PathALTimeOffset) + { + timeOffset += lerp(pathAudioLinkTimeOffset[index].x, pathAudioLinkTimeOffset[index].y, poiMods.audioLink[pathAudioLinkPathTimeOffsetBand[index]]); + } + + if (_PathALChrono) + { + timeOffset += AudioLinkGetChronoTime(chronoType[index], chronoBand[index]) * chronoSpeed[index]; + } + } + #endif + pathTime[index] = _PathTime[index] != -999.0f ? frac(_PathTime[index] + _PathOffset[index] + timeOffset) : frac(_Time.x * _PathSpeed[index] + _PathOffset[index] + timeOffset); + + if (_PathSegments[index]) + { + float pathSegments = abs(_PathSegments[index]); + pathTime = (ceil(pathTime * pathSegments) - .5) / pathSegments; + } + + if (path[index]) + { + // Cutting it in half because it goes out in both directions for now + half pathWidth = _PathWidth[index] * .5; + #ifdef POI_AUDIOLINK + UNITY_BRANCH + if (poiMods.audioLinkAvailable) + { + if (_PathALWidthOffset) + { + pathWidth += lerp(pathAudioLinkWidthOffset[index].x, pathAudioLinkWidthOffset[index].y, poiMods.audioLink[pathAudioLinkPathWidthOffsetBand[index]]); + } + } + #endif + + //fill + pathAlpha[index].x = pathTime[index] > path[index]; + //path + pathAlpha[index].y = saturate((1 - abs(lerp(-pathWidth, 1 + pathWidth, pathTime[index]) - path[index])) - (1 - pathWidth)) * (1 / pathWidth); + //loop + pathAlpha[index].z = saturate((1 - distance(pathTime[index], path[index])) - (1 - pathWidth)) * (1 / pathWidth); + pathAlpha[index].z += saturate(distance(pathTime[index], path[index]) - (1 - pathWidth)) * (1 / pathWidth); + pathAlpha[index] = smoothstep(0, _PathSoftness[index] + .00001, pathAlpha[index]); + + #ifdef POI_AUDIOLINK + if (poiMods.audioLinkAvailable) + { + if (_PathALHistory && history[index].x) + { + pathAlpha[index] *= AudioLinkLerp(ALPASS_AUDIOLINK + float2(path[index] * AUDIOLINK_WIDTH, history[index].y)).r; + } + + if (_PathALAutoCorrelator && autoCorrelator[index] != 0) + { + float autoCorrelatorUV = path[index]; + if (autoCorrelator[index] == 2) + { + autoCorrelatorUV = abs(1. - path[index] * 2.); + } + pathAlpha[index] *= AudioLinkLerp(ALPASS_AUTOCORRELATOR + float2(autoCorrelatorUV * AUDIOLINK_WIDTH, 0)).r; + } + } + #endif + } + } + + + // Emission + pathEmission = 0; + pathEmission += pathAlpha[0][_PathTypeR] * poiThemeColor(poiMods, PathColor[0].rgb, _PathColorRThemeIndex) * (_PathEmissionStrength[0] + pathAudioLinkEmission.r); + pathEmission += pathAlpha[1][_PathTypeG] * poiThemeColor(poiMods, PathColor[1].rgb, _PathColorGThemeIndex) * (_PathEmissionStrength[1] + pathAudioLinkEmission.g); + pathEmission += pathAlpha[2][_PathTypeB] * poiThemeColor(poiMods, PathColor[2].rgb, _PathColorBThemeIndex) * (_PathEmissionStrength[2] + pathAudioLinkEmission.b); + pathEmission += pathAlpha[3][_PathTypeA] * poiThemeColor(poiMods, PathColor[3].rgb, _PathColorAThemeIndex) * (_PathEmissionStrength[3] + pathAudioLinkEmission.a); + pathEmission *= pathColorMap.rgb * pathColorMap.a; + + float3 colorReplace = 0; + colorReplace = pathAlpha[0][_PathTypeR] * poiThemeColor(poiMods, PathColor[0].rgb, _PathColorRThemeIndex) * pathColorMap.rgb; + albedo.rgb = lerp(albedo.rgb, colorReplace + albedo.rgb * 0.00001, pathColorMap.a * PathColor[0].a * pathAlpha[0][_PathTypeR]); + colorReplace = pathAlpha[1][_PathTypeG] * poiThemeColor(poiMods, PathColor[1].rgb, _PathColorGThemeIndex) * pathColorMap.rgb; + albedo.rgb = lerp(albedo.rgb, colorReplace + albedo.rgb * 0.00001, pathColorMap.a * PathColor[1].a * pathAlpha[1][_PathTypeG]); + colorReplace = pathAlpha[2][_PathTypeB] * poiThemeColor(poiMods, PathColor[2].rgb, _PathColorBThemeIndex) * pathColorMap.rgb; + albedo.rgb = lerp(albedo.rgb, colorReplace + albedo.rgb * 0.00001, pathColorMap.a * PathColor[2].a * pathAlpha[2][_PathTypeB]); + colorReplace = pathAlpha[3][_PathTypeA] * poiThemeColor(poiMods, PathColor[3].rgb, _PathColorAThemeIndex) * pathColorMap.rgb; + albedo.rgb = lerp(albedo.rgb, colorReplace + albedo.rgb * 0.00001, pathColorMap.a * PathColor[3].a * pathAlpha[3][_PathTypeA]); + + float alpha = max(max(max(pathAlpha[0][_PathTypeR], pathAlpha[1][_PathTypeG]), pathAlpha[2][_PathTypeB]), pathAlpha[3][_PathTypeA]); + + poiFragData.alpha *= lerp(1, alpha, _PathingOverrideAlpha); + poiFragData.baseColor = albedo.rgb; + poiFragData.emission += pathEmission; + } +#endif + +#T#PoiPathingFunctionCalls +#ifdef POI_PATHING + // Only run pathing if a map exists. + #if defined(PROP_PATHINGMAP) || !defined(OPTIMIZER_ENABLED) + applyPathing(poiFragData, poiMesh, poiMods); + #endif +#endif + diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Pathing/VRLT_PoiPathing.poiTemplateCollection.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Pathing/VRLT_PoiPathing.poiTemplateCollection.meta new file mode 100644 index 00000000..15bf6ff5 --- /dev/null +++ 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(1,1,1,1) +[Vector3]_PPRGB("RGB", Vector) = (1,1,1,1) +_PPContrast("Contrast", Float) = 1 +_PPSaturation("Saturation", Float) = 1 +_PPBrightness("Brightness", Float) = 1 +_PPLightness("Lightness", Float) = 0 +_PPHDR("HDR", Float) = 0 + +[HideInInspector] m_end_postprocess ("", Float) = 0 + +#T#PoiPostProcessKeywords +#pragma shader_feature_local POSTPROCESS + +#T#PoiPostProcessVariables +#ifdef POSTPROCESS + #if defined(PROP_PPMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _PPMask; + #endif + float4 _PPMask_ST; + float2 _PPMaskPan; + float _PPMaskUV; + float _PPMaskInvert; + + float3 _PPTint; + float3 _PPRGB; + float _PPHue; + float _PPContrast; + float _PPSaturation; + float _PPBrightness; + float _PPLightness; + float _PPHDR; + const static float COLORS = 32; + +#endif + + +#T#PoiPostProcessFunctions +#ifdef POSTPROCESS + float oetf_sRGB_scalar(float L) { + float V = 1.055 * (pow(L, 1.0 / 2.4)) - 0.055; + if (L <= 0.0031308) + V = L * 12.92; + return V; + } + + float3 oetf_sRGB(float3 L) { + return float3(oetf_sRGB_scalar(L.r), oetf_sRGB_scalar(L.g), oetf_sRGB_scalar(L.b)); + } + + float eotf_sRGB_scalar(float V) { + float L = pow((V + 0.055) / 1.055, 2.4); + if (V <= oetf_sRGB_scalar(0.0031308)) + L = V / 12.92; + return L; + } + + float3 GetHDR(float3 rgb) { + return float3(eotf_sRGB_scalar(rgb.r), eotf_sRGB_scalar(rgb.g), eotf_sRGB_scalar(rgb.b)); + } + + float3 GetContrast(float3 col, float contrast){ + return lerp(float3(0.5,0.5,0.5), col, contrast); + } + + float3 GetSaturation(float3 col, float interpolator){ + return lerp(dot(col, float3(0.3,0.59,0.11)), col, interpolator); + } + + void applyPostProcessing(inout PoiFragData poiFragData, in PoiMesh poiMesh) + { + float3 col = poiFragData.finalColor; + col = hueShift(col, _PPHue); + col *= _PPTint; + col *= _PPRGB; + col = GetSaturation(col, _PPSaturation); + col = lerp(col, GetHDR(col), _PPHDR); + col = GetContrast(col, _PPContrast); + col *= _PPBrightness; + col += _PPLightness; + + #if defined(PROP_PPMASK) || !defined(OPTIMIZER_ENABLED) + float ppMask = POI2D_SAMPLER_PAN(_PPMask, _MainTex, poiUV(poiMesh.uv[_PPMaskUV], _PPMask_ST), _PPMaskPan).r; + ppMask = lerp(ppMask, 1-ppMask, _PPMaskInvert); + col = lerp(poiFragData.finalColor, col, ppMask); + #endif + + poiFragData.finalColor = col; + } +#endif + +#T#PoiPostProcessFunctionCalls +#ifdef POSTPROCESS + applyPostProcessing(poiFragData, poiMesh); +#endif
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_FXProximityColorMinColorThemeIndex ("", Int) = 0 +_FXProximityColorMaxColor ("Max Distance Alpha", Color) = (1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _FXProximityColorMaxColorThemeIndex ("", Int) = 0 +_FXProximityColorMinDistance ("Min Distance", Float) = 0 +_FXProximityColorMaxDistance ("Max Distance", Float) = 1 +[HideInInspector] m_end_FXProximityColor ("", Float) = 0 + +#T#PoiProximityColorVariables +float _FXProximityColor; +float _FXProximityColorType; +float3 _FXProximityColorMinColor; +float3 _FXProximityColorMaxColor; +float _FXProximityColorMinColorThemeIndex; +float _FXProximityColorMaxColorThemeIndex; +float _FXProximityColorMinDistance; +float _FXProximityColorMaxDistance; + + + +#T#PoiProximityColorFunctionCalls +if (_FXProximityColor) +{ + float3 position = _FXProximityColorType ? poiMesh.worldPos : poiMesh.objectPosition; + poiFragData.finalColor *= lerp(poiThemeColor(poiMods, _FXProximityColorMinColor.rgb, _FXProximityColorMinColorThemeIndex), poiThemeColor(poiMods, _FXProximityColorMaxColor.rgb, _FXProximityColorMaxColorThemeIndex), smoothstep(_FXProximityColorMinDistance, _FXProximityColorMaxDistance, distance(position, poiCam.worldPos))); +} diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_ProximityColor/VRLT_PoiProximityColor.poiTemplatecollection.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_ProximityColor/VRLT_PoiProximityColor.poiTemplatecollection.meta new file mode 100644 index 00000000..aeb31a9c --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_ProximityColor/VRLT_PoiProximityColor.poiTemplatecollection.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: ac61fd0e96f23e44faaa36536fc5a82d 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("Offset Factor", Float) = 0.0 +_OffsetUnits ("Offset Units", Float) = 0.0 +[ToggleUI]_RenderingReduceClipDistance ("Reduce Clip Distance", Float) = 0 +[ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0 +[HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown + +// Blending Options +[HideInInspector] m_start_blending ("Blending", Float) = 0 +[Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0 +[Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0 +[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1 +[Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0 +[Space][ThryHeaderLabel(Additive Blending, 13)] +[Enum(Thry.BlendOp)]_AddBlendOp ("RGB Blend Op", Int) = 0 +[Enum(Thry.BlendOp)]_AddBlendOpAlpha ("Alpha Blend Op", Int) = 0 +[Enum(UnityEngine.Rendering.BlendMode)] _AddSrcBlend ("Source Blend", Int) = 1 +[Enum(UnityEngine.Rendering.BlendMode)] _AddDstBlend ("Destination Blend", Int) = 1 + +[HideInInspector] m_end_blending ("Blending", Float) = 0 + +#T#RenderOptionsVariables +float _IgnoreFog; +float _RenderingReduceClipDistance;
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e903e78c92ed15e4ebc33cc362c6ee75, + type: 3} + Keywords: + - BASE_PROPERTY_VARIABLES + - ADD_PROPERTY_VARIABLES + - META_PROPERTY_VARIABLES + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -1016060815673424455, guid: e903e78c92ed15e4ebc33cc362c6ee75, + type: 3} + Keywords: + - FRAGMENT_BASE_FUNCTIONS + - FRAGMENT_ADD_FUNCTIONS + - FRAGMENT_META_FUNCTIONS + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -4847150405867878178, guid: e903e78c92ed15e4ebc33cc362c6ee75, + type: 3} + Keywords: + - TANGENT_NORMAL_INJECTION + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: 8128342358615841458, guid: e903e78c92ed15e4ebc33cc362c6ee75, + type: 3} + Keywords: + - FRAGMENT_BASE_COLOR + - FRAGMENT_ADD_COLOR + - FRAGMENT_META_COLOR + NeedsVariant: 0 + Queue: 100 + Functions: [] + AdditionalSerializedData: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_RgbaMasking/VRLM_PoiRgbaMasking.asset.meta 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b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_RgbaMasking/VRLT_PoiRgbaMasking.poiTemplateCollection @@ -0,0 +1,287 @@ +#T#PoiRGBAMaskingProperties +// RGBA Masking +[HideInInspector] m_start_RGBMask ("RGBA Color Masking--{reference_property:_RGBMaskEnabled}", Float) = 0 +[HideInInspector][ThryToggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0 +[ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0 +[ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0 +[ThryRGBAPacker(R Mask,G Mask,B Mask,A Mask)]_RGBMask ("Mask--{reference_properties:[_RGBMaskPan, _RGBMaskUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_RGBMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RGBMaskUV ("UV", int) = 0 +_RedColor ("R Color--{reference_property:_RedColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _RedColorThemeIndex ("", Int) = 0 +_RedTexture ("R Texture--{reference_properties:[_RedTexturePan, _RedTextureUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_RedTexturePan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RedTextureUV ("UV", int) = 0 +_GreenColor ("G Color--{reference_property:_GreenColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _GreenColorThemeIndex ("", Int) = 0 +_GreenTexture ("G Texture--{reference_properties:[_GreenTexturePan, _GreenTextureUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_GreenTexturePan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_GreenTextureUV ("UV", int) = 0 +_BlueColor ("B Color--{reference_property:_BlueColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _BlueColorThemeIndex ("", Int) = 0 +_BlueTexture ("B Texture--{reference_properties:[_BlueTexturePan, _BlueTextureUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_BlueTexturePan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_BlueTextureUV ("UV", int) = 0 +_AlphaColor ("A Color--{reference_property:_AlphaColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _AlphaColorThemeIndex ("", Int) = 0 +_AlphaTexture ("A Texture--{reference_properties:[_AlphaTexturePan, _AlphaTextureUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_AlphaTexturePan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_AlphaTextureUV ("UV", int) = 0 + +// RGB MASKED NORMALS +[ThryToggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0 +[ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0 +[Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } +[HideInInspector][Vector2]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RgbNormalRUV ("UV", int) = 0 +_RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0, 10)) = 0 +[Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } +[HideInInspector][Vector2]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RgbNormalGUV ("UV", int) = 0 +_RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0, 10)) = 0 +[Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } +[HideInInspector][Vector2]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RgbNormalBUV ("UV", int) = 0 +_RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0, 10)) = 0 +[Normal]_RgbNormalA ("A Normal--{reference_properties:[_RgbNormalAPan, _RgbNormalAUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } +[HideInInspector][Vector2]_RgbNormalAPan ("Pan", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RgbNormalAUV ("UV", int) = 0 +_RgbNormalAScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0, 10)) = 0 +[HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0 + +#T#PoiRGBAMaskingKeywords +#pragma shader_feature VIGNETTE +#pragma shader_feature GEOM_TYPE_MESH + +#T#PoiRGBAMaskingVariables +#ifdef VIGNETTE + #if defined(PROP_RGBMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _RGBMask; + #endif + float4 _RGBMask_ST; + float2 _RGBMaskPan; + float _RGBMaskUV; + + #if defined(PROP_REDTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _RedTexture; + #endif + float4 _RedTexture_ST; + float2 _RedTexturePan; + float _RedTextureUV; + + #if defined(PROP_GREENTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _GreenTexture; + #endif + float4 _GreenTexture_ST; + float2 _GreenTexturePan; + float _GreenTextureUV; + + #if defined(PROP_BLUETEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _BlueTexture; + #endif + float4 _BlueTexture_ST; + float2 _BlueTexturePan; + float _BlueTextureUV; + + #if defined(PROP_ALPHATEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _AlphaTexture; + #endif + float4 _AlphaTexture_ST; + float2 _AlphaTexturePan; + float _AlphaTextureUV; + + #ifdef GEOM_TYPE_MESH + #if defined(PROP_RGBNORMALR) || !defined(OPTIMIZER_ENABLED) + #endif + Texture2D _RgbNormalR; + float4 _RgbNormalR_ST; + float2 _RgbNormalRPan; + float _RgbNormalRUV; + float _RgbNormalRScale; + + #if defined(PROP_RGBNORMALG) || !defined(OPTIMIZER_ENABLED) + #endif + Texture2D _RgbNormalG; + float4 _RgbNormalG_ST; + float2 _RgbNormalGPan; + float _RgbNormalGUV; + float _RgbNormalGScale; + + #if defined(PROP_RGBNORMALB) || !defined(OPTIMIZER_ENABLED) + #endif + Texture2D _RgbNormalB; + float4 _RgbNormalB_ST; + float2 _RgbNormalBPan; + float _RgbNormalBUV; + float _RgbNormalBScale; + + #if defined(PROP_RGBNORMALA) || !defined(OPTIMIZER_ENABLED) + #endif + Texture2D _RgbNormalA; + float4 _RgbNormalA_ST; + float2 _RgbNormalAPan; + float _RgbNormalAUV; + float _RgbNormalAScale; + + float _RgbNormalsEnabled; + #endif + + float4 _RedColor; + float4 _GreenColor; + float4 _BlueColor; + float4 _AlphaColor; + + float _RedColorThemeIndex; + float _GreenColorThemeIndex; + float _BlueColorThemeIndex; + float _AlphaColorThemeIndex; + + float _RGBBlendMultiplicative; + float _RGBUseVertexColors; + float _RGBNormalBlend; +#endif + +/* +Texture2D ; +float4 _ST; +float2 Pan; +float UV; +*/ + +#T#PoiRGBAMaskingFunctions +#ifdef VIGNETTE + #if defined(GEOM_TYPE_MESH) && !defined(UNITY_PASS_SHADOWCASTER) && !defined(POI_PASS_OUTLINE) + void calculateRGBNormals(inout PoiMesh poiMesh) + { + float4 rgbMask; + //UNITY_BRANCH + if (_RGBUseVertexColors) + { + rgbMask = poiMesh.vertexColor; + } + else + { + #if defined(PROP_RGBMASK) || !defined(OPTIMIZER_ENABLED) + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiUV(poiMesh.uv[_RGBMaskUV], _RGBMask_ST), _RGBMaskPan); + #else + rgbMask = 1; + #endif + } + + //UNITY_BRANCH + if (_RgbNormalsEnabled) + { + //UNITY_BRANCH + if (_RGBNormalBlend == 0) + { + //UNITY_BRANCH + if (_RgbNormalRScale > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiUV(poiMesh.uv[_RgbNormalRUV], _RgbNormalR_ST), _RgbNormalRPan), _RgbNormalRScale); + poiMesh.tangentSpaceNormal = lerp(poiMesh.tangentSpaceNormal, normalToBlendWith, rgbMask.r); + } + + //UNITY_BRANCH + if (_RgbNormalGScale > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiUV(poiMesh.uv[_RgbNormalGUV], _RgbNormalG_ST), _RgbNormalGPan), _RgbNormalGScale); + poiMesh.tangentSpaceNormal = lerp(poiMesh.tangentSpaceNormal, normalToBlendWith, rgbMask.g); + } + + //UNITY_BRANCH + if (_RgbNormalBScale > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiUV(poiMesh.uv[_RgbNormalBUV], _RgbNormalB_ST), _RgbNormalBPan), _RgbNormalBScale); + poiMesh.tangentSpaceNormal = lerp(poiMesh.tangentSpaceNormal, normalToBlendWith, rgbMask.b); + } + + //UNITY_BRANCH + if (_RgbNormalAScale > 0) + { + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalA, _MainTex, poiUV(poiMesh.uv[_RgbNormalAUV], _RgbNormalA_ST), _RgbNormalAPan), _RgbNormalAScale); + poiMesh.tangentSpaceNormal = lerp(poiMesh.tangentSpaceNormal, normalToBlendWith, rgbMask.a); + } + } + else + { + half3 newNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalR, _MainTex, poiUV(poiMesh.uv[_RgbNormalRUV], _RgbNormalR_ST), _RgbNormalRPan), _RgbNormalRScale * rgbMask.r); + half3 normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalG, _MainTex, poiUV(poiMesh.uv[_RgbNormalGUV], _RgbNormalG_ST), _RgbNormalGPan), _RgbNormalGScale * rgbMask.g); + newNormal = BlendNormals(newNormal, normalToBlendWith); + normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalB, _MainTex, poiUV(poiMesh.uv[_RgbNormalBUV], _RgbNormalB_ST), _RgbNormalBPan), _RgbNormalBScale * rgbMask.b); + newNormal = BlendNormals(newNormal, normalToBlendWith); + normalToBlendWith = UnpackScaleNormal(POI2D_SAMPLER_PAN(_RgbNormalA, _MainTex, poiUV(poiMesh.uv[_RgbNormalAUV], _RgbNormalA_ST), _RgbNormalAPan), _RgbNormalAScale * rgbMask.a); + newNormal = BlendNormals(newNormal, normalToBlendWith); + poiMesh.tangentSpaceNormal = BlendNormals(newNormal, poiMesh.tangentSpaceNormal); + } + } + } + #endif + void calculateRGBMask(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiMods poiMods) + { + //If RGB normals are in use this data will already exist + float4 rgbMask = float4(1, 1, 1, 1); + //UNITY_BRANCH + if (_RGBUseVertexColors) + { + rgbMask = poiMesh.vertexColor; + } + else + { + #if defined(PROP_RGBMASK) || !defined(OPTIMIZER_ENABLED) + rgbMask = POI2D_SAMPLER_PAN(_RGBMask, _MainTex, poiUV(poiMesh.uv[_RGBMaskUV], _RGBMask_ST), _RGBMaskPan); + #else + rgbMask = 1; + #endif + } + + #if defined(PROP_REDTEXTURE) || !defined(OPTIMIZER_ENABLED) + float4 red = POI2D_SAMPLER_PAN(_RedTexture, _MainTex, poiUV(poiMesh.uv[_RedTextureUV], _RedTexture_ST), _RedTexturePan); + #else + float4 red = 1; + #endif + #if defined(PROP_GREENTEXTURE) || !defined(OPTIMIZER_ENABLED) + float4 green = POI2D_SAMPLER_PAN(_GreenTexture, _MainTex, poiUV(poiMesh.uv[_GreenTextureUV], _GreenTexture_ST), _GreenTexturePan); + #else + float4 green = 1; + #endif + #if defined(PROP_BLUETEXTURE) || !defined(OPTIMIZER_ENABLED) + float4 blue = POI2D_SAMPLER_PAN(_BlueTexture, _MainTex, poiUV(poiMesh.uv[_BlueTextureUV], _BlueTexture_ST), _BlueTexturePan); + #else + float4 blue = 1; + #endif + #if defined(PROP_ALPHATEXTURE) || !defined(OPTIMIZER_ENABLED) + float4 alpha = POI2D_SAMPLER_PAN(_AlphaTexture, _MainTex, poiUV(poiMesh.uv[_AlphaTextureUV], _AlphaTexture_ST), _AlphaTexturePan); + #else + float4 alpha = 1; + #endif + + //UNITY_BRANCH + if (_RGBBlendMultiplicative) + { + float3 RGBColor = 1; + RGBColor = lerp(RGBColor, red.rgb * poiThemeColor(poiMods, _RedColor.rgb, _RedColorThemeIndex), rgbMask.r * red.a * _RedColor.a); + RGBColor = lerp(RGBColor, green.rgb * poiThemeColor(poiMods, _GreenColor.rgb, _GreenColorThemeIndex), rgbMask.g * green.a * _GreenColor.a); + RGBColor = lerp(RGBColor, blue.rgb * poiThemeColor(poiMods, _BlueColor.rgb, _BlueColorThemeIndex), rgbMask.b * blue.a * _BlueColor.a); + RGBColor = lerp(RGBColor, alpha.rgb * poiThemeColor(poiMods, _AlphaColor.rgb, _AlphaColorThemeIndex), rgbMask.a * alpha.a * _AlphaColor.a); + + poiFragData.baseColor *= RGBColor; + } + else + { + poiFragData.baseColor = lerp(poiFragData.baseColor, red.rgb * poiThemeColor(poiMods, _RedColor.rgb, _RedColorThemeIndex), rgbMask.r * red.a * _RedColor.a); + poiFragData.baseColor = lerp(poiFragData.baseColor, green.rgb * poiThemeColor(poiMods, _GreenColor.rgb, _GreenColorThemeIndex), rgbMask.g * green.a * _GreenColor.a); + poiFragData.baseColor = lerp(poiFragData.baseColor, blue.rgb * poiThemeColor(poiMods, _BlueColor.rgb, _BlueColorThemeIndex), rgbMask.b * blue.a * _BlueColor.a); + poiFragData.baseColor = lerp(poiFragData.baseColor, alpha.rgb * poiThemeColor(poiMods, _AlphaColor.rgb, _AlphaColorThemeIndex), rgbMask.a * alpha.a * _AlphaColor.a); + } + } +#endif + +#T#PoiRGBAMaskingColorFunctionCall +#ifdef VIGNETTE + calculateRGBMask(poiFragData, poiMesh, poiMods); +#endif + +#T#PoiRGBAMaskingNormalFunctionCall +#if defined(GEOM_TYPE_MESH) && defined(VIGNETTE) && !defined(UNITY_PASS_SHADOWCASTER) && !defined(POI_PASS_OUTLINE) + calculateRGBNormals(poiMesh); +#endif diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_RgbaMasking/VRLT_PoiRgbaMasking.poiTemplateCollection.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_RgbaMasking/VRLT_PoiRgbaMasking.poiTemplateCollection.meta new file mode 100644 index 00000000..ba8ef3d1 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_RgbaMasking/VRLT_PoiRgbaMasking.poiTemplateCollection.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 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b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_RimLighting/VRLT_PoiRimLighting.poiTemplateCollection new file mode 100644 index 00000000..b18def03 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_RimLighting/VRLT_PoiRimLighting.poiTemplateCollection @@ -0,0 +1,280 @@ +#T#PoiRimLightProperties +// Rim Lighting +[HideInInspector] m_start_rimLightOptions ("Rim Lighting--{reference_property:_EnableRimLighting}", Float) = 0 +[HideInInspector][ThryToggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0 +[KeywordEnum(Poiyomi, UTS2)] _RimStyle ("Style", Float) = 0 +_RimTex ("Rim Texture--{reference_properties:[_RimTexPan, _RimTexUV], condition_showS:_RimStyle==0}", 2D) = "white" { } +[HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _RimTexUV ("UV", Int) = 0 +_RimMask ("Rim Mask--{reference_properties:[_RimMaskPan, _RimMaskUV], condition_showS:_RimStyle==0}", 2D) = "white" { } +[HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _RimMaskUV ("UV", Int) = 0 +_Is_NormalMapToRimLight ("Normal Strength", Range(0, 1)) = 1 +[ToggleUI]_RimLightingInvert ("Invert Rim Lighting--{ condition_showS:_RimStyle==0}", Float) = 0 +_RimLightColor ("Rim Color--{reference_property:_RimLightColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _RimLightColorThemeIndex ("", Int) = 0 +_RimWidth ("Rim Width--{ condition_showS:_RimStyle==0}", Range(0, 1)) = 0.8 +_RimSharpness ("Rim Sharpness--{ condition_showS:_RimStyle==0}", Range(0, 1)) = .25 +_RimPower ("Rim Power--{ condition_showS:_RimStyle==0}", Range(0, 10)) = 1 +_RimStrength ("Rim Emission--{ condition_showS:_RimStyle==0}", Range(0, 20)) = 0 +_RimBaseColorMix ("Mix Base Color--{ condition_showS:_RimStyle==0}", Range(0, 1)) = 0 +[ThryWideEnum(Add, 0, Replace, 1, Multiply, 2, Mixed, 3)] _RimBlendMode ("Blend Mode--{ condition_showS:_RimStyle==0}", Int) = 0 +_RimBrightness ("Brightness--{ condition_showS:_RimStyle==0}", Range(0, 10)) = 1 +_RimBlendStrength ("Blend Strength--{ condition_showS:_RimStyle==0}", Range(0, 1)) = 1 + +_Is_LightColor_RimLight ("Mix Light Color--{ condition_showS:_RimStyle==1}", Range(0, 1)) = 1 +_RimLight_Power ("Rim Power--{ condition_showS:_RimStyle==1}", Range(0, 1)) = 0.1 +_RimLight_InsideMask ("Inside Mask--{ condition_showS:_RimStyle==1}", Range(0.0001, 1)) = 0.0001 +[Toggle(_)] _RimLight_FeatherOff ("Feather Off--{ condition_showS:_RimStyle==1}", Float) = 0 +[ThryToggleUI(true)] _LightDirection_MaskOn ("<size=13><b> Light Direction Mask</b></size>--{ condition_showS:_RimStyle==1}", Float) = 0 +_Tweak_LightDirection_MaskLevel ("Light Dir Mask Level--{ condition_showS:_LightDirection_MaskOn==1&&_RimStyle==1}", Range(0, 0.5)) = 0 +[ThryToggleUI(true)] _Add_Antipodean_RimLight ("<size=13><b> Antipodean(Ap) Rim</b></size>--{ condition_showS:_LightDirection_MaskOn==1&&_RimStyle==1}", Float) = 0 +_Is_LightColor_Ap_RimLight ("Ap Light Color Mix--{ condition_showS:_LightDirection_MaskOn==1&&_Add_Antipodean_RimLight==1&&_RimStyle==1}", Range(0, 1)) = 1 +_Ap_RimLightColor ("Ap Color--{reference_property:_RimApColorThemeIndex, condition_showS:_LightDirection_MaskOn==1&&_Add_Antipodean_RimLight==1&&_RimStyle==1}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _RimApColorThemeIndex ("", Int) = 0 +_Ap_RimLight_Power ("Ap Power--{ condition_showS:_LightDirection_MaskOn==1&&_Add_Antipodean_RimLight==1&&_RimStyle==1}", Range(0, 1)) = 0.1 +[Toggle(_)] _Ap_RimLight_FeatherOff ("Ap Feather Off--{ condition_showS:_LightDirection_MaskOn==1&&_Add_Antipodean_RimLight==1&&_RimStyle==1}", Float) = 0 +_Set_RimLightMask ("Set_RimLightMask--{ condition_showS:_LightDirection_MaskOn==1&&_RimStyle==1}", 2D) = "white" { } +_Tweak_RimLightMaskLevel ("Tweak_RimLightMaskLevel--{ condition_showS:_LightDirection_MaskOn==1&&_RimStyle==1}", Range(-1, 1)) = 0 + +[ThryToggleUI(true)] _RimShadowToggle ("<size=13><b> Light Direction Mask</b></size>--{ condition_showS:_RimStyle==0}", Float) = 0 +[Enum(Shadow Map, 0, Custom, 1)]_RimShadowMaskRampType ("Light Falloff Type--{ condition_showS:_RimStyle==0&&_RimShadowToggle==1}", Int) = 0 +_RimShadowMaskStrength ("Shadow Mask Strength--{ condition_showS:_RimStyle==0&&_RimShadowToggle==1}", Range(0, 1)) = 1 +[MultiSlider]_RimShadowAlpha ("Hide In Shadow--{ condition_showS:_RimStyle==0&&_RimShadowToggle==1&&_RimShadowMaskRampType==1}", Vector) = (0.0, 0.0, 0, 1) +_RimShadowWidth ("Shrink In Shadow--{ condition_showS:_RimStyle==0&&_RimShadowToggle==1}", Range(0, 1)) = 0 + + +[ThryToggleUI(true)] _RimHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 +_RimHueShiftSpeed ("Shift Speed--{condition_showS:(_RimHueShiftEnabled==1)}", Float) = 0 +_RimHueShift ("Hue Shift--{condition_showS:(_RimHueShiftEnabled==1)}", Range(0, 1)) = 0 +[HideInInspector] m_start_RimAudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkRimWidthBand ("Width Add Band", Int) = 0 +[Vector2] _AudioLinkRimWidthAdd ("Width Add (XMin, YMax)", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkRimEmissionBand ("Emission Add Band", Int) = 0 +[Vector2] _AudioLinkRimEmissionAdd ("Emission Add (XMin, YMax)", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkRimBrightnessBand ("Brightness Band", Int) = 0 +[Vector2] _AudioLinkRimBrightnessAdd ("Brightness Add (XMin, YMax)", Vector) = (0, 0, 0, 0) +[HideInInspector] m_end_RimAudioLink ("Audio Link", Float) = 0 +[HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0 + +#T#PoiRimLightKeywords +#pragma shader_feature _GLOSSYREFLECTIONS_OFF +#pragma shader_feature_local _RIMSTYLE_POIYOMI _RIMSTYLE_UTS2 +#T#PoiRimLightVariables +#ifdef _GLOSSYREFLECTIONS_OFF + float _Is_NormalMapToRimLight; + float4 _RimLightColor; + float _RimLightColorThemeIndex; + #ifdef _RIMSTYLE_POIYOMI + float _RimLightingInvert; + float _RimWidth; + float _RimStrength; + float _RimSharpness; + float _RimBaseColorMix; + float _ShadowMix; + float _ShadowMixThreshold; + float _ShadowMixWidthMod; + float _EnableRimLighting; + float _RimWidthNoiseStrength; + float4 _RimShadowAlpha; + float _RimShadowWidth; + float _RimBlendStrength; + float _RimBlendMode; + float _RimShadowToggle; + float _RimPower; + float _RimShadowMaskStrength; + float _RimShadowMaskRampType; + float _RimBrightness; + #if defined(PROP_RIMTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _RimTex; + #endif + float4 _RimTex_ST; + float2 _RimTexPan; + float _RimTexUV; + #if defined(PROP_RIMMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _RimMask; + #endif + float4 _RimMask_ST; + float2 _RimMaskPan; + float _RimMaskUV; + #if defined(PROP_RIMWIDTHNOISETEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _RimWidthNoiseTexture; + #endif + float4 _RimWidthNoiseTexture_ST; + float2 _RimWidthNoiseTexturePan; + float _RimWidthNoiseTextureUV; + + #ifdef POI_AUDIOLINK + half _AudioLinkRimWidthBand; + float2 _AudioLinkRimWidthAdd; + half _AudioLinkRimEmissionBand; + float2 _AudioLinkRimEmissionAdd; + half _AudioLinkRimBrightnessBand; + float2 _AudioLinkRimBrightnessAdd; + #endif + #endif + + #ifdef _RIMSTYLE_UTS2 + float _RimLight; + float _Is_LightColor_RimLight; + float _RimLight_Power; + float _RimLight_InsideMask; + float _RimLight_FeatherOff; + float _LightDirection_MaskOn; + float _Tweak_LightDirection_MaskLevel; + float _Add_Antipodean_RimLight; + float4 _Ap_RimLightColor; + float _RimApColorThemeIndex; + float _Is_LightColor_Ap_RimLight; + float _Ap_RimLight_Power; + float _Ap_RimLight_FeatherOff; + #if defined(PROP_SET_RIMLIGHTMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _Set_RimLightMask; + float4 _Set_RimLightMask_ST; + float2 _Set_RimLightMaskPan; + float _Set_RimLightMaskUV; + #endif + float _Tweak_RimLightMaskLevel; + #endif + + float _RimHueShiftEnabled; + float _RimHueShiftSpeed; + float _RimHueShift; +#endif + +/* +Texture2D ; +float4 _ST; +float2 Pan; +float UV; +*/ + +#T#PoiRimLightFunction +#ifdef _GLOSSYREFLECTIONS_OFF + #ifdef _RIMSTYLE_POIYOMI + void ApplyRimLighting(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, in PoiLight poiLight, in PoiMods poiMods) + { + /* + #if defined(PROP_RIMWIDTHNOISETEXTURE) || !defined(OPTIMIZER_ENABLED) + float rimNoise = POI2D_SAMPLER_PAN(_RimWidthNoiseTexture, _MainTex, poiUV(poiMesh.uv[_RimWidthNoiseTextureUV], _RimWidthNoiseTexture_ST), _RimWidthNoiseTexturePan); + #else + float rimNoise = 0; + #endif + + rimNoise = (rimNoise - .5) * _RimWidthNoiseStrength; + */ + + float viewDotNormal = abs(dot(poiCam.viewDir, lerp(poiMesh.normals[0], poiMesh.normals[1], _Is_NormalMapToRimLight))); + + UNITY_BRANCH + if (_RimLightingInvert) + { + viewDotNormal = 1 - viewDotNormal; + } + + viewDotNormal = pow(viewDotNormal, _RimPower); + + if (_RimShadowWidth && _RimShadowToggle) + { + viewDotNormal += lerp(0, (1 - poiLight.nDotLNormalized) * 3, _RimShadowWidth); + } + + float rimStrength = _RimStrength; + + float rimWidth = lerp( - .05, 1, _RimWidth); + + float blendStrength = _RimBlendStrength; + + #ifdef POI_AUDIOLINK + UNITY_BRANCH + if (poiMods.audioLinkAvailable) + { + rimWidth = clamp(rimWidth + lerp(_AudioLinkRimWidthAdd.x, _AudioLinkRimWidthAdd.y, poiMods.audioLink[_AudioLinkRimWidthBand]), - .05, 1); + blendStrength += lerp(_AudioLinkRimEmissionAdd.x, _AudioLinkRimEmissionAdd.y, poiMods.audioLink[_AudioLinkRimEmissionBand]); + blendStrength += lerp(_AudioLinkRimBrightnessAdd.x, _AudioLinkRimBrightnessAdd.y, poiMods.audioLink[_AudioLinkRimBrightnessBand]); + } + #endif + + //rimWidth -= rimNoise; + + #if defined(PROP_RIMMASK) || !defined(OPTIMIZER_ENABLED) + float rimMask = POI2D_SAMPLER_PAN(_RimMask, _MainTex, poiUV(poiMesh.uv[_RimMaskUV], _RimMask_ST), _RimMaskPan); + #else + float rimMask = 1; + #endif + + #if defined(PROP_RIMTEX) || !defined(OPTIMIZER_ENABLED) + float4 rimColor = POI2D_SAMPLER_PAN(_RimTex, _MainTex, poiUV(poiMesh.uv[_RimTexUV], _RimTex_ST), _RimTexPan) * float4(poiThemeColor(poiMods, _RimLightColor.rgb, _RimLightColorThemeIndex), _RimLightColor.a); + #else + float4 rimColor = float4(poiThemeColor(poiMods, _RimLightColor.rgb, _RimLightColorThemeIndex), _RimLightColor.a); + #endif + + UNITY_BRANCH + if (_RimHueShiftEnabled) + { + rimColor.rgb = hueShift(rimColor.rgb, _RimHueShift + _Time.x * _RimHueShiftSpeed); + } + + rimWidth = max(lerp(rimWidth, rimWidth * lerp(0, 1, poiLight.lightMap - _ShadowMixThreshold) * _ShadowMixWidthMod, _ShadowMix), 0); + float rim = 1 - smoothstep(min(_RimSharpness, rimWidth), rimWidth, viewDotNormal); + rim *= _RimLightColor.a * rimColor.a * rimMask; + + if (_RimShadowToggle) + { + switch(_RimShadowMaskRampType) + { + case 0: rim = lerp(rim, rim * poiLight.rampedLightMap, _RimShadowMaskStrength); break; + case 1: rim = lerp(rim, rim * smoothstep(_RimShadowAlpha.x, _RimShadowAlpha.y, poiLight.nDotLNormalized), _RimShadowMaskStrength); break; + } + } + + float3 finalRimColor = rimColor.rgb * lerp(1, poiFragData.baseColor, _RimBaseColorMix); + finalRimColor *= _RimBrightness; + // Add 0, Replace 1, Multiply 2, Mixed 3 + switch(_RimBlendMode) + { + case 0: poiFragData.baseColor += finalRimColor * rim * blendStrength; break; + case 1: poiFragData.baseColor = lerp(poiFragData.baseColor, finalRimColor, rim * blendStrength); break; + case 2: poiFragData.baseColor = lerp(poiFragData.baseColor, poiFragData.baseColor * finalRimColor, rim * blendStrength); break; + case 3: poiFragData.baseColor = lerp(poiFragData.baseColor.rgb, poiFragData.baseColor.rgb + poiFragData.baseColor.rgb * finalRimColor, rim * blendStrength); break; + } + poiFragData.baseColor = saturate(poiFragData.baseColor); + poiFragData.emission += finalRimColor * rim * rimStrength; + } + #endif + #ifdef _RIMSTYLE_UTS2 + void ApplyRimLighting(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, in PoiLight poiLight, in PoiMods poiMods) + { + //float3 Set_HighColor = (lerp(saturate((Set_FinalBaseColor - _TweakHighColorMask_var)), Set_FinalBaseColor, lerp(_Is_BlendAddToHiColor, 1.0, _Is_SpecularToHighColor)) + lerp(_HighColor_var, (_HighColor_var * ((1.0 - Set_FinalShadowMask) + (Set_FinalShadowMask * _TweakHighColorOnShadow))), _Is_UseTweakHighColorOnShadow)); + #if defined(PROP_SET_RIMLIGHTMASK) || !defined(OPTIMIZER_ENABLED) + float4 _Set_RimLightMask_var = POI2D_SAMPLER_PAN(_Set_RimLightMask, _MainTex, poiUV(poiMesh.uv[_Set_RimLightMaskUV], _Set_RimLightMask_ST), _Set_RimLightMaskPan); + #else + float4 _Set_RimLightMask_var = float4(1.0, 1.0, 1.0, 1.0); + #endif + float3 rimColor = float3(poiThemeColor(poiMods, _RimLightColor.rgb, _RimLightColorThemeIndex)); + float3 _Is_LightColor_RimLight_var = lerp(rimColor, (rimColor * poiLight.directColor), _Is_LightColor_RimLight); + float _RimArea_var = (1.0 - dot(lerp(poiMesh.normals[0], poiMesh.normals[1], _Is_NormalMapToRimLight), poiCam.viewDir)); + float _RimLightPower_var = pow(_RimArea_var, exp2(lerp(3, 0, _RimLight_Power))); + float _Rimlight_InsideMask_var = saturate(lerp((0.0 + ((_RimLightPower_var - _RimLight_InsideMask) * (1.0 - 0.0)) / (1.0 - _RimLight_InsideMask)), step(_RimLight_InsideMask, _RimLightPower_var), _RimLight_FeatherOff)); + float _VertHalfLambert_var = 0.5 * dot(poiMesh.normals[0], poiLight.direction) + 0.5; + float3 _LightDirection_MaskOn_var = lerp((_Is_LightColor_RimLight_var * _Rimlight_InsideMask_var), (_Is_LightColor_RimLight_var * saturate((_Rimlight_InsideMask_var - ((1.0 - _VertHalfLambert_var) + _Tweak_LightDirection_MaskLevel)))), _LightDirection_MaskOn); + float _ApRimLightPower_var = pow(_RimArea_var, exp2(lerp(3, 0, _Ap_RimLight_Power))); + float3 ApRimColor = float3(poiThemeColor(poiMods, _Ap_RimLightColor.rgb, _RimApColorThemeIndex)); + float3 _RimLight_var = (saturate((_Set_RimLightMask_var.g + _Tweak_RimLightMaskLevel)) * lerp(_LightDirection_MaskOn_var, (_LightDirection_MaskOn_var + (lerp(ApRimColor, (ApRimColor * poiLight.directColor), _Is_LightColor_Ap_RimLight) * saturate((lerp((0.0 + ((_ApRimLightPower_var - _RimLight_InsideMask) * (1.0 - 0.0)) / (1.0 - _RimLight_InsideMask)), step(_RimLight_InsideMask, _ApRimLightPower_var), _Ap_RimLight_FeatherOff) - (saturate(_VertHalfLambert_var) + _Tweak_LightDirection_MaskLevel))))), _Add_Antipodean_RimLight)); + UNITY_BRANCH + if (_RimHueShiftEnabled) + { + _RimLight_var = hueShift(_RimLight_var, _RimHueShift + _Time.x * _RimHueShiftSpeed); + } + poiFragData.baseColor = saturate(poiFragData.baseColor + _RimLight_var); + //Composition: HighColor and RimLight as _RimLight_var + + } + #endif +#endif + +#T#PoiRimLightFunctionCall +#ifdef _GLOSSYREFLECTIONS_OFF + ApplyRimLighting(poiFragData, poiMesh, poiCam, poiLight, poiMods); +#endif + diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_RimLighting/VRLT_PoiRimLighting.poiTemplateCollection.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_RimLighting/VRLT_PoiRimLighting.poiTemplateCollection.meta new file mode 100644 index 00000000..dbdff357 --- /dev/null +++ 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a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Shading/VRLTC_PoiShading.poiTemplateCollection b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Shading/VRLTC_PoiShading.poiTemplateCollection new file mode 100644 index 00000000..68718415 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_Shading/VRLTC_PoiShading.poiTemplateCollection @@ -0,0 +1,966 @@ +#T#PoiShadingProperties +[HideInInspector] m_start_PoiShading (" Shading--{reference_property:_ShadingEnabled}", Float) = 0 +[HideInInspector][ThryToggle(VIGNETTE_MASKED)]_ShadingEnabled ("Enable Shading", Float) = 1 +[ThryHeaderLabel(Base Pass Shading, 13)] +[Space(4)] +[KeywordEnum(TextureRamp, Multilayer Math, Wrapped, Skin, ShadeMap, Flat, Realistic, Cloth, SDF)] _LightingMode ("Lighting Type", Float) = 5 +_LightingShadowColor ("Shadow Tint--{condition_showS:(_LightingMode!=4 && _LightingMode!=1 && _LightingMode!=5)}", Color) = (1, 1, 1) +[Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_showS:(_LightingMode==0)}", 2D) = "white" { } +_ShadowOffset ("Ramp Offset--{condition_showS:(_LightingMode==0)}", Range(-1, 1)) = 0 +_LightingWrappedWrap ("Wrap--{condition_showS:(_LightingMode==2)}", Range(0, 2)) = 0 +_LightingWrappedNormalization ("Normalization--{condition_showS:(_LightingMode==2)}", Range(0, 1)) = 0 + +// 2 layer shadow with border color +_ShadowColorTex ("Shadow Color--{reference_properties:[_ShadowColorTexPan, _ShadowColorTexUV], condition_showS:(_LightingMode==1)}", 2D) = "black" { } +[HideInInspector][Vector2]_ShadowColorTexPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _ShadowColorTexUV ("UV", Int) = 0 +_ShadowColor ("Shadow Color--{condition_showS:(_LightingMode==1)}", Color) = (0.7, 0.75, 0.85, 1.0) +//_ShadowNormalStrength ("Normal Strength", Range(0, 1)) = 1.0 +_ShadowBorder ("Border--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.5 +_ShadowBlur ("Blur--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.1 +_Shadow2ndColorTex ("2nd Color--{reference_properties:[_Shadow2ndColorTexPan, _Shadow2ndColorTexUV], condition_showS:(_LightingMode==1)}", 2D) = "black" { } +[HideInInspector][Vector2]_Shadow2ndColorTexPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _Shadow2ndColorTexUV ("UV", Int) = 0 +_Shadow2ndColor ("2nd Color--{condition_showS:(_LightingMode==1)}", Color) = (0, 0, 0, 0) +//_Shadow2ndNormalStrength ("2nd Normal Strength", Range(0, 1)) = 1.0 +_Shadow2ndBorder ("2nd Border--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.5 +_Shadow2ndBlur ("2nd Blur--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.3 +_Shadow3rdColorTex ("3rd Color--{reference_properties:[_Shadow3rdColorTexPan, _Shadow3rdColorTexUV], condition_showS:(_LightingMode==1)}", 2D) = "black" { } +[HideInInspector][Vector2]_Shadow3rdColorTexPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _Shadow3rdColorTexUV ("UV", Int) = 0 +_Shadow3rdColor ("3rd Color--{condition_showS:(_LightingMode==1)}", Color) = (0, 0, 0, 0) +//_Shadow3rdNormalStrength ("3rd Normal Strength", Range(0, 1)) = 1.0 +_Shadow3rdBorder ("3rd Border--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.25 +_Shadow3rdBlur ("3rd Blur--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.1 +_ShadowBorderColor ("Border Color--{condition_showS:(_LightingMode==1)}", Color) = (1, 0, 0, 1) +_ShadowBorderRange ("Border Range--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0 +//wrapped +_LightingGradientStart ("Gradient Start--{condition_showS:(_LightingMode==2)}", Range(0, 1)) = 0 +_LightingGradientEnd ("Gradient End--{condition_showS:(_LightingMode==2)}", Range(0, 1)) = .5 + +// Shade Maps +_1st_ShadeColor ("1st ShadeColor--{condition_showS:(_LightingMode==4)}", Color) = (1, 1, 1) +_1st_ShadeMap ("1st ShadeMap--{reference_properties:[_1st_ShadeMapPan, _1st_ShadeMapUV, _Use_1stShadeMapAlpha_As_ShadowMask, _1stShadeMapMask_Inverse],condition_showS:(_LightingMode==4)}", 2D) = "white" { } +[HideInInspector][Vector2]_1st_ShadeMapPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _1st_ShadeMapUV ("UV", Int) = 0 +[HideInInspector][ToggleUI]_Use_1stShadeMapAlpha_As_ShadowMask ("1st ShadeMap.a As ShadowMask", Float) = 0 +[HideInInspector][ToggleUI]_1stShadeMapMask_Inverse ("1st ShadeMapMask Inverse", Float) = 0 +[ToggleUI] _Use_BaseAs1st ("Use BaseMap as 1st ShadeMap--{condition_showS:(_LightingMode==4)}", Float) = 0 +_2nd_ShadeColor ("2nd ShadeColor--{condition_showS:(_LightingMode==4)}", Color) = (1, 1, 1, 1) +_2nd_ShadeMap ("2nd ShadeMap--{reference_properties:[_2nd_ShadeMapPan, _2nd_ShadeMapUV, _Use_2ndShadeMapAlpha_As_ShadowMask, _2ndShadeMapMask_Inverse],condition_showS:(_LightingMode==4)}", 2D) = "white" { } +[HideInInspector][Vector2]_2nd_ShadeMapPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _2nd_ShadeMapUV ("UV", Int) = 0 +[HideInInspector][ToggleUI]_Use_2ndShadeMapAlpha_As_ShadowMask ("2nd ShadeMap.a As ShadowMask", Float) = 0 +[HideInInspector][ToggleUI]_2ndShadeMapMask_Inverse ("2nd ShadeMapMask Inverse", Float) = 0 +[ToggleUI] _Use_1stAs2nd ("Use 1st ShadeMap as 2nd_ShadeMap--{condition_showS:(_LightingMode==4)}", Float) = 0 +_BaseColor_Step ("BaseColor_Step--{condition_showS:(_LightingMode==4)}", Range(0.01, 1)) = 0.5 +_BaseShade_Feather ("Base/Shade_Feather--{condition_showS:(_LightingMode==4)}", Range(0.0001, 1)) = 0.0001 +_ShadeColor_Step ("ShadeColor_Step--{condition_showS:(_LightingMode==4)}", Range(0, 1)) = 0 +_1st2nd_Shades_Feather ("1st/2nd_Shades_Feather--{condition_showS:(_LightingMode==4)}", Range(0.0001, 1)) = 0.0001 +[Enum(Replace, 0, Multiply, 1)]_ShadingShadeMapBlendType ("Blend Mode--{condition_showS:(_LightingMode==4)}", Int) = 0 + +// Skin Shading +_SkinLUT ("LUT--{condition_showS:(_LightingMode==3)}", 2D) = "white" { } +_SssScale ("Scale--{condition_showS:(_LightingMode==3)}", Range(0, 1)) = 1 +[HideInInspector]_SssBumpBlur ("Bump Blur--{condition_showS:(_LightingMode==3)}", Range(0, 1)) = 0.7 +[HideInInspector][Vector3]_SssTransmissionAbsorption ("Absorption--{condition_showS:(_LightingMode==3)}", Vector) = (-8, -40, -64, 0) +[HideInInspector][Vector3]_SssColorBleedAoWeights ("AO Color Bleed--{condition_showS:(_LightingMode==3)}", Vector) = (0.4, 0.15, 0.13, 0) +// Cloth +[NonModifiableTextureData] [NoScaleOffset] _ClothDFG ("MultiScatter Cloth DFG--{condition_showS:(_LightingMode==7)}", 2D) = "black" { } +[ThryRGBAPacker(Metallic Map, Cloth Mask, Reflectance, Smoothness)]_ClothMetallicSmoothnessMap ("Maps (Expand)--{reference_properties:[_ClothMetallicSmoothnessMapPan, _ClothMetallicSmoothnessMapUV, _ClothMetallicSmoothnessMapInvert],condition_showS:(_LightingMode==7)}", 2D) = "white" { } +[HideInInspector][Vector2] _ClothMetallicSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ToggleUI] _ClothMetallicSmoothnessMapInvert ("Invert Smoothness", Float) = 0 +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _ClothMetallicSmoothnessMapUV ("UV", Int) = 0 +//[ThryToggle(POI_CLOTHLERP)] _ClothLerp ("Clothmask Lerp--{condition_showS:(_LightingMode==7)}", Float) = 0 +//[Gamma] _ClothMetallic ("Metallic--{condition_showS:(_LightingMode==7)}", Range(0, 1)) = 0 +_ClothReflectance ("Reflectance--{condition_showS:(_LightingMode==7)}", Range(0.35, 1)) = 0.5 +_ClothSmoothness ("Smoothness--{condition_showS:(_LightingMode==7)}", Range(0, 1)) = 0.5 + +// SDF +_SDFShadingTexture ("SDF--{reference_properties:[_SDFShadingTexturePan, _SDFShadingTextureUV],condition_showS:(_LightingMode==8)}", 2D) = "white" { } +[HideInInspector][Vector2]_SDFShadingTexturePan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _SDFShadingTextureUV ("UV", Int) = 0 +_SDFBlur ("Blur--{condition_showS:(_LightingMode==8)}", Range(0, 1)) = 0.1 +[Vector3]_SDFForward ("Forward Direction--{condition_showS:(_LightingMode==8)}", Vector) = (0, 0, 1, 0) +[Vector3]_SDFLeft ("Left Direction--{condition_showS:(_LightingMode==8)}", Vector) = (-1, 0, 0, 0) + +// Generic +_ShadowStrength ("Shadow Strength--{condition_showS:(_LightingMode<=4 || _LightingMode==8)}", Range(0, 1)) = 1 +_LightingIgnoreAmbientColor ("Ignore Indirect Shadow Color--{condition_showS:(_LightingMode<=3 || _LightingMode==8)}", Range(0, 1)) = 1 + +// Additive +[Space(15)] +[ThryHeaderLabel(Add Pass Shading, 13)] +[Space(4)] +[Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1 +_LightingAdditiveGradientStart ("Gradient Start--{condition_showS:(_LightingAdditiveType==1)}", Range(0, 1)) = 0 +_LightingAdditiveGradientEnd ("Gradient End--{condition_showS:(_LightingAdditiveType==1)}", Range(0, 1)) = .5 +//_LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1 //TODO-implement this + +[HideInInspector] m_end_PoiShading ("Shading", Float) = 0 + + +#T#PoiShadingKeywords +#pragma shader_feature_local VIGNETTE_MASKED +#pragma shader_feature_local _LIGHTINGMODE_TEXTURERAMP _LIGHTINGMODE_MULTILAYER_MATH _LIGHTINGMODE_SHADEMAP _LIGHTINGMODE_REALISTIC _LIGHTINGMODE_WRAPPED _LIGHTINGMODE_SKIN _LIGHTINGMODE_FLAT _LIGHTINGMODE_CLOTH _LIGHTINGMODE_SDF +#pragma shader_feature_local POI_CLOTHLERP + +#T#PoiShadingVariables +// Toon Lighting +#ifdef _LIGHTINGMODE_TEXTURERAMP + UNITY_DECLARE_TEX2D(_ToonRamp); +#endif +float _ShadowOffset; +float _ShadowStrength; +float _LightingIgnoreAmbientColor; +// Math Toon Lighting +float _LightingGradientStart; +float _LightingGradientEnd; +float3 _LightingShadowColor; +float _LightingGradientStartWrap; +float _LightingGradientEndWrap; +// ShadeMap Lighting +#ifdef _LIGHTINGMODE_SHADEMAP + float3 _1st_ShadeColor; + #if defined(PROP_1ST_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _1st_ShadeMap; + #endif + float4 _1st_ShadeMap_ST; + float2 _1st_ShadeMapPan; + float _1st_ShadeMapUV; + float _Use_1stShadeMapAlpha_As_ShadowMask; + float _1stShadeMapMask_Inverse; + float _Use_BaseAs1st; + float3 _2nd_ShadeColor; + #if defined(PROP_2ND_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _2nd_ShadeMap; + #endif + float4 _2nd_ShadeMap_ST; + float2 _2nd_ShadeMapPan; + float _2nd_ShadeMapUV; + float _Use_2ndShadeMapAlpha_As_ShadowMask; + float _2ndShadeMapMask_Inverse; + float _Use_1stAs2nd; + float _BaseColor_Step; + float _BaseShade_Feather; + float _ShadeColor_Step; + float _1st2nd_Shades_Feather; + float _ShadingShadeMapBlendType; +#endif +// Skin +sampler2D _SkinLUT; +float _SssScale; +float _SssBumpBlur; +float3 _SssTransmissionAbsorption; +float3 _SssColorBleedAoWeights; + +#ifdef _LIGHTINGMODE_MULTILAYER_MATH + float4 _ShadowColor; + #if defined(PROP_SHADOWCOLORTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _ShadowColorTex; + float4 _ShadowColorTex_ST; + float2 _ShadowColorTexPan; + float _ShadowColorTexUV; + #endif + float _ShadowBorder; + float _ShadowBlur; + float4 _Shadow2ndColor; + #if defined(PROP_SHADOW2NDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _Shadow2ndColorTex; + float4 _Shadow2ndColorTex_ST; + float2 _Shadow2ndColorTexPan; + float _Shadow2ndColorTexUV; + #endif + float _Shadow2ndBorder; + float _Shadow2ndBlur; + float4 _Shadow3rdColor; + #if defined(PROP_SHADOW3RDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _Shadow3rdColorTex; + float4 _Shadow3rdColorTex_ST; + float2 _Shadow3rdColorTexPan; + float _Shadow3rdColorTexUV; + #endif + float _Shadow3rdBorder; + float _Shadow3rdBlur; + float4 _ShadowBorderColor; + float _ShadowBorderRange; +#endif + +// Cloth +#ifdef _LIGHTINGMODE_CLOTH + Texture2D_float _ClothDFG; + SamplerState sampler_ClothDFG; + + #if defined(PROP_CLOTHMETALLICSMOOTHNESSMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _ClothMetallicSmoothnessMap; + #endif + + float4 _ClothMetallicSmoothnessMap_ST; + float2 _ClothMetallicSmoothnessMapPan; + float _ClothMetallicSmoothnessMapUV; + float _ClothMetallicSmoothnessMapInvert; + + + float _ClothMetallic; + float _ClothReflectance; + float _ClothSmoothness; +#endif + +#ifdef _LIGHTINGMODE_SDF + #if defined(PROP_SDFSHADINGTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _SDFShadingTexture; + float _SDFShadingTextureUV; + float2 _SDFShadingTexturePan; + float4 _SDFShadingTexture_ST; + float _SDFBlur; + float4 _SDFForward; + float4 _SDFLeft; + #endif +#endif +// Additive +float _LightingAdditiveType; +float _LightingAdditiveGradientStart; +float _LightingAdditiveGradientEnd; +float _LightingAdditiveDetailStrength; + +#T#PoiShadingFunction +#ifdef VIGNETTE_MASKED + + //CLOTH + #ifdef _LIGHTINGMODE_CLOTH + #define HARD 0 + #define LERP 1 + #ifdef POI_CLOTHLERP + #define CLOTHMODE LERP + #else + #define CLOTHMODE HARD + #endif + float V_SmithGGXCorrelated(float roughness, float NoV, float NoL) + { + // Heitz 2014, "Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs" + float a2 = roughness * roughness; + // TODO: lambdaV can be pre-computed for all the lights, it should be moved out of this function + float lambdaV = NoL * sqrt((NoV - a2 * NoV) * NoV + a2); + float lambdaL = NoV * sqrt((NoL - a2 * NoL) * NoL + a2); + float v = 0.5 / (lambdaV + lambdaL); + // a2=0 => v = 1 / 4*NoL*NoV => min=1/4, max=+inf + // a2=1 => v = 1 / 2*(NoL+NoV) => min=1/4, max=+inf + // clamp to the maximum value representable in mediump + return v; + } + + float D_GGX(float roughness, float NoH) + { + // Walter et al. 2007, "Microfacet Models for Refraction through Rough Surfaces" + + // In mediump, there are two problems computing 1.0 - NoH^2 + // 1) 1.0 - NoH^2 suffers floating point cancellation when NoH^2 is close to 1 (highlights) + // 2) NoH doesn't have enough precision around 1.0 + // Both problem can be fixed by computing 1-NoH^2 in highp and providing NoH in highp as well + + // However, we can do better using Lagrange's identity: + // ||a x b||^2 = ||a||^2 ||b||^2 - (a . b)^2 + // since N and H are unit vectors: ||N x H||^2 = 1.0 - NoH^2 + // This computes 1.0 - NoH^2 directly (which is close to zero in the highlights and has + // enough precision). + // Overall this yields better performance, keeping all computations in mediump + float oneMinusNoHSquared = 1.0 - NoH * NoH; + + float a = NoH * roughness; + float k = roughness / (oneMinusNoHSquared + a * a); + float d = k * k * (1.0 / UNITY_PI); + return d; + } + + + // https://github.com/google/filament/blob/main/shaders/src/brdf.fs#L94-L100 + float D_Charlie(float roughness, float NoH) + { + // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF" + float invAlpha = 1.0 / roughness; + float cos2h = NoH * NoH; + float sin2h = max(1.0 - cos2h, 0.0078125); // 0.0078125 = 2^(-14/2), so sin2h^2 > 0 in fp16 + return (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * UNITY_PI); + } + + // https://github.com/google/filament/blob/main/shaders/src/brdf.fs#L136-L139 + float V_Neubelt(float NoV, float NoL) + { + // Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886" + return 1.0 / (4.0 * (NoL + NoV - NoL * NoV)); + } + + float Distribution(float roughness, float NoH, float cloth) + { + #if CLOTHMODE == LERP + return lerp(GGXTerm(roughness, NoH), D_Charlie(roughness, NoH), cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? GGXTerm(roughness, NoH) : D_Charlie(roughness, NoH); + #endif + } + + float Visibility(float roughness, float NoV, float NoL, float cloth) + { + #if CLOTHMODE == LERP + return lerp(V_SmithGGXCorrelated(roughness, NoV, NoL), V_Neubelt(NoV, NoL), cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? V_SmithGGXCorrelated(roughness, NoV, NoL) : V_Neubelt(NoV, NoL); + #endif + } + + float F_Schlick(float3 f0, float f90, float VoH) + { + // Schlick 1994, "An Inexpensive BRDF Model for Physically-Based Rendering" + return f0 + (f90 - f0) * pow(1.0 - VoH, 5); + } + + float F_Schlick(float3 f0, float VoH) + { + float f = pow(1.0 - VoH, 5.0); + return f + f0 * (1.0 - f); + } + + float Fresnel(float3 f0, float LoH) + { + float f90 = saturate(dot(f0, float(50.0 * 0.33).xxx)); + return F_Schlick(f0, f90, LoH); + } + + float Fd_Burley(float roughness, float NoV, float NoL, float LoH) + { + // Burley 2012, "Physically-Based Shading at Disney" + float f90 = 0.5 + 2.0 * roughness * LoH * LoH; + float lightScatter = F_Schlick(1.0, f90, NoL); + float viewScatter = F_Schlick(1.0, f90, NoV); + return lightScatter * viewScatter; + } + + // Energy conserving wrap diffuse term, does *not* include the divide by PI + float Fd_Wrap(float NoL, float w) + { + return saturate((NoL + w) / pow(1.0 + w, 2)); + } + + float4 SampleDFG(float NoV, float perceptualRoughness) + { + return _ClothDFG.Sample(sampler_ClothDFG, float3(NoV, perceptualRoughness, 0)); + } + + float3 EnvBRDF(float2 dfg, float3 f0) + { + return f0 * dfg.x + dfg.y; + } + + float3 EnvBRDFMultiscatter(float3 dfg, float3 f0, float cloth) + { + #if CLOTHMODE == LERP + return lerp(lerp(dfg.xxx, dfg.yyy, f0), f0 * dfg.z, cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? lerp(dfg.xxx, dfg.yyy, f0) : f0 * dfg.z; + #endif + } + + float3 EnvBRDFEnergyCompensation(float3 dfg, float3 f0, float cloth) + { + #if CLOTHMODE == LERP + return lerp(1.0 + f0 * (1.0 / dfg.y - 1.0), 1, cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? 1.0 + f0 * (1.0 / dfg.y - 1.0) : 1; + #endif + } + + // + float ClothMetallic(float cloth) + { + #if CLOTHMODE == LERP + return cloth; + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? 1 : 0; + #endif + } + + float3 Specular(float roughness, PoiLight poiLight, float f0, float3 normal, float cloth) + { + float NoL = poiLight.nDotLSaturated; + float NoH = poiLight.nDotH; + float LoH = poiLight.lDotH; + float NoV = poiLight.nDotV; + + float D = Distribution(roughness, NoH, cloth); + float V = Visibility(roughness, NoV, NoL, cloth); + float3 F = Fresnel(f0, LoH); + + return (D * V) * F; + } + + float3 getBoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax : boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition.xyz); + } + #endif + + return direction; + } + + float SpecularAO(float NoV, float ao, float roughness) + { + return clamp(pow(NoV + ao, exp2(-16.0 * roughness - 1.0)) - 1.0 + ao, 0.0, 1.0); + } + + float3 IndirectSpecular(float3 dfg, float roughness, float occlusion, float energyCompensation, float cloth, float3 indirectDiffuse, float f0, PoiLight poiLight, PoiFragData poiFragData, PoiCam poiCam, PoiMesh poiMesh) + { + float3 normal = poiMesh.normals[1]; + + float3 reflDir = reflect(-poiCam.viewDir, normal); + + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = getBoxProjection(reflDir, poiMesh.worldPos, unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin.xyz, unity_SpecCube0_BoxMax.xyz); + + float3 probe0 = Unity_GlossyEnvironment(UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData); + float3 indirectSpecular = probe0; + + #if UNITY_SPECCUBE_BLENDING + UNITY_BRANCH + if (unity_SpecCube0_BoxMin.w < 0.99999) + { + envData.reflUVW = getBoxProjection(reflDir, poiMesh.worldPos, unity_SpecCube1_ProbePosition, unity_SpecCube1_BoxMin.xyz, unity_SpecCube1_BoxMax.xyz); + float3 probe1 = Unity_GlossyEnvironment(UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), unity_SpecCube1_HDR, envData); + indirectSpecular = lerp(probe1, probe0, unity_SpecCube0_BoxMin.w); + } + #endif + + float horizon = min(1 + dot(reflDir, normal), 1); + indirectSpecular = indirectSpecular * horizon * horizon * energyCompensation * EnvBRDFMultiscatter(dfg, f0, cloth); + + indirectSpecular *= SpecularAO(poiLight.nDotV, occlusion, roughness); + return indirectSpecular; + }; + + #undef LERP + #undef HARD + #undef CLOTHMODE + #endif + // CLOTH END + float _LightingWrappedWrap; + float _LightingWrappedNormalization; + // Green’s model with adjustable energy + // http://blog.stevemcauley.com/2011/12/03/energy-conserving-wrapped-diffuse/ + // Modified for adjustable conservation ratio and over-wrap to directionless + float RTWrapFunc(in float dt, in float w, in float norm) + { + float cw = saturate(w); + + float o = (dt + cw) / ((1.0 + cw) * (1.0 + cw * norm)); + float flt = 1.0 - 0.85 * norm; + if (w > 1.0) + { + o = lerp(o, flt, w - 1.0); + } + return o; + } + + float3 GreenWrapSH(float fA) // Greens unoptimized and non-normalized + + { + float fAs = saturate(fA); + float4 t = float4(fA + 1, fAs - 1, fA - 2, fAs + 1); // DJL edit: allow wrapping to L0-only at w=2 + return float3(t.x, -t.z * t.x / 3, 0.25 * t.y * t.y * t.w); + } + float3 GreenWrapSHOpt(float fW) // optimised and normalized https://blog.selfshadow.com/2012/01/07/righting-wrap-part-2/ + + { + const float4 t0 = float4(0.0, 1.0 / 4.0, -1.0 / 3.0, -1.0 / 2.0); + const float4 t1 = float4(1.0, 2.0 / 3.0, 1.0 / 4.0, 0.0); + float3 fWs = float3(fW, fW, saturate(fW)); // DJL edit: allow wrapping to L0-only at w=2 + + float3 r; + r.xyz = t0.xxy * fWs + t0.xzw; + r.xyz = r.xyz * fWs + t1.xyz; + return r; + } + float3 ShadeSH9_wrapped(float3 normal, float wrap) + { + float3 x0, x1, x2; + float3 conv = lerp(GreenWrapSH(wrap), GreenWrapSHOpt(wrap), _LightingWrappedNormalization); // Should try optimizing this... + conv *= float3(1, 1.5, 4); // Undo pre-applied cosine convolution by using the inverse + + // Constant (L0) + x0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w); + // Remove pre-applied constant part from L(2,0) to apply correct convolution + float3 L2_0 = float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / - 3.0; + x0 -= L2_0; + + // Linear (L1) polynomial terms + x1.r = dot(unity_SHAr.xyz, normal); + x1.g = dot(unity_SHAg.xyz, normal); + x1.b = dot(unity_SHAb.xyz, normal); + + // 4 of the quadratic (L2) polynomials + float4 vB = normal.xyzz * normal.yzzx; + x2.r = dot(unity_SHBr, vB); + x2.g = dot(unity_SHBg, vB); + x2.b = dot(unity_SHBb, vB); + + // Final (5th) quadratic (L2) polynomial + float vC = normal.x * normal.x - normal.y * normal.y; + x2 += unity_SHC.rgb * vC; + // Move back the constant part of L(2,0) + x2 += L2_0; + + return x0 * conv.x + x1 * conv.y + x2 * conv.z; + } + + float3 GetSHDirectionL1() + { + // For efficiency, we only get the direction from L1. + // Because getting it from L2 would be too hard! + return Unity_SafeNormalize((unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz)); + } + // Returns the value from SH in the lighting direction with the + // brightest intensity. + half3 GetSHMaxL1() + { + float3 maxDirection = GetSHDirectionL1(); + return ShadeSH9_wrapped(maxDirection, 0); + } + #ifdef _LIGHTINGMODE_SHADEMAP + void applyShadeMapping(inout PoiFragData poiFragData, PoiMesh poiMesh, inout PoiLight poiLight) + { + float MainColorFeatherStep = _BaseColor_Step - _BaseShade_Feather; + float firstColorFeatherStep = _ShadeColor_Step - _1st2nd_Shades_Feather; + + #if defined(PROP_1ST_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + float4 firstShadeMap = POI2D_SAMPLER_PAN(_1st_ShadeMap, _MainTex, poiUV(poiMesh.uv[_1st_ShadeMapUV], _1st_ShadeMap_ST), _1st_ShadeMapPan); + #else + float4 firstShadeMap = float4(1, 1, 1, 1); + #endif + firstShadeMap = lerp(firstShadeMap, float4(poiFragData.baseColor, 1), _Use_BaseAs1st); + + #if defined(PROP_2ND_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + float4 secondShadeMap = POI2D_SAMPLER_PAN(_2nd_ShadeMap, _MainTex, poiUV(poiMesh.uv[_2nd_ShadeMapUV], _2nd_ShadeMap_ST), _2nd_ShadeMapPan); + #else + float4 secondShadeMap = float4(1, 1, 1, 1); + #endif + secondShadeMap = lerp(secondShadeMap, firstShadeMap, _Use_1stAs2nd); + + firstShadeMap.rgb *= _1st_ShadeColor.rgb; //* lighColor + secondShadeMap.rgb *= _2nd_ShadeColor.rgb; //* LightColor; + + float shadowMask = 1; + shadowMask *= _Use_1stShadeMapAlpha_As_ShadowMask ?(_1stShadeMapMask_Inverse ?(1.0 - firstShadeMap.a) : firstShadeMap.a) : 1; + shadowMask *= _Use_2ndShadeMapAlpha_As_ShadowMask ?(_2ndShadeMapMask_Inverse ?(1.0 - secondShadeMap.a) : secondShadeMap.a) : 1; + + float mainShadowMask = saturate(1 - ((poiLight.lightMap) - MainColorFeatherStep) / (_BaseColor_Step - MainColorFeatherStep) * (shadowMask)); + float firstSecondShadowMask = saturate(1 - ((poiLight.lightMap) - firstColorFeatherStep) / (_ShadeColor_Step - firstColorFeatherStep) * (shadowMask)); + + mainShadowMask *= poiLight.shadowMask * _ShadowStrength; + firstSecondShadowMask *= poiLight.shadowMask * _ShadowStrength; + + // 0 lerp | 1 multiply + if (_ShadingShadeMapBlendType == 0) + { + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, lerp(firstShadeMap.rgb, secondShadeMap.rgb, firstSecondShadowMask), mainShadowMask); + } + else + { + poiFragData.baseColor.rgb *= lerp(1, lerp(firstShadeMap.rgb, secondShadeMap.rgb, firstSecondShadowMask), mainShadowMask); + } + poiLight.rampedLightMap = 1 - mainShadowMask; + } + #endif + void ApplySubtractiveLighting(inout UnityIndirect indirectLight) + { + #if SUBTRACTIVE_LIGHTING + poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, _AttenuationMultiplier)); + + float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz)); + float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb; + float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate; + subtractedLight = max(subtractedLight, unity_ShadowColor.rgb); + subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x); + indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse); + #endif + } + + UnityIndirect CreateIndirectLight(in PoiMesh poiMesh, in PoiCam poiCam, in PoiLight poiLight) + { + UnityIndirect indirectLight; + indirectLight.diffuse = 0; + indirectLight.specular = 0; + + #if defined(LIGHTMAP_ON) + indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy)); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy + ); + indirectLight.diffuse = DecodeDirectionalLightmap( + indirectLight.diffuse, lightmapDirection, poiMesh.normals[1] + ); + #endif + ApplySubtractiveLighting(indirectLight); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + float3 dynamicLightDiffuse = DecodeRealtimeLightmap( + UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw) + ); + + #if defined(DIRLIGHTMAP_COMBINED) + float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_DynamicDirectionality, unity_DynamicLightmap, + poiMesh.lightmapUV.zw + ); + indirectLight.diffuse += DecodeDirectionalLightmap( + dynamicLightDiffuse, dynamicLightmapDirection, poiMesh.normals[1] + ); + #else + indirectLight.diffuse += dynamicLightDiffuse; + #endif + #endif + + #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON) + #if UNITY_LIGHT_PROBE_PROXY_VOLUME + if (unity_ProbeVolumeParams.x == 1) + { + indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume( + float4(poiMesh.normals[1], 1), poiMesh.worldPos + ); + indirectLight.diffuse = max(0, indirectLight.diffuse); + #if defined(UNITY_COLORSPACE_GAMMA) + indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse); + #endif + } + else + { + indirectLight.diffuse += max(0, ShadeSH9(float4(poiMesh.normals[1], 1))); + } + #else + indirectLight.diffuse += max(0, ShadeSH9(float4(poiMesh.normals[1], 1))); + #endif + #endif + + indirectLight.diffuse *= poiLight.occlusion; + + return indirectLight; + } + + void calculateShading(inout PoiLight poiLight, inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam) + { + #ifdef UNITY_PASS_FORWARDBASE + + float shadowStrength = _ShadowStrength * poiLight.shadowMask; + + #ifdef POI_PASS_OUTLINE + shadowStrength = lerp(0, shadowStrength, _OutlineShadowStrength); + #endif + + #ifdef _LIGHTINGMODE_FLAT + poiLight.finalLighting = poiLight.directColor; + poiLight.rampedLightMap = poiLight.nDotLSaturated; + #endif + + #ifdef _LIGHTINGMODE_TEXTURERAMP + poiLight.rampedLightMap = lerp(1, UNITY_SAMPLE_TEX2D(_ToonRamp, poiLight.lightMap + _ShadowOffset).rgb, shadowStrength); + poiLight.finalLighting = lerp(_LightingShadowColor * lerp(poiLight.indirectColor, poiLight.rampedLightMap * poiLight.directColor, _LightingIgnoreAmbientColor) * poiLight.occlusion, poiLight.directColor, poiLight.rampedLightMap); + #endif + + #ifdef _LIGHTINGMODE_MULTILAYER_MATH + + float4 lns = float4(1, 1, 1, 1); + lns.x = lilTooningNoSaturate(poiLight.lightMap, _ShadowBorder, _ShadowBlur); + lns.y = lilTooningNoSaturate(poiLight.lightMap, _Shadow2ndBorder, _Shadow2ndBlur); + lns.z = lilTooningNoSaturate(poiLight.lightMap, _Shadow3rdBorder, _Shadow3rdBlur); + lns.w = lilTooningNoSaturate(poiLight.lightMap, _ShadowBorder, _ShadowBlur, _ShadowBorderRange); + lns = saturate(lns); + float3 indirectColor = 1; + + if (_ShadowColor.a > 0) + { + #if defined(PROP_SHADOWCOLORTEX) || !defined(OPTIMIZER_ENABLED) + float4 shadowColorTex = POI2D_SAMPLER_PAN(_ShadowColorTex, _MainTex, poiUV(poiMesh.uv[_ShadowColorTexUV], _ShadowColorTex_ST), _ShadowColorTexPan); + #else + float4 shadowColorTex = float4(1, 1, 1, 1); + #endif + indirectColor = lerp(float3(1, 1, 1), shadowColorTex.rgb, shadowColorTex.a) * _ShadowColor.rgb; + } + if (_Shadow2ndColor.a > 0) + { + #if defined(PROP_SHADOW2NDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + float4 shadow2ndColorTex = POI2D_SAMPLER_PAN(_Shadow2ndColorTex, _MainTex, poiUV(poiMesh.uv[_Shadow2ndColorTexUV], _Shadow2ndColorTex_ST), _Shadow2ndColorTexPan); + #else + float4 shadow2ndColorTex = float4(1, 1, 1, 1); + #endif + shadow2ndColorTex.rgb = lerp(float3(1, 1, 1), shadow2ndColorTex.rgb, shadow2ndColorTex.a) * _Shadow2ndColor.rgb; + lns.y = _Shadow2ndColor.a - lns.y * _Shadow2ndColor.a; + indirectColor = lerp(indirectColor, shadow2ndColorTex.rgb, lns.y); + } + if (_Shadow3rdColor.a > 0) + { + #if defined(PROP_SHADOW3RDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + float4 shadow3rdColorTex = POI2D_SAMPLER_PAN(_Shadow3rdColorTex, _MainTex, poiUV(poiMesh.uv[_Shadow3rdColorTexUV], _Shadow3rdColorTex_ST), _Shadow3rdColorTexPan); + #else + float4 shadow3rdColorTex = float4(1, 1, 1, 1); + #endif + shadow3rdColorTex.rgb = lerp(float3(1, 1, 1), shadow3rdColorTex.rgb, shadow3rdColorTex.a) * _Shadow3rdColor.rgb; + lns.z = _Shadow3rdColor.a - lns.z * _Shadow3rdColor.a; + indirectColor = lerp(indirectColor, shadow3rdColorTex.rgb, lns.z); + } + + poiLight.rampedLightMap = lns.x; + indirectColor = lerp(indirectColor, 1, lns.w * _ShadowBorderColor.rgb); + indirectColor = indirectColor * lerp(poiLight.indirectColor, poiLight.directColor, _LightingIgnoreAmbientColor); + indirectColor = lerp(poiLight.directColor, indirectColor, _ShadowStrength * poiLight.shadowMask); + poiLight.finalLighting = lerp(indirectColor, poiLight.directColor, lns.x); + // Old Way + //poiLight.rampedLightMap = saturate((poiLight.lightMap - (1 - _LightingGradientEnd)) / saturate((1 - _LightingGradientStart) - (1 - _LightingGradientEnd) + fwidth(poiLight.lightMap))); + //poiLight.finalLighting = lerp((_LightingShadowColor * lerp(poiLight.indirectColor, poiLight.directColor, _LightingIgnoreAmbientColor) * poiLight.occlusion), (poiLight.directColor), saturate(poiLight.rampedLightMap + 1 - shadowStrength)); + #endif + + #ifdef _LIGHTINGMODE_SHADEMAP + poiLight.finalLighting = poiLight.directColor; + #endif + + #ifdef _LIGHTINGMODE_REALISTIC + UnityLight light; + light.dir = poiLight.direction; + light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, poiLight.attenuationStrength) * poiLight.detailShadow); + light.ndotl = poiLight.nDotLSaturated; + poiLight.rampedLightMap = poiLight.nDotLSaturated; + poiLight.finalLighting = max(UNITY_BRDF_PBS(1, 0, 0, 0, poiMesh.normals[1], poiCam.viewDir, light, CreateIndirectLight(poiMesh, poiCam, poiLight)).xyz, _LightingMinLightBrightness); + #endif + + #ifdef _LIGHTINGMODE_CLOTH + + #if defined(PROP_MOCHIEMETALLICMAP) || !defined(OPTIMIZER_ENABLED) + float4 clothmapsample = POI2D_MAINTEX_SAMPLER_PAN_INLINED(_ClothMetallicSmoothnessMap, poiMesh); + float roughness = 1 - (clothmapsample.a * _ClothSmoothness); + float reflectance = _ClothReflectance * clothmapsample.b; + float clothmask = clothmapsample.g; + float metallic = pow(clothmapsample.r * _ClothMetallic, 2) * ClothMetallic(clothmask); + roughness = _ClothMetallicSmoothnessMapInvert == 1 ? 1 - roughness : roughness; + #else + float roughness = 1 - (_ClothSmoothness); + float metallic = pow(_ClothMetallic, 2); + float reflectance = _ClothReflectance; + float clothmask = 1; + #endif + + float perceptualRoughness = pow(roughness, 2); + float clampedRoughness = max(0.002, perceptualRoughness); + + + float f0 = 0.16 * reflectance * reflectance * (1 - metallic) + poiFragData.baseColor * metallic; + float3 fresnel = Fresnel(f0, poiLight.nDotV); + + float3 dfg = SampleDFG(poiLight.nDotV, perceptualRoughness); + + float energyCompensation = EnvBRDFEnergyCompensation(dfg, f0, clothmask); + + poiLight.finalLighting = Fd_Burley(perceptualRoughness, poiLight.nDotV, poiLight.nDotLSaturated, poiLight.lDotH); + poiLight.finalLighting *= _LightColor0 * poiLight.attenuation * poiLight.nDotLSaturated; + float3 specular = max(0, Specular(clampedRoughness, poiLight, f0, poiMesh.normals[1], clothmask) * poiLight.finalLighting * energyCompensation * UNITY_PI); // (D * V) * F + + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w); + float3 indirectDiffuse; + indirectDiffuse.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, poiMesh.normals[1]); + indirectDiffuse.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, poiMesh.normals[1]); + indirectDiffuse.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, poiMesh.normals[1]); + indirectDiffuse = max(0, indirectDiffuse); + + float3 indirectSpecular = IndirectSpecular(dfg, roughness, poiLight.occlusion, energyCompensation, clothmask, indirectDiffuse, f0, poiLight, poiFragData, poiCam, poiMesh); + poiLight.finalLightAdd += max(0, specular + indirectSpecular); + poiLight.finalLighting += indirectDiffuse * poiLight.occlusion; + + poiFragData.baseColor.xyz *= (1 - metallic); + #endif + + + #ifdef _LIGHTINGMODE_WRAPPED + #define GREYSCALE_VECTOR float3(.33333, .33333, .33333) + float3 directColor = _LightColor0.rgb * saturate(RTWrapFunc(poiLight.nDotL, _LightingWrappedWrap, _LightingWrappedNormalization)) * lerp(1, poiLight.attenuation, poiLight.attenuationStrength); + float3 indirectColor = ShadeSH9_wrapped(poiMesh.normals[_LightingIndirectUsesNormals], _LightingWrappedWrap) * poiLight.occlusion; + + float3 ShadeSH9Plus_2 = GetSHMaxL1(); + float bw_topDirectLighting_2 = dot(_LightColor0.rgb, GREYSCALE_VECTOR); + float bw_directLighting = dot(directColor, GREYSCALE_VECTOR); + float bw_indirectLighting = dot(indirectColor, GREYSCALE_VECTOR); + float bw_topIndirectLighting = dot(ShadeSH9Plus_2, GREYSCALE_VECTOR); + + poiLight.lightMap = smoothstep(0, bw_topIndirectLighting + bw_topDirectLighting_2, bw_indirectLighting + bw_directLighting) * poiLight.detailShadow; + poiLight.rampedLightMap = saturate((poiLight.lightMap - (1 - _LightingGradientEnd)) / saturate((1 - _LightingGradientStart) - (1 - _LightingGradientEnd) + fwidth(poiLight.lightMap))); + float3 mathRamp = lerp(float3(1, 1, 1), saturate(lerp((_LightingShadowColor * lerp(indirectColor, 1, _LightingIgnoreAmbientColor)), float3(1, 1, 1), saturate(poiLight.rampedLightMap))), _ShadowStrength); + + float3 finalWrap = directColor + indirectColor; + if (_LightingCapEnabled) + { + finalWrap = clamp(finalWrap, _LightingMinLightBrightness, _LightingCap); + } + else + { + finalWrap = max(finalWrap, _LightingMinLightBrightness); + } + poiLight.finalLighting = finalWrap * saturate(mathRamp + 1 - _ShadowStrength); + #endif + + #ifdef _LIGHTINGMODE_SKIN + float3 ambientNormalWorld = poiMesh.normals[1];//aTangentToWorld(s, s.blurredNormalTangent); + poiLight.rampedLightMap = poiLight.nDotLSaturated; + // Scattering mask. + float subsurface = 1; + float skinScattering = saturate(subsurface * _SssScale * 2); + + // Skin subsurface depth absorption tint. + // cf http://www.crytek.com/download/2014_03_25_CRYENGINE_GDC_Schultz.pdf pg 35 + half3 absorption = exp((1.0h - subsurface) * _SssTransmissionAbsorption.rgb); + + // Albedo scale for absorption assumes ~0.5 luminance for Caucasian skin. + absorption *= saturate(poiFragData.baseColor * unity_ColorSpaceDouble.rgb); + + // Blurred normals for indirect diffuse and direct scattering. + ambientNormalWorld = normalize(lerp(poiMesh.normals[1], ambientNormalWorld, _SssBumpBlur)); + + float ndlBlur = dot(poiMesh.normals[1], poiLight.direction) * 0.5h + 0.5h; + float lumi = dot(poiLight.directColor, half3(0.2126h, 0.7152h, 0.0722h)); + float4 sssLookupUv = float4(ndlBlur, skinScattering * lumi, 0.0f, 0.0f); + half3 sss = poiLight.lightMap * poiLight.attenuation * tex2Dlod(_SkinLUT, sssLookupUv).rgb; + poiLight.finalLighting = min(lerp(poiLight.indirectColor * _LightingShadowColor, _LightingShadowColor, _LightingIgnoreAmbientColor) + (sss * poiLight.directColor), poiLight.directColor); + #endif + + #ifdef _LIGHTINGMODE_SDF + float3 forward = normalize(UnityObjectToWorldDir(float4(_SDFForward.xyz, 1))); + float3 left = normalize(UnityObjectToWorldDir(float4(_SDFLeft.xyz, 1))); + float3 lightDirHorizontal = normalize(float3(poiLight.direction.x, 0, poiLight.direction.z)); + + float lightAtten = 1 - (dot(lightDirHorizontal, forward) * 0.5 + 0.5); + float filpU = sign(dot(lightDirHorizontal, left)); + + #if defined(PROP_SDFSHADINGTEXTURE) || !defined(OPTIMIZER_ENABLED) + float shadowSDF = POI2D_SAMPLER_PAN(_SDFShadingTexture, _MainTex, poiUV(poiMesh.uv[_SDFShadingTextureUV], _SDFShadingTexture_ST) * float2(filpU, 1), _SDFShadingTexturePan).r; + #else + float shadowSDF = float2(1,1); + #endif + float blur = _SDFBlur * 0.1; + float faceShadow = smoothstep(lightAtten-blur, lightAtten+blur, shadowSDF); + + float3 indirectColor = _LightingShadowColor.rgb; + indirectColor = indirectColor * lerp(poiLight.indirectColor, poiLight.directColor, _LightingIgnoreAmbientColor); + indirectColor = lerp(poiLight.directColor, indirectColor, _ShadowStrength * poiLight.shadowMask); + + poiLight.finalLighting = lerp(indirectColor, poiLight.directColor, faceShadow); + #endif + #endif + + #ifdef UNITY_PASS_FORWARDADD + // Realistic + if (_LightingAdditiveType == 0) + { + poiLight.rampedLightMap = max(0, poiLight.nDotL); + poiLight.finalLighting = poiLight.directColor * poiLight.attenuation * max(0, poiLight.nDotL) * poiLight.detailShadow * poiLight.additiveShadow; + } + // Toon + if (_LightingAdditiveType == 1) + { + #if defined(POINT_COOKIE) || defined(DIRECTIONAL_COOKIE) + float passthrough = 0; + #else + float passthrough = _LightingAdditivePassthrough; + #endif + + if (_LightingAdditiveGradientEnd == _LightingAdditiveGradientStart) _LightingAdditiveGradientEnd += 0.001; + + poiLight.rampedLightMap = smoothstep(_LightingAdditiveGradientEnd, _LightingAdditiveGradientStart, 1 - (.5 * poiLight.nDotL + .5)); + #if defined(POINT) || defined(SPOT) + poiLight.finalLighting = lerp(poiLight.directColor * max(poiLight.additiveShadow, passthrough), poiLight.indirectColor, smoothstep(_LightingAdditiveGradientStart, _LightingAdditiveGradientEnd, 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * poiLight.detailShadow; + #else + poiLight.finalLighting = lerp(poiLight.directColor * max(poiLight.attenuation, passthrough), poiLight.indirectColor, smoothstep(_LightingAdditiveGradientStart, _LightingAdditiveGradientEnd, 1 - (.5 * poiLight.nDotL + .5))) * poiLight.detailShadow; + #endif + } + // Wrapped + if (_LightingAdditiveType == 2) + { + /* + float uv = saturate(RTWrapFunc(poiLight.nDotL, _LightingWrappedWrap, _LightingWrappedNormalization)) * poiLight.detailShadow; + poiLight.rampedLightMap = lerp(poiLight.directColor * max(poiLight.additiveShadow, passthrough), poiLight.indirectColor, smoothstep(_LightingAdditiveGradientStart, _LightingAdditiveGradientEnd, 1 - (.5 * poiLight.nDotL + .5))) * poiLight.detailShadow; + float shadowatten = max(poiLight.additiveShadow, _LightingAdditivePassthrough); + poiLight.finalLighting = poiLight.directColor * poiLight.rampedLightMap * saturate(poiLight.attenuation * uv * shadowatten); + */ + } + #endif + + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float3 vertexLighting = float3(0, 0, 0); + for (int index = 0; index < 4; index++) + { + //UNITY_BRANCH + if (_LightingAdditiveType == 0) + { + vertexLighting += poiLight.vColor[index] * poiLight.vAttenuationDotNL[index] * poiLight.detailShadow; // Realistic + + } + + //UNITY_BRANCH + if (_LightingAdditiveType == 1) // Toon + + { + vertexLighting += lerp(poiLight.vColor[index] * poiLight.vAttenuation[index], poiLight.vColor[index] * _LightingAdditivePassthrough * poiLight.vAttenuation[index], smoothstep(_LightingAdditiveGradientStart, _LightingAdditiveGradientEnd, .5 * poiLight.vDotNL[index] + .5)) * poiLight.detailShadow; + } + + //UNITY_BRANCH + /* + if (_LightingAdditiveType == 2) //if(_LightingAdditiveType == 2) // Wrapped + + { + float uv = saturate(RTWrapFunc(-poiLight.vDotNL[index], _LightingWrappedWrap, _LightingWrappedNormalization)) * poiLight.detailShadow; + poiLight.rampedLightMap = lerp(_LightingShadowColor, float3(1, 1, 1), saturate(1 - smoothstep(_LightingGradientStart - .000001, _LightingGradientEnd, 1 - uv))); + vertexLighting += poiLight.vColor[index] * poiLight.rampedLightMap * saturate(poiLight.vAttenuation[index] * uv); + } + */ + } + float3 mixedLight = poiLight.finalLighting; + poiLight.finalLighting = vertexLighting + poiLight.finalLighting; + #endif + } +#endif + +#T#PoiCalculateShadingFunctionCall +#ifdef VIGNETTE_MASKED + #ifdef POI_PASS_OUTLINE + //UNITY_BRANCH + if (_OutlineLit) + { + calculateShading(poiLight, poiFragData, poiMesh, poiCam); + } + else + { + poiLight.finalLighting = 1; + } + #else + calculateShading(poiLight, poiFragData, poiMesh, poiCam); + #endif +#else + poiLight.finalLighting = 1; + poiLight.rampedLightMap = aaBlurStep(poiLight.nDotL, 0.1, .1); +#endif + +#T#PoiShadeMapFunctionCall +#if defined(_LIGHTINGMODE_SHADEMAP) && defined(VIGNETTE_MASKED) + #ifndef POI_PASS_OUTLINE + #ifdef _LIGHTINGMODE_SHADEMAP + applyShadeMapping(poiFragData, poiMesh, poiLight); 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Map--{reference_properties:[_HighColor_TexPan, _HighColor_TexUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_HighColor_TexPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_HighColor_TexUV ("UV", Int) = 0 +_HighColor ("Tint--{reference_property:_HighColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _HighColorThemeIndex ("", Int) = 0 +_Set_HighColorMask ("Mask--{reference_properties:[_Set_HighColorMaskPan, _Set_HighColorMaskUV, _Tweak_HighColorMaskLevel]}", 2D) = "white" { } +[HideInInspector][Vector2]_Set_HighColorMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_Set_HighColorMaskUV ("UV", Int) = 0 +[HideInInspector]_Tweak_HighColorMaskLevel ("Mask Level", Range(-1, 1)) = 0 +[ThryWideEnum(Toon, 0, Realistic, 1)]_Is_SpecularToHighColor ("Specular Mode", Float) = 0 +[ThryWideEnum(Replace, 0, Add, 1)]_Is_BlendAddToHiColor ("Color Blend Mode", Int) = 0 + +_StylizedSpecularStrength ("Strength", Float) = 1 +[ToggleUI] _UseLightColor ("Use Light Color", Float) = 1 +[ToggleUI]_SSIgnoreCastedShadows ("Ignore Casted Shadows", Float) = 0 +[Space(8)] + +[ThryHeaderLabel(Layer 1, 13)] +_HighColor_Power ("Size", Range(0, 1)) = 0.2 +_StylizedSpecularFeather ("Feather--{condition_showS:(_Is_SpecularToHighColor==0)}", Range(0, 1)) = 0 +_Layer1Strength ("Strength", Range(0, 1)) = 1 +[Space(8)] + +[ThryHeaderLabel(Layer 2, 13)] +_Layer2Size ("Size", Range(0, 1)) = 0 +_StylizedSpecular2Feather ("Feather--{condition_showS:(_Is_SpecularToHighColor==0)}", Range(0, 1)) = 0 +_Layer2Strength ("Strength", Range(0, 1)) = 0 +[HideInInspector] m_end_stylizedSpec ("", Float) = 0 +#T#PoiStylizedSpecularKeywords +#pragma shader_feature_local POI_STYLIZED_StylizedSpecular + +#T#PoiStylizedSpecularVariables +#ifdef POI_STYLIZED_StylizedSpecular + #if defined(PROP_HIGHCOLOR_TEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _HighColor_Tex; + #endif + float4 _HighColor_Tex_ST; + float2 _HighColor_TexPan; + float _HighColor_TexUV; + + #if defined(PROP_SET_HIGHCOLORMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _Set_HighColorMask; + #endif + float4 _Set_HighColorMask_ST; + float2 _Set_HighColorMaskPan; + float _Set_HighColorMaskUV; + float _Tweak_HighColorMaskLevel; + + /* + #if defined(PROP_StylizedSpecularOPTMAP1) || !defined(OPTIMIZER_ENABLED) + Texture2D _StylizedSpecularOptMap1; + #endif + float4 _StylizedSpecularOptMap1_ST; + float2 _StylizedSpecularOptMap1Pan; + float _StylizedSpecularOptMap1UV; + + #if defined(PROP_StylizedSpecularOPTMAP2) || !defined(OPTIMIZER_ENABLED) + Texture2D _StylizedSpecularOptMap2; + #endif + float4 _StylizedSpecularOptMap2_ST; + float2 _StylizedSpecularOptMap2Pan; + float _StylizedSpecularOptMap2UV; + */ + + float4 _HighColor; + float _UseLightColor; + + float _HighColor_Power; + float _StylizedSpecularFeather; + float _Layer1Strength; + + float _Layer2Size; + float _StylizedSpecular2Feather; + float _Layer2Strength; + float _SSIgnoreCastedShadows; + float _StylizedSpecularStrength; + float _UseSpecularOptMap2; + float _HighColorThemeIndex; + float _Is_BlendAddToHiColor; + float _Is_SpecularToHighColor; +#endif + +#T#PoiStylizedSpecularFunctions +#ifdef POI_STYLIZED_StylizedSpecular + void stylizedSpecular(inout PoiFragData poiFragData, in PoiCam poiCam, inout PoiLight poiLight, in PoiMesh poiMesh, in PoiMods poiMods) + { + float specArea = 0.5 * poiLight.nDotH + 0.5; + #if defined(PROP_HIGHCOLOR_TEX) || !defined(OPTIMIZER_ENABLED) + float3 specularMap = POI2D_SAMPLER_PAN(_HighColor_Tex, _MainTex, poiUV(poiMesh.uv[_HighColor_TexUV], _HighColor_Tex_ST), _HighColor_TexPan); + #else + float3 specularMap = 1; + #endif + + // Spec 1 + float specMask1 = 0; + float specMask2 = 0; + if (_Is_SpecularToHighColor) + { + specMask1 += pow(specArea, exp2(lerp(11, 1, _HighColor_Power))) * _Layer1Strength; + specMask2 += pow(specArea, exp2(lerp(11, 1, _Layer2Size))) * _Layer2Strength; + } + else + { + specMask1 += aaBlurStep(specArea, (1.0 - pow(_HighColor_Power, 5)), _StylizedSpecularFeather) * _Layer1Strength; + specMask2 += aaBlurStep(specArea, (1.0 - pow(_Layer2Size, 5)), _StylizedSpecular2Feather) * _Layer2Strength; + } + + + #if defined(PROP_SET_HIGHCOLORMASK) || !defined(OPTIMIZER_ENABLED) + float specularMask = POI2D_SAMPLER_PAN(_Set_HighColorMask, _MainTex, poiUV(poiMesh.uv[_Set_HighColorMaskUV], _Set_HighColorMask_ST), _Set_HighColorMaskPan).g; + #else + float specularMask = 1; + #endif + + specularMask = saturate(specularMask + _Tweak_HighColorMaskLevel); + + float specMask = saturate(specMask1 + specMask2) * specularMask * poiLight.rampedLightMap; + float attenuation = min(poiLight.nDotLSaturated, lerp(poiLight.attenuation, 1, _SSIgnoreCastedShadows)); + if (_Is_BlendAddToHiColor == 1) + { + poiLight.finalLightAdd += max(0, specularMap * poiThemeColor(poiMods, _HighColor, _HighColorThemeIndex) * lerp(1, poiLight.directColor, _UseLightColor) * specMask * poiLight.occlusion * attenuation * _StylizedSpecularStrength); + } + else + { + poiFragData.baseColor = lerp(poiFragData.baseColor, specularMap * poiThemeColor(poiMods, _HighColor, _HighColorThemeIndex) * lerp(1, poiLight.directColor, _UseLightColor), saturate(specMask * poiLight.occlusion * attenuation * _StylizedSpecularStrength)); + } + //poiFragData.baseColor = _StylizedSpecularStrength; + + float3 vSpecMask = 0; + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + for (int index = 0; index < 4; index++) + { + specArea = 0.5 * poiLight.vDotNH[index] + 0.5; + if (_Is_SpecularToHighColor) + { + vSpecMask = pow(specArea, exp2(lerp(11, 1, _HighColor_Power))) * _Layer1Strength * poiLight.vAttenuation * poiLight.vColor[index]; + vSpecMask = max(vSpecMask, pow(specArea, exp2(lerp(11, 1, _Layer2Size))) * _Layer2Strength * poiLight.vAttenuation * poiLight.vColor[index]); + } + else + { + vSpecMask = aaBlurStep(specArea, (1.0 - pow(_HighColor_Power, 5)), _StylizedSpecularFeather) * _Layer1Strength * poiLight.vAttenuation * poiLight.vColor[index]; + vSpecMask = max(vSpecMask, aaBlurStep(specArea, (1.0 - pow(_Layer2Size, 5)), _StylizedSpecular2Feather) * _Layer2Strength * poiLight.vAttenuation * poiLight.vColor[index]); + } + } + vSpecMask *= specularMask; + if (_Is_BlendAddToHiColor == 1) + { + poiLight.finalLightAdd += max(0, specularMap * poiThemeColor(poiMods, _HighColor, _HighColorThemeIndex) * vSpecMask * poiLight.occlusion * _StylizedSpecularStrength); + } + else + { + poiFragData.baseColor = lerp(poiFragData.baseColor, specularMap * poiThemeColor(poiMods, _HighColor, _HighColorThemeIndex), saturate(vSpecMask * poiLight.occlusion * _StylizedSpecularStrength)); + } + #endif + } +#endif + +#T#PoiStylizedSpecularFunctionCalls +#ifdef POI_STYLIZED_StylizedSpecular + stylizedSpecular(poiFragData, poiCam, poiLight, poiMesh, poiMods); +#endif
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+[HideInInspector][ThryToggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0 +[ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6)] _DistortionUvToDistort ("Distorted UV", Int) = 0 +_DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6)] _DistortionMaskUV ("UV", Int) = 0 +_DistortionFlowTexture ("Distortion Texture 1--{reference_properties:[_DistortionFlowTexturePan, _DistortionFlowTextureUV]}", 2D) = "black" { } +[HideInInspector][Vector2]_DistortionFlowTexturePan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6)] _DistortionFlowTextureUV ("UV", Int) = 0 +_DistortionFlowTexture1 ("Distortion Texture 2--{reference_properties:[_DistortionFlowTexture1Pan, _DistortionFlowTexture1UV]}", 2D) = "black" { } +[HideInInspector][Vector2]_DistortionFlowTexture1Pan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6)] _DistortionFlowTexture1UV ("UV", Int) = 0 +_DistortionStrength ("Strength1", Float) = 0.03 +_DistortionStrength1 ("Strength2", Float) = 0.01 +[HideInInspector] m_start_DistortionAudioLink ("Audio Link ♫--{reference_property:_EnableDistortionAudioLink, condition_showS:_EnableAudioLink==1}", Float) = 0 +[HideInInspector][ToggleUI] _EnableDistortionAudioLink ("Enabled?", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DistortionStrengthAudioLinkBand ("Strength 1 Band", Int) = 0 +[Vector2]_DistortionStrengthAudioLink ("Strength 1 Offset Range", Vector) = (0, 0, 0, 0) +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DistortionStrength1AudioLinkBand ("Strength 2 Band", Int) = 0 +[Vector2]_DistortionStrength1AudioLink ("Strength 2 Offset Range", Vector) = (0, 0, 0, 0) +[HideInInspector] m_end_DistortionAudioLink ("Audio Link", Float) = 0 +[HideInInspector] m_end_uvDistortion ("Distortion UV", Float) = 0 + +[HideInInspector] m_start_uvPanosphere ("Panosphere UV", Float) = 0 +[ToggleUI] _StereoEnabled ("Stereo Enabled", Float) = 0 +[ToggleUI] _PanoUseBothEyes ("Perspective Correct (VR)", Float) = 1 +[HideInInspector] m_end_uvPanosphere ("Panosphere UV", Float) = 0 + +[HideInInspector] m_start_uvPolar ("Polar UV", Float) = 0 +[ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5)] _PolarUV ("UV", Int) = 0 +[Vector2]_PolarCenter ("Center Coordinate", Vector) = (.5, .5, 0, 0) +_PolarRadialScale ("Radial Scale", Float) = 1 +_PolarLengthScale ("Length Scale", Float) = 1 +_PolarSpiralPower ("Spiral Power", Float) = 0 +[HideInInspector] m_end_uvPolar ("Polar UV", Float) = 0 +#T#UVModifierKeywords +#pragma shader_feature USER_LUT + +#T#UVModifierVariables +#ifdef USER_LUT + #if defined(PROP_DISTORTIONFLOWTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _DistortionFlowTexture; + float4 _DistortionFlowTexture_ST; + float2 _DistortionFlowTexturePan; + float _DistortionFlowTextureUV; + #endif + + #if defined(PROP_DISTORTIONFLOWTEXTURE1) || !defined(OPTIMIZER_ENABLED) + Texture2D _DistortionFlowTexture1; + float4 _DistortionFlowTexture1_ST; + float2 _DistortionFlowTexture1Pan; + float _DistortionFlowTexture1UV; + #endif + + #if defined(PROP_DISTORTIONMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _DistortionMask; + float4 _DistortionMask_ST; + float2 _DistortionMaskPan; + float _DistortionMaskUV; + #endif + + float _DistortionUvToDistort; + float _DistortionStrength; + float _DistortionStrength1; + + #ifdef POI_AUDIOLINK + half _EnableDistortionAudioLink; + half2 _DistortionStrengthAudioLink; + half _DistortionStrengthAudioLinkBand; + half2 _DistortionStrength1AudioLink; + half _DistortionStrength1AudioLinkBand; + #endif +#endif +float _StereoEnabled; +float _PolarUV; +float2 _PolarCenter; +float _PolarRadialScale; +float _PolarLengthScale; +float _PolarSpiralPower; +float _PanoUseBothEyes; + +#T#UVModifierFunctions +float2 calculatePolarCoordinate(in PoiMesh poiMesh) +{ + float2 delta = poiMesh.uv[_PolarUV] - _PolarCenter; + float radius = length(delta) * 2 * _PolarRadialScale; + float angle = atan2(delta.x, delta.y) * 1.0 / 6.28 * _PolarLengthScale; + return float2(radius, angle + distance(poiMesh.uv[_PolarUV], _PolarCenter) * _PolarSpiralPower); +} + +float2 MonoPanoProjection(float3 coords) +{ + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude, latitude) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(1.0, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw; +} + +float2 StereoPanoProjection(float3 coords) +{ + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude, latitude) * float2(0.5 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(0.5, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 0.5).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 0.5).zw; +} + +float2 calculatePanosphereUV(in PoiMesh poiMesh) +{ + float3 viewDirection = normalize(lerp(getCameraPosition().xyz, _WorldSpaceCameraPos.xyz, _PanoUseBothEyes) - poiMesh.worldPos.xyz) * - 1; + return lerp(MonoPanoProjection(viewDirection), StereoPanoProjection(viewDirection), _StereoEnabled); +} + +#ifdef USER_LUT + float2 distortedUV(in PoiMesh poiMesh) + { + #if defined(PROP_DISTORTIONFLOWTEXTURE) || !defined(OPTIMIZER_ENABLED) + float4 flowVector = POI2D_SAMPLER_PAN(_DistortionFlowTexture, _MainTex, poiUV(poiMesh.uv[_DistortionFlowTextureUV], _DistortionFlowTexture_ST), _DistortionFlowTexturePan) * 2 - 1; + #else + float4 flowVector = 0; + #endif + + #if defined(PROP_DISTORTIONFLOWTEXTURE1) || !defined(OPTIMIZER_ENABLED) + float4 flowVector1 = POI2D_SAMPLER_PAN(_DistortionFlowTexture1, _MainTex, poiUV(poiMesh.uv[_DistortionFlowTexture1UV], _DistortionFlowTexture1_ST), _DistortionFlowTexture1Pan) * 2 - 1; + #else + float4 flowVector1 = 0; + #endif + + #if defined(PROP_DISTORTIONMASK) || !defined(OPTIMIZER_ENABLED) + half distortionMask = POI2D_SAMPLER_PAN(_DistortionMask, _MainTex, poiMesh.uv[_DistortionMaskUV], _DistortionMaskPan).r; + #else + half distortionMask = 1; + #endif + + half distortionStrength = _DistortionStrength; + half distortionStrength1 = _DistortionStrength1; + + #ifdef POI_AUDIOLINK + UNITY_BRANCH + if (AudioLinkIsAvailable() && _EnableDistortionAudioLink && _AudioLinkAnimToggle) + { + distortionStrength += lerp(_DistortionStrengthAudioLink.x, _DistortionStrengthAudioLink.y, AudioLinkData(uint2(0, uint(_DistortionStrengthAudioLinkBand))).r); + distortionStrength1 += lerp(_DistortionStrength1AudioLink.x, _DistortionStrength1AudioLink.y, AudioLinkData(uint2(0, uint(_DistortionStrength1AudioLinkBand))).r); + } + #endif + + flowVector *= distortionStrength; + flowVector1 *= distortionStrength1; + return poiMesh.uv[_DistortionUvToDistort] + ((flowVector.xy + flowVector1.xy) / 2) * distortionMask; + } +#endif + +#T#UVModifierFunctionCalls +poiMesh.uv[4] = calculatePanosphereUV(poiMesh); +poiMesh.uv[6] = calculatePolarCoordinate(poiMesh); +#ifdef USER_LUT + poiMesh.uv[7] = distortedUV(poiMesh); +#endif +/* +half3 worldViewUp = normalize(half3(0, 1, 0) - poiCam.viewDir * dot(poiCam.viewDir, half3(0, 1, 0))); +half3 worldViewRight = normalize(cross(poiCam.viewDir, worldViewUp)); +poiMesh[8] = half2(dot(worldViewRight, poiMesh.normals[_MatcapNormal]), dot(worldViewUp, poiMesh.normals[_MatcapNormal])) * _MatcapBorder + 0.5; +*/
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assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_VertexOptions/VRLT_PoiVertexOptions.poiTemplateCollection b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_VertexOptions/VRLT_PoiVertexOptions.poiTemplateCollection new file mode 100644 index 00000000..b39ce753 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Poi_VertexOptions/VRLT_PoiVertexOptions.poiTemplateCollection @@ -0,0 +1,184 @@ +#T#PoiVertexOptionsProperties +[HideInInspector] m_start_vertexManipulation ("Vertex Options--{reference_property:_VertexManipulationsEnabled, button_help:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube}}", Float) = 0 +[HideInInspector][ThryToggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0 +[Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1) +[Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1) +[Vector3]_VertexManipulationLocalRotationSpeed ("Local Rotation Speed", Vector) = (0, 0, 0, 1) +_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1) +[Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1) +_VertexManipulationHeight ("Vertex Height", Float) = 0 +_VertexManipulationHeightMask ("Height Map--{reference_properties:[_VertexManipulationHeightMaskPan, _VertexManipulationHeightMaskUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_VertexManipulationHeightMaskPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightMaskUV ("UV", Int) = 0 +_VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0 +[ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0 +_VertexRoundingDivision ("Rounding Interval", Float) = 0.02 + +[Space(10)] +[ThryToggleUI(true)]_VertexAudioLinkEnabled ("<size=13><b> Audio Link</b></size>--{condition_showS:(_EnableAudioLink==1)}", Float) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalTranslationALBand ("Local Translate Band--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 +[Vector3]_VertexLocalTranslationALMin ("Local Translate Min--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) +[Vector3]_VertexLocalTranslationALMax ("Local Translate Max--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) +[Space(10)] +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationALBandX("Rotation Band X--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationALBandY ("Rotation Band Y--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationALBandZ ("Rotation Band Z--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 +[Vector3]_VertexLocalRotationAL ("Rotation--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) +[Space(10)] +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationCTALBandX ("Band X--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 +[ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_VertexLocalRotationCTALTypeX ("Motion Type X--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationCTALBandY ("Band Y--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 +[ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_VertexLocalRotationCTALTypeY ("Motion Type Y--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationCTALBandZ ("Band Z--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 +[ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_VertexLocalRotationCTALTypeZ ("Motion Type Z--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 +[Vector3]_VertexLocalRotationCTALSpeed ("Rotation Speed--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) +[Space(10)] +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalScaleALBand ("Scale Band--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 +_VertexLocalScaleALMin ("Scale Min--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0,0) +_VertexLocalScaleALMax ("Scale Max--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0,0) +[Space(10)] +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexWorldTranslationALBand ("World Translation Band--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 +[Vector3]_VertexWorldTranslationALMin ("World Translation Min--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) +[Vector3]_VertexWorldTranslationALMax ("World Translation Max--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) +[Space(10)] +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexManipulationHeightBand ("Vertex Height Band--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 +[Vector2]_VertexManipulationHeightAL ("Vertex Height--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) +[Space(10)] +[Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexRoundingRangeBand ("Rounding Band--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 +[Vector2]_VertexRoundingRangeAL ("Rounding Range--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) +[HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0 + +#T#PoiVertexOptionsKeywords +#pragma shader_feature AUTO_EXPOSURE + +#T#PoiVertexOptionsVariables +#ifdef AUTO_EXPOSURE + float4 _VertexManipulationLocalTranslation; + float4 _VertexManipulationLocalRotation; + float3 _VertexManipulationLocalRotationSpeed; + float4 _VertexManipulationLocalScale; + float4 _VertexManipulationWorldTranslation; + float _VertexManipulationHeight; + sampler2D _VertexManipulationHeightMask; + float4 _VertexManipulationHeightMask_ST; + float2 _VertexManipulationHeightMaskPan; + float _VertexManipulationHeightMaskUV; + float _VertexManipulationHeightBias; + float _VertexRoundingEnabled; + float _VertexRoundingDivision; + + //AL + float _VertexAudioLinkEnabled; + float3 _VertexLocalTranslationALMin; + float3 _VertexLocalTranslationALMax; + float _VertexLocalTranslationALBand; + + float3 _VertexLocalRotationAL; + float _VertexLocalRotationALBand; + + float3 _VertexLocalRotationCTALSpeed; + float _VertexLocalRotationCTALBandX; + float _VertexLocalRotationCTALBandY; + float _VertexLocalRotationCTALBandZ; + float _VertexLocalRotationCTALTypeX; + float _VertexLocalRotationCTALTypeY; + float _VertexLocalRotationCTALTypeZ; + + float4 _VertexLocalScaleALMin; + float4 _VertexLocalScaleALMax; + float _VertexLocalScaleALBand; + + float3 _VertexWorldTranslationALMin; + float3 _VertexWorldTranslationALMax; + float _VertexWorldTranslationALBand; + + float2 _VertexManipulationHeightAL; + float _VertexManipulationHeightBand; + + float2 _VertexRoundingRangeAL; + float _VertexRoundingRangeBand; +#endif + +/* +Texture2D ; +float4 _ST; +float2 Pan; +float UV; +*/ + +#T#PoiVertexOptionsInputModImplementation +#ifdef AUTO_EXPOSURE + float4 audioLinkBands = 0; + float3 ALrotation = 0; + float3 ALLocalTranslation = 0; + float3 CTALRotation = 0; + float3 ALScale = 0; + float3 ALWorldTranslation = 0; + float ALHeight = 0; + float ALRoundingAmount = 0; + #ifdef POI_AUDIOLINK + if (AudioLinkIsAvailable() && _VertexAudioLinkEnabled) + { + audioLinkBands.x = AudioLinkData(ALPASS_AUDIOBASS).r; + audioLinkBands.y = AudioLinkData(ALPASS_AUDIOLOWMIDS).r; + audioLinkBands.z = AudioLinkData(ALPASS_AUDIOHIGHMIDS).r; + audioLinkBands.w = AudioLinkData(ALPASS_AUDIOTREBLE).r; + + if(any(_VertexLocalTranslationALMin) || any(_VertexLocalTranslationALMax)) + { + ALLocalTranslation = lerp(_VertexLocalTranslationALMin, _VertexLocalTranslationALMax, audioLinkBands[_VertexLocalTranslationALBand]); + } + if(any(_VertexLocalRotationAL)) + { + ALrotation = audioLinkBands[_VertexLocalRotationALBand] * _VertexLocalRotationAL; + } + if(any(_VertexLocalRotationCTALSpeed)) + { + CTALRotation.x = AudioLinkGetChronoTime(_VertexLocalRotationCTALTypeX, _VertexLocalRotationCTALBandX) * _VertexLocalRotationCTALSpeed.x * 360; + CTALRotation.y = AudioLinkGetChronoTime(_VertexLocalRotationCTALTypeY, _VertexLocalRotationCTALBandY) * _VertexLocalRotationCTALSpeed.y * 360; + CTALRotation.z = AudioLinkGetChronoTime(_VertexLocalRotationCTALTypeZ, _VertexLocalRotationCTALBandZ) * _VertexLocalRotationCTALSpeed.z * 360; + } + if(any(_VertexLocalScaleALMin) || any(_VertexLocalScaleALMax)) + { + ALScale = lerp(_VertexLocalScaleALMin.xyz + _VertexLocalScaleALMin.w, _VertexLocalScaleALMax.xyz + _VertexLocalScaleALMax.w, audioLinkBands[_VertexLocalScaleALBand]); + } + if(any(_VertexWorldTranslationALMin) || any(_VertexWorldTranslationALMax)) + { + ALWorldTranslation = lerp(_VertexWorldTranslationALMin, _VertexWorldTranslationALMax, audioLinkBands[_VertexWorldTranslationALBand]); + } + if(any(_VertexManipulationHeightAL)) + { + ALHeight = lerp(_VertexManipulationHeightAL.x , _VertexManipulationHeightAL.y, audioLinkBands[_VertexManipulationHeightBand]); + } + if(any(_VertexRoundingRangeAL)) + { + ALRoundingAmount = lerp(_VertexRoundingRangeAL.x, _VertexRoundingRangeAL.y, audioLinkBands[_VertexRoundingRangeBand]); + } + } + #endif + + // Local Transformation + float4 rotation = float4(_VertexManipulationLocalRotation.xyz + float3(180,0,0) + _VertexManipulationLocalRotationSpeed * _Time.x + ALrotation + CTALRotation, _VertexManipulationLocalRotation.w); + v.normal = rotate_with_quaternion(v.normal, rotation.xyz); + v.tangent.xyz = rotate_with_quaternion(v.tangent.xyz, rotation.xyz); + v.vertex = transform(v.vertex, _VertexManipulationLocalTranslation + float4(ALLocalTranslation,0), rotation, _VertexManipulationLocalScale + float4(ALScale,0)); + o.normal = UnityObjectToWorldNormal(v.normal); + + + #if defined(PROP_VERTEXMANIPULATIONHEIGHTMASK) || !defined(OPTIMIZER_ENABLED) + float3 heightOffset = (tex2Dlod(_VertexManipulationHeightMask, float4(poiUV(v.uv0, _VertexManipulationHeightMask_ST) + _VertexManipulationHeightMaskPan * _Time.x, 0, 0)).r - _VertexManipulationHeightBias) * 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m_Offset: {x: 0, y: 0} + - _RGBMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RedTexure: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimEnviroMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimWidthNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SSSThicknessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Set_HighColorMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SkinLUT: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SmoothnessMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpawnInNoise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextGlyphs: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ToonRamp: + m_Texture: {fileID: 2800000, guid: 61bd594533da4fc42bd46ef93ba5a4f6, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VertexManipulationHeightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VideoDebugTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VideoGameboyRamp: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VideoMaskTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VideoPixelTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VoronoiMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VoronoiNoise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - DSGI: 0 + - Instancing: 0 + - LightmapFlags: 0 + - _1st2nd_Shades_Feather: 0.0001 + - _1stShadeMapMask_Inverse: 0 + - _1st_ShadeMapUV: 0 + - _2ndShadeMapMask_Inverse: 0 + - _2nd_ShadeMapUV: 0 + - _ALDecalBandClipMax: 1 + - _ALDecalBandClipMin: 0 + - _ALDecalBandStep: 0 + - _ALDecalBaseBoost: 5 + - _ALDecalBlendAlpha: 1 + - _ALDecalBlendType: 0 + - _ALDecalControlsAlpha: 0 + - _ALDecalHighEmission: 0 + - _ALDecalLineWidth: 1 + - _ALDecalLowEmission: 0 + - _ALDecalMidEmission: 0 + - _ALDecalShapeClip: 0 + - _ALDecalShapeClipBandWidth: 0.5 + - _ALDecalShapeClipVolumeWidth: 0.5 + - _ALDecalTrebleBoost: 1 + - _ALDecalType: 0 + - _ALDecalUV: 0 + - _ALDecalUVMode: 0 + - _ALDecalVolume: 0.5 + - _ALDecalVolumeClipMax: 1 + - _ALDecalVolumeClipMin: 0 + - _ALDecalVolumeColorSource: 1 + - _ALDecalVolumeStep: 0 + - _ALUVRotation: 0 + - _ALUVRotationSpeed: 0 + - _AOStrength: 1 + - _AlphaAngular: 0 + - _AlphaAudioLinkAddBand: 0 + - _AlphaAudioLinkEnabled: 0 + - _AlphaColorThemeIndex: 0 + - _AlphaDistanceFade: 0 + - _AlphaDistanceFadeMax: 0 + - _AlphaDistanceFadeMaxAlpha: 1 + - _AlphaDistanceFadeMin: 0 + - _AlphaDistanceFadeMinAlpha: 0 + - _AlphaDistanceFadeType: 1 + - _AlphaDitherGradient: 0.1 + - _AlphaDithering: 0 + - _AlphaForceOpaque: 0 + - _AlphaFresnel: 0 + - _AlphaFresnelAlpha: 0 + - _AlphaFresnelInvert: 0 + - _AlphaFresnelSharpness: 0.5 + - _AlphaFresnelWidth: 0.5 + - _AlphaMipScale: 0.25 + - _AlphaMod: 0 + - _AlphaPremultiply: 0 + - _AlphaSharpennedA2C: 0 + - _AlphaTextureUV: 0 + - _AlphaToCoverage: 0 + - _AlphaToMask: 0 + - _AngleCompareTo: 0 + - _AngleMinAlpha: 0 + - _AngleType: 0 + - _AnisoSpec1Alpha: 1 + - _AnisoSpec1Alpha1: 1 + - _AnisoSpec2Alpha: 1 + - _AnisoSpec2Alpha1: 1 + - _AnisoTangentMap1UV: 0 + - _AnisoTangentMapUV: 0 + - _AnisoUseTangentMap: 0 + - _AnisoUseTangentMap1: 0 + - _AttenuationMultiplier: 0 + - _AudioLinkAddEmission1Band: 0 + - _AudioLinkAddEmissionBand: 0 + - _AudioLinkAnimToggle: 1 + - _AudioLinkAverageRange: 0.5 + - _AudioLinkAveraging: 0 + - _AudioLinkDebugAnimate: 0 + - _AudioLinkDebugBass: 0 + - _AudioLinkDebugHighMid: 0 + - _AudioLinkDebugLowMid: 0 + - _AudioLinkDebugTreble: 0 + - _AudioLinkDecal0AlphaBand: 0 + - _AudioLinkDecal0EmissionBand: 0 + - _AudioLinkDecal0RotationBand: 0 + - _AudioLinkDecal0ScaleBand: 0 + - _AudioLinkDecal1AlphaBand: 0 + - _AudioLinkDecal1EmissionBand: 0 + - _AudioLinkDecal1RotationBand: 0 + - _AudioLinkDecal1ScaleBand: 0 + - _AudioLinkDecal2AlphaBand: 0 + - _AudioLinkDecal2EmissionBand: 0 + - _AudioLinkDecal2RotationBand: 0 + - _AudioLinkDecal2ScaleBand: 0 + - _AudioLinkDecal3AlphaBand: 0 + - _AudioLinkDecal3EmissionBand: 0 + - _AudioLinkDecal3RotationBand: 0 + - _AudioLinkDecal3ScaleBand: 0 + - _AudioLinkDecal3SideBand: 0 + - _AudioLinkDecalX: 0 + - _AudioLinkDelay: 0 + - _AudioLinkDissolveAlphaBand: 0 + - _AudioLinkDissolveDetailBand: 0 + - _AudioLinkEmission0CenterOutBand: 0 + - _AudioLinkEmission0CenterOutSize: 1 + - _AudioLinkEmission0CenterOutwidth: 1 + - _AudioLinkEmission0Enabled: 0 + - _AudioLinkEmission0StrengthBand: 0 + - _AudioLinkEmission1CenterOutAddBand: 0 + - _AudioLinkEmission1CenterOutBand: 0 + - _AudioLinkEmission1CenterOutSize: 1 + - _AudioLinkEmission1CenterOutwidth: 1 + - _AudioLinkEmission1Enabled: 0 + - _AudioLinkEmission1StrengthBand: 0 + - _AudioLinkEmissionCenterOutAddBand: 0 + - _AudioLinkEmissionCenterOutBand: 0 + - _AudioLinkEmissionStrengthBand: 0 + - _AudioLinkFlipbookAlphaBand: 0 + - _AudioLinkFlipbookEmissionBand: 0 + - _AudioLinkFlipbookFrameBand: 0 + - _AudioLinkFlipbookScaleBand: 0 + - _AudioLinkHelp: 0 + - _AudioLinkPathEmissionAddBandB: 0 + - _AudioLinkPathEmissionAddBandG: 0 + - _AudioLinkPathEmissionAddBandR: 0 + - _AudioLinkPathTimeOffsetBandB: 0 + - _AudioLinkPathTimeOffsetBandG: 0 + - _AudioLinkPathTimeOffsetBandR: 0 + - _AudioLinkPathWidthOffsetBandB: 0 + - _AudioLinkPathWidthOffsetBandG: 0 + - _AudioLinkPathWidthOffsetBandR: 0 + - _AudioLinkRimBrightnessBand: 0 + - _AudioLinkRimEmissionBand: 0 + - _AudioLinkRimWidthBand: 0 + - _AudioLinkTextureVisualization: 0 + - _BRDFAnisotropy: 0 + - _BRDFForceFallback: 0 + - _BRDFGlossiness: 0 + - _BRDFInvertGlossiness: 0 + - _BRDFMetallic: 0 + - _BRDFMetallicGlossMapToolTip: 0 + - _BRDFMetallicGlossMapUV: 0 + - _BRDFMetallicMapToolTip: 0 + - _BRDFMetallicMapUV: 0 + - _BRDFMetallicSpecIgnoresBaseColor: 0 + - _BRDFReflectance: 0.5 + - _BRDFReflectionsEnabled: 1 + - _BRDFSpecularEnabled: 1 + - _BRDFSpecularMapToolTip: 0 + - _BRDFSpecularMapUV: 0 + - _BackFaceAlpha: 1 + - _BackFaceColorThemeIndex: 0 + - _BackFaceDetailIntensity: 1 + - _BackFaceEmissionStrength: 0 + - _BackFaceEnabled: 0 + - _BackFaceHueShift: 0 + - _BackFaceHueShiftEnabled: 0 + - _BackFaceHueShiftSpeed: 0 + - _BackFaceMaskUV: 0 + - _BackFaceReplaceAlpha: 0 + - _BackFaceTextureUV: 0 + - _BaseColor_Step: 0.5 + - _BaseShade_Feather: 0.0001 + - _BlackLightMaskClearCoat: 4 + - _BlackLightMaskDebug: 0 + - _BlackLightMaskDissolve: 4 + - _BlackLightMaskEmission: 4 + - _BlackLightMaskEmission2: 4 + - _BlackLightMaskEnabled: 0 + - _BlackLightMaskFlipbook: 4 + - _BlackLightMaskGlitter: 4 + - _BlackLightMaskIridescence: 4 + - _BlackLightMaskMatcap: 4 + - _BlackLightMaskMatcap2: 4 + - _BlackLightMaskMetallic: 4 + - _BlackLightMaskPanosphere: 4 + - _BlendOp: 0 + - _BlendOpAlpha: 0 + - _BlendshapeBadScaleFix: 1 + - _BlendshapePower: 1 + - _BlueColorThemeIndex: 0 + - _BlueTextureUV: 0 + - _BuldgeFadeLength: 0.02 + - _BuldgeHeight: 0.02 + - _BulgeOffset: 0 + - _BulgePower: 0 + - _BumpMapUV: 0 + - _BumpScale: 1 + - _CameraAngleMax: 90 + - _CameraAngleMin: 45 + - _ClearCoat: 1 + - _ClearCoatForceLighting: 0 + - _ClearCoatInvertSmoothness: 0 + - _ClearCoatMaskUV: 0 + - _ClearCoatNormal: 0 + - _ClearCoatSampleWorld: 1 + - _ClearCoatSmoothness: 0 + - _ClearCoatSmoothnessMapUV: 0 + - _ClearCoatTintThemeIndex: 0 + - _Clearcoat: 1 + - _ClearcoatAnisotropy: 0 + - _ClearcoatEnableReflections: 1 + - _ClearcoatEnableSpecular: 1 + - _ClearcoatForceFallback: 0 + - _ClearcoatGlossiness: 0 + - _ClearcoatHelpBox: 0 + - _ClearcoatInvertSmoothness: 0 + - _ClearcoatMapUV: 0 + - _ClippingMaskUV: 0 + - _ColorMask: 15 + - _ColorThemeIndex: 0 + - _ContinuousDissolve: 0 + - _CubeMapAdd: 0 + - _CubeMapColorThemeIndex: 0 + - _CubeMapEmissionStrength: 0 + - _CubeMapEnabled: 0 + - _CubeMapHueShift: 0 + - _CubeMapHueShiftEnabled: 0 + - _CubeMapHueShiftSpeed: 0 + - _CubeMapIntensity: 1 + - _CubeMapLightMask: 0 + - _CubeMapMaskInvert: 0 + - _CubeMapMaskUV: 0 + - _CubeMapMultiply: 0 + - _CubeMapNormal: 1 + - _CubeMapReplace: 1 + - _CubeMapUVMode: 1 + - _Cull: 2 + - _Curvature: 0 + - _Cutoff: 0.5 + - _DebugAutocorrelator: 0 + - _DebugBass: 0 + - _DebugCCColors: 0 + - _DebugCCLights: 0 + - _DebugCCStrip: 0 + - _DebugCameraData: 0 + - _DebugChronotensity: 0 + - _DebugDFT: 0 + - _DebugEnabled: 0 + - _DebugHighMids: 0 + - _DebugLightingData: 0 + - _DebugLowMids: 0 + - _DebugMeshData: 0 + - _DebugTreble: 0 + - _DebugVisualizerHelpbox: 0 + - _DebugWaveform: 0 + - _Decal0Depth: 0 + - _Decal1Depth: 0 + - _Decal2Depth: 0 + - _Decal3Depth: 0 + - _DecalBlendAlpha: 1 + - _DecalBlendAlpha1: 1 + - _DecalBlendAlpha2: 1 + - _DecalBlendAlpha3: 1 + - _DecalBlendType: 0 + - _DecalBlendType1: 0 + - _DecalBlendType2: 0 + - _DecalBlendType3: 0 + - _DecalColor1ThemeIndex: 0 + - _DecalColor2ThemeIndex: 0 + - _DecalColor3ThemeIndex: 0 + - _DecalColorThemeIndex: 0 + - _DecalEmissionStrength: 0 + - _DecalEmissionStrength1: 0 + - _DecalEmissionStrength2: 0 + - _DecalEmissionStrength3: 0 + - _DecalEnabled: 0 + - _DecalEnabled1: 0 + - _DecalEnabled2: 0 + - _DecalEnabled3: 0 + - _DecalHueShift: 0 + - _DecalHueShift1: 0 + - _DecalHueShift2: 0 + - _DecalHueShift3: 0 + - _DecalHueShiftEnabled: 0 + - _DecalHueShiftEnabled1: 0 + - _DecalHueShiftEnabled2: 0 + - _DecalHueShiftEnabled3: 0 + - _DecalHueShiftSpeed: 0 + - _DecalHueShiftSpeed1: 0 + - _DecalHueShiftSpeed2: 0 + - _DecalHueShiftSpeed3: 0 + - _DecalMaskUV: 0 + - _DecalOverideAlpha: 0 + - _DecalOverideAlpha1: 0 + - _DecalOverideAlpha2: 0 + - _DecalOverideAlpha3: 0 + - _DecalRotation: 0 + - _DecalRotation1: 0 + - _DecalRotation2: 0 + - _DecalRotation3: 0 + - _DecalRotationSpeed: 0 + - _DecalRotationSpeed1: 0 + - _DecalRotationSpeed2: 0 + - _DecalRotationSpeed3: 0 + - _DecalTexture1UV: 0 + - _DecalTexture2UV: 0 + - _DecalTexture3UV: 0 + - _DecalTextureUV: 0 + - _DecalTiled: 0 + - _DecalTiled1: 0 + - _DecalTiled2: 0 + - _DecalTiled3: 0 + - _DepthAlphaMax: 1 + - _DepthAlphaMaxDepth: 1 + - _DepthAlphaMaxValue: 1 + - _DepthAlphaMin: 1 + - _DepthAlphaMinDepth: 0 + - _DepthAlphaMinValue: 0 + - _DepthAlphaToggle: 0 + - _DepthColorBlendMode: 0 + - _DepthColorMaxDepth: 1 + - _DepthColorMaxValue: 1 + - _DepthColorMinDepth: 0 + - _DepthColorMinValue: 0 + - _DepthColorThemeIndex: 0 + - _DepthColorToggle: 0 + - _DepthEmissionStrength: 0 + - _DepthGlowEmission: 3 + - _DepthGradientBlend: 0 + - _DepthGradientTextureUV: 0 + - _DepthGradientUV: 0 + - _DepthMaskUV: 0 + - _DepthTextureUV: 0 + - _DetailBrightness: 1 + - _DetailEnabled: 0 + - _DetailMaskUV: 0 + - _DetailNormalMapScale: 1 + - _DetailNormalMapUV: 0 + - _DetailTexIntensity: 1 + - _DetailTexUV: 0 + - _DetailTintThemeIndex: 0 + - _DisableDirectionalInAdd: 1 + - _DissolveAlpha: 0 + - _DissolveAlpha0: 0 + - _DissolveAlpha1: 0 + - _DissolveAlpha2: 0 + - _DissolveAlpha3: 0 + - _DissolveAlpha4: 0 + - _DissolveAlpha5: 0 + - _DissolveAlpha6: 0 + - _DissolveAlpha7: 0 + - _DissolveAlpha8: 0 + - _DissolveAlpha9: 0 + - _DissolveDetailNoiseUV: 0 + - _DissolveDetailStrength: 0.1 + - _DissolveEdgeColorThemeIndex: 0 + - _DissolveEdgeEmission: 0 + - _DissolveEdgeHardness: 0.5 + - _DissolveEdgeHueShift: 0 + - _DissolveEdgeHueShiftEnabled: 0 + - _DissolveEdgeHueShiftSpeed: 0 + - _DissolveEdgeWidth: 0.025 + - _DissolveEmission1Side: 2 + - _DissolveEmissionSide: 2 + - _DissolveHueShift: 0 + - _DissolveHueShiftEnabled: 0 + - _DissolveHueShiftSpeed: 0 + - _DissolveInvertDetailNoise: 0 + - _DissolveInvertNoise: 0 + - _DissolveMaskInvert: 0 + - _DissolveMaskUV: 0 + - _DissolveNoiseTextureUV: 0 + - _DissolveP2PEdgeLength: 0.1 + - _DissolveP2PWorldLocal: 0 + - _DissolveTextureColorThemeIndex: 0 + - _DissolveToEmissionStrength: 0 + - _DissolveToTextureUV: 0 + - _DissolveType: 1 + - _DissolveUseVertexColors: 0 + - _DistortionFlowTexture1UV: 0 + - _DistortionFlowTextureUV: 0 + - _DistortionMaskUV: 0 + - _DistortionStrength: 0.5 + - _DistortionStrength1: 0.5 + - _DistortionStrength1AudioLinkBand: 0 + - _DistortionStrengthAudioLinkBand: 0 + - _DistortionUvToDistort: 0 + - _DitherGradient: 0.1 + - _DitheringEnabled: 0 + - _DstBlend: 0 + - _Emission1CenterOutAddAudioLinkwidth: 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_EmissionScrollingUseCurve3: 0 + - _EmissionScrollingVertexColor: 0 + - _EmissionScrollingVertexColor1: 0 + - _EmissionScrollingVertexColor2: 0 + - _EmissionScrollingVertexColor3: 0 + - _EmissionStrength: 0 + - _EmissionStrength1: 0 + - _EmissionStrength2: 0 + - _EmissionStrength3: 0 + - _EmissiveBlink_Max: 1 + - _EmissiveBlink_Max1: 1 + - _EmissiveBlink_Max2: 1 + - _EmissiveBlink_Max3: 1 + - _EmissiveBlink_Min: 0 + - _EmissiveBlink_Min1: 0 + - _EmissiveBlink_Min2: 0 + - _EmissiveBlink_Min3: 0 + - _EmissiveBlink_Velocity: 4 + - _EmissiveBlink_Velocity1: 4 + - _EmissiveBlink_Velocity2: 4 + - _EmissiveBlink_Velocity3: 4 + - _EmissiveScroll_Interval: 20 + - _EmissiveScroll_Interval1: 20 + - _EmissiveScroll_Interval2: 20 + - _EmissiveScroll_Interval3: 20 + - _EmissiveScroll_Velocity: 10 + - _EmissiveScroll_Velocity1: 10 + - _EmissiveScroll_Velocity2: 10 + - _EmissiveScroll_Velocity3: 10 + - _EmissiveScroll_Width: 10 + - _EmissiveScroll_Width1: 10 + - _EmissiveScroll_Width2: 10 + - _EmissiveScroll_Width3: 10 + - _EnableALDecal: 0 + - _EnableAudioLink: 0 + - _EnableAudioLinkDebug: 0 + - _EnableBRDF: 0 + - _EnableBulge: 0 + - _EnableClearCoat: 0 + - _EnableDissolve: 0 + - _EnableDissolveAudioLink: 0 + - _EnableDistortion: 0 + - _EnableDistortionAudioLink: 0 + - _EnableEmission: 0 + - _EnableEmission1: 0 + - _EnableEmission1CenterOutAudioLink: 0 + - _EnableEmission1StrengthAudioLink: 0 + - _EnableEmission2: 0 + - _EnableEmission3: 0 + - _EnableEmissionCenterOutAudioLink: 0 + - _EnableEmissionStrengthAudioLink: 0 + - _EnableEnvironmentalRim: 0 + - _EnableFlipbook: 0 + - _EnableGITDEmission: 0 + - _EnableGITDEmission1: 0 + - _EnableGITDEmission2: 0 + - _EnableGITDEmission3: 0 + - _EnableHolo: 0 + - _EnableIridescence: 0 + - _EnableLighting: 1 + - _EnableMetallic: 0 + - _EnableMirrorOptions: 0 + - _EnableMirrorTexture: 0 + - _EnablePathing: 0 + - _EnableRandom: 0 + - _EnableRimLighting: 0 + - _EnableSSS: 0 + - _EnableScifiSpawnIn: 0 + - _EnableSpecular: 0 + - _EnableSpecular1: 0 + - _EnableTouchGlow: 0 + - _EnableUDIMDiscardOptions: 1 + - _EnableVertexGlitch: 0 + - _EnableVideo: 0 + - _EnableVoronoi: 0 + - _EntranceStiffness: 0.01 + - _EntryOpenDuration: 0.1 + - _FadeLength: 20 + - _FlipbookAdd: 0 + - _FlipbookAlphaControlsFinalAlpha: 0 + - _FlipbookChronotensityBand: 0 + - _FlipbookChronotensityEnabled: 0 + - _FlipbookChronotensitySpeed: 1 + - _FlipbookColorReplaces: 0 + - _FlipbookColorThemeIndex: 0 + - _FlipbookCrossfadeEnabled: 0 + - _FlipbookCurrentFrame: -1 + - _FlipbookEmissionStrength: 0 + - _FlipbookFPS: 30 + - _FlipbookHueShift: 0 + - _FlipbookHueShiftEnabled: 0 + - _FlipbookHueShiftSpeed: 0 + - _FlipbookIntensityControlsAlpha: 0 + - _FlipbookMaskUV: 0 + - _FlipbookMultiply: 0 + - _FlipbookReplace: 1 + - _FlipbookRotation: 0 + - _FlipbookRotationSpeed: 0 + - _FlipbookTexArrayUV: 0 + - _FlipbookTiled: 0 + - _FlipbookTotalFrames: 1 + - _ForceOpaque: 0 + - _ForgotToLockMaterial: 1 + - _GIEmissionMultiplier: 1 + - _GITDEMaxEmissionMultiplier: 0 + - _GITDEMaxEmissionMultiplier1: 0 + - _GITDEMaxEmissionMultiplier2: 0 + - _GITDEMaxEmissionMultiplier3: 0 + - _GITDEMaxLight: 1 + - _GITDEMaxLight1: 1 + - _GITDEMaxLight2: 1 + - _GITDEMaxLight3: 1 + - _GITDEMinEmissionMultiplier: 1 + - _GITDEMinEmissionMultiplier1: 1 + - _GITDEMinEmissionMultiplier2: 1 + - _GITDEMinEmissionMultiplier3: 1 + - _GITDEMinLight: 0 + - _GITDEMinLight1: 0 + - _GITDEMinLight2: 0 + - _GITDEMinLight3: 0 + - _GITDEWorldOrMesh: 0 + - _GITDEWorldOrMesh1: 0 + - _GITDEWorldOrMesh2: 0 + - _GITDEWorldOrMesh3: 0 + - _GlitterAngleRange: 90 + - _GlitterBias: 0.8 + - _GlitterBlendType: 0 + - _GlitterBrightness: 3 + - _GlitterCenterSize: 0.08 + - _GlitterColorMapUV: 0 + - _GlitterColorThemeIndex: 0 + - _GlitterContrast: 300 + - _GlitterEnable: 0 + - _GlitterFrequency: 300 + - _GlitterHideInShadow: 0 + - _GlitterHueShift: 0 + - _GlitterHueShiftEnabled: 0 + - _GlitterHueShiftSpeed: 0 + - _GlitterJaggyFix: 0 + - _GlitterJitter: 1 + - _GlitterMaskUV: 0 + - _GlitterMinBrightness: 0 + - _GlitterMode: 0 + - _GlitterRandomColors: 0 + - _GlitterRandomRotation: 0 + - _GlitterRandomSize: 0 + - _GlitterShape: 0 + - _GlitterSize: 0.3 + - _GlitterSpeed: 10 + - _GlitterTextureRotation: 0 + - _GlitterUV: 0 + - _GlitterUseSurfaceColor: 0 + - _GreenColorThemeIndex: 0 + - _GreenTextureUV: 0 + - _HighColorThemeIndex: 0 + - _HighColor_Power: 0.2 + - _HighColor_TexUV: 0 + - _HoloCoordinateSpace: 0 + - _HoloFresnelAlpha: 0 + - _HoloLineDensity: 10 + - _HoloRimSharpness: 0.5 + - _HoloRimWidth: 0.5 + - _HoloScrollSpeed: 1 + - _IgnoreFog: 0 + - _Inverse_Clipping: 0 + - _InvertSmoothness: 0 + - _IridescenceAddBlend: 0 + - _IridescenceAudioLinkEmissionBand: 0 + - _IridescenceEmissionStrength: 0 + - _IridescenceHueShift: 0 + - _IridescenceHueShiftEnabled: 0 + - _IridescenceHueShiftSpeed: 0 + - _IridescenceIntensity: 1 + - _IridescenceMaskUV: 0 + - _IridescenceMultiplyBlend: 0 + - _IridescenceNormalIntensity: 1 + - _IridescenceNormalMapUV: 0 + - _IridescenceNormalSelection: 1 + - _IridescenceNormalToggle: 0 + - _IridescenceNormalUV: 0 + - _IridescenceOffset: 0 + - _IridescencePanSpeed: 0 + - _IridescenceReplaceBlend: 0 + - _IridescenceTime: 0 + - _Is_BlendAddToHiColor: 0 + - _Is_SpecularToHighColor: 0 + - _Layer1Strength: 1 + - _Layer2Size: 0 + - _Layer2Strength: 0 + - _Length: 0 + - _LightDataAOStrengthA: 0 + - _LightDataAOStrengthB: 0 + - _LightDataAOStrengthG: 0 + - _LightDataAOStrengthR: 1 + - _LightDataDebugEnabled: 0 + - _LightingAOMapsUV: 0 + - _LightingAOTexUV: 0 + - _LightingAdditiveDetailStrength: 1 + - _LightingAdditiveEnable: 1 + - _LightingAdditiveGradientEnd: 0.5 + - _LightingAdditiveGradientStart: 0 + - _LightingAdditiveLimit: 1 + - _LightingAdditiveLimitIntensity: 0 + - _LightingAdditiveLimited: 0 + - _LightingAdditiveMaxIntensity: 1 + - _LightingAdditivePassthrough: 0.5 + - _LightingAdditiveType: 1 + - _LightingCap: 1 + - _LightingCapEnabled: 1 + - _LightingCastedShadows: 0 + - _LightingColorMode: 0 + - _LightingDebugVisualize: 0 + - _LightingDetailShadowMapsUV: 0 + - _LightingDetailShadowStrengthA: 0 + - _LightingDetailShadowStrengthB: 0 + - _LightingDetailShadowStrengthG: 0 + - _LightingDetailShadowStrengthR: 1 + - _LightingDetailShadowsEnabled: 0 + - _LightingDetailShadowsUV: 0 + - _LightingDetailStrength: 1 + - _LightingDirectColorMode: 0 + - _LightingDirectionMode: 0 + - _LightingEnableAO: 0 + - _LightingEnableHSL: 0 + - _LightingForceColorEnabled: 0 + - _LightingForcedColorThemeIndex: 0 + - _LightingGradientEnd: 0.5 + - _LightingGradientEndWrap: 0.5 + - _LightingGradientStart: 0 + - _LightingGradientStartWrap: 0 + - _LightingHSLIntensity: 1 + - _LightingIgnoreAmbientColor: 0 + - _LightingIndirectColorMode: 0 + - _LightingIndirectUsesNormals: 0 + - _LightingMapMode: 0 + - _LightingMinLightBrightness: 0 + - _LightingMinShadowBrightnessRatio: 0 + - _LightingMode: 6 + - _LightingMonochromatic: 0 + - _LightingOnlyUnityShadows: 0 + - _LightingRampType: 0 + - _LightingShadowHue: 0.5 + - _LightingShadowLightness: 0.5 + - _LightingShadowMaskStrengthA: 0 + - _LightingShadowMaskStrengthB: 0 + - _LightingShadowMaskStrengthG: 0 + - _LightingShadowMaskStrengthR: 1 + - _LightingShadowMaskUV: 0 + - _LightingShadowMasksUV: 0 + - _LightingShadowSaturation: 0.5 + - _LightingStandardSmoothness: 0 + - _LightingUncapped: 0 + - _LightingVertexLightingEnabled: 1 + - _LightingWrappedNormalization: 0 + - _LightingWrappedWrap: 0 + - _LineWidth: 0 + - _LockTooltip: 0 + - _MainALHueShiftBand: 0 + - _MainALHueShiftCTIndex: 0 + - _MainAlphaToCoverage: 0 + - _MainBrightness: 0 + - _MainColorAdjustTextureUV: 0 + - _MainColorAdjustToggle: 0 + - _MainDistanceFadeMax: 0 + - _MainDistanceFadeMin: 0 + - _MainEmissionStrength: 0 + - _MainFadeTextureUV: 0 + - _MainFadeType: 1 + - _MainHueALCTEnabled: 0 + - _MainHueALMotionSpeed: 1 + - _MainHueShift: 0 + - _MainHueShiftReplace: 1 + - _MainHueShiftSpeed: 0 + - _MainHueShiftToggle: 0 + - _MainMaxAlpha: 1 + - _MainMinAlpha: 0 + - _MainMipScale: 0.25 + - _MainShadowClipMod: 0 + - _MainTexUV: 0 + - _MainTextureUV: 0 + - _MainUseVertexColorAlpha: 0 + - _MainVertexColoring: 0 + - _MainVertexColoringLinearSpace: 1 + - _Matcap0CustomNormal: 0 + - _Matcap0NormalMapScale: 1 + - _Matcap0NormalMapUV: 0 + - _Matcap1CustomNormal: 0 + - _Matcap1NormalMapScale: 1 + - _Matcap1NormalMapUV: 0 + - _Matcap2Add: 0 + - _Matcap2AlphaOverride: 0 + - _Matcap2Border: 0.43 + - _Matcap2ColorThemeIndex: 0 + - _Matcap2EmissionStrength: 0 + - _Matcap2Enable: 0 + - _Matcap2HueShift: 0 + - _Matcap2HueShiftEnabled: 0 + - _Matcap2HueShiftSpeed: 0 + - _Matcap2Intensity: 1 + - _Matcap2LightMask: 0 + - _Matcap2MaskInvert: 0 + - _Matcap2MaskUV: 0 + - _Matcap2Multiply: 0 + - _Matcap2Normal: 1 + - _Matcap2Replace: 0 + - _Matcap2UVMode: 1 + - _MatcapAdd: 0 + - _MatcapAlphaOverride: 0 + - _MatcapBorder: 0.43 + - _MatcapColorThemeIndex: 0 + - _MatcapEmissionStrength: 0 + - _MatcapEnable: 0 + - _MatcapHueShift: 0 + - _MatcapHueShiftEnabled: 0 + - _MatcapHueShiftSpeed: 0 + - _MatcapIntensity: 1 + - _MatcapLightMask: 0 + - _MatcapMaskInvert: 0 + - _MatcapMaskUV: 0 + - _MatcapMultiply: 0 + - _MatcapNormal: 1 + - _MatcapReplace: 1 + - _MatcapUVMode: 1 + - _Metallic: 0 + - _MetallicMaskUV: 0 + - _MetallicTintMapUV: 0 + - _Mirror: 0 + - _MirrorTextureUV: 0 + - _MochieBRDF: 0 + - _MochieForceFallback: 0 + - _MochieLitFallback: 0 + - _MochieMetallicMapInvert: 0 + - _MochieMetallicMapUV: 0 + - _MochieMetallicMultiplier: 0 + - _MochieReflectionMaskInvert: 0 + - _MochieReflectionMaskUV: 0 + - _MochieReflectionStrength: 1 + - _MochieReflectionTintThemeIndex: 0 + - _MochieRoughnessMapInvert: 0 + - _MochieRoughnessMapUV: 0 + - _MochieRoughnessMultiplier: 1 + - _MochieSpecularMaskInvert: 0 + - _MochieSpecularMaskUV: 0 + - _MochieSpecularStrength: 1 + - _MochieSpecularTintThemeIndex: 0 + - _Mode: 0 + - _ModelAngleMax: 90 + - _ModelAngleMin: 45 + - _OffsetFactor: 0 + - _OffsetUnits: 0 + - _OrifaceEnabled: 0 + - _OrificeChannel: 0 + - _OutlineCull: 1 + - _OutlineEmission: 0 + - _OutlineFixedSize: 0 + - _OutlineHueOffset: 0 + - _OutlineHueOffsetSpeed: 0 + - _OutlineHueShift: 0 + - _OutlineLit: 1 + - _OutlineMaskUV: 0 + - _OutlineMode: 0 + - _OutlineOffsetFactor: 0 + - _OutlineOffsetUnits: 0 + - _OutlineRimLightBlend: 0 + - _OutlineShadowStrength: 1 + - _OutlineStencilCompareFunction: 8 + - _OutlineStencilFailOp: 0 + - _OutlineStencilPassOp: 0 + - _OutlineStencilReadMask: 255 + - _OutlineStencilRef: 0 + - _OutlineStencilWriteMask: 255 + - _OutlineStencilZFailOp: 0 + - _OutlineTextureUV: 0 + - _OutlineTintMix: 0 + - _OutlineUseVertexColors: 0 + - _OutlinesMaxDistance: 9999 + - _PPEmissionMultiplier: 1 + - _PPFinalColorMultiplier: 1 + - _PPHelp: 0 + - _PPLightingAddition: 0 + - _PPLightingMultiplier: 1 + - _PanoBlend: 0 + - _PanoCubeMapToggle: 0 + - _PanoEmission: 0 + - _PanoInfiniteStereoToggle: 0 + - _PanoMaskUV: 0 + - _PanoToggle: 0 + - _PanoUseBothEyes: 1 + - _ParallaxBias: 0.42 + - _ParallaxHeightMapEnabled: 0 + - _ParallaxHeightMapMaskUV: 0 + - _ParallaxInternalHeightFromAlpha: 0 + - _ParallaxInternalHeightmapMode: 0 + - _ParallaxInternalIterations: 1 + - _ParallaxInternalMapEnabled: 0 + - _ParallaxInternalMapMaskUV: 0 + - _ParallaxInternalMaxDepth: 1 + - _ParallaxInternalMaxFade: 1 + - _ParallaxInternalMinDepth: 0 + - _ParallaxInternalMinFade: 0 + - _ParallaxMap: 0 + - _ParallaxStrength: 0 + - _ParallaxUV: 0 + - _PathColorBThemeIndex: 0 + - _PathColorGThemeIndex: 0 + - _PathColorRThemeIndex: 0 + - _PathTypeB: 2 + - _PathTypeG: 2 + - _PathTypeR: 2 + - _PathingColorMapUV: 0 + - _PathingMapUV: 0 + - _PenetratorEnabled: 0 + - _PolarLengthScale: 1 + - _PolarRadialScale: 1 + - _PolarSpiralPower: 0 + - _PolarUV: 0 + - _RGBAlpha_UV: 0 + - _RGBBlendMultiplicative: 0 + - _RGBBlue_UV: 0 + - _RGBGreen_UV: 0 + - _RGBMaskEnabled: 0 + - _RGBMaskUV: 0 + - _RGBNormalBlend: 0 + - _RGBRed_UV: 0 + - _RGBUseVertexColors: 0 + - _RalivAdvancedHelp: 0 + - _RalivHelp: 0 + - _ReCurvature: 0 + - _RedColorThemeIndex: 0 + - _RedTexureUV: 0 + - _RenderingReduceClipDistance: 0 + - _RgbNormalAScale: 0 + - _RgbNormalAUV: 0 + - _RgbNormalBScale: 0 + - _RgbNormalBUV: 0 + - _RgbNormalGScale: 0 + - _RgbNormalGUV: 0 + - _RgbNormalRScale: 0 + - _RgbNormalRUV: 0 + - _RgbNormalsEnabled: 0 + - _RimBrighten: 0 + - _RimEnviroBlur: 0.7 + - _RimEnviroIntensity: 1 + - _RimEnviroMaskUV: 0 + - _RimEnviroMinBrightness: 0 + - _RimEnviroSharpness: 0 + - _RimEnviroWidth: 0.45 + - _RimHueShift: 0 + - _RimHueShiftEnabled: 0 + - _RimHueShiftSpeed: 0 + - _RimLightColorBias: 1 + - _RimLightColorThemeIndex: 0 + - _RimLightNormal: 1 + - _RimLightingInvert: 0 + - _RimMaskUV: 0 + - _RimSharpness: 0.25 + - _RimStrength: 0 + - _RimTexUV: 0 + - _RimWidth: 0.8 + - _RimWidthNoiseStrength: 0.1 + - _RimWidthNoiseTextureUV: 0 + - _SSSDistortion: 1 + - _SSSPower: 5 + - _SSSSCale: 0.25 + - _SSSThicknessMapUV: 0 + - _SSSThicknessMod: 0 + - _SampleWorld: 0 + - _Saturation: 0 + - _ScrollingEmission: 0 + - _ScrollingEmission1: 0 + - _ScrollingEmission2: 0 + - _ScrollingEmission3: 0 + - _Set_HighColorMaskUV: 0 + - _ShadeColor_Step: 0 + - _ShaderOptimizerEnabled: 0 + - _ShadingEnabled: 1 + - _ShadingShadeMapBlendType: 0 + - _ShadowMix: 0 + - _ShadowMixThreshold: 0.5 + - _ShadowMixWidthMod: 0.5 + - _ShadowOffset: 0 + - _ShadowStrength: 1 + - _Shape1Depth: 0.1 + - _Shape1Duration: 0.1 + - _Shape2Depth: 0.2 + - _Shape2Duration: 0.1 + - _Shape3Depth: 0.3 + - _Shape3Duration: 0.1 + - _Smoothness: 0 + - _SmoothnessFrom: 1 + - _SmoothnessFrom1: 1 + - _SmoothnessMaskUV: 0 + - _SpawnInAlpha: 0 + - _SpawnInEmissionOffset: 0.1 + - _SpawnInNoiseIntensity: 0.35 + - _SpawnInVertOffset: 10 + - _SpawnInVertOffsetOffset: 0.1 + - _Spec1Offset: 0 + - _Spec1Offset1: 0 + - _Spec2Smoothness: 0 + - _Spec2Smoothness1: 0 + - _SpecLMOcclusionAdjust: 0.2 + - _SpecWhatTangent: 0 + - _SpecWhatTangent1: 0 + - _SpecularAnisoJitterMacro1UV: 0 + - _SpecularAnisoJitterMacroMultiplier: 0 + - _SpecularAnisoJitterMacroMultiplier1: 0 + - _SpecularAnisoJitterMacroUV: 0 + - _SpecularAnisoJitterMicro1UV: 0 + - _SpecularAnisoJitterMicroMultiplier: 0 + - _SpecularAnisoJitterMicroMultiplier1: 0 + - _SpecularAnisoJitterMicroUV: 0 + - _SpecularAnisoJitterMirrored: 0 + - _SpecularAnisoJitterMirrored1: 0 + - _SpecularInvertSmoothness: 0 + - _SpecularInvertSmoothness1: 0 + - _SpecularLMOcclusion: 0 + - _SpecularMap1UV: 0 + - _SpecularMapUV: 0 + - _SpecularMask1UV: 0 + - _SpecularMaskUV: 0 + - _SpecularMaxBrightness: 0 + - _SpecularMaxBrightness1: 0 + - _SpecularMetallic: 0 + - _SpecularMetallic1: 0 + - _SpecularMetallicMap1UV: 0 + - _SpecularMetallicMapUV: 0 + - _SpecularNormal: 1 + - _SpecularNormal1: 1 + - _SpecularSmoothness: 1 + - _SpecularSmoothness1: 0.75 + - _SpecularToonEnd: 1 + - _SpecularToonEnd1: 1 + - _SpecularToonStart: 0.95 + - _SpecularToonStart1: 0.95 + - _SpecularType: 1 + - _SpecularType1: 1 + - _SqueezeDist: 0 + - _SrcBlend: 1 + - _SssBumpBlur: 0.7 + - _SssScale: 1 + - _StencilCompareFunction: 8 + - _StencilFailOp: 0 + - _StencilPassOp: 0 + - _StencilReadMask: 255 + - _StencilRef: 0 + - _StencilWriteMask: 255 + - _StencilZFailOp: 0 + - _StereoEnabled: 0 + - _StylizedSpecular: 0 + - _StylizedSpecular2Feather: 0 + - _StylizedSpecularFeather: 0 + - _StylizedSpecularStrength: 1 + - _TextEnabled: 0 + - _TextFPSColorThemeIndex: 0 + - _TextFPSEmissionStrength: 0 + - _TextFPSEnabled: 0 + - _TextFPSRotation: 0 + - _TextFPSUV: 0 + - _TextPixelRange: 4 + - _TextPositionColorThemeIndex: 0 + - _TextPositionEmissionStrength: 0 + - _TextPositionEnabled: 0 + - _TextPositionRotation: 0 + - _TextPositionUV: 0 + - _TextTimeColorThemeIndex: 0 + - _TextTimeEmissionStrength: 0 + - _TextTimeEnabled: 0 + - _TextTimeRotation: 0 + - _TextTimeUV: 0 + - _Tweak_HighColorMaskLevel: 0 + - _UDIMDiscardMode: 1 + - _UDIMDiscardUV: 0 + - _Unlit_Intensity: 1 + - _UseLightColor: 1 + - _Use_1stAs2nd: 0 + - _Use_1stShadeMapAlpha_As_ShadowMask: 0 + - _Use_2ndShadeMapAlpha_As_ShadowMask: 0 + - _Use_BaseAs1st: 0 + - _VertexAudioLinkEnabled: 0 + - _VertexGlitchFrequency: 0 + - _VertexGlitchStrength: 1 + - _VertexGlitchThreshold: 1 + - _VertexLocalRotationALBandX: 0 + - _VertexLocalRotationALBandY: 0 + - _VertexLocalRotationALBandZ: 0 + - _VertexLocalRotationCTALBandX: 0 + - _VertexLocalRotationCTALBandY: 0 + - _VertexLocalRotationCTALBandZ: 0 + - _VertexLocalRotationCTALTypeX: 0 + - _VertexLocalRotationCTALTypeY: 0 + - _VertexLocalRotationCTALTypeZ: 0 + - _VertexLocalScaleALBand: 0 + - _VertexLocalTranslationALBand: 0 + - _VertexManipulationHeight: 0 + - _VertexManipulationHeightBand: 0 + - _VertexManipulationHeightBias: 0 + - _VertexManipulationHeightUV: 0 + - _VertexManipulationsEnabled: 0 + - _VertexRoundingDivision: 500 + - _VertexRoundingEnabled: 0 + - _VertexRoundingRangeBand: 0 + - _VertexUnwrap: 0 + - _VertexWorldTranslationALBand: 0 + - _VideoBacklight: 1 + - _VideoCRTPixelEnergizedTime: 1.9 + - _VideoCRTRefreshRate: 24 + - _VideoContrast: 0 + - _VideoEmissionEnabled: 1 + - _VideoEnableDebug: 0 + - _VideoEnableVideoPlayer: 0 + - _VideoPixelateToResolution: 0 + - _VideoRepeatVideoTexture: 0 + - _VideoSaturation: 0 + - _VideoType: 3 + - _VideoUVNumber: 0 + - _VoronoiBlend: 0 + - _VoronoiEffectsMaterialAlpha: 0 + - _VoronoiEmission0: 0 + - _VoronoiEmission1: 0 + - _VoronoiEnableRandomCellColor: 0 + - _VoronoiMaskUV: 0 + - _VoronoiNoiseIntensity: 0.127 + - _VoronoiNoiseUV: 0 + - _VoronoiScale: 5 + - _VoronoiSpace: 2 + - _VoronoiType: 2 + - _Wriggle: 0 + - _WriggleSpeed: 0.28 + - _ZTest: 4 + - _ZWrite: 1 + - __dirty: 1 + - _commentIfZero_EnableOutlinePass: 0 + - _glitterFrequencyLinearEmissive: 20 + - _squeeze: 0 + - enum_fallback: 0 + - footer_discord: 0 + - footer_github: 0 + - footer_patreon: 0 + - footer_twitter: 0 + - footer_youtube: 0 + - m_AudioLinkCategory: 0 + - m_ParallaxMap: 0 + - m_Patreon: 1 + - m_PostProcessing: 0 + - m_Special_Effects: 0 + - m_end_ALDecalSpectrum: 0 + - m_end_Alpha: 0 + - m_end_BlackLight: 0 + - m_end_BonusSliders: 0 + - m_end_Bulge: 0 + - m_end_CRT: 0 + - m_end_CenterOutEmission: 0 + - m_end_CenterOutEmission1: 0 + - m_end_CubeMap: 0 + - m_end_Decal0: 0 + - m_end_Decal0AudioLink: 0 + - m_end_Decal1: 0 + - m_end_Decal1AudioLink: 0 + - m_end_Decal2: 0 + - m_end_Decal2AudioLink: 0 + - m_end_Decal3: 0 + - m_end_Decal3AudioLink: 0 + - m_end_DecalSection: 0 + - m_end_DetailOptions: 0 + - m_end_DistortionAudioLink: 0 + - m_end_Emission1AudioLink: 0 + - m_end_EmissionAudioLink: 0 + - m_end_FlipbookAudioLink: 0 + - m_end_FresnelAlpha: 0 + - m_end_Gameboy: 0 + - m_end_GlobalThemes: 0 + - m_end_Hologram: 0 + - m_end_Iridescence: 0 + - m_end_IridescenceAudioLink: 0 + - m_end_Lighting: 0 + - m_end_MainHueShift: 0 + - m_end_MainVertexColors: 0 + - m_end_Matcap2: 0 + - m_end_Metallic: 0 + - m_end_OutlineStencil: 0 + - m_end_PathAudioLink: 0 + - m_end_PoiLightData: 0 + - m_end_PoiShading: 0 + - m_end_RGBMask: 0 + - m_end_RimAudioLink: 0 + - m_end_SciFiSpawnIn: 0 + - m_end_ShadowMix: 0 + - m_end_Spawns: 0 + - m_end_StencilPassOptions: 0 + - m_end_Text: 0 + - m_end_TextFPS: 0 + - m_end_TextInstanceTime: 0 + - m_end_TextPosition: 0 + - m_end_TouchGlow: 0 + - m_end_TouchOptions: 0 + - m_end_VertexGlitch: 0 + - m_end_Video: 0 + - m_end_VideoDebug: 0 + - m_end_VideoSettings: 0 + - m_end_Voronoi: 0 + - m_end_ambientOcclusion: 0 + - m_end_angularFade: 0 + - m_end_audioLink: 0 + - m_end_audioLinkDebug: 0 + - m_end_backFace: 0 + - m_end_bakedLighting: 0 + - m_end_blending: 0 + - m_end_blinkingEmissionOptions: 0 + - m_end_blinkingEmissionOptions1: 0 + - m_end_brdf: 0 + - m_end_clearCoat: 0 + - m_end_crossfade: 0 + - m_end_debugOptions: 0 + - m_end_depthFX: 0 + - m_end_detailShadows: 0 + - m_end_dissolve: 0 + - m_end_dissolveAudioLink: 0 + - m_end_dissolveHueShift: 0 + - m_end_dissolveMasking: 0 + - m_end_distanceFade: 0 + - m_end_distortionFlow: 0 + - m_end_emission1Options: 0 + - m_end_emission2Options: 0 + - m_end_emission3Options: 0 + - m_end_emissionOptions: 0 + - m_end_emissions: 0 + - m_end_flipBook: 0 + - m_end_flipbookHueShift: 0 + - m_end_glitter: 0 + - m_end_glitterHueShift: 0 + - m_end_glitterRandom: 0 + - m_end_glowInDarkEmissionOptions: 0 + - m_end_glowInDarkEmissionOptions1: 0 + - m_end_lightingAdvanced: 0 + - m_end_lightingHSL: 0 + - m_end_lightingModifiers: 0 + - m_end_manualFlipbookControl: 0 + - m_end_matcap: 0 + - m_end_matcap2HueShift: 0 + - m_end_matcapHueShift: 0 + - m_end_mirrorOptions: 0 + - m_end_outlineAdvanced: 0 + - m_end_panosphereOptions: 0 + - m_end_parallaxAdvanced: 0 + - m_end_parallaxHeightmap: 0 + - m_end_parallaxInternal: 0 + - m_end_pathing: 0 + - m_end_pointToPoint: 0 + - m_end_raliv: 0 + - m_end_ralivAdvanced: 0 + - m_end_ralivOriface: 0 + - m_end_ralivPenetrator: 0 + - m_end_reflectionRim: 0 + - m_end_rimHueShift: 0 + - m_end_rimLightOptions: 0 + - m_end_rimWidthNoise: 0 + - m_end_scrollingEmission1Options: 0 + - m_end_scrollingEmissionOptions: 0 + - m_end_specular: 0 + - m_end_specular1: 0 + - m_end_stylizedSpec: 0 + - m_end_subsurface: 0 + - m_end_udimdiscardOptions: 0 + - m_end_uvModifiers: 0 + - m_end_vertexManipulation: 0 + - m_end_voronoiRandom: 0 + - m_lightingCategory: 0 + - m_lightingOptions: 0 + - m_mainCategory: 1 + - m_mainOptions: 1 + - m_modifierCategory: 0 + - m_outlineOptions: 0 + - m_postprocessing: 0 + - m_renderingCategory: 0 + - m_renderingOptions: 0 + - m_specialFXCategory: 1 + - m_start_ALDecalSpectrum: 0 + - m_start_Alpha: 0 + - m_start_BlackLight: 0 + - m_start_BonusSliders: 0 + - m_start_Bulge: 0 + - m_start_CRT: 0 + - m_start_CenterOutEmission: 0 + - m_start_CenterOutEmission1: 0 + - m_start_CubeMap: 0 + - m_start_Decal0: 0 + - m_start_Decal0AudioLink: 0 + - m_start_Decal1: 0 + - m_start_Decal1AudioLink: 0 + - m_start_Decal2: 0 + - m_start_Decal2AudioLink: 0 + - m_start_Decal3: 0 + - m_start_Decal3AudioLink: 0 + - m_start_DecalSection: 0 + - m_start_DetailOptions: 0 + - m_start_DistortionAudioLink: 0 + - m_start_Emission1AudioLink: 0 + - m_start_EmissionAudioLink: 0 + - m_start_FlipbookAudioLink: 0 + - m_start_FresnelAlpha: 0 + - m_start_Gameboy: 0 + - m_start_GlobalThemes: 0 + - m_start_Hologram: 0 + - m_start_Iridescence: 0 + - m_start_IridescenceAudioLink: 0 + - m_start_Lighting: 0 + - m_start_MainHueShift: 0 + - m_start_MainVertexColors: 0 + - m_start_Matcap2: 0 + - m_start_Metallic: 0 + - m_start_OutlineStencil: 0 + - m_start_PathAudioLink: 0 + - m_start_PoiLightData: 0 + - m_start_PoiShading: 0 + - m_start_RGBMask: 0 + - m_start_RimAudioLink: 0 + - m_start_ScifiSpawnIn: 0 + - m_start_ShadowMix: 0 + - m_start_Spawns: 0 + - m_start_StencilPassOptions: 0 + - m_start_Text: 0 + - m_start_TextFPS: 0 + - m_start_TextInstanceTime: 0 + - m_start_TextPosition: 0 + - m_start_TouchGlow: 0 + - m_start_TouchOptions: 0 + - m_start_VertexGlitch: 0 + - m_start_Video: 0 + - m_start_VideoDebug: 0 + - m_start_VideoSettings: 0 + - m_start_Voronoi: 1 + - m_start_ambientOcclusion: 0 + - m_start_angularFade: 0 + - m_start_audioLink: 0 + - m_start_audioLinkDebug: 0 + - m_start_backFace: 0 + - m_start_bakedLighting: 0 + - m_start_blending: 0 + - m_start_blinkingEmissionOptions: 0 + - m_start_blinkingEmissionOptions1: 0 + - m_start_brdf: 0 + - m_start_clearCoat: 0 + - m_start_crossfade: 0 + - m_start_debugOptions: 0 + - m_start_depthFX: 0 + - m_start_detailShadows: 0 + - m_start_dissolve: 0 + - m_start_dissolveAudioLink: 0 + - m_start_dissolveHueShift: 0 + - m_start_dissolveMasking: 0 + - m_start_distanceFade: 0 + - m_start_distortionFlow: 0 + - m_start_emission1Options: 0 + - m_start_emission2Options: 0 + - m_start_emission3Options: 0 + - m_start_emissionOptions: 0 + - m_start_emissions: 0 + - m_start_flipBook: 0 + - m_start_flipbookHueShift: 0 + - m_start_glitter: 0 + - m_start_glitterHueShift: 0 + - m_start_glitterRandom: 0 + - m_start_glowInDarkEmissionOptions: 0 + - m_start_glowInDarkEmissionOptions1: 0 + - m_start_lightingAdvanced: 0 + - m_start_lightingHSL: 0 + - m_start_lightingModifiers: 0 + - m_start_manualFlipbookControl: 0 + - m_start_matcap: 0 + - m_start_matcap2HueShift: 0 + - m_start_matcapHueShift: 0 + - m_start_mirrorOptions: 0 + - m_start_outlineAdvanced: 0 + - m_start_panosphereOptions: 0 + - m_start_parallaxAdvanced: 0 + - m_start_parallaxHeightmap: 0 + - m_start_parallaxInternal: 0 + - m_start_pathing: 0 + - m_start_pointToPoint: 0 + - m_start_raliv: 0 + - m_start_ralivAdvanced: 0 + - m_start_ralivOriface: 0 + - m_start_ralivPenetrator: 0 + - m_start_reflectionRim: 0 + - m_start_rimHueShift: 0 + - m_start_rimLightOptions: 0 + - m_start_rimWidthNoise: 0 + - m_start_scrollingEmissionOptions: 0 + - m_start_scrollingEmissionOptions1: 0 + - m_start_specular: 0 + - m_start_specular1: 0 + - m_start_stylizedSpec: 0 + - m_start_subsurface: 0 + - m_start_udimdiscardOptions: 1 + - m_start_uvModifiers: 0 + - m_start_vertexManipulation: 0 + - m_start_voronoiRandom: 0 + - m_thirdparty: 0 + - shader_is_using_thry_editor: 69 + - shader_master_label: 0 + - shader_presets: 0 + - shader_properties_label_file: 0 + m_Colors: + - _1st_ShadeColor: {r: 1, g: 1, b: 1, a: 1} + - _1st_ShadeMapPan: {r: 0, g: 0, b: 0, a: 0} + - _2nd_ShadeColor: {r: 1, g: 1, b: 1, a: 1} + - _2nd_ShadeMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ALDecalVolumeColorHigh: {r: 1, g: 0, b: 0, a: 1} + - _ALDecalVolumeColorLow: {r: 0, g: 0, b: 1, a: 1} + - _ALDecalVolumeColorMid: {r: 0, g: 1, b: 0, a: 1} + - _ALDecaldCircleDimensions: {r: 0, g: 1, b: 0, a: 1} + - _ALUVPosition: {r: 0.5, g: 0.5, b: 1, a: 1} + - _ALUVScale: {r: 1, g: 1, b: 1, a: 1} + - _AlphaAudioLinkAddRange: {r: 0, g: 0, b: 0, a: 0} + - _AlphaColor: {r: 1, g: 1, b: 1, a: 1} + - _AlphaTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _AngleForwardDirection: {r: 0, g: 0, b: 1, a: 0} + - _AnisoTangentMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _AnisoTangentMapPan: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkAddEmission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkAddEmission1: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDissolveAlpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDissolveDetail: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission0CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission0StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission1CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission1StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookAlpha: {r: 1, g: 1, b: 0, a: 0} + - _AudioLinkFlipbookEmission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookFrame: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookScale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathEmissionAddB: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathEmissionAddG: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathEmissionAddR: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathTimeOffsetB: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetG: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetR: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetB: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathWidthOffsetG: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathWidthOffsetR: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkRimBrightnessAdd: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkRimEmissionAdd: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkRimWidthAdd: {r: 0, g: 0, b: 0, a: 0} + - _BRDFMetallicGlossMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BRDFMetallicMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BRDFSpecularMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceColor: {r: 1, g: 1, b: 1, a: 1} + - _BackFaceMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFacePanning: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _BlackLightMaskEnd: {r: 1, g: 1, b: 1, a: 1} + - _BlackLightMaskKeys: {r: 2, g: 3, b: 4, a: 5} + - _BlackLightMaskStart: {r: 0, g: 0, b: 0, a: 0} + - _BlueColor: {r: 1, g: 1, b: 1, a: 1} + - _BlueTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _BumpMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatSmoothnessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatTint: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClippingMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _CubeMapColor: {r: 1, g: 1, b: 1, a: 1} + - _CubeMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalColor: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor1: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor2: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor3: {r: 1, g: 1, b: 1, a: 1} + - _DecalMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalPosition: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalPosition1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalPosition2: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalPosition3: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalScale: {r: 1, g: 1, b: 0, a: 0} + - _DecalScale1: {r: 1, g: 1, b: 0, a: 0} + - _DecalScale2: {r: 1, g: 1, b: 0, a: 0} + - _DecalScale3: {r: 1, g: 1, b: 0, a: 0} + - _DecalSideOffset: {r: 0, g: 0, b: 0, a: 0} + - _DecalSideOffset1: {r: 0, g: 0, b: 0, a: 0} + - _DecalSideOffset2: {r: 0, g: 0, b: 0, a: 0} + - _DecalSideOffset3: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexture1Pan: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexture2Pan: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexture3Pan: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DepthColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthGlowColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthGradientPan: {r: 0, g: 0, b: 0, a: 0} + - _DepthMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DepthTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DetailMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTexPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTint: {r: 1, g: 1, b: 1, a: 1} + - _DissolveDetailNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveEndPoint: {r: 0, g: 1, b: 0, a: 0} + - _DissolveMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0} + - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveToTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionFlowTexture1Pan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionFlowTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionSpeed: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DistortionSpeed1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DistortionStrength1AudioLink: {r: 0, g: 0, b: 0, a: 0} + - _DistortionStrengthAudioLink: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL0StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL1StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL2StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL3StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionCenterOutAddAudioLink: {r: 0, g: 0, b: 0, a: 0} + - _EmissionCenterOutAddAudioLink1: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor1: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor2: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor3: {r: 1, g: 1, b: 1, a: 1} + - _EmissionMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMap2Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMap3Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMapPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask2Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask3Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissiveScroll_Direction: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction1: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction2: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction3: {r: 0, g: -10, b: 0, a: 0} + - _FlipbookColor: {r: 1, g: 1, b: 1, a: 1} + - _FlipbookCrossfadeRange: {r: 0.75, g: 1, b: 0, a: 1} + - _FlipbookMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FlipbookSideOffset: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookTexArrayPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterColor: {r: 1, g: 1, b: 1, a: 1} + - _GlitterColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMinMaxBrightness: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSaturation: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSize: {r: 0.1, g: 0.5, b: 0, a: 1} + - _GlitterPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterUVPanning: {r: 0, g: 0, b: 0, a: 0} + - _GlobalThemeColor0: {r: 1, g: 1, b: 1, a: 1} + - _GlobalThemeColor1: {r: 1, g: 1, b: 1, a: 1} + - _GlobalThemeColor2: {r: 1, g: 1, b: 1, a: 1} + - _GlobalThemeColor3: {r: 1, g: 1, b: 1, a: 1} + - _GreenColor: {r: 1, g: 1, b: 1, a: 1} + - _GreenTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _HighColor: {r: 1, g: 1, b: 1, a: 1} + - _HighColor_TexPan: {r: 0, g: 0, b: 0, a: 0} + - _HoloDirection: {r: 0, g: 1, b: 0, a: 1} + - _IridescenceAudioLinkEmission: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceRampPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingAOMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingAOTexPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingDetailShadowMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingDetailShadowsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingForcedColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowMasksPan: {r: 0, g: 0, b: 0, a: 0} + - _LightngForcedDirection: {r: 0, g: 0, b: 0, a: 1} + - _LineColor: {r: 1, g: 1, b: 1, a: 1} + - _MainColorAdjustTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MainFadeTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MainTexPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap0NormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap1NormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap2Color: {r: 1, g: 1, b: 1, a: 1} + - _Matcap2MaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MatcapColor: {r: 1, g: 1, b: 1, a: 1} + - _MatcapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetalReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _MetallicMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetallicTintMapPan: {r: 0, g: 0, b: 0, a: 0} + - _MirrorTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MochieMetallicMapPan: {r: 0, g: 0, b: 0, a: 0} + - _MochieReflectionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MochieReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _MochieRoughnessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _MochieSpecularMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MochieSpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _OutlineDropShadowOffset: {r: 1, g: 0, b: 0, a: 0} + - _OutlineFadeDistance: {r: 0, g: 0, b: 0, a: 0} + - _OutlineMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _OutlinePersonaDirection: {r: 1, g: 0, b: 0, a: 0} + - _OutlineTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _PanoMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _PanosphereColor: {r: 1, g: 1, b: 1, a: 1} + - _PanospherePan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalMinColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalPanDepthSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _PathColorB: {r: 1, g: 1, b: 1, a: 1} + - _PathColorG: {r: 1, g: 1, b: 1, a: 1} + - _PathColorR: {r: 1, g: 1, b: 1, a: 1} + - _PathEmissionStrength: {r: 0, g: 0, b: 0, a: 1} + - _PathOffset: {r: 0, g: 0, b: 0, a: 1} + - _PathSegments: {r: 0, g: 0, b: 0, a: 1} + - _PathSoftness: {r: 0.27, g: 0, b: 0, a: 1} + - _PathSpeed: {r: 3, g: 1, b: 1, a: 1} + - _PathTime: {r: -999, g: -999, b: -999, a: 1} + - _PathWidth: {r: 0.17, g: 0, b: 0, a: 1} + - _PathingColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _PathingMapPan: {r: 0, g: 0, b: 0, a: 0} + - _PolarCenter: {r: 0.5, g: 0.5, b: 0, a: 0} + - _RGBAlphaPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBBluePanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBGreenPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RGBMaskPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBRedPanning: {r: 0, g: 0, b: 0, a: 0} + - _RedColor: {r: 1, g: 1, b: 1, a: 1} + - _RedTexurePan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalAPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalBPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalGPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalRPan: {r: 0, g: 0, b: 0, a: 0} + - _RimEnviroMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _RimMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimTexPan: {r: 0, g: 0, b: 0, a: 0} + - _RimWidthNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _SSSColor: {r: 1, g: 0, b: 0, a: 1} + - _SSSThicknessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Set_HighColorMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SmoothnessMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpawnInEmissionColor: {r: 1, g: 1, b: 1, a: 1} + - _SpawnInGradientFinish: {r: 0, g: -2, b: 0, a: 1} + - _SpawnInGradientStart: {r: 0, g: 2, b: 0, a: 1} + - _SpecularAnisoJitterMacro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _SpecularTint1: {r: 1, g: 1, b: 1, a: 1} + - _SpecularToonInnerOuter: {r: 0.25, g: 0.3, b: 0, a: 1} + - _SpecularToonInnerOuter1: {r: 0.25, g: 0.3, b: 0, a: 1} + - _SssColorBleedAoWeights: {r: 0.4, g: 0.15, b: 0.13, a: 0} + - _SssTransmissionAbsorption: {r: -8, g: -40, b: -64, a: 0} + - _TextFPSColor: {r: 1, g: 1, b: 1, a: 1} + - _TextFPSOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSScale: {r: 1, g: 1, b: 1, a: 1} + - _TextPositionColor: {r: 1, g: 0, b: 1, a: 1} + - _TextPositionOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionScale: {r: 1, g: 1, b: 1, a: 1} + - _TextTimeColor: {r: 1, g: 0, b: 1, a: 1} + - _TextTimeOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextTimePadding: {r: 0, g: 0, b: 0, a: 0} + - _TextTimeScale: {r: 1, g: 1, b: 1, a: 1} + - _UDIMDiscardRow0: {r: 1, g: 1, b: 1, a: 1} + - _UDIMDiscardRow1: {r: 1, g: 1, b: 1, a: 1} + - _UDIMDiscardRow2: {r: 1, g: 1, b: 1, a: 1} + - _UDIMDiscardRow3: {r: 1, g: 1, b: 1, a: 1} + - _VertexLocalRotationAL: {r: 0, g: 0, b: 0, a: 1} + - _VertexLocalRotationCTALSpeed: {r: 0, g: 0, b: 0, a: 1} + - _VertexLocalScaleALMax: {r: 0, g: 0, b: 0, a: 0} + - _VertexLocalScaleALMin: {r: 0, g: 0, b: 0, a: 0} + - _VertexLocalTranslationALMax: {r: 0, g: 0, b: 0, a: 1} + - _VertexLocalTranslationALMin: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationHeightAL: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationHeightPan: {r: 0, g: 0, b: 0, a: 0} + - _VertexManipulationLocalRotation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationLocalRotationSpeed: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationLocalScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationLocalTranslation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationWorldTranslation: {r: 0, g: 0, b: 0, a: 1} + - _VertexRoundingRangeAL: {r: 0, g: 0, b: 0, a: 1} + - _VertexWorldTranslationALMax: {r: 0, g: 0, b: 0, a: 1} + - _VertexWorldTranslationALMin: {r: 0, g: 0, b: 0, a: 1} + - _VideoMaskPanning: {r: 0, g: 0, b: 0, a: 0} + - _VideoOffset: {r: 0, g: 0, b: 0, a: 0} + - _VideoPanning: {r: 0, g: 0, b: 0, a: 0} + - _VideoResolution: {r: 1280, g: 720, b: 0, a: 1} + - _VideoTiling: {r: 1, g: 1, b: 0, a: 0} + - _VoronoiColor0: {r: 1, g: 1, b: 1, a: 1} + - _VoronoiColor1: {r: 0, g: 0, b: 0, a: 1} + - _VoronoiGradient: {r: -1.01, g: 0.03, b: 0, a: 0} + - _VoronoiMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _VoronoiNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _VoronoiRandomMinMaxBrightness: {r: 0.8, g: 1, b: 0, a: 1} + - _VoronoiRandomMinMaxSaturation: {r: 0.8, g: 1, b: 0, a: 1} + - _VoronoiSpeed: {r: 3, g: 3, b: 3, a: 1} diff --git 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9517bd1cad1457744acd511156823aff +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Razgriz_UDIMDiscard/VRLTC_UDIMDiscard.poiTemplateCollection b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Razgriz_UDIMDiscard/VRLTC_UDIMDiscard.poiTemplateCollection new file mode 100644 index 00000000..3ac8200e --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/Razgriz_UDIMDiscard/VRLTC_UDIMDiscard.poiTemplateCollection @@ -0,0 +1,86 @@ +#T#PoiUDIMDiscardProperties +// SPECIALFX_PROPERTIES + +// UDIM Discard +[HideInInspector] m_start_udimdiscardOptions ("UDIM Discard--{reference_property:_EnableUDIMDiscardOptions}", Float) = 0 +[HideInInspector][ThryToggle(POI_UDIMDISCARD)]_EnableUDIMDiscardOptions ("Enable UDIM Discard Options", Float) = 0 +[ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)]_UDIMDiscardUV ("Discard UV", Int) = 0 +[Enum(Vertex, 0, Pixel, 1)] _UDIMDiscardMode ("Discard Mode", Int) = 1 +[Vector4Toggles]_UDIMDiscardRow3 ("y = 3", Vector) = (1,1,1,1) +[Vector4Toggles]_UDIMDiscardRow2 ("y = 2", Vector) = (1,1,1,1) +[Vector4Toggles]_UDIMDiscardRow1 ("y = 1", Vector) = (1,1,1,1) +[Vector4Toggles]_UDIMDiscardRow0 ("y = 0", Vector) = (1,1,1,1) +[HideInInspector] m_end_udimdiscardOptions ("UDIM Discard", Float) = 0 + +#T#PoiUDIMDiscardKeywords +#pragma shader_feature_local POI_UDIMDISCARD + +#T#PoiUDIMDiscardVariables +#ifdef POI_UDIMDISCARD + float _UDIMDiscardMode; + float _UDIMDiscardUV; + float4 _UDIMDiscardRow3; + float4 _UDIMDiscardRow2; + float4 _UDIMDiscardRow1; + float4 _UDIMDiscardRow0; +#endif + +#T#PoiUDIMDiscardVertexImplementation +#ifdef POI_UDIMDISCARD + UNITY_BRANCH + if(_UDIMDiscardMode == 0) // Discard Vertices instead of just pixels + { + // Branchless (inspired by s-ilent) + float2 udim = 0; + // Select UV + udim += (v.uv0.xy * (_UDIMDiscardUV == 0)); + udim += (v.uv1.xy * (_UDIMDiscardUV == 1)); + udim += (v.uv2.xy * (_UDIMDiscardUV == 2)); + udim += (v.uv3.xy * (_UDIMDiscardUV == 3)); + + float isRendered = 0; + float4 xMask = float4( (udim.x >= 0 && udim.x < 1), + (udim.x >= 1 && udim.x < 2), + (udim.x >= 2 && udim.x < 3), + (udim.x >= 3 && udim.x < 4)); + + isRendered += (udim.y >= 0 && udim.y < 1) * dot(_UDIMDiscardRow0, xMask); + isRendered += (udim.y >= 1 && udim.y < 2) * dot(_UDIMDiscardRow1, xMask); + isRendered += (udim.y >= 2 && udim.y < 3) * dot(_UDIMDiscardRow2, xMask); + isRendered += (udim.y >= 3 && udim.y < 4) * dot(_UDIMDiscardRow3, xMask); + isRendered += (udim.y < 0 || udim.y >= 4) + (udim.x < 0 || udim.x >= 4); // never discard outside 4x4 grid in pos coords + + if(!isRendered) v.vertex = 0.0/0.0; // NaN position to discard; GPU discards degenerate geometry. thanks bgolus + } +#endif + +#T#PoiUDIMDiscardFragFunctions +#ifdef POI_UDIMDISCARD + void applyUDIMDiscard(inout PoiFragData poiFragData, in PoiMesh poiMesh) + { + float2 udim = floor(poiMesh.uv[_UDIMDiscardUV].xy); + + float isRendered = 0; + float4 xMask = float4( (udim.x >= 0 && udim.x < 1), + (udim.x >= 1 && udim.x < 2), + (udim.x >= 2 && udim.x < 3), + (udim.x >= 3 && udim.x < 4)); + + isRendered += (udim.y >= 0 && udim.y < 1) * dot(_UDIMDiscardRow0, xMask); + isRendered += (udim.y >= 1 && udim.y < 2) * dot(_UDIMDiscardRow1, xMask); + isRendered += (udim.y >= 2 && udim.y < 3) * dot(_UDIMDiscardRow2, xMask); + isRendered += (udim.y >= 3 && udim.y < 4) * dot(_UDIMDiscardRow3, xMask); + isRendered += (udim.y < 0 || udim.y >= 4) + (udim.x < 0 || udim.x >= 4); // never discard outside 4x4 grid in pos coords + + if(!isRendered) discard; + + return; + } +#endif + + + +#T#PoiUDIMDiscardFragFunctionCalls +#ifdef POI_UDIMDISCARD + applyUDIMDiscard(poiFragData, poiMesh); +#endif
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b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/ToDo/Poi_StatsOverlay/VRLT_PoiStatsOverlay.poiTemplateCollection new file mode 100644 index 00000000..0d6096d3 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_FeatureModules/ToDo/Poi_StatsOverlay/VRLT_PoiStatsOverlay.poiTemplateCollection @@ -0,0 +1,311 @@ +#T#PoiStatsOverlayProperties + +// MSDF OVERLAY +[HideInInspector] m_start_Text ("Stats Overlay--{reference_property:_TextEnabled}", Float) = 0 +_TextGlyphs ("Font Array", 2D) = "black" { } +_TextPixelRange ("Pixel Range", Float) = 4.0 +[HideInInspector][ThryToggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0 + +// FPS +[HideInInspector] m_start_TextFPS ("FPS--{reference_property:_TextFPSEnabled}", Float) = 0 +[HideInInspector][ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0 +[ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _TextFPSUV ("FPS UV", Int) = 0 +_TextFPSColor ("Color--{reference_property:_TextFPSColorThemeIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _TextFPSColorThemeIndex ("", Int) = 0 +_TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0 +[Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0) +_TextFPSRotation ("Rotation", Range(0, 360)) = 0 +[Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1) +_TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) +[HideInInspector] m_end_TextFPS ("FPS", Float) = 0 + +// POSITION +[HideInInspector] m_start_TextPosition ("Position--{reference_property:_TextPositionEnabled}", Float) = 0 +[HideInInspector][ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0 +[ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _TextPositionUV ("Position UV", Int) = 0 +//[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0 +_TextPositionColor ("Color--{reference_property:_TextPositionColorThemeIndex}", Color) = (1, 0, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _TextPositionColorThemeIndex ("", Int) = 0 +_TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0 +[Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0) +_TextPositionRotation ("Rotation", Range(0, 360)) = 0 +[Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1) +_TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) +[HideInInspector] m_end_TextPosition ("Position", Float) = 0 + +// INSTANCE TIME +[HideInInspector] m_start_TextInstanceTime ("Instance Time--{reference_property:_TextTimeEnabled}", Float) = 0 +[HideInInspector][ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0 +[ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _TextTimeUV ("Time UV", Int) = 0 +_TextTimeColor ("Color--{reference_property:_TextTimeColorThemeIndex}", Color) = (1, 0, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _TextTimeColorThemeIndex ("", Int) = 0 +_TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0 +[Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0) +_TextTimeRotation ("Rotation", Range(0, 360)) = 0 +[Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1) +_TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0) +[HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0 +[HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0 + +#T#PoiStatsOverlayKeywords +#pragma shader_feature EFFECT_BUMP + +#T#PoiStatsOverlayVariables +#ifdef EFFECT_BUMP + sampler2D _TextGlyphs; + float4 _TextGlyphs_ST; + float4 _TextGlyphs_TexelSize; + float _TextFPSUV; + float _TextTimeUV; + float _TextPositionUV; + float _TextPixelRange; + + float _TextFPSEnabled; + float _TextPositionEnabled; + float _TextTimeEnabled; + + float4 _TextFPSColor; + float _TextFPSEmissionStrength; + fixed4 _TextFPSPadding; + float2 _TextFPSOffset; + float2 _TextFPSScale; + float _TextFPSRotation; + + fixed _TextPositionVertical; + float4 _TextPositionColor; + float _TextPositionEmissionStrength; + fixed4 _TextPositionPadding; + float2 _TextPositionOffset; + float2 _TextPositionScale; + float _TextPositionRotation; + + float4 _TextTimeColor; + float _TextTimeEmissionStrength; + fixed4 _TextTimePadding; + float2 _TextTimeOffset; + float2 _TextTimeScale; + float _TextTimeRotation; + + float _TextFPSColorThemeIndex; + float _TextPositionColorThemeIndex; + float _TextTimeColorThemeIndex; + + float3 globalTextEmission; + + #define ASCII_LEFT_PARENTHESIS 40 + #define ASCII_RIGHT_PARENTHESIS 41 + #define ASCII_POSITIVE 43 + #define ASCII_PERIOD 46 + #define ASCII_NEGATIVE 45 + #define ASCII_COMMA 44 + #define ASCII_E 69 + #define ASCII_F 70 + #define ASCII_I 73 + #define ASCII_M 77 + #define ASCII_O 79 + #define ASCII_P 80 + #define ASCII_S 83 + #define ASCII_T 54 + #define ASCII_SEMICOLON 58 + #define glyphWidth 0.0625 + +#endif + +#T#PoiStatsOverlayFunctions +#ifdef EFFECT_BUMP + + float2 TransformUV(float2 offset, float rotation, float2 scale, float2 uv) + { + float theta = radians(rotation); + scale = 1 - scale; + float cs = cos(theta); + float sn = sin(theta); + float2 centerPoint = offset + .5; + uv = float2((uv.x - centerPoint.x) * cs - (uv.y - centerPoint.y) * sn + centerPoint.x, (uv.x - centerPoint.x) * sn + (uv.y - centerPoint.y) * cs + centerPoint.y); + + return remap(uv, float2(0, 0) + offset + (scale * .5), float2(1, 1) + offset - (scale * .5), float2(0, 0), float2(1, 1)); + } + + float2 getAsciiCoordinate(float index) + { + return float2((index - 1) / 16, 1 - ((floor(index / 16 - glyphWidth)) / 16)); + } + + float median(float r, float g, float b) + { + return max(min(r, g), min(max(r, g), b)); + } + + void ApplyPositionText(inout PoiFragData poiFragData, float2 uv, in PoiMods poiMods) + { + float3 cameraPos = clamp(getCameraPosition(), -999, 999); + float3 absCameraPos = abs(cameraPos); + float totalCharacters = 20; + float positionArray[20]; + positionArray[0] = cameraPos.x >= 0 ? ASCII_NEGATIVE : ASCII_POSITIVE; + positionArray[1] = floor((absCameraPos.x * .01) % 10) + 48; + positionArray[2] = floor((absCameraPos.x * .1) % 10) + 48; + positionArray[3] = floor(absCameraPos.x % 10) + 48; + positionArray[4] = ASCII_PERIOD; + positionArray[5] = floor((absCameraPos.x * 10) % 10) + 48; + positionArray[6] = ASCII_COMMA; + positionArray[7] = cameraPos.y >= 0 ? ASCII_NEGATIVE : ASCII_POSITIVE; + positionArray[8] = floor((absCameraPos.y * .01) % 10) + 48; + positionArray[9] = floor((absCameraPos.y * .1) % 10) + 48; + positionArray[10] = floor(absCameraPos.y % 10) + 48; + positionArray[11] = ASCII_PERIOD; + positionArray[12] = floor((absCameraPos.y * 10) % 10) + 48; + positionArray[13] = ASCII_COMMA; + positionArray[14] = cameraPos.z >= 0 ? ASCII_NEGATIVE : ASCII_POSITIVE; + positionArray[15] = floor((absCameraPos.z * .01) % 10) + 48; + positionArray[16] = floor((absCameraPos.z * .1) % 10) + 48; + positionArray[17] = floor(absCameraPos.z % 10) + 48; + positionArray[18] = ASCII_PERIOD; + positionArray[19] = floor((absCameraPos.z * 10) % 10) + 48; + + uv = TransformUV(_TextPositionOffset, _TextPositionRotation, _TextPositionScale, uv); + + if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + float2 glyphPos = getAsciiCoordinate(positionArray[currentCharacter]); + + float2 startUV = float2(1 / totalCharacters * currentCharacter, 0); + float2 endUV = float2(1 / totalCharacters * (currentCharacter + 1), 1); + + fixed4 textPositionPadding = _TextPositionPadding; + textPositionPadding *= 1 / totalCharacters; + + uv = remapClamped(startUV, endUV, uv, float2(glyphPos.x + textPositionPadding.x, glyphPos.y - glyphWidth + textPositionPadding.y), float2(glyphPos.x + glyphWidth - textPositionPadding.z, glyphPos.y - textPositionPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textPositionPadding.z - .001 || uv.x < glyphPos.x + textPositionPadding.x + .001 || uv.y > glyphPos.y - textPositionPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textPositionPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = _TextPixelRange / _TextGlyphs_TexelSize.zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + poiFragData.baseColor = lerp(poiFragData.baseColor, poiThemeColor(poiMods, _TextPositionColor.rgb, _TextPositionColorThemeIndex), opacity * _TextPositionColor.a); + globalTextEmission += poiThemeColor(poiMods, _TextPositionColor.rgb, _TextPositionColorThemeIndex) * opacity * _TextPositionEmissionStrength; + } + + void ApplyTimeText(inout PoiFragData poiFragData, float2 uv, in PoiMods poiMods) + { + float instanceTime = _Time.y; + float hours = instanceTime / 3600; + float minutes = (instanceTime / 60) % 60; + float seconds = instanceTime % 60; + float totalCharacters = 8; + float timeArray[8]; + timeArray[0] = floor((hours * .1) % 10) + 48; + timeArray[1] = floor(hours % 10) + 48; + timeArray[2] = ASCII_SEMICOLON; + timeArray[3] = floor((minutes * .1) % 10) + 48; + timeArray[4] = floor(minutes % 10) + 48; + timeArray[5] = ASCII_SEMICOLON; + timeArray[6] = floor((seconds * .1) % 10) + 48; + timeArray[7] = floor(seconds % 10) + 48; + + uv = TransformUV(_TextTimeOffset, _TextTimeRotation, _TextTimeScale, uv); + + if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + float2 glyphPos = getAsciiCoordinate(timeArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + + fixed4 textTimePadding = _TextTimePadding; + textTimePadding *= 1 / totalCharacters; + + uv = remapClamped(float2(startUV, 0), float2(endUV, 1), uv, float2(glyphPos.x + textTimePadding.x, glyphPos.y - glyphWidth + textTimePadding.y), float2(glyphPos.x + glyphWidth - textTimePadding.z, glyphPos.y - textTimePadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textTimePadding.z - .001 || uv.x < glyphPos.x + textTimePadding.x + .001 || uv.y > glyphPos.y - textTimePadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textTimePadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = _TextPixelRange / _TextGlyphs_TexelSize.zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + poiFragData.baseColor = lerp(poiFragData.baseColor, poiThemeColor(poiMods, _TextTimeColor.rgb, _TextTimeColorThemeIndex), opacity * _TextTimeColor.a); + globalTextEmission += poiThemeColor(poiMods, _TextTimeColor.rgb, _TextTimeColorThemeIndex) * opacity * _TextTimeEmissionStrength; + } + + void ApplyFPSText(inout PoiFragData poiFragData, float2 uv, in PoiMods poiMods) + { + float smoothDeltaTime = clamp(unity_DeltaTime.w, 0, 999); + float totalCharacters = 7; + float fpsArray[7]; + fpsArray[0] = ASCII_F; + fpsArray[1] = ASCII_P; + fpsArray[2] = ASCII_S; + fpsArray[3] = ASCII_SEMICOLON; + fpsArray[4] = floor((smoothDeltaTime * .01) % 10) + 48; + fpsArray[5] = floor((smoothDeltaTime * .1) % 10) + 48; + fpsArray[6] = floor(smoothDeltaTime % 10) + 48; + + uv = TransformUV(_TextFPSOffset, _TextFPSRotation, _TextFPSScale, uv); + + if (uv.x > 1 || uv.x < 0 || uv.y > 1 || uv.y < 0) + { + return; + } + + float currentCharacter = floor(uv.x * totalCharacters); + float2 glyphPos = getAsciiCoordinate(fpsArray[currentCharacter]); + // 0.1428571 = 1/7 = 1 / totalCharacters + float startUV = 1 / totalCharacters * currentCharacter; + float endUV = 1 / totalCharacters * (currentCharacter + 1); + + float4 textFPSPadding = _TextFPSPadding; + textFPSPadding *= 1 / totalCharacters; + + uv = remapClamped(float2(startUV, 0), float2(endUV, 1), uv, float2(glyphPos.x + textFPSPadding.x, glyphPos.y - glyphWidth + textFPSPadding.y), float2(glyphPos.x + glyphWidth - textFPSPadding.z, glyphPos.y - textFPSPadding.w)); + + if (uv.x > glyphPos.x + glyphWidth - textFPSPadding.z - .001 || uv.x < glyphPos.x + textFPSPadding.x + .001 || uv.y > glyphPos.y - textFPSPadding.w - .001 || uv.y < glyphPos.y - glyphWidth + textFPSPadding.y + .001) + { + return; + } + + float3 samp = tex2D(_TextGlyphs, TRANSFORM_TEX(uv, _TextGlyphs)).rgb; + float2 msdfUnit = _TextPixelRange / _TextGlyphs_TexelSize.zw; + float sigDist = median(samp.r, samp.g, samp.b) - 0.5; + sigDist *= max(dot(msdfUnit, 0.5 / fwidth(uv)), 1); + float opacity = clamp(sigDist + 0.5, 0, 1); + poiFragData.baseColor = lerp(poiFragData.baseColor, poiThemeColor(poiMods, _TextFPSColor.rgb, _TextFPSColorThemeIndex), opacity * _TextFPSColor.a); + globalTextEmission += poiThemeColor(poiMods, _TextFPSColor.rgb, _TextFPSColorThemeIndex) * opacity * _TextFPSEmissionStrength; + } + + void ApplyTextOverlayColor(inout PoiFragData poiFragData, PoiMesh poiMesh, in PoiMods poiMods) + { + globalTextEmission = 0; + float positionalOpacity = 0; + + if (_TextFPSEnabled == 1) + ApplyFPSText(poiFragData, poiMesh.uv[_TextFPSUV], poiMods); + if (_TextPositionEnabled == 1) + ApplyPositionText(poiFragData, poiMesh.uv[_TextPositionUV], poiMods); + if (_TextTimeEnabled == 1) + ApplyTimeText(poiFragData, poiMesh.uv[_TextTimeUV], poiMods); + + poiFragData.emission += globalTextEmission; + } +#endif + +#T#PoiStatsOverlayFunctionCalls +#ifdef EFFECT_BUMP + ApplyTextOverlayColor(poiFragData, poiMesh, poiMods); +#endif
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+#T#PoiAnisoProperties +[HideInInspector] m_start_Aniso (" Anisotropics--{reference_property:_EnableAniso}", Float) = 0 + +[HideInInspector][ThryToggle(POI_ANISOTROPICS)]_EnableAniso ("Enable Aniso", Float) = 0 +[ThryRGBAPacker(1, RGB Color, A Mask, 1)]_AnisoColorMap ("Color & Offset--{reference_properties:[_AnisoColorMapPan, _AnisoColorMapUV]}", 2D) = "white" { } +[HideInInspector][Vector2]_AnisoColorMapPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _AnisoColorMapUV ("UV", Int) = 0 +/* +_AnisoNoiseMap ("Noise Map--{reference_properties:[_AnisoNoiseMapPan, _AnisoNoiseMapUV]}", 2D) = "black" { } +[HideInInspector][Vector2]_AnisoNoiseMapPan ("Panning", Vector) = (0, 0, 0, 0) +[HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _AnisoNoiseMapUV ("UV", Int) = 0 +*/ +_AnisoUseLightColor ("Mix Light Color", Range(0, 1)) = 1 +_AnisoUseBaseColor ("Mix Base Color", Range(0, 1)) = 0 +_AnisoReplace ("Replace Blending", Range(0, 1)) = 0 +_AnisoAdd ("Add Blending", Range(0, 1)) = 1 +_AnisoHideInShadow ("Hide In Shadow", Range(0, 1)) = 1 + +[Space(10)] +[ThryHeaderLabel(Top Layer, 13)] +_Aniso0Power ("Power", Range(0, 1)) = 0 +_Aniso0Strength ("Strength", Range(0, 1)) = 1 +_Aniso0Offset ("Offset", Range(-10, 10)) = 0 +_Aniso0OffsetMapStrength ("Map Offset Strength", Range(0, 1)) = 0 +_Aniso0Tint ("Tint--{reference_property:_Aniso0TintIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _Aniso0TintIndex ("", Int) = 0 +[ThryToggleUI(true)] _Aniso0ToonMode ("Toon Mode", Float) = 0 +_Aniso0Edge ("Edge--{condition_showS:(_Aniso0ToonMode==1)}", Range(0, 1)) = .5 +_Aniso0Blur ("Blur--{condition_showS:(_Aniso0ToonMode==1)}", Range(0, 1)) = 0 + +[Space(10)] +[ThryHeaderLabel(Bottom Layer, 13)] +_Aniso1Power ("Power", Range(0, 1)) = .1 +_Aniso1Strength ("Strength", Range(0, 1)) = 1 +_Aniso1Offset ("Offset", Range(-1, 1)) = 0 +_Aniso1OffsetMapStrength ("Map Offset Strength", Range(0, 1)) = 0 +_Aniso1Tint ("Tint--{reference_property:_Aniso1TintIndex}", Color) = (1, 1, 1, 1) +[HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _Aniso1TintIndex ("", Int) = 0 +[ThryToggleUI(true)] _Aniso1ToonMode ("Toon Mode", Float) = 0 +_Aniso1Edge ("Edge--{condition_showS:(_Aniso1ToonMode==1)}", Range(0, 1)) = .5 +_Aniso1Blur ("Blur--{condition_showS:(_Aniso1ToonMode==1)}", Range(0, 1)) = 0 + +[Space(4)] +[ThryToggle(POI_ANISOTROPICS_DEBUG)]_AnisoDebugToggle ("Debug", Float) = 0 +[ThryWideEnum(Off, 0, Overall Specular, 1, Specular 0, 2, Specular 1, 3)] _AnisoDebugMode ("Visualize--{condition_showS:(_AnisoDebugToggle==1)}", Int) = 0 + +[HideInInspector] m_end_Ansio ("Anisotropics", Float) = 0 + +#T#PoiAnisoKeywords +#pragma shader_feature_local POI_ANISOTROPICS +#pragma shader_feature_local POI_ANISOTROPICS_DEBUG + +#T#PoiAnisoVariables +#ifdef POI_ANISOTROPICS + + #if defined(PROP_ANISOCOLORMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _AnisoColorMap; + float4 _AnisoColorMap_ST; + float2 _AnisoColorMapPan; + float _AnisoColorMapUV; + #endif + /* + #if defined(PROP_ANISONOISEMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _AnisoNoiseMap; + float4 _AnisoNoiseMap_ST; + float2 _AnisoNoiseMapPan; + float _AnisoNoiseMapUV; + #endif + */ + float _AnisoHideInShadow; + float _AnisoReplace; + float _AnisoAdd; + float _AnisoUseBaseColor; + float _AnisoUseLightColor; + + + float _Aniso0Strength; + float _Aniso0Power; + float _Aniso0Offset; + float4 _Aniso0Tint; + float _Aniso0TintIndex; + float _Aniso0OffsetMapStrength; + float _Aniso0ToonMode; + float _Aniso0Edge; + float _Aniso0Blur; + + float _Aniso1Strength; + float _Aniso1Power; + float _Aniso1Offset; + float4 _Aniso1Tint; + float _Aniso1TintIndex; + float _Aniso1OffsetMapStrength; + float _Aniso1ToonMode; + float _Aniso1Edge; + float _Aniso1Blur; + + float _AnisoDebugMode; +#endif + +#T#PoiAnisoFunctions +#ifdef POI_ANISOTROPICS + /* + float D_GGX_Anisotropic(float at, float ab, float TdotH, float BdotH, float NdotH) + { + // Burley 2012, "Physically-Based Shading at Disney" + + // The values at and ab are perceptualRoughness^2, a2 is therefore perceptualRoughness^4 + // The dot product below computes perceptualRoughness^8. We cannot fit in fp16 without clamping + // the roughness to too high values so we perform the dot product and the division in fp32 + float a2 = at * ab; + float3 d = float3(ab * TdotH, at * BdotH, a2 * NdotH); + float d2 = dot(d, d); + float b2 = a2 / d2; + return a2 * b2 * b2 * (1.0 / UNITY_PI); + } + + //-------------------------------------GGX Anisotropic visibility function + float V_SmithGGXCorrelated_Anisotropic(float at, float ab, float TdotV, float BdotV, float TdotL, float BdotL, float NdotV, float NdotL) + { + // Heitz 2014, "Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs" + float lambdaV = NdotL * length(float3(at * TdotV, ab * BdotV, NdotV)); + float lambdaL = NdotV * length(float3(at * TdotL, ab * BdotL, NdotL)); + return 0.5 / (lambdaV + lambdaL); + } + */ + + float calculateAnisotropics(float3 binormal, float offset, float3 normal, float3 viewDir, float3 LightDirection, float exponent, float strength, float shadowMask) + { + float3 ShiftedTangent = normalize(binormal + offset * normal); + float3 H = normalize(LightDirection + viewDir); + float dotTH = dot(ShiftedTangent, H); + float sinTH = sqrt(1.0 - dotTH * dotTH); + float dirAtten = smoothstep(-1.0, 0.0, dotTH); + return saturate(dirAtten * pow(sinTH, exponent) * strength) * shadowMask; + } + + float aaEdgeFeather(float value, float edge, float feather) + { + float edgeMin = saturate(edge - feather * 0.5); + float edgeMax = saturate(edge + feather * 0.5); + return saturate((value - edgeMin) / saturate(edgeMax - edgeMin + fwidth(value))); + } + + float3 applyAnisotropics(inout PoiFragData poiFragData, inout PoiLight poiLight, in PoiCam poiCam, in PoiMesh poiMesh, in PoiMods poiMods) + { + #if defined(PROP_ANISOCOLORMAP) || !defined(OPTIMIZER_ENABLED) + float4 specMap = POI2D_SAMPLER_PAN(_AnisoColorMap, _MainTex, poiUV(poiMesh.uv[_AnisoColorMapUV], _AnisoColorMap_ST), _AnisoColorMapPan); + #else + float4 specMap = float4(1, 1, 1, 0); + #endif + + float3 binormalObj = normalize(mul(unity_WorldToObject, poiMesh.binormal)); + float shadowMask = lerp(1, poiMax(poiLight.rampedLightMap), _AnisoHideInShadow); + #ifdef POI_PASS_ADD + shadowMask *= poiLight.attenuation; + #endif + + float spec0 = calculateAnisotropics(binormalObj, _Aniso0Offset +_Aniso0OffsetMapStrength * specMap.a, poiMesh.normals[1], poiCam.viewDir, poiLight.direction, _Aniso0Power * 1000, _Aniso0Strength, shadowMask); + float spec1 = calculateAnisotropics(binormalObj, _Aniso1Offset +_Aniso1OffsetMapStrength * specMap.a, poiMesh.normals[1], poiCam.viewDir, poiLight.direction, _Aniso1Power * 1000, _Aniso1Strength, shadowMask); + + spec0 = lerp(spec0, aaEdgeFeather(spec0, _Aniso0Edge, _Aniso0Blur), _Aniso0ToonMode); + spec1 = lerp(spec1, aaEdgeFeather(spec1, _Aniso1Edge, _Aniso1Blur), _Aniso1ToonMode); + + float3 spec0Color = specMap.rgb * _Aniso0Tint; + float3 spec1Color = specMap.rgb * _Aniso1Tint; + + float3 finalSpec = saturate(saturate(spec0 * spec0Color) + saturate(spec1 * spec1Color)) * lerp(1, poiFragData.baseColor, _AnisoUseBaseColor) * lerp(dot(poiLight.directColor, float3(0.299, 0.587, 0.114)), poiLight.directColor, _AnisoUseLightColor); + float3 baseColor = poiFragData.baseColor; + + poiFragData.baseColor = lerp(poiFragData.baseColor, spec1Color * lerp(1, baseColor, _AnisoUseBaseColor) * lerp(dot(poiLight.directColor, float3(0.299, 0.587, 0.114)), poiLight.directColor, _AnisoUseLightColor), _AnisoReplace * spec1); + poiFragData.baseColor = lerp(poiFragData.baseColor, spec0Color * lerp(1, baseColor, _AnisoUseBaseColor) * lerp(dot(poiLight.directColor, float3(0.299, 0.587, 0.114)), poiLight.directColor, _AnisoUseLightColor), _AnisoReplace * spec0); + poiLight.finalLightAdd += max(0, finalSpec * _AnisoAdd); + + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + for (int index = 0; index < 4; index++) + { + float vSpec0 = calculateAnisotropics(binormalObj, _Aniso0Offset +_Aniso0OffsetMapStrength * specMap.a, poiMesh.normals[1], poiCam.viewDir, poiLight.vDirection[index], _Aniso0Power * 1000, _Aniso0Strength, poiLight.vAttenuationDotNL[index]); + float vSpec1 = calculateAnisotropics(binormalObj, _Aniso1Offset +_Aniso1OffsetMapStrength * specMap.a, poiMesh.normals[1], poiCam.viewDir, poiLight.vDirection[index], _Aniso1Power * 1000, _Aniso1Strength, poiLight.vAttenuationDotNL[index]); + + vSpec0 = lerp(vSpec0, aaEdgeFeather(vSpec0, _Aniso0Edge, _Aniso0Blur), _Aniso0ToonMode); + vSpec1 = lerp(vSpec1, aaEdgeFeather(vSpec1, _Aniso1Edge, _Aniso1Blur), _Aniso1ToonMode); + + float3 vSpec0Color = specMap.rgb * _Aniso0Tint; + float3 vSpec1Color = specMap.rgb * _Aniso1Tint; + + poiLight.finalLightAdd += max(0, saturate(saturate(vSpec0 * spec0Color) + saturate(vSpec1 * spec1Color)) * lerp(1, poiFragData.baseColor, _AnisoUseBaseColor) * lerp(dot(poiLight.vColor[index], float3(0.299, 0.587, 0.114)), poiLight.vColor[index], _AnisoUseLightColor) * _AnisoAdd); + + poiFragData.baseColor = lerp(poiFragData.baseColor, spec1Color 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@@ +fileFormatVersion: 2 +guid: cda6385aa13bbb847b8e00f80b822a55 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_HelperLibraries/VRLT_PoiHelperFunctions.poiTemplate b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_HelperLibraries/VRLT_PoiHelperFunctions.poiTemplate new file mode 100644 index 00000000..1e2543d2 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_HelperLibraries/VRLT_PoiHelperFunctions.poiTemplate @@ -0,0 +1,1184 @@ +float2 poiUV(float2 uv, float4 tex_st) +{ + return uv * tex_st.xy + tex_st.zw; +} + +//Lighting Helpers +float calculateluminance(float3 color) +{ + return color.r * 0.299 + color.g * 0.587 + color.b * 0.114; +} + +bool IsInMirror() +{ + return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; +} + +bool IsOrthographicCamera() +{ + return unity_OrthoParams.w == 1 || UNITY_MATRIX_P[3][3] == 1; +} + +/* +* MIT License +* +* Copyright (c) 2018 s-ilent +* +* Permission is hereby granted, free of charge, to any person obtaining a copy +* of this software and associated documentation files (the "Software"), to deal +* in the Software without restriction, including without limitation the rights +* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +* copies of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be included in all +* copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +*/ + +float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n) +{ + // average energy + float R0 = max(0, L0); + + // avg direction of incoming light + float3 R1 = 0.5f * L1; + + // directional brightness + float lenR1 = length(R1); + + // linear angle between normal and direction 0-1 + //float q = 0.5f * (1.0f + dot(R1 / lenR1, n)); + //float q = dot(R1 / lenR1, n) * 0.5 + 0.5; + float q = dot(normalize(R1), n) * 0.5 + 0.5; + q = saturate(q); // Thanks to ScruffyRuffles for the bug identity. + + // power for q + // lerps from 1 (linear) to 3 (cubic) based on directionality + float p = 1.0f + 2.0f * lenR1 / R0; + + // dynamic range constant + // should vary between 4 (highly directional) and 0 (ambient) + float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0); + + return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)); +} + +half3 BetterSH9(half4 normal) +{ + float3 indirect; + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal.xyz); + indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal.xyz); + indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal.xyz); + indirect = max(0, indirect); + indirect += SHEvalLinearL2(normal); + return indirect; +} + +// Silent's code ends here + +float3 getCameraForward() +{ + #if UNITY_SINGLE_PASS_STEREO + float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1)); + float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1)); + #else + float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1)).xyz; + float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1)).xyz; + #endif + return normalize(p2 - p1); +} + +half3 GetSHLength() +{ + half3 x, x1; + x.r = length(unity_SHAr); + x.g = length(unity_SHAg); + x.b = length(unity_SHAb); + x1.r = length(unity_SHBr); + x1.g = length(unity_SHBg); + x1.b = length(unity_SHBb); + return x + x1; +} + +float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) +{ + #if UNITY_SPECCUBE_BOX_PROJECTION + //UNITY_BRANCH + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax : boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition.xyz); + } + #endif + return direction; +} + +float poiMax(float2 i) +{ + return max(i.x, i.y); +} + +float poiMax(float3 i) +{ + return max(max(i.x, i.y), i.z); +} + +float poiMax(float4 i) +{ + return max(max(max(i.x, i.y), i.z), i.w); +} + + +float3 calculateNormal(in float3 baseNormal, in PoiMesh poiMesh, in Texture2D normalTexture, in float4 normal_ST, in float2 normalPan, in float normalUV, in float normalIntensity) +{ + float3 normal = UnpackScaleNormal(POI2D_SAMPLER_PAN(normalTexture, _MainTex, poiUV(poiMesh.uv[normalUV], normal_ST), normalPan), normalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); +} + +float remap(float x, float minOld, float maxOld, float minNew = 0, float maxNew = 1) +{ + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); +} + +float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew = 0, float2 maxNew = 1) +{ + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); +} + +float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew = 0, float3 maxNew = 1) +{ + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); +} + +float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew = 0, float4 maxNew = 1) +{ + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); +} + +float remapClamped(float minOld, float maxOld, float x, float minNew = 0, float maxNew = 1) +{ + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); +} + +float2 remapClamped(float2 minOld, float2 maxOld, float2 x, float2 minNew, float2 maxNew) +{ + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); +} + +float3 remapClamped(float3 minOld, float3 maxOld, float3 x, float3 minNew, float3 maxNew) +{ + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); +} + +float4 remapClamped(float4 minOld, float4 maxOld, float4 x, float4 minNew, float4 maxNew) +{ + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); +} +float2 calcParallax(in float height, in PoiCam poiCam) +{ + return ((height * - 1) + 1) * (poiCam.tangentViewDir.xy / poiCam.tangentViewDir.z); +} + + +/* +0: Zero float4(0.0, 0.0, 0.0, 0.0), +1: One float4(1.0, 1.0, 1.0, 1.0), +2: DstColor destinationColor, +3: SrcColor sourceColor, +4: OneMinusDstColor float4(1.0, 1.0, 1.0, 1.0) - destinationColor, +5: SrcAlpha sourceColor.aaaa, +6: OneMinusSrcColor float4(1.0, 1.0, 1.0, 1.0) - sourceColor, +7: DstAlpha destinationColor.aaaa, +8: OneMinusDstAlpha float4(1.0, 1.0, 1.0, 1.0) - destinationColor., +9: SrcAlphaSaturate saturate(sourceColor.aaaa), +10: OneMinusSrcAlpha float4(1.0, 1.0, 1.0, 1.0) - sourceColor.aaaa, +*/ + +float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor) +{ + float4 sA = 1 - blendFactor; + const float4 blendData[11] = { + float4(0.0, 0.0, 0.0, 0.0), + float4(1.0, 1.0, 1.0, 1.0), + destinationColor, + sourceColor, + float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sA, + saturate(sourceColor.aaaa), + 1 - sA, + }; + + return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor, sourceColor, sA); +} + +// Average +float3 blendAverage(float3 base, float3 blend) +{ + return (base + blend) / 2.0; +} + +// Color burn +float blendColorBurn(float base, float blend) +{ + return (blend == 0.0)?blend : max((1.0 - ((1.0 - base) / blend)), 0.0); +} + +float3 blendColorBurn(float3 base, float3 blend) +{ + return float3(blendColorBurn(base.r, blend.r), blendColorBurn(base.g, blend.g), blendColorBurn(base.b, blend.b)); +} + +// Color Dodge +float blendColorDodge(float base, float blend) +{ + return (blend == 1.0)?blend : min(base / (1.0 - blend), 1.0); +} + +float3 blendColorDodge(float3 base, float3 blend) +{ + return float3(blendColorDodge(base.r, blend.r), blendColorDodge(base.g, blend.g), blendColorDodge(base.b, blend.b)); +} + +// Darken +float blendDarken(float base, float blend) +{ + return min(blend, base); +} + +float3 blendDarken(float3 base, float3 blend) +{ + return float3(blendDarken(base.r, blend.r), blendDarken(base.g, blend.g), blendDarken(base.b, blend.b)); +} + +// Exclusion +float3 blendExclusion(float3 base, float3 blend) +{ + return base + blend - 2.0 * base * blend; +} + +// Reflect +float blendReflect(float base, float blend) +{ + return (blend == 1.0)?blend : min(base * base / (1.0 - blend), 1.0); +} + +float3 blendReflect(float3 base, float3 blend) +{ + return float3(blendReflect(base.r, blend.r), blendReflect(base.g, blend.g), blendReflect(base.b, blend.b)); +} + +// Glow +float3 blendGlow(float3 base, float3 blend) +{ + return blendReflect(blend, base); +} + +// Overlay +float blendOverlay(float base, float blend) +{ + return base < 0.5?(2.0 * base * blend) : (1.0 - 2.0 * (1.0 - base) * (1.0 - blend)); +} + +float3 blendOverlay(float3 base, float3 blend) +{ + return float3(blendOverlay(base.r, blend.r), blendOverlay(base.g, blend.g), blendOverlay(base.b, blend.b)); +} + +// Hard Light +float3 blendHardLight(float3 base, float3 blend) +{ + return blendOverlay(blend, base); +} + +// Vivid light +float blendVividLight(float base, float blend) +{ + return (blend < 0.5)?blendColorBurn(base, (2.0 * blend)) : blendColorDodge(base, (2.0 * (blend - 0.5))); +} + +float3 blendVividLight(float3 base, float3 blend) +{ + return float3(blendVividLight(base.r, blend.r), blendVividLight(base.g, blend.g), blendVividLight(base.b, blend.b)); +} + +// Hard mix +float blendHardMix(float base, float blend) +{ + return (blendVividLight(base, blend) < 0.5)?0.0 : 1.0; +} + +float3 blendHardMix(float3 base, float3 blend) +{ + return float3(blendHardMix(base.r, blend.r), blendHardMix(base.g, blend.g), blendHardMix(base.b, blend.b)); +} + +// Lighten +float blendLighten(float base, float blend) +{ + return max(blend, base); +} + +float3 blendLighten(float3 base, float3 blend) +{ + return float3(blendLighten(base.r, blend.r), blendLighten(base.g, blend.g), blendLighten(base.b, blend.b)); +} + +// Linear Burn +float blendLinearBurn(float base, float blend) +{ + // Note : Same implementation as BlendSubtractf + return max(base + blend - 1.0, 0.0); +} + +float3 blendLinearBurn(float3 base, float3 blend) +{ + // Note : Same implementation as BlendSubtract + return max(base + blend - float3(1.0, 1.0, 1.0), float3(0.0, 0.0, 0.0)); +} + +// Linear Dodge +float blendLinearDodge(float base, float blend) +{ + // Note : Same implementation as BlendAddf + return min(base + blend, 1.0); +} + +float3 blendLinearDodge(float3 base, float3 blend) +{ + // Note : Same implementation as BlendAdd + return min(base + blend, float3(1.0, 1.0, 1.0)); +} + +// Linear light +float blendLinearLight(float base, float blend) +{ + return blend < 0.5?blendLinearBurn(base, (2.0 * blend)) : blendLinearDodge(base, (2.0 * (blend - 0.5))); +} + +float3 blendLinearLight(float3 base, float3 blend) +{ + return float3(blendLinearLight(base.r, blend.r), blendLinearLight(base.g, blend.g), blendLinearLight(base.b, blend.b)); +} + +// Multiply +float3 blendMultiply(float3 base, float3 blend) +{ + return base * blend; +} + +// Negation +float3 blendNegation(float3 base, float3 blend) +{ + return float3(1.0, 1.0, 1.0) - abs(float3(1.0, 1.0, 1.0) - base - blend); +} + +// Normal +float3 blendNormal(float3 base, float3 blend) +{ + return blend; +} + +// Phoenix +float3 blendPhoenix(float3 base, float3 blend) +{ + return min(base, blend) - max(base, blend) + float3(1.0, 1.0, 1.0); +} + +// Pin light +float blendPinLight(float base, float blend) +{ + return (blend < 0.5)?blendDarken(base, (2.0 * blend)) : blendLighten(base, (2.0 * (blend - 0.5))); +} + +float3 blendPinLight(float3 base, float3 blend) +{ + return float3(blendPinLight(base.r, blend.r), blendPinLight(base.g, blend.g), blendPinLight(base.b, blend.b)); +} + +// Screen +float blendScreen(float base, float blend) +{ + return 1.0 - ((1.0 - base) * (1.0 - blend)); +} + +float3 blendScreen(float3 base, float3 blend) +{ + return float3(blendScreen(base.r, blend.r), blendScreen(base.g, blend.g), blendScreen(base.b, blend.b)); +} + +// Soft Light +float blendSoftLight(float base, float blend) +{ + return (blend < 0.5)?(2.0 * base * blend + base * base * (1.0 - 2.0 * blend)) : (sqrt(base) * (2.0 * blend - 1.0) + 2.0 * base * (1.0 - blend)); +} + +float3 blendSoftLight(float3 base, float3 blend) +{ + return float3(blendSoftLight(base.r, blend.r), blendSoftLight(base.g, blend.g), blendSoftLight(base.b, blend.b)); +} + +// Subtract +float blendSubtract(float base, float blend) +{ + return max(base - blend, 0.0); +} + +float3 blendSubtract(float3 base, float3 blend) +{ + return max(base - blend, 0.0); +} + +// Difference +float blendDifference(float base, float blend) +{ + return abs(base - blend); +} + +float3 blendDifference(float3 base, float3 blend) +{ + return abs(base - blend); +} + +// Divide +float blendDivide(float base, float blend) +{ + return base / max(blend, 0.0001); +} + +float3 blendDivide(float3 base, float3 blend) +{ + return base / max(blend, 0.0001); +} + +float3 customBlend(float3 base, float3 blend, float blendType) +{ + float3 ret = 0; + switch(blendType) + { + case 0: + { + ret = blendNormal(base, blend); + break; + } + case 1: + { + ret = blendDarken(base, blend); + break; + } + case 2: + { + ret = blendMultiply(base, blend); + break; + } + case 3: + { + ret = blendColorBurn(base, blend); + break; + } + case 4: + { + ret = blendLinearBurn(base, blend); + break; + } + case 5: + { + ret = blendLighten(base, blend); + break; + } + case 6: + { + ret = blendScreen(base, blend); + break; + } + case 7: + { + ret = blendColorDodge(base, blend); + break; + } + case 8: + { + ret = blendLinearDodge(base, blend); + break; + } + case 9: + { + ret = blendOverlay(base, blend); + break; + } + case 10: + { + ret = blendSoftLight(base, blend); + break; + } + case 11: + { + ret = blendHardLight(base, blend); + break; + } + case 12: + { + ret = blendVividLight(base, blend); + break; + } + case 13: + { + ret = blendLinearLight(base, blend); + break; + } + case 14: + { + ret = blendPinLight(base, blend); + break; + } + case 15: + { + ret = blendHardMix(base, blend); + break; + } + case 16: + { + ret = blendDifference(base, blend); + break; + } + case 17: + { + ret = blendExclusion(base, blend); + break; + } + case 18: + { + ret = blendSubtract(base, blend); + break; + } + case 19: + { + ret = blendDivide(base, blend); + break; + } + } + return ret; +} + +float random(float2 p) +{ + return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123); +} + +float2 random2(float2 p) +{ + return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453); +} + +float3 random3(float3 p) +{ + return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453); +} + +float3 randomFloat3(float2 Seed, float maximum) +{ + return (.5 + float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453) + ) * .5) * (maximum); +} + +float3 randomFloat3Range(float2 Seed, float Range) +{ + return (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1) * Range; +} + +float3 randomFloat3WiggleRange(float2 Seed, float Range, float wiggleSpeed) +{ + float3 rando = (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1); + float speed = 1 + wiggleSpeed; + return float3(sin((_Time.x + rando.x * PI) * speed), sin((_Time.x + rando.y * PI) * speed), sin((_Time.x + rando.z * PI) * speed)) * Range; +} + +void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) +{ + float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453); + Out = lerp(Min, Max, randomno); +} + +//art + +// Based on unity shader graph code + +// * Adjustments * // + +/* +* Channel Mixer +* +* Controls the amount each of the channels of input In contribute to each of the channels of output Out. The slider +* parameters on the node control the contribution of each of the input channels. The toggle button parameters control +* which of the output channels is currently being edited. Slider controls for editing the contribution of each input +* channnel range between -2 and 2. +*/ +void poiChannelMixer(float3 In, float3 _ChannelMixer_Red, float3 _ChannelMixer_Green, float3 _ChannelMixer_Blue, out float3 Out) +{ + Out = float3(dot(In, _ChannelMixer_Red), dot(In, _ChannelMixer_Green), dot(In, _ChannelMixer_Blue)); +} + +/* +* Contrast +* +* Adjusts the contrast of input In by the amount of input Contrast. A Contrast value of 1 will return the input +* unaltered. A Contrast value of 0 will return the midpoint of the input +*/ +void poiContrast(float3 In, float Contrast, out float3 Out) +{ + float midpoint = pow(0.5, 2.2); + Out = (In - midpoint) * Contrast + midpoint; +} + + +/* +* Invert Colors +* +* Inverts the colors of input In on a per channel basis. This Node assumes all input values are in the range 0 - 1. +*/ +void poiInvertColors(float4 In, float4 InvertColors, out float4 Out) +{ + Out = abs(InvertColors - In); +} + +/* +* Replace Color +* +* Replaces values in input In equal to input From to the value of input To. Input Range can be used to define a +* wider range of values around input From to replace. Input Fuzziness can be used to soften the edges around the +* selection similar to anti-aliasing. +*/ +void poiReplaceColor(float3 In, float3 From, float3 To, float Range, float Fuzziness, out float3 Out) +{ + float Distance = distance(From, In); + Out = lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.00001))); +} + +/* +* Saturation +* +* Adjusts the saturation of input In by the amount of input Saturation. A Saturation value of 1 will return the input +* unaltered. A Saturation value of 0 will return the input completely desaturated. +*/ +void poiSaturation(float3 In, float Saturation, out float3 Out) +{ + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + Out = luma.xxx + Saturation.xxx * (In - luma.xxx); +} + +/* +* Dither Node +* +* Dither is an intentional form of noise used to randomize quantization error. It is used to prevent large-scale +* patterns such as color banding in images. The Dither node applies dithering in screen-space to ensure a uniform +* distribution of the pattern. This can be adjusted by connecting another node to input Screen Position. +* +* This Node is commonly used as an input to Alpha Clip Threshold on a Master Node to give the appearance of +* transparency to an opaque object. This is useful for creating objects that appear to be transparent but have +* the advantages of rendering as opaque, such as writing depth and/or being rendered in deferred. +*/ +void poiDither(float4 In, float4 ScreenPosition, out float4 Out) +{ + float2 uv = ScreenPosition.xy * _ScreenParams.xy; + float DITHER_THRESHOLDS[16] = { + 1.0 / 17.0, 9.0 / 17.0, 3.0 / 17.0, 11.0 / 17.0, + 13.0 / 17.0, 5.0 / 17.0, 15.0 / 17.0, 7.0 / 17.0, + 4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0, + 16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0 + }; + uint index = (uint(uv.x) % 4) * 4 + uint(uv.y) % 4; + Out = In - DITHER_THRESHOLDS[index]; +} + +/* +* Color Mask +* +* Creates a mask from values in input In equal to input Mask Color. Input Range can be used to define a wider +* range of values around input Mask Color to create the mask. Colors within this range will return 1, +* otherwise the node will return 0. Input Fuzziness can be used to soften the edges around the selection +* similar to anti-aliasing. +*/ +void poiColorMask(float3 In, float3 MaskColor, float Range, float Fuzziness, out float4 Out) +{ + float Distance = distance(MaskColor, In); + Out = saturate(1 - (Distance - Range) / max(Fuzziness, 0.00001)); +} + +static const float Epsilon = 1e-10; +// The weights of RGB contributions to luminance. +// Should sum to unity. +static const float3 HCYwts = float3(0.299, 0.587, 0.114); +static const float HCLgamma = 3; +static const float HCLy0 = 100; +static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5 +static const float3 wref = float3(1.0, 1.0, 1.0); +#define TAU 6.28318531 + +float3 HUEtoRGB(in float H) +{ + float R = abs(H * 6 - 3) - 1; + float G = 2 - abs(H * 6 - 2); + float B = 2 - abs(H * 6 - 4); + return saturate(float3(R, G, B)); +} + +float3 RGBtoHCV(in float3 RGB) +{ + // Based on work by Sam Hocevar and Emil Persson + float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0) : float4(RGB.gb, 0.0, -1.0 / 3.0); + float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r) : float4(RGB.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z); + return float3(H, C, Q.x); +} + +float3 HSVtoRGB(in float3 HSV) +{ + float3 RGB = HUEtoRGB(HSV.x); + return ((RGB - 1) * HSV.y + 1) * HSV.z; +} + +float3 RGBtoHSV(in float3 RGB) +{ + float3 HCV = RGBtoHCV(RGB); + float S = HCV.y / (HCV.z + Epsilon); + return float3(HCV.x, S, HCV.z); +} + +float3 HSLtoRGB(in float3 HSL) +{ + float3 RGB = HUEtoRGB(HSL.x); + float C = (1 - abs(2 * HSL.z - 1)) * HSL.y; + return (RGB - 0.5) * C + HSL.z; +} + +float3 RGBtoHSL(in float3 RGB) +{ + float3 HCV = RGBtoHCV(RGB); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon); + return float3(HCV.x, S, L); +} + + +float3 hueShift(float3 color, float hueOffset) +{ + color = RGBtoHSV(color); + color.x = frac(hueOffset +color.x); + return HSVtoRGB(color); +} + +float3 hueShiftClamped(float3 color, float hueOffset, float saturationOffset = 0, float valueOffset = 0) +{ + color = RGBtoHSV(color); + color.x = frac(hueOffset +color.x); + color.y = saturate(saturationOffset +color.y); + color.z = saturate(valueOffset +color.z); + return HSVtoRGB(color); +} + +//HSL MODIFT +float3 ModifyViaHSL(float3 color, float3 HSLMod) +{ + float3 colorHSL = RGBtoHSL(color); + colorHSL.r = frac(colorHSL.r + HSLMod.r); + colorHSL.g = saturate(colorHSL.g + HSLMod.g); + colorHSL.b = saturate(colorHSL.b + HSLMod.b); + return HSLtoRGB(colorHSL); +} + +float3 poiSaturation(float3 In, float Saturation) +{ + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + return luma.xxx + Saturation.xxx * (In - luma.xxx); +} +// LCH +float xyzF(float t) +{ + return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645)); +} +float xyzR(float t) +{ + return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655)); +} +float3 rgb2lch(in float3 c) +{ + c = mul(float3x3(0.4124, 0.3576, 0.1805, + 0.2126, 0.7152, 0.0722, + 0.0193, 0.1192, 0.9505), c); + c.x = xyzF(c.x / wref.x); + c.y = xyzF(c.y / wref.y); + c.z = xyzF(c.z / wref.z); + float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z)); + return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y)); +} + +float3 lch2rgb(in float3 c) +{ + c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y); + + float lg = 1. / 116. * (c.x + 16.); + float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y), + wref.y * xyzR(lg), + wref.z * xyzR(lg - 0.005 * c.z)); + + float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986, + - 0.9689, 1.8758, 0.0415, + 0.0557, -0.2040, 1.0570), xyz); + + return rgb; +} + + + +//cheaply lerp around a circle +float lerpAng(in float a, in float b, in float x) +{ + float ang = fmod(fmod((a - b), TAU) + PI * 3., TAU) - PI; + return ang * x + b; +} + +//Linear interpolation between two colors in Lch space +float3 lerpLch(in float3 a, in float3 b, in float x) +{ + float hue = lerpAng(a.z, b.z, x); + return float3(lerp(b.xy, a.xy, x), hue); +} + +float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha) +{ + return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha)); +} + +float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis) +{ + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + + return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); +} + +float4x4 poiRotationMatrixFromAngles(float x, float y, float z) +{ + float angleX = radians(x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); +} + +float4x4 poiRotationMatrixFromAngles(float3 angles) +{ + float angleX = radians(angles.x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + + float angleY = radians(angles.y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + + float angleZ = radians(angles.z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); +} + +float3 getCameraPosition() +{ + #ifdef USING_STEREO_MATRICES + return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5); + #endif + return _WorldSpaceCameraPos; +} + +half2 calcScreenUVs(half4 grabPos) +{ + half2 uv = grabPos.xy / (grabPos.w + 0.0000000001); + #if UNITY_SINGLE_PASS_STEREO + uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y); + #else + uv.xy *= _ScreenParams.xy; + #endif + + return uv; +} + +float CalcMipLevel(float2 texture_coord) +{ + float2 dx = ddx(texture_coord); + float2 dy = ddy(texture_coord); + float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); + + return 0.5 * log2(delta_max_sqr); +} + +float inverseLerp(float A, float B, float T) +{ + return (T - A) / (B - A); +} + +float inverseLerp2(float2 a, float2 b, float2 value) +{ + float2 AB = b - a; + float2 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp3(float3 a, float3 b, float3 value) +{ + float3 AB = b - a; + float3 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +float inverseLerp4(float4 a, float4 b, float4 value) +{ + float4 AB = b - a; + float4 AV = value - a; + return dot(AV, AB) / dot(AB, AB); +} + +/* +MIT License + +Copyright (c) 2019 wraikny + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +VertexTransformShader is dependent on: +*/ + +float4 quaternion_conjugate(float4 v) +{ + return float4( + v.x, -v.yzw + ); +} + +float4 quaternion_mul(float4 v1, float4 v2) +{ + float4 result1 = (v1.x * v2 + v1 * v2.x); + + float4 result2 = float4( + - dot(v1.yzw, v2.yzw), + cross(v1.yzw, v2.yzw) + ); + + return float4(result1 + result2); +} + +// angle : radians +float4 get_quaternion_from_angle(float3 axis, float angle) +{ + float sn = sin(angle * 0.5); + float cs = cos(angle * 0.5); + return float4(axis * sn, cs); +} + +float4 quaternion_from_vector(float3 inVec) +{ + return float4(0.0, inVec); +} + +float degree_to_radius(float degree) +{ + return ( + degree / 180.0 * PI + ); +} + +float3 rotate_with_quaternion(float3 inVec, float3 rotation) +{ + float4 qx = get_quaternion_from_angle(float3(1, 0, 0), radians(rotation.x)); + float4 qy = get_quaternion_from_angle(float3(0, 1, 0), radians(rotation.y)); + float4 qz = get_quaternion_from_angle(float3(0, 0, 1), radians(rotation.z)); + + #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C)) + float4 quaternion = normalize(MUL3(qx, qy, qz)); + float4 conjugate = quaternion_conjugate(quaternion); + + float4 inVecQ = quaternion_from_vector(inVec); + + float3 rotated = ( + MUL3(quaternion, inVecQ, conjugate) + ).yzw; + + return rotated; +} + +float4 transform(float4 input, float4 pos, float4 rotation, float4 scale) +{ + input.rgb *= (scale.xyz * scale.w); + input = float4(rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w) + (pos.xyz * pos.w), input.w); + return input; +} + +/* +MIT END +*/ + +float aaBlurStep(float gradient, float edge, float blur) +{ + float edgeMin = saturate(edge); + float edgeMax = saturate(edge + blur * (1 - edge)); + return smoothstep(0, 1, saturate((gradient - edgeMin) / saturate(edgeMax - edgeMin + fwidth(gradient)))); +} + +float3 poiThemeColor(in PoiMods poiMods, in float3 srcColor, in float themeIndex) +{ + if (themeIndex == 0) return srcColor; + themeIndex -= 1; + + if (themeIndex <= 3) + { + return poiMods.globalColorTheme[themeIndex]; + } + + #ifdef POI_AUDIOLINK + if (poiMods.audioLinkAvailable) + { + return poiMods.globalColorTheme[themeIndex]; + } + #endif + + return srcColor; +} + +float lilIsIn0to1(float f) +{ + float value = 0.5 - abs(f - 0.5); + return saturate(value / clamp(fwidth(value), 0.0001, 1.0)); +} + +float lilIsIn0to1(float f, float nv) +{ + float value = 0.5 - abs(f - 0.5); + return saturate(value / clamp(fwidth(value), 0.0001, nv)); +} + +float lilTooningNoSaturate(float value, float border) +{ + return (value - border) / clamp(fwidth(value), 0.0001, 1.0); +} + +float lilTooningNoSaturate(float value, float border, float blur) +{ + float borderMin = saturate(border - blur * 0.5); + float borderMax = saturate(border + blur * 0.5); + return (value - borderMin) / saturate(borderMax - borderMin + fwidth(value)); +} + +float lilTooningNoSaturate(float value, float border, float blur, float borderRange) +{ + float borderMin = saturate(border - blur * 0.5 - borderRange); + float borderMax = saturate(border + blur * 0.5); + return (value - borderMin) / saturate(borderMax - borderMin + fwidth(value)); +} + +float lilTooning(float value, float border) +{ + return saturate(lilTooningNoSaturate(value, border)); +} + +float lilTooning(float value, float border, float blur) +{ + return saturate(lilTooningNoSaturate(value, border, blur)); +} + +float lilTooning(float value, float border, float blur, float borderRange) +{ + return saturate(lilTooningNoSaturate(value, border, blur, borderRange)); +} + +inline float4 CalculateFrustumCorrection() +{ + float x1 = -UNITY_MATRIX_P._31 / (UNITY_MATRIX_P._11 * UNITY_MATRIX_P._34); + float x2 = -UNITY_MATRIX_P._32 / (UNITY_MATRIX_P._22 * UNITY_MATRIX_P._34); + return float4(x1, x2, 0, UNITY_MATRIX_P._33 / UNITY_MATRIX_P._34 + x1 * UNITY_MATRIX_P._13 + x2 * UNITY_MATRIX_P._23); +} + +inline float CorrectedLinearEyeDepth(float z, float B) +{ + return 1.0 / (z / UNITY_MATRIX_P._34 + B); +}
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tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1039f25740a92fc4292bb1d94d07ad19, type: 3} + m_Name: VRLM_PoiPassAdd + m_EditorClassIdentifier: + Id: PoiAddPass + Name: + Version: + Author: + Description: + EnableProperties: [] + Properties: [] + ModuleDependencies: [] + IncompatibleWith: [] + Templates: + - Template: {fileID: -544282384758852595, guid: febbce3298c3c0c4d992438299863f92, + type: 3} + Keywords: + - ADD_PASS + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -3240189840891472907, guid: a9f4aa9c839a6de4baa470342ef2febc, + type: 3} + Keywords: + - PASS_TAGS + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -2174316723555253114, guid: a9f4aa9c839a6de4baa470342ef2febc, + type: 3} + Keywords: + - BLEND_SETTINGS + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: 4540729029592200931, guid: a9f4aa9c839a6de4baa470342ef2febc, + type: 3} + Keywords: + - PASS_ONLY_SHADER_KEYWORDS + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: 3034014944662824268, guid: a9f4aa9c839a6de4baa470342ef2febc, + type: 3} + Keywords: + - PROPERTY_VARIABLES + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -4546188019848176897, guid: a9f4aa9c839a6de4baa470342ef2febc, + type: 3} + Keywords: + - PASS_PROGRAMS + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: -4255684877832018038, guid: a9f4aa9c839a6de4baa470342ef2febc, + type: 3} + Keywords: + - STENCIL + NeedsVariant: 0 + Queue: 100 + - Template: {fileID: 3801199042521936713, guid: a9f4aa9c839a6de4baa470342ef2febc, + type: 3} + Keywords: + - PASS_ONLY_SHADER_KEYWORDS + NeedsVariant: 0 + Queue: 100 + Functions: [] + AdditionalSerializedData: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_AddPass/VRLM_PoiPassAdd.asset.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_AddPass/VRLM_PoiPassAdd.asset.meta new file mode 100644 index 00000000..7d0f461d --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_AddPass/VRLM_PoiPassAdd.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 59c561ebcc77ee641a7652c6d27885b9 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_AddPass/VRLTC_PoiAddPass.poiTemplateCollection b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_AddPass/VRLTC_PoiAddPass.poiTemplateCollection new file mode 100644 index 00000000..077a8181 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_AddPass/VRLTC_PoiAddPass.poiTemplateCollection @@ -0,0 +1,41 @@ +#T#AddPassTags +Tags { "LightMode" = "ForwardAdd" } + +#T#AddPassStencil +#K#ADD_PASS_STENCIL + +#T#AddPassBlendSettings +ZWrite Off +Cull [_Cull] +AlphaToMask [_AlphaToCoverage] +ZTest [_ZTest] +ColorMask [_ColorMask] +Offset [_OffsetFactor], [_OffsetUnits] + +BlendOp [_AddBlendOp], [_AddBlendOpAlpha] +Blend [_AddSrcBlend] [_AddDstBlend] + +#T#AddPassOnlyKeywords +#pragma multi_compile_fwdadd_fullshadows +#pragma multi_compile_instancing +#pragma multi_compile_fog +#define POI_PASS_ADD + +#T#AddPassKeywords +#K#ADD_PASS_KEYWORDS + +#T#AddPassPropertyVariables +#K#ADD_PROPERTY_VARIABLES + +#T#AddPassPrograms +#K#VERTEX_ADD_DATA_STRUCTURES +#K#VERTEX_ADD_FUNCTIONS_EARLY +#K#VERTEX_ADD_FUNCTIONS +#K#VERTEX_ADD_FUNCTIONS_LATE +#K#VERTEX_ADD_PROGRAM + +#K#FRAGMENT_ADD_DATA_STRUCTURES +#K#FRAGMENT_ADD_FUNCTIONS_EARLY +#K#FRAGMENT_ADD_FUNCTIONS +#K#FRAGMENT_ADD_FUNCTIONS_LATE +#K#FRAGMENT_ADD_PROGRAM
\ No newline at end of file diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_AddPass/VRLTC_PoiAddPass.poiTemplateCollection.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_AddPass/VRLTC_PoiAddPass.poiTemplateCollection.meta new file mode 100644 index 00000000..85206e0d --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_AddPass/VRLTC_PoiAddPass.poiTemplateCollection.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: a9f4aa9c839a6de4baa470342ef2febc +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {instanceID: 0} diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_AddPass/VRLT_PoiFragmentProgramAdd.poiTemplate b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_AddPass/VRLT_PoiFragmentProgramAdd.poiTemplate new file mode 100644 index 00000000..c9216256 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_AddPass/VRLT_PoiFragmentProgramAdd.poiTemplate @@ -0,0 +1,52 @@ +float4 frag(v2f i, uint facing : SV_IsFrontFace) : SV_Target +{ + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + + #K#FRAGMENT_ADD_DECLARATIONS + + #K#FRAGMENT_ADD_INIT_EARLY + #K#FRAGMENT_ADD_INIT + #K#FRAGMENT_ADD_INIT_LATE + + #K#FRAGMENT_ADD_COLOR_EARLY + #K#FRAGMENT_ADD_COLOR + #K#FRAGMENT_ADD_COLOR_LATE + + + if (_AlphaPremultiply) + { + poiFragData.baseColor *= saturate(poiFragData.alpha); + } + poiFragData.finalColor = poiFragData.baseColor; + + #K#FRAGMENT_ADD_LIGHTING_EARLY + #K#FRAGMENT_ADD_LIGHTING + #K#FRAGMENT_ADD_LIGHTING_LATE + + #K#FRAGMENT_ADD_EMISSION_EARLY + #K#FRAGMENT_ADD_EMISSION + #K#FRAGMENT_ADD_EMISSION_LATE + + //UNITY_BRANCH + if (_IgnoreFog == 0) + { + UNITY_APPLY_FOG(i.fogCoord, poiFragData.finalColor); + } + + #K#FRAGMENT_ADD_RETURN + + if (_Mode == POI_MODE_OPAQUE) + { + poiFragData.alpha = 1; + } + + clip(poiFragData.alpha - _Cutoff); + + if (_Mode == POI_MODE_FADE) + { + clip(poiFragData.alpha - 0.01); + } + + return float4(poiFragData.finalColor * poiFragData.alpha, poiFragData.alpha) + POI_SAFE_RGB0; +}
\ No newline at end of file diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_AddPass/VRLT_PoiFragmentProgramAdd.poiTemplate.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_AddPass/VRLT_PoiFragmentProgramAdd.poiTemplate.meta new file mode 100644 index 00000000..e6798a4c --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_AddPass/VRLT_PoiFragmentProgramAdd.poiTemplate.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 98f88e8f9adbcaf48833cccf89938bd1 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 836627ab161102f4caef6d73aab2391d, type: 3} diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_BasePass.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_BasePass.meta new file mode 100644 index 00000000..2c5e9ac6 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_BasePass.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1c6dab48a229034429efea05e73b3fec +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_BasePass/VRLM_PoiPassBase.asset b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_BasePass/VRLM_PoiPassBase.asset new file mode 100644 index 00000000..cb097018 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/Poi_BasePass/VRLM_PoiPassBase.asset @@ -0,0 +1,74 @@ +%YAML 1.1 +%TAG !u! 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+ float3 objNormal; + float3 tangentSpaceNormal; + float3 binormal; + float3 tangent; + float3 worldPos; + float3 localPos; + float3 objectPosition; + float isFrontFace; + float4 vertexColor; + float4 lightmapUV; + // 0-3 UV0-UV3 + // 4 Panosphere UV + // 5 world pos xz + // 6 Polar UV + // 7 Distorted UV + float2 uv[8]; + float2 parallaxUV; +}; + +struct PoiCam +{ + float3 viewDir; + float3 forwardDir; + float3 worldPos; + float distanceToVert; + float4 clipPos; + float3 reflectionDir; + float3 vertexReflectionDir; + float3 tangentViewDir; + float4 grabPos; + float2 screenUV; + float vDotN; + float4 worldDirection; + #K#POI_CAM_PROPERTIES +}; + +struct PoiMods +{ + float4 Mask; + float4 audioLink; + float audioLinkAvailable; + float audioLinkVersion; + float4 audioLinkTexture; + float2 detailMask; + float2 backFaceDetailIntensity; + float globalEmission; + float4 globalColorTheme[12]; + float ALTime[8]; +}; + +struct PoiLight +{ + #K#POI_LIGHT_PROPERTIES + float3 direction; + float attenuation; + float attenuationStrength; + float3 directColor; + float3 indirectColor; + float occlusion; + float shadowMask; + float detailShadow; + float3 halfDir; + float lightMap; + float3 rampedLightMap; + float vertexNDotL; + float nDotL; + float nDotV; + float vertexNDotV; + float nDotH; + float vertexNDotH; + float lDotv; + float lDotH; + float nDotLSaturated; + float nDotLNormalized; + #ifdef UNITY_PASS_FORWARDADD + float additiveShadow; + #endif + float3 finalLighting; + float3 finalLightAdd; + + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + // Non Important Lights + float4 vDotNL; + float4 vertexVDotNL; + float3 vColor[4]; + float4 vCorrectedDotNL; + float4 vAttenuation; + float4 vAttenuationDotNL; + float3 vPosition[4]; + float3 vDirection[4]; + float3 vFinalLighting; + float3 vHalfDir[4]; + half4 vDotNH; + half4 vertexVDotNH; + half4 vDotLH; + #endif + #K#POI_LIGHT_PROPERTIES +}; + +struct PoiVertexLights +{ + #K#POI_VERTEX_LIGHTS_PROPERTIES + float3 direction; + float3 color; + float attenuation; +}; + +struct PoiFragData +{ + float3 baseColor; + float3 finalColor; + float alpha; + float3 emission; +}; + +#T#PoiFragDataDeclerations + +PoiMesh poiMesh; +PoiInitStruct(PoiMesh, poiMesh); + +PoiLight poiLight; +PoiInitStruct(PoiLight, poiLight); + +PoiVertexLights poiVertexLights; +PoiInitStruct(PoiVertexLights, poiVertexLights); + +PoiCam poiCam; +PoiInitStruct(PoiCam, poiCam); + +PoiMods poiMods; +PoiInitStruct(PoiMods, poiMods); +poiMods.globalEmission = 1; + +PoiFragData poiFragData; +poiFragData.emission = 0; +poiFragData.baseColor = float3(0, 0, 0); +poiFragData.finalColor = float3(0, 0, 0); +poiFragData.alpha = 1; + +#T#PoiFragDataImplementation +// Mesh Data +poiMesh.objectPosition = i.objectPos; +poiMesh.objNormal = i.objNormal; +poiMesh.normals[0] = i.normal; +poiMesh.tangent = i.tangent; +poiMesh.binormal = i.binormal; +poiMesh.worldPos = i.worldPos.xyz; +poiMesh.localPos = i.localPos.xyz; +poiMesh.vertexColor = i.vertexColor; +poiMesh.isFrontFace = facing; + +#ifndef POI_PASS_OUTLINE + if (!poiMesh.isFrontFace) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } +#endif + +poiCam.viewDir = !IsOrthographicCamera() ? normalize(_WorldSpaceCameraPos - i.worldPos.xyz) : normalize(UNITY_MATRIX_I_V._m02_m12_m22); +float3 tanToWorld0 = float3(i.tangent.x, i.binormal.x, i.normal.x); +float3 tanToWorld1 = float3(i.tangent.y, i.binormal.y, i.normal.y); +float3 tanToWorld2 = float3(i.tangent.z, i.binormal.z, i.normal.z); +float3 ase_tanViewDir = tanToWorld0 * poiCam.viewDir.x + tanToWorld1 * poiCam.viewDir.y + tanToWorld2 * poiCam.viewDir.z; +poiCam.tangentViewDir = normalize(ase_tanViewDir); + +// 0-3 UV0-UV3 +// 4 Panosphere UV +// 5 world pos xz +// 6 Polar UV +// 6 Distorted UV +#if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; +#endif +poiMesh.parallaxUV = poiCam.tangentViewDir.xy / max(poiCam.tangentViewDir.z, 0.0001); +poiMesh.uv[0] = i.uv[0]; +poiMesh.uv[1] = i.uv[1]; +poiMesh.uv[2] = i.uv[2]; +poiMesh.uv[3] = i.uv[3]; +poiMesh.uv[4] = poiMesh.uv[0]; +poiMesh.uv[5] = poiMesh.worldPos.xz; +poiMesh.uv[6] = poiMesh.uv[0]; +poiMesh.uv[7] = poiMesh.uv[0]; + +#K#MESH_DATA_INIT + +float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, poiUV(poiMesh.uv[_MainTexUV].xy, _MainTex_ST) + _Time.x * _MainTexPan); + +#K#FRAGMENT_NORMAL_CALCULATIION + +// Camera data +poiCam.forwardDir = getCameraForward(); +poiCam.worldPos = _WorldSpaceCameraPos; +poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); +poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); +//poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos); +poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); +poiCam.grabPos = i.grabPos; +poiCam.screenUV = calcScreenUVs(i.grabPos); +poiCam.vDotN = abs(dot(poiCam.viewDir, poiMesh.normals[1])); +poiCam.clipPos = i.pos; +poiCam.worldDirection = i.worldDirection; +#K#CAMERA_DATA_INIT
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+ float3 normal : NORMAL; + float4 tangent : TANGENT; + float4 color : COLOR; + float2 uv0 : TEXCOORD0; + float2 uv1 : TEXCOORD1; + float2 uv2 : TEXCOORD2; + float2 uv3 : TEXCOORD3; + uint vertexId : SV_VertexID; + UNITY_VERTEX_INPUT_INSTANCE_ID +}; + +struct v2f +{ + float4 pos : SV_POSITION; + float2 uv[4] : TEXCOORD0; + float3 objNormal : TEXCOORD4; + float3 normal : TEXCOORD5; + float3 tangent : TEXCOORD6; + float3 binormal : TEXCOORD7; + float4 worldPos : TEXCOORD8; + float4 localPos : TEXCOORD9; + float3 objectPos : TEXCOORD10; + float4 vertexColor : TEXCOORD11; + float4 lightmapUV : TEXCOORD12; + float4 grabPos: TEXCOORD13; + float4 worldDirection: TEXCOORD14; + UNITY_SHADOW_COORDS(15) + UNITY_FOG_COORDS(16) + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO +}; diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/VRLT_PoiInterpolators.poiTemplate.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/VRLT_PoiInterpolators.poiTemplate.meta new file mode 100644 index 00000000..eb702093 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/VRLT_PoiInterpolators.poiTemplate.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: c093efc96b83cb942adcf2248540ca07 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 836627ab161102f4caef6d73aab2391d, type: 3} diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/VRLT_PoiVertexProgram.poiTemplate b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/VRLT_PoiVertexProgram.poiTemplate new file mode 100644 index 00000000..d7d95f6d --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/Poi_Passes/VRLT_PoiVertexProgram.poiTemplate @@ -0,0 +1,89 @@ +v2f vert(appdata v) +{ + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + PoiInitStruct(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + #K#VERTEX_INPUT_MODS + + o.objectPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz; + o.objNormal = v.normal; + o.normal = UnityObjectToWorldNormal(v.normal); + o.tangent = UnityObjectToWorldDir(v.tangent); + + o.binormal = cross(o.normal, o.tangent) * (v.tangent.w * unity_WorldTransformParams.w); + o.vertexColor = v.color; + + o.uv[0] = v.uv0; + o.uv[1] = v.uv1; + o.uv[2] = v.uv2; + o.uv[3] = v.uv3; + + #if defined(LIGHTMAP_ON) + o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + + float3 localOffset = float3(0, 0, 0); + float3 worldOffset = float3(0, 0, 0); + + #K#VERTEX_MODS_EARLY + #K#VERTEX_MODS + #K#VERTEX_MODS_LATE + + o.localPos.rgb += localOffset; + o.worldPos.rgb += worldOffset; + + #K#VERTEX_MODS_PENETRATION + + o.pos = UnityObjectToClipPos(o.localPos); + #ifdef POI_PASS_OUTLINE + #if defined(UNITY_REVERSED_Z) + //DX + o.pos.z += _Offset_Z * - 0.01; + #else + //OpenGL + o.pos.z += _Offset_Z * 0.01; + #endif + #endif + o.grabPos = ComputeGrabScreenPos(o.pos); + + + #ifndef FORWARD_META_PASS + #if !defined(UNITY_PASS_SHADOWCASTER) + UNITY_TRANSFER_SHADOW(o, o.uv[0].xy); + #else + TRANSFER_SHADOW_CASTER_NOPOS(o, o.pos); + #endif + #endif + + UNITY_TRANSFER_FOG(o, o.pos); + + if (_RenderingReduceClipDistance) + { + if (o.pos.w < _ProjectionParams.y * 1.01 && o.pos.w > 0) + { + o.pos.z = o.pos.z * 0.0001 + o.pos.w * 0.999; + } + } + + #ifdef POI_PASS_META + o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST); + #endif + + #if defined(GRAIN) + float4 worldDirection; + + worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + o.worldDirection = worldDirection; + #endif + return o; +}
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_EmissionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask3: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve3: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookTexArray: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GreenTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _HeightMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Heightmask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _HighColor_Tex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _IridescenceMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _IridescenceNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _IridescenceRamp: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingAOMaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingDetailShadowMaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainColorAdjustTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: 7732af26543b0444ba77821047b003a5, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap0NormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap1NormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2Mask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatcapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MirrorTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MochieMetallicMaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MochieReflCube: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineTexture: + m_Texture: {fileID: 2800000, guid: 7732af26543b0444ba77821047b003a5, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PPLUT: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PPMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PathingColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PathingMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RGBMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RedTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimEnviroMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimTex: + m_Texture: {fileID: 2800000, guid: 7732af26543b0444ba77821047b003a5, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SDFShadingTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Set_HighColorMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Set_RimLightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Shadow2ndColorTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Shadow3rdColorTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ShadowColorTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SkinLUT: + m_Texture: {fileID: 2800000, guid: d13510bb2be49aa40a66a0101efb6a36, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextGlyphs: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ToonRamp: + m_Texture: {fileID: 2800000, guid: 61bd594533da4fc42bd46ef93ba5a4f6, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VertexManipulationHeightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - Instancing: 0 + - _1st2nd_Shades_Feather: 0.0001 + - _1stShadeMapMask_Inverse: 0 + - _1st_ShadeMapUV: 0 + - _2ndShadeMapMask_Inverse: 0 + - _2nd_ShadeMapUV: 0 + - _ALDecalBandClipMax: 1 + - _ALDecalBandClipMin: 0 + - _ALDecalBandStep: 0 + - _ALDecalBaseBoost: 5 + - _ALDecalBlendAlpha: 1 + - _ALDecalBlendType: 0 + - _ALDecalColorMaskUV: 0 + - _ALDecalControlsAlpha: 0 + - _ALDecalHighEmission: 0 + - _ALDecalLineWidth: 1 + - _ALDecalLowEmission: 0 + - _ALDecalMidEmission: 0 + - _ALDecalShapeClip: 0 + - _ALDecalShapeClipBandWidth: 0.5 + - _ALDecalShapeClipVolumeWidth: 0.5 + - _ALDecalTrebleBoost: 1 + - _ALDecalType: 0 + - _ALDecalUV: 0 + - _ALDecalUVMode: 0 + - _ALDecalVolume: 0.5 + - _ALDecalVolumeClipMax: 1 + - _ALDecalVolumeClipMin: 0 + - _ALDecalVolumeColorSource: 1 + - _ALDecalVolumeStep: 0 + - _ALUVRotation: 0 + - _ALUVRotationSpeed: 0 + - _AddBlendOp: 0 + - _AddBlendOpAlpha: 0 + - _AddDstBlend: 1 + - _AddSrcBlend: 1 + - _Add_Antipodean_RimLight: 0 + - _AlphaAngular: 0 + - _AlphaAudioLinkAddBand: 0 + - _AlphaAudioLinkEnabled: 0 + - _AlphaColorThemeIndex: 0 + - _AlphaDistanceFade: 0 + - _AlphaDistanceFadeMax: 0 + - _AlphaDistanceFadeMaxAlpha: 1 + - _AlphaDistanceFadeMin: 0 + - _AlphaDistanceFadeMinAlpha: 0 + - _AlphaDistanceFadeType: 1 + - _AlphaDitherGradient: 0.1 + - _AlphaDithering: 0 + - _AlphaForceOpaque: 0 + - _AlphaFresnel: 0 + - _AlphaFresnelAlpha: 0 + - _AlphaFresnelInvert: 0 + - _AlphaFresnelSharpness: 0.5 + - _AlphaFresnelWidth: 0.5 + - _AlphaMipScale: 0.25 + - _AlphaMod: 0 + - _AlphaPremultiply: 0 + - _AlphaSharpenedA2C: 0 + - _AlphaTextureUV: 0 + - _AlphaToCoverage: 0 + - _AngleCompareTo: 0 + - _AngleMinAlpha: 0 + - _AngleType: 0 + - _Aniso0Blur: 0.124 + - _Aniso0Edge: 0.5 + - _Aniso0Offset: 0 + - _Aniso0OffsetMapStrength: 0.181 + - _Aniso0Power: 0.022 + - _Aniso0Strength: 0.607 + - _Aniso0TintIndex: 0 + - _Aniso0ToonMode: 1 + - _Aniso1Blur: 0 + - _Aniso1Edge: 0.5 + - _Aniso1Offset: 0 + - _Aniso1OffsetMapStrength: 0.013 + - _Aniso1Power: 0.024 + - _Aniso1Strength: 0.144 + - _Aniso1TintIndex: 0 + - _Aniso1ToonMode: 0 + - _AnisoAdd: 1 + - _AnisoColorMapUV: 0 + - _AnisoDebugMode: 0 + - _AnisoDebugToggle: 0 + - _AnisoHideInShadow: 1 + - _AnisoReplace: 0 + - _AnisoUseBaseColor: 1 + - _AnisoUseLightColor: 1 + - _Ap_RimLight_FeatherOff: 0 + - _Ap_RimLight_Power: 0.1 + - _AudioLinkAnimToggle: 1 + - _AudioLinkDecal0AlphaBand: 0 + - _AudioLinkDecal0EmissionBand: 0 + - _AudioLinkDecal0RotationBand: 0 + - _AudioLinkDecal0ScaleBand: 0 + - _AudioLinkDecal0SideBand: 0 + - _AudioLinkDecal1AlphaBand: 0 + - _AudioLinkDecal1EmissionBand: 0 + - _AudioLinkDecal1RotationBand: 0 + - _AudioLinkDecal1ScaleBand: 0 + - _AudioLinkDecal1SideBand: 0 + - _AudioLinkDecal2AlphaBand: 0 + - _AudioLinkDecal2EmissionBand: 0 + - _AudioLinkDecal2RotationBand: 0 + - _AudioLinkDecal2ScaleBand: 0 + - _AudioLinkDecal2SideBand: 0 + - _AudioLinkDecal3AlphaBand: 0 + - _AudioLinkDecal3EmissionBand: 0 + - _AudioLinkDecal3RotationBand: 0 + - _AudioLinkDecal3ScaleBand: 0 + - _AudioLinkDecal3SideBand: 0 + - _AudioLinkDecalCC0: 0 + - _AudioLinkDecalCC1: 0 + - _AudioLinkDecalCC2: 0 + - _AudioLinkDecalCC3: 0 + - _AudioLinkDecalX: 0 + - _AudioLinkDissolveAlphaBand: 0 + - _AudioLinkDissolveDetailBand: 0 + - _AudioLinkEmission0CenterOutBand: 0 + - _AudioLinkEmission0CenterOutSize: 0 + - _AudioLinkEmission0CenterOutwidth: 1 + - _AudioLinkEmission1CenterOutBand: 0 + - _AudioLinkEmission1CenterOutSize: 0 + - _AudioLinkEmission1CenterOutwidth: 1 + - _AudioLinkEmission2CenterOutBand: 0 + - _AudioLinkEmission2CenterOutSize: 0 + - _AudioLinkEmission2CenterOutwidth: 1 + - _AudioLinkEmission3CenterOutBand: 0 + - _AudioLinkEmission3CenterOutSize: 0 + - _AudioLinkEmission3CenterOutwidth: 1 + - _AudioLinkFlipbookAlphaBand: 0 + - _AudioLinkFlipbookEmissionBand: 0 + - _AudioLinkFlipbookFrameBand: 0 + - _AudioLinkFlipbookScaleBand: 0 + - _AudioLinkHelp: 0 + - _AudioLinkPathEmissionAddBandA: 0 + - _AudioLinkPathEmissionAddBandB: 0 + - _AudioLinkPathEmissionAddBandG: 0 + - _AudioLinkPathEmissionAddBandR: 0 + - _AudioLinkPathTimeOffsetBandA: 0 + - _AudioLinkPathTimeOffsetBandB: 0 + - _AudioLinkPathTimeOffsetBandG: 0 + - _AudioLinkPathTimeOffsetBandR: 0 + - _AudioLinkPathWidthOffsetBandA: 0 + - _AudioLinkPathWidthOffsetBandB: 0 + - _AudioLinkPathWidthOffsetBandG: 0 + - _AudioLinkPathWidthOffsetBandR: 0 + - _AudioLinkRimBrightnessBand: 0 + - _AudioLinkRimEmissionBand: 0 + - _AudioLinkRimWidthBand: 0 + - _BRDFTPSDepthEnabled: 0 + - _BRDFTPSReflectionMaskStrength: 1 + - _BRDFTPSSpecularMaskStrength: 1 + - _BackFaceAlpha: 1 + - _BackFaceColorThemeIndex: 0 + - _BackFaceDetailIntensity: 1 + - _BackFaceEmissionLimiter: 1 + - _BackFaceEmissionStrength: 0 + - _BackFaceEnabled: 0 + - _BackFaceHueShift: 0 + - _BackFaceHueShiftEnabled: 0 + - _BackFaceHueShiftSpeed: 0 + - _BackFaceMaskUV: 0 + - _BackFaceReplaceAlpha: 0 + - _BackFaceTextureUV: 0 + - _BaseColor_Step: 0.5 + - _BaseShade_Feather: 0.0001 + - _BlendOp: 0 + - _BlendOpAlpha: 0 + - _BlueColorThemeIndex: 0 + - _BlueTextureUV: 0 + - _BumpMapUV: 0 + - _BumpScale: 1 + - _CCIgnoreCastedShadows: 0 + - _CameraAngleMax: 90 + - _CameraAngleMin: 45 + - _ClearCoat: 1 + - _ClearCoatBRDF: 0 + - _ClearCoatForceFallback: 0 + - _ClearCoatForceLighting: 0 + - _ClearCoatGSAAEnabled: 1 + - _ClearCoatGSAAThreshold: 0.1 + - _ClearCoatGSAAVariance: 0.15 + - _ClearCoatInvertSmoothness: 0 + - _ClearCoatLitFallback: 0 + - _ClearCoatMapsUV: 0 + - _ClearCoatMaskInvert: 0 + - _ClearCoatMaskUV: 0 + - _ClearCoatNormal: 0 + - _ClearCoatReflectionMaskInvert: 0 + - _ClearCoatReflectionStrength: 1 + - _ClearCoatReflectionTintThemeIndex: 0 + - _ClearCoatSampleWorld: 1 + - _ClearCoatSmoothness: 1 + - _ClearCoatSmoothnessMapInvert: 0 + - _ClearCoatSmoothnessMapUV: 0 + - _ClearCoatSpecularMaskInvert: 0 + - _ClearCoatSpecularStrength: 1 + - _ClearCoatSpecularTintThemeIndex: 0 + - _ClearCoatStrength: 1 + - _ClearCoatTPSDepthMaskEnabled: 0 + - _ClearCoatTPSMaskStrength: 1 + - _ClearCoatTintThemeIndex: 0 + - _ClippingMaskUV: 0 + - _ClothLerp: 0 + - _ClothMetallic: 0 + - _ClothMetallicSmoothnessMapInvert: 0 + - _ClothMetallicSmoothnessMapUV: 0 + - _ClothReflectance: 0.5 + - _ClothSmoothness: 0.5 + - _ColorMask: 15 + - _ColorThemeIndex: 0 + - _ContinuousDissolve: 0 + - _CubeMapAdd: 0 + - _CubeMapColorThemeIndex: 0 + - _CubeMapEmissionStrength: 0 + - _CubeMapEnabled: 0 + - _CubeMapHueShift: 0 + - _CubeMapHueShiftEnabled: 0 + - _CubeMapHueShiftSpeed: 0 + - _CubeMapIntensity: 1 + - _CubeMapLightMask: 0 + - _CubeMapMaskInvert: 0 + - _CubeMapMaskUV: 0 + - _CubeMapMultiply: 0 + - _CubeMapNormal: 1 + - _CubeMapReplace: 1 + - _CubeMapUVMode: 1 + - _Cull: 2 + - _CurvFix: 1 + - _CurvatureU: 0 + - _CurvatureV: 0 + - _Cutoff: 0.5 + - _DebugAutocorrelator: 0 + - _DebugBass: 0 + - _DebugCCColors: 0 + - _DebugCCLights: 0 + - _DebugCCStrip: 0 + - _DebugChronotensity: 0 + - _DebugDFT: 0 + - _DebugHighMids: 0 + - _DebugLowMids: 0 + - _DebugTreble: 0 + - _DebugVisualizerHelpbox: 0 + - _DebugWaveform: 0 + - _Decal0Depth: 0 + - _Decal0HueAngleStrength: 0 + - _Decal0MaskChannel: 0 + - _Decal0TPSMaskStrength: 1 + - _Decal1Depth: 0 + - _Decal1HueAngleStrength: 0 + - _Decal1MaskChannel: 1 + - _Decal1TPSMaskStrength: 1 + - _Decal2Depth: 0 + - _Decal2HueAngleStrength: 0 + - _Decal2MaskChannel: 2 + - _Decal2TPSMaskStrength: 1 + - _Decal3Depth: 0 + - _Decal3HueAngleStrength: 0 + - _Decal3MaskChannel: 3 + - _Decal3TPSMaskStrength: 1 + - _DecalBlendAlpha: 1 + - _DecalBlendAlpha1: 1 + - _DecalBlendAlpha2: 1 + - _DecalBlendAlpha3: 1 + - _DecalBlendType: 0 + - _DecalBlendType1: 0 + - _DecalBlendType2: 0 + - _DecalBlendType3: 0 + - _DecalColor1ThemeIndex: 0 + - _DecalColor2ThemeIndex: 0 + - _DecalColor3ThemeIndex: 0 + - _DecalColorThemeIndex: 0 + - _DecalEmissionStrength: 0 + - _DecalEmissionStrength1: 0 + - _DecalEmissionStrength2: 0 + - _DecalEmissionStrength3: 0 + - _DecalEnabled: 0 + - _DecalEnabled1: 0 + - _DecalEnabled2: 0 + - _DecalEnabled3: 0 + - _DecalHueShift: 0 + - _DecalHueShift1: 0 + - _DecalHueShift2: 0 + - _DecalHueShift3: 0 + - _DecalHueShiftEnabled: 0 + - _DecalHueShiftEnabled1: 0 + - _DecalHueShiftEnabled2: 0 + - _DecalHueShiftEnabled3: 0 + - _DecalHueShiftSpeed: 0 + - _DecalHueShiftSpeed1: 0 + - _DecalHueShiftSpeed2: 0 + - _DecalHueShiftSpeed3: 0 + - _DecalMaskUV: 0 + - _DecalOverrideAlpha: 0 + - _DecalOverrideAlpha1: 0 + - _DecalOverrideAlpha2: 0 + - _DecalOverrideAlpha3: 0 + - _DecalRotation: 0 + - _DecalRotation1: 0 + - _DecalRotation2: 0 + - _DecalRotation3: 0 + - _DecalRotationCTALBand0: 0 + - _DecalRotationCTALBand1: 0 + - _DecalRotationCTALBand2: 0 + - _DecalRotationCTALBand3: 0 + - _DecalRotationCTALSpeed0: 0 + - _DecalRotationCTALSpeed1: 0 + - _DecalRotationCTALSpeed2: 0 + - _DecalRotationCTALSpeed3: 0 + - _DecalRotationCTALType0: 0 + - _DecalRotationCTALType1: 0 + - _DecalRotationCTALType2: 0 + - _DecalRotationCTALType3: 0 + - _DecalRotationSpeed: 0 + - _DecalRotationSpeed1: 0 + - _DecalRotationSpeed2: 0 + - _DecalRotationSpeed3: 0 + - _DecalTPSDepthMaskEnabled: 0 + - _DecalTexture1UV: 0 + - _DecalTexture2UV: 0 + - _DecalTexture3UV: 0 + - _DecalTextureUV: 0 + - _DecalTiled: 0 + - _DecalTiled1: 0 + - _DecalTiled2: 0 + - _DecalTiled3: 0 + - _DepthAlphaMaxDepth: 1 + - _DepthAlphaMaxValue: 1 + - _DepthAlphaMinDepth: 0 + - _DepthAlphaMinValue: 0 + - _DepthAlphaToggle: 0 + - _DepthColorBlendMode: 0 + - _DepthColorMaxDepth: 1 + - _DepthColorMaxValue: 1 + - _DepthColorMinDepth: 0 + - _DepthColorMinValue: 0 + - _DepthColorThemeIndex: 0 + - _DepthColorToggle: 0 + - _DepthEmissionStrength: 0 + - _DepthMaskUV: 0 + - _DepthRimAdd: 0 + - _DepthRimAdditiveLighting: 0 + - _DepthRimBrightness: 1 + - _DepthRimColorThemeIndex: 0 + - _DepthRimEmission: 0 + - _DepthRimHideInShadow: 0 + - _DepthRimMixBaseColor: 0 + - _DepthRimMixLightColor: 0 + - _DepthRimMultiply: 0 + - _DepthRimNormalToUse: 1 + - _DepthRimReplace: 0 + - _DepthRimSharpness: 0.2 + - _DepthRimType: 0 + - _DepthRimWidth: 0.2 + - _DepthTextureUV: 0 + - _DetailBrightness: 1 + - _DetailEnabled: 0 + - _DetailMaskUV: 0 + - _DetailNormalMapScale: 1 + - _DetailNormalMapUV: 0 + - _DetailTexIntensity: 1 + - _DetailTexUV: 0 + - _DetailTintThemeIndex: 0 + - _DisableDirectionalInAdd: 1 + - _DissolveAlpha: 0 + - _DissolveAlpha0: 0 + - _DissolveAlpha1: 0 + - _DissolveAlpha2: 0 + - _DissolveAlpha3: 0 + - _DissolveAlpha4: 0 + - _DissolveAlpha5: 0 + - _DissolveAlpha6: 0 + - _DissolveAlpha7: 0 + - _DissolveAlpha8: 0 + - _DissolveAlpha9: 0 + - _DissolveDetailNoiseUV: 0 + - _DissolveDetailStrength: 0.1 + - _DissolveEdgeColorThemeIndex: 0 + - _DissolveEdgeEmission: 0 + - _DissolveEdgeHardness: 0.5 + - _DissolveEdgeHueShift: 0 + - _DissolveEdgeHueShiftEnabled: 0 + - _DissolveEdgeHueShiftSpeed: 0 + - _DissolveEdgeWidth: 0.025 + - _DissolveHueShift: 0 + - _DissolveHueShiftEnabled: 0 + - _DissolveHueShiftSpeed: 0 + - _DissolveInvertDetailNoise: 0 + - _DissolveInvertNoise: 0 + - _DissolveMaskInvert: 0 + - _DissolveMaskUV: 0 + - _DissolveNoiseTextureUV: 0 + - _DissolveP2PEdgeLength: 0.1 + - _DissolveP2PWorldLocal: 0 + - _DissolveTextureColorThemeIndex: 0 + - _DissolveToEmissionStrength: 0 + - _DissolveToTextureUV: 0 + - _DissolveType: 1 + - _DissolveUseVertexColors: 0 + - _DistortionFlowTexture1UV: 0 + - _DistortionFlowTextureUV: 0 + - _DistortionMaskUV: 0 + - _DistortionStrength: 0.03 + - _DistortionStrength1: 0.01 + - _DistortionStrength1AudioLinkBand: 0 + - _DistortionStrengthAudioLinkBand: 0 + - _DistortionUvToDistort: 0 + - _DstBlend: 0 + - _EmissionAL0Enabled: 0 + - _EmissionAL0StrengthBand: 0 + - _EmissionAL1Enabled: 0 + - _EmissionAL1StrengthBand: 0 + - _EmissionAL2Enabled: 0 + - _EmissionAL2StrengthBand: 0 + - _EmissionAL3Enabled: 0 + - _EmissionAL3StrengthBand: 0 + - _EmissionBaseColorAsMap: 0 + - _EmissionBaseColorAsMap1: 0 + - _EmissionBaseColorAsMap2: 0 + - _EmissionBaseColorAsMap3: 0 + - _EmissionBlinkingEnabled: 0 + - _EmissionBlinkingEnabled1: 0 + - _EmissionBlinkingEnabled2: 0 + - _EmissionBlinkingEnabled3: 0 + - _EmissionBlinkingOffset: 0 + - _EmissionBlinkingOffset1: 0 + - _EmissionBlinkingOffset2: 0 + - _EmissionBlinkingOffset3: 0 + - _EmissionCenterOutEnabled: 0 + - _EmissionCenterOutEnabled1: 0 + - _EmissionCenterOutEnabled2: 0 + - _EmissionCenterOutEnabled3: 0 + - _EmissionCenterOutSpeed: 5 + - _EmissionCenterOutSpeed1: 5 + - _EmissionCenterOutSpeed2: 5 + - _EmissionCenterOutSpeed3: 5 + - _EmissionColor1ThemeIndex: 0 + - _EmissionColor2ThemeIndex: 0 + - _EmissionColor3ThemeIndex: 0 + - _EmissionColorThemeIndex: 0 + - _EmissionHueShift: 0 + - _EmissionHueShift1: 0 + - _EmissionHueShift2: 0 + - _EmissionHueShift3: 0 + - _EmissionHueShiftEnabled: 0 + - _EmissionHueShiftEnabled1: 0 + - _EmissionHueShiftEnabled2: 0 + - _EmissionHueShiftEnabled3: 0 + - _EmissionHueShiftSpeed: 0 + - _EmissionHueShiftSpeed1: 0 + - _EmissionHueShiftSpeed2: 0 + - _EmissionHueShiftSpeed3: 0 + - _EmissionMap1UV: 0 + - _EmissionMap2UV: 0 + - _EmissionMap3UV: 0 + - _EmissionMapUV: 0 + - _EmissionMask1UV: 0 + - _EmissionMask2UV: 0 + - _EmissionMask3UV: 0 + - _EmissionMaskInvert: 0 + - _EmissionMaskInvert1: 0 + - _EmissionMaskInvert2: 0 + - _EmissionMaskInvert3: 0 + - _EmissionMaskUV: 0 + - _EmissionReplace0: 0 + - _EmissionReplace1: 0 + - _EmissionReplace2: 0 + - _EmissionReplace3: 0 + - _EmissionScrollingOffset: 0 + - _EmissionScrollingOffset1: 0 + - _EmissionScrollingOffset2: 0 + - _EmissionScrollingOffset3: 0 + - _EmissionScrollingUseCurve: 0 + - _EmissionScrollingUseCurve1: 0 + - _EmissionScrollingUseCurve2: 0 + - _EmissionScrollingUseCurve3: 0 + - _EmissionScrollingVertexColor: 0 + - _EmissionScrollingVertexColor1: 0 + - _EmissionScrollingVertexColor2: 0 + - _EmissionScrollingVertexColor3: 0 + - _EmissionStrength: 0 + - _EmissionStrength1: 0 + - _EmissionStrength2: 0 + - _EmissionStrength3: 0 + - _EmissiveBlink_Max: 1 + - _EmissiveBlink_Max1: 1 + - _EmissiveBlink_Max2: 1 + - _EmissiveBlink_Max3: 1 + - _EmissiveBlink_Min: 0 + - _EmissiveBlink_Min1: 0 + - _EmissiveBlink_Min2: 0 + - _EmissiveBlink_Min3: 0 + - _EmissiveBlink_Velocity: 4 + - _EmissiveBlink_Velocity1: 4 + - _EmissiveBlink_Velocity2: 4 + - _EmissiveBlink_Velocity3: 4 + - _EmissiveScroll_Interval: 20 + - _EmissiveScroll_Interval1: 20 + - _EmissiveScroll_Interval2: 20 + - _EmissiveScroll_Interval3: 20 + - _EmissiveScroll_Velocity: 10 + - _EmissiveScroll_Velocity1: 10 + - _EmissiveScroll_Velocity2: 10 + - _EmissiveScroll_Velocity3: 10 + - _EmissiveScroll_Width: 10 + - _EmissiveScroll_Width1: 10 + - _EmissiveScroll_Width2: 10 + - _EmissiveScroll_Width3: 10 + - _EnableALDecal: 0 + - _EnableAniso: 0 + - _EnableAudioLink: 0 + - _EnableClearCoat: 0 + - _EnableDepthRimLighting: 0 + - _EnableDissolve: 0 + - _EnableDissolveAudioLink: 0 + - _EnableDistortion: 0 + - _EnableDistortionAudioLink: 0 + - _EnableEmission: 0 + - _EnableEmission1: 0 + - _EnableEmission2: 0 + - _EnableEmission3: 0 + - _EnableEnvironmentalRim: 0 + - _EnableFlipbook: 0 + - _EnableGITDEmission: 0 + - _EnableGITDEmission1: 0 + - _EnableGITDEmission2: 0 + - _EnableGITDEmission3: 0 + - _EnableIridescence: 0 + - _EnableMirrorOptions: 0 + - _EnableOutlines: 0 + - _EnablePathing: 0 + - _EnableRimLighting: 1 + - _EnableTouchGlow: 0 + - _EnableUDIMDiscardOptions: 0 + - _FXProximityColor: 0 + - _FXProximityColorMaxColorThemeIndex: 0 + - _FXProximityColorMaxDistance: 1 + - _FXProximityColorMinColorThemeIndex: 0 + - _FXProximityColorMinDistance: 0 + - _FXProximityColorType: 1 + - _FlipbookAdd: 0 + - _FlipbookAlphaControlsFinalAlpha: 0 + - _FlipbookChronoType: 0 + - _FlipbookChronotensityBand: 0 + - _FlipbookChronotensityEnabled: 0 + - _FlipbookChronotensitySpeed: 1 + - _FlipbookColorReplaces: 0 + - _FlipbookColorThemeIndex: 0 + - _FlipbookCrossfadeEnabled: 0 + - _FlipbookCurrentFrame: -1 + - _FlipbookEmissionStrength: 0 + - _FlipbookFPS: 30 + - _FlipbookHueShift: 0 + - _FlipbookHueShiftEnabled: 0 + - _FlipbookHueShiftSpeed: 0 + - _FlipbookIntensityControlsAlpha: 0 + - _FlipbookManualFrameControl: 0 + - _FlipbookMaskUV: 0 + - _FlipbookMultiply: 0 + - _FlipbookReplace: 1 + - _FlipbookRotation: 0 + - _FlipbookRotationSpeed: 0 + - _FlipbookTexArrayUV: 0 + - _FlipbookTiled: 0 + - _FlipbookTotalFrames: 1 + - _ForgotToLockMaterial: 1 + - _GITDEMaxEmissionMultiplier: 0 + - _GITDEMaxEmissionMultiplier1: 0 + - _GITDEMaxEmissionMultiplier2: 0 + - _GITDEMaxEmissionMultiplier3: 0 + - _GITDEMaxLight: 1 + - _GITDEMaxLight1: 1 + - _GITDEMaxLight2: 1 + - _GITDEMaxLight3: 1 + - _GITDEMinEmissionMultiplier: 1 + - _GITDEMinEmissionMultiplier1: 1 + - _GITDEMinEmissionMultiplier2: 1 + - _GITDEMinEmissionMultiplier3: 1 + - _GITDEMinLight: 0 + - _GITDEMinLight1: 0 + - _GITDEMinLight2: 0 + - _GITDEMinLight3: 0 + - _GITDEWorldOrMesh: 0 + - _GITDEWorldOrMesh1: 0 + - _GITDEWorldOrMesh2: 0 + - _GITDEWorldOrMesh3: 0 + - _GlitterAngleRange: 90 + - _GlitterBias: 0.8 + - _GlitterBlendType: 0 + - _GlitterBrightness: 3 + - _GlitterCenterSize: 0.08 + - _GlitterColorMapUV: 0 + - _GlitterColorThemeIndex: 0 + - _GlitterContrast: 300 + - _GlitterEnable: 0 + - _GlitterFrequency: 300 + - _GlitterHideInShadow: 0 + - _GlitterHueShift: 0 + - _GlitterHueShiftEnabled: 0 + - _GlitterHueShiftSpeed: 0 + - _GlitterJaggyFix: 0 + - _GlitterJitter: 1 + - _GlitterMaskUV: 0 + - _GlitterMinBrightness: 0 + - _GlitterMode: 0 + - _GlitterRandomColors: 0 + - _GlitterRandomRotation: 0 + - _GlitterRandomSize: 0 + - _GlitterShape: 0 + - _GlitterSize: 0.3 + - _GlitterSpeed: 10 + - _GlitterTextureRotation: 0 + - _GlitterUV: 0 + - _GlitterUseSurfaceColor: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _GreenColorThemeIndex: 0 + - _GreenTextureUV: 0 + - _HeightMapUV: 0 + - _HeightStepsMax: 128 + - _HeightStepsMin: 10 + - _HeightStrength: 0.4247461 + - _HeightmaskInvert: 0 + - _HeightmaskUV: 0 + - _HighColorThemeIndex: 0 + - _HighColor_Power: 0.2 + - _HighColor_TexUV: 0 + - _IgnoreCastedShadows: 0 + - _IgnoreFog: 0 + - _Inverse_Clipping: 0 + - _IridescenceAddBlend: 0 + - _IridescenceAudioLinkEmissionAddBand: 0 + - _IridescenceAudioLinkEmissionBand: 0 + - _IridescenceEmissionStrength: 0 + - _IridescenceHueShift: 0 + - _IridescenceHueShiftEnabled: 0 + - _IridescenceHueShiftSpeed: 0 + - _IridescenceIntensity: 1 + - _IridescenceMaskUV: 0 + - _IridescenceMultiplyBlend: 0 + - _IridescenceNormalIntensity: 1 + - _IridescenceNormalMapUV: 0 + - _IridescenceNormalSelection: 1 + - _IridescenceNormalToggle: 0 + - _IridescenceReplaceBlend: 0 + - _IridescenceTime: 0 + - _Is_BlendAddToHiColor: 0 + - _Is_LightColor_Ap_RimLight: 1 + - _Is_LightColor_RimLight: 1 + - _Is_NormalMapToRimLight: 1 + - _Is_SpecularToHighColor: 0 + - _Layer1Strength: 1 + - _Layer2Size: 0 + - _Layer2Strength: 0 + - _LightDataAOStrengthA: 0 + - _LightDataAOStrengthB: 0 + - _LightDataAOStrengthG: 0 + - _LightDataAOStrengthR: 1 + - _LightDataDebugEnabled: 0 + - _LightDirection_MaskOn: 0 + - _LightingAOMapsUV: 0 + - _LightingAdditiveEnable: 1 + - _LightingAdditiveGradientEnd: 0.5 + - _LightingAdditiveGradientStart: 0 + - _LightingAdditiveLimit: 1 + - _LightingAdditiveLimitIntensity: 0 + - _LightingAdditiveLimited: 0 + - _LightingAdditiveMaxIntensity: 1 + - _LightingAdditiveMonochromatic: 0 + - _LightingAdditivePassthrough: 0.5 + - _LightingAdditiveType: 1 + - _LightingCap: 1 + - _LightingCapEnabled: 1 + - _LightingCastedShadows: 0 + - _LightingColorMode: 0 + - _LightingDebugVisualize: 0 + - _LightingDetailShadowMapsUV: 0 + - _LightingDetailShadowStrengthA: 0 + - _LightingDetailShadowStrengthB: 0 + - _LightingDetailShadowStrengthG: 0 + - _LightingDetailShadowStrengthR: 1 + - _LightingDirectionMode: 0 + - _LightingForceColorEnabled: 0 + - _LightingForcedColorThemeIndex: 0 + - _LightingGradientEnd: 0.5 + - _LightingGradientEndWrap: 0.5 + - _LightingGradientStart: 0 + - _LightingGradientStartWrap: 0 + - _LightingIgnoreAmbientColor: 0 + - _LightingIndirectUsesNormals: 0 + - _LightingMapMode: 0 + - _LightingMinLightBrightness: 0 + - _LightingMinLightIndiBrightness: 0 + - _LightingMode: 5 + - _LightingMonochromatic: 0 + - _LightingShadowMaskStrengthA: 0 + - _LightingShadowMaskStrengthB: 0 + - _LightingShadowMaskStrengthG: 0 + - _LightingShadowMaskStrengthR: 1 + - _LightingShadowMasksUV: 0 + - _LightingStandardSmoothness: 0 + - _LightingVertexLightingEnabled: 1 + - _LightingWrappedNormalization: 0 + - _LightingWrappedWrap: 0 + - _LineColorThemeIndex: 0 + - _LineWidth: 0.03 + - _LockTooltip: 0 + - _MainALHueShiftBand: 0 + - _MainALHueShiftCTIndex: 0 + - _MainBrightness: 0 + - _MainColorAdjustTextureUV: 0 + - _MainColorAdjustToggle: 0 + - _MainHueALCTEnabled: 0 + - _MainHueALMotionSpeed: 1 + - _MainHueShift: 0 + - _MainHueShiftReplace: 1 + - _MainHueShiftSpeed: 0 + - _MainHueShiftToggle: 0 + - _MainTexUV: 0 + - _MainUseVertexColorAlpha: 0 + - _MainVertexColoring: 0 + - _MainVertexColoringLinearSpace: 1 + - _Matcap0CustomNormal: 0 + - _Matcap0NormalMapScale: 1 + - _Matcap0NormalMapUV: 0 + - _Matcap1CustomNormal: 0 + - _Matcap1NormalMapScale: 1 + - _Matcap1NormalMapUV: 0 + - _Matcap2Add: 0 + - _Matcap2AddToLight: 0 + - _Matcap2AlphaOverride: 0 + - _Matcap2Border: 0.43 + - _Matcap2ColorThemeIndex: 0 + - _Matcap2EmissionStrength: 0 + - _Matcap2Enable: 0 + - _Matcap2HueShift: 0 + - _Matcap2HueShiftEnabled: 0 + - _Matcap2HueShiftSpeed: 0 + - _Matcap2Intensity: 1 + - _Matcap2LightMask: 0 + - _Matcap2MaskInvert: 0 + - _Matcap2MaskUV: 0 + - _Matcap2Mixed: 0 + - _Matcap2Multiply: 0 + - _Matcap2Normal: 1 + - _Matcap2Replace: 0 + - _Matcap2TPSDepthEnabled: 0 + - _Matcap2TPSMaskStrength: 1 + - _Matcap2UVMode: 1 + - _MatcapAdd: 0 + - _MatcapAddToLight: 0 + - _MatcapAlphaOverride: 0 + - _MatcapBorder: 0.43 + - _MatcapColorThemeIndex: 0 + - _MatcapEmissionStrength: 0 + - _MatcapEnable: 1 + - _MatcapHueShift: 0 + - _MatcapHueShiftEnabled: 0 + - _MatcapHueShiftSpeed: 0 + - _MatcapIntensity: 1 + - _MatcapLightMask: 0 + - _MatcapMaskInvert: 0 + - _MatcapMaskUV: 0 + - _MatcapMixed: 0 + - _MatcapMultiply: 0 + - _MatcapNormal: 1 + - _MatcapReplace: 1 + - _MatcapTPSDepthEnabled: 1 + - _MatcapTPSMaskStrength: 1 + - _MatcapUVMode: 1 + - _Metallic: 0 + - _Mirror: 0 + - _MirrorTextureUV: 0 + - _MochieBRDF: 1 + - _MochieForceFallback: 0 + - _MochieGSAAEnabled: 1 + - _MochieLitFallback: 0 + - _MochieMetallicMapInvert: 0 + - _MochieMetallicMapsUV: 0 + - _MochieMetallicMasksUV: 0 + - _MochieMetallicMultiplier: 0 + - _MochieReflectionMaskInvert: 0 + - _MochieReflectionStrength: 1 + - _MochieReflectionTintThemeIndex: 0 + - _MochieRoughnessMapInvert: 0 + - _MochieRoughnessMultiplier: 0.421 + - _MochieRoughnessMultiplier2: 1 + - _MochieSpecularMaskInvert: 0 + - _MochieSpecularStrength: 1 + - _MochieSpecularStrength2: 1 + - _MochieSpecularTintThemeIndex: 0 + - _Mode: 0 + - _ModelAngleMax: 90 + - _ModelAngleMin: 45 + - _OcclusionStrength: 1 + - _OffsetFactor: 0 + - _OffsetUnits: 0 + - _Offset_Z: 0 + - _OutlineCull: 1 + - _OutlineEmission: 0 + - _OutlineFixedSize: 0 + - _OutlineHueOffset: 0 + - _OutlineHueOffsetSpeed: 0 + - _OutlineHueShift: 0 + - _OutlineLit: 1 + - _OutlineMaskUV: 0 + - _OutlineMode: 0 + - _OutlineOffsetFactor: 0 + - _OutlineOffsetUnits: 0 + - _OutlineRimLightBlend: 0 + - _OutlineShadowStrength: 1 + - _OutlineStencilCompareFunction: 8 + - _OutlineStencilFailOp: 0 + - _OutlineStencilPassOp: 0 + - _OutlineStencilReadMask: 255 + - _OutlineStencilRef: 0 + - _OutlineStencilWriteMask: 255 + - _OutlineStencilZFailOp: 0 + - _OutlineTextureUV: 0 + - _OutlineTintMix: 0 + - _OutlineUseVertexColors: 0 + - _OutlineZTest: 4 + - _OutlinesMaxDistance: 9999 + - _PBRSplitMaskSample: 0 + - _PPBrightness: 1 + - _PPContrast: 1 + - _PPEmissionMultiplier: 1 + - _PPFinalColorMultiplier: 1 + - _PPHDR: 0 + - _PPHelp: 0 + - _PPHue: 0 + - _PPLUTStrength: 0 + - _PPLightingAddition: 0 + - _PPLightingMultiplier: 1 + - _PPLightness: 0 + - _PPMaskInvert: 0 + - _PPMaskUV: 0 + - _PPSaturation: 1 + - _PanoUseBothEyes: 1 + - _Parallax: 0.02 + - _ParallaxUV: 0 + - _PathALAutoCorrelator: 0 + - _PathALAutoCorrelatorA: 0 + - _PathALAutoCorrelatorB: 0 + - _PathALAutoCorrelatorG: 0 + - _PathALAutoCorrelatorR: 0 + - _PathALCCA: 0 + - _PathALCCB: 0 + - _PathALCCG: 0 + - _PathALCCR: 0 + - _PathALChrono: 0 + - _PathALEmissionOffset: 0 + - _PathALHistory: 0 + - _PathALHistoryA: 0 + - _PathALHistoryB: 0 + - _PathALHistoryBandA: 0 + - _PathALHistoryBandB: 0 + - _PathALHistoryBandG: 0 + - _PathALHistoryBandR: 0 + - _PathALHistoryG: 0 + - _PathALHistoryR: 0 + - _PathALTimeOffset: 0 + - _PathALWidthOffset: 0 + - _PathChronoBandA: 0 + - _PathChronoBandB: 0 + - _PathChronoBandG: 0 + - _PathChronoBandR: 0 + - _PathChronoSpeedA: 0 + - _PathChronoSpeedB: 0 + - _PathChronoSpeedG: 0 + - _PathChronoSpeedR: 0 + - _PathChronoTypeA: 0 + - _PathChronoTypeB: 0 + - _PathChronoTypeG: 0 + - _PathChronoTypeR: 0 + - _PathColorAThemeIndex: 0 + - _PathColorBThemeIndex: 0 + - _PathColorGThemeIndex: 0 + - _PathColorRThemeIndex: 0 + - _PathGradientType: 0 + - _PathTypeA: 0 + - _PathTypeB: 0 + - _PathTypeG: 0 + - _PathTypeR: 0 + - _PathingColorMapUV: 0 + - _PathingMapUV: 0 + - _PathingOverrideAlpha: 0 + - _PoiGSAAThreshold: 0.1 + - _PoiGSAAVariance: 0.15 + - _PoiParallax: 0 + - _PolarLengthScale: 1 + - _PolarRadialScale: 1 + - _PolarSpiralPower: 0 + - _PolarUV: 0 + - _PostProcess: 0 + - _RGBBlendMultiplicative: 0 + - _RGBMaskEnabled: 0 + - _RGBMaskUV: 0 + - _RGBNormalBlend: 0 + - _RGBUseVertexColors: 0 + - _RedColorThemeIndex: 0 + - _RedTextureUV: 0 + - _RefSpecFresnel: 1 + - _RenderingReduceClipDistance: 0 + - _RgbNormalAScale: 0 + - _RgbNormalAUV: 0 + - _RgbNormalBScale: 0 + - _RgbNormalBUV: 0 + - _RgbNormalGScale: 0 + - _RgbNormalGUV: 0 + - _RgbNormalRScale: 0 + - _RgbNormalRUV: 0 + - _RgbNormalsEnabled: 0 + - _RimApColorThemeIndex: 0 + - _RimBaseColorMix: 0 + - _RimBlendMode: 0 + - _RimBlendStrength: 1 + - _RimBrighten: 0 + - _RimBrightness: 1 + - _RimEnviroBlur: 0.7 + - _RimEnviroIntensity: 1 + - _RimEnviroMaskUV: 0 + - _RimEnviroMinBrightness: 0 + - _RimEnviroSharpness: 0 + - _RimEnviroWidth: 0.45 + - _RimHideInShadow: 0 + - _RimHueShift: 0 + - _RimHueShiftEnabled: 0 + - _RimHueShiftSpeed: 0 + - _RimLightColorBias: 0.416 + - _RimLightColorThemeIndex: 0 + - _RimLightNormal: 1 + - _RimLight_FeatherOff: 0 + - _RimLight_InsideMask: 0.0001 + - _RimLight_Power: 0.1 + - _RimLightingInvert: 0 + - _RimMaskUV: 0 + - _RimPower: 1 + - _RimShadowMaskRampType: 0 + - _RimShadowMaskStrength: 1 + - _RimShadowToggle: 0 + - _RimShadowWidth: 0 + - _RimSharpness: 0 + - _RimStrength: 0 + - _RimStyle: 0 + - _RimTexUV: 0 + - _RimWidth: 0.847 + - _SDFBlur: 0.1 + - _SDFShadingTextureUV: 0 + - _SSIgnoreCastedShadows: 0 + - _Saturation: 0 + - _ScrollingEmission: 0 + - _ScrollingEmission1: 0 + - _ScrollingEmission2: 0 + - _ScrollingEmission3: 0 + - _Set_HighColorMaskUV: 0 + - _ShadeColor_Step: 0 + - _ShaderOptimizerEnabled: 0 + - _ShadingEnabled: 1 + - _ShadingShadeMapBlendType: 0 + - _Shadow2ndBlur: 0.3 + - _Shadow2ndBorder: 0.5 + - _Shadow2ndColorTexUV: 0 + - _Shadow3rdBlur: 0.1 + - _Shadow3rdBorder: 0.25 + - _Shadow3rdColorTexUV: 0 + - _ShadowBlur: 0.1 + - _ShadowBorder: 0.5 + - _ShadowBorderRange: 0 + - _ShadowColorTexUV: 0 + - _ShadowOffset: 0 + - _ShadowStrength: 1 + - _SmoothnessTextureChannel: 0 + - _Specular2ndLayer: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SssBumpBlur: 0.7 + - _SssScale: 1 + - _StencilCompareFunction: 8 + - _StencilFailOp: 0 + - _StencilPassOp: 0 + - _StencilReadMask: 255 + - _StencilRef: 0 + - _StencilWriteMask: 255 + - _StencilZFailOp: 0 + - _StereoEnabled: 0 + - _StylizedSpecular: 0 + - _StylizedSpecular2Feather: 0 + - _StylizedSpecularFeather: 0 + - _StylizedSpecularStrength: 1 + - _TPS2_BufferedDepth: 0 + - _TPS2_BufferedStrength: 0 + - _TPS2_Enabled: 1 + - _TPSBezierHeader: 0 + - _TPSBuldgeHeader: 0 + - _TPSHeader: 0 + - _TPSHelpbox: 0 + - _TPSIdleHeader: 0 + - _TPSPenetratorEnabled: 1 + - _TPSPulsingHeader: 0 + - _TPSSqueezeHeader: 0 + - _TPS_BezierSmoothness: 0.09 + - _TPS_BezierStart: 0 + - _TPS_BufferedDepth: 0 + - _TPS_BufferedStrength: 0 + - _TPS_Buldge: 0.3 + - _TPS_BuldgeDistance: 0.2 + - _TPS_BuldgeFalloffDistance: 0.05 + - _TPS_IdleGravity: 0 + - _TPS_IdleMovementStrength: 0 + - _TPS_IdleSkrinkLength: 1 + - _TPS_IdleSkrinkWidth: 1 + - _TPS_IsSkinnedMeshRenderer: 1 + - _TPS_PenetratorLength: 0.13151427 + - _TPS_PumpingSpeed: 0 + - _TPS_PumpingStrength: 0 + - _TPS_PumpingWidth: 0.2 + - _TPS_Squeeze: 0.3 + - _TPS_SqueezeDistance: 0.2 + - _TPS_VertexColors: 1 + - _TextEnabled: 0 + - _TextFPSColorThemeIndex: 0 + - _TextFPSEmissionStrength: 0 + - _TextFPSEnabled: 0 + - _TextFPSRotation: 0 + - _TextFPSUV: 0 + - _TextPixelRange: 4 + - _TextPositionColorThemeIndex: 0 + - _TextPositionEmissionStrength: 0 + - _TextPositionEnabled: 0 + - _TextPositionRotation: 0 + - _TextPositionUV: 0 + - _TextTimeColorThemeIndex: 0 + - _TextTimeEmissionStrength: 0 + - _TextTimeEnabled: 0 + - _TextTimeRotation: 0 + - _TextTimeUV: 0 + - _Tweak_HighColorMaskLevel: 0 + - _Tweak_LightDirection_MaskLevel: 0 + - _Tweak_RimLightMaskLevel: 0 + - _UDIMDiscardMode: 1 + - _UDIMDiscardUV: 0 + - _UVSec: 0 + - _Unlit_Intensity: 1 + - _UseLightColor: 1 + - _Use_1stAs2nd: 0 + - _Use_1stShadeMapAlpha_As_ShadowMask: 0 + - _Use_2ndShadeMapAlpha_As_ShadowMask: 0 + - _Use_BaseAs1st: 0 + - _VertexAudioLinkEnabled: 0 + - _VertexLocalRotationALBandX: 0 + - _VertexLocalRotationALBandY: 0 + - _VertexLocalRotationALBandZ: 0 + - _VertexLocalRotationCTALBandX: 0 + - _VertexLocalRotationCTALBandY: 0 + - _VertexLocalRotationCTALBandZ: 0 + - _VertexLocalRotationCTALTypeX: 0 + - _VertexLocalRotationCTALTypeY: 0 + - _VertexLocalRotationCTALTypeZ: 0 + - _VertexLocalScaleALBand: 0 + - _VertexLocalTranslationALBand: 0 + - _VertexManipulationHeight: 0 + - _VertexManipulationHeightBand: 0 + - _VertexManipulationHeightBias: 0 + - _VertexManipulationHeightMaskUV: 0 + - _VertexManipulationsEnabled: 0 + - _VertexRoundingDivision: 500 + - _VertexRoundingEnabled: 0 + - _VertexRoundingRangeBand: 0 + - _VertexWorldTranslationALBand: 0 + - _ZTest: 4 + - _ZWrite: 1 + - _glitterFrequencyLinearEmissive: 20 + - footer_discord: 0 + - footer_github: 0 + - footer_patreon: 0 + - footer_twitter: 0 + - footer_youtube: 0 + - m_ALCol: 0 + - m_AudioLinkCategory: 0 + - m_OutlineCategory: 0 + - m_end_ALDecalSpectrum: 0 + - m_end_Alpha: 0 + - m_end_Ansio: 0 + - m_end_BonusSliders: 0 + - m_end_CubeMap: 0 + - m_end_Decal0: 0 + - m_end_Decal0AudioLink: 0 + - m_end_Decal1: 0 + - m_end_Decal1AudioLink: 0 + - m_end_Decal2: 0 + - m_end_Decal2AudioLink: 0 + - m_end_Decal3: 0 + - m_end_Decal3AudioLink: 0 + - m_end_DecalSection: 0 + - m_end_DetailOptions: 0 + - m_end_DistortionAudioLink: 0 + - m_end_FXProximityColor: 0 + - m_end_FlipbookAudioLink: 0 + - m_end_GlobalThemes: 0 + - m_end_Iridescence: 0 + - m_end_IridescenceAudioLink: 0 + - m_end_MainHueShift: 0 + - m_end_MainVertexColors: 0 + - m_end_Matcap2: 0 + - m_end_OutlineStencil: 0 + - m_end_PathAudioLink: 0 + - m_end_PoiLightData: 0 + - m_end_PoiShading: 0 + - m_end_RGBMask: 0 + - m_end_RimAudioLink: 0 + - m_end_StencilPassOptions: 0 + - m_end_Text: 0 + - m_end_TextFPS: 0 + - m_end_TextInstanceTime: 0 + - m_end_TextPosition: 0 + - m_end_audioLink: 0 + - m_end_backFace: 0 + - m_end_blending: 0 + - m_end_brdf: 0 + - m_end_clearCoat: 0 + - m_end_crossfade: 0 + - m_end_depthFX: 0 + - m_end_depthRimLightOptions: 0 + - m_end_dissolve: 0 + - m_end_dissolveHueShift: 0 + - m_end_emission1Options: 0 + - m_end_emission2Options: 0 + - m_end_emission3Options: 0 + - m_end_emissionOptions: 0 + - m_end_emissions: 0 + - m_end_flipBook: 0 + - m_end_flipbookHueShift: 0 + - m_end_glitter: 0 + - m_end_manualFlipbookControl: 0 + - m_end_matcap: 0 + - m_end_mirrorOptions: 0 + - m_end_outlineAdvanced: 0 + - m_end_parallax: 0 + - m_end_pathing: 0 + - m_end_pen_autoConfig: 0 + - m_end_pointToPoint: 0 + - m_end_postprocess: 0 + - m_end_reflectionRim: 0 + - m_end_rimLightOptions: 0 + - m_end_stylizedSpec: 0 + - m_end_tps: 0 + - m_end_tps_penetrator: 0 + - m_end_udimdiscardOptions: 0 + - m_end_uvDistortion: 0 + - m_end_uvPanosphere: 0 + - m_end_uvPolar: 0 + - m_end_vertexManipulation: 0 + - m_lightingCategory: 1 + - m_mainCategory: 1 + - m_modifierCategory: 0 + - m_postprocessing: 0 + - m_renderingCategory: 0 + - m_specialFXCategory: 0 + - m_start_ALDecalSpectrum: 0 + - m_start_Alpha: 0 + - m_start_Aniso: 0 + - m_start_BonusSliders: 0 + - m_start_CubeMap: 0 + - m_start_Decal0: 0 + - m_start_Decal0AudioLink: 0 + - m_start_Decal1: 0 + - m_start_Decal1AudioLink: 0 + - m_start_Decal2: 0 + - m_start_Decal2AudioLink: 0 + - m_start_Decal3: 0 + - m_start_Decal3AudioLink: 0 + - m_start_DecalSection: 0 + - m_start_DetailOptions: 0 + - m_start_DistortionAudioLink: 0 + - m_start_FXProximityColor: 0 + - m_start_FlipbookAudioLink: 0 + - m_start_GlobalThemes: 0 + - m_start_Iridescence: 0 + - m_start_IridescenceAudioLink: 0 + - m_start_MainHueShift: 0 + - m_start_MainVertexColors: 0 + - m_start_Matcap2: 0 + - m_start_OutlineStencil: 0 + - m_start_PathAudioLink: 0 + - m_start_PoiLightData: 0 + - m_start_PoiShading: 0 + - m_start_RGBMask: 0 + - m_start_RimAudioLink: 0 + - m_start_StencilPassOptions: 0 + - m_start_Text: 0 + - m_start_TextFPS: 0 + - m_start_TextInstanceTime: 0 + - m_start_TextPosition: 0 + - m_start_audioLink: 0 + - m_start_backFace: 0 + - m_start_blending: 0 + - m_start_brdf: 1 + - m_start_clearCoat: 0 + - m_start_crossfade: 0 + - m_start_depthFX: 0 + - m_start_depthRimLightOptions: 0 + - m_start_dissolve: 0 + - m_start_dissolveHueShift: 0 + - m_start_emission1Options: 0 + - m_start_emission2Options: 0 + - m_start_emission3Options: 0 + - m_start_emissionOptions: 0 + - m_start_emissions: 0 + - m_start_flipBook: 0 + - m_start_flipbookHueShift: 0 + - m_start_glitter: 0 + - m_start_manualFlipbookControl: 0 + - m_start_matcap: 1 + - m_start_mirrorOptions: 0 + - m_start_outlineAdvanced: 0 + - m_start_parallax: 0 + - m_start_pathing: 0 + - m_start_pen_autoConfig: 0 + - m_start_pointToPoint: 0 + - m_start_postprocess: 0 + - m_start_reflectionRim: 0 + - m_start_rimLightOptions: 1 + - m_start_stylizedSpec: 0 + - m_start_tps: 1 + - m_start_tps_penetrator: 1 + - m_start_udimdiscardOptions: 0 + - m_start_uvDistortion: 0 + - m_start_uvPanosphere: 0 + - m_start_uvPolar: 0 + - m_start_vertexManipulation: 0 + - m_thirdpartyCategory: 0 + - shader_is_using_thry_editor: 69 + - shader_master_label: 0 + m_Colors: + - _1st_ShadeColor: {r: 1, g: 1, b: 1, a: 1} + - _1st_ShadeMapPan: {r: 0, g: 0, b: 0, a: 0} + - _2nd_ShadeColor: {r: 1, g: 1, b: 1, a: 1} + - _2nd_ShadeMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ALDecalColorMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ALDecalVolumeColorHigh: {r: 1, g: 0, b: 0, a: 1} + - _ALDecalVolumeColorLow: {r: 0, g: 0, b: 1, a: 1} + - _ALDecalVolumeColorMid: {r: 0, g: 1, b: 0, a: 1} + - _ALDecaldCircleDimensions: {r: 0, g: 1, b: 0, a: 1} + - _ALUVPosition: {r: 0.5, g: 0.5, b: 1, a: 1} + - _ALUVScale: {r: 1, g: 1, b: 1, a: 1} + - _AlphaAudioLinkAddRange: {r: 0, g: 0, b: 0, a: 0} + - _AlphaColor: {r: 1, g: 1, b: 1, a: 1} + - _AlphaTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _AngleForwardDirection: {r: 0, g: 0, b: 1, a: 1} + - _Aniso0Tint: {r: 1, g: 1, b: 1, a: 1} + - _Aniso1Tint: {r: 1, g: 1, b: 1, a: 1} + - _AnisoColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Ap_RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _AudioLinkDecal0Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDissolveAlpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDissolveDetail: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission0CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission1CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission2CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission3CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookAlpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookEmission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookFrame: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookScale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathEmissionAddA: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathEmissionAddB: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathEmissionAddG: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathEmissionAddR: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetA: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetB: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetG: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetR: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetA: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetB: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetG: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetR: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkRimBrightnessAdd: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkRimEmissionAdd: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkRimWidthAdd: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceColor: {r: 1, g: 1, b: 1, a: 1} + - _BackFaceMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _BlueColor: {r: 1, g: 1, b: 1, a: 1} + - _BlueTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _BumpMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _ClearCoatSmoothnessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatSpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _ClearCoatTint: {r: 1, g: 1, b: 1, a: 1} + - _ClippingMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ClothMetallicSmoothnessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _CubeMapColor: {r: 1, g: 1, b: 1, a: 1} + - _CubeMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalColor: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor1: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor2: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor3: {r: 1, g: 1, b: 1, a: 1} + - _DecalMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalPosition: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalPosition1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalPosition2: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalPosition3: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalScale: {r: 1, g: 1, b: 0, a: 0} + - _DecalScale1: {r: 1, g: 1, b: 0, a: 0} + - _DecalScale2: {r: 1, g: 1, b: 0, a: 0} + - _DecalScale3: {r: 1, g: 1, b: 0, a: 0} + - _DecalSideOffset: {r: 0, g: 0, b: 0, a: 0} + - _DecalSideOffset1: {r: 0, g: 0, b: 0, a: 0} + - _DecalSideOffset2: {r: 0, g: 0, b: 0, a: 0} + - _DecalSideOffset3: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexture1Pan: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexture2Pan: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexture3Pan: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DepthColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DepthRimColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DetailMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTexPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTint: {r: 1, g: 1, b: 1, a: 1} + - _DissolveDetailNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveEndPoint: {r: 0, g: 1, b: 0, a: 0} + - _DissolveMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0} + - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveToTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionFlowTexture1Pan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionFlowTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionStrength1AudioLink: {r: 0, g: 0, b: 0, a: 0} + - _DistortionStrengthAudioLink: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL0StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL1StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL2StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL3StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissionColor1: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor2: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor3: {r: 1, g: 1, b: 1, a: 1} + - _EmissionMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMap2Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMap3Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMapPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask2Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask3Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissiveScroll_Direction: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction1: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction2: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction3: {r: 0, g: -10, b: 0, a: 0} + - _FXProximityColorMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _FXProximityColorMinColor: {r: 0, g: 0, b: 0, a: 1} + - _FlipbookColor: {r: 1, g: 1, b: 1, a: 1} + - _FlipbookCrossfadeRange: {r: 0.75, g: 1, b: 0, a: 1} + - _FlipbookMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FlipbookSideOffset: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookTexArrayPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterColor: {r: 1, g: 1, b: 1, a: 1} + - _GlitterColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMinMaxBrightness: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSaturation: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSize: {r: 0.1, g: 0.5, b: 0, a: 1} + - _GlitterPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterUVPanning: {r: 0, g: 0, b: 0, a: 0} + - _GlobalThemeColor0: {r: 1, g: 1, b: 1, a: 1} + - 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a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Assets/Jar/OptimizedShaders/jar.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Assets/Jar/OptimizedShaders/jar.meta new file mode 100755 index 00000000..1c291d7c --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Assets/Jar/OptimizedShaders/jar.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6f815c4730d296544b29cb89d988792c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Assets/Jar/OptimizedShaders/jar/Poiyomi Pro.shader b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Assets/Jar/OptimizedShaders/jar/Poiyomi Pro.shader new file mode 100644 index 00000000..d3d88c11 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Assets/Jar/OptimizedShaders/jar/Poiyomi Pro.shader @@ -0,0 +1,12382 @@ +Shader "Hidden/Locked/.poiyomi/Poiyomi 8.1/Poiyomi Pro/539cf1b63d2e8ee4da5bcb670cbed48b" +{ + Properties + { + [HideInInspector] shader_master_label ("<color=#E75898ff>Poiyomi 8.0.303</color>", Float) = 0 + [HideInInspector] shader_is_using_thry_editor ("", Float) = 0 + [HideInInspector] footer_youtube ("{texture:{name:icon-youtube,height:32},action:{type:URL,data:https://www.youtube.com/poiyomi},hover:YOUTUBE}", Float) = 0 + [HideInInspector] footer_twitter ("{texture:{name:icon-twitter,height:32},action:{type:URL,data:https://twitter.com/poiyomi},hover:TWITTER}", Float) = 0 + [HideInInspector] footer_patreon ("{texture:{name:icon-patreon,height:32},action:{type:URL,data:https://www.patreon.com/poiyomi},hover:PATREON}", Float) = 0 + [HideInInspector] footer_discord ("{texture:{name:icon-discord,height:32},action:{type:URL,data:https://discord.gg/Ays52PY},hover:DISCORD}", Float) = 0 + [HideInInspector] footer_github ("{texture:{name:icon-github,height:32},action:{type:URL,data:https://github.com/poiyomi/PoiyomiToonShader},hover:GITHUB}", Float) = 0 + [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1 + [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0 + [Helpbox(1)] _LockTooltip ("Animations don't work by default when locked in. Right click a property if you want to animate it. The shader will lock in automatically at upload time.", Int) = 0 + [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7)]_Mode("Rendering Preset--{on_value_actions:[ + {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]}, + {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]} + }]}]}", Int) = 0 + [HideInInspector] m_mainCategory ("Color & Normals", Float) = 0 + _Color ("Color & Alpha--{reference_property:_ColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _ColorThemeIndex ("", Int) = 0 + _MainTex ("Texture--{reference_properties:[_MainTexPan, _MainTexUV]}", 2D) = "white" { } + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _MainTexUV ("UV", Int) = 0 + [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0) + [Normal]_BumpMap ("Normal Map--{reference_properties:[_BumpMapPan, _BumpMapUV, _BumpScale]}", 2D) = "bump" { } + [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _BumpMapUV ("UV", Int) = 0 + [HideInInspector]_BumpScale ("Intensity", Range(0, 10)) = 1 + _ClippingMask ("Alpha Map--{reference_properties:[_ClippingMaskPan, _ClippingMaskUV, _Inverse_Clipping]}", 2D) = "white" { } + [HideInInspector][Vector2]_ClippingMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _ClippingMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Inverse_Clipping ("Invert", Float) = 0 + _Cutoff ("Alpha Cutoff", Range(0, 1.001)) = 0.5 + [HideInInspector] m_start_MainHueShift ("Color Adjust--{reference_property:_MainColorAdjustToggle}", Float) = 0 + [HideInInspector][ThryToggle(COLOR_GRADING_HDR)] _MainColorAdjustToggle ("Adjust Colors", Float) = 0 + [ThryRGBAPacker(R Hue Mask, G Brightness Mask, B Saturation Mask, A Nothing)]_MainColorAdjustTexture ("Mask (Expand)--{reference_properties:[_MainColorAdjustTexturePan, _MainColorAdjustTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_MainColorAdjustTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _MainColorAdjustTextureUV ("UV", Int) = 0 + _Saturation ("Saturation", Range(-1, 10)) = 0 + _MainBrightness ("Brightness", Range(-1, 1)) = 0 + [ThryToggleUI(true)] _MainHueShiftToggle ("<size=13><b> Hue Shift</b></size>", Float) = 0 + [ToggleUI]_MainHueShiftReplace ("Hue Replace?--{condition_showS:(_MainHueShiftToggle==1)}", Float) = 1 + _MainHueShift ("Hue Shift--{condition_showS:(_MainHueShiftToggle==1)}", Range(0, 1)) = 0 + _MainHueShiftSpeed ("Hue Shift Speed--{condition_showS:(_MainHueShiftToggle==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)]_MainHueALCTEnabled ("<size=13><b> Hue Shift Audio Link</b></size>--{condition_showS:(_MainHueShiftToggle==1 && _EnableAudioLink==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)]_MainALHueShiftBand ("Band--{condition_showS:(_MainHueShiftToggle==1 && _EnableAudioLink==1 && _MainHueALCTEnabled==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_MainALHueShiftCTIndex ("Motion Type--{condition_showS:(_MainHueShiftToggle==1 && _EnableAudioLink==1 && _MainHueALCTEnabled==1)}", Int) = 0 + _MainHueALMotionSpeed ("Motion Speed--{condition_showS:(_MainHueShiftToggle==1 && _EnableAudioLink==1 && _MainHueALCTEnabled==1)}", Float) = 1 + [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0 + [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0 + [ToggleUI]_AlphaForceOpaque ("Force Opaque", Float) = 0 + _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0 + [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _AlphaToCoverage ("<size=13><b> Alpha To Coverage</b></size>", Float) = 0 + [ToggleUI]_AlphaSharpenedA2C ("Sharpened A2C--{condition_showS:(_AlphaToCoverage==1)}", Float) = 0 + _AlphaMipScale ("Mip Level Alpha Scale--{condition_showS:(_AlphaToCoverage==1)}", Range(0, 1)) = 0.25 + [Space(4)] + [ThryToggleUI(true)] _AlphaDithering ("<size=13><b> Dithering</b></size>", Float) = 0 + _AlphaDitherGradient ("Dither Gradient--{condition_showS:(_AlphaDithering==1)}", Range(0, 1)) = .1 + [Space(4)] + [ThryToggleUI(true)] _AlphaDistanceFade ("<size=13><b> Distance Alpha</b></size>", Float) = 0 + [Enum(Object Position, 0, Pixel Position, 1)] _AlphaDistanceFadeType ("Pos To Use--{condition_showS:(_AlphaDistanceFade==1)}", Int) = 1 + _AlphaDistanceFadeMinAlpha ("Min Distance Alpha--{condition_showS:(_AlphaDistanceFade==1)}", Range(0, 1)) = 0 + _AlphaDistanceFadeMaxAlpha ("Max Distance Alpha--{condition_showS:(_AlphaDistanceFade==1)}", Range(0, 1)) = 1 + _AlphaDistanceFadeMin ("Min Distance--{condition_showS:(_AlphaDistanceFade==1)}", Float) = 0 + _AlphaDistanceFadeMax ("Max Distance--{condition_showS:(_AlphaDistanceFade==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _AlphaFresnel ("<size=13><b> Fresnel Alpha</b></size>", Float) = 0 + _AlphaFresnelAlpha ("Intensity--{condition_showS:(_AlphaFresnel==1)}", Range(0, 1)) = 0 + _AlphaFresnelSharpness ("Sharpness--{condition_showS:(_AlphaFresnel==1)}", Range(0, 1)) = .5 + _AlphaFresnelWidth ("Width--{condition_showS:(_AlphaFresnel==1)}", Range(0, 1)) = .5 + [ToggleUI]_AlphaFresnelInvert ("Invert--{condition_showS:(_AlphaFresnel==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _AlphaAngular ("<size=13><b> Angular Alpha</b></size>", Float) = 0 + [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type--{condition_showS:(_AlphaAngular==1)}", Int) = 0 + [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon--{condition_showS:(_AlphaAngular==1)}", Int) = 0 + [Vector3]_AngleForwardDirection ("Forward Direction--{condition_showS:(_AlphaAngular==1)}", Vector) = (0, 0, 1) + _CameraAngleMin ("Camera Angle Min--{condition_showS:(_AlphaAngular==1)}", Range(0, 180)) = 45 + _CameraAngleMax ("Camera Angle Max--{condition_showS:(_AlphaAngular==1)}", Range(0, 180)) = 90 + _ModelAngleMin ("Model Angle Min--{condition_showS:(_AlphaAngular==1)}", Range(0, 180)) = 45 + _ModelAngleMax ("Model Angle Max--{condition_showS:(_AlphaAngular==1)}", Range(0, 180)) = 90 + _AngleMinAlpha ("Min Alpha--{condition_showS:(_AlphaAngular==1)}", Range(0, 1)) = 0 + [Space(4)] + [ThryToggleUI(true)]_AlphaAudioLinkEnabled ("<size=13><b> Alpha Audio Link</b></size>--{condition_showS:(_EnableAudioLink==1)}", Float) = 0 + [Vector2]_AlphaAudioLinkAddRange ("Add Range--{ condition_showS:(_AlphaAudioLinkEnabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AlphaAudioLinkAddBand ("Add Band--{ condition_showS:(_AlphaAudioLinkEnabled==1 && _EnableAudioLink==1)}", Int) = 0 + [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0 + [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled}", Float) = 0 + [HideInInspector][ThryToggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0 + [ThryRGBAPacker(R Texture Mask, G Normal Mask, B Nothing, A Nothing)]_DetailMask ("Detail Mask (Expand)--{reference_properties:[_DetailMaskPan, _DetailMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DetailMaskUV ("UV", Int) = 0 + _DetailTint ("Detail Texture Tint--{reference_property:_DetailTintThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DetailTintThemeIndex ("", Int) = 0 + _DetailTex ("Detail Texture--{reference_properties:[_DetailTexPan, _DetailTexUV]}", 2D) = "gray" { } + [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DetailTexUV ("UV", Int) = 0 + _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1 + _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1 + [Normal]_DetailNormalMap ("Detail Normal--{reference_properties:[_DetailNormalMapPan, _DetailNormalMapUV, _DetailNormalMapScale]}", 2D) = "bump" { } + [HideInInspector]_DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1 + [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DetailNormalMapUV ("UV", Int) = 0 + [HideInInspector] m_end_DetailOptions ("Details", Float) = 0 + [HideInInspector] m_start_vertexManipulation ("Vertex Options--{reference_property:_VertexManipulationsEnabled, button_help:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube}}", Float) = 0 + [HideInInspector][ThryToggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0 + [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalRotationSpeed ("Local Rotation Speed", Vector) = (0, 0, 0, 1) + _VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1) + [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1) + _VertexManipulationHeight ("Vertex Height", Float) = 0 + _VertexManipulationHeightMask ("Height Map--{reference_properties:[_VertexManipulationHeightMaskPan, _VertexManipulationHeightMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_VertexManipulationHeightMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightMaskUV ("UV", Int) = 0 + _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0 + [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0 + _VertexRoundingDivision ("Rounding Interval", Float) = 0.02 + [Space(10)] + [ThryToggleUI(true)]_VertexAudioLinkEnabled ("<size=13><b> Audio Link</b></size>--{condition_showS:(_EnableAudioLink==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalTranslationALBand ("Local Translate Band--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Vector3]_VertexLocalTranslationALMin ("Local Translate Min--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [Vector3]_VertexLocalTranslationALMax ("Local Translate Max--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [Space(10)] + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationALBandX("Rotation Band X--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationALBandY ("Rotation Band Y--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationALBandZ ("Rotation Band Z--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Vector3]_VertexLocalRotationAL ("Rotation--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [Space(10)] + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationCTALBandX ("Band X--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_VertexLocalRotationCTALTypeX ("Motion Type X--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationCTALBandY ("Band Y--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_VertexLocalRotationCTALTypeY ("Motion Type Y--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationCTALBandZ ("Band Z--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_VertexLocalRotationCTALTypeZ ("Motion Type Z--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Vector3]_VertexLocalRotationCTALSpeed ("Rotation Speed--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [Space(10)] + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalScaleALBand ("Scale Band--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + _VertexLocalScaleALMin ("Scale Min--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0,0) + _VertexLocalScaleALMax ("Scale Max--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0,0) + [Space(10)] + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexWorldTranslationALBand ("World Translation Band--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Vector3]_VertexWorldTranslationALMin ("World Translation Min--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [Vector3]_VertexWorldTranslationALMax ("World Translation Max--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [Space(10)] + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexManipulationHeightBand ("Vertex Height Band--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Vector2]_VertexManipulationHeightAL ("Vertex Height--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [Space(10)] + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexRoundingRangeBand ("Rounding Band--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Vector2]_VertexRoundingRangeAL ("Rounding Range--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0 + [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0 + [ToggleUI]_MainVertexColoringLinearSpace ("Linear Colors", Float) = 1 + _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0 + _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0 + [HideInInspector] m_start_backFace ("Back Face--{reference_property:_BackFaceEnabled}", Float) = 0 + [HideInInspector][ThryToggle(POI_BACKFACE)]_BackFaceEnabled ("Backface Enabled", Float) = 0 + _BackFaceColor ("Color--{reference_property:_BackFaceColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _BackFaceColorThemeIndex ("", Int) = 0 + _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _BackFaceAlpha ("Alpha", Range(0,1)) = 1 + _BackFaceTexture ("Texture--{reference_properties:[_BackFaceTexturePan, _BackFaceTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_BackFaceTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_BackFaceTextureUV ("UV#", Int) = 0 + _BackFaceMask ("Mask--{reference_properties:[_BackFaceMaskPan, _BackFaceMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_BackFaceMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_BackFaceMaskUV ("UV#", Int) = 0 + _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1 + [ToggleUI]_BackFaceReplaceAlpha ("Replace Alpha", Float) = 0 + _BackFaceEmissionLimiter ("Emission Limiter", Range(0,1)) = 1 + [Space(10)] + [ThryToggleUI(true)]_BackFaceHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _BackFaceHueShift ("Hue Shift--{condition_showS:(_BackFaceHueShiftEnabled==1)}", Range(0, 1)) = 0 + _BackFaceHueShiftSpeed ("Hue Shift Speed--{condition_showS:(_BackFaceHueShiftEnabled==1)}", Float) = 0 + [HideInInspector] m_end_backFace ("Back Face", Float) = 0 + [HideInInspector] m_start_RGBMask ("RGBA Color Masking--{reference_property:_RGBMaskEnabled}", Float) = 0 + [HideInInspector][ThryToggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0 + [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0 + [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0 + [ThryRGBAPacker(R Mask,G Mask,B Mask,A Mask)]_RGBMask ("Mask--{reference_properties:[_RGBMaskPan, _RGBMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_RGBMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RGBMaskUV ("UV", int) = 0 + _RedColor ("R Color--{reference_property:_RedColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _RedColorThemeIndex ("", Int) = 0 + _RedTexture ("R Texture--{reference_properties:[_RedTexturePan, _RedTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_RedTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RedTextureUV ("UV", int) = 0 + _GreenColor ("G Color--{reference_property:_GreenColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _GreenColorThemeIndex ("", Int) = 0 + _GreenTexture ("G Texture--{reference_properties:[_GreenTexturePan, _GreenTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_GreenTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_GreenTextureUV ("UV", int) = 0 + _BlueColor ("B Color--{reference_property:_BlueColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _BlueColorThemeIndex ("", Int) = 0 + _BlueTexture ("B Texture--{reference_properties:[_BlueTexturePan, _BlueTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_BlueTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_BlueTextureUV ("UV", int) = 0 + _AlphaColor ("A Color--{reference_property:_AlphaColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _AlphaColorThemeIndex ("", Int) = 0 + _AlphaTexture ("A Texture--{reference_properties:[_AlphaTexturePan, _AlphaTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_AlphaTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_AlphaTextureUV ("UV", int) = 0 + [ThryToggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0 + [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0 + [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector][Vector2]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RgbNormalRUV ("UV", int) = 0 + _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0, 10)) = 0 + [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector][Vector2]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RgbNormalGUV ("UV", int) = 0 + _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0, 10)) = 0 + [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector][Vector2]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RgbNormalBUV ("UV", int) = 0 + _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0, 10)) = 0 + [Normal]_RgbNormalA ("A Normal--{reference_properties:[_RgbNormalAPan, _RgbNormalAUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector][Vector2]_RgbNormalAPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RgbNormalAUV ("UV", int) = 0 + _RgbNormalAScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0, 10)) = 0 + [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0 + [HideInInspector] m_start_DecalSection ("Decals--{button_help:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=xHoQVN_F7JE&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube}}", Float) = 0 + [ThryRGBAPacker(Decal 0 Mask, Decal 1 Mask, Decal 2 Mask, Decal 3 Mask)]_DecalMask ("Decal RGBA Mask--{reference_properties:[_DecalMaskPan, _DecalMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DecalMaskUV ("UV", Int) = 0 + [ThryToggleUI(true)] _DecalTPSDepthMaskEnabled ("<size=13><b> TPS Depth Enabled</b></size>", Float) = 0 + _Decal0TPSMaskStrength ("Mask Strength--{condition_showS:(_DecalTPSDepthMaskEnabled==1)}", Range(0, 1)) = 1 + _Decal1TPSMaskStrength ("Mask Strength--{condition_showS:(_DecalTPSDepthMaskEnabled==1)}", Range(0, 1)) = 1 + _Decal2TPSMaskStrength ("Mask Strength--{condition_showS:(_DecalTPSDepthMaskEnabled==1)}", Range(0, 1)) = 1 + _Decal3TPSMaskStrength ("Mask Strength--{condition_showS:(_DecalTPSDepthMaskEnabled==1)}", Range(0, 1)) = 1 + [HideInInspector] m_start_Decal0 ("Decal 0--{reference_property:_DecalEnabled}", Float) = 0 + [HideInInspector][ThryToggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0 + [Enum(R, 0, G, 1, B, 2, A, 3)] _Decal0MaskChannel ("Mask Channel", Int) = 0 + _DecalColor ("Color--{reference_property:_DecalColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DecalColorThemeIndex ("", Int) = 0 + _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture ("Decal--{reference_properties:[_DecalTexturePan, _DecalTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DecalTextureUV ("UV", Int) = 0 + [ToggleUI]_DecalTiled ("Tiled?", Float) = 0 + _Decal0Depth ("Depth", Float) = 0 + [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0) + _DecalSideOffset ("Side Offset ←→↓↑", Vector) = (0, 0, 0, 0) + [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed ("Rotation Speed", Float) = 0 + [ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)]_DecalBlendType ("Blending", Range(0, 1)) = 0 + _DecalBlendAlpha ("Alpha", Range(0, 1)) = 1 + [ToggleUI]_DecalOverrideAlpha ("Override Alpha", Float) = 0 + [ThryToggleUI(true)]_DecalHueShiftEnabled ("<size=13><b>Hue Shift</b></size>", Float) = 0 + _DecalHueShiftSpeed ("Shift Speed--{condition_showS:(_DecalHueShiftEnabled==1)}", Float) = 0 + _DecalHueShift ("Hue Shift--{condition_showS:(_DecalHueShiftEnabled==1)}", Range(0, 1)) = 0 + _Decal0HueAngleStrength ("Hue Angle Power--{condition_showS:(_DecalHueShiftEnabled==1)}", Float) = 0 + [HideInInspector] m_start_Decal0AudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal0ScaleBand ("Scale Band", Int) = 0 + _AudioLinkDecal0Scale ("Scale Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal0SideBand ("Side Band", Int) = 0 + _AudioLinkDecal0SideMin ("Side Mod Min", Vector) = (0, 0, 0, 0) + _AudioLinkDecal0SideMax ("Side Mod Max", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal0RotationBand ("Rotation Band", Int) = 0 + [Vector2]_AudioLinkDecal0Rotation ("Rotation Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal0AlphaBand ("Alpha Band", Int) = 0 + [Vector2]_AudioLinkDecal0Alpha ("Alpha Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal0EmissionBand ("Emission Band", Int) = 0 + [Vector2]_AudioLinkDecal0Emission ("Emission Mod", Vector) = (0, 0, 0, 0) + [ToggleUI]_AudioLinkDecalCC0 ("CC Strip", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DecalRotationCTALBand0 ("Chrono Rotation Band", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_DecalRotationCTALType0 ("Chrono Motion Type", Int) = 0 + _DecalRotationCTALSpeed0 ("Chrono Rotation Speed", Float) = 0 + [HideInInspector] m_end_Decal0AudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_Decal0 ("Decal 0", Float) = 0 + [HideInInspector] m_start_Decal1 ("Decal 1--{reference_property:_DecalEnabled1}", Float) = 0 + [HideInInspector][ThryToggle(GEOM_TYPE_BRANCH_DETAIL)]_DecalEnabled1 ("Enable", Float) = 0 + [Enum(R, 0, G, 1, B, 2, A, 3)] _Decal1MaskChannel ("Mask Channel", Int) = 1 + _DecalColor1 ("Color--{reference_property:_DecalColor1ThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DecalColor1ThemeIndex ("", Int) = 0 + _DecalEmissionStrength1 ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture1 ("Decal--{reference_properties:[_DecalTexture1Pan, _DecalTexture1UV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexture1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DecalTexture1UV ("UV", Int) = 0 + [ToggleUI]_DecalTiled1 ("Tiled?", Float) = 0 + _Decal1Depth ("Depth", Float) = 0 + [Vector2]_DecalScale1 ("Scale", Vector) = (1, 1, 0, 0) + _DecalSideOffset1 ("Side Offset ←→↓↑", Vector) = (0, 0, 0, 0) + [Vector2]_DecalPosition1 ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation1 ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed1 ("Rotation Speed", Float) = 0 + [ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)]_DecalBlendType1 ("Blending", Range(0, 1)) = 0 + _DecalBlendAlpha1 ("Alpha", Range(0, 1)) = 1 + [ToggleUI]_DecalOverrideAlpha1 ("Override Alpha", Float) = 0 + [ThryToggleUI(true)]_DecalHueShiftEnabled1 ("<size=13><b>Hue Shift</b></size>", Float) = 0 + _DecalHueShiftSpeed1 ("Shift Speed--{condition_showS:(_DecalHueShiftEnabled1==1)}", Float) = 0 + _DecalHueShift1 ("Hue Shift--{condition_showS:(_DecalHueShiftEnabled1==1)}", Range(0, 1)) = 0 + _Decal1HueAngleStrength ("Hue Angle Power--{condition_showS:(_DecalHueShiftEnabled1==1)}", Float) = 0 + [HideInInspector] m_start_Decal1AudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal1ScaleBand ("Scale Band", Int) = 0 + _AudioLinkDecal1Scale ("Scale Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal1SideBand ("Side Band", Int) = 0 + _AudioLinkDecal1SideMin ("Side Mod Min", Vector) = (0, 0, 0, 0) + _AudioLinkDecal1SideMax ("Side Mod Max", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal1RotationBand ("Rotation Band", Int) = 0 + [Vector2]_AudioLinkDecal1Rotation ("Rotation Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal1AlphaBand ("Alpha Band", Int) = 0 + [Vector2]_AudioLinkDecal1Alpha ("Alpha Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal1EmissionBand ("Emission Band", Int) = 0 + [Vector2]_AudioLinkDecal1Emission ("Emission Mod", Vector) = (0, 0, 0, 0) + [ToggleUI]_AudioLinkDecalCC1 ("CC Strip", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DecalRotationCTALBand1 ("Chrono Rotation Band", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_DecalRotationCTALType1 ("Chrono Motion Type", Int) = 0 + _DecalRotationCTALSpeed1 ("Chrono Rotation Speed", Float) = 0 + [HideInInspector] m_end_Decal1AudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_Decal1 ("Decal 0", Float) = 0 + [HideInInspector] m_start_Decal2 ("Decal 2--{reference_property:_DecalEnabled2}", Float) = 0 + [HideInInspector][ThryToggle(GEOM_TYPE_FROND)]_DecalEnabled2 ("Enable", Float) = 0 + [Enum(R, 0, G, 1, B, 2, A, 3)] _Decal2MaskChannel ("Mask Channel", Int) = 2 + _DecalColor2 ("Color--{reference_property:_DecalColor2ThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DecalColor2ThemeIndex ("", Int) = 0 + _DecalEmissionStrength2 ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture2 ("Decal--{reference_properties:[_DecalTexture2Pan, _DecalTexture2UV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexture2Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DecalTexture2UV ("UV", Int) = 0 + [ToggleUI]_DecalTiled2 ("Tiled?", Float) = 0 + _Decal2Depth ("Depth", Float) = 0 + [Vector2]_DecalScale2 ("Scale", Vector) = (1, 1, 0, 0) + _DecalSideOffset2 ("Side Offset ←→↓↑", Vector) = (0, 0, 0, 0) + [Vector2]_DecalPosition2 ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation2 ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed2 ("Rotation Speed", Float) = 0 + [ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)]_DecalBlendType2 ("Blending", Range(0, 1)) = 0 + _DecalBlendAlpha2 ("Alpha", Range(0, 1)) = 1 + [ToggleUI]_DecalOverrideAlpha2 ("Override Alpha", Float) = 0 + [ThryToggleUI(true)]_DecalHueShiftEnabled2 ("<size=13><b>Hue Shift</b></size>", Float) = 0 + _DecalHueShiftSpeed2 ("Shift Speed--{condition_showS:(_DecalHueShiftEnabled2==1)}", Float) = 0 + _DecalHueShift2 ("Hue Shift--{condition_showS:(_DecalHueShiftEnabled2==1)}", Range(0, 1)) = 0 + _Decal2HueAngleStrength ("Hue Angle Power--{condition_showS:(_DecalHueShiftEnabled2==1)}", Float) = 0 + [HideInInspector] m_start_Decal2AudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal2ScaleBand ("Scale Band", Int) = 0 + _AudioLinkDecal2Scale ("Scale Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal2SideBand ("Side Band", Int) = 0 + _AudioLinkDecal2SideMin ("Side Mod Min", Vector) = (0, 0, 0, 0) + _AudioLinkDecal2SideMax ("Side Mod Max", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal2RotationBand ("Rotation Band", Int) = 0 + [Vector2]_AudioLinkDecal2Rotation ("Rotation Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal2AlphaBand ("Alpha Band", Int) = 0 + [Vector2]_AudioLinkDecal2Alpha ("Alpha Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal2EmissionBand ("Emission Band", Int) = 0 + [Vector2]_AudioLinkDecal2Emission ("Emission Mod", Vector) = (0, 0, 0, 0) + [ToggleUI]_AudioLinkDecalCC2 ("CC Strip", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DecalRotationCTALBand2 ("Chrono Rotation Band", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_DecalRotationCTALType2 ("Chrono Motion Type", Int) = 0 + _DecalRotationCTALSpeed2 ("Chrono Rotation Speed", Float) = 0 + [HideInInspector] m_end_Decal2AudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_Decal2 ("Decal 0", Float) = 0 + [HideInInspector] m_start_Decal3 ("Decal 3--{reference_property:_DecalEnabled3}", Float) = 0 + [HideInInspector][ThryToggle(DEPTH_OF_FIELD_COC_VIEW)]_DecalEnabled3 ("Enable", Float) = 0 + [Enum(R, 0, G, 1, B, 2, A, 3)] _Decal3MaskChannel ("Mask Channel", Int) = 3 + _DecalColor3 ("Color--{reference_property:_DecalColor3ThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DecalColor3ThemeIndex ("", Int) = 0 + _DecalEmissionStrength3 ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture3 ("Decal--{reference_properties:[_DecalTexture3Pan, _DecalTexture3UV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexture3Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DecalTexture3UV ("UV", Int) = 0 + [ToggleUI]_DecalTiled3 ("Tiled?", Float) = 0 + _Decal3Depth ("Depth", Float) = 0 + [Vector2]_DecalScale3 ("Scale", Vector) = (1, 1, 0, 0) + _DecalSideOffset3 ("Side Offset ←→↓↑", Vector) = (0, 0, 0, 0) + [Vector2]_DecalPosition3 ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation3 ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed3 ("Rotation Speed", Float) = 0 + [ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)]_DecalBlendType3 ("Blending", Range(0, 1)) = 0 + _DecalBlendAlpha3 ("Alpha", Range(0, 1)) = 1 + [ToggleUI]_DecalOverrideAlpha3 ("Override Alpha", Float) = 0 + [ThryToggleUI(true)]_DecalHueShiftEnabled3 ("<size=13><b>Hue Shift</b></size>", Float) = 0 + _DecalHueShiftSpeed3 ("Shift Speed--{condition_showS:(_DecalHueShiftEnabled3==1)}", Float) = 0 + _DecalHueShift3 ("Hue Shift--{condition_showS:(_DecalHueShiftEnabled3==1)}", Range(0, 1)) = 0 + _Decal3HueAngleStrength ("Hue Angle Power--{condition_showS:(_DecalHueShiftEnabled3==1)}", Float) = 0 + [HideInInspector] m_start_Decal3AudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal3ScaleBand ("Scale Band", Int) = 0 + _AudioLinkDecal3Scale ("Scale Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal3SideBand ("Side Band", Int) = 0 + _AudioLinkDecal3SideMin ("Side Mod Min", Vector) = (0, 0, 0, 0) + _AudioLinkDecal3SideMax ("Side Mod Max", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal3RotationBand ("Rotation Band", Int) = 0 + [Vector2]_AudioLinkDecal3Rotation ("Rotation Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal3AlphaBand ("Alpha Band", Int) = 0 + [Vector2]_AudioLinkDecal3Alpha ("Alpha Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal3EmissionBand ("Emission Band", Int) = 0 + [Vector2]_AudioLinkDecal3Emission ("Emission Mod", Vector) = (0, 0, 0, 0) + [ToggleUI]_AudioLinkDecalCC3 ("CC Strip", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DecalRotationCTALBand3 ("Chrono Rotation Band", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_DecalRotationCTALType3 ("Chrono Motion Type", Int) = 0 + _DecalRotationCTALSpeed3 ("Chrono Rotation Speed", Float) = 0 + [HideInInspector] m_end_Decal3AudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_Decal3 ("Decal 0", Float) = 0 + [HideInInspector] m_end_DecalSection ("Decal", Float) = 0 + [HideInInspector] m_start_tps_penetrator("Penetrator--{reference_property:_TPSPenetratorEnabled,tooltip:Enable TPS Penetrator: Requires the TPS Setup Wizard to be run (under Poi/TPS)}", Float) = 0 + [HideInInspector] m_start_pen_autoConfig("Configured By Tool", Float) = 0 + _TPS_PenetratorLength("Length of Penetrator Model--{tooltip:The length from the root of the P to the very tip}", Range(0 , 3)) = 1 + _TPS_PenetratorScale("Scale of Penetrator Model", Vector) = (1,1,1,1) + [HideInInspector] m_end_pen_autoConfig("TPS", Float) = 0 + [Helpbox(1)]_TPSHelpbox("Penetrator allows your mesh to bend in the direction of an orifice. It is fully compatible with DPS. Requires the TPS Setup Wizard to be run afterwards. Click here to open the setup window.--{onClick:Thry.TPS.TPS_Setup}", Float) = 0 + [HideInInspector][ThryToggle(TPS_Penetrator)]_TPSPenetratorEnabled("Enabled", Float) = 0 + [Space(10)] + [ThryRichLabel(13)]_TPSBezierHeader("Bezier--{tooltip: Changes how the penetrator bends}", Float) = 0 + _TPS_BezierStart("Bezier Start--{tooltip:Start later down the penetrator}", Range(0,0.3)) = 0.0 + _TPS_BezierSmoothness("Bezier Smoothness--{tooltip:Smoothness of bending}", Range(0.2,0.05)) = 0.09 + [ThryRichLabel(13)]_TPSSqueezeHeader("Squeeze--{tooltip:Penetrator contracts when entering an orifice}", Float) = 0 + _TPS_Squeeze("Squeeze Strength--{tooltip:Percentage penetrator squeezes}", Range(0,1)) = 0.3 + _TPS_SqueezeDistance("Squeeze Distance--{tooltip:Width of the squeezing}", Range(0.01,1)) = 0.2 + [ThryRichLabel(13)]_TPSBuldgeHeader("Buldge--{tooltip: Penetrator expands in front of the orifice}", Float) = 0 + _TPS_Buldge("Buldge--{tooltip:Amount in percentage}", Range(0,3)) = 0.3 + _TPS_BuldgeDistance("Buldge Distance--{tooltip:Width of the buldging}", Range(0.01,1)) = 0.2 + _TPS_BuldgeFalloffDistance("Buldge Falloff--{tooltip:Width of bulding in front of orifice}", Range(0.01,0.5)) = 0.05 + [ThryRichLabel(13)]_TPSPulsingHeader("Pulsing--{tooltip: Penetrator expands in pulses while entering orifice}", Float) = 0 + _TPS_PumpingStrength("Pumping Strength--{tooltip:Amount in percentage}", Range(0,1)) = 0 + _TPS_PumpingSpeed("Pumping Speed--{tooltip:Frequenzy of pulsing}", Range(0,10)) = 0 + _TPS_PumpingWidth("Pumping Width--{tooltip:Width of pulsing}", Range(0.01,1)) = 0.2 + [ThryRichLabel(13)]_TPSIdleHeader("Idle--{tooltip: Changes how the penetrator bends while no orifice is near}", Float) = 0 + _TPS_IdleGravity("Idle Gravity--{tooltip:P hangs down while not penetrating}", Range(0,1)) = 0 + _TPS_IdleSkrinkWidth("Idle Shrink Width--{tooltip:P shrinks while not penetrating}", Range(0,1)) = 1 + _TPS_IdleSkrinkLength("Idle Shrink Length--{tooltip:P shrinks while not penetrating}", Range(0,1)) = 1 + _TPS_IdleMovementStrength("Idle Movement--{tooltip:P swings while not penetrating}", Range(0, 10)) = 0 + [HideInInspector][Toggle]_TPS_VertexColors("Baked Vertex Colors", Float) = 1 + [HideInInspector]_TPS2_BufferedDepth ("_TPS2_BufferedDepth NL", Float) = 0 + [HideInInspector]_TPS2_BufferedStrength("_TPS2_BufferedStrength NL", Float) = 0 + [HideInInspector] m_end_tps_penetrator("", Float) = 0 + [HideInInspector] m_start_GlobalThemes ("Global Themes", Float) = 0 + [HDR]_GlobalThemeColor0 ("Color 0", Color) = (1, 1, 1, 1) + [HDR]_GlobalThemeColor1 ("Color 1", Color) = (1, 1, 1, 1) + [HDR]_GlobalThemeColor2 ("Color 2", Color) = (1, 1, 1, 1) + [HDR]_GlobalThemeColor3 ("Color 3", Color) = (1, 1, 1, 1) + [HideInInspector] m_end_GlobalThemes ("Global Themes", Float) = 0 + [HideInInspector] m_lightingCategory ("Shading", Float) = 0 + [HideInInspector] m_start_PoiLightData ("Light Data ", Float) = 0 + _LightingAOMaps ("AO Maps (expand)--{reference_properties:[_LightingAOMapsPan, _LightingAOMapsUV,_LightDataAOStrengthR,_LightDataAOStrengthG,_LightDataAOStrengthB,_LightDataAOStrengthA]}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingAOMapsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _LightingAOMapsUV ("UV", Int) = 0 + [HideInInspector]_LightDataAOStrengthR ("R Strength", Range(0, 1)) = 1 + [HideInInspector]_LightDataAOStrengthG ("G Strength", Range(0, 1)) = 0 + [HideInInspector]_LightDataAOStrengthB ("B Strength", Range(0, 1)) = 0 + [HideInInspector]_LightDataAOStrengthA ("A Strength", Range(0, 1)) = 0 + _LightingDetailShadowMaps ("Detail Shadows (expand)--{reference_properties:[_LightingDetailShadowMapsPan, _LightingDetailShadowMapsUV,_LightingDetailShadowStrengthR,_LightingDetailShadowStrengthG,_LightingDetailShadowStrengthB,_LightingDetailShadowStrengthA]}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingDetailShadowMapsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _LightingDetailShadowMapsUV ("UV", Int) = 0 + [HideInInspector]_LightingDetailShadowStrengthR ("R Strength", Range(0, 1)) = 1 + [HideInInspector]_LightingDetailShadowStrengthG ("G Strength", Range(0, 1)) = 0 + [HideInInspector]_LightingDetailShadowStrengthB ("B Strength", Range(0, 1)) = 0 + [HideInInspector]_LightingDetailShadowStrengthA ("A Strength", Range(0, 1)) = 0 + _LightingShadowMasks ("Shadow Masks (expand)--{reference_properties:[_LightingShadowMasksPan, _LightingShadowMasksUV,_LightingShadowMaskStrengthR,_LightingShadowMaskStrengthG,_LightingShadowMaskStrengthB,_LightingShadowMaskStrengthA]}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowMasksPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _LightingShadowMasksUV ("UV", Int) = 0 + [HideInInspector]_LightingShadowMaskStrengthR ("R Strength", Range(0, 1)) = 1 + [HideInInspector]_LightingShadowMaskStrengthG ("G Strength", Range(0, 1)) = 0 + [HideInInspector]_LightingShadowMaskStrengthB ("B Strength", Range(0, 1)) = 0 + [HideInInspector]_LightingShadowMaskStrengthA ("A Strength", Range(0, 1)) = 0 + [Space(15)] + [ThryHeaderLabel(Base Pass Lighting, 13)] + [Space(4)] + [Enum(Poi Custom, 0, Standard, 1, UTS2, 2)] _LightingColorMode ("Light Color Mode", Int) = 0 + [Enum(Poi Custom, 0, Normalized NDotL, 1, Saturated NDotL, 2)] _LightingMapMode ("Light Map Mode", Int) = 0 + [Enum(Poi Custom, 0, Forced Local Direction, 1, Forced World Direction, 2, UTS2, 3)] _LightingDirectionMode ("Light Direction Mode", Int) = 0 + [Vector3]_LightngForcedDirection ("Forced Direction--{condition_showS:(_LightingDirectionMode==1 || _LightingDirectionMode==2)}", Vector) = (0, 0, 0) + [ToggleUI]_LightingForceColorEnabled ("Force Light Color", Float) = 0 + _LightingForcedColor ("Forced Color--{condition_showS:(_LightingForceColorEnabled==1), reference_property:_LightingForcedColorThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _LightingForcedColorThemeIndex ("", Int) = 0 + _Unlit_Intensity ("Unlit_Intensity--{condition_showS:(_LightingColorMode==2)}", Range(0.001, 4)) = 1 + [ToggleUI]_LightingCapEnabled ("Limit Brightness", Float) = 1 + _LightingCap ("Max Brightness--{condition_showS:(_LightingCapEnabled==1)}", Range(0, 10)) = 1 + _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0 + _LightingIndirectUsesNormals ("Indirect Uses Normals--{condition_showS:(_LightingColorMode==0)}", Range(0, 1)) = 0 + _LightingCastedShadows ("Receive Casted Shadows", Range(0, 1)) = 0 + _LightingMonochromatic ("Grayscale Lighting?", Range(0, 1)) = 0 + [Space(15)] + [ThryHeaderLabel(Add Pass Lighting, 13)] + [Space(4)] + [ThryToggle(POI_LIGHT_DATA_ADDITIVE_ENABLE)]_LightingAdditiveEnable ("Enable Additive", Float) = 1 + [ThryToggle(POI_LIGHT_DATA_ADDITIVE_DIRECTIONAL_ENABLE)]_DisableDirectionalInAdd ("Ignore Directional--{condition_showS:(_LightingAdditiveEnable==1)}", Float) = 1 + [ToggleUI]_LightingAdditiveLimited ("Limit Brightness?--{condition_showS:(_LightingAdditiveEnable==1)}", Float) = 0 + _LightingAdditiveLimit ("Max Brightness--{ condition_showS:(_LightingAdditiveLimited==1&&_LightingAdditiveEnable==1)}", Range(0, 10)) = 1 + _LightingAdditiveMonochromatic ("Grayscale Lighting?", Range(0, 1)) = 0 + _LightingAdditivePassthrough ("Point Light Passthrough--{condition_showS:(_LightingAdditiveEnable==1)}", Range(0, 1)) = .5 + [Space(15)] + [ThryHeaderLabel(Vertex Lighting, 13)] + [Space(4)] + [ThryToggle(POI_VERTEXLIGHT_ON)]_LightingVertexLightingEnabled ("Enabled", Float) = 1 + [Space(15)] + [ThryHeaderLabel(Debug Visualization, 13)] + [Space(4)] + [ThryToggle(POI_LIGHT_DATA_DEBUG)]_LightDataDebugEnabled ("Debug", Float) = 0 + [ThryWideEnum(Direct Color, 0, Indirect Color, 1, Light Map, 2, Attenuation, 3, N Dot L, 4, Half Dir, 5, Direction, 6, Add Color, 7, Add Attenuation, 8, Add Shadow, 9, Add N Dot L, 10)] _LightingDebugVisualize ("Visualize--{condition_showS:(_LightDataDebugEnabled==1)}", Int) = 0 + [HideInInspector] m_end_PoiLightData ("Light Data", Float) = 0 + [HideInInspector] m_start_PoiShading (" Shading--{reference_property:_ShadingEnabled}", Float) = 0 + [HideInInspector][ThryToggle(VIGNETTE_MASKED)]_ShadingEnabled ("Enable Shading", Float) = 1 + [ThryHeaderLabel(Base Pass Shading, 13)] + [Space(4)] + [KeywordEnum(TextureRamp, Multilayer Math, Wrapped, Skin, ShadeMap, Flat, Realistic, Cloth)] _LightingMode ("Lighting Type", Float) = 5 + _LightingShadowColor ("Shadow Tint--{condition_showS:(_LightingMode!=4 && _LightingMode!=1 && _LightingMode!=5)}", Color) = (1, 1, 1) + [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_showS:(_LightingMode==0)}", 2D) = "white" { } + _ShadowOffset ("Ramp Offset--{condition_showS:(_LightingMode==0)}", Range(-1, 1)) = 0 + _LightingWrappedWrap ("Wrap--{condition_showS:(_LightingMode==2)}", Range(0, 2)) = 0 + _LightingWrappedNormalization ("Normalization--{condition_showS:(_LightingMode==2)}", Range(0, 1)) = 0 + _ShadowColorTex ("Shadow Color--{reference_properties:[_ShadowColorTexPan, _ShadowColorTexUV], condition_showS:(_LightingMode==1)}", 2D) = "black" { } + [HideInInspector][Vector2]_ShadowColorTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _ShadowColorTexUV ("UV", Int) = 0 + _ShadowColor ("Shadow Color--{condition_showS:(_LightingMode==1)}", Color) = (0.7, 0.75, 0.85, 1.0) + _ShadowBorder ("Border--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.5 + _ShadowBlur ("Blur--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.1 + _Shadow2ndColorTex ("2nd Color--{reference_properties:[_Shadow2ndColorTexPan, _Shadow2ndColorTexUV], condition_showS:(_LightingMode==1)}", 2D) = "black" { } + [HideInInspector][Vector2]_Shadow2ndColorTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _Shadow2ndColorTexUV ("UV", Int) = 0 + _Shadow2ndColor ("2nd Color--{condition_showS:(_LightingMode==1)}", Color) = (0, 0, 0, 0) + _Shadow2ndBorder ("2nd Border--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.5 + _Shadow2ndBlur ("2nd Blur--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.3 + _Shadow3rdColorTex ("3rd Color--{reference_properties:[_Shadow3rdColorTexPan, _Shadow3rdColorTexUV], condition_showS:(_LightingMode==1)}", 2D) = "black" { } + [HideInInspector][Vector2]_Shadow3rdColorTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _Shadow3rdColorTexUV ("UV", Int) = 0 + _Shadow3rdColor ("3rd Color--{condition_showS:(_LightingMode==1)}", Color) = (0, 0, 0, 0) + _Shadow3rdBorder ("3rd Border--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.25 + _Shadow3rdBlur ("3rd Blur--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.1 + _ShadowBorderColor ("Border Color--{condition_showS:(_LightingMode==1)}", Color) = (1, 0, 0, 1) + _ShadowBorderRange ("Border Range--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0 + _LightingGradientStart ("Gradient Start--{condition_showS:(_LightingMode==2)}", Range(0, 1)) = 0 + _LightingGradientEnd ("Gradient End--{condition_showS:(_LightingMode==2)}", Range(0, 1)) = .5 + _1st_ShadeColor ("1st ShadeColor--{condition_showS:(_LightingMode==4)}", Color) = (1, 1, 1) + _1st_ShadeMap ("1st ShadeMap--{reference_properties:[_1st_ShadeMapPan, _1st_ShadeMapUV, _Use_1stShadeMapAlpha_As_ShadowMask, _1stShadeMapMask_Inverse],condition_showS:(_LightingMode==4)}", 2D) = "white" { } + [HideInInspector][Vector2]_1st_ShadeMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _1st_ShadeMapUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Use_1stShadeMapAlpha_As_ShadowMask ("1st ShadeMap.a As ShadowMask", Float) = 0 + [HideInInspector][ToggleUI]_1stShadeMapMask_Inverse ("1st ShadeMapMask Inverse", Float) = 0 + [ToggleUI] _Use_BaseAs1st ("Use BaseMap as 1st ShadeMap--{condition_showS:(_LightingMode==4)}", Float) = 0 + _2nd_ShadeColor ("2nd ShadeColor--{condition_showS:(_LightingMode==4)}", Color) = (1, 1, 1, 1) + _2nd_ShadeMap ("2nd ShadeMap--{reference_properties:[_2nd_ShadeMapPan, _2nd_ShadeMapUV, _Use_2ndShadeMapAlpha_As_ShadowMask, _2ndShadeMapMask_Inverse],condition_showS:(_LightingMode==4)}", 2D) = "white" { } + [HideInInspector][Vector2]_2nd_ShadeMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _2nd_ShadeMapUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Use_2ndShadeMapAlpha_As_ShadowMask ("2nd ShadeMap.a As ShadowMask", Float) = 0 + [HideInInspector][ToggleUI]_2ndShadeMapMask_Inverse ("2nd ShadeMapMask Inverse", Float) = 0 + [ToggleUI] _Use_1stAs2nd ("Use 1st ShadeMap as 2nd_ShadeMap--{condition_showS:(_LightingMode==4)}", Float) = 0 + _BaseColor_Step ("BaseColor_Step--{condition_showS:(_LightingMode==4)}", Range(0.01, 1)) = 0.5 + _BaseShade_Feather ("Base/Shade_Feather--{condition_showS:(_LightingMode==4)}", Range(0.0001, 1)) = 0.0001 + _ShadeColor_Step ("ShadeColor_Step--{condition_showS:(_LightingMode==4)}", Range(0, 1)) = 0 + _1st2nd_Shades_Feather ("1st/2nd_Shades_Feather--{condition_showS:(_LightingMode==4)}", Range(0.0001, 1)) = 0.0001 + [Enum(Replace, 0, Multiply, 1)]_ShadingShadeMapBlendType ("Blend Mode--{condition_showS:(_LightingMode==4)}", Int) = 0 + _SkinLUT ("LUT--{condition_showS:(_LightingMode==3)}", 2D) = "white" { } + _SssScale ("Scale--{condition_showS:(_LightingMode==3)}", Range(0, 1)) = 1 + [HideInInspector]_SssBumpBlur ("Bump Blur--{condition_showS:(_LightingMode==3)}", Range(0, 1)) = 0.7 + [HideInInspector][Vector3]_SssTransmissionAbsorption ("Absorption--{condition_showS:(_LightingMode==3)}", Vector) = (-8, -40, -64, 0) + [HideInInspector][Vector3]_SssColorBleedAoWeights ("AO Color Bleed--{condition_showS:(_LightingMode==3)}", Vector) = (0.4, 0.15, 0.13, 0) + [NonModifiableTextureData] [NoScaleOffset] _ClothDFG ("MultiScatter Cloth DFG--{condition_showS:(_LightingMode==7)}", 2D) = "black" { } + [ThryRGBAPacker(Metallic Map, Cloth Mask, Reflectance, Smoothness)]_ClothMetallicSmoothnessMap ("Maps (Expand)--{reference_properties:[_ClothMetallicSmoothnessMapPan, _ClothMetallicSmoothnessMapUV, _ClothMetallicSmoothnessMapInvert],condition_showS:(_LightingMode==7)}", 2D) = "white" { } + [HideInInspector][Vector2] _ClothMetallicSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ToggleUI] _ClothMetallicSmoothnessMapInvert ("Invert Smoothness", Float) = 0 + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _ClothMetallicSmoothnessMapUV ("UV", Int) = 0 + _ClothReflectance ("Reflectance--{condition_showS:(_LightingMode==7)}", Range(0.35, 1)) = 0.5 + _ClothSmoothness ("Smoothness--{condition_showS:(_LightingMode==7)}", Range(0, 1)) = 0.5 + _ShadowStrength ("Shadow Strength--{condition_showS:(_LightingMode<=4)}", Range(0, 1)) = 1 + _LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_showS:(_LightingMode<=3)}", Range(0, 1)) = 0 + [Space(15)] + [ThryHeaderLabel(Add Pass Shading, 13)] + [Space(4)] + [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1 + _LightingAdditiveGradientStart ("Gradient Start--{condition_showS:(_LightingAdditiveType==1)}", Range(0, 1)) = 0 + _LightingAdditiveGradientEnd ("Gradient End--{condition_showS:(_LightingAdditiveType==1)}", Range(0, 1)) = .5 + [HideInInspector] m_end_PoiShading ("Shading", Float) = 0 + [HideInInspector] m_start_Aniso (" Anisotropics--{reference_property:_EnableAniso}", Float) = 0 + [HideInInspector][ThryToggle(POI_ANISOTROPICS)]_EnableAniso ("Enable Aniso", Float) = 0 + [ThryRGBAPacker(1, RGB Color, A Mask, 1)]_AnisoColorMap ("Color & Offset--{reference_properties:[_AnisoColorMapPan, _AnisoColorMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_AnisoColorMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _AnisoColorMapUV ("UV", Int) = 0 + _AnisoUseLightColor ("Mix Light Color", Range(0, 1)) = 1 + _AnisoUseBaseColor ("Mix Base Color", Range(0, 1)) = 0 + _AnisoReplace ("Replace Blending", Range(0, 1)) = 0 + _AnisoAdd ("Add Blending", Range(0, 1)) = 1 + _AnisoHideInShadow ("Hide In Shadow", Range(0, 1)) = 1 + [Space(10)] + [ThryHeaderLabel(Top Layer, 13)] + _Aniso0Power ("Power", Range(0, 1)) = 0 + _Aniso0Strength ("Strength", Range(0, 1)) = 1 + _Aniso0Offset ("Offset", Range(-10, 10)) = 0 + _Aniso0OffsetMapStrength ("Map Offset Strength", Range(0, 1)) = 0 + _Aniso0Tint ("Tint--{reference_property:_Aniso0TintIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _Aniso0TintIndex ("", Int) = 0 + [ThryToggleUI(true)] _Aniso0ToonMode ("Toon Mode", Float) = 0 + _Aniso0Edge ("Edge--{condition_showS:(_Aniso0ToonMode==1)}", Range(0, 1)) = .5 + _Aniso0Blur ("Blur--{condition_showS:(_Aniso0ToonMode==1)}", Range(0, 1)) = 0 + [Space(10)] + [ThryHeaderLabel(Bottom Layer, 13)] + _Aniso1Power ("Power", Range(0, 1)) = .1 + _Aniso1Strength ("Strength", Range(0, 1)) = 1 + _Aniso1Offset ("Offset", Range(-1, 1)) = 0 + _Aniso1OffsetMapStrength ("Map Offset Strength", Range(0, 1)) = 0 + _Aniso1Tint ("Tint--{reference_property:_Aniso1TintIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _Aniso1TintIndex ("", Int) = 0 + [ThryToggleUI(true)] _Aniso1ToonMode ("Toon Mode", Float) = 0 + _Aniso1Edge ("Edge--{condition_showS:(_Aniso1ToonMode==1)}", Range(0, 1)) = .5 + _Aniso1Blur ("Blur--{condition_showS:(_Aniso1ToonMode==1)}", Range(0, 1)) = 0 + [Space(4)] + [ThryToggle(POI_ANISOTROPICS_DEBUG)]_AnisoDebugToggle ("Debug", Float) = 0 + [ThryWideEnum(Off, 0, Overall Specular, 1, Specular 0, 2, Specular 1, 3)] _AnisoDebugMode ("Visualize--{condition_showS:(_AnisoDebugToggle==1)}", Int) = 0 + [HideInInspector] m_end_Ansio ("Anisotropics", Float) = 0 + [HideInInspector] m_start_matcap ("Matcap 0--{reference_property:_MatcapEnable}", Float) = 0 + [HideInInspector][ThryToggle(POI_MATCAP0)]_MatcapEnable ("Enable Matcap", Float) = 0 + [ThryWideEnum(UTS Style, 0, Top Pinch, 1, Double Sided, 2)] _MatcapUVMode ("UV Mode", Int) = 1 + _MatcapColor ("Color--{reference_property:_MatcapColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _MatcapColorThemeIndex ("", Int) = 0 + [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { } + _MatcapBorder ("Border", Range(0, .5)) = 0.43 + _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _MatcapMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_MatcapMaskInvert ("Invert", Float) = 0 + _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _MatcapIntensity ("Intensity", Range(0, 5)) = 1 + _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0 + _MatcapReplace ("Replace Blend", Range(0, 1)) = 1 + _MatcapMultiply ("Multiply Blend", Range(0, 1)) = 0 + _MatcapAdd ("Add Blend", Range(0, 1)) = 0 + _MatcapMixed ("Mixed Blend", Range(0, 1)) = 0 + _MatcapAddToLight ("Add To Light", Range(0, 1)) = 0 + _MatcapAlphaOverride ("Override Alpha", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1 + [ThryToggle(POI_MATCAP0_CUSTOM_NORMAL, true)] _Matcap0CustomNormal ("<size=13><b> Custom Normal</b></size>", Float) = 0 + [Normal]_Matcap0NormalMap ("Normal Map--{reference_properties:[_Matcap0NormalMapPan, _Matcap0NormalMapUV, _Matcap0NormalMapScale], condition_showS:(_Matcap0CustomNormal==1)}", 2D) = "bump" { } + [HideInInspector][Vector2]_Matcap0NormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _Matcap0NormalMapUV ("UV", Int) = 0 + [HideInInspector]_Matcap0NormalMapScale ("Intensity", Range(0, 10)) = 1 + [ThryToggleUI(true)] _MatcapHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _MatcapHueShiftSpeed ("Shift Speed--{condition_showS:(_MatcapHueShiftEnabled==1)}", Float) = 0 + _MatcapHueShift ("Hue Shift--{condition_showS:(_MatcapHueShiftEnabled==1)}", Range(0, 1)) = 0 + [ThryToggleUI(true)] _MatcapTPSDepthEnabled ("<size=13><b> TPS Depth Mask Enabled</b></size>", Float) = 0 + _MatcapTPSMaskStrength ("TPS Mask Strength--{condition_showS:(_MatcapTPSDepthEnabled==1)}", Range(0, 1)) = 1 + [HideInInspector] m_end_matcap ("Matcap--{condition_showS:(_MatcapHueShiftEnabled==1)}", Float) = 0 + [HideInInspector] m_start_Matcap2 ("Matcap 1--{reference_property:_Matcap2Enable}", Float) = 0 + [HideInInspector][ThryToggle(COLOR_GRADING_HDR_3D)]_Matcap2Enable ("Enable Matcap 2", Float) = 0 + [ThryWideEnum(UTS Style, 0, Top Pinch, 1, Double Sided, 2)] _Matcap2UVMode ("UV Mode", Int) = 1 + _Matcap2Color ("Color--{reference_property:_Matcap2ColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _Matcap2ColorThemeIndex ("", Int) = 0 + [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { } + _Matcap2Border ("Border", Range(0, .5)) = 0.43 + _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _Matcap2MaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Matcap2MaskInvert ("Invert", Float) = 0 + _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _Matcap2Intensity ("Intensity", Range(0, 5)) = 1 + _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0 + _Matcap2Replace ("Replace Blend", Range(0, 1)) = 0 + _Matcap2Multiply ("Multiply Blend", Range(0, 1)) = 0 + _Matcap2Add ("Add Blend", Range(0, 1)) = 0 + _Matcap2Mixed ("Mixed Blend", Range(0, 1)) = 0 + _Matcap2AddToLight ("Add To Light", Range(0, 1)) = 0 + _Matcap2AlphaOverride ("Override Alpha", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1 + [ThryToggle(POI_MATCAP1_CUSTOM_NORMAL, true)] _Matcap1CustomNormal ("<size=13><b> Custom Normal</b></size>", Float) = 0 + [ThryToggle()]_Matcap1CustomNormal ("Custom Normal", Float) = 0 + [Normal]_Matcap1NormalMap ("Normal Map--{reference_properties:[_Matcap1NormalMapPan, _Matcap1NormalMapUV, _Matcap1NormalMapScale], condition_showS:(_Matcap1CustomNormal==1)}", 2D) = "bump" { } + [HideInInspector][Vector2]_Matcap1NormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _Matcap1NormalMapUV ("UV", Int) = 0 + [HideInInspector]_Matcap1NormalMapScale ("Intensity", Range(0, 10)) = 1 + [ThryToggleUI(true)] _Matcap2HueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _Matcap2HueShiftSpeed ("Shift Speed--{condition_showS:(_Matcap2HueShiftEnabled==1)}", Float) = 0 + _Matcap2HueShift ("Hue Shift--{condition_showS:(_Matcap2HueShiftEnabled==1)}", Range(0, 1)) = 0 + [ThryToggleUI(true)] _Matcap2TPSDepthEnabled ("<size=13><b> TPS Depth Mask Enabled</b></size>", Float) = 0 + _Matcap2TPSMaskStrength ("TPS Mask Strength--{condition_showS:(_Matcap2TPSDepthEnabled==1)}", Range(0, 1)) = 1 + [HideInInspector] m_end_Matcap2 ("Matcap 2--{condition_showS:(_Matcap2HueShiftEnabled==1)}", Float) = 0 + [HideInInspector] m_start_CubeMap ("CubeMap--{reference_property:_CubeMapEnabled}", Float) = 0 + [HideInInspector][ThryToggle(_CUBEMAP)]_CubeMapEnabled ("Enable CubeMap", Float) = 0 + [ThryWideEnum(Skybox, 0, Reflection, 1)] _CubeMapUVMode ("UV Mode", Int) = 1 + _CubeMapColor ("Color--{reference_property:_CubeMapColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _CubeMapColorThemeIndex ("", Int) = 0 + [TextureNoSO]_CubeMap ("CubeMap", Cube) = "" { } + _CubeMapMask ("Mask--{reference_properties:[_CubeMapMaskPan, _CubeMapMaskUV, _CubeMapMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_CubeMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _CubeMapMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_CubeMapMaskInvert ("Invert", Float) = 0 + _CubeMapEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _CubeMapIntensity ("Color Strength", Range(0, 5)) = 1 + _CubeMapLightMask ("Hide in Shadow", Range(0, 1)) = 0 + _CubeMapReplace ("Replace With CubeMap", Range(0, 1)) = 1 + _CubeMapMultiply ("Multiply CubeMap", Range(0, 1)) = 0 + _CubeMapAdd ("Add CubeMap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _CubeMapNormal ("Normal to use", Int) = 1 + [Space(10)] + [ThryHeaderLabel(Hue Shift, 13)] + [Space(4)] + [ToggleUI]_CubeMapHueShiftEnabled ("Enabled", Float) = 0 + _CubeMapHueShiftSpeed ("Shift Speed--{condition_showS:(_CubeMapHueShiftEnabled==1)}", Float) = 0 + _CubeMapHueShift ("Hue Shift--{condition_showS:(_CubeMapHueShiftEnabled==1)}", Range(0, 1)) = 0 + [HideInInspector] m_end_CubeMap ("CubeMap", Float) = 0 + [HideInInspector] m_start_rimLightOptions ("Rim Lighting--{reference_property:_EnableRimLighting}", Float) = 0 + [HideInInspector][ThryToggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0 + [KeywordEnum(Poiyomi, UTS2)] _RimStyle ("Style", Float) = 0 + _RimTex ("Rim Texture--{reference_properties:[_RimTexPan, _RimTexUV], condition_showS:_RimStyle==0}", 2D) = "white" { } + [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _RimTexUV ("UV", Int) = 0 + _RimMask ("Rim Mask--{reference_properties:[_RimMaskPan, _RimMaskUV], condition_showS:_RimStyle==0}", 2D) = "white" { } + [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _RimMaskUV ("UV", Int) = 0 + _Is_NormalMapToRimLight ("Normal Strength", Range(0, 1)) = 1 + [ToggleUI]_RimLightingInvert ("Invert Rim Lighting--{ condition_showS:_RimStyle==0}", Float) = 0 + _RimLightColor ("Rim Color--{reference_property:_RimLightColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _RimLightColorThemeIndex ("", Int) = 0 + _RimWidth ("Rim Width--{ condition_showS:_RimStyle==0}", Range(0, 1)) = 0.8 + _RimSharpness ("Rim Sharpness--{ condition_showS:_RimStyle==0}", Range(0, 1)) = .25 + _RimPower ("Rim Power--{ condition_showS:_RimStyle==0}", Range(0, 10)) = 1 + _RimStrength ("Rim Emission--{ condition_showS:_RimStyle==0}", Range(0, 20)) = 0 + _RimBaseColorMix ("Mix Base Color--{ condition_showS:_RimStyle==0}", Range(0, 1)) = 0 + [ThryWideEnum(Add, 0, Replace, 1, Multiply, 2, Mixed, 3)] _RimBlendMode ("Blend Mode--{ condition_showS:_RimStyle==0}", Int) = 0 + _RimBlendStrength ("Blend Strength--{ condition_showS:_RimStyle==0}", Range(0, 10)) = 1 + _Is_LightColor_RimLight ("Mix Light Color--{ condition_showS:_RimStyle==1}", Range(0, 1)) = 1 + _RimLight_Power ("Rim Power--{ condition_showS:_RimStyle==1}", Range(0, 1)) = 0.1 + _RimLight_InsideMask ("Inside Mask--{ condition_showS:_RimStyle==1}", Range(0.0001, 1)) = 0.0001 + [Toggle(_)] _RimLight_FeatherOff ("Feather Off--{ condition_showS:_RimStyle==1}", Float) = 0 + [ThryToggleUI(true)] _LightDirection_MaskOn ("<size=13><b> Light Direction Mask</b></size>--{ condition_showS:_RimStyle==1}", Float) = 0 + _Tweak_LightDirection_MaskLevel ("Light Dir Mask Level--{ condition_showS:_LightDirection_MaskOn==1&&_RimStyle==1}", Range(0, 0.5)) = 0 + [ThryToggleUI(true)] _Add_Antipodean_RimLight ("<size=13><b> Antipodean(Ap) Rim</b></size>--{ condition_showS:_LightDirection_MaskOn==1&&_RimStyle==1}", Float) = 0 + _Is_LightColor_Ap_RimLight ("Ap Light Color Mix--{ condition_showS:_LightDirection_MaskOn==1&&_Add_Antipodean_RimLight==1&&_RimStyle==1}", Range(0, 1)) = 1 + _Ap_RimLightColor ("Ap Color--{reference_property:_RimApColorThemeIndex, condition_showS:_LightDirection_MaskOn==1&&_Add_Antipodean_RimLight==1&&_RimStyle==1}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _RimApColorThemeIndex ("", Int) = 0 + _Ap_RimLight_Power ("Ap Power--{ condition_showS:_LightDirection_MaskOn==1&&_Add_Antipodean_RimLight==1&&_RimStyle==1}", Range(0, 1)) = 0.1 + [Toggle(_)] _Ap_RimLight_FeatherOff ("Ap Feather Off--{ condition_showS:_LightDirection_MaskOn==1&&_Add_Antipodean_RimLight==1&&_RimStyle==1}", Float) = 0 + _Set_RimLightMask ("Set_RimLightMask--{ condition_showS:_LightDirection_MaskOn==1&&_RimStyle==1}", 2D) = "white" { } + _Tweak_RimLightMaskLevel ("Tweak_RimLightMaskLevel--{ condition_showS:_LightDirection_MaskOn==1&&_RimStyle==1}", Range(-1, 1)) = 0 + [ThryToggleUI(true)] _RimShadowToggle ("<size=13><b> Light Direction Mask</b></size>--{ condition_showS:_RimStyle==0}", Float) = 0 + [Enum(Shadow Map, 0, Custom, 1)]_RimShadowMaskRampType ("Light Falloff Type--{ condition_showS:_RimStyle==0&&_RimShadowToggle==1}", Int) = 0 + _RimShadowMaskStrength ("Shadow Mask Strength--{ condition_showS:_RimStyle==0&&_RimShadowToggle==1}", Range(0, 1)) = 1 + [MultiSlider]_RimShadowAlpha ("Hide In Shadow--{ condition_showS:_RimStyle==0&&_RimShadowToggle==1&&_RimShadowMaskRampType==1}", Vector) = (0.0, 0.0, 0, 1) + _RimShadowWidth ("Shrink In Shadow--{ condition_showS:_RimStyle==0&&_RimShadowToggle==1}", Range(0, 1)) = 0 + [ThryToggleUI(true)] _RimHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _RimHueShiftSpeed ("Shift Speed--{condition_showS:(_RimHueShiftEnabled==1)}", Float) = 0 + _RimHueShift ("Hue Shift--{condition_showS:(_RimHueShiftEnabled==1)}", Range(0, 1)) = 0 + [HideInInspector] m_start_RimAudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkRimWidthBand ("Width Add Band", Int) = 0 + [Vector2] _AudioLinkRimWidthAdd ("Width Add (XMin, YMax)", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkRimEmissionBand ("Emission Add Band", Int) = 0 + [Vector2] _AudioLinkRimEmissionAdd ("Emission Add (XMin, YMax)", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkRimBrightnessBand ("Brightness Band", Int) = 0 + [Vector2] _AudioLinkRimBrightnessAdd ("Brightness Add (XMin, YMax)", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_RimAudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0 + [HideInInspector] m_start_depthRimLightOptions ("Depth Rim Lighting--{reference_property:_EnableDepthRimLighting}", Float) = 0 + [HideInInspector][ThryToggle(_POI_DEPTH_RIMLIGHT)]_EnableDepthRimLighting ("", Float) = 0 + [Enum(vertex, 0, pixel, 1)] _DepthRimNormalToUse ("Normal To Use", Int) = 1 + _DepthRimWidth ("Width", Range(0, 1)) = .2 + _DepthRimSharpness ("Sharpness", Range(0, 1)) = .2 + [ToggleUI]_DepthRimHideInShadow ("Hide In Shadow", Float) = 0 + [Space][ThryHeaderLabel(Color and Blending, 13)] + _DepthRimMixBaseColor ("Use Base Color", Range(0, 1)) = 0 + _DepthRimMixLightColor ("Light Color Mix", Range(0, 1)) = 0 + _DepthRimColor ("Rim Color--{reference_property:_DepthRimColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DepthRimColorThemeIndex ("", Int) = 0 + _DepthRimEmission ("Emission", Range(0, 20)) = 0 + _DepthRimReplace ("Replace", Range(0, 1)) = 0 + _DepthRimAdd ("Add", Range(0, 1)) = 0 + _DepthRimMultiply ("Multiply", Range(0, 1)) = 0 + _DepthRimAdditiveLighting ("Add to Light", Range(0, 1)) = 0 + [HideInInspector] m_end_depthRimLightOptions ("Rim Lighting", Float) = 0 + [HideInInspector] m_start_brdf ("Reflections & Specular--{reference_property:_MochieBRDF}", Float) = 0 + [HideInInspector][ThryToggle(MOCHIE_PBR)]_MochieBRDF ("Enable", Float) = 0 + _MochieReflectionStrength ("Reflection Strength", Range(0, 1)) = 1 + _MochieSpecularStrength ("Specular Strength", Range(0, 1)) = 1 + _MochieMetallicMultiplier ("Metallic", Range(0, 1)) = 0 + _MochieRoughnessMultiplier ("Smoothness", Range(0, 1)) = 1 + _MochieReflectionTint ("Reflection Tint--{reference_property:_MochieReflectionTintThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _MochieReflectionTintThemeIndex ("", Int) = 0 + _MochieSpecularTint ("Specular Tint--{reference_property:_MochieSpecularTintThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _MochieSpecularTintThemeIndex ("", Int) = 0 + [Space(8)] + [ThryRGBAPacker(R Metallic Map, G Smoothness Map, B Reflection Mask, A Specular Mask)]_MochieMetallicMaps ("Maps [Expand]--{reference_properties:[_MochieMetallicMapsPan, _MochieMetallicMapsUV, _MochieMetallicMapInvert, _MochieRoughnessMapInvert, _MochieReflectionMaskInvert, _MochieSpecularMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_MochieMetallicMapsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_MochieMetallicMapsUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_MochieMetallicMapInvert ("Invert Metallic", Float) = 0 + [HideInInspector][ToggleUI]_MochieRoughnessMapInvert ("Invert Smoothness", Float) = 0 + [HideInInspector][ToggleUI]_MochieReflectionMaskInvert ("Invert Reflection Mask", Float) = 0 + [HideInInspector][ToggleUI]_MochieSpecularMaskInvert ("Invert Specular Mask", Float) = 0 + [ThryToggleUI(true)]_PBRSplitMaskSample ("<size=13><b> Split Mask Sampling</b></size>", Float) = 0 + _PBRMaskScaleTiling ("ScaleXY TileZW--{condition_showS:(_PBRSplitMaskSample==1)}", Vector) = (1, 1, 0, 0) + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_MochieMetallicMasksUV ("UV--{condition_showS:(_PBRSplitMaskSample==1)}", Int) = 0 + [Vector2]_MochieMetallicMasksPan ("Panning--{condition_showS:(_PBRSplitMaskSample==1)}", Vector) = (0, 0, 0, 0) + [ThryToggleUI(true)]_Specular2ndLayer ("<size=13><b> 2nd Specular</b></size>", Float) = 0 + _MochieSpecularStrength2 ("Strength--{condition_showS:(_Specular2ndLayer==1)}", Range(0, 1)) = 1 + _MochieRoughnessMultiplier2 ("Smoothness--{condition_showS:(_Specular2ndLayer==1)}", Range(0, 1)) = 1 + [ThryToggleUI(true)] _BRDFTPSDepthEnabled ("<size=13><b> TPS Depth Enabled</b></size>", Float) = 0 + _BRDFTPSReflectionMaskStrength ("Reflection Mask Strength--{condition_showS:(_BRDFTPSDepthEnabled==1)}", Range(0,1)) = 1 + _BRDFTPSSpecularMaskStrength ("Specular Mask Strength--{condition_showS:(_BRDFTPSDepthEnabled==1)}", Range(0,1)) = 1 + [ToggleUI]_IgnoreCastedShadows ("Ignore Casted Shadows", Float) = 0 + [Space(8)] + [ThryTexture][NoScaleOffset]_MochieReflCube ("Fallback Cubemap", Cube) = "" { } + [ToggleUI]_MochieForceFallback ("Force Fallback", Int) = 0 + [ToggleUI]_MochieLitFallback ("Lit Fallback", Float) = 0 + [ThryToggleUI(true)]_MochieGSAAEnabled ("<size=13><b> GSAA</b></size>", Float) = 1 + _PoiGSAAVariance ("GSAA Variance", Range(0, 1)) = 0.15 + _PoiGSAAThreshold ("GSAA Threshold", Range(0, 1)) = 0.1 + _RefSpecFresnel ("Fresnel Reflection", Range(0, 1)) = 1 + [HideInInspector] m_end_brdf ("", Float) = 0 + [HideInInspector] m_start_clearCoat ("Clear Coat--{reference_property:_ClearCoatBRDF}", Float) = 0 + [HideInInspector][ThryToggle(POI_CLEARCOAT)]_ClearCoatBRDF ("Enable", Float) = 0 + _ClearCoatStrength ("ClearCoat Strength", Range(0, 1)) = 1 + _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 1 + _ClearCoatReflectionStrength ("Reflections Strength", Range(0, 1)) = 1 + _ClearCoatSpecularStrength ("Speculavvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvr Strength", Range(0, 1)) = 1 + _ClearCoatReflectionTint ("Reflection Tint--{reference_property:_ClearCoatReflectionTintThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _ClearCoatReflectionTintThemeIndex ("", Int) = 0 + _ClearCoatSpecularTint ("Specular Tint--{reference_property:_ClearCoatSpecularTintThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _ClearCoatSpecularTintThemeIndex ("", Int) = 0 + [Space(8)] + [ThryRGBAPacker(ClearCoat Mask, Smoothness Map, Reflection Mask, Specular Mask)]_ClearCoatMaps ("Maps [Expand]--{reference_properties:[_ClearCoatMapsPan, _ClearCoatMapsUV, _ClearCoatMaskInvert, _ClearCoatSmoothnessMapInvert, _ClearCoatReflectionMaskInvert, _ClearCoatSpecularMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatMapsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_ClearCoatMapsUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_ClearCoatMaskInvert ("Invert ClearCoat Mask", Float) = 0 + [HideInInspector][ToggleUI]_ClearCoatSmoothnessMapInvert ("Invert Smoothness", Float) = 0 + [HideInInspector][ToggleUI]_ClearCoatReflectionMaskInvert ("Invert Reflection Mask", Float) = 0 + [HideInInspector][ToggleUI]_ClearCoatSpecularMaskInvert ("Invert Specular Mask", Float) = 0 + [Space(8)] + [ThryTexture][NoScaleOffset]_ClearCoatFallback ("Fallback Cubemap", Cube) = "" { } + [ToggleUI]_ClearCoatForceFallback ("Force Fallback", Int) = 0 + [ToggleUI]_ClearCoatLitFallback ("Lit Fallback", Float) = 0 + [ToggleUI]_CCIgnoreCastedShadows ("Ignore Casted Shadows", Float) = 0 + [ThryToggleUI(true)]_ClearCoatGSAAEnabled ("<size=13><b> GSAA</b></size>", Float) = 1 + _ClearCoatGSAAVariance ("GSAA Variance", Range(0, 1)) = 0.15 + _ClearCoatGSAAThreshold ("GSAA Threshold", Range(0, 1)) = 0.1 + [ThryToggleUI(true)] _ClearCoatTPSDepthMaskEnabled ("<size=13><b> TPS Depth Enabled</b></size>", Float) = 0 + _ClearCoatTPSMaskStrength ("Mask Strength--{condition_showS:(_ClearCoatTPSDepthMaskEnabled==1)}", Range(0,1)) = 1 + [HideInInspector] m_end_clearCoat ("", Float) = 0 + [HideInInspector] m_start_reflectionRim ("Environmental Rim--{reference_property:_EnableEnvironmentalRim}", Float) = 0 + [HideInInspector][ThryToggle(POI_ENVIRORIM)]_EnableEnvironmentalRim ("Enable", Float) = 0 + _RimEnviroMask ("Mask--{reference_properties:[_RimEnviroMaskPan, _RimEnviroMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RimEnviroMaskUV ("UV", Int) = 0 + _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7 + _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45 + _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0 + _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0 + _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1 + [HideInInspector] m_end_reflectionRim ("", Float) = 0 + [HideInInspector] m_start_stylizedSpec (" Stylized Specular--{reference_property:_StylizedSpecular}", Float) = 0 + [HideInInspector][ThryToggle(POI_STYLIZED_StylizedSpecular)]_StylizedSpecular ("Enable", Float) = 0 + [ThryTexture]_HighColor_Tex ("Specular Map--{reference_properties:[_HighColor_TexPan, _HighColor_TexUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_HighColor_TexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_HighColor_TexUV ("UV", Int) = 0 + _HighColor ("Tint--{reference_property:_HighColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _HighColorThemeIndex ("", Int) = 0 + _Set_HighColorMask ("Mask--{reference_properties:[_Set_HighColorMaskPan, _Set_HighColorMaskUV, _Tweak_HighColorMaskLevel]}", 2D) = "white" { } + [HideInInspector][Vector2]_Set_HighColorMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_Set_HighColorMaskUV ("UV", Int) = 0 + [HideInInspector]_Tweak_HighColorMaskLevel ("Mask Level", Range(-1, 1)) = 0 + [ThryWideEnum(Toon, 0, Realistic, 1)]_Is_SpecularToHighColor ("Specular Mode", Float) = 0 + [ThryWideEnum(Replace, 0, Add, 1)]_Is_BlendAddToHiColor ("Color Blend Mode", Int) = 0 + _StylizedSpecularStrength ("Strength", Float) = 1 + [ToggleUI] _UseLightColor ("Use Light Color", Float) = 1 + [ToggleUI]_SSIgnoreCastedShadows ("Ignore Casted Shadows", Float) = 0 + [Space(8)] + [ThryHeaderLabel(Layer 1, 13)] + _HighColor_Power ("Size", Range(0, 1)) = 0.2 + _StylizedSpecularFeather ("Feather--{condition_showS:(_Is_SpecularToHighColor==0)}", Range(0, 1)) = 0 + _Layer1Strength ("Strength", Range(0, 1)) = 1 + [Space(8)] + [ThryHeaderLabel(Layer 2, 13)] + _Layer2Size ("Size", Range(0, 1)) = 0 + _StylizedSpecular2Feather ("Feather--{condition_showS:(_Is_SpecularToHighColor==0)}", Range(0, 1)) = 0 + _Layer2Strength ("Strength", Range(0, 1)) = 0 + [HideInInspector] m_end_stylizedSpec ("", Float) = 0 + [HideInInspector] m_specialFXCategory ("Special FX", Float) = 0 + [HideInInspector] m_start_udimdiscardOptions ("UDIM Discard--{reference_property:_EnableUDIMDiscardOptions}", Float) = 0 + [HideInInspector][ThryToggle(POI_UDIMDISCARD)]_EnableUDIMDiscardOptions ("Enable UDIM Discard Options", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)]_UDIMDiscardUV ("Discard UV", Int) = 0 + [Enum(Vertex, 0, Pixel, 1)] _UDIMDiscardMode ("Discard Mode", Int) = 1 + [Vector4Toggles]_UDIMDiscardRow3 ("y = 3", Vector) = (1,1,1,1) + [Vector4Toggles]_UDIMDiscardRow2 ("y = 2", Vector) = (1,1,1,1) + [Vector4Toggles]_UDIMDiscardRow1 ("y = 1", Vector) = (1,1,1,1) + [Vector4Toggles]_UDIMDiscardRow0 ("y = 0", Vector) = (1,1,1,1) + [HideInInspector] m_end_udimdiscardOptions ("UDIM Discard", Float) = 0 + [HideInInspector] m_start_dissolve ("Dissolve--{reference_property:_EnableDissolve}", Float) = 0 + [HideInInspector][ThryToggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0 + [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1 + _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025 + _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5 + _DissolveEdgeColor ("Edge Color--{reference_property:_DissolveEdgeColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DissolveEdgeColorThemeIndex ("", Int) = 0 + [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { } + _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0 + _DissolveTextureColor ("Dissolved Color--{reference_property:_DissolveTextureColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DissolveTextureColorThemeIndex ("", Int) = 0 + _DissolveToTexture ("Dissolved Texture--{reference_properties:[_DissolveToTexturePan, _DissolveToTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DissolveToTextureUV ("UV", Int) = 0 + _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0 + _DissolveNoiseTexture ("Dissolve Gradient--{reference_properties:[_DissolveNoiseTexturePan, _DissolveNoiseTextureUV, _DissolveInvertNoise]}", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DissolveNoiseTextureUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0 + _DissolveDetailNoise ("Dissolve Noise--{reference_properties:[_DissolveDetailNoisePan, _DissolveDetailNoiseUV, _DissolveInvertDetailNoise]}", 2D) = "black" { } + [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DissolveDetailNoiseUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0 + _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1 + _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0 + _DissolveMask ("Dissolve Mask--{reference_properties:[_DissolveMaskPan, _DissolveMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DissolveMaskUV ("UV", Int) = 0 + [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0 + [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0 + _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0 + [Space(10)] + [ThryToggleUI(true)] _EnableDissolveAudioLink ("<size=13><b> Audio Link</b></size>--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDissolveAlphaBand ("Dissolve Alpha Band--{ condition_showS:(_EnableDissolveAudioLink==1 && _EnableAudioLink==1)}", Int) = 0 + [Vector2]_AudioLinkDissolveAlpha ("Dissolve Alpha Mod--{ condition_showS:(_EnableDissolveAudioLink==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDissolveDetailBand ("Dissolve Detail Band--{ condition_showS:(_EnableDissolveAudioLink==1 && _EnableAudioLink==1)}", Int) = 0 + [Vector2]_AudioLinkDissolveDetail ("Dissolve Detail Mod--{ condition_showS:(_EnableDissolveAudioLink==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + [HideInInspector] m_start_pointToPoint ("point to point--{condition_showS:(_DissolveType==2)}", Float) = 0 + [Enum(Local, 0, World, 1, Vertex Colors, 2)] _DissolveP2PWorldLocal ("World/Local", Int) = 0 + _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1 + [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0) + [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0) + [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0 + [HideInInspector] m_start_dissolveHueShift ("Hue Shift--{reference_property:_DissolveHueShiftEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_DissolveHueShiftEnabled ("Dissolved Enabled", Float) = 0 + _DissolveHueShiftSpeed ("Dissolved Speed", Float) = 0 + _DissolveHueShift ("Dissolved Shift", Range(0, 1)) = 0 + [ToggleUI]_DissolveEdgeHueShiftEnabled ("Edge Enabled", Float) = 0 + _DissolveEdgeHueShiftSpeed ("Edge Speed", Float) = 0 + _DissolveEdgeHueShift ("Edge Shift", Range(0, 1)) = 0 + [HideInInspector] m_end_dissolveHueShift ("Hue Shift", Float) = 0 + [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0 + _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0 + _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0 + _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0 + _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0 + _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0 + _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0 + _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0 + _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0 + _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0 + _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0 + [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0 + [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0 + [HideInInspector] m_start_flipBook ("Flipbook--{reference_property:_EnableFlipbook}", Float) = 0 + [HideInInspector][ThryToggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0 + [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0 + [TextureArray]_FlipbookTexArray ("Texture Array--{reference_properties:[_FlipbookTexArrayPan, _FlipbookTexArrayUV]}", 2DArray) = "" { } + [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _FlipbookTexArrayUV ("UV", Int) = 0 + _FlipbookMask ("Mask--{reference_properties:[_FlipbookMaskPan, _FlipbookMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _FlipbookMaskUV ("UV", Int) = 0 + _FlipbookColor ("Color & alpha--{reference_property:_FlipbookColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _FlipbookColorThemeIndex ("", Int) = 0 + _FlipbookTotalFrames ("Total Frames", Float) = 1 + _FlipbookFPS ("FPS", Float) = 30.0 + _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0) + _FlipbookSideOffset ("Side Offset ←→↓↑", Vector) = (0, 0, 0, 0) + [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0 + _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _FlipbookRotation ("Rotation", Range(0, 360)) = 0 + _FlipbookRotationSpeed ("Rotation Speed", Float) = 0 + _FlipbookReplace ("Replace", Range(0, 1)) = 1 + _FlipbookMultiply ("Multiply", Range(0, 1)) = 0 + _FlipbookAdd ("Add", Range(0, 1)) = 0 + [ThryToggleUI(true)]_FlipbookManualFrameControl ("<size=13><b> Manual Frame Control</b></size>", Float) = 0 + _FlipbookCurrentFrame ("Current Frame--{ condition_showS:_FlipbookManualFrameControl==1}", Float) = 0 + [ThryToggleUI(true)]_FlipbookCrossfadeEnabled ("<size=13><b> Crossfade</b></size>", Float) = 0 + [MultiSlider]_FlipbookCrossfadeRange ("Fade Range--{ condition_showS:_FlipbookCrossfadeEnabled==1}", Vector) = (0.75, 1, 0, 1) + [ThryToggleUI(true)]_FlipbookHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _FlipbookHueShiftSpeed ("Shift Speed--{ condition_showS:_FlipbookHueShiftEnabled==1}", Float) = 0 + _FlipbookHueShift ("Hue Shift--{ condition_showS:_FlipbookHueShiftEnabled==1}", Range(0, 1)) = 0 + [HideInInspector] m_start_FlipbookAudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkFlipbookScaleBand ("Scale Band", Int) = 0 + _AudioLinkFlipbookScale ("Scale Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkFlipbookAlphaBand ("Alpha Band", Int) = 0 + [Vector2]_AudioLinkFlipbookAlpha ("Alpha Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkFlipbookEmissionBand ("Emission Band", Int) = 0 + [Vector2]_AudioLinkFlipbookEmission ("Emission Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkFlipbookFrameBand ("Frame Band", Int) = 0 + [Vector2]_AudioLinkFlipbookFrame ("Frame control", Vector) = (0, 0, 0, 0) + [ToggleUI]_FlipbookChronotensityEnabled ("Chronotensity?", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _FlipbookChronotensityBand ("Chrono Band--{ condition_showS:_FlipbookChronotensityEnabled==1}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_FlipbookChronoType ("Chrono Type--{ condition_showS:_FlipbookChronotensityEnabled==1}", Int) = 0 + _FlipbookChronotensitySpeed ("Chrono Speed--{ condition_showS:_FlipbookChronotensityEnabled==1}", Float) = 0 + [HideInInspector] m_end_FlipbookAudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0 + [HideInInspector] m_start_emissions ("Emissions", Float) = 0 + [HideInInspector] m_start_emissionOptions ("Emission 0--{reference_property:_EnableEmission}", Float) = 0 + [HideInInspector][ThryToggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0 + [ToggleUI]_EmissionReplace0 ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor ("Emission Color--{reference_property:_EmissionColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _EmissionColorThemeIndex ("", Int) = 0 + [Gradient]_EmissionMap ("Emission Map--{reference_properties:[_EmissionMapPan, _EmissionMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMapUV ("UV", Int) = 0 + [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0 + _EmissionMask ("Emission Mask--{reference_properties:[_EmissionMaskPan, _EmissionMaskUV, _EmissionMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMaskUV ("UV", Int) = 0 + [ToggleUI]_EmissionMaskInvert ("Invert", Float) = 0 + _EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _EmissionHueShift ("Hue Shift--{condition_showS:(_EmissionHueShiftEnabled==1)}", Range(0, 1)) = 0 + _EmissionHueShiftSpeed ("Hue Shift Speed--{condition_showS:(_EmissionHueShiftEnabled==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionCenterOutEnabled ("<size=13><b> Center Out</b></size>", Float) = 0 + _EmissionCenterOutSpeed ("Flow Speed--{condition_showS:(_EmissionCenterOutEnabled==1)}", Float) = 5 + [Space(4)] + [ThryToggleUI(true)]_EnableGITDEmission ("<size=13><b> Light Based</b></size>", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type--{condition_showS:(_EnableGITDEmission==1)}", Int) = 0 + _GITDEMinEmissionMultiplier ("Min Emission Multiplier--{condition_showS:(_EnableGITDEmission==1)}", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier ("Max Emission Multiplier--{condition_showS:(_EnableGITDEmission==1)}", Range(0, 1)) = 0 + _GITDEMinLight ("Min Lighting--{condition_showS:(_EnableGITDEmission==1)}", Range(0, 1)) = 0 + _GITDEMaxLight ("Max Lighting--{condition_showS:(_EnableGITDEmission==1)}", Range(0, 1)) = 1 + [Space(4)] + [ThryToggleUI(true)]_EmissionBlinkingEnabled ("<size=13><b> Blinking</b></size>", Float) = 0 + _EmissiveBlink_Min ("Emissive Blink Min--{condition_showS:(_EmissionBlinkingEnabled==1)}", Float) = 0 + _EmissiveBlink_Max ("Emissive Blink Max--{condition_showS:(_EmissionBlinkingEnabled==1)}", Float) = 1 + _EmissiveBlink_Velocity ("Emissive Blink Velocity--{condition_showS:(_EmissionBlinkingEnabled==1)}", Float) = 4 + _EmissionBlinkingOffset ("Offset--{condition_showS:(_EmissionBlinkingEnabled==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _ScrollingEmission ("<size=13><b> Scrolling</b></size>", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve ("Use Curve--{condition_showS:(_ScrollingEmission==1)}", float) = 0 + [Curve]_EmissionScrollingCurve ("Curve--{condition_showS:(_ScrollingEmission==1&&_EmissionScrollingUseCurve==1)}", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor ("VColor as position--{condition_showS:(_ScrollingEmission==1)}", float) = 0 + _EmissiveScroll_Direction ("Direction--{condition_showS:(_ScrollingEmission==1)}", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width ("Width--{condition_showS:(_ScrollingEmission==1)}", Float) = 10 + _EmissiveScroll_Velocity ("Velocity--{condition_showS:(_ScrollingEmission==1)}", Float) = 10 + _EmissiveScroll_Interval ("Interval--{condition_showS:(_ScrollingEmission==1)}", Float) = 20 + _EmissionScrollingOffset ("Offset--{condition_showS:(_ScrollingEmission==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _EmissionAL0Enabled ("<size=13><b> Audio Link</b></size>--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Vector2]_EmissionAL0StrengthMod ("Emission Strength Add--{ condition_showS:(_EmissionAL0Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _EmissionAL0StrengthBand ("Emission Add Band--{ condition_showS:(_EmissionAL0Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [Vector2] _AudioLinkEmission0CenterOut ("Center Out--{ condition_showS:(_EmissionAL0Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + _AudioLinkEmission0CenterOutSize ("Intensity Threshold--{ condition_showS:(_EmissionAL0Enabled==1 && _EnableAudioLink==1)}", Range(0, 1)) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkEmission0CenterOutBand ("Center Out Band--{ condition_showS:(_EmissionAL0Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [HideInInspector] m_end_emissionOptions ("", Float) = 0 + [HideInInspector] m_start_emission1Options ("Emission 1--{reference_property:_EnableEmission1}", Float) = 0 + [HideInInspector][ThryToggle(POI_EMISSION_1)]_EnableEmission1 ("Enable Emission 2", Float) = 0 + [ToggleUI]_EmissionReplace1 ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor1 ("Emission Color--{reference_property:_EmissionColor1ThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _EmissionColor1ThemeIndex ("", Int) = 0 + [Gradient]_EmissionMap1 ("Emission Map--{reference_properties:[_EmissionMap1Pan, _EmissionMap1UV]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMap1UV ("UV", Int) = 0 + [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0 + _EmissionMask1 ("Emission Mask--{reference_properties:[_EmissionMask1Pan, _EmissionMask1UV, _EmissionMaskInvert1]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMask1UV ("UV", Int) = 0 + [ToggleUI]_EmissionMaskInvert1 ("Invert", Float) = 0 + _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionHueShiftEnabled1 ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _EmissionHueShift1 ("Hue Shift--{condition_showS:(_EmissionHueShiftEnabled1==1)}", Range(0, 1)) = 0 + _EmissionHueShiftSpeed1 ("Hue Shift Speed--{condition_showS:(_EmissionHueShiftEnabled1==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionCenterOutEnabled1 ("<size=13><b> Center Out</b></size>", Float) = 0 + _EmissionCenterOutSpeed1 ("Flow Speed--{condition_showS:(_EmissionCenterOutEnabled1==1)}", Float) = 5 + [Space(4)] + [ThryToggleUI(true)]_EnableGITDEmission1 ("<size=13><b> Light Based</b></size>", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type--{condition_showS:(_EnableGITDEmission1==1)}", Int) = 0 + _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier--{condition_showS:(_EnableGITDEmission1==1)}", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier--{condition_showS:(_EnableGITDEmission1==1)}", Range(0, 1)) = 0 + _GITDEMinLight1 ("Min Lighting--{condition_showS:(_EnableGITDEmission1==1)}", Range(0, 1)) = 0 + _GITDEMaxLight1 ("Max Lighting--{condition_showS:(_EnableGITDEmission1==1)}", Range(0, 1)) = 1 + [Space(4)] + [ThryToggleUI(true)]_EmissionBlinkingEnabled1 ("<size=13><b> Blinking</b></size>", Float) = 0 + _EmissiveBlink_Min1 ("Emissive Blink Min--{condition_showS:(_EmissionBlinkingEnabled1==1)}", Float) = 0 + _EmissiveBlink_Max1 ("Emissive Blink Max--{condition_showS:(_EmissionBlinkingEnabled1==1)}", Float) = 1 + _EmissiveBlink_Velocity1 ("Emissive Blink Velocity--{condition_showS:(_EmissionBlinkingEnabled1==1)}", Float) = 4 + _EmissionBlinkingOffset1 ("Offset--{condition_showS:(_EmissionBlinkingEnabled1==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _ScrollingEmission1 ("<size=13><b> Scrolling</b></size>", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve--{condition_showS:(_ScrollingEmission1==1)}", float) = 0 + [Curve]_EmissionScrollingCurve1 ("Curve--{condition_showS:(_ScrollingEmission1==1&&_EmissionScrollingUseCurve1==1)}", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position--{condition_showS:(_ScrollingEmission1==1)}", float) = 0 + _EmissiveScroll_Direction1 ("Direction--{condition_showS:(_ScrollingEmission1==1)}", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width1 ("Width--{condition_showS:(_ScrollingEmission1==1)}", Float) = 10 + _EmissiveScroll_Velocity1 ("Velocity--{condition_showS:(_ScrollingEmission1==1)}", Float) = 10 + _EmissiveScroll_Interval1 ("Interval--{condition_showS:(_ScrollingEmission1==1)}", Float) = 20 + _EmissionScrollingOffset1 ("Offset--{condition_showS:(_ScrollingEmission1==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _EmissionAL1Enabled ("<size=13><b> Audio Link</b></size>--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Vector2]_EmissionAL1StrengthMod ("Emission Strength Add--{ condition_showS:(_EmissionAL1Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _EmissionAL1StrengthBand ("Emission Add Band--{ condition_showS:(_EmissionAL1Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [Vector2] _AudioLinkEmission1CenterOut ("Center Out--{ condition_showS:(_EmissionAL1Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + _AudioLinkEmission1CenterOutSize ("Intensity Threshold--{ condition_showS:(_EmissionAL1Enabled==1 && _EnableAudioLink==1)}", Range(0, 1)) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkEmission1CenterOutBand ("Center Out Band--{ condition_showS:(_EmissionAL1Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [HideInInspector] m_end_emission1Options ("", Float) = 0 + [HideInInspector] m_start_emission2Options ("Emission 2--{reference_property:_EnableEmission2}", Float) = 0 + [HideInInspector][ThryToggle(POI_EMISSION_2)]_EnableEmission2 ("Enable Emission 2", Float) = 0 + [ToggleUI]_EmissionReplace2 ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor2 ("Emission Color--{reference_property:_EmissionColor2ThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _EmissionColor2ThemeIndex ("", Int) = 0 + [Gradient]_EmissionMap2 ("Emission Map--{reference_properties:[_EmissionMap2Pan, _EmissionMap2UV]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMap2Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMap2UV ("UV", Int) = 0 + [ToggleUI]_EmissionBaseColorAsMap2 ("Base Color as Map?", Float) = 0 + _EmissionMask2 ("Emission Mask--{reference_properties:[_EmissionMask2Pan, _EmissionMask2UV, _EmissionMaskInvert2]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMask2Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMask2UV ("UV", Int) = 0 + [ToggleUI]_EmissionMaskInvert2 ("Invert", Float) = 0 + _EmissionStrength2 ("Emission Strength", Range(0, 20)) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionHueShiftEnabled2 ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _EmissionHueShift2 ("Hue Shift--{condition_showS:(_EmissionHueShiftEnabled2==1)}", Range(0, 1)) = 0 + _EmissionHueShiftSpeed2 ("Hue Shift Speed--{condition_showS:(_EmissionHueShiftEnabled2==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionCenterOutEnabled2 ("<size=13><b> Center Out</b></size>", Float) = 0 + _EmissionCenterOutSpeed2 ("Flow Speed--{condition_showS:(_EmissionCenterOutEnabled2==1)}", Float) = 5 + [Space(4)] + [ThryToggleUI(true)]_EnableGITDEmission2 ("<size=13><b> Light Based</b></size>", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh2 ("Lighting Type--{condition_showS:(_EnableGITDEmission2==1)}", Int) = 0 + _GITDEMinEmissionMultiplier2 ("Min Emission Multiplier--{condition_showS:(_EnableGITDEmission2==1)}", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier2 ("Max Emission Multiplier--{condition_showS:(_EnableGITDEmission2==1)}", Range(0, 1)) = 0 + _GITDEMinLight2 ("Min Lighting--{condition_showS:(_EnableGITDEmission2==1)}", Range(0, 1)) = 0 + _GITDEMaxLight2 ("Max Lighting--{condition_showS:(_EnableGITDEmission2==1)}", Range(0, 1)) = 1 + [Space(4)] + [ThryToggleUI(true)]_EmissionBlinkingEnabled2 ("<size=13><b> Blinking</b></size>", Float) = 0 + _EmissiveBlink_Min2 ("Emissive Blink Min--{condition_showS:(_EmissionBlinkingEnabled2==1)}", Float) = 0 + _EmissiveBlink_Max2 ("Emissive Blink Max--{condition_showS:(_EmissionBlinkingEnabled2==1)}", Float) = 1 + _EmissiveBlink_Velocity2 ("Emissive Blink Velocity--{condition_showS:(_EmissionBlinkingEnabled2==1)}", Float) = 4 + _EmissionBlinkingOffset2 ("Offset--{condition_showS:(_EmissionBlinkingEnabled2==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _ScrollingEmission2 ("<size=13><b> Scrolling</b></size>", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve2 ("Use Curve--{condition_showS:(_ScrollingEmission2==1)}", float) = 0 + [Curve]_EmissionScrollingCurve2 ("Curve--{condition_showS:(_ScrollingEmission1==1&&_EmissionScrollingUseCurve2==1)}", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor2 ("VColor as position--{condition_showS:(_ScrollingEmission2==1)}", float) = 0 + _EmissiveScroll_Direction2 ("Direction--{condition_showS:(_ScrollingEmission2==1)}", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width2 ("Width--{condition_showS:(_ScrollingEmission2==1)}", Float) = 10 + _EmissiveScroll_Velocity2 ("Velocity--{condition_showS:(_ScrollingEmission2==1)}", Float) = 10 + _EmissiveScroll_Interval2 ("Interval--{condition_showS:(_ScrollingEmission2==1)}", Float) = 20 + _EmissionScrollingOffset2 ("Offset--{condition_showS:(_ScrollingEmission2==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _EmissionAL2Enabled ("<size=13><b> Audio Link</b></size>--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Vector2]_EmissionAL2StrengthMod ("Emission Strength Add--{ condition_showS:(_EmissionAL2Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _EmissionAL2StrengthBand ("Emission Add Band--{ condition_showS:(_EmissionAL2Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [Vector2] _AudioLinkEmission2CenterOut ("Center Out--{ condition_showS:(_EmissionAL2Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + _AudioLinkEmission2CenterOutSize ("Intensity Threshold--{ condition_showS:(_EmissionAL2Enabled==1 && _EnableAudioLink==1)}", Range(0, 1)) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkEmission2CenterOutBand ("Center Out Band--{ condition_showS:(_EmissionAL2Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [HideInInspector] m_end_emission2Options ("", Float) = 0 + [HideInInspector] m_start_emission3Options ("Emission 3--{reference_property:_EnableEmission3}", Float) = 0 + [HideInInspector][ThryToggle(POI_EMISSION_3)]_EnableEmission3 ("Enable Emission 3", Float) = 0 + [ToggleUI]_EmissionReplace3 ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor3 ("Emission Color--{reference_property:_EmissionColor3ThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _EmissionColor3ThemeIndex ("", Int) = 0 + [Gradient]_EmissionMap3 ("Emission Map--{reference_properties:[_EmissionMap3Pan, _EmissionMap3UV]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMap3Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMap3UV ("UV", Int) = 0 + [ToggleUI]_EmissionBaseColorAsMap3 ("Base Color as Map?", Float) = 0 + _EmissionMask3 ("Emission Mask--{reference_properties:[_EmissionMask3Pan, _EmissionMask3UV, _EmissionMaskInvert3]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMask3Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMask3UV ("UV", Int) = 0 + [ToggleUI]_EmissionMaskInvert3 ("Invert", Float) = 0 + _EmissionStrength3 ("Emission Strength", Range(0, 20)) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionHueShiftEnabled3 ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _EmissionHueShift3 ("Hue Shift--{condition_showS:(_EmissionHueShiftEnabled3==1)}", Range(0, 1)) = 0 + _EmissionHueShiftSpeed3 ("Hue Shift Speed--{condition_showS:(_EmissionHueShiftEnabled3==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionCenterOutEnabled3 ("<size=13><b> Center Out</b></size>", Float) = 0 + _EmissionCenterOutSpeed3 ("Flow Speed--{condition_showS:(_EmissionCenterOutEnabled3==1)}", Float) = 5 + [Space(4)] + [ThryToggleUI(true)]_EnableGITDEmission3 ("<size=13><b> Light Based</b></size>", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh3 ("Lighting Type--{condition_showS:(_EnableGITDEmission3==1)}", Int) = 0 + _GITDEMinEmissionMultiplier3 ("Min Emission Multiplier--{condition_showS:(_EnableGITDEmission3==1)}", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier3 ("Max Emission Multiplier--{condition_showS:(_EnableGITDEmission3==1)}", Range(0, 1)) = 0 + _GITDEMinLight3 ("Min Lighting--{condition_showS:(_EnableGITDEmission3==1)}", Range(0, 1)) = 0 + _GITDEMaxLight3 ("Max Lighting--{condition_showS:(_EnableGITDEmission3==1)}", Range(0, 1)) = 1 + [Space(4)] + [ThryToggleUI(true)]_EmissionBlinkingEnabled3 ("<size=13><b> Blinking</b></size>", Float) = 0 + _EmissiveBlink_Min3 ("Emissive Blink Min--{condition_showS:(_EmissionBlinkingEnabled3==1)}", Float) = 0 + _EmissiveBlink_Max3 ("Emissive Blink Max--{condition_showS:(_EmissionBlinkingEnabled3==1)}", Float) = 1 + _EmissiveBlink_Velocity3 ("Emissive Blink Velocity--{condition_showS:(_EmissionBlinkingEnabled3==1)}", Float) = 4 + _EmissionBlinkingOffset3 ("Offset--{condition_showS:(_EmissionBlinkingEnabled3==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _ScrollingEmission3 ("<size=13><b> Scrolling</b></size>", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve3 ("Use Curve--{condition_showS:(_ScrollingEmission3==1)}", float) = 0 + [Curve]_EmissionScrollingCurve3 ("Curve--{condition_showS:(_ScrollingEmission1==1&&_EmissionScrollingUseCurve3==1)}", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor3 ("VColor as position--{condition_showS:(_ScrollingEmission3==1)}", float) = 0 + _EmissiveScroll_Direction3 ("Direction--{condition_showS:(_ScrollingEmission3==1)}", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width3 ("Width--{condition_showS:(_ScrollingEmission3==1)}", Float) = 10 + _EmissiveScroll_Velocity3 ("Velocity--{condition_showS:(_ScrollingEmission3==1)}", Float) = 10 + _EmissiveScroll_Interval3 ("Interval--{condition_showS:(_ScrollingEmission3==1)}", Float) = 20 + _EmissionScrollingOffset3 ("Offset--{condition_showS:(_ScrollingEmission3==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _EmissionAL3Enabled ("<size=13><b> Audio Link</b></size>--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Vector2]_EmissionAL3StrengthMod ("Emission Strength Add--{ condition_showS:(_EmissionAL3Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _EmissionAL3StrengthBand ("Emission Add Band--{ condition_showS:(_EmissionAL3Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [Vector2] _AudioLinkEmission3CenterOut ("Center Out--{ condition_showS:(_EmissionAL3Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + _AudioLinkEmission3CenterOutSize ("Intensity Threshold--{ condition_showS:(_EmissionAL3Enabled==1 && _EnableAudioLink==1)}", Range(0, 1)) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkEmission3CenterOutBand ("Center Out Band--{ condition_showS:(_EmissionAL3Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [HideInInspector] m_end_emission3Options ("", Float) = 0 + [HideInInspector] m_end_emissions ("Emissions", Float) = 0 + [HideInInspector] m_start_glitter ("Glitter / Sparkle--{reference_property:_GlitterEnable}", Float) = 0 + [HideInInspector][ThryToggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _GlitterUV ("UV", Int) = 0 + [Enum(Angle, 0, Linear Emission, 1, Light Reflections, 2)]_GlitterMode ("Mode", Int) = 0 + [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0 + [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0 + [HDR]_GlitterColor ("Color--{reference_property:_GlitterColorThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _GlitterColorThemeIndex ("", Int) = 0 + _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0 + _GlitterColorMap ("Glitter Color Map--{reference_properties:[_GlitterColorMapPan, _GlitterColorMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _GlitterColorMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterMask ("Glitter Mask--{reference_properties:[_GlitterMaskPan, _GlitterMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _GlitterMaskUV ("UV", Int) = 0 + _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [Vector2]_GlitterUVPanning ("Panning Speed", Vector) = (0, 0, 0, 0) + _GlitterTextureRotation ("Rotation Speed", Float) = 0 + _GlitterFrequency ("Glitter Density", Float) = 300.0 + _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0 + _GlitterSpeed ("Glitter Speed", Float) = 10.0 + _GlitterSize ("Glitter Size", Range(0, 1)) = .3 + _GlitterContrast ("Glitter Contrast--{condition_showS:(_GlitterMode==0||_GlitterMode==2)}", Range(1, 1000)) = 300 + _GlitterAngleRange ("Glitter Angle Range--{condition_showS:(_GlitterMode==0||_GlitterMode==2)}", Range(0, 90)) = 90 + _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0 + _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3 + _GlitterBias ("Glitter Bias--{condition_show:(_GlitterMode==0)}", Range(0, 1)) = .8 + _GlitterHideInShadow ("Hide in shadow", Range(0, 1)) = 0 + _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08 + _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20 + _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0 + [Space(10)] + [ThryToggleUI(true)]_GlitterHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _GlitterHueShiftSpeed ("Shift Speed--{condition_showS:(_GlitterHueShiftEnabled==1)}", Float) = 0 + _GlitterHueShift ("Hue Shift--{condition_showS:(_GlitterHueShiftEnabled==1)}", Range(0, 1)) = 0 + [Space(10)] + [ThryToggleUI(true)]_GlitterRandomColors ("<size=13><b> Random Stuff</b></size>", Float) = 0 + [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range--{condition_showS:(_GlitterRandomColors==1)}", Vector) = (0.8, 1, 0, 1) + [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range--{condition_showS:(_GlitterRandomColors==1)}", Vector) = (0.8, 1, 0, 1) + [ToggleUI]_GlitterRandomSize ("Random Size?--{condition_showS:(_GlitterRandomColors==1)}", Float) = 0 + [MultiSlider]_GlitterMinMaxSize ("Size Range--{condition_showS:(_GlitterRandomColors==1)}", Vector) = (0.1, 0.5, 0, 1) + [ToggleUI]_GlitterRandomRotation ("Random Tex Rotation--{condition_showS:(_GlitterRandomColors==1)}", Float) = 0 + [HideInInspector] m_end_glitter ("Glitter / Sparkle--{condition_showS:(_GlitterRandomColors==1)}", Float) = 0 + [HideInInspector] m_start_pathing ("Pathing--{reference_property: _EnablePathing}", Float) = 0 + [HideInInspector][ThryToggle(POI_PATHING)] _EnablePathing ("Enable Pathing", Float) = 0 + [Enum(Split Channels, 0, Merged Channels, 1)]_PathGradientType ("Gradient Type", Float) = 0 + [ToggleUI]_PathingOverrideAlpha ("Override alpha", Float) = 0 + [ThryRGBAPacker(R Path, G Path, B Path, A Path)]_PathingMap ("RGBA Path Map--{reference_properties:[_PathingMapPan, _PathingMapUV]}", 2D) = "white" { } + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_PathingMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_PathingMapPan ("Panning", Vector) = (0, 0, 0, 0) + [ThryRGBAPacker(1, RGB Color, A Mask, 1)]_PathingColorMap ("Color & Mask (Expand)--{reference_properties:[_PathingColorMapPan, _PathingColorMapUV]}", 2D) = "white" { } + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_PathingColorMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_PathingColorMapPan ("Panning", Vector) = (0, 0, 0, 0) + [Enum(Fill, 0, Path, 1, Loop, 2)]_PathTypeR ("R Path Type", Float) = 0 + [Enum(Fill, 0, Path, 1, Loop, 2)]_PathTypeG ("G Path Type", Float) = 0 + [Enum(Fill, 0, Path, 1, Loop, 2)]_PathTypeB ("B Path Type", Float) = 0 + [Enum(Fill, 0, Path, 1, Loop, 2)]_PathTypeA ("A Path Type", Float) = 0 + [HDR]_PathColorR ("R Color--{reference_property:_PathColorRThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _PathColorRThemeIndex ("", Int) = 0 + [HDR]_PathColorG ("G Color--{reference_property:_PathColorGThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _PathColorGThemeIndex ("", Int) = 0 + [HDR]_PathColorB ("B Color--{reference_property:_PathColorBThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _PathColorBThemeIndex ("", Int) = 0 + [HDR]_PathColorA ("A Color--{reference_property:_PathColorAThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _PathColorAThemeIndex ("", Int) = 0 + _PathEmissionStrength ("Emission Strength", Vector) = (0.0, 0.0, 0.0, 0.0) + _PathSoftness ("Softness", Vector) = (1, 1, 1, 1) + _PathSpeed ("Speed", Vector) = (1.0, 1.0, 1.0, 1.0) + _PathWidth ("Length", Vector) = (0.03, 0.03, 0.03, 0.03) + [Header(Timing Options)] + _PathTime ("Manual Timing", Vector) = (-999.0, -999.0, -999.0, -999.0) + _PathOffset ("Timing Offset", Vector) = (0.0, 0.0, 0.0, 0.0) + _PathSegments ("Path Segments", Vector) = (0.0, 0.0, 0.0, 0.0) + [HideInInspector] m_start_PathAudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [ThryToggleUI(true)]_PathALTimeOffset ("<size=13><b> Time Offset</b></size>", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathTimeOffsetBandR ("Band R--{condition_showS:(_PathALTimeOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathTimeOffsetR ("Offset R--{condition_showS:(_PathALTimeOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathTimeOffsetBandG ("Band G--{condition_showS:(_PathALTimeOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathTimeOffsetG ("Offset G--{condition_showS:(_PathALTimeOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathTimeOffsetBandB ("Band B--{condition_showS:(_PathALTimeOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathTimeOffsetB ("Offset B--{condition_showS:(_PathALTimeOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathTimeOffsetBandA ("Band A--{condition_showS:(_PathALTimeOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathTimeOffsetA ("Offset A--{condition_showS:(_PathALTimeOffset==1)}", Vector) = (0, 0, 0) + [Space(4)] + [ThryToggleUI(true)]_PathALEmissionOffset ("<size=13><b> Emission Offset</b></size>", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathEmissionAddBandR ("Band R--{condition_showS:(_PathALEmissionOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathEmissionAddR ("Offset R--{condition_showS:(_PathALEmissionOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathEmissionAddBandG ("Band G--{condition_showS:(_PathALEmissionOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathEmissionAddG ("Offset G--{condition_showS:(_PathALEmissionOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathEmissionAddBandB ("Band B--{condition_showS:(_PathALEmissionOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathEmissionAddB ("Offset B--{condition_showS:(_PathALEmissionOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathEmissionAddBandA ("Band A--{condition_showS:(_PathALEmissionOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathEmissionAddA ("Offset A--{condition_showS:(_PathALEmissionOffset==1)}", Vector) = (0, 0, 0) + [Space(4)] + [ThryToggleUI(true)]_PathALWidthOffset ("<size=13><b> Width Offset</b></size>", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathWidthOffsetBandR ("Band R--{condition_showS:(_PathALWidthOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathWidthOffsetR ("Offset R--{condition_showS:(_PathALWidthOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathWidthOffsetBandG ("Band G--{condition_showS:(_PathALWidthOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathWidthOffsetG ("Offset G--{condition_showS:(_PathALWidthOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathWidthOffsetBandB ("Band B--{condition_showS:(_PathALWidthOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathWidthOffsetB ("Offset B--{condition_showS:(_PathALWidthOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathWidthOffsetBandA ("Band A--{condition_showS:(_PathALWidthOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathWidthOffsetA ("Offset A--{condition_showS:(_PathALWidthOffset==1)}", Vector) = (0, 0, 0) + [Space(4)] + [ThryToggleUI(true)]_PathALHistory ("<size=13><b> History</b></size>", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathALHistoryBandR ("R Band--{condition_showS:(_PathALHistory==1)}", Int) = 0 + [ToggleUI]_PathALHistoryR ("R History--{condition_showS:(_PathALHistory==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathALHistoryBandG ("G Band--{condition_showS:(_PathALHistory==1)}", Int) = 0 + [ToggleUI]_PathALHistoryG ("G History--{condition_showS:(_PathALHistory==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathALHistoryBandB ("B Band--{condition_showS:(_PathALHistory==1)}", Int) = 0 + [ToggleUI]_PathALHistoryB ("B History--{condition_showS:(_PathALHistory==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathALHistoryBandA ("A Band--{condition_showS:(_PathALHistory==1)}", Int) = 0 + [ToggleUI]_PathALHistoryA ("A History--{condition_showS:(_PathALHistory==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)]_PathALChrono ("<size=13><b> Chrono Time</b></size>", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathChronoBandR ("R Band--{condition_showS:(_PathALChrono==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_PathChronoTypeR ("R Motion Type--{condition_showS:(_PathALChrono==1)}", Int) = 0 + _PathChronoSpeedR ("R Speed--{condition_showS:(_PathALChrono==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathChronoBandG ("G Band--{condition_showS:(_PathALChrono==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_PathChronoTypeG ("G Motion Type--{condition_showS:(_PathALChrono==1)}", Int) = 0 + _PathChronoSpeedG ("G Speed--{condition_showS:(_PathALChrono==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathChronoBandB ("B Band--{condition_showS:(_PathALChrono==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_PathChronoTypeB ("B Motion Type--{condition_showS:(_PathALChrono==1)}", Int) = 0 + _PathChronoSpeedB ("B Speed--{condition_showS:(_PathALChrono==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathChronoBandA ("A Band--{condition_showS:(_PathALChrono==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_PathChronoTypeA ("A Motion Type--{condition_showS:(_PathALChrono==1)}", Int) = 0 + _PathChronoSpeedA ("A Speed--{condition_showS:(_PathALChrono==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)]_PathALAutoCorrelator ("<size=13><b> Auto Correlator</b></size>", Float) = 0 + [Enum(Off, 0, On, 1, Mirrored, 2)]_PathALAutoCorrelatorR ("R Type--{condition_showS:(_PathALAutoCorrelator==1)}", Int) = 0 + [Enum(Off, 0, On, 1, Mirrored, 2)]_PathALAutoCorrelatorG ("G Type--{condition_showS:(_PathALAutoCorrelator==1)}", Int) = 0 + [Enum(Off, 0, On, 1, Mirrored, 2)]_PathALAutoCorrelatorB ("B Type--{condition_showS:(_PathALAutoCorrelator==1)}", Int) = 0 + [Enum(Off, 0, On, 1, Mirrored, 2)]_PathALAutoCorrelatorA ("A Type--{condition_showS:(_PathALAutoCorrelator==1)}", Int) = 0 + [Space(4)] + [ToggleUI]_PathALCCR ("R Color Chord Strip", Float) = 0 + [ToggleUI]_PathALCCG ("G Color Chord Strip", Float) = 0 + [ToggleUI]_PathALCCB ("B Color Chord Strip", Float) = 0 + [ToggleUI]_PathALCCA ("A Color Chord Strip", Float) = 0 + [HideInInspector] m_end_PathAudioLink ("", Float) = 0 + [HideInInspector] m_end_pathing ("", Float) = 0 + [HideInInspector] m_start_mirrorOptions ("Mirror--{reference_property:_EnableMirrorOptions}", Float) = 0 + [HideInInspector][ThryToggle(POI_MIRROR)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0 + [ThryWideEnum(Show In Both, 0, Show Only In Mirror, 1, Dont Show In Mirror, 2)] _Mirror ("Show in mirror", Int) = 0 + _MirrorTexture ("Mirror Texture--{reference_properties:[_MirrorTexturePan, _MirrorTextureUV]},", 2D) = "white" { } + [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _MirrorTextureUV("UV", Int) = 0 + [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0 + [HideInInspector] m_start_depthFX ("Depth FX--{reference_property:_EnableTouchGlow}", Float) = 0 + [HideInInspector][ThryToggle(GRAIN)]_EnableTouchGlow ("Enable Depth FX", Float) = 0 + _DepthMask ("Mask--{reference_properties:[_DepthMaskPan, _DepthMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DepthMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DepthMaskUV ("UV", Int) = 0 + [Space(10)] + [ThryToggleUI(true)]_DepthColorToggle ("<size=13><b> Color & Emission</b></size>", Float) = 0 + [ThryWideEnum(Replace, 0, Multiply, 1, Add, 2)] _DepthColorBlendMode ("Blend Type--{condition_showS:(_DepthColorToggle==1)}", Int) = 0 + _DepthTexture ("Depth Texture--{reference_properties:[_DepthTexturePan, _DepthTextureUV], condition_showS:(_DepthColorToggle==1)}", 2D) = "white" { } + [HideInInspector][Vector2]_DepthTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7, Depth Gradient, 8)] _DepthTextureUV ("UV", Int) = 0 + _DepthColor ("Color--{condition_showS:(_DepthColorToggle==1), reference_property:_DepthColorThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DepthColorThemeIndex ("", Int) = 0 + _DepthEmissionStrength ("Emission Strength--{condition_showS:(_DepthColorToggle==1)}", Range(0, 20)) = 0 + _DepthColorMinDepth ("Min Depth--{condition_showS:(_DepthColorToggle==1)}", Float) = 0 + _DepthColorMaxDepth ("Max Depth--{condition_showS:(_DepthColorToggle==1)}", Float) = 1 + _DepthColorMinValue ("Min Color Blend--{condition_showS:(_DepthColorToggle==1)}", Range(0, 1)) = 0 + _DepthColorMaxValue ("Max Color Blend--{condition_showS:(_DepthColorToggle==1)}", Range(0, 1)) = 1 + [Space(10)] + [ThryToggleUI(true)]_DepthAlphaToggle ("<size=13><b> Alpha</b></size>", Float) = 0 + _DepthAlphaMinDepth ("Min Depth--{condition_showS:(_DepthAlphaToggle==1)}", Float) = 0 + _DepthAlphaMaxDepth ("Max Depth--{condition_showS:(_DepthAlphaToggle==1)}", Float) = 1 + _DepthAlphaMinValue ("Min Alpha--{condition_showS:(_DepthAlphaToggle==1)}", Range(0, 1)) = 1 + _DepthAlphaMaxValue ("Max Alpha--{condition_showS:(_DepthAlphaToggle==1)}", Range(0, 1)) = 0 + [HideInInspector] m_end_depthFX ("Depth FX", Float) = 0 + [HideInInspector] m_start_Iridescence ("Iridescence--{reference_property:_EnableIridescence}", Float) = 0 + [HideInInspector][ThryToggle(POI_IRIDESCENCE)]_EnableIridescence ("Enable Iridescence", Float) = 0 + [Gradient]_IridescenceRamp ("Ramp--{reference_properties:[_IridescenceRampPan]}", 2D) = "white" { } + [HideInInspector][Vector2]_IridescenceRampPan ("Panning", Vector) = (0, 0, 0, 0) + _IridescenceMask ("Mask--{reference_properties:[_IridescenceMaskPan, _IridescenceMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_IridescenceMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_IridescenceMaskUV ("Mask UV", Int) = 0 + [ToggleUI]_IridescenceNormalToggle ("Custom Normals?", Float) = 0 + [Normal]_IridescenceNormalMap ("Normal Map--{reference_properties:[_IridescenceNormalIntensity, _IridescenceNormalMapPan, _IridescenceNormalMapUV]}", 2D) = "bump" { } + [HideInInspector]_IridescenceNormalIntensity ("Normal Intensity", Range(0, 10)) = 1 + [HideInInspector][Vector2]_IridescenceNormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_IridescenceNormalMapUV ("Normal UV", Int) = 0 + [Enum(Vertex, 0, Pixel, 1)] _IridescenceNormalSelection ("Normal Select", Int) = 1 + _IridescenceIntensity ("Intensity", Range(0, 10)) = 1 + _IridescenceAddBlend ("Blend Add", Range(0, 1)) = 0 + _IridescenceReplaceBlend ("Blend Replace", Range(0, 1)) = 0 + _IridescenceMultiplyBlend ("Blend Multiply", Range(0, 1)) = 0 + _IridescenceEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [ThryToggleUI(true)]_IridescenceHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _IridescenceHueShiftSpeed ("Speed--{condition_showS:(_IridescenceHueShiftEnabled==1)}", Float) = 0 + _IridescenceHueShift ("Shift--{condition_showS:(_IridescenceHueShiftEnabled==1)}", Range(0, 1)) = 0 + [HideInInspector] m_start_IridescenceAudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _IridescenceAudioLinkEmissionAddBand ("Emission Band", Int) = 0 + [Vector2]_IridescenceAudioLinkEmissionAdd ("Emission Mod", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_IridescenceAudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_Iridescence ("Iridescence", Float) = 0 + [HideInInspector] m_start_Text ("Stats Overlay--{reference_property:_TextEnabled}", Float) = 0 + _TextGlyphs ("Font Array", 2D) = "black" { } + _TextPixelRange ("Pixel Range", Float) = 4.0 + [HideInInspector][ThryToggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0 + [HideInInspector] m_start_TextFPS ("FPS--{reference_property:_TextFPSEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _TextFPSUV ("FPS UV", Int) = 0 + _TextFPSColor ("Color--{reference_property:_TextFPSColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _TextFPSColorThemeIndex ("", Int) = 0 + _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextFPSRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1) + _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextFPS ("FPS", Float) = 0 + [HideInInspector] m_start_TextPosition ("Position--{reference_property:_TextPositionEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _TextPositionUV ("Position UV", Int) = 0 + _TextPositionColor ("Color--{reference_property:_TextPositionColorThemeIndex}", Color) = (1, 0, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _TextPositionColorThemeIndex ("", Int) = 0 + _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextPositionRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1) + _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextPosition ("Position", Float) = 0 + [HideInInspector] m_start_TextInstanceTime ("Instance Time--{reference_property:_TextTimeEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _TextTimeUV ("Time UV", Int) = 0 + _TextTimeColor ("Color--{reference_property:_TextTimeColorThemeIndex}", Color) = (1, 0, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _TextTimeColorThemeIndex ("", Int) = 0 + _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextTimeRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1) + _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0 + [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0 + [HideInInspector] m_start_FXProximityColor ("Proximity Color--{reference_property:_FXProximityColor}", Float) = 0 + [HideInInspector][ToggleUI]_FXProximityColor ("Enable", Float) = 0 + [Enum(Object Position, 0, Pixel Position, 1)]_FXProximityColorType ("Pos To Use", Int) = 1 + _FXProximityColorMinColor ("Min Distance Alpha", Color) = (0, 0, 0) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _FXProximityColorMinColorThemeIndex ("", Int) = 0 + _FXProximityColorMaxColor ("Max Distance Alpha", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _FXProximityColorMaxColorThemeIndex ("", Int) = 0 + _FXProximityColorMinDistance ("Min Distance", Float) = 0 + _FXProximityColorMaxDistance ("Max Distance", Float) = 1 + [HideInInspector] m_end_FXProximityColor ("", Float) = 0 + [HideInInspector] m_AudioLinkCategory (" Audio Link--{reference_property:_EnableAudioLink}", Float) = 0 + [HideInInspector] m_start_audioLink ("Audio Link", Float) = 0 + [HideInInspector][ThryToggle(POI_AUDIOLINK)] _EnableAudioLink ("Enabled?", Float) = 0 + [Helpbox(1)] _AudioLinkHelp ("This section houses the global controls for audio link. Controls for individual features are in their respective sections. (Emission, Dissolve, etc...)", Int) = 0 + [ToggleUI] _AudioLinkAnimToggle ("Anim Toggle", Float) = 1 + [ThryHeaderLabel(Debug Visualizer, 13)] + [ToggleUI]_DebugWaveform("Waveform", Float) = 0 + [ToggleUI]_DebugDFT("DFT", Float) = 0 + [ToggleUI]_DebugBass("Bass", Float) = 0 + [ToggleUI]_DebugLowMids("Low Mids", Float) = 0 + [ToggleUI]_DebugHighMids("High Mids", Float) = 0 + [ToggleUI]_DebugTreble("Treble", Float) = 0 + [ToggleUI]_DebugCCColors("Colorchord Colors", Float) = 0 + [ToggleUI]_DebugCCStrip("Colorchord Strip", Float) = 0 + [ToggleUI]_DebugCCLights("Colorchord Lights", Float) = 0 + [ToggleUI]_DebugAutocorrelator("Autocorrelator", Float) = 0 + [ToggleUI]_DebugChronotensity("Chronotensity", Float) = 0 + [Helpbox(1)]_DebugVisualizerHelpbox ("Debug examples are best viewed on a flat surface with simple uvs like a default unity quad.", Int) = 0 + [HideInInspector] m_end_audioLink ("Audio Link", Float) = 0 + [HideInInspector] m_start_ALDecalSpectrum ("AL ♫ Spectrum--{ reference_property:_EnableALDecal}", Float) = 0 + [HideInInspector][ThryToggle(POI_AL_DECAL)]_EnableALDecal ("Enable AL Decal", Float) = 0 + [HideInInspector][ThryWideEnum(lil Spectrum, 0)] _ALDecalType ("AL Type--{ condition_showS:_EnableAudioLink==1}", Int) = 0 + [ThryHeaderLabel(Transform, 13)] + [Space(4)] + [Enum(Normal, 0, Circle, 1)] _ALDecalUVMode ("UV Mode", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _ALDecalUV ("UV", Int) = 0 + [Vector2]_ALUVPosition ("Position", Vector) = (.5, .5, 1) + _ALUVScale ("Scale", Vector) = (1, 1, 1, 1) + _ALUVRotation ("Rotation", Range(0, 360)) = 0 + _ALUVRotationSpeed ("Rotation Speed", Float) = 0 + _ALDecalLineWidth ("Line Width", Range(0, 1)) = 1.0 + _ALDecaldCircleDimensions ("Cirlce Dimensions--{ condition_showS:_ALDecalUVMode==1}", Vector) = (0, 1, 0, 1) + [Space][ThryHeaderLabel(Volume, 13)] + [Space(4)] + _ALDecalVolumeStep ("Volume Step Num (0 = Off)", Float) = 0.0 + _ALDecalVolumeClipMin ("Volume Clip Min", Range(0, 1)) = 0.0 + _ALDecalVolumeClipMax ("Volume Clip Max", Range(0, 1)) = 1.0 + [Space][ThryHeaderLabel(Band, 13)] + [Space(4)] + _ALDecalBandStep ("Band Step Num (0 = Off)", Float) = 0.0 + _ALDecalBandClipMin ("Band Clip Min", Range(0, 1)) = 0.0 + _ALDecalBandClipMax ("Band Clip Max", Range(0, 1)) = 1.0 + [Space][ThryToggleUI(true)]_ALDecalShapeClip ("<size=13><b> Shape Clip</b></size>", Float) = 0 + _ALDecalShapeClipVolumeWidth ("Volume Width--{ condition_showS:_ALDecalShapeClip==1}", Range(0, 1)) = 0.5 + _ALDecalShapeClipBandWidth ("Band Width--{ condition_showS:_ALDecalShapeClip==1}", Range(0, 1)) = 0.5 + [Space][ThryHeaderLabel(Audio Mods, 13)] + [Space(4)] + _ALDecalVolume ("Volume", Int) = 0.5 + _ALDecalBaseBoost ("Bass Boost", Float) = 5.0 + _ALDecalTrebleBoost ("Treble Boost", Float) = 1.0 + [Space][ThryHeaderLabel(Colors and Blending, 13)] + [Space(4)] + [ThryRGBAPacker(1, RGB Color, A Mask, 1)]_ALDecalColorMask ("Color & Mask--{reference_properties:[_ALDecalColorMaskPan, _ALDecalColorMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_ALDecalColorMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _ALDecalColorMaskUV ("UV", Int) = 0 + [Enum(UVX, 0, UVY, 1, Volume, 2)] _ALDecalVolumeColorSource ("Source", Int) = 1 + _ALDecalVolumeColorLow ("Volume Color Low", Color) = (0, 0, 1) + _ALDecalLowEmission ("Low Emission", Range(0, 20)) = 0 + _ALDecalVolumeColorMid ("Volume Color Mid", Color) = (0, 1, 0) + _ALDecalMidEmission ("Mid Emission", Range(0, 20)) = 0 + _ALDecalVolumeColorHigh ("Volume Color High", Color) = (1, 0, 0) + _ALDecalHighEmission ("High Emission", Range(0, 20)) = 0 + [ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)]_ALDecalBlendType ("Blend Type", Range(0, 1)) = 0 + _ALDecalBlendAlpha ("Alpha", Range(0, 1)) = 1 + _ALDecalControlsAlpha ("Override Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_ALDecalSpectrum ("AL ♫ Spectrum", Float) = 0 + [HideInInspector] m_modifierCategory ("UV Modifiers", Float) = 0 + [HideInInspector] m_start_uvDistortion (" Distortion UV--{reference_property:_EnableDistortion}", Float) = 0 + [HideInInspector][ThryToggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6)] _DistortionUvToDistort ("Distorted UV", Int) = 0 + _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6)] _DistortionMaskUV ("UV", Int) = 0 + _DistortionFlowTexture ("Distortion Texture 1--{reference_properties:[_DistortionFlowTexturePan, _DistortionFlowTextureUV]}", 2D) = "black" { } + [HideInInspector][Vector2]_DistortionFlowTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6)] _DistortionFlowTextureUV ("UV", Int) = 0 + _DistortionFlowTexture1 ("Distortion Texture 2--{reference_properties:[_DistortionFlowTexture1Pan, _DistortionFlowTexture1UV]}", 2D) = "black" { } + [HideInInspector][Vector2]_DistortionFlowTexture1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6)] _DistortionFlowTexture1UV ("UV", Int) = 0 + _DistortionStrength ("Strength1", Float) = 0.03 + _DistortionStrength1 ("Strength2", Float) = 0.01 + [HideInInspector] m_start_DistortionAudioLink ("Audio Link ♫--{reference_property:_EnableDistortionAudioLink, condition_showS:_EnableAudioLink==1}", Float) = 0 + [HideInInspector][ToggleUI] _EnableDistortionAudioLink ("Enabled?", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DistortionStrengthAudioLinkBand ("Strength 1 Band", Int) = 0 + [Vector2]_DistortionStrengthAudioLink ("Strength 1 Offset Range", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DistortionStrength1AudioLinkBand ("Strength 2 Band", Int) = 0 + [Vector2]_DistortionStrength1AudioLink ("Strength 2 Offset Range", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_DistortionAudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_uvDistortion ("Distortion UV", Float) = 0 + [HideInInspector] m_start_uvPanosphere ("Panosphere UV", Float) = 0 + [ToggleUI] _StereoEnabled ("Stereo Enabled", Float) = 0 + [ToggleUI] _PanoUseBothEyes ("Perspective Correct (VR)", Float) = 1 + [HideInInspector] m_end_uvPanosphere ("Panosphere UV", Float) = 0 + [HideInInspector] m_start_uvPolar ("Polar UV", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5)] _PolarUV ("UV", Int) = 0 + [Vector2]_PolarCenter ("Center Coordinate", Vector) = (.5, .5, 0, 0) + _PolarRadialScale ("Radial Scale", Float) = 1 + _PolarLengthScale ("Length Scale", Float) = 1 + _PolarSpiralPower ("Spiral Power", Float) = 0 + [HideInInspector] m_end_uvPolar ("Polar UV", Float) = 0 + [HideInInspector] m_start_parallax (" Parallax Heightmapping--{reference_property:_PoiParallax}", Float) = 0 + [HideInInspector][ThryToggle(POI_PARALLAX)]_PoiParallax ("Enable", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_ParallaxUV ("Applies To: ", Int) = 0 + [ThryTexture]_HeightMap ("Heightmap--{reference_properties:[_HeightMapPan, _HeightMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_HeightMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_HeightMapUV ("UV", Int) = 0 + [ThryTexture]_Heightmask ("Mask--{reference_properties:[_HeightmaskPan, _HeightmaskUV, _HeightmaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_HeightmaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ToggleUI]_HeightmaskInvert ("Invert", Float) = 0 + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_HeightmaskUV ("UV", Int) = 0 + _HeightStrength ("Strength", Range(0, 1)) = 0.4247461 + _CurvatureU ("Curvature U", Range(0, 100)) = 0 + _CurvatureV ("Curvature V", Range(0, 30)) = 0 + [IntRange]_HeightStepsMin ("Steps Min", Range(0, 128)) = 10 + [IntRange]_HeightStepsMax ("Steps Max", Range(0, 128)) = 128 + _CurvFix ("Curvature Bias", Range(0, 1)) = 1 + [HideInInspector] m_end_parallax ("Parallax Heightmapping", Float) = 0 + [HideInInspector] m_thirdpartyCategory ("Third Party", Float) = 0 + [HideInInspector] m_postprocessing ("Post Processing", Float) = 0 + [HideInInspector] m_start_PoiLightData ("PP Animations ", Float) = 0 + [Helpbox(1)] _PPHelp ("This section meant for real time adjustments through animations and not to be changed in unity", Int) = 0 + _PPLightingMultiplier ("Lighting Mulitplier", Float) = 1 + _PPLightingAddition ("Lighting Add", Float) = 0 + _PPEmissionMultiplier ("Emission Multiplier", Float) = 1 + _PPFinalColorMultiplier ("Final Color Multiplier", Float) = 1 + [HideInInspector] m_end_PoiLightData ("PP Animations ", Float) = 0 + [HideInInspector] m_start_postprocess ("Post Processing--{reference_property:_PostProcess}", Float) = 0 + [HideInInspector][ThryToggle(POSTPROCESS)]_PostProcess ("Enable", Float) = 0 + [ThryTexture] _PPMask("Mask--{reference_properties:[_PPMaskPan, _PPMaskUV, _PPMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_PPMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ToggleUI]_PPMaskInvert ("Invert", Float) = 0 + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_PPMaskUV ("UV", Int) = 0 + [NoScaleOffset][ThryTexture] _PPLUT("LUT", 2D) = "white" {} + _PPLUTStrength("LUT Strength", Range(0,1)) = 0 + _PPHue("Hue", Range(0,1)) = 0 + [HDR]_PPTint("Tint", Color) = (1,1,1,1) + [Vector3]_PPRGB("RGB", Vector) = (1,1,1,1) + _PPContrast("Contrast", Float) = 1 + _PPSaturation("Saturation", Float) = 1 + _PPBrightness("Brightness", Float) = 1 + _PPLightness("Lightness", Float) = 0 + _PPHDR("HDR", Float) = 0 + [HideInInspector] m_end_postprocess ("", Float) = 0 + [HideInInspector] m_renderingCategory ("Rendering", Float) = 0 + [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2 + [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4 + [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1 + [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15 + _OffsetFactor ("Offset Factor", Float) = 0.0 + _OffsetUnits ("Offset Units", Float) = 0.0 + [ToggleUI]_RenderingReduceClipDistance ("Reduce Clip Distance", Float) = 0 + [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0 + [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown + [HideInInspector] m_start_blending ("Blending", Float) = 0 + [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0 + [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0 + [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1 + [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0 + [Space][ThryHeaderLabel(Additive Blending, 13)] + [Enum(Thry.BlendOp)]_AddBlendOp ("RGB Blend Op", Int) = 0 + [Enum(Thry.BlendOp)]_AddBlendOpAlpha ("Alpha Blend Op", Int) = 0 + [Enum(UnityEngine.Rendering.BlendMode)] _AddSrcBlend ("Source Blend", Int) = 1 + [Enum(UnityEngine.Rendering.BlendMode)] _AddDstBlend ("Destination Blend", Int) = 1 + [HideInInspector] m_end_blending ("Blending", Float) = 0 + [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0 + [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0 + } + SubShader + { + Tags { "RenderType" = "Opaque" "Queue" = "Geometry" "VRCFallback" = "Standard" } + Pass + { + Tags { "LightMode" = "ForwardBase" } + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite [_ZWrite] + Cull [_Cull] + AlphaToMask [_AlphaToCoverage] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend [_SrcBlend] [_DstBlend] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define MOCHIE_PBR +#define POI_LIGHT_DATA_ADDITIVE_DIRECTIONAL_ENABLE +#define POI_LIGHT_DATA_ADDITIVE_ENABLE +#define POI_VERTEXLIGHT_ON +#define VIGNETTE_CLASSIC +#define VIGNETTE_MASKED +#define _LIGHTINGMODE_REALISTIC +#define _RIMSTYLE_POIYOMI +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define _TPS_VERTEXCOLORS_ON +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_IS_USING_THRY_EDITOR 69 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 3 +#define PROPM_MAINCATEGORY 1 +#define PROP_COLORTHEMEINDEX 0 +#define PROP_MAINTEX +#define PROP_MAINTEXUV 0 +#define PROP_BUMPMAP +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_CLIPPINGMASK +#define PROP_CLIPPINGMASKUV 0 +#define PROP_INVERSE_CLIPPING 1 +#define PROP_CUTOFF 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINCOLORADJUSTTOGGLE 0 +#define PROP_MAINCOLORADJUSTTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINBRIGHTNESS 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUEALCTENABLED 0 +#define PROP_MAINALHUESHIFTBAND 0 +#define PROP_MAINALHUESHIFTCTINDEX 0 +#define PROP_MAINHUEALMOTIONSPEED 1 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_ALPHA 0 +#define PROP_ALPHAFORCEOPAQUE 0 +#define PROP_ALPHAMOD 0 +#define PROP_ALPHAPREMULTIPLY 1 +#define PROP_ALPHATOCOVERAGE 0 +#define PROP_ALPHASHARPENEDA2C 0 +#define PROP_ALPHAMIPSCALE 0.25 +#define PROP_ALPHADITHERING 0 +#define PROP_ALPHADITHERGRADIENT 0.1 +#define PROP_ALPHADISTANCEFADE 0 +#define PROP_ALPHADISTANCEFADETYPE 1 +#define PROP_ALPHADISTANCEFADEMINALPHA 0 +#define PROP_ALPHADISTANCEFADEMAXALPHA 1 +#define PROP_ALPHADISTANCEFADEMIN 0 +#define PROP_ALPHADISTANCEFADEMAX 0 +#define PROP_ALPHAFRESNEL 0 +#define PROP_ALPHAFRESNELALPHA 0 +#define PROP_ALPHAFRESNELSHARPNESS 0.5 +#define PROP_ALPHAFRESNELWIDTH 0.5 +#define PROP_ALPHAFRESNELINVERT 0 +#define PROP_ALPHAANGULAR 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROP_ALPHAAUDIOLINKENABLED 0 +#define PROP_ALPHAAUDIOLINKADDBAND 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTINTTHEMEINDEX 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROP_VERTEXAUDIOLINKENABLED 0 +#define PROP_VERTEXLOCALTRANSLATIONALBAND 0 +#define PROP_VERTEXLOCALROTATIONALBANDX 0 +#define PROP_VERTEXLOCALROTATIONALBANDY 0 +#define PROP_VERTEXLOCALROTATIONALBANDZ 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDX 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEX 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDY 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEY 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDZ 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEZ 0 +#define PROP_VERTEXLOCALSCALEALBAND 0 +#define PROP_VERTEXWORLDTRANSLATIONALBAND 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBAND 0 +#define PROP_VERTEXROUNDINGRANGEBAND 0 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORINGLINEARSPACE 1 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACECOLORTHEMEINDEX 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROP_BACKFACEALPHA 1 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEMASKUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEREPLACEALPHA 0 +#define PROP_BACKFACEEMISSIONLIMITER 1 +#define PROP_BACKFACEHUESHIFTENABLED 0 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEHUESHIFTSPEED 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_REDCOLORTHEMEINDEX 0 +#define PROP_REDTEXTUREUV 0 +#define PROP_GREENCOLORTHEMEINDEX 0 +#define PROP_GREENTEXTUREUV 0 +#define PROP_BLUECOLORTHEMEINDEX 0 +#define PROP_BLUETEXTUREUV 0 +#define PROP_ALPHACOLORTHEMEINDEX 0 +#define PROP_ALPHATEXTUREUV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROP_RGBNORMALAUV 0 +#define PROP_RGBNORMALASCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTPSDEPTHMASKENABLED 0 +#define PROP_DECAL0TPSMASKSTRENGTH 1 +#define PROP_DECAL1TPSMASKSTRENGTH 1 +#define PROP_DECAL2TPSMASKSTRENGTH 1 +#define PROP_DECAL3TPSMASKSTRENGTH 1 +#define PROPM_START_DECAL0 0 +#define PROP_DECALENABLED 0 +#define PROP_DECAL0MASKCHANNEL 0 +#define PROP_DECALCOLORTHEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECAL0DEPTH 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDTYPE 0 +#define PROP_DECALBLENDALPHA 1 +#define PROP_DECALOVERRIDEALPHA 0 +#define PROP_DECALHUESHIFTENABLED 0 +#define PROP_DECALHUESHIFTSPEED 0 +#define PROP_DECALHUESHIFT 0 +#define PROP_DECAL0HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL0AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL0SCALEBAND 0 +#define PROP_AUDIOLINKDECAL0SIDEBAND 0 +#define PROP_AUDIOLINKDECAL0ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL0ALPHABAND 0 +#define PROP_AUDIOLINKDECAL0EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC0 0 +#define PROP_DECALROTATIONCTALBAND0 0 +#define PROP_DECALROTATIONCTALTYPE0 0 +#define PROP_DECALROTATIONCTALSPEED0 0 +#define PROPM_END_DECAL0AUDIOLINK 0 +#define PROPM_END_DECAL0 0 +#define PROPM_START_DECAL1 0 +#define PROP_DECALENABLED1 0 +#define PROP_DECAL1MASKCHANNEL 1 +#define PROP_DECALCOLOR1THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH1 0 +#define PROP_DECALTEXTURE1UV 0 +#define PROP_DECALTILED1 0 +#define PROP_DECAL1DEPTH 0 +#define PROP_DECALROTATION1 0 +#define PROP_DECALROTATIONSPEED1 0 +#define PROP_DECALBLENDTYPE1 0 +#define PROP_DECALBLENDALPHA1 1 +#define PROP_DECALOVERRIDEALPHA1 0 +#define PROP_DECALHUESHIFTENABLED1 0 +#define PROP_DECALHUESHIFTSPEED1 0 +#define PROP_DECALHUESHIFT1 0 +#define PROP_DECAL1HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL1AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL1SCALEBAND 0 +#define PROP_AUDIOLINKDECAL1SIDEBAND 0 +#define PROP_AUDIOLINKDECAL1ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL1ALPHABAND 0 +#define PROP_AUDIOLINKDECAL1EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC1 0 +#define PROP_DECALROTATIONCTALBAND1 0 +#define PROP_DECALROTATIONCTALTYPE1 0 +#define PROP_DECALROTATIONCTALSPEED1 0 +#define PROPM_END_DECAL1AUDIOLINK 0 +#define PROPM_END_DECAL1 0 +#define PROPM_START_DECAL2 0 +#define PROP_DECALENABLED2 0 +#define PROP_DECAL2MASKCHANNEL 2 +#define PROP_DECALCOLOR2THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH2 0 +#define PROP_DECALTEXTURE2UV 0 +#define PROP_DECALTILED2 0 +#define PROP_DECAL2DEPTH 0 +#define PROP_DECALROTATION2 0 +#define PROP_DECALROTATIONSPEED2 0 +#define PROP_DECALBLENDTYPE2 0 +#define PROP_DECALBLENDALPHA2 1 +#define PROP_DECALOVERRIDEALPHA2 0 +#define PROP_DECALHUESHIFTENABLED2 0 +#define PROP_DECALHUESHIFTSPEED2 0 +#define PROP_DECALHUESHIFT2 0 +#define PROP_DECAL2HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL2AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL2SCALEBAND 0 +#define PROP_AUDIOLINKDECAL2SIDEBAND 0 +#define PROP_AUDIOLINKDECAL2ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL2ALPHABAND 0 +#define PROP_AUDIOLINKDECAL2EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC2 0 +#define PROP_DECALROTATIONCTALBAND2 0 +#define PROP_DECALROTATIONCTALTYPE2 0 +#define PROP_DECALROTATIONCTALSPEED2 0 +#define PROPM_END_DECAL2AUDIOLINK 0 +#define PROPM_END_DECAL2 0 +#define PROPM_START_DECAL3 0 +#define PROP_DECALENABLED3 0 +#define PROP_DECAL3MASKCHANNEL 3 +#define PROP_DECALCOLOR3THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH3 0 +#define PROP_DECALTEXTURE3UV 0 +#define PROP_DECALTILED3 0 +#define PROP_DECAL3DEPTH 0 +#define PROP_DECALROTATION3 0 +#define PROP_DECALROTATIONSPEED3 0 +#define PROP_DECALBLENDTYPE3 0 +#define PROP_DECALBLENDALPHA3 1 +#define PROP_DECALOVERRIDEALPHA3 0 +#define PROP_DECALHUESHIFTENABLED3 0 +#define PROP_DECALHUESHIFTSPEED3 0 +#define PROP_DECALHUESHIFT3 0 +#define PROP_DECAL3HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL3AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL3SCALEBAND 0 +#define PROP_AUDIOLINKDECAL3SIDEBAND 0 +#define PROP_AUDIOLINKDECAL3ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL3ALPHABAND 0 +#define PROP_AUDIOLINKDECAL3EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC3 0 +#define PROP_DECALROTATIONCTALBAND3 0 +#define PROP_DECALROTATIONCTALTYPE3 0 +#define PROP_DECALROTATIONCTALSPEED3 0 +#define PROPM_END_DECAL3AUDIOLINK 0 +#define PROPM_END_DECAL3 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_TPS_PENETRATOR 0 +#define PROPM_START_PEN_AUTOCONFIG 0 +#define PROP_TPS_PENETRATORLENGTH 1 +#define PROPM_END_PEN_AUTOCONFIG 0 +#define PROP_TPSHELPBOX 0 +#define PROP_TPSPENETRATORENABLED 0 +#define PROP_TPSBEZIERHEADER 0 +#define PROP_TPS_BEZIERSTART 0 +#define PROP_TPS_BEZIERSMOOTHNESS 0.09 +#define PROP_TPSSQUEEZEHEADER 0 +#define PROP_TPS_SQUEEZE 0.3 +#define PROP_TPS_SQUEEZEDISTANCE 0.2 +#define PROP_TPSBULDGEHEADER 0 +#define PROP_TPS_BULDGE 0.3 +#define PROP_TPS_BULDGEDISTANCE 0.2 +#define PROP_TPS_BULDGEFALLOFFDISTANCE 0.05 +#define PROP_TPSPULSINGHEADER 0 +#define PROP_TPS_PUMPINGSTRENGTH 0 +#define PROP_TPS_PUMPINGSPEED 0 +#define PROP_TPS_PUMPINGWIDTH 0.2 +#define PROP_TPSIDLEHEADER 0 +#define PROP_TPS_IDLEGRAVITY 0 +#define PROP_TPS_IDLESKRINKWIDTH 1 +#define PROP_TPS_IDLESKRINKLENGTH 1 +#define PROP_TPS_IDLEMOVEMENTSTRENGTH 0 +#define PROP_TPS_VERTEXCOLORS 1 +#define PROP_TPS2_BUFFEREDDEPTH 0 +#define PROP_TPS2_BUFFEREDSTRENGTH 0 +#define PROPM_END_TPS_PENETRATOR 0 +#define PROPM_START_GLOBALTHEMES 0 +#define PROPM_END_GLOBALTHEMES 0 +#define PROPM_LIGHTINGCATEGORY 1 +#define PROPM_START_POILIGHTDATA 1 +#define PROP_LIGHTINGAOMAPSUV 0 +#define PROP_LIGHTDATAAOSTRENGTHR 1 +#define PROP_LIGHTDATAAOSTRENGTHG 0 +#define PROP_LIGHTDATAAOSTRENGTHB 0 +#define PROP_LIGHTDATAAOSTRENGTHA 0 +#define PROP_LIGHTINGDETAILSHADOWMAPSUV 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHR 1 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHG 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHB 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHA 0 +#define PROP_LIGHTINGSHADOWMASKSUV 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHR 1 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHG 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHB 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHA 0 +#define PROP_LIGHTINGCOLORMODE 0 +#define PROP_LIGHTINGMAPMODE 0 +#define PROP_LIGHTINGDIRECTIONMODE 0 +#define PROP_LIGHTINGFORCECOLORENABLED 0 +#define PROP_LIGHTINGFORCEDCOLORTHEMEINDEX 0 +#define PROP_UNLIT_INTENSITY 1 +#define PROP_LIGHTINGCAPENABLED 1 +#define PROP_LIGHTINGCAP 1 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGINDIRECTUSESNORMALS 0 +#define PROP_LIGHTINGCASTEDSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGADDITIVEENABLE 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROP_LIGHTINGADDITIVELIMITED 0 +#define PROP_LIGHTINGADDITIVELIMIT 1 +#define PROP_LIGHTINGADDITIVEMONOCHROMATIC 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGVERTEXLIGHTINGENABLED 1 +#define PROP_LIGHTDATADEBUGENABLED 0 +#define PROP_LIGHTINGDEBUGVISUALIZE 0 +#define PROPM_END_POILIGHTDATA 0 +#define PROPM_START_POISHADING 1 +#define PROP_SHADINGENABLED 1 +#define PROP_LIGHTINGMODE 6 +#define PROP_TOONRAMP +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGWRAPPEDWRAP 0 +#define PROP_LIGHTINGWRAPPEDNORMALIZATION 0 +#define PROP_SHADOWCOLORTEXUV 0 +#define PROP_SHADOWBORDER 0.5 +#define PROP_SHADOWBLUR 0.1 +#define PROP_SHADOW2NDCOLORTEXUV 0 +#define PROP_SHADOW2NDBORDER 0.5 +#define PROP_SHADOW2NDBLUR 0.3 +#define PROP_SHADOW3RDCOLORTEXUV 0 +#define PROP_SHADOW3RDBORDER 0.25 +#define PROP_SHADOW3RDBLUR 0.1 +#define PROP_SHADOWBORDERRANGE 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_1ST_SHADEMAPUV 0 +#define PROP_USE_1STSHADEMAPALPHA_AS_SHADOWMASK 0 +#define PROP_1STSHADEMAPMASK_INVERSE 0 +#define PROP_USE_BASEAS1ST 0 +#define PROP_2ND_SHADEMAPUV 0 +#define PROP_USE_2NDSHADEMAPALPHA_AS_SHADOWMASK 0 +#define PROP_2NDSHADEMAPMASK_INVERSE 0 +#define PROP_USE_1STAS2ND 0 +#define PROP_BASECOLOR_STEP 0.5 +#define PROP_BASESHADE_FEATHER 0.0001 +#define PROP_SHADECOLOR_STEP 0 +#define PROP_1ST2ND_SHADES_FEATHER 0.0001 +#define PROP_SHADINGSHADEMAPBLENDTYPE 0 +#define PROP_SKINLUT +#define PROP_SSSSCALE 1 +#define PROP_SSSBUMPBLUR 0.7 +#define PROP_CLOTHDFG +#define PROP_CLOTHMETALLICSMOOTHNESSMAPINVERT 0 +#define PROP_CLOTHMETALLICSMOOTHNESSMAPUV 0 +#define PROP_CLOTHREFLECTANCE 0.5 +#define PROP_CLOTHSMOOTHNESS 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROPM_END_POISHADING 0 +#define PROPM_START_ANISO 0 +#define PROP_ENABLEANISO 0 +#define PROP_ANISOCOLORMAPUV 0 +#define PROP_ANISOUSELIGHTCOLOR 1 +#define PROP_ANISOUSEBASECOLOR 0 +#define PROP_ANISOREPLACE 0 +#define PROP_ANISOADD 1 +#define PROP_ANISOHIDEINSHADOW 1 +#define PROP_ANISO0POWER 0 +#define PROP_ANISO0STRENGTH 1 +#define PROP_ANISO0OFFSET 0 +#define PROP_ANISO0OFFSETMAPSTRENGTH 0 +#define PROP_ANISO0TINTINDEX 0 +#define PROP_ANISO0TOONMODE 0 +#define PROP_ANISO0EDGE 0.5 +#define PROP_ANISO0BLUR 0 +#define PROP_ANISO1POWER 0.1 +#define PROP_ANISO1STRENGTH 1 +#define PROP_ANISO1OFFSET 0 +#define PROP_ANISO1OFFSETMAPSTRENGTH 0 +#define PROP_ANISO1TINTINDEX 0 +#define PROP_ANISO1TOONMODE 0 +#define PROP_ANISO1EDGE 0.5 +#define PROP_ANISO1BLUR 0 +#define PROP_ANISODEBUGTOGGLE 0 +#define PROP_ANISODEBUGMODE 0 +#define PROPM_END_ANSIO 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPUVMODE 1 +#define PROP_MATCAPCOLORTHEMEINDEX 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPMIXED 0 +#define PROP_MATCAPADDTOLIGHT 0 +#define PROP_MATCAPALPHAOVERRIDE 0 +#define PROP_MATCAPNORMAL 1 +#define PROP_MATCAP0CUSTOMNORMAL 0 +#define PROP_MATCAP0NORMALMAPUV 0 +#define PROP_MATCAP0NORMALMAPSCALE 1 +#define PROP_MATCAPHUESHIFTENABLED 0 +#define PROP_MATCAPHUESHIFTSPEED 0 +#define PROP_MATCAPHUESHIFT 0 +#define PROP_MATCAPTPSDEPTHENABLED 0 +#define PROP_MATCAPTPSMASKSTRENGTH 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2UVMODE 1 +#define PROP_MATCAP2COLORTHEMEINDEX 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2MIXED 0 +#define PROP_MATCAP2ADDTOLIGHT 0 +#define PROP_MATCAP2ALPHAOVERRIDE 0 +#define PROP_MATCAP2NORMAL 1 +#define PROP_MATCAP1CUSTOMNORMAL 0 +#define PROP_MATCAP1CUSTOMNORMAL 0 +#define PROP_MATCAP1NORMALMAPUV 0 +#define PROP_MATCAP1NORMALMAPSCALE 1 +#define PROP_MATCAP2HUESHIFTENABLED 0 +#define PROP_MATCAP2HUESHIFTSPEED 0 +#define PROP_MATCAP2HUESHIFT 0 +#define PROP_MATCAP2TPSDEPTHENABLED 0 +#define PROP_MATCAP2TPSMASKSTRENGTH 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_CUBEMAP 0 +#define PROP_CUBEMAPENABLED 0 +#define PROP_CUBEMAPUVMODE 1 +#define PROP_CUBEMAPCOLORTHEMEINDEX 0 +#define PROP_CUBEMAP +#define PROP_CUBEMAPMASKUV 0 +#define PROP_CUBEMAPMASKINVERT 0 +#define PROP_CUBEMAPEMISSIONSTRENGTH 0 +#define PROP_CUBEMAPINTENSITY 1 +#define PROP_CUBEMAPLIGHTMASK 0 +#define PROP_CUBEMAPREPLACE 1 +#define PROP_CUBEMAPMULTIPLY 0 +#define PROP_CUBEMAPADD 0 +#define PROP_CUBEMAPNORMAL 1 +#define PROP_CUBEMAPHUESHIFTENABLED 0 +#define PROP_CUBEMAPHUESHIFTSPEED 0 +#define PROP_CUBEMAPHUESHIFT 0 +#define PROPM_END_CUBEMAP 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMSTYLE 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROP_IS_NORMALMAPTORIMLIGHT 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMLIGHTCOLORTHEMEINDEX 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMPOWER 1 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBASECOLORMIX 0 +#define PROP_RIMBLENDMODE 0 +#define PROP_RIMBLENDSTRENGTH 1 +#define PROP_IS_LIGHTCOLOR_RIMLIGHT 1 +#define PROP_RIMLIGHT_POWER 0.1 +#define PROP_RIMLIGHT_INSIDEMASK 0.0001 +#define PROP_RIMLIGHT_FEATHEROFF 0 +#define PROP_LIGHTDIRECTION_MASKON 0 +#define PROP_TWEAK_LIGHTDIRECTION_MASKLEVEL 0 +#define PROP_ADD_ANTIPODEAN_RIMLIGHT 0 +#define PROP_IS_LIGHTCOLOR_AP_RIMLIGHT 1 +#define PROP_RIMAPCOLORTHEMEINDEX 0 +#define PROP_AP_RIMLIGHT_POWER 0.1 +#define PROP_AP_RIMLIGHT_FEATHEROFF 0 +#define PROP_TWEAK_RIMLIGHTMASKLEVEL 0 +#define PROP_RIMSHADOWTOGGLE 0 +#define PROP_RIMSHADOWMASKRAMPTYPE 0 +#define PROP_RIMSHADOWMASKSTRENGTH 1 +#define PROP_RIMSHADOWWIDTH 0 +#define PROP_RIMHUESHIFTENABLED 0 +#define PROP_RIMHUESHIFTSPEED 0 +#define PROP_RIMHUESHIFT 0 +#define PROPM_START_RIMAUDIOLINK 0 +#define PROP_AUDIOLINKRIMWIDTHBAND 0 +#define PROP_AUDIOLINKRIMEMISSIONBAND 0 +#define PROP_AUDIOLINKRIMBRIGHTNESSBAND 0 +#define PROPM_END_RIMAUDIOLINK 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_DEPTHRIMLIGHTOPTIONS 0 +#define PROP_ENABLEDEPTHRIMLIGHTING 0 +#define PROP_DEPTHRIMNORMALTOUSE 1 +#define PROP_DEPTHRIMWIDTH 0.2 +#define PROP_DEPTHRIMSHARPNESS 0.2 +#define PROP_DEPTHRIMHIDEINSHADOW 0 +#define PROP_DEPTHRIMMIXBASECOLOR 0 +#define PROP_DEPTHRIMMIXLIGHTCOLOR 0 +#define PROP_DEPTHRIMCOLORTHEMEINDEX 0 +#define PROP_DEPTHRIMEMISSION 0 +#define PROP_DEPTHRIMREPLACE 0 +#define PROP_DEPTHRIMADD 0 +#define PROP_DEPTHRIMMULTIPLY 0 +#define PROP_DEPTHRIMADDITIVELIGHTING 0 +#define PROPM_END_DEPTHRIMLIGHTOPTIONS 0 +#define PROPM_START_BRDF 1 +#define PROP_MOCHIEBRDF 1 +#define PROP_MOCHIEREFLECTIONSTRENGTH 1 +#define PROP_MOCHIESPECULARSTRENGTH 1 +#define PROP_MOCHIEMETALLICMULTIPLIER 0 +#define PROP_MOCHIEROUGHNESSMULTIPLIER 1 +#define PROP_MOCHIEREFLECTIONTINTTHEMEINDEX 0 +#define PROP_MOCHIESPECULARTINTTHEMEINDEX 0 +#define PROP_MOCHIEMETALLICMAPSUV 0 +#define PROP_MOCHIEMETALLICMAPINVERT 0 +#define PROP_MOCHIEROUGHNESSMAPINVERT 0 +#define PROP_MOCHIEREFLECTIONMASKINVERT 0 +#define PROP_MOCHIESPECULARMASKINVERT 0 +#define PROP_PBRSPLITMASKSAMPLE 0 +#define PROP_MOCHIEMETALLICMASKSUV 0 +#define PROP_SPECULAR2NDLAYER 0 +#define PROP_MOCHIESPECULARSTRENGTH2 1 +#define PROP_MOCHIEROUGHNESSMULTIPLIER2 1 +#define PROP_BRDFTPSDEPTHENABLED 0 +#define PROP_BRDFTPSREFLECTIONMASKSTRENGTH 1 +#define PROP_BRDFTPSSPECULARMASKSTRENGTH 1 +#define PROP_IGNORECASTEDSHADOWS 0 +#define PROP_MOCHIEFORCEFALLBACK 0 +#define PROP_MOCHIELITFALLBACK 0 +#define PROP_MOCHIEGSAAENABLED 1 +#define PROP_POIGSAAVARIANCE 0.15 +#define PROP_POIGSAATHRESHOLD 0.1 +#define PROP_REFSPECFRESNEL 1 +#define PROPM_END_BRDF 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_CLEARCOATBRDF 0 +#define PROP_CLEARCOATSTRENGTH 1 +#define PROP_CLEARCOATSMOOTHNESS 1 +#define PROP_CLEARCOATREFLECTIONSTRENGTH 1 +#define PROP_CLEARCOATSPECULARSTRENGTH 1 +#define PROP_CLEARCOATREFLECTIONTINTTHEMEINDEX 0 +#define PROP_CLEARCOATSPECULARTINTTHEMEINDEX 0 +#define PROP_CLEARCOATMAPSUV 0 +#define PROP_CLEARCOATMASKINVERT 0 +#define PROP_CLEARCOATSMOOTHNESSMAPINVERT 0 +#define PROP_CLEARCOATREFLECTIONMASKINVERT 0 +#define PROP_CLEARCOATSPECULARMASKINVERT 0 +#define PROP_CLEARCOATFORCEFALLBACK 0 +#define PROP_CLEARCOATLITFALLBACK 0 +#define PROP_CCIGNORECASTEDSHADOWS 0 +#define PROP_CLEARCOATGSAAENABLED 1 +#define PROP_CLEARCOATGSAAVARIANCE 0.15 +#define PROP_CLEARCOATGSAATHRESHOLD 0.1 +#define PROP_CLEARCOATTPSDEPTHMASKENABLED 0 +#define PROP_CLEARCOATTPSMASKSTRENGTH 1 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_STYLIZEDSPEC 0 +#define PROP_STYLIZEDSPECULAR 0 +#define PROP_HIGHCOLOR_TEXUV 0 +#define PROP_HIGHCOLORTHEMEINDEX 0 +#define PROP_SET_HIGHCOLORMASKUV 0 +#define PROP_TWEAK_HIGHCOLORMASKLEVEL 0 +#define PROP_IS_SPECULARTOHIGHCOLOR 0 +#define PROP_IS_BLENDADDTOHICOLOR 0 +#define PROP_STYLIZEDSPECULARSTRENGTH 1 +#define PROP_USELIGHTCOLOR 1 +#define PROP_SSIGNORECASTEDSHADOWS 0 +#define PROP_HIGHCOLOR_POWER 0.2 +#define PROP_STYLIZEDSPECULARFEATHER 0 +#define PROP_LAYER1STRENGTH 1 +#define PROP_LAYER2SIZE 0 +#define PROP_STYLIZEDSPECULAR2FEATHER 0 +#define PROP_LAYER2STRENGTH 0 +#define PROPM_END_STYLIZEDSPEC 0 +#define PROPM_SPECIALFXCATEGORY 0 +#define PROPM_START_UDIMDISCARDOPTIONS 0 +#define PROP_ENABLEUDIMDISCARDOPTIONS 0 +#define PROP_UDIMDISCARDUV 0 +#define PROP_UDIMDISCARDMODE 1 +#define PROPM_END_UDIMDISCARDOPTIONS 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGECOLORTHEMEINDEX 0 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETEXTURECOLORTHEMEINDEX 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROP_ENABLEDISSOLVEAUDIOLINK 0 +#define PROP_AUDIOLINKDISSOLVEALPHABAND 0 +#define PROP_AUDIOLINKDISSOLVEDETAILBAND 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_DISSOLVEHUESHIFT 0 +#define PROP_DISSOLVEHUESHIFTENABLED 0 +#define PROP_DISSOLVEHUESHIFTSPEED 0 +#define PROP_DISSOLVEHUESHIFT 0 +#define PROP_DISSOLVEEDGEHUESHIFTENABLED 0 +#define PROP_DISSOLVEEDGEHUESHIFTSPEED 0 +#define PROP_DISSOLVEEDGEHUESHIFT 0 +#define PROPM_END_DISSOLVEHUESHIFT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKCOLORTHEMEINDEX 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROP_FLIPBOOKMANUALFRAMECONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROP_FLIPBOOKCROSSFADEENABLED 0 +#define PROP_FLIPBOOKHUESHIFTENABLED 0 +#define PROP_FLIPBOOKHUESHIFTSPEED 0 +#define PROP_FLIPBOOKHUESHIFT 0 +#define PROPM_START_FLIPBOOKAUDIOLINK 0 +#define PROP_AUDIOLINKFLIPBOOKSCALEBAND 0 +#define PROP_AUDIOLINKFLIPBOOKALPHABAND 0 +#define PROP_AUDIOLINKFLIPBOOKEMISSIONBAND 0 +#define PROP_AUDIOLINKFLIPBOOKFRAMEBAND 0 +#define PROP_FLIPBOOKCHRONOTENSITYENABLED 0 +#define PROP_FLIPBOOKCHRONOTENSITYBAND 0 +#define PROP_FLIPBOOKCHRONOTYPE 0 +#define PROP_FLIPBOOKCHRONOTENSITYSPEED 0 +#define PROPM_END_FLIPBOOKAUDIOLINK 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_EMISSIONS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE0 0 +#define PROP_EMISSIONCOLORTHEMEINDEX 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONMASKINVERT 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROP_EMISSIONHUESHIFTSPEED 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROP_EMISSIONAL0ENABLED 0 +#define PROP_EMISSIONAL0STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION0CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION0CENTEROUTBAND 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONREPLACE1 0 +#define PROP_EMISSIONCOLOR1THEMEINDEX 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONMASKINVERT1 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROP_EMISSIONHUESHIFTSPEED1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROP_EMISSIONAL1ENABLED 0 +#define PROP_EMISSIONAL1STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION1CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION1CENTEROUTBAND 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_EMISSION2OPTIONS 0 +#define PROP_ENABLEEMISSION2 0 +#define PROP_EMISSIONREPLACE2 0 +#define PROP_EMISSIONCOLOR2THEMEINDEX 0 +#define PROP_EMISSIONMAP2UV 0 +#define PROP_EMISSIONBASECOLORASMAP2 0 +#define PROP_EMISSIONMASK2UV 0 +#define PROP_EMISSIONMASKINVERT2 0 +#define PROP_EMISSIONSTRENGTH2 0 +#define PROP_EMISSIONHUESHIFTENABLED2 0 +#define PROP_EMISSIONHUESHIFT2 0 +#define PROP_EMISSIONHUESHIFTSPEED2 0 +#define PROP_EMISSIONCENTEROUTENABLED2 0 +#define PROP_EMISSIONCENTEROUTSPEED2 5 +#define PROP_ENABLEGITDEMISSION2 0 +#define PROP_GITDEWORLDORMESH2 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER2 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER2 0 +#define PROP_GITDEMINLIGHT2 0 +#define PROP_GITDEMAXLIGHT2 1 +#define PROP_EMISSIONBLINKINGENABLED2 0 +#define PROP_EMISSIVEBLINK_MIN2 0 +#define PROP_EMISSIVEBLINK_MAX2 1 +#define PROP_EMISSIVEBLINK_VELOCITY2 4 +#define PROP_EMISSIONBLINKINGOFFSET2 0 +#define PROP_SCROLLINGEMISSION2 0 +#define PROP_EMISSIONSCROLLINGUSECURVE2 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR2 0 +#define PROP_EMISSIVESCROLL_WIDTH2 10 +#define PROP_EMISSIVESCROLL_VELOCITY2 10 +#define PROP_EMISSIVESCROLL_INTERVAL2 20 +#define PROP_EMISSIONSCROLLINGOFFSET2 0 +#define PROP_EMISSIONAL2ENABLED 0 +#define PROP_EMISSIONAL2STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION2CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION2CENTEROUTBAND 0 +#define PROPM_END_EMISSION2OPTIONS 0 +#define PROPM_START_EMISSION3OPTIONS 0 +#define PROP_ENABLEEMISSION3 0 +#define PROP_EMISSIONREPLACE3 0 +#define PROP_EMISSIONCOLOR3THEMEINDEX 0 +#define PROP_EMISSIONMAP3UV 0 +#define PROP_EMISSIONBASECOLORASMAP3 0 +#define PROP_EMISSIONMASK3UV 0 +#define PROP_EMISSIONMASKINVERT3 0 +#define PROP_EMISSIONSTRENGTH3 0 +#define PROP_EMISSIONHUESHIFTENABLED3 0 +#define PROP_EMISSIONHUESHIFT3 0 +#define PROP_EMISSIONHUESHIFTSPEED3 0 +#define PROP_EMISSIONCENTEROUTENABLED3 0 +#define PROP_EMISSIONCENTEROUTSPEED3 5 +#define PROP_ENABLEGITDEMISSION3 0 +#define PROP_GITDEWORLDORMESH3 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER3 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER3 0 +#define PROP_GITDEMINLIGHT3 0 +#define PROP_GITDEMAXLIGHT3 1 +#define PROP_EMISSIONBLINKINGENABLED3 0 +#define PROP_EMISSIVEBLINK_MIN3 0 +#define PROP_EMISSIVEBLINK_MAX3 1 +#define PROP_EMISSIVEBLINK_VELOCITY3 4 +#define PROP_EMISSIONBLINKINGOFFSET3 0 +#define PROP_SCROLLINGEMISSION3 0 +#define PROP_EMISSIONSCROLLINGUSECURVE3 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR3 0 +#define PROP_EMISSIVESCROLL_WIDTH3 10 +#define PROP_EMISSIVESCROLL_VELOCITY3 10 +#define PROP_EMISSIVESCROLL_INTERVAL3 20 +#define PROP_EMISSIONSCROLLINGOFFSET3 0 +#define PROP_EMISSIONAL3ENABLED 0 +#define PROP_EMISSIONAL3STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION3CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION3CENTEROUTBAND 0 +#define PROPM_END_EMISSION3OPTIONS 0 +#define PROPM_END_EMISSIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERUV 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERCOLORTHEMEINDEX 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERHIDEINSHADOW 0 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROP_GLITTERHUESHIFTENABLED 0 +#define PROP_GLITTERHUESHIFTSPEED 0 +#define PROP_GLITTERHUESHIFT 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_PATHING 0 +#define PROP_ENABLEPATHING 0 +#define PROP_PATHGRADIENTTYPE 0 +#define PROP_PATHINGOVERRIDEALPHA 0 +#define PROP_PATHINGMAPUV 0 +#define PROP_PATHINGCOLORMAPUV 0 +#define PROP_PATHTYPER 0 +#define PROP_PATHTYPEG 0 +#define PROP_PATHTYPEB 0 +#define PROP_PATHTYPEA 0 +#define PROP_PATHCOLORRTHEMEINDEX 0 +#define PROP_PATHCOLORGTHEMEINDEX 0 +#define PROP_PATHCOLORBTHEMEINDEX 0 +#define PROP_PATHCOLORATHEMEINDEX 0 +#define PROPM_START_PATHAUDIOLINK 0 +#define PROP_PATHALTIMEOFFSET 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDR 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDG 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDB 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDA 0 +#define PROP_PATHALEMISSIONOFFSET 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDR 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDG 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDB 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDA 0 +#define PROP_PATHALWIDTHOFFSET 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDR 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDG 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDB 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDA 0 +#define PROP_PATHALHISTORY 0 +#define PROP_PATHALHISTORYBANDR 0 +#define PROP_PATHALHISTORYR 0 +#define PROP_PATHALHISTORYBANDG 0 +#define PROP_PATHALHISTORYG 0 +#define PROP_PATHALHISTORYBANDB 0 +#define PROP_PATHALHISTORYB 0 +#define PROP_PATHALHISTORYBANDA 0 +#define PROP_PATHALHISTORYA 0 +#define PROP_PATHALCHRONO 0 +#define PROP_PATHCHRONOBANDR 0 +#define PROP_PATHCHRONOTYPER 0 +#define PROP_PATHCHRONOSPEEDR 0 +#define PROP_PATHCHRONOBANDG 0 +#define PROP_PATHCHRONOTYPEG 0 +#define PROP_PATHCHRONOSPEEDG 0 +#define PROP_PATHCHRONOBANDB 0 +#define PROP_PATHCHRONOTYPEB 0 +#define PROP_PATHCHRONOSPEEDB 0 +#define PROP_PATHCHRONOBANDA 0 +#define PROP_PATHCHRONOTYPEA 0 +#define PROP_PATHCHRONOSPEEDA 0 +#define PROP_PATHALAUTOCORRELATOR 0 +#define PROP_PATHALAUTOCORRELATORR 0 +#define PROP_PATHALAUTOCORRELATORG 0 +#define PROP_PATHALAUTOCORRELATORB 0 +#define PROP_PATHALAUTOCORRELATORA 0 +#define PROP_PATHALCCR 0 +#define PROP_PATHALCCG 0 +#define PROP_PATHALCCB 0 +#define PROP_PATHALCCA 0 +#define PROPM_END_PATHAUDIOLINK 0 +#define PROPM_END_PATHING 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DEPTHFX 0 +#define PROP_ENABLETOUCHGLOW 0 +#define PROP_DEPTHMASKUV 0 +#define PROP_DEPTHCOLORTOGGLE 0 +#define PROP_DEPTHCOLORBLENDMODE 0 +#define PROP_DEPTHTEXTUREUV 0 +#define PROP_DEPTHCOLORTHEMEINDEX 0 +#define PROP_DEPTHEMISSIONSTRENGTH 0 +#define PROP_DEPTHCOLORMINDEPTH 0 +#define PROP_DEPTHCOLORMAXDEPTH 1 +#define PROP_DEPTHCOLORMINVALUE 0 +#define PROP_DEPTHCOLORMAXVALUE 1 +#define PROP_DEPTHALPHATOGGLE 0 +#define PROP_DEPTHALPHAMINDEPTH 0 +#define PROP_DEPTHALPHAMAXDEPTH 1 +#define PROP_DEPTHALPHAMINVALUE 1 +#define PROP_DEPTHALPHAMAXVALUE 0 +#define PROPM_END_DEPTHFX 0 +#define PROPM_START_IRIDESCENCE 0 +#define PROP_ENABLEIRIDESCENCE 0 +#define PROP_IRIDESCENCEMASKUV 0 +#define PROP_IRIDESCENCENORMALTOGGLE 0 +#define PROP_IRIDESCENCENORMALINTENSITY 1 +#define PROP_IRIDESCENCENORMALMAPUV 0 +#define PROP_IRIDESCENCENORMALSELECTION 1 +#define PROP_IRIDESCENCEINTENSITY 1 +#define PROP_IRIDESCENCEADDBLEND 0 +#define PROP_IRIDESCENCEREPLACEBLEND 0 +#define PROP_IRIDESCENCEMULTIPLYBLEND 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTH 0 +#define PROP_IRIDESCENCEHUESHIFTENABLED 0 +#define PROP_IRIDESCENCEHUESHIFTSPEED 0 +#define PROP_IRIDESCENCEHUESHIFT 0 +#define PROPM_START_IRIDESCENCEAUDIOLINK 0 +#define PROP_IRIDESCENCEAUDIOLINKEMISSIONADDBAND 0 +#define PROPM_END_IRIDESCENCEAUDIOLINK 0 +#define PROPM_END_IRIDESCENCE 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSCOLORTHEMEINDEX 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONCOLORTHEMEINDEX 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMECOLORTHEMEINDEX 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_FXPROXIMITYCOLOR 0 +#define PROP_FXPROXIMITYCOLOR 0 +#define PROP_FXPROXIMITYCOLORTYPE 1 +#define PROP_FXPROXIMITYCOLORMINCOLORTHEMEINDEX 0 +#define PROP_FXPROXIMITYCOLORMAXCOLORTHEMEINDEX 0 +#define PROP_FXPROXIMITYCOLORMINDISTANCE 0 +#define PROP_FXPROXIMITYCOLORMAXDISTANCE 1 +#define PROPM_END_FXPROXIMITYCOLOR 0 +#define PROPM_AUDIOLINKCATEGORY 0 +#define PROPM_START_AUDIOLINK 0 +#define PROP_ENABLEAUDIOLINK 0 +#define PROP_AUDIOLINKHELP 0 +#define PROP_AUDIOLINKANIMTOGGLE 1 +#define PROP_DEBUGWAVEFORM 0 +#define PROP_DEBUGDFT 0 +#define PROP_DEBUGBASS 0 +#define PROP_DEBUGLOWMIDS 0 +#define PROP_DEBUGHIGHMIDS 0 +#define PROP_DEBUGTREBLE 0 +#define PROP_DEBUGCCCOLORS 0 +#define PROP_DEBUGCCSTRIP 0 +#define PROP_DEBUGCCLIGHTS 0 +#define PROP_DEBUGAUTOCORRELATOR 0 +#define PROP_DEBUGCHRONOTENSITY 0 +#define PROP_DEBUGVISUALIZERHELPBOX 0 +#define PROPM_END_AUDIOLINK 0 +#define PROPM_START_ALDECALSPECTRUM 0 +#define PROP_ENABLEALDECAL 0 +#define PROP_ALDECALTYPE 0 +#define PROP_ALDECALUVMODE 0 +#define PROP_ALDECALUV 0 +#define PROP_ALUVROTATION 0 +#define PROP_ALUVROTATIONSPEED 0 +#define PROP_ALDECALLINEWIDTH 1 +#define PROP_ALDECALVOLUMESTEP 0 +#define PROP_ALDECALVOLUMECLIPMIN 0 +#define PROP_ALDECALVOLUMECLIPMAX 1 +#define PROP_ALDECALBANDSTEP 0 +#define PROP_ALDECALBANDCLIPMIN 0 +#define PROP_ALDECALBANDCLIPMAX 1 +#define PROP_ALDECALSHAPECLIP 0 +#define PROP_ALDECALSHAPECLIPVOLUMEWIDTH 0.5 +#define PROP_ALDECALSHAPECLIPBANDWIDTH 0.5 +#define PROP_ALDECALVOLUME 0.5 +#define PROP_ALDECALBASEBOOST 5 +#define PROP_ALDECALTREBLEBOOST 1 +#define PROP_ALDECALCOLORMASKUV 0 +#define PROP_ALDECALVOLUMECOLORSOURCE 1 +#define PROP_ALDECALLOWEMISSION 0 +#define PROP_ALDECALMIDEMISSION 0 +#define PROP_ALDECALHIGHEMISSION 0 +#define PROP_ALDECALBLENDTYPE 0 +#define PROP_ALDECALBLENDALPHA 1 +#define PROP_ALDECALCONTROLSALPHA 0 +#define PROPM_END_ALDECALSPECTRUM 0 +#define PROPM_MODIFIERCATEGORY 0 +#define PROPM_START_UVDISTORTION 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONUVTODISTORT 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONFLOWTEXTUREUV 0 +#define PROP_DISTORTIONFLOWTEXTURE1UV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_START_DISTORTIONAUDIOLINK 0 +#define PROP_ENABLEDISTORTIONAUDIOLINK 0 +#define PROP_DISTORTIONSTRENGTHAUDIOLINKBAND 0 +#define PROP_DISTORTIONSTRENGTH1AUDIOLINKBAND 0 +#define PROPM_END_DISTORTIONAUDIOLINK 0 +#define PROPM_END_UVDISTORTION 0 +#define PROPM_START_UVPANOSPHERE 0 +#define PROP_STEREOENABLED 0 +#define PROP_PANOUSEBOTHEYES 1 +#define PROPM_END_UVPANOSPHERE 0 +#define PROPM_START_UVPOLAR 0 +#define PROP_POLARUV 0 +#define PROP_POLARRADIALSCALE 1 +#define PROP_POLARLENGTHSCALE 1 +#define PROP_POLARSPIRALPOWER 0 +#define PROPM_END_UVPOLAR 0 +#define PROPM_START_PARALLAX 0 +#define PROP_POIPARALLAX 0 +#define PROP_PARALLAXUV 0 +#define PROP_HEIGHTMAPUV 0 +#define PROP_HEIGHTMASKINVERT 0 +#define PROP_HEIGHTMASKUV 0 +#define PROP_HEIGHTSTRENGTH 0.4247461 +#define PROP_CURVATUREU 0 +#define PROP_CURVATUREV 0 +#define PROP_HEIGHTSTEPSMIN 10 +#define PROP_HEIGHTSTEPSMAX 128 +#define PROP_CURVFIX 1 +#define PROPM_END_PARALLAX 0 +#define PROPM_THIRDPARTYCATEGORY 0 +#define PROPM_POSTPROCESSING 0 +#define PROPM_START_POILIGHTDATA 1 +#define PROP_PPHELP 0 +#define PROP_PPLIGHTINGMULTIPLIER 1 +#define PROP_PPLIGHTINGADDITION 0 +#define PROP_PPEMISSIONMULTIPLIER 1 +#define PROP_PPFINALCOLORMULTIPLIER 1 +#define PROPM_END_POILIGHTDATA 0 +#define PROPM_START_POSTPROCESS 0 +#define PROP_POSTPROCESS 0 +#define PROP_PPMASKINVERT 0 +#define PROP_PPMASKUV 0 +#define PROP_PPLUTSTRENGTH 0 +#define PROP_PPHUE 0 +#define PROP_PPCONTRAST 1 +#define PROP_PPSATURATION 1 +#define PROP_PPBRIGHTNESS 1 +#define PROP_PPLIGHTNESS 0 +#define PROP_PPHDR 0 +#define PROPM_END_POSTPROCESS 0 +#define PROPM_RENDERINGCATEGORY 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 0 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_RENDERINGREDUCECLIPDISTANCE 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 10 +#define PROP_ADDBLENDOP 0 +#define PROP_ADDBLENDOPALPHA 0 +#define PROP_ADDSRCBLEND 1 +#define PROP_ADDDSTBLEND 1 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 + + #pragma target 5.0 + #pragma skip_variants DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SHADOWMASK + #pragma multi_compile_fwdbase + #pragma multi_compile_instancing + #pragma multi_compile_fog + #pragma multi_compile _ VERTEXLIGHT_ON + #define POI_PASS_BASE + #include "UnityCG.cginc" + #include "UnityStandardUtils.cginc" + #include "AutoLight.cginc" + #include "UnityLightingCommon.cginc" + #include "UnityPBSLighting.cginc" + #ifdef POI_PASS_META + #include "UnityMetaPass.cginc" + #endif + #pragma vertex vert + #pragma fragment frag + #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04) + #define PI float(3.14159265359) + #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv + _Time.x * pan)) + #define POI2D_SAMPLER_PANGRAD(tex, texSampler, uv, pan, ddx, ddy) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv + _Time.x * pan, ddx, ddy)) + #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv)) + #define POI2D_PAN(tex, uv, pan) (tex2D(tex, uv + _Time.x * pan)) + #define POI2D(tex, uv) (tex2D(tex, uv)) + #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, uv)) + #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, uv + _Time.x * pan)) + #define POI2D_MAINTEX_SAMPLER_PAN_INLINED(tex, poiMesh) (POI2D_SAMPLER_PAN(tex, _MainTex, poiUV(poiMesh.uv[tex##UV], tex##_ST), tex##Pan)) + #define POI_SAFE_RGB0 float4(mainTexture.rgb * .0001, 0) + #define POI_SAFE_RGB1 float4(mainTexture.rgb * .0001, 1) + #define POI_SAFE_RGBA mainTexture + #if defined(UNITY_COMPILER_HLSL) + #define PoiInitStruct(type, name) name = (type)0; + #else + #define PoiInitStruct(type, name) + #endif + #define POI_ERROR(poiMesh, gridSize) lerp(float3(1, 0, 1), float3(0, 0, 0), fmod(floor((poiMesh.worldPos.x) * gridSize) + floor((poiMesh.worldPos.y) * gridSize) + floor((poiMesh.worldPos.z) * gridSize), 2) == 0) + #define POI_MODE_OPAQUE 0 + #define POI_MODE_CUTOUT 1 + #define POI_MODE_FADE 2 + #define POI_MODE_TRANSPARENT 3 + #define POI_MODE_ADDITIVE 4 + #define POI_MODE_SOFTADDITIVE 5 + #define POI_MODE_MULTIPLICATIVE 6 + #define POI_MODE_2XMULTIPLICATIVE 7 + #define POI_MODE_TRANSCLIPPING 9 + #define ALPASS_DFT uint2(0,4) //Size: 128, 2 + #define ALPASS_WAVEFORM uint2(0,6) //Size: 128, 16 + #define ALPASS_AUDIOLINK uint2(0,0) //Size: 128, 4 + #define ALPASS_AUDIOBASS uint2(0,0) //Size: 128, 1 + #define ALPASS_AUDIOLOWMIDS uint2(0,1) //Size: 128, 1 + #define ALPASS_AUDIOHIGHMIDS uint2(0,2) //Size: 128, 1 + #define ALPASS_AUDIOTREBLE uint2(0,3) //Size: 128, 1 + #define ALPASS_AUDIOLINKHISTORY uint2(1,0) //Size: 127, 4 + #define ALPASS_GENERALVU uint2(0,22) //Size: 12, 1 + #define ALPASS_CCINTERNAL uint2(12,22) //Size: 12, 2 + #define ALPASS_CCCOLORS uint2(25,22) //Size: 11, 1 + #define ALPASS_CCSTRIP uint2(0,24) //Size: 128, 1 + #define ALPASS_CCLIGHTS uint2(0,25) //Size: 128, 2 + #define ALPASS_AUTOCORRELATOR uint2(0,27) //Size: 128, 1 + #define ALPASS_GENERALVU_INSTANCE_TIME uint2(2,22) + #define ALPASS_GENERALVU_LOCAL_TIME uint2(3,22) + #define ALPASS_GENERALVU_NETWORK_TIME uint2(4,22) + #define ALPASS_GENERALVU_PLAYERINFO uint2(6,22) + #define ALPASS_FILTEREDAUDIOLINK uint2(0,28) //Size: 16, 4 + #define ALPASS_CHRONOTENSITY uint2(16,28) //Size: 8, 4 + #define ALPASS_THEME_COLOR0 uint2(0,23) + #define ALPASS_THEME_COLOR1 uint2(1,23) + #define ALPASS_THEME_COLOR2 uint2(2,23) + #define ALPASS_THEME_COLOR3 uint2(3,23) + #define ALPASS_FILTEREDVU uint2(24,28) //Size: 4, 4 + #define ALPASS_FILTEREDVU_INTENSITY uint2(24,28) //Size: 4, 1 + #define ALPASS_FILTEREDVU_MARKER uint2(24,29) //Size: 4, 1 + #define AUDIOLINK_SAMPHIST 3069 // Internal use for algos, do not change. + #define AUDIOLINK_SAMPLEDATA24 2046 + #define AUDIOLINK_EXPBINS 24 + #define AUDIOLINK_EXPOCT 10 + #define AUDIOLINK_ETOTALBINS (AUDIOLINK_EXPBINS * AUDIOLINK_EXPOCT) + #define AUDIOLINK_WIDTH 128 + #define AUDIOLINK_SPS 48000 // Samples per second + #define AUDIOLINK_ROOTNOTE 0 + #define AUDIOLINK_4BAND_FREQFLOOR 0.123 + #define AUDIOLINK_4BAND_FREQCEILING 1 + #define AUDIOLINK_BOTTOM_FREQUENCY 13.75 + #define AUDIOLINK_BASE_AMPLITUDE 2.5 + #define AUDIOLINK_DELAY_COEFFICIENT_MIN 0.3 + #define AUDIOLINK_DELAY_COEFFICIENT_MAX 0.9 + #define AUDIOLINK_DFT_Q 4.0 + #define AUDIOLINK_TREBLE_CORRECTION 5.0 + #define COLORCHORD_EMAXBIN 192 + #define COLORCHORD_IIR_DECAY_1 0.90 + #define COLORCHORD_IIR_DECAY_2 0.85 + #define COLORCHORD_CONSTANT_DECAY_1 0.01 + #define COLORCHORD_CONSTANT_DECAY_2 0.0 + #define COLORCHORD_NOTE_CLOSEST 3.0 + #define COLORCHORD_NEW_NOTE_GAIN 8.0 + #define COLORCHORD_MAX_NOTES 10 + #ifndef glsl_mod + #define glsl_mod(x, y) (((x) - (y) * floor((x) / (y)))) + #endif + uniform float4 _AudioTexture_TexelSize; + #ifdef SHADER_TARGET_SURFACE_ANALYSIS + #define AUDIOLINK_STANDARD_INDEXING + #endif + #ifdef AUDIOLINK_STANDARD_INDEXING + sampler2D _AudioTexture; + #define AudioLinkData(xycoord) tex2Dlod(_AudioTexture, float4(uint2(xycoord) * _AudioTexture_TexelSize.xy, 0, 0)) + #else + uniform Texture2D<float4> _AudioTexture; + SamplerState sampler_AudioTexture; + #define AudioLinkData(xycoord) _AudioTexture[uint2(xycoord)] + #endif + float _Mode; + float4 _GlobalThemeColor0; + float4 _GlobalThemeColor1; + float4 _GlobalThemeColor2; + float4 _GlobalThemeColor3; + float _StereoEnabled; + float _PolarUV; + float2 _PolarCenter; + float _PolarRadialScale; + float _PolarLengthScale; + float _PolarSpiralPower; + float _PanoUseBothEyes; + #if defined(PROP_LIGHTINGAOMAPS) || !defined(OPTIMIZER_ENABLED) + Texture2D _LightingAOMaps; + #endif + float4 _LightingAOMaps_ST; + float2 _LightingAOMapsPan; + float _LightingAOMapsUV; + float _LightDataAOStrengthR; + float _LightDataAOStrengthG; + float _LightDataAOStrengthB; + float _LightDataAOStrengthA; + #if defined(PROP_LIGHTINGDETAILSHADOWMAPS) || !defined(OPTIMIZER_ENABLED) + Texture2D _LightingDetailShadowMaps; + #endif + float4 _LightingDetailShadowMaps_ST; + float2 _LightingDetailShadowMapsPan; + float _LightingDetailShadowMapsUV; + float _LightingDetailShadowStrengthR; + float _LightingDetailShadowStrengthG; + float _LightingDetailShadowStrengthB; + float _LightingDetailShadowStrengthA; + #if defined(PROP_LIGHTINGSHADOWMASKS) || !defined(OPTIMIZER_ENABLED) + Texture2D _LightingShadowMasks; + #endif + float4 _LightingShadowMasks_ST; + float2 _LightingShadowMasksPan; + float _LightingShadowMasksUV; + float _LightingShadowMaskStrengthR; + float _LightingShadowMaskStrengthG; + float _LightingShadowMaskStrengthB; + float _LightingShadowMaskStrengthA; + float _Unlit_Intensity; + float _LightingColorMode; + float _LightingMapMode; + float _LightingDirectionMode; + float3 _LightngForcedDirection; + float _LightingIndirectUsesNormals; + float _LightingCapEnabled; + float _LightingCap; + float _LightingForceColorEnabled; + float3 _LightingForcedColor; + float _LightingForcedColorThemeIndex; + float _LightingCastedShadows; + float _LightingMonochromatic; + float _LightingAdditiveMonochromatic; + float _LightingMinLightBrightness; + float _LightingAdditiveLimited; + float _LightingAdditiveLimit; + float _LightingAdditivePassthrough; + float _LightingDebugVisualize; + float _IgnoreFog; + float _RenderingReduceClipDistance; + float4 _Color; + float _ColorThemeIndex; + UNITY_DECLARE_TEX2D(_MainTex); + UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture); + float4 _MainTex_ST; + float2 _MainTexPan; + float _MainTexUV; + float4 _MainTex_TexelSize; + Texture2D _BumpMap; + float4 _BumpMap_ST; + float2 _BumpMapPan; + float _BumpMapUV; + float _BumpScale; + Texture2D _ClippingMask; + float4 _ClippingMask_ST; + float2 _ClippingMaskPan; + float _ClippingMaskUV; + float _Inverse_Clipping; + float _Cutoff; + float _MainColorAdjustToggle; + #if defined(PROP_MAINCOLORADJUSTTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _MainColorAdjustTexture; + #endif + float4 _MainColorAdjustTexture_ST; + float2 _MainColorAdjustTexturePan; + float _MainColorAdjustTextureUV; + float _MainHueShiftToggle; + float _MainHueShiftReplace; + float _MainHueShift; + float _MainHueShiftSpeed; + float _Saturation; + float _MainBrightness; + float _MainHueALCTEnabled; + float _MainALHueShiftBand; + float _MainALHueShiftCTIndex; + float _MainHueALMotionSpeed; + SamplerState sampler_linear_clamp; + SamplerState sampler_linear_repeat; + float _AlphaForceOpaque; + float _AlphaMod; + float _AlphaPremultiply; + float _AlphaToCoverage; + float _AlphaSharpenedA2C; + float _AlphaMipScale; + float _AlphaDithering; + float _AlphaDitherGradient; + float _AlphaDistanceFade; + float _AlphaDistanceFadeType; + float _AlphaDistanceFadeMinAlpha; + float _AlphaDistanceFadeMaxAlpha; + float _AlphaDistanceFadeMin; + float _AlphaDistanceFadeMax; + float _AlphaFresnel; + float _AlphaFresnelAlpha; + float _AlphaFresnelSharpness; + float _AlphaFresnelWidth; + float _AlphaFresnelInvert; + float _AlphaAngular; + float _AngleType; + float _AngleCompareTo; + float3 _AngleForwardDirection; + float _CameraAngleMin; + float _CameraAngleMax; + float _ModelAngleMin; + float _ModelAngleMax; + float _AngleMinAlpha; + float _AlphaAudioLinkEnabled; + float2 _AlphaAudioLinkAddRange; + float _AlphaAudioLinkAddBand; + float _MainVertexColoringLinearSpace; + float _MainVertexColoring; + float _MainUseVertexColorAlpha; + #if defined(PROP_DECALMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _DecalMask; + float4 _DecalMask_ST; + float2 _DecalMaskPan; + float _DecalMaskUV; + #endif + float _ShadowOffset; + float _ShadowStrength; + float _LightingIgnoreAmbientColor; + float _LightingGradientStart; + float _LightingGradientEnd; + float3 _LightingShadowColor; + float _LightingGradientStartWrap; + float _LightingGradientEndWrap; + #ifdef _LIGHTINGMODE_SHADEMAP + float3 _1st_ShadeColor; + #if defined(PROP_1ST_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _1st_ShadeMap; + #endif + float4 _1st_ShadeMap_ST; + float2 _1st_ShadeMapPan; + float _1st_ShadeMapUV; + float _Use_1stShadeMapAlpha_As_ShadowMask; + float _1stShadeMapMask_Inverse; + float _Use_BaseAs1st; + float3 _2nd_ShadeColor; + #if defined(PROP_2ND_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _2nd_ShadeMap; + #endif + float4 _2nd_ShadeMap_ST; + float2 _2nd_ShadeMapPan; + float _2nd_ShadeMapUV; + float _Use_2ndShadeMapAlpha_As_ShadowMask; + float _2ndShadeMapMask_Inverse; + float _Use_1stAs2nd; + float _BaseColor_Step; + float _BaseShade_Feather; + float _ShadeColor_Step; + float _1st2nd_Shades_Feather; + float _ShadingShadeMapBlendType; + #endif + sampler2D _SkinLUT; + float _SssScale; + float _SssBumpBlur; + float3 _SssTransmissionAbsorption; + float3 _SssColorBleedAoWeights; + #ifdef _LIGHTINGMODE_MULTILAYER_MATH + float4 _ShadowColor; + #if defined(PROP_SHADOWCOLORTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _ShadowColorTex; + float4 _ShadowColorTex_ST; + float2 _ShadowColorTexPan; + float _ShadowColorTexUV; + #endif + float _ShadowBorder; + float _ShadowBlur; + float4 _Shadow2ndColor; + #if defined(PROP_SHADOW2NDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _Shadow2ndColorTex; + float4 _Shadow2ndColorTex_ST; + float2 _Shadow2ndColorTexPan; + float _Shadow2ndColorTexUV; + #endif + float _Shadow2ndBorder; + float _Shadow2ndBlur; + float4 _Shadow3rdColor; + #if defined(PROP_SHADOW3RDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _Shadow3rdColorTex; + float4 _Shadow3rdColorTex_ST; + float2 _Shadow3rdColorTexPan; + float _Shadow3rdColorTexUV; + #endif + float _Shadow3rdBorder; + float _Shadow3rdBlur; + float4 _ShadowBorderColor; + float _ShadowBorderRange; + #endif + #ifdef _LIGHTINGMODE_CLOTH + Texture2D_float _ClothDFG; + SamplerState sampler_ClothDFG; + #if defined(PROP_CLOTHMETALLICSMOOTHNESSMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _ClothMetallicSmoothnessMap; + #endif + float4 _ClothMetallicSmoothnessMap_ST; + float2 _ClothMetallicSmoothnessMapPan; + float _ClothMetallicSmoothnessMapUV; + float _ClothMetallicSmoothnessMapInvert; + float _ClothMetallic; + float _ClothReflectance; + float _ClothSmoothness; + #endif + #ifdef _LIGHTINGMODE_SDF + #if defined(PROP_SDFSHADINGTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _SDFShadingTexture; + float _SDFShadingTextureUV; + float2 _SDFShadingTexturePan; + float4 _SDFShadingTexture_ST; + #endif + #endif + float _LightingAdditiveType; + float _LightingAdditiveGradientStart; + float _LightingAdditiveGradientEnd; + float _LightingAdditiveDetailStrength; + float4 _MochieReflCube_HDR; + #ifdef MOCHIE_PBR + #if defined(PROP_MOCHIEMETALLICMAPS) || !defined(OPTIMIZER_ENABLED) + Texture2D _MochieMetallicMaps; + #endif + float4 _MochieMetallicMaps_ST; + float2 _MochieMetallicMapsPan; + float _MochieMetallicMapsUV; + float _MochieMetallicMapInvert; + float _MochieRoughnessMapInvert; + float _MochieReflectionMaskInvert; + float _MochieSpecularMaskInvert; + float _MochieReflectionTintThemeIndex; + float _MochieSpecularTintThemeIndex; + float _MochieRoughnessMultiplier; + float _MochieMetallicMultiplier; + float _MochieReflectionStrength; + float _MochieSpecularStrength; + float4 _MochieSpecularTint; + float4 _MochieReflectionTint; + float _MochieLitFallback; + float _IgnoreCastedShadows; + float _PBRSplitMaskSample; + float4 _PBRMaskScaleTiling; + float _MochieMetallicMasksUV; + float4 _MochieMetallicMasksPan; + float _Specular2ndLayer; + float _MochieSpecularStrength2; + float _MochieRoughnessMultiplier2; + float _RefSpecFresnel; + samplerCUBE _MochieReflCube; + float _MochieForceFallback; + float _MochieGSAAEnabled; + float _PoiGSAAVariance; + float _PoiGSAAThreshold; + float _BRDFTPSReflectionMaskStrength; + float _BRDFTPSSpecularMaskStrength; + #endif + #if defined(PROP_DEPTHMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _DepthMask; + #endif + float4 _DepthMask_ST; + float2 _DepthMaskPan; + float _DepthMaskUV; + float _DepthColorToggle; + float _DepthColorBlendMode; + #if defined(PROP_DEPTHTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _DepthTexture; + #endif + float4 _DepthTexture_ST; + float2 _DepthTexturePan; + float _DepthTextureUV; + float3 _DepthColor; + float _DepthColorThemeIndex; + float _DepthColorMinDepth; + float _DepthColorMaxDepth; + float _DepthColorMinValue; + float _DepthColorMaxValue; + float _DepthEmissionStrength; + float _DepthAlphaToggle; + float _DepthAlphaMinValue; + float _DepthAlphaMaxValue; + float _DepthAlphaMinDepth; + float _DepthAlphaMaxDepth; + float _PPLightingMultiplier; + float _PPLightingAddition; + float _PPEmissionMultiplier; + float _PPFinalColorMultiplier; + float _FXProximityColor; + float _FXProximityColorType; + float3 _FXProximityColorMinColor; + float3 _FXProximityColorMaxColor; + float _FXProximityColorMinColorThemeIndex; + float _FXProximityColorMaxColorThemeIndex; + float _FXProximityColorMinDistance; + float _FXProximityColorMaxDistance; + struct appdata + { + float4 vertex : POSITION; + float3 normal : NORMAL; + float4 tangent : TANGENT; + float4 color : COLOR; + float2 uv0 : TEXCOORD0; + float2 uv1 : TEXCOORD1; + float2 uv2 : TEXCOORD2; + float2 uv3 : TEXCOORD3; + uint vertexId : SV_VertexID; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + struct v2f + { + float4 pos : SV_POSITION; + float2 uv[4] : TEXCOORD0; + float3 objNormal : TEXCOORD4; + float3 normal : TEXCOORD5; + float3 tangent : TEXCOORD6; + float3 binormal : TEXCOORD7; + float4 worldPos : TEXCOORD8; + float4 localPos : TEXCOORD9; + float3 objectPos : TEXCOORD10; + float4 vertexColor : TEXCOORD11; + float4 lightmapUV : TEXCOORD12; + float4 grabPos: TEXCOORD13; + float4 worldDirection: TEXCOORD14; + UNITY_SHADOW_COORDS(15) + UNITY_FOG_COORDS(16) + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + struct PoiMesh + { + float3 normals[2]; + float3 objNormal; + float3 tangentSpaceNormal; + float3 binormal; + float3 tangent; + float3 worldPos; + float3 localPos; + float3 objectPosition; + float isFrontFace; + float4 vertexColor; + float4 lightmapUV; + float2 uv[8]; + float2 parallaxUV; + }; + struct PoiCam + { + float3 viewDir; + float3 forwardDir; + float3 worldPos; + float distanceToVert; + float4 clipPos; + float3 reflectionDir; + float3 vertexReflectionDir; + float3 tangentViewDir; + float4 grabPos; + float2 screenUV; + float vDotN; + float4 worldDirection; + }; + struct PoiMods + { + float4 Mask; + float4 audioLink; + float audioLinkAvailable; + float audioLinkVersion; + float4 audioLinkTexture; + float2 detailMask; + float2 backFaceDetailIntensity; + float globalEmission; + float4 globalColorTheme[12]; + float ALTime[8]; + }; + struct PoiLight + { + float3 direction; + float attenuation; + float attenuationStrength; + float3 directColor; + float3 indirectColor; + float occlusion; + float shadowMask; + float detailShadow; + float3 halfDir; + float lightMap; + float3 rampedLightMap; + float vertexNDotL; + float nDotL; + float nDotV; + float vertexNDotV; + float nDotH; + float vertexNDotH; + float lDotv; + float lDotH; + float nDotLSaturated; + float nDotLNormalized; + #ifdef UNITY_PASS_FORWARDADD + float additiveShadow; + #endif + float3 finalLighting; + float3 finalLightAdd; + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float4 vDotNL; + float4 vertexVDotNL; + float3 vColor[4]; + float4 vCorrectedDotNL; + float4 vAttenuation; + float4 vAttenuationDotNL; + float3 vPosition[4]; + float3 vDirection[4]; + float3 vFinalLighting; + float3 vHalfDir[4]; + half4 vDotNH; + half4 vertexVDotNH; + half4 vDotLH; + #endif + }; + struct PoiVertexLights + { + float3 direction; + float3 color; + float attenuation; + }; + struct PoiFragData + { + float3 baseColor; + float3 finalColor; + float alpha; + float3 emission; + }; + float2 poiUV(float2 uv, float4 tex_st) + { + return uv * tex_st.xy + tex_st.zw; + } + float calculateluminance(float3 color) + { + return color.r * 0.299 + color.g * 0.587 + color.b * 0.114; + } + bool IsInMirror() + { + return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; + } + bool IsOrthographicCamera() + { + return unity_OrthoParams.w == 1 || UNITY_MATRIX_P[3][3] == 1; + } + float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n) + { + float R0 = max(0, L0); + float3 R1 = 0.5f * L1; + float lenR1 = length(R1); + float q = dot(normalize(R1), n) * 0.5 + 0.5; + q = saturate(q); // Thanks to ScruffyRuffles for the bug identity. + float p = 1.0f + 2.0f * lenR1 / R0; + float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0); + return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)); + } + half3 BetterSH9(half4 normal) + { + float3 indirect; + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal.xyz); + indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal.xyz); + indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal.xyz); + indirect = max(0, indirect); + indirect += SHEvalLinearL2(normal); + return indirect; + } + float3 getCameraForward() + { + #if UNITY_SINGLE_PASS_STEREO + float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1)); + float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1)); + #else + float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1)).xyz; + float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1)).xyz; + #endif + return normalize(p2 - p1); + } + half3 GetSHLength() + { + half3 x, x1; + x.r = length(unity_SHAr); + x.g = length(unity_SHAg); + x.b = length(unity_SHAb); + x1.r = length(unity_SHBr); + x1.g = length(unity_SHBg); + x1.b = length(unity_SHBb); + return x + x1; + } + float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax : boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition.xyz); + } + #endif + return direction; + } + float poiMax(float2 i) + { + return max(i.x, i.y); + } + float poiMax(float3 i) + { + return max(max(i.x, i.y), i.z); + } + float poiMax(float4 i) + { + return max(max(max(i.x, i.y), i.z), i.w); + } + float3 calculateNormal(in float3 baseNormal, in PoiMesh poiMesh, in Texture2D normalTexture, in float4 normal_ST, in float2 normalPan, in float normalUV, in float normalIntensity) + { + float3 normal = UnpackScaleNormal(POI2D_SAMPLER_PAN(normalTexture, _MainTex, poiUV(poiMesh.uv[normalUV], normal_ST), normalPan), normalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); + } + float remap(float x, float minOld, float maxOld, float minNew = 0, float maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew = 0, float2 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew = 0, float3 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew = 0, float4 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float remapClamped(float minOld, float maxOld, float x, float minNew = 0, float maxNew = 1) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float2 remapClamped(float2 minOld, float2 maxOld, float2 x, float2 minNew, float2 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float3 remapClamped(float3 minOld, float3 maxOld, float3 x, float3 minNew, float3 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float4 remapClamped(float4 minOld, float4 maxOld, float4 x, float4 minNew, float4 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float2 calcParallax(in float height, in PoiCam poiCam) + { + return ((height * - 1) + 1) * (poiCam.tangentViewDir.xy / poiCam.tangentViewDir.z); + } + float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor) + { + float4 sA = 1 - blendFactor; + const float4 blendData[11] = { + float4(0.0, 0.0, 0.0, 0.0), + float4(1.0, 1.0, 1.0, 1.0), + destinationColor, + sourceColor, + float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sA, + saturate(sourceColor.aaaa), + 1 - sA, + }; + return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor, sourceColor, sA); + } + float3 blendAverage(float3 base, float3 blend) + { + return (base + blend) / 2.0; + } + float blendColorBurn(float base, float blend) + { + return (blend == 0.0)?blend : max((1.0 - ((1.0 - base) / blend)), 0.0); + } + float3 blendColorBurn(float3 base, float3 blend) + { + return float3(blendColorBurn(base.r, blend.r), blendColorBurn(base.g, blend.g), blendColorBurn(base.b, blend.b)); + } + float blendColorDodge(float base, float blend) + { + return (blend == 1.0)?blend : min(base / (1.0 - blend), 1.0); + } + float3 blendColorDodge(float3 base, float3 blend) + { + return float3(blendColorDodge(base.r, blend.r), blendColorDodge(base.g, blend.g), blendColorDodge(base.b, blend.b)); + } + float blendDarken(float base, float blend) + { + return min(blend, base); + } + float3 blendDarken(float3 base, float3 blend) + { + return float3(blendDarken(base.r, blend.r), blendDarken(base.g, blend.g), blendDarken(base.b, blend.b)); + } + float3 blendExclusion(float3 base, float3 blend) + { + return base + blend - 2.0 * base * blend; + } + float blendReflect(float base, float blend) + { + return (blend == 1.0)?blend : min(base * base / (1.0 - blend), 1.0); + } + float3 blendReflect(float3 base, float3 blend) + { + return float3(blendReflect(base.r, blend.r), blendReflect(base.g, blend.g), blendReflect(base.b, blend.b)); + } + float3 blendGlow(float3 base, float3 blend) + { + return blendReflect(blend, base); + } + float blendOverlay(float base, float blend) + { + return base < 0.5?(2.0 * base * blend) : (1.0 - 2.0 * (1.0 - base) * (1.0 - blend)); + } + float3 blendOverlay(float3 base, float3 blend) + { + return float3(blendOverlay(base.r, blend.r), blendOverlay(base.g, blend.g), blendOverlay(base.b, blend.b)); + } + float3 blendHardLight(float3 base, float3 blend) + { + return blendOverlay(blend, base); + } + float blendVividLight(float base, float blend) + { + return (blend < 0.5)?blendColorBurn(base, (2.0 * blend)) : blendColorDodge(base, (2.0 * (blend - 0.5))); + } + float3 blendVividLight(float3 base, float3 blend) + { + return float3(blendVividLight(base.r, blend.r), blendVividLight(base.g, blend.g), blendVividLight(base.b, blend.b)); + } + float blendHardMix(float base, float blend) + { + return (blendVividLight(base, blend) < 0.5)?0.0 : 1.0; + } + float3 blendHardMix(float3 base, float3 blend) + { + return float3(blendHardMix(base.r, blend.r), blendHardMix(base.g, blend.g), blendHardMix(base.b, blend.b)); + } + float blendLighten(float base, float blend) + { + return max(blend, base); + } + float3 blendLighten(float3 base, float3 blend) + { + return float3(blendLighten(base.r, blend.r), blendLighten(base.g, blend.g), blendLighten(base.b, blend.b)); + } + float blendLinearBurn(float base, float blend) + { + return max(base + blend - 1.0, 0.0); + } + float3 blendLinearBurn(float3 base, float3 blend) + { + return max(base + blend - float3(1.0, 1.0, 1.0), float3(0.0, 0.0, 0.0)); + } + float blendLinearDodge(float base, float blend) + { + return min(base + blend, 1.0); + } + float3 blendLinearDodge(float3 base, float3 blend) + { + return min(base + blend, float3(1.0, 1.0, 1.0)); + } + float blendLinearLight(float base, float blend) + { + return blend < 0.5?blendLinearBurn(base, (2.0 * blend)) : blendLinearDodge(base, (2.0 * (blend - 0.5))); + } + float3 blendLinearLight(float3 base, float3 blend) + { + return float3(blendLinearLight(base.r, blend.r), blendLinearLight(base.g, blend.g), blendLinearLight(base.b, blend.b)); + } + float3 blendMultiply(float3 base, float3 blend) + { + return base * blend; + } + float3 blendNegation(float3 base, float3 blend) + { + return float3(1.0, 1.0, 1.0) - abs(float3(1.0, 1.0, 1.0) - base - blend); + } + float3 blendNormal(float3 base, float3 blend) + { + return blend; + } + float3 blendPhoenix(float3 base, float3 blend) + { + return min(base, blend) - max(base, blend) + float3(1.0, 1.0, 1.0); + } + float blendPinLight(float base, float blend) + { + return (blend < 0.5)?blendDarken(base, (2.0 * blend)) : blendLighten(base, (2.0 * (blend - 0.5))); + } + float3 blendPinLight(float3 base, float3 blend) + { + return float3(blendPinLight(base.r, blend.r), blendPinLight(base.g, blend.g), blendPinLight(base.b, blend.b)); + } + float blendScreen(float base, float blend) + { + return 1.0 - ((1.0 - base) * (1.0 - blend)); + } + float3 blendScreen(float3 base, float3 blend) + { + return float3(blendScreen(base.r, blend.r), blendScreen(base.g, blend.g), blendScreen(base.b, blend.b)); + } + float blendSoftLight(float base, float blend) + { + return (blend < 0.5)?(2.0 * base * blend + base * base * (1.0 - 2.0 * blend)) : (sqrt(base) * (2.0 * blend - 1.0) + 2.0 * base * (1.0 - blend)); + } + float3 blendSoftLight(float3 base, float3 blend) + { + return float3(blendSoftLight(base.r, blend.r), blendSoftLight(base.g, blend.g), blendSoftLight(base.b, blend.b)); + } + float blendSubtract(float base, float blend) + { + return max(base - blend, 0.0); + } + float3 blendSubtract(float3 base, float3 blend) + { + return max(base - blend, 0.0); + } + float blendDifference(float base, float blend) + { + return abs(base - blend); + } + float3 blendDifference(float3 base, float3 blend) + { + return abs(base - blend); + } + float blendDivide(float base, float blend) + { + return base / max(blend, 0.0001); + } + float3 blendDivide(float3 base, float3 blend) + { + return base / max(blend, 0.0001); + } + float3 customBlend(float3 base, float3 blend, float blendType) + { + float3 ret = 0; + switch(blendType) + { + case 0: + { + ret = blendNormal(base, blend); + break; + } + case 1: + { + ret = blendDarken(base, blend); + break; + } + case 2: + { + ret = blendMultiply(base, blend); + break; + } + case 3: + { + ret = blendColorBurn(base, blend); + break; + } + case 4: + { + ret = blendLinearBurn(base, blend); + break; + } + case 5: + { + ret = blendLighten(base, blend); + break; + } + case 6: + { + ret = blendScreen(base, blend); + break; + } + case 7: + { + ret = blendColorDodge(base, blend); + break; + } + case 8: + { + ret = blendLinearDodge(base, blend); + break; + } + case 9: + { + ret = blendOverlay(base, blend); + break; + } + case 10: + { + ret = blendSoftLight(base, blend); + break; + } + case 11: + { + ret = blendHardLight(base, blend); + break; + } + case 12: + { + ret = blendVividLight(base, blend); + break; + } + case 13: + { + ret = blendLinearLight(base, blend); + break; + } + case 14: + { + ret = blendPinLight(base, blend); + break; + } + case 15: + { + ret = blendHardMix(base, blend); + break; + } + case 16: + { + ret = blendDifference(base, blend); + break; + } + case 17: + { + ret = blendExclusion(base, blend); + break; + } + case 18: + { + ret = blendSubtract(base, blend); + break; + } + case 19: + { + ret = blendDivide(base, blend); + break; + } + } + return ret; + } + float random(float2 p) + { + return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123); + } + float2 random2(float2 p) + { + return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453); + } + float3 random3(float3 p) + { + return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453); + } + float3 randomFloat3(float2 Seed, float maximum) + { + return (.5 + float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453) + ) * .5) * (maximum); + } + float3 randomFloat3Range(float2 Seed, float Range) + { + return (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1) * Range; + } + float3 randomFloat3WiggleRange(float2 Seed, float Range, float wiggleSpeed) + { + float3 rando = (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1); + float speed = 1 + wiggleSpeed; + return float3(sin((_Time.x + rando.x * PI) * speed), sin((_Time.x + rando.y * PI) * speed), sin((_Time.x + rando.z * PI) * speed)) * Range; + } + void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) + { + float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453); + Out = lerp(Min, Max, randomno); + } + void poiChannelMixer(float3 In, float3 _ChannelMixer_Red, float3 _ChannelMixer_Green, float3 _ChannelMixer_Blue, out float3 Out) + { + Out = float3(dot(In, _ChannelMixer_Red), dot(In, _ChannelMixer_Green), dot(In, _ChannelMixer_Blue)); + } + void poiContrast(float3 In, float Contrast, out float3 Out) + { + float midpoint = pow(0.5, 2.2); + Out = (In - midpoint) * Contrast + midpoint; + } + void poiInvertColors(float4 In, float4 InvertColors, out float4 Out) + { + Out = abs(InvertColors - In); + } + void poiReplaceColor(float3 In, float3 From, float3 To, float Range, float Fuzziness, out float3 Out) + { + float Distance = distance(From, In); + Out = lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.00001))); + } + void poiSaturation(float3 In, float Saturation, out float3 Out) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + Out = luma.xxx + Saturation.xxx * (In - luma.xxx); + } + void poiDither(float4 In, float4 ScreenPosition, out float4 Out) + { + float2 uv = ScreenPosition.xy * _ScreenParams.xy; + float DITHER_THRESHOLDS[16] = { + 1.0 / 17.0, 9.0 / 17.0, 3.0 / 17.0, 11.0 / 17.0, + 13.0 / 17.0, 5.0 / 17.0, 15.0 / 17.0, 7.0 / 17.0, + 4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0, + 16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0 + }; + uint index = (uint(uv.x) % 4) * 4 + uint(uv.y) % 4; + Out = In - DITHER_THRESHOLDS[index]; + } + void poiColorMask(float3 In, float3 MaskColor, float Range, float Fuzziness, out float4 Out) + { + float Distance = distance(MaskColor, In); + Out = saturate(1 - (Distance - Range) / max(Fuzziness, 0.00001)); + } + static const float Epsilon = 1e-10; + static const float3 HCYwts = float3(0.299, 0.587, 0.114); + static const float HCLgamma = 3; + static const float HCLy0 = 100; + static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5 + static const float3 wref = float3(1.0, 1.0, 1.0); + #define TAU 6.28318531 + float3 HUEtoRGB(in float H) + { + float R = abs(H * 6 - 3) - 1; + float G = 2 - abs(H * 6 - 2); + float B = 2 - abs(H * 6 - 4); + return saturate(float3(R, G, B)); + } + float3 RGBtoHCV(in float3 RGB) + { + float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0) : float4(RGB.gb, 0.0, -1.0 / 3.0); + float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r) : float4(RGB.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z); + return float3(H, C, Q.x); + } + float3 HSVtoRGB(in float3 HSV) + { + float3 RGB = HUEtoRGB(HSV.x); + return ((RGB - 1) * HSV.y + 1) * HSV.z; + } + float3 RGBtoHSV(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float S = HCV.y / (HCV.z + Epsilon); + return float3(HCV.x, S, HCV.z); + } + float3 HSLtoRGB(in float3 HSL) + { + float3 RGB = HUEtoRGB(HSL.x); + float C = (1 - abs(2 * HSL.z - 1)) * HSL.y; + return (RGB - 0.5) * C + HSL.z; + } + float3 RGBtoHSL(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon); + return float3(HCV.x, S, L); + } + float3 hueShift(float3 color, float hueOffset) + { + color = RGBtoHSV(color); + color.x = frac(hueOffset +color.x); + return HSVtoRGB(color); + } + float3 hueShiftClamped(float3 color, float hueOffset, float saturationOffset = 0, float valueOffset = 0) + { + color = RGBtoHSV(color); + color.x = frac(hueOffset +color.x); + color.y = saturate(saturationOffset +color.y); + color.z = saturate(valueOffset +color.z); + return HSVtoRGB(color); + } + float3 ModifyViaHSL(float3 color, float3 HSLMod) + { + float3 colorHSL = RGBtoHSL(color); + colorHSL.r = frac(colorHSL.r + HSLMod.r); + colorHSL.g = saturate(colorHSL.g + HSLMod.g); + colorHSL.b = saturate(colorHSL.b + HSLMod.b); + return HSLtoRGB(colorHSL); + } + float3 poiSaturation(float3 In, float Saturation) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + return luma.xxx + Saturation.xxx * (In - luma.xxx); + } + float xyzF(float t) + { + return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645)); + } + float xyzR(float t) + { + return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655)); + } + float3 rgb2lch(in float3 c) + { + c = mul(float3x3(0.4124, 0.3576, 0.1805, + 0.2126, 0.7152, 0.0722, + 0.0193, 0.1192, 0.9505), c); + c.x = xyzF(c.x / wref.x); + c.y = xyzF(c.y / wref.y); + c.z = xyzF(c.z / wref.z); + float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z)); + return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y)); + } + float3 lch2rgb(in float3 c) + { + c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y); + float lg = 1. / 116. * (c.x + 16.); + float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y), + wref.y * xyzR(lg), + wref.z * xyzR(lg - 0.005 * c.z)); + float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986, + - 0.9689, 1.8758, 0.0415, + 0.0557, -0.2040, 1.0570), xyz); + return rgb; + } + float lerpAng(in float a, in float b, in float x) + { + float ang = fmod(fmod((a - b), TAU) + PI * 3., TAU) - PI; + return ang * x + b; + } + float3 lerpLch(in float3 a, in float3 b, in float x) + { + float hue = lerpAng(a.z, b.z, x); + return float3(lerp(b.xy, a.xy, x), hue); + } + float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha) + { + return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha)); + } + float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis) + { + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); + } + float4x4 poiRotationMatrixFromAngles(float x, float y, float z) + { + float angleX = radians(x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + float angleY = radians(y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + float angleZ = radians(z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + float4x4 poiRotationMatrixFromAngles(float3 angles) + { + float angleX = radians(angles.x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + float angleY = radians(angles.y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + float angleZ = radians(angles.z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + float3 getCameraPosition() + { + #ifdef USING_STEREO_MATRICES + return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5); + #endif + return _WorldSpaceCameraPos; + } + half2 calcScreenUVs(half4 grabPos) + { + half2 uv = grabPos.xy / (grabPos.w + 0.0000000001); + #if UNITY_SINGLE_PASS_STEREO + uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y); + #else + uv.xy *= _ScreenParams.xy; + #endif + return uv; + } + float CalcMipLevel(float2 texture_coord) + { + float2 dx = ddx(texture_coord); + float2 dy = ddy(texture_coord); + float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); + return 0.5 * log2(delta_max_sqr); + } + float inverseLerp(float A, float B, float T) + { + return (T - A) / (B - A); + } + float inverseLerp2(float2 a, float2 b, float2 value) + { + float2 AB = b - a; + float2 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float inverseLerp3(float3 a, float3 b, float3 value) + { + float3 AB = b - a; + float3 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float inverseLerp4(float4 a, float4 b, float4 value) + { + float4 AB = b - a; + float4 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float4 quaternion_conjugate(float4 v) + { + return float4( + v.x, -v.yzw + ); + } + float4 quaternion_mul(float4 v1, float4 v2) + { + float4 result1 = (v1.x * v2 + v1 * v2.x); + float4 result2 = float4( + - dot(v1.yzw, v2.yzw), + cross(v1.yzw, v2.yzw) + ); + return float4(result1 + result2); + } + float4 get_quaternion_from_angle(float3 axis, float angle) + { + float sn = sin(angle * 0.5); + float cs = cos(angle * 0.5); + return float4(axis * sn, cs); + } + float4 quaternion_from_vector(float3 inVec) + { + return float4(0.0, inVec); + } + float degree_to_radius(float degree) + { + return ( + degree / 180.0 * PI + ); + } + float3 rotate_with_quaternion(float3 inVec, float3 rotation) + { + float4 qx = get_quaternion_from_angle(float3(1, 0, 0), radians(rotation.x)); + float4 qy = get_quaternion_from_angle(float3(0, 1, 0), radians(rotation.y)); + float4 qz = get_quaternion_from_angle(float3(0, 0, 1), radians(rotation.z)); + #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C)) + float4 quaternion = normalize(MUL3(qx, qy, qz)); + float4 conjugate = quaternion_conjugate(quaternion); + float4 inVecQ = quaternion_from_vector(inVec); + float3 rotated = ( + MUL3(quaternion, inVecQ, conjugate) + ).yzw; + return rotated; + } + float4 transform(float4 input, float4 pos, float4 rotation, float4 scale) + { + input.rgb *= (scale.xyz * scale.w); + input = float4(rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w) + (pos.xyz * pos.w), input.w); + return input; + } + float aaBlurStep(float gradient, float edge, float blur) + { + float edgeMin = saturate(edge); + float edgeMax = saturate(edge + blur * (1 - edge)); + return smoothstep(0, 1, saturate((gradient - edgeMin) / saturate(edgeMax - edgeMin + fwidth(gradient)))); + } + float3 poiThemeColor(in PoiMods poiMods, in float3 srcColor, in float themeIndex) + { + if (themeIndex == 0) return srcColor; + themeIndex -= 1; + if (themeIndex <= 3) + { + return poiMods.globalColorTheme[themeIndex]; + } + return srcColor; + } + float lilIsIn0to1(float f) + { + float value = 0.5 - abs(f - 0.5); + return saturate(value / clamp(fwidth(value), 0.0001, 1.0)); + } + float lilIsIn0to1(float f, float nv) + { + float value = 0.5 - abs(f - 0.5); + return saturate(value / clamp(fwidth(value), 0.0001, nv)); + } + float lilTooningNoSaturate(float value, float border) + { + return (value - border) / clamp(fwidth(value), 0.0001, 1.0); + } + float lilTooningNoSaturate(float value, float border, float blur) + { + float borderMin = saturate(border - blur * 0.5); + float borderMax = saturate(border + blur * 0.5); + return (value - borderMin) / saturate(borderMax - borderMin + fwidth(value)); + } + float lilTooningNoSaturate(float value, float border, float blur, float borderRange) + { + float borderMin = saturate(border - blur * 0.5 - borderRange); + float borderMax = saturate(border + blur * 0.5); + return (value - borderMin) / saturate(borderMax - borderMin + fwidth(value)); + } + float lilTooning(float value, float border) + { + return saturate(lilTooningNoSaturate(value, border)); + } + float lilTooning(float value, float border, float blur) + { + return saturate(lilTooningNoSaturate(value, border, blur)); + } + float lilTooning(float value, float border, float blur, float borderRange) + { + return saturate(lilTooningNoSaturate(value, border, blur, borderRange)); + } + inline float4 CalculateFrustumCorrection() + { + float x1 = -UNITY_MATRIX_P._31 / (UNITY_MATRIX_P._11 * UNITY_MATRIX_P._34); + float x2 = -UNITY_MATRIX_P._32 / (UNITY_MATRIX_P._22 * UNITY_MATRIX_P._34); + return float4(x1, x2, 0, UNITY_MATRIX_P._33 / UNITY_MATRIX_P._34 + x1 * UNITY_MATRIX_P._13 + x2 * UNITY_MATRIX_P._23); + } + inline float CorrectedLinearEyeDepth(float z, float B) + { + return 1.0 / (z / UNITY_MATRIX_P._34 + B); + } + v2f vert(appdata v) + { + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + PoiInitStruct(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.objectPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz; + o.objNormal = v.normal; + o.normal = UnityObjectToWorldNormal(v.normal); + o.tangent = UnityObjectToWorldDir(v.tangent); + o.binormal = cross(o.normal, o.tangent) * (v.tangent.w * unity_WorldTransformParams.w); + o.vertexColor = v.color; + o.uv[0] = v.uv0; + o.uv[1] = v.uv1; + o.uv[2] = v.uv2; + o.uv[3] = v.uv3; + #if defined(LIGHTMAP_ON) + o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + float3 localOffset = float3(0, 0, 0); + float3 worldOffset = float3(0, 0, 0); + o.localPos.rgb += localOffset; + o.worldPos.rgb += worldOffset; + o.pos = UnityObjectToClipPos(o.localPos); + #ifdef POI_PASS_OUTLINE + #if defined(UNITY_REVERSED_Z) + o.pos.z += _Offset_Z * - 0.01; + #else + o.pos.z += _Offset_Z * 0.01; + #endif + #endif + o.grabPos = ComputeGrabScreenPos(o.pos); + #ifndef FORWARD_META_PASS + #if !defined(UNITY_PASS_SHADOWCASTER) + UNITY_TRANSFER_SHADOW(o, o.uv[0].xy); + #else + TRANSFER_SHADOW_CASTER_NOPOS(o, o.pos); + #endif + #endif + UNITY_TRANSFER_FOG(o, o.pos); + if (float(0)) + { + if (o.pos.w < _ProjectionParams.y * 1.01 && o.pos.w > 0) + { + o.pos.z = o.pos.z * 0.0001 + o.pos.w * 0.999; + } + } + #ifdef POI_PASS_META + o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST); + #endif + #if defined(GRAIN) + float4 worldDirection; + worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + o.worldDirection = worldDirection; + #endif + return o; + } + void calculateGlobalThemes(inout PoiMods poiMods) + { + poiMods.globalColorTheme[0] = float4(1,1,1,1); + poiMods.globalColorTheme[1] = float4(1,1,1,1); + poiMods.globalColorTheme[2] = float4(1,1,1,1); + poiMods.globalColorTheme[3] = float4(1,1,1,1); + } + float2 calculatePolarCoordinate(in PoiMesh poiMesh) + { + float2 delta = poiMesh.uv[float(0)] - float4(0.5,0.5,0,0); + float radius = length(delta) * 2 * float(1); + float angle = atan2(delta.x, delta.y) * 1.0 / 6.28 * float(1); + return float2(radius, angle + distance(poiMesh.uv[float(0)], float4(0.5,0.5,0,0)) * float(0)); + } + float2 MonoPanoProjection(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude, latitude) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(1.0, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw; + } + float2 StereoPanoProjection(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude, latitude) * float2(0.5 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(0.5, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 0.5).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 0.5).zw; + } + float2 calculatePanosphereUV(in PoiMesh poiMesh) + { + float3 viewDirection = normalize(lerp(getCameraPosition().xyz, _WorldSpaceCameraPos.xyz, float(1)) - poiMesh.worldPos.xyz) * - 1; + return lerp(MonoPanoProjection(viewDirection), StereoPanoProjection(viewDirection), float(0)); + } + void applyAlphaOptions(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, in PoiMods poiMods) + { + poiFragData.alpha = saturate(poiFragData.alpha + float(0)); + if (float(0)) + { + float3 position = float(1) ? poiMesh.worldPos : poiMesh.objectPosition; + poiFragData.alpha *= lerp(float(0), float(1), smoothstep(float(0), float(0), distance(position, poiCam.worldPos))); + } + if (float(0)) + { + float holoRim = saturate(1 - smoothstep(min(float(0.5), float(0.5)), float(0.5), poiCam.vDotN)); + holoRim = abs(lerp(1, holoRim, float(0))); + poiFragData.alpha *= float(0) ?1 - holoRim : holoRim; + } + if (float(0)) + { + half cameraAngleMin = float(45) / 180; + half cameraAngleMax = float(90) / 180; + half modelAngleMin = float(45) / 180; + half modelAngleMax = float(90) / 180; + float3 pos = float(0) == 0 ? poiMesh.objectPosition : poiMesh.worldPos; + half3 cameraToModelDirection = normalize(pos - getCameraPosition()); + half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0).rgb))); + half cameraLookAtModel = remapClamped(cameraAngleMax, cameraAngleMin, .5 * dot(cameraToModelDirection, getCameraForward()) + .5); + half modelLookAtCamera = remapClamped(modelAngleMax, modelAngleMin, .5 * dot(-cameraToModelDirection, modelForwardDirection) + .5); + if (float(0) == 0) + { + poiFragData.alpha *= max(cameraLookAtModel, float(0)); + } + else if (float(0) == 1) + { + poiFragData.alpha *= max(modelLookAtCamera, float(0)); + } + else if (float(0) == 2) + { + poiFragData.alpha *= max(cameraLookAtModel * modelLookAtCamera, float(0)); + } + } + } + inline half Dither8x8Bayer(int x, int y) + { + const half dither[ 64 ] = { + 1, 49, 13, 61, 4, 52, 16, 64, + 33, 17, 45, 29, 36, 20, 48, 32, + 9, 57, 5, 53, 12, 60, 8, 56, + 41, 25, 37, 21, 44, 28, 40, 24, + 3, 51, 15, 63, 2, 50, 14, 62, + 35, 19, 47, 31, 34, 18, 46, 30, + 11, 59, 7, 55, 10, 58, 6, 54, + 43, 27, 39, 23, 42, 26, 38, 22 + }; + int r = y * 8 + x; + return dither[r] / 64; + } + half calcDither(half2 grabPos) + { + return Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8)); + } + void applyDithering(inout PoiFragData poiFragData, in PoiCam poiCam) + { + if (float(0)) + { + poiFragData.alpha = saturate(poiFragData.alpha - (calcDither(poiCam.screenUV) * (1 - poiFragData.alpha) * float(0.1))); + } + } + void ApplyAlphaToCoverage(inout PoiFragData poiFragData, in PoiMesh poiMesh) + { + + if (float(3) == 1) + { + + if (float(0) && float(0)) + { + poiFragData.alpha *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.25,0.25,4,4).zw)) * float(0.25); + poiFragData.alpha = (poiFragData.alpha - float(0)) / max(fwidth(poiFragData.alpha), 0.0001) + float(0); + poiFragData.alpha = saturate(poiFragData.alpha); + } + } + } + void applyVertexColor(inout PoiFragData poiFragData, PoiMesh poiMesh) + { + #ifndef POI_PASS_OUTLINE + float3 vertCol = lerp(poiMesh.vertexColor.rgb, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(1)); + poiFragData.baseColor *= lerp(1, vertCol, float(0)); + #endif + poiFragData.alpha *= lerp(1, poiMesh.vertexColor.a, float(0)); + } + #if defined(GEOM_TYPE_BRANCH) || defined(GEOM_TYPE_BRANCH_DETAIL) || defined(GEOM_TYPE_FROND) || defined(DEPTH_OF_FIELD_COC_VIEW) + float2 decalUV(float uvNumber, float4 uv_st, float2 position, half rotation, half rotationSpeed, half2 scale, float4 scaleOffset, float depth, in PoiMesh poiMesh, in PoiCam poiCam) + { + scaleOffset = float4(-scaleOffset.x, scaleOffset.y, -scaleOffset.z, scaleOffset.w); + float2 uv = poiUV(poiMesh.uv[uvNumber], uv_st) + calcParallax(depth + 1, poiCam); + float2 decalCenter = position; + float theta = radians(rotation + _Time.z * rotationSpeed); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y); + uv = remap(uv, float2(0, 0) - scale / 2 + position + scaleOffset.xz, scale / 2 + position + scaleOffset.yw, float2(0, 0), float2(1, 1)); + return uv; + } + inline float3 decalHueShift(float enabled, float3 color, float shift, float shiftSpeed) + { + if (enabled) + { + color = hueShift(color, shift + _Time.x * shiftSpeed); + } + return color; + } + inline float applyTilingClipping(float enabled, float2 uv) + { + float ret = 1; + if (!enabled) + { + if (uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0) + { + ret = 0; + } + } + return ret; + } + void applyDecals(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, in PoiMods poiMods, in PoiLight poiLight) + { + float decalAlpha = 1; + float alphaOverride = 0; + #if defined(PROP_DECALMASK) || !defined(OPTIMIZER_ENABLED) + float4 decalMask = POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 decalMask = 1; + #endif + float4 decalColor = 1; + float2 uv = 0; + float2 decalScale = float2(1, 1); + float decalRotation = 0; + float2 ddxuv = 0; + float2 ddyuv = 0; + float4 sideMod = 0; + if (alphaOverride) + { + poiFragData.alpha *= decalAlpha; + } + poiFragData.baseColor = saturate(poiFragData.baseColor); + } + #endif + #ifdef VIGNETTE_MASKED + #ifdef _LIGHTINGMODE_CLOTH + #define HARD 0 + #define LERP 1 + #define CLOTHMODE HARD + float V_SmithGGXCorrelated(float roughness, float NoV, float NoL) + { + float a2 = roughness * roughness; + float lambdaV = NoL * sqrt((NoV - a2 * NoV) * NoV + a2); + float lambdaL = NoV * sqrt((NoL - a2 * NoL) * NoL + a2); + float v = 0.5 / (lambdaV + lambdaL); + return v; + } + float D_GGX(float roughness, float NoH) + { + float oneMinusNoHSquared = 1.0 - NoH * NoH; + float a = NoH * roughness; + float k = roughness / (oneMinusNoHSquared + a * a); + float d = k * k * (1.0 / UNITY_PI); + return d; + } + float D_Charlie(float roughness, float NoH) + { + float invAlpha = 1.0 / roughness; + float cos2h = NoH * NoH; + float sin2h = max(1.0 - cos2h, 0.0078125); // 0.0078125 = 2^(-14/2), so sin2h^2 > 0 in fp16 + return (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * UNITY_PI); + } + float V_Neubelt(float NoV, float NoL) + { + return 1.0 / (4.0 * (NoL + NoV - NoL * NoV)); + } + float Distribution(float roughness, float NoH, float cloth) + { + #if CLOTHMODE == LERP + return lerp(GGXTerm(roughness, NoH), D_Charlie(roughness, NoH), cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? GGXTerm(roughness, NoH) : D_Charlie(roughness, NoH); + #endif + } + float Visibility(float roughness, float NoV, float NoL, float cloth) + { + #if CLOTHMODE == LERP + return lerp(V_SmithGGXCorrelated(roughness, NoV, NoL), V_Neubelt(NoV, NoL), cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? V_SmithGGXCorrelated(roughness, NoV, NoL) : V_Neubelt(NoV, NoL); + #endif + } + float F_Schlick(float3 f0, float f90, float VoH) + { + return f0 + (f90 - f0) * pow(1.0 - VoH, 5); + } + float F_Schlick(float3 f0, float VoH) + { + float f = pow(1.0 - VoH, 5.0); + return f + f0 * (1.0 - f); + } + float Fresnel(float3 f0, float LoH) + { + float f90 = saturate(dot(f0, float(50.0 * 0.33).xxx)); + return F_Schlick(f0, f90, LoH); + } + float Fd_Burley(float roughness, float NoV, float NoL, float LoH) + { + float f90 = 0.5 + 2.0 * roughness * LoH * LoH; + float lightScatter = F_Schlick(1.0, f90, NoL); + float viewScatter = F_Schlick(1.0, f90, NoV); + return lightScatter * viewScatter; + } + float Fd_Wrap(float NoL, float w) + { + return saturate((NoL + w) / pow(1.0 + w, 2)); + } + float4 SampleDFG(float NoV, float perceptualRoughness) + { + return _ClothDFG.Sample(sampler_ClothDFG, float3(NoV, perceptualRoughness, 0)); + } + float3 EnvBRDF(float2 dfg, float3 f0) + { + return f0 * dfg.x + dfg.y; + } + float3 EnvBRDFMultiscatter(float3 dfg, float3 f0, float cloth) + { + #if CLOTHMODE == LERP + return lerp(lerp(dfg.xxx, dfg.yyy, f0), f0 * dfg.z, cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? lerp(dfg.xxx, dfg.yyy, f0) : f0 * dfg.z; + #endif + } + float3 EnvBRDFEnergyCompensation(float3 dfg, float3 f0, float cloth) + { + #if CLOTHMODE == LERP + return lerp(1.0 + f0 * (1.0 / dfg.y - 1.0), 1, cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? 1.0 + f0 * (1.0 / dfg.y - 1.0) : 1; + #endif + } + float ClothMetallic(float cloth) + { + #if CLOTHMODE == LERP + return cloth; + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? 1 : 0; + #endif + } + float3 Specular(float roughness, PoiLight poiLight, float f0, float3 normal, float cloth) + { + float NoL = poiLight.nDotLSaturated; + float NoH = poiLight.nDotH; + float LoH = poiLight.lDotH; + float NoV = poiLight.nDotV; + float D = Distribution(roughness, NoH, cloth); + float V = Visibility(roughness, NoV, NoL, cloth); + float3 F = Fresnel(f0, LoH); + return (D * V) * F; + } + float3 getBoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax : boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition.xyz); + } + #endif + return direction; + } + float SpecularAO(float NoV, float ao, float roughness) + { + return clamp(pow(NoV + ao, exp2(-16.0 * roughness - 1.0)) - 1.0 + ao, 0.0, 1.0); + } + float3 IndirectSpecular(float3 dfg, float roughness, float occlusion, float energyCompensation, float cloth, float3 indirectDiffuse, float f0, PoiLight poiLight, PoiFragData poiFragData, PoiCam poiCam, PoiMesh poiMesh) + { + float3 normal = poiMesh.normals[1]; + float3 reflDir = reflect(-poiCam.viewDir, normal); + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = getBoxProjection(reflDir, poiMesh.worldPos, unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin.xyz, unity_SpecCube0_BoxMax.xyz); + float3 probe0 = Unity_GlossyEnvironment(UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData); + float3 indirectSpecular = probe0; + #if UNITY_SPECCUBE_BLENDING + + if (unity_SpecCube0_BoxMin.w < 0.99999) + { + envData.reflUVW = getBoxProjection(reflDir, poiMesh.worldPos, unity_SpecCube1_ProbePosition, unity_SpecCube1_BoxMin.xyz, unity_SpecCube1_BoxMax.xyz); + float3 probe1 = Unity_GlossyEnvironment(UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), unity_SpecCube1_HDR, envData); + indirectSpecular = lerp(probe1, probe0, unity_SpecCube0_BoxMin.w); + } + #endif + float horizon = min(1 + dot(reflDir, normal), 1); + indirectSpecular = indirectSpecular * horizon * horizon * energyCompensation * EnvBRDFMultiscatter(dfg, f0, cloth); + indirectSpecular *= SpecularAO(poiLight.nDotV, occlusion, roughness); + return indirectSpecular; + }; + #undef LERP + #undef HARD + #undef CLOTHMODE + #endif + float _LightingWrappedWrap; + float _LightingWrappedNormalization; + float RTWrapFunc(in float dt, in float w, in float norm) + { + float cw = saturate(w); + float o = (dt + cw) / ((1.0 + cw) * (1.0 + cw * norm)); + float flt = 1.0 - 0.85 * norm; + if (w > 1.0) + { + o = lerp(o, flt, w - 1.0); + } + return o; + } + float3 GreenWrapSH(float fA) // Greens unoptimized and non-normalized + { + float fAs = saturate(fA); + float4 t = float4(fA + 1, fAs - 1, fA - 2, fAs + 1); // DJL edit: allow wrapping to L0-only at w=2 + return float3(t.x, -t.z * t.x / 3, 0.25 * t.y * t.y * t.w); + } + float3 GreenWrapSHOpt(float fW) // optimised and normalized https://blog.selfshadow.com/2012/01/07/righting-wrap-part-2/ + { + const float4 t0 = float4(0.0, 1.0 / 4.0, -1.0 / 3.0, -1.0 / 2.0); + const float4 t1 = float4(1.0, 2.0 / 3.0, 1.0 / 4.0, 0.0); + float3 fWs = float3(fW, fW, saturate(fW)); // DJL edit: allow wrapping to L0-only at w=2 + float3 r; + r.xyz = t0.xxy * fWs + t0.xzw; + r.xyz = r.xyz * fWs + t1.xyz; + return r; + } + float3 ShadeSH9_wrapped(float3 normal, float wrap) + { + float3 x0, x1, x2; + float3 conv = lerp(GreenWrapSH(wrap), GreenWrapSHOpt(wrap), float(0)); // Should try optimizing this... + conv *= float3(1, 1.5, 4); // Undo pre-applied cosine convolution by using the inverse + x0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w); + float3 L2_0 = float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / - 3.0; + x0 -= L2_0; + x1.r = dot(unity_SHAr.xyz, normal); + x1.g = dot(unity_SHAg.xyz, normal); + x1.b = dot(unity_SHAb.xyz, normal); + float4 vB = normal.xyzz * normal.yzzx; + x2.r = dot(unity_SHBr, vB); + x2.g = dot(unity_SHBg, vB); + x2.b = dot(unity_SHBb, vB); + float vC = normal.x * normal.x - normal.y * normal.y; + x2 += unity_SHC.rgb * vC; + x2 += L2_0; + return x0 * conv.x + x1 * conv.y + x2 * conv.z; + } + float3 GetSHDirectionL1() + { + return Unity_SafeNormalize((unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz)); + } + half3 GetSHMaxL1() + { + float3 maxDirection = GetSHDirectionL1(); + return ShadeSH9_wrapped(maxDirection, 0); + } + #ifdef _LIGHTINGMODE_SHADEMAP + void applyShadeMapping(inout PoiFragData poiFragData, PoiMesh poiMesh, inout PoiLight poiLight) + { + float MainColorFeatherStep = float(0.5) - float(0.0001); + float firstColorFeatherStep = float(0) - float(0.0001); + #if defined(PROP_1ST_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + float4 firstShadeMap = POI2D_SAMPLER_PAN(_1st_ShadeMap, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 firstShadeMap = float4(1, 1, 1, 1); + #endif + firstShadeMap = lerp(firstShadeMap, float4(poiFragData.baseColor, 1), float(0)); + #if defined(PROP_2ND_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + float4 secondShadeMap = POI2D_SAMPLER_PAN(_2nd_ShadeMap, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 secondShadeMap = float4(1, 1, 1, 1); + #endif + secondShadeMap = lerp(secondShadeMap, firstShadeMap, float(0)); + firstShadeMap.rgb *= float4(1,1,1,1).rgb; //* lighColor + secondShadeMap.rgb *= float4(1,1,1,1).rgb; //* LightColor; + float shadowMask = 1; + shadowMask *= float(0) ?(float(0) ?(1.0 - firstShadeMap.a) : firstShadeMap.a) : 1; + shadowMask *= float(0) ?(float(0) ?(1.0 - secondShadeMap.a) : secondShadeMap.a) : 1; + float mainShadowMask = saturate(1 - ((poiLight.lightMap) - MainColorFeatherStep) / (float(0.5) - MainColorFeatherStep) * (shadowMask)); + float firstSecondShadowMask = saturate(1 - ((poiLight.lightMap) - firstColorFeatherStep) / (float(0) - firstColorFeatherStep) * (shadowMask)); + mainShadowMask *= poiLight.shadowMask * float(1); + firstSecondShadowMask *= poiLight.shadowMask * float(1); + if (float(0) == 0) + { + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, lerp(firstShadeMap.rgb, secondShadeMap.rgb, firstSecondShadowMask), mainShadowMask); + } + else + { + poiFragData.baseColor.rgb *= lerp(1, lerp(firstShadeMap.rgb, secondShadeMap.rgb, firstSecondShadowMask), mainShadowMask); + } + poiLight.rampedLightMap = 1 - mainShadowMask; + } + #endif + void ApplySubtractiveLighting(inout UnityIndirect indirectLight) + { + #if SUBTRACTIVE_LIGHTING + poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, _AttenuationMultiplier)); + float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz)); + float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb; + float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate; + subtractedLight = max(subtractedLight, unity_ShadowColor.rgb); + subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x); + indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse); + #endif + } + UnityIndirect CreateIndirectLight(in PoiMesh poiMesh, in PoiCam poiCam, in PoiLight poiLight) + { + UnityIndirect indirectLight; + indirectLight.diffuse = 0; + indirectLight.specular = 0; + #if defined(LIGHTMAP_ON) + indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy)); + #if defined(DIRLIGHTMAP_COMBINED) + float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy + ); + indirectLight.diffuse = DecodeDirectionalLightmap( + indirectLight.diffuse, lightmapDirection, poiMesh.normals[1] + ); + #endif + ApplySubtractiveLighting(indirectLight); + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float3 dynamicLightDiffuse = DecodeRealtimeLightmap( + UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw) + ); + #if defined(DIRLIGHTMAP_COMBINED) + float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_DynamicDirectionality, unity_DynamicLightmap, + poiMesh.lightmapUV.zw + ); + indirectLight.diffuse += DecodeDirectionalLightmap( + dynamicLightDiffuse, dynamicLightmapDirection, poiMesh.normals[1] + ); + #else + indirectLight.diffuse += dynamicLightDiffuse; + #endif + #endif + #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON) + #if UNITY_LIGHT_PROBE_PROXY_VOLUME + if (unity_ProbeVolumeParams.x == 1) + { + indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume( + float4(poiMesh.normals[1], 1), poiMesh.worldPos + ); + indirectLight.diffuse = max(0, indirectLight.diffuse); + #if defined(UNITY_COLORSPACE_GAMMA) + indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse); + #endif + } + else + { + indirectLight.diffuse += max(0, ShadeSH9(float4(poiMesh.normals[1], 1))); + } + #else + indirectLight.diffuse += max(0, ShadeSH9(float4(poiMesh.normals[1], 1))); + #endif + #endif + indirectLight.diffuse *= poiLight.occlusion; + return indirectLight; + } + void calculateShading(inout PoiLight poiLight, inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam) + { + #ifdef UNITY_PASS_FORWARDBASE + float shadowStrength = float(1) * poiLight.shadowMask; + #ifdef POI_PASS_OUTLINE + shadowStrength = lerp(0, shadowStrength, _OutlineShadowStrength); + #endif + #ifdef _LIGHTINGMODE_FLAT + poiLight.finalLighting = poiLight.directColor; + poiLight.rampedLightMap = poiLight.nDotLSaturated; + #endif + #ifdef _LIGHTINGMODE_MULTILAYER_MATH + float4 lns = float4(1, 1, 1, 1); + lns.x = lilTooningNoSaturate(poiLight.lightMap, float(0.5), float(0.1)); + lns.y = lilTooningNoSaturate(poiLight.lightMap, float(0.5), float(0.3)); + lns.z = lilTooningNoSaturate(poiLight.lightMap, float(0.25), float(0.1)); + lns.w = lilTooningNoSaturate(poiLight.lightMap, float(0.5), float(0.1), float(0)); + lns = saturate(lns); + float3 indirectColor = 1; + if (float4(0.4479884,0.5225216,0.6920712,1).a > 0) + { + #if defined(PROP_SHADOWCOLORTEX) || !defined(OPTIMIZER_ENABLED) + float4 shadowColorTex = POI2D_SAMPLER_PAN(_ShadowColorTex, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 shadowColorTex = float4(1, 1, 1, 1); + #endif + indirectColor = lerp(float3(1, 1, 1), shadowColorTex.rgb, shadowColorTex.a) * float4(0.4479884,0.5225216,0.6920712,1).rgb; + } + if (float4(0,0,0,0).a > 0) + { + #if defined(PROP_SHADOW2NDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + float4 shadow2ndColorTex = POI2D_SAMPLER_PAN(_Shadow2ndColorTex, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 shadow2ndColorTex = float4(1, 1, 1, 1); + #endif + shadow2ndColorTex.rgb = lerp(float3(1, 1, 1), shadow2ndColorTex.rgb, shadow2ndColorTex.a) * float4(0,0,0,0).rgb; + lns.y = float4(0,0,0,0).a - lns.y * float4(0,0,0,0).a; + indirectColor = lerp(indirectColor, shadow2ndColorTex.rgb, lns.y); + } + if (float4(0,0,0,0).a > 0) + { + #if defined(PROP_SHADOW3RDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + float4 shadow3rdColorTex = POI2D_SAMPLER_PAN(_Shadow3rdColorTex, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 shadow3rdColorTex = float4(1, 1, 1, 1); + #endif + shadow3rdColorTex.rgb = lerp(float3(1, 1, 1), shadow3rdColorTex.rgb, shadow3rdColorTex.a) * float4(0,0,0,0).rgb; + lns.z = float4(0,0,0,0).a - lns.z * float4(0,0,0,0).a; + indirectColor = lerp(indirectColor, shadow3rdColorTex.rgb, lns.z); + } + poiLight.rampedLightMap = lns.x; + indirectColor = lerp(indirectColor, 1, lns.w * float4(1,0,0,1).rgb); + indirectColor = indirectColor * lerp(poiLight.indirectColor, poiLight.directColor, float(0)); + indirectColor = lerp(poiLight.directColor, indirectColor, float(1) * poiLight.shadowMask); + poiLight.finalLighting = lerp(indirectColor, poiLight.directColor, lns.x); + #endif + #ifdef _LIGHTINGMODE_SHADEMAP + poiLight.finalLighting = poiLight.directColor; + #endif + #ifdef _LIGHTINGMODE_REALISTIC + UnityLight light; + light.dir = poiLight.direction; + light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, poiLight.attenuationStrength) * poiLight.detailShadow); + light.ndotl = poiLight.nDotLSaturated; + poiLight.rampedLightMap = poiLight.nDotLSaturated; + poiLight.finalLighting = max(UNITY_BRDF_PBS(1, 0, 0, 0, poiMesh.normals[1], poiCam.viewDir, light, CreateIndirectLight(poiMesh, poiCam, poiLight)).xyz, float(0)); + #endif + #ifdef _LIGHTINGMODE_CLOTH + #if defined(PROP_MOCHIEMETALLICMAP) || !defined(OPTIMIZER_ENABLED) + float4 clothmapsample = POI2D_MAINTEX_SAMPLER_PAN_INLINED(_ClothMetallicSmoothnessMap, poiMesh); + float roughness = 1 - (clothmapsample.a * float(0.5)); + float reflectance = float(0.5) * clothmapsample.b; + float clothmask = clothmapsample.g; + float metallic = pow(clothmapsample.r * _ClothMetallic, 2) * ClothMetallic(clothmask); + roughness = float(0) == 1 ? 1 - roughness : roughness; + #else + float roughness = 1 - (float(0.5)); + float metallic = pow(_ClothMetallic, 2); + float reflectance = float(0.5); + float clothmask = 1; + #endif + float perceptualRoughness = pow(roughness, 2); + float clampedRoughness = max(0.002, perceptualRoughness); + float f0 = 0.16 * reflectance * reflectance * (1 - metallic) + poiFragData.baseColor * metallic; + float3 fresnel = Fresnel(f0, poiLight.nDotV); + float3 dfg = SampleDFG(poiLight.nDotV, perceptualRoughness); + float energyCompensation = EnvBRDFEnergyCompensation(dfg, f0, clothmask); + poiLight.finalLighting = Fd_Burley(perceptualRoughness, poiLight.nDotV, poiLight.nDotLSaturated, poiLight.lDotH); + poiLight.finalLighting *= _LightColor0 * poiLight.attenuation * poiLight.nDotLSaturated; + float3 specular = max(0, Specular(clampedRoughness, poiLight, f0, poiMesh.normals[1], clothmask) * poiLight.finalLighting * energyCompensation * UNITY_PI); // (D * V) * F + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w); + float3 indirectDiffuse; + indirectDiffuse.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, poiMesh.normals[1]); + indirectDiffuse.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, poiMesh.normals[1]); + indirectDiffuse.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, poiMesh.normals[1]); + indirectDiffuse = max(0, indirectDiffuse); + float3 indirectSpecular = IndirectSpecular(dfg, roughness, poiLight.occlusion, energyCompensation, clothmask, indirectDiffuse, f0, poiLight, poiFragData, poiCam, poiMesh); + poiLight.finalLightAdd += max(0, specular + indirectSpecular); + poiLight.finalLighting += indirectDiffuse * poiLight.occlusion; + poiFragData.baseColor.xyz *= (1 - metallic); + #endif + #ifdef _LIGHTINGMODE_WRAPPED + #define GREYSCALE_VECTOR float3(.33333, .33333, .33333) + float3 directColor = _LightColor0.rgb * saturate(RTWrapFunc(poiLight.nDotL, float(0), float(0))) * lerp(1, poiLight.attenuation, poiLight.attenuationStrength); + float3 indirectColor = ShadeSH9_wrapped(poiMesh.normals[float(0)], float(0)) * poiLight.occlusion; + float3 ShadeSH9Plus_2 = GetSHMaxL1(); + float bw_topDirectLighting_2 = dot(_LightColor0.rgb, GREYSCALE_VECTOR); + float bw_directLighting = dot(directColor, GREYSCALE_VECTOR); + float bw_indirectLighting = dot(indirectColor, GREYSCALE_VECTOR); + float bw_topIndirectLighting = dot(ShadeSH9Plus_2, GREYSCALE_VECTOR); + poiLight.lightMap = smoothstep(0, bw_topIndirectLighting + bw_topDirectLighting_2, bw_indirectLighting + bw_directLighting) * poiLight.detailShadow; + poiLight.rampedLightMap = saturate((poiLight.lightMap - (1 - float(0.5))) / saturate((1 - float(0)) - (1 - float(0.5)) + fwidth(poiLight.lightMap))); + float3 mathRamp = lerp(float3(1, 1, 1), saturate(lerp((float4(1,1,1,1) * lerp(indirectColor, 1, float(0))), float3(1, 1, 1), saturate(poiLight.rampedLightMap))), float(1)); + float3 finalWrap = directColor + indirectColor; + if (float(1)) + { + finalWrap = clamp(finalWrap, float(0), float(1)); + } + else + { + finalWrap = max(finalWrap, float(0)); + } + poiLight.finalLighting = finalWrap * saturate(mathRamp + 1 - float(1)); + #endif + #ifdef _LIGHTINGMODE_SKIN + float3 ambientNormalWorld = poiMesh.normals[1];//aTangentToWorld(s, s.blurredNormalTangent); + poiLight.rampedLightMap = poiLight.nDotLSaturated; + float subsurface = 1; + float skinScattering = saturate(subsurface * float(1) * 2); + half3 absorption = exp((1.0h - subsurface) * float4(-8,-40,-64,0).rgb); + absorption *= saturate(poiFragData.baseColor * unity_ColorSpaceDouble.rgb); + ambientNormalWorld = normalize(lerp(poiMesh.normals[1], ambientNormalWorld, float(0.7))); + float ndlBlur = dot(poiMesh.normals[1], poiLight.direction) * 0.5h + 0.5h; + float lumi = dot(poiLight.directColor, half3(0.2126h, 0.7152h, 0.0722h)); + float4 sssLookupUv = float4(ndlBlur, skinScattering * lumi, 0.0f, 0.0f); + half3 sss = poiLight.lightMap * poiLight.attenuation * tex2Dlod(_SkinLUT, sssLookupUv).rgb; + poiLight.finalLighting = min(lerp(poiLight.indirectColor * float4(1,1,1,1), float4(1,1,1,1), float(0)) + (sss * poiLight.directColor), poiLight.directColor); + #endif + #ifdef _LIGHTINGMODE_SDF + #endif + #endif + #ifdef UNITY_PASS_FORWARDADD + if (float(1) == 0) + { + poiLight.rampedLightMap = max(0, poiLight.nDotL); + poiLight.finalLighting = poiLight.directColor * poiLight.attenuation * max(0, poiLight.nDotL) * poiLight.detailShadow * poiLight.additiveShadow; + } + if (float(1) == 1) + { + #if defined(POINT_COOKIE) || defined(DIRECTIONAL_COOKIE) + float passthrough = 0; + #else + float passthrough = float(0.5); + #endif + if (float(0.5) == float(0)) float(0.5) += 0.001; + poiLight.rampedLightMap = smoothstep(float(0.5), float(0), 1 - (.5 * poiLight.nDotL + .5)); + #if defined(POINT) || defined(SPOT) + poiLight.finalLighting = lerp(poiLight.directColor * max(poiLight.additiveShadow, passthrough), poiLight.indirectColor, smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * poiLight.detailShadow; + #else + poiLight.finalLighting = lerp(poiLight.directColor * max(poiLight.attenuation, passthrough), poiLight.indirectColor, smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.detailShadow; + #endif + } + if (float(1) == 2) + { + } + #endif + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float3 vertexLighting = float3(0, 0, 0); + for (int index = 0; index < 4; index++) + { + if (float(1) == 0) + { + vertexLighting += poiLight.vColor[index] * poiLight.vAttenuationDotNL[index] * poiLight.detailShadow; // Realistic + } + if (float(1) == 1) // Toon + { + vertexLighting += lerp(poiLight.vColor[index] * poiLight.vAttenuation[index], poiLight.vColor[index] * float(0.5) * poiLight.vAttenuation[index], smoothstep(float(0), float(0.5), .5 * poiLight.vDotNL[index] + .5)) * poiLight.detailShadow; + } + } + float3 mixedLight = poiLight.finalLighting; + poiLight.finalLighting = vertexLighting + poiLight.finalLighting; + #endif + } + #endif + void blendMatcap(inout PoiLight poiLight, inout PoiFragData poiFragData, float add, float lightAdd, float multiply, float replace, float mixed, float4 matcapColor, float matcapMask, float emissionStrength, float matcapLightMask + #ifdef POI_BLACKLIGHT + , uint blackLightMaskIndex + #endif + ) + { + if (matcapLightMask) + { + matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask); + } + #ifdef POI_BLACKLIGHT + if (blackLightMaskIndex != 4) + { + matcapMask *= blackLightMask[blackLightMaskIndex]; + } + #endif + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a * .999999); + poiFragData.baseColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a); + poiFragData.baseColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a; + poiLight.finalLightAdd += matcapColor.rgb * lightAdd * matcapMask * matcapColor.a; + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, poiFragData.baseColor.rgb + poiFragData.baseColor.rgb * matcapColor.rgb, mixed * matcapMask * matcapColor.a); + poiFragData.emission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a; + } + #if defined(POI_MATCAP0) || defined(COLOR_GRADING_HDR_3D) + void applyMatcap(inout PoiFragData poiFragData, in PoiCam poiCam, in PoiMesh poiMesh, inout PoiLight poiLight, in PoiMods poiMods) + { + float4 matcap = 0; + float matcapMask = 0; + float4 matcap2 = 0; + float matcap2Mask = 0; + float2 matcapUV = 0; + } + #endif + float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled, in float worldOrMesh, in PoiLight poiLight) + { + float glowInTheDarkMultiplier = 1; + if (enabled) + { + float3 lightValue = worldOrMesh ? calculateluminance(poiLight.finalLighting.rgb) : calculateluminance(poiLight.directColor.rgb); + float gitdeAlpha = saturate(inverseLerp(minLight, maxLight, lightValue)); + glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha); + } + return glowInTheDarkMultiplier; + } + float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position) + { + scrollWidth = max(scrollWidth, 0); + float phase = 0; + phase = dot(position, direction); + phase -= (_Time.y + offset) * velocity; + phase /= interval; + phase -= floor(phase); + phase = saturate(phase); + return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5; + } + float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset) + { + float amplitude = (blinkMax - blinkMin) * 0.5f; + float base = blinkMin + amplitude; + return sin((_Time.y + offset) * blinkVelocity) * amplitude + base; + } + void applyALEmmissionStrength(in PoiMods poiMods, inout float emissionStrength, in float2 emissionStrengthMod, in float emissionStrengthBand, in float enabled) + { + } + void applyALCenterOutEmission(in PoiMods poiMods, in float nDotV, inout float emissionStrength, in float size, in float band, in float2 emissionToAdd, in float enabled) + { + } + #if defined(MOCHIE_PBR) || defined(POI_CLEARCOAT) + float GSAA_Filament(float3 worldNormal, float perceptualRoughness, float gsaaVariance, float gsaaThreshold) + { + float3 du = ddx(worldNormal); + float3 dv = ddy(worldNormal); + float variance = gsaaVariance * (dot(du, du) + dot(dv, dv)); + float roughness = perceptualRoughness * perceptualRoughness; + float kernelRoughness = min(2.0 * variance, gsaaThreshold); + float squareRoughness = saturate(roughness * roughness + kernelRoughness); + return sqrt(sqrt(squareRoughness)); + } + bool SceneHasReflections() + { + float width, height; + unity_SpecCube0.GetDimensions(width, height); + return !(width * height < 2); + } + float3 GetWorldReflections(float3 reflDir, float3 worldPos, float roughness) + { + float3 baseReflDir = reflDir; + reflDir = BoxProjection(reflDir, worldPos, unity_SpecCube0_ProbePosition, unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax); + float4 envSample0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + float3 p0 = DecodeHDR(envSample0, unity_SpecCube0_HDR); + float interpolator = unity_SpecCube0_BoxMin.w; + + if (interpolator < 0.99999) + { + float3 refDirBlend = BoxProjection(baseReflDir, worldPos, unity_SpecCube1_ProbePosition, unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax); + float4 envSample1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, refDirBlend, roughness * UNITY_SPECCUBE_LOD_STEPS); + float3 p1 = DecodeHDR(envSample1, unity_SpecCube1_HDR); + p0 = lerp(p1, p0, interpolator); + } + return p0; + } + float3 GetReflections(in PoiCam poiCam, in PoiLight pl, in PoiMesh poiMesh, float roughness, float ForceFallback, float LightFallback, samplerCUBE reflectionCube, float3 reflectionDir) + { + float3 reflections = 0; + float3 lighting = pl.finalLighting; + if (ForceFallback == 0) + { + + if (SceneHasReflections()) + { + #ifdef UNITY_PASS_FORWARDBASE + reflections = GetWorldReflections(reflectionDir, poiMesh.worldPos.xyz, roughness); + #endif + } + else + { + #ifdef UNITY_PASS_FORWARDBASE + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * lerp(1, pl.finalLighting, LightFallback); + #endif + #ifdef POI_PASS_ADD + if (LightFallback) + { + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * pl.finalLighting; + } + #endif + } + } + else + { + #ifdef UNITY_PASS_FORWARDBASE + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * lerp(1, pl.finalLighting, LightFallback); + #endif + #ifdef POI_PASS_ADD + if (LightFallback) + { + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * pl.finalLighting; + } + #endif + } + reflections *= pl.occlusion; + return reflections; + } + float GetGGXTerm(float nDotL, float nDotV, float nDotH, float roughness) + { + float visibilityTerm = 0; + if (nDotL > 0) + { + float rough = roughness; + float rough2 = roughness * roughness; + float lambdaV = nDotL * (nDotV * (1 - rough) + rough); + float lambdaL = nDotV * (nDotL * (1 - rough) + rough); + visibilityTerm = 0.5f / (lambdaV + lambdaL + 1e-5f); + float d = (nDotH * rough2 - nDotH) * nDotH + 1.0f; + float dotTerm = UNITY_INV_PI * rough2 / (d * d + 1e-7f); + visibilityTerm *= dotTerm * UNITY_PI; + } + return visibilityTerm; + } + void GetSpecFresTerm(float nDotL, float nDotV, float nDotH, float lDotH, inout float3 specularTerm, inout float3 fresnelTerm, float3 specCol, float roughness) + { + specularTerm = GetGGXTerm(nDotL, nDotV, nDotH, roughness); + fresnelTerm = FresnelTerm(specCol, lDotH); + specularTerm = max(0, specularTerm * max(0.00001, nDotL)); + } + float GetRoughness(float smoothness) + { + float rough = 1 - smoothness; + rough *= 1.7 - 0.7 * rough; + return rough; + } + #endif + #ifdef MOCHIE_PBR + void MochieBRDF(inout PoiFragData poiFragData, in PoiCam poiCam, in PoiLight poiLight, in PoiMesh poiMesh, in PoiMods poiMods) + { + float smoothness = float(1); + float smoothness2 = float(1); + float metallic = float(0); + float specularMask = 1; + float reflectionMask = 1; + #if defined(PROP_MOCHIEMETALLICMAPS) || !defined(OPTIMIZER_ENABLED) + float4 PRBMaps = POI2D_SAMPLER_PAN(_MochieMetallicMaps, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0).xy); + + if (float(0)) + { + PRBMaps.zw = POI2D_SAMPLER_PAN(_MochieMetallicMaps, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0).xy).zw; + } + metallic *= PRBMaps.r; + smoothness = (smoothness * PRBMaps.g); + smoothness2 = (smoothness2 * PRBMaps.g); + reflectionMask *= PRBMaps.b; + specularMask *= PRBMaps.a; + #endif + if (float(0)) + { + specularMask = 1 - specularMask; + } + if (float(0)) + { + reflectionMask = 1 - reflectionMask; + } + if (float(0)) + { + smoothness = 1 - smoothness; + smoothness2 = 1 - smoothness2; + } + float roughness = GetRoughness(smoothness); + float roughness2 = GetRoughness(smoothness2); + if (float(0)) + { + metallic = 1 - metallic; + } + float3 specCol = lerp(unity_ColorSpaceDielectricSpec.rgb, poiFragData.baseColor, metallic); + float omr = unity_ColorSpaceDielectricSpec.a - metallic * unity_ColorSpaceDielectricSpec.a; + float percepRough = 1 - smoothness; + float percepRough2 = 1 - smoothness2; + + if (float(1)) + { + percepRough = GSAA_Filament(poiMesh.normals[1], percepRough, float(0.15), float(0.1)); + if (float(0) == 1 && float(1) > 0) + { + percepRough2 = GSAA_Filament(poiMesh.normals[1], percepRough2, float(0.15), float(0.1)); + } + } + float brdfRoughness = percepRough * percepRough; + brdfRoughness = max(brdfRoughness, 0.002); + float brdfRoughness2 = percepRough2 * percepRough2; + brdfRoughness2 = max(brdfRoughness2, 0.002); + float3 diffuse = poiFragData.baseColor; + float3 specular = 0; + float3 specular2 = 0; + float3 vSpecular = 0; + float3 vSpecular2 = 0; + float3 reflections = 0; + float3 environment = 0; + float attenuation = min(poiLight.nDotLSaturated, lerp(poiLight.attenuation, 1, float(0))); + if (float(1) > 0) + { + float3 fresnelTerm = 1; + float3 specularTerm = 1; + GetSpecFresTerm(poiLight.nDotL, poiLight.nDotV, poiLight.nDotH, poiLight.lDotH, specularTerm, fresnelTerm, specCol, brdfRoughness); + specular = poiLight.directColor * specularTerm * fresnelTerm * specularMask * poiThemeColor(poiMods, float4(1,1,1,1), float(0)) * poiLight.occlusion * attenuation * float(1); + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + for (int index = 0; index < 4; index++) + { + fresnelTerm = 1; + specularTerm = 1; + GetSpecFresTerm(poiLight.vDotNL[index], poiLight.nDotV, poiLight.vDotNH[index], poiLight.vDotLH[index], specularTerm, fresnelTerm, specCol, brdfRoughness); + vSpecular += poiLight.vColor[index] * specularTerm * fresnelTerm * specularMask * poiThemeColor(poiMods, float4(1,1,1,1), float(0)) * poiLight.occlusion * poiLight.vAttenuation[index] * float(1); + } + #endif + } + if (float(0) == 1 && float(1) > 0) + { + float3 fresnelTerm = 1; + float3 specularTerm = 1; + GetSpecFresTerm(poiLight.nDotL, poiLight.nDotV, poiLight.nDotH, poiLight.lDotH, specularTerm, fresnelTerm, specCol, brdfRoughness2); + specular2 = poiLight.directColor * specularTerm * fresnelTerm * specularMask * poiThemeColor(poiMods, float4(1,1,1,1), float(0)) * poiLight.occlusion * attenuation * float(1); + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + for (int index = 0; index < 4; index++) + { + fresnelTerm = 1; + specularTerm = 1; + GetSpecFresTerm(poiLight.vDotNL[index], poiLight.nDotV, poiLight.vDotNH[index], poiLight.vDotLH[index], specularTerm, fresnelTerm, specCol, brdfRoughness2); + vSpecular2 += poiLight.vColor[index] * specularTerm * fresnelTerm * specularMask * poiThemeColor(poiMods, float4(1,1,1,1), float(0)) * poiLight.occlusion * poiLight.vAttenuation[index] * float(1); + } + #endif + } + if (float(1) > 0) + { + float surfaceReduction = (1.0 / (brdfRoughness * brdfRoughness + 1.0)); + float grazingTerm = saturate(smoothness + (1 - omr)); + float3 reflCol = GetReflections(poiCam, poiLight, poiMesh, roughness, float(0), float(0), _MochieReflCube, poiCam.reflectionDir); + float reflStr = reflectionMask * float(1); + reflections = surfaceReduction * reflCol * lerp(1, FresnelLerp(specCol, grazingTerm, poiLight.nDotV), float(1)); + reflections *= poiThemeColor(poiMods, float4(1,1,1,1), float(0)); + reflections *= reflStr; + #ifdef UNITY_PASS_FORWARDADD + reflections *= poiLight.attenuation; + #endif + diffuse = lerp(diffuse, diffuse * omr, reflStr); + } + environment = max(specular + vSpecular, specular2 + vSpecular2); + environment += reflections; + diffuse *= poiLight.finalLighting; + diffuse += environment; + poiFragData.finalColor = diffuse; + } + #endif + float4 frag(v2f i, uint facing : SV_IsFrontFace) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + PoiMesh poiMesh; + PoiInitStruct(PoiMesh, poiMesh); + PoiLight poiLight; + PoiInitStruct(PoiLight, poiLight); + PoiVertexLights poiVertexLights; + PoiInitStruct(PoiVertexLights, poiVertexLights); + PoiCam poiCam; + PoiInitStruct(PoiCam, poiCam); + PoiMods poiMods; + PoiInitStruct(PoiMods, poiMods); + poiMods.globalEmission = 1; + PoiFragData poiFragData; + poiFragData.emission = 0; + poiFragData.baseColor = float3(0, 0, 0); + poiFragData.finalColor = float3(0, 0, 0); + poiFragData.alpha = 1; + poiMesh.objectPosition = i.objectPos; + poiMesh.objNormal = i.objNormal; + poiMesh.normals[0] = i.normal; + poiMesh.tangent = i.tangent; + poiMesh.binormal = i.binormal; + poiMesh.worldPos = i.worldPos.xyz; + poiMesh.localPos = i.localPos.xyz; + poiMesh.vertexColor = i.vertexColor; + poiMesh.isFrontFace = facing; + #ifndef POI_PASS_OUTLINE + if (!poiMesh.isFrontFace) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } + #endif + poiCam.viewDir = !IsOrthographicCamera() ? normalize(_WorldSpaceCameraPos - i.worldPos.xyz) : normalize(UNITY_MATRIX_I_V._m02_m12_m22); + float3 tanToWorld0 = float3(i.tangent.x, i.binormal.x, i.normal.x); + float3 tanToWorld1 = float3(i.tangent.y, i.binormal.y, i.normal.y); + float3 tanToWorld2 = float3(i.tangent.z, i.binormal.z, i.normal.z); + float3 ase_tanViewDir = tanToWorld0 * poiCam.viewDir.x + tanToWorld1 * poiCam.viewDir.y + tanToWorld2 * poiCam.viewDir.z; + poiCam.tangentViewDir = normalize(ase_tanViewDir); + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; + #endif + poiMesh.parallaxUV = poiCam.tangentViewDir.xy / max(poiCam.tangentViewDir.z, 0.0001); + poiMesh.uv[0] = i.uv[0]; + poiMesh.uv[1] = i.uv[1]; + poiMesh.uv[2] = i.uv[2]; + poiMesh.uv[3] = i.uv[3]; + poiMesh.uv[4] = poiMesh.uv[0]; + poiMesh.uv[5] = poiMesh.worldPos.xz; + poiMesh.uv[6] = poiMesh.uv[0]; + poiMesh.uv[7] = poiMesh.uv[0]; + poiMesh.uv[4] = calculatePanosphereUV(poiMesh); + poiMesh.uv[6] = calculatePolarCoordinate(poiMesh); + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, poiUV(poiMesh.uv[float(0)].xy, float4(1,1,0,0)) + _Time.x * float4(0,0,0,0)); + float3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)), float(1)); + poiMesh.tangentSpaceNormal = mainNormal; + #if defined(FINALPASS) && !defined(UNITY_PASS_SHADOWCASTER) && !defined(POI_PASS_OUTLINE) + ApplyDetailNormal(poiMods, poiMesh); + #endif + #if defined(GEOM_TYPE_MESH) && defined(VIGNETTE) && !defined(UNITY_PASS_SHADOWCASTER) && !defined(POI_PASS_OUTLINE) + calculateRGBNormals(poiMesh); + #endif + poiMesh.normals[1] = normalize( + poiMesh.tangentSpaceNormal.x * poiMesh.tangent.xyz + + poiMesh.tangentSpaceNormal.y * poiMesh.binormal + + poiMesh.tangentSpaceNormal.z * poiMesh.normals[0] + ); + float3 fancyNormal = UnpackNormal(float4(0.5, 0.5, 1, 1)); + poiMesh.normals[0] = normalize( + fancyNormal.x * poiMesh.tangent.xyz + + fancyNormal.y * poiMesh.binormal + + fancyNormal.z * poiMesh.normals[0] + ); + poiCam.forwardDir = getCameraForward(); + poiCam.worldPos = _WorldSpaceCameraPos; + poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); + poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); + poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); + poiCam.grabPos = i.grabPos; + poiCam.screenUV = calcScreenUVs(i.grabPos); + poiCam.vDotN = abs(dot(poiCam.viewDir, poiMesh.normals[1])); + poiCam.clipPos = i.pos; + poiCam.worldDirection = i.worldDirection; + calculateGlobalThemes(poiMods); + poiLight.finalLightAdd = 0; + #if defined(PROP_LIGHTINGAOMAPS) || !defined(OPTIMIZER_ENABLED) + float4 AOMaps = POI2D_SAMPLER_PAN(_LightingAOMaps, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + poiLight.occlusion = lerp(1, AOMaps.r, float(1)) * lerp(1, AOMaps.g, float(0)) * lerp(1, AOMaps.b, float(0)) * lerp(1, AOMaps.a, float(0)); + #else + poiLight.occlusion = 1; + #endif + #if defined(PROP_LIGHTINGDETAILSHADOWMAPS) || !defined(OPTIMIZER_ENABLED) + float4 DetailShadows = POI2D_SAMPLER_PAN(_LightingDetailShadowMaps, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + poiLight.detailShadow = lerp(1, DetailShadows.r, float(1)) * lerp(1, DetailShadows.g, float(0)) * lerp(1, DetailShadows.b, float(0)) * lerp(1, DetailShadows.a, float(0)); + #else + poiLight.detailShadow = 1; + #endif + #if defined(PROP_LIGHTINGSHADOWMASKS) || !defined(OPTIMIZER_ENABLED) + float4 ShadowMasks = POI2D_SAMPLER_PAN(_LightingShadowMasks, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + poiLight.shadowMask = lerp(1, ShadowMasks.r, float(1)) * lerp(1, ShadowMasks.g, float(0)) * lerp(1, ShadowMasks.b, float(0)) * lerp(1, ShadowMasks.a, float(0)); + #else + poiLight.shadowMask = 1; + #endif + #ifdef UNITY_PASS_FORWARDBASE + bool lightExists = false; + if (any(_LightColor0.rgb >= 0.002)) + { + lightExists = true; + } + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float4 toLightX = unity_4LightPosX0 - i.worldPos.x; + float4 toLightY = unity_4LightPosY0 - i.worldPos.y; + float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z; + float4 lengthSq = 0; + lengthSq += toLightX * toLightX; + lengthSq += toLightY * toLightY; + lengthSq += toLightZ * toLightZ; + float4 lightAttenSq = unity_4LightAtten0; + float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq); + float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25)); + poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight); + poiLight.vDotNL = 0; + poiLight.vDotNL += toLightX * poiMesh.normals[1].x; + poiLight.vDotNL += toLightY * poiMesh.normals[1].y; + poiLight.vDotNL += toLightZ * poiMesh.normals[1].z; + float4 corr = rsqrt(lengthSq); + poiLight.vertexVDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vertexVDotNL = 0; + poiLight.vertexVDotNL += toLightX * poiMesh.normals[0].x; + poiLight.vertexVDotNL += toLightY * poiMesh.normals[0].y; + poiLight.vertexVDotNL += toLightZ * poiMesh.normals[0].z; + poiLight.vertexVDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vAttenuationDotNL = saturate(poiLight.vAttenuation * saturate(poiLight.vDotNL)); + for (int index = 0; index < 4; index++) + { + poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]); + float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos; + poiLight.vDirection[index] = normalize(vertexToLightSource); + poiLight.vColor[index] = unity_LightColor[index].rgb; + poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir); + poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]); + poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1); + poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index])); + poiLight.vDotNH[index] = dot(poiMesh.normals[1], poiLight.vHalfDir[index]); + poiLight.vertexVDotNH[index] = saturate(dot(poiMesh.normals[0], poiLight.vHalfDir[index])); + } + #endif + if (float(0) == 0) // Poi Custom Light Color + { + float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + float magiLumi = calculateluminance(magic); + float normaLumi = calculateluminance(normalLight); + float maginormalumi = magiLumi + normaLumi; + float magiratio = magiLumi / maginormalumi; + float normaRatio = normaLumi / maginormalumi; + float target = calculateluminance(magic * magiratio + normalLight * normaRatio); + float3 properLightColor = magic + normalLight; + float properLuminance = calculateluminance(magic + normalLight); + poiLight.directColor = properLightColor * max(0.0001, (target / properLuminance)); + poiLight.indirectColor = BetterSH9(float4(lerp(0, poiMesh.normals[1], float(0)), 1)); + } + if (float(0) == 1) // More standard approach to light color + { + float3 indirectColor = BetterSH9(float4(poiMesh.normals[1], 1)); + if (lightExists) + { + poiLight.directColor = _LightColor0.rgb; + poiLight.indirectColor = indirectColor; + } + else + { + poiLight.directColor = indirectColor * 0.6; + poiLight.indirectColor = indirectColor * 0.5; + } + } + if (float(0) == 2) // UTS style + { + poiLight.indirectColor = saturate(max(half3(0.05, 0.05, 0.05) * float(1), max(ShadeSH9(half4(0.0, 0.0, 0.0, 1.0)), ShadeSH9(half4(0.0, -1.0, 0.0, 1.0)).rgb) * float(1))); + poiLight.directColor = max(poiLight.indirectColor, _LightColor0.rgb); + } + float lightMapMode = float(0); + if (float(0) == 0) + { + poiLight.direction = _WorldSpaceLightPos0.xyz + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz; + } + if (float(0) == 1 || float(0) == 2) + { + if (float(0) == 1) + { + poiLight.direction = mul(unity_ObjectToWorld, float4(0,0,0,1)).xyz;; + } + if (float(0) == 2) + { + poiLight.direction = float4(0,0,0,1); + } + if (lightMapMode == 0) + { + lightMapMode == 1; + } + } + if (float(0) == 3) // UTS + { + float3 defaultLightDirection = normalize(UNITY_MATRIX_V[2].xyz + UNITY_MATRIX_V[1].xyz); + float3 lightDirection = normalize(lerp(defaultLightDirection, _WorldSpaceLightPos0.xyz, any(_WorldSpaceLightPos0.xyz))); + poiLight.direction = lightDirection; + } + if (!any(poiLight.direction)) + { + poiLight.direction = float3(.4, 1, .4); + } + poiLight.direction = normalize(poiLight.direction); + poiLight.attenuationStrength = float(0); + poiLight.attenuation = 1; + if (!all(_LightColor0.rgb == 0.0)) + { + UNITY_LIGHT_ATTENUATION(attenuation, i, poiMesh.worldPos) + poiLight.attenuation *= attenuation; + } + if (!any(poiLight.directColor) && !any(poiLight.indirectColor) && lightMapMode == 0) + { + lightMapMode = 1; + if (float(0) == 0) + { + poiLight.direction = normalize(float3(.4, 1, .4)); + } + } + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + poiLight.vertexNDotL = dot(poiMesh.normals[0], poiLight.direction); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotLSaturated = saturate(poiLight.nDotL); + poiLight.nDotLNormalized = (poiLight.nDotL + 1) * 0.5; + poiLight.nDotV = abs(dot(poiMesh.normals[1], poiCam.viewDir)); + poiLight.vertexNDotV = abs(dot(poiMesh.normals[0], poiCam.viewDir)); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.vertexNDotH = max(0.00001, dot(poiMesh.normals[0], poiLight.halfDir)); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = max(0.00001, dot(poiLight.direction, poiLight.halfDir)); + if (lightMapMode == 0) + { + float3 ShadeSH9Plus = GetSHLength(); + float3 ShadeSH9Minus = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + float3 greyScaleVector = float3(.33333, .33333, .33333); + float bw_lightColor = dot(poiLight.directColor, greyScaleVector); + float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, poiLight.attenuationStrength)) + dot(ShadeSH9(float4(poiMesh.normals[1], 1)), greyScaleVector)); + float bw_bottomIndirectLighting = dot(ShadeSH9Minus, greyScaleVector); + float bw_topIndirectLighting = dot(ShadeSH9Plus, greyScaleVector); + float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting); + poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting) * poiLight.detailShadow; + } + if (lightMapMode == 1) + { + poiLight.lightMap = poiLight.nDotLNormalized * lerp(1, poiLight.attenuation, poiLight.attenuationStrength); + } + if (lightMapMode == 2) + { + poiLight.lightMap = poiLight.nDotLSaturated * lerp(1, poiLight.attenuation, poiLight.attenuationStrength); + } + poiLight.directColor = max(poiLight.directColor, 0.0001); + poiLight.indirectColor = max(poiLight.indirectColor, 0.0001); + poiLight.directColor = max(poiLight.directColor, poiLight.directColor / max(0.0001, (calculateluminance(poiLight.directColor) / float(0)))); + poiLight.indirectColor = max(poiLight.indirectColor, poiLight.indirectColor / max(0.0001, (calculateluminance(poiLight.indirectColor) / float(0)))); + poiLight.directColor = lerp(poiLight.directColor, dot(poiLight.directColor, float3(0.299, 0.587, 0.114)), float(0)); + poiLight.indirectColor = lerp(poiLight.indirectColor, dot(poiLight.indirectColor, float3(0.299, 0.587, 0.114)), float(0)); + if (float(1)) + { + poiLight.directColor = min(poiLight.directColor, float(1)); + poiLight.indirectColor = min(poiLight.indirectColor, float(1)); + } + if (float(0)) + { + poiLight.directColor = poiThemeColor(poiMods, float4(1,1,1,1), float(0)); + } + #ifdef UNITY_PASS_FORWARDBASE + poiLight.directColor = max(poiLight.directColor * float(1), 0); + poiLight.directColor = max(poiLight.directColor + float(0), 0); + poiLight.indirectColor = max(poiLight.indirectColor * float(1), 0); + poiLight.indirectColor = max(poiLight.indirectColor + float(0), 0); + #endif + #endif + #ifdef UNITY_PASS_FORWARDADD + #if defined(POI_LIGHT_DATA_ADDITIVE_DIRECTIONAL_ENABLE) && defined(DIRECTIONAL) + return float4(mainTexture.rgb * .0001, 1); + #endif + #if defined(POINT) || defined(SPOT) + poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos.xyz); + #ifdef POINT + poiLight.additiveShadow = UNITY_SHADOW_ATTENUATION(i, poiMesh.worldPos); + unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(poiMesh.worldPos, 1)).xyz; + poiLight.attenuation = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r; + #endif + #ifdef SPOT + poiLight.additiveShadow = UNITY_SHADOW_ATTENUATION(i, poiMesh.worldPos); + unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(poiMesh.worldPos, 1)); + poiLight.attenuation = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz); + #endif + #else + poiLight.direction = _WorldSpaceLightPos0.xyz; + UNITY_LIGHT_ATTENUATION(attenuation, i, poiMesh.worldPos) + poiLight.additiveShadow == 0; + poiLight.attenuation = attenuation; + #endif + poiLight.directColor = float(0) ? min(float(1), _LightColor0.rgb) : _LightColor0.rgb; + #if defined(POINT_COOKIE) || defined(DIRECTIONAL_COOKIE) + poiLight.indirectColor = 0; + #else + poiLight.indirectColor = lerp(0, poiLight.directColor, float(0.5)); + #endif + poiLight.directColor = lerp(poiLight.directColor, dot(poiLight.directColor, float3(0.299, 0.587, 0.114)), float(0)); + poiLight.indirectColor = lerp(poiLight.indirectColor, dot(poiLight.indirectColor, float3(0.299, 0.587, 0.114)), float(0)); + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotLSaturated = saturate(poiLight.nDotL); + poiLight.nDotLNormalized = (poiLight.nDotL + 1) * 0.5; + poiLight.nDotV = abs(dot(poiMesh.normals[1], poiCam.viewDir)); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir); + poiLight.vertexNDotL = dot(poiMesh.normals[0], poiLight.direction); + poiLight.vertexNDotV = abs(dot(poiMesh.normals[0], poiCam.viewDir)); + poiLight.vertexNDotH = max(0.00001, dot(poiMesh.normals[0], poiLight.halfDir)); + poiLight.lightMap = 1; + #endif + poiFragData.baseColor = mainTexture.rgb * poiThemeColor(poiMods, float4(0.7615293,0.7615293,0.7615293,0.2156863).rgb, float(0)); + poiFragData.alpha = mainTexture.a * float4(0.7615293,0.7615293,0.7615293,0.2156863).a; + #if defined(PROP_CLIPPINGMASK) || !defined(OPTIMIZER_ENABLED) + float alphaMask = POI2D_SAMPLER_PAN(_ClippingMask, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)).r; + if (float(1)) + { + alphaMask = 1 - alphaMask; + } + #else + float alphaMask = 1; + #endif + poiFragData.alpha *= alphaMask; + applyAlphaOptions(poiFragData, poiMesh, poiCam, poiMods); + applyVertexColor(poiFragData, poiMesh); + #if defined(GEOM_TYPE_BRANCH) || defined(GEOM_TYPE_BRANCH_DETAIL) || defined(GEOM_TYPE_FROND) || defined(DEPTH_OF_FIELD_COC_VIEW) + applyDecals(poiFragData, poiMesh, poiCam, poiMods, poiLight); + #endif + #if defined(_LIGHTINGMODE_SHADEMAP) && defined(VIGNETTE_MASKED) + #ifndef POI_PASS_OUTLINE + #ifdef _LIGHTINGMODE_SHADEMAP + applyShadeMapping(poiFragData, poiMesh, poiLight); + #endif + #endif + #endif + #ifdef VIGNETTE_MASKED + #ifdef POI_PASS_OUTLINE + if (_OutlineLit) + { + calculateShading(poiLight, poiFragData, poiMesh, poiCam); + } + else + { + poiLight.finalLighting = 1; + } + #else + calculateShading(poiLight, poiFragData, poiMesh, poiCam); + #endif + #else + poiLight.finalLighting = 1; + poiLight.rampedLightMap = aaBlurStep(poiLight.nDotL, 0.1, .1); + #endif + #if defined(POI_MATCAP0) || defined(COLOR_GRADING_HDR_3D) + applyMatcap(poiFragData, poiCam, poiMesh, poiLight, poiMods); + #endif + + if (float(1)) + { + poiFragData.baseColor *= saturate(poiFragData.alpha); + } + poiFragData.finalColor = poiFragData.baseColor; + poiFragData.finalColor = poiFragData.baseColor * poiLight.finalLighting; + #ifdef MOCHIE_PBR + MochieBRDF(poiFragData, poiCam, poiLight, poiMesh, poiMods); + #endif + if (float(0)) + { + float3 position = float(1) ? poiMesh.worldPos : poiMesh.objectPosition; + poiFragData.finalColor *= lerp(poiThemeColor(poiMods, float4(0,0,0,1).rgb, float(0)), poiThemeColor(poiMods, float4(1,1,1,1).rgb, float(0)), smoothstep(float(0), float(1), distance(position, poiCam.worldPos))); + } + #if defined(_EMISSION) || defined(POI_EMISSION_1) || defined(POI_EMISSION_2) || defined(POI_EMISSION_3) + float3 emissionBaseReplace = 0; + #endif + #if defined(_EMISSION) || defined(POI_EMISSION_1) || defined(POI_EMISSION_2) || defined(POI_EMISSION_3) + poiFragData.finalColor.rgb = lerp(poiFragData.finalColor.rgb, saturate(emissionBaseReplace), poiMax(emissionBaseReplace)); + #endif + if (float(0) == 0) + { + UNITY_APPLY_FOG(i.fogCoord, poiFragData.finalColor); + } + poiFragData.alpha = float(0) ? 1 : poiFragData.alpha; + ApplyAlphaToCoverage(poiFragData, poiMesh); + applyDithering(poiFragData, poiCam); + poiFragData.finalColor += poiLight.finalLightAdd; + #ifdef UNITY_PASS_FORWARDBASE + poiFragData.emission = max(poiFragData.emission * float(1), 0); + poiFragData.finalColor = max(poiFragData.finalColor * float(1), 0); + #endif + if (float(3) == POI_MODE_OPAQUE) + { + poiFragData.alpha = 1; + } + clip(poiFragData.alpha - float(0)); + if (float(3) == POI_MODE_FADE) + { + clip(poiFragData.alpha - 0.01); + } + return float4(poiFragData.finalColor + poiFragData.emission * poiMods.globalEmission, poiFragData.alpha) + POI_SAFE_RGB0; + } + ENDCG + } + Pass + { + Tags { "LightMode" = "ForwardAdd" } + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite Off + Cull [_Cull] + AlphaToMask [_AlphaToCoverage] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + BlendOp [_AddBlendOp], [_AddBlendOpAlpha] + Blend [_AddSrcBlend] [_AddDstBlend] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define MOCHIE_PBR +#define POI_LIGHT_DATA_ADDITIVE_DIRECTIONAL_ENABLE +#define POI_LIGHT_DATA_ADDITIVE_ENABLE +#define POI_VERTEXLIGHT_ON +#define VIGNETTE_CLASSIC +#define VIGNETTE_MASKED +#define _LIGHTINGMODE_REALISTIC +#define _RIMSTYLE_POIYOMI +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define _TPS_VERTEXCOLORS_ON +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_IS_USING_THRY_EDITOR 69 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 3 +#define PROPM_MAINCATEGORY 1 +#define PROP_COLORTHEMEINDEX 0 +#define PROP_MAINTEX +#define PROP_MAINTEXUV 0 +#define PROP_BUMPMAP +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_CLIPPINGMASK +#define PROP_CLIPPINGMASKUV 0 +#define PROP_INVERSE_CLIPPING 1 +#define PROP_CUTOFF 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINCOLORADJUSTTOGGLE 0 +#define PROP_MAINCOLORADJUSTTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINBRIGHTNESS 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUEALCTENABLED 0 +#define PROP_MAINALHUESHIFTBAND 0 +#define PROP_MAINALHUESHIFTCTINDEX 0 +#define PROP_MAINHUEALMOTIONSPEED 1 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_ALPHA 0 +#define PROP_ALPHAFORCEOPAQUE 0 +#define PROP_ALPHAMOD 0 +#define PROP_ALPHAPREMULTIPLY 1 +#define PROP_ALPHATOCOVERAGE 0 +#define PROP_ALPHASHARPENEDA2C 0 +#define PROP_ALPHAMIPSCALE 0.25 +#define PROP_ALPHADITHERING 0 +#define PROP_ALPHADITHERGRADIENT 0.1 +#define PROP_ALPHADISTANCEFADE 0 +#define PROP_ALPHADISTANCEFADETYPE 1 +#define PROP_ALPHADISTANCEFADEMINALPHA 0 +#define PROP_ALPHADISTANCEFADEMAXALPHA 1 +#define PROP_ALPHADISTANCEFADEMIN 0 +#define PROP_ALPHADISTANCEFADEMAX 0 +#define PROP_ALPHAFRESNEL 0 +#define PROP_ALPHAFRESNELALPHA 0 +#define PROP_ALPHAFRESNELSHARPNESS 0.5 +#define PROP_ALPHAFRESNELWIDTH 0.5 +#define PROP_ALPHAFRESNELINVERT 0 +#define PROP_ALPHAANGULAR 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROP_ALPHAAUDIOLINKENABLED 0 +#define PROP_ALPHAAUDIOLINKADDBAND 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTINTTHEMEINDEX 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROP_VERTEXAUDIOLINKENABLED 0 +#define PROP_VERTEXLOCALTRANSLATIONALBAND 0 +#define PROP_VERTEXLOCALROTATIONALBANDX 0 +#define PROP_VERTEXLOCALROTATIONALBANDY 0 +#define PROP_VERTEXLOCALROTATIONALBANDZ 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDX 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEX 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDY 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEY 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDZ 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEZ 0 +#define PROP_VERTEXLOCALSCALEALBAND 0 +#define PROP_VERTEXWORLDTRANSLATIONALBAND 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBAND 0 +#define PROP_VERTEXROUNDINGRANGEBAND 0 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORINGLINEARSPACE 1 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACECOLORTHEMEINDEX 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROP_BACKFACEALPHA 1 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEMASKUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEREPLACEALPHA 0 +#define PROP_BACKFACEEMISSIONLIMITER 1 +#define PROP_BACKFACEHUESHIFTENABLED 0 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEHUESHIFTSPEED 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_REDCOLORTHEMEINDEX 0 +#define PROP_REDTEXTUREUV 0 +#define PROP_GREENCOLORTHEMEINDEX 0 +#define PROP_GREENTEXTUREUV 0 +#define PROP_BLUECOLORTHEMEINDEX 0 +#define PROP_BLUETEXTUREUV 0 +#define PROP_ALPHACOLORTHEMEINDEX 0 +#define PROP_ALPHATEXTUREUV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROP_RGBNORMALAUV 0 +#define PROP_RGBNORMALASCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTPSDEPTHMASKENABLED 0 +#define PROP_DECAL0TPSMASKSTRENGTH 1 +#define PROP_DECAL1TPSMASKSTRENGTH 1 +#define PROP_DECAL2TPSMASKSTRENGTH 1 +#define PROP_DECAL3TPSMASKSTRENGTH 1 +#define PROPM_START_DECAL0 0 +#define PROP_DECALENABLED 0 +#define PROP_DECAL0MASKCHANNEL 0 +#define PROP_DECALCOLORTHEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECAL0DEPTH 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDTYPE 0 +#define PROP_DECALBLENDALPHA 1 +#define PROP_DECALOVERRIDEALPHA 0 +#define PROP_DECALHUESHIFTENABLED 0 +#define PROP_DECALHUESHIFTSPEED 0 +#define PROP_DECALHUESHIFT 0 +#define PROP_DECAL0HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL0AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL0SCALEBAND 0 +#define PROP_AUDIOLINKDECAL0SIDEBAND 0 +#define PROP_AUDIOLINKDECAL0ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL0ALPHABAND 0 +#define PROP_AUDIOLINKDECAL0EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC0 0 +#define PROP_DECALROTATIONCTALBAND0 0 +#define PROP_DECALROTATIONCTALTYPE0 0 +#define PROP_DECALROTATIONCTALSPEED0 0 +#define PROPM_END_DECAL0AUDIOLINK 0 +#define PROPM_END_DECAL0 0 +#define PROPM_START_DECAL1 0 +#define PROP_DECALENABLED1 0 +#define PROP_DECAL1MASKCHANNEL 1 +#define PROP_DECALCOLOR1THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH1 0 +#define PROP_DECALTEXTURE1UV 0 +#define PROP_DECALTILED1 0 +#define PROP_DECAL1DEPTH 0 +#define PROP_DECALROTATION1 0 +#define PROP_DECALROTATIONSPEED1 0 +#define PROP_DECALBLENDTYPE1 0 +#define PROP_DECALBLENDALPHA1 1 +#define PROP_DECALOVERRIDEALPHA1 0 +#define PROP_DECALHUESHIFTENABLED1 0 +#define PROP_DECALHUESHIFTSPEED1 0 +#define PROP_DECALHUESHIFT1 0 +#define PROP_DECAL1HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL1AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL1SCALEBAND 0 +#define PROP_AUDIOLINKDECAL1SIDEBAND 0 +#define PROP_AUDIOLINKDECAL1ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL1ALPHABAND 0 +#define PROP_AUDIOLINKDECAL1EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC1 0 +#define PROP_DECALROTATIONCTALBAND1 0 +#define PROP_DECALROTATIONCTALTYPE1 0 +#define PROP_DECALROTATIONCTALSPEED1 0 +#define PROPM_END_DECAL1AUDIOLINK 0 +#define PROPM_END_DECAL1 0 +#define PROPM_START_DECAL2 0 +#define PROP_DECALENABLED2 0 +#define PROP_DECAL2MASKCHANNEL 2 +#define PROP_DECALCOLOR2THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH2 0 +#define PROP_DECALTEXTURE2UV 0 +#define PROP_DECALTILED2 0 +#define PROP_DECAL2DEPTH 0 +#define PROP_DECALROTATION2 0 +#define PROP_DECALROTATIONSPEED2 0 +#define PROP_DECALBLENDTYPE2 0 +#define PROP_DECALBLENDALPHA2 1 +#define PROP_DECALOVERRIDEALPHA2 0 +#define PROP_DECALHUESHIFTENABLED2 0 +#define PROP_DECALHUESHIFTSPEED2 0 +#define PROP_DECALHUESHIFT2 0 +#define PROP_DECAL2HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL2AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL2SCALEBAND 0 +#define PROP_AUDIOLINKDECAL2SIDEBAND 0 +#define PROP_AUDIOLINKDECAL2ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL2ALPHABAND 0 +#define PROP_AUDIOLINKDECAL2EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC2 0 +#define PROP_DECALROTATIONCTALBAND2 0 +#define PROP_DECALROTATIONCTALTYPE2 0 +#define PROP_DECALROTATIONCTALSPEED2 0 +#define PROPM_END_DECAL2AUDIOLINK 0 +#define PROPM_END_DECAL2 0 +#define PROPM_START_DECAL3 0 +#define PROP_DECALENABLED3 0 +#define PROP_DECAL3MASKCHANNEL 3 +#define PROP_DECALCOLOR3THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH3 0 +#define PROP_DECALTEXTURE3UV 0 +#define PROP_DECALTILED3 0 +#define PROP_DECAL3DEPTH 0 +#define PROP_DECALROTATION3 0 +#define PROP_DECALROTATIONSPEED3 0 +#define PROP_DECALBLENDTYPE3 0 +#define PROP_DECALBLENDALPHA3 1 +#define PROP_DECALOVERRIDEALPHA3 0 +#define PROP_DECALHUESHIFTENABLED3 0 +#define PROP_DECALHUESHIFTSPEED3 0 +#define PROP_DECALHUESHIFT3 0 +#define PROP_DECAL3HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL3AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL3SCALEBAND 0 +#define PROP_AUDIOLINKDECAL3SIDEBAND 0 +#define PROP_AUDIOLINKDECAL3ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL3ALPHABAND 0 +#define PROP_AUDIOLINKDECAL3EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC3 0 +#define PROP_DECALROTATIONCTALBAND3 0 +#define PROP_DECALROTATIONCTALTYPE3 0 +#define PROP_DECALROTATIONCTALSPEED3 0 +#define PROPM_END_DECAL3AUDIOLINK 0 +#define PROPM_END_DECAL3 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_TPS_PENETRATOR 0 +#define PROPM_START_PEN_AUTOCONFIG 0 +#define PROP_TPS_PENETRATORLENGTH 1 +#define PROPM_END_PEN_AUTOCONFIG 0 +#define PROP_TPSHELPBOX 0 +#define PROP_TPSPENETRATORENABLED 0 +#define PROP_TPSBEZIERHEADER 0 +#define PROP_TPS_BEZIERSTART 0 +#define PROP_TPS_BEZIERSMOOTHNESS 0.09 +#define PROP_TPSSQUEEZEHEADER 0 +#define PROP_TPS_SQUEEZE 0.3 +#define PROP_TPS_SQUEEZEDISTANCE 0.2 +#define PROP_TPSBULDGEHEADER 0 +#define PROP_TPS_BULDGE 0.3 +#define PROP_TPS_BULDGEDISTANCE 0.2 +#define PROP_TPS_BULDGEFALLOFFDISTANCE 0.05 +#define PROP_TPSPULSINGHEADER 0 +#define PROP_TPS_PUMPINGSTRENGTH 0 +#define PROP_TPS_PUMPINGSPEED 0 +#define PROP_TPS_PUMPINGWIDTH 0.2 +#define PROP_TPSIDLEHEADER 0 +#define PROP_TPS_IDLEGRAVITY 0 +#define PROP_TPS_IDLESKRINKWIDTH 1 +#define PROP_TPS_IDLESKRINKLENGTH 1 +#define PROP_TPS_IDLEMOVEMENTSTRENGTH 0 +#define PROP_TPS_VERTEXCOLORS 1 +#define PROP_TPS2_BUFFEREDDEPTH 0 +#define PROP_TPS2_BUFFEREDSTRENGTH 0 +#define PROPM_END_TPS_PENETRATOR 0 +#define PROPM_START_GLOBALTHEMES 0 +#define PROPM_END_GLOBALTHEMES 0 +#define PROPM_LIGHTINGCATEGORY 1 +#define PROPM_START_POILIGHTDATA 1 +#define PROP_LIGHTINGAOMAPSUV 0 +#define PROP_LIGHTDATAAOSTRENGTHR 1 +#define PROP_LIGHTDATAAOSTRENGTHG 0 +#define PROP_LIGHTDATAAOSTRENGTHB 0 +#define PROP_LIGHTDATAAOSTRENGTHA 0 +#define PROP_LIGHTINGDETAILSHADOWMAPSUV 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHR 1 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHG 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHB 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHA 0 +#define PROP_LIGHTINGSHADOWMASKSUV 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHR 1 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHG 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHB 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHA 0 +#define PROP_LIGHTINGCOLORMODE 0 +#define PROP_LIGHTINGMAPMODE 0 +#define PROP_LIGHTINGDIRECTIONMODE 0 +#define PROP_LIGHTINGFORCECOLORENABLED 0 +#define PROP_LIGHTINGFORCEDCOLORTHEMEINDEX 0 +#define PROP_UNLIT_INTENSITY 1 +#define PROP_LIGHTINGCAPENABLED 1 +#define PROP_LIGHTINGCAP 1 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGINDIRECTUSESNORMALS 0 +#define PROP_LIGHTINGCASTEDSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGADDITIVEENABLE 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROP_LIGHTINGADDITIVELIMITED 0 +#define PROP_LIGHTINGADDITIVELIMIT 1 +#define PROP_LIGHTINGADDITIVEMONOCHROMATIC 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGVERTEXLIGHTINGENABLED 1 +#define PROP_LIGHTDATADEBUGENABLED 0 +#define PROP_LIGHTINGDEBUGVISUALIZE 0 +#define PROPM_END_POILIGHTDATA 0 +#define PROPM_START_POISHADING 1 +#define PROP_SHADINGENABLED 1 +#define PROP_LIGHTINGMODE 6 +#define PROP_TOONRAMP +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGWRAPPEDWRAP 0 +#define PROP_LIGHTINGWRAPPEDNORMALIZATION 0 +#define PROP_SHADOWCOLORTEXUV 0 +#define PROP_SHADOWBORDER 0.5 +#define PROP_SHADOWBLUR 0.1 +#define PROP_SHADOW2NDCOLORTEXUV 0 +#define PROP_SHADOW2NDBORDER 0.5 +#define PROP_SHADOW2NDBLUR 0.3 +#define PROP_SHADOW3RDCOLORTEXUV 0 +#define PROP_SHADOW3RDBORDER 0.25 +#define PROP_SHADOW3RDBLUR 0.1 +#define PROP_SHADOWBORDERRANGE 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_1ST_SHADEMAPUV 0 +#define PROP_USE_1STSHADEMAPALPHA_AS_SHADOWMASK 0 +#define PROP_1STSHADEMAPMASK_INVERSE 0 +#define PROP_USE_BASEAS1ST 0 +#define PROP_2ND_SHADEMAPUV 0 +#define PROP_USE_2NDSHADEMAPALPHA_AS_SHADOWMASK 0 +#define PROP_2NDSHADEMAPMASK_INVERSE 0 +#define PROP_USE_1STAS2ND 0 +#define PROP_BASECOLOR_STEP 0.5 +#define PROP_BASESHADE_FEATHER 0.0001 +#define PROP_SHADECOLOR_STEP 0 +#define PROP_1ST2ND_SHADES_FEATHER 0.0001 +#define PROP_SHADINGSHADEMAPBLENDTYPE 0 +#define PROP_SKINLUT +#define PROP_SSSSCALE 1 +#define PROP_SSSBUMPBLUR 0.7 +#define PROP_CLOTHDFG +#define PROP_CLOTHMETALLICSMOOTHNESSMAPINVERT 0 +#define PROP_CLOTHMETALLICSMOOTHNESSMAPUV 0 +#define PROP_CLOTHREFLECTANCE 0.5 +#define PROP_CLOTHSMOOTHNESS 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROPM_END_POISHADING 0 +#define PROPM_START_ANISO 0 +#define PROP_ENABLEANISO 0 +#define PROP_ANISOCOLORMAPUV 0 +#define PROP_ANISOUSELIGHTCOLOR 1 +#define PROP_ANISOUSEBASECOLOR 0 +#define PROP_ANISOREPLACE 0 +#define PROP_ANISOADD 1 +#define PROP_ANISOHIDEINSHADOW 1 +#define PROP_ANISO0POWER 0 +#define PROP_ANISO0STRENGTH 1 +#define PROP_ANISO0OFFSET 0 +#define PROP_ANISO0OFFSETMAPSTRENGTH 0 +#define PROP_ANISO0TINTINDEX 0 +#define PROP_ANISO0TOONMODE 0 +#define PROP_ANISO0EDGE 0.5 +#define PROP_ANISO0BLUR 0 +#define PROP_ANISO1POWER 0.1 +#define PROP_ANISO1STRENGTH 1 +#define PROP_ANISO1OFFSET 0 +#define PROP_ANISO1OFFSETMAPSTRENGTH 0 +#define PROP_ANISO1TINTINDEX 0 +#define PROP_ANISO1TOONMODE 0 +#define PROP_ANISO1EDGE 0.5 +#define PROP_ANISO1BLUR 0 +#define PROP_ANISODEBUGTOGGLE 0 +#define PROP_ANISODEBUGMODE 0 +#define PROPM_END_ANSIO 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPUVMODE 1 +#define PROP_MATCAPCOLORTHEMEINDEX 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPMIXED 0 +#define PROP_MATCAPADDTOLIGHT 0 +#define PROP_MATCAPALPHAOVERRIDE 0 +#define PROP_MATCAPNORMAL 1 +#define PROP_MATCAP0CUSTOMNORMAL 0 +#define PROP_MATCAP0NORMALMAPUV 0 +#define PROP_MATCAP0NORMALMAPSCALE 1 +#define PROP_MATCAPHUESHIFTENABLED 0 +#define PROP_MATCAPHUESHIFTSPEED 0 +#define PROP_MATCAPHUESHIFT 0 +#define PROP_MATCAPTPSDEPTHENABLED 0 +#define PROP_MATCAPTPSMASKSTRENGTH 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2UVMODE 1 +#define PROP_MATCAP2COLORTHEMEINDEX 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2MIXED 0 +#define PROP_MATCAP2ADDTOLIGHT 0 +#define PROP_MATCAP2ALPHAOVERRIDE 0 +#define PROP_MATCAP2NORMAL 1 +#define PROP_MATCAP1CUSTOMNORMAL 0 +#define PROP_MATCAP1CUSTOMNORMAL 0 +#define PROP_MATCAP1NORMALMAPUV 0 +#define PROP_MATCAP1NORMALMAPSCALE 1 +#define PROP_MATCAP2HUESHIFTENABLED 0 +#define PROP_MATCAP2HUESHIFTSPEED 0 +#define PROP_MATCAP2HUESHIFT 0 +#define PROP_MATCAP2TPSDEPTHENABLED 0 +#define PROP_MATCAP2TPSMASKSTRENGTH 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_CUBEMAP 0 +#define PROP_CUBEMAPENABLED 0 +#define PROP_CUBEMAPUVMODE 1 +#define PROP_CUBEMAPCOLORTHEMEINDEX 0 +#define PROP_CUBEMAP +#define PROP_CUBEMAPMASKUV 0 +#define PROP_CUBEMAPMASKINVERT 0 +#define PROP_CUBEMAPEMISSIONSTRENGTH 0 +#define PROP_CUBEMAPINTENSITY 1 +#define PROP_CUBEMAPLIGHTMASK 0 +#define PROP_CUBEMAPREPLACE 1 +#define PROP_CUBEMAPMULTIPLY 0 +#define PROP_CUBEMAPADD 0 +#define PROP_CUBEMAPNORMAL 1 +#define PROP_CUBEMAPHUESHIFTENABLED 0 +#define PROP_CUBEMAPHUESHIFTSPEED 0 +#define PROP_CUBEMAPHUESHIFT 0 +#define PROPM_END_CUBEMAP 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMSTYLE 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROP_IS_NORMALMAPTORIMLIGHT 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMLIGHTCOLORTHEMEINDEX 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMPOWER 1 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBASECOLORMIX 0 +#define PROP_RIMBLENDMODE 0 +#define PROP_RIMBLENDSTRENGTH 1 +#define PROP_IS_LIGHTCOLOR_RIMLIGHT 1 +#define PROP_RIMLIGHT_POWER 0.1 +#define PROP_RIMLIGHT_INSIDEMASK 0.0001 +#define PROP_RIMLIGHT_FEATHEROFF 0 +#define PROP_LIGHTDIRECTION_MASKON 0 +#define PROP_TWEAK_LIGHTDIRECTION_MASKLEVEL 0 +#define PROP_ADD_ANTIPODEAN_RIMLIGHT 0 +#define PROP_IS_LIGHTCOLOR_AP_RIMLIGHT 1 +#define PROP_RIMAPCOLORTHEMEINDEX 0 +#define PROP_AP_RIMLIGHT_POWER 0.1 +#define PROP_AP_RIMLIGHT_FEATHEROFF 0 +#define PROP_TWEAK_RIMLIGHTMASKLEVEL 0 +#define PROP_RIMSHADOWTOGGLE 0 +#define PROP_RIMSHADOWMASKRAMPTYPE 0 +#define PROP_RIMSHADOWMASKSTRENGTH 1 +#define PROP_RIMSHADOWWIDTH 0 +#define PROP_RIMHUESHIFTENABLED 0 +#define PROP_RIMHUESHIFTSPEED 0 +#define PROP_RIMHUESHIFT 0 +#define PROPM_START_RIMAUDIOLINK 0 +#define PROP_AUDIOLINKRIMWIDTHBAND 0 +#define PROP_AUDIOLINKRIMEMISSIONBAND 0 +#define PROP_AUDIOLINKRIMBRIGHTNESSBAND 0 +#define PROPM_END_RIMAUDIOLINK 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_DEPTHRIMLIGHTOPTIONS 0 +#define PROP_ENABLEDEPTHRIMLIGHTING 0 +#define PROP_DEPTHRIMNORMALTOUSE 1 +#define PROP_DEPTHRIMWIDTH 0.2 +#define PROP_DEPTHRIMSHARPNESS 0.2 +#define PROP_DEPTHRIMHIDEINSHADOW 0 +#define PROP_DEPTHRIMMIXBASECOLOR 0 +#define PROP_DEPTHRIMMIXLIGHTCOLOR 0 +#define PROP_DEPTHRIMCOLORTHEMEINDEX 0 +#define PROP_DEPTHRIMEMISSION 0 +#define PROP_DEPTHRIMREPLACE 0 +#define PROP_DEPTHRIMADD 0 +#define PROP_DEPTHRIMMULTIPLY 0 +#define PROP_DEPTHRIMADDITIVELIGHTING 0 +#define PROPM_END_DEPTHRIMLIGHTOPTIONS 0 +#define PROPM_START_BRDF 1 +#define PROP_MOCHIEBRDF 1 +#define PROP_MOCHIEREFLECTIONSTRENGTH 1 +#define PROP_MOCHIESPECULARSTRENGTH 1 +#define PROP_MOCHIEMETALLICMULTIPLIER 0 +#define PROP_MOCHIEROUGHNESSMULTIPLIER 1 +#define PROP_MOCHIEREFLECTIONTINTTHEMEINDEX 0 +#define PROP_MOCHIESPECULARTINTTHEMEINDEX 0 +#define PROP_MOCHIEMETALLICMAPSUV 0 +#define PROP_MOCHIEMETALLICMAPINVERT 0 +#define PROP_MOCHIEROUGHNESSMAPINVERT 0 +#define PROP_MOCHIEREFLECTIONMASKINVERT 0 +#define PROP_MOCHIESPECULARMASKINVERT 0 +#define PROP_PBRSPLITMASKSAMPLE 0 +#define PROP_MOCHIEMETALLICMASKSUV 0 +#define PROP_SPECULAR2NDLAYER 0 +#define PROP_MOCHIESPECULARSTRENGTH2 1 +#define PROP_MOCHIEROUGHNESSMULTIPLIER2 1 +#define PROP_BRDFTPSDEPTHENABLED 0 +#define PROP_BRDFTPSREFLECTIONMASKSTRENGTH 1 +#define PROP_BRDFTPSSPECULARMASKSTRENGTH 1 +#define PROP_IGNORECASTEDSHADOWS 0 +#define PROP_MOCHIEFORCEFALLBACK 0 +#define PROP_MOCHIELITFALLBACK 0 +#define PROP_MOCHIEGSAAENABLED 1 +#define PROP_POIGSAAVARIANCE 0.15 +#define PROP_POIGSAATHRESHOLD 0.1 +#define PROP_REFSPECFRESNEL 1 +#define PROPM_END_BRDF 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_CLEARCOATBRDF 0 +#define PROP_CLEARCOATSTRENGTH 1 +#define PROP_CLEARCOATSMOOTHNESS 1 +#define PROP_CLEARCOATREFLECTIONSTRENGTH 1 +#define PROP_CLEARCOATSPECULARSTRENGTH 1 +#define PROP_CLEARCOATREFLECTIONTINTTHEMEINDEX 0 +#define PROP_CLEARCOATSPECULARTINTTHEMEINDEX 0 +#define PROP_CLEARCOATMAPSUV 0 +#define PROP_CLEARCOATMASKINVERT 0 +#define PROP_CLEARCOATSMOOTHNESSMAPINVERT 0 +#define PROP_CLEARCOATREFLECTIONMASKINVERT 0 +#define PROP_CLEARCOATSPECULARMASKINVERT 0 +#define PROP_CLEARCOATFORCEFALLBACK 0 +#define PROP_CLEARCOATLITFALLBACK 0 +#define PROP_CCIGNORECASTEDSHADOWS 0 +#define PROP_CLEARCOATGSAAENABLED 1 +#define PROP_CLEARCOATGSAAVARIANCE 0.15 +#define PROP_CLEARCOATGSAATHRESHOLD 0.1 +#define PROP_CLEARCOATTPSDEPTHMASKENABLED 0 +#define PROP_CLEARCOATTPSMASKSTRENGTH 1 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_STYLIZEDSPEC 0 +#define PROP_STYLIZEDSPECULAR 0 +#define PROP_HIGHCOLOR_TEXUV 0 +#define PROP_HIGHCOLORTHEMEINDEX 0 +#define PROP_SET_HIGHCOLORMASKUV 0 +#define PROP_TWEAK_HIGHCOLORMASKLEVEL 0 +#define PROP_IS_SPECULARTOHIGHCOLOR 0 +#define PROP_IS_BLENDADDTOHICOLOR 0 +#define PROP_STYLIZEDSPECULARSTRENGTH 1 +#define PROP_USELIGHTCOLOR 1 +#define PROP_SSIGNORECASTEDSHADOWS 0 +#define PROP_HIGHCOLOR_POWER 0.2 +#define PROP_STYLIZEDSPECULARFEATHER 0 +#define PROP_LAYER1STRENGTH 1 +#define PROP_LAYER2SIZE 0 +#define PROP_STYLIZEDSPECULAR2FEATHER 0 +#define PROP_LAYER2STRENGTH 0 +#define PROPM_END_STYLIZEDSPEC 0 +#define PROPM_SPECIALFXCATEGORY 0 +#define PROPM_START_UDIMDISCARDOPTIONS 0 +#define PROP_ENABLEUDIMDISCARDOPTIONS 0 +#define PROP_UDIMDISCARDUV 0 +#define PROP_UDIMDISCARDMODE 1 +#define PROPM_END_UDIMDISCARDOPTIONS 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGECOLORTHEMEINDEX 0 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETEXTURECOLORTHEMEINDEX 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROP_ENABLEDISSOLVEAUDIOLINK 0 +#define PROP_AUDIOLINKDISSOLVEALPHABAND 0 +#define PROP_AUDIOLINKDISSOLVEDETAILBAND 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_DISSOLVEHUESHIFT 0 +#define PROP_DISSOLVEHUESHIFTENABLED 0 +#define PROP_DISSOLVEHUESHIFTSPEED 0 +#define PROP_DISSOLVEHUESHIFT 0 +#define PROP_DISSOLVEEDGEHUESHIFTENABLED 0 +#define PROP_DISSOLVEEDGEHUESHIFTSPEED 0 +#define PROP_DISSOLVEEDGEHUESHIFT 0 +#define PROPM_END_DISSOLVEHUESHIFT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKCOLORTHEMEINDEX 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROP_FLIPBOOKMANUALFRAMECONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROP_FLIPBOOKCROSSFADEENABLED 0 +#define PROP_FLIPBOOKHUESHIFTENABLED 0 +#define PROP_FLIPBOOKHUESHIFTSPEED 0 +#define PROP_FLIPBOOKHUESHIFT 0 +#define PROPM_START_FLIPBOOKAUDIOLINK 0 +#define PROP_AUDIOLINKFLIPBOOKSCALEBAND 0 +#define PROP_AUDIOLINKFLIPBOOKALPHABAND 0 +#define PROP_AUDIOLINKFLIPBOOKEMISSIONBAND 0 +#define PROP_AUDIOLINKFLIPBOOKFRAMEBAND 0 +#define PROP_FLIPBOOKCHRONOTENSITYENABLED 0 +#define PROP_FLIPBOOKCHRONOTENSITYBAND 0 +#define PROP_FLIPBOOKCHRONOTYPE 0 +#define PROP_FLIPBOOKCHRONOTENSITYSPEED 0 +#define PROPM_END_FLIPBOOKAUDIOLINK 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_EMISSIONS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE0 0 +#define PROP_EMISSIONCOLORTHEMEINDEX 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONMASKINVERT 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROP_EMISSIONHUESHIFTSPEED 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROP_EMISSIONAL0ENABLED 0 +#define PROP_EMISSIONAL0STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION0CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION0CENTEROUTBAND 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONREPLACE1 0 +#define PROP_EMISSIONCOLOR1THEMEINDEX 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONMASKINVERT1 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROP_EMISSIONHUESHIFTSPEED1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROP_EMISSIONAL1ENABLED 0 +#define PROP_EMISSIONAL1STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION1CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION1CENTEROUTBAND 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_EMISSION2OPTIONS 0 +#define PROP_ENABLEEMISSION2 0 +#define PROP_EMISSIONREPLACE2 0 +#define PROP_EMISSIONCOLOR2THEMEINDEX 0 +#define PROP_EMISSIONMAP2UV 0 +#define PROP_EMISSIONBASECOLORASMAP2 0 +#define PROP_EMISSIONMASK2UV 0 +#define PROP_EMISSIONMASKINVERT2 0 +#define PROP_EMISSIONSTRENGTH2 0 +#define PROP_EMISSIONHUESHIFTENABLED2 0 +#define PROP_EMISSIONHUESHIFT2 0 +#define PROP_EMISSIONHUESHIFTSPEED2 0 +#define PROP_EMISSIONCENTEROUTENABLED2 0 +#define PROP_EMISSIONCENTEROUTSPEED2 5 +#define PROP_ENABLEGITDEMISSION2 0 +#define PROP_GITDEWORLDORMESH2 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER2 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER2 0 +#define PROP_GITDEMINLIGHT2 0 +#define PROP_GITDEMAXLIGHT2 1 +#define PROP_EMISSIONBLINKINGENABLED2 0 +#define PROP_EMISSIVEBLINK_MIN2 0 +#define PROP_EMISSIVEBLINK_MAX2 1 +#define PROP_EMISSIVEBLINK_VELOCITY2 4 +#define PROP_EMISSIONBLINKINGOFFSET2 0 +#define PROP_SCROLLINGEMISSION2 0 +#define PROP_EMISSIONSCROLLINGUSECURVE2 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR2 0 +#define PROP_EMISSIVESCROLL_WIDTH2 10 +#define PROP_EMISSIVESCROLL_VELOCITY2 10 +#define PROP_EMISSIVESCROLL_INTERVAL2 20 +#define PROP_EMISSIONSCROLLINGOFFSET2 0 +#define PROP_EMISSIONAL2ENABLED 0 +#define PROP_EMISSIONAL2STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION2CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION2CENTEROUTBAND 0 +#define PROPM_END_EMISSION2OPTIONS 0 +#define PROPM_START_EMISSION3OPTIONS 0 +#define PROP_ENABLEEMISSION3 0 +#define PROP_EMISSIONREPLACE3 0 +#define PROP_EMISSIONCOLOR3THEMEINDEX 0 +#define PROP_EMISSIONMAP3UV 0 +#define PROP_EMISSIONBASECOLORASMAP3 0 +#define PROP_EMISSIONMASK3UV 0 +#define PROP_EMISSIONMASKINVERT3 0 +#define PROP_EMISSIONSTRENGTH3 0 +#define PROP_EMISSIONHUESHIFTENABLED3 0 +#define PROP_EMISSIONHUESHIFT3 0 +#define PROP_EMISSIONHUESHIFTSPEED3 0 +#define PROP_EMISSIONCENTEROUTENABLED3 0 +#define PROP_EMISSIONCENTEROUTSPEED3 5 +#define PROP_ENABLEGITDEMISSION3 0 +#define PROP_GITDEWORLDORMESH3 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER3 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER3 0 +#define PROP_GITDEMINLIGHT3 0 +#define PROP_GITDEMAXLIGHT3 1 +#define PROP_EMISSIONBLINKINGENABLED3 0 +#define PROP_EMISSIVEBLINK_MIN3 0 +#define PROP_EMISSIVEBLINK_MAX3 1 +#define PROP_EMISSIVEBLINK_VELOCITY3 4 +#define PROP_EMISSIONBLINKINGOFFSET3 0 +#define PROP_SCROLLINGEMISSION3 0 +#define PROP_EMISSIONSCROLLINGUSECURVE3 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR3 0 +#define PROP_EMISSIVESCROLL_WIDTH3 10 +#define PROP_EMISSIVESCROLL_VELOCITY3 10 +#define PROP_EMISSIVESCROLL_INTERVAL3 20 +#define PROP_EMISSIONSCROLLINGOFFSET3 0 +#define PROP_EMISSIONAL3ENABLED 0 +#define PROP_EMISSIONAL3STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION3CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION3CENTEROUTBAND 0 +#define PROPM_END_EMISSION3OPTIONS 0 +#define PROPM_END_EMISSIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERUV 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERCOLORTHEMEINDEX 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERHIDEINSHADOW 0 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROP_GLITTERHUESHIFTENABLED 0 +#define PROP_GLITTERHUESHIFTSPEED 0 +#define PROP_GLITTERHUESHIFT 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_PATHING 0 +#define PROP_ENABLEPATHING 0 +#define PROP_PATHGRADIENTTYPE 0 +#define PROP_PATHINGOVERRIDEALPHA 0 +#define PROP_PATHINGMAPUV 0 +#define PROP_PATHINGCOLORMAPUV 0 +#define PROP_PATHTYPER 0 +#define PROP_PATHTYPEG 0 +#define PROP_PATHTYPEB 0 +#define PROP_PATHTYPEA 0 +#define PROP_PATHCOLORRTHEMEINDEX 0 +#define PROP_PATHCOLORGTHEMEINDEX 0 +#define PROP_PATHCOLORBTHEMEINDEX 0 +#define PROP_PATHCOLORATHEMEINDEX 0 +#define PROPM_START_PATHAUDIOLINK 0 +#define PROP_PATHALTIMEOFFSET 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDR 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDG 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDB 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDA 0 +#define PROP_PATHALEMISSIONOFFSET 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDR 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDG 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDB 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDA 0 +#define PROP_PATHALWIDTHOFFSET 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDR 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDG 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDB 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDA 0 +#define PROP_PATHALHISTORY 0 +#define PROP_PATHALHISTORYBANDR 0 +#define PROP_PATHALHISTORYR 0 +#define PROP_PATHALHISTORYBANDG 0 +#define PROP_PATHALHISTORYG 0 +#define PROP_PATHALHISTORYBANDB 0 +#define PROP_PATHALHISTORYB 0 +#define PROP_PATHALHISTORYBANDA 0 +#define PROP_PATHALHISTORYA 0 +#define PROP_PATHALCHRONO 0 +#define PROP_PATHCHRONOBANDR 0 +#define PROP_PATHCHRONOTYPER 0 +#define PROP_PATHCHRONOSPEEDR 0 +#define PROP_PATHCHRONOBANDG 0 +#define PROP_PATHCHRONOTYPEG 0 +#define PROP_PATHCHRONOSPEEDG 0 +#define PROP_PATHCHRONOBANDB 0 +#define PROP_PATHCHRONOTYPEB 0 +#define PROP_PATHCHRONOSPEEDB 0 +#define PROP_PATHCHRONOBANDA 0 +#define PROP_PATHCHRONOTYPEA 0 +#define PROP_PATHCHRONOSPEEDA 0 +#define PROP_PATHALAUTOCORRELATOR 0 +#define PROP_PATHALAUTOCORRELATORR 0 +#define PROP_PATHALAUTOCORRELATORG 0 +#define PROP_PATHALAUTOCORRELATORB 0 +#define PROP_PATHALAUTOCORRELATORA 0 +#define PROP_PATHALCCR 0 +#define PROP_PATHALCCG 0 +#define PROP_PATHALCCB 0 +#define PROP_PATHALCCA 0 +#define PROPM_END_PATHAUDIOLINK 0 +#define PROPM_END_PATHING 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DEPTHFX 0 +#define PROP_ENABLETOUCHGLOW 0 +#define PROP_DEPTHMASKUV 0 +#define PROP_DEPTHCOLORTOGGLE 0 +#define PROP_DEPTHCOLORBLENDMODE 0 +#define PROP_DEPTHTEXTUREUV 0 +#define PROP_DEPTHCOLORTHEMEINDEX 0 +#define PROP_DEPTHEMISSIONSTRENGTH 0 +#define PROP_DEPTHCOLORMINDEPTH 0 +#define PROP_DEPTHCOLORMAXDEPTH 1 +#define PROP_DEPTHCOLORMINVALUE 0 +#define PROP_DEPTHCOLORMAXVALUE 1 +#define PROP_DEPTHALPHATOGGLE 0 +#define PROP_DEPTHALPHAMINDEPTH 0 +#define PROP_DEPTHALPHAMAXDEPTH 1 +#define PROP_DEPTHALPHAMINVALUE 1 +#define PROP_DEPTHALPHAMAXVALUE 0 +#define PROPM_END_DEPTHFX 0 +#define PROPM_START_IRIDESCENCE 0 +#define PROP_ENABLEIRIDESCENCE 0 +#define PROP_IRIDESCENCEMASKUV 0 +#define PROP_IRIDESCENCENORMALTOGGLE 0 +#define PROP_IRIDESCENCENORMALINTENSITY 1 +#define PROP_IRIDESCENCENORMALMAPUV 0 +#define PROP_IRIDESCENCENORMALSELECTION 1 +#define PROP_IRIDESCENCEINTENSITY 1 +#define PROP_IRIDESCENCEADDBLEND 0 +#define PROP_IRIDESCENCEREPLACEBLEND 0 +#define PROP_IRIDESCENCEMULTIPLYBLEND 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTH 0 +#define PROP_IRIDESCENCEHUESHIFTENABLED 0 +#define PROP_IRIDESCENCEHUESHIFTSPEED 0 +#define PROP_IRIDESCENCEHUESHIFT 0 +#define PROPM_START_IRIDESCENCEAUDIOLINK 0 +#define PROP_IRIDESCENCEAUDIOLINKEMISSIONADDBAND 0 +#define PROPM_END_IRIDESCENCEAUDIOLINK 0 +#define PROPM_END_IRIDESCENCE 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSCOLORTHEMEINDEX 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONCOLORTHEMEINDEX 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMECOLORTHEMEINDEX 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_FXPROXIMITYCOLOR 0 +#define PROP_FXPROXIMITYCOLOR 0 +#define PROP_FXPROXIMITYCOLORTYPE 1 +#define PROP_FXPROXIMITYCOLORMINCOLORTHEMEINDEX 0 +#define PROP_FXPROXIMITYCOLORMAXCOLORTHEMEINDEX 0 +#define PROP_FXPROXIMITYCOLORMINDISTANCE 0 +#define PROP_FXPROXIMITYCOLORMAXDISTANCE 1 +#define PROPM_END_FXPROXIMITYCOLOR 0 +#define PROPM_AUDIOLINKCATEGORY 0 +#define PROPM_START_AUDIOLINK 0 +#define PROP_ENABLEAUDIOLINK 0 +#define PROP_AUDIOLINKHELP 0 +#define PROP_AUDIOLINKANIMTOGGLE 1 +#define PROP_DEBUGWAVEFORM 0 +#define PROP_DEBUGDFT 0 +#define PROP_DEBUGBASS 0 +#define PROP_DEBUGLOWMIDS 0 +#define PROP_DEBUGHIGHMIDS 0 +#define PROP_DEBUGTREBLE 0 +#define PROP_DEBUGCCCOLORS 0 +#define PROP_DEBUGCCSTRIP 0 +#define PROP_DEBUGCCLIGHTS 0 +#define PROP_DEBUGAUTOCORRELATOR 0 +#define PROP_DEBUGCHRONOTENSITY 0 +#define PROP_DEBUGVISUALIZERHELPBOX 0 +#define PROPM_END_AUDIOLINK 0 +#define PROPM_START_ALDECALSPECTRUM 0 +#define PROP_ENABLEALDECAL 0 +#define PROP_ALDECALTYPE 0 +#define PROP_ALDECALUVMODE 0 +#define PROP_ALDECALUV 0 +#define PROP_ALUVROTATION 0 +#define PROP_ALUVROTATIONSPEED 0 +#define PROP_ALDECALLINEWIDTH 1 +#define PROP_ALDECALVOLUMESTEP 0 +#define PROP_ALDECALVOLUMECLIPMIN 0 +#define PROP_ALDECALVOLUMECLIPMAX 1 +#define PROP_ALDECALBANDSTEP 0 +#define PROP_ALDECALBANDCLIPMIN 0 +#define PROP_ALDECALBANDCLIPMAX 1 +#define PROP_ALDECALSHAPECLIP 0 +#define PROP_ALDECALSHAPECLIPVOLUMEWIDTH 0.5 +#define PROP_ALDECALSHAPECLIPBANDWIDTH 0.5 +#define PROP_ALDECALVOLUME 0.5 +#define PROP_ALDECALBASEBOOST 5 +#define PROP_ALDECALTREBLEBOOST 1 +#define PROP_ALDECALCOLORMASKUV 0 +#define PROP_ALDECALVOLUMECOLORSOURCE 1 +#define PROP_ALDECALLOWEMISSION 0 +#define PROP_ALDECALMIDEMISSION 0 +#define PROP_ALDECALHIGHEMISSION 0 +#define PROP_ALDECALBLENDTYPE 0 +#define PROP_ALDECALBLENDALPHA 1 +#define PROP_ALDECALCONTROLSALPHA 0 +#define PROPM_END_ALDECALSPECTRUM 0 +#define PROPM_MODIFIERCATEGORY 0 +#define PROPM_START_UVDISTORTION 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONUVTODISTORT 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONFLOWTEXTUREUV 0 +#define PROP_DISTORTIONFLOWTEXTURE1UV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_START_DISTORTIONAUDIOLINK 0 +#define PROP_ENABLEDISTORTIONAUDIOLINK 0 +#define PROP_DISTORTIONSTRENGTHAUDIOLINKBAND 0 +#define PROP_DISTORTIONSTRENGTH1AUDIOLINKBAND 0 +#define PROPM_END_DISTORTIONAUDIOLINK 0 +#define PROPM_END_UVDISTORTION 0 +#define PROPM_START_UVPANOSPHERE 0 +#define PROP_STEREOENABLED 0 +#define PROP_PANOUSEBOTHEYES 1 +#define PROPM_END_UVPANOSPHERE 0 +#define PROPM_START_UVPOLAR 0 +#define PROP_POLARUV 0 +#define PROP_POLARRADIALSCALE 1 +#define PROP_POLARLENGTHSCALE 1 +#define PROP_POLARSPIRALPOWER 0 +#define PROPM_END_UVPOLAR 0 +#define PROPM_START_PARALLAX 0 +#define PROP_POIPARALLAX 0 +#define PROP_PARALLAXUV 0 +#define PROP_HEIGHTMAPUV 0 +#define PROP_HEIGHTMASKINVERT 0 +#define PROP_HEIGHTMASKUV 0 +#define PROP_HEIGHTSTRENGTH 0.4247461 +#define PROP_CURVATUREU 0 +#define PROP_CURVATUREV 0 +#define PROP_HEIGHTSTEPSMIN 10 +#define PROP_HEIGHTSTEPSMAX 128 +#define PROP_CURVFIX 1 +#define PROPM_END_PARALLAX 0 +#define PROPM_THIRDPARTYCATEGORY 0 +#define PROPM_POSTPROCESSING 0 +#define PROPM_START_POILIGHTDATA 1 +#define PROP_PPHELP 0 +#define PROP_PPLIGHTINGMULTIPLIER 1 +#define PROP_PPLIGHTINGADDITION 0 +#define PROP_PPEMISSIONMULTIPLIER 1 +#define PROP_PPFINALCOLORMULTIPLIER 1 +#define PROPM_END_POILIGHTDATA 0 +#define PROPM_START_POSTPROCESS 0 +#define PROP_POSTPROCESS 0 +#define PROP_PPMASKINVERT 0 +#define PROP_PPMASKUV 0 +#define PROP_PPLUTSTRENGTH 0 +#define PROP_PPHUE 0 +#define PROP_PPCONTRAST 1 +#define PROP_PPSATURATION 1 +#define PROP_PPBRIGHTNESS 1 +#define PROP_PPLIGHTNESS 0 +#define PROP_PPHDR 0 +#define PROPM_END_POSTPROCESS 0 +#define PROPM_RENDERINGCATEGORY 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 0 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_RENDERINGREDUCECLIPDISTANCE 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 10 +#define PROP_ADDBLENDOP 0 +#define PROP_ADDBLENDOPALPHA 0 +#define PROP_ADDSRCBLEND 1 +#define PROP_ADDDSTBLEND 1 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 + + #pragma target 5.0 + #pragma skip_variants DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SHADOWMASK + #pragma multi_compile_fwdadd_fullshadows + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define POI_PASS_ADD + #include "UnityCG.cginc" + #include "UnityStandardUtils.cginc" + #include "AutoLight.cginc" + #include "UnityLightingCommon.cginc" + #include "UnityPBSLighting.cginc" + #ifdef POI_PASS_META + #include "UnityMetaPass.cginc" + #endif + #pragma vertex vert + #pragma fragment frag + #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04) + #define PI float(3.14159265359) + #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv + _Time.x * pan)) + #define POI2D_SAMPLER_PANGRAD(tex, texSampler, uv, pan, ddx, ddy) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv + _Time.x * pan, ddx, ddy)) + #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv)) + #define POI2D_PAN(tex, uv, pan) (tex2D(tex, uv + _Time.x * pan)) + #define POI2D(tex, uv) (tex2D(tex, uv)) + #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, uv)) + #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, uv + _Time.x * pan)) + #define POI2D_MAINTEX_SAMPLER_PAN_INLINED(tex, poiMesh) (POI2D_SAMPLER_PAN(tex, _MainTex, poiUV(poiMesh.uv[tex##UV], tex##_ST), tex##Pan)) + #define POI_SAFE_RGB0 float4(mainTexture.rgb * .0001, 0) + #define POI_SAFE_RGB1 float4(mainTexture.rgb * .0001, 1) + #define POI_SAFE_RGBA mainTexture + #if defined(UNITY_COMPILER_HLSL) + #define PoiInitStruct(type, name) name = (type)0; + #else + #define PoiInitStruct(type, name) + #endif + #define POI_ERROR(poiMesh, gridSize) lerp(float3(1, 0, 1), float3(0, 0, 0), fmod(floor((poiMesh.worldPos.x) * gridSize) + floor((poiMesh.worldPos.y) * gridSize) + floor((poiMesh.worldPos.z) * gridSize), 2) == 0) + #define POI_MODE_OPAQUE 0 + #define POI_MODE_CUTOUT 1 + #define POI_MODE_FADE 2 + #define POI_MODE_TRANSPARENT 3 + #define POI_MODE_ADDITIVE 4 + #define POI_MODE_SOFTADDITIVE 5 + #define POI_MODE_MULTIPLICATIVE 6 + #define POI_MODE_2XMULTIPLICATIVE 7 + #define POI_MODE_TRANSCLIPPING 9 + #define ALPASS_DFT uint2(0,4) //Size: 128, 2 + #define ALPASS_WAVEFORM uint2(0,6) //Size: 128, 16 + #define ALPASS_AUDIOLINK uint2(0,0) //Size: 128, 4 + #define ALPASS_AUDIOBASS uint2(0,0) //Size: 128, 1 + #define ALPASS_AUDIOLOWMIDS uint2(0,1) //Size: 128, 1 + #define ALPASS_AUDIOHIGHMIDS uint2(0,2) //Size: 128, 1 + #define ALPASS_AUDIOTREBLE uint2(0,3) //Size: 128, 1 + #define ALPASS_AUDIOLINKHISTORY uint2(1,0) //Size: 127, 4 + #define ALPASS_GENERALVU uint2(0,22) //Size: 12, 1 + #define ALPASS_CCINTERNAL uint2(12,22) //Size: 12, 2 + #define ALPASS_CCCOLORS uint2(25,22) //Size: 11, 1 + #define ALPASS_CCSTRIP uint2(0,24) //Size: 128, 1 + #define ALPASS_CCLIGHTS uint2(0,25) //Size: 128, 2 + #define ALPASS_AUTOCORRELATOR uint2(0,27) //Size: 128, 1 + #define ALPASS_GENERALVU_INSTANCE_TIME uint2(2,22) + #define ALPASS_GENERALVU_LOCAL_TIME uint2(3,22) + #define ALPASS_GENERALVU_NETWORK_TIME uint2(4,22) + #define ALPASS_GENERALVU_PLAYERINFO uint2(6,22) + #define ALPASS_FILTEREDAUDIOLINK uint2(0,28) //Size: 16, 4 + #define ALPASS_CHRONOTENSITY uint2(16,28) //Size: 8, 4 + #define ALPASS_THEME_COLOR0 uint2(0,23) + #define ALPASS_THEME_COLOR1 uint2(1,23) + #define ALPASS_THEME_COLOR2 uint2(2,23) + #define ALPASS_THEME_COLOR3 uint2(3,23) + #define ALPASS_FILTEREDVU uint2(24,28) //Size: 4, 4 + #define ALPASS_FILTEREDVU_INTENSITY uint2(24,28) //Size: 4, 1 + #define ALPASS_FILTEREDVU_MARKER uint2(24,29) //Size: 4, 1 + #define AUDIOLINK_SAMPHIST 3069 // Internal use for algos, do not change. + #define AUDIOLINK_SAMPLEDATA24 2046 + #define AUDIOLINK_EXPBINS 24 + #define AUDIOLINK_EXPOCT 10 + #define AUDIOLINK_ETOTALBINS (AUDIOLINK_EXPBINS * AUDIOLINK_EXPOCT) + #define AUDIOLINK_WIDTH 128 + #define AUDIOLINK_SPS 48000 // Samples per second + #define AUDIOLINK_ROOTNOTE 0 + #define AUDIOLINK_4BAND_FREQFLOOR 0.123 + #define AUDIOLINK_4BAND_FREQCEILING 1 + #define AUDIOLINK_BOTTOM_FREQUENCY 13.75 + #define AUDIOLINK_BASE_AMPLITUDE 2.5 + #define AUDIOLINK_DELAY_COEFFICIENT_MIN 0.3 + #define AUDIOLINK_DELAY_COEFFICIENT_MAX 0.9 + #define AUDIOLINK_DFT_Q 4.0 + #define AUDIOLINK_TREBLE_CORRECTION 5.0 + #define COLORCHORD_EMAXBIN 192 + #define COLORCHORD_IIR_DECAY_1 0.90 + #define COLORCHORD_IIR_DECAY_2 0.85 + #define COLORCHORD_CONSTANT_DECAY_1 0.01 + #define COLORCHORD_CONSTANT_DECAY_2 0.0 + #define COLORCHORD_NOTE_CLOSEST 3.0 + #define COLORCHORD_NEW_NOTE_GAIN 8.0 + #define COLORCHORD_MAX_NOTES 10 + #ifndef glsl_mod + #define glsl_mod(x, y) (((x) - (y) * floor((x) / (y)))) + #endif + uniform float4 _AudioTexture_TexelSize; + #ifdef SHADER_TARGET_SURFACE_ANALYSIS + #define AUDIOLINK_STANDARD_INDEXING + #endif + #ifdef AUDIOLINK_STANDARD_INDEXING + sampler2D _AudioTexture; + #define AudioLinkData(xycoord) tex2Dlod(_AudioTexture, float4(uint2(xycoord) * _AudioTexture_TexelSize.xy, 0, 0)) + #else + uniform Texture2D<float4> _AudioTexture; + SamplerState sampler_AudioTexture; + #define AudioLinkData(xycoord) _AudioTexture[uint2(xycoord)] + #endif + float _Mode; + float4 _GlobalThemeColor0; + float4 _GlobalThemeColor1; + float4 _GlobalThemeColor2; + float4 _GlobalThemeColor3; + float _StereoEnabled; + float _PolarUV; + float2 _PolarCenter; + float _PolarRadialScale; + float _PolarLengthScale; + float _PolarSpiralPower; + float _PanoUseBothEyes; + #if defined(PROP_LIGHTINGAOMAPS) || !defined(OPTIMIZER_ENABLED) + Texture2D _LightingAOMaps; + #endif + float4 _LightingAOMaps_ST; + float2 _LightingAOMapsPan; + float _LightingAOMapsUV; + float _LightDataAOStrengthR; + float _LightDataAOStrengthG; + float _LightDataAOStrengthB; + float _LightDataAOStrengthA; + #if defined(PROP_LIGHTINGDETAILSHADOWMAPS) || !defined(OPTIMIZER_ENABLED) + Texture2D _LightingDetailShadowMaps; + #endif + float4 _LightingDetailShadowMaps_ST; + float2 _LightingDetailShadowMapsPan; + float _LightingDetailShadowMapsUV; + float _LightingDetailShadowStrengthR; + float _LightingDetailShadowStrengthG; + float _LightingDetailShadowStrengthB; + float _LightingDetailShadowStrengthA; + #if defined(PROP_LIGHTINGSHADOWMASKS) || !defined(OPTIMIZER_ENABLED) + Texture2D _LightingShadowMasks; + #endif + float4 _LightingShadowMasks_ST; + float2 _LightingShadowMasksPan; + float _LightingShadowMasksUV; + float _LightingShadowMaskStrengthR; + float _LightingShadowMaskStrengthG; + float _LightingShadowMaskStrengthB; + float _LightingShadowMaskStrengthA; + float _Unlit_Intensity; + float _LightingColorMode; + float _LightingMapMode; + float _LightingDirectionMode; + float3 _LightngForcedDirection; + float _LightingIndirectUsesNormals; + float _LightingCapEnabled; + float _LightingCap; + float _LightingForceColorEnabled; + float3 _LightingForcedColor; + float _LightingForcedColorThemeIndex; + float _LightingCastedShadows; + float _LightingMonochromatic; + float _LightingAdditiveMonochromatic; + float _LightingMinLightBrightness; + float _LightingAdditiveLimited; + float _LightingAdditiveLimit; + float _LightingAdditivePassthrough; + float _LightingDebugVisualize; + float _IgnoreFog; + float _RenderingReduceClipDistance; + float4 _Color; + float _ColorThemeIndex; + UNITY_DECLARE_TEX2D(_MainTex); + UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture); + float4 _MainTex_ST; + float2 _MainTexPan; + float _MainTexUV; + float4 _MainTex_TexelSize; + Texture2D _BumpMap; + float4 _BumpMap_ST; + float2 _BumpMapPan; + float _BumpMapUV; + float _BumpScale; + Texture2D _ClippingMask; + float4 _ClippingMask_ST; + float2 _ClippingMaskPan; + float _ClippingMaskUV; + float _Inverse_Clipping; + float _Cutoff; + float _MainColorAdjustToggle; + #if defined(PROP_MAINCOLORADJUSTTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _MainColorAdjustTexture; + #endif + float4 _MainColorAdjustTexture_ST; + float2 _MainColorAdjustTexturePan; + float _MainColorAdjustTextureUV; + float _MainHueShiftToggle; + float _MainHueShiftReplace; + float _MainHueShift; + float _MainHueShiftSpeed; + float _Saturation; + float _MainBrightness; + float _MainHueALCTEnabled; + float _MainALHueShiftBand; + float _MainALHueShiftCTIndex; + float _MainHueALMotionSpeed; + SamplerState sampler_linear_clamp; + SamplerState sampler_linear_repeat; + float _AlphaForceOpaque; + float _AlphaMod; + float _AlphaPremultiply; + float _AlphaToCoverage; + float _AlphaSharpenedA2C; + float _AlphaMipScale; + float _AlphaDithering; + float _AlphaDitherGradient; + float _AlphaDistanceFade; + float _AlphaDistanceFadeType; + float _AlphaDistanceFadeMinAlpha; + float _AlphaDistanceFadeMaxAlpha; + float _AlphaDistanceFadeMin; + float _AlphaDistanceFadeMax; + float _AlphaFresnel; + float _AlphaFresnelAlpha; + float _AlphaFresnelSharpness; + float _AlphaFresnelWidth; + float _AlphaFresnelInvert; + float _AlphaAngular; + float _AngleType; + float _AngleCompareTo; + float3 _AngleForwardDirection; + float _CameraAngleMin; + float _CameraAngleMax; + float _ModelAngleMin; + float _ModelAngleMax; + float _AngleMinAlpha; + float _AlphaAudioLinkEnabled; + float2 _AlphaAudioLinkAddRange; + float _AlphaAudioLinkAddBand; + float _MainVertexColoringLinearSpace; + float _MainVertexColoring; + float _MainUseVertexColorAlpha; + #if defined(PROP_DECALMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _DecalMask; + float4 _DecalMask_ST; + float2 _DecalMaskPan; + float _DecalMaskUV; + #endif + float _ShadowOffset; + float _ShadowStrength; + float _LightingIgnoreAmbientColor; + float _LightingGradientStart; + float _LightingGradientEnd; + float3 _LightingShadowColor; + float _LightingGradientStartWrap; + float _LightingGradientEndWrap; + #ifdef _LIGHTINGMODE_SHADEMAP + float3 _1st_ShadeColor; + #if defined(PROP_1ST_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _1st_ShadeMap; + #endif + float4 _1st_ShadeMap_ST; + float2 _1st_ShadeMapPan; + float _1st_ShadeMapUV; + float _Use_1stShadeMapAlpha_As_ShadowMask; + float _1stShadeMapMask_Inverse; + float _Use_BaseAs1st; + float3 _2nd_ShadeColor; + #if defined(PROP_2ND_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _2nd_ShadeMap; + #endif + float4 _2nd_ShadeMap_ST; + float2 _2nd_ShadeMapPan; + float _2nd_ShadeMapUV; + float _Use_2ndShadeMapAlpha_As_ShadowMask; + float _2ndShadeMapMask_Inverse; + float _Use_1stAs2nd; + float _BaseColor_Step; + float _BaseShade_Feather; + float _ShadeColor_Step; + float _1st2nd_Shades_Feather; + float _ShadingShadeMapBlendType; + #endif + sampler2D _SkinLUT; + float _SssScale; + float _SssBumpBlur; + float3 _SssTransmissionAbsorption; + float3 _SssColorBleedAoWeights; + #ifdef _LIGHTINGMODE_MULTILAYER_MATH + float4 _ShadowColor; + #if defined(PROP_SHADOWCOLORTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _ShadowColorTex; + float4 _ShadowColorTex_ST; + float2 _ShadowColorTexPan; + float _ShadowColorTexUV; + #endif + float _ShadowBorder; + float _ShadowBlur; + float4 _Shadow2ndColor; + #if defined(PROP_SHADOW2NDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _Shadow2ndColorTex; + float4 _Shadow2ndColorTex_ST; + float2 _Shadow2ndColorTexPan; + float _Shadow2ndColorTexUV; + #endif + float _Shadow2ndBorder; + float _Shadow2ndBlur; + float4 _Shadow3rdColor; + #if defined(PROP_SHADOW3RDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _Shadow3rdColorTex; + float4 _Shadow3rdColorTex_ST; + float2 _Shadow3rdColorTexPan; + float _Shadow3rdColorTexUV; + #endif + float _Shadow3rdBorder; + float _Shadow3rdBlur; + float4 _ShadowBorderColor; + float _ShadowBorderRange; + #endif + #ifdef _LIGHTINGMODE_CLOTH + Texture2D_float _ClothDFG; + SamplerState sampler_ClothDFG; + #if defined(PROP_CLOTHMETALLICSMOOTHNESSMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _ClothMetallicSmoothnessMap; + #endif + float4 _ClothMetallicSmoothnessMap_ST; + float2 _ClothMetallicSmoothnessMapPan; + float _ClothMetallicSmoothnessMapUV; + float _ClothMetallicSmoothnessMapInvert; + float _ClothMetallic; + float _ClothReflectance; + float _ClothSmoothness; + #endif + #ifdef _LIGHTINGMODE_SDF + #if defined(PROP_SDFSHADINGTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _SDFShadingTexture; + float _SDFShadingTextureUV; + float2 _SDFShadingTexturePan; + float4 _SDFShadingTexture_ST; + #endif + #endif + float _LightingAdditiveType; + float _LightingAdditiveGradientStart; + float _LightingAdditiveGradientEnd; + float _LightingAdditiveDetailStrength; + float4 _MochieReflCube_HDR; + #ifdef MOCHIE_PBR + #if defined(PROP_MOCHIEMETALLICMAPS) || !defined(OPTIMIZER_ENABLED) + Texture2D _MochieMetallicMaps; + #endif + float4 _MochieMetallicMaps_ST; + float2 _MochieMetallicMapsPan; + float _MochieMetallicMapsUV; + float _MochieMetallicMapInvert; + float _MochieRoughnessMapInvert; + float _MochieReflectionMaskInvert; + float _MochieSpecularMaskInvert; + float _MochieReflectionTintThemeIndex; + float _MochieSpecularTintThemeIndex; + float _MochieRoughnessMultiplier; + float _MochieMetallicMultiplier; + float _MochieReflectionStrength; + float _MochieSpecularStrength; + float4 _MochieSpecularTint; + float4 _MochieReflectionTint; + float _MochieLitFallback; + float _IgnoreCastedShadows; + float _PBRSplitMaskSample; + float4 _PBRMaskScaleTiling; + float _MochieMetallicMasksUV; + float4 _MochieMetallicMasksPan; + float _Specular2ndLayer; + float _MochieSpecularStrength2; + float _MochieRoughnessMultiplier2; + float _RefSpecFresnel; + samplerCUBE _MochieReflCube; + float _MochieForceFallback; + float _MochieGSAAEnabled; + float _PoiGSAAVariance; + float _PoiGSAAThreshold; + float _BRDFTPSReflectionMaskStrength; + float _BRDFTPSSpecularMaskStrength; + #endif + #if defined(PROP_DEPTHMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _DepthMask; + #endif + float4 _DepthMask_ST; + float2 _DepthMaskPan; + float _DepthMaskUV; + float _DepthColorToggle; + float _DepthColorBlendMode; + #if defined(PROP_DEPTHTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _DepthTexture; + #endif + float4 _DepthTexture_ST; + float2 _DepthTexturePan; + float _DepthTextureUV; + float3 _DepthColor; + float _DepthColorThemeIndex; + float _DepthColorMinDepth; + float _DepthColorMaxDepth; + float _DepthColorMinValue; + float _DepthColorMaxValue; + float _DepthEmissionStrength; + float _DepthAlphaToggle; + float _DepthAlphaMinValue; + float _DepthAlphaMaxValue; + float _DepthAlphaMinDepth; + float _DepthAlphaMaxDepth; + float _FXProximityColor; + float _FXProximityColorType; + float3 _FXProximityColorMinColor; + float3 _FXProximityColorMaxColor; + float _FXProximityColorMinColorThemeIndex; + float _FXProximityColorMaxColorThemeIndex; + float _FXProximityColorMinDistance; + float _FXProximityColorMaxDistance; + struct appdata + { + float4 vertex : POSITION; + float3 normal : NORMAL; + float4 tangent : TANGENT; + float4 color : COLOR; + float2 uv0 : TEXCOORD0; + float2 uv1 : TEXCOORD1; + float2 uv2 : TEXCOORD2; + float2 uv3 : TEXCOORD3; + uint vertexId : SV_VertexID; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + struct v2f + { + float4 pos : SV_POSITION; + float2 uv[4] : TEXCOORD0; + float3 objNormal : TEXCOORD4; + float3 normal : TEXCOORD5; + float3 tangent : TEXCOORD6; + float3 binormal : TEXCOORD7; + float4 worldPos : TEXCOORD8; + float4 localPos : TEXCOORD9; + float3 objectPos : TEXCOORD10; + float4 vertexColor : TEXCOORD11; + float4 lightmapUV : TEXCOORD12; + float4 grabPos: TEXCOORD13; + float4 worldDirection: TEXCOORD14; + UNITY_SHADOW_COORDS(15) + UNITY_FOG_COORDS(16) + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + struct PoiMesh + { + float3 normals[2]; + float3 objNormal; + float3 tangentSpaceNormal; + float3 binormal; + float3 tangent; + float3 worldPos; + float3 localPos; + float3 objectPosition; + float isFrontFace; + float4 vertexColor; + float4 lightmapUV; + float2 uv[8]; + float2 parallaxUV; + }; + struct PoiCam + { + float3 viewDir; + float3 forwardDir; + float3 worldPos; + float distanceToVert; + float4 clipPos; + float3 reflectionDir; + float3 vertexReflectionDir; + float3 tangentViewDir; + float4 grabPos; + float2 screenUV; + float vDotN; + float4 worldDirection; + }; + struct PoiMods + { + float4 Mask; + float4 audioLink; + float audioLinkAvailable; + float audioLinkVersion; + float4 audioLinkTexture; + float2 detailMask; + float2 backFaceDetailIntensity; + float globalEmission; + float4 globalColorTheme[12]; + float ALTime[8]; + }; + struct PoiLight + { + float3 direction; + float attenuation; + float attenuationStrength; + float3 directColor; + float3 indirectColor; + float occlusion; + float shadowMask; + float detailShadow; + float3 halfDir; + float lightMap; + float3 rampedLightMap; + float vertexNDotL; + float nDotL; + float nDotV; + float vertexNDotV; + float nDotH; + float vertexNDotH; + float lDotv; + float lDotH; + float nDotLSaturated; + float nDotLNormalized; + #ifdef UNITY_PASS_FORWARDADD + float additiveShadow; + #endif + float3 finalLighting; + float3 finalLightAdd; + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float4 vDotNL; + float4 vertexVDotNL; + float3 vColor[4]; + float4 vCorrectedDotNL; + float4 vAttenuation; + float4 vAttenuationDotNL; + float3 vPosition[4]; + float3 vDirection[4]; + float3 vFinalLighting; + float3 vHalfDir[4]; + half4 vDotNH; + half4 vertexVDotNH; + half4 vDotLH; + #endif + }; + struct PoiVertexLights + { + float3 direction; + float3 color; + float attenuation; + }; + struct PoiFragData + { + float3 baseColor; + float3 finalColor; + float alpha; + float3 emission; + }; + float2 poiUV(float2 uv, float4 tex_st) + { + return uv * tex_st.xy + tex_st.zw; + } + float calculateluminance(float3 color) + { + return color.r * 0.299 + color.g * 0.587 + color.b * 0.114; + } + bool IsInMirror() + { + return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; + } + bool IsOrthographicCamera() + { + return unity_OrthoParams.w == 1 || UNITY_MATRIX_P[3][3] == 1; + } + float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n) + { + float R0 = max(0, L0); + float3 R1 = 0.5f * L1; + float lenR1 = length(R1); + float q = dot(normalize(R1), n) * 0.5 + 0.5; + q = saturate(q); // Thanks to ScruffyRuffles for the bug identity. + float p = 1.0f + 2.0f * lenR1 / R0; + float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0); + return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)); + } + half3 BetterSH9(half4 normal) + { + float3 indirect; + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal.xyz); + indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal.xyz); + indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal.xyz); + indirect = max(0, indirect); + indirect += SHEvalLinearL2(normal); + return indirect; + } + float3 getCameraForward() + { + #if UNITY_SINGLE_PASS_STEREO + float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1)); + float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1)); + #else + float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1)).xyz; + float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1)).xyz; + #endif + return normalize(p2 - p1); + } + half3 GetSHLength() + { + half3 x, x1; + x.r = length(unity_SHAr); + x.g = length(unity_SHAg); + x.b = length(unity_SHAb); + x1.r = length(unity_SHBr); + x1.g = length(unity_SHBg); + x1.b = length(unity_SHBb); + return x + x1; + } + float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax : boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition.xyz); + } + #endif + return direction; + } + float poiMax(float2 i) + { + return max(i.x, i.y); + } + float poiMax(float3 i) + { + return max(max(i.x, i.y), i.z); + } + float poiMax(float4 i) + { + return max(max(max(i.x, i.y), i.z), i.w); + } + float3 calculateNormal(in float3 baseNormal, in PoiMesh poiMesh, in Texture2D normalTexture, in float4 normal_ST, in float2 normalPan, in float normalUV, in float normalIntensity) + { + float3 normal = UnpackScaleNormal(POI2D_SAMPLER_PAN(normalTexture, _MainTex, poiUV(poiMesh.uv[normalUV], normal_ST), normalPan), normalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); + } + float remap(float x, float minOld, float maxOld, float minNew = 0, float maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew = 0, float2 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew = 0, float3 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew = 0, float4 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float remapClamped(float minOld, float maxOld, float x, float minNew = 0, float maxNew = 1) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float2 remapClamped(float2 minOld, float2 maxOld, float2 x, float2 minNew, float2 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float3 remapClamped(float3 minOld, float3 maxOld, float3 x, float3 minNew, float3 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float4 remapClamped(float4 minOld, float4 maxOld, float4 x, float4 minNew, float4 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float2 calcParallax(in float height, in PoiCam poiCam) + { + return ((height * - 1) + 1) * (poiCam.tangentViewDir.xy / poiCam.tangentViewDir.z); + } + float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor) + { + float4 sA = 1 - blendFactor; + const float4 blendData[11] = { + float4(0.0, 0.0, 0.0, 0.0), + float4(1.0, 1.0, 1.0, 1.0), + destinationColor, + sourceColor, + float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sA, + saturate(sourceColor.aaaa), + 1 - sA, + }; + return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor, sourceColor, sA); + } + float3 blendAverage(float3 base, float3 blend) + { + return (base + blend) / 2.0; + } + float blendColorBurn(float base, float blend) + { + return (blend == 0.0)?blend : max((1.0 - ((1.0 - base) / blend)), 0.0); + } + float3 blendColorBurn(float3 base, float3 blend) + { + return float3(blendColorBurn(base.r, blend.r), blendColorBurn(base.g, blend.g), blendColorBurn(base.b, blend.b)); + } + float blendColorDodge(float base, float blend) + { + return (blend == 1.0)?blend : min(base / (1.0 - blend), 1.0); + } + float3 blendColorDodge(float3 base, float3 blend) + { + return float3(blendColorDodge(base.r, blend.r), blendColorDodge(base.g, blend.g), blendColorDodge(base.b, blend.b)); + } + float blendDarken(float base, float blend) + { + return min(blend, base); + } + float3 blendDarken(float3 base, float3 blend) + { + return float3(blendDarken(base.r, blend.r), blendDarken(base.g, blend.g), blendDarken(base.b, blend.b)); + } + float3 blendExclusion(float3 base, float3 blend) + { + return base + blend - 2.0 * base * blend; + } + float blendReflect(float base, float blend) + { + return (blend == 1.0)?blend : min(base * base / (1.0 - blend), 1.0); + } + float3 blendReflect(float3 base, float3 blend) + { + return float3(blendReflect(base.r, blend.r), blendReflect(base.g, blend.g), blendReflect(base.b, blend.b)); + } + float3 blendGlow(float3 base, float3 blend) + { + return blendReflect(blend, base); + } + float blendOverlay(float base, float blend) + { + return base < 0.5?(2.0 * base * blend) : (1.0 - 2.0 * (1.0 - base) * (1.0 - blend)); + } + float3 blendOverlay(float3 base, float3 blend) + { + return float3(blendOverlay(base.r, blend.r), blendOverlay(base.g, blend.g), blendOverlay(base.b, blend.b)); + } + float3 blendHardLight(float3 base, float3 blend) + { + return blendOverlay(blend, base); + } + float blendVividLight(float base, float blend) + { + return (blend < 0.5)?blendColorBurn(base, (2.0 * blend)) : blendColorDodge(base, (2.0 * (blend - 0.5))); + } + float3 blendVividLight(float3 base, float3 blend) + { + return float3(blendVividLight(base.r, blend.r), blendVividLight(base.g, blend.g), blendVividLight(base.b, blend.b)); + } + float blendHardMix(float base, float blend) + { + return (blendVividLight(base, blend) < 0.5)?0.0 : 1.0; + } + float3 blendHardMix(float3 base, float3 blend) + { + return float3(blendHardMix(base.r, blend.r), blendHardMix(base.g, blend.g), blendHardMix(base.b, blend.b)); + } + float blendLighten(float base, float blend) + { + return max(blend, base); + } + float3 blendLighten(float3 base, float3 blend) + { + return float3(blendLighten(base.r, blend.r), blendLighten(base.g, blend.g), blendLighten(base.b, blend.b)); + } + float blendLinearBurn(float base, float blend) + { + return max(base + blend - 1.0, 0.0); + } + float3 blendLinearBurn(float3 base, float3 blend) + { + return max(base + blend - float3(1.0, 1.0, 1.0), float3(0.0, 0.0, 0.0)); + } + float blendLinearDodge(float base, float blend) + { + return min(base + blend, 1.0); + } + float3 blendLinearDodge(float3 base, float3 blend) + { + return min(base + blend, float3(1.0, 1.0, 1.0)); + } + float blendLinearLight(float base, float blend) + { + return blend < 0.5?blendLinearBurn(base, (2.0 * blend)) : blendLinearDodge(base, (2.0 * (blend - 0.5))); + } + float3 blendLinearLight(float3 base, float3 blend) + { + return float3(blendLinearLight(base.r, blend.r), blendLinearLight(base.g, blend.g), blendLinearLight(base.b, blend.b)); + } + float3 blendMultiply(float3 base, float3 blend) + { + return base * blend; + } + float3 blendNegation(float3 base, float3 blend) + { + return float3(1.0, 1.0, 1.0) - abs(float3(1.0, 1.0, 1.0) - base - blend); + } + float3 blendNormal(float3 base, float3 blend) + { + return blend; + } + float3 blendPhoenix(float3 base, float3 blend) + { + return min(base, blend) - max(base, blend) + float3(1.0, 1.0, 1.0); + } + float blendPinLight(float base, float blend) + { + return (blend < 0.5)?blendDarken(base, (2.0 * blend)) : blendLighten(base, (2.0 * (blend - 0.5))); + } + float3 blendPinLight(float3 base, float3 blend) + { + return float3(blendPinLight(base.r, blend.r), blendPinLight(base.g, blend.g), blendPinLight(base.b, blend.b)); + } + float blendScreen(float base, float blend) + { + return 1.0 - ((1.0 - base) * (1.0 - blend)); + } + float3 blendScreen(float3 base, float3 blend) + { + return float3(blendScreen(base.r, blend.r), blendScreen(base.g, blend.g), blendScreen(base.b, blend.b)); + } + float blendSoftLight(float base, float blend) + { + return (blend < 0.5)?(2.0 * base * blend + base * base * (1.0 - 2.0 * blend)) : (sqrt(base) * (2.0 * blend - 1.0) + 2.0 * base * (1.0 - blend)); + } + float3 blendSoftLight(float3 base, float3 blend) + { + return float3(blendSoftLight(base.r, blend.r), blendSoftLight(base.g, blend.g), blendSoftLight(base.b, blend.b)); + } + float blendSubtract(float base, float blend) + { + return max(base - blend, 0.0); + } + float3 blendSubtract(float3 base, float3 blend) + { + return max(base - blend, 0.0); + } + float blendDifference(float base, float blend) + { + return abs(base - blend); + } + float3 blendDifference(float3 base, float3 blend) + { + return abs(base - blend); + } + float blendDivide(float base, float blend) + { + return base / max(blend, 0.0001); + } + float3 blendDivide(float3 base, float3 blend) + { + return base / max(blend, 0.0001); + } + float3 customBlend(float3 base, float3 blend, float blendType) + { + float3 ret = 0; + switch(blendType) + { + case 0: + { + ret = blendNormal(base, blend); + break; + } + case 1: + { + ret = blendDarken(base, blend); + break; + } + case 2: + { + ret = blendMultiply(base, blend); + break; + } + case 3: + { + ret = blendColorBurn(base, blend); + break; + } + case 4: + { + ret = blendLinearBurn(base, blend); + break; + } + case 5: + { + ret = blendLighten(base, blend); + break; + } + case 6: + { + ret = blendScreen(base, blend); + break; + } + case 7: + { + ret = blendColorDodge(base, blend); + break; + } + case 8: + { + ret = blendLinearDodge(base, blend); + break; + } + case 9: + { + ret = blendOverlay(base, blend); + break; + } + case 10: + { + ret = blendSoftLight(base, blend); + break; + } + case 11: + { + ret = blendHardLight(base, blend); + break; + } + case 12: + { + ret = blendVividLight(base, blend); + break; + } + case 13: + { + ret = blendLinearLight(base, blend); + break; + } + case 14: + { + ret = blendPinLight(base, blend); + break; + } + case 15: + { + ret = blendHardMix(base, blend); + break; + } + case 16: + { + ret = blendDifference(base, blend); + break; + } + case 17: + { + ret = blendExclusion(base, blend); + break; + } + case 18: + { + ret = blendSubtract(base, blend); + break; + } + case 19: + { + ret = blendDivide(base, blend); + break; + } + } + return ret; + } + float random(float2 p) + { + return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123); + } + float2 random2(float2 p) + { + return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453); + } + float3 random3(float3 p) + { + return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453); + } + float3 randomFloat3(float2 Seed, float maximum) + { + return (.5 + float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453) + ) * .5) * (maximum); + } + float3 randomFloat3Range(float2 Seed, float Range) + { + return (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1) * Range; + } + float3 randomFloat3WiggleRange(float2 Seed, float Range, float wiggleSpeed) + { + float3 rando = (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1); + float speed = 1 + wiggleSpeed; + return float3(sin((_Time.x + rando.x * PI) * speed), sin((_Time.x + rando.y * PI) * speed), sin((_Time.x + rando.z * PI) * speed)) * Range; + } + void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) + { + float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453); + Out = lerp(Min, Max, randomno); + } + void poiChannelMixer(float3 In, float3 _ChannelMixer_Red, float3 _ChannelMixer_Green, float3 _ChannelMixer_Blue, out float3 Out) + { + Out = float3(dot(In, _ChannelMixer_Red), dot(In, _ChannelMixer_Green), dot(In, _ChannelMixer_Blue)); + } + void poiContrast(float3 In, float Contrast, out float3 Out) + { + float midpoint = pow(0.5, 2.2); + Out = (In - midpoint) * Contrast + midpoint; + } + void poiInvertColors(float4 In, float4 InvertColors, out float4 Out) + { + Out = abs(InvertColors - In); + } + void poiReplaceColor(float3 In, float3 From, float3 To, float Range, float Fuzziness, out float3 Out) + { + float Distance = distance(From, In); + Out = lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.00001))); + } + void poiSaturation(float3 In, float Saturation, out float3 Out) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + Out = luma.xxx + Saturation.xxx * (In - luma.xxx); + } + void poiDither(float4 In, float4 ScreenPosition, out float4 Out) + { + float2 uv = ScreenPosition.xy * _ScreenParams.xy; + float DITHER_THRESHOLDS[16] = { + 1.0 / 17.0, 9.0 / 17.0, 3.0 / 17.0, 11.0 / 17.0, + 13.0 / 17.0, 5.0 / 17.0, 15.0 / 17.0, 7.0 / 17.0, + 4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0, + 16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0 + }; + uint index = (uint(uv.x) % 4) * 4 + uint(uv.y) % 4; + Out = In - DITHER_THRESHOLDS[index]; + } + void poiColorMask(float3 In, float3 MaskColor, float Range, float Fuzziness, out float4 Out) + { + float Distance = distance(MaskColor, In); + Out = saturate(1 - (Distance - Range) / max(Fuzziness, 0.00001)); + } + static const float Epsilon = 1e-10; + static const float3 HCYwts = float3(0.299, 0.587, 0.114); + static const float HCLgamma = 3; + static const float HCLy0 = 100; + static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5 + static const float3 wref = float3(1.0, 1.0, 1.0); + #define TAU 6.28318531 + float3 HUEtoRGB(in float H) + { + float R = abs(H * 6 - 3) - 1; + float G = 2 - abs(H * 6 - 2); + float B = 2 - abs(H * 6 - 4); + return saturate(float3(R, G, B)); + } + float3 RGBtoHCV(in float3 RGB) + { + float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0) : float4(RGB.gb, 0.0, -1.0 / 3.0); + float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r) : float4(RGB.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z); + return float3(H, C, Q.x); + } + float3 HSVtoRGB(in float3 HSV) + { + float3 RGB = HUEtoRGB(HSV.x); + return ((RGB - 1) * HSV.y + 1) * HSV.z; + } + float3 RGBtoHSV(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float S = HCV.y / (HCV.z + Epsilon); + return float3(HCV.x, S, HCV.z); + } + float3 HSLtoRGB(in float3 HSL) + { + float3 RGB = HUEtoRGB(HSL.x); + float C = (1 - abs(2 * HSL.z - 1)) * HSL.y; + return (RGB - 0.5) * C + HSL.z; + } + float3 RGBtoHSL(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon); + return float3(HCV.x, S, L); + } + float3 hueShift(float3 color, float hueOffset) + { + color = RGBtoHSV(color); + color.x = frac(hueOffset +color.x); + return HSVtoRGB(color); + } + float3 hueShiftClamped(float3 color, float hueOffset, float saturationOffset = 0, float valueOffset = 0) + { + color = RGBtoHSV(color); + color.x = frac(hueOffset +color.x); + color.y = saturate(saturationOffset +color.y); + color.z = saturate(valueOffset +color.z); + return HSVtoRGB(color); + } + float3 ModifyViaHSL(float3 color, float3 HSLMod) + { + float3 colorHSL = RGBtoHSL(color); + colorHSL.r = frac(colorHSL.r + HSLMod.r); + colorHSL.g = saturate(colorHSL.g + HSLMod.g); + colorHSL.b = saturate(colorHSL.b + HSLMod.b); + return HSLtoRGB(colorHSL); + } + float3 poiSaturation(float3 In, float Saturation) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + return luma.xxx + Saturation.xxx * (In - luma.xxx); + } + float xyzF(float t) + { + return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645)); + } + float xyzR(float t) + { + return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655)); + } + float3 rgb2lch(in float3 c) + { + c = mul(float3x3(0.4124, 0.3576, 0.1805, + 0.2126, 0.7152, 0.0722, + 0.0193, 0.1192, 0.9505), c); + c.x = xyzF(c.x / wref.x); + c.y = xyzF(c.y / wref.y); + c.z = xyzF(c.z / wref.z); + float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z)); + return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y)); + } + float3 lch2rgb(in float3 c) + { + c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y); + float lg = 1. / 116. * (c.x + 16.); + float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y), + wref.y * xyzR(lg), + wref.z * xyzR(lg - 0.005 * c.z)); + float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986, + - 0.9689, 1.8758, 0.0415, + 0.0557, -0.2040, 1.0570), xyz); + return rgb; + } + float lerpAng(in float a, in float b, in float x) + { + float ang = fmod(fmod((a - b), TAU) + PI * 3., TAU) - PI; + return ang * x + b; + } + float3 lerpLch(in float3 a, in float3 b, in float x) + { + float hue = lerpAng(a.z, b.z, x); + return float3(lerp(b.xy, a.xy, x), hue); + } + float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha) + { + return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha)); + } + float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis) + { + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); + } + float4x4 poiRotationMatrixFromAngles(float x, float y, float z) + { + float angleX = radians(x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + float angleY = radians(y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + float angleZ = radians(z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + float4x4 poiRotationMatrixFromAngles(float3 angles) + { + float angleX = radians(angles.x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + float angleY = radians(angles.y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + float angleZ = radians(angles.z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + float3 getCameraPosition() + { + #ifdef USING_STEREO_MATRICES + return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5); + #endif + return _WorldSpaceCameraPos; + } + half2 calcScreenUVs(half4 grabPos) + { + half2 uv = grabPos.xy / (grabPos.w + 0.0000000001); + #if UNITY_SINGLE_PASS_STEREO + uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y); + #else + uv.xy *= _ScreenParams.xy; + #endif + return uv; + } + float CalcMipLevel(float2 texture_coord) + { + float2 dx = ddx(texture_coord); + float2 dy = ddy(texture_coord); + float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); + return 0.5 * log2(delta_max_sqr); + } + float inverseLerp(float A, float B, float T) + { + return (T - A) / (B - A); + } + float inverseLerp2(float2 a, float2 b, float2 value) + { + float2 AB = b - a; + float2 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float inverseLerp3(float3 a, float3 b, float3 value) + { + float3 AB = b - a; + float3 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float inverseLerp4(float4 a, float4 b, float4 value) + { + float4 AB = b - a; + float4 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float4 quaternion_conjugate(float4 v) + { + return float4( + v.x, -v.yzw + ); + } + float4 quaternion_mul(float4 v1, float4 v2) + { + float4 result1 = (v1.x * v2 + v1 * v2.x); + float4 result2 = float4( + - dot(v1.yzw, v2.yzw), + cross(v1.yzw, v2.yzw) + ); + return float4(result1 + result2); + } + float4 get_quaternion_from_angle(float3 axis, float angle) + { + float sn = sin(angle * 0.5); + float cs = cos(angle * 0.5); + return float4(axis * sn, cs); + } + float4 quaternion_from_vector(float3 inVec) + { + return float4(0.0, inVec); + } + float degree_to_radius(float degree) + { + return ( + degree / 180.0 * PI + ); + } + float3 rotate_with_quaternion(float3 inVec, float3 rotation) + { + float4 qx = get_quaternion_from_angle(float3(1, 0, 0), radians(rotation.x)); + float4 qy = get_quaternion_from_angle(float3(0, 1, 0), radians(rotation.y)); + float4 qz = get_quaternion_from_angle(float3(0, 0, 1), radians(rotation.z)); + #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C)) + float4 quaternion = normalize(MUL3(qx, qy, qz)); + float4 conjugate = quaternion_conjugate(quaternion); + float4 inVecQ = quaternion_from_vector(inVec); + float3 rotated = ( + MUL3(quaternion, inVecQ, conjugate) + ).yzw; + return rotated; + } + float4 transform(float4 input, float4 pos, float4 rotation, float4 scale) + { + input.rgb *= (scale.xyz * scale.w); + input = float4(rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w) + (pos.xyz * pos.w), input.w); + return input; + } + float aaBlurStep(float gradient, float edge, float blur) + { + float edgeMin = saturate(edge); + float edgeMax = saturate(edge + blur * (1 - edge)); + return smoothstep(0, 1, saturate((gradient - edgeMin) / saturate(edgeMax - edgeMin + fwidth(gradient)))); + } + float3 poiThemeColor(in PoiMods poiMods, in float3 srcColor, in float themeIndex) + { + if (themeIndex == 0) return srcColor; + themeIndex -= 1; + if (themeIndex <= 3) + { + return poiMods.globalColorTheme[themeIndex]; + } + return srcColor; + } + float lilIsIn0to1(float f) + { + float value = 0.5 - abs(f - 0.5); + return saturate(value / clamp(fwidth(value), 0.0001, 1.0)); + } + float lilIsIn0to1(float f, float nv) + { + float value = 0.5 - abs(f - 0.5); + return saturate(value / clamp(fwidth(value), 0.0001, nv)); + } + float lilTooningNoSaturate(float value, float border) + { + return (value - border) / clamp(fwidth(value), 0.0001, 1.0); + } + float lilTooningNoSaturate(float value, float border, float blur) + { + float borderMin = saturate(border - blur * 0.5); + float borderMax = saturate(border + blur * 0.5); + return (value - borderMin) / saturate(borderMax - borderMin + fwidth(value)); + } + float lilTooningNoSaturate(float value, float border, float blur, float borderRange) + { + float borderMin = saturate(border - blur * 0.5 - borderRange); + float borderMax = saturate(border + blur * 0.5); + return (value - borderMin) / saturate(borderMax - borderMin + fwidth(value)); + } + float lilTooning(float value, float border) + { + return saturate(lilTooningNoSaturate(value, border)); + } + float lilTooning(float value, float border, float blur) + { + return saturate(lilTooningNoSaturate(value, border, blur)); + } + float lilTooning(float value, float border, float blur, float borderRange) + { + return saturate(lilTooningNoSaturate(value, border, blur, borderRange)); + } + inline float4 CalculateFrustumCorrection() + { + float x1 = -UNITY_MATRIX_P._31 / (UNITY_MATRIX_P._11 * UNITY_MATRIX_P._34); + float x2 = -UNITY_MATRIX_P._32 / (UNITY_MATRIX_P._22 * UNITY_MATRIX_P._34); + return float4(x1, x2, 0, UNITY_MATRIX_P._33 / UNITY_MATRIX_P._34 + x1 * UNITY_MATRIX_P._13 + x2 * UNITY_MATRIX_P._23); + } + inline float CorrectedLinearEyeDepth(float z, float B) + { + return 1.0 / (z / UNITY_MATRIX_P._34 + B); + } + v2f vert(appdata v) + { + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + PoiInitStruct(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.objectPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz; + o.objNormal = v.normal; + o.normal = UnityObjectToWorldNormal(v.normal); + o.tangent = UnityObjectToWorldDir(v.tangent); + o.binormal = cross(o.normal, o.tangent) * (v.tangent.w * unity_WorldTransformParams.w); + o.vertexColor = v.color; + o.uv[0] = v.uv0; + o.uv[1] = v.uv1; + o.uv[2] = v.uv2; + o.uv[3] = v.uv3; + #if defined(LIGHTMAP_ON) + o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + float3 localOffset = float3(0, 0, 0); + float3 worldOffset = float3(0, 0, 0); + o.localPos.rgb += localOffset; + o.worldPos.rgb += worldOffset; + o.pos = UnityObjectToClipPos(o.localPos); + #ifdef POI_PASS_OUTLINE + #if defined(UNITY_REVERSED_Z) + o.pos.z += _Offset_Z * - 0.01; + #else + o.pos.z += _Offset_Z * 0.01; + #endif + #endif + o.grabPos = ComputeGrabScreenPos(o.pos); + #ifndef FORWARD_META_PASS + #if !defined(UNITY_PASS_SHADOWCASTER) + UNITY_TRANSFER_SHADOW(o, o.uv[0].xy); + #else + TRANSFER_SHADOW_CASTER_NOPOS(o, o.pos); + #endif + #endif + UNITY_TRANSFER_FOG(o, o.pos); + if (float(0)) + { + if (o.pos.w < _ProjectionParams.y * 1.01 && o.pos.w > 0) + { + o.pos.z = o.pos.z * 0.0001 + o.pos.w * 0.999; + } + } + #ifdef POI_PASS_META + o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST); + #endif + #if defined(GRAIN) + float4 worldDirection; + worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + o.worldDirection = worldDirection; + #endif + return o; + } + void calculateGlobalThemes(inout PoiMods poiMods) + { + poiMods.globalColorTheme[0] = float4(1,1,1,1); + poiMods.globalColorTheme[1] = float4(1,1,1,1); + poiMods.globalColorTheme[2] = float4(1,1,1,1); + poiMods.globalColorTheme[3] = float4(1,1,1,1); + } + float2 calculatePolarCoordinate(in PoiMesh poiMesh) + { + float2 delta = poiMesh.uv[float(0)] - float4(0.5,0.5,0,0); + float radius = length(delta) * 2 * float(1); + float angle = atan2(delta.x, delta.y) * 1.0 / 6.28 * float(1); + return float2(radius, angle + distance(poiMesh.uv[float(0)], float4(0.5,0.5,0,0)) * float(0)); + } + float2 MonoPanoProjection(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude, latitude) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(1.0, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw; + } + float2 StereoPanoProjection(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude, latitude) * float2(0.5 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(0.5, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 0.5).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 0.5).zw; + } + float2 calculatePanosphereUV(in PoiMesh poiMesh) + { + float3 viewDirection = normalize(lerp(getCameraPosition().xyz, _WorldSpaceCameraPos.xyz, float(1)) - poiMesh.worldPos.xyz) * - 1; + return lerp(MonoPanoProjection(viewDirection), StereoPanoProjection(viewDirection), float(0)); + } + void applyAlphaOptions(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, in PoiMods poiMods) + { + poiFragData.alpha = saturate(poiFragData.alpha + float(0)); + if (float(0)) + { + float3 position = float(1) ? poiMesh.worldPos : poiMesh.objectPosition; + poiFragData.alpha *= lerp(float(0), float(1), smoothstep(float(0), float(0), distance(position, poiCam.worldPos))); + } + if (float(0)) + { + float holoRim = saturate(1 - smoothstep(min(float(0.5), float(0.5)), float(0.5), poiCam.vDotN)); + holoRim = abs(lerp(1, holoRim, float(0))); + poiFragData.alpha *= float(0) ?1 - holoRim : holoRim; + } + if (float(0)) + { + half cameraAngleMin = float(45) / 180; + half cameraAngleMax = float(90) / 180; + half modelAngleMin = float(45) / 180; + half modelAngleMax = float(90) / 180; + float3 pos = float(0) == 0 ? poiMesh.objectPosition : poiMesh.worldPos; + half3 cameraToModelDirection = normalize(pos - getCameraPosition()); + half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0).rgb))); + half cameraLookAtModel = remapClamped(cameraAngleMax, cameraAngleMin, .5 * dot(cameraToModelDirection, getCameraForward()) + .5); + half modelLookAtCamera = remapClamped(modelAngleMax, modelAngleMin, .5 * dot(-cameraToModelDirection, modelForwardDirection) + .5); + if (float(0) == 0) + { + poiFragData.alpha *= max(cameraLookAtModel, float(0)); + } + else if (float(0) == 1) + { + poiFragData.alpha *= max(modelLookAtCamera, float(0)); + } + else if (float(0) == 2) + { + poiFragData.alpha *= max(cameraLookAtModel * modelLookAtCamera, float(0)); + } + } + } + inline half Dither8x8Bayer(int x, int y) + { + const half dither[ 64 ] = { + 1, 49, 13, 61, 4, 52, 16, 64, + 33, 17, 45, 29, 36, 20, 48, 32, + 9, 57, 5, 53, 12, 60, 8, 56, + 41, 25, 37, 21, 44, 28, 40, 24, + 3, 51, 15, 63, 2, 50, 14, 62, + 35, 19, 47, 31, 34, 18, 46, 30, + 11, 59, 7, 55, 10, 58, 6, 54, + 43, 27, 39, 23, 42, 26, 38, 22 + }; + int r = y * 8 + x; + return dither[r] / 64; + } + half calcDither(half2 grabPos) + { + return Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8)); + } + void applyDithering(inout PoiFragData poiFragData, in PoiCam poiCam) + { + if (float(0)) + { + poiFragData.alpha = saturate(poiFragData.alpha - (calcDither(poiCam.screenUV) * (1 - poiFragData.alpha) * float(0.1))); + } + } + void ApplyAlphaToCoverage(inout PoiFragData poiFragData, in PoiMesh poiMesh) + { + + if (float(3) == 1) + { + + if (float(0) && float(0)) + { + poiFragData.alpha *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.25,0.25,4,4).zw)) * float(0.25); + poiFragData.alpha = (poiFragData.alpha - float(0)) / max(fwidth(poiFragData.alpha), 0.0001) + float(0); + poiFragData.alpha = saturate(poiFragData.alpha); + } + } + } + void applyVertexColor(inout PoiFragData poiFragData, PoiMesh poiMesh) + { + #ifndef POI_PASS_OUTLINE + float3 vertCol = lerp(poiMesh.vertexColor.rgb, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(1)); + poiFragData.baseColor *= lerp(1, vertCol, float(0)); + #endif + poiFragData.alpha *= lerp(1, poiMesh.vertexColor.a, float(0)); + } + #if defined(GEOM_TYPE_BRANCH) || defined(GEOM_TYPE_BRANCH_DETAIL) || defined(GEOM_TYPE_FROND) || defined(DEPTH_OF_FIELD_COC_VIEW) + float2 decalUV(float uvNumber, float4 uv_st, float2 position, half rotation, half rotationSpeed, half2 scale, float4 scaleOffset, float depth, in PoiMesh poiMesh, in PoiCam poiCam) + { + scaleOffset = float4(-scaleOffset.x, scaleOffset.y, -scaleOffset.z, scaleOffset.w); + float2 uv = poiUV(poiMesh.uv[uvNumber], uv_st) + calcParallax(depth + 1, poiCam); + float2 decalCenter = position; + float theta = radians(rotation + _Time.z * rotationSpeed); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y); + uv = remap(uv, float2(0, 0) - scale / 2 + position + scaleOffset.xz, scale / 2 + position + scaleOffset.yw, float2(0, 0), float2(1, 1)); + return uv; + } + inline float3 decalHueShift(float enabled, float3 color, float shift, float shiftSpeed) + { + if (enabled) + { + color = hueShift(color, shift + _Time.x * shiftSpeed); + } + return color; + } + inline float applyTilingClipping(float enabled, float2 uv) + { + float ret = 1; + if (!enabled) + { + if (uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0) + { + ret = 0; + } + } + return ret; + } + void applyDecals(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, in PoiMods poiMods, in PoiLight poiLight) + { + float decalAlpha = 1; + float alphaOverride = 0; + #if defined(PROP_DECALMASK) || !defined(OPTIMIZER_ENABLED) + float4 decalMask = POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 decalMask = 1; + #endif + float4 decalColor = 1; + float2 uv = 0; + float2 decalScale = float2(1, 1); + float decalRotation = 0; + float2 ddxuv = 0; + float2 ddyuv = 0; + float4 sideMod = 0; + if (alphaOverride) + { + poiFragData.alpha *= decalAlpha; + } + poiFragData.baseColor = saturate(poiFragData.baseColor); + } + #endif + #ifdef VIGNETTE_MASKED + #ifdef _LIGHTINGMODE_CLOTH + #define HARD 0 + #define LERP 1 + #define CLOTHMODE HARD + float V_SmithGGXCorrelated(float roughness, float NoV, float NoL) + { + float a2 = roughness * roughness; + float lambdaV = NoL * sqrt((NoV - a2 * NoV) * NoV + a2); + float lambdaL = NoV * sqrt((NoL - a2 * NoL) * NoL + a2); + float v = 0.5 / (lambdaV + lambdaL); + return v; + } + float D_GGX(float roughness, float NoH) + { + float oneMinusNoHSquared = 1.0 - NoH * NoH; + float a = NoH * roughness; + float k = roughness / (oneMinusNoHSquared + a * a); + float d = k * k * (1.0 / UNITY_PI); + return d; + } + float D_Charlie(float roughness, float NoH) + { + float invAlpha = 1.0 / roughness; + float cos2h = NoH * NoH; + float sin2h = max(1.0 - cos2h, 0.0078125); // 0.0078125 = 2^(-14/2), so sin2h^2 > 0 in fp16 + return (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * UNITY_PI); + } + float V_Neubelt(float NoV, float NoL) + { + return 1.0 / (4.0 * (NoL + NoV - NoL * NoV)); + } + float Distribution(float roughness, float NoH, float cloth) + { + #if CLOTHMODE == LERP + return lerp(GGXTerm(roughness, NoH), D_Charlie(roughness, NoH), cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? GGXTerm(roughness, NoH) : D_Charlie(roughness, NoH); + #endif + } + float Visibility(float roughness, float NoV, float NoL, float cloth) + { + #if CLOTHMODE == LERP + return lerp(V_SmithGGXCorrelated(roughness, NoV, NoL), V_Neubelt(NoV, NoL), cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? V_SmithGGXCorrelated(roughness, NoV, NoL) : V_Neubelt(NoV, NoL); + #endif + } + float F_Schlick(float3 f0, float f90, float VoH) + { + return f0 + (f90 - f0) * pow(1.0 - VoH, 5); + } + float F_Schlick(float3 f0, float VoH) + { + float f = pow(1.0 - VoH, 5.0); + return f + f0 * (1.0 - f); + } + float Fresnel(float3 f0, float LoH) + { + float f90 = saturate(dot(f0, float(50.0 * 0.33).xxx)); + return F_Schlick(f0, f90, LoH); + } + float Fd_Burley(float roughness, float NoV, float NoL, float LoH) + { + float f90 = 0.5 + 2.0 * roughness * LoH * LoH; + float lightScatter = F_Schlick(1.0, f90, NoL); + float viewScatter = F_Schlick(1.0, f90, NoV); + return lightScatter * viewScatter; + } + float Fd_Wrap(float NoL, float w) + { + return saturate((NoL + w) / pow(1.0 + w, 2)); + } + float4 SampleDFG(float NoV, float perceptualRoughness) + { + return _ClothDFG.Sample(sampler_ClothDFG, float3(NoV, perceptualRoughness, 0)); + } + float3 EnvBRDF(float2 dfg, float3 f0) + { + return f0 * dfg.x + dfg.y; + } + float3 EnvBRDFMultiscatter(float3 dfg, float3 f0, float cloth) + { + #if CLOTHMODE == LERP + return lerp(lerp(dfg.xxx, dfg.yyy, f0), f0 * dfg.z, cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? lerp(dfg.xxx, dfg.yyy, f0) : f0 * dfg.z; + #endif + } + float3 EnvBRDFEnergyCompensation(float3 dfg, float3 f0, float cloth) + { + #if CLOTHMODE == LERP + return lerp(1.0 + f0 * (1.0 / dfg.y - 1.0), 1, cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? 1.0 + f0 * (1.0 / dfg.y - 1.0) : 1; + #endif + } + float ClothMetallic(float cloth) + { + #if CLOTHMODE == LERP + return cloth; + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? 1 : 0; + #endif + } + float3 Specular(float roughness, PoiLight poiLight, float f0, float3 normal, float cloth) + { + float NoL = poiLight.nDotLSaturated; + float NoH = poiLight.nDotH; + float LoH = poiLight.lDotH; + float NoV = poiLight.nDotV; + float D = Distribution(roughness, NoH, cloth); + float V = Visibility(roughness, NoV, NoL, cloth); + float3 F = Fresnel(f0, LoH); + return (D * V) * F; + } + float3 getBoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax : boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition.xyz); + } + #endif + return direction; + } + float SpecularAO(float NoV, float ao, float roughness) + { + return clamp(pow(NoV + ao, exp2(-16.0 * roughness - 1.0)) - 1.0 + ao, 0.0, 1.0); + } + float3 IndirectSpecular(float3 dfg, float roughness, float occlusion, float energyCompensation, float cloth, float3 indirectDiffuse, float f0, PoiLight poiLight, PoiFragData poiFragData, PoiCam poiCam, PoiMesh poiMesh) + { + float3 normal = poiMesh.normals[1]; + float3 reflDir = reflect(-poiCam.viewDir, normal); + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = getBoxProjection(reflDir, poiMesh.worldPos, unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin.xyz, unity_SpecCube0_BoxMax.xyz); + float3 probe0 = Unity_GlossyEnvironment(UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData); + float3 indirectSpecular = probe0; + #if UNITY_SPECCUBE_BLENDING + + if (unity_SpecCube0_BoxMin.w < 0.99999) + { + envData.reflUVW = getBoxProjection(reflDir, poiMesh.worldPos, unity_SpecCube1_ProbePosition, unity_SpecCube1_BoxMin.xyz, unity_SpecCube1_BoxMax.xyz); + float3 probe1 = Unity_GlossyEnvironment(UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), unity_SpecCube1_HDR, envData); + indirectSpecular = lerp(probe1, probe0, unity_SpecCube0_BoxMin.w); + } + #endif + float horizon = min(1 + dot(reflDir, normal), 1); + indirectSpecular = indirectSpecular * horizon * horizon * energyCompensation * EnvBRDFMultiscatter(dfg, f0, cloth); + indirectSpecular *= SpecularAO(poiLight.nDotV, occlusion, roughness); + return indirectSpecular; + }; + #undef LERP + #undef HARD + #undef CLOTHMODE + #endif + float _LightingWrappedWrap; + float _LightingWrappedNormalization; + float RTWrapFunc(in float dt, in float w, in float norm) + { + float cw = saturate(w); + float o = (dt + cw) / ((1.0 + cw) * (1.0 + cw * norm)); + float flt = 1.0 - 0.85 * norm; + if (w > 1.0) + { + o = lerp(o, flt, w - 1.0); + } + return o; + } + float3 GreenWrapSH(float fA) // Greens unoptimized and non-normalized + { + float fAs = saturate(fA); + float4 t = float4(fA + 1, fAs - 1, fA - 2, fAs + 1); // DJL edit: allow wrapping to L0-only at w=2 + return float3(t.x, -t.z * t.x / 3, 0.25 * t.y * t.y * t.w); + } + float3 GreenWrapSHOpt(float fW) // optimised and normalized https://blog.selfshadow.com/2012/01/07/righting-wrap-part-2/ + { + const float4 t0 = float4(0.0, 1.0 / 4.0, -1.0 / 3.0, -1.0 / 2.0); + const float4 t1 = float4(1.0, 2.0 / 3.0, 1.0 / 4.0, 0.0); + float3 fWs = float3(fW, fW, saturate(fW)); // DJL edit: allow wrapping to L0-only at w=2 + float3 r; + r.xyz = t0.xxy * fWs + t0.xzw; + r.xyz = r.xyz * fWs + t1.xyz; + return r; + } + float3 ShadeSH9_wrapped(float3 normal, float wrap) + { + float3 x0, x1, x2; + float3 conv = lerp(GreenWrapSH(wrap), GreenWrapSHOpt(wrap), float(0)); // Should try optimizing this... + conv *= float3(1, 1.5, 4); // Undo pre-applied cosine convolution by using the inverse + x0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w); + float3 L2_0 = float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / - 3.0; + x0 -= L2_0; + x1.r = dot(unity_SHAr.xyz, normal); + x1.g = dot(unity_SHAg.xyz, normal); + x1.b = dot(unity_SHAb.xyz, normal); + float4 vB = normal.xyzz * normal.yzzx; + x2.r = dot(unity_SHBr, vB); + x2.g = dot(unity_SHBg, vB); + x2.b = dot(unity_SHBb, vB); + float vC = normal.x * normal.x - normal.y * normal.y; + x2 += unity_SHC.rgb * vC; + x2 += L2_0; + return x0 * conv.x + x1 * conv.y + x2 * conv.z; + } + float3 GetSHDirectionL1() + { + return Unity_SafeNormalize((unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz)); + } + half3 GetSHMaxL1() + { + float3 maxDirection = GetSHDirectionL1(); + return ShadeSH9_wrapped(maxDirection, 0); + } + #ifdef _LIGHTINGMODE_SHADEMAP + void applyShadeMapping(inout PoiFragData poiFragData, PoiMesh poiMesh, inout PoiLight poiLight) + { + float MainColorFeatherStep = float(0.5) - float(0.0001); + float firstColorFeatherStep = float(0) - float(0.0001); + #if defined(PROP_1ST_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + float4 firstShadeMap = POI2D_SAMPLER_PAN(_1st_ShadeMap, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 firstShadeMap = float4(1, 1, 1, 1); + #endif + firstShadeMap = lerp(firstShadeMap, float4(poiFragData.baseColor, 1), float(0)); + #if defined(PROP_2ND_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + float4 secondShadeMap = POI2D_SAMPLER_PAN(_2nd_ShadeMap, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 secondShadeMap = float4(1, 1, 1, 1); + #endif + secondShadeMap = lerp(secondShadeMap, firstShadeMap, float(0)); + firstShadeMap.rgb *= float4(1,1,1,1).rgb; //* lighColor + secondShadeMap.rgb *= float4(1,1,1,1).rgb; //* LightColor; + float shadowMask = 1; + shadowMask *= float(0) ?(float(0) ?(1.0 - firstShadeMap.a) : firstShadeMap.a) : 1; + shadowMask *= float(0) ?(float(0) ?(1.0 - secondShadeMap.a) : secondShadeMap.a) : 1; + float mainShadowMask = saturate(1 - ((poiLight.lightMap) - MainColorFeatherStep) / (float(0.5) - MainColorFeatherStep) * (shadowMask)); + float firstSecondShadowMask = saturate(1 - ((poiLight.lightMap) - firstColorFeatherStep) / (float(0) - firstColorFeatherStep) * (shadowMask)); + mainShadowMask *= poiLight.shadowMask * float(1); + firstSecondShadowMask *= poiLight.shadowMask * float(1); + if (float(0) == 0) + { + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, lerp(firstShadeMap.rgb, secondShadeMap.rgb, firstSecondShadowMask), mainShadowMask); + } + else + { + poiFragData.baseColor.rgb *= lerp(1, lerp(firstShadeMap.rgb, secondShadeMap.rgb, firstSecondShadowMask), mainShadowMask); + } + poiLight.rampedLightMap = 1 - mainShadowMask; + } + #endif + void ApplySubtractiveLighting(inout UnityIndirect indirectLight) + { + #if SUBTRACTIVE_LIGHTING + poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, _AttenuationMultiplier)); + float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz)); + float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb; + float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate; + subtractedLight = max(subtractedLight, unity_ShadowColor.rgb); + subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x); + indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse); + #endif + } + UnityIndirect CreateIndirectLight(in PoiMesh poiMesh, in PoiCam poiCam, in PoiLight poiLight) + { + UnityIndirect indirectLight; + indirectLight.diffuse = 0; + indirectLight.specular = 0; + #if defined(LIGHTMAP_ON) + indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy)); + #if defined(DIRLIGHTMAP_COMBINED) + float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy + ); + indirectLight.diffuse = DecodeDirectionalLightmap( + indirectLight.diffuse, lightmapDirection, poiMesh.normals[1] + ); + #endif + ApplySubtractiveLighting(indirectLight); + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float3 dynamicLightDiffuse = DecodeRealtimeLightmap( + UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw) + ); + #if defined(DIRLIGHTMAP_COMBINED) + float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_DynamicDirectionality, unity_DynamicLightmap, + poiMesh.lightmapUV.zw + ); + indirectLight.diffuse += DecodeDirectionalLightmap( + dynamicLightDiffuse, dynamicLightmapDirection, poiMesh.normals[1] + ); + #else + indirectLight.diffuse += dynamicLightDiffuse; + #endif + #endif + #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON) + #if UNITY_LIGHT_PROBE_PROXY_VOLUME + if (unity_ProbeVolumeParams.x == 1) + { + indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume( + float4(poiMesh.normals[1], 1), poiMesh.worldPos + ); + indirectLight.diffuse = max(0, indirectLight.diffuse); + #if defined(UNITY_COLORSPACE_GAMMA) + indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse); + #endif + } + else + { + indirectLight.diffuse += max(0, ShadeSH9(float4(poiMesh.normals[1], 1))); + } + #else + indirectLight.diffuse += max(0, ShadeSH9(float4(poiMesh.normals[1], 1))); + #endif + #endif + indirectLight.diffuse *= poiLight.occlusion; + return indirectLight; + } + void calculateShading(inout PoiLight poiLight, inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam) + { + #ifdef UNITY_PASS_FORWARDBASE + float shadowStrength = float(1) * poiLight.shadowMask; + #ifdef POI_PASS_OUTLINE + shadowStrength = lerp(0, shadowStrength, _OutlineShadowStrength); + #endif + #ifdef _LIGHTINGMODE_FLAT + poiLight.finalLighting = poiLight.directColor; + poiLight.rampedLightMap = poiLight.nDotLSaturated; + #endif + #ifdef _LIGHTINGMODE_MULTILAYER_MATH + float4 lns = float4(1, 1, 1, 1); + lns.x = lilTooningNoSaturate(poiLight.lightMap, float(0.5), float(0.1)); + lns.y = lilTooningNoSaturate(poiLight.lightMap, float(0.5), float(0.3)); + lns.z = lilTooningNoSaturate(poiLight.lightMap, float(0.25), float(0.1)); + lns.w = lilTooningNoSaturate(poiLight.lightMap, float(0.5), float(0.1), float(0)); + lns = saturate(lns); + float3 indirectColor = 1; + if (float4(0.4479884,0.5225216,0.6920712,1).a > 0) + { + #if defined(PROP_SHADOWCOLORTEX) || !defined(OPTIMIZER_ENABLED) + float4 shadowColorTex = POI2D_SAMPLER_PAN(_ShadowColorTex, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 shadowColorTex = float4(1, 1, 1, 1); + #endif + indirectColor = lerp(float3(1, 1, 1), shadowColorTex.rgb, shadowColorTex.a) * float4(0.4479884,0.5225216,0.6920712,1).rgb; + } + if (float4(0,0,0,0).a > 0) + { + #if defined(PROP_SHADOW2NDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + float4 shadow2ndColorTex = POI2D_SAMPLER_PAN(_Shadow2ndColorTex, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 shadow2ndColorTex = float4(1, 1, 1, 1); + #endif + shadow2ndColorTex.rgb = lerp(float3(1, 1, 1), shadow2ndColorTex.rgb, shadow2ndColorTex.a) * float4(0,0,0,0).rgb; + lns.y = float4(0,0,0,0).a - lns.y * float4(0,0,0,0).a; + indirectColor = lerp(indirectColor, shadow2ndColorTex.rgb, lns.y); + } + if (float4(0,0,0,0).a > 0) + { + #if defined(PROP_SHADOW3RDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + float4 shadow3rdColorTex = POI2D_SAMPLER_PAN(_Shadow3rdColorTex, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 shadow3rdColorTex = float4(1, 1, 1, 1); + #endif + shadow3rdColorTex.rgb = lerp(float3(1, 1, 1), shadow3rdColorTex.rgb, shadow3rdColorTex.a) * float4(0,0,0,0).rgb; + lns.z = float4(0,0,0,0).a - lns.z * float4(0,0,0,0).a; + indirectColor = lerp(indirectColor, shadow3rdColorTex.rgb, lns.z); + } + poiLight.rampedLightMap = lns.x; + indirectColor = lerp(indirectColor, 1, lns.w * float4(1,0,0,1).rgb); + indirectColor = indirectColor * lerp(poiLight.indirectColor, poiLight.directColor, float(0)); + indirectColor = lerp(poiLight.directColor, indirectColor, float(1) * poiLight.shadowMask); + poiLight.finalLighting = lerp(indirectColor, poiLight.directColor, lns.x); + #endif + #ifdef _LIGHTINGMODE_SHADEMAP + poiLight.finalLighting = poiLight.directColor; + #endif + #ifdef _LIGHTINGMODE_REALISTIC + UnityLight light; + light.dir = poiLight.direction; + light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, poiLight.attenuationStrength) * poiLight.detailShadow); + light.ndotl = poiLight.nDotLSaturated; + poiLight.rampedLightMap = poiLight.nDotLSaturated; + poiLight.finalLighting = max(UNITY_BRDF_PBS(1, 0, 0, 0, poiMesh.normals[1], poiCam.viewDir, light, CreateIndirectLight(poiMesh, poiCam, poiLight)).xyz, float(0)); + #endif + #ifdef _LIGHTINGMODE_CLOTH + #if defined(PROP_MOCHIEMETALLICMAP) || !defined(OPTIMIZER_ENABLED) + float4 clothmapsample = POI2D_MAINTEX_SAMPLER_PAN_INLINED(_ClothMetallicSmoothnessMap, poiMesh); + float roughness = 1 - (clothmapsample.a * float(0.5)); + float reflectance = float(0.5) * clothmapsample.b; + float clothmask = clothmapsample.g; + float metallic = pow(clothmapsample.r * _ClothMetallic, 2) * ClothMetallic(clothmask); + roughness = float(0) == 1 ? 1 - roughness : roughness; + #else + float roughness = 1 - (float(0.5)); + float metallic = pow(_ClothMetallic, 2); + float reflectance = float(0.5); + float clothmask = 1; + #endif + float perceptualRoughness = pow(roughness, 2); + float clampedRoughness = max(0.002, perceptualRoughness); + float f0 = 0.16 * reflectance * reflectance * (1 - metallic) + poiFragData.baseColor * metallic; + float3 fresnel = Fresnel(f0, poiLight.nDotV); + float3 dfg = SampleDFG(poiLight.nDotV, perceptualRoughness); + float energyCompensation = EnvBRDFEnergyCompensation(dfg, f0, clothmask); + poiLight.finalLighting = Fd_Burley(perceptualRoughness, poiLight.nDotV, poiLight.nDotLSaturated, poiLight.lDotH); + poiLight.finalLighting *= _LightColor0 * poiLight.attenuation * poiLight.nDotLSaturated; + float3 specular = max(0, Specular(clampedRoughness, poiLight, f0, poiMesh.normals[1], clothmask) * poiLight.finalLighting * energyCompensation * UNITY_PI); // (D * V) * F + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w); + float3 indirectDiffuse; + indirectDiffuse.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, poiMesh.normals[1]); + indirectDiffuse.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, poiMesh.normals[1]); + indirectDiffuse.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, poiMesh.normals[1]); + indirectDiffuse = max(0, indirectDiffuse); + float3 indirectSpecular = IndirectSpecular(dfg, roughness, poiLight.occlusion, energyCompensation, clothmask, indirectDiffuse, f0, poiLight, poiFragData, poiCam, poiMesh); + poiLight.finalLightAdd += max(0, specular + indirectSpecular); + poiLight.finalLighting += indirectDiffuse * poiLight.occlusion; + poiFragData.baseColor.xyz *= (1 - metallic); + #endif + #ifdef _LIGHTINGMODE_WRAPPED + #define GREYSCALE_VECTOR float3(.33333, .33333, .33333) + float3 directColor = _LightColor0.rgb * saturate(RTWrapFunc(poiLight.nDotL, float(0), float(0))) * lerp(1, poiLight.attenuation, poiLight.attenuationStrength); + float3 indirectColor = ShadeSH9_wrapped(poiMesh.normals[float(0)], float(0)) * poiLight.occlusion; + float3 ShadeSH9Plus_2 = GetSHMaxL1(); + float bw_topDirectLighting_2 = dot(_LightColor0.rgb, GREYSCALE_VECTOR); + float bw_directLighting = dot(directColor, GREYSCALE_VECTOR); + float bw_indirectLighting = dot(indirectColor, GREYSCALE_VECTOR); + float bw_topIndirectLighting = dot(ShadeSH9Plus_2, GREYSCALE_VECTOR); + poiLight.lightMap = smoothstep(0, bw_topIndirectLighting + bw_topDirectLighting_2, bw_indirectLighting + bw_directLighting) * poiLight.detailShadow; + poiLight.rampedLightMap = saturate((poiLight.lightMap - (1 - float(0.5))) / saturate((1 - float(0)) - (1 - float(0.5)) + fwidth(poiLight.lightMap))); + float3 mathRamp = lerp(float3(1, 1, 1), saturate(lerp((float4(1,1,1,1) * lerp(indirectColor, 1, float(0))), float3(1, 1, 1), saturate(poiLight.rampedLightMap))), float(1)); + float3 finalWrap = directColor + indirectColor; + if (float(1)) + { + finalWrap = clamp(finalWrap, float(0), float(1)); + } + else + { + finalWrap = max(finalWrap, float(0)); + } + poiLight.finalLighting = finalWrap * saturate(mathRamp + 1 - float(1)); + #endif + #ifdef _LIGHTINGMODE_SKIN + float3 ambientNormalWorld = poiMesh.normals[1];//aTangentToWorld(s, s.blurredNormalTangent); + poiLight.rampedLightMap = poiLight.nDotLSaturated; + float subsurface = 1; + float skinScattering = saturate(subsurface * float(1) * 2); + half3 absorption = exp((1.0h - subsurface) * float4(-8,-40,-64,0).rgb); + absorption *= saturate(poiFragData.baseColor * unity_ColorSpaceDouble.rgb); + ambientNormalWorld = normalize(lerp(poiMesh.normals[1], ambientNormalWorld, float(0.7))); + float ndlBlur = dot(poiMesh.normals[1], poiLight.direction) * 0.5h + 0.5h; + float lumi = dot(poiLight.directColor, half3(0.2126h, 0.7152h, 0.0722h)); + float4 sssLookupUv = float4(ndlBlur, skinScattering * lumi, 0.0f, 0.0f); + half3 sss = poiLight.lightMap * poiLight.attenuation * tex2Dlod(_SkinLUT, sssLookupUv).rgb; + poiLight.finalLighting = min(lerp(poiLight.indirectColor * float4(1,1,1,1), float4(1,1,1,1), float(0)) + (sss * poiLight.directColor), poiLight.directColor); + #endif + #ifdef _LIGHTINGMODE_SDF + #endif + #endif + #ifdef UNITY_PASS_FORWARDADD + if (float(1) == 0) + { + poiLight.rampedLightMap = max(0, poiLight.nDotL); + poiLight.finalLighting = poiLight.directColor * poiLight.attenuation * max(0, poiLight.nDotL) * poiLight.detailShadow * poiLight.additiveShadow; + } + if (float(1) == 1) + { + #if defined(POINT_COOKIE) || defined(DIRECTIONAL_COOKIE) + float passthrough = 0; + #else + float passthrough = float(0.5); + #endif + if (float(0.5) == float(0)) float(0.5) += 0.001; + poiLight.rampedLightMap = smoothstep(float(0.5), float(0), 1 - (.5 * poiLight.nDotL + .5)); + #if defined(POINT) || defined(SPOT) + poiLight.finalLighting = lerp(poiLight.directColor * max(poiLight.additiveShadow, passthrough), poiLight.indirectColor, smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * poiLight.detailShadow; + #else + poiLight.finalLighting = lerp(poiLight.directColor * max(poiLight.attenuation, passthrough), poiLight.indirectColor, smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.detailShadow; + #endif + } + if (float(1) == 2) + { + } + #endif + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float3 vertexLighting = float3(0, 0, 0); + for (int index = 0; index < 4; index++) + { + if (float(1) == 0) + { + vertexLighting += poiLight.vColor[index] * poiLight.vAttenuationDotNL[index] * poiLight.detailShadow; // Realistic + } + if (float(1) == 1) // Toon + { + vertexLighting += lerp(poiLight.vColor[index] * poiLight.vAttenuation[index], poiLight.vColor[index] * float(0.5) * poiLight.vAttenuation[index], smoothstep(float(0), float(0.5), .5 * poiLight.vDotNL[index] + .5)) * poiLight.detailShadow; + } + } + float3 mixedLight = poiLight.finalLighting; + poiLight.finalLighting = vertexLighting + poiLight.finalLighting; + #endif + } + #endif + void blendMatcap(inout PoiLight poiLight, inout PoiFragData poiFragData, float add, float lightAdd, float multiply, float replace, float mixed, float4 matcapColor, float matcapMask, float emissionStrength, float matcapLightMask + #ifdef POI_BLACKLIGHT + , uint blackLightMaskIndex + #endif + ) + { + if (matcapLightMask) + { + matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask); + } + #ifdef POI_BLACKLIGHT + if (blackLightMaskIndex != 4) + { + matcapMask *= blackLightMask[blackLightMaskIndex]; + } + #endif + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a * .999999); + poiFragData.baseColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a); + poiFragData.baseColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a; + poiLight.finalLightAdd += matcapColor.rgb * lightAdd * matcapMask * matcapColor.a; + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, poiFragData.baseColor.rgb + poiFragData.baseColor.rgb * matcapColor.rgb, mixed * matcapMask * matcapColor.a); + poiFragData.emission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a; + } + #if defined(POI_MATCAP0) || defined(COLOR_GRADING_HDR_3D) + void applyMatcap(inout PoiFragData poiFragData, in PoiCam poiCam, in PoiMesh poiMesh, inout PoiLight poiLight, in PoiMods poiMods) + { + float4 matcap = 0; + float matcapMask = 0; + float4 matcap2 = 0; + float matcap2Mask = 0; + float2 matcapUV = 0; + } + #endif + #if defined(MOCHIE_PBR) || defined(POI_CLEARCOAT) + float GSAA_Filament(float3 worldNormal, float perceptualRoughness, float gsaaVariance, float gsaaThreshold) + { + float3 du = ddx(worldNormal); + float3 dv = ddy(worldNormal); + float variance = gsaaVariance * (dot(du, du) + dot(dv, dv)); + float roughness = perceptualRoughness * perceptualRoughness; + float kernelRoughness = min(2.0 * variance, gsaaThreshold); + float squareRoughness = saturate(roughness * roughness + kernelRoughness); + return sqrt(sqrt(squareRoughness)); + } + bool SceneHasReflections() + { + float width, height; + unity_SpecCube0.GetDimensions(width, height); + return !(width * height < 2); + } + float3 GetWorldReflections(float3 reflDir, float3 worldPos, float roughness) + { + float3 baseReflDir = reflDir; + reflDir = BoxProjection(reflDir, worldPos, unity_SpecCube0_ProbePosition, unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax); + float4 envSample0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + float3 p0 = DecodeHDR(envSample0, unity_SpecCube0_HDR); + float interpolator = unity_SpecCube0_BoxMin.w; + + if (interpolator < 0.99999) + { + float3 refDirBlend = BoxProjection(baseReflDir, worldPos, unity_SpecCube1_ProbePosition, unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax); + float4 envSample1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, refDirBlend, roughness * UNITY_SPECCUBE_LOD_STEPS); + float3 p1 = DecodeHDR(envSample1, unity_SpecCube1_HDR); + p0 = lerp(p1, p0, interpolator); + } + return p0; + } + float3 GetReflections(in PoiCam poiCam, in PoiLight pl, in PoiMesh poiMesh, float roughness, float ForceFallback, float LightFallback, samplerCUBE reflectionCube, float3 reflectionDir) + { + float3 reflections = 0; + float3 lighting = pl.finalLighting; + if (ForceFallback == 0) + { + + if (SceneHasReflections()) + { + #ifdef UNITY_PASS_FORWARDBASE + reflections = GetWorldReflections(reflectionDir, poiMesh.worldPos.xyz, roughness); + #endif + } + else + { + #ifdef UNITY_PASS_FORWARDBASE + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * lerp(1, pl.finalLighting, LightFallback); + #endif + #ifdef POI_PASS_ADD + if (LightFallback) + { + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * pl.finalLighting; + } + #endif + } + } + else + { + #ifdef UNITY_PASS_FORWARDBASE + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * lerp(1, pl.finalLighting, LightFallback); + #endif + #ifdef POI_PASS_ADD + if (LightFallback) + { + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * pl.finalLighting; + } + #endif + } + reflections *= pl.occlusion; + return reflections; + } + float GetGGXTerm(float nDotL, float nDotV, float nDotH, float roughness) + { + float visibilityTerm = 0; + if (nDotL > 0) + { + float rough = roughness; + float rough2 = roughness * roughness; + float lambdaV = nDotL * (nDotV * (1 - rough) + rough); + float lambdaL = nDotV * (nDotL * (1 - rough) + rough); + visibilityTerm = 0.5f / (lambdaV + lambdaL + 1e-5f); + float d = (nDotH * rough2 - nDotH) * nDotH + 1.0f; + float dotTerm = UNITY_INV_PI * rough2 / (d * d + 1e-7f); + visibilityTerm *= dotTerm * UNITY_PI; + } + return visibilityTerm; + } + void GetSpecFresTerm(float nDotL, float nDotV, float nDotH, float lDotH, inout float3 specularTerm, inout float3 fresnelTerm, float3 specCol, float roughness) + { + specularTerm = GetGGXTerm(nDotL, nDotV, nDotH, roughness); + fresnelTerm = FresnelTerm(specCol, lDotH); + specularTerm = max(0, specularTerm * max(0.00001, nDotL)); + } + float GetRoughness(float smoothness) + { + float rough = 1 - smoothness; + rough *= 1.7 - 0.7 * rough; + return rough; + } + #endif + #ifdef MOCHIE_PBR + void MochieBRDF(inout PoiFragData poiFragData, in PoiCam poiCam, in PoiLight poiLight, in PoiMesh poiMesh, in PoiMods poiMods) + { + float smoothness = float(1); + float smoothness2 = float(1); + float metallic = float(0); + float specularMask = 1; + float reflectionMask = 1; + #if defined(PROP_MOCHIEMETALLICMAPS) || !defined(OPTIMIZER_ENABLED) + float4 PRBMaps = POI2D_SAMPLER_PAN(_MochieMetallicMaps, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0).xy); + + if (float(0)) + { + PRBMaps.zw = POI2D_SAMPLER_PAN(_MochieMetallicMaps, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0).xy).zw; + } + metallic *= PRBMaps.r; + smoothness = (smoothness * PRBMaps.g); + smoothness2 = (smoothness2 * PRBMaps.g); + reflectionMask *= PRBMaps.b; + specularMask *= PRBMaps.a; + #endif + if (float(0)) + { + specularMask = 1 - specularMask; + } + if (float(0)) + { + reflectionMask = 1 - reflectionMask; + } + if (float(0)) + { + smoothness = 1 - smoothness; + smoothness2 = 1 - smoothness2; + } + float roughness = GetRoughness(smoothness); + float roughness2 = GetRoughness(smoothness2); + if (float(0)) + { + metallic = 1 - metallic; + } + float3 specCol = lerp(unity_ColorSpaceDielectricSpec.rgb, poiFragData.baseColor, metallic); + float omr = unity_ColorSpaceDielectricSpec.a - metallic * unity_ColorSpaceDielectricSpec.a; + float percepRough = 1 - smoothness; + float percepRough2 = 1 - smoothness2; + + if (float(1)) + { + percepRough = GSAA_Filament(poiMesh.normals[1], percepRough, float(0.15), float(0.1)); + if (float(0) == 1 && float(1) > 0) + { + percepRough2 = GSAA_Filament(poiMesh.normals[1], percepRough2, float(0.15), float(0.1)); + } + } + float brdfRoughness = percepRough * percepRough; + brdfRoughness = max(brdfRoughness, 0.002); + float brdfRoughness2 = percepRough2 * percepRough2; + brdfRoughness2 = max(brdfRoughness2, 0.002); + float3 diffuse = poiFragData.baseColor; + float3 specular = 0; + float3 specular2 = 0; + float3 vSpecular = 0; + float3 vSpecular2 = 0; + float3 reflections = 0; + float3 environment = 0; + float attenuation = min(poiLight.nDotLSaturated, lerp(poiLight.attenuation, 1, float(0))); + if (float(1) > 0) + { + float3 fresnelTerm = 1; + float3 specularTerm = 1; + GetSpecFresTerm(poiLight.nDotL, poiLight.nDotV, poiLight.nDotH, poiLight.lDotH, specularTerm, fresnelTerm, specCol, brdfRoughness); + specular = poiLight.directColor * specularTerm * fresnelTerm * specularMask * poiThemeColor(poiMods, float4(1,1,1,1), float(0)) * poiLight.occlusion * attenuation * float(1); + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + for (int index = 0; index < 4; index++) + { + fresnelTerm = 1; + specularTerm = 1; + GetSpecFresTerm(poiLight.vDotNL[index], poiLight.nDotV, poiLight.vDotNH[index], poiLight.vDotLH[index], specularTerm, fresnelTerm, specCol, brdfRoughness); + vSpecular += poiLight.vColor[index] * specularTerm * fresnelTerm * specularMask * poiThemeColor(poiMods, float4(1,1,1,1), float(0)) * poiLight.occlusion * poiLight.vAttenuation[index] * float(1); + } + #endif + } + if (float(0) == 1 && float(1) > 0) + { + float3 fresnelTerm = 1; + float3 specularTerm = 1; + GetSpecFresTerm(poiLight.nDotL, poiLight.nDotV, poiLight.nDotH, poiLight.lDotH, specularTerm, fresnelTerm, specCol, brdfRoughness2); + specular2 = poiLight.directColor * specularTerm * fresnelTerm * specularMask * poiThemeColor(poiMods, float4(1,1,1,1), float(0)) * poiLight.occlusion * attenuation * float(1); + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + for (int index = 0; index < 4; index++) + { + fresnelTerm = 1; + specularTerm = 1; + GetSpecFresTerm(poiLight.vDotNL[index], poiLight.nDotV, poiLight.vDotNH[index], poiLight.vDotLH[index], specularTerm, fresnelTerm, specCol, brdfRoughness2); + vSpecular2 += poiLight.vColor[index] * specularTerm * fresnelTerm * specularMask * poiThemeColor(poiMods, float4(1,1,1,1), float(0)) * poiLight.occlusion * poiLight.vAttenuation[index] * float(1); + } + #endif + } + if (float(1) > 0) + { + float surfaceReduction = (1.0 / (brdfRoughness * brdfRoughness + 1.0)); + float grazingTerm = saturate(smoothness + (1 - omr)); + float3 reflCol = GetReflections(poiCam, poiLight, poiMesh, roughness, float(0), float(0), _MochieReflCube, poiCam.reflectionDir); + float reflStr = reflectionMask * float(1); + reflections = surfaceReduction * reflCol * lerp(1, FresnelLerp(specCol, grazingTerm, poiLight.nDotV), float(1)); + reflections *= poiThemeColor(poiMods, float4(1,1,1,1), float(0)); + reflections *= reflStr; + #ifdef UNITY_PASS_FORWARDADD + reflections *= poiLight.attenuation; + #endif + diffuse = lerp(diffuse, diffuse * omr, reflStr); + } + environment = max(specular + vSpecular, specular2 + vSpecular2); + environment += reflections; + diffuse *= poiLight.finalLighting; + diffuse += environment; + poiFragData.finalColor = diffuse; + } + #endif + float4 frag(v2f i, uint facing : SV_IsFrontFace) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + PoiMesh poiMesh; + PoiInitStruct(PoiMesh, poiMesh); + PoiLight poiLight; + PoiInitStruct(PoiLight, poiLight); + PoiVertexLights poiVertexLights; + PoiInitStruct(PoiVertexLights, poiVertexLights); + PoiCam poiCam; + PoiInitStruct(PoiCam, poiCam); + PoiMods poiMods; + PoiInitStruct(PoiMods, poiMods); + poiMods.globalEmission = 1; + PoiFragData poiFragData; + poiFragData.emission = 0; + poiFragData.baseColor = float3(0, 0, 0); + poiFragData.finalColor = float3(0, 0, 0); + poiFragData.alpha = 1; + poiMesh.objectPosition = i.objectPos; + poiMesh.objNormal = i.objNormal; + poiMesh.normals[0] = i.normal; + poiMesh.tangent = i.tangent; + poiMesh.binormal = i.binormal; + poiMesh.worldPos = i.worldPos.xyz; + poiMesh.localPos = i.localPos.xyz; + poiMesh.vertexColor = i.vertexColor; + poiMesh.isFrontFace = facing; + #ifndef POI_PASS_OUTLINE + if (!poiMesh.isFrontFace) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } + #endif + poiCam.viewDir = !IsOrthographicCamera() ? normalize(_WorldSpaceCameraPos - i.worldPos.xyz) : normalize(UNITY_MATRIX_I_V._m02_m12_m22); + float3 tanToWorld0 = float3(i.tangent.x, i.binormal.x, i.normal.x); + float3 tanToWorld1 = float3(i.tangent.y, i.binormal.y, i.normal.y); + float3 tanToWorld2 = float3(i.tangent.z, i.binormal.z, i.normal.z); + float3 ase_tanViewDir = tanToWorld0 * poiCam.viewDir.x + tanToWorld1 * poiCam.viewDir.y + tanToWorld2 * poiCam.viewDir.z; + poiCam.tangentViewDir = normalize(ase_tanViewDir); + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; + #endif + poiMesh.parallaxUV = poiCam.tangentViewDir.xy / max(poiCam.tangentViewDir.z, 0.0001); + poiMesh.uv[0] = i.uv[0]; + poiMesh.uv[1] = i.uv[1]; + poiMesh.uv[2] = i.uv[2]; + poiMesh.uv[3] = i.uv[3]; + poiMesh.uv[4] = poiMesh.uv[0]; + poiMesh.uv[5] = poiMesh.worldPos.xz; + poiMesh.uv[6] = poiMesh.uv[0]; + poiMesh.uv[7] = poiMesh.uv[0]; + poiMesh.uv[4] = calculatePanosphereUV(poiMesh); + poiMesh.uv[6] = calculatePolarCoordinate(poiMesh); + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, poiUV(poiMesh.uv[float(0)].xy, float4(1,1,0,0)) + _Time.x * float4(0,0,0,0)); + float3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)), float(1)); + poiMesh.tangentSpaceNormal = mainNormal; + #if defined(FINALPASS) && !defined(UNITY_PASS_SHADOWCASTER) && !defined(POI_PASS_OUTLINE) + ApplyDetailNormal(poiMods, poiMesh); + #endif + #if defined(GEOM_TYPE_MESH) && defined(VIGNETTE) && !defined(UNITY_PASS_SHADOWCASTER) && !defined(POI_PASS_OUTLINE) + calculateRGBNormals(poiMesh); + #endif + poiMesh.normals[1] = normalize( + poiMesh.tangentSpaceNormal.x * poiMesh.tangent.xyz + + poiMesh.tangentSpaceNormal.y * poiMesh.binormal + + poiMesh.tangentSpaceNormal.z * poiMesh.normals[0] + ); + float3 fancyNormal = UnpackNormal(float4(0.5, 0.5, 1, 1)); + poiMesh.normals[0] = normalize( + fancyNormal.x * poiMesh.tangent.xyz + + fancyNormal.y * poiMesh.binormal + + fancyNormal.z * poiMesh.normals[0] + ); + poiCam.forwardDir = getCameraForward(); + poiCam.worldPos = _WorldSpaceCameraPos; + poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); + poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); + poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); + poiCam.grabPos = i.grabPos; + poiCam.screenUV = calcScreenUVs(i.grabPos); + poiCam.vDotN = abs(dot(poiCam.viewDir, poiMesh.normals[1])); + poiCam.clipPos = i.pos; + poiCam.worldDirection = i.worldDirection; + calculateGlobalThemes(poiMods); + poiLight.finalLightAdd = 0; + #if defined(PROP_LIGHTINGAOMAPS) || !defined(OPTIMIZER_ENABLED) + float4 AOMaps = POI2D_SAMPLER_PAN(_LightingAOMaps, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + poiLight.occlusion = lerp(1, AOMaps.r, float(1)) * lerp(1, AOMaps.g, float(0)) * lerp(1, AOMaps.b, float(0)) * lerp(1, AOMaps.a, float(0)); + #else + poiLight.occlusion = 1; + #endif + #if defined(PROP_LIGHTINGDETAILSHADOWMAPS) || !defined(OPTIMIZER_ENABLED) + float4 DetailShadows = POI2D_SAMPLER_PAN(_LightingDetailShadowMaps, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + poiLight.detailShadow = lerp(1, DetailShadows.r, float(1)) * lerp(1, DetailShadows.g, float(0)) * lerp(1, DetailShadows.b, float(0)) * lerp(1, DetailShadows.a, float(0)); + #else + poiLight.detailShadow = 1; + #endif + #if defined(PROP_LIGHTINGSHADOWMASKS) || !defined(OPTIMIZER_ENABLED) + float4 ShadowMasks = POI2D_SAMPLER_PAN(_LightingShadowMasks, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + poiLight.shadowMask = lerp(1, ShadowMasks.r, float(1)) * lerp(1, ShadowMasks.g, float(0)) * lerp(1, ShadowMasks.b, float(0)) * lerp(1, ShadowMasks.a, float(0)); + #else + poiLight.shadowMask = 1; + #endif + #ifdef UNITY_PASS_FORWARDBASE + bool lightExists = false; + if (any(_LightColor0.rgb >= 0.002)) + { + lightExists = true; + } + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float4 toLightX = unity_4LightPosX0 - i.worldPos.x; + float4 toLightY = unity_4LightPosY0 - i.worldPos.y; + float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z; + float4 lengthSq = 0; + lengthSq += toLightX * toLightX; + lengthSq += toLightY * toLightY; + lengthSq += toLightZ * toLightZ; + float4 lightAttenSq = unity_4LightAtten0; + float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq); + float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25)); + poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight); + poiLight.vDotNL = 0; + poiLight.vDotNL += toLightX * poiMesh.normals[1].x; + poiLight.vDotNL += toLightY * poiMesh.normals[1].y; + poiLight.vDotNL += toLightZ * poiMesh.normals[1].z; + float4 corr = rsqrt(lengthSq); + poiLight.vertexVDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vertexVDotNL = 0; + poiLight.vertexVDotNL += toLightX * poiMesh.normals[0].x; + poiLight.vertexVDotNL += toLightY * poiMesh.normals[0].y; + poiLight.vertexVDotNL += toLightZ * poiMesh.normals[0].z; + poiLight.vertexVDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vAttenuationDotNL = saturate(poiLight.vAttenuation * saturate(poiLight.vDotNL)); + for (int index = 0; index < 4; index++) + { + poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]); + float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos; + poiLight.vDirection[index] = normalize(vertexToLightSource); + poiLight.vColor[index] = unity_LightColor[index].rgb; + poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir); + poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]); + poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1); + poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index])); + poiLight.vDotNH[index] = dot(poiMesh.normals[1], poiLight.vHalfDir[index]); + poiLight.vertexVDotNH[index] = saturate(dot(poiMesh.normals[0], poiLight.vHalfDir[index])); + } + #endif + if (float(0) == 0) // Poi Custom Light Color + { + float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + float magiLumi = calculateluminance(magic); + float normaLumi = calculateluminance(normalLight); + float maginormalumi = magiLumi + normaLumi; + float magiratio = magiLumi / maginormalumi; + float normaRatio = normaLumi / maginormalumi; + float target = calculateluminance(magic * magiratio + normalLight * normaRatio); + float3 properLightColor = magic + normalLight; + float properLuminance = calculateluminance(magic + normalLight); + poiLight.directColor = properLightColor * max(0.0001, (target / properLuminance)); + poiLight.indirectColor = BetterSH9(float4(lerp(0, poiMesh.normals[1], float(0)), 1)); + } + if (float(0) == 1) // More standard approach to light color + { + float3 indirectColor = BetterSH9(float4(poiMesh.normals[1], 1)); + if (lightExists) + { + poiLight.directColor = _LightColor0.rgb; + poiLight.indirectColor = indirectColor; + } + else + { + poiLight.directColor = indirectColor * 0.6; + poiLight.indirectColor = indirectColor * 0.5; + } + } + if (float(0) == 2) // UTS style + { + poiLight.indirectColor = saturate(max(half3(0.05, 0.05, 0.05) * float(1), max(ShadeSH9(half4(0.0, 0.0, 0.0, 1.0)), ShadeSH9(half4(0.0, -1.0, 0.0, 1.0)).rgb) * float(1))); + poiLight.directColor = max(poiLight.indirectColor, _LightColor0.rgb); + } + float lightMapMode = float(0); + if (float(0) == 0) + { + poiLight.direction = _WorldSpaceLightPos0.xyz + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz; + } + if (float(0) == 1 || float(0) == 2) + { + if (float(0) == 1) + { + poiLight.direction = mul(unity_ObjectToWorld, float4(0,0,0,1)).xyz;; + } + if (float(0) == 2) + { + poiLight.direction = float4(0,0,0,1); + } + if (lightMapMode == 0) + { + lightMapMode == 1; + } + } + if (float(0) == 3) // UTS + { + float3 defaultLightDirection = normalize(UNITY_MATRIX_V[2].xyz + UNITY_MATRIX_V[1].xyz); + float3 lightDirection = normalize(lerp(defaultLightDirection, _WorldSpaceLightPos0.xyz, any(_WorldSpaceLightPos0.xyz))); + poiLight.direction = lightDirection; + } + if (!any(poiLight.direction)) + { + poiLight.direction = float3(.4, 1, .4); + } + poiLight.direction = normalize(poiLight.direction); + poiLight.attenuationStrength = float(0); + poiLight.attenuation = 1; + if (!all(_LightColor0.rgb == 0.0)) + { + UNITY_LIGHT_ATTENUATION(attenuation, i, poiMesh.worldPos) + poiLight.attenuation *= attenuation; + } + if (!any(poiLight.directColor) && !any(poiLight.indirectColor) && lightMapMode == 0) + { + lightMapMode = 1; + if (float(0) == 0) + { + poiLight.direction = normalize(float3(.4, 1, .4)); + } + } + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + poiLight.vertexNDotL = dot(poiMesh.normals[0], poiLight.direction); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotLSaturated = saturate(poiLight.nDotL); + poiLight.nDotLNormalized = (poiLight.nDotL + 1) * 0.5; + poiLight.nDotV = abs(dot(poiMesh.normals[1], poiCam.viewDir)); + poiLight.vertexNDotV = abs(dot(poiMesh.normals[0], poiCam.viewDir)); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.vertexNDotH = max(0.00001, dot(poiMesh.normals[0], poiLight.halfDir)); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = max(0.00001, dot(poiLight.direction, poiLight.halfDir)); + if (lightMapMode == 0) + { + float3 ShadeSH9Plus = GetSHLength(); + float3 ShadeSH9Minus = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + float3 greyScaleVector = float3(.33333, .33333, .33333); + float bw_lightColor = dot(poiLight.directColor, greyScaleVector); + float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, poiLight.attenuationStrength)) + dot(ShadeSH9(float4(poiMesh.normals[1], 1)), greyScaleVector)); + float bw_bottomIndirectLighting = dot(ShadeSH9Minus, greyScaleVector); + float bw_topIndirectLighting = dot(ShadeSH9Plus, greyScaleVector); + float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting); + poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting) * poiLight.detailShadow; + } + if (lightMapMode == 1) + { + poiLight.lightMap = poiLight.nDotLNormalized * lerp(1, poiLight.attenuation, poiLight.attenuationStrength); + } + if (lightMapMode == 2) + { + poiLight.lightMap = poiLight.nDotLSaturated * lerp(1, poiLight.attenuation, poiLight.attenuationStrength); + } + poiLight.directColor = max(poiLight.directColor, 0.0001); + poiLight.indirectColor = max(poiLight.indirectColor, 0.0001); + poiLight.directColor = max(poiLight.directColor, poiLight.directColor / max(0.0001, (calculateluminance(poiLight.directColor) / float(0)))); + poiLight.indirectColor = max(poiLight.indirectColor, poiLight.indirectColor / max(0.0001, (calculateluminance(poiLight.indirectColor) / float(0)))); + poiLight.directColor = lerp(poiLight.directColor, dot(poiLight.directColor, float3(0.299, 0.587, 0.114)), float(0)); + poiLight.indirectColor = lerp(poiLight.indirectColor, dot(poiLight.indirectColor, float3(0.299, 0.587, 0.114)), float(0)); + if (float(1)) + { + poiLight.directColor = min(poiLight.directColor, float(1)); + poiLight.indirectColor = min(poiLight.indirectColor, float(1)); + } + if (float(0)) + { + poiLight.directColor = poiThemeColor(poiMods, float4(1,1,1,1), float(0)); + } + #ifdef UNITY_PASS_FORWARDBASE + poiLight.directColor = max(poiLight.directColor * float(1), 0); + poiLight.directColor = max(poiLight.directColor + float(0), 0); + poiLight.indirectColor = max(poiLight.indirectColor * float(1), 0); + poiLight.indirectColor = max(poiLight.indirectColor + float(0), 0); + #endif + #endif + #ifdef UNITY_PASS_FORWARDADD + #if defined(POI_LIGHT_DATA_ADDITIVE_DIRECTIONAL_ENABLE) && defined(DIRECTIONAL) + return float4(mainTexture.rgb * .0001, 1); + #endif + #if defined(POINT) || defined(SPOT) + poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos.xyz); + #ifdef POINT + poiLight.additiveShadow = UNITY_SHADOW_ATTENUATION(i, poiMesh.worldPos); + unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(poiMesh.worldPos, 1)).xyz; + poiLight.attenuation = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r; + #endif + #ifdef SPOT + poiLight.additiveShadow = UNITY_SHADOW_ATTENUATION(i, poiMesh.worldPos); + unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(poiMesh.worldPos, 1)); + poiLight.attenuation = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz); + #endif + #else + poiLight.direction = _WorldSpaceLightPos0.xyz; + UNITY_LIGHT_ATTENUATION(attenuation, i, poiMesh.worldPos) + poiLight.additiveShadow == 0; + poiLight.attenuation = attenuation; + #endif + poiLight.directColor = float(0) ? min(float(1), _LightColor0.rgb) : _LightColor0.rgb; + #if defined(POINT_COOKIE) || defined(DIRECTIONAL_COOKIE) + poiLight.indirectColor = 0; + #else + poiLight.indirectColor = lerp(0, poiLight.directColor, float(0.5)); + #endif + poiLight.directColor = lerp(poiLight.directColor, dot(poiLight.directColor, float3(0.299, 0.587, 0.114)), float(0)); + poiLight.indirectColor = lerp(poiLight.indirectColor, dot(poiLight.indirectColor, float3(0.299, 0.587, 0.114)), float(0)); + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotLSaturated = saturate(poiLight.nDotL); + poiLight.nDotLNormalized = (poiLight.nDotL + 1) * 0.5; + poiLight.nDotV = abs(dot(poiMesh.normals[1], poiCam.viewDir)); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir); + poiLight.vertexNDotL = dot(poiMesh.normals[0], poiLight.direction); + poiLight.vertexNDotV = abs(dot(poiMesh.normals[0], poiCam.viewDir)); + poiLight.vertexNDotH = max(0.00001, dot(poiMesh.normals[0], poiLight.halfDir)); + poiLight.lightMap = 1; + #endif + poiFragData.baseColor = mainTexture.rgb * poiThemeColor(poiMods, float4(0.7615293,0.7615293,0.7615293,0.2156863).rgb, float(0)); + poiFragData.alpha = mainTexture.a * float4(0.7615293,0.7615293,0.7615293,0.2156863).a; + #if defined(PROP_CLIPPINGMASK) || !defined(OPTIMIZER_ENABLED) + float alphaMask = POI2D_SAMPLER_PAN(_ClippingMask, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)).r; + if (float(1)) + { + alphaMask = 1 - alphaMask; + } + #else + float alphaMask = 1; + #endif + poiFragData.alpha *= alphaMask; + applyAlphaOptions(poiFragData, poiMesh, poiCam, poiMods); + applyVertexColor(poiFragData, poiMesh); + #if defined(GEOM_TYPE_BRANCH) || defined(GEOM_TYPE_BRANCH_DETAIL) || defined(GEOM_TYPE_FROND) || defined(DEPTH_OF_FIELD_COC_VIEW) + applyDecals(poiFragData, poiMesh, poiCam, poiMods, poiLight); + #endif + #if defined(_LIGHTINGMODE_SHADEMAP) && defined(VIGNETTE_MASKED) + #ifndef POI_PASS_OUTLINE + #ifdef _LIGHTINGMODE_SHADEMAP + applyShadeMapping(poiFragData, poiMesh, poiLight); + #endif + #endif + #endif + #ifdef VIGNETTE_MASKED + #ifdef POI_PASS_OUTLINE + if (_OutlineLit) + { + calculateShading(poiLight, poiFragData, poiMesh, poiCam); + } + else + { + poiLight.finalLighting = 1; + } + #else + calculateShading(poiLight, poiFragData, poiMesh, poiCam); + #endif + #else + poiLight.finalLighting = 1; + poiLight.rampedLightMap = aaBlurStep(poiLight.nDotL, 0.1, .1); + #endif + #if defined(POI_MATCAP0) || defined(COLOR_GRADING_HDR_3D) + applyMatcap(poiFragData, poiCam, poiMesh, poiLight, poiMods); + #endif + if (float(1)) + { + poiFragData.baseColor *= saturate(poiFragData.alpha); + } + poiFragData.finalColor = poiFragData.baseColor; + poiFragData.finalColor = poiFragData.baseColor * poiLight.finalLighting; + #ifdef MOCHIE_PBR + MochieBRDF(poiFragData, poiCam, poiLight, poiMesh, poiMods); + #endif + if (float(0)) + { + float3 position = float(1) ? poiMesh.worldPos : poiMesh.objectPosition; + poiFragData.finalColor *= lerp(poiThemeColor(poiMods, float4(0,0,0,1).rgb, float(0)), poiThemeColor(poiMods, float4(1,1,1,1).rgb, float(0)), smoothstep(float(0), float(1), distance(position, poiCam.worldPos))); + } + if (float(0) == 0) + { + UNITY_APPLY_FOG(i.fogCoord, poiFragData.finalColor); + } + poiFragData.alpha = float(0) ? 1 : poiFragData.alpha; + ApplyAlphaToCoverage(poiFragData, poiMesh); + applyDithering(poiFragData, poiCam); + if (float(3) == POI_MODE_OPAQUE) + { + poiFragData.alpha = 1; + } + clip(poiFragData.alpha - float(0)); + if (float(3) == POI_MODE_FADE) + { + clip(poiFragData.alpha - 0.01); + } + return float4(poiFragData.finalColor * poiFragData.alpha, poiFragData.alpha) + POI_SAFE_RGB0; + } + ENDCG + } + Pass + { + Tags { "LightMode" = "ShadowCaster" } + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite [_ZWrite] + Cull [_Cull] + AlphaToMask Off + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend [_SrcBlend] [_DstBlend] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define MOCHIE_PBR +#define POI_LIGHT_DATA_ADDITIVE_DIRECTIONAL_ENABLE +#define POI_LIGHT_DATA_ADDITIVE_ENABLE +#define POI_VERTEXLIGHT_ON +#define VIGNETTE_CLASSIC +#define VIGNETTE_MASKED +#define _LIGHTINGMODE_REALISTIC +#define _RIMSTYLE_POIYOMI +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define _TPS_VERTEXCOLORS_ON +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_IS_USING_THRY_EDITOR 69 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 3 +#define PROPM_MAINCATEGORY 1 +#define PROP_COLORTHEMEINDEX 0 +#define PROP_MAINTEX +#define PROP_MAINTEXUV 0 +#define PROP_BUMPMAP +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_CLIPPINGMASK +#define PROP_CLIPPINGMASKUV 0 +#define PROP_INVERSE_CLIPPING 1 +#define PROP_CUTOFF 0 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINCOLORADJUSTTOGGLE 0 +#define PROP_MAINCOLORADJUSTTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINBRIGHTNESS 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUEALCTENABLED 0 +#define PROP_MAINALHUESHIFTBAND 0 +#define PROP_MAINALHUESHIFTCTINDEX 0 +#define PROP_MAINHUEALMOTIONSPEED 1 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_ALPHA 0 +#define PROP_ALPHAFORCEOPAQUE 0 +#define PROP_ALPHAMOD 0 +#define PROP_ALPHAPREMULTIPLY 1 +#define PROP_ALPHATOCOVERAGE 0 +#define PROP_ALPHASHARPENEDA2C 0 +#define PROP_ALPHAMIPSCALE 0.25 +#define PROP_ALPHADITHERING 0 +#define PROP_ALPHADITHERGRADIENT 0.1 +#define PROP_ALPHADISTANCEFADE 0 +#define PROP_ALPHADISTANCEFADETYPE 1 +#define PROP_ALPHADISTANCEFADEMINALPHA 0 +#define PROP_ALPHADISTANCEFADEMAXALPHA 1 +#define PROP_ALPHADISTANCEFADEMIN 0 +#define PROP_ALPHADISTANCEFADEMAX 0 +#define PROP_ALPHAFRESNEL 0 +#define PROP_ALPHAFRESNELALPHA 0 +#define PROP_ALPHAFRESNELSHARPNESS 0.5 +#define PROP_ALPHAFRESNELWIDTH 0.5 +#define PROP_ALPHAFRESNELINVERT 0 +#define PROP_ALPHAANGULAR 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROP_ALPHAAUDIOLINKENABLED 0 +#define PROP_ALPHAAUDIOLINKADDBAND 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTINTTHEMEINDEX 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROP_VERTEXAUDIOLINKENABLED 0 +#define PROP_VERTEXLOCALTRANSLATIONALBAND 0 +#define PROP_VERTEXLOCALROTATIONALBANDX 0 +#define PROP_VERTEXLOCALROTATIONALBANDY 0 +#define PROP_VERTEXLOCALROTATIONALBANDZ 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDX 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEX 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDY 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEY 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDZ 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEZ 0 +#define PROP_VERTEXLOCALSCALEALBAND 0 +#define PROP_VERTEXWORLDTRANSLATIONALBAND 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBAND 0 +#define PROP_VERTEXROUNDINGRANGEBAND 0 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORINGLINEARSPACE 1 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACECOLORTHEMEINDEX 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROP_BACKFACEALPHA 1 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEMASKUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEREPLACEALPHA 0 +#define PROP_BACKFACEEMISSIONLIMITER 1 +#define PROP_BACKFACEHUESHIFTENABLED 0 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEHUESHIFTSPEED 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_REDCOLORTHEMEINDEX 0 +#define PROP_REDTEXTUREUV 0 +#define PROP_GREENCOLORTHEMEINDEX 0 +#define PROP_GREENTEXTUREUV 0 +#define PROP_BLUECOLORTHEMEINDEX 0 +#define PROP_BLUETEXTUREUV 0 +#define PROP_ALPHACOLORTHEMEINDEX 0 +#define PROP_ALPHATEXTUREUV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROP_RGBNORMALAUV 0 +#define PROP_RGBNORMALASCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTPSDEPTHMASKENABLED 0 +#define PROP_DECAL0TPSMASKSTRENGTH 1 +#define PROP_DECAL1TPSMASKSTRENGTH 1 +#define PROP_DECAL2TPSMASKSTRENGTH 1 +#define PROP_DECAL3TPSMASKSTRENGTH 1 +#define PROPM_START_DECAL0 0 +#define PROP_DECALENABLED 0 +#define PROP_DECAL0MASKCHANNEL 0 +#define PROP_DECALCOLORTHEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECAL0DEPTH 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDTYPE 0 +#define PROP_DECALBLENDALPHA 1 +#define PROP_DECALOVERRIDEALPHA 0 +#define PROP_DECALHUESHIFTENABLED 0 +#define PROP_DECALHUESHIFTSPEED 0 +#define PROP_DECALHUESHIFT 0 +#define PROP_DECAL0HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL0AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL0SCALEBAND 0 +#define PROP_AUDIOLINKDECAL0SIDEBAND 0 +#define PROP_AUDIOLINKDECAL0ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL0ALPHABAND 0 +#define PROP_AUDIOLINKDECAL0EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC0 0 +#define PROP_DECALROTATIONCTALBAND0 0 +#define PROP_DECALROTATIONCTALTYPE0 0 +#define PROP_DECALROTATIONCTALSPEED0 0 +#define PROPM_END_DECAL0AUDIOLINK 0 +#define PROPM_END_DECAL0 0 +#define PROPM_START_DECAL1 0 +#define PROP_DECALENABLED1 0 +#define PROP_DECAL1MASKCHANNEL 1 +#define PROP_DECALCOLOR1THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH1 0 +#define PROP_DECALTEXTURE1UV 0 +#define PROP_DECALTILED1 0 +#define PROP_DECAL1DEPTH 0 +#define PROP_DECALROTATION1 0 +#define PROP_DECALROTATIONSPEED1 0 +#define PROP_DECALBLENDTYPE1 0 +#define PROP_DECALBLENDALPHA1 1 +#define PROP_DECALOVERRIDEALPHA1 0 +#define PROP_DECALHUESHIFTENABLED1 0 +#define PROP_DECALHUESHIFTSPEED1 0 +#define PROP_DECALHUESHIFT1 0 +#define PROP_DECAL1HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL1AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL1SCALEBAND 0 +#define PROP_AUDIOLINKDECAL1SIDEBAND 0 +#define PROP_AUDIOLINKDECAL1ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL1ALPHABAND 0 +#define PROP_AUDIOLINKDECAL1EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC1 0 +#define PROP_DECALROTATIONCTALBAND1 0 +#define PROP_DECALROTATIONCTALTYPE1 0 +#define PROP_DECALROTATIONCTALSPEED1 0 +#define PROPM_END_DECAL1AUDIOLINK 0 +#define PROPM_END_DECAL1 0 +#define PROPM_START_DECAL2 0 +#define PROP_DECALENABLED2 0 +#define PROP_DECAL2MASKCHANNEL 2 +#define PROP_DECALCOLOR2THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH2 0 +#define PROP_DECALTEXTURE2UV 0 +#define PROP_DECALTILED2 0 +#define PROP_DECAL2DEPTH 0 +#define PROP_DECALROTATION2 0 +#define PROP_DECALROTATIONSPEED2 0 +#define PROP_DECALBLENDTYPE2 0 +#define PROP_DECALBLENDALPHA2 1 +#define PROP_DECALOVERRIDEALPHA2 0 +#define PROP_DECALHUESHIFTENABLED2 0 +#define PROP_DECALHUESHIFTSPEED2 0 +#define PROP_DECALHUESHIFT2 0 +#define PROP_DECAL2HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL2AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL2SCALEBAND 0 +#define PROP_AUDIOLINKDECAL2SIDEBAND 0 +#define PROP_AUDIOLINKDECAL2ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL2ALPHABAND 0 +#define PROP_AUDIOLINKDECAL2EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC2 0 +#define PROP_DECALROTATIONCTALBAND2 0 +#define PROP_DECALROTATIONCTALTYPE2 0 +#define PROP_DECALROTATIONCTALSPEED2 0 +#define PROPM_END_DECAL2AUDIOLINK 0 +#define PROPM_END_DECAL2 0 +#define PROPM_START_DECAL3 0 +#define PROP_DECALENABLED3 0 +#define PROP_DECAL3MASKCHANNEL 3 +#define PROP_DECALCOLOR3THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH3 0 +#define PROP_DECALTEXTURE3UV 0 +#define PROP_DECALTILED3 0 +#define PROP_DECAL3DEPTH 0 +#define PROP_DECALROTATION3 0 +#define PROP_DECALROTATIONSPEED3 0 +#define PROP_DECALBLENDTYPE3 0 +#define PROP_DECALBLENDALPHA3 1 +#define PROP_DECALOVERRIDEALPHA3 0 +#define PROP_DECALHUESHIFTENABLED3 0 +#define PROP_DECALHUESHIFTSPEED3 0 +#define PROP_DECALHUESHIFT3 0 +#define PROP_DECAL3HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL3AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL3SCALEBAND 0 +#define PROP_AUDIOLINKDECAL3SIDEBAND 0 +#define PROP_AUDIOLINKDECAL3ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL3ALPHABAND 0 +#define PROP_AUDIOLINKDECAL3EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC3 0 +#define PROP_DECALROTATIONCTALBAND3 0 +#define PROP_DECALROTATIONCTALTYPE3 0 +#define PROP_DECALROTATIONCTALSPEED3 0 +#define PROPM_END_DECAL3AUDIOLINK 0 +#define PROPM_END_DECAL3 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_TPS_PENETRATOR 0 +#define PROPM_START_PEN_AUTOCONFIG 0 +#define PROP_TPS_PENETRATORLENGTH 1 +#define PROPM_END_PEN_AUTOCONFIG 0 +#define PROP_TPSHELPBOX 0 +#define PROP_TPSPENETRATORENABLED 0 +#define PROP_TPSBEZIERHEADER 0 +#define PROP_TPS_BEZIERSTART 0 +#define PROP_TPS_BEZIERSMOOTHNESS 0.09 +#define PROP_TPSSQUEEZEHEADER 0 +#define PROP_TPS_SQUEEZE 0.3 +#define PROP_TPS_SQUEEZEDISTANCE 0.2 +#define PROP_TPSBULDGEHEADER 0 +#define PROP_TPS_BULDGE 0.3 +#define PROP_TPS_BULDGEDISTANCE 0.2 +#define PROP_TPS_BULDGEFALLOFFDISTANCE 0.05 +#define PROP_TPSPULSINGHEADER 0 +#define PROP_TPS_PUMPINGSTRENGTH 0 +#define PROP_TPS_PUMPINGSPEED 0 +#define PROP_TPS_PUMPINGWIDTH 0.2 +#define PROP_TPSIDLEHEADER 0 +#define PROP_TPS_IDLEGRAVITY 0 +#define PROP_TPS_IDLESKRINKWIDTH 1 +#define PROP_TPS_IDLESKRINKLENGTH 1 +#define PROP_TPS_IDLEMOVEMENTSTRENGTH 0 +#define PROP_TPS_VERTEXCOLORS 1 +#define PROP_TPS2_BUFFEREDDEPTH 0 +#define PROP_TPS2_BUFFEREDSTRENGTH 0 +#define PROPM_END_TPS_PENETRATOR 0 +#define PROPM_START_GLOBALTHEMES 0 +#define PROPM_END_GLOBALTHEMES 0 +#define PROPM_LIGHTINGCATEGORY 1 +#define PROPM_START_POILIGHTDATA 1 +#define PROP_LIGHTINGAOMAPSUV 0 +#define PROP_LIGHTDATAAOSTRENGTHR 1 +#define PROP_LIGHTDATAAOSTRENGTHG 0 +#define PROP_LIGHTDATAAOSTRENGTHB 0 +#define PROP_LIGHTDATAAOSTRENGTHA 0 +#define PROP_LIGHTINGDETAILSHADOWMAPSUV 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHR 1 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHG 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHB 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHA 0 +#define PROP_LIGHTINGSHADOWMASKSUV 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHR 1 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHG 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHB 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHA 0 +#define PROP_LIGHTINGCOLORMODE 0 +#define PROP_LIGHTINGMAPMODE 0 +#define PROP_LIGHTINGDIRECTIONMODE 0 +#define PROP_LIGHTINGFORCECOLORENABLED 0 +#define PROP_LIGHTINGFORCEDCOLORTHEMEINDEX 0 +#define PROP_UNLIT_INTENSITY 1 +#define PROP_LIGHTINGCAPENABLED 1 +#define PROP_LIGHTINGCAP 1 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGINDIRECTUSESNORMALS 0 +#define PROP_LIGHTINGCASTEDSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGADDITIVEENABLE 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROP_LIGHTINGADDITIVELIMITED 0 +#define PROP_LIGHTINGADDITIVELIMIT 1 +#define PROP_LIGHTINGADDITIVEMONOCHROMATIC 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGVERTEXLIGHTINGENABLED 1 +#define PROP_LIGHTDATADEBUGENABLED 0 +#define PROP_LIGHTINGDEBUGVISUALIZE 0 +#define PROPM_END_POILIGHTDATA 0 +#define PROPM_START_POISHADING 1 +#define PROP_SHADINGENABLED 1 +#define PROP_LIGHTINGMODE 6 +#define PROP_TOONRAMP +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGWRAPPEDWRAP 0 +#define PROP_LIGHTINGWRAPPEDNORMALIZATION 0 +#define PROP_SHADOWCOLORTEXUV 0 +#define PROP_SHADOWBORDER 0.5 +#define PROP_SHADOWBLUR 0.1 +#define PROP_SHADOW2NDCOLORTEXUV 0 +#define PROP_SHADOW2NDBORDER 0.5 +#define PROP_SHADOW2NDBLUR 0.3 +#define PROP_SHADOW3RDCOLORTEXUV 0 +#define PROP_SHADOW3RDBORDER 0.25 +#define PROP_SHADOW3RDBLUR 0.1 +#define PROP_SHADOWBORDERRANGE 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_1ST_SHADEMAPUV 0 +#define PROP_USE_1STSHADEMAPALPHA_AS_SHADOWMASK 0 +#define PROP_1STSHADEMAPMASK_INVERSE 0 +#define PROP_USE_BASEAS1ST 0 +#define PROP_2ND_SHADEMAPUV 0 +#define PROP_USE_2NDSHADEMAPALPHA_AS_SHADOWMASK 0 +#define PROP_2NDSHADEMAPMASK_INVERSE 0 +#define PROP_USE_1STAS2ND 0 +#define PROP_BASECOLOR_STEP 0.5 +#define PROP_BASESHADE_FEATHER 0.0001 +#define PROP_SHADECOLOR_STEP 0 +#define PROP_1ST2ND_SHADES_FEATHER 0.0001 +#define PROP_SHADINGSHADEMAPBLENDTYPE 0 +#define PROP_SKINLUT +#define PROP_SSSSCALE 1 +#define PROP_SSSBUMPBLUR 0.7 +#define PROP_CLOTHDFG +#define PROP_CLOTHMETALLICSMOOTHNESSMAPINVERT 0 +#define PROP_CLOTHMETALLICSMOOTHNESSMAPUV 0 +#define PROP_CLOTHREFLECTANCE 0.5 +#define PROP_CLOTHSMOOTHNESS 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROPM_END_POISHADING 0 +#define PROPM_START_ANISO 0 +#define PROP_ENABLEANISO 0 +#define PROP_ANISOCOLORMAPUV 0 +#define PROP_ANISOUSELIGHTCOLOR 1 +#define PROP_ANISOUSEBASECOLOR 0 +#define PROP_ANISOREPLACE 0 +#define PROP_ANISOADD 1 +#define PROP_ANISOHIDEINSHADOW 1 +#define PROP_ANISO0POWER 0 +#define PROP_ANISO0STRENGTH 1 +#define PROP_ANISO0OFFSET 0 +#define PROP_ANISO0OFFSETMAPSTRENGTH 0 +#define PROP_ANISO0TINTINDEX 0 +#define PROP_ANISO0TOONMODE 0 +#define PROP_ANISO0EDGE 0.5 +#define PROP_ANISO0BLUR 0 +#define PROP_ANISO1POWER 0.1 +#define PROP_ANISO1STRENGTH 1 +#define PROP_ANISO1OFFSET 0 +#define PROP_ANISO1OFFSETMAPSTRENGTH 0 +#define PROP_ANISO1TINTINDEX 0 +#define PROP_ANISO1TOONMODE 0 +#define PROP_ANISO1EDGE 0.5 +#define PROP_ANISO1BLUR 0 +#define PROP_ANISODEBUGTOGGLE 0 +#define PROP_ANISODEBUGMODE 0 +#define PROPM_END_ANSIO 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPUVMODE 1 +#define PROP_MATCAPCOLORTHEMEINDEX 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPMIXED 0 +#define PROP_MATCAPADDTOLIGHT 0 +#define PROP_MATCAPALPHAOVERRIDE 0 +#define PROP_MATCAPNORMAL 1 +#define PROP_MATCAP0CUSTOMNORMAL 0 +#define PROP_MATCAP0NORMALMAPUV 0 +#define PROP_MATCAP0NORMALMAPSCALE 1 +#define PROP_MATCAPHUESHIFTENABLED 0 +#define PROP_MATCAPHUESHIFTSPEED 0 +#define PROP_MATCAPHUESHIFT 0 +#define PROP_MATCAPTPSDEPTHENABLED 0 +#define PROP_MATCAPTPSMASKSTRENGTH 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2UVMODE 1 +#define PROP_MATCAP2COLORTHEMEINDEX 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2MIXED 0 +#define PROP_MATCAP2ADDTOLIGHT 0 +#define PROP_MATCAP2ALPHAOVERRIDE 0 +#define PROP_MATCAP2NORMAL 1 +#define PROP_MATCAP1CUSTOMNORMAL 0 +#define PROP_MATCAP1CUSTOMNORMAL 0 +#define PROP_MATCAP1NORMALMAPUV 0 +#define PROP_MATCAP1NORMALMAPSCALE 1 +#define PROP_MATCAP2HUESHIFTENABLED 0 +#define PROP_MATCAP2HUESHIFTSPEED 0 +#define PROP_MATCAP2HUESHIFT 0 +#define PROP_MATCAP2TPSDEPTHENABLED 0 +#define PROP_MATCAP2TPSMASKSTRENGTH 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_CUBEMAP 0 +#define PROP_CUBEMAPENABLED 0 +#define PROP_CUBEMAPUVMODE 1 +#define PROP_CUBEMAPCOLORTHEMEINDEX 0 +#define PROP_CUBEMAP +#define PROP_CUBEMAPMASKUV 0 +#define PROP_CUBEMAPMASKINVERT 0 +#define PROP_CUBEMAPEMISSIONSTRENGTH 0 +#define PROP_CUBEMAPINTENSITY 1 +#define PROP_CUBEMAPLIGHTMASK 0 +#define PROP_CUBEMAPREPLACE 1 +#define PROP_CUBEMAPMULTIPLY 0 +#define PROP_CUBEMAPADD 0 +#define PROP_CUBEMAPNORMAL 1 +#define PROP_CUBEMAPHUESHIFTENABLED 0 +#define PROP_CUBEMAPHUESHIFTSPEED 0 +#define PROP_CUBEMAPHUESHIFT 0 +#define PROPM_END_CUBEMAP 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMSTYLE 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROP_IS_NORMALMAPTORIMLIGHT 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMLIGHTCOLORTHEMEINDEX 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMPOWER 1 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBASECOLORMIX 0 +#define PROP_RIMBLENDMODE 0 +#define PROP_RIMBLENDSTRENGTH 1 +#define PROP_IS_LIGHTCOLOR_RIMLIGHT 1 +#define PROP_RIMLIGHT_POWER 0.1 +#define PROP_RIMLIGHT_INSIDEMASK 0.0001 +#define PROP_RIMLIGHT_FEATHEROFF 0 +#define PROP_LIGHTDIRECTION_MASKON 0 +#define PROP_TWEAK_LIGHTDIRECTION_MASKLEVEL 0 +#define PROP_ADD_ANTIPODEAN_RIMLIGHT 0 +#define PROP_IS_LIGHTCOLOR_AP_RIMLIGHT 1 +#define PROP_RIMAPCOLORTHEMEINDEX 0 +#define PROP_AP_RIMLIGHT_POWER 0.1 +#define PROP_AP_RIMLIGHT_FEATHEROFF 0 +#define PROP_TWEAK_RIMLIGHTMASKLEVEL 0 +#define PROP_RIMSHADOWTOGGLE 0 +#define PROP_RIMSHADOWMASKRAMPTYPE 0 +#define PROP_RIMSHADOWMASKSTRENGTH 1 +#define PROP_RIMSHADOWWIDTH 0 +#define PROP_RIMHUESHIFTENABLED 0 +#define PROP_RIMHUESHIFTSPEED 0 +#define PROP_RIMHUESHIFT 0 +#define PROPM_START_RIMAUDIOLINK 0 +#define PROP_AUDIOLINKRIMWIDTHBAND 0 +#define PROP_AUDIOLINKRIMEMISSIONBAND 0 +#define PROP_AUDIOLINKRIMBRIGHTNESSBAND 0 +#define PROPM_END_RIMAUDIOLINK 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_DEPTHRIMLIGHTOPTIONS 0 +#define PROP_ENABLEDEPTHRIMLIGHTING 0 +#define PROP_DEPTHRIMNORMALTOUSE 1 +#define PROP_DEPTHRIMWIDTH 0.2 +#define PROP_DEPTHRIMSHARPNESS 0.2 +#define PROP_DEPTHRIMHIDEINSHADOW 0 +#define PROP_DEPTHRIMMIXBASECOLOR 0 +#define PROP_DEPTHRIMMIXLIGHTCOLOR 0 +#define PROP_DEPTHRIMCOLORTHEMEINDEX 0 +#define PROP_DEPTHRIMEMISSION 0 +#define PROP_DEPTHRIMREPLACE 0 +#define PROP_DEPTHRIMADD 0 +#define PROP_DEPTHRIMMULTIPLY 0 +#define PROP_DEPTHRIMADDITIVELIGHTING 0 +#define PROPM_END_DEPTHRIMLIGHTOPTIONS 0 +#define PROPM_START_BRDF 1 +#define PROP_MOCHIEBRDF 1 +#define PROP_MOCHIEREFLECTIONSTRENGTH 1 +#define PROP_MOCHIESPECULARSTRENGTH 1 +#define PROP_MOCHIEMETALLICMULTIPLIER 0 +#define PROP_MOCHIEROUGHNESSMULTIPLIER 1 +#define PROP_MOCHIEREFLECTIONTINTTHEMEINDEX 0 +#define PROP_MOCHIESPECULARTINTTHEMEINDEX 0 +#define PROP_MOCHIEMETALLICMAPSUV 0 +#define PROP_MOCHIEMETALLICMAPINVERT 0 +#define PROP_MOCHIEROUGHNESSMAPINVERT 0 +#define PROP_MOCHIEREFLECTIONMASKINVERT 0 +#define PROP_MOCHIESPECULARMASKINVERT 0 +#define PROP_PBRSPLITMASKSAMPLE 0 +#define PROP_MOCHIEMETALLICMASKSUV 0 +#define PROP_SPECULAR2NDLAYER 0 +#define PROP_MOCHIESPECULARSTRENGTH2 1 +#define PROP_MOCHIEROUGHNESSMULTIPLIER2 1 +#define PROP_BRDFTPSDEPTHENABLED 0 +#define PROP_BRDFTPSREFLECTIONMASKSTRENGTH 1 +#define PROP_BRDFTPSSPECULARMASKSTRENGTH 1 +#define PROP_IGNORECASTEDSHADOWS 0 +#define PROP_MOCHIEFORCEFALLBACK 0 +#define PROP_MOCHIELITFALLBACK 0 +#define PROP_MOCHIEGSAAENABLED 1 +#define PROP_POIGSAAVARIANCE 0.15 +#define PROP_POIGSAATHRESHOLD 0.1 +#define PROP_REFSPECFRESNEL 1 +#define PROPM_END_BRDF 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_CLEARCOATBRDF 0 +#define PROP_CLEARCOATSTRENGTH 1 +#define PROP_CLEARCOATSMOOTHNESS 1 +#define PROP_CLEARCOATREFLECTIONSTRENGTH 1 +#define PROP_CLEARCOATSPECULARSTRENGTH 1 +#define PROP_CLEARCOATREFLECTIONTINTTHEMEINDEX 0 +#define PROP_CLEARCOATSPECULARTINTTHEMEINDEX 0 +#define PROP_CLEARCOATMAPSUV 0 +#define PROP_CLEARCOATMASKINVERT 0 +#define PROP_CLEARCOATSMOOTHNESSMAPINVERT 0 +#define PROP_CLEARCOATREFLECTIONMASKINVERT 0 +#define PROP_CLEARCOATSPECULARMASKINVERT 0 +#define PROP_CLEARCOATFORCEFALLBACK 0 +#define PROP_CLEARCOATLITFALLBACK 0 +#define PROP_CCIGNORECASTEDSHADOWS 0 +#define PROP_CLEARCOATGSAAENABLED 1 +#define PROP_CLEARCOATGSAAVARIANCE 0.15 +#define PROP_CLEARCOATGSAATHRESHOLD 0.1 +#define PROP_CLEARCOATTPSDEPTHMASKENABLED 0 +#define PROP_CLEARCOATTPSMASKSTRENGTH 1 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_STYLIZEDSPEC 0 +#define PROP_STYLIZEDSPECULAR 0 +#define PROP_HIGHCOLOR_TEXUV 0 +#define PROP_HIGHCOLORTHEMEINDEX 0 +#define PROP_SET_HIGHCOLORMASKUV 0 +#define PROP_TWEAK_HIGHCOLORMASKLEVEL 0 +#define PROP_IS_SPECULARTOHIGHCOLOR 0 +#define PROP_IS_BLENDADDTOHICOLOR 0 +#define PROP_STYLIZEDSPECULARSTRENGTH 1 +#define PROP_USELIGHTCOLOR 1 +#define PROP_SSIGNORECASTEDSHADOWS 0 +#define PROP_HIGHCOLOR_POWER 0.2 +#define PROP_STYLIZEDSPECULARFEATHER 0 +#define PROP_LAYER1STRENGTH 1 +#define PROP_LAYER2SIZE 0 +#define PROP_STYLIZEDSPECULAR2FEATHER 0 +#define PROP_LAYER2STRENGTH 0 +#define PROPM_END_STYLIZEDSPEC 0 +#define PROPM_SPECIALFXCATEGORY 0 +#define PROPM_START_UDIMDISCARDOPTIONS 0 +#define PROP_ENABLEUDIMDISCARDOPTIONS 0 +#define PROP_UDIMDISCARDUV 0 +#define PROP_UDIMDISCARDMODE 1 +#define PROPM_END_UDIMDISCARDOPTIONS 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGECOLORTHEMEINDEX 0 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETEXTURECOLORTHEMEINDEX 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROP_ENABLEDISSOLVEAUDIOLINK 0 +#define PROP_AUDIOLINKDISSOLVEALPHABAND 0 +#define PROP_AUDIOLINKDISSOLVEDETAILBAND 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_DISSOLVEHUESHIFT 0 +#define PROP_DISSOLVEHUESHIFTENABLED 0 +#define PROP_DISSOLVEHUESHIFTSPEED 0 +#define PROP_DISSOLVEHUESHIFT 0 +#define PROP_DISSOLVEEDGEHUESHIFTENABLED 0 +#define PROP_DISSOLVEEDGEHUESHIFTSPEED 0 +#define PROP_DISSOLVEEDGEHUESHIFT 0 +#define PROPM_END_DISSOLVEHUESHIFT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKCOLORTHEMEINDEX 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROP_FLIPBOOKMANUALFRAMECONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROP_FLIPBOOKCROSSFADEENABLED 0 +#define PROP_FLIPBOOKHUESHIFTENABLED 0 +#define PROP_FLIPBOOKHUESHIFTSPEED 0 +#define PROP_FLIPBOOKHUESHIFT 0 +#define PROPM_START_FLIPBOOKAUDIOLINK 0 +#define PROP_AUDIOLINKFLIPBOOKSCALEBAND 0 +#define PROP_AUDIOLINKFLIPBOOKALPHABAND 0 +#define PROP_AUDIOLINKFLIPBOOKEMISSIONBAND 0 +#define PROP_AUDIOLINKFLIPBOOKFRAMEBAND 0 +#define PROP_FLIPBOOKCHRONOTENSITYENABLED 0 +#define PROP_FLIPBOOKCHRONOTENSITYBAND 0 +#define PROP_FLIPBOOKCHRONOTYPE 0 +#define PROP_FLIPBOOKCHRONOTENSITYSPEED 0 +#define PROPM_END_FLIPBOOKAUDIOLINK 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_EMISSIONS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE0 0 +#define PROP_EMISSIONCOLORTHEMEINDEX 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONMASKINVERT 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROP_EMISSIONHUESHIFTSPEED 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROP_EMISSIONAL0ENABLED 0 +#define PROP_EMISSIONAL0STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION0CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION0CENTEROUTBAND 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONREPLACE1 0 +#define PROP_EMISSIONCOLOR1THEMEINDEX 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONMASKINVERT1 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROP_EMISSIONHUESHIFTSPEED1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROP_EMISSIONAL1ENABLED 0 +#define PROP_EMISSIONAL1STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION1CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION1CENTEROUTBAND 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_EMISSION2OPTIONS 0 +#define PROP_ENABLEEMISSION2 0 +#define PROP_EMISSIONREPLACE2 0 +#define PROP_EMISSIONCOLOR2THEMEINDEX 0 +#define PROP_EMISSIONMAP2UV 0 +#define PROP_EMISSIONBASECOLORASMAP2 0 +#define PROP_EMISSIONMASK2UV 0 +#define PROP_EMISSIONMASKINVERT2 0 +#define PROP_EMISSIONSTRENGTH2 0 +#define PROP_EMISSIONHUESHIFTENABLED2 0 +#define PROP_EMISSIONHUESHIFT2 0 +#define PROP_EMISSIONHUESHIFTSPEED2 0 +#define PROP_EMISSIONCENTEROUTENABLED2 0 +#define PROP_EMISSIONCENTEROUTSPEED2 5 +#define PROP_ENABLEGITDEMISSION2 0 +#define PROP_GITDEWORLDORMESH2 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER2 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER2 0 +#define PROP_GITDEMINLIGHT2 0 +#define PROP_GITDEMAXLIGHT2 1 +#define PROP_EMISSIONBLINKINGENABLED2 0 +#define PROP_EMISSIVEBLINK_MIN2 0 +#define PROP_EMISSIVEBLINK_MAX2 1 +#define PROP_EMISSIVEBLINK_VELOCITY2 4 +#define PROP_EMISSIONBLINKINGOFFSET2 0 +#define PROP_SCROLLINGEMISSION2 0 +#define PROP_EMISSIONSCROLLINGUSECURVE2 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR2 0 +#define PROP_EMISSIVESCROLL_WIDTH2 10 +#define PROP_EMISSIVESCROLL_VELOCITY2 10 +#define PROP_EMISSIVESCROLL_INTERVAL2 20 +#define PROP_EMISSIONSCROLLINGOFFSET2 0 +#define PROP_EMISSIONAL2ENABLED 0 +#define PROP_EMISSIONAL2STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION2CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION2CENTEROUTBAND 0 +#define PROPM_END_EMISSION2OPTIONS 0 +#define PROPM_START_EMISSION3OPTIONS 0 +#define PROP_ENABLEEMISSION3 0 +#define PROP_EMISSIONREPLACE3 0 +#define PROP_EMISSIONCOLOR3THEMEINDEX 0 +#define PROP_EMISSIONMAP3UV 0 +#define PROP_EMISSIONBASECOLORASMAP3 0 +#define PROP_EMISSIONMASK3UV 0 +#define PROP_EMISSIONMASKINVERT3 0 +#define PROP_EMISSIONSTRENGTH3 0 +#define PROP_EMISSIONHUESHIFTENABLED3 0 +#define PROP_EMISSIONHUESHIFT3 0 +#define PROP_EMISSIONHUESHIFTSPEED3 0 +#define PROP_EMISSIONCENTEROUTENABLED3 0 +#define PROP_EMISSIONCENTEROUTSPEED3 5 +#define PROP_ENABLEGITDEMISSION3 0 +#define PROP_GITDEWORLDORMESH3 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER3 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER3 0 +#define PROP_GITDEMINLIGHT3 0 +#define PROP_GITDEMAXLIGHT3 1 +#define PROP_EMISSIONBLINKINGENABLED3 0 +#define PROP_EMISSIVEBLINK_MIN3 0 +#define PROP_EMISSIVEBLINK_MAX3 1 +#define PROP_EMISSIVEBLINK_VELOCITY3 4 +#define PROP_EMISSIONBLINKINGOFFSET3 0 +#define PROP_SCROLLINGEMISSION3 0 +#define PROP_EMISSIONSCROLLINGUSECURVE3 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR3 0 +#define PROP_EMISSIVESCROLL_WIDTH3 10 +#define PROP_EMISSIVESCROLL_VELOCITY3 10 +#define PROP_EMISSIVESCROLL_INTERVAL3 20 +#define PROP_EMISSIONSCROLLINGOFFSET3 0 +#define PROP_EMISSIONAL3ENABLED 0 +#define PROP_EMISSIONAL3STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION3CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION3CENTEROUTBAND 0 +#define PROPM_END_EMISSION3OPTIONS 0 +#define PROPM_END_EMISSIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERUV 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERCOLORTHEMEINDEX 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERHIDEINSHADOW 0 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROP_GLITTERHUESHIFTENABLED 0 +#define PROP_GLITTERHUESHIFTSPEED 0 +#define PROP_GLITTERHUESHIFT 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_PATHING 0 +#define PROP_ENABLEPATHING 0 +#define PROP_PATHGRADIENTTYPE 0 +#define PROP_PATHINGOVERRIDEALPHA 0 +#define PROP_PATHINGMAPUV 0 +#define PROP_PATHINGCOLORMAPUV 0 +#define PROP_PATHTYPER 0 +#define PROP_PATHTYPEG 0 +#define PROP_PATHTYPEB 0 +#define PROP_PATHTYPEA 0 +#define PROP_PATHCOLORRTHEMEINDEX 0 +#define PROP_PATHCOLORGTHEMEINDEX 0 +#define PROP_PATHCOLORBTHEMEINDEX 0 +#define PROP_PATHCOLORATHEMEINDEX 0 +#define PROPM_START_PATHAUDIOLINK 0 +#define PROP_PATHALTIMEOFFSET 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDR 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDG 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDB 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDA 0 +#define PROP_PATHALEMISSIONOFFSET 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDR 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDG 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDB 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDA 0 +#define PROP_PATHALWIDTHOFFSET 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDR 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDG 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDB 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDA 0 +#define PROP_PATHALHISTORY 0 +#define PROP_PATHALHISTORYBANDR 0 +#define PROP_PATHALHISTORYR 0 +#define PROP_PATHALHISTORYBANDG 0 +#define PROP_PATHALHISTORYG 0 +#define PROP_PATHALHISTORYBANDB 0 +#define PROP_PATHALHISTORYB 0 +#define PROP_PATHALHISTORYBANDA 0 +#define PROP_PATHALHISTORYA 0 +#define PROP_PATHALCHRONO 0 +#define PROP_PATHCHRONOBANDR 0 +#define PROP_PATHCHRONOTYPER 0 +#define PROP_PATHCHRONOSPEEDR 0 +#define PROP_PATHCHRONOBANDG 0 +#define PROP_PATHCHRONOTYPEG 0 +#define PROP_PATHCHRONOSPEEDG 0 +#define PROP_PATHCHRONOBANDB 0 +#define PROP_PATHCHRONOTYPEB 0 +#define PROP_PATHCHRONOSPEEDB 0 +#define PROP_PATHCHRONOBANDA 0 +#define PROP_PATHCHRONOTYPEA 0 +#define PROP_PATHCHRONOSPEEDA 0 +#define PROP_PATHALAUTOCORRELATOR 0 +#define PROP_PATHALAUTOCORRELATORR 0 +#define PROP_PATHALAUTOCORRELATORG 0 +#define PROP_PATHALAUTOCORRELATORB 0 +#define PROP_PATHALAUTOCORRELATORA 0 +#define PROP_PATHALCCR 0 +#define PROP_PATHALCCG 0 +#define PROP_PATHALCCB 0 +#define PROP_PATHALCCA 0 +#define PROPM_END_PATHAUDIOLINK 0 +#define PROPM_END_PATHING 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DEPTHFX 0 +#define PROP_ENABLETOUCHGLOW 0 +#define PROP_DEPTHMASKUV 0 +#define PROP_DEPTHCOLORTOGGLE 0 +#define PROP_DEPTHCOLORBLENDMODE 0 +#define PROP_DEPTHTEXTUREUV 0 +#define PROP_DEPTHCOLORTHEMEINDEX 0 +#define PROP_DEPTHEMISSIONSTRENGTH 0 +#define PROP_DEPTHCOLORMINDEPTH 0 +#define PROP_DEPTHCOLORMAXDEPTH 1 +#define PROP_DEPTHCOLORMINVALUE 0 +#define PROP_DEPTHCOLORMAXVALUE 1 +#define PROP_DEPTHALPHATOGGLE 0 +#define PROP_DEPTHALPHAMINDEPTH 0 +#define PROP_DEPTHALPHAMAXDEPTH 1 +#define PROP_DEPTHALPHAMINVALUE 1 +#define PROP_DEPTHALPHAMAXVALUE 0 +#define PROPM_END_DEPTHFX 0 +#define PROPM_START_IRIDESCENCE 0 +#define PROP_ENABLEIRIDESCENCE 0 +#define PROP_IRIDESCENCEMASKUV 0 +#define PROP_IRIDESCENCENORMALTOGGLE 0 +#define PROP_IRIDESCENCENORMALINTENSITY 1 +#define PROP_IRIDESCENCENORMALMAPUV 0 +#define PROP_IRIDESCENCENORMALSELECTION 1 +#define PROP_IRIDESCENCEINTENSITY 1 +#define PROP_IRIDESCENCEADDBLEND 0 +#define PROP_IRIDESCENCEREPLACEBLEND 0 +#define PROP_IRIDESCENCEMULTIPLYBLEND 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTH 0 +#define PROP_IRIDESCENCEHUESHIFTENABLED 0 +#define PROP_IRIDESCENCEHUESHIFTSPEED 0 +#define PROP_IRIDESCENCEHUESHIFT 0 +#define PROPM_START_IRIDESCENCEAUDIOLINK 0 +#define PROP_IRIDESCENCEAUDIOLINKEMISSIONADDBAND 0 +#define PROPM_END_IRIDESCENCEAUDIOLINK 0 +#define PROPM_END_IRIDESCENCE 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSCOLORTHEMEINDEX 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONCOLORTHEMEINDEX 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMECOLORTHEMEINDEX 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_FXPROXIMITYCOLOR 0 +#define PROP_FXPROXIMITYCOLOR 0 +#define PROP_FXPROXIMITYCOLORTYPE 1 +#define PROP_FXPROXIMITYCOLORMINCOLORTHEMEINDEX 0 +#define PROP_FXPROXIMITYCOLORMAXCOLORTHEMEINDEX 0 +#define PROP_FXPROXIMITYCOLORMINDISTANCE 0 +#define PROP_FXPROXIMITYCOLORMAXDISTANCE 1 +#define PROPM_END_FXPROXIMITYCOLOR 0 +#define PROPM_AUDIOLINKCATEGORY 0 +#define PROPM_START_AUDIOLINK 0 +#define PROP_ENABLEAUDIOLINK 0 +#define PROP_AUDIOLINKHELP 0 +#define PROP_AUDIOLINKANIMTOGGLE 1 +#define PROP_DEBUGWAVEFORM 0 +#define PROP_DEBUGDFT 0 +#define PROP_DEBUGBASS 0 +#define PROP_DEBUGLOWMIDS 0 +#define PROP_DEBUGHIGHMIDS 0 +#define PROP_DEBUGTREBLE 0 +#define PROP_DEBUGCCCOLORS 0 +#define PROP_DEBUGCCSTRIP 0 +#define PROP_DEBUGCCLIGHTS 0 +#define PROP_DEBUGAUTOCORRELATOR 0 +#define PROP_DEBUGCHRONOTENSITY 0 +#define PROP_DEBUGVISUALIZERHELPBOX 0 +#define PROPM_END_AUDIOLINK 0 +#define PROPM_START_ALDECALSPECTRUM 0 +#define PROP_ENABLEALDECAL 0 +#define PROP_ALDECALTYPE 0 +#define PROP_ALDECALUVMODE 0 +#define PROP_ALDECALUV 0 +#define PROP_ALUVROTATION 0 +#define PROP_ALUVROTATIONSPEED 0 +#define PROP_ALDECALLINEWIDTH 1 +#define PROP_ALDECALVOLUMESTEP 0 +#define PROP_ALDECALVOLUMECLIPMIN 0 +#define PROP_ALDECALVOLUMECLIPMAX 1 +#define PROP_ALDECALBANDSTEP 0 +#define PROP_ALDECALBANDCLIPMIN 0 +#define PROP_ALDECALBANDCLIPMAX 1 +#define PROP_ALDECALSHAPECLIP 0 +#define PROP_ALDECALSHAPECLIPVOLUMEWIDTH 0.5 +#define PROP_ALDECALSHAPECLIPBANDWIDTH 0.5 +#define PROP_ALDECALVOLUME 0.5 +#define PROP_ALDECALBASEBOOST 5 +#define PROP_ALDECALTREBLEBOOST 1 +#define PROP_ALDECALCOLORMASKUV 0 +#define PROP_ALDECALVOLUMECOLORSOURCE 1 +#define PROP_ALDECALLOWEMISSION 0 +#define PROP_ALDECALMIDEMISSION 0 +#define PROP_ALDECALHIGHEMISSION 0 +#define PROP_ALDECALBLENDTYPE 0 +#define PROP_ALDECALBLENDALPHA 1 +#define PROP_ALDECALCONTROLSALPHA 0 +#define PROPM_END_ALDECALSPECTRUM 0 +#define PROPM_MODIFIERCATEGORY 0 +#define PROPM_START_UVDISTORTION 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONUVTODISTORT 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONFLOWTEXTUREUV 0 +#define PROP_DISTORTIONFLOWTEXTURE1UV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_START_DISTORTIONAUDIOLINK 0 +#define PROP_ENABLEDISTORTIONAUDIOLINK 0 +#define PROP_DISTORTIONSTRENGTHAUDIOLINKBAND 0 +#define PROP_DISTORTIONSTRENGTH1AUDIOLINKBAND 0 +#define PROPM_END_DISTORTIONAUDIOLINK 0 +#define PROPM_END_UVDISTORTION 0 +#define PROPM_START_UVPANOSPHERE 0 +#define PROP_STEREOENABLED 0 +#define PROP_PANOUSEBOTHEYES 1 +#define PROPM_END_UVPANOSPHERE 0 +#define PROPM_START_UVPOLAR 0 +#define PROP_POLARUV 0 +#define PROP_POLARRADIALSCALE 1 +#define PROP_POLARLENGTHSCALE 1 +#define PROP_POLARSPIRALPOWER 0 +#define PROPM_END_UVPOLAR 0 +#define PROPM_START_PARALLAX 0 +#define PROP_POIPARALLAX 0 +#define PROP_PARALLAXUV 0 +#define PROP_HEIGHTMAPUV 0 +#define PROP_HEIGHTMASKINVERT 0 +#define PROP_HEIGHTMASKUV 0 +#define PROP_HEIGHTSTRENGTH 0.4247461 +#define PROP_CURVATUREU 0 +#define PROP_CURVATUREV 0 +#define PROP_HEIGHTSTEPSMIN 10 +#define PROP_HEIGHTSTEPSMAX 128 +#define PROP_CURVFIX 1 +#define PROPM_END_PARALLAX 0 +#define PROPM_THIRDPARTYCATEGORY 0 +#define PROPM_POSTPROCESSING 0 +#define PROPM_START_POILIGHTDATA 1 +#define PROP_PPHELP 0 +#define PROP_PPLIGHTINGMULTIPLIER 1 +#define PROP_PPLIGHTINGADDITION 0 +#define PROP_PPEMISSIONMULTIPLIER 1 +#define PROP_PPFINALCOLORMULTIPLIER 1 +#define PROPM_END_POILIGHTDATA 0 +#define PROPM_START_POSTPROCESS 0 +#define PROP_POSTPROCESS 0 +#define PROP_PPMASKINVERT 0 +#define PROP_PPMASKUV 0 +#define PROP_PPLUTSTRENGTH 0 +#define PROP_PPHUE 0 +#define PROP_PPCONTRAST 1 +#define PROP_PPSATURATION 1 +#define PROP_PPBRIGHTNESS 1 +#define PROP_PPLIGHTNESS 0 +#define PROP_PPHDR 0 +#define PROPM_END_POSTPROCESS 0 +#define PROPM_RENDERINGCATEGORY 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 0 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_RENDERINGREDUCECLIPDISTANCE 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 10 +#define PROP_ADDBLENDOP 0 +#define PROP_ADDBLENDOPALPHA 0 +#define PROP_ADDSRCBLEND 1 +#define PROP_ADDDSTBLEND 1 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 + + #pragma target 5.0 + #pragma skip_variants DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SHADOWMASK + #pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2 + #pragma multi_compile_instancing + #pragma multi_compile_shadowcaster + #pragma multi_compile_fog + #define POI_PASS_SHADOW + #include "UnityCG.cginc" + #include "UnityStandardUtils.cginc" + #include "AutoLight.cginc" + #include "UnityLightingCommon.cginc" + #include "UnityPBSLighting.cginc" + #ifdef POI_PASS_META + #include "UnityMetaPass.cginc" + #endif + #pragma vertex vert + #pragma fragment frag + #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04) + #define PI float(3.14159265359) + #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv + _Time.x * pan)) + #define POI2D_SAMPLER_PANGRAD(tex, texSampler, uv, pan, ddx, ddy) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv + _Time.x * pan, ddx, ddy)) + #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv)) + #define POI2D_PAN(tex, uv, pan) (tex2D(tex, uv + _Time.x * pan)) + #define POI2D(tex, uv) (tex2D(tex, uv)) + #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, uv)) + #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, uv + _Time.x * pan)) + #define POI2D_MAINTEX_SAMPLER_PAN_INLINED(tex, poiMesh) (POI2D_SAMPLER_PAN(tex, _MainTex, poiUV(poiMesh.uv[tex##UV], tex##_ST), tex##Pan)) + #define POI_SAFE_RGB0 float4(mainTexture.rgb * .0001, 0) + #define POI_SAFE_RGB1 float4(mainTexture.rgb * .0001, 1) + #define POI_SAFE_RGBA mainTexture + #if defined(UNITY_COMPILER_HLSL) + #define PoiInitStruct(type, name) name = (type)0; + #else + #define PoiInitStruct(type, name) + #endif + #define POI_ERROR(poiMesh, gridSize) lerp(float3(1, 0, 1), float3(0, 0, 0), fmod(floor((poiMesh.worldPos.x) * gridSize) + floor((poiMesh.worldPos.y) * gridSize) + floor((poiMesh.worldPos.z) * gridSize), 2) == 0) + #define POI_MODE_OPAQUE 0 + #define POI_MODE_CUTOUT 1 + #define POI_MODE_FADE 2 + #define POI_MODE_TRANSPARENT 3 + #define POI_MODE_ADDITIVE 4 + #define POI_MODE_SOFTADDITIVE 5 + #define POI_MODE_MULTIPLICATIVE 6 + #define POI_MODE_2XMULTIPLICATIVE 7 + #define POI_MODE_TRANSCLIPPING 9 + #define ALPASS_DFT uint2(0,4) //Size: 128, 2 + #define ALPASS_WAVEFORM uint2(0,6) //Size: 128, 16 + #define ALPASS_AUDIOLINK uint2(0,0) //Size: 128, 4 + #define ALPASS_AUDIOBASS uint2(0,0) //Size: 128, 1 + #define ALPASS_AUDIOLOWMIDS uint2(0,1) //Size: 128, 1 + #define ALPASS_AUDIOHIGHMIDS uint2(0,2) //Size: 128, 1 + #define ALPASS_AUDIOTREBLE uint2(0,3) //Size: 128, 1 + #define ALPASS_AUDIOLINKHISTORY uint2(1,0) //Size: 127, 4 + #define ALPASS_GENERALVU uint2(0,22) //Size: 12, 1 + #define ALPASS_CCINTERNAL uint2(12,22) //Size: 12, 2 + #define ALPASS_CCCOLORS uint2(25,22) //Size: 11, 1 + #define ALPASS_CCSTRIP uint2(0,24) //Size: 128, 1 + #define ALPASS_CCLIGHTS uint2(0,25) //Size: 128, 2 + #define ALPASS_AUTOCORRELATOR uint2(0,27) //Size: 128, 1 + #define ALPASS_GENERALVU_INSTANCE_TIME uint2(2,22) + #define ALPASS_GENERALVU_LOCAL_TIME uint2(3,22) + #define ALPASS_GENERALVU_NETWORK_TIME uint2(4,22) + #define ALPASS_GENERALVU_PLAYERINFO uint2(6,22) + #define ALPASS_FILTEREDAUDIOLINK uint2(0,28) //Size: 16, 4 + #define ALPASS_CHRONOTENSITY uint2(16,28) //Size: 8, 4 + #define ALPASS_THEME_COLOR0 uint2(0,23) + #define ALPASS_THEME_COLOR1 uint2(1,23) + #define ALPASS_THEME_COLOR2 uint2(2,23) + #define ALPASS_THEME_COLOR3 uint2(3,23) + #define ALPASS_FILTEREDVU uint2(24,28) //Size: 4, 4 + #define ALPASS_FILTEREDVU_INTENSITY uint2(24,28) //Size: 4, 1 + #define ALPASS_FILTEREDVU_MARKER uint2(24,29) //Size: 4, 1 + #define AUDIOLINK_SAMPHIST 3069 // Internal use for algos, do not change. + #define AUDIOLINK_SAMPLEDATA24 2046 + #define AUDIOLINK_EXPBINS 24 + #define AUDIOLINK_EXPOCT 10 + #define AUDIOLINK_ETOTALBINS (AUDIOLINK_EXPBINS * AUDIOLINK_EXPOCT) + #define AUDIOLINK_WIDTH 128 + #define AUDIOLINK_SPS 48000 // Samples per second + #define AUDIOLINK_ROOTNOTE 0 + #define AUDIOLINK_4BAND_FREQFLOOR 0.123 + #define AUDIOLINK_4BAND_FREQCEILING 1 + #define AUDIOLINK_BOTTOM_FREQUENCY 13.75 + #define AUDIOLINK_BASE_AMPLITUDE 2.5 + #define AUDIOLINK_DELAY_COEFFICIENT_MIN 0.3 + #define AUDIOLINK_DELAY_COEFFICIENT_MAX 0.9 + #define AUDIOLINK_DFT_Q 4.0 + #define AUDIOLINK_TREBLE_CORRECTION 5.0 + #define COLORCHORD_EMAXBIN 192 + #define COLORCHORD_IIR_DECAY_1 0.90 + #define COLORCHORD_IIR_DECAY_2 0.85 + #define COLORCHORD_CONSTANT_DECAY_1 0.01 + #define COLORCHORD_CONSTANT_DECAY_2 0.0 + #define COLORCHORD_NOTE_CLOSEST 3.0 + #define COLORCHORD_NEW_NOTE_GAIN 8.0 + #define COLORCHORD_MAX_NOTES 10 + #ifndef glsl_mod + #define glsl_mod(x, y) (((x) - (y) * floor((x) / (y)))) + #endif + uniform float4 _AudioTexture_TexelSize; + #ifdef SHADER_TARGET_SURFACE_ANALYSIS + #define AUDIOLINK_STANDARD_INDEXING + #endif + #ifdef AUDIOLINK_STANDARD_INDEXING + sampler2D _AudioTexture; + #define AudioLinkData(xycoord) tex2Dlod(_AudioTexture, float4(uint2(xycoord) * _AudioTexture_TexelSize.xy, 0, 0)) + #else + uniform Texture2D<float4> _AudioTexture; + SamplerState sampler_AudioTexture; + #define AudioLinkData(xycoord) _AudioTexture[uint2(xycoord)] + #endif + float _Mode; + float _StereoEnabled; + float _PolarUV; + float2 _PolarCenter; + float _PolarRadialScale; + float _PolarLengthScale; + float _PolarSpiralPower; + float _PanoUseBothEyes; + float _IgnoreFog; + float _RenderingReduceClipDistance; + float4 _Color; + float _ColorThemeIndex; + UNITY_DECLARE_TEX2D(_MainTex); + UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture); + float4 _MainTex_ST; + float2 _MainTexPan; + float _MainTexUV; + float4 _MainTex_TexelSize; + Texture2D _BumpMap; + float4 _BumpMap_ST; + float2 _BumpMapPan; + float _BumpMapUV; + float _BumpScale; + Texture2D _ClippingMask; + float4 _ClippingMask_ST; + float2 _ClippingMaskPan; + float _ClippingMaskUV; + float _Inverse_Clipping; + float _Cutoff; + float _MainColorAdjustToggle; + #if defined(PROP_MAINCOLORADJUSTTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _MainColorAdjustTexture; + #endif + float4 _MainColorAdjustTexture_ST; + float2 _MainColorAdjustTexturePan; + float _MainColorAdjustTextureUV; + float _MainHueShiftToggle; + float _MainHueShiftReplace; + float _MainHueShift; + float _MainHueShiftSpeed; + float _Saturation; + float _MainBrightness; + float _MainHueALCTEnabled; + float _MainALHueShiftBand; + float _MainALHueShiftCTIndex; + float _MainHueALMotionSpeed; + SamplerState sampler_linear_clamp; + SamplerState sampler_linear_repeat; + float _AlphaForceOpaque; + float _AlphaMod; + float _AlphaPremultiply; + float _AlphaToCoverage; + float _AlphaSharpenedA2C; + float _AlphaMipScale; + float _AlphaDithering; + float _AlphaDitherGradient; + float _AlphaDistanceFade; + float _AlphaDistanceFadeType; + float _AlphaDistanceFadeMinAlpha; + float _AlphaDistanceFadeMaxAlpha; + float _AlphaDistanceFadeMin; + float _AlphaDistanceFadeMax; + float _AlphaFresnel; + float _AlphaFresnelAlpha; + float _AlphaFresnelSharpness; + float _AlphaFresnelWidth; + float _AlphaFresnelInvert; + float _AlphaAngular; + float _AngleType; + float _AngleCompareTo; + float3 _AngleForwardDirection; + float _CameraAngleMin; + float _CameraAngleMax; + float _ModelAngleMin; + float _ModelAngleMax; + float _AngleMinAlpha; + float _AlphaAudioLinkEnabled; + float2 _AlphaAudioLinkAddRange; + float _AlphaAudioLinkAddBand; + float _MainVertexColoringLinearSpace; + float _MainVertexColoring; + float _MainUseVertexColorAlpha; + #if defined(PROP_DEPTHMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _DepthMask; + #endif + float4 _DepthMask_ST; + float2 _DepthMaskPan; + float _DepthMaskUV; + float _DepthColorToggle; + float _DepthColorBlendMode; + #if defined(PROP_DEPTHTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _DepthTexture; + #endif + float4 _DepthTexture_ST; + float2 _DepthTexturePan; + float _DepthTextureUV; + float3 _DepthColor; + float _DepthColorThemeIndex; + float _DepthColorMinDepth; + float _DepthColorMaxDepth; + float _DepthColorMinValue; + float _DepthColorMaxValue; + float _DepthEmissionStrength; + float _DepthAlphaToggle; + float _DepthAlphaMinValue; + float _DepthAlphaMaxValue; + float _DepthAlphaMinDepth; + float _DepthAlphaMaxDepth; + struct appdata + { + float4 vertex : POSITION; + float3 normal : NORMAL; + float4 tangent : TANGENT; + float4 color : COLOR; + float2 uv0 : TEXCOORD0; + float2 uv1 : TEXCOORD1; + float2 uv2 : TEXCOORD2; + float2 uv3 : TEXCOORD3; + uint vertexId : SV_VertexID; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + struct v2f + { + float4 pos : SV_POSITION; + float2 uv[4] : TEXCOORD0; + float3 objNormal : TEXCOORD4; + float3 normal : TEXCOORD5; + float3 tangent : TEXCOORD6; + float3 binormal : TEXCOORD7; + float4 worldPos : TEXCOORD8; + float4 localPos : TEXCOORD9; + float3 objectPos : TEXCOORD10; + float4 vertexColor : TEXCOORD11; + float4 lightmapUV : TEXCOORD12; + float4 grabPos: TEXCOORD13; + float4 worldDirection: TEXCOORD14; + UNITY_SHADOW_COORDS(15) + UNITY_FOG_COORDS(16) + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + struct PoiMesh + { + float3 normals[2]; + float3 objNormal; + float3 tangentSpaceNormal; + float3 binormal; + float3 tangent; + float3 worldPos; + float3 localPos; + float3 objectPosition; + float isFrontFace; + float4 vertexColor; + float4 lightmapUV; + float2 uv[8]; + float2 parallaxUV; + }; + struct PoiCam + { + float3 viewDir; + float3 forwardDir; + float3 worldPos; + float distanceToVert; + float4 clipPos; + float3 reflectionDir; + float3 vertexReflectionDir; + float3 tangentViewDir; + float4 grabPos; + float2 screenUV; + float vDotN; + float4 worldDirection; + }; + struct PoiMods + { + float4 Mask; + float4 audioLink; + float audioLinkAvailable; + float audioLinkVersion; + float4 audioLinkTexture; + float2 detailMask; + float2 backFaceDetailIntensity; + float globalEmission; + float4 globalColorTheme[12]; + float ALTime[8]; + }; + struct PoiLight + { + float3 direction; + float attenuation; + float attenuationStrength; + float3 directColor; + float3 indirectColor; + float occlusion; + float shadowMask; + float detailShadow; + float3 halfDir; + float lightMap; + float3 rampedLightMap; + float vertexNDotL; + float nDotL; + float nDotV; + float vertexNDotV; + float nDotH; + float vertexNDotH; + float lDotv; + float lDotH; + float nDotLSaturated; + float nDotLNormalized; + #ifdef UNITY_PASS_FORWARDADD + float additiveShadow; + #endif + float3 finalLighting; + float3 finalLightAdd; + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float4 vDotNL; + float4 vertexVDotNL; + float3 vColor[4]; + float4 vCorrectedDotNL; + float4 vAttenuation; + float4 vAttenuationDotNL; + float3 vPosition[4]; + float3 vDirection[4]; + float3 vFinalLighting; + float3 vHalfDir[4]; + half4 vDotNH; + half4 vertexVDotNH; + half4 vDotLH; + #endif + }; + struct PoiVertexLights + { + float3 direction; + float3 color; + float attenuation; + }; + struct PoiFragData + { + float3 baseColor; + float3 finalColor; + float alpha; + float3 emission; + }; + float2 poiUV(float2 uv, float4 tex_st) + { + return uv * tex_st.xy + tex_st.zw; + } + float calculateluminance(float3 color) + { + return color.r * 0.299 + color.g * 0.587 + color.b * 0.114; + } + bool IsInMirror() + { + return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; + } + bool IsOrthographicCamera() + { + return unity_OrthoParams.w == 1 || UNITY_MATRIX_P[3][3] == 1; + } + float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n) + { + float R0 = max(0, L0); + float3 R1 = 0.5f * L1; + float lenR1 = length(R1); + float q = dot(normalize(R1), n) * 0.5 + 0.5; + q = saturate(q); // Thanks to ScruffyRuffles for the bug identity. + float p = 1.0f + 2.0f * lenR1 / R0; + float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0); + return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)); + } + half3 BetterSH9(half4 normal) + { + float3 indirect; + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal.xyz); + indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal.xyz); + indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal.xyz); + indirect = max(0, indirect); + indirect += SHEvalLinearL2(normal); + return indirect; + } + float3 getCameraForward() + { + #if UNITY_SINGLE_PASS_STEREO + float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1)); + float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1)); + #else + float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1)).xyz; + float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1)).xyz; + #endif + return normalize(p2 - p1); + } + half3 GetSHLength() + { + half3 x, x1; + x.r = length(unity_SHAr); + x.g = length(unity_SHAg); + x.b = length(unity_SHAb); + x1.r = length(unity_SHBr); + x1.g = length(unity_SHBg); + x1.b = length(unity_SHBb); + return x + x1; + } + float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax : boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition.xyz); + } + #endif + return direction; + } + float poiMax(float2 i) + { + return max(i.x, i.y); + } + float poiMax(float3 i) + { + return max(max(i.x, i.y), i.z); + } + float poiMax(float4 i) + { + return max(max(max(i.x, i.y), i.z), i.w); + } + float3 calculateNormal(in float3 baseNormal, in PoiMesh poiMesh, in Texture2D normalTexture, in float4 normal_ST, in float2 normalPan, in float normalUV, in float normalIntensity) + { + float3 normal = UnpackScaleNormal(POI2D_SAMPLER_PAN(normalTexture, _MainTex, poiUV(poiMesh.uv[normalUV], normal_ST), normalPan), normalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); + } + float remap(float x, float minOld, float maxOld, float minNew = 0, float maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew = 0, float2 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew = 0, float3 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew = 0, float4 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float remapClamped(float minOld, float maxOld, float x, float minNew = 0, float maxNew = 1) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float2 remapClamped(float2 minOld, float2 maxOld, float2 x, float2 minNew, float2 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float3 remapClamped(float3 minOld, float3 maxOld, float3 x, float3 minNew, float3 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float4 remapClamped(float4 minOld, float4 maxOld, float4 x, float4 minNew, float4 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float2 calcParallax(in float height, in PoiCam poiCam) + { + return ((height * - 1) + 1) * (poiCam.tangentViewDir.xy / poiCam.tangentViewDir.z); + } + float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor) + { + float4 sA = 1 - blendFactor; + const float4 blendData[11] = { + float4(0.0, 0.0, 0.0, 0.0), + float4(1.0, 1.0, 1.0, 1.0), + destinationColor, + sourceColor, + float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sA, + saturate(sourceColor.aaaa), + 1 - sA, + }; + return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor, sourceColor, sA); + } + float3 blendAverage(float3 base, float3 blend) + { + return (base + blend) / 2.0; + } + float blendColorBurn(float base, float blend) + { + return (blend == 0.0)?blend : max((1.0 - ((1.0 - base) / blend)), 0.0); + } + float3 blendColorBurn(float3 base, float3 blend) + { + return float3(blendColorBurn(base.r, blend.r), blendColorBurn(base.g, blend.g), blendColorBurn(base.b, blend.b)); + } + float blendColorDodge(float base, float blend) + { + return (blend == 1.0)?blend : min(base / (1.0 - blend), 1.0); + } + float3 blendColorDodge(float3 base, float3 blend) + { + return float3(blendColorDodge(base.r, blend.r), blendColorDodge(base.g, blend.g), blendColorDodge(base.b, blend.b)); + } + float blendDarken(float base, float blend) + { + return min(blend, base); + } + float3 blendDarken(float3 base, float3 blend) + { + return float3(blendDarken(base.r, blend.r), blendDarken(base.g, blend.g), blendDarken(base.b, blend.b)); + } + float3 blendExclusion(float3 base, float3 blend) + { + return base + blend - 2.0 * base * blend; + } + float blendReflect(float base, float blend) + { + return (blend == 1.0)?blend : min(base * base / (1.0 - blend), 1.0); + } + float3 blendReflect(float3 base, float3 blend) + { + return float3(blendReflect(base.r, blend.r), blendReflect(base.g, blend.g), blendReflect(base.b, blend.b)); + } + float3 blendGlow(float3 base, float3 blend) + { + return blendReflect(blend, base); + } + float blendOverlay(float base, float blend) + { + return base < 0.5?(2.0 * base * blend) : (1.0 - 2.0 * (1.0 - base) * (1.0 - blend)); + } + float3 blendOverlay(float3 base, float3 blend) + { + return float3(blendOverlay(base.r, blend.r), blendOverlay(base.g, blend.g), blendOverlay(base.b, blend.b)); + } + float3 blendHardLight(float3 base, float3 blend) + { + return blendOverlay(blend, base); + } + float blendVividLight(float base, float blend) + { + return (blend < 0.5)?blendColorBurn(base, (2.0 * blend)) : blendColorDodge(base, (2.0 * (blend - 0.5))); + } + float3 blendVividLight(float3 base, float3 blend) + { + return float3(blendVividLight(base.r, blend.r), blendVividLight(base.g, blend.g), blendVividLight(base.b, blend.b)); + } + float blendHardMix(float base, float blend) + { + return (blendVividLight(base, blend) < 0.5)?0.0 : 1.0; + } + float3 blendHardMix(float3 base, float3 blend) + { + return float3(blendHardMix(base.r, blend.r), blendHardMix(base.g, blend.g), blendHardMix(base.b, blend.b)); + } + float blendLighten(float base, float blend) + { + return max(blend, base); + } + float3 blendLighten(float3 base, float3 blend) + { + return float3(blendLighten(base.r, blend.r), blendLighten(base.g, blend.g), blendLighten(base.b, blend.b)); + } + float blendLinearBurn(float base, float blend) + { + return max(base + blend - 1.0, 0.0); + } + float3 blendLinearBurn(float3 base, float3 blend) + { + return max(base + blend - float3(1.0, 1.0, 1.0), float3(0.0, 0.0, 0.0)); + } + float blendLinearDodge(float base, float blend) + { + return min(base + blend, 1.0); + } + float3 blendLinearDodge(float3 base, float3 blend) + { + return min(base + blend, float3(1.0, 1.0, 1.0)); + } + float blendLinearLight(float base, float blend) + { + return blend < 0.5?blendLinearBurn(base, (2.0 * blend)) : blendLinearDodge(base, (2.0 * (blend - 0.5))); + } + float3 blendLinearLight(float3 base, float3 blend) + { + return float3(blendLinearLight(base.r, blend.r), blendLinearLight(base.g, blend.g), blendLinearLight(base.b, blend.b)); + } + float3 blendMultiply(float3 base, float3 blend) + { + return base * blend; + } + float3 blendNegation(float3 base, float3 blend) + { + return float3(1.0, 1.0, 1.0) - abs(float3(1.0, 1.0, 1.0) - base - blend); + } + float3 blendNormal(float3 base, float3 blend) + { + return blend; + } + float3 blendPhoenix(float3 base, float3 blend) + { + return min(base, blend) - max(base, blend) + float3(1.0, 1.0, 1.0); + } + float blendPinLight(float base, float blend) + { + return (blend < 0.5)?blendDarken(base, (2.0 * blend)) : blendLighten(base, (2.0 * (blend - 0.5))); + } + float3 blendPinLight(float3 base, float3 blend) + { + return float3(blendPinLight(base.r, blend.r), blendPinLight(base.g, blend.g), blendPinLight(base.b, blend.b)); + } + float blendScreen(float base, float blend) + { + return 1.0 - ((1.0 - base) * (1.0 - blend)); + } + float3 blendScreen(float3 base, float3 blend) + { + return float3(blendScreen(base.r, blend.r), blendScreen(base.g, blend.g), blendScreen(base.b, blend.b)); + } + float blendSoftLight(float base, float blend) + { + return (blend < 0.5)?(2.0 * base * blend + base * base * (1.0 - 2.0 * blend)) : (sqrt(base) * (2.0 * blend - 1.0) + 2.0 * base * (1.0 - blend)); + } + float3 blendSoftLight(float3 base, float3 blend) + { + return float3(blendSoftLight(base.r, blend.r), blendSoftLight(base.g, blend.g), blendSoftLight(base.b, blend.b)); + } + float blendSubtract(float base, float blend) + { + return max(base - blend, 0.0); + } + float3 blendSubtract(float3 base, float3 blend) + { + return max(base - blend, 0.0); + } + float blendDifference(float base, float blend) + { + return abs(base - blend); + } + float3 blendDifference(float3 base, float3 blend) + { + return abs(base - blend); + } + float blendDivide(float base, float blend) + { + return base / max(blend, 0.0001); + } + float3 blendDivide(float3 base, float3 blend) + { + return base / max(blend, 0.0001); + } + float3 customBlend(float3 base, float3 blend, float blendType) + { + float3 ret = 0; + switch(blendType) + { + case 0: + { + ret = blendNormal(base, blend); + break; + } + case 1: + { + ret = blendDarken(base, blend); + break; + } + case 2: + { + ret = blendMultiply(base, blend); + break; + } + case 3: + { + ret = blendColorBurn(base, blend); + break; + } + case 4: + { + ret = blendLinearBurn(base, blend); + break; + } + case 5: + { + ret = blendLighten(base, blend); + break; + } + case 6: + { + ret = blendScreen(base, blend); + break; + } + case 7: + { + ret = blendColorDodge(base, blend); + break; + } + case 8: + { + ret = blendLinearDodge(base, blend); + break; + } + case 9: + { + ret = blendOverlay(base, blend); + break; + } + case 10: + { + ret = blendSoftLight(base, blend); + break; + } + case 11: + { + ret = blendHardLight(base, blend); + break; + } + case 12: + { + ret = blendVividLight(base, blend); + break; + } + case 13: + { + ret = blendLinearLight(base, blend); + break; + } + case 14: + { + ret = blendPinLight(base, blend); + break; + } + case 15: + { + ret = blendHardMix(base, blend); + break; + } + case 16: + { + ret = blendDifference(base, blend); + break; + } + case 17: + { + ret = blendExclusion(base, blend); + break; + } + case 18: + { + ret = blendSubtract(base, blend); + break; + } + case 19: + { + ret = blendDivide(base, blend); + break; + } + } + return ret; + } + float random(float2 p) + { + return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123); + } + float2 random2(float2 p) + { + return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453); + } + float3 random3(float3 p) + { + return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453); + } + float3 randomFloat3(float2 Seed, float maximum) + { + return (.5 + float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453) + ) * .5) * (maximum); + } + float3 randomFloat3Range(float2 Seed, float Range) + { + return (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1) * Range; + } + float3 randomFloat3WiggleRange(float2 Seed, float Range, float wiggleSpeed) + { + float3 rando = (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1); + float speed = 1 + wiggleSpeed; + return float3(sin((_Time.x + rando.x * PI) * speed), sin((_Time.x + rando.y * PI) * speed), sin((_Time.x + rando.z * PI) * speed)) * Range; + } + void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) + { + float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453); + Out = lerp(Min, Max, randomno); + } + void poiChannelMixer(float3 In, float3 _ChannelMixer_Red, float3 _ChannelMixer_Green, float3 _ChannelMixer_Blue, out float3 Out) + { + Out = float3(dot(In, _ChannelMixer_Red), dot(In, _ChannelMixer_Green), dot(In, _ChannelMixer_Blue)); + } + void poiContrast(float3 In, float Contrast, out float3 Out) + { + float midpoint = pow(0.5, 2.2); + Out = (In - midpoint) * Contrast + midpoint; + } + void poiInvertColors(float4 In, float4 InvertColors, out float4 Out) + { + Out = abs(InvertColors - In); + } + void poiReplaceColor(float3 In, float3 From, float3 To, float Range, float Fuzziness, out float3 Out) + { + float Distance = distance(From, In); + Out = lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.00001))); + } + void poiSaturation(float3 In, float Saturation, out float3 Out) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + Out = luma.xxx + Saturation.xxx * (In - luma.xxx); + } + void poiDither(float4 In, float4 ScreenPosition, out float4 Out) + { + float2 uv = ScreenPosition.xy * _ScreenParams.xy; + float DITHER_THRESHOLDS[16] = { + 1.0 / 17.0, 9.0 / 17.0, 3.0 / 17.0, 11.0 / 17.0, + 13.0 / 17.0, 5.0 / 17.0, 15.0 / 17.0, 7.0 / 17.0, + 4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0, + 16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0 + }; + uint index = (uint(uv.x) % 4) * 4 + uint(uv.y) % 4; + Out = In - DITHER_THRESHOLDS[index]; + } + void poiColorMask(float3 In, float3 MaskColor, float Range, float Fuzziness, out float4 Out) + { + float Distance = distance(MaskColor, In); + Out = saturate(1 - (Distance - Range) / max(Fuzziness, 0.00001)); + } + static const float Epsilon = 1e-10; + static const float3 HCYwts = float3(0.299, 0.587, 0.114); + static const float HCLgamma = 3; + static const float HCLy0 = 100; + static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5 + static const float3 wref = float3(1.0, 1.0, 1.0); + #define TAU 6.28318531 + float3 HUEtoRGB(in float H) + { + float R = abs(H * 6 - 3) - 1; + float G = 2 - abs(H * 6 - 2); + float B = 2 - abs(H * 6 - 4); + return saturate(float3(R, G, B)); + } + float3 RGBtoHCV(in float3 RGB) + { + float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0) : float4(RGB.gb, 0.0, -1.0 / 3.0); + float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r) : float4(RGB.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z); + return float3(H, C, Q.x); + } + float3 HSVtoRGB(in float3 HSV) + { + float3 RGB = HUEtoRGB(HSV.x); + return ((RGB - 1) * HSV.y + 1) * HSV.z; + } + float3 RGBtoHSV(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float S = HCV.y / (HCV.z + Epsilon); + return float3(HCV.x, S, HCV.z); + } + float3 HSLtoRGB(in float3 HSL) + { + float3 RGB = HUEtoRGB(HSL.x); + float C = (1 - abs(2 * HSL.z - 1)) * HSL.y; + return (RGB - 0.5) * C + HSL.z; + } + float3 RGBtoHSL(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon); + return float3(HCV.x, S, L); + } + float3 hueShift(float3 color, float hueOffset) + { + color = RGBtoHSV(color); + color.x = frac(hueOffset +color.x); + return HSVtoRGB(color); + } + float3 hueShiftClamped(float3 color, float hueOffset, float saturationOffset = 0, float valueOffset = 0) + { + color = RGBtoHSV(color); + color.x = frac(hueOffset +color.x); + color.y = saturate(saturationOffset +color.y); + color.z = saturate(valueOffset +color.z); + return HSVtoRGB(color); + } + float3 ModifyViaHSL(float3 color, float3 HSLMod) + { + float3 colorHSL = RGBtoHSL(color); + colorHSL.r = frac(colorHSL.r + HSLMod.r); + colorHSL.g = saturate(colorHSL.g + HSLMod.g); + colorHSL.b = saturate(colorHSL.b + HSLMod.b); + return HSLtoRGB(colorHSL); + } + float3 poiSaturation(float3 In, float Saturation) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + return luma.xxx + Saturation.xxx * (In - luma.xxx); + } + float xyzF(float t) + { + return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645)); + } + float xyzR(float t) + { + return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655)); + } + float3 rgb2lch(in float3 c) + { + c = mul(float3x3(0.4124, 0.3576, 0.1805, + 0.2126, 0.7152, 0.0722, + 0.0193, 0.1192, 0.9505), c); + c.x = xyzF(c.x / wref.x); + c.y = xyzF(c.y / wref.y); + c.z = xyzF(c.z / wref.z); + float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z)); + return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y)); + } + float3 lch2rgb(in float3 c) + { + c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y); + float lg = 1. / 116. * (c.x + 16.); + float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y), + wref.y * xyzR(lg), + wref.z * xyzR(lg - 0.005 * c.z)); + float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986, + - 0.9689, 1.8758, 0.0415, + 0.0557, -0.2040, 1.0570), xyz); + return rgb; + } + float lerpAng(in float a, in float b, in float x) + { + float ang = fmod(fmod((a - b), TAU) + PI * 3., TAU) - PI; + return ang * x + b; + } + float3 lerpLch(in float3 a, in float3 b, in float x) + { + float hue = lerpAng(a.z, b.z, x); + return float3(lerp(b.xy, a.xy, x), hue); + } + float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha) + { + return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha)); + } + float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis) + { + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); + } + float4x4 poiRotationMatrixFromAngles(float x, float y, float z) + { + float angleX = radians(x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + float angleY = radians(y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + float angleZ = radians(z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + float4x4 poiRotationMatrixFromAngles(float3 angles) + { + float angleX = radians(angles.x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + float angleY = radians(angles.y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + float angleZ = radians(angles.z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + float3 getCameraPosition() + { + #ifdef USING_STEREO_MATRICES + return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5); + #endif + return _WorldSpaceCameraPos; + } + half2 calcScreenUVs(half4 grabPos) + { + half2 uv = grabPos.xy / (grabPos.w + 0.0000000001); + #if UNITY_SINGLE_PASS_STEREO + uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y); + #else + uv.xy *= _ScreenParams.xy; + #endif + return uv; + } + float CalcMipLevel(float2 texture_coord) + { + float2 dx = ddx(texture_coord); + float2 dy = ddy(texture_coord); + float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); + return 0.5 * log2(delta_max_sqr); + } + float inverseLerp(float A, float B, float T) + { + return (T - A) / (B - A); + } + float inverseLerp2(float2 a, float2 b, float2 value) + { + float2 AB = b - a; + float2 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float inverseLerp3(float3 a, float3 b, float3 value) + { + float3 AB = b - a; + float3 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float inverseLerp4(float4 a, float4 b, float4 value) + { + float4 AB = b - a; + float4 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float4 quaternion_conjugate(float4 v) + { + return float4( + v.x, -v.yzw + ); + } + float4 quaternion_mul(float4 v1, float4 v2) + { + float4 result1 = (v1.x * v2 + v1 * v2.x); + float4 result2 = float4( + - dot(v1.yzw, v2.yzw), + cross(v1.yzw, v2.yzw) + ); + return float4(result1 + result2); + } + float4 get_quaternion_from_angle(float3 axis, float angle) + { + float sn = sin(angle * 0.5); + float cs = cos(angle * 0.5); + return float4(axis * sn, cs); + } + float4 quaternion_from_vector(float3 inVec) + { + return float4(0.0, inVec); + } + float degree_to_radius(float degree) + { + return ( + degree / 180.0 * PI + ); + } + float3 rotate_with_quaternion(float3 inVec, float3 rotation) + { + float4 qx = get_quaternion_from_angle(float3(1, 0, 0), radians(rotation.x)); + float4 qy = get_quaternion_from_angle(float3(0, 1, 0), radians(rotation.y)); + float4 qz = get_quaternion_from_angle(float3(0, 0, 1), radians(rotation.z)); + #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C)) + float4 quaternion = normalize(MUL3(qx, qy, qz)); + float4 conjugate = quaternion_conjugate(quaternion); + float4 inVecQ = quaternion_from_vector(inVec); + float3 rotated = ( + MUL3(quaternion, inVecQ, conjugate) + ).yzw; + return rotated; + } + float4 transform(float4 input, float4 pos, float4 rotation, float4 scale) + { + input.rgb *= (scale.xyz * scale.w); + input = float4(rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w) + (pos.xyz * pos.w), input.w); + return input; + } + float aaBlurStep(float gradient, float edge, float blur) + { + float edgeMin = saturate(edge); + float edgeMax = saturate(edge + blur * (1 - edge)); + return smoothstep(0, 1, saturate((gradient - edgeMin) / saturate(edgeMax - edgeMin + fwidth(gradient)))); + } + float3 poiThemeColor(in PoiMods poiMods, in float3 srcColor, in float themeIndex) + { + if (themeIndex == 0) return srcColor; + themeIndex -= 1; + if (themeIndex <= 3) + { + return poiMods.globalColorTheme[themeIndex]; + } + return srcColor; + } + float lilIsIn0to1(float f) + { + float value = 0.5 - abs(f - 0.5); + return saturate(value / clamp(fwidth(value), 0.0001, 1.0)); + } + float lilIsIn0to1(float f, float nv) + { + float value = 0.5 - abs(f - 0.5); + return saturate(value / clamp(fwidth(value), 0.0001, nv)); + } + float lilTooningNoSaturate(float value, float border) + { + return (value - border) / clamp(fwidth(value), 0.0001, 1.0); + } + float lilTooningNoSaturate(float value, float border, float blur) + { + float borderMin = saturate(border - blur * 0.5); + float borderMax = saturate(border + blur * 0.5); + return (value - borderMin) / saturate(borderMax - borderMin + fwidth(value)); + } + float lilTooningNoSaturate(float value, float border, float blur, float borderRange) + { + float borderMin = saturate(border - blur * 0.5 - borderRange); + float borderMax = saturate(border + blur * 0.5); + return (value - borderMin) / saturate(borderMax - borderMin + fwidth(value)); + } + float lilTooning(float value, float border) + { + return saturate(lilTooningNoSaturate(value, border)); + } + float lilTooning(float value, float border, float blur) + { + return saturate(lilTooningNoSaturate(value, border, blur)); + } + float lilTooning(float value, float border, float blur, float borderRange) + { + return saturate(lilTooningNoSaturate(value, border, blur, borderRange)); + } + inline float4 CalculateFrustumCorrection() + { + float x1 = -UNITY_MATRIX_P._31 / (UNITY_MATRIX_P._11 * UNITY_MATRIX_P._34); + float x2 = -UNITY_MATRIX_P._32 / (UNITY_MATRIX_P._22 * UNITY_MATRIX_P._34); + return float4(x1, x2, 0, UNITY_MATRIX_P._33 / UNITY_MATRIX_P._34 + x1 * UNITY_MATRIX_P._13 + x2 * UNITY_MATRIX_P._23); + } + inline float CorrectedLinearEyeDepth(float z, float B) + { + return 1.0 / (z / UNITY_MATRIX_P._34 + B); + } + v2f vert(appdata v) + { + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + PoiInitStruct(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.objectPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz; + o.objNormal = v.normal; + o.normal = UnityObjectToWorldNormal(v.normal); + o.tangent = UnityObjectToWorldDir(v.tangent); + o.binormal = cross(o.normal, o.tangent) * (v.tangent.w * unity_WorldTransformParams.w); + o.vertexColor = v.color; + o.uv[0] = v.uv0; + o.uv[1] = v.uv1; + o.uv[2] = v.uv2; + o.uv[3] = v.uv3; + #if defined(LIGHTMAP_ON) + o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + float3 localOffset = float3(0, 0, 0); + float3 worldOffset = float3(0, 0, 0); + o.localPos.rgb += localOffset; + o.worldPos.rgb += worldOffset; + o.pos = UnityObjectToClipPos(o.localPos); + #ifdef POI_PASS_OUTLINE + #if defined(UNITY_REVERSED_Z) + o.pos.z += _Offset_Z * - 0.01; + #else + o.pos.z += _Offset_Z * 0.01; + #endif + #endif + o.grabPos = ComputeGrabScreenPos(o.pos); + #ifndef FORWARD_META_PASS + #if !defined(UNITY_PASS_SHADOWCASTER) + UNITY_TRANSFER_SHADOW(o, o.uv[0].xy); + #else + TRANSFER_SHADOW_CASTER_NOPOS(o, o.pos); + #endif + #endif + UNITY_TRANSFER_FOG(o, o.pos); + if (float(0)) + { + if (o.pos.w < _ProjectionParams.y * 1.01 && o.pos.w > 0) + { + o.pos.z = o.pos.z * 0.0001 + o.pos.w * 0.999; + } + } + #ifdef POI_PASS_META + o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST); + #endif + #if defined(GRAIN) + float4 worldDirection; + worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + o.worldDirection = worldDirection; + #endif + return o; + } + float2 calculatePolarCoordinate(in PoiMesh poiMesh) + { + float2 delta = poiMesh.uv[float(0)] - float4(0.5,0.5,0,0); + float radius = length(delta) * 2 * float(1); + float angle = atan2(delta.x, delta.y) * 1.0 / 6.28 * float(1); + return float2(radius, angle + distance(poiMesh.uv[float(0)], float4(0.5,0.5,0,0)) * float(0)); + } + float2 MonoPanoProjection(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude, latitude) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(1.0, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw; + } + float2 StereoPanoProjection(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude, latitude) * float2(0.5 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(0.5, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 0.5).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 0.5).zw; + } + float2 calculatePanosphereUV(in PoiMesh poiMesh) + { + float3 viewDirection = normalize(lerp(getCameraPosition().xyz, _WorldSpaceCameraPos.xyz, float(1)) - poiMesh.worldPos.xyz) * - 1; + return lerp(MonoPanoProjection(viewDirection), StereoPanoProjection(viewDirection), float(0)); + } + void applyAlphaOptions(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, in PoiMods poiMods) + { + poiFragData.alpha = saturate(poiFragData.alpha + float(0)); + if (float(0)) + { + float3 position = float(1) ? poiMesh.worldPos : poiMesh.objectPosition; + poiFragData.alpha *= lerp(float(0), float(1), smoothstep(float(0), float(0), distance(position, poiCam.worldPos))); + } + if (float(0)) + { + float holoRim = saturate(1 - smoothstep(min(float(0.5), float(0.5)), float(0.5), poiCam.vDotN)); + holoRim = abs(lerp(1, holoRim, float(0))); + poiFragData.alpha *= float(0) ?1 - holoRim : holoRim; + } + if (float(0)) + { + half cameraAngleMin = float(45) / 180; + half cameraAngleMax = float(90) / 180; + half modelAngleMin = float(45) / 180; + half modelAngleMax = float(90) / 180; + float3 pos = float(0) == 0 ? poiMesh.objectPosition : poiMesh.worldPos; + half3 cameraToModelDirection = normalize(pos - getCameraPosition()); + half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0).rgb))); + half cameraLookAtModel = remapClamped(cameraAngleMax, cameraAngleMin, .5 * dot(cameraToModelDirection, getCameraForward()) + .5); + half modelLookAtCamera = remapClamped(modelAngleMax, modelAngleMin, .5 * dot(-cameraToModelDirection, modelForwardDirection) + .5); + if (float(0) == 0) + { + poiFragData.alpha *= max(cameraLookAtModel, float(0)); + } + else if (float(0) == 1) + { + poiFragData.alpha *= max(modelLookAtCamera, float(0)); + } + else if (float(0) == 2) + { + poiFragData.alpha *= max(cameraLookAtModel * modelLookAtCamera, float(0)); + } + } + } + inline half Dither8x8Bayer(int x, int y) + { + const half dither[ 64 ] = { + 1, 49, 13, 61, 4, 52, 16, 64, + 33, 17, 45, 29, 36, 20, 48, 32, + 9, 57, 5, 53, 12, 60, 8, 56, + 41, 25, 37, 21, 44, 28, 40, 24, + 3, 51, 15, 63, 2, 50, 14, 62, + 35, 19, 47, 31, 34, 18, 46, 30, + 11, 59, 7, 55, 10, 58, 6, 54, + 43, 27, 39, 23, 42, 26, 38, 22 + }; + int r = y * 8 + x; + return dither[r] / 64; + } + half calcDither(half2 grabPos) + { + return Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8)); + } + void applyDithering(inout PoiFragData poiFragData, in PoiCam poiCam) + { + if (float(0)) + { + poiFragData.alpha = saturate(poiFragData.alpha - (calcDither(poiCam.screenUV) * (1 - poiFragData.alpha) * float(0.1))); + } + } + void ApplyAlphaToCoverage(inout PoiFragData poiFragData, in PoiMesh poiMesh) + { + + if (float(3) == 1) + { + + if (float(0) && float(0)) + { + poiFragData.alpha *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.25,0.25,4,4).zw)) * float(0.25); + poiFragData.alpha = (poiFragData.alpha - float(0)) / max(fwidth(poiFragData.alpha), 0.0001) + float(0); + poiFragData.alpha = saturate(poiFragData.alpha); + } + } + } + void applyVertexColor(inout PoiFragData poiFragData, PoiMesh poiMesh) + { + #ifndef POI_PASS_OUTLINE + float3 vertCol = lerp(poiMesh.vertexColor.rgb, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(1)); + poiFragData.baseColor *= lerp(1, vertCol, float(0)); + #endif + poiFragData.alpha *= lerp(1, poiMesh.vertexColor.a, float(0)); + } + float4 frag(v2f i, uint facing : SV_IsFrontFace) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + PoiMesh poiMesh; + PoiInitStruct(PoiMesh, poiMesh); + PoiLight poiLight; + PoiInitStruct(PoiLight, poiLight); + PoiVertexLights poiVertexLights; + PoiInitStruct(PoiVertexLights, poiVertexLights); + PoiCam poiCam; + PoiInitStruct(PoiCam, poiCam); + PoiMods poiMods; + PoiInitStruct(PoiMods, poiMods); + poiMods.globalEmission = 1; + PoiFragData poiFragData; + poiFragData.emission = 0; + poiFragData.baseColor = float3(0, 0, 0); + poiFragData.finalColor = float3(0, 0, 0); + poiFragData.alpha = 1; + poiMesh.objectPosition = i.objectPos; + poiMesh.objNormal = i.objNormal; + poiMesh.normals[0] = i.normal; + poiMesh.tangent = i.tangent; + poiMesh.binormal = i.binormal; + poiMesh.worldPos = i.worldPos.xyz; + poiMesh.localPos = i.localPos.xyz; + poiMesh.vertexColor = i.vertexColor; + poiMesh.isFrontFace = facing; + #ifndef POI_PASS_OUTLINE + if (!poiMesh.isFrontFace) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } + #endif + poiCam.viewDir = !IsOrthographicCamera() ? normalize(_WorldSpaceCameraPos - i.worldPos.xyz) : normalize(UNITY_MATRIX_I_V._m02_m12_m22); + float3 tanToWorld0 = float3(i.tangent.x, i.binormal.x, i.normal.x); + float3 tanToWorld1 = float3(i.tangent.y, i.binormal.y, i.normal.y); + float3 tanToWorld2 = float3(i.tangent.z, i.binormal.z, i.normal.z); + float3 ase_tanViewDir = tanToWorld0 * poiCam.viewDir.x + tanToWorld1 * poiCam.viewDir.y + tanToWorld2 * poiCam.viewDir.z; + poiCam.tangentViewDir = normalize(ase_tanViewDir); + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; + #endif + poiMesh.parallaxUV = poiCam.tangentViewDir.xy / max(poiCam.tangentViewDir.z, 0.0001); + poiMesh.uv[0] = i.uv[0]; + poiMesh.uv[1] = i.uv[1]; + poiMesh.uv[2] = i.uv[2]; + poiMesh.uv[3] = i.uv[3]; + poiMesh.uv[4] = poiMesh.uv[0]; + poiMesh.uv[5] = poiMesh.worldPos.xz; + poiMesh.uv[6] = poiMesh.uv[0]; + poiMesh.uv[7] = poiMesh.uv[0]; + poiMesh.uv[4] = calculatePanosphereUV(poiMesh); + poiMesh.uv[6] = calculatePolarCoordinate(poiMesh); + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, poiUV(poiMesh.uv[float(0)].xy, float4(1,1,0,0)) + _Time.x * float4(0,0,0,0)); + float3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)), float(1)); + poiMesh.tangentSpaceNormal = mainNormal; + #if defined(FINALPASS) && !defined(UNITY_PASS_SHADOWCASTER) && !defined(POI_PASS_OUTLINE) + ApplyDetailNormal(poiMods, poiMesh); + #endif + #if defined(GEOM_TYPE_MESH) && defined(VIGNETTE) && !defined(UNITY_PASS_SHADOWCASTER) && !defined(POI_PASS_OUTLINE) + calculateRGBNormals(poiMesh); + #endif + poiMesh.normals[1] = normalize( + poiMesh.tangentSpaceNormal.x * poiMesh.tangent.xyz + + poiMesh.tangentSpaceNormal.y * poiMesh.binormal + + poiMesh.tangentSpaceNormal.z * poiMesh.normals[0] + ); + float3 fancyNormal = UnpackNormal(float4(0.5, 0.5, 1, 1)); + poiMesh.normals[0] = normalize( + fancyNormal.x * poiMesh.tangent.xyz + + fancyNormal.y * poiMesh.binormal + + fancyNormal.z * poiMesh.normals[0] + ); + poiCam.forwardDir = getCameraForward(); + poiCam.worldPos = _WorldSpaceCameraPos; + poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); + poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); + poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); + poiCam.grabPos = i.grabPos; + poiCam.screenUV = calcScreenUVs(i.grabPos); + poiCam.vDotN = abs(dot(poiCam.viewDir, poiMesh.normals[1])); + poiCam.clipPos = i.pos; + poiCam.worldDirection = i.worldDirection; + poiFragData.baseColor = mainTexture.rgb * poiThemeColor(poiMods, float4(0.7615293,0.7615293,0.7615293,0.2156863).rgb, float(0)); + poiFragData.alpha = mainTexture.a * float4(0.7615293,0.7615293,0.7615293,0.2156863).a; + #if defined(PROP_CLIPPINGMASK) || !defined(OPTIMIZER_ENABLED) + float alphaMask = POI2D_SAMPLER_PAN(_ClippingMask, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)).r; + if (float(1)) + { + alphaMask = 1 - alphaMask; + } + #else + float alphaMask = 1; + #endif + poiFragData.alpha *= alphaMask; + applyAlphaOptions(poiFragData, poiMesh, poiCam, poiMods); + applyVertexColor(poiFragData, poiMesh); + poiFragData.finalColor = poiFragData.baseColor; + if (float(0) == 0) + { + UNITY_APPLY_FOG(i.fogCoord, poiFragData.finalColor); + } + poiFragData.alpha = float(0) ? 1 : poiFragData.alpha; + ApplyAlphaToCoverage(poiFragData, poiMesh); + applyDithering(poiFragData, poiCam); + if (float(3) == POI_MODE_OPAQUE) + { + poiFragData.alpha = 1; + } + clip(poiFragData.alpha - float(0)); + if (float(3) == POI_MODE_FADE) + { + clip(poiFragData.alpha - 0.01); + } + return float4(poiFragData.finalColor, poiFragData.alpha) + POI_SAFE_RGB0; + } + ENDCG + } + } + CustomEditor "Thry.ShaderEditor" +} diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Assets/Jar/OptimizedShaders/jar/Poiyomi Pro.shader.meta 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[HideInInspector] footer_twitter ("{texture:{name:icon-twitter,height:32},action:{type:URL,data:https://twitter.com/poiyomi},hover:TWITTER}", Float) = 0 + [HideInInspector] footer_patreon ("{texture:{name:icon-patreon,height:32},action:{type:URL,data:https://www.patreon.com/poiyomi},hover:PATREON}", Float) = 0 + [HideInInspector] footer_discord ("{texture:{name:icon-discord,height:32},action:{type:URL,data:https://discord.gg/Ays52PY},hover:DISCORD}", Float) = 0 + [HideInInspector] footer_github ("{texture:{name:icon-github,height:32},action:{type:URL,data:https://github.com/poiyomi/PoiyomiToonShader},hover:GITHUB}", Float) = 0 + [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1 + [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0 + [Helpbox(1)] _LockTooltip ("Animations don't work by default when locked in. Right click a property if you want to animate it. The shader will lock in automatically at upload time.", Int) = 0 + [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7)]_Mode("Rendering Preset--{on_value_actions:[ + {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=1}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}]}, + {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}, + {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_AlphaToMask=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}]} + }]}]}", Int) = 0 + [HideInInspector] m_mainCategory ("Color & Normals", Float) = 0 + _Color ("Color & Alpha--{reference_property:_ColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _ColorThemeIndex ("", Int) = 0 + _MainTex ("Texture--{reference_properties:[_MainTexPan, _MainTexUV]}", 2D) = "white" { } + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _MainTexUV ("UV", Int) = 0 + [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0) + [Normal]_BumpMap ("Normal Map--{reference_properties:[_BumpMapPan, _BumpMapUV, _BumpScale]}", 2D) = "bump" { } + [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _BumpMapUV ("UV", Int) = 0 + [HideInInspector]_BumpScale ("Intensity", Range(0, 10)) = 1 + _ClippingMask ("Alpha Map--{reference_properties:[_ClippingMaskPan, _ClippingMaskUV, _Inverse_Clipping]}", 2D) = "white" { } + [HideInInspector][Vector2]_ClippingMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _ClippingMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Inverse_Clipping ("Invert", Float) = 0 + _Cutoff ("Alpha Cutoff", Range(0, 1.001)) = 0.5 + [HideInInspector] m_start_MainHueShift ("Color Adjust--{reference_property:_MainColorAdjustToggle}", Float) = 0 + [HideInInspector][ThryToggle(COLOR_GRADING_HDR)] _MainColorAdjustToggle ("Adjust Colors", Float) = 0 + [ThryRGBAPacker(R Hue Mask, G Brightness Mask, B Saturation Mask, A Nothing)]_MainColorAdjustTexture ("Mask (Expand)--{reference_properties:[_MainColorAdjustTexturePan, _MainColorAdjustTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_MainColorAdjustTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _MainColorAdjustTextureUV ("UV", Int) = 0 + _Saturation ("Saturation", Range(-1, 10)) = 0 + _MainBrightness ("Brightness", Range(-1, 1)) = 0 + [ThryToggleUI(true)] _MainHueShiftToggle ("<size=13><b> Hue Shift</b></size>", Float) = 0 + [ToggleUI]_MainHueShiftReplace ("Hue Replace?--{condition_showS:(_MainHueShiftToggle==1)}", Float) = 1 + _MainHueShift ("Hue Shift--{condition_showS:(_MainHueShiftToggle==1)}", Range(0, 1)) = 0 + _MainHueShiftSpeed ("Hue Shift Speed--{condition_showS:(_MainHueShiftToggle==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)]_MainHueALCTEnabled ("<size=13><b> Hue Shift Audio Link</b></size>--{condition_showS:(_MainHueShiftToggle==1 && _EnableAudioLink==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)]_MainALHueShiftBand ("Band--{condition_showS:(_MainHueShiftToggle==1 && _EnableAudioLink==1 && _MainHueALCTEnabled==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_MainALHueShiftCTIndex ("Motion Type--{condition_showS:(_MainHueShiftToggle==1 && _EnableAudioLink==1 && _MainHueALCTEnabled==1)}", Int) = 0 + _MainHueALMotionSpeed ("Motion Speed--{condition_showS:(_MainHueShiftToggle==1 && _EnableAudioLink==1 && _MainHueALCTEnabled==1)}", Float) = 1 + [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0 + [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0 + [ToggleUI]_AlphaForceOpaque ("Force Opaque", Float) = 0 + _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0 + [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _AlphaToCoverage ("<size=13><b> Alpha To Coverage</b></size>", Float) = 0 + [ToggleUI]_AlphaSharpenedA2C ("Sharpened A2C--{condition_showS:(_AlphaToCoverage==1)}", Float) = 0 + _AlphaMipScale ("Mip Level Alpha Scale--{condition_showS:(_AlphaToCoverage==1)}", Range(0, 1)) = 0.25 + [Space(4)] + [ThryToggleUI(true)] _AlphaDithering ("<size=13><b> Dithering</b></size>", Float) = 0 + _AlphaDitherGradient ("Dither Gradient--{condition_showS:(_AlphaDithering==1)}", Range(0, 1)) = .1 + [Space(4)] + [ThryToggleUI(true)] _AlphaDistanceFade ("<size=13><b> Distance Alpha</b></size>", Float) = 0 + [Enum(Object Position, 0, Pixel Position, 1)] _AlphaDistanceFadeType ("Pos To Use--{condition_showS:(_AlphaDistanceFade==1)}", Int) = 1 + _AlphaDistanceFadeMinAlpha ("Min Distance Alpha--{condition_showS:(_AlphaDistanceFade==1)}", Range(0, 1)) = 0 + _AlphaDistanceFadeMaxAlpha ("Max Distance Alpha--{condition_showS:(_AlphaDistanceFade==1)}", Range(0, 1)) = 1 + _AlphaDistanceFadeMin ("Min Distance--{condition_showS:(_AlphaDistanceFade==1)}", Float) = 0 + _AlphaDistanceFadeMax ("Max Distance--{condition_showS:(_AlphaDistanceFade==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _AlphaFresnel ("<size=13><b> Fresnel Alpha</b></size>", Float) = 0 + _AlphaFresnelAlpha ("Intensity--{condition_showS:(_AlphaFresnel==1)}", Range(0, 1)) = 0 + _AlphaFresnelSharpness ("Sharpness--{condition_showS:(_AlphaFresnel==1)}", Range(0, 1)) = .5 + _AlphaFresnelWidth ("Width--{condition_showS:(_AlphaFresnel==1)}", Range(0, 1)) = .5 + [ToggleUI]_AlphaFresnelInvert ("Invert--{condition_showS:(_AlphaFresnel==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _AlphaAngular ("<size=13><b> Angular Alpha</b></size>", Float) = 0 + [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type--{condition_showS:(_AlphaAngular==1)}", Int) = 0 + [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon--{condition_showS:(_AlphaAngular==1)}", Int) = 0 + [Vector3]_AngleForwardDirection ("Forward Direction--{condition_showS:(_AlphaAngular==1)}", Vector) = (0, 0, 1) + _CameraAngleMin ("Camera Angle Min--{condition_showS:(_AlphaAngular==1)}", Range(0, 180)) = 45 + _CameraAngleMax ("Camera Angle Max--{condition_showS:(_AlphaAngular==1)}", Range(0, 180)) = 90 + _ModelAngleMin ("Model Angle Min--{condition_showS:(_AlphaAngular==1)}", Range(0, 180)) = 45 + _ModelAngleMax ("Model Angle Max--{condition_showS:(_AlphaAngular==1)}", Range(0, 180)) = 90 + _AngleMinAlpha ("Min Alpha--{condition_showS:(_AlphaAngular==1)}", Range(0, 1)) = 0 + [Space(4)] + [ThryToggleUI(true)]_AlphaAudioLinkEnabled ("<size=13><b> Alpha Audio Link</b></size>--{condition_showS:(_EnableAudioLink==1)}", Float) = 0 + [Vector2]_AlphaAudioLinkAddRange ("Add Range--{ condition_showS:(_AlphaAudioLinkEnabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AlphaAudioLinkAddBand ("Add Band--{ condition_showS:(_AlphaAudioLinkEnabled==1 && _EnableAudioLink==1)}", Int) = 0 + [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0 + [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled}", Float) = 0 + [HideInInspector][ThryToggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0 + [ThryRGBAPacker(R Texture Mask, G Normal Mask, B Nothing, A Nothing)]_DetailMask ("Detail Mask (Expand)--{reference_properties:[_DetailMaskPan, _DetailMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DetailMaskUV ("UV", Int) = 0 + _DetailTint ("Detail Texture Tint--{reference_property:_DetailTintThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DetailTintThemeIndex ("", Int) = 0 + _DetailTex ("Detail Texture--{reference_properties:[_DetailTexPan, _DetailTexUV]}", 2D) = "gray" { } + [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DetailTexUV ("UV", Int) = 0 + _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1 + _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1 + [Normal]_DetailNormalMap ("Detail Normal--{reference_properties:[_DetailNormalMapPan, _DetailNormalMapUV, _DetailNormalMapScale]}", 2D) = "bump" { } + [HideInInspector]_DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1 + [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DetailNormalMapUV ("UV", Int) = 0 + [HideInInspector] m_end_DetailOptions ("Details", Float) = 0 + [HideInInspector] m_start_vertexManipulation ("Vertex Options--{reference_property:_VertexManipulationsEnabled, button_help:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube}}", Float) = 0 + [HideInInspector][ThryToggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0 + [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1) + [Vector3]_VertexManipulationLocalRotationSpeed ("Local Rotation Speed", Vector) = (0, 0, 0, 1) + _VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1) + [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1) + _VertexManipulationHeight ("Vertex Height", Float) = 0 + _VertexManipulationHeightMask ("Height Map--{reference_properties:[_VertexManipulationHeightMaskPan, _VertexManipulationHeightMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_VertexManipulationHeightMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightMaskUV ("UV", Int) = 0 + _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0 + [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0 + _VertexRoundingDivision ("Rounding Interval", Float) = 0.02 + [Space(10)] + [ThryToggleUI(true)]_VertexAudioLinkEnabled ("<size=13><b> Audio Link</b></size>--{condition_showS:(_EnableAudioLink==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalTranslationALBand ("Local Translate Band--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Vector3]_VertexLocalTranslationALMin ("Local Translate Min--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [Vector3]_VertexLocalTranslationALMax ("Local Translate Max--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [Space(10)] + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationALBandX("Rotation Band X--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationALBandY ("Rotation Band Y--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationALBandZ ("Rotation Band Z--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Vector3]_VertexLocalRotationAL ("Rotation--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [Space(10)] + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationCTALBandX ("Band X--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_VertexLocalRotationCTALTypeX ("Motion Type X--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationCTALBandY ("Band Y--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_VertexLocalRotationCTALTypeY ("Motion Type Y--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalRotationCTALBandZ ("Band Z--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_VertexLocalRotationCTALTypeZ ("Motion Type Z--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Vector3]_VertexLocalRotationCTALSpeed ("Rotation Speed--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [Space(10)] + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexLocalScaleALBand ("Scale Band--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + _VertexLocalScaleALMin ("Scale Min--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0,0) + _VertexLocalScaleALMax ("Scale Max--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0,0) + [Space(10)] + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexWorldTranslationALBand ("World Translation Band--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Vector3]_VertexWorldTranslationALMin ("World Translation Min--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [Vector3]_VertexWorldTranslationALMax ("World Translation Max--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [Space(10)] + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexManipulationHeightBand ("Vertex Height Band--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Vector2]_VertexManipulationHeightAL ("Vertex Height--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [Space(10)] + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _VertexRoundingRangeBand ("Rounding Band--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Int) = 0 + [Vector2]_VertexRoundingRangeAL ("Rounding Range--{ condition_showS:(_EnableAudioLink==1 && _VertexAudioLinkEnabled==1)}", Vector) = (0,0,0) + [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0 + [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0 + [ToggleUI]_MainVertexColoringLinearSpace ("Linear Colors", Float) = 1 + _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0 + _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0 + [HideInInspector] m_start_backFace ("Back Face--{reference_property:_BackFaceEnabled}", Float) = 0 + [HideInInspector][ThryToggle(POI_BACKFACE)]_BackFaceEnabled ("Backface Enabled", Float) = 0 + _BackFaceColor ("Color--{reference_property:_BackFaceColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _BackFaceColorThemeIndex ("", Int) = 0 + _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _BackFaceAlpha ("Alpha", Range(0,1)) = 1 + _BackFaceTexture ("Texture--{reference_properties:[_BackFaceTexturePan, _BackFaceTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_BackFaceTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_BackFaceTextureUV ("UV#", Int) = 0 + _BackFaceMask ("Mask--{reference_properties:[_BackFaceMaskPan, _BackFaceMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_BackFaceMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_BackFaceMaskUV ("UV#", Int) = 0 + _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1 + [ToggleUI]_BackFaceReplaceAlpha ("Replace Alpha", Float) = 0 + _BackFaceEmissionLimiter ("Emission Limiter", Range(0,1)) = 1 + [Space(10)] + [ThryToggleUI(true)]_BackFaceHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _BackFaceHueShift ("Hue Shift--{condition_showS:(_BackFaceHueShiftEnabled==1)}", Range(0, 1)) = 0 + _BackFaceHueShiftSpeed ("Hue Shift Speed--{condition_showS:(_BackFaceHueShiftEnabled==1)}", Float) = 0 + [HideInInspector] m_end_backFace ("Back Face", Float) = 0 + [HideInInspector] m_start_RGBMask ("RGBA Color Masking--{reference_property:_RGBMaskEnabled}", Float) = 0 + [HideInInspector][ThryToggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0 + [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0 + [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0 + [ThryRGBAPacker(R Mask,G Mask,B Mask,A Mask)]_RGBMask ("Mask--{reference_properties:[_RGBMaskPan, _RGBMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_RGBMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RGBMaskUV ("UV", int) = 0 + _RedColor ("R Color--{reference_property:_RedColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _RedColorThemeIndex ("", Int) = 0 + _RedTexture ("R Texture--{reference_properties:[_RedTexturePan, _RedTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_RedTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RedTextureUV ("UV", int) = 0 + _GreenColor ("G Color--{reference_property:_GreenColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _GreenColorThemeIndex ("", Int) = 0 + _GreenTexture ("G Texture--{reference_properties:[_GreenTexturePan, _GreenTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_GreenTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_GreenTextureUV ("UV", int) = 0 + _BlueColor ("B Color--{reference_property:_BlueColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _BlueColorThemeIndex ("", Int) = 0 + _BlueTexture ("B Texture--{reference_properties:[_BlueTexturePan, _BlueTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_BlueTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_BlueTextureUV ("UV", int) = 0 + _AlphaColor ("A Color--{reference_property:_AlphaColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _AlphaColorThemeIndex ("", Int) = 0 + _AlphaTexture ("A Texture--{reference_properties:[_AlphaTexturePan, _AlphaTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_AlphaTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_AlphaTextureUV ("UV", int) = 0 + [ThryToggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0 + [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0 + [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector][Vector2]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RgbNormalRUV ("UV", int) = 0 + _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0, 10)) = 0 + [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector][Vector2]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RgbNormalGUV ("UV", int) = 0 + _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0, 10)) = 0 + [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector][Vector2]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RgbNormalBUV ("UV", int) = 0 + _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0, 10)) = 0 + [Normal]_RgbNormalA ("A Normal--{reference_properties:[_RgbNormalAPan, _RgbNormalAUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { } + [HideInInspector][Vector2]_RgbNormalAPan ("Pan", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RgbNormalAUV ("UV", int) = 0 + _RgbNormalAScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0, 10)) = 0 + [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0 + [HideInInspector] m_start_DecalSection ("Decals--{button_help:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=xHoQVN_F7JE&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube}}", Float) = 0 + [ThryRGBAPacker(Decal 0 Mask, Decal 1 Mask, Decal 2 Mask, Decal 3 Mask)]_DecalMask ("Decal RGBA Mask--{reference_properties:[_DecalMaskPan, _DecalMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DecalMaskUV ("UV", Int) = 0 + [ThryToggleUI(true)] _DecalTPSDepthMaskEnabled ("<size=13><b> TPS Depth Enabled</b></size>", Float) = 0 + _Decal0TPSMaskStrength ("Mask Strength--{condition_showS:(_DecalTPSDepthMaskEnabled==1)}", Range(0, 1)) = 1 + _Decal1TPSMaskStrength ("Mask Strength--{condition_showS:(_DecalTPSDepthMaskEnabled==1)}", Range(0, 1)) = 1 + _Decal2TPSMaskStrength ("Mask Strength--{condition_showS:(_DecalTPSDepthMaskEnabled==1)}", Range(0, 1)) = 1 + _Decal3TPSMaskStrength ("Mask Strength--{condition_showS:(_DecalTPSDepthMaskEnabled==1)}", Range(0, 1)) = 1 + [HideInInspector] m_start_Decal0 ("Decal 0--{reference_property:_DecalEnabled}", Float) = 0 + [HideInInspector][ThryToggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0 + [Enum(R, 0, G, 1, B, 2, A, 3)] _Decal0MaskChannel ("Mask Channel", Int) = 0 + _DecalColor ("Color--{reference_property:_DecalColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DecalColorThemeIndex ("", Int) = 0 + _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture ("Decal--{reference_properties:[_DecalTexturePan, _DecalTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DecalTextureUV ("UV", Int) = 0 + [ToggleUI]_DecalTiled ("Tiled?", Float) = 0 + _Decal0Depth ("Depth", Float) = 0 + [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0) + _DecalSideOffset ("Side Offset ←→↓↑", Vector) = (0, 0, 0, 0) + [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed ("Rotation Speed", Float) = 0 + [ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)]_DecalBlendType ("Blending", Range(0, 1)) = 0 + _DecalBlendAlpha ("Alpha", Range(0, 1)) = 1 + [ToggleUI]_DecalOverrideAlpha ("Override Alpha", Float) = 0 + [ThryToggleUI(true)]_DecalHueShiftEnabled ("<size=13><b>Hue Shift</b></size>", Float) = 0 + _DecalHueShiftSpeed ("Shift Speed--{condition_showS:(_DecalHueShiftEnabled==1)}", Float) = 0 + _DecalHueShift ("Hue Shift--{condition_showS:(_DecalHueShiftEnabled==1)}", Range(0, 1)) = 0 + _Decal0HueAngleStrength ("Hue Angle Power--{condition_showS:(_DecalHueShiftEnabled==1)}", Float) = 0 + [HideInInspector] m_start_Decal0AudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal0ScaleBand ("Scale Band", Int) = 0 + _AudioLinkDecal0Scale ("Scale Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal0SideBand ("Side Band", Int) = 0 + _AudioLinkDecal0SideMin ("Side Mod Min", Vector) = (0, 0, 0, 0) + _AudioLinkDecal0SideMax ("Side Mod Max", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal0RotationBand ("Rotation Band", Int) = 0 + [Vector2]_AudioLinkDecal0Rotation ("Rotation Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal0AlphaBand ("Alpha Band", Int) = 0 + [Vector2]_AudioLinkDecal0Alpha ("Alpha Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal0EmissionBand ("Emission Band", Int) = 0 + [Vector2]_AudioLinkDecal0Emission ("Emission Mod", Vector) = (0, 0, 0, 0) + [ToggleUI]_AudioLinkDecalCC0 ("CC Strip", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DecalRotationCTALBand0 ("Chrono Rotation Band", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_DecalRotationCTALType0 ("Chrono Motion Type", Int) = 0 + _DecalRotationCTALSpeed0 ("Chrono Rotation Speed", Float) = 0 + [HideInInspector] m_end_Decal0AudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_Decal0 ("Decal 0", Float) = 0 + [HideInInspector] m_start_Decal1 ("Decal 1--{reference_property:_DecalEnabled1}", Float) = 0 + [HideInInspector][ThryToggle(GEOM_TYPE_BRANCH_DETAIL)]_DecalEnabled1 ("Enable", Float) = 0 + [Enum(R, 0, G, 1, B, 2, A, 3)] _Decal1MaskChannel ("Mask Channel", Int) = 1 + _DecalColor1 ("Color--{reference_property:_DecalColor1ThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DecalColor1ThemeIndex ("", Int) = 0 + _DecalEmissionStrength1 ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture1 ("Decal--{reference_properties:[_DecalTexture1Pan, _DecalTexture1UV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexture1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DecalTexture1UV ("UV", Int) = 0 + [ToggleUI]_DecalTiled1 ("Tiled?", Float) = 0 + _Decal1Depth ("Depth", Float) = 0 + [Vector2]_DecalScale1 ("Scale", Vector) = (1, 1, 0, 0) + _DecalSideOffset1 ("Side Offset ←→↓↑", Vector) = (0, 0, 0, 0) + [Vector2]_DecalPosition1 ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation1 ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed1 ("Rotation Speed", Float) = 0 + [ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)]_DecalBlendType1 ("Blending", Range(0, 1)) = 0 + _DecalBlendAlpha1 ("Alpha", Range(0, 1)) = 1 + [ToggleUI]_DecalOverrideAlpha1 ("Override Alpha", Float) = 0 + [ThryToggleUI(true)]_DecalHueShiftEnabled1 ("<size=13><b>Hue Shift</b></size>", Float) = 0 + _DecalHueShiftSpeed1 ("Shift Speed--{condition_showS:(_DecalHueShiftEnabled1==1)}", Float) = 0 + _DecalHueShift1 ("Hue Shift--{condition_showS:(_DecalHueShiftEnabled1==1)}", Range(0, 1)) = 0 + _Decal1HueAngleStrength ("Hue Angle Power--{condition_showS:(_DecalHueShiftEnabled1==1)}", Float) = 0 + [HideInInspector] m_start_Decal1AudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal1ScaleBand ("Scale Band", Int) = 0 + _AudioLinkDecal1Scale ("Scale Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal1SideBand ("Side Band", Int) = 0 + _AudioLinkDecal1SideMin ("Side Mod Min", Vector) = (0, 0, 0, 0) + _AudioLinkDecal1SideMax ("Side Mod Max", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal1RotationBand ("Rotation Band", Int) = 0 + [Vector2]_AudioLinkDecal1Rotation ("Rotation Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal1AlphaBand ("Alpha Band", Int) = 0 + [Vector2]_AudioLinkDecal1Alpha ("Alpha Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal1EmissionBand ("Emission Band", Int) = 0 + [Vector2]_AudioLinkDecal1Emission ("Emission Mod", Vector) = (0, 0, 0, 0) + [ToggleUI]_AudioLinkDecalCC1 ("CC Strip", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DecalRotationCTALBand1 ("Chrono Rotation Band", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_DecalRotationCTALType1 ("Chrono Motion Type", Int) = 0 + _DecalRotationCTALSpeed1 ("Chrono Rotation Speed", Float) = 0 + [HideInInspector] m_end_Decal1AudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_Decal1 ("Decal 0", Float) = 0 + [HideInInspector] m_start_Decal2 ("Decal 2--{reference_property:_DecalEnabled2}", Float) = 0 + [HideInInspector][ThryToggle(GEOM_TYPE_FROND)]_DecalEnabled2 ("Enable", Float) = 0 + [Enum(R, 0, G, 1, B, 2, A, 3)] _Decal2MaskChannel ("Mask Channel", Int) = 2 + _DecalColor2 ("Color--{reference_property:_DecalColor2ThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DecalColor2ThemeIndex ("", Int) = 0 + _DecalEmissionStrength2 ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture2 ("Decal--{reference_properties:[_DecalTexture2Pan, _DecalTexture2UV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexture2Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DecalTexture2UV ("UV", Int) = 0 + [ToggleUI]_DecalTiled2 ("Tiled?", Float) = 0 + _Decal2Depth ("Depth", Float) = 0 + [Vector2]_DecalScale2 ("Scale", Vector) = (1, 1, 0, 0) + _DecalSideOffset2 ("Side Offset ←→↓↑", Vector) = (0, 0, 0, 0) + [Vector2]_DecalPosition2 ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation2 ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed2 ("Rotation Speed", Float) = 0 + [ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)]_DecalBlendType2 ("Blending", Range(0, 1)) = 0 + _DecalBlendAlpha2 ("Alpha", Range(0, 1)) = 1 + [ToggleUI]_DecalOverrideAlpha2 ("Override Alpha", Float) = 0 + [ThryToggleUI(true)]_DecalHueShiftEnabled2 ("<size=13><b>Hue Shift</b></size>", Float) = 0 + _DecalHueShiftSpeed2 ("Shift Speed--{condition_showS:(_DecalHueShiftEnabled2==1)}", Float) = 0 + _DecalHueShift2 ("Hue Shift--{condition_showS:(_DecalHueShiftEnabled2==1)}", Range(0, 1)) = 0 + _Decal2HueAngleStrength ("Hue Angle Power--{condition_showS:(_DecalHueShiftEnabled2==1)}", Float) = 0 + [HideInInspector] m_start_Decal2AudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal2ScaleBand ("Scale Band", Int) = 0 + _AudioLinkDecal2Scale ("Scale Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal2SideBand ("Side Band", Int) = 0 + _AudioLinkDecal2SideMin ("Side Mod Min", Vector) = (0, 0, 0, 0) + _AudioLinkDecal2SideMax ("Side Mod Max", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal2RotationBand ("Rotation Band", Int) = 0 + [Vector2]_AudioLinkDecal2Rotation ("Rotation Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal2AlphaBand ("Alpha Band", Int) = 0 + [Vector2]_AudioLinkDecal2Alpha ("Alpha Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal2EmissionBand ("Emission Band", Int) = 0 + [Vector2]_AudioLinkDecal2Emission ("Emission Mod", Vector) = (0, 0, 0, 0) + [ToggleUI]_AudioLinkDecalCC2 ("CC Strip", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DecalRotationCTALBand2 ("Chrono Rotation Band", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_DecalRotationCTALType2 ("Chrono Motion Type", Int) = 0 + _DecalRotationCTALSpeed2 ("Chrono Rotation Speed", Float) = 0 + [HideInInspector] m_end_Decal2AudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_Decal2 ("Decal 0", Float) = 0 + [HideInInspector] m_start_Decal3 ("Decal 3--{reference_property:_DecalEnabled3}", Float) = 0 + [HideInInspector][ThryToggle(DEPTH_OF_FIELD_COC_VIEW)]_DecalEnabled3 ("Enable", Float) = 0 + [Enum(R, 0, G, 1, B, 2, A, 3)] _Decal3MaskChannel ("Mask Channel", Int) = 3 + _DecalColor3 ("Color--{reference_property:_DecalColor3ThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DecalColor3ThemeIndex ("", Int) = 0 + _DecalEmissionStrength3 ("Emission Strength", Range(0, 20)) = 0 + _DecalTexture3 ("Decal--{reference_properties:[_DecalTexture3Pan, _DecalTexture3UV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DecalTexture3Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DecalTexture3UV ("UV", Int) = 0 + [ToggleUI]_DecalTiled3 ("Tiled?", Float) = 0 + _Decal3Depth ("Depth", Float) = 0 + [Vector2]_DecalScale3 ("Scale", Vector) = (1, 1, 0, 0) + _DecalSideOffset3 ("Side Offset ←→↓↑", Vector) = (0, 0, 0, 0) + [Vector2]_DecalPosition3 ("Position", Vector) = (.5, .5, 0, 0) + _DecalRotation3 ("Rotation", Range(0, 360)) = 0 + _DecalRotationSpeed3 ("Rotation Speed", Float) = 0 + [ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)]_DecalBlendType3 ("Blending", Range(0, 1)) = 0 + _DecalBlendAlpha3 ("Alpha", Range(0, 1)) = 1 + [ToggleUI]_DecalOverrideAlpha3 ("Override Alpha", Float) = 0 + [ThryToggleUI(true)]_DecalHueShiftEnabled3 ("<size=13><b>Hue Shift</b></size>", Float) = 0 + _DecalHueShiftSpeed3 ("Shift Speed--{condition_showS:(_DecalHueShiftEnabled3==1)}", Float) = 0 + _DecalHueShift3 ("Hue Shift--{condition_showS:(_DecalHueShiftEnabled3==1)}", Range(0, 1)) = 0 + _Decal3HueAngleStrength ("Hue Angle Power--{condition_showS:(_DecalHueShiftEnabled3==1)}", Float) = 0 + [HideInInspector] m_start_Decal3AudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal3ScaleBand ("Scale Band", Int) = 0 + _AudioLinkDecal3Scale ("Scale Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal3SideBand ("Side Band", Int) = 0 + _AudioLinkDecal3SideMin ("Side Mod Min", Vector) = (0, 0, 0, 0) + _AudioLinkDecal3SideMax ("Side Mod Max", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal3RotationBand ("Rotation Band", Int) = 0 + [Vector2]_AudioLinkDecal3Rotation ("Rotation Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal3AlphaBand ("Alpha Band", Int) = 0 + [Vector2]_AudioLinkDecal3Alpha ("Alpha Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDecal3EmissionBand ("Emission Band", Int) = 0 + [Vector2]_AudioLinkDecal3Emission ("Emission Mod", Vector) = (0, 0, 0, 0) + [ToggleUI]_AudioLinkDecalCC3 ("CC Strip", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DecalRotationCTALBand3 ("Chrono Rotation Band", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_DecalRotationCTALType3 ("Chrono Motion Type", Int) = 0 + _DecalRotationCTALSpeed3 ("Chrono Rotation Speed", Float) = 0 + [HideInInspector] m_end_Decal3AudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_Decal3 ("Decal 0", Float) = 0 + [HideInInspector] m_end_DecalSection ("Decal", Float) = 0 + [HideInInspector] m_start_tps_penetrator("Penetrator--{reference_property:_TPSPenetratorEnabled,tooltip:Enable TPS Penetrator: Requires the TPS Setup Wizard to be run (under Poi/TPS)}", Float) = 0 + [HideInInspector] m_start_pen_autoConfig("Configured By Tool", Float) = 0 + _TPS_PenetratorLength("Length of Penetrator Model--{tooltip:The length from the root of the P to the very tip}", Range(0 , 3)) = 1 + _TPS_PenetratorScale("Scale of Penetrator Model", Vector) = (1,1,1,1) + [HideInInspector] m_end_pen_autoConfig("TPS", Float) = 0 + [Helpbox(1)]_TPSHelpbox("Penetrator allows your mesh to bend in the direction of an orifice. It is fully compatible with DPS. Requires the TPS Setup Wizard to be run afterwards. Click here to open the setup window.--{onClick:Thry.TPS.TPS_Setup}", Float) = 0 + [HideInInspector][ThryToggle(TPS_Penetrator)]_TPSPenetratorEnabled("Enabled", Float) = 0 + [Space(10)] + [ThryRichLabel(13)]_TPSBezierHeader("Bezier--{tooltip: Changes how the penetrator bends}", Float) = 0 + _TPS_BezierStart("Bezier Start--{tooltip:Start later down the penetrator}", Range(0,0.3)) = 0.0 + _TPS_BezierSmoothness("Bezier Smoothness--{tooltip:Smoothness of bending}", Range(0.2,0.05)) = 0.09 + [ThryRichLabel(13)]_TPSSqueezeHeader("Squeeze--{tooltip:Penetrator contracts when entering an orifice}", Float) = 0 + _TPS_Squeeze("Squeeze Strength--{tooltip:Percentage penetrator squeezes}", Range(0,1)) = 0.3 + _TPS_SqueezeDistance("Squeeze Distance--{tooltip:Width of the squeezing}", Range(0.01,1)) = 0.2 + [ThryRichLabel(13)]_TPSBuldgeHeader("Buldge--{tooltip: Penetrator expands in front of the orifice}", Float) = 0 + _TPS_Buldge("Buldge--{tooltip:Amount in percentage}", Range(0,3)) = 0.3 + _TPS_BuldgeDistance("Buldge Distance--{tooltip:Width of the buldging}", Range(0.01,1)) = 0.2 + _TPS_BuldgeFalloffDistance("Buldge Falloff--{tooltip:Width of bulding in front of orifice}", Range(0.01,0.5)) = 0.05 + [ThryRichLabel(13)]_TPSPulsingHeader("Pulsing--{tooltip: Penetrator expands in pulses while entering orifice}", Float) = 0 + _TPS_PumpingStrength("Pumping Strength--{tooltip:Amount in percentage}", Range(0,1)) = 0 + _TPS_PumpingSpeed("Pumping Speed--{tooltip:Frequenzy of pulsing}", Range(0,10)) = 0 + _TPS_PumpingWidth("Pumping Width--{tooltip:Width of pulsing}", Range(0.01,1)) = 0.2 + [ThryRichLabel(13)]_TPSIdleHeader("Idle--{tooltip: Changes how the penetrator bends while no orifice is near}", Float) = 0 + _TPS_IdleGravity("Idle Gravity--{tooltip:P hangs down while not penetrating}", Range(0,1)) = 0 + _TPS_IdleSkrinkWidth("Idle Shrink Width--{tooltip:P shrinks while not penetrating}", Range(0,1)) = 1 + _TPS_IdleSkrinkLength("Idle Shrink Length--{tooltip:P shrinks while not penetrating}", Range(0,1)) = 1 + _TPS_IdleMovementStrength("Idle Movement--{tooltip:P swings while not penetrating}", Range(0, 10)) = 0 + [HideInInspector][Toggle]_TPS_VertexColors("Baked Vertex Colors", Float) = 1 + [HideInInspector]_TPS2_BufferedDepth ("_TPS2_BufferedDepth NL", Float) = 0 + [HideInInspector]_TPS2_BufferedStrength("_TPS2_BufferedStrength NL", Float) = 0 + [HideInInspector] m_end_tps_penetrator("", Float) = 0 + [HideInInspector] m_start_GlobalThemes ("Global Themes", Float) = 0 + [HDR]_GlobalThemeColor0 ("Color 0", Color) = (1, 1, 1, 1) + [HDR]_GlobalThemeColor1 ("Color 1", Color) = (1, 1, 1, 1) + [HDR]_GlobalThemeColor2 ("Color 2", Color) = (1, 1, 1, 1) + [HDR]_GlobalThemeColor3 ("Color 3", Color) = (1, 1, 1, 1) + [HideInInspector] m_end_GlobalThemes ("Global Themes", Float) = 0 + [HideInInspector] m_lightingCategory ("Shading", Float) = 0 + [HideInInspector] m_start_PoiLightData ("Light Data ", Float) = 0 + _LightingAOMaps ("AO Maps (expand)--{reference_properties:[_LightingAOMapsPan, _LightingAOMapsUV,_LightDataAOStrengthR,_LightDataAOStrengthG,_LightDataAOStrengthB,_LightDataAOStrengthA]}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingAOMapsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _LightingAOMapsUV ("UV", Int) = 0 + [HideInInspector]_LightDataAOStrengthR ("R Strength", Range(0, 1)) = 1 + [HideInInspector]_LightDataAOStrengthG ("G Strength", Range(0, 1)) = 0 + [HideInInspector]_LightDataAOStrengthB ("B Strength", Range(0, 1)) = 0 + [HideInInspector]_LightDataAOStrengthA ("A Strength", Range(0, 1)) = 0 + _LightingDetailShadowMaps ("Detail Shadows (expand)--{reference_properties:[_LightingDetailShadowMapsPan, _LightingDetailShadowMapsUV,_LightingDetailShadowStrengthR,_LightingDetailShadowStrengthG,_LightingDetailShadowStrengthB,_LightingDetailShadowStrengthA]}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingDetailShadowMapsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _LightingDetailShadowMapsUV ("UV", Int) = 0 + [HideInInspector]_LightingDetailShadowStrengthR ("R Strength", Range(0, 1)) = 1 + [HideInInspector]_LightingDetailShadowStrengthG ("G Strength", Range(0, 1)) = 0 + [HideInInspector]_LightingDetailShadowStrengthB ("B Strength", Range(0, 1)) = 0 + [HideInInspector]_LightingDetailShadowStrengthA ("A Strength", Range(0, 1)) = 0 + _LightingShadowMasks ("Shadow Masks (expand)--{reference_properties:[_LightingShadowMasksPan, _LightingShadowMasksUV,_LightingShadowMaskStrengthR,_LightingShadowMaskStrengthG,_LightingShadowMaskStrengthB,_LightingShadowMaskStrengthA]}", 2D) = "white" { } + [HideInInspector][Vector2]_LightingShadowMasksPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _LightingShadowMasksUV ("UV", Int) = 0 + [HideInInspector]_LightingShadowMaskStrengthR ("R Strength", Range(0, 1)) = 1 + [HideInInspector]_LightingShadowMaskStrengthG ("G Strength", Range(0, 1)) = 0 + [HideInInspector]_LightingShadowMaskStrengthB ("B Strength", Range(0, 1)) = 0 + [HideInInspector]_LightingShadowMaskStrengthA ("A Strength", Range(0, 1)) = 0 + [Space(15)] + [ThryHeaderLabel(Base Pass Lighting, 13)] + [Space(4)] + [Enum(Poi Custom, 0, Standard, 1, UTS2, 2)] _LightingColorMode ("Light Color Mode", Int) = 0 + [Enum(Poi Custom, 0, Normalized NDotL, 1, Saturated NDotL, 2)] _LightingMapMode ("Light Map Mode", Int) = 0 + [Enum(Poi Custom, 0, Forced Local Direction, 1, Forced World Direction, 2, UTS2, 3)] _LightingDirectionMode ("Light Direction Mode", Int) = 0 + [Vector3]_LightngForcedDirection ("Forced Direction--{condition_showS:(_LightingDirectionMode==1 || _LightingDirectionMode==2)}", Vector) = (0, 0, 0) + [ToggleUI]_LightingForceColorEnabled ("Force Light Color", Float) = 0 + _LightingForcedColor ("Forced Color--{condition_showS:(_LightingForceColorEnabled==1), reference_property:_LightingForcedColorThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _LightingForcedColorThemeIndex ("", Int) = 0 + _Unlit_Intensity ("Unlit_Intensity--{condition_showS:(_LightingColorMode==2)}", Range(0.001, 4)) = 1 + [ToggleUI]_LightingCapEnabled ("Limit Brightness", Float) = 1 + _LightingCap ("Max Brightness--{condition_showS:(_LightingCapEnabled==1)}", Range(0, 10)) = 1 + _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0 + _LightingIndirectUsesNormals ("Indirect Uses Normals--{condition_showS:(_LightingColorMode==0)}", Range(0, 1)) = 0 + _LightingCastedShadows ("Receive Casted Shadows", Range(0, 1)) = 0 + _LightingMonochromatic ("Grayscale Lighting?", Range(0, 1)) = 0 + [Space(15)] + [ThryHeaderLabel(Add Pass Lighting, 13)] + [Space(4)] + [ThryToggle(POI_LIGHT_DATA_ADDITIVE_ENABLE)]_LightingAdditiveEnable ("Enable Additive", Float) = 1 + [ThryToggle(POI_LIGHT_DATA_ADDITIVE_DIRECTIONAL_ENABLE)]_DisableDirectionalInAdd ("Ignore Directional--{condition_showS:(_LightingAdditiveEnable==1)}", Float) = 1 + [ToggleUI]_LightingAdditiveLimited ("Limit Brightness?--{condition_showS:(_LightingAdditiveEnable==1)}", Float) = 0 + _LightingAdditiveLimit ("Max Brightness--{ condition_showS:(_LightingAdditiveLimited==1&&_LightingAdditiveEnable==1)}", Range(0, 10)) = 1 + _LightingAdditiveMonochromatic ("Grayscale Lighting?", Range(0, 1)) = 0 + _LightingAdditivePassthrough ("Point Light Passthrough--{condition_showS:(_LightingAdditiveEnable==1)}", Range(0, 1)) = .5 + [Space(15)] + [ThryHeaderLabel(Vertex Lighting, 13)] + [Space(4)] + [ThryToggle(POI_VERTEXLIGHT_ON)]_LightingVertexLightingEnabled ("Enabled", Float) = 1 + [Space(15)] + [ThryHeaderLabel(Debug Visualization, 13)] + [Space(4)] + [ThryToggle(POI_LIGHT_DATA_DEBUG)]_LightDataDebugEnabled ("Debug", Float) = 0 + [ThryWideEnum(Direct Color, 0, Indirect Color, 1, Light Map, 2, Attenuation, 3, N Dot L, 4, Half Dir, 5, Direction, 6, Add Color, 7, Add Attenuation, 8, Add Shadow, 9, Add N Dot L, 10)] _LightingDebugVisualize ("Visualize--{condition_showS:(_LightDataDebugEnabled==1)}", Int) = 0 + [HideInInspector] m_end_PoiLightData ("Light Data", Float) = 0 + [HideInInspector] m_start_PoiShading (" Shading--{reference_property:_ShadingEnabled}", Float) = 0 + [HideInInspector][ThryToggle(VIGNETTE_MASKED)]_ShadingEnabled ("Enable Shading", Float) = 1 + [ThryHeaderLabel(Base Pass Shading, 13)] + [Space(4)] + [KeywordEnum(TextureRamp, Multilayer Math, Wrapped, Skin, ShadeMap, Flat, Realistic, Cloth)] _LightingMode ("Lighting Type", Float) = 5 + _LightingShadowColor ("Shadow Tint--{condition_showS:(_LightingMode!=4 && _LightingMode!=1 && _LightingMode!=5)}", Color) = (1, 1, 1) + [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_showS:(_LightingMode==0)}", 2D) = "white" { } + _ShadowOffset ("Ramp Offset--{condition_showS:(_LightingMode==0)}", Range(-1, 1)) = 0 + _LightingWrappedWrap ("Wrap--{condition_showS:(_LightingMode==2)}", Range(0, 2)) = 0 + _LightingWrappedNormalization ("Normalization--{condition_showS:(_LightingMode==2)}", Range(0, 1)) = 0 + _ShadowColorTex ("Shadow Color--{reference_properties:[_ShadowColorTexPan, _ShadowColorTexUV], condition_showS:(_LightingMode==1)}", 2D) = "black" { } + [HideInInspector][Vector2]_ShadowColorTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _ShadowColorTexUV ("UV", Int) = 0 + _ShadowColor ("Shadow Color--{condition_showS:(_LightingMode==1)}", Color) = (0.7, 0.75, 0.85, 1.0) + _ShadowBorder ("Border--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.5 + _ShadowBlur ("Blur--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.1 + _Shadow2ndColorTex ("2nd Color--{reference_properties:[_Shadow2ndColorTexPan, _Shadow2ndColorTexUV], condition_showS:(_LightingMode==1)}", 2D) = "black" { } + [HideInInspector][Vector2]_Shadow2ndColorTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _Shadow2ndColorTexUV ("UV", Int) = 0 + _Shadow2ndColor ("2nd Color--{condition_showS:(_LightingMode==1)}", Color) = (0, 0, 0, 0) + _Shadow2ndBorder ("2nd Border--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.5 + _Shadow2ndBlur ("2nd Blur--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.3 + _Shadow3rdColorTex ("3rd Color--{reference_properties:[_Shadow3rdColorTexPan, _Shadow3rdColorTexUV], condition_showS:(_LightingMode==1)}", 2D) = "black" { } + [HideInInspector][Vector2]_Shadow3rdColorTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _Shadow3rdColorTexUV ("UV", Int) = 0 + _Shadow3rdColor ("3rd Color--{condition_showS:(_LightingMode==1)}", Color) = (0, 0, 0, 0) + _Shadow3rdBorder ("3rd Border--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.25 + _Shadow3rdBlur ("3rd Blur--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0.1 + _ShadowBorderColor ("Border Color--{condition_showS:(_LightingMode==1)}", Color) = (1, 0, 0, 1) + _ShadowBorderRange ("Border Range--{condition_showS:(_LightingMode==1)}", Range(0, 1)) = 0 + _LightingGradientStart ("Gradient Start--{condition_showS:(_LightingMode==2)}", Range(0, 1)) = 0 + _LightingGradientEnd ("Gradient End--{condition_showS:(_LightingMode==2)}", Range(0, 1)) = .5 + _1st_ShadeColor ("1st ShadeColor--{condition_showS:(_LightingMode==4)}", Color) = (1, 1, 1) + _1st_ShadeMap ("1st ShadeMap--{reference_properties:[_1st_ShadeMapPan, _1st_ShadeMapUV, _Use_1stShadeMapAlpha_As_ShadowMask, _1stShadeMapMask_Inverse],condition_showS:(_LightingMode==4)}", 2D) = "white" { } + [HideInInspector][Vector2]_1st_ShadeMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _1st_ShadeMapUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Use_1stShadeMapAlpha_As_ShadowMask ("1st ShadeMap.a As ShadowMask", Float) = 0 + [HideInInspector][ToggleUI]_1stShadeMapMask_Inverse ("1st ShadeMapMask Inverse", Float) = 0 + [ToggleUI] _Use_BaseAs1st ("Use BaseMap as 1st ShadeMap--{condition_showS:(_LightingMode==4)}", Float) = 0 + _2nd_ShadeColor ("2nd ShadeColor--{condition_showS:(_LightingMode==4)}", Color) = (1, 1, 1, 1) + _2nd_ShadeMap ("2nd ShadeMap--{reference_properties:[_2nd_ShadeMapPan, _2nd_ShadeMapUV, _Use_2ndShadeMapAlpha_As_ShadowMask, _2ndShadeMapMask_Inverse],condition_showS:(_LightingMode==4)}", 2D) = "white" { } + [HideInInspector][Vector2]_2nd_ShadeMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _2nd_ShadeMapUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Use_2ndShadeMapAlpha_As_ShadowMask ("2nd ShadeMap.a As ShadowMask", Float) = 0 + [HideInInspector][ToggleUI]_2ndShadeMapMask_Inverse ("2nd ShadeMapMask Inverse", Float) = 0 + [ToggleUI] _Use_1stAs2nd ("Use 1st ShadeMap as 2nd_ShadeMap--{condition_showS:(_LightingMode==4)}", Float) = 0 + _BaseColor_Step ("BaseColor_Step--{condition_showS:(_LightingMode==4)}", Range(0.01, 1)) = 0.5 + _BaseShade_Feather ("Base/Shade_Feather--{condition_showS:(_LightingMode==4)}", Range(0.0001, 1)) = 0.0001 + _ShadeColor_Step ("ShadeColor_Step--{condition_showS:(_LightingMode==4)}", Range(0, 1)) = 0 + _1st2nd_Shades_Feather ("1st/2nd_Shades_Feather--{condition_showS:(_LightingMode==4)}", Range(0.0001, 1)) = 0.0001 + [Enum(Replace, 0, Multiply, 1)]_ShadingShadeMapBlendType ("Blend Mode--{condition_showS:(_LightingMode==4)}", Int) = 0 + _SkinLUT ("LUT--{condition_showS:(_LightingMode==3)}", 2D) = "white" { } + _SssScale ("Scale--{condition_showS:(_LightingMode==3)}", Range(0, 1)) = 1 + [HideInInspector]_SssBumpBlur ("Bump Blur--{condition_showS:(_LightingMode==3)}", Range(0, 1)) = 0.7 + [HideInInspector][Vector3]_SssTransmissionAbsorption ("Absorption--{condition_showS:(_LightingMode==3)}", Vector) = (-8, -40, -64, 0) + [HideInInspector][Vector3]_SssColorBleedAoWeights ("AO Color Bleed--{condition_showS:(_LightingMode==3)}", Vector) = (0.4, 0.15, 0.13, 0) + [NonModifiableTextureData] [NoScaleOffset] _ClothDFG ("MultiScatter Cloth DFG--{condition_showS:(_LightingMode==7)}", 2D) = "black" { } + [ThryRGBAPacker(Metallic Map, Cloth Mask, Reflectance, Smoothness)]_ClothMetallicSmoothnessMap ("Maps (Expand)--{reference_properties:[_ClothMetallicSmoothnessMapPan, _ClothMetallicSmoothnessMapUV, _ClothMetallicSmoothnessMapInvert],condition_showS:(_LightingMode==7)}", 2D) = "white" { } + [HideInInspector][Vector2] _ClothMetallicSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ToggleUI] _ClothMetallicSmoothnessMapInvert ("Invert Smoothness", Float) = 0 + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _ClothMetallicSmoothnessMapUV ("UV", Int) = 0 + _ClothReflectance ("Reflectance--{condition_showS:(_LightingMode==7)}", Range(0.35, 1)) = 0.5 + _ClothSmoothness ("Smoothness--{condition_showS:(_LightingMode==7)}", Range(0, 1)) = 0.5 + _ShadowStrength ("Shadow Strength--{condition_showS:(_LightingMode<=4)}", Range(0, 1)) = 1 + _LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_showS:(_LightingMode<=3)}", Range(0, 1)) = 0 + [Space(15)] + [ThryHeaderLabel(Add Pass Shading, 13)] + [Space(4)] + [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1 + _LightingAdditiveGradientStart ("Gradient Start--{condition_showS:(_LightingAdditiveType==1)}", Range(0, 1)) = 0 + _LightingAdditiveGradientEnd ("Gradient End--{condition_showS:(_LightingAdditiveType==1)}", Range(0, 1)) = .5 + [HideInInspector] m_end_PoiShading ("Shading", Float) = 0 + [HideInInspector] m_start_Aniso (" Anisotropics--{reference_property:_EnableAniso}", Float) = 0 + [HideInInspector][ThryToggle(POI_ANISOTROPICS)]_EnableAniso ("Enable Aniso", Float) = 0 + [ThryRGBAPacker(1, RGB Color, A Mask, 1)]_AnisoColorMap ("Color & Offset--{reference_properties:[_AnisoColorMapPan, _AnisoColorMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_AnisoColorMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _AnisoColorMapUV ("UV", Int) = 0 + _AnisoUseLightColor ("Mix Light Color", Range(0, 1)) = 1 + _AnisoUseBaseColor ("Mix Base Color", Range(0, 1)) = 0 + _AnisoReplace ("Replace Blending", Range(0, 1)) = 0 + _AnisoAdd ("Add Blending", Range(0, 1)) = 1 + _AnisoHideInShadow ("Hide In Shadow", Range(0, 1)) = 1 + [Space(10)] + [ThryHeaderLabel(Top Layer, 13)] + _Aniso0Power ("Power", Range(0, 1)) = 0 + _Aniso0Strength ("Strength", Range(0, 1)) = 1 + _Aniso0Offset ("Offset", Range(-10, 10)) = 0 + _Aniso0OffsetMapStrength ("Map Offset Strength", Range(0, 1)) = 0 + _Aniso0Tint ("Tint--{reference_property:_Aniso0TintIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _Aniso0TintIndex ("", Int) = 0 + [ThryToggleUI(true)] _Aniso0ToonMode ("Toon Mode", Float) = 0 + _Aniso0Edge ("Edge--{condition_showS:(_Aniso0ToonMode==1)}", Range(0, 1)) = .5 + _Aniso0Blur ("Blur--{condition_showS:(_Aniso0ToonMode==1)}", Range(0, 1)) = 0 + [Space(10)] + [ThryHeaderLabel(Bottom Layer, 13)] + _Aniso1Power ("Power", Range(0, 1)) = .1 + _Aniso1Strength ("Strength", Range(0, 1)) = 1 + _Aniso1Offset ("Offset", Range(-1, 1)) = 0 + _Aniso1OffsetMapStrength ("Map Offset Strength", Range(0, 1)) = 0 + _Aniso1Tint ("Tint--{reference_property:_Aniso1TintIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _Aniso1TintIndex ("", Int) = 0 + [ThryToggleUI(true)] _Aniso1ToonMode ("Toon Mode", Float) = 0 + _Aniso1Edge ("Edge--{condition_showS:(_Aniso1ToonMode==1)}", Range(0, 1)) = .5 + _Aniso1Blur ("Blur--{condition_showS:(_Aniso1ToonMode==1)}", Range(0, 1)) = 0 + [Space(4)] + [ThryToggle(POI_ANISOTROPICS_DEBUG)]_AnisoDebugToggle ("Debug", Float) = 0 + [ThryWideEnum(Off, 0, Overall Specular, 1, Specular 0, 2, Specular 1, 3)] _AnisoDebugMode ("Visualize--{condition_showS:(_AnisoDebugToggle==1)}", Int) = 0 + [HideInInspector] m_end_Ansio ("Anisotropics", Float) = 0 + [HideInInspector] m_start_matcap ("Matcap 0--{reference_property:_MatcapEnable}", Float) = 0 + [HideInInspector][ThryToggle(POI_MATCAP0)]_MatcapEnable ("Enable Matcap", Float) = 0 + [ThryWideEnum(UTS Style, 0, Top Pinch, 1, Double Sided, 2)] _MatcapUVMode ("UV Mode", Int) = 1 + _MatcapColor ("Color--{reference_property:_MatcapColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _MatcapColorThemeIndex ("", Int) = 0 + [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { } + _MatcapBorder ("Border", Range(0, .5)) = 0.43 + _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _MatcapMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_MatcapMaskInvert ("Invert", Float) = 0 + _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _MatcapIntensity ("Intensity", Range(0, 5)) = 1 + _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0 + _MatcapReplace ("Replace Blend", Range(0, 1)) = 1 + _MatcapMultiply ("Multiply Blend", Range(0, 1)) = 0 + _MatcapAdd ("Add Blend", Range(0, 1)) = 0 + _MatcapMixed ("Mixed Blend", Range(0, 1)) = 0 + _MatcapAddToLight ("Add To Light", Range(0, 1)) = 0 + _MatcapAlphaOverride ("Override Alpha", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1 + [ThryToggle(POI_MATCAP0_CUSTOM_NORMAL, true)] _Matcap0CustomNormal ("<size=13><b> Custom Normal</b></size>", Float) = 0 + [Normal]_Matcap0NormalMap ("Normal Map--{reference_properties:[_Matcap0NormalMapPan, _Matcap0NormalMapUV, _Matcap0NormalMapScale], condition_showS:(_Matcap0CustomNormal==1)}", 2D) = "bump" { } + [HideInInspector][Vector2]_Matcap0NormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _Matcap0NormalMapUV ("UV", Int) = 0 + [HideInInspector]_Matcap0NormalMapScale ("Intensity", Range(0, 10)) = 1 + [ThryToggleUI(true)] _MatcapHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _MatcapHueShiftSpeed ("Shift Speed--{condition_showS:(_MatcapHueShiftEnabled==1)}", Float) = 0 + _MatcapHueShift ("Hue Shift--{condition_showS:(_MatcapHueShiftEnabled==1)}", Range(0, 1)) = 0 + [ThryToggleUI(true)] _MatcapTPSDepthEnabled ("<size=13><b> TPS Depth Mask Enabled</b></size>", Float) = 0 + _MatcapTPSMaskStrength ("TPS Mask Strength--{condition_showS:(_MatcapTPSDepthEnabled==1)}", Range(0, 1)) = 1 + [HideInInspector] m_end_matcap ("Matcap--{condition_showS:(_MatcapHueShiftEnabled==1)}", Float) = 0 + [HideInInspector] m_start_Matcap2 ("Matcap 1--{reference_property:_Matcap2Enable}", Float) = 0 + [HideInInspector][ThryToggle(COLOR_GRADING_HDR_3D)]_Matcap2Enable ("Enable Matcap 2", Float) = 0 + [ThryWideEnum(UTS Style, 0, Top Pinch, 1, Double Sided, 2)] _Matcap2UVMode ("UV Mode", Int) = 1 + _Matcap2Color ("Color--{reference_property:_Matcap2ColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _Matcap2ColorThemeIndex ("", Int) = 0 + [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { } + _Matcap2Border ("Border", Range(0, .5)) = 0.43 + _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _Matcap2MaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_Matcap2MaskInvert ("Invert", Float) = 0 + _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _Matcap2Intensity ("Intensity", Range(0, 5)) = 1 + _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0 + _Matcap2Replace ("Replace Blend", Range(0, 1)) = 0 + _Matcap2Multiply ("Multiply Blend", Range(0, 1)) = 0 + _Matcap2Add ("Add Blend", Range(0, 1)) = 0 + _Matcap2Mixed ("Mixed Blend", Range(0, 1)) = 0 + _Matcap2AddToLight ("Add To Light", Range(0, 1)) = 0 + _Matcap2AlphaOverride ("Override Alpha", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1 + [ThryToggle(POI_MATCAP1_CUSTOM_NORMAL, true)] _Matcap1CustomNormal ("<size=13><b> Custom Normal</b></size>", Float) = 0 + [ThryToggle()]_Matcap1CustomNormal ("Custom Normal", Float) = 0 + [Normal]_Matcap1NormalMap ("Normal Map--{reference_properties:[_Matcap1NormalMapPan, _Matcap1NormalMapUV, _Matcap1NormalMapScale], condition_showS:(_Matcap1CustomNormal==1)}", 2D) = "bump" { } + [HideInInspector][Vector2]_Matcap1NormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _Matcap1NormalMapUV ("UV", Int) = 0 + [HideInInspector]_Matcap1NormalMapScale ("Intensity", Range(0, 10)) = 1 + [ThryToggleUI(true)] _Matcap2HueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _Matcap2HueShiftSpeed ("Shift Speed--{condition_showS:(_Matcap2HueShiftEnabled==1)}", Float) = 0 + _Matcap2HueShift ("Hue Shift--{condition_showS:(_Matcap2HueShiftEnabled==1)}", Range(0, 1)) = 0 + [ThryToggleUI(true)] _Matcap2TPSDepthEnabled ("<size=13><b> TPS Depth Mask Enabled</b></size>", Float) = 0 + _Matcap2TPSMaskStrength ("TPS Mask Strength--{condition_showS:(_Matcap2TPSDepthEnabled==1)}", Range(0, 1)) = 1 + [HideInInspector] m_end_Matcap2 ("Matcap 2--{condition_showS:(_Matcap2HueShiftEnabled==1)}", Float) = 0 + [HideInInspector] m_start_CubeMap ("CubeMap--{reference_property:_CubeMapEnabled}", Float) = 0 + [HideInInspector][ThryToggle(_CUBEMAP)]_CubeMapEnabled ("Enable CubeMap", Float) = 0 + [ThryWideEnum(Skybox, 0, Reflection, 1)] _CubeMapUVMode ("UV Mode", Int) = 1 + _CubeMapColor ("Color--{reference_property:_CubeMapColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _CubeMapColorThemeIndex ("", Int) = 0 + [TextureNoSO]_CubeMap ("CubeMap", Cube) = "" { } + _CubeMapMask ("Mask--{reference_properties:[_CubeMapMaskPan, _CubeMapMaskUV, _CubeMapMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_CubeMapMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _CubeMapMaskUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_CubeMapMaskInvert ("Invert", Float) = 0 + _CubeMapEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _CubeMapIntensity ("Color Strength", Range(0, 5)) = 1 + _CubeMapLightMask ("Hide in Shadow", Range(0, 1)) = 0 + _CubeMapReplace ("Replace With CubeMap", Range(0, 1)) = 1 + _CubeMapMultiply ("Multiply CubeMap", Range(0, 1)) = 0 + _CubeMapAdd ("Add CubeMap", Range(0, 1)) = 0 + [Enum(Vertex, 0, Pixel, 1)] _CubeMapNormal ("Normal to use", Int) = 1 + [Space(10)] + [ThryHeaderLabel(Hue Shift, 13)] + [Space(4)] + [ToggleUI]_CubeMapHueShiftEnabled ("Enabled", Float) = 0 + _CubeMapHueShiftSpeed ("Shift Speed--{condition_showS:(_CubeMapHueShiftEnabled==1)}", Float) = 0 + _CubeMapHueShift ("Hue Shift--{condition_showS:(_CubeMapHueShiftEnabled==1)}", Range(0, 1)) = 0 + [HideInInspector] m_end_CubeMap ("CubeMap", Float) = 0 + [HideInInspector] m_start_rimLightOptions ("Rim Lighting--{reference_property:_EnableRimLighting}", Float) = 0 + [HideInInspector][ThryToggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0 + [KeywordEnum(Poiyomi, UTS2)] _RimStyle ("Style", Float) = 0 + _RimTex ("Rim Texture--{reference_properties:[_RimTexPan, _RimTexUV], condition_showS:_RimStyle==0}", 2D) = "white" { } + [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _RimTexUV ("UV", Int) = 0 + _RimMask ("Rim Mask--{reference_properties:[_RimMaskPan, _RimMaskUV], condition_showS:_RimStyle==0}", 2D) = "white" { } + [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _RimMaskUV ("UV", Int) = 0 + _Is_NormalMapToRimLight ("Normal Strength", Range(0, 1)) = 1 + [ToggleUI]_RimLightingInvert ("Invert Rim Lighting--{ condition_showS:_RimStyle==0}", Float) = 0 + _RimLightColor ("Rim Color--{reference_property:_RimLightColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _RimLightColorThemeIndex ("", Int) = 0 + _RimWidth ("Rim Width--{ condition_showS:_RimStyle==0}", Range(0, 1)) = 0.8 + _RimSharpness ("Rim Sharpness--{ condition_showS:_RimStyle==0}", Range(0, 1)) = .25 + _RimPower ("Rim Power--{ condition_showS:_RimStyle==0}", Range(0, 10)) = 1 + _RimStrength ("Rim Emission--{ condition_showS:_RimStyle==0}", Range(0, 20)) = 0 + _RimBaseColorMix ("Mix Base Color--{ condition_showS:_RimStyle==0}", Range(0, 1)) = 0 + [ThryWideEnum(Add, 0, Replace, 1, Multiply, 2, Mixed, 3)] _RimBlendMode ("Blend Mode--{ condition_showS:_RimStyle==0}", Int) = 0 + _RimBlendStrength ("Blend Strength--{ condition_showS:_RimStyle==0}", Range(0, 10)) = 1 + _Is_LightColor_RimLight ("Mix Light Color--{ condition_showS:_RimStyle==1}", Range(0, 1)) = 1 + _RimLight_Power ("Rim Power--{ condition_showS:_RimStyle==1}", Range(0, 1)) = 0.1 + _RimLight_InsideMask ("Inside Mask--{ condition_showS:_RimStyle==1}", Range(0.0001, 1)) = 0.0001 + [Toggle(_)] _RimLight_FeatherOff ("Feather Off--{ condition_showS:_RimStyle==1}", Float) = 0 + [ThryToggleUI(true)] _LightDirection_MaskOn ("<size=13><b> Light Direction Mask</b></size>--{ condition_showS:_RimStyle==1}", Float) = 0 + _Tweak_LightDirection_MaskLevel ("Light Dir Mask Level--{ condition_showS:_LightDirection_MaskOn==1&&_RimStyle==1}", Range(0, 0.5)) = 0 + [ThryToggleUI(true)] _Add_Antipodean_RimLight ("<size=13><b> Antipodean(Ap) Rim</b></size>--{ condition_showS:_LightDirection_MaskOn==1&&_RimStyle==1}", Float) = 0 + _Is_LightColor_Ap_RimLight ("Ap Light Color Mix--{ condition_showS:_LightDirection_MaskOn==1&&_Add_Antipodean_RimLight==1&&_RimStyle==1}", Range(0, 1)) = 1 + _Ap_RimLightColor ("Ap Color--{reference_property:_RimApColorThemeIndex, condition_showS:_LightDirection_MaskOn==1&&_Add_Antipodean_RimLight==1&&_RimStyle==1}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _RimApColorThemeIndex ("", Int) = 0 + _Ap_RimLight_Power ("Ap Power--{ condition_showS:_LightDirection_MaskOn==1&&_Add_Antipodean_RimLight==1&&_RimStyle==1}", Range(0, 1)) = 0.1 + [Toggle(_)] _Ap_RimLight_FeatherOff ("Ap Feather Off--{ condition_showS:_LightDirection_MaskOn==1&&_Add_Antipodean_RimLight==1&&_RimStyle==1}", Float) = 0 + _Set_RimLightMask ("Set_RimLightMask--{ condition_showS:_LightDirection_MaskOn==1&&_RimStyle==1}", 2D) = "white" { } + _Tweak_RimLightMaskLevel ("Tweak_RimLightMaskLevel--{ condition_showS:_LightDirection_MaskOn==1&&_RimStyle==1}", Range(-1, 1)) = 0 + [ThryToggleUI(true)] _RimShadowToggle ("<size=13><b> Light Direction Mask</b></size>--{ condition_showS:_RimStyle==0}", Float) = 0 + [Enum(Shadow Map, 0, Custom, 1)]_RimShadowMaskRampType ("Light Falloff Type--{ condition_showS:_RimStyle==0&&_RimShadowToggle==1}", Int) = 0 + _RimShadowMaskStrength ("Shadow Mask Strength--{ condition_showS:_RimStyle==0&&_RimShadowToggle==1}", Range(0, 1)) = 1 + [MultiSlider]_RimShadowAlpha ("Hide In Shadow--{ condition_showS:_RimStyle==0&&_RimShadowToggle==1&&_RimShadowMaskRampType==1}", Vector) = (0.0, 0.0, 0, 1) + _RimShadowWidth ("Shrink In Shadow--{ condition_showS:_RimStyle==0&&_RimShadowToggle==1}", Range(0, 1)) = 0 + [ThryToggleUI(true)] _RimHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _RimHueShiftSpeed ("Shift Speed--{condition_showS:(_RimHueShiftEnabled==1)}", Float) = 0 + _RimHueShift ("Hue Shift--{condition_showS:(_RimHueShiftEnabled==1)}", Range(0, 1)) = 0 + [HideInInspector] m_start_RimAudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkRimWidthBand ("Width Add Band", Int) = 0 + [Vector2] _AudioLinkRimWidthAdd ("Width Add (XMin, YMax)", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkRimEmissionBand ("Emission Add Band", Int) = 0 + [Vector2] _AudioLinkRimEmissionAdd ("Emission Add (XMin, YMax)", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkRimBrightnessBand ("Brightness Band", Int) = 0 + [Vector2] _AudioLinkRimBrightnessAdd ("Brightness Add (XMin, YMax)", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_RimAudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0 + [HideInInspector] m_start_depthRimLightOptions ("Depth Rim Lighting--{reference_property:_EnableDepthRimLighting}", Float) = 0 + [HideInInspector][ThryToggle(_POI_DEPTH_RIMLIGHT)]_EnableDepthRimLighting ("", Float) = 0 + [Enum(vertex, 0, pixel, 1)] _DepthRimNormalToUse ("Normal To Use", Int) = 1 + _DepthRimWidth ("Width", Range(0, 1)) = .2 + _DepthRimSharpness ("Sharpness", Range(0, 1)) = .2 + [ToggleUI]_DepthRimHideInShadow ("Hide In Shadow", Float) = 0 + [Space][ThryHeaderLabel(Color and Blending, 13)] + _DepthRimMixBaseColor ("Use Base Color", Range(0, 1)) = 0 + _DepthRimMixLightColor ("Light Color Mix", Range(0, 1)) = 0 + _DepthRimColor ("Rim Color--{reference_property:_DepthRimColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DepthRimColorThemeIndex ("", Int) = 0 + _DepthRimEmission ("Emission", Range(0, 20)) = 0 + _DepthRimReplace ("Replace", Range(0, 1)) = 0 + _DepthRimAdd ("Add", Range(0, 1)) = 0 + _DepthRimMultiply ("Multiply", Range(0, 1)) = 0 + _DepthRimAdditiveLighting ("Add to Light", Range(0, 1)) = 0 + [HideInInspector] m_end_depthRimLightOptions ("Rim Lighting", Float) = 0 + [HideInInspector] m_start_brdf ("Reflections & Specular--{reference_property:_MochieBRDF}", Float) = 0 + [HideInInspector][ThryToggle(MOCHIE_PBR)]_MochieBRDF ("Enable", Float) = 0 + _MochieReflectionStrength ("Reflection Strength", Range(0, 1)) = 1 + _MochieSpecularStrength ("Specular Strength", Range(0, 1)) = 1 + _MochieMetallicMultiplier ("Metallic", Range(0, 1)) = 0 + _MochieRoughnessMultiplier ("Smoothness", Range(0, 1)) = 1 + _MochieReflectionTint ("Reflection Tint--{reference_property:_MochieReflectionTintThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _MochieReflectionTintThemeIndex ("", Int) = 0 + _MochieSpecularTint ("Specular Tint--{reference_property:_MochieSpecularTintThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _MochieSpecularTintThemeIndex ("", Int) = 0 + [Space(8)] + [ThryRGBAPacker(R Metallic Map, G Smoothness Map, B Reflection Mask, A Specular Mask)]_MochieMetallicMaps ("Maps [Expand]--{reference_properties:[_MochieMetallicMapsPan, _MochieMetallicMapsUV, _MochieMetallicMapInvert, _MochieRoughnessMapInvert, _MochieReflectionMaskInvert, _MochieSpecularMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_MochieMetallicMapsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_MochieMetallicMapsUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_MochieMetallicMapInvert ("Invert Metallic", Float) = 0 + [HideInInspector][ToggleUI]_MochieRoughnessMapInvert ("Invert Smoothness", Float) = 0 + [HideInInspector][ToggleUI]_MochieReflectionMaskInvert ("Invert Reflection Mask", Float) = 0 + [HideInInspector][ToggleUI]_MochieSpecularMaskInvert ("Invert Specular Mask", Float) = 0 + [ThryToggleUI(true)]_PBRSplitMaskSample ("<size=13><b> Split Mask Sampling</b></size>", Float) = 0 + _PBRMaskScaleTiling ("ScaleXY TileZW--{condition_showS:(_PBRSplitMaskSample==1)}", Vector) = (1, 1, 0, 0) + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_MochieMetallicMasksUV ("UV--{condition_showS:(_PBRSplitMaskSample==1)}", Int) = 0 + [Vector2]_MochieMetallicMasksPan ("Panning--{condition_showS:(_PBRSplitMaskSample==1)}", Vector) = (0, 0, 0, 0) + [ThryToggleUI(true)]_Specular2ndLayer ("<size=13><b> 2nd Specular</b></size>", Float) = 0 + _MochieSpecularStrength2 ("Strength--{condition_showS:(_Specular2ndLayer==1)}", Range(0, 1)) = 1 + _MochieRoughnessMultiplier2 ("Smoothness--{condition_showS:(_Specular2ndLayer==1)}", Range(0, 1)) = 1 + [ThryToggleUI(true)] _BRDFTPSDepthEnabled ("<size=13><b> TPS Depth Enabled</b></size>", Float) = 0 + _BRDFTPSReflectionMaskStrength ("Reflection Mask Strength--{condition_showS:(_BRDFTPSDepthEnabled==1)}", Range(0,1)) = 1 + _BRDFTPSSpecularMaskStrength ("Specular Mask Strength--{condition_showS:(_BRDFTPSDepthEnabled==1)}", Range(0,1)) = 1 + [ToggleUI]_IgnoreCastedShadows ("Ignore Casted Shadows", Float) = 0 + [Space(8)] + [ThryTexture][NoScaleOffset]_MochieReflCube ("Fallback Cubemap", Cube) = "" { } + [ToggleUI]_MochieForceFallback ("Force Fallback", Int) = 0 + [ToggleUI]_MochieLitFallback ("Lit Fallback", Float) = 0 + [ThryToggleUI(true)]_MochieGSAAEnabled ("<size=13><b> GSAA</b></size>", Float) = 1 + _PoiGSAAVariance ("GSAA Variance", Range(0, 1)) = 0.15 + _PoiGSAAThreshold ("GSAA Threshold", Range(0, 1)) = 0.1 + _RefSpecFresnel ("Fresnel Reflection", Range(0, 1)) = 1 + [HideInInspector] m_end_brdf ("", Float) = 0 + [HideInInspector] m_start_clearCoat ("Clear Coat--{reference_property:_ClearCoatBRDF}", Float) = 0 + [HideInInspector][ThryToggle(POI_CLEARCOAT)]_ClearCoatBRDF ("Enable", Float) = 0 + _ClearCoatStrength ("ClearCoat Strength", Range(0, 1)) = 1 + _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 1 + _ClearCoatReflectionStrength ("Reflections Strength", Range(0, 1)) = 1 + _ClearCoatSpecularStrength ("Speculavvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvr Strength", Range(0, 1)) = 1 + _ClearCoatReflectionTint ("Reflection Tint--{reference_property:_ClearCoatReflectionTintThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _ClearCoatReflectionTintThemeIndex ("", Int) = 0 + _ClearCoatSpecularTint ("Specular Tint--{reference_property:_ClearCoatSpecularTintThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _ClearCoatSpecularTintThemeIndex ("", Int) = 0 + [Space(8)] + [ThryRGBAPacker(ClearCoat Mask, Smoothness Map, Reflection Mask, Specular Mask)]_ClearCoatMaps ("Maps [Expand]--{reference_properties:[_ClearCoatMapsPan, _ClearCoatMapsUV, _ClearCoatMaskInvert, _ClearCoatSmoothnessMapInvert, _ClearCoatReflectionMaskInvert, _ClearCoatSpecularMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_ClearCoatMapsPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_ClearCoatMapsUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_ClearCoatMaskInvert ("Invert ClearCoat Mask", Float) = 0 + [HideInInspector][ToggleUI]_ClearCoatSmoothnessMapInvert ("Invert Smoothness", Float) = 0 + [HideInInspector][ToggleUI]_ClearCoatReflectionMaskInvert ("Invert Reflection Mask", Float) = 0 + [HideInInspector][ToggleUI]_ClearCoatSpecularMaskInvert ("Invert Specular Mask", Float) = 0 + [Space(8)] + [ThryTexture][NoScaleOffset]_ClearCoatFallback ("Fallback Cubemap", Cube) = "" { } + [ToggleUI]_ClearCoatForceFallback ("Force Fallback", Int) = 0 + [ToggleUI]_ClearCoatLitFallback ("Lit Fallback", Float) = 0 + [ToggleUI]_CCIgnoreCastedShadows ("Ignore Casted Shadows", Float) = 0 + [ThryToggleUI(true)]_ClearCoatGSAAEnabled ("<size=13><b> GSAA</b></size>", Float) = 1 + _ClearCoatGSAAVariance ("GSAA Variance", Range(0, 1)) = 0.15 + _ClearCoatGSAAThreshold ("GSAA Threshold", Range(0, 1)) = 0.1 + [ThryToggleUI(true)] _ClearCoatTPSDepthMaskEnabled ("<size=13><b> TPS Depth Enabled</b></size>", Float) = 0 + _ClearCoatTPSMaskStrength ("Mask Strength--{condition_showS:(_ClearCoatTPSDepthMaskEnabled==1)}", Range(0,1)) = 1 + [HideInInspector] m_end_clearCoat ("", Float) = 0 + [HideInInspector] m_start_reflectionRim ("Environmental Rim--{reference_property:_EnableEnvironmentalRim}", Float) = 0 + [HideInInspector][ThryToggle(POI_ENVIRORIM)]_EnableEnvironmentalRim ("Enable", Float) = 0 + _RimEnviroMask ("Mask--{reference_properties:[_RimEnviroMaskPan, _RimEnviroMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_RimEnviroMaskUV ("UV", Int) = 0 + _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7 + _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45 + _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0 + _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0 + _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1 + [HideInInspector] m_end_reflectionRim ("", Float) = 0 + [HideInInspector] m_start_stylizedSpec (" Stylized Specular--{reference_property:_StylizedSpecular}", Float) = 0 + [HideInInspector][ThryToggle(POI_STYLIZED_StylizedSpecular)]_StylizedSpecular ("Enable", Float) = 0 + [ThryTexture]_HighColor_Tex ("Specular Map--{reference_properties:[_HighColor_TexPan, _HighColor_TexUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_HighColor_TexPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_HighColor_TexUV ("UV", Int) = 0 + _HighColor ("Tint--{reference_property:_HighColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _HighColorThemeIndex ("", Int) = 0 + _Set_HighColorMask ("Mask--{reference_properties:[_Set_HighColorMaskPan, _Set_HighColorMaskUV, _Tweak_HighColorMaskLevel]}", 2D) = "white" { } + [HideInInspector][Vector2]_Set_HighColorMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_Set_HighColorMaskUV ("UV", Int) = 0 + [HideInInspector]_Tweak_HighColorMaskLevel ("Mask Level", Range(-1, 1)) = 0 + [ThryWideEnum(Toon, 0, Realistic, 1)]_Is_SpecularToHighColor ("Specular Mode", Float) = 0 + [ThryWideEnum(Replace, 0, Add, 1)]_Is_BlendAddToHiColor ("Color Blend Mode", Int) = 0 + _StylizedSpecularStrength ("Strength", Float) = 1 + [ToggleUI] _UseLightColor ("Use Light Color", Float) = 1 + [ToggleUI]_SSIgnoreCastedShadows ("Ignore Casted Shadows", Float) = 0 + [Space(8)] + [ThryHeaderLabel(Layer 1, 13)] + _HighColor_Power ("Size", Range(0, 1)) = 0.2 + _StylizedSpecularFeather ("Feather--{condition_showS:(_Is_SpecularToHighColor==0)}", Range(0, 1)) = 0 + _Layer1Strength ("Strength", Range(0, 1)) = 1 + [Space(8)] + [ThryHeaderLabel(Layer 2, 13)] + _Layer2Size ("Size", Range(0, 1)) = 0 + _StylizedSpecular2Feather ("Feather--{condition_showS:(_Is_SpecularToHighColor==0)}", Range(0, 1)) = 0 + _Layer2Strength ("Strength", Range(0, 1)) = 0 + [HideInInspector] m_end_stylizedSpec ("", Float) = 0 + [HideInInspector] m_specialFXCategory ("Special FX", Float) = 0 + [HideInInspector] m_start_udimdiscardOptions ("UDIM Discard--{reference_property:_EnableUDIMDiscardOptions}", Float) = 0 + [HideInInspector][ThryToggle(POI_UDIMDISCARD)]_EnableUDIMDiscardOptions ("Enable UDIM Discard Options", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)]_UDIMDiscardUV ("Discard UV", Int) = 0 + [Enum(Vertex, 0, Pixel, 1)] _UDIMDiscardMode ("Discard Mode", Int) = 1 + [Vector4Toggles]_UDIMDiscardRow3 ("y = 3", Vector) = (1,1,1,1) + [Vector4Toggles]_UDIMDiscardRow2 ("y = 2", Vector) = (1,1,1,1) + [Vector4Toggles]_UDIMDiscardRow1 ("y = 1", Vector) = (1,1,1,1) + [Vector4Toggles]_UDIMDiscardRow0 ("y = 0", Vector) = (1,1,1,1) + [HideInInspector] m_end_udimdiscardOptions ("UDIM Discard", Float) = 0 + [HideInInspector] m_start_dissolve ("Dissolve--{reference_property:_EnableDissolve}", Float) = 0 + [HideInInspector][ThryToggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0 + [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1 + _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025 + _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5 + _DissolveEdgeColor ("Edge Color--{reference_property:_DissolveEdgeColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DissolveEdgeColorThemeIndex ("", Int) = 0 + [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { } + _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0 + _DissolveTextureColor ("Dissolved Color--{reference_property:_DissolveTextureColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DissolveTextureColorThemeIndex ("", Int) = 0 + _DissolveToTexture ("Dissolved Texture--{reference_properties:[_DissolveToTexturePan, _DissolveToTextureUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DissolveToTextureUV ("UV", Int) = 0 + _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0 + _DissolveNoiseTexture ("Dissolve Gradient--{reference_properties:[_DissolveNoiseTexturePan, _DissolveNoiseTextureUV, _DissolveInvertNoise]}", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DissolveNoiseTextureUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0 + _DissolveDetailNoise ("Dissolve Noise--{reference_properties:[_DissolveDetailNoisePan, _DissolveDetailNoiseUV, _DissolveInvertDetailNoise]}", 2D) = "black" { } + [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DissolveDetailNoiseUV ("UV", Int) = 0 + [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0 + _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1 + _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0 + _DissolveMask ("Dissolve Mask--{reference_properties:[_DissolveMaskPan, _DissolveMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DissolveMaskUV ("UV", Int) = 0 + [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0 + [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0 + _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0 + [Space(10)] + [ThryToggleUI(true)] _EnableDissolveAudioLink ("<size=13><b> Audio Link</b></size>--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDissolveAlphaBand ("Dissolve Alpha Band--{ condition_showS:(_EnableDissolveAudioLink==1 && _EnableAudioLink==1)}", Int) = 0 + [Vector2]_AudioLinkDissolveAlpha ("Dissolve Alpha Mod--{ condition_showS:(_EnableDissolveAudioLink==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkDissolveDetailBand ("Dissolve Detail Band--{ condition_showS:(_EnableDissolveAudioLink==1 && _EnableAudioLink==1)}", Int) = 0 + [Vector2]_AudioLinkDissolveDetail ("Dissolve Detail Mod--{ condition_showS:(_EnableDissolveAudioLink==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + [HideInInspector] m_start_pointToPoint ("point to point--{condition_showS:(_DissolveType==2)}", Float) = 0 + [Enum(Local, 0, World, 1, Vertex Colors, 2)] _DissolveP2PWorldLocal ("World/Local", Int) = 0 + _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1 + [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0) + [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0) + [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0 + [HideInInspector] m_start_dissolveHueShift ("Hue Shift--{reference_property:_DissolveHueShiftEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_DissolveHueShiftEnabled ("Dissolved Enabled", Float) = 0 + _DissolveHueShiftSpeed ("Dissolved Speed", Float) = 0 + _DissolveHueShift ("Dissolved Shift", Range(0, 1)) = 0 + [ToggleUI]_DissolveEdgeHueShiftEnabled ("Edge Enabled", Float) = 0 + _DissolveEdgeHueShiftSpeed ("Edge Speed", Float) = 0 + _DissolveEdgeHueShift ("Edge Shift", Range(0, 1)) = 0 + [HideInInspector] m_end_dissolveHueShift ("Hue Shift", Float) = 0 + [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0 + _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0 + _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0 + _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0 + _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0 + _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0 + _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0 + _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0 + _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0 + _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0 + _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0 + [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0 + [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0 + [HideInInspector] m_start_flipBook ("Flipbook--{reference_property:_EnableFlipbook}", Float) = 0 + [HideInInspector][ThryToggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0 + [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0 + [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0 + [TextureArray]_FlipbookTexArray ("Texture Array--{reference_properties:[_FlipbookTexArrayPan, _FlipbookTexArrayUV]}", 2DArray) = "" { } + [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _FlipbookTexArrayUV ("UV", Int) = 0 + _FlipbookMask ("Mask--{reference_properties:[_FlipbookMaskPan, _FlipbookMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _FlipbookMaskUV ("UV", Int) = 0 + _FlipbookColor ("Color & alpha--{reference_property:_FlipbookColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _FlipbookColorThemeIndex ("", Int) = 0 + _FlipbookTotalFrames ("Total Frames", Float) = 1 + _FlipbookFPS ("FPS", Float) = 30.0 + _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0) + _FlipbookSideOffset ("Side Offset ←→↓↑", Vector) = (0, 0, 0, 0) + [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0 + _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + _FlipbookRotation ("Rotation", Range(0, 360)) = 0 + _FlipbookRotationSpeed ("Rotation Speed", Float) = 0 + _FlipbookReplace ("Replace", Range(0, 1)) = 1 + _FlipbookMultiply ("Multiply", Range(0, 1)) = 0 + _FlipbookAdd ("Add", Range(0, 1)) = 0 + [ThryToggleUI(true)]_FlipbookManualFrameControl ("<size=13><b> Manual Frame Control</b></size>", Float) = 0 + _FlipbookCurrentFrame ("Current Frame--{ condition_showS:_FlipbookManualFrameControl==1}", Float) = 0 + [ThryToggleUI(true)]_FlipbookCrossfadeEnabled ("<size=13><b> Crossfade</b></size>", Float) = 0 + [MultiSlider]_FlipbookCrossfadeRange ("Fade Range--{ condition_showS:_FlipbookCrossfadeEnabled==1}", Vector) = (0.75, 1, 0, 1) + [ThryToggleUI(true)]_FlipbookHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _FlipbookHueShiftSpeed ("Shift Speed--{ condition_showS:_FlipbookHueShiftEnabled==1}", Float) = 0 + _FlipbookHueShift ("Hue Shift--{ condition_showS:_FlipbookHueShiftEnabled==1}", Range(0, 1)) = 0 + [HideInInspector] m_start_FlipbookAudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkFlipbookScaleBand ("Scale Band", Int) = 0 + _AudioLinkFlipbookScale ("Scale Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkFlipbookAlphaBand ("Alpha Band", Int) = 0 + [Vector2]_AudioLinkFlipbookAlpha ("Alpha Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkFlipbookEmissionBand ("Emission Band", Int) = 0 + [Vector2]_AudioLinkFlipbookEmission ("Emission Mod", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkFlipbookFrameBand ("Frame Band", Int) = 0 + [Vector2]_AudioLinkFlipbookFrame ("Frame control", Vector) = (0, 0, 0, 0) + [ToggleUI]_FlipbookChronotensityEnabled ("Chronotensity?", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _FlipbookChronotensityBand ("Chrono Band--{ condition_showS:_FlipbookChronotensityEnabled==1}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_FlipbookChronoType ("Chrono Type--{ condition_showS:_FlipbookChronotensityEnabled==1}", Int) = 0 + _FlipbookChronotensitySpeed ("Chrono Speed--{ condition_showS:_FlipbookChronotensityEnabled==1}", Float) = 0 + [HideInInspector] m_end_FlipbookAudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0 + [HideInInspector] m_start_emissions ("Emissions", Float) = 0 + [HideInInspector] m_start_emissionOptions ("Emission 0--{reference_property:_EnableEmission}", Float) = 0 + [HideInInspector][ThryToggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0 + [ToggleUI]_EmissionReplace0 ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor ("Emission Color--{reference_property:_EmissionColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _EmissionColorThemeIndex ("", Int) = 0 + [Gradient]_EmissionMap ("Emission Map--{reference_properties:[_EmissionMapPan, _EmissionMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMapUV ("UV", Int) = 0 + [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0 + _EmissionMask ("Emission Mask--{reference_properties:[_EmissionMaskPan, _EmissionMaskUV, _EmissionMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMaskUV ("UV", Int) = 0 + [ToggleUI]_EmissionMaskInvert ("Invert", Float) = 0 + _EmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _EmissionHueShift ("Hue Shift--{condition_showS:(_EmissionHueShiftEnabled==1)}", Range(0, 1)) = 0 + _EmissionHueShiftSpeed ("Hue Shift Speed--{condition_showS:(_EmissionHueShiftEnabled==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionCenterOutEnabled ("<size=13><b> Center Out</b></size>", Float) = 0 + _EmissionCenterOutSpeed ("Flow Speed--{condition_showS:(_EmissionCenterOutEnabled==1)}", Float) = 5 + [Space(4)] + [ThryToggleUI(true)]_EnableGITDEmission ("<size=13><b> Light Based</b></size>", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type--{condition_showS:(_EnableGITDEmission==1)}", Int) = 0 + _GITDEMinEmissionMultiplier ("Min Emission Multiplier--{condition_showS:(_EnableGITDEmission==1)}", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier ("Max Emission Multiplier--{condition_showS:(_EnableGITDEmission==1)}", Range(0, 1)) = 0 + _GITDEMinLight ("Min Lighting--{condition_showS:(_EnableGITDEmission==1)}", Range(0, 1)) = 0 + _GITDEMaxLight ("Max Lighting--{condition_showS:(_EnableGITDEmission==1)}", Range(0, 1)) = 1 + [Space(4)] + [ThryToggleUI(true)]_EmissionBlinkingEnabled ("<size=13><b> Blinking</b></size>", Float) = 0 + _EmissiveBlink_Min ("Emissive Blink Min--{condition_showS:(_EmissionBlinkingEnabled==1)}", Float) = 0 + _EmissiveBlink_Max ("Emissive Blink Max--{condition_showS:(_EmissionBlinkingEnabled==1)}", Float) = 1 + _EmissiveBlink_Velocity ("Emissive Blink Velocity--{condition_showS:(_EmissionBlinkingEnabled==1)}", Float) = 4 + _EmissionBlinkingOffset ("Offset--{condition_showS:(_EmissionBlinkingEnabled==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _ScrollingEmission ("<size=13><b> Scrolling</b></size>", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve ("Use Curve--{condition_showS:(_ScrollingEmission==1)}", float) = 0 + [Curve]_EmissionScrollingCurve ("Curve--{condition_showS:(_ScrollingEmission==1&&_EmissionScrollingUseCurve==1)}", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor ("VColor as position--{condition_showS:(_ScrollingEmission==1)}", float) = 0 + _EmissiveScroll_Direction ("Direction--{condition_showS:(_ScrollingEmission==1)}", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width ("Width--{condition_showS:(_ScrollingEmission==1)}", Float) = 10 + _EmissiveScroll_Velocity ("Velocity--{condition_showS:(_ScrollingEmission==1)}", Float) = 10 + _EmissiveScroll_Interval ("Interval--{condition_showS:(_ScrollingEmission==1)}", Float) = 20 + _EmissionScrollingOffset ("Offset--{condition_showS:(_ScrollingEmission==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _EmissionAL0Enabled ("<size=13><b> Audio Link</b></size>--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Vector2]_EmissionAL0StrengthMod ("Emission Strength Add--{ condition_showS:(_EmissionAL0Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _EmissionAL0StrengthBand ("Emission Add Band--{ condition_showS:(_EmissionAL0Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [Vector2] _AudioLinkEmission0CenterOut ("Center Out--{ condition_showS:(_EmissionAL0Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + _AudioLinkEmission0CenterOutSize ("Intensity Threshold--{ condition_showS:(_EmissionAL0Enabled==1 && _EnableAudioLink==1)}", Range(0, 1)) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkEmission0CenterOutBand ("Center Out Band--{ condition_showS:(_EmissionAL0Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [HideInInspector] m_end_emissionOptions ("", Float) = 0 + [HideInInspector] m_start_emission1Options ("Emission 1--{reference_property:_EnableEmission1}", Float) = 0 + [HideInInspector][ThryToggle(POI_EMISSION_1)]_EnableEmission1 ("Enable Emission 2", Float) = 0 + [ToggleUI]_EmissionReplace1 ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor1 ("Emission Color--{reference_property:_EmissionColor1ThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _EmissionColor1ThemeIndex ("", Int) = 0 + [Gradient]_EmissionMap1 ("Emission Map--{reference_properties:[_EmissionMap1Pan, _EmissionMap1UV]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMap1UV ("UV", Int) = 0 + [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0 + _EmissionMask1 ("Emission Mask--{reference_properties:[_EmissionMask1Pan, _EmissionMask1UV, _EmissionMaskInvert1]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMask1UV ("UV", Int) = 0 + [ToggleUI]_EmissionMaskInvert1 ("Invert", Float) = 0 + _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionHueShiftEnabled1 ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _EmissionHueShift1 ("Hue Shift--{condition_showS:(_EmissionHueShiftEnabled1==1)}", Range(0, 1)) = 0 + _EmissionHueShiftSpeed1 ("Hue Shift Speed--{condition_showS:(_EmissionHueShiftEnabled1==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionCenterOutEnabled1 ("<size=13><b> Center Out</b></size>", Float) = 0 + _EmissionCenterOutSpeed1 ("Flow Speed--{condition_showS:(_EmissionCenterOutEnabled1==1)}", Float) = 5 + [Space(4)] + [ThryToggleUI(true)]_EnableGITDEmission1 ("<size=13><b> Light Based</b></size>", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type--{condition_showS:(_EnableGITDEmission1==1)}", Int) = 0 + _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier--{condition_showS:(_EnableGITDEmission1==1)}", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier--{condition_showS:(_EnableGITDEmission1==1)}", Range(0, 1)) = 0 + _GITDEMinLight1 ("Min Lighting--{condition_showS:(_EnableGITDEmission1==1)}", Range(0, 1)) = 0 + _GITDEMaxLight1 ("Max Lighting--{condition_showS:(_EnableGITDEmission1==1)}", Range(0, 1)) = 1 + [Space(4)] + [ThryToggleUI(true)]_EmissionBlinkingEnabled1 ("<size=13><b> Blinking</b></size>", Float) = 0 + _EmissiveBlink_Min1 ("Emissive Blink Min--{condition_showS:(_EmissionBlinkingEnabled1==1)}", Float) = 0 + _EmissiveBlink_Max1 ("Emissive Blink Max--{condition_showS:(_EmissionBlinkingEnabled1==1)}", Float) = 1 + _EmissiveBlink_Velocity1 ("Emissive Blink Velocity--{condition_showS:(_EmissionBlinkingEnabled1==1)}", Float) = 4 + _EmissionBlinkingOffset1 ("Offset--{condition_showS:(_EmissionBlinkingEnabled1==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _ScrollingEmission1 ("<size=13><b> Scrolling</b></size>", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve--{condition_showS:(_ScrollingEmission1==1)}", float) = 0 + [Curve]_EmissionScrollingCurve1 ("Curve--{condition_showS:(_ScrollingEmission1==1&&_EmissionScrollingUseCurve1==1)}", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position--{condition_showS:(_ScrollingEmission1==1)}", float) = 0 + _EmissiveScroll_Direction1 ("Direction--{condition_showS:(_ScrollingEmission1==1)}", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width1 ("Width--{condition_showS:(_ScrollingEmission1==1)}", Float) = 10 + _EmissiveScroll_Velocity1 ("Velocity--{condition_showS:(_ScrollingEmission1==1)}", Float) = 10 + _EmissiveScroll_Interval1 ("Interval--{condition_showS:(_ScrollingEmission1==1)}", Float) = 20 + _EmissionScrollingOffset1 ("Offset--{condition_showS:(_ScrollingEmission1==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _EmissionAL1Enabled ("<size=13><b> Audio Link</b></size>--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Vector2]_EmissionAL1StrengthMod ("Emission Strength Add--{ condition_showS:(_EmissionAL1Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _EmissionAL1StrengthBand ("Emission Add Band--{ condition_showS:(_EmissionAL1Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [Vector2] _AudioLinkEmission1CenterOut ("Center Out--{ condition_showS:(_EmissionAL1Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + _AudioLinkEmission1CenterOutSize ("Intensity Threshold--{ condition_showS:(_EmissionAL1Enabled==1 && _EnableAudioLink==1)}", Range(0, 1)) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkEmission1CenterOutBand ("Center Out Band--{ condition_showS:(_EmissionAL1Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [HideInInspector] m_end_emission1Options ("", Float) = 0 + [HideInInspector] m_start_emission2Options ("Emission 2--{reference_property:_EnableEmission2}", Float) = 0 + [HideInInspector][ThryToggle(POI_EMISSION_2)]_EnableEmission2 ("Enable Emission 2", Float) = 0 + [ToggleUI]_EmissionReplace2 ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor2 ("Emission Color--{reference_property:_EmissionColor2ThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _EmissionColor2ThemeIndex ("", Int) = 0 + [Gradient]_EmissionMap2 ("Emission Map--{reference_properties:[_EmissionMap2Pan, _EmissionMap2UV]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMap2Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMap2UV ("UV", Int) = 0 + [ToggleUI]_EmissionBaseColorAsMap2 ("Base Color as Map?", Float) = 0 + _EmissionMask2 ("Emission Mask--{reference_properties:[_EmissionMask2Pan, _EmissionMask2UV, _EmissionMaskInvert2]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMask2Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMask2UV ("UV", Int) = 0 + [ToggleUI]_EmissionMaskInvert2 ("Invert", Float) = 0 + _EmissionStrength2 ("Emission Strength", Range(0, 20)) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionHueShiftEnabled2 ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _EmissionHueShift2 ("Hue Shift--{condition_showS:(_EmissionHueShiftEnabled2==1)}", Range(0, 1)) = 0 + _EmissionHueShiftSpeed2 ("Hue Shift Speed--{condition_showS:(_EmissionHueShiftEnabled2==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionCenterOutEnabled2 ("<size=13><b> Center Out</b></size>", Float) = 0 + _EmissionCenterOutSpeed2 ("Flow Speed--{condition_showS:(_EmissionCenterOutEnabled2==1)}", Float) = 5 + [Space(4)] + [ThryToggleUI(true)]_EnableGITDEmission2 ("<size=13><b> Light Based</b></size>", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh2 ("Lighting Type--{condition_showS:(_EnableGITDEmission2==1)}", Int) = 0 + _GITDEMinEmissionMultiplier2 ("Min Emission Multiplier--{condition_showS:(_EnableGITDEmission2==1)}", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier2 ("Max Emission Multiplier--{condition_showS:(_EnableGITDEmission2==1)}", Range(0, 1)) = 0 + _GITDEMinLight2 ("Min Lighting--{condition_showS:(_EnableGITDEmission2==1)}", Range(0, 1)) = 0 + _GITDEMaxLight2 ("Max Lighting--{condition_showS:(_EnableGITDEmission2==1)}", Range(0, 1)) = 1 + [Space(4)] + [ThryToggleUI(true)]_EmissionBlinkingEnabled2 ("<size=13><b> Blinking</b></size>", Float) = 0 + _EmissiveBlink_Min2 ("Emissive Blink Min--{condition_showS:(_EmissionBlinkingEnabled2==1)}", Float) = 0 + _EmissiveBlink_Max2 ("Emissive Blink Max--{condition_showS:(_EmissionBlinkingEnabled2==1)}", Float) = 1 + _EmissiveBlink_Velocity2 ("Emissive Blink Velocity--{condition_showS:(_EmissionBlinkingEnabled2==1)}", Float) = 4 + _EmissionBlinkingOffset2 ("Offset--{condition_showS:(_EmissionBlinkingEnabled2==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _ScrollingEmission2 ("<size=13><b> Scrolling</b></size>", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve2 ("Use Curve--{condition_showS:(_ScrollingEmission2==1)}", float) = 0 + [Curve]_EmissionScrollingCurve2 ("Curve--{condition_showS:(_ScrollingEmission1==1&&_EmissionScrollingUseCurve2==1)}", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor2 ("VColor as position--{condition_showS:(_ScrollingEmission2==1)}", float) = 0 + _EmissiveScroll_Direction2 ("Direction--{condition_showS:(_ScrollingEmission2==1)}", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width2 ("Width--{condition_showS:(_ScrollingEmission2==1)}", Float) = 10 + _EmissiveScroll_Velocity2 ("Velocity--{condition_showS:(_ScrollingEmission2==1)}", Float) = 10 + _EmissiveScroll_Interval2 ("Interval--{condition_showS:(_ScrollingEmission2==1)}", Float) = 20 + _EmissionScrollingOffset2 ("Offset--{condition_showS:(_ScrollingEmission2==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _EmissionAL2Enabled ("<size=13><b> Audio Link</b></size>--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Vector2]_EmissionAL2StrengthMod ("Emission Strength Add--{ condition_showS:(_EmissionAL2Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _EmissionAL2StrengthBand ("Emission Add Band--{ condition_showS:(_EmissionAL2Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [Vector2] _AudioLinkEmission2CenterOut ("Center Out--{ condition_showS:(_EmissionAL2Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + _AudioLinkEmission2CenterOutSize ("Intensity Threshold--{ condition_showS:(_EmissionAL2Enabled==1 && _EnableAudioLink==1)}", Range(0, 1)) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkEmission2CenterOutBand ("Center Out Band--{ condition_showS:(_EmissionAL2Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [HideInInspector] m_end_emission2Options ("", Float) = 0 + [HideInInspector] m_start_emission3Options ("Emission 3--{reference_property:_EnableEmission3}", Float) = 0 + [HideInInspector][ThryToggle(POI_EMISSION_3)]_EnableEmission3 ("Enable Emission 3", Float) = 0 + [ToggleUI]_EmissionReplace3 ("Replace Base Color", Float) = 0 + [HDR]_EmissionColor3 ("Emission Color--{reference_property:_EmissionColor3ThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _EmissionColor3ThemeIndex ("", Int) = 0 + [Gradient]_EmissionMap3 ("Emission Map--{reference_properties:[_EmissionMap3Pan, _EmissionMap3UV]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMap3Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMap3UV ("UV", Int) = 0 + [ToggleUI]_EmissionBaseColorAsMap3 ("Base Color as Map?", Float) = 0 + _EmissionMask3 ("Emission Mask--{reference_properties:[_EmissionMask3Pan, _EmissionMask3UV, _EmissionMaskInvert3]}", 2D) = "white" { } + [HideInInspector][Vector2]_EmissionMask3Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _EmissionMask3UV ("UV", Int) = 0 + [ToggleUI]_EmissionMaskInvert3 ("Invert", Float) = 0 + _EmissionStrength3 ("Emission Strength", Range(0, 20)) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionHueShiftEnabled3 ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _EmissionHueShift3 ("Hue Shift--{condition_showS:(_EmissionHueShiftEnabled3==1)}", Range(0, 1)) = 0 + _EmissionHueShiftSpeed3 ("Hue Shift Speed--{condition_showS:(_EmissionHueShiftEnabled3==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)]_EmissionCenterOutEnabled3 ("<size=13><b> Center Out</b></size>", Float) = 0 + _EmissionCenterOutSpeed3 ("Flow Speed--{condition_showS:(_EmissionCenterOutEnabled3==1)}", Float) = 5 + [Space(4)] + [ThryToggleUI(true)]_EnableGITDEmission3 ("<size=13><b> Light Based</b></size>", Float) = 0 + [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh3 ("Lighting Type--{condition_showS:(_EnableGITDEmission3==1)}", Int) = 0 + _GITDEMinEmissionMultiplier3 ("Min Emission Multiplier--{condition_showS:(_EnableGITDEmission3==1)}", Range(0, 1)) = 1 + _GITDEMaxEmissionMultiplier3 ("Max Emission Multiplier--{condition_showS:(_EnableGITDEmission3==1)}", Range(0, 1)) = 0 + _GITDEMinLight3 ("Min Lighting--{condition_showS:(_EnableGITDEmission3==1)}", Range(0, 1)) = 0 + _GITDEMaxLight3 ("Max Lighting--{condition_showS:(_EnableGITDEmission3==1)}", Range(0, 1)) = 1 + [Space(4)] + [ThryToggleUI(true)]_EmissionBlinkingEnabled3 ("<size=13><b> Blinking</b></size>", Float) = 0 + _EmissiveBlink_Min3 ("Emissive Blink Min--{condition_showS:(_EmissionBlinkingEnabled3==1)}", Float) = 0 + _EmissiveBlink_Max3 ("Emissive Blink Max--{condition_showS:(_EmissionBlinkingEnabled3==1)}", Float) = 1 + _EmissiveBlink_Velocity3 ("Emissive Blink Velocity--{condition_showS:(_EmissionBlinkingEnabled3==1)}", Float) = 4 + _EmissionBlinkingOffset3 ("Offset--{condition_showS:(_EmissionBlinkingEnabled3==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _ScrollingEmission3 ("<size=13><b> Scrolling</b></size>", Float) = 0 + [ToggleUI]_EmissionScrollingUseCurve3 ("Use Curve--{condition_showS:(_ScrollingEmission3==1)}", float) = 0 + [Curve]_EmissionScrollingCurve3 ("Curve--{condition_showS:(_ScrollingEmission1==1&&_EmissionScrollingUseCurve3==1)}", 2D) = "white" { } + [ToggleUI]_EmissionScrollingVertexColor3 ("VColor as position--{condition_showS:(_ScrollingEmission3==1)}", float) = 0 + _EmissiveScroll_Direction3 ("Direction--{condition_showS:(_ScrollingEmission3==1)}", Vector) = (0, -10, 0, 0) + _EmissiveScroll_Width3 ("Width--{condition_showS:(_ScrollingEmission3==1)}", Float) = 10 + _EmissiveScroll_Velocity3 ("Velocity--{condition_showS:(_ScrollingEmission3==1)}", Float) = 10 + _EmissiveScroll_Interval3 ("Interval--{condition_showS:(_ScrollingEmission3==1)}", Float) = 20 + _EmissionScrollingOffset3 ("Offset--{condition_showS:(_ScrollingEmission3==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)] _EmissionAL3Enabled ("<size=13><b> Audio Link</b></size>--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Vector2]_EmissionAL3StrengthMod ("Emission Strength Add--{ condition_showS:(_EmissionAL3Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _EmissionAL3StrengthBand ("Emission Add Band--{ condition_showS:(_EmissionAL3Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [Vector2] _AudioLinkEmission3CenterOut ("Center Out--{ condition_showS:(_EmissionAL3Enabled==1 && _EnableAudioLink==1)}", Vector) = (0, 0, 0, 0) + _AudioLinkEmission3CenterOutSize ("Intensity Threshold--{ condition_showS:(_EmissionAL3Enabled==1 && _EnableAudioLink==1)}", Range(0, 1)) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkEmission3CenterOutBand ("Center Out Band--{ condition_showS:(_EmissionAL3Enabled==1 && _EnableAudioLink==1)}", Int) = 0 + [HideInInspector] m_end_emission3Options ("", Float) = 0 + [HideInInspector] m_end_emissions ("Emissions", Float) = 0 + [HideInInspector] m_start_glitter ("Glitter / Sparkle--{reference_property:_GlitterEnable}", Float) = 0 + [HideInInspector][ThryToggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _GlitterUV ("UV", Int) = 0 + [Enum(Angle, 0, Linear Emission, 1, Light Reflections, 2)]_GlitterMode ("Mode", Int) = 0 + [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0 + [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0 + [HDR]_GlitterColor ("Color--{reference_property:_GlitterColorThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _GlitterColorThemeIndex ("", Int) = 0 + _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0 + _GlitterColorMap ("Glitter Color Map--{reference_properties:[_GlitterColorMapPan, _GlitterColorMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _GlitterColorMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0) + _GlitterMask ("Glitter Mask--{reference_properties:[_GlitterMaskPan, _GlitterMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _GlitterMaskUV ("UV", Int) = 0 + _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { } + [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [Vector2]_GlitterUVPanning ("Panning Speed", Vector) = (0, 0, 0, 0) + _GlitterTextureRotation ("Rotation Speed", Float) = 0 + _GlitterFrequency ("Glitter Density", Float) = 300.0 + _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0 + _GlitterSpeed ("Glitter Speed", Float) = 10.0 + _GlitterSize ("Glitter Size", Range(0, 1)) = .3 + _GlitterContrast ("Glitter Contrast--{condition_showS:(_GlitterMode==0||_GlitterMode==2)}", Range(1, 1000)) = 300 + _GlitterAngleRange ("Glitter Angle Range--{condition_showS:(_GlitterMode==0||_GlitterMode==2)}", Range(0, 90)) = 90 + _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0 + _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3 + _GlitterBias ("Glitter Bias--{condition_show:(_GlitterMode==0)}", Range(0, 1)) = .8 + _GlitterHideInShadow ("Hide in shadow", Range(0, 1)) = 0 + _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08 + _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20 + _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0 + [Space(10)] + [ThryToggleUI(true)]_GlitterHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _GlitterHueShiftSpeed ("Shift Speed--{condition_showS:(_GlitterHueShiftEnabled==1)}", Float) = 0 + _GlitterHueShift ("Hue Shift--{condition_showS:(_GlitterHueShiftEnabled==1)}", Range(0, 1)) = 0 + [Space(10)] + [ThryToggleUI(true)]_GlitterRandomColors ("<size=13><b> Random Stuff</b></size>", Float) = 0 + [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range--{condition_showS:(_GlitterRandomColors==1)}", Vector) = (0.8, 1, 0, 1) + [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range--{condition_showS:(_GlitterRandomColors==1)}", Vector) = (0.8, 1, 0, 1) + [ToggleUI]_GlitterRandomSize ("Random Size?--{condition_showS:(_GlitterRandomColors==1)}", Float) = 0 + [MultiSlider]_GlitterMinMaxSize ("Size Range--{condition_showS:(_GlitterRandomColors==1)}", Vector) = (0.1, 0.5, 0, 1) + [ToggleUI]_GlitterRandomRotation ("Random Tex Rotation--{condition_showS:(_GlitterRandomColors==1)}", Float) = 0 + [HideInInspector] m_end_glitter ("Glitter / Sparkle--{condition_showS:(_GlitterRandomColors==1)}", Float) = 0 + [HideInInspector] m_start_pathing ("Pathing--{reference_property: _EnablePathing}", Float) = 0 + [HideInInspector][ThryToggle(POI_PATHING)] _EnablePathing ("Enable Pathing", Float) = 0 + [Enum(Split Channels, 0, Merged Channels, 1)]_PathGradientType ("Gradient Type", Float) = 0 + [ToggleUI]_PathingOverrideAlpha ("Override alpha", Float) = 0 + [ThryRGBAPacker(R Path, G Path, B Path, A Path)]_PathingMap ("RGBA Path Map--{reference_properties:[_PathingMapPan, _PathingMapUV]}", 2D) = "white" { } + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_PathingMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_PathingMapPan ("Panning", Vector) = (0, 0, 0, 0) + [ThryRGBAPacker(1, RGB Color, A Mask, 1)]_PathingColorMap ("Color & Mask (Expand)--{reference_properties:[_PathingColorMapPan, _PathingColorMapUV]}", 2D) = "white" { } + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_PathingColorMapUV ("UV", Int) = 0 + [HideInInspector][Vector2]_PathingColorMapPan ("Panning", Vector) = (0, 0, 0, 0) + [Enum(Fill, 0, Path, 1, Loop, 2)]_PathTypeR ("R Path Type", Float) = 0 + [Enum(Fill, 0, Path, 1, Loop, 2)]_PathTypeG ("G Path Type", Float) = 0 + [Enum(Fill, 0, Path, 1, Loop, 2)]_PathTypeB ("B Path Type", Float) = 0 + [Enum(Fill, 0, Path, 1, Loop, 2)]_PathTypeA ("A Path Type", Float) = 0 + [HDR]_PathColorR ("R Color--{reference_property:_PathColorRThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _PathColorRThemeIndex ("", Int) = 0 + [HDR]_PathColorG ("G Color--{reference_property:_PathColorGThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _PathColorGThemeIndex ("", Int) = 0 + [HDR]_PathColorB ("B Color--{reference_property:_PathColorBThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _PathColorBThemeIndex ("", Int) = 0 + [HDR]_PathColorA ("A Color--{reference_property:_PathColorAThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _PathColorAThemeIndex ("", Int) = 0 + _PathEmissionStrength ("Emission Strength", Vector) = (0.0, 0.0, 0.0, 0.0) + _PathSoftness ("Softness", Vector) = (1, 1, 1, 1) + _PathSpeed ("Speed", Vector) = (1.0, 1.0, 1.0, 1.0) + _PathWidth ("Length", Vector) = (0.03, 0.03, 0.03, 0.03) + [Header(Timing Options)] + _PathTime ("Manual Timing", Vector) = (-999.0, -999.0, -999.0, -999.0) + _PathOffset ("Timing Offset", Vector) = (0.0, 0.0, 0.0, 0.0) + _PathSegments ("Path Segments", Vector) = (0.0, 0.0, 0.0, 0.0) + [HideInInspector] m_start_PathAudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [ThryToggleUI(true)]_PathALTimeOffset ("<size=13><b> Time Offset</b></size>", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathTimeOffsetBandR ("Band R--{condition_showS:(_PathALTimeOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathTimeOffsetR ("Offset R--{condition_showS:(_PathALTimeOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathTimeOffsetBandG ("Band G--{condition_showS:(_PathALTimeOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathTimeOffsetG ("Offset G--{condition_showS:(_PathALTimeOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathTimeOffsetBandB ("Band B--{condition_showS:(_PathALTimeOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathTimeOffsetB ("Offset B--{condition_showS:(_PathALTimeOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathTimeOffsetBandA ("Band A--{condition_showS:(_PathALTimeOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathTimeOffsetA ("Offset A--{condition_showS:(_PathALTimeOffset==1)}", Vector) = (0, 0, 0) + [Space(4)] + [ThryToggleUI(true)]_PathALEmissionOffset ("<size=13><b> Emission Offset</b></size>", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathEmissionAddBandR ("Band R--{condition_showS:(_PathALEmissionOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathEmissionAddR ("Offset R--{condition_showS:(_PathALEmissionOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathEmissionAddBandG ("Band G--{condition_showS:(_PathALEmissionOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathEmissionAddG ("Offset G--{condition_showS:(_PathALEmissionOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathEmissionAddBandB ("Band B--{condition_showS:(_PathALEmissionOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathEmissionAddB ("Offset B--{condition_showS:(_PathALEmissionOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathEmissionAddBandA ("Band A--{condition_showS:(_PathALEmissionOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathEmissionAddA ("Offset A--{condition_showS:(_PathALEmissionOffset==1)}", Vector) = (0, 0, 0) + [Space(4)] + [ThryToggleUI(true)]_PathALWidthOffset ("<size=13><b> Width Offset</b></size>", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathWidthOffsetBandR ("Band R--{condition_showS:(_PathALWidthOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathWidthOffsetR ("Offset R--{condition_showS:(_PathALWidthOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathWidthOffsetBandG ("Band G--{condition_showS:(_PathALWidthOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathWidthOffsetG ("Offset G--{condition_showS:(_PathALWidthOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathWidthOffsetBandB ("Band B--{condition_showS:(_PathALWidthOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathWidthOffsetB ("Offset B--{condition_showS:(_PathALWidthOffset==1)}", Vector) = (0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _AudioLinkPathWidthOffsetBandA ("Band A--{condition_showS:(_PathALWidthOffset==1)}", Int) = 0 + [Vector2]_AudioLinkPathWidthOffsetA ("Offset A--{condition_showS:(_PathALWidthOffset==1)}", Vector) = (0, 0, 0) + [Space(4)] + [ThryToggleUI(true)]_PathALHistory ("<size=13><b> History</b></size>", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathALHistoryBandR ("R Band--{condition_showS:(_PathALHistory==1)}", Int) = 0 + [ToggleUI]_PathALHistoryR ("R History--{condition_showS:(_PathALHistory==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathALHistoryBandG ("G Band--{condition_showS:(_PathALHistory==1)}", Int) = 0 + [ToggleUI]_PathALHistoryG ("G History--{condition_showS:(_PathALHistory==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathALHistoryBandB ("B Band--{condition_showS:(_PathALHistory==1)}", Int) = 0 + [ToggleUI]_PathALHistoryB ("B History--{condition_showS:(_PathALHistory==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathALHistoryBandA ("A Band--{condition_showS:(_PathALHistory==1)}", Int) = 0 + [ToggleUI]_PathALHistoryA ("A History--{condition_showS:(_PathALHistory==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)]_PathALChrono ("<size=13><b> Chrono Time</b></size>", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathChronoBandR ("R Band--{condition_showS:(_PathALChrono==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_PathChronoTypeR ("R Motion Type--{condition_showS:(_PathALChrono==1)}", Int) = 0 + _PathChronoSpeedR ("R Speed--{condition_showS:(_PathALChrono==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathChronoBandG ("G Band--{condition_showS:(_PathALChrono==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_PathChronoTypeG ("G Motion Type--{condition_showS:(_PathALChrono==1)}", Int) = 0 + _PathChronoSpeedG ("G Speed--{condition_showS:(_PathALChrono==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathChronoBandB ("B Band--{condition_showS:(_PathALChrono==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_PathChronoTypeB ("B Motion Type--{condition_showS:(_PathALChrono==1)}", Int) = 0 + _PathChronoSpeedB ("B Speed--{condition_showS:(_PathALChrono==1)}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _PathChronoBandA ("A Band--{condition_showS:(_PathALChrono==1)}", Int) = 0 + [ThryWideEnum(Motion increases as intensity of band increases, 0, Above but Smooth, 1, Motion moves back and forth as a function of intensity, 2, Above but Smoooth, 3, Fixed speed increase when the band is dark Stationary when light, 4, Above but Smooooth, 5, Fixed speed increase when the band is dark Fixed speed decrease when light, 6, Above but Smoooooth, 7)]_PathChronoTypeA ("A Motion Type--{condition_showS:(_PathALChrono==1)}", Int) = 0 + _PathChronoSpeedA ("A Speed--{condition_showS:(_PathALChrono==1)}", Float) = 0 + [Space(4)] + [ThryToggleUI(true)]_PathALAutoCorrelator ("<size=13><b> Auto Correlator</b></size>", Float) = 0 + [Enum(Off, 0, On, 1, Mirrored, 2)]_PathALAutoCorrelatorR ("R Type--{condition_showS:(_PathALAutoCorrelator==1)}", Int) = 0 + [Enum(Off, 0, On, 1, Mirrored, 2)]_PathALAutoCorrelatorG ("G Type--{condition_showS:(_PathALAutoCorrelator==1)}", Int) = 0 + [Enum(Off, 0, On, 1, Mirrored, 2)]_PathALAutoCorrelatorB ("B Type--{condition_showS:(_PathALAutoCorrelator==1)}", Int) = 0 + [Enum(Off, 0, On, 1, Mirrored, 2)]_PathALAutoCorrelatorA ("A Type--{condition_showS:(_PathALAutoCorrelator==1)}", Int) = 0 + [Space(4)] + [ToggleUI]_PathALCCR ("R Color Chord Strip", Float) = 0 + [ToggleUI]_PathALCCG ("G Color Chord Strip", Float) = 0 + [ToggleUI]_PathALCCB ("B Color Chord Strip", Float) = 0 + [ToggleUI]_PathALCCA ("A Color Chord Strip", Float) = 0 + [HideInInspector] m_end_PathAudioLink ("", Float) = 0 + [HideInInspector] m_end_pathing ("", Float) = 0 + [HideInInspector] m_start_mirrorOptions ("Mirror--{reference_property:_EnableMirrorOptions}", Float) = 0 + [HideInInspector][ThryToggle(POI_MIRROR)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0 + [ThryWideEnum(Show In Both, 0, Show Only In Mirror, 1, Dont Show In Mirror, 2)] _Mirror ("Show in mirror", Int) = 0 + _MirrorTexture ("Mirror Texture--{reference_properties:[_MirrorTexturePan, _MirrorTextureUV]},", 2D) = "white" { } + [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _MirrorTextureUV("UV", Int) = 0 + [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0 + [HideInInspector] m_start_depthFX ("Depth FX--{reference_property:_EnableTouchGlow}", Float) = 0 + [HideInInspector][ThryToggle(GRAIN)]_EnableTouchGlow ("Enable Depth FX", Float) = 0 + _DepthMask ("Mask--{reference_properties:[_DepthMaskPan, _DepthMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DepthMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _DepthMaskUV ("UV", Int) = 0 + [Space(10)] + [ThryToggleUI(true)]_DepthColorToggle ("<size=13><b> Color & Emission</b></size>", Float) = 0 + [ThryWideEnum(Replace, 0, Multiply, 1, Add, 2)] _DepthColorBlendMode ("Blend Type--{condition_showS:(_DepthColorToggle==1)}", Int) = 0 + _DepthTexture ("Depth Texture--{reference_properties:[_DepthTexturePan, _DepthTextureUV], condition_showS:(_DepthColorToggle==1)}", 2D) = "white" { } + [HideInInspector][Vector2]_DepthTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7, Depth Gradient, 8)] _DepthTextureUV ("UV", Int) = 0 + _DepthColor ("Color--{condition_showS:(_DepthColorToggle==1), reference_property:_DepthColorThemeIndex}", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _DepthColorThemeIndex ("", Int) = 0 + _DepthEmissionStrength ("Emission Strength--{condition_showS:(_DepthColorToggle==1)}", Range(0, 20)) = 0 + _DepthColorMinDepth ("Min Depth--{condition_showS:(_DepthColorToggle==1)}", Float) = 0 + _DepthColorMaxDepth ("Max Depth--{condition_showS:(_DepthColorToggle==1)}", Float) = 1 + _DepthColorMinValue ("Min Color Blend--{condition_showS:(_DepthColorToggle==1)}", Range(0, 1)) = 0 + _DepthColorMaxValue ("Max Color Blend--{condition_showS:(_DepthColorToggle==1)}", Range(0, 1)) = 1 + [Space(10)] + [ThryToggleUI(true)]_DepthAlphaToggle ("<size=13><b> Alpha</b></size>", Float) = 0 + _DepthAlphaMinDepth ("Min Depth--{condition_showS:(_DepthAlphaToggle==1)}", Float) = 0 + _DepthAlphaMaxDepth ("Max Depth--{condition_showS:(_DepthAlphaToggle==1)}", Float) = 1 + _DepthAlphaMinValue ("Min Alpha--{condition_showS:(_DepthAlphaToggle==1)}", Range(0, 1)) = 1 + _DepthAlphaMaxValue ("Max Alpha--{condition_showS:(_DepthAlphaToggle==1)}", Range(0, 1)) = 0 + [HideInInspector] m_end_depthFX ("Depth FX", Float) = 0 + [HideInInspector] m_start_Iridescence ("Iridescence--{reference_property:_EnableIridescence}", Float) = 0 + [HideInInspector][ThryToggle(POI_IRIDESCENCE)]_EnableIridescence ("Enable Iridescence", Float) = 0 + [Gradient]_IridescenceRamp ("Ramp--{reference_properties:[_IridescenceRampPan]}", 2D) = "white" { } + [HideInInspector][Vector2]_IridescenceRampPan ("Panning", Vector) = (0, 0, 0, 0) + _IridescenceMask ("Mask--{reference_properties:[_IridescenceMaskPan, _IridescenceMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_IridescenceMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_IridescenceMaskUV ("Mask UV", Int) = 0 + [ToggleUI]_IridescenceNormalToggle ("Custom Normals?", Float) = 0 + [Normal]_IridescenceNormalMap ("Normal Map--{reference_properties:[_IridescenceNormalIntensity, _IridescenceNormalMapPan, _IridescenceNormalMapUV]}", 2D) = "bump" { } + [HideInInspector]_IridescenceNormalIntensity ("Normal Intensity", Range(0, 10)) = 1 + [HideInInspector][Vector2]_IridescenceNormalMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_IridescenceNormalMapUV ("Normal UV", Int) = 0 + [Enum(Vertex, 0, Pixel, 1)] _IridescenceNormalSelection ("Normal Select", Int) = 1 + _IridescenceIntensity ("Intensity", Range(0, 10)) = 1 + _IridescenceAddBlend ("Blend Add", Range(0, 1)) = 0 + _IridescenceReplaceBlend ("Blend Replace", Range(0, 1)) = 0 + _IridescenceMultiplyBlend ("Blend Multiply", Range(0, 1)) = 0 + _IridescenceEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [ThryToggleUI(true)]_IridescenceHueShiftEnabled ("<size=13><b> Hue Shift</b></size>", Float) = 0 + _IridescenceHueShiftSpeed ("Speed--{condition_showS:(_IridescenceHueShiftEnabled==1)}", Float) = 0 + _IridescenceHueShift ("Shift--{condition_showS:(_IridescenceHueShiftEnabled==1)}", Range(0, 1)) = 0 + [HideInInspector] m_start_IridescenceAudioLink ("Audio Link ♫--{ condition_showS:_EnableAudioLink==1}", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _IridescenceAudioLinkEmissionAddBand ("Emission Band", Int) = 0 + [Vector2]_IridescenceAudioLinkEmissionAdd ("Emission Mod", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_IridescenceAudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_Iridescence ("Iridescence", Float) = 0 + [HideInInspector] m_start_Text ("Stats Overlay--{reference_property:_TextEnabled}", Float) = 0 + _TextGlyphs ("Font Array", 2D) = "black" { } + _TextPixelRange ("Pixel Range", Float) = 4.0 + [HideInInspector][ThryToggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0 + [HideInInspector] m_start_TextFPS ("FPS--{reference_property:_TextFPSEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _TextFPSUV ("FPS UV", Int) = 0 + _TextFPSColor ("Color--{reference_property:_TextFPSColorThemeIndex}", Color) = (1, 1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _TextFPSColorThemeIndex ("", Int) = 0 + _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextFPSRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1) + _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextFPS ("FPS", Float) = 0 + [HideInInspector] m_start_TextPosition ("Position--{reference_property:_TextPositionEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _TextPositionUV ("Position UV", Int) = 0 + _TextPositionColor ("Color--{reference_property:_TextPositionColorThemeIndex}", Color) = (1, 0, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _TextPositionColorThemeIndex ("", Int) = 0 + _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextPositionRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1) + _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextPosition ("Position", Float) = 0 + [HideInInspector] m_start_TextInstanceTime ("Instance Time--{reference_property:_TextTimeEnabled}", Float) = 0 + [HideInInspector][ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _TextTimeUV ("Time UV", Int) = 0 + _TextTimeColor ("Color--{reference_property:_TextTimeColorThemeIndex}", Color) = (1, 0, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _TextTimeColorThemeIndex ("", Int) = 0 + _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0 + [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0) + _TextTimeRotation ("Rotation", Range(0, 360)) = 0 + [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1) + _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0 + [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0 + [HideInInspector] m_start_FXProximityColor ("Proximity Color--{reference_property:_FXProximityColor}", Float) = 0 + [HideInInspector][ToggleUI]_FXProximityColor ("Enable", Float) = 0 + [Enum(Object Position, 0, Pixel Position, 1)]_FXProximityColorType ("Pos To Use", Int) = 1 + _FXProximityColorMinColor ("Min Distance Alpha", Color) = (0, 0, 0) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _FXProximityColorMinColorThemeIndex ("", Int) = 0 + _FXProximityColorMaxColor ("Max Distance Alpha", Color) = (1, 1, 1) + [HideInInspector][ThryWideEnum(Off, 0, Theme Color 0, 1, Theme Color 1, 2, Theme Color 2, 3, Theme Color 3, 4, ColorChord 0, 5, ColorChord 1, 6, ColorChord 2, 7, ColorChord 3, 8, AL Theme 0, 9, AL Theme 1, 10, AL Theme 2, 11, AL Theme 3, 12)] _FXProximityColorMaxColorThemeIndex ("", Int) = 0 + _FXProximityColorMinDistance ("Min Distance", Float) = 0 + _FXProximityColorMaxDistance ("Max Distance", Float) = 1 + [HideInInspector] m_end_FXProximityColor ("", Float) = 0 + [HideInInspector] m_AudioLinkCategory (" Audio Link--{reference_property:_EnableAudioLink}", Float) = 0 + [HideInInspector] m_start_audioLink ("Audio Link", Float) = 0 + [HideInInspector][ThryToggle(POI_AUDIOLINK)] _EnableAudioLink ("Enabled?", Float) = 0 + [Helpbox(1)] _AudioLinkHelp ("This section houses the global controls for audio link. Controls for individual features are in their respective sections. (Emission, Dissolve, etc...)", Int) = 0 + [ToggleUI] _AudioLinkAnimToggle ("Anim Toggle", Float) = 1 + [ThryHeaderLabel(Debug Visualizer, 13)] + [ToggleUI]_DebugWaveform("Waveform", Float) = 0 + [ToggleUI]_DebugDFT("DFT", Float) = 0 + [ToggleUI]_DebugBass("Bass", Float) = 0 + [ToggleUI]_DebugLowMids("Low Mids", Float) = 0 + [ToggleUI]_DebugHighMids("High Mids", Float) = 0 + [ToggleUI]_DebugTreble("Treble", Float) = 0 + [ToggleUI]_DebugCCColors("Colorchord Colors", Float) = 0 + [ToggleUI]_DebugCCStrip("Colorchord Strip", Float) = 0 + [ToggleUI]_DebugCCLights("Colorchord Lights", Float) = 0 + [ToggleUI]_DebugAutocorrelator("Autocorrelator", Float) = 0 + [ToggleUI]_DebugChronotensity("Chronotensity", Float) = 0 + [Helpbox(1)]_DebugVisualizerHelpbox ("Debug examples are best viewed on a flat surface with simple uvs like a default unity quad.", Int) = 0 + [HideInInspector] m_end_audioLink ("Audio Link", Float) = 0 + [HideInInspector] m_start_ALDecalSpectrum ("AL ♫ Spectrum--{ reference_property:_EnableALDecal}", Float) = 0 + [HideInInspector][ThryToggle(POI_AL_DECAL)]_EnableALDecal ("Enable AL Decal", Float) = 0 + [HideInInspector][ThryWideEnum(lil Spectrum, 0)] _ALDecalType ("AL Type--{ condition_showS:_EnableAudioLink==1}", Int) = 0 + [ThryHeaderLabel(Transform, 13)] + [Space(4)] + [Enum(Normal, 0, Circle, 1)] _ALDecalUVMode ("UV Mode", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _ALDecalUV ("UV", Int) = 0 + [Vector2]_ALUVPosition ("Position", Vector) = (.5, .5, 1) + _ALUVScale ("Scale", Vector) = (1, 1, 1, 1) + _ALUVRotation ("Rotation", Range(0, 360)) = 0 + _ALUVRotationSpeed ("Rotation Speed", Float) = 0 + _ALDecalLineWidth ("Line Width", Range(0, 1)) = 1.0 + _ALDecaldCircleDimensions ("Cirlce Dimensions--{ condition_showS:_ALDecalUVMode==1}", Vector) = (0, 1, 0, 1) + [Space][ThryHeaderLabel(Volume, 13)] + [Space(4)] + _ALDecalVolumeStep ("Volume Step Num (0 = Off)", Float) = 0.0 + _ALDecalVolumeClipMin ("Volume Clip Min", Range(0, 1)) = 0.0 + _ALDecalVolumeClipMax ("Volume Clip Max", Range(0, 1)) = 1.0 + [Space][ThryHeaderLabel(Band, 13)] + [Space(4)] + _ALDecalBandStep ("Band Step Num (0 = Off)", Float) = 0.0 + _ALDecalBandClipMin ("Band Clip Min", Range(0, 1)) = 0.0 + _ALDecalBandClipMax ("Band Clip Max", Range(0, 1)) = 1.0 + [Space][ThryToggleUI(true)]_ALDecalShapeClip ("<size=13><b> Shape Clip</b></size>", Float) = 0 + _ALDecalShapeClipVolumeWidth ("Volume Width--{ condition_showS:_ALDecalShapeClip==1}", Range(0, 1)) = 0.5 + _ALDecalShapeClipBandWidth ("Band Width--{ condition_showS:_ALDecalShapeClip==1}", Range(0, 1)) = 0.5 + [Space][ThryHeaderLabel(Audio Mods, 13)] + [Space(4)] + _ALDecalVolume ("Volume", Int) = 0.5 + _ALDecalBaseBoost ("Bass Boost", Float) = 5.0 + _ALDecalTrebleBoost ("Treble Boost", Float) = 1.0 + [Space][ThryHeaderLabel(Colors and Blending, 13)] + [Space(4)] + [ThryRGBAPacker(1, RGB Color, A Mask, 1)]_ALDecalColorMask ("Color & Mask--{reference_properties:[_ALDecalColorMaskPan, _ALDecalColorMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_ALDecalColorMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)] _ALDecalColorMaskUV ("UV", Int) = 0 + [Enum(UVX, 0, UVY, 1, Volume, 2)] _ALDecalVolumeColorSource ("Source", Int) = 1 + _ALDecalVolumeColorLow ("Volume Color Low", Color) = (0, 0, 1) + _ALDecalLowEmission ("Low Emission", Range(0, 20)) = 0 + _ALDecalVolumeColorMid ("Volume Color Mid", Color) = (0, 1, 0) + _ALDecalMidEmission ("Mid Emission", Range(0, 20)) = 0 + _ALDecalVolumeColorHigh ("Volume Color High", Color) = (1, 0, 0) + _ALDecalHighEmission ("High Emission", Range(0, 20)) = 0 + [ThryWideEnum(Replace, 0, Darken, 1, Multiply, 2, Color Burn, 3, Linear Burn, 4, Lighten, 5, Screen, 6, Color Dodge, 7, Linear Dodge(Add), 8, Overlay, 9, Soft Lighten, 10, Hard Light, 11, Vivid Light, 12, Linear Light, 13, Pin Light, 14, Hard Mix, 15, Difference, 16, Exclusion, 17, Subtract, 18, Divide, 19)]_ALDecalBlendType ("Blend Type", Range(0, 1)) = 0 + _ALDecalBlendAlpha ("Alpha", Range(0, 1)) = 1 + _ALDecalControlsAlpha ("Override Alpha", Range(0, 1)) = 0 + [HideInInspector] m_end_ALDecalSpectrum ("AL ♫ Spectrum", Float) = 0 + [HideInInspector] m_modifierCategory ("UV Modifiers", Float) = 0 + [HideInInspector] m_start_uvDistortion (" Distortion UV--{reference_property:_EnableDistortion}", Float) = 0 + [HideInInspector][ThryToggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6)] _DistortionUvToDistort ("Distorted UV", Int) = 0 + _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6)] _DistortionMaskUV ("UV", Int) = 0 + _DistortionFlowTexture ("Distortion Texture 1--{reference_properties:[_DistortionFlowTexturePan, _DistortionFlowTextureUV]}", 2D) = "black" { } + [HideInInspector][Vector2]_DistortionFlowTexturePan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6)] _DistortionFlowTextureUV ("UV", Int) = 0 + _DistortionFlowTexture1 ("Distortion Texture 2--{reference_properties:[_DistortionFlowTexture1Pan, _DistortionFlowTexture1UV]}", 2D) = "black" { } + [HideInInspector][Vector2]_DistortionFlowTexture1Pan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6)] _DistortionFlowTexture1UV ("UV", Int) = 0 + _DistortionStrength ("Strength1", Float) = 0.03 + _DistortionStrength1 ("Strength2", Float) = 0.01 + [HideInInspector] m_start_DistortionAudioLink ("Audio Link ♫--{reference_property:_EnableDistortionAudioLink, condition_showS:_EnableAudioLink==1}", Float) = 0 + [HideInInspector][ToggleUI] _EnableDistortionAudioLink ("Enabled?", Float) = 0 + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DistortionStrengthAudioLinkBand ("Strength 1 Band", Int) = 0 + [Vector2]_DistortionStrengthAudioLink ("Strength 1 Offset Range", Vector) = (0, 0, 0, 0) + [Enum(Bass, 0, Low Mid, 1, High Mid, 2, Treble, 3)] _DistortionStrength1AudioLinkBand ("Strength 2 Band", Int) = 0 + [Vector2]_DistortionStrength1AudioLink ("Strength 2 Offset Range", Vector) = (0, 0, 0, 0) + [HideInInspector] m_end_DistortionAudioLink ("Audio Link", Float) = 0 + [HideInInspector] m_end_uvDistortion ("Distortion UV", Float) = 0 + [HideInInspector] m_start_uvPanosphere ("Panosphere UV", Float) = 0 + [ToggleUI] _StereoEnabled ("Stereo Enabled", Float) = 0 + [ToggleUI] _PanoUseBothEyes ("Perspective Correct (VR)", Float) = 1 + [HideInInspector] m_end_uvPanosphere ("Panosphere UV", Float) = 0 + [HideInInspector] m_start_uvPolar ("Polar UV", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5)] _PolarUV ("UV", Int) = 0 + [Vector2]_PolarCenter ("Center Coordinate", Vector) = (.5, .5, 0, 0) + _PolarRadialScale ("Radial Scale", Float) = 1 + _PolarLengthScale ("Length Scale", Float) = 1 + _PolarSpiralPower ("Spiral Power", Float) = 0 + [HideInInspector] m_end_uvPolar ("Polar UV", Float) = 0 + [HideInInspector] m_start_parallax (" Parallax Heightmapping--{reference_property:_PoiParallax}", Float) = 0 + [HideInInspector][ThryToggle(POI_PARALLAX)]_PoiParallax ("Enable", Float) = 0 + [ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_ParallaxUV ("Applies To: ", Int) = 0 + [ThryTexture]_HeightMap ("Heightmap--{reference_properties:[_HeightMapPan, _HeightMapUV]}", 2D) = "white" { } + [HideInInspector][Vector2]_HeightMapPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_HeightMapUV ("UV", Int) = 0 + [ThryTexture]_Heightmask ("Mask--{reference_properties:[_HeightmaskPan, _HeightmaskUV, _HeightmaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_HeightmaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ToggleUI]_HeightmaskInvert ("Invert", Float) = 0 + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_HeightmaskUV ("UV", Int) = 0 + _HeightStrength ("Strength", Range(0, 1)) = 0.4247461 + _CurvatureU ("Curvature U", Range(0, 100)) = 0 + _CurvatureV ("Curvature V", Range(0, 30)) = 0 + [IntRange]_HeightStepsMin ("Steps Min", Range(0, 128)) = 10 + [IntRange]_HeightStepsMax ("Steps Max", Range(0, 128)) = 128 + _CurvFix ("Curvature Bias", Range(0, 1)) = 1 + [HideInInspector] m_end_parallax ("Parallax Heightmapping", Float) = 0 + [HideInInspector] m_thirdpartyCategory ("Third Party", Float) = 0 + [HideInInspector] m_postprocessing ("Post Processing", Float) = 0 + [HideInInspector] m_start_PoiLightData ("PP Animations ", Float) = 0 + [Helpbox(1)] _PPHelp ("This section meant for real time adjustments through animations and not to be changed in unity", Int) = 0 + _PPLightingMultiplier ("Lighting Mulitplier", Float) = 1 + _PPLightingAddition ("Lighting Add", Float) = 0 + _PPEmissionMultiplier ("Emission Multiplier", Float) = 1 + _PPFinalColorMultiplier ("Final Color Multiplier", Float) = 1 + [HideInInspector] m_end_PoiLightData ("PP Animations ", Float) = 0 + [HideInInspector] m_start_postprocess ("Post Processing--{reference_property:_PostProcess}", Float) = 0 + [HideInInspector][ThryToggle(POSTPROCESS)]_PostProcess ("Enable", Float) = 0 + [ThryTexture] _PPMask("Mask--{reference_properties:[_PPMaskPan, _PPMaskUV, _PPMaskInvert]}", 2D) = "white" { } + [HideInInspector][Vector2]_PPMaskPan ("Panning", Vector) = (0, 0, 0, 0) + [HideInInspector][ToggleUI]_PPMaskInvert ("Invert", Float) = 0 + [HideInInspector][ThryWideEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Panosphere, 4, World Pos XZ, 5, Polar UV, 6, Distorted UV, 7)]_PPMaskUV ("UV", Int) = 0 + [NoScaleOffset][ThryTexture] _PPLUT("LUT", 2D) = "white" {} + _PPLUTStrength("LUT Strength", Range(0,1)) = 0 + _PPHue("Hue", Range(0,1)) = 0 + [HDR]_PPTint("Tint", Color) = (1,1,1,1) + [Vector3]_PPRGB("RGB", Vector) = (1,1,1,1) + _PPContrast("Contrast", Float) = 1 + _PPSaturation("Saturation", Float) = 1 + _PPBrightness("Brightness", Float) = 1 + _PPLightness("Lightness", Float) = 0 + _PPHDR("HDR", Float) = 0 + [HideInInspector] m_end_postprocess ("", Float) = 0 + [HideInInspector] m_renderingCategory ("Rendering", Float) = 0 + [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2 + [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4 + [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1 + [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15 + _OffsetFactor ("Offset Factor", Float) = 0.0 + _OffsetUnits ("Offset Units", Float) = 0.0 + [ToggleUI]_RenderingReduceClipDistance ("Reduce Clip Distance", Float) = 0 + [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0 + [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown + [HideInInspector] m_start_blending ("Blending", Float) = 0 + [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0 + [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0 + [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1 + [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0 + [Space][ThryHeaderLabel(Additive Blending, 13)] + [Enum(Thry.BlendOp)]_AddBlendOp ("RGB Blend Op", Int) = 0 + [Enum(Thry.BlendOp)]_AddBlendOpAlpha ("Alpha Blend Op", Int) = 0 + [Enum(UnityEngine.Rendering.BlendMode)] _AddSrcBlend ("Source Blend", Int) = 1 + [Enum(UnityEngine.Rendering.BlendMode)] _AddDstBlend ("Destination Blend", Int) = 1 + [HideInInspector] m_end_blending ("Blending", Float) = 0 + [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0 + [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0 + [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 + [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0 + [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0 + [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8 + [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0 + } + SubShader + { + Tags { "RenderType" = "Opaque" "Queue" = "Geometry" "VRCFallback" = "Standard" } + Pass + { + Tags { "LightMode" = "ForwardBase" } + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite [_ZWrite] + Cull [_Cull] + AlphaToMask [_AlphaToCoverage] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend [_SrcBlend] [_DstBlend] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define POI_LIGHT_DATA_ADDITIVE_DIRECTIONAL_ENABLE +#define POI_LIGHT_DATA_ADDITIVE_ENABLE +#define POI_VERTEXLIGHT_ON +#define VIGNETTE_CLASSIC +#define VIGNETTE_MASKED +#define _LIGHTINGMODE_MULTILAYER_MATH +#define _RIMSTYLE_POIYOMI +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define _TPS_VERTEXCOLORS_ON +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_IS_USING_THRY_EDITOR 69 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_MAINCATEGORY 0 +#define PROP_COLORTHEMEINDEX 0 +#define PROP_MAINTEX +#define PROP_MAINTEXUV 0 +#define PROP_BUMPMAP +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_CLIPPINGMASKUV 0 +#define PROP_INVERSE_CLIPPING 0 +#define PROP_CUTOFF 0.5 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINCOLORADJUSTTOGGLE 0 +#define PROP_MAINCOLORADJUSTTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINBRIGHTNESS 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUEALCTENABLED 0 +#define PROP_MAINALHUESHIFTBAND 0 +#define PROP_MAINALHUESHIFTCTINDEX 0 +#define PROP_MAINHUEALMOTIONSPEED 1 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_ALPHA 0 +#define PROP_ALPHAFORCEOPAQUE 0 +#define PROP_ALPHAMOD 0 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHATOCOVERAGE 0 +#define PROP_ALPHASHARPENEDA2C 0 +#define PROP_ALPHAMIPSCALE 0.25 +#define PROP_ALPHADITHERING 0 +#define PROP_ALPHADITHERGRADIENT 0.1 +#define PROP_ALPHADISTANCEFADE 0 +#define PROP_ALPHADISTANCEFADETYPE 1 +#define PROP_ALPHADISTANCEFADEMINALPHA 0 +#define PROP_ALPHADISTANCEFADEMAXALPHA 1 +#define PROP_ALPHADISTANCEFADEMIN 0 +#define PROP_ALPHADISTANCEFADEMAX 0 +#define PROP_ALPHAFRESNEL 0 +#define PROP_ALPHAFRESNELALPHA 0 +#define PROP_ALPHAFRESNELSHARPNESS 0.5 +#define PROP_ALPHAFRESNELWIDTH 0.5 +#define PROP_ALPHAFRESNELINVERT 0 +#define PROP_ALPHAANGULAR 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROP_ALPHAAUDIOLINKENABLED 0 +#define PROP_ALPHAAUDIOLINKADDBAND 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTINTTHEMEINDEX 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROP_VERTEXAUDIOLINKENABLED 0 +#define PROP_VERTEXLOCALTRANSLATIONALBAND 0 +#define PROP_VERTEXLOCALROTATIONALBANDX 0 +#define PROP_VERTEXLOCALROTATIONALBANDY 0 +#define PROP_VERTEXLOCALROTATIONALBANDZ 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDX 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEX 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDY 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEY 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDZ 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEZ 0 +#define PROP_VERTEXLOCALSCALEALBAND 0 +#define PROP_VERTEXWORLDTRANSLATIONALBAND 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBAND 0 +#define PROP_VERTEXROUNDINGRANGEBAND 0 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORINGLINEARSPACE 1 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACECOLORTHEMEINDEX 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROP_BACKFACEALPHA 1 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEMASKUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEREPLACEALPHA 0 +#define PROP_BACKFACEEMISSIONLIMITER 1 +#define PROP_BACKFACEHUESHIFTENABLED 0 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEHUESHIFTSPEED 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_REDCOLORTHEMEINDEX 0 +#define PROP_REDTEXTUREUV 0 +#define PROP_GREENCOLORTHEMEINDEX 0 +#define PROP_GREENTEXTUREUV 0 +#define PROP_BLUECOLORTHEMEINDEX 0 +#define PROP_BLUETEXTUREUV 0 +#define PROP_ALPHACOLORTHEMEINDEX 0 +#define PROP_ALPHATEXTUREUV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROP_RGBNORMALAUV 0 +#define PROP_RGBNORMALASCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTPSDEPTHMASKENABLED 0 +#define PROP_DECAL0TPSMASKSTRENGTH 1 +#define PROP_DECAL1TPSMASKSTRENGTH 1 +#define PROP_DECAL2TPSMASKSTRENGTH 1 +#define PROP_DECAL3TPSMASKSTRENGTH 1 +#define PROPM_START_DECAL0 0 +#define PROP_DECALENABLED 0 +#define PROP_DECAL0MASKCHANNEL 0 +#define PROP_DECALCOLORTHEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECAL0DEPTH 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDTYPE 0 +#define PROP_DECALBLENDALPHA 1 +#define PROP_DECALOVERRIDEALPHA 0 +#define PROP_DECALHUESHIFTENABLED 0 +#define PROP_DECALHUESHIFTSPEED 0 +#define PROP_DECALHUESHIFT 0 +#define PROP_DECAL0HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL0AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL0SCALEBAND 0 +#define PROP_AUDIOLINKDECAL0SIDEBAND 0 +#define PROP_AUDIOLINKDECAL0ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL0ALPHABAND 0 +#define PROP_AUDIOLINKDECAL0EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC0 0 +#define PROP_DECALROTATIONCTALBAND0 0 +#define PROP_DECALROTATIONCTALTYPE0 0 +#define PROP_DECALROTATIONCTALSPEED0 0 +#define PROPM_END_DECAL0AUDIOLINK 0 +#define PROPM_END_DECAL0 0 +#define PROPM_START_DECAL1 0 +#define PROP_DECALENABLED1 0 +#define PROP_DECAL1MASKCHANNEL 1 +#define PROP_DECALCOLOR1THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH1 0 +#define PROP_DECALTEXTURE1UV 0 +#define PROP_DECALTILED1 0 +#define PROP_DECAL1DEPTH 0 +#define PROP_DECALROTATION1 0 +#define PROP_DECALROTATIONSPEED1 0 +#define PROP_DECALBLENDTYPE1 0 +#define PROP_DECALBLENDALPHA1 1 +#define PROP_DECALOVERRIDEALPHA1 0 +#define PROP_DECALHUESHIFTENABLED1 0 +#define PROP_DECALHUESHIFTSPEED1 0 +#define PROP_DECALHUESHIFT1 0 +#define PROP_DECAL1HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL1AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL1SCALEBAND 0 +#define PROP_AUDIOLINKDECAL1SIDEBAND 0 +#define PROP_AUDIOLINKDECAL1ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL1ALPHABAND 0 +#define PROP_AUDIOLINKDECAL1EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC1 0 +#define PROP_DECALROTATIONCTALBAND1 0 +#define PROP_DECALROTATIONCTALTYPE1 0 +#define PROP_DECALROTATIONCTALSPEED1 0 +#define PROPM_END_DECAL1AUDIOLINK 0 +#define PROPM_END_DECAL1 0 +#define PROPM_START_DECAL2 0 +#define PROP_DECALENABLED2 0 +#define PROP_DECAL2MASKCHANNEL 2 +#define PROP_DECALCOLOR2THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH2 0 +#define PROP_DECALTEXTURE2UV 0 +#define PROP_DECALTILED2 0 +#define PROP_DECAL2DEPTH 0 +#define PROP_DECALROTATION2 0 +#define PROP_DECALROTATIONSPEED2 0 +#define PROP_DECALBLENDTYPE2 0 +#define PROP_DECALBLENDALPHA2 1 +#define PROP_DECALOVERRIDEALPHA2 0 +#define PROP_DECALHUESHIFTENABLED2 0 +#define PROP_DECALHUESHIFTSPEED2 0 +#define PROP_DECALHUESHIFT2 0 +#define PROP_DECAL2HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL2AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL2SCALEBAND 0 +#define PROP_AUDIOLINKDECAL2SIDEBAND 0 +#define PROP_AUDIOLINKDECAL2ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL2ALPHABAND 0 +#define PROP_AUDIOLINKDECAL2EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC2 0 +#define PROP_DECALROTATIONCTALBAND2 0 +#define PROP_DECALROTATIONCTALTYPE2 0 +#define PROP_DECALROTATIONCTALSPEED2 0 +#define PROPM_END_DECAL2AUDIOLINK 0 +#define PROPM_END_DECAL2 0 +#define PROPM_START_DECAL3 0 +#define PROP_DECALENABLED3 0 +#define PROP_DECAL3MASKCHANNEL 3 +#define PROP_DECALCOLOR3THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH3 0 +#define PROP_DECALTEXTURE3UV 0 +#define PROP_DECALTILED3 0 +#define PROP_DECAL3DEPTH 0 +#define PROP_DECALROTATION3 0 +#define PROP_DECALROTATIONSPEED3 0 +#define PROP_DECALBLENDTYPE3 0 +#define PROP_DECALBLENDALPHA3 1 +#define PROP_DECALOVERRIDEALPHA3 0 +#define PROP_DECALHUESHIFTENABLED3 0 +#define PROP_DECALHUESHIFTSPEED3 0 +#define PROP_DECALHUESHIFT3 0 +#define PROP_DECAL3HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL3AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL3SCALEBAND 0 +#define PROP_AUDIOLINKDECAL3SIDEBAND 0 +#define PROP_AUDIOLINKDECAL3ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL3ALPHABAND 0 +#define PROP_AUDIOLINKDECAL3EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC3 0 +#define PROP_DECALROTATIONCTALBAND3 0 +#define PROP_DECALROTATIONCTALTYPE3 0 +#define PROP_DECALROTATIONCTALSPEED3 0 +#define PROPM_END_DECAL3AUDIOLINK 0 +#define PROPM_END_DECAL3 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_TPS_PENETRATOR 0 +#define PROPM_START_PEN_AUTOCONFIG 0 +#define PROP_TPS_PENETRATORLENGTH 1 +#define PROPM_END_PEN_AUTOCONFIG 0 +#define PROP_TPSHELPBOX 0 +#define PROP_TPSPENETRATORENABLED 0 +#define PROP_TPSBEZIERHEADER 0 +#define PROP_TPS_BEZIERSTART 0 +#define PROP_TPS_BEZIERSMOOTHNESS 0.09 +#define PROP_TPSSQUEEZEHEADER 0 +#define PROP_TPS_SQUEEZE 0.3 +#define PROP_TPS_SQUEEZEDISTANCE 0.2 +#define PROP_TPSBULDGEHEADER 0 +#define PROP_TPS_BULDGE 0.3 +#define PROP_TPS_BULDGEDISTANCE 0.2 +#define PROP_TPS_BULDGEFALLOFFDISTANCE 0.05 +#define PROP_TPSPULSINGHEADER 0 +#define PROP_TPS_PUMPINGSTRENGTH 0 +#define PROP_TPS_PUMPINGSPEED 0 +#define PROP_TPS_PUMPINGWIDTH 0.2 +#define PROP_TPSIDLEHEADER 0 +#define PROP_TPS_IDLEGRAVITY 0 +#define PROP_TPS_IDLESKRINKWIDTH 1 +#define PROP_TPS_IDLESKRINKLENGTH 1 +#define PROP_TPS_IDLEMOVEMENTSTRENGTH 0 +#define PROP_TPS_VERTEXCOLORS 1 +#define PROP_TPS2_BUFFEREDDEPTH 0 +#define PROP_TPS2_BUFFEREDSTRENGTH 0 +#define PROPM_END_TPS_PENETRATOR 0 +#define PROPM_START_GLOBALTHEMES 0 +#define PROPM_END_GLOBALTHEMES 0 +#define PROPM_LIGHTINGCATEGORY 0 +#define PROPM_START_POILIGHTDATA 0 +#define PROP_LIGHTINGAOMAPSUV 0 +#define PROP_LIGHTDATAAOSTRENGTHR 1 +#define PROP_LIGHTDATAAOSTRENGTHG 0 +#define PROP_LIGHTDATAAOSTRENGTHB 0 +#define PROP_LIGHTDATAAOSTRENGTHA 0 +#define PROP_LIGHTINGDETAILSHADOWMAPSUV 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHR 1 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHG 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHB 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHA 0 +#define PROP_LIGHTINGSHADOWMASKSUV 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHR 1 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHG 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHB 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHA 0 +#define PROP_LIGHTINGCOLORMODE 0 +#define PROP_LIGHTINGMAPMODE 0 +#define PROP_LIGHTINGDIRECTIONMODE 0 +#define PROP_LIGHTINGFORCECOLORENABLED 0 +#define PROP_LIGHTINGFORCEDCOLORTHEMEINDEX 0 +#define PROP_UNLIT_INTENSITY 1 +#define PROP_LIGHTINGCAPENABLED 1 +#define PROP_LIGHTINGCAP 1 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGINDIRECTUSESNORMALS 0 +#define PROP_LIGHTINGCASTEDSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGADDITIVEENABLE 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROP_LIGHTINGADDITIVELIMITED 0 +#define PROP_LIGHTINGADDITIVELIMIT 1 +#define PROP_LIGHTINGADDITIVEMONOCHROMATIC 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGVERTEXLIGHTINGENABLED 1 +#define PROP_LIGHTDATADEBUGENABLED 0 +#define PROP_LIGHTINGDEBUGVISUALIZE 0 +#define PROPM_END_POILIGHTDATA 0 +#define PROPM_START_POISHADING 0 +#define PROP_SHADINGENABLED 1 +#define PROP_LIGHTINGMODE 1 +#define PROP_TOONRAMP +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGWRAPPEDWRAP 0 +#define PROP_LIGHTINGWRAPPEDNORMALIZATION 0 +#define PROP_SHADOWCOLORTEXUV 0 +#define PROP_SHADOWBORDER 0.5 +#define PROP_SHADOWBLUR 0.1 +#define PROP_SHADOW2NDCOLORTEXUV 0 +#define PROP_SHADOW2NDBORDER 0.5 +#define PROP_SHADOW2NDBLUR 0.3 +#define PROP_SHADOW3RDCOLORTEXUV 0 +#define PROP_SHADOW3RDBORDER 0.25 +#define PROP_SHADOW3RDBLUR 0.1 +#define PROP_SHADOWBORDERRANGE 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_1ST_SHADEMAPUV 0 +#define PROP_USE_1STSHADEMAPALPHA_AS_SHADOWMASK 0 +#define PROP_1STSHADEMAPMASK_INVERSE 0 +#define PROP_USE_BASEAS1ST 0 +#define PROP_2ND_SHADEMAPUV 0 +#define PROP_USE_2NDSHADEMAPALPHA_AS_SHADOWMASK 0 +#define PROP_2NDSHADEMAPMASK_INVERSE 0 +#define PROP_USE_1STAS2ND 0 +#define PROP_BASECOLOR_STEP 0.5 +#define PROP_BASESHADE_FEATHER 0.0001 +#define PROP_SHADECOLOR_STEP 0 +#define PROP_1ST2ND_SHADES_FEATHER 0.0001 +#define PROP_SHADINGSHADEMAPBLENDTYPE 0 +#define PROP_SKINLUT +#define PROP_SSSSCALE 1 +#define PROP_SSSBUMPBLUR 0.7 +#define PROP_CLOTHDFG +#define PROP_CLOTHMETALLICSMOOTHNESSMAPINVERT 0 +#define PROP_CLOTHMETALLICSMOOTHNESSMAPUV 0 +#define PROP_CLOTHREFLECTANCE 0.5 +#define PROP_CLOTHSMOOTHNESS 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROPM_END_POISHADING 0 +#define PROPM_START_ANISO 0 +#define PROP_ENABLEANISO 0 +#define PROP_ANISOCOLORMAPUV 0 +#define PROP_ANISOUSELIGHTCOLOR 1 +#define PROP_ANISOUSEBASECOLOR 0 +#define PROP_ANISOREPLACE 0 +#define PROP_ANISOADD 1 +#define PROP_ANISOHIDEINSHADOW 1 +#define PROP_ANISO0POWER 0 +#define PROP_ANISO0STRENGTH 1 +#define PROP_ANISO0OFFSET 0 +#define PROP_ANISO0OFFSETMAPSTRENGTH 0 +#define PROP_ANISO0TINTINDEX 0 +#define PROP_ANISO0TOONMODE 0 +#define PROP_ANISO0EDGE 0.5 +#define PROP_ANISO0BLUR 0 +#define PROP_ANISO1POWER 0.1 +#define PROP_ANISO1STRENGTH 1 +#define PROP_ANISO1OFFSET 0 +#define PROP_ANISO1OFFSETMAPSTRENGTH 0 +#define PROP_ANISO1TINTINDEX 0 +#define PROP_ANISO1TOONMODE 0 +#define PROP_ANISO1EDGE 0.5 +#define PROP_ANISO1BLUR 0 +#define PROP_ANISODEBUGTOGGLE 0 +#define PROP_ANISODEBUGMODE 0 +#define PROPM_END_ANSIO 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPUVMODE 1 +#define PROP_MATCAPCOLORTHEMEINDEX 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPMIXED 0 +#define PROP_MATCAPADDTOLIGHT 0 +#define PROP_MATCAPALPHAOVERRIDE 0 +#define PROP_MATCAPNORMAL 1 +#define PROP_MATCAP0CUSTOMNORMAL 0 +#define PROP_MATCAP0NORMALMAPUV 0 +#define PROP_MATCAP0NORMALMAPSCALE 1 +#define PROP_MATCAPHUESHIFTENABLED 0 +#define PROP_MATCAPHUESHIFTSPEED 0 +#define PROP_MATCAPHUESHIFT 0 +#define PROP_MATCAPTPSDEPTHENABLED 0 +#define PROP_MATCAPTPSMASKSTRENGTH 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2UVMODE 1 +#define PROP_MATCAP2COLORTHEMEINDEX 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2MIXED 0 +#define PROP_MATCAP2ADDTOLIGHT 0 +#define PROP_MATCAP2ALPHAOVERRIDE 0 +#define PROP_MATCAP2NORMAL 1 +#define PROP_MATCAP1CUSTOMNORMAL 0 +#define PROP_MATCAP1CUSTOMNORMAL 0 +#define PROP_MATCAP1NORMALMAPUV 0 +#define PROP_MATCAP1NORMALMAPSCALE 1 +#define PROP_MATCAP2HUESHIFTENABLED 0 +#define PROP_MATCAP2HUESHIFTSPEED 0 +#define PROP_MATCAP2HUESHIFT 0 +#define PROP_MATCAP2TPSDEPTHENABLED 0 +#define PROP_MATCAP2TPSMASKSTRENGTH 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_CUBEMAP 0 +#define PROP_CUBEMAPENABLED 0 +#define PROP_CUBEMAPUVMODE 1 +#define PROP_CUBEMAPCOLORTHEMEINDEX 0 +#define PROP_CUBEMAP +#define PROP_CUBEMAPMASKUV 0 +#define PROP_CUBEMAPMASKINVERT 0 +#define PROP_CUBEMAPEMISSIONSTRENGTH 0 +#define PROP_CUBEMAPINTENSITY 1 +#define PROP_CUBEMAPLIGHTMASK 0 +#define PROP_CUBEMAPREPLACE 1 +#define PROP_CUBEMAPMULTIPLY 0 +#define PROP_CUBEMAPADD 0 +#define PROP_CUBEMAPNORMAL 1 +#define PROP_CUBEMAPHUESHIFTENABLED 0 +#define PROP_CUBEMAPHUESHIFTSPEED 0 +#define PROP_CUBEMAPHUESHIFT 0 +#define PROPM_END_CUBEMAP 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMSTYLE 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROP_IS_NORMALMAPTORIMLIGHT 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMLIGHTCOLORTHEMEINDEX 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMPOWER 1 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBASECOLORMIX 0 +#define PROP_RIMBLENDMODE 0 +#define PROP_RIMBLENDSTRENGTH 1 +#define PROP_IS_LIGHTCOLOR_RIMLIGHT 1 +#define PROP_RIMLIGHT_POWER 0.1 +#define PROP_RIMLIGHT_INSIDEMASK 0.0001 +#define PROP_RIMLIGHT_FEATHEROFF 0 +#define PROP_LIGHTDIRECTION_MASKON 0 +#define PROP_TWEAK_LIGHTDIRECTION_MASKLEVEL 0 +#define PROP_ADD_ANTIPODEAN_RIMLIGHT 0 +#define PROP_IS_LIGHTCOLOR_AP_RIMLIGHT 1 +#define PROP_RIMAPCOLORTHEMEINDEX 0 +#define PROP_AP_RIMLIGHT_POWER 0.1 +#define PROP_AP_RIMLIGHT_FEATHEROFF 0 +#define PROP_TWEAK_RIMLIGHTMASKLEVEL 0 +#define PROP_RIMSHADOWTOGGLE 0 +#define PROP_RIMSHADOWMASKRAMPTYPE 0 +#define PROP_RIMSHADOWMASKSTRENGTH 1 +#define PROP_RIMSHADOWWIDTH 0 +#define PROP_RIMHUESHIFTENABLED 0 +#define PROP_RIMHUESHIFTSPEED 0 +#define PROP_RIMHUESHIFT 0 +#define PROPM_START_RIMAUDIOLINK 0 +#define PROP_AUDIOLINKRIMWIDTHBAND 0 +#define PROP_AUDIOLINKRIMEMISSIONBAND 0 +#define PROP_AUDIOLINKRIMBRIGHTNESSBAND 0 +#define PROPM_END_RIMAUDIOLINK 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_DEPTHRIMLIGHTOPTIONS 0 +#define PROP_ENABLEDEPTHRIMLIGHTING 0 +#define PROP_DEPTHRIMNORMALTOUSE 1 +#define PROP_DEPTHRIMWIDTH 0.2 +#define PROP_DEPTHRIMSHARPNESS 0.2 +#define PROP_DEPTHRIMHIDEINSHADOW 0 +#define PROP_DEPTHRIMMIXBASECOLOR 0 +#define PROP_DEPTHRIMMIXLIGHTCOLOR 0 +#define PROP_DEPTHRIMCOLORTHEMEINDEX 0 +#define PROP_DEPTHRIMEMISSION 0 +#define PROP_DEPTHRIMREPLACE 0 +#define PROP_DEPTHRIMADD 0 +#define PROP_DEPTHRIMMULTIPLY 0 +#define PROP_DEPTHRIMADDITIVELIGHTING 0 +#define PROPM_END_DEPTHRIMLIGHTOPTIONS 0 +#define PROPM_START_BRDF 1 +#define PROP_MOCHIEBRDF 0 +#define PROP_MOCHIEREFLECTIONSTRENGTH 1 +#define PROP_MOCHIESPECULARSTRENGTH 1 +#define PROP_MOCHIEMETALLICMULTIPLIER 0 +#define PROP_MOCHIEROUGHNESSMULTIPLIER 1 +#define PROP_MOCHIEREFLECTIONTINTTHEMEINDEX 0 +#define PROP_MOCHIESPECULARTINTTHEMEINDEX 0 +#define PROP_MOCHIEMETALLICMAPSUV 0 +#define PROP_MOCHIEMETALLICMAPINVERT 0 +#define PROP_MOCHIEROUGHNESSMAPINVERT 0 +#define PROP_MOCHIEREFLECTIONMASKINVERT 0 +#define PROP_MOCHIESPECULARMASKINVERT 0 +#define PROP_PBRSPLITMASKSAMPLE 0 +#define PROP_MOCHIEMETALLICMASKSUV 0 +#define PROP_SPECULAR2NDLAYER 0 +#define PROP_MOCHIESPECULARSTRENGTH2 1 +#define PROP_MOCHIEROUGHNESSMULTIPLIER2 1 +#define PROP_BRDFTPSDEPTHENABLED 0 +#define PROP_BRDFTPSREFLECTIONMASKSTRENGTH 1 +#define PROP_BRDFTPSSPECULARMASKSTRENGTH 1 +#define PROP_IGNORECASTEDSHADOWS 0 +#define PROP_MOCHIEFORCEFALLBACK 0 +#define PROP_MOCHIELITFALLBACK 0 +#define PROP_MOCHIEGSAAENABLED 1 +#define PROP_POIGSAAVARIANCE 0.15 +#define PROP_POIGSAATHRESHOLD 0.1 +#define PROP_REFSPECFRESNEL 1 +#define PROPM_END_BRDF 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_CLEARCOATBRDF 0 +#define PROP_CLEARCOATSTRENGTH 1 +#define PROP_CLEARCOATSMOOTHNESS 1 +#define PROP_CLEARCOATREFLECTIONSTRENGTH 1 +#define PROP_CLEARCOATSPECULARSTRENGTH 1 +#define PROP_CLEARCOATREFLECTIONTINTTHEMEINDEX 0 +#define PROP_CLEARCOATSPECULARTINTTHEMEINDEX 0 +#define PROP_CLEARCOATMAPSUV 0 +#define PROP_CLEARCOATMASKINVERT 0 +#define PROP_CLEARCOATSMOOTHNESSMAPINVERT 0 +#define PROP_CLEARCOATREFLECTIONMASKINVERT 0 +#define PROP_CLEARCOATSPECULARMASKINVERT 0 +#define PROP_CLEARCOATFORCEFALLBACK 0 +#define PROP_CLEARCOATLITFALLBACK 0 +#define PROP_CCIGNORECASTEDSHADOWS 0 +#define PROP_CLEARCOATGSAAENABLED 1 +#define PROP_CLEARCOATGSAAVARIANCE 0.15 +#define PROP_CLEARCOATGSAATHRESHOLD 0.1 +#define PROP_CLEARCOATTPSDEPTHMASKENABLED 0 +#define PROP_CLEARCOATTPSMASKSTRENGTH 1 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_STYLIZEDSPEC 0 +#define PROP_STYLIZEDSPECULAR 0 +#define PROP_HIGHCOLOR_TEXUV 0 +#define PROP_HIGHCOLORTHEMEINDEX 0 +#define PROP_SET_HIGHCOLORMASKUV 0 +#define PROP_TWEAK_HIGHCOLORMASKLEVEL 0 +#define PROP_IS_SPECULARTOHIGHCOLOR 0 +#define PROP_IS_BLENDADDTOHICOLOR 0 +#define PROP_STYLIZEDSPECULARSTRENGTH 1 +#define PROP_USELIGHTCOLOR 1 +#define PROP_SSIGNORECASTEDSHADOWS 0 +#define PROP_HIGHCOLOR_POWER 0.2 +#define PROP_STYLIZEDSPECULARFEATHER 0 +#define PROP_LAYER1STRENGTH 1 +#define PROP_LAYER2SIZE 0 +#define PROP_STYLIZEDSPECULAR2FEATHER 0 +#define PROP_LAYER2STRENGTH 0 +#define PROPM_END_STYLIZEDSPEC 0 +#define PROPM_SPECIALFXCATEGORY 0 +#define PROPM_START_UDIMDISCARDOPTIONS 0 +#define PROP_ENABLEUDIMDISCARDOPTIONS 0 +#define PROP_UDIMDISCARDUV 0 +#define PROP_UDIMDISCARDMODE 1 +#define PROPM_END_UDIMDISCARDOPTIONS 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGECOLORTHEMEINDEX 0 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETEXTURECOLORTHEMEINDEX 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROP_ENABLEDISSOLVEAUDIOLINK 0 +#define PROP_AUDIOLINKDISSOLVEALPHABAND 0 +#define PROP_AUDIOLINKDISSOLVEDETAILBAND 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_DISSOLVEHUESHIFT 0 +#define PROP_DISSOLVEHUESHIFTENABLED 0 +#define PROP_DISSOLVEHUESHIFTSPEED 0 +#define PROP_DISSOLVEHUESHIFT 0 +#define PROP_DISSOLVEEDGEHUESHIFTENABLED 0 +#define PROP_DISSOLVEEDGEHUESHIFTSPEED 0 +#define PROP_DISSOLVEEDGEHUESHIFT 0 +#define PROPM_END_DISSOLVEHUESHIFT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKCOLORTHEMEINDEX 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROP_FLIPBOOKMANUALFRAMECONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROP_FLIPBOOKCROSSFADEENABLED 0 +#define PROP_FLIPBOOKHUESHIFTENABLED 0 +#define PROP_FLIPBOOKHUESHIFTSPEED 0 +#define PROP_FLIPBOOKHUESHIFT 0 +#define PROPM_START_FLIPBOOKAUDIOLINK 0 +#define PROP_AUDIOLINKFLIPBOOKSCALEBAND 0 +#define PROP_AUDIOLINKFLIPBOOKALPHABAND 0 +#define PROP_AUDIOLINKFLIPBOOKEMISSIONBAND 0 +#define PROP_AUDIOLINKFLIPBOOKFRAMEBAND 0 +#define PROP_FLIPBOOKCHRONOTENSITYENABLED 0 +#define PROP_FLIPBOOKCHRONOTENSITYBAND 0 +#define PROP_FLIPBOOKCHRONOTYPE 0 +#define PROP_FLIPBOOKCHRONOTENSITYSPEED 0 +#define PROPM_END_FLIPBOOKAUDIOLINK 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_EMISSIONS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE0 0 +#define PROP_EMISSIONCOLORTHEMEINDEX 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONMASKINVERT 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROP_EMISSIONHUESHIFTSPEED 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROP_EMISSIONAL0ENABLED 0 +#define PROP_EMISSIONAL0STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION0CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION0CENTEROUTBAND 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONREPLACE1 0 +#define PROP_EMISSIONCOLOR1THEMEINDEX 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONMASKINVERT1 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROP_EMISSIONHUESHIFTSPEED1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROP_EMISSIONAL1ENABLED 0 +#define PROP_EMISSIONAL1STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION1CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION1CENTEROUTBAND 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_EMISSION2OPTIONS 0 +#define PROP_ENABLEEMISSION2 0 +#define PROP_EMISSIONREPLACE2 0 +#define PROP_EMISSIONCOLOR2THEMEINDEX 0 +#define PROP_EMISSIONMAP2UV 0 +#define PROP_EMISSIONBASECOLORASMAP2 0 +#define PROP_EMISSIONMASK2UV 0 +#define PROP_EMISSIONMASKINVERT2 0 +#define PROP_EMISSIONSTRENGTH2 0 +#define PROP_EMISSIONHUESHIFTENABLED2 0 +#define PROP_EMISSIONHUESHIFT2 0 +#define PROP_EMISSIONHUESHIFTSPEED2 0 +#define PROP_EMISSIONCENTEROUTENABLED2 0 +#define PROP_EMISSIONCENTEROUTSPEED2 5 +#define PROP_ENABLEGITDEMISSION2 0 +#define PROP_GITDEWORLDORMESH2 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER2 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER2 0 +#define PROP_GITDEMINLIGHT2 0 +#define PROP_GITDEMAXLIGHT2 1 +#define PROP_EMISSIONBLINKINGENABLED2 0 +#define PROP_EMISSIVEBLINK_MIN2 0 +#define PROP_EMISSIVEBLINK_MAX2 1 +#define PROP_EMISSIVEBLINK_VELOCITY2 4 +#define PROP_EMISSIONBLINKINGOFFSET2 0 +#define PROP_SCROLLINGEMISSION2 0 +#define PROP_EMISSIONSCROLLINGUSECURVE2 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR2 0 +#define PROP_EMISSIVESCROLL_WIDTH2 10 +#define PROP_EMISSIVESCROLL_VELOCITY2 10 +#define PROP_EMISSIVESCROLL_INTERVAL2 20 +#define PROP_EMISSIONSCROLLINGOFFSET2 0 +#define PROP_EMISSIONAL2ENABLED 0 +#define PROP_EMISSIONAL2STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION2CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION2CENTEROUTBAND 0 +#define PROPM_END_EMISSION2OPTIONS 0 +#define PROPM_START_EMISSION3OPTIONS 0 +#define PROP_ENABLEEMISSION3 0 +#define PROP_EMISSIONREPLACE3 0 +#define PROP_EMISSIONCOLOR3THEMEINDEX 0 +#define PROP_EMISSIONMAP3UV 0 +#define PROP_EMISSIONBASECOLORASMAP3 0 +#define PROP_EMISSIONMASK3UV 0 +#define PROP_EMISSIONMASKINVERT3 0 +#define PROP_EMISSIONSTRENGTH3 0 +#define PROP_EMISSIONHUESHIFTENABLED3 0 +#define PROP_EMISSIONHUESHIFT3 0 +#define PROP_EMISSIONHUESHIFTSPEED3 0 +#define PROP_EMISSIONCENTEROUTENABLED3 0 +#define PROP_EMISSIONCENTEROUTSPEED3 5 +#define PROP_ENABLEGITDEMISSION3 0 +#define PROP_GITDEWORLDORMESH3 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER3 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER3 0 +#define PROP_GITDEMINLIGHT3 0 +#define PROP_GITDEMAXLIGHT3 1 +#define PROP_EMISSIONBLINKINGENABLED3 0 +#define PROP_EMISSIVEBLINK_MIN3 0 +#define PROP_EMISSIVEBLINK_MAX3 1 +#define PROP_EMISSIVEBLINK_VELOCITY3 4 +#define PROP_EMISSIONBLINKINGOFFSET3 0 +#define PROP_SCROLLINGEMISSION3 0 +#define PROP_EMISSIONSCROLLINGUSECURVE3 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR3 0 +#define PROP_EMISSIVESCROLL_WIDTH3 10 +#define PROP_EMISSIVESCROLL_VELOCITY3 10 +#define PROP_EMISSIVESCROLL_INTERVAL3 20 +#define PROP_EMISSIONSCROLLINGOFFSET3 0 +#define PROP_EMISSIONAL3ENABLED 0 +#define PROP_EMISSIONAL3STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION3CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION3CENTEROUTBAND 0 +#define PROPM_END_EMISSION3OPTIONS 0 +#define PROPM_END_EMISSIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERUV 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERCOLORTHEMEINDEX 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERHIDEINSHADOW 0 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROP_GLITTERHUESHIFTENABLED 0 +#define PROP_GLITTERHUESHIFTSPEED 0 +#define PROP_GLITTERHUESHIFT 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_PATHING 0 +#define PROP_ENABLEPATHING 0 +#define PROP_PATHGRADIENTTYPE 0 +#define PROP_PATHINGOVERRIDEALPHA 0 +#define PROP_PATHINGMAPUV 0 +#define PROP_PATHINGCOLORMAPUV 0 +#define PROP_PATHTYPER 0 +#define PROP_PATHTYPEG 0 +#define PROP_PATHTYPEB 0 +#define PROP_PATHTYPEA 0 +#define PROP_PATHCOLORRTHEMEINDEX 0 +#define PROP_PATHCOLORGTHEMEINDEX 0 +#define PROP_PATHCOLORBTHEMEINDEX 0 +#define PROP_PATHCOLORATHEMEINDEX 0 +#define PROPM_START_PATHAUDIOLINK 0 +#define PROP_PATHALTIMEOFFSET 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDR 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDG 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDB 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDA 0 +#define PROP_PATHALEMISSIONOFFSET 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDR 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDG 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDB 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDA 0 +#define PROP_PATHALWIDTHOFFSET 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDR 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDG 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDB 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDA 0 +#define PROP_PATHALHISTORY 0 +#define PROP_PATHALHISTORYBANDR 0 +#define PROP_PATHALHISTORYR 0 +#define PROP_PATHALHISTORYBANDG 0 +#define PROP_PATHALHISTORYG 0 +#define PROP_PATHALHISTORYBANDB 0 +#define PROP_PATHALHISTORYB 0 +#define PROP_PATHALHISTORYBANDA 0 +#define PROP_PATHALHISTORYA 0 +#define PROP_PATHALCHRONO 0 +#define PROP_PATHCHRONOBANDR 0 +#define PROP_PATHCHRONOTYPER 0 +#define PROP_PATHCHRONOSPEEDR 0 +#define PROP_PATHCHRONOBANDG 0 +#define PROP_PATHCHRONOTYPEG 0 +#define PROP_PATHCHRONOSPEEDG 0 +#define PROP_PATHCHRONOBANDB 0 +#define PROP_PATHCHRONOTYPEB 0 +#define PROP_PATHCHRONOSPEEDB 0 +#define PROP_PATHCHRONOBANDA 0 +#define PROP_PATHCHRONOTYPEA 0 +#define PROP_PATHCHRONOSPEEDA 0 +#define PROP_PATHALAUTOCORRELATOR 0 +#define PROP_PATHALAUTOCORRELATORR 0 +#define PROP_PATHALAUTOCORRELATORG 0 +#define PROP_PATHALAUTOCORRELATORB 0 +#define PROP_PATHALAUTOCORRELATORA 0 +#define PROP_PATHALCCR 0 +#define PROP_PATHALCCG 0 +#define PROP_PATHALCCB 0 +#define PROP_PATHALCCA 0 +#define PROPM_END_PATHAUDIOLINK 0 +#define PROPM_END_PATHING 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DEPTHFX 0 +#define PROP_ENABLETOUCHGLOW 0 +#define PROP_DEPTHMASKUV 0 +#define PROP_DEPTHCOLORTOGGLE 0 +#define PROP_DEPTHCOLORBLENDMODE 0 +#define PROP_DEPTHTEXTUREUV 0 +#define PROP_DEPTHCOLORTHEMEINDEX 0 +#define PROP_DEPTHEMISSIONSTRENGTH 0 +#define PROP_DEPTHCOLORMINDEPTH 0 +#define PROP_DEPTHCOLORMAXDEPTH 1 +#define PROP_DEPTHCOLORMINVALUE 0 +#define PROP_DEPTHCOLORMAXVALUE 1 +#define PROP_DEPTHALPHATOGGLE 0 +#define PROP_DEPTHALPHAMINDEPTH 0 +#define PROP_DEPTHALPHAMAXDEPTH 1 +#define PROP_DEPTHALPHAMINVALUE 1 +#define PROP_DEPTHALPHAMAXVALUE 0 +#define PROPM_END_DEPTHFX 0 +#define PROPM_START_IRIDESCENCE 0 +#define PROP_ENABLEIRIDESCENCE 0 +#define PROP_IRIDESCENCEMASKUV 0 +#define PROP_IRIDESCENCENORMALTOGGLE 0 +#define PROP_IRIDESCENCENORMALINTENSITY 1 +#define PROP_IRIDESCENCENORMALMAPUV 0 +#define PROP_IRIDESCENCENORMALSELECTION 1 +#define PROP_IRIDESCENCEINTENSITY 1 +#define PROP_IRIDESCENCEADDBLEND 0 +#define PROP_IRIDESCENCEREPLACEBLEND 0 +#define PROP_IRIDESCENCEMULTIPLYBLEND 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTH 0 +#define PROP_IRIDESCENCEHUESHIFTENABLED 0 +#define PROP_IRIDESCENCEHUESHIFTSPEED 0 +#define PROP_IRIDESCENCEHUESHIFT 0 +#define PROPM_START_IRIDESCENCEAUDIOLINK 0 +#define PROP_IRIDESCENCEAUDIOLINKEMISSIONADDBAND 0 +#define PROPM_END_IRIDESCENCEAUDIOLINK 0 +#define PROPM_END_IRIDESCENCE 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSCOLORTHEMEINDEX 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONCOLORTHEMEINDEX 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMECOLORTHEMEINDEX 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_FXPROXIMITYCOLOR 0 +#define PROP_FXPROXIMITYCOLOR 0 +#define PROP_FXPROXIMITYCOLORTYPE 1 +#define PROP_FXPROXIMITYCOLORMINCOLORTHEMEINDEX 0 +#define PROP_FXPROXIMITYCOLORMAXCOLORTHEMEINDEX 0 +#define PROP_FXPROXIMITYCOLORMINDISTANCE 0 +#define PROP_FXPROXIMITYCOLORMAXDISTANCE 1 +#define PROPM_END_FXPROXIMITYCOLOR 0 +#define PROPM_AUDIOLINKCATEGORY 0 +#define PROPM_START_AUDIOLINK 0 +#define PROP_ENABLEAUDIOLINK 0 +#define PROP_AUDIOLINKHELP 0 +#define PROP_AUDIOLINKANIMTOGGLE 1 +#define PROP_DEBUGWAVEFORM 0 +#define PROP_DEBUGDFT 0 +#define PROP_DEBUGBASS 0 +#define PROP_DEBUGLOWMIDS 0 +#define PROP_DEBUGHIGHMIDS 0 +#define PROP_DEBUGTREBLE 0 +#define PROP_DEBUGCCCOLORS 0 +#define PROP_DEBUGCCSTRIP 0 +#define PROP_DEBUGCCLIGHTS 0 +#define PROP_DEBUGAUTOCORRELATOR 0 +#define PROP_DEBUGCHRONOTENSITY 0 +#define PROP_DEBUGVISUALIZERHELPBOX 0 +#define PROPM_END_AUDIOLINK 0 +#define PROPM_START_ALDECALSPECTRUM 0 +#define PROP_ENABLEALDECAL 0 +#define PROP_ALDECALTYPE 0 +#define PROP_ALDECALUVMODE 0 +#define PROP_ALDECALUV 0 +#define PROP_ALUVROTATION 0 +#define PROP_ALUVROTATIONSPEED 0 +#define PROP_ALDECALLINEWIDTH 1 +#define PROP_ALDECALVOLUMESTEP 0 +#define PROP_ALDECALVOLUMECLIPMIN 0 +#define PROP_ALDECALVOLUMECLIPMAX 1 +#define PROP_ALDECALBANDSTEP 0 +#define PROP_ALDECALBANDCLIPMIN 0 +#define PROP_ALDECALBANDCLIPMAX 1 +#define PROP_ALDECALSHAPECLIP 0 +#define PROP_ALDECALSHAPECLIPVOLUMEWIDTH 0.5 +#define PROP_ALDECALSHAPECLIPBANDWIDTH 0.5 +#define PROP_ALDECALVOLUME 0.5 +#define PROP_ALDECALBASEBOOST 5 +#define PROP_ALDECALTREBLEBOOST 1 +#define PROP_ALDECALCOLORMASKUV 0 +#define PROP_ALDECALVOLUMECOLORSOURCE 1 +#define PROP_ALDECALLOWEMISSION 0 +#define PROP_ALDECALMIDEMISSION 0 +#define PROP_ALDECALHIGHEMISSION 0 +#define PROP_ALDECALBLENDTYPE 0 +#define PROP_ALDECALBLENDALPHA 1 +#define PROP_ALDECALCONTROLSALPHA 0 +#define PROPM_END_ALDECALSPECTRUM 0 +#define PROPM_MODIFIERCATEGORY 0 +#define PROPM_START_UVDISTORTION 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONUVTODISTORT 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONFLOWTEXTUREUV 0 +#define PROP_DISTORTIONFLOWTEXTURE1UV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_START_DISTORTIONAUDIOLINK 0 +#define PROP_ENABLEDISTORTIONAUDIOLINK 0 +#define PROP_DISTORTIONSTRENGTHAUDIOLINKBAND 0 +#define PROP_DISTORTIONSTRENGTH1AUDIOLINKBAND 0 +#define PROPM_END_DISTORTIONAUDIOLINK 0 +#define PROPM_END_UVDISTORTION 0 +#define PROPM_START_UVPANOSPHERE 0 +#define PROP_STEREOENABLED 0 +#define PROP_PANOUSEBOTHEYES 1 +#define PROPM_END_UVPANOSPHERE 0 +#define PROPM_START_UVPOLAR 0 +#define PROP_POLARUV 0 +#define PROP_POLARRADIALSCALE 1 +#define PROP_POLARLENGTHSCALE 1 +#define PROP_POLARSPIRALPOWER 0 +#define PROPM_END_UVPOLAR 0 +#define PROPM_START_PARALLAX 0 +#define PROP_POIPARALLAX 0 +#define PROP_PARALLAXUV 0 +#define PROP_HEIGHTMAPUV 0 +#define PROP_HEIGHTMASKINVERT 0 +#define PROP_HEIGHTMASKUV 0 +#define PROP_HEIGHTSTRENGTH 0.4247461 +#define PROP_CURVATUREU 0 +#define PROP_CURVATUREV 0 +#define PROP_HEIGHTSTEPSMIN 10 +#define PROP_HEIGHTSTEPSMAX 128 +#define PROP_CURVFIX 1 +#define PROPM_END_PARALLAX 0 +#define PROPM_THIRDPARTYCATEGORY 0 +#define PROPM_POSTPROCESSING 0 +#define PROPM_START_POILIGHTDATA 0 +#define PROP_PPHELP 0 +#define PROP_PPLIGHTINGMULTIPLIER 1 +#define PROP_PPLIGHTINGADDITION 0 +#define PROP_PPEMISSIONMULTIPLIER 1 +#define PROP_PPFINALCOLORMULTIPLIER 1 +#define PROPM_END_POILIGHTDATA 0 +#define PROPM_START_POSTPROCESS 0 +#define PROP_POSTPROCESS 0 +#define PROP_PPMASKINVERT 0 +#define PROP_PPMASKUV 0 +#define PROP_PPLUTSTRENGTH 0 +#define PROP_PPHUE 0 +#define PROP_PPCONTRAST 1 +#define PROP_PPSATURATION 1 +#define PROP_PPBRIGHTNESS 1 +#define PROP_PPLIGHTNESS 0 +#define PROP_PPHDR 0 +#define PROPM_END_POSTPROCESS 0 +#define PROPM_RENDERINGCATEGORY 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_RENDERINGREDUCECLIPDISTANCE 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROP_ADDBLENDOP 0 +#define PROP_ADDBLENDOPALPHA 0 +#define PROP_ADDSRCBLEND 1 +#define PROP_ADDDSTBLEND 1 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 + + #pragma target 5.0 + #pragma skip_variants DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SHADOWMASK + #pragma multi_compile_fwdbase + #pragma multi_compile_instancing + #pragma multi_compile_fog + #pragma multi_compile _ VERTEXLIGHT_ON + #define POI_PASS_BASE + #include "UnityCG.cginc" + #include "UnityStandardUtils.cginc" + #include "AutoLight.cginc" + #include "UnityLightingCommon.cginc" + #include "UnityPBSLighting.cginc" + #ifdef POI_PASS_META + #include "UnityMetaPass.cginc" + #endif + #pragma vertex vert + #pragma fragment frag + #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04) + #define PI float(3.14159265359) + #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv + _Time.x * pan)) + #define POI2D_SAMPLER_PANGRAD(tex, texSampler, uv, pan, ddx, ddy) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv + _Time.x * pan, ddx, ddy)) + #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv)) + #define POI2D_PAN(tex, uv, pan) (tex2D(tex, uv + _Time.x * pan)) + #define POI2D(tex, uv) (tex2D(tex, uv)) + #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, uv)) + #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, uv + _Time.x * pan)) + #define POI2D_MAINTEX_SAMPLER_PAN_INLINED(tex, poiMesh) (POI2D_SAMPLER_PAN(tex, _MainTex, poiUV(poiMesh.uv[tex##UV], tex##_ST), tex##Pan)) + #define POI_SAFE_RGB0 float4(mainTexture.rgb * .0001, 0) + #define POI_SAFE_RGB1 float4(mainTexture.rgb * .0001, 1) + #define POI_SAFE_RGBA mainTexture + #if defined(UNITY_COMPILER_HLSL) + #define PoiInitStruct(type, name) name = (type)0; + #else + #define PoiInitStruct(type, name) + #endif + #define POI_ERROR(poiMesh, gridSize) lerp(float3(1, 0, 1), float3(0, 0, 0), fmod(floor((poiMesh.worldPos.x) * gridSize) + floor((poiMesh.worldPos.y) * gridSize) + floor((poiMesh.worldPos.z) * gridSize), 2) == 0) + #define POI_MODE_OPAQUE 0 + #define POI_MODE_CUTOUT 1 + #define POI_MODE_FADE 2 + #define POI_MODE_TRANSPARENT 3 + #define POI_MODE_ADDITIVE 4 + #define POI_MODE_SOFTADDITIVE 5 + #define POI_MODE_MULTIPLICATIVE 6 + #define POI_MODE_2XMULTIPLICATIVE 7 + #define POI_MODE_TRANSCLIPPING 9 + #define ALPASS_DFT uint2(0,4) //Size: 128, 2 + #define ALPASS_WAVEFORM uint2(0,6) //Size: 128, 16 + #define ALPASS_AUDIOLINK uint2(0,0) //Size: 128, 4 + #define ALPASS_AUDIOBASS uint2(0,0) //Size: 128, 1 + #define ALPASS_AUDIOLOWMIDS uint2(0,1) //Size: 128, 1 + #define ALPASS_AUDIOHIGHMIDS uint2(0,2) //Size: 128, 1 + #define ALPASS_AUDIOTREBLE uint2(0,3) //Size: 128, 1 + #define ALPASS_AUDIOLINKHISTORY uint2(1,0) //Size: 127, 4 + #define ALPASS_GENERALVU uint2(0,22) //Size: 12, 1 + #define ALPASS_CCINTERNAL uint2(12,22) //Size: 12, 2 + #define ALPASS_CCCOLORS uint2(25,22) //Size: 11, 1 + #define ALPASS_CCSTRIP uint2(0,24) //Size: 128, 1 + #define ALPASS_CCLIGHTS uint2(0,25) //Size: 128, 2 + #define ALPASS_AUTOCORRELATOR uint2(0,27) //Size: 128, 1 + #define ALPASS_GENERALVU_INSTANCE_TIME uint2(2,22) + #define ALPASS_GENERALVU_LOCAL_TIME uint2(3,22) + #define ALPASS_GENERALVU_NETWORK_TIME uint2(4,22) + #define ALPASS_GENERALVU_PLAYERINFO uint2(6,22) + #define ALPASS_FILTEREDAUDIOLINK uint2(0,28) //Size: 16, 4 + #define ALPASS_CHRONOTENSITY uint2(16,28) //Size: 8, 4 + #define ALPASS_THEME_COLOR0 uint2(0,23) + #define ALPASS_THEME_COLOR1 uint2(1,23) + #define ALPASS_THEME_COLOR2 uint2(2,23) + #define ALPASS_THEME_COLOR3 uint2(3,23) + #define ALPASS_FILTEREDVU uint2(24,28) //Size: 4, 4 + #define ALPASS_FILTEREDVU_INTENSITY uint2(24,28) //Size: 4, 1 + #define ALPASS_FILTEREDVU_MARKER uint2(24,29) //Size: 4, 1 + #define AUDIOLINK_SAMPHIST 3069 // Internal use for algos, do not change. + #define AUDIOLINK_SAMPLEDATA24 2046 + #define AUDIOLINK_EXPBINS 24 + #define AUDIOLINK_EXPOCT 10 + #define AUDIOLINK_ETOTALBINS (AUDIOLINK_EXPBINS * AUDIOLINK_EXPOCT) + #define AUDIOLINK_WIDTH 128 + #define AUDIOLINK_SPS 48000 // Samples per second + #define AUDIOLINK_ROOTNOTE 0 + #define AUDIOLINK_4BAND_FREQFLOOR 0.123 + #define AUDIOLINK_4BAND_FREQCEILING 1 + #define AUDIOLINK_BOTTOM_FREQUENCY 13.75 + #define AUDIOLINK_BASE_AMPLITUDE 2.5 + #define AUDIOLINK_DELAY_COEFFICIENT_MIN 0.3 + #define AUDIOLINK_DELAY_COEFFICIENT_MAX 0.9 + #define AUDIOLINK_DFT_Q 4.0 + #define AUDIOLINK_TREBLE_CORRECTION 5.0 + #define COLORCHORD_EMAXBIN 192 + #define COLORCHORD_IIR_DECAY_1 0.90 + #define COLORCHORD_IIR_DECAY_2 0.85 + #define COLORCHORD_CONSTANT_DECAY_1 0.01 + #define COLORCHORD_CONSTANT_DECAY_2 0.0 + #define COLORCHORD_NOTE_CLOSEST 3.0 + #define COLORCHORD_NEW_NOTE_GAIN 8.0 + #define COLORCHORD_MAX_NOTES 10 + #ifndef glsl_mod + #define glsl_mod(x, y) (((x) - (y) * floor((x) / (y)))) + #endif + uniform float4 _AudioTexture_TexelSize; + #ifdef SHADER_TARGET_SURFACE_ANALYSIS + #define AUDIOLINK_STANDARD_INDEXING + #endif + #ifdef AUDIOLINK_STANDARD_INDEXING + sampler2D _AudioTexture; + #define AudioLinkData(xycoord) tex2Dlod(_AudioTexture, float4(uint2(xycoord) * _AudioTexture_TexelSize.xy, 0, 0)) + #else + uniform Texture2D<float4> _AudioTexture; + SamplerState sampler_AudioTexture; + #define AudioLinkData(xycoord) _AudioTexture[uint2(xycoord)] + #endif + float _Mode; + float4 _GlobalThemeColor0; + float4 _GlobalThemeColor1; + float4 _GlobalThemeColor2; + float4 _GlobalThemeColor3; + float _StereoEnabled; + float _PolarUV; + float2 _PolarCenter; + float _PolarRadialScale; + float _PolarLengthScale; + float _PolarSpiralPower; + float _PanoUseBothEyes; + #if defined(PROP_LIGHTINGAOMAPS) || !defined(OPTIMIZER_ENABLED) + Texture2D _LightingAOMaps; + #endif + float4 _LightingAOMaps_ST; + float2 _LightingAOMapsPan; + float _LightingAOMapsUV; + float _LightDataAOStrengthR; + float _LightDataAOStrengthG; + float _LightDataAOStrengthB; + float _LightDataAOStrengthA; + #if defined(PROP_LIGHTINGDETAILSHADOWMAPS) || !defined(OPTIMIZER_ENABLED) + Texture2D _LightingDetailShadowMaps; + #endif + float4 _LightingDetailShadowMaps_ST; + float2 _LightingDetailShadowMapsPan; + float _LightingDetailShadowMapsUV; + float _LightingDetailShadowStrengthR; + float _LightingDetailShadowStrengthG; + float _LightingDetailShadowStrengthB; + float _LightingDetailShadowStrengthA; + #if defined(PROP_LIGHTINGSHADOWMASKS) || !defined(OPTIMIZER_ENABLED) + Texture2D _LightingShadowMasks; + #endif + float4 _LightingShadowMasks_ST; + float2 _LightingShadowMasksPan; + float _LightingShadowMasksUV; + float _LightingShadowMaskStrengthR; + float _LightingShadowMaskStrengthG; + float _LightingShadowMaskStrengthB; + float _LightingShadowMaskStrengthA; + float _Unlit_Intensity; + float _LightingColorMode; + float _LightingMapMode; + float _LightingDirectionMode; + float3 _LightngForcedDirection; + float _LightingIndirectUsesNormals; + float _LightingCapEnabled; + float _LightingCap; + float _LightingForceColorEnabled; + float3 _LightingForcedColor; + float _LightingForcedColorThemeIndex; + float _LightingCastedShadows; + float _LightingMonochromatic; + float _LightingAdditiveMonochromatic; + float _LightingMinLightBrightness; + float _LightingAdditiveLimited; + float _LightingAdditiveLimit; + float _LightingAdditivePassthrough; + float _LightingDebugVisualize; + float _IgnoreFog; + float _RenderingReduceClipDistance; + float4 _Color; + float _ColorThemeIndex; + UNITY_DECLARE_TEX2D(_MainTex); + UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture); + float4 _MainTex_ST; + float2 _MainTexPan; + float _MainTexUV; + float4 _MainTex_TexelSize; + Texture2D _BumpMap; + float4 _BumpMap_ST; + float2 _BumpMapPan; + float _BumpMapUV; + float _BumpScale; + Texture2D _ClippingMask; + float4 _ClippingMask_ST; + float2 _ClippingMaskPan; + float _ClippingMaskUV; + float _Inverse_Clipping; + float _Cutoff; + float _MainColorAdjustToggle; + #if defined(PROP_MAINCOLORADJUSTTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _MainColorAdjustTexture; + #endif + float4 _MainColorAdjustTexture_ST; + float2 _MainColorAdjustTexturePan; + float _MainColorAdjustTextureUV; + float _MainHueShiftToggle; + float _MainHueShiftReplace; + float _MainHueShift; + float _MainHueShiftSpeed; + float _Saturation; + float _MainBrightness; + float _MainHueALCTEnabled; + float _MainALHueShiftBand; + float _MainALHueShiftCTIndex; + float _MainHueALMotionSpeed; + SamplerState sampler_linear_clamp; + SamplerState sampler_linear_repeat; + float _AlphaForceOpaque; + float _AlphaMod; + float _AlphaPremultiply; + float _AlphaToCoverage; + float _AlphaSharpenedA2C; + float _AlphaMipScale; + float _AlphaDithering; + float _AlphaDitherGradient; + float _AlphaDistanceFade; + float _AlphaDistanceFadeType; + float _AlphaDistanceFadeMinAlpha; + float _AlphaDistanceFadeMaxAlpha; + float _AlphaDistanceFadeMin; + float _AlphaDistanceFadeMax; + float _AlphaFresnel; + float _AlphaFresnelAlpha; + float _AlphaFresnelSharpness; + float _AlphaFresnelWidth; + float _AlphaFresnelInvert; + float _AlphaAngular; + float _AngleType; + float _AngleCompareTo; + float3 _AngleForwardDirection; + float _CameraAngleMin; + float _CameraAngleMax; + float _ModelAngleMin; + float _ModelAngleMax; + float _AngleMinAlpha; + float _AlphaAudioLinkEnabled; + float2 _AlphaAudioLinkAddRange; + float _AlphaAudioLinkAddBand; + float _MainVertexColoringLinearSpace; + float _MainVertexColoring; + float _MainUseVertexColorAlpha; + #if defined(PROP_DECALMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _DecalMask; + float4 _DecalMask_ST; + float2 _DecalMaskPan; + float _DecalMaskUV; + #endif + float _ShadowOffset; + float _ShadowStrength; + float _LightingIgnoreAmbientColor; + float _LightingGradientStart; + float _LightingGradientEnd; + float3 _LightingShadowColor; + float _LightingGradientStartWrap; + float _LightingGradientEndWrap; + #ifdef _LIGHTINGMODE_SHADEMAP + float3 _1st_ShadeColor; + #if defined(PROP_1ST_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _1st_ShadeMap; + #endif + float4 _1st_ShadeMap_ST; + float2 _1st_ShadeMapPan; + float _1st_ShadeMapUV; + float _Use_1stShadeMapAlpha_As_ShadowMask; + float _1stShadeMapMask_Inverse; + float _Use_BaseAs1st; + float3 _2nd_ShadeColor; + #if defined(PROP_2ND_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _2nd_ShadeMap; + #endif + float4 _2nd_ShadeMap_ST; + float2 _2nd_ShadeMapPan; + float _2nd_ShadeMapUV; + float _Use_2ndShadeMapAlpha_As_ShadowMask; + float _2ndShadeMapMask_Inverse; + float _Use_1stAs2nd; + float _BaseColor_Step; + float _BaseShade_Feather; + float _ShadeColor_Step; + float _1st2nd_Shades_Feather; + float _ShadingShadeMapBlendType; + #endif + sampler2D _SkinLUT; + float _SssScale; + float _SssBumpBlur; + float3 _SssTransmissionAbsorption; + float3 _SssColorBleedAoWeights; + #ifdef _LIGHTINGMODE_MULTILAYER_MATH + float4 _ShadowColor; + #if defined(PROP_SHADOWCOLORTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _ShadowColorTex; + float4 _ShadowColorTex_ST; + float2 _ShadowColorTexPan; + float _ShadowColorTexUV; + #endif + float _ShadowBorder; + float _ShadowBlur; + float4 _Shadow2ndColor; + #if defined(PROP_SHADOW2NDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _Shadow2ndColorTex; + float4 _Shadow2ndColorTex_ST; + float2 _Shadow2ndColorTexPan; + float _Shadow2ndColorTexUV; + #endif + float _Shadow2ndBorder; + float _Shadow2ndBlur; + float4 _Shadow3rdColor; + #if defined(PROP_SHADOW3RDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _Shadow3rdColorTex; + float4 _Shadow3rdColorTex_ST; + float2 _Shadow3rdColorTexPan; + float _Shadow3rdColorTexUV; + #endif + float _Shadow3rdBorder; + float _Shadow3rdBlur; + float4 _ShadowBorderColor; + float _ShadowBorderRange; + #endif + #ifdef _LIGHTINGMODE_CLOTH + Texture2D_float _ClothDFG; + SamplerState sampler_ClothDFG; + #if defined(PROP_CLOTHMETALLICSMOOTHNESSMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _ClothMetallicSmoothnessMap; + #endif + float4 _ClothMetallicSmoothnessMap_ST; + float2 _ClothMetallicSmoothnessMapPan; + float _ClothMetallicSmoothnessMapUV; + float _ClothMetallicSmoothnessMapInvert; + float _ClothMetallic; + float _ClothReflectance; + float _ClothSmoothness; + #endif + #ifdef _LIGHTINGMODE_SDF + #if defined(PROP_SDFSHADINGTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _SDFShadingTexture; + float _SDFShadingTextureUV; + float2 _SDFShadingTexturePan; + float4 _SDFShadingTexture_ST; + #endif + #endif + float _LightingAdditiveType; + float _LightingAdditiveGradientStart; + float _LightingAdditiveGradientEnd; + float _LightingAdditiveDetailStrength; + float4 _MochieReflCube_HDR; + #if defined(PROP_DEPTHMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _DepthMask; + #endif + float4 _DepthMask_ST; + float2 _DepthMaskPan; + float _DepthMaskUV; + float _DepthColorToggle; + float _DepthColorBlendMode; + #if defined(PROP_DEPTHTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _DepthTexture; + #endif + float4 _DepthTexture_ST; + float2 _DepthTexturePan; + float _DepthTextureUV; + float3 _DepthColor; + float _DepthColorThemeIndex; + float _DepthColorMinDepth; + float _DepthColorMaxDepth; + float _DepthColorMinValue; + float _DepthColorMaxValue; + float _DepthEmissionStrength; + float _DepthAlphaToggle; + float _DepthAlphaMinValue; + float _DepthAlphaMaxValue; + float _DepthAlphaMinDepth; + float _DepthAlphaMaxDepth; + float _PPLightingMultiplier; + float _PPLightingAddition; + float _PPEmissionMultiplier; + float _PPFinalColorMultiplier; + float _FXProximityColor; + float _FXProximityColorType; + float3 _FXProximityColorMinColor; + float3 _FXProximityColorMaxColor; + float _FXProximityColorMinColorThemeIndex; + float _FXProximityColorMaxColorThemeIndex; + float _FXProximityColorMinDistance; + float _FXProximityColorMaxDistance; + struct appdata + { + float4 vertex : POSITION; + float3 normal : NORMAL; + float4 tangent : TANGENT; + float4 color : COLOR; + float2 uv0 : TEXCOORD0; + float2 uv1 : TEXCOORD1; + float2 uv2 : TEXCOORD2; + float2 uv3 : TEXCOORD3; + uint vertexId : SV_VertexID; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + struct v2f + { + float4 pos : SV_POSITION; + float2 uv[4] : TEXCOORD0; + float3 objNormal : TEXCOORD4; + float3 normal : TEXCOORD5; + float3 tangent : TEXCOORD6; + float3 binormal : TEXCOORD7; + float4 worldPos : TEXCOORD8; + float4 localPos : TEXCOORD9; + float3 objectPos : TEXCOORD10; + float4 vertexColor : TEXCOORD11; + float4 lightmapUV : TEXCOORD12; + float4 grabPos: TEXCOORD13; + float4 worldDirection: TEXCOORD14; + UNITY_SHADOW_COORDS(15) + UNITY_FOG_COORDS(16) + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + struct PoiMesh + { + float3 normals[2]; + float3 objNormal; + float3 tangentSpaceNormal; + float3 binormal; + float3 tangent; + float3 worldPos; + float3 localPos; + float3 objectPosition; + float isFrontFace; + float4 vertexColor; + float4 lightmapUV; + float2 uv[8]; + float2 parallaxUV; + }; + struct PoiCam + { + float3 viewDir; + float3 forwardDir; + float3 worldPos; + float distanceToVert; + float4 clipPos; + float3 reflectionDir; + float3 vertexReflectionDir; + float3 tangentViewDir; + float4 grabPos; + float2 screenUV; + float vDotN; + float4 worldDirection; + }; + struct PoiMods + { + float4 Mask; + float4 audioLink; + float audioLinkAvailable; + float audioLinkVersion; + float4 audioLinkTexture; + float2 detailMask; + float2 backFaceDetailIntensity; + float globalEmission; + float4 globalColorTheme[12]; + float ALTime[8]; + }; + struct PoiLight + { + float3 direction; + float attenuation; + float attenuationStrength; + float3 directColor; + float3 indirectColor; + float occlusion; + float shadowMask; + float detailShadow; + float3 halfDir; + float lightMap; + float3 rampedLightMap; + float vertexNDotL; + float nDotL; + float nDotV; + float vertexNDotV; + float nDotH; + float vertexNDotH; + float lDotv; + float lDotH; + float nDotLSaturated; + float nDotLNormalized; + #ifdef UNITY_PASS_FORWARDADD + float additiveShadow; + #endif + float3 finalLighting; + float3 finalLightAdd; + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float4 vDotNL; + float4 vertexVDotNL; + float3 vColor[4]; + float4 vCorrectedDotNL; + float4 vAttenuation; + float4 vAttenuationDotNL; + float3 vPosition[4]; + float3 vDirection[4]; + float3 vFinalLighting; + float3 vHalfDir[4]; + half4 vDotNH; + half4 vertexVDotNH; + half4 vDotLH; + #endif + }; + struct PoiVertexLights + { + float3 direction; + float3 color; + float attenuation; + }; + struct PoiFragData + { + float3 baseColor; + float3 finalColor; + float alpha; + float3 emission; + }; + float2 poiUV(float2 uv, float4 tex_st) + { + return uv * tex_st.xy + tex_st.zw; + } + float calculateluminance(float3 color) + { + return color.r * 0.299 + color.g * 0.587 + color.b * 0.114; + } + bool IsInMirror() + { + return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; + } + bool IsOrthographicCamera() + { + return unity_OrthoParams.w == 1 || UNITY_MATRIX_P[3][3] == 1; + } + float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n) + { + float R0 = max(0, L0); + float3 R1 = 0.5f * L1; + float lenR1 = length(R1); + float q = dot(normalize(R1), n) * 0.5 + 0.5; + q = saturate(q); // Thanks to ScruffyRuffles for the bug identity. + float p = 1.0f + 2.0f * lenR1 / R0; + float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0); + return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)); + } + half3 BetterSH9(half4 normal) + { + float3 indirect; + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal.xyz); + indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal.xyz); + indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal.xyz); + indirect = max(0, indirect); + indirect += SHEvalLinearL2(normal); + return indirect; + } + float3 getCameraForward() + { + #if UNITY_SINGLE_PASS_STEREO + float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1)); + float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1)); + #else + float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1)).xyz; + float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1)).xyz; + #endif + return normalize(p2 - p1); + } + half3 GetSHLength() + { + half3 x, x1; + x.r = length(unity_SHAr); + x.g = length(unity_SHAg); + x.b = length(unity_SHAb); + x1.r = length(unity_SHBr); + x1.g = length(unity_SHBg); + x1.b = length(unity_SHBb); + return x + x1; + } + float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax : boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition.xyz); + } + #endif + return direction; + } + float poiMax(float2 i) + { + return max(i.x, i.y); + } + float poiMax(float3 i) + { + return max(max(i.x, i.y), i.z); + } + float poiMax(float4 i) + { + return max(max(max(i.x, i.y), i.z), i.w); + } + float3 calculateNormal(in float3 baseNormal, in PoiMesh poiMesh, in Texture2D normalTexture, in float4 normal_ST, in float2 normalPan, in float normalUV, in float normalIntensity) + { + float3 normal = UnpackScaleNormal(POI2D_SAMPLER_PAN(normalTexture, _MainTex, poiUV(poiMesh.uv[normalUV], normal_ST), normalPan), normalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); + } + float remap(float x, float minOld, float maxOld, float minNew = 0, float maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew = 0, float2 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew = 0, float3 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew = 0, float4 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float remapClamped(float minOld, float maxOld, float x, float minNew = 0, float maxNew = 1) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float2 remapClamped(float2 minOld, float2 maxOld, float2 x, float2 minNew, float2 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float3 remapClamped(float3 minOld, float3 maxOld, float3 x, float3 minNew, float3 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float4 remapClamped(float4 minOld, float4 maxOld, float4 x, float4 minNew, float4 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float2 calcParallax(in float height, in PoiCam poiCam) + { + return ((height * - 1) + 1) * (poiCam.tangentViewDir.xy / poiCam.tangentViewDir.z); + } + float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor) + { + float4 sA = 1 - blendFactor; + const float4 blendData[11] = { + float4(0.0, 0.0, 0.0, 0.0), + float4(1.0, 1.0, 1.0, 1.0), + destinationColor, + sourceColor, + float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sA, + saturate(sourceColor.aaaa), + 1 - sA, + }; + return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor, sourceColor, sA); + } + float3 blendAverage(float3 base, float3 blend) + { + return (base + blend) / 2.0; + } + float blendColorBurn(float base, float blend) + { + return (blend == 0.0)?blend : max((1.0 - ((1.0 - base) / blend)), 0.0); + } + float3 blendColorBurn(float3 base, float3 blend) + { + return float3(blendColorBurn(base.r, blend.r), blendColorBurn(base.g, blend.g), blendColorBurn(base.b, blend.b)); + } + float blendColorDodge(float base, float blend) + { + return (blend == 1.0)?blend : min(base / (1.0 - blend), 1.0); + } + float3 blendColorDodge(float3 base, float3 blend) + { + return float3(blendColorDodge(base.r, blend.r), blendColorDodge(base.g, blend.g), blendColorDodge(base.b, blend.b)); + } + float blendDarken(float base, float blend) + { + return min(blend, base); + } + float3 blendDarken(float3 base, float3 blend) + { + return float3(blendDarken(base.r, blend.r), blendDarken(base.g, blend.g), blendDarken(base.b, blend.b)); + } + float3 blendExclusion(float3 base, float3 blend) + { + return base + blend - 2.0 * base * blend; + } + float blendReflect(float base, float blend) + { + return (blend == 1.0)?blend : min(base * base / (1.0 - blend), 1.0); + } + float3 blendReflect(float3 base, float3 blend) + { + return float3(blendReflect(base.r, blend.r), blendReflect(base.g, blend.g), blendReflect(base.b, blend.b)); + } + float3 blendGlow(float3 base, float3 blend) + { + return blendReflect(blend, base); + } + float blendOverlay(float base, float blend) + { + return base < 0.5?(2.0 * base * blend) : (1.0 - 2.0 * (1.0 - base) * (1.0 - blend)); + } + float3 blendOverlay(float3 base, float3 blend) + { + return float3(blendOverlay(base.r, blend.r), blendOverlay(base.g, blend.g), blendOverlay(base.b, blend.b)); + } + float3 blendHardLight(float3 base, float3 blend) + { + return blendOverlay(blend, base); + } + float blendVividLight(float base, float blend) + { + return (blend < 0.5)?blendColorBurn(base, (2.0 * blend)) : blendColorDodge(base, (2.0 * (blend - 0.5))); + } + float3 blendVividLight(float3 base, float3 blend) + { + return float3(blendVividLight(base.r, blend.r), blendVividLight(base.g, blend.g), blendVividLight(base.b, blend.b)); + } + float blendHardMix(float base, float blend) + { + return (blendVividLight(base, blend) < 0.5)?0.0 : 1.0; + } + float3 blendHardMix(float3 base, float3 blend) + { + return float3(blendHardMix(base.r, blend.r), blendHardMix(base.g, blend.g), blendHardMix(base.b, blend.b)); + } + float blendLighten(float base, float blend) + { + return max(blend, base); + } + float3 blendLighten(float3 base, float3 blend) + { + return float3(blendLighten(base.r, blend.r), blendLighten(base.g, blend.g), blendLighten(base.b, blend.b)); + } + float blendLinearBurn(float base, float blend) + { + return max(base + blend - 1.0, 0.0); + } + float3 blendLinearBurn(float3 base, float3 blend) + { + return max(base + blend - float3(1.0, 1.0, 1.0), float3(0.0, 0.0, 0.0)); + } + float blendLinearDodge(float base, float blend) + { + return min(base + blend, 1.0); + } + float3 blendLinearDodge(float3 base, float3 blend) + { + return min(base + blend, float3(1.0, 1.0, 1.0)); + } + float blendLinearLight(float base, float blend) + { + return blend < 0.5?blendLinearBurn(base, (2.0 * blend)) : blendLinearDodge(base, (2.0 * (blend - 0.5))); + } + float3 blendLinearLight(float3 base, float3 blend) + { + return float3(blendLinearLight(base.r, blend.r), blendLinearLight(base.g, blend.g), blendLinearLight(base.b, blend.b)); + } + float3 blendMultiply(float3 base, float3 blend) + { + return base * blend; + } + float3 blendNegation(float3 base, float3 blend) + { + return float3(1.0, 1.0, 1.0) - abs(float3(1.0, 1.0, 1.0) - base - blend); + } + float3 blendNormal(float3 base, float3 blend) + { + return blend; + } + float3 blendPhoenix(float3 base, float3 blend) + { + return min(base, blend) - max(base, blend) + float3(1.0, 1.0, 1.0); + } + float blendPinLight(float base, float blend) + { + return (blend < 0.5)?blendDarken(base, (2.0 * blend)) : blendLighten(base, (2.0 * (blend - 0.5))); + } + float3 blendPinLight(float3 base, float3 blend) + { + return float3(blendPinLight(base.r, blend.r), blendPinLight(base.g, blend.g), blendPinLight(base.b, blend.b)); + } + float blendScreen(float base, float blend) + { + return 1.0 - ((1.0 - base) * (1.0 - blend)); + } + float3 blendScreen(float3 base, float3 blend) + { + return float3(blendScreen(base.r, blend.r), blendScreen(base.g, blend.g), blendScreen(base.b, blend.b)); + } + float blendSoftLight(float base, float blend) + { + return (blend < 0.5)?(2.0 * base * blend + base * base * (1.0 - 2.0 * blend)) : (sqrt(base) * (2.0 * blend - 1.0) + 2.0 * base * (1.0 - blend)); + } + float3 blendSoftLight(float3 base, float3 blend) + { + return float3(blendSoftLight(base.r, blend.r), blendSoftLight(base.g, blend.g), blendSoftLight(base.b, blend.b)); + } + float blendSubtract(float base, float blend) + { + return max(base - blend, 0.0); + } + float3 blendSubtract(float3 base, float3 blend) + { + return max(base - blend, 0.0); + } + float blendDifference(float base, float blend) + { + return abs(base - blend); + } + float3 blendDifference(float3 base, float3 blend) + { + return abs(base - blend); + } + float blendDivide(float base, float blend) + { + return base / max(blend, 0.0001); + } + float3 blendDivide(float3 base, float3 blend) + { + return base / max(blend, 0.0001); + } + float3 customBlend(float3 base, float3 blend, float blendType) + { + float3 ret = 0; + switch(blendType) + { + case 0: + { + ret = blendNormal(base, blend); + break; + } + case 1: + { + ret = blendDarken(base, blend); + break; + } + case 2: + { + ret = blendMultiply(base, blend); + break; + } + case 3: + { + ret = blendColorBurn(base, blend); + break; + } + case 4: + { + ret = blendLinearBurn(base, blend); + break; + } + case 5: + { + ret = blendLighten(base, blend); + break; + } + case 6: + { + ret = blendScreen(base, blend); + break; + } + case 7: + { + ret = blendColorDodge(base, blend); + break; + } + case 8: + { + ret = blendLinearDodge(base, blend); + break; + } + case 9: + { + ret = blendOverlay(base, blend); + break; + } + case 10: + { + ret = blendSoftLight(base, blend); + break; + } + case 11: + { + ret = blendHardLight(base, blend); + break; + } + case 12: + { + ret = blendVividLight(base, blend); + break; + } + case 13: + { + ret = blendLinearLight(base, blend); + break; + } + case 14: + { + ret = blendPinLight(base, blend); + break; + } + case 15: + { + ret = blendHardMix(base, blend); + break; + } + case 16: + { + ret = blendDifference(base, blend); + break; + } + case 17: + { + ret = blendExclusion(base, blend); + break; + } + case 18: + { + ret = blendSubtract(base, blend); + break; + } + case 19: + { + ret = blendDivide(base, blend); + break; + } + } + return ret; + } + float random(float2 p) + { + return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123); + } + float2 random2(float2 p) + { + return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453); + } + float3 random3(float3 p) + { + return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453); + } + float3 randomFloat3(float2 Seed, float maximum) + { + return (.5 + float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453) + ) * .5) * (maximum); + } + float3 randomFloat3Range(float2 Seed, float Range) + { + return (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1) * Range; + } + float3 randomFloat3WiggleRange(float2 Seed, float Range, float wiggleSpeed) + { + float3 rando = (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1); + float speed = 1 + wiggleSpeed; + return float3(sin((_Time.x + rando.x * PI) * speed), sin((_Time.x + rando.y * PI) * speed), sin((_Time.x + rando.z * PI) * speed)) * Range; + } + void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) + { + float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453); + Out = lerp(Min, Max, randomno); + } + void poiChannelMixer(float3 In, float3 _ChannelMixer_Red, float3 _ChannelMixer_Green, float3 _ChannelMixer_Blue, out float3 Out) + { + Out = float3(dot(In, _ChannelMixer_Red), dot(In, _ChannelMixer_Green), dot(In, _ChannelMixer_Blue)); + } + void poiContrast(float3 In, float Contrast, out float3 Out) + { + float midpoint = pow(0.5, 2.2); + Out = (In - midpoint) * Contrast + midpoint; + } + void poiInvertColors(float4 In, float4 InvertColors, out float4 Out) + { + Out = abs(InvertColors - In); + } + void poiReplaceColor(float3 In, float3 From, float3 To, float Range, float Fuzziness, out float3 Out) + { + float Distance = distance(From, In); + Out = lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.00001))); + } + void poiSaturation(float3 In, float Saturation, out float3 Out) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + Out = luma.xxx + Saturation.xxx * (In - luma.xxx); + } + void poiDither(float4 In, float4 ScreenPosition, out float4 Out) + { + float2 uv = ScreenPosition.xy * _ScreenParams.xy; + float DITHER_THRESHOLDS[16] = { + 1.0 / 17.0, 9.0 / 17.0, 3.0 / 17.0, 11.0 / 17.0, + 13.0 / 17.0, 5.0 / 17.0, 15.0 / 17.0, 7.0 / 17.0, + 4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0, + 16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0 + }; + uint index = (uint(uv.x) % 4) * 4 + uint(uv.y) % 4; + Out = In - DITHER_THRESHOLDS[index]; + } + void poiColorMask(float3 In, float3 MaskColor, float Range, float Fuzziness, out float4 Out) + { + float Distance = distance(MaskColor, In); + Out = saturate(1 - (Distance - Range) / max(Fuzziness, 0.00001)); + } + static const float Epsilon = 1e-10; + static const float3 HCYwts = float3(0.299, 0.587, 0.114); + static const float HCLgamma = 3; + static const float HCLy0 = 100; + static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5 + static const float3 wref = float3(1.0, 1.0, 1.0); + #define TAU 6.28318531 + float3 HUEtoRGB(in float H) + { + float R = abs(H * 6 - 3) - 1; + float G = 2 - abs(H * 6 - 2); + float B = 2 - abs(H * 6 - 4); + return saturate(float3(R, G, B)); + } + float3 RGBtoHCV(in float3 RGB) + { + float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0) : float4(RGB.gb, 0.0, -1.0 / 3.0); + float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r) : float4(RGB.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z); + return float3(H, C, Q.x); + } + float3 HSVtoRGB(in float3 HSV) + { + float3 RGB = HUEtoRGB(HSV.x); + return ((RGB - 1) * HSV.y + 1) * HSV.z; + } + float3 RGBtoHSV(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float S = HCV.y / (HCV.z + Epsilon); + return float3(HCV.x, S, HCV.z); + } + float3 HSLtoRGB(in float3 HSL) + { + float3 RGB = HUEtoRGB(HSL.x); + float C = (1 - abs(2 * HSL.z - 1)) * HSL.y; + return (RGB - 0.5) * C + HSL.z; + } + float3 RGBtoHSL(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon); + return float3(HCV.x, S, L); + } + float3 hueShift(float3 color, float hueOffset) + { + color = RGBtoHSV(color); + color.x = frac(hueOffset +color.x); + return HSVtoRGB(color); + } + float3 hueShiftClamped(float3 color, float hueOffset, float saturationOffset = 0, float valueOffset = 0) + { + color = RGBtoHSV(color); + color.x = frac(hueOffset +color.x); + color.y = saturate(saturationOffset +color.y); + color.z = saturate(valueOffset +color.z); + return HSVtoRGB(color); + } + float3 ModifyViaHSL(float3 color, float3 HSLMod) + { + float3 colorHSL = RGBtoHSL(color); + colorHSL.r = frac(colorHSL.r + HSLMod.r); + colorHSL.g = saturate(colorHSL.g + HSLMod.g); + colorHSL.b = saturate(colorHSL.b + HSLMod.b); + return HSLtoRGB(colorHSL); + } + float3 poiSaturation(float3 In, float Saturation) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + return luma.xxx + Saturation.xxx * (In - luma.xxx); + } + float xyzF(float t) + { + return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645)); + } + float xyzR(float t) + { + return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655)); + } + float3 rgb2lch(in float3 c) + { + c = mul(float3x3(0.4124, 0.3576, 0.1805, + 0.2126, 0.7152, 0.0722, + 0.0193, 0.1192, 0.9505), c); + c.x = xyzF(c.x / wref.x); + c.y = xyzF(c.y / wref.y); + c.z = xyzF(c.z / wref.z); + float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z)); + return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y)); + } + float3 lch2rgb(in float3 c) + { + c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y); + float lg = 1. / 116. * (c.x + 16.); + float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y), + wref.y * xyzR(lg), + wref.z * xyzR(lg - 0.005 * c.z)); + float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986, + - 0.9689, 1.8758, 0.0415, + 0.0557, -0.2040, 1.0570), xyz); + return rgb; + } + float lerpAng(in float a, in float b, in float x) + { + float ang = fmod(fmod((a - b), TAU) + PI * 3., TAU) - PI; + return ang * x + b; + } + float3 lerpLch(in float3 a, in float3 b, in float x) + { + float hue = lerpAng(a.z, b.z, x); + return float3(lerp(b.xy, a.xy, x), hue); + } + float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha) + { + return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha)); + } + float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis) + { + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); + } + float4x4 poiRotationMatrixFromAngles(float x, float y, float z) + { + float angleX = radians(x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + float angleY = radians(y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + float angleZ = radians(z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + float4x4 poiRotationMatrixFromAngles(float3 angles) + { + float angleX = radians(angles.x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + float angleY = radians(angles.y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + float angleZ = radians(angles.z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + float3 getCameraPosition() + { + #ifdef USING_STEREO_MATRICES + return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5); + #endif + return _WorldSpaceCameraPos; + } + half2 calcScreenUVs(half4 grabPos) + { + half2 uv = grabPos.xy / (grabPos.w + 0.0000000001); + #if UNITY_SINGLE_PASS_STEREO + uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y); + #else + uv.xy *= _ScreenParams.xy; + #endif + return uv; + } + float CalcMipLevel(float2 texture_coord) + { + float2 dx = ddx(texture_coord); + float2 dy = ddy(texture_coord); + float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); + return 0.5 * log2(delta_max_sqr); + } + float inverseLerp(float A, float B, float T) + { + return (T - A) / (B - A); + } + float inverseLerp2(float2 a, float2 b, float2 value) + { + float2 AB = b - a; + float2 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float inverseLerp3(float3 a, float3 b, float3 value) + { + float3 AB = b - a; + float3 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float inverseLerp4(float4 a, float4 b, float4 value) + { + float4 AB = b - a; + float4 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float4 quaternion_conjugate(float4 v) + { + return float4( + v.x, -v.yzw + ); + } + float4 quaternion_mul(float4 v1, float4 v2) + { + float4 result1 = (v1.x * v2 + v1 * v2.x); + float4 result2 = float4( + - dot(v1.yzw, v2.yzw), + cross(v1.yzw, v2.yzw) + ); + return float4(result1 + result2); + } + float4 get_quaternion_from_angle(float3 axis, float angle) + { + float sn = sin(angle * 0.5); + float cs = cos(angle * 0.5); + return float4(axis * sn, cs); + } + float4 quaternion_from_vector(float3 inVec) + { + return float4(0.0, inVec); + } + float degree_to_radius(float degree) + { + return ( + degree / 180.0 * PI + ); + } + float3 rotate_with_quaternion(float3 inVec, float3 rotation) + { + float4 qx = get_quaternion_from_angle(float3(1, 0, 0), radians(rotation.x)); + float4 qy = get_quaternion_from_angle(float3(0, 1, 0), radians(rotation.y)); + float4 qz = get_quaternion_from_angle(float3(0, 0, 1), radians(rotation.z)); + #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C)) + float4 quaternion = normalize(MUL3(qx, qy, qz)); + float4 conjugate = quaternion_conjugate(quaternion); + float4 inVecQ = quaternion_from_vector(inVec); + float3 rotated = ( + MUL3(quaternion, inVecQ, conjugate) + ).yzw; + return rotated; + } + float4 transform(float4 input, float4 pos, float4 rotation, float4 scale) + { + input.rgb *= (scale.xyz * scale.w); + input = float4(rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w) + (pos.xyz * pos.w), input.w); + return input; + } + float aaBlurStep(float gradient, float edge, float blur) + { + float edgeMin = saturate(edge); + float edgeMax = saturate(edge + blur * (1 - edge)); + return smoothstep(0, 1, saturate((gradient - edgeMin) / saturate(edgeMax - edgeMin + fwidth(gradient)))); + } + float3 poiThemeColor(in PoiMods poiMods, in float3 srcColor, in float themeIndex) + { + if (themeIndex == 0) return srcColor; + themeIndex -= 1; + if (themeIndex <= 3) + { + return poiMods.globalColorTheme[themeIndex]; + } + return srcColor; + } + float lilIsIn0to1(float f) + { + float value = 0.5 - abs(f - 0.5); + return saturate(value / clamp(fwidth(value), 0.0001, 1.0)); + } + float lilIsIn0to1(float f, float nv) + { + float value = 0.5 - abs(f - 0.5); + return saturate(value / clamp(fwidth(value), 0.0001, nv)); + } + float lilTooningNoSaturate(float value, float border) + { + return (value - border) / clamp(fwidth(value), 0.0001, 1.0); + } + float lilTooningNoSaturate(float value, float border, float blur) + { + float borderMin = saturate(border - blur * 0.5); + float borderMax = saturate(border + blur * 0.5); + return (value - borderMin) / saturate(borderMax - borderMin + fwidth(value)); + } + float lilTooningNoSaturate(float value, float border, float blur, float borderRange) + { + float borderMin = saturate(border - blur * 0.5 - borderRange); + float borderMax = saturate(border + blur * 0.5); + return (value - borderMin) / saturate(borderMax - borderMin + fwidth(value)); + } + float lilTooning(float value, float border) + { + return saturate(lilTooningNoSaturate(value, border)); + } + float lilTooning(float value, float border, float blur) + { + return saturate(lilTooningNoSaturate(value, border, blur)); + } + float lilTooning(float value, float border, float blur, float borderRange) + { + return saturate(lilTooningNoSaturate(value, border, blur, borderRange)); + } + inline float4 CalculateFrustumCorrection() + { + float x1 = -UNITY_MATRIX_P._31 / (UNITY_MATRIX_P._11 * UNITY_MATRIX_P._34); + float x2 = -UNITY_MATRIX_P._32 / (UNITY_MATRIX_P._22 * UNITY_MATRIX_P._34); + return float4(x1, x2, 0, UNITY_MATRIX_P._33 / UNITY_MATRIX_P._34 + x1 * UNITY_MATRIX_P._13 + x2 * UNITY_MATRIX_P._23); + } + inline float CorrectedLinearEyeDepth(float z, float B) + { + return 1.0 / (z / UNITY_MATRIX_P._34 + B); + } + v2f vert(appdata v) + { + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + PoiInitStruct(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.objectPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz; + o.objNormal = v.normal; + o.normal = UnityObjectToWorldNormal(v.normal); + o.tangent = UnityObjectToWorldDir(v.tangent); + o.binormal = cross(o.normal, o.tangent) * (v.tangent.w * unity_WorldTransformParams.w); + o.vertexColor = v.color; + o.uv[0] = v.uv0; + o.uv[1] = v.uv1; + o.uv[2] = v.uv2; + o.uv[3] = v.uv3; + #if defined(LIGHTMAP_ON) + o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + float3 localOffset = float3(0, 0, 0); + float3 worldOffset = float3(0, 0, 0); + o.localPos.rgb += localOffset; + o.worldPos.rgb += worldOffset; + o.pos = UnityObjectToClipPos(o.localPos); + #ifdef POI_PASS_OUTLINE + #if defined(UNITY_REVERSED_Z) + o.pos.z += _Offset_Z * - 0.01; + #else + o.pos.z += _Offset_Z * 0.01; + #endif + #endif + o.grabPos = ComputeGrabScreenPos(o.pos); + #ifndef FORWARD_META_PASS + #if !defined(UNITY_PASS_SHADOWCASTER) + UNITY_TRANSFER_SHADOW(o, o.uv[0].xy); + #else + TRANSFER_SHADOW_CASTER_NOPOS(o, o.pos); + #endif + #endif + UNITY_TRANSFER_FOG(o, o.pos); + if (float(0)) + { + if (o.pos.w < _ProjectionParams.y * 1.01 && o.pos.w > 0) + { + o.pos.z = o.pos.z * 0.0001 + o.pos.w * 0.999; + } + } + #ifdef POI_PASS_META + o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST); + #endif + #if defined(GRAIN) + float4 worldDirection; + worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + o.worldDirection = worldDirection; + #endif + return o; + } + void calculateGlobalThemes(inout PoiMods poiMods) + { + poiMods.globalColorTheme[0] = float4(1,1,1,1); + poiMods.globalColorTheme[1] = float4(1,1,1,1); + poiMods.globalColorTheme[2] = float4(1,1,1,1); + poiMods.globalColorTheme[3] = float4(1,1,1,1); + } + float2 calculatePolarCoordinate(in PoiMesh poiMesh) + { + float2 delta = poiMesh.uv[float(0)] - float4(0.5,0.5,0,0); + float radius = length(delta) * 2 * float(1); + float angle = atan2(delta.x, delta.y) * 1.0 / 6.28 * float(1); + return float2(radius, angle + distance(poiMesh.uv[float(0)], float4(0.5,0.5,0,0)) * float(0)); + } + float2 MonoPanoProjection(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude, latitude) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(1.0, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw; + } + float2 StereoPanoProjection(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude, latitude) * float2(0.5 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(0.5, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 0.5).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 0.5).zw; + } + float2 calculatePanosphereUV(in PoiMesh poiMesh) + { + float3 viewDirection = normalize(lerp(getCameraPosition().xyz, _WorldSpaceCameraPos.xyz, float(1)) - poiMesh.worldPos.xyz) * - 1; + return lerp(MonoPanoProjection(viewDirection), StereoPanoProjection(viewDirection), float(0)); + } + void applyAlphaOptions(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, in PoiMods poiMods) + { + poiFragData.alpha = saturate(poiFragData.alpha + float(0)); + if (float(0)) + { + float3 position = float(1) ? poiMesh.worldPos : poiMesh.objectPosition; + poiFragData.alpha *= lerp(float(0), float(1), smoothstep(float(0), float(0), distance(position, poiCam.worldPos))); + } + if (float(0)) + { + float holoRim = saturate(1 - smoothstep(min(float(0.5), float(0.5)), float(0.5), poiCam.vDotN)); + holoRim = abs(lerp(1, holoRim, float(0))); + poiFragData.alpha *= float(0) ?1 - holoRim : holoRim; + } + if (float(0)) + { + half cameraAngleMin = float(45) / 180; + half cameraAngleMax = float(90) / 180; + half modelAngleMin = float(45) / 180; + half modelAngleMax = float(90) / 180; + float3 pos = float(0) == 0 ? poiMesh.objectPosition : poiMesh.worldPos; + half3 cameraToModelDirection = normalize(pos - getCameraPosition()); + half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0).rgb))); + half cameraLookAtModel = remapClamped(cameraAngleMax, cameraAngleMin, .5 * dot(cameraToModelDirection, getCameraForward()) + .5); + half modelLookAtCamera = remapClamped(modelAngleMax, modelAngleMin, .5 * dot(-cameraToModelDirection, modelForwardDirection) + .5); + if (float(0) == 0) + { + poiFragData.alpha *= max(cameraLookAtModel, float(0)); + } + else if (float(0) == 1) + { + poiFragData.alpha *= max(modelLookAtCamera, float(0)); + } + else if (float(0) == 2) + { + poiFragData.alpha *= max(cameraLookAtModel * modelLookAtCamera, float(0)); + } + } + } + inline half Dither8x8Bayer(int x, int y) + { + const half dither[ 64 ] = { + 1, 49, 13, 61, 4, 52, 16, 64, + 33, 17, 45, 29, 36, 20, 48, 32, + 9, 57, 5, 53, 12, 60, 8, 56, + 41, 25, 37, 21, 44, 28, 40, 24, + 3, 51, 15, 63, 2, 50, 14, 62, + 35, 19, 47, 31, 34, 18, 46, 30, + 11, 59, 7, 55, 10, 58, 6, 54, + 43, 27, 39, 23, 42, 26, 38, 22 + }; + int r = y * 8 + x; + return dither[r] / 64; + } + half calcDither(half2 grabPos) + { + return Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8)); + } + void applyDithering(inout PoiFragData poiFragData, in PoiCam poiCam) + { + if (float(0)) + { + poiFragData.alpha = saturate(poiFragData.alpha - (calcDither(poiCam.screenUV) * (1 - poiFragData.alpha) * float(0.1))); + } + } + void ApplyAlphaToCoverage(inout PoiFragData poiFragData, in PoiMesh poiMesh) + { + + if (float(0) == 1) + { + + if (float(0) && float(0)) + { + poiFragData.alpha *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.0004882813,0.0004882813,2048,2048).zw)) * float(0.25); + poiFragData.alpha = (poiFragData.alpha - float(0.5)) / max(fwidth(poiFragData.alpha), 0.0001) + float(0.5); + poiFragData.alpha = saturate(poiFragData.alpha); + } + } + } + void applyVertexColor(inout PoiFragData poiFragData, PoiMesh poiMesh) + { + #ifndef POI_PASS_OUTLINE + float3 vertCol = lerp(poiMesh.vertexColor.rgb, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(1)); + poiFragData.baseColor *= lerp(1, vertCol, float(0)); + #endif + poiFragData.alpha *= lerp(1, poiMesh.vertexColor.a, float(0)); + } + #if defined(GEOM_TYPE_BRANCH) || defined(GEOM_TYPE_BRANCH_DETAIL) || defined(GEOM_TYPE_FROND) || defined(DEPTH_OF_FIELD_COC_VIEW) + float2 decalUV(float uvNumber, float4 uv_st, float2 position, half rotation, half rotationSpeed, half2 scale, float4 scaleOffset, float depth, in PoiMesh poiMesh, in PoiCam poiCam) + { + scaleOffset = float4(-scaleOffset.x, scaleOffset.y, -scaleOffset.z, scaleOffset.w); + float2 uv = poiUV(poiMesh.uv[uvNumber], uv_st) + calcParallax(depth + 1, poiCam); + float2 decalCenter = position; + float theta = radians(rotation + _Time.z * rotationSpeed); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y); + uv = remap(uv, float2(0, 0) - scale / 2 + position + scaleOffset.xz, scale / 2 + position + scaleOffset.yw, float2(0, 0), float2(1, 1)); + return uv; + } + inline float3 decalHueShift(float enabled, float3 color, float shift, float shiftSpeed) + { + if (enabled) + { + color = hueShift(color, shift + _Time.x * shiftSpeed); + } + return color; + } + inline float applyTilingClipping(float enabled, float2 uv) + { + float ret = 1; + if (!enabled) + { + if (uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0) + { + ret = 0; + } + } + return ret; + } + void applyDecals(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, in PoiMods poiMods, in PoiLight poiLight) + { + float decalAlpha = 1; + float alphaOverride = 0; + #if defined(PROP_DECALMASK) || !defined(OPTIMIZER_ENABLED) + float4 decalMask = POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 decalMask = 1; + #endif + float4 decalColor = 1; + float2 uv = 0; + float2 decalScale = float2(1, 1); + float decalRotation = 0; + float2 ddxuv = 0; + float2 ddyuv = 0; + float4 sideMod = 0; + if (alphaOverride) + { + poiFragData.alpha *= decalAlpha; + } + poiFragData.baseColor = saturate(poiFragData.baseColor); + } + #endif + #ifdef VIGNETTE_MASKED + #ifdef _LIGHTINGMODE_CLOTH + #define HARD 0 + #define LERP 1 + #define CLOTHMODE HARD + float V_SmithGGXCorrelated(float roughness, float NoV, float NoL) + { + float a2 = roughness * roughness; + float lambdaV = NoL * sqrt((NoV - a2 * NoV) * NoV + a2); + float lambdaL = NoV * sqrt((NoL - a2 * NoL) * NoL + a2); + float v = 0.5 / (lambdaV + lambdaL); + return v; + } + float D_GGX(float roughness, float NoH) + { + float oneMinusNoHSquared = 1.0 - NoH * NoH; + float a = NoH * roughness; + float k = roughness / (oneMinusNoHSquared + a * a); + float d = k * k * (1.0 / UNITY_PI); + return d; + } + float D_Charlie(float roughness, float NoH) + { + float invAlpha = 1.0 / roughness; + float cos2h = NoH * NoH; + float sin2h = max(1.0 - cos2h, 0.0078125); // 0.0078125 = 2^(-14/2), so sin2h^2 > 0 in fp16 + return (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * UNITY_PI); + } + float V_Neubelt(float NoV, float NoL) + { + return 1.0 / (4.0 * (NoL + NoV - NoL * NoV)); + } + float Distribution(float roughness, float NoH, float cloth) + { + #if CLOTHMODE == LERP + return lerp(GGXTerm(roughness, NoH), D_Charlie(roughness, NoH), cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? GGXTerm(roughness, NoH) : D_Charlie(roughness, NoH); + #endif + } + float Visibility(float roughness, float NoV, float NoL, float cloth) + { + #if CLOTHMODE == LERP + return lerp(V_SmithGGXCorrelated(roughness, NoV, NoL), V_Neubelt(NoV, NoL), cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? V_SmithGGXCorrelated(roughness, NoV, NoL) : V_Neubelt(NoV, NoL); + #endif + } + float F_Schlick(float3 f0, float f90, float VoH) + { + return f0 + (f90 - f0) * pow(1.0 - VoH, 5); + } + float F_Schlick(float3 f0, float VoH) + { + float f = pow(1.0 - VoH, 5.0); + return f + f0 * (1.0 - f); + } + float Fresnel(float3 f0, float LoH) + { + float f90 = saturate(dot(f0, float(50.0 * 0.33).xxx)); + return F_Schlick(f0, f90, LoH); + } + float Fd_Burley(float roughness, float NoV, float NoL, float LoH) + { + float f90 = 0.5 + 2.0 * roughness * LoH * LoH; + float lightScatter = F_Schlick(1.0, f90, NoL); + float viewScatter = F_Schlick(1.0, f90, NoV); + return lightScatter * viewScatter; + } + float Fd_Wrap(float NoL, float w) + { + return saturate((NoL + w) / pow(1.0 + w, 2)); + } + float4 SampleDFG(float NoV, float perceptualRoughness) + { + return _ClothDFG.Sample(sampler_ClothDFG, float3(NoV, perceptualRoughness, 0)); + } + float3 EnvBRDF(float2 dfg, float3 f0) + { + return f0 * dfg.x + dfg.y; + } + float3 EnvBRDFMultiscatter(float3 dfg, float3 f0, float cloth) + { + #if CLOTHMODE == LERP + return lerp(lerp(dfg.xxx, dfg.yyy, f0), f0 * dfg.z, cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? lerp(dfg.xxx, dfg.yyy, f0) : f0 * dfg.z; + #endif + } + float3 EnvBRDFEnergyCompensation(float3 dfg, float3 f0, float cloth) + { + #if CLOTHMODE == LERP + return lerp(1.0 + f0 * (1.0 / dfg.y - 1.0), 1, cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? 1.0 + f0 * (1.0 / dfg.y - 1.0) : 1; + #endif + } + float ClothMetallic(float cloth) + { + #if CLOTHMODE == LERP + return cloth; + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? 1 : 0; + #endif + } + float3 Specular(float roughness, PoiLight poiLight, float f0, float3 normal, float cloth) + { + float NoL = poiLight.nDotLSaturated; + float NoH = poiLight.nDotH; + float LoH = poiLight.lDotH; + float NoV = poiLight.nDotV; + float D = Distribution(roughness, NoH, cloth); + float V = Visibility(roughness, NoV, NoL, cloth); + float3 F = Fresnel(f0, LoH); + return (D * V) * F; + } + float3 getBoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax : boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition.xyz); + } + #endif + return direction; + } + float SpecularAO(float NoV, float ao, float roughness) + { + return clamp(pow(NoV + ao, exp2(-16.0 * roughness - 1.0)) - 1.0 + ao, 0.0, 1.0); + } + float3 IndirectSpecular(float3 dfg, float roughness, float occlusion, float energyCompensation, float cloth, float3 indirectDiffuse, float f0, PoiLight poiLight, PoiFragData poiFragData, PoiCam poiCam, PoiMesh poiMesh) + { + float3 normal = poiMesh.normals[1]; + float3 reflDir = reflect(-poiCam.viewDir, normal); + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = getBoxProjection(reflDir, poiMesh.worldPos, unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin.xyz, unity_SpecCube0_BoxMax.xyz); + float3 probe0 = Unity_GlossyEnvironment(UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData); + float3 indirectSpecular = probe0; + #if UNITY_SPECCUBE_BLENDING + + if (unity_SpecCube0_BoxMin.w < 0.99999) + { + envData.reflUVW = getBoxProjection(reflDir, poiMesh.worldPos, unity_SpecCube1_ProbePosition, unity_SpecCube1_BoxMin.xyz, unity_SpecCube1_BoxMax.xyz); + float3 probe1 = Unity_GlossyEnvironment(UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), unity_SpecCube1_HDR, envData); + indirectSpecular = lerp(probe1, probe0, unity_SpecCube0_BoxMin.w); + } + #endif + float horizon = min(1 + dot(reflDir, normal), 1); + indirectSpecular = indirectSpecular * horizon * horizon * energyCompensation * EnvBRDFMultiscatter(dfg, f0, cloth); + indirectSpecular *= SpecularAO(poiLight.nDotV, occlusion, roughness); + return indirectSpecular; + }; + #undef LERP + #undef HARD + #undef CLOTHMODE + #endif + float _LightingWrappedWrap; + float _LightingWrappedNormalization; + float RTWrapFunc(in float dt, in float w, in float norm) + { + float cw = saturate(w); + float o = (dt + cw) / ((1.0 + cw) * (1.0 + cw * norm)); + float flt = 1.0 - 0.85 * norm; + if (w > 1.0) + { + o = lerp(o, flt, w - 1.0); + } + return o; + } + float3 GreenWrapSH(float fA) // Greens unoptimized and non-normalized + { + float fAs = saturate(fA); + float4 t = float4(fA + 1, fAs - 1, fA - 2, fAs + 1); // DJL edit: allow wrapping to L0-only at w=2 + return float3(t.x, -t.z * t.x / 3, 0.25 * t.y * t.y * t.w); + } + float3 GreenWrapSHOpt(float fW) // optimised and normalized https://blog.selfshadow.com/2012/01/07/righting-wrap-part-2/ + { + const float4 t0 = float4(0.0, 1.0 / 4.0, -1.0 / 3.0, -1.0 / 2.0); + const float4 t1 = float4(1.0, 2.0 / 3.0, 1.0 / 4.0, 0.0); + float3 fWs = float3(fW, fW, saturate(fW)); // DJL edit: allow wrapping to L0-only at w=2 + float3 r; + r.xyz = t0.xxy * fWs + t0.xzw; + r.xyz = r.xyz * fWs + t1.xyz; + return r; + } + float3 ShadeSH9_wrapped(float3 normal, float wrap) + { + float3 x0, x1, x2; + float3 conv = lerp(GreenWrapSH(wrap), GreenWrapSHOpt(wrap), float(0)); // Should try optimizing this... + conv *= float3(1, 1.5, 4); // Undo pre-applied cosine convolution by using the inverse + x0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w); + float3 L2_0 = float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / - 3.0; + x0 -= L2_0; + x1.r = dot(unity_SHAr.xyz, normal); + x1.g = dot(unity_SHAg.xyz, normal); + x1.b = dot(unity_SHAb.xyz, normal); + float4 vB = normal.xyzz * normal.yzzx; + x2.r = dot(unity_SHBr, vB); + x2.g = dot(unity_SHBg, vB); + x2.b = dot(unity_SHBb, vB); + float vC = normal.x * normal.x - normal.y * normal.y; + x2 += unity_SHC.rgb * vC; + x2 += L2_0; + return x0 * conv.x + x1 * conv.y + x2 * conv.z; + } + float3 GetSHDirectionL1() + { + return Unity_SafeNormalize((unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz)); + } + half3 GetSHMaxL1() + { + float3 maxDirection = GetSHDirectionL1(); + return ShadeSH9_wrapped(maxDirection, 0); + } + #ifdef _LIGHTINGMODE_SHADEMAP + void applyShadeMapping(inout PoiFragData poiFragData, PoiMesh poiMesh, inout PoiLight poiLight) + { + float MainColorFeatherStep = float(0.5) - float(0.0001); + float firstColorFeatherStep = float(0) - float(0.0001); + #if defined(PROP_1ST_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + float4 firstShadeMap = POI2D_SAMPLER_PAN(_1st_ShadeMap, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 firstShadeMap = float4(1, 1, 1, 1); + #endif + firstShadeMap = lerp(firstShadeMap, float4(poiFragData.baseColor, 1), float(0)); + #if defined(PROP_2ND_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + float4 secondShadeMap = POI2D_SAMPLER_PAN(_2nd_ShadeMap, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 secondShadeMap = float4(1, 1, 1, 1); + #endif + secondShadeMap = lerp(secondShadeMap, firstShadeMap, float(0)); + firstShadeMap.rgb *= float4(1,1,1,1).rgb; //* lighColor + secondShadeMap.rgb *= float4(1,1,1,1).rgb; //* LightColor; + float shadowMask = 1; + shadowMask *= float(0) ?(float(0) ?(1.0 - firstShadeMap.a) : firstShadeMap.a) : 1; + shadowMask *= float(0) ?(float(0) ?(1.0 - secondShadeMap.a) : secondShadeMap.a) : 1; + float mainShadowMask = saturate(1 - ((poiLight.lightMap) - MainColorFeatherStep) / (float(0.5) - MainColorFeatherStep) * (shadowMask)); + float firstSecondShadowMask = saturate(1 - ((poiLight.lightMap) - firstColorFeatherStep) / (float(0) - firstColorFeatherStep) * (shadowMask)); + mainShadowMask *= poiLight.shadowMask * float(1); + firstSecondShadowMask *= poiLight.shadowMask * float(1); + if (float(0) == 0) + { + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, lerp(firstShadeMap.rgb, secondShadeMap.rgb, firstSecondShadowMask), mainShadowMask); + } + else + { + poiFragData.baseColor.rgb *= lerp(1, lerp(firstShadeMap.rgb, secondShadeMap.rgb, firstSecondShadowMask), mainShadowMask); + } + poiLight.rampedLightMap = 1 - mainShadowMask; + } + #endif + void ApplySubtractiveLighting(inout UnityIndirect indirectLight) + { + #if SUBTRACTIVE_LIGHTING + poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, _AttenuationMultiplier)); + float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz)); + float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb; + float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate; + subtractedLight = max(subtractedLight, unity_ShadowColor.rgb); + subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x); + indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse); + #endif + } + UnityIndirect CreateIndirectLight(in PoiMesh poiMesh, in PoiCam poiCam, in PoiLight poiLight) + { + UnityIndirect indirectLight; + indirectLight.diffuse = 0; + indirectLight.specular = 0; + #if defined(LIGHTMAP_ON) + indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy)); + #if defined(DIRLIGHTMAP_COMBINED) + float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy + ); + indirectLight.diffuse = DecodeDirectionalLightmap( + indirectLight.diffuse, lightmapDirection, poiMesh.normals[1] + ); + #endif + ApplySubtractiveLighting(indirectLight); + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float3 dynamicLightDiffuse = DecodeRealtimeLightmap( + UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw) + ); + #if defined(DIRLIGHTMAP_COMBINED) + float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_DynamicDirectionality, unity_DynamicLightmap, + poiMesh.lightmapUV.zw + ); + indirectLight.diffuse += DecodeDirectionalLightmap( + dynamicLightDiffuse, dynamicLightmapDirection, poiMesh.normals[1] + ); + #else + indirectLight.diffuse += dynamicLightDiffuse; + #endif + #endif + #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON) + #if UNITY_LIGHT_PROBE_PROXY_VOLUME + if (unity_ProbeVolumeParams.x == 1) + { + indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume( + float4(poiMesh.normals[1], 1), poiMesh.worldPos + ); + indirectLight.diffuse = max(0, indirectLight.diffuse); + #if defined(UNITY_COLORSPACE_GAMMA) + indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse); + #endif + } + else + { + indirectLight.diffuse += max(0, ShadeSH9(float4(poiMesh.normals[1], 1))); + } + #else + indirectLight.diffuse += max(0, ShadeSH9(float4(poiMesh.normals[1], 1))); + #endif + #endif + indirectLight.diffuse *= poiLight.occlusion; + return indirectLight; + } + void calculateShading(inout PoiLight poiLight, inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam) + { + #ifdef UNITY_PASS_FORWARDBASE + float shadowStrength = float(1) * poiLight.shadowMask; + #ifdef POI_PASS_OUTLINE + shadowStrength = lerp(0, shadowStrength, _OutlineShadowStrength); + #endif + #ifdef _LIGHTINGMODE_FLAT + poiLight.finalLighting = poiLight.directColor; + poiLight.rampedLightMap = poiLight.nDotLSaturated; + #endif + #ifdef _LIGHTINGMODE_MULTILAYER_MATH + float4 lns = float4(1, 1, 1, 1); + lns.x = lilTooningNoSaturate(poiLight.lightMap, float(0.5), float(0.1)); + lns.y = lilTooningNoSaturate(poiLight.lightMap, float(0.5), float(0.3)); + lns.z = lilTooningNoSaturate(poiLight.lightMap, float(0.25), float(0.1)); + lns.w = lilTooningNoSaturate(poiLight.lightMap, float(0.5), float(0.1), float(0)); + lns = saturate(lns); + float3 indirectColor = 1; + if (float4(0.4479884,0.5225216,0.6920712,1).a > 0) + { + #if defined(PROP_SHADOWCOLORTEX) || !defined(OPTIMIZER_ENABLED) + float4 shadowColorTex = POI2D_SAMPLER_PAN(_ShadowColorTex, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 shadowColorTex = float4(1, 1, 1, 1); + #endif + indirectColor = lerp(float3(1, 1, 1), shadowColorTex.rgb, shadowColorTex.a) * float4(0.4479884,0.5225216,0.6920712,1).rgb; + } + if (float4(0,0,0,0).a > 0) + { + #if defined(PROP_SHADOW2NDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + float4 shadow2ndColorTex = POI2D_SAMPLER_PAN(_Shadow2ndColorTex, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 shadow2ndColorTex = float4(1, 1, 1, 1); + #endif + shadow2ndColorTex.rgb = lerp(float3(1, 1, 1), shadow2ndColorTex.rgb, shadow2ndColorTex.a) * float4(0,0,0,0).rgb; + lns.y = float4(0,0,0,0).a - lns.y * float4(0,0,0,0).a; + indirectColor = lerp(indirectColor, shadow2ndColorTex.rgb, lns.y); + } + if (float4(0,0,0,0).a > 0) + { + #if defined(PROP_SHADOW3RDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + float4 shadow3rdColorTex = POI2D_SAMPLER_PAN(_Shadow3rdColorTex, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 shadow3rdColorTex = float4(1, 1, 1, 1); + #endif + shadow3rdColorTex.rgb = lerp(float3(1, 1, 1), shadow3rdColorTex.rgb, shadow3rdColorTex.a) * float4(0,0,0,0).rgb; + lns.z = float4(0,0,0,0).a - lns.z * float4(0,0,0,0).a; + indirectColor = lerp(indirectColor, shadow3rdColorTex.rgb, lns.z); + } + poiLight.rampedLightMap = lns.x; + indirectColor = lerp(indirectColor, 1, lns.w * float4(1,0,0,1).rgb); + indirectColor = indirectColor * lerp(poiLight.indirectColor, poiLight.directColor, float(0)); + indirectColor = lerp(poiLight.directColor, indirectColor, float(1) * poiLight.shadowMask); + poiLight.finalLighting = lerp(indirectColor, poiLight.directColor, lns.x); + #endif + #ifdef _LIGHTINGMODE_SHADEMAP + poiLight.finalLighting = poiLight.directColor; + #endif + #ifdef _LIGHTINGMODE_REALISTIC + UnityLight light; + light.dir = poiLight.direction; + light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, poiLight.attenuationStrength) * poiLight.detailShadow); + light.ndotl = poiLight.nDotLSaturated; + poiLight.rampedLightMap = poiLight.nDotLSaturated; + poiLight.finalLighting = max(UNITY_BRDF_PBS(1, 0, 0, 0, poiMesh.normals[1], poiCam.viewDir, light, CreateIndirectLight(poiMesh, poiCam, poiLight)).xyz, float(0)); + #endif + #ifdef _LIGHTINGMODE_CLOTH + #if defined(PROP_MOCHIEMETALLICMAP) || !defined(OPTIMIZER_ENABLED) + float4 clothmapsample = POI2D_MAINTEX_SAMPLER_PAN_INLINED(_ClothMetallicSmoothnessMap, poiMesh); + float roughness = 1 - (clothmapsample.a * float(0.5)); + float reflectance = float(0.5) * clothmapsample.b; + float clothmask = clothmapsample.g; + float metallic = pow(clothmapsample.r * _ClothMetallic, 2) * ClothMetallic(clothmask); + roughness = float(0) == 1 ? 1 - roughness : roughness; + #else + float roughness = 1 - (float(0.5)); + float metallic = pow(_ClothMetallic, 2); + float reflectance = float(0.5); + float clothmask = 1; + #endif + float perceptualRoughness = pow(roughness, 2); + float clampedRoughness = max(0.002, perceptualRoughness); + float f0 = 0.16 * reflectance * reflectance * (1 - metallic) + poiFragData.baseColor * metallic; + float3 fresnel = Fresnel(f0, poiLight.nDotV); + float3 dfg = SampleDFG(poiLight.nDotV, perceptualRoughness); + float energyCompensation = EnvBRDFEnergyCompensation(dfg, f0, clothmask); + poiLight.finalLighting = Fd_Burley(perceptualRoughness, poiLight.nDotV, poiLight.nDotLSaturated, poiLight.lDotH); + poiLight.finalLighting *= _LightColor0 * poiLight.attenuation * poiLight.nDotLSaturated; + float3 specular = max(0, Specular(clampedRoughness, poiLight, f0, poiMesh.normals[1], clothmask) * poiLight.finalLighting * energyCompensation * UNITY_PI); // (D * V) * F + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w); + float3 indirectDiffuse; + indirectDiffuse.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, poiMesh.normals[1]); + indirectDiffuse.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, poiMesh.normals[1]); + indirectDiffuse.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, poiMesh.normals[1]); + indirectDiffuse = max(0, indirectDiffuse); + float3 indirectSpecular = IndirectSpecular(dfg, roughness, poiLight.occlusion, energyCompensation, clothmask, indirectDiffuse, f0, poiLight, poiFragData, poiCam, poiMesh); + poiLight.finalLightAdd += max(0, specular + indirectSpecular); + poiLight.finalLighting += indirectDiffuse * poiLight.occlusion; + poiFragData.baseColor.xyz *= (1 - metallic); + #endif + #ifdef _LIGHTINGMODE_WRAPPED + #define GREYSCALE_VECTOR float3(.33333, .33333, .33333) + float3 directColor = _LightColor0.rgb * saturate(RTWrapFunc(poiLight.nDotL, float(0), float(0))) * lerp(1, poiLight.attenuation, poiLight.attenuationStrength); + float3 indirectColor = ShadeSH9_wrapped(poiMesh.normals[float(0)], float(0)) * poiLight.occlusion; + float3 ShadeSH9Plus_2 = GetSHMaxL1(); + float bw_topDirectLighting_2 = dot(_LightColor0.rgb, GREYSCALE_VECTOR); + float bw_directLighting = dot(directColor, GREYSCALE_VECTOR); + float bw_indirectLighting = dot(indirectColor, GREYSCALE_VECTOR); + float bw_topIndirectLighting = dot(ShadeSH9Plus_2, GREYSCALE_VECTOR); + poiLight.lightMap = smoothstep(0, bw_topIndirectLighting + bw_topDirectLighting_2, bw_indirectLighting + bw_directLighting) * poiLight.detailShadow; + poiLight.rampedLightMap = saturate((poiLight.lightMap - (1 - float(0.5))) / saturate((1 - float(0)) - (1 - float(0.5)) + fwidth(poiLight.lightMap))); + float3 mathRamp = lerp(float3(1, 1, 1), saturate(lerp((float4(1,1,1,1) * lerp(indirectColor, 1, float(0))), float3(1, 1, 1), saturate(poiLight.rampedLightMap))), float(1)); + float3 finalWrap = directColor + indirectColor; + if (float(1)) + { + finalWrap = clamp(finalWrap, float(0), float(1)); + } + else + { + finalWrap = max(finalWrap, float(0)); + } + poiLight.finalLighting = finalWrap * saturate(mathRamp + 1 - float(1)); + #endif + #ifdef _LIGHTINGMODE_SKIN + float3 ambientNormalWorld = poiMesh.normals[1];//aTangentToWorld(s, s.blurredNormalTangent); + poiLight.rampedLightMap = poiLight.nDotLSaturated; + float subsurface = 1; + float skinScattering = saturate(subsurface * float(1) * 2); + half3 absorption = exp((1.0h - subsurface) * float4(-8,-40,-64,0).rgb); + absorption *= saturate(poiFragData.baseColor * unity_ColorSpaceDouble.rgb); + ambientNormalWorld = normalize(lerp(poiMesh.normals[1], ambientNormalWorld, float(0.7))); + float ndlBlur = dot(poiMesh.normals[1], poiLight.direction) * 0.5h + 0.5h; + float lumi = dot(poiLight.directColor, half3(0.2126h, 0.7152h, 0.0722h)); + float4 sssLookupUv = float4(ndlBlur, skinScattering * lumi, 0.0f, 0.0f); + half3 sss = poiLight.lightMap * poiLight.attenuation * tex2Dlod(_SkinLUT, sssLookupUv).rgb; + poiLight.finalLighting = min(lerp(poiLight.indirectColor * float4(1,1,1,1), float4(1,1,1,1), float(0)) + (sss * poiLight.directColor), poiLight.directColor); + #endif + #ifdef _LIGHTINGMODE_SDF + #endif + #endif + #ifdef UNITY_PASS_FORWARDADD + if (float(1) == 0) + { + poiLight.rampedLightMap = max(0, poiLight.nDotL); + poiLight.finalLighting = poiLight.directColor * poiLight.attenuation * max(0, poiLight.nDotL) * poiLight.detailShadow * poiLight.additiveShadow; + } + if (float(1) == 1) + { + #if defined(POINT_COOKIE) || defined(DIRECTIONAL_COOKIE) + float passthrough = 0; + #else + float passthrough = float(0.5); + #endif + if (float(0.5) == float(0)) float(0.5) += 0.001; + poiLight.rampedLightMap = smoothstep(float(0.5), float(0), 1 - (.5 * poiLight.nDotL + .5)); + #if defined(POINT) || defined(SPOT) + poiLight.finalLighting = lerp(poiLight.directColor * max(poiLight.additiveShadow, passthrough), poiLight.indirectColor, smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * poiLight.detailShadow; + #else + poiLight.finalLighting = lerp(poiLight.directColor * max(poiLight.attenuation, passthrough), poiLight.indirectColor, smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.detailShadow; + #endif + } + if (float(1) == 2) + { + } + #endif + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float3 vertexLighting = float3(0, 0, 0); + for (int index = 0; index < 4; index++) + { + if (float(1) == 0) + { + vertexLighting += poiLight.vColor[index] * poiLight.vAttenuationDotNL[index] * poiLight.detailShadow; // Realistic + } + if (float(1) == 1) // Toon + { + vertexLighting += lerp(poiLight.vColor[index] * poiLight.vAttenuation[index], poiLight.vColor[index] * float(0.5) * poiLight.vAttenuation[index], smoothstep(float(0), float(0.5), .5 * poiLight.vDotNL[index] + .5)) * poiLight.detailShadow; + } + } + float3 mixedLight = poiLight.finalLighting; + poiLight.finalLighting = vertexLighting + poiLight.finalLighting; + #endif + } + #endif + void blendMatcap(inout PoiLight poiLight, inout PoiFragData poiFragData, float add, float lightAdd, float multiply, float replace, float mixed, float4 matcapColor, float matcapMask, float emissionStrength, float matcapLightMask + #ifdef POI_BLACKLIGHT + , uint blackLightMaskIndex + #endif + ) + { + if (matcapLightMask) + { + matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask); + } + #ifdef POI_BLACKLIGHT + if (blackLightMaskIndex != 4) + { + matcapMask *= blackLightMask[blackLightMaskIndex]; + } + #endif + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a * .999999); + poiFragData.baseColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a); + poiFragData.baseColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a; + poiLight.finalLightAdd += matcapColor.rgb * lightAdd * matcapMask * matcapColor.a; + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, poiFragData.baseColor.rgb + poiFragData.baseColor.rgb * matcapColor.rgb, mixed * matcapMask * matcapColor.a); + poiFragData.emission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a; + } + #if defined(POI_MATCAP0) || defined(COLOR_GRADING_HDR_3D) + void applyMatcap(inout PoiFragData poiFragData, in PoiCam poiCam, in PoiMesh poiMesh, inout PoiLight poiLight, in PoiMods poiMods) + { + float4 matcap = 0; + float matcapMask = 0; + float4 matcap2 = 0; + float matcap2Mask = 0; + float2 matcapUV = 0; + } + #endif + float calculateGlowInTheDark(in float minLight, in float maxLight, in float minEmissionMultiplier, in float maxEmissionMultiplier, in float enabled, in float worldOrMesh, in PoiLight poiLight) + { + float glowInTheDarkMultiplier = 1; + if (enabled) + { + float3 lightValue = worldOrMesh ? calculateluminance(poiLight.finalLighting.rgb) : calculateluminance(poiLight.directColor.rgb); + float gitdeAlpha = saturate(inverseLerp(minLight, maxLight, lightValue)); + glowInTheDarkMultiplier = lerp(minEmissionMultiplier, maxEmissionMultiplier, gitdeAlpha); + } + return glowInTheDarkMultiplier; + } + float calculateScrollingEmission(in float3 direction, in float velocity, in float interval, in float scrollWidth, float offset, float3 position) + { + scrollWidth = max(scrollWidth, 0); + float phase = 0; + phase = dot(position, direction); + phase -= (_Time.y + offset) * velocity; + phase /= interval; + phase -= floor(phase); + phase = saturate(phase); + return(pow(phase, scrollWidth) + pow(1 - phase, scrollWidth * 4)) * 0.5; + } + float calculateBlinkingEmission(in float blinkMin, in float blinkMax, in float blinkVelocity, float offset) + { + float amplitude = (blinkMax - blinkMin) * 0.5f; + float base = blinkMin + amplitude; + return sin((_Time.y + offset) * blinkVelocity) * amplitude + base; + } + void applyALEmmissionStrength(in PoiMods poiMods, inout float emissionStrength, in float2 emissionStrengthMod, in float emissionStrengthBand, in float enabled) + { + } + void applyALCenterOutEmission(in PoiMods poiMods, in float nDotV, inout float emissionStrength, in float size, in float band, in float2 emissionToAdd, in float enabled) + { + } + #if defined(MOCHIE_PBR) || defined(POI_CLEARCOAT) + float GSAA_Filament(float3 worldNormal, float perceptualRoughness, float gsaaVariance, float gsaaThreshold) + { + float3 du = ddx(worldNormal); + float3 dv = ddy(worldNormal); + float variance = gsaaVariance * (dot(du, du) + dot(dv, dv)); + float roughness = perceptualRoughness * perceptualRoughness; + float kernelRoughness = min(2.0 * variance, gsaaThreshold); + float squareRoughness = saturate(roughness * roughness + kernelRoughness); + return sqrt(sqrt(squareRoughness)); + } + bool SceneHasReflections() + { + float width, height; + unity_SpecCube0.GetDimensions(width, height); + return !(width * height < 2); + } + float3 GetWorldReflections(float3 reflDir, float3 worldPos, float roughness) + { + float3 baseReflDir = reflDir; + reflDir = BoxProjection(reflDir, worldPos, unity_SpecCube0_ProbePosition, unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax); + float4 envSample0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + float3 p0 = DecodeHDR(envSample0, unity_SpecCube0_HDR); + float interpolator = unity_SpecCube0_BoxMin.w; + + if (interpolator < 0.99999) + { + float3 refDirBlend = BoxProjection(baseReflDir, worldPos, unity_SpecCube1_ProbePosition, unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax); + float4 envSample1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, refDirBlend, roughness * UNITY_SPECCUBE_LOD_STEPS); + float3 p1 = DecodeHDR(envSample1, unity_SpecCube1_HDR); + p0 = lerp(p1, p0, interpolator); + } + return p0; + } + float3 GetReflections(in PoiCam poiCam, in PoiLight pl, in PoiMesh poiMesh, float roughness, float ForceFallback, float LightFallback, samplerCUBE reflectionCube, float3 reflectionDir) + { + float3 reflections = 0; + float3 lighting = pl.finalLighting; + if (ForceFallback == 0) + { + + if (SceneHasReflections()) + { + #ifdef UNITY_PASS_FORWARDBASE + reflections = GetWorldReflections(reflectionDir, poiMesh.worldPos.xyz, roughness); + #endif + } + else + { + #ifdef UNITY_PASS_FORWARDBASE + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * lerp(1, pl.finalLighting, LightFallback); + #endif + #ifdef POI_PASS_ADD + if (LightFallback) + { + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * pl.finalLighting; + } + #endif + } + } + else + { + #ifdef UNITY_PASS_FORWARDBASE + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * lerp(1, pl.finalLighting, LightFallback); + #endif + #ifdef POI_PASS_ADD + if (LightFallback) + { + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * pl.finalLighting; + } + #endif + } + reflections *= pl.occlusion; + return reflections; + } + float GetGGXTerm(float nDotL, float nDotV, float nDotH, float roughness) + { + float visibilityTerm = 0; + if (nDotL > 0) + { + float rough = roughness; + float rough2 = roughness * roughness; + float lambdaV = nDotL * (nDotV * (1 - rough) + rough); + float lambdaL = nDotV * (nDotL * (1 - rough) + rough); + visibilityTerm = 0.5f / (lambdaV + lambdaL + 1e-5f); + float d = (nDotH * rough2 - nDotH) * nDotH + 1.0f; + float dotTerm = UNITY_INV_PI * rough2 / (d * d + 1e-7f); + visibilityTerm *= dotTerm * UNITY_PI; + } + return visibilityTerm; + } + void GetSpecFresTerm(float nDotL, float nDotV, float nDotH, float lDotH, inout float3 specularTerm, inout float3 fresnelTerm, float3 specCol, float roughness) + { + specularTerm = GetGGXTerm(nDotL, nDotV, nDotH, roughness); + fresnelTerm = FresnelTerm(specCol, lDotH); + specularTerm = max(0, specularTerm * max(0.00001, nDotL)); + } + float GetRoughness(float smoothness) + { + float rough = 1 - smoothness; + rough *= 1.7 - 0.7 * rough; + return rough; + } + #endif + float4 frag(v2f i, uint facing : SV_IsFrontFace) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + PoiMesh poiMesh; + PoiInitStruct(PoiMesh, poiMesh); + PoiLight poiLight; + PoiInitStruct(PoiLight, poiLight); + PoiVertexLights poiVertexLights; + PoiInitStruct(PoiVertexLights, poiVertexLights); + PoiCam poiCam; + PoiInitStruct(PoiCam, poiCam); + PoiMods poiMods; + PoiInitStruct(PoiMods, poiMods); + poiMods.globalEmission = 1; + PoiFragData poiFragData; + poiFragData.emission = 0; + poiFragData.baseColor = float3(0, 0, 0); + poiFragData.finalColor = float3(0, 0, 0); + poiFragData.alpha = 1; + poiMesh.objectPosition = i.objectPos; + poiMesh.objNormal = i.objNormal; + poiMesh.normals[0] = i.normal; + poiMesh.tangent = i.tangent; + poiMesh.binormal = i.binormal; + poiMesh.worldPos = i.worldPos.xyz; + poiMesh.localPos = i.localPos.xyz; + poiMesh.vertexColor = i.vertexColor; + poiMesh.isFrontFace = facing; + #ifndef POI_PASS_OUTLINE + if (!poiMesh.isFrontFace) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } + #endif + poiCam.viewDir = !IsOrthographicCamera() ? normalize(_WorldSpaceCameraPos - i.worldPos.xyz) : normalize(UNITY_MATRIX_I_V._m02_m12_m22); + float3 tanToWorld0 = float3(i.tangent.x, i.binormal.x, i.normal.x); + float3 tanToWorld1 = float3(i.tangent.y, i.binormal.y, i.normal.y); + float3 tanToWorld2 = float3(i.tangent.z, i.binormal.z, i.normal.z); + float3 ase_tanViewDir = tanToWorld0 * poiCam.viewDir.x + tanToWorld1 * poiCam.viewDir.y + tanToWorld2 * poiCam.viewDir.z; + poiCam.tangentViewDir = normalize(ase_tanViewDir); + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; + #endif + poiMesh.parallaxUV = poiCam.tangentViewDir.xy / max(poiCam.tangentViewDir.z, 0.0001); + poiMesh.uv[0] = i.uv[0]; + poiMesh.uv[1] = i.uv[1]; + poiMesh.uv[2] = i.uv[2]; + poiMesh.uv[3] = i.uv[3]; + poiMesh.uv[4] = poiMesh.uv[0]; + poiMesh.uv[5] = poiMesh.worldPos.xz; + poiMesh.uv[6] = poiMesh.uv[0]; + poiMesh.uv[7] = poiMesh.uv[0]; + poiMesh.uv[4] = calculatePanosphereUV(poiMesh); + poiMesh.uv[6] = calculatePolarCoordinate(poiMesh); + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, poiUV(poiMesh.uv[float(0)].xy, float4(1,1,0,0)) + _Time.x * float4(0,0,0,0)); + float3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)), float(1)); + poiMesh.tangentSpaceNormal = mainNormal; + #if defined(FINALPASS) && !defined(UNITY_PASS_SHADOWCASTER) && !defined(POI_PASS_OUTLINE) + ApplyDetailNormal(poiMods, poiMesh); + #endif + #if defined(GEOM_TYPE_MESH) && defined(VIGNETTE) && !defined(UNITY_PASS_SHADOWCASTER) && !defined(POI_PASS_OUTLINE) + calculateRGBNormals(poiMesh); + #endif + poiMesh.normals[1] = normalize( + poiMesh.tangentSpaceNormal.x * poiMesh.tangent.xyz + + poiMesh.tangentSpaceNormal.y * poiMesh.binormal + + poiMesh.tangentSpaceNormal.z * poiMesh.normals[0] + ); + float3 fancyNormal = UnpackNormal(float4(0.5, 0.5, 1, 1)); + poiMesh.normals[0] = normalize( + fancyNormal.x * poiMesh.tangent.xyz + + fancyNormal.y * poiMesh.binormal + + fancyNormal.z * poiMesh.normals[0] + ); + poiCam.forwardDir = getCameraForward(); + poiCam.worldPos = _WorldSpaceCameraPos; + poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); + poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); + poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); + poiCam.grabPos = i.grabPos; + poiCam.screenUV = calcScreenUVs(i.grabPos); + poiCam.vDotN = abs(dot(poiCam.viewDir, poiMesh.normals[1])); + poiCam.clipPos = i.pos; + poiCam.worldDirection = i.worldDirection; + calculateGlobalThemes(poiMods); + poiLight.finalLightAdd = 0; + #if defined(PROP_LIGHTINGAOMAPS) || !defined(OPTIMIZER_ENABLED) + float4 AOMaps = POI2D_SAMPLER_PAN(_LightingAOMaps, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + poiLight.occlusion = lerp(1, AOMaps.r, float(1)) * lerp(1, AOMaps.g, float(0)) * lerp(1, AOMaps.b, float(0)) * lerp(1, AOMaps.a, float(0)); + #else + poiLight.occlusion = 1; + #endif + #if defined(PROP_LIGHTINGDETAILSHADOWMAPS) || !defined(OPTIMIZER_ENABLED) + float4 DetailShadows = POI2D_SAMPLER_PAN(_LightingDetailShadowMaps, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + poiLight.detailShadow = lerp(1, DetailShadows.r, float(1)) * lerp(1, DetailShadows.g, float(0)) * lerp(1, DetailShadows.b, float(0)) * lerp(1, DetailShadows.a, float(0)); + #else + poiLight.detailShadow = 1; + #endif + #if defined(PROP_LIGHTINGSHADOWMASKS) || !defined(OPTIMIZER_ENABLED) + float4 ShadowMasks = POI2D_SAMPLER_PAN(_LightingShadowMasks, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + poiLight.shadowMask = lerp(1, ShadowMasks.r, float(1)) * lerp(1, ShadowMasks.g, float(0)) * lerp(1, ShadowMasks.b, float(0)) * lerp(1, ShadowMasks.a, float(0)); + #else + poiLight.shadowMask = 1; + #endif + #ifdef UNITY_PASS_FORWARDBASE + bool lightExists = false; + if (any(_LightColor0.rgb >= 0.002)) + { + lightExists = true; + } + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float4 toLightX = unity_4LightPosX0 - i.worldPos.x; + float4 toLightY = unity_4LightPosY0 - i.worldPos.y; + float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z; + float4 lengthSq = 0; + lengthSq += toLightX * toLightX; + lengthSq += toLightY * toLightY; + lengthSq += toLightZ * toLightZ; + float4 lightAttenSq = unity_4LightAtten0; + float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq); + float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25)); + poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight); + poiLight.vDotNL = 0; + poiLight.vDotNL += toLightX * poiMesh.normals[1].x; + poiLight.vDotNL += toLightY * poiMesh.normals[1].y; + poiLight.vDotNL += toLightZ * poiMesh.normals[1].z; + float4 corr = rsqrt(lengthSq); + poiLight.vertexVDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vertexVDotNL = 0; + poiLight.vertexVDotNL += toLightX * poiMesh.normals[0].x; + poiLight.vertexVDotNL += toLightY * poiMesh.normals[0].y; + poiLight.vertexVDotNL += toLightZ * poiMesh.normals[0].z; + poiLight.vertexVDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vAttenuationDotNL = saturate(poiLight.vAttenuation * saturate(poiLight.vDotNL)); + for (int index = 0; index < 4; index++) + { + poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]); + float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos; + poiLight.vDirection[index] = normalize(vertexToLightSource); + poiLight.vColor[index] = unity_LightColor[index].rgb; + poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir); + poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]); + poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1); + poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index])); + poiLight.vDotNH[index] = dot(poiMesh.normals[1], poiLight.vHalfDir[index]); + poiLight.vertexVDotNH[index] = saturate(dot(poiMesh.normals[0], poiLight.vHalfDir[index])); + } + #endif + if (float(0) == 0) // Poi Custom Light Color + { + float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + float magiLumi = calculateluminance(magic); + float normaLumi = calculateluminance(normalLight); + float maginormalumi = magiLumi + normaLumi; + float magiratio = magiLumi / maginormalumi; + float normaRatio = normaLumi / maginormalumi; + float target = calculateluminance(magic * magiratio + normalLight * normaRatio); + float3 properLightColor = magic + normalLight; + float properLuminance = calculateluminance(magic + normalLight); + poiLight.directColor = properLightColor * max(0.0001, (target / properLuminance)); + poiLight.indirectColor = BetterSH9(float4(lerp(0, poiMesh.normals[1], float(0)), 1)); + } + if (float(0) == 1) // More standard approach to light color + { + float3 indirectColor = BetterSH9(float4(poiMesh.normals[1], 1)); + if (lightExists) + { + poiLight.directColor = _LightColor0.rgb; + poiLight.indirectColor = indirectColor; + } + else + { + poiLight.directColor = indirectColor * 0.6; + poiLight.indirectColor = indirectColor * 0.5; + } + } + if (float(0) == 2) // UTS style + { + poiLight.indirectColor = saturate(max(half3(0.05, 0.05, 0.05) * float(1), max(ShadeSH9(half4(0.0, 0.0, 0.0, 1.0)), ShadeSH9(half4(0.0, -1.0, 0.0, 1.0)).rgb) * float(1))); + poiLight.directColor = max(poiLight.indirectColor, _LightColor0.rgb); + } + float lightMapMode = float(0); + if (float(0) == 0) + { + poiLight.direction = _WorldSpaceLightPos0.xyz + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz; + } + if (float(0) == 1 || float(0) == 2) + { + if (float(0) == 1) + { + poiLight.direction = mul(unity_ObjectToWorld, float4(0,0,0,1)).xyz;; + } + if (float(0) == 2) + { + poiLight.direction = float4(0,0,0,1); + } + if (lightMapMode == 0) + { + lightMapMode == 1; + } + } + if (float(0) == 3) // UTS + { + float3 defaultLightDirection = normalize(UNITY_MATRIX_V[2].xyz + UNITY_MATRIX_V[1].xyz); + float3 lightDirection = normalize(lerp(defaultLightDirection, _WorldSpaceLightPos0.xyz, any(_WorldSpaceLightPos0.xyz))); + poiLight.direction = lightDirection; + } + if (!any(poiLight.direction)) + { + poiLight.direction = float3(.4, 1, .4); + } + poiLight.direction = normalize(poiLight.direction); + poiLight.attenuationStrength = float(0); + poiLight.attenuation = 1; + if (!all(_LightColor0.rgb == 0.0)) + { + UNITY_LIGHT_ATTENUATION(attenuation, i, poiMesh.worldPos) + poiLight.attenuation *= attenuation; + } + if (!any(poiLight.directColor) && !any(poiLight.indirectColor) && lightMapMode == 0) + { + lightMapMode = 1; + if (float(0) == 0) + { + poiLight.direction = normalize(float3(.4, 1, .4)); + } + } + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + poiLight.vertexNDotL = dot(poiMesh.normals[0], poiLight.direction); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotLSaturated = saturate(poiLight.nDotL); + poiLight.nDotLNormalized = (poiLight.nDotL + 1) * 0.5; + poiLight.nDotV = abs(dot(poiMesh.normals[1], poiCam.viewDir)); + poiLight.vertexNDotV = abs(dot(poiMesh.normals[0], poiCam.viewDir)); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.vertexNDotH = max(0.00001, dot(poiMesh.normals[0], poiLight.halfDir)); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = max(0.00001, dot(poiLight.direction, poiLight.halfDir)); + if (lightMapMode == 0) + { + float3 ShadeSH9Plus = GetSHLength(); + float3 ShadeSH9Minus = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + float3 greyScaleVector = float3(.33333, .33333, .33333); + float bw_lightColor = dot(poiLight.directColor, greyScaleVector); + float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, poiLight.attenuationStrength)) + dot(ShadeSH9(float4(poiMesh.normals[1], 1)), greyScaleVector)); + float bw_bottomIndirectLighting = dot(ShadeSH9Minus, greyScaleVector); + float bw_topIndirectLighting = dot(ShadeSH9Plus, greyScaleVector); + float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting); + poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting) * poiLight.detailShadow; + } + if (lightMapMode == 1) + { + poiLight.lightMap = poiLight.nDotLNormalized * lerp(1, poiLight.attenuation, poiLight.attenuationStrength); + } + if (lightMapMode == 2) + { + poiLight.lightMap = poiLight.nDotLSaturated * lerp(1, poiLight.attenuation, poiLight.attenuationStrength); + } + poiLight.directColor = max(poiLight.directColor, 0.0001); + poiLight.indirectColor = max(poiLight.indirectColor, 0.0001); + poiLight.directColor = max(poiLight.directColor, poiLight.directColor / max(0.0001, (calculateluminance(poiLight.directColor) / float(0)))); + poiLight.indirectColor = max(poiLight.indirectColor, poiLight.indirectColor / max(0.0001, (calculateluminance(poiLight.indirectColor) / float(0)))); + poiLight.directColor = lerp(poiLight.directColor, dot(poiLight.directColor, float3(0.299, 0.587, 0.114)), float(0)); + poiLight.indirectColor = lerp(poiLight.indirectColor, dot(poiLight.indirectColor, float3(0.299, 0.587, 0.114)), float(0)); + if (float(1)) + { + poiLight.directColor = min(poiLight.directColor, float(1)); + poiLight.indirectColor = min(poiLight.indirectColor, float(1)); + } + if (float(0)) + { + poiLight.directColor = poiThemeColor(poiMods, float4(1,1,1,1), float(0)); + } + #ifdef UNITY_PASS_FORWARDBASE + poiLight.directColor = max(poiLight.directColor * float(1), 0); + poiLight.directColor = max(poiLight.directColor + float(0), 0); + poiLight.indirectColor = max(poiLight.indirectColor * float(1), 0); + poiLight.indirectColor = max(poiLight.indirectColor + float(0), 0); + #endif + #endif + #ifdef UNITY_PASS_FORWARDADD + #if defined(POI_LIGHT_DATA_ADDITIVE_DIRECTIONAL_ENABLE) && defined(DIRECTIONAL) + return float4(mainTexture.rgb * .0001, 1); + #endif + #if defined(POINT) || defined(SPOT) + poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos.xyz); + #ifdef POINT + poiLight.additiveShadow = UNITY_SHADOW_ATTENUATION(i, poiMesh.worldPos); + unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(poiMesh.worldPos, 1)).xyz; + poiLight.attenuation = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r; + #endif + #ifdef SPOT + poiLight.additiveShadow = UNITY_SHADOW_ATTENUATION(i, poiMesh.worldPos); + unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(poiMesh.worldPos, 1)); + poiLight.attenuation = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz); + #endif + #else + poiLight.direction = _WorldSpaceLightPos0.xyz; + UNITY_LIGHT_ATTENUATION(attenuation, i, poiMesh.worldPos) + poiLight.additiveShadow == 0; + poiLight.attenuation = attenuation; + #endif + poiLight.directColor = float(0) ? min(float(1), _LightColor0.rgb) : _LightColor0.rgb; + #if defined(POINT_COOKIE) || defined(DIRECTIONAL_COOKIE) + poiLight.indirectColor = 0; + #else + poiLight.indirectColor = lerp(0, poiLight.directColor, float(0.5)); + #endif + poiLight.directColor = lerp(poiLight.directColor, dot(poiLight.directColor, float3(0.299, 0.587, 0.114)), float(0)); + poiLight.indirectColor = lerp(poiLight.indirectColor, dot(poiLight.indirectColor, float3(0.299, 0.587, 0.114)), float(0)); + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotLSaturated = saturate(poiLight.nDotL); + poiLight.nDotLNormalized = (poiLight.nDotL + 1) * 0.5; + poiLight.nDotV = abs(dot(poiMesh.normals[1], poiCam.viewDir)); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir); + poiLight.vertexNDotL = dot(poiMesh.normals[0], poiLight.direction); + poiLight.vertexNDotV = abs(dot(poiMesh.normals[0], poiCam.viewDir)); + poiLight.vertexNDotH = max(0.00001, dot(poiMesh.normals[0], poiLight.halfDir)); + poiLight.lightMap = 1; + #endif + poiFragData.baseColor = mainTexture.rgb * poiThemeColor(poiMods, float4(1,1,1,1).rgb, float(0)); + poiFragData.alpha = mainTexture.a * float4(1,1,1,1).a; + #if defined(PROP_CLIPPINGMASK) || !defined(OPTIMIZER_ENABLED) + float alphaMask = POI2D_SAMPLER_PAN(_ClippingMask, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)).r; + if (float(0)) + { + alphaMask = 1 - alphaMask; + } + #else + float alphaMask = 1; + #endif + poiFragData.alpha *= alphaMask; + applyAlphaOptions(poiFragData, poiMesh, poiCam, poiMods); + applyVertexColor(poiFragData, poiMesh); + #if defined(GEOM_TYPE_BRANCH) || defined(GEOM_TYPE_BRANCH_DETAIL) || defined(GEOM_TYPE_FROND) || defined(DEPTH_OF_FIELD_COC_VIEW) + applyDecals(poiFragData, poiMesh, poiCam, poiMods, poiLight); + #endif + #if defined(_LIGHTINGMODE_SHADEMAP) && defined(VIGNETTE_MASKED) + #ifndef POI_PASS_OUTLINE + #ifdef _LIGHTINGMODE_SHADEMAP + applyShadeMapping(poiFragData, poiMesh, poiLight); + #endif + #endif + #endif + #ifdef VIGNETTE_MASKED + #ifdef POI_PASS_OUTLINE + if (_OutlineLit) + { + calculateShading(poiLight, poiFragData, poiMesh, poiCam); + } + else + { + poiLight.finalLighting = 1; + } + #else + calculateShading(poiLight, poiFragData, poiMesh, poiCam); + #endif + #else + poiLight.finalLighting = 1; + poiLight.rampedLightMap = aaBlurStep(poiLight.nDotL, 0.1, .1); + #endif + #if defined(POI_MATCAP0) || defined(COLOR_GRADING_HDR_3D) + applyMatcap(poiFragData, poiCam, poiMesh, poiLight, poiMods); + #endif + + if (float(0)) + { + poiFragData.baseColor *= saturate(poiFragData.alpha); + } + poiFragData.finalColor = poiFragData.baseColor; + poiFragData.finalColor = poiFragData.baseColor * poiLight.finalLighting; + if (float(0)) + { + float3 position = float(1) ? poiMesh.worldPos : poiMesh.objectPosition; + poiFragData.finalColor *= lerp(poiThemeColor(poiMods, float4(0,0,0,1).rgb, float(0)), poiThemeColor(poiMods, float4(1,1,1,1).rgb, float(0)), smoothstep(float(0), float(1), distance(position, poiCam.worldPos))); + } + #if defined(_EMISSION) || defined(POI_EMISSION_1) || defined(POI_EMISSION_2) || defined(POI_EMISSION_3) + float3 emissionBaseReplace = 0; + #endif + #if defined(_EMISSION) || defined(POI_EMISSION_1) || defined(POI_EMISSION_2) || defined(POI_EMISSION_3) + poiFragData.finalColor.rgb = lerp(poiFragData.finalColor.rgb, saturate(emissionBaseReplace), poiMax(emissionBaseReplace)); + #endif + if (float(0) == 0) + { + UNITY_APPLY_FOG(i.fogCoord, poiFragData.finalColor); + } + poiFragData.alpha = float(0) ? 1 : poiFragData.alpha; + ApplyAlphaToCoverage(poiFragData, poiMesh); + applyDithering(poiFragData, poiCam); + poiFragData.finalColor += poiLight.finalLightAdd; + #ifdef UNITY_PASS_FORWARDBASE + poiFragData.emission = max(poiFragData.emission * float(1), 0); + poiFragData.finalColor = max(poiFragData.finalColor * float(1), 0); + #endif + if (float(0) == POI_MODE_OPAQUE) + { + poiFragData.alpha = 1; + } + clip(poiFragData.alpha - float(0.5)); + if (float(0) == POI_MODE_FADE) + { + clip(poiFragData.alpha - 0.01); + } + return float4(poiFragData.finalColor + poiFragData.emission * poiMods.globalEmission, poiFragData.alpha) + POI_SAFE_RGB0; + } + ENDCG + } + Pass + { + Tags { "LightMode" = "ForwardAdd" } + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite Off + Cull [_Cull] + AlphaToMask [_AlphaToCoverage] + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + BlendOp [_AddBlendOp], [_AddBlendOpAlpha] + Blend [_AddSrcBlend] [_AddDstBlend] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define POI_LIGHT_DATA_ADDITIVE_DIRECTIONAL_ENABLE +#define POI_LIGHT_DATA_ADDITIVE_ENABLE +#define POI_VERTEXLIGHT_ON +#define VIGNETTE_CLASSIC +#define VIGNETTE_MASKED +#define _LIGHTINGMODE_MULTILAYER_MATH +#define _RIMSTYLE_POIYOMI +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define _TPS_VERTEXCOLORS_ON +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_IS_USING_THRY_EDITOR 69 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_MAINCATEGORY 0 +#define PROP_COLORTHEMEINDEX 0 +#define PROP_MAINTEX +#define PROP_MAINTEXUV 0 +#define PROP_BUMPMAP +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_CLIPPINGMASKUV 0 +#define PROP_INVERSE_CLIPPING 0 +#define PROP_CUTOFF 0.5 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINCOLORADJUSTTOGGLE 0 +#define PROP_MAINCOLORADJUSTTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINBRIGHTNESS 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUEALCTENABLED 0 +#define PROP_MAINALHUESHIFTBAND 0 +#define PROP_MAINALHUESHIFTCTINDEX 0 +#define PROP_MAINHUEALMOTIONSPEED 1 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_ALPHA 0 +#define PROP_ALPHAFORCEOPAQUE 0 +#define PROP_ALPHAMOD 0 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHATOCOVERAGE 0 +#define PROP_ALPHASHARPENEDA2C 0 +#define PROP_ALPHAMIPSCALE 0.25 +#define PROP_ALPHADITHERING 0 +#define PROP_ALPHADITHERGRADIENT 0.1 +#define PROP_ALPHADISTANCEFADE 0 +#define PROP_ALPHADISTANCEFADETYPE 1 +#define PROP_ALPHADISTANCEFADEMINALPHA 0 +#define PROP_ALPHADISTANCEFADEMAXALPHA 1 +#define PROP_ALPHADISTANCEFADEMIN 0 +#define PROP_ALPHADISTANCEFADEMAX 0 +#define PROP_ALPHAFRESNEL 0 +#define PROP_ALPHAFRESNELALPHA 0 +#define PROP_ALPHAFRESNELSHARPNESS 0.5 +#define PROP_ALPHAFRESNELWIDTH 0.5 +#define PROP_ALPHAFRESNELINVERT 0 +#define PROP_ALPHAANGULAR 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROP_ALPHAAUDIOLINKENABLED 0 +#define PROP_ALPHAAUDIOLINKADDBAND 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTINTTHEMEINDEX 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROP_VERTEXAUDIOLINKENABLED 0 +#define PROP_VERTEXLOCALTRANSLATIONALBAND 0 +#define PROP_VERTEXLOCALROTATIONALBANDX 0 +#define PROP_VERTEXLOCALROTATIONALBANDY 0 +#define PROP_VERTEXLOCALROTATIONALBANDZ 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDX 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEX 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDY 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEY 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDZ 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEZ 0 +#define PROP_VERTEXLOCALSCALEALBAND 0 +#define PROP_VERTEXWORLDTRANSLATIONALBAND 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBAND 0 +#define PROP_VERTEXROUNDINGRANGEBAND 0 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORINGLINEARSPACE 1 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACECOLORTHEMEINDEX 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROP_BACKFACEALPHA 1 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEMASKUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEREPLACEALPHA 0 +#define PROP_BACKFACEEMISSIONLIMITER 1 +#define PROP_BACKFACEHUESHIFTENABLED 0 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEHUESHIFTSPEED 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_REDCOLORTHEMEINDEX 0 +#define PROP_REDTEXTUREUV 0 +#define PROP_GREENCOLORTHEMEINDEX 0 +#define PROP_GREENTEXTUREUV 0 +#define PROP_BLUECOLORTHEMEINDEX 0 +#define PROP_BLUETEXTUREUV 0 +#define PROP_ALPHACOLORTHEMEINDEX 0 +#define PROP_ALPHATEXTUREUV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROP_RGBNORMALAUV 0 +#define PROP_RGBNORMALASCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTPSDEPTHMASKENABLED 0 +#define PROP_DECAL0TPSMASKSTRENGTH 1 +#define PROP_DECAL1TPSMASKSTRENGTH 1 +#define PROP_DECAL2TPSMASKSTRENGTH 1 +#define PROP_DECAL3TPSMASKSTRENGTH 1 +#define PROPM_START_DECAL0 0 +#define PROP_DECALENABLED 0 +#define PROP_DECAL0MASKCHANNEL 0 +#define PROP_DECALCOLORTHEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECAL0DEPTH 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDTYPE 0 +#define PROP_DECALBLENDALPHA 1 +#define PROP_DECALOVERRIDEALPHA 0 +#define PROP_DECALHUESHIFTENABLED 0 +#define PROP_DECALHUESHIFTSPEED 0 +#define PROP_DECALHUESHIFT 0 +#define PROP_DECAL0HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL0AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL0SCALEBAND 0 +#define PROP_AUDIOLINKDECAL0SIDEBAND 0 +#define PROP_AUDIOLINKDECAL0ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL0ALPHABAND 0 +#define PROP_AUDIOLINKDECAL0EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC0 0 +#define PROP_DECALROTATIONCTALBAND0 0 +#define PROP_DECALROTATIONCTALTYPE0 0 +#define PROP_DECALROTATIONCTALSPEED0 0 +#define PROPM_END_DECAL0AUDIOLINK 0 +#define PROPM_END_DECAL0 0 +#define PROPM_START_DECAL1 0 +#define PROP_DECALENABLED1 0 +#define PROP_DECAL1MASKCHANNEL 1 +#define PROP_DECALCOLOR1THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH1 0 +#define PROP_DECALTEXTURE1UV 0 +#define PROP_DECALTILED1 0 +#define PROP_DECAL1DEPTH 0 +#define PROP_DECALROTATION1 0 +#define PROP_DECALROTATIONSPEED1 0 +#define PROP_DECALBLENDTYPE1 0 +#define PROP_DECALBLENDALPHA1 1 +#define PROP_DECALOVERRIDEALPHA1 0 +#define PROP_DECALHUESHIFTENABLED1 0 +#define PROP_DECALHUESHIFTSPEED1 0 +#define PROP_DECALHUESHIFT1 0 +#define PROP_DECAL1HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL1AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL1SCALEBAND 0 +#define PROP_AUDIOLINKDECAL1SIDEBAND 0 +#define PROP_AUDIOLINKDECAL1ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL1ALPHABAND 0 +#define PROP_AUDIOLINKDECAL1EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC1 0 +#define PROP_DECALROTATIONCTALBAND1 0 +#define PROP_DECALROTATIONCTALTYPE1 0 +#define PROP_DECALROTATIONCTALSPEED1 0 +#define PROPM_END_DECAL1AUDIOLINK 0 +#define PROPM_END_DECAL1 0 +#define PROPM_START_DECAL2 0 +#define PROP_DECALENABLED2 0 +#define PROP_DECAL2MASKCHANNEL 2 +#define PROP_DECALCOLOR2THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH2 0 +#define PROP_DECALTEXTURE2UV 0 +#define PROP_DECALTILED2 0 +#define PROP_DECAL2DEPTH 0 +#define PROP_DECALROTATION2 0 +#define PROP_DECALROTATIONSPEED2 0 +#define PROP_DECALBLENDTYPE2 0 +#define PROP_DECALBLENDALPHA2 1 +#define PROP_DECALOVERRIDEALPHA2 0 +#define PROP_DECALHUESHIFTENABLED2 0 +#define PROP_DECALHUESHIFTSPEED2 0 +#define PROP_DECALHUESHIFT2 0 +#define PROP_DECAL2HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL2AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL2SCALEBAND 0 +#define PROP_AUDIOLINKDECAL2SIDEBAND 0 +#define PROP_AUDIOLINKDECAL2ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL2ALPHABAND 0 +#define PROP_AUDIOLINKDECAL2EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC2 0 +#define PROP_DECALROTATIONCTALBAND2 0 +#define PROP_DECALROTATIONCTALTYPE2 0 +#define PROP_DECALROTATIONCTALSPEED2 0 +#define PROPM_END_DECAL2AUDIOLINK 0 +#define PROPM_END_DECAL2 0 +#define PROPM_START_DECAL3 0 +#define PROP_DECALENABLED3 0 +#define PROP_DECAL3MASKCHANNEL 3 +#define PROP_DECALCOLOR3THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH3 0 +#define PROP_DECALTEXTURE3UV 0 +#define PROP_DECALTILED3 0 +#define PROP_DECAL3DEPTH 0 +#define PROP_DECALROTATION3 0 +#define PROP_DECALROTATIONSPEED3 0 +#define PROP_DECALBLENDTYPE3 0 +#define PROP_DECALBLENDALPHA3 1 +#define PROP_DECALOVERRIDEALPHA3 0 +#define PROP_DECALHUESHIFTENABLED3 0 +#define PROP_DECALHUESHIFTSPEED3 0 +#define PROP_DECALHUESHIFT3 0 +#define PROP_DECAL3HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL3AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL3SCALEBAND 0 +#define PROP_AUDIOLINKDECAL3SIDEBAND 0 +#define PROP_AUDIOLINKDECAL3ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL3ALPHABAND 0 +#define PROP_AUDIOLINKDECAL3EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC3 0 +#define PROP_DECALROTATIONCTALBAND3 0 +#define PROP_DECALROTATIONCTALTYPE3 0 +#define PROP_DECALROTATIONCTALSPEED3 0 +#define PROPM_END_DECAL3AUDIOLINK 0 +#define PROPM_END_DECAL3 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_TPS_PENETRATOR 0 +#define PROPM_START_PEN_AUTOCONFIG 0 +#define PROP_TPS_PENETRATORLENGTH 1 +#define PROPM_END_PEN_AUTOCONFIG 0 +#define PROP_TPSHELPBOX 0 +#define PROP_TPSPENETRATORENABLED 0 +#define PROP_TPSBEZIERHEADER 0 +#define PROP_TPS_BEZIERSTART 0 +#define PROP_TPS_BEZIERSMOOTHNESS 0.09 +#define PROP_TPSSQUEEZEHEADER 0 +#define PROP_TPS_SQUEEZE 0.3 +#define PROP_TPS_SQUEEZEDISTANCE 0.2 +#define PROP_TPSBULDGEHEADER 0 +#define PROP_TPS_BULDGE 0.3 +#define PROP_TPS_BULDGEDISTANCE 0.2 +#define PROP_TPS_BULDGEFALLOFFDISTANCE 0.05 +#define PROP_TPSPULSINGHEADER 0 +#define PROP_TPS_PUMPINGSTRENGTH 0 +#define PROP_TPS_PUMPINGSPEED 0 +#define PROP_TPS_PUMPINGWIDTH 0.2 +#define PROP_TPSIDLEHEADER 0 +#define PROP_TPS_IDLEGRAVITY 0 +#define PROP_TPS_IDLESKRINKWIDTH 1 +#define PROP_TPS_IDLESKRINKLENGTH 1 +#define PROP_TPS_IDLEMOVEMENTSTRENGTH 0 +#define PROP_TPS_VERTEXCOLORS 1 +#define PROP_TPS2_BUFFEREDDEPTH 0 +#define PROP_TPS2_BUFFEREDSTRENGTH 0 +#define PROPM_END_TPS_PENETRATOR 0 +#define PROPM_START_GLOBALTHEMES 0 +#define PROPM_END_GLOBALTHEMES 0 +#define PROPM_LIGHTINGCATEGORY 0 +#define PROPM_START_POILIGHTDATA 0 +#define PROP_LIGHTINGAOMAPSUV 0 +#define PROP_LIGHTDATAAOSTRENGTHR 1 +#define PROP_LIGHTDATAAOSTRENGTHG 0 +#define PROP_LIGHTDATAAOSTRENGTHB 0 +#define PROP_LIGHTDATAAOSTRENGTHA 0 +#define PROP_LIGHTINGDETAILSHADOWMAPSUV 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHR 1 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHG 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHB 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHA 0 +#define PROP_LIGHTINGSHADOWMASKSUV 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHR 1 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHG 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHB 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHA 0 +#define PROP_LIGHTINGCOLORMODE 0 +#define PROP_LIGHTINGMAPMODE 0 +#define PROP_LIGHTINGDIRECTIONMODE 0 +#define PROP_LIGHTINGFORCECOLORENABLED 0 +#define PROP_LIGHTINGFORCEDCOLORTHEMEINDEX 0 +#define PROP_UNLIT_INTENSITY 1 +#define PROP_LIGHTINGCAPENABLED 1 +#define PROP_LIGHTINGCAP 1 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGINDIRECTUSESNORMALS 0 +#define PROP_LIGHTINGCASTEDSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGADDITIVEENABLE 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROP_LIGHTINGADDITIVELIMITED 0 +#define PROP_LIGHTINGADDITIVELIMIT 1 +#define PROP_LIGHTINGADDITIVEMONOCHROMATIC 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGVERTEXLIGHTINGENABLED 1 +#define PROP_LIGHTDATADEBUGENABLED 0 +#define PROP_LIGHTINGDEBUGVISUALIZE 0 +#define PROPM_END_POILIGHTDATA 0 +#define PROPM_START_POISHADING 0 +#define PROP_SHADINGENABLED 1 +#define PROP_LIGHTINGMODE 1 +#define PROP_TOONRAMP +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGWRAPPEDWRAP 0 +#define PROP_LIGHTINGWRAPPEDNORMALIZATION 0 +#define PROP_SHADOWCOLORTEXUV 0 +#define PROP_SHADOWBORDER 0.5 +#define PROP_SHADOWBLUR 0.1 +#define PROP_SHADOW2NDCOLORTEXUV 0 +#define PROP_SHADOW2NDBORDER 0.5 +#define PROP_SHADOW2NDBLUR 0.3 +#define PROP_SHADOW3RDCOLORTEXUV 0 +#define PROP_SHADOW3RDBORDER 0.25 +#define PROP_SHADOW3RDBLUR 0.1 +#define PROP_SHADOWBORDERRANGE 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_1ST_SHADEMAPUV 0 +#define PROP_USE_1STSHADEMAPALPHA_AS_SHADOWMASK 0 +#define PROP_1STSHADEMAPMASK_INVERSE 0 +#define PROP_USE_BASEAS1ST 0 +#define PROP_2ND_SHADEMAPUV 0 +#define PROP_USE_2NDSHADEMAPALPHA_AS_SHADOWMASK 0 +#define PROP_2NDSHADEMAPMASK_INVERSE 0 +#define PROP_USE_1STAS2ND 0 +#define PROP_BASECOLOR_STEP 0.5 +#define PROP_BASESHADE_FEATHER 0.0001 +#define PROP_SHADECOLOR_STEP 0 +#define PROP_1ST2ND_SHADES_FEATHER 0.0001 +#define PROP_SHADINGSHADEMAPBLENDTYPE 0 +#define PROP_SKINLUT +#define PROP_SSSSCALE 1 +#define PROP_SSSBUMPBLUR 0.7 +#define PROP_CLOTHDFG +#define PROP_CLOTHMETALLICSMOOTHNESSMAPINVERT 0 +#define PROP_CLOTHMETALLICSMOOTHNESSMAPUV 0 +#define PROP_CLOTHREFLECTANCE 0.5 +#define PROP_CLOTHSMOOTHNESS 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROPM_END_POISHADING 0 +#define PROPM_START_ANISO 0 +#define PROP_ENABLEANISO 0 +#define PROP_ANISOCOLORMAPUV 0 +#define PROP_ANISOUSELIGHTCOLOR 1 +#define PROP_ANISOUSEBASECOLOR 0 +#define PROP_ANISOREPLACE 0 +#define PROP_ANISOADD 1 +#define PROP_ANISOHIDEINSHADOW 1 +#define PROP_ANISO0POWER 0 +#define PROP_ANISO0STRENGTH 1 +#define PROP_ANISO0OFFSET 0 +#define PROP_ANISO0OFFSETMAPSTRENGTH 0 +#define PROP_ANISO0TINTINDEX 0 +#define PROP_ANISO0TOONMODE 0 +#define PROP_ANISO0EDGE 0.5 +#define PROP_ANISO0BLUR 0 +#define PROP_ANISO1POWER 0.1 +#define PROP_ANISO1STRENGTH 1 +#define PROP_ANISO1OFFSET 0 +#define PROP_ANISO1OFFSETMAPSTRENGTH 0 +#define PROP_ANISO1TINTINDEX 0 +#define PROP_ANISO1TOONMODE 0 +#define PROP_ANISO1EDGE 0.5 +#define PROP_ANISO1BLUR 0 +#define PROP_ANISODEBUGTOGGLE 0 +#define PROP_ANISODEBUGMODE 0 +#define PROPM_END_ANSIO 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPUVMODE 1 +#define PROP_MATCAPCOLORTHEMEINDEX 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPMIXED 0 +#define PROP_MATCAPADDTOLIGHT 0 +#define PROP_MATCAPALPHAOVERRIDE 0 +#define PROP_MATCAPNORMAL 1 +#define PROP_MATCAP0CUSTOMNORMAL 0 +#define PROP_MATCAP0NORMALMAPUV 0 +#define PROP_MATCAP0NORMALMAPSCALE 1 +#define PROP_MATCAPHUESHIFTENABLED 0 +#define PROP_MATCAPHUESHIFTSPEED 0 +#define PROP_MATCAPHUESHIFT 0 +#define PROP_MATCAPTPSDEPTHENABLED 0 +#define PROP_MATCAPTPSMASKSTRENGTH 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2UVMODE 1 +#define PROP_MATCAP2COLORTHEMEINDEX 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2MIXED 0 +#define PROP_MATCAP2ADDTOLIGHT 0 +#define PROP_MATCAP2ALPHAOVERRIDE 0 +#define PROP_MATCAP2NORMAL 1 +#define PROP_MATCAP1CUSTOMNORMAL 0 +#define PROP_MATCAP1CUSTOMNORMAL 0 +#define PROP_MATCAP1NORMALMAPUV 0 +#define PROP_MATCAP1NORMALMAPSCALE 1 +#define PROP_MATCAP2HUESHIFTENABLED 0 +#define PROP_MATCAP2HUESHIFTSPEED 0 +#define PROP_MATCAP2HUESHIFT 0 +#define PROP_MATCAP2TPSDEPTHENABLED 0 +#define PROP_MATCAP2TPSMASKSTRENGTH 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_CUBEMAP 0 +#define PROP_CUBEMAPENABLED 0 +#define PROP_CUBEMAPUVMODE 1 +#define PROP_CUBEMAPCOLORTHEMEINDEX 0 +#define PROP_CUBEMAP +#define PROP_CUBEMAPMASKUV 0 +#define PROP_CUBEMAPMASKINVERT 0 +#define PROP_CUBEMAPEMISSIONSTRENGTH 0 +#define PROP_CUBEMAPINTENSITY 1 +#define PROP_CUBEMAPLIGHTMASK 0 +#define PROP_CUBEMAPREPLACE 1 +#define PROP_CUBEMAPMULTIPLY 0 +#define PROP_CUBEMAPADD 0 +#define PROP_CUBEMAPNORMAL 1 +#define PROP_CUBEMAPHUESHIFTENABLED 0 +#define PROP_CUBEMAPHUESHIFTSPEED 0 +#define PROP_CUBEMAPHUESHIFT 0 +#define PROPM_END_CUBEMAP 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMSTYLE 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROP_IS_NORMALMAPTORIMLIGHT 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMLIGHTCOLORTHEMEINDEX 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMPOWER 1 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBASECOLORMIX 0 +#define PROP_RIMBLENDMODE 0 +#define PROP_RIMBLENDSTRENGTH 1 +#define PROP_IS_LIGHTCOLOR_RIMLIGHT 1 +#define PROP_RIMLIGHT_POWER 0.1 +#define PROP_RIMLIGHT_INSIDEMASK 0.0001 +#define PROP_RIMLIGHT_FEATHEROFF 0 +#define PROP_LIGHTDIRECTION_MASKON 0 +#define PROP_TWEAK_LIGHTDIRECTION_MASKLEVEL 0 +#define PROP_ADD_ANTIPODEAN_RIMLIGHT 0 +#define PROP_IS_LIGHTCOLOR_AP_RIMLIGHT 1 +#define PROP_RIMAPCOLORTHEMEINDEX 0 +#define PROP_AP_RIMLIGHT_POWER 0.1 +#define PROP_AP_RIMLIGHT_FEATHEROFF 0 +#define PROP_TWEAK_RIMLIGHTMASKLEVEL 0 +#define PROP_RIMSHADOWTOGGLE 0 +#define PROP_RIMSHADOWMASKRAMPTYPE 0 +#define PROP_RIMSHADOWMASKSTRENGTH 1 +#define PROP_RIMSHADOWWIDTH 0 +#define PROP_RIMHUESHIFTENABLED 0 +#define PROP_RIMHUESHIFTSPEED 0 +#define PROP_RIMHUESHIFT 0 +#define PROPM_START_RIMAUDIOLINK 0 +#define PROP_AUDIOLINKRIMWIDTHBAND 0 +#define PROP_AUDIOLINKRIMEMISSIONBAND 0 +#define PROP_AUDIOLINKRIMBRIGHTNESSBAND 0 +#define PROPM_END_RIMAUDIOLINK 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_DEPTHRIMLIGHTOPTIONS 0 +#define PROP_ENABLEDEPTHRIMLIGHTING 0 +#define PROP_DEPTHRIMNORMALTOUSE 1 +#define PROP_DEPTHRIMWIDTH 0.2 +#define PROP_DEPTHRIMSHARPNESS 0.2 +#define PROP_DEPTHRIMHIDEINSHADOW 0 +#define PROP_DEPTHRIMMIXBASECOLOR 0 +#define PROP_DEPTHRIMMIXLIGHTCOLOR 0 +#define PROP_DEPTHRIMCOLORTHEMEINDEX 0 +#define PROP_DEPTHRIMEMISSION 0 +#define PROP_DEPTHRIMREPLACE 0 +#define PROP_DEPTHRIMADD 0 +#define PROP_DEPTHRIMMULTIPLY 0 +#define PROP_DEPTHRIMADDITIVELIGHTING 0 +#define PROPM_END_DEPTHRIMLIGHTOPTIONS 0 +#define PROPM_START_BRDF 1 +#define PROP_MOCHIEBRDF 0 +#define PROP_MOCHIEREFLECTIONSTRENGTH 1 +#define PROP_MOCHIESPECULARSTRENGTH 1 +#define PROP_MOCHIEMETALLICMULTIPLIER 0 +#define PROP_MOCHIEROUGHNESSMULTIPLIER 1 +#define PROP_MOCHIEREFLECTIONTINTTHEMEINDEX 0 +#define PROP_MOCHIESPECULARTINTTHEMEINDEX 0 +#define PROP_MOCHIEMETALLICMAPSUV 0 +#define PROP_MOCHIEMETALLICMAPINVERT 0 +#define PROP_MOCHIEROUGHNESSMAPINVERT 0 +#define PROP_MOCHIEREFLECTIONMASKINVERT 0 +#define PROP_MOCHIESPECULARMASKINVERT 0 +#define PROP_PBRSPLITMASKSAMPLE 0 +#define PROP_MOCHIEMETALLICMASKSUV 0 +#define PROP_SPECULAR2NDLAYER 0 +#define PROP_MOCHIESPECULARSTRENGTH2 1 +#define PROP_MOCHIEROUGHNESSMULTIPLIER2 1 +#define PROP_BRDFTPSDEPTHENABLED 0 +#define PROP_BRDFTPSREFLECTIONMASKSTRENGTH 1 +#define PROP_BRDFTPSSPECULARMASKSTRENGTH 1 +#define PROP_IGNORECASTEDSHADOWS 0 +#define PROP_MOCHIEFORCEFALLBACK 0 +#define PROP_MOCHIELITFALLBACK 0 +#define PROP_MOCHIEGSAAENABLED 1 +#define PROP_POIGSAAVARIANCE 0.15 +#define PROP_POIGSAATHRESHOLD 0.1 +#define PROP_REFSPECFRESNEL 1 +#define PROPM_END_BRDF 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_CLEARCOATBRDF 0 +#define PROP_CLEARCOATSTRENGTH 1 +#define PROP_CLEARCOATSMOOTHNESS 1 +#define PROP_CLEARCOATREFLECTIONSTRENGTH 1 +#define PROP_CLEARCOATSPECULARSTRENGTH 1 +#define PROP_CLEARCOATREFLECTIONTINTTHEMEINDEX 0 +#define PROP_CLEARCOATSPECULARTINTTHEMEINDEX 0 +#define PROP_CLEARCOATMAPSUV 0 +#define PROP_CLEARCOATMASKINVERT 0 +#define PROP_CLEARCOATSMOOTHNESSMAPINVERT 0 +#define PROP_CLEARCOATREFLECTIONMASKINVERT 0 +#define PROP_CLEARCOATSPECULARMASKINVERT 0 +#define PROP_CLEARCOATFORCEFALLBACK 0 +#define PROP_CLEARCOATLITFALLBACK 0 +#define PROP_CCIGNORECASTEDSHADOWS 0 +#define PROP_CLEARCOATGSAAENABLED 1 +#define PROP_CLEARCOATGSAAVARIANCE 0.15 +#define PROP_CLEARCOATGSAATHRESHOLD 0.1 +#define PROP_CLEARCOATTPSDEPTHMASKENABLED 0 +#define PROP_CLEARCOATTPSMASKSTRENGTH 1 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_STYLIZEDSPEC 0 +#define PROP_STYLIZEDSPECULAR 0 +#define PROP_HIGHCOLOR_TEXUV 0 +#define PROP_HIGHCOLORTHEMEINDEX 0 +#define PROP_SET_HIGHCOLORMASKUV 0 +#define PROP_TWEAK_HIGHCOLORMASKLEVEL 0 +#define PROP_IS_SPECULARTOHIGHCOLOR 0 +#define PROP_IS_BLENDADDTOHICOLOR 0 +#define PROP_STYLIZEDSPECULARSTRENGTH 1 +#define PROP_USELIGHTCOLOR 1 +#define PROP_SSIGNORECASTEDSHADOWS 0 +#define PROP_HIGHCOLOR_POWER 0.2 +#define PROP_STYLIZEDSPECULARFEATHER 0 +#define PROP_LAYER1STRENGTH 1 +#define PROP_LAYER2SIZE 0 +#define PROP_STYLIZEDSPECULAR2FEATHER 0 +#define PROP_LAYER2STRENGTH 0 +#define PROPM_END_STYLIZEDSPEC 0 +#define PROPM_SPECIALFXCATEGORY 0 +#define PROPM_START_UDIMDISCARDOPTIONS 0 +#define PROP_ENABLEUDIMDISCARDOPTIONS 0 +#define PROP_UDIMDISCARDUV 0 +#define PROP_UDIMDISCARDMODE 1 +#define PROPM_END_UDIMDISCARDOPTIONS 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGECOLORTHEMEINDEX 0 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETEXTURECOLORTHEMEINDEX 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROP_ENABLEDISSOLVEAUDIOLINK 0 +#define PROP_AUDIOLINKDISSOLVEALPHABAND 0 +#define PROP_AUDIOLINKDISSOLVEDETAILBAND 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_DISSOLVEHUESHIFT 0 +#define PROP_DISSOLVEHUESHIFTENABLED 0 +#define PROP_DISSOLVEHUESHIFTSPEED 0 +#define PROP_DISSOLVEHUESHIFT 0 +#define PROP_DISSOLVEEDGEHUESHIFTENABLED 0 +#define PROP_DISSOLVEEDGEHUESHIFTSPEED 0 +#define PROP_DISSOLVEEDGEHUESHIFT 0 +#define PROPM_END_DISSOLVEHUESHIFT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKCOLORTHEMEINDEX 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROP_FLIPBOOKMANUALFRAMECONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROP_FLIPBOOKCROSSFADEENABLED 0 +#define PROP_FLIPBOOKHUESHIFTENABLED 0 +#define PROP_FLIPBOOKHUESHIFTSPEED 0 +#define PROP_FLIPBOOKHUESHIFT 0 +#define PROPM_START_FLIPBOOKAUDIOLINK 0 +#define PROP_AUDIOLINKFLIPBOOKSCALEBAND 0 +#define PROP_AUDIOLINKFLIPBOOKALPHABAND 0 +#define PROP_AUDIOLINKFLIPBOOKEMISSIONBAND 0 +#define PROP_AUDIOLINKFLIPBOOKFRAMEBAND 0 +#define PROP_FLIPBOOKCHRONOTENSITYENABLED 0 +#define PROP_FLIPBOOKCHRONOTENSITYBAND 0 +#define PROP_FLIPBOOKCHRONOTYPE 0 +#define PROP_FLIPBOOKCHRONOTENSITYSPEED 0 +#define PROPM_END_FLIPBOOKAUDIOLINK 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_EMISSIONS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE0 0 +#define PROP_EMISSIONCOLORTHEMEINDEX 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONMASKINVERT 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROP_EMISSIONHUESHIFTSPEED 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROP_EMISSIONAL0ENABLED 0 +#define PROP_EMISSIONAL0STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION0CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION0CENTEROUTBAND 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONREPLACE1 0 +#define PROP_EMISSIONCOLOR1THEMEINDEX 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONMASKINVERT1 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROP_EMISSIONHUESHIFTSPEED1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROP_EMISSIONAL1ENABLED 0 +#define PROP_EMISSIONAL1STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION1CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION1CENTEROUTBAND 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_EMISSION2OPTIONS 0 +#define PROP_ENABLEEMISSION2 0 +#define PROP_EMISSIONREPLACE2 0 +#define PROP_EMISSIONCOLOR2THEMEINDEX 0 +#define PROP_EMISSIONMAP2UV 0 +#define PROP_EMISSIONBASECOLORASMAP2 0 +#define PROP_EMISSIONMASK2UV 0 +#define PROP_EMISSIONMASKINVERT2 0 +#define PROP_EMISSIONSTRENGTH2 0 +#define PROP_EMISSIONHUESHIFTENABLED2 0 +#define PROP_EMISSIONHUESHIFT2 0 +#define PROP_EMISSIONHUESHIFTSPEED2 0 +#define PROP_EMISSIONCENTEROUTENABLED2 0 +#define PROP_EMISSIONCENTEROUTSPEED2 5 +#define PROP_ENABLEGITDEMISSION2 0 +#define PROP_GITDEWORLDORMESH2 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER2 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER2 0 +#define PROP_GITDEMINLIGHT2 0 +#define PROP_GITDEMAXLIGHT2 1 +#define PROP_EMISSIONBLINKINGENABLED2 0 +#define PROP_EMISSIVEBLINK_MIN2 0 +#define PROP_EMISSIVEBLINK_MAX2 1 +#define PROP_EMISSIVEBLINK_VELOCITY2 4 +#define PROP_EMISSIONBLINKINGOFFSET2 0 +#define PROP_SCROLLINGEMISSION2 0 +#define PROP_EMISSIONSCROLLINGUSECURVE2 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR2 0 +#define PROP_EMISSIVESCROLL_WIDTH2 10 +#define PROP_EMISSIVESCROLL_VELOCITY2 10 +#define PROP_EMISSIVESCROLL_INTERVAL2 20 +#define PROP_EMISSIONSCROLLINGOFFSET2 0 +#define PROP_EMISSIONAL2ENABLED 0 +#define PROP_EMISSIONAL2STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION2CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION2CENTEROUTBAND 0 +#define PROPM_END_EMISSION2OPTIONS 0 +#define PROPM_START_EMISSION3OPTIONS 0 +#define PROP_ENABLEEMISSION3 0 +#define PROP_EMISSIONREPLACE3 0 +#define PROP_EMISSIONCOLOR3THEMEINDEX 0 +#define PROP_EMISSIONMAP3UV 0 +#define PROP_EMISSIONBASECOLORASMAP3 0 +#define PROP_EMISSIONMASK3UV 0 +#define PROP_EMISSIONMASKINVERT3 0 +#define PROP_EMISSIONSTRENGTH3 0 +#define PROP_EMISSIONHUESHIFTENABLED3 0 +#define PROP_EMISSIONHUESHIFT3 0 +#define PROP_EMISSIONHUESHIFTSPEED3 0 +#define PROP_EMISSIONCENTEROUTENABLED3 0 +#define PROP_EMISSIONCENTEROUTSPEED3 5 +#define PROP_ENABLEGITDEMISSION3 0 +#define PROP_GITDEWORLDORMESH3 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER3 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER3 0 +#define PROP_GITDEMINLIGHT3 0 +#define PROP_GITDEMAXLIGHT3 1 +#define PROP_EMISSIONBLINKINGENABLED3 0 +#define PROP_EMISSIVEBLINK_MIN3 0 +#define PROP_EMISSIVEBLINK_MAX3 1 +#define PROP_EMISSIVEBLINK_VELOCITY3 4 +#define PROP_EMISSIONBLINKINGOFFSET3 0 +#define PROP_SCROLLINGEMISSION3 0 +#define PROP_EMISSIONSCROLLINGUSECURVE3 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR3 0 +#define PROP_EMISSIVESCROLL_WIDTH3 10 +#define PROP_EMISSIVESCROLL_VELOCITY3 10 +#define PROP_EMISSIVESCROLL_INTERVAL3 20 +#define PROP_EMISSIONSCROLLINGOFFSET3 0 +#define PROP_EMISSIONAL3ENABLED 0 +#define PROP_EMISSIONAL3STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION3CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION3CENTEROUTBAND 0 +#define PROPM_END_EMISSION3OPTIONS 0 +#define PROPM_END_EMISSIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERUV 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERCOLORTHEMEINDEX 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERHIDEINSHADOW 0 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROP_GLITTERHUESHIFTENABLED 0 +#define PROP_GLITTERHUESHIFTSPEED 0 +#define PROP_GLITTERHUESHIFT 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_PATHING 0 +#define PROP_ENABLEPATHING 0 +#define PROP_PATHGRADIENTTYPE 0 +#define PROP_PATHINGOVERRIDEALPHA 0 +#define PROP_PATHINGMAPUV 0 +#define PROP_PATHINGCOLORMAPUV 0 +#define PROP_PATHTYPER 0 +#define PROP_PATHTYPEG 0 +#define PROP_PATHTYPEB 0 +#define PROP_PATHTYPEA 0 +#define PROP_PATHCOLORRTHEMEINDEX 0 +#define PROP_PATHCOLORGTHEMEINDEX 0 +#define PROP_PATHCOLORBTHEMEINDEX 0 +#define PROP_PATHCOLORATHEMEINDEX 0 +#define PROPM_START_PATHAUDIOLINK 0 +#define PROP_PATHALTIMEOFFSET 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDR 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDG 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDB 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDA 0 +#define PROP_PATHALEMISSIONOFFSET 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDR 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDG 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDB 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDA 0 +#define PROP_PATHALWIDTHOFFSET 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDR 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDG 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDB 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDA 0 +#define PROP_PATHALHISTORY 0 +#define PROP_PATHALHISTORYBANDR 0 +#define PROP_PATHALHISTORYR 0 +#define PROP_PATHALHISTORYBANDG 0 +#define PROP_PATHALHISTORYG 0 +#define PROP_PATHALHISTORYBANDB 0 +#define PROP_PATHALHISTORYB 0 +#define PROP_PATHALHISTORYBANDA 0 +#define PROP_PATHALHISTORYA 0 +#define PROP_PATHALCHRONO 0 +#define PROP_PATHCHRONOBANDR 0 +#define PROP_PATHCHRONOTYPER 0 +#define PROP_PATHCHRONOSPEEDR 0 +#define PROP_PATHCHRONOBANDG 0 +#define PROP_PATHCHRONOTYPEG 0 +#define PROP_PATHCHRONOSPEEDG 0 +#define PROP_PATHCHRONOBANDB 0 +#define PROP_PATHCHRONOTYPEB 0 +#define PROP_PATHCHRONOSPEEDB 0 +#define PROP_PATHCHRONOBANDA 0 +#define PROP_PATHCHRONOTYPEA 0 +#define PROP_PATHCHRONOSPEEDA 0 +#define PROP_PATHALAUTOCORRELATOR 0 +#define PROP_PATHALAUTOCORRELATORR 0 +#define PROP_PATHALAUTOCORRELATORG 0 +#define PROP_PATHALAUTOCORRELATORB 0 +#define PROP_PATHALAUTOCORRELATORA 0 +#define PROP_PATHALCCR 0 +#define PROP_PATHALCCG 0 +#define PROP_PATHALCCB 0 +#define PROP_PATHALCCA 0 +#define PROPM_END_PATHAUDIOLINK 0 +#define PROPM_END_PATHING 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DEPTHFX 0 +#define PROP_ENABLETOUCHGLOW 0 +#define PROP_DEPTHMASKUV 0 +#define PROP_DEPTHCOLORTOGGLE 0 +#define PROP_DEPTHCOLORBLENDMODE 0 +#define PROP_DEPTHTEXTUREUV 0 +#define PROP_DEPTHCOLORTHEMEINDEX 0 +#define PROP_DEPTHEMISSIONSTRENGTH 0 +#define PROP_DEPTHCOLORMINDEPTH 0 +#define PROP_DEPTHCOLORMAXDEPTH 1 +#define PROP_DEPTHCOLORMINVALUE 0 +#define PROP_DEPTHCOLORMAXVALUE 1 +#define PROP_DEPTHALPHATOGGLE 0 +#define PROP_DEPTHALPHAMINDEPTH 0 +#define PROP_DEPTHALPHAMAXDEPTH 1 +#define PROP_DEPTHALPHAMINVALUE 1 +#define PROP_DEPTHALPHAMAXVALUE 0 +#define PROPM_END_DEPTHFX 0 +#define PROPM_START_IRIDESCENCE 0 +#define PROP_ENABLEIRIDESCENCE 0 +#define PROP_IRIDESCENCEMASKUV 0 +#define PROP_IRIDESCENCENORMALTOGGLE 0 +#define PROP_IRIDESCENCENORMALINTENSITY 1 +#define PROP_IRIDESCENCENORMALMAPUV 0 +#define PROP_IRIDESCENCENORMALSELECTION 1 +#define PROP_IRIDESCENCEINTENSITY 1 +#define PROP_IRIDESCENCEADDBLEND 0 +#define PROP_IRIDESCENCEREPLACEBLEND 0 +#define PROP_IRIDESCENCEMULTIPLYBLEND 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTH 0 +#define PROP_IRIDESCENCEHUESHIFTENABLED 0 +#define PROP_IRIDESCENCEHUESHIFTSPEED 0 +#define PROP_IRIDESCENCEHUESHIFT 0 +#define PROPM_START_IRIDESCENCEAUDIOLINK 0 +#define PROP_IRIDESCENCEAUDIOLINKEMISSIONADDBAND 0 +#define PROPM_END_IRIDESCENCEAUDIOLINK 0 +#define PROPM_END_IRIDESCENCE 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSCOLORTHEMEINDEX 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONCOLORTHEMEINDEX 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMECOLORTHEMEINDEX 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_FXPROXIMITYCOLOR 0 +#define PROP_FXPROXIMITYCOLOR 0 +#define PROP_FXPROXIMITYCOLORTYPE 1 +#define PROP_FXPROXIMITYCOLORMINCOLORTHEMEINDEX 0 +#define PROP_FXPROXIMITYCOLORMAXCOLORTHEMEINDEX 0 +#define PROP_FXPROXIMITYCOLORMINDISTANCE 0 +#define PROP_FXPROXIMITYCOLORMAXDISTANCE 1 +#define PROPM_END_FXPROXIMITYCOLOR 0 +#define PROPM_AUDIOLINKCATEGORY 0 +#define PROPM_START_AUDIOLINK 0 +#define PROP_ENABLEAUDIOLINK 0 +#define PROP_AUDIOLINKHELP 0 +#define PROP_AUDIOLINKANIMTOGGLE 1 +#define PROP_DEBUGWAVEFORM 0 +#define PROP_DEBUGDFT 0 +#define PROP_DEBUGBASS 0 +#define PROP_DEBUGLOWMIDS 0 +#define PROP_DEBUGHIGHMIDS 0 +#define PROP_DEBUGTREBLE 0 +#define PROP_DEBUGCCCOLORS 0 +#define PROP_DEBUGCCSTRIP 0 +#define PROP_DEBUGCCLIGHTS 0 +#define PROP_DEBUGAUTOCORRELATOR 0 +#define PROP_DEBUGCHRONOTENSITY 0 +#define PROP_DEBUGVISUALIZERHELPBOX 0 +#define PROPM_END_AUDIOLINK 0 +#define PROPM_START_ALDECALSPECTRUM 0 +#define PROP_ENABLEALDECAL 0 +#define PROP_ALDECALTYPE 0 +#define PROP_ALDECALUVMODE 0 +#define PROP_ALDECALUV 0 +#define PROP_ALUVROTATION 0 +#define PROP_ALUVROTATIONSPEED 0 +#define PROP_ALDECALLINEWIDTH 1 +#define PROP_ALDECALVOLUMESTEP 0 +#define PROP_ALDECALVOLUMECLIPMIN 0 +#define PROP_ALDECALVOLUMECLIPMAX 1 +#define PROP_ALDECALBANDSTEP 0 +#define PROP_ALDECALBANDCLIPMIN 0 +#define PROP_ALDECALBANDCLIPMAX 1 +#define PROP_ALDECALSHAPECLIP 0 +#define PROP_ALDECALSHAPECLIPVOLUMEWIDTH 0.5 +#define PROP_ALDECALSHAPECLIPBANDWIDTH 0.5 +#define PROP_ALDECALVOLUME 0.5 +#define PROP_ALDECALBASEBOOST 5 +#define PROP_ALDECALTREBLEBOOST 1 +#define PROP_ALDECALCOLORMASKUV 0 +#define PROP_ALDECALVOLUMECOLORSOURCE 1 +#define PROP_ALDECALLOWEMISSION 0 +#define PROP_ALDECALMIDEMISSION 0 +#define PROP_ALDECALHIGHEMISSION 0 +#define PROP_ALDECALBLENDTYPE 0 +#define PROP_ALDECALBLENDALPHA 1 +#define PROP_ALDECALCONTROLSALPHA 0 +#define PROPM_END_ALDECALSPECTRUM 0 +#define PROPM_MODIFIERCATEGORY 0 +#define PROPM_START_UVDISTORTION 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONUVTODISTORT 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONFLOWTEXTUREUV 0 +#define PROP_DISTORTIONFLOWTEXTURE1UV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_START_DISTORTIONAUDIOLINK 0 +#define PROP_ENABLEDISTORTIONAUDIOLINK 0 +#define PROP_DISTORTIONSTRENGTHAUDIOLINKBAND 0 +#define PROP_DISTORTIONSTRENGTH1AUDIOLINKBAND 0 +#define PROPM_END_DISTORTIONAUDIOLINK 0 +#define PROPM_END_UVDISTORTION 0 +#define PROPM_START_UVPANOSPHERE 0 +#define PROP_STEREOENABLED 0 +#define PROP_PANOUSEBOTHEYES 1 +#define PROPM_END_UVPANOSPHERE 0 +#define PROPM_START_UVPOLAR 0 +#define PROP_POLARUV 0 +#define PROP_POLARRADIALSCALE 1 +#define PROP_POLARLENGTHSCALE 1 +#define PROP_POLARSPIRALPOWER 0 +#define PROPM_END_UVPOLAR 0 +#define PROPM_START_PARALLAX 0 +#define PROP_POIPARALLAX 0 +#define PROP_PARALLAXUV 0 +#define PROP_HEIGHTMAPUV 0 +#define PROP_HEIGHTMASKINVERT 0 +#define PROP_HEIGHTMASKUV 0 +#define PROP_HEIGHTSTRENGTH 0.4247461 +#define PROP_CURVATUREU 0 +#define PROP_CURVATUREV 0 +#define PROP_HEIGHTSTEPSMIN 10 +#define PROP_HEIGHTSTEPSMAX 128 +#define PROP_CURVFIX 1 +#define PROPM_END_PARALLAX 0 +#define PROPM_THIRDPARTYCATEGORY 0 +#define PROPM_POSTPROCESSING 0 +#define PROPM_START_POILIGHTDATA 0 +#define PROP_PPHELP 0 +#define PROP_PPLIGHTINGMULTIPLIER 1 +#define PROP_PPLIGHTINGADDITION 0 +#define PROP_PPEMISSIONMULTIPLIER 1 +#define PROP_PPFINALCOLORMULTIPLIER 1 +#define PROPM_END_POILIGHTDATA 0 +#define PROPM_START_POSTPROCESS 0 +#define PROP_POSTPROCESS 0 +#define PROP_PPMASKINVERT 0 +#define PROP_PPMASKUV 0 +#define PROP_PPLUTSTRENGTH 0 +#define PROP_PPHUE 0 +#define PROP_PPCONTRAST 1 +#define PROP_PPSATURATION 1 +#define PROP_PPBRIGHTNESS 1 +#define PROP_PPLIGHTNESS 0 +#define PROP_PPHDR 0 +#define PROPM_END_POSTPROCESS 0 +#define PROPM_RENDERINGCATEGORY 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_RENDERINGREDUCECLIPDISTANCE 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROP_ADDBLENDOP 0 +#define PROP_ADDBLENDOPALPHA 0 +#define PROP_ADDSRCBLEND 1 +#define PROP_ADDDSTBLEND 1 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 + + #pragma target 5.0 + #pragma skip_variants DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SHADOWMASK + #pragma multi_compile_fwdadd_fullshadows + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define POI_PASS_ADD + #include "UnityCG.cginc" + #include "UnityStandardUtils.cginc" + #include "AutoLight.cginc" + #include "UnityLightingCommon.cginc" + #include "UnityPBSLighting.cginc" + #ifdef POI_PASS_META + #include "UnityMetaPass.cginc" + #endif + #pragma vertex vert + #pragma fragment frag + #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04) + #define PI float(3.14159265359) + #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv + _Time.x * pan)) + #define POI2D_SAMPLER_PANGRAD(tex, texSampler, uv, pan, ddx, ddy) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv + _Time.x * pan, ddx, ddy)) + #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv)) + #define POI2D_PAN(tex, uv, pan) (tex2D(tex, uv + _Time.x * pan)) + #define POI2D(tex, uv) (tex2D(tex, uv)) + #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, uv)) + #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, uv + _Time.x * pan)) + #define POI2D_MAINTEX_SAMPLER_PAN_INLINED(tex, poiMesh) (POI2D_SAMPLER_PAN(tex, _MainTex, poiUV(poiMesh.uv[tex##UV], tex##_ST), tex##Pan)) + #define POI_SAFE_RGB0 float4(mainTexture.rgb * .0001, 0) + #define POI_SAFE_RGB1 float4(mainTexture.rgb * .0001, 1) + #define POI_SAFE_RGBA mainTexture + #if defined(UNITY_COMPILER_HLSL) + #define PoiInitStruct(type, name) name = (type)0; + #else + #define PoiInitStruct(type, name) + #endif + #define POI_ERROR(poiMesh, gridSize) lerp(float3(1, 0, 1), float3(0, 0, 0), fmod(floor((poiMesh.worldPos.x) * gridSize) + floor((poiMesh.worldPos.y) * gridSize) + floor((poiMesh.worldPos.z) * gridSize), 2) == 0) + #define POI_MODE_OPAQUE 0 + #define POI_MODE_CUTOUT 1 + #define POI_MODE_FADE 2 + #define POI_MODE_TRANSPARENT 3 + #define POI_MODE_ADDITIVE 4 + #define POI_MODE_SOFTADDITIVE 5 + #define POI_MODE_MULTIPLICATIVE 6 + #define POI_MODE_2XMULTIPLICATIVE 7 + #define POI_MODE_TRANSCLIPPING 9 + #define ALPASS_DFT uint2(0,4) //Size: 128, 2 + #define ALPASS_WAVEFORM uint2(0,6) //Size: 128, 16 + #define ALPASS_AUDIOLINK uint2(0,0) //Size: 128, 4 + #define ALPASS_AUDIOBASS uint2(0,0) //Size: 128, 1 + #define ALPASS_AUDIOLOWMIDS uint2(0,1) //Size: 128, 1 + #define ALPASS_AUDIOHIGHMIDS uint2(0,2) //Size: 128, 1 + #define ALPASS_AUDIOTREBLE uint2(0,3) //Size: 128, 1 + #define ALPASS_AUDIOLINKHISTORY uint2(1,0) //Size: 127, 4 + #define ALPASS_GENERALVU uint2(0,22) //Size: 12, 1 + #define ALPASS_CCINTERNAL uint2(12,22) //Size: 12, 2 + #define ALPASS_CCCOLORS uint2(25,22) //Size: 11, 1 + #define ALPASS_CCSTRIP uint2(0,24) //Size: 128, 1 + #define ALPASS_CCLIGHTS uint2(0,25) //Size: 128, 2 + #define ALPASS_AUTOCORRELATOR uint2(0,27) //Size: 128, 1 + #define ALPASS_GENERALVU_INSTANCE_TIME uint2(2,22) + #define ALPASS_GENERALVU_LOCAL_TIME uint2(3,22) + #define ALPASS_GENERALVU_NETWORK_TIME uint2(4,22) + #define ALPASS_GENERALVU_PLAYERINFO uint2(6,22) + #define ALPASS_FILTEREDAUDIOLINK uint2(0,28) //Size: 16, 4 + #define ALPASS_CHRONOTENSITY uint2(16,28) //Size: 8, 4 + #define ALPASS_THEME_COLOR0 uint2(0,23) + #define ALPASS_THEME_COLOR1 uint2(1,23) + #define ALPASS_THEME_COLOR2 uint2(2,23) + #define ALPASS_THEME_COLOR3 uint2(3,23) + #define ALPASS_FILTEREDVU uint2(24,28) //Size: 4, 4 + #define ALPASS_FILTEREDVU_INTENSITY uint2(24,28) //Size: 4, 1 + #define ALPASS_FILTEREDVU_MARKER uint2(24,29) //Size: 4, 1 + #define AUDIOLINK_SAMPHIST 3069 // Internal use for algos, do not change. + #define AUDIOLINK_SAMPLEDATA24 2046 + #define AUDIOLINK_EXPBINS 24 + #define AUDIOLINK_EXPOCT 10 + #define AUDIOLINK_ETOTALBINS (AUDIOLINK_EXPBINS * AUDIOLINK_EXPOCT) + #define AUDIOLINK_WIDTH 128 + #define AUDIOLINK_SPS 48000 // Samples per second + #define AUDIOLINK_ROOTNOTE 0 + #define AUDIOLINK_4BAND_FREQFLOOR 0.123 + #define AUDIOLINK_4BAND_FREQCEILING 1 + #define AUDIOLINK_BOTTOM_FREQUENCY 13.75 + #define AUDIOLINK_BASE_AMPLITUDE 2.5 + #define AUDIOLINK_DELAY_COEFFICIENT_MIN 0.3 + #define AUDIOLINK_DELAY_COEFFICIENT_MAX 0.9 + #define AUDIOLINK_DFT_Q 4.0 + #define AUDIOLINK_TREBLE_CORRECTION 5.0 + #define COLORCHORD_EMAXBIN 192 + #define COLORCHORD_IIR_DECAY_1 0.90 + #define COLORCHORD_IIR_DECAY_2 0.85 + #define COLORCHORD_CONSTANT_DECAY_1 0.01 + #define COLORCHORD_CONSTANT_DECAY_2 0.0 + #define COLORCHORD_NOTE_CLOSEST 3.0 + #define COLORCHORD_NEW_NOTE_GAIN 8.0 + #define COLORCHORD_MAX_NOTES 10 + #ifndef glsl_mod + #define glsl_mod(x, y) (((x) - (y) * floor((x) / (y)))) + #endif + uniform float4 _AudioTexture_TexelSize; + #ifdef SHADER_TARGET_SURFACE_ANALYSIS + #define AUDIOLINK_STANDARD_INDEXING + #endif + #ifdef AUDIOLINK_STANDARD_INDEXING + sampler2D _AudioTexture; + #define AudioLinkData(xycoord) tex2Dlod(_AudioTexture, float4(uint2(xycoord) * _AudioTexture_TexelSize.xy, 0, 0)) + #else + uniform Texture2D<float4> _AudioTexture; + SamplerState sampler_AudioTexture; + #define AudioLinkData(xycoord) _AudioTexture[uint2(xycoord)] + #endif + float _Mode; + float4 _GlobalThemeColor0; + float4 _GlobalThemeColor1; + float4 _GlobalThemeColor2; + float4 _GlobalThemeColor3; + float _StereoEnabled; + float _PolarUV; + float2 _PolarCenter; + float _PolarRadialScale; + float _PolarLengthScale; + float _PolarSpiralPower; + float _PanoUseBothEyes; + #if defined(PROP_LIGHTINGAOMAPS) || !defined(OPTIMIZER_ENABLED) + Texture2D _LightingAOMaps; + #endif + float4 _LightingAOMaps_ST; + float2 _LightingAOMapsPan; + float _LightingAOMapsUV; + float _LightDataAOStrengthR; + float _LightDataAOStrengthG; + float _LightDataAOStrengthB; + float _LightDataAOStrengthA; + #if defined(PROP_LIGHTINGDETAILSHADOWMAPS) || !defined(OPTIMIZER_ENABLED) + Texture2D _LightingDetailShadowMaps; + #endif + float4 _LightingDetailShadowMaps_ST; + float2 _LightingDetailShadowMapsPan; + float _LightingDetailShadowMapsUV; + float _LightingDetailShadowStrengthR; + float _LightingDetailShadowStrengthG; + float _LightingDetailShadowStrengthB; + float _LightingDetailShadowStrengthA; + #if defined(PROP_LIGHTINGSHADOWMASKS) || !defined(OPTIMIZER_ENABLED) + Texture2D _LightingShadowMasks; + #endif + float4 _LightingShadowMasks_ST; + float2 _LightingShadowMasksPan; + float _LightingShadowMasksUV; + float _LightingShadowMaskStrengthR; + float _LightingShadowMaskStrengthG; + float _LightingShadowMaskStrengthB; + float _LightingShadowMaskStrengthA; + float _Unlit_Intensity; + float _LightingColorMode; + float _LightingMapMode; + float _LightingDirectionMode; + float3 _LightngForcedDirection; + float _LightingIndirectUsesNormals; + float _LightingCapEnabled; + float _LightingCap; + float _LightingForceColorEnabled; + float3 _LightingForcedColor; + float _LightingForcedColorThemeIndex; + float _LightingCastedShadows; + float _LightingMonochromatic; + float _LightingAdditiveMonochromatic; + float _LightingMinLightBrightness; + float _LightingAdditiveLimited; + float _LightingAdditiveLimit; + float _LightingAdditivePassthrough; + float _LightingDebugVisualize; + float _IgnoreFog; + float _RenderingReduceClipDistance; + float4 _Color; + float _ColorThemeIndex; + UNITY_DECLARE_TEX2D(_MainTex); + UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture); + float4 _MainTex_ST; + float2 _MainTexPan; + float _MainTexUV; + float4 _MainTex_TexelSize; + Texture2D _BumpMap; + float4 _BumpMap_ST; + float2 _BumpMapPan; + float _BumpMapUV; + float _BumpScale; + Texture2D _ClippingMask; + float4 _ClippingMask_ST; + float2 _ClippingMaskPan; + float _ClippingMaskUV; + float _Inverse_Clipping; + float _Cutoff; + float _MainColorAdjustToggle; + #if defined(PROP_MAINCOLORADJUSTTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _MainColorAdjustTexture; + #endif + float4 _MainColorAdjustTexture_ST; + float2 _MainColorAdjustTexturePan; + float _MainColorAdjustTextureUV; + float _MainHueShiftToggle; + float _MainHueShiftReplace; + float _MainHueShift; + float _MainHueShiftSpeed; + float _Saturation; + float _MainBrightness; + float _MainHueALCTEnabled; + float _MainALHueShiftBand; + float _MainALHueShiftCTIndex; + float _MainHueALMotionSpeed; + SamplerState sampler_linear_clamp; + SamplerState sampler_linear_repeat; + float _AlphaForceOpaque; + float _AlphaMod; + float _AlphaPremultiply; + float _AlphaToCoverage; + float _AlphaSharpenedA2C; + float _AlphaMipScale; + float _AlphaDithering; + float _AlphaDitherGradient; + float _AlphaDistanceFade; + float _AlphaDistanceFadeType; + float _AlphaDistanceFadeMinAlpha; + float _AlphaDistanceFadeMaxAlpha; + float _AlphaDistanceFadeMin; + float _AlphaDistanceFadeMax; + float _AlphaFresnel; + float _AlphaFresnelAlpha; + float _AlphaFresnelSharpness; + float _AlphaFresnelWidth; + float _AlphaFresnelInvert; + float _AlphaAngular; + float _AngleType; + float _AngleCompareTo; + float3 _AngleForwardDirection; + float _CameraAngleMin; + float _CameraAngleMax; + float _ModelAngleMin; + float _ModelAngleMax; + float _AngleMinAlpha; + float _AlphaAudioLinkEnabled; + float2 _AlphaAudioLinkAddRange; + float _AlphaAudioLinkAddBand; + float _MainVertexColoringLinearSpace; + float _MainVertexColoring; + float _MainUseVertexColorAlpha; + #if defined(PROP_DECALMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _DecalMask; + float4 _DecalMask_ST; + float2 _DecalMaskPan; + float _DecalMaskUV; + #endif + float _ShadowOffset; + float _ShadowStrength; + float _LightingIgnoreAmbientColor; + float _LightingGradientStart; + float _LightingGradientEnd; + float3 _LightingShadowColor; + float _LightingGradientStartWrap; + float _LightingGradientEndWrap; + #ifdef _LIGHTINGMODE_SHADEMAP + float3 _1st_ShadeColor; + #if defined(PROP_1ST_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _1st_ShadeMap; + #endif + float4 _1st_ShadeMap_ST; + float2 _1st_ShadeMapPan; + float _1st_ShadeMapUV; + float _Use_1stShadeMapAlpha_As_ShadowMask; + float _1stShadeMapMask_Inverse; + float _Use_BaseAs1st; + float3 _2nd_ShadeColor; + #if defined(PROP_2ND_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _2nd_ShadeMap; + #endif + float4 _2nd_ShadeMap_ST; + float2 _2nd_ShadeMapPan; + float _2nd_ShadeMapUV; + float _Use_2ndShadeMapAlpha_As_ShadowMask; + float _2ndShadeMapMask_Inverse; + float _Use_1stAs2nd; + float _BaseColor_Step; + float _BaseShade_Feather; + float _ShadeColor_Step; + float _1st2nd_Shades_Feather; + float _ShadingShadeMapBlendType; + #endif + sampler2D _SkinLUT; + float _SssScale; + float _SssBumpBlur; + float3 _SssTransmissionAbsorption; + float3 _SssColorBleedAoWeights; + #ifdef _LIGHTINGMODE_MULTILAYER_MATH + float4 _ShadowColor; + #if defined(PROP_SHADOWCOLORTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _ShadowColorTex; + float4 _ShadowColorTex_ST; + float2 _ShadowColorTexPan; + float _ShadowColorTexUV; + #endif + float _ShadowBorder; + float _ShadowBlur; + float4 _Shadow2ndColor; + #if defined(PROP_SHADOW2NDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _Shadow2ndColorTex; + float4 _Shadow2ndColorTex_ST; + float2 _Shadow2ndColorTexPan; + float _Shadow2ndColorTexUV; + #endif + float _Shadow2ndBorder; + float _Shadow2ndBlur; + float4 _Shadow3rdColor; + #if defined(PROP_SHADOW3RDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + Texture2D _Shadow3rdColorTex; + float4 _Shadow3rdColorTex_ST; + float2 _Shadow3rdColorTexPan; + float _Shadow3rdColorTexUV; + #endif + float _Shadow3rdBorder; + float _Shadow3rdBlur; + float4 _ShadowBorderColor; + float _ShadowBorderRange; + #endif + #ifdef _LIGHTINGMODE_CLOTH + Texture2D_float _ClothDFG; + SamplerState sampler_ClothDFG; + #if defined(PROP_CLOTHMETALLICSMOOTHNESSMAP) || !defined(OPTIMIZER_ENABLED) + Texture2D _ClothMetallicSmoothnessMap; + #endif + float4 _ClothMetallicSmoothnessMap_ST; + float2 _ClothMetallicSmoothnessMapPan; + float _ClothMetallicSmoothnessMapUV; + float _ClothMetallicSmoothnessMapInvert; + float _ClothMetallic; + float _ClothReflectance; + float _ClothSmoothness; + #endif + #ifdef _LIGHTINGMODE_SDF + #if defined(PROP_SDFSHADINGTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _SDFShadingTexture; + float _SDFShadingTextureUV; + float2 _SDFShadingTexturePan; + float4 _SDFShadingTexture_ST; + #endif + #endif + float _LightingAdditiveType; + float _LightingAdditiveGradientStart; + float _LightingAdditiveGradientEnd; + float _LightingAdditiveDetailStrength; + float4 _MochieReflCube_HDR; + #if defined(PROP_DEPTHMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _DepthMask; + #endif + float4 _DepthMask_ST; + float2 _DepthMaskPan; + float _DepthMaskUV; + float _DepthColorToggle; + float _DepthColorBlendMode; + #if defined(PROP_DEPTHTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _DepthTexture; + #endif + float4 _DepthTexture_ST; + float2 _DepthTexturePan; + float _DepthTextureUV; + float3 _DepthColor; + float _DepthColorThemeIndex; + float _DepthColorMinDepth; + float _DepthColorMaxDepth; + float _DepthColorMinValue; + float _DepthColorMaxValue; + float _DepthEmissionStrength; + float _DepthAlphaToggle; + float _DepthAlphaMinValue; + float _DepthAlphaMaxValue; + float _DepthAlphaMinDepth; + float _DepthAlphaMaxDepth; + float _FXProximityColor; + float _FXProximityColorType; + float3 _FXProximityColorMinColor; + float3 _FXProximityColorMaxColor; + float _FXProximityColorMinColorThemeIndex; + float _FXProximityColorMaxColorThemeIndex; + float _FXProximityColorMinDistance; + float _FXProximityColorMaxDistance; + struct appdata + { + float4 vertex : POSITION; + float3 normal : NORMAL; + float4 tangent : TANGENT; + float4 color : COLOR; + float2 uv0 : TEXCOORD0; + float2 uv1 : TEXCOORD1; + float2 uv2 : TEXCOORD2; + float2 uv3 : TEXCOORD3; + uint vertexId : SV_VertexID; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + struct v2f + { + float4 pos : SV_POSITION; + float2 uv[4] : TEXCOORD0; + float3 objNormal : TEXCOORD4; + float3 normal : TEXCOORD5; + float3 tangent : TEXCOORD6; + float3 binormal : TEXCOORD7; + float4 worldPos : TEXCOORD8; + float4 localPos : TEXCOORD9; + float3 objectPos : TEXCOORD10; + float4 vertexColor : TEXCOORD11; + float4 lightmapUV : TEXCOORD12; + float4 grabPos: TEXCOORD13; + float4 worldDirection: TEXCOORD14; + UNITY_SHADOW_COORDS(15) + UNITY_FOG_COORDS(16) + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + struct PoiMesh + { + float3 normals[2]; + float3 objNormal; + float3 tangentSpaceNormal; + float3 binormal; + float3 tangent; + float3 worldPos; + float3 localPos; + float3 objectPosition; + float isFrontFace; + float4 vertexColor; + float4 lightmapUV; + float2 uv[8]; + float2 parallaxUV; + }; + struct PoiCam + { + float3 viewDir; + float3 forwardDir; + float3 worldPos; + float distanceToVert; + float4 clipPos; + float3 reflectionDir; + float3 vertexReflectionDir; + float3 tangentViewDir; + float4 grabPos; + float2 screenUV; + float vDotN; + float4 worldDirection; + }; + struct PoiMods + { + float4 Mask; + float4 audioLink; + float audioLinkAvailable; + float audioLinkVersion; + float4 audioLinkTexture; + float2 detailMask; + float2 backFaceDetailIntensity; + float globalEmission; + float4 globalColorTheme[12]; + float ALTime[8]; + }; + struct PoiLight + { + float3 direction; + float attenuation; + float attenuationStrength; + float3 directColor; + float3 indirectColor; + float occlusion; + float shadowMask; + float detailShadow; + float3 halfDir; + float lightMap; + float3 rampedLightMap; + float vertexNDotL; + float nDotL; + float nDotV; + float vertexNDotV; + float nDotH; + float vertexNDotH; + float lDotv; + float lDotH; + float nDotLSaturated; + float nDotLNormalized; + #ifdef UNITY_PASS_FORWARDADD + float additiveShadow; + #endif + float3 finalLighting; + float3 finalLightAdd; + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float4 vDotNL; + float4 vertexVDotNL; + float3 vColor[4]; + float4 vCorrectedDotNL; + float4 vAttenuation; + float4 vAttenuationDotNL; + float3 vPosition[4]; + float3 vDirection[4]; + float3 vFinalLighting; + float3 vHalfDir[4]; + half4 vDotNH; + half4 vertexVDotNH; + half4 vDotLH; + #endif + }; + struct PoiVertexLights + { + float3 direction; + float3 color; + float attenuation; + }; + struct PoiFragData + { + float3 baseColor; + float3 finalColor; + float alpha; + float3 emission; + }; + float2 poiUV(float2 uv, float4 tex_st) + { + return uv * tex_st.xy + tex_st.zw; + } + float calculateluminance(float3 color) + { + return color.r * 0.299 + color.g * 0.587 + color.b * 0.114; + } + bool IsInMirror() + { + return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; + } + bool IsOrthographicCamera() + { + return unity_OrthoParams.w == 1 || UNITY_MATRIX_P[3][3] == 1; + } + float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n) + { + float R0 = max(0, L0); + float3 R1 = 0.5f * L1; + float lenR1 = length(R1); + float q = dot(normalize(R1), n) * 0.5 + 0.5; + q = saturate(q); // Thanks to ScruffyRuffles for the bug identity. + float p = 1.0f + 2.0f * lenR1 / R0; + float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0); + return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)); + } + half3 BetterSH9(half4 normal) + { + float3 indirect; + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal.xyz); + indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal.xyz); + indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal.xyz); + indirect = max(0, indirect); + indirect += SHEvalLinearL2(normal); + return indirect; + } + float3 getCameraForward() + { + #if UNITY_SINGLE_PASS_STEREO + float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1)); + float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1)); + #else + float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1)).xyz; + float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1)).xyz; + #endif + return normalize(p2 - p1); + } + half3 GetSHLength() + { + half3 x, x1; + x.r = length(unity_SHAr); + x.g = length(unity_SHAg); + x.b = length(unity_SHAb); + x1.r = length(unity_SHBr); + x1.g = length(unity_SHBg); + x1.b = length(unity_SHBb); + return x + x1; + } + float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax : boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition.xyz); + } + #endif + return direction; + } + float poiMax(float2 i) + { + return max(i.x, i.y); + } + float poiMax(float3 i) + { + return max(max(i.x, i.y), i.z); + } + float poiMax(float4 i) + { + return max(max(max(i.x, i.y), i.z), i.w); + } + float3 calculateNormal(in float3 baseNormal, in PoiMesh poiMesh, in Texture2D normalTexture, in float4 normal_ST, in float2 normalPan, in float normalUV, in float normalIntensity) + { + float3 normal = UnpackScaleNormal(POI2D_SAMPLER_PAN(normalTexture, _MainTex, poiUV(poiMesh.uv[normalUV], normal_ST), normalPan), normalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); + } + float remap(float x, float minOld, float maxOld, float minNew = 0, float maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew = 0, float2 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew = 0, float3 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew = 0, float4 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float remapClamped(float minOld, float maxOld, float x, float minNew = 0, float maxNew = 1) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float2 remapClamped(float2 minOld, float2 maxOld, float2 x, float2 minNew, float2 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float3 remapClamped(float3 minOld, float3 maxOld, float3 x, float3 minNew, float3 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float4 remapClamped(float4 minOld, float4 maxOld, float4 x, float4 minNew, float4 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float2 calcParallax(in float height, in PoiCam poiCam) + { + return ((height * - 1) + 1) * (poiCam.tangentViewDir.xy / poiCam.tangentViewDir.z); + } + float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor) + { + float4 sA = 1 - blendFactor; + const float4 blendData[11] = { + float4(0.0, 0.0, 0.0, 0.0), + float4(1.0, 1.0, 1.0, 1.0), + destinationColor, + sourceColor, + float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sA, + saturate(sourceColor.aaaa), + 1 - sA, + }; + return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor, sourceColor, sA); + } + float3 blendAverage(float3 base, float3 blend) + { + return (base + blend) / 2.0; + } + float blendColorBurn(float base, float blend) + { + return (blend == 0.0)?blend : max((1.0 - ((1.0 - base) / blend)), 0.0); + } + float3 blendColorBurn(float3 base, float3 blend) + { + return float3(blendColorBurn(base.r, blend.r), blendColorBurn(base.g, blend.g), blendColorBurn(base.b, blend.b)); + } + float blendColorDodge(float base, float blend) + { + return (blend == 1.0)?blend : min(base / (1.0 - blend), 1.0); + } + float3 blendColorDodge(float3 base, float3 blend) + { + return float3(blendColorDodge(base.r, blend.r), blendColorDodge(base.g, blend.g), blendColorDodge(base.b, blend.b)); + } + float blendDarken(float base, float blend) + { + return min(blend, base); + } + float3 blendDarken(float3 base, float3 blend) + { + return float3(blendDarken(base.r, blend.r), blendDarken(base.g, blend.g), blendDarken(base.b, blend.b)); + } + float3 blendExclusion(float3 base, float3 blend) + { + return base + blend - 2.0 * base * blend; + } + float blendReflect(float base, float blend) + { + return (blend == 1.0)?blend : min(base * base / (1.0 - blend), 1.0); + } + float3 blendReflect(float3 base, float3 blend) + { + return float3(blendReflect(base.r, blend.r), blendReflect(base.g, blend.g), blendReflect(base.b, blend.b)); + } + float3 blendGlow(float3 base, float3 blend) + { + return blendReflect(blend, base); + } + float blendOverlay(float base, float blend) + { + return base < 0.5?(2.0 * base * blend) : (1.0 - 2.0 * (1.0 - base) * (1.0 - blend)); + } + float3 blendOverlay(float3 base, float3 blend) + { + return float3(blendOverlay(base.r, blend.r), blendOverlay(base.g, blend.g), blendOverlay(base.b, blend.b)); + } + float3 blendHardLight(float3 base, float3 blend) + { + return blendOverlay(blend, base); + } + float blendVividLight(float base, float blend) + { + return (blend < 0.5)?blendColorBurn(base, (2.0 * blend)) : blendColorDodge(base, (2.0 * (blend - 0.5))); + } + float3 blendVividLight(float3 base, float3 blend) + { + return float3(blendVividLight(base.r, blend.r), blendVividLight(base.g, blend.g), blendVividLight(base.b, blend.b)); + } + float blendHardMix(float base, float blend) + { + return (blendVividLight(base, blend) < 0.5)?0.0 : 1.0; + } + float3 blendHardMix(float3 base, float3 blend) + { + return float3(blendHardMix(base.r, blend.r), blendHardMix(base.g, blend.g), blendHardMix(base.b, blend.b)); + } + float blendLighten(float base, float blend) + { + return max(blend, base); + } + float3 blendLighten(float3 base, float3 blend) + { + return float3(blendLighten(base.r, blend.r), blendLighten(base.g, blend.g), blendLighten(base.b, blend.b)); + } + float blendLinearBurn(float base, float blend) + { + return max(base + blend - 1.0, 0.0); + } + float3 blendLinearBurn(float3 base, float3 blend) + { + return max(base + blend - float3(1.0, 1.0, 1.0), float3(0.0, 0.0, 0.0)); + } + float blendLinearDodge(float base, float blend) + { + return min(base + blend, 1.0); + } + float3 blendLinearDodge(float3 base, float3 blend) + { + return min(base + blend, float3(1.0, 1.0, 1.0)); + } + float blendLinearLight(float base, float blend) + { + return blend < 0.5?blendLinearBurn(base, (2.0 * blend)) : blendLinearDodge(base, (2.0 * (blend - 0.5))); + } + float3 blendLinearLight(float3 base, float3 blend) + { + return float3(blendLinearLight(base.r, blend.r), blendLinearLight(base.g, blend.g), blendLinearLight(base.b, blend.b)); + } + float3 blendMultiply(float3 base, float3 blend) + { + return base * blend; + } + float3 blendNegation(float3 base, float3 blend) + { + return float3(1.0, 1.0, 1.0) - abs(float3(1.0, 1.0, 1.0) - base - blend); + } + float3 blendNormal(float3 base, float3 blend) + { + return blend; + } + float3 blendPhoenix(float3 base, float3 blend) + { + return min(base, blend) - max(base, blend) + float3(1.0, 1.0, 1.0); + } + float blendPinLight(float base, float blend) + { + return (blend < 0.5)?blendDarken(base, (2.0 * blend)) : blendLighten(base, (2.0 * (blend - 0.5))); + } + float3 blendPinLight(float3 base, float3 blend) + { + return float3(blendPinLight(base.r, blend.r), blendPinLight(base.g, blend.g), blendPinLight(base.b, blend.b)); + } + float blendScreen(float base, float blend) + { + return 1.0 - ((1.0 - base) * (1.0 - blend)); + } + float3 blendScreen(float3 base, float3 blend) + { + return float3(blendScreen(base.r, blend.r), blendScreen(base.g, blend.g), blendScreen(base.b, blend.b)); + } + float blendSoftLight(float base, float blend) + { + return (blend < 0.5)?(2.0 * base * blend + base * base * (1.0 - 2.0 * blend)) : (sqrt(base) * (2.0 * blend - 1.0) + 2.0 * base * (1.0 - blend)); + } + float3 blendSoftLight(float3 base, float3 blend) + { + return float3(blendSoftLight(base.r, blend.r), blendSoftLight(base.g, blend.g), blendSoftLight(base.b, blend.b)); + } + float blendSubtract(float base, float blend) + { + return max(base - blend, 0.0); + } + float3 blendSubtract(float3 base, float3 blend) + { + return max(base - blend, 0.0); + } + float blendDifference(float base, float blend) + { + return abs(base - blend); + } + float3 blendDifference(float3 base, float3 blend) + { + return abs(base - blend); + } + float blendDivide(float base, float blend) + { + return base / max(blend, 0.0001); + } + float3 blendDivide(float3 base, float3 blend) + { + return base / max(blend, 0.0001); + } + float3 customBlend(float3 base, float3 blend, float blendType) + { + float3 ret = 0; + switch(blendType) + { + case 0: + { + ret = blendNormal(base, blend); + break; + } + case 1: + { + ret = blendDarken(base, blend); + break; + } + case 2: + { + ret = blendMultiply(base, blend); + break; + } + case 3: + { + ret = blendColorBurn(base, blend); + break; + } + case 4: + { + ret = blendLinearBurn(base, blend); + break; + } + case 5: + { + ret = blendLighten(base, blend); + break; + } + case 6: + { + ret = blendScreen(base, blend); + break; + } + case 7: + { + ret = blendColorDodge(base, blend); + break; + } + case 8: + { + ret = blendLinearDodge(base, blend); + break; + } + case 9: + { + ret = blendOverlay(base, blend); + break; + } + case 10: + { + ret = blendSoftLight(base, blend); + break; + } + case 11: + { + ret = blendHardLight(base, blend); + break; + } + case 12: + { + ret = blendVividLight(base, blend); + break; + } + case 13: + { + ret = blendLinearLight(base, blend); + break; + } + case 14: + { + ret = blendPinLight(base, blend); + break; + } + case 15: + { + ret = blendHardMix(base, blend); + break; + } + case 16: + { + ret = blendDifference(base, blend); + break; + } + case 17: + { + ret = blendExclusion(base, blend); + break; + } + case 18: + { + ret = blendSubtract(base, blend); + break; + } + case 19: + { + ret = blendDivide(base, blend); + break; + } + } + return ret; + } + float random(float2 p) + { + return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123); + } + float2 random2(float2 p) + { + return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453); + } + float3 random3(float3 p) + { + return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453); + } + float3 randomFloat3(float2 Seed, float maximum) + { + return (.5 + float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453) + ) * .5) * (maximum); + } + float3 randomFloat3Range(float2 Seed, float Range) + { + return (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1) * Range; + } + float3 randomFloat3WiggleRange(float2 Seed, float Range, float wiggleSpeed) + { + float3 rando = (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1); + float speed = 1 + wiggleSpeed; + return float3(sin((_Time.x + rando.x * PI) * speed), sin((_Time.x + rando.y * PI) * speed), sin((_Time.x + rando.z * PI) * speed)) * Range; + } + void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) + { + float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453); + Out = lerp(Min, Max, randomno); + } + void poiChannelMixer(float3 In, float3 _ChannelMixer_Red, float3 _ChannelMixer_Green, float3 _ChannelMixer_Blue, out float3 Out) + { + Out = float3(dot(In, _ChannelMixer_Red), dot(In, _ChannelMixer_Green), dot(In, _ChannelMixer_Blue)); + } + void poiContrast(float3 In, float Contrast, out float3 Out) + { + float midpoint = pow(0.5, 2.2); + Out = (In - midpoint) * Contrast + midpoint; + } + void poiInvertColors(float4 In, float4 InvertColors, out float4 Out) + { + Out = abs(InvertColors - In); + } + void poiReplaceColor(float3 In, float3 From, float3 To, float Range, float Fuzziness, out float3 Out) + { + float Distance = distance(From, In); + Out = lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.00001))); + } + void poiSaturation(float3 In, float Saturation, out float3 Out) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + Out = luma.xxx + Saturation.xxx * (In - luma.xxx); + } + void poiDither(float4 In, float4 ScreenPosition, out float4 Out) + { + float2 uv = ScreenPosition.xy * _ScreenParams.xy; + float DITHER_THRESHOLDS[16] = { + 1.0 / 17.0, 9.0 / 17.0, 3.0 / 17.0, 11.0 / 17.0, + 13.0 / 17.0, 5.0 / 17.0, 15.0 / 17.0, 7.0 / 17.0, + 4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0, + 16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0 + }; + uint index = (uint(uv.x) % 4) * 4 + uint(uv.y) % 4; + Out = In - DITHER_THRESHOLDS[index]; + } + void poiColorMask(float3 In, float3 MaskColor, float Range, float Fuzziness, out float4 Out) + { + float Distance = distance(MaskColor, In); + Out = saturate(1 - (Distance - Range) / max(Fuzziness, 0.00001)); + } + static const float Epsilon = 1e-10; + static const float3 HCYwts = float3(0.299, 0.587, 0.114); + static const float HCLgamma = 3; + static const float HCLy0 = 100; + static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5 + static const float3 wref = float3(1.0, 1.0, 1.0); + #define TAU 6.28318531 + float3 HUEtoRGB(in float H) + { + float R = abs(H * 6 - 3) - 1; + float G = 2 - abs(H * 6 - 2); + float B = 2 - abs(H * 6 - 4); + return saturate(float3(R, G, B)); + } + float3 RGBtoHCV(in float3 RGB) + { + float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0) : float4(RGB.gb, 0.0, -1.0 / 3.0); + float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r) : float4(RGB.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z); + return float3(H, C, Q.x); + } + float3 HSVtoRGB(in float3 HSV) + { + float3 RGB = HUEtoRGB(HSV.x); + return ((RGB - 1) * HSV.y + 1) * HSV.z; + } + float3 RGBtoHSV(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float S = HCV.y / (HCV.z + Epsilon); + return float3(HCV.x, S, HCV.z); + } + float3 HSLtoRGB(in float3 HSL) + { + float3 RGB = HUEtoRGB(HSL.x); + float C = (1 - abs(2 * HSL.z - 1)) * HSL.y; + return (RGB - 0.5) * C + HSL.z; + } + float3 RGBtoHSL(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon); + return float3(HCV.x, S, L); + } + float3 hueShift(float3 color, float hueOffset) + { + color = RGBtoHSV(color); + color.x = frac(hueOffset +color.x); + return HSVtoRGB(color); + } + float3 hueShiftClamped(float3 color, float hueOffset, float saturationOffset = 0, float valueOffset = 0) + { + color = RGBtoHSV(color); + color.x = frac(hueOffset +color.x); + color.y = saturate(saturationOffset +color.y); + color.z = saturate(valueOffset +color.z); + return HSVtoRGB(color); + } + float3 ModifyViaHSL(float3 color, float3 HSLMod) + { + float3 colorHSL = RGBtoHSL(color); + colorHSL.r = frac(colorHSL.r + HSLMod.r); + colorHSL.g = saturate(colorHSL.g + HSLMod.g); + colorHSL.b = saturate(colorHSL.b + HSLMod.b); + return HSLtoRGB(colorHSL); + } + float3 poiSaturation(float3 In, float Saturation) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + return luma.xxx + Saturation.xxx * (In - luma.xxx); + } + float xyzF(float t) + { + return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645)); + } + float xyzR(float t) + { + return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655)); + } + float3 rgb2lch(in float3 c) + { + c = mul(float3x3(0.4124, 0.3576, 0.1805, + 0.2126, 0.7152, 0.0722, + 0.0193, 0.1192, 0.9505), c); + c.x = xyzF(c.x / wref.x); + c.y = xyzF(c.y / wref.y); + c.z = xyzF(c.z / wref.z); + float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z)); + return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y)); + } + float3 lch2rgb(in float3 c) + { + c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y); + float lg = 1. / 116. * (c.x + 16.); + float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y), + wref.y * xyzR(lg), + wref.z * xyzR(lg - 0.005 * c.z)); + float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986, + - 0.9689, 1.8758, 0.0415, + 0.0557, -0.2040, 1.0570), xyz); + return rgb; + } + float lerpAng(in float a, in float b, in float x) + { + float ang = fmod(fmod((a - b), TAU) + PI * 3., TAU) - PI; + return ang * x + b; + } + float3 lerpLch(in float3 a, in float3 b, in float x) + { + float hue = lerpAng(a.z, b.z, x); + return float3(lerp(b.xy, a.xy, x), hue); + } + float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha) + { + return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha)); + } + float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis) + { + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); + } + float4x4 poiRotationMatrixFromAngles(float x, float y, float z) + { + float angleX = radians(x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + float angleY = radians(y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + float angleZ = radians(z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + float4x4 poiRotationMatrixFromAngles(float3 angles) + { + float angleX = radians(angles.x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + float angleY = radians(angles.y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + float angleZ = radians(angles.z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + float3 getCameraPosition() + { + #ifdef USING_STEREO_MATRICES + return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5); + #endif + return _WorldSpaceCameraPos; + } + half2 calcScreenUVs(half4 grabPos) + { + half2 uv = grabPos.xy / (grabPos.w + 0.0000000001); + #if UNITY_SINGLE_PASS_STEREO + uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y); + #else + uv.xy *= _ScreenParams.xy; + #endif + return uv; + } + float CalcMipLevel(float2 texture_coord) + { + float2 dx = ddx(texture_coord); + float2 dy = ddy(texture_coord); + float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); + return 0.5 * log2(delta_max_sqr); + } + float inverseLerp(float A, float B, float T) + { + return (T - A) / (B - A); + } + float inverseLerp2(float2 a, float2 b, float2 value) + { + float2 AB = b - a; + float2 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float inverseLerp3(float3 a, float3 b, float3 value) + { + float3 AB = b - a; + float3 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float inverseLerp4(float4 a, float4 b, float4 value) + { + float4 AB = b - a; + float4 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float4 quaternion_conjugate(float4 v) + { + return float4( + v.x, -v.yzw + ); + } + float4 quaternion_mul(float4 v1, float4 v2) + { + float4 result1 = (v1.x * v2 + v1 * v2.x); + float4 result2 = float4( + - dot(v1.yzw, v2.yzw), + cross(v1.yzw, v2.yzw) + ); + return float4(result1 + result2); + } + float4 get_quaternion_from_angle(float3 axis, float angle) + { + float sn = sin(angle * 0.5); + float cs = cos(angle * 0.5); + return float4(axis * sn, cs); + } + float4 quaternion_from_vector(float3 inVec) + { + return float4(0.0, inVec); + } + float degree_to_radius(float degree) + { + return ( + degree / 180.0 * PI + ); + } + float3 rotate_with_quaternion(float3 inVec, float3 rotation) + { + float4 qx = get_quaternion_from_angle(float3(1, 0, 0), radians(rotation.x)); + float4 qy = get_quaternion_from_angle(float3(0, 1, 0), radians(rotation.y)); + float4 qz = get_quaternion_from_angle(float3(0, 0, 1), radians(rotation.z)); + #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C)) + float4 quaternion = normalize(MUL3(qx, qy, qz)); + float4 conjugate = quaternion_conjugate(quaternion); + float4 inVecQ = quaternion_from_vector(inVec); + float3 rotated = ( + MUL3(quaternion, inVecQ, conjugate) + ).yzw; + return rotated; + } + float4 transform(float4 input, float4 pos, float4 rotation, float4 scale) + { + input.rgb *= (scale.xyz * scale.w); + input = float4(rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w) + (pos.xyz * pos.w), input.w); + return input; + } + float aaBlurStep(float gradient, float edge, float blur) + { + float edgeMin = saturate(edge); + float edgeMax = saturate(edge + blur * (1 - edge)); + return smoothstep(0, 1, saturate((gradient - edgeMin) / saturate(edgeMax - edgeMin + fwidth(gradient)))); + } + float3 poiThemeColor(in PoiMods poiMods, in float3 srcColor, in float themeIndex) + { + if (themeIndex == 0) return srcColor; + themeIndex -= 1; + if (themeIndex <= 3) + { + return poiMods.globalColorTheme[themeIndex]; + } + return srcColor; + } + float lilIsIn0to1(float f) + { + float value = 0.5 - abs(f - 0.5); + return saturate(value / clamp(fwidth(value), 0.0001, 1.0)); + } + float lilIsIn0to1(float f, float nv) + { + float value = 0.5 - abs(f - 0.5); + return saturate(value / clamp(fwidth(value), 0.0001, nv)); + } + float lilTooningNoSaturate(float value, float border) + { + return (value - border) / clamp(fwidth(value), 0.0001, 1.0); + } + float lilTooningNoSaturate(float value, float border, float blur) + { + float borderMin = saturate(border - blur * 0.5); + float borderMax = saturate(border + blur * 0.5); + return (value - borderMin) / saturate(borderMax - borderMin + fwidth(value)); + } + float lilTooningNoSaturate(float value, float border, float blur, float borderRange) + { + float borderMin = saturate(border - blur * 0.5 - borderRange); + float borderMax = saturate(border + blur * 0.5); + return (value - borderMin) / saturate(borderMax - borderMin + fwidth(value)); + } + float lilTooning(float value, float border) + { + return saturate(lilTooningNoSaturate(value, border)); + } + float lilTooning(float value, float border, float blur) + { + return saturate(lilTooningNoSaturate(value, border, blur)); + } + float lilTooning(float value, float border, float blur, float borderRange) + { + return saturate(lilTooningNoSaturate(value, border, blur, borderRange)); + } + inline float4 CalculateFrustumCorrection() + { + float x1 = -UNITY_MATRIX_P._31 / (UNITY_MATRIX_P._11 * UNITY_MATRIX_P._34); + float x2 = -UNITY_MATRIX_P._32 / (UNITY_MATRIX_P._22 * UNITY_MATRIX_P._34); + return float4(x1, x2, 0, UNITY_MATRIX_P._33 / UNITY_MATRIX_P._34 + x1 * UNITY_MATRIX_P._13 + x2 * UNITY_MATRIX_P._23); + } + inline float CorrectedLinearEyeDepth(float z, float B) + { + return 1.0 / (z / UNITY_MATRIX_P._34 + B); + } + v2f vert(appdata v) + { + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + PoiInitStruct(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.objectPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz; + o.objNormal = v.normal; + o.normal = UnityObjectToWorldNormal(v.normal); + o.tangent = UnityObjectToWorldDir(v.tangent); + o.binormal = cross(o.normal, o.tangent) * (v.tangent.w * unity_WorldTransformParams.w); + o.vertexColor = v.color; + o.uv[0] = v.uv0; + o.uv[1] = v.uv1; + o.uv[2] = v.uv2; + o.uv[3] = v.uv3; + #if defined(LIGHTMAP_ON) + o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + float3 localOffset = float3(0, 0, 0); + float3 worldOffset = float3(0, 0, 0); + o.localPos.rgb += localOffset; + o.worldPos.rgb += worldOffset; + o.pos = UnityObjectToClipPos(o.localPos); + #ifdef POI_PASS_OUTLINE + #if defined(UNITY_REVERSED_Z) + o.pos.z += _Offset_Z * - 0.01; + #else + o.pos.z += _Offset_Z * 0.01; + #endif + #endif + o.grabPos = ComputeGrabScreenPos(o.pos); + #ifndef FORWARD_META_PASS + #if !defined(UNITY_PASS_SHADOWCASTER) + UNITY_TRANSFER_SHADOW(o, o.uv[0].xy); + #else + TRANSFER_SHADOW_CASTER_NOPOS(o, o.pos); + #endif + #endif + UNITY_TRANSFER_FOG(o, o.pos); + if (float(0)) + { + if (o.pos.w < _ProjectionParams.y * 1.01 && o.pos.w > 0) + { + o.pos.z = o.pos.z * 0.0001 + o.pos.w * 0.999; + } + } + #ifdef POI_PASS_META + o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST); + #endif + #if defined(GRAIN) + float4 worldDirection; + worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + o.worldDirection = worldDirection; + #endif + return o; + } + void calculateGlobalThemes(inout PoiMods poiMods) + { + poiMods.globalColorTheme[0] = float4(1,1,1,1); + poiMods.globalColorTheme[1] = float4(1,1,1,1); + poiMods.globalColorTheme[2] = float4(1,1,1,1); + poiMods.globalColorTheme[3] = float4(1,1,1,1); + } + float2 calculatePolarCoordinate(in PoiMesh poiMesh) + { + float2 delta = poiMesh.uv[float(0)] - float4(0.5,0.5,0,0); + float radius = length(delta) * 2 * float(1); + float angle = atan2(delta.x, delta.y) * 1.0 / 6.28 * float(1); + return float2(radius, angle + distance(poiMesh.uv[float(0)], float4(0.5,0.5,0,0)) * float(0)); + } + float2 MonoPanoProjection(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude, latitude) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(1.0, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw; + } + float2 StereoPanoProjection(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude, latitude) * float2(0.5 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(0.5, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 0.5).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 0.5).zw; + } + float2 calculatePanosphereUV(in PoiMesh poiMesh) + { + float3 viewDirection = normalize(lerp(getCameraPosition().xyz, _WorldSpaceCameraPos.xyz, float(1)) - poiMesh.worldPos.xyz) * - 1; + return lerp(MonoPanoProjection(viewDirection), StereoPanoProjection(viewDirection), float(0)); + } + void applyAlphaOptions(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, in PoiMods poiMods) + { + poiFragData.alpha = saturate(poiFragData.alpha + float(0)); + if (float(0)) + { + float3 position = float(1) ? poiMesh.worldPos : poiMesh.objectPosition; + poiFragData.alpha *= lerp(float(0), float(1), smoothstep(float(0), float(0), distance(position, poiCam.worldPos))); + } + if (float(0)) + { + float holoRim = saturate(1 - smoothstep(min(float(0.5), float(0.5)), float(0.5), poiCam.vDotN)); + holoRim = abs(lerp(1, holoRim, float(0))); + poiFragData.alpha *= float(0) ?1 - holoRim : holoRim; + } + if (float(0)) + { + half cameraAngleMin = float(45) / 180; + half cameraAngleMax = float(90) / 180; + half modelAngleMin = float(45) / 180; + half modelAngleMax = float(90) / 180; + float3 pos = float(0) == 0 ? poiMesh.objectPosition : poiMesh.worldPos; + half3 cameraToModelDirection = normalize(pos - getCameraPosition()); + half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0).rgb))); + half cameraLookAtModel = remapClamped(cameraAngleMax, cameraAngleMin, .5 * dot(cameraToModelDirection, getCameraForward()) + .5); + half modelLookAtCamera = remapClamped(modelAngleMax, modelAngleMin, .5 * dot(-cameraToModelDirection, modelForwardDirection) + .5); + if (float(0) == 0) + { + poiFragData.alpha *= max(cameraLookAtModel, float(0)); + } + else if (float(0) == 1) + { + poiFragData.alpha *= max(modelLookAtCamera, float(0)); + } + else if (float(0) == 2) + { + poiFragData.alpha *= max(cameraLookAtModel * modelLookAtCamera, float(0)); + } + } + } + inline half Dither8x8Bayer(int x, int y) + { + const half dither[ 64 ] = { + 1, 49, 13, 61, 4, 52, 16, 64, + 33, 17, 45, 29, 36, 20, 48, 32, + 9, 57, 5, 53, 12, 60, 8, 56, + 41, 25, 37, 21, 44, 28, 40, 24, + 3, 51, 15, 63, 2, 50, 14, 62, + 35, 19, 47, 31, 34, 18, 46, 30, + 11, 59, 7, 55, 10, 58, 6, 54, + 43, 27, 39, 23, 42, 26, 38, 22 + }; + int r = y * 8 + x; + return dither[r] / 64; + } + half calcDither(half2 grabPos) + { + return Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8)); + } + void applyDithering(inout PoiFragData poiFragData, in PoiCam poiCam) + { + if (float(0)) + { + poiFragData.alpha = saturate(poiFragData.alpha - (calcDither(poiCam.screenUV) * (1 - poiFragData.alpha) * float(0.1))); + } + } + void ApplyAlphaToCoverage(inout PoiFragData poiFragData, in PoiMesh poiMesh) + { + + if (float(0) == 1) + { + + if (float(0) && float(0)) + { + poiFragData.alpha *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.0004882813,0.0004882813,2048,2048).zw)) * float(0.25); + poiFragData.alpha = (poiFragData.alpha - float(0.5)) / max(fwidth(poiFragData.alpha), 0.0001) + float(0.5); + poiFragData.alpha = saturate(poiFragData.alpha); + } + } + } + void applyVertexColor(inout PoiFragData poiFragData, PoiMesh poiMesh) + { + #ifndef POI_PASS_OUTLINE + float3 vertCol = lerp(poiMesh.vertexColor.rgb, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(1)); + poiFragData.baseColor *= lerp(1, vertCol, float(0)); + #endif + poiFragData.alpha *= lerp(1, poiMesh.vertexColor.a, float(0)); + } + #if defined(GEOM_TYPE_BRANCH) || defined(GEOM_TYPE_BRANCH_DETAIL) || defined(GEOM_TYPE_FROND) || defined(DEPTH_OF_FIELD_COC_VIEW) + float2 decalUV(float uvNumber, float4 uv_st, float2 position, half rotation, half rotationSpeed, half2 scale, float4 scaleOffset, float depth, in PoiMesh poiMesh, in PoiCam poiCam) + { + scaleOffset = float4(-scaleOffset.x, scaleOffset.y, -scaleOffset.z, scaleOffset.w); + float2 uv = poiUV(poiMesh.uv[uvNumber], uv_st) + calcParallax(depth + 1, poiCam); + float2 decalCenter = position; + float theta = radians(rotation + _Time.z * rotationSpeed); + float cs = cos(theta); + float sn = sin(theta); + uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y); + uv = remap(uv, float2(0, 0) - scale / 2 + position + scaleOffset.xz, scale / 2 + position + scaleOffset.yw, float2(0, 0), float2(1, 1)); + return uv; + } + inline float3 decalHueShift(float enabled, float3 color, float shift, float shiftSpeed) + { + if (enabled) + { + color = hueShift(color, shift + _Time.x * shiftSpeed); + } + return color; + } + inline float applyTilingClipping(float enabled, float2 uv) + { + float ret = 1; + if (!enabled) + { + if (uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0) + { + ret = 0; + } + } + return ret; + } + void applyDecals(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, in PoiMods poiMods, in PoiLight poiLight) + { + float decalAlpha = 1; + float alphaOverride = 0; + #if defined(PROP_DECALMASK) || !defined(OPTIMIZER_ENABLED) + float4 decalMask = POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 decalMask = 1; + #endif + float4 decalColor = 1; + float2 uv = 0; + float2 decalScale = float2(1, 1); + float decalRotation = 0; + float2 ddxuv = 0; + float2 ddyuv = 0; + float4 sideMod = 0; + if (alphaOverride) + { + poiFragData.alpha *= decalAlpha; + } + poiFragData.baseColor = saturate(poiFragData.baseColor); + } + #endif + #ifdef VIGNETTE_MASKED + #ifdef _LIGHTINGMODE_CLOTH + #define HARD 0 + #define LERP 1 + #define CLOTHMODE HARD + float V_SmithGGXCorrelated(float roughness, float NoV, float NoL) + { + float a2 = roughness * roughness; + float lambdaV = NoL * sqrt((NoV - a2 * NoV) * NoV + a2); + float lambdaL = NoV * sqrt((NoL - a2 * NoL) * NoL + a2); + float v = 0.5 / (lambdaV + lambdaL); + return v; + } + float D_GGX(float roughness, float NoH) + { + float oneMinusNoHSquared = 1.0 - NoH * NoH; + float a = NoH * roughness; + float k = roughness / (oneMinusNoHSquared + a * a); + float d = k * k * (1.0 / UNITY_PI); + return d; + } + float D_Charlie(float roughness, float NoH) + { + float invAlpha = 1.0 / roughness; + float cos2h = NoH * NoH; + float sin2h = max(1.0 - cos2h, 0.0078125); // 0.0078125 = 2^(-14/2), so sin2h^2 > 0 in fp16 + return (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * UNITY_PI); + } + float V_Neubelt(float NoV, float NoL) + { + return 1.0 / (4.0 * (NoL + NoV - NoL * NoV)); + } + float Distribution(float roughness, float NoH, float cloth) + { + #if CLOTHMODE == LERP + return lerp(GGXTerm(roughness, NoH), D_Charlie(roughness, NoH), cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? GGXTerm(roughness, NoH) : D_Charlie(roughness, NoH); + #endif + } + float Visibility(float roughness, float NoV, float NoL, float cloth) + { + #if CLOTHMODE == LERP + return lerp(V_SmithGGXCorrelated(roughness, NoV, NoL), V_Neubelt(NoV, NoL), cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? V_SmithGGXCorrelated(roughness, NoV, NoL) : V_Neubelt(NoV, NoL); + #endif + } + float F_Schlick(float3 f0, float f90, float VoH) + { + return f0 + (f90 - f0) * pow(1.0 - VoH, 5); + } + float F_Schlick(float3 f0, float VoH) + { + float f = pow(1.0 - VoH, 5.0); + return f + f0 * (1.0 - f); + } + float Fresnel(float3 f0, float LoH) + { + float f90 = saturate(dot(f0, float(50.0 * 0.33).xxx)); + return F_Schlick(f0, f90, LoH); + } + float Fd_Burley(float roughness, float NoV, float NoL, float LoH) + { + float f90 = 0.5 + 2.0 * roughness * LoH * LoH; + float lightScatter = F_Schlick(1.0, f90, NoL); + float viewScatter = F_Schlick(1.0, f90, NoV); + return lightScatter * viewScatter; + } + float Fd_Wrap(float NoL, float w) + { + return saturate((NoL + w) / pow(1.0 + w, 2)); + } + float4 SampleDFG(float NoV, float perceptualRoughness) + { + return _ClothDFG.Sample(sampler_ClothDFG, float3(NoV, perceptualRoughness, 0)); + } + float3 EnvBRDF(float2 dfg, float3 f0) + { + return f0 * dfg.x + dfg.y; + } + float3 EnvBRDFMultiscatter(float3 dfg, float3 f0, float cloth) + { + #if CLOTHMODE == LERP + return lerp(lerp(dfg.xxx, dfg.yyy, f0), f0 * dfg.z, cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? lerp(dfg.xxx, dfg.yyy, f0) : f0 * dfg.z; + #endif + } + float3 EnvBRDFEnergyCompensation(float3 dfg, float3 f0, float cloth) + { + #if CLOTHMODE == LERP + return lerp(1.0 + f0 * (1.0 / dfg.y - 1.0), 1, cloth); + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? 1.0 + f0 * (1.0 / dfg.y - 1.0) : 1; + #endif + } + float ClothMetallic(float cloth) + { + #if CLOTHMODE == LERP + return cloth; + #elif CLOTHMODE == HARD + return cloth <= 0.5 ? 1 : 0; + #endif + } + float3 Specular(float roughness, PoiLight poiLight, float f0, float3 normal, float cloth) + { + float NoL = poiLight.nDotLSaturated; + float NoH = poiLight.nDotH; + float LoH = poiLight.lDotH; + float NoV = poiLight.nDotV; + float D = Distribution(roughness, NoH, cloth); + float V = Visibility(roughness, NoV, NoL, cloth); + float3 F = Fresnel(f0, LoH); + return (D * V) * F; + } + float3 getBoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax : boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition.xyz); + } + #endif + return direction; + } + float SpecularAO(float NoV, float ao, float roughness) + { + return clamp(pow(NoV + ao, exp2(-16.0 * roughness - 1.0)) - 1.0 + ao, 0.0, 1.0); + } + float3 IndirectSpecular(float3 dfg, float roughness, float occlusion, float energyCompensation, float cloth, float3 indirectDiffuse, float f0, PoiLight poiLight, PoiFragData poiFragData, PoiCam poiCam, PoiMesh poiMesh) + { + float3 normal = poiMesh.normals[1]; + float3 reflDir = reflect(-poiCam.viewDir, normal); + Unity_GlossyEnvironmentData envData; + envData.roughness = roughness; + envData.reflUVW = getBoxProjection(reflDir, poiMesh.worldPos, unity_SpecCube0_ProbePosition, + unity_SpecCube0_BoxMin.xyz, unity_SpecCube0_BoxMax.xyz); + float3 probe0 = Unity_GlossyEnvironment(UNITY_PASS_TEXCUBE(unity_SpecCube0), unity_SpecCube0_HDR, envData); + float3 indirectSpecular = probe0; + #if UNITY_SPECCUBE_BLENDING + + if (unity_SpecCube0_BoxMin.w < 0.99999) + { + envData.reflUVW = getBoxProjection(reflDir, poiMesh.worldPos, unity_SpecCube1_ProbePosition, unity_SpecCube1_BoxMin.xyz, unity_SpecCube1_BoxMax.xyz); + float3 probe1 = Unity_GlossyEnvironment(UNITY_PASS_TEXCUBE_SAMPLER(unity_SpecCube1, unity_SpecCube0), unity_SpecCube1_HDR, envData); + indirectSpecular = lerp(probe1, probe0, unity_SpecCube0_BoxMin.w); + } + #endif + float horizon = min(1 + dot(reflDir, normal), 1); + indirectSpecular = indirectSpecular * horizon * horizon * energyCompensation * EnvBRDFMultiscatter(dfg, f0, cloth); + indirectSpecular *= SpecularAO(poiLight.nDotV, occlusion, roughness); + return indirectSpecular; + }; + #undef LERP + #undef HARD + #undef CLOTHMODE + #endif + float _LightingWrappedWrap; + float _LightingWrappedNormalization; + float RTWrapFunc(in float dt, in float w, in float norm) + { + float cw = saturate(w); + float o = (dt + cw) / ((1.0 + cw) * (1.0 + cw * norm)); + float flt = 1.0 - 0.85 * norm; + if (w > 1.0) + { + o = lerp(o, flt, w - 1.0); + } + return o; + } + float3 GreenWrapSH(float fA) // Greens unoptimized and non-normalized + { + float fAs = saturate(fA); + float4 t = float4(fA + 1, fAs - 1, fA - 2, fAs + 1); // DJL edit: allow wrapping to L0-only at w=2 + return float3(t.x, -t.z * t.x / 3, 0.25 * t.y * t.y * t.w); + } + float3 GreenWrapSHOpt(float fW) // optimised and normalized https://blog.selfshadow.com/2012/01/07/righting-wrap-part-2/ + { + const float4 t0 = float4(0.0, 1.0 / 4.0, -1.0 / 3.0, -1.0 / 2.0); + const float4 t1 = float4(1.0, 2.0 / 3.0, 1.0 / 4.0, 0.0); + float3 fWs = float3(fW, fW, saturate(fW)); // DJL edit: allow wrapping to L0-only at w=2 + float3 r; + r.xyz = t0.xxy * fWs + t0.xzw; + r.xyz = r.xyz * fWs + t1.xyz; + return r; + } + float3 ShadeSH9_wrapped(float3 normal, float wrap) + { + float3 x0, x1, x2; + float3 conv = lerp(GreenWrapSH(wrap), GreenWrapSHOpt(wrap), float(0)); // Should try optimizing this... + conv *= float3(1, 1.5, 4); // Undo pre-applied cosine convolution by using the inverse + x0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w); + float3 L2_0 = float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / - 3.0; + x0 -= L2_0; + x1.r = dot(unity_SHAr.xyz, normal); + x1.g = dot(unity_SHAg.xyz, normal); + x1.b = dot(unity_SHAb.xyz, normal); + float4 vB = normal.xyzz * normal.yzzx; + x2.r = dot(unity_SHBr, vB); + x2.g = dot(unity_SHBg, vB); + x2.b = dot(unity_SHBb, vB); + float vC = normal.x * normal.x - normal.y * normal.y; + x2 += unity_SHC.rgb * vC; + x2 += L2_0; + return x0 * conv.x + x1 * conv.y + x2 * conv.z; + } + float3 GetSHDirectionL1() + { + return Unity_SafeNormalize((unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz)); + } + half3 GetSHMaxL1() + { + float3 maxDirection = GetSHDirectionL1(); + return ShadeSH9_wrapped(maxDirection, 0); + } + #ifdef _LIGHTINGMODE_SHADEMAP + void applyShadeMapping(inout PoiFragData poiFragData, PoiMesh poiMesh, inout PoiLight poiLight) + { + float MainColorFeatherStep = float(0.5) - float(0.0001); + float firstColorFeatherStep = float(0) - float(0.0001); + #if defined(PROP_1ST_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + float4 firstShadeMap = POI2D_SAMPLER_PAN(_1st_ShadeMap, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 firstShadeMap = float4(1, 1, 1, 1); + #endif + firstShadeMap = lerp(firstShadeMap, float4(poiFragData.baseColor, 1), float(0)); + #if defined(PROP_2ND_SHADEMAP) || !defined(OPTIMIZER_ENABLED) + float4 secondShadeMap = POI2D_SAMPLER_PAN(_2nd_ShadeMap, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 secondShadeMap = float4(1, 1, 1, 1); + #endif + secondShadeMap = lerp(secondShadeMap, firstShadeMap, float(0)); + firstShadeMap.rgb *= float4(1,1,1,1).rgb; //* lighColor + secondShadeMap.rgb *= float4(1,1,1,1).rgb; //* LightColor; + float shadowMask = 1; + shadowMask *= float(0) ?(float(0) ?(1.0 - firstShadeMap.a) : firstShadeMap.a) : 1; + shadowMask *= float(0) ?(float(0) ?(1.0 - secondShadeMap.a) : secondShadeMap.a) : 1; + float mainShadowMask = saturate(1 - ((poiLight.lightMap) - MainColorFeatherStep) / (float(0.5) - MainColorFeatherStep) * (shadowMask)); + float firstSecondShadowMask = saturate(1 - ((poiLight.lightMap) - firstColorFeatherStep) / (float(0) - firstColorFeatherStep) * (shadowMask)); + mainShadowMask *= poiLight.shadowMask * float(1); + firstSecondShadowMask *= poiLight.shadowMask * float(1); + if (float(0) == 0) + { + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, lerp(firstShadeMap.rgb, secondShadeMap.rgb, firstSecondShadowMask), mainShadowMask); + } + else + { + poiFragData.baseColor.rgb *= lerp(1, lerp(firstShadeMap.rgb, secondShadeMap.rgb, firstSecondShadowMask), mainShadowMask); + } + poiLight.rampedLightMap = 1 - mainShadowMask; + } + #endif + void ApplySubtractiveLighting(inout UnityIndirect indirectLight) + { + #if SUBTRACTIVE_LIGHTING + poiLight.attenuation = FadeShadows(lerp(1, poiLight.attenuation, _AttenuationMultiplier)); + float ndotl = saturate(dot(i.normal, _WorldSpaceLightPos0.xyz)); + float3 shadowedLightEstimate = ndotl * (1 - poiLight.attenuation) * _LightColor0.rgb; + float3 subtractedLight = indirectLight.diffuse - shadowedLightEstimate; + subtractedLight = max(subtractedLight, unity_ShadowColor.rgb); + subtractedLight = lerp(subtractedLight, indirectLight.diffuse, _LightShadowData.x); + indirectLight.diffuse = min(subtractedLight, indirectLight.diffuse); + #endif + } + UnityIndirect CreateIndirectLight(in PoiMesh poiMesh, in PoiCam poiCam, in PoiLight poiLight) + { + UnityIndirect indirectLight; + indirectLight.diffuse = 0; + indirectLight.specular = 0; + #if defined(LIGHTMAP_ON) + indirectLight.diffuse = DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, poiMesh.lightmapUV.xy)); + #if defined(DIRLIGHTMAP_COMBINED) + float4 lightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_LightmapInd, unity_Lightmap, poiMesh.lightmapUV.xy + ); + indirectLight.diffuse = DecodeDirectionalLightmap( + indirectLight.diffuse, lightmapDirection, poiMesh.normals[1] + ); + #endif + ApplySubtractiveLighting(indirectLight); + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float3 dynamicLightDiffuse = DecodeRealtimeLightmap( + UNITY_SAMPLE_TEX2D(unity_DynamicLightmap, poiMesh.lightmapUV.zw) + ); + #if defined(DIRLIGHTMAP_COMBINED) + float4 dynamicLightmapDirection = UNITY_SAMPLE_TEX2D_SAMPLER( + unity_DynamicDirectionality, unity_DynamicLightmap, + poiMesh.lightmapUV.zw + ); + indirectLight.diffuse += DecodeDirectionalLightmap( + dynamicLightDiffuse, dynamicLightmapDirection, poiMesh.normals[1] + ); + #else + indirectLight.diffuse += dynamicLightDiffuse; + #endif + #endif + #if !defined(LIGHTMAP_ON) && !defined(DYNAMICLIGHTMAP_ON) + #if UNITY_LIGHT_PROBE_PROXY_VOLUME + if (unity_ProbeVolumeParams.x == 1) + { + indirectLight.diffuse = SHEvalLinearL0L1_SampleProbeVolume( + float4(poiMesh.normals[1], 1), poiMesh.worldPos + ); + indirectLight.diffuse = max(0, indirectLight.diffuse); + #if defined(UNITY_COLORSPACE_GAMMA) + indirectLight.diffuse = LinearToGammaSpace(indirectLight.diffuse); + #endif + } + else + { + indirectLight.diffuse += max(0, ShadeSH9(float4(poiMesh.normals[1], 1))); + } + #else + indirectLight.diffuse += max(0, ShadeSH9(float4(poiMesh.normals[1], 1))); + #endif + #endif + indirectLight.diffuse *= poiLight.occlusion; + return indirectLight; + } + void calculateShading(inout PoiLight poiLight, inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam) + { + #ifdef UNITY_PASS_FORWARDBASE + float shadowStrength = float(1) * poiLight.shadowMask; + #ifdef POI_PASS_OUTLINE + shadowStrength = lerp(0, shadowStrength, _OutlineShadowStrength); + #endif + #ifdef _LIGHTINGMODE_FLAT + poiLight.finalLighting = poiLight.directColor; + poiLight.rampedLightMap = poiLight.nDotLSaturated; + #endif + #ifdef _LIGHTINGMODE_MULTILAYER_MATH + float4 lns = float4(1, 1, 1, 1); + lns.x = lilTooningNoSaturate(poiLight.lightMap, float(0.5), float(0.1)); + lns.y = lilTooningNoSaturate(poiLight.lightMap, float(0.5), float(0.3)); + lns.z = lilTooningNoSaturate(poiLight.lightMap, float(0.25), float(0.1)); + lns.w = lilTooningNoSaturate(poiLight.lightMap, float(0.5), float(0.1), float(0)); + lns = saturate(lns); + float3 indirectColor = 1; + if (float4(0.4479884,0.5225216,0.6920712,1).a > 0) + { + #if defined(PROP_SHADOWCOLORTEX) || !defined(OPTIMIZER_ENABLED) + float4 shadowColorTex = POI2D_SAMPLER_PAN(_ShadowColorTex, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 shadowColorTex = float4(1, 1, 1, 1); + #endif + indirectColor = lerp(float3(1, 1, 1), shadowColorTex.rgb, shadowColorTex.a) * float4(0.4479884,0.5225216,0.6920712,1).rgb; + } + if (float4(0,0,0,0).a > 0) + { + #if defined(PROP_SHADOW2NDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + float4 shadow2ndColorTex = POI2D_SAMPLER_PAN(_Shadow2ndColorTex, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 shadow2ndColorTex = float4(1, 1, 1, 1); + #endif + shadow2ndColorTex.rgb = lerp(float3(1, 1, 1), shadow2ndColorTex.rgb, shadow2ndColorTex.a) * float4(0,0,0,0).rgb; + lns.y = float4(0,0,0,0).a - lns.y * float4(0,0,0,0).a; + indirectColor = lerp(indirectColor, shadow2ndColorTex.rgb, lns.y); + } + if (float4(0,0,0,0).a > 0) + { + #if defined(PROP_SHADOW3RDCOLORTEX) || !defined(OPTIMIZER_ENABLED) + float4 shadow3rdColorTex = POI2D_SAMPLER_PAN(_Shadow3rdColorTex, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + #else + float4 shadow3rdColorTex = float4(1, 1, 1, 1); + #endif + shadow3rdColorTex.rgb = lerp(float3(1, 1, 1), shadow3rdColorTex.rgb, shadow3rdColorTex.a) * float4(0,0,0,0).rgb; + lns.z = float4(0,0,0,0).a - lns.z * float4(0,0,0,0).a; + indirectColor = lerp(indirectColor, shadow3rdColorTex.rgb, lns.z); + } + poiLight.rampedLightMap = lns.x; + indirectColor = lerp(indirectColor, 1, lns.w * float4(1,0,0,1).rgb); + indirectColor = indirectColor * lerp(poiLight.indirectColor, poiLight.directColor, float(0)); + indirectColor = lerp(poiLight.directColor, indirectColor, float(1) * poiLight.shadowMask); + poiLight.finalLighting = lerp(indirectColor, poiLight.directColor, lns.x); + #endif + #ifdef _LIGHTINGMODE_SHADEMAP + poiLight.finalLighting = poiLight.directColor; + #endif + #ifdef _LIGHTINGMODE_REALISTIC + UnityLight light; + light.dir = poiLight.direction; + light.color = saturate(_LightColor0.rgb * lerp(1, poiLight.attenuation, poiLight.attenuationStrength) * poiLight.detailShadow); + light.ndotl = poiLight.nDotLSaturated; + poiLight.rampedLightMap = poiLight.nDotLSaturated; + poiLight.finalLighting = max(UNITY_BRDF_PBS(1, 0, 0, 0, poiMesh.normals[1], poiCam.viewDir, light, CreateIndirectLight(poiMesh, poiCam, poiLight)).xyz, float(0)); + #endif + #ifdef _LIGHTINGMODE_CLOTH + #if defined(PROP_MOCHIEMETALLICMAP) || !defined(OPTIMIZER_ENABLED) + float4 clothmapsample = POI2D_MAINTEX_SAMPLER_PAN_INLINED(_ClothMetallicSmoothnessMap, poiMesh); + float roughness = 1 - (clothmapsample.a * float(0.5)); + float reflectance = float(0.5) * clothmapsample.b; + float clothmask = clothmapsample.g; + float metallic = pow(clothmapsample.r * _ClothMetallic, 2) * ClothMetallic(clothmask); + roughness = float(0) == 1 ? 1 - roughness : roughness; + #else + float roughness = 1 - (float(0.5)); + float metallic = pow(_ClothMetallic, 2); + float reflectance = float(0.5); + float clothmask = 1; + #endif + float perceptualRoughness = pow(roughness, 2); + float clampedRoughness = max(0.002, perceptualRoughness); + float f0 = 0.16 * reflectance * reflectance * (1 - metallic) + poiFragData.baseColor * metallic; + float3 fresnel = Fresnel(f0, poiLight.nDotV); + float3 dfg = SampleDFG(poiLight.nDotV, perceptualRoughness); + float energyCompensation = EnvBRDFEnergyCompensation(dfg, f0, clothmask); + poiLight.finalLighting = Fd_Burley(perceptualRoughness, poiLight.nDotV, poiLight.nDotLSaturated, poiLight.lDotH); + poiLight.finalLighting *= _LightColor0 * poiLight.attenuation * poiLight.nDotLSaturated; + float3 specular = max(0, Specular(clampedRoughness, poiLight, f0, poiMesh.normals[1], clothmask) * poiLight.finalLighting * energyCompensation * UNITY_PI); // (D * V) * F + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w); + float3 indirectDiffuse; + indirectDiffuse.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, poiMesh.normals[1]); + indirectDiffuse.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, poiMesh.normals[1]); + indirectDiffuse.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, poiMesh.normals[1]); + indirectDiffuse = max(0, indirectDiffuse); + float3 indirectSpecular = IndirectSpecular(dfg, roughness, poiLight.occlusion, energyCompensation, clothmask, indirectDiffuse, f0, poiLight, poiFragData, poiCam, poiMesh); + poiLight.finalLightAdd += max(0, specular + indirectSpecular); + poiLight.finalLighting += indirectDiffuse * poiLight.occlusion; + poiFragData.baseColor.xyz *= (1 - metallic); + #endif + #ifdef _LIGHTINGMODE_WRAPPED + #define GREYSCALE_VECTOR float3(.33333, .33333, .33333) + float3 directColor = _LightColor0.rgb * saturate(RTWrapFunc(poiLight.nDotL, float(0), float(0))) * lerp(1, poiLight.attenuation, poiLight.attenuationStrength); + float3 indirectColor = ShadeSH9_wrapped(poiMesh.normals[float(0)], float(0)) * poiLight.occlusion; + float3 ShadeSH9Plus_2 = GetSHMaxL1(); + float bw_topDirectLighting_2 = dot(_LightColor0.rgb, GREYSCALE_VECTOR); + float bw_directLighting = dot(directColor, GREYSCALE_VECTOR); + float bw_indirectLighting = dot(indirectColor, GREYSCALE_VECTOR); + float bw_topIndirectLighting = dot(ShadeSH9Plus_2, GREYSCALE_VECTOR); + poiLight.lightMap = smoothstep(0, bw_topIndirectLighting + bw_topDirectLighting_2, bw_indirectLighting + bw_directLighting) * poiLight.detailShadow; + poiLight.rampedLightMap = saturate((poiLight.lightMap - (1 - float(0.5))) / saturate((1 - float(0)) - (1 - float(0.5)) + fwidth(poiLight.lightMap))); + float3 mathRamp = lerp(float3(1, 1, 1), saturate(lerp((float4(1,1,1,1) * lerp(indirectColor, 1, float(0))), float3(1, 1, 1), saturate(poiLight.rampedLightMap))), float(1)); + float3 finalWrap = directColor + indirectColor; + if (float(1)) + { + finalWrap = clamp(finalWrap, float(0), float(1)); + } + else + { + finalWrap = max(finalWrap, float(0)); + } + poiLight.finalLighting = finalWrap * saturate(mathRamp + 1 - float(1)); + #endif + #ifdef _LIGHTINGMODE_SKIN + float3 ambientNormalWorld = poiMesh.normals[1];//aTangentToWorld(s, s.blurredNormalTangent); + poiLight.rampedLightMap = poiLight.nDotLSaturated; + float subsurface = 1; + float skinScattering = saturate(subsurface * float(1) * 2); + half3 absorption = exp((1.0h - subsurface) * float4(-8,-40,-64,0).rgb); + absorption *= saturate(poiFragData.baseColor * unity_ColorSpaceDouble.rgb); + ambientNormalWorld = normalize(lerp(poiMesh.normals[1], ambientNormalWorld, float(0.7))); + float ndlBlur = dot(poiMesh.normals[1], poiLight.direction) * 0.5h + 0.5h; + float lumi = dot(poiLight.directColor, half3(0.2126h, 0.7152h, 0.0722h)); + float4 sssLookupUv = float4(ndlBlur, skinScattering * lumi, 0.0f, 0.0f); + half3 sss = poiLight.lightMap * poiLight.attenuation * tex2Dlod(_SkinLUT, sssLookupUv).rgb; + poiLight.finalLighting = min(lerp(poiLight.indirectColor * float4(1,1,1,1), float4(1,1,1,1), float(0)) + (sss * poiLight.directColor), poiLight.directColor); + #endif + #ifdef _LIGHTINGMODE_SDF + #endif + #endif + #ifdef UNITY_PASS_FORWARDADD + if (float(1) == 0) + { + poiLight.rampedLightMap = max(0, poiLight.nDotL); + poiLight.finalLighting = poiLight.directColor * poiLight.attenuation * max(0, poiLight.nDotL) * poiLight.detailShadow * poiLight.additiveShadow; + } + if (float(1) == 1) + { + #if defined(POINT_COOKIE) || defined(DIRECTIONAL_COOKIE) + float passthrough = 0; + #else + float passthrough = float(0.5); + #endif + if (float(0.5) == float(0)) float(0.5) += 0.001; + poiLight.rampedLightMap = smoothstep(float(0.5), float(0), 1 - (.5 * poiLight.nDotL + .5)); + #if defined(POINT) || defined(SPOT) + poiLight.finalLighting = lerp(poiLight.directColor * max(poiLight.additiveShadow, passthrough), poiLight.indirectColor, smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.attenuation * poiLight.detailShadow; + #else + poiLight.finalLighting = lerp(poiLight.directColor * max(poiLight.attenuation, passthrough), poiLight.indirectColor, smoothstep(float(0), float(0.5), 1 - (.5 * poiLight.nDotL + .5))) * poiLight.detailShadow; + #endif + } + if (float(1) == 2) + { + } + #endif + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float3 vertexLighting = float3(0, 0, 0); + for (int index = 0; index < 4; index++) + { + if (float(1) == 0) + { + vertexLighting += poiLight.vColor[index] * poiLight.vAttenuationDotNL[index] * poiLight.detailShadow; // Realistic + } + if (float(1) == 1) // Toon + { + vertexLighting += lerp(poiLight.vColor[index] * poiLight.vAttenuation[index], poiLight.vColor[index] * float(0.5) * poiLight.vAttenuation[index], smoothstep(float(0), float(0.5), .5 * poiLight.vDotNL[index] + .5)) * poiLight.detailShadow; + } + } + float3 mixedLight = poiLight.finalLighting; + poiLight.finalLighting = vertexLighting + poiLight.finalLighting; + #endif + } + #endif + void blendMatcap(inout PoiLight poiLight, inout PoiFragData poiFragData, float add, float lightAdd, float multiply, float replace, float mixed, float4 matcapColor, float matcapMask, float emissionStrength, float matcapLightMask + #ifdef POI_BLACKLIGHT + , uint blackLightMaskIndex + #endif + ) + { + if (matcapLightMask) + { + matcapMask *= lerp(1, poiLight.rampedLightMap, matcapLightMask); + } + #ifdef POI_BLACKLIGHT + if (blackLightMaskIndex != 4) + { + matcapMask *= blackLightMask[blackLightMaskIndex]; + } + #endif + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, matcapColor.rgb, replace * matcapMask * matcapColor.a * .999999); + poiFragData.baseColor.rgb *= lerp(1, matcapColor.rgb, multiply * matcapMask * matcapColor.a); + poiFragData.baseColor.rgb += matcapColor.rgb * add * matcapMask * matcapColor.a; + poiLight.finalLightAdd += matcapColor.rgb * lightAdd * matcapMask * matcapColor.a; + poiFragData.baseColor.rgb = lerp(poiFragData.baseColor.rgb, poiFragData.baseColor.rgb + poiFragData.baseColor.rgb * matcapColor.rgb, mixed * matcapMask * matcapColor.a); + poiFragData.emission += matcapColor.rgb * emissionStrength * matcapMask * matcapColor.a; + } + #if defined(POI_MATCAP0) || defined(COLOR_GRADING_HDR_3D) + void applyMatcap(inout PoiFragData poiFragData, in PoiCam poiCam, in PoiMesh poiMesh, inout PoiLight poiLight, in PoiMods poiMods) + { + float4 matcap = 0; + float matcapMask = 0; + float4 matcap2 = 0; + float matcap2Mask = 0; + float2 matcapUV = 0; + } + #endif + #if defined(MOCHIE_PBR) || defined(POI_CLEARCOAT) + float GSAA_Filament(float3 worldNormal, float perceptualRoughness, float gsaaVariance, float gsaaThreshold) + { + float3 du = ddx(worldNormal); + float3 dv = ddy(worldNormal); + float variance = gsaaVariance * (dot(du, du) + dot(dv, dv)); + float roughness = perceptualRoughness * perceptualRoughness; + float kernelRoughness = min(2.0 * variance, gsaaThreshold); + float squareRoughness = saturate(roughness * roughness + kernelRoughness); + return sqrt(sqrt(squareRoughness)); + } + bool SceneHasReflections() + { + float width, height; + unity_SpecCube0.GetDimensions(width, height); + return !(width * height < 2); + } + float3 GetWorldReflections(float3 reflDir, float3 worldPos, float roughness) + { + float3 baseReflDir = reflDir; + reflDir = BoxProjection(reflDir, worldPos, unity_SpecCube0_ProbePosition, unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax); + float4 envSample0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflDir, roughness * UNITY_SPECCUBE_LOD_STEPS); + float3 p0 = DecodeHDR(envSample0, unity_SpecCube0_HDR); + float interpolator = unity_SpecCube0_BoxMin.w; + + if (interpolator < 0.99999) + { + float3 refDirBlend = BoxProjection(baseReflDir, worldPos, unity_SpecCube1_ProbePosition, unity_SpecCube1_BoxMin, unity_SpecCube1_BoxMax); + float4 envSample1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, refDirBlend, roughness * UNITY_SPECCUBE_LOD_STEPS); + float3 p1 = DecodeHDR(envSample1, unity_SpecCube1_HDR); + p0 = lerp(p1, p0, interpolator); + } + return p0; + } + float3 GetReflections(in PoiCam poiCam, in PoiLight pl, in PoiMesh poiMesh, float roughness, float ForceFallback, float LightFallback, samplerCUBE reflectionCube, float3 reflectionDir) + { + float3 reflections = 0; + float3 lighting = pl.finalLighting; + if (ForceFallback == 0) + { + + if (SceneHasReflections()) + { + #ifdef UNITY_PASS_FORWARDBASE + reflections = GetWorldReflections(reflectionDir, poiMesh.worldPos.xyz, roughness); + #endif + } + else + { + #ifdef UNITY_PASS_FORWARDBASE + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * lerp(1, pl.finalLighting, LightFallback); + #endif + #ifdef POI_PASS_ADD + if (LightFallback) + { + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * pl.finalLighting; + } + #endif + } + } + else + { + #ifdef UNITY_PASS_FORWARDBASE + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * lerp(1, pl.finalLighting, LightFallback); + #endif + #ifdef POI_PASS_ADD + if (LightFallback) + { + reflections = texCUBElod(reflectionCube, float4(reflectionDir, roughness * UNITY_SPECCUBE_LOD_STEPS)); + reflections = DecodeHDR(float4(reflections, 1), _MochieReflCube_HDR) * pl.finalLighting; + } + #endif + } + reflections *= pl.occlusion; + return reflections; + } + float GetGGXTerm(float nDotL, float nDotV, float nDotH, float roughness) + { + float visibilityTerm = 0; + if (nDotL > 0) + { + float rough = roughness; + float rough2 = roughness * roughness; + float lambdaV = nDotL * (nDotV * (1 - rough) + rough); + float lambdaL = nDotV * (nDotL * (1 - rough) + rough); + visibilityTerm = 0.5f / (lambdaV + lambdaL + 1e-5f); + float d = (nDotH * rough2 - nDotH) * nDotH + 1.0f; + float dotTerm = UNITY_INV_PI * rough2 / (d * d + 1e-7f); + visibilityTerm *= dotTerm * UNITY_PI; + } + return visibilityTerm; + } + void GetSpecFresTerm(float nDotL, float nDotV, float nDotH, float lDotH, inout float3 specularTerm, inout float3 fresnelTerm, float3 specCol, float roughness) + { + specularTerm = GetGGXTerm(nDotL, nDotV, nDotH, roughness); + fresnelTerm = FresnelTerm(specCol, lDotH); + specularTerm = max(0, specularTerm * max(0.00001, nDotL)); + } + float GetRoughness(float smoothness) + { + float rough = 1 - smoothness; + rough *= 1.7 - 0.7 * rough; + return rough; + } + #endif + float4 frag(v2f i, uint facing : SV_IsFrontFace) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + PoiMesh poiMesh; + PoiInitStruct(PoiMesh, poiMesh); + PoiLight poiLight; + PoiInitStruct(PoiLight, poiLight); + PoiVertexLights poiVertexLights; + PoiInitStruct(PoiVertexLights, poiVertexLights); + PoiCam poiCam; + PoiInitStruct(PoiCam, poiCam); + PoiMods poiMods; + PoiInitStruct(PoiMods, poiMods); + poiMods.globalEmission = 1; + PoiFragData poiFragData; + poiFragData.emission = 0; + poiFragData.baseColor = float3(0, 0, 0); + poiFragData.finalColor = float3(0, 0, 0); + poiFragData.alpha = 1; + poiMesh.objectPosition = i.objectPos; + poiMesh.objNormal = i.objNormal; + poiMesh.normals[0] = i.normal; + poiMesh.tangent = i.tangent; + poiMesh.binormal = i.binormal; + poiMesh.worldPos = i.worldPos.xyz; + poiMesh.localPos = i.localPos.xyz; + poiMesh.vertexColor = i.vertexColor; + poiMesh.isFrontFace = facing; + #ifndef POI_PASS_OUTLINE + if (!poiMesh.isFrontFace) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } + #endif + poiCam.viewDir = !IsOrthographicCamera() ? normalize(_WorldSpaceCameraPos - i.worldPos.xyz) : normalize(UNITY_MATRIX_I_V._m02_m12_m22); + float3 tanToWorld0 = float3(i.tangent.x, i.binormal.x, i.normal.x); + float3 tanToWorld1 = float3(i.tangent.y, i.binormal.y, i.normal.y); + float3 tanToWorld2 = float3(i.tangent.z, i.binormal.z, i.normal.z); + float3 ase_tanViewDir = tanToWorld0 * poiCam.viewDir.x + tanToWorld1 * poiCam.viewDir.y + tanToWorld2 * poiCam.viewDir.z; + poiCam.tangentViewDir = normalize(ase_tanViewDir); + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; + #endif + poiMesh.parallaxUV = poiCam.tangentViewDir.xy / max(poiCam.tangentViewDir.z, 0.0001); + poiMesh.uv[0] = i.uv[0]; + poiMesh.uv[1] = i.uv[1]; + poiMesh.uv[2] = i.uv[2]; + poiMesh.uv[3] = i.uv[3]; + poiMesh.uv[4] = poiMesh.uv[0]; + poiMesh.uv[5] = poiMesh.worldPos.xz; + poiMesh.uv[6] = poiMesh.uv[0]; + poiMesh.uv[7] = poiMesh.uv[0]; + poiMesh.uv[4] = calculatePanosphereUV(poiMesh); + poiMesh.uv[6] = calculatePolarCoordinate(poiMesh); + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, poiUV(poiMesh.uv[float(0)].xy, float4(1,1,0,0)) + _Time.x * float4(0,0,0,0)); + float3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)), float(1)); + poiMesh.tangentSpaceNormal = mainNormal; + #if defined(FINALPASS) && !defined(UNITY_PASS_SHADOWCASTER) && !defined(POI_PASS_OUTLINE) + ApplyDetailNormal(poiMods, poiMesh); + #endif + #if defined(GEOM_TYPE_MESH) && defined(VIGNETTE) && !defined(UNITY_PASS_SHADOWCASTER) && !defined(POI_PASS_OUTLINE) + calculateRGBNormals(poiMesh); + #endif + poiMesh.normals[1] = normalize( + poiMesh.tangentSpaceNormal.x * poiMesh.tangent.xyz + + poiMesh.tangentSpaceNormal.y * poiMesh.binormal + + poiMesh.tangentSpaceNormal.z * poiMesh.normals[0] + ); + float3 fancyNormal = UnpackNormal(float4(0.5, 0.5, 1, 1)); + poiMesh.normals[0] = normalize( + fancyNormal.x * poiMesh.tangent.xyz + + fancyNormal.y * poiMesh.binormal + + fancyNormal.z * poiMesh.normals[0] + ); + poiCam.forwardDir = getCameraForward(); + poiCam.worldPos = _WorldSpaceCameraPos; + poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); + poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); + poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); + poiCam.grabPos = i.grabPos; + poiCam.screenUV = calcScreenUVs(i.grabPos); + poiCam.vDotN = abs(dot(poiCam.viewDir, poiMesh.normals[1])); + poiCam.clipPos = i.pos; + poiCam.worldDirection = i.worldDirection; + calculateGlobalThemes(poiMods); + poiLight.finalLightAdd = 0; + #if defined(PROP_LIGHTINGAOMAPS) || !defined(OPTIMIZER_ENABLED) + float4 AOMaps = POI2D_SAMPLER_PAN(_LightingAOMaps, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + poiLight.occlusion = lerp(1, AOMaps.r, float(1)) * lerp(1, AOMaps.g, float(0)) * lerp(1, AOMaps.b, float(0)) * lerp(1, AOMaps.a, float(0)); + #else + poiLight.occlusion = 1; + #endif + #if defined(PROP_LIGHTINGDETAILSHADOWMAPS) || !defined(OPTIMIZER_ENABLED) + float4 DetailShadows = POI2D_SAMPLER_PAN(_LightingDetailShadowMaps, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + poiLight.detailShadow = lerp(1, DetailShadows.r, float(1)) * lerp(1, DetailShadows.g, float(0)) * lerp(1, DetailShadows.b, float(0)) * lerp(1, DetailShadows.a, float(0)); + #else + poiLight.detailShadow = 1; + #endif + #if defined(PROP_LIGHTINGSHADOWMASKS) || !defined(OPTIMIZER_ENABLED) + float4 ShadowMasks = POI2D_SAMPLER_PAN(_LightingShadowMasks, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)); + poiLight.shadowMask = lerp(1, ShadowMasks.r, float(1)) * lerp(1, ShadowMasks.g, float(0)) * lerp(1, ShadowMasks.b, float(0)) * lerp(1, ShadowMasks.a, float(0)); + #else + poiLight.shadowMask = 1; + #endif + #ifdef UNITY_PASS_FORWARDBASE + bool lightExists = false; + if (any(_LightColor0.rgb >= 0.002)) + { + lightExists = true; + } + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float4 toLightX = unity_4LightPosX0 - i.worldPos.x; + float4 toLightY = unity_4LightPosY0 - i.worldPos.y; + float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z; + float4 lengthSq = 0; + lengthSq += toLightX * toLightX; + lengthSq += toLightY * toLightY; + lengthSq += toLightZ * toLightZ; + float4 lightAttenSq = unity_4LightAtten0; + float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq); + float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25)); + poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight); + poiLight.vDotNL = 0; + poiLight.vDotNL += toLightX * poiMesh.normals[1].x; + poiLight.vDotNL += toLightY * poiMesh.normals[1].y; + poiLight.vDotNL += toLightZ * poiMesh.normals[1].z; + float4 corr = rsqrt(lengthSq); + poiLight.vertexVDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vertexVDotNL = 0; + poiLight.vertexVDotNL += toLightX * poiMesh.normals[0].x; + poiLight.vertexVDotNL += toLightY * poiMesh.normals[0].y; + poiLight.vertexVDotNL += toLightZ * poiMesh.normals[0].z; + poiLight.vertexVDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vAttenuationDotNL = saturate(poiLight.vAttenuation * saturate(poiLight.vDotNL)); + for (int index = 0; index < 4; index++) + { + poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]); + float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos; + poiLight.vDirection[index] = normalize(vertexToLightSource); + poiLight.vColor[index] = unity_LightColor[index].rgb; + poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir); + poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]); + poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1); + poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index])); + poiLight.vDotNH[index] = dot(poiMesh.normals[1], poiLight.vHalfDir[index]); + poiLight.vertexVDotNH[index] = saturate(dot(poiMesh.normals[0], poiLight.vHalfDir[index])); + } + #endif + if (float(0) == 0) // Poi Custom Light Color + { + float3 magic = max(BetterSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb)), 0); + float3 normalLight = _LightColor0.rgb + BetterSH9(float4(0, 0, 0, 1)); + float magiLumi = calculateluminance(magic); + float normaLumi = calculateluminance(normalLight); + float maginormalumi = magiLumi + normaLumi; + float magiratio = magiLumi / maginormalumi; + float normaRatio = normaLumi / maginormalumi; + float target = calculateluminance(magic * magiratio + normalLight * normaRatio); + float3 properLightColor = magic + normalLight; + float properLuminance = calculateluminance(magic + normalLight); + poiLight.directColor = properLightColor * max(0.0001, (target / properLuminance)); + poiLight.indirectColor = BetterSH9(float4(lerp(0, poiMesh.normals[1], float(0)), 1)); + } + if (float(0) == 1) // More standard approach to light color + { + float3 indirectColor = BetterSH9(float4(poiMesh.normals[1], 1)); + if (lightExists) + { + poiLight.directColor = _LightColor0.rgb; + poiLight.indirectColor = indirectColor; + } + else + { + poiLight.directColor = indirectColor * 0.6; + poiLight.indirectColor = indirectColor * 0.5; + } + } + if (float(0) == 2) // UTS style + { + poiLight.indirectColor = saturate(max(half3(0.05, 0.05, 0.05) * float(1), max(ShadeSH9(half4(0.0, 0.0, 0.0, 1.0)), ShadeSH9(half4(0.0, -1.0, 0.0, 1.0)).rgb) * float(1))); + poiLight.directColor = max(poiLight.indirectColor, _LightColor0.rgb); + } + float lightMapMode = float(0); + if (float(0) == 0) + { + poiLight.direction = _WorldSpaceLightPos0.xyz + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz; + } + if (float(0) == 1 || float(0) == 2) + { + if (float(0) == 1) + { + poiLight.direction = mul(unity_ObjectToWorld, float4(0,0,0,1)).xyz;; + } + if (float(0) == 2) + { + poiLight.direction = float4(0,0,0,1); + } + if (lightMapMode == 0) + { + lightMapMode == 1; + } + } + if (float(0) == 3) // UTS + { + float3 defaultLightDirection = normalize(UNITY_MATRIX_V[2].xyz + UNITY_MATRIX_V[1].xyz); + float3 lightDirection = normalize(lerp(defaultLightDirection, _WorldSpaceLightPos0.xyz, any(_WorldSpaceLightPos0.xyz))); + poiLight.direction = lightDirection; + } + if (!any(poiLight.direction)) + { + poiLight.direction = float3(.4, 1, .4); + } + poiLight.direction = normalize(poiLight.direction); + poiLight.attenuationStrength = float(0); + poiLight.attenuation = 1; + if (!all(_LightColor0.rgb == 0.0)) + { + UNITY_LIGHT_ATTENUATION(attenuation, i, poiMesh.worldPos) + poiLight.attenuation *= attenuation; + } + if (!any(poiLight.directColor) && !any(poiLight.indirectColor) && lightMapMode == 0) + { + lightMapMode = 1; + if (float(0) == 0) + { + poiLight.direction = normalize(float3(.4, 1, .4)); + } + } + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + poiLight.vertexNDotL = dot(poiMesh.normals[0], poiLight.direction); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotLSaturated = saturate(poiLight.nDotL); + poiLight.nDotLNormalized = (poiLight.nDotL + 1) * 0.5; + poiLight.nDotV = abs(dot(poiMesh.normals[1], poiCam.viewDir)); + poiLight.vertexNDotV = abs(dot(poiMesh.normals[0], poiCam.viewDir)); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.vertexNDotH = max(0.00001, dot(poiMesh.normals[0], poiLight.halfDir)); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = max(0.00001, dot(poiLight.direction, poiLight.halfDir)); + if (lightMapMode == 0) + { + float3 ShadeSH9Plus = GetSHLength(); + float3 ShadeSH9Minus = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + float3 greyScaleVector = float3(.33333, .33333, .33333); + float bw_lightColor = dot(poiLight.directColor, greyScaleVector); + float bw_directLighting = (((poiLight.nDotL * 0.5 + 0.5) * bw_lightColor * lerp(1, poiLight.attenuation, poiLight.attenuationStrength)) + dot(ShadeSH9(float4(poiMesh.normals[1], 1)), greyScaleVector)); + float bw_bottomIndirectLighting = dot(ShadeSH9Minus, greyScaleVector); + float bw_topIndirectLighting = dot(ShadeSH9Plus, greyScaleVector); + float lightDifference = ((bw_topIndirectLighting + bw_lightColor) - bw_bottomIndirectLighting); + poiLight.lightMap = smoothstep(0, lightDifference, bw_directLighting - bw_bottomIndirectLighting) * poiLight.detailShadow; + } + if (lightMapMode == 1) + { + poiLight.lightMap = poiLight.nDotLNormalized * lerp(1, poiLight.attenuation, poiLight.attenuationStrength); + } + if (lightMapMode == 2) + { + poiLight.lightMap = poiLight.nDotLSaturated * lerp(1, poiLight.attenuation, poiLight.attenuationStrength); + } + poiLight.directColor = max(poiLight.directColor, 0.0001); + poiLight.indirectColor = max(poiLight.indirectColor, 0.0001); + poiLight.directColor = max(poiLight.directColor, poiLight.directColor / max(0.0001, (calculateluminance(poiLight.directColor) / float(0)))); + poiLight.indirectColor = max(poiLight.indirectColor, poiLight.indirectColor / max(0.0001, (calculateluminance(poiLight.indirectColor) / float(0)))); + poiLight.directColor = lerp(poiLight.directColor, dot(poiLight.directColor, float3(0.299, 0.587, 0.114)), float(0)); + poiLight.indirectColor = lerp(poiLight.indirectColor, dot(poiLight.indirectColor, float3(0.299, 0.587, 0.114)), float(0)); + if (float(1)) + { + poiLight.directColor = min(poiLight.directColor, float(1)); + poiLight.indirectColor = min(poiLight.indirectColor, float(1)); + } + if (float(0)) + { + poiLight.directColor = poiThemeColor(poiMods, float4(1,1,1,1), float(0)); + } + #ifdef UNITY_PASS_FORWARDBASE + poiLight.directColor = max(poiLight.directColor * float(1), 0); + poiLight.directColor = max(poiLight.directColor + float(0), 0); + poiLight.indirectColor = max(poiLight.indirectColor * float(1), 0); + poiLight.indirectColor = max(poiLight.indirectColor + float(0), 0); + #endif + #endif + #ifdef UNITY_PASS_FORWARDADD + #if defined(POI_LIGHT_DATA_ADDITIVE_DIRECTIONAL_ENABLE) && defined(DIRECTIONAL) + return float4(mainTexture.rgb * .0001, 1); + #endif + #if defined(POINT) || defined(SPOT) + poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos.xyz); + #ifdef POINT + poiLight.additiveShadow = UNITY_SHADOW_ATTENUATION(i, poiMesh.worldPos); + unityShadowCoord3 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(poiMesh.worldPos, 1)).xyz; + poiLight.attenuation = tex2D(_LightTexture0, dot(lightCoord, lightCoord).rr).r; + #endif + #ifdef SPOT + poiLight.additiveShadow = UNITY_SHADOW_ATTENUATION(i, poiMesh.worldPos); + unityShadowCoord4 lightCoord = mul(unity_WorldToLight, unityShadowCoord4(poiMesh.worldPos, 1)); + poiLight.attenuation = (lightCoord.z > 0) * UnitySpotCookie(lightCoord) * UnitySpotAttenuate(lightCoord.xyz); + #endif + #else + poiLight.direction = _WorldSpaceLightPos0.xyz; + UNITY_LIGHT_ATTENUATION(attenuation, i, poiMesh.worldPos) + poiLight.additiveShadow == 0; + poiLight.attenuation = attenuation; + #endif + poiLight.directColor = float(0) ? min(float(1), _LightColor0.rgb) : _LightColor0.rgb; + #if defined(POINT_COOKIE) || defined(DIRECTIONAL_COOKIE) + poiLight.indirectColor = 0; + #else + poiLight.indirectColor = lerp(0, poiLight.directColor, float(0.5)); + #endif + poiLight.directColor = lerp(poiLight.directColor, dot(poiLight.directColor, float3(0.299, 0.587, 0.114)), float(0)); + poiLight.indirectColor = lerp(poiLight.indirectColor, dot(poiLight.indirectColor, float3(0.299, 0.587, 0.114)), float(0)); + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotLSaturated = saturate(poiLight.nDotL); + poiLight.nDotLNormalized = (poiLight.nDotL + 1) * 0.5; + poiLight.nDotV = abs(dot(poiMesh.normals[1], poiCam.viewDir)); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir); + poiLight.vertexNDotL = dot(poiMesh.normals[0], poiLight.direction); + poiLight.vertexNDotV = abs(dot(poiMesh.normals[0], poiCam.viewDir)); + poiLight.vertexNDotH = max(0.00001, dot(poiMesh.normals[0], poiLight.halfDir)); + poiLight.lightMap = 1; + #endif + poiFragData.baseColor = mainTexture.rgb * poiThemeColor(poiMods, float4(1,1,1,1).rgb, float(0)); + poiFragData.alpha = mainTexture.a * float4(1,1,1,1).a; + #if defined(PROP_CLIPPINGMASK) || !defined(OPTIMIZER_ENABLED) + float alphaMask = POI2D_SAMPLER_PAN(_ClippingMask, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)).r; + if (float(0)) + { + alphaMask = 1 - alphaMask; + } + #else + float alphaMask = 1; + #endif + poiFragData.alpha *= alphaMask; + applyAlphaOptions(poiFragData, poiMesh, poiCam, poiMods); + applyVertexColor(poiFragData, poiMesh); + #if defined(GEOM_TYPE_BRANCH) || defined(GEOM_TYPE_BRANCH_DETAIL) || defined(GEOM_TYPE_FROND) || defined(DEPTH_OF_FIELD_COC_VIEW) + applyDecals(poiFragData, poiMesh, poiCam, poiMods, poiLight); + #endif + #if defined(_LIGHTINGMODE_SHADEMAP) && defined(VIGNETTE_MASKED) + #ifndef POI_PASS_OUTLINE + #ifdef _LIGHTINGMODE_SHADEMAP + applyShadeMapping(poiFragData, poiMesh, poiLight); + #endif + #endif + #endif + #ifdef VIGNETTE_MASKED + #ifdef POI_PASS_OUTLINE + if (_OutlineLit) + { + calculateShading(poiLight, poiFragData, poiMesh, poiCam); + } + else + { + poiLight.finalLighting = 1; + } + #else + calculateShading(poiLight, poiFragData, poiMesh, poiCam); + #endif + #else + poiLight.finalLighting = 1; + poiLight.rampedLightMap = aaBlurStep(poiLight.nDotL, 0.1, .1); + #endif + #if defined(POI_MATCAP0) || defined(COLOR_GRADING_HDR_3D) + applyMatcap(poiFragData, poiCam, poiMesh, poiLight, poiMods); + #endif + if (float(0)) + { + poiFragData.baseColor *= saturate(poiFragData.alpha); + } + poiFragData.finalColor = poiFragData.baseColor; + poiFragData.finalColor = poiFragData.baseColor * poiLight.finalLighting; + if (float(0)) + { + float3 position = float(1) ? poiMesh.worldPos : poiMesh.objectPosition; + poiFragData.finalColor *= lerp(poiThemeColor(poiMods, float4(0,0,0,1).rgb, float(0)), poiThemeColor(poiMods, float4(1,1,1,1).rgb, float(0)), smoothstep(float(0), float(1), distance(position, poiCam.worldPos))); + } + if (float(0) == 0) + { + UNITY_APPLY_FOG(i.fogCoord, poiFragData.finalColor); + } + poiFragData.alpha = float(0) ? 1 : poiFragData.alpha; + ApplyAlphaToCoverage(poiFragData, poiMesh); + applyDithering(poiFragData, poiCam); + if (float(0) == POI_MODE_OPAQUE) + { + poiFragData.alpha = 1; + } + clip(poiFragData.alpha - float(0.5)); + if (float(0) == POI_MODE_FADE) + { + clip(poiFragData.alpha - 0.01); + } + return float4(poiFragData.finalColor * poiFragData.alpha, poiFragData.alpha) + POI_SAFE_RGB0; + } + ENDCG + } + Pass + { + Tags { "LightMode" = "ShadowCaster" } + Stencil + { + Ref [_StencilRef] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + Comp [_StencilCompareFunction] + Pass [_StencilPassOp] + Fail [_StencilFailOp] + ZFail [_StencilZFailOp] + } + ZWrite [_ZWrite] + Cull [_Cull] + AlphaToMask Off + ZTest [_ZTest] + ColorMask [_ColorMask] + Offset [_OffsetFactor], [_OffsetUnits] + BlendOp [_BlendOp], [_BlendOpAlpha] + Blend [_SrcBlend] [_DstBlend] + CGPROGRAM +#define OPTIMIZER_ENABLED +#define POI_LIGHT_DATA_ADDITIVE_DIRECTIONAL_ENABLE +#define POI_LIGHT_DATA_ADDITIVE_ENABLE +#define POI_VERTEXLIGHT_ON +#define VIGNETTE_CLASSIC +#define VIGNETTE_MASKED +#define _LIGHTINGMODE_MULTILAYER_MATH +#define _RIMSTYLE_POIYOMI +#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A +#define _TPS_VERTEXCOLORS_ON +#define PROPSHADER_MASTER_LABEL 0 +#define PROPSHADER_IS_USING_THRY_EDITOR 69 +#define PROPFOOTER_YOUTUBE 0 +#define PROPFOOTER_TWITTER 0 +#define PROPFOOTER_PATREON 0 +#define PROPFOOTER_DISCORD 0 +#define PROPFOOTER_GITHUB 0 +#define PROP_FORGOTTOLOCKMATERIAL 1 +#define PROP_SHADEROPTIMIZERENABLED 0 +#define PROP_LOCKTOOLTIP 0 +#define PROP_MODE 0 +#define PROPM_MAINCATEGORY 0 +#define PROP_COLORTHEMEINDEX 0 +#define PROP_MAINTEX +#define PROP_MAINTEXUV 0 +#define PROP_BUMPMAP +#define PROP_BUMPMAPUV 0 +#define PROP_BUMPSCALE 1 +#define PROP_CLIPPINGMASKUV 0 +#define PROP_INVERSE_CLIPPING 0 +#define PROP_CUTOFF 0.5 +#define PROPM_START_MAINHUESHIFT 0 +#define PROP_MAINCOLORADJUSTTOGGLE 0 +#define PROP_MAINCOLORADJUSTTEXTUREUV 0 +#define PROP_SATURATION 0 +#define PROP_MAINBRIGHTNESS 0 +#define PROP_MAINHUESHIFTTOGGLE 0 +#define PROP_MAINHUESHIFTREPLACE 1 +#define PROP_MAINHUESHIFT 0 +#define PROP_MAINHUESHIFTSPEED 0 +#define PROP_MAINHUEALCTENABLED 0 +#define PROP_MAINALHUESHIFTBAND 0 +#define PROP_MAINALHUESHIFTCTINDEX 0 +#define PROP_MAINHUEALMOTIONSPEED 1 +#define PROPM_END_MAINHUESHIFT 0 +#define PROPM_START_ALPHA 0 +#define PROP_ALPHAFORCEOPAQUE 0 +#define PROP_ALPHAMOD 0 +#define PROP_ALPHAPREMULTIPLY 0 +#define PROP_ALPHATOCOVERAGE 0 +#define PROP_ALPHASHARPENEDA2C 0 +#define PROP_ALPHAMIPSCALE 0.25 +#define PROP_ALPHADITHERING 0 +#define PROP_ALPHADITHERGRADIENT 0.1 +#define PROP_ALPHADISTANCEFADE 0 +#define PROP_ALPHADISTANCEFADETYPE 1 +#define PROP_ALPHADISTANCEFADEMINALPHA 0 +#define PROP_ALPHADISTANCEFADEMAXALPHA 1 +#define PROP_ALPHADISTANCEFADEMIN 0 +#define PROP_ALPHADISTANCEFADEMAX 0 +#define PROP_ALPHAFRESNEL 0 +#define PROP_ALPHAFRESNELALPHA 0 +#define PROP_ALPHAFRESNELSHARPNESS 0.5 +#define PROP_ALPHAFRESNELWIDTH 0.5 +#define PROP_ALPHAFRESNELINVERT 0 +#define PROP_ALPHAANGULAR 0 +#define PROP_ANGLETYPE 0 +#define PROP_ANGLECOMPARETO 0 +#define PROP_CAMERAANGLEMIN 45 +#define PROP_CAMERAANGLEMAX 90 +#define PROP_MODELANGLEMIN 45 +#define PROP_MODELANGLEMAX 90 +#define PROP_ANGLEMINALPHA 0 +#define PROP_ALPHAAUDIOLINKENABLED 0 +#define PROP_ALPHAAUDIOLINKADDBAND 0 +#define PROPM_END_ALPHA 0 +#define PROPM_START_DETAILOPTIONS 0 +#define PROP_DETAILENABLED 0 +#define PROP_DETAILMASKUV 0 +#define PROP_DETAILTINTTHEMEINDEX 0 +#define PROP_DETAILTEXUV 0 +#define PROP_DETAILTEXINTENSITY 1 +#define PROP_DETAILBRIGHTNESS 1 +#define PROP_DETAILNORMALMAPSCALE 1 +#define PROP_DETAILNORMALMAPUV 0 +#define PROPM_END_DETAILOPTIONS 0 +#define PROPM_START_VERTEXMANIPULATION 0 +#define PROP_VERTEXMANIPULATIONSENABLED 0 +#define PROP_VERTEXMANIPULATIONHEIGHT 0 +#define PROP_VERTEXMANIPULATIONHEIGHTMASKUV 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0 +#define PROP_VERTEXROUNDINGENABLED 0 +#define PROP_VERTEXROUNDINGDIVISION 500 +#define PROP_VERTEXAUDIOLINKENABLED 0 +#define PROP_VERTEXLOCALTRANSLATIONALBAND 0 +#define PROP_VERTEXLOCALROTATIONALBANDX 0 +#define PROP_VERTEXLOCALROTATIONALBANDY 0 +#define PROP_VERTEXLOCALROTATIONALBANDZ 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDX 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEX 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDY 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEY 0 +#define PROP_VERTEXLOCALROTATIONCTALBANDZ 0 +#define PROP_VERTEXLOCALROTATIONCTALTYPEZ 0 +#define PROP_VERTEXLOCALSCALEALBAND 0 +#define PROP_VERTEXWORLDTRANSLATIONALBAND 0 +#define PROP_VERTEXMANIPULATIONHEIGHTBAND 0 +#define PROP_VERTEXROUNDINGRANGEBAND 0 +#define PROPM_END_VERTEXMANIPULATION 0 +#define PROPM_START_MAINVERTEXCOLORS 0 +#define PROP_MAINVERTEXCOLORINGLINEARSPACE 1 +#define PROP_MAINVERTEXCOLORING 0 +#define PROP_MAINUSEVERTEXCOLORALPHA 0 +#define PROPM_END_MAINVERTEXCOLORS 0 +#define PROPM_START_BACKFACE 0 +#define PROP_BACKFACEENABLED 0 +#define PROP_BACKFACECOLORTHEMEINDEX 0 +#define PROP_BACKFACEEMISSIONSTRENGTH 0 +#define PROP_BACKFACEALPHA 1 +#define PROP_BACKFACETEXTUREUV 0 +#define PROP_BACKFACEMASKUV 0 +#define PROP_BACKFACEDETAILINTENSITY 1 +#define PROP_BACKFACEREPLACEALPHA 0 +#define PROP_BACKFACEEMISSIONLIMITER 1 +#define PROP_BACKFACEHUESHIFTENABLED 0 +#define PROP_BACKFACEHUESHIFT 0 +#define PROP_BACKFACEHUESHIFTSPEED 0 +#define PROPM_END_BACKFACE 0 +#define PROPM_START_RGBMASK 0 +#define PROP_RGBMASKENABLED 0 +#define PROP_RGBUSEVERTEXCOLORS 0 +#define PROP_RGBBLENDMULTIPLICATIVE 0 +#define PROP_RGBMASKUV 0 +#define PROP_REDCOLORTHEMEINDEX 0 +#define PROP_REDTEXTUREUV 0 +#define PROP_GREENCOLORTHEMEINDEX 0 +#define PROP_GREENTEXTUREUV 0 +#define PROP_BLUECOLORTHEMEINDEX 0 +#define PROP_BLUETEXTUREUV 0 +#define PROP_ALPHACOLORTHEMEINDEX 0 +#define PROP_ALPHATEXTUREUV 0 +#define PROP_RGBNORMALSENABLED 0 +#define PROP_RGBNORMALBLEND 0 +#define PROP_RGBNORMALRUV 0 +#define PROP_RGBNORMALRSCALE 0 +#define PROP_RGBNORMALGUV 0 +#define PROP_RGBNORMALGSCALE 0 +#define PROP_RGBNORMALBUV 0 +#define PROP_RGBNORMALBSCALE 0 +#define PROP_RGBNORMALAUV 0 +#define PROP_RGBNORMALASCALE 0 +#define PROPM_END_RGBMASK 0 +#define PROPM_START_DECALSECTION 0 +#define PROP_DECALMASKUV 0 +#define PROP_DECALTPSDEPTHMASKENABLED 0 +#define PROP_DECAL0TPSMASKSTRENGTH 1 +#define PROP_DECAL1TPSMASKSTRENGTH 1 +#define PROP_DECAL2TPSMASKSTRENGTH 1 +#define PROP_DECAL3TPSMASKSTRENGTH 1 +#define PROPM_START_DECAL0 0 +#define PROP_DECALENABLED 0 +#define PROP_DECAL0MASKCHANNEL 0 +#define PROP_DECALCOLORTHEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH 0 +#define PROP_DECALTEXTUREUV 0 +#define PROP_DECALTILED 0 +#define PROP_DECAL0DEPTH 0 +#define PROP_DECALROTATION 0 +#define PROP_DECALROTATIONSPEED 0 +#define PROP_DECALBLENDTYPE 0 +#define PROP_DECALBLENDALPHA 1 +#define PROP_DECALOVERRIDEALPHA 0 +#define PROP_DECALHUESHIFTENABLED 0 +#define PROP_DECALHUESHIFTSPEED 0 +#define PROP_DECALHUESHIFT 0 +#define PROP_DECAL0HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL0AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL0SCALEBAND 0 +#define PROP_AUDIOLINKDECAL0SIDEBAND 0 +#define PROP_AUDIOLINKDECAL0ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL0ALPHABAND 0 +#define PROP_AUDIOLINKDECAL0EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC0 0 +#define PROP_DECALROTATIONCTALBAND0 0 +#define PROP_DECALROTATIONCTALTYPE0 0 +#define PROP_DECALROTATIONCTALSPEED0 0 +#define PROPM_END_DECAL0AUDIOLINK 0 +#define PROPM_END_DECAL0 0 +#define PROPM_START_DECAL1 0 +#define PROP_DECALENABLED1 0 +#define PROP_DECAL1MASKCHANNEL 1 +#define PROP_DECALCOLOR1THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH1 0 +#define PROP_DECALTEXTURE1UV 0 +#define PROP_DECALTILED1 0 +#define PROP_DECAL1DEPTH 0 +#define PROP_DECALROTATION1 0 +#define PROP_DECALROTATIONSPEED1 0 +#define PROP_DECALBLENDTYPE1 0 +#define PROP_DECALBLENDALPHA1 1 +#define PROP_DECALOVERRIDEALPHA1 0 +#define PROP_DECALHUESHIFTENABLED1 0 +#define PROP_DECALHUESHIFTSPEED1 0 +#define PROP_DECALHUESHIFT1 0 +#define PROP_DECAL1HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL1AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL1SCALEBAND 0 +#define PROP_AUDIOLINKDECAL1SIDEBAND 0 +#define PROP_AUDIOLINKDECAL1ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL1ALPHABAND 0 +#define PROP_AUDIOLINKDECAL1EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC1 0 +#define PROP_DECALROTATIONCTALBAND1 0 +#define PROP_DECALROTATIONCTALTYPE1 0 +#define PROP_DECALROTATIONCTALSPEED1 0 +#define PROPM_END_DECAL1AUDIOLINK 0 +#define PROPM_END_DECAL1 0 +#define PROPM_START_DECAL2 0 +#define PROP_DECALENABLED2 0 +#define PROP_DECAL2MASKCHANNEL 2 +#define PROP_DECALCOLOR2THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH2 0 +#define PROP_DECALTEXTURE2UV 0 +#define PROP_DECALTILED2 0 +#define PROP_DECAL2DEPTH 0 +#define PROP_DECALROTATION2 0 +#define PROP_DECALROTATIONSPEED2 0 +#define PROP_DECALBLENDTYPE2 0 +#define PROP_DECALBLENDALPHA2 1 +#define PROP_DECALOVERRIDEALPHA2 0 +#define PROP_DECALHUESHIFTENABLED2 0 +#define PROP_DECALHUESHIFTSPEED2 0 +#define PROP_DECALHUESHIFT2 0 +#define PROP_DECAL2HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL2AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL2SCALEBAND 0 +#define PROP_AUDIOLINKDECAL2SIDEBAND 0 +#define PROP_AUDIOLINKDECAL2ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL2ALPHABAND 0 +#define PROP_AUDIOLINKDECAL2EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC2 0 +#define PROP_DECALROTATIONCTALBAND2 0 +#define PROP_DECALROTATIONCTALTYPE2 0 +#define PROP_DECALROTATIONCTALSPEED2 0 +#define PROPM_END_DECAL2AUDIOLINK 0 +#define PROPM_END_DECAL2 0 +#define PROPM_START_DECAL3 0 +#define PROP_DECALENABLED3 0 +#define PROP_DECAL3MASKCHANNEL 3 +#define PROP_DECALCOLOR3THEMEINDEX 0 +#define PROP_DECALEMISSIONSTRENGTH3 0 +#define PROP_DECALTEXTURE3UV 0 +#define PROP_DECALTILED3 0 +#define PROP_DECAL3DEPTH 0 +#define PROP_DECALROTATION3 0 +#define PROP_DECALROTATIONSPEED3 0 +#define PROP_DECALBLENDTYPE3 0 +#define PROP_DECALBLENDALPHA3 1 +#define PROP_DECALOVERRIDEALPHA3 0 +#define PROP_DECALHUESHIFTENABLED3 0 +#define PROP_DECALHUESHIFTSPEED3 0 +#define PROP_DECALHUESHIFT3 0 +#define PROP_DECAL3HUEANGLESTRENGTH 0 +#define PROPM_START_DECAL3AUDIOLINK 0 +#define PROP_AUDIOLINKDECAL3SCALEBAND 0 +#define PROP_AUDIOLINKDECAL3SIDEBAND 0 +#define PROP_AUDIOLINKDECAL3ROTATIONBAND 0 +#define PROP_AUDIOLINKDECAL3ALPHABAND 0 +#define PROP_AUDIOLINKDECAL3EMISSIONBAND 0 +#define PROP_AUDIOLINKDECALCC3 0 +#define PROP_DECALROTATIONCTALBAND3 0 +#define PROP_DECALROTATIONCTALTYPE3 0 +#define PROP_DECALROTATIONCTALSPEED3 0 +#define PROPM_END_DECAL3AUDIOLINK 0 +#define PROPM_END_DECAL3 0 +#define PROPM_END_DECALSECTION 0 +#define PROPM_START_TPS_PENETRATOR 0 +#define PROPM_START_PEN_AUTOCONFIG 0 +#define PROP_TPS_PENETRATORLENGTH 1 +#define PROPM_END_PEN_AUTOCONFIG 0 +#define PROP_TPSHELPBOX 0 +#define PROP_TPSPENETRATORENABLED 0 +#define PROP_TPSBEZIERHEADER 0 +#define PROP_TPS_BEZIERSTART 0 +#define PROP_TPS_BEZIERSMOOTHNESS 0.09 +#define PROP_TPSSQUEEZEHEADER 0 +#define PROP_TPS_SQUEEZE 0.3 +#define PROP_TPS_SQUEEZEDISTANCE 0.2 +#define PROP_TPSBULDGEHEADER 0 +#define PROP_TPS_BULDGE 0.3 +#define PROP_TPS_BULDGEDISTANCE 0.2 +#define PROP_TPS_BULDGEFALLOFFDISTANCE 0.05 +#define PROP_TPSPULSINGHEADER 0 +#define PROP_TPS_PUMPINGSTRENGTH 0 +#define PROP_TPS_PUMPINGSPEED 0 +#define PROP_TPS_PUMPINGWIDTH 0.2 +#define PROP_TPSIDLEHEADER 0 +#define PROP_TPS_IDLEGRAVITY 0 +#define PROP_TPS_IDLESKRINKWIDTH 1 +#define PROP_TPS_IDLESKRINKLENGTH 1 +#define PROP_TPS_IDLEMOVEMENTSTRENGTH 0 +#define PROP_TPS_VERTEXCOLORS 1 +#define PROP_TPS2_BUFFEREDDEPTH 0 +#define PROP_TPS2_BUFFEREDSTRENGTH 0 +#define PROPM_END_TPS_PENETRATOR 0 +#define PROPM_START_GLOBALTHEMES 0 +#define PROPM_END_GLOBALTHEMES 0 +#define PROPM_LIGHTINGCATEGORY 0 +#define PROPM_START_POILIGHTDATA 0 +#define PROP_LIGHTINGAOMAPSUV 0 +#define PROP_LIGHTDATAAOSTRENGTHR 1 +#define PROP_LIGHTDATAAOSTRENGTHG 0 +#define PROP_LIGHTDATAAOSTRENGTHB 0 +#define PROP_LIGHTDATAAOSTRENGTHA 0 +#define PROP_LIGHTINGDETAILSHADOWMAPSUV 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHR 1 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHG 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHB 0 +#define PROP_LIGHTINGDETAILSHADOWSTRENGTHA 0 +#define PROP_LIGHTINGSHADOWMASKSUV 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHR 1 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHG 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHB 0 +#define PROP_LIGHTINGSHADOWMASKSTRENGTHA 0 +#define PROP_LIGHTINGCOLORMODE 0 +#define PROP_LIGHTINGMAPMODE 0 +#define PROP_LIGHTINGDIRECTIONMODE 0 +#define PROP_LIGHTINGFORCECOLORENABLED 0 +#define PROP_LIGHTINGFORCEDCOLORTHEMEINDEX 0 +#define PROP_UNLIT_INTENSITY 1 +#define PROP_LIGHTINGCAPENABLED 1 +#define PROP_LIGHTINGCAP 1 +#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0 +#define PROP_LIGHTINGINDIRECTUSESNORMALS 0 +#define PROP_LIGHTINGCASTEDSHADOWS 0 +#define PROP_LIGHTINGMONOCHROMATIC 0 +#define PROP_LIGHTINGADDITIVEENABLE 1 +#define PROP_DISABLEDIRECTIONALINADD 1 +#define PROP_LIGHTINGADDITIVELIMITED 0 +#define PROP_LIGHTINGADDITIVELIMIT 1 +#define PROP_LIGHTINGADDITIVEMONOCHROMATIC 0 +#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5 +#define PROP_LIGHTINGVERTEXLIGHTINGENABLED 1 +#define PROP_LIGHTDATADEBUGENABLED 0 +#define PROP_LIGHTINGDEBUGVISUALIZE 0 +#define PROPM_END_POILIGHTDATA 0 +#define PROPM_START_POISHADING 0 +#define PROP_SHADINGENABLED 1 +#define PROP_LIGHTINGMODE 1 +#define PROP_TOONRAMP +#define PROP_SHADOWOFFSET 0 +#define PROP_LIGHTINGWRAPPEDWRAP 0 +#define PROP_LIGHTINGWRAPPEDNORMALIZATION 0 +#define PROP_SHADOWCOLORTEXUV 0 +#define PROP_SHADOWBORDER 0.5 +#define PROP_SHADOWBLUR 0.1 +#define PROP_SHADOW2NDCOLORTEXUV 0 +#define PROP_SHADOW2NDBORDER 0.5 +#define PROP_SHADOW2NDBLUR 0.3 +#define PROP_SHADOW3RDCOLORTEXUV 0 +#define PROP_SHADOW3RDBORDER 0.25 +#define PROP_SHADOW3RDBLUR 0.1 +#define PROP_SHADOWBORDERRANGE 0 +#define PROP_LIGHTINGGRADIENTSTART 0 +#define PROP_LIGHTINGGRADIENTEND 0.5 +#define PROP_1ST_SHADEMAPUV 0 +#define PROP_USE_1STSHADEMAPALPHA_AS_SHADOWMASK 0 +#define PROP_1STSHADEMAPMASK_INVERSE 0 +#define PROP_USE_BASEAS1ST 0 +#define PROP_2ND_SHADEMAPUV 0 +#define PROP_USE_2NDSHADEMAPALPHA_AS_SHADOWMASK 0 +#define PROP_2NDSHADEMAPMASK_INVERSE 0 +#define PROP_USE_1STAS2ND 0 +#define PROP_BASECOLOR_STEP 0.5 +#define PROP_BASESHADE_FEATHER 0.0001 +#define PROP_SHADECOLOR_STEP 0 +#define PROP_1ST2ND_SHADES_FEATHER 0.0001 +#define PROP_SHADINGSHADEMAPBLENDTYPE 0 +#define PROP_SKINLUT +#define PROP_SSSSCALE 1 +#define PROP_SSSBUMPBLUR 0.7 +#define PROP_CLOTHDFG +#define PROP_CLOTHMETALLICSMOOTHNESSMAPINVERT 0 +#define PROP_CLOTHMETALLICSMOOTHNESSMAPUV 0 +#define PROP_CLOTHREFLECTANCE 0.5 +#define PROP_CLOTHSMOOTHNESS 0.5 +#define PROP_SHADOWSTRENGTH 1 +#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0 +#define PROP_LIGHTINGADDITIVETYPE 1 +#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0 +#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5 +#define PROPM_END_POISHADING 0 +#define PROPM_START_ANISO 0 +#define PROP_ENABLEANISO 0 +#define PROP_ANISOCOLORMAPUV 0 +#define PROP_ANISOUSELIGHTCOLOR 1 +#define PROP_ANISOUSEBASECOLOR 0 +#define PROP_ANISOREPLACE 0 +#define PROP_ANISOADD 1 +#define PROP_ANISOHIDEINSHADOW 1 +#define PROP_ANISO0POWER 0 +#define PROP_ANISO0STRENGTH 1 +#define PROP_ANISO0OFFSET 0 +#define PROP_ANISO0OFFSETMAPSTRENGTH 0 +#define PROP_ANISO0TINTINDEX 0 +#define PROP_ANISO0TOONMODE 0 +#define PROP_ANISO0EDGE 0.5 +#define PROP_ANISO0BLUR 0 +#define PROP_ANISO1POWER 0.1 +#define PROP_ANISO1STRENGTH 1 +#define PROP_ANISO1OFFSET 0 +#define PROP_ANISO1OFFSETMAPSTRENGTH 0 +#define PROP_ANISO1TINTINDEX 0 +#define PROP_ANISO1TOONMODE 0 +#define PROP_ANISO1EDGE 0.5 +#define PROP_ANISO1BLUR 0 +#define PROP_ANISODEBUGTOGGLE 0 +#define PROP_ANISODEBUGMODE 0 +#define PROPM_END_ANSIO 0 +#define PROPM_START_MATCAP 0 +#define PROP_MATCAPENABLE 0 +#define PROP_MATCAPUVMODE 1 +#define PROP_MATCAPCOLORTHEMEINDEX 0 +#define PROP_MATCAPBORDER 0.43 +#define PROP_MATCAPMASKUV 0 +#define PROP_MATCAPMASKINVERT 0 +#define PROP_MATCAPEMISSIONSTRENGTH 0 +#define PROP_MATCAPINTENSITY 1 +#define PROP_MATCAPLIGHTMASK 0 +#define PROP_MATCAPREPLACE 1 +#define PROP_MATCAPMULTIPLY 0 +#define PROP_MATCAPADD 0 +#define PROP_MATCAPMIXED 0 +#define PROP_MATCAPADDTOLIGHT 0 +#define PROP_MATCAPALPHAOVERRIDE 0 +#define PROP_MATCAPNORMAL 1 +#define PROP_MATCAP0CUSTOMNORMAL 0 +#define PROP_MATCAP0NORMALMAPUV 0 +#define PROP_MATCAP0NORMALMAPSCALE 1 +#define PROP_MATCAPHUESHIFTENABLED 0 +#define PROP_MATCAPHUESHIFTSPEED 0 +#define PROP_MATCAPHUESHIFT 0 +#define PROP_MATCAPTPSDEPTHENABLED 0 +#define PROP_MATCAPTPSMASKSTRENGTH 1 +#define PROPM_END_MATCAP 0 +#define PROPM_START_MATCAP2 0 +#define PROP_MATCAP2ENABLE 0 +#define PROP_MATCAP2UVMODE 1 +#define PROP_MATCAP2COLORTHEMEINDEX 0 +#define PROP_MATCAP2BORDER 0.43 +#define PROP_MATCAP2MASKUV 0 +#define PROP_MATCAP2MASKINVERT 0 +#define PROP_MATCAP2EMISSIONSTRENGTH 0 +#define PROP_MATCAP2INTENSITY 1 +#define PROP_MATCAP2LIGHTMASK 0 +#define PROP_MATCAP2REPLACE 0 +#define PROP_MATCAP2MULTIPLY 0 +#define PROP_MATCAP2ADD 0 +#define PROP_MATCAP2MIXED 0 +#define PROP_MATCAP2ADDTOLIGHT 0 +#define PROP_MATCAP2ALPHAOVERRIDE 0 +#define PROP_MATCAP2NORMAL 1 +#define PROP_MATCAP1CUSTOMNORMAL 0 +#define PROP_MATCAP1CUSTOMNORMAL 0 +#define PROP_MATCAP1NORMALMAPUV 0 +#define PROP_MATCAP1NORMALMAPSCALE 1 +#define PROP_MATCAP2HUESHIFTENABLED 0 +#define PROP_MATCAP2HUESHIFTSPEED 0 +#define PROP_MATCAP2HUESHIFT 0 +#define PROP_MATCAP2TPSDEPTHENABLED 0 +#define PROP_MATCAP2TPSMASKSTRENGTH 1 +#define PROPM_END_MATCAP2 0 +#define PROPM_START_CUBEMAP 0 +#define PROP_CUBEMAPENABLED 0 +#define PROP_CUBEMAPUVMODE 1 +#define PROP_CUBEMAPCOLORTHEMEINDEX 0 +#define PROP_CUBEMAP +#define PROP_CUBEMAPMASKUV 0 +#define PROP_CUBEMAPMASKINVERT 0 +#define PROP_CUBEMAPEMISSIONSTRENGTH 0 +#define PROP_CUBEMAPINTENSITY 1 +#define PROP_CUBEMAPLIGHTMASK 0 +#define PROP_CUBEMAPREPLACE 1 +#define PROP_CUBEMAPMULTIPLY 0 +#define PROP_CUBEMAPADD 0 +#define PROP_CUBEMAPNORMAL 1 +#define PROP_CUBEMAPHUESHIFTENABLED 0 +#define PROP_CUBEMAPHUESHIFTSPEED 0 +#define PROP_CUBEMAPHUESHIFT 0 +#define PROPM_END_CUBEMAP 0 +#define PROPM_START_RIMLIGHTOPTIONS 0 +#define PROP_ENABLERIMLIGHTING 0 +#define PROP_RIMSTYLE 0 +#define PROP_RIMTEXUV 0 +#define PROP_RIMMASKUV 0 +#define PROP_IS_NORMALMAPTORIMLIGHT 1 +#define PROP_RIMLIGHTINGINVERT 0 +#define PROP_RIMLIGHTCOLORTHEMEINDEX 0 +#define PROP_RIMWIDTH 0.8 +#define PROP_RIMSHARPNESS 0.25 +#define PROP_RIMPOWER 1 +#define PROP_RIMSTRENGTH 0 +#define PROP_RIMBASECOLORMIX 0 +#define PROP_RIMBLENDMODE 0 +#define PROP_RIMBLENDSTRENGTH 1 +#define PROP_IS_LIGHTCOLOR_RIMLIGHT 1 +#define PROP_RIMLIGHT_POWER 0.1 +#define PROP_RIMLIGHT_INSIDEMASK 0.0001 +#define PROP_RIMLIGHT_FEATHEROFF 0 +#define PROP_LIGHTDIRECTION_MASKON 0 +#define PROP_TWEAK_LIGHTDIRECTION_MASKLEVEL 0 +#define PROP_ADD_ANTIPODEAN_RIMLIGHT 0 +#define PROP_IS_LIGHTCOLOR_AP_RIMLIGHT 1 +#define PROP_RIMAPCOLORTHEMEINDEX 0 +#define PROP_AP_RIMLIGHT_POWER 0.1 +#define PROP_AP_RIMLIGHT_FEATHEROFF 0 +#define PROP_TWEAK_RIMLIGHTMASKLEVEL 0 +#define PROP_RIMSHADOWTOGGLE 0 +#define PROP_RIMSHADOWMASKRAMPTYPE 0 +#define PROP_RIMSHADOWMASKSTRENGTH 1 +#define PROP_RIMSHADOWWIDTH 0 +#define PROP_RIMHUESHIFTENABLED 0 +#define PROP_RIMHUESHIFTSPEED 0 +#define PROP_RIMHUESHIFT 0 +#define PROPM_START_RIMAUDIOLINK 0 +#define PROP_AUDIOLINKRIMWIDTHBAND 0 +#define PROP_AUDIOLINKRIMEMISSIONBAND 0 +#define PROP_AUDIOLINKRIMBRIGHTNESSBAND 0 +#define PROPM_END_RIMAUDIOLINK 0 +#define PROPM_END_RIMLIGHTOPTIONS 0 +#define PROPM_START_DEPTHRIMLIGHTOPTIONS 0 +#define PROP_ENABLEDEPTHRIMLIGHTING 0 +#define PROP_DEPTHRIMNORMALTOUSE 1 +#define PROP_DEPTHRIMWIDTH 0.2 +#define PROP_DEPTHRIMSHARPNESS 0.2 +#define PROP_DEPTHRIMHIDEINSHADOW 0 +#define PROP_DEPTHRIMMIXBASECOLOR 0 +#define PROP_DEPTHRIMMIXLIGHTCOLOR 0 +#define PROP_DEPTHRIMCOLORTHEMEINDEX 0 +#define PROP_DEPTHRIMEMISSION 0 +#define PROP_DEPTHRIMREPLACE 0 +#define PROP_DEPTHRIMADD 0 +#define PROP_DEPTHRIMMULTIPLY 0 +#define PROP_DEPTHRIMADDITIVELIGHTING 0 +#define PROPM_END_DEPTHRIMLIGHTOPTIONS 0 +#define PROPM_START_BRDF 1 +#define PROP_MOCHIEBRDF 0 +#define PROP_MOCHIEREFLECTIONSTRENGTH 1 +#define PROP_MOCHIESPECULARSTRENGTH 1 +#define PROP_MOCHIEMETALLICMULTIPLIER 0 +#define PROP_MOCHIEROUGHNESSMULTIPLIER 1 +#define PROP_MOCHIEREFLECTIONTINTTHEMEINDEX 0 +#define PROP_MOCHIESPECULARTINTTHEMEINDEX 0 +#define PROP_MOCHIEMETALLICMAPSUV 0 +#define PROP_MOCHIEMETALLICMAPINVERT 0 +#define PROP_MOCHIEROUGHNESSMAPINVERT 0 +#define PROP_MOCHIEREFLECTIONMASKINVERT 0 +#define PROP_MOCHIESPECULARMASKINVERT 0 +#define PROP_PBRSPLITMASKSAMPLE 0 +#define PROP_MOCHIEMETALLICMASKSUV 0 +#define PROP_SPECULAR2NDLAYER 0 +#define PROP_MOCHIESPECULARSTRENGTH2 1 +#define PROP_MOCHIEROUGHNESSMULTIPLIER2 1 +#define PROP_BRDFTPSDEPTHENABLED 0 +#define PROP_BRDFTPSREFLECTIONMASKSTRENGTH 1 +#define PROP_BRDFTPSSPECULARMASKSTRENGTH 1 +#define PROP_IGNORECASTEDSHADOWS 0 +#define PROP_MOCHIEFORCEFALLBACK 0 +#define PROP_MOCHIELITFALLBACK 0 +#define PROP_MOCHIEGSAAENABLED 1 +#define PROP_POIGSAAVARIANCE 0.15 +#define PROP_POIGSAATHRESHOLD 0.1 +#define PROP_REFSPECFRESNEL 1 +#define PROPM_END_BRDF 0 +#define PROPM_START_CLEARCOAT 0 +#define PROP_CLEARCOATBRDF 0 +#define PROP_CLEARCOATSTRENGTH 1 +#define PROP_CLEARCOATSMOOTHNESS 1 +#define PROP_CLEARCOATREFLECTIONSTRENGTH 1 +#define PROP_CLEARCOATSPECULARSTRENGTH 1 +#define PROP_CLEARCOATREFLECTIONTINTTHEMEINDEX 0 +#define PROP_CLEARCOATSPECULARTINTTHEMEINDEX 0 +#define PROP_CLEARCOATMAPSUV 0 +#define PROP_CLEARCOATMASKINVERT 0 +#define PROP_CLEARCOATSMOOTHNESSMAPINVERT 0 +#define PROP_CLEARCOATREFLECTIONMASKINVERT 0 +#define PROP_CLEARCOATSPECULARMASKINVERT 0 +#define PROP_CLEARCOATFORCEFALLBACK 0 +#define PROP_CLEARCOATLITFALLBACK 0 +#define PROP_CCIGNORECASTEDSHADOWS 0 +#define PROP_CLEARCOATGSAAENABLED 1 +#define PROP_CLEARCOATGSAAVARIANCE 0.15 +#define PROP_CLEARCOATGSAATHRESHOLD 0.1 +#define PROP_CLEARCOATTPSDEPTHMASKENABLED 0 +#define PROP_CLEARCOATTPSMASKSTRENGTH 1 +#define PROPM_END_CLEARCOAT 0 +#define PROPM_START_REFLECTIONRIM 0 +#define PROP_ENABLEENVIRONMENTALRIM 0 +#define PROP_RIMENVIROMASKUV 0 +#define PROP_RIMENVIROBLUR 0.7 +#define PROP_RIMENVIROWIDTH 0.45 +#define PROP_RIMENVIROSHARPNESS 0 +#define PROP_RIMENVIROMINBRIGHTNESS 0 +#define PROP_RIMENVIROINTENSITY 1 +#define PROPM_END_REFLECTIONRIM 0 +#define PROPM_START_STYLIZEDSPEC 0 +#define PROP_STYLIZEDSPECULAR 0 +#define PROP_HIGHCOLOR_TEXUV 0 +#define PROP_HIGHCOLORTHEMEINDEX 0 +#define PROP_SET_HIGHCOLORMASKUV 0 +#define PROP_TWEAK_HIGHCOLORMASKLEVEL 0 +#define PROP_IS_SPECULARTOHIGHCOLOR 0 +#define PROP_IS_BLENDADDTOHICOLOR 0 +#define PROP_STYLIZEDSPECULARSTRENGTH 1 +#define PROP_USELIGHTCOLOR 1 +#define PROP_SSIGNORECASTEDSHADOWS 0 +#define PROP_HIGHCOLOR_POWER 0.2 +#define PROP_STYLIZEDSPECULARFEATHER 0 +#define PROP_LAYER1STRENGTH 1 +#define PROP_LAYER2SIZE 0 +#define PROP_STYLIZEDSPECULAR2FEATHER 0 +#define PROP_LAYER2STRENGTH 0 +#define PROPM_END_STYLIZEDSPEC 0 +#define PROPM_SPECIALFXCATEGORY 0 +#define PROPM_START_UDIMDISCARDOPTIONS 0 +#define PROP_ENABLEUDIMDISCARDOPTIONS 0 +#define PROP_UDIMDISCARDUV 0 +#define PROP_UDIMDISCARDMODE 1 +#define PROPM_END_UDIMDISCARDOPTIONS 0 +#define PROPM_START_DISSOLVE 0 +#define PROP_ENABLEDISSOLVE 0 +#define PROP_DISSOLVETYPE 1 +#define PROP_DISSOLVEEDGEWIDTH 0.025 +#define PROP_DISSOLVEEDGEHARDNESS 0.5 +#define PROP_DISSOLVEEDGECOLORTHEMEINDEX 0 +#define PROP_DISSOLVEEDGEEMISSION 0 +#define PROP_DISSOLVETEXTURECOLORTHEMEINDEX 0 +#define PROP_DISSOLVETOTEXTUREUV 0 +#define PROP_DISSOLVETOEMISSIONSTRENGTH 0 +#define PROP_DISSOLVENOISETEXTUREUV 0 +#define PROP_DISSOLVEINVERTNOISE 0 +#define PROP_DISSOLVEDETAILNOISEUV 0 +#define PROP_DISSOLVEINVERTDETAILNOISE 0 +#define PROP_DISSOLVEDETAILSTRENGTH 0.1 +#define PROP_DISSOLVEALPHA 0 +#define PROP_DISSOLVEMASKUV 0 +#define PROP_DISSOLVEUSEVERTEXCOLORS 0 +#define PROP_DISSOLVEMASKINVERT 0 +#define PROP_CONTINUOUSDISSOLVE 0 +#define PROP_ENABLEDISSOLVEAUDIOLINK 0 +#define PROP_AUDIOLINKDISSOLVEALPHABAND 0 +#define PROP_AUDIOLINKDISSOLVEDETAILBAND 0 +#define PROPM_START_POINTTOPOINT 0 +#define PROP_DISSOLVEP2PWORLDLOCAL 0 +#define PROP_DISSOLVEP2PEDGELENGTH 0.1 +#define PROPM_END_POINTTOPOINT 0 +#define PROPM_START_DISSOLVEHUESHIFT 0 +#define PROP_DISSOLVEHUESHIFTENABLED 0 +#define PROP_DISSOLVEHUESHIFTSPEED 0 +#define PROP_DISSOLVEHUESHIFT 0 +#define PROP_DISSOLVEEDGEHUESHIFTENABLED 0 +#define PROP_DISSOLVEEDGEHUESHIFTSPEED 0 +#define PROP_DISSOLVEEDGEHUESHIFT 0 +#define PROPM_END_DISSOLVEHUESHIFT 0 +#define PROPM_START_BONUSSLIDERS 0 +#define PROP_DISSOLVEALPHA0 0 +#define PROP_DISSOLVEALPHA1 0 +#define PROP_DISSOLVEALPHA2 0 +#define PROP_DISSOLVEALPHA3 0 +#define PROP_DISSOLVEALPHA4 0 +#define PROP_DISSOLVEALPHA5 0 +#define PROP_DISSOLVEALPHA6 0 +#define PROP_DISSOLVEALPHA7 0 +#define PROP_DISSOLVEALPHA8 0 +#define PROP_DISSOLVEALPHA9 0 +#define PROPM_END_BONUSSLIDERS 0 +#define PROPM_END_DISSOLVE 0 +#define PROPM_START_FLIPBOOK 0 +#define PROP_ENABLEFLIPBOOK 0 +#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0 +#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0 +#define PROP_FLIPBOOKCOLORREPLACES 0 +#define PROP_FLIPBOOKTEXARRAYUV 0 +#define PROP_FLIPBOOKMASKUV 0 +#define PROP_FLIPBOOKCOLORTHEMEINDEX 0 +#define PROP_FLIPBOOKTOTALFRAMES 1 +#define PROP_FLIPBOOKFPS 30 +#define PROP_FLIPBOOKTILED 0 +#define PROP_FLIPBOOKEMISSIONSTRENGTH 0 +#define PROP_FLIPBOOKROTATION 0 +#define PROP_FLIPBOOKROTATIONSPEED 0 +#define PROP_FLIPBOOKREPLACE 1 +#define PROP_FLIPBOOKMULTIPLY 0 +#define PROP_FLIPBOOKADD 0 +#define PROP_FLIPBOOKMANUALFRAMECONTROL 0 +#define PROP_FLIPBOOKCURRENTFRAME -1 +#define PROP_FLIPBOOKCROSSFADEENABLED 0 +#define PROP_FLIPBOOKHUESHIFTENABLED 0 +#define PROP_FLIPBOOKHUESHIFTSPEED 0 +#define PROP_FLIPBOOKHUESHIFT 0 +#define PROPM_START_FLIPBOOKAUDIOLINK 0 +#define PROP_AUDIOLINKFLIPBOOKSCALEBAND 0 +#define PROP_AUDIOLINKFLIPBOOKALPHABAND 0 +#define PROP_AUDIOLINKFLIPBOOKEMISSIONBAND 0 +#define PROP_AUDIOLINKFLIPBOOKFRAMEBAND 0 +#define PROP_FLIPBOOKCHRONOTENSITYENABLED 0 +#define PROP_FLIPBOOKCHRONOTENSITYBAND 0 +#define PROP_FLIPBOOKCHRONOTYPE 0 +#define PROP_FLIPBOOKCHRONOTENSITYSPEED 0 +#define PROPM_END_FLIPBOOKAUDIOLINK 0 +#define PROPM_END_FLIPBOOK 0 +#define PROPM_START_EMISSIONS 0 +#define PROPM_START_EMISSIONOPTIONS 0 +#define PROP_ENABLEEMISSION 0 +#define PROP_EMISSIONREPLACE0 0 +#define PROP_EMISSIONCOLORTHEMEINDEX 0 +#define PROP_EMISSIONMAPUV 0 +#define PROP_EMISSIONBASECOLORASMAP 0 +#define PROP_EMISSIONMASKUV 0 +#define PROP_EMISSIONMASKINVERT 0 +#define PROP_EMISSIONSTRENGTH 0 +#define PROP_EMISSIONHUESHIFTENABLED 0 +#define PROP_EMISSIONHUESHIFT 0 +#define PROP_EMISSIONHUESHIFTSPEED 0 +#define PROP_EMISSIONCENTEROUTENABLED 0 +#define PROP_EMISSIONCENTEROUTSPEED 5 +#define PROP_ENABLEGITDEMISSION 0 +#define PROP_GITDEWORLDORMESH 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER 0 +#define PROP_GITDEMINLIGHT 0 +#define PROP_GITDEMAXLIGHT 1 +#define PROP_EMISSIONBLINKINGENABLED 0 +#define PROP_EMISSIVEBLINK_MIN 0 +#define PROP_EMISSIVEBLINK_MAX 1 +#define PROP_EMISSIVEBLINK_VELOCITY 4 +#define PROP_EMISSIONBLINKINGOFFSET 0 +#define PROP_SCROLLINGEMISSION 0 +#define PROP_EMISSIONSCROLLINGUSECURVE 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0 +#define PROP_EMISSIVESCROLL_WIDTH 10 +#define PROP_EMISSIVESCROLL_VELOCITY 10 +#define PROP_EMISSIVESCROLL_INTERVAL 20 +#define PROP_EMISSIONSCROLLINGOFFSET 0 +#define PROP_EMISSIONAL0ENABLED 0 +#define PROP_EMISSIONAL0STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION0CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION0CENTEROUTBAND 0 +#define PROPM_END_EMISSIONOPTIONS 0 +#define PROPM_START_EMISSION1OPTIONS 0 +#define PROP_ENABLEEMISSION1 0 +#define PROP_EMISSIONREPLACE1 0 +#define PROP_EMISSIONCOLOR1THEMEINDEX 0 +#define PROP_EMISSIONMAP1UV 0 +#define PROP_EMISSIONBASECOLORASMAP1 0 +#define PROP_EMISSIONMASK1UV 0 +#define PROP_EMISSIONMASKINVERT1 0 +#define PROP_EMISSIONSTRENGTH1 0 +#define PROP_EMISSIONHUESHIFTENABLED1 0 +#define PROP_EMISSIONHUESHIFT1 0 +#define PROP_EMISSIONHUESHIFTSPEED1 0 +#define PROP_EMISSIONCENTEROUTENABLED1 0 +#define PROP_EMISSIONCENTEROUTSPEED1 5 +#define PROP_ENABLEGITDEMISSION1 0 +#define PROP_GITDEWORLDORMESH1 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER1 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0 +#define PROP_GITDEMINLIGHT1 0 +#define PROP_GITDEMAXLIGHT1 1 +#define PROP_EMISSIONBLINKINGENABLED1 0 +#define PROP_EMISSIVEBLINK_MIN1 0 +#define PROP_EMISSIVEBLINK_MAX1 1 +#define PROP_EMISSIVEBLINK_VELOCITY1 4 +#define PROP_EMISSIONBLINKINGOFFSET1 0 +#define PROP_SCROLLINGEMISSION1 0 +#define PROP_EMISSIONSCROLLINGUSECURVE1 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0 +#define PROP_EMISSIVESCROLL_WIDTH1 10 +#define PROP_EMISSIVESCROLL_VELOCITY1 10 +#define PROP_EMISSIVESCROLL_INTERVAL1 20 +#define PROP_EMISSIONSCROLLINGOFFSET1 0 +#define PROP_EMISSIONAL1ENABLED 0 +#define PROP_EMISSIONAL1STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION1CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION1CENTEROUTBAND 0 +#define PROPM_END_EMISSION1OPTIONS 0 +#define PROPM_START_EMISSION2OPTIONS 0 +#define PROP_ENABLEEMISSION2 0 +#define PROP_EMISSIONREPLACE2 0 +#define PROP_EMISSIONCOLOR2THEMEINDEX 0 +#define PROP_EMISSIONMAP2UV 0 +#define PROP_EMISSIONBASECOLORASMAP2 0 +#define PROP_EMISSIONMASK2UV 0 +#define PROP_EMISSIONMASKINVERT2 0 +#define PROP_EMISSIONSTRENGTH2 0 +#define PROP_EMISSIONHUESHIFTENABLED2 0 +#define PROP_EMISSIONHUESHIFT2 0 +#define PROP_EMISSIONHUESHIFTSPEED2 0 +#define PROP_EMISSIONCENTEROUTENABLED2 0 +#define PROP_EMISSIONCENTEROUTSPEED2 5 +#define PROP_ENABLEGITDEMISSION2 0 +#define PROP_GITDEWORLDORMESH2 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER2 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER2 0 +#define PROP_GITDEMINLIGHT2 0 +#define PROP_GITDEMAXLIGHT2 1 +#define PROP_EMISSIONBLINKINGENABLED2 0 +#define PROP_EMISSIVEBLINK_MIN2 0 +#define PROP_EMISSIVEBLINK_MAX2 1 +#define PROP_EMISSIVEBLINK_VELOCITY2 4 +#define PROP_EMISSIONBLINKINGOFFSET2 0 +#define PROP_SCROLLINGEMISSION2 0 +#define PROP_EMISSIONSCROLLINGUSECURVE2 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR2 0 +#define PROP_EMISSIVESCROLL_WIDTH2 10 +#define PROP_EMISSIVESCROLL_VELOCITY2 10 +#define PROP_EMISSIVESCROLL_INTERVAL2 20 +#define PROP_EMISSIONSCROLLINGOFFSET2 0 +#define PROP_EMISSIONAL2ENABLED 0 +#define PROP_EMISSIONAL2STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION2CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION2CENTEROUTBAND 0 +#define PROPM_END_EMISSION2OPTIONS 0 +#define PROPM_START_EMISSION3OPTIONS 0 +#define PROP_ENABLEEMISSION3 0 +#define PROP_EMISSIONREPLACE3 0 +#define PROP_EMISSIONCOLOR3THEMEINDEX 0 +#define PROP_EMISSIONMAP3UV 0 +#define PROP_EMISSIONBASECOLORASMAP3 0 +#define PROP_EMISSIONMASK3UV 0 +#define PROP_EMISSIONMASKINVERT3 0 +#define PROP_EMISSIONSTRENGTH3 0 +#define PROP_EMISSIONHUESHIFTENABLED3 0 +#define PROP_EMISSIONHUESHIFT3 0 +#define PROP_EMISSIONHUESHIFTSPEED3 0 +#define PROP_EMISSIONCENTEROUTENABLED3 0 +#define PROP_EMISSIONCENTEROUTSPEED3 5 +#define PROP_ENABLEGITDEMISSION3 0 +#define PROP_GITDEWORLDORMESH3 0 +#define PROP_GITDEMINEMISSIONMULTIPLIER3 1 +#define PROP_GITDEMAXEMISSIONMULTIPLIER3 0 +#define PROP_GITDEMINLIGHT3 0 +#define PROP_GITDEMAXLIGHT3 1 +#define PROP_EMISSIONBLINKINGENABLED3 0 +#define PROP_EMISSIVEBLINK_MIN3 0 +#define PROP_EMISSIVEBLINK_MAX3 1 +#define PROP_EMISSIVEBLINK_VELOCITY3 4 +#define PROP_EMISSIONBLINKINGOFFSET3 0 +#define PROP_SCROLLINGEMISSION3 0 +#define PROP_EMISSIONSCROLLINGUSECURVE3 0 +#define PROP_EMISSIONSCROLLINGVERTEXCOLOR3 0 +#define PROP_EMISSIVESCROLL_WIDTH3 10 +#define PROP_EMISSIVESCROLL_VELOCITY3 10 +#define PROP_EMISSIVESCROLL_INTERVAL3 20 +#define PROP_EMISSIONSCROLLINGOFFSET3 0 +#define PROP_EMISSIONAL3ENABLED 0 +#define PROP_EMISSIONAL3STRENGTHBAND 0 +#define PROP_AUDIOLINKEMISSION3CENTEROUTSIZE 0 +#define PROP_AUDIOLINKEMISSION3CENTEROUTBAND 0 +#define PROPM_END_EMISSION3OPTIONS 0 +#define PROPM_END_EMISSIONS 0 +#define PROPM_START_GLITTER 0 +#define PROP_GLITTERENABLE 0 +#define PROP_GLITTERUV 0 +#define PROP_GLITTERMODE 0 +#define PROP_GLITTERSHAPE 0 +#define PROP_GLITTERBLENDTYPE 0 +#define PROP_GLITTERCOLORTHEMEINDEX 0 +#define PROP_GLITTERUSESURFACECOLOR 0 +#define PROP_GLITTERCOLORMAPUV 0 +#define PROP_GLITTERMASKUV 0 +#define PROP_GLITTERTEXTUREROTATION 0 +#define PROP_GLITTERFREQUENCY 300 +#define PROP_GLITTERJITTER 1 +#define PROP_GLITTERSPEED 10 +#define PROP_GLITTERSIZE 0.3 +#define PROP_GLITTERCONTRAST 300 +#define PROP_GLITTERANGLERANGE 90 +#define PROP_GLITTERMINBRIGHTNESS 0 +#define PROP_GLITTERBRIGHTNESS 3 +#define PROP_GLITTERBIAS 0.8 +#define PROP_GLITTERHIDEINSHADOW 0 +#define PROP_GLITTERCENTERSIZE 0.08 +#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20 +#define PROP_GLITTERJAGGYFIX 0 +#define PROP_GLITTERHUESHIFTENABLED 0 +#define PROP_GLITTERHUESHIFTSPEED 0 +#define PROP_GLITTERHUESHIFT 0 +#define PROP_GLITTERRANDOMCOLORS 0 +#define PROP_GLITTERRANDOMSIZE 0 +#define PROP_GLITTERRANDOMROTATION 0 +#define PROPM_END_GLITTER 0 +#define PROPM_START_PATHING 0 +#define PROP_ENABLEPATHING 0 +#define PROP_PATHGRADIENTTYPE 0 +#define PROP_PATHINGOVERRIDEALPHA 0 +#define PROP_PATHINGMAPUV 0 +#define PROP_PATHINGCOLORMAPUV 0 +#define PROP_PATHTYPER 0 +#define PROP_PATHTYPEG 0 +#define PROP_PATHTYPEB 0 +#define PROP_PATHTYPEA 0 +#define PROP_PATHCOLORRTHEMEINDEX 0 +#define PROP_PATHCOLORGTHEMEINDEX 0 +#define PROP_PATHCOLORBTHEMEINDEX 0 +#define PROP_PATHCOLORATHEMEINDEX 0 +#define PROPM_START_PATHAUDIOLINK 0 +#define PROP_PATHALTIMEOFFSET 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDR 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDG 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDB 0 +#define PROP_AUDIOLINKPATHTIMEOFFSETBANDA 0 +#define PROP_PATHALEMISSIONOFFSET 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDR 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDG 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDB 0 +#define PROP_AUDIOLINKPATHEMISSIONADDBANDA 0 +#define PROP_PATHALWIDTHOFFSET 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDR 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDG 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDB 0 +#define PROP_AUDIOLINKPATHWIDTHOFFSETBANDA 0 +#define PROP_PATHALHISTORY 0 +#define PROP_PATHALHISTORYBANDR 0 +#define PROP_PATHALHISTORYR 0 +#define PROP_PATHALHISTORYBANDG 0 +#define PROP_PATHALHISTORYG 0 +#define PROP_PATHALHISTORYBANDB 0 +#define PROP_PATHALHISTORYB 0 +#define PROP_PATHALHISTORYBANDA 0 +#define PROP_PATHALHISTORYA 0 +#define PROP_PATHALCHRONO 0 +#define PROP_PATHCHRONOBANDR 0 +#define PROP_PATHCHRONOTYPER 0 +#define PROP_PATHCHRONOSPEEDR 0 +#define PROP_PATHCHRONOBANDG 0 +#define PROP_PATHCHRONOTYPEG 0 +#define PROP_PATHCHRONOSPEEDG 0 +#define PROP_PATHCHRONOBANDB 0 +#define PROP_PATHCHRONOTYPEB 0 +#define PROP_PATHCHRONOSPEEDB 0 +#define PROP_PATHCHRONOBANDA 0 +#define PROP_PATHCHRONOTYPEA 0 +#define PROP_PATHCHRONOSPEEDA 0 +#define PROP_PATHALAUTOCORRELATOR 0 +#define PROP_PATHALAUTOCORRELATORR 0 +#define PROP_PATHALAUTOCORRELATORG 0 +#define PROP_PATHALAUTOCORRELATORB 0 +#define PROP_PATHALAUTOCORRELATORA 0 +#define PROP_PATHALCCR 0 +#define PROP_PATHALCCG 0 +#define PROP_PATHALCCB 0 +#define PROP_PATHALCCA 0 +#define PROPM_END_PATHAUDIOLINK 0 +#define PROPM_END_PATHING 0 +#define PROPM_START_MIRROROPTIONS 0 +#define PROP_ENABLEMIRROROPTIONS 0 +#define PROP_MIRROR 0 +#define PROP_MIRRORTEXTUREUV 0 +#define PROPM_END_MIRROROPTIONS 0 +#define PROPM_START_DEPTHFX 0 +#define PROP_ENABLETOUCHGLOW 0 +#define PROP_DEPTHMASKUV 0 +#define PROP_DEPTHCOLORTOGGLE 0 +#define PROP_DEPTHCOLORBLENDMODE 0 +#define PROP_DEPTHTEXTUREUV 0 +#define PROP_DEPTHCOLORTHEMEINDEX 0 +#define PROP_DEPTHEMISSIONSTRENGTH 0 +#define PROP_DEPTHCOLORMINDEPTH 0 +#define PROP_DEPTHCOLORMAXDEPTH 1 +#define PROP_DEPTHCOLORMINVALUE 0 +#define PROP_DEPTHCOLORMAXVALUE 1 +#define PROP_DEPTHALPHATOGGLE 0 +#define PROP_DEPTHALPHAMINDEPTH 0 +#define PROP_DEPTHALPHAMAXDEPTH 1 +#define PROP_DEPTHALPHAMINVALUE 1 +#define PROP_DEPTHALPHAMAXVALUE 0 +#define PROPM_END_DEPTHFX 0 +#define PROPM_START_IRIDESCENCE 0 +#define PROP_ENABLEIRIDESCENCE 0 +#define PROP_IRIDESCENCEMASKUV 0 +#define PROP_IRIDESCENCENORMALTOGGLE 0 +#define PROP_IRIDESCENCENORMALINTENSITY 1 +#define PROP_IRIDESCENCENORMALMAPUV 0 +#define PROP_IRIDESCENCENORMALSELECTION 1 +#define PROP_IRIDESCENCEINTENSITY 1 +#define PROP_IRIDESCENCEADDBLEND 0 +#define PROP_IRIDESCENCEREPLACEBLEND 0 +#define PROP_IRIDESCENCEMULTIPLYBLEND 0 +#define PROP_IRIDESCENCEEMISSIONSTRENGTH 0 +#define PROP_IRIDESCENCEHUESHIFTENABLED 0 +#define PROP_IRIDESCENCEHUESHIFTSPEED 0 +#define PROP_IRIDESCENCEHUESHIFT 0 +#define PROPM_START_IRIDESCENCEAUDIOLINK 0 +#define PROP_IRIDESCENCEAUDIOLINKEMISSIONADDBAND 0 +#define PROPM_END_IRIDESCENCEAUDIOLINK 0 +#define PROPM_END_IRIDESCENCE 0 +#define PROPM_START_TEXT 0 +#define PROP_TEXTPIXELRANGE 4 +#define PROP_TEXTENABLED 0 +#define PROPM_START_TEXTFPS 0 +#define PROP_TEXTFPSENABLED 0 +#define PROP_TEXTFPSUV 0 +#define PROP_TEXTFPSCOLORTHEMEINDEX 0 +#define PROP_TEXTFPSEMISSIONSTRENGTH 0 +#define PROP_TEXTFPSROTATION 0 +#define PROPM_END_TEXTFPS 0 +#define PROPM_START_TEXTPOSITION 0 +#define PROP_TEXTPOSITIONENABLED 0 +#define PROP_TEXTPOSITIONUV 0 +#define PROP_TEXTPOSITIONCOLORTHEMEINDEX 0 +#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0 +#define PROP_TEXTPOSITIONROTATION 0 +#define PROPM_END_TEXTPOSITION 0 +#define PROPM_START_TEXTINSTANCETIME 0 +#define PROP_TEXTTIMEENABLED 0 +#define PROP_TEXTTIMEUV 0 +#define PROP_TEXTTIMECOLORTHEMEINDEX 0 +#define PROP_TEXTTIMEEMISSIONSTRENGTH 0 +#define PROP_TEXTTIMEROTATION 0 +#define PROPM_END_TEXTINSTANCETIME 0 +#define PROPM_END_TEXT 0 +#define PROPM_START_FXPROXIMITYCOLOR 0 +#define PROP_FXPROXIMITYCOLOR 0 +#define PROP_FXPROXIMITYCOLORTYPE 1 +#define PROP_FXPROXIMITYCOLORMINCOLORTHEMEINDEX 0 +#define PROP_FXPROXIMITYCOLORMAXCOLORTHEMEINDEX 0 +#define PROP_FXPROXIMITYCOLORMINDISTANCE 0 +#define PROP_FXPROXIMITYCOLORMAXDISTANCE 1 +#define PROPM_END_FXPROXIMITYCOLOR 0 +#define PROPM_AUDIOLINKCATEGORY 0 +#define PROPM_START_AUDIOLINK 0 +#define PROP_ENABLEAUDIOLINK 0 +#define PROP_AUDIOLINKHELP 0 +#define PROP_AUDIOLINKANIMTOGGLE 1 +#define PROP_DEBUGWAVEFORM 0 +#define PROP_DEBUGDFT 0 +#define PROP_DEBUGBASS 0 +#define PROP_DEBUGLOWMIDS 0 +#define PROP_DEBUGHIGHMIDS 0 +#define PROP_DEBUGTREBLE 0 +#define PROP_DEBUGCCCOLORS 0 +#define PROP_DEBUGCCSTRIP 0 +#define PROP_DEBUGCCLIGHTS 0 +#define PROP_DEBUGAUTOCORRELATOR 0 +#define PROP_DEBUGCHRONOTENSITY 0 +#define PROP_DEBUGVISUALIZERHELPBOX 0 +#define PROPM_END_AUDIOLINK 0 +#define PROPM_START_ALDECALSPECTRUM 0 +#define PROP_ENABLEALDECAL 0 +#define PROP_ALDECALTYPE 0 +#define PROP_ALDECALUVMODE 0 +#define PROP_ALDECALUV 0 +#define PROP_ALUVROTATION 0 +#define PROP_ALUVROTATIONSPEED 0 +#define PROP_ALDECALLINEWIDTH 1 +#define PROP_ALDECALVOLUMESTEP 0 +#define PROP_ALDECALVOLUMECLIPMIN 0 +#define PROP_ALDECALVOLUMECLIPMAX 1 +#define PROP_ALDECALBANDSTEP 0 +#define PROP_ALDECALBANDCLIPMIN 0 +#define PROP_ALDECALBANDCLIPMAX 1 +#define PROP_ALDECALSHAPECLIP 0 +#define PROP_ALDECALSHAPECLIPVOLUMEWIDTH 0.5 +#define PROP_ALDECALSHAPECLIPBANDWIDTH 0.5 +#define PROP_ALDECALVOLUME 0.5 +#define PROP_ALDECALBASEBOOST 5 +#define PROP_ALDECALTREBLEBOOST 1 +#define PROP_ALDECALCOLORMASKUV 0 +#define PROP_ALDECALVOLUMECOLORSOURCE 1 +#define PROP_ALDECALLOWEMISSION 0 +#define PROP_ALDECALMIDEMISSION 0 +#define PROP_ALDECALHIGHEMISSION 0 +#define PROP_ALDECALBLENDTYPE 0 +#define PROP_ALDECALBLENDALPHA 1 +#define PROP_ALDECALCONTROLSALPHA 0 +#define PROPM_END_ALDECALSPECTRUM 0 +#define PROPM_MODIFIERCATEGORY 0 +#define PROPM_START_UVDISTORTION 0 +#define PROP_ENABLEDISTORTION 0 +#define PROP_DISTORTIONUVTODISTORT 0 +#define PROP_DISTORTIONMASKUV 0 +#define PROP_DISTORTIONFLOWTEXTUREUV 0 +#define PROP_DISTORTIONFLOWTEXTURE1UV 0 +#define PROP_DISTORTIONSTRENGTH 0.5 +#define PROP_DISTORTIONSTRENGTH1 0.5 +#define PROPM_START_DISTORTIONAUDIOLINK 0 +#define PROP_ENABLEDISTORTIONAUDIOLINK 0 +#define PROP_DISTORTIONSTRENGTHAUDIOLINKBAND 0 +#define PROP_DISTORTIONSTRENGTH1AUDIOLINKBAND 0 +#define PROPM_END_DISTORTIONAUDIOLINK 0 +#define PROPM_END_UVDISTORTION 0 +#define PROPM_START_UVPANOSPHERE 0 +#define PROP_STEREOENABLED 0 +#define PROP_PANOUSEBOTHEYES 1 +#define PROPM_END_UVPANOSPHERE 0 +#define PROPM_START_UVPOLAR 0 +#define PROP_POLARUV 0 +#define PROP_POLARRADIALSCALE 1 +#define PROP_POLARLENGTHSCALE 1 +#define PROP_POLARSPIRALPOWER 0 +#define PROPM_END_UVPOLAR 0 +#define PROPM_START_PARALLAX 0 +#define PROP_POIPARALLAX 0 +#define PROP_PARALLAXUV 0 +#define PROP_HEIGHTMAPUV 0 +#define PROP_HEIGHTMASKINVERT 0 +#define PROP_HEIGHTMASKUV 0 +#define PROP_HEIGHTSTRENGTH 0.4247461 +#define PROP_CURVATUREU 0 +#define PROP_CURVATUREV 0 +#define PROP_HEIGHTSTEPSMIN 10 +#define PROP_HEIGHTSTEPSMAX 128 +#define PROP_CURVFIX 1 +#define PROPM_END_PARALLAX 0 +#define PROPM_THIRDPARTYCATEGORY 0 +#define PROPM_POSTPROCESSING 0 +#define PROPM_START_POILIGHTDATA 0 +#define PROP_PPHELP 0 +#define PROP_PPLIGHTINGMULTIPLIER 1 +#define PROP_PPLIGHTINGADDITION 0 +#define PROP_PPEMISSIONMULTIPLIER 1 +#define PROP_PPFINALCOLORMULTIPLIER 1 +#define PROPM_END_POILIGHTDATA 0 +#define PROPM_START_POSTPROCESS 0 +#define PROP_POSTPROCESS 0 +#define PROP_PPMASKINVERT 0 +#define PROP_PPMASKUV 0 +#define PROP_PPLUTSTRENGTH 0 +#define PROP_PPHUE 0 +#define PROP_PPCONTRAST 1 +#define PROP_PPSATURATION 1 +#define PROP_PPBRIGHTNESS 1 +#define PROP_PPLIGHTNESS 0 +#define PROP_PPHDR 0 +#define PROPM_END_POSTPROCESS 0 +#define PROPM_RENDERINGCATEGORY 0 +#define PROP_CULL 2 +#define PROP_ZTEST 4 +#define PROP_ZWRITE 1 +#define PROP_COLORMASK 15 +#define PROP_OFFSETFACTOR 0 +#define PROP_OFFSETUNITS 0 +#define PROP_RENDERINGREDUCECLIPDISTANCE 0 +#define PROP_IGNOREFOG 0 +#define PROPINSTANCING 0 +#define PROPM_START_BLENDING 0 +#define PROP_BLENDOP 0 +#define PROP_BLENDOPALPHA 0 +#define PROP_SRCBLEND 1 +#define PROP_DSTBLEND 0 +#define PROP_ADDBLENDOP 0 +#define PROP_ADDBLENDOPALPHA 0 +#define PROP_ADDSRCBLEND 1 +#define PROP_ADDDSTBLEND 1 +#define PROPM_END_BLENDING 0 +#define PROPM_START_STENCILPASSOPTIONS 0 +#define PROP_STENCILREF 0 +#define PROP_STENCILREADMASK 255 +#define PROP_STENCILWRITEMASK 255 +#define PROP_STENCILPASSOP 0 +#define PROP_STENCILFAILOP 0 +#define PROP_STENCILZFAILOP 0 +#define PROP_STENCILCOMPAREFUNCTION 8 +#define PROPM_END_STENCILPASSOPTIONS 0 + + #pragma target 5.0 + #pragma skip_variants DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SHADOWMASK + #pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2 + #pragma multi_compile_instancing + #pragma multi_compile_shadowcaster + #pragma multi_compile_fog + #define POI_PASS_SHADOW + #include "UnityCG.cginc" + #include "UnityStandardUtils.cginc" + #include "AutoLight.cginc" + #include "UnityLightingCommon.cginc" + #include "UnityPBSLighting.cginc" + #ifdef POI_PASS_META + #include "UnityMetaPass.cginc" + #endif + #pragma vertex vert + #pragma fragment frag + #define DielectricSpec float4(0.04, 0.04, 0.04, 1.0 - 0.04) + #define PI float(3.14159265359) + #define POI2D_SAMPLER_PAN(tex, texSampler, uv, pan) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv + _Time.x * pan)) + #define POI2D_SAMPLER_PANGRAD(tex, texSampler, uv, pan, ddx, ddy) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv + _Time.x * pan, ddx, ddy)) + #define POI2D_SAMPLER(tex, texSampler, uv) (UNITY_SAMPLE_TEX2D_SAMPLER(tex, texSampler, uv)) + #define POI2D_PAN(tex, uv, pan) (tex2D(tex, uv + _Time.x * pan)) + #define POI2D(tex, uv) (tex2D(tex, uv)) + #define POI_SAMPLE_TEX2D(tex, uv) (UNITY_SAMPLE_TEX2D(tex, uv)) + #define POI_SAMPLE_TEX2D_PAN(tex, uv, pan) (UNITY_SAMPLE_TEX2D(tex, uv + _Time.x * pan)) + #define POI2D_MAINTEX_SAMPLER_PAN_INLINED(tex, poiMesh) (POI2D_SAMPLER_PAN(tex, _MainTex, poiUV(poiMesh.uv[tex##UV], tex##_ST), tex##Pan)) + #define POI_SAFE_RGB0 float4(mainTexture.rgb * .0001, 0) + #define POI_SAFE_RGB1 float4(mainTexture.rgb * .0001, 1) + #define POI_SAFE_RGBA mainTexture + #if defined(UNITY_COMPILER_HLSL) + #define PoiInitStruct(type, name) name = (type)0; + #else + #define PoiInitStruct(type, name) + #endif + #define POI_ERROR(poiMesh, gridSize) lerp(float3(1, 0, 1), float3(0, 0, 0), fmod(floor((poiMesh.worldPos.x) * gridSize) + floor((poiMesh.worldPos.y) * gridSize) + floor((poiMesh.worldPos.z) * gridSize), 2) == 0) + #define POI_MODE_OPAQUE 0 + #define POI_MODE_CUTOUT 1 + #define POI_MODE_FADE 2 + #define POI_MODE_TRANSPARENT 3 + #define POI_MODE_ADDITIVE 4 + #define POI_MODE_SOFTADDITIVE 5 + #define POI_MODE_MULTIPLICATIVE 6 + #define POI_MODE_2XMULTIPLICATIVE 7 + #define POI_MODE_TRANSCLIPPING 9 + #define ALPASS_DFT uint2(0,4) //Size: 128, 2 + #define ALPASS_WAVEFORM uint2(0,6) //Size: 128, 16 + #define ALPASS_AUDIOLINK uint2(0,0) //Size: 128, 4 + #define ALPASS_AUDIOBASS uint2(0,0) //Size: 128, 1 + #define ALPASS_AUDIOLOWMIDS uint2(0,1) //Size: 128, 1 + #define ALPASS_AUDIOHIGHMIDS uint2(0,2) //Size: 128, 1 + #define ALPASS_AUDIOTREBLE uint2(0,3) //Size: 128, 1 + #define ALPASS_AUDIOLINKHISTORY uint2(1,0) //Size: 127, 4 + #define ALPASS_GENERALVU uint2(0,22) //Size: 12, 1 + #define ALPASS_CCINTERNAL uint2(12,22) //Size: 12, 2 + #define ALPASS_CCCOLORS uint2(25,22) //Size: 11, 1 + #define ALPASS_CCSTRIP uint2(0,24) //Size: 128, 1 + #define ALPASS_CCLIGHTS uint2(0,25) //Size: 128, 2 + #define ALPASS_AUTOCORRELATOR uint2(0,27) //Size: 128, 1 + #define ALPASS_GENERALVU_INSTANCE_TIME uint2(2,22) + #define ALPASS_GENERALVU_LOCAL_TIME uint2(3,22) + #define ALPASS_GENERALVU_NETWORK_TIME uint2(4,22) + #define ALPASS_GENERALVU_PLAYERINFO uint2(6,22) + #define ALPASS_FILTEREDAUDIOLINK uint2(0,28) //Size: 16, 4 + #define ALPASS_CHRONOTENSITY uint2(16,28) //Size: 8, 4 + #define ALPASS_THEME_COLOR0 uint2(0,23) + #define ALPASS_THEME_COLOR1 uint2(1,23) + #define ALPASS_THEME_COLOR2 uint2(2,23) + #define ALPASS_THEME_COLOR3 uint2(3,23) + #define ALPASS_FILTEREDVU uint2(24,28) //Size: 4, 4 + #define ALPASS_FILTEREDVU_INTENSITY uint2(24,28) //Size: 4, 1 + #define ALPASS_FILTEREDVU_MARKER uint2(24,29) //Size: 4, 1 + #define AUDIOLINK_SAMPHIST 3069 // Internal use for algos, do not change. + #define AUDIOLINK_SAMPLEDATA24 2046 + #define AUDIOLINK_EXPBINS 24 + #define AUDIOLINK_EXPOCT 10 + #define AUDIOLINK_ETOTALBINS (AUDIOLINK_EXPBINS * AUDIOLINK_EXPOCT) + #define AUDIOLINK_WIDTH 128 + #define AUDIOLINK_SPS 48000 // Samples per second + #define AUDIOLINK_ROOTNOTE 0 + #define AUDIOLINK_4BAND_FREQFLOOR 0.123 + #define AUDIOLINK_4BAND_FREQCEILING 1 + #define AUDIOLINK_BOTTOM_FREQUENCY 13.75 + #define AUDIOLINK_BASE_AMPLITUDE 2.5 + #define AUDIOLINK_DELAY_COEFFICIENT_MIN 0.3 + #define AUDIOLINK_DELAY_COEFFICIENT_MAX 0.9 + #define AUDIOLINK_DFT_Q 4.0 + #define AUDIOLINK_TREBLE_CORRECTION 5.0 + #define COLORCHORD_EMAXBIN 192 + #define COLORCHORD_IIR_DECAY_1 0.90 + #define COLORCHORD_IIR_DECAY_2 0.85 + #define COLORCHORD_CONSTANT_DECAY_1 0.01 + #define COLORCHORD_CONSTANT_DECAY_2 0.0 + #define COLORCHORD_NOTE_CLOSEST 3.0 + #define COLORCHORD_NEW_NOTE_GAIN 8.0 + #define COLORCHORD_MAX_NOTES 10 + #ifndef glsl_mod + #define glsl_mod(x, y) (((x) - (y) * floor((x) / (y)))) + #endif + uniform float4 _AudioTexture_TexelSize; + #ifdef SHADER_TARGET_SURFACE_ANALYSIS + #define AUDIOLINK_STANDARD_INDEXING + #endif + #ifdef AUDIOLINK_STANDARD_INDEXING + sampler2D _AudioTexture; + #define AudioLinkData(xycoord) tex2Dlod(_AudioTexture, float4(uint2(xycoord) * _AudioTexture_TexelSize.xy, 0, 0)) + #else + uniform Texture2D<float4> _AudioTexture; + SamplerState sampler_AudioTexture; + #define AudioLinkData(xycoord) _AudioTexture[uint2(xycoord)] + #endif + float _Mode; + float _StereoEnabled; + float _PolarUV; + float2 _PolarCenter; + float _PolarRadialScale; + float _PolarLengthScale; + float _PolarSpiralPower; + float _PanoUseBothEyes; + float _IgnoreFog; + float _RenderingReduceClipDistance; + float4 _Color; + float _ColorThemeIndex; + UNITY_DECLARE_TEX2D(_MainTex); + UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture); + float4 _MainTex_ST; + float2 _MainTexPan; + float _MainTexUV; + float4 _MainTex_TexelSize; + Texture2D _BumpMap; + float4 _BumpMap_ST; + float2 _BumpMapPan; + float _BumpMapUV; + float _BumpScale; + Texture2D _ClippingMask; + float4 _ClippingMask_ST; + float2 _ClippingMaskPan; + float _ClippingMaskUV; + float _Inverse_Clipping; + float _Cutoff; + float _MainColorAdjustToggle; + #if defined(PROP_MAINCOLORADJUSTTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _MainColorAdjustTexture; + #endif + float4 _MainColorAdjustTexture_ST; + float2 _MainColorAdjustTexturePan; + float _MainColorAdjustTextureUV; + float _MainHueShiftToggle; + float _MainHueShiftReplace; + float _MainHueShift; + float _MainHueShiftSpeed; + float _Saturation; + float _MainBrightness; + float _MainHueALCTEnabled; + float _MainALHueShiftBand; + float _MainALHueShiftCTIndex; + float _MainHueALMotionSpeed; + SamplerState sampler_linear_clamp; + SamplerState sampler_linear_repeat; + float _AlphaForceOpaque; + float _AlphaMod; + float _AlphaPremultiply; + float _AlphaToCoverage; + float _AlphaSharpenedA2C; + float _AlphaMipScale; + float _AlphaDithering; + float _AlphaDitherGradient; + float _AlphaDistanceFade; + float _AlphaDistanceFadeType; + float _AlphaDistanceFadeMinAlpha; + float _AlphaDistanceFadeMaxAlpha; + float _AlphaDistanceFadeMin; + float _AlphaDistanceFadeMax; + float _AlphaFresnel; + float _AlphaFresnelAlpha; + float _AlphaFresnelSharpness; + float _AlphaFresnelWidth; + float _AlphaFresnelInvert; + float _AlphaAngular; + float _AngleType; + float _AngleCompareTo; + float3 _AngleForwardDirection; + float _CameraAngleMin; + float _CameraAngleMax; + float _ModelAngleMin; + float _ModelAngleMax; + float _AngleMinAlpha; + float _AlphaAudioLinkEnabled; + float2 _AlphaAudioLinkAddRange; + float _AlphaAudioLinkAddBand; + float _MainVertexColoringLinearSpace; + float _MainVertexColoring; + float _MainUseVertexColorAlpha; + #if defined(PROP_DEPTHMASK) || !defined(OPTIMIZER_ENABLED) + Texture2D _DepthMask; + #endif + float4 _DepthMask_ST; + float2 _DepthMaskPan; + float _DepthMaskUV; + float _DepthColorToggle; + float _DepthColorBlendMode; + #if defined(PROP_DEPTHTEXTURE) || !defined(OPTIMIZER_ENABLED) + Texture2D _DepthTexture; + #endif + float4 _DepthTexture_ST; + float2 _DepthTexturePan; + float _DepthTextureUV; + float3 _DepthColor; + float _DepthColorThemeIndex; + float _DepthColorMinDepth; + float _DepthColorMaxDepth; + float _DepthColorMinValue; + float _DepthColorMaxValue; + float _DepthEmissionStrength; + float _DepthAlphaToggle; + float _DepthAlphaMinValue; + float _DepthAlphaMaxValue; + float _DepthAlphaMinDepth; + float _DepthAlphaMaxDepth; + struct appdata + { + float4 vertex : POSITION; + float3 normal : NORMAL; + float4 tangent : TANGENT; + float4 color : COLOR; + float2 uv0 : TEXCOORD0; + float2 uv1 : TEXCOORD1; + float2 uv2 : TEXCOORD2; + float2 uv3 : TEXCOORD3; + uint vertexId : SV_VertexID; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + struct v2f + { + float4 pos : SV_POSITION; + float2 uv[4] : TEXCOORD0; + float3 objNormal : TEXCOORD4; + float3 normal : TEXCOORD5; + float3 tangent : TEXCOORD6; + float3 binormal : TEXCOORD7; + float4 worldPos : TEXCOORD8; + float4 localPos : TEXCOORD9; + float3 objectPos : TEXCOORD10; + float4 vertexColor : TEXCOORD11; + float4 lightmapUV : TEXCOORD12; + float4 grabPos: TEXCOORD13; + float4 worldDirection: TEXCOORD14; + UNITY_SHADOW_COORDS(15) + UNITY_FOG_COORDS(16) + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + struct PoiMesh + { + float3 normals[2]; + float3 objNormal; + float3 tangentSpaceNormal; + float3 binormal; + float3 tangent; + float3 worldPos; + float3 localPos; + float3 objectPosition; + float isFrontFace; + float4 vertexColor; + float4 lightmapUV; + float2 uv[8]; + float2 parallaxUV; + }; + struct PoiCam + { + float3 viewDir; + float3 forwardDir; + float3 worldPos; + float distanceToVert; + float4 clipPos; + float3 reflectionDir; + float3 vertexReflectionDir; + float3 tangentViewDir; + float4 grabPos; + float2 screenUV; + float vDotN; + float4 worldDirection; + }; + struct PoiMods + { + float4 Mask; + float4 audioLink; + float audioLinkAvailable; + float audioLinkVersion; + float4 audioLinkTexture; + float2 detailMask; + float2 backFaceDetailIntensity; + float globalEmission; + float4 globalColorTheme[12]; + float ALTime[8]; + }; + struct PoiLight + { + float3 direction; + float attenuation; + float attenuationStrength; + float3 directColor; + float3 indirectColor; + float occlusion; + float shadowMask; + float detailShadow; + float3 halfDir; + float lightMap; + float3 rampedLightMap; + float vertexNDotL; + float nDotL; + float nDotV; + float vertexNDotV; + float nDotH; + float vertexNDotH; + float lDotv; + float lDotH; + float nDotLSaturated; + float nDotLNormalized; + #ifdef UNITY_PASS_FORWARDADD + float additiveShadow; + #endif + float3 finalLighting; + float3 finalLightAdd; + #if defined(VERTEXLIGHT_ON) && defined(POI_VERTEXLIGHT_ON) + float4 vDotNL; + float4 vertexVDotNL; + float3 vColor[4]; + float4 vCorrectedDotNL; + float4 vAttenuation; + float4 vAttenuationDotNL; + float3 vPosition[4]; + float3 vDirection[4]; + float3 vFinalLighting; + float3 vHalfDir[4]; + half4 vDotNH; + half4 vertexVDotNH; + half4 vDotLH; + #endif + }; + struct PoiVertexLights + { + float3 direction; + float3 color; + float attenuation; + }; + struct PoiFragData + { + float3 baseColor; + float3 finalColor; + float alpha; + float3 emission; + }; + float2 poiUV(float2 uv, float4 tex_st) + { + return uv * tex_st.xy + tex_st.zw; + } + float calculateluminance(float3 color) + { + return color.r * 0.299 + color.g * 0.587 + color.b * 0.114; + } + bool IsInMirror() + { + return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; + } + bool IsOrthographicCamera() + { + return unity_OrthoParams.w == 1 || UNITY_MATRIX_P[3][3] == 1; + } + float shEvaluateDiffuseL1Geomerics_local(float L0, float3 L1, float3 n) + { + float R0 = max(0, L0); + float3 R1 = 0.5f * L1; + float lenR1 = length(R1); + float q = dot(normalize(R1), n) * 0.5 + 0.5; + q = saturate(q); // Thanks to ScruffyRuffles for the bug identity. + float p = 1.0f + 2.0f * lenR1 / R0; + float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0); + return R0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)); + } + half3 BetterSH9(half4 normal) + { + float3 indirect; + float3 L0 = float3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w) + float3(unity_SHBr.z, unity_SHBg.z, unity_SHBb.z) / 3.0; + indirect.r = shEvaluateDiffuseL1Geomerics_local(L0.r, unity_SHAr.xyz, normal.xyz); + indirect.g = shEvaluateDiffuseL1Geomerics_local(L0.g, unity_SHAg.xyz, normal.xyz); + indirect.b = shEvaluateDiffuseL1Geomerics_local(L0.b, unity_SHAb.xyz, normal.xyz); + indirect = max(0, indirect); + indirect += SHEvalLinearL2(normal); + return indirect; + } + float3 getCameraForward() + { + #if UNITY_SINGLE_PASS_STEREO + float3 p1 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 1, 1)); + float3 p2 = mul(unity_StereoCameraToWorld[0], float4(0, 0, 0, 1)); + #else + float3 p1 = mul(unity_CameraToWorld, float4(0, 0, 1, 1)).xyz; + float3 p2 = mul(unity_CameraToWorld, float4(0, 0, 0, 1)).xyz; + #endif + return normalize(p2 - p1); + } + half3 GetSHLength() + { + half3 x, x1; + x.r = length(unity_SHAr); + x.g = length(unity_SHAg); + x.b = length(unity_SHAb); + x1.r = length(unity_SHBr); + x1.g = length(unity_SHBg); + x1.b = length(unity_SHBb); + return x + x1; + } + float3 BoxProjection(float3 direction, float3 position, float4 cubemapPosition, float3 boxMin, float3 boxMax) + { + #if UNITY_SPECCUBE_BOX_PROJECTION + if (cubemapPosition.w > 0) + { + float3 factors = ((direction > 0 ? boxMax : boxMin) - position) / direction; + float scalar = min(min(factors.x, factors.y), factors.z); + direction = direction * scalar + (position - cubemapPosition.xyz); + } + #endif + return direction; + } + float poiMax(float2 i) + { + return max(i.x, i.y); + } + float poiMax(float3 i) + { + return max(max(i.x, i.y), i.z); + } + float poiMax(float4 i) + { + return max(max(max(i.x, i.y), i.z), i.w); + } + float3 calculateNormal(in float3 baseNormal, in PoiMesh poiMesh, in Texture2D normalTexture, in float4 normal_ST, in float2 normalPan, in float normalUV, in float normalIntensity) + { + float3 normal = UnpackScaleNormal(POI2D_SAMPLER_PAN(normalTexture, _MainTex, poiUV(poiMesh.uv[normalUV], normal_ST), normalPan), normalIntensity); + return normalize( + normal.x * poiMesh.tangent + + normal.y * poiMesh.binormal + + normal.z * baseNormal + ); + } + float remap(float x, float minOld, float maxOld, float minNew = 0, float maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float2 remap(float2 x, float2 minOld, float2 maxOld, float2 minNew = 0, float2 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float3 remap(float3 x, float3 minOld, float3 maxOld, float3 minNew = 0, float3 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float4 remap(float4 x, float4 minOld, float4 maxOld, float4 minNew = 0, float4 maxNew = 1) + { + return minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld); + } + float remapClamped(float minOld, float maxOld, float x, float minNew = 0, float maxNew = 1) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float2 remapClamped(float2 minOld, float2 maxOld, float2 x, float2 minNew, float2 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float3 remapClamped(float3 minOld, float3 maxOld, float3 x, float3 minNew, float3 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float4 remapClamped(float4 minOld, float4 maxOld, float4 x, float4 minNew, float4 maxNew) + { + return clamp(minNew + (x - minOld) * (maxNew - minNew) / (maxOld - minOld), minNew, maxNew); + } + float2 calcParallax(in float height, in PoiCam poiCam) + { + return ((height * - 1) + 1) * (poiCam.tangentViewDir.xy / poiCam.tangentViewDir.z); + } + float4 poiBlend(const float sourceFactor, const float4 sourceColor, const float destinationFactor, const float4 destinationColor, const float4 blendFactor) + { + float4 sA = 1 - blendFactor; + const float4 blendData[11] = { + float4(0.0, 0.0, 0.0, 0.0), + float4(1.0, 1.0, 1.0, 1.0), + destinationColor, + sourceColor, + float4(1.0, 1.0, 1.0, 1.0) - destinationColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sourceColor, + sA, + float4(1.0, 1.0, 1.0, 1.0) - sA, + saturate(sourceColor.aaaa), + 1 - sA, + }; + return lerp(blendData[sourceFactor] * sourceColor + blendData[destinationFactor] * destinationColor, sourceColor, sA); + } + float3 blendAverage(float3 base, float3 blend) + { + return (base + blend) / 2.0; + } + float blendColorBurn(float base, float blend) + { + return (blend == 0.0)?blend : max((1.0 - ((1.0 - base) / blend)), 0.0); + } + float3 blendColorBurn(float3 base, float3 blend) + { + return float3(blendColorBurn(base.r, blend.r), blendColorBurn(base.g, blend.g), blendColorBurn(base.b, blend.b)); + } + float blendColorDodge(float base, float blend) + { + return (blend == 1.0)?blend : min(base / (1.0 - blend), 1.0); + } + float3 blendColorDodge(float3 base, float3 blend) + { + return float3(blendColorDodge(base.r, blend.r), blendColorDodge(base.g, blend.g), blendColorDodge(base.b, blend.b)); + } + float blendDarken(float base, float blend) + { + return min(blend, base); + } + float3 blendDarken(float3 base, float3 blend) + { + return float3(blendDarken(base.r, blend.r), blendDarken(base.g, blend.g), blendDarken(base.b, blend.b)); + } + float3 blendExclusion(float3 base, float3 blend) + { + return base + blend - 2.0 * base * blend; + } + float blendReflect(float base, float blend) + { + return (blend == 1.0)?blend : min(base * base / (1.0 - blend), 1.0); + } + float3 blendReflect(float3 base, float3 blend) + { + return float3(blendReflect(base.r, blend.r), blendReflect(base.g, blend.g), blendReflect(base.b, blend.b)); + } + float3 blendGlow(float3 base, float3 blend) + { + return blendReflect(blend, base); + } + float blendOverlay(float base, float blend) + { + return base < 0.5?(2.0 * base * blend) : (1.0 - 2.0 * (1.0 - base) * (1.0 - blend)); + } + float3 blendOverlay(float3 base, float3 blend) + { + return float3(blendOverlay(base.r, blend.r), blendOverlay(base.g, blend.g), blendOverlay(base.b, blend.b)); + } + float3 blendHardLight(float3 base, float3 blend) + { + return blendOverlay(blend, base); + } + float blendVividLight(float base, float blend) + { + return (blend < 0.5)?blendColorBurn(base, (2.0 * blend)) : blendColorDodge(base, (2.0 * (blend - 0.5))); + } + float3 blendVividLight(float3 base, float3 blend) + { + return float3(blendVividLight(base.r, blend.r), blendVividLight(base.g, blend.g), blendVividLight(base.b, blend.b)); + } + float blendHardMix(float base, float blend) + { + return (blendVividLight(base, blend) < 0.5)?0.0 : 1.0; + } + float3 blendHardMix(float3 base, float3 blend) + { + return float3(blendHardMix(base.r, blend.r), blendHardMix(base.g, blend.g), blendHardMix(base.b, blend.b)); + } + float blendLighten(float base, float blend) + { + return max(blend, base); + } + float3 blendLighten(float3 base, float3 blend) + { + return float3(blendLighten(base.r, blend.r), blendLighten(base.g, blend.g), blendLighten(base.b, blend.b)); + } + float blendLinearBurn(float base, float blend) + { + return max(base + blend - 1.0, 0.0); + } + float3 blendLinearBurn(float3 base, float3 blend) + { + return max(base + blend - float3(1.0, 1.0, 1.0), float3(0.0, 0.0, 0.0)); + } + float blendLinearDodge(float base, float blend) + { + return min(base + blend, 1.0); + } + float3 blendLinearDodge(float3 base, float3 blend) + { + return min(base + blend, float3(1.0, 1.0, 1.0)); + } + float blendLinearLight(float base, float blend) + { + return blend < 0.5?blendLinearBurn(base, (2.0 * blend)) : blendLinearDodge(base, (2.0 * (blend - 0.5))); + } + float3 blendLinearLight(float3 base, float3 blend) + { + return float3(blendLinearLight(base.r, blend.r), blendLinearLight(base.g, blend.g), blendLinearLight(base.b, blend.b)); + } + float3 blendMultiply(float3 base, float3 blend) + { + return base * blend; + } + float3 blendNegation(float3 base, float3 blend) + { + return float3(1.0, 1.0, 1.0) - abs(float3(1.0, 1.0, 1.0) - base - blend); + } + float3 blendNormal(float3 base, float3 blend) + { + return blend; + } + float3 blendPhoenix(float3 base, float3 blend) + { + return min(base, blend) - max(base, blend) + float3(1.0, 1.0, 1.0); + } + float blendPinLight(float base, float blend) + { + return (blend < 0.5)?blendDarken(base, (2.0 * blend)) : blendLighten(base, (2.0 * (blend - 0.5))); + } + float3 blendPinLight(float3 base, float3 blend) + { + return float3(blendPinLight(base.r, blend.r), blendPinLight(base.g, blend.g), blendPinLight(base.b, blend.b)); + } + float blendScreen(float base, float blend) + { + return 1.0 - ((1.0 - base) * (1.0 - blend)); + } + float3 blendScreen(float3 base, float3 blend) + { + return float3(blendScreen(base.r, blend.r), blendScreen(base.g, blend.g), blendScreen(base.b, blend.b)); + } + float blendSoftLight(float base, float blend) + { + return (blend < 0.5)?(2.0 * base * blend + base * base * (1.0 - 2.0 * blend)) : (sqrt(base) * (2.0 * blend - 1.0) + 2.0 * base * (1.0 - blend)); + } + float3 blendSoftLight(float3 base, float3 blend) + { + return float3(blendSoftLight(base.r, blend.r), blendSoftLight(base.g, blend.g), blendSoftLight(base.b, blend.b)); + } + float blendSubtract(float base, float blend) + { + return max(base - blend, 0.0); + } + float3 blendSubtract(float3 base, float3 blend) + { + return max(base - blend, 0.0); + } + float blendDifference(float base, float blend) + { + return abs(base - blend); + } + float3 blendDifference(float3 base, float3 blend) + { + return abs(base - blend); + } + float blendDivide(float base, float blend) + { + return base / max(blend, 0.0001); + } + float3 blendDivide(float3 base, float3 blend) + { + return base / max(blend, 0.0001); + } + float3 customBlend(float3 base, float3 blend, float blendType) + { + float3 ret = 0; + switch(blendType) + { + case 0: + { + ret = blendNormal(base, blend); + break; + } + case 1: + { + ret = blendDarken(base, blend); + break; + } + case 2: + { + ret = blendMultiply(base, blend); + break; + } + case 3: + { + ret = blendColorBurn(base, blend); + break; + } + case 4: + { + ret = blendLinearBurn(base, blend); + break; + } + case 5: + { + ret = blendLighten(base, blend); + break; + } + case 6: + { + ret = blendScreen(base, blend); + break; + } + case 7: + { + ret = blendColorDodge(base, blend); + break; + } + case 8: + { + ret = blendLinearDodge(base, blend); + break; + } + case 9: + { + ret = blendOverlay(base, blend); + break; + } + case 10: + { + ret = blendSoftLight(base, blend); + break; + } + case 11: + { + ret = blendHardLight(base, blend); + break; + } + case 12: + { + ret = blendVividLight(base, blend); + break; + } + case 13: + { + ret = blendLinearLight(base, blend); + break; + } + case 14: + { + ret = blendPinLight(base, blend); + break; + } + case 15: + { + ret = blendHardMix(base, blend); + break; + } + case 16: + { + ret = blendDifference(base, blend); + break; + } + case 17: + { + ret = blendExclusion(base, blend); + break; + } + case 18: + { + ret = blendSubtract(base, blend); + break; + } + case 19: + { + ret = blendDivide(base, blend); + break; + } + } + return ret; + } + float random(float2 p) + { + return frac(sin(dot(p, float2(12.9898, 78.2383))) * 43758.5453123); + } + float2 random2(float2 p) + { + return frac(sin(float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3)))) * 43758.5453); + } + float3 random3(float3 p) + { + return frac(sin(float3(dot(p, float3(127.1, 311.7, 248.6)), dot(p, float3(269.5, 183.3, 423.3)), dot(p, float3(248.3, 315.9, 184.2)))) * 43758.5453); + } + float3 randomFloat3(float2 Seed, float maximum) + { + return (.5 + float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed), float2(12.9898, 78.233))) * 43758.5453) + ) * .5) * (maximum); + } + float3 randomFloat3Range(float2 Seed, float Range) + { + return (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1) * Range; + } + float3 randomFloat3WiggleRange(float2 Seed, float Range, float wiggleSpeed) + { + float3 rando = (float3( + frac(sin(dot(Seed.xy, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(Seed.yx, float2(12.9898, 78.233))) * 43758.5453), + frac(sin(dot(float2(Seed.x * Seed.y, Seed.y + Seed.x), float2(12.9898, 78.233))) * 43758.5453) + ) * 2 - 1); + float speed = 1 + wiggleSpeed; + return float3(sin((_Time.x + rando.x * PI) * speed), sin((_Time.x + rando.y * PI) * speed), sin((_Time.x + rando.z * PI) * speed)) * Range; + } + void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) + { + float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233))) * 43758.5453); + Out = lerp(Min, Max, randomno); + } + void poiChannelMixer(float3 In, float3 _ChannelMixer_Red, float3 _ChannelMixer_Green, float3 _ChannelMixer_Blue, out float3 Out) + { + Out = float3(dot(In, _ChannelMixer_Red), dot(In, _ChannelMixer_Green), dot(In, _ChannelMixer_Blue)); + } + void poiContrast(float3 In, float Contrast, out float3 Out) + { + float midpoint = pow(0.5, 2.2); + Out = (In - midpoint) * Contrast + midpoint; + } + void poiInvertColors(float4 In, float4 InvertColors, out float4 Out) + { + Out = abs(InvertColors - In); + } + void poiReplaceColor(float3 In, float3 From, float3 To, float Range, float Fuzziness, out float3 Out) + { + float Distance = distance(From, In); + Out = lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.00001))); + } + void poiSaturation(float3 In, float Saturation, out float3 Out) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + Out = luma.xxx + Saturation.xxx * (In - luma.xxx); + } + void poiDither(float4 In, float4 ScreenPosition, out float4 Out) + { + float2 uv = ScreenPosition.xy * _ScreenParams.xy; + float DITHER_THRESHOLDS[16] = { + 1.0 / 17.0, 9.0 / 17.0, 3.0 / 17.0, 11.0 / 17.0, + 13.0 / 17.0, 5.0 / 17.0, 15.0 / 17.0, 7.0 / 17.0, + 4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0, + 16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0 + }; + uint index = (uint(uv.x) % 4) * 4 + uint(uv.y) % 4; + Out = In - DITHER_THRESHOLDS[index]; + } + void poiColorMask(float3 In, float3 MaskColor, float Range, float Fuzziness, out float4 Out) + { + float Distance = distance(MaskColor, In); + Out = saturate(1 - (Distance - Range) / max(Fuzziness, 0.00001)); + } + static const float Epsilon = 1e-10; + static const float3 HCYwts = float3(0.299, 0.587, 0.114); + static const float HCLgamma = 3; + static const float HCLy0 = 100; + static const float HCLmaxL = 0.530454533953517; // == exp(HCLgamma / HCLy0) - 0.5 + static const float3 wref = float3(1.0, 1.0, 1.0); + #define TAU 6.28318531 + float3 HUEtoRGB(in float H) + { + float R = abs(H * 6 - 3) - 1; + float G = 2 - abs(H * 6 - 2); + float B = 2 - abs(H * 6 - 4); + return saturate(float3(R, G, B)); + } + float3 RGBtoHCV(in float3 RGB) + { + float4 P = (RGB.g < RGB.b) ? float4(RGB.bg, -1.0, 2.0 / 3.0) : float4(RGB.gb, 0.0, -1.0 / 3.0); + float4 Q = (RGB.r < P.x) ? float4(P.xyw, RGB.r) : float4(RGB.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6 * C + Epsilon) + Q.z); + return float3(H, C, Q.x); + } + float3 HSVtoRGB(in float3 HSV) + { + float3 RGB = HUEtoRGB(HSV.x); + return ((RGB - 1) * HSV.y + 1) * HSV.z; + } + float3 RGBtoHSV(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float S = HCV.y / (HCV.z + Epsilon); + return float3(HCV.x, S, HCV.z); + } + float3 HSLtoRGB(in float3 HSL) + { + float3 RGB = HUEtoRGB(HSL.x); + float C = (1 - abs(2 * HSL.z - 1)) * HSL.y; + return (RGB - 0.5) * C + HSL.z; + } + float3 RGBtoHSL(in float3 RGB) + { + float3 HCV = RGBtoHCV(RGB); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1 - abs(L * 2 - 1) + Epsilon); + return float3(HCV.x, S, L); + } + float3 hueShift(float3 color, float hueOffset) + { + color = RGBtoHSV(color); + color.x = frac(hueOffset +color.x); + return HSVtoRGB(color); + } + float3 hueShiftClamped(float3 color, float hueOffset, float saturationOffset = 0, float valueOffset = 0) + { + color = RGBtoHSV(color); + color.x = frac(hueOffset +color.x); + color.y = saturate(saturationOffset +color.y); + color.z = saturate(valueOffset +color.z); + return HSVtoRGB(color); + } + float3 ModifyViaHSL(float3 color, float3 HSLMod) + { + float3 colorHSL = RGBtoHSL(color); + colorHSL.r = frac(colorHSL.r + HSLMod.r); + colorHSL.g = saturate(colorHSL.g + HSLMod.g); + colorHSL.b = saturate(colorHSL.b + HSLMod.b); + return HSLtoRGB(colorHSL); + } + float3 poiSaturation(float3 In, float Saturation) + { + float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); + return luma.xxx + Saturation.xxx * (In - luma.xxx); + } + float xyzF(float t) + { + return lerp(pow(t, 1. / 3.), 7.787037 * t + 0.139731, step(t, 0.00885645)); + } + float xyzR(float t) + { + return lerp(t * t * t, 0.1284185 * (t - 0.139731), step(t, 0.20689655)); + } + float3 rgb2lch(in float3 c) + { + c = mul(float3x3(0.4124, 0.3576, 0.1805, + 0.2126, 0.7152, 0.0722, + 0.0193, 0.1192, 0.9505), c); + c.x = xyzF(c.x / wref.x); + c.y = xyzF(c.y / wref.y); + c.z = xyzF(c.z / wref.z); + float3 lab = float3(max(0., 116.0 * c.y - 16.0), 500.0 * (c.x - c.y), 200.0 * (c.y - c.z)); + return float3(lab.x, length(float2(lab.y, lab.z)), atan2(lab.z, lab.y)); + } + float3 lch2rgb(in float3 c) + { + c = float3(c.x, cos(c.z) * c.y, sin(c.z) * c.y); + float lg = 1. / 116. * (c.x + 16.); + float3 xyz = float3(wref.x * xyzR(lg + 0.002 * c.y), + wref.y * xyzR(lg), + wref.z * xyzR(lg - 0.005 * c.z)); + float3 rgb = mul(float3x3(3.2406, -1.5372, -0.4986, + - 0.9689, 1.8758, 0.0415, + 0.0557, -0.2040, 1.0570), xyz); + return rgb; + } + float lerpAng(in float a, in float b, in float x) + { + float ang = fmod(fmod((a - b), TAU) + PI * 3., TAU) - PI; + return ang * x + b; + } + float3 lerpLch(in float3 a, in float3 b, in float x) + { + float hue = lerpAng(a.z, b.z, x); + return float3(lerp(b.xy, a.xy, x), hue); + } + float3 poiExpensiveColorBlend(float3 col1, float3 col2, float alpha) + { + return lch2rgb(lerpLch(rgb2lch(col1), rgb2lch(col2), alpha)); + } + float4x4 poiAngleAxisRotationMatrix(float angle, float3 axis) + { + axis = normalize(axis); + float s = sin(angle); + float c = cos(angle); + float oc = 1.0 - c; + return float4x4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, + oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, + oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, + 0.0, 0.0, 0.0, 1.0); + } + float4x4 poiRotationMatrixFromAngles(float x, float y, float z) + { + float angleX = radians(x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + float angleY = radians(y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + float angleZ = radians(z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + float4x4 poiRotationMatrixFromAngles(float3 angles) + { + float angleX = radians(angles.x); + float c = cos(angleX); + float s = sin(angleX); + float4x4 rotateXMatrix = float4x4(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + float angleY = radians(angles.y); + c = cos(angleY); + s = sin(angleY); + float4x4 rotateYMatrix = float4x4(c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1); + float angleZ = radians(angles.z); + c = cos(angleZ); + s = sin(angleZ); + float4x4 rotateZMatrix = float4x4(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + return mul(mul(rotateXMatrix, rotateYMatrix), rotateZMatrix); + } + float3 getCameraPosition() + { + #ifdef USING_STEREO_MATRICES + return lerp(unity_StereoWorldSpaceCameraPos[0], unity_StereoWorldSpaceCameraPos[1], 0.5); + #endif + return _WorldSpaceCameraPos; + } + half2 calcScreenUVs(half4 grabPos) + { + half2 uv = grabPos.xy / (grabPos.w + 0.0000000001); + #if UNITY_SINGLE_PASS_STEREO + uv.xy *= half2(_ScreenParams.x * 2, _ScreenParams.y); + #else + uv.xy *= _ScreenParams.xy; + #endif + return uv; + } + float CalcMipLevel(float2 texture_coord) + { + float2 dx = ddx(texture_coord); + float2 dy = ddy(texture_coord); + float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); + return 0.5 * log2(delta_max_sqr); + } + float inverseLerp(float A, float B, float T) + { + return (T - A) / (B - A); + } + float inverseLerp2(float2 a, float2 b, float2 value) + { + float2 AB = b - a; + float2 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float inverseLerp3(float3 a, float3 b, float3 value) + { + float3 AB = b - a; + float3 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float inverseLerp4(float4 a, float4 b, float4 value) + { + float4 AB = b - a; + float4 AV = value - a; + return dot(AV, AB) / dot(AB, AB); + } + float4 quaternion_conjugate(float4 v) + { + return float4( + v.x, -v.yzw + ); + } + float4 quaternion_mul(float4 v1, float4 v2) + { + float4 result1 = (v1.x * v2 + v1 * v2.x); + float4 result2 = float4( + - dot(v1.yzw, v2.yzw), + cross(v1.yzw, v2.yzw) + ); + return float4(result1 + result2); + } + float4 get_quaternion_from_angle(float3 axis, float angle) + { + float sn = sin(angle * 0.5); + float cs = cos(angle * 0.5); + return float4(axis * sn, cs); + } + float4 quaternion_from_vector(float3 inVec) + { + return float4(0.0, inVec); + } + float degree_to_radius(float degree) + { + return ( + degree / 180.0 * PI + ); + } + float3 rotate_with_quaternion(float3 inVec, float3 rotation) + { + float4 qx = get_quaternion_from_angle(float3(1, 0, 0), radians(rotation.x)); + float4 qy = get_quaternion_from_angle(float3(0, 1, 0), radians(rotation.y)); + float4 qz = get_quaternion_from_angle(float3(0, 0, 1), radians(rotation.z)); + #define MUL3(A, B, C) quaternion_mul(quaternion_mul((A), (B)), (C)) + float4 quaternion = normalize(MUL3(qx, qy, qz)); + float4 conjugate = quaternion_conjugate(quaternion); + float4 inVecQ = quaternion_from_vector(inVec); + float3 rotated = ( + MUL3(quaternion, inVecQ, conjugate) + ).yzw; + return rotated; + } + float4 transform(float4 input, float4 pos, float4 rotation, float4 scale) + { + input.rgb *= (scale.xyz * scale.w); + input = float4(rotate_with_quaternion(input.xyz, rotation.xyz * rotation.w) + (pos.xyz * pos.w), input.w); + return input; + } + float aaBlurStep(float gradient, float edge, float blur) + { + float edgeMin = saturate(edge); + float edgeMax = saturate(edge + blur * (1 - edge)); + return smoothstep(0, 1, saturate((gradient - edgeMin) / saturate(edgeMax - edgeMin + fwidth(gradient)))); + } + float3 poiThemeColor(in PoiMods poiMods, in float3 srcColor, in float themeIndex) + { + if (themeIndex == 0) return srcColor; + themeIndex -= 1; + if (themeIndex <= 3) + { + return poiMods.globalColorTheme[themeIndex]; + } + return srcColor; + } + float lilIsIn0to1(float f) + { + float value = 0.5 - abs(f - 0.5); + return saturate(value / clamp(fwidth(value), 0.0001, 1.0)); + } + float lilIsIn0to1(float f, float nv) + { + float value = 0.5 - abs(f - 0.5); + return saturate(value / clamp(fwidth(value), 0.0001, nv)); + } + float lilTooningNoSaturate(float value, float border) + { + return (value - border) / clamp(fwidth(value), 0.0001, 1.0); + } + float lilTooningNoSaturate(float value, float border, float blur) + { + float borderMin = saturate(border - blur * 0.5); + float borderMax = saturate(border + blur * 0.5); + return (value - borderMin) / saturate(borderMax - borderMin + fwidth(value)); + } + float lilTooningNoSaturate(float value, float border, float blur, float borderRange) + { + float borderMin = saturate(border - blur * 0.5 - borderRange); + float borderMax = saturate(border + blur * 0.5); + return (value - borderMin) / saturate(borderMax - borderMin + fwidth(value)); + } + float lilTooning(float value, float border) + { + return saturate(lilTooningNoSaturate(value, border)); + } + float lilTooning(float value, float border, float blur) + { + return saturate(lilTooningNoSaturate(value, border, blur)); + } + float lilTooning(float value, float border, float blur, float borderRange) + { + return saturate(lilTooningNoSaturate(value, border, blur, borderRange)); + } + inline float4 CalculateFrustumCorrection() + { + float x1 = -UNITY_MATRIX_P._31 / (UNITY_MATRIX_P._11 * UNITY_MATRIX_P._34); + float x2 = -UNITY_MATRIX_P._32 / (UNITY_MATRIX_P._22 * UNITY_MATRIX_P._34); + return float4(x1, x2, 0, UNITY_MATRIX_P._33 / UNITY_MATRIX_P._34 + x1 * UNITY_MATRIX_P._13 + x2 * UNITY_MATRIX_P._23); + } + inline float CorrectedLinearEyeDepth(float z, float B) + { + return 1.0 / (z / UNITY_MATRIX_P._34 + B); + } + v2f vert(appdata v) + { + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + PoiInitStruct(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.objectPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)).xyz; + o.objNormal = v.normal; + o.normal = UnityObjectToWorldNormal(v.normal); + o.tangent = UnityObjectToWorldDir(v.tangent); + o.binormal = cross(o.normal, o.tangent) * (v.tangent.w * unity_WorldTransformParams.w); + o.vertexColor = v.color; + o.uv[0] = v.uv0; + o.uv[1] = v.uv1; + o.uv[2] = v.uv2; + o.uv[3] = v.uv3; + #if defined(LIGHTMAP_ON) + o.lightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + #ifdef DYNAMICLIGHTMAP_ON + o.lightmapUV.zw = v.uv2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + o.localPos = v.vertex; + o.worldPos = mul(unity_ObjectToWorld, o.localPos); + float3 localOffset = float3(0, 0, 0); + float3 worldOffset = float3(0, 0, 0); + o.localPos.rgb += localOffset; + o.worldPos.rgb += worldOffset; + o.pos = UnityObjectToClipPos(o.localPos); + #ifdef POI_PASS_OUTLINE + #if defined(UNITY_REVERSED_Z) + o.pos.z += _Offset_Z * - 0.01; + #else + o.pos.z += _Offset_Z * 0.01; + #endif + #endif + o.grabPos = ComputeGrabScreenPos(o.pos); + #ifndef FORWARD_META_PASS + #if !defined(UNITY_PASS_SHADOWCASTER) + UNITY_TRANSFER_SHADOW(o, o.uv[0].xy); + #else + TRANSFER_SHADOW_CASTER_NOPOS(o, o.pos); + #endif + #endif + UNITY_TRANSFER_FOG(o, o.pos); + if (float(0)) + { + if (o.pos.w < _ProjectionParams.y * 1.01 && o.pos.w > 0) + { + o.pos.z = o.pos.z * 0.0001 + o.pos.w * 0.999; + } + } + #ifdef POI_PASS_META + o.pos = UnityMetaVertexPosition(v.vertex, v.uv1.xy, v.uv2.xy, unity_LightmapST, unity_DynamicLightmapST); + #endif + #if defined(GRAIN) + float4 worldDirection; + worldDirection.xyz = o.worldPos.xyz - _WorldSpaceCameraPos; + worldDirection.w = dot(o.pos, CalculateFrustumCorrection()); + o.worldDirection = worldDirection; + #endif + return o; + } + float2 calculatePolarCoordinate(in PoiMesh poiMesh) + { + float2 delta = poiMesh.uv[float(0)] - float4(0.5,0.5,0,0); + float radius = length(delta) * 2 * float(1); + float angle = atan2(delta.x, delta.y) * 1.0 / 6.28 * float(1); + return float2(radius, angle + distance(poiMesh.uv[float(0)], float4(0.5,0.5,0,0)) * float(0)); + } + float2 MonoPanoProjection(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude, latitude) * float2(1.0 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(1.0, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 1.0).zw; + } + float2 StereoPanoProjection(float3 coords) + { + float3 normalizedCoords = normalize(coords); + float latitude = acos(normalizedCoords.y); + float longitude = atan2(normalizedCoords.z, normalizedCoords.x); + float2 sphereCoords = float2(longitude, latitude) * float2(0.5 / UNITY_PI, 1.0 / UNITY_PI); + sphereCoords = float2(0.5, 1.0) - sphereCoords; + return(sphereCoords + float4(0, 1 - unity_StereoEyeIndex, 1, 0.5).xy) * float4(0, 1 - unity_StereoEyeIndex, 1, 0.5).zw; + } + float2 calculatePanosphereUV(in PoiMesh poiMesh) + { + float3 viewDirection = normalize(lerp(getCameraPosition().xyz, _WorldSpaceCameraPos.xyz, float(1)) - poiMesh.worldPos.xyz) * - 1; + return lerp(MonoPanoProjection(viewDirection), StereoPanoProjection(viewDirection), float(0)); + } + void applyAlphaOptions(inout PoiFragData poiFragData, in PoiMesh poiMesh, in PoiCam poiCam, in PoiMods poiMods) + { + poiFragData.alpha = saturate(poiFragData.alpha + float(0)); + if (float(0)) + { + float3 position = float(1) ? poiMesh.worldPos : poiMesh.objectPosition; + poiFragData.alpha *= lerp(float(0), float(1), smoothstep(float(0), float(0), distance(position, poiCam.worldPos))); + } + if (float(0)) + { + float holoRim = saturate(1 - smoothstep(min(float(0.5), float(0.5)), float(0.5), poiCam.vDotN)); + holoRim = abs(lerp(1, holoRim, float(0))); + poiFragData.alpha *= float(0) ?1 - holoRim : holoRim; + } + if (float(0)) + { + half cameraAngleMin = float(45) / 180; + half cameraAngleMax = float(90) / 180; + half modelAngleMin = float(45) / 180; + half modelAngleMax = float(90) / 180; + float3 pos = float(0) == 0 ? poiMesh.objectPosition : poiMesh.worldPos; + half3 cameraToModelDirection = normalize(pos - getCameraPosition()); + half3 modelForwardDirection = normalize(mul(unity_ObjectToWorld, normalize(float4(0,0,1,0).rgb))); + half cameraLookAtModel = remapClamped(cameraAngleMax, cameraAngleMin, .5 * dot(cameraToModelDirection, getCameraForward()) + .5); + half modelLookAtCamera = remapClamped(modelAngleMax, modelAngleMin, .5 * dot(-cameraToModelDirection, modelForwardDirection) + .5); + if (float(0) == 0) + { + poiFragData.alpha *= max(cameraLookAtModel, float(0)); + } + else if (float(0) == 1) + { + poiFragData.alpha *= max(modelLookAtCamera, float(0)); + } + else if (float(0) == 2) + { + poiFragData.alpha *= max(cameraLookAtModel * modelLookAtCamera, float(0)); + } + } + } + inline half Dither8x8Bayer(int x, int y) + { + const half dither[ 64 ] = { + 1, 49, 13, 61, 4, 52, 16, 64, + 33, 17, 45, 29, 36, 20, 48, 32, + 9, 57, 5, 53, 12, 60, 8, 56, + 41, 25, 37, 21, 44, 28, 40, 24, + 3, 51, 15, 63, 2, 50, 14, 62, + 35, 19, 47, 31, 34, 18, 46, 30, + 11, 59, 7, 55, 10, 58, 6, 54, + 43, 27, 39, 23, 42, 26, 38, 22 + }; + int r = y * 8 + x; + return dither[r] / 64; + } + half calcDither(half2 grabPos) + { + return Dither8x8Bayer(fmod(grabPos.x, 8), fmod(grabPos.y, 8)); + } + void applyDithering(inout PoiFragData poiFragData, in PoiCam poiCam) + { + if (float(0)) + { + poiFragData.alpha = saturate(poiFragData.alpha - (calcDither(poiCam.screenUV) * (1 - poiFragData.alpha) * float(0.1))); + } + } + void ApplyAlphaToCoverage(inout PoiFragData poiFragData, in PoiMesh poiMesh) + { + + if (float(0) == 1) + { + + if (float(0) && float(0)) + { + poiFragData.alpha *= 1 + max(0, CalcMipLevel(poiMesh.uv[0] * float4(0.0004882813,0.0004882813,2048,2048).zw)) * float(0.25); + poiFragData.alpha = (poiFragData.alpha - float(0.5)) / max(fwidth(poiFragData.alpha), 0.0001) + float(0.5); + poiFragData.alpha = saturate(poiFragData.alpha); + } + } + } + void applyVertexColor(inout PoiFragData poiFragData, PoiMesh poiMesh) + { + #ifndef POI_PASS_OUTLINE + float3 vertCol = lerp(poiMesh.vertexColor.rgb, GammaToLinearSpace(poiMesh.vertexColor.rgb), float(1)); + poiFragData.baseColor *= lerp(1, vertCol, float(0)); + #endif + poiFragData.alpha *= lerp(1, poiMesh.vertexColor.a, float(0)); + } + float4 frag(v2f i, uint facing : SV_IsFrontFace) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + PoiMesh poiMesh; + PoiInitStruct(PoiMesh, poiMesh); + PoiLight poiLight; + PoiInitStruct(PoiLight, poiLight); + PoiVertexLights poiVertexLights; + PoiInitStruct(PoiVertexLights, poiVertexLights); + PoiCam poiCam; + PoiInitStruct(PoiCam, poiCam); + PoiMods poiMods; + PoiInitStruct(PoiMods, poiMods); + poiMods.globalEmission = 1; + PoiFragData poiFragData; + poiFragData.emission = 0; + poiFragData.baseColor = float3(0, 0, 0); + poiFragData.finalColor = float3(0, 0, 0); + poiFragData.alpha = 1; + poiMesh.objectPosition = i.objectPos; + poiMesh.objNormal = i.objNormal; + poiMesh.normals[0] = i.normal; + poiMesh.tangent = i.tangent; + poiMesh.binormal = i.binormal; + poiMesh.worldPos = i.worldPos.xyz; + poiMesh.localPos = i.localPos.xyz; + poiMesh.vertexColor = i.vertexColor; + poiMesh.isFrontFace = facing; + #ifndef POI_PASS_OUTLINE + if (!poiMesh.isFrontFace) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } + #endif + poiCam.viewDir = !IsOrthographicCamera() ? normalize(_WorldSpaceCameraPos - i.worldPos.xyz) : normalize(UNITY_MATRIX_I_V._m02_m12_m22); + float3 tanToWorld0 = float3(i.tangent.x, i.binormal.x, i.normal.x); + float3 tanToWorld1 = float3(i.tangent.y, i.binormal.y, i.normal.y); + float3 tanToWorld2 = float3(i.tangent.z, i.binormal.z, i.normal.z); + float3 ase_tanViewDir = tanToWorld0 * poiCam.viewDir.x + tanToWorld1 * poiCam.viewDir.y + tanToWorld2 * poiCam.viewDir.z; + poiCam.tangentViewDir = normalize(ase_tanViewDir); + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; + #endif + poiMesh.parallaxUV = poiCam.tangentViewDir.xy / max(poiCam.tangentViewDir.z, 0.0001); + poiMesh.uv[0] = i.uv[0]; + poiMesh.uv[1] = i.uv[1]; + poiMesh.uv[2] = i.uv[2]; + poiMesh.uv[3] = i.uv[3]; + poiMesh.uv[4] = poiMesh.uv[0]; + poiMesh.uv[5] = poiMesh.worldPos.xz; + poiMesh.uv[6] = poiMesh.uv[0]; + poiMesh.uv[7] = poiMesh.uv[0]; + poiMesh.uv[4] = calculatePanosphereUV(poiMesh); + poiMesh.uv[6] = calculatePolarCoordinate(poiMesh); + float4 mainTexture = UNITY_SAMPLE_TEX2D(_MainTex, poiUV(poiMesh.uv[float(0)].xy, float4(1,1,0,0)) + _Time.x * float4(0,0,0,0)); + float3 mainNormal = UnpackScaleNormal(POI2D_SAMPLER_PAN(_BumpMap, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)), float(1)); + poiMesh.tangentSpaceNormal = mainNormal; + #if defined(FINALPASS) && !defined(UNITY_PASS_SHADOWCASTER) && !defined(POI_PASS_OUTLINE) + ApplyDetailNormal(poiMods, poiMesh); + #endif + #if defined(GEOM_TYPE_MESH) && defined(VIGNETTE) && !defined(UNITY_PASS_SHADOWCASTER) && !defined(POI_PASS_OUTLINE) + calculateRGBNormals(poiMesh); + #endif + poiMesh.normals[1] = normalize( + poiMesh.tangentSpaceNormal.x * poiMesh.tangent.xyz + + poiMesh.tangentSpaceNormal.y * poiMesh.binormal + + poiMesh.tangentSpaceNormal.z * poiMesh.normals[0] + ); + float3 fancyNormal = UnpackNormal(float4(0.5, 0.5, 1, 1)); + poiMesh.normals[0] = normalize( + fancyNormal.x * poiMesh.tangent.xyz + + fancyNormal.y * poiMesh.binormal + + fancyNormal.z * poiMesh.normals[0] + ); + poiCam.forwardDir = getCameraForward(); + poiCam.worldPos = _WorldSpaceCameraPos; + poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); + poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); + poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); + poiCam.grabPos = i.grabPos; + poiCam.screenUV = calcScreenUVs(i.grabPos); + poiCam.vDotN = abs(dot(poiCam.viewDir, poiMesh.normals[1])); + poiCam.clipPos = i.pos; + poiCam.worldDirection = i.worldDirection; + poiFragData.baseColor = mainTexture.rgb * poiThemeColor(poiMods, float4(1,1,1,1).rgb, float(0)); + poiFragData.alpha = mainTexture.a * float4(1,1,1,1).a; + #if defined(PROP_CLIPPINGMASK) || !defined(OPTIMIZER_ENABLED) + float alphaMask = POI2D_SAMPLER_PAN(_ClippingMask, _MainTex, poiUV(poiMesh.uv[float(0)], float4(1,1,0,0)), float4(0,0,0,0)).r; + if (float(0)) + { + alphaMask = 1 - alphaMask; + } + #else + float alphaMask = 1; + #endif + poiFragData.alpha *= alphaMask; + applyAlphaOptions(poiFragData, poiMesh, poiCam, poiMods); + applyVertexColor(poiFragData, poiMesh); + poiFragData.finalColor = poiFragData.baseColor; + if (float(0) == 0) + { + 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m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxHeightMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxInternalMapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PathingColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PathingMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RGBMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RedTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RedTexure: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimEnviroMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimWidthNoiseTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SSSThicknessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Set_HighColorMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Set_RimLightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Shadow2ndColorTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Shadow3rdColorTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ShadowColorTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SkinLUT: + m_Texture: {fileID: 2800000, guid: d13510bb2be49aa40a66a0101efb6a36, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SmoothnessMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpawnInNoise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextGlyphs: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ToonRamp: + m_Texture: {fileID: 2800000, guid: 61bd594533da4fc42bd46ef93ba5a4f6, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VertexManipulationHeightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VideoDebugTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VideoGameboyRamp: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VideoMaskTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VideoPixelTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VoronoiMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VoronoiNoise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - DSGI: 0 + - Instancing: 0 + - LightmapFlags: 0 + - _1st2nd_Shades_Feather: 0.0001 + - _1stShadeMapMask_Inverse: 0 + - _1st_ShadeMapUV: 0 + - _2ndShadeMapMask_Inverse: 0 + - _2nd_ShadeMapUV: 0 + - _ALDecalBandClipMax: 1 + - _ALDecalBandClipMin: 0 + - _ALDecalBandStep: 0 + - _ALDecalBaseBoost: 5 + - _ALDecalBlendAlpha: 1 + - _ALDecalBlendType: 0 + - _ALDecalColorMaskUV: 0 + - _ALDecalControlsAlpha: 0 + - _ALDecalHighEmission: 0 + - _ALDecalLineWidth: 1 + - _ALDecalLowEmission: 0 + - _ALDecalMidEmission: 0 + - _ALDecalShapeClip: 0 + - _ALDecalShapeClipBandWidth: 0.5 + - _ALDecalShapeClipVolumeWidth: 0.5 + - _ALDecalTrebleBoost: 1 + - _ALDecalType: 0 + - _ALDecalUV: 0 + - _ALDecalUVMode: 0 + - _ALDecalVolume: 0.5 + - _ALDecalVolumeClipMax: 1 + - _ALDecalVolumeClipMin: 0 + - _ALDecalVolumeColorSource: 1 + - _ALDecalVolumeStep: 0 + - _ALUVRotation: 0 + - _ALUVRotationSpeed: 0 + - _AOStrength: 1 + - _AddBlendOp: 0 + - _AddBlendOpAlpha: 0 + - _AddDstBlend: 1 + - _AddSrcBlend: 1 + - _Add_Antipodean_RimLight: 0 + - _AlphaAngular: 0 + - _AlphaAudioLinkAddBand: 0 + - _AlphaAudioLinkEnabled: 0 + - _AlphaColorThemeIndex: 0 + - _AlphaDistanceFade: 0 + - _AlphaDistanceFadeMax: 0 + - _AlphaDistanceFadeMaxAlpha: 1 + - _AlphaDistanceFadeMin: 0 + - _AlphaDistanceFadeMinAlpha: 0 + - _AlphaDistanceFadeType: 1 + - _AlphaDitherGradient: 0.1 + - _AlphaDithering: 0 + - _AlphaForceOpaque: 0 + - _AlphaFresnel: 0 + - _AlphaFresnelAlpha: 0 + - _AlphaFresnelInvert: 0 + - _AlphaFresnelSharpness: 0.5 + - _AlphaFresnelWidth: 0.5 + - _AlphaMipScale: 0.25 + - _AlphaMod: 0 + - _AlphaPremultiply: 1 + - _AlphaSharpenedA2C: 0 + - _AlphaTextureUV: 0 + - _AlphaToCoverage: 0 + - _AlphaToMask: 0 + - _AngleCompareTo: 0 + - _AngleMinAlpha: 0 + - _AngleType: 0 + - _Aniso0Blur: 0 + - _Aniso0Edge: 0.5 + - _Aniso0Offset: 0 + - _Aniso0OffsetMapStrength: 0 + - _Aniso0Power: 0 + - _Aniso0Strength: 1 + - _Aniso0TintIndex: 0 + - _Aniso0ToonMode: 0 + - _Aniso1Blur: 0 + - _Aniso1Edge: 0.5 + - _Aniso1Offset: 0 + - _Aniso1OffsetMapStrength: 0 + - _Aniso1Power: 0.1 + - _Aniso1Strength: 1 + - _Aniso1TintIndex: 0 + - _Aniso1ToonMode: 0 + - _AnisoAdd: 1 + - _AnisoColorMapUV: 0 + - _AnisoDebugMode: 0 + - _AnisoDebugToggle: 0 + - _AnisoHideInShadow: 1 + - _AnisoReplace: 0 + - _AnisoSpec1Alpha: 1 + - _AnisoSpec1Alpha1: 1 + - _AnisoSpec2Alpha: 1 + - _AnisoSpec2Alpha1: 1 + - _AnisoTangentMap1UV: 0 + - _AnisoTangentMapUV: 0 + - _AnisoUseBaseColor: 0 + - _AnisoUseLightColor: 1 + - _AnisoUseTangentMap: 0 + - _AnisoUseTangentMap1: 0 + - _Ap_RimLight_FeatherOff: 0 + - _Ap_RimLight_Power: 0.1 + - _AttenuationMultiplier: 1 + - _AudioLinkAddEmission1Band: 0 + - _AudioLinkAddEmissionBand: 0 + - _AudioLinkAnimToggle: 1 + - _AudioLinkAverageRange: 0.5 + - _AudioLinkAveraging: 0 + - _AudioLinkDebugAnimate: 0 + - _AudioLinkDebugBass: 0 + - _AudioLinkDebugHighMid: 0 + - _AudioLinkDebugLowMid: 0 + - _AudioLinkDebugTreble: 0 + - _AudioLinkDecal0AlphaBand: 0 + - _AudioLinkDecal0EmissionBand: 0 + - _AudioLinkDecal0RotationBand: 0 + - _AudioLinkDecal0ScaleBand: 0 + - _AudioLinkDecal0SideBand: 0 + - _AudioLinkDecal1AlphaBand: 0 + - _AudioLinkDecal1EmissionBand: 0 + - _AudioLinkDecal1RotationBand: 0 + - _AudioLinkDecal1ScaleBand: 0 + - _AudioLinkDecal1SideBand: 0 + - _AudioLinkDecal2AlphaBand: 0 + - _AudioLinkDecal2EmissionBand: 0 + - _AudioLinkDecal2RotationBand: 0 + - _AudioLinkDecal2ScaleBand: 0 + - _AudioLinkDecal2SideBand: 0 + - _AudioLinkDecal3AlphaBand: 0 + - _AudioLinkDecal3EmissionBand: 0 + - _AudioLinkDecal3RotationBand: 0 + - _AudioLinkDecal3ScaleBand: 0 + - _AudioLinkDecal3SideBand: 0 + - _AudioLinkDecalCC0: 0 + - _AudioLinkDecalCC1: 0 + - _AudioLinkDecalCC2: 0 + - _AudioLinkDecalCC3: 0 + - _AudioLinkDelay: 0 + - _AudioLinkDissolveAlphaBand: 0 + - _AudioLinkDissolveDetailBand: 0 + - _AudioLinkEmission0CenterOutBand: 0 + - _AudioLinkEmission0CenterOutSize: 0 + - _AudioLinkEmission1CenterOutAddBand: 0 + - _AudioLinkEmission1CenterOutBand: 0 + - _AudioLinkEmission1CenterOutSize: 0 + - _AudioLinkEmission1StrengthBand: 0 + - _AudioLinkEmission2CenterOutBand: 0 + - _AudioLinkEmission2CenterOutSize: 0 + - _AudioLinkEmission3CenterOutBand: 0 + - _AudioLinkEmission3CenterOutSize: 0 + - _AudioLinkEmissionCenterOutAddBand: 0 + - _AudioLinkEmissionCenterOutBand: 0 + - _AudioLinkEmissionStrengthBand: 0 + - _AudioLinkFlipbookAlphaBand: 0 + - _AudioLinkFlipbookEmissionBand: 0 + - _AudioLinkFlipbookFrameBand: 0 + - _AudioLinkFlipbookScaleBand: 0 + - _AudioLinkHelp: 0 + - _AudioLinkPathEmissionAddBandA: 0 + - _AudioLinkPathEmissionAddBandB: 0 + - _AudioLinkPathEmissionAddBandG: 0 + - _AudioLinkPathEmissionAddBandR: 0 + - _AudioLinkPathTimeOffsetBandA: 0 + - _AudioLinkPathTimeOffsetBandB: 0 + - _AudioLinkPathTimeOffsetBandG: 0 + - _AudioLinkPathTimeOffsetBandR: 0 + - _AudioLinkPathWidthOffsetBandA: 0 + - _AudioLinkPathWidthOffsetBandB: 0 + - _AudioLinkPathWidthOffsetBandG: 0 + - _AudioLinkPathWidthOffsetBandR: 0 + - _AudioLinkRimBrightnessBand: 0 + - _AudioLinkRimEmissionBand: 0 + - _AudioLinkRimWidthBand: 0 + - _AudioLinkTextureVisualization: 0 + - _BRDFAnisotropy: 0 + - _BRDFForceFallback: 0 + - _BRDFGlossiness: 0.769 + - _BRDFInvertGlossiness: 0 + - _BRDFMetallic: 0.71 + - _BRDFMetallicGlossMapToolTip: 0 + - _BRDFMetallicGlossMapUV: 0 + - _BRDFMetallicMapToolTip: 0 + - _BRDFMetallicMapUV: 0 + - _BRDFMetallicSpecIgnoresBaseColor: 0 + - _BRDFReflectance: 0.5 + - _BRDFReflectionsEnabled: 1 + - _BRDFSpecularEnabled: 1 + - _BRDFSpecularMapToolTip: 0 + - _BRDFSpecularMapUV: 0 + - _BRDFTPSDepthEnabled: 0 + - _BRDFTPSReflectionMaskStrength: 1 + - _BRDFTPSSpecularMaskStrength: 1 + - _BackFaceAlpha: 1 + - _BackFaceColorThemeIndex: 0 + - _BackFaceDetailIntensity: 1 + - _BackFaceEmissionLimiter: 1 + - _BackFaceEmissionStrength: 0 + - _BackFaceEnabled: 0 + - _BackFaceHueShift: 0 + - _BackFaceHueShiftEnabled: 0 + - _BackFaceHueShiftSpeed: 0 + - _BackFaceMaskUV: 0 + - _BackFaceReplaceAlpha: 0 + - _BackFaceTextureUV: 0 + - _BaseColor_Step: 0.5 + - _BaseShade_Feather: 0.0001 + - _BlackLightMaskClearCoat: 4 + - _BlackLightMaskDebug: 0 + - _BlackLightMaskDissolve: 4 + - _BlackLightMaskEmission: 4 + - _BlackLightMaskEmission2: 4 + - _BlackLightMaskEnabled: 0 + - _BlackLightMaskFlipbook: 4 + - _BlackLightMaskGlitter: 4 + - _BlackLightMaskIridescence: 4 + - _BlackLightMaskMatcap: 4 + - _BlackLightMaskMatcap2: 4 + - _BlackLightMaskMetallic: 4 + - _BlackLightMaskPanosphere: 4 + - _BlendOp: 0 + - _BlendOpAlpha: 0 + - _BlendshapeBadScaleFix: 1 + - _BlendshapePower: 1 + - _BlueColorThemeIndex: 0 + - _BlueTextureUV: 0 + - _BuldgeFadeLength: 0.02 + - _BuldgeHeight: 0.02 + - _BulgeOffset: 0 + - _BulgePower: 0 + - _BumpMapUV: 0 + - _BumpScale: 1 + - _CCIgnoreCastedShadows: 0 + - _CameraAngleMax: 90 + - _CameraAngleMin: 45 + - _ClearCoatBRDF: 0 + - _ClearCoatForceFallback: 0 + - _ClearCoatGSAAEnabled: 1 + - _ClearCoatGSAAThreshold: 0.1 + - _ClearCoatGSAAVariance: 0.15 + - _ClearCoatLitFallback: 0 + - _ClearCoatMapsUV: 0 + - _ClearCoatMaskInvert: 0 + - _ClearCoatReflectionMaskInvert: 0 + - _ClearCoatReflectionStrength: 1 + - _ClearCoatReflectionTintThemeIndex: 0 + - _ClearCoatSmoothness: 1 + - _ClearCoatSmoothnessMapInvert: 0 + - _ClearCoatSpecularMaskInvert: 0 + - _ClearCoatSpecularStrength: 1 + - _ClearCoatSpecularTintThemeIndex: 0 + - _ClearCoatStrength: 1 + - _ClearCoatTPSDepthMaskEnabled: 0 + - _ClearCoatTPSMaskStrength: 1 + - _Clearcoat: 1 + - _ClearcoatAnisotropy: 0 + - _ClearcoatEnableReflections: 1 + - _ClearcoatEnableSpecular: 1 + - _ClearcoatForceFallback: 0 + - _ClearcoatGlossiness: 0 + - _ClearcoatHelpBox: 0 + - _ClearcoatInvertSmoothness: 0 + - _ClearcoatMapUV: 0 + - _ClippingMaskUV: 0 + - _ClothMetallicSmoothnessMapInvert: 0 + - _ClothMetallicSmoothnessMapUV: 0 + - _ClothReflectance: 0.5 + - _ClothSmoothness: 0.5 + - _ColorMask: 15 + - _ColorThemeIndex: 0 + - _ContinuousDissolve: 0 + - _CubeMapAdd: 0 + - _CubeMapColorThemeIndex: 0 + - _CubeMapEmissionStrength: 0 + - _CubeMapEnabled: 0 + - _CubeMapHueShift: 0 + - _CubeMapHueShiftEnabled: 0 + - _CubeMapHueShiftSpeed: 0 + - _CubeMapIntensity: 1 + - _CubeMapLightMask: 0 + - _CubeMapMaskInvert: 0 + - _CubeMapMaskUV: 0 + - _CubeMapMultiply: 0 + - _CubeMapNormal: 1 + - _CubeMapReplace: 1 + - _CubeMapUVMode: 1 + - _Cull: 2 + - _CurvFix: 1 + - _Curvature: 0 + - _CurvatureU: 0 + - _CurvatureV: 0 + - _Cutoff: 0 + - _DebugAutocorrelator: 0 + - _DebugBass: 0 + - _DebugCCColors: 0 + - _DebugCCLights: 0 + - _DebugCCStrip: 0 + - _DebugCameraData: 0 + - _DebugChronotensity: 0 + - _DebugDFT: 0 + - _DebugEnabled: 0 + - _DebugHighMids: 0 + - _DebugLightingData: 0 + - _DebugLowMids: 0 + - _DebugMeshData: 0 + - _DebugTreble: 0 + - _DebugVisualizerHelpbox: 0 + - _DebugWaveform: 0 + - _Decal0Depth: 0 + - _Decal0HueAngleStrength: 0 + - _Decal0MaskChannel: 0 + - _Decal0TPSMaskStrength: 1 + - _Decal1Depth: 0 + - _Decal1HueAngleStrength: 0 + - _Decal1MaskChannel: 1 + - _Decal1TPSMaskStrength: 1 + - _Decal2Depth: 0 + - _Decal2HueAngleStrength: 0 + - _Decal2MaskChannel: 2 + - _Decal2TPSMaskStrength: 1 + - _Decal3Depth: 0 + - _Decal3HueAngleStrength: 0 + - _Decal3MaskChannel: 3 + - _Decal3TPSMaskStrength: 1 + - _DecalBlendAlpha: 1 + - _DecalBlendAlpha1: 1 + - _DecalBlendAlpha2: 1 + - _DecalBlendAlpha3: 1 + - _DecalBlendType: 0 + - _DecalBlendType1: 0 + - _DecalBlendType2: 0 + - _DecalBlendType3: 0 + - _DecalColor1ThemeIndex: 0 + - _DecalColor2ThemeIndex: 0 + - _DecalColor3ThemeIndex: 0 + - _DecalColorThemeIndex: 0 + - _DecalEmissionStrength: 0 + - _DecalEmissionStrength1: 0 + - _DecalEmissionStrength2: 0 + - _DecalEmissionStrength3: 0 + - _DecalEnabled: 0 + - _DecalEnabled1: 0 + - _DecalEnabled2: 0 + - _DecalEnabled3: 0 + - _DecalHueShift: 0 + - _DecalHueShift1: 0 + - _DecalHueShift2: 0 + - _DecalHueShift3: 0 + - _DecalHueShiftEnabled: 0 + - _DecalHueShiftEnabled1: 0 + - _DecalHueShiftEnabled2: 0 + - _DecalHueShiftEnabled3: 0 + - _DecalHueShiftSpeed: 0 + - _DecalHueShiftSpeed1: 0 + - _DecalHueShiftSpeed2: 0 + - _DecalHueShiftSpeed3: 0 + - _DecalMaskUV: 0 + - _DecalOverrideAlpha: 0 + - _DecalOverrideAlpha1: 0 + - _DecalOverrideAlpha2: 0 + - _DecalOverrideAlpha3: 0 + - _DecalRotation: 0 + - _DecalRotation1: 0 + - _DecalRotation2: 0 + - _DecalRotation3: 0 + - _DecalRotationCTALBand0: 0 + - _DecalRotationCTALBand1: 0 + - _DecalRotationCTALBand2: 0 + - _DecalRotationCTALBand3: 0 + - _DecalRotationCTALSpeed0: 0 + - _DecalRotationCTALSpeed1: 0 + - _DecalRotationCTALSpeed2: 0 + - _DecalRotationCTALSpeed3: 0 + - _DecalRotationCTALType0: 0 + - _DecalRotationCTALType1: 0 + - _DecalRotationCTALType2: 0 + - _DecalRotationCTALType3: 0 + - _DecalRotationSpeed: 0 + - _DecalRotationSpeed1: 0 + - _DecalRotationSpeed2: 0 + - _DecalRotationSpeed3: 0 + - _DecalTPSDepthMaskEnabled: 0 + - _DecalTexture1UV: 0 + - _DecalTexture2UV: 0 + - _DecalTexture3UV: 0 + - _DecalTextureUV: 0 + - _DecalTiled: 0 + - _DecalTiled1: 0 + - _DecalTiled2: 0 + - _DecalTiled3: 0 + - _DepthAlphaMax: 1 + - _DepthAlphaMaxDepth: 1 + - _DepthAlphaMaxValue: 0 + - _DepthAlphaMin: 1 + - _DepthAlphaMinDepth: 0 + - _DepthAlphaMinValue: 1 + - _DepthAlphaToggle: 0 + - _DepthColorBlendMode: 0 + - _DepthColorMaxDepth: 1 + - _DepthColorMaxValue: 1 + - _DepthColorMinDepth: 0 + - _DepthColorMinValue: 0 + - _DepthColorThemeIndex: 0 + - _DepthColorToggle: 0 + - _DepthEmissionStrength: 0 + - _DepthGlowEmission: 3 + - _DepthGradientBlend: 0 + - _DepthGradientTextureUV: 0 + - _DepthGradientUV: 0 + - _DepthMaskUV: 0 + - _DepthRimAdd: 0 + - _DepthRimAdditiveLighting: 0 + - _DepthRimColorThemeIndex: 0 + - _DepthRimEmission: 0 + - _DepthRimHideInShadow: 0 + - _DepthRimMixBaseColor: 0 + - _DepthRimMixLightColor: 0 + - _DepthRimMultiply: 0 + - _DepthRimNormalToUse: 1 + - _DepthRimReplace: 0 + - _DepthRimSharpness: 0.2 + - _DepthRimWidth: 0.2 + - _DepthTextureUV: 0 + - _DetailBrightness: 1 + - _DetailEnabled: 0 + - _DetailMaskUV: 0 + - _DetailNormalMapScale: 1 + - _DetailNormalMapUV: 0 + - _DetailTexIntensity: 1 + - _DetailTexUV: 0 + - _DetailTintThemeIndex: 0 + - _DisableDirectionalInAdd: 1 + - _DissolveAlpha: 0 + - _DissolveAlpha0: 0 + - _DissolveAlpha1: 0 + - _DissolveAlpha2: 0 + - _DissolveAlpha3: 0 + - _DissolveAlpha4: 0 + - _DissolveAlpha5: 0 + - _DissolveAlpha6: 0 + - _DissolveAlpha7: 0 + - _DissolveAlpha8: 0 + - _DissolveAlpha9: 0 + - _DissolveDetailNoiseUV: 0 + - _DissolveDetailStrength: 0.1 + - _DissolveEdgeColorThemeIndex: 0 + - _DissolveEdgeEmission: 0 + - _DissolveEdgeHardness: 0.5 + - _DissolveEdgeHueShift: 0 + - _DissolveEdgeHueShiftEnabled: 0 + - _DissolveEdgeHueShiftSpeed: 0 + - _DissolveEdgeWidth: 0.025 + - _DissolveEmission1Side: 2 + - _DissolveEmissionSide: 2 + - _DissolveHueShift: 0 + - _DissolveHueShiftEnabled: 0 + - _DissolveHueShiftSpeed: 0 + - _DissolveInvertDetailNoise: 0 + - _DissolveInvertNoise: 0 + - _DissolveMaskInvert: 0 + - _DissolveMaskUV: 0 + - _DissolveNoiseTextureUV: 0 + - _DissolveP2PEdgeLength: 0.1 + - _DissolveP2PWorldLocal: 0 + - _DissolveTextureColorThemeIndex: 0 + - _DissolveToEmissionStrength: 0 + - _DissolveToTextureUV: 0 + - _DissolveType: 1 + - _DissolveUseVertexColors: 0 + - _DistortionFlowTexture1UV: 0 + - _DistortionFlowTextureUV: 0 + - _DistortionMaskUV: 0 + - _DistortionStrength: 0.5 + - _DistortionStrength1: 0.5 + - _DistortionStrength1AudioLinkBand: 0 + - _DistortionStrengthAudioLinkBand: 0 + - _DistortionUvToDistort: 0 + - _DitherGradient: 0.1 + - _DitheringEnabled: 0 + - _DstBlend: 10 + - _Emission1CenterOutAddAudioLinkwidth: 1 + - _Emission1CenterOutAudioLinkWidth: 1 + - _EmissionAL0Enabled: 0 + - _EmissionAL0StrengthBand: 0 + - _EmissionAL1Enabled: 0 + - _EmissionAL1StrengthBand: 0 + - _EmissionAL2Enabled: 0 + - _EmissionAL2StrengthBand: 0 + - _EmissionAL3Enabled: 0 + - _EmissionAL3StrengthBand: 0 + - _EmissionBaseColorAsMap: 0 + - _EmissionBaseColorAsMap1: 0 + - _EmissionBaseColorAsMap2: 0 + - _EmissionBaseColorAsMap3: 0 + - _EmissionBlinkingEnabled: 0 + - _EmissionBlinkingEnabled1: 0 + - _EmissionBlinkingEnabled2: 0 + - _EmissionBlinkingEnabled3: 0 + - _EmissionBlinkingOffset: 0 + - _EmissionBlinkingOffset1: 0 + - _EmissionBlinkingOffset2: 0 + - _EmissionBlinkingOffset3: 0 + - _EmissionCenterOutAddAudioLinkwidth: 1 + - _EmissionCenterOutAudioLinkWidth: 1 + - _EmissionCenterOutEnabled: 0 + - _EmissionCenterOutEnabled1: 0 + - _EmissionCenterOutEnabled2: 0 + - _EmissionCenterOutEnabled3: 0 + - _EmissionCenterOutSpeed: 5 + - _EmissionCenterOutSpeed1: 5 + - _EmissionCenterOutSpeed2: 5 + - _EmissionCenterOutSpeed3: 5 + - _EmissionColor1ThemeIndex: 0 + - _EmissionColor2ThemeIndex: 0 + - _EmissionColor3ThemeIndex: 0 + - _EmissionColorThemeIndex: 0 + - _EmissionHueShift: 0 + - _EmissionHueShift1: 0 + - _EmissionHueShift2: 0 + - _EmissionHueShift3: 0 + - _EmissionHueShiftEnabled: 0 + - _EmissionHueShiftEnabled1: 0 + - _EmissionHueShiftEnabled2: 0 + - _EmissionHueShiftEnabled3: 0 + - _EmissionHueShiftSpeed: 0 + - _EmissionHueShiftSpeed1: 0 + - _EmissionHueShiftSpeed2: 0 + - _EmissionHueShiftSpeed3: 0 + - _EmissionMap1UV: 0 + - _EmissionMap2UV: 0 + - _EmissionMap3UV: 0 + - _EmissionMapUV: 0 + - _EmissionMask1UV: 0 + - _EmissionMask2UV: 0 + - _EmissionMask3UV: 0 + - _EmissionMaskInvert: 0 + - _EmissionMaskInvert1: 0 + - _EmissionMaskInvert2: 0 + - _EmissionMaskInvert3: 0 + - _EmissionMaskUV: 0 + - _EmissionReplace: 0 + - _EmissionReplace0: 0 + - _EmissionReplace1: 0 + - _EmissionReplace2: 0 + - _EmissionReplace3: 0 + - _EmissionScrollingOffset: 0 + - _EmissionScrollingOffset1: 0 + - _EmissionScrollingOffset2: 0 + - _EmissionScrollingOffset3: 0 + - _EmissionScrollingUseCurve: 0 + - _EmissionScrollingUseCurve1: 0 + - _EmissionScrollingUseCurve2: 0 + - _EmissionScrollingUseCurve3: 0 + - _EmissionScrollingVertexColor: 0 + - _EmissionScrollingVertexColor1: 0 + - _EmissionScrollingVertexColor2: 0 + - _EmissionScrollingVertexColor3: 0 + - _EmissionStrength: 0 + - _EmissionStrength1: 0 + - _EmissionStrength2: 0 + - _EmissionStrength3: 0 + - _EmissiveBlink_Max: 1 + - _EmissiveBlink_Max1: 1 + - _EmissiveBlink_Max2: 1 + - _EmissiveBlink_Max3: 1 + - _EmissiveBlink_Min: 0 + - _EmissiveBlink_Min1: 0 + - _EmissiveBlink_Min2: 0 + - _EmissiveBlink_Min3: 0 + - _EmissiveBlink_Velocity: 4 + - _EmissiveBlink_Velocity1: 4 + - _EmissiveBlink_Velocity2: 4 + - _EmissiveBlink_Velocity3: 4 + - _EmissiveScroll_Interval: 20 + - _EmissiveScroll_Interval1: 20 + - _EmissiveScroll_Interval2: 20 + - _EmissiveScroll_Interval3: 20 + - _EmissiveScroll_Velocity: 10 + - _EmissiveScroll_Velocity1: 10 + - _EmissiveScroll_Velocity2: 10 + - _EmissiveScroll_Velocity3: 10 + - _EmissiveScroll_Width: 10 + - _EmissiveScroll_Width1: 10 + - _EmissiveScroll_Width2: 10 + - _EmissiveScroll_Width3: 10 + - _EnableALDecal: 0 + - _EnableAniso: 0 + - _EnableAudioLink: 0 + - _EnableAudioLinkDebug: 0 + - _EnableBRDF: 1 + - _EnableBulge: 0 + - _EnableClearCoat: 0 + - _EnableDepthRimLighting: 0 + - _EnableDissolve: 0 + - _EnableDissolveAudioLink: 0 + - _EnableDistortion: 0 + - _EnableDistortionAudioLink: 0 + - _EnableEmission: 0 + - _EnableEmission1: 0 + - _EnableEmission1CenterOutAudioLink: 0 + - _EnableEmission1StrengthAudioLink: 0 + - _EnableEmission2: 0 + - _EnableEmission3: 0 + - _EnableEmissionCenterOutAudioLink: 0 + - _EnableEmissionStrengthAudioLink: 0 + - _EnableEnvironmentalRim: 0 + - _EnableFlipbook: 0 + - _EnableGITDEmission: 0 + - _EnableGITDEmission1: 0 + - _EnableGITDEmission2: 0 + - _EnableGITDEmission3: 0 + - _EnableHolo: 0 + - _EnableIridescence: 0 + - _EnableLighting: 1 + - _EnableMetallic: 0 + - _EnableMirrorOptions: 0 + - _EnableMirrorTexture: 0 + - _EnablePathing: 0 + - _EnableRandom: 0 + - _EnableRimLighting: 0 + - _EnableSSS: 0 + - _EnableScifiSpawnIn: 0 + - _EnableSpecular: 0 + - _EnableSpecular1: 0 + - _EnableTouchGlow: 0 + - _EnableUDIMDiscardOptions: 0 + - _EnableVertexGlitch: 0 + - _EnableVideo: 0 + - _EnableVoronoi: 0 + - _EntranceStiffness: 0.01 + - _EntryOpenDuration: 0.1 + - _FXProximityColor: 0 + - _FXProximityColorMaxColorThemeIndex: 0 + - _FXProximityColorMaxDistance: 1 + - _FXProximityColorMinColorThemeIndex: 0 + - _FXProximityColorMinDistance: 0 + - _FXProximityColorType: 1 + - _FadeLength: 20 + - _FlipbookAdd: 0 + - _FlipbookAlphaControlsFinalAlpha: 0 + - _FlipbookChronoType: 0 + - _FlipbookChronotensityBand: 0 + - _FlipbookChronotensityEnabled: 0 + - _FlipbookChronotensitySpeed: 0 + - _FlipbookColorReplaces: 0 + - _FlipbookColorThemeIndex: 0 + - _FlipbookCrossfadeEnabled: 0 + - _FlipbookCurrentFrame: -1 + - _FlipbookEmissionStrength: 0 + - _FlipbookFPS: 30 + - _FlipbookHueShift: 0 + - _FlipbookHueShiftEnabled: 0 + - _FlipbookHueShiftSpeed: 0 + - _FlipbookIntensityControlsAlpha: 0 + - _FlipbookManualFrameControl: 0 + - _FlipbookMaskUV: 0 + - _FlipbookMultiply: 0 + - _FlipbookReplace: 1 + - _FlipbookRotation: 0 + - _FlipbookRotationSpeed: 0 + - _FlipbookTexArrayUV: 0 + - _FlipbookTiled: 0 + - _FlipbookTotalFrames: 1 + - _ForceOpaque: 0 + - _ForgotToLockMaterial: 1 + - _GIEmissionMultiplier: 1 + - _GITDEMaxEmissionMultiplier: 0 + - _GITDEMaxEmissionMultiplier1: 0 + - _GITDEMaxEmissionMultiplier2: 0 + - _GITDEMaxEmissionMultiplier3: 0 + - _GITDEMaxLight: 1 + - _GITDEMaxLight1: 1 + - _GITDEMaxLight2: 1 + - _GITDEMaxLight3: 1 + - _GITDEMinEmissionMultiplier: 1 + - _GITDEMinEmissionMultiplier1: 1 + - _GITDEMinEmissionMultiplier2: 1 + - _GITDEMinEmissionMultiplier3: 1 + - _GITDEMinLight: 0 + - _GITDEMinLight1: 0 + - _GITDEMinLight2: 0 + - _GITDEMinLight3: 0 + - _GITDEWorldOrMesh: 0 + - _GITDEWorldOrMesh1: 0 + - _GITDEWorldOrMesh2: 0 + - _GITDEWorldOrMesh3: 0 + - _GlitterAngleRange: 90 + - _GlitterBias: 0.8 + - _GlitterBlendType: 0 + - _GlitterBrightness: 3 + - _GlitterCenterSize: 0.08 + - _GlitterColorMapUV: 0 + - _GlitterColorThemeIndex: 0 + - _GlitterContrast: 300 + - _GlitterEnable: 0 + - _GlitterFrequency: 300 + - _GlitterHideInShadow: 0 + - _GlitterHueShift: 0 + - _GlitterHueShiftEnabled: 0 + - _GlitterHueShiftSpeed: 0 + - _GlitterJaggyFix: 0 + - _GlitterJitter: 1 + - _GlitterMaskUV: 0 + - _GlitterMinBrightness: 0 + - _GlitterMode: 0 + - _GlitterRandomColors: 0 + - _GlitterRandomRotation: 0 + - _GlitterRandomSize: 0 + - _GlitterShape: 0 + - _GlitterSize: 0.3 + - _GlitterSpeed: 10 + - _GlitterTextureRotation: 0 + - _GlitterUV: 0 + - _GlitterUseSurfaceColor: 0 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _GreenColorThemeIndex: 0 + - _GreenTextureUV: 0 + - _HeightMapUV: 0 + - _HeightStepsMax: 128 + - _HeightStepsMin: 10 + - _HeightStrength: 0.4247461 + - _HeightmaskInvert: 0 + - _HeightmaskUV: 0 + - _HighColorThemeIndex: 0 + - _HighColor_Power: 0.2 + - _HighColor_TexUV: 0 + - _HoloCoordinateSpace: 0 + - _HoloFresnelAlpha: 0 + - _HoloLineDensity: 10 + - _HoloRimSharpness: 0.5 + - _HoloRimWidth: 0.5 + - _HoloScrollSpeed: 1 + - _IgnoreCastedShadows: 0 + - _IgnoreFog: 0 + - _Inverse_Clipping: 1 + - _InvertSmoothness: 0 + - _IridescenceAddBlend: 0 + - _IridescenceAudioLinkEmissionAddBand: 0 + - _IridescenceAudioLinkEmissionBand: 0 + - _IridescenceEmissionStrength: 0 + - _IridescenceHueShift: 0 + - _IridescenceHueShiftEnabled: 0 + - _IridescenceHueShiftSpeed: 0 + - _IridescenceIntensity: 1 + - _IridescenceMaskUV: 0 + - _IridescenceMultiplyBlend: 0 + - _IridescenceNormalIntensity: 1 + - _IridescenceNormalMapUV: 0 + - _IridescenceNormalSelection: 1 + - _IridescenceNormalToggle: 0 + - _IridescenceNormalUV: 0 + - _IridescenceOffset: 0 + - _IridescencePanSpeed: 0 + - _IridescenceReplaceBlend: 0 + - _IridescenceTime: 0 + - _Is_BlendAddToHiColor: 0 + - _Is_LightColor_Ap_RimLight: 1 + - _Is_LightColor_RimLight: 1 + - _Is_NormalMapToRimLight: 1 + - _Is_SpecularToHighColor: 0 + - _Layer1Strength: 1 + - _Layer2Size: 0 + - _Layer2Strength: 0 + - _Length: 0 + - _LightDataAOStrengthA: 0 + - _LightDataAOStrengthB: 0 + - _LightDataAOStrengthG: 0 + - _LightDataAOStrengthR: 1 + - _LightDataDebugEnabled: 0 + - _LightDirection_MaskOn: 0 + - _LightingAOMapsUV: 0 + - _LightingAOTexUV: 0 + - _LightingAdditiveDetailStrength: 1 + - _LightingAdditiveEnable: 1 + - _LightingAdditiveGradientEnd: 0.5 + - _LightingAdditiveGradientStart: 0 + - _LightingAdditiveLimit: 1 + - _LightingAdditiveLimitIntensity: 0 + - _LightingAdditiveLimited: 0 + - _LightingAdditiveMaxIntensity: 1 + - _LightingAdditiveMonochromatic: 0 + - _LightingAdditivePassthrough: 0.5 + - _LightingAdditiveType: 1 + - _LightingCap: 1 + - _LightingCapEnabled: 1 + - _LightingCastedShadows: 0 + - _LightingColorMode: 0 + - _LightingDebugVisualize: 0 + - _LightingDetailShadowMapsUV: 0 + - _LightingDetailShadowStrengthA: 0 + - _LightingDetailShadowStrengthB: 0 + - _LightingDetailShadowStrengthG: 0 + - _LightingDetailShadowStrengthR: 1 + - _LightingDetailShadowsEnabled: 0 + - _LightingDetailShadowsUV: 0 + - _LightingDetailStrength: 1 + - _LightingDirectColorMode: 0 + - _LightingDirectionMode: 0 + - _LightingEnableAO: 0 + - _LightingEnableHSL: 0 + - _LightingForceColorEnabled: 0 + - _LightingForcedColorThemeIndex: 0 + - _LightingGradientEnd: 0.5 + - _LightingGradientStart: 0 + - _LightingHSLIntensity: 1 + - _LightingIgnoreAmbientColor: 0 + - _LightingIndirectColorMode: 0 + - _LightingIndirectUsesNormals: 0 + - _LightingMapMode: 0 + - _LightingMinLightBrightness: 0 + - _LightingMinShadowBrightnessRatio: 0 + - _LightingMode: 6 + - _LightingMonochromatic: 0 + - _LightingOnlyUnityShadows: 0 + - _LightingRampType: 0 + - _LightingShadowHue: 0.5 + - _LightingShadowLightness: 0.5 + - _LightingShadowMaskStrengthA: 0 + - _LightingShadowMaskStrengthB: 0 + - _LightingShadowMaskStrengthG: 0 + - _LightingShadowMaskStrengthR: 1 + - _LightingShadowMaskUV: 0 + - _LightingShadowMasksUV: 0 + - _LightingShadowSaturation: 0.5 + - _LightingStandardSmoothness: 1 + - _LightingUncapped: 0 + - _LightingVertexLightingEnabled: 1 + - _LightingWrappedNormalization: 0 + - _LightingWrappedWrap: 0 + - _LineWidth: 0 + - _LockTooltip: 0 + - _MainALHueShiftBand: 0 + - _MainALHueShiftCTIndex: 0 + - _MainAlphaToCoverage: 0 + - _MainBrightness: 0 + - _MainColorAdjustTextureUV: 0 + - _MainColorAdjustToggle: 0 + - _MainDistanceFadeMax: 0 + - _MainDistanceFadeMin: 0 + - _MainEmissionStrength: 0 + - _MainFadeTextureUV: 0 + - _MainFadeType: 1 + - _MainHueALCTEnabled: 0 + - _MainHueALMotionSpeed: 1 + - _MainHueShift: 0 + - _MainHueShiftReplace: 1 + - _MainHueShiftSpeed: 0 + - _MainHueShiftToggle: 0 + - _MainMaxAlpha: 1 + - _MainMinAlpha: 0 + - _MainMipScale: 0.25 + - _MainShadowClipMod: 0 + - _MainTexUV: 0 + - _MainTextureUV: 0 + - _MainUseVertexColorAlpha: 0 + - _MainVertexColoring: 0 + - _MainVertexColoringLinearSpace: 1 + - _Matcap0CustomNormal: 0 + - _Matcap0NormalMapScale: 1 + - _Matcap0NormalMapUV: 0 + - _Matcap1CustomNormal: 0 + - _Matcap1NormalMapScale: 1 + - _Matcap1NormalMapUV: 0 + - _Matcap2Add: 0 + - _Matcap2AddToLight: 0 + - _Matcap2AlphaOverride: 0 + - _Matcap2Border: 0.43 + - _Matcap2ColorThemeIndex: 0 + - _Matcap2EmissionStrength: 0 + - _Matcap2Enable: 0 + - _Matcap2HueShift: 0 + - _Matcap2HueShiftEnabled: 0 + - _Matcap2HueShiftSpeed: 0 + - _Matcap2Intensity: 1 + - _Matcap2LightMask: 0 + - _Matcap2MaskInvert: 0 + - _Matcap2MaskUV: 0 + - _Matcap2Mixed: 0 + - _Matcap2Multiply: 0 + - _Matcap2Normal: 1 + - _Matcap2Replace: 0 + - _Matcap2TPSDepthEnabled: 0 + - _Matcap2TPSMaskStrength: 1 + - _Matcap2UVMode: 1 + - _MatcapAdd: 0 + - _MatcapAddToLight: 0 + - _MatcapAlphaOverride: 0 + - _MatcapBorder: 0.43 + - _MatcapColorThemeIndex: 0 + - _MatcapEmissionStrength: 0 + - _MatcapEnable: 0 + - _MatcapHueShift: 0 + - _MatcapHueShiftEnabled: 0 + - _MatcapHueShiftSpeed: 0 + - _MatcapIntensity: 1 + - _MatcapLightMask: 0 + - _MatcapMaskInvert: 0 + - _MatcapMaskUV: 0 + - _MatcapMixed: 0 + - _MatcapMultiply: 0 + - _MatcapNormal: 1 + - _MatcapReplace: 1 + - _MatcapTPSDepthEnabled: 0 + - _MatcapTPSMaskStrength: 1 + - _MatcapUVMode: 1 + - _Metallic: 0 + - _MetallicMaskUV: 0 + - _MetallicTintMapUV: 0 + - _Mirror: 0 + - _MirrorTextureUV: 0 + - _MochieBRDF: 1 + - _MochieForceFallback: 0 + - _MochieGSAAEnabled: 1 + - _MochieLitFallback: 0 + - _MochieMetallicMapInvert: 0 + - _MochieMetallicMapsUV: 0 + - _MochieMetallicMasksUV: 0 + - _MochieMetallicMultiplier: 0 + - _MochieReflectionMaskInvert: 0 + - _MochieReflectionStrength: 1 + - _MochieReflectionTintThemeIndex: 0 + - _MochieRoughnessMapInvert: 0 + - _MochieRoughnessMultiplier: 1 + - _MochieRoughnessMultiplier2: 1 + - _MochieSpecularMaskInvert: 0 + - _MochieSpecularStrength: 1 + - _MochieSpecularStrength2: 1 + - _MochieSpecularTintThemeIndex: 0 + - _Mode: 3 + - _ModelAngleMax: 90 + - _ModelAngleMin: 45 + - _OcclusionStrength: 1 + - _OffsetFactor: 0 + - _OffsetUnits: 0 + - _OrifaceEnabled: 0 + - _OrificeChannel: 0 + - _OutlineCull: 1 + - _OutlineEmission: 0 + - _OutlineFixedSize: 0 + - _OutlineHueOffset: 0 + - _OutlineHueOffsetSpeed: 0 + - _OutlineHueShift: 0 + - _OutlineLit: 1 + - _OutlineMaskUV: 0 + - _OutlineMode: 0 + - _OutlineOffsetFactor: 0 + - _OutlineOffsetUnits: 0 + - _OutlineRimLightBlend: 0 + - _OutlineShadowStrength: 1 + - _OutlineStencilCompareFunction: 8 + - _OutlineStencilFailOp: 0 + - _OutlineStencilPassOp: 0 + - _OutlineStencilReadMask: 255 + - _OutlineStencilRef: 0 + - _OutlineStencilWriteMask: 255 + - _OutlineStencilZFailOp: 0 + - _OutlineTextureUV: 0 + - _OutlineTintMix: 0 + - _OutlineUseVertexColors: 0 + - _OutlinesMaxDistance: 9999 + - _PBRSplitMaskSample: 0 + - _PPBrightness: 1 + - _PPContrast: 1 + - _PPEmissionMultiplier: 1 + - _PPFinalColorMultiplier: 1 + - _PPHDR: 0 + - _PPHelp: 0 + - _PPHue: 0 + - _PPLUTStrength: 0 + - _PPLightingAddition: 0 + - _PPLightingMultiplier: 1 + - _PPLightness: 0 + - _PPMaskInvert: 0 + - _PPMaskUV: 0 + - _PPSaturation: 1 + - _PanoBlend: 0 + - _PanoCubeMapToggle: 0 + - _PanoEmission: 0 + - _PanoInfiniteStereoToggle: 0 + - _PanoMaskUV: 0 + - _PanoToggle: 0 + - _PanoUseBothEyes: 1 + - _Parallax: 0.02 + - _ParallaxBias: 0.42 + - _ParallaxHeightMapEnabled: 0 + - _ParallaxHeightMapMaskUV: 0 + - _ParallaxInternalHeightFromAlpha: 0 + - _ParallaxInternalHeightmapMode: 0 + - _ParallaxInternalIterations: 1 + - _ParallaxInternalMapEnabled: 0 + - _ParallaxInternalMapMaskUV: 0 + - _ParallaxInternalMaxDepth: 1 + - _ParallaxInternalMaxFade: 1 + - _ParallaxInternalMinDepth: 0 + - _ParallaxInternalMinFade: 0 + - _ParallaxMap: 0 + - _ParallaxStrength: 0 + - _ParallaxUV: 0 + - _PathALAutoCorrelator: 0 + - _PathALAutoCorrelatorA: 0 + - _PathALAutoCorrelatorB: 0 + - _PathALAutoCorrelatorG: 0 + - _PathALAutoCorrelatorR: 0 + - _PathALCCA: 0 + - _PathALCCB: 0 + - _PathALCCG: 0 + - _PathALCCR: 0 + - _PathALChrono: 0 + - _PathALEmissionOffset: 0 + - _PathALHistory: 0 + - _PathALHistoryA: 0 + - _PathALHistoryB: 0 + - _PathALHistoryBandA: 0 + - _PathALHistoryBandB: 0 + - _PathALHistoryBandG: 0 + - _PathALHistoryBandR: 0 + - _PathALHistoryG: 0 + - _PathALHistoryR: 0 + - _PathALTimeOffset: 0 + - _PathALWidthOffset: 0 + - _PathChronoBandA: 0 + - _PathChronoBandB: 0 + - _PathChronoBandG: 0 + - _PathChronoBandR: 0 + - _PathChronoSpeedA: 0 + - _PathChronoSpeedB: 0 + - _PathChronoSpeedG: 0 + - _PathChronoSpeedR: 0 + - _PathChronoTypeA: 0 + - _PathChronoTypeB: 0 + - _PathChronoTypeG: 0 + - _PathChronoTypeR: 0 + - _PathColorAThemeIndex: 0 + - _PathColorBThemeIndex: 0 + - _PathColorGThemeIndex: 0 + - _PathColorRThemeIndex: 0 + - _PathGradientType: 0 + - _PathTypeA: 0 + - _PathTypeB: 0 + - _PathTypeG: 0 + - _PathTypeR: 0 + - _PathingColorMapUV: 0 + - _PathingMapUV: 0 + - _PathingOverrideAlpha: 0 + - _PenetratorEnabled: 0 + - _PoiGSAAThreshold: 0.1 + - _PoiGSAAVariance: 0.15 + - _PoiParallax: 0 + - _PolarLengthScale: 1 + - _PolarRadialScale: 1 + - _PolarSpiralPower: 0 + - _PolarUV: 0 + - _PostProcess: 0 + - _RGBAlpha_UV: 0 + - _RGBBlendMultiplicative: 0 + - _RGBBlue_UV: 0 + - _RGBGreen_UV: 0 + - _RGBMaskEnabled: 0 + - _RGBMaskUV: 0 + - _RGBNormalBlend: 0 + - _RGBRed_UV: 0 + - _RGBUseVertexColors: 0 + - _RalivAdvancedHelp: 0 + - _RalivHelp: 0 + - _ReCurvature: 0 + - _RedColorThemeIndex: 0 + - _RedTextureUV: 0 + - _RefSpecFresnel: 1 + - _RenderingReduceClipDistance: 0 + - _RgbNormalAScale: 0 + - _RgbNormalAUV: 0 + - _RgbNormalBScale: 0 + - _RgbNormalBUV: 0 + - _RgbNormalGScale: 0 + - _RgbNormalGUV: 0 + - _RgbNormalRScale: 0 + - _RgbNormalRUV: 0 + - _RgbNormalsEnabled: 0 + - _RimApColorThemeIndex: 0 + - _RimBaseColorMix: 0 + - _RimBlendMode: 0 + - _RimBlendStrength: 1 + - _RimBrighten: 0 + - _RimEnviroBlur: 0.7 + - _RimEnviroIntensity: 1 + - _RimEnviroMaskUV: 0 + - _RimEnviroMinBrightness: 0 + - _RimEnviroSharpness: 0 + - _RimEnviroWidth: 0.45 + - _RimHueShift: 0 + - _RimHueShiftEnabled: 0 + - _RimHueShiftSpeed: 0 + - _RimLightColorBias: 1 + - _RimLightColorThemeIndex: 0 + - _RimLightNormal: 1 + - _RimLight_FeatherOff: 0 + - _RimLight_InsideMask: 0.0001 + - _RimLight_Power: 0.1 + - _RimLightingInvert: 0 + - _RimMaskUV: 0 + - _RimPower: 1 + - _RimShadowMaskRampType: 0 + - _RimShadowMaskStrength: 1 + - _RimShadowToggle: 0 + - _RimShadowWidth: 0 + - _RimSharpness: 0.25 + - _RimStrength: 0 + - _RimStyle: 0 + - _RimTexUV: 0 + - _RimWidth: 0.8 + - _RimWidthNoiseStrength: 0.1 + - _RimWidthNoiseTextureUV: 0 + - _SSIgnoreCastedShadows: 0 + - _SSSDistortion: 1 + - _SSSPower: 5 + - _SSSSCale: 0.25 + - _SSSThicknessMapUV: 0 + - _SSSThicknessMod: 0 + - _SampleWorld: 0 + - _Saturation: 0 + - _ScrollingEmission: 0 + - _ScrollingEmission1: 0 + - _ScrollingEmission2: 0 + - _ScrollingEmission3: 0 + - _Set_HighColorMaskUV: 0 + - _ShadeColor_Step: 0 + - _ShaderOptimizerEnabled: 0 + - _ShadingEnabled: 1 + - _ShadingShadeMapBlendType: 0 + - _Shadow2ndBlur: 0.3 + - _Shadow2ndBorder: 0.5 + - _Shadow2ndColorTexUV: 0 + - _Shadow3rdBlur: 0.1 + - _Shadow3rdBorder: 0.25 + - _Shadow3rdColorTexUV: 0 + - _ShadowBlur: 0.1 + - _ShadowBorder: 0.5 + - _ShadowBorderRange: 0 + - _ShadowColorTexUV: 0 + - _ShadowMix: 0 + - _ShadowMixThreshold: 0.5 + - _ShadowMixWidthMod: 0.5 + - _ShadowOffset: 0 + - _ShadowStrength: 1 + - _Shape1Depth: 0.1 + - _Shape1Duration: 0.1 + - _Shape2Depth: 0.2 + - _Shape2Duration: 0.1 + - _Shape3Depth: 0.3 + - _Shape3Duration: 0.1 + - _Smoothness: 0 + - _SmoothnessFrom: 1 + - _SmoothnessFrom1: 1 + - _SmoothnessMaskUV: 0 + - _SmoothnessTextureChannel: 0 + - _SpawnInAlpha: 0 + - _SpawnInEmissionOffset: 0.1 + - _SpawnInNoiseIntensity: 0.35 + - _SpawnInVertOffset: 10 + - _SpawnInVertOffsetOffset: 0.1 + - _Spec1Offset: 0 + - _Spec1Offset1: 0 + - _Spec2Smoothness: 0 + - _Spec2Smoothness1: 0 + - _SpecLMOcclusionAdjust: 0.2 + - _SpecWhatTangent: 0 + - _SpecWhatTangent1: 0 + - _Specular2ndLayer: 0 + - _SpecularAnisoJitterMacro1UV: 0 + - _SpecularAnisoJitterMacroMultiplier: 0 + - _SpecularAnisoJitterMacroMultiplier1: 0 + - _SpecularAnisoJitterMacroUV: 0 + - _SpecularAnisoJitterMicro1UV: 0 + - _SpecularAnisoJitterMicroMultiplier: 0 + - _SpecularAnisoJitterMicroMultiplier1: 0 + - _SpecularAnisoJitterMicroUV: 0 + - _SpecularAnisoJitterMirrored: 0 + - _SpecularAnisoJitterMirrored1: 0 + - _SpecularHighlights: 1 + - _SpecularInvertSmoothness: 0 + - _SpecularInvertSmoothness1: 0 + - _SpecularLMOcclusion: 0 + - _SpecularMap1UV: 0 + - _SpecularMapUV: 0 + - _SpecularMask1UV: 0 + - _SpecularMaskUV: 0 + - _SpecularMaxBrightness: 0 + - _SpecularMaxBrightness1: 0 + - _SpecularMetallic: 0 + - _SpecularMetallic1: 0 + - _SpecularMetallicMap1UV: 0 + - _SpecularMetallicMapUV: 0 + - _SpecularNormal: 1 + - _SpecularNormal1: 1 + - _SpecularSmoothness: 1 + - _SpecularSmoothness1: 0.75 + - _SpecularToonEnd: 1 + - _SpecularToonEnd1: 1 + - _SpecularToonStart: 0.95 + - _SpecularToonStart1: 0.95 + - _SpecularType: 1 + - _SpecularType1: 1 + - _SqueezeDist: 0 + - _SrcBlend: 1 + - _SssBumpBlur: 0.7 + - _SssScale: 1 + - _StencilCompareFunction: 8 + - _StencilFailOp: 0 + - _StencilPassOp: 0 + - _StencilReadMask: 255 + - _StencilRef: 0 + - _StencilWriteMask: 255 + - _StencilZFailOp: 0 + - _StereoEnabled: 0 + - _StylizedSpecular: 0 + - _StylizedSpecular2Feather: 0 + - _StylizedSpecularFeather: 0 + - _StylizedSpecularStrength: 1 + - _TPS2_BufferedDepth: 0 + - _TPS2_BufferedStrength: 0 + - _TPSBezierHeader: 0 + - _TPSBuldgeHeader: 0 + - _TPSHelpbox: 0 + - _TPSIdleHeader: 0 + - _TPSPenetratorEnabled: 0 + - _TPSPulsingHeader: 0 + - _TPSSqueezeHeader: 0 + - _TPS_BezierSmoothness: 0.09 + - _TPS_BezierStart: 0 + - _TPS_Buldge: 0.3 + - _TPS_BuldgeDistance: 0.2 + - _TPS_BuldgeFalloffDistance: 0.05 + - _TPS_IdleGravity: 0 + - _TPS_IdleMovementStrength: 0 + - _TPS_IdleSkrinkLength: 1 + - _TPS_IdleSkrinkWidth: 1 + - _TPS_PenetratorLength: 1 + - _TPS_PumpingSpeed: 0 + - _TPS_PumpingStrength: 0 + - _TPS_PumpingWidth: 0.2 + - _TPS_Squeeze: 0.3 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_VertexLocalRotationALBandX: 0 + - _VertexLocalRotationALBandY: 0 + - _VertexLocalRotationALBandZ: 0 + - _VertexLocalRotationCTALBandX: 0 + - _VertexLocalRotationCTALBandY: 0 + - _VertexLocalRotationCTALBandZ: 0 + - _VertexLocalRotationCTALTypeX: 0 + - _VertexLocalRotationCTALTypeY: 0 + - _VertexLocalRotationCTALTypeZ: 0 + - _VertexLocalScaleALBand: 0 + - _VertexLocalTranslationALBand: 0 + - _VertexManipulationHeight: 0 + - _VertexManipulationHeightBand: 0 + - _VertexManipulationHeightBias: 0 + - _VertexManipulationHeightMaskUV: 0 + - _VertexManipulationHeightUV: 0 + - _VertexManipulationsEnabled: 0 + - _VertexRoundingDivision: 500 + - _VertexRoundingEnabled: 0 + - _VertexRoundingRangeBand: 0 + - _VertexUnwrap: 0 + - _VertexWorldTranslationALBand: 0 + - _VideoBacklight: 1 + - _VideoCRTPixelEnergizedTime: 1.9 + - _VideoCRTRefreshRate: 24 + - _VideoContrast: 0 + - _VideoEmissionEnabled: 1 + - _VideoEnableDebug: 0 + - _VideoEnableVideoPlayer: 0 + - _VideoPixelateToResolution: 0 + - _VideoRepeatVideoTexture: 0 + - _VideoSaturation: 0 + - _VideoType: 3 + - _VideoUVNumber: 0 + - _VoronoiBlend: 0 + - _VoronoiEffectsMaterialAlpha: 0 + - _VoronoiEmission0: 0 + - _VoronoiEmission1: 0 + - _VoronoiEnableRandomCellColor: 0 + - _VoronoiMaskUV: 0 + - _VoronoiNoiseIntensity: 0.1 + - _VoronoiNoiseUV: 0 + - _VoronoiScale: 5 + - _VoronoiSpace: 0 + - _VoronoiType: 1 + - _Wriggle: 0 + - _WriggleSpeed: 0.28 + - _ZTest: 4 + - _ZWrite: 0 + - __dirty: 1 + - _commentIfZero_EnableOutlinePass: 0 + - _glitterFrequencyLinearEmissive: 20 + - _squeeze: 0 + - footer_discord: 0 + - footer_github: 0 + - footer_patreon: 0 + - footer_twitter: 0 + - footer_youtube: 0 + - m_AudioLinkCategory: 0 + - m_ParallaxMap: 0 + - m_Patreon: 0 + - m_PostProcessing: 0 + - m_Special_Effects: 0 + - m_end_ALDecalSpectrum: 0 + - m_end_Alpha: 0 + - m_end_Ansio: 0 + - m_end_BlackLight: 0 + - m_end_BonusSliders: 0 + - m_end_Bulge: 0 + - m_end_CRT: 0 + - m_end_CenterOutEmission: 0 + - m_end_CenterOutEmission1: 0 + - m_end_CubeMap: 0 + - m_end_Decal0: 0 + - m_end_Decal0AudioLink: 0 + - m_end_Decal1: 0 + - m_end_Decal1AudioLink: 0 + - m_end_Decal2: 0 + - m_end_Decal2AudioLink: 0 + - m_end_Decal3: 0 + - m_end_Decal3AudioLink: 0 + - m_end_DecalSection: 0 + - m_end_DetailOptions: 0 + - m_end_DistortionAudioLink: 0 + - m_end_Emission1AudioLink: 0 + - m_end_EmissionAudioLink: 0 + - m_end_FXProximityColor: 0 + - m_end_FlipbookAudioLink: 0 + - m_end_FresnelAlpha: 0 + - m_end_Gameboy: 0 + - m_end_GlobalThemes: 0 + - m_end_Hologram: 0 + - m_end_Iridescence: 0 + - m_end_IridescenceAudioLink: 0 + - m_end_Lighting: 0 + - m_end_MainHueShift: 0 + - m_end_MainVertexColors: 0 + - m_end_Matcap2: 0 + - m_end_Metallic: 0 + - m_end_OutlineStencil: 0 + - m_end_PathAudioLink: 0 + - m_end_PoiLightData: 0 + - m_end_PoiShading: 0 + - m_end_RGBMask: 0 + - m_end_RimAudioLink: 0 + - m_end_SciFiSpawnIn: 0 + - m_end_ShadowMix: 0 + - m_end_Spawns: 0 + - m_end_StencilPassOptions: 0 + - m_end_Text: 0 + - m_end_TextFPS: 0 + - m_end_TextInstanceTime: 0 + - m_end_TextPosition: 0 + - m_end_TouchGlow: 0 + - m_end_TouchOptions: 0 + - m_end_VertexGlitch: 0 + - m_end_Video: 0 + - m_end_VideoDebug: 0 + - m_end_VideoSettings: 0 + - m_end_Voronoi: 0 + - m_end_ambientOcclusion: 0 + - m_end_angularFade: 0 + - m_end_audioLink: 0 + - m_end_audioLinkDebug: 0 + - m_end_backFace: 0 + - m_end_bakedLighting: 0 + - m_end_blending: 0 + - m_end_blinkingEmissionOptions: 0 + - m_end_blinkingEmissionOptions1: 0 + - m_end_brdf: 0 + - m_end_clearCoat: 0 + - m_end_crossfade: 0 + - m_end_debugOptions: 0 + - m_end_depthFX: 0 + - m_end_depthRimLightOptions: 0 + - m_end_detailShadows: 0 + - m_end_dissolve: 0 + - m_end_dissolveAudioLink: 0 + - m_end_dissolveHueShift: 0 + - m_end_dissolveMasking: 0 + - m_end_distanceFade: 0 + - m_end_distortionFlow: 0 + - m_end_emission1Options: 0 + - m_end_emission2Options: 0 + - m_end_emission3Options: 0 + - m_end_emissionOptions: 0 + - m_end_emissions: 0 + - m_end_flipBook: 0 + - m_end_flipbookHueShift: 0 + - m_end_glitter: 0 + - m_end_glitterHueShift: 0 + - m_end_glitterRandom: 0 + - m_end_glowInDarkEmissionOptions: 0 + - m_end_glowInDarkEmissionOptions1: 0 + - m_end_lightingAdvanced: 0 + - m_end_lightingHSL: 0 + - m_end_lightingModifiers: 0 + - m_end_manualFlipbookControl: 0 + - m_end_matcap: 0 + - m_end_matcap2HueShift: 0 + - m_end_matcapHueShift: 0 + - m_end_mirrorOptions: 0 + - m_end_outlineAdvanced: 0 + - m_end_panosphereOptions: 0 + - m_end_parallax: 0 + - m_end_parallaxAdvanced: 0 + - m_end_parallaxHeightmap: 0 + - m_end_parallaxInternal: 0 + - m_end_pathing: 0 + - m_end_pen_autoConfig: 0 + - m_end_pointToPoint: 0 + - m_end_postprocess: 0 + - m_end_raliv: 0 + - m_end_ralivAdvanced: 0 + - m_end_ralivOriface: 0 + - m_end_ralivPenetrator: 0 + - m_end_reflectionRim: 0 + - m_end_rimHueShift: 0 + - m_end_rimLightOptions: 0 + - m_end_rimWidthNoise: 0 + - m_end_scrollingEmission1Options: 0 + - m_end_scrollingEmissionOptions: 0 + - m_end_specular: 0 + - m_end_specular1: 0 + - m_end_stylizedSpec: 0 + - m_end_subsurface: 0 + - m_end_tps_penetrator: 0 + - m_end_udimdiscardOptions: 0 + - m_end_uvDistortion: 0 + - m_end_uvPanosphere: 0 + - m_end_uvPolar: 0 + - m_end_vertexManipulation: 0 + - m_end_voronoiRandom: 0 + - m_lightingCategory: 1 + - m_lightingOptions: 1 + - m_mainCategory: 1 + - m_mainOptions: 1 + - m_modifierCategory: 0 + - m_outlineOptions: 0 + - m_postprocessing: 0 + - m_renderingCategory: 0 + - m_renderingOptions: 0 + - m_specialFXCategory: 0 + - m_start_ALDecalSpectrum: 0 + - m_start_Alpha: 0 + - m_start_Aniso: 0 + - m_start_BlackLight: 0 + - m_start_BonusSliders: 0 + - m_start_Bulge: 0 + - m_start_CRT: 0 + - m_start_CenterOutEmission: 0 + - m_start_CenterOutEmission1: 0 + - m_start_CubeMap: 0 + - m_start_Decal0: 0 + - m_start_Decal0AudioLink: 0 + - m_start_Decal1: 0 + - m_start_Decal1AudioLink: 0 + - m_start_Decal2: 0 + - m_start_Decal2AudioLink: 0 + - m_start_Decal3: 0 + - m_start_Decal3AudioLink: 0 + - m_start_DecalSection: 0 + - m_start_DetailOptions: 0 + - m_start_DistortionAudioLink: 0 + - m_start_Emission1AudioLink: 0 + - m_start_EmissionAudioLink: 0 + - m_start_FXProximityColor: 0 + - m_start_FlipbookAudioLink: 0 + - m_start_FresnelAlpha: 0 + - m_start_Gameboy: 0 + - m_start_GlobalThemes: 0 + - m_start_Hologram: 0 + - m_start_Iridescence: 0 + - m_start_IridescenceAudioLink: 0 + - m_start_Lighting: 1 + - m_start_MainHueShift: 0 + - m_start_MainVertexColors: 0 + - m_start_Matcap2: 0 + - m_start_Metallic: 0 + - m_start_OutlineStencil: 0 + - m_start_PathAudioLink: 0 + - m_start_PoiLightData: 1 + - m_start_PoiShading: 1 + - m_start_RGBMask: 0 + - m_start_RimAudioLink: 0 + - m_start_ScifiSpawnIn: 0 + - m_start_ShadowMix: 0 + - m_start_Spawns: 0 + - m_start_StencilPassOptions: 0 + - m_start_Text: 0 + - m_start_TextFPS: 0 + - m_start_TextInstanceTime: 0 + - m_start_TextPosition: 0 + - m_start_TouchGlow: 0 + - m_start_TouchOptions: 0 + - m_start_VertexGlitch: 0 + - m_start_Video: 0 + - m_start_VideoDebug: 0 + - m_start_VideoSettings: 0 + - m_start_Voronoi: 0 + - m_start_ambientOcclusion: 0 + - m_start_angularFade: 0 + - m_start_audioLink: 0 + - m_start_audioLinkDebug: 0 + - m_start_backFace: 0 + - m_start_bakedLighting: 0 + - m_start_blending: 0 + - m_start_blinkingEmissionOptions: 0 + - m_start_blinkingEmissionOptions1: 0 + - m_start_brdf: 1 + - m_start_clearCoat: 0 + - m_start_crossfade: 0 + - m_start_debugOptions: 0 + - m_start_depthFX: 0 + - m_start_depthRimLightOptions: 0 + - m_start_detailShadows: 0 + - m_start_dissolve: 0 + - m_start_dissolveAudioLink: 0 + - m_start_dissolveHueShift: 0 + - m_start_dissolveMasking: 0 + - m_start_distanceFade: 0 + - m_start_distortionFlow: 0 + - m_start_emission1Options: 0 + - m_start_emission2Options: 0 + - m_start_emission3Options: 0 + - m_start_emissionOptions: 0 + - m_start_emissions: 0 + - m_start_flipBook: 0 + - m_start_flipbookHueShift: 0 + - m_start_glitter: 0 + - m_start_glitterHueShift: 0 + - m_start_glitterRandom: 0 + - m_start_glowInDarkEmissionOptions: 0 + - m_start_glowInDarkEmissionOptions1: 0 + - m_start_lightingAdvanced: 0 + - m_start_lightingHSL: 0 + - m_start_lightingModifiers: 0 + - m_start_manualFlipbookControl: 0 + - m_start_matcap: 0 + - m_start_matcap2HueShift: 0 + - m_start_matcapHueShift: 0 + - m_start_mirrorOptions: 0 + - m_start_outlineAdvanced: 0 + - m_start_panosphereOptions: 0 + - m_start_parallax: 0 + - m_start_parallaxAdvanced: 0 + - m_start_parallaxHeightmap: 0 + - m_start_parallaxInternal: 0 + - m_start_pathing: 0 + - m_start_pen_autoConfig: 0 + - m_start_pointToPoint: 0 + - m_start_postprocess: 0 + - m_start_raliv: 0 + - m_start_ralivAdvanced: 0 + - m_start_ralivOriface: 0 + - m_start_ralivPenetrator: 0 + - m_start_reflectionRim: 0 + - m_start_rimHueShift: 0 + - m_start_rimLightOptions: 0 + - m_start_rimWidthNoise: 0 + - m_start_scrollingEmissionOptions: 0 + - m_start_scrollingEmissionOptions1: 0 + - m_start_specular: 0 + - m_start_specular1: 0 + - m_start_stylizedSpec: 0 + - m_start_subsurface: 0 + - m_start_tps_penetrator: 0 + - m_start_udimdiscardOptions: 0 + - m_start_uvDistortion: 0 + - m_start_uvPanosphere: 0 + - m_start_uvPolar: 0 + - m_start_vertexManipulation: 0 + - m_start_voronoiRandom: 0 + - m_thirdparty: 0 + - m_thirdpartyCategory: 0 + - shader_is_using_thry_editor: 69 + - shader_master_label: 0 + - shader_presets: 0 + - shader_properties_label_file: 0 + m_Colors: + - _1st_ShadeColor: {r: 1, g: 1, b: 1, a: 1} + - _1st_ShadeMapPan: {r: 0, g: 0, b: 0, a: 0} + - _2nd_ShadeColor: {r: 1, g: 1, b: 1, a: 1} + - _2nd_ShadeMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ALDecalColorMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ALDecalVolumeColorHigh: {r: 1, g: 0, b: 0, a: 1} + - _ALDecalVolumeColorLow: {r: 0, g: 0, b: 1, a: 1} + - _ALDecalVolumeColorMid: {r: 0, g: 1, b: 0, a: 1} + - _ALDecaldCircleDimensions: {r: 0, g: 1, b: 0, a: 1} + - _ALUVPosition: {r: 0.5, g: 0.5, b: 1, a: 1} + - _ALUVScale: {r: 1, g: 1, b: 1, a: 1} + - _AlphaAudioLinkAddRange: {r: 0, g: 0, b: 0, a: 1} + - _AlphaColor: {r: 1, g: 1, b: 1, a: 1} + - _AlphaTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _AngleForwardDirection: {r: 0, g: 0, b: 1, a: 0} + - _Aniso0Tint: {r: 1, g: 1, b: 1, a: 1} + - _Aniso1Tint: {r: 1, g: 1, b: 1, a: 1} + - _AnisoColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _AnisoTangentMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _AnisoTangentMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Ap_RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _AudioLinkAddEmission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkAddEmission1: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDissolveAlpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDissolveDetail: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission0CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission1CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission2CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission3CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookAlpha: {r: 1, g: 1, b: 0, a: 0} + - _AudioLinkFlipbookEmission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookFrame: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookScale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathEmissionAddA: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathEmissionAddB: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathEmissionAddG: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathEmissionAddR: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathTimeOffsetA: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetB: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetG: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetR: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetA: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetB: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathWidthOffsetG: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathWidthOffsetR: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkRimBrightnessAdd: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkRimEmissionAdd: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkRimWidthAdd: {r: 0, g: 0, b: 0, a: 0} + - _BRDFMetallicGlossMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BRDFMetallicMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BRDFSpecularMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceColor: {r: 1, g: 1, b: 1, a: 1} + - _BackFaceMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFacePanning: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _BlackLightMaskEnd: {r: 1, g: 1, b: 1, a: 1} + - _BlackLightMaskKeys: {r: 2, g: 3, b: 4, a: 5} + - _BlackLightMaskStart: {r: 0, g: 0, b: 0, a: 0} + - _BlueColor: {r: 1, g: 1, b: 1, a: 1} + - _BlueTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _BumpMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _ClearCoatSpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClippingMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ClothMetallicSmoothnessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Color: {r: 0.8867924, g: 0.8867924, b: 0.8867924, a: 0.21568628} + - _CubeMapColor: {r: 1, g: 1, b: 1, a: 1} + - _CubeMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalColor: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor1: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor2: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor3: {r: 1, g: 1, b: 1, a: 1} + - _DecalMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalPosition: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalPosition1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalPosition2: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalPosition3: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalScale: {r: 1, g: 1, b: 0, a: 0} + - _DecalScale1: {r: 1, g: 1, b: 0, a: 0} + - _DecalScale2: {r: 1, g: 1, b: 0, a: 0} + - _DecalScale3: {r: 1, g: 1, b: 0, a: 0} + - _DecalSideOffset: {r: 0, g: 0, b: 0, a: 0} + - _DecalSideOffset1: {r: 0, g: 0, b: 0, a: 0} + - _DecalSideOffset2: {r: 0, g: 0, b: 0, a: 0} + - _DecalSideOffset3: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexture1Pan: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexture2Pan: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexture3Pan: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DepthColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthGlowColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthGradientPan: {r: 0, g: 0, b: 0, a: 0} + - _DepthMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DepthRimColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DetailMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTexPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTint: {r: 1, g: 1, b: 1, a: 1} + - _DissolveDetailNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveEndPoint: {r: 0, g: 1, b: 0, a: 0} + - _DissolveMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0} + - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveToTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionFlowTexture1Pan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionFlowTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionSpeed: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DistortionSpeed1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DistortionStrength1AudioLink: {r: 0, g: 0, b: 0, a: 0} + - _DistortionStrengthAudioLink: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL0StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL1StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL2StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL3StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionCenterOutAddAudioLink: {r: 0, g: 0, b: 0, a: 0} + - _EmissionCenterOutAddAudioLink1: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissionColor1: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor2: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor3: {r: 1, g: 1, b: 1, a: 1} + - _EmissionMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMap2Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMap3Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMapPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask2Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask3Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissiveScroll_Direction: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction1: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction2: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction3: {r: 0, g: -10, b: 0, a: 0} + - _FXProximityColorMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _FXProximityColorMinColor: {r: 0, g: 0, b: 0, a: 1} + - _FlipbookColor: {r: 1, g: 1, b: 1, a: 1} + - _FlipbookCrossfadeRange: {r: 0.75, g: 1, b: 0, a: 1} + - _FlipbookMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FlipbookSideOffset: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookTexArrayPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterColor: {r: 1, g: 1, b: 1, a: 1} + - _GlitterColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMinMaxBrightness: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSaturation: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSize: {r: 0.1, g: 0.5, b: 0, a: 1} + - _GlitterPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterUVPanning: {r: 0, g: 0, b: 0, a: 0} + - _GlobalThemeColor0: {r: 1, g: 1, b: 1, a: 1} + - _GlobalThemeColor1: {r: 1, g: 1, b: 1, a: 1} + - _GlobalThemeColor2: {r: 1, g: 1, b: 1, a: 1} + - _GlobalThemeColor3: {r: 1, g: 1, b: 1, a: 1} + - _GreenColor: {r: 1, g: 1, b: 1, a: 1} + - _GreenTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _HeightMapPan: {r: 0, g: 0, b: 0, a: 0} + - _HeightmaskPan: {r: 0, g: 0, b: 0, a: 0} + - _HighColor: {r: 1, g: 1, b: 1, a: 1} + - _HighColor_TexPan: {r: 0, g: 0, b: 0, a: 0} + - _HoloDirection: {r: 0, g: 1, b: 0, a: 1} + - _IridescenceAudioLinkEmission: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceAudioLinkEmissionAdd: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceRampPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingAOMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingAOTexPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingDetailShadowMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingDetailShadowsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingForcedColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowMasksPan: {r: 0, g: 0, b: 0, a: 0} + - _LightngForcedDirection: {r: 0, g: 0, b: 0, a: 1} + - _LineColor: {r: 1, g: 1, b: 1, a: 1} + - _MainColorAdjustTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MainFadeTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MainTexPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap0NormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap1NormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap2Color: {r: 1, g: 1, b: 1, a: 1} + - _Matcap2MaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MatcapColor: {r: 1, g: 1, b: 1, a: 1} + - _MatcapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetalReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _MetallicMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetallicTintMapPan: {r: 0, g: 0, b: 0, a: 0} + - _MirrorTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MochieMetallicMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _MochieMetallicMasksPan: {r: 0, g: 0, b: 0, a: 0} + - _MochieReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _MochieSpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _OutlineDropShadowOffset: {r: 1, g: 0, b: 0, a: 0} + - _OutlineFadeDistance: {r: 0, g: 0, b: 0, a: 0} + - _OutlineMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _OutlinePersonaDirection: {r: 1, g: 0, b: 0, a: 0} + - _OutlineTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _PBRMaskScaleTiling: {r: 1, g: 1, b: 0, a: 0} + - _PPMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _PPRGB: {r: 1, g: 1, b: 1, a: 1} + - _PPTint: {r: 1, g: 1, b: 1, a: 1} + - _PanoMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _PanosphereColor: {r: 1, g: 1, b: 1, a: 1} + - _PanospherePan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalMinColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalPanDepthSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _PathColorA: {r: 1, g: 1, b: 1, a: 1} + - _PathColorB: {r: 1, g: 1, b: 1, a: 1} + - _PathColorG: {r: 1, g: 1, b: 1, a: 1} + - _PathColorR: {r: 1, g: 1, b: 1, a: 1} + - _PathEmissionStrength: {r: 0, g: 0, b: 0, a: 1} + - _PathOffset: {r: 0, g: 0, b: 0, a: 1} + - _PathSegments: {r: 0, g: 0, b: 0, a: 1} + - _PathSoftness: {r: 1, g: 1, b: 1, a: 1} + - _PathSpeed: {r: 1, g: 1, b: 1, a: 1} + - _PathTime: {r: -999, g: -999, b: -999, a: 1} + - _PathWidth: {r: 0.03, g: 0.03, b: 0.03, a: 1} + - _PathingColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _PathingMapPan: {r: 0, g: 0, b: 0, a: 0} + - _PolarCenter: {r: 0.5, g: 0.5, b: 0, a: 0} + - _RGBAlphaPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBBluePanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBGreenPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RGBMaskPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBRedPanning: {r: 0, g: 0, b: 0, a: 0} + - _RedColor: {r: 1, g: 1, b: 1, a: 1} + - _RedTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalAPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalBPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalGPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalRPan: {r: 0, g: 0, b: 0, a: 0} + - _RimEnviroMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _RimMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimShadowAlpha: {r: 0, g: 0, b: 0, a: 1} + - _RimTexPan: {r: 0, g: 0, b: 0, a: 0} + - _RimWidthNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _SSSColor: {r: 1, g: 0, b: 0, a: 1} + - _SSSThicknessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Set_HighColorMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _Shadow2ndColor: {r: 0, g: 0, b: 0, a: 0} + - _Shadow2ndColorTexPan: {r: 0, g: 0, b: 0, a: 0} + - _Shadow3rdColor: {r: 0, g: 0, b: 0, a: 0} + - _Shadow3rdColorTexPan: {r: 0, g: 0, b: 0, a: 0} + - _ShadowBorderColor: {r: 1, g: 0, b: 0, a: 1} + - _ShadowColor: {r: 0.7, g: 0.75, b: 0.85, a: 1} + - _ShadowColorTexPan: {r: 0, g: 0, b: 0, a: 0} + - _SmoothnessMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpawnInEmissionColor: {r: 1, g: 1, b: 1, a: 1} + - _SpawnInGradientFinish: {r: 0, g: -2, b: 0, a: 1} + - _SpawnInGradientStart: {r: 0, g: 2, b: 0, a: 1} + - _SpecularAnisoJitterMacro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _SpecularTint1: {r: 1, g: 1, b: 1, a: 1} + - _SpecularToonInnerOuter: {r: 0.25, g: 0.3, b: 0, a: 1} + - _SpecularToonInnerOuter1: {r: 0.25, g: 0.3, b: 0, a: 1} + - _SssColorBleedAoWeights: {r: 0.4, g: 0.15, b: 0.13, a: 0} + - _SssTransmissionAbsorption: {r: -8, g: -40, b: -64, a: 0} + - _TPS_PenetratorScale: {r: 1, g: 1, b: 1, a: 1} + - _TextFPSColor: {r: 1, g: 1, b: 1, a: 1} + - _TextFPSOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSScale: {r: 1, g: 1, b: 1, a: 1} + - _TextPositionColor: {r: 1, g: 0, b: 1, a: 1} + - _TextPositionOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionScale: {r: 1, g: 1, b: 1, a: 1} + - _TextTimeColor: {r: 1, g: 0, b: 1, a: 1} + - _TextTimeOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextTimePadding: {r: 0, g: 0, b: 0, a: 0} + - _TextTimeScale: {r: 1, g: 1, b: 1, a: 1} + - _UDIMDiscardRow0: {r: 1, g: 1, b: 1, a: 1} + - _UDIMDiscardRow1: {r: 1, g: 1, b: 1, a: 1} + - _UDIMDiscardRow2: {r: 1, g: 1, b: 1, a: 1} + - _UDIMDiscardRow3: {r: 1, g: 1, b: 1, a: 1} + - _VertexLocalRotationAL: {r: 0, g: 0, b: 0, a: 1} + - _VertexLocalRotationCTALSpeed: {r: 0, g: 0, b: 0, a: 1} + - _VertexLocalScaleALMax: {r: 0, g: 0, b: 0, a: 0} + - _VertexLocalScaleALMin: {r: 0, g: 0, b: 0, a: 0} + - _VertexLocalTranslationALMax: {r: 0, g: 0, b: 0, a: 1} + - _VertexLocalTranslationALMin: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationHeightAL: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationHeightMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _VertexManipulationHeightPan: {r: 0, g: 0, b: 0, a: 0} + - 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m_Texture: {fileID: 2800000, guid: d13510bb2be49aa40a66a0101efb6a36, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SmoothnessMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpawnInNoise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMacro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularAnisoJitterMicro1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMetallicMap1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextGlyphs: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ToonRamp: + m_Texture: {fileID: 2800000, guid: 61bd594533da4fc42bd46ef93ba5a4f6, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VertexManipulationHeightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VideoDebugTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VideoGameboyRamp: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VideoMaskTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VideoPixelTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VoronoiMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VoronoiNoise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - DSGI: 0 + - Instancing: 0 + - LightmapFlags: 0 + - _1st2nd_Shades_Feather: 0.0001 + - _1stShadeMapMask_Inverse: 0 + - _1st_ShadeMapUV: 0 + - _2ndShadeMapMask_Inverse: 0 + - _2nd_ShadeMapUV: 0 + - _ALDecalBandClipMax: 1 + - _ALDecalBandClipMin: 0 + - _ALDecalBandStep: 0 + - _ALDecalBaseBoost: 5 + - _ALDecalBlendAlpha: 1 + - _ALDecalBlendType: 0 + - _ALDecalColorMaskUV: 0 + - _ALDecalControlsAlpha: 0 + - _ALDecalHighEmission: 0 + - _ALDecalLineWidth: 1 + - _ALDecalLowEmission: 0 + - _ALDecalMidEmission: 0 + - _ALDecalShapeClip: 0 + - _ALDecalShapeClipBandWidth: 0.5 + - _ALDecalShapeClipVolumeWidth: 0.5 + - _ALDecalTrebleBoost: 1 + - _ALDecalType: 0 + - _ALDecalUV: 0 + - _ALDecalUVMode: 0 + - _ALDecalVolume: 0.5 + - _ALDecalVolumeClipMax: 1 + - _ALDecalVolumeClipMin: 0 + - _ALDecalVolumeColorSource: 1 + - _ALDecalVolumeStep: 0 + - _ALUVRotation: 0 + - _ALUVRotationSpeed: 0 + - _AOStrength: 1 + - _AddBlendOp: 0 + - _AddBlendOpAlpha: 0 + - _AddDstBlend: 1 + - _AddSrcBlend: 1 + - _Add_Antipodean_RimLight: 0 + - _AlphaAngular: 0 + - _AlphaAudioLinkAddBand: 0 + - _AlphaAudioLinkEnabled: 0 + - _AlphaColorThemeIndex: 0 + - _AlphaDistanceFade: 0 + - _AlphaDistanceFadeMax: 0 + - _AlphaDistanceFadeMaxAlpha: 1 + - _AlphaDistanceFadeMin: 0 + - _AlphaDistanceFadeMinAlpha: 0 + - _AlphaDistanceFadeType: 1 + - _AlphaDitherGradient: 0.1 + - _AlphaDithering: 0 + - _AlphaForceOpaque: 0 + - _AlphaFresnel: 0 + - _AlphaFresnelAlpha: 0 + - _AlphaFresnelInvert: 0 + - _AlphaFresnelSharpness: 0.5 + - _AlphaFresnelWidth: 0.5 + - _AlphaMipScale: 0.25 + - _AlphaMod: 0 + - _AlphaPremultiply: 0 + - _AlphaSharpenedA2C: 0 + - _AlphaTextureUV: 0 + - _AlphaToCoverage: 0 + - _AlphaToMask: 0 + - _AngleCompareTo: 0 + - _AngleMinAlpha: 0 + - _AngleType: 0 + - _Aniso0Blur: 0 + - _Aniso0Edge: 0.5 + - _Aniso0Offset: 0 + - _Aniso0OffsetMapStrength: 0 + - _Aniso0Power: 0 + - _Aniso0Strength: 1 + - _Aniso0TintIndex: 0 + - _Aniso0ToonMode: 0 + - _Aniso1Blur: 0 + - _Aniso1Edge: 0.5 + - _Aniso1Offset: 0 + - _Aniso1OffsetMapStrength: 0 + - _Aniso1Power: 0.1 + - _Aniso1Strength: 1 + - _Aniso1TintIndex: 0 + - _Aniso1ToonMode: 0 + - _AnisoAdd: 1 + - _AnisoColorMapUV: 0 + - _AnisoDebugMode: 0 + - _AnisoDebugToggle: 0 + - _AnisoHideInShadow: 1 + - _AnisoReplace: 0 + - _AnisoSpec1Alpha: 1 + - _AnisoSpec1Alpha1: 1 + - _AnisoSpec2Alpha: 1 + - _AnisoSpec2Alpha1: 1 + - _AnisoTangentMap1UV: 0 + - _AnisoTangentMapUV: 0 + - _AnisoUseBaseColor: 0 + - _AnisoUseLightColor: 1 + - _AnisoUseTangentMap: 0 + - _AnisoUseTangentMap1: 0 + - _Ap_RimLight_FeatherOff: 0 + - _Ap_RimLight_Power: 0.1 + - _AttenuationMultiplier: 1 + - _AudioLinkAddEmission1Band: 0 + - _AudioLinkAddEmissionBand: 0 + - _AudioLinkAnimToggle: 1 + - _AudioLinkAverageRange: 0.5 + - _AudioLinkAveraging: 0 + - _AudioLinkDebugAnimate: 0 + - _AudioLinkDebugBass: 0 + - _AudioLinkDebugHighMid: 0 + - _AudioLinkDebugLowMid: 0 + - _AudioLinkDebugTreble: 0 + - _AudioLinkDecal0AlphaBand: 0 + - _AudioLinkDecal0EmissionBand: 0 + - _AudioLinkDecal0RotationBand: 0 + - _AudioLinkDecal0ScaleBand: 0 + - _AudioLinkDecal0SideBand: 0 + - _AudioLinkDecal1AlphaBand: 0 + - _AudioLinkDecal1EmissionBand: 0 + - _AudioLinkDecal1RotationBand: 0 + - _AudioLinkDecal1ScaleBand: 0 + - _AudioLinkDecal1SideBand: 0 + - _AudioLinkDecal2AlphaBand: 0 + - _AudioLinkDecal2EmissionBand: 0 + - _AudioLinkDecal2RotationBand: 0 + - _AudioLinkDecal2ScaleBand: 0 + - _AudioLinkDecal2SideBand: 0 + - _AudioLinkDecal3AlphaBand: 0 + - _AudioLinkDecal3EmissionBand: 0 + - _AudioLinkDecal3RotationBand: 0 + - _AudioLinkDecal3ScaleBand: 0 + - _AudioLinkDecal3SideBand: 0 + - _AudioLinkDecalCC0: 0 + - _AudioLinkDecalCC1: 0 + - _AudioLinkDecalCC2: 0 + - _AudioLinkDecalCC3: 0 + - _AudioLinkDelay: 0 + - _AudioLinkDissolveAlphaBand: 0 + - _AudioLinkDissolveDetailBand: 0 + - _AudioLinkEmission0CenterOutBand: 0 + - _AudioLinkEmission0CenterOutSize: 0 + - _AudioLinkEmission1CenterOutAddBand: 0 + - _AudioLinkEmission1CenterOutBand: 0 + - _AudioLinkEmission1CenterOutSize: 0 + - _AudioLinkEmission1StrengthBand: 0 + - _AudioLinkEmission2CenterOutBand: 0 + - _AudioLinkEmission2CenterOutSize: 0 + - _AudioLinkEmission3CenterOutBand: 0 + - _AudioLinkEmission3CenterOutSize: 0 + - _AudioLinkEmissionCenterOutAddBand: 0 + - _AudioLinkEmissionCenterOutBand: 0 + - _AudioLinkEmissionStrengthBand: 0 + - _AudioLinkFlipbookAlphaBand: 0 + - _AudioLinkFlipbookEmissionBand: 0 + - _AudioLinkFlipbookFrameBand: 0 + - _AudioLinkFlipbookScaleBand: 0 + - _AudioLinkHelp: 0 + - _AudioLinkPathEmissionAddBandA: 0 + - _AudioLinkPathEmissionAddBandB: 0 + - _AudioLinkPathEmissionAddBandG: 0 + - _AudioLinkPathEmissionAddBandR: 0 + - _AudioLinkPathTimeOffsetBandA: 0 + - _AudioLinkPathTimeOffsetBandB: 0 + - _AudioLinkPathTimeOffsetBandG: 0 + - _AudioLinkPathTimeOffsetBandR: 0 + - _AudioLinkPathWidthOffsetBandA: 0 + - _AudioLinkPathWidthOffsetBandB: 0 + - _AudioLinkPathWidthOffsetBandG: 0 + - _AudioLinkPathWidthOffsetBandR: 0 + - _AudioLinkRimBrightnessBand: 0 + - _AudioLinkRimEmissionBand: 0 + - _AudioLinkRimWidthBand: 0 + - _AudioLinkTextureVisualization: 0 + - _BRDFAnisotropy: 0 + - _BRDFForceFallback: 0 + - _BRDFGlossiness: 0.835 + - _BRDFInvertGlossiness: 0 + - _BRDFMetallic: 0.492 + - _BRDFMetallicGlossMapToolTip: 0 + - _BRDFMetallicGlossMapUV: 0 + - _BRDFMetallicMapToolTip: 0 + - _BRDFMetallicMapUV: 0 + - _BRDFMetallicSpecIgnoresBaseColor: 0 + - _BRDFReflectance: 0.5 + - _BRDFReflectionsEnabled: 1 + - _BRDFSpecularEnabled: 1 + - _BRDFSpecularMapToolTip: 0 + - _BRDFSpecularMapUV: 0 + - _BRDFTPSDepthEnabled: 0 + - _BRDFTPSReflectionMaskStrength: 1 + - _BRDFTPSSpecularMaskStrength: 1 + - _BackFaceAlpha: 1 + - _BackFaceColorThemeIndex: 0 + - _BackFaceDetailIntensity: 1 + - _BackFaceEmissionLimiter: 1 + - _BackFaceEmissionStrength: 0 + - _BackFaceEnabled: 0 + - _BackFaceHueShift: 0 + - _BackFaceHueShiftEnabled: 0 + - _BackFaceHueShiftSpeed: 0 + - _BackFaceMaskUV: 0 + - _BackFaceReplaceAlpha: 0 + - _BackFaceTextureUV: 0 + - _BaseColor_Step: 0.5 + - _BaseShade_Feather: 0.0001 + - _BlackLightMaskClearCoat: 4 + - _BlackLightMaskDebug: 0 + - _BlackLightMaskDissolve: 4 + - _BlackLightMaskEmission: 4 + - _BlackLightMaskEmission2: 4 + - _BlackLightMaskEnabled: 0 + - _BlackLightMaskFlipbook: 4 + - _BlackLightMaskGlitter: 4 + - _BlackLightMaskIridescence: 4 + - _BlackLightMaskMatcap: 4 + - _BlackLightMaskMatcap2: 4 + - _BlackLightMaskMetallic: 4 + - _BlackLightMaskPanosphere: 4 + - _BlendOp: 0 + - _BlendOpAlpha: 0 + - _BlendshapeBadScaleFix: 1 + - _BlendshapePower: 1 + - _BlueColorThemeIndex: 0 + - _BlueTextureUV: 0 + - _BuldgeFadeLength: 0.02 + - _BuldgeHeight: 0.02 + - _BulgeOffset: 0 + - _BulgePower: 0 + - _BumpMapUV: 0 + - _BumpScale: 1 + - _CCIgnoreCastedShadows: 0 + - _CameraAngleMax: 90 + - _CameraAngleMin: 45 + - _ClearCoatBRDF: 0 + - _ClearCoatForceFallback: 0 + - _ClearCoatGSAAEnabled: 1 + - _ClearCoatGSAAThreshold: 0.1 + - _ClearCoatGSAAVariance: 0.15 + - _ClearCoatLitFallback: 0 + - _ClearCoatMapsUV: 0 + - _ClearCoatMaskInvert: 0 + - _ClearCoatReflectionMaskInvert: 0 + - _ClearCoatReflectionStrength: 1 + - _ClearCoatReflectionTintThemeIndex: 0 + - _ClearCoatSmoothness: 1 + - _ClearCoatSmoothnessMapInvert: 0 + - _ClearCoatSpecularMaskInvert: 0 + - _ClearCoatSpecularStrength: 1 + - _ClearCoatSpecularTintThemeIndex: 0 + - _ClearCoatStrength: 1 + - _ClearCoatTPSDepthMaskEnabled: 0 + - _ClearCoatTPSMaskStrength: 1 + - _Clearcoat: 1 + - _ClearcoatAnisotropy: 0 + - _ClearcoatEnableReflections: 1 + - _ClearcoatEnableSpecular: 1 + - _ClearcoatForceFallback: 0 + - _ClearcoatGlossiness: 0 + - _ClearcoatHelpBox: 0 + - _ClearcoatInvertSmoothness: 0 + - _ClearcoatMapUV: 0 + - _ClippingMaskUV: 0 + - _ClothMetallicSmoothnessMapInvert: 0 + - _ClothMetallicSmoothnessMapUV: 0 + - _ClothReflectance: 0.5 + - _ClothSmoothness: 0.5 + - _ColorMask: 15 + - _ColorThemeIndex: 0 + - _ContinuousDissolve: 0 + - _CubeMapAdd: 0 + - _CubeMapColorThemeIndex: 0 + - _CubeMapEmissionStrength: 0 + - _CubeMapEnabled: 0 + - _CubeMapHueShift: 0 + - _CubeMapHueShiftEnabled: 0 + - _CubeMapHueShiftSpeed: 0 + - _CubeMapIntensity: 1 + - _CubeMapLightMask: 0 + - _CubeMapMaskInvert: 0 + - _CubeMapMaskUV: 0 + - _CubeMapMultiply: 0 + - _CubeMapNormal: 1 + - _CubeMapReplace: 1 + - _CubeMapUVMode: 1 + - _Cull: 2 + - _CurvFix: 1 + - _Curvature: 0 + - _CurvatureU: 0 + - _CurvatureV: 0 + - _Cutoff: 0.5 + - _DebugAutocorrelator: 0 + - _DebugBass: 0 + - _DebugCCColors: 0 + - _DebugCCLights: 0 + - _DebugCCStrip: 0 + - _DebugCameraData: 0 + - _DebugChronotensity: 0 + - _DebugDFT: 0 + - _DebugEnabled: 0 + - _DebugHighMids: 0 + - _DebugLightingData: 0 + - _DebugLowMids: 0 + - _DebugMeshData: 0 + - _DebugTreble: 0 + - _DebugVisualizerHelpbox: 0 + - _DebugWaveform: 0 + - _Decal0Depth: 0 + - _Decal0HueAngleStrength: 0 + - _Decal0MaskChannel: 0 + - _Decal0TPSMaskStrength: 1 + - _Decal1Depth: 0 + - _Decal1HueAngleStrength: 0 + - _Decal1MaskChannel: 1 + - _Decal1TPSMaskStrength: 1 + - _Decal2Depth: 0 + - _Decal2HueAngleStrength: 0 + - _Decal2MaskChannel: 2 + - _Decal2TPSMaskStrength: 1 + - _Decal3Depth: 0 + - _Decal3HueAngleStrength: 0 + - _Decal3MaskChannel: 3 + - _Decal3TPSMaskStrength: 1 + - _DecalBlendAlpha: 1 + - _DecalBlendAlpha1: 1 + - _DecalBlendAlpha2: 1 + - _DecalBlendAlpha3: 1 + - _DecalBlendType: 0 + - _DecalBlendType1: 0 + - _DecalBlendType2: 0 + - _DecalBlendType3: 0 + - _DecalColor1ThemeIndex: 0 + - _DecalColor2ThemeIndex: 0 + - _DecalColor3ThemeIndex: 0 + - _DecalColorThemeIndex: 0 + - _DecalEmissionStrength: 0 + - _DecalEmissionStrength1: 0 + - _DecalEmissionStrength2: 0 + - _DecalEmissionStrength3: 0 + - _DecalEnabled: 0 + - _DecalEnabled1: 0 + - _DecalEnabled2: 0 + - _DecalEnabled3: 0 + - _DecalHueShift: 0 + - _DecalHueShift1: 0 + - _DecalHueShift2: 0 + - _DecalHueShift3: 0 + - _DecalHueShiftEnabled: 0 + - _DecalHueShiftEnabled1: 0 + - _DecalHueShiftEnabled2: 0 + - _DecalHueShiftEnabled3: 0 + - _DecalHueShiftSpeed: 0 + - _DecalHueShiftSpeed1: 0 + - _DecalHueShiftSpeed2: 0 + - _DecalHueShiftSpeed3: 0 + - _DecalMaskUV: 0 + - _DecalOverrideAlpha: 0 + - _DecalOverrideAlpha1: 0 + - _DecalOverrideAlpha2: 0 + - _DecalOverrideAlpha3: 0 + - _DecalRotation: 0 + - _DecalRotation1: 0 + - _DecalRotation2: 0 + - _DecalRotation3: 0 + - _DecalRotationCTALBand0: 0 + - _DecalRotationCTALBand1: 0 + - _DecalRotationCTALBand2: 0 + - _DecalRotationCTALBand3: 0 + - _DecalRotationCTALSpeed0: 0 + - _DecalRotationCTALSpeed1: 0 + - _DecalRotationCTALSpeed2: 0 + - _DecalRotationCTALSpeed3: 0 + - _DecalRotationCTALType0: 0 + - _DecalRotationCTALType1: 0 + - _DecalRotationCTALType2: 0 + - _DecalRotationCTALType3: 0 + - _DecalRotationSpeed: 0 + - _DecalRotationSpeed1: 0 + - _DecalRotationSpeed2: 0 + - _DecalRotationSpeed3: 0 + - _DecalTPSDepthMaskEnabled: 0 + - 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- _EmissionHueShiftEnabled2: 0 + - _EmissionHueShiftEnabled3: 0 + - _EmissionHueShiftSpeed: 0 + - _EmissionHueShiftSpeed1: 0 + - _EmissionHueShiftSpeed2: 0 + - _EmissionHueShiftSpeed3: 0 + - _EmissionMap1UV: 0 + - _EmissionMap2UV: 0 + - _EmissionMap3UV: 0 + - _EmissionMapUV: 0 + - _EmissionMask1UV: 0 + - _EmissionMask2UV: 0 + - _EmissionMask3UV: 0 + - _EmissionMaskInvert: 0 + - _EmissionMaskInvert1: 0 + - _EmissionMaskInvert2: 0 + - _EmissionMaskInvert3: 0 + - _EmissionMaskUV: 0 + - _EmissionReplace: 0 + - _EmissionReplace0: 0 + - _EmissionReplace1: 0 + - _EmissionReplace2: 0 + - _EmissionReplace3: 0 + - _EmissionScrollingOffset: 0 + - _EmissionScrollingOffset1: 0 + - _EmissionScrollingOffset2: 0 + - _EmissionScrollingOffset3: 0 + - _EmissionScrollingUseCurve: 0 + - _EmissionScrollingUseCurve1: 0 + - _EmissionScrollingUseCurve2: 0 + - _EmissionScrollingUseCurve3: 0 + - _EmissionScrollingVertexColor: 0 + - _EmissionScrollingVertexColor1: 0 + - _EmissionScrollingVertexColor2: 0 + - _EmissionScrollingVertexColor3: 0 + - _EmissionStrength: 0 + - _EmissionStrength1: 0 + - _EmissionStrength2: 0 + - _EmissionStrength3: 0 + - _EmissiveBlink_Max: 1 + - _EmissiveBlink_Max1: 1 + - _EmissiveBlink_Max2: 1 + - _EmissiveBlink_Max3: 1 + - _EmissiveBlink_Min: 0 + - _EmissiveBlink_Min1: 0 + - _EmissiveBlink_Min2: 0 + - _EmissiveBlink_Min3: 0 + - _EmissiveBlink_Velocity: 4 + - _EmissiveBlink_Velocity1: 4 + - _EmissiveBlink_Velocity2: 4 + - _EmissiveBlink_Velocity3: 4 + - _EmissiveScroll_Interval: 20 + - _EmissiveScroll_Interval1: 20 + - _EmissiveScroll_Interval2: 20 + - _EmissiveScroll_Interval3: 20 + - _EmissiveScroll_Velocity: 10 + - _EmissiveScroll_Velocity1: 10 + - _EmissiveScroll_Velocity2: 10 + - _EmissiveScroll_Velocity3: 10 + - _EmissiveScroll_Width: 10 + - _EmissiveScroll_Width1: 10 + - _EmissiveScroll_Width2: 10 + - _EmissiveScroll_Width3: 10 + - _EnableALDecal: 0 + - _EnableAniso: 0 + - _EnableAudioLink: 0 + - _EnableAudioLinkDebug: 0 + - _EnableBRDF: 1 + - _EnableBulge: 0 + - _EnableClearCoat: 0 + - _EnableDepthRimLighting: 0 + - _EnableDissolve: 0 + - _EnableDissolveAudioLink: 0 + - _EnableDistortion: 0 + - _EnableDistortionAudioLink: 0 + - _EnableEmission: 0 + - _EnableEmission1: 0 + - _EnableEmission1CenterOutAudioLink: 0 + - _EnableEmission1StrengthAudioLink: 0 + - _EnableEmission2: 0 + - _EnableEmission3: 0 + - _EnableEmissionCenterOutAudioLink: 0 + - _EnableEmissionStrengthAudioLink: 0 + - _EnableEnvironmentalRim: 0 + - _EnableFlipbook: 0 + - _EnableGITDEmission: 0 + - _EnableGITDEmission1: 0 + - _EnableGITDEmission2: 0 + - _EnableGITDEmission3: 0 + - _EnableHolo: 0 + - _EnableIridescence: 0 + - _EnableLighting: 1 + - _EnableMetallic: 0 + - _EnableMirrorOptions: 0 + - _EnableMirrorTexture: 0 + - _EnablePathing: 0 + - _EnableRandom: 0 + - _EnableRimLighting: 0 + - _EnableSSS: 0 + - _EnableScifiSpawnIn: 0 + - _EnableSpecular: 0 + - _EnableSpecular1: 0 + - _EnableTouchGlow: 0 + - _EnableUDIMDiscardOptions: 0 + - _EnableVertexGlitch: 0 + - _EnableVideo: 0 + - _EnableVoronoi: 0 + - _EntranceStiffness: 0.01 + - _EntryOpenDuration: 0.1 + - _FXProximityColor: 0 + - _FXProximityColorMaxColorThemeIndex: 0 + - _FXProximityColorMaxDistance: 1 + - _FXProximityColorMinColorThemeIndex: 0 + - _FXProximityColorMinDistance: 0 + - _FXProximityColorType: 1 + - _FadeLength: 20 + - _FlipbookAdd: 0 + - _FlipbookAlphaControlsFinalAlpha: 0 + - _FlipbookChronoType: 0 + - _FlipbookChronotensityBand: 0 + - _FlipbookChronotensityEnabled: 0 + - _FlipbookChronotensitySpeed: 0 + - _FlipbookColorReplaces: 0 + - _FlipbookColorThemeIndex: 0 + - _FlipbookCrossfadeEnabled: 0 + - _FlipbookCurrentFrame: -1 + - _FlipbookEmissionStrength: 0 + - _FlipbookFPS: 30 + - _FlipbookHueShift: 0 + - _FlipbookHueShiftEnabled: 0 + - _FlipbookHueShiftSpeed: 0 + - _FlipbookIntensityControlsAlpha: 0 + - _FlipbookManualFrameControl: 0 + - _FlipbookMaskUV: 0 + - _FlipbookMultiply: 0 + - _FlipbookReplace: 1 + - _FlipbookRotation: 0 + - _FlipbookRotationSpeed: 0 + - _FlipbookTexArrayUV: 0 + - _FlipbookTiled: 0 + - _FlipbookTotalFrames: 1 + - _ForceOpaque: 0 + - _ForgotToLockMaterial: 1 + - _GIEmissionMultiplier: 1 + - _GITDEMaxEmissionMultiplier: 0 + - _GITDEMaxEmissionMultiplier1: 0 + - _GITDEMaxEmissionMultiplier2: 0 + - _GITDEMaxEmissionMultiplier3: 0 + - _GITDEMaxLight: 1 + - _GITDEMaxLight1: 1 + - _GITDEMaxLight2: 1 + - _GITDEMaxLight3: 1 + - _GITDEMinEmissionMultiplier: 1 + - _GITDEMinEmissionMultiplier1: 1 + - _GITDEMinEmissionMultiplier2: 1 + - _GITDEMinEmissionMultiplier3: 1 + - _GITDEMinLight: 0 + - _GITDEMinLight1: 0 + - _GITDEMinLight2: 0 + - _GITDEMinLight3: 0 + - _GITDEWorldOrMesh: 0 + - _GITDEWorldOrMesh1: 0 + - _GITDEWorldOrMesh2: 0 + - _GITDEWorldOrMesh3: 0 + - _GlitterAngleRange: 90 + - _GlitterBias: 0.8 + - _GlitterBlendType: 0 + - _GlitterBrightness: 3 + - _GlitterCenterSize: 0.08 + - _GlitterColorMapUV: 0 + - _GlitterColorThemeIndex: 0 + - _GlitterContrast: 300 + - _GlitterEnable: 0 + - _GlitterFrequency: 300 + - _GlitterHideInShadow: 0 + - _GlitterHueShift: 0 + - _GlitterHueShiftEnabled: 0 + - _GlitterHueShiftSpeed: 0 + - _GlitterJaggyFix: 0 + - _GlitterJitter: 1 + - _GlitterMaskUV: 0 + - _GlitterMinBrightness: 0 + - _GlitterMode: 0 + - _GlitterRandomColors: 0 + - _GlitterRandomRotation: 0 + - _GlitterRandomSize: 0 + - _GlitterShape: 0 + - _GlitterSize: 0.3 + - _GlitterSpeed: 10 + - _GlitterTextureRotation: 0 + - _GlitterUV: 0 + - _GlitterUseSurfaceColor: 0 + - _GlossMapScale: 1 + - _Glossiness: 0 + - _GlossyReflections: 1 + - _GreenColorThemeIndex: 0 + - _GreenTextureUV: 0 + - _HeightMapUV: 0 + - _HeightStepsMax: 128 + - _HeightStepsMin: 10 + - _HeightStrength: 0.4247461 + - _HeightmaskInvert: 0 + - _HeightmaskUV: 0 + - _HighColorThemeIndex: 0 + - _HighColor_Power: 0.2 + - _HighColor_TexUV: 0 + - _HoloCoordinateSpace: 0 + - _HoloFresnelAlpha: 0 + - _HoloLineDensity: 10 + - _HoloRimSharpness: 0.5 + - _HoloRimWidth: 0.5 + - _HoloScrollSpeed: 1 + - _IgnoreCastedShadows: 0 + - _IgnoreFog: 0 + - _Inverse_Clipping: 0 + - _InvertSmoothness: 0 + - _IridescenceAddBlend: 0 + - _IridescenceAudioLinkEmissionAddBand: 0 + - _IridescenceAudioLinkEmissionBand: 0 + - _IridescenceEmissionStrength: 0 + - _IridescenceHueShift: 0 + - _IridescenceHueShiftEnabled: 0 + - _IridescenceHueShiftSpeed: 0 + - _IridescenceIntensity: 1 + - _IridescenceMaskUV: 0 + - _IridescenceMultiplyBlend: 0 + - _IridescenceNormalIntensity: 1 + - _IridescenceNormalMapUV: 0 + - _IridescenceNormalSelection: 1 + - _IridescenceNormalToggle: 0 + - _IridescenceNormalUV: 0 + - _IridescenceOffset: 0 + - _IridescencePanSpeed: 0 + - _IridescenceReplaceBlend: 0 + - _IridescenceTime: 0 + - _Is_BlendAddToHiColor: 0 + - _Is_LightColor_Ap_RimLight: 1 + - _Is_LightColor_RimLight: 1 + - _Is_NormalMapToRimLight: 1 + - _Is_SpecularToHighColor: 0 + - _Layer1Strength: 1 + - _Layer2Size: 0 + - _Layer2Strength: 0 + - _Length: 0 + - _LightDataAOStrengthA: 0 + - _LightDataAOStrengthB: 0 + - _LightDataAOStrengthG: 0 + - _LightDataAOStrengthR: 1 + - _LightDataDebugEnabled: 0 + - _LightDirection_MaskOn: 0 + - _LightingAOMapsUV: 0 + - _LightingAOTexUV: 0 + - _LightingAdditiveDetailStrength: 1 + - _LightingAdditiveEnable: 1 + - _LightingAdditiveGradientEnd: 0.5 + - _LightingAdditiveGradientStart: 0 + - _LightingAdditiveLimit: 1 + - _LightingAdditiveLimitIntensity: 0 + - _LightingAdditiveLimited: 0 + - _LightingAdditiveMaxIntensity: 1 + - _LightingAdditiveMonochromatic: 0 + - _LightingAdditivePassthrough: 0.5 + - _LightingAdditiveType: 1 + - _LightingCap: 1 + - _LightingCapEnabled: 1 + - _LightingCastedShadows: 0 + - _LightingColorMode: 0 + - _LightingDebugVisualize: 0 + - _LightingDetailShadowMapsUV: 0 + - _LightingDetailShadowStrengthA: 0 + - _LightingDetailShadowStrengthB: 0 + - _LightingDetailShadowStrengthG: 0 + - _LightingDetailShadowStrengthR: 1 + - _LightingDetailShadowsEnabled: 0 + - _LightingDetailShadowsUV: 0 + - _LightingDetailStrength: 1 + - _LightingDirectColorMode: 0 + - _LightingDirectionMode: 0 + - _LightingEnableAO: 0 + - _LightingEnableHSL: 0 + - _LightingForceColorEnabled: 0 + - _LightingForcedColorThemeIndex: 0 + - _LightingGradientEnd: 0.5 + - _LightingGradientStart: 0 + - _LightingHSLIntensity: 1 + - _LightingIgnoreAmbientColor: 0 + - _LightingIndirectColorMode: 0 + - _LightingIndirectUsesNormals: 0 + - _LightingMapMode: 0 + - _LightingMinLightBrightness: 0 + - _LightingMinShadowBrightnessRatio: 0 + - _LightingMode: 1 + - _LightingMonochromatic: 0 + - _LightingOnlyUnityShadows: 0 + - _LightingRampType: 0 + - _LightingShadowHue: 0.5 + - _LightingShadowLightness: 0.5 + - _LightingShadowMaskStrengthA: 0 + - _LightingShadowMaskStrengthB: 0 + - _LightingShadowMaskStrengthG: 0 + - _LightingShadowMaskStrengthR: 1 + - _LightingShadowMaskUV: 0 + - _LightingShadowMasksUV: 0 + - _LightingShadowSaturation: 0.5 + - _LightingStandardSmoothness: 0.413 + - _LightingUncapped: 0 + - _LightingVertexLightingEnabled: 1 + - _LightingWrappedNormalization: 0 + - _LightingWrappedWrap: 0 + - _LineWidth: 0 + - _LockTooltip: 0 + - _MainALHueShiftBand: 0 + - _MainALHueShiftCTIndex: 0 + - _MainAlphaToCoverage: 0 + - _MainBrightness: 0 + - _MainColorAdjustTextureUV: 0 + - _MainColorAdjustToggle: 0 + - _MainDistanceFadeMax: 0 + - _MainDistanceFadeMin: 0 + - _MainEmissionStrength: 0 + - _MainFadeTextureUV: 0 + - _MainFadeType: 1 + - _MainHueALCTEnabled: 0 + - _MainHueALMotionSpeed: 1 + - _MainHueShift: 0 + - _MainHueShiftReplace: 1 + - _MainHueShiftSpeed: 0 + - _MainHueShiftToggle: 0 + - _MainMaxAlpha: 1 + - _MainMinAlpha: 0 + - _MainMipScale: 0.25 + - _MainShadowClipMod: 0 + - _MainTexUV: 0 + - _MainTextureUV: 0 + - _MainUseVertexColorAlpha: 0 + - _MainVertexColoring: 0 + - _MainVertexColoringLinearSpace: 1 + - _Matcap0CustomNormal: 0 + - _Matcap0NormalMapScale: 1 + - _Matcap0NormalMapUV: 0 + - _Matcap1CustomNormal: 0 + - _Matcap1NormalMapScale: 1 + - _Matcap1NormalMapUV: 0 + - _Matcap2Add: 0 + - _Matcap2AddToLight: 0 + - _Matcap2AlphaOverride: 0 + - _Matcap2Border: 0.43 + - _Matcap2ColorThemeIndex: 0 + - _Matcap2EmissionStrength: 0 + - _Matcap2Enable: 0 + - _Matcap2HueShift: 0 + - _Matcap2HueShiftEnabled: 0 + - _Matcap2HueShiftSpeed: 0 + - _Matcap2Intensity: 1 + - _Matcap2LightMask: 0 + - _Matcap2MaskInvert: 0 + - _Matcap2MaskUV: 0 + - _Matcap2Mixed: 0 + - _Matcap2Multiply: 0 + - _Matcap2Normal: 1 + - _Matcap2Replace: 0 + - _Matcap2TPSDepthEnabled: 0 + - _Matcap2TPSMaskStrength: 1 + - _Matcap2UVMode: 1 + - _MatcapAdd: 0 + - _MatcapAddToLight: 0 + - _MatcapAlphaOverride: 0 + - _MatcapBorder: 0.43 + - _MatcapColorThemeIndex: 0 + - _MatcapEmissionStrength: 0 + - _MatcapEnable: 0 + - _MatcapHueShift: 0 + - _MatcapHueShiftEnabled: 0 + - _MatcapHueShiftSpeed: 0 + - _MatcapIntensity: 1 + - _MatcapLightMask: 0 + - _MatcapMaskInvert: 0 + - _MatcapMaskUV: 0 + - _MatcapMixed: 0 + - _MatcapMultiply: 0 + - _MatcapNormal: 1 + - _MatcapReplace: 1 + - _MatcapTPSDepthEnabled: 0 + - _MatcapTPSMaskStrength: 1 + - _MatcapUVMode: 1 + - _Metallic: 0 + - _MetallicMaskUV: 0 + - _MetallicTintMapUV: 0 + - _Mirror: 0 + - _MirrorTextureUV: 0 + - _MochieBRDF: 0 + - _MochieForceFallback: 0 + - _MochieGSAAEnabled: 1 + - _MochieLitFallback: 0 + - _MochieMetallicMapInvert: 0 + - _MochieMetallicMapsUV: 0 + - _MochieMetallicMasksUV: 0 + - _MochieMetallicMultiplier: 0 + - _MochieReflectionMaskInvert: 0 + - _MochieReflectionStrength: 1 + - _MochieReflectionTintThemeIndex: 0 + - _MochieRoughnessMapInvert: 0 + - _MochieRoughnessMultiplier: 1 + - _MochieRoughnessMultiplier2: 1 + - _MochieSpecularMaskInvert: 0 + - _MochieSpecularStrength: 1 + - _MochieSpecularStrength2: 1 + - _MochieSpecularTintThemeIndex: 0 + - _Mode: 0 + - _ModelAngleMax: 90 + - _ModelAngleMin: 45 + - _OcclusionStrength: 1 + - _OffsetFactor: 0 + - _OffsetUnits: 0 + - _OrifaceEnabled: 0 + - _OrificeChannel: 0 + - _OutlineCull: 1 + - _OutlineEmission: 0 + - _OutlineFixedSize: 0 + - _OutlineHueOffset: 0 + - _OutlineHueOffsetSpeed: 0 + - _OutlineHueShift: 0 + - _OutlineLit: 1 + - _OutlineMaskUV: 0 + - _OutlineMode: 0 + - _OutlineOffsetFactor: 0 + - _OutlineOffsetUnits: 0 + - _OutlineRimLightBlend: 0 + - _OutlineShadowStrength: 1 + - _OutlineStencilCompareFunction: 8 + - _OutlineStencilFailOp: 0 + - _OutlineStencilPassOp: 0 + - _OutlineStencilReadMask: 255 + - _OutlineStencilRef: 0 + - _OutlineStencilWriteMask: 255 + - _OutlineStencilZFailOp: 0 + - _OutlineTextureUV: 0 + - _OutlineTintMix: 0 + - _OutlineUseVertexColors: 0 + - _OutlinesMaxDistance: 9999 + - _PBRSplitMaskSample: 0 + - _PPBrightness: 1 + - _PPContrast: 1 + - _PPEmissionMultiplier: 1 + - _PPFinalColorMultiplier: 1 + - _PPHDR: 0 + - _PPHelp: 0 + - _PPHue: 0 + - _PPLUTStrength: 0 + - _PPLightingAddition: 0 + - _PPLightingMultiplier: 1 + - _PPLightness: 0 + - _PPMaskInvert: 0 + - _PPMaskUV: 0 + - _PPSaturation: 1 + - _PanoBlend: 0 + - _PanoCubeMapToggle: 0 + - _PanoEmission: 0 + - _PanoInfiniteStereoToggle: 0 + - _PanoMaskUV: 0 + - _PanoToggle: 0 + - _PanoUseBothEyes: 1 + - _Parallax: 0.02 + - _ParallaxBias: 0.42 + - _ParallaxHeightMapEnabled: 0 + - _ParallaxHeightMapMaskUV: 0 + - _ParallaxInternalHeightFromAlpha: 0 + - _ParallaxInternalHeightmapMode: 0 + - _ParallaxInternalIterations: 1 + - _ParallaxInternalMapEnabled: 0 + - _ParallaxInternalMapMaskUV: 0 + - _ParallaxInternalMaxDepth: 1 + - _ParallaxInternalMaxFade: 1 + - _ParallaxInternalMinDepth: 0 + - _ParallaxInternalMinFade: 0 + - _ParallaxMap: 0 + - _ParallaxStrength: 0 + - _ParallaxUV: 0 + - _PathALAutoCorrelator: 0 + - _PathALAutoCorrelatorA: 0 + - _PathALAutoCorrelatorB: 0 + - _PathALAutoCorrelatorG: 0 + - _PathALAutoCorrelatorR: 0 + - _PathALCCA: 0 + - _PathALCCB: 0 + - _PathALCCG: 0 + - _PathALCCR: 0 + - _PathALChrono: 0 + - _PathALEmissionOffset: 0 + - _PathALHistory: 0 + - _PathALHistoryA: 0 + - _PathALHistoryB: 0 + - _PathALHistoryBandA: 0 + - _PathALHistoryBandB: 0 + - _PathALHistoryBandG: 0 + - _PathALHistoryBandR: 0 + - _PathALHistoryG: 0 + - _PathALHistoryR: 0 + - _PathALTimeOffset: 0 + - _PathALWidthOffset: 0 + - _PathChronoBandA: 0 + - _PathChronoBandB: 0 + - _PathChronoBandG: 0 + - _PathChronoBandR: 0 + - _PathChronoSpeedA: 0 + - _PathChronoSpeedB: 0 + - _PathChronoSpeedG: 0 + - _PathChronoSpeedR: 0 + - _PathChronoTypeA: 0 + - _PathChronoTypeB: 0 + - _PathChronoTypeG: 0 + - _PathChronoTypeR: 0 + - _PathColorAThemeIndex: 0 + - _PathColorBThemeIndex: 0 + - _PathColorGThemeIndex: 0 + - _PathColorRThemeIndex: 0 + - _PathGradientType: 0 + - _PathTypeA: 0 + - _PathTypeB: 0 + - _PathTypeG: 0 + - _PathTypeR: 0 + - _PathingColorMapUV: 0 + - _PathingMapUV: 0 + - _PathingOverrideAlpha: 0 + - _PenetratorEnabled: 0 + - _PoiGSAAThreshold: 0.1 + - _PoiGSAAVariance: 0.15 + - _PoiParallax: 0 + - _PolarLengthScale: 1 + - _PolarRadialScale: 1 + - _PolarSpiralPower: 0 + - _PolarUV: 0 + - _PostProcess: 0 + - _RGBAlpha_UV: 0 + - _RGBBlendMultiplicative: 0 + - _RGBBlue_UV: 0 + - _RGBGreen_UV: 0 + - _RGBMaskEnabled: 0 + - _RGBMaskUV: 0 + - _RGBNormalBlend: 0 + - _RGBRed_UV: 0 + - _RGBUseVertexColors: 0 + - _RalivAdvancedHelp: 0 + - _RalivHelp: 0 + - _ReCurvature: 0 + - _RedColorThemeIndex: 0 + - _RedTextureUV: 0 + - _RefSpecFresnel: 1 + - _RenderingReduceClipDistance: 0 + - _RgbNormalAScale: 0 + - _RgbNormalAUV: 0 + - _RgbNormalBScale: 0 + - _RgbNormalBUV: 0 + - _RgbNormalGScale: 0 + - _RgbNormalGUV: 0 + - _RgbNormalRScale: 0 + - _RgbNormalRUV: 0 + - _RgbNormalsEnabled: 0 + - _RimApColorThemeIndex: 0 + - _RimBaseColorMix: 0 + - _RimBlendMode: 0 + - _RimBlendStrength: 1 + - _RimBrighten: 0 + - _RimEnviroBlur: 0.7 + - _RimEnviroIntensity: 1 + - _RimEnviroMaskUV: 0 + - _RimEnviroMinBrightness: 0 + - _RimEnviroSharpness: 0 + - _RimEnviroWidth: 0.45 + - _RimHueShift: 0 + - _RimHueShiftEnabled: 0 + - _RimHueShiftSpeed: 0 + - _RimLightColorBias: 1 + - _RimLightColorThemeIndex: 0 + - _RimLightNormal: 1 + - _RimLight_FeatherOff: 0 + - _RimLight_InsideMask: 0.0001 + - _RimLight_Power: 0.1 + - _RimLightingInvert: 0 + - _RimMaskUV: 0 + - _RimPower: 1 + - _RimShadowMaskRampType: 0 + - _RimShadowMaskStrength: 1 + - _RimShadowToggle: 0 + - _RimShadowWidth: 0 + - _RimSharpness: 0.25 + - _RimStrength: 0 + - _RimStyle: 0 + - _RimTexUV: 0 + - _RimWidth: 0.8 + - _RimWidthNoiseStrength: 0.1 + - _RimWidthNoiseTextureUV: 0 + - _SSIgnoreCastedShadows: 0 + - _SSSDistortion: 1 + - _SSSPower: 5 + - _SSSSCale: 0.25 + - _SSSThicknessMapUV: 0 + - _SSSThicknessMod: 0 + - _SampleWorld: 0 + - _Saturation: 0 + - _ScrollingEmission: 0 + - _ScrollingEmission1: 0 + - _ScrollingEmission2: 0 + - _ScrollingEmission3: 0 + - _Set_HighColorMaskUV: 0 + - _ShadeColor_Step: 0 + - _ShaderOptimizerEnabled: 0 + - _ShadingEnabled: 1 + - _ShadingShadeMapBlendType: 0 + - _Shadow2ndBlur: 0.3 + - _Shadow2ndBorder: 0.5 + - _Shadow2ndColorTexUV: 0 + - _Shadow3rdBlur: 0.1 + - _Shadow3rdBorder: 0.25 + - _Shadow3rdColorTexUV: 0 + - _ShadowBlur: 0.1 + - _ShadowBorder: 0.5 + - _ShadowBorderRange: 0 + - _ShadowColorTexUV: 0 + - _ShadowMix: 0 + - _ShadowMixThreshold: 0.5 + - _ShadowMixWidthMod: 0.5 + - _ShadowOffset: 0 + - _ShadowStrength: 1 + - _Shape1Depth: 0.1 + - _Shape1Duration: 0.1 + - _Shape2Depth: 0.2 + - _Shape2Duration: 0.1 + - _Shape3Depth: 0.3 + - _Shape3Duration: 0.1 + - _Smoothness: 0 + - _SmoothnessFrom: 1 + - _SmoothnessFrom1: 1 + - _SmoothnessMaskUV: 0 + - _SmoothnessTextureChannel: 0 + - _SpawnInAlpha: 0 + - _SpawnInEmissionOffset: 0.1 + - _SpawnInNoiseIntensity: 0.35 + - _SpawnInVertOffset: 10 + - _SpawnInVertOffsetOffset: 0.1 + - _Spec1Offset: 0 + - _Spec1Offset1: 0 + - _Spec2Smoothness: 0 + - _Spec2Smoothness1: 0 + - _SpecLMOcclusionAdjust: 0.2 + - _SpecWhatTangent: 0 + - _SpecWhatTangent1: 0 + - _Specular2ndLayer: 0 + - _SpecularAnisoJitterMacro1UV: 0 + - _SpecularAnisoJitterMacroMultiplier: 0 + - _SpecularAnisoJitterMacroMultiplier1: 0 + - _SpecularAnisoJitterMacroUV: 0 + - _SpecularAnisoJitterMicro1UV: 0 + - _SpecularAnisoJitterMicroMultiplier: 0 + - _SpecularAnisoJitterMicroMultiplier1: 0 + - _SpecularAnisoJitterMicroUV: 0 + - _SpecularAnisoJitterMirrored: 0 + - _SpecularAnisoJitterMirrored1: 0 + - _SpecularHighlights: 1 + - _SpecularInvertSmoothness: 0 + - _SpecularInvertSmoothness1: 0 + - _SpecularLMOcclusion: 0 + - _SpecularMap1UV: 0 + - _SpecularMapUV: 0 + - _SpecularMask1UV: 0 + - _SpecularMaskUV: 0 + - _SpecularMaxBrightness: 0 + - _SpecularMaxBrightness1: 0 + - _SpecularMetallic: 0 + - _SpecularMetallic1: 0 + - _SpecularMetallicMap1UV: 0 + - _SpecularMetallicMapUV: 0 + - _SpecularNormal: 1 + - _SpecularNormal1: 1 + - _SpecularSmoothness: 1 + - _SpecularSmoothness1: 0.75 + - _SpecularToonEnd: 1 + - _SpecularToonEnd1: 1 + - _SpecularToonStart: 0.95 + - _SpecularToonStart1: 0.95 + - _SpecularType: 1 + - _SpecularType1: 1 + - _SqueezeDist: 0 + - _SrcBlend: 1 + - _SssBumpBlur: 0.7 + - _SssScale: 1 + - _StencilCompareFunction: 8 + - _StencilFailOp: 0 + - _StencilPassOp: 0 + - _StencilReadMask: 255 + - _StencilRef: 0 + - _StencilWriteMask: 255 + - _StencilZFailOp: 0 + - _StereoEnabled: 0 + - _StylizedSpecular: 0 + - _StylizedSpecular2Feather: 0 + - _StylizedSpecularFeather: 0 + - _StylizedSpecularStrength: 1 + - _TPS2_BufferedDepth: 0 + - _TPS2_BufferedStrength: 0 + - _TPSBezierHeader: 0 + - _TPSBuldgeHeader: 0 + - _TPSHelpbox: 0 + - _TPSIdleHeader: 0 + - _TPSPenetratorEnabled: 0 + - _TPSPulsingHeader: 0 + - _TPSSqueezeHeader: 0 + - _TPS_BezierSmoothness: 0.09 + - _TPS_BezierStart: 0 + - _TPS_Buldge: 0.3 + - _TPS_BuldgeDistance: 0.2 + - _TPS_BuldgeFalloffDistance: 0.05 + - _TPS_IdleGravity: 0 + - _TPS_IdleMovementStrength: 0 + - _TPS_IdleSkrinkLength: 1 + - _TPS_IdleSkrinkWidth: 1 + - _TPS_PenetratorLength: 1 + - _TPS_PumpingSpeed: 0 + - _TPS_PumpingStrength: 0 + - _TPS_PumpingWidth: 0.2 + - _TPS_Squeeze: 0.3 + - _TPS_SqueezeDistance: 0.2 + - _TPS_VertexColors: 1 + - _TextEnabled: 0 + - _TextFPSColorThemeIndex: 0 + - _TextFPSEmissionStrength: 0 + - _TextFPSEnabled: 0 + - _TextFPSRotation: 0 + - _TextFPSUV: 0 + - _TextPixelRange: 4 + - _TextPositionColorThemeIndex: 0 + - _TextPositionEmissionStrength: 0 + - _TextPositionEnabled: 0 + - _TextPositionRotation: 0 + - _TextPositionUV: 0 + - _TextTimeColorThemeIndex: 0 + - _TextTimeEmissionStrength: 0 + - _TextTimeEnabled: 0 + - _TextTimeRotation: 0 + - _TextTimeUV: 0 + - _Tweak_HighColorMaskLevel: 0 + - _Tweak_LightDirection_MaskLevel: 0 + - _Tweak_RimLightMaskLevel: 0 + - _UDIMDiscardMode: 1 + - _UDIMDiscardUV: 0 + - _UVSec: 0 + - _Unlit_Intensity: 1 + - _UseLightColor: 1 + - _Use_1stAs2nd: 0 + - _Use_1stShadeMapAlpha_As_ShadowMask: 0 + - _Use_2ndShadeMapAlpha_As_ShadowMask: 0 + - _Use_BaseAs1st: 0 + - _VertexAudioLinkEnabled: 0 + - _VertexGlitchFrequency: 0 + - _VertexGlitchStrength: 1 + - _VertexGlitchThreshold: 1 + - _VertexLocalRotationALBandX: 0 + - _VertexLocalRotationALBandY: 0 + - _VertexLocalRotationALBandZ: 0 + - _VertexLocalRotationCTALBandX: 0 + - _VertexLocalRotationCTALBandY: 0 + - _VertexLocalRotationCTALBandZ: 0 + - _VertexLocalRotationCTALTypeX: 0 + - _VertexLocalRotationCTALTypeY: 0 + - _VertexLocalRotationCTALTypeZ: 0 + - _VertexLocalScaleALBand: 0 + - _VertexLocalTranslationALBand: 0 + - _VertexManipulationHeight: 0 + - _VertexManipulationHeightBand: 0 + - _VertexManipulationHeightBias: 0 + - _VertexManipulationHeightMaskUV: 0 + - _VertexManipulationHeightUV: 0 + - _VertexManipulationsEnabled: 0 + - _VertexRoundingDivision: 500 + - _VertexRoundingEnabled: 0 + - _VertexRoundingRangeBand: 0 + - _VertexUnwrap: 0 + - _VertexWorldTranslationALBand: 0 + - _VideoBacklight: 1 + - _VideoCRTPixelEnergizedTime: 1.9 + - _VideoCRTRefreshRate: 24 + - _VideoContrast: 0 + - _VideoEmissionEnabled: 1 + - _VideoEnableDebug: 0 + - _VideoEnableVideoPlayer: 0 + - _VideoPixelateToResolution: 0 + - _VideoRepeatVideoTexture: 0 + - _VideoSaturation: 0 + - _VideoType: 3 + - _VideoUVNumber: 0 + - _VoronoiBlend: 0 + - _VoronoiEffectsMaterialAlpha: 0 + - _VoronoiEmission0: 0 + - _VoronoiEmission1: 0 + - _VoronoiEnableRandomCellColor: 0 + - _VoronoiMaskUV: 0 + - _VoronoiNoiseIntensity: 0.1 + - _VoronoiNoiseUV: 0 + - _VoronoiScale: 5 + - _VoronoiSpace: 0 + - _VoronoiType: 1 + - _Wriggle: 0 + - _WriggleSpeed: 0.28 + - _ZTest: 4 + - _ZWrite: 1 + - __dirty: 1 + - _commentIfZero_EnableOutlinePass: 0 + - _glitterFrequencyLinearEmissive: 20 + - _squeeze: 0 + - footer_discord: 0 + - footer_github: 0 + - footer_patreon: 0 + - footer_twitter: 0 + - footer_youtube: 0 + - m_AudioLinkCategory: 0 + - m_ParallaxMap: 0 + - m_Patreon: 0 + - m_PostProcessing: 0 + - m_Special_Effects: 0 + - m_end_ALDecalSpectrum: 0 + - m_end_Alpha: 0 + - m_end_Ansio: 0 + - m_end_BlackLight: 0 + - m_end_BonusSliders: 0 + - m_end_Bulge: 0 + - m_end_CRT: 0 + - m_end_CenterOutEmission: 0 + - m_end_CenterOutEmission1: 0 + - m_end_CubeMap: 0 + - m_end_Decal0: 0 + - m_end_Decal0AudioLink: 0 + - m_end_Decal1: 0 + - m_end_Decal1AudioLink: 0 + - m_end_Decal2: 0 + - m_end_Decal2AudioLink: 0 + - m_end_Decal3: 0 + - m_end_Decal3AudioLink: 0 + - m_end_DecalSection: 0 + - m_end_DetailOptions: 0 + - m_end_DistortionAudioLink: 0 + - m_end_Emission1AudioLink: 0 + - m_end_EmissionAudioLink: 0 + - m_end_FXProximityColor: 0 + - m_end_FlipbookAudioLink: 0 + - m_end_FresnelAlpha: 0 + - m_end_Gameboy: 0 + - m_end_GlobalThemes: 0 + - m_end_Hologram: 0 + - m_end_Iridescence: 0 + - m_end_IridescenceAudioLink: 0 + - m_end_Lighting: 0 + - m_end_MainHueShift: 0 + - m_end_MainVertexColors: 0 + - m_end_Matcap2: 0 + - m_end_Metallic: 0 + - m_end_OutlineStencil: 0 + - m_end_PathAudioLink: 0 + - m_end_PoiLightData: 0 + - m_end_PoiShading: 0 + - m_end_RGBMask: 0 + - m_end_RimAudioLink: 0 + - m_end_SciFiSpawnIn: 0 + - m_end_ShadowMix: 0 + - m_end_Spawns: 0 + - m_end_StencilPassOptions: 0 + - m_end_Text: 0 + - m_end_TextFPS: 0 + - m_end_TextInstanceTime: 0 + - m_end_TextPosition: 0 + - m_end_TouchGlow: 0 + - m_end_TouchOptions: 0 + - m_end_VertexGlitch: 0 + - m_end_Video: 0 + - m_end_VideoDebug: 0 + - m_end_VideoSettings: 0 + - m_end_Voronoi: 0 + - m_end_ambientOcclusion: 0 + - m_end_angularFade: 0 + - m_end_audioLink: 0 + - m_end_audioLinkDebug: 0 + - m_end_backFace: 0 + - m_end_bakedLighting: 0 + - m_end_blending: 0 + - m_end_blinkingEmissionOptions: 0 + - m_end_blinkingEmissionOptions1: 0 + - m_end_brdf: 0 + - m_end_clearCoat: 0 + - m_end_crossfade: 0 + - m_end_debugOptions: 0 + - m_end_depthFX: 0 + - m_end_depthRimLightOptions: 0 + - m_end_detailShadows: 0 + - m_end_dissolve: 0 + - m_end_dissolveAudioLink: 0 + - m_end_dissolveHueShift: 0 + - m_end_dissolveMasking: 0 + - m_end_distanceFade: 0 + - m_end_distortionFlow: 0 + - m_end_emission1Options: 0 + - m_end_emission2Options: 0 + - m_end_emission3Options: 0 + - m_end_emissionOptions: 0 + - m_end_emissions: 0 + - m_end_flipBook: 0 + - m_end_flipbookHueShift: 0 + - m_end_glitter: 0 + - m_end_glitterHueShift: 0 + - m_end_glitterRandom: 0 + - m_end_glowInDarkEmissionOptions: 0 + - m_end_glowInDarkEmissionOptions1: 0 + - m_end_lightingAdvanced: 0 + - m_end_lightingHSL: 0 + - m_end_lightingModifiers: 0 + - m_end_manualFlipbookControl: 0 + - m_end_matcap: 0 + - m_end_matcap2HueShift: 0 + - m_end_matcapHueShift: 0 + - m_end_mirrorOptions: 0 + - m_end_outlineAdvanced: 0 + - m_end_panosphereOptions: 0 + - m_end_parallax: 0 + - m_end_parallaxAdvanced: 0 + - m_end_parallaxHeightmap: 0 + - m_end_parallaxInternal: 0 + - m_end_pathing: 0 + - m_end_pen_autoConfig: 0 + - m_end_pointToPoint: 0 + - m_end_postprocess: 0 + - m_end_raliv: 0 + - m_end_ralivAdvanced: 0 + - m_end_ralivOriface: 0 + - m_end_ralivPenetrator: 0 + - m_end_reflectionRim: 0 + - m_end_rimHueShift: 0 + - m_end_rimLightOptions: 0 + - m_end_rimWidthNoise: 0 + - m_end_scrollingEmission1Options: 0 + - m_end_scrollingEmissionOptions: 0 + - m_end_specular: 0 + - m_end_specular1: 0 + - m_end_stylizedSpec: 0 + - m_end_subsurface: 0 + - m_end_tps_penetrator: 0 + - m_end_udimdiscardOptions: 0 + - m_end_uvDistortion: 0 + - m_end_uvPanosphere: 0 + - m_end_uvPolar: 0 + - m_end_vertexManipulation: 0 + - m_end_voronoiRandom: 0 + - m_lightingCategory: 0 + - m_lightingOptions: 1 + - m_mainCategory: 1 + - m_mainOptions: 1 + - m_modifierCategory: 0 + - m_outlineOptions: 0 + - m_postprocessing: 0 + - m_renderingCategory: 0 + - m_renderingOptions: 0 + - m_specialFXCategory: 0 + - m_start_ALDecalSpectrum: 0 + - m_start_Alpha: 0 + - m_start_Aniso: 0 + - m_start_BlackLight: 0 + - m_start_BonusSliders: 0 + - m_start_Bulge: 0 + - m_start_CRT: 0 + - m_start_CenterOutEmission: 0 + - m_start_CenterOutEmission1: 0 + - m_start_CubeMap: 0 + - m_start_Decal0: 0 + - m_start_Decal0AudioLink: 0 + - m_start_Decal1: 0 + - m_start_Decal1AudioLink: 0 + - m_start_Decal2: 0 + - m_start_Decal2AudioLink: 0 + - m_start_Decal3: 0 + - m_start_Decal3AudioLink: 0 + - m_start_DecalSection: 0 + - m_start_DetailOptions: 0 + - m_start_DistortionAudioLink: 0 + - m_start_Emission1AudioLink: 0 + - m_start_EmissionAudioLink: 0 + - m_start_FXProximityColor: 0 + - m_start_FlipbookAudioLink: 0 + - m_start_FresnelAlpha: 0 + - m_start_Gameboy: 0 + - m_start_GlobalThemes: 0 + - m_start_Hologram: 0 + - m_start_Iridescence: 0 + - m_start_IridescenceAudioLink: 0 + - m_start_Lighting: 0 + - m_start_MainHueShift: 0 + - m_start_MainVertexColors: 0 + - m_start_Matcap2: 0 + - m_start_Metallic: 0 + - m_start_OutlineStencil: 0 + - m_start_PathAudioLink: 0 + - m_start_PoiLightData: 0 + - m_start_PoiShading: 0 + - m_start_RGBMask: 0 + - m_start_RimAudioLink: 0 + - m_start_ScifiSpawnIn: 0 + - m_start_ShadowMix: 0 + - m_start_Spawns: 0 + - m_start_StencilPassOptions: 0 + - m_start_Text: 0 + - m_start_TextFPS: 0 + - m_start_TextInstanceTime: 0 + - m_start_TextPosition: 0 + - m_start_TouchGlow: 0 + - m_start_TouchOptions: 0 + - m_start_VertexGlitch: 0 + - m_start_Video: 0 + - m_start_VideoDebug: 0 + - m_start_VideoSettings: 0 + - m_start_Voronoi: 0 + - m_start_ambientOcclusion: 0 + - m_start_angularFade: 0 + - m_start_audioLink: 0 + - m_start_audioLinkDebug: 0 + - m_start_backFace: 0 + - m_start_bakedLighting: 0 + - m_start_blending: 0 + - m_start_blinkingEmissionOptions: 0 + - m_start_blinkingEmissionOptions1: 0 + - m_start_brdf: 1 + - m_start_clearCoat: 0 + - m_start_crossfade: 0 + - m_start_debugOptions: 0 + - m_start_depthFX: 0 + - m_start_depthRimLightOptions: 0 + - m_start_detailShadows: 0 + - m_start_dissolve: 0 + - m_start_dissolveAudioLink: 0 + - m_start_dissolveHueShift: 0 + - m_start_dissolveMasking: 0 + - m_start_distanceFade: 0 + - m_start_distortionFlow: 0 + - m_start_emission1Options: 0 + - m_start_emission2Options: 0 + - m_start_emission3Options: 0 + - m_start_emissionOptions: 0 + - m_start_emissions: 0 + - m_start_flipBook: 0 + - m_start_flipbookHueShift: 0 + - m_start_glitter: 0 + - m_start_glitterHueShift: 0 + - m_start_glitterRandom: 0 + - m_start_glowInDarkEmissionOptions: 0 + - m_start_glowInDarkEmissionOptions1: 0 + - m_start_lightingAdvanced: 0 + - m_start_lightingHSL: 0 + - m_start_lightingModifiers: 0 + - m_start_manualFlipbookControl: 0 + - m_start_matcap: 0 + - m_start_matcap2HueShift: 0 + - m_start_matcapHueShift: 0 + - m_start_mirrorOptions: 0 + - m_start_outlineAdvanced: 0 + - m_start_panosphereOptions: 0 + - m_start_parallax: 0 + - m_start_parallaxAdvanced: 0 + - m_start_parallaxHeightmap: 0 + - m_start_parallaxInternal: 0 + - m_start_pathing: 0 + - m_start_pen_autoConfig: 0 + - m_start_pointToPoint: 0 + - m_start_postprocess: 0 + - m_start_raliv: 0 + - m_start_ralivAdvanced: 0 + - m_start_ralivOriface: 0 + - m_start_ralivPenetrator: 0 + - m_start_reflectionRim: 0 + - m_start_rimHueShift: 0 + - m_start_rimLightOptions: 0 + - m_start_rimWidthNoise: 0 + - m_start_scrollingEmissionOptions: 0 + - m_start_scrollingEmissionOptions1: 0 + - m_start_specular: 0 + - m_start_specular1: 0 + - m_start_stylizedSpec: 0 + - m_start_subsurface: 0 + - m_start_tps_penetrator: 0 + - m_start_udimdiscardOptions: 0 + - m_start_uvDistortion: 0 + - m_start_uvPanosphere: 0 + - m_start_uvPolar: 0 + - m_start_vertexManipulation: 0 + - m_start_voronoiRandom: 0 + - m_thirdparty: 0 + - m_thirdpartyCategory: 0 + - shader_is_using_thry_editor: 69 + - shader_master_label: 0 + - shader_presets: 0 + - shader_properties_label_file: 0 + m_Colors: + - _1st_ShadeColor: {r: 1, g: 1, b: 1, a: 1} + - _1st_ShadeMapPan: {r: 0, g: 0, b: 0, a: 0} + - _2nd_ShadeColor: {r: 1, g: 1, b: 1, a: 1} + - _2nd_ShadeMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ALDecalColorMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ALDecalVolumeColorHigh: {r: 1, g: 0, b: 0, a: 1} + - _ALDecalVolumeColorLow: {r: 0, g: 0, b: 1, a: 1} + - _ALDecalVolumeColorMid: {r: 0, g: 1, b: 0, a: 1} + - _ALDecaldCircleDimensions: {r: 0, g: 1, b: 0, a: 1} + - _ALUVPosition: {r: 0.5, g: 0.5, b: 1, a: 1} + - _ALUVScale: {r: 1, g: 1, b: 1, a: 1} + - _AlphaAudioLinkAddRange: {r: 0, g: 0, b: 0, a: 1} + - _AlphaColor: {r: 1, g: 1, b: 1, a: 1} + - _AlphaTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _AngleForwardDirection: {r: 0, g: 0, b: 1, a: 0} + - _Aniso0Tint: {r: 1, g: 1, b: 1, a: 1} + - _Aniso1Tint: {r: 1, g: 1, b: 1, a: 1} + - _AnisoColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _AnisoTangentMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _AnisoTangentMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Ap_RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _AudioLinkAddEmission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkAddEmission1: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDissolveAlpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDissolveDetail: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission0CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission1CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission2CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission3CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookAlpha: {r: 1, g: 1, b: 0, a: 0} + - _AudioLinkFlipbookEmission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookFrame: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookScale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathEmissionAddA: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathEmissionAddB: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathEmissionAddG: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathEmissionAddR: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathTimeOffsetA: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetB: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetG: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetR: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetA: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetB: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathWidthOffsetG: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathWidthOffsetR: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkRimBrightnessAdd: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkRimEmissionAdd: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkRimWidthAdd: {r: 0, g: 0, b: 0, a: 0} + - _BRDFMetallicGlossMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BRDFMetallicMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BRDFSpecularMapPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceColor: {r: 1, g: 1, b: 1, a: 1} + - _BackFaceMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFacePanning: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _BlackLightMaskEnd: {r: 1, g: 1, b: 1, a: 1} + - _BlackLightMaskKeys: {r: 2, g: 3, b: 4, a: 5} + - _BlackLightMaskStart: {r: 0, g: 0, b: 0, a: 0} + - _BlueColor: {r: 1, g: 1, b: 1, a: 1} + - _BlueTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _BumpMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _ClearCoatSpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _ClearcoatMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClippingMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ClothMetallicSmoothnessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _CubeMapColor: {r: 1, g: 1, b: 1, a: 1} + - _CubeMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalColor: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor1: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor2: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor3: {r: 1, g: 1, b: 1, a: 1} + - _DecalMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalPosition: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalPosition1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalPosition2: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalPosition3: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalScale: {r: 1, g: 1, b: 0, a: 0} + - _DecalScale1: {r: 1, g: 1, b: 0, a: 0} + - _DecalScale2: {r: 1, g: 1, b: 0, a: 0} + - _DecalScale3: {r: 1, g: 1, b: 0, a: 0} + - _DecalSideOffset: {r: 0, g: 0, b: 0, a: 0} + - _DecalSideOffset1: {r: 0, g: 0, b: 0, a: 0} + - _DecalSideOffset2: {r: 0, g: 0, b: 0, a: 0} + - _DecalSideOffset3: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexture1Pan: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexture2Pan: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexture3Pan: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DepthColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthGlowColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthGradientPan: {r: 0, g: 0, b: 0, a: 0} + - _DepthMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DepthRimColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DetailMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTexPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTint: {r: 1, g: 1, b: 1, a: 1} + - _DissolveDetailNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveEndPoint: {r: 0, g: 1, b: 0, a: 0} + - _DissolveMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0} + - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveToTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionFlowTexture1Pan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionFlowTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionSpeed: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DistortionSpeed1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DistortionStrength1AudioLink: {r: 0, g: 0, b: 0, a: 0} + - _DistortionStrengthAudioLink: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL0StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL1StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL2StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL3StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionCenterOutAddAudioLink: {r: 0, g: 0, b: 0, a: 0} + - _EmissionCenterOutAddAudioLink1: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissionColor1: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor2: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor3: {r: 1, g: 1, b: 1, a: 1} + - _EmissionMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMap2Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMap3Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMapPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask2Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask3Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissiveScroll_Direction: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction1: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction2: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction3: {r: 0, g: -10, b: 0, a: 0} + - _FXProximityColorMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _FXProximityColorMinColor: {r: 0, g: 0, b: 0, a: 1} + - _FlipbookColor: {r: 1, g: 1, b: 1, a: 1} + - _FlipbookCrossfadeRange: {r: 0.75, g: 1, b: 0, a: 1} + - _FlipbookMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FlipbookSideOffset: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookTexArrayPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterColor: {r: 1, g: 1, b: 1, a: 1} + - _GlitterColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMinMaxBrightness: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSaturation: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSize: {r: 0.1, g: 0.5, b: 0, a: 1} + - _GlitterPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterUVPanning: {r: 0, g: 0, b: 0, a: 0} + - _GlobalThemeColor0: {r: 1, g: 1, b: 1, a: 1} + - _GlobalThemeColor1: {r: 1, g: 1, b: 1, a: 1} + - _GlobalThemeColor2: {r: 1, g: 1, b: 1, a: 1} + - _GlobalThemeColor3: {r: 1, g: 1, b: 1, a: 1} + - _GreenColor: {r: 1, g: 1, b: 1, a: 1} + - _GreenTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _HeightMapPan: {r: 0, g: 0, b: 0, a: 0} + - _HeightmaskPan: {r: 0, g: 0, b: 0, a: 0} + - _HighColor: {r: 1, g: 1, b: 1, a: 1} + - _HighColor_TexPan: {r: 0, g: 0, b: 0, a: 0} + - _HoloDirection: {r: 0, g: 1, b: 0, a: 1} + - _IridescenceAudioLinkEmission: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceAudioLinkEmissionAdd: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceRampPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingAOMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingAOTexPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingDetailShadowMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingDetailShadowsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingForcedColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingShadowMasksPan: {r: 0, g: 0, b: 0, a: 0} + - _LightngForcedDirection: {r: 0, g: 0, b: 0, a: 1} + - _LineColor: {r: 1, g: 1, b: 1, a: 1} + - _MainColorAdjustTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MainFadeTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MainTexPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap0NormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap1NormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap2Color: {r: 1, g: 1, b: 1, a: 1} + - _Matcap2MaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MatcapColor: {r: 1, g: 1, b: 1, a: 1} + - _MatcapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetalReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _MetallicMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MetallicTintMapPan: {r: 0, g: 0, b: 0, a: 0} + - _MirrorTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MochieMetallicMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _MochieMetallicMasksPan: {r: 0, g: 0, b: 0, a: 0} + - _MochieReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _MochieSpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _OutlineDropShadowOffset: {r: 1, g: 0, b: 0, a: 0} + - _OutlineFadeDistance: {r: 0, g: 0, b: 0, a: 0} + - _OutlineMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _OutlinePersonaDirection: {r: 1, g: 0, b: 0, a: 0} + - _OutlineTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _PBRMaskScaleTiling: {r: 1, g: 1, b: 0, a: 0} + - _PPMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _PPRGB: {r: 1, g: 1, b: 1, a: 1} + - _PPTint: {r: 1, g: 1, b: 1, a: 1} + - _PanoMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _PanosphereColor: {r: 1, g: 1, b: 1, a: 1} + - _PanospherePan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxHeightMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalMinColor: {r: 1, g: 1, b: 1, a: 1} + - _ParallaxInternalPanDepthSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ParallaxInternalPanSpeed: {r: 0, g: 0, b: 0, a: 0} + - _PathColorA: {r: 1, g: 1, b: 1, a: 1} + - _PathColorB: {r: 1, g: 1, b: 1, a: 1} + - _PathColorG: {r: 1, g: 1, b: 1, a: 1} + - _PathColorR: {r: 1, g: 1, b: 1, a: 1} + - _PathEmissionStrength: {r: 0, g: 0, b: 0, a: 1} + - _PathOffset: {r: 0, g: 0, b: 0, a: 1} + - _PathSegments: {r: 0, g: 0, b: 0, a: 1} + - _PathSoftness: {r: 1, g: 1, b: 1, a: 1} + - _PathSpeed: {r: 1, g: 1, b: 1, a: 1} + - _PathTime: {r: -999, g: -999, b: -999, a: 1} + - _PathWidth: {r: 0.03, g: 0.03, b: 0.03, a: 1} + - _PathingColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _PathingMapPan: {r: 0, g: 0, b: 0, a: 0} + - _PolarCenter: {r: 0.5, g: 0.5, b: 0, a: 0} + - _RGBAlphaPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBBluePanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBGreenPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RGBMaskPanning: {r: 0, g: 0, b: 0, a: 0} + - _RGBRedPanning: {r: 0, g: 0, b: 0, a: 0} + - _RedColor: {r: 1, g: 1, b: 1, a: 1} + - _RedTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalAPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalBPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalGPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalRPan: {r: 0, g: 0, b: 0, a: 0} + - _RimEnviroMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _RimMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimShadowAlpha: {r: 0, g: 0, b: 0, a: 1} + - _RimTexPan: {r: 0, g: 0, b: 0, a: 0} + - _RimWidthNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _SSSColor: {r: 1, g: 0, b: 0, a: 1} + - _SSSThicknessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Set_HighColorMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _Shadow2ndColor: {r: 0, g: 0, b: 0, a: 0} + - _Shadow2ndColorTexPan: {r: 0, g: 0, b: 0, a: 0} + - _Shadow3rdColor: {r: 0, g: 0, b: 0, a: 0} + - _Shadow3rdColorTexPan: {r: 0, g: 0, b: 0, a: 0} + - _ShadowBorderColor: {r: 1, g: 0, b: 0, a: 1} + - _ShadowColor: {r: 0.7, g: 0.75, b: 0.85, a: 1} + - _ShadowColorTexPan: {r: 0, g: 0, b: 0, a: 0} + - _SmoothnessMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpawnInEmissionColor: {r: 1, g: 1, b: 1, a: 1} + - _SpawnInGradientFinish: {r: 0, g: -2, b: 0, a: 1} + - _SpawnInGradientStart: {r: 0, g: 2, b: 0, a: 1} + - _SpecularAnisoJitterMacro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMacroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicro1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularAnisoJitterMicroPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularMetallicMapPan: {r: 0, g: 0, b: 0, a: 0} + - _SpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _SpecularTint1: {r: 1, g: 1, b: 1, a: 1} + - _SpecularToonInnerOuter: {r: 0.25, g: 0.3, b: 0, a: 1} + - _SpecularToonInnerOuter1: {r: 0.25, g: 0.3, b: 0, a: 1} + - _SssColorBleedAoWeights: {r: 0.4, g: 0.15, b: 0.13, a: 0} + - _SssTransmissionAbsorption: {r: -8, g: -40, b: -64, a: 0} + - _TPS_PenetratorScale: {r: 1, g: 1, b: 1, a: 1} + - _TextFPSColor: {r: 1, g: 1, b: 1, a: 1} + - _TextFPSOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextFPSScale: {r: 1, g: 1, b: 1, a: 1} + - _TextPositionColor: {r: 1, g: 0, b: 1, a: 1} + - _TextPositionOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionPadding: {r: 0, g: 0, b: 0, a: 0} + - _TextPositionScale: {r: 1, g: 1, b: 1, a: 1} + - _TextTimeColor: {r: 1, g: 0, b: 1, a: 1} + - _TextTimeOffset: {r: 0, g: 0, b: 0, a: 0} + - _TextTimePadding: {r: 0, g: 0, b: 0, a: 0} + - _TextTimeScale: {r: 1, g: 1, b: 1, a: 1} + - _UDIMDiscardRow0: {r: 1, g: 1, b: 1, a: 1} + - _UDIMDiscardRow1: {r: 1, g: 1, b: 1, a: 1} + - _UDIMDiscardRow2: {r: 1, g: 1, b: 1, a: 1} + - _UDIMDiscardRow3: {r: 1, g: 1, b: 1, a: 1} + - _VertexLocalRotationAL: {r: 0, g: 0, b: 0, a: 1} + - _VertexLocalRotationCTALSpeed: {r: 0, g: 0, b: 0, a: 1} + - _VertexLocalScaleALMax: {r: 0, g: 0, b: 0, a: 0} + - _VertexLocalScaleALMin: {r: 0, g: 0, b: 0, a: 0} + - _VertexLocalTranslationALMax: {r: 0, g: 0, b: 0, a: 1} + - _VertexLocalTranslationALMin: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationHeightAL: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationHeightMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _VertexManipulationHeightPan: {r: 0, g: 0, b: 0, a: 0} + - _VertexManipulationLocalRotation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationLocalRotationSpeed: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationLocalScale: {r: 1, g: 1, b: 1, a: 1} + - _VertexManipulationLocalTranslation: {r: 0, g: 0, b: 0, a: 1} + - _VertexManipulationWorldTranslation: {r: 0, g: 0, b: 0, a: 1} + - _VertexRoundingRangeAL: {r: 0, g: 0, b: 0, a: 1} + - _VertexWorldTranslationALMax: {r: 0, g: 0, b: 0, a: 1} + - _VertexWorldTranslationALMin: {r: 0, g: 0, b: 0, a: 1} + - _VideoMaskPanning: {r: 0, g: 0, b: 0, a: 0} + - _VideoOffset: {r: 0, g: 0, b: 0, a: 0} + - _VideoPanning: {r: 0, g: 0, b: 0, a: 0} + - _VideoResolution: {r: 1280, g: 720, b: 0, a: 1} + - _VideoTiling: {r: 1, g: 1, b: 0, a: 0} + - _VoronoiColor0: {r: 0, g: 0, b: 0, a: 1} + - _VoronoiColor1: {r: 1, g: 1, b: 1, a: 1} + - _VoronoiGradient: {r: 0.04, g: 0.05, b: 0, a: 0} + - _VoronoiMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _VoronoiNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _VoronoiRandomMinMaxBrightness: {r: 0.8, g: 1, b: 0, a: 1} + - _VoronoiRandomMinMaxSaturation: {r: 0.8, g: 1, b: 0, a: 1} + - _VoronoiSpeed: {r: 3, g: 3, b: 3, a: 1} diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Assets/Jar/ranch.mat.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Assets/Jar/ranch.mat.meta new 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_AudioLinkPathTimeOffsetBandR: 0 + - _AudioLinkPathWidthOffsetBandA: 0 + - _AudioLinkPathWidthOffsetBandB: 0 + - _AudioLinkPathWidthOffsetBandG: 0 + - _AudioLinkPathWidthOffsetBandR: 0 + - _AudioLinkRimBrightnessBand: 0 + - _AudioLinkRimEmissionBand: 0 + - _AudioLinkRimWidthBand: 0 + - _BRDFTPSDepthEnabled: 0 + - _BRDFTPSReflectionMaskStrength: 1 + - _BRDFTPSSpecularMaskStrength: 1 + - _BackFaceAlpha: 1 + - _BackFaceColorThemeIndex: 0 + - _BackFaceDetailIntensity: 1 + - _BackFaceEmissionLimiter: 1 + - _BackFaceEmissionStrength: 0 + - _BackFaceEnabled: 0 + - _BackFaceHueShift: 0 + - _BackFaceHueShiftEnabled: 0 + - _BackFaceHueShiftSpeed: 0 + - _BackFaceMaskUV: 0 + - _BackFaceReplaceAlpha: 0 + - _BackFaceTextureUV: 0 + - _BaseColor_Step: 0.5 + - _BaseShade_Feather: 0.0001 + - _BlendOp: 0 + - _BlendOpAlpha: 0 + - _BlueColorThemeIndex: 0 + - _BlueTextureUV: 0 + - _BumpMapUV: 0 + - _BumpScale: 1 + - _CCIgnoreCastedShadows: 0 + - _CameraAngleMax: 90 + - _CameraAngleMin: 45 + - _ClearCoatBRDF: 0 + - _ClearCoatForceFallback: 0 + - _ClearCoatGSAAEnabled: 1 + - _ClearCoatGSAAThreshold: 0.1 + - _ClearCoatGSAAVariance: 0.15 + - _ClearCoatLitFallback: 0 + - _ClearCoatMapsUV: 0 + - _ClearCoatMaskInvert: 0 + - _ClearCoatReflectionMaskInvert: 0 + - _ClearCoatReflectionStrength: 1 + - _ClearCoatReflectionTintThemeIndex: 0 + - _ClearCoatSmoothness: 1 + - _ClearCoatSmoothnessMapInvert: 0 + - _ClearCoatSpecularMaskInvert: 0 + - _ClearCoatSpecularStrength: 1 + - _ClearCoatSpecularTintThemeIndex: 0 + - _ClearCoatStrength: 1 + - _ClearCoatTPSDepthMaskEnabled: 0 + - _ClearCoatTPSMaskStrength: 1 + - _ClippingMaskUV: 0 + - _ClothLerp: 0 + - _ClothMetallic: 0 + - _ClothMetallicSmoothnessMapInvert: 0 + - _ClothMetallicSmoothnessMapUV: 0 + - _ClothReflectance: 0.5 + - _ClothSmoothness: 0.5 + - _ColorMask: 15 + - _ColorThemeIndex: 0 + - _ContinuousDissolve: 0 + - _CubeMapAdd: 0 + - _CubeMapColorThemeIndex: 0 + - _CubeMapEmissionStrength: 0 + - _CubeMapEnabled: 0 + - _CubeMapHueShift: 0 + - _CubeMapHueShiftEnabled: 0 + - _CubeMapHueShiftSpeed: 0 + - _CubeMapIntensity: 1 + - _CubeMapLightMask: 0 + - _CubeMapMaskInvert: 0 + - _CubeMapMaskUV: 0 + - _CubeMapMultiply: 0 + - _CubeMapNormal: 1 + - _CubeMapReplace: 1 + - _CubeMapUVMode: 1 + - _Cull: 2 + - _CurvFix: 1 + - _CurvatureU: 0 + - _CurvatureV: 0 + - _Cutoff: 0 + - _DebugAutocorrelator: 0 + - _DebugBass: 0 + - _DebugCCColors: 0 + - _DebugCCLights: 0 + - _DebugCCStrip: 0 + - _DebugChronotensity: 0 + - _DebugDFT: 0 + - _DebugHighMids: 0 + - _DebugLowMids: 0 + - _DebugTreble: 0 + - _DebugVisualizerHelpbox: 0 + - _DebugWaveform: 0 + - _Decal0Depth: 0 + - _Decal0HueAngleStrength: 0 + - _Decal0MaskChannel: 0 + - _Decal0TPSMaskStrength: 1 + - _Decal1Depth: 0 + - _Decal1HueAngleStrength: 0 + - _Decal1MaskChannel: 1 + - _Decal1TPSMaskStrength: 1 + - _Decal2Depth: 0 + - _Decal2HueAngleStrength: 0 + - _Decal2MaskChannel: 2 + - _Decal2TPSMaskStrength: 1 + - _Decal3Depth: 0 + - _Decal3HueAngleStrength: 0 + - _Decal3MaskChannel: 3 + - _Decal3TPSMaskStrength: 1 + - _DecalBlendAlpha: 1 + - _DecalBlendAlpha1: 1 + - _DecalBlendAlpha2: 1 + - _DecalBlendAlpha3: 1 + - _DecalBlendType: 0 + - _DecalBlendType1: 0 + - _DecalBlendType2: 0 + - _DecalBlendType3: 0 + - _DecalColor1ThemeIndex: 0 + - _DecalColor2ThemeIndex: 0 + - _DecalColor3ThemeIndex: 0 + - _DecalColorThemeIndex: 0 + - _DecalEmissionStrength: 0.1 + - _DecalEmissionStrength1: 0 + - _DecalEmissionStrength2: 0 + - _DecalEmissionStrength3: 0 + - _DecalEnabled: 1 + - _DecalEnabled1: 0 + - _DecalEnabled2: 0 + - _DecalEnabled3: 0 + - _DecalHueShift: 0 + - _DecalHueShift1: 0 + - _DecalHueShift2: 0 + - _DecalHueShift3: 0 + - _DecalHueShiftEnabled: 0 + - _DecalHueShiftEnabled1: 0 + - _DecalHueShiftEnabled2: 0 + - _DecalHueShiftEnabled3: 0 + - _DecalHueShiftSpeed: 1 + - _DecalHueShiftSpeed1: 0 + - _DecalHueShiftSpeed2: 0 + - _DecalHueShiftSpeed3: 0 + - _DecalMaskUV: 0 + - _DecalOverrideAlpha: 0 + - _DecalOverrideAlpha1: 0 + - _DecalOverrideAlpha2: 0 + - _DecalOverrideAlpha3: 0 + - _DecalRotation: 83.2 + - _DecalRotation1: 0 + - _DecalRotation2: 0 + - _DecalRotation3: 0 + - _DecalRotationCTALBand0: 0 + - _DecalRotationCTALBand1: 0 + - _DecalRotationCTALBand2: 0 + - _DecalRotationCTALBand3: 0 + - _DecalRotationCTALSpeed0: 0 + - _DecalRotationCTALSpeed1: 0 + - _DecalRotationCTALSpeed2: 0 + - _DecalRotationCTALSpeed3: 0 + - _DecalRotationCTALType0: 0 + - _DecalRotationCTALType1: 0 + - _DecalRotationCTALType2: 0 + - _DecalRotationCTALType3: 0 + - _DecalRotationSpeed: 5 + - _DecalRotationSpeed1: 0 + - _DecalRotationSpeed2: 0 + - _DecalRotationSpeed3: 0 + - _DecalTPSDepthMaskEnabled: 0 + - _DecalTexture1UV: 0 + - _DecalTexture2UV: 0 + - _DecalTexture3UV: 0 + - _DecalTextureUV: 0 + - _DecalTiled: 0 + - _DecalTiled1: 0 + - _DecalTiled2: 0 + - _DecalTiled3: 0 + - _DepthAlphaMaxDepth: 1 + - _DepthAlphaMaxValue: 1 + - _DepthAlphaMinDepth: 0 + - _DepthAlphaMinValue: 0 + - _DepthAlphaToggle: 0 + - _DepthColorBlendMode: 0 + - _DepthColorMaxDepth: 1 + - _DepthColorMaxValue: 1 + - _DepthColorMinDepth: 0 + - _DepthColorMinValue: 0 + - _DepthColorThemeIndex: 0 + - _DepthColorToggle: 0 + - _DepthEmissionStrength: 0 + - _DepthMaskUV: 0 + - _DepthRimAdd: 0 + - _DepthRimAdditiveLighting: 0 + - _DepthRimColorThemeIndex: 0 + - _DepthRimEmission: 0 + - _DepthRimHideInShadow: 0 + - _DepthRimMixBaseColor: 0 + - _DepthRimMixLightColor: 0 + - _DepthRimMultiply: 0 + - _DepthRimNormalToUse: 1 + - _DepthRimReplace: 0 + - _DepthRimSharpness: 0.2 + - _DepthRimWidth: 0.2 + - _DepthTextureUV: 0 + - _DetailBrightness: 1 + - _DetailEnabled: 0 + - _DetailMaskUV: 0 + - _DetailNormalMapScale: 1 + - _DetailNormalMapUV: 0 + - _DetailTexIntensity: 1 + - _DetailTexUV: 0 + - _DetailTintThemeIndex: 0 + - _DisableDirectionalInAdd: 1 + - _DissolveAlpha: 0 + - _DissolveAlpha0: 0 + - _DissolveAlpha1: 0 + - _DissolveAlpha2: 0 + - _DissolveAlpha3: 0 + - _DissolveAlpha4: 0 + - _DissolveAlpha5: 0 + - _DissolveAlpha6: 0 + - _DissolveAlpha7: 0 + - _DissolveAlpha8: 0 + - _DissolveAlpha9: 0 + - _DissolveDetailNoiseUV: 0 + - _DissolveDetailStrength: 0.1 + - _DissolveEdgeColorThemeIndex: 0 + - _DissolveEdgeEmission: 0 + - _DissolveEdgeHardness: 0.5 + - _DissolveEdgeHueShift: 0 + - _DissolveEdgeHueShiftEnabled: 0 + - _DissolveEdgeHueShiftSpeed: 0 + - _DissolveEdgeWidth: 0.025 + - _DissolveHueShift: 0 + - _DissolveHueShiftEnabled: 0 + - _DissolveHueShiftSpeed: 0 + - _DissolveInvertDetailNoise: 0 + - _DissolveInvertNoise: 0 + - _DissolveMaskInvert: 0 + - _DissolveMaskUV: 0 + - _DissolveNoiseTextureUV: 0 + - _DissolveP2PEdgeLength: 0.1 + - _DissolveP2PWorldLocal: 0 + - _DissolveTextureColorThemeIndex: 0 + - _DissolveToEmissionStrength: 0 + - _DissolveToTextureUV: 0 + - _DissolveType: 1 + - _DissolveUseVertexColors: 0 + - _DistortionFlowTexture1UV: 0 + - _DistortionFlowTextureUV: 0 + - _DistortionMaskUV: 0 + - _DistortionStrength: 0.03 + - _DistortionStrength1: 0.01 + - _DistortionStrength1AudioLinkBand: 0 + - _DistortionStrengthAudioLinkBand: 0 + - _DistortionUvToDistort: 0 + - _DstBlend: 0 + - _EmissionAL0Enabled: 0 + - _EmissionAL0StrengthBand: 0 + - _EmissionAL1Enabled: 0 + - _EmissionAL1StrengthBand: 0 + - _EmissionAL2Enabled: 0 + - _EmissionAL2StrengthBand: 0 + - _EmissionAL3Enabled: 0 + - _EmissionAL3StrengthBand: 0 + - _EmissionBaseColorAsMap: 0 + - _EmissionBaseColorAsMap1: 0 + - _EmissionBaseColorAsMap2: 0 + - _EmissionBaseColorAsMap3: 0 + - _EmissionBlinkingEnabled: 0 + - _EmissionBlinkingEnabled1: 0 + - _EmissionBlinkingEnabled2: 0 + - _EmissionBlinkingEnabled3: 0 + - _EmissionBlinkingOffset: 0 + - _EmissionBlinkingOffset1: 0 + - _EmissionBlinkingOffset2: 0 + - _EmissionBlinkingOffset3: 0 + - _EmissionCenterOutEnabled: 0 + - _EmissionCenterOutEnabled1: 0 + - _EmissionCenterOutEnabled2: 0 + - _EmissionCenterOutEnabled3: 0 + - _EmissionCenterOutSpeed: 5 + - _EmissionCenterOutSpeed1: 5 + - _EmissionCenterOutSpeed2: 5 + - _EmissionCenterOutSpeed3: 5 + - _EmissionColor1ThemeIndex: 0 + - _EmissionColor2ThemeIndex: 0 + - _EmissionColor3ThemeIndex: 0 + - _EmissionColorThemeIndex: 0 + - _EmissionHueShift: 0 + - _EmissionHueShift1: 0 + - _EmissionHueShift2: 0 + - _EmissionHueShift3: 0 + - _EmissionHueShiftEnabled: 0 + - _EmissionHueShiftEnabled1: 0 + - _EmissionHueShiftEnabled2: 0 + - _EmissionHueShiftEnabled3: 0 + - _EmissionHueShiftSpeed: 0 + - _EmissionHueShiftSpeed1: 0 + - _EmissionHueShiftSpeed2: 0 + - _EmissionHueShiftSpeed3: 0 + - _EmissionMap1UV: 0 + - _EmissionMap2UV: 0 + - _EmissionMap3UV: 0 + - _EmissionMapUV: 0 + - _EmissionMask1UV: 0 + - _EmissionMask2UV: 0 + - _EmissionMask3UV: 0 + - _EmissionMaskInvert: 0 + - _EmissionMaskInvert1: 0 + - _EmissionMaskInvert2: 0 + - _EmissionMaskInvert3: 0 + - _EmissionMaskUV: 0 + - _EmissionReplace0: 0 + - _EmissionReplace1: 0 + - _EmissionReplace2: 0 + - _EmissionReplace3: 0 + - _EmissionScrollingOffset: 0 + - _EmissionScrollingOffset1: 0 + - _EmissionScrollingOffset2: 0 + - _EmissionScrollingOffset3: 0 + - _EmissionScrollingUseCurve: 0 + - _EmissionScrollingUseCurve1: 0 + - _EmissionScrollingUseCurve2: 0 + - _EmissionScrollingUseCurve3: 0 + - _EmissionScrollingVertexColor: 0 + - _EmissionScrollingVertexColor1: 0 + - _EmissionScrollingVertexColor2: 0 + - _EmissionScrollingVertexColor3: 0 + - _EmissionStrength: 0 + - _EmissionStrength1: 0 + - _EmissionStrength2: 0 + - _EmissionStrength3: 0 + - _EmissiveBlink_Max: 1 + - _EmissiveBlink_Max1: 1 + - _EmissiveBlink_Max2: 1 + - _EmissiveBlink_Max3: 1 + - _EmissiveBlink_Min: 0 + - _EmissiveBlink_Min1: 0 + - _EmissiveBlink_Min2: 0 + - _EmissiveBlink_Min3: 0 + - _EmissiveBlink_Velocity: 4 + - _EmissiveBlink_Velocity1: 4 + - _EmissiveBlink_Velocity2: 4 + - _EmissiveBlink_Velocity3: 4 + - _EmissiveScroll_Interval: 20 + - _EmissiveScroll_Interval1: 20 + - _EmissiveScroll_Interval2: 20 + - _EmissiveScroll_Interval3: 20 + - _EmissiveScroll_Velocity: 10 + - _EmissiveScroll_Velocity1: 10 + - _EmissiveScroll_Velocity2: 10 + - _EmissiveScroll_Velocity3: 10 + - _EmissiveScroll_Width: 10 + - _EmissiveScroll_Width1: 10 + - _EmissiveScroll_Width2: 10 + - _EmissiveScroll_Width3: 10 + - _EnableALDecal: 0 + - _EnableAniso: 0 + - _EnableAudioLink: 0 + - _EnableDepthRimLighting: 0 + - _EnableDissolve: 0 + - _EnableDissolveAudioLink: 0 + - _EnableDistortion: 0 + - _EnableDistortionAudioLink: 0 + - _EnableEmission: 0 + - _EnableEmission1: 0 + - _EnableEmission2: 0 + - _EnableEmission3: 0 + - _EnableEnvironmentalRim: 0 + - _EnableFlipbook: 0 + - _EnableGITDEmission: 0 + - _EnableGITDEmission1: 0 + - _EnableGITDEmission2: 0 + - _EnableGITDEmission3: 0 + - _EnableIridescence: 0 + - _EnableMirrorOptions: 0 + - _EnablePathing: 0 + - _EnableRimLighting: 1 + - _EnableTouchGlow: 0 + - _EnableUDIMDiscardOptions: 0 + - _FXProximityColor: 0 + - _FXProximityColorMaxColorThemeIndex: 0 + - _FXProximityColorMaxDistance: 1 + - _FXProximityColorMinColorThemeIndex: 0 + - _FXProximityColorMinDistance: 0 + - _FXProximityColorType: 1 + - _FlipbookAdd: 0 + - _FlipbookAlphaControlsFinalAlpha: 0 + - _FlipbookChronoType: 0 + - _FlipbookChronotensityBand: 0 + - _FlipbookChronotensityEnabled: 0 + - _FlipbookChronotensitySpeed: 0 + - _FlipbookColorReplaces: 0 + - _FlipbookColorThemeIndex: 0 + - _FlipbookCrossfadeEnabled: 0 + - _FlipbookCurrentFrame: -1 + - _FlipbookEmissionStrength: 0 + - _FlipbookFPS: 30 + - _FlipbookHueShift: 0 + - _FlipbookHueShiftEnabled: 0 + - _FlipbookHueShiftSpeed: 0 + - _FlipbookIntensityControlsAlpha: 0 + - _FlipbookManualFrameControl: 0 + - _FlipbookMaskUV: 0 + - _FlipbookMultiply: 0 + - _FlipbookReplace: 1 + - _FlipbookRotation: 0 + - _FlipbookRotationSpeed: 0 + - _FlipbookTexArrayUV: 0 + - _FlipbookTiled: 0 + - _FlipbookTotalFrames: 1 + - _ForgotToLockMaterial: 1 + - _GITDEMaxEmissionMultiplier: 0 + - _GITDEMaxEmissionMultiplier1: 0 + - _GITDEMaxEmissionMultiplier2: 0 + - _GITDEMaxEmissionMultiplier3: 0 + - _GITDEMaxLight: 1 + - _GITDEMaxLight1: 1 + - _GITDEMaxLight2: 1 + - _GITDEMaxLight3: 1 + - _GITDEMinEmissionMultiplier: 1 + - _GITDEMinEmissionMultiplier1: 1 + - _GITDEMinEmissionMultiplier2: 1 + - _GITDEMinEmissionMultiplier3: 1 + - _GITDEMinLight: 0 + - _GITDEMinLight1: 0 + - _GITDEMinLight2: 0 + - _GITDEMinLight3: 0 + - _GITDEWorldOrMesh: 0 + - _GITDEWorldOrMesh1: 0 + - _GITDEWorldOrMesh2: 0 + - _GITDEWorldOrMesh3: 0 + - _GlitterAngleRange: 90 + - _GlitterBias: 0.8 + - _GlitterBlendType: 0 + - _GlitterBrightness: 3 + - _GlitterCenterSize: 0.08 + - _GlitterColorMapUV: 0 + - _GlitterColorThemeIndex: 0 + - _GlitterContrast: 300 + - _GlitterEnable: 1 + - _GlitterFrequency: 300 + - _GlitterHideInShadow: 0 + - _GlitterHueShift: 0 + - _GlitterHueShiftEnabled: 0 + - _GlitterHueShiftSpeed: 0 + - _GlitterJaggyFix: 0 + - _GlitterJitter: 1 + - _GlitterMaskUV: 0 + - _GlitterMinBrightness: 0 + - _GlitterMode: 0 + - _GlitterRandomColors: 0 + - _GlitterRandomRotation: 0 + - _GlitterRandomSize: 0 + - _GlitterShape: 0 + - _GlitterSize: 0.3 + - _GlitterSpeed: 10 + - _GlitterTextureRotation: 0 + - _GlitterUV: 0 + - _GlitterUseSurfaceColor: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _GreenColorThemeIndex: 0 + - _GreenTextureUV: 0 + - _HeightMapUV: 0 + - _HeightStepsMax: 128 + - _HeightStepsMin: 10 + - _HeightStrength: 0.4247461 + - _HeightmaskInvert: 0 + - _HeightmaskUV: 0 + - _HighColorThemeIndex: 0 + - _HighColor_Power: 0.2 + - _HighColor_TexUV: 0 + - _IgnoreCastedShadows: 0 + - _IgnoreFog: 0 + - _Inverse_Clipping: 0 + - _IridescenceAddBlend: 0 + - _IridescenceAudioLinkEmissionAddBand: 0 + - _IridescenceAudioLinkEmissionBand: 0 + - _IridescenceEmissionStrength: 0 + - _IridescenceHueShift: 0 + - _IridescenceHueShiftEnabled: 0 + - _IridescenceHueShiftSpeed: 0 + - _IridescenceIntensity: 1 + - _IridescenceMaskUV: 0 + - _IridescenceMultiplyBlend: 0 + - _IridescenceNormalIntensity: 1 + - _IridescenceNormalMapUV: 0 + - _IridescenceNormalSelection: 1 + - _IridescenceNormalToggle: 0 + - _IridescenceReplaceBlend: 0 + - _Is_BlendAddToHiColor: 0 + - _Is_LightColor_Ap_RimLight: 1 + - _Is_LightColor_RimLight: 1 + - _Is_NormalMapToRimLight: 1 + - _Is_SpecularToHighColor: 0 + - _Layer1Strength: 1 + - _Layer2Size: 0 + - _Layer2Strength: 0 + - _LightDataAOStrengthA: 0 + - _LightDataAOStrengthB: 0 + - _LightDataAOStrengthG: 0 + - _LightDataAOStrengthR: 1 + - _LightDataDebugEnabled: 0 + - _LightDirection_MaskOn: 0 + - _LightingAOMapsUV: 0 + - _LightingAdditiveEnable: 1 + - _LightingAdditiveGradientEnd: 0.5 + - _LightingAdditiveGradientStart: 0 + - _LightingAdditiveLimit: 1 + - _LightingAdditiveLimitIntensity: 0 + - _LightingAdditiveLimited: 0 + - _LightingAdditiveMaxIntensity: 1 + - _LightingAdditiveMonochromatic: 0 + - _LightingAdditivePassthrough: 0.5 + - _LightingAdditiveType: 1 + - _LightingCap: 1 + - _LightingCapEnabled: 1 + - _LightingCastedShadows: 0 + - _LightingColorMode: 0 + - _LightingDebugVisualize: 0 + - _LightingDetailShadowMapsUV: 0 + - _LightingDetailShadowStrengthA: 0 + - _LightingDetailShadowStrengthB: 0 + - _LightingDetailShadowStrengthG: 0 + - _LightingDetailShadowStrengthR: 1 + - _LightingDirectionMode: 0 + - _LightingForceColorEnabled: 0 + - _LightingForcedColorThemeIndex: 0 + - _LightingGradientEnd: 0.5 + - _LightingGradientStart: 0 + - _LightingIgnoreAmbientColor: 0 + - _LightingIndirectUsesNormals: 0 + - _LightingMapMode: 0 + - _LightingMinLightBrightness: 0 + - _LightingMode: 6 + - _LightingMonochromatic: 0 + - _LightingShadowMaskStrengthA: 0 + - _LightingShadowMaskStrengthB: 0 + - _LightingShadowMaskStrengthG: 0 + - _LightingShadowMaskStrengthR: 1 + - _LightingShadowMasksUV: 0 + - _LightingStandardSmoothness: 0 + - _LightingVertexLightingEnabled: 1 + - _LightingWrappedNormalization: 0 + - _LightingWrappedWrap: 0 + - _LockTooltip: 0 + - _MainALHueShiftBand: 0 + - _MainALHueShiftCTIndex: 0 + - _MainBrightness: 0 + - _MainColorAdjustTextureUV: 0 + - _MainColorAdjustToggle: 0 + - _MainHueALCTEnabled: 0 + - _MainHueALMotionSpeed: 1 + - _MainHueShift: 0 + - _MainHueShiftReplace: 1 + - _MainHueShiftSpeed: 0 + - _MainHueShiftToggle: 0 + - _MainTexUV: 0 + - _MainUseVertexColorAlpha: 0 + - _MainVertexColoring: 0 + - _MainVertexColoringLinearSpace: 1 + - _Matcap0CustomNormal: 0 + - _Matcap0NormalMapScale: 1 + - _Matcap0NormalMapUV: 0 + - _Matcap1CustomNormal: 0 + - _Matcap1NormalMapScale: 1 + - _Matcap1NormalMapUV: 0 + - _Matcap2Add: 0 + - _Matcap2AddToLight: 0 + - _Matcap2AlphaOverride: 0 + - _Matcap2Border: 0.43 + - _Matcap2ColorThemeIndex: 0 + - _Matcap2EmissionStrength: 0 + - _Matcap2Enable: 0 + - _Matcap2HueShift: 0 + - _Matcap2HueShiftEnabled: 0 + - _Matcap2HueShiftSpeed: 0 + - _Matcap2Intensity: 1 + - _Matcap2LightMask: 0 + - _Matcap2MaskInvert: 0 + - _Matcap2MaskUV: 0 + - _Matcap2Mixed: 0 + - _Matcap2Multiply: 0 + - _Matcap2Normal: 1 + - _Matcap2Replace: 0 + - _Matcap2TPSDepthEnabled: 0 + - _Matcap2TPSMaskStrength: 1 + - _Matcap2UVMode: 1 + - _MatcapAdd: 0 + - _MatcapAddToLight: 0 + - _MatcapAlphaOverride: 0 + - _MatcapBorder: 0.43 + - _MatcapColorThemeIndex: 0 + - _MatcapEmissionStrength: 0 + - _MatcapEnable: 0 + - _MatcapHueShift: 0 + - _MatcapHueShiftEnabled: 0 + - _MatcapHueShiftSpeed: 0 + - _MatcapIntensity: 1 + - _MatcapLightMask: 0 + - _MatcapMaskInvert: 0 + - _MatcapMaskUV: 0 + - _MatcapMixed: 0 + - _MatcapMultiply: 0 + - _MatcapNormal: 1 + - _MatcapReplace: 1 + - _MatcapTPSDepthEnabled: 0 + - _MatcapTPSMaskStrength: 1 + - _MatcapUVMode: 1 + - _Metallic: 0 + - _Mirror: 0 + - _MirrorTextureUV: 0 + - _MochieBRDF: 0 + - _MochieForceFallback: 0 + - _MochieGSAAEnabled: 1 + - _MochieLitFallback: 0 + - _MochieMetallicMapInvert: 0 + - _MochieMetallicMapsUV: 0 + - _MochieMetallicMasksUV: 0 + - _MochieMetallicMultiplier: 0 + - _MochieReflectionMaskInvert: 0 + - _MochieReflectionStrength: 1 + - _MochieReflectionTintThemeIndex: 0 + - _MochieRoughnessMapInvert: 0 + - _MochieRoughnessMultiplier: 1 + - _MochieRoughnessMultiplier2: 1 + - _MochieSpecularMaskInvert: 0 + - _MochieSpecularStrength: 1 + - _MochieSpecularStrength2: 1 + - _MochieSpecularTintThemeIndex: 0 + - _Mode: 0 + - _ModelAngleMax: 90 + - _ModelAngleMin: 45 + - _OcclusionStrength: 1 + - _OffsetFactor: 0 + - _OffsetUnits: 0 + - _PBRSplitMaskSample: 0 + - _PPBrightness: 1 + - _PPContrast: 1 + - _PPEmissionMultiplier: 1 + - _PPFinalColorMultiplier: 1 + - _PPHDR: 0 + - _PPHelp: 0 + - _PPHue: 0 + - _PPLUTStrength: 0 + - _PPLightingAddition: 0 + - _PPLightingMultiplier: 1 + - _PPLightness: 0 + - _PPMaskInvert: 0 + - _PPMaskUV: 0 + - _PPSaturation: 1 + - _PanoUseBothEyes: 1 + - _Parallax: 0.02 + - _ParallaxUV: 0 + - _PathALAutoCorrelator: 0 + - _PathALAutoCorrelatorA: 0 + - _PathALAutoCorrelatorB: 0 + - _PathALAutoCorrelatorG: 0 + - _PathALAutoCorrelatorR: 0 + - _PathALCCA: 0 + - _PathALCCB: 0 + - _PathALCCG: 0 + - _PathALCCR: 0 + - _PathALChrono: 0 + - _PathALEmissionOffset: 0 + - _PathALHistory: 0 + - _PathALHistoryA: 0 + - _PathALHistoryB: 0 + - _PathALHistoryBandA: 0 + - _PathALHistoryBandB: 0 + - _PathALHistoryBandG: 0 + - _PathALHistoryBandR: 0 + - _PathALHistoryG: 0 + - _PathALHistoryR: 0 + - _PathALTimeOffset: 0 + - _PathALWidthOffset: 0 + - _PathChronoBandA: 0 + - _PathChronoBandB: 0 + - _PathChronoBandG: 0 + - _PathChronoBandR: 0 + - _PathChronoSpeedA: 0 + - _PathChronoSpeedB: 0 + - _PathChronoSpeedG: 0 + - _PathChronoSpeedR: 0 + - _PathChronoTypeA: 0 + - _PathChronoTypeB: 0 + - _PathChronoTypeG: 0 + - _PathChronoTypeR: 0 + - _PathColorAThemeIndex: 0 + - _PathColorBThemeIndex: 0 + - _PathColorGThemeIndex: 0 + - _PathColorRThemeIndex: 0 + - _PathGradientType: 0 + - _PathTypeA: 0 + - _PathTypeB: 0 + - _PathTypeG: 0 + - _PathTypeR: 0 + - _PathingColorMapUV: 0 + - _PathingMapUV: 0 + - _PathingOverrideAlpha: 0 + - _PoiGSAAThreshold: 0.1 + - _PoiGSAAVariance: 0.15 + - _PoiParallax: 0 + - _PolarLengthScale: 1 + - _PolarRadialScale: 1 + - _PolarSpiralPower: 0 + - _PolarUV: 0 + - _PostProcess: 0 + - _RGBBlendMultiplicative: 0 + - _RGBMaskEnabled: 0 + - _RGBMaskUV: 0 + - _RGBNormalBlend: 0 + - _RGBUseVertexColors: 0 + - _RedColorThemeIndex: 0 + - _RedTextureUV: 0 + - _RefSpecFresnel: 1 + - _RenderingReduceClipDistance: 0 + - _RgbNormalAScale: 0 + - _RgbNormalAUV: 0 + - _RgbNormalBScale: 0 + - _RgbNormalBUV: 0 + - _RgbNormalGScale: 0 + - _RgbNormalGUV: 0 + - _RgbNormalRScale: 0 + - _RgbNormalRUV: 0 + - _RgbNormalsEnabled: 0 + - _RimApColorThemeIndex: 0 + - _RimBaseColorMix: 0 + - _RimBlendMode: 0 + - _RimBlendStrength: 1 + - _RimBrighten: 0 + - _RimEnviroBlur: 0.7 + - _RimEnviroIntensity: 1 + - _RimEnviroMaskUV: 0 + - _RimEnviroMinBrightness: 0 + - _RimEnviroSharpness: 0 + - _RimEnviroWidth: 0.45 + - _RimHideInShadow: 0 + - _RimHueShift: 0 + - _RimHueShiftEnabled: 0 + - _RimHueShiftSpeed: 0 + - _RimLightColorBias: 1 + - _RimLightColorThemeIndex: 0 + - _RimLightNormal: 1 + - _RimLight_FeatherOff: 0 + - _RimLight_InsideMask: 0.0001 + - _RimLight_Power: 0.1 + - _RimLightingInvert: 0 + - _RimMaskUV: 0 + - _RimPower: 1 + - _RimShadowMaskRampType: 0 + - _RimShadowMaskStrength: 1 + - _RimShadowToggle: 0 + - _RimShadowWidth: 0 + - _RimSharpness: 0.163 + - _RimStrength: 0 + - _RimStyle: 0 + - _RimTexUV: 0 + - _RimWidth: 0.525 + - _SSIgnoreCastedShadows: 0 + - _Saturation: 0 + - _ScrollingEmission: 0 + - _ScrollingEmission1: 0 + - _ScrollingEmission2: 0 + - _ScrollingEmission3: 0 + - _Set_HighColorMaskUV: 0 + - _ShadeColor_Step: 0 + - _ShaderOptimizerEnabled: 0 + - _ShadingEnabled: 1 + - _ShadingShadeMapBlendType: 0 + - _Shadow2ndBlur: 0.3 + - _Shadow2ndBorder: 0.5 + - _Shadow2ndColorTexUV: 0 + - _Shadow3rdBlur: 0.1 + - _Shadow3rdBorder: 0.25 + - _Shadow3rdColorTexUV: 0 + - _ShadowBlur: 0.1 + - _ShadowBorder: 0.5 + - _ShadowBorderRange: 0 + - _ShadowColorTexUV: 0 + - _ShadowOffset: 0 + - _ShadowStrength: 1 + - _SmoothnessTextureChannel: 0 + - _Specular2ndLayer: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SssBumpBlur: 0.7 + - _SssScale: 1 + - _StencilCompareFunction: 8 + - _StencilFailOp: 0 + - _StencilPassOp: 0 + - _StencilReadMask: 255 + - _StencilRef: 0 + - _StencilWriteMask: 255 + - _StencilZFailOp: 0 + - _StereoEnabled: 0 + - _StylizedSpecular: 0 + - _StylizedSpecular2Feather: 0 + - _StylizedSpecularFeather: 0 + - _StylizedSpecularStrength: 1 + - _TPS2_BufferedDepth: 0 + - _TPS2_BufferedStrength: 0 + - _TPS2_Enabled: 1 + - _TPSBezierHeader: 0 + - _TPSBuldgeHeader: 0 + - _TPSEnabled: 1 + - _TPSHeader: 0 + - _TPSHelpbox: 0 + - _TPSIdleHeader: 0 + - _TPSPenetratorEnabled: 0 + - _TPSPulsingHeader: 0 + - _TPSSqueezeHeader: 0 + - _TPS_BezierSmoothness: 0.17 + - _TPS_BezierStart: 0 + - _TPS_Buldge: 1.237 + - _TPS_BuldgeDistance: 0.402 + - _TPS_BuldgeFalloffDistance: 0.02 + - _TPS_IdleGravity: 0 + - _TPS_IdleMovementStrength: 0.77 + - _TPS_IdleSkrink: 0.591 + - _TPS_IdleSkrinkLength: 1 + - _TPS_IdleSkrinkWidth: 1 + - _TPS_Infobox: 0 + - _TPS_MinimumOrifaceDistance: 1 + - _TPS_MinimumOrificeDistance: 1 + - _TPS_Passthrough: 1 + - _TPS_PenetratorLength: 0.44 + - _TPS_PumpingSpeed: 3.92 + - _TPS_PumpingStrength: 0.054 + - _TPS_PumpingWidth: 0.201 + - _TPS_Squeeze: 0.442 + - _TPS_SqueezeDistance: 0.158 + - _TPS_VertexColors: 1 + - _TPS_VertexColorsHelpbox: 0 + - _TPS_Wetness: 0 + - _TextEnabled: 0 + - _TextFPSColorThemeIndex: 0 + - _TextFPSEmissionStrength: 0 + - _TextFPSEnabled: 0 + - _TextFPSRotation: 0 + - _TextFPSUV: 0 + - _TextPixelRange: 4 + - _TextPositionColorThemeIndex: 0 + - _TextPositionEmissionStrength: 0 + - _TextPositionEnabled: 0 + - _TextPositionRotation: 0 + - _TextPositionUV: 0 + - _TextTimeColorThemeIndex: 0 + - _TextTimeEmissionStrength: 0 + - _TextTimeEnabled: 0 + - _TextTimeRotation: 0 + - _TextTimeUV: 0 + - _Tweak_HighColorMaskLevel: 0 + - _Tweak_LightDirection_MaskLevel: 0 + - _Tweak_RimLightMaskLevel: 0 + - _UDIMDiscardMode: 1 + - _UDIMDiscardUV: 0 + - _UVSec: 0 + - _Unlit_Intensity: 1 + - _UseLightColor: 1 + - _Use_1stAs2nd: 0 + - _Use_1stShadeMapAlpha_As_ShadowMask: 0 + - _Use_2ndShadeMapAlpha_As_ShadowMask: 0 + - _Use_BaseAs1st: 0 + - _VRBAd: 0 + - _VertexAudioLinkEnabled: 0 + - _VertexLocalRotationALBandX: 0 + - _VertexLocalRotationALBandY: 0 + - _VertexLocalRotationALBandZ: 0 + - _VertexLocalRotationCTALBandX: 0 + - _VertexLocalRotationCTALBandY: 0 + - _VertexLocalRotationCTALBandZ: 0 + - _VertexLocalRotationCTALTypeX: 0 + - _VertexLocalRotationCTALTypeY: 0 + - _VertexLocalRotationCTALTypeZ: 0 + - _VertexLocalScaleALBand: 0 + - _VertexLocalTranslationALBand: 0 + - _VertexManipulationHeight: 0 + - _VertexManipulationHeightBand: 0 + - _VertexManipulationHeightBias: 0 + - _VertexManipulationHeightMaskUV: 0 + - _VertexManipulationsEnabled: 0 + - _VertexRoundingDivision: 500 + - _VertexRoundingEnabled: 0 + - _VertexRoundingRangeBand: 0 + - _VertexWorldTranslationALBand: 0 + - _ZTest: 4 + - _ZWrite: 1 + - _glitterFrequencyLinearEmissive: 20 + - footer_discord: 0 + - footer_github: 0 + - footer_patreon: 0 + - footer_twitter: 0 + - footer_youtube: 0 + - m_ALCol: 0 + - m_AudioLinkCategory: 0 + - m_end_ALDecalSpectrum: 0 + - m_end_Alpha: 0 + - m_end_Ansio: 0 + - m_end_BonusSliders: 0 + - m_end_CubeMap: 0 + - m_end_Decal0: 0 + - m_end_Decal0AudioLink: 0 + - m_end_Decal1: 0 + - m_end_Decal1AudioLink: 0 + - m_end_Decal2: 0 + - m_end_Decal2AudioLink: 0 + - m_end_Decal3: 0 + - m_end_Decal3AudioLink: 0 + - m_end_DecalSection: 0 + - m_end_DetailOptions: 0 + - m_end_DistortionAudioLink: 0 + - m_end_FXProximityColor: 0 + - m_end_FlipbookAudioLink: 0 + - m_end_GlobalThemes: 0 + - m_end_Iridescence: 0 + - m_end_IridescenceAudioLink: 0 + - m_end_MainHueShift: 0 + - m_end_MainVertexColors: 0 + - m_end_Matcap2: 0 + - m_end_PathAudioLink: 0 + - m_end_PoiLightData: 0 + - m_end_PoiShading: 0 + - m_end_RGBMask: 0 + - m_end_RimAudioLink: 0 + - m_end_StencilPassOptions: 0 + - m_end_Text: 0 + - m_end_TextFPS: 0 + - m_end_TextInstanceTime: 0 + - m_end_TextPosition: 0 + - m_end_audioLink: 0 + - m_end_backFace: 0 + - m_end_blending: 0 + - m_end_brdf: 0 + - m_end_clearCoat: 0 + - m_end_crossfade: 0 + - m_end_depthFX: 0 + - m_end_depthRimLightOptions: 0 + - m_end_dissolve: 0 + - m_end_dissolveHueShift: 0 + - m_end_emission1Options: 0 + - m_end_emission2Options: 0 + - m_end_emission3Options: 0 + - m_end_emissionOptions: 0 + - m_end_emissions: 0 + - m_end_flipBook: 0 + - m_end_flipbookHueShift: 0 + - m_end_glitter: 0 + - m_end_manualFlipbookControl: 0 + - m_end_matcap: 0 + - m_end_mirrorOptions: 0 + - m_end_parallax: 0 + - m_end_pathing: 0 + - m_end_pen_autoConfig: 0 + - m_end_pointToPoint: 0 + - m_end_postprocess: 0 + - m_end_reflectionRim: 0 + - m_end_rimLightOptions: 0 + - m_end_stylizedSpec: 0 + - m_end_tps: 0 + - m_end_tps_penetrator: 0 + - m_end_udimdiscardOptions: 0 + - m_end_uvDistortion: 0 + - m_end_uvPanosphere: 0 + - m_end_uvPolar: 0 + - m_end_vertexManipulation: 0 + - m_lightingCategory: 1 + - m_mainCategory: 1 + - m_modifierCategory: 0 + - m_postprocessing: 0 + - m_renderingCategory: 0 + - m_specialFXCategory: 1 + - m_start_ALDecalSpectrum: 0 + - m_start_Alpha: 0 + - m_start_Aniso: 0 + - m_start_BonusSliders: 0 + - m_start_CubeMap: 0 + - m_start_Decal0: 1 + - m_start_Decal0AudioLink: 0 + - m_start_Decal1: 0 + - m_start_Decal1AudioLink: 0 + - m_start_Decal2: 0 + - m_start_Decal2AudioLink: 0 + - m_start_Decal3: 0 + - m_start_Decal3AudioLink: 0 + - m_start_DecalSection: 1 + - m_start_DetailOptions: 0 + - m_start_DistortionAudioLink: 0 + - m_start_FXProximityColor: 0 + - m_start_FlipbookAudioLink: 0 + - m_start_GlobalThemes: 0 + - m_start_Iridescence: 0 + - m_start_IridescenceAudioLink: 0 + - m_start_MainHueShift: 0 + - m_start_MainVertexColors: 0 + - m_start_Matcap2: 0 + - m_start_PathAudioLink: 0 + - m_start_PoiLightData: 0 + - m_start_PoiShading: 0 + - m_start_RGBMask: 0 + - m_start_RimAudioLink: 0 + - m_start_StencilPassOptions: 0 + - m_start_Text: 0 + - m_start_TextFPS: 0 + - m_start_TextInstanceTime: 0 + - m_start_TextPosition: 0 + - m_start_audioLink: 0 + - m_start_backFace: 0 + - m_start_blending: 0 + - m_start_brdf: 0 + - m_start_clearCoat: 0 + - m_start_crossfade: 0 + - m_start_depthFX: 0 + - m_start_depthRimLightOptions: 0 + - m_start_dissolve: 0 + - m_start_dissolveHueShift: 0 + - m_start_emission1Options: 0 + - m_start_emission2Options: 0 + - m_start_emission3Options: 0 + - m_start_emissionOptions: 0 + - m_start_emissions: 0 + - m_start_flipBook: 0 + - m_start_flipbookHueShift: 0 + - m_start_glitter: 1 + - m_start_manualFlipbookControl: 0 + - m_start_matcap: 0 + - m_start_mirrorOptions: 0 + - m_start_parallax: 0 + - m_start_pathing: 0 + - m_start_pen_autoConfig: 0 + - m_start_pointToPoint: 0 + - m_start_postprocess: 0 + - m_start_reflectionRim: 0 + - m_start_rimLightOptions: 1 + - m_start_stylizedSpec: 0 + - m_start_tps: 1 + - m_start_tps_penetrator: 1 + - m_start_udimdiscardOptions: 0 + - m_start_uvDistortion: 0 + - m_start_uvPanosphere: 0 + - m_start_uvPolar: 0 + - m_start_vertexManipulation: 0 + - m_thirdpartyCategory: 0 + - shader_is_using_thry_editor: 69 + - shader_master_label: 0 + m_Colors: + - _1st_ShadeColor: {r: 1, g: 1, b: 1, a: 1} + - _1st_ShadeMapPan: {r: 0, g: 0, b: 0, a: 0} + - 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_AudioLinkDecal0Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDissolveAlpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDissolveDetail: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission0CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission1CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission2CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission3CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookAlpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookEmission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookFrame: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookScale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathEmissionAddA: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathEmissionAddB: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathEmissionAddG: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathEmissionAddR: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetA: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetB: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetG: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetR: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetA: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetB: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetG: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetR: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkRimBrightnessAdd: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkRimEmissionAdd: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkRimWidthAdd: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceColor: {r: 1, g: 1, b: 1, a: 1} + - _BackFaceMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _BlueColor: {r: 1, g: 1, b: 1, a: 1} + - _BlueTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _BumpMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _ClearCoatSpecularTint: {r: 1, g: 1, b: 1, a: 1} + - 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m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap3: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMask3: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve1: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionScrollingCurve3: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FlipbookTexArray: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlitterTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GreenTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _HeightMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Heightmask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _HighColor_Tex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _IridescenceMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _IridescenceNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _IridescenceRamp: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingAOMaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingDetailShadowMaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _LightingShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainColorAdjustTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap0NormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap1NormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Matcap2Mask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatcapMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MirrorTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MochieMetallicMaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MochieReflCube: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PPLUT: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PPMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PathingColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PathingMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RGBMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RedTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RgbNormalR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimEnviroMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RimTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SDFShadingTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Set_HighColorMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Set_RimLightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Shadow2ndColorTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Shadow3rdColorTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ShadowColorTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SkinLUT: + m_Texture: {fileID: 2800000, guid: d13510bb2be49aa40a66a0101efb6a36, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextGlyphs: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ToonRamp: + m_Texture: {fileID: 2800000, guid: 61bd594533da4fc42bd46ef93ba5a4f6, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _VertexManipulationHeightMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - Instancing: 0 + - _1st2nd_Shades_Feather: 0.0001 + - _1stShadeMapMask_Inverse: 0 + - _1st_ShadeMapUV: 0 + - _2ndShadeMapMask_Inverse: 0 + - _2nd_ShadeMapUV: 0 + - _ALDecalBandClipMax: 1 + - _ALDecalBandClipMin: 0 + - _ALDecalBandStep: 0 + - _ALDecalBaseBoost: 5 + - _ALDecalBlendAlpha: 1 + - _ALDecalBlendType: 0 + - _ALDecalColorMaskUV: 0 + - _ALDecalControlsAlpha: 0 + - _ALDecalHighEmission: 0 + - _ALDecalLineWidth: 1 + - _ALDecalLowEmission: 0 + - _ALDecalMidEmission: 0 + - _ALDecalShapeClip: 0 + - _ALDecalShapeClipBandWidth: 0.5 + - _ALDecalShapeClipVolumeWidth: 0.5 + - _ALDecalTrebleBoost: 1 + - _ALDecalType: 0 + - _ALDecalUV: 0 + - _ALDecalUVMode: 0 + - _ALDecalVolume: 0.5 + - _ALDecalVolumeClipMax: 1 + - _ALDecalVolumeClipMin: 0 + - _ALDecalVolumeColorSource: 1 + - _ALDecalVolumeStep: 0 + - _ALUVRotation: 0 + - _ALUVRotationSpeed: 0 + - _AddBlendOp: 0 + - _AddBlendOpAlpha: 0 + - _AddDstBlend: 1 + - _AddSrcBlend: 1 + - _Add_Antipodean_RimLight: 0 + - _AlphaAngular: 0 + - _AlphaAudioLinkAddBand: 0 + - _AlphaAudioLinkEnabled: 0 + - _AlphaColorThemeIndex: 0 + - _AlphaDistanceFade: 0 + - _AlphaDistanceFadeMax: 0 + - _AlphaDistanceFadeMaxAlpha: 1 + - _AlphaDistanceFadeMin: 0 + - _AlphaDistanceFadeMinAlpha: 0 + - _AlphaDistanceFadeType: 1 + - _AlphaDitherGradient: 0.1 + - _AlphaDithering: 0 + - _AlphaForceOpaque: 0 + - _AlphaFresnel: 0 + - _AlphaFresnelAlpha: 0 + - _AlphaFresnelInvert: 0 + - _AlphaFresnelSharpness: 0.5 + - _AlphaFresnelWidth: 0.5 + - _AlphaMipScale: 0.25 + - _AlphaMod: 0 + - _AlphaPremultiply: 0 + - _AlphaSharpenedA2C: 0 + - _AlphaTextureUV: 0 + - _AlphaToCoverage: 0 + - _AngleCompareTo: 0 + - _AngleMinAlpha: 0 + - _AngleType: 0 + - _Aniso0Blur: 0 + - _Aniso0Edge: 0.5 + - _Aniso0Offset: 0 + - _Aniso0OffsetMapStrength: 0 + - _Aniso0Power: 0 + - _Aniso0Strength: 1 + - _Aniso0TintIndex: 0 + - _Aniso0ToonMode: 0 + - _Aniso1Blur: 0 + - _Aniso1Edge: 0.5 + - _Aniso1Offset: 0 + - _Aniso1OffsetMapStrength: 0 + - _Aniso1Power: 0.1 + - _Aniso1Strength: 1 + - _Aniso1TintIndex: 0 + - _Aniso1ToonMode: 0 + - _AnisoAdd: 1 + - _AnisoColorMapUV: 0 + - _AnisoDebugMode: 0 + - _AnisoDebugToggle: 0 + - _AnisoHideInShadow: 1 + - _AnisoReplace: 0 + - _AnisoUseBaseColor: 0 + - _AnisoUseLightColor: 1 + - _Ap_RimLight_FeatherOff: 0 + - _Ap_RimLight_Power: 0.1 + - _AudioLinkAnimToggle: 1 + - _AudioLinkDecal0AlphaBand: 0 + - _AudioLinkDecal0EmissionBand: 0 + - _AudioLinkDecal0RotationBand: 0 + - _AudioLinkDecal0ScaleBand: 0 + - _AudioLinkDecal0SideBand: 0 + - _AudioLinkDecal1AlphaBand: 0 + - _AudioLinkDecal1EmissionBand: 0 + - _AudioLinkDecal1RotationBand: 0 + - _AudioLinkDecal1ScaleBand: 0 + - _AudioLinkDecal1SideBand: 0 + - _AudioLinkDecal2AlphaBand: 0 + - _AudioLinkDecal2EmissionBand: 0 + - _AudioLinkDecal2RotationBand: 0 + - _AudioLinkDecal2ScaleBand: 0 + - _AudioLinkDecal2SideBand: 0 + - _AudioLinkDecal3AlphaBand: 0 + - _AudioLinkDecal3EmissionBand: 0 + - _AudioLinkDecal3RotationBand: 0 + - _AudioLinkDecal3ScaleBand: 0 + - _AudioLinkDecal3SideBand: 0 + - _AudioLinkDecalCC0: 0 + - _AudioLinkDecalCC1: 0 + - _AudioLinkDecalCC2: 0 + - _AudioLinkDecalCC3: 0 + - _AudioLinkDissolveAlphaBand: 0 + - _AudioLinkDissolveDetailBand: 0 + - _AudioLinkEmission0CenterOutBand: 0 + - _AudioLinkEmission0CenterOutSize: 0 + - _AudioLinkEmission0CenterOutwidth: 1 + - _AudioLinkEmission1CenterOutBand: 0 + - _AudioLinkEmission1CenterOutSize: 0 + - _AudioLinkEmission1CenterOutwidth: 1 + - _AudioLinkEmission2CenterOutBand: 0 + - _AudioLinkEmission2CenterOutSize: 0 + - _AudioLinkEmission2CenterOutwidth: 1 + - _AudioLinkEmission3CenterOutBand: 0 + - _AudioLinkEmission3CenterOutSize: 0 + - _AudioLinkEmission3CenterOutwidth: 1 + - _AudioLinkFlipbookAlphaBand: 0 + - _AudioLinkFlipbookEmissionBand: 0 + - _AudioLinkFlipbookFrameBand: 0 + - _AudioLinkFlipbookScaleBand: 0 + - _AudioLinkHelp: 0 + - _AudioLinkPathEmissionAddBandA: 0 + - _AudioLinkPathEmissionAddBandB: 0 + - _AudioLinkPathEmissionAddBandG: 0 + - _AudioLinkPathEmissionAddBandR: 0 + - _AudioLinkPathTimeOffsetBandA: 0 + - _AudioLinkPathTimeOffsetBandB: 0 + - _AudioLinkPathTimeOffsetBandG: 0 + - _AudioLinkPathTimeOffsetBandR: 0 + - _AudioLinkPathWidthOffsetBandA: 0 + - _AudioLinkPathWidthOffsetBandB: 0 + - _AudioLinkPathWidthOffsetBandG: 0 + - _AudioLinkPathWidthOffsetBandR: 0 + - _AudioLinkRimBrightnessBand: 0 + - _AudioLinkRimEmissionBand: 0 + - _AudioLinkRimWidthBand: 0 + - _BRDFTPSDepthEnabled: 0 + - _BRDFTPSReflectionMaskStrength: 1 + - _BRDFTPSSpecularMaskStrength: 1 + - _BackFaceAlpha: 1 + - _BackFaceColorThemeIndex: 0 + - _BackFaceDetailIntensity: 1 + - _BackFaceEmissionLimiter: 1 + - _BackFaceEmissionStrength: 0 + - _BackFaceEnabled: 0 + - _BackFaceHueShift: 0 + - _BackFaceHueShiftEnabled: 0 + - _BackFaceHueShiftSpeed: 0 + - _BackFaceMaskUV: 0 + - _BackFaceReplaceAlpha: 0 + - _BackFaceTextureUV: 0 + - _BaseColor_Step: 0.5 + - _BaseShade_Feather: 0.0001 + - _BlendOp: 0 + - _BlendOpAlpha: 0 + - _BlueColorThemeIndex: 0 + - _BlueTextureUV: 0 + - _BumpMapUV: 0 + - _BumpScale: 1 + - _CCIgnoreCastedShadows: 0 + - _CameraAngleMax: 90 + - _CameraAngleMin: 45 + - _ClearCoatBRDF: 0 + - _ClearCoatForceFallback: 0 + - _ClearCoatGSAAEnabled: 1 + - _ClearCoatGSAAThreshold: 0.1 + - _ClearCoatGSAAVariance: 0.15 + - _ClearCoatLitFallback: 0 + - _ClearCoatMapsUV: 0 + - _ClearCoatMaskInvert: 0 + - _ClearCoatReflectionMaskInvert: 0 + - _ClearCoatReflectionStrength: 1 + - _ClearCoatReflectionTintThemeIndex: 0 + - _ClearCoatSmoothness: 1 + - _ClearCoatSmoothnessMapInvert: 0 + - _ClearCoatSpecularMaskInvert: 0 + - _ClearCoatSpecularStrength: 1 + - _ClearCoatSpecularTintThemeIndex: 0 + - _ClearCoatStrength: 1 + - _ClearCoatTPSDepthMaskEnabled: 0 + - _ClearCoatTPSMaskStrength: 1 + - _ClippingMaskUV: 0 + - _ClothLerp: 0 + - _ClothMetallic: 0 + - _ClothMetallicSmoothnessMapInvert: 0 + - _ClothMetallicSmoothnessMapUV: 0 + - _ClothReflectance: 0.5 + - _ClothSmoothness: 0.5 + - _ColorMask: 15 + - _ColorThemeIndex: 0 + - _ContinuousDissolve: 0 + - _CubeMapAdd: 0 + - _CubeMapColorThemeIndex: 0 + - _CubeMapEmissionStrength: 0 + - _CubeMapEnabled: 0 + - _CubeMapHueShift: 0 + - _CubeMapHueShiftEnabled: 0 + - _CubeMapHueShiftSpeed: 0 + - _CubeMapIntensity: 1 + - _CubeMapLightMask: 0 + - _CubeMapMaskInvert: 0 + - _CubeMapMaskUV: 0 + - _CubeMapMultiply: 0 + - _CubeMapNormal: 1 + - _CubeMapReplace: 1 + - _CubeMapUVMode: 1 + - _Cull: 2 + - _CurvFix: 1 + - _CurvatureU: 0 + - _CurvatureV: 0 + - _Cutoff: 0 + - _DebugAutocorrelator: 0 + - _DebugBass: 0 + - _DebugCCColors: 0 + - _DebugCCLights: 0 + - _DebugCCStrip: 0 + - _DebugChronotensity: 0 + - _DebugDFT: 0 + - _DebugHighMids: 0 + - _DebugLowMids: 0 + - _DebugTreble: 0 + - _DebugVisualizerHelpbox: 0 + - _DebugWaveform: 0 + - _Decal0Depth: 0 + - _Decal0HueAngleStrength: 0 + - _Decal0MaskChannel: 0 + - _Decal0TPSMaskStrength: 1 + - _Decal1Depth: 0 + - _Decal1HueAngleStrength: 0 + - _Decal1MaskChannel: 1 + - _Decal1TPSMaskStrength: 1 + - _Decal2Depth: 0 + - _Decal2HueAngleStrength: 0 + - _Decal2MaskChannel: 2 + - _Decal2TPSMaskStrength: 1 + - _Decal3Depth: 0 + - _Decal3HueAngleStrength: 0 + - _Decal3MaskChannel: 3 + - _Decal3TPSMaskStrength: 1 + - _DecalBlendAlpha: 1 + - _DecalBlendAlpha1: 1 + - _DecalBlendAlpha2: 1 + - _DecalBlendAlpha3: 1 + - _DecalBlendType: 0 + - _DecalBlendType1: 0 + - _DecalBlendType2: 0 + - _DecalBlendType3: 0 + - _DecalColor1ThemeIndex: 0 + - _DecalColor2ThemeIndex: 0 + - _DecalColor3ThemeIndex: 0 + - _DecalColorThemeIndex: 0 + - _DecalEmissionStrength: 0 + - _DecalEmissionStrength1: 0 + - _DecalEmissionStrength2: 0 + - _DecalEmissionStrength3: 0 + - _DecalEnabled: 1 + - _DecalEnabled1: 0 + - _DecalEnabled2: 0 + - _DecalEnabled3: 0 + - _DecalHueShift: 0 + - _DecalHueShift1: 0 + - _DecalHueShift2: 0 + - _DecalHueShift3: 0 + - _DecalHueShiftEnabled: 0 + - _DecalHueShiftEnabled1: 0 + - _DecalHueShiftEnabled2: 0 + - _DecalHueShiftEnabled3: 0 + - _DecalHueShiftSpeed: 0 + - _DecalHueShiftSpeed1: 0 + - _DecalHueShiftSpeed2: 0 + - _DecalHueShiftSpeed3: 0 + - _DecalMaskUV: 0 + - _DecalOverrideAlpha: 0 + - _DecalOverrideAlpha1: 0 + - _DecalOverrideAlpha2: 0 + - _DecalOverrideAlpha3: 0 + - _DecalRotation: 83.2 + - _DecalRotation1: 0 + - _DecalRotation2: 0 + - _DecalRotation3: 0 + - _DecalRotationCTALBand0: 0 + - _DecalRotationCTALBand1: 0 + - _DecalRotationCTALBand2: 0 + - _DecalRotationCTALBand3: 0 + - _DecalRotationCTALSpeed0: 0 + - _DecalRotationCTALSpeed1: 0 + - _DecalRotationCTALSpeed2: 0 + - _DecalRotationCTALSpeed3: 0 + - _DecalRotationCTALType0: 0 + - _DecalRotationCTALType1: 0 + - _DecalRotationCTALType2: 0 + - _DecalRotationCTALType3: 0 + - _DecalRotationSpeed: 0 + - _DecalRotationSpeed1: 0 + - _DecalRotationSpeed2: 0 + - _DecalRotationSpeed3: 0 + - _DecalTPSDepthMaskEnabled: 0 + - _DecalTexture1UV: 0 + - _DecalTexture2UV: 0 + - _DecalTexture3UV: 0 + - _DecalTextureUV: 0 + - _DecalTiled: 0 + - _DecalTiled1: 0 + - _DecalTiled2: 0 + - _DecalTiled3: 0 + - _DepthAlphaMaxDepth: 1 + - _DepthAlphaMaxValue: 1 + - _DepthAlphaMinDepth: 0 + - _DepthAlphaMinValue: 0 + - _DepthAlphaToggle: 0 + - _DepthColorBlendMode: 0 + - _DepthColorMaxDepth: 1 + - _DepthColorMaxValue: 1 + - _DepthColorMinDepth: 0 + - _DepthColorMinValue: 0 + - _DepthColorThemeIndex: 0 + - _DepthColorToggle: 0 + - _DepthEmissionStrength: 0 + - _DepthMaskUV: 0 + - _DepthRimAdd: 0 + - _DepthRimAdditiveLighting: 0 + - _DepthRimBrightness: 1 + - _DepthRimColorThemeIndex: 0 + - _DepthRimEmission: 0 + - _DepthRimHideInShadow: 0 + - _DepthRimMixBaseColor: 0 + - _DepthRimMixLightColor: 0 + - _DepthRimMultiply: 0 + - _DepthRimNormalToUse: 1 + - _DepthRimReplace: 0 + - _DepthRimSharpness: 0.2 + - _DepthRimType: 0 + - _DepthRimWidth: 0.2 + - _DepthTextureUV: 0 + - _DetailBrightness: 1 + - _DetailEnabled: 0 + - _DetailMaskUV: 0 + - _DetailNormalMapScale: 1 + - _DetailNormalMapUV: 0 + - _DetailTexIntensity: 1 + - _DetailTexUV: 0 + - _DetailTintThemeIndex: 0 + - _DisableDirectionalInAdd: 1 + - _DissolveAlpha: 0 + - _DissolveAlpha0: 0 + - _DissolveAlpha1: 0 + - _DissolveAlpha2: 0 + - _DissolveAlpha3: 0 + - _DissolveAlpha4: 0 + - _DissolveAlpha5: 0 + - _DissolveAlpha6: 0 + - _DissolveAlpha7: 0 + - _DissolveAlpha8: 0 + - _DissolveAlpha9: 0 + - _DissolveDetailNoiseUV: 0 + - _DissolveDetailStrength: 0.1 + - _DissolveEdgeColorThemeIndex: 0 + - _DissolveEdgeEmission: 0 + - _DissolveEdgeHardness: 0.5 + - _DissolveEdgeHueShift: 0 + - _DissolveEdgeHueShiftEnabled: 0 + - _DissolveEdgeHueShiftSpeed: 0 + - _DissolveEdgeWidth: 0.025 + - _DissolveHueShift: 0 + - _DissolveHueShiftEnabled: 0 + - _DissolveHueShiftSpeed: 0 + - _DissolveInvertDetailNoise: 0 + - _DissolveInvertNoise: 0 + - _DissolveMaskInvert: 0 + - _DissolveMaskUV: 0 + - _DissolveNoiseTextureUV: 0 + - _DissolveP2PEdgeLength: 0.1 + - _DissolveP2PWorldLocal: 0 + - _DissolveTextureColorThemeIndex: 0 + - _DissolveToEmissionStrength: 0 + - _DissolveToTextureUV: 0 + - _DissolveType: 1 + - _DissolveUseVertexColors: 0 + - _DistortionFlowTexture1UV: 0 + - _DistortionFlowTextureUV: 0 + - _DistortionMaskUV: 0 + - _DistortionStrength: 0.03 + - _DistortionStrength1: 0.01 + - _DistortionStrength1AudioLinkBand: 0 + - _DistortionStrengthAudioLinkBand: 0 + - _DistortionUvToDistort: 0 + - _DstBlend: 0 + - _EmissionAL0Enabled: 0 + - _EmissionAL0StrengthBand: 0 + - _EmissionAL1Enabled: 0 + - _EmissionAL1StrengthBand: 0 + - _EmissionAL2Enabled: 0 + - _EmissionAL2StrengthBand: 0 + - _EmissionAL3Enabled: 0 + - _EmissionAL3StrengthBand: 0 + - _EmissionBaseColorAsMap: 0 + - _EmissionBaseColorAsMap1: 0 + - _EmissionBaseColorAsMap2: 0 + - _EmissionBaseColorAsMap3: 0 + - _EmissionBlinkingEnabled: 0 + - _EmissionBlinkingEnabled1: 0 + - _EmissionBlinkingEnabled2: 0 + - _EmissionBlinkingEnabled3: 0 + - _EmissionBlinkingOffset: 0 + - _EmissionBlinkingOffset1: 0 + - _EmissionBlinkingOffset2: 0 + - _EmissionBlinkingOffset3: 0 + - _EmissionCenterOutEnabled: 0 + - _EmissionCenterOutEnabled1: 0 + - _EmissionCenterOutEnabled2: 0 + - _EmissionCenterOutEnabled3: 0 + - _EmissionCenterOutSpeed: 5 + - 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- _ZWrite: 1 + - _glitterFrequencyLinearEmissive: 20 + - footer_discord: 0 + - footer_github: 0 + - footer_patreon: 0 + - footer_twitter: 0 + - footer_youtube: 0 + - m_AudioLinkCategory: 0 + - m_end_ALDecalSpectrum: 0 + - m_end_Alpha: 0 + - m_end_Ansio: 0 + - m_end_BonusSliders: 0 + - m_end_CubeMap: 0 + - m_end_Decal0: 0 + - m_end_Decal0AudioLink: 0 + - m_end_Decal1: 0 + - m_end_Decal1AudioLink: 0 + - m_end_Decal2: 0 + - m_end_Decal2AudioLink: 0 + - m_end_Decal3: 0 + - m_end_Decal3AudioLink: 0 + - m_end_DecalSection: 0 + - m_end_DetailOptions: 0 + - m_end_DistortionAudioLink: 0 + - m_end_FXProximityColor: 0 + - m_end_FlipbookAudioLink: 0 + - m_end_GlobalThemes: 0 + - m_end_Iridescence: 0 + - m_end_IridescenceAudioLink: 0 + - m_end_MainHueShift: 0 + - m_end_MainVertexColors: 0 + - m_end_Matcap2: 0 + - m_end_PathAudioLink: 0 + - m_end_PoiLightData: 0 + - m_end_PoiShading: 0 + - m_end_RGBMask: 0 + - m_end_RimAudioLink: 0 + - m_end_StencilPassOptions: 0 + - m_end_Text: 0 + - m_end_TextFPS: 0 + - m_end_TextInstanceTime: 0 + - m_end_TextPosition: 0 + - m_end_audioLink: 0 + - m_end_backFace: 0 + - m_end_blending: 0 + - m_end_brdf: 0 + - m_end_clearCoat: 0 + - m_end_crossfade: 0 + - m_end_depthFX: 0 + - m_end_depthRimLightOptions: 0 + - m_end_dissolve: 0 + - m_end_dissolveHueShift: 0 + - m_end_emission1Options: 0 + - m_end_emission2Options: 0 + - m_end_emission3Options: 0 + - m_end_emissionOptions: 0 + - m_end_emissions: 0 + - m_end_flipBook: 0 + - m_end_flipbookHueShift: 0 + - m_end_glitter: 0 + - m_end_manualFlipbookControl: 0 + - m_end_matcap: 0 + - m_end_mirrorOptions: 0 + - m_end_parallax: 0 + - m_end_pathing: 0 + - m_end_pen_autoConfig: 0 + - m_end_pointToPoint: 0 + - m_end_postprocess: 0 + - m_end_reflectionRim: 0 + - m_end_rimLightOptions: 0 + - m_end_stylizedSpec: 0 + - m_end_tps: 0 + - m_end_tps_penetrator: 0 + - m_end_udimdiscardOptions: 0 + - m_end_uvDistortion: 0 + - m_end_uvPanosphere: 0 + - m_end_uvPolar: 0 + - m_end_vertexManipulation: 0 + - m_lightingCategory: 1 + - m_mainCategory: 1 + - m_modifierCategory: 0 + - m_postprocessing: 0 + - m_renderingCategory: 0 + - m_specialFXCategory: 1 + - m_start_ALDecalSpectrum: 0 + - m_start_Alpha: 0 + - m_start_Aniso: 0 + - m_start_BonusSliders: 0 + - m_start_CubeMap: 0 + - m_start_Decal0: 1 + - m_start_Decal0AudioLink: 0 + - m_start_Decal1: 0 + - m_start_Decal1AudioLink: 0 + - m_start_Decal2: 0 + - m_start_Decal2AudioLink: 0 + - m_start_Decal3: 0 + - m_start_Decal3AudioLink: 0 + - m_start_DecalSection: 0 + - m_start_DetailOptions: 0 + - m_start_DistortionAudioLink: 0 + - m_start_FXProximityColor: 0 + - m_start_FlipbookAudioLink: 0 + - m_start_GlobalThemes: 0 + - m_start_Iridescence: 0 + - m_start_IridescenceAudioLink: 0 + - m_start_MainHueShift: 0 + - m_start_MainVertexColors: 0 + - m_start_Matcap2: 0 + - m_start_PathAudioLink: 0 + - m_start_PoiLightData: 0 + - m_start_PoiShading: 0 + - m_start_RGBMask: 0 + - m_start_RimAudioLink: 0 + - m_start_StencilPassOptions: 0 + - m_start_Text: 0 + - m_start_TextFPS: 0 + - m_start_TextInstanceTime: 0 + - m_start_TextPosition: 0 + - m_start_audioLink: 0 + - m_start_backFace: 0 + - m_start_blending: 0 + - m_start_brdf: 0 + - m_start_clearCoat: 0 + - m_start_crossfade: 0 + - m_start_depthFX: 0 + - m_start_depthRimLightOptions: 0 + - m_start_dissolve: 0 + - m_start_dissolveHueShift: 0 + - m_start_emission1Options: 0 + - m_start_emission2Options: 0 + - m_start_emission3Options: 0 + - m_start_emissionOptions: 0 + - m_start_emissions: 0 + - m_start_flipBook: 0 + - m_start_flipbookHueShift: 0 + - m_start_glitter: 1 + - m_start_manualFlipbookControl: 0 + - m_start_matcap: 0 + - m_start_mirrorOptions: 0 + - m_start_parallax: 0 + - m_start_pathing: 0 + - m_start_pen_autoConfig: 0 + - m_start_pointToPoint: 0 + - m_start_postprocess: 0 + - m_start_reflectionRim: 0 + - m_start_rimLightOptions: 1 + - m_start_stylizedSpec: 0 + - m_start_tps: 1 + - m_start_tps_penetrator: 1 + - m_start_udimdiscardOptions: 0 + - m_start_uvDistortion: 0 + - m_start_uvPanosphere: 0 + - m_start_uvPolar: 0 + - m_start_vertexManipulation: 0 + - m_thirdpartyCategory: 0 + - shader_is_using_thry_editor: 69 + - shader_master_label: 0 + m_Colors: + - _1st_ShadeColor: {r: 1, g: 1, b: 1, a: 1} + - _1st_ShadeMapPan: {r: 0, g: 0, b: 0, a: 0} + - _2nd_ShadeColor: {r: 1, g: 1, b: 1, a: 1} + - _2nd_ShadeMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ALDecalColorMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ALDecalVolumeColorHigh: {r: 1, g: 0, b: 0, a: 1} + - _ALDecalVolumeColorLow: {r: 0, g: 0, b: 1, a: 1} + - _ALDecalVolumeColorMid: {r: 0, g: 1, b: 0, a: 1} + - _ALDecaldCircleDimensions: {r: 0, g: 1, b: 0, a: 1} + - _ALUVPosition: {r: 0.5, g: 0.5, b: 1, a: 1} + - _ALUVScale: {r: 1, g: 1, b: 1, a: 1} + - _AlphaAudioLinkAddRange: {r: 0, g: 0, b: 0, a: 0} + - _AlphaColor: {r: 1, g: 1, b: 1, a: 1} + - _AlphaTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _AngleForwardDirection: {r: 0, g: 0, b: 1, a: 1} + - _Aniso0Tint: {r: 1, g: 1, b: 1, a: 1} + - _Aniso1Tint: {r: 1, g: 1, b: 1, a: 1} + - _AnisoColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Ap_RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _AudioLinkDecal0Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal0SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal1SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal2SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Alpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Emission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Rotation: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3Scale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3SideMax: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDecal3SideMin: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDissolveAlpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkDissolveDetail: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission0CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission1CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission2CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkEmission3CenterOut: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookAlpha: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookEmission: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookFrame: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkFlipbookScale: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkPathEmissionAddA: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathEmissionAddB: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathEmissionAddG: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathEmissionAddR: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetA: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetB: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetG: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathTimeOffsetR: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetA: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetB: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetG: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkPathWidthOffsetR: {r: 0, g: 0, b: 0, a: 1} + - _AudioLinkRimBrightnessAdd: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkRimEmissionAdd: {r: 0, g: 0, b: 0, a: 0} + - _AudioLinkRimWidthAdd: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceColor: {r: 1, g: 1, b: 1, a: 1} + - _BackFaceMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _BlueColor: {r: 1, g: 1, b: 1, a: 1} + - _BlueTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _BumpMapPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _ClearCoatReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _ClearCoatSpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _ClippingMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _ClothMetallicSmoothnessMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Color: {r: 0.49906096, g: 0, b: 0.8207547, a: 1} + - _CubeMapColor: {r: 1, g: 1, b: 1, a: 1} + - _CubeMapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalColor: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor1: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor2: {r: 1, g: 1, b: 1, a: 1} + - _DecalColor3: {r: 1, g: 1, b: 1, a: 1} + - _DecalMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DecalPosition: {r: 0.18, g: 0.44, b: 0, a: 0} + - _DecalPosition1: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalPosition2: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalPosition3: {r: 0.5, g: 0.5, b: 0, a: 0} + - _DecalScale: {r: 0.3, g: 0.2, b: 0, a: 0} + - _DecalScale1: {r: 1, g: 1, b: 0, a: 0} + - _DecalScale2: {r: 1, g: 1, b: 0, a: 0} + - _DecalScale3: {r: 1, g: 1, b: 0, a: 0} + - _DecalSideOffset: {r: 0, g: 0, b: 0, a: 0} + - _DecalSideOffset1: {r: 0, g: 0, b: 0, a: 0} + - _DecalSideOffset2: {r: 0, g: 0, b: 0, a: 0} + - _DecalSideOffset3: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexture1Pan: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexture2Pan: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexture3Pan: {r: 0, g: 0, b: 0, a: 0} + - _DecalTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DepthColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DepthRimColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DetailMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTexPan: {r: 0, g: 0, b: 0, a: 0} + - _DetailTint: {r: 1, g: 1, b: 1, a: 1} + - _DissolveDetailNoisePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveEdgeColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveEndPoint: {r: 0, g: 1, b: 0, a: 0} + - _DissolveMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveNoiseTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DissolveStartPoint: {r: 0, g: -1, b: 0, a: 0} + - _DissolveTextureColor: {r: 1, g: 1, b: 1, a: 1} + - _DissolveToTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionFlowTexture1Pan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionFlowTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _DistortionStrength1AudioLink: {r: 0, g: 0, b: 0, a: 0} + - _DistortionStrengthAudioLink: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL0StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL1StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL2StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionAL3StrengthMod: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissionColor1: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor2: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor3: {r: 1, g: 1, b: 1, a: 1} + - _EmissionMap1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMap2Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMap3Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMapPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask1Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask2Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMask3Pan: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _EmissiveScroll_Direction: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction1: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction2: {r: 0, g: -10, b: 0, a: 0} + - _EmissiveScroll_Direction3: {r: 0, g: -10, b: 0, a: 0} + - _FXProximityColorMaxColor: {r: 1, g: 1, b: 1, a: 1} + - _FXProximityColorMinColor: {r: 0, g: 0, b: 0, a: 1} + - _FlipbookColor: {r: 1, g: 1, b: 1, a: 1} + - _FlipbookCrossfadeRange: {r: 0.75, g: 1, b: 0, a: 1} + - _FlipbookMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FlipbookSideOffset: {r: 0, g: 0, b: 0, a: 0} + - _FlipbookTexArrayPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterColor: {r: 1, g: 0.5377358, b: 0.7500139, a: 1} + - _GlitterColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterMinMaxBrightness: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSaturation: {r: 0.8, g: 1, b: 0, a: 1} + - _GlitterMinMaxSize: {r: 0.1, g: 0.5, b: 0, a: 1} + - _GlitterPan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _GlitterUVPanning: {r: 0, g: 0, b: 0, a: 0} + - _GlobalThemeColor0: {r: 1, g: 1, b: 1, a: 1} + - _GlobalThemeColor1: {r: 1, g: 1, b: 1, a: 1} + - _GlobalThemeColor2: {r: 1, g: 1, b: 1, a: 1} + - _GlobalThemeColor3: {r: 1, g: 1, b: 1, a: 1} + - _GreenColor: {r: 1, g: 1, b: 1, a: 1} + - _GreenTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _HeightMapPan: {r: 0, g: 0, b: 0, a: 0} + - _HeightmaskPan: {r: 0, g: 0, b: 0, a: 0} + - _HighColor: {r: 1, g: 1, b: 1, a: 1} + - _HighColor_TexPan: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceAudioLinkEmission: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceAudioLinkEmissionAdd: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceNormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _IridescenceRampPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingAOMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingDetailShadowMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _LightingForcedColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowColor: {r: 1, g: 1, b: 1, a: 1} + - _LightingShadowMasksPan: {r: 0, g: 0, b: 0, a: 0} + - _LightngForcedDirection: {r: 0, g: 0, b: 0, a: 1} + - _MainColorAdjustTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MainTexPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap0NormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap1NormalMapPan: {r: 0, g: 0, b: 0, a: 0} + - _Matcap2Color: {r: 1, g: 1, b: 1, a: 1} + - _Matcap2MaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MatcapColor: {r: 1, g: 1, b: 1, a: 1} + - _MatcapMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _MirrorTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _MochieMetallicMapsPan: {r: 0, g: 0, b: 0, a: 0} + - _MochieMetallicMasksPan: {r: 0, g: 0, b: 0, a: 0} + - _MochieReflectionTint: {r: 1, g: 1, b: 1, a: 1} + - _MochieSpecularTint: {r: 1, g: 1, b: 1, a: 1} + - _PBRMaskScaleTiling: {r: 1, g: 1, b: 0, a: 0} + - _PPMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _PPRGB: {r: 1, g: 1, b: 1, a: 1} + - _PPTint: {r: 1, g: 1, b: 1, a: 1} + - _PathColorA: {r: 1, g: 1, b: 1, a: 1} + - _PathColorB: {r: 1, g: 1, b: 1, a: 1} + - _PathColorG: {r: 1, g: 1, b: 1, a: 1} + - _PathColorR: {r: 1, g: 1, b: 1, a: 1} + - _PathEmissionStrength: {r: 0, g: 0, b: 0, a: 0} + - _PathOffset: {r: 0, g: 0, b: 0, a: 0} + - _PathSegments: {r: 0, g: 0, b: 0, a: 0} + - _PathSoftness: {r: 1, g: 1, b: 1, a: 1} + - _PathSpeed: {r: 1, g: 1, b: 1, a: 1} + - _PathTime: {r: -999, g: -999, b: -999, a: -999} + - _PathWidth: {r: 0.03, g: 0.03, b: 0.03, a: 0.03} + - _PathingColorMapPan: {r: 0, g: 0, b: 0, a: 0} + - _PathingMapPan: {r: 0, g: 0, b: 0, a: 0} + - _PolarCenter: {r: 0.5, g: 0.5, b: 0, a: 0} + - _RGBMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RedColor: {r: 1, g: 1, b: 1, a: 1} + - _RedTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalAPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalBPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalGPan: {r: 0, g: 0, b: 0, a: 0} + - _RgbNormalRPan: {r: 0, g: 0, b: 0, a: 0} + - _RimEnviroMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimLightColor: {r: 1, g: 1, b: 1, a: 1} + - _RimMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _RimShadowAlpha: {r: 0, g: 0, b: 0, a: 1} + - _RimTexPan: {r: 0, g: 0, b: 0, a: 0} + - _SDFForward: {r: 0, g: 0, b: 1, a: 0} + - _SDFLeft: {r: -1, g: 0, b: 0, a: 0} + - _SDFShadingTexturePan: {r: 0, g: 0, b: 0, a: 0} + - _Set_HighColorMaskPan: {r: 0, g: 0, b: 0, a: 0} + - _Shadow2ndColor: {r: 0, g: 0, b: 0, a: 0} + - _Shadow2ndColorTexPan: {r: 0, g: 0, b: 0, a: 0} + - _Shadow3rdColor: {r: 0, g: 0, b: 0, a: 0} + - _Shadow3rdColorTexPan: {r: 0, g: 0, b: 0, a: 0} + - _ShadowBorderColor: {r: 1, g: 0, b: 0, a: 1} + - _ShadowColor: {r: 0.7, g: 0.75, b: 0.85, a: 1} + - _ShadowColorTexPan: {r: 0, g: 0, b: 0, a: 0} + - 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index 00000000..5acd2806 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 62817e90d0194b946ab58171617808eb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/TPS.shader b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/TPS.shader new file mode 100644 index 00000000..7a184790 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/TPS.shader @@ -0,0 +1,165 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "Thry/TPS" +{ + Properties + { + [HideInInspector] shader_is_using_thry_editor("", Float)=0 + _MainTex ("Texture", 2D) = "white" {} + + [HideInInspector] m_start_tps_penetrator("Penetrator--{reference_property:_TPSPenetratorEnabled,tooltip:Enable TPS Penetrator: Requires the TPS Setup Wizard to be run (under Poi/TPS)}", Float) = 0 + [HideInInspector] m_start_pen_autoConfig("Configured By Tool", Float) = 0 + _TPS_PenetratorLength("Length of Penetrator Model--{tooltip:The length from the root of the P to the very tip}", Float) = 1 + [Vector3]_TPS_PenetratorScale("Scale of Penetrator Model", Vector) = (1,1,1,1) + [Vector3]_TPS_PenetratorRight("Right Vector", Vector) = (1,0,0,0) + [Vector3]_TPS_PenetratorUp("Up Vector", Vector) = (0,1,0,0) + [Vector3]_TPS_PenetratorForward("Forward Vector", Vector) = (0,0,1,0) + [Toggle(TPS_IsSkinnedMesh)]_TPS_IsSkinnedMeshRenderer("Baked Vertex Colors", Float) = 0 + [HideInInspector] m_end_pen_autoConfig("TPS", Float) = 0 + [Helpbox(1)]_TPSHelpbox("Penetrator allows your mesh to bend in the direction of an orifice. It is fully compatible with DPS. Requires the TPS Setup Wizard to be run afterwards. Click here to open the setup window.--{onClick:Thry.TPS.TPS_Setup}", Float) = 0 + [HideInInspector][ThryToggle(TPS_Penetrator)]_TPSPenetratorEnabled("Enabled", Float) = 0 + [Space(10)] + [ThryRichLabel(13)]_TPSBezierHeader("Bezier--{tooltip: Changes how the penetrator bends}", Float) = 0 + _TPS_BezierStart("Bezier Start--{tooltip:Start later down the penetrator}", Range(0,0.3)) = 0.0 + _TPS_BezierSmoothness("Bezier Smoothness--{tooltip:Smoothness of bending}", Range(0.2,0.05)) = 0.09 + [ThryRichLabel(13)]_TPSSqueezeHeader("Squeeze--{tooltip:Penetrator contracts when entering an orifice}", Float) = 0 + _TPS_Squeeze("Squeeze Strength--{tooltip:Percentage penetrator squeezes}", Range(0,1)) = 0.3 + _TPS_SqueezeDistance("Squeeze Distance--{tooltip:Width of the squeezing}", Range(0.01,1)) = 0.2 + [ThryRichLabel(13)]_TPSBuldgeHeader("Buldge--{tooltip: Penetrator expands in front of the orifice}", Float) = 0 + _TPS_Buldge("Buldge--{tooltip:Amount in percentage}", Range(0,3)) = 0.3 + _TPS_BuldgeDistance("Buldge Distance--{tooltip:Width of the buldging}", Range(0.01,1)) = 0.2 + _TPS_BuldgeFalloffDistance("Buldge Falloff--{tooltip:Width of bulding in front of orifice}", Range(0.01,0.5)) = 0.05 + [ThryRichLabel(13)]_TPSPulsingHeader("Pulsing--{tooltip: Penetrator expands in pulses while entering orifice}", Float) = 0 + _TPS_PumpingStrength("Pumping Strength--{tooltip:Amount in percentage}", Range(0,1)) = 0 + _TPS_PumpingSpeed("Pumping Speed--{tooltip:Frequenzy of pulsing}", Range(0,10)) = 0 + _TPS_PumpingWidth("Pumping Width--{tooltip:Width of pulsing}", Range(0.01,1)) = 0.2 + [ThryRichLabel(13)]_TPSIdleHeader("Idle--{tooltip: Changes how the penetrator bends while no orifice is near}", Float) = 0 + [Helpbox(0)]_TPS_IdleGravity("Tip: For idle gravity & movement use physbones gravity & other functions", Float) = 0 + _TPS_IdleSkrinkWidth("Idle Shrink Width--{tooltip:P shrinks while not penetrating}", Range(0,1)) = 1 + _TPS_IdleSkrinkLength("Idle Shrink Length--{tooltip:P shrinks while not penetrating}", Range(0,1)) = 1 + //Hide These, animated only + [HideInInspector]_TPS_BufferedDepth ("_TPS2_BufferedDepth NL", Float) = 0 + [HideInInspector]_TPS_BufferedStrength("_TPS2_BufferedStrength NL", Float) = 0 + [HideInInspector] m_end_tps_penetrator("", Float) = 0 + } + CustomEditor "Thry.ShaderEditor" + SubShader + { + Tags { "RenderType"="Opaque" "LightMode" = "ForwardBase"} + LOD 100 + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 4.0 + #pragma shader_feature TPS_IsSkinnedMesh + + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "AutoLight.cginc" + + struct appdata + { + float4 vertex : POSITION; + float4 color : COLOR0; + float3 normal : NORMAL; + float2 uv : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f + { + float2 uv : TEXCOORD0; + SHADOW_COORDS(1) // put shadows data into TEXCOORD1 + fixed3 diff : COLOR0; + fixed3 ambient : COLOR1; + float4 vertex : SV_POSITION; + float4 vertexColor : COLOR2; + + UNITY_VERTEX_OUTPUT_STEREO + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + #include "./tps.cginc" + + v2f vert (appdata v) + { + v2f o; + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + ApplyTPSPenetrator(v.vertex, v.normal, v.color); + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + + half3 worldNormal = UnityObjectToWorldNormal(v.normal); + half nl = max(0, dot(worldNormal, _WorldSpaceLightPos0.xyz)); + o.diff = nl * _LightColor0.rgb; + o.ambient = ShadeSH9(half4(worldNormal, 1)); + o.vertexColor = v.color; + // compute shadows data + TRANSFER_SHADOW(o) + return o; + } + + + + fixed4 frag (v2f i) : SV_Target + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + + fixed4 col = float4(1,1,1,0); + fixed shadow = SHADOW_ATTENUATION(i); + // darken light's illumination with shadow, keep ambient intact + fixed3 lighting = i.diff * shadow + i.ambient; + col.rgb *= lighting; + + col.rgb = lerp(col.rgb, float3(1, 0, 0), TPSBufferedDepth(i.vertex, i.vertexColor)); + //col.rgb = tex2Dlod(_TPS2_Grabpass, float4(0.05, 0.05, 0, 1)).rgb; + + return col; + } + ENDCG + } + + Pass + { + Tags {"LightMode" = "ShadowCaster"} + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_shadowcaster + #pragma shader_feature TPS_IsSkinnedMesh + #include "UnityCG.cginc" + #pragma target 4.0 + + struct v2f { + V2F_SHADOW_CASTER; + }; + +#include "./tps.cginc" + + v2f vert(appdata_full v) + { + v2f o; + ApplyTPSPenetrator(v.vertex, v.normal, v.color); + TRANSFER_SHADOW_CASTER_NORMALOFFSET(o) + return o; + } + + float4 frag(v2f i) : SV_Target + { + SHADOW_CASTER_FRAGMENT(i) + } + ENDCG + } + } +} diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/TPS.shader.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/TPS.shader.meta new file mode 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a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/VRLT_TPS.poiTemplateCollection b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/VRLT_TPS.poiTemplateCollection new file mode 100644 index 00000000..653c77f1 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/VRLT_TPS.poiTemplateCollection @@ -0,0 +1,327 @@ +#T#TPSProperties +[HideInInspector] m_start_tps_penetrator ("Penetrator--{reference_property:_TPSPenetratorEnabled,tooltip:Enable TPS Penetrator: Requires the TPS Setup Wizard to be run (under Poi/TPS)}", Float) = 0 +[HideInInspector] m_start_pen_autoConfig ("Configured By Tool", Float) = 0 +_TPS_PenetratorLength ("Length of Penetrator Model--{tooltip:The length from the root of the P to the very tip}", Float) = 1 +[Vector3]_TPS_PenetratorScale ("Scale of Penetrator Model", Vector) = (1, 1, 1, 1) +[Vector3]_TPS_PenetratorRight ("Right Vector", Vector) = (1, 0, 0, 0) +[Vector3]_TPS_PenetratorUp ("Up Vector", Vector) = (0, 1, 0, 0) +[Vector3]_TPS_PenetratorForward ("Forward Vector", Vector) = (0, 0, 1, 0) +[Toggle(TPS_ISSKINNEDMESH)]_TPS_IsSkinnedMeshRenderer ("Baked Vertex Colors", Float) = 0 +[HideInInspector] m_end_pen_autoConfig ("TPS", Float) = 0 +[Helpbox(1)]_TPSHelpbox ("Penetrator allows your mesh to bend in the direction of an orifice. It is fully compatible with DPS. Requires the TPS Setup Wizard to be run afterwards. Click here to open the setup window.--{onClick:Thry.TPS.TPS_Setup}", Float) = 0 +[HideInInspector][ThryToggle(TPS_PENETRATOR)]_TPSPenetratorEnabled ("Enabled", Float) = 0 +[Space(10)] +[ThryRichLabel(13)]_TPSBezierHeader ("Bezier--{tooltip: Changes how the penetrator bends}", Float) = 0 +_TPS_BezierStart ("Bezier Start--{tooltip:Start later down the penetrator}", Range(0, 0.3)) = 0.0 +_TPS_BezierSmoothness ("Bezier Smoothness--{tooltip:Smoothness of bending}", Range(0.2, 0.05)) = 0.09 +[ThryRichLabel(13)]_TPSSqueezeHeader ("Squeeze--{tooltip:Penetrator contracts when entering an orifice}", Float) = 0 +_TPS_Squeeze ("Squeeze Strength--{tooltip:Percentage penetrator squeezes}", Range(0, 1)) = 0.3 +_TPS_SqueezeDistance ("Squeeze Distance--{tooltip:Width of the squeezing}", Range(0.01, 1)) = 0.2 +[ThryRichLabel(13)]_TPSBuldgeHeader ("Buldge--{tooltip: Penetrator expands in front of the orifice}", Float) = 0 +_TPS_Buldge ("Buldge--{tooltip:Amount in percentage}", Range(0, 3)) = 0.3 +_TPS_BuldgeDistance ("Buldge Distance--{tooltip:Width of the buldging}", Range(0.01, 1)) = 0.2 +_TPS_BuldgeFalloffDistance ("Buldge Falloff--{tooltip:Width of bulding in front of orifice}", Range(0.01, 0.5)) = 0.05 +[ThryRichLabel(13)]_TPSPulsingHeader ("Pulsing--{tooltip: Penetrator expands in pulses while entering orifice}", Float) = 0 +_TPS_PumpingStrength ("Pumping Strength--{tooltip:Amount in percentage}", Range(0, 1)) = 0 +_TPS_PumpingSpeed ("Pumping Speed--{tooltip:Frequenzy of pulsing}", Range(0, 10)) = 0 +_TPS_PumpingWidth ("Pumping Width--{tooltip:Width of pulsing}", Range(0.01, 1)) = 0.2 +[ThryRichLabel(13)]_TPSIdleHeader ("Idle--{tooltip: Changes how the penetrator bends while no orifice is near}", Float) = 0 +[Helpbox(0)]_TPS_IdleGravity ("Tip: For idle gravity & movement use physbones gravity & other functions", Float) = 0 +_TPS_IdleSkrinkWidth ("Idle Shrink Width--{tooltip:P shrinks while not penetrating}", Range(0, 1)) = 1 +_TPS_IdleSkrinkLength ("Idle Shrink Length--{tooltip:P shrinks while not penetrating}", Range(0, 1)) = 1 +//Hide These, animated only +[HideInInspector]_TPS_BufferedDepth ("_TPS2_BufferedDepth NL", Float) = 0 +[HideInInspector]_TPS_BufferedStrength ("_TPS2_BufferedStrength NL", Float) = 0 +[HideInInspector] m_end_tps_penetrator ("", Float) = 0 + +#T#TPSKeywords +#pragma shader_feature_local TPS_PENETRATOR +#pragma shader_feature_local TPS_ISSKINNEDMESH + +#T#TPSVariables +#ifdef TPS_PENETRATOR + float _TPS_PenetratorLength; + float3 _TPS_PenetratorScale; + float3 _TPS_PenetratorForward; + float3 _TPS_PenetratorRight; + float3 _TPS_PenetratorUp; + float _TPS_VertexColors; + float _TPS_MinimumOrificeDistance; + float _TPS_BezierStart; + float _TPS_BezierSmoothness; + float _TPS_Squeeze; + float _TPS_SqueezeDistance; + float _TPS_Buldge; + float _TPS_BuldgeDistance; + float _TPS_BuldgeFalloffDistance; + + float _TPS_PumpingStrength; + float _TPS_PumpingSpeed; + float _TPS_PumpingWidth; + + float _TPS_IdleSkrinkWidth; + float _TPS_IdleSkrinkLength; + + float _TPS_BufferedDepth; + float _TPS_BufferedStrength; + + UNITY_DECLARE_SCREENSPACE_TEXTURE(_TPS2_Grabpass); + + #define ID_HOLE 0.41 + #define ID_RING 0.42 + #define ID_NORM 0.45 + + #define TPS_RECIEVER_DIST 0.01 + + #define PENETRATORTYPE_RING 1 + #define PENETRATORTYPE_HOLE 2 +#endif + +#T#TPSFunctions +#ifdef TPS_PENETRATOR + //https://forum.unity.com/threads/point-light-in-v-f-shader.499717/ UGA BUGA, Unity Forums pogggggggg + float LightRange(int i) + { + return (0.005 * sqrt(1000000.0 - unity_4LightAtten0[i])) / sqrt(unity_4LightAtten0[i]); + } + + float4 GetLightPositionInObjectSpace(int i) + { + return mul(unity_WorldToObject, float4(unity_4LightPosX0[i], unity_4LightPosY0[i], unity_4LightPosZ0[i], 1)); + } + + uint4 f32touint8(float4 input) + { + input.r = LinearToGammaSpaceExact(input.r); + input.g = LinearToGammaSpaceExact(input.g); + input.b = LinearToGammaSpaceExact(input.b); + return round(input * 255); + } + + float decodeFloatFromARGB8(float4 rgba) + { + uint4 u = f32touint8(rgba); + return asfloat(u.x + (u.y << 8) + (u.z << 16) + (u.w << 24)); + } + + #if defined(UNITY_STEREO_INSTANCING_ENABLED) || defined(UNITY_STEREO_MULTIVIEW_ENABLED) + #define SampleGrabpass(tex, uv) UNITY_SAMPLE_TEX2DARRAY_LOD(tex, float3(uv.xy, 0), 0) + #elif UNITY_SINGLE_PASS_STEREO + #define SampleGrabpass(tex, uv) tex2Dlod(tex, float4(uv.x * 0.5, uv.y, 0, 0)) + #else + #define SampleGrabpass(tex, uv) tex2Dlod(tex, float4(uv.xy, 0, 0)) + #endif + + #define IsLightOrificeType(range, type) (abs(range - type) < 0.001) + #define IsLightAnyOrificeType(range) ((IsLightOrificeType(range, ID_RING)) || (IsLightOrificeType(range, ID_HOLE))) + #define VectorLengthIntoDirection(v, d) dot(v, d) + + float FindTPSSystem(inout float3 orificePosition, inout float3 orificeNormal, inout float penetratorType, float penetratorLength) + { + //find lights + float lightRanges[4]; + float3 lightPositions[4]; + float3 lightPositionsWorld[4]; + [loop] for (int f = 0; f < 4; f++) + { + lightPositions[f] = GetLightPositionInObjectSpace(f); + lightPositionsWorld[f] = length(mul(unity_ObjectToWorld, float4(lightPositions[f], 1))); + lightRanges[f] = LightRange(f); + } + //orifice hole + type + float closestOrfDist = 100000000; + [loop]for (int i = 0; i < 4; i++) + { + if (abs(lightRanges[i] - ID_RING) < 0.001 || abs(lightRanges[i] - ID_HOLE) < 0.001) + { + //Ceck if orifice light is in forward direction + if (dot(_TPS_PenetratorForward, lightPositions[i]) > 0) + { + //Check if normal exisits + float3 foundNormal = -_TPS_PenetratorForward; + bool hasNormal = false; + [loop] for (int n = 0; n < 4; n++) + { + //orifice normal + if (IsLightOrificeType(lightRanges[n], ID_NORM) && distance(lightPositionsWorld[n], lightPositionsWorld[i]) < 0.05f) + { + foundNormal = normalize(lightPositions[n] - lightPositions[i]); + hasNormal = true; + } + } + //if normal right direction and is cloest orifice + if (dot(foundNormal, _TPS_PenetratorForward) < 0 && length(lightPositions[i]) < closestOrfDist) + { + closestOrfDist = length(lightPositions[i]); + orificePosition = lightPositions[i]; + penetratorType = abs(lightRanges[i] - ID_HOLE) < 0.001 ? PENETRATORTYPE_HOLE : PENETRATORTYPE_RING; + orificeNormal = (float3)0 * (1 - hasNormal) + foundNormal * hasNormal; + } + } + } + } + //Guess normal of normal not existing + if (length(orificeNormal) == 0) + { + orificeNormal = lerp(normalize(-orificePosition), -_TPS_PenetratorForward, max(dot(normalize(orificePosition), _TPS_PenetratorForward), 0.5)); + } + + #ifdef TPS_ISSKINNEDMESH + return (closestOrfDist) < (2 * penetratorLength); + #else + return (closestOrfDist) < (1.5 * penetratorLength); + #endif + } + + //https://vicrucann.github.io/tutorials/bezier-shader/ + float3 toBezier(float t, float3 P0, float3 P1, float3 P2, float3 P3) + { + float t2 = t * t; + float one_minus_t = 1.0 - t; + float one_minus_t2 = one_minus_t * one_minus_t; + return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t); + } + + void ApplyTPSPenetrator(inout float4 vertex, inout float3 normal, float3 vertexColor) + { + float orificeType = (float3)0; + float3 orificePosition = (float3)0; + float3 orificeNormal = (float3)0; + float penetratorLength = _TPS_PenetratorLength; + // Adjust pen length for scaled non skinned renderers + #ifndef TPS_ISSKINNEDMESH + float3 scale = float3( + length(float3(unity_ObjectToWorld[0].x, unity_ObjectToWorld[1].x, unity_ObjectToWorld[2].x)), // scale x axis + length(float3(unity_ObjectToWorld[0].y, unity_ObjectToWorld[1].y, unity_ObjectToWorld[2].y)), // scale y axis + length(float3(unity_ObjectToWorld[0].z, unity_ObjectToWorld[1].z, unity_ObjectToWorld[2].z)) // scale z axis + ); + // Mesh Renderers arent getting skinned => verticies are still in object space => _TPS_PenetratorLength needs to be scaled to object space + penetratorLength = penetratorLength / abs(VectorLengthIntoDirection(scale, _TPS_PenetratorForward)); + #endif + + //Idle shrinkage + float2 shrinkage = float2(_TPS_IdleSkrinkWidth, _TPS_IdleSkrinkLength); + + //Idle Position + //Fix idle gravity + float3 targetPosition = _TPS_PenetratorForward * penetratorLength; + float3 targetNormal = -_TPS_PenetratorForward; + + //Default values + float tpsSmoothStart = 0; + float tpsSmoothStart2 = 0; + + float bezierSmoothness = _TPS_BezierSmoothness; + float penetrationDepth = 0; + + //Find tps system, calculate values + [branch] if (FindTPSSystem(orificePosition, orificeNormal, orificeType, penetratorLength)) + { + #ifdef TPS_ISSKINNEDMESH + tpsSmoothStart = saturate((penetratorLength * 2 - length(orificePosition)) / penetratorLength); + #else + tpsSmoothStart = saturate((penetratorLength * 1.5 - length(orificePosition)) / (penetratorLength * 0.5)); + #endif + tpsSmoothStart2 = saturate((penetratorLength - length(orificePosition)) * 20); + + targetPosition = lerp(targetPosition, orificePosition, tpsSmoothStart); + targetNormal = lerp(targetNormal, orificeNormal, tpsSmoothStart); + + penetrationDepth = 1 - saturate(length(orificePosition) / penetratorLength); + //smoothness goes to 0 when close to oriface to prevent weird batching + bezierSmoothness = lerp(_TPS_BezierSmoothness, 0, penetrationDepth); + + shrinkage = lerp(float2(_TPS_IdleSkrinkWidth, _TPS_IdleSkrinkLength), float2(1, 1), saturate(tpsSmoothStart * 2)); + } + + //Vertex color stuff for dyn bones + + #ifdef TPS_ISSKINNEDMESH + // Vertex color has been baked with different rotation + float penZ = VectorLengthIntoDirection(vertexColor * _TPS_PenetratorScale, _TPS_PenetratorForward); + #else + float penZ = VectorLengthIntoDirection(vertex, _TPS_PenetratorForward); + #endif + + float3 bezier0 = _TPS_PenetratorForward * _TPS_BezierStart; + float3 bezier0Out = bezier0 + _TPS_PenetratorForward * bezierSmoothness; + float3 bezier1 = targetPosition; + float3 bezier1In = bezier1 + targetNormal * bezierSmoothness; + + float bezierStrengthUncapped = ((penZ - _TPS_BezierStart) / distance(bezier0, bezier1)); + float bezierStrength = saturate(bezierStrengthUncapped); + + //Bezier curve, calculate two points, calculate forward, right, up vectors + float3 bezierPoint = toBezier(bezierStrength, bezier0, bezier0Out, bezier1In, bezier1); + float3 bezierPoint2 = toBezier(bezierStrength + 0.01f, bezier0, bezier0Out, bezier1In, bezier1); + + if (orificeType == PENETRATORTYPE_RING && bezierStrength == 1 && tpsSmoothStart == 1) + { + bezierPoint = orificePosition + (penZ - _TPS_BezierStart - length(orificePosition.xyz)) * - orificeNormal; + bezierPoint2 = bezierPoint - orificeNormal; + } + + float3 bezierForward = normalize(bezierPoint2 - bezierPoint); + float3 bezierRight = normalize(cross(_TPS_PenetratorUp, bezierForward)); + float3 bezierUp = normalize(cross(bezierForward, bezierRight)); + + //calculate new position and normal + if (bezierStrength > 0) + { + //pumping + float sizeChange = 1; + if (_TPS_PumpingStrength > 0) + { + sizeChange *= lerp(1 - _TPS_PumpingStrength * tpsSmoothStart, 1 + _TPS_PumpingStrength * tpsSmoothStart, abs(sin(_Time.y * - _TPS_PumpingSpeed + bezierStrengthUncapped / _TPS_PumpingWidth))); + } + //buldging + squeezing + float buldgeLerp = 0; + if (bezierStrength < 1 - _TPS_BuldgeFalloffDistance) + buldgeLerp = saturate((bezierStrength - 1 + _TPS_BuldgeDistance + _TPS_BuldgeFalloffDistance) / _TPS_BuldgeDistance); + else + buldgeLerp = saturate((-bezierStrength + 1) / _TPS_BuldgeFalloffDistance); + + //Squeezing while outside oriface makes penetrator looks weirly streched + float squeeze = lerp(0, _TPS_Squeeze, saturate(penetrationDepth * 20)); + sizeChange *= lerp(1, 1 - squeeze, saturate(1 - abs(bezierStrengthUncapped - 1) / _TPS_SqueezeDistance) * tpsSmoothStart); + sizeChange *= lerp(1, 1 + _TPS_Buldge, buldgeLerp * tpsSmoothStart2); + + //Calc idle shrinkage + shrinkage = lerp(1, shrinkage, saturate((penZ - _TPS_BezierStart) * 20)); + //Apply vertex + normal + #ifdef TPS_ISSKINNEDMESH + float x = VectorLengthIntoDirection(vertexColor * _TPS_PenetratorScale, _TPS_PenetratorRight); + float y = VectorLengthIntoDirection(vertexColor * _TPS_PenetratorScale, _TPS_PenetratorUp); + #else + float x = VectorLengthIntoDirection(vertex, _TPS_PenetratorRight); + float y = VectorLengthIntoDirection(vertex, _TPS_PenetratorUp); + #endif + float3 normalX = VectorLengthIntoDirection(normal, _TPS_PenetratorRight); + float3 normalY = VectorLengthIntoDirection(normal, _TPS_PenetratorUp); + float3 normalZ = VectorLengthIntoDirection(normal, _TPS_PenetratorForward); + + float3 vertexZ = _TPS_PenetratorForward * VectorLengthIntoDirection(vertex, _TPS_PenetratorForward); + float3 vertexXY = vertex.xyz - vertexZ; + vertex.xyz = shrinkage.y * vertexZ + shrinkage.x * vertexXY; + + vertex.xyz = lerp(vertex.xyz, bezierPoint + x * bezierRight * sizeChange + y * bezierUp * sizeChange, tpsSmoothStart); //for dynamic bones, lerp between original and skinned vertecies + normal.xyz = lerp(normal.xyz, normalX * bezierRight + normalY * bezierUp + normalZ * bezierForward, tpsSmoothStart); //for dynamic bones, lerp between original and skinned vertecies + + } + } + + float TPSBufferedDepth(float3 vertex, float3 vertexColor) + { + #ifdef TPS_ISSKINNEDMESH + float penZ = VectorLengthIntoDirection(vertexColor * _TPS_PenetratorScale, _TPS_PenetratorForward); + #else + float penZ = VectorLengthIntoDirection(vertex, _TPS_PenetratorForward); + #endif + return saturate((penZ - (1 - _TPS_BufferedDepth)) * 10) * _TPS_BufferedStrength; + } +#endif + +#T#TPSImplementation +#ifdef TPS_PENETRATOR + ApplyTPSPenetrator(v.vertex, v.normal, v.color); +#endif diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/VRLT_TPS.poiTemplateCollection.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/VRLT_TPS.poiTemplateCollection.meta new file mode 100755 index 00000000..07fc7bfb --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/VRLT_TPS.poiTemplateCollection.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 6ac5f730a8fb0f34cbb7b7ffedbbf310 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {instanceID: 0} diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/tps.cginc b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/tps.cginc new file mode 100644 index 00000000..c427a2d6 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/tps.cginc @@ -0,0 +1,259 @@ +float _TPS_PenetratorLength; +float3 _TPS_PenetratorScale; +float3 _TPS_PenetratorForward; +float3 _TPS_PenetratorRight; +float3 _TPS_PenetratorUp; +float _TPS_VertexColors; +float _TPS_MinimumOrificeDistance; +float _TPS_BezierStart; +float _TPS_BezierSmoothness; +float _TPS_Squeeze; +float _TPS_SqueezeDistance; +float _TPS_Buldge; +float _TPS_BuldgeDistance; +float _TPS_BuldgeFalloffDistance; + +float _TPS_PumpingStrength; +float _TPS_PumpingSpeed; +float _TPS_PumpingWidth; + +float _TPS_IdleSkrinkWidth; +float _TPS_IdleSkrinkLength; + +float _TPS_BufferedDepth; +float _TPS_BufferedStrength; + +UNITY_DECLARE_SCREENSPACE_TEXTURE(_TPS2_Grabpass); + +#define ID_HOLE 0.41 +#define ID_RING 0.42 +#define ID_NORM 0.45 + +#define TPS_RECIEVER_DIST 0.01 + +#define PENETRATORTYPE_RING 1 +#define PENETRATORTYPE_HOLE 2 + +//https://forum.unity.com/threads/point-light-in-v-f-shader.499717/ UGA BUGA, Unity Forums pogggggggg +float LightRange(int i) { + return (0.005 * sqrt(1000000.0 - unity_4LightAtten0[i])) / sqrt(unity_4LightAtten0[i]); +} + +float4 GetLightPositionInObjectSpace(int i) { + return mul(unity_WorldToObject, float4(unity_4LightPosX0[i], unity_4LightPosY0[i], unity_4LightPosZ0[i], 1)); +} + +uint4 f32touint8(float4 input) +{ + input.r = LinearToGammaSpaceExact(input.r); + input.g = LinearToGammaSpaceExact(input.g); + input.b = LinearToGammaSpaceExact(input.b); + return round(input * 255); +} + +float decodeFloatFromARGB8(float4 rgba) +{ + uint4 u = f32touint8(rgba); + return asfloat(u.x + (u.y << 8) + (u.z << 16) + (u.w << 24)); +} + +#if defined(UNITY_STEREO_INSTANCING_ENABLED) || defined(UNITY_STEREO_MULTIVIEW_ENABLED) + #define SampleGrabpass(tex,uv) UNITY_SAMPLE_TEX2DARRAY_LOD(tex, float3(uv.xy, 0), 0) +#elif UNITY_SINGLE_PASS_STEREO + #define SampleGrabpass(tex,uv) tex2Dlod(tex, float4(uv.x * 0.5, uv.y,0,0)) +#else + #define SampleGrabpass(tex,uv) tex2Dlod(tex, float4(uv.xy,0,0)) +#endif + +#define IsLightOrificeType(range,type) (abs(range - type) < 0.001) +#define IsLightAnyOrificeType(range) ((IsLightOrificeType(range,ID_RING)) || (IsLightOrificeType(range,ID_HOLE))) +#define VectorLengthIntoDirection(v,d) dot(v,d) + +float FindTPSSystem(inout float3 orificePosition, inout float3 orificeNormal, inout float penetratorType) { + //find lights + float lightRanges[4]; + float3 lightPositions[4]; + float3 lightPositionsWorld[4]; + [loop] for (int f = 0; f < 4; f++) { + lightPositions[f] = GetLightPositionInObjectSpace(f); + lightPositionsWorld[f] = length(mul(unity_ObjectToWorld, float4(lightPositions[f], 1))); + lightRanges[f] = LightRange(f); + } + //orifice hole + type + float closestOrfDist = 100000000; + [loop]for (int i = 0; i < 4; i++) { + if (abs(lightRanges[i] - ID_RING) < 0.001 || abs(lightRanges[i] - ID_HOLE) < 0.001) { + //Ceck if orifice light is in forward direction + if (dot(_TPS_PenetratorForward, lightPositions[i]) > 0) { + //Check if normal exisits + float3 foundNormal = -_TPS_PenetratorForward; + bool hasNormal = false; + [loop] for (int n = 0; n < 4; n++) { + //orifice normal + if (IsLightOrificeType(lightRanges[n], ID_NORM) && distance(lightPositionsWorld[n] , lightPositionsWorld[i]) < 0.05f) { + foundNormal = normalize(lightPositions[n] - lightPositions[i]); + hasNormal = true; + } + } + //if normal right direction and is cloest orifice + if (dot(foundNormal, _TPS_PenetratorForward) < 0 && length(lightPositions[i]) < closestOrfDist) { + closestOrfDist = length(lightPositions[i]); + orificePosition = lightPositions[i]; + penetratorType = abs(lightRanges[i] - ID_HOLE) < 0.001 ? PENETRATORTYPE_HOLE : PENETRATORTYPE_RING; + orificeNormal = (float3)0 * (1 - hasNormal) + foundNormal * hasNormal; + } + } + } + } + //Guess normal of normal not existing + if (length(orificeNormal) == 0) { + orificeNormal = lerp(normalize(-orificePosition), -_TPS_PenetratorForward, max(dot(normalize(orificePosition), _TPS_PenetratorForward), 0.5)); + } + +#if TPS_IsSkinnedMesh + return (closestOrfDist) < (2 * _TPS_PenetratorLength); +#else + return (closestOrfDist) < (1.5 * _TPS_PenetratorLength); +#endif +} + +//https://vicrucann.github.io/tutorials/bezier-shader/ +float3 toBezier(float t, float3 P0, float3 P1, float3 P2, float3 P3) +{ + float t2 = t * t; + float one_minus_t = 1.0 - t; + float one_minus_t2 = one_minus_t * one_minus_t; + return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t); +} + +void ApplyTPSPenetrator(inout float4 vertex, inout float3 normal, float3 vertexColor) { + float orificeType = (float3)0; + float3 orificePosition = (float3)0; + float3 orificeNormal = (float3)0; + + // Adjust pen length for scaled non skinned renderers +#if !TPS_IsSkinnedMesh + float3 scale = float3( + length(float3(unity_ObjectToWorld[0].x, unity_ObjectToWorld[1].x, unity_ObjectToWorld[2].x)), // scale x axis + length(float3(unity_ObjectToWorld[0].y, unity_ObjectToWorld[1].y, unity_ObjectToWorld[2].y)), // scale y axis + length(float3(unity_ObjectToWorld[0].z, unity_ObjectToWorld[1].z, unity_ObjectToWorld[2].z)) // scale z axis + ); + // Mesh Renderers arent getting skinned => verticies are still in object space => _TPS_PenetratorLength needs to be scaled to object space + _TPS_PenetratorLength = _TPS_PenetratorLength / abs(VectorLengthIntoDirection(scale, _TPS_PenetratorForward)); +#endif + + //Idle shrinkage + float2 shrinkage = float2(_TPS_IdleSkrinkWidth, _TPS_IdleSkrinkLength); + + //Idle Position + //Fix idle gravity + float3 targetPosition = _TPS_PenetratorForward * _TPS_PenetratorLength; + float3 targetNormal = -_TPS_PenetratorForward; + + //Default values + float tpsSmoothStart = 0; + float tpsSmoothStart2 = 0; + + float bezierSmoothness = _TPS_BezierSmoothness; + float penetrationDepth = 0; + + //Find tps system, calculate values + [branch] if (FindTPSSystem(orificePosition, orificeNormal, orificeType) ) + { +#if TPS_IsSkinnedMesh + tpsSmoothStart = saturate((_TPS_PenetratorLength * 2 - length(orificePosition)) / _TPS_PenetratorLength); +#else + tpsSmoothStart = saturate((_TPS_PenetratorLength * 1.5 - length(orificePosition)) / (_TPS_PenetratorLength * 0.5)); +#endif + tpsSmoothStart2 = saturate((_TPS_PenetratorLength - length(orificePosition)) * 20); + + targetPosition = lerp(targetPosition, orificePosition, tpsSmoothStart); + targetNormal = lerp(targetNormal, orificeNormal, tpsSmoothStart); + + penetrationDepth = 1 - saturate(length(orificePosition) / _TPS_PenetratorLength); + //smoothness goes to 0 when close to oriface to prevent weird batching + bezierSmoothness = lerp(_TPS_BezierSmoothness, 0, penetrationDepth); + + shrinkage = lerp(float2(_TPS_IdleSkrinkWidth, _TPS_IdleSkrinkLength), float2(1, 1), saturate(tpsSmoothStart * 2)); + } + + //Vertex color stuff for dyn bones + +#if TPS_IsSkinnedMesh + // Vertex color has been baked with different rotation + float penZ = VectorLengthIntoDirection(vertexColor * _TPS_PenetratorScale, _TPS_PenetratorForward); +#else + float penZ = VectorLengthIntoDirection(vertex, _TPS_PenetratorForward); +#endif + + float3 bezier0 = _TPS_PenetratorForward * _TPS_BezierStart; + float3 bezier0Out = bezier0 + _TPS_PenetratorForward * bezierSmoothness; + float3 bezier1 = targetPosition; + float3 bezier1In = bezier1 + targetNormal * bezierSmoothness; + + float bezierStrengthUncapped = ((penZ - _TPS_BezierStart) / distance(bezier0, bezier1)); + float bezierStrength = saturate(bezierStrengthUncapped); + + //Bezier curve, calculate two points, calculate forward, right, up vectors + float3 bezierPoint = toBezier(bezierStrength, bezier0, bezier0Out, bezier1In, bezier1); + float3 bezierPoint2 = toBezier(bezierStrength + 0.01f, bezier0, bezier0Out, bezier1In, bezier1); + + if (orificeType == PENETRATORTYPE_RING && bezierStrength == 1 && tpsSmoothStart == 1) { + bezierPoint = orificePosition + (penZ - _TPS_BezierStart - length(orificePosition.xyz)) * -orificeNormal; + bezierPoint2 = bezierPoint - orificeNormal; + } + + float3 bezierForward = normalize(bezierPoint2 - bezierPoint); + float3 bezierRight = normalize(cross(_TPS_PenetratorUp, bezierForward)); + float3 bezierUp = normalize(cross(bezierForward, bezierRight)); + + //calculate new position and normal + if (bezierStrength > 0) { + //pumping + float sizeChange = 1; + if (_TPS_PumpingStrength > 0) { + sizeChange *= lerp(1 - _TPS_PumpingStrength * tpsSmoothStart, 1 + _TPS_PumpingStrength * tpsSmoothStart, abs(sin(_Time.y * -_TPS_PumpingSpeed + bezierStrengthUncapped / _TPS_PumpingWidth))); + } + //buldging + squeezing + float buldgeLerp = 0; + if (bezierStrength < 1 - _TPS_BuldgeFalloffDistance) + buldgeLerp = saturate((bezierStrength - 1 + _TPS_BuldgeDistance + _TPS_BuldgeFalloffDistance) / _TPS_BuldgeDistance); + else + buldgeLerp = saturate((-bezierStrength + 1) / _TPS_BuldgeFalloffDistance); + + //Squeezing while outside oriface makes penetrator looks weirly streched + float squeeze = lerp(0, _TPS_Squeeze, saturate(penetrationDepth * 20)); + sizeChange *= lerp(1, 1 - squeeze, saturate(1 - abs(bezierStrengthUncapped - 1) / _TPS_SqueezeDistance) * tpsSmoothStart); + sizeChange *= lerp(1, 1 + _TPS_Buldge, buldgeLerp * tpsSmoothStart2); + + //Calc idle shrinkage + shrinkage = lerp(1, shrinkage, saturate((penZ - _TPS_BezierStart) * 20)); + //Apply vertex + normal +#if TPS_IsSkinnedMesh + float x = VectorLengthIntoDirection(vertexColor * _TPS_PenetratorScale, _TPS_PenetratorRight); + float y = VectorLengthIntoDirection(vertexColor * _TPS_PenetratorScale, _TPS_PenetratorUp); +#else + float x = VectorLengthIntoDirection(vertex, _TPS_PenetratorRight); + float y = VectorLengthIntoDirection(vertex, _TPS_PenetratorUp); +#endif + float3 normalX = VectorLengthIntoDirection(normal, _TPS_PenetratorRight); + float3 normalY = VectorLengthIntoDirection(normal, _TPS_PenetratorUp); + float3 normalZ = VectorLengthIntoDirection(normal, _TPS_PenetratorForward); + + float3 vertexZ = _TPS_PenetratorForward * VectorLengthIntoDirection(vertex, _TPS_PenetratorForward); + float3 vertexXY = vertex.xyz - vertexZ; + vertex.xyz = shrinkage.y * vertexZ + shrinkage.x * vertexXY; + + vertex.xyz = lerp(vertex.xyz, bezierPoint + x * bezierRight * sizeChange + y * bezierUp * sizeChange, tpsSmoothStart); //for dynamic bones, lerp between original and skinned vertecies + normal.xyz = lerp(normal.xyz, normalX * bezierRight + normalY * bezierUp + normalZ * bezierForward, tpsSmoothStart); //for dynamic bones, lerp between original and skinned vertecies + } +} + +float TPSBufferedDepth(float3 vertex, float3 vertexColor) { +#if TPS_IsSkinnedMesh + float penZ = VectorLengthIntoDirection(vertexColor * _TPS_PenetratorScale, _TPS_PenetratorForward); +#else + float penZ = VectorLengthIntoDirection(vertex, _TPS_PenetratorForward); +#endif + return saturate((penZ - (1 - _TPS_BufferedDepth)) * 10) * _TPS_BufferedStrength; +}
\ No newline at end of file diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/tps.cginc.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/tps.cginc.meta new file mode 100755 index 00000000..be3c1c8e --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Dev Resources/tps.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fbd7ee79aa460214ca8c5c0bf09bdc17 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Editor.meta b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Editor.meta new file mode 100755 index 00000000..a00eddec --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: db5018d4d2dfcaf428045cabdf98331a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Editor/TPS_Setup.cs b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Editor/TPS_Setup.cs new file mode 100644 index 00000000..556fbfd9 --- /dev/null +++ b/VRCSDK3Avatars/Assets/_PoiyomiShaders/ModularShader/Editor/TPS/Editor/TPS_Setup.cs @@ -0,0 +1,2289 @@ +// TPS Setup System. Setups up penetrators, orifices, and the animator. Uses a ton of VRC Functions so it doesnt make sense to make it non vrc compatible +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using UnityEditor; +using UnityEditor.Animations; +using UnityEngine; +using static Thry.TPS.ThryAnimatorFunctions; +using System.Text.RegularExpressions; +using static Thry.TPS.BakeToVertexColors; +#if VRC_SDK_VRCSDK3 && !UDON +using VRC.SDK3.Avatars.Components; +using VRC.SDK3.Dynamics.Contact.Components; +using static VRC.SDK3.Avatars.Components.VRCAvatarDescriptor; +using static VRC.SDKBase.VRC_AvatarParameterDriver; +#endif + +namespace Thry.TPS +{ + public class TPS_Setup : EditorWindow + { + const string VERSION = "1.1.0"; + + [MenuItem("Poi/TPS Setup Wizard", priority = 100)] + static void Init() + { + TPS_Setup window = (TPS_Setup)EditorWindow.GetWindow(typeof(TPS_Setup)); + window.titleContent = new GUIContent("TPS Setup Wizard"); + window.Show(); + } + + string UniquePath(string path, string postFix) + { + if (File.Exists(path + postFix)) + { + int i = 0; + while (File.Exists(path + i + postFix)) i++; + path = path + i; + } + return path + postFix; + } + + void FindAvatarDirectory() + { + string path = AssetDatabase.GetAssetPath(_avatar); + if (string.IsNullOrEmpty(path) && _avatar.GetComponent<Animator>()) path = AssetDatabase.GetAssetPath(_avatar.GetComponent<Animator>().avatar); + if (string.IsNullOrEmpty(path)) + { + Debug.LogError("[TPS] Could not find avatar file path. Make sure your avatar is a prefab or your animator has an avatar assigned."); + path = "Assets"; + } + _avatarDirectory = Path.GetDirectoryName(path); + } + + const float ORF_HOLE_RANGE_ID = 0.41f; + const float ORF_RING_RANGE_ID = 0.42f; + const float ORF_NORM_RANGE_ID = 0.45f; + + public enum OrificeType + { + Hole, Ring + } + public class PenetratorConfig + { + public Transform Transform; + public Transform TransformTip; + public bool IsBaked; + public bool HasMesh; + public Renderer Renderer; + + public bool Remove; + public PenetratorConfig(Transform t) + { + Transform = t; + Renderer = t.GetComponentInChildren<Renderer>(); + OnRendererChanged(); + } + + public void SetTransform(Transform t) + { + Transform = t; + Renderer = t.GetComponentInChildren<Renderer>(); + OnRendererChanged(); + } + + void OnRendererChanged() + { + if (Renderer == null) return; + HasMesh = GetMesh(Renderer) != null; + if (!HasMesh) SetBaked(false); + else if (Renderer is SkinnedMeshRenderer) SetBaked(AreVerteciesBaked(Renderer)); + else if (Renderer is MeshRenderer) SetBaked(false); + } + + public void SetBaked(bool b) + { + if (Renderer == null) return; + IsBaked = b; + foreach (Material m in Renderer.sharedMaterials.Where(m => m != null)) + { + m.SetFloat("_TPS_IsSkinnedMeshRenderer", b ? 1 : 0); + if(b) m.EnableKeyword("TPS_IsSkinnedMesh"); + else m.DisableKeyword("TPS_IsSkinnedMesh"); + } + } + } + public class OrificeConfig + { + public Transform Transform; + public OrificeType OrificeType; + public Renderer Renderer; + public string[] BlendshapeNames = new string[] { "none" }; + public int BlendShapeIndexEnter = 1; + public int BlendShapeIndexIn = 2; + public float MaxOpeningWidth = 1; + public bool ScaleBlendshapesByWidth = true; + public bool DoAnimatorSetup = true; + public float MaxDepth = 1; + + public bool AllowTransformEditing; + public bool Remove; + + public OrificeConfig() + { + AllowTransformEditing = true; + } + public OrificeConfig(Transform t) + { + Transform = t; + Renderer = t.GetComponentsInChildren<Renderer>().Where(r => r != null && GetMesh(r) != null).OrderBy(r => r is SkinnedMeshRenderer ? GetMesh(r).blendShapeCount : 0).Reverse().FirstOrDefault(); + if (Renderer == null && t.parent != null) Renderer = t.parent.GetComponent<Renderer>(); + if (Renderer != null) SetRenderer(Renderer); + OrificeType = t.GetComponentsInChildren<Light>().Any(l => l.range == ORF_RING_RANGE_ID) ? OrificeType.Ring : OrificeType.Hole; + ConfigureLights(); + } + + public void SetRenderer(Renderer r) + { + Renderer = r; + LoadBlendshapes(); + ChangedSelectedShapekeys(); + CalculateMaxDepth(); + } + + void CalculateMaxDepth() + { + if (Renderer == null) return; + Mesh mesh = GetMesh(Renderer); ; + if (mesh == null) + { + Debug.LogWarning("[TPS][SetupPenetrator] Mesh is null."); + return; + } + Vector3 forwardVec = (Renderer.transform.worldToLocalMatrix * Transform.forward).normalized; + IEnumerable<float> zDistances = mesh.vertices.Select(v => Vector3.Dot(v, forwardVec)); + MaxDepth = (zDistances.Max() - zDistances.Min()) * Renderer.transform.lossyScale.z; + } + + public void LoadBlendshapes() + { + BlendshapeNames = new string[] { "none" }; + if (Renderer != null && Renderer is SkinnedMeshRenderer) + { + Mesh skinnedMesh = (Renderer as SkinnedMeshRenderer).sharedMesh; + if (skinnedMesh != null && skinnedMesh.blendShapeCount > 0) + { + BlendshapeNames = new string[skinnedMesh.blendShapeCount + 1]; + for (int b = 0; b < skinnedMesh.blendShapeCount; b++) + BlendshapeNames[b + 1] = skinnedMesh.GetBlendShapeName(b); + BlendshapeNames[0] = "~none~"; + } + } + } + + public void ChangedSelectedShapekeys() + { + if (Renderer == null) return; + if (Renderer is SkinnedMeshRenderer) + { + MaxOpeningWidth = 0; + Mesh m = (Renderer as SkinnedMeshRenderer).sharedMesh; + Vector3[] vertecies = new Vector3[m.vertexCount]; + Vector3[] normals = new Vector3[m.vertexCount]; + Vector3[] tangents = new Vector3[m.vertexCount]; + if (BlendShapeIndexEnter - 1 < m.blendShapeCount) + { + m.GetBlendShapeFrameVertices(BlendShapeIndexEnter - 1, m.GetBlendShapeFrameCount(BlendShapeIndexEnter - 1) - 1, vertecies, normals, tangents); + MaxOpeningWidth = Mathf.Max(MaxOpeningWidth, vertecies.Select(v => new Vector3(v.x * Renderer.transform.lossyScale.x, v.y * Renderer.transform.lossyScale.y, 0).magnitude).Max() * 2); + } + if (BlendShapeIndexIn - 1 < m.blendShapeCount) + { + m.GetBlendShapeFrameVertices(BlendShapeIndexIn - 1, m.GetBlendShapeFrameCount(BlendShapeIndexIn - 1) - 1, vertecies, normals, tangents); + MaxOpeningWidth = Mathf.Max(MaxOpeningWidth, vertecies.Select(v => new Vector3(v.x * Renderer.transform.lossyScale.x, v.y * Renderer.transform.lossyScale.y, 0).magnitude).Max() * 2); + } + } + } + + public string GetBlendshapeNameEnter() + { + return BlendshapeNames[BlendShapeIndexEnter]; + } + + public string GetBlendshapeNameIn() + { + return BlendshapeNames[BlendShapeIndexIn]; + } + + public void ConfigureLights() + { + Light[] lights = Transform.GetComponentsInChildren<Light>(true); + foreach (Light l in lights) DestroyImmediate(l.gameObject); + + Transform lt = new GameObject("Position").transform; + lt.parent = Transform; + lt.localPosition = Vector3.zero; + lt.localRotation = Quaternion.identity; + if (OrificeType == OrificeType.Hole) AddLight(lt, ORF_HOLE_RANGE_ID); + else AddLight(lt, ORF_RING_RANGE_ID); + + lt = new GameObject("Normal").transform; + lt.parent = Transform; + lt.localPosition = Vector3.forward * 0.01f / Transform.lossyScale.z; + lt.localRotation = Quaternion.identity; + AddLight(lt, ORF_NORM_RANGE_ID); + } + + void AddLight(Transform t, float range) + { + Light l = t.gameObject.AddComponent<Light>(); + l.type = LightType.Point; + l.color = Color.black; + l.range = range; + l.shadows = LightShadows.None; + l.renderMode = LightRenderMode.ForceVertex; + } + } + + +#region GUI + + static GUIStyle s_styleRichtText; + static GUIStyle s_styleRichtTextCentered; + + void InitStyles() + { + s_styleRichtText = new GUIStyle(EditorStyles.boldLabel) { richText = true }; + s_styleRichtTextCentered = new GUIStyle(EditorStyles.boldLabel) { richText = true, alignment = TextAnchor.LowerCenter }; + } + + Transform _avatar; + string _avatarDirectory; + bool _doesAnimatorHaveWDOn; + AnimatorController _animator; + List<PenetratorConfig> _penetrators; + List<OrificeConfig> _orifices; + GameObject[] _penetratorPrefabs; + bool _doClear; + Vector2 _scrolling; + + GameObject[] _prefabsOrifice; + GameObject[] _prefabsPenetrator; + + Color _backgroundColor; + private void OnGUI() + { + InitStyles(); + _backgroundColor = GUI.backgroundColor; + + GUILayout.Space(10); + EditorGUILayout.LabelField($"<color=fuchsia><size=25> Thry's Penetration System </size><size=16>v{VERSION}</size></color>", s_styleRichtTextCentered, GUILayout.Height(30)); + //EditorGUILayout.HelpBox("Follow this tool to setup TPS on your avatar.", MessageType.None); + _scrolling = EditorGUILayout.BeginScrollView(_scrolling); + GUILayout.Space(10); + Box("<size=20>1. Add Prefabs to avatar</size> <size=10>Click here to refresh</size>", 25, Color.green, GUI_PrefabsList, FindTPSPrefabs); + GUILayout.Space(5); + Box("<size=20>2. Scan Avatar</size>", 25, Color.blue, GUI_Setup, null); +#if VRC_SDK_VRCSDK3 && !UDON + if (_penetrators == null || _animator == null || _avatar == null) +#else + if (_penetrators == null || _avatar == null) +#endif + { + EditorGUILayout.EndScrollView(); + return; + } + GUILayout.Space(5); + Box("<size=20>2.3. Penetrators: </size><size=15>Make sure they have their vertex colors baked</size>", 25, Color.cyan, GUI_Penetrators, null); + GUILayout.Space(5); + Box("<size=20>2.4. Orifices: </size><size=15>Configure your orifice options</size>", 25, Color.yellow, GUI_Orifices, null); + GUILayout.Space(5); + Box("<size=20>3. !Make sure to apply your setup!</size>", 25, Color.red, GUI_Button_Apply, null); + GUILayout.Space(5); + Box("<size=20>Help and Information</size>", 25, Color.gray, GUI_Information, null); + GUILayout.Space(5); + Box("<size=20>Removal options</size>", 25, Color.gray, GUI_Buttons_Remove, null); + EditorGUILayout.EndScrollView(); + } + + void Box(string label, float labelHeight, Color color, Action guiFunction, Action onHeaderClick) + { + GUI.backgroundColor = color; + using (new GUILayout.VerticalScope("Box")) + { + EditorGUILayout.LabelField(label, s_styleRichtText, GUILayout.Height(labelHeight)); + if (onHeaderClick != null && Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) + onHeaderClick.Invoke(); + GUI.backgroundColor = _backgroundColor; + if (guiFunction != null) guiFunction.Invoke(); + } + } + + void GUI_PrefabsList() + { + if (_prefabsOrifice == null) FindTPSPrefabs(); + EditorGUI.indentLevel += 2; + EditorGUILayout.LabelField("You can drag the listed assets directly from here into the scene", s_styleRichtText); + EditorGUI.indentLevel -= 2; + GUILayout.BeginHorizontal(); + GUILayout.Space(20); + GUI.backgroundColor = Color.black; + using (new GUILayout.VerticalScope("Box")) + { + EditorGUILayout.LabelField("Penetrators", s_styleRichtText); + GUI.backgroundColor = _backgroundColor; + foreach (GameObject o in _prefabsPenetrator) PrefabListing(o); + } + + GUI.backgroundColor = Color.black; + using (new GUILayout.VerticalScope("Box")) + { + EditorGUILayout.LabelField("Orifices", s_styleRichtText); + GUI.backgroundColor = _backgroundColor; + foreach (GameObject o in _prefabsOrifice) PrefabListing(o); + } + GUILayout.EndHorizontal(); + if (Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) + EditorGUIUtility.PingObject(AssetDatabase.LoadAssetAtPath(AssetDatabase.FindAssets("PenetratorSetup t:TextAsset").Select(g => AssetDatabase.GUIDToAssetPath(g)).Where(p => p.EndsWith(".txt")).FirstOrDefault(), typeof(TextAsset))); + } + + void PrefabListing(GameObject prefab) + { + var editor = UnityEditor.Editor.CreateEditor(prefab); + Texture2D tex = editor.RenderStaticPreview(AssetDatabase.GetAssetPath(prefab), null, 200, 200); + EditorWindow.DestroyImmediate(editor); + + Rect r = EditorGUILayout.GetControlRect(GUILayout.Height(70)); + Rect objectField = new Rect(r); + objectField.width -= 70; + Rect textureRect = new Rect(r); + textureRect.x += objectField.width; + textureRect.width = 70; + if(tex != null) GUI.DrawTexture(textureRect, tex); + if (Event.current.isMouse && Event.current.type == EventType.MouseDrag && r.Contains(Event.current.mousePosition)) + { + DragAndDrop.PrepareStartDrag(); + DragAndDrop.objectReferences = new UnityEngine.Object[] { prefab }; + DragAndDrop.StartDrag("Dragging TPS Prefab"); + Event.current.Use(); + } + EditorGUI.ObjectField(objectField, prefab, typeof(GameObject), false); + } + + void GUI_Setup() + { + GUILayout.BeginHorizontal(); + GUILayout.Space(20); + GUILayout.BeginVertical(); + + GUILayout.Space(5); + EditorGUILayout.LabelField("<size=15>2.1 Select your avatar from the scene.</size>", s_styleRichtText); + EditorGUI.BeginChangeCheck(); + EditorGUI.BeginChangeCheck(); + _avatar = (Transform)EditorGUILayout.ObjectField("Avatar", _avatar, typeof(Transform), true); + if (EditorGUI.EndChangeCheck()) _animator = null; + AnimatorController prevAnim = _animator; +#if VRC_SDK_VRCSDK3 && !UDON + _animator = (AnimatorController)EditorGUILayout.ObjectField("Animator", _animator, typeof(AnimatorController), false); + bool changed = EditorGUI.EndChangeCheck(); + if (_animator == null && _avatar != null && _avatar.GetComponent<VRCAvatarDescriptor>()) + { + GUI_ResolveAssets(); + } + if (prevAnim != _animator && _animator != null) + { + GUI_CheckAnimatorHasWDOn(); + } + if (_animator != null && _avatar != null) + { + if (_doesAnimatorHaveWDOn) + { + EditorGUILayout.HelpBox("Your animator has at least one state with 'Write Defaults' turned on. This may cause problems with the TPS animator setup.", MessageType.Warning); + } + GUILayout.Space(10); + EditorGUILayout.LabelField("<size=15>2.2 Scan your avatar for TPS objects. Confirm all have been found.</size>", s_styleRichtText); + if (GUILayout.Button("Scan Avatar for TPS") || changed) + { + GUI_CheckAnimatorHasWDOn(); + ScanForTPS(); + } + } +#else + bool changed = EditorGUI.EndChangeCheck(); + if (GUILayout.Button("Scan Avatar for TPS") || changed) + { + ScanForTPS(); + } +#endif + + GUILayout.EndVertical(); + GUILayout.EndHorizontal(); + } + + bool showAddPenetratorHelpbox; + void GUI_Penetrators() + { + //EditorGUILayout.LabelField("<size=15>2.3 Penetrators: Make sure they have their vertex colors baked.</size>", s_styleRichtText); + EditorGUILayout.HelpBox("Penetrators are identified by having TPS enabled on their material. Make sure the vertecies are baked. Use the tip field (optional) to update the direction.", MessageType.Info); + GUILayout.BeginHorizontal(); + EditorGUILayout.LabelField("Transform"); + EditorGUILayout.LabelField("Tip"); + EditorGUILayout.LabelField("Vertecies Baked", GUILayout.Width(200)); + GUILayout.EndHorizontal(); + foreach (PenetratorConfig p in _penetrators) + { + GUI_Penetrator(p); + } + _penetrators.RemoveAll(p => p.Remove); + if (showAddPenetratorHelpbox) + { + EditorGUILayout.HelpBox("1.Add the penetrator onto your avatar 2.Enable TPS on a material of your penetrator 3. Scan again" + + "4. Create an empty gameobject at the tip of the penetrator and assign it to the tip field", MessageType.Info); + } + if (GUILayout.Button("Add Custom Penetrator")) showAddPenetratorHelpbox = !showAddPenetratorHelpbox; + } + + void GUI_Orifices() + { + //EditorGUILayout.LabelField("<size=15>2.4 Orifices: Configure your orifice options.</size>", s_styleRichtText); + EditorGUILayout.HelpBox("Orifices are identified by their name & lights.", MessageType.Info); + foreach (OrificeConfig o in _orifices) + { + GUI_Orifice(o); + } + _orifices.RemoveAll(o => o.Remove); + if(_orifices.Any(o => o.AllowTransformEditing)) + { + EditorGUILayout.HelpBox("Transform should be where your new orifice is and what direction it should point in. " + + "I recommend creating an empty GameObject under your renderer and moving it to the correct spot. (Blue arrow should be pointing outwards from the orifice)", MessageType.Info); + } + if (GUILayout.Button("Add Custom Orifice")) _orifices.Add(new OrificeConfig()); + } + +#if VRC_SDK_VRCSDK3 && !UDON + void GUI_ResolveAssets() + { + VRCAvatarDescriptor d = _avatar.GetComponent<VRCAvatarDescriptor>(); + IEnumerable<CustomAnimLayer> fxlayers = d.baseAnimationLayers.Where(l => l.type == VRCAvatarDescriptor.AnimLayerType.FX && l.animatorController != null); + if (fxlayers.Count() > 0) + { + _animator = AssetDatabase.LoadAssetAtPath<AnimatorController>(AssetDatabase.GetAssetPath(fxlayers.First().animatorController)); + ScanForTPS(); + } + else if (GUILayout.Button("Create FX Layer")) + { + FindAvatarDirectory(); + if (string.IsNullOrEmpty(_avatarDirectory) == false) + { + string path = _avatarDirectory + "/FX_" + _avatar.name; + _animator = AnimatorController.CreateAnimatorControllerAtPathWithClip(UniquePath(path, ".asset"), EmptyClip); + _animator.layers[0].stateMachine.states[0].state.writeDefaultValues = false; + CustomAnimLayer[] layers = d.baseAnimationLayers; + if (layers.Length < 5) Array.Resize<CustomAnimLayer>(ref layers, 5); + layers[4] = new CustomAnimLayer() { animatorController = _animator, type = AnimLayerType.FX }; + d.baseAnimationLayers = layers; + d.customizeAnimationLayers = true; + } + } + } +#endif + + void GUI_CheckAnimatorHasWDOn() + { + _doesAnimatorHaveWDOn = _animator.layers.Any(l => FindAllStates(l.stateMachine).Any(s => s.writeDefaultValues)); + } + + IEnumerable<AnimatorState> FindAllStates(AnimatorStateMachine m) + { + if (m == null) return new AnimatorState[0]; + return m.stateMachines.SelectMany(sm => FindAllStates(sm.stateMachine)).Concat(m.states.Select(s => s.state)); + } + + void GUI_Penetrator(PenetratorConfig p) + { + GUI.backgroundColor = Color.black; + using (new GUILayout.VerticalScope("box")) + { + GUI.backgroundColor = _backgroundColor; + GUILayout.BeginHorizontal(); + + EditorGUILayout.ObjectField(p.Transform, typeof(Transform), true); + p.TransformTip = EditorGUILayout.ObjectField(p.TransformTip, typeof(Transform), true) as Transform; + if (p.Renderer == null) EditorGUILayout.LabelField("No Renderer", GUILayout.Width(200)); + else if (!p.HasMesh) EditorGUILayout.LabelField("No Mesh", GUILayout.Width(200)); + else if (p.Renderer is MeshRenderer) EditorGUILayout.LabelField("Static", GUILayout.Width(200)); + else if (p.IsBaked) EditorGUILayout.LabelField("Is baked", GUILayout.Width(200)); + else if (GUI.Button(EditorGUILayout.GetControlRect(GUILayout.Width(200)), "Bake Now")) + { + BakeToVertexColors.BakePositionsToColors(p.Renderer); + p.SetBaked(true); + } + GUILayout.EndHorizontal(); + } + } + + void GUI_Orifice(OrificeConfig o) + { + GUI.backgroundColor = Color.black; + using (new GUILayout.VerticalScope("box")) + { + GUI.backgroundColor = _backgroundColor; + GUILayout.BeginHorizontal(); + + if (o.AllowTransformEditing) + { + o.Transform = EditorGUILayout.ObjectField(o.Transform, typeof(Transform), true, GUILayout.Width(150)) as Transform; + } + else + { + EditorGUILayout.ObjectField(o.Transform, typeof(Transform), true, GUILayout.Width(150)); + } + EditorGUILayout.BeginVertical(); + EditorGUI.BeginChangeCheck(); + o.OrificeType = (OrificeType)EditorGUILayout.EnumPopup("Type", o.OrificeType); + if (EditorGUI.EndChangeCheck()) + { + o.ConfigureLights(); + } +#if VRC_SDK_VRCSDK3 && !UDON + o.DoAnimatorSetup = EditorGUILayout.Toggle("Animator Setup (optional)", o.DoAnimatorSetup); + if (o.DoAnimatorSetup) + { + EditorGUI.BeginChangeCheck(); + Renderer newR = EditorGUILayout.ObjectField("Renderer", o.Renderer, typeof(Renderer), true) as Renderer; + if (EditorGUI.EndChangeCheck()) o.SetRenderer(newR); + o.MaxDepth = EditorGUILayout.FloatField("Max Depth", o.MaxDepth); + if (o.Renderer != null && o.Renderer is SkinnedMeshRenderer) + { + using (new GUILayout.VerticalScope("Shapekeys", EditorStyles.helpBox)) + { + GUILayout.Space(15); + EditorGUI.BeginChangeCheck(); + o.BlendShapeIndexEnter = EditorGUILayout.Popup("Entering", o.BlendShapeIndexEnter, o.BlendshapeNames); + o.BlendShapeIndexIn = EditorGUILayout.Popup("Full Penetration", o.BlendShapeIndexIn, o.BlendshapeNames); + if (EditorGUI.EndChangeCheck()) o.ChangedSelectedShapekeys(); + o.MaxOpeningWidth = EditorGUILayout.FloatField("Max Orfice Width", o.MaxOpeningWidth); + o.ScaleBlendshapesByWidth = EditorGUILayout.Toggle("Scale Blendshapes by Width", o.ScaleBlendshapesByWidth); + } + } + } +#endif + EditorGUILayout.EndVertical(); + GUILayout.EndHorizontal(); + if(o.AllowTransformEditing && GUILayout.Button("Remove", GUILayout.Width(150))) o.Remove = true; + } + } + + void GUI_Button_Apply() + { + using (new EditorGUI.DisabledScope(false)) + { + if (GUILayout.Button("Apply")) + { + if (!Directory.Exists(_avatarDirectory + "/TPS_"+_avatar.name)) AssetDatabase.CreateFolder(_avatarDirectory, "TPS_" + _avatar.name); + string dir = _avatarDirectory + "/TPS_" + _avatar.name; + AssetDatabase.StartAssetEditing(); + s_debugIndex = 0; + try + { + RemoveTPSFromAnimator(); + _penetrators = _penetrators.Where(p => p.Transform != null).ToList(); + _orifices = _orifices.Where(o => o.Transform != null).ToList(); + for (int i = 0; i < _penetrators.Count; i++) + { + SetupPenetrator(_avatar, _animator, _penetrators[i], _penetrators, i, dir); + } + for (int i = 0; i < _orifices.Count; i++) + { + _orifices[i].ConfigureLights(); + SetupOrifice(_avatar, _animator, _orifices[i].Transform, _orifices[i].Renderer, _orifices[i].OrificeType, _orifices[i], i, dir); + } + + } + catch (Exception e) + { + Debug.LogError(e); + } + finally + { + AssetDatabase.StopAssetEditing(); + AssetDatabase.Refresh(); + if (_animator != null) + { + EditorUtility.SetDirty(_animator); + AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(_animator)); + } + } + } + } + } + + void GUI_Information() + { + EditorGUILayout.LabelField("<size=15>Blendshapes don't move</size>", s_styleRichtText); + EditorGUILayout.HelpBox("The blendshapes & Buffered depth are driven by Avatar Dynamics Contacts. " + + "To see its effect in the editor you need Lyumas Avatar Emulator: https://github.com/lyuma/Av3Emulator/releases. Click here to open the link.", MessageType.Info); + if (Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) + Application.OpenURL("https://github.com/lyuma/Av3Emulator/releases"); + } + + void GUI_Buttons_Remove() + { +#if VRC_SDK_VRCSDK3 && !UDON + if (GUILayout.Button("Remove TPS From Animator & Physics")) + { + RemoveTPSFromAnimator(); + RemoveVRCSendersAndRecievers(_avatar); + } +#endif + if (GUILayout.Button("Remove TPS Objects")) _doClear = !_doClear; + if (_doClear) + { + GUILayout.Label("Remove all TPS Objects ? (not reversible)"); + GUILayout.BeginHorizontal(); + if (GUILayout.Button("Yes")) + { + Transform[] transforms = _penetrators.Select(p => p.Transform).Concat(_orifices.Select(o => o.Transform)).ToArray(); + foreach (Transform t in transforms) + { + if (t != null) + { + try + { + Undo.DestroyObjectImmediate(t.gameObject); + } + catch (Exception e) + { + Debug.Log(e); + } + } + } + _doClear = false; + } + if (GUILayout.Button("No")) + { + _doClear = false; + } + GUILayout.EndHorizontal(); + } + } + +#endregion +#region Helpers + + void ScanForTPS() + { + _penetrators = _avatar.GetComponentsInChildren<Renderer>(true).Where(r => IsRendererPenetrator(r)).Select( + r => (PrefabUtility.IsPartOfAnyPrefab(r.gameObject) ? PrefabUtility.GetNearestPrefabInstanceRoot(r.gameObject) : r.gameObject).transform) + .Select(t => new PenetratorConfig(t)).ToList(); + //_orifices = _avatar.GetComponentsInChildren<Transform>().Where(t => t.name.StartsWith("[TPS][Orifice]")).Select(t => new OrificeConfig(t)).ToList(); + _orifices = _avatar.GetComponentsInChildren<Renderer>(true).Where(r => r != null).Select(r => GetOrificeRootFromRenderer(r.transform)).Concat( + _avatar.GetComponentsInChildren<Light>(true).Where(l => l != null).Select(l => GetOrificeRootFromLight(l.transform))).Where(t => t != null).Distinct() + .Select(t => new OrificeConfig(t)).ToList(); + FindAvatarDirectory(); + } + + void FindTPSPrefabs() + { + _prefabsPenetrator = AssetDatabase.FindAssets("[TPS][Penetrator] t:prefab").Select(g => AssetDatabase.LoadAssetAtPath<GameObject>(AssetDatabase.GUIDToAssetPath(g))).ToArray(); + _prefabsOrifice = AssetDatabase.FindAssets("[TPS][Orifice] t:prefab").Select(g => AssetDatabase.LoadAssetAtPath<GameObject>(AssetDatabase.GUIDToAssetPath(g))).ToArray(); + } + + void RemoveTPSFromAnimator() + { + AnimatorControllerParameter[] parameters = _animator.parameters; + parameters = parameters.Where(p => p.name.StartsWith("TPS") == false).ToArray(); + _animator.parameters = parameters; + AnimatorControllerLayer[] layers = _animator.layers; + layers = layers.Where(l => l.name.StartsWith("[TPS]") == false).ToArray(); + _animator.layers = layers; + //Remove state machines from asset + UnityEngine.Object[] objects = AssetDatabase.LoadAllAssetsAtPath(AssetDatabase.GetAssetPath(_animator)); + foreach (UnityEngine.Object o in objects) + if (o != null && o.name.StartsWith("[TPS]")) + AssetDatabase.RemoveObjectFromAsset(o); + } + + static bool IsRendererPenetrator(Renderer r) + { + if (r == null) return false; + return r.sharedMaterials.Any(m => m != null && m.HasProperty("_TPSPenetratorEnabled") && m.GetFloat("_TPSPenetratorEnabled") == 1); + } + + Transform GetOrificeRootFromRenderer(Transform t) + { + if (t == null) return null; + if (t.gameObject.name.StartsWith("[TPS][Orifice]")) return t; + /*if (t.transform.GetComponentsInChildren<Light>(true).Any(l => l.range == ORF_NORM_RANGE_ID)) + { + if (PrefabUtility.IsPartOfAnyPrefab(t.gameObject) && PrefabUtility.GetNearestPrefabInstanceRoot(t.gameObject) != _avatar.gameObject) + return PrefabUtility.GetNearestPrefabInstanceRoot(t.gameObject).transform; + return t; + }*/ + Transform p = t; + while (p != null) + { + if (p.gameObject.name.StartsWith("[TPS][Orifice]")) return p; + p = p.parent; + } + return null; + } + + Transform GetOrificeRootFromLight(Transform t) + { + if (t == null) return null; + float range = t.transform.GetComponent<Light>().range; + if (range == ORF_HOLE_RANGE_ID || range == ORF_RING_RANGE_ID) return t.parent; + return null; + } + + static Mesh GetMesh(Renderer r) + { + if (r is SkinnedMeshRenderer) + { + SkinnedMeshRenderer smr = (r as SkinnedMeshRenderer); + /*Mesh bakedMesh = new Mesh(); + Transform tr = r.transform; + Quaternion origRot = tr.localRotation; + Vector3 origScale = tr.localScale; + + tr.localRotation = Quaternion.identity; + tr.localScale = Vector3.one; + + smr.BakeMesh(bakedMesh); + + tr.localRotation = origRot; + tr.localScale = origScale; + + return bakedMesh;*/ + return smr.sharedMesh; + } + if (r is MeshRenderer) return r.transform.GetComponent<MeshFilter>().sharedMesh; + return null; + } + + static bool AreVerteciesBaked(Renderer r) + { + MeshInfo meshInfo = GetAllMeshInfos(r)[0]; + if (meshInfo.bakedVertices.Length != meshInfo.sharedMesh.colors.Length) return false; + Vector3[] vertices = meshInfo.bakedVertices; + Color[] colors = meshInfo.sharedMesh.colors; + for (int i = 0; i < vertices.Length; i++) + { + if (Mathf.Abs(vertices[i].x - colors[i].r) > 0.000001f) return false; + if (Mathf.Abs(vertices[i].y - colors[i].g) > 0.000001f) return false; + if (Mathf.Abs(vertices[i].z - colors[i].b) > 0.000001f) return false; + } + return true; + } + + static void InstanciateMaterials(Transform avatar, Renderer r, string id, string directory, params Renderer[] instanciateIfMaterialReferencedByTheseRenderers) + { + if (PrefabUtility.IsPartOfAnyPrefab(r.gameObject) && PrefabUtility.GetNearestPrefabInstanceRoot(r.gameObject).transform != avatar) + { + GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(r.gameObject)); + string localPath = AnimationUtility.CalculateTransformPath(r.transform, PrefabUtility.GetNearestPrefabInstanceRoot(r.gameObject).transform); + Renderer prefabRenderer = prefab.transform.Find(localPath)?.GetComponent<Renderer>(); + if (prefabRenderer != null) + { + IEnumerable<Material> otherMaterials = instanciateIfMaterialReferencedByTheseRenderers.SelectMany(ren => ren.sharedMaterials); + Material[] prefabMaterials = prefabRenderer.sharedMaterials; + Material[] materials = r.sharedMaterials; + for (int i = 0; i < materials.Length; i++) + { + if (prefabMaterials[i] != materials[i] && otherMaterials.Contains(materials[i]) == false) continue; + Material copy = new Material(materials[i]); + AssetDatabase.CreateAsset(copy, directory + "/" + id + "_" + copy.name + ".mat"); + materials[i] = copy; + } + r.sharedMaterials = materials; + } + } + } + + private static void SetDefineSymbol(string symbol, bool active, bool refresh_if_changed) + { + try + { + string symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup( + BuildTargetGroup.Standalone); + if (!symbols.Contains(symbol) && active) + { + PlayerSettings.SetScriptingDefineSymbolsForGroup( + BuildTargetGroup.Standalone, symbols + ";" + symbol); + if (refresh_if_changed) + AssetDatabase.Refresh(); + } + else if (symbols.Contains(symbol) && !active) + { + PlayerSettings.SetScriptingDefineSymbolsForGroup( + BuildTargetGroup.Standalone, Regex.Replace(symbols, @";?" + @symbol, "")); + if (refresh_if_changed) + AssetDatabase.Refresh(); + } + } + catch (Exception e) + { + e.ToString(); + } + } + + public static float RendererMaxDistanceIntoDirection(Renderer r, Vector3[] vertices, Vector3 localRendererDirection) + { + IEnumerable<float> zDistances = vertices.Select(v => Vector3.Dot(v, localRendererDirection)); + return zDistances.Max() * Mathf.Abs(Vector3.Dot(r.transform.lossyScale, localRendererDirection)); + } + + public static Vector3 NearestPointOnLine(Vector3 linePnt, Vector3 lineDir, Vector3 pnt) + { + lineDir.Normalize();//this needs to be a unit vector + var v = pnt - linePnt; + var d = Vector3.Dot(v, lineDir); + return linePnt + lineDir * d; + } + + #endregion + + [InitializeOnLoad] + public class OnCompileHandler + { + static OnCompileHandler() + { + //Init Editor Variables with paths + SetDefineSymbol("TPS", true, true); + } + } + + static Vector3 RoundVector(Vector3 v, float steptsize) + { + return new Vector3( + (v.x + steptsize / 2) - (v.x + steptsize / 2) % steptsize, + (v.y + steptsize / 2) - (v.y + steptsize / 2) % steptsize, + (v.z + steptsize / 2) - (v.z + steptsize / 2) % steptsize); + } + +#region Penetrator + + const string CONTACT_ORF_ROOT = "TPS_Orf_Root"; + const string CONTACT_ORF_NORM = "TPS_Orf_Norm"; + + const string CONTACT_PEN_PENETRATING = "TPS_Pen_Penetrating"; + const string CONTACT_PEN_WIDTH = "TPS_Pen_Width"; + + static int s_debugIndex = 0; + const float TPS_RECIEVER_DIST = 0.01f; + public static void SetupPenetrator(Transform avatar, AnimatorController animator, PenetratorConfig penetrator, List<PenetratorConfig> allPenetrators, int index, string directory, bool placeContacts = true, bool instanciateMaterials = true, bool configureMaterial = true, string pathSenderIsPenetrating = null, string pathSenderWidth = null) + { +#if VRC_SDK_VRCSDK3 && !UDON + //Remove senders, recievers + if (placeContacts) RemoveVRCSendersAndRecievers(penetrator.Transform); + //Get renderer & mesh + Renderer r = penetrator.Transform.GetComponentInChildren<Renderer>(); + Transform rotationTransform = r.transform; + bool isSMR = r is SkinnedMeshRenderer; + // Find armature transform + if (isSMR) + { + rotationTransform = GetArmatureTransform(r as SkinnedMeshRenderer); + // Set root bone to armeture + (r as SkinnedMeshRenderer).rootBone = rotationTransform; + } + // get Forward vector + Vector3 forward = r.sharedMaterials.Where(m => m.HasProperty("_TPS_PenetratorForward")).Select(m => m.GetVector("_TPS_PenetratorForward")).FirstOrDefault(); + Vector3 right = r.sharedMaterials.Where(m => m.HasProperty("_TPS_PenetratorRight")).Select(m => m.GetVector("_TPS_PenetratorRight")).FirstOrDefault(); + Vector3 up = r.sharedMaterials.Where(m => m.HasProperty("_TPS_PenetratorUp")).Select(m => m.GetVector("_TPS_PenetratorUp")).FirstOrDefault(); + if (penetrator.TransformTip) + { + Vector3 worldForward = (penetrator.TransformTip.position - penetrator.Transform.position).normalized; + Vector3 worldRight = penetrator.TransformTip.right; + if (Vector3.Dot(worldForward, Vector3.up) < 1) worldRight = Vector3.Cross(Vector3.up, worldForward).normalized; + + forward = (rotationTransform.transform.worldToLocalMatrix * worldForward).normalized; + right = (rotationTransform.transform.worldToLocalMatrix * worldRight).normalized; + up = (Vector3.Cross(forward, right)).normalized; + } + forward = RoundVector(forward, 0.0001f); + right = RoundVector(right, 0.0001f); + up = RoundVector(up, 0.0001f); + // Instanciate material + if (instanciateMaterials) InstanciateMaterials(avatar, r, "Pen" + index, directory, allPenetrators.Where(p => p != penetrator && p.Renderer).Select(p => p.Renderer).ToArray()); + Mesh mesh = GetMesh(r); ; + if (mesh == null) + { + Debug.LogError("[TPS][SetupPenetrator] Mesh is null."); + return; + } + //Calc length + float length = RendererMaxDistanceIntoDirection(r, mesh.vertices, forward); + float lengthBack = RendererMaxDistanceIntoDirection(r, mesh.vertices, -forward); + float width = mesh.vertices.Select(v => v - NearestPointOnLine(Vector3.zero, forward, v)). + Select(v => (v * Mathf.Abs(Vector3.Dot(r.transform.lossyScale, v.normalized))).magnitude).Average() * 2; + //Configure material + if (configureMaterial) + { + foreach (Material m in r.sharedMaterials) + { + m.EnableKeyword("TPS_Penetrator"); + m.SetFloat("_TPSPenetratorEnabled", 1); + m.SetFloat("_TPS_PenetratorLength", length); + m.SetVector("_TPS_PenetratorScale", r.transform.lossyScale); + m.SetVector("_TPS_PenetratorForward", forward); + m.SetVector("_TPS_PenetratorRight", right); + m.SetVector("_TPS_PenetratorUp", up); + } + } + // Setup bounds + if (r is SkinnedMeshRenderer) + { + SkinnedMeshRenderer smr = r as SkinnedMeshRenderer; + //Fix bounding box (if bounding box is too small, penetrator will not get light data early enough + Bounds bounds = smr.localBounds; + bounds.Encapsulate(new Vector3(2 * length / r.transform.lossyScale.x, 0, 0)); + bounds.Encapsulate(new Vector3(-2 * length / r.transform.lossyScale.x, 0, 0)); + bounds.Encapsulate(new Vector3(0, 2 * length / r.transform.lossyScale.y, 0)); + bounds.Encapsulate(new Vector3(0, -2 * length / r.transform.lossyScale.y, 0)); + bounds.Encapsulate(new Vector3(0, 0, 2 * length / r.transform.lossyScale.z)); + smr.localBounds = bounds; + smr.updateWhenOffscreen = false; + } + + //Add contacts function + // Pen -> Orf: Penetrating + Func<string, string, float, string> CreateSenderWithGameObject = (string gameobjectName, string contactName, float size) => + { + Transform transform = penetrator.Transform.Find(gameobjectName); + if (transform == null) transform = new GameObject(gameobjectName).transform; + transform.parent = penetrator.Transform; + transform.localPosition = Vector3.zero; + transform.localRotation = Quaternion.identity; + PlaceVRCContactSender(transform, Vector3.zero, size, contactName); + return AnimationUtility.CalculateTransformPath(transform, avatar); + }; + + //parameter names + string paramFloatRootRoot = "TPS_Internal/Pen/" + index + "/RootRoot"; + string paramFloatRootFrwd = "TPS_Internal/Pen/" + index + "/RootForw"; + string paramFloatBackRoot = "TPS_Internal/Pen/" + index + "/BackRoot"; + + string paramFloatComp1 = "TPS_Internal/Pen/" + index + "/Comp1"; + string paramFloatComp2 = "TPS_Internal/Pen/" + index + "/Comp2"; + + string paramBlendToCurrentDepth = "TPS_Internal/Pen/" + index + "/BlendToDepthVelocity"; + + string paramFloatBufferedDepth = "TPS_Pen_" + index + "_BufferedDepth"; + string paramFloatBufferedStrength = "TPS_Pen_" + index + "_BufferedDepthStrength"; + string paramIsPenetrating = "TPS_Pen_" + index + "_IsPenetrating"; + + //Add contacts + if (placeContacts) + { + pathSenderIsPenetrating = CreateSenderWithGameObject("TPS_IsPenetrating", CONTACT_PEN_PENETRATING, length); + pathSenderWidth = CreateSenderWithGameObject("TPS_Width", CONTACT_PEN_WIDTH, Mathf.Max(0.01f, length - width)); + // Orf -> Pen: Orientation + PlaceVRCContactReceiverProximity(animator, penetrator.Transform, Vector3.back * 0, paramFloatRootRoot, length, CONTACT_ORF_ROOT); + PlaceVRCContactReceiverProximity(animator, penetrator.Transform, Vector3.back * 0, paramFloatRootFrwd, length, CONTACT_ORF_NORM); + PlaceVRCContactReceiverProximity(animator, penetrator.Transform, Vector3.back * 0.01f, paramFloatBackRoot, length, CONTACT_ORF_ROOT); + // pen root pointed correctly && pen root in front of orf root && Collision + // TPS_Pen_RootRoot_ > TPS_Pen_RootForw_ && TPS_Pen_BackRoot_ > TPS_Pen_RootRoot_ && TPS_Pen_Collision_ + } + + CreateTwoParameterComparissionLayer(animator, "[TPS][Pen" + index + "] 1/3", paramFloatRootRoot, paramFloatRootFrwd, paramFloatComp1, "TPS/Pen/" + index + "/Comp1/", directory, "Pen_" + index + "_Comp1"); + CreateTwoParameterComparissionLayer(animator, "[TPS][Pen" + index + "] 2/3", paramFloatBackRoot, paramFloatRootRoot, paramFloatComp2, "TPS/Pen/" + index + "/Comp2/", directory, "Pen_" + index + "_Comp2"); + + string rendererPath = AnimationUtility.CalculateTransformPath(r.transform, avatar); + + AnimatorControllerLayer bufferLayer = SingletonLayer(animator, "[TPS][Pen" + index + "] 3/3", true); + + AddParameter(animator, paramFloatBufferedDepth, AnimatorControllerParameterType.Float); + AddParameter(animator, paramFloatBufferedStrength, AnimatorControllerParameterType.Float); + AddParameter(animator, paramIsPenetrating, AnimatorControllerParameterType.Bool); + AddParameter(animator, paramBlendToCurrentDepth, AnimatorControllerParameterType.Float, 0.01f); + + Func<string, bool, bool, bool, AnimationClip> makeBufferClip = (string name, bool penetrating, bool depth1, bool strength1) => + { + return CreateClip("TPS/Pen/" + index + "/Buffer/" + name, + new CurveConfig(pathSenderIsPenetrating, "m_Enabled", typeof(VRCContactSender), penetrating ? OnCurve : OffCurve), + new CurveConfig(pathSenderWidth, "m_Enabled", typeof(VRCContactSender), penetrating ? OnCurve : OffCurve), + new CurveConfig("", paramFloatBufferedDepth, typeof(Animator), depth1 ? OnCurve : OffCurve), + new CurveConfig("", paramFloatBufferedStrength, typeof(Animator), strength1 ? OnCurve : OffCurve), + new CurveConfig(rendererPath, "material._TPS_BufferedDepth", typeof(Renderer), depth1 ? OnCurve : OffCurve), + new CurveConfig(rendererPath, "material._TPS_BufferedStrength", typeof(Renderer), strength1 ? OnCurve : OffCurve), + new CurveConfig(rendererPath, "m_UpdateWhenOffscreen", typeof(Renderer), OffCurve)); //Disable UpdateWhenOffscreen to keep custom boudning box for local player (vrc changes value on load. local -> on, remote ->off) + }; + + AnimationClip depth0Strength0True = makeBufferClip("True_00", true, false, false); + AnimationClip depth0Strength1True = makeBufferClip("True_01", true, false, true); + AnimationClip depth1Strength0True = makeBufferClip("True_10", true, true, false); + AnimationClip depth1Strength1True = makeBufferClip("True_11", true, true, true); + + AnimationClip depth0Strength0False = makeBufferClip("False_00", false, false, false); + AnimationClip depth0Strength1False = makeBufferClip("False_01", false, false, true); + AnimationClip depth1Strength0False = makeBufferClip("False_10", false, true, false); + AnimationClip depth1Strength1False = makeBufferClip("False_11", false, true, true); + + //when penetrating: + //Max Tree containing: + // currentDepthIncStrength => Depth : Depth , Strength : Blend Up + // bufferDepthIncStrength => Depth : Buffer, Strength : Blend Up + BlendTree currentDepthStrength0 = new BlendTree() + { + name = "Depth = Current, Strength = 0", + blendParameter = paramFloatRootRoot, + useAutomaticThresholds = false, + children = new ChildMotion[] + { + new ChildMotion(){ motion = depth0Strength0True, threshold = 0, timeScale = 1 }, + new ChildMotion(){ motion = depth1Strength0True, threshold = 1, timeScale = 1 }, + } + }; + BlendTree currentDepthStrength1 = new BlendTree() + { + name = "Depth = Current, Strength = 1", + blendParameter = paramFloatRootRoot, + useAutomaticThresholds = false, + children = new ChildMotion[] + { + new ChildMotion(){ motion = depth0Strength1True, threshold = 0, timeScale = 1 }, + new ChildMotion(){ motion = depth1Strength1True, threshold = 1, timeScale = 1 }, + } + }; + BlendTree currentDepthIncStrength = new BlendTree() + { + name = "Depth = Current, Strength = Strength + 1", + blendParameter = paramFloatBufferedStrength, + useAutomaticThresholds = false, + children = new ChildMotion[] { + new ChildMotion(){ motion = currentDepthStrength0, threshold = -0.01f, timeScale = 1 }, + new ChildMotion(){ motion = currentDepthStrength1, threshold = 0.99f, timeScale = 1 }, + } + }; + BlendTree bufferDepthStrength0Penetrating = new BlendTree() + { + name = "Depth = Buffer, Strength = 0", + blendParameter = paramFloatBufferedDepth, + useAutomaticThresholds = false, + children = new ChildMotion[] + { + new ChildMotion(){ motion = depth0Strength0True, threshold = 0, timeScale = 1 }, + new ChildMotion(){ motion = depth1Strength0True, threshold = 1, timeScale = 1 }, + } + }; + BlendTree bufferDepthStrength0Outside = new BlendTree() + { + name = "Depth = Buffer, Strength = 0", + blendParameter = paramFloatBufferedDepth, + useAutomaticThresholds = false, + children = new ChildMotion[] + { + new ChildMotion(){ motion = depth0Strength0False, threshold = 0, timeScale = 1 }, + new ChildMotion(){ motion = depth1Strength0False, threshold = 1, timeScale = 1 }, + } + }; + BlendTree bufferDepthStrength1Penetrating = new BlendTree() + { + name = "Depth = Buffer, Strength = 1", + blendParameter = paramFloatBufferedDepth, + useAutomaticThresholds = false, + children = new ChildMotion[] + { + new ChildMotion(){ motion = depth0Strength1True, threshold = 0, timeScale = 1 }, + new ChildMotion(){ motion = depth1Strength1True, threshold = 1, timeScale = 1 }, + } + }; + BlendTree bufferDepthStrength1Outside = new BlendTree() + { + name = "Depth = Buffer, Strength = 1", + blendParameter = paramFloatBufferedDepth, + useAutomaticThresholds = false, + children = new ChildMotion[] + { + new ChildMotion(){ motion = depth0Strength1False, threshold = 0, timeScale = 1 }, + new ChildMotion(){ motion = depth1Strength1False, threshold = 1, timeScale = 1 }, + } + }; + BlendTree bufferDepthIncStrength = new BlendTree() + { + name = "Depth = Buffer, Strength = Strength + 1", + blendParameter = paramFloatBufferedStrength, + useAutomaticThresholds = false, + children = new ChildMotion[] { + new ChildMotion(){ motion = bufferDepthStrength0Penetrating, threshold = -0.01f, timeScale = 1 }, + new ChildMotion(){ motion = bufferDepthStrength1Penetrating, threshold = 0.99f, timeScale = 1 }, + } + }; + BlendTree bufferDepthDecStrength = new BlendTree() + { + name = "Depth = Current, Strength = Strength + 1", + blendParameter = paramFloatBufferedStrength, + useAutomaticThresholds = false, + children = new ChildMotion[] { + new ChildMotion(){ motion = bufferDepthStrength0Outside, threshold = 0.001f, timeScale = 1 }, + new ChildMotion(){ motion = bufferDepthStrength1Outside, threshold = 1.001f, timeScale = 1 }, + } + }; + BlendTree bufferSlowlyBlendToCurrentDepthIncStrength = new BlendTree() + { + name = "Depth = Blend to Current, Strength = Inc", + blendParameter = paramBlendToCurrentDepth, + useAutomaticThresholds = false, + children = new ChildMotion[] { + new ChildMotion(){ motion = bufferDepthIncStrength, threshold = 0, timeScale = 1 }, + new ChildMotion(){ motion = currentDepthIncStrength, threshold = 1, timeScale = 1 }, + } + }; + //if current depth is bigger than buffer use current depth + //else use buffer, but slowly blend down to current depth + BlendTree maxDepthBuffer = new BlendTree() + { + name = "Max(Depth,Buffer)", + blendType = BlendTreeType.FreeformCartesian2D, + blendParameter = paramFloatRootRoot, + blendParameterY = paramFloatBufferedDepth, + useAutomaticThresholds = false, + children = new ChildMotion[] { + new ChildMotion(){ motion = currentDepthIncStrength, position = new Vector2(1.000f,0.000f), timeScale = 1 }, + new ChildMotion(){ motion = currentDepthIncStrength, position = new Vector2(0.001f,0.000f), timeScale = 1 }, + new ChildMotion(){ motion = currentDepthIncStrength, position = new Vector2(0.501f,0.499f), timeScale = 1 }, + new ChildMotion(){ motion = currentDepthIncStrength, position = new Vector2(1.000f,0.999f), timeScale = 1 }, + + new ChildMotion(){ motion = bufferSlowlyBlendToCurrentDepthIncStrength , position = new Vector2(0.000f,1.000f), timeScale = 1 }, + new ChildMotion(){ motion = bufferSlowlyBlendToCurrentDepthIncStrength , position = new Vector2(0.000f,0.001f), timeScale = 1 }, + new ChildMotion(){ motion = bufferSlowlyBlendToCurrentDepthIncStrength , position = new Vector2(0.499f,0.501f), timeScale = 1 }, + new ChildMotion(){ motion = bufferSlowlyBlendToCurrentDepthIncStrength , position = new Vector2(0.999f,1.000f), timeScale = 1 }, + } + }; + + //AnimatorState stateNotPenetrating = CreateState("Not Penetrating", bufferLayer, depth0Strength0False); + AnimatorState statePenetration = CreateState("Penetration", bufferLayer, maxDepthBuffer); + AnimatorState stateNotPenetrating = CreateState("No Penetration", bufferLayer, bufferDepthDecStrength); + + CreateTransition(stateNotPenetrating, statePenetration, new Condition(paramFloatComp1, CompareType.GREATER, 0), new Condition(paramFloatComp2, CompareType.GREATER, 0), new Condition(paramFloatRootRoot, CompareType.GREATER, 0)); + //CreateTransition(decreaseOutside, stateNotPenetrating, new Condition(paramFloatComp1, CompareType.GREATER, 0), new Condition(paramFloatComp2, CompareType.GREATER, 0), new Condition(paramFloatRootRoot, CompareType.GREATER, 0)); + CreateTransition(statePenetration, stateNotPenetrating, new Condition(paramFloatComp1, CompareType.LESS, 0.001f)); + CreateTransition(statePenetration, stateNotPenetrating, new Condition(paramFloatComp2, CompareType.LESS, 0.001f)); + CreateTransition(statePenetration, stateNotPenetrating, new Condition(paramFloatRootRoot, CompareType.LESS, 0.001f)); + bufferLayer.stateMachine.defaultState = stateNotPenetrating; + + AddParameterDriver(stateNotPenetrating, (paramIsPenetrating, ChangeType.Set, 0)); + //AddParameterDriver(decreaseOutside, (paramIsPenetrating, ChangeType.Set, 0)); + AddParameterDriver(statePenetration, (paramIsPenetrating, ChangeType.Set, 1)); + + AssetDatabase.CreateAsset(bufferDepthDecStrength, directory + "/Pen_" + index + "_DepthBlendTree.asset"); + AssetDatabase.AddObjectToAsset(depth0Strength0False, bufferDepthDecStrength); + AssetDatabase.AddObjectToAsset(depth0Strength1False, bufferDepthDecStrength); + AssetDatabase.AddObjectToAsset(depth1Strength0False, bufferDepthDecStrength); + AssetDatabase.AddObjectToAsset(depth1Strength1False, bufferDepthDecStrength); + AssetDatabase.AddObjectToAsset(depth0Strength0True, bufferDepthDecStrength); + AssetDatabase.AddObjectToAsset(depth0Strength1True, bufferDepthDecStrength); + AssetDatabase.AddObjectToAsset(depth1Strength0True, bufferDepthDecStrength); + AssetDatabase.AddObjectToAsset(depth1Strength1True, bufferDepthDecStrength); + + AssetDatabase.AddObjectToAsset(currentDepthStrength0, bufferDepthDecStrength); + AssetDatabase.AddObjectToAsset(currentDepthStrength1, bufferDepthDecStrength); + AssetDatabase.AddObjectToAsset(bufferDepthStrength0Penetrating, bufferDepthDecStrength); + AssetDatabase.AddObjectToAsset(bufferDepthStrength0Outside, bufferDepthDecStrength); + AssetDatabase.AddObjectToAsset(bufferDepthStrength1Penetrating, bufferDepthDecStrength); + AssetDatabase.AddObjectToAsset(bufferDepthStrength1Outside, bufferDepthDecStrength); + AssetDatabase.AddObjectToAsset(bufferDepthIncStrength, bufferDepthDecStrength); + AssetDatabase.AddObjectToAsset(currentDepthIncStrength, bufferDepthDecStrength); + AssetDatabase.AddObjectToAsset(bufferSlowlyBlendToCurrentDepthIncStrength, bufferDepthDecStrength); + + AssetDatabase.AddObjectToAsset(maxDepthBuffer, bufferDepthDecStrength); + AssetDatabase.ImportAsset(directory + "/Pen_" + index + "_DepthBlendTree.asset"); +#endif + } + +#endregion +#region Orifice + + public static void SetupOrifice(Transform avatar, AnimatorController animator, Transform orifice, Renderer renderer, OrificeType type, OrificeConfig config, int index, string directory, bool placeContacts = true, bool instanciateMaterials = true) + { +#if VRC_SDK_VRCSDK3 && !UDON + if (placeContacts) + { + // Remove senders, recievers + RemoveVRCSendersAndRecievers(orifice); + + // Orf -> Pen: Position, Normal for shader + // Orf -> Pen: Penetrating + PlaceVRCContactSender(orifice, Vector3.zero, 0.01f, CONTACT_ORF_ROOT); + PlaceVRCContactSender(orifice, Vector3.forward * 0.01f, 0.01f, CONTACT_ORF_NORM); + } + + if (renderer == null || config.DoAnimatorSetup == false) return; + //Get renderer & mesh + string rendererPath = AnimationUtility.CalculateTransformPath(renderer.transform, avatar); + //Instanciate material + if (instanciateMaterials) InstanciateMaterials(avatar, renderer, "Orf" + index, directory); + //Calc depth + + + //Parameter names + string paramDepthIn = "TPS_Internal/Orf/" + index + "/Depth_In"; + string paramWidth1In = "TPS_Internal/Orf/" + index + "/Width1_In"; + string paramWidth2In = "TPS_Internal/Orf/" + index + "/Width2_In"; + string paramDepth = "TPS_Orf_" + index + "_Depth"; + string paramWidth = "TPS_Orf_" + index + "_Width"; + string paramIsPenetrating = "TPS_Orf_" + index + "_IsPenetrated"; + + // Pen -> Orf: Penetrating + PlaceVRCContactReceiverProximity(animator, orifice, Vector3.back * config.MaxDepth, paramDepthIn, config.MaxDepth, CONTACT_PEN_PENETRATING); + + // Pen -> Orf: Width + float widthRecieverRadius = config.MaxOpeningWidth + 0.2f; + PlaceVRCContactReceiverProximity(animator, orifice, Vector3.back * widthRecieverRadius * 0.5f, paramWidth1In, widthRecieverRadius, CONTACT_PEN_PENETRATING); + PlaceVRCContactReceiverProximity(animator, orifice, Vector3.back * widthRecieverRadius * 0.5f, paramWidth2In, widthRecieverRadius, CONTACT_PEN_WIDTH); + + //Layer width calculation + AnimatorControllerLayer widthLayer = SingletonLayer(animator, "[TPS][Orf" + index + "] 1/2", true); + AddParameter(animator, paramWidth, AnimatorControllerParameterType.Float); + + AnimationClip widthZero = CreateClip("TPS/Orf/" + index + "/Width/Zero", new CurveConfig("", paramWidth, typeof(Animator), OffCurve)); + AnimationClip widthPos = CreateClip("TPS/Orf/" + index + "/Width/Pos", new CurveConfig("", paramWidth, typeof(Animator), OnCurve)); + AnimationClip widthNeg = CreateClip("TPS/Orf/" + index + "/Width/Neg", new CurveConfig("", paramWidth, typeof(Animator), FloatCurve(-1,1))); + AnimationClip widthZeroToOne = CreateClip("TPS/Orf/" + index + "/Width/ZeroToOne", new CurveConfig("", paramWidth, typeof(Animator), AnimationCurve.Linear(0,0,1,1))); + BlendTree subtracvtioTree = new BlendTree() + { + blendParameter = paramWidth1In, + blendParameterY = paramWidth2In, + useAutomaticThresholds = false, + blendType = BlendTreeType.SimpleDirectional2D, + children = new ChildMotion[]{ + new ChildMotion(){ motion = widthZero, timeScale = 1, position = new Vector2(0 , 0) }, + new ChildMotion(){ motion = widthZero, timeScale = 1, position = new Vector2(1 , 1) }, + new ChildMotion(){ motion = widthPos, timeScale = 1, position = new Vector2(1 , 0) }, + new ChildMotion(){ motion = widthNeg, timeScale = 1, position = new Vector2(0 , 1) }, + } + }; + SaveBlendTree(subtracvtioTree, directory, "Orf_" + index + "_width", false, widthZeroToOne); + + AnimatorState hasntBeenColliding = CreateState("No Pen", widthLayer, widthZero, true); + AnimatorState waitForNoCollisions = CreateState("Buffer", widthLayer, widthZeroToOne); + waitForNoCollisions.timeParameterActive = true; + waitForNoCollisions.timeParameter = paramWidth; + AnimatorState calcWidth = CreateState("Calc", widthLayer, subtracvtioTree); + CreateTransition(hasntBeenColliding, calcWidth, new Condition(paramDepthIn, CompareType.GREATER, 0)); + CreateTransition(waitForNoCollisions, hasntBeenColliding, new Condition(paramDepthIn, CompareType.LESS, 0.01f)); + CreateTransition(calcWidth, hasntBeenColliding, new Condition(paramDepthIn, CompareType.LESS, 0.01f)); + CreateTransition(calcWidth, waitForNoCollisions, new Condition(paramWidth, CompareType.GREATER, 0), new Condition(paramWidth1In, CompareType.GREATER, 0), new Condition(paramWidth2In, CompareType.GREATER, 0)); + + AddParameter(animator, paramIsPenetrating, AnimatorControllerParameterType.Bool); + AddParameterDriver(hasntBeenColliding, (paramIsPenetrating, ChangeType.Set, 0)); + AddParameterDriver(calcWidth, (paramIsPenetrating, ChangeType.Set, 1)); + + //DebugLayer(paramWidth1In, renderer, "_TPSWidth1", directory, "DebugWidth1" + index); + //DebugLayer(paramWidth2In, renderer, "_TPSWidth2", directory, "DebugWidth2" + index); + //DebugLayer(paramWidth, renderer, "_TPSWidthDebug", directory, "DebugWidth" + index); + + //Orifice Depth layer. Length TPS_Orf_RootTip_, condition check + AnimatorControllerLayer depthLayer = SingletonLayer(animator, "[TPS][Orf" + index + "] 2/2", true); + AddParameter(animator, paramDepth, AnimatorControllerParameterType.Float); + + Func<string, float, float, float, AnimationClip> PenAnim = (string name,float depth, float blend1, float blend2) => + { + return CreateClip(name, new CurveConfig("", paramDepth, typeof(Animator), CustomCurve((1, depth))), + new CurveConfig(rendererPath, "blendShape." + config.GetBlendshapeNameEnter(), typeof(SkinnedMeshRenderer), CustomCurve((1, blend1))), + new CurveConfig(rendererPath, "blendShape." + config.GetBlendshapeNameIn(), typeof(SkinnedMeshRenderer), CustomCurve((1, blend2)))); + }; + + AnimationClip startNoWidth = PenAnim("TPS/Orf/" + index + "/Blend/00", 0, 0, 0); + AnimationClip startFullWidth = PenAnim("TPS/Orf/" + index + "/Blend/01", 0, 100, 0); + AnimationClip endNoWidth = PenAnim("TPS/Orf/" + index + "/Blend/10", 1, 0, 0); + AnimationClip endFullWidth = PenAnim("TPS/Orf/" + index + "/Blend/11", 1, 0, 100); + float maxWidthThreshold = 1 - 0.2f / (0.2f + config.MaxOpeningWidth); + BlendTree in000 = new BlendTree() + { + name = "No Depth", + blendParameter = paramWidth, + useAutomaticThresholds = false, + children = new ChildMotion[]{ + new ChildMotion() { motion = startNoWidth, timeScale = 1, threshold = 0 }, + new ChildMotion() { motion = startNoWidth, timeScale = 1, threshold = maxWidthThreshold } + } + }; + BlendTree in005 = new BlendTree() + { + name = "Sligh Depth", + blendParameter = paramWidth, + useAutomaticThresholds = false, + children = new ChildMotion[]{ + new ChildMotion() { motion = config.ScaleBlendshapesByWidth ? startNoWidth : startFullWidth, timeScale = 1, threshold = 0 }, + new ChildMotion() { motion = startFullWidth, timeScale = 1, threshold = maxWidthThreshold } + } + }; + BlendTree in100 = new BlendTree() + { + name = "Full Depth", + blendParameter = paramWidth, + useAutomaticThresholds = false, + children = new ChildMotion[]{ + new ChildMotion() { motion = config.ScaleBlendshapesByWidth ? endNoWidth : endFullWidth, timeScale = 1, threshold = 0 }, + new ChildMotion() { motion = endFullWidth, timeScale = 1, threshold = maxWidthThreshold } + } + }; + BlendTree penetrationTree = new BlendTree() + { + blendParameter = paramDepthIn, + useAutomaticThresholds = false, + children = new ChildMotion[]{ + new ChildMotion() { motion = in000, timeScale = 1, threshold = 0 }, + new ChildMotion() { motion = in005, timeScale = 1, threshold = 0.05f }, + new ChildMotion() { motion = in100, timeScale = 1, threshold = 1 } + } + }; + SaveBlendTree(penetrationTree, directory, "Orf_" + index + "_0", true); + + AnimatorState penetration = CreateState("Penetrated", depthLayer, penetrationTree); + AnimatorState noPenetration = CreateState("No Penetration", depthLayer, startNoWidth); + + depthLayer.stateMachine.defaultState = noPenetration; + + CreateTransition(noPenetration, penetration, new Condition(paramIsPenetrating, CompareType.EQUAL, true)); + CreateTransition(penetration, noPenetration, new Condition(paramIsPenetrating, CompareType.EQUAL, false)); + + //DebugLayer(paramDepthIn, renderer, "_TPSWidthDebugDepth1", directory, "DebugDpeth1" +index); + //DebugLayer(paramDepth, renderer, "_TPSWidthDebugDepth2", directory, "DebugDepth2" +index); +#endif + } + +#endregion +#region Animator Functions + + static void CreateTwoParameterComparissionLayer(AnimatorController animator, string layername, string paramName1, string paramName2, string output, string clipNamePrefix, string directory, string fileName) + { + AnimatorControllerLayer layer = SingletonLayer(animator, layername, true); + + AddParameter(animator, output, AnimatorControllerParameterType.Float); + string at = output; + Type t = typeof(Animator); + + BlendTree tree = new BlendTree(); + tree.blendType = BlendTreeType.FreeformCartesian2D; + tree.useAutomaticThresholds = false; + + AnimationClip zero = CreateClip(clipNamePrefix + "Zero", new CurveConfig("", at, t, OffCurve)); + tree.AddChild(zero, new Vector2(0, 0)); + tree.AddChild(CreateClip(clipNamePrefix + "Neg", new CurveConfig("", at, t, FloatCurve(-1, 1))), new Vector2(1, 0)); + tree.AddChild(CreateClip(clipNamePrefix + "Pos", new CurveConfig("", at, t, FloatCurve(1, 1))), new Vector2(0, 1)); + tree.AddChild(zero, new Vector2(1, 1)); + tree.blendParameter = paramName1; + tree.blendParameterY = paramName2; + + SaveBlendTree(tree, directory, fileName); + CreateState("BlendTree", layer, tree, true); + } + + AnimatorState CreateTwoParameterAbsoluteDifferenceLayer(AnimatorControllerLayer layer, string paramName1, string paramName2, string output, string directory, string fileName, params CurveConfig[] additionalTargets) + { + AddParameter(_animator, output, AnimatorControllerParameterType.Float); + string at = output; + Type t = typeof(Animator); + + BlendTree tree = new BlendTree(); + tree.blendType = BlendTreeType.FreeformCartesian2D; + tree.useAutomaticThresholds = false; + + AnimationClip clip0 = CreateClip("zero", additionalTargets.Select(c => new CurveConfig(c.Path, c.Attribute, c.Type, OffCurve)).Append(new CurveConfig("", at, t, OffCurve)).ToArray()); + AnimationClip clip1 = CreateClip("one", additionalTargets.Select(c => new CurveConfig(c.Path, c.Attribute, c.Type, c.Curve)).Append(new CurveConfig("", at, t, FloatCurve(1, 1))).ToArray()); + + tree.AddChild(clip0, new Vector2(0, 0)); + tree.AddChild(clip1, new Vector2(1, 0)); + tree.AddChild(clip1, new Vector2(0, 1)); + tree.AddChild(clip0, new Vector2(1, 1)); + tree.blendParameter = paramName1; + tree.blendParameterY = paramName2; + + SaveBlendTree(tree, directory, fileName); + return CreateState("BlendTree", layer, tree, true); + } + + void DebugLayer(string param, Renderer renderer, string materialProp, string directory, string name) + { + AnimatorControllerLayer layer = new AnimatorControllerLayer() + { + name = "[TPS] Debug-" + name, + stateMachine = new AnimatorStateMachine() { name = "[TPS] Debug" }, + defaultWeight = 1 + }; + _animator.AddLayer(layer); + AssetDatabase.AddObjectToAsset(layer.stateMachine, + AssetDatabase.GetAssetPath(_animator)); + string path = AnimationUtility.CalculateTransformPath(renderer.transform, _avatar); + BlendTree tree = new BlendTree() + { + blendParameter = param, + useAutomaticThresholds = false, + children = new ChildMotion[] + { + new ChildMotion(){ motion = CreateClip("DebugNeg", new CurveConfig(path, "material."+materialProp, typeof(Renderer), FloatCurve(-1,1))), threshold = -1, timeScale = 1 }, + new ChildMotion(){ motion = CreateClip("DebugPos" , new CurveConfig(path, "material."+materialProp, typeof(Renderer), OnCurve )), threshold = 1, timeScale = 1 }, + } + }; + AnimatorState s = new AnimatorState() { name = "Debug", motion = tree, writeDefaultValues = false }; + layer.stateMachine.AddState(s, new Vector3(300, 100)); + layer.stateMachine.defaultState = s; + SaveBlendTree(tree, directory, "Debug" + (s_debugIndex++)); + } + + public static void SaveBlendTree(BlendTree tree, string directory, string name, bool deepTrees = false, params AnimationClip[] clips) + { + string path = directory + "/" + name + ".asset"; + AssetDatabase.CreateAsset(tree, path); + + List<AnimationClip> allClips = new List<AnimationClip>(); + if (clips != null && clips.Length > 0) + { + allClips.AddRange(clips); + } + allClips.AddRange(tree.children.Select(c => c.motion).Where(m => m is AnimationClip && m != null).Select(m => m as AnimationClip)); + if (deepTrees) + { + List<BlendTree> allTrees = new List<BlendTree>(); + GatherAllSubtrees(tree, allTrees); + foreach (BlendTree t in allTrees.Distinct()) + { + AssetDatabase.AddObjectToAsset(t, path); + allClips.AddRange(t.children.Select(c => c.motion).Where(m => m is AnimationClip && m != null).Select(m => m as AnimationClip)); + } + } + + foreach (AnimationClip c in allClips.Distinct()) + AssetDatabase.AddObjectToAsset(c, path); + + AssetDatabase.ImportAsset(path); + } + + static void GatherAllSubtrees(BlendTree tree, List<BlendTree> trees) + { + foreach (BlendTree t in tree.children.Select(c => c.motion).Where(c => c is BlendTree && c != null)) + { + trees.Add(t); + GatherAllSubtrees(t, trees); + } + } + + //https://github.com/akshayb6/trilateration-in-3d/blob/master/trilateration.py + Vector3 Trilaterate3D(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, float r1, float r2, float r3, float r4) + { + Vector3 e_x = (p2 - p1).normalized; + float i = Vector3.Dot(e_x, p3 - p1); + Vector3 e_y = (p3 - p1 - (i * e_x)).normalized; + Vector3 e_z = Vector3.Cross(e_x, e_y); + float d = (p2 - p1).magnitude; + float j = Vector3.Dot(e_y, (p3 - p1)); + float x = (Mathf.Pow(r1, 2) - Mathf.Pow(r2, 2) + Mathf.Pow(d, 2)) / (2 * d); + float y = ((Mathf.Pow(r1, 2) - Mathf.Pow(r3, 2) + Mathf.Pow(i, 2) + Mathf.Pow(j, 2)) / (2 * j)) - ((i / j) * (x)); + float z1 = Mathf.Sqrt(Mathf.Pow(r1, 2) - Mathf.Pow(x, 2) - Mathf.Pow(y, 2)); + float z2 = Mathf.Sqrt(Mathf.Pow(r1, 2) - Mathf.Pow(x, 2) - Mathf.Pow(y, 2)) * (-1); + Vector3 ans1 = p1 + (x * e_x) + (y * e_y) + (z1 * e_z); + Vector3 ans2 = p1 + (x * e_x) + (y * e_y) + (z2 * e_z); + float dist1 = (p4 - ans1).magnitude; + float dist2 = (p4 - ans2).magnitude; + if (Mathf.Abs(r4 - dist1) < Mathf.Abs(r4 - dist2)) + return ans1; + else + return ans2; + } + +#if VRC_SDK_VRCSDK3 && !UDON + static void RemoveVRCSendersAndRecievers(Transform transform) + { + IEnumerable<VRCContactReceiver> reciever = transform.GetComponentsInChildren<VRCContactReceiver>(true).Where(r => r.collisionTags.Any(t => t.StartsWith("TPS")) || r.parameter.StartsWith("TPS")); + IEnumerable<VRCContactSender> sender = transform.GetComponentsInChildren<VRCContactSender>(true).Where(r => r.collisionTags.Any(t => t.StartsWith("TPS"))); + foreach (VRCContactReceiver r in reciever) DestroyImmediate(r); + foreach (VRCContactSender s in sender) DestroyImmediate(s); + } + + static void PlaceVRCContactReceiverProximity(AnimatorController animator, Transform transform, Vector3 position, string paramName, float radius, params string[] tags) + { + VRCContactReceiver reciever = transform.gameObject.AddComponent<VRCContactReceiver>(); + reciever.position = new Vector3(position.x / transform.lossyScale.x, position.y / transform.lossyScale.y, position.z / transform.lossyScale.z); + reciever.parameter = paramName; + reciever.radius = radius / transform.lossyScale.x; + reciever.receiverType = VRC.Dynamics.ContactReceiver.ReceiverType.Proximity; + reciever.collisionTags = new List<string>(tags); + AddParameter(animator, paramName, AnimatorControllerParameterType.Float); + } + + static VRCContactReceiver PlaceVRCContactReceiverBool(AnimatorController animator, Transform transform, Vector3 position, string paramName, float radius, params string[] tags) + { + VRCContactReceiver reciever = transform.gameObject.AddComponent<VRCContactReceiver>(); + reciever.position = new Vector3(position.x / transform.lossyScale.x, position.y / transform.lossyScale.y, position.z / transform.lossyScale.z); + reciever.parameter = paramName; + reciever.radius = radius / transform.lossyScale.x; + reciever.receiverType = VRC.Dynamics.ContactReceiver.ReceiverType.Constant; + reciever.collisionTags = new List<string>(tags); + AddParameter(animator, paramName, AnimatorControllerParameterType.Float); + return reciever; + } + + static VRCContactSender PlaceVRCContactSender(Transform transform, Vector3 position, float radius, params string[] tags) + { + VRCContactSender sender = transform.gameObject.AddComponent<VRCContactSender>(); + sender.position = new Vector3(position.x / transform.lossyScale.x, position.y / transform.lossyScale.y, position.z / transform.lossyScale.z); + sender.radius = radius / transform.lossyScale.x; + sender.collisionTags = new List<string>(tags); + return sender; + } +#endif + } + + public static class ExtensionMethods + { + public static IList<T> Swap<T>(this IList<T> list, int indexA, int indexB) + { + T tmp = list[indexA]; + list[indexA] = list[indexB]; + list[indexB] = tmp; + return list; + } + } + + public enum CompareType { EQUAL, NOT_EQUAL, LESS, GREATER } + + public class ThryAnimatorFunctions + { + public static AnimatorControllerLayer SingletonLayer(AnimatorController animator, string layerName, bool clearLayer = true, AnimatorControllerLayer needsToBeAboveLayer = null) + { + AnimatorControllerLayer layer = null; + int layerIndex = 0; + for (int i = animator.layers.Length - 1; i >= 0; i--) + { + if (animator.layers[i].name == layerName) + { + if (clearLayer) + { + ClearLayer(animator.layers[i]); + } + layer = animator.layers[i]; + layerIndex = i; + break; + } + } + + if (layer == null) + { + layer = new AnimatorControllerLayer(); + layer.name = layerName; + layer.defaultWeight = 1; + layer.stateMachine = new AnimatorStateMachine(); + layer.stateMachine.name = layer.name; + layer.stateMachine.hideFlags = HideFlags.HideInHierarchy; + if (AssetDatabase.GetAssetPath(animator) != "") + { + AssetDatabase.AddObjectToAsset(layer.stateMachine, + AssetDatabase.GetAssetPath(animator)); + } + layerIndex = animator.layers.Length; + animator.AddLayer(layer); + } + + if (needsToBeAboveLayer != null) + { + AnimatorControllerLayer[] layers = animator.layers; + for (int i = 0; i < layers.Length; i++) + { + if (layers[i].name == layer.name) + { + break; + } + if (layers[i].name == needsToBeAboveLayer.name) + { + needsToBeAboveLayer = layers[i]; + layers[i] = layer; + for (int j = layerIndex; j > i; j--) + layers[j] = layers[j - 1]; + layers[i + 1] = needsToBeAboveLayer; + break; + } + } + animator.layers = layers; + } + return layer; + } + + public static void ClearLayer(AnimatorControllerLayer layer) + { + layer.stateMachine.states = new ChildAnimatorState[0]; + layer.stateMachine.stateMachines = new ChildAnimatorStateMachine[0]; + layer.stateMachine.anyStateTransitions = new AnimatorStateTransition[0]; + layer.stateMachine.entryTransitions = new AnimatorTransition[0]; + layer.stateMachine.behaviours = new StateMachineBehaviour[0]; + } + + private static AnimationClip LoadEmptyClipOrCreateClip(string name, string directory, float length) + { + string[] guids = AssetDatabase.FindAssets(name + " t:animationclip"); + if (guids.Length > 0) return AssetDatabase.LoadAssetAtPath<AnimationClip>(AssetDatabase.GUIDToAssetPath(guids[0])); + return CreateClip("Assets", "Empty_Clip", new CurveConfig("NanObject", "m_IsActive", typeof(GameObject), FloatCurve(1, length))); + } + + private static AnimationClip _empty; + public static AnimationClip EmptyClip + { + get + { + if (_empty == null) _empty = LoadEmptyClipOrCreateClip("Empty_Clip", "Assets", 1f / 60); + return _empty; + } + } + + private static AnimationClip _empty1Sec; + public static AnimationClip EmptyClip1Sec + { + get + { + if (_empty1Sec == null) _empty1Sec = LoadEmptyClipOrCreateClip("Empty_1_sec", "Assets", 1f / 60); + return _empty1Sec; + } + } + + private static AnimationClip _empty2Sec; + public static AnimationClip EmptyClip2Sec + { + get + { + if (_empty2Sec == null) _empty2Sec = LoadEmptyClipOrCreateClip("Empty_2_sec", "Assets", 1f / 60); + return _empty2Sec; + } + } + + private static AnimationClip _empty5Sec; + public static AnimationClip EmptyClip5Sec + { + get + { + if (_empty5Sec == null) _empty5Sec = LoadEmptyClipOrCreateClip("Empty_5_sec", "Assets", 1f / 60); + return _empty5Sec; + } + } + +#if VRC_SDK_VRCSDK3 && !UDON + public static VRCAvatarParameterDriver AddParameterDriver(AnimatorState state, params (string, VRC.SDKBase.VRC_AvatarParameterDriver.ChangeType, float)[] drive) + { + if (drive.Count() == 0) return null; + VRCAvatarParameterDriver driver = state.behaviours.FirstOrDefault(b => b.GetType() == typeof(VRCAvatarParameterDriver)) as VRCAvatarParameterDriver; + if (driver == null) + driver = state.AddStateMachineBehaviour(typeof(VRCAvatarParameterDriver)) as VRCAvatarParameterDriver; + foreach ((string, VRC.SDKBase.VRC_AvatarParameterDriver.ChangeType, float) d in drive) + { + VRC.SDKBase.VRC_AvatarParameterDriver.Parameter driverParameter = new VRC.SDKBase.VRC_AvatarParameterDriver.Parameter(); + driverParameter.name = d.Item1; + driverParameter.value = d.Item3; + driverParameter.type = d.Item2; + driver.parameters.Add(driverParameter); + } + return driver; + } +#endif + + public static AnimatorState CreateState(string name, AnimatorControllerLayer layer, Motion motion, bool setAsDefaultState = false) + { + AnimatorState state = layer.stateMachine.AddState(name); + state.motion = motion; + state.writeDefaultValues = false; + if (setAsDefaultState) layer.stateMachine.defaultState = state; + return state; + } + + public static AnimatorState CreateState(string name, AnimatorStateMachine stateMachine, Motion motion, bool setAsDefaultState = false) + { + AnimatorState state = stateMachine.AddState(name); + state.motion = motion; + state.writeDefaultValues = false; + if (setAsDefaultState) stateMachine.defaultState = state; + return state; + } + + public static AnimatorStateTransition CreateTransition(AnimatorState from, AnimatorState to, float duration = 0.01f, bool hasExitTime = true, float exitTime = 0.1f) + { + AnimatorStateTransition transition = from.AddTransition(to); + transition.hasExitTime = hasExitTime; + transition.duration = duration; + transition.exitTime = exitTime; + return transition; + } + + public static AnimatorStateTransition CreateTransition(AnimatorState from, AnimatorStateMachine to, float duration = 0.01f, bool hasExitTime = true, float exitTime = 0.1f) + { + AnimatorStateTransition transition = from.AddTransition(to); + transition.hasExitTime = hasExitTime; + transition.duration = duration; + transition.exitTime = exitTime; + return transition; + } + + public static AnimatorStateTransition CreateAnyStateTransition(AnimatorControllerLayer l, AnimatorState to, float duration = 0.01f, bool hasExitTime = false, float exitTime = 0.1f) + { + AnimatorStateTransition transition = l.stateMachine.AddAnyStateTransition(to); + transition.hasExitTime = hasExitTime; + transition.duration = duration; + transition.exitTime = exitTime; + transition.canTransitionToSelf = false; + return transition; + } + + public class Condition + { + public string ParamName; + public CompareType CompareType; + public object Value; + public Condition(string n, CompareType t, object v) + { + this.ParamName = n; + this.CompareType = t; + this.Value = v; + } + } + + public static AnimatorStateTransition CreateTransition(AnimatorState from, AnimatorState to, params Condition[] conditions) + { + AnimatorStateTransition transition = CreateTransition(from, to, 0.00f, false, 0.0f); + AddTransitionConditions(transition, conditions); + return transition; + } + + public static AnimatorStateTransition CreateTransition(AnimatorState from, AnimatorStateMachine to, params Condition[] conditions) + { + AnimatorStateTransition transition = CreateTransition(from, to, 0.01f, false, 0.0f); + AddTransitionConditions(transition, conditions); + return transition; + } + + public static AnimatorTransition CreateTransition(AnimatorStateMachine from, AnimatorState to, AnimatorStateMachine parent, params Condition[] conditions) + { + AnimatorTransition newT = new AnimatorTransition(); + newT.destinationState = to; + AddTransitionConditions(newT, conditions); + AnimatorTransition[] transitions = parent.GetStateMachineTransitions(from); + transitions = transitions.Append(newT).ToArray(); + parent.SetStateMachineTransitions(from, transitions); + return newT; + } + + public static AnimatorTransition CreateTransition(AnimatorStateMachine from, AnimatorStateMachine to, AnimatorStateMachine parent, params Condition[] conditions) + { + AnimatorTransition newT = new AnimatorTransition(); + newT.destinationStateMachine = to; + AddTransitionConditions(newT, conditions); + AnimatorTransition[] transitions = parent.GetStateMachineTransitions(from); + transitions = transitions.Append(newT).ToArray(); + parent.SetStateMachineTransitions(from, transitions); + return newT; + } + + public static AnimatorStateTransition CreateTransition(AnimatorState from, AnimatorState to, float duration = 0.01f, bool hasExitTime = false, float exitTime = 0.1f, params Condition[] conditions) + { + AnimatorStateTransition transition = CreateTransition(from, to, duration, hasExitTime, exitTime); + AddTransitionConditions(transition, conditions); + return transition; + } + + public static void AddTransitionConditions(AnimatorStateTransition transition, params Condition[] conditions) + { + foreach (Condition c in conditions) + { + if (c.Value.GetType() == typeof(float)) + { + if (c.CompareType == CompareType.LESS) transition.AddCondition(AnimatorConditionMode.Less, (float)c.Value, c.ParamName); + if (c.CompareType == CompareType.GREATER) transition.AddCondition(AnimatorConditionMode.Greater, (float)c.Value, c.ParamName); + } + else if (c.Value.GetType() == typeof(int)) + { + if (c.CompareType == CompareType.LESS) transition.AddCondition(AnimatorConditionMode.Less, (int)c.Value, c.ParamName); + if (c.CompareType == CompareType.GREATER) transition.AddCondition(AnimatorConditionMode.Greater, (int)c.Value, c.ParamName); + if (c.CompareType == CompareType.EQUAL) transition.AddCondition(AnimatorConditionMode.Equals, (int)c.Value, c.ParamName); + if (c.CompareType == CompareType.NOT_EQUAL) transition.AddCondition(AnimatorConditionMode.NotEqual, (int)c.Value, c.ParamName); + } + else if (c.Value.GetType() == typeof(bool)) + { + if ((bool)c.Value) transition.AddCondition(AnimatorConditionMode.If, 0, c.ParamName); + else transition.AddCondition(AnimatorConditionMode.IfNot, 0, c.ParamName); + } + } + } + + public static void AddTransitionConditions(AnimatorTransition transition, params Condition[] conditions) + { + foreach (Condition c in conditions) + { + if (c.Value.GetType() == typeof(float)) + { + if (c.CompareType == CompareType.LESS) transition.AddCondition(AnimatorConditionMode.Less, (float)c.Value, c.ParamName); + if (c.CompareType == CompareType.GREATER) transition.AddCondition(AnimatorConditionMode.Greater, (float)c.Value, c.ParamName); + } + else if (c.Value.GetType() == typeof(int)) + { + if (c.CompareType == CompareType.LESS) transition.AddCondition(AnimatorConditionMode.Less, (int)c.Value, c.ParamName); + if (c.CompareType == CompareType.GREATER) transition.AddCondition(AnimatorConditionMode.Greater, (int)c.Value, c.ParamName); + if (c.CompareType == CompareType.EQUAL) transition.AddCondition(AnimatorConditionMode.Equals, (int)c.Value, c.ParamName); + if (c.CompareType == CompareType.NOT_EQUAL) transition.AddCondition(AnimatorConditionMode.NotEqual, (int)c.Value, c.ParamName); + } + else if (c.Value.GetType() == typeof(bool)) + { + if ((bool)c.Value) transition.AddCondition(AnimatorConditionMode.If, 0, c.ParamName); + else transition.AddCondition(AnimatorConditionMode.IfNot, 0, c.ParamName); + } + } + } + + public static void AddParameter(AnimatorController animator, string param, AnimatorControllerParameterType type, object defaultValue = null) + { + if (animator.parameters.Where(p => p.name == param).Count() == 0) + { + animator.AddParameter(param, type); + } + if (defaultValue != null) + { + AnimatorControllerParameter[] parameters = animator.parameters; + if (defaultValue.GetType() == typeof(bool)) parameters.First(p => p.name == param).defaultBool = (bool)defaultValue; + if (defaultValue.GetType() == typeof(int)) parameters.First(p => p.name == param).defaultInt = (int)defaultValue; + if (defaultValue.GetType() == typeof(float)) parameters.First(p => p.name == param).defaultFloat = (float)defaultValue; + animator.parameters = parameters; + } + } + + public static BlendTree CreateFloatCopyBlendTree(string directory, string name, string fromParamter, string toParameter) + { + AnimationClip neg = CreateClip(name + "_neg", ("", typeof(Animator), toParameter, NegativeOneCurveOneFrame)); + AnimationClip pos = CreateClip(name + "_pos", ("", typeof(Animator), toParameter, PositiveOneCurveOneFrame)); + BlendTree tree = new BlendTree(); + tree.useAutomaticThresholds = false; + tree.AddChild(neg, -1); + tree.AddChild(pos, 1); + tree.blendParameter = fromParamter; + string path = directory + "/" + name + ".asset"; + AssetDatabase.CreateAsset(tree, path); + AssetDatabase.AddObjectToAsset(neg, path); + AssetDatabase.AddObjectToAsset(pos, path); + return tree; + } + + public static Dictionary<(GameObject, GameObject), string> savedPaths = new Dictionary<(GameObject, GameObject), string>(); + public static string GetPath(GameObject sensor, GameObject avatar) + { + if (savedPaths.ContainsKey((sensor, avatar))) return savedPaths[(sensor, avatar)]; + Transform o = sensor.transform.parent; + List<Transform> path = new List<Transform>(); + while (o != avatar.transform && o != null) + { + path.Add(o); + o = o.parent; + } + path.Reverse(); + System.Text.StringBuilder sb = new System.Text.StringBuilder(); + foreach (Transform t in path) + { + sb.Append(t.name + "/"); + } + sb.Append(sensor.name); + string finalpath = sb.ToString(); + savedPaths.Add((sensor, avatar), finalpath); + return finalpath; + } + + public static AnimationClip CreateAnimation() + { + AnimationClip clip = new AnimationClip(); + + return clip; + } + + public static AnimationCurve OnCurve => new AnimationCurve(new Keyframe[] { new Keyframe(0, 1), new Keyframe(1, 1) }); + public static AnimationCurve OnCurveOneFrame => new AnimationCurve(new Keyframe[] { new Keyframe(0, 1), new Keyframe(1f / 60, 1) }); + public static AnimationCurve OffCurve => new AnimationCurve(new Keyframe[] { new Keyframe(0, 0), new Keyframe(1, 0) }); + public static AnimationCurve OffCurveOneFrame => new AnimationCurve(new Keyframe[] { new Keyframe(0, 0), new Keyframe(1f / 60, 0) }); + public static AnimationCurve PositiveOneCurveOneFrame => new AnimationCurve(new Keyframe[] { new Keyframe(0, 1), new Keyframe(1f / 60, 1) }); + public static AnimationCurve NegativeOneCurveOneFrame => new AnimationCurve(new Keyframe[] { new Keyframe(0, -1), new Keyframe(1f / 60, -1) }); + public static AnimationCurve IntCurve(int value, float time) { return new AnimationCurve(new Keyframe[] { new Keyframe(0, value), new Keyframe(time, value) }); } + public static AnimationCurve FloatCurve(float value, float time) { return new AnimationCurve(new Keyframe[] { new Keyframe(0, value), new Keyframe(time, value) }); } + public static AnimationCurve CustomCurve(params (float, float)[] keys) { return new AnimationCurve(keys.Select(tv => new Keyframe(tv.Item1, tv.Item2)).ToArray()); } + + public struct CurveConfig + { + public string Path; + public string Attribute; + public Type Type; + public AnimationCurve Curve; + public CurveConfig(string path, string at, Type type, AnimationCurve curve) + { + this.Path = path; + this.Attribute = at; + this.Type = type; + this.Curve = curve; + } + } + + public static AnimationClip CreateClip(string directory, string name, params (string, Type, string, AnimationCurve)[] curves) + { + AnimationClip clip = new AnimationClip(); + foreach ((string, Type, string, AnimationCurve) curve in curves) + { + clip.SetCurve(curve.Item1, curve.Item2, curve.Item3, curve.Item4); + } + AssetDatabase.CreateAsset(clip, directory + "/" + name + ".anim"); + return clip; + } + + public static AnimationClip CreateClip(string directory, string name, params CurveConfig[] curves) + { + AnimationClip clip = new AnimationClip(); + foreach (CurveConfig c in curves) + { + clip.SetCurve(c.Path, c.Type, c.Attribute, c.Curve); + } + AssetDatabase.CreateAsset(clip, directory + "/" + name + ".anim"); + return clip; + } + + public static AnimationClip CreateClip(string name, params (string, Type, string, AnimationCurve)[] curves) + { + AnimationClip clip = new AnimationClip(); + clip.name = name; + foreach ((string, Type, string, AnimationCurve) curve in curves) + { + clip.SetCurve(curve.Item1, curve.Item2, curve.Item3, curve.Item4); + } + return clip; + } + + public static AnimationClip CreateClip(string name, params CurveConfig[] curves) + { + AnimationClip clip = new AnimationClip(); + clip.name = name; + foreach (CurveConfig c in curves) + { + clip.SetCurve(c.Path, c.Type, c.Attribute, c.Curve); + } + return clip; + } + + public struct ThryCurveData + { + public string path; + public string propertyName; + public AnimationCurve curve; + } + + public static ThryCurveData[] GetAllCurves(AnimationClip clip) + { + if (clip == null) return new ThryCurveData[0]; + EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(clip); + ThryCurveData[] curves = new ThryCurveData[bindings.Length]; + for (int i = 0; i < curves.Length; i++) + { + ThryCurveData data = new ThryCurveData(); + data.path = bindings[i].path; + data.propertyName = bindings[i].propertyName; + data.curve = AnimationUtility.GetEditorCurve(clip, bindings[i]); + curves[i] = data; + } + return curves; + } + +#endregion + } + +#region Vertex Color Baker + + public class BakeToVertexColors + { + //Strings + const string log_prefix = "<color=blue>Poi:</color> "; //color is hex or name + static readonly string suffixSeparator = "_"; + + const string bakedSuffix_normals = "baked_normals"; + const string bakedSuffix_position = "baked_position"; + + const string bakesFolderName = "Baked"; + const string defaultUnityAssetBakesFolder = "Default Unity Resources"; + + const string hint_bakeAverageNormals = "Use this if you want seamless outlines"; + const string hint_bakeVertexPositions = "Use this if you want scrolling emission"; + + const string button_bakeAverageNormals = "Bake Averaged Normals"; + const string button_bakeVertexPositions = "Bake Vertex Positions"; + + const string warning_noMeshesDetected = + "No meshes detected in selection. Make sure your object has a Skinned Mesh Renderer or a Mesh Renderer with a valid Mesh assigned"; + + //Properties + static GameObject Selection + { + get => _selection; + set => _selection = value; + } + + /// <summary> + /// Adds a suffix to the end of the string then returns it + /// </summary> + /// <param name="str"></param> + /// <param name="suffixes"></param> + /// <returns></returns> + static string AddSuffix(string str, params string[] suffixes) + { + bool ignoreSeparatorOnce = string.IsNullOrWhiteSpace(str); + StringBuilder sb = new StringBuilder(str); + foreach (var suff in suffixes) + { + if (ignoreSeparatorOnce) + { + sb.Append(suff); + ignoreSeparatorOnce = false; + continue; + } + sb.Append(suffixSeparator + suff); + } + return sb.ToString(); + } + + /// <summary> + /// Replaces all forward slashes \ with back slashes / + /// </summary> + /// <param name="path"></param> + /// <returns></returns> + static string NormalizePathSlashes(string path) + { + if (!string.IsNullOrEmpty(path)) + path = path.Replace('\\', '/'); + return path; + } + + /// <summary> + /// Changes a path in Assets to an absolute windows path + /// </summary> + /// <param name="localPath"></param> + /// <returns></returns> + static string LocalAssetsPathToAbsolutePath(string localPath) + { + localPath = NormalizePathSlashes(localPath); + const string assets = "Assets/"; + if (localPath.StartsWith(assets)) + { + localPath = localPath.Remove(0, assets.Length); + localPath = $"{Application.dataPath}/{localPath}"; + } + return localPath; + } + + /// <summary> + /// Ensures directory exists inside the assets folder + /// </summary> + /// <param name="assetPath"></param> + static void EnsurePathExistsInAssets(string assetPath) + { + Directory.CreateDirectory(LocalAssetsPathToAbsolutePath(assetPath)); + } + + /// <summary> + /// Saves a mesh in the same folder as the original asset + /// </summary> + /// <param name="mesh"></param> + /// <param name="newName">The new name of the mesh</param> + /// <returns>Returns the newly created mesh asset</returns> + static Mesh SaveMeshAsset(Mesh mesh, string newName) + { + string assetPath = AssetDatabase.GetAssetPath(mesh); + + if (string.IsNullOrWhiteSpace(assetPath)) + { + Debug.LogWarning(log_prefix + "Invalid asset path for " + mesh.name); + return null; + } + + //Figure out folder name + string bakesDir = $"{Path.GetDirectoryName(assetPath)}"; + + //Handle default assets + if (bakesDir.StartsWith("Library")) + bakesDir = $"Assets\\{defaultUnityAssetBakesFolder}"; + + if (!bakesDir.EndsWith(bakesFolderName)) + bakesDir += $"\\{bakesFolderName}"; + + if (!assetPath.Contains('.')) + assetPath += '\\'; + + EnsurePathExistsInAssets(bakesDir); + + //Generate path + string pathNoExt = Path.Combine(bakesDir, newName); + string newPath = AssetDatabase.GenerateUniqueAssetPath($"{pathNoExt}.mesh"); + + //Save mesh, load it back, assign to renderer + Mesh newMesh = GameObject.Instantiate(mesh); + AssetDatabase.CreateAsset(newMesh, newPath); + + newMesh = AssetDatabase.LoadAssetAtPath<Mesh>(newPath); + + if (newMesh == null) + { + Debug.Log(log_prefix + "Failed to load saved mesh"); + return null; + } + + new SerializedObject(newMesh).FindProperty("m_IsReadable").boolValue = true; + + EditorGUIUtility.PingObject(newMesh); + return newMesh; + } + + /// <summary> + /// Sets the sharedMesh of a Skinned Mesh Renderer or Mesh Filter attached to a Mesh Renderer + /// </summary> + /// <param name="render"></param> + /// <param name="mesh"></param> + /// <returns></returns> + static bool SetRendererSharedMesh(Renderer render, Mesh mesh) + { + if (render is SkinnedMeshRenderer smr) + smr.sharedMesh = mesh; + else if (render is MeshRenderer mr) + { + var filter = mr.gameObject.GetComponent<MeshFilter>(); + filter.sharedMesh = mesh; + } + else + return false; + return true; + } + + static MeshInfo[] GetAllMeshInfos(GameObject obj) + { + return GetAllMeshInfos(obj?.GetComponentsInChildren<Renderer>(true)); + } + + public static Transform GetArmatureTransform(SkinnedMeshRenderer smr) + { + if (smr.bones.Length == 0) return smr.transform; + IEnumerable<Transform> bones = smr.bones; + Transform armature = bones.First(); + while (armature != null && bones.Contains(armature)) armature = armature.parent; + if (armature == null) armature = smr.transform; + return armature; + } + + public static MeshInfo[] GetAllMeshInfos(params Renderer[] renderers) + { + var infos = renderers?.Select(ren => + { + MeshInfo info = new MeshInfo(); + if (ren is SkinnedMeshRenderer smr) + { + Mesh bakedMesh = new Mesh(); + + Queue<(Quaternion, Vector3)> ogTransformSettings = new Queue<(Quaternion, Vector3)>(); + Transform tr = smr.transform; + while(tr != null) + { + ogTransformSettings.Enqueue((tr.localRotation, tr.localScale)); + tr.localRotation = Quaternion.identity; + tr.localScale = Vector3.one; + tr = tr.parent; + } + Transform aTransform = GetArmatureTransform(ren as SkinnedMeshRenderer); + if(aTransform != smr.transform) + { + ogTransformSettings.Enqueue((aTransform.localRotation, aTransform.localScale)); + aTransform.localRotation = Quaternion.identity; + aTransform.localScale = Vector3.one; + } + + smr.BakeMesh(bakedMesh); + + tr = smr.transform; + while (tr != null) + { + (Quaternion, Vector3) set = ogTransformSettings.Dequeue(); + tr.localRotation = set.Item1; + tr.localScale = set.Item2; + tr = tr.parent; + } + if (aTransform != smr.transform) + { + (Quaternion, Vector3) set = ogTransformSettings.Dequeue(); + aTransform.localRotation = set.Item1; + aTransform.localScale = set.Item2; + } + + info.sharedMesh = smr.sharedMesh; + info.bakedVertices = bakedMesh?.vertices; + info.bakedNormals = bakedMesh?.normals; + info.ownerRenderer = smr; + if (!info.sharedMesh) + Debug.LogWarning(log_prefix + $"Skinned Mesh Renderer at <b>{info.ownerRenderer.gameObject.name}</b> doesn't have a valid mesh"); + } + else if (ren is MeshRenderer mr) + { + info.sharedMesh = mr.GetComponent<MeshFilter>()?.sharedMesh; + info.bakedVertices = info.sharedMesh?.vertices; + info.bakedNormals = info.sharedMesh?.normals; + info.ownerRenderer = mr; + if (!info.sharedMesh) + Debug.LogWarning(log_prefix + $"Mesh renderer at <b>{info.ownerRenderer.gameObject.name}</b> doesn't have a mesh filter with a valid mesh"); + } + return info; + }).ToArray(); + + return infos; + } + + public static void BakePositionsToColors(Renderer renderer) + { + BakePositionsToColors(GetAllMeshInfos(renderer)); + } + + static void BakePositionsToColors(MeshInfo[] meshInfos) + { + var queue = new Dictionary<MeshInfo, Mesh>(); + try + { + AssetDatabase.StartAssetEditing(); + foreach (var meshInfo in meshInfos) + { + if (!meshInfo.sharedMesh) + continue; + + Vector3[] verts = meshInfo.bakedVertices; //accessing mesh.vertices on every iteration is very slow + Color[] colors = new Color[verts.Length]; + for (int i = 0; i < verts.Length; i++) + colors[i] = new Color(verts[i].x, verts[i].y, verts[i].z); + meshInfo.sharedMesh.colors = colors; + + //Create new mesh asset and add it to queue + string name = AddSuffix(meshInfo.ownerRenderer.gameObject.name, bakedSuffix_position); + Mesh newMesh = SaveMeshAsset(meshInfo.sharedMesh, name); + if (newMesh) + queue.Add(meshInfo, newMesh); + } + } + catch (Exception ex) + { + Debug.LogException(ex); + } + finally + { + AssetDatabase.StopAssetEditing(); + } + + //After all meshes are imported assign the meshes + foreach (var kv in queue) + { + SetRendererSharedMesh(kv.Key.ownerRenderer, kv.Value); + } + } + + public struct MeshInfo + { + public Renderer ownerRenderer; + public Mesh sharedMesh; + public Vector3[] bakedVertices; + public Vector3[] bakedNormals; + } + + struct VertexInfo + { + public Vector3 vertex; + public int originalIndex; + public Vector3 normal; + public Vector3 averagedNormal; + } + + static GameObject _selection; + private string _subTitle; + } + +#endregion +}
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Mesh Setup +1.1 If your penetrator is rigged and should support dynamic bones it has to meet the following requirments: +Local Position and rotation of the Armatur, Mesh and Bone object has to be zero. +Scale of these objects should be 1 +1.2 The mesh, armature and root bone need to have their forward vector pointing towards the penetration direction +1.3 The root position of the mesh should be where your penetrator should start being influenced + +Exporting a Penetrator correctly from blender is a fucking pain, cause blender fbx to unity export SUCKS ASS! +I appended two pictures of armeture rotation in blender + export settings that worked for me.
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